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Go Forth and Find


(DM MikeK) - At least its a dry heat 
Monday March 5th, 2018 8:27:31 PM

Following their established “Leap before Looking” protocol, the Shields quickly jump through the portal.

They are not vaporized.
Although it kinda feels like they were.

The group emerges onto the flat surface of a low lying rock.
It is very bright, very hot, and very dry.
The sun, directly overhead, causes each adventurer to blink and shade their eyes. The temperature is soaring, and the air completely devoid of humidity.

Scanning about in a complete circle, the group notes the rock is about 120’ in diameter, and slopes gradually down to ground level on all sides. Also, a thick wall of golden-orange grass, 20’ high, surround the rock. No one can see over the top, so the group’s entire world current consist of 120' rock circle, walled in by grass.

Survival DC 5 Highlight to display spoiler: { Walking through this stuff is going to be a bear. }

Please provide Perception rolls and marching order if entering grass.

--------------------

Experience!!! - Everyone receives 3000 xp for Scene 2


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=24 ;
Monday March 5th, 2018 11:54:36 PM

Sid's eyes squint in the harsh light as he readies his bow in his left hand. "Ugh, that stuff is going to suck to walk through. He pulls out an arrow from their current patron, "Hey, I doubt it, but can anyone tell if this is magic or not? Hmm, interesting design if nothing else."

"Oh," Sid says pulling out some rope, "We should tie off to each other so we don't get lost. I mean, that looks like getting lost in a wheat field but worse."

===============================================================

Survival: 24(Nat. 20)

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=14 ; d20+7=25 ;
Tuesday March 6th, 2018 12:53:36 AM

"Not going to be fun at all working through that grass," Bartomus agreed with Sid as he looked about at the tall grass. 'But, standing here in the sun is not going to be a good way to find this claw. So, we need to probably head down there."

Bartomus headed down to the edge of the circle and peered into the grass. "Tying off with that might not be a bad idea, actually, Sid."

=======
[ooc] Survival, 15; Perception 25 [/ooc]

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Tuesday March 6th, 2018 5:06:12 AM

Stohp takes out some rope for tying everyone together as Sid suggested, then hesitates. "Us taurs are tall enough I doubt any grass can conceal us. If one of us leads and everyone can see them maybe we don't need to tie ourselves together? I don't like the idea of getting to a fight while the rope restricts our movement."

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday March 6th, 2018 12:07:18 PM

Dorbin stumbles through the portal and bumps into Stock and Zander as they come out the other side. He steps to the side and tries not to step on Emily Jasmine, who has also appeared through the portal, wandering through rather proudly. Dorbin looks over to the grasses and then up at the sun. He says, "Is this a good place to rest and recover before we wander into that mess?"

Stock (JonM) HP: 65/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+9=19 ; d20+9=23 ;
Tuesday March 6th, 2018 1:30:01 PM

Stock goes up and tests the tall grass with his hand. "You're not kidding Sid. It's thick...I'm wondering what hunts in these grasses. Maybe instead of tying off, we all just hold onto the rope. If Bart or Stohp is breaking the trail for us, the grass might get pretty well matted down. I'm thinking one Taur in front and one in the rear to make sure we stay in line."

To Dorbin, he says, "You know, I forgot that we've been going for a while now. It's probably a good idea to prepare. Something tells me this won't be easy."
=============
Survival 19
Perception 23 in case we move
When the party moves, Stock will be as close to the front as possible. I know...that's a shocker.


Micah (Sub post by Zach H) HP: 52/52 AC: 25/13/25 CMD:17  d20+4=10 ;
Tuesday March 6th, 2018 1:42:43 PM

"Perhaps instead of tying off we can just make a rope line to hold onto, tie loops every several feet to keep an order. And I think this grass will conceal even a taur. Unless it gets a lot shorter further in." Micah starts tying loops and takes his position at the rear.
--------------------
Perception 10

Zanderallen (Zachary H) HP: 59/67 AC: 23 T: 11 FF: 22 CMD: 19   d20+5=20 ;
Tuesday March 6th, 2018 1:49:49 PM

"If anybody has anything quick they need to prepare do so now. As for a rest, my guess is now is probably not a good time. I like the idea of a taur in front and a taur in back. Stock you would also be a good person to have close to the front since you possess some survival skills. Maybe help us not to get lost. Speaking of which, do we have any idea which way to go? If not let's go that way.", Unless somebody spots a landmark Zanderallen points in a random direction and takes his place behind one of the taurs and Stock.
-------------------
Perception 20

(DM MikeK) - Through the Grass 
Tuesday March 6th, 2018 8:48:50 PM

Dorbin and Stock raise the question of resting now, but Zanderallen overrules them and seeks to push on now and rest later.

Stohp breaks out a rope, and Micah ties off loops in it, so that the group can hang on, and yet retain the freedom to defend themselves if attacked.

Zanderallen asks if anyone has a general direction in which to travel. There is not much to go on. The grass looks the same in any direction.
Sid, Bartomus, Stock, and Zanderallen all note a gentle breeze from south to north, carrying with it the smell of something sweet.

Plunging into the grass, most expectations are confirmed. The vegetation is much taller than even the taurs, and extremely thick. And, just for kicks, the stuff is covered in some kind of thorny briar. It is possible to for each of the Shields to see the two people up and down their line, but not three. Thus, no one can see all of the team.

After slogging through the thick, spiny growth for an hour, everyone is scratched, poked, and sweating up a storm.
-
Each PC needs to make 6 saves (one for each ten minutes of travel) Reflex DC21. Take 1 hp damage for each failed save (so a maximum of 6 hp). Class abilities that allow movement freely in natural surroundings allow a +5 bonus on each saves. (I believe this is just Bartomus).

Movement is reduced to half speed as the group picks and hacks its way through the growth. It is possible to move faster, but doing so will result in greater damage.

Bart is in the lead, followed by Stock. Stohp takes up the rear. And where is everyone else?



Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+9=14 ; d3=2 ; d20+9=10 ; d20+9=28 ; d20+9=20 ; d20+9=15 ; d20+9=12 ;
Tuesday March 6th, 2018 9:14:24 PM

Sid follows after Stock and is fairly grumpy as they move forward. "Anyone think that we can cut this stuff without something horrible happening?"

=================================================

Reflex Saves: 14, Nat 1, 28, 20, 15, 12 ((5hp taken))

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8  d20+8=24 ; d3=2 ; d20+8=28 ; d20+8=13 ; d20+8=14 ; d20+8=23 ; d20+8=9 ;
Wednesday March 7th, 2018 1:06:36 AM

Bartomus moved into the tall grass and as he tried to push through the grass he found his shirt getting caught on thorns. "Really, thorns, I am starting to think that I am missing the Float."

After huffing, and trying to avoid the briars, he had a few small trickles of blood flowing from scratches. "Not sure cutting this stuff will be all that easy. No way to burn a way through either."
====
[ooc] Reflex saves including bonus for woodland stride - 24, 28, 13, 14, 23, 9[/ooc]

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15]  d20+6=13 ; d20+6=25 ; d20+6=11 ; d20+6=22 ; d20+6=21 ; d20+6=12 ;
Wednesday March 7th, 2018 11:44:28 AM

Dorbin tries to slowly pick his way through the thorns. Occasionally he goes too slow and gets pulled along by the rope, slapping him into the thorns. He says little as he ponders if he could summon an unseen servant to help him navigate the thorns.

OOC:
Reflex saves: 13, 25, 11, 22, 21, 12: -3 hps

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+5=19 ; d20+5=13 ; d20+5=11 ; d20+5=24 ; d20+5=11 ; d20+5=19 ;
Wednesday March 7th, 2018 11:55:58 AM

"Domi be praised, this is tough going. Bart - You don't think one of those flaming balls of yours would burn through the stuff? I do wish that our little friend had given us a little more direction before sending us here. I mean he had the good graces to drop us on a rock but not to tell us what direction to go."

Stock looks over his shoulder at the line behind him.

"Dorbin - your cat keeping up with us?"

=====
5 failed reflex saves, -5 hp

Zanderallen (Zachary H) HP: 54/67 AC: 23 T: 11 FF: 22 CMD: 19   d20+7=11 ; d20+7=8 ; d20+7=25 ; d20+7=9 ; d20+7=17 ; d20+7=13 ; d20+5=21 ;
Wednesday March 7th, 2018 4:43:32 PM

Positioned behind Sid and in front of Dorbin Zanderallen pushes through the thick grass. Almost every step he takes seems to take him straight into some branch or another. With thorns seeming to work their way into the cracks in his armor he is quickly losing his usual cheer. "As bad an idea as setting this place on fire while we're in the middle of it sounds it is getting more tempting by the minute. Anybody spotted any tracks, or really anything other than more grass?"
------------------
Perception 21

Micah (Sub post by Zach H) HP: 50/52 AC: 25/13/25 CMD:17  d20+2=22 ; d20+2=22 ; d20+2=22 ; d20+2=21 ; d20+2=19 ; d20+2=3 ;
Wednesday March 7th, 2018 4:51:35 PM

(OOC: I have never seen such a waste of perfectly goods 20s. Micah, I'm sorry to have used up your luck in such a way. 3 natural 20s in a row, on a reflex save to avoid 1 damage)

Helping bring up the rear right in front of Stohp and behind Dorbin, Micah moves through the thorny grass with almost unnatural grace. Maybe because he's near the back or maybe because of divine protection, who knows. Whatever it is it runs out as they near their first hour of travel and he quickly starts getting covered in scratches like everyone else. He plods along in silence, wondering how much longer before the found something.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened)  d20+9=22 ; d20+9=21 ; d20+9=29 ; d20+9=17 ; d20+9=26 ; d20+9=15 ; d20+9=19 ;
Wednesday March 7th, 2018 6:54:45 PM

Stohp doesn't have it as bad as some of the others seeing as she's in the back, where everyone's already trampled the grass in front of her. She still gets poked a few times. "No fire please. The last thing we need is to burn down the entire plain, maybe even the item we're after."

After a while of walking she makes a suggestion. "We should try to tramp or cut down enough of this stuff to make a camp soon. We started early and this stuff is a huge pain to walk through. If we wait for night time it may be a while, heck for all we know it might always be daytime here."

(DM MikeK) - Through the Grass - continued 
Wednesday March 7th, 2018 9:27:20 PM

The Shields struggle through the thorn-laced press of claustrophobic vegetation.

Various ideas about burning it down are discussed and discarded.

Stock asks about Emily. The kitten is fine, having the sense to choose to ride out the trip in Dorbin’s cloak.

Stohp suggests perhaps taking that break now.

After an hour of struggle, the group breaks into a different type of grass. Purple stalks rise high into the air, where they are topped by some kind of pod. The result is a near total absence of light. The good news is there is no undergrowth. Travel is a bit easier. Still a tough go, but compared to that golden-orange stuff, it’s a walk in the park. Even better, there are no thorns.

So, you can’t see squat, but at least walking is easier.


Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday March 7th, 2018 9:50:39 PM

"Alright, so now this is better, but I still remain confused," Bartomus said as they trudged through the purple stocks that kept them in darkness.

He looked about and cast a light spell letting the light emanate from his glaive. As he looked about trying to see in the darkness, he asked aloud, "Does anyone have the slight clue as to what we are looking for and where it might be in wherever this is?"

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Wednesday March 7th, 2018 11:47:45 PM

"All I know is that we are looking for a beast with claws to get a claw, those its claws are not the claws we seek right? I'm sorry, I was too busy looking at the other groups before he frozen whatever multidimensional smoke I was looking through."

Sid pauses for a moment and pulls out one of the arrows he got from the Elder, "Hey can someone see if this is magic or not? If nothing else it is a cool design"

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+9=22 ;
Thursday March 8th, 2018 8:52:52 AM

Stock chuckles. "Ha! good point Sid. We barely know what we are looking for. We do not know where it is or how we might go about it. At least we have a way home if we need it. I'm indifferent to a rest but if those of us who are more magically inclined than me need it, I understand."

While they stop and talk, Stock releases the rope and makes a quick circuit searching for tracks in the dirt.

==============
Survival 22 to find tracks...maybe a rapke has been about?

Micah (Sub post by Zach H) HP: 50/52 AC: 25/13/25 CMD:17 
Thursday March 8th, 2018 1:32:04 PM

"Pass the arrows back this way Sid, I'll take a look", once the arrows are passed back Micah surveys them with Detect Magic.

Zanderallen (Zachary H) HP: 54/67 AC: 23 T: 11 FF: 22 CMD: 19  
Thursday March 8th, 2018 1:40:15 PM

"I wonder if time passes differently here than in the Wold. Could we make it back home and years have gone by? Or will we return at the exact moment we left? If some need a rest I would not be opposed. Rapke tracks could be right up ahead or we could wander for days without finding anything. But I worry what's happening back home. I would vote we continue for another hour. Now that we're out of the thorns we might find something. If we don't let's take a rest."

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15]  d20+6=14 ;
Thursday March 8th, 2018 3:13:38 PM

Dorbin adds another light spell to the area to help try and light up where they are. He is glad to be out of the briars. He says, "I could fly after a rest, but I'm not sure what I'll be able to see up there." He also looks around for tracks near the area they have stopped (Perception: 14).

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Thursday March 8th, 2018 6:46:53 PM

Stohp thinks they should rest, but she's already said as much and doesn't want to belabor the point. As to what they're looking for though, "A claw to a Rapke, whatever that is. Who has that little booklet describing the ritual? I think I'd like to look it over when we have a chance. Maybe it has more details."

(DM MikeK) - Um, Houston........ 
Thursday March 8th, 2018 9:22:55 PM

Sid passes his arrows back to Micah, who casts Detect Magic.
The arrows are non-magical, but for several minutes after casting the spell, Micah finds himself nursing an unexpected headache. The pain gradually fades, and soon enough, the cleric feels fine.

Discussion continues about whether the group is heading in the right direction, if they even know really what they’re looking for, and whether to stop or continue.

The decision is to press on, albeit slower as Stock wishes to survey the area for rapke tracks.

Obviously, the odds of just happening to run across rapke tracks in endless grassland are….well…pretty good, actually.
Stock very quickly comes upon four, maybe five sets of tracks, crossing and recrossing the party’s line of march at slight angles to the right and left. More or less, the tracks are going in the same direction as the party. The tracks are very fresh.

In fact, he's not entirely certain if he's the tracker, or the trackee.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=21 ;
Thursday March 8th, 2018 9:55:41 PM

Sid puts the arrow back up and nods, "Sorry Micah... if nothing else I'll save these for the last bit or if my other arrows aren't doing anything." Sid looks at tracks that Stock has found and helps him best he can.

====================================================

Survival(Aid Stock): 21
((Is Stock's roll now considered a 24?))

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday March 9th, 2018 12:52:21 AM

"Well done Stock, well done," Bartomus said when he saw Stock looking at a set of tracks on the ground. Bartomus let his light go out and let his eyes adjust to the darkness. "Do we know anything about these rapkes?"

He spent time looking about in the direction of the tracks.
=====
Perception [dice] 1d20+7 [/dice]

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Friday March 9th, 2018 6:58:27 AM

Stohp highly doubts that random tracks will direct them towards their goal, but she really has nothing better to offer so she stays quiet. At the very least it lets them know they may be being stalked by a predator.

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+9=20 ;
Friday March 9th, 2018 1:02:15 PM

"One thing we know is that rapkes have claws. Best be on our guard. Did the little guys mention if they are smart at all? Or just beasts?"

Stock continues to keep an eye out for the tracks as they go, making sure the party keeps going the same direction.

===========
Not sure if you need another survival roll but...rolling is fun.
Survival 20 (22 with aid from Sid)


Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Friday March 9th, 2018 5:25:52 PM

Dorbin looks over at the tracks and says, "I hope we do not meet this creature now, I have few spells left."

Zanderallen (Zachary H) HP: 54/67 AC: 23 T: 11 FF: 22 CMD: 19  
Friday March 9th, 2018 8:04:46 PM

"Well if they're close make sure and stay together. Do we dare rest now?", Zander looks at Dorbin and Micah mostly, wondering how much they still have left.

Micah (Sub post by Zach H) HP: 50/52 AC: 25/13/25 CMD:17 
Friday March 9th, 2018 8:05:28 PM

Micah continues along with the group, content with whatever they decide.

(DM MikeK) - Marching through Sargrass 
Sunday March 11th, 2018 5:04:05 PM

The Shields continue on.

Stock and Sid keep an eye for more tracks. Bartomus keeps an eye out.
As no one has heard of rapke before, much less learned about them, their habits and capabilities are unknown.

Stock and Sid figure there are at least a half dozen nearby, pacing the party. The image the old manfri presented in the smoke was a carnivore – claws, teeth, longish tail – of generally proportional size. Based on the footprint, Stock estimates they’re around minotaur sized, give or take.

Dorbin notes he’s short of spells.
Zanderallen wonders aloud about stopping, but receives no agreement.

The party presses on.
The heat is becoming a problem. Does everyone have water?

The grasses begin to thin out slightly, creating occasional ten or fifteen foot wide openings. Stock and Sid note that despite marching for four or five hours, the sun hasn’t moved much. It is going to be light for a much longer time than normal.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Sunday March 11th, 2018 11:53:19 PM

"Hey guys, does anyone have more than 1 waterskein? And I thought there was only going to be one of these things. Wardd Roll for Me."

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=12 ;
Monday March 12th, 2018 12:31:08 AM

"We probably need to take a rest," Bartomus said as they continued forward and Sid asked about a waterskin. He felt about his person and shook his head, "No, no, but I should be able to call forth water, even here, if we have something to put it in."

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Monday March 12th, 2018 9:29:27 AM

Dorbintrudges along with the group, wondering how it is going to be to fight a monster in these thick grasses.

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20=9 ; d20+6=25 ; d20+9=21 ;
Monday March 12th, 2018 11:26:17 AM

"Alright. We rest. Setup a perimeter because I think we're being tracked. I'm getting a bit thirsty myself. Bart - you may have to create water right into our mouths because I'm not sure we have anything to put it in."

If there are any stalks nearby that look sturdy enough to hold Stock's weight, he will take a long look at it to make sure, and then try to climb it to see what he sees.

=========
Intelligence check 9 - Do any of these seem strong enough to hold me?
Climb Check 25 (good time for a 19)
Perception Check 21, what do I see from up top?


Zanderallen (Zachary H) HP: 54/67 AC: 23 T: 11 FF: 22 CMD: 19 
Monday March 12th, 2018 1:30:11 PM

"Well you can fill up my waterskin. It's, uh, pretty much empty and I've just got the one.", Zander looks a bit sheepish as he realizes others may not have had waterskins with them. Being used to city life the waterskin on his backpack was rarely filled, today it was since they were travelling to the woods. But the thought of conserving and sharing water hadn't occurred to him. "I agree about taking a rest. Pushing on in this heat is just going to wear us out while we're being hunted."

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Monday March 12th, 2018 2:15:51 PM

OOC: still catching up on the posts, but Micah sees an immediate need I can address.
Thank you for the subbing!
.

Having learned from growing up working at the forge to always have water available, even now he carries a water skin. This he produces and holds out to be filled. As Bart does so, he offers "Should the need arise, I also can call forth water."



Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Monday March 12th, 2018 8:02:17 PM

Stohp is grateful when everyone agrees to stop. She'd figure they'd rest before tackling the plains, and between the earlier fights and the stresses of the journey she's fairly exhausted. Still, camp will take a lot of time to set up. She helps the others with preparation; indeed while she's not very strong 800 lbs is good for standing on grass until it's flat enough to be (vaguely) comfortable.

(DM MikeK) - We're not in Float City anymore 
Monday March 12th, 2018 9:17:50 PM

A halt is called. The Shields find another of the small openings, which Stohp helps enlarge by knocking over the tall stalks.

Stock climbs one, and finds he’s climbed one of the taller plants. To the south is a ridgeline of some kind of low hills. Everywhere else is this grass stuff.

Bartomus creates water for the group, filling up what waterskins are available.
Everyone notes the water has a pink tinge to it, but it tastes fine.

Setting up a watch, the Shields make camp, and finally take their rest.
After several more hours, the sun begins its descent, setting a couple hours later. Stock and Sid will both realize that they experienced a good 15 hours of daylight, and it was midmorning when they arrived, meaning ‘day’ took around 18 hours.

Noises in the night are louder here. Insects chitter in the darkness, and several times it feels as if a large creature passes nearby. But, despite some frayed nerves, the hours pass without incident.

The spellcasters all manage to get a full rest so that they can prepare spells.
However, fully rested or not, it’s still night out. And it doesn’t seem like it’s going to be light any time soon.

So, now what do you do?


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20=16 ; d20+13=22 ; d20+10=25 ;
Tuesday March 13th, 2018 2:40:45 AM

Sid rests and takes up when darkness actually falls.

=============================================

((Please ignore first roll))

Stealth: 22
Perception: 25

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Tuesday March 13th, 2018 9:32:41 AM

Stock calls out what he sees from the top of the stalk. There really is not much to relate though, just a sea of grass. Before bedding down, he takes a few minutes to search for a small rock for his collection, tells the others he will have the last watch, and falls asleep.

The next morning he is up before first light for the last watch of the night. He takes a moment to organize his pack and then spends the rest of the time sharpening his hand axe. When the others start to rouse themselves, he stands up and says, "Quiet night thank god. Should we grab the rope and re-form our conga line?"

==============
Any chance Stock finds a small stone here?

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Tuesday March 13th, 2018 9:57:50 AM

When the rest is called, Dorbin plops down right where he stands, exhausted. He lies down on his back and starts lightly snoring. Emily curls up on his chest and goes to sleep as well.

When everyone wakes up and it is still dark, he says, "Well, that's going to make traveling a bit different, isn't it? I can create some light, but I don't know if it will be enough."

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Tuesday March 13th, 2018 1:27:02 PM

Having helped set up camp Zander bunks down for the night, day?, did it really matter he was tired. Taking a watch he views the sun finally starting to set before going back to sleep. Getting back in his gear he takes his lantern from it's place and fills it with oil, 'Wish I hadn't used that pint of oil on that grass now, good thing I always carry a few.', he thinks as he notes he only has 1 pint remaining after filling the lantern. "Looks like we should head south from what Stock saw, get out of this grass finally." He takes his spot in the line holding aloft his lantern.
------------------
Hooded Lantern - Normal Light in a 30ft radius, increases light level one step in an additional 30ft radius. 6 hour burn time on a pint of oil.

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Tuesday March 13th, 2018 8:27:52 PM

Micah is confused by the longer day and night and awakes well before dawn. He spends extra time in prayer contemplated what power he made to draw upon in this alien setting.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Tuesday March 13th, 2018 8:34:25 PM

Stohp rises and takes the time to try to guestimate how long the day is here. "I want to say the day is 18 hours long here, so presumably the night would be about the same time. We have a long walk ahead of us."

As the others get out lights Stohp tries to judge the lighting conditions as well. If there's a full moon then perhaps they can navigate without light. "Light might be necessary, but it will be a dead giveaway to everything out here. We should try to use as little as possible while still being able to see where we're going."

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday March 14th, 2018 1:30:03 AM

Bartomus slept with some uneasiness, and pulled the watch that he had been assigned. Everything was different and yet, sleep brought some respite from trying to understand where he was and what he was trying to do.

When he awoke, he spent some time focusing his thoughts on the day ahead and the needs he might have to call upon. Fire and health kept swirling in his thoughts. At times there were also jagged bright streaks that crossed his mind. When they got ready, he moved to the farther edges to let his eyes adjust to the darkness and see. He kept his gaze away from the light and looked about.
.

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=8 ;
Wednesday March 14th, 2018 1:31:53 AM

Bartomus saw nothing, rather he moved and looked straight into the lantern, his eyes seeing only bright white blobs pass in front of his eyes.
===
Perception = 1+7, sigh

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Wednesday March 14th, 2018 11:24:21 AM

Hearing Stohp's suggestion, Dorbin waits and does not create light just yet.

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Wednesday March 14th, 2018 1:09:12 PM

"I'm good without light. Since I can see in the dark, do you want me to go first in line?...So we head South then?"

Stock waits for everybody to get in line before starting off.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Wednesday March 14th, 2018 1:34:40 PM

"Good point Stoph, I guess out here we don't want to announce our presence as we often do. As long as the moon gives enough light. Is there a moon here?" Zanderallen turns down the wick on his lantern, snuffing the flame. He keeps it out and his flint and steel handy in case he needs to re light it.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Wednesday March 14th, 2018 7:52:30 PM

"I'll go at the end of the line because I can also see well in the dark... and I tend to be a bit paranoid, so hopefully that will help me."

(DM MikeK) - Dusk till Dawn 
Wednesday March 14th, 2018 9:24:44 PM

After resting up, the Shields prepare spells.

And Micah, Bartomus, and Zanderallen discover more strangeness.

The divine casters all feel the presence of their respective powers to be heightened here. Each one (and any other divine casters the DM might have missed) are able to prepare one additional spell at their highest spell level.

Upon completion of the spell preparation, Micah finds he’s got a recurring itch between his shoulder blades. Bartomus keeps smelling bread. And Zanderallen swears there’s something crawling over his left hand, even though repeated checks show nothing there.
DM - None of this has any game/combat affects, just some roleplay weird stuff in the Sargrass

There is no moon, but a bunch of stars are out. The three humans can see well enough not to run into a grass stalk, but that’s about it. Nevertheless, everyone decides to move on, the humans in the middle, and taurs, dwarf, and elf on the ends.

The march continues toward the hills Stock spied, and ten hours later, the sun rises…in the west.

Stohp’s theory that day and night each last 18 hours here proves correct. And now, there’s an additional impossibility, the sun rises AND sets in the west.


Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday March 15th, 2018 2:12:16 AM

"Do you smell that? Oh we have to find where they are baking bread," the first time Bartomus said it there was the delight and excitement of a child seeking a treat. He walked quickly and with purpose. However, about the 16th time he asked about the smell of bread, it was more a question of uncertainty and doubt laced his tone. By the time that the sun was setting, again in the west, the question was laced with a desperate need for reassurance that he was not obsessing on an olfactory mirage.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=20 ;
Thursday March 15th, 2018 2:23:46 AM

Sid sees Z scratching his hand and starts scratching behind his ear and slapping the back of his neck. The crawlies can be very contagious. "That is fascinating the way the Sun moves here, I beat there is a model that can predict this..."

===================================

Knowledge(Engineering): 20(for predictive models of the sun and local cosmosphere)((I stand by my wording))

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Thursday March 15th, 2018 7:05:28 AM

"I guess it rises up to the center of the sky at noon, then goes back the way it came? Stohp muses aloud. The going seems to be easier now, no one is getting stuck by brambles, for which Stohp is grateful.

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Thursday March 15th, 2018 11:50:01 AM

Dorbin mumbles, "Someone give that guy some food already!"

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+9=16 ; d20+9=21 ;
Thursday March 15th, 2018 1:30:19 PM

"Weird place. Unless anybody else has any more ideas on how we should go about this, I'm going to just keep heading in a straight line. It's kind of what I'm best at."

Stock does halt the march for a moment so he can take a look around and check again for tracks.

======
Perception 16
Survival (tracks) 21
It's not ominous at all that the GM is buffing the divine caster's abilities!




Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Thursday March 15th, 2018 1:33:43 PM

Taking his gauntlet off for at least the 10th time Zander inspects his hand closely. Still nothing. Finally resigning himself to the discomfort his locks his gauntlet back in place. "Micah do you feel it? It almost feels like if I just spoke out loud enough Domi himself could answer here."
-------------------
Spells Prepared Lesser Restoration x2, Protection From Evil

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Thursday March 15th, 2018 5:56:43 PM

"Yes, I do," responds Micah, a bit surprised by the question. "But I have no plans to take this armor off to scratch it." he adds, wiggling his shoulders in an attempt to get some relief.

(DM MikeK) - Bloodweed 
Thursday March 15th, 2018 8:45:42 PM

The party marches on.

Sid occupies his mind coming up with a predictive model for how exactly the sun is doing that. He comes up with two theories. They are both really good. He congratulates himself for his own ingenuity.

Stock keeps moving forward.

For another hour.

At which point the grass changes again. Blue, bamboo like shoots pierce the sky.
But that's not what causes the Shields to pause.

This grass is infected.

An all too familiar sickly sweet scent wafts on the air, and each shoot of the blue bamboo grass is wrapped in blood red creeper vines, with small red leaves.
A quick inspection to the right and left reveal no end to the sickness.

Leaving the party with a choice. Go through, or turn in a different direction?

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday March 16th, 2018 2:34:29 AM

The smell of warm bread eventually gave way to the sickly sweet scent of something over ripe. As the pungent smell grew, Bartomus looked about and saw the reddish tinged grass up ahead.

"So, I say we go another way," he said as the came closer to the red vines. "Maybe we walk along the vines, at a good distance from those things."

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Friday March 16th, 2018 7:05:01 AM

Standing and frowning at this new obstruction, Stohp considers their options for several moments.

Is there another way though? We could spend hours trying to find a way around and end up having to go through anyway. Perhaps we should split up, half of us going each direction for, say, an hour, then meet back here to report if there's a way around?"

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Friday March 16th, 2018 9:35:20 AM

"Ugh. I feel like we've been here before. I really have no need to wander in there and we have no reason to believe that the claw is in there. If you guys agree with Stohp, I'll volunteer to go right."

Stock does not look happy to see this stuff. He is not hiding his displeasure at all.


Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Friday March 16th, 2018 12:29:10 PM

Dorbin says, "Nope, no way am I walking through that stuff. Not happening."

"I'm not sure I like the idea of us splitting up. Maybe we flip a coin and just all head in that direction."

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Friday March 16th, 2018 12:59:07 PM

Micah contemplates the implications of the new development. After some consideration, he surmises, "I agree with Dorbin. Our choice was arbitrary, so their is, as of now, no reason to continue in what would be a dangerous direction. Without landmarks and no certainty of the stability of the landscape, we have no assurance we could retrace our steps and rejoin after splitting up.

"in the absence of any other information. One direction is as likely to be correct as the other."


He turns to Sid as he pulls out a coin and says before tossing it up, "Call it in the air.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Friday March 16th, 2018 1:31:02 PM

About to volunteer to lead half the party left, Zanderallen pauses as Dorbin and Micah speaks up. His brain runs through the thought of the very ground shifting and leaving the two groups hopelessly separated. "If we weren't in the Sargrass I would agree with checking both ways. But we are and random seems as good a choice as any we've made so far." Not sure is Sid can see what Micah is doing from the front of the group Zander prepares to call 'Heads is to the right' if Sid doesn't make the call.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday March 16th, 2018 2:27:12 PM

"I do believe we've been going on a fairly straight course," says Sid as he pulls out a quill, ink, and paper and starts making notes on his theories, "but yeah, this isn't getting us nowhere... or anywhere for that matter. And I vote for NOT going through the infected blue bamboo."

"Oh, uh, uh, Heads!"

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday March 17th, 2018 1:50:54 AM

"We are not using a coin toss," Bartomus started to say but watched in total disbelief as the rest seemed to agree with Zanders approach. He rolled his eyes and sighed as the coin came down from it's brief flight.

(DM MikeK) - Coin Toss  d4=2 ;
Saturday March 17th, 2018 10:27:19 AM

There is unanimous and immediate agreement that walking through blood weeds infected grass is not gonna happen.

Stohp offers to split up, but eventually, the Shields decide to stick together and let Wardd decide the direction.

Micah tosses a coin, and Sid calls heads while Bartomus rolls his eyes in disbelief.

The coin lands heads. Sid wins!


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday March 17th, 2018 2:40:51 PM

Sid looks at Micah, "So what way did I choose?"

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Saturday March 17th, 2018 4:53:10 PM

"Left it is," replies Micah, returning the coin. As he does so he explains to Bartomus, "In the absence of any other information, fate, chance, or the gods are what we have to rely on."

He then heads off in the indicated direction.

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday March 17th, 2018 5:13:21 PM

He worked hard to stifle the laugh that was working its way up from his chest and he tightened his throat to capture it before it broke forth from his lips. He rubbed his lips and face with his right hand as the glaive rested against his shoulder. "Well then what did Wardd, or is it Pantheon, tell us to do Zander?"

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Sunday March 18th, 2018 4:50:50 PM

Stohp shrugs. Fair enough, she'd forgotten for a second that they'd picked this direction at random. As such no real reason to risk going through the infected grass, heck what they're after could be the opposite direction for all they knew.

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Monday March 19th, 2018 11:30:48 AM

Dorbin continues along with the others through the tall grass, being careful to stay far away from the nasty grass as possible.

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Monday March 19th, 2018 1:17:59 PM

Once a direction is chosen, Stock gets back out in front, using his keen eyes to keep the party clear of the infected grass. (OOC - Is it still dark?)

After a while, he turns to Bartomus and asks, "Can't you turn yourself into a bird or something to see what's in the middle of this red, grassy mess?"

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Monday March 19th, 2018 1:19:51 PM

"According to Micah, Sid's call means we go left.Let's keep along the edge of the infected area in case there is a break somewhere we can get through. If we run out of other options I could go a short way in and see if there is something in there." Zander keeps his position in line as the party turns and continues marching. He keeps a wary eye on the red grass, just within vision of their marching line.

(DM MikeK) - To the left, to the left 
Monday March 19th, 2018 8:34:02 PM

The Shields turn left.

Keeping the infected blue bamboo within sight on their right, the adventurers journey another couple of hours before noticing the red weed infection disappearing.

Following Zanderallen's lead, the group accordingly turns again, and resumes their course toward the far off hills, this time through tall, blue bamboo shoots.

The blue grass is plentiful, but the shoots are quite slender, meaning it's easier to walk through than anything experienced thus far.

Stock asks Bartomus about turning into a bird. OOC - It is light.

At that same time, a shadow passes over the group.
Looking up, everyone is stunned to see a large wooden object, at least 80' long, silently pass directly overhead as it skims the top of the grass some 15' above their heads.

The object blots out the sky for a few seconds, and then is gone.

It was moving in the same direction as the group, and maybe a degree or two to the left.

Perception 15 Highlight to display spoiler: { And was that sound really the flapping of a sail? }

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=29 ;
Monday March 19th, 2018 8:38:40 PM

Sid looks up, "I think that was a ship!" Sid pulls out a grappling hook and ties it to rope and looks around. "Anyone feel up to going fishing?"

====================================

Perception: 29

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17  d20+4=11 ;
Monday March 19th, 2018 8:39:34 PM

Micah is intrigued by the end of the red grass. I wonder what affects the type of grass in a general region and if this blood tinge is the result of some event or perhaps some thing he muses to himself.

He reflexively ducks when the shadow passes overhead. He stifles a cry; instead he whispers excitedly, "What was that?"

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=27 ;
Tuesday March 20th, 2018 2:04:27 AM

"A taur flying, you must be mad," Bartomus laughed and shook his head as they walked along. They continued their walk and fortunately the way was easier than before. Then he heard it, or rather felt it, or maybe saw it out of the corner of his eye. Something was coming up behind them, moving quickly, and above them and the grass.

He turned to catch it as it moved overhead and he could have sworn that he heard something flapping. Like cloth being moved in a hard wind.

"Aye Sid a ship indeed," he nodded in affirmation. "Do you think you could hook one? If so, we would have to move pretty quick. I am game!

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Tuesday March 20th, 2018 4:48:55 AM

Stohp frowns up at the strange sight. "We might want to call out and say hi before we go grappling it. I doubt the owners would appreciate some random strangers grappling it and climbing aboard unannounced and uninvited.

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+9=14 ;
Tuesday March 20th, 2018 11:40:13 AM

Stock just stares in surprise at the ship overhead, momentarily dumbfounded.

"What in the blazes is that? Kind of unfriendly of the buggers to buzz us like that and not even shout out a hallooo...I don't trust it. Sid - if you go tying on to one, I'll come with but just you be on your guard."

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Tuesday March 20th, 2018 12:00:18 PM

Dorbin freezes as the ship passes overhead. His is quite disoriented by the idea of a ship in the air over their heads in the grass. That doesn't make any sense. He stops and stands still, waiting to see if the grappling hook rope trick is really going to work.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Tuesday March 20th, 2018 12:41:07 PM

”they probably didn’t even see us in this tall grass. Stohp points out.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19  d20+5=13 ;
Tuesday March 20th, 2018 1:30:56 PM

Curious as to what might in the middle of the infected area Zander is content to follow around the edge until they find something different. As he hears the stalks rustling overhead he turns to see some huge object passing directly overhead. As he hears his companions call out he attempts to hail the vessel before it gets too far past them, "Hello above! Anybody aboard?"
-----------------
Perception 13

(DM MikeK) - Ship Ho! 
Tuesday March 20th, 2018 8:54:41 PM

Startled by the sudden appearance, and then disappearance, of what sure looks and sounds like a boat flying on top of the grass, the Shields react in different ways.

Stohp and Stock council caution, apparently forgetting they're talking to Sid.

The rogue is already fixing a rope to a grappling hook, although the object will be out of sight before he can do anything with it.

Zanderallen shouts out a hail.

Everyone is not sure if the hail was heard. There is no response, but after all, it would take some time to turn around.

A few moments after the object .... oh, let's just call it a ship .... passes, everyone hears a high pitched chirp/screech from up ahead, in the direction the ship is traveling. Distances are hard to judge, but it's not that fa off. The sound is animal-like, some kind of call. It is rather unnerving.

But, not nearly as unnerving as the answering calls from practically all around you.

There is a rush of movement heard in the grass, both right and left, as quite a few large unseen somethings race past the group, all heading toward the first call, along the same heading as the ship.

Micah (John) HP: 52/52 AC: 25/13/25 CMD:17 
Tuesday March 20th, 2018 8:58:43 PM

A bit disoriented by all the commotion, Micah hopes someone else has a better sense of what is happening. "Are these creatures with the ship or pursuing it?" he asks as he dons his shield.



Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday March 20th, 2018 9:24:50 PM

Sid keeps the grapnel ready for use in his left hand and draws his rapier with his right, "Well, if we catch up with it I'm going to try and catch the thing. Wardd let the dice fall with us I hate fights like this."

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Wednesday March 21st, 2018 9:44:42 AM

"I don't know but if they're hunting the ship, they might slow it down or stop it. And then those on board will probably need help. And following after the ship is just as good as anything else we've done since entering this never ending grassland. My vote is we follow. And make sure we stay close together." Zander also dons his shield, his eyes jumping back and forth at the things running past them.

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Wednesday March 21st, 2018 10:02:08 AM

"Zanderallen, Micah...I'll follow your lead. This is confusing."

Stock moves out away from the discolored grass to cover the group's flank as they move forward.

It seems we were surrounded...

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Wednesday March 21st, 2018 2:48:12 PM

Dorbin ducks down when he hears all the things running through the grass. He looks around and considers fleeing back the way they came. When the group heads forward, he takes up a position in the middle, staying with the group the best he can, but stumbling now and then as they run.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened)  d20+12=31 ;
Wednesday March 21st, 2018 7:52:51 PM

Stohp draws her weapon and keeps her eyes and ears open (perception 31). "Stay ready. We saw those footsteps earlier, this might be a pack of something following that ship hoping for a meal. We don't want to become that meal."

(DM MikeK) - Fight 
Wednesday March 21st, 2018 9:59:31 PM

Somewhat disoriented and confused by the sights and sounds, the group is experienced enough to prepare for a possible fight.

Sid and Stohp draw weapons. Stock, Micah, and Zanderallen shift position to take flank and lead. Dorbin moves to the center of the group.

Pressing forward, everyone soon hears a loud thud, the sound of something large and solid hitting something else large and solid. There is more of that chirping, and then a humanoid shout.

The grass begins to thin even more, and it becomes obvious there is a large clearing only a few feet ahead, and from that clearing come the sounds of a struggle involving a lot of creatures or animals or somethings. There are no metal on metal clangs, so if there are swords and axes involved, there aren't many.

The group is seconds from breaking into the clear.

Micah (John) HP: 52/52 AC: 24/13/24 CMD:17 
Wednesday March 21st, 2018 10:24:30 PM

Micah enchants his shield then draws his mace, prepared to join the others in the advance.

=====================
Magic Vestment +2 AC included in block. Duration: 6 hours.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+13=24 ;
Wednesday March 21st, 2018 10:40:51 PM

Sid blends into the grass as best he can as he pokes his head through the grass.

=============================================================

Stealth: 24

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Thursday March 22nd, 2018 9:53:13 AM

Seeing Micah take a moment to prepare for the coming conflict Zander steps over to Stock and invoking a blessing and making Domi's sign over him grants him Protection From Evil. "Since you're not so armored this should help protect you." He then takes point as they break into the clearing, weapons ready.
-------------------------------------------
Protection From Evil +2 AC and +2 on Saves from evil creatures and effects. Duration: 6 minutes on Stock

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8  d20=9 ; d20+7=12 ;
Thursday March 22nd, 2018 10:02:20 AM

Bartomus steeped forward and vanished from sight. He looked about and stepped back into the grass.

Using Fey domain Hideaway; Perception check - first role didn't add modifier; second role did but only worst -

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Thursday March 22nd, 2018 11:00:51 AM

"Let me know when you figure out who the good guys are. I've known some animals I like more than people, that's for sure."

Stock makes no effort to hide as he moves forward.

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Thursday March 22nd, 2018 12:27:42 PM

As the grasses thin, Dorbin reaches out to touch Emily Jasmine. She ducks her head, but continues on with the group. Dorbin mentally prepares spells, not sure what they are going to face as the break into the open.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Thursday March 22nd, 2018 7:39:07 PM

"Welp. Lets go be heroes."

(DM MikeK) - Big Fight 
Thursday March 22nd, 2018 9:22:29 PM

The Shields break cover, Zanderallen and Stock in the lead.

The clearing is large. It’s floor is another one of those flat rock outcroppings, this one covered in an inch or so of dirt.

On the far side is what can only be described as a three masted schooner. One end of the vessel is crunched into the clearing’s floor. The other end…well, the other end of the large and therefore heavy ship appears to be leaning against the slender shoots of the grass, which isn’t bending at all.

And then, it gets really odd.

In front of the grounded ship, a large tree trunk with arms is battling a 20’ long scorpion.
A staff wielding elf stands behind the tree trunk.
A bow wielding elf rides atop the scorpion.

Arranged in a semi-circle around this quartet, a dozen or so large beetles with enormous mandibles are fighting a dozen or so humanoid cactus who are in turn battling a dozen or so of the rapke animals the old man showed you in the smoke.

It looks like staff guy, tree, and cactus people versus archer, scorpion, and giant beetles versus rapke.

As the group watches, a rapke on the far side lets out a high pitched scream so loud that the beetle facing it is momentarily stunned. Meanwhile a cactus guy beside the two stiffens, sending a fusillade of needles into both rapke and beetle.

Most of the melee continues unabated, but the two elfs back off their companions to regard you.
Likewise, the creatures closest to the Shields all pivot to face the group while also keeping an eye on everyone else.

Rapke 11, Beetle 9, Cactus 4, Cactus 5, Beetle 6, Rapke 8 start moving toward the group.

Sense Motive DC 15 Highlight to display spoiler: { Seems like everyone is trying to decide who’s side you’re on, but don’t plan to wait long before moving onto Plan B – Kill Everyone.}

--

And your Map.
Next map will zoom in closer to allow for better visibility.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday March 22nd, 2018 9:44:23 PM

Sid puts up his rapier and draws Branwen out of the efficient quiver, and mumbles about unhelpful enemies.

============================================

((Using my move action to sheathe, and then a free action to draw))

Micah (John) HP: 52/52 AC: 24/13/24 CMD:17  d20+15=19 ;
Thursday March 22nd, 2018 10:23:50 PM

Upon seeing the bizarre melee and taking advantage of the combatant's momentary lapse to study the Shields, Micah assesses the distance and realizes all of them are too far away for Zanderallen's holy sight to give them any information they can use to discern any of their natures. Additionally, he tries to determine which side was on the ship.

Nature he thinks to himself. Then not too loud so that only the Shields can hear him, he asks,
"Most of those in the battle are natural creatures. Bart, any ideas as to which side if any, we should assist?"

He takes a stance that indicates readiness without being belligerent, and awaits other to assess the situation.

=======
Sense motive 19

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=18 ;
Thursday March 22nd, 2018 10:44:13 PM

"We have a fight ahead, a three way rumble and no clue who might be "the Good Guys," Bartomus said as he stepped back into view and used his hands to put up air quotes around the words good guys. Bartomus looked about and tried to gauge what the others wanted to do. "If are going to fight, I kinda feel like leaning towards the trees and such, never much cared for scorpions."

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19  d20+12=19 ;
Friday March 23rd, 2018 8:55:59 AM

"The elf with the tree and cactus people appears to be the crew of the ship. Without any other information to go on I would lean on taking the side of the defendant. Let me look into the heart of the nearest cactus." Zanderellen moves forward on focuses his divine sight directly into the heart, mind, sap? of the nearest cactus. He will give the sign as to what he sees.
--------------------
Sense Motive 19
Single Move 20ft to Z43
Move Action Paladin Detect Evil Special Use to instantly gain full 3 round info on one individual on C5

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+4=16 ; d20+10=13 ; d10+7=15 ;
Friday March 23rd, 2018 9:51:27 AM

"Three way rumble? I think we make it a four way rumble! HA..."

Raising his voice to his best imitation of a captain's quarterdeck voice, he yells, "Anybody gets too close and I'm swinging at them. What's this about, Elves?"[/b]

===========
Sense Motive 16
Move parallels Zanderallen to V43; Ready an attack if anybody rolls up on me.
Readied attack hits AC14 (bonus should have been +11) for 15 damage

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Friday March 23rd, 2018 12:23:24 PM

Dorbin pauses a moment to see if they can agree on a target. He says quietly, "Whatever we decide, we should all focus together so hopefully everything doesn't attack us. I'm thinking the rapkes are a safe target..."

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday March 23rd, 2018 3:55:56 PM

"Rapkes, one of those with a claw could be our ticket home, right?" Bartomus asked Dorbin. "Or did we need a special claw from a special Rapke to take home?"

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened)  d20+12=32 ;
Friday March 23rd, 2018 8:06:16 PM

Stohp looks uncertainly at the two groups. They're clearly rather keen on killing each other, and she doesn't like the idea of getting between the two. "Maybe we should just back away and let them settle it between themselves? We know nothing about this fight, and joining either side could be a terrible mistake. Our mission is to find this artifact, not get involved in local wars."

She eyes all the Rapke's. Presumably the First Rapke would be easy to tell apart, really old and scared or something. She tries to spot any such indications (perception 32 - nat 20!)

(DM MikeK) - Big Fight - round 1 
Saturday March 24th, 2018 12:37:24 PM

Sid readies his bow.
Micah readies himself while trying not to appear provocative.
Bartomus votes for helping the trees, but takes no aggressive action.

Zanderallen moves forward and trains his paladin sight on Cactus Guy 5. The paladin calls back that he detects no evil in it.

Stock also moves forward, and calls out to the elves for an explanation. He readies his weapons.

Dorbin suggests concentrating on one enemy, hoping perhaps to keep everyone from attacking.

Stohp suggests backing away and letting the combatants do their thing. She does scan the rapke, looking for an older or bigger or standing out one, but they all look pretty much the same.
-
The scorpion backs away from the tree, as the elf on it continues to regard the party.
“Evolution or Regression?” he calls out, “Declare now or die!”

Meanwhile the tree backs up to the front of the vessel, and that elf climbs its slanted deck to get some height. He too is evaluating the group.
“Reclamation or Mutation?” he cries. “Speak now!”

-
Meanwhile, most combatants continue their melee.

-
Two beetles and two cactus folk advance cautiously on the party.
Four of the rapke, two on each side of the clearing, retreat into the 20’ high grass and disappear from sight.

--
And your Map.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=18 ;
Saturday March 24th, 2018 12:55:58 PM

"They're circling us," Sid says lowly and starts looking for the Rapke. "Someone pick a side or make one up."

=====================================

Perception: 18

Bartomus(Rod) HP: 31/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday March 24th, 2018 1:38:29 PM

"Mutation, that has to be the red vine stuff, and the crystal, right? Plus, the ship could provide us some refuge from the accursed grass," Bartomus offered aloud as he moved forward reading his glaive. "Not liking the scorpions, those can't be good in anyone's book, Zander and Micah."

-----
Move to AB 44

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Saturday March 24th, 2018 9:05:34 PM

"I'm tempted to pick a fight with both for being murderously unreasonable jerks..." Stohp mutters. Well she calls them something much worse than "jerks" but this is a family friendly site.

"We come to stop the red grass that threatens to destroy the Wold!" she calls out, advancing to just behind Z. "We have no quarrel with either of you, unless you would see civilization die to this threat!"

She full expects the scorpion guy to respond with an attack, so she is ready to fight if necessary (prepared action to attack any enemy that enters her reach).

Micah (John) HP: 52/52 AC: 24/13/24 CMD:17 
Sunday March 25th, 2018 4:39:03 PM

Being no less uncertain than the others, he calls out, "Which side is it that opposes the spread of the red grass, because that is the side we are on!"

Moving forward, he then adds sotto voce, "Are you ready to super size, Stock?"

He prepares to cast enlarge person should he receive an affirmative from the dwarf.

========
Move to x44
Readied action to cast enlarge person on Stock should he consent.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Monday March 26th, 2018 9:14:18 AM

"The only quarrel we have here is with the infected red Sargrass threatening to destroy our home. If either of you are the cause of it or working with it then we have an issue. Otherwise we wish merely to go upon our way unless either of you are willing to help us find something." Zanderallen has his weapons drawn but not raised as he prepares for the need to defend himself. In fact his muscles are tensed and ready for anything coming at him.
Ready Action to Attack anything that enters melee range and attacks

Stock (JonM) HP: 60/65; AC: 21/14/18; CMB: 8; CMD: 24 
Monday March 26th, 2018 9:33:47 AM

Despite the fact that most of the Shields are yelling back, Stock joins the cacophony and yells, "Why can't you just speak clearly?! I'm not sure I like any of your choices!"

His flail is pointed off to the side and he begins swinging the end. whoosh...whoosh...whoosh

He turns to look at Micah and says, "Ready to go..."

He rolls his neck a bit to loosen up and then begins scanning the field, trying to memorize as much as he can about the different combatants that are present.

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Monday March 26th, 2018 12:12:10 PM

Dorbin huddles in the middle, still unsure of which side is which. He mumbles to the others, "If we pick a side and focus on them, I think we can make this battle go quickly, as it looks evenly balanced at the moment. We need to stay together and eliminate one side as fast as possible."

Micah (John) HP: 52/52 AC: 24/13/24 CMD:17 
Monday March 26th, 2018 10:17:36 PM

Micah nods and draws upon Domi's power. He feels a joyous thrill as the power flows through him and out to the dwarf.

===========
Enlarge Person on Stock



Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 19 
Tuesday March 27th, 2018 1:26:30 PM

Zanderallen always hated these moments. Right when you just knew words were about to fail and it would come to blows. No matter how thoroughly someone or something might need sense knocked into them it was always such a relieve when they could be convinced to do right of their own volition. Sadly it seems they had stumbled into something already well past talk.

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15] 
Tuesday March 27th, 2018 2:28:51 PM

Dorbin eyeballs the different creatures approaching them, hoping that some of them would end up being on their side.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Tuesday March 27th, 2018 6:48:11 PM

Stohp fingers her weapon and waits anxiously for the fight to start.

(DM MikeK) - Big Fight - round 2  d20+13=30 ; d20+13=25 ; d20+15=25 ; d8+8=16 ; d20+17=33 ; d20+17=26 ; d20+12=21 ; d8+6=12 ; d8+6=14 ; d20+14=19 ; d20+14=18 ; d20+12=14 ; 9d6=25 ; d20+11=14 ; d20+5=15 ; d20+11=24 ; d20+11=25 ; 3d8+8=25 ; 3d8+8=20 ; d20+3=21 ; d20+3=11 ; d3=2 ; d20+3=22 ; d20+3=8 ; d3=2 ;
Tuesday March 27th, 2018 8:04:46 PM

Sid’s got a bad feeling about those retreating rapke, and urges a decision.
Bartomus votes again for helping the trees.

Micah and Stohp both reply that they oppose those who favor the spread of the red grass.
The taur gets ready for an attack, while the cleric moves forward and casts a Biggenning spell on Stock.

Zanderallen echoes their sentiment, and prepares to receive an attack.

Stock gets bigger, and swishes his flail menacingly.

Dorbin observes the sides seem to be even, and suggests concentrating on one enemy.

--
At the group’s response, both elves shout out commands.

The scorpion closes on the tree, as the elf shoots it with his bow. The large plant is looking pretty bad. The elf on the ship casts a spell, causing a pillar of fire to slam down upon the scorpion and its rider.

The guys already fighting continue to do so.
-
The two cactus guys turn around, move away from the party, and gang up on a beetle behind them.

The two beetles attack.
B8 moves in on Stock, and bites him.
Stock gets an AoO.
Stock takes 25 hp damage.

B6 attacks Bartomus, and bites him.
Bartomus gets an AoO.
Bartomus takes 20 hp damage.

Appearing from right and left are the pairs of rapke Sid was worried about.
Each lets out piercing scream that sends everyone’s mind aflutter, and causes both beetles to stop moving.

Everyone make 2 (two) saves - both are Will save DC 17 or be stunned 1d3 rounds.
This is a fear effect for those of you immune to such things. If both saves fail, duration is cumulative.
--

And your Map.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=26 ; d20+7=13 ; d8-1=3 ; d8-1=1 ;
Tuesday March 27th, 2018 8:19:41 PM

Sid moves to Y47, "Man, you know when you think of the best retort, but like, a moment too late?" Sid whispers, "Ffloyd let the craft be true and Wardd guide my arrow," pulls and fires at Rap11 twice(Rapid Shot)

=======================================================

ToHit(Rap11)(+9bonus -2(Rapid Shot)=+7): 26
Damage: 3

ToHit(Rap11)(+9bonus -2(Rapid Shot)=+7): 13
Damage(Just in case): 1

Micah (John) HP: 52/52 AC: 24/13/24 CMD:17  d20+13=29 ; d20+13=24 ;
Tuesday March 27th, 2018 8:57:50 PM

"It appears you were right, Bart," quips Micah when he sees the beetles turn against them.

He then focuses, calling upon his master's power to aid his allies, casting bless.

========
Will Save 29, 24; being within 10 feet of Zanderallen, Micah gained +4 bonus from fear affect from paladin's aura of courage

Bless: 50 rounds; affects allies within 50' of Micah. Gain +1 to attack rolls and +1 to saves versus fear effects. Note that this does not stack with Z's +4 but it does affect all of the Shields.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+2=18 ; d20+2=18 ;
Tuesday March 27th, 2018 9:05:47 PM

=======================================================

((Sorry, forgot to roll will save))

Will Save 1: 18
Will Save 2: 18

((... I almost yelled out in class after that...))

Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8  d20+5=21 ; 2d8+1=9 ; d20+7=14 ; d20+7=12 ;
Tuesday March 27th, 2018 9:54:39 PM

Bartomus slashed at the beetle that charged and attacked him. While he twisted the blade to strike, he also got trapped in the mawl of the creature. Then there was a piercing scream followed by another one. It shook Bartomus and sent an ice cold flash down his spine. Bartomus froze. His mind reeled and he he couldn't determine what he needed to do.

-----
AoO v. B6= 21; damage 9; two will saves both failed even if M's +1 were to be added. stunned 6/6

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened)  d20+11=23 ;
Wednesday March 28th, 2018 4:37:08 AM

Stohp steps in front of Dorbin and tries to grapple the approaching Rapke (23 to grapple). Gatta protect the caster and all that.

Stock (JonM) HP: 35/65; AC: 21/14/18; CMB: 8; CMD: 24  d20+11=20 ; 2d8+8=17 ; d20+4=6 ; d20+4=13 ; 2d3=4 ;
Wednesday March 28th, 2018 9:24:50 AM

Stock barely notices as he gets bigger. His focus is completely on the approaching beetle...and more specifically its sharp pincers. "Here we go everybody...".

His sideways swing with his flail isn't his best and he isn't even sure if it connects when the pincers bite down hard and then the scream slams into his head.

======
AoO: Hit AC20; 17 Damage
Stunned for 4 rounds...not good.


Stock (JonM) HP: 35/65; AC: 21/14/18; CMB: 8; CMD: 24 
Wednesday March 28th, 2018 9:26:43 AM

Makeup post for yesterday...I always forget that I'm not off the hook when Mike can't post...sorry about that.

Sound takes on a weird, warbling distortion. He squints his eyes but the giant beetle in front of him wavers in and out of view. He barely keeps his footing and knows more pain is coming.

Oh Domi.

Dorbin (JeffO) [AC:13/13/10 HP:37/40 CMD:15]  d20+9=15 ; d20+9=26 ; d3=3 ; d20+10=16 ;
Wednesday March 28th, 2018 12:22:02 PM

Dorbin watches as the trees attack the beetles and prepares to join in the fray. When the rapkes appear, Dorbin freezes, concentrates...then wets himself.

OOC:
Will saves, DC 17: 15+1, 26+1.
Duration of stunned: 3!

Stunned, Round 1 of 3.

Wait, going for a hero point re-roll: 16. Dang it!

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.

Zanderallen (Zachary H) HP: 67/67 AC: 21 T: 9 FF: 20 CMD: 18  d20+12=29 ; d8+7=14 ;
Wednesday March 28th, 2018 1:35:51 PM

(Note: Bart you are within 10ft of Zanderallen so his Aura of Courage will give you +4 on those saves. Bumping that 14 to an 18 so you only failed 1 save.)

Zanderallen pauses for just a second as all of a sudden everything seems to happen at once. He hears the scream of the Rapke but pays it little mind as Domi's power roars in his mind drowning out the shriek. He does notice several of his allies seemly freeze at the alien sound. Stock was guarded by Micah, Dorbin was covered by Stohp and Sid, but Bart was about to be froze with two big bugs, that's who needs help. Acting quickly once he sees the course of action Zander charges the beetle, landing what he hopes is a hefty blow. "HANG IN THERE BART!"
-------------------------
Immune to Fear, Bless +1 to hit
Charge Beetle 6 to square AC43 (+2 to hit, -2 AC header updated)
Attack
29 to hit
14 damage



Micah (John) HP: 52/52 AC: 24/13/24 CMD:17 
Wednesday March 28th, 2018 4:10:15 PM

[OOC: Realized Micah has a move action left. Still Round 2]

Micah moves to cover Stock and engage the beetle.

=======
Move to U43

(DM MikeK) - Big Fight - round 3  d20+13=14 ; d20+13=15 ; d20+13=25 ; 2d6+10=17 ;
Wednesday March 28th, 2018 10:04:46 PM

Sid’s moves back and lets his arrows fly at Rapke 11, hitting once.

Micah casts Bless on the party.

Bartomus whacks the beetle coming at him, but then is bitten and stunned.
Bartomus – please roll 2d3 for number of rounds stunned. It’s not necessarily 6.

Stohp wants to tries to grapple the approaching rapke.
However, since A) there are two approaching rapke and she didn’t specify which one, and B) she didn’t roll her two Will saves, she takes no action.

Stock smacks the beetle attacking him, but then is also stunned.
So is Dorbin.

Zanderallen charges in to help Bart and slams down on Beetle 6.

--
The tree falls. A column of ice slams down on the scorpion and its rider.
Fights continue. Several beetles are dead.
-

Both B6 and B8 are stunned from the rapke’s screams, and do not move or attack.

Rapke 10 moves in and bites at Stock, but somehow misses the huge, unmoving dwarf.

Rapke 7 bites Beetle 6

Rapke 11 bites at Stohp. It also misses.

Rapke 8 bites Dorbin.
Dorbin takes 17 hp damage, and is poisoned - make a Fort DC13 or lose 1d3 Dex damage.

--
Rapke are AC20
Beetles are AC17 due to being stunned.

And your Map.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=21 ; d20+7=15 ; d8-1=6 ;
Wednesday March 28th, 2018 10:11:43 PM

Sid seeing several of his comrades stunned by the yell curses and splits his fire between Rapke 10 and 8, not sure what to do.

==============================================================

To Hit1(Rapke10): 21
Damage: 6
To Hit Rapke08): 15

Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8  2d3=4 ;
Wednesday March 28th, 2018 10:24:46 PM

He stood there, his mind not able to process why he couldn't move, why others were unable to do so as well.

=======
Roll on stun - 4, however, Z noted that my rolls would have benefited from his Aura of Courage, so one of the saving rolls would have succeeded, let me know and I will adjust accordingly.

Stunned - 3/4


Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened)  d20+2=10 ; d20+2=7 ; d3=2 ; d3=3 ;
Thursday March 29th, 2018 6:07:23 AM

Stohp once again finds herself afflicted by an incredibly loud sound (Failed both, stunned for 5 rounds). Her vision swimming and her body not responding to her commands all she can do is hope the others can handle the fight without her.

Micah (John) HP: 52/52 AC: 24/13/24 CMD:17  d20+6=20 ; d8+2=10 ;
Thursday March 29th, 2018 12:10:49 PM

[ooc: if move action in second part of Tuesday's post allowed, Micah starts at U43. If not, he starts at x44.]

Micah moves to engage the rapke that is attacking Stock, hoping to divert its attention and is rewarded with a satisfying smack soundly on its neck.

======
Hit Rapke 10 AC20 for 10 points bludgeoning.

If starting at U43, five foot step to T43.
If starting at X44, then move to U45 via route W45 to V46 to U45 in hopes it does not have reach.

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+6=20 ; d20+6=20 ; d20+6=25 ; d20+6=23 ;
Thursday March 29th, 2018 12:15:23 PM

Dorbin tries to open his mouth to yell out in pain, but finds that he simply cannot move. He remains frozen in place.

Emily Jasmine, despite the danger, realizes that Dorbin is in trouble and leaps to attack, slash, and hopefully distract the monster.

OOC:
Fort save, DC13: 20
Stunned, Round 2 of 3.

Cat: HP: 13; AC: 17; Atk: +5/+5/+5 Dam: 1/1/1;
Cat attacks on the rapke: 23/25/23 all hits for a whopping 3 damage.

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Thursday March 29th, 2018 1:16:27 PM

Zanderallen takes a brief moment to survey the battle field as he realizes Bart is not quite in as much trouble as he originally thought. Looking between the taurs legs he sees someone who is in serious danger. "I'M COMING DORBIN! Get off him, don't you know half-elves don't taste good!" he yells while thinking, 'Sorry Bart, hopefully beetle is tastier than taur', as he passes around Bart and tries to interpose himself between the Rapke and Dorbin.
------------------------
Double move to AA48 making as much noise as possible to attract the attention of Rapke 8.

Stock (JonM) HP: 35/65; AC: 21/14/18; CMB: 8; CMD: 24 
Thursday March 29th, 2018 11:29:08 PM

Stock wobbles on his feet, eyes blinking rapidly.

Come on Stock. Snap to.

He begins clenching his fists in rapid succession.

Stock (JonM) HP: 35/65; AC: 19/13/16; CMB: 12; CMD: 25 
Thursday March 29th, 2018 11:31:23 PM

Finally remembered to update my stat line because of enlarge person.

Enlarged 2 rounds of 60


(DM MikeK) - Big Fight - round 4  d20+15=18 ; d20+17=28 ; d20+17=26 ; d20+12=27 ; d8+6=11 ; d8+6=8 ; d8+6=8 ; 4d6+2=18 ; d20+11=31 ; d8=2 ; d8=1 ; d8=8 ; d8=5 ; d20+13=23 ; d20+9=24 ; d20+9=21 ; d6+5=9 ; d20+13=21 ; d20+9=26 ; d20+9=12 ; 2d6+10=20 ; d6+5=8 ; d20+13=32 ; d20+9=11 ; d20+9=11 ; 2d6+10=18 ; d20+13=28 ; d20+9=24 ; d20+9=26 ; 2d6+10=17 ; d6+5=8 ; d6+5=9 ;
Friday March 30th, 2018 10:24:57 AM

Sid finds himself in a target rich environment. He shoots an arrow into Rapke 10.

Bartomus remains stunned. Yes, his aura would have helped. Bart may take action next post.

Micah swings around and whacks Rapke 10.

Stohp is stunned.

Dorbin is stunned. The rapke’s poison continues to course through his system.
Dorbin make another Fort save DC13; or take 1d3 Dex damage.
Emily Jasmine cowers in his robes.
OOC – We’ve been playing the cat as a non-combatant, and therefore immune from attack, all along. She doesn’t get to be one now.

Stock is stunned.

Zanderallen charges Rapke 8 in a highly threatening posture.

--
The scorpion and its rider emerge from the ice storm and attack the staff-wielding elf. Moments later, the scorpion falls.
Fights continue. Dead creatures are piling up.
-

Both B6 and B8 are still stunned.

Rapke 10 shifts to attack Micah, attacking with two claws and a bite. One claw hits.
Micah takes 9 hp damage.

Rapke 7 claws and bites Beetle 6. The beetle collapses.

Rapke 11 claws and bites Stohp. Its teeth clamp down on her hard.
Stohp takes 18 hp damage, and is poisoned. Fort save DC13; or take 1d3 Dex damage.

Rapke 8 turns to Zanderallen, clawing and biting the paladin. The attacks are all effective. Both claws and the bite find flesh.
Zanderallen takes 34 hp damage. If not immune to poison, also Fort save DC13; or take 1d3 Dex damage.

--
Rapke are AC20
Beetles are AC17 due to being stunned.

And your Map.


Micah (John) HP: 43/52 AC: 24/13/24 CMD:17  d20+7=16 ;
Friday March 30th, 2018 12:50:26 PM

blessed

Micah winces when he feels the rapke's claw find an opening in his armor. Well, that WAS the plan he thinks, grateful that the reptile is ignoring the defenseless dwarf for now.

He responds with another mace attack, but does not land a solid blow this time.

========
To hit 16. Miss
Bless 48 rounds remaining; +1 to hit rolls; +1 to saves versus fear effects

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=13 ; d20+7=18 ;
Friday March 30th, 2018 12:54:46 PM

Sid focuses on Rapke8, but as the combatants duck and weave, both arrows disappear into the bamboo.

===============================================================

ToHit1: 13
ToHit2: 18

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+6=10 ; d3=1 ;
Friday March 30th, 2018 12:57:58 PM

Dorbin remains where he is, but feels the poison flow through him. He spots Zander moving out of the corner of his eye and tries to smile, but just can't move yet...

OOC:
Fort save, DC 13: 10. Fail. 1 Dex damage.

Stunned, Round 3 of 3.

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-1 to Dex from poison.

No worries on the cat. I really didn't know there was a non-combat option for live familiars (I thought a non-combat thing was something like a book), it is just so weak it had been staying out of combat!

Zanderallen (Zachary H) HP: 48/67 AC: 23 T: 11 FF: 22 CMD: 20  d6=6 ; d6=4 ; d6=5 ; d20+11=25 ; d20+10=23 ; d20+10=13 ; d8+7=9 ;
Friday March 30th, 2018 1:07:55 PM

Zanderallen's joy at getting the Rapke off of Drobin is quite literally cut short as the beast finds every hole in his armor. Wincing in pain at the wounds he is glad the venom doesn't seem to be effecting him yet. Channeling Domi's power to close some of his wounds he swings back at the Rapke, hoping to return the favor.
-----------------
34 damage taken fort save 25
Free action Lay on Hands, 15 healed (5/6)
Full round attack on Rapke
First attack 23 to hit 9 damage
Second attack 8(should be +5) to hit, a miss


Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday March 30th, 2018 4:08:10 PM

Bartomus felt a tingle, a tingle that wasn't fear but like the nerves of his legs were actually awake.

He looked about and tried to yell, tried to warn the others that the rapkes were moving in on them. But all he could do was get out something that sounded like a new born infant was channeling a whale. The tingle was moving though and he could fell the muscles in his arms and neck relax.

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened) 
Saturday March 31st, 2018 3:07:12 PM

(stunned: 4 rounds left)

Stohp still stands, helpless, forced to watch as the battle goes on around her. It's worse then all of those times she nearly died herself. At least when she was unconscious she wasn't aware. To stand by and do nothing is torture. I have to DO something.

(Can I use a hero point to try to make the save again? I'll almost certainly fail, but hey I never remember to use those things anyway.)

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Sickened)  d20+2=9 ;
Sunday April 1st, 2018 2:26:03 PM

(I need to make another post and rolled a tiny number so I'm going to go ahead and post as if she used a hero point and failed.)

Stohp makes a truely heroic effort. She would not be stuck here any longer! Every iota of her willpower is bent towards helping her friends! (Hero point to try the save again, 9, fail)

She falls over face-first into the ground, still unable to move.

Stock (JonM) HP: 35/65; AC: 19/13/16; CMB: 12; CMD: 25 
Sunday April 1st, 2018 9:16:02 PM

Stock finally manages to turn his head towards his ally and barely croaks out..."Micahhhhhh"

==========
Enlarged Round 3 of 60
Stunned Round 2 of 4


Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8 
Sunday April 1st, 2018 11:37:29 PM

He turned his head, or rather tried to turn his head, towards Stock who had managed to get out Micah's name. But all his exertion only moved his chin about two finger-widths in that direction. The tingle was more prevalent, and he could feel himself able to move even more. But, that was not enough to fully move yet.

Zanderallen (Zachary H) HP: 48/67 AC: 23 T: 11 FF: 22 CMD: 20 
Monday April 2nd, 2018 1:03:32 PM

Zanderallen keeps his focus on the Rapke in front of him. He keeps looking at Dorbin next to him, hoping to see him shake out of his stupor, and throwing a glance over his shoulder he really hopes Bart shakes it off soon. He could only bodyblock so many rapke.

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15] 
Monday April 2nd, 2018 4:39:53 PM

Dorbin starts to lift his leg, but can't quite get it to move...

OOC:
Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-1 to Dex from poison.

Micah (John) HP: 43/52 AC: 24/13/24 CMD:17 
Monday April 2nd, 2018 5:59:34 PM

Glancing around at the Shields current situation, he imagines he hears his father say, One problem at a time, Micah. He mentally responds to his father that issues in the forge are a bit less critical than on the battlefield. Nonetheless, he accepts the wisdom and focuses on keeping Stock safe for now.

Eventually, he reasons, the indomitable dwarf will snap out of it and then the tide of battle will change.


(DM MikeK) - Big Fight - round 5  d20+17=20 ; d10=3 ; d20+17=21 ; d20+12=15 ; 4d6+2=16 ; d20+11=18 ; 3d6=6 ; d20+13=14 ; d20+9=19 ; d20+9=16 ; d20+13=19 ; 2d6+10=21 ; d20+13=33 ; 2d6+10=15 ; d20+13=15 ; d20+9=18 ; d20+9=21 ;
Monday April 2nd, 2018 9:12:03 PM

Micah tries to keep the pressure on Rapke 10. He’s marginally successful.

Sid misses a Rapke.

Dorbin struggles against the rapke’s scream and the poison. The rapke’s poison continues to course through his system.
Dorbin make another Fort save DC13 (save0/3) or take 1d3 Dex damage.

Zanderallen heals himself a bit from the rapke’s bite, and strikes Rapke 8.
He too, continues to fight the effects of the poison.
Zanderallen make another Fort save DC13 (save1/2) or take 1d3 Dex damage.

Bartomus remains stunned.

Stohp remains stunned, and poisoned.
Stohp – please update your header to reflect damage taken last round, and since you didn’t roll last round, please make two saves vs the poison – each is Fort save DC13 (save1/2) or take 1d3 Dex damage.

Stock remains stunned.

--
A bolt of lightning sizzles down from the sky and slams into Rapke 7.
--

Beetle 8 comes to. Leaving the Shields to the rapke, it lumbers back toward the boat, seeking to gang up on a Cactus Guy.

Rapke 10 continues to attack Micah. It is unable to penetrate the cleric's armor.

Rapke 7 scampers away from the lightning bolt, and back into the grass.

Rapke 11 bites Stohp.
Stohp takes 15 hp damage.

Rapke 8 claws and bites Zanderallen, but misses.

--
Rapke are AC20
--
And your Map.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=12 ; d20+7=13 ;
Monday April 2nd, 2018 9:50:06 PM

Arrows fly wildly as Sid tries to keep everything straight around him.

====================================================

ToHit1(RapidShot): 12
ToHit1(RapidShot): 13

Stock (JonM) HP: 35/65; AC: 19/13/16; CMB: 12; CMD: 25 
Monday April 2nd, 2018 10:08:23 PM

He flexes his hand. His nose itches. His eyes don't focus right though.

Somewhere, deep inside of him, Stock senses a scream building.

==========
Enlarged Round 4 of 60
Stunned Round 3 of 4


Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday April 3rd, 2018 12:11:52 AM

He could feel more of his muscles respond to the constant commands he was trying to send them. The lightening bolt from the sky made him want to jump, and part of him tried to jump, but he didn't move much more than twitch.

He tried talking, he felt his tongue move and he said aloud,"We want to be with whoever called down the lightening I think."

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Stunned, 3 dex damage)  d20+3=20 ; d20+3=12 ; d3=3 ;
Tuesday April 3rd, 2018 5:18:51 AM

(Sorry I haven't been paying enough attention lately while posting.)

(Stunned, 3 rounds left)

Stohp is now stunned, poisoned (saves of 20 and 12), and probably going to get KO'd in one round. Typical really. Then again, the last time she'd been this badly beaten was the zombie fight. She's a bit surprised at that realization; seems that she has been getting better at this whole adventuring thing after all.

Not that that's any help at the moment.

Stock (JonM) HP: 35/65; AC: 19/13/16; CMB: 12; CMD: 25 
Tuesday April 3rd, 2018 8:55:25 AM

OoC: Just posting again to get back on a morning post routine.

Stock manages to move his head an inch or two. He sees the rapke lash out at Micah. He manages to raise his flail fractionally higher.

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+6=26 ; d20+10=19 ; d20+10=13 ; d20+10=29 ; d3+5=7 ;
Tuesday April 3rd, 2018 12:05:35 PM

Dorbin suddenly realizes he can move! He steps up between Sid and Stohp, but turns and pulls a small candle out of his robes. He crushes it an points near Bart and a leopard appears. He points at the Rapke and the leopard charges towards the rapke, slashing with its claws.

OOC:
Fort save, DC 13 (third one, already failed one): 26, success!
Five-foot step to Y48 to avoid AOO.
Casting summon monster 3: Leopard to appear at AC47 and charge Rapke #8: 19, 13, 29 = 1 hit, damage: 7

Leopard: AC 15 (AC 13 this turn after charge); HP 25 Atks: +8/+8/+8 Dam: 1d6+5 (grab); 1d3+5/1d3+5 + rake
Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-1 to Dex from poison.


Zanderallen (Zachary H) HP: 48/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+10=18 ; d20+5=11 ;
Tuesday April 3rd, 2018 5:06:35 PM

If willpower could free Stohp, she'd be running around free as a lark. Sadly he can only look out of the corner of his eye as he is furiously engaged with the Rapke in front of him. Parrying and blocking with an edge of desperation his counter attacks are weak and poorly aimed. He takes a quick side step to better block off Dorbin and Stohp from his side.
------------------
Full attack on Rapke 8
18, 11 both miss
5ft step to Z49

Micah (John) HP: 43/52 AC: 24/13/24 CMD:17  d20+7=25 ; d8+2=8 ; d8+2=8 ;
Tuesday April 3rd, 2018 5:55:57 PM

"Nice one!" shouts Micah as the bolt sends the Rapke scurrying.

He keeps his focus on the rapke at hand. He moves to flank the creature should Stock recover and manages to land another solid blow on the beast.

============
5' step to S44 preparing a flank for when Stock is unstunned.
Hit AC 25 for 8 points of damage; (second d8 an error)

bless 47 rounds remaining.
magic vestment hours remaining

(DM MikeK) - Big Fight - round 6  3d6=11 ; d20+13=32 ; d20+9=22 ; d20+9=24 ; 2d6+10=17 ; d6+5=9 ; d20+13=24 ; d20+9=21 ; d20+9=12 ; 2d6+10=16 ;
Tuesday April 3rd, 2018 8:53:38 PM

Sid misses a Rapke.

Stock remains stunned.

Bartomus remains stunned.

Stohp remains stunned, and poisoned.
Stohp make another Fort save DC13 (save0/3) or take 1d3 Dex damage.

Dorbin recovers, takes a step, and casts a spell. Summoning takes one round of casting time. Leopard can appear/attack next round.
Dorbin make another Fort save DC13 (save1/4) or take 1d3 Dex damage.

Zanderallen moves to get between one of the rapke and Stohp, and attacks, but misses.
He too, continues to fight the effects of the poison.
Zanderallen make another Fort save DC13 (save1/2) or take 1d3 Dex damage.

Micah strikes Rapke 10.

--
Another Lightning bolt flashes from a cloudless sky, striking Rapke 11. The animal does not retreat, but does take a step back in confusion.

Rapke 7 again emerges from the Grass, and cautiously closes on Bartomus.

Rapke 10 attacks Micah, clawing and biting the cleric.
Micah takes 26 hp damage, and is poisoned.
Fort DC13 or take1d3 Dex damage.

Rapke 8 attacks Zanderallen, biting him.
Zanderallen takes 16 hp damage.

--
Rapke are AC20

And your Map.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=27 ; d20+7=8 ; d20+7=9 ; d8-1=1 ;
Tuesday April 3rd, 2018 9:20:42 PM

Ok Sid, calm down, focus on just one. Sid turns to Rapke8 and let's two quick arrows flies.

======================================================================

ToHit1(Rapke8, +7 Bonus RapidShot): Nat. 20
Confirm Crit.: 8(Nat. 1)
Damage: 1
ToHit1(Rapke8, +7 Bonus RapidShot): 9


Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday April 4th, 2018 2:15:13 AM

Bartomus still couldn't move, and he saw movement off to his right. He began to sweat when he realized that the movement had to be one of the rapke. He willed himself to at least move his head, even the slightest. He felt the muscles respond, but it was as if he was underwater. Everything was moving slow, very slow. "Rapke." he managed to yell.
===
Highlight to display spoiler: { that is my 4th and I believe final stunned round. At a conference but should be able to post on Wed. }


Stock (JonM) HP: 47/77; AC: 17/11/14; CMB: 14; CMD: 27  d20+12=32 ; d20+12=18 ; 2d8+17=23 ; d20+7=12 ;
Wednesday April 4th, 2018 1:43:28 PM

OoC: I just recounted and I think I am no longer stunned. I was stunned for four rounds so I think that would have been posts last Wednesday, Thursday, over the weekend, and then Tuesday. I was confused because my first stunned round, I actually got of an AoO before being stunned. Mike - If you disagree, you can disregard this post.

Stock comes to with a resounding yell. He slides over to put the rapke squarely between him and Micah, raises his flail and brings it down with a resounding thump.

He continues screaming.
========
Status Effects: Bless, Enlarged (5 of 60), Raging (1 of 17)
Free Action: Rage
5 foot step to V44-W45 doesn't quite let me flank but I'll move there anyway
1st Attack: Power Attack Crit Threat, not Confirmed with 18, 23 damage
2nd Attack: Power attack hits AC12


Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+6=7 ; d3=1 ; d20+10=28 ; d6+5=9 ; d20+10=15 ; d20+10=12 ; d20+10=25 ; d3+5=6 ;
Wednesday April 4th, 2018 4:17:59 PM


Dorbin’s leopard appears and launches itself at the nearby rapke on the opposite side of Zander, flanking the creature. It leaps into action, bites down on the creature and attempts to hold on while it slashes with its claws. Dorbin look over and sees that one Rapke isn’t advancing, but another is approaching Bart. With Stock yelling, he figures that one is not going to last long, so Dorbin reaches into another pocket and throws a little bit of butter in Bart’s direction.

OOC:
Fort Save, DC 13 (fourth save): 7 Failed (second failure). Dex damage: 1
Bite hits AC 28, damage: 9; attempt to grab & grapple (free action, no AOO), CM roll: 15
Claw attacks hit AC 12 & 25, damage: 6
Casting grease (reflex save, DC 16 or fall) on AF,AG,43,44 to get Rap 7.

Leopard: AC 15 (AC 13 this turn after charge); HP 25 Atks: +8/+8/+8 Dam: 1d6+5 (grab); 1d3+5/1d3+5 + rake

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-2 to Dex from poison.

Spells Cast: -/grease/-/sum mon iii


Zanderallen (Zachary H) HP: 44/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+11=19 ; d20+11=25 ; d20+10=19 ; d20+5=8 ; d8+7=15 ; d6=5 ; d6=2 ; d6=1 ; d6=5 ;
Wednesday April 4th, 2018 5:18:42 PM

(Sorry missed the poison save yesterday so I rolled two today.)

Taking a sharp breath of the rapke's teeth find flesh Zanderallen takes a moment to steady himself and heal himself before launching his counter attack. His first strike barely finds an opening in the leopard distracted defense of the rapke.
------------------------------
Swift Action Lay of Hands Heals 12 (4/6)
Full Round Attack with +2 from leopard flank
21(forget flank in roll) hits for 15 damage
10 misses


Zanderallen (Zachary H) HP: 44/67 AC: 23 T: 11 FF: 22 CMD: 20 
Wednesday April 4th, 2018 5:19:39 PM

First two rolls of 19 and 25 are succesful fort saves vs poison.

Micah (John) HP: 23/52 AC: 24/13/24 CMD:17 
d6=2 ; d6=2 ; d6=1 ; d6=2 ; d20+7=22 ;
Wednesday April 4th, 2018 5:29:08 PM

[OOC: I'm not sure the map is updated. Micah should have been in a flank with Stock. If so, the critical might have confirmed.]

Micah cries out wordlessly as the rapke strikes home. Then, when he realizes Stock is recovering, his grimace twists into a pain distorted grin. He then calls upon Domi for healing, but his concentration is too strained by the pain to release much power.

==========
bless 46 rounds remaining
magic vestment hours remaining

Save 22 against poison

Selectively Channel Energy for 6 [Woldian minimum!] 6 uses remaining. Unfortunately, only Stock is also in range.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Stunned, 3 dex damage)  d20+3=15 ;
Wednesday April 4th, 2018 6:51:14 PM

(Stunned characters can't provide a flanking bonus I believe, so you'd get it this turn but not last turn)

Stohp's body spasms involuntarily as it fights the poison (Save of 15, success). She's excited for a moment, thinking that means that she's free, but nope. Still stuck (2 rounds left)

(DM MikeK) - Big Fight - round 7  d20+10=18 ; 3d6=13 ; d20+10=30 ;
Wednesday April 4th, 2018 9:06:37 PM

Sid fires an arrow into Rapke 8.

Stock regains his muscle control, takes a step to get in flanking position with Micah, and splatters Rapke 10’s brains all over the place.
OOC – I missed Micah’s step last round, which gives Stock a crit, which would be plenty.

Bartomus remains stunned, but feels his muscles starting to respond.

Stohp remains stunned, and poisoned.
Stohp make another Fort save DC13 (save1/4) or take 1d3 Dex damage.

A leopard appears behind Rapke 8, and attacks. It bites and claws the animal, but is unable to grab it (CMD 30).

Dorbin casts a Grease spell under Rapke 7. The animal manages to stay upright.
Dorbin make yet another Fort save DC13 (save0/5) or take 1d3 Dex damage.

Zanderallen overcomes the poison (two consecutive saves – no more saves required), heals himself, and slashes into Rapke 8.

Micah fights off the poison, and provides Stock some healing.
Micahmake another Fort save DC13 (save1/2) or take 1d3 Dex damage.

--
Again, a lightning bolt strikes Rapke 11.

--
Rapke 8 is pretty shredded, and with a high pitched chirp, retreats into the grass.

Rapke 7 also retreats.

Rapke 11 shifts its gaze from the unmoving Stohp to the very much moving Stock, and comes to a decision. With a last regretful glance at the taur, it too retreats into the grass.

--

The battle around the boat continues. Five beetles remain, taking on seven cactus people and the staff wielding elf. The elf has been casting spells in your direction, it seems.

And your Map.
Black square is grease spell. Large blue circle is a column of snow and ice.


Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday April 5th, 2018 12:19:31 AM

"We are going to help the elf," Bartomus said as he felt his muscles start to return to their ability to respond to his wants. "But, none of these rapkes are our claw-bearer, right?"

Stock (JonM) HP: 53/77; AC: 17/11/14; CMB: 14; CMD: 27  d20+16=27 ; 2d8+17=24 ;
Thursday April 5th, 2018 10:50:48 AM

Seeing the Rapke blood fly up in the air around him livens Stock a bit and he starts laughing quite madly.

Besides that though, he simply does not hear Bartomus, nor does he really have a good feel for the sides here. He does know that a beetle hurt him badly so he breaks into a charge for the nearest one.

========
Status Effects: Bless, Enlarged (6 of 60), Raging (2 of 17), lowered AC from Charge
I can charge and just make it to U32 to flank and power attack
Charge/Power Attack Beetle B8, hit AC27 for 24 damage




Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+6=10 ; d3=1 ;
Thursday April 5th, 2018 12:31:27 PM

Dorbin can feel the poison still flowing through him and weakening him. He wonders if this is when he dies. When he sees the rapkes retreat, he quickly turns to Stohp and tries to shake her out of the stun: "Wake up, come on!" When he sees Stock run off, he gestures to the leopard and calls out, "Go with that one!" The leopard takes off at a run.

OOC:
Fort save, DC 13 (#5): 10, failure (#3), Dex damage: 1
Leopard runs to W30

Leopard: AC 15 (AC 13 this turn after charge); HP 25 Atks: +8/+8/+8 Dam: 1d6+5 (grab); 1d3+5/1d3+5 + rake (Round 2/6)

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-3 to Dex from poison.

Spells Cast: -/grease/-/sum mon iii

Zanderallen (Zachary H) HP: 44/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+5=19 ;
Thursday April 5th, 2018 5:30:09 PM

"The elf with the staff is with the cacti people, and has been protecting us from the Rapke. Until we learn more I'd say we return the favor and help finish off the beetles. I'll stay back and guard those who are stilled stunned. Micah make Stock knows what to hit." With that he takes a position between Stohp and Bart and watches for any returning Rapke.
-----------------------------
Ready action to move between a stunned shield and an approaching enemy.
Perception 19

Micah (John) HP: 23/52 AC: 23/12/23 CMD:17  d20+7=12 ; d3=1 ;
Thursday April 5th, 2018 5:59:01 PM

"I think he's figured it out," Micah calls back to Zanderallen when he sees where the dwarf is headed.

Agreeing with the paladin's plan, but knowing he cannot keep up with fleet barbarian, he trots off in the direction of where he expects Stock to be headed next. He tries to ignore the painful itching of the rapke bite as he focuses on the battle.

=======
Run action to AB36
Fail save: 1 Dex damage; AC adjusted accordingly


Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (Stunned, 3 dex damage) 
Thursday April 5th, 2018 6:52:05 PM

Stohp twitches an ear!!!!! Surely a sign that she'll be able to move soon (1 round left).

(DM MikeK) - All over but the shouting 
Thursday April 5th, 2018 10:34:06 PM

Stock races over to Beetle 8, ending his charge with a blow that splits the wounded beetle wide open.

Freed of that enemy, the five nearest cactus men turn toward the next two beetles, and shred them with a coordinated spray of needles that each release from their bodies.

The last two beetles, both heavily wounded take to the air, and head out over the grass.

The remaining rapkes watch the beetles' flight path, and then melt back into the grass.

The elf works his way down from the boat, and starts walking toward the party.
The cactus men form a semi circle in front of him. Most of them are most concerned with the semi-crazed giant dwarf.

Meanwhile, the rapke poison runs its course.
Micah, Stohp, and Dorbin - Poison lasts six rounds total or two consecutive saves. So make saves for however many rounds you have left. Fort DC 13 or 1d3 dex damage.

Bartomus(Rod) HP: 11/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday April 5th, 2018 11:56:16 PM

"Finally," Bartomus said with some level of frustration as his legs and feet began to respond to his continual commands to move forward. He did step forward, but in such a way as to make him take the first few steps slowly.

"Zander, hey, Zander," Bartomus whispered and nodded in the direction of the approaching Elf. "Greetings and my thanks, good sir."

Bartomus said to the elf, bowed his head slightly, and then stood at ease.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday April 6th, 2018 12:41:33 AM

Sid looks around and helps Micah first, making sure he gets some water and is starting to come out of it. "Come on buddy, I know you're fine, just give me a sign... how is Stoph and Dorbin," Sid looks up to the other shields.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (3 dex damage)  d20+2=20 ;
Friday April 6th, 2018 3:24:54 AM

(Sorry, forgot to save last time. 20, success, that's her 2nd in a row).

Stohp finds herself finally able to move again and stands up groaning. Her everything hurts and she's covered in bites, scratches, and blood. She eyes the approaching elf and really hopes she's friendly. She's lost track of which was which.

Stock (JonM) HP: 53/77; AC: 17/11/14; CMB: 14; CMD: 27 
Friday April 6th, 2018 11:38:52 AM

Stock comes down from his rage and rolls his neck a bit. Seeing the elf approach, Stock raises his flail in greeting, and simply says, "Hey Elf."

I probably shouldn't be the greeting committee. Especially in this state of mind...

He then turns his back on the stranger and heads back to the rapke he crushed. Kneeling down, he draws a well worn dagger and tries to cut a claw off it.

==========
Status Effects: Bless, Enlarged, Exhausted
Stock will take 20 on whatever kind of check that is needed to salvage a claw from the rapke - sadly he does not have Profession: Butcher


Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+6=26 ;
Friday April 6th, 2018 1:33:41 PM

Dorbin sees Stohp come to and quickly runs over to the leopard, ensuring it does not attack anything. He stands and pats it on the head as he looks around at the grasses, waiting to see if any rapke are going to appear.

OOC:
Fort save, DC 13 (#6): 26, Success!

Leopard: AC 15; HP 25 Atks: +8/+8/+8 Dam: 1d6+5 (grab); 1d3+5/1d3+5 + rake (Round 3/6)

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-3 to Dex from poison.

Spells Cast: -/grease/-/sum mon iii

Zanderallen (Zachary H) HP: 44/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+14=19 ;
Friday April 6th, 2018 2:33:18 PM

Quuckly checking to make sure Dorbin and Stohp are alright as they move around Zander jogs towards the approaching elf, hopefully before Stock takes charge of saying hello. His stance and demeanor are guarded but friendly. "Greetings Sir Elf. If you'll allow it I'll be very direct. We are the Silver Shields of the Float, not from the Sargrass. We have come looking for a way to stop the infected red grass. Your aid in finding what we are looking for could help save our world.", with a glance at the ship, "Or if you stand with the grass...", a glance over at giant Stock, "Please forgive any impertenence, we do appreciate the help you provided fending off the Rapke, but we are in danger of losing our world."
------------
Diplomacy (Heavy Handed but still Diplomacy) 19

Micah (John) HP: 23/52 AC: 23/12/23 CMD:17  d20+7=21 ; d20+7=17 ; d20+15=30 ;
Friday April 6th, 2018 5:59:34 PM


Micah looks carefully around himself. Once sure the field is free of foes, and trusting that the elf will be amiable, he returns his mace to his belt.

Careful not to turn his back on the approaching potential ally, he glances at his fellow Shields. His gaze lingers in concern over Stohp, but he returns his attention to the beginning parlay, carefully observing the body language of what he suspects to be a druid, while moving closer to Zanderallen.

=======
Two consecutive saves--beat the poison
Sense Motive: 30! (nat 20); with that role Micah should be able to psychoanalyze him...

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+13=33 ; d20+10=12 ;
Saturday April 7th, 2018 3:31:11 AM

Sid readies himself with his bow, once he is sure that his teammates are doing well, and looks at the elf approaching them, and blends into the background while keeping an eye out.

=======================================================

Stealth: Nat 20(33)

Perception: 12


(DM MikeK) - Gremon 
Saturday April 7th, 2018 11:19:40 AM

At Zanderallen’s greeting, the elf gives off an involuntary snort/sob, and waves off the Cactus Guys. The Cactus Guys swarm onto the deck of the vessel, disappear below decks, and begin throwing rope, block, and tackle up onto the deck.

With this activity going on in the background, the elf nods to the paladin with a kind of half grin.

“It is rather apparent you’re not of Sargrass,” he notes with a hint of amusement, before sobering again.
“I am Gremon, of the Druids. My thanks for your assistance. With a glance at Dorbin and Stohp, he pulls two odd looking wooden flasks from a pouch, and holds them out to Zanderallen.

“These potions will help those affected by the rapke’s bite,” he offers, and then sweeps an arm back to indicate the dead scorpion. “And you may reap the equipment of the Abomination and his mount. With our thanks.”

Gremon turns back and gives Zanderallen a thoughtful look.
“The Druids oppose the Bloodweed,” he remarks. “But we have not found a means to destroy it. Forgive me, but you do not seem powerful enough to succeed where we have failed. What aid do you seek?”

Micah Highlight to display spoiler: { Gremon is sincere in his offer to aid the Shields, and means no harm in the offering of the potions. The cleric does discern the druid is trying hard to suppress a deep sadness, and notes that throughout his movements, Gremon has absolutely refused to look in the direction of the fallen tree creature. The formality of his speech patterns appears to be an attempt on his part to keep himself on task. }

Stock cuts a claw from the rapke. He’s not going to win any awards for his technique, but a sharp knife and brute strength eventually succeed in parting claw from corpse.

Sid tries to be unobtrusive, but he is standing on an open, dirt covered rock, so blending in is rather difficult. Unless he wants to move back into the tall grass?


Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8  4d8=14 ; d20+7=23 ;
Saturday April 7th, 2018 7:48:55 PM

Bartomus fished into his kit and pulled out a thin flask. He looked at it, shook it, and then with his front teeth took out the small stopper. He listened to the elf introduce himself and sipped down the liquid. He felt the energy course down his throat and spread outward. He could feel some of the pain and some of the ache from the attack he had taken ease. Not all of the pain went away, but most of it had. He pushed the stopper back into the small empty flask and slipped it back into his kit.

When the other druid indicated that they could rummage through the defeated rider and the scorpion's equipment, Bartomus nodded again and walked towards the decedents.

===
[ooc] use of one of Bart's CMW potions for cure of 14 hp; perception 23 scanning and searching the fallen rider first. [/ooc]

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (3 dex damage)  d20+2=13 ;
Sunday April 8th, 2018 8:28:38 PM

Right. This is the friendly elf. She accepts the potion, eyes it a moment, then shrugs and downs it. If he handed her deadly poison he's pretty confident of winning 1 on 6 with his cactus men over at the ship. Besides although she feels recovered from the poison better safe than sorry (I believe my 2 saves in a row canceled it, but if not save of 13 for the last round).



Stock (JonM) HP: 41/65; AC: 19/13/16; CMB: 12; CMD: 25 
Monday April 9th, 2018 9:41:56 AM

Status Effects: Enlarged, Blessed

Stock gets to his feet, holding the bloody rapke's claw. He wipes his hand across his sweaty brow, accidentally leaving three wet blood streaks. Walking back to the others, he cleans off the claw and holds it up.

"Got the claw. Not sure if its the right one though. The thing had a few more claws if you want me to get them."

He walks up to the elf and says, "What'd you say your name was? Gremlin? Mine's Stock. Pleasure to meet you." He wipes off his hand on his breastplate, leaving another bloody smear. Holding out his enlarged hand in greeting, he says, "Those green guys with needles yours? Useful little minions..."

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15] 
Monday April 9th, 2018 1:51:12 PM

Dorbin remains quiet, standing with his summoned leopard, but takes the potion that is offered, quickly swallowing it down.

OOC:
Leopard: AC 15; HP 25 Atks: +8/+8/+8 Dam: 1d6+5 (grab); 1d3+5/1d3+5 + rake (Round 3/6)

Bless: Gain +1 to attack rolls and +1 to saves versus fear effects.
-3 to Dex from poison.

Spells Cast: -/grease/-/sum mon iii



Zanderallen (Zachary H) HP: 44/67 AC: 23 T: 11 FF: 22 CMD: 20 
Monday April 9th, 2018 6:20:02 PM

Passing the potions on Zanderallen visibly relaxes and a grin appears on his face at the thought of someone friendly in this foreign land. "Well met, Gremon, it is nice to see a friendly face. Haha, I would agree with you the alone we would be hopeless against the bloodweed as you call it. However we are one of several groups tasked by Mahyawu to find certain objects to stop the bloodweed. He told us to find the Claw of the Father of all Rapke, you wouldn't happen to know what or where that is? Mahyawu was a little vague on the details."

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=16 ;
Monday April 9th, 2018 8:05:13 PM

Sid relaxes a bit and instead watches the bamboo for the Rapkes.

===================================================

Perception: 16

Micah (John) HP: 23/52 AC: 23/12/23 CMD:17  d6=6 ; d6=5 ; d6=3 ;
Monday April 9th, 2018 8:52:50 PM

”thank you, Gremon. says Micah as the Shields accept his aid.

Cautiously, he approaches the fallen tree but not too closely. He then calls upon Domi’s power to heal those within range, hoping the creature is not too far gone, but knowing his allies need the healing as well.

————
Channel energy for 14; 5 uses remaining.

(DM MikeK) - How to make friends and influence people 
Monday April 9th, 2018 9:58:13 PM

Stohp and Dorbin each take a flask. They both note the flask is formed from a single piece of wood somehow shaped into a vial.
Both feel the effects of the poison dissipate as they drink up.

Lesser Restoration potions – Stohp and Dorbin regain up to 1d4 lost Dex points

Micah approaches the fallen tree, as Bartomus takes Gremon up on his offer about the fallen elf’s equipment.

Micah channels healing, helping his friends. But, as feared, the plant creature is beyond his help.
Gremon gives Micah a nod of understanding, before turning toward the approaching Stock.

By the time the dwarf is done with his greeting, Gremon’s countenance has hardened considerably.
The druid looks at the proffered paw, gives Stock an ice cold stare, and quite deliberately turns to address Zanderallen.

It takes him a moment to collect himself, and then a couple more moments as he thinks through the paladin’s words.
“The Claw is rumored to be at the Demon’s Den,” he replies thoughtfully. “It is also said to be cursed.”

“However, if you believe it can defeat the BloodWeed, my friends and I can take you to the Den,” he offers, glaring at Stock as he emphasizes his relationship with the Cactus Guys. “I suppose all of you will be going?” he asks Zanderallen, pointedly.

Meanwhile, Bartomus finds quite a haul of magic and gold on the elf and the scorpion.

A tear shaped pearl on the scorpion
A ring
Bracers
Amulet
Belt
Composite Longbow
Falchion
Haversack
Scroll
potion
3500 gp


Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday April 10th, 2018 12:49:30 AM

Bartomus began poking about the bodies of the scorpion and its rider. At first he was a bit hesitant, but when he saw the pearl on the scorpion, his hesitation passed. He started to pull off items that he could see he had a value. After a few minutes, he had a fairly large pile of items he thought were valuable. Then in the inner saddle bag on the dead scorpion, he found a giant sack of gold coins. He looked at the find and then picked up one of the coins and stared at it.

"Um, guys, uh, guys, I think I could use some help here," Bartomus said to his fellow Shields.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage)  d4=1 ;
Tuesday April 10th, 2018 8:08:14 AM

Stohp goes over at Bart's call and looks at the haversack. It seems an odd item to be carrying around, unless...

She puts her hand in it, trying to see if it's one of those bags of holding or whatever that she's heard up.

Stock (JonM) HP: 55/65; AC: 19/13/16; CMB: 12; CMD: 25 
Tuesday April 10th, 2018 9:50:30 AM

"No offense intended, Master Elf and I do thank you for your aid in that scuffle."

Stock bows his way out of the conversation.

Sheesh, elves can be stuffy.

He then goes over to Zanderallen and Micah and holds up the claw. "So you guys don't think this will help?"

After their reply he heads over to Bartomus and offers the claw. "Hey Bart, you're good with stuff like this. Think you could carve something cool on this...maybe put it on a chain for a necklace?" Stock offers the claw to the taur.

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d4=3 ;
Tuesday April 10th, 2018 3:50:47 PM

Dorbin takes the flask carefully and drinks it down, feeling the poison leave his body (restore 3 points!). He holds onto the flask and looks to see if the elf wants the flask back. It seems nice, made of wood, but he will give it back if it appears he should.

He bends over and whispers in the ear of his leopard. It casually wanders off, heading towards the tall grasses, sniffing the air. It disappears as it reaches the grass.

When Bart calls out for help, Dorbin makes his way over and casts detect magic on the pile that Bart has built.

Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday April 10th, 2018 4:26:03 PM

Bartomus turned to Stock when he heard the dwarf approach. He looked at the freshly acquired rapke claw that he held out to Bartomus. Taking it into his fingers, Bartomus looked at it and then looked back at the dwarf, "Making it wearable would be easy. Sure, I could do that for you. Though with everything here, you may want to make that a gold chain."



Micah (John) HP: 23/52 AC: 23/12/23 CMD:17 
Tuesday April 10th, 2018 5:33:10 PM

"Gladly we accept your offer for locating the object of our quest and for transport" says Micah with a nod. "Did you ship receive any damage during the attack," he asks taking a look at an inexpert eye. "Among us we have some with woodworking skills."

Seeing that Dorbin is attending to identifying any potential magic objects, Micah continues to engage their seeming benefactor. "The name 'Demon's Den' sounds ominous. What can you tell us about it and its purported curse?"

Zanderallen (Zachary H) HP: 58/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+12=24 ; d20+14=24 ;
Tuesday April 10th, 2018 8:22:25 PM

Resisting the urge to smack Stock across his gruff dwarven mouth, if he could reach it in his enlarged state, Zanderallen allows some of that frustration to show to Gremon. He picks up on the druid's connection to the plant creatures and notices how many fell in the fight. Berating himself for not noticing sooner Zander tries to smooth ruffled feelings and offer condolences, "We would appreciate the guidance there, and we trust the source of our quest to end the bloodweed. But don't let us rush you, I see you have lost several companions in this battle. Take any time you need to honor them. They died bravely, protecting what is good, may Domi bless and guide them in the life to come." Almost stumbling over what blessing to give Zander decides sympathy trumps theology and gives them a warriors blessing.
--------------------------------
Sense Motive 24
Diplomacy 24

(DM MikeK) - Lots of magical goodies! 
Tuesday April 10th, 2018 8:56:34 PM

Gremon nods in thanks to Zanderallen, both for the blessing and the time.

To Micah, he replies, "The crew are good sailors, and falling foul of an unfortunately placed clearing is not unheard of, so we are prepared."
Even as he speaks, the Cactus Guys have constructed a kind of tower and are using it as a fulcrum to hoist the boat back on top of the grass, where it appears to hover a few inches above the grass tops.

"I know nothing of the Den, other than its name. The Claw is said to contain a curse the strips the life of any who hold it."

The Cactus Guys are gathering up the bodies of their comrades and building a kind of pyre from the wood of the fulcrum.

Dorbin finds all the items Bart collected are magical.
Bart also find 50 non-magical arrows, should any archers be interested.
Stohp finds the Haversack is indeed magical, with lots more room inside than expected (Handy Haversack).
Bart and Stock discuss the best method for mounting claws on jewelry.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday April 10th, 2018 10:24:51 PM

"I'll take the arrows," Sid says. He goes to ease as it seems nothing is going to take from the bamboo. Walking to Stock he says, "Making friends again?" Hearing about the jewelry ideas he says, "hey, what about mounting the claws to rings, and putting gems on the claws so that it looks fancy and threatening at the same time?"

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20+14=34 ; d20+14=34 ; d20+14=30 ; d20+14=22 ; d20+14=29 ; d20+14=31 ; d20+14=32 ; d20+14=24 ; d20+14=22 ; d20+14=32 ;
Wednesday April 11th, 2018 10:27:00 AM

Dorbin, noticing all the magic, starts pouring over the items, try to determine what he can about them. Anything he learns, he shares with the group.

OOC:
Identify attempts:
A tear shaped pearl on the scorpion: 34
A ring: 34
Bracers: 30
Amulet: 22
Belt: 29
Composite Longbow: 31
Falchion: 32
Haversack: 24
Scroll: 22
potion: 32

Zanderallen (Zachary H) HP: 58/67 AC: 23 T: 11 FF: 22 CMD: 20 
Wednesday April 11th, 2018 12:51:41 PM

"We'll have to be careful with it then. Micah do you have any spells to guard against negative energy? Good to know what defenses we might have. Let us know if there is any way we can help, Gremon." Zanderallen waits patiently for however long Gremon needs. He gladly helps out in any way he can.

Micah (John) HP: 23/52 AC: 23/12/23 CMD:17  d20+8=27 ;
Wednesday April 11th, 2018 1:47:56 PM

Micah nods as he sees the expertise of the unusual crew.

To Zanderallen he turns. Holding his chin in concentration, he responds, "Nothing comes to mind that might provide special protection. Perhaps we can rely on more mundane means, such as tongs or a sack. I fear, however, that that taking it will be a secondary worry to actually getting to it."

==============
Spellcraft 27 to identify Amulet should Dorbin's 22 be insufficient--it appears the dice roller mostly likes spellcraft checks

Stock (JonM) HP: 55/65; AC: 19/13/16; CMB: 12; CMD: 25 
Wednesday April 11th, 2018 4:59:21 PM

Stock shrugs at Sid. "I don't know about rings but I can certainly get a few more claws for you."

He heads back to the corpse and tries to butcher a few more claws for Sid. At the mention of "stripping the life of any who hold" the claw, Stock stops and looks at the claws in front of him.

"I hope you magic guys have an answer for this. I don't much like the idea of touching that claw..."

Guess I should have thought more before I got these claws...

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Wednesday April 11th, 2018 6:47:27 PM

Stohp looks up to follow the conversation and notices Stock. From her pained expression she's clearly thinking "Whyyyyyyyyyy...." but she doesn't say anything. Looking back down at the magical bag of near endless space in her hands she proffers it to no one in particular. "Might I suggest the obvious solution? We'd need some safe way to pull it out again though."

(DM MikeK) - And they're off! 
Wednesday April 11th, 2018 9:31:04 PM

Dorbin and Micah do a fine job of identifying the magic items.

By the time they are done, and Stock is finishing hacking out rapke claws, Gremon and the Cactus Guys have finished whatever they’re doing.
The pyre burns with the dead.

Gremon indicates a rope netting that now dangles from the ship above, and he and the Cactus Guys scramble up it onto the ship. They clearly expect you to follow.
By this time, Stock has reverted to his normal size.

20’ Climb at Climb DC 3. Movement is one-quarter your normal speed. A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.

Once everyone is aboard, the crew raises sail, and the ship starts moving at a pretty good clip.

Stohp suggests using the Haversack to hold the claw.

--
Treasure:

Eberyon’s Tear of Wounding (Woldian item)
Ring Protection +1
Bracers Armor +2
Amulet of Natural Armor +1
Ishgaran Belt of Strength (Woldian item)
+2 Composite Longbow of Speed (+2 Str)
+1 Falchion
Handy Haversack
Scroll - Entangle
1 potion Cure Serious Wounds
3500 gp



Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+17=20 ; d20+8=13 ;
Wednesday April 11th, 2018 10:09:41 PM

Sid whistles appreciatively at the bow and covets it for a few moments [i]mentally[i] deconstructing it before handing it back. "She's a beauty guys, and I know I'm the archer, but unless that belt of strength allows me to pull the draw weight, someone else should have it. I already have a Handy Haversack, but i'll take the other as well if you want me to be the group mule."

========================================================

Craft(bows): 20
Climb: 13

Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8  d20+1=12 ; d20+1=15 ; d20+1=3 ; d20+1=14 ; d20+1=6 ;
Thursday April 12th, 2018 1:01:26 AM

As they loaded up the items that they had found, Bartomus listened to Dorbin and Micah as they went through the items.

"Eberyon, you said, Eberyon, I know him." There was a sparkle in Bartomus eyes as he tapped the carved acorn that was dangling from his horn. When they were asked to climb up the dangling net, he looked about and sighed. He took his time and tried to find the right place to hold his weight. He moved, slowly pausing right at the top of the net and freezing for a brief second, only to push himself over the edge of the floating ship. He pulled himself up as he moved towards the center of the ship and away the edge. "We won't have to do that too often, right?"

[ooc] Climb, 12, 15, 3, 14 against the 3 - 30' move/4= against a 3 [/ooc]

Stock (JonM) HP: 55/65; AC: 19/13/16; CMB: 12; CMD: 25  d20+6=13 ; d3=2 ; d20+6=24 ; d20+6=21 ; d20+6=12 ;
Thursday April 12th, 2018 9:01:50 AM

Stock tosses a few of the claws to Sid and then begins climbing up the netting, only losing his footing once or twice. As he climbs on board, he goes to the rail and takes a long look around them at the grasslands and whatever else he can see.

"He said it is called the Demon's Den, right? That's not foreboding or anything..."

Once he is done looking around, Stock settles down and begins carving a random piece of wood he has with him.

Dorbin (JeffO) [AC:13/13/10 HP:20/40 CMD:15]  d20=20 ; d20=10 ; d20=12 ; d20=13 ;
Thursday April 12th, 2018 3:21:23 PM

After spreading out the items, Dorbin pockets the scroll, assuming no one else wanted it. Then he quickly scampers up the rigging led by his cat. Dorbin seems to be almost as nimble as that cat as he climbs. He calls out to Sid, "Hey, if no one else claims those items, maybe you can carry them all in that new sack, too."

Zanderallen (Zachary H) HP: 58/67 AC: 23 T: 11 FF: 22 CMD: 20  d20-2=17 ; d20-2=6 ; d20-2=5 ; d20-2=16 ;
Thursday April 12th, 2018 5:23:11 PM

Managing to scramble up the rope even in his armor Zanderallen stands on the deck of the ship and looks around, curious to see what the landscape looks like from a higher vantage point. "This is a new experience. Sailing on grass."

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17  d20-4=-3 ; d20-4=10 ; d20-4=11 ; d20-4=10 ; d20-4=9 ; d6=2 ;
Thursday April 12th, 2018 6:45:55 PM

Overzealous, Micah jumps on the net and starts climbing. Quickly and belatedly he realizes that, in his armor, its not as simple as he thought. Smiling sheepishly as he picks himself up from the graceless fall, he manages to make it up the rope the second attempt.

========
Climb Nat 1; 2 points damage from fall; other checks successful



Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage)  d20+3=13 ;
Thursday April 12th, 2018 8:20:43 PM

With her dexterity it's fairly easy for Stohp to clamber up the net without her weight breaking anything. Standing on the deck she looks around at the cactus men and muses on the name of their destination. "Demon den... meaning scary monsters, or actual demons? We have priests and paladins, perhaps we'll be fine against some actual demons. More worried about the first option..."

DM Robert - Sailng to the Rabbit Hole 
Thursday April 12th, 2018 9:23:22 PM

Sid contemplates the bow, but sadly hands it back, perhaps some day he could boost his strength to wield it.

Everyone gets on board and talks about the possibility of demons, curses and the like.

Gremon brings you on board and days pass seamlessly. You get an interesting story from the druid, it has to do with the history of the movement here. it started out as a group of monks who were dedicated to letting the sargrass mutate into whatever it would become. there was a split, the Druids...they believe that the Sargrass must eventually give way to the Forests, while the Manfri, want the Sargrass to remain, eternal. Now it appears the Manfri may have come around to the fact that change is inevitable and trying to prevent it is to invite chaos. Perhaps that is why the strange red weed has started to pop up. Or it could be that one of the barons that controls the various areas of the Sargrass is in truth an avatar of Marteaus. Gremon shrugs at it all. "All I know is that the red weed is not natural and so many of us try to find a way to neutralize it."

You learn more about the grasses of the Sargrass. The Sargrass controls all the water in the area, some of the grasses put down roots to the water table, and if you don't know what you are doing trying to get water from the grasses can kill you with poison. the beings of the plains can smell water for miles and if you camp out on the plain...you can expect an attack every-time you open your water bottle. The Sargrass is broken into a northern half and southern half with a mountain range running east-west as the divide. Toward the West ens is a great sea. Toward the east crystalline mountains.

Some of the specific types of grass are: Purple Grass: This is a thick leafed species growing up to 4 to 12 feet high. It is used to make a brilliant red, blue, and purple dye. Glass Grass: This is a thick and yellow grass when water is present. However, it becomes sharp and brittle when it dries out. In this dry state, it can shatter and cut like glass. Dried roots can be collected, pulverized and distilled a fine liqueur.
Steel Grass: This is a thin bladed green grass that is easily woven into buildings and armor shapes. When it is treated with a paste made by the Manfi, it becomes extremely rigid and strong. The Manfri are known for wearing armor that can turn a tempered sword, made from this grass. Wheat Grass: Also called "Chorly" this grass resembles a sunflower the seeds of which can be ground into a dense buttery bread, all parts of the plant are edible. the roots substitute for yucca or potato the stem is full of a watery pulp like prickly pear cactus leaves, and the leaves themselves are like collard or turnip greens. This plant is also known as "Manna of the grasslands. it is widely cultivated.

Gremon points out the wildlife as you sail. Blind (or Prairie) Swallow: This is a sightless bird. It seems to be about the only bird that lives within The Plains. This bird has no eyes and is very tasty when eaten and roasted. Prairie Pig: This is a slug, about the size of a large dog, which again serves as another tasty roasted meal. Baccke (Bounder): This animal looks like an insane cross between a frog and a bulldog. It is about the size of a large horse. It has a huge mouth full of razor-sharp teeth and always seems to be grinning. Great Ranthom: This is a huge grazing animal about the size of a large Orca Whale. It has no teeth. Instead, it has something like an open scoop for a mouth, with the bottom edge being razor sharp. This animal has huge forelegs, but where the back legs should be there is a strange rolling appendage. This animal is rumored to never stop moving from the day it is born until it dies. The raiders like to travel in the wake of these creatures. Doing so allows one to traverse The Plains at ground level, which normally is extremely difficult. Rapke: This beast is a large animal that looks like a cross between a horse and a raptor like dinosaur. The animal is about as large as a small elephant.

At last you come to a circular clearing. Gremon brings the boat to a stop near the edge. Near enough that you can go down the rope netting into the clearing. The clearing is about 100 feet in diameter. You can see a dark hole in the near the center. You can also see near the center a strange bird like statue with something stacked around it. picture

Stock (JonM) HP: 55/65; AC: 19/13/16; CMB: 12; CMD: 25 
Friday April 13th, 2018 9:15:02 AM

Stock looks at the hole and says, ”So we are going down that dark hole then? Good thing 8 brought rope...Anybody else have any?”

He climbs down and peers inside.

======
Ooc-So are we all healed then?

Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=19 ;
Friday April 13th, 2018 10:44:58 AM

Bartomus listened to and took in the sites from the flying ship's deck. The creatures and the grasses were so different from where he had been raised, that it just added to the other-worldliness of the experience. The creatures that they saw were at times frightening and awe inspiring. The Great Ranthom moved through the grasses in much the same way that the giant beetles they had encountered in the forests about the lake.

When their journey had come to its end, the ship hovered over a clearing and he watched as the crew tossed the netting over the ship's side. "Gremon, thank you for the passage and sharing your knowledge of everything we have seen. It has been a journey that I will truly never forget."

Bartomus then ensured he had his kit together, then he made a judicious climb down to the clearing to join Stock. "Rope, yea, uh, rope, I think we are going to need that for sure."

He looked about the clearing and focused his attention on the statue and what appears to be the offerings about it.
---------------------------
Perception =19



Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Friday April 13th, 2018 3:18:57 PM

Dorbin pulls out his worn leather notebook and takes frequent notes as they learn more about the Sargrass...

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+5=10 ;
Friday April 13th, 2018 5:12:18 PM

"Aye, I always carry a coil of rope with me. WLA told me to never leave home without it." Zanderllen surveys the clearing, racking his brain to see if he knows any religious significance of the statue. After several painful moments he stops and turns to Gremon, "Gremon, thank you for your help. I don't know where we'd be without you and your companions. I don't know if you want to stay in the area and see what we find or continue on your way. Whatever your decisions I wish you and your men the best."
-----------------
Know(Religion) 10, Zanderallen was never very studious.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage)  d20+12=23 ; d20+3=6 ;
Friday April 13th, 2018 7:21:28 PM

Stohp peers at the strange statue. Are those... skulls? She tries to take in all the details of the scene more fully, looking for hidden traps or danger (perception 23). On a hunch, she picks up a rock or something and throws it in the direction of the statue, trying to see if it's really a statue or a guardian of some sort. Her aim is not that good (6 to hit).

DM Robert - the Rabbit Hole 
Saturday April 14th, 2018 10:09:51 AM

picture that should work.

Stock peers down the hole. It is about 10 feet in diameter. He immediately notices that a strong breeze is coming up the hole and it smells terrible. It is rough looking, definitely not worked stone and it descends down further than his 60 feet of darkvision can see.
Might be wanting some more checks on the hole, perception, knowledge nature, knowledge engineering, knowledge what the heezy is going on here.

Bartomus and Gremon exchange fare wells.
Gremon asks "Do you need me stay til your return?"

Bartomus notes that the statue seems to be carved of one piece of stone, he can find no seems. However, it was definitely worked by and expert, in his time. Bartomus notes that the "stone" appears fairly weathered...like centuries worth of weathering. Maybe an appraise check to see what type of greenish stone this could be. The statue is about 8 feet tall and surrounded by ancient human sized skulls. The skulls are old and weather-worn, perhaps as old as the statue?

Dorbin finishes making his recordings of the Sargrass.

Gremon nods at Zanderallen's words. He shrugs. "Are you in need of a ride once you finish whatever it is you're doing?"

Zanderallen cannot make heads or tails of any religious significance of the statue. It looks birdlike though.

Stohp searches around and declares there are no pitfalls, traps, or the like in the area. Still leery of actually touching the statue she hurls a rock at it. And watches it sail majestically past the statues' head.

Micah, never at a loss for words or thoughts, seems to be at a loss for words or thoughts.



Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+2=22 ;
Saturday April 14th, 2018 8:09:58 PM

Bartomus walked about the clearing and kept looking at the statue with its base of ancient skulls. He stepped closer to it and looked at the stonework. It was a single piece, carved a long time ago and left here to endure the passage of the seasons.

"Gremon, if you could be so kind to return when we find this damned claw, I am certain we would be in your debt and hopefully ending the spread of the red grass in our lands ends it here." Bartomus turned his head away from the stone sculpture and answered the waiting druid-captain

He turned back to the statue and watched the rock sail past. He shot a glance at Stohp, rolled his eyes and looked back at the sculpture focusing on the stone itself.
===
Appraise = 22!

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage)  d20+12=20 ;
Sunday April 15th, 2018 10:48:41 AM

Stohp is fairly certain that the statue is just decoration. Hopefully. She goes over the tunnel and inspects it, her main worry being if the Taurs will fit inside. Will they need a light? Anything dangerous within sight? (Perception 20)

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Sunday April 15th, 2018 5:09:37 PM

OOC: unclear. Is the statue at ground level or in the hole? Does the hole go straight down or is it sloped?

Micah studies the statue and its surroundings in the magical spectrum, then takes a look at the hole.

"Anyone have a light source we can lower into it?" he asks, not really wanting to relinquish his grip on his illuminated mace

=====
Detect magic

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23  d100=68 ; d20+9=17 ; d20+6=12 ;
Monday April 16th, 2018 10:29:11 AM

"It's dark down there...I can't see the end of this opening..."

He studies the walls of the cave and then the statue, feeling a definite sense of deja vu, hearkening back to his childhood living underground. It's been a while since he's been underground...he bends down and picks up a small, flat almost translucent stone flecked with black. He drops it in his belt pouch where it clicks against the other stones he has there.

...and that smell. What is that?

"OK. Let's get a rope setup..."

=======
OOC - Is there anything to anchor the rope to? or just rock and grass?

68 on the amulet roll-off
Perception 17...unless Stonecunning comes into play in which it is a 19
Knowledge Nature 12


Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15]  d20+14=24 ; d20+9=17 ; d20+6=8 ; d20+12=30 ; d20+5=24 ;
Monday April 16th, 2018 3:21:13 PM

Dorbin looks over at the statue and carefully approaches it, checking it out carefully. He then goes over to pick up the rock that Stohp threw, casts light on it and offers it to Micah.

OOC:
Knowledge, Arcana: 24
Knowledge, Planes: 17
Perception: 8
Appraise: 30
Knowledge, what the heezy is going on here: 24


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Monday April 16th, 2018 5:35:04 PM

"That's just the thing. We weren't really given instructions on how to get back home once we found it. I suspect we'll be in need on transportation though if you would be kind enough to wait for us.", bowing to Gremon Zanderallen moves nearer to the hole and first scans the statue and then down the hole for evil.
----------------------
Detect evil (Statue and skulls first then down the hole standing on the edge.)

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=14 ;
Monday April 16th, 2018 5:57:15 PM

Sid peers into the hole finally being able to use his growing engineering skills for something.

=============================================================

Knowledge(Engineering): 14

DM Robert - the Rabbit Hole 
Monday April 16th, 2018 8:08:55 PM

OOC - As a reminder…He(Mahyawu) then reaches down and holds up a kind of simple recorder made of some type of very hard grass, and hands it to Micah. “When you have found the Claw, blow three notes with this. You will be returned to your land.”
So You do have a way-out, the recorder (flute, whatever) is a magical transportation device.


Bartomus looks over the statue and realizes it is a solid piece of jade. It is probably in the neighborhood of 300 pounds or so. That much jade, would be quite the haul in terms of wealth.

Stohp looks down the tunnel. It is about 10 foot in diameter. It is stone, not earth. However it looks rough, so either unworked or just very old and weathered. Again there is a flow of warm air coming from the tunnel, and it stinks like rotten eggs. There is a faint yellow crustrations on sporadically on the walls of the tunnel. Mostly where there are small upraised imperfections in the stone. The hole appears to go straight down.

Micah looks for a light source and Dorbin hands him a now lit stone. (moving things along because we are a little behind on the timer). Dropping the stone down the tunnel you can see it plummet and then strike dirt. You estimate the tunnel to be 80 feet down and opening into a larger cave or something.

Stock gets some rope ready. He looks around for something to anchor it to… a piton…a 300 pound rock…? Though in reality how sturdy is that statue. The base is way smaller than the top, maybe if it was tipped over, beak first.

Dorbin is pretty sure nothing magical created the tunnel/hole or the statue. He’s also pretty sure you’re not in the wold anymore so bets are off when dealing with strange things. He thinks as is the statue may fetch 5 or 6 THOUSAND gold pieces from some collector of aborignee art. Of course moving and carrying it would be an issue. And of course, there may be dealing with who or whatever, put it there in the first place. While Dorbin can’t really make out anything from the hole with everyone crowding around, he has come up with a what the heezy’s going on theory. 1 – someone created that statue a long long time ago. Also someone put a bunch of heads at the base of the statue, maybe marking it with enemies heads to denote some sort of border. But the tunnel, well now he’s got an idea. The hot air continually coming out, the smell or rotten eggs. the yellow powder that crusted on here and there. Most likely this is some sort of volcanic vent! But that makes no sense because you’re in the plains of the Sargrass, except there are mountain ranges a ways off, this could be some sort of off shoot tunnel though. Hopefully not leading to Hell.

Zanderallen starts to concentrate for evil aura’s. After several minutes of concentrating and rotating around, he reports the area is clear.

Sid determines that the hole is stable and should not collapse. It’s not made of earth but appears to be stone, though irregular, and not shaped.


Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Monday April 16th, 2018 8:37:50 PM

"Eighty feet down," states Micah, "Not a trivial climb."

He looks at the statue for a moment, then comments, "Not knowing the significance of that statue, I am not inclined to damage or desecrate it arbitrarily. I suggest we drive an anchor and tie off." With the last statement he draws his tool hammer and a coil of rope from his backpack and looks to the others for a spike or stake which he will then drive into the ground.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday April 16th, 2018 11:35:52 PM

"Jade, yea," Bartomus said at first a bit hesitantly, then as he looked it over closer he was certain. "It's jade, pure jade, do you realize how valuable it is?"

When Micah and others raised their hesitancy about doing anything to the statue, Bartomus looked it over again and had to agree. Totems on the plains were things not to be touched, not to be disrespected. This was like that, but it was old, so much older. He made a simple bow to the statute and then turned to Micah.

"You honestly think Stohp and I will be able to be lowered down on that rope, that far? " Bartomus asked as he looked at the hole, Micah and then back at the others.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Tuesday April 17th, 2018 8:14:31 AM

Stohp looks up from her position by the hole at Bart's question. "This is small enough we'll barely fit. The rope won't help any, but we can brace ourselves against the back wall. As long as we got first or last it'll be fine, we don't want to fall on top of anyone else going down."

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23 
Tuesday April 17th, 2018 9:44:35 AM

"HA! Yeah if I go first you taurs are last. The last thing I want is a couple thousand pounds following me down the hole."

Stock re-attaches his rope to the outside of his pack and uses it to lash his flail in place. He then clambers over to the hole, cracks his knuckles and begins to descend.

"See you guys down in the pit."

==========
Take 10 for a 16 on the climb check

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday April 17th, 2018 10:02:37 AM

Bartomus watched as Stock worked his way down into the hole. He shook his head and then said, "Ok, so we're doing this."

He nodded at Stohp, "it makes sense we go last, hey Stock, can you tell us if we can shimmy down that hole like Stohp says?''

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Tuesday April 17th, 2018 10:14:21 AM

Dorbin shares what he learns with the others. As they prepare to go into the hole he says, "There's a good chance this is leading to a volcano, lava, fire, and death. Who wants to go first?"

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=24 ;
Tuesday April 17th, 2018 5:03:36 PM

"Hey Bart, if we survive maybe we come back for it yeah?"

Sid smiles to Stock and stretches, "Race you to the bottom... and falling doesn't count!" He clambers into the and quickly makes his descent.

=============================================

Climb: 24

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20-2=2 ; d20-2=16 ; d20-2=13 ; d20-2=10 ; d20-2=1 ; d20-2=2 ; d20-2=13 ;
Tuesday April 17th, 2018 5:39:45 PM

Blinking and glancing back and forth between Stock and Sid clambering down the side and Micah standing holding tools and rope Zander just grins,"Well Micah looks like we have to shift for ourselves. My warhammer should work as a stout anchor, drive it in and wedge in between some of these rocks. And my rope should get us the rest of the way down." Uncoiling his rope he lashes his 50ft with Micah's and help him anchor it with his hammer. Testing the weight he begins his descent. It's not pretty to watch but Zander eventually makes his way to the bottom, with only a little bit of screaming.
-------------------------------------------
(4 succesful climb checks made, no checks failed by 5 or more so no falling. barely... )

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Tuesday April 17th, 2018 8:35:37 PM

Micah remembers his experience on the cargo net. That was not an eighty foot drop.
When the others have descended he pulls up enough rope to wrap around himself two times. Gripping the rope with his glove hands he slowly lets out slack, letting the friction around his armored waist slow his descent. Once at the bottom, he unwraps himself.



DM Robert - the Rabbit Hole 
Tuesday April 17th, 2018 9:01:55 PM

The party proceeds down. I need a marching order, for future reference as to who's in the lead, and what light sources there are.

The hole leads down to a tunnel. You proceed forward, as there is no backwards because the hole marks the beginning of the tunnel. This tunnel is about 11 feet in diameter. It is pretty circular, so no flat floor. You surmise it may have been an ancient lava tube. There is a enough room to shuffle and squeeze around.

After a few minutes everyone needs to make a fortitude 10 roll or become nauseous. That sulfur smell is getting bad.

After traveling about 2000 yards in a seeming random winding fashion then you come to a large hole in the ground. (see map) This hole is about 55 feet across. You can see this because there is a red glow coming from the bottom of the hole. About 200 feet down you can see lava. To your left you note a narrow, like 2 feet wide, ledge that runs 20 feet gently upward. From the end of the ledge you can see a rickety wood and vine bridge stretching east-west across the lave pit. (That's the green lines and the dotted lines). It looks like the 'bridge' goes across to another landing. You can faintly see worked stone and wooden doors beyond.

From what you can see here, that rope bridge looks pretty old.

map

Let me know your map coordinates.

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23  d20+9=10 ; d20+5=16 ; d20+9=19 ;
Wednesday April 18th, 2018 9:33:49 AM

"Strange mix of natural formations and ancient civilization. I guess we can assume that the lava doesn't come spilling out all that often if that bridge is still hanging there..."

He walks up to the bridge and starts testing the ropes...shaking them...pulling on them to see how sturdy they are.

Stock wipes the sweat from his forehead and asks, "Can any of you guys tell if this will carry...our...weight?" He is intentionally trying not to look too hard at the two taurs in the group.

==========
Stock will let Sid go first...unless Stock's darkvision is needed on point.
Speaking of which, is it dark except for the glow from the lake of lava?

Fortitude 10 - That was closer than it needed to be
Not sure how applicable these are but the other two checks are:
Profession Carpenter 16 - how sturdy is it?
Perception 19 - Stock is examining the bridge


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=15 ;
Wednesday April 18th, 2018 10:33:22 AM

Bartomus shimmied down the rock tube and found his footing at the bottom where the growing smell of time and sulfur assaulted his nose as he followed along with the others in front of him. He paused when he could see the opening down to the lava and the narrow passage up to the rope bridge that dangled over the lava pit below.

"Um, ok, so we are doing that too?"

------
Fortitude 15

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15]  d20+6=25 ;
Wednesday April 18th, 2018 12:40:09 PM

Dorbin follows along in the middle of the group. He turns his nose up at the smell, but he keeps his lunch down. He stays back as he watches Stock check out the bridge. He looks around and mumbles, "This looks like a trap."

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+11=17 ;
Wednesday April 18th, 2018 6:13:54 PM

Zanderallen is immediately behind Stock and Sid if the tunnel is dark he will light the last of his oil in his lantern. He let's put a gasp as he gets a look at the ledge and bridge. Blowing out his lantern he just stands to the side and shakes his head.
Position E13

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17  d20+7=10 ; d20+7=19 ;
Wednesday April 18th, 2018 7:23:27 PM

Micah will take a position behind Zanderallen before Dorbin. His mace glows like a torch, so we hold it ready. He is not excited about that bridge but will let others more able decide what to do.

===============
Fort 10; extra roll due to delay in roller

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Wednesday April 18th, 2018 7:35:06 PM

Stohp is somewhere middle of the pack, somewhat towards the front so she can get into grapple/disarm range as needed, but behind the main melee chars. She can't really see up ahead past everyone to the obstacle they face, though from the way they suddenly stopped she can guess there have been complications. She grips her weapon for a moment before forcing herself to relax. If it was an enemy they'd presumably be more weapon drawing and shouting.

DM Robert - the very warmd Rabbit Hole 
Wednesday April 18th, 2018 8:29:27 PM

OOC only Zanderallen gave me actual map cordinates, the rest of you are in assumed positions, 1 based on what you have had your characters say or do, and 2 it's a narrow tunnel not everyone can fit up front. In fact Bartomus is technically squeezing, thus part of him is in the stone. And 3 you are not in rounds...yet... ;)

Stock quickly takes the lead
(to walk the ledge to the rope bridge is an acrobatics 10 check, you are allowed to take 10, I forgot to mention that so Stock is free of it for this time)
He surveys the bridge and is both impressed and stressed, impressed that such a construction has lasted so long, stressed because it's seen better days. His keen eyes notes the dry rot on some of the boards. The vines are somewhat brittle as well. He guesses that the bridge would only hold maybe 190 pounds, and it would take an ACROBATICS 20 to cross. There are no hand rails or ropes, though Stock does note that there are deep set iron pitons in the rock currently holding the bridge ropes up and some extra for what may have one been hand ropes to help cross. Perhaps if someone could cross carrying extra ropes a more secure and sturdy crossing could be made.

Bartomus looks worriedly into the pit of lava.

Dorbin feels like this whole thing could be a trap. (Did Dorbin pick up the rock he cast light on?)

Zanderallen surveys the 'room' and shakes his head.

Micah lets others try and think of a way through. (He remembers long ago when the Silver Shields started, in fact before they named themselves, being in dank dark sewers in the Float and having to use a wand of reduce person to get through things...)if that wand was on a former party member that is no longer with you I will allow that somehow it wound up in a bag of holding long forgotten about.

Stohp quietly and nervously waits.

Sid....?

da map



Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+3=11 ;
Wednesday April 18th, 2018 9:30:37 PM

Sid looks at the rope bridge, "I'm got 50' of hemp rope, I could tie off one end here and the other end on the otherside. If someone gives me another rope I can bolster the vines and start to make it safer. And maybe make a handhold rail.

====================================================

Fort: 11

((Sorry, sorry.))

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=21 ;
Thursday April 19th, 2018 1:13:28 AM

"Didn't realize we were going to be going into a pit, so no rope with me," Bartomus said as he tried to squeeze himself against the tube's walls. "That bridge won't hold a taur, not even a remote possibility."

=======
Fortitude Roll - 21; try to let others pass until we can figure out a means of getting taurs across

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday April 19th, 2018 2:10:39 AM

Sid thinks a moment, "Is there a way to shrink the Taurs? I know we can make Stock a giant among dwarves, but does it go the other way as well?"

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23 
Thursday April 19th, 2018 9:35:13 AM

"Good idea Sid. My guess is that the bridge could hold a Sid...maybe with a halfling on top. I have rope and at least Zanderallen has rope."

Stock removes the rope from his pack and offers it to Sid.

"I'm also thinking that Sid is the only one of us that is nimble enough to make it across."

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Thursday April 19th, 2018 10:17:02 AM

Dorbin says, "I have no way to make anyone smaller, sorry. I guess I should have. I don't know how to get across that. I could create a servant, but I don't know how well they could tie off another rope on the other side."

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d100=41 ;
Thursday April 19th, 2018 5:33:51 PM

I think that is our best bet Sid. Hopefully we can get enough rope across to support us all. Let's tie you off so in case you fall hopefully Stock and I can pull you back over before you get too crispy.", Zanderallen braces himself at his current position with the rope tied to Sid, ready to yank him back if he should happen to fall.
--------------------------------------
(Stock wins the amulet, 41)

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Thursday April 19th, 2018 7:52:56 PM

"Good plans," agrees Micah. He moves up to assist Zanderallen and Stock, prepared to use divine magic if warranted.

DM Robert - the very warm Rabbit Hole 
Thursday April 19th, 2018 9:21:18 PM

OOC I will allow a 50 rope to have sufficient extra length to tie off at either end. How many ropes are there?

It would take too moves (if in rounds) to cross the bridge, Sid needs to make 2 Acrobatics 20 to cross safely. Fail by 5 or more and a board breaks beneath you, reflex save 10 to not fall. Fail Acrobatics by 10 or more and you have lost your balance and are falling.

Stock being at the top of the bridge holds one rope attached to Sid. Sid wipes his hands nervously and prepares. (OOC If Sid falls you have to make a strength check of 15 to hold the rope tight and save him).

Bartomus clearly does not think the party has enough rope to support his weight. If only there was a levitation spell or something.

Dorbin contemplates and comments that he has no way to make someone smaller. Unseen Servant is not going to be much help. Floating disk....well that would only support about 600 pounds. How heavy is a taur?

Zanderallen wants to be the anchor for Sid, but is told that the rope is not long enough to act as an anchor from there if Sid is to make it all the way across. He would have to move up and maybe act as an anchor for Stock who is near enough to the rope length for Sid to make it across.

Micah comments that the plan seems sound. Still he thinks he is forgetting something.

Stohp seems lost in thought, what goes through the girls mind in dangerous times? Is she remembering how her and her sister first joined the Silver Shields, before they were even named, and them having to go through the sewers of the Float and having reduce person cast on them from that wand they found...now where could that wand be? Or is she wishing her hat of disguise actually was not an illusionary based magic item and could actually work to make her smaller.

map

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+13=29 ; d20+13=19 ;
Thursday April 19th, 2018 11:02:42 PM

Sid will wait until he has been given a rope, and will use the one from his haversack to do the way back unless he is told that there are no other ropes and then will use his own. Once enroppened, he nimbly crosses the way and ties off the rope. IF he still has his rope he canters back, a little whibbly at one point before catching himself and continuing on.

"Alright then, I suggest someone light goes over, checks my knot(s) and we get going." Sid hands the rope end for someone else to tie-off.

================================================================

((Challenge accepted: I won't take twentyor ten))

((Stupid 6))

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday April 19th, 2018 11:03:26 PM

((Sighs))

Acrobatics1: 29
Acrobatics2: 19

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23 
Friday April 20th, 2018 9:39:04 AM

Watching Sid skip across the chasm, Stock can't help but be impressed. Grinning and looking at the others, it looks like he isn't the only one.

"Dorbin - isn't that one of those reducing wands sticking out of your pack? I remember shoving it in there when I was organizing the pantry back at the HQ...how long ago was that anyway? Seems like months ago..."

While Sid's return trip isn't quite as flashy, Stock is pretty sure he couldn't do so well.
Stock will help tie off the ends of the rope and then head across, taking care to hop over the boards that look like they are in the worst shape.
=======
Re: How many ropes do we have?
Sid, Stock, Zanderallen, Stohp and Micah...Looks like Stohp's and Micah's are even silk...fancy.
Take 10 twice for 14's on acrobatics to cross - I'll roll if you make me...
OOC - Dorbin I'm referring to the email chain going around


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday April 20th, 2018 9:46:18 AM

Bartomus watched as Sid took the rope and walked across the rickety bridge. He realized he was holding his breath when Sid reached the other side and he let out a big breath. He did the same as Sid walked back, and began to wobble mid-span. Bartomus' eyes went wide as he watched Sid regain his balance and rock a bit on the bridge.

"Well done, Sid, well done," the taur said when Sid came back to the landing from which he had started. "Now if only we could figure out how taur's could fly or loose a lot of weight."

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Friday April 20th, 2018 11:02:36 AM

Stohp, still stuck in the back, calls to the others ”what’s going on?

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Friday April 20th, 2018 11:57:46 AM

Dorbin looks up absentmindedly and says, "What? The where, now?" He spins around, trying to get to his pack a moment before he realizes that he can take it off. When he does, he spots the wand. He says, "Oh, this one? I completely forgot about that one. Good news, everybody! Who wants to be smaller?"

OOC:
Dorbin will use the wand to cast reduce person on the taurs or anyone else that wants it.

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Saturday April 21st, 2018 8:03:43 AM

Micah smiles in relief as Sid makes it over. Seeing the taurs reduced in size there appears to be nothing more to do than cross. Being the least nimble of any of the Shields, he cautiously crosses the bridge, taking his time.

DM Robert - the very warm Rabbit Hole 
Saturday April 21st, 2018 10:24:27 AM

Sid secures 3? ropes. That will reduce your travel across check to Acrobatics 10. If you go slow you can cross....1 at a time. yes you can take 10 to cross, hmm can you take 20, that armor check penalty doesn't go away does it?

Dorbin uses his wand to reduce the Taurs in size. Bartomus is relieved at last of their current concern. Stohp is apprised of Sid's daring acrobatics.

Everyone one has been so concerned with getting the rope bridge fixed, no one really paid attention to the other side. (Have you looked at the map?) The two red lines are the CLOSED double doors. They open outward...if they open, no one has checked them. That means you need to get those doors open before you can really get EVERYONE across the bridge.

However in the interest of time, I'm going to say that SID checked for traps and found none and then opened the door.

I have once again positioned your characters on the map. Please remember to say where your character is.

The doors open slowly and only with Stock's added strength. Stock can see it is a hallway of some sort, worked stone, and two double doors at the end. Sid can see dimly ahead from the light of the lava. There appears to be some sort of large 10x10 tiles on the floor of different color, white and gray. He can only see about 10 feet forward, unless he has some sort of light source. The air smells musty, probably because it has been sealed up for so long.

map

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday April 21st, 2018 10:26:12 AM

"Well Stohp, seems they have some ropes across, and we are going to get to experience life as a calfling all over again," Bartomus said over his should as he nodded to Dorbin. "Ok, wand waver, let's try out being small for a while."

When the burst of energy hit him, he didn't feel anything then it started like a cold chill that runs up your back all of the sudden. He shivered and shook the feeling away and as he did so, his body contracted inward and downward all at the same time. It surprised him, and he let out a "hey" that sounded more like a pre-adolescent yelp.

He looked about and then at his hands. "Well, small it is, then. Almost makes you wonder," he smirked and then walked towards the bridge. He proceeded to tie his glaive across his pack, then used the ropes and his time to choose his steps wisely.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=18 ; d20+10=12 ;
Sunday April 22nd, 2018 12:49:05 AM

Sid, who is still in front after three trips calls back, "I'll check the door and start moving forward. You lot make sure you don't thud on the lava. It is apparently very hard and very hot." Sid looks over the doors carefully as Stock makes his way across.

Sid says to Stock, "I think the door is safe, but by Floydd's awl, it's heavy. Once Stock pushes open the door Sid peers inside and takes out a torch and lights it with his eyes closed and hands it to stock. "Hold this and stay behind me."

Once Stock takes the torch Sid gently pushes him behind him and shields his peripheral vision from the torch and gazes upon the hallway.

He looks long and hard and then... well acts appropriately, either stepping where he thinks is safe or blocking a trap he thinks is to me sprung.

============================================================

((I have one or two jobs, so I'm doing this))
Perception((traps)Door): 18
Perception((traps)Floor): 12
Perception(traps): 12

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Sunday April 22nd, 2018 12:00:11 PM

Stohp crosses the bridge slowly and carefully (take ten for easy crossing when it's her turn).

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20-4=3 ; d20-4=11 ;
Sunday April 22nd, 2018 6:38:27 PM

Looking at the still precarious crossing Zanderallen is thankful for the nimbleness of others in the group. Not one to let a challenge stop him he heads straight out once Sid has opened the doors and cleared a landing. "Always knew I should have joined the circus." His confidence is not backed up by his skills however. Almost immediately he takes a bad slip and it looks all over as he begins plummeting towards the lava. By some miracle he manages to catch his hold on one of the ropes. Hauling himself back up he makes his way across. [b]"I don't think the circus wants me.
------------------------------------
Acrobatics 3 failure with falling
Hero point used to reroll 11 makes it

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23  d20+9=22 ;
Monday April 23rd, 2018 9:56:22 AM

Stock grunts as he pushes the doors open. He turns around just in time to see Zanderallen nearly end up in the lava.

"Hey Z. Next time take your armor off. It might be easier."

He turns back to the hallway and peers down into the darkness. To Sid he says, "This place looks like it was built for your skills. I'll let you know if anything stands out in the stonework."

==============
Perception Traps 22...or a 24 if it involves traps or secret doors in stone walls or floors. Stock will remain 5 feet behind Sid holding the torch up so the elf can see what is in front.


Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Monday April 23rd, 2018 2:52:09 PM

Dorbin casts the spells and then looks at the wand as if seeing it for the first time (again). He shrugs and puts it back in the folds of his robes where it quickly disappears.

He watches the others move across the bridge. He gasps when Zanderallen almost falls, but then notices that Emily Jasmine has apparently been walking back and forth across the bridge at will, almost laughing at the group. When it is his turn, he carefully holds onto the ropes and takes tiny steps, trying to ignore the cat walking along with him, almost laughing at his efforts (taking 20).

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Monday April 23rd, 2018 5:36:33 PM

Both grinning and glaring at Stock as he waits for the rest of the Shields to make it across, Zanderallen catches his breath. Still working on slowing his heart rate down he bites back a comment, deciding it's not worth it.

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Monday April 23rd, 2018 7:31:18 PM

Micah's breath catches when Zanderallen slips.

Stock's suggestion has merit, but donning and doffing his plate mail might require more time than they have now that they have entered this area.

He crosses last, unrolling his bedroll and wrapped it around himself and one of the ropes to serve as a safety harness. He crosses slowly, but does avoids a molten swim.

=======
He crosses when there is space available. Micah will likely end at P 10 where he refolds and repacks his bedding.

DM Robert - the very warm Rabbit Hole 
Monday April 23rd, 2018 7:52:27 PM

OOC - I have to work late on Mondays so I don't have full access to stuff. But I can post from work and waiting to get home and post when I do have access would make it a late night for me and so.... I can't put anything on the map. Plus because of Time constraints....

Sid checks the hallway for traps. He determines that at one time there may indeed have been some sort of trap mechanism under several of the tiles (so yes the traps were 10x10). However, age and possible seismic shifts have caused them all to be disabled. The Hallway is clear! He proceeds generally down to the door. (the double red lines at AB 9 and 10).

Please let me know whereabouts on the map you will be at the end of this turn. Yes the doors are not open, No Sid has not checked those for traps or locks.

Bartomus contemplates the new view point. He crosses the bridge.

Stohp crosses the rope bridge slowly and carefully.

Stock scans the stonework. Definitely no pit traps here. The stone work was okay, but certainly not up to the higher standard of dwarves.

Zanderallen attempts to cross the rope bridge. Cruel fate mocks him as his fingers slip and begins to plummet, But apparently this is not how he's going to end his life, because he desperately grabs at the ropes and succeeds in holding on and then continues across.

Dorbin's heart hammers in his chest as he watches Zanderallen almost fall to a fiery death. He eyes Emily with perhaps a touch of exasperation. Then he very slowly and very carefully crosses the bridge.

Micah crosses the bridge successfully.

Everyone has crossed safely.

map


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday April 23rd, 2018 8:35:45 PM

Bartomus continued into the tiled hallway looking about the passage way and at his fellow Shields. "This is different, size wise that is. It will wear off, right?"
-----
[i]Move to V9[/i ]

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=28 ; d20+15=24 ; d20+15=17 ;
Tuesday April 24th, 2018 12:52:41 AM

Sid motions everyone to come forward, thinking of several possible "all clear" gestures for future use, and makes his way to the next set of doors, if possible, and search for traps and open it if possible. Closely he studies the area, his pulse a dim, slow beat in his ears as he extends every sense he has to the task at hand, slowly, deliberately using the lightest touch imaginably to find the truths and secrets hidden within the door, the walls, the floor and ceiling, each minuscule movement a genuflection to Wardd as he sets about his work.

=============================================================

Perception(Traps): 28
Disable Device(Traps(If Any)): 24
Disable Device(Open Lock(If Necessary): 17

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23 
Tuesday April 24th, 2018 9:46:46 AM

Stock follows closely behind Sid to the door, holding the torch up high behind the elf as he scans every inch of the door and surrounding walls, ceiling and floor.

Assuming it's clear and the door gets unlocked.
Stock helps to push the large doors open but again lets Sid take the forward position.

"Two sets of double doors, a trapped hallway, a rickety bridge over lava...I'm not sure what to make of this."


Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Tuesday April 24th, 2018 1:17:08 PM

Dorbin moves along with the rest of the group, assuming he stays in the middle as they approach the new doors (so about W8). When Bart asks about the size wearing off, Dorbin waves his hand and Bart quickly turns back to normal size.

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Tuesday April 24th, 2018 1:53:09 PM


Micah moves forward and stops a bit of a distance away while Sid checks and opens the doors.
His shield is back on. In his right hand he holds his mace, currently using its enchanted light as a torch.

======
Move to X9

DM Robert - it's getting cooler now 
Tuesday April 24th, 2018 8:38:19 PM

Sid inspects the door. It again is a large double door, about 8 foot high, made of some sort of dark wood and reinforced with brass. Sid wonders briefly what kind of wood it is. (Appraise anyone or knowledge nature) Sid is absolutely certain there are no traps on the door. He checks for it being locked...but finds there are no locks. Since there are no visible hinges it must swing inward. He pushes lightly to no effect.

Bartomus walks into the hallway and complains about his size. Dorbin dismisses the spell and Bart suddenly enlarges to his normal size.

Micah moves forward adding his lighted mace to the effect of the torch.

Zanderallen stands in the rear, barely off the rope bridge. Perhaps his near fatal fall has cast some fear on progressing further.

Stohp stands beside Zanderallen, looking him in the eye without having to bend down. Perhaps she is concerned with his mental state.

The doors seem either heavy or stuck, Sid is not sure, any muscle up front to open them?

map
PS don't forget to put your map location in your post.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Tuesday April 24th, 2018 9:06:19 PM

Stohp follows along behind Bart, examining the tunnel they're going down. They seem to have left the natural tunnel, but it's hard to tell how old this is; she knows wood not stone.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+3=16 ;
Tuesday April 24th, 2018 10:00:04 PM

Shaking himself off Zanderallen marches up to the doors blocking the way. "Well Stock, you ready to get on with it? After our master thief finishes his inspection of course. I've had even near death experiences for the moment." Assuming he gets the all clear from Sid, Zander will brace on the right door ready to attempt to throw them open them up with Stock's help.
-------------------
position AB10
Str check 16 if the doors really are stuck

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+3=16 ;
Tuesday April 24th, 2018 10:00:04 PM

Shaking himself off Zanderallen marches up to the doors blocking the way. "Well Stock, you ready to get on with it? After our master thief finishes his inspection of course. I've had even near death experiences for the moment." Assuming he gets the all clear from Sid, Zander will brace on the right door ready to attempt to throw them open them up with Stock's help.
-------------------
position AB10
Str check 16 if the doors really are stuck

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+1=15 ;
Wednesday April 25th, 2018 12:42:33 AM

Bartomus felt suddenly dizzy as he regained his height and size. "A fine trick that was Dorbin, I can see if I can at least add some weight to the effort"

He walked up to the doors and began to push with the others on the doors.
-----
Strength check 15

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23; Rage: 16 / 17  d20+6=26 ;
Wednesday April 25th, 2018 9:51:05 AM

Stock rubs his hands together as Zanderallen joins him at the door. "I was going to push it open myself but decided that I didn't want to show off too much." Stock grins and then takes a place at the left door.

"One...Two...Threeeeee." The fact that the party is momentarily halted by an old door draws a grunt out of Stock and he begins to lose his cool...

===========
Stock enters a rage just as he begins pushing - 1 round of rage used.
Strength check 26...hopefully he didn't do any permanent damage to the door... :)


Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15]  d20+6=19 ;
Wednesday April 25th, 2018 12:04:39 PM

Dorbin waits and watches the doors and beyond as the others pile up on the door (perception: 19).

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17 
Wednesday April 25th, 2018 1:21:31 PM

Micah steps forward as Stock and Zanderallen approach the doors.

He prays quickly for strength for Zanderallen. Raising his hand to rest gently on the paladin's shoulder, he feels the power of their god course through that contact.

=======
Move to AA10
Strength Surge (Domain Power) Add +3 to strength checks by Zanderallen for one round.



Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=23 ; d3=2 ;
Wednesday April 25th, 2018 6:29:15 PM

"Ok lady and gentlemen, it should be safe." Sid stands in-front of the door and inspects it again, "Hmm, it [i]looks[i] like it should swing inward, but I wonder if it is supposed to slide someway. Hey guys! You think... ah!" About this time Z and an enraged Stock whoosh passed him at the door.

==================================

Knowledge(Engineering(To inspect the door): 23

((Please ignore the d3, misroll))

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Wednesday April 25th, 2018 6:55:29 PM

With the door open Stohp advances closer, two spaces south of Dorbin. She wants to be able to see what's going on this time so she's not stuck sitting and wondering. That was annoying.

DM Robert - tonights episode the empty room 
Wednesday April 25th, 2018 8:40:46 PM

Zanderallen rushes forward his sense of dread forgotten.

Stock steps up and flexes against the door. Stupid door blocking their way. Door needs to go Hulk Smash. Rage boils up.

Bartomus steps up and prepares to lend a hand.

Micah squeezes in and pats Zanderallen on the back for added strength. But because of Bartomus's largeness can't go where he intended.

Sid steps back to inspect the engineering of the door. He's pretty sure it opens inward. Perhaps in the ages since it was built things have just settled...?

The heavy black wood doors (reinforced with bronze fittings) cannot stand up to the rage in the dwarves heart and the purity (with some Minotaur help) of the paladins. Though admittedly the dwarf did push harder and his side swung wide open and banged in the wall behind.

You stare into another room. However this room appears to have 4 alcoves, well 3 and one double alcove. There are pedestals in each alcove. There is faint light in the room (which will be explained shortly). Pedestal 1 is a helmet of some kind. Pedestal 2 has what appears to be a flaming longsword upon it. Pedestal 3 has a strangely shaped shield on it, perhaps wooden. Pedestal 4 holds a green cloth of some sort (at least that's what you can make out from the doorway where you stand.

You do not see any other doors.

map

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=23 ; d20+15=18 ; d20+10=30 ; d20+10=29 ;
Wednesday April 25th, 2018 9:22:48 PM

Sid yells, "Stand where you are, don't move, give me a moment, and checks for traps. He checks under the Shield's feet, in case they accidentally crossed the threshold, and works out as far as he can go. If he sees anything he immediately tries to disable it.

===========================================================================

Perception(Find Traps): 23
Disable Device(v Traps Found): 18
Perception(Find Traps(Pedestal 1): Nat 20 (30)
Perception(Find Traps(Pedestal 2): 29

((Just let me know to what point I check. I do, front of door, pedestal 1, pedestal 4, then up to 2 and 3.
I rolled two extra Perceptions checks to help move the story along. I hope that helps.))

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=13 ; d20+7=17 ;
Wednesday April 25th, 2018 9:29:08 PM

"Alright, well, now what do we do with this stuff? I thought we needed a claw, weren't we suppose to find a claw? " Bartomus whispered as Sid went about checking the now open room. He looked back at where they had come from and then back into the newly opened room. "Almost like someone wanted these to be found."

He looked up at the ceiling of both rooms trying to get a sense of the chamber they were in.
====
Perception check over the two rooms - 13; ceiling 17


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Wednesday April 25th, 2018 11:07:54 PM

Expecting some sort of demonic presence Zanderallen is confused by the dead end. Suspicious he focuses his divine sense and scans the room for evil.
-----------------
Detect Evil, starting the cone on pedestal 1 and moving across the room as Sid is doing his searching. Any auras detected will be concentrated on to determine location and strength.

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23; Rage: 16 / 17  d20+9=12 ;
Thursday April 26th, 2018 10:10:13 AM

As Sid clears the room, Stock follows behind him, checking the walls as he moves for any other hidden exits.

"Huh. This doesn't seem like a trap at all."

================
Perception 12 or 14 if stone cunning comes into play
OOC - Stohp you should probably update the HP's in your header. I think you should be at full health.


Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Thursday April 26th, 2018 12:10:27 PM

Dorbin will cast detect magic and look into the room and the alcoves.

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17  d20+12=19 ;
Thursday April 26th, 2018 1:54:24 PM

[OOC: Since that square is open and his intent was to be able to reach Zanderallen, put Micah in AA11.]

Micah waits for Sid and Dorbin to investigate. He peers through the doorway at the objects wondering if they have any religious significance.

=========
Knowledge Religion 19

DM Robert - tonights episode what's behind door number 4 
Thursday April 26th, 2018 9:06:18 PM

Sid scrambles forward, or at least to the forefront and establishes that there are no traps on the floor of the room. He continues around the room examining the pedestals. They appear to be simple marble pedestals. Again they are free of traps. He notes the helm and sword appear to be standard looking. The shield however appears to be woven of something, perhaps it is one of those Sargrass shields. The cloth, looks like green cloth, he can seen there appears to be some embroidery on it in copperish looking thread. However, he does not pick anything up right now. Sid also notes, because he rolled a Nat 20, that there is definitely a concealed door in the back of alcove 4.

Bartomus looks around. Definitely no claw here. The ceiling, well it looks low to Bartomus. He may have to duck a bit. Definitely not up to standard ceiling height.

Zanderallen beings doing the paladin thing, scanning for evil. He is relieved to find there is no evil or more worried that he can find no evil. Who knows. But for now, there is no evil.

Stock follows Sid around the room. A little groggily at first as he is momentarily fatigued by his brief rage. However, he notes nothing unusual in the stone work. It's okay, but definitely lacks that dwarven touch with stone.

Dorbin casts detect magic and is perhaps not surprised that all the items on the pedestals radiate magic.
1 helm
2 sword
3 sargrass shield
4 green cloth

Micah looks about the room from the doorway. He's not sure but he gets the idea that this may be some sort of display of wealth or perhaps heirlooms. Almost like the anti-chamber of an honored burial mound.

Stohp....?

map

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=25 ; d20+15=34 ; d20+15=34 ;
Thursday April 26th, 2018 10:08:43 PM

"Everything seems safe guys, but be careful," Sid says as he touches the green cloth. If nothing jumps out at him he'll go behind the pedestal and try and open the door, taking the cloth with him.

==============================================================================

Perception(Find traps on hidden door): 25
Disable Device(disable traps): 34
Disable Device(Open Locks): 34

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday April 26th, 2018 11:03:55 PM

"So we keep going? Really?" Bartomus shrugged, ducked and headed deeper into the showcase room.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Thursday April 26th, 2018 11:39:09 PM

Stohp looks warily about. She doesn't trust this. No one leaves out valuables for anyone to steal. She keeps her eyes open and her weapon raised, ready for a trap or ambush.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Friday April 27th, 2018 12:01:22 AM

With the room given the all clear Zanderallen can't help but look at the flaming longsword. For a brief moment his brain starts to think what would Micah do, but seeing Sid moves the green cloth to get to the concealed he decides to walk over and grab the sword. Lifting it from the pedestal he gives a few swings to get a feel for the weight and balance before joining Sid and Stock at the concealed door. "Doesn't look like anybody was using this."

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15]  d20+14=27 ; d20+14=33 ;
Friday April 27th, 2018 11:36:40 AM

As the others quickly grab up items and move forward, Dorbin takes a look over the other items, trying to determine more about them.

OOC:
Spellcraft to identify helm: 27, shield: 33

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15]  d20+14=15 ; d20+14=22 ;
Friday April 27th, 2018 1:29:39 PM

OOC:
Additional sword and cloth rolls: 15, 22

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 10; CMD: 23; Rage: 16 / 17 
Friday April 27th, 2018 5:02:39 PM

Stock hangs around Dorbin as he stares intently at the helmet.

"To be honest, I have no qualms against grave robbery. Especially when it happens in another plane of existence. The chances that this will blow up in our face is much smaller than if we were to say plunder the tomb of some rich family in the Float. This stuff is meant to be used."

==========
Stock will grab the helm if it seems like it would be of use to him and then jog to catch up with Sid, keeping right behind him.

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Friday April 27th, 2018 7:45:49 PM

Stohp is kind of annoyed no one else seems to share her worries. Then again Sid did check for traps and that shield looks neat. She doesn't need it but...

She goes over and oogles the shield.

DM Robert - tonights episode "To be honest, I have no qualms against grave robbery." 
Saturday April 28th, 2018 10:46:58 AM

Sid grabs the green cloth. When he picks it up he realizes it's more voluminous than he first thought. It's almost like a robe. He briefly notes the copper embroidery traces into leaves and acorns maybe. Then he checks the secret door determining yet again there are no traps.

Bartomus struggles ahead, unsure of this plan.

Zanderallen grabs the flaming sword and begins to wave it around. He notes that it seems a little blade heavy, and the handle is longer than most longswords he has swung. The quillions are perhaps a trifle longer as well. Never-the-less it feels fine in his hand. A sturdy well made blade good for slashing and maybe some stabbing.

Dorbin examines the helm and shield. The Helm is a Helm of Underwater Action. The shield would by 'human sized' standards be a heavy shield +2 made of Sargrass. He attempts to study the sword and cloth/robe/thing but apparently Zanderallan and Sid's waving them around is causing too much distraction and he cannot identify either. (you missed the target rolls on both).

Stock grabs the Helm of Underwater Action. Then follows Sid.

Stohp looks at the shield. In her present size (human) it would serve as a heavy shield (however, if you go back to your normal large self, it will drop a size category to a light shield, still +2 but the base would change from +2 to +1 for the non-magical defense).

Micah appears lost in thought.

For brevity's sake and because we are unfortunately under a time limit to keep on track with the module...place yourself in front of the red double lines/doors AJ 23 and 24. Yes crossing that threshold will start things and put you in rounds. Also I'm assuming Sid checks for traps, there are none, the door are not locked but they are closed.

The party makes its way down the secret passage into a larger hallway again and finally before two large double doors. These doors are again made of that strange black wood and reinforced with bronze fittings. However, there appears to be some writing carved into the doors.

"Here lies the spirit of our champion, forever watching over the great beast's sole remains in this realm. He vanquished it and in the vanquishing gave all that he was. May his name forever be remembered and honored in his sacrifice to make the Sargrass free of this demon beast's evil."

map

PS PUT IN YOUR MAP COORDINATES!
Oh, heck, time time time, I hate being on someone else's schedule.

Assume the doors are open, but you are in the hallway looking in. Directly across from the doors at the far end of the room you see a column of flame. Within that flame you can see a stone pedestal of some kind and on top of it a rock of some kind, (you can't make out much more because of distance and of course trying to look through the flames). Halfway down either north and south wall of the room you can make out some sort of greenery...a bush of some kind?

Stohp (Mitch) HP: 12/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm (2 dex damage) 
Saturday April 28th, 2018 11:40:38 AM

Stohp leaves the shield - she isn't one for graverobbing, though if the others want to take it she won't object. They are trying to save the Wold after all and every little bit helps. As they go down the hallway she stays a little bit back of the front and ends up at AG 23.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday April 28th, 2018 3:45:06 PM

Bartomus looked into the narrow passage way, and turned to Dorbin. "Seems like I am going to need your help and wand to get through that passage way. Do you mind?"

When Dorbin was able to make him small again, he followed the pathway into an even tighter space that he had to squeeze through to find his way into a larger chamber. The doors were carved with praises of a hero who had apparently done great deeds for the Sargrass. He stood with the others looking into the vast chamber.

assuming that Dorbin zaps me I will end up at Location - AG 23

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Saturday April 28th, 2018 3:52:44 PM

Updating header

Sid 
Saturday April 28th, 2018 8:38:51 PM

Ignore this, everyone.

[a href="https://docs.google.com/document/d/17HaA2KjNv_dmZoIRohCWNaTLx-Mo-yOUDQrhWSs3oL0/edit"]Sid[/a](Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday April 28th, 2018 11:39:33 PM

Test Link

[link href="https://docs.google.com/document/d/17HaA2KjNv_dmZoIRohCWNaTLx-Mo-yOUDQrhWSs3oL0/edit"]Sid[/a](Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday April 28th, 2018 11:40:04 PM

Test Link

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday April 28th, 2018 11:40:39 PM

Test Link

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=23 ; d20+7=10 ; d8=2 ; d8=1 ;
Sunday April 29th, 2018 12:40:09 AM

Sid stands in front of the doors at AG23 and puts on the fancy nice new robe and readies an arrow on Branwen. "Ok, let's assume that when I open this door the wold is going to erupt. I'm going to break left(to AN 23(30ft on the diagonal(it's a bit hard to properly line up through the blacksquares))) and fire at anything that moves and is threatening. That agreeable with everyone? Tell me when you're ready."

When given the signal Sid bursts through the doors and moves at an angle for his full move and rapid shots anything that looks marginally threatening.

======================================================================

ToHit1(Rapid Shot): 23
Damage: 2
ToHit2(Rapid Shot): 10
Damage(Really doubtful, but just in case): 1

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Sunday April 29th, 2018 5:50:00 PM

Brandishing his new sword Zanderallen stacks at the door at the end of the hallway with the rest. Before they go in he calls about his Divine Bond, "Spirit of Courage, grace this blade." Readying his shield he agrees with Sid, "I'll do what I do best and go straight forward. Ready?!" As Sid moves in he advances waits to see what happens.
---------------------------------
Divine Bond Weapon Spirit (Adds Keen property to sword for 6 minutes)
Move to AN23 (If Sid goes diagonal he should be in AN21), AN22 if not

Micah (John) HP: 35/52 AC: 23/12/23 CMD:17  d20+8=11 ; d10=9 ; d20+8=18 ;
Sunday April 29th, 2018 8:44:05 PM

During the time going forward Micah casts Magic vestment on his shield.
Then, seeing Dorbin unable to discern the nature of the sword (beyond its obvious trait) and the cloth, he casts detect magic and studies them.

At the chamber, he follows the others in. Before entering the room he casts Protection from Evil on Stock.

Scanning the room, he stands ready to cast Silence should a rapke appear.

=====
Magic vestment
Detect Magic
Spellcraft checks: Sword 11; Robe 18

Protection from evil cast on Stock. Duration: 6 minutes.

Move to Al21 .
Readied action to cast silence should a rapke appear. The spell will be located to include the creature, but not on the creature.

Stock (JonM) HP: 65/65; AC: 22/14/19; CMB: 11; CMD: 24; Rage: 16 / 17 
Monday April 30th, 2018 9:59:40 AM

Stock stashes the fancy helmet in his pack and catches up to Sid just as he finishes checking the door. A new tingling sensation then touches his spine, he shivers and prepares to grow in size again...but doesn't. Just as he is turning around to give Micah a look, Sid announces the door is opening and Stock whips his head around again.

"Ok, Elf. Let's do this."

In Dwarven he adds:
"...fighting underground...almost feels like home."

He then reaches back to his pack and pulls out a thin glass flask of oily liquid. He closes his eyes as he swallows it in one gulp and tosses the flask to the side.
=============
Status Effects: Protection from Evil (6 min) - not in stat block in case it isn't evil; Bull's Strength (3 min)
before we move in, Stock is at AJ24 and just took a potion of Bull's Strength...After the door opens, he keeps 10 feet south of Zanderallen...either at AN25 or AN24.


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+6=8 ;
Monday April 30th, 2018 12:50:49 PM

Dorbin uses the want again to help out Bart. Once they arrive in the larger room, Dorbin once again dismisses the magic to let Bartomus be normal size again.

When the group assaults the giant room, he moves quickly and quietly along the wall, keeping watch into the room for movement towards the party (perception: 8).

OOC:
Somewhere around AK26.

DM Robert - tonights episode behind the doors 
Monday April 30th, 2018 8:10:37 PM

OOC why is everyone trying to stack up on column AG, the doors are at AJ? You should be able to scroll up and down and keep the alphabet header.

Stohp passes on the shield. Hopefully someone will find it useful, or just pick it up to put it in a bag... She advances and claims what seems to be a prized spot in the hallway.

Bartomus thinks he needs to be reduced again to get through the hallway. He could squeeze through, but there's no telling what's on the other side. So he resigns himself to again being below stature.

Sid shakes out the cloth and dons it. He sees now it is not a robe, more of a talberd or surcoat, you can see it is embroidered with plant and animal motifs. He then advances into the room weapon at the ready. (you said on a diagonal into the room but AN23 is a straight line forward of the door. I'm placing you at AN 21. Also you can't move and do rapid shot. Rapid shot is a full attack action. You only get one arrow to shoot. Wait for it...)

Zanderallen enters the room flaming weapon at the ready.

Micah tries to determine the properties of the sword Zanderallen has and the surcoat Sid puts on. Alas their nature eludes him. However, he did cast a few prepatory spells and enters the room ready for the sonic blast of a rapke.

Stock downs a potion(s) and enters the room. Prepared to show everyone how a dwarf fights underground.

Dorbin slides around the outer wall of the room.

The two bushes shake and twitch. Then they rise up! A mass of tangled vines and dripping slime rises on two trunk-like legs, reeking of rot and mildew. You hear popping sounds as you realize in standing it broke off many tiny roots that must have been working through the walls and floors to find water. Both of them take 1 movement action to stand 1 action to move forward, with their vines twitching and swinging in the air.

Sid's arrow fires off at Monster 1 - (it being closer) and it is a resounding hit. The arrow smacks in and sinks into the vegetation.

Monster 1 - AC 19, damage 2.
Monster 2 ?

map

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  3d6=10 ;
Monday April 30th, 2018 8:49:00 PM

Bartomus moved forward as the plants came to life and rushed towards the Shields. He came to a stop and began casting a spell. His hands and mouth worked in tandem as he made a tight circle with his right hand and the blew on it as he finished. A flame erupted

---
Move to AL 25; Casting Flaming Sphere - do you want a concentration check - to arise to Monster 2's left side for 10 points damage

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17 
Monday April 30th, 2018 9:18:36 PM

I think I would have preferred rapke's, thinks Micah as he watches the plant creatures rise up.

Almost reflexively he calls upon Domi's power to cast a different spell. He grins grimly as he sees his stout ally enlarge to match the size of their verdant foes.

He steps forward to provide their archer some cover. He calls out to Sid, "Get back and fire at will! He tries not to tense in dread as he anticipates the force he expects will be behind this wooden beast's blows.

============
Cast Enlarge Person on Stock. 6 minutes duration
Move to AN22
Magic vestment
Detect magic (not concentrating)


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+9=19 ; d8+8=13 ; d6=5 ;
Tuesday May 1st, 2018 12:22:40 AM

Moving to protect Sid Zander moves to engage monster 1.
-----------------------------
(OOC: rolling for sword as if it's +1 flaming)
Move to AO21 - provoking if tree has reach
Attack Monster 1
19 to hit 13 + 5(fire) damage

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+7=9 ; d20+7=11 ;
Tuesday May 1st, 2018 1:30:22 AM

Sid, thinking about running, stands behind Z and says in dwarven, "It looks like they made a home coming for you Stock." He aims and fires off two more arrows at the thing, "Anyone know what this thing is? Besides kinda gross."

===================================================================

ToHit1(RapidShot): 9
ToHit2(RapidShot): 11

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+11=31 ;
Tuesday May 1st, 2018 4:36:43 AM

Stohp looks into the room and sees the two large plant creatures. Only two? If she can grapple one and keep it out of the fight, that's half the enemies! Unsure if she can unshrink at will, she tries to think big thoughts as she rushes at the more southerly enemy and tries to seize it (31 to grapple - 30 if she's still small).

Stock (JonM) HP: 77/77; AC: 18/11/15; CMB: 15; CMD: 28; Rage: 15/17  d20+6=11 ; d20+12=26 ; 2d8+19=29 ; d20+7=13 ; 2d8+19=25 ;
Tuesday May 1st, 2018 9:56:47 AM

"I'm remembering why I've spent the last couple decades on the surface. Somethings below the earth are absolutely horrid."

Then he feels himself beginning to grow. Good old, Micah.

What are those things anyway?

...and then he feels the rage growing. This time it is a protective rage. He is fairly certain that whatever these things are, they pose an existential threat to the Shields. And then there is the claw. Who keeps a stupid claw in a crypt?

He slides over to cover Dorbin and swings his flail twice with all his might.
=============
Status Effects: Protection from Evil (not in header...are they evil?), Bull's Strength + Rage + Enlarged (in header)
Knowledge Nature - 11; Does Stock Recognize these? Probably not.
When Stock grows he covers AM25-AN26
5 ft. step to AM26-AN27
Power Attack 1 Hits AC26, 29 damage
Power Attack 2 Hits AC13, 25 damage


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+5=8 ;
Tuesday May 1st, 2018 12:25:01 PM

Dorbin’s eyes grow as large as saucers as he steps into the room and the bushes rise up, clearly attacking. He freezes for a moment staring at the massive plants, especially because one is headed directly at him!

The ball of fire appears next to the plant and then watches as Stohp runs forward to engage the plant-thing and then Stock runs ahead as well. He mumbles in the strange language of magic and points as the giant plant. Despite the large size, a tiny blob of green acid flies quite high and completely misses. He looks down at Emily Jasmine, hiding behind his legs and says, “You made me miss that!”

OOC:
Cast acid arrow, ranged touch to hit: 8.

Spells cast: acid arrow


DM Robert - tonights episode MAN DOWN  d20+5=13 ; d20+11=16 ; d20+11=13 ; d20+11=31 ; d20+11=20 ; d20+11=29 ; 2d6+5=13 ; 2d6+5=10 ; 2d6+5=12 ; d20+16=24 ; d20+16=29 ; 2d6+7=18 ;
Tuesday May 1st, 2018 8:57:48 PM

Bartomus casts Flaming Sphere (point of order 1- you must specify a target square, 2 you must include save DC's when you cast spells, otherwise I have to take more time to look up your character sheet and try to find it which makes for a cranky DM, 3-last round you Dorbin canceled the reduce spell on you so you take up 4 squares now) and moves into the room.

The bush creatures sidesteps the flaming sphere spell.

Micah casts the ever ready enlarge spell on the ever willing Stock. He then moves forward trying to cover Sid.

Zanderallen moves forward engaging the rotting, slimy, moldy, bush...and casually ignores the creatures feeble attempts to swat at him as he moves through the threatened space. His sword strikes the monster true and slashes the beast. However the flames of his new sword seem to sputter and his as it passes through the very wet mass.

Sid unleashes 2 shots at the monster, but misses on both.

Stohp wants to charge, (You were at AJ23, a charge has to be a straight unobstructed line, I'll allow because of the nature of posting, that you started your charge as Bartomus moved, so you were a hair in front of him, and you slipped by Stock before he enlarged, and so you are at AO28). fortunately, Stohp evades the slashing tentacle as she tries to engage the beasty. She does successfully grapple the creature.

And enlarged now raging Stock swings and creature 2. He wonders briefly what these things are, then realizes he has no idea and does not care, as he embraces the rage. While in rage, a barbarian cannot use any Charisma, Dexterity, or Intelligence based skills(except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.) His first hit connects successfully! But his second swing is clearly a miss. No they are not evil

Dorbin tries to cast acid arrow at creature 2. He barely misses. Then he sees a reduced size Stohp trying to grapple the monster.

--
The monsters attack.
Monster 1: still an unidentified mass of creepy vegetation ignores what's in front of it and attacks Sid. His first tentacle leaps forward finding the sweet spot crit confirmed and hits with the second attack as well. Sid takes 35 points of damage! You're not dead yet. Sid starts to go down, but the monsters tentacles wrap around him and lift him up.

Monster 2: successfully reverse the grapple on Stohp. It embraces the small Minotaur and squeezes. Stohp takes 18 points of damage and is now grappled.

Monster 1 - AC 19, damage 15.
Monster 2 - AC 19, (CMD 22) damage 29

map

Sid(Andrew) HP: -1/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday May 1st, 2018 9:21:44 PM

"Ellie!" Sid yells as he feels himself become a whole lot squishier. In the growing darkness of his mind an elven poem flows in short snippets and a ring seems to spin endlessly.

=================================================================

((Sid is at -1... 33hp to go!))

Stohp (Mitch) HP: 27/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+11=16 ; d20+11=23 ;
Tuesday May 1st, 2018 9:58:02 PM

Stohp grits her teeth and attempts to reverse the reverse grapple (16). If she succeeds she attempts to use her 2nd grapple to pin it, else her second attempt is to reverse (23)

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d6=6 ; d6=3 ; d6=4 ;
Tuesday May 1st, 2018 11:30:31 PM

"Noooooo!" shouts Micah as he sees Sid go limp.

Calling upon Domi, he heals his injured friends and steps closer to the beast holding Sid.

=========
Selectively channel energy 13 gets both Stohp and Sid and excluding both veggies.
Five foot step to AO22

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+9=25 ; d20+4=19 ; d8+8=11 ; d6=4 ; d8+8=9 ; d6=2 ;
Tuesday May 1st, 2018 11:33:14 PM

Saddened that the wet vegetable mass seems to be absorbing the flame of his new found sword Zander still smiles a grim smile as his blade bites into the creature. That satisfaction turns quickly to rage as he sees tentacles shoot past him and utterly crush Sid. Hearing ribs crack he yells incomprehensibly and slashes at the thing in rage. "AAAAAAAHHHH!!!" Driven by fury both swings strike true.
------------------
Full Round Attack on Monster 1
First Attack
25 to hit 11 + 4(fire) damage
Second Attack
19 to hit 9 + 2(fire) damage

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  3d6=14 ;
Wednesday May 2nd, 2018 1:20:09 AM

Bartomus stood and concentrated on the flame. The creature moved past it and grabbed a hold of Stohp. He watched and shifted the flaming sphere to where it would burn the back of the mound of vines, leaves, and rotting matter.

------
Sorry about that. Moving the Flaming Sphere to AQ28; Reflex save negates it; and affected by spell resistance. 14 pts damage if successful.

Sid(Andrew) HP: -1/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+2=20 ;
Wednesday May 2nd, 2018 3:40:26 AM

Sid struggles against the growing darkness.

======================================================

Constitution Check to Stabilize(Fort +3 - 1HP = +2): 20



Stock (JonM) HP: 77/77;AC: 18/11/15;CMB: 15;CMD: 28;Rage: 14/17  d20+12=31 ; d20+12=28 ; 4d8+38=68 ; d20+7=16 ; 2d8+19=27 ;
Wednesday May 2nd, 2018 9:36:42 AM

Stock begins chanting a Dwarven war song, "Beneath the rocks and soil, the hammer strikes true..."

He changes the angle on his flail to avoid the figure that he dimly realizes is a reduced Stohp and takes another pair of mighty swings

================
Status Effects: Protection from Evil (not in header), Bull's Strength + Rage + Enlarged (in header)
5 ft. step to AN24-AO25
Power Attack Crit Threat; 28 to confirm; 68 damage (33 if it didn't confirm)
Power Attack hits AC 16 (the monster should have the grappled condition right?); 27 damage



Sid(Andrew) HP: -1/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=24 ; d20=15 ; d6=1 ; 3d6=13 ;
Wednesday May 2nd, 2018 12:52:11 PM

Sid's flutter open, he draws his scimitar and screams in defiance and fear and slashes at the treething.

==========================================================================

ToHit(Thing1): 24
Damage: 1
SneakAttack(Just In Case): 13

((Please ignore 2nd d20 roll))

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+5=14 ; 2d4=5 ;
Wednesday May 2nd, 2018 4:12:03 PM

Dorbin sees Stohp trying to fight the massive plant thing, and he sees the plant getting the better of her. He waves his hand and dismisses the reduce, hoping that the sudden change in size will help Stohp with the grappling. He hears the screams from the other plant and area, but can’t really see what’s happening over there in all the excitement. He tries another spell at the creature in front of him, checking to make sure Emily is not in the way, and throws another small blob of acid at it.

OOC:
Using pearl of power to attempt another acid arrow: Hit touch AC 14, Damage 5, burns one more round.


DM Robert - tonights episode SPLATTER THE BUTTER   d20+3=16 ; 2d6+7=15 ;
Wednesday May 2nd, 2018 8:39:35 PM

Stohp squirms trying to reverse the grapple and after 2 attempts succeeds. Now she's got this thing where she wants it. you've been healed adjust your hitpoints please

Micah see's Sid's limp form being lifted toward the mass of vegetation. He calls on Domi's power and heals all the Shields in range.

Zanderallen lets loose with his flaming sword (alas the flame will not be damaging this monstrosity). However both swings connect solidly with the thing. Zanderallen wonders if this is what a chef feels like when he's making a salad.

Bartomus shifts around the ball of flame. Unfortunately the giant bush seems to sense it and keeps out of the way.

Stock embraces his rage and swings into the bush hitting it with awesome might! His Flail cleaves through it and comes out the other side covered in leaves and green chlorophyll. The monster topples over leaving Stohp grasping some vines. Stock second swing takes the monster while it is prone.

Sid snaps back from the abyss of darkness and the shining light. He draws his sword and cuts at the bush holding him. While he hits, it is rather weak, well after all Sid just pulled back from death, a little weakness should be expected right?

Dorbin dismisses the reduce spell on Stohp. Seeing the nearby monster has been soundly thrashed (threshed?) he instead targets monster 1 with his spell. He is happy that acid seems to work on these things.

Monster turn
Monster 1 pulls Sid closer and squeezes as Sid is still Grappled. Sid takes 15 points of Constriction damage. (Sid keep up with HP adjustments I believe you are now back to -3). Though Sid does not see it the monster's tentacles and leaves and such appear to be parting near him, as if that is where Sid is going to be deposited inside the beast.

Monster 2 is so dead. That hit is what we used to call in fencing class Splattering the Butter.

Monster 1 - AC 19, damage 41.
Monster 2 - AC 19, (CMD 22) damage -57

map

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+11=26 ;
Wednesday May 2nd, 2018 8:56:33 PM

Stohp is rather surprised as the sudden growth spurt and the equally sudden creature death. Uncertain for a moment if it's really dead, she hesitates before dropping the corpse.

Then she notices Sid's limp body being held by the other one and rushes over to help, trying to pull the creature off him (26 to assist with any attempt to escape the grapple by Sid)

(Or to grapple it if he somehow actually dies this round)

Sid(Andrew) HP: -3/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Wednesday May 2nd, 2018 9:21:06 PM

"Oh fer Ffloyd's Anvil!" Sid says as darkness takes him again.

===============================================

((HP adjusted, sorry, I'll watch that.))

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d20+14=31 ; d6=5 ; d6=2 ; d6=1 ; d6=1 ; d6=5 ;
Wednesday May 2nd, 2018 10:51:34 PM

Micah glances quickly at the sound of Stock's blow on the beast behind him, then returns his attention to the one harming Sid.

Wary of the plant creature's reach, he cautiously focuses divine power into a spell. "Save him, Zander." he calmly adjures his brother in arms as he reaches out to transfer the spell he has called forth.

He then takes a deep breath and prays to upon his master, Domi preserve us and calls forth a burst of healing power, using his force of will to keep it from benefiting their foes.

=============
Magic Vestment, Detect Magic (not currently concentrating)
Concentration Check for casting defensively: 31 (nailed it)
Cast Bull's Strength on Zanderallen. Duration is 6 minutes.
Use HERO POINT for extra action to selectively channel. All within 30' of Micah (except the plant beasts) are healed 12 points . Five uses remaining.


Micah (John) HP: 52/52 AC: 24/11/24 CMD:17 
Wednesday May 2nd, 2018 11:00:37 PM

Spells PreparedHighlight to display spoiler: { I noticed my spells weren't updated since we last slept here is my list for future reference.

0 Create Water, Mending, Detect poison, Detect Magic
1 open slot, Protection from Evil [cast], Bless, Comprehend Languages,Enlarge Person (domain) [cast]
2 open slot, Hold Person, Silence, Delay Poison, Bull’s Strength (domain) [cast]
3 open slot, Magic Circle against Evil, Blindness, Magic Vestment (domain) [cast], Magic Circle against Evil
(Bonus spell from Sargrass plane)
}


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+11=28 ; d20+11=13 ; d20+6=23 ; d20+6=25 ; d8+10=12 ; d6=4 ; 2d8+20=26 ; d6=4 ;
Wednesday May 2nd, 2018 11:49:06 PM

Flexing his muscles with new found strength Zanderallen raises his arm and swings down hard into the creature. His blade making contact Once! Twice!
------------------------------------
Full Round Attack
First Attack
28 to hit (potential crit(17) 13 doesn't confirm) 12 damage
Second Attack
23 to hit (potential crit(17) 25 confirms!) 26 damage

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday May 3rd, 2018 2:21:55 AM

Bartomus watched in frustration as the bush thing dodged the fire ball, then he watched in amazement as Stock destroyed the monster with such zeal that it took the taur's breath away. "The stuff of legends, for sure."

He turned to move the fire ball towards the other monster but watched as Zander unleashed two powerful blows that he held it where it was at waiting to see if that creature died as well.

Stock (JonM) HP: 77/77;AC: 18/11/15;CMB: 15;CMD: 28;Rage: 13/17  d20+12=23 ; 2d8+19=31 ; d20+7=17 ; 2d8+19=27 ;
Thursday May 3rd, 2018 12:24:10 PM

Stock continues his chant, "...in the dark we toil 'til the cask runs dry."

As he finishes his strike he interrupts his song with, "HAHA! He's not going anywhere anytime soon!"

Spinning on the other monster, Stock dimly notes a body in its clutches...and then tries to bash the thing to pieces.

===========
Status Effects: Protection from Evil (not in header), Bull's Strength + Rage + Enlarged (in header)
Move to AR22-AS23
Power Attack 1 hits AC23, 31 damage
Power Attack 2 hits AC17, 27 damage


Stock (JonM) HP: 77/77;AC: 18/11/15;CMB: 15;CMD: 28;Rage: 13/17  d20+12=23 ; 2d8+19=31 ; d20+7=17 ; 2d8+19=27 ;
Thursday May 3rd, 2018 12:24:10 PM

Stock continues his chant, "...in the dark we toil 'til the cask runs dry."

As he finishes his strike he interrupts his song with, "HAHA! He's not going anywhere anytime soon!"

Spinning on the other monster, Stock dimly notes a body in its clutches...and then tries to bash the thing to pieces.

===========
Status Effects: Protection from Evil (not in header), Bull's Strength + Rage + Enlarged (in header)
Move to AR22-AS23
Power Attack 1 hits AC23, 31 damage
Power Attack 2 hits AC17, 27 damage


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+6=24 ;
Thursday May 3rd, 2018 1:30:37 PM

Seeing the plant things fall so quickly worries Dorbin, despite the one that kept killing Kenny, err... Sid. He pauses at the others attack the creature and looks to the rest of the room to make sure the group isn't surprised by something else appearing (perception: 24).

DM Robert - tonights episode SPLATTER THE BUTTER  
Thursday May 3rd, 2018 8:59:18 PM

Stohp rushes over to try to save Sid from being a leafy fertilizer. Stohp 1 movement puts you barely at range to reach Sid. I will allow that your attempt to grapple, is against Sid rather than the monster. She manages to grab hold of Sid. Now it will become a strength test to see who can hang on.

Heroically Micah casts bull strength on Zanderallen and also channels the positive of Domi to heal everyone.

Zanderallen is forced to take a 5 foot step as Stoph is reaching around him and trying to grab Sid. His muscles flex with new strength and the starts trying to make a bonzai tree.

Bartomus watches Zanderallen attack the bush monster. He is reminded of an angry gardener attack weeds in the yard.

Stock moves up to engage monster 1. Whacking it even as it is falling. You had to move more than 5 feet to get in range, you don't get 2 attacks.

Stoph tears Sid free of the slack tentacles.

Dorbin fears this was too easy and looks around. Again nothing in the room except you, 2 now dead vegetable monsters, a swirling wall of fire that surrounds a stone table/block (that's the orange circle around the blue squares, the blue squares are the stone table, the table is not blue I just needed a better color than grey). Through the fire, sitting in the center of the stone table/block he can just make out what appear to be a 3 foot diameter ball of amber? with something dark inside the amber.

Monster turn
Monster 1 is dead dead.

Monster 2 is still so dead.

Monster 1 - AC 19, damage -43.
Monster 2 - AC 19, (CMD 22) damage -57

map

Combat is done, but denote how many rounds you spend going whatever you do next, as several of you have ongoing spells and rage(or fatigue) that may need to be tracked over the next turns or so. In other words you can say I'm going to spend 1 minute looking around very carefully, or I'm going to spend 3 rounds healing someone and 3 rounds looking at x. etc.


Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d20+5=17 ; d20+8=27 ;
Thursday May 3rd, 2018 9:35:05 PM


Seeing the creatures slain, Micah moves closer and focuses on the altar.

==============================
Active Magic Vestment, Detect Magic
Over three rounds Move to AZ21
Concentrate on [i]Detect Magic[i] for 3 rounds facing the altar
Knowledge Arcana 17;
Spellcraft 27


Sid(Andrew) HP: 9/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+10=11 ;
Friday May 4th, 2018 12:19:13 AM

Sid gasps awake in Stoph's arms and flails just a moment before he realizes that he's not being crushed by a tree anymore. "All ye gods thanks Stoph," he says as he sags. He stumbles to his feet and weakly dusts himself off, "And I liked this shirt too. Are we good? They dead? Alright, alright, time to work." Sid moves to BA21, his head swiveling around a bit drunkenly and he tries to search for traps. If he makes it that far he is going to blankly stare at/through the fires on the alter swaying slightly.

==========================================================================

Perception(Search for Traps): Nat 1 ((It's been a tough minute apparently.))

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d8=5 ; d8=1 ; d8=4 ; d8=6 ;
Friday May 4th, 2018 7:00:43 AM

Realizing he is getting ahead of himself, before examining the altar, Micah takes the time to call upon his master to heal Sid. Micah gasps a bit as the power transfers into the wounded elf and smiles at him briefly as he sees Sid improve.

===================
Two more rounds to move and cast: total of five rounds including time spent from earlier post to examine the altar.
Cure Serious Wounds. Sid is healed 21 point (3d8+6). Uses one Magic Circle slot.

To see spells prepared Highlight to display spoiler: {

0 Create Water, Mending, Detect poison, Detect Magic
1 open slot, Protection from Evil [cast], Bless, Comprehend Languages,Enlarge Person (domain) [cast]
2 open slot, Hold Person, Silence, Delay Poison, Bull’s Strength (domain) [cast]
3 open slot, Magic Circle against Evil, Blindness, Magic Vestment (domain) [cast], Magic Circle against Evil (Bonus spell from Sargrass plane--Cast as Cure Serious)
}



Stock (JonM) HP: 65/65;AC: 20/13/17;CMB: 12;CMD: 25;Rage: 13/17 
Friday May 4th, 2018 10:56:44 AM

Stock takes a knee and comes down from his rage. He looks down and sees Sid coming back to attention. As Sid stands up, Stock says, "Oh Sid. I didn't see you there. I don't think that thing liked you very much."

He then turns around, looking for Dorbin. "Dorbin, did your cat get eaten by one of those things?"

=============
Status Effects: Protection from Evil (4 min remain; not in header), Enlarged (4 min remain; in header)
Stock only needs a bout a 1 min breather and then he's up and ready


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Friday May 4th, 2018 12:33:37 PM

Dorbin carefully moves up towards the table and ball thing, watching as Micah detects magic on it. When Stock asks about the cat, Dorbin points over towards plant monster two and can see the cat backed up to it, apparently taking a leak on the dead creature.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Friday May 4th, 2018 5:47:12 PM

Thankful that Sid seems to be ok, Zanderallen moves up close enough for the table to be within range of his divine senses and concentrates on searching for sources of evil.
----------------
Move to AS23
Detect Evil towards the table
Bull's Strength 59 rounds remaining
Diving Bond 57 rounds remaining

Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday May 4th, 2018 8:25:40 PM

Micah's magic over takes Sid and he stretches and looks around like someone who was sleep walking. He looks around and says, "Is everyone all right?"

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Saturday May 5th, 2018 8:56:30 AM

Stohp tries to gently lower Sid to the floor, but he's fairly heavy for the weak taur and she mostly drops him. Tangling monsters is one thing, picking up people is another. "Sorry. Welcome." she mutters, slightly embarrassed. She goes over to look at the amber thing with the rest of the group.



DM Robert - tonights episode What's on the Barbeque 
Saturday May 5th, 2018 11:00:14 AM

Micah moves toward the alter. With detect magic still going he notes that the flames surrounding the alter are magical in nature. He determines that it is a Wall of fire, burning outward, so he decides not to get too close.

Sid lurches awake again from a deep dreamless sleep. Stock almost drops him to the floor. He staggers around looking for traps but it is evident to everyone that he does not fully know what he's doing right now. It is decided to have him sit down before he gets too close to the wall of fire.

Micah quickly comes over to heal Sid. Sid feeling more normal asks how everyone else is doing.

Stock kneels while he recovers from his induced rage. He asks about the cat. Emily strolls by and eyes Stock but apparently does not want to rub up on him right now.

Dorbin eyes the wall of fire. He is fascinated, in that it seems to be permanent. Emily tries to make a litter pan out of one of the monsters.

Zanderallen, now closer to the alter, concentrates. Yes there seems to be something evil there but not there...coming from the object on the alter? Zanderallen ponders, it looks like a large crudely cut block of opaque glass, or maybe amber.

Stohp looks at the rock thing on the alter. Is that a wand inside....maybe a claw and part of the forearm?

Six rounds have passed. You gaze at the amber rock and what's inside. But it is surrounded by that wall of fire. If only you had some way to get past it.

Not that positions really matter right now map

We are still in multiple rounds, so act with that in mind....ie you can do more than one action.

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+12=22 ;
Saturday May 5th, 2018 11:46:44 AM

"So... fire. Do we have any fire control magic? Or dispel if it's magic fire." Stohp scratches her head looking around the room (Perception 22), trying to see any hints or anything that looks like it's big enough and fireproof enough to make a bridge across the flames.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Saturday May 5th, 2018 11:58:14 AM

Zanderallen scratches his chin, pondering how to get through the wall. If it was just him he would just rush through and bear the suffering. But that was the duty of a paladin, and to be honest was probably rather foolhardy. But wait, the large plant masses had not even smoldered as his new flaming sword had hit them. "Shields, I think I might have a way to get through that fire. These plant shamblers, they seemed highly resistant to the fire of my sword, and I think to Bart's fire as well. If we can use them as a shield and bridge through the fire I imagine they would protect us from the worst of the burn. Between all of us we should be able to push them around. Might get a little hot, but not too bad." He looks around, especially at Dorbin to see what everyone thinks of the idea.
--------------------------------------
Divine Spirit 51 Rounds
Bull's Str 53 rounds

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday May 5th, 2018 5:27:01 PM

"Sure, that might work," Bartomus said as he continued to gaze about the room and then let the fire ball extinguish. He turned back to the plant things and looked at how big they were. Dead weight, he thought to himself. "I can help lift them, if you give me a second."

He focused on himself and thought of increasing his strength. He reached into the pouch that dangled from his belt and pulled out a small tuft of hair, whispered a few words, and then released energy into his hand. He felt his muscles twitch and a sense of strength coursed through him. "We can do this."

-----
Bull Strength 60 Rounds - 5?

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Monday May 7th, 2018 2:20:20 PM

Dorbin stares into the fire for another minute, then pulls out his leather notebook, quickly scribbling something in it. He is interrupted by Zander's question and replies, "I don't think that fire is going away any time soon, or maybe ever. Those plants might work, but that's going to take quite a bit of str..." he stops at he watches Bart's muscles grow and he just steps out of the way.

Stock (JonM) HP: 65/65;AC: 20/13/17;CMB: 12;CMD: 25;Rage: 13/17  d20+4=18 ;
Monday May 7th, 2018 5:24:31 PM

"Ha! Bart you're ripped! OK. Let's do this."

Stock helps Bart and Zanderallen lift the remains of one of the creatures over to the alter. Looking at the Paladin, he says. "I know it was your idea but let me go in case this goes poorly. You can help with healing me if need be."

============
Strength check to help move the creature - 18
I'm thinking how this would work is that we pitch it onto the flames and if the flames die down, we climb over the creature's body and grab the...rock...wand...claw?...thing from the altar.


Micah (John) HP: 52/52 AC: 24/11/24 CMD:17 
Monday May 7th, 2018 6:28:52 PM

Micah shared what he perceives the fire to be with the others.

He is not sure that the plan will work, but he is not sure that it will not work, so he stands back, ready to provide assistance when needed.

DM Robert - tonights episode That's the Plan 
Monday May 7th, 2018 7:58:48 PM

Stohp tries to find a way through the fire but Zanderallen comes up with the plan. Dorbin agrees with him.

Bartomus casts a spell of Bull Strength.

The party is looking pretty buff and they drag the least damaged monster to throw on the fire. Whoomp. The soggy mass of vegetation flops on the fire, smothering it....at least temporarily. Stock races across and grabs the ball of amber. He quickly returns. Behind him there are a few tendrils of smoke as the wall of fire attempts to burn the mound of vegetation.

Micah stands back ready to assist where needed.

The large orb of amber begins to tremble in Stock's hands. You hear loud cracks and anyone looking at the chunk of amber can now see numerous cracks on its surface. (You can also see a large claw and part of the forearm of some beast in the amber. A blue smoke begins to seem out of one of the cracks and is flowing downward at Stock's feet. What does Stock do with the chunk of amber... hold on to it, throw it away, roll it away, etc (and for the last two which square do you aim it at if doing that).

Sid appears lost in thought.

We are back to rounds.
Please make sure your headers are fully updated with hit points, etc.
Also I've not moved you on the map as no one has really said they moved etc.

map


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Monday May 7th, 2018 10:18:31 PM

Zanderallen moves around behind Stock calling out as he does, "Throw it down here between us Stock. Everyone get ready." Sword and shield raised Zander awaits whatever happens next.
-------------
Move to AU24

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday May 7th, 2018 10:42:22 PM

"Ready for what, I mean there's nothing here, but...why is the smoke blue?" Bartomus readied his glaive as he watched the whisps swirl about Stock's feet. "gotta agree with Zander on this one, step away from the swirling mists Stock, carefully, gently even."

Stock (JonM) HP: 65/65;AC: 20/13/17;CMB: 12;CMD: 25;Rage: 13/17 
Tuesday May 8th, 2018 11:17:57 AM

"The curse! How did I forget about that...I certainly don't want the life stripped away from me. Where's Sid? Should we toss it in the magic bag?"

OoC - Assuming Sid holds the bag open...

Stock clears the creature's smouldering body and tosses the amber encased claw into the bag...

OoC - If Sid doesn't react...

Stock tosses the amber encased claw onto the ground between him and Zanderallen. "Ok. How do we move this thing?"



Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday May 8th, 2018 1:08:51 PM

Dorbin takes a few nervous steps backwards, mentally reciting the words to the web spell in his head...

OOC:
Ready action to cast web on anything that suddenly appears that looks hostile.

Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday May 8th, 2018 4:03:10 PM

Sid swings the bag hanging off his right hip to the front and holds it open with both hands. He runs to AZ24 yelling, "In the bag in the bag in the bag!"

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Tuesday May 8th, 2018 6:04:05 PM

For half a moment Stohp wildly thinks that they've stumbled across a genie. Then reality sets in along with the thought that it's probably some new horrible monster showing up to kill them all. "If it's summoning something will the bag hold it and the summoned thing?"

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17 
Tuesday May 8th, 2018 8:05:32 PM

Ready to cast a spell should something threatening appear, Micah tensely watches the mist and the amber.

==============
Magic Vestment
Stays at AY25
Readied action to cast magic circle against evil on himself should something malevolent appear.

To see spells prepared Highlight to display spoiler: {
0 Create Water, Mending, Detect poison, Detect Magic
1 open slot, Protection from Evil [cast], Bless, Comprehend Languages,Enlarge Person (domain) [cast]
2 open slot, Hold Person, Silence, Delay Poison, Bull’s Strength (domain) [cast]
3 open slot, Magic Circle against Evil, Blindness, Magic Vestment (domain) [cast], Magic Circle against Evil (Bonus spell from Sargrass plane--Cast as Cure Serious)
}


DM Robert - tonights episode Muahhahahaha  d4=2 ;
Tuesday May 8th, 2018 8:44:47 PM

Zanderallen runs around in front of Stock. (I assume Stock would be facing east having just run back across the mound over the fire). His sword blazing in his hand.

The blue smoke coalesces into the form of a small black man, perfectly formed, rippling with muscles and sporting a loin cloth. Anyone, Knowledge religion 15 Highlight to display spoiler: {This is clearly the spirit of some Manfri.}

Bartomus advises backing away from the smoke and rumbling sphere.

The Manfri looks around, "Fool of Took what have you done." He shouts.

Stock looks around claiming they should toss the sphere into a bag of some kind.

The Manfri shakes his head. "No that would be bad, as long as this room is secure he is weakened." He glances around.

Dorbin steps back readying a spell. Remember web needs to have anchor points, and the area could affect your party members

The Manfri jumps up and down, "The door is open! He will get out!

Sid runs behind Stock I realize now that the wall of fire would be doing damage to everyone within 10 and 20 feet of the wall, so I've shifted everyone slightly. holding the bag out.

The amber begins to emit a sickly yellow-green smoke that seems to cling to the stone. Stock feels the stone seem to crumble and shrink slightly in his hands.

Stohp votes for putting the thing into the bag.

The Manfri shakes his head, looking at the yellow-green mist. "It's too late now, he's out."

The amber crystal shatters and the claw starts to fall to the ground, but then stops as behind it a body forms from the yellow-green mist, a large body, an evil looking body, a grotesque combination of the body of a man with the head, wings, and talons of a huge vulture. (Yes this is evil Stock, update your header). Knowledge planes peoples.

The Manfri glances at Zanderallen, "I see you've found my old greatsword, use it well. Zanderallen only Highlight to display spoiler: {you intrinsically know that this is a +1 flaming longsword in your hands}

He glances at Stock, "Afraid Gardan's old helmet is not going to do much against that things spore's when it launches them."

He nods at Sid, "I see you have Alfrond's vestment, I suggest you transform into something large and fierce." Sid only Highlight to display spoiler: {you know the green vestment you are wearing with all the copper embroidery is in fact a druid's vestment.}

map


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+5=6 ; d20+14=20 ; d8+15=19 ;
Tuesday May 8th, 2018 11:20:39 PM

Shaking his head slightly at their position, how did Sid always end up in danger?, Zanderallen cries out,"By Domi's will back to the Abyss foul creature!" He then pushes his way through the party to engage the creature, his blade glowing with divine power and a holy aura extending around him.
-----------------
[i]Divine Bound Keen 53 rounds
Bull's Strength 55 rounds
Smite Evil (+3 to hit, +3 to AC, +6 to damage, ignore DR) end of combat[i]
Move to AW22 (will provoke if it has reach)
Attack Foul Creature
20 to hit, 19 damage



Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+11=23 ; d20+11=24 ;
Wednesday May 9th, 2018 6:57:26 AM

Stohp notes that whatever it is is appearing right next to her. Without the need to move she can attempt to grapple twice - if the first succeeds then she'll use the second to try to pin. (23 & 24)

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+5=19 ; 2d8+4=14 ;
Wednesday May 9th, 2018 9:43:12 AM

Bartomus moved to close the distance between what was just mist and the thing that was appearing. He reached out with his glaive and attempted to slash at the appearing creature while others came at it as well.

---
Move to Ay/Az 25; attack with a 19 and damage of 14 - Bull strength 50/60

Stock (JonM) HP: 77/77;AC: 20/13/17;CMB: 15;CMD: 28;Rage: 12/17  d20+10=25 ; d20+12=28 ; 2d8+19=30 ;
Wednesday May 9th, 2018 11:55:43 AM

"Somebody close the door. I don't like this smoke guy much but I trust him more than that vulture beast."

Spores...that doesn't sound good. That one time I got sprayed by spores underground when I was a kid...I didn't feel right for a week...

Stock once again embraces his inner rage and goes on the attack. A guttural sound echoes in the hall and he brings his flail around.

==========
Status Effects (all in header): Protection from Evil (50 rounds), Enlarged (51 rounds), Bull's Strength (20 rounds), Rage
Any chance it is considered a summoned creature for the purposes of protection from evil?
Move Action: Intimidating Glare - 25; The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier; Effect: If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which the barbarian's check exceeds the DC.
Standard Action: Power ATTACK - Hit AC28; 30 damage


Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d20+12=14 ;
Wednesday May 9th, 2018 12:51:03 PM

[OOC: Assumed my readied action to cast Magic Circle against EVIL occurred.]

"By Domi!" shouts Micah as he sees what is summoned. He casts Magic circle against evil. Seeing his position relative to the others and counting on Sid to retreat, he moves to keep Stohp and Zanderallen within the effect of the spell.

As the creature steps out, he again calls upon his divine power to encourage and strengthen his allies, casting bless

================
Magic Circle Against Evil 60 minutes remaining. See description below.
Magic Vestment ~6 hours remaining
Bless 6 minutes. +1 morale bonus on attack rolls and saving throws against fear effects.

Move to AU23

Did not succeed on knowledge religion check (I had to roll a 3).

Abridged description of Magic Circle against evil. Affects anyone within 10' of Micah Highlight to display spoiler: {This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier a 10' radius around Micah. The barrier moves with Micah.

Anyone within the circle gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

The spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.
}



Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+5=16 ; d6+1=6 ;
Wednesday May 9th, 2018 4:00:56 PM

Dorbin takes another step back and says, "Spores? I can't... I don't..." He starts digging through the pockets of his robes and he absentmindedly points at the creature and a blob of acid flies through the air.

OOC:
Acid dart, ranged touch, hit AC 16, dam: 6

DM Robert - tonights episode Muahhahahaha  2d4=7 ; d4=2 ; d4=1 ;
Wednesday May 9th, 2018 8:55:19 PM

The creature is extra planar, he is not summoned as he has been trapped here for a long time. That's what happens when heroic warriors want to keep mementos of a fight rather than utterly destroying bits and pieces of a demon.

Zanderallen bravely squirms forward to attack the creature ready to receive what surely should be an attack from the large creature for closing with it. Fortunately the creature appears to be taking in its surroundings. Zanderallen swings....and hits, only because I'm using the flatfooted AC.

Stoph shifts slightly to be better able to grapple. She attempts twice to close and grapple this monstrosity. However both times the monster seems able to shrug her off.

The Manfri shouts, "The door, close it, if he gets beyond the threshold he can teleport anywhere!"

Bartomus repositions himself...you are in range of the outwardly burning wall of fire, take 7 points fire damage, no save allowed...this was warned about last post when I shifted everyone away from the fire and then strikes at the monster. Again allowing the flat footed hit, but only with the +1 from the Bless spell. Bartomus sees his glave strike true, but feels the wood flex in his hand as most of the damage seems to have been deflected by a tough hide. Just a point of order in case you never realized it, you are a large creature with a large reach weapon, you could be back 10 feet and hit things.

Stock feels the rage of his inner anger and swings. Stock glares at the creature frothing at the mouth. Then he hefts his flail and brings down on the creature. Alas Stock feels that his blow should have done more damage than it did.

Micah begins casting as a only a heroic cleric can.

Dorbin casts his missile of acid which hits the creature squarely in the chest. The acid however beads up and rolls off...no damage.

Sid...stands speechless.

The monster acts...
Free action a cloud of spores which spray out from its body. Everyone adjacent...takes no damage as currently a bless spell is up.

The creature then opens it's beak and lets out an ear-piercing screech. All save Fortitude target 20, all within 10 feet of Micah get +2 for their save (Stock, +2 only once it doesn't stack with your protection from evil). Failure to save means you are stunned for 1 round, which would be the next round.

V Monster: AC22, damage 43

map

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+5=21 ;
Wednesday May 9th, 2018 9:06:41 PM

Stohp claps her hands to her ears and just barely manages to not be overwhelmed by the cry (21). Seeing that her grappling is not working and heading the warning of the Manfri, she rushes to the door and tries to slam it closed. (Takes a double move I believe so might not be able to finish action)

Zanderallen (Zachary H) HP: 67/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+13=33 ; d20+14=19 ; d20+9=25 ; d8+15=19 ; d6=5 ;
Thursday May 10th, 2018 12:23:25 AM

Gritting his teeth as the creature screams, Zanderallen sets his stance and slashes into foul creature. His first swing just goes wide, but the back swing bites into extra planar flesh.
-------------------------------------
Bull's Strength, Divine Spirit(Keen) - 54, 52 rounds Smite Evil
Attack
1st - 19 misses
2nd - 25 hits for 19 damage +5 fire

Stock (JonM) HP: 77/77;AC: 20/13/17;CMB: 15;CMD: 28;Rage: 11/17  d20+12=30 ; d20+12=21 ; 2d8+19=29 ; d20+7=18 ; 2d8+19=26 ;
Thursday May 10th, 2018 10:03:39 AM

"SID WAKE UP! GO close the door!"

Stock then repeats his yell in Dwarven...just because he likes the sound of dwarven yelling in enclosed spaces during battle.

Back to the fight again, the sight of the frothing creature draws a laugh from Stock. He spits on it, whips his flail back and does his best to pound the thing to a pulp.

============
Status Effects (all in header): Protection from Evil (49 rounds), Enlarged (50 rounds), Bull's Strength (19 rounds), Rage, Bless (Micah)
Fort Save: 30
Free Action: Spit
Power Attack 1 Hits AC22 (forgot to add bless), 29 damage
Power Attack 2 Hits AC19 (forgot to add bless), 26 damage


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=22 ;
Thursday May 10th, 2018 10:16:42 AM

Bartomus felt the lick of the flames and the burn as he made his strike. He was too close to the flames, and had done too little to the creature. Then he winced as the creature let out a shriek that echoed not only in the room, but in his mind as well. He shook his head, turned away from the flames and followed after Stohp who was running for the door. "I can help slow the thing, Stohp while you slam those shut..

---
Damage noted, my mistake - 22 on Fortitude save; Run to AQ23; Bull Strength 49/60

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+6=9 ;
Thursday May 10th, 2018 11:23:02 AM

Dorbin watches in wonderment while his acid just rolls off the creature. Before he has time to decide what to do, the creature screeches and Dorbin can do little but stare at the massive beast.

OOC:
For save, DC 20: 9, failure!

Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+3=15 ;
Thursday May 10th, 2018 2:08:05 PM

Sid's elven senses can almost feel the magic that he can't access. "What!" he yelps as he looks up at the creature in front of him. Then it screams in his face. Sid doesn't yell and neither does he scream. He just says, "What?"

====================================================================

Fort: 17(15 + 2(from Manfri)) (Still fails)

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d20+9=29 ;
Thursday May 10th, 2018 6:16:32 PM

Micah grimaces in fierce determination at the sound of the creature's piercing screech.

Apprising the situation, he decides to give Zanderallen a boost and steps up to touch him, filling him with a temporary rage for battle.

+++++++++++++++++++
Fort Save 29
Active spells Magic vestment, bless, magic circle against eevil

Touch Zanderallen with Battle Rage +3 untyped damage to melee attacks for one round
This is a war domain power.

DM Robert - tonights episode Muahhahahaha  d20+11=15 ; d20+11=18 ; d20+11=16 ; d20+11=16 ; d20+11=19 ; d20+11=28 ; d6+5=10 ;
Thursday May 10th, 2018 8:57:24 PM

Stohp rushes away from the creature, and provokes an attack of opportunity. However fortune favors the foolhardy and the creatures talon misses. Stohp manages to get in front of the doorway, her momentum closing one door as she almost crushes into it.

Zanderallen's first swing is a miss, but his recovery hits true. Mighty Domi granted him the power of the smite which enables his blade to ignore DR. Unfortunately the flame seems not to bother the creature at all.

Stock wails, both in Dwarvish and with his flail. The first strike hits, but seems less powerful than it should have been. The second strike misses.

Dorbin and Sid stand in shock and awe, stunned by the sound the creature made.

Micah again calls on the power of Domi and grants Zanderallen a little extra damage with his strike.

The creature speaks. "So Bwawannaa, you have more hapless fools to fight for you. They shall die like your companions before." The monster decides to lay into Stock because an enlarge raging dwarf just goes against the nature of things.
Claw 1: 18 miss
Claw 2: 16 miss
Bite: 16 miss
Talon 1: 19 miss
Talon 2: 28 HIT: 10 points damage.

It takes a 5 foot step.

The little Manfri speaks up. "Actually I think this is going better than I thought it would. Like last time Ba'Al'car'vrock you shall loose."

V Monster: AC22, damage 84

map

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Thursday May 10th, 2018 10:17:54 PM

Stohp tries to close the second door (Guessing I don't need a check for that?). With both doors closed she hesitates. Surely that can't be all? She looks around for some sort of locking mechanism.

Bartomus(Rod) HP: 27/34 AC: 13 (11+2); Perc+7;Heal+8  3d6=8 ;
Thursday May 10th, 2018 10:36:45 PM

Bartomus turned and looked at the clawing, biting screeching thing and began to move his fingers and mouth as he focused on lightening. When he fixed the image of the bolt in his mind, he snapped his fingers and pointed at the nasty creature calling from the ceiling a bolt of lightening down on the beast.

-------------------
Call Lightening 5/6 rounds - aimed at ax 21 for 8 pts dmg, reflex save reduces damage by half

Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=10 ;
Thursday May 10th, 2018 11:29:25 PM

Sid steps over to AZ22 and is now flanking Barock. He looks at it as he approaches and says, "What are you? You don't make sense." And his scimitar swings wide.

===============================================================

ToHit(Scimitar): 10

Zanderallen (Zachary H) HP: 67/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+14=27 ; d20+9=27 ; d20+9=17 ; d8+15=18 ; d8+15=17 ;
Thursday May 10th, 2018 11:43:01 PM

Matching the step of Ba'Al'car'vrock. Seeing who the creature is edging towards Zander waves his arm at Dorbin, "Shake it off Dorbin, get out of here! Ba'Al'car'vrock, take some deep breathes for they shall be your last." His blade glowing with holy power it bites deep, his second strike just missing sliding deep within the creature's vitals.
--------------------------
Bull's Strength, Divine Spirit(Keen) - 53, 51 rounds Smite Evil
Attack
1st - 27 to hit, 18 damage
2nd - 27 to hit(17 doesn't confirm crit), 17 damage

Stock (JonM) HP: 67/77;AC: 20/13/17;CMB: 15;CMD: 28;Rage: 10/17  d20+13=32 ; d20+13=31 ; 4d8+38=56 ; d20+8=22 ; 2d8+19=22 ;
Friday May 11th, 2018 9:10:56 AM

Stock holds up his flail briefly and yells at it. "Work harder!"

And then he is surrounded by talons and claws, all of which seem to hit his armor until one lucky shot scrapes his neck. "You need to die again!"

============
Status Effects (all in header): Protection from Evil (48 rounds), Enlarged (49 rounds), Bull's Strength (18 rounds), Rage, Bless (Micah)
Power Attack 1 Crit Threat; Confirms with 31; 56 damage
Power Attack 2 hits AC22; 22 damage


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Friday May 11th, 2018 11:35:18 AM

Dorbin shakes his head when Zander calls out to him. He takes another step back (AV18) and yells at Bwawannaa, "Hey, you could help here, since you know what's going on!" He then reaches into a pocket of his robes and his hand appears with a bit of butter between his fingers. He throws that at the strange creature and the area underneath it fills will grease.

OOC:
Cast grease in the 10' square where the creature stands. Reflex DC 16 or fall down.

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17 
Friday May 11th, 2018 3:31:18 PM

Micah's eyes widen as he sees the onslaught brought against this fell creature on by his friends.

They widen further as he sees Sid subject himself to the flaming wall's heat in order to flank their foe.

He steps close to Zanderallen. Should the creature survive those blows, he will empower the paladin with battle rage again.

===================
Move to AV23
Touch Zanderallen with Battle Rage +3 untyped damage to melee attacks for one round

DM Robert - tonights episode "You need to die again!"  d20+8=18 ; d20+13=16 ; 2d4=5 ; d20+6=19 ;
Saturday May 12th, 2018 10:37:33 AM

Stohp reaches over and pulls the other door shut. She looks for some sort of lock but finds none.

Bartomus calls down a bolt of lighting on the creature. Unfortuantely the bolt seems to wink out of existence as it touches the creature. Spellcraft 10 Highlight to display spoiler: { it has Spell Resistance, and even if the spell would have worked it has resistance to electricity...and fire, cold, and acid 10 or I should say it had }

Sid decides to flank the creature, moving more than 5 feet provokes an attack of opportunity. The monster lashes out, and misses by 1. However Sid is standing REALLY close to the outward facing wall of fire. Sid takes 5 points fire damage. Sid cuts at the creature, to no avail.

Zanderallen swings his sword with the bolstering of Micah's touch. The sword connects once, twice. Zanderallen grins as he twists the sword before withdrawing it from the creatures stomach. There is a look of shock upon the creature's face.

And then Stock's flail comes sailing across and hits the creature in the head. Everyone can hear the impact of metal chains on beak and skull. The creature's head spins with the impact, to an odd and unnatural angle. The creature falls to the ground like a sack of potatoes.

Dorbin casts a grease spell under the creature, alas it too fails to materialize. But no matter for the creature is already on the ground. And even as it hit, it dissolves and fades away, leaving behind only the mummified stump of a claw.

V Monster: AC22, damage 125, before Stock hit it, and it only had 112 hit points.

map, i don't think we need the map anymore.

Bwawannaa, the manfri spirit, applauds. "That was AWESOME. You seven are truly heroes for an age. I am no longer needed to guard against Ba'Al'car'vrock's return. The Sargrass is safe...well for at least 99 years, or so I've been told by demon experts. As a reward you may keep the tokens left in the outer room. But perhaps more of a reward is needed.

He waves his hands as his spirit dissolves into mist. On the ground near him lie...(also speeding things along by telling you what they are)
A Sargrass steel grass, Minotaur sized breastplate +1, (dm note, steel grass is not metal, so can be worn by druids)
A ring of protection +2
An amulet of natural armor +2
A +1 short sword of subtly (this weapon provides a +4 bonus on its wielder’s attack and damage rolls when she makes a sneak attack with it.)
A belt of giant strength +2

You have the claw, you have the magical escape item.



Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday May 12th, 2018 12:37:09 PM

Sid bounces away from the fire and picks up the mummified stump and puts it in the group bag of holding, "We are supposed to take this right? Oh, and the shield." Sid runs back and gets the sargrass buckler while our reward is identified. Coming back in he says, "You know, it's like a Druid extravaganza today, I wonder if there are ways to set up trade through there. The Sagrass has really interesting properties, and those flying ships? Man!"

Bartomus(Rod) HP: 27/34 AC: 13 (11+2); Perc+7;Heal+8  d20+1=3 ;
Saturday May 12th, 2018 4:12:53 PM

Bartomus watched as the lightening bolt came down and then just did nothing. Absolutely nothing, he was stunned, confused, and bewildered. It had to have done something, he thought to himself. Really, why didn't it do something?

Then he watched in complete amazement a series of blows first by Zander that struck the horrid thing in its stomach spreading blood and gore about. Then it was the whirl of metal chains and the thick crunching sound of metal bruising, breaking, and flattening flesh and bone. The metal whipped the creature's head in such a manner that bones shifted, muscles gave way and the neck broke. The creature fell to the ground and Bartomus forgot about his failed spell.

Bartomus nodded at the Manfri spirit and looked about the prizes offered before them. He looked at the breastplate and then at Stoph, then at the breast plate. "So Stohp, which of us does that breastplate fit?

When Sid came back in with the buckler, Bartomus chuckled at his excitement about the Sagrass and the idea of trade. "I am not sure I want to contend with some of the creatures here for such a franchise, but, a few bones for carving would be worth to have for certain. But, after, after we figure out the crystal at home, right Micah and Zander?"

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Saturday May 12th, 2018 5:35:38 PM

Stohp eyes the breastplate and considers. "My armor is of lesser quality than yours and I get attacked more. If you don't mind I'd like it."

Zanderallen (Zachary H) HP: 67/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+5=9 ; d20+5=8 ;
Sunday May 13th, 2018 2:51:22 PM

Zanderallen turns to thank Bwawannaa, but his words cut short as the spirit fades from view. Closing his mouth his gaze turns to the sword, now fully gifted to him. He ponders what kind of bound might be holding the spirit here but can't think of any. Then realizing he isn't sure how to safely stow the flaming sword he turns to Dorbin, "There's a way to suppress the power of elemental weapons right, Dorbin?" Even as his thoughts turn in that direction while he speaks he almost jumps as is will suppresses the flames covering the blade. "Oh yeah, just think it." Stowing the sword among his pack until he can get a scabbard to fit it, Zander surveys the group. Looks like everyone came out mostly unscathed. That's a first. "Well done everyone. Ready to go back home and stop the blood crystals? I believe Micah is carrying the flute."
-------------------------------
9 Know(religion) about Bwawannaa - Zander really should have paid more attention in school
8 Spellcraft to identify how to suppress the flame, doesn't know and embarrasses himself

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Monday May 14th, 2018 11:44:06 AM

Dorbin has already pulled out his leather book and has plopped down on the ground where he was standing, furiously scribbling in the book, apparently oblivious to everyone else at the moment.

Stock (JonM) HP: 55/65;AC: 22/14/19;CMB: 8;CMD: 24;Rage: 10/17 
Monday May 14th, 2018 12:08:18 PM

"Yeah. Ready. Anybody know how to use that claw to stop the blood crystals? Is that more of a Dorbin thing or a Micah thing or a Bart thing?"

Stock wipes the sweat from his brow, gets to his feet and prepares to lead the Shields out.

===========
Dropping all status effects for now

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d6=4 ; d6=2 ; d6=3 ;
Monday May 14th, 2018 8:38:47 PM

Micah lets out a sigh of relief as the combine attacks of his friends vanquish the fiend.
A smile erupts on his face as he realizes what they have accomplished.

As the manfri spirit honors them with praise and gifts, he nods in humble acknowledgement.

He pulls out the magical instrument and the ritual book and says, flute lifted in one hand, "When everyone is ready, I will count on this to take us back." He then gestures with the book to Stock, "and this describes what we are to do when we get back to the crystal."

"Before we leave here, a bit of healing is in order for we do not know what we may encounter when we return." He channels energy for 9 points healing to the Shields.

He reviews the ritual with the Shields and waits for everyone to be ready, including claiming of items, then sounds the flute.

======================
Channel Energy Heal 9 to everybody [4 uses remaining]


Pomp & Dire Circumstances!


DM MikeK - Pomp & Dire Circumstances! 
Monday May 14th, 2018 8:45:48 PM

With victory won, the Silver Shields turn their thoughts to home. Well, healing, some well-earned loot, and then home, anyway.

Experience! Everyone earns 1600 xp!

Once each member of the group has secured their gear, and gotten a wave of positive energy, Micah blows into the flute. A note wavers and echoes through the chamber.

At first, nothing happens.

Then, thin tendrils of a mist begin forming and swirling across the floor. Quickly, very quickly, the mist rises, and thickens, filling the chamber with a thick, billowing cloud, impossible to see through.

The temperature changes. It’s cooler.
And the humidity rises.
Stock discerns pressure as well. You are no longer underground.

The mist dissipates, and the Shields are back on the shores of the great lake, on the edge of the former Crying Wood. At least, you think so.

Everything in sight is overgrown with the blood red grass. The ground is covered. The grass has climbed up the tree trunks, constricting trunk and branches and leaves so that, even overhead, the canopy is blood red grass. The lake has taken on a pinkish red color. The lake bottom must be infected as well.

Everywhere, absolutely everywhere, is waving, crawling, sickening sweet red grass.

From the center of the impact crater, some 20’ off, the crystal beckons with an eerie red glow.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday May 14th, 2018 9:59:38 PM

"How long were we there?" Bartomus asked when they appeared surrounded by the red scourge of grass that had covered everything. He looked about, his face grimaced as the scent and color pushed at his senses. He had a shiver work its way up his spine and across his shoulders as he looked at the red grass in the canopy of the trees.

"Crystal is still there." He said as his gaze came to rest upon it.

Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+8=17 ; d20+4=13 ; d20+10=20 ;
Monday May 14th, 2018 11:05:23 PM

Sid looks around and starts making a few calculations and sets up a simple time piece with the sun and sticks, or he looks at the stars and uses his arms for rough measurements) and starts using the his sense of the land around. This added to the amount of spread that happened when the crystal landed he tries to gauge how long they have been gone.

=======================================================

Knowledge(Engineering): 17
Survival: 13
Perception: 20(To see how far it has spread)

((Using his engineering skills to support his skills in surviving in the wild Sid is trying to tell if it has been hours, days, weeks, months, years. We arrived about an hour or less after the meteor fell so Sid at least has a good shot at this I think.))

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Monday May 14th, 2018 11:15:14 PM

"Oh come on! How long were we gone?!?" Stohp exclaims indignantly at the Wold in general. Seriously, that's just mean! How can they save the Wold if the red grass has already killed everything?

Stock (JonM) HP: 64/65;AC: 22/14/19;CMB: 8;CMD: 24;Rage: 10/17  d20+9=17 ;
Tuesday May 15th, 2018 9:46:42 AM

"I hate this stuff...Micah, what does the book say?"

For now, Stock is keeping his distance from the red grass, scanning the treeline for movement and changes in the grass.

===========
Perception 17...is there anything else to see?

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday May 15th, 2018 12:31:55 PM

Dorbin looks up from his writing when Micah plays the flute. His eyes widen as the mist appears and then the group appears back on the shores. He quickly jumps to his feet when he sees the writhing grass all around him. He points over to the crystal and says, "Well, that's where we go next, right?"

Zanderallen (Zachary H) HP: 67/67 AC: 26 T: 11 FF: 22 CMD: 20 
Tuesday May 15th, 2018 4:04:37 PM

Zanderallen shuddered as they reappeared in their home world. Taking the claw out from the cloth he had wrapped around it Zander looks at Micah, "What needs to be done, anything more than touching the claw to the crystal? I will handle the claw, I am most capable of withstanding it's negative effects and most prepared for sacrifice if necessary." In some cases words like those might be boastful, but Zander says them simply as a statement of fact, his face set in grim determination. His stance unwavering as he begins marching towards the red crystal.

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17 
Tuesday May 15th, 2018 6:13:04 PM

Micah's eyes widen at the site of how things have progressed in their absence, then they narrow as he resolves to do what needs to be done.

He takes comfort in Zanderallen's similar resolve. The book still in hand, he resolutely approaches the glowing crystal keeping in step with the paladin. As he does so he turns to the start of the ritual and intones the opening line.

==================
[OOC: not sure what the ritual entails, but I am assuming there's an invocation to begin.
Is there a description of what we need to do that I have forgotten.]

DM MikeK - The Ritual 
Tuesday May 15th, 2018 9:42:34 PM

Stohp and Sid wonder how much time has passed.

Stock tries to avoid the red grass, but it is impossible. It is literally everywhere. The group appeared in the midst of it, and even now it seeks to wrap itself around legs and feet.

Dorbin, Bartomus, Zanderallen, and Micah turn to the crystal.

It glows balefully, and appears to be surrounded by some kind of shimmering.
Spellcraft DC 15 Highlight to display spoiler: { An anti magic field 10’ in radius surrounds the crystal.}

As Sid starts thinking up ways to tell how much time is passed, Micah reads aloud the instructions of the book.

While one person burns incense near the crystal, another must touch the claw to it, while loudly reciting a set of phrases from the book.
Incense is provided in a pouch on the book’s inner cover.

An immediate issue is the grass is twisted around the crystal, and continues to weave and flow. It will be necessary to untie or pull the grasses aside.

--
This is a group activity, each person may make one (and only one) of the following checks this round:

STR: A raw Str check to try and keep the grass away from the crystal
DEX: A raw Dex check to wave a stick of incense close to the grass without touching it. At least one person MUST make this check.
CON: A raw Con check to hold the crystal in place.
INT: Int checks to see how to unknot the grass that is tangled up and binding the crystal.
PERFORM: A Performance check. All sorts of performances (except Comedy) can contribute to performing the ritual. At least one person MUST make this check.
WIS: A raw WIS check to discern the waving pattern of the grasses and call out advice to those trying to untie/pull it.

So, again. One person has to perform the chant. One person has to work the incense. All other checks do assist in achieving the goal. The more points you accumulate, the better.

Lastly, anyone approaching within 10' of the crystal Highlight to display spoiler: { There is an antimagic field surrounding it, so none of your magic buffs work, so you don't get bonuses from them.}


Zanderallen (Zachary H) HP: 67/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+5=23 ;
Wednesday May 16th, 2018 12:01:30 AM

"I'll recite the passages, let's see if my recent musical hobby has taught me anything.", so saying Zander takes his lyre out from it's safe spot behind his shield straps. Plucking a few notes to set a tempo and pitch he begins chanting in a strong tenor, claw ready for when the time is right.
-----------------------
Perform(Strings) 23

Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Wednesday May 16th, 2018 5:54:08 AM

I call the incense. I'm pretty dexterous and I've done something like this before. Well not exactly, but I've waved incense at least" Stohp says. She takes the stick, then does a double take and looks at it dubiously. It barely fits between two of her fingers. "Do we have any taur sized sticks of incense?"

Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=17 ;
Wednesday May 16th, 2018 6:14:57 AM

"Hmm, well, hmmm, maybe if we start pulling on the grass this way..." Sid is up there close and starts trying to untie the grasses. "Wouldn't that be a small tree?"

==================================================

Int: 17

Stock (JonM) HP: 64/65;AC: 22/14/19;CMB: 8;CMD: 24;Rage: 10/17  d20+3=14 ;
Wednesday May 16th, 2018 9:52:52 AM

"HA! Taur sized incense....sorry, somehow that was funny to me. Oh Jezibel...gotta keep that grass off the crystal!"

Stock lashes his flail to his back, draws his dagger and begins pulling and hacking at the grass. It reminds him vaguely of some of the chores he had as a young dwarf...

==========
Strength 14; I assumed the ==spoiler== would affect my belt as well. If not, it is a 15.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+2=3 ;
Wednesday May 16th, 2018 9:53:55 AM

Bartomus' attention was all over the area, he tried focusing on the moving grass, but it made him ill watchig it so, he watched the group near the crystal. Then realized he was supposed to watch the grass and warn folks about it, but the crystal kept catching his eye.
====
Wisdom - a natural one so 3 - epic fail

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+14=25 ; d20+2=10 ;
Wednesday May 16th, 2018 11:49:56 AM

Dorbin looks at the crystal and calls out to the others, "Be careful, there's an anti-magic shell around that thing, magical things aren't going to work near the crystal!"

He runs up with the others to attempt to help, but is really distracted when he enters the anti-magic field (Con check: 10)

OOC:
Spellcraft: 25

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d20+8=11 ; d20+4=7 ;
Wednesday May 16th, 2018 12:34:06 PM

Micah concentrates on the waving grass. He discerns no identifiable pattern in its motion. He continues to watch it, hoping that something will become evident.

======
Spellcraft 11
Wisdom Check 7
--A pair of threes on two d20 rolls


Stohp (Mitch) HP: 40/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+3=17 ;
Wednesday May 16th, 2018 12:34:12 PM

(Obviously I just rolled so high that it broke the posting thing and put a blank instead of the number. But I'll reroll - this time I got a mere 17)

DM MikeK - The Crystal Fights Back 
Wednesday May 16th, 2018 8:56:27 PM

Zanderallen begins chanting out the ritual. He’s actually pretty good. Who’d a thunk it?
Stohp works the incense.
Sid and Stock work to get the grass off the crystal
Micah and Bartomus try to discern patterns in the movement, with limited success.
Dorbin calls out a warning about the anti-magic shield, and tries to hold the crystal in place.

Check total = 91

Whatever everybody is doing, it seems to be working. The light in the crystal seems to fade by a third.
That’s the good news.

The bad news is you’ve got its attention.

A pulse of negative energy blasts out from the crystal. Everyone takes 15 hp damage.
Additionally, the grass thrashes violently, ripping gashes in flesh. Everyone takes 2 hp bleed damage

Will the group stay the course, pull out of the anti magic sphere and heal, or something else?

Instinctively, everyone understands that the ritual must continue unabated.

--------------------
One person must make a Perform check, and one person must make a Dex check with the incense.
Other checks are optional, but you are trying to reach a specific total.

STR: A raw Str check to try and keep the grass away from the crystal
DEX: A raw Dex check to wave a stick of incense close to the grass without touching it. At least one person MUST make this check.
CON: A raw Con check to hold the crystal in place.
INT: Int checks to see how to unknot the grass that is tangled up and binding the crystal.
PERFORM: A Performance check. All sorts of performances (except Comedy) can contribute to performing the ritual. At least one person MUST make this check.
WIS: A raw WIS check to discern the waving pattern of the grasses and call out advice to those trying to untie/pull it.

Please remember, the anti magic shield surrounds the crystal in a 10’ radius. No magical healing within it.


Bartomus(Rod) HP: 17/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=20 ;
Wednesday May 16th, 2018 9:36:37 PM

The pulse of energy brought Bartomus to his attention and his mind focused on the ritual. He started to echo Zander's chanting in his own deep baritone with a steady vibration. The injuries ached, the blood flowed in small lines about his feet. He was weezy, a bit weaker, but he continued his chanting.

====
Perform - 20

Stohp (Mitch) HP: 23/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+3=19
Thursday May 17th, 2018 7:26:02 AM

Stohp grimaces, but holds steady. I can do another round before I need to swap out with someone. Bart! Get out, you're no use if you're dead! Someone else can perform while you heal!"

She continues to wave incense around while she yells at Bart (Dex 19)

Stock (JonM) HP: 47/65;AC: 22/14/19;CMB: 8;CMD: 24;Rage: 10/17  d20+3=23 ;
Thursday May 17th, 2018 9:00:26 AM

Stock reacts to the thrashing grass by pulling his hands back. Unfortunately the grass rips into him as he does. He ignores a growing headache and redoubles his efforts to weed the area around the crystal.

He doesn't realize he is savagely grunting.

========
Strength 23 (Nat 20!)

Dorbin (JeffO) [AC:13/13/10 HP:23/40 CMD:15]  d20+2=10 ;
Thursday May 17th, 2018 11:45:06 AM

The blast staggers Dorbin, but he tries to grab the crystal tightly, keeping it in place for the ritual to go on (con check: 10).

Sid(Andrew) HP: 30/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20=5 ; d20+4=19 ;
Thursday May 17th, 2018 4:53:04 PM

Sid grunts and yells to Stock, "Rip here! That's right! Wardd if you've got anything to add now would be the time. There's no game if there are no players."

=======================================

Dex: 19

Zanderallen (Zachary H) HP: 50/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+5=9 ;
Thursday May 17th, 2018 5:43:40 PM

As Bart takes up the chant Zander tries to strum some more bars on his lyre. The blast of negative energy catches him off guard, jarring his melody.
-----------------
Perform (9)

DM MikeK - There's no game if there are no players 
Thursday May 17th, 2018 8:55:32 PM

In spite of Stohp’s warning, Bartomus takes up the chant, while Zanderallen accompanies him.
Stohp continues waving the incense.
Stock and Sid keep the grass off the crystal, while Dorbin strains to keep it steady.

Check total = 191

The light in the crystal fades even further. Another effort like the last two should be more than enough.
That’s the good news.

The bad news…..

Another pulse of negative energy blasts out from the crystal. Everyone takes 15 hp damage.
The grass continues thrashing, perhaps more violently than before, ripping gashes in flesh. Everyone takes 2 hp bleed damage, and 2 more as no one had the bleeding from the previous round stopped.

Sid and Bart collapse.

By my count, this puts Bart at -2 and Sid, who didn’t change his header from last round’s damage, at -6. Please note both PCs will still take continuous damage from the bleed effect, and therefore automatically fail constitution checks to stabilze.

PCs who accumulate more negative hp than their constitution score die.


--------------------
One person must make a Perform check, and one person must make a Dex check with the incense.
Other checks are optional, but you are trying to reach a specific total.

STR: A raw Str check to try and keep the grass away from the crystal
DEX: A raw Dex check to wave a stick of incense close to the grass without touching it. At least one person MUST make this check.
CON: A raw Con check to hold the crystal in place.
INT: Int checks to see how to unknot the grass that is tangled up and binding the crystal.
PERFORM: A Performance check. All sorts of performances (except Comedy) can contribute to performing the ritual. At least one person MUST make this check.
WIS: A raw WIS check to discern the waving pattern of the grasses and call out advice to those trying to untie/pull it.

Please remember, the anti magic shield surrounds the crystal in a 10’ radius. No magical healing within it.


Bartomus(Rod) HP: -2/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday May 17th, 2018 10:09:20 PM

Bartomus felt the wooze come on when the pulse shot out from the crystal. He tried to keep the chanting going, but the edges of his vision faded and then his head spun and he knew he was falling into blackness.

THUD


Stohp (Mitch) HP: 4/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Thursday May 17th, 2018 10:37:49 PM

"Everyone just stop! Stop the ritual and save Bart and Sid. We can restart it after we've stabilized everyone - otherwise we're going to lose people."

Suiting actions to words, Stohp exits the ritual area. She's barely standing herself, and the grass cuts look nasty. "Oh, and unless someone helps me stop bleeding we'll have 3 people down." she adds, somewhat vaguely. It's hard to concentrate. What was she doing again?

Micah (John) HP: 38/52 AC: 24/11/24 CMD:17  d6=5 ; d20=3 ; d6=1 ; d6=6 ;
Thursday May 17th, 2018 10:58:04 PM

[Sorry. Running late tonight. If only I had gotten home a bit earlier.]

Micah channels energy for 18 points of damage. 3 uses remaining.

Sid(Andrew) HP: -6/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday May 17th, 2018 11:16:23 PM

The wave of energy hits Sid again, "Ah fer Wardd's sake... Ffloyd watch her!" And he falls unconscious again.

=================================================

((Just so you know my Con is -6 so I am living on a pray.))

Dorbin (JeffO) [AC:13/13/10 HP:4/40 CMD:15] 
Friday May 18th, 2018 11:29:59 AM

The waves blasts over the group and Dorbin finally loses his grip on the crystal and stumbles out of the range of the blasts, crashing into the ground himself. He looks around at the injuries around them and then back at the crystal, panting.

Stock (JonM) HP: 28/65;AC: 22/14/19;CMB: 8;CMD: 24;Rage: 10/17 
Friday May 18th, 2018 1:50:04 PM

"Whoa." Stock staggers away from the crystal and drops the grass he is hacking at. Working quickly, he sheathes his dagger and grabs Stohp's arms and drags her away from the crystal.

"You know...I don't think my magic equipment works when I'm too close to that thing!"

If nobody grabs Sid, Stock will hustle back and drag him away from the crystal as well.

"Ok. Micah, wake them up."

Stock then pulls out his elaborately decorated hand axe and prepares to go back to work.

==========
Who all was affected by Micah's channel? Was I too close to the crystal?
With 18 strength, Stock can drag up to 1500 lb.


Zanderallen (Zachary H) HP: 61/67 AC: 26 T: 11 FF: 22 CMD: 20  d6=4 ; d6=5 ; d6=5 ;
Friday May 18th, 2018 6:53:33 PM

Seeing everyone else backing off the crystal Zanderallen stops the ritual as well. Helping pull back anyone who was downed. "While the shield around this crystal will stop magical healing Micah and I should still be able to channel positive energy around it. I suggest we heal up and then restart the ritual with Micah supporting with positive energy as needed." Gathering his will to channel positive energy into his hands Zanderallen throws them outward channeling the energy in a burst to all Silver Shields.
-------------------------
2 lay on hands converted into channel positive energy. (4 remaining)

Everyone heals 14 damage

Sid(Andrew) HP: 8/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday May 18th, 2018 11:26:52 PM

Sid gasps awake and bolts upright, "Gods of the Challenge we have got to stop meeting like this." Sid looks around, "I hurt too much to be dead so did we win?"

Bartomus(Rod) HP: 12/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday May 19th, 2018 12:46:05 AM

He gasped as his lungs brought in the sweet sickening scented air and he pushed himself up to his elbows and knees. He shook his head and watched as Sid suddenly jumped up asking if they had won. Bartomus chuckled at his wording. Oh, I hope so because, Sid I think I feel just like you, and that is a bit scary."

Micah (John) HP: 38/52 AC: 24/11/24 CMD:17  d6=6 ; d6=5 ; d6=2 ;
Saturday May 19th, 2018 7:04:23 AM

"We have got to get back in there. I feel that time is running out." says Micah

Micah channels energy again for 13 points healing

[OOC: what is the range of the negative energy?]

DM MikeK - Crystal -1. Shields - 0 
Saturday May 19th, 2018 8:43:17 AM

Battered by the negative energy, the Shields break off the ritual.

Stock drags Bart and Sid out of the effects of the anti magic sphere, while Zanderallen, Dorbin, and Stohp follow.

Micah channels energy twice, and Zanderallen does once, healing everyone of 45 hp damage, and stopping the Bleed effects.

Micah tries to gauge the range of the negative energy effect, but all he can discern is that it’s at least 20’ radius, because that’s where everyone was.

The light returns to the crystal, and the grasses resume their previous lazy waving, once more tangling itself around the crystal.

The Shields work on determining next steps.

-------------------

In order to make the STR , CON, or DEX check, the person doing so must be close enough to touch the crystal.
One person making the PERFORM check – the one with the claw – must be close enough to touch the crystal.

With their size advantage, taurs could use their reach to touch the crystal while also being partially outside the anti-magic sphere.

Medium sized creatures touching the crystal will be completely inside the anti-magic sphere.

--------------------

One person must make a Perform check, and one person must make a Dex check with the incense.
Other checks are optional, but you are trying to reach a specific total.

STR: A raw Str check to try and keep the grass away from the crystal
DEX: A raw Dex check to wave a stick of incense close to the grass without touching it. At least one person MUST make this check.
CON: A raw Con check to hold the crystal in place.
INT: Int checks to see how to unknot the grass that is tangled up and binding the crystal.
PERFORM: A Performance check. All sorts of performances (except Comedy) can contribute to performing the ritual. At least one person MUST make this check.
WIS: A raw WIS check to discern the waving pattern of the grasses and call out advice to those trying to untie/pull it.

Please remember, the anti magic shield surrounds the crystal in a 10’ radius. No magical healing within it.

Lastly, once recommenced, we will be in rounds, and the DM won’t be allowing multiple actions.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=24 ;
Saturday May 19th, 2018 12:09:19 PM

Sid mutters to himself a bit, "Alright I obviously can't take that and we can't keep stopping this to drag my butt back and bring me up. So I am going to stand right here, 25' away, and hopefully we can get through this. Gods I hate this." He paces a bit and finds a good spot, "Oh, I think I see a spot to grab."

=====================================================

Int: Nat. 20(24)

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Saturday May 19th, 2018 1:33:41 PM

"Alright, ow, I take it we didn't do that as well as we wanted?" Bartomus stood and looked about at the others. "How many of those attacks are we going to have to sustain? I mean just a couple took me out, and we have to do that for how many of those?

Bartomus shot a wearied look at the crystal and the red waiving grass.

Zanderallen (Zachary H) HP: 67/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+5=6 ;
Sunday May 20th, 2018 2:28:59 PM

"Micah or I will take turns channeling positive energy to counteract the hurt. We have to stop this crystal."

Zanderallen begins chanting again, but his cadence is completely off.
---------------
Perform 6...

Stohp (Mitch) HP: 4/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+3=6 ;
Monday May 21st, 2018 7:38:05 AM

"Won't the anti-magic field stop the healing though? We should take turns - two healers out of the area, 3 of us performing then going out to be healed while the other 3 go in. Repeat until done."

Seeing that no one has picked up incense duty, she does so (Dex 6)

Stock (JonM) HP: 65/65;AC: 22/14/19;CMB: 8;CMD: 24;Rage: 10/17  d20+3=22 ;
Monday May 21st, 2018 9:36:53 AM

"Saving the world HURTS...back to the grind though."

Seeing the rest of the party go back in with only half a plan, Stock mutters and begins hacking at the grass again.

============
Strength 22

Micah (JonM Subbing) 52/52 HP  3d6=7 ;
Monday May 21st, 2018 9:45:16 AM

"Stohp, my positive energy will still be able to reach you because of your size. Hopefully that is enough to slow down negative energy assault."

Micah watches intently, waiting for the right moment. When he sees the party beginning to be affected again, he begins praying to Domi.

========
Channel for 7 hp. Seems like it should affect Stohp only though.
Do we have another way to enlarge either Stock or Zanderallen?
Also, any idea how many channels that is for Micah? He gets 7/day total...and I think that makes it 3 in this encounter...after the Vrock were there any?


Dorbin (JeffO) [AC:13/13/10 HP:4/40 CMD:15]  d20+2=6 ;
Monday May 21st, 2018 12:07:08 PM

Dorbin feels relieved as the healing flows over him. He watches as the other rush back to work. He pauses a moment when Stohp suggests three at a time, but when Micah mentions the size, he dives back in to attempt to hold the crystal once again (Con check: 6).

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Monday May 21st, 2018 12:07:22 PM

Updating HP

DM MikeK - Stopping the Crystal - Take two - Round 1 
Monday May 21st, 2018 7:45:12 PM

After some healing, and some more planning, the Shields try again.

Zanderallen chants, Stohp wafts the incense, Sid and Stock work the grass, Dorbin grabs the crystal.

Check Total: 64

The light dims a bit, maybe by a quarter.

Once again, the crystal responds to the attack, sending a pulse of negative energy outward.
DM assuming Micah and Bart are next to Sid, 25’ from crystal.

Zanderallen, Stock, Stohp, and Dorbin take 15 hp damage.

Micah responds with his readied channel (let’s go with the third one of the day), but only Stohp is affected. Stohp heal 7 hp.

-------------------

In order to make the STR , CON, or DEX check, the person doing so must be close enough to touch the crystal.
One person making the PERFORM check – the one with the claw – must be close enough to touch the crystal.

With their size advantage, taurs could use their reach to touch the crystal while also being partially outside the anti-magic sphere.

Medium sized creatures touching the crystal will be completely inside the anti-magic sphere.

--------------------
One person must make a Perform check, and one person must make a Dex check with the incense.
Other checks are optional, but you are trying to reach a specific total.

STR: A raw Str check to try and keep the grass away from the crystal
DEX: A raw Dex check to wave a stick of incense close to the grass without touching it. At least one person MUST make this check.
CON: A raw Con check to hold the crystal in place.
INT: Int checks to see how to unknot the grass that is tangled up and binding the crystal.
PERFORM: A Performance check. All sorts of performances (except Comedy) can contribute to performing the ritual. At least one person MUST make this check.
WIS: A raw WIS check to discern the waving pattern of the grasses and call out advice to those trying to untie/pull it.

Please remember, the anti magic shield surrounds the crystal in a 10’ radius. No magical healing within it.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+2=16 ;
Monday May 21st, 2018 10:01:44 PM

Bartomus stepped up behind Dorbin after the flash. "Alright, let me try holding that for a bit, Dorbin."

He reached in and tried holding up the crystal without tripping Dorbin.

=====
Con check = 16



Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=18 ;
Monday May 21st, 2018 10:39:03 PM

"Ok! Pull that bit under... under! Then over to the left, no your other left!"

===========================================================

Int: 18

Stohp (Mitch) HP: 37/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+3=21 ;
Tuesday May 22nd, 2018 7:08:30 AM

Stohp feels the healing energy flow through her and is heartened, waving the incense with more vigor (21 dex). They've got this this time!

Micah (JonM Subbing) 52/52 HP  d20+4=14 ;
Tuesday May 22nd, 2018 9:37:19 AM

"Sorry guys, I should be doing more here. I'm going to hold off on the positive energy this time and see what I can...do...Hey, did you see that pattern in the grass?"

==========
Wisdom 14...Micah is staying out of the danger area for now...

Stock (JonM) HP: 50/65; AC: 22/13/19; CMB: 10; CMD: 23  d20+3=19 ; d4=3 ;
Tuesday May 22nd, 2018 9:40:53 AM

Stock grunts and stumbles a bit as the latest wave hits him. "Hold together, Shields!

He sees stars in his head as he grabs another blade of grass with his right hand and tries to yank it out of the ground.
=========
Strength 19

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Tuesday May 22nd, 2018 11:17:54 AM

The wave of energy slams into Dorbin, but he holds onto the crystal. When Bart jumps in, Dorbin nods and quickly slips back out of the energy field to give Bart a chance at the crystal, ready to jump back in.

Zanderallen (Zachary H) HP: 55/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+5=7 ;
Tuesday May 22nd, 2018 7:37:14 PM

Zanderallen continues his chanting, his cadence only slightly better than before.
-------------
perform 7...

DM MikeK - Stopping the Crystal - Take two - Round 2 
Tuesday May 22nd, 2018 8:10:43 PM

The Shields are getting into the rhythm now.

Bartomus grabs the crystal, while Dorbin bails out of range.
Micah and Sid call out instructions, while Stock follows along pushing and untying grass.
Zanderallen chants, and Stohp wafts incense over the proceedings.

Check Total: 159

Well over halfway.

The crystal sends another pulse, and the grass reacts as well.
While the pulse seems to have a limited range, the raging grass does not.

Zanderallen, Stock, Stohp, and Bartomus take 15 hp damage.
Everyone takes 2hp Bleed damage

-------------------

In order to make the STR , CON, or DEX check, the person doing so must be close enough to touch the crystal.
One person making the PERFORM check – the one with the claw – must be close enough to touch the crystal.

With their size advantage, taurs could use their reach to touch the crystal while also being partially outside the anti-magic sphere.

Medium sized creatures touching the crystal will be completely inside the anti-magic sphere.

--------------------
One person must make a Perform check, and one person must make a Dex check with the incense.
Other checks are optional, but you are trying to reach a specific total.

STR: A raw Str check to try and keep the grass away from the crystal
DEX: A raw Dex check to wave a stick of incense close to the grass without touching it. At least one person MUST make this check.
CON: A raw Con check to hold the crystal in place.
INT: Int checks to see how to unknot the grass that is tangled up and binding the crystal.
PERFORM: A Performance check. All sorts of performances (except Comedy) can contribute to performing the ritual. At least one person MUST make this check.
WIS: A raw WIS check to discern the waving pattern of the grasses and call out advice to those trying to untie/pull it.

Please remember, the anti magic shield surrounds the crystal in a 10’ radius. No magical healing within it.


Bartomus(Rod) HP: 17/34 AC: 13 (11+2); Perc+7;Heal+8  d20+2=6 ;
Tuesday May 22nd, 2018 8:47:47 PM

Bartomus let out a moan and tried to keep a hold of the crystal, but seemed to struggle to do so. He felt dizzy and there was blood dripping down his upper lip from his nose and it seemed to be from slashes on his leg. "Going to need help here I think."

Con = 6

Sid(Andrew) HP: 32/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=19 ;
Tuesday May 22nd, 2018 9:44:21 PM

"No, don't pull that one, the one behind you. Yes, yes, rip those out!" Sid looks worried at Bart. "I'll switch you next turn Bart, you can do it!"

=============================================================

Int: 19

Stohp (Mitch) HP: 20/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+3=22 ;
Wednesday May 23rd, 2018 3:41:00 AM

"Us taurs can keep going since we poke out of the field. Just keep us healed!" Stohp says as she continues to waft very effectively (22 dex).

Stock (JonM) HP: 33/65; AC: 22/13/19; CMB: 10; CMD: 23  d20+3=11 ;
Wednesday May 23rd, 2018 10:07:39 AM

"GRRRRR"

Stock wavers a bit...pressing against the pain...and feeling his rage building.

==================
Hero point used to bump my roll by +8
Strength 19


Micah (JonM Subbing) 50/52 HP  3d6=7 ; d20+4=8 ;
Wednesday May 23rd, 2018 10:55:47 AM

Micah closes his eyes and says, "Stay strong, Shields. Banish this evil!"

He feels an unexpected resistances...it's almost as if his connection to Domi isn't as strong as he would have expected...
========
Another sub-par channel - 7 pts. 4/7 used
I also made a wisdom roll =8; Can he channel and participate in the ritual?




Zanderallen (Zachary H) HP: 38/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+5=15 ;
Wednesday May 23rd, 2018 5:15:14 PM

Gritting his teeth against the pain, Zander finds an inner strength. His chanting grows in volume and quality as he repeats the words of the ritual, holding the claw aloft.
----------------
Perform 15

DM MikeK - Stopping the Crystal - Take two - Round 3 
Wednesday May 23rd, 2018 8:30:24 PM

As the energy from the crystal begins to take its toll, Micah channels more healing power.
Micah, Stohp, Bartomus, Sid, and Dorbin are healed for 7 hp, and Bleed condition is removed

Meanwhile, Zanderallen, Stohp, Stock, Bartomus, and Sid press on.

FYI - Making a check is a full round action.

Check Total: 240

The light in crystal is very nearly out. You are close, so very close to finishing it off.

Once more, the crystal sends another pulse, and the grass thrashes desperately.

Zanderallen, Stock, Stohp, and Bartomus take 15 hp damage.
Everyone takes 2hp Bleed damage
Zanderallen and Stock take another 2hp Bleed damage

-------------------

In order to make the STR , CON, or DEX check, the person doing so must be close enough to touch the crystal.
One person making the PERFORM check – the one with the claw – must be close enough to touch the crystal.

With their size advantage, taurs could use their reach to touch the crystal while also being partially outside the anti-magic sphere.

Medium sized creatures touching the crystal will be completely inside the anti-magic sphere.

--------------------
One person must make a Perform check, and one person must make a Dex check with the incense.
Other checks are optional, but you are trying to reach a specific total.

STR: A raw Str check to try and keep the grass away from the crystal
DEX: A raw Dex check to wave a stick of incense close to the grass without touching it. At least one person MUST make this check.
CON: A raw Con check to hold the crystal in place.
INT: Int checks to see how to unknot the grass that is tangled up and binding the crystal.
PERFORM: A Performance check. All sorts of performances (except Comedy) can contribute to performing the ritual. At least one person MUST make this check.
WIS: A raw WIS check to discern the waving pattern of the grasses and call out advice to those trying to untie/pull it.

Please remember, the anti magic shield surrounds the crystal in a 10’ radius. No magical healing within it.


Sid(Andrew) HP: 32/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+1=5 ;
Wednesday May 23rd, 2018 8:35:19 PM

Sid rushes in and does a gentle hand off with Bart, "Go go go. I can handle this for a moment," mutters under his breath, "Wardd don't play the odds."

=====================================================

Con: 5 (That's right, a big 5)

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15]  d20+2=6 ;
Wednesday May 23rd, 2018 9:19:31 PM

Dorbin rushes in with Sid and tries to help hold the crystal (con: 6).

Bartomus(Rod) HP: 7/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=16 ;
Wednesday May 23rd, 2018 10:14:03 PM

Bartomus stepped back when the wave of pain flashed across his body. Another slash appeared and blood trickled down towards the red grasses as they tried to lashing about his feet. He shifted back and let Sid rush in. He steadied himself and started joining in the chant with a bit of flourish in spite of how weak he was feeling.

===
Perform - 16

Stohp (Mitch) HP: 10/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+3=20 ;
Wednesday May 23rd, 2018 10:14:29 PM

Stohp is pretty beat up, but the end is close. She resolves to muscle through and continues waving incense (Dex 20!).

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15] 
Thursday May 24th, 2018 10:38:50 AM

Dorbin closes his eyes, bracing for the blast of energy he knows is coming...

OOC:
Sorry, traveling, got out of sync posting...

Micah (JonM Subbing) 52/52 HP  d6=3 ; d6=4 ; d6=4 ; d20+4=8 ;
Thursday May 24th, 2018 11:53:39 AM

Micah's hear aches at the beaten down state of the Silver Shields. He closes his eyes again and quietly asks Domi for aid in calming his heart. He opens his eyes again, sends out another channel of energy and goes back to analyzing the pattern of the grass.

=========
Channel for 11; 5 of 7 used
Thanks for the reminder on 1's for healing Robert!
Wisdom 8...Micah's a bit distracted...



Stock (JonM) HP: 26/77; Rage 9/17  d20+5=14 ;
Thursday May 24th, 2018 12:02:58 PM

Stock gives into the rage and goes into hyper action hacking at the dirt beneath the grass to get at the roots. His speech begins bouncing back and forth between common and Dwarven and really doesn't make much sense anyway.

=============
Strength 14

Zanderallen (Zachary H) HP: 19/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+5=13 ;
Thursday May 24th, 2018 6:00:21 PM

Really feeling the pain now Zanderallen pushes through. Knowing he might drop any second he leans in towards the crystal so that if he does fall hopefully the claw will stay in contact with its surface. He continues chanting steadily as a red haze begins to cover the edge of his vision.
---------------------
Perform 13

DM MikeK - Success 
Thursday May 24th, 2018 9:19:41 PM

With the conviction that success is within their grasp, the Silver Shields stand firm.

The crystal begins its pulse, and everyone braces for the pain.

Instead, a blue light forms in the heart of the crystal, and sends thin tendrils across its faces.
Cracks appear, small at first, but quickly growing larger.

Without a sound, the crystal implodes, falling in upon itself and then shattering into a dozen pieces.

Immediately, the red grass withers, falling in clumps from the trees, and rising from the lake bed to decay on its surface.

Within a few moments, the grass is gone, and what was once a large, glowing crystal is now nothing but a pile of red stones.

Appraise DC 20 Highlight to display spoiler: { A pile of red stones that look an awful lot like rubies }

Bartomus(Rod) HP: 7/34 AC: 13 (11+2); Perc+7;Heal+8  d20+2=8 ;
Thursday May 24th, 2018 11:10:08 PM

Bartomus watched as the crystal fractured and then imploded in on itself. He stared at the red stones and then looked about. "So, that did it? It's gone?"

He asked aloud as he watched the red grasses withering about him and his fellow Shields.

------
appraise = 8

Sid(Andrew) HP: 32/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday May 24th, 2018 11:33:30 PM

Sid slumps down and laughs, "By Ffloyd's furnace I sure hope so. What are those rubies?" Sid looks over to the holymen and says, "Are we sure that anything infected will either be dead or really weak? Do we need to watch out for independent grass zombies?"

Dorbin (JeffO) [AC:13/13/10 HP:25/40 CMD:15]  d20+12=21 ;
Friday May 25th, 2018 9:51:00 AM

Dorbin slumps down, his hands suddenly not touching the crystal. He looks closely at the remains (appraise: 21) and says, "Yes, yes these are definitely rubies."

Stock (JonM) HP: 14/65; AC: 22/13/19; CMB: 10; CMD: 23; Rage:9/17  d20=20 ;
Friday May 25th, 2018 9:53:19 AM

Stock drops to both knees and lowers his handaxe. He picks up a clump of rapidly dying red grass and throws it.

"Stupid grass..."

He looks down and sees a shard of crystal sticking up out of the grass. He picks it up and holds it up to the light...he says something in Dwarven that Sid picks out as Bloodstones...

"This stuff looks like...like Rubies. Somebody check if it is still magical..."
==============
Appraise 20 or 22 to determine the price of nonmagical goods that contain precious metals or gemstones

Micah (JonM Subbing one more time) 52/52 HP  d6=1 ; d6=6 ; d6=1 ; d6=1 ; d6=2 ; d6=1 ; d6=6 ; d6=6 ; d6=6 ; d6=6 ;
Friday May 25th, 2018 9:58:02 AM

Micah takes a deep breath and smiles slightly. "Gather round Shields. Let's see if I can take some of that pain away."

Thank you, Domi.

The blast of power that flows through him, surprises Micah.

=======
Channel twice, 14 hp & 18 hp...crazy rolling today.

Zanderallen (Zachary H) HP: 51/67 AC: 26 T: 11 FF: 22 CMD: 20 
Friday May 25th, 2018 4:55:28 PM

"Thank the gods.", Zanderallen says quietly to himself as the crystal shatters. Letting the waves of positive energy wash over him, he takes several deep breathes, reveling in the color returning to the world as the red infection dies. He looks around at everyone with a huge smile on his face. "Well done Shields. I am constantly reminded of how grateful I am to have all of you by my side. We make a good team."

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Friday May 25th, 2018 7:44:16 PM

Stohp discards the incense moves close enough to get the healing. "So wait, spontaneous rubies? That doesn't make sense. Was the whole thing a ruby? Or maybe it wasn't pure all the way through and had a vein of rubies?

Sid(Andrew) HP: 32/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday May 26th, 2018 12:00:50 AM

"Hey, if they sell like rubies and won't spawn mutant spider mages, I'm cool with it."

DM MikeK - A very short interlude 
Saturday May 26th, 2018 9:41:04 AM

A calm settles in over the scene. The battle is definitely over.

EXPERIENCE! I missed awarding after the rapke battle, so you get that too.
Everyone receives 4000 xp


Micah performs some much needed healing, while most of the others investigate the pile of gemstones.
Naturally suspicious, care is taken that the stones are not magical, or cursed, or otherwise unpleasant.

And, they’re not. It’s just a pile of your everyday, run of mill, very high quality rubies, worth 28,000 gp.

It is at this point that Zanderallen feels a tug in the book.
Opening it, the paladin finds an additional page has materialized.

Upon it, in common, is written

The curse is lifted, but the banishment remains.
Heroes of the Wold, come to our aid.
Break the binding, return our land.

Join hands, and speak “Talki donsit, brega freli” – The Land, My Life
And join your fellow heroes, healed and whole, for the final battle.


Somehow, the group understands that they will arrive fully rested, healed, and spell lists restored.


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Saturday May 26th, 2018 10:03:06 AM

Sid scoops the rubies into the team bag of holding. "Alright, I guess the hero's life isn't one of rest and relaxation. We ready?"

Zanderallen (Zachary H) HP: 51/67 AC: 26 T: 11 FF: 22 CMD: 20 
Sunday May 27th, 2018 4:44:44 PM

"Looks like we have one more task Shields.", Zanderallen says simply as he holds out his hands to his companions.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday May 28th, 2018 1:09:30 AM

"Sure, sure, rest like that is going to happen," Bartomus said with a bit of disbelief. He looked about and and smiled at Sid's quick reflexes. He watched as the sun glinted and danced off of the pile of rubies that were being scooped into the bag. "Wonder if the Float is ok."

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Monday May 28th, 2018 10:05:13 AM

Dorbin wearily makes his way to his feet and thanks Micah for the healing. He says, "I can't take too many of those drains, they really hurt."

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Monday May 28th, 2018 12:17:04 PM

"Well supposedly the trip will make us completely rested. It'd still be nice to be done with the repeat crisis's for a while."

Stohp checks her gear and does a few stretches. She's ready to go whenever.

Stock (Will fix my header tomorrow) 
Monday May 28th, 2018 7:12:46 PM

Stock sighs, looks down, and shakes his head. ”Once again...this doesn’t sound ominous or anything.”

Micah (John) HP: 38/52 AC: 24/11/24 CMD:17 
Monday May 28th, 2018 8:20:45 PM

Micah takes a deep breath and watches his friends warmly as they each prepare, in there own, way to confront whatever awaits them on the plain.

He takes another breath and lets it out again. He extends both hands, one to Dorbin and one to Stohp.
Wordlessly, he nods to Zanderallen to lead them in reciting the final words.

DM MikeK - The Question 
Monday May 28th, 2018 9:17:07 PM

Wearily, the Silver Shields once more rise to face yet another challenge.

As the teammates join hands, Bart wonders about the Float.
Sid makes sure all the rubies are safely tucked away.

The heroes recite the final chant, and once more a vortex opens before them.

The familiar voice of Mahyawu, the old Manfri that started the group on this quest, (was it only days ago?) sounds in their heads.

”We ask you one final boon, your greatest to date. Help return the Sargrass to the Wold. All the anchors tethering Sargrass to the Vales of Shadow have been removed. You, and the others, must merely agree for the land to be returned to the Wold, and it will be so.

Make no mistake, a challenge awaits. The return of the Sargrass,to the Wold will not pass without challenge.

To return her, you must agree.
To keep her safe, you must hold the circle.

Do you agree?”


Each person hear this final phrase repeating in his or her mind.
“Do you agree?”

Each must answer. Do you agree, yes or no, to return the Sargrass to the Wold?


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday May 28th, 2018 9:40:08 PM

Bartomus internally groaned, of course there is a challenge, he thought. [b]'Yes, I agree."[/]

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday May 29th, 2018 12:33:32 AM

Sid smiles at everyone, "Yes!"

Stock (JonM) HP: 65/65; AC: 22/13/19; CMB: 10; CMD: 23; Rage:17/17 
Tuesday May 29th, 2018 9:18:10 AM

"We sure we want to do this? I mean the potential environmental consequences of introducing an entire new species...ahh forget about it...when has Mah...Mawy...whatever that guy's name is ever pointed us the wrong way. What's the worst that can happen?"

Stock looks up at the sky and says simply, "Agreed."

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday May 29th, 2018 12:03:14 PM

Dorbin hears the others and looks around the circle. He whispers, "Yes."

Micah (John) HP: 38/52 AC: 24/11/24 CMD:17 
Tuesday May 29th, 2018 1:38:35 PM

Before answering himself, Micah waits for most of the others respond, not wishing to influence them, but his decision was already made.

Nodding to include his fellow Silver Shields, he solemnly responds, "Yes, with the help of Domi and these heroes."

Stohp (Mitch) HP: 42/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  
Tuesday May 29th, 2018 6:56:42 PM

Stohp finds the question oddly amusing. "Nah, we just came all this way to say hi, maybe take a nap. Of course we'll help! That's why we're here."

The Return of the Sarr


DM MikeK - Homeward Bound 
Tuesday May 29th, 2018 9:12:08 PM

The Shields agree, and the voice of Mahyawu fades away - although all can detect a happy chuckle at Stohp's response.

The vortex drops down over them.
And the scene changes.

For those with any sense of vertigo, it might be an unpleasant switch, for the adventurers find themselves dozens of miles above the Sargrass plains.
The entire land is visible, under the violet sky of the Vales of Twilight. The mountain range of crystal runs like a spine down its center.

Then comes the sound. The chanting of the final ritual lines sounds from scores of voices, including, each realizes, their own.

The chant rises in volume. On the far side of the land, a face appears. A smiling woman of surpassing beauty smiles and nods once.
Knowledge Religion DC 15 Highlight to display spoiler: { It is Maab herself }

With that nod, the Sargrass Plains lift up from it resting spot, floats below the group, and speeds off.
In a flash, the Shields chase behind.
At unheard of speeds, the Sargrass, the adventurers, and groups of others whip through clouds and mist, first of purple hue, and then in white cloud, blue sky, and yellow suns.

You are over the Wold now, whisking away across an endless expanse of ocean, and then land again, in a duration of mere minutes.

A tremendous boom rattles the cosmos, as the land below breaks apart and peels away, forming a gigantic chasm.

Into that chasm, the Sargrass approaches, hovers, drops. The shockwave of the landing rushes out across the rest to the Wold in a visible circle of force.

And then silence.

The Sargrass is returned to the Wold.

And now the party rushes downward, hurtling toward the ground.

Make a Reflex or a Will check please

Important Note - Time passes swiftly in the Twilight Vales. Everyone finds they are fully healed. All casters are fully rested. And all casters may prepare a different set of spells if desired.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+9=11 ; d20+9=21 ;
Tuesday May 29th, 2018 9:15:41 PM

"Whoooooooooo hoooooooooooooooooo" Sid yells as he plunges to his death.

========================================================

Reflex: 11 (I would like to note that I DID NOT botch this one... barely)

Zanderallen (Zachary H) HP: 51/67 AC: 26 T: 11 FF: 22 CMD: 20  d20+5=21 ; d20+10=15 ;
Tuesday May 29th, 2018 9:56:37 PM

"Let it be", Zanderallen says right before the portal opens beneath them, or above them, or around them. He really wasn't sure. Struggling hard to maintain some sort of sense of up and down. He draws a sharp breath as a smiling woman smiles, "Oh, It's Maab herself." Please don't hit the ground, please don't hit the ground he thinks as the hurtle towards it.
-----------------
Know (rel) 21
Will Save 15

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=15 ;
Wednesday May 30th, 2018 12:20:40 AM

"Wait, wait, we saw Maab, that is who that was?" Bartomus looked about as if trying to see the woman again. He watched as the ground slammed down before he did. Gulp, he thought, I could really do without all of the crashing of things that could hurt us all.

======
Will save = 15

Stock (JonM) HP: 65/65; AC: 22/13/19; CMB: 10; CMD: 23; Rage:17/17  d20+5=19 ;
Wednesday May 30th, 2018 9:23:46 AM

At first as things start to shift, Stock twists his head around to take everything in. Very quickly, though, he begins to get disoriented and instead closes his eyes.

He is a bit amused by the chanting and eventually opens his eyes again, just in time to see the world rushing up at him.

=========
Reflex 19

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+9=25 ;
Wednesday May 30th, 2018 11:13:59 AM

As the scene changes, Dorbin wavers and reaches his hands out to steady himself on something, anything. He moves to drop to a knee when the land starts moving up towards him. He gulps and burps as his stomach adjusts to what he is seeing.

Will save: 25

Micah (John) HP: 38/52 AC: 24/11/24 CMD:17  d20+9=22 ; d20+12=23 ;
Wednesday May 30th, 2018 1:55:26 PM


Micah's eyes wide from the ritual experience, they widen to the point of popping when he realizes that Maab is herself present. As things continue to unfold before him, he watches unblinking.

When gravity takes hold, he forces himself to close his widened eyes. Domi, save us, he prays as he plummets toward the unforgiving ground. Trying to repress his building panic, he concentrates on his breathing, struggling to maintain his self control.

========
Know Religion 23
Will Save 22

DM MikeK - The Circle 
Wednesday May 30th, 2018 9:35:45 PM

The group descends, heading toward an open plain. It is another of those flat rock outcroppings, although this one is very large, nearly a mile in diameter.

The sickly sweet red grass is here, growing on the thin dirt layer covering the rock. But, as the group descends, the grass retreats before them.

Other figures are descending from the sky as well, nine groups of them spaced out in a rough circle even with the circumference of the rock (ie – nearly a mile). The spacing puts the groups to your right and left almost a quarter mile from you.

The grass is retreating inward from the circle’s edge, piling up in the center as the Shields touch down. Someone with an acute sense of irony would note that only Sid is unable to keep his feet. The elf crashes to the ground, but is up quickly, with no damage suffered other than to his pride.

From ground level, the piling grass is becoming rather large rather swiftly.

The grass continues to gather and grows into the form of a colossal sized, red vine/grass, plant like humanoid creature. The grass that covers it is a never ending mess of writhing red tendrils The red plant thing must be 150ft wide and 400ft tall.

The creature roars! In a loud voice it screams, “MY HOME! MY HOME! MY CHILDREN!”
Sense Motive DC20: Highlight to display spoiler: { It is confused and hurt. }
Sense Motive DC30: Highlight to display spoiler: { It is actually also insane. }
Know Religion DC20: Highlight to display spoiler: { It is an immortal power! }
Know Religion DC35: Highlight to display spoiler: { It is the Sar! The former immortal power of the Sargrass, thought destroyed in the cataclysm of the last age. }

The colossus is generally facing away from the Shields, focused mostly on the groups on the other side of the circle. If its general orientation is 12 on an analog clock, the Shields are approximately at 5.
Shifting its faceless gaze right and left to take you in, the colossus shrieks once more, and raises his arms.

It’s “skin” is moving, rippling in thousands of individual directions.

Once more, the clear voice of Mahyawu sounds in your heads.
“You MUST HOLD the Circle! Should it be broken, all will perish!”

Again – Everyone is fully healed. Please fix your headers.
Any spell of duration have expired.
All casters have a full complement of spells – please indicate memorized spells in your posts or on your sheets.
Wow, all these preparatory notes. Not at all ominous….


Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+4=21 ; d20+7=15 ; d20+7=20 ; d8=2 ; d8=3 ;
Wednesday May 30th, 2018 9:47:06 PM

Sid draws an arrow, "Uh, should I shoot it?" He looks around at the other Shields and waits for the go ahead.

====================================================

Sense Motive: 21

Held Action
ToHit1(RapidShot(9-2)): 15
Damage: 2
ToHit2(RapidShot(9-2)): 20
Damage: 3

DM MikeK - Key piece of information 
Wednesday May 30th, 2018 10:11:56 PM

Oh, yes. One other thing.

Colossus, in the center of the circle, is about two thousand feet from each of the adventuring groups on the perimeter.

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16) 
Wednesday May 30th, 2018 10:24:54 PM

"Oh, nevermind, Wardd's picks the wind from that was awesome wasn't it! By the gods, I hope I never do that again," Sid says a little breathlessly.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+12=30 ; d20+5=17 ;
Wednesday May 30th, 2018 10:26:50 PM

"Comrades, this is a momentous time. We will all need to stand strong. Now is the time for any preparations you need to make for combat. Hold fast Sid, that creature in the center is already hurt and confused and seems a little insane. Better to not have it attracted towards us. I believe I saw the Iron Dragons somewhere in the circle. We need to focus on holding this line. Stand fast Shields, may Domi strengthen our resolve.", with those words Zanderallen draws sword and shield, willing his new blade to be sheathed in flames. Taking a few steps forwards to be the frontline he holds his sword aloft, "Spirit of Courage, To Arms! Spirit of Resolve, guard my heart." As he says these words he calls upon Domi to aid him.
------------------------------
Standard Prep Lesser Restoration x2, Protection from Evil
Sense Motive 30
Know(Rel) 17
Depending on how many rounds of Prep
First Round - Divine Bond(Weapon Spirit) Add Keen to sword Duration 6 minutes
Second Round - Protection from Evil on Zanderallen Duration 3 minutes

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+4=16 ;
Wednesday May 30th, 2018 11:22:34 PM

"That cannot be a good thing," Bartomus pointed at the growing red vine thing in the distance. As Zander began his call to arms, Bartomus watched the thing turn and look about at the various groups of individuals that had formed a circle about it. "Not sure that this is getting any better, either."

He looked about and shook his head as Zander finished. "So, we are doing this then. Totally agree, lets not call its attention to us. Love that plan, best plan ever actually."
------
16 on a sense motive; sheet shows highlighted spells.

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+7=24 ;
Thursday May 31st, 2018 6:28:18 AM

I doubt it would even notice your arrow Sid. Stohp comments, shielding her eyes and staring. "Whatever it is it's already in great pain and you're pin-prick wouldn't add much. I hope we're not holding the line against it, it could kill us just by stepping on us." (Sense motive 24).

Stock (JonM) HP: 65/65; AC: 22/13/19; CMB: 10; CMD: 23; Rage:17/17  d20+4=5 ;
Thursday May 31st, 2018 10:20:46 AM

Stock looks left and right at the groups who are descending. "Wow. Who...or What has the power to bring all of us here for this fight? Anybody recognize those guys on our flanks? I'm hoping they are good guys too."

Stock grabs a javelin from his pack and shifts his flail to his left hand.
=========

Sense Motive 5 - Stock just knows he's ready to fight.
OOC - We still have undistributed items which might be useful...A ring of protection +2, amulet of natural armor +2, and belt of giant strength +2...I will email it out


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Thursday May 31st, 2018 3:05:03 PM

Dorbin looks around and says, "Hold the circle? Hold the circle against what? THAT thing?"

Micah (John) HP: 52/52 AC: 24/11/24 CMD:17  d20+15=24 ; d20+12=18 ;
Thursday May 31st, 2018 7:51:50 PM

Micah is every bit a priest and as a priest of Domi he has been educated and trained for war. He surveys the field and mentally begins making some preparations. Emboldened by what he perceives to be overwhelming odds and Metayanu's admonition, he forms a plan and states it. Adding to Zanderallen's instructions he calls out, "We appear to be a part of some form of mystic circle. We, along with the other groups, have been called to hold it. We can expect something to siege against it and likely at any of the positions. I propose we get into a formation of two ranks with a flanker," as he says the last he reinforces his words with gestures. [/b]"Zanderallen you take left front. Next to him, with a five foot space between you goes Stock. Enlarged of course,"[/b] he adds with a grin. "Then I will take right front, also with a (five foot) gap between me and the dwarf. Bartomus and Stohp, you each take second rank, taking advantage of your greater reach. Dorbin, you stand between the two taurs. Finally, Sid, you take a flanking position hidden in the grass slightly ahead and aside of us and try to stay within thirty feet of me should I need to channel."

He then reaches into his bag and extends a simple ring of platinum to the elf. "Put this on. Once empowered, it will provide you some protection, and should you be injured, divert some of the damage from you to me." as he says this he puts on a similar ring. Then he starts casting spells as if the Wold depends on it.

+++++++++++++
Sense Motive 24
Know Religion 18

First Round: Shield Other on Sid (6 hours)
Second Round: Magic Circle of Protection from Evil on Stock (60 minutes)
Third Round: Enlarge Person on Stock (6 minutes)
Fourth Round: Magic Vestment on Micah's shield (6 hours)


DM MikeK - Battle for Sargrass - Round 1 
Thursday May 31st, 2018 8:52:28 PM

As the colossus of red grass grows and writhes, Zanderallen and Micah call on their comrades to prepare themselves.

The cleric hands Sid a ring, and puts one on himself, while the group arranges themselves in battle formation.

Stock eyes the group to the right, a liontaur and several humanoids, and his left, four taurs and four humanoids. Both groups appear to be doing the exact same thing as the Shields, getting ready for whatever is coming.

Zanderallen invokes Keen on his sword and casts a Protection spell upon himself.

Micah casts Shield Other on Sid, and then Magic Circle of Protection from Evil on Stock.

----

Another roar erupts from the crazed plant creature, and an army of hundreds of creatures erupts from it’s body, flinging themselves in all directions.
Perception DC15: Highlight to display spoiler: { The Colossus itself shrinks slightly as the monsters wriggle out of it. }

They appear to be monsters, of every type and description, running, flying, crawling, and burrowing as fast as they possibly can away from the colossus and toward the adventurers holding the circle.

It may be some small comfort to know a good majority are headed away from the Shields. Unfortunately, there are still plenty of nasties coming their way.

At the forefront, a single creature streaks toward the group.
Reptillian in shape, brilliantly colored, and with bat like wings that look like glass, the large sized dragon covers half the distance to the heroes in a single round.

----

We are in rounds. The dragon is 1000’ away, moving at 1000’ per round.
Behind it, more creatures are coming, but the distance to be covered is causing them to approach in waves, depending on their speed.


Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)  
Thursday May 31st, 2018 9:22:53 PM

Stohp eyes the creature and tries to calculate distances. "Unless it speeds up or slows down we'll get a shot at whatever that is before it gets a shot at us."

With this knowledge Stohp figures she should open with a tanglefoot bag. It might not work against so large a foe, but if it does it'll give them a big advantage right off. (Prepared action to throw bag when it enters range).

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20=12 ; d20+9=11 ; d8+8=12 ; d6=5 ;
Friday June 1st, 2018 10:15:16 AM

"The colossus appears to be shrinking as it sends forth those creatures. Kill enough of them and we may never have to fight the full monstrosity."

Zanderallen steps into the position assigned him by Micah, releasing that dragon will be upon them any moment. Setting his feet firmly he readies himself to meet its charge.
----------
Keen, Prot Evil 58 rounds
Ready action to attack
To hit 11, damage 12 plus 5 fire

Perception 12+5=17


Micah (John) HP: 52/52 AC: 224/11/22 CMD:17  d20+4=16 ;
Friday June 1st, 2018 10:55:51 AM

No plan survives first contact with the enemy," recalls Micah as he sees what is first approaching them.

If that creature has a breath weapon, closing up like this is a bad idea," he calls out. Not having much mobility in his plate mail, Micah has little choice but to stand his ground where he is.

He casts Enlarge Person on Stock, hoping that the beast will get close enough to be hurt by the magnified dwarf.

=====================
Perception 16

Stock (JonM) HP: 65/65; AC: 23/13/20; CMB: 10; CMD: 23; Rage:17/17  d20+8=16 ; d6+4=6 ;
Friday June 1st, 2018 11:07:37 AM

Stock stands, mouth hanging open as he watches the dragon thing approach. "Didya see how fast that thing is...?"

Nodding dumbly to Micah's command, Stock begins moving forward to the middle of the front line.

"Alright whatever. Let's kill it."

Stock hefts the javelin and prepares to throw it.

========
Readied attack for when the dragon(?) gets within 30 ft. hits AC16, 6 damage



Stock (JonM) HP: 65/65; AC: 23/13/20; CMB: 10; CMD: 23; Rage:17/17 
Friday June 1st, 2018 11:08:53 AM

Forgot protection from evil in my status...so add the requisite +2's

Sid(Andrew) HP: 34/34; AC: 17/15/13; CMB: 2; CMD: 16)  d20+13=17 ;
Friday June 1st, 2018 12:09:17 PM

Sid hunkers down 30ft in front of the group and hopes he fairs a little better than last time. Suddenly a dragon thing is right i n his face. "Ah crap."

==========================================================================

Stealth: 17

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+5=21 ; 2d4=6 ;
Friday June 1st, 2018 12:45:52 PM

Dorbin moves quickly into place and watches the dragon approach. He speaks words of magic as is comes near and points at it before it is in range.

OOC:
Readied action: as soon as it comes in range (640'), cast acid arrow. Hits touch ac 21, Damage: 6 acid, round 1/4.

Spells cast: -/-/acid arrow/-

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  3d6=8 ;
Friday June 1st, 2018 9:38:12 PM

Bartomus watched the colossus shift and then a red dragon flying right at them at a nearly unbelievable speed. He put his concerns aside and quickly began moving his fingers as he said words about lightening Then he waited to finalize the spell as the beast approached and came within a distant range. He whispered the final word and made the final movement of his fingers. There was a loud crack and running flash bright white light zig-zagged towards the creature.

---
Call Lightening for 8 pts dmg - reflex reduces damage by half, resistance to spell may apply - 1 min duration w up to six bolts within that period - 1/6

Sid(Andrew) HP: 34/34; AC: 18/15/14; CMB: 2; CMD: 16) 
Saturday June 2nd, 2018 12:33:41 AM

OOC: Updating header

DM MikeK - Battle for Sargrass - Round 2  d20+6=10 ;
Saturday June 2nd, 2018 9:41:19 AM

The dragon, which is multihued, not red, rushes toward the Shields. Trailing some distance behind it is what appears to be a man riding one of those rapke things, and a group of some kind of flying creatures.

But the immediate problem is this dragon. At 15’ long and with a wingspan to match, it is not the enormous monster from stories and paintings, but it is a dragon nonetheless.

Micah casts Enlarge on Stock.

Sid moves forward.

As the dragon approaches, Dorbin hits it with an acid arrow.

Bartomus strikes it with a lightning bolt. The spell appears to fizzle upon contact with the dragon's hide. Dragon has Spell Resistance. I rolled caster check for you - 10 fails.

Stock launches a javelin at it, but misses.

The dragon soars past Sid, and lands in front of the fighters.

Zanderallen swings. His sword clangs off the dragon’s scales.

Stohp prepares to throw a tanglefoot bag.

The dragon raises up on its hind legs and glares balefully at the group. Its very presence rattles the weak hearted.

Everyone, including Sid Will Save DC 21 or be Shaken by the dragon’s frightful presence for 5d6 rounds. This is mind affecting fear effect.
A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

---------ENEMY STATS---------

Dragon -6 hp, AC ? Touch AC 10, Spell Resistance 19

------------BATTLEFIELD NOTES-----------

Above the red grass plant colossus thing, giant letters appear in the sky:
SIGNAL IF YOU NEED HELP. GOOD LUCK, EVERYONE. SINCERELY, THE IRON DRAGONS.

A pack of wolves bears down on the adventurers to your left.
Wasps and demons close on the adventurers to your right.

Sid estimates the rapke rider and other flying creatures will arrive in 4 rounds.


Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+2=17 ; 5d6=22 ; 5d6+7=30 ; d20+7=12 ;
Saturday June 2nd, 2018 12:10:39 PM

Stohp is rather intimidated by the dragon, but she rallies and throws her tanglefoot bag as planned. Poorly, but at least she threw it! (shaken 22 rounds, 10 to hit with tanglefoot bag.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 [-2 due to shaken]  d20+7=20 ; 5d6=14 ;
Saturday June 2nd, 2018 12:21:10 PM

"Now why doesn't the lightening do anything?" As Bartomus watched the bolt just fizzle and do nothing. His disbelief grew into dread when the dragon raised itself up on its hind legs. Its eyes seemed to catch the taur's and Bartomus shivered.

--
Will save = 20; shaken for 14 rounds

Sid(Andrew) HP: 34/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+2=5 ; 5d6=14 ; d20+7=26 ; d20+7=27 ; d6=5 ; d6=4 ; d6=2 ; d6=1 ; d6=5 ;
Saturday June 2nd, 2018 12:33:02 PM

Sid pulls out the short sword of subtly and goes in behind the dragon, flanking with one of the other Shields. The sword whips out and sinks deeply into the hide. He stows Branwen in his Efficient Quiver and his fierce smile melts as he looks up at the beast.

=======================================================================

Will: 5(Fail)
Turns of Fear: 14

ToHit(Short Sword of Sublty): Natural 19(Crit Threat)
ToHit(Short Sword of Subtly): Natural 20(Crit Confirmed)
Damage: CritDamage(5+4)+0(+4SneakAttack) +SneakAttack(2+1+5) = 9(13SneakAttack)+(8SneakAttack) = 9(21SneakAttack)

((Okay, so that is 9 points of damage for the Crit. If I get the Sneak attack off it goes to 21. +4 for the Sword of Sublty and 8 for the Sneak Attack damage itself. Sorry, this is my first sneak attack here and with my new sword. Yay!))

Sid(Andrew) HP: 34/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+2=5 ; 5d6=14 ; d20+7=26 ; d20+7=27 ; d6=5 ; d6=4 ; d6=2 ; d6=1 ; d6=5 ;
Saturday June 2nd, 2018 12:33:02 PM

Sid pulls out the short sword of subtly and goes in behind the dragon, flanking with one of the other Shields. The sword whips out and sinks deeply into the hide. He stows Branwen in his Efficient Quiver and his fierce smile melts as he looks up at the beast.

=======================================================================

Will: 5(Fail)
Turns of Fear: 14

ToHit(Short Sword of Sublty): Natural 19(Crit Threat)
ToHit(Short Sword of Subtly): Natural 20(Crit Confirmed)
Damage: CritDamage(5+4)+0(+4SneakAttack) +SneakAttack(2+1+5) = 9(13SneakAttack)+(8SneakAttack) = 9(21SneakAttack)

((Okay, so that is 9 points of damage for the Crit. If I get the Sneak attack off it goes to 21. +4 for the Sword of Sublty and 8 for the Sneak Attack damage itself. Sorry, this is my first sneak attack here and with my new sword. Yay!))

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+12=20 ; d20+7=9 ; d8+9=13 ; d8+9=13 ; d6=4 ; d6=5 ;
Saturday June 2nd, 2018 7:13:59 PM

Seeing the dragon rear up right in front of him, some part of Zanderallen quails. But even as his natural reaction is to fear a roaring fills his being driving out even the capability to fear. Roaring aloud with the feeling in his soul Zanderallen strikes with his sword, calling upon Domi to smite the monster.
---------------------------------
Keen, Prot Evil, 57 rounds
Smite Evil +3 to hit and AC, +6 damage, ignore dr if evil

1st Attack
20 to hit (23 if evil), 13 damage (19 if evil) + 4 fire
2nd Attack
9 to hit (12 if evil), 13 damage (19 if evil) + 5 fire

Micah (John) HP: 52/52 AC: 224/11/22 CMD:17  d20+13=22 ; d20+7=19 ;
Sunday June 3rd, 2018 3:45:12 PM

Micah's faith is bolstered by the presence of his brother in faith. He obstinately stands his ground before the mighty beast.

"For Domi!" he shouts as he swings his enchanted mace at the dragon.

================
Save vs Fear 22 (including Zanderallen's aura bonus)

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20 
Sunday June 3rd, 2018 5:21:38 PM

Even while fighting the dragon in front of him Zanderallen's brain is whirling. What were they really fighting for here? He had to assume that it was a cause worth pursuing with who they were with. I guess if the mission is above your head make sure you trust your companions. And with the Iron Dragons somewhere in the circle he had to trust whatever was going on.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+9=20 ; 5d6=19 ; 2d4=6 ; d20+3=17 ; d6+1=6 ;
Monday June 4th, 2018 12:40:51 PM

Dorbin tries to ignore the dragon as it roars, but he visible shakes as it lands. He watches the acid continue to burn and decides that since acid worked once, it should work again. He throws another tiny ball of acid at the massive dragon and watches it strike true.

OOC:
Fort save, DC 21: 20 failure! (Unless he gets a bonus from Zander, too, I don’t know).
Shaken: -2 penalty on attack rolls, saving throws, skill checks, and ability checks; round 1/19
Ongoing acid damage for dragon from acid arrow: 6 (Round 2/4).
Acid dart touch attack hits AC 17 (ignore SR): Damage: 6

Acid darts: 1/7 (per day)
Spells cast: -/-/acid arrow/-


Stock (JonM) HP: 77/77; AC: 20/12/17; CMB: 14; CMD: 27; Rage:17/17  d20+4=9 ; 5d6=22 ; d20+8=28 ; d20+7=23 ; 2d8+17=33 ;
Monday June 4th, 2018 2:20:43 PM

Stock curses in Dwarvish as his javelin flies wide. He is totally unprepared for the dragon's landing though. The size and grace of its movements are like nothing he has seen before. He closes his eyes, opens them and screams in equal parts fear and anger as he moves to strike.

===========
Status Effects: Rage, Shaken - 22 rounds; Enlarged - 60 rounds; Magic Circle against Evil - 60 min. (Are these creatures evil? If not take 1 away from my AC, if they are summoned evil creatures, they can't get within 10' of me...but somehow I don't think it will be that easy)
Will Save 9
Free Action: Rage (Taking a little chance here enacting rage in round 1!)
Move Action: Intimidating Glare - 28 (DC is 10 + the target's Hit Dice + the target's Wisdom modifier or be shaken for 1d4 rounds + 1 round for every 5 points by which the barbarian's check exceeds the DC)
Power Attack 1 Hits AC)
POWER ATTACK! hits AC 23 (25 if I'm flanking with Sid) for 33 damage (max damage!)


DM Robert - "Now why doesn't the lightening do anything?"  d20+10=17 ; 10d4=18 ;
Monday June 4th, 2018 9:06:12 PM

Now that you are close up you realize the dragon is large not huge. This brilliantly colored dragon has scales, teeth, and claws made of multicolored crystal, and its wings are sheets of flexible glass.
Knowledge Arcana 19 to identify Highlight to display spoiler: { this is a young crystal dragon, obviously suffering from the redweed disease }

Stohp successfully threw her tanglefoot bag. However, the dragon seems to easily avoid the sticky contents.

Bartomus is twice shaken to see his spell have no effect on the dragon, but notes there are creatures approaching further back.

Evil DM speak, PLEASE post what rolls are going to what attacks in your post. If I have to try to wade through your rolls with no reference point I will assume whatever pleases me for the roll you referred to in your post. As an example of how BEST to post: attack with sword, attack #1, to hit 26 (d20+7) damage 5 (d6+4). Just saying without naming any names.

Sid slips behind the dragon and stabs it with his steely knife...err sword. The sword sinks in. But is it enough damage for the dragon to notice?

Zanderallen invokes a smite evil, unfortunately in its natural state, this dragon is not evil. It is however, currently, being controlled and somewhat insane. Never-the-less the smite evil does not take effect. Zanderallen swings his sword but is unable to hit the monster.

Micah also strikes at the dragon, unfortunately his misses.

From further back Dorbin unleashes another furious acid dart. Well it seems to be working the acid hits the dragon and burns. The dragon's eyes roll in crazy directions (as in each eye rolls around looking a different direction). But Dorbin definitely thinks the Dragon is eyeing him.

Stock wades in being sure to be in flanking position with Sid. His hit rings out loud on the dragon's crystal scales.

DM speak, since we don't have a map for this battle, I'm going to rule that Sid is behind the monster, Zanderallen and Micah are in front, and Stock is reaching over them to hit the creature. That means the three in front gain flanking with Sid and vise versa.

The dragon, still rearing opens it's mouth and lets loose a terrible shout (breath weapon sonic). I'm ruling that the one's in the Cone Effect are: Zanderallen, Micah, Stock, and Dorbin.
Damage 18 (10d4) DC19 Reflex for 1/2 damage.

Still approaching
2 rounds away: Well armored humanoid riding one of those rapke things, and a group of some kind of flying creatures in a V formation flying directly behind him.
Knowledge Religion 18 Highlight to display spoiler: {the man is a Ghoul}
Knowledge Nature 14 Highlight to display spoiler: {the winged creatures are Harpies}

Still approaching
5 turns away, large? 2 lizards running on their hind legs
Knowledge Nature 19 Highlight to display spoiler: {prehistoric lizards, Tyrannosourus Rex}
---------ENEMY STATS---------

Dragon -72 hp, AC 24 Touch AC 10, Spell Resistance 19

Micah (John) HP: 48/52 AC: 24/11/24 CMD:17  d20+5=21 ; d20+2=18 ; d20+12=13 ; d6=3 ; d6=1 ; d6=6 ; d6=5 ;
Monday June 4th, 2018 9:50:06 PM

Crystal Dragon!, shouts Micah as he recognizes the beast. "Not evil, but insane from the blood plague!

He tries to duck when the dragon attacks with its breath, but is unable to dodge.

This is why I am here he thinks just before he calls upon Domi's power to heal is allies.

========
Failed save.
Know Arcana to identify dragon
Know religion fail
Selectively Channel Energy (excluding dragon) for 14 points of damage. Cures all harmed by the dragon breath.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 [-2 due to shaken]  d20-2=18 ; 3d6=9 ;
Tuesday June 5th, 2018 12:27:24 AM

Bartomus winced when the dragon shouted. But he tried to focus on the others in the distance. He had his spell to call lightening in place, he might be able to see if a bolt could be pulled down at those riding at them. The rapke would be easier. He focused and as the creature approached made the gesture to pull a bolt down at the rapke.
----
Call lightening - concentration check = 18 (20-2); reflex save reduces damage (9) by half; shaken 13/14; lightening 4/6 remaining

Sid(Andrew) HP: 34/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+13=26 ; d6+4=8 ; d6=1 ; d6=4 ; d6=1 ;
Tuesday June 5th, 2018 12:55:47 AM

Sid's whole world is the dragon before him, "Crystal huh? I'll have to look that up later," he says as he stabs again.

==================================================================

ToHit1(Short Sword of Subtly): 26 (Total Sneak attack bonus is +15-2(Fear)
Damage: 8(Sword Damage(including+4))+1(SA)+4(SA)+1(SA) = 14

Sid(Andrew) HP: 34/34; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday June 5th, 2018 12:56:39 AM

======================================================================

Fear Turn's Left: 12

Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+8=16 ; 2d4=2 ; d20+3=6 ;
Tuesday June 5th, 2018 12:08:11 PM

The breath weapon hits Dorbin in the face and the staggers again at the power of the rainbow dragon. He is grateful to feel the power of Micah’s healing almost immediately. He takes a step back and throws another tiny magical dart at the dragon. This time the dart flies high and wide.

OOC:
Reflex save, DC 19: (d20+8=16) 16, failure
Ongoing acid from acid arrow: 2d4=2 (round 3/4)
Acid dart touch attack hits AC 6 (d20+3=6), missing.

Shaken: -2 penalty on attack rolls, saving throws, skill checks, and ability checks; round 2/19
Acid darts: 2/7 (per day)
Spells cast: -/-/acid arrow/-


Stock (JonM) HP: 73/77; AC: 19/11/16; CMB: 14; CMD: 27; Rage:15/17  d20+6=10 ; d20+3=17 ; d20+13=31 ; d20+8=12 ; 2d8+11=17 ;
Tuesday June 5th, 2018 12:26:08 PM

Things are happening fast. Smashing the Dragon once felt good but Stock still feels unsettled...to say the least. And then he hears Micah mention that it is a Crystal Dragon...Crystal...

...and Stock is a kid again and his father's crystal decanter slips from his grip and falls to the stone floor, shattering.

...and Stock is back. "I HATE CRYSTAL!". Two more swings from his flail but only one seems to connect with the dragon.
==========
Status Effects: Rage (2 used), Shaken - 20 rounds; Enlarged - 58 rounds; Magic Circle against Evil - 60 min. (not currently in header since it isn't evil)
So...Stock was not able to intimidate the dragon with a 28? Seems like an unfortunate waste of a 20.
Knowledge Nature 10 (should have been an 8 from shaken)
Reflex 17 (screwed by being shaken)
Attack 1 Hits AC 31, 17 Damage
Attack 2 Misses AC12


Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+5=6 ; d20+12=14 ; d20+7=16 ; d20+7=26 ;
Tuesday June 5th, 2018 5:18:18 PM

Zanderallen manages to raise his shield in time to absorb some of the dragon mighty breath. Still staggering from the force of the blast his counter attack is poorly swung and neither strike does more than barely skitter across the dragon scales.
------------------------------
Know(Rel) : 6 (d20+5) don't know nothing
Full Round Attack - both miss even with flank
1st Attack - 14 (d20+12)
2nd Attack - 16 (D20+7)

Reflex Save 26(d20+7) saves for half damage and then healed by Micah still at full hp

DM Robert - "I HATE CRYSTAL!"  d20+10=20 ; d20+16=25 ; 2d6+7=16 ; d20+15=33 ; d8+5=8 ; d20+15=20 ; d20+10=18 ; d8+7=13 ;
Tuesday June 5th, 2018 8:23:40 PM

Micah courageously stands his ground and heals the party.

Bartomus calls down a lighting at the rapke bearing its rider forward. What's the reflex save number? You don't list it, I'm going to assume a 20 makes the save. The Rapke seems to dodge some of the damage. Since Bartomus is looking that way...Perception check 10 Highlight to display spoiler: {Whatever is sitting on the rapke, it ain't human, or elven, or dwarven, or goblin, or orc, or anything you've seen before. It is medium sized though.}

Sid once again stabs the dragon successfully! This is fun, and easy he must be thinking to himself.

Dorbin lets fly another acid dart, but it sails wide. Fortunately his previous hits still do some damage.

Stock channels his inner child and smashes the dragon again.

Stohp appears to be contemplating what to do.

The dragon staggered and clearly near the end of its life lashes out at the creatures offending it. It bites at Stock:
To hit 25 (d20+16) hits and deals 17 points damage.
It claws at Micah:
To hit 33 (d20+15) hits and deals 8 points damage.
It claws at Zanderallen:
To hit 20 (d20+15) and misses.
The dragons tail whips about and strikes at Sid:
to hit 18 (d20+10) and hits dealing 13 points of damage.

---------ENEMY STATS---------

Dragon -105 hp, AC 24 Touch AC 10, Spell Resistance 19
perception 10 Highlight to display spoiler: { if you read this, here's a gimme, the dragon has 10 hp left. you got other things that will be arriving next round, so whoever gets 10 points of damage in first kills it and others can re-adjust. }

Still approaching
1 rounds away so they arrive next round: Well armored humanoid riding one of those rapke things, and a group of some kind of flying creatures in a V formation flying directly behind him.
Knowledge Religion 18 Highlight to display spoiler: Highlight to display spoiler: {the man is a Ghoul}
Knowledge Nature 14 Highlight to display spoiler: Highlight to display spoiler: {the winged creatures are Harpies}
Rapke: -5hp

Still approaching
4 rounds away, large? 2 lizards running on their hind legs
Knowledge Nature 19 Highlight to display spoiler: Highlight to display spoiler: {prehistoric lizards, Tyrannosourus Rex}

Micah (John) HP: 48/52 AC: 24/11/24 CMD:17  d20+4=9 ; d20+12=25 ; d6=5 ; d6=1 ; d6=1 ; d6=1 ; d6=3 ; d6=4 ;
Tuesday June 5th, 2018 9:19:00 PM

The blast of Bartomus' bolt draws Micah's attention beyond the dragon.
Immediately recognizing the rider on the rapke, Micah calls out The rider is a ghoul, an undead abomination.

He then again calls upon Domi's power to heal, hoping the dragon is finished soon.

=====================
Selectively Channel Energy Heal Party members for 12 [5 uses left]
Perception 9 Fail
Know Religion 25 Succeed

Sid(Andrew) HP: 33/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+13=14 ;
Tuesday June 5th, 2018 10:09:18 PM

Sid feels the healing energies of Micah dissipate as he watches the tail whack him in the side. The warm energy flows over him and he is grateful. With a mighty yell, that he hopes isn't too high and screechy, and slams it across the dragon's rough hide.

===================================================================

ToHit(SSS): Nat 1

Fear: 11 Turns
Shield Other: +1 saves(Still active)

Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+4=13 ; 2d4=7 ; d20+3=4 ; d20+5=19 ; d6+1=5 ;
Wednesday June 6th, 2018 11:53:50 AM

Dorbin watches as the remains of the acid attack continue to burn the dragon. He tries to finish off the dragon with one last dart, but is distracted by the other creatures coming at them. He focuses carefully and launches one last acid dart at the dragon, taking it down!

OOC:
Perception check, DC 10: (D20+13) 13
Ongoing acid from acid arrow: 2d4=7 (round 4/4)
Acid dart touch attack hits AC 6 (d20+3=4), missing. Using a hero point to re-roll: (1d20+5=19) 19. Damage: (d6+1=5) 5

Shaken: -2 penalty on attack rolls, saving throws, skill checks, and ability checks; round 3/19 (Does this end when the dragon dies?)
Acid darts: 3/7 (per day)
Spells cast: -/-/acid arrow/-


Stock (JonM) HP: 68/77; AC: 19/11/16; CMB: 14; CMD: 27; Rage:14/17  d20+9=24 ; d20+6=22 ; d20+6=14 ; d20+13=21 ; d20+8=17 ; 2d8+11=23 ;
Wednesday June 6th, 2018 2:02:20 PM

The chaos of battle is all around and yet somehow, through his rage Stock recognize the approaching flying creatures. "Harpies! Harpies!" He is barely able to make that much coherent before he goes into smashing mode again.

Stock will never remember exactly how it happened but one moment, he was sure he would narrowly miss with his mighty swing, and the next, the hit lands a solid blow to the exposed right flank of the dragon.
==========
Status Effects: Rage (3 used), Shaken - 19 rounds; Enlarged - 57 rounds; Magic Circle against Evil - 60 min. (not currently in header since it isn't evil)
Perception 24
Knowledge Nature 22
Knowledge Nature 14
Attack 1 Hits AC 21, Burn a hero point to add +4 so it hits AC25, 23 Damage
Attack 2 Misses AC17



Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  d20+10=11 ; d20+5=17 ;
Wednesday June 6th, 2018 5:51:34 PM

Feeling the claws of the dragon scrape against his armor, Zanderallen watches as Stock continues to rain mighty blows down on the beast. He also recognizes that Sid, being on the other side of them is in terrible danger from the charging ghoul.
-----------------------------
If the dragon dies to allies attack
Zanderallen moves to be between Sid and the charging ghoul and readies an attack (a natural 1)
If the dragon is still up
Zanderallen swings twice missing both attack
11(d20+10) first swing/readied attack misses nat 1
17 (d20+5) second attack on dragon misses

Stohp (Zach subbing for Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  d20+3=10 ;
Wednesday June 6th, 2018 7:01:24 PM

Stohp steps up from where she was standing near the rear the party, not knowing what to do against the dragon. Seeing the rapke charging she has an idea. Moving around to be behind Zanderallen, next to Sid, she readies a tangelfoot bag for when the rapke is 30 feet in front, aimed at the mount not the rider.
----------
10 (d20+3) touch attack on Rapke with tangelfoot bag
If hits Rapke is entangled, DC 15 reflex save to avoid being glued to the ground unable to move until breaking free.

DM Robert - "The rider is a ghoul, an undead abomination."  d20+10=29 ; d20+19=36 ; d12+14=23 ; d20+13=33 ; d20+13=25 ; 4d6+10=28 ; 4d20+8=51 ; d20+8=24 ; d8+1=9 ; d20+8=27 ; d20+8=23 ; d8+1=8 ; d8+1=6 ; d20+8=12 ; d20+8=15 ; d6+1=6 ;
Wednesday June 6th, 2018 9:28:30 PM

Micah heals everyone, and warns them about the rider.

Sid tries to stab the dragon again but fails.

Dorbin unleashes another bolt of acid and the dragon lets out a last gasp of blood specked breath and dies.

Stock take back your hero point.
Stock swings at the dragon but misses as it is already collapsing.

Zanderallen leaps over the fallen dragon to defend Sid from the abomination coming up. He swings but was not able to properly set himself after advancing.

Stohp flings a tanglefoot bag, but the rapke neatly leaps over it. (reflex save 29, d20+10).

Enemy action

The closes on Zanderallen calling out, "Yes, come forward pretty little defender of Domi. Make this easier for me." The ghoul swings his battleaxe and as he does, Zanderallen hears him whisper, Highlight to display spoiler: {Smite Good}
The Ghoul connects, to hit 36, (d20+19)
Damage: 23 (d12+14)
The mount wants in on the action too and attempts to take a bite out of good.
To hit 33 (d20+13 potential crit) confirm 25 (d20+13)
Damage: 28 (4d6+10) Also please make poison save DC 13 or loose 1d3 dex

There are 6 Harpies as well.
harpy 1: begins to sing all make will save DC 16
Harpy 2: Swings at Sid, to hit 24 (d20+8) damage from the morning star 9
Harpy 3: Swings at Micah, to hit 27 (d20+8) damage from the morning star 8
Harpy 4:Swings at Stock, to hit 23 (d20+8) damage from the morning star 6
Harpy 5 Swings at Stohp, to hit 12 a miss
Harpy 6: Swings at Bartomus, to hit 15 (d20+8) damage from the morning star 6

Rapke: -5hp

______________________________
Still approaching
4 rounds away, they seem to have been distracted by something 2 gargantuan lizards running on their hind legs
Knowledge Nature 19 Highlight to display spoiler: {prehistoric lizards, Tyrannosourus Rex}

10 rounds away, some sort of burning quadrupeds seem to be running your way.

Bartomus(Rod) HP: 19/34 AC: 13 (11+2); Perc+7;Heal+8 [-2 due to shaken]  d20+7=24 ; d20+7=8 ; d20-2=6 ;
Wednesday June 6th, 2018 10:08:09 PM

Bartomus watched as another lightening bolt dropped from the sky and the approaching rapke and its rider. He stared at the approaching rider and realized it wasn't human or any other race he knew. "That's not human, folks. That thing is not human."

Then he felt the smash of something hard against his shoulder and arm. At the same time there was this terrible piercing singing. Bartomus tried to pull another bolt from the sky, but everything was too much for him to concentrate to do that. It fizzled in his mind.

====
Perception - 24; Will save failed with role of 8; Failed concentration check at 6; Shaken 12/14

Sid(Andrew) HP: 25/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+13=26 ; d6+4=8 ; d6=2 ; d6=4 ; d6=2 ;
Wednesday June 6th, 2018 10:10:50 PM

Sid moves over to try and get the Harpy between him and Stoph and hacks at her yelling, "I'm taken thank you!"

============================================================================

ToHit(Harpy2 w/SA): 26
w/o SA: 20

Damage(w/SA): 8(Sword)+8(SA) = 18
w/o SA: 8(Sword) - 4(SSS SA damage Mod) = 4

Stoph [Subbed by John H] HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  d20+11=13 ;
Wednesday June 6th, 2018 10:49:02 PM

Stohp swings her flail at the ghoul, trying to dislodge him. The swing goes wide and she stamps her feet in frustration.

Micah (John) HP: 40/52 AC: 24/11/24 CMD:1  d20+14=31 ;
Wednesday June 6th, 2018 11:02:03 PM

Remember that Magic Circle gives +2 on AC and Saves against the ghoul and the harpies!

Micah scowls at the undead abomination's taunt. "Domi don't play that! he exclaims as he casts bless on the party.

===============
Concentration check to cast defensively 31 vs DC 17
Bless: +1 morale bonus on attack rolls and save vs. fear effects; 60 rounds



Micah (John) HP: 40/52 AC: 24/11/24 CMD:1  d20+11=15 ;
Wednesday June 6th, 2018 11:06:51 PM

[Use hero point to make 15 a 19 to save versus harpy song]

Bartomus(Rod) HP: 19/34 AC: 13 (11+2); Perc+7;Heal+8 [-2 due to shaken]  d20-2=12 ; 3d6=13 ;
Wednesday June 6th, 2018 11:08:36 PM

AoA - call lightening - 12 concentration check; damage if successful 13; reflex save against 16 reduces that by half.

Sid(Andrew) HP: 25/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20-1=19 ;
Thursday June 7th, 2018 9:09:39 AM

===========================================================

Fear from Dragon: 11 Turns (if applicable)
Will(v Harpy Song): Nat 20 (Total 19)
Shield Other(Still Active):+1 to Saves

Stock (JonM) HP: 62/77; AC: 20/12/17; CMB: 14; CMD: 27; Rage:13/17  d20+11=24 ; 2d8+11=19 ; d20+4=18 ; d20+5=17 ; d20+10=28 ; d20+5=10 ; 2d8+17=29 ;
Thursday June 7th, 2018 9:24:05 AM

As the dragon collapses in front of him, Stock sees a feathered shape approaching quickly and reacting on instinct, swings his flail up to meet it. "HAHA! That felt good."

And then he hears the beautiful music...and growls as he goes to work on the harpy in front of him. His next swing makes contact right on the sweet spot of his flail and brings a slight smile to the raging dwarf's face.

=========
Status Effects: Rage (4 used), Shaken - 18 rounds; Enlarged - 56 rounds; Magic Circle against Evil - 60 min. (header updated because this stuff seems evil)
AoO on the harpy hits AC24 (should have been 25 w/ bless), 19 damage.
Knowledge Nature 18
Will Save 17 (Normal bonus +4 + 2 (rage) - 2 (shaken) + 1 (Magic Circle)
Power Attack 1 hits AC 28, 29 damage
Power Attack 2 misses AC 10




Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+9=18 ;
Thursday June 7th, 2018 12:31:01 PM

Dorbin gasps at the massive attacks and takes another step back as he starts casting a spell.

OOC:
Will save, DC 16: d20+9=18 pass!
Start casting summon monster.

Shaken: -2 penalty on attack rolls, saving throws, skill checks, and ability checks; round 4/19 (Does this end when the dragon dies?)
Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 3/7 (per day)
Spells cast: -/-/acid arrow/-


Bartomus(Rod) HP: 19/34 AC: 13 (11+2); Perc+7;Heal+8 [-2 due to shaken] 
Thursday June 7th, 2018 5:10:08 PM

AoA - call lightening - 12 concentration check; damage if successful 13; reflex save against 16 reduces that by half.

Zanderallen (Zachary H) HP: 29/67 AC: 23(25 vs evil, 28 vs ghoul) T: 11 FF: 22 CMD: 20  d6=4 ; d6=6 ; d6=3 ; d20+10=12 ; d20+11=22 ; d20+14=18 ; d20+9=15 ; d8+21=28 ; d6=2 ; d8+15=16 ; d6=2 ;
Thursday June 7th, 2018 5:29:52 PM

Reeling from the hits Zanderallen quickly lays on hands, and swings back at the ghoul, "I smite thee foul creature." Unfortunately his swings lack the conviction in his voice.
-----------------------------
Keen, Protection From Evil, Bless
Lay on Hands 13 (4+6+3)
Smite Evil on Ghoul (+3 to hit and AC, +6 on damage)
First Attack 18(d20+14), 28(d8+21) damage + 2 fire
Second Attack 15(d20+9), 16(d8+15) damage + 2 fire
Fort Save 22(d20+11)
Will Save 12(d20+10)

Stoph [Subbed by Zach] HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm   d20+4=23 ;
Thursday June 7th, 2018 7:40:40 PM

Stohp feels her head cloud but shakes it off with a snort.

Will save 23 vs. Harpy song
adding to John H post to make will save

DM Robert - "The rider is a ghoul, an undead abomination."  d20+2=19 ; d20+19=32 ; d20+14=23 ; d12+14=19 ; d20+13=19 ; 2d6+10=17 ; d20+8=18 ; d8+1=8 ; d20+8=25 ; d8+1=2 ; d20+3=20 ; d8+1=4 ; d20+8=26 ; d8+1=8 ; d20+3=8 ; d20+12=23 ; d8+1=2 ; d20+5=15 ;
Thursday June 7th, 2018 10:01:37 PM

And suddenly you no longer fear the presence of the now dead dragon. You are no longer shaken, prepare to be stirred.

Bartomus calls down a desperate lighting strike. The Harpy is partially able to dodge the bolt. Then he hears the siren song of the harpy and everything goes blank.

Sid if you move over to Stohp you will provoke an AOO from your harpy. So I'm going to keep you fighting your harpy.
Sid swings at the harpy on him, connecting. Fortunately the harpy could still be considered flanked from Zanderallen who stepped in front of him.

Stoph steps to the other side of the ghoul attacking him, but to no avail. However, this potentially puts the ghoul in flanking for Zanderallen.

Micah blesses the party. Everyone is filled with vigor.

Stock whips his flail at the incoming harpy connecting soundly. He whips it around again connecting and the harpy drops like a sack of potatoes. Stock you can pretty much reach any harpy with a 5 foot step, except maybe the ones on Bartomus or Dorbin.

Dorbin casts summon monster. What will pop up?

Zanderallen swings at the double abomination before him for he realizes this Ghoul is also an anti-paladin! Seeing Stohp's new position attacking the ghoul, Zanderallen takes a 5 foot step.He calls on his divine powers and swings at the ghoul. Only his first attack hits, and only because of the flanking bonus.
Technically you make your will save with Stock's protection from evil.
Also you need to make 1 more fortitude save DC 13 for the poison bite from last time, or take 1d3 dex


Monsters act:
The ghoul, being undead is unaffected by the harpy's song, as is his undead rapke mount. He laughs, "Oh, this is fun." He swings at Zanderallen.
to hit 32 (d20+19) damage 19 (d12+14)
to hit 23 (d20+14) miss

The rapke bites at Stohp.
to hit 19 (d20+13) just hitting. damage 17 (2d6+10) and poison save DC 13 fort, or 1d3 dex loss.

Harpy 1, drops down to attack Bartomus, who is under her spell. Stock gets an AOO.
The harpy attacks Bartomus. (Note this attack is thwarted if Stock is able to deal 38 or more points of damage on the AOO)
To hit 18 (d20+8) damage 8 (d8+1)

Harpy 2 attacks Sid with a vengeance!
to hit 25 (d20+8) damage 2 hp
to hit 20 (d20+3) damage 4 hp

Harpy 3 continues to attack Micah.
to hit 26 (d20+8) damage 8hp
to hit 8 (d20=3) miss

Harpy 5 attacks at Stohp, now with the flanking bonus from the rapke/ghoul combination.
To hit 23 (d20+12) damage 2 hp
to hit 15 (d20+5) miss

Harpy 6 flies upward ignoring and begins singing! Note this is a different Harpy, so everyone must again make a DC 13 will save to avoid the captivating song.

Ghoul: AC21, -30hp
Rapke: -5hp
Harpy 1:
Harpy 2: AC 16, -18 hp
Harpy 3:
Harpy 4: AC 16, -48 hp dead!!!!!
Harpy 5
Harpy 6: -7hp

______________________________
Still approaching
3 rounds away, they seem to have been distracted by something 2 gargantuan lizards running on their hind legs
Knowledge Nature 19 Highlight to display spoiler: {prehistoric lizards, Tyrannosourus Rex}

9 rounds away, some sort of burning quadrupeds seem to be running your way.
Knowledge nature 13Highlight to display spoiler: {hell hounds} knowledge nature 19Highlight to display spoiler: {nessian hell hound}

Stoph [Subbed by John H] HP: 26 (or 43)/45hp AC: 19-2/13-2/15 (21-2/15-2/17 vs evil) CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm d20+4=23 ;   d20+3=4 ; d20+2=8 ; d3=3 ;
Thursday June 7th, 2018 10:38:55 PM

[Added Magic Circle to boost Stoph's AC if she is within 10' of Micah. If she is, the Rapke's attack missed.]

Stohp winds up her flail, then hears the pretty song. She likes that song. She looks in blissful ignorance at the beautiful sounding bird woman.

========
[I better stop subbing for Stoph. Two failed saves and maximum ability damage.]

Micah (John) HP: 40/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17   d20+14=16 ; d20+9=19 ;
Thursday June 7th, 2018 10:53:22 PM


[NOTE EVERYONE. WE HAVE EVIL FOES NOW. Magic Circle and PFE applies.]

Micah is almost distracted by the other harpy's song and sees the effect being had on his allies.
He says to Dorbin and Bartomus, "Remember that I have a metamagic rod of silent spell in my belt".

Casting defensively with heroic intensity he casts silence to cancel the harpies' song and the potential roar of the rapke.

==========
Will Save 19
Concentration check to cast defensively 16+4=20 vs DC 19
Used a hero point.
Bless: +1 morale bonus on attack rolls and save vs. fear effects; 59 rounds
Silence no sound within 20' of Micah: 6 rounds


Sid(Andrew) HP: 19/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=17 ; d20+16=26 ; d6+4=9 ; d6=4 ; d6=2 ; d6=6 ; d20+3=11 ;
Thursday June 7th, 2018 11:00:13 PM

Sid's lips curl a little viciously as he strikes at Harpy 2 again, hoping to drop it in his anger. It flits its torso out of the way of his sword before diving back at him again.

========================================================

ToHit(Harpy2 with SSS): Nat 1.

Using Hero Point to Reroll attack

ToHitReroll(Harpy2 with SSS): 26
Damage: 9(SSS+4) + 4(SA) + 2(SA) + 6(SA) = 21

Will Save: 11 (I failed, so I don't attack and don't use the hero point, because I forgot to do this first)


Stoph [Subbed by John H] HP: 26 (or 43)/45hp AC: 19-2/13-2/15 (21-2/15-2/17 vs evil) CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm d20+4=23 ;  d20+11=29 ;
Friday June 8th, 2018 9:09:19 AM


"What?!' sputters Stohp when the silence overtakes her. Stupid bird brain, she mutters as her head clears.

She swings her flail at the legs of the Rapke and gives a mighty tug to pull its off its feet. (CMB 30!)

========
Trip Attack CMB =29 + 1 for bless; does +2 for flank apply?
Successful trip should pull it down with rider on board.



Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+11=18 ; d20+10=19 ; d20+10=25 ; d20+10=18 ; d20+11=14 ; d6+5=6 ; d3+5=8 ; d3+5=6 ; 2d4+6=9 ;
Friday June 8th, 2018 12:08:51 PM

As the battle rages, a leopard suddenly appears and charges the rapke from behind!

Dorbin sees that Bart is in trouble and lets loose with an explosion of color right next to him.

OOC:
Will save, DC 16: d20+11=18 pass!
Summon monster summons the leopard: AC 17, HP 25
Leopard charge attack on rapke: hit AC/Dam: (d20+10) 19/ (d6+5) 6, (d20+10) 25/ (d3+5) 8, (d20+10) 18/ (d3+5) 6 – if AC 18 hits, total damage: 20 – Argh! Forgot flanking bonus, so all attacks should be +2 more: hit AC/dam 21/6; 27/8; 20/6 – if AC 20 hits, total damage: 20.
I don’t know the rapke’s AC, especially because it might have just been tripped. If a 21 hits, leopard also gets to grab with its bite an attempt to grapple: CMB: (d20+11) 14

Cast hypnotic pattern between Bart and Dorbin. A 10’ explosion should hit harpy1 and harpy6. They get will saves, DC 18. No verbal components, so silence shouldn’t affect it. It affects 9HD (2d4+6=9) of creatures – that should be enough to fascinate one of them, should it fail the save!

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 3/7 (per day)
Spells cast: -/-/acid arrow, hyp pattern/sm3


Stock (JonM) HP: 62/77; AC: 20/12/17; CMB: 14; CMD: 27; Rage:13/17  d20+13=28 ; 2d8+17=28 ; d20+7=17 ; d20+15=18 ; 2d8+17=19 ;
Friday June 8th, 2018 12:27:42 PM

It's very instinctual when Stock is in a rage. See something, hit something. This time he sees brown feathers out of the corner of his eye and whips his flail to the side. "HAHA! Another one! Fly birdie fly!"

Somewhere there is more singing. It's ugly though and right now he prefers to smash things.

And then everything is silent. Up ahead, is one of those four legged beasts that stunned him before. Stock hates those. He charges forward and strikes the beast.

=========
Status Effects: Rage (5 used), Enlarged - 55 rounds; Magic Circle against Evil - 60 min.
Power AoO against Bart's Harpy hits AC28,
Will Save 17
Charge/Power Attack the Rapke only hits AC18!!! and only 19 damage if it hits
-2 to AC for 1 round



[link href="https://goo.gl/I58Xkr"](Zachary H) HP: 21/67 AC: 23(25 vs evil, 28 vs ghoul) T: 11 FF: 22 CMD: 20  d6=3 ; d6=1 ; d6=5 ; d6=3 ; d20+11=16 ; d20+16=17 ; d20+11=23 ; d10+15=17 ; d8+15=22 ; d6=6 ;
Friday June 8th, 2018 4:54:25 PM

Zanderallen's reply to the ghoul is lost as Micah's silence descends upon the battlefield. The swing of his counter attack is widely off the mark. So far off the mark that the followup swing is so completely unexpected it makes solid contact the holy blade tearing into the undead flesh.
--------------
Keen, Protection From Evil, Bless
Lay on Hands 11 (3+5+3, 1 rerolled) (2 used)
Fort Save 16(d20+11)
Smite Evil on Ghoul (+3 to hit and AC, +6 on damage), and flanking
First Attack 17(d20+16), Nat 1 misses
Second Attack 23(d20+11), 22(d8+15) damage + 6 fire

(d10+15 is misclick)

DM Robert - "HAHA! Another one! Fly birdie fly!"  d20+6=23 ; d20+6=17 ; d6=5 ; d20+12=26 ; d6=2 ; d6=3 ; d6=6 ; d6=6 ; d20+9=29 ; d20+9=15 ; 2d6+10=18 ; d20+5=8 ; d20+5=17 ; d20+8=15 ; d8+1=4 ; d20+3=18 ; d8+1=7 ; d20+8=21 ; d20+3=16 ; d20+10=25 ; d8+1=5 ; d20+5=18 ;
Saturday June 9th, 2018 11:06:13 AM

Micah reminds the casters in the party of his meta magic wand. Then promptly drops a silence spell to block the harpy song.

Sid feels deafened by the Silence spell (you are in range so you don't need to make a save. You do have to spend the hero point though to kill harpy2). Sid's first swing is wide, distracted by the too many things going on. But he summons his reserves and plants his sword deep in the harpy as it comes in for the attack.

Stohp is barely in the silence spell radius, causing the harpy song to sputter in and out like an un-tuned radio (whatever that is, since it doesn't exist in the Wold). She lashes out at the rapke's legs. She manages to trip it, bringing the rapke and it's rider down. PS Stohp must make 2 successful DC 13 Fortitude saves on the rapke poison. She owes me one for this action, and will owe another for next action. failure means 1d3 dex loss.

Dorbin casts hypnotic pattern, while one harpy seems to shake it off, the other does not. Result she stops singing and falls. (taking 1d6 falling damage).
Dorbin's leopard rips into the rapke, with all attacks hitting. However it fails to grapple the creature.

Stock hits harpy 1 as it flies nearby, but does not kill it. He doesn't notice as he is concerned with the lizard up front that caused so much damage before. He swings at it and hits, because it is now prone. Note the AC shown below is the not prone AC.

Zanderallen swings where the ghoul was missing. His backswing though connects.

map

Monsters act:
The ghoul feeling his mount falling attempts a quick dismount and succeeds (landing at W19). On the ground he takes a 5 foot step(V18).
He then opts to channel negative energy healing himself and his undead mount.
He then commands his mount, "fight where you are or they are going to whip you like the master does.

The rapke is fighting prone it bites at Stock.
to hit 29 (d20+9) potential crit, not confirmed 15 (d20+9) damage 18 (2d6+10) and poison save DC 13 fort, or 1d3 dex loss. You must make 2 consecutive saves to be rid of poison

It claws at Stohp, missing both times.

Harpy 1, attacks Bartomus
drops down to attack Bartomus, again, who is still fascinated by the song and unable to prevent the attacks.
to hit 15 (d20+8) damage 4 (d8+1)
to hit 18 (d20+3) damage 7 (d8+1)
Bartomus, you deed not post last time, this damage was from last round and still needs to be put into your header damage 8 (d8+1)
According to my calculations from Bartomus's last post that puts him at 0 hit points. Bartomus crumples to the ground!

Harpy 3 continues to attack Micah. Missing both times.
to hit 21 (d20+8) miss
to hit 16 (d20=3) miss

Harpy 5 attacks at Stohp, now with the flanking bonus from the rapke/ghoul combination.
To hit 25 (d20+10) damage 5 hp
to hit 18 (d20+5) miss

Harpy 6 hits the ground and seems out of it.

Ghoul: AC21, -41hp
Rapke: AC 20, -27hp
Harpy 1: AC 16, -28 hp
Harpy 2: AC 16, -39 hp dead!!!
Harpy 3:
Harpy 4: AC 16, -48 hp dead!!!!!
Harpy 5
Harpy 6: -12 hp - hypnotic patterned

______________________________
Still approaching
2 rounds away, they seem to have been distracted by something 2 gargantuan lizards running on their hind legs
Knowledge Nature 19 Highlight to display spoiler: {prehistoric lizards, Tyrannosourus Rex}

8 rounds away, some sort of burning quadrupeds seem to be running your way.
Knowledge nature 13 Highlight to display spoiler: {hell hounds} knowledge nature 19Highlight to display spoiler: {nessian hell hound}

Special Highlight to display spoiler: { Is there a way to have 2 different google docs open at the same time, well 1 doc and 1 spreadsheet? I will award a hero point to anyone that can tell me how to do this.}

Bartomus(Rod) HP: 0/34 AC: 13 (11+2); Perc+7;Heal+8 [-2 due to shaken] 
Saturday June 9th, 2018 11:47:39 AM

Bartomus simply crumples to the ground, the world spinning as the ground rushed up to great him.

THUD

--
[i] shaken 10/14 [/]

Bartomus(Rod) HP: 0/34 AC: 13 (11+2); Perc+7;Heal+8   d20+2=3 ;
Saturday June 9th, 2018 1:28:57 PM

Sorry about that regarding shaken and thanks DM Robert - but alas, Bart failed the stabilization check with a natural one...wow

Zanderallen (Zachary H) HP: 34/67 AC: 23(25 vs evil, 28 vs ghoul) T: 11 FF: 22 CMD: 20  d20+16=35 ; d20+16=18 ; d20+11=19 ; d8+15=19 ; d6=3 ; d6=5 ; d6=4 ; d6=4 ;
Saturday June 9th, 2018 7:49:11 PM

"Whipping your mount, what kind of monster are you? Right the dead kind." Following the ghoul Zanderallen goes in swinging. Barely missing the mark of a major blow but still drawing more blood, ichor?. He calls upon his own positive energy to work on his wounds.
--------------------
Keen, Protection From Evil, Bless
Lay on Hands 13 (5+4+4, 1 rerolled) (3 used)
Smite Evil on Ghoul (+3 to hit and AC, +6 on damage)
First Attack 35(d20+16, 18 does not confirm), 19(d8+15) damage +3 fire
Second Attack 19(d20+11), misses

Stoph [Subbed by Zach H] HP: 21/45hp AC: 19-2/13-2/15 (21-2/15-2/17 vs evil) CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm  d20+3=4 ; d3=2 ; d20+10=25 ; d10=8 ; d6=3 ; d6=2 ; d6=4 ;
Saturday June 9th, 2018 7:59:57 PM

The poison continues to work it's way through Stoph's system, her body offering very little resistance. If she could talk she would probably say something like, "Guys, I don't feel so good.", but alas the silence prevents such things. Swaying a little unsteadily and kind of stuck in the middle of things, that always seemed to be her luck, Stoph heaves her flail over her head and brings it crashing down on the kidneys of the rapke lying prone in front of her.
--------------------------
Fort save 4(d20+3), 2 more dex damage, Stoph has taken 5 total Dex damage
Attack on Rapke 25(d20+10) counting flank and prone bonus
Damage 17 (d10+3d6 sneak)

Sid(Andrew) HP: 19/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=23 ; d6+4=8 ; d6=1 ; d6=5 ; d6=2 ;
Saturday June 9th, 2018 11:38:03 PM

Sid moves to U23 so that he is flanking h3 with Micah and goes for another attack with his Sword of Stabbings. Afterwards he flags Dorbin and frantically points at Bart.

=============================================================================

ToHit(h3): 23
Damage: 8(SSS) + 8(SA) = 16

Header Micah (John) HP: 49/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17 (19 vs evil)  d6=2 ; d6=4 ; d6=3 ;
Sunday June 10th, 2018 4:01:43 PM

When Micah sees Bartomus drop, his first inclination is to channel energy to revive him. He can only exclude a couple of creatures and he observes that, not counting the undead foes, three other enemies are within range.

Realizing that one of the wounded foes is distracted by Dorbin's magic, he decides it better to heal that harpy than to not heal Bartomus and acts on his initial instinct.



=================
Channel Energy (selecting out H3 and H1) Heal for 9 in 30' radius from Micah; 4 uses remaining
Bless: +1 morale bonus on attack rolls and save vs. fear effects; 58 rounds
Silence no sound within 20' of Micah: 5 rounds



Stock (JonM) HP: 53/77; AC: 20/12/17; CMB: 14; CMD: 27; Rage:11/17  d20+11=28 ; d20+11=24 ; d20+14=33 ; d20+14=30 ; 4d8+34=54 ; d20+7=20 ;
Monday June 11th, 2018 9:18:28 AM

Assuming the rapke isn't already dead
Stock laughs through the pain as the rapke lashes out at him. "Oops, Got a little too close to the dead kitty. Now die. Again."

He steps back a bit, winds up and brings his flail down as hard as he can.

========
[i]Status Effects: Rage (6 used), Enlarged - 54 rounds; Magic Circle against Evil - 60 min.; Bless
Fort Save 28; Fort Save 24 - Wasn't sure if you meant for me to save twice in a row here or only if I failed.
Diagonal 5ft step southeast to Y22-Z23
Power Attack 1 on the rapke - Crit Threat 33/Confirms with 30; 54 damage
Assuming it is dead, Power Attack 2 will be against H5 hits AC20

Stock (JonM) HP: 53/77; AC: 20/12/17; CMB: 14; CMD: 27; Rage:11/17  2d8+17=21 ;
Monday June 11th, 2018 9:19:43 AM

==============
Hit submit too early.
Anyway...
Assuming it is dead, Power Attack 2 will be against H5 hits AC20 for 21 damage


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+8=10 ; d20+10=14 ; d20+10=26 ; d20+10=30 ; d20+10=18 ; d20+10=14 ; d3+5=8 ; d3+5=8 ; d20+6=15 ; d6+1=2 ;
Monday June 11th, 2018 12:46:20 PM

Seeing the others dealing with the rapke, Dorbin directs the leopard to attack the ghoul. It leaps into action, diving for the ghoul’s throat and slashing with all its claws but mostly missing it.

Dorbin sees Sid pointing at Bart. Dorbin looks over and can see that one harpy is down, but so is Bart. Then he feels the healing energy put out by Micah. He knows Bart will get up, but hopefully he can slow down the harpy. He stops concentrating on the hypnotic pattern and throws a small magical dart at the still flying harpy.

OOC:
Leopard attack ghoul: charge attack, bite hits AC 10 (d20+8), claw #1 hit AC 14 (d20+10), claw #2 hits AC 26 (d20+10), rake: claw #3 hits AC 30 (d20+10, nat 20, threat: 18 to confirm = fail), claw #4 hits AC 14. Damage: claw #2: d3+5=8; claw #3: d3+5=8 total damage: 16

Ranged touch on harpy #1 Hit AC 15 (d20+6). If that hits touch AC, a whopping 2 damage (1d6+1).

Summoned leopard: AC 17, HP 25, Round 2/7
Hypnotic pattern duration (Harpy #6): 2 rounds

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 4/7 (per day)
Spells cast: -/-/acid arrow, hyp pattern/sm3


DM Robert - "Now die. Again."  d20+19=31 ; d20+11=13 ; d20+12=22 ; d12+14=18 ; d20+8=23 ; d8+1=4 ; d20+8=19 ; d20+3=18 ; d8+1=9 ; d20+8=16 ; d20+3=23 ; d20+3=8 ; d8+1=5 ;
Monday June 11th, 2018 9:08:21 PM

Hero point to Micah - for John's emeritus service.

The ghoul realizes he misstepped as Zanderallen comes forward blade swinging. One swipe connects with the ghoul.

Stohp swings her fail and connects with the rapke. Does she seem less sure of her footing.

Sid slides around the combat and stabs harpy 3. A good hit, but it's the first time this one has been hit.

Micah channels energy to heal. Even as Bartomus collapses on the ground he is aware of the impact. He's conscious but elects to remain still. Harpy 6 feels a little better, or does she in her current state? (only harpy 6 is in range and not undead, so she heals some, but the rapke will not, it's undead.)

Stock rears his mighty flail and whacks the rapke. Clearly the lizard has returned to its grave again. Stock whirls his flail around Stohp and hits the nearby harpy.

Dorbin directs the leopard to attack the ghoul. It does so, hitting once. you can't use the special attack unless he can charge and he only moved 5 feet to get to the ghoul. Dorbin lets fly another magic dart at the harpy on Bartomus. That seemed to do the trick of getting the harpy's attention.

map

Monsters act:
Seeing his beloved mount killed again, the ghoul screams, "Precious!" He eyes everyone present. "I'll get you yet my pretties."
He unleashes his swirling battleaxe on Zanderallen.
The first swing connects 31, (d20+19) damage 18 (d12+14)
the followup swing misses 13 (d20+13) miss.
The his head snaps forward and he attempts to bite Zanderallen 22 (d20+12) miss.

Harpy 1, turns and wings it over to Dorbin, there are signs of blood spittle coming out of her mouth.
to hit 23 (d20+8) damage 4 (d8+1)

Harpy 3 decides that since she is having such a hard time hitting Micah she'll hit the one that hurt her. She swings at Sid.
to hit 19 (d20+8) hit damage 9 (d8+1)
to hit 18 (d20+3) miss

Harpy 5 attacks at Stohp, while making a 5 foot slide away from Stock.
To hit 16 (d20+8) just barely missing.
to hit 23 (d20+3) potential crit, not confirmed 8 (d20+3) damage 5 (d8+1)

Harpy 6 lays on the ground, out of it for this round again...in fact she's flatfooted, too bad someone can't coup-d-grace her.

Ghoul: AC21, -71hp
Rapke: AC 20, -98hp dead!!!
Harpy 1: AC 16, -29 hp
Harpy 2: AC 16, -39 hp dead!!!
Harpy 3: AC 16, -16 hp
Harpy 4: AC 16, -48 hp dead!!!!!
Harpy 5 AC 16, -21 hp
Harpy 6: -6 hp - hypnotic patterned

______________________________
Still approaching
1 rounds away, 2 gargantuan lizards running on their hind legs
Knowledge Nature 19 Highlight to display spoiler: {prehistoric lizards, Tyrannosaurus Rex}
Has anyone identified these things yet? They will be here next round!

7 rounds away, some sort of burning quadrupeds seem to be running your way.
Knowledge nature 13 Highlight to display spoiler: {hell hounds} 19 Highlight to display spoiler: {nessian hell hound}


Header Micah (John) HP: 49/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17 (19 vs evil)  d20+9=13 ;
Monday June 11th, 2018 9:43:04 PM

Micah is pinned by this harpy so decides to use the direct approach. Unfortunately he is unable to land a solid attack with his mace.

=============
To hit 13 even with flank

Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8   d20+4=6 ; d20+4=23 ; 2d8+2=16 ;
Tuesday June 12th, 2018 12:46:01 AM

Bartomus felt the energy flow about him and the blackness about him turned to gray. He looked about and stood. His focus had been lost and he was now looking at a harpy that seemed to be more disoriented than he was. He glanced at the lizards, the giant lizards that were barrelling down on the Shields. Then further away creatures of fire were running towards. These were things he had heard about, described when he was a child sitting about the tribal fires in the desert plains.

"Something wicked is coming behind those lizards, something we need to really be worried about," his voice was a bit shaky in its depth, but certain in its tone. "Hell hounds, nessian hell hounds, Micah."

He fished into his pouch and pulled out a small glass tube with a cork stopper. He flipped off the stopper and guzzled the liquid inside. Warmth and tingles coursed through his body.
----
Knowledge Nature - lizards = 6; Knowledge Nature - running fire quadrupeds =23; consumed one CMW potion for 16

Sid(Andrew) HP: 19/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=34 ; d20+15=26 ; d6=5 ; d6+4=10 ; d6=5 ; d6=1 ; d6=3 ;
Tuesday June 12th, 2018 7:14:47 AM

The pain of the harpy's attacks followed by the pulse of healing is disconcerting, but Sid shrugs it off and quips at the harpy, maybe, who knows he's in a bubble of silence. His sword strikes true though.

=======================================================================

ToHit(h3 w/SSS): Nat 19(34) CRIT!
ConfirmCrit: 26
Damage: 15(SSS + Crit) + 9(SA) = 24

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 CMB: +9 (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+11=12 ;
Tuesday June 12th, 2018 7:29:52 AM

Stohp takes a 5 foot step down and east so that Stock can get in range of the Harpy if he so desires. After a moment's consideration she drops her weapon and tries to wrap herself around the harpy and immobilize it (Grapple 12, nat 1).

Stock (JonM) HP: 53/77; AC: 20/12/17; CMB: 14; CMD: 27; Rage:10/17  d20+6=7 ; d20+6=17 ; d20+14=27 ; d20+9=20 ; 2d8+11=20 ; 2d8+11=24 ;
Tuesday June 12th, 2018 1:45:57 PM

With another enemy down, Stock picks up his head and scans the charging beasts.

Whoa. Big lizards...and...beyond them...

He goes to shout out what he sees but then realizes that he is in the zone of silence. Then he realizes just how quiet things have been. It is entirely possible that the sounds of battle have been entirely in his head.

He sees Stohp trying to wrestle a heavily injured harpy to the ground. As it begins to break free, Stock steps up and aims a pair of measured strikes at the winged beast.

He looks up again and sees the charging lizards even closer now. Hmmph. I guess those guys will be Round 3 then.

========
Status Effects: Rage (7 used), Enlarged - 53 rounds; Magic Circle against Evil - 60 min.; Bless
Knowledge Nature (lizards) - 7 - I think I've failed this several times...Stock has no idea what these are
Knowledge Nature (quadripeds) - 17
5 ft step north east to Y20-Z21
Hit AC27, 20 damage
Hit AC20, 24 damage



Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+10=25 ; d6+5=8 ; d20+10=19 ; d20+10=19 ; d20+10=21 ; d3+5=6 ;
Tuesday June 12th, 2018 3:50:09 PM

Dorbin’s leopard continues his attacks, trying to grab the nasty ghoul by the throat, hoping to rip it to pieces. Meanwhile, Dorbin realizes his plan to save Bart had a small flaw, and that flaw is the harpy attacking him right now! He reaches for a non-existent sword and realizes that even if he had one, he wouldn’t know how to use it. Instead, he takes a step back, waves his arms, and as a mist appears, he moves further away from the attacking harpy.

OOC:
Leopard, 5’ step to V17 for flanking. Attack ghoul bite hits AC 25 (d20+10), damage: 8, grab gives him an attempt to grapple: 19. If that beats its CMD, it will be grappled by leopard’s teeth.
Two claw attacks hit AC 19 (d20+10) and 21 (d20+10), one hit for 6 damage.
Dorbin takes a 5’ step to X30, the casts obscuring mist, then moves to the edge of the mist. The mist should be a cloud in a 20-ft radius, 20 ft high, centered on X30. Dorbin would then move to about U32 or T31 in the mist. The mist: “The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).”

Summoned leopard: AC 17, HP 25, Round 3/7
Hypnotic pattern duration (Harpy #6): 1 round remains

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 4/7 (per day)
Spells cast: -/obscuring mist/acid arrow, hyp pattern/sm3


Zanderallen (Zachary H) HP: 38/67 AC: 23(25 vs evil, 28 vs ghoul) T: 11 FF: 22 CMD: 20   d6=1 ; d6=3 ; d6=6 ; d6=4 ; d20+16=24 ; d20+11=12 ; d8+15=20 ; d6=5 ;
Tuesday June 12th, 2018 6:34:38 PM

Zanderallen presses his attack on the ghoul, first healing some of his own wounds in addition to those healed by Micah. First strike is good, the second not so much.
---------------------
Lay on Hands 13(1, 3, 6, 4) (4 used)
Smite Evil on Ghoul (+3 to hit and AC, +6 on damage)
First Attack 24(d20+16), 20(d8+15) damage +5 fire
Second Attack 12(d20+11), misses

DM Robert - " ." (the sound of silence)  d20+20=35 ; 4d6+22=39 ; d20+20=21 ;
Tuesday June 12th, 2018 7:11:06 PM

Micah decides to take a hand in the combat with the harpy. Unfortunately he cannot connect.

Bartomus downs a much needed potion and calls out that there are hell hounds and a nessian hell hound approaching. Too bad much of the party is still in the silence spell that Micah put up.

Sid is determined to end another harpy, and he does as his sword impales the creature.

Stohp tries to grapple the harpy but is unsuccessful.
PS while you were out, Stohp got bitten by the Rapke, you are poisoned, you have currently lost 5 dex, be sure to update your header, also your are poisoned. You must continue to make saves for 2 more rounds as this is ongoing poison. So save DC 13 fortitude, failure means loose 1d3 dex.

Stock murders the harpy and feathers fly everywhere.

Sid directs the leopard to flank and attack. He then tries to get away from the harpy and casts obscuring mist.
You can't 5 foot step, cast, then move again. Sorry. You can 5 foot step and then cast avoiding the AOO if you stay where you were and cast.

Zanderallen continues to work on the ghoul hitting it and finally sending it to where-ever ghouls go when they are slain.

map

Monsters act:

Harpy 1, swings wildly and hits nothing.

Harpy 6 lays on the ground, out of it for this round again...in fact she's flatfooted, too bad someone can't coup-d-grace her.

Entering the fray are two gargantuan lizards. Fortunately they don't appear to be dragons. However, they are obviously affected by the red weed disease and have many open sores and bleeding cysts.

Trex1 comes charging in and bites down on the leopard, utterly destroying it. The lizard looks momentarily baffled by the lack of something in it's mouth.
to hit 35 (d20+20)
Damage 39 (4d6+22)

Trex2 charges forward and bites at Stohp, and misses! Stohp can see the size of those teeth and mouth and realizes she could quite easily fit inside.
to hit 21 (d20+20, a nat 1)

(I'm removing the dead body count)

Harpy 1: AC 16, -29 hp
Harpy 6: -6 hp - hypnotic patterned

______________________________
Still approaching
6 rounds away, some sort of burning quadrupeds seem to be running your way.
hell hounds and 1 nessian hell hound

Sid(Andrew) HP: 19/34; AC: 18/15/14; CMB: 2; CMD: 16)  d6=4 ; d6=4 ; d6=1 ; d6=3 ; d6+4=6 ;
Tuesday June 12th, 2018 8:49:05 PM

Sid walks over to h6(position u28) takes a moment to size the creature, says a prayer, and delivers a coup de grace.

===============================================================================

ToHit: Autocrit(coup de grace)
Damage: 18
DC v Fort Save or Die: 28

((I was getting to it, I was busy!))

Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8   d20+8=25 ;
Tuesday June 12th, 2018 10:28:31 PM

Bartomus watched Sid walk over and kill the dazed harpy. "Sid, we have hell hounds coming next, after the lizards. We have hell hounds, nessian hell hounds, coming at us next. Not good."

He looked at the giant lizards, and their diseased like appearance. He shook his head and began weaving his fingers and blew upon his hand as he made a ball and threw it at the giant lizard on his side of the Shields' battle line.

---
Concentration check 25; Burning sphere rolls to R23 (30'/round)

Sid(Andrew) HP: 19/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+7=19 ;
Tuesday June 12th, 2018 10:53:04 PM

Sid puts his sword on his shoulder as he thinks about what Bart has said, "Nessian Hell Hounds huh?"

================================================================

Knowledge(History): 19 (For any historical accounts of 'Nessian Hell Hounds')

Header Micah (John) HP: 49/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17 (19 vs evil)  d20+9=13 ;
Tuesday June 12th, 2018 11:58:01 PM

Not wanting it to attack less armored allies and not being able to help at the front Micah charges harpy 1. He is unable to damage, but hopefully got its attention.

===============
Hit AC 13
New position U27
Silence 3 rounds
Bless

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+13=20 ; d20+13=15 ;
Wednesday June 13th, 2018 7:21:54 AM

(Forgotten save from last round: 20. This round: 15)

Stohp hrms to herself. These new enemies are to big for her to grapple, have no weapon to disarm, and are difficult to trip with 4 legs. Deciding she wants nothing to do with it she withdraws and moves behind Stock. If he doesn't reduce it to chunks in short order she'll figure out some way of helping him take it down.

Stock (JonM) HP: 68/77; AC: 20/12/17; CMB: 14; CMD: 27  d8+1=5 ; d3=2 ; d8+1=3 ; d3=1 ; d8+1=7 ;
Wednesday June 13th, 2018 10:03:52 AM

Stock sneezes amongst the cloud of feathers and the giant lizard is upon them. The size, speed, and grace of its first attack on Stohp is quite literally awe inspiring. At least it would be if Stock wasn't in a murderous rage.

And then Stohp backs away behind him. The dwarf begins gesturing vigorously for Stohp to go right and get on the beasts opposite flank.

Stock reaches back and grabs a potion, pops the cap and chugs it down, stepping deeper into the space between the two giant lizards.
===========
Status Effects: Rage (8 used), Enlarged - 52 rounds; Magic Circle against Evil - 60 min (in header).; Bless
Move/Standard: Draw an chug a potion of cure serious wounds for 15 (5+3+7)
Not sure why it kept wanting to roll d3's...ignore those.
Free: 5 ft step to X20-Y21


Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15] 
Wednesday June 13th, 2018 1:26:19 PM

Dorbin carefully moves to the edge of his mist cloud and starts summoning more help.

OOC:
Move to Z28
Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 4/7 (per day)
Spells cast: -/obscuring mist/acid arrow, hyp pattern/sm3

Zanderallen (Zachary H) HP: 51/67 AC: 27(29 vs evil) T: 11 FF: 22 CMD: 20   d6=2 ; d6=1 ; d6=5 ; d6=6 ;
Wednesday June 13th, 2018 6:12:59 PM

Zanderallen exalts as the ghoul drops beneath his blade. The celebration is cut short as the giant lizard chomps down on the leopard in front of him. All color drains out of his face as he watches that bite. Not even his plate stood much of a chance of withstanding that. But backing down was not his way. Stepping forward he closes bolsters himself once more with positive energy, realizing that his power was nearing it's limit until he rested.
-----------------------
Keen, Prot from Evil
Lay on Hands 13 (2+5+6) (5 used)
5ft step to U18
Total Defense Action (+4 to AC)

DM Robert - " ." (the sound of silence)  d20+4=14 ; d20+8=21 ; d20+3=15 ; d100=41 ; d100=62 ; d20+20=22 ; d20+20=26 ;
Wednesday June 13th, 2018 8:21:02 PM

Sid somehow maneuvers through the obscuring mist and manages to find the dazed harpy and slit its throat. He see's Bartomus mouthing something but because he's in the silence zone cannot hear what it is.

Bartomus casts burning sphere and moves it up the line.

Micah charges the last harpy but misses.

Stohp wisely chooses to withdraw. You did not indicate a location on the map so I just moved you back

Stock downs a healing potion and considers taking a 5 foot step forward, but that would put him on top of the dead rapke and would be difficult terrain.You can't move where you indicated so I'm not moving you just yet.

Dorbin moves to the edge of the mist and begins casting.

Zanderallen cautiously moves forward.

map

Monsters act:

Harpy 1, swings at Micah.
to hit 21 (d20+8) miss
to hit 15 (d20+3) miss

Trex1 contemplates the scene before him. While not that intelligent before it seems worse now with the crazy effect of the disease. It bites down at Zanderallen but misses.
to hit 22 (d20+20) miss

Trex2 whirls its head this way and that, then bites down at the dead rapke. Blood icor (I mean it was an undead rapke what exactly flowed through its veins?) spews out the sides of its mouth as it lifts the carcass up.
to hit 26 (d20+20)

(I'm removing the dead body count)

Harpy 1: AC 16, -29 hp
Harpy 6: dead
T Rex 1 : AC?
T Rex 2 : AC?
______________________________
Still approaching
5 rounds away, some sort of burning quadrupeds seem to be running your way.
hell hounds and 1 nessian hell hound


Sid(Andrew) HP: 19/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=24 ; d20+15=30 ; d100=17 ;
Wednesday June 13th, 2018 10:18:59 PM

Sid looks around and realizes how thick the mist is. Knowing where h1 was he moves to w29 to try and flank it between him and Micah. His sword meets mist and he purses his lips for a moment.

I have got to make a language for the Shields that uses hand gestures, he thinks to himself as he remembers Bart's somber expression.

=======================================================================

Perception: 24
ToHit(H1): 30
%ToMiss(20%): 17

Header Micah (John) HP: 49/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17 (19 vs evil)  d20+7=18 ; d8+3=4 ;
Wednesday June 13th, 2018 10:29:43 PM

Micah can no longer stay so far from the height of the battle. He lands a glancing blow on the harpy before heading toward Zanderallen.

==============
Bless, Magic Vestment
Silence 2 rounds
Move to U23
Hit Harpy 1 AC 19 (forgot to add in bless) for 4 points damage.

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+3=7 ; d3=1 ;
Wednesday June 13th, 2018 10:45:55 PM

(Poison, 7 save, 1 Dex, that should be the last right?)

Stohp is very surprised, but pleased, that the T Rex is eating corpses rather than attacking. "Avoid the second one and keep the path between it and any corpses clear. We can kill the other while it's eating. Heck it might attack the other monsters coming for us."

Suiting actions to words she heads down to help finish the harpy, picking up her weapons along the way.

Bartomus(Rod) HP: 25/34 AC: 13 (11+2); Perc+7;Heal+8   3d6=9 ;
Thursday June 14th, 2018 12:30:36 AM

Bartomus shrugged and made a pushing motion with his right hand. The flaming sphere moved forward at the decomposing giant lizard.

Reflex spell avoids damage (9pts fire damage) and spell resistance negates

Stock (JonM) HP: 68/77; AC: 20/12/17; CMB: 14; CMD: 27  d20+12=23 ; 2d8+17=27 ;
Thursday June 14th, 2018 10:04:51 AM

Stock involuntarily flinches as the lizard head comes down...and then feeds. "Gross. That can't taste good."

Doing his best to skip around the feeding lizard, Stock bellows an attack and moves to support Zanderallen. Even in his rage he can feel the other lizard at his back as he moves in and brings his flail to bear.

===========
Status Effects: Rage (9 used), Enlarged - 51 rounds; Magic Circle against Evil - 60 min (in header).; Bless
Move to W16/X17
Power Attack hits AC23, 27 damage


Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d3=3 ; d20+3=23 ; d20+3=5 ; d4+2=6 ; d20+3=11 ; d4+2=5 ; d20+3=15 ; d4+2=5 ; d20+3=7 ; d20+3=10 ; d20+3=23 ; d20+3=17 ; d4+2=6 ; d4+2=4 ; d4+2=3 ; d4+2=4 ; d20+3=20 ; d20+3=22 ; d20+3=11 ; d4+2=4 ; d4+2=4 ; d4+2=4 ;
Thursday June 14th, 2018 11:51:33 AM

Dorbin looks across the field of battle. He is prepared to work with the massive dinosaur nearest him, but when he hears Stohp mention attacking the other one, he points at the dino and three eagles appear in the air around him and they all attack it from above!

Glad to have someone between him and the other monsters, Dorbin reaches out and touches Stohp. A light flash of blue covers Stohp’s body and her outline suddenly looks a little off. Dorbin remains at the edge of the mist.

OOC:
Summon Monster II: Summons d3 from SMI: 3!
3 Eagles: AC 14; HP: 7/7/7 Round (1/7)
Eagle attacks, claw/claw/bite: #1 hits AC/Dam: d20+3=23 threat: 5 to confirm/1d4+2=6 dam; d20+3=11/1d4+2=5; d20+3=15/1d4+2=5
Eagle #2: d20+3=7/1d4+2=6 ; d20+3=10/1d4+2=4 ; d20+3=23 threat: d20+3=17 to confirm/1d4+2=3 if crit 1d4+2=4 more
Eagle #3: d20+3=20/1d4+2=4 ; d20+3=22/1d4+2=4 ; d20+3=11/1d4+2=4

Cast blur on Stohp: Duration 6 minutes, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 4/7 (per day)
Spells cast: -/obscuring mist/acid arrow, hyp pattern, blur, sm2/sm3


Zanderallen (Zachary H) HP: 51/67 AC: 23(25 vs evil) T: 11 FF: 22 CMD: 20   d20+11=31 ; d20+11=15 ; d20+6=14 ; d8+9=17 ; d8+9=10 ; d8+9=16 ; d6=6 ; d6=5 ;
Thursday June 14th, 2018 6:41:09 PM

Zanderallen steps up to the dino and swings his sword twice.
---------------------
Keen, Prot From Evil
First Attack 31(d20+11, 15 to confirm(17 if flanking with eagles) 17 damage + 6(fire) + 10(if crit confirmed)
Second Attack 14(d20+6, 16 if flanking), 16 damage + 5 fire

Header Micah (John) HP: 49/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17 (19 vs evil) 
Thursday June 14th, 2018 10:24:02 PM

Micah's mind is racing. For now they have to survive, but if they do the Silver Shields have to take the time to get in a better formation. He idly wonders if they could move a dragon body to form a defensive barrier, but does not consider their having any chance of being able to move one of the giant lizards, provided they out live the two of them.

DM MikeK - Battle for Sargrass - gulp, slurp, belch  d20+8=13 ; d20+3=7 ; d8+1=9 ; d20+22=32 ; 4d6+22=38 ; d20+32=36 ;
Thursday June 14th, 2018 10:34:27 PM

Sid moves around to engage Harpy 1,but misses in the mist.

Micah gives the harpy a whack, and heads to help out Zanderallen.

Stohp moves to help try and find, and then dispose of the harpy.
Please give me coordinates on where you want to go.

Bartomus moves the flaming sphere toward TRex 1
Please give me coordinates on where you want the sphere to go
Also, what is the Reflex save DC?


Stock moves in to help Zanderallen. The enlarged dwarf slams his flail into the creature.

Three eagles poof into existance around TRex 1 and attack! Several beaks and claws draw blood.

Dorbin then steps over to cast Blur on Stohp.

Zanderallen steps up to the dino and swings his sword twice. He connects once with a solid, but not critical, blow.

---

Harpy 1 takes a step out of the mist, and attacks Bartomus.
Her mace lands a solid blow.
Bartomus takes 9 hp damage.

TRex 1 turns to Stock.
It's gigantic teeth close around the dwarf, and lift him off the ground, in preparation for eating him whole.
Stock takes 38 hp damage, and is grappled.

TRex 2 swallows the undead rapke, smacks its lips, and regards the rest of the buffet before it.

----

Harpy 1: AC 16, -33 hp
Harpy 6: dead
T Rex 1 : AC 21, -63 hp, CMD 35
T Rex 2 : AC21

To the north of the colossus, the sky is literally exploding – fire, ice, wind, sonic booms, and lightning strikes fill the air.

The colossus yells, “ALL OF THE SARGRASS IS AT MY COMMAND, MY CHILDREN WILL PROTECT ME! YOU CANNOT WITHSTAND ITS CONCENTRATED POWER!”, and sends more creatures northward. He is now much smaller.

---

Map


Sid(Andrew) HP: 19/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=27 ; d6+4=6 ; d6=5 ; d6=2 ; d6=1 ; d20+13=33 ;
Thursday June 14th, 2018 11:14:29 PM

Sid moves to V29 since he missed h1 and sees it as it steps out of the mist. In surprise his sword whips out and hits the harpy. He turns and uses the rest of his movement to go towards Trex2 and gets to y24

===========================================================================

ToHit(h1 w/SSS): 27
Damage: 6(SSS) + 8(SA) = 14

Acrobatics: Nat 20((33) to safely parkour through the battlefield)

Bartomus(Rod) HP: 16/34 AC: 13 (11+2); Perc+7;Heal+8  
Friday June 15th, 2018 1:59:46 AM

Bartomus watched as the orb moved forward and then felt the crunching blow of a mace from one of the remaining harpies. As he looked at the harpy, he watched Sid literally dance through the battle field wielding a powerful strike at the harpy. It was a thing of deadly wonder and beauty.

----
Reflex DC is 15 and the orb went to the right location, R17 on the map.

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+8=13 ;
Friday June 15th, 2018 5:53:54 AM

Stohp drops her weapons again and tries to grapple the harpy so it can't continue to hit them (13 to grapple)

Stock (JonM) HP: 30/77; AC: 18/10/17; CMB: 14; CMD: 27  d20+14=16 ; d8+7=9 ; d20+14=16 ; d20+17=29 ; d8+7=12 ;
Friday June 15th, 2018 11:32:29 AM

"Ugh"

The pain is intense. Stock can feel the strength of the jaws piercing his armor. He finds his mind racing trying to work through his options, even through his rage and his pain. True to form, Stock takes the direct route. He switches his flail to his left hand and reaches back, drawing his handaxe. Bellowing in hate and pain and anger, he brings it down with all of his might.

===========
Status Effects: Rage (9 used), Enlarged - 51 rounds; Magic Circle against Evil - 60 min (in header).; Bless; Grappled!
Move: Draw handaxe
Attack 1: Hit AC16...using a hero point to re-roll...another 2; 9 damage - bad time for terrible rolls
Attack 2 - Using a hero point to add +8 : Hit AC 29; 12 damage.



Stock (JonM) HP: 30/77; AC: 18/10/17; CMB: 14; CMD: 27 
Friday June 15th, 2018 11:34:34 AM

OoC: In trying to figure out how to get out of this, I forgot to really update the status effects. Should say:
Status Effects: Rage (10 used), Enlarged - 50 rounds; Magic Circle against Evil - 59 min (in header).; Bless; Grappled!...soon to be dead?


Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+5=14 ; d20+5=21 ; d20+5=18 ; d4+2=5 ; d12=1 ; d20+5=17 ; d20+5=25 ; d20+5=12 ; d20+5=17 ; d4+2=5 ; d20+5=15 ; d20+5=12 ; d20+5=14 ; d20+5=10 ; d6+1=3 ;
Friday June 15th, 2018 12:24:15 PM

The eagles continue swooping and attacking, taking advantage of their flanking of the beast that has Stock in its mouth. They do little damage, but keep attacking anyway. Dorbin steps up out of the mist and takes aim at the same dino, throwing another tiny ball of acid at it.

OOC:
Summon Monster II: Summons d3 from SMI: 3!
3 Eagles: AC 14; HP: 7/7/7 Round (2/7)
Eagle attacks, claw/claw/bite: #1 hits AC/Dam: d20+5=14; d20+5=21/1d4+2=5; d20+5=18
Eagle #2: d20+5=17; d20+3=25 threat: d20+5=12 to confirm/1d4+2=5; d20+5=17
Eagle #3: d20+3=15; d20+5=12; d20+3=14
Total damage to t-rex: 10

5’ step to Z27, then Dorbin attacks with acid dart, ranged touch hits AC 10 (d20+5=10), damage: 3 (1d6+1)

Blur on Stohp: Duration 2/600 rounds, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 5/7 (per day)
Spells cast: -/obscuring mist/acid arrow, hyp pattern, blur, sm2/sm3
Obscuring mist duration: 4/600 rounds


Zanderallen (Zachary H) HP: 51/67 AC: 23(25 vs evil) T: 11 FF: 22 CMD: 20   d20+13=27 ; d20+8=11 ; d8+9=10 ; d6=5 ;
Friday June 15th, 2018 3:00:29 PM

Oh that's bad, Zanderallen thinks as the freakishly huge lizard grabs Stock in it's mouth."Down buy.", he calls as his blade cuts into the beasts flesh. Once again only the first strike penetrates the monster's tough hide.
---------------------------------
Keen, Prot From Evil
First Attack 27(d20+13) 10 damage + 5(fire)
Second Attack 11(d20+8), miss

Micah (John) HP: 52/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17 (19 vs evil)  d6=5 ; d6=1 ; d6=4 ; d6=1 ; d6=3 ;
Friday June 15th, 2018 4:27:42 PM

[Channel Energy heals for 12]
Micah shouts in protest at Stock's plight, his words silenced by the spell upon him.
While still in range of most of the Silver Shields he channels energy, trying to boost the dwarf and others and much as he can. He then moves to a position near Zanderallen.

===================
Bless, Magic Vestment
Silence 1 rounds
Selectively Channel Energy Heal 12 for all within 30' of U23, excluding Harpy 1 and Trex1 (3 uses remaining)


DM MikeK - Battle for Sargrass - Round 11.   d20+12=14 ; 2d8+11=18 ; d4+2=4 ; d4+2=4 ; d20=3
Saturday June 16th, 2018 11:17:22 AM

Sid moves out of the mist, spots the harpy, and cuts it down with a swift stroke.
OOC – Sid was already at V29. DM assumes intent was to move up to V27, where harpy would be visible. Also, not seeing any ability on sheet to move, attack, and move again. Therefore, keeping Sid at V27.

Bartomus watches Sid put down the harpy, and then watches the flaming sphere hit TRex1.

Seeing Sid has already dispatched the harpy, Stohp keeps her weapons in hand.

Bellowing in anger, pain, and a bit of panic, Stock pulls out a handaxe and frantically hacks at the TRex. He gets one good blow in.

Dorbin’s eagles continue to swoop and attack. A couple attacks hit.
Dorbin himself hits the TRex with an acid dart.

Zanderallen presses his attack in an attempt to aid Stock. One blow gets through.

Micah takes a step and sends out a wave of positive energy.
Zanderallen, Stock, Stohp, and Sid are healed for 12 hp
OOC – Stock was out of range without a 5’ step.

---

With a practiced jerk, TRex 1 throws its head slightly back, and then forward, encasing Stock within its huge maw. With a quick swallow, the dwarf is gone.
The TRex then takes a step away from the flaming sphere.
Stock takes 18 hp damage, and finds himself in the stomach of the beast.

TRex 2 tromps toward the mist, eyeing it, Bartomus, Sid, and Micah, as if making up its mind.

----

From above comes a cheerful voice.
In a clear tenor, it calls out, “Hello! The Iron Dragons bid you greetings, and sent us to ask if you need any….oh, dear. I guess you do.”
Two thin, elf like humanoids with silver white hair, drop from the sky and land in front of TRex 2.

Immediately, multiple images of each elf appear, superimposed upon one another. It makes for a very confusing effect, and TRex2 blinks repeatedly, swaying its head from one to the other.

---

Meanwhile, the hellhounds are still tearing across the broken plain.
They are 3 rounds away.

---

Harpy 1: dead
Harpy 6: dead
T Rex 1 : AC 21, touch 7, -112 hp
T Rex 2 : AC?

Map



Zanderallen (Zachary H) HP: 63/67 AC: 23(25 vs evil) T: 11 FF: 22 CMD: 20   d20+13=21 ; d20+8=12 ; d8+9=17 ; d6=4 ;
Saturday June 16th, 2018 1:15:52 PM

Zanderallen follows the TRex back sinking his blade into beasts belly. Pulling it out throws him off and his second swing is way off. "I'm coming for you Stock."
------------------
Keen, Prot From Evil
First Attack 21(d20+13) 17 damage + 4(fire)
Second Attack 12(d20+8), miss

Sid(Andrew) HP: 19/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+13=26 ; d20+1=5 ;
Sunday June 17th, 2018 1:57:31 AM

Sid looks at the elf guys, "Stock was just swallowed! If you want to one of you needs to attack THAT ONE!" He points to Trex1 and leaves them to figure it out. Sid moves to either v16 or u16, which ever one is lacking Zanderallen and is at the belly of the beast.Sid starts singing a dwarven warsong. It is a bar song that he learned while bar tending. It isn't pretty and it isn't in any key disceranble by man or dwarf, but it is a call and response. "Brother's we must fight in the mines," he yells almost without melody. "Oh brothers come the orcs must die!"

=================================================================

Hustle to spot: No action available

Acrobatics: 26(Now to dance across the battlefield))
Performance: 5((I'm not a bard. I hope he can recognize the tune at least ^_^))

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+8=23 ; d20+6=13 ;
Sunday June 17th, 2018 4:05:46 PM

Stohp runs up to v18, shouting "Enlarge me, I can grapple it!" There's a beat of silence as she consider's the poison weakening her and the shear size of the thing. "Maybe. Ok, probably not, but what else am I going to do?!?"

If someone enlarges her her 23 to grapple. Otherwise 13 to hit, which misses.

Micah (John) HP: 52/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17 (19 vs evil) 
Sunday June 17th, 2018 5:08:48 PM


Micah processes the developments almost subconsciously: Stock swallowed by one of the giant lizards; Zanderallen continuing to wound the one that did so; the other one being harassed by providential assistance from the Iron Dragons; and on coming hell hounds.

His decision is made quickly: Zanderallen must stay in the fight.

Counting on the predatory instincts of the wounded beast overcoming any tactical consideration, he moves within reach of the terrible creature, waving his shield and free arm wildly to gets its attention and, now that the silence spell has worn off, shouting, "OVER HERE YOU OVERGROWN GECKO! I BET YOU CAN'T SWALLOW ME!"

==============
Moves to W18 (Assuming that is in reach of the t-rex)
Active spells
Bless
Magic Vestment
Magic circle against evil (on Stock)
Silence
expired

Bartomus(Rod) HP: 16/34 AC: 13 (11+2); Perc+7;Heal+8   3d6=10 ;
Monday June 18th, 2018 12:04:05 AM

Bartomus watched as the giant lizard swallowed Stock. He looked in disbelief as the dwarf vanished as the giant creature tossed its head back. He flipped his fingers and directed the sphere at the creature. "Hope we can rescue Stock, I mean he's alive right?"
----
Sphere - dmg 10; reflex against 15 negates

Stock (JonM) HP: 24/77; AC: 18/10/17; CMB: 14; CMD: 27  d20+14=33 ; d20+9=20 ; d8+7=13 ; d8+7=9 ;
Monday June 18th, 2018 9:35:40 AM

All at once, things got quiet. A part of his animal brain screamed in terror, another part howled in anger, and the final (small) part wondered that it didn't hurt more. Regardless, there really is only one path open to Stock. As always, Stock does what Stock does. Straight ahead...and the axe came down again and again.

===========
Status Effects: Rage (11 used), Enlarged - 49 rounds; Magic Circle against Evil - 59 min (in header).; Bless; Grappled!...soon to be dead?
Hit AC33, 13 damage
Hit AC20, 9 damage...To be helpful: The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity.


Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+5=25 ; d20+5=6 ; d4+2=4 ; d20+5=19 ; d20+5=25 ; d20+5=24 ; d4+2=3 ; d4+2=3 ; d20+5=12 ; d20+5=6 ; d20+5=9 ; d20+5=23 ; d4+2=6 ; d20+5=25 ; d20+5=21 ; d4+2=6 ; d4+2=3 ; d20+5=7 ;
Monday June 18th, 2018 12:40:34 PM

Dorbin’s eagles continue their swooping and diving attacks, slowly trying to wear the massive beast down. Dorbin stares, mouth agape, as Stock completely disappears into the beast. He reflexively reaches for his notebook to take notes, but shakes his head, clearing it, as he watches the other creature approach. He is relieved when the two flying elf-like creatures move to distract the other huge lizard. He still isn’t sure about the massive beast’s intentions, so he slips through the fog, preparing his crossbow as he moves.

OOC:
3 Eagles: AC 14; HP: 7/7/7 Round (2/7)
Eagle attacks, claw/claw/bite: #1 hits AC/Dam: d20+5=25 threat: 6 to confirm/1d4+2=4; d20+5=19; d20+5=25 threat: 24 to confirm!/1d4+2=3 + 1d4+2=3
Eagle #2: d20+5=12; d20+5=6; d20+5=9
Eagle #3: d20+3=23/1d4+2=6; d20+5=25 threat: 21 to confirm/1d4+2=6 = 1d4+2=3; d20+5=7
Total damage to t-rex: 25

Dorbin moves through the fog to W26

Blur on Stohp: Duration 3/600 rounds, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 5/7 (per day)
Spells cast: -/obscuring mist/acid arrow, hyp pattern, blur, sm2/sm3
Obscuring mist duration: 5/600 rounds


DM MikeK - Battle for Sargrass - Round 12   d20+20=28 ; 4d6+22=35 ; d20+12=21 ; d20+20=23 ; d6=6 ; d6=3 ; 7d6=25 ; 7d6=21 ; d20+12=31 ; d20+12=29 ;
Monday June 18th, 2018 10:14:45 PM

Zanderallen keeps after TRex 1, hitting the giant lizard with another solid blow.

Sid flips and flops across the battlefield, seeking to get in next to Zanderallen, and bring Stock hope.

It doesn’t work.

The TRex1 catches the rogue in mid flip, nearly cutting the unfortunate elf in half.
Sid takes 35 hp damage.
OOC – TRex CMD is 39. Sid’s acrobatics check of 26 fails to avoid AoO.
It looks like Sid did not update his header with the 12 hp he gained from Micah last round. Adding that, I've got Sid at -4 hp.


Stohp also runs up on the TRex, but it is preoccupied with Sid, and cannot also attack the taur.
The taur tries grapping the gargantuan lizard, but fails.

Micah ALSO runs up on the TRex, shouting in an attempt to get its attention!

Bartomus rolls the flaming sphere into the TRex.
It dances out of the way.

Inside the TRex, Stock slashes though stomach wall and intestines and other yummy bits in a bid for freedom.
With a final hack, the dwarf cuts an opening in the creature’s belly, and slides out.

The eagles set upon the TRex with a vengeance.

With a final cry, the gargantuan creature falls, dead.

---

TRex 2 snaps at elf 2, but is unable to find purchase amongst the bobbing images.

Each elf creature sends a lightning bolt slamming into TRex 2.

One of the elves looks over, and cheerfully calls out.
“Nice job! Say, there’s a bunch of fire dogs about to attack. We can lend a hand with some healing spells, unless you got that handled.”

----

In the center of the circle, the Colossus cries out, YOU WILL NOT HURT MY LAND! I WILL NOT BE DEFEATED SO EASILY! Again it flings its tendrils outward, and again creatures begin racing toward you. It was hard to tell this the first time, but this time it's more obvious-- It has shrank considerably in sending out all those creatures. Defeat enough of them, and you might be able to beat this thing.

---

The Hellhounds are 2 rounds away.

Harpy 1: dead
Harpy 6: dead
T Rex 1 : dead
T Rex 2 : AC 21, CMD 39, -23 hp


Micah (John) HP: 52/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17 (19 vs evil)  d6=2 ; d6=5 ; d6=4 ;
Monday June 18th, 2018 10:43:20 PM

SIIIIID!" screams Micah. On impulse he channels energy.

Quickly taking in the situation, he starts yelling orders.
"Zanderallen, form a rank with me using Stock's mother on your left flank.
Stock--welcome back--get behind us and use your reach to attack the dogs! And stay within my reach, so I can heal you.
Stohp, grab some harpy building blocks and toss them to my right. We need to funnel our enemies to a focused front."
Sid--you crazy elf--fall back and use some arrows!
Dorbin and Bart--keep it up!
New Allies! If you keep that overgrown dwarf eater occupied, we would be much obliged!


Wound tight as a clock spring, he moves forward in anticipation of a new attack, pointing to where he thinks the paladin should be.


============
Active Spells
Bless
Magic Vestment
Magic Circle against evil on Stock


Channel Energy (2 uses remaining) [/b] Heal for 11[/b] No Trex. Bart and Dorbin are out of range.

Moves to Y14. Points Zanderallen to W14.


Sid [Subbed by John H] HP: 7/34; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday June 18th, 2018 10:51:41 PM

Sid's eye nearly pop out when he sees the teeth lined jaws coming right at him despite his fancy footwork. He doesn't even have a chance to scream before everything goes dark.

A warmth envelops him and he wakes up on the grass, aching and covered in scratches, but still alive. The first thing he notices is the giant lizard is lying dead next to him. Did I do that? he wonders to himself.

The next thing he realizes is Micah is barking orders like a sergeant. Fall back and use arrows? He seriously considers it as he stands up and retrieves his weapons from where he had dropped them.

Bartomus(Rod) HP: 16/34 AC: 13 (11+2); Perc+7;Heal+8  
Tuesday June 19th, 2018 12:00:45 AM

Bartomus watched as Stock cut his way back into the fight. He cheered the dwarf's return and then moved forward as he kept his eye on the flaming ball. He pushed it forward towards the area where the hellhounds were heading.

Bartomus(Rod) HP: 16/34 AC: 13 (11+2); Perc+7;Heal+8  
Tuesday June 19th, 2018 12:00:45 AM

Bartomus watched as Stock cut his way back into the fight. He cheered the dwarf's return and then moved forward as he kept his eye on the flaming ball. He pushed it forward towards the area where the hellhounds were heading.

Stohp (Mitch) HP: 45/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)  
Tuesday June 19th, 2018 7:22:12 AM

Stohp is pretty confused by the order but gamely goes over and picks up some harpy corpses (T27 I guess). She struggles a lot with them - she's never been particularly strong (Carrying load of 90). Eventually she just grabs a pair by the feet and drags them along behind her (lets her move up to 5x her capacity).

Stock (JonM) HP: 43/77; AC: 20/12/17; CMB: 14; CMD: 27  d8+1=4 ; d3=2 ; d8+1=4 ;
Tuesday June 19th, 2018 10:32:27 AM

Stock emerges from the beast's belly with a battle yell as it literally collapses around him, picking up Sid's Dwarven song where he hears it leave off. "Ring the stone and break their bones. Into the mines we go..."

He stands over Sid, eyeing the remaining lizard and breathing heavily. He then sheathes his hand axe, now liberally coated with gore, and consumes a potion.

=========
Status Effects: Rage (12 used out of 17), Enlarged - 48 rounds; Magic Circle against Evil - 59 min (in header).; Bless
Sheath hand axe, Potion of CMW - 8 pts of healing.
Ignore the d3 roll


Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+5=20 ; d20+5=9 ; d20+5=25 ; d20+5=10 ; d4+2=6 ; d20+4=14 ;
Tuesday June 19th, 2018 11:17:59 AM



Dorbin surveys the field and remains near the rear. He directs his eagles to quickly head over and hit the remaining trex, but after that attack, he’s going to have them come back and get in the way of the approaching fire dogs. Meanwhile, he takes careful aim at long range with his crossbow and fires. He doesn’t really see where the bolt goes, though, because the animals are so far away.

OOC:
3 Eagles: AC 14; HP: 7/7/7 Round (3/7)
Eagle attacks (1 each since they moved): 1d20+5=20; d20+5=9 ; d20+5=25 threat to confirm: d20+5=10 ; d4+2=6
Total damage to t-rex: 6

My calculations guesses: if hell hounds are running, I think their speed is 160 ft/round. So when they are still one full round away, they should be 160 feet away. The crossbow range increment is 80 ft, so Dorbin is going to attempt a shot when the dogs are 160 feet away, still 1+ round away. That should give him a -2 to hit. But he only rolled a 14 to hit (d20+4=14), so probably none of that matters.

Blur on Stohp: Duration 4/600 rounds, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 5/7 (per day)
Spells cast: -/obscuring mist/acid arrow, hyp pattern, blur, sm2/sm3
Obscuring mist duration: 6/600 rounds


Zanderallen (Zachary H) HP: 67/67 AC: 23(25 vs evil) T: 11 FF: 22 CMD: 20  
Tuesday June 19th, 2018 6:44:57 PM

Zanderallen stays in blank confusion at Micah for half a second, his eyes looking around for another dwarf. Putting two and two together as he sees Stock covered in lizard insides and his means of exiting he moves to the gestured location. He eyes the approaching hell hounds before throwing a glance at the remaining T-Rex and the two beings that hold it off, "I know not who you are strangers, other than allies of the Iron Dragons, but your help is greatly appreciated. If you can continue to hold that beast off until we deal with the approaching hounds we can then aid you in taking it down for good and holding this edge of the circle."
------------------------
Keen, Protection from Evil
Move to W14, next to Micah

(OOC: Meant to ask a while back but keep forgetting. Due to some post timings and DM switch Zanderallen used a smite evil on the crystal dragon when Micah was able to identify it and know it wasn't evil. Micah should have been able to do so before Zander would have spent the ability and would have let him know. Would a most gracious DM allow said ability to have not been used? It becomes very relevant as the hell hounds approach.)

DM MikeK - Battle for Sargrass - Round 13   d4=4 ; 7d6=13 ; 7d6=23 ; d20+12=30 ; d20+12=16 ;
Tuesday June 19th, 2018 9:04:23 PM

Micah gets into his “all business” mode – channeling positive healing and generally directing traffic.

Sid climbs to his feet, wondering how he managed to fell the T Rex, and stumbles back toward his arrows.

Bartomus pushes his flaming sphere forward.

Stohp retreats, and grabs up the a leg each of harpy 1 and harpy 3.

Stock sheathes his handaxe, now liberally coated in gore, into his belt (also liberally coated in gore). He pulls a potion from his potion case (liberally coated in gore), and raises it to his lips (yep, them too).

Dorbin directs the eagles to attack T Rex 2. They swoop in, and draw some blood, much to the delight of the two silver elves bobbing and weaving before it.
“Oh, very nice!” they cheer.

Meanwhile, the conjurer sends a crossbow bolt in the general direction of the approaching hellhounds.

Zanderallen was hoping to move in on Micah’s left. But Stock never moved, so the enlarged dwarf is still there. The paladin steps to the cleric’s right instead.

---

TRex 2 snaps elf 2. Again, the lizard comes up empty.

---

The silver haired elves gives Micah and Zanderallen a thumbs up on the request to occupy the T Rex.
"Okely dokely!"

Two more lightning bolts crash into the monster.

---

The hellhounds close. There are seven of them – six are the size of really large dogs, and the Nessian even bigger, an ox or good sized draft horse. They are 160’ and closing fast.

T Rex 2 : AC 21, , CMD 39, -47 hp

Map


Micah (John) HP: 40/52 AC: 24/11/24 (26/13/26 vs evil) CMD:17 (19 vs evil)  d8=8 ; d8=3 ; d8=2 ;
Tuesday June 19th, 2018 9:42:25 PM


"That definitely proves I am NOT a drill sergeant," says Micah as the actions of the Shields fails to match the mental image of what he expected them to do.

"At least you are still nearby," he says to Stock as he reluctantly makes contact to cure the slimy barbarian. "Now get behind us since you can reach and we have better armor."

He then looks anxiously at the oncoming hellish pack.

============
Active:
Bless
Magic Vestment
Magic Circle against Evil


Spontaneously cast CSW (consuming wind wall slot) on Stock for 19 points.



Stohp (Mitch) HP: 45/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)  
Tuesday June 19th, 2018 11:39:16 PM

Stohp drags the heavy, stinking, messy, bloody, limp corpses up to Micah and drops them. "Here you go. What on earth did you want them for?"

She then takes her place behind him and Zander (Y13 & Z13).

Stock (JonM) HP: 62/77; AC: 20/12/17; CMB: 14; CMD: 27  d20+7=17 ; d6+7=10 ;
Wednesday June 20th, 2018 9:35:10 AM

Stick picks a chunk of something out of his beard as he glares at Micah, moving to the back. As he walks he pulls another javelin out of his pack...and then watches as Stohp puts herself on the wrong side of the holy warriors for the oncoming monsters.

He turns to face the charging dogs, hefts the javelin and prepares to rage throw.

==============
Status Effects: Rage (13 used out of 17), Enlarged - 47 rounds; Magic Circle against Evil - 59 min (in header).; Bless
Move to X15-Y16
Ready an attack once the lead dog gets within 30 ft.
Hit AC 17, 10 damage


Stohp (Mitch) HP: 45/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)  
Wednesday June 20th, 2018 12:38:04 PM

(Whoops, 15, not 13! XD)

Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+5=21 ; d4+2=5 ; d20+5=19 ; d20+5=9 ; d20+5=12 ; d20+5=21 ; d20+5=8 ; d4+2=3 ; d20+5=12 ; d20+5=14 ; d20+5=14 ;
Wednesday June 20th, 2018 1:17:41 PM

Dorbin eyes the approaching dogs and looks over at the massive lizard. He figures the eagles can stay there one more round, but then head for the dogs. The eagles continue their dive-bombing of the monster.

Meanwhile, Dorbin steps forward and reaches out with his hand, squeezing a lump of butter in it. A magical patch of grease appears in front of the front lines that will hopefully slow the attacking dogs down a little.

OOC:
3 Eagles: AC 14; HP: 7/7/7 Round (4/7)
Eagle attacks: #1: 1d20+5=21/ d4+2=5; d20+5=19 ; d20+5=9
d20+5=12; d20+5=21/d4+2=3 d20+5=8
d20+5=12; d20+5=14; d20+5=14

Total damage to t-rex: 8

Dorbin had moved up to W26 two rounds ago, so he should be able to move to V21 this round without a problem, then cast grease on X11-Y11-X12-Y12. Grease: Reflex DC 16; hopefully negates charging through that space, could possible end up with some hilarious results…

Blur on Stohp: Duration 5/600 rounds, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 5/7 (per day)
Spells cast: -/grease, obscuring mist/acid arrow, hyp pattern, blur, sm2/sm3
Obscuring mist duration: 7/601 rounds
Grease duration: 1/601 rounds


Zanderallen (Zachary H) HP: 67/67 AC: 23(25 vs evil) T: 11 FF: 22 CMD: 20   d4=1 ;
Wednesday June 20th, 2018 5:58:35 PM

Shuffling slightly to allow room for his allies to move around him Zanderallen reviews their position and the approaching hounds. Willing the fire to die from his blade it still glows with a faint white light from the celestial spirit housed within it. "Well friends, we'll have some stories to tell after this is all over. How many people can say the fought alongside, well almost alongside, the Iron Dragons to save the world? Oh, Stohp you look a little unsteady. Let me aid you." Chanting softly he infuses Stohp with divine power restoring her slightly, before turning back to face the rapidly approaching hounds.
-----------------------------------------
Cast Lesser Restoration on Stohp healing 1 ability damage

Sid [Subbed by John H] HP: 7/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+9=22 ; d8=8 ;
Wednesday June 20th, 2018 7:30:11 PM

Sid moves forward, but still some distance behind the warriors and the cleric, bow ready.
While waiting for the hell hounds to arrive, he takes a shot at the giant lizard and hits!

=======
Move Sid to U18
Hit TRex AC 22 for 8 points damage

DM MikeK - Battle for Sargrass - Round 14  d20+10=15 ; d20+20=33 ; d4=3 ; d20+12=25 ; d20+12=14 ; d6+7=10 ;
Wednesday June 20th, 2018 10:07:34 PM

Micah reconsiders his drill sergeant style, and casts a healing spell on Stock.

Stohp drags over the harpies, and drops them in behind Micah and Zanderallen.

Which blocks Stock from where he wanted to go. The dwarf takes a step back, and readies a javelin.

Dorbin’s eagles continue to harass the TRex.
Dorbin himself moves up and casts a grease spell.

Zanderallen casts Lesser Restoration on Stohp.

Sid moves up, and while he’s waiting, takes a shot at the TRex for funsies. The arrow strikes true.
---

TRex 2 snaps elf 2 again. And again finds no purchase.

The oncoming horde closes. As they reach 30', Stock launches a javelin at the big one, but misses.

Led by their leader the hellhounds close. They look extremely ferocious...right up to the point when the large Nessian hellhound slips on Dorbin's grease spell. Four legs splay out, and the creature slams into the ground with a sharp "Yip!"

The rest of the hounds circle around and approach the group on line.

---

The elves slam the TRex with some kind of air attack.

"Hold the Circle!" they call. "It's nearly done!"

---

T Rex 2 : AC 21, , CMD 39, -73 hp
Nessian: AC ?, prone
H1: AC?
H2: AC?
H3: AC?
H4: AC?
H5: AC?
H6: AC?

Map


Micah (John) HP: 52/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil)  d20+12=14 ; d8+3=6 ;
Wednesday June 20th, 2018 10:31:32 PM

"Brilliant!" exclaims Micah as he sees the big hound go belly down.
He moves up and takes a half-hearted attempt at the downed dog, being more focused on holding it back.

==========
active spells
Bless
Magic Circle against Eeevil
Magic vestment

5-step to X13
To hit AC14 (including prone and bless) damage 6


Stohp (Mitch) HP: 45/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+3=13 ;
Wednesday June 20th, 2018 11:20:46 PM

Stohp feels a little bit better, but is still pretty off (Was at -7 so now at -6). She sees an opening and tries to glue the thing to the ground with a tanglefoot bag (13 to hit vs touch).

Bartomus(Rod) HP: 16/34 AC: 13 (11+2); Perc+7;Heal+8   3d6=13 ;
Wednesday June 20th, 2018 11:25:06 PM

Bartomus watched the hell hounds move in and then watched the big hound go down. He laughed and flicked the flaming sphere at the splayed hound. He watched as it moved at the beast, and saw Micah swing at it. 'This has to end soon, really tired of dead things at this point."
----
Reflex against 15 results in no damage; spell resistant as well. 13 points damage, only one more round of this spell. Question? By sending it into the top right corner, would the flame ignite the grease slick?


Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+5=6 ; d20+5=16 ; d20+5=23 ; d4+2=4 ; d4+2=3 ;
Thursday June 21st, 2018 12:35:59 PM

Dorbin stifles a laugh as the larger dog drops to the ground. He says to himself, “This is serious, people could die here.” Then he reaches in a pocket and tosses some sand towards the end of the line of approaching dogs. He then whistles for the eagles to join in. The eagles leave the big thing to the helpers and head over to harass the dogs.

OOC:
Sleep on H4, Will save DC 16 or sleep for 6 minutes.

3 Eagles: AC 14; HP: 7/7/7 Round (5/7)
One attack each since they moved, they have fly of 80’ so should easily be able to circle around, avoiding AOOs, and attack H4 if it wasn’t affected by sleep, or H6 if H4 is down.
Eagle attacks: d20+5=6 miss; d20+5=16/d4+2=4 damage; d20+5=23/d4+2=3 damage

Blur on Stohp: Duration 6/600 rounds, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 5/7 (per day)
Spells cast: -/grease, obscuring mist, sleep/acid arrow, hyp pattern, blur, sm2/sm3
Obscuring mist duration: 8/601 rounds
Grease duration: 2/601 rounds


Stock (JonM) HP: 62/77; AC: 20/12/17; CMB: 14; CMD: 27  d20+12=18 ; d20+7=16 ; 2d8+17=31 ; 2d8+17=30 ;
Thursday June 21st, 2018 2:38:56 PM

"HA!"

The single word is barked out so loudly and in such a staccato fashion that it seems to hang in the air after it is complete. Stock smiles broadly as he watches the four legged beast slip and slide to a stop. Seeing the smaller hound approach behind it, Stock steps up and swings twice with all of his might.

His swing seems a little off however, as if the healing hasn't quite taken hold.
==============
Status Effects: Rage (14 used out of 17), Enlarged - 46 rounds; Magic Circle against Evil - 59 min (in header).; Bless
5 ft. step forward to W14/X15
Power Attack vs H1 hit AC18, 31 damage
Power Attack 2 hit AC16, 30 damage


[/i]

Zanderallen (Zachary H) HP: 67/67 AC: 23(25 vs evil) T: 11 FF: 22 CMD: 20   d20+11=14 ; d20+6=20 ; d8+9=11 ; d8+9=15 ;
Thursday June 21st, 2018 5:54:46 PM

"Great work Dorbin. Time to put the rabid dogs down.", finding himself engaged by hell hounds already Zanderallen gladly swings at the nearest to him.
---------------------
Keen, Protection From Evil
Full attack on H2
First attack 14(d20+11) to hit, damage 11
Second attack 20(d20+6) to hit, damage 15

Sid(Andrew) HP: 19/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+7=26 ; d20+7=12 ; d8=5 ;
Thursday June 21st, 2018 7:31:01 PM

"Ooo!" Exclaims Sid as he let's two arrows go flying at Nessie. "The Big Dog just learned to sit!"

===========================================================================

ToHit1(NessianHH): 26
Damage: 5
ToHit2(NessianHH): 12

Micah (John) HP: 52/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil)  d20+12=28 ; d8+3=5 ;
Friday June 22nd, 2018 5:28:03 PM

Micah stands ready, expecting the hellish canine to rise and attack and hoping to exploit any opening it may provide.
.

===================
Attack of Opportunity (should the nessian stand) AC 28 (against prone)

Zanderallen (Zachary H) HP: 67/67 AC: 23(25 vs evil) T: 11 FF: 22 CMD: 20  
Friday June 22nd, 2018 6:16:46 PM

Zanderallen stands ready, ready for the hell hounds counter attack. He looks at his right flank hoping the hounds don't completely encircle them.

Stock (JonM) HP: 62/77; AC: 20/12/17; CMB: 14; CMD: 27 
Friday June 22nd, 2018 7:11:30 PM

Things slow down for the big dwarf. Most of the party is to the right or behind him. ”Good. Bring the big dogs!”

DM MikeK - Battle for Sargrass - Round 15  d20+10=24 ; d20+10=24 ; d20+1=13 ; d20+13=20 ; d20+13=14 ; d20+20=27 ; d3=1 ; 4d6+22=38 ; 10d6=23 ; 2d6=6 ; d20+5=20 ; d8+1=4 ; d6=4 ; d20+5=18 ; d20+5=9 ; d20+5=25 ; d20+5=19 ; d8+1=5 ; d8+1=7 ;
Friday June 22nd, 2018 8:34:15 PM

Micah cheers Dorbin’s efforts, and takes a step forward to attack the prone Nessian hellhound.
However, he does not connect.

Stohp tosses a tanglefoot bag at the Nessian. It strikes true, breaking open and covering poor pooch in a gooey mess. The mess slows the hound down, but does not seem to stick it to the ground as the taur hoped.

Bartomus sends his flaming sphere at the oil and goo covered Nessian. Somehow, it is able to avoid the fireball, and the grease doesn't catch fire either.

Dorbin casts a spell on one of the hellhounds, and then calls on his eagles to attack another.
H4 collapses.
The eagles peel off above the TRex, and then swoop down on the H6, scratching furiously.

Stock steps forward, and swings at H1. The impact crushes the hound’s skull like a grape.

Zanderallen attacks H2, hitting once.

Sid shoots at the Nessian. Ironically, the fact that Dorbin knocked him down makes him harder to hit with ranged attacks. The archer’s arrows both miss.

---

The elf guys draw scimitars, step into the TRex, and attack. Both miss.

---

TRex keeps after elf 2. This time he gets the right image, and blood sprays as its teeth slam into the elf.
The dinosaur lets go, and the elves keep fighting.

The Nessian stays down. With a roar, it opens its mouth, shooting a 30' cone of flame into everything before it.
Micah, Stohp, Zanderallen, Stock, and Sid take 23 hp damage. Reflex Save vs DC 21 halves.

H5 follows suit, breathing out a smaller cone that catches Micah and Stock.
Micah and Stock take 6 hp damage. Reflex Save vs DC 14 halves.

H1 attacks Stock. It bites the dwarf, who can also feel flames from the beast licking his wound.
Stock takes 4 hp damage, plus another 4 hp fire damage[/b]

H2 attacks Zanderallen, missing.
H3 also attacks Zanderallen, also missing.

H6 snaps at an eagle. It catches the bird perfectly, snapping its head off with a quick twist.
Dorbin - one eagle dead

-------------

The battle rages across the plain, now more frantic then before.
The colossus is sending wave after wave out from itself in a desperate bid for freedom, while the heroes of the Wold fight just as desperately to hold the circle.

Its very hard to shake the feeling that something else is coming......

-----

T Rex 2 : AC 21, , CMD 39, -63 hp
Nessisn: AC ? , prone
H1: DEAD
H2: AC 16, -15 hp
H3: AC 16
H4: AC 16, asleep
H5: AC 16
H6: AC 16, -7 hp

Map


Bartomus(Rod) HP: 16/34 AC: 13 (11+2); Perc+7;Heal+8   3d6=12 ;
Friday June 22nd, 2018 9:48:39 PM

Bartomus let the flaming sphere hover over the Niessan Hellhound as he walked forward to join the melee. The hounds were out of his reach and the sphere was about to run out. "I'll need to think of something else here," he said to himself as he moved forward. Then he watched the downed hound spew forth flame that engulfed some of the Shields.
----
Flaming Sphere, last round 12 damage; reflex save against 15, spell resistant; move to S23

Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+5=24 ; d4+2=5 ; d20+5=20 ; d4+2=6 ; d20+5=7 ; d20+5=15 ; d20+5=22 ; d4+2=5 ; d20+5=18 ; d4+2=3 ;
Friday June 22nd, 2018 9:54:31 PM

Dorbin’s mouth drops open yet again when he sees all the flames engulf the Silver Shields. Is this the end? Is there where the last stand will be made and the stories will be told of when the Silver Shields failed the Wold? He doesn’t have anything to help protect again fire for anyone, that’s not what he does. He sees the hell hounds attacking, and doesn’t have a lot of options. He has really used up a lot of spell power today, more than he ever has before. He figures since the first sleep spell worked, he can at least try that again to perhaps slow down another hell hound. He touches the pearl in his pocket and throws another bit of sand while the eagles continue their barrage.

OOC:
Sleep on H3 (via pearl of power), Will save DC 16 or sleep for 6 minutes.

2 Eagles: AC 14; HP: 7/7 Round (6/7)
Eagle #1: d20+5=24/d4+2=5; d20+5=20/d4+2=6; D20+5=7
Eagle #2: d20+5=15; d20+5=22/d4+2=5; d20+5=18/d4+2=3
Total damage H6: 19

Blur on Stohp: Duration 7/600 rounds, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 5/7 (per day)
Spells cast: -/grease, obscuring mist, sleep, (sleep)/acid arrow, hyp pattern, blur, sm2/sm3
Obscuring mist duration: 9/601 rounds
Grease duration: 3/601 rounds


Stohp (Mitch) HP: 22/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+9=13 ; d100=26 ; d20+6=7 ;
Saturday June 23rd, 2018 12:29:13 AM

Stohp takes a facefull of fire (13 Reflex) and falls back, batting at her fur singed fur (5 foot step back to exit it's reach). Rallying, she throws another tanglefoot at the farthest back Hellhoud (H5, nat 1) but misses wildly.

Micah (John) HP: 52/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil)  d20+12=28 ; d8+3=5 ;
Saturday June 23rd, 2018 7:38:22 AM

Micah stands ready, expecting the hellish canine to rise and attack and hoping to exploit any opening it may provide.
.

===================
Attack of Opportunity (should the nessian stand) AC 28 (against prone)

Zanderallen (Zachary H) HP: 44/67 AC: 23(25 vs evil, 28 vs Nessian) T: 11 FF: 22 CMD: 20   d20+9=16 ; d20+18=38 ; d20+18=36 ; d20+13=18 ; 2d8+30=43 ; d8+15=16 ;
Saturday June 23rd, 2018 11:24:59 AM

Zanderallen flinches as he is unable to raise his shield in time and takes the full force of the hellhounds fire breath. Torn between guarding the flank and taking down the largest of the hounds the fire breath sets his mind. He didn't know how often it could release some terror but it had to be put down first. Maneuvering through to the open ground in front of it he raises his sword. Calling in the last of his reserves smites the beast hoping something worse isn't coming next.
-------------------------------------------
Keen, Protection From Evil
Reflex 16(d20+7+2(PfE)) fails 23 damage taken
Smite Evil of Nessian Hound (+3 to hit and AC. +6 on damage and ignore DR) (2/2 used)
First Attack 38(d20+18, 36 to confirm crit) 43 damage
Second Attack 18(d20+13) 16 damage

(Attack role +10(base with PA) +1(bless) +3(Smite) +4(prone)

Sid(Andrew) HP: -4/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+9=12 ;
Saturday June 23rd, 2018 1:07:04 PM

Years of training his catlike reflexes have honed Sid's senses to a razorsharp edge. Unfortunately through the haze and excitement of the battle that rages around him he never sees it coming. The fire consumes his cries and he crumples to the ground.

===========================================================================

Reflex: 12

Micah (John) HP: 36/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil)  d20+4=14 ; d20+4=12 ; d6=2 ; d6=6 ; d6=5 ;
Sunday June 24th, 2018 7:48:56 AM

Micah takes the full burst of flames.
Screaming in pain, he calls on the healing power granted to him.

=======
Reflex 14
Reflex 12
Channel Energy Exclude Nessie and H2 [/b]Heals 13 points to allow within 30' of Micah[/b]
1 use remaining

Stock (JonM) HP: 41/77; AC: 20/12/17; CMB: 14; CMD: 27  d20+4=18 ; d20+5=24 ; d20+12=15 ; d20+7=10 ; 2d8+17=29 ;
Sunday June 24th, 2018 2:35:50 PM

Unconsciously, Stock reaches up and checks his beard. Satisfied that it is mostly intact, he barks a loud laugh and returns to dealing pain to the hounds.

==============
Status Effects: Rage (14 used out of 17), Enlarged - 46 rounds; Magic Circle against Evil - 59 min (in header).; Bless
Reflex 18 (should have been +5 for a 19) - 23 damage
Reflex 24 - reduces the second cone to 3 damage
Didn't Stock kill H1 in the last round? So it wouldn't be alive to deal 8 damage, right? I've still removed 8hp but will be happy to add it back later.
Ugh...Power Attack 1 hits AC 15, probably doesn't deal 29 damage
Double Ugh...Power Attack 2 hits AC10,


Stock (JonM) HP: 41/77; AC: 20/12/17; CMB: 14; CMD: 27 
Sunday June 24th, 2018 2:36:27 PM

Again forgot to update my header:
==============
Status Effects: Rage (15 used out of 17), Enlarged - 45 rounds; Magic Circle against Evil - 59 min (in header).; Bless


DM MikeK - Battle for Sargrass - Round 16  d20+12=18 ; d20+1=21 ; d20+13=31 ; d20+8=25 ; d20+13=18 ; d20+8=15 ; d20+13=17 ; d6+8=14 ; d6+8=14 ; d20+18=28 ; 2d6+12=16 ; 2d6=5 ; d20+5=18 ; d20+5=8 ; 2d6=11 ; d20+5=7 ; d20+20=21 ; d20+13=23 ; d10+6=10 ; 3d6=11 ; d6=3 ; d20+13=19 ;
Sunday June 24th, 2018 8:47:43 PM

Bartomus let the flaming sphere hover over the Niessan Hellhound as he walks forward to join the melee.
Again, the hound avoids it.

Dorbin casts another sleep spell, this time on H3. The hound shakes its head profusely, but does not succumb to the spell.
The eagles continue diving on H6, doing a lot of damage.

Stohp steps back away from the fire breathing pooch, and throws a tanglefoot bag that misses its mark.

Zanderallen steps into the Nessian. Wielding his sword aloft, he strikes with all the righteous power he can muster. Thanks to the entangling goo, both blows strike true, and the hound squeals in pain. But, while hurt, it is still active.

Sid ‘s reflexes fail when he needs them most, and the elf slips into unconsciousness.

Micah, also hit by the fire, channels healing energy to Micah, Stohp, Sid, Stock, and Zanderallen.

Stock checks to make sure his beard is intact, and is happy to feel it is still there.
The dwarf takes a couple swings at the Nessian, but cannot connect.
Typo on my part. H5 did the breathing. H1 is quite dead

---

The elf guys continue to attack the TRex, Blades and blood fly, as the elves continue their assault.

---

The Nessian struggles to its feet, drawing AoO from Micah, Zanderallen, and Stock.
The huge hound snaps at Zanderallen.
It's teeth clamp onto the paladin, and fire licks at his exposed flesh.
Zanderallen takes 16 hp damage plus another 5 hp fire damage.

H2 attacks Zanderallen, missing.
H3 takes a step, and breathes a cone fire at the front line.
Micah, Zanderallen, and Stock take 11 hp damage. Reflex DC 14 halves.

H5 attacks Zanderallen, missing.
H6 attacks eagles, missing.

TRex attacks elf 2. The elf nimbly evades the jaws.

Suddenly, two tall humanoid figures pop into existence, and immediately slash at the other elf with a long blade like arm. They manage to pop two of the elf's mirror images, but otherwise do no harm.

Lanky and treelike, these humaniods’ long arms reach all the way to the ground. One arm ends in a wicked spike, and the other in a powerful tendril covered in bony hooks. Its face is plain with no eyes, mouth, or nose.

T Rex 2 : AC 21, , CMD 39, -63 hp
Nessisn: AC 22, entangled, -59 hp
H1: DEAD
H2: AC 16, -15 hp
H3: AC 16
H4: AC 16, ASLEEP
H5: AC 16
H6: AC 16, -26 hp

T1: AC ?
T2: AC ?

Map


Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d20+5=9 ; d20+5=22 ; d4+2=6 ; d20+5=7 ; d20+5=18 ; d4+2=4 ; d20+5=17 ; d4+2=3 ; d20+5=12 ;
Monday June 25th, 2018 11:12:36 AM

Dorbin’s eagles continue their assault on the hellhounds. Dorbin spots the tall men appear and decides that he’s not exactly in a safe place. He casts a spell and takes off into the air, moving away from the tall men.

OOC:
2 Eagles: AC 14; HP: 7/7 Round (7/7)
Eagle #1: d20+5=9; d20+5=22/d4+2=6; D20+5=7
Eagle #2: d20+5=18/d4+2=4; d20+5=17/d4+2=3; d20+5=12
Total damage H6: 13

Dorbin casts fly and moves to ensure he is out of the reach of the tall men.

Blur on Stohp: Duration 8/600 rounds, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 5/7 (per day)
Spells cast: -/grease, obscuring mist, sleep, (sleep)/acid arrow, hyp pattern, blur, sm2/sm3, fly
Obscuring mist duration: 10/601 rounds
Grease duration: 4/601 rounds


Stock (JonM) HP: 41/77; AC: 20/12/17; CMB: 14; CMD: 27  d20+12=19 ; 2d8+17=27 ; d20+12=13 ; d20+7=20 ; 2d8+17=30 ;
Monday June 25th, 2018 12:04:58 PM

"Oh just you try to get up big boy!"

Stock brings his flail down as the large hound begins to rise. He then turns to the side and begins swinging at the smaller hounds that are moving to flank Z.


==============
Status Effects: Rage (16 used out of 17), Enlarged - 44 rounds; Magic Circle against Evil - 59 min (in header).; Bless
Power AoO hits prone AC 19; 27 damage
Power attack 1 against H3...nat 1
Power attack 2 against H3 or H2 hits AC20 for 30 damage




Micah (John) HP: 25/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil)  d20+4=8 ; d20+8=15 ; d20=16 ;
Monday June 25th, 2018 1:13:23 PM

Micah takes the opening provided by the rising hound and connects with his mace (5 points of damage vs AC 28).

"For Emily!" he shouts as he takes another swing at the big red dog. His eyes blaze with determination as the hounds continue their hellish assault.

=====================
Attack of Opportunity (should the nessian stand) AC 28 (against prone) Damage 5 [From Friday post that was duplicated on Saturday.
Miss with 15 to attack
Failed reflex save

Active Spells[/i]
Magic circle against evil on self
Bless
Enlarge[/i] on Stock
Magic Vestment


Knowledge check to identify new combatants (28 for Religion; 21 for Arcana)

Zanderallen (Zachary H) HP: 31/67 AC: 23(25 vs evil, 28 vs Nessian) T: 11 FF: 22 CMD: 20   d20+9=18 ; d20+14=33 ; d20+14=24 ; d20+14=32 ; d20+14=28 ; d20+9=20 ; d8+15=23 ; d8+15=21 ; d8+15=21 ; d8+15=16 ; d8+15=22 ;
Monday June 25th, 2018 5:57:09 PM

AoO
Attack 33(d20+14, 24 to confirm crit)
Damage 44(23+21)
--------------------
As the Nessian hound tries to find its footing it exposes its underbelly for just a moment, but that moment is all it takes for Zanderallen to sink his blade into the beast's belly. Roaring in pain as the teeth sink into his side and the flames of one of the smaller hounds licks him around his shield, Zanderallen once again sees an opening and slices deep into hell hound flesh.
----------------------------
Keen, Protection From Evil
Reflex 18(d20+7+2(PfE)) succeeds 5 damage taken
Smite Evil of Nessian Hound (+3 to hit and AC. +6 on damage and ignore DR) (2/2 used)
First Attack 32(d20+14, 28 to confirm crit) 37(21+16) damage
Second Attack 20(d20+13) 22 damage
(if Nessian dies after any attack remaining attacks are directed at H2
First Attack 29(25 to confirm crit) 25 damage
Second Attack 17, 16 damage)



Sid(Andrew) HP: 9/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+7=26 ; d20+7=11 ; d8=8 ;
Monday June 25th, 2018 6:18:31 PM

Sid stands up and and steadies himself. He draws Branwen and looks to see what dogs still stand. He draws and lets two quick arrows fly.

============================================================================

ToHit1(Nessie if alive, H3 if it is dead): 26
Damage: 8
ToHit2: 11

Stohp (Mitch) HP: 22/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d20+6=26 ;
Monday June 25th, 2018 6:30:38 PM

Stohp notes the new enemies and doesn't want them to mess up their powerful allies. She closes 30 feet directly south and throws another tanglefoot at the newcommers (nat 20, garenteed hit!).

Bartomus(Rod) HP: 16/34 AC: 13 (11+2); Perc+7;Heal+8  
Monday June 25th, 2018 8:56:34 PM

Bartomus's sphere faded out of existence and he continued moving forward inspite of seeing the long arms reach out from behind him. He glanced back but continued to move towards the hounds.

====
Move to S 18

DM MikeK - Battle for Sargrass - Round 17  d20+20=38 ; 4d6+22=38 ; d20+13=25 ; d20+8=24 ; d20+13=20 ; d20+8=9 ; d6+8=12 ; d6+8=10 ; d20+5=19 ; d20+5=8 ; d20+5=11 ; d20+20=30 ; d3=1 ; 4d6+22=35 ; d20+13=16 ; d20+13=16 ;
Monday June 25th, 2018 9:32:22 PM

Dorbin’s eagles put down H6.
He then flies away from the tall men.
OOC – please give me something to work with. Elevation? Distance? Direction?

The Nessian tries to stand. Bad idea.
Stock, Micah, and especially Zanderallen slaughter it during the attempt.
Zanderallen does not take the damage from the previous round.

Noting that the Nessian isn’t getting up again, Sid plunks H3 with an arrow.

Stohp moves directly south toward the newcomers.
Unfortunately, this path is far too close to the massive TRex to go unnoticed.

With a quick movement, the dinosaur leans over the elf attacking it and rips her in half.
Stohp drew an AoO, and takes 38 hp damage, putting her at -16.
Stohp Highlight to display spoiler: { The taur finds herself hovering high over the battle, in the company of several other adventures, each looking as baffled as she feels.}

Bartomus works his way toward the hell hounds.
---

The elf guys continue to attack the TRex, Again, they score hit upon hit.

---

H2 attacks Zanderallen, missing.
H3 attacks Zanderallen, missing.
H5 attacks Zanderallen, yep, missing.

There is a brief cry.
The TRex decapitates one of the elf people, and it's lifeless body collapses to the ground.

The two tall men continue to attack the other elf, but it evades them.

--

T Rex 2 : AC 21, , CMD 39, -91 hp
Nessisn: DEAD
H1: DEAD
H2: AC 16, -15 hp
H3: AC 16, -8 hp
H4: AC 16, ASLEEP
H5: AC 16
H6: DEAD

T1: AC ?
T2: AC ?

Map


Stock (JonM) HP: 30/77; AC: 20/12/17; CMB: 14; CMD: 27  d20+4=5 ; d20+12=18 ; d20+7=25 ; 2d8+17=26 ; 2d8+17=22 ;
Tuesday June 26th, 2018 2:40:17 AM

Stock is almost giggling as the large hound collapses. "Sit boy! HAHA!"

He turns to face two of the remaining hounds and yells, "No. More. Fire!", and begins pummeling them with his flail.

He turns his head to scan the remaining foes in time to see Stohp falling, clearly heavily wounded, and Stock begins to feel his rage faltering.
==============
Status Effects: Rage (17 used out of 17), Enlarged - 43 rounds; Magic Circle against Evil - 59 min (in header).; Bless
Forgot to roll a reflex save last turn: 5; took 11 damage
Power Attack1 against H3 hits AC18; 26 damage
Power Attack 2 against H3 or H2 hits AC25; 22 damage


Sid(Andrew) HP: 9/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+7=23 ; d20+7=12 ; d8=2 ;
Tuesday June 26th, 2018 4:50:26 AM

Sid looks around and finally catches up with the battlefield, "Stoph is down!" He yells as he turns to Trex2 and fires away, one sinking into its tough hide a little ways and the other flying past its face into the grasses.

======================================================================

ToHit1(TRek2 if alive, T1 if not): 23
Damage: 2
ToHit2(TRek2 if alive, T1 if not): 12

Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15] 
Tuesday June 26th, 2018 12:08:04 PM

Dorbin continues flying as his eagles disappear. As he flies, he starts casting another summons to continue where those left off.

OOC:
Sorry about the fly -- that location looks good, high enough that the tall men can't reach him, however high that is!

Blur on Stohp: Duration 9/600 rounds, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 5/7 (per day)
Spells cast: -/grease, obscuring mist, sleep, (sleep)/acid arrow, hyp pattern, blur, sm2/sm3, fly
Obscuring mist duration: 11/601 rounds
Grease duration: 5/601 rounds


Micah (John) HP: 25/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil)  d20+7=12 ;
Tuesday June 26th, 2018 12:59:28 PM


After the large hound fall, Micah steps forward to engage the smaller ones.

When he sees Stohp rush forward, he tries to call out a warning, but the Trex attacks the heedless taur before he can find his voice. Micah looks on in horror as her destroyed body collapses on the grass.

Finally finding it, he shouts out, enraged, "WHY DO YOU PEOPLE KEEP DOING THAT!
You keep running forward like you are invulnerable! I have news for you, you bullheaded daredevil. YOU ARE NOT! "
His angry words are belied by the tears running down both checks.

"I can't heal that." he chokes out, ending his outburst.

Emotionally spent, he swings at the foe before him, but he is not sufficiently focused to do any harm.

==============
5 ft step to Y14
Attack against H2 to hit 12
Active Spells
Bless
Magic Vestment
Magic Circle against evil (on Stock)



Zanderallen (Zachary H) HP: 52/67 AC: 23(25 vs evil, 28 vs Nessian) T: 11 FF: 22 CMD: 20   d20+11=13 ; d20+6=20 ; d8+9=12 ; d8+9=13 ;
Tuesday June 26th, 2018 6:04:23 PM

Zanderallen's exultation at taking down the Nessian hound turns to grief and rage as he hears Micah's outburst. Swarmed by hounds chewing on his armor he has no time to look and see for himself.
-------------------------------
Keen, Protection From Evil
Attacks from last round should have been on H2 since AoOs killed the Nessian
First Attack 29(25 to confirm crit) 25 damage
Second Attack 17, 16 damage)


Full Attack on H2 moving to H5 if killed
First Attack 13(d20+11), 12 damage
Second Attack 20(d20+6), 13 damage


DM MikeK - Battle for Sargrass - Round 17  d20+13=27 ; d20+8=19 ; d6+8=14 ; d20+20=37 ; d3=3 ; d20+13=19 ; d10+6=8 ; d20+13=29 ; d10+6=16 ;
Tuesday June 26th, 2018 9:43:14 PM

Stock exults in the Nessian’s death. Keeping his flail falling, he drops H3, and H2 as well. But, the indomitable dwarf is beginning to flag. And Stohp’s death doesn’t help his mood much.

Sid cries out that Stohp is down, and sends an arrow flying at the TRex. It does a bit of damage.

Dorbin’s eagles disappear. The conjurer climbs in elevation another 15’, while casting another summoning spell.

Micah takes a step toward Stohp, but can tell there is nothing that can be done for her.
The emotionally spent cleric shouts out his frustrations.

Zanderallen skewers H5. It dies on his sword.

---

The elf guy gamely attacks the TRex, again drawing blood.
“I don’t know how much longer I can hold them,” he calls out.

---

The TRex attacks the elf guy. The mirror images foil its attack.

Each of the tall men take a step, disappear into thin air, and immediately reappear next to Bartomus.
Both slash the taur with their blade like arms.
Blood spews, and Bartomus collapses.
Bartomus takes 24 hp damage. I've got him at -8, and unconscious.

--

Around the battlefield, similar stories are etched in blood on the field.
Pushed to their breaking point, heroes are falling.
Nearly a half mile away, giant red letters spell out "HELP" over one of the groups.
Another is being battered by a hail of arrows launched by giants.

And yet, the colossus is shrinking, and shrinking still.
The call goes out, and it taken up.
Elf guy joins in, "HOLD THE CIRCLE!"

T Rex 2 : AC 21, , CMD 39, -129 hp
Nessisn: DEAD
H1: DEAD
H2: DEAD
H3: DEAD
H4: AC 16, ASLEEP
H5: DEAD
H6: DEAD

T1: AC ?
T2: AC ?

Map


Bartomus(Rod) HP: -8/34 AC: 13 (11+2); Perc+7;Heal+8   d20+2=17 ;
Wednesday June 27th, 2018 12:54:36 AM

He simply saw a blur and then stabbing pain. It came without warning. It came without sound. It came with sharp slashes. It came slaming him down.

Bartomus simply saw the ground move and then blackness.
---
Constitution check to stablize - 17

Stohp (Mitch) HP: 22/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)   d100=25 ;
Wednesday June 27th, 2018 1:20:20 AM

It takes Stohp several seconds to realize what's going on. "Wait am I dead? What hit me?" Peering down at the battlefield she eventually locates the rest of the Shields. "I can see my corpse from here..." she says weakly.

Stock (JonM) HP: 18/65; AC: 21/14/18; CMB: 11; CMD: 23  d20+8=23 ; 2d8+13=21 ;
Wednesday June 27th, 2018 2:54:46 AM

The pain and exhaustion hits Stock like a wall and nearly drops him in his place. "Micah...I need some healing if you have anymore...Oh Bart..." He says that as he sees the two strange humanoids fell the Taur.

Stock waits to see if Micah heals him and then labors south to try to find a position to strike at the tall men.

==============
Status Effects: Fatigued - 34 rounds, Enlarged - 42 rounds; Magic Circle against Evil - 59 min (in header).; Bless
If possible, I'd like to let Micah go first if he has any healing to dish out.
Move to W19-X20
Power Attack hits AC23 (should be AC24 - I forgot bless) - 21 damage



Sid(Andrew) HP: 9/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+7=24 ; d20+7=23 ; d8=2 ; d8=7 ;
Wednesday June 27th, 2018 5:10:37 AM

"Bart!" Sid cries as he let's two more arrows fly at the treemen, Because that's going to do alot, and moves to W24. "A little longer guys! We've got to hold a little longer." I need healing potions, just gobs of them. I could've...

==============================================================================

ToHit1(T1): 24
Damage: 2
ToHit2(T2): 23
Damage: 7

Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15]  d4+3=5 ; d4+3=7 ; d20+5=11 ;
Wednesday June 27th, 2018 12:25:26 PM

Dorbin reaches deep and with the help of the pearl of power, manages to summon a small air elemental. This is really the last of his magical abilities, so he hopes that it will be enough – he knows the Silver Shields can’t hold out much longer. He directs the air elemental to take out the sleeping dog before it wakes up and joins in.

Dorbin spots the tall men getting closer. He wildly throws and acid dart in their general direction, but then turns and flies further away from them, but towards the sar creature.

OOC:
Summoned small air elemental: AC 17; HP 17; round 1/7
Auto critical on H4: 12 damage, then fort save, DC 22 or it dies.

Dorbin throws acid dart, hits AC 11, then moves to W10, remaining at a height away from the tall guys.

Blur on Stohp: Duration 10/600 rounds, 20% miss chance.

Magic circle +2 AC, +2 saves
Bless: +1 morale bonus on attack rolls and save vs. fear effects
Acid darts: 6/7 (per day)
Spells cast: -/grease, obscuring mist, sleep, (sleep)/acid arrow, hyp pattern, blur, sm2, (sm2)/sm3, fly
Obscuring mist duration: 12/601 rounds
Grease duration: 6/601 rounds


Micah (John) HP: 25/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil)  d6=3 ; d6=2 ; d6=4 ; d20=18 ;
Wednesday June 27th, 2018 5:34:07 PM


Overcome by the loss of another friend, Micah momentarily falters. The words "hold the circle" bring him back. His soot covered, tear streaked face hardens to an expression of shear resolve. He resolutely steps over one of the downed hounds to get in range of the recently felled taur. Betting that Bart is only unconscious and responding to Stock's plea, Micah channels Domi's healing power. Then digging deep, he shouts out a curse at one of the tall creatures, attempting to strike it blind.

=======
Move to Y16
Channel energy 9 HP (no uses left)
Hero Point for extra action
Blindness on T2 Fort DC 16 or be permanently blinded (Rolled a caster check SR 18 if needed)


Zanderallen (Zachary H) HP: 61/67 AC: 23(25 vs evil, 28 vs Nessian) T: 11 FF: 22 CMD: 20   d6=4 ; d6=5 ; d6=4 ;
Wednesday June 27th, 2018 7:43:12 PM

Zanderallen moves after Stock, rekindling the flames on his sword. Coming up behind him he calls up the last of his reserves healing some of the dwarves wounds. "Hold in there freind"
-------------------
Move to W18
Lay on Hands Stock heals 13 hp 6/6 used

DM MikeK - Reprieve 
Wednesday June 27th, 2018 9:51:48 PM

The Silver Shields turn to face the Tall Men and TRex, determined to fight on.

And then, they are gone. With a silent cry, all three simply ... implode, leaving nothing but dust behind.

Across the battlefield you can see that all Sarr creatures are collapsing to the ground and falling from the sky and everything stops. Every minion of the Sarr, every enemy infected by or made out of bloodgrass immediately ceases to function as the corruption withers to dust and they become rooted in place as blades of Sarr grasses, only slightly tinged with red. Any Sarr-aligned creature suffering from the bloodgrass mutation immediately have their affliction cured and they throw down their weapons in surrender. It would appear that the battle is over.

Finally, there is a huge writhing as three final gigantic creatures emerge from Sar. They are so large -- a hundred or two hundred feet high -- that in emerging they rip the Sarr asunder! These three figures seem familiar to those who encountered images when you broke the crstals that had infected your homelands: they are the mysterious figures, here born as the new powers of the Sargrass Plains.

One with the oak leaf circlet transforms into a gigantic treant. One on stilts transforms into the mother of all Sarg moths. One with wings transforms into a series of flickering bestial shapes.

They speak together in unison. Each of the Powers says a different word when there is a choice in brackets.

“WE ARE THE SARR [REBORN/BORN/EVOLVED]! WE THANK YOU, HEROES OF THE WOLD, FOR YOUR PART IN BRINGING THE PLAINS BACK TO THE WOLD!”

“WE ARE GRATEFUL FOR YOUR ROLE IN [ENDING/TAMING/CURING] THE [THREAT/CHALLENGE/DANGER] OF THE BLOODGRASS.”

“WE HAVE [CONCEDED/AGREED/VOWED] THAT WE MUST NOT WAR AMONG OURSELVES, FOR THAT WOULD DESTROY OUR HOME FOREVER.”

Zanderallen (Zachary H) HP: 61/67 AC: 23(25 vs evil, 28 vs Nessian) T: 11 FF: 22 CMD: 20  
Thursday June 28th, 2018 9:24:17 AM

Zanderallen blinks as the remaining creatures wink out of existence. As the three huge beings emerge he flinches from their awesome might. Listening in awe as they speak, grateful beyond thought that they have made peace. As their words fade he surveys the dreadful carnage around them. With a jolt his eyes fall on the still body of Stohp. A strangled cry echoes from his lips as he runs over to the minotaur, dropping his sword and shield as he goes. Kneeling beside her he puts his hands on the dreadful bite and wills the healing energy into them. But no warm glow covers his hands for he is spent, and even if he did still have energy to call it would be no good. Still kneeling beside his fallen comrade he weeps, his whole body shuddering with the sobs.

Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15] 
Thursday June 28th, 2018 11:11:20 AM

Dorbin freezes and looks around, still flying. He has a view of the entire battlefield and the appearance of the massive creatures in the middle is not important to him as he looks down and over the carnage around him. He sees Zanderallen drop to his knees and he is silent and remains still in the air. The air elemental flies up to him and hovers with him.

Stock (JonM) HP: 40/65; AC: 21/14/18; CMB: 11; CMD: 23  d20+3=6 ; d20+3=21 ;
Thursday June 28th, 2018 11:29:43 AM

"Oh thank Domi." Stock sways on his feet and then runs to Bartomus to check on him...and yells "Bart's dead! But why isn't he bleeding anymore?"

He then runs over to Stohp and can quickly tell by the injuries that it's too late..."Oh no..." he drops to his knees.

==============
Status Effects: Fatigued - 34 rounds, Enlarged - 42 rounds; Magic Circle against Evil - 59 min (in header).; Bless
Heal check on Bart - 3...Stock's a bit confused by what he found there
Heal check on Stohp - 21



Sid(Andrew) HP: 9/34; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday June 28th, 2018 12:24:36 PM

A little wilded eye Sid gasps for breathe as the Powers talk, his adrinaline spiked nerves catching up to his surroundings. He walks over to group around Stoph and puts a hand on Zanderallen's shoulder as he looks at the once lively taur on the ground as the sounds of sobbing are lifted away by then wind.

Micah (John) HP: 25/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil) 
Thursday June 28th, 2018 1:12:19 PM

With the sudden absence of all immediate threats, Micah becomes numb.

Still maintaining his grasp on mace and shield, he drops his arms limply to his sides. Breathes come in deep gasps as the adrenalin coursing through his system ebbs. A bone deep tiredness threatens to bring him to his knees.

When he sees Zanderallen at Stohp's side, he has to look away. At some level he is aware of the wondrous event unfolding before him, but at this moment he has no capacity to react.

Stohp (Mitch) HP: 22/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)  
Thursday June 28th, 2018 9:20:30 PM

Stohp barely even registers the Sar's death. She's to busy staring at her distance corpse and her comrades crying over it. It's a very weird experience.

DM MikeK - messenger of the gods 
Thursday June 28th, 2018 9:53:48 PM

As you see and hear the three new Immortal Powers of the Sargrass, a mist rises from the Plains and forms into a light grey cloud over the three newborn immortals at the center of your circle. In the rising mists you see the avatars of gods ... a great silver dragon ... a greater gold dragon ... an all-seeing eye ... a waxing moon ... a blue-eyed dove ... and others besides.

But, as impressive as a circle of gods may be, the emotion of Stohp's death is too much to ignore. The Shields slowly circle their fallen companion.

"Oh hello!"
You jump in alarm as you are greeted by a small fellow who appears in the middle of your group!
He is a funny-looking thing, with a body shaped kind of like a strawberry, but with long spindly arms and short spindly legs. He has mud on his feet -- red glowing mud, though the redness fades away after just a moment. Something about him seems a little bit infernal ... the tiny horns? The scaly skin? Something. But surely no evil demon could sport such an honestly happy grin!

Know Planes or Religion DC14: Highlight to display spoiler: { You deduce that this is Gimp, messenger of Gargul! }

"Well, now! Nicely done! NICELY done, indeed," the happy outsider declares. "While you all distracted that crazy Sarr, the gods have set things to right and anchored the Plains right where they belong. Good job."

The funny fellow walks over to the unconscious Bartomus.
"What's this? Slacking off? Lying down on the job? We can't have that!" He touches Bartomus with a thin, twisted finger, and the taur is fully healed.

Then, he turns, tilts his head, and regards the two halves of Stohp.
"You too. I mean, look at you! You're just falling apart on me!"
Again, he touches Stohp... and raises her from the dead!
Stohp feels a tug, and is yanked back down to her body, where she awakens fully healed.

"Oh, and you," he declares to the elf guy, "many thanks, nice seein ya here, but we're done now. You can go."
With a dismissive wave of the short guy's hand, elf guy disappears.

There is some kind of sound from the convocation of gods, and the he looks back at them guiltily.
Turning back to you, he murmurs, "right, speech stuff."

The short guy glances down at his hands, assumes a regal bearing, and then says formally,
"The blood of the Wold has returned where it belongs. The infection called the Bloodgrass is beaten back and tamed. The Plains, preserved by the power of the Fey Queen, are returned and tied into the Wold as they should be. And now life will spring anew throughout this land. You who have responded to the call of the gods, you have earned a place in the history of the Wold, and you have the gratitude of the gods."

The goofy devil bows and tips an invisible hat to you. He grins again.

"Formalities over. You got questions, ask 'em. You wanna kvetch, I'm all ears. And if we're done, then it's time to send you home."

If you are looking toward the center of the circle, you see the three new Powers merging with the mist and joining the gods.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Thursday June 28th, 2018 11:31:55 PM

Darkness - all darkness. Yet there was a voice, sounds, like that distant rumble of storm as it passed. The peace of the darkness was a draw. In the far off a shimmering green light. A faint music reached out to him from the darkness and he felt himself drawn to it and the light.

Then something red flashed across everything. The music ended with a sharp note, like someone had pulled the instrument away from the musician mid movement. He found himself watching the redness grow in intensity. He shifted direction and followed the red. Then there was a tingle that grew in tandem with red light that soon was so bright as it came right in front him. "WE CANT HAVE THAT."

He slowly opened his eyes. He looked about and there was a short, bright red devil like thing. He took a second and listened to the thing talk about gods being grateful. As he listened, he felt and it seemed like he felt good. He sat up and listened to the talking red voice.

"I can say thank you, and yea, thank you.' He pulled his legs up and wrapped his arms around his knees. He took in everything about him. They had been hit hard and while he felt good, the others were breathing heavy and a few were standing about Stohp with looks of bewilderment and shock on their faces. In the far off, there was a mist with new symbols rising to join others and one he knew. One he recognized and in his mind he gave a simple note of thanks to Lord of the Fey, Eberyon.

"Do they have names? " He nodded towards the center and looked back at the avatar among them.

Dorbin (JeffO) [AC:13/13/10 HP:36/40 CMD:15] 
Friday June 29th, 2018 11:53:40 AM

Dorbin openly gasps when Gimp appears and quickly raises the dead without any effort. Still flying, he assumes the position of sitting in the air and grabs his leather-bound book once again. He is looking around the battlefield, looking at the new gods, looking at Gimp, looking at the healed and writing furiously.

Stock (JonM) HP: 40/65; AC: 21/14/18; CMB: 11; CMD: 23 
Friday June 29th, 2018 12:51:07 PM

Stock is immediately intensely suspicious when the devil appears...but he is simply too tired to interpose himself between it and the bodies of his friends. And then they are healed.

"By the bearded halls of my ancestors...I've never...Who are you? What is happening? And who were those elf guys?"

Zanderallen (Zachary H) HP: 61/67 AC: 23(25 vs evil, 28 vs Nessian) T: 11 FF: 22 CMD: 20   d20+5=7 ;
Friday June 29th, 2018 5:53:39 PM

Zanderallen barely even notices as the creature moves among them. He has no idea what it is and some part of him thinks he should not have dropped his sword. But as it speaks and heals Bart his worry disappears. The look in his eyes is hopeful as it moves toward Stohp. As her body knits itself back together and she draws breath again he looks at the creature, "Good fellow, you have no idea how thankful we are to you. How much of the world has changed?"
---------
Know(Reg) 7

Sid(Andrew) HP: 9/34; AC: 18/15/14; CMB: 2; CMD: 16) 
Friday June 29th, 2018 10:05:24 PM

Sid has had enough. He puts his bow in his efficient quiver and just slumps to the ground. A wail that is part anguished sob, adrenaline, and the physical pain escapes him and he curls up a moment, sitting with his head in his raised knees with one hand up warding anyone off. Like a summer storm it is over, with just the light muttering of dock language until he sighs, deflated. "Ye gods that was close."

He wipes the tears from his face, sniffs and sighs gustily, and crosses his legs. "Alright Mr. Man, are you buying the drinks as well because I think I need one. How long have we been gone? I've read stories of time being wonky when you travel planes."

Micah (John) HP: 25/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil)  d20+12=18 ;
Friday June 29th, 2018 11:32:16 PM



Micah reluctantly raises his mace and shield at the sound of the new arrival. His eyes grow wide as he realizes who is speaking to them. Self consciously he belts his mace and stows his shield.

When Gimp heals Bart, his smiles sadly. When Gimp raises Stohp, he abandons all reserve. Rushing to to her side, he grasps her in a hug of relief. After a few moments, he releases her and returns to his feet, saying quietly, "Welcome, back."

========
Know Religion 18


Stohp (Mitch) HP: 22/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)  
Saturday June 30th, 2018 10:09:56 AM

Stohp finds the whole being dead and then not thing rather bewildering. She just sort of sits there staring vaguely as Gimp backs away and Micah hugs her. When he finally lets go she manages to go, "Uh... thanks?"

DM MikeK - Gimp the Imp 
Saturday June 30th, 2018 3:09:23 PM

The Shields regard the strange looking messenger with varying degrees of awe as he casually brings back Stohp from the Lands of Rest. A couple of you even recognize him.

Questions abound, not the least of which is Sid's about buying the drinks.

"Oooo, GOOD question!" the creature responds. He waves a hand, and a mug appears before each of you, and himself as well.
He grabs his, raises it toward the group, shouts "Here's mud in your eye!" and guzzles down the whole thing.
The liquid is refreshingly cold, and tastes perfect, exactly what each hero deems most delicious.
Oh, also, everyone is completely healed of all wounds, poisons, and any other deleterious effects.

Gimp gets down to answering the rest of the questions.

To Bart - "Names? Well, yeah. Alemi, Domi, Wardd, Flower, Gargul, Maab, Eberyon, etc, etc, etc. I'm sure you've heard of them. Oh, you mean the new three? Uh, I don't think so. Just got born an all. Well, I mean, they probably got names. But no ones told me yet."

To Stock - "I am Gimp, thanks for asking. I'm pretty much Gargul's right arm, herald, guy Friday, confidant, errand boy, yada, yada, yada.
What's happening is you won, the Wold is saved, the Sargrass is back in its rightful place, and that trio of powers is gonna be handling it from here.
The elf guys are extraplanar creatures called Bralani Azata. Those crazy Iron Dragons summoned a half dozen in to help with the battle. Some called it cheating, but hey, all's fair, right?"

To Zanderallen - "Your Welcome. Well, the whole Wold has changed some. You can't be having tidal waves and earthquakes and meteor showers without stuff changing as a result. For you guys, The Crying Woods is a lot more powerful, but in a lot smaller area, maybe a sixth of its previous size. So you folks are heading back to some seriously interesting possibilities!

To Sid - "Oh, bout a week. Everyone you left is still there. The Float is fine. The street is fine. The girl is fine. You're fine. I'm fine. It's all fine."

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Saturday June 30th, 2018 7:44:56 PM

Bartomus reaches out and grabs the mug. He grinned when he realized it was cold and took a sip, followed by a deep gulp. "Delicious, just delicious."

He nodded as Gimp listed off the deities of the Wold then cocked his head to the side and looked back at the center of the circle. The one had invoked the images similar to his own lord Eberyon, and that intrigued Bartomus as to if there might be a connection. As he continued to drink, there was a cool feeling that flowed through him. He felt good, really good. He finished off the drink as he listened.

"Oh, oh, Sid, what girl is that?" Bartomus asked with a grin. Then he thought for a second, "oh you meant Stohp, Glad we taurs are still here!"

Sid(Andrew) HP: 9/34; AC: 18/15/14; CMB: 2; CMD: 16) 
Sunday July 1st, 2018 8:07:32 PM

Sid looks relieved and drinks from his mug. Wanting a beer he tastes something thick and malty sweet with a nice mild hopy flavour(think of a Belgian Strong Gold) and sighs." A small smile plays upon his face as Bartomus speaks. He looks at him incredulously and says, "Elly Bart, we own the Arrow together, been together for about forty years, was with all of us for a week or so in the HQ while the Wold started ending? I mean, why do you think I spend most nights away from HQ?" Sid turns to Stoph, "Not that I'm not happy that you are back together again. To Stoph the heart of the Shields, may we get you better armor or something!" Sid downs his drink and says to Gimp, "Thanks."

Sid(Andrew) HP: 34/34; AC: 18/15/14; CMB: 2; CMD: 16) 
Sunday July 1st, 2018 8:08:12 PM

((Updating Header))

Stock (JonM) HP: 65/65; AC: 23/13/20; CMB: 10; CMD: 23; Rage:17/17 
Monday July 2nd, 2018 10:40:16 AM

Stock begins to feel more himself. When the mug appears in his hand, he furrows his brow assuming it to be beer. He is therefore surprised to see steam rising from it. He smells it and his mind takes him back home, watching his mother make a sludgy tea of roots and subterranean mushrooms. It doesn't look like much but it tastes wonderful and really sets a dwarf up.

He takes a sighs and smiles. "Well lads, I'm ok if we get a week off or so before the next time we have to save the Wold."

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Monday July 2nd, 2018 11:41:43 AM

Dorbin is surprised when the floating mug appears next to him while he is still flying. He turns his nose up at it at first, but when he takes a second look at it, he shrugs and grabs the mug. He was expecting a frothy mug of dark, horrible beer, so is quite surprised when he looks and smells it and finds it is a nice, cooling mug of cold tea. He smiles and takes a drink, then quickly gets back to writing.

Micah (John) HP: 25/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil) 
Monday July 2nd, 2018 1:09:16 PM

Micah is a little abashed at his emotional outburst and is quite pleased to have a drink in his hand as a distraction. Taking a sniff, he is surprised to at the pleasant smell of fermented sassafras roots. After seeing the obvious satisfaction of the other Shields, he takes a deep draught. As the carbonation tickles his mouth and throat, he cannot resist smacking his lips in satisfaction. A bit of foam still on his lips, he raises his mug to Gimp in silent salute.



Zanderallen (Zachary H) HP: 61/67 AC: 23(25 vs evil, 28 vs Nessian) T: 11 FF: 22 CMD: 20  
Monday July 2nd, 2018 5:37:48 PM

Taking the mug, Zanderallen remembers how parched he is after their fight. Taking a deep gulp of his cold cider he sighs appreciatively. "I'll drink to that Stock. But wow, we've been gone a week here. I hope Cutter's village is doing alright. And everyone back at the Fence. I hope they didn't think we'd been killed, which most of us haven't. And not even death seems to have stopped Stohp, at least with your help, friend Gimp. I guess we'll have to wait and see what adventures come our way next, I sure there is bound to be need of us soon."

DM MikeK - End Matters 
Monday July 2nd, 2018 9:03:43 PM

Gimp looks at Zanderallen, and takes on a deeply hurt expression.

"I'm sorry, but did a good looking fellow who bears a striking resemblance to myself, and who served you the best cup of cider you've ever had, not just say, like, three seconds ago, that everything is fine?"

The creature wags a finger in front of the paladin.
"You are a Worrywart, that's what you are."

"Cutter is fine. And the Fence is home to the Wold famous Giggling Ghost, which in turn are home to those Wold famous tapestries.
And THEY, lady and gentlemen, have presented any and all with a front row seat to the ferocious battle you have ever so recently found yourselves in.
So, yeah, they know you're alive.
And they know you helped saved the Wold.
Oh, and so does everyone who felt like casting a divination spell in the last hour or so.

In short, you folks are hometown heroes. Enjoy."

Gimp snaps a finger, and you find yourselves in that weird space between portals.
In front of you is Mahyawu, the manfri that started this all.
"With our thanks," he says as he presents you with a 6' by 9" by 1" deep box woven from some kind of grass.

The mist fades, and now you find yourselves on the ground floor of your HQ.
You are home.

Inside the box are seven rings, sized to match each of your fingers.
The rings are platinum, with the band fashioned to resemble a rapke - from tail around to an open mouth that forms the setting of a silver pearl, cut into the shape of a shield, as if it was blocking the bite of the animal.
The ring itself is worth 500 gp, and suffices as the material component for the Shield Other spell.
It is also a Ring of Protection +2.
Therefore, the total value of the ring is 8500 gp.

---

Experience. Everyone receives 10,000 xp and 2 (two) hero points

Stohp (Mitch) HP: 22/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)  
Monday July 2nd, 2018 9:41:21 PM

Between being dead, suddenly being alive again, and the portal, Stohp has had trouble keeping track of events. She remembers the drink in her hand and quaffs it after taking the item offered by the Manfri.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Monday July 2nd, 2018 11:47:33 PM

The transition from one place to another to home had part of Bartomus' mind spinning. When it settled as the box was opened and the beautifully wrought platinum rings came to light, Bartomus focused on the beauty of the rings. Each was striking in its simplistic details. He was in awe of the carving of the pearl and looked at the others. "An amazing gift, and suddenly we are here at home. A feast is in order I would say, right? Time to eat and drink, tell tales and rest, right?"

Stock (JonM) HP: 65/65; AC: 23/13/20; CMB: 10; CMD: 23; Rage:17/17 
Tuesday July 3rd, 2018 9:47:48 AM

"Nice ring. I like it more than my old one anyway."

Stock slips his old ring off his finger, tosses it in the air over his head and catches it behind his back. He then deposits it in the small pouch he keeps on his belt.

He sniffs. "Ugh. You'd think if they were going to heal us they would also clean us off. I still smell like the inside of that lizard...At least I don't taste it any more...I'm going to clean up. After that I'll either come down and join the festivities or pass out in my bed."

In his mind, he is already passed out in his bed.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday July 3rd, 2018 12:25:25 PM

Dorbin is clearly thrilled to have returned to the HQ. He looks around and blurts out, "I have got to go to the library. I have to share with them all I've seen and learned." He pauses for just a moment to see if anyone will stop him, but if not, he takes off at a run out the door. His cat looks around and plops down in the middle of the room and starts taking a bath.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  
Tuesday July 3rd, 2018 5:21:26 PM

Slightly abashed by Gimp's words, any reply he might have given is lost as they quickly jump through portals and receive their gift. Finding himself back at home he slips on the ring and finds a chair to sit down in. "As good as passing out in bed sounds I have a feeling as soon as people find our we're back they're going to want to throw a celebration. Before that happens I need to get out of this armor and have a bath. Micah let's get out of our plate." With help he removes his plate armor and goes in search of the bath to clean up.

Sid(Andrew) HP: 34/34; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday July 3rd, 2018 8:09:28 PM

Sid says to nothing in particular, "I guess that everyone should meet us at the Ghost for a celebration then!"

When it is his turn he solemnly takes his ring and bows and says, "Thank you."

As they appear at HQ he looks up and around and blinks and calls out, "Elly?"

DM MikeK - Time for a bath? 
Tuesday July 3rd, 2018 9:10:09 PM

Elly comes running to Sid about thirty seconds after the group arrives, and pretty much won't let him out of her sight.

Micah, Stock, and Zanderallen figure some cleaning up is in order, and go wash up.

Dorbin heads for the library.

Bartomus looks for a feast.

The taurs search is not long in coming, as within the hour, Happy himself is banging on the door.
"Ho there Silver Shields! I've kept the crowds back long enough, and its time for you to present yourselves at the Giggling Ghost for a party that will be spoken of for generations!"

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Tuesday July 3rd, 2018 11:06:31 PM

While others crashed and talked of baths, Bartomus sniffed and agreed that he needed one. Badly. He worked his way to the bath and made himself a bit more presentable. When he emerged, he felt better. He found his way back to his room and to the clean clothes he had available. He tossed the torn, tattered and soiled shirt to the floor near the door so it could be burned, and pulled out the blue and green silk woven shirt. It was clean, he was clean, and he felt better.

He looked at the ring on his finger, each of them having taken one that was made for them. They had survived it all, well with the help of Gimp they had survived. He understood his fellow Shields wanting to rest. But, he wanted food, drink, some laughter, and celebrating. He headed back down to the common room and on the way disposed of the battle worn shirt. He was restless and when there was a knock on the door, he jumped to it and was delighted in the news Happy was sharing. "We have a party at the Ghost! We got invited to a party at the Ghost!"

Bartomus had a wide, beaming grin.

Micah (John) HP: 25/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil) 
Tuesday July 3rd, 2018 11:48:03 PM


Micah would normally be embarrassed by such an elegant give, but the artistry and the functionality of it are irresistible. He spends some time appreciating its elegance.

Micah, expecting a reception committee will inevitably arrive soon, quickly washes up and changes into a simple tunic. Though weary, he makes sure his plate mail is in order and properly stowed before coming downstairs.

When he hears Happy's voice, he resigns himself to not having a peaceful, quiet evening. Knowing that this celebration is as much for the celebrants as for themselves as likely guests of honor, he cheerfully heads toward the Ghost.


.

Stohp (Mitch) HP: 22/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)  
Wednesday July 4th, 2018 10:54:28 AM

After getting her bearing Stohp goes strait to bed. She doesn't even bother to clean up beyond stripping her filthy clothes on for some sleep wear. Then someone comes to wake her up all excited about a party. She has to resist the urge to punch them in the face. After a few moments searching through her extensive wardrobe she snarls, throws back on her dirty, blood-streaked clothes, and joins the rest of the group leaning on a wall and fuming. Let the party-goers see her as she is right after the battle, maybe it'll make someone decide she can go back to bed.

Bed sounds nice.... she dozes off leaning against the wall and ever so slowly starts to slide sideways.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  
Wednesday July 4th, 2018 11:34:16 AM

Having bathed cleaned his armor and weapons and changed into clean hose and tunic of simple brown emblazoned with Domi's crest, Zanderallen is just coming downstairs when Happy knocks on the door. He opens it and greets the tuar warmly having been expecting him. "Happy! Oh it's so good to see you. Come on everyone, it's time to celebrate. Then we can all sleep for a week."

Sid(Andrew) HP: 34/34; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday July 4th, 2018 12:20:16 PM

Sid lifts Elly and spins her around and holds her close. He kisses her for a long time and then pulls her to the far side of the HQ 1st floor. He pulls of the ring on his right finger and holds it in front of her. In Elven he says, "I know this is more of a human thing, but this ring has helped me come home safely to you time and again. I want to be with you forever. Will you marry me?"

==============================================================================

((Sorry if this is tortured but no one ever talks about Elven mating rituals and this is the personal/embarrassing type of thing I do in private in real life.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Wednesday July 4th, 2018 12:34:55 PM

As Dorbin heads out the door, he nearly runs into Happy mentioning the party at the Ghost. Dorbin pauses, then says, "I've got to at least stop by the library! I'll... I'll see everyone over at the Ghost later!" With that he dashes off to the library to share all that he's learned from and about the Sargrass and the Sar.

Stock (JonM) HP: 65/65; AC: 23/13/20; CMB: 10; CMD: 23; Rage:17/17 
Wednesday July 4th, 2018 2:52:18 PM

Stock finishes cleaning himself off and then decides, ”I guess I have one party in me. We do have reason to celebrate after all.”

Intermezzo
The Float


DM Robert - I guess I have one party in me. 
Wednesday July 4th, 2018 11:20:56 PM

The party cleans up somewhat...Stohp stumbles downstairs wearing bloodstained and ripped attire. She will certainly make some sort of impression, what one remains to be seen. She leans against the door frame and starts to nod off. Happy eyes her and says to Zanderallen "Is she okay?"

Micah, Zanderallen, and Bartomus appear ready to follow Happy.

Dorbin rushes out the door.

Sid pulls Elly off to a corner in the first floor. Elly's mouth drops open. Then she replies in a loud voice, "Oh Sid of course I'll marry you! But that ring is too much. You should keep it and keep coming back to me."



Stock (JonM) HP: 65/65; AC: 23/13/20; CMB: 10; CMD: 23; Rage:17/17 
Thursday July 5th, 2018 9:21:35 AM

Stock stretches his back, happy to be rid of his armor. On his way out the door, he grabs his pouch that contains his stones that are being polished and his lapidary set.

He leans close to Zanderallen and says, "Being a hero is a strange thing. I fight for these people but not so they can raise me up on high. Nor do I necessarily want their attention...Anyway that's not important. What is important is that the Float is safe and we made it through, mostly in one piece. Although...it sure would be nice to have another pair of hands though when things get bad again."

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Thursday July 5th, 2018 11:27:46 AM

No sign of Dorbin can be seen in the HQ...well, except for Emily the cat who has decided to wander around exactly where people are trying to walk...

Sid(Andrew) HP: 34/34; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday July 5th, 2018 7:31:02 PM

Sid laughs and swings her around. He nods and puts the ring back on his finger, "Alright," he says, "but you have to take this one." He pulls out the rapke ring and slips it on her left ring finger. "I won't take 'no' for an answer," he says then kisses her.

"Now, however much I wish to take a bath and go to sleep, I think we have to put in an appearance at the Ghost." With that he holds out his arm and leads them after the other shields.

Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20  
Thursday July 5th, 2018 8:31:45 PM

Throwing an arm around Stock's shoulders Zanderallen lets him in on a secret. "Stock my friend, you fight for the right reasons. However there is a second side to it. You may not want to be lifted up but the people need heroes to inspire them. Heroes to strengthen their own courage that so when we're not around they have people to emulate and stand up for themselves. And it seems that lot has fallen on us. So buck up, put on a smile for the people, and enjoy yourself. We've all earned it this time."

Micah (John) HP: 25/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil) 
Thursday July 5th, 2018 9:00:28 PM

Micah smiles broadly as he watches Sid and Elly. "It appears we are in for a season of celebrations," he says to no one in particular as he leaves the two lovebirds to enjoy their moment.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Thursday July 5th, 2018 9:39:24 PM

"We get to celebrate, come on that has to be a good thing," Bartomus said with a level of excitement that he tried to share with his fellow Shields He looked about and saw the glaring Stohp "Come on Stohp, let's go enjoy the festivities. We are alive, let's celebrate."

DM Robert - I guess I have one party in me. 
Thursday July 5th, 2018 10:00:26 PM

Bartomus attempts to waken the dozing Stohp. Calling to her loudly. It does not appear to be successful. Unless Stohp shakes herself awake she will find herself sitting on the floor dozing with the cat in her lap.

The Shields travel to the Giggling Ghost with Happy. There they find a table in the center of the tavern suspiciously empty. There are many patrons there already, in fact every table seems to be filled. When the group enters there is a rousing round of cheers. Happy see's you seated. He stage whispers to all of you, "There may be some story telling involved with your meal. People want's to know what's been happening."

Happy smiles at Sid and Elly, shaking Sid's hand and pinching Elly on the cheek, as he has her sit at the table with Sid. There are however, a few chairs still empty.

Dorbin makes his way to the Headquarters of the Sage’s Guild is in the Floating City, on the Gold Level [at location No. 24], at the former site of Kerracle's Temple of Unity. The public entrance is an unassuming gateway leading onto a grand circular courtyard bordered by the three domed buildings of the Symposium chambers. In the center of the courtyard is the small but elegant Chancellor's Tower. He stands in the courtyard.

Stohp (Mitch) HP: 22/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)  
Thursday July 5th, 2018 10:47:33 PM

Stohp is woken up and looks about wildly. Noticing that Dorbin is missing, she says crossly, "If he doesn't have to go then I don't have to go. You guys party, I'm going to bed."

She then goes upstairs and throws herself at the bed, not even bothering to undress this time.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Thursday July 5th, 2018 11:35:35 PM

"Well, get some rest then, but you are going to miss a legendary evening," Bartomus said with a shrug as Stohp headed upstairs. He looked about and followed the others to Giggling Ghost.

When they arrived, there was a hearty greeting by those already there. Bartomus smiled and the grin on his face kept growing as he walked about the place. He had been there before, once for a pretty amazing party where there were games of chance and skill taking place. He looked down at the prize he had won during one of those.

He found a seat at the table that Happy led them to and took a seat. His eyes wandered about tracing the stories woven into the various tapestries. His stomach rumbled and he realized he really could use something to eat and something to drink.

Stock (JonM) HP: 65/65; AC: 23/13/20; CMB: 10; CMD: 23; Rage:17/17 
Friday July 6th, 2018 9:04:13 AM

Stock looks left...and looks right. "Who's good at telling stories?" He then breaks off the main group and heads to the bar.

Ugh...it's worth it. Maybe just one.

Stock orders an ale, heavily watered down and sits at the bar. If anybody asks him for a story, he regales them with a particularly gritty version of the adventure, focusing on the hardship involved and providing great detail on what it felt like to be swallowed whole.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Friday July 6th, 2018 12:49:28 PM

When Stohp heads off to bed, Emily the cat follows along. She attempts to make herself comfortable on top of Stohp.

Meanwhile, Dorbin heads into the library, excited to share what he has learned. He almost ran through the library to the chamber of records, where he had earned the title of adjunct sage. He had lots of information to share and couldn't wait to teach the others about what he had seen!

Micah (John) HP: 25/52 AC: 23/11/23 (25/13/25 vs evil) CMD:17 (19 vs Evil) 
Friday July 6th, 2018 4:46:27 PM

Micah waves warmly at those who acknowledge them upon their entrance. He is a little embarrassed by the attention, but strives to hide it. Recalling the last post victory fete, he ensures Zanderallen has a center stage position and waits for the show. Taking a seat he suddenly realizes how incredibly hungry he is and looks around to see what will be offered.



Zanderallen (Zachary H) HP: 67/67 AC: 23 T: 11 FF: 22 CMD: 20   d20+15=24 ;
Friday July 6th, 2018 5:09:19 PM

Grinning broadly as they enter the Giggling Ghost, Zanderallen prepares himself for the speeches and story-telling he is sure to come. He fully recognized and accepted, some might say even enjoyed, his position as spokesman of the Silver Shields. If no one else wished to stand in front of the crowd it might as well be him. He winks at Happy, "There might be some story-telling but it's thirsty work and I know you've got some of the best cider in town Happy. I might need a drop or two to keep my throat wet."

Once his throat is properly wetted he stands up signalling for everyone's attention. "Listen up good people of the Float, if it's heroics you want I have heroics to tell." He goes on to tell the tale, starting with the finding of the bloodstone crashed on the edge of the lake, their meeting with the Manfri Sage, the journey through the Sargrass, the events of the finding of the Claw of the father of all rapke, the ritual at the bloodstone, and finally the climactic battle between the heroes of the Wold and the Sarr. His tale focuses on the bravery and steadfastness of the Shields during their long adventure.
-----------------
Diplomacy 24

Stohp (Mitch) HP: 22/45hp AC: 19/13/15 (Poisoned: 16/10/15) CMB: +9 (Poisoned, 6) (11 w/flail on disarm/trip) CMD: 19 +2 vs grapple, disarm)  
Friday July 6th, 2018 6:52:14 PM

Stohp lays in bed on her back. That doesn't seem to be working, so she rolls over to her side. After another while of that she tries to go to the other side and almost crushes Emily, who had been looking to sleep with the Taur. Cursing, she chases the cat out and slams the door. Climbing back into bed she changes positions again 8 more times in the next five minutes.



Sid(Andrew) HP: 34/34; AC: 18/15/14; CMB: 2; CMD: 16)  d20+1=19 ;
Friday July 6th, 2018 8:26:12 PM

Sid holds Elly's hand and laughs through the telling and interjects, with both Stock and Zanderallen assisting them in their stories. He absently strokes the silvery rapke ring on her finger and smiles at her, sneaking kisses whenever(no it's not stealthy). After a wine they same he orders an old mead and sips at its mellow golden goodness.

=============================================================

Diplomacy(Assist Z and Stock as needed): 19

DM Robert - "Who's good at telling stories?" 
Saturday July 7th, 2018 10:36:15 AM

To sleep, perchance to dream... Stohp brushes the cat off and stomps upstairs. She flings herself into her bed. The bed being study built and minotaur sized takes the load easily.
PS Fix your header, you are no longer poisoned and you are at full health.

Dorbin heads himself off to the building of the chamber of records. Dorbin makes a brief statement about wishing to report about the red menace and the Sargrassi plains. He is met by a polite young dwarf who directs him to a conference type room off to the side where Dorbin waits. None other than Abigail Quillian, current head of the guild, enters. She is a tall, hawkishly thin figure; her gleaming straight black hair spills to her knees and is elaborately braided. She projects an air of intense focus for whatever job is at hand. Her etiquette is impeccable, but when angered her quiet, measured manner can become unnerving. There are two other sages with her that appear to be scribes. "I hear you have some news. Please make your report now."
Dorbin please roll your Profession Librarian skill.

Meanwhile back at the Giggling Ghost.
A repast is served like no other. The table is filled with dishes of: sauerkraut and German sausage (yes it's similar to Kielbasa), fried ham and eggs, roladen (pounded out flank steak one side covered with mustard, bacon, and relish and then rolled up and cooked) and zemmelknadle (a large doughy doupling) with some purple cabbage all with plenty of gravy, and boiled cabbage with large chunks of corned beef. For desert a large triple decked carrot cake is served. And of course plenty to drink.

The party then tries to tell everyone of their tale (does Zanderallen take out his lute? Diplomacy isn't really the right skill to roll here, you need to make a performance oratory roll.) Everyone seems impressed. Pepper Plate appears notebook in hand. She eagerly beings questioning things and is writing everything said down at a breakneck pace. She attempts to sit next to Zanderallen while he tells the tale.



Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Saturday July 7th, 2018 4:47:49 PM


Micah exercises no restraint when the food arrives. He adds double sauerkraut with his sausage and piles a healthy serving of every dish onto his platter.

As Zanderallen unfolds their tale he occasionally interrupts his repast to nod in agreement. When the paladin gets to the battle with the giant lizards he shudders, alternatively glancing at Sid, Stock, and Stohp.

When the dessert arrives, he politely asks, "Would it be possible to have another piece?" As he savors each bite, he turns to Stock and muses, "I wonder how much of this I could eat were I enlarged."


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8   d20+4=18 ;
Saturday July 7th, 2018 6:04:23 PM

Bartomus took a few things and put them on his plate, then a sip of ale, but there was a crowd about. "So, who's seen the birth of three gods before?"

He begins to tell the tale of the sargrass and their fight of the red grass in the nearby forest. He looked about for others of the Shields to join in his tale when he needed a drink to wet his whistle.

==Perform role of 18 to start us off.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday July 8th, 2018 9:53:09 AM

After a long while of laying in bed and very much not succeeding in sleeping Stohp sighs, gets up, and goes to take a long, hot bath. Annoyingly her hope that the hot water would help her sleep proves futile, as she exits the bath even more awake then she was before.

After only more 10 minutes of laying down she gives up. Rolling out of bed she looks around for something to do. Eventually her gaze turns to her dirty gear. She spends a while cleaning it thoroughly while considering what new stuff she should buy. As she finishes she gives a regretful look at her bed before grumpily stomping off to find the nearest Catacombs entrance.

She doesn't bother to change out of her pajama's first.

(OOC: I was waiting to finish leveling before I updated header)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+1=10 ;
Sunday July 8th, 2018 11:42:23 AM

Sid still assists in stories as they are told but his attentions are mostly elsewhere. He eats like he's never tasted food before and always seem to be holding Elly's hand.

=========================================================================

Performance(Oratory assist): 10

((Oh, and after looking at my character sheet this is what it actually is))

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+16=34 ;
Monday July 9th, 2018 11:40:17 AM

Dorbin tries to contain his excitement and remain within protocol, but he is quite excited. He sets out his book where he has been taking notes and shows them to the head of the guild. He says that he is honored that she would take his report, then he settles down into the proper protocols and starts making his report, carefully telling each part in order with appropriate details (profession, librarian: 34).

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Monday July 9th, 2018 5:51:52 PM

Having told his tale, and enjoyed his celebration meal, Zanderallen eventually makes his way back to HQ and takes a long sleep. Even going so far as to sleep in and delay his normal morning exercise. Once that is over he settles down to business to make sure everyone is equipped as needed. "Alright, we've got about 32,000gp in gems and coins and anther about 26,000gp in magic items to sell. I'm happy with my new flaming sword but I know some others didn't get as much equipment from our conquests. Maybe I can get some of them to go with me to the catacombs to sell our stuff and get them some equipment."

He thinks about how equipped everyone is and calls out a couple names. "Bart and Dorbin. You two are quiet types and I think have been falling a bit behind in your share of the party earnings. That won't do, not only is it unfair to you, it hurts the rest of us. If you get into trouble because you don't have the gear you need it's bad for all of us. So you two are definitely going to spend some of this coin on yourselves, or I'll spend it for you and have you both encased in plate mail." He finishes with a grin.

Stock (JonM) HP: 65/65; AC: 23/13/20; CMB: 10; CMD: 23; Rage:17/17 
Monday July 9th, 2018 6:53:01 PM

Stock has his single drink and manages to have a great time at The Ghost. He does overindulge a bit with the delicious food and even runs into a pair of dwarves he’s never met. Still though he’s happy to turn in for the evening when the time comes. As usual, he’s up first puttering around when Z comes down. When he mentions encasing Dorbin in steel, Stock just snorts.

DM Robert - "I wonder how much of this I could eat were I enlarged." 
Monday July 9th, 2018 8:24:33 PM

Dorbin reports to Abigail Quillian. "Very concise and detailed. I commend you." She says. "I will be sure to have it record in the annuals, it's not often one of our number is present at the birthing of a new power. It will go well with the other reports we have coming in to make a very accurate portrait of what happened." Dorbin is dismissed but he knows he did well and his step has a prideful bounce as he returns to headquarters.

Micah feels stuffed but wonders if he was enlarged could he eat more? He is quietly musing when Pepper Plate comes up to him and asks..."Copper for your thoughts?"

Bartomus adds to the storytelling and everyone seems enthralled.

Sid adds a comment here and there, but mostly seems to have eyes for Elly. There are murmurs of "Our Silver Shields were there." as the story winds down.

Stohp is not pleased that sleep eludes her. She dresses and decides to go shopping, though in the Float it is night and all is quiet. The catacombs have their own schedule.

At last the party ends and everyone heads home....

The next morning Zanderallen is up early and looking over a large about of 'stuff' spread out on the table. He seems to offer that some of the party needs to spend some money and be better equipped because there's no telling what the fates have in store for them next.

Stock seems to agree with Zanderallen's assessment of certain party members needing some better gear.



Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Monday July 9th, 2018 9:45:33 PM

After the party and the walk home, Bartomus found his room and bunk. The food, drink and stories had caught up with him and he was asleep when he laid his head down. Morning came, he spent some time in thought and contemplation within his room. Then worked his way downstairs only to find Zander and Stock looking over the various things that had been collected in their recent adventure.

"Well a new shirt, something a bit sturdier, and not as tattered as my leathers would be great," Bartomus responded to Zander and Stock. He looked at his new ring, and then back at the others. "Having been a craftsman, I would like something that is well made and looks good. But, I carved things. Didn't have a need for armor and such in the merchant stalls of the Float."

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday July 10th, 2018 4:04:16 AM

Stohp discovers that she'll have to sell her old belt and buy a new one instead of upgrading. Grumbling, she goes back for another 500g from the gem stockpile, which is now at 26,500.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Tuesday July 10th, 2018 9:36:03 AM

Micah looks up when he is approached. It takes him a moment to place the perky young red-head. When he recalls she is the reporter from the Sir Stephan case, he becomes wary. "Pepper," he replies, "No thoughts really. Just enjoying a fine meal."

[b]"Did you get enough from the others for your story or are you looking for 'an exclusive'?" he asks, though he does not emphasize with gestures, the quotes are obvious in his inflection.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday July 10th, 2018 11:11:28 AM

Dorbin is happy when he returns to the HQ and Emily greets him at the door, as if she knew he was coming. He is all smiles that night.

The next morning he looks at the pile of treasure and just stares. He had never seen that amount of, well, anything in one place at one time. He just stares at it until Zander brings him out of his trance by mentioning putting him in plate mail. He stares at Zander a moment, thinking he might be serious. Then he spots the grin and says, "Oh. Well I'm sure there's something I might be able to do..."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday July 10th, 2018 12:33:23 PM

Near the end of the dinner Sid and the rest of the Shields leave Micah to the jaws of reporter. For the first time in a long time he goes home...

Early morning he and Elly make their way back to HQ. Sid settles into around the pile and makes sure the rubies and druid cloak are in the pile. "I am very happy with this fine sword. I do want some of our spoils to put back into the Split Arrow. I've got to earn my way in the business somehow." If no one says anything he gives Elly 2,000gp for the shop. "Also, I don't know how we want to do this part, but I know there are healing potions and I think we should get an appropriate number, whatever that is, and split it among us so we can come to each other's aid if necissary."

"And Bart, I appreciate that as a craftman we shouldn't need armor buying apples or raw materials, but I have to say that we seem to be finding ourselves, in the float or out, in situations that might make something study between you and whatever it is a thing to have.
============================================================================

Pile is 24,500gp

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19 
Tuesday July 10th, 2018 3:20:31 PM

Stock stays around the main level of the HQ all morning. He gets out his lapidary set and the rocks he has been collecting on their journeys and proceeds to carefully polish them.

By midday he gets up and announces, "Seems like I should head over to the WLA. I think I'm due for some training. Anybody coming?"

He sets out as soon as convenient for everybody.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Tuesday July 10th, 2018 6:02:51 PM

"I'm off to go sell the unclaimed magic items and add them to the gold pile. Bart if you want to come along and I think you need some magic armor. Dorbin, if you want some wands or scrolls or rods we've got the gold for it. I'm going to spend 4,200 gp of the sale to buy everyone a couple potions of Cure Moderate Wounds. We seem to get into a lot of trouble and we're pretty flush on cash right now."

(OOC: For anybody that doesn't know all magic item purchases and sales are handled through the Catacombs. Which is a separate board found in the discussion boards. Email me if you have more questions about how to use the Catacombs.)

DM Robert - Hi Ho 
Tuesday July 10th, 2018 7:16:20 PM

Micah finishes his meal and ducks out on Pepper. The next morning he observes the party speaking about the days plans.

Zanderallen seems bound and determined to get Bartomus and Dorbin some better gear. Sid also encourages Bartomus to gird his loins better.

Zanerallen rounds them up as he heads off to the Catacombs. Bartomus and Dorbin seem agreeable to the plan.

Sid takes some money to invest in his business. Elly informs him, and the rest of you, that the wood supplies from Cutter is coming in at a regular pace and seems to be going well.

Stock decides to head to the WLA for some training.

Outside the day is bright. People are happy and there is a feeling of contentment in the air. Everyone waves hello and nods at the various party members as they go about town.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Tuesday July 10th, 2018 7:41:45 PM

"So, these armor folk, suspect they have an armored kilt? Pretty easy to move in these things, you know." Bartomus explained to Zander as he followed along nodding at Sid as they head out of the headquarters. He looked about as they walked and then added, "Should probably have skinned that huge beast that we fought, that thing had a tough hide that would have been great for some armor I bet."

When they passed a food cart, Bartomus stopped and purchased a couple of potato filled dumplings that the vendor had just put up on the rack. "You guys want anything? Everything smells really good here. Could use some tea as well."

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday July 11th, 2018 6:01:03 AM

After returning from her shopping Stohp finally gets to sleep. She joins the group heading to the WLA and learns some more about knowing when someone is lying to her.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Wednesday July 11th, 2018 11:43:55 AM

Dorbin heads with Zander to the magical shopping place.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Wednesday July 11th, 2018 12:45:53 PM

Recalling the number of times he wished he could have reached his friends but was unable to, Micah nods affirmation of Zanderallen's proposal to purchase healing potions for everyone.

He accompanies the paladin, having a few purchases in mind himself.



Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Wednesday July 11th, 2018 6:22:45 PM

"They should have just about anything. Nice leather or hide jerkin and kilt with a bit of extra magical protection enchanted in."

DM Robert - Extra Read All About It.  d100+14=76 ;
Wednesday July 11th, 2018 8:16:42 PM

Bartomus, Micah, Dorbin, and Zanderallen go shopping. Their orders placed but it may take a few days for deliveries.

Stock and Stohp venture up to the WLA for some training.

During the day you hear various criers hawking the weekly paper for the float. When you walk by one of the eager newsy you find a paper being thrust at you. "No charge sir (or mam)."

1-The paper contains a brief accounting of the red weed. It seems that it was spreading in numerous areas of the Wold but has all been stopped. The paper makes it sound like the Silver Shields were solely responsable for the Wold's salvation and the return of the Sargrassi.
2-The paper talks about the gate to Plateau City being usually busy. Seems like a lot of people are migrating to the Float.
3-Their is a story about the shrinking of the Crying Wood. It features an interview with the druids on the Float and Jella Jadenth talking about the fact that the sentient part of the wood has indeed withdrawn itself from contact and raised itself up on a huge escarpment. There are dire warnings from the druids about trying to get there hinting at severe repercussions beyond just you being killed by the wood.
4-There is a story about the fact that the Crying wood, being changed and the surrounding wood. The editor suggests that perhaps a new name should be given to the woods around the lake. At least to the woods that are not sentient.
5-The City Council has at long last admitted that the lake the Float sits in should properly be named. The contest is open to all residents of The Float. The winner will awarded 1000 gold pieces and be exempted from all taxes for one year, and of course be recognized as the namer of the lake.

Sid and Elly are doing well in their business (71-80--business is good. Gain 5% of money invested this level for the character. Hmm, do you have an area on your character sheet reflecting your business investments accumulation?)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday July 11th, 2018 8:34:32 PM

Sid and Ellie break off from the guys after they get tea and gather things for supper and catch up on the business and the local gossip.

=============================================================================

((Sorry, I have had a rough 24hr period. For instance I spend 4 1/2hrs on the road trying to get home -_-'' . I also thought the post would the at the top of the hour. Sorry.))

((Investments can be found between the 'Artisan's Clothes' and the 'Box of Wrapping Paper' I kept from my first Yule. I thought I had invested for lvl6, but I didn't note it so I didn't include it. If you have questions about my notation please ask, I'm not trying to be fuzzy about anything and there was not a template so I went with what I thought was clear, which isn't necessarily very clear at all. Thanks!))

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday July 11th, 2018 11:43:47 PM

Sid and Ellie talk about the future of their business and their family. Sid wants to stay as a member of the Silver Shields and maybe have a child. Ellie talks about running the business. They agree to table things until later. (Note: Ellie doesn't not want a traditional family, but the business is doing well and Sid is off protecting them((On Adventures)) and it is more difficult)

Sid starts thinking about people to help Ellie around the shop or with the household. Maids and apprentices.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday July 12th, 2018 7:22:14 AM

Stohp reads the newspaper as she walks back towards the HQ. While she apreciates the vote of confidence it's rather silly that they're saying the Silver Shields did everything alone. Maybe she should enter that contest. Hrm... "The Crying Lake"? no the woods are gone. "Turtle Lake"? No, to obvious. She needs to think of something that won't have 1000 other identical suggestions.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8   d8=1 ;
Thursday July 12th, 2018 10:27:36 AM

Bartomus looked through the various types of armor and tried to find something that spoke to him without metal. He looked about and then one shop had something that spoke to him. The use of polished and dyed horn pieces held together with intricately woven leather and silk strands. He spent some time talking with the craftswoman who made most of the pieces. The more they talked about the way she worked and the flexibility of the two pieces she had that were made in taur sizes, he was sold. He sketched out what he was hoping for and she made a few adjustments, but assured Bartomus that she could make a kilted like version of the suit, provided he also purchased a set of grieves.

They talked about the colors he wanted. Black horn was easier for her to acquire, so they agreed that that would be the base color with his blue and green being used as the weave used to keep the various pieces connected. Her design incorporated his preference for a thick belt and after some thought, and encouragement from Zander and Sid, he agreed to her offering to have a mage add to its ability to protect its wearer. When he left, his purse was lighter along with that of the Shields, but he was certain that the armor would be much appreciated if the past was any indicator.

They wandered back and on the way, Bartomus purchased a newspaper for a couple coppers. "Well, seems we made the papers and in a good way!

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Thursday July 12th, 2018 10:58:11 AM

Dorbin spends his time reading his notes, rewriting various parts, and then realizes that he's learned how to summon something even larger than he had been able to...

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19 
Thursday July 12th, 2018 11:47:47 AM

Stock gladly forks over his Guardian dues at the WLA guild. He then spends a grueling day learning how to pay attention better. By the end he is snapping at every mention of "did you see that?", "what did it mean when I said this other thing?", and "How do you manage to pay attention if you look so angry?". Still though, it seems some of the training sticks.

==========
Taking 1500 from the rubies and 1000 of Stock cash on hand to pay for it
If you are taking from the pile of jewels, please do us a favor and deduct it from the group loot sheet. Here is the link: http://bit.ly/2x0LVar
Right now it shows 26500 in jewels - the 1500 deducted is from me and I'm sure others of you have also deducted.


Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19 
Thursday July 12th, 2018 11:51:04 AM

Makeup post from yesterday

When Stock gets back to the HQ, he nearly trips over Emily Jasmine who is calmly sitting right inside the door. "Cats..."

"Hey Dorbin! Why did you miss the party last night? Been busy?"

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday July 12th, 2018 7:26:57 PM

Sid ducks into the catacombs at one point during the day.

=========================================================

(Deducted the 2,000gp in jewels that I said I was going to invest in the shop from the loot))

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Thursday July 12th, 2018 8:06:24 PM

Zanderallen spends the day wandering the Fence level, visiting old friends and enjoying the sense of celebration. He scoffs as he reads the paper, close enough. Maybe they would need to take a trip out into the woods sometime soon. If the forest was no longer keeping people out someone would need to map out potential dangers.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Thursday July 12th, 2018 9:35:29 PM

Bartomus will use 2,500 in jewels (deduction made) plus 2,500 of his own cash for armor and magic enhancement of it that was ordered.

DM Robert - Extra Read All About It. 
Thursday July 12th, 2018 9:38:20 PM

Sid and Ellie talk about the future but agree that maybe planning too far ahead would best be left till later.

Stohp is intrigued by the contest. She mutters names to herself.
Perception 20 Highlight to display spoiler: { As she wanders around town she hears several people mutter Turtle Lake to themselves. }

Bartomus wanders around and tries to find some armor. Unfortunately while there are several common armors around none deal in magical armor. They all direct Bartomus to go to the mystical place called the Catacombs. Highlight to display spoiler: { You need to actually go to the Catacombs board and put in your purchase request for magical armor. All magical equipment must be purchased through the Catacombs board. Read the posts on the board on how to make a purchase request, then you have to wait for one of the people running that board to post back approval for the purchase.}

Dorbin learns a new spell....perhaps it should have been two spells... Highlight to display spoiler: { page 79"At each new wizard level, he gains two new spells of any spell level or levels that he can cast."}

Stock trains hard. When he gets back the cat is trying to trip him again.

Zanderallen wanders the fence, socializing and being seen. Many people wave at him. Several maidens smile, wave, and try to find something that they can ask him to help them do...like lifting something heavy. At least one girl swoons after he walks past. There is quite the commotion, but Zanderallen appears not to have noticed anything as he mulls over how the paper has painted them to be such powerful heroes.

Micah seems to have disappeared. Perhaps he has gone back to see his family?

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Thursday July 12th, 2018 9:58:52 PM

Micah grins as he reads about the endeavors of the Silver Shields. He is not surprised to read that their contribute is overstated. It makes sense that the community wants to claim hometown heroes. He wanders how long the affection will last...

Having finished with the obligations of playing the victor and reequipping, Micah takes a walk back to his parents shop and home. As he approaches he wonders what became of Lukas after the murder was solved, realizing that he never had a chance to find out.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Thursday July 12th, 2018 10:08:43 PM

He was given a note by the craftswoman, and when he shrugged at Zander, the woman explained that he needed to take it down to the Catacombs and that they could help him with the enhancement. He made the trip alone and at the stall number indicated on it, gave it to the overwhelmed clerk. As he waited, he thought back on the past few days, and then came up with the idea of visiting the Druids of the Float. There was probably a bit more he could learn from them regarding Eberyon's connection to the new forces walking the Wold.

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+7=8 ;
Friday July 13th, 2018 9:35:06 AM

Stock heads back to the workroom and begins pulling out his tools. Then he pulls out a block of oak that he has been carrying around for what seems like a year. Pulling up a stool, he just stares at it, thinking about what the shields have been through recently and the trials of the end of the Wold.

He is completely silent this whole time and very likely doesn't seem to be blinking as he stares. He nods his head once, grabs a lead stylus from his tools and begins sketching on the outside of the block.

"Hmmph. Rubbish."

He leaves his tools where they are and kind of storms into the main living area of the HQ.
===============
Craft Carpentry 8...Nat 1. No designs are coming to Stock's head today

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Friday July 13th, 2018 11:11:32 AM

When Stock asks Dorbin what he's been up to, he smiles and says, "Watch this!" He waves his hands and wiggles in a strange way and suddenly a rather large lion appears in the HQ. He just sits and smiles and gestures towards the lion in case somehow Stock didn't notice the giant lion appear right next to him.

(Note: Just rping the new summon monster).

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+13=15 ; d20+12=14 ;
Friday July 13th, 2018 12:25:06 PM

Even bemused by the paper and thinking of the Silver Shields future Zanderallen can't help but notice the antics of some members of the opposite sex. Saved from certain peril only by a timely remembrance of his loosely followed motto, 'What would Micah think?' he pulls himself away from a bold young maiden with several heavy boxes at home that needed lifted. He maintains a certain detachment from then on, accepting the vacuous praise with no more than superficial happiness. That was certainly not the sort of romance Zanderallen desired. (Sense Motive 15)

Eventually tiring of the hero worship and satisfied his friends on the Fence are alright he heads back home. As he walks in the front door he sees a large lion ready to devour Stock and Dorbin sitting apparently stunned in a nearby chair pointing at it. "Stock look out!", yelling out a warning he charges the lion attempting to grapple it to the ground. Whether from some call out from Dorbin or just the shock his attempt is quite poor and manages little but to bump awkwardly against the beast. (Grapple 14)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+20=30 ; d20+20=23 ; d20+20=23 ;
Friday July 13th, 2018 7:34:35 PM

Sid and Ellie go home. Wine is drunk, food is cooked and eaten, and domesticity is returned once more to the house. After a wonderful evening and rest Sid rises early and putters around the shop. He cleans and straightens things and eventually gets around to helping with any unfinished projects. By the end of the day he has made several quivers of arrows.

==============================================================================

Craft(Arrows): 30
Arrows DC 12 per 1 quiver (20 arrows) +10 for accelerated crafting = DC 22 per quiver

((I'm going to roll a few times because I am accelerating my crafting in case you let me do more than one a day))

Craft(Arrows): 23
DC: 22

Craft(Arrows): 23
DC: 23

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=30 ;
Saturday July 14th, 2018 12:58:33 AM

Stohp easily hears the other mutters which confirm her suspicion that she shouldn't put in Turtle Lake as her entry. Even if she won the prize would be split between so many it'd barely be worth it. Then again the sheer number of people voting for it may sway them into picking it. When she gets back she asks some of the other Shields in the HQ for suggestions. Who knows, maybe they can name a major landmark!

Silver Shield Lake? Would that be too pretentious? Probably.

DM Robert - Days end 
Saturday July 14th, 2018 11:18:41 AM

Micah returns home and visits the folks. They and his sister are doing well. His brother Lukas is now a sergeant on the merchant level south tower. Lukas comes by to give his thanks to Micah. Lukas indicates that he is trying to implement some changes in at least his small patrol on how the guard functions.

Bartomus goes to the druids and speaks with them. They are glad to see him and share with him their information on the changed nature of the woods around them. They are quite happy about it. "Woods that are sentient are not really in the nature of nature's plan." One of the druids quips and begins laughing at his own pun. When asked about Eberyon, King of the Fey, Creator of the Wold's Cradle, He Who Weeps For The Wold, husband of Maab, they shrug and look at you. "You were there at the creation of these new powers and from what the newspaper said the Sargrassi was being held in abeyance by Maab. I would assume then that Maab was but waiting for the right time for the Sargassi to return else why preserve it? As Maab and Eberyon often work together I assume it's all in accordance with their plans."

Dorbin and Stock are in the main level with a lion. Zanderallen walks in and charges the lion with his bare hands but cannot seem to get a hold of the creature. The lion roars and prepares to attack...

Sid is able to put together one batch of arrows. One craft check per day

Stohp asks the group about the contest to name the lake and their thoughts on the subject. Should the lake be called silver lake?

Briadoc Greenstocking pops his head out of the 'temple' area of the Silver Shields headquarters. "You guys sure are a noisy bunch. You're gone for days on end, leaving no supplies for a starving halfing, who is still your guest...or am I a prisoner. You're supposed to be keeping me safe aren't you? Well by gum safe is not having to sneak around looking for handouts from the bigguns around here. I've been busy growing my plants and now I want some bacon...and eggs...toast...ooh...butter and jam...maybe a few taters fried..." He continues to ramble on.

Several game days will pass. What do your characters want to do, or what are the doing for those several days?



Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8   d20+6=7 ;
Sunday July 15th, 2018 2:43:01 PM

Bartomus found himself trying to understand all of what he had seen. For it was all rather bewildering and amazing. It wasn't that long ago he was trying to just make sure he got paid for the carvings he had delivered, now he was trying to focus on just carving.

The druids had been welcoming and shared what they knew, which really just reflected back to him. He spent some time in the garden and just concentrated on the last few minutes of the Sargrassi's return. In the silence, he also made an effort to thank Eberyon for his skills and also for letting a simple carver from the Float seeing the start of something...new it was the only word that really fit, but it didn't explain, did reveal, and didn't answer his thoughts.

He returned to the discussion of "What to do about Bridoc?" "Suspect we should almost see if we could hire someone willing to stick around to be the house manager. Help ensure we have food, keep the commons area clean, and such. I would be willing to help with that. But the little one here does have a point. Maybe it's breakfast time."

He went out and found a local stall and ordered a couple dozen filled pasties - dumplings steamed and filled with all types of spiced meats, tubers and potatoes. He paid for them to be delivered when done and returned to Shields. "Should have something good to eat in a bit. So, Briadoc? Learn anything while we were out saving the world and all?"

...
[later that evening]

He did find some good bone to carve on and spent time trying to layout what he had seen when Gimp had appeared. But, nothing worked. It wasn't that he couldn't carve, he just couldn't translate the images in his mind to something on the bone. It was a botched attempt in the most amazing of ways that ended up breaking in his hands. He was determined he would go to the League and spend a bit of time with the librarian. It would be worth trying to gain some perspective on the changes in the Wold. Might be something on Eberyon that could give insight to him as well.

He also had his armor to pick up, that deserved a check in. He also had wanted to see about adding to his tattoo, and that would be a worthwhile endeavor. So when he turned to sleep, he at least had an idea of what to do in the next day or so.


---
[i] Total fail on the craft check - so Bartomus



Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Sunday July 15th, 2018 4:36:07 PM

Micah is a little embarrassed by his failure to remember Briadoc. When Bartomus takes steps to make amends, Micah grabs a platter and sets the table for the little guy.

After the halfling has finished his repast and answered Bart's questions he adds questions of his own, "So Briadoc Greenstocking, what have you been up to while we have been gone? Care to show me?"

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+11=24 ;
Sunday July 15th, 2018 10:29:16 PM

Stohp had also forgotten about Briadoc, but the reminder did not improve her mood. They'd been after this Crimson guy for forever, she wished they could take him down and move on. She ends up putting Silver Lake in for the contest and spends the next few days crafting (I forget the rules for that... roll is 24).

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+7=11 ;
Monday July 16th, 2018 10:23:40 AM

When the halfling pops his head in, Stock begins laughing. "I totally forgot about you...I've never met a halfling that wasn't...resourceful enough to keep himself alive in lean times so somehow I think you've been fine. By the way, we saved the Wold so our absence is not without merit."

To the others, he asks, "Seriously though, he's not a prisoner and I suppose we are trying to keep him safe. Would it be better if we just found some place far away to send him? Maybe we can pay for some teleportation services somewhere...Bah...that's probably not a good idea to just abandon the guy."

To Briardoc, "Would you be willing to help manage the HQ while we keep you under our protection here?"

Much later, Stock enters the workroom to find Stohp already working on something. Feeling a lack of inspiration from his own recent failure, Stock says, "How can I help?"

===================
Aid Another Craft 11...Stock still isn't feeling very creative

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Monday July 16th, 2018 10:35:02 AM

Dorbin laughs when Zander attacks the lion, and he quickly dismisses it. He tries to stifle his giggles as he explains to Zander that the lion was with him...

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday July 16th, 2018 11:13:46 AM

Aside from the distraction of dealing with Briadoc, Micah makes use of the free time to rest and restore.

Liberated by the lack of need to wear armor, he finds any excuse to go up and down the stairs or for a brisk walk nearby. In the evenings he carefully goes over his armor and works out all the dents and scratches, mentally recalling the source of each one and being disturbed by the ones he cannot remember receiving. But what he delights in most is the opportunity to extend his prayer time, completely losing himself in communion with his god.



Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday July 16th, 2018 6:37:56 PM

Sid makes his way down to the catacombs and makes his way back up to home after pickup a few things for diner.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+5=17 ; d20+4=10 ;
Monday July 16th, 2018 7:24:48 PM

Zanderallen grins sheepishly as Dorbin enlightens him on the source of the lion. He nods approvingly as the young wizard explains his new prowess. "Well done Dorbin, you're becoming quite the conjurer."

After some consideration, Zanderallen agrees with the consensus to keep Briadoc around. He seemed a resourceful fellow and with his seeming inability to distinguish the motives of an employer it was probably better to keep him under their watch. He makes sure the halfling gets his fill and more over the next couple days.

Over those days he joins Micah for a bit in the armory, aiding and getting aid in straightening out his own armor. He makes sure to intrude upon Micah sparingly as he knows how much that time means to the devoted cleric. Throughout the day he wanders the Fence with his lyre, chatting with friends and playing for his own enjoyment. Having found some enjoyment and slight natural talent in singing during the chanting of the ritual he practices adding his voice to his playing. While not the best bard, his tunes and melodies are passing good and he enjoys his music in secluded spots along the docks. In the evenings he often spars with various Shields or if none of them are up to exchange blows with the stalwart paladin he travels to the temple of Domi to train with fellow brothers.
-----------
Perform(Strings): 17
Perform(Singing): 10

To Bodly Go
Orders are orders


DM Robert - "So Briadoc Greenstocking, what have you been up to while we have been gone? Care to show me?" 
Monday July 16th, 2018 8:32:17 PM

Bartomus brings back a load of food and he and Briadoc compare the various merits of the food. All of it is good, but nothing exceptional. Bartomus tries to work on some projects but things are slipping through his fingers. It's almost as if the wood itself is resisting his efforts.

Micah asks to see what Briadoc is has been doing. Going into the 'temple' area of head quarters Micah observes a what can only be described as perhaps a squaters attempt to make a garden. There are a variety of shelves which are no more than obviously used and discarded planks on cracked bricks. These shelves are in turn loaded with a wide range of plant pots, and a few very dinged up cooking pans. However, the plants growing in them appear to be in good health. Briadoc shows you the herb shelf which i going along quite well. There is also a shelf of what Briadoc describes as orchids, but they are still in the early stages of growing."If I could get some better pots and some other things, I could start up a nice little garden on the roof." Briadoc says.

Stohp submits a name for the lake. And does some crafting, her efforts are bringing forth some good results. What are you wanting to craft? Stock has added +2 to your efforts with aid another.

Stock proposes that Briadoc become the major-domo of the headquarters. Briadoc rubs his chin and appears to think about it. "I suppose I could do that, but I'd like to make a few changes. I know you cleric and paldin types want your temple, but really, there are other churches in town and I would like to have my growing area, and add a garden to the roof. The roof garden would pay off with some fresh vegetables and the like."

Dorbin quickly dismisses the lion when Zanderallen attacks. He then explains his new summoning powers.

Sid goes shopping.

Zanderallen complement Dorbin. He agrees with the idea that Briadoc should become a caretaker for the HQ.

Micah spends some time in prayer and working on his armor. Zanderallen joins him. At night Zanerallen practices the role of wandering troubadour. The girls swoon for him.

Several days pass and the shields settle into headquarters. It seems they never really had a chance to just relax and make it fill lived in before they were off on another adventure. But one morning there is a knocking at the door. There is a rather short man, with black hair cut rather poorly. However, his clothing seems quite fine; it is all black with some trim in silver. He has a rather pinched face and a bit of a frown. "Are you the silver shields?" He asks with some disdain in his voice.
Perception 15 Highlight to display spoiler: { You can see him looking about the interior, and your selves.}
Sense Motive 15 Highlight to display spoiler: { It is obvious to you that he thinks that either this tasks is beneath him, or just speaking to you is beneath him.}

He takes out a silk handkerchief and dabs at his nose, it is quite obviously scented. "I'm here to inform you that the city council wishes to speak with you." He hands you a document. "Do try to make yourselves presentable. He intones as he spins on his heel and walks out the door.

You can see from the document you have been summoned to appear in the city council building, chamber C at noon today.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8   d20+7=19 ;
Tuesday July 17th, 2018 1:24:31 AM

"We have to go where?""Bartomus came down as the man in black left the common room. It seemed to him that the man's nose was pointed a bit upward. He listened to what they were talking about and then looks at the document left for them.

[/b] "What are we supposed to wear? Can't say armor would be appropriate. I guess I have one really good shirt. Could wear that. Kilt is a bit battle worn though."[/b] He looked at his shirt and the kilt. He shrugged and added, "But hey, we saved them right? Including that last guy, so shouldn't we be able to just show up and hear what they have to say?"

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+12=19 ; d20+6=9 ;
Tuesday July 17th, 2018 9:51:42 AM

"Presentable? I did just wash the Lizard entrails off me the other day. So I should be good for a week or so."

He leans over to Zanderallen and whispers, "I'm not an expert at this sort of thing...but my guess is you should make sure that I don't do the talking." He clicks his tongue and winks at Z.

"Dorbin - Probably keep the lion under wraps in the city council meeting. Unless we need a quick get away."

========
Perception 19
Sense Motive 9


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday July 17th, 2018 11:49:39 AM

Dorbin looks a little exciting at going before the city council. When Stock tells him not to bring the lion he says, "Well, I can do that, but Emily Jasmine, well, she goes wherever she wants to..."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=19 ; d20+4=23 ;
Tuesday July 17th, 2018 12:30:39 PM

Sid looks to everyone, "Looks like we are invited to a shindig. Everyone remember to wear shoes."

====================================================================

Perception: 19
Sense Motive: 23

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=5 ;
Tuesday July 17th, 2018 4:59:54 PM

Micah is more than a little unimpressed at the pompous messenger. Uncharacteristically acting on impulse, he pulls out a silver coin and calls out to the departing figure, "Excuse me, but you did not wait for your tip."

Afterwards, he is slightly embarrassed by his momentary lapse in civility. He then considers the summons. Expecting a reception not much different in warmness than that of the officious summoner, he has no positive expectations for the upcoming meeting. He then shrugs off his momentary vexation and goes upstairs to prepare for the meeting.

Not trusting the city or what the council might ask of them, he decides to go dressed for battle.

=======
Perception 5
Sense Motive autosucceed

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+5=21 ; d20+13=28 ;
Tuesday July 17th, 2018 6:02:20 PM

Zanderallen is more than a little put out by the way the messenger treats them. When Micah offers him a tip he has to greatly restrain himself from bursting out laughing. As soon as the messenger is out of hearing however he can't help but let out a few chuckles. "Micah, I'm shocked at you. He most certainly deserved it but you're usually such a reserved fellow. Good work defending the honor of the Shields. Don't worry Stock, you'll just be there to look scary. Make growl a little if I give you a wink. I wonder what they want? Let's all be on our best behavior, but don't let them look down on us. Many of them might view us as upstart Fencers, so let's show them what heroes of the Fence look like." Following Micah's example Zanderallen girds himself in steel, might be a little frowned upon in the city but one had to keep up the appearance of a knight hero.
------------------
Perception 21
Sense Motive 28

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+15=34 ; d20+15=33 ; d20+11=30 ;
Tuesday July 17th, 2018 7:44:20 PM

Stohp mostly crafts toys, small art objects, this and that. Just some stuff to make a little cash on the side and fill the time. Since she has no shop she pawns it off on various small businesses and street sellers she knows (Know local 34 if it's needed)- she gets a worse price of course but she doesn't have the time or interest to run her own business currently. She also works with Stock to fancy up the place some, put in some of the carvings on the woodwork they've discussed in the past (splitting the time 50/50 I guess).

When the messenger comes Stohp is busy and doesn't bother to go to the door when she hears the crowd downstairs. Once someone tells her the message she is immediately wary.

"This is either really good or really bad. If it's good the council is ready to listen to us about Lord Crimson. If it's bad then it's Lord Crimson himself who's taken notice of us and is either laying a trap or sizing us up. Regardless, be prepared everyone."

Thinking of a third option, Stohp goes out to hire some guards to watch the place while they're gone. Crimson could be luring them out to eliminate Bradoc as a witness against him. She makes sure to find people she can trust (Knowledge: Local 33).

Her own preparations for the meeting involve dressing in her fanciest outfit. Given that she bought a giant wardrobe covering every possible walk of life from common laborer to noble lord, she can get pretty fancy. (can a disguise check count for her ability to do makeup and pick the right outfit to impress? if so, 30). She comes out of her room looking absolutely stunning. She is not wearing shoes, though she's got the Taur equivalent.

"If we get into a fight it's up to you guys, I won't exactly be dressed for one." She regrets she can't help the rest dress, but all of her clothes are for female Taurs. Maybe if they all got polymorphed for the night... no, it's a silly idea. She can't get the image of the entire party as female Minotaurs out of her head though.


DM Robert - "Excuse me, but you did not wait for your tip." 
Tuesday July 17th, 2018 8:23:52 PM

Bartomus is a little worried about what to wear. However, he feels the meeting will go smoothly, after all the Silver Shields saved everyone.

Stock decides that perhaps the speaking roles in this meeting were best left to other party members.

Dorbin is excited about going to the city council.

Sid seems set to go.

Micah calls out about the tip. The man neatly pivots and springs back snatching the coin from Micah's hand. "Well at least one of you has some good sense." He snarky remarks. He turns and goes on his way, you notice him bite down on the coin and then slip it into a pocket.

Micah and Zanderallen 'dress' for the meeting.

Stohp is suspicious. She's got Crimson on the mind and thinks they need to hire some guards for the headquarters. She even goes so far as to try and recruit some fellows. However, Rodrigo Diaz pops up and volunteers to keep the place safe.
Perception 20 Highlight to display spoiler: { Rodrigo's gear is looking a little worse for wear. His cheeks are somewhat hollow and his eyes seem perhaps a trifle bloodshot as if from lack of good sleep.}

Another knock at the door shortly before you leave reveals Happy. There is another fellow with him. "Hey guys I noticed Edvard Adder here earlier. Better check your cutler." He laughs at his own joke. "I have a favor to ask. This is Dirk. He's my brother's cousin's wife's son. He's not bad with the instruments but he say's he wants to experience some adventure to write some new ballads. I'd appreciate if he could tag along for awhile." To say that Dirk would blend into the crowd would be an understatement. Nothing of note is discernible with him. He has brown hair that runs just below his chin all around, brown expressive eyes, standard leather equipment and an assortment of musical instruments tied behind his pack.


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=28 ;
Wednesday July 18th, 2018 7:13:04 AM

Stohp looks over Rodrigo with concern (perception 28). "You don't look very well. Has business been that bad lately? Have you been sick?"

Dirk (Joe) 
Wednesday July 18th, 2018 9:54:49 AM

Dirk raises his hand in greeting. A wry smile spreads across his face as he takes a look around.

"As his brother's cousin's wife's son, allow me to introduce myself. I'm Dirk Devlin, bard extraordinaire and traveler from the mountains to the plains. I've spent many years wandering this great world, but shying away from real adventure as of late. My kind brethren is correct, I am looking for some adventure and would love the opportunity to join your merry little band of misfits, if you deem myself worthy."

A slight nod of his head as he unslings his pack and takes out a small pair of bagpipes.

"Does anyone want to hear some bagpipes?"

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19 
Wednesday July 18th, 2018 9:58:25 AM

Stock just shakes his head at the departing messenger.

Something doesn't feel right.

When Happy shows up with Dirk, Stock smiles and is the first to greet the newcomer. "Welcome! Name is Stock Simpleshard. If getting inspiration for your writing is your goal, I have to say you've come to the right place. Things haven't slowed down for us in a while."

"Now...is everybody ready to head to the council?"

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Wednesday July 18th, 2018 12:31:48 PM

Dorbin prepares his cleanest robes and makes sure that his badge from the library is shined and properly displayed. He is ready to proceed when Dirk introduces himself. Dorbin replies happily, "Oh, I do like the bagpipes!"

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday July 18th, 2018 12:34:21 PM

Sid smiles, "Hello Dirk, welcome to the group. I'm Sid." Sid looks to everyone else, "Say, do we want to present ourselves to the Council with strong and valient music playing? We could make our way up there and anounce our coming!" Sid is genuinely excited at the thought of the bagpipes leading them up to the top level and to the Council Chambers.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=5 ;
Wednesday July 18th, 2018 12:57:54 PM


Micah appraises the newcomer. "I am not sure about that pedigree, but Rodrigo's endorsement is sufficient certification for me. Welcome. I am Micah Smith," he says rising and extending his hand.

He looks at the bagpipes skeptically fearing any sound emanating from them may sound more like Emily in pain than instrumental music, but keeps this opinion to himself.

======
Perception 5 (two perception rolls on 1 in a roll)

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Wednesday July 18th, 2018 6:20:45 PM

"Greetings Dirk Devlin. I am Zanderallen, paladin of Domi. I think fully half of us have joined recommended by Happy so welcome aboard. You're just in time to join us in our summons to the council. I don't know about storming the council chambers, bagpipes blaring but I certainly won't might having a bard along with us." 'Maybe he can give me some music lessons at some point', Zanderallen thinks as they head out.

DM Robert - "You're just in time to join us in our summons to the council." 
Wednesday July 18th, 2018 9:06:34 PM

Stohp queries Rodrigo on his health. Rodrigo shakes his head and then quietly tells her, "In truth I've been taking some jobs recently that have caused me to be physically ill. I thought I'd try to nose around and find out some information on that Crimson fellow. Unfortunately that means taking a job or two with some seedier elements. And to make matters worse I've not been able to find out anything."

Dirk introduces himself and brings out a small set of bag pipes. Happy pats him on the back, "Thanks guys," Happy says. He then looks over at Rodrigo and sighs. Perception 15 Highlight to display spoiler: { "How the good have fallen." He says quietly. } Happy then waves to everyone and departs.

Stock eyes the messenger rubbing the back of his neck. Knowledge local 20 Highlight to display spoiler: { Edvard Adder, sometimes known as Black Adder, as member of one the former noble houses of the Float. Unfortunately his family fell on hard times quite some time ago, before he was born in fact. Edvard has been scheming to try and get himself back on top. Fortunately many of his plans are for not and their failure leads him to be more miserable, which is a sad state since he's only about 30 years old.}

Stock greets Dirk and asks if everyone is ready to go.

Dorbin is excited about having a bag pipe progression to the Gold level of The Float (the city council there).

Sid agrees and asks if the party should arrive announced by bagpipes.

Micah welcomes Dirk but seems dubious about the bag pipes, and for perhaps good reason, because really other than Amazing Grace or The Cambell's are Coming, there are few songs that sound good with bagpipes only.

Zanderallen greets Dirk, but is really ready to go.

The party starts out and heads onward and upward. They eventually come to the council building, a large two story building of imposing granite. The building is outwardly plain and simple simply stating "Municipal Building" in large carved letters. Inside it is clean and tiled in gleaming white. You are led to Chamber C and introduced. The chamber is obviously a meeting room but on a grader scale than any of you have ever seen. The walls are covered in a thin sheet of marble, the floor also seems to be tiled in marble. Your bootsteps echo as you walk in. There is a large table of red mahgony. Seated at the far end are three individuals.
- A well dressed man in his late 20’s or early 30’s with blond hair and a well groomed beard. His clothes are stylish but not garish. Knowledge local 25 Highlight to display spoiler: {Lord Damon Peerimon}
- An average looking man perhaps 50, with white hair. He is dressed well, impressively elegant even, and obviously likes to eat well.Knowledge local 25Highlight to display spoiler: {Lord Jonas Yeager}
- A strikingly beautiful woman in her 30’s. She has long black hair but impressively styled into a mass on top of her head. She is adorned with fine jewelry. Knowledge local 25Highlight to display spoiler: { Lady Bethany Crowl }

They rise and the first man indicates the seats along the table. "Please be seated. There's no reason to stand on formality, as this is not a council in session sort of thing. As the current batch of find heroes to make this city their home we thank you for the fine work you've been doing."

The woman speaks. "Yes and of course as you've no doubt guessed we have a request of you."

The older gentleman speaks. [b]"Please you two, you try not to be formal and wind up sounding like you're patronizing them. I am Lord Jonas Yeager and as you may or may not know, for I've had some information on your efforts on and off the Float, things are changing. The Crying Wood has retreated. That opens up a large portion of the woodlands that used to keep us penned in. We are getting a large number of individuals relocating here from Plateau City and we may need to expand and we are at a time when we might actually be able to do so and become a prosperous city of commerce again. For let me tell you these last 10 years since the city was transported here have been harsher than many have realized." He pauses and seems to allow you to ask questions at this point.
Knowledge local 20 Highlight to display spoiler: { since he introduced himself you can remember tidbits now of the Yeager family often making donations to charities to help the inhabitants of the city.}
Sense Motive 25 Highlight to display spoiler: { Yeager is indeed sincere in his concerns for the future of the Float.}



Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=24 ; d20+4=5 ; d20+11=14 ;
Wednesday July 18th, 2018 10:35:03 PM

Sid thinks fondly of Ellie, working at the shop, and, as they walk up the levels of the float, puts on a meek and mild sort of milk toast expression to blend in with the group as another, nonthreatening figure. He stands in the middle of the pack and listens and observes the best he can.

==============================================================================

Knowledge(local): 24
Sense Motive: 5(nope)
Perception: 14

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8   d20+7=9 ; d20+4=17 ; d20+4=15 ; d20+7=25 ;
Thursday July 19th, 2018 1:26:30 AM

Bartomus came down in a newer silk shirt with the blue and green weave pattern catching the occasional light as he walked down the stairs. There was a new person there with bagpipes no less. Zander was working to get everyone out the door, and Bartomus fell in behind.

They walked through the Float heading upwards and upwards to the Council's marbled chamber. He looked about as the others walked forward slowly coming behind the others. There were three individuals there to greet them. He listened and focused in on Lord Yeager. He seemed sincere in his concerns and it surprised Bartomus that there were challenges about the Float.

-------
[i]Perception9; Knowledge 17; Perception; Sense Motive - 25 (made one)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+15=21 ; d20+10=19 ;
Thursday July 19th, 2018 8:20:16 AM

Stohp takes a seat towards the front/middle of the group; she's the best dressed and confident in her ability to talk to the lord without making any faux pas. She's heard of this lord and his reputation tells her they can trust him (Knowledge: Local 21, Sense Motive 19). As for his statements it comes as no surprise. She hadn't been in the town before the move but she keeps her ears open. Besides just look at all the disasters the Shields have gotten involved in lately!

She has no questions yet and just waits for him to continue.

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+12=28 ; d20+3=16 ; d20+3=16 ; d20+6=21 ;
Thursday July 19th, 2018 9:50:35 AM

Stock walks into the marble clad room and whistles. "The stonework's not bad in here. Not Dwarven mind you but something to be proud of..." He waits patiently (for now) as the conversation starts.

They're going to ask us to do something...do we work for the council though? What loyalty do we owe them?

======
Perception 28
Knowledge Local (Stock Spoiler)16
Knowledge Local 16
Sense Motive 21


Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+16=31 ; d20+16=35 ; d20+2=20 ;
Thursday July 19th, 2018 11:41:50 AM

Dorbin looks around in awe as the group enters the fancy marble palace. It is one of the nicest places he has ever seen, even nicer than the massive libraries. As their feet echo, he wonders what the bagpipes would sound like in such a cavernous place.

When they see the three individuals, Dorbin recognizes them immediately. When they take seats, he scrambles to get a seat near one of the lords so he can hear clearly. He smiles and nods when Yeager addresses the group and he clearly remembers the family of the Yeagers. He remembers wondering how one comes into that sort of wealth.

When he pauses, Dorbin says, “Yes, yes, I have heard some of the stories. And I do remember you and your family working to help those who were less fortunate. I imagine any additional efforts you are supporting will be good for the all those who live on the float.”

OOC:
Knowledge, Local: 31
Knowledge, Local: 35
Sense Motive: 20

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+16=22 ;
Thursday July 19th, 2018 12:18:34 PM

"How so?" ask Micah in response to the statement that things have been harsher than realized. Having in mind the recent zombie epidemic, the unrest in the Trash Level, Chrimson, Shredds, the Hands cult, and the recent murder they helped solve, he did not think things were really all that rosy.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+13=15 ;
Thursday July 19th, 2018 6:23:27 PM

Getting a read more on his companions than any of the lords or lady seated in front of them Zanderallen takes a seat, creaking slightly in his armor, and addresses the council member, "Your thanks are appreciated, we have tried to make things right with what little influence we've had. We've seen a fair bit of trouble on the Fence level so it isn't hard to believe that other parts of the city are having their own troubles. What kind of request did you have in mind?" Zanderallen keeps his own misgivings about he upper levels of float government under wraps, so far they seemed to be cordial.
---
Sense Motive 15

DM Robert - "The stonework's not bad in here." 
Thursday July 19th, 2018 8:50:27 PM

Sid takes a seat in one of the plush chairs. In fact it's very nice, smooth worked wood, a velvet cushion attached to the seat, even a velvet pillow for the lower back. He takes in everything but recognizes nothing.

Bartomus takes in the council. He is impressed with the passion and sincerity of Lord Yeager.

Stohp waits patiently for the narration to continue.

Stock takes a seat admiring the stonework and makes a comment about the craftsmanship.

The younger lord starts to snicker and then covers his mouth quickly and coughs. The Lady says, "Well actually sir dwarf, I'm not sure I've got your name, Oh heavens in our rush I think we may have been a bit presumptuous. I am Lady Bethany Crowl, the younger gentleman to my left is Lord Damon Peerimon, and our leader is Lord Jonas Yeager. As you know the council has 7 members so we are only a portion and have been allotted the task of this meeting."

Lord Peerimon then says, "I apologize but you see this building was built by dwarves. It was commissioned about 80 years ago I believe. It took them 5 years to build."

Dorbin recognizes the Lords and Lady in the room with them, but does not provide introductions. He complements Lord Yeager on his families efforts to help the citizens of the Float.

Micah remembers all the adventures the shields have had so far in The Float. He prompts the Lord to continue.

Lord Yeager, nods. "I'm not sure how well you are acquainted with the various theories of economics and politics. Some 10 years ago or so there was a great, well I guess you could say a time when the stars were right and great evil wrought changes across the entire Wold. That was when an adventuring party known as the Crimson Shields of Hope was based in the city, and they did much good before they retired. But that is neither here nor there. At the end of this catastrophe the Float was teleported from a lake near Plateau City to where we are currently. Needless to say that caused some problems. We were put in a foreign lake and surrounded by a wood we could not enter. Our only exports become fish and a few services like the Sages Guild, and some intellectual properties. But our imports to survive were far greater than we could take in. Likewise we could not really raise taxes, because the residents could not afford it either. We had to encourage a luxury industry for export purposes. Now we have an opportunity for growth again. With the Crying Wood being, I guess you could say excised, to its current location we no longer have to import all our lumber needs. We could again become a prosperous trading center, but we need to know what's out there." He pauses in his speech and rings a small bell. A well dressed man comes in and Yeager whispers quietly into his ear.

Zanderallen puts forth a brief outline of what the shields have done and asks about the request.

Lord Peerimon rises from his seat and address the party. "Well that brings us to the crux of it doesn't it. The forest out there is vast, we don't know how big exactly because it's not like we could go out and survey it. Likewise we don't know what's really beyond it. We've heard rumors though. We know Elvenguard is out there, Knowledge local 15 Highlight to display spoiler: { It is an elven community rumored to have been in the mid northern section of the wood....which would put it smack in the middle of the raised escarpment that now holds the Crying Woods.}. Also there is rumor to be a Lizard Folk village, a drow city, and much more. We'd like you to go out and try to make contact with the Lizard village. Our best estimate is that it is north of here. We figure you could go out and start exploring the woods clockwise from the edge of that escarpment."

Dirk remains silent.

The man Yeager was talking to returns with 3 other men. They are carrying several trays loaded with glasses and decanters. They begin with the Lords and Lady of course and provide them with something to drink. It appears they have a selection to choose from. They come around to you.

Dirk Devlin (Joe) 
Thursday July 19th, 2018 9:38:52 PM

Dirk takes in everything as he walks inside the Municipal Building, mentally taking notes that he will later scribe down into his book which is safely tucked away in his pack. He inclines his head towards the greeters and smiles.

He mutters to himself, "This is a beautiful building, the craftsmanship is outstanding. I've spent some time in buildings similar, but nothing as beautiful."

Dirk pauses and listens to Lord Peerimon and nods his head as he finishes speaking. Dirk whispers over to Micah.

"Ah, lizard folk, I have only heard of them. This sounds like an excellent chance to sketch a few."



Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15]  d20+16=28 ;
Friday July 20th, 2018 1:37:19 PM

Dorbin watches the fancy drinks arrive and waits his turn, trying to keep up appearances, even if he's not so good at it (Charisma: 10, Diplomacy: 0). When the elves are mentioned, he know where they might be (knowledge, local: 28). He speaks up and says, "The lizards? But starting at that edge, we might encounter the elves before we see lizards or anything else. Would you have us make contact with whatever groups we find, or is there a specific reason you're seeking trading with the lizards?"

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8   d20+4=6 ;
Friday July 20th, 2018 4:57:33 PM

Bartomus tried to follow the conversation and the history lesson, but he found his mind wandering about the exquisite carving of the reception room. He wasn't all that familiar with how the Float had become the Float. But, he looked up at a person with a platter of various glasses filled with refreshments. He carefully lifted a tall glass that was embossed with silver. The cold liquid inside was sweet and and slightly tart at the same time.

"Thank you so much." He said with a genuine smile at the man who had stopped in front of him and offered the drink. He listened when Dorbin followed up with specific questions. Seemed like Dorbin had an idea that there may be more to this mission than seemed. Bartomus turned his focus on Lord Peerimon.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Friday July 20th, 2018 5:16:08 PM

Zanderallen takes a drink, thanking the server, and listens gravely to the proposal. He looks around at his companions and responds to the lords and lady of the council. "There is merit in what you say. The new circumstances of the Crying Wood offer great opportunity. But you are asking us to put ourselves into potentially some great danger..." He let's the sentence trail off waiting to see how they answer him and others.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=25 ; d20+8=10 ; d20+2=12 ;
Friday July 20th, 2018 7:27:25 PM

Sid generally knows his part in these moments; the quiet observer and guard for his friends. He knows he's not the best at it, but he tries. At this news he sits upright and his eyes shine brightly. A large smile bursts upon his face before he can contain himself. He coughs a bit and takes the glass, nodding thankfully. "My Lords and Ladies, this would be quite the dangerous undertaking with as little information as we have. And sadly I am afraid that our supplies for such a venture are not for this kind of undertaking, as we mostly have been doing city work where supplies are comparatively ample. We surely are in no position to accept." As he is talking he inches closer to the edge of his seat, fully engaged, with almost a manic expression in his eyes.

============================================================================

Knowledge(local): 25
Knowledge(history): 10
Will Save(To see if he can control himself): 12

((Guys, this has been a dream that has slowly drifted away from Sid the longer he has been here. I would say that a Sense Motive DC5 would find that he is SUPER OMG YES YES YESYESYESYEYEYEYEYAHAHDFKSDHFLDIuw hpifduwqeirweporjwoeirhgaofj, level of exicited))

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+1=13 ;
Friday July 20th, 2018 9:52:33 PM

Stock slowly lets the air out and realizes it had been a moment since he last took a breath. His face is red.

Uppity lord high and mighty with his Dwarven laborers. Bah.

He takes a look around him and refuses to be convinced that the stonework, as fine as it is, is the work of dwarves.

Must not have been deep dwelling dwarves...

He snaps to as he hears the request from the council...and then Z...and then Sid.

Hold your tongue Stock. It won't be helping a thing if you talk. Instead, he gives slight smile, squints his eyes and stares at Lord Peerimon, regardless of who is talking.

=======
Knowledge Local 13

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday July 21st, 2018 4:40:07 AM

So it's not about Crimson at all. Ok then. "Could you give us more details about this lizard folk village? Are they hostile, or has there been peaceful contact before? Are you sending a negotiator with us or are we supposed to make some sort of trade deal on our own? Or are we just establishing contact and mapping the area?"

Stohp takes something to be polite but doesn't drink it, intent on the conversation at hand.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+15=31 ;
Saturday July 21st, 2018 9:07:24 AM

Zanderallen, master of subtlety thinks Micah, but he nods in silent agreement as Sid deftly follows the opening made by the paladin.

Having had some training in history and politics, he considers the implications of what the council is asking. He is not inclined to be a pawn of these politicians, but neither is he unaware that this is a potential opportunity to significantly produce benefit for the residents of the Float.

Pausing a moment to await responses to the others' questions, he adds his own, careful to keep his tone and body language amiable and non-confrontational, "What is the expected outcome of any such exploration?"

He then hesitates to emphasize his next questions, "Will we be acting in any official capacity and what are the political implications of us doing so? Also, who will have legal claim, he glances momentarily at Sid," and commercial rights to any of the previously unexplored regions?"

========
Diplomacy 31

DM Robert - "But you are asking us to put ourselves into potentially some great danger..." 
Saturday July 21st, 2018 10:59:56 AM

Dirk is impressed with the building and contemplates being able to sketch lizard folk.

Dorbin speaks up about the choices of whom to seek out first. 1-I've tried looking some things up, the village of the elves is not on any map that I can find. From the description given it may be in the center of the escarpment now containing the full anger of the Crying Woods. This is something that higher up DM's will have to talk about. 2-Lizard folk were rumored to be in the area. If you look at the geography map on the Wiki board. That northern river is a feeder river into the Lake the short southern river is a feeder as well. The other rivers connecting to the lake, south and west are probably outgoing rivers.

Yeager sort of gives a non-commental nod to Dorbin's question. "Elvenguard is what you speak of. Unfortunately we don't have a reliable location for Elvenguard. It may still lie in the Crying Wood. Jella Jadenth has not really said anything about Elvenguard, only that the Crying Wood has retreated.

Lady Crowl adds, "The north eastern section is relatively close and there is a river there that feeds into the lake. There may potentially be some commerce from that area that can make its way down to us."

Bartomus thanks the council for its recognition.

Zanderallen hints, okay blatantly states, that this mission could be hazardous.

Sid drops a line about the hazards of the mission and being unprepared for it. Though he seems quite eager as he scoots to the edge of his seat.

Lord Peerimon quips, "I thought risk was your business, being heroes and all. Aren't some of you members of the Woldian League of Adventurers?"

Stock can't seem to think of anything nice to say and prudently decides to just play the strong silent type.

Stohp asks why the lizards and what kind of negotiation powers they could have.

Lord Yeager responds, "We're going on what we know right now. The Lizard Folk were rumored to have been in that area and granted that Drow town as well. Frankly we're not certain, it's not like we've been really able to penetrate into the woods at all. The village of Cutter was only set up in the last year or so and it has only been productive through the aid of Jella otherwise it would never have been able to get any product to us."

Micah lays it on the line. What does the council expect of them, what discretionary powers do they have, and how are they going to be rewarded.

Lord Peerimon nods and smiles. "Boldly spoken."

Lord Yeager speaks, "The council wants you to try and find this rumored lizardfolk community in the Northeast. The council would like the party to determine the ‘climate’ of the village, in other words are they hostile? If they are hostile the council wants the Silver Shields to try and convince the lizard fold to move off, forcibly if necessary. If you (all) do not think they can do this by yourselves then they can report back and perhaps a military campaign would have to be considered. If the lizard folk seem harmless, or potentially an ally then the lizard folk community can continue as is. The Silver Shields do not have the direct power to create a treaty, but you can set up parameters and then report back to the council and a full delegation will then proceed to the village, if such a village exits." He pauses.

Lord Perrimon then cuts in, "AS to remuneration, I think it's a bit early to go carving up the new lands as it were. After all it has never been clearly established what the city limits are or for that matter what the Geo-political climate is like, for all we know the Crying Woods were laid claim to by some kingdom. But certainly we, the full council that is, may have to look into setting up homesteading claims and the like, at least we'd like to hope so. And certainly as trail blazers I'm sure the council would be willing to award you such a grant, once they became available, and if you should want to retire to work your claim."

Lord Yaeger picks up, "Indeed, for now we can only offer you 2 weeks of supplies. There will be a turtle boat waiting to pick them up tomorrow morning and it will return every 2 days to see if you want to be picked up. There will undoubtedly be more fuller rewards depending on the success of your mission."

PS as a reminder you guys are pretty flush right now and at your WBL.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Saturday July 21st, 2018 6:26:39 PM

"So we scout out what is out there, if we make contact with a village, or two, we can offer them the interest of the Float?" Bartomus turned and looked at Lord Perrimon. "So, is there something that we can leave their leaders from the Council? Seems that there should be something we can present to them."

Bartomus smiled at the Lords and took another sip from the exquisite glass flute. "A cask of this would also be a great addition to the supplies."

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Saturday July 21st, 2018 9:41:34 PM

Dirk nods his head in appreciation for the drink and downs about half in one swallow. He wipes his chin and inclines his head slightly, nodding with approval as he speaks to Bartomus.

"I agree, a cask or two of this fine drink would boost our spirits and keep us hydrated through our journey."

Dirk stops and thinks for a moment as he reflects on Lord Yeager's comments and then replies.

"So this is a scouting and reconnaissance mission? I spent some time with a scout many years ago who taught me a thing or two; primarily that of silence for this sort of mission. I think I may want to leave a few of my instruments behind, as a precaution. Would this be agreeable?"



Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Monday July 23rd, 2018 11:35:35 AM

Dorbin, being a little younger and not quite as wise in the ways of politics, seems more excited and cannot understand the reluctance of the others. He says to the council members, "So we represent the council? That is indeed a great honor. I, for one, would indeed be honored to go out and see what we can find in this new area. If we should locate elves, we will report their location back and see if even they may be interested in trade as well."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday July 23rd, 2018 12:37:12 PM

Sid does not bounce on his seat, jibber like an idiot, or offer to pay them for the privelge of going on this adventure. He does smile into his wine already imagining hacking through brush through uncharted lands. "Oh, actually," he says looking, "I know there are bird tokens that can diliver messages. If we're doing negotiations we should have several of those to contact the council for possible, if temporary, negotians; status updates; and warnings of imminate threats. We would need to designate a primary and secondary point of contact."

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19 
Monday July 23rd, 2018 1:06:25 PM

As the talk drags on, Stock's mind begins to wander again. He's more of an instinctual creature so planning isn't really his game. Right now his instincts are telling him that this is going to be more difficult than any of the Shields know and in ways they can't predicts...unless...

"Is Jella nearby for an interview? Any chance she has some information to share about this?"

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday July 23rd, 2018 2:47:34 PM


Micah displays no reaction to the council's response, but inwardly is surprised and pleased that they received as much clarification and accommodation as they did. Their ready concessions make him suspect that this is much more important to the council than they are letting on.

There is, however, one term in their proposal that he is not satisfied with. He explains it calmly, "Thank you very much for the explanation and clear definition of what your expectations are and the parameters under which we can operate. The offer for supplies is appropriate and much appreciated, but I do have one concern regarding our transportation.

"Should the lizardfolk or other, heretofore unknown residents, prove hostile, it might not be tenable for us to wait up to two days to be picked up. We request that you arrange to have transportation wait for us nearby offshore, ready to extract us at a moment's notice should it prove necessary and that such transportation be available for at least two weeks after we set foot on shore."




Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Monday July 23rd, 2018 6:34:30 PM

Zanderallen's eyes narrow as the council gives their terms. A lot of nice sounding promises but decidedly little in terms of concrete agreements. And the Fence had seen just how much the promises of the upper levels of government could be trusted. Still the journey would be fun and they would be supplied by the council. And who was to say they had to tell the council all they found. The location of rich natural resources could become valuable bargaining chips later on. For if the Silver Shields were going to become a powerful guild they would need resources and influence. Mostly satisfied he waits for their response to Micah's counter proposal, glad the solid clergyman was thinking of all the possibilities.

DM Robert - "A cask of this would also be a great addition to the supplies." 
Monday July 23rd, 2018 8:49:10 PM

Bartomus raises an interesting question, should the party have trinkets to present the natives, and maybe a cask or two.

Lord Damon Peerimon speaks, "And what would you propose to carry? We don't know that there are actually any inhabitants much less what they might need that The Float could provide. That's why we're sending you out there."

Dirk asks about bringing his instruments as well as getting a couple of casks of the wine they are drinking.

Lord Jonas Yeager responds "I would not presume to recommend what you should pack in regards to your gear, you are the professionals."

Lady Bethany Crowl chimes in "I hardly think that packing in a 'cask or two' is appropriate. We certainly don't need inebriated ambassadors."

Dorbin seems willing to go and asks about any others they may find.

Lord Yeager responds "Yes that would be reasonable. I'm not sure how many groups you may find in two weeks time."

Sid asks about ways of communication.

Lady Crowl ponders, "You speak of the magical item feather token I believe. Somewhat inexpensive, however it requires a fairly experienced mage to create it. There is the druid spell animal messenger, but again we would run into a time delay for delivery. Let me think for a minute." She pins a note and hands it to a page.

Stock asks about Jella.

Lord Peerimon waves his hand, "She has done off into the woods again to see how Cutter is prospering."

Micah lays his concerns smack on the table.

Lord Yeager seems to be chewing the inside of his cheek, "That seems like a reasonable request. But the turtle would have to remain off shore. Do you have some way to signal the turtle man?"

Zanderallen seems ever suspicious of the ruling body of The Float hmm, don't Paladins have to follow the laws even if they don't like them of the respective kingdoms in which they live or for whom they are pledged?. He contemplates a power base for the Silver Shields to become a powerful guild of merchants.

The page returns with 2 scrolls and hands them to Lady Crowl. She nods to herself and pushes them across the table toward Micah. "Several years ago a cleric left these with the city as a donation. I believe they are 2 clerical scrolls of Sending. They are valuable but should enable one, well two time communication with one of the council members."
Sending School evocation; Level cleric 4, sorcerer/wizard 5
You contact a particular creature with which you are familiar and send a short message of 25 words or less to the subject. The subject recognizes you if it knows you. It can answer in like manner immediately. A creature with an Intelligence score as low as 1 can understand the sending, though the subject’s ability to react is limited as normal by its Intelligence. Even if the sending is received, the subject is not obligated to act upon it in any manner. If the creature in question is not on the same plane of existence as you are, there is a 5% chance that the sending does not arrive. (Local conditions on other planes may worsen this chance considerably.)


Lord Yeager smiles and nods. "As to parameters for negotiations, we are strictly talking trade here and only if they are not belligerent. If they are hostile they will need to be dealt with, either convinced to move on or well dealt with. No mutual assistance if attacked stuff. As to what The Float needs, guaranteed safe passage water ways, raw resources, though lumber is the only thing I can think of that a forest produces. Perhaps your druid can spot some other resources in the area that can be harvested for the good of The Float. If any groups you encounter, that aren't hostile, can provide any sort of decent market place for goods made in The Float then that of course will help the overall economy."

Lord Peerimon asks, "Are there any more questions you may have?"

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8   d20+7=13 ;
Monday July 23rd, 2018 9:13:22 PM

"But, I thought that he just said we wouldn't know what to give them, so it seems we are at most a scouting mission, as ambassadors would surely have indications of their status and position?" Bartomus noted in a bit of frustration to the manner the first lord had treated his suggestion.

"Was a craftsman before I fell in with these folk," Bartomus said with a some thought. "Folks are going to know what it is they can buy from us, and what it is that we need to buy from them. "

He sipped from the flute and this time gulped the last little bit of the liquid, and looked at the Councilors trying to get a sense of what they were really wanting to have happen.
======
Sense motive - 13

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday July 23rd, 2018 9:46:22 PM

Stohp is fairly quiet as she digests all the information given, though she winces when people suggest bringing along alcohol. It seems like a fairly straightforward scouting mission. Go in, find locals, say hi, leave. True it was in an incredibly dangerous unexplored location, but that's why they're hiring the "Saviors of the Wold" instead of average joe mercenary.


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday July 24th, 2018 7:14:13 AM

Stohp has a sudden notion that makes her frown in thought. "I don't think any of us has any mapmaking skill. If we do find the lizardfolk then the only way to find them again would be for us to lead any group back. It's probably to dangerous to bring a scholar along on this trip, but it's definitely going to take a second trip with a good mapmaker before any trade can really start."

She ponders it some more. "Maybe the adventurers guild has someone who'd be willing and capable of coming along. Is it ok if I ask around or do you want to keep this private for now?"

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Tuesday July 24th, 2018 7:51:47 AM

Dirk looks over at Stohp and replies, "I may not be the best mapmaker, but I am a rather talented artist. I could make us a rough map along the way, if it would help. In the last few years I have spent plenty of time wandering around and exploring, I would be happy to help."

Dirk feels slightly bad about his mention of two casks. Perhaps it was a bit presumptuous, but he found that alcohol always tends to help calm nerves and keep most folks in better spirits.

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+1=18 ;
Tuesday July 24th, 2018 10:58:01 AM

A scouting mission it is then. Let's get started.

Stock closes his eyes and tries to drum up anything he's ever heard about lizardfolk in the Wold. Sure he's heard of them, but he's also certain he's never actually seen one. While he waits, he pulls one of the stones he keeps in his belt pouch out and looks intently at some of the sharp edges that still need to be polished away.

===========
Knowledge Local 18...has he heard anything about lizardfolk?

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday July 24th, 2018 12:25:24 PM

Sid nods and makes a few notes himself. While he writes he says, "Sorry, just to clarify the point, should someone fall in this endevor we do have assurances that any payment or rewards that would be rendered would go to the person's next of kin correct?"

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Tuesday July 24th, 2018 2:13:29 PM

Dorbin is ready to go and still excited to be ambassadors for the entire Float.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Tuesday July 24th, 2018 2:35:50 PM


Micah responds to Lord Yeager, "We should certainly be able to signal the turtle man. We will work out those details with him directly."

Micah looks at the proffered scrolls and nods, "Yes, these will serve nicely." He turns to Lady Crowl and asks, "May I assume that you should be our contact with this spell?"

After receiving confirmation, Micah will depart with the others when they are ready.



Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Tuesday July 24th, 2018 6:03:48 PM

"This all sounds reasonable. Scout the area and make it open to trade. By securing preliminary trade agreements or driving off hostile locals. Keep our eyes open for natural resources and new markets. I don't know much about the forest or mapping but I'm your man for negotiations, but peaceful and otherwise." Unless there is anything more Zanderallen is ready to go.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Tuesday July 24th, 2018 8:28:47 PM

Dirk tries to keep himself from strolling straight out of the area and heading out to scout. He turns and looks at the others in the team with a smile.

"Well folks, I know I'm the new guy, but I'm itching to go. This sounds like a truly grand adventure."

Dirk now takes out his pipe from his pocket and begins to twirl it around in his hand as he waits for the others.

DM Robert - "I don't think any of us has any mapmaking skill." 
Tuesday July 24th, 2018 8:42:17 PM

Rod your character sheet is cheating you, please read email.
Anyone that has 10 ranks in knowledge geography can make a passable map. Several of you have some ranks. You can make several breaks, assist other, and/or take 10 to create a reliable map usable by anyone.


Bartomus asks about their status and what they should have and know about. Bartomus is not sure what he can tell about these folks.

Lady Crowl raises a hand, which you can see has 2 expensive rings on it, "Perhaps ambassador was too strong a word for your position, but then scout may seem like too weak a word. You are the Silver Shields and in The Float you have something of a reputation. But in the wilds none may know who you are. Therefore you are scouts but also representatives of The Float. Your actions reflect back onto your home and employers so you should conduct yourself as you would wish others to perceive you." She gives a bit of the evil eye to Lord Peerimon, "Please forgive the implied slight of our younger councilor."

Stohp remains silent, keeping her opinions to herself. But then speaks up about map-making.

Lord Yeager bobbles his head in something of a nod and a shake. "Your point is understood, but I think for now that we will leave the scouting to the Silver Shields. I believe you are up to the challenges of facing the unknown and returning."

Dirk comments about map-making as well.

Lord Peerimon nods once. "I'm sure you will do fine." He cocks his head to the side suddenly and then pulls out some paper. "I thought there were only 7 Silver Shields but there are 8 of you here." He checks his notes again. "Then again it seems to be that your charter keeps having changes made to the roster."

Stock keeps quiet trying to think what he's heard about lizard folk. All he can remember is the rumors that have already been discussed, that there were some supposedly in the northern woods somewhere. Stock contemplates when the Shields had to venture into the Crying Woods and face the hostility of a living forest. They needed vials of that unguent to keep the forest from attacking them. How did the lizard folk get around that. Maybe it's all just a rumor, maybe the lizard folk actually live beyond the forest, like the village of Cutter was set up beyond the outskirts of the crying wood at the time.

Sid asks about some sort of insurance payment.

Lord Peerimon responds. "Any remuneration will be to the Silver Shields, how they choose to divide up the sum will be their choice."

Dorbin remains silent.

Micah Micah agrees to the terms and asks who they should contact.

Lady Crowl smiles, "As you wish. I believe the magic of the scroll enable whomever you wish to contact to be able to respond. Certainly any of us would be sufficient, though it may take a few minutes for us to consult before a response can be formulated, unless of course there is an emergency."

Zanderallen restates the mission parameters.

Lord Yeager smiles and rises. "Exactly my boy." He rings the summoning bell. You can see a buffet of food being toted in and place on one of the side tables. He offers his hand and shakes the hands of all the Silver Shields. "Your turtle and supplies will be ready at first light. And in case you missed lunch we have some refreshments."

Lady Crowl likewise rises and offers her hand to the Silver Shields.

Lord Peerimon rises and offers his hand last. He also whispers to each of you privately. "And let's not forget the old tales of a lost city of gold in the Crying Wood. If you should run across that I don't think there's a need to mark it on a map." He winks.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+9=18 ;
Tuesday July 24th, 2018 10:16:09 PM

Sid eats and drinks his fill, having a wonderful luncheon without letting anything go to his head, besides the thoughts of adventure. Sid is in for this, but will whisper to Micah if anything sounds like a bad deal.

=============================================================

((Ok, Sid would pay to be able to join this venture, but he doesn't want his fellows screwed so I rolled a Profession(Merchant) check to make sure the deal: Possible land grants, clerical scrolls of communication, possible untold riches, a dragonturtle coasting of the bank trailing us, etc., is a decent deal for us. Remember, I am a shop owner who is technically adventuring for the extra capital... and the secret/not-so-secret joy of it))

Profession(merchant): 18

((Please, if I feel the deal needs to be pressed in some way, Sid would do that. Sid is smarter than I so if he thinks of something please act upon it.))

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8   d12=9 ;
Tuesday July 24th, 2018 11:08:58 PM

Bartomus smiled as he ate politely nodding at times and felt that the clarification was a bit more appropriate. He did have some questions and hesitancy to believe that all was above the table, but felt that it made sense to at least explore and see what opportunities arose. When they were leaving, the reference to a city of gold caught his interest as it seemed that there may be other goals the Council is hoping to pursue. He simply smiled and followed the others. He hoped his armor was at the headquarters, he hoped.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday July 25th, 2018 6:42:18 AM

The meeting seems to be over for the most part so Stohp joins the others in eating the food, careful not to get anything on her fancy outfit.

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Wednesday July 25th, 2018 11:38:00 AM

Dorbin thanks the representatives, still a bit awed by being called into their presence. He is a little too nervous to eat, but he takes a couple sample bites, not wanting to insult their hosts.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Wednesday July 25th, 2018 1:07:11 PM

After shaking hands with Lord Peeriman, Micah he discretely checks to make sure he still has his ring and that his pouch is still there.

Not allowing his mistrust of the politicians to interfere, he chooses to enjoy the food provided. Suspecting they are being spied on, he avoids any substantive conversation and is posed to interrupt and cut off any of the Shields who may say something best discussed away from eavesdropping ears.



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Wednesday July 25th, 2018 1:21:07 PM

Dirk stands and walks over and grabs some of the food. He takes his time and eats slowly, all the while taking in the surroundings and the people standing around. He doesn't know them, but he will soon have to entrust his life with theirs as they band together and explore out in this great new adventure.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Wednesday July 25th, 2018 6:00:17 PM

Zanderallen shakes hands with the council members, setting aside his reservations for the time being. They were being made somewhat official representatives of the Float setting out to newly open lands. Whatever misgivings about how some areas of the float were run needs be set aside. But by Domi he would do everything in his power to make sure the common people of the Float benefited from any new opportunities and not just add more gold into the pockets of the powerful upper levels. He was a Fence level boy through and through. "Looks like you may have an opportunity to get in touch with your wild side Bart. You've always seemed rather tame compared to stories of druids I've been told growing up."

DM Robert - Still walking on the civilized side. 
Wednesday July 25th, 2018 8:33:12 PM

Sid eats and thinks the deal is sound enough.

Bartomus contemplates the plan and if his armor is at the HQ. I checked the catacombs your order was processed on July 13 so it is there.

Stohp eats daintily for one so large.

Dorbin nibbles a few bites. It's really rather good.

Micah cautiously enjoys himself. It seems the other shields are of the same mind around the upper crust of The Float.

Dirk eats and worries somewhat about what the future will bring.

Zanderallen is determined not to become a puppet of the powers that be. He encourages Bartomus to embrace the wild side of being a druid.

The party is over and the group returns to their headquarters. On their way they see newsies shouting about a special proclamation. If you wish to spend a copper you may read the spoiler. Highlight to display spoiler: { Extra, By Overwhelming majority The Float now rests in Turtle Lake. However, since so many citizens suggested that as the name there is no way to reward everyone. The town council proclaims that since it is now know that the woods surrounding Turtle Lake are no longer possessed they cannot really be called the Crying Woods anymore. Therefore the contest shall be reapplied to naming the woods around The Float. One or several names can be suggested as there appears on some of the older maps to be some breaks in the foliage for division purposes. However, a person may only enter once and must either put a single name in for the woods or come up with several names for the woods. As an example the east woods and west woods. Though the paper recommends not using those or the contest would likely again default to no winner.}

The citizens wave as the Silver Shields walk by but they don't seem as happy as when the Shields walked by earlier this morning.

Back at headquaters you see Rodrigo standing in front of the doors. He salutes you as you near. "Everythings quite here."

You also hear Briadoc puttering around upstairs and apparently talking. Looking in you see he is talking to his plants.

It is now about 5 pm. "Tomorrow" you will need to be ready and at the dock.
Which is DM speak for if you want to do anything or make plans I can let you have some time on the board to do it, or if not then we can get on the turtle boat tomorrow.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Wednesday July 25th, 2018 9:47:08 PM

"Here kid, a silver for the paper - share with your buddies, ok?" Bartomus said as he flipped the silver piece to the newsie and looked at her and the others. He took the paper out of the astonished kid's hands as her buddies began circling about her. "Turtle Lake, ok, then, huh."

He passed the paper about to the others and saw a wrapped bundle with his name on it. He grinned, "It's here!"

He took to the package and and tore off the paper. It was a suit of scalemail armor made out of darkwood. The scales were polished and it appeared the wood shined a bit in the light. Each of the scales were held in place by a blue and green cord attached to a dark cloth background. The breast scales were larger and the use of acorns as design elements was made clear on these pieces having a silver color highlighting them.

The armor was a variation of his kilt, with a scale mail variation of a kilt allowing for a bit more protection when worn with the accompanying guards. He got a big grin on his face, "Well, this will be worth having for the tomorrow's ahead."

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Thursday July 26th, 2018 7:42:48 AM

"Thanks Bart, I'm a little shy on coins." Dirk says as he is handed the paper and takes a look at it.

He holds up a finger to the others and grabs his book and quill from his pack. He then begins to quickly scratch down a few of the interesting contents from the paper and then folds his book back up and places it into his pack. Dirk then hands the paper off to the next person. He isn't shy on coins, he's just very cheap.

"If possible, I'd like to keep that paper with me, if that's okay with everyone else."

Dirk now grabs his pipe, stuffs it with tobacco, and lights it. He enjoys the flavored tobacco blend with a contented smile on his face. The adventure is about to begin!

Dorbin (JeffO) [AC:13/13/10 HP:40/40 CMD:15] 
Thursday July 26th, 2018 11:37:12 AM

Dorbin heads back to the HQ and really isn't paying that much attention to the others on the Float. He is still quite excited that he, Dorbin, is going to actually represent the Council of the Float. He knows he isn't really that good at talking and being an ambassador, but that doesn't matter to him. He figures he'll figure that out along the way -- and the sights he is going to see in the old crying wood? Wow. He checks his notebooks to make sure he's got plenty of blank pages because he knows he's going to fill them up.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Thursday July 26th, 2018 12:47:04 PM

"Turtle Lake. Makes sense," mutters Micah as he looks at the announcement.

He heads back to the headquarters and starts mentally planning for their trip.

Ropes, mapping supplies, healing kits, food and water, a whistle to signal the turtle boat he notes mentally.

Aloud he asks, "Do we need camping gear? Except for our one excursion I have never been off the Float and can only speculate what we will need."


Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19 
Thursday July 26th, 2018 12:54:59 PM

Stock pats his belly and says, "Those councilors sure put out a good spread...I don't know though. I don't trust 'em. Sure they haven't done nothing to me but I expect that when we return things won't be quite what we think they are right now...I'm just sayin'..." He lets his comment die there.

Stock heads up to his room and ensures his bags are packed.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Thursday July 26th, 2018 5:31:05 PM

Having been gone for a bit Zanderallen comes back in with a cushioned pouch and a large jiggling sack. Dropping the sack into the party stockpile he goes along to everyone handing them 2 potions of cure moderate wounds. "Ordered these before we knew you were joining up, Dirk. Have my two, I have other means of keeping myself going in a fight."
------------------
Everyone please add two Potions of Cure Moderate Wounds to your equipment. They were purchased using money gained by selling unwanted party magic items. Also adding 27,000gp to the party stockpile.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday July 26th, 2018 7:07:19 PM

Sid nods, "I think they made us a fair enough deal, but they also, I don't know, didn't seem so invested in this being a success. I mean, I'm all for this, but I was serious when I said that we weren't really prepared for this type of adventure and I was told that I was the expert and that I was prepared for this." Sid shakes his head, "Also if we're done talking for the moment I have a few things to get and then I'm heading home. I'll see you in the morning." He takes his potions and says, "Thanks Zanderallen."

Sid heads to the catacombs and then heads home after getting a selection of cheeses, meats, breads, and more than a few bottles of wine.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday July 26th, 2018 7:43:43 PM

Stohp thinks long and hard about the new contest but she just can't think of anything. She's only been in the woods once and it's probably totally different now. How is anyone supposed to name something they know so little about?

She played around with the idea of the opposite of "Crying Woods" for a bit, but nothing really sounded good at all.

DM Robert - "Do we need camping gear?" 
Thursday July 26th, 2018 8:34:47 PM

Bartomus causes a minor stir by paying the newsie a silver piece.

Dirk reads the paper and pulls out a pipe back in the headquarters. Why am I wanting to call your headquarters the Baxter Building or Avengers Mansion?

Dorbin makes sure he has plenty of paper for writing.

Micah asks the pointed question, if they are possibly going to be spending up to 2 weeks in the woods, will they need camping equipment?

Stock is impressed with the councils food, but still wary of the counselors themselves.

Zanderallen passes out some healing potions to everyone.

Sid heads off to the catacombs and then to home.

Stohp now concentrates on naming the woods. remember you can look at the map to get a sense of things.

Rodrigo opens the door for you and as you file in he closes it. And then silently slips away into the evening.

When Micah asks camping gear Briadoc pops up from nowhere. "I'll say you need camping gear. Woods in general are not someplace you really want to sleep in the open in. And the Crying Wood, well I hear it's not all sentient anymore, but anyway that was a nasty place. If I hadn't developed that unguent we would have been killed for certain. Anyway, I can tell you from other times I was out and about on my botanical forays into the wilds camping gear is a necessary thing. Course you may need a pack pony if you want to be comfortable. Depends on if you want to just rough it with a bedroll. And you may want some pots to boil some water, maybe a spice packet or two if you run across any rabbits. Not sure though didn't see much in the way of small game in the forest. Oh, and you'll need food and water...though I imagine Micah could do some of that with some spells. That orc shaman had to keep doing that to keep the orcs fed. Good thing I insisted on my own supplies though."


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Thursday July 26th, 2018 10:52:11 PM

Bartomus nodded to Dirk with a "sure keep it" as he marveled over his new armor.

"Thanks Zander, thanks a lot." Bartomus set the two potions next to his armor. He listened to the discussion and started to answer about camping equipment, when Briadoc made it very clear they needed equipment.

[b]"We need probably two large tents, not like the ones of my youth, but tents that can sleep a group of us - taurs included."[b] Bartomus turned away from the armor and towards Briadoc and Micah. He nodded as Briadoc talked. [b]"Suspect we need to make a list, then a few of us go about purchasing these things. I am game for a trip down below. Need to get an adventurer's kit, thinking we do need a couple of pack animals if we are going to have tents, food, pots, and such."[b]

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19 
Friday July 27th, 2018 10:57:46 AM

"I'll come with you Bart. I'm doubting we'll be able to make use of large tents. How about one each for you and Stohp and then the rest of us share...that leaves...". Stock counts on his fingers for a moment and then says, "5 two man tents. We'll add a pair of pack animals...donkeys or mules or something. Some rations...Waterskins..."

Stock continues muttering for a few minutes, not writing anything down but trying his best to memorize the list. He then accompanies Bart for the last minute shopping.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday July 27th, 2018 11:30:51 AM

When Briadoc mentions all the gear that's needed, Dorbin quietly says, "I lived on the streets for years with just the clothes on my back, I think I can sleep under the stars for a time. In fact, I look forward to it. As for the food, though, I guess we'll need to pack some of that in because I'm not too sure about what we can eat and what we can't eat out there, and I can't magically create any kind of food, myself."

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Friday July 27th, 2018 1:52:57 PM

Micah suppresses a smile a Briadoc's suggestions.

"I am not sure we need all of that. For certain, I will get some extra rope and climbing gear in case we encounter hazardous terrain. It is always better to not rely on magic when possible, so trail rations and water. Also, mapping supplies. A compass. Paint and colored string for trail marking."

Action to words, he goes out with whoever wishes to join him to obtain those items and things other have identified.



Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Friday July 27th, 2018 3:44:51 PM

Having had very little experience outside the city Zanderallen prepares his own pack as he sees fit, trusting the others to get anything extra. He does go to the market and pick up a couple more pints of lantern oil.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday July 27th, 2018 6:27:58 PM

Stohp has a sudden brainstorm and speaks aloud. "The Sleeping Woods." Quickly she goes to submit her answer before the contest ends.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Friday July 27th, 2018 8:03:21 PM

Dirk thanks Bartomus with an exuberant, but heartfelt sincerity.

Dirk watches all of the excitement about camping gear and speaks up. "I won't need a tent. I prefer to sleep outdoors with my bedroll. It's an old habit of mine; I'd rather have something get me while I see it coming, than to be surprised."

Dirk's face twists up into a smirk and then he shrugs it off.

I also admit that I prefer to smoke my pipe, and smoking a pipe inside a tent is always a dangerous thing to attempt.

DM Robert - "I'd rather have something get me while I see it coming, than to be surprised." 
Saturday July 28th, 2018 10:34:01 AM

Bartomus makes plans to outfit the safari.

Stock seems of the same mind as Bartomus.

Dorbin is more philosophical about the camping trip.

Micah opts to get better prepared.

Zanderallen also decides to pack and pick up a few extra items.

Stohp jumps up and runs out, eager to submit her idea for a name for the woods.

Dirk points out the hazards of sleeping in a tent, possibly remember all those stories he heard as a youth about things walking around outside the tent.

The party gets a restful night of sleep. That morning they head to the docks. They notice a man standing besides several bags of goods on dock 2. "Hey there over here!" He waves to the party. He appears to be in his mid 30's, fit, but not necessarily good looking. You realize that is probably because of several years of working on the lake all day long. The sun can do terrible things to the skin and water reflects a good deal back so it's a double whammy.

"My name's Rick, the turtle over yonder is James." He offers his hand to you. He's obviously heard about you and seems excited to see you. He points to a two people sitting nearby. That there is Eddie and that other one is Charlie. They are my crew. Understand we're going to ferry you guys over to the woods and wait on you."

He indicates the goods nearby. "These here are your supplies. Didn't want to load them without you first looking them over." Assuming you check things out, you find that what you assumed were bags are really backpacks. There are 8 backpacks of trail rations, enough in each bag for 2 weeks. There are also 3 canteens of water each. Not enough for 2 weeks but rather 2 days. Hopefully you will be able to find potable water in the woods because packing enough water for 2 weeks is really not feasible.

The crew moves toward the turtle offering to carry your provisions.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Saturday July 28th, 2018 3:49:06 PM

Immediately, Dirk walks over and shakes the man's hand with a smile. "Thank you sir, you have done an honorable job bringing these supplies over." He makes motions by patting his pockets and then checking his decoy money bag and turns it upside down, revealing it is empty.

"I'm sorry, my good man. I don't have any coin to give you in appreciation. Just know that you have my undying gratitude for your kindness and selflessness." Dirk pats the man on the back as he takes his supplies and begins to organize them on the ground just a few yards away.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Sunday July 29th, 2018 7:51:39 PM

Sid and Ellie have a long night of talk and togetherness until early in the morning he makes his way, a little late, down to the docks.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Sunday July 29th, 2018 8:45:20 PM

Dirk relaxes with his pipe stuck between his teeth as he leans against one of the old, splintered wooden dock posts. "What a beautiful view." he mutters to himself.

He has his book in one hand and his quill in the other as he sketches the layout of the area and writes down some of the more interesting things here. These would definitely be going into a song and a wild, exaggerated tale that would undoubtedly earn him some silver.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  
Sunday July 29th, 2018 10:14:22 PM

"So, we didn't get the mules, well ok I guess, maybe next trip. " Bartomus followed behind and when he saw Dirk didn't tip the man, Bartomus fished into his pouch and pulled out two gold. "Thank you, and I hope that you are here when we return."

Bartomus nodded and smiled, then took a step onto the gangplank that lead to the shell of the turtle. "I don't think this will ever get all that old."

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday July 30th, 2018 7:45:05 AM

Stohp experimentally lifts her bag, then sighs. It's Taur sized and contains a Taur sized amount of food. She is not, however, as strong as your standard Taur. This'll be a pain. Still no one else is going to carry her food for her.

"Mules probably wouldn't be that useful. We'll be fighting through the underbrush not walking down nice paths. We'll be faster on foot with just backpacks."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday July 30th, 2018 10:01:12 AM

Emily Jasmine, the cat, approaches the bags before the others can pick them up. She sniffs the bags, then rubs up against them. She watches as people pick up their bags. Ignoring the gangplank, she suddenly jumps across the space and onto the back of the turtle. She takes up a place near the rear of the turtle where she can oversee the rest of the boat, then lies down and starts taking a bath, apparently ignoring the water all around.

Dorbin shrugs and picks up a bag, lost in thought as he boards the turtle boat.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday July 30th, 2018 11:20:15 AM

"Greetings, Turtleman Rick, says Micah as he steps forward to shake hands with the driver. He then steps forward to similarly greet Eddie and Charlie by name. "I am Micah Smith and happy to meet you." He turns to Rick solemnly, [/b]would you be so kind as to introduce me to James?[/b]

He grabs a pack and takes a place on James back.

When the opportunity presents itself he lays out the additional equipment he obtained. "I am no explored, so i tried to guess what we might need, he explains as he reveals the following items.

Mapcase with ink, pen, and parchment
Compass
200’ hempen rope
Grappling hook
Climbing gear
Colored twine for marking
Pint of red paint
pints of oil (2)
Machetes (2)
Whistles for signaling (9) (one for each Shield as well as one for Rick)



Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19 
Monday July 30th, 2018 12:19:23 PM

Stock gives a quick introduction to Rick, shaking his hand and delivering a barely polite, "Stock." To the other two hands, he gives a friendly half-smile nod and grunt.

His armor is off and lashed to his pack. Last time I did this I worried all night about falling off and swimming in my armor. Not this time. I'll get suited up when we land.

He finds a spot suitably close to the back of the boat and fairly near Emily Jasmine. He does his best to ignore the cat. "We should not need it but I also have the left over Crying Woods lotion from last time. I guess we will find out if the sentience in the wood is really gone."

He fishes one of his stones out of a pouch and begins carefully polishing it and removing its edges.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday July 30th, 2018 12:20:16 PM

Sid finds his package on the dock and, if he has all twelve bird tokens will pay someone 2g to run four of them to the Split Arrow to Ellie. After that he stashes them in his handy haversack and says, "Alright guys, I bought some bird tokens to make sure we could contact the Float if need be. I also have the group's haversack so if we need to load it will supplies, that are not pointing and will break the bag. We can do that. Also if we need more water to carry we can just put it in here. Oh, thank you Micah." Sid takes the safety whistle and puts it around his head.

===============================================================

((2nd post to make up for the one I missed))

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Monday July 30th, 2018 12:21:10 PM

Dirk makes a beeline straight over to Micah and admires the nice mapcase with ink, pen and parchment. He runs his hand along the side of the case with admiration and... envy.

"Might I inquire whom this case is for? It is truly a beauty."

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Monday July 30th, 2018 5:44:23 PM

Zanderallen walks up and offers his hand first to the Captain and then to the crew, ending with a pat on the turtles shell, "Well met Rick. Eddie. Charlie. James. I'm Zanderallen. Supplies look to be in very good order, thank you. As soon as we all get on board I think we can be off." Zanderallen tests the packs, making sure to grab one of the heavier human sized packs and stows his gear on Jame's back. "Well Rick, have you been out since everything changed? Seen anything different on the shore?" Zanderallen asks once they have shoved off and Rick appears less busy.

Over the Sea and through the woods


DM Robert - "I guess we will find out if the sentience in the wood is really gone." 
Monday July 30th, 2018 9:43:36 PM

Dirk checks his supplies.

Bartomus laments the lack of mules and tries to tip Rick.

Stohp worries about having to pack in all her food stuff.

Dorbin boards the boat shortly after Emily has already crossed and claimed her space.

Micah reveals some last minute supplies.

Stock greets Rick and the crew.

Sid has a special delivery as a young man comes running up with a package. The young man agrees to take the items to the Split Arrow.

Zanderallen greets Rick and the crew.

Rick puts a hand up at Bartomus's offered tip. "Already been paid, and generously for what amounts to ferry work and waiting." Perception 15 Highlight to display spoiler: { You note Eddie and Charlie seemed dejected at the refusal for a tip. } He eyes the packs. "Didn't bring your supplies in, I'm a turtle man. We do the fishing and what not around here. Someone else brought in the supplies, gave some for us to since I understand we're gonna be waiting on you."

Another young man runs up, he is out of breath. "Delivery for Micah the cleric. Delivery for Micah the cleric." He hands a squarish package about 16 inches by 8 inches (and about 2 inches thick) to Micah. If Micah opens the package Highlight to display spoiler: { it is a chess set, the board is folded in half (so you would open it up and flip it over to play on it) and latched, if you open it inside you will find a recessed area for each chess piece.}

Rick escorts everyone on board. "This here's James. He's reliable. Don't know how old he is, they say turtles live a long time. Supposedly you can count the rings on their shells to see how old they are." Eddie and Charlie help out with the loading.

Rick gets everyone settled. "Trip will take better part of the day, even though it's the closest shore. Find yourself somewhere cozy. Been fishing this lake for a long time. Can say we've avoided the shore, sometimes we'll get near but it's right spooky seeing tree limbs moving around without there no wind. But lately well, nothing. Seen birds flying over head landing on them trees. Imagine there's a whole lot of insects been breeding in them woods for who knows how long."

To pass the time Eddie tells some stories about how in Plateau City kids would running when the Ice Cream man comes around. And then tells a story/joke about a family barbecue where his dad was drunk.

Towards 3 pm you sight the shore line. There is not much to speak of in the way of sandy shores and welcoming landing sights. At best you can get a few feet of shore where there are no trees. The trees themselves appear normal.
Knowledge Nature 10 Highlight to display spoiler: { You note that this is old growth forest. Old-growth forests tend to have large trees and standing dead trees, multilayered canopies with gaps that result from the deaths of individual trees, and coarse woody debris on the forest floor.}

Here is a picture of what you see along the shore line.


Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8   d20+10=27 ; d20+4=13 ; d20+6=18 ;
Monday July 30th, 2018 10:37:50 PM

Bartomus watched Rick waive off the tip and caught the disappointment in his crew members. He moved along and listened to the description of the trees. Something was different, he thought to himself. Very different.

As he found his place on top of James' shell, he kept his eyes out for Eddie and Charlie. When he found an opportunity to be near the two of them, he slipped both of them one of the two coins he had originally offered to Rick. "Shhh, keep a good watch out for us, ok? No early running and such. The Shields and the Float are counting on you and us."

After leaving them with a nod, a wink and a finger pressed to his lips, he settled in and watched the Float slowly get smaller and smaller and the trees that lined the shore get bigger and bigger. It was an old forest, ancient even. "May be some tough going in all of that. We need to find a walk-able path, or we are going to be slashing our way through that for ever and not make much in the way of distance."
---
Perception 27 on Rick's response; Knowledge nature 13; Slight of hand 18

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Tuesday July 31st, 2018 10:18:19 AM

Dirk takes in the wonder and splendor of the shoreline. The trees tower so high that Dirk has to crane his neck up to even attempt to see the tops. He shakes his head and begins to sketch furiously into his book, taking in every single detail as best as he can.

"I've never seen something so beautiful and chaotic at the same time. It's as if the land is being attacked by trees all around."

He smiles at the thought and writes that bit down in his book. Then, his writing stops dead and his eyes widen as he mutters softly, "You don't think ents live in there?"

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+12=13 ; d20+7=27 ;
Tuesday July 31st, 2018 1:29:48 PM

Stock spends some time nodding off and then seems to come to high alert when the shore comes into view. "Don't know about ents, Dirk. My guess is they are a fairy tail. Last time we were here there were these giant beetles though. They pretty much carve their way through some of the smaller vegetation. Don't know why the forest didn't attack them. You spend much time among nature? or are you a city boy?"

========
[i]Perception spoiler 13 (let's get those 1's out of the way)
Knowledge nature spoiler 27 (...and let's save some of those 20's)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=5 ; d20+1=10 ;
Tuesday July 31st, 2018 2:04:28 PM


Before the trip.

Micah smiled at Dirk's interest in the mapping kit. "If you are willing to map are journey, then I suppose it must be for you," he replies as he offers it to their newest member.

"What have we here?" exclaims Micah at the strange package. "Thank you, much," he says as he quickly retrieves a silver and discretely hands it to the messenger. He quickly opens it and is surprised to find it contains a fine wooden chess set. He checks the package for a note or signature. Finding none, he stows it in his pack for later inspection.

At the shore.

As the turtle comes in view of the shore, Micah rises to get a better look. He has been on shore once before, but the magnitude of the trees continue to take his breath away. Wordlessly, he watches as they approach, an expression of wonder clearly on his face.

==========
Micah and Stock, brothers in unity Perception = 5
Knowledge nature 10

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday July 31st, 2018 2:39:31 PM

When land comes into sight, Dorbin can be found sound asleep on the floor of the float, Emily curled up on his chest.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20=19 ;
Tuesday July 31st, 2018 5:58:03 PM

"Is it just me or does the forest look a little more cheerful than the last time we landed?" Zanderallen surveys the shore looking for anything unusual. After a few seconds he realizes that he probably wouldn't know what was usual or unusual if a woodland if it bit him on the nose having lived his entire life on the streets of the Fence. Remembering there last trip he looks around for orcs or ogres.
----
Perception 24 (19+5)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday July 31st, 2018 7:10:43 PM

Stohp is unimpressed by the trees. It’s good to hear life is coming to the woods. Normal life that is not murderous half-plant life.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday July 31st, 2018 7:53:56 PM

Sid settles his stuff within his haversack as much as he can, and enjoys the trip over. Compared to his last trip to the woods he is quite pleased with the lack of menacing presence emanating from the woods. As they get closer he keeps an eye out for yew, oak, and even hickory. He hums an elvish song about being on the road and traveling through the woods.

DM Robert - "You don't think ents live in there?" 
Tuesday July 31st, 2018 9:16:09 PM

Bartomus pays off the Murphy brothers. When land he sighted he wonders how much trail breaking they will have to do.

Dirk contemplates the forest, and wonders about its dangers.

Stock contemplates the forest and questions the abilities of Dirk.

Micah gifts Dirk with the map making set, and in turn receives a strange gift.

Dorbin and Emily sleep on the turtle's back.

Zanderallen looks around for orcs and such but spies none on shore. He can hear birds way up in the tree tops though.

Stohp is unimpressed with nature.

Sid decides he wants to keep an eye out for some particular trees. You will need to make knowledge nature rolls as you progress through the forest. This could be important and aid in map-making, as in section of yew here, etc.

After traversing the shore line for a bit you come across a place with some shallow water and a bit of a shore line. picture

Map This is important, it's a new map for Lakeview.

Rick eyes it and then turns to you. "How's this look? Or we could keep going along northward, that would take us to the where a river feeds into the lake. Course it's right up next to that escarpment as well. Guess it depends on where you want to start." Rick looks to you expectantly.

Charlie adds, "Yeah but before you go we was told we had to wait for you to come back. We needs some sort of signal or we'll need to be real close to shore a lot to spot you." He eyes the woods somewhat wearily.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=15 ;
Wednesday August 1st, 2018 12:58:28 AM

"A river mouth would also provide us a river bank to make progress inwards, use any connecting streams as a way to move even further inward." Bartomus offered as they looked at the first landing site. "This could work, but we may be needing to find a trail."

He scanned the near shore for some sign of trail, even a game trail.

Header updated and apparently it wasn't most of the last adventure, sigh...sorry. Perception 15 looking for a trail.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday August 1st, 2018 7:40:31 AM

I also vote river." Stohp says. "If we're trying to find locals they'll most likely be camped near a source of water and food. The river provides both, not to mention a trade route if they are friendly. It's also a good place to set as a baseline for our hunt. We can go out into the woods knowing we have a fall-back point that will provide fresh water. "

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Wednesday August 1st, 2018 10:46:45 AM

Dirk looks over at Stock with an indignant look. "I'll have you know that while I was born and raised in the city, I spent plenty of time in nature. In fact, I once spent an entire summer working in a garden just beyond the castle walls where my father was a court jester." The look washes away as a smile returns to his face.

He receives the map making kit from Micah with a smile and a nod. "Thank you Sir Micah, you're truly an honorable, kind man. I'd pay you, but..." Dirk taps his empty decoy coin bag.



Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19 
Wednesday August 1st, 2018 11:34:06 AM

Stock's brow furrows as Dirk establishes his position. Then he realizes that Dirk is not entirely serious..or at least as upset as he seemed. Stock grunts and cracks a smile himself. "I like you."

Looking to the shore Stock says, "Yeah, find a river. Or at least a creek. It will make things much easier for us."

Micah (Sub by JonM) 
Wednesday August 1st, 2018 11:37:45 AM

Micah comes to sit next to Stock and reaches in his bag. He pulls out the chess set and says in a low voice, "Look at this..."

He holds up a hand carved piece of a dwarf. Then he holds up another piece, also hand carved but of another humanoid shape. His voice drops to an even lower level and says, "We probably, shouldn't show these to Sid..."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday August 1st, 2018 2:04:02 PM

Dorbin continues catching up on his sleep, resting with the calm rocking of the boat.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Wednesday August 1st, 2018 5:54:16 PM

"Let's continue to the river mouth. That will give us a hard northern boundary of the escarpment and give us a landmark to follow in. We can follow it to the fork and then decide where to go from there. It also gives us easy access to fresh water. As for a signal, does anyone have brightly colored cloth? We can hang it from the trees here by day and light a fire by night. Both signal accompanied by blasts from our signal whistles."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+8=22 ; d20+4=12 ;
Wednesday August 1st, 2018 8:06:58 PM

"Sure I'm good with the river, all things good and dangerous end up in the river." Sid purses his hair and thinks about the history of the area while the looks at the land scrolling passed him.

============================================================================

Knowledge(History): 22 ((Ok, this is to see if I remember anything about historical accounts of the drow or lizardmen or anything. I vaguely remember looking over the maps in woldipedia about were things were, so assuming there some books, scrolls, or notes available do I remember anything that I may have read?))
Knowledge(Nature): 12 ((I'm looking for bowery woods, which I should have read))

DM Robert - "You don't think ents live in there?" 
Wednesday August 1st, 2018 8:36:01 PM

Please note, I've updated the map and put a scale guide in.

Bartomus voices the opinion that they should travel up the lake more to the mouth of the river. He scans the shore as he goes....as long as their is light.

Stohp votes to go toward the river as well.

Dirk remembers happier times.

Stock vote to go northward.

Micah agrees to go northward. He shows Stock his present, a chess set. A fine wooden chess set, one side elves carved of rosewood and the other side dwarves carved of ironwood. All of the elven pieces have been vandalized in some way (eg: mustaches drawn on, a few ears cut short).

Dorbin sleeps.

Zanderallen opts to go to the mouth of the river.

Sid tries to remember what he can about the Crying Wood. Seems maybe he remembers a bit of legend many years ago there was an adventuring band called the Crimson Shields of Hope. They were based in the Float and had several adventures in the Crying Woods. They lost several members to the woods. Jella's father was a member of the Crimson Shields of Hope and gave his life to become some sort of spirit guardian to counter the malevolent spirit of the woods. At one point in time there, near the end of the chronicles that he can remember, the Crimson Shields were off to fight Green Dragons that apparently lived in the Crying Wood.

The journey northward takes the remainder of the day and night.
map

The mouth of the river is a swirling mass of water and mud (think of where the Missouri river meets the Mississippi River). While clearly there is a large amount of water running into the lake from the northern river, the current is treacherous because there is a smaller out-going river running due west along the escarpment. West and somewhat north of you looms the escarpment. It is a jagged unwelcome site of ragged stone jutting upward maybe 70 feet. And on top you can see towering trees that seem to look down the escarpment, as if on guard for anything trying to make it's way upward.

"This here is as far as I go." Rick announces. He manages to put in close to shore. You'll have to make a leap for it Acrobatics 10 or you are going to get wet and land in waist deep water. "James ain't been up that river and even though it looks navigable it does have a strong current. We'd loose a lot in the way of agility for trying to keep going up stream."

You are at the Red hexigon/dot on the map. There is no game trail. Consider movement to be through difficult terrain. I'll need a marching order and if you wish to do trail breaking or just walk slowly around and through things. Trail breaking would make returning quicker.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+1=13 ; d20+10=13 ;
Wednesday August 1st, 2018 11:42:15 PM

"Well, this doesn't look all that inviting," Bartomus scowled and looked about. He sighed heavily. "We can try to move along the river bank, it should be a bit easier than going overland. But, this wasn't what I would expect to see."

He readied his gear and jumped from the ship landing on the near shore. He took a few steps inward and looked about. " Let me look about the shore here."
-----------
Acrobatics = 13; Woodland Glide to scout out about 50' as others hit the beach; Perception 13

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=18 ;
Thursday August 2nd, 2018 6:59:29 AM

"Or we could just save one of those scrolls of sending. That way there's no worries about the signal being missed and us being stuck waiting." Stohp points out.

She easily makes the jump after Bart (18) and shifts the backpack (how much does the backpack weight? low STR, she might be encumbered). Once the party gets moving she takes her usual position a little behind the frontline. 3rd or 4th in line probably.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+2=18 ;
Thursday August 2nd, 2018 7:46:13 AM

Dorbin wakes up to the sound of the rushing water to see people jumping off the ship. He grabs Emily Jasmine and makes a quick, easy jump to land himself (acrobatics: 18).

Micah (Sub by JonM)  d20+1=14 ;
Thursday August 2nd, 2018 9:32:38 AM

Micah puts away the chess set. It takes some convincing to get all the pieces back from Stock but the dwarf eventually relents. "Alright then. Let's grab the gear and go. I say we try to stay within earshot of the river if not within sight. Shall we take the east bank or the west?"

=====
Acrobatics 14 assuming Micah was not armored.

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+7=9 ;
Thursday August 2nd, 2018 9:39:43 AM

Stock smiles one last time as he gives the vandalized elf chess piece. Listening to Micah he says, "Don't know which bank. We got any rumors that say what side the lizards might be on?"

Stock grabs his things and hops to his feet, perhaps a bit too quickly. Before he can recapture his balance, he launches himself in a leap off the side of the turtle. Unfortunately he catches a foot on the way and hits the water face first. He pops up in chest deep water (for a dwarf). He's not sputtering, he's not grumbling. He is sincerely hoping nobody saw that or at least will say anything about it.

He heads to shore and begins to strap on his breastplate.
========
Acrobatics 9...even unarmored

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+1=18 ;
Thursday August 2nd, 2018 5:59:07 PM

Zanderallen thanks Rick and crew and disembarks. He manages to get out cleanly and almost makes a comment to Stock before reading the look on the dwarf's face and thinking better of it. Sometimes it paid to let friends keep their dignity. "This northern river seems large enough to be navigable. If we explore along it's path it might lead to a new trade route, which the Float surely needs. Plus it should only take us a week or so to reach the edge of the woods going this way. Stock why don't you take the lead, you've got some survival sense. I'll follow behind you, then Stohp and Sid, Dirk and Dorbin, Micah as rearguard, and then Bart can roam around as he pleases since the woods seem to be no hindrance to him." Zanderallen finishes his statement watching Bart in amazement as the underbrush almost seems to make way for the taur.
Acrobatics 18

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+14=17 ; d20+14=21 ; d20+11=27 ;
Thursday August 2nd, 2018 7:40:41 PM

Sid leaps off the dragon turtle and waves to the crew, "Thanks! Man, I almost feel like the wild is calling. Ah, ok, hey, the Crimson Band of Hope, I believe they were called, came out this way before and fought green dragons! So maybe keep an eye out." Sid walks into the deeper brush.

===============================================================================

Acrobatics: 17
Stealth: 21
Perception: 27

DM Robert - "Let me look about the shore here." 
Thursday August 2nd, 2018 8:36:28 PM

Who's not looking at the map... you can only exit to the east.

Bartomus leaps across to shore. While there is no trial it's not like a tropical jungle where you have to chop through vines every few feet. However, it is fairly thick with years of leaves somewhat decomposed. The occasional sapling trying to fight for light and water against the towering trees that seem everywhere. You move about fairly easily though.

Stohp jumps across and adjusts her pack. (3 waterskins, 4lbs each, backpack 2lbs, trail rations 1lb/day for normal sized, being large..1.5lb/day so 21lbs. So for what you were provided free 35lb pounds of gear.)

Dorbin jumps across.

Micah jumps across and then puts on his armor.

Stock jumps and lands into the water. After pulling himself ashore he begins putting on his armor.

Zanderallen jumps across and sets to with setting up a marching order. The northern river is indeed large enough to be navigable as it looks easily to be over 100 yards wide through here. Sense Motive 15 Highlight to display spoiler: {You don't think the Turtle James should have had any problem going up river, perhaps Rick just didn't want to leave the lake.}

Sid jumps ashore and calls out about being on the lookout for green dragons.

The party heads inward perhaps 100 yards and then begins to walk north paralleling the river. You immediately notice that the temperature has dropped maybe 5 degrees. Probably because of the shade from the towering trees. There is a light mist on the ground. Undoubtedly from the morning and being so near the river, but it is patchy and not really any kind of hindrance. You can hear the churning waters of the river off to the west.

Scouting around...Everyone, You will now have to make some rolls.
Survival 20 or more.
Perception 25 or more.
Knowledge nature 15 or more.
Knowledge geography 10 or more.
You may aid another if you wish to do that but you have to declare who you are aiding.

Marching order:
Bartomus
Stock
Zanderallen
Stohp
Sid
Dirk
Dorbin
Micah

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20=6 ;
Thursday August 2nd, 2018 10:33:18 PM

Dirk shivers, not because it is cold, but because he notices just now much the temperature has changed. He's not one for battle, but he's also no fool. His eyes dart around wildly, trying to see if there is something or someone that may be out there.

--
Dirk rolls for perception (+9 on skill list)

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=15 ;
Friday August 3rd, 2018 9:59:58 AM

He looked about and noticed that the undergrowth while significant, was not as thick as he had originally thought. He tried to take it all in while at the same time trying to ascertain which way would be the easiest for the party to walk through.
----------
Perception check 15

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+6=26 ; d20+10=23 ; d20+12=20 ; d20+7=26 ;
Friday August 3rd, 2018 10:09:21 AM

Stock looks up the river and grunts. "On it Z." He trudges through the last few feet of water and up onto shore on the east bank of the river. He takes out his hand axe and begins hacking away at brush whenever it becomes an obstacle. He does his best to keep the river within sight to his left as he goes.

He always feels comfortable in a natural setting and he sets an easy pace as he heads inland.

=========
Sense Motive 26...apparently only 1's and 20's these days
Survival 23
Perception 20
Nature 26




Micah (Sub by JonM)  d20+4=17 ;
Friday August 3rd, 2018 10:14:40 AM

Micah pulls up the rear. Realizing it must be hard for the sturdy dwarf to blaze a trail, keep the party from getting lost AND keep an eye out, Micah calls out to the others from time to time at the occasional animals they see in an attempt to keep everybody awake and on point.

"At least it feels cooler in hear, eh Dorbin?"

========
Perception Aiding Stock 17 gives him a 22

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+13=28 ; d20+1=10 ; d20+5=11 ; d20+1=20 ;
Friday August 3rd, 2018 1:48:06 PM

Also taking the time to put on his armor Zanderallen takes his place near the front and keeps his eyes open. While his insight would do him very little good on his own they are quite helpful to Stock as he calls out various things and details. He even manages to make some sense of the map as they walk along.
--------
Sense Motive 28
Survival 10 aids Stock to 25
Perception 11 aids Stock to 24
Know Geography 20 (made untrained for DC 10 check)

Micah (Sub by JonM)  d20+4=21 ;
Friday August 3rd, 2018 2:26:31 PM

=========
Survival 21 aids Stock to 27

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+11=18 ;
Friday August 3rd, 2018 5:34:11 PM

Dorbin looks around with the others and waits to see what the scouting can reveal...

OOC:
Looks like all the rolls and aids are good except knowledge, nature. Dorbin has nothing there, so I rolled a knowledge, history check just because I wanted to roll: 18.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=21 ; d20+8=14 ; d20+4=16 ; d20+4=15 ;
Friday August 3rd, 2018 8:12:53 PM

Sid sighs at the coolness of the shade of the canopy above. He stretches and enjoys the walk. As the mists seem fairly prevalent he settles more into line, not wanting any sudden mist to suddenly cut him off from the rest of the Shields. "Ooh, is that a spruce? I wonder if there are any fruits or berries fruiting."

============================================================================

Survival: 21
Perception: 14
Knowledge(nature): 16
Knowledge(geography): 15

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=7 ; d20+4=9 ; d20+4=19 ;
Friday August 3rd, 2018 9:28:06 PM

Survival - 7
Knowledge nature - 9
Knowledge geo - 19
Sorry that I didn't roll these earlier.


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Friday August 3rd, 2018 9:51:22 PM

Dirk leans against a small sapling and looks around at his fellow new friends to see if anyone else has noticed anything.

DM Robert - "At least it feels cooler in hear, eh Dorbin?" 
Saturday August 4th, 2018 11:58:18 AM

The forest is a new, wonderful, scary thing. The party realizes they will have to work together to accomplish their goals of exploring and mapping.

Perception In the lead Stock is on alert scanning right, left, up, and down. Several in the party help Stock had the highest roll so he's lead, all other rolls were added as 'aid another'. Fortunately for today there is nothing really out of the ordinary. At least to your way of thinking since it's your first day in the forest.

Survival Who would have thunk that a dwarf would be best for this role. But Stock with the aid of several others manages to pick up some wild berries and mushrooms to add to the food stocks for the day. He manages to point out enough food and water supplies that your rations are not deducted for this day. Stock also seems to manage to always find the easiest path through the woods.[/i]

Knowledge nature Stock is on fire. The wilderness seems to agree with him. Stock points out a variety of trees on the path. The area you are in appears to be mostly softwood trees, spruce, pine, fir, larch, birch, and hemlock.

Knowldege Geography Amazingly Zanderallen manages to keep track of where they are and oriented. In other words, he takes the map kit and draw out very accurately the area you have been through. Thus you are not lost and created a fairly detailed map for future reference.

It's a long day of hiking. You manage to travel (normal movement is 3mph over normal terrain, as you are picking your way, I'll allow 8 hours of movement for today (because of the dark, see below), so you've gone... 12 miles. While you had sufficient sunlight to navigate from morning till about 1pm as the sun head further west, you make a discovery. This close to the river, once the sun passes it's zenith it becomes obsured by the trees and escarpment due west. In essence you are at this point in the shadow of a small mountain. And being still fairly close to the river - within earshot - you are pretty much still at the base of the escarpment. After 3pm it is fairly dark for you, and you will need to have torches or some form of light to continue.

You find a fairly level area to set up a camp. Also with the survival role(s) made you are able to pick up numerous branches and twigs from the ground as you walk along. Thus you have plenty of firewood.

The group contemplates on the days finds so far:
1-Spruce is the standard material used in soundboards for many musical instruments, including guitars, mandolins, cellos, violins, and the soundboard at the heart of a piano and the harp.
2-Pine wood is widely used in high-value carpentry items such as furniture, window frames, panelling, floors, and roofing, and the resin of some species is an important source of turpentine.
3-Fir is largely unsuitable for construction. However, it can be used for medicinal purposes. Fir is taken by mouth for respiratory tract pain and swelling (inflammation), colds, cough, bronchitis, fever, and sore mouth and throat. It is also taken for muscle and nerve pain, tendency toward infection, and tuberculosis.
4-Larch wood is valued for its tough, waterproof and durable qualities. Top quality knot-free timber is in great demand for building yachts and other small boats, for exterior cladding of buildings, and interior paneling.
5-Birch is another wood not used much in lumber but does have medicinal values. Birch-tar (made from the bark) is waterproof; it was used as a glue on, for example, arrows, and also for medicinal purposes. Fragrant twigs of silver birch are used in saunas to relax the muscles.
6-Hemlock is used for standard construction purposes, box crates, framing, etc.

I now need a watch system, ie who's on watch for when to when? You will have darkness from 4pm to 6 am. Do you set a campfire? Once you establish watch each person on watch will have to make a perception roll for their watch. Be sure to mention if you have dark vision or are using some feat boost like hearing instead of vision (if you are human and 'blind' at night.).

Darkness looms.


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+1=17 ; d20+14=27 ; d20+11=13 ; d20+4=13 ;
Sunday August 5th, 2018 1:24:10 AM

As the dusk falls and the night takes hold Sid tells tales that he learned from Ellie, her father and the books he read. The two or three he shares over dinner and the early evening are macabre tales of unhonored fairies and malicious boggards. His stark and serious elven face, illuminated by the camp fire lends a stark shade of truth to his words as he finishes.

"Well, just wake me for the last shift and I'll have breakfast for you," he says after he finishes and takes his blankets and rolls up with his right arm free and able to draw his short sword if need be.

Late in the night he wakes to find it is his turn at watch and drinks some water. He backs up into a spot he saw earlier, just outside the firelight and will watch until dawn's break. When it seems the night has passed he will fry some bacon and eggs, with a parcel of wild veg they found the previous day. Not so much and to be a large breakfast, but enough to use two strips of bacon, or jerky, an egg or two, and the fresh veg to make a good breakfast. Sid also remembers to double the portions for the taurs. It's...'eh'.

=============================================================================

Performance(oratory): 17
Stealth: 27
Perception: 13
Craft(cooking(breakfast)): 13

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Sunday August 5th, 2018 1:55:38 PM

==========
Dirk will take the third watch and in the mean time, will currently set up a campfire.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=16 ;
Sunday August 5th, 2018 6:44:31 PM

Stohp follows along, not really much help in navigating the wild. She's never really been one for wandering the wilderness. Still she resolves to do more to help the next day.

As the party makes camp and discuss watch order Stohp puts her two cents in. "We should set 4 watches of 2 people each. There's 8 of us so it should work out just fine,. Each watch is 2 hours and we stay her for 10, that'll get us till morning and give everyone 8 hours of rest. I'll take first watch with whoever."

Stohp has no darkvision or low light vision. She does her best to keep her ears open though and make sure nothing enters the ring of firelight (16 to keep watch).

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=27 ;
Monday August 6th, 2018 12:20:57 AM

"Alright Stohp, you can call it a night," Bartomus said when it came to his turn for the watch. He purposefully kept his eyes squinting until he could look away from the fire. His eyes adjusted and he could see beyond the ring. He gave thought to the day ahead and the fact that they needed to find something of greater importance to the Float Timber would be good, it could be used and made into things. But, they needed more. He worked his way in slow circles around the camp and the fire trying to see into the distance.
---
Took 2nd shift, Bart has elf vision, and rolled a 27 for perception. He'll wake Dirk for the third watch.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+9=16 ;
Monday August 6th, 2018 11:08:05 AM

Dorbin is excited by all the trees and the different kinds. He volunteers to take the first watch as he furiously writes in his notebook details about the trees and the water.

OOC:
First watch with Stohp, low-light vision, perception: 16

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6  d20+12=30 ;
Monday August 6th, 2018 12:49:37 PM

Stock doesn't tire easily but after breaking trail the entire day, he feels it. He is happy to sit while the others fuss with setting up camp. Usually it is not easy for him to relax while others work...this time it's different though.

As a result, when Sid starts telling his story, Stock begins nodding off. By the end, he thinks he got the gist of it...although there's no telling how much he missed.

"Wake me up in the middle of the night. I'll be feeling a bit more awake after some shut eye." He promptly turns over in his bedding and falls asleep.

As promised, when he wakes up for his watch he is feeling better. He grabs his handaxe and begins cleaning and sharpening it to bring it back to form from the previous day's hacking at brush.
======
Aiding the GM by laying out our watch schedule:
-Night is from 4PM-6AM
-Shared watch (we are all awake, eating, building a fire, listening to Sid, etc.) 4pm-8pm
-First Watch - Dorbin and Stohp
-Second Watch - Bartomus
-Third Watch - Dirk, Stock
-Fourth Watch - Sid
Watch Perception w/ Darkvision: 30


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=10 ;
Monday August 6th, 2018 3:18:03 PM


Micah has always been an early riser so he chooses to take fourth watch with Sid. Content to sit in the dark and listen, he keeps his magically illuminated mace under a cloth within easy reach. Should he here anything, a single motion will provide him both a light source and a weapon.

During their watch, Micah quietly comments to Sid, "I wonder if anything or anyone else has realized these woods are accessible now. Last time we were here, except for those orcs with the lotion, only the beetles could inhabit these woods."

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+5=18 ;
Monday August 6th, 2018 5:58:55 PM

"And I'll take the remaining slot with Bartomus. Sweet dreams everyone." As they set up camp Zanderallen removes his plate mail, settling down in his old suit of chain mail. Maybe not the most comfortable but not harmful to the rest of a warrior trained to endure such things. He wakes to take second watch as best he can with his limited vision.
-------------
Perception 18 (no special senses)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday August 6th, 2018 7:36:09 PM

Sid looks at Micah, "I'm sure if there are drow or lizardmen or something out here then they would have. They are probably even sending out groups like. There's no tell who is out here." Sid pauses for a bit, don't quite like the idea of just wiping out villages beings because we don't immediately see eye-to-eye though."

DM Robert - It was not a dark and stormy night 
Monday August 6th, 2018 8:31:43 PM

The party settles down, though Sid's bedtime stories are rather unsettling.

Dorbin and Stohp stand the first watch which passes largely uneventfully. It's a quiet night, however you do hear the sounds of crickets in the woods now.

Second watch and Bartomus is all about it. He identifies an owl and some bats swooping around in the dark. That would mean there are probably small rodents and the like about to feed the owls, and probably more insects for the bats. Zanderallen does hear much except the crickets.

Third watch is a little rough. Stock starts by sharpening his hand axe, certainly not a quiet sound. In fact it is a little loud in the quiet of the forest. Fortunately there doesn't seem much else up and about during this time of night. Dirk having made no perception roll is somewhat lackadaisical in his approach to keeping watch.

Forth watch is quiet, which is good because Micah and Sid seem somewhat distracted in the morning. While Sid tells everyone that he has 'fry some bacon and eggs, with a parcel of wild veg' everyone knows that eggs aren't trail rations, bacon yes, cheese, yes, possibly some hard tack bread of some sort, but no eggs.

Dawn breaks and the party eats breakfast. It is moderately quiet, a few bird chirping off in the distance.

You resume your marching order...
- Ranging from side to side, Bartomus

Stock
Zanderallen
Stohp
Sid
Dirk
Dorbin
Micah

Once again, as you are walking/scouting around you(all) will now have to make some rolls. Don't just make one roll. Make as many as you have skills in. For simplicity make the roll as you post, I will take the highest roll for that particular skill as the lead and the rest that make the aid another threshold can add to the group roll.
Survival 20 or more.
Perception 25 or more.
Knowledge nature 15 or more.
Knowledge geography 10 or more.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=21 ; d20+4=6 ; d20+4=6 ; d20+4=5 ; d20+4=13 ; d20+4=21 ;
Monday August 6th, 2018 10:23:54 PM

He woke and saw that the forest was still there, no red grass growing at them and there was breakfast. "Oh Sid, that's smelling mighty fine. Thank you."

He ate his breakfast and helped with the packing up of camp. He spent some time concentrating on the day ahead and then joined in with the party taking a bit of a lead ahead. He found himself focused on some of the leaves and flowers, but lost sight of most other things.

---
Survival - 6; Percep 21; know nat 6; know geo 5 good flipping lord.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=21 ; d20=19 ; d20=4 ; d20=17 ;
Tuesday August 7th, 2018 7:20:48 AM

Stohp can't really help with the mapping or navigating but she has sharp eyes and ears and she keeps them open this time (perception 21). Actually she surprises herself a little with how much she's able to help with other things (survival 19, nature 4, geography 17), but is pleased that she can contribute more today than yesterday.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=19 ; d20=19 ; d20+8=12 ; d20+8=15 ;
Tuesday August 7th, 2018 7:41:38 AM

Dirk wakes and packs up his bedroll and walks off with the rest of the group. He takes out his bag of minted tobacco and packs the pipe with it as he takes a closer look at his surroundings. He focuses his vision and his hearing in the hopes of being able to help out.

===============
Perception = 19
Survival = 19
Knowledge Nature = 12
Knowledge Geography = 15

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+3=10 ; d20+9=23 ;
Tuesday August 7th, 2018 11:10:28 AM

Dorbin walks along, carefully watching the area around them, half expecting the woods to come back alive and start attacking them...

OOC:
Survival: 10
Perception: 23


Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6  d20+12=18 ; d20+10=13 ; d20+7=17 ;
Tuesday August 7th, 2018 1:25:56 PM

Stock rolls out of bed, still feeling the previous days hike...and quite frankly a little surprised by that fact.

You're not getting old yet Stock. Don't worry. You're just not used to this kind of field work. "So now...what...we are just supposed to keep walking until we find some lizardfolk?"

The weariness catches up to the dwarf during the day's hike. He feels he's not quite as sharp as yesterday.
==
Perception 18
Survival 13
Nature 17


I fixed two that I could see. :)

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6 
Tuesday August 7th, 2018 4:33:55 PM

How's that post for messing up my formatting tags? I count at least 3 mistakes. Sorry!

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+1=4 ; d20+5=23 ; d20+1=9 ;
Tuesday August 7th, 2018 5:46:21 PM

Zanderallen awakes with a start. Then he remembers they're in the forest and not the city. Eating the wonderful breakfast prepared by Sid he buckles his plate back on, arranges his pack, and takes his place in line as they go forth. Travelling along he points out some berries he is sure are good to eat only to be told that they cause indigestion. He finds himself in a spotting war with Dorbin, trying to be the first to call things out. Having done so well with the map the previous day Stoph and Dirk quickly relieve him of it as they see his attempts to continue it. "I think we're supposed to map the whole forest. For this bit we follow the river to the edge of the woods. I'm not sure anymore where the lizard folk are rumored to be. And who knows with the forest shifting around."
------------------------------
Survival 4
Perception 23
Know: Geo: 9

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=24 ; d20+11=22 ; d20+4=23 ; d20+4=24 ; d20+14=23 ;
Tuesday August 7th, 2018 6:43:53 PM

Sid looks a little frustrated at the lack of eggs and looks out for them as well as everything else they are supposed to be looking for. "Well, it is that little we are looking for danger in these opened lands, we might as well. Better maps will come, but this will lay the ground work for the future!" Sid's eye shine at the thought that their map will be a scholarly antique one day.

=============================================================================

Survival: Nat 20(24)
Perception: 22
Knowledge(nature): 23
Knowledge(geography): Nat 20(24)
Stealth: 23(For getting anything as they forage that requires sneakiness)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=12 ; d20+4=21 ; d20+1=8 ;
Tuesday August 7th, 2018 8:13:01 PM

When Micah sees the others stir at the end of his watch, he moves to the edge of their camp. Lost in prayer in meditation, he basks in the rising sun and the crisp air filled with unfamiliar scents.

After finishing his prayers, he checks his pack and gear and prepares to set out again. He nods agreement as Zanderallen proposes their days course.

======================
Survival 12
Perception 21
Knowledge nature untrained
Knowledge geography 8


DM Robert - "I think we're supposed to map the whole forest." 
Tuesday August 7th, 2018 8:32:52 PM

item...the forest doesn't move around...at least not anymore. item...mapping the whole forest would take a long time.

Perception: The party seems to work well together. Dorbin clearly seems on top of things today but the others all help out. After several hours of walking you find a trail.

Survival: Sid calls out pointing to tracks on the trail. Dirk and a few others in the party help and it is determined that the trail may have once been made by the giant beetles. However, there are faint tracks going to and fro on the trail. These tracks appear to be the tracks of lizard folk. None of the tracks appears fresh though.

Knowledge Geography: Sid again takes the lead with most notably Stock's help. It appears the trail is running east-west. So to the west would lead back to the river.

Perception: As you examine the trail Bartomus spots something suspicious westward on the trail perhaps 20 yards distance.

Knowledge Nature: Sid scans westward and sees a gnarled vine, as thick as a man’s arm and bearing hand shaped leaves, convulses across the ground in an unnatural slither on either side of the trail. It is 2 assassin vines!

Forest map

You can avoid the vines entirely or you can clear them from the trail.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=28 ; d20+6=23 ; d6+1=4 ;
Wednesday August 8th, 2018 9:52:20 AM

"What's that, up ahead, something doesn't look right," Bartomus said over his shoulder as he fished for a bullet for his sling. He took four strides forward and focused his attention on the spot that didn't look right.

Looking at that spot 20 yards or so in the distance - which seems closer to us than what I assume is the symbol for the vines on the map. If it is something different Bart sends a bullet at it with a roll of 23 for 4 pts damage.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+9=14 ;
Wednesday August 8th, 2018 10:58:40 AM

Dorbin pauses when Bart stops. He tries to look ahead to see what he can see moving (perception: 14) but he can't see too well past the rest of the group.

Zanderallen (Zachary H) HP: 80/80 AC: 23 T: 11 FF: 22 CMD: 20  d20+13=14 ;
Wednesday August 8th, 2018 5:53:13 PM

"Well comrades looks like it's time to earn our pay. I would imagine assassin vines are not to big on negotiation of safe passage and trade? No. I didn't think so. If lizard folk use this trail they might appreciate it being cleared of such dangerous predators, might make a good introduction. Forward together now."
Zanderallen draws sword and shield advancing at a measured pace to give casters and others time to make preparations. Unless stopped and as long as the others are keeping with him, he approaches to within charge distance, drops his visor, and rushes the nearest plant, the flames of his sword shooting forth. If no one is with him he stops halfway to the vines and calls for them to join him.
--------------------------------------------
Zanderallen is completely unable to make heads or tails of which plant he is supposed to chomp and swings uselessly into the air. Nat 1... -2 AC from charge(updated in header)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Wednesday August 8th, 2018 6:13:45 PM

"Agreed, adds Micah as he pulls out his wand and casts bless on the party. "Blazing a trail means making it safe, even if only for our own return.

==============
Bless Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects for 10 rounds.

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6 
Wednesday August 8th, 2018 6:25:27 PM

Stock looks from Z to Micah. When the two push forward Stock nods. ”Fair enough. How much trouble can a shrub be?”

He sheathes his hand axe, draws his flail and follows Z forward.
===
Standard action: sheathe weapon
Move within 10 ft ( or as close as possible) and draw flail

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6  d20+7=20 ;
Wednesday August 8th, 2018 6:31:36 PM

Forgot to add this:
Knowledge nature 20...does Stock know anything about these vines?

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+8=12 ; d20+8=14 ; d8=4 ; d8=8 ;
Wednesday August 8th, 2018 6:34:41 PM

Sid ponders the strategic advantages of attacking the vines as he follows Zanderallen and decides not to lecture like a bore. "We should watch out in case something big scavenges off of these things, but it should be good yeah." If he makes it that far Sid will stop at AK11 and rapid fire two arrows. He reaches for Branwen in his quiver, sighs, and pulls out Lhysandri. "It's your time again old friend."

================================================================

ToHit1[Vine at BD13](RapidShot(-2 to attack)): 12
Damage(If applicable): 4
ToHit1[Vine at BD13](RapidShot(-2 to attack)): 14
Damage(If applicable): 8

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday August 8th, 2018 7:14:10 PM

Stohp looks at the vines incredulously. "Assassin vines? What are those? I'm guessing they're non-mobile so why don't we just hit them from here until they're dead."

DM Robert - "I'm guessing they're non-mobile so why don't we just hit them from here until they're dead."  d20+7=10 ; d20+7=9 ;
Wednesday August 8th, 2018 8:27:06 PM

Yes the map was off, I got carried away. Adjusted for 20 yards away.

Bartomus steps up a bit and lets loose with a sling bullet hitting vine 2 for 4 points of damage.

Dorbin follows behind Bartomus. He can see the plants now that they have been pointed out to him.

Zanderallen moves forward and charges! Apparently his visor obscures his vision for his swing is wild.

Micah pulls out his wand and blesses the party.

Stock moves forward searching his memory for the assassin vine. They are immune to electricity and for being a plant resistant to fire and cold. Also they are mobile. They can move around, although slowly.

Sid you cannot move and rapid shot, rapid shot is a full attack action, you don't need to move to shoot at vine 2. You may want to consider repositioning as currently two large figures are in front of your line of sight and that will give the vines cover (-4 to hit) fires two arrows at vine 1. Unfortunately both shots miss.

Stohp asks the party to just consider distance weapons.

Dirk apparently stands in awe of his first combat encounter.

map

The vines:

Vine 1 lashes out at Zanderallen. Lashes being the correct term as a huge thick vine slaps the ground nowhere near where Zanderallen is standing.

Vine 2 moves itself 5 foot and also lashes out at Zanderallen. However moving 5 feet seems to have taken something out of it as its attack is even less accurate than the first plant.

Vine 1: AC?, no damge
Vine 2: AC 15, 4hp damage

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=27 ; d8+1=8 ;
Wednesday August 8th, 2018 9:25:34 PM

Dirk fumbles for a moment as he takes out his crossbow and fires wildly towards the terrifying vines.

======
Dirk fires at V2 on square Q12.
Hit Die: 27
Damage Die: 8

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Wednesday August 8th, 2018 9:28:12 PM

Dirk takes a few steps forward to be closer to his group. "I may not be the best healer, but I can help out if I'm needed." he says.

=====
Dirk takes his movement of 30 feet to square H12

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday August 9th, 2018 7:58:43 AM

Stohp is rather surprised when some of the vines actually move closer. Still it doesn't seem to be all that fast. She take a single move action to get closer, which only gets her to K10. No point rushing in to get smacked before she can do anything.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=15 ; d6+1=5 ;
Thursday August 9th, 2018 10:12:09 AM

Bartomus continued forward three steps as he dropped another bullet into his sling's pocket twirling it and letting it go at the creeping vine he had hit earlier. "Agree with shooting at these, but, I think we are going to need something with a bit more punch."

----
Melee attack 15 with damage of 5 on V2 after moving to L11

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+6=23 ; d6+1=2 ;
Thursday August 9th, 2018 11:21:53 AM

Dorbin takes a careful step off the side of the trail so he can get a clear shot at one of the vines, then points at it. A small blob of green flies through the air at the vine.

OOC:
Step to I10 for a clear shot (or a little further if needed with a move action).
Ranged touch acid dart hits touch AC 23 for vine 2, damage: 2 acid

In effect: Bless +1 atks, +1 save fear round 1/10
Acid darts: 1/7

Stock (JonM) HP: 72/72; AC: 23/13/20; CMB: 11; CMD: 25; Rage:19/19  d20+10=13 ;
Thursday August 9th, 2018 12:04:01 PM

"OK Gentlemen and Stohp, I've heard about these...things. They don't mind the heat or cold. Shocking them does absolutely nothing. Smashing them works though."

And with that Stock moves right, hoping to get on one of the vines' flanks. Unfortunately he stumbles as he approaches the vine and slams his flail into the ground.

===========
Move to P14
Hit AC13


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Thursday August 9th, 2018 1:39:47 PM

Micah thinks Stohp's advice is sound, but does not have a ranged item. I will have to correct that sometime, he muses to himself as he moves forward to protect the others and provide another target than the lightly armored dwarf.

========
Run action to O12



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Thursday August 9th, 2018 4:53:21 PM

Dirk's eyes dart around as he anticipates his next move. He pulls the arrow back on the tight muscle formed as string and aims his arrow, turning his arm to aim at one vine and then the next.

==
Holding for the next DM post. :)

Sorry this you've already taken your actions for this turn, you will need to repost after the DM post, remember reloading the crossbow is a move action, firing into melee combat is -4 because you have yet to take the feat 'precise shot'

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+12=25 ; d20+7=25 ; d8+9=16 ; d8+9=10 ; d6=4 ; d6=2 ;
Thursday August 9th, 2018 6:27:59 PM

Somewhat surprised to find himself still on his feet and not dangling up in the air after his less than impressive opening, Zanderallen steadies and swings again. His first and second swings equally strong.
-------------------------
Full Attack on Vine1
To Hit: 25(d20+12) Damage: 16 + 4(fire)
To Hit: 25(d20+7) Damage: 10 + 2(fire)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=26 ; d8=1 ;
Thursday August 9th, 2018 7:53:09 PM

Sid moves to G6 and fires an arrow at V1, "Steady Dirk, just stay back so they can't get you and you'll be fine."

========================================================
ToHit(V1): 26
Damage: 1

DM Robert - "Smashing them works though."  d20+7=14 ; d20+7=22 ; d20+7=26 ; d8+7=8 ; d20+13=20 ;
Thursday August 9th, 2018 8:28:09 PM

Dirk takes out his crossbow and fires at one of the bushes. Remarkably he hits!

Stohp moves forward.

Bartomus steps forward and flings another bullet, hitting the bush. ps that's a ranged attack not a melee attack, don't want to confuse the DM and make him think you closed with the plant.

Dorbin moves and casts a minor spell. It hits the bush/vine resoundingly. Moved you to L8 this gets you around the 'taurs and a clear line of sight.

Stock moves forward swinging his flail. However he doesn't come near to hitting it. You will also provoke, they have a 10 foot reach, but I will put that on the vine's turn.

Micah runs forward contemplating the benefits of having a ranged weapon.

Zanderallen slices the plant most effectively. Leaves fall and lesser branches with them. Sorry your fire damage is not enough to overcome the resistance

Sid fires an arrow and hits the vine/bush as well.

map

The vines:

Vine 1 attempts to strike Zanderallen but fails miserably (to hit 14 d20+7).

Vine 2 takes an attack of opportunity on Stock, just missing (to hit 22, d20+7). On it's turn it again strikes at Stock hitting him! (to hit 26, d20+7). Stock takes 8 points damage (d8+7). The plant gets a free grapple check...but the vine is unsuccessful at looping itself around his dwarven bulk (CMB 20 d20+13).

Vine 1: AC15, 27hp damage
Vine 2: AC 15, 17hp damage


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=21 ; d8=4 ;
Thursday August 9th, 2018 9:08:19 PM

Worried about Zanderallen, but hoping to wear the thing down as he goes Sid fires another arrow. "Keep moving Z! Watch out for that one coming up behind you. If he isn't at G6 he moves there now. If he is at G6 he moves to M6.

=====================================================================

ToHit1(V1): 21
Damage: 4

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=15 ; d6+1=6 ;
Thursday August 9th, 2018 9:08:45 PM

Bartomus sighed and dropped another bullet into his sling's pouch as he shifted slightly off the trail. He sent the bullet sailing.

---
Sling attack - ranged with 15 and that I believe is a miss, if not damage of 6

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+6=11 ; d6+1=4 ;
Friday August 10th, 2018 11:59:26 AM

Dorbin takes careful aim from his location and fires another little blob of acid.

OOC:
Vine 1 unless Sid kills it, then vine 2.
Hit touch AC of 11, damage: 4

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+12=22 ; d20+7=10 ; d8+9=11 ; d8+9=10 ; d6=6 ; d6=2 ;
Friday August 10th, 2018 4:54:10 PM

Batting away the vines with his shield, Zanderallen retaliates willing the flames of his sword to burn fiercer.
---------------------------
Full Attack on Vine1
To Hit: 22(d20+12) Damage: 11 + 6(fire)
To Hit: 10(d20+7) Damage: 10 + 2(fire)


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=28 ; d8+1=8 ;
Friday August 10th, 2018 5:17:23 PM

Dirk aims at the same vine and lets an arrow fly. He watches it as it soars through the air towards the target and strikes.

================
Attacking V2 on square Q12
Hit Die: 19+9 ... Lt. crossbow crit range is 19-20.
Damage Die: 8x2=16


Stock (JonM) HP: 78/86; AC: 21/12/18; CMD: 27; Rage:18/19  d20+12=16 ; d20+7=22 ; d10+16=25 ; d10+16=21 ;
Friday August 10th, 2018 7:14:55 PM

Stock grunts after being hit. ”Ack..so much for holding back. Time to end this.”

He steps even closer to the thing and his vision tunnels and clouds in red. He takes two mighty swings and a part of him registers the contact.
===
Rage
5 ft step east
Power Attack vs AC 17 and 23...left off bless from my rolls
25 damage and 21 damage


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+9=24 ; d10-1=4 ;
Saturday August 11th, 2018 4:19:59 AM

Stohp briefly considers her throwing items. None of them seem useful here - she wishes she had some alchemist fire right now. Since she doesn't she advances another 30 feet, ending up right behind Z and in reach of the vine. She flails away at it with her flail. doing 4 damage. (24 to hit)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+8=21 ; d8+3=11 ;
Saturday August 11th, 2018 7:49:17 AM


Micah closes in to aid Stock against the hostile vegetation, smacking his mace solidly into the base of one of the main branches. He grimaces as the shock of the blow transfers up his arm.

========
bless 9 rounds remaining
5' step to P12
Against Vine2 To hit 22 (including brace); 11 points of bludgeoning damage.

DM Robert - "Smashing them works though." 
Saturday August 11th, 2018 10:58:57 AM

Sid moves technically you can't move that far but...it's not going to matter and fires an arrow into the bush Zanderallen is attacking. Sid has killed the bush with that shot, but no one is able to notice as yet.

Bartomus fires another sling bullet. Unfortunately it is a miss.

Dorbin fires a blob of acid at vine 2, he misses. Unfortunately the -4 to hit with ranged weapons when firing into melee applies to magical ranged attacks as well.

Zanderallen hacks at the dead vine, not realizing it is dead. But since it's dead it starts to burn when his swords chops into it.

Dirk shoots at vine 2 nailing it squarely in the sensitive parts.

Stock feels the rage of the barbarian at this infuriating plant. His flail lashes out sending branches, leaves, and goo flying.

Stohp moves up and adds a finishing blow to the vine.

Micah moves up and gives the vine salad another bash for good measure.

Vine 1: AC15, 30hp damage -26hp status
Vine 2: AC 15, 30hp damage -60hp status

The vines are deader than dead and no longer pose any sort of threat to the tail. Do you wish to take a few moments to rest and recover (role play) and which direction do you wish to continue? If along the trail, to the left will eventually take you to the river. To the right, deeper into the forest away from the river. To the south (bottom of map) you will be retracing your path, to the north (top of the map) you will be heading into unexplored territory.



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=18 ;
Saturday August 11th, 2018 3:27:45 PM

Adrenaline leaves Dirk as he flings his bow back around his shoulder and smiles. He walks over to the dead vines and gives one a kick. "Excellent work, team!" he exclaims in triumph.

====
Dirk would like to try to see if he can retrieve a few arrows. I would also like to search around the vines to see if there is anything worth looting or left by previous adventurers.

Perception
Die Roll (+9): 18

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=19 ; d20+4=15 ;
Saturday August 11th, 2018 11:42:03 PM

Sid exhaled gustily and joins the rest of the group around the plants. He looks for arrows and bolts they can last longer. Going forward Sid thinks about making arrows and bolts to keep them supplied.

======================================================================

Perception: 19
Survival: 15

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday August 12th, 2018 10:09:59 PM

Stohp looks down at the defeated foe. Huh. Murderous plants. Well that was certainly something - she thought most of those would be gone with the malevolent part of the woods. Then again, it's not like plants could pick up and leave.

She shakes her head and refocuses on the exploration they need to do. "So which way now?" she asks the group in general as she sheathes her weapon.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=14 ;
Monday August 13th, 2018 12:00:18 AM

He watched the bullet sail past the vine and then the other Shields finished the vines off in such a way that it seemed that only bits were left. "Well, those are dead, for sure, dead."

He looked about the trail and kept coming back to the vines. "So, are these things common out here I wonder?"
---------
Perception 14


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday August 13th, 2018 11:37:53 AM

Dorbin speaks up, "Well, we're supposed to be exploring, right? So maybe north?"

Stock (JonM) HP: 64/72; AC: 21/12/18; CMD: 27; Rage:18/19 
Monday August 13th, 2018 11:38:43 AM

Stock takes a knee, letting the wave of exhaustion pass. To Bartomus, he lowers his head shaking it, and chuckling. When he looks up he says, "Seems like our Druid should be able to answer that..."

"Seems to me we should keep pressing north with the river to our left. We can probably keep from getting too lost if we head inland but I'm just not sure we need to do that yet."

He gets up after a moment and adjusts his gear, getting his handaxe ready to hack through the undergrowth.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday August 13th, 2018 1:36:39 PM

Certain that the plants are no longer mobile, Micah lets out a shudder. His prior experience with plants has been of the potted kind or remembrances from his previous trip to the woods. With the absence of the malignant spirit, he was not prepared for murderous vegetation to still exist.

Shaking his head to clear it, he realized the others are discussing plans to continue. "North sounds reasonable to me,' he adds to the growing consensus. Assuming no objections he will head in that direction, shield ready, but mace back on his belt.



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Monday August 13th, 2018 5:28:57 PM

Dirk rises from his crouched position near one of the plants as he scours for remaining bolts and arrows alongside Sid and concurs. "I agree, north does sound like a good place to start."

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d6=4 ; d6=6 ; d6=4 ;
Monday August 13th, 2018 6:06:46 PM

As Stock takes a knee Zanderallen moves over to him, he knows the wound is slight but he wishes to show the dwarven warrior the new power Domi has granted him. "Let me help that wound and weariness friend Stock." Channeling his inner faith Zander's hand glows white and he presses it against the bruise from the plant's smack. A warm glow diffuses through Stock and in addition to the pain of the wound going away Stock feels his breath return, weariness washing from his limbs even after the his recent exertion.
--------------
"Stock heals 14 and the fatigued condition is removed."

DM Robert - "So, are these things common out here I wonder?"  d100=92 ; d100=55 ;
Monday August 13th, 2018 8:31:51 PM

Dirk and Sid search the area and miraculously find all their bolts/arrows with minimal damage. They also find a strange object...
Profession/craft 20 Highlight to display spoiler: { Hanging from a low brand over the trail you find what appears to be a small intricately carved wreath of leaves. The craftsmanship is remarkable. The entire carving would fit into the palm of your hand (a medium sized hand) and you can clearly see that there is a fibrous (woven) rope between the tree and the hollow of the wooden wreath.}
Knowledge nature 20 Highlight to display spoiler: { This appears to be a druidic totem of some kind. }
Knowledge arcane 20 Highlight to display spoiler: { assuming you cast detect magic, yes it radiates faintly of the enchantment and evocation schools.}

Unfortunately there is no signs of loot or a nest of any kind.

Stohp is ready to head out again and waits to see where to next.

Bartomus wonders if the assassin vines are common. Okay, 1 roll on knowledge nature, the higher the get the more you can read, you don't need to read for each progression level, will allow you to take 10 or take 20 but that means that the party will be here for at least 20 minutes while you think things out.
Knowledge nature 10 Highlight to display spoiler: { Assassin vines are usually found in temperate forests.}
knowledge nature 15 Highlight to display spoiler: { Assassin vines can be found solitary, in pairs, or a patch (3-6). Assassin vines usually lurk within dense forest and swamps.}
Knowledge nature 20 Highlight to display spoiler: {Assassin vines can move about, but usually stays put unless it needs to seek prey. Come to think about it, there is not likely to be much in the way of larger prey of this forest. Unless the previous sentience of the forest was making use of them to weed out voles, moles, and other vermin, in which case there may be more of them lurking about in the forest doing the work of the previous sentience in ridding the forest of all animal life. Another possibility is if the previous evil sentience was using them to rid itself of the possible lizard folk rumored to be in the forest.}

Dorbin offers the opinion that the party should continue northward.

Stock seems to think the druid should be able to answer questions about these vines. He readies himself to head northward.

Micah shudders at the thought that plants in the forest could try to kill you. Good thing Briadoc is not here, he may want a cutting or nut, or whatever it is that botanist use to try to grow plants anew. Micah seems to think the party should head north.

Zanderallen heals Stock and removes his fatigue.

The party finishes looking around and readies to head once more into the breach. Assuming you head north.

You resume your marching order...
- Ranging from side to side, Bartomus

Stock
Zanderallen
Stohp
Sid
Dirk
Dorbin
Micah

Once again, as you are walking/scouting around you(all) will now have to make some rolls. Don't just make one roll. Make as many as you have skills in. For simplicity make the roll as you post, I will take the highest roll for that particular skill as the lead and the rest that make the aid another threshold can add to the group roll.
Survival 20 or more.
Perception 25 or more.
Knowledge nature 15 or more.
Knowledge geography 10 or more.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=5 ; d20+10=17 ; d20+4=11 ; d20+4=20 ; d20+4=13 ;
Monday August 13th, 2018 9:17:57 PM

Bartomus got distracted from vines, or what was left of them when Dorbin suggested that they continued northward. If there was something about the vines that he knew, it faded and was lost as they proceeded northwards.

------
Knowledge nature - natural 1 too much time on the float apparently to figure out the vines;
Perception 17
Survival 11
Knowledge Nature (scouting) 20
Knowledge Geo (13)



Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=21 ; d20=19 ; d20=12 ; d20=7 ;
Tuesday August 14th, 2018 8:29:53 AM

Stohp follows along, taking extra care to look at any low hanging vines suspiciously.

Perception: 21
Survival: 19
Know Nature: 12
Know Geo: 7

(all but Perception is untrained so I'm not sure if they count).

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6; Rage:18/19  d20+10=12 ; d20+12=22 ; d20+7=13 ; d20=9 ;
Tuesday August 14th, 2018 10:18:05 AM

"Thanks Zanderallen."

Within moments, Stock is on his feet leading the push through the woods again. The vines have him a little on edge and he is actively on the lookout for other hazards. After a while he slows his pace and allows Zanderallen to catch up.

"Can you imagine being these lizardfolk? They've spent their entire existence living within or next to a forest that is actively trying to kill them. Yet, if we find them, we'll know they were able to adapt to those challenges. I can't think how they will react to us."

=======
Survival 12
Perception 22
Nature 13
Geography 9 untrained for a max DC10


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=24 ; d20+3=9 ; d20+9=17 ;
Tuesday August 14th, 2018 11:21:44 AM

Dorbin points out the carved leaves and says, "That thing radiates magic. We should probably leave it alone, but it does seem to imply that there's someone else nearby, or has been recently."

He continues along with the others, watching the sides of the new path carefully.

OOC:
Knowledge, Arcana: 24
Survival: 9
Perception: 17

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+5=7 ; d20+1=6 ; d20+4=14 ; d20+1=12 ;
Tuesday August 14th, 2018 2:48:49 PM


Micah perks up at Dorbin's comment. "What radiates magic?" he asks looking around.

=======
Knowledge Arcana 7
Knowledge Nature (untrained) 6
survival 14
Knowledge Geography (untrained) 12


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20=16 ; d20+9=22 ; d20+8=23 ; d20+8=17 ;
Tuesday August 14th, 2018 4:39:01 PM

Dirk follows the group closely, never wanting to be the one that falls behind. He takes extra care to examine his surroundings and inspect anything that he deems interesting.

================
Survival = 16
Perception = 22
Knowledge nature = 23
Knowledge geography = 17

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+1=12 ; d20+5=11 ; d20+1=12 ;
Tuesday August 14th, 2018 6:00:50 PM

"That's a fair observation Stock. Hopefully after all the years of living next to things that want to kill them they will be eager to meet people who want to be friends. Can we a minute to figure out what that totem is Dorbin? Any idea why it might be here? Did it call the vines, was it here to mark the vines, or were they unrelated?"
--------------------
Survival 12
Perception 11
Know:Geography 12

DM Robert - "What radiates magic?" 
Tuesday August 14th, 2018 8:41:27 PM

Bartomus considers Stock's comment about the vines, but is quickly distracted by everyone's preparations to travel northward once more.

Stohp starts stomping along. (Technically no you can't use the knoweldges untrained).

Stock gets going on the trek northwward.

Dorbin mentions "that thing radiating magic". He studies it briefly but cannot accurately determine what it's purpose could be sorry you did not role high enough on the caster level check. It could be some sort of protective magic, or some magic designed to turn someone away in confusion.

Micah perks up at Dorbin's comment. He asks what radiates magic. Here I need to give some benefit of the doubt, technically Sid and Dirk were searching for arrows when they stumbled across it. However, neither of them seem to have made the required rolls wherein I posted "Dirk and Sid search the area and miraculously find all their bolts/arrows with minimal damage. They also find a strange object...
Profession/craft 20: Knowledge nature 20: Knowledge arcane:"
" Technically they should have rolled their perceptions and then TOLD the party what they spotted. THAT would have then allowed others to make the other craft/knowledge rolls. However Sid did not post and Dirk being new probably did not realize that needed to be done. When I post something under your character's information, that means your character gets to make the roll, not everyone. However, all of you have made perceptions because you are back on the trek, note not trail as you were headed north.


Dirk gets on the trail but since he did roll a general perception not related to the one under his post...Dirk mentions seeing something hanging in the trail about 50 feet further west from where the assassin vines.

Zanderallen agrees with Stock's reasoning about the lizard folk and then does a double take with the mention of the item in the trail.

The group heads back to the trail to see what's really up. Hanging from a low branch over the trail you find what appears to be a small intricately carved wreath of leaves. The craftsmanship is remarkable. The entire carving would fit into the palm of your hand (a medium sized hand) and you can clearly see that there is a fibrous (woven) rope between the tree and the hollow of the wooden wreath.
Anyone, Appraise 15 Highlight to display spoiler: { This is really good work, it could fetch 20 or 30 gold. }

Bartomus, Knowledge nature or spellcraft 15 Highlight to display spoiler: { You think it is some sort of druidic totem magic, if you roll a really good spellcraft you might learn more. }

Dorbin confirms it radiates magic but he cannot really determine for certain the purpose of the item.

Do you leave the item where it is or take it?
Do you want to search the area more, if so how far in what direction(s)?
Do you return to your northward trek?


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+20=38 ;
Tuesday August 14th, 2018 9:15:10 PM

Sid reaches up and takes the well crafted thing and studies it for a long time. "Well well well, isn't this rightly done." He follows behind just studying it.

===========================================================================

Craft: 38

((Sorry, I was up at 3:30 this morning and by the time I got home(the site doesn't show up at work) I forgot about it. I actually rolled last night, and was going to think about my post through the day.))

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+3=7 ; d20+4=7 ; d20+10=14 ;
Tuesday August 14th, 2018 10:46:40 PM

Bartomus walked back and looked at beautifully made wreath. It should be something he could understand, something he could value, but a bird or something flew past and his attention went elsewhere. He looked back and Sid had the carving in his hand.

"So we are going to head back that way, right?" He asked the others as he looked back up the trail to the North.
---
For the love of all that is holy, 7 on appraise; 7 on knowledge nature; 14 on perception check looking back up the trail.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=16 ;
Wednesday August 15th, 2018 7:32:46 AM

Dirk squints his eyes and points out into the distance. "Hey everyone, take a look at whatever that is down the trail. What is that?"

==========
OOC -- Sorry Robert, I didn't realize I needed to roll on the magical object that Sid & I found. It looks like Sid will be doing that.

Robert - Can I do another roll to focus on the "thing" 50 feet down the road? If so, I've rolled another perception check of a 16..so it probably didn't help anyway.
🍞

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=25 ;
Wednesday August 15th, 2018 7:54:36 AM

Stohp looks at the thing everyone's getting so interested in. Could be a trap. Or a warning. She examines the area around it closely, looking for anything dangerous that might harm them if they approach (perception 25). She'll approach herself, slowly as she looks, but stay at least 15 feet away (just out of reach of it for her).

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+14=33 ;
Wednesday August 15th, 2018 11:29:40 AM

Dorbin looks over Sid's shoulder and says, "Wow, that's probably worth 20 or 30 gold, that's really nice. But it is magical, and looks like someone put it there on purpose, so I think we should probably leave it alone and put it back."

OOC:
Appraise: 33

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+10=20 ; d20+4=18 ;
Wednesday August 15th, 2018 1:21:49 PM

Now that Micah is aware of the object, he casts detect magic and takes time to inspect the object, attempting to discern what it is. He also tries to discern whether it was caught there or intentionally placed.

========
Spellcraft 20
Perception 18

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6; Rage:18/19 
Wednesday August 15th, 2018 1:39:20 PM

"Well, to me that says we've got things around us that can think. I think we all need to up our game and make sure we are on guard. The other way to think about it though is that maybe we are getting close to what we are looking for.

I'm ready to press on when you guys are."


Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6; Rage:18/19 
Wednesday August 15th, 2018 1:39:48 PM

"Well, to me that says we've got things around us that can think. I think we all need to up our game and make sure we are on guard. The other way to think about it though is that maybe we are getting close to what we are looking for.

I'm ready to press on when you guys are."


Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Wednesday August 15th, 2018 7:54:52 PM

Zanderallen stands guard while Micah investigates the magic totem. He is leery of leaving behind magical totems without knowing their purpose.

DM Robert - "Hey everyone, take a look at whatever that is down the trail. What is that?" 
Wednesday August 15th, 2018 8:22:10 PM

I'm going 'out of order' but it will make more sense that way.

Dirk, while looking for his arrows, pointed out the strange item hanging from a branch over the trail. That is the item that was 50 feet further west from where the vines attacked. There is no other item in your immediate vicinity.

Stohp waves everyone back and checks the area for traps. She finds none. She does note that the 'rope' the item is hanging from is actually woven from fibrous plants. She does note that the object appears redish in color, and realizes it is carved from cocobolo a very rare and exotic wood.

For the wood workers, if they choose to share, Highlight to display spoiler: {Cocobolo is a tropical hardwood. Usually, only the heartwood is used; it is typically orange or reddish-brown, often with darker irregular traces weaving through the wood. The sapwood (not often used) is a creamy yellow, with a sharp boundary with the heartwood. The heartwood changes color after being cut. The heartwood is dense; some cocobolo has a specific gravity of over 1.0, and will sink in water. Due to its density and hardness, even a large block of the cut wood will produce a clear musical tone if struck. It is used to make musical instruments, such as oboes and clarinets, for its "warm, rich palette". Cocobolo can be polished to a lustrous, glassy finish. It has also been used to make necks of guitars. Because it is so water resistant it could be used to make sword/knife handles, and other wood based weapons.}

Dorbin looks it over and says it radiates magic but can't figure out what it does. For craftsmanship alone he thinks its worth 20-30 gold.

Micah looks over the strange carved miniature wreath. Alas he cannot determine what it is. It radiates faintly of the enchantment and evocation schools. It could be some sort of protective magic, or some magic designed to turn someone away in confusion.

Bartomus looks over the carved wreath when Sid skips by and pulls the item free of the rope, with a mighty tug. Sid then prepares to head north again.

Bartomus only Highlight to display spoiler: {When Sid steps off the trail, and the trail is the 'game trail' that runs east-west you have the sensation of a sudden pressure change and you have to pop your ears to equalize things.}

Zanderallen and Stock stand at the wary ready.

For clarification the trail as in the 'game trail' runs east west. You will be departing it and resuming your northward journey through tangled woods, yes?



Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=25 ;
Wednesday August 15th, 2018 8:47:51 PM

He popped his ears and looked about. Something wasn't right, he thought to himself. He looked down at the two trails, the game trail and the trail they were on and then back ahead of them on the Northbound trail. "Folks, just got a feeling we need to be on guard, that's a pretty special piece there, and if it's just hanging out there from the rope, well, it's just a bit odd."

----
Perception role 25 that includes the Alertness trait with sense motion.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday August 16th, 2018 7:22:00 AM

Stohp is a bit uncertain that they should be taking the thing. "Somebody put it up there for a purpose. We're here for diplomatic purposes and stealing whoever's stuff is probably not the best way to make a good first impression."

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6; Rage:18/19 
Thursday August 16th, 2018 9:44:41 AM

All of a sudden Stock is closely examining one of the trees in the area.

"Stohp - Did you see this? Is it...co..what's it called? Cocobowls? I've never worked with it but it's pretty hard to find. Our friends at the city will be interested to know it grows out here."

He waits a minute and when the rest of the crew is ready to move on says, "OK. So Northward then? or do we want to take this game trail? My gut says stay close to freshwater and we'll find something...so continue North."

Sid (JonM Subbing)  d20+4=18 ;
Thursday August 16th, 2018 9:51:34 AM

Sid walks up the game trail a short distance, closely examining the ground. "I wonder what uses this trail...? It probably uses it to get to the river for water..."

He then looks up. "I wonder if one of us could shimmy up a tree to get a better view...?"

=========
Survival 18 - Any recognizable tracks on the game trail?
Are any of the trees around here obviously taller than the others?


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday August 16th, 2018 9:59:11 AM

Dorbin agrees with Stock saying, "Yes, north feels right to me."

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Thursday August 16th, 2018 12:33:45 PM

Micah looks thoughtfully at Stohp, "Good point. I agree that we should leave it for now."

[b]"Dirk, do have this item marked on the map so we can find it again?," he asks their mapmaker.

He makes sure the cocobowl trees are also noted on the map, before joining the party in their northward route.



Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Thursday August 16th, 2018 5:49:38 PM

"Leave it here. Once we reach the northern end of the forest if we haven't found anything we'll come back here and follow the game trail west. There were some lizard folk tracks on it. You have it marked? Excellent work Dirk"

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Thursday August 16th, 2018 8:18:52 PM

Dirk nods over at Micah and Zanderallen and holds up his rough, sketched map. "Yes, I have it right here. Don't mind the squiggles, those would be the terrible vines from earlier. I just wanted to make sure we didn't run into that spot again."

Dirk smiles as he rolls up the map and places it back into his kit and places the kit into his pack.

DM Robert - "Somebody put it up there for a purpose." 
Thursday August 16th, 2018 8:51:12 PM

Bartomus warns everyone to be on the alert and to be careful. He is of the opinion that the item is pretty special.

Stohp recommends leaving the wreath where it was, which means it needs to be rehung.

Stock tells everyone that the wreath is made from a pretty rare and special wood.

Sid wanders around on the 'game trail' and notes there are some old lizard folk tracks, maybe 2 days old.
There are many tall trees, it is impossible really to see which might be taller simply because with all the branches and obscured vision to leaves and low light there is no way to see to the top.

Dorbin is ready to take the northward trail.

Micah recommends they leave the wreath. He asks Dirk if the map is well documented. The Cocobowl trees are not in the area, the wreath is made from the wood of the tree.

Zanderallen also says to leave the wreath where it is.

Dirk marks the map.

I'm assuming you rehang the wreath. It was never really stated. The party ventures forth into the jungle/forest. Using your roles from 2 posts ago. The group manages to traverse 8 more miles of forest. The map is well documented and periodic river checks remain good. Stoph and Dirk keep a wary eye out for weird things, but it's unfamiliar forest so what is weird and what is natural? At leas nothing is jumping out at you and trying to attack you. Stock finds several bushes growing blue berries and some fruit that looks like pears.

You stop to set up camp. Sid takes several moments to write a letter home. Is there anything else you plan to do before bedding down?

For watches I have listed:
1st Dorbin and Stohp
2nd Bartomus and Zanderallen
3rd Dirk and Stock
4th Sid and Micah.

Please roll perception checks.
Also what kind of camp are you setting?
Do you have a fire all night?
Do you have a fire at all?
Is there anything you wish to do during your watch ie setting off to the side, climbing a tree and being on lookout up there, etc.
Is there any kind of special feats or abilities that come into play when on watch....of course watch is still such a new concept to you as most of you are city boys.



Sid (JonM Subbing)  d20+11=27 ; d20+11=30 ;
Friday August 17th, 2018 9:32:14 AM

Sid tightly rolls up his letter, with a satisfied sigh. He tucks it in his belt and then pulls out a feather from a pouch. He cups the feather in his hand and whispers in elven. When he opens his hand, he reveals a small bluejay. Again he whispers in elven and carefully tucks the note in the birds claws. The little bird flies off immediately, heading toward The Float.

Sid and Stock spend a few minutes talking and pointing at the treetops. After a moment, Sid removes most of his gear and begins climbing one of the trees...like only an elf can. His hope is to get up as high as possible to see if there are any landmarks or clearings near by.

For the morning, Sid again promises to pull together a fine breakfast for everybody.
========
Take 10 to climb a tree for a 20
Perception on top of the tree 27
Perception during night watch 30


Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+12=25 ;
Friday August 17th, 2018 9:38:00 AM

Stock stands beneath Sid as he shimmies up the tree, taunting him in Dwarven and chuckling. To the rest of the party he says, "We used to taunt the rock walkers back home like this when they'd have to scale cave walls. It was the only way to get them focused on the task instead of the height."

"I'm thinking we keep a fire all night. We are here to find some people after all. I'd be ok with them doing the finding and coming to us to be honest."

He sits around the fire as it turns to evening, alternating between sharpening his axe and polishing his stones.
=======
Watch Perception 25

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=26 ; d20+4=9 ;
Friday August 17th, 2018 12:45:35 PM

Bartomus took his bedroll and laid it out as a fire was made and some food came together. It was like when he was on the plains again. He got a shake, shook his head and said, "Got it, awake, got it."

He stood up, stretched and then began walking about the edges of the fire light. His eyes adjusted to let him see further into the dark. "Zander, anything warm to drink over there?"

He looked out repeatedly into the night, sometimes bringing a large branch back to the fire so it could be broken up and pushed into the flames.

Perception 26, Survival 9

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+9=13 ;
Friday August 17th, 2018 2:39:08 PM

Dorbin talks to Emily Jasmine, the cat, and says, "You don't wander too far off in this place, you don't know what's out there." The cat appears to completely ignore him and rubs against a nearby tree, marking it.

OOC:
Perception for watch: 13

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+5=9 ;
Friday August 17th, 2018 5:31:53 PM

After they find a good clearing and build a fire Zanderallen settles down for a couple hours sleep before being woken for his watch. "Sorry Bart, unless you want a warmed water skin I don't have anything."
-----------------------
Perception 9

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=20 ;
Friday August 17th, 2018 6:58:38 PM

Stohp eats a warm meal and then sets up shop to watch. With the fire going her night vision is pretty much ruined so she focuses on listening for anything approaching or if the sounds of the animals stops (perception 20).

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=10 ;
Saturday August 18th, 2018 10:08:27 AM

Dirk takes out his bedroll and sleeps outside with his bow lying next to him during the night. When he is awoken for his watch, he stokes the fire and walks along the perimeter of the area, keeping a sharp eye out.

===
Perception: 10

DM Robert - "Got it, awake, got it."  d20+8=22 ; d20+5=16 ; d20+5=18 ; d20+5=19 ;
Saturday August 18th, 2018 11:04:55 AM

Sid climbs up a tree. It takes a while. When he gets to top he sees the beginnings of an overcast sky. May rain tonight, may rain tomorrow. Looking outward he sees....green. A sea of green. A sea of green gently blowing leaves. The tree limb he is on sways greatly with his added weight. It's not like you are LOTR elves and can walk on snow. Sid comes down slowly and reports what he finds.

There are no camp stories tonight. Everyone seems wary and introspective.

First watch Dorbin and Stohp. Dorbin doesn't notice anything of note. Stohp keeps a wary listen and detects nothing out of the ordinary. At least the ordinary of the wilderness. Some crickets the occasional hooting of an owl is all she hears.

Second watch, Bartomus and Zanderallen. Zanderallen is perfectly oblivious to anything going on. The glowing coals of the campfire pop occasionally as sap heats up and releases. Bartomus is alert. Fortunately nothing seems out of place.

Third watch, Dirk and Stock. Dirk idle watches the glowing coals, fascinated by the inner play of fire. Stock is vigilant. A few times in the night he thinks he may have heard something far off in the woods. Perhaps once of those large beetles moving about. Whatever it is, it is in the far distance and does not seem to be approaching at all.

Forth watch, Sid and Micah. Micah seems asleep, or perhaps deep in trance praying to Domi. Sid doesn't mind, he's got this. Just before he decides to start breakfast he hears the snap of a twig nearby. Even as he grabs his bow and prepares to give alarm. Three Lizard Folk come racing through camp. He notes they are dressed in loin cloths made from woven leaves, they have arm bands of vines, and wear necklaces bearing 1 leaf.

The first one races through camp and touches a sleeping Bartomus. If you understand Draconic Highlight to display spoiler: {"I count coup."}

The second one races through camp and pats Sid on the head. If you understand Draconic: Highlight to display spoiler: {"I count coup."}

The third one races through camp and touches Micah on the back. If you understand Draconic: Highlight to display spoiler: {"I count coup."}

Sid can hear them still racing through the forest in a south/southwest direction.

Here is a map to help you get a scope of things. I hope this helps. I can't promise daily updates to it though.
exploration map

Fortitude check of 10 to wake up, unless Sid or Micah give the alarm.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday August 18th, 2018 6:25:38 PM

Stohp stirs in her sleep and mumbles something. In her dreams a giant dragon is telling her it's life story in draconic and she's struggling to pay attention to it so it won't eat her. Why does the stupid dragon feel the need to tell her about a hundred years of counting it's money over an over again?

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=26 ;
Sunday August 19th, 2018 2:32:00 PM

Sid sighs, and yells in Draconic, "Point taken... if you want to talk you know where we are!"

In Common he yells, "Alright everyone, we've been tagged. I'll start on breakfast in case our friends come back."

Sid starts with a strong tea for those getting up and then starts frying up breakfast, with eggs if I was able to gather enough on the forage.

====================================================================

Perception: 26 (Now that he seems awake)

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=23 ;
Sunday August 19th, 2018 5:01:18 PM

His dreams were of a murmuring voice in the dark, out of range and out of sight. He didn't understand it and just wanted to sleep. He tossed his head and horns and snored. Only to hear Sid yelling in his dream and then he realized he wasn't dreaming. Sid was actually yelling.

He woke up and sat up. "Friends, we have friends Sid?"

He looked about and saw the tracks in the camp. "Friends, hmh, they didn't attack, looks like they could have if they wanted. What did they look like?"

He listened to the description and then headed off along the tracks some ways finding a large tree of that trail and out of sight, to take care of the morning necessity. He returned and came back to the smell of breakfast.

"I think I might be able to track them a ways if we want to do so," Bartomus said to the Shields.

Survival 23

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Sunday August 19th, 2018 8:59:43 PM

Micah shakes his head at the sudden appearance and disappearance of the lizardfolk. He starts to draw his mace, when he hears Sid's comment.

[b]"What was that about? What did they say? What did you say?" he asks looking around warily.



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday August 20th, 2018 11:51:03 AM

Dorbin wakes up slowly and says, "The what, now? Who is where?" He looks around and doesn't see anything, so he's not sure what just happened.

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+10=11 ;
Monday August 20th, 2018 11:54:51 AM

Stock is on his feet like a shot when Sid sounds the alarm. He stands in a half crouch growling.

"What is it Sid? Tagged? What does that mean?"

He kneels down and inspects the tracks with Bartomus. "Yeah, between the two of us we can definitely follow them."

=========
Aid another on Survival 11...nat 1 but still a pass!

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Monday August 20th, 2018 5:38:22 PM

Woken by Sid's yelling Zanderallen starts up grabbing his sword as he comes to his feet. "Where's the attack?!", Then processing what Sid said he relaxes. "Who visited the camp? Was it somebody we should try to make further contact with? Breakfast sounds great."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+8=16 ;
Monday August 20th, 2018 6:48:31 PM

Sid thinks if he has heard of any lizardfolk fun additions to the tradition of "counting coup" that he should know about as he makes tea and breakfast and will at that at the end. "Lady and gentlemen, many tribes and communities live in the wilds have developed various forms of 'tag'. Basically when someone is in your territory and camping, you, as the home team, if you will, raid the intruder's camp and tap them whilst trying not to be tapped yourself. This 'tagging' demonstrates several important things:

1) That the home team knows where you are

2) How attentive the invaders are

3) How skills at attacking/defending each individual is"

Sid let's that sink in a bit, "It should be noted that this is a peaceful way to size up possible opponents, and even potential allies, and unfortunately we came up a bit short on that point. Now personally I feel that we need to scout where they went, but also I would love the chance to pay them back in kind." Sid's eyes twinkle, "and I am unsure of the tactical or strategic advantages of doing so, but I believe it would be FUN!"

===================================================

History: 16((Anything about Lizardfolk traditions if possible.))

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday August 20th, 2018 6:50:00 PM

Stohp is woken by all the yelling, jerking up in startlement, but then she doesn't see any danger or combat she lays back down and grumbles for a few minutes. Everyone else seems to be up for the day though so she eventually drags herself and gets the story of what happened from someone.

"So... what are we doing? For that matter, what were they doing? Obviously this was a message or challenge of some sort but what?"

DM Robert - "counting coup" 
Monday August 20th, 2018 8:21:58 PM

Sid recounts that three lizard folk ran through camp and touched party members. They then said in Draconic, 'I count coup'. He then goes into a brief lecture of the history of counting coup. This is largely from various barbarian tribes (on the human scale) and some non-human tribes.

Counting coup was the winning of prestige against an enemy. Warriors won prestige by acts of bravery in the face of the enemy, which could be recorded in various ways and retold as stories. Any blow struck against the enemy counted as a coup, but the most prestigious acts included touching an enemy warrior with the hand, bow, or coup stick and escaping unharmed. Touching the first enemy to die in battle or touching the enemy's defensive works also counted as coup. Counting coup could also involve stealing an enemy's weapons or horses tied up to his lodge in camp. Risk of injury or death was required to count coup.

Escaping unharmed while counting coup was considered a higher honor than being wounded in the attempt. A warrior who won coup was permitted to wear some form of token to indicate his/her act of bravery.

In some tribes it is an act by young warriors to prove their worth in battle. In some, as Sid indicated, it is was a sign that your being in the territory of the tribe has noted your presence.

Sid also recounts how the warriors were dressed, plant loin cloths, vines wrapped around their upper arms, a necklace with a carved leaf upon it. They did not have weapons in their hands.

Sense Motive 20 Highlight to display spoiler: {It is likely these were young lizard men maybe out to test or prove themselves.}

Bartomus and Stock easily track the path the racing lizard folk took. After passing through your camp they headed south, south-west. Then they abruptly turned west. They continued to race along and when they came to the river they dove in. The river at this area looks deep over 10 feet. There is no 'shore' rather a cut off bank.
knowledge Nature 15 Highlight to display spoiler: { Lizard Folk are capable swimmers (having a swim speed) and can hold their breath underwater for a long time...by human standards, also the river of course is running southerly.}

The party is not sure how to proceed. Was this an attack or a warning, was it a challenge? Sid wants a little playful payback.

You could...
1) Continue as you were going heading northerly.
2) Try and back track the lizard folk and instead of seeing where they went, try to find out where they came from.
3) walk up or down river to see where they came out and try to track them from there. though really it would be easier to swim downstream rather than upstream but then that is what they may think you think, and therefore have swum back up river. That's one of those endless round and round arguments of how much do you think the enemy is planning ahead and trying to anticipate your actions.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=14 ; d20+4=19 ;
Monday August 20th, 2018 9:43:43 PM

Bartomus listened and as he did he was back on the plains with his adopted tribe, before the grove and before coming to the Float. "So they got their honor points, and sent us a lesson, because they got to each of us while we slept. So, Sid, how do we return the favor to our visitors? "

As he and Stohp moved to the river, he looked over the bank. [b]"They had to have swam away. Question is which way? They would expect us to follow after them...so, do you think it would be better to just continue northward, not giving them the satisfaction of worrying? Or, do we try to find the way they came at us?"


As he crouched down, he rubbed his chin. "Hey, anyone have a way to hide a glue spell near our next camp? I mean, if they stuck in place ?"

---
Sense Motive 14; Knowledge Nature - 19

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+16=18 ;
Monday August 20th, 2018 10:33:21 PM

Micah is unfamiliar with these customs or the wilderness, so waits for the others to determine the better course. He does know a bit about warfare though.

"We are obviously dealing with warriors and not merchants or politicians. We should acknowledge this in our further dealings with them. To treat this with disdain by disregarding them would, I fear, be received as an insult. We should continue as though they pose a serious threat, which they very likely do. We surely must follow them as Bartomus said, but we must be ready to engage them, but non-lethally. To emphasize his last statement, he returns his mace to his belt and takes his sap in hand.

======
Sense Motive 18 (seriously?!)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=13 ;
Tuesday August 21st, 2018 4:20:44 AM

Sid makes sure everyone has food and tea and sits down to eat, "Honestly Bart, I'm mostly a guy who's read a bit and makes bows. I'm sure that I'm missing something in my analysis because this is my first time in the field. It's all very exciting." Sid chews a moment, "And come to think about it too many of my sources like to use the word 'savages' so I don't want to try and muddy the waters here. We were counted and that's the important part. Now, if anyone wishes to sneak into their camp I think that would be fun... and dangerous. Micah has the right of this, though, when I get schemey things tend to go sideways quickly. So maybe cooler heads?"

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+6=23 ; d20+7=17 ;
Tuesday August 21st, 2018 10:28:08 AM

Standing at the river listening to the party, Stock rubs his well groomed beard. "You know, I think this is as much about those...warriors?...proving themselves as it is about us being in or near their lands. They clearly swam away here though. It is obviously easier for them to swim downriver...but that will lead back the way we came. I say we continue the way we are going. We are obviously getting closer, and I think they will continue finding us."

With that, Stock uses his axe to carve an X into the trunk of a tree.

"In case we need to find this place again..."

=======
[i]Sense Motive 23
Nature 17

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday August 21st, 2018 11:07:01 AM

Dorbin says, "Well, I'm not all that good at swimming and Emily Jasmine here, well, she's not going in the water at all. So I'm with Stock -- let's keep going the way we were going because it seems likely the lizardfolk will keep after us."

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+13=15 ;
Tuesday August 21st, 2018 6:08:55 PM

"So rather than try to track lizards through the water we could double back onto that track we saw and see if it leads to a village. There were some of their tracks on it. We should see if we can manage to catch them if they come visiting again. Or at least give them a smart rap for their troubles.", Zanderallen grins as he losses his sap in its pouch.
--------------
Sense Motive 15 (How do neither Micah or Z make this check?)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday August 21st, 2018 7:26:47 PM

Stohp shakes her head. "If they're swimming home they likely swam to us as well. Their backtrail likely just leads to a different spot in the river where they can climb out on this side." She pauses then. "Wait, if we find where they came in and where they left presumably their villiage would be some where near both spots. Perhaps in the middle on the other side? It's worth trying at least."

DM Robert - Day 3 
Tuesday August 21st, 2018 8:16:16 PM

Bartomus contemplates what to do. He seems to think a little payback of some sort might be nice.

Micah thinks a little non-permanent damage might be satisfactory. He thinks they party should follow the Lizard Folk.

Sid rambles but gives not clear directional choice.

Stock thinks the party should just continue the northward trek.

Dorbin thinks the party should continue their northward journey.

Zanderallen thinks the party should head back south and check out the trail.

Stohp seems confused but thinks maybe following the trail the the three backwards might be worthwhile.

Dirk is strangely quiet.

The party is torn on what to do, and no clear consensus is available. The debate drags through breakfast. You note that it appears to be a humid day and the 'normal' light is even less. (When at the river you see that it is overcast). Obviously rain is in the forecast for sometime today.

As the debate wears on several party members roam a bit from camp. Bartomus looking for a private place to take a poop spots a large rock in the distance. It is notable because you really haven't seen rocks larger than a good throwing stone (for medium sized humans). But this stone seems to rise 20 feet or more from the forest floor.

Should you decide to investigate the stone, which in truth is about 500 yards from your camp, you will need to make perception, survival, knowledge nature, knowledge history, and/or alchemy.

Otherwise I need a consensus on your path, or maybe there's more clues at that rock...

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=11 ; d20+4=20 ; d20+4=6 ;
Tuesday August 21st, 2018 10:37:43 PM

He took his glave, dug his hole, filled it, cleaned up and pushed the dirt over it. The whole time he was starring at the stone. He looked about, and then looked back at the camp. He walked back to the camp, "Guys there is this standing stone, a giant standing stone, this way. I think we need to check it out."

He turned back towards the stone and started walking.

Perception 11, w. natural one; Survival 20; Know Nature 6; He has neither Knowledge History or Alchemy.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20=16 ; d20+14=17 ;
Wednesday August 22nd, 2018 7:19:37 AM

Stohp comes over at Bart's call and looks at the rock without much interest (Perception 17, Survival 16). "Why are we looking at a rock?"

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+12=29 ; d20+10=26 ; d20+7=18 ;
Wednesday August 22nd, 2018 9:53:49 AM

Stock hates the dwarven compulsion to inspect interesting rocks...but it is a compulsion and there he is as soon as Bartomus calls out about the standing stone. He spends several minutes rubbing his hands gently along the surface...

"I would love to follow these lizards and show them what's what...I just don't know how we do that proactively. First we don't know if they went up river or down, then even if we guess right, there's a chance we don't catch the spot where they leave the river. Maybe the play is to set some light traps around the camp tonight to see if we can tag them when they come in to tag us."
=======
[i]Perception 29 or 31 to potentially notice unusual stonework
Survival 26
Knowledge nature 18


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+9=10 ; d20+3=14 ; d20+11=29 ;
Wednesday August 22nd, 2018 11:22:00 AM

Seeing the confusion in the camp, Dorbin isn't sure what to do next. So when the rock is pointed out, he heads over with the group to look at the rock. He tries to stifle a giggle when Stohp asks why the group is looking at a rock.

OOC:
Perception: 10, Survival: 14, Knowledge, History: 29

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=6 ; d20+5=16 ;
Wednesday August 22nd, 2018 2:26:01 PM

Micah is happy for some form of consensus and joins the others to check out this odd formation. If nothing else, it would serve as a landmark for their exploration.

=========
Perception 6
Know History 16


Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+5=7 ; d20+1=6 ;
Wednesday August 22nd, 2018 6:28:27 PM

"Don't see what the deal is. It's just a big rock." Zanderallen's frustration stems from the fast that he can't seem to make out anything of importance or significance. His is still a little throw from the rude awakening last night.
------------------------
Perception 7
Survival 6

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=21 ; d20+4=15 ; d20+8=11 ;
Wednesday August 22nd, 2018 6:32:28 PM

Sid hangs back with Stock, "Oh, I like idea, we should scout out the camp tonight for most likely routes and put them back far enough so if it catches them they don't feel caught in our camp then we can yell [in Draconic]'I count coup."

As they come up to the Standing stone and he starts talking to Stock about the stone and it's layout.

========================================================================

perception: 21
survival: 15
knowledge(history): 11 ((My only solace is that Dorbin beat me out.))

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=29 ; d20+8=13 ; d20+8=21 ;
Wednesday August 22nd, 2018 8:18:11 PM

Dirk walks over to the odd formation and takes a look at it. "I'll be damned if it doesn't look like a rock. But you never know." Dirk now bends over and takes an even closer look.

==============================
Perception: Natural 20 (+9)
Survival: 13
Knowledge History: 21

DM Robert - Day 3 
Wednesday August 22nd, 2018 8:28:44 PM

Bartomus leads the way to the stone. It is approximately 30 feet long, 20 feet wide, and 20 feet high (in irregular dimensions). Bartomus doesn't notice much else about the stone as he stares around the area. It has clearly served as a camp of some sort, there are lizard folk tracks everywhere. However, Bartomus sorts out that there are only 3 different tracks, just all over the place.

Stohp doesn't feel the importance to examining the rock but does notice several things around the rock. She too can tell that there was some sort of camp here. No fire though. There are some fish bones in one area. And wow, there are some weapons, 3 spears with stone heads, and one sling. The sling is made from some sort of fibrous plant weavings. She also finds three little travel pack of sorts with stuff she can't identify (food wise) some well carved rocks (more like nick knack sort of things).

Stock examines the rock carefully. It is a rock, but he notices numerous scratch marks and quickly works out that the rock can be climbed. The top of the rock is relatively flat. At least flat enough for a Minotaur to stretch out and have a nice napping place. There is evidence on top of the rock of some sort of fire, though not of wood, perhaps coal? Poking around the fire he determines that it was relatively small and that something was burned in the fire that was not coal or wood. Stock checks the travel pack that Stohp found and finds that there are some edible nuts, but more interesting is that there is some sort of mushroom. He identifies it as peyote, not something necessarily one would want to eat.

Dorbin takes in what has been learned so far and comes up with a possible answer. Vision Quest: Historically, a vision quest can be best described as a rite of passage practiced in some cultures. These rituals are performed to mark an important transition in life - a turning point. Most commonly, a vision quest is performed to mark the passage from childhood to puberty, or in other words, from adolescence to adulthood. Traditionally, a vision quest has a very strong shamanistic component. A vision quest usually lasts for two to four days and may involve long walks in nature, fasting, sleep deprivation, and sometimes some form of hallucinogenic.

Micah looks around but has little to add to what has been discovered thus far.

Zanderallen, like Stohp, sees little of importance in examining a rock.

Sid talks about setting a trap where they make camp tonight. While the group examines the rock and the 'lizard-folk' camp site. He holds up his hand signaling for quite. Did he just hear something in the woods. Yes, a ways off he thinks he can hear some one speaking in Draconic, but it is too far way to make out what is being said.

Dirk hangs back silently.

Sense Motive 15 Highlight to display spoiler: { Gee you've found where the 3 lizard folk had their camp, however, more and more it appears they are youth's on some sort of rite of passage to adulthood vision quest/challenge. And it looks like they left their gear here. And it looks like they may be coming back.}

You have about 10-15 minutes before the 3 lizard folk return to camp. Do you wish to abandon the area, or hide? Roll stealth or take 10 on stealth, You may use this skill untrained (it's dex based for your adder).
Taking 10 - When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.

If you want to hide your tracks/presence in the camp someone needs to make a survival 20 roll to remove traces of your presence.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+14=18 ; d20+14=23 ; d20+4=7 ;
Wednesday August 22nd, 2018 9:27:44 PM

As people are talking Sid looks at the pack that Stoph is looking at and takes the peyote(Slight of Hand 18 if contested ). If he gets it he stiffs it and is about to put it in his mouth, but stops when he hears the noise and automatically puts it in his Haversack. If he doesn't he tries without success to get it from Stoph until he hears the noise/sees them coming. He holds his hand up for pause and makes a series of gestures and a few low sounds, grimaces and then sighs.

"Company is coming people set it back like it was. I am hiding and anyone who can't should quietly depart. No talking about it." He tries to quickly put things back, but it doesn't seem pretty.

=======================================================================

Sleight of Hand: 18
Stealth: 23
Survival: 7

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday August 23rd, 2018 7:15:31 AM

Stohp considers. "We need to make contact with them but if we all hide here and they spot any of us they'll think we're waiting in ambush. I'm not sure I like the idea of standing in the open like we've ransacked the place either. Maybe we should return to our own camp nearby and meet them? Or have some sort of gift ready to present them and prove our peaceful intentions?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+3=8 ; d20+3=19 ;
Thursday August 23rd, 2018 11:30:59 AM

Dorbin shares what he learns about the rock and the rites. When Sid says to hide, Dorbin doesn't pause and moves quickly to follow the instructions. He sees Sid trying to put things back, and he attempts to help (Survival: 19, with one more aid that should do it). Then he tries to blend into a bush near the rock (Stealth: take 10+11 = 21).

OOC:
Sense Motive: 8


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=17 ;
Thursday August 23rd, 2018 5:09:19 PM

Bartomus nodded at the suggestion that they needed to hide, although for a taur, hiding wasn't all that easy. He tried covering their tracks. He walked about to the far side of the rock and waited. He listened and when it became clear that the lizard men were coming close, Bartomus concentrated and hid away.

----
Survival 17; hide away

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+6=7 ;
Thursday August 23rd, 2018 5:28:20 PM

Stock is muttering to himself as he examines the rock. "Well this sure ain't dwarf work...not really even 'worked' if you aske me..."

His head snaps up when Sid mentions their company. He quickly grabs a lose branch on the ground and drags it over any tracks around him. In a low voice Stock says, "Do what you want Stohp, we'll have your back but I'm bugging out of here..."

He steps quickly away from stone trying to stay within shouting distance but not wanting to chance hiding nearby from whoever is coming.
===
Sense Motive 7
Take 10 on Survival for a 20 to hide tracks


Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+13=21 ;
Thursday August 23rd, 2018 6:25:58 PM

Zanderallen looks around when Sid says hide. He sees only one spot and goes on the other side of the rock from where Sid says they are coming from.
-------------------
Take 10 on Stealth for a 6 with armor check penalty plus whatever bonus standing still on the other side of the rock gives.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20-4=13 ;
Thursday August 23rd, 2018 6:38:42 PM

The city boy in plate mail finds the suggestion to hide a bit amusing, but he gives it his best shot. Hopefully, he wasn't that close to start with.

===========
Stealth: 13 (actually a really good role--taking 10 would have been a 6)

DM Robert - Day 3 "Company is coming people set it back like it was."  d20+1=4 ;
Thursday August 23rd, 2018 8:21:50 PM

Sid tries to clean up, but is not having much luck. He climbs a tree and hides in the leafy branches.

Stohp is not sure what to do. She is so unsure she doesn't even attempt to hide.

Dorbin tries to clean up the camp. And then climbs up on top of the rock and stretches out flat.

Bartomus helps make the camp back the way it was. He then hides behind the rock.

Stock helps get rid of the evidence of their looking about the camp. He then takes off into the relatively nearby underbrush.

Zanderallen joins Bartomus on the far side of the rock.

Micah looks about and then finds a clump of bushes perfect for hiding in.

Dirk....I'm ruling that Dirk heads out with Stock.

The Lizard Folk approach.
If you can understand Draconic you may highlight the spoilers.
Voice A Highlight to display spoiler: {"That was fun."}
Voice B Highlight to display spoiler: {"Strangers in the woods, that's not good though."}
Voice C Highlight to display spoiler: {"Still a good ending for our Foreseeing."}
Voice A Highlight to display spoiler: {"Tangleweed you're just worried about your vision."}
Voice B Highlight to display spoiler: {"And why not, death is bad, and to see it in a vision means you will die soon."}
Voice C Highlight to display spoiler: {"We don't know that. We have to return and tell Slythyl. He will interpret what we each saw."}
Voice A Highlight to display spoiler: {"Yes we will have to hurry back."}
Voice B Highlight to display spoiler: {"Yes, Skagauh will need to be told about the strangers in the woods. Mark my words it means trouble, just like he's been saying."}
Voice C Highlight to display spoiler: {"Slythyl, is still the Elder. It is he that must be told and he that will make the decision about what to do."}

The 3 Lizard Folk step into the camp. They quite obviously have not been doing well on making perception checks because they have been noisily talking about something. They sudden stop seeing a female Minotaur standing in their camp.

Stohp stands alone in the middle of their camp. You didn't make a hide check or declare you were hiding, and you did not declare you were leaving camp. She see's the lizard folk, they see her. There is a moment of shocked silence...

Everyone else is well hidden. At least for the Lizard Folks perception check.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Thursday August 23rd, 2018 8:46:31 PM

Dirk heads or with Stock, taking heed with the rest of the groups consensus. He tries to creep asking making as little noise and footprints as possible.

--------
Would I need to roll for this?

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday August 24th, 2018 5:55:01 AM

Stohp is actually rather pleased with how this worked out. One person isn't all that threatening and everyone else is still nearby to help if things go sour. "I bring greetings from the Float!" she says in Draconic. "I come in peace seeking only to met your people. Our leaders feel that now the woods are safer for living things we should get to know our neighbors."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday August 24th, 2018 11:40:20 AM

Dorbin peeks over the edge of the rock where he remains hidden. He thinks Stohp is taking a good approach here, so he waits to see what happens next.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Friday August 24th, 2018 2:12:36 PM

Not understanding the conversation, Micah waits tensely for the lizard folks' reaction.

He smiles at Stohp's calmness and relaxed tone. He imagines a lone minotaur is likely quite the surprise for the youthful reptilians. He silently prays that their reaction is peaceful.


Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Friday August 24th, 2018 4:27:19 PM

Not being able to see or understand what is going on all Zanderallen has to go is tone. And from what he can tell Stoph seems to be doing alright. From the cadence maybe a warm greeting, then an introduction, then an opening statement. Hard to tell. Where did she learn to speak their language? Reaching down to his belt he makes sure his sap is readied, in case the coup needs to be counted the other way.

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19 
Friday August 24th, 2018 10:17:57 PM

Stock looks at Dirk with a little apprehension and says, ”She’ll do fine...that mangy Taur...” He mutters something else and then unabashedly stares back at the camp, waiting for the slightest reason to go charging back.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Saturday August 25th, 2018 12:02:27 AM

Bartomus listened and smiled. He whispered, "Good move Stohp."

He shifted a bit and gave thought to how we might be able to move back into camp hidden.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+8=21 ;
Saturday August 25th, 2018 7:49:19 AM

Sid watches from behind the leaves of the tree, Lhysandri in the efficient quiver, like a cat with a mouse in its sight. He looks and sees if he can recognize the Lizardman that counted him. If he can he will follow that one. Mostly he stays soft and quiet in the tree waiting to see how they treat Stohp. If they attack he will draw his shortsword of subtly.

================================================================

Perception: 21

DM Robert - Day 3 "I come in peace seeking only to met your people."  d20-3=12 ;
Saturday August 25th, 2018 9:29:42 AM

Dirk hunkers down with Stock.

Stohp speaks. Wait for it.

Dorbin peaks over the rock. Make a Stealth check +3 modifier to your roll, target 12

Micah waits tensely.

Zanderallen thinks to himself and then reaches to check his sap. Make a Stealth check +6 modifier to your roll, target 12

Stock waits and mutters under his breath. Make a Stealth check +5 modifier to your roll, target 12

Bartomus shifts around a bit nervous. Make a Stealth check +2 modifier to your roll, target 12

Sid stays quiet and looks, trying to see the lizard man that tagged him. Unfortunately at this point they all look alike to you. He contemplates drawing his sword to attack should the lizard folk prove unwelcoming, apparently not remembering Micah's call for non-lethal damage.

If you understand Draconic, you may highlight to display text.
Voice B makes a loud gargling sound and speaks, Highlight to display spoiler: { "Arrg, it's a Demon!"}
Voice A Highlight to display spoiler: { "It's not a demon."}
Voice B, points at Stohp Highlight to display spoiler: { "Yes it is. It's large and has horns coming out of it's head. That's a demon."[/b]
Voice C gestures violently at voice B Highlight to display spoiler: {} "Shut up, it spoke to us so it can probably understand us."
}

Voice C steps forward tenuously. Highlight to display spoiler: {"What is a float? Where do you come from?"} If you understand Draconic you may make a Sense Motive check 10 Highlight to display spoiler: {Remember the map and distances involved. They probably have never seen the floating city. On a good day it's over 50 miles from the nearest patch of shore line. They would no the difference between the river and the lake.}

Voice A steps up behind voice C and whispers, Perception 15 to hear what's said. Highlight to display spoiler: {"I think that's one of the creatures we counted coup on earlier."}

Voice B, tries to act non-chalant and takes a two steps sideways to A and C.

Stohp, please continue. You must make a Diplomacy check. I will allow a +5 circumstance bonus to your roll. No I'm not telling you the target number right now.

big map


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Saturday August 25th, 2018 9:41:07 AM

Nerves rattle Dirk as he has never truly seen a lizard man before, at least, not in the flesh. He's only seen the sketches and heard the stories about them. He waits, not budging an inch as he stares wild-eyed, his eyes darting around at the team and the lizard folk.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+14=26 ; d20+4=23 ;
Saturday August 25th, 2018 10:16:20 AM

Sid draws his weapon slowly and deliberately, keeping the blade out of the sunlight, eyes intent and ears open, waiting to see how this plays out.

===================================================================

Stealth: 26
Sense Motive: 23

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+2=4 ; d20+6=12 ;
Saturday August 25th, 2018 10:20:53 PM

Bartomus shifted to the side and thought he was moving silently, really he thought he did. He blinked out of sight and view. He lifts a bullet out of his bag and throws it with all of his might away from the stone and the Shields.
------
Stealth check was a 4, SIGH. So, using one of the six "Hide Aways" for the day, Bartomus goes invisible for a round. His toss of the bullet had a role of 12.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Sunday August 26th, 2018 8:00:53 PM

Micah feels an itch along his spine. He suppresses a wince as he concentrates on ignoring it.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+14=26 ; d20+19=37 ; d20+2=16 ;
Monday August 27th, 2018 11:22:20 AM

Dorbin peeks over the edge (Stealth: 26) and listens in. He understands a lot of languages, but not that one. He tries to listen for words he might recognize or something to get a feeling for their current attitude.

OOC:
Linguistics: 37, Sense Motive: 16 Just trying to get a feel for if they're angry, ready to attack, confused, or some general idea of their attitude.

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+5=11 ;
Monday August 27th, 2018 12:26:18 PM

Stock continues trying to crane his neck to hear anything that is happening, not even realizing that he may be breaking his cover.

He mutters again under his breath something about a "...taur looking to do all the heavy lifting on her own..."

=====
Stealth 11 including +5 (DC was 12 in your post)

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20-8=8 ; d20+8=12 ;
Monday August 27th, 2018 1:53:42 PM

Dirk shifts himself down in order to crouch properly in case he needs to quickly run to a better spot. After all, the last thing he would want is to get killed while trying to be quiet.

------------------
OOC: I accidentally used -8 on my roll instead of +8, my bad folks.

Stealth: 12 :(

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+2=6 ;
Monday August 27th, 2018 7:01:27 PM

Zanderallen's armor creaks from his hiding spot as he shifts his position. He waits for any indication of what's happening on the other side of the rock.
-------------
Stealth 6...

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=17 ; d20+10=20 ; d20+14=27 ; d20+8=21 ;
Monday August 27th, 2018 7:43:48 PM

Stohp easily notes their confusion (sens motive 20) and their whispered conversation (perception 17). She also notes her allies less than stellar attempts at stealth (perception 27). Quickly she tries to cover for them before the lizardfolk think she's setting them up for an ambush.

"I am indeed one of the group you so skillfully counted coup on last night. As you saw there's more of us then me; I apologies for my fellows hiding, we felt it best not to approach you as such a large group lest you think we were attacking you and you're return moments after we found your camp was unexpected. I'll call them out of hiding so that we might talk openly without fear of treachery."

She turns and waves in the general direction of the party, trying to indicate they should come out without saying things in common the lizardfolk can't understand and might mistake for secret or treacherous commands.

Turning back around she continues, "The float is a city on the lake south of here. It is named so because it floats on the water like a boat. Long have it's people feared the woods and dared not to tread there. With with recent changes many feel that now is to time to explore the woods more fully and meet those that have long lived under it's boughs to share knowledge and trade. Only with the expert help of your tribe may we truly discover the riches and wonders of the wood." (Diplomacy 21, with the +5 that's 26 total).

DM Robert - Day 3 "I apologies for my fellows hiding,"  d20=19 ;
Monday August 27th, 2018 8:48:06 PM

Dirk gawks at the lizard folk. Fortunately he does so silently.

Bartomus shifts around making a slight noise. He draws a sling bullet and flings it out into the woods. It makes quite the clamor as it whooshes through leaves and solidly hits a tree trunk in the distance.
I'm not sure what you meant by using "a hideaway" I've not heard of it, if you are referring to the spell Sylvan Hideaway it is not in the core rule book and therefore not usable.

Micah stoically stands still.

Dorbin peeks over the edge of the rock, quietly. He tries to figure things out. He thinks they are going well.
So I looked it up, weirdly Linguistics are checks made for the written word it doesn't apply to speaking or listening to an unknown language. With your roll you could easily have read Draconic. What's weird is putting ranks in it allows you to learn to speak another language.

Stock keeps muttering.

Zanderallen scraps against the rock.

Stohp puts forth her best foot err hoof, and proffers words of peace and friendship.
Stohp gets a hero point for her well chosen words (and for using the phrase "I come in peace" from last time, 1 hero point total. Which sets a precedent maybe some bonus hero points could be awarded for incorporating great movie lines (and I'll be the judge of what amuses me) into your speaking, but only when said in-corporations make sense.

The lizard folk's heads swing back and forth, first toward the back of the stone, then far to the north (where the sling stone went) then off to the west (in Stock's general direction) then back to the stone.

Highlight if you understand Draconic...or if you come out from hiding and Stoph translatesyou don't have to actually translate in text, you can just say you do it.
Lizard A, Highlight to display spoiler: {"Yes, your group was rather large wasn't it. My name is RoseThorn."} He points to lizard B.Highlight to display spoiler: {"This is Tangleweed."} He then points to Lizard C Highlight to display spoiler: {"And this is Thunderheart."}

Lizard B still looks a little skeptical. However, he has stopped moving away from the other Lizards.

Lizard C speaks up.Highlight to display spoiler: {"I have heard tales of the city in the waters. My grandfather is Slythyl, he is the leader of our village."}

Lizard B seems to frown.

Lizard C continues. Highlight to display spoiler: {"What you say is true. Grandfather was most curious when the woods relented a few months ago. He spoke of the evil one, Karkasan, having finally been rid of the wood. But since then we have come to find that part of the wood",} he points westward toward the escarpment, Highlight to display spoiler: {"has separated itself from all things."}

Lizard A speaks. Highlight to display spoiler: {"This is all talk for elders, though. We will take you to our village. It is several days from here. But, we will need our gear."} He points toward their camp and their equipment.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Tuesday August 28th, 2018 10:12:50 AM

As the noise he made seemed to echo like thunder, Bartomus vanished and froze. His idea of moving silently and invisibly was not working. Then he hard the strange exchange of sounds hisses, grows, and other things that were not of a language he was familiar with. He came back into sight still behind the giant standing stone. He waited to hear what Stohp did next.

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19 
Tuesday August 28th, 2018 11:26:22 AM

Stock is vaguely aware of Dirk nearby but his attention is back toward Stohp. He's also stopped caring about keeping a low profile. He was never really known for his patience.

"Can you hear anything, Dirk? What's she saying? Why isn't she calling for help? Do you think they got her with one of those silencing magics? Can you see anything? I can't see nothing. I think I should go back and check on her. Should I go back?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20=6 ;
Tuesday August 28th, 2018 11:30:53 AM

Dorbin sits up on top of the rock and waves down to the lizards, trying to look innocent and attempting to help Stohp (diplomacy, untrained, 6).

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Tuesday August 28th, 2018 4:02:44 PM

Getting a sense the hiding is over Zanderallen risks a peek around the rock and seeing Stoph beckoning he lifts his visor and steps around the rock, his arms extended palms up in a friendly unarmed gesture. Whether or not Stoph is translating he realizes the awkwardness of the position with all of them standing over the lizardfolks gear as they point to it. Nodding his head to Lizard A he calls out to everyone,"Move over to the side, let these good people reclaim there gear. They are friends." Moving over himself he indicates with a sweeping gesture that they are free to grab their stuff. 'Think the gesture you might make to invite someone through a door you are holding open'

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Tuesday August 28th, 2018 6:05:17 PM

Micah slowly rises, responding to Stohp's gesture and tone. Not sure what is occurring, he stands at ease, hands resting loosely at his side.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday August 28th, 2018 6:48:56 PM

Sid stays motionless, watching like a cat, playing backup as the scene unfolds.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday August 28th, 2018 6:51:09 PM

Stohp nods her appreciation. "By all means get your things. I need to consult with my colleges who don't speak your language." she then turns and explains everything that was said to the rest of the party.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Tuesday August 28th, 2018 7:07:33 PM

Dirk looks over at Stock and whispers, "We're safe, Stohp is handling things. But it still doesn't make them any less terrifying."

Dirk remains where he is, not wanting to move a muscle.

DM Robert - Day 3 "I need to consult with my colleges who don't speak your language." 
Tuesday August 28th, 2018 8:06:51 PM

Bartomus waits.

Stock starts getting squirmy and talks at a normal tone.

Dorbin waves from the top of the rock.

Zanderallen comes out from hiding and makes friendly gestures.

Micah stands.

Sid remains in hiding.

Stohp, encourages the lizard folk to gather their things and calls for the others. She explains everything that has gone on.

Dirk still thinks the lizard folk look scary.

Greetings are exchanged. The lizards gather their things. They lead you back south until you come to the trail that ran east-west. RoseThorn explains [i] assuming the speakers of draconic translate "This trail was made by one of the giant beetles that inhabit the forest. Used to be these trails would be covered over and reclaimed by the forest almost as fast as the beetle made them. We manage to keep a few open by placing magical totems along the way."

As they near the place where you fought the vines they note the damage done to the vines. Thunderheart says"You have to be careful, there are many things in the forest that can kill you."

Tangleweed harrumphs and eyes everyone.

As they pass the totem attached to the branch they all say a little prayer.

RoseThorn speak again. "This would probably be a good place to camp for the night. Night brings many strange noises to the forest. It is very different from the way it used to be."

Tangleweed says, "For that matter day brings new and different things to the forest as well." He eyes the party.

Thunderheart speaks. "Perhaps we can share about our places of living before sleeping. How large is this Float? What do you do there?"

Please let me know if you are going to keep watch during the night, and if it is normal. The lizards talk among themselves of taking watches as well.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=25 ; d20+7=15 ;
Tuesday August 28th, 2018 11:49:44 PM

Bartomus followed along. He listened to their explanations and watched as the moved from the camp and along the trail to their community. When they came to the place suggested for the camp, He listened and while he couldn't understand the language, he thought the one named Tangleweed was less than pleased with the Shields. He watched a little more, unrolled his bedroll and when asked about the Float and what they did there, he offered up his own reply.

"Name is Bartomus. I haven't lived on the Float but a few years. Lived among the people of the Plains where there are few trees and only an occasional forest valley near water." He pulled his dagger out of its sheath and began working a piece of wood he found nearby. [/b]"Before joining up with the Shields, I carved things of wood and bone."[/b]

He tapped the acorn that dangled from his horn, the torc, and the ring with the dagger's blade and then went back to his carving. "The Forest here was different from what we are seeing now. Remember those beetles and their trails too. "

He found the dagger no where near as sharp as his carving tools, but managed to whittle three nice, carved acorns out of the wood. [/b]"Here you go," he said as he used the dagger to cut and then flick the finished piece to each of the lizzardmen. "Eberyon's blessing to you all."

-
Sense motive Tanglewood, 25; profession carver 15

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Tuesday August 28th, 2018 11:50:28 PM

"Second shift of the watch for me," Bartomus added with a nod to Zander and Micah.

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19 
Wednesday August 29th, 2018 11:32:00 AM

Stock relaxes a bit once he finally joins the procession through the forest. He relaxes more when he recognizes their new campsite. He gets close to Zanderallen and says in a low voice, "What do you think? Can we trust them not to turn on us?"

During the evening, Stock tries...and ultimately fails to look relaxed around the lizardmen. When it comes time to share his background, he keeps it short, "I was born under a mountain, far from here. Like Bartomus, I have a joy of making things with my hands. Magic brought me to the Float to do just that. I've stayed ever since...and now with the rest of this group, act as one of its protectors."

If given the chance, Stock will also try to inquire on the experience of the lizardfolk during the events of the Sargrass.

=======
Third watch for Stock

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday August 29th, 2018 12:04:38 PM

Dorbin follows along with the others to the camp site. He takes a seat and Emily Jasmine appears, rubbing against his legs. She sniffs the air, but does not approach the lizardmen.

OOC:
Usual watches, I think Dorbin was first?

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Wednesday August 29th, 2018 3:48:05 PM

Micah hides his satisfaction with how things are progressing.
When the talisman's signficance to the lizard folk becomes obvious, he whispers to Stohp with a nod in the object's direction, "Good call back there on not disturbing that."

When it comes time to make camp he suggests that they maintain watches through the night along with their new companions, not out of distrust, but as a sign of cooperation.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Wednesday August 29th, 2018 3:57:46 PM

Zanderallen replies to Stock in a low tone,"I think we can trust them. Their customs may be different and they be unsure of us but they have decided to let their elders decide what to do with us. Until that meeting I think we are quite safe, from them at least. Let's still keep our normal watches for other things in the woods."

As they get to talking with the lizard folk he waits for a translator to be available before introducing himself. "I grew up somewhat wild on the streets of the city, before eventually joining holy order. I serve Domi as a paladin and protector of the people. The 8 of us have come to be known as the Silver Shields. We act as protectors of the city and since the evil spirits of the woods have retreated we have come to seek friendship with those long rumored to live in these woods."

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Wednesday August 29th, 2018 5:43:48 PM

Dirk joins the rest of the party and after a few moments of contemplation, decides to play something cheerful and upbeat for everyone.

"I've never met any lizard folk before, but you all seem like very honorable people." he says with a smile as he unslings his lute and tunes it.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday August 29th, 2018 6:42:45 PM

Stohp is so busy acting as translator for everyone that she doesn't actually get around to telling her own story. Besides, it's probably a little to long and involved.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+14=28 ; d20+14=29 ; d20+14=31 ; d20+14=33 ; d20+11=14 ;
Wednesday August 29th, 2018 6:47:13 PM

About halfway down the path Sid appears next to Stock and walks silently forward. "I think it's worth a shot," Sid joins in. "Talking is better than fighting most times."

Sid translates for anyone who needs it when Stohp grows tired of it, and introduces himself as "Sid the bowyer."

Sid joins in his story to tales when it is his time and says in Draconic, "I am a craftman on the Float and I am from the Culverwood, another magic forest, but one that is not so angry... as long as you play nice."

Sid takes the final shift again, though this time he climbs and tree and hides with Lhysandri at the ready. Micah was with him the first few times, but he accepts it if he isn't this time.

==================================================================

Getting out of the tree and following at a same distance until he decides it is safe
Stealth: 28
Acrobatics:29

Hiding for his shift
Stealth: 31
Acrobatics:33
Perception: 11

DM Robert - Day 3 "I think we can trust them." 
Wednesday August 29th, 2018 8:03:07 PM

Bartomus tells about himself and presents a gift. The lizards nod their thanks to Bartomus.

Stock tells about himself. The lizards don't know much about the sargrass incident you speak of. The only thing that happened recently to them was the great earthquake (wherein the plateau raised itself) and then the evil pressure/presence from the forest relenting.

Dorbin travels along. The lizards seem fascinated with the Emily.

Micah doesn't share much about himself, but is thankful they left the talisman where they found it....or at least put it back right.

Zanderallen shares about himself. The lizards nod, and tell of protectors they have in the village. They are great in the ways of the forest and hiding within the forest.

Dirk prepares to provide some entertainment. If you want to perform you will need to make an appropriate Perform check/roll.

Stohp is busy translating.

Sid pops up from nowhere, startling everyone. He assists in translating and then tells a bit about himself. The lizards are fascinated about the bow. It seems good only worthy hunters have bows.

The camp is set...fire?...if you start a fire they are at first frightened and apparently it is from using wood as a fire source. But when nothing happens they become quite amiable about the fire. Until a green branch is put on the fire and the cracking and popping starts. They find it quite amusing.

You are able to discover that the village is several days away, and it has perhaps 500 residents. They occasionally go to the big river on fishing/hunts. The village has a well for water and there are some nearby creeks (really small creeks, like you could step across them with one big step). They are young, it seems they are just entering adulthood and were on a quest to determine their futures in the village. But they will not speak more of the rights of their quest instead saying it is something that they must share with their shaman/elder. You do note they have no metal weapons or implements.

Otherwise night passes uneventfully!

Time is going to compress. It is a couple of days travel from the village. I need you to make the following rolls for the journey.

Knowledge Geography 15 = This is to be able to accurately keep the map up.
Knowledge Nature 20 = This is to note strange growths and identify them.
Diplomacy 15 = To keep up the goodwill with the natives
Perception 20 = Because the shizzel is going to happen!


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=6 ; d20+4=21 ; d20-1=10 ; d20+10=16 ;
Wednesday August 29th, 2018 11:41:04 PM

Bartomus walked along with the others when they started out in the morning. He kept his eyes open as they walked and took in the forest. It was all new to him, and the sights and sounds were distractions but of the type that made being distracted worthwhile. His attempts to talk with the lizardfolk did not seem to work well and so he just kept to himself and watched.

Knowledge Geo - 6; Knowledge Nature - 21; Diplomacy 10; Perception 16

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=10 ; d20+14=26 ;
Thursday August 30th, 2018 8:09:00 AM

Stohp helps to keep the peace, though she's not as good at it as hoped (10, eh I can aid another). She does keep a sharp watch though, looking for any dangers that might threaten them (26 perception). She's probably just being paranoid, the lizardfolk should spot anything native to the forest, but fortune favors the prepared so she doesn't rest on her laurels.

While they talk she asks about local cuisine. They must have some unusual foods since they had to eat without angering the forest and getting killed.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20=6 ; d20+9=21 ;
Thursday August 30th, 2018 11:15:04 AM

Dorbin follows along and really just keeps to himself during the trip (diplomacy 6). He does keep watch more around the forest as they go (perception: 21).

OOC:
Knowledge, Geography & Knowledge, Nature: no ranks, sorry.
Diplomacy: 6
Perception: 21

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+15=27 ; d20+5=10 ;
Thursday August 30th, 2018 2:03:02 PM

As they head down the trail Zanderallen does his very best to get on good terms with the lizardfolk and learn and share as much as he can. He tries not to use too much of Stoph's or Sid's time but is determined to build trust and friendship. He hides it well but he gets quite frustrated at his need of a translator. Much of his life Zander had gotten through by being able to influence those around him. Having that limited bothers him. But he still manages to make himself agreeable. And manage to keep half an eye open to their surroundings as well.
----------------------
Diplomacy 27
Perception 10(aids highest)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=14 ; d20+15=25 ;
Thursday August 30th, 2018 3:42:58 PM


Despite the unfamiliarity of these primitive seeming lizardfolk, he finds himself regarding them fondly. He has no idea of the pace of development among these creatures, but he perceives that they are not that much younger than many of them.

He enjoys having a translator, as it gives him more time to consider favorable responses and relevant questions.

At some point during the journey, he has Stohp inquire about their apparent absence of metal working. The opportunity for trade is quickly apparent and he cannot help but think about the business opportunity for his family a community having no metal tools or equipment could provide.

=======
Diplomacy 25
Perception 14
Apparently the roller took 10 for me---twice

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=21 ; d20+4=22 ; d20+1=16 ; d20+11=22 ;
Thursday August 30th, 2018 7:36:44 PM

Sid walks along and as he talks to the lizardmen he asks about their great stories. In between those he translates for anyone who needs it.

===========================================================================

Knowledge(Geography): 21
Knowledge(Nature): 22
Diplomacy: 16
Perception: 22


Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19  d20+7=18 ; d20+12=31 ;
Thursday August 30th, 2018 7:54:21 PM

No longer needing to lead the procession, Stock actually takes his place at the back of the line. If any lizardmen try to pull up the rear, Stock let's them pass him up so he can always keep them in front of him. All his sense are active as the party heads toward their final destination, whatever that might be.

======
Knowledge Nature 18
Perception 31


DM Robert - Day 7 - The Shizzel 
Thursday August 30th, 2018 8:26:09 PM

For four days the party marches along. As a group you are easily able to follow the trail. Several times the lizard folk lead you off the track and appear to wander in the woods. Coming to another trail. Some of the trails are fairly old and narrow, but always they seem to come back to the trail you originally started on going east west. Through your diplomacy you determine they are merely being cautious about leading you directly to their village.

It is midday when Stohp, Dorbin, Sid, and Stock hear sounds of a fight.
If you speak 'yelling' Draconic Highlight to display spoiler: {"Get back, get back. They were waiting in ambush for us."} Sounds of ripping and rending sound through the forest. Draconic Highlight to display spoiler: {"Arrg." "I don't want to die." }
Also in the battle you can hear more yelling, Giant, Highlight to display spoiler: {"Yum. Meat." "Fresh and tasty!"}

The Perceptive 4 also point to the south.
They see a group of lizard folk being destroyed by 3 Trolls. There also appears to be 3 medium sized figures further back from the trolls, but because of the dim light of the forest and the shrubbery and leaves, you can’t make out who or what it is other than it is three normal sized humanoid shapes. There are 9 lizard folk on the ground. These are the X's on the map. Some of the X's appear to be feebly moving. There are 4 Lizard Folk still standing trying to back away. Of the 4 standing, 2 appear to be wearing leather armor, and fighting better than the others.

The Trolls have not advanced on the 4 as they trolls appear to be examining the dead/dying lizard folk about them. Troll 3 has the arm of a lizard folk in his hands and appears to be munching on it.

da map

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+8=25 ; d20+8=18 ; d20+14=25 ; d20+9=28 ;
Thursday August 30th, 2018 9:47:02 PM

Dirk quickly follows with the rest of the party and falls in line in the middle of the group. He keeps a wary eye out for danger.

================================
Knowledge(Geography): 25
Knowledge(Nature): 18
Diplomacy: 25
Perception: 28

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19 
Friday August 31st, 2018 9:28:19 AM

"Sid, Stohp...talk to the lizards and point me in a direction. Are those guys on the ground their friends? Ack...I hate when it gets confusing."

Stock then begins to advance in the general direction of the ruckus.

========
Looks like I can make it to AC20 with a double move.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Friday August 31st, 2018 9:51:51 AM

Bartomus followed the pointing having lost his thoughts to the various trees and plants that they were passing. The various ways that the lizards were taking them were confusing and it seemed to be without purpose at times, but now they had a problem they all could see. There was nothing good about seeing trolls, especially ones munching on parts of some unfortunate soul that looked a lot like you.

He moved to where he was covered a bit by a larger tree and looked at the others as he began the incantation for calling forth lightening. His eyes looked up at the heavens and looked at the troll nearest to him and standing among the bodies of a few lizard men.

---
Move to AJ17; call lightning - 7 bolts, one per round as a standard action, 3d6 damage (unless weather helps), spell resistance applies and a reflex save against 17(10 plus castors level?) reduces damage by half.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=26 ; 2d4+6=13 ;
Friday August 31st, 2018 11:30:11 AM

Dorbin spots the ruckus in the forest, quickly points in that direction. With a few strange arcane words, he lets some magic flow in that direction.

OOC:
Dorbin wants to cast a web. He is trying to decide if the two bushes will be strong enough to be points to anchor the web. To help him decide, I rolled a spellcraft or knowledge, arcana 26 (d20+16). If that's good enough to assume the bushes will hold up the web, he'd like to cast a web from about AM30 to AR31 that will catch troll 2 in it (I count the range about 110' feet and web has a range of 170). The troll would need to make a reflex save, DC 17 or be grappled in the web.

On the other hand, if Dorbin can tell that the bushes aren't going to be strong enough to hold the web (or if he's just not sure), he will instead cast a hypnotic pattern at troll 3 (about 135 feet away, range of spell is 170). That will affect 13 hd of creatures (2d4+6) and the troll needs to make a will save, DC 18 or be fascinated. With just a 10' radius spread, he should be able to just get troll 3 and not x6.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Friday August 31st, 2018 6:43:04 PM

Zanderallen is enjoying their travels through the forest, while he can only talk through a translator he is developing a liking for the lizardfolk. As the others start calling out he slides his shield onto his arm. As the trolls are pointed out to him and he sees the torn and mangled lizard folk bodies anger swells within him. With a roar he takes off a full run, moving at heroic speeds. As he sprints he pulls out his long sword which instantly ignites with dazzling flames. "GET OFF THEM"
-------------------------
Full round action plus using a hero point for an additional action
Move speed 20 feet, run feet let's Zander move x4 speed in heavy armor while running and not flat footed
20X4(full round)+20X2(extra from hero point is 120 feet of movement
Troll 1 is 120 feet by my count
Zanderallen comes to a halt next to Troll 1 poised to fight (will provoke if troll has reach)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=20 ;
Friday August 31st, 2018 9:31:30 PM

Sid automatically translates the words he hears before they sink in and then he hears the Giant tongue and tries to translate what is said, which to everyone else comes out as a pause, and then he runs to AO30, drawing his SSS as he goes, screaming in Draconic, "Fight!"

================================================================

Linguistics: 20 (To decipher Giant)

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Friday August 31st, 2018 10:51:01 PM

Dirk hears Sid's shot and immediately takes his bow from around his shoulder and quickly notches an arrow. He's ready to fire at a moment's notice.

DM Robert - Day 7 - The Shizzel  d20+4=19 ; 3d6=11 ; d20+4=21 ; d20+8=18 ; d20+8=22 ; d6+5=11 ; d20+4=5 ; d20+8=13 ; d20+8=19 ; d20+8=25 ; d6+5=7 ; d20+10=22 ;
Saturday September 1st, 2018 12:14:53 PM

Stock moves forward.

Bartomus moves forward and then calls down a lighting bolt on Troll 2. You really didn't specify except to say the closest. You also need to roll damage when you cast a spell! The Troll seems very dexterous today.

Dorbin feels a these bushes seem fairly hardy and will do as well as anything to anchor a web, granted a tree would be better, but in reality size large creatures are going to probably break through a web at some point. Dang though this troll seems to light on his feet! He avoids getting caught in the web.

Zanderallen feels the hero urge and races forward. Unfortunately the Troll does have reach and takes a swat at Zanderallen. However, Zanderallen's armor is more than a match for that attempt. However, he can just barely make out the unidentified forms....knots of dark, moldering hair spill over the features of these sickly, thin, green-skinned crones. Knowledge Nature 15 to identify.

Sid draws his short sword and races forward. Unfortunately a web springs up across his path and he is stopped short. You guys need to read the posts of the people before you especially in combat. Your destination path would have put your stopping point inside the web spell.
Sid also finds out the Trolls have a long reach for he provokes against Troll 2 and is HIT!
Sid takes 11 points damage.
However now Troll 2's arm is caught in the web.

Stohp and Micah stand unmoving.

The Lizard men with you double move forward!
The Lizard men in retreat, single move backward and have a readied action.

Monster activity.
Troll 1 decides a man with a flaming sword is definitely something to be smashed and quickly.
Bite misses, 13
Claw misses, 19
Claw hits, 25 - damage dealt to Zandereallen 7.

Troll 2 decides to break free.
CMB 22 - It breaks free of the web.

Troll 3 double moves toward the lizard men in retreat, it double moved, it can't attack.

Unidentified 1,2,3 - the creatures move closer together, and then disappear! Knowledge Arcane or Spell craft 17Highlight to display spoiler: { they went invisible}

Troll 2 - AC? damage taken 5.

map

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=20 ; d4=3 ; d4=2 ;
Saturday September 1st, 2018 1:33:25 PM

Stohp moves 30 feet forward to right behind Stock and throws a tanglefoot bag at troll 3.

(14 vs touch AC, DC 15 reflex save or it's glued to the ground, -2 hit and -4 dex. Last 5 rounds.)

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   3d6=10 ;
Saturday September 1st, 2018 2:07:08 PM

Bartomus moved around the tree towards the troll that Sid had attempted to capture in a magical web. As he started forward, he raised his hand and dropped it quickly as he focused his attention on the troll.

"We are going to need some help in all of this, I suspect," Bartomus said aloud to who ever could hear. He had watched Zander dash by pulling forward a flaming sword as he engaged one of the other trolls. "Well, that should help a lot."

-----
[i] Move to AL20; Call bolt 2/7 for 10 points, reflex saves half

Sid(Andrew) HP: 31/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=16 ; d6+1=3 ; d6=1 ; d6=2 ; d6=4 ; d6=2 ;
Saturday September 1st, 2018 2:18:05 PM

Sid moves to AR31, around the web, and tries to stab the troll2. In draconic he yells, "Do you know what that thing was?"

====================================================================

ToHit(T2):16/22((If I get flanking/SA ToHit is 22, if not 16))
Damage: 3+9((SA if applicable))

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Sunday September 2nd, 2018 7:04:31 PM

Dirk quickly moves into a better spot so he can fire an arrow.

=============
Dirk moves to square AC11 for his 30 feet of speed and then another 30 feet to AD17 taking up his entire round.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Sunday September 2nd, 2018 8:03:42 PM

Micah rushes forward to support his allies.

===========
Run action to AC19

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6;Rage:18/19 
Monday September 3rd, 2018 7:38:03 AM

Speaking in a low voice, Stock says "Ok...remember Stock, Trolls are bad, Lizards are good...Also Dirk is an ally..."

Then he realizes there is a bush in front of him and past that, an entire line of lizardmen in his way...so he begins circling to get in better position. As he's moving he sees Sid clawed by a Troll. He yells out in Dwarven, "Don't die, Elf!"

========
Double move around the bush and tree to Z30



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday September 3rd, 2018 10:45:00 AM

Dorbin watches Sid run around the web and shrugs. He mumbles, "We need to work on tactics." Then seeing that he's got some cover from the others, takes off at a run to get into a better position.

OOC:
Run move to V31

Zanderallen (Zachary H) HP: 73/80 AC: 25(28 vs Troll 1) T: 13 FF: 24 CMD: 20  d20+14=34 ; d20+14=22 ; d20+9=14 ; d20+5=19 ; d8+16=24 ; d8+16=21 ; d6=3 ; d8+16=23 ; d6=5 ;
Monday September 3rd, 2018 1:29:17 PM

Having run up with the intention of trying to protect the downed lizardfolk, Zanderallen is forced to reassess his plan when he realizes how scattered the down are. He'll need to down this troll first. Plus he finds himself closely engaged as the troll finally manages to find a hole in his defense and hot pain jabs his side from the beasts claws. Zander smiles however as he sees that in the beasts anger it has left itself open. Calling upon Domi's power he smites it a massive blow, slicing deep into the troll's side. "The unknown creatures have magic, they made themselves invisible!"
--------------------------------------
Spellcraft 19 (d20+5) to identify spell
Full Attack Smite Evil on Troll 1 (+3 to hit and AC, +7 damage)
Attack 1 - 34(d20+14) potential crit 22(d20+14) to confirm
Damage 24 (45 total if crit) plus 3 fire
Attack 2 - 14(d20+9)
Damage 23 plus 5 fire

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=13 ;
Monday September 3rd, 2018 3:59:53 PM

Dirk is heavily winded from his run but now uses a moment to take a look at his surroundings to see if there is anything he could use for an advantage.

=====
Perception: 13

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday September 3rd, 2018 6:23:59 PM

Stohp is really, really, really wishing she had alchemist fire instead of just Tanglefoot Bags right now. She makes a mental note to buy a bunch. Because carrying around 20 jars of highly flammable material will not backfire in any possible way.

DM Robert - Day 7 - The Shizzel  d20+4=19 ; d20+5=15 ; d20+5=17 ; d8=6 ; d20=18 ; d4=2 ; d20=8 ; d20+5=20 ; d20+8=22 ; d20+8=11 ; d20+8=12 ; d6+5=8 ;
Monday September 3rd, 2018 9:04:36 PM

Stohp moves forward and throws a tanglefoot bag.
Moving 30 feet puts you at ABAC17, ABAC16. You can't move to right behind stock in 1 move. Tanglefoot bag is range 10 increments...Troll 3 is 50 feet away, that's 4 increments (-2 per increment). The bag misses.

Bartomus moves forward and drops another lighting bolt on the Troll 2. Once again the Troll manages to dodge part of it.

Sid calls out asking what that thing was, of course no one really knows what thing he was talking about.
Sid there's no way you can get to AR31 in one 30 foot move that I can see. If you move more than 30 feet you can't attack. You can't move through the Bush, it's considered light cover. You can't move through the web, it's stationary and counts as very difficult terrain at the least. Also moving anyway except 5 foot through a radius of 10 foot around the Troll is going to provoke a free attack from the Troll. I will allow you a 2 move and standard action next time.

Stock races around the tree, chanting something about trolls bad, everyone else good.

Dirk moves forward.

Micah runs forward.

Dorbin runs forwardish.

Zanderallen calls upon his faith to fight evil and tears the troll a new one. The Troll is sundered! It falls to the ground dead.

- - -
Lizard 5-6 take a 5 foot step back, again with readied actions with their spears.
Lizards 7-8 take a shot with longbows at troll 3. One arrow hits for 6 points damage.
Lizard 1 "Rosethorn" moves forward to guard the archers with his readied spear.
Lizard 2 "Thunderheart" moves to next to an archer and lets loose with a sling bullet. He HITS. damage 2.
Lizard 3 "Tangleweed" moves around the tree, closing on the Troll and throws his spear, missing.

- - -

Monster activity.
Troll 1 falls to the ground. Dead.

Troll 2 calls out in Giant. Highlight to display spoiler: {"Fred! You killed my brother!"}
He moves in on Zanderallen and lets him have a bite. He misses. To hit 20 (d20+5 though actually that should be +8, which is still a miss)

Troll 3 is miffed, here it was going to close on the lizards to add them to the larder, when another lizard runs around the tree and waves a stick at him. He decides to take a 5 foot step forward and do some tearing all around. He Swipes at Lizard 3, hitting, he bites at Lizard 1 missing, and swipes at Lizard 6 missing.
Tangleweed takes 8 points of damage as the Troll's claws rip across his chest. He staggers to his knees but does not fall over.

Unidentified 1,2,3 - reappear. The cronish women chant together and cast a spell! Zanderallen please make a reflex save dc18!
If you fail you are imprisoned in 10x10 windowless FORCECAGE! as the spell!
Again those that can see them it's a Knowledge Nature 15 to identify them.

-------
Troll 1 - AC 16, Damage taken 76 points of damage taken and searing as well.
Troll 2 - AC? damage taken 10, regenerates 5, so damage taken 5
Troll 3 - AC 16, damage 8, regenerates 5, so damage taken 3

map

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=10 ; 3d6=14 ; d20+4=9 ;
Monday September 3rd, 2018 10:05:47 PM

Zander was a flash of firey blade and the Taur watched in complete amazement as the Troll was brought low so quickly. Bartomus fed a bullet into his sling and twirled the leather quickly letting the bullet fly towards the second troll. He followed the bullet with a quick downward stroke of his right hand as another bolt of lightning pulled down from the heavens. As he saw the light flash down, he could make out some forms in the distance, but the flash of the bolt blurred his eyes and made it hard for him to really see the distant figures.

ranged attack - 10 presuming that misses; Bolt 3/7 for 14 points reflex saves half

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday September 3rd, 2018 10:30:24 PM

Micah continues to move forward, but stops to react to the presence of enemy spellcasters. Seeing them cast on Zanderallen, he prays that Domi will enable the paladin to resist the spell.

In attempt to slow them down from future casting, he casts silence in their midst.

===============
Single Move to AG22
Cast Silence on point AK41 (should be in middle of spell casters.)

Note to [/b]Zanderallen[/b] Micah is praying for Domi to protect you--this can give a +2 bonus after the roll, using one of Micah's hero points if it would help.


Stock (JonM) HP: 72/72; AC: 21/11/18; DR 1/-; CMB: 11; CMD: 25; Rage:18/19  d20+7=24 ; d20+14=26 ; 2d8+17=28 ; d10+16=17 ;
Tuesday September 4th, 2018 12:09:20 PM

Stock's attention is brought around to the South and he stares closely at the shadowy figures as they cast a spell at Zanderallen. He shakes his head and realizes that his Troll is harassing a group of lizards. His frustration gets the best of him and he charges towards it...somewhere in his animal brain he remembers to lash out at the monster with his flail.

========
Knowledge Nature 24
Rage
Charge TR3...I doubt I'm also flanking and will take the AoO
Hit AC26
...the 2d8+17 wasn't correct (that's for when I'm enlarged)
17 damage
AC updated for charge; Reminder - Stock now has DR 1/-


Stock (JonM) HP: 72/72; AC: 19/9/16; DR 1/-; CMB: 13; CMD: 27; Rage:18/19 
Tuesday September 4th, 2018 12:12:29 PM

Realized that Stock's header still wasn't quite right
Also, Stock has the mobility feat so his AC will be +4 for the AoO...so many moving parts!


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=21 ;
Tuesday September 4th, 2018 1:08:34 PM

Dorbin hears the crones muttering and looks over. He cannot identify the spell, but realizes that is because it is a very powerful spell, beyond his comprehension. He is quite worried about the danger those casters present, especially since they just attacked their group. Since only Stock is likely in hearing distance, Dorbin calls out to Stock, "Those spellcasters are very powerful, be careful!"

He sees that Zander may be covered with the cage, so he turns to the other troll and tries to slow it down. He throws a tiny blob of butter towards the troll while saying a few words.

OOC:
Spellcraft to identify spell as it was cast: 21, fails if forcecage is indeed cast at level 7.

Cast grease (Range: 40', distance to target: 35') on AD26 to AE27 underneath troll 3. Reflex save DC16 or fall prone.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+6=17 ;
Tuesday September 4th, 2018 6:26:16 PM

(I may be reading the map wrong but I think I can get in 20 feet of a troll now)

If at first you don't succeed, try try again. Stohp throws another tanglefoot bag (17 to hit)

Zanderallen (Zachary H) HP: 73/80 AC: 25(28 vs Troll 1) T: 13 FF: 24 CMD: 20  d4=2 ; d20+7=8 ; d20+7=13 ;
Tuesday September 4th, 2018 6:39:14 PM

Zanderallen screams as despite his best effects the cage closes around him.
-
reflex 8, hero reroll 13
'thanks Micah die roller hates me'

Sid(Andrew) HP: 31/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=24 ; d6+1=3 ; d6+1=4 ; d6+1=5 ; d6+1=6 ; d6+1=7 ;
Tuesday September 4th, 2018 7:09:22 PM

Sid moves to AK31(3 left, 1 down-diagonal, 1 down) and tries to hit the thing.

================================================================

ToHit(T2): 24(30 if flanking and SA)
Damage: 3
SA: 22

((Sorry, didn't realize the brush would slow me down. I just wasn't thinking. I did expect the AoO though and had accepted it))

DM Robert - Day 7 - The Shizzel  d20+4=24 ; d20+4=17 ; d20+8=11 ; d20+4=12 ; d20+1=12 ; d20+1=15 ; d8+1=2 ; d20+5=17 ; d20+5=25 ; d20+5=17 ; d8=8 ; d20+1=21 ; d8=5 ; d20+1=8 ; d20+8=10 ; d20+8=20 ; d20+8=11 ; d6+5=11 ; d20+5=13 ;
Tuesday September 4th, 2018 8:54:30 PM

Bartomus slings a bullet at the troll and watches it sail past into the forest somewhere. He brings down another lighting bolt on the troll. Great Googgalimugali this troll can dodge.

Micah moves forward and drops a silence spell on the unknown creatures. Somehow one of them got left off the map, so your spell is centered at AL42

Stock realizes that the unidentified creatures are Green Hags, and there are 3 of them, so they have formed a coven. DM ruling here Before he enters into rage he calls out to the others that those creatures with the Trolls are Green Hags, they are more powerful together than apart. If you take one of them out it breaks the power and limits the spells they can cast.
Stock moves forward and flails the Troll hitting it and inflicting some damage.
The Troll takes an attack of opportunity, missing To hit 11 (d20+8)

Dorbin casts Grease on Troll 3. The Troll fails and falls down.

Stohp I assume moves forward, and throws the tanglefoot bag...at the Troll hitting the prone troll that's in the grease spell. How does that work out? The troll is entangled, but also in grease.

Zanderallen fails his save and is imprisoned.

Sid moves to confront the Troll I'm ruling the bush gave you cover from the AoO. He stabs the troll, a little nick. You're not flanking, in fact you've moved in front of the Troll

Dirk...does nothing.
- - -
Lizard 5-6 take a 5 foot step forward attacking with their spears. One hits because it has a flanking bonus from Stock. Damage 2.
Lizards 7-8 amazingly shift their aim and shoot at U1 (Green Hag 1, could they understand what Stock said?) 1 hits, crit not confirmed for 8 points of damage.
Lizard 1 "Rosethorn" moves forward and stabs the Troll with his spear, Hitting it, doing 5 points damage.
Lizard 2 "Thunderheart" moves to next to an archer and lets loose with a sling bullet. but misses.
Lizard 3 "Tangleweed" moves back, bleeding and says in draconic Highlight to display spoiler: {"I knew a large beast was going to kill me soon."}

===
Monsters act.

Troll 2 yells angrily at Zanderallen. Then attacks Sid.
It bites missing To hit 10 (d20+8)
Claw hits 20 (d20+8) damage 11 (d6+5)
Claw misses 11 (d20+8)

Troll 3 is entangled and on the ground. It takes this round trying to break free of the tanglefoot bag. Strength check 13 (d20+5). Failing to break free.

Green hag 1, 2, and 3. Begin casting, it is then they realize they are in a silence spell. As a group they move.

-------
Troll 1 - dead
Troll 2 - AC16 damage taken 15, regenerates 5, so damage taken = 10
Troll 3 - AC 16, damage 25, regenerates 5, so damage taken = 20

Green Hag 1, AC19 damage 8.

map
If you look at the tabs at the bottom the current round is 3.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=25 ; d8+1=5 ;
Tuesday September 4th, 2018 9:07:37 PM

Dirk walks a little more forward and once he stops, pulls back an arrow to his cheek from his trusty bow and fires, aiming at one of the trolls.

========
Dirk walks to square AE22
Fires at troll 3
Hit Die: 25
Dam Die: 5

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=24 ; d20+4=16 ; d6+1=4 ; 3d6=5 ;
Tuesday September 4th, 2018 11:25:34 PM

Bartomus heard what the other shapes were in the far distance. He loaded another bullet into his sling and swirled it at let it loose. He watched as it sped right at the second troll. As the bullet continued onward between the trees and the shrubs, he pulled his two fingers down in another quick motion, but this time at the center figure in the distance.

Critical at 24; 16 to confirm that - should have been plus six on those rolls...dang it. 4 pts damage, x2 if critical. Lightning strike 4/7 at Hag No. U1 for five, reflex save reduces by half

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday September 5th, 2018 11:34:33 AM

Dorbin glances over at the powerful witches and starts summoning help...

OOC:
Casting summon monster, will appear next round... :)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Wednesday September 5th, 2018 5:47:10 PM

"Someone target the hags!" shouts Micah while moving forward.
Following his own instruction he casts hold person on one the rear ones.

Dirk! Ready an arrow to shoot one of them when they start casting again! Let the melee fighters take on the trolls." he calls out to the Shields' newest member.

============
Cast hold person on U3. Will DC 16
single move to AJ25

Zanderallen (Zachary H) HP: 73/80 AC: 25(28 vs Troll 1) T: 13 FF: 24 CMD: 20 
Wednesday September 5th, 2018 6:03:46 PM

Zanderallen stands in his box.

Stock (JonM) HP: 72/72; AC: 19/9/16; DR 1/-; CMB: 13; CMD: 27; Rage:18/19  d20+12=13 ; d20+7=17 ; d10+16=19 ; d10+16=22 ;
Wednesday September 5th, 2018 7:16:10 PM

Stock slips as he swings twice at the troll. He curses under his breath.

Hit AC13
19 damage
Hit AC17
22 damage



Sid(Andrew) HP: 31/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=30 ; d20+10=16 ; d6+1=6 ; d6=2 ; d6=6 ; d6=5 ; d6=4 ;
Wednesday September 5th, 2018 7:52:16 PM

Sid looks at whatever is behind the troll and curses as he realizes it is nothing friendly enough to help him, which is the only reason for him to attack this way. "I'll be back," he says to Z, "stay here." He walks to AF28 and attacks TR3, taking the AoO.

==============================================================================

ToHit(TR3): Nat 20
Confirm: 22
Damage: 12
SA: 17

((Ok, the x[number] markers on the board are confusing me. I missed what those were and thought they might be helpful, that's why I have been moving the way I did. I should be flanking with Rosethorn though.))

DM Robert - Day 7 - The Shizzel  d20+7=8 ; d20+7=27 ; d20+8=13 ; d8=2 ; d8=8 ; d20+5=8 ; d20+5=21 ; d8=1 ; d8=7 ; d20=12 ; d20=15 ;
Wednesday September 5th, 2018 8:34:43 PM

Sorry thought I said in the initial post that x's were down/dead/dying lizardmen. They are not all dead, but they are bleeding out.

Dirk walks up and shoots Troll 3. Hitting.

Bartomus slings a stone at troll 2 and hits it in the eye (crit confirmed). He brings down a lighting bolt at the lead green hag, who stands there and takes it like she has two feet made of lead. (8)

Dorbin begins casting.

Micah moves forward and casts a spell at one of the back hags. The Hag easily makes her save (27).

Zanderallen stands in his box, watching the action.

Stock swings at the troll and while technically the 13 would have hit with a prone, entangled enemy at your feet...1 always misses. His second swing does connect.

Sid skips away from one troll to another technically you need 7 squares of movement to get there, 2 diagonals will count more, but I've always felt that in reality the whole diagonal thing is relative, which is why most times in game now we just use rulers, anyway, I'm letting you get there.
Troll 2 takes his attack of opportunity... to hit 13 (missing again, Sid seems lucky).
Sid then sinks his blade into the downed troll3 and temporarily killing it.

Stohp does nothing this round.

- - -
Lizard 5 & 6 stab the dead troll, because you can never be too sure, auto hits. Damage 10.
Lizards 7-8 Still shoot at Hag 1 hits for 1 point of damage.
Lizard 1 "Rosethorn" moves forward and stabs the Troll with his spear, Hitting it, doing 7 points damage.
Lizard 2 "Thunderheart" moves to stand behind Micah and lets loose with a sling rock at hag 1, missing.
Lizard 3 "Tangleweed" looks at his chest wound.

===
Monsters act.

Troll 2 It grumbles and tromps over it's dead brother and around the force cage, double moving to get to where it gets, so it cannot attack this round.

Troll 3 dead, temporarily, those nearby can see its healing trying to heal itself.

Green hag 1 clutches at the arrow that hit her and the seems shaken by the electrical damage. She tries to cast a spell...but seems rattled and it fails. She shouts in Giant, Highlight to display spoiler: {"Kill those archers while we 'heal' your brother."}

Green hag 2 goes invisible.

Green hag 3 goes invisible.
-------
Troll 1 - dead
Troll 2 - AC16 damage taken 10, regenerates 5, so damage taken = 5 damage currently
Troll 3 - AC 16, damage 93, regenerates 5, so damage taken = 88, still dead.

Green Hag 1, AC19 damage 14.

map
If you look at the tabs at the bottom the current round is 4.


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Wednesday September 5th, 2018 9:00:29 PM

Dirk slides his bow around his shoulder and unslings his lute from his other shoulder. He now begins to play a song to inspire his allies for the remainder of the battle.

=======
Dirk performs/casts inspire courage +2
+2 morale bonus on saving throws against charm and fear effects
+2 competence bonus on attack and weapon damage rolls.


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=21 ;
Wednesday September 5th, 2018 9:17:05 PM

Ok at this point Stohp is just wasting her time with these bags. The real threat are those witches. Hags? If she could nail one of those with a bag it'd be worth it. Otherwise she's wasting her time. She moves down to AB28 and prepares an action to tag a the nearest Hag when/if they reappear this round. (21 vs touch, -2 for every 10 feet past the first).

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=8 ; 3d6=16 ;
Wednesday September 5th, 2018 10:42:39 PM

Bartomus watched the troll take the bullet, and then partially heal from the blow. He whipped another bullet around, yet this one went wide. Out of frustration, he called down another bolt at the yelling green hag.

Range attack - 8, miss; Call Lightning 5/7 at green hag 1 for 16 points, reflex save reduces 16 to 8

Stock (JonM) HP: 72/72; AC: 21/11/18; DR 1/-; CMB: 13; CMD: 27; Rage:16/19 
Thursday September 6th, 2018 11:06:34 AM

Stock looks up at the lizardmen, also standing over the regenerating Troll and barks, "FIRE!" Then turns away scanning for the hags. As he move his vision tunnels and he snarls as he approaches.

=======
Move to AK36 drawing an AoO from TR2 w/ +8 to AC from Mobility + Defensive training against giants


Zanderallen (Zachary H) HP: 73/80 AC: 25(28 vs Troll 1) T: 13 FF: 24 CMD: 20 
Thursday September 6th, 2018 3:26:25 PM

Zanderallen stands in his box.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+10=29 ; d6+5=6 ; d20+16=17 ; d20+10=11 ; d20+10=27 ; d6+5=7 ; d20+7=9 ; d6+3=9 ;
Thursday September 6th, 2018 7:10:53 PM

Dorbin's leopard appears behind the visible hag and charges it, ripping and tearing at the creature.

Dorbin hears Stock yell for fire on the troll. He doesn't have fire, but maybe acid will do the trick. He throws a tiny ball of acid at the troll.

OOC:
Leopard charge attack (has pounce ability, so can make full attack): Bite attack: d20+10=29. Damage: d6+5=6. Hits with bite, so free attempt to grapple: CMB: d20+16=17.
Claw attack1: d20+10=11
Claw attack2: d20+10=27, Damage: d6+5=7
Total damage: 13

Dorbin acid attack, ranged touch attack hits touch AC d20+7=9. Damage: d6+3=9

Leopard: AC 15, HP: 25
Round 1/8

+2 morale bonus on saving throws against charm and fear effects
+2 competence bonus on attack and weapon damage rolls.
Acid Darts: 1/7

Sid(Andrew) HP: 31/42; AC: 18/15/14; CMB: 2; CMD: 16)  d6+1=3 ; d6=2 ; d6=6 ; d6=6 ; d6=6 ;
Thursday September 6th, 2018 7:16:29 PM

Sid hovers his sword over TR3, places the tip at the right spot and pushes down hard, whispering small words as he does in celestial.

==================================================================

Coup de Grace(TR3)
Damage: 6
SA: 23
Fort Save DC v Death: 39

posting for John due to technical difficulties 
Thursday September 6th, 2018 8:09:38 PM

Micah is torn between combating the remaining troll and helping Stock with the hags. Seeing what a single spell did to Zanderallen, he decides to help him while staying close enough to move on the troll if needed. He moves close enough to be in range of Stock to cast Enlarge Person reasoning that the extra reach could make it easier for the dwarf to counter spell casters.

============

Move action to AK29

Casts Enlarge Person on Stock Duration 70 rounds.



DM Robert - Day 7 - The Shizzel   d20+7=8 ; d20+7=22 ; d20+7=12 ; d20+2=8 ; d20+2=20 ; d6+2=3 ; d20+8=26 ; d20+8=11 ; d20+8=25 ; d8+5=11 ; d6+5=8 ; d20+13=16 ; d20+13=22 ; d4+4=7 ; d4+4=6 ; d20+13=33 ; d20+13=20 ; d20+13=33 ; d20+13=31 ; d4+4=5 ; d4+4=6 ; d20+13=25 ; d20+13=15 ; d4+4=6 ;
Thursday September 6th, 2018 8:53:46 PM

Dirk begins playing to inspire his comrades. Everyone feels more feisty.

Stohp shifts around the tree and readies another tangle foot bag.

Bartomus slings a bullet at the troll but misses. He then brings down another lighting bolt on the Hag. Again this Hag seems lead footed and takes the full brunt of the blast.

Stock double moves (I can't work out the path to get you as far as you indicated. Too many diagonals to get there.) As he moves he grows larger. The power of Micah's casting. He manages to get next to Zanderallen's box.

Zanderallen stands in his box, frustrated.

Dorbin's summoned creature appears and takes a bite out of slime (slimey hag that is). It tears into her but does not succeed on the grapple check. He then casts acid dart at the downed Troll. the acid splashes and sizzles all over the creature. You can see the wounds cease to heal. The Troll is well and truly dead.

Sid, for some reason, coup de grace's the dead troll. He succeeds but really it is a wasted attack. The Troll was already below hit points, so technically it was dead already. The saving thrown would not have mattered, it would have continued to heal until acid or fire would have been applied. It was healing and in about 4 more rounds would have started to stir. But with Dorbin's attack everything is moot.

Micah casts enlarge person on Stock.

- - -
Lizard 5 & 6 Five foot step to confront the troll. Being out of range of attacking, they go pure defense for now.
Lizards 7-8 Still shoot at Hag 1 hits for 8 points of damage.
Lizard 1 "Rosethorn" moves to hold the line with his clan.
Lizard 2 "Thunderheart" decides to sling at the troll, hitting it, and does 3 points damage.
Lizard 3 "Tangleweed" advances and tries to pick up his spear.

===
Monsters act.

Troll 2 is enraged. Another brother dead! He decides to stop messing around. He concentrates all his attacks on Sid.
He bites, to hit 26 (d20+8) damage 11 (d8+5)
He claws missing, 11 (d20+8)
He claws hitting 25 (d20+8) damage 8 (d6+5)

Green hag 1 is frothing at the mouth. She claws into the leopard!
Claw 1 hits, 16 (d20+13) 7 points damage (d4+4)
Claw 2 hits, 22 (d20+13) 6 points damage (d4+4)
The leopard needs to make 2 saving throws target 16 fortitude, for each failed save loose 2 strength.

Green hag 2 pops up next to stock and rakes him.
Claw 1, hits, 33 (d20+13, crit not confirmed with a 20 follow up) damage 5 (d4+4)
Claw 2, hits, 33 (d20+13, confirmed with a 31) damage 6 (d4+4)
The Stock needs to make 2 saving throws target 16 fortitude, for each failed save loose 2 strength.
She shouts in common, "You people are ruining our plans!"

Green hag 3 pops up next to stock and rakes him.
Claw 1 hits 25 (d20+13) damage 6 (d4+4)
Claw 2 misses 15 (d20+13)
The Stock needs to make 1 saving throws target 16 fortitude, or loose 2 strength.
She shouts as well. "Yeah we had these guys before you showed up. What's the deal with humans, dwarves, and minotaurs helping Lizard Folk?"

-------
Troll 1 - dead
Troll 2 - AC16 damage taken 8, regenerates 5, so damage taken = damage currently
Troll 3 - dead.

Green Hag 1, AC19 damage 51.

map
If you look at the tabs at the bottom the current round is 5.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Thursday September 6th, 2018 9:05:14 PM



=============
Dirk steps to AG22
Fires bow at last troll
Hit Die:
Dam Die:

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=17 ; d8+3=4 ;
Thursday September 6th, 2018 9:08:20 PM

Dirk feels invigorated and inspired himself as he takes a few steps, pauses and then fires his bow as he pulls the string to his cheek and releases another arrow.

=============
Sorry, I messed up my post!

Dirk steps to AG22
Fires bow at last troll
Hit Die: 17
Dam Die: 4

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=15 ; 3d6=12 ;
Thursday September 6th, 2018 11:21:29 PM

Bartomus dropped another bullet into the sling's pouch, spun it and snapped it at the angered troll. The bullet seemed to come closer than the previous one, but as it continued on its arc, he snapped his fingers and dropped them towards the frothing hag. Another bolt lanced down towards the green hag.
---
Range attack - 15, I believe a miss; 12 pts on 6/7 of call lightning; reflex saves half

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=30 ;
Friday September 7th, 2018 4:00:16 AM

Stohp advances 30 feet towards Stock and tries to grapple the closest hag (by my count I can just reach moving diagonally. 30 to grapple)

Stock (JonM) HP: 58/72; AC: 19/11/16; DR 1/-; CMB: 15; CMD: 28; Rage:15/19  d20+11=30 ; d20+11=14 ; d20+11=30 ; d20+12=32 ; d20+12=23 ; 4d8+32=50 ; d20+7=13 ;
Friday September 7th, 2018 11:03:13 AM

Status Effects: Enlarged - 69 more rounds, Raging

Stock skids to a stop as the two hags begin scratching at him. He has no idea Micah cast a spell on him. "Small Hags!"

He raises the giant flail and brings it down in a flash splashing blood in an arc around him and the two hags. His backswing is thrown off however by his reduced strength.

=========
If the Hag effect is a poison, spell, or spell like ability, fort saves below are +2
Fort Save 1 30 - Pass
Fort Save 2 14 - Fail - is it Strength Drain or Damage?
Fort Save 3 30 - Pass
Swing at U2; Nat 20; Confirms with hit AC 23 - 50 damage
Hit AC 13


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+6=8 ; d20+6=7 ; d20+6=18 ; d20+6=15 ; d20+6=11 ; d20+7=27 ; d20+7=23 ; 2d4=7 ; 2d4=5 ;
Friday September 7th, 2018 1:37:58 PM

Dorbin cringes as he sees the leopard taking horrible damage. The great cat, however, continues to attempt to attack the slimy creature, but simply cannot get ahold of the strange thing. Dorbin cannot help the leopard at the moment, but he sees that Sid is getting pounded, so he sends a large bolt of acid at the troll that strikes it in the neck!

OOC:
Leopard Fort save, DC 16: d20+6=8 Fail; str -2
Leopard second fort save, DC 16: d20+6=7 fail; str -2

Leopard, bite attack hits AC d20+6=18, miss
Leopard, claw attacks hit AC d20+6=15, miss; d20+6=11 miss

Dorbin casts acid arrow at Troll #2. Ranged touch attack hit AC d20+7=27; threat confirm crit: d20+7=23, Critical! Damage: 2d4=7 + 2d4=5, total damage: 12, round 1/3.

Leopard: AC 15, HP: 12; -4 str
Round 2/8

+2 morale bonus on saving throws against charm and fear effects
+2 competence bonus on attack and weapon damage rolls.
Acid Darts: 1/7
Spells cast: grease/web, acid arrow/SM3


Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20 
Friday September 7th, 2018 4:30:24 PM

Shaking off some of his frustration at being so removed from the fight, Zanderallen begins cleaning the troll bile off his sword from his one and only swing in this battle. Not in his somewhat detached battle state of mind he cringes slightly when Stock's blow connects. "Looks like you put the wrong warrior in the box witch."

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Friday September 7th, 2018 4:52:08 PM

Dirk continues to play his lute even quicker, keeping the inspiration going and giving extra courage to all members of the party.

====
OOC: Strike my last post, I will keep playing so the spell doesn't break.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+10=22 ; d8+3=7 ;
Friday September 7th, 2018 7:24:17 PM


Micah nods to himself in grim satisfaction at what Stock is doing to those hags.

Seeing that Sid is now at risk and realizing the troll has reach on him, Micah closes with it to flank with the elf. He lands solid blow on the back of the creature's thigh with his mace.

========
Move to AI29
To Hit 22; damage 7

Sid(Andrew) HP: 31/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=28 ; d6+1=5 ; d6=2 ; d6=1 ; d6=6 ; d6=1 ;
Friday September 7th, 2018 7:24:53 PM

Sid moves around TR2 so that he can flank it with the lizardmen and then attacks.

===================================================================

DC: 28/34(if flanking)
Damage: 5
SA: 10

DM Robert - Day 7 - The Shizzel   d20+7=20 ; d20+8=12 ; d20+3=11 ; d20+3=12 ; d20+7=17 ; d20+7=26 ; d8=7 ; d8+2=6 ; d8+3=6 ; d8+5=7 ; d20+8=19 ; d20+8=25 ; d20+8=15 ; d8+5=10 ; d6+5=11 ; d20+13=15 ; 2d4=5 ; d20+13=17 ; d20+13=26 ; d4+4=7 ;
Saturday September 8th, 2018 9:22:04 AM

Dirk ups the tempo of the song of courage. It's very hard to keep your blood from pounding with the song.

Bartomus slings a stone...and watches it go past the Troll again. There must be some sort of knack to this. He snaps his fingers at the hag. Another bolt of lighting comes crashing down through the trees, since that hag has not been moving you're clearing out quite a path to see the daylight. This time she actually tries and makes an attempt to dodge the blast and succeeds. Oh man 1 hit point left at this point.

Stohp moves in and tries to grapple a hag. She succeeds. Hag 2 is now in Stohp's arms.

Stock...
The write up says its an ability, Weakness: Su (supernatural): A green hag's claws sap strength from those she strikes. ..it says that it is strength damage. So no +2 on the save.
Stock brings his flail down nailing Hag 2 as Stohp grabs at her. The hag is clearly dazed by such a ferocious attack.

Dorbin's leopard attacks at the hag but seems weakened and unable to connect. Dorbin lets a spell off at the Troll hitting it for massive acid damage.

Micah moves in on the Troll, drawing the AOF. The Troll snaps at him ineffectively. Micah then swings his mace into the Troll's leg.

Sid with Micah in place you don't have to move for flank bonus. Sid sinks his sword into the Troll's flank.

- - -
Lizard 5 & 6 Five foot step to confront the troll. However both miss.
Lizards 7-8 Still shoot at Hag 1 hits for 7 points of damage, killing the Hag!
Lizard 1 "Rosethorn" moves up and stabs at the troll, but misses.
Lizard 2 "Thunderheart" decides to sling at the troll, missing it.
Lizard 3 "Tangleweed" having picked up his spear advances on the troll and tries to stab it. But is very ineffective.

Several of the X's (downed lizard men, feebly move their hands and then you hear a gurgle or two.)
===
Monsters act.

Troll 2 is surrounded, but this puny little human in front of him seems to be causing him the most pain, except for that wizard over there, and he can't reach him.
He bites, to hit 19 (d20+8) damage 10 (d8+5)
He claws hitting, 25 (d20+8) damage 11 (d6+5)
He claws missing 15 (d20+8)
I can't believe I have yet to get a rend going with the Trolls.

Green hag 1 falls over dead.

Green hag 2 "Oh that hurt big boy. What you think to grab me cow! I'll show you."
Green hag 2 does a touch attack on Stohp.
To hit 15 (d20+13), succeeds.
Stohp must make a fortitude save target 16 or take 5 points strength damage (2d4)

Green hag 3 "Stupid hero's going around sticking noses in where it don't belong. She attacks Stock.
Claw 1 misses 17 (d20+13)
Claw 2 hits 25 (d20+13) damage 7 (d4+4)
The Stock needs to make 1 saving throws target 16 fortitude, or loose 2 strength.

-------
Troll 1 - dead
Troll 2 - AC16 damage taken 42, damage this round cannot regenerate do to the acid, so damage taken = 42
Troll 3 - dead.

Green Hag 1, AC19 damage 64. dead
Green Hag 2, AC19, damage 50.

map
If you look at the tabs at the bottom the current round is 6.


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+3=18 ; d20+12=27 ;
Saturday September 8th, 2018 9:36:25 AM

Stohp grins as the Hag's magic fails (18 fort save). "Cow I may be, but have you ever been stepped on by a cow? It hurts." she trips the hag, puts her foot on it's back, and holds it's arms behind it. "Finish her Stock." (27 to pin)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+12=18 ; d8+5=10 ;
Saturday September 8th, 2018 5:36:39 PM

Encouraged by Dirk and flanking with Sid, Micah lands another solid blow on the troll.

He muses to himself, "I am not sure how long I can keep this combat going like this: I'm a cleric not a paladin."

============
Troll to hit 18 for 10 points damage.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=13 ; 3d6=7 ;
Saturday September 8th, 2018 8:33:05 PM

Bartomus dropped another bullet into the pouch of his sling, twirled the leather straps and let loose, but realized as the bullet sailed towards the one remaining troll that the shot was going to miss. 'vadstka," he said aloud and in frustration called down the last remaining bolt at the hag that had attacked Stock.

Range attack at 13, a miss; final bolt was for 7 points, reflex save cuts that in half, dang it.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Saturday September 8th, 2018 9:16:29 PM

Dirk continues his playing as he moves forward 20 feet while playing, just to be a little closer to the party in case they need some quick assistance.

===============
Dirk will be at the ready with a quick minor heal spell in case he has to help more.

Sid(Andrew) HP: 2/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=17 ; d6+1=6 ; d6=2 ; d6=3 ; d6=3 ; d6=1 ;
Saturday September 8th, 2018 10:44:40 PM

Sid, bloody and bruised, will attack the troll again. If he can he will pull out a potion of healing from his handy haversack, if he can, and say "If I fall shove this potion down my throat," in Draconic. In common he says, "Tell Ellie I loved her if I don't make it."

=============================================================================

ToHit(TR2): 17/23(If flanking)
Damage: 6
SA: 9

Stock (JonM) HP: 52/72; AC: 19/11/16; DR 1/-; CMB: 15; CMD: 28; Rage:14/19  d20+11=17 ; d20+11=29 ; 2d8+16=27 ; d20+7=12 ; 2d8+16=30 ;
Monday September 10th, 2018 9:37:51 AM

Status Effects: Enlarged, Raging, Inspired, 2 St damage
"HA! It's funny that you witches talk and you are so small"

Still unclear on the whole enlarged bit, Stock takes a mighty swing at the as yet unharmed hag and then follows through on his backswing at the hag Stohp has pinned. His second swing flies a bit closer to Stohp than planned but
===========
Fort Save 17
Power Attack vs Hag 3 hits AC31 (should have been +15), 29 damage (forgot inspired courage)
Power Attack vs Hag 2 hits AC14 (Forgot inspired courage; It's pinned so AC should be -4 and denied dex bonus), 32 damage (forgot inspired courage)
That's a lot of status effects to keep track of...


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  2d4=4 ; 2d4=6 ; d20+10=19 ; d6+5=11 ; d20+16=21 ; d20+10=30 ; d20+10=21 ; d6+5=11 ; d6+5=9 ; d20+10=14 ;
Monday September 10th, 2018 10:55:35 AM

The acid from Dorbin’s arrow continues to burn the remaining troll (10 acid damage).

Dorbin leopard, although hurt, doesn’t even pause when the hag near him drops. He charges the next hag (#3), biting and clawing the horrid beast, ripping pieces of flesh off the monster (31 total damage). It again tries to grab onto the monster with its sharp teeth, but it simply cannot get ahold of it.

Dorbin cannot see the hags well from where he is standing, so he moves up a bit to keep a better eye on the combat (move to AA36).

OOC:

Leopard charge attack (has pounce ability, so can make full attack): Bite attack: d20+10=19. Damage: d6+5=11. Hits with bite, so free attempt to grapple: CMB: d20+16=21.
Claw attack1: d20+10=30, threat. Attempt to confirm: 21 Critical. Damage: d6+5=11 + d6+5=9.
Claw attack2: d20+10=14
Total damage: 31

Leopard: AC 15, HP: 12; -4 str
Round 3/8

Acid arrow crit hit on troll #2 burns round 2/3: 2d4=4 + 2d4=6 Total acid damage: 10

+2 morale bonus on saving throws against charm and fear effects
+2 competence bonus on attack and weapon damage rolls.
Acid Darts: 1/7
Spells cast: grease/web, acid arrow/SM3



Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday September 10th, 2018 5:03:06 PM

Micah is torn. He needs to get to the downed, wounded lizard folks, but this troll is a serious threat that could easily kill others if he doesn't keep it occupied.

"Did anyone ever tell you, you look like a halfling?" he shouts at the troll, hoping to draw its attacks.

Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20 
Monday September 10th, 2018 6:03:41 PM

"Number 1, we could have named ourselves the silver stick our nose in its. Number 2, somebody needs to teach Stock to be more articulate more he's angry. What is he even saying?

DM Robert - Day 7 - The Shizzel   d20+7=21 ; d20+7=15 ; d20-2=15 ; d20+1=16 ; d20+13=26 ; d20+13=28 ; d4+4=5 ; d4+4=5 ;
Monday September 10th, 2018 8:37:50 PM

Stohp pins the hag to the ground.

Micah hits the troll!

Bartomus slings a stone into the air, then calls down another lighting bolt on the hag. The hag manages to dodge some of the blast.

Dirk moves forward 20 feet would have put you on top of dead troll 3 and within reach of Troll 2. I stopped you at 15 feet. and continues to play.

Sid, bloody and battered, manages to stab the troll, fatally (at least till it heals). The Troll staggers and begins to go down.

Stock hits the Hag. Then turns and hits the other hag So pinned creatures become flat-footed and loose -4 to AC so hag 2 would be at AC14 barely, but soundly. The hag's crushed head becomes one with the earth.

Dorbin's acid continues to burn the troll, and to add insult to burning injury he shoots another bolt of acid at it. The Troll is well and truly dead! He moves to get a better view of the battlefield.
The Leopard attacks (Where are you getting +10 to hit and +5 to damage, augment summoning sure but that's strength +4, so to hit would be +8 and damage would be +5, but he's been strength damaged as well.) I'll give you the bite with flanking bonus.

Zanderallen becomes philosophical in his cage.

- - -
Lizard 5 & 6 hold readied actions should the Troll(s) get back up.
Lizards 7-8 Try to shift over to get a clear shot at the hag, one is able to fire, but he misses.
Lizard 1 "Rosethorn" double moves southward.
Lizard 2 "Thunderheart" shifts possitions, trying to get a shot at the hag, he takes it and misses.
Lizard 3 "Tangleweed" stabs troll 2, successfully, damage is of no importance.

red X's are lizardmen past saving.

===
Monsters act.

Green hag 3 "akk. This is not going to end well." Weakened and woozy, she's taken too much damage to try any magic this round. She lashes out at Stock.
Claw 1 misses 26 (d20+13) damage 5 (d4+4)
Claw 2 hits 28 (d20+13) damage 5 (d4+4)
The Stock needs to make 2 saving throws target 16 fortitude, or loose 2 strength.

-------
Troll 1 - dead
Troll 2 - AC16 damage taken 87, damage this round cannot regenerate do to the acid, so damage taken = DEAD
Troll 3 - dead.

Green Hag Dead
Green Hag Dead
Green Hag 3, AC 19, damage 57.

map
If you look at the tabs at the bottom the current round is 7.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Monday September 10th, 2018 9:09:16 PM

Bartomus moved forward as he loaded another bullet. He tried to figure out what was the best approach, but his aim had not been all that great with the sling and held off sending anything at the hag that remained standing. He looked about and and asked aloud, "Ok, how do we heal up our new friends, and have they said who these three were?"

---
[i] Move AN25

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Monday September 10th, 2018 9:19:29 PM

Dirk continues his ups the tempo on his playing, causing himself to sweat and pant as he strums and plays with every ounce of strength he has. "Get that hag, team!"

--------------

Thanks Robert for only moving me 15ft, I miscounted my steps.

Stock (JonM) HP: 44/72; AC: 19/11/16; DR 1/-; CMB: 15; CMD: 28; Rage:13/19  d20+11=15 ; d20+11=16 ; d20+13=31 ; 2d8+16=28 ; d20+8=27 ; d20+8=24 ; 4d8+28=48 ;
Tuesday September 11th, 2018 9:15:02 AM

Status Effects: Enlarged, Raging, Inspired, 4 St damage

Stock grins at the remaining hag as he raises his flail. "You should have disappeared again." After he's done, the only indication that there was a Hag in front of him is the mess at his feet. His head then whips around to see if there is anything else still living. When he sees Micah, he just barks out a laugh and smiles.

=========
Fort Save 15: -2 St
Fort Save 16
PA Hit AC 31, 28 damage
PA Crit Threat; Confirms with a 24, 48 damage




Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=19 ; d6+5=10 ; d20+8=10 ; d20+8=20 ; d3+5=7 ;
Tuesday September 11th, 2018 12:59:05 PM

Dorbin relaxes as the battle appears to be winding down. His leopard continues attacking, trying to finish off the hag (if it is not already dead).

OOC:
The +10 was a normal +6, then enhanced summoning is +2, then weakened -2, then charge +2, and +2 from bard. This round should be +8 without the charge.

Bite: d20+8=19, damage: d6+5=10
Claw: d20+8=10, miss
Claw: d20+8=20, damage: d3+5=7

Leopard: AC 15, HP: 12; -4 str
Round 4/8

+2 morale bonus on saving throws against charm and fear effects
+2 competence bonus on attack and weapon damage rolls.
Acid Darts: 1/7
Spells cast: grease/web, acid arrow/SM3


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d6=6 ; d6=3 ; d6=4 ; d6=5 ;
Tuesday September 11th, 2018 5:20:39 PM

Realizing that the acid is stopping the troll's regeneration, when Sid lands his blow, Micah starts to move even before the troll hits the ground. He then calls upon Domi's power to heal those within range, planning to continue moving to get more again.
"Sid! I plan on channeling again. Follow me to stay in range of my power.

===============
Move to AK31
Selectively Channel Energy from that square excluding living hag for [b]18 healing
. (6 or 7 remaining)
The following should be in range: Stock, Stohp, Sid, Zanderallen, and Dorbin's leopard.
Also, L1 and L3; and x1, x2, x3, and x5.


Sid(Andrew) HP: 20/42; AC: 18/15/14; CMB: 2; CMD: 16)  d12=3 ;
Tuesday September 11th, 2018 7:36:27 PM

Sid looks at the two Lizardmen(5 & 6) and nods, leaving the should be dead troll to them. He then Follows Micah to AI31.

Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20 
Tuesday September 11th, 2018 7:47:49 PM

"Well you made her disappear this time Stock. I don't know if we'll be able to find all the pieces."

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday September 11th, 2018 7:59:23 PM

With the fight basically over Stohp looks about to figure out which of the lizardmen aren't dead. "Is everyone alright? Well everyone who wasn't dead when we charged in. Shame we didn't show up sooner."

DM Robert - Day 7 - The Shizzel is fizzel 
Tuesday September 11th, 2018 8:23:51 PM

Bartomus moves forward and looks around.

Dirk continues to play the lute, encouraging the team.

Stock whacks the hag and her body explodes in shards of flesh, bone, and blood. He turns to Micah and laughs, perhaps a trifle manically. Really the hag had 1 hit point left before the hit.

Dorbin looks around, indeed the battle seems done. His leopard has nothing to attack.

Micah moves forward channeling the healing powers of Domi, Lizard x1,2,3,&5 sit up. (lizard x7 has now died, lizard x9 is the only one not healed and not dead yet).

Sid follows on Micah's heals.

Zanderallen admires Stock's work, and the force cage pops and goes away.

Stock assesses the situation and talks to the lizards.

map

At this point combat has ended. So no more map, or monster action.

The lizards seem momentarily stunned. Tangleweed jumps up and down with joy for being healed and not dying. He seems to be talking about his vision not coming true, then he pauses and thinks and says, what does that mean now. Rosethorn turns and bows to the bow wielding lizards men. He begins quickly talking and seems to be explaining how they counted coup on you, how they were out for their vision quest, etc. He is talking very quickly and it is hard to follow. The two lizardmen with spears advance in a non-threatening way, clearly checking the wounded (x6 and x7 that had not sat up, but really x6 had his arm torn off, so saving him was unlikely to begin with.).

The two bow carrying lizard men eye you.



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Tuesday September 11th, 2018 9:29:23 PM

Dirk ceases his playing and begins to check on the rest of the party as he wanders around. "Does anyone need any minor healing? I may not be the best at it, but I'll at least help take away some of the aches and pains."

Stock (JonM) HP: 44/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19 
Wednesday September 12th, 2018 10:11:38 AM

Status Effects: 4 St damage, fatigued 12 rounds

Stock takes a knee and runs his eyes over the hag pieces and then turns and looks at the rest of the party...he is not ready for the weakness he feels in his bones though and nearly collapses once the adrenaline wears off.

"Everybody ok?...That Hag seemed quite disappointed that we are here."

Subconsciously he looks down at the mess in front of him.


Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d4=3 ;
Wednesday September 12th, 2018 3:54:44 PM

Finally free of his cage, the sight of wounded friends and allies pushes Zanderallen into instant action. "Micah, get that last lizard man on his feet. I'll attend to Stock." The dwarf's physical wounds, while substantial, seemed to be masking some deeper injury. After quick check he finds the source and with a quick prayer Stock feels sharp warm tingles stab through his muscles. [/b]"There you go big boy. Nice fighting."[/b]
---------------
Lesser Restoration heals 3 str damage on Stock

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d6=3 ; d6=4 ; d6=6 ; d6=5 ; d20+16=27 ;
Wednesday September 12th, 2018 4:27:02 PM

Micah nods at Zanderallen, already moving to be closer to the still down lizardman. With imminent danger gone, Micah returns his focus to their larger diplomatic mission. Calling upon Domi's power, he pauses slightly, presenting a calm, serene expression before releasing the wave of healing energy. He then watches to verify the reptilian warrior is truly healed and observes the reaction of the other lizard folk.

=========

Channel Energy for 18. Making sure Sid and x9 are in range (5 uses remaining)
Sense Motive 27


Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=12 ;
Wednesday September 12th, 2018 7:10:21 PM

Sid starts checking the Hags and then the Trolls for interesting things, and possible clues to their plans. Then he notices the Lizardmen with bows. He wipes his sword clean on a Hag's clothes and then approaches them, "Howdy," he says in Draconic, "that was fine shootin' there, ya'll make your own bows?"

====================================================================

Perception(Looting the Bodies): Nat. 1((I'm playing it as though I was bored and just wandered off))

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday September 12th, 2018 7:38:25 PM

Dorbin calls his injured, summoned leopard over to him. He pats it on the head and thanks it for its service. It then vanishes.

DM Robert - Day 7 - "That Hag seemed quite disappointed that we are here." 
Wednesday September 12th, 2018 8:32:01 PM

Dirk offers up some healing.

Stock is tired and looks at the mess he made of the hags.

Zanderallen helps Stock with his weakness.

Micah heals the party and lizard folk. Micah gets the sense of the spearmen being somewhat in awe. He notes them looking perhaps greedily at your metal armored bodies. The archers appear not so enamored of you.

Sid asks the lizard folk about their bows and saunters around looking for loot. He does not see anything lootable on the baddies.

Dorbin sees to his leopard.

The injured lizard folk get to their feet. They look a little bewildered. The two remaining lizard folk spearmen call to them and tell them quickly and quietly what happened. You note that the 'normal' lizard folk are armed with stone tipped spears and some sort of woven grass armor. They have necklaces with several carved leaves upon them. The two lizard folk with bows seem to be in charge. As stated before they have 2 fine looking longbows. They are armored in what looks like pieces of large insect caprices. Their arrows were also tipped with stone.

One of the bow wielding lizard folk walks past you and begins speaking to the standing lizard folk. I'm going to assume that you speakers will translate. He is instructed them to remember the rights of the fallen. Find the tree closest to where they passed and begin. You see the lizards look around and then go to the nearest tree for each dead lizardfolk, in cases where there are 2 lizards and 1 tree it appears the next closest tree is also selected, so that it is one body one tree. The lizard folk get down on their hands and knees and begin digging. It looks like a laborious task to be done by hand.

The other archer eyes you as a group and then says in common. "Rosethorn says you come in peace from the city in the lake. Long ago you did this as well. Two hands of cycles have passed since last this occurred." Intelligence or linguistics check 20 (+2 if you are from a barbarian background) Highlight to display spoiler: { this means 10 years ago}.
He pauses. "That was both good and bad for the people. But you helped in this battle with the invaders, and thus I will withhold judgements. I will take you to our home and you can speak with Slythyl. But first we have matters to attend to."


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+6=26 ;
Thursday September 13th, 2018 11:31:08 AM

Dorbin looks around and listens. He looks at the lizards digging and wonders if it would be appropriate to help. He was unfamiliar with their customs and he looks to those who can understand the lizard talk. He whispers, "Can you ask if we can help? Or would asking be insulting?"

OOC:
Int check: 26

Stock (JonM) HP: 44/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19 
Thursday September 13th, 2018 12:33:52 PM

Status Effects: 4 St damage

Stock walks over to Micah and exposes a long cut on his neck that appears to be discolored. "What do you think of this?..I don't feel quite right. Can you help?"

After Micah responds, Stock lashes his flail to his pack and walks over to one of the lizardmen. Gesturing with his hands he asks if he can assist in the digging. If he get some gesture of acceptance, he will drop to his knees and mimic the digging the lizardman is doing.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+1=15 ; d20+13=24 ; d20+15=35 ;
Thursday September 13th, 2018 5:34:35 PM

Micah looks at Stocks wounds. He is a little puzzled at first by the dwarf's questions then concludes its probably just post combat reaction. With a serious expression on his face, "I think is it not as serious as it looks. The discoloration will likely be gone with a night's rest. I could heal you further if you like, but you will be fine without it.

As the lizard folk deal with their dead, Micah observes them to better understand what they are doing and the purpose behind it.

Relieved that one of the apparent leaders can speak common, Micah replies, "I know not of our past history with your people. What I do know, is that now that the forest no longer poses an impassible barrier, it is time for neighbors to talk and determine how best to coexist for the betterment of all.

"My name is Micah Smith. We are known collectively as the Silver Shields and are here to represent the leaders of the city on the lake.

"As we travel to your home, I would be honored to hear more of your customs and your people."


Glancing in the direction of the other lizardfolk, he asks, "Would it be fitting for us to assist you with your fallen?"

===============
Intelligence check: 15
Know Religion to understand the burial practices: 24
Diplomacy 35 (nat 20) to understand best approach to take with the lizardfolk.

OOC: to Stock: Stock was healed for 18 by Micah's first channel then healed again for 18 more by Micah's second channel. Stock was in range for both channels. His total HP should be 70. Zanderallen healed 3 of the 4 points of strength damage. In PF 1 point of strength damage has no consequence as penalties are accessed for every 2 points of damage.

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=20 ; d20+14=20 ; d20+11=17 ;
Thursday September 13th, 2018 6:22:28 PM

Sid translates, and when the bowman speaks he whispers to Micah's ear "10years" as casually as he can. He puts up his sword and pulls out Lhysandri and scans around them. Sid will join in if acceptable.

=========================================================

Linguistics: 20
Stealth(To Be Casual): 20
Perception: 17

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday September 13th, 2018 8:11:25 PM

Stohp translates for the group then speculates aloud, "Would that have been the previous adventuring group? The red... somethings."

DM Robert - Day 7 - "Would it be fitting for us to assist you with your fallen?" 
Thursday September 13th, 2018 8:33:35 PM

Dorbin wonders if they can help.

Stock asks Micah about his ouchy. Then he goes over to a lizard folk and through sign language motions about helping out. The Lizard Folk nods and shifts a little to the side. Stock gets a hero point.

Micah steps up as spokesman...more below.

Sid tries to be casual and perceptive What are you trying to do exactly? Is there something you're trying to see? You do see a sort of trail by which the trolls and hags came to the area.

Stohp translates..red, crimson, Knowledge History 20 to know.Highlight to display spoiler: {The Crimson Shields of Hope. An adventuring group that worked out of The Float maybe 10 years ago. They too battles problems in the Trash level, as well as problems in the Crying Woods. In fact one of their number was the father of Druid Jella Jadenth.}

Bartomus???

Zanderallen???

Dirk???

The Lizard Folk nods to Micah. "I am Stalker Nightshade." Micah seems to think that Stalker is a title. "Yes your help would be appreciated." The stalker seems to warm to Micah. He sets his bow down and joins one of the lizard folk digging a grave. "You see we must return our fallen to the earth, and by putting them near a tree we show our acceptance of the forest as dominant. They shall lie here forever, nourishing the tree and becoming one with it."

As you do the digging you learn from Nightshade that they had been searching for the Trolls. They knew they were in the area, because they recently tried to raid the village. However, the hunting party was instead ambushed by the Trolls. They did not know that a coven of green hags was working with the Trolls.
Diplomacy 10, because of helping with the funeral. Highlight to display spoiler: { It seems there has been much activity in the forest of late. Creatures seem to be moving in quite quickly. They are a little uneasy about the situation.}

Knowledge Nature 15 Highlight to display spoiler: {Interesting, tales you see to remember of lizard folk is that they have been known to eat their dead. Could the tales be wrong?}
Diplomacy 15, only if you get the knowledge nature above can you read this. Highlight to display spoiler: { Bringing up eating of the dead in front of the lizardmen might not be the smartest thing to do.}

Burying the dead takes several hours. When buried the Lizard folks equipment is buried with him. Then the Lizard Folk gather at each burial site and being an long almost incantation. This is done in Draconic, but I'm assuming that your translators are up to the task. In essence they are addressing the tree and telling the tree about the name and life of the one that is buried there. Each lizard folks seems to share their own story of the deceased and how his/her actions showed their worth to the village.

Knowledge religion 15Highlight to display spoiler: {They are showing the person's worth to the tree and how the tree will be improved for having him/her now joined in spirit with him/her.}

By now it is late afternoon. Nightshade comes over to you. "Thank you for your help. It is longer to travel to our home than light remains. We intend to find a place to rest for the night. You are welcome to join us."

Survival 20 to help out looking for a camp site Highlight to display spoiler: { You find a place about an hour west, there are bushes of black berries there as well.}

Survival 15, if you want to try to follow the trail of the trolls/hags...
1 but this would mean either separating from the lizard folk (and it would be after dark before you rejoined them)
2 convincing them to go with you which would be a diplomacy 15 task.

Diplomacy 20 if you want to get the Lizard folk to talk about the Crimson Shields...


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20-1=19 ; d20+4=12 ; d20+4=5 ;
Friday September 14th, 2018 1:03:11 AM

Bartomus snapped out his daze and started helping with the burial detail. He kept his focus on the tasks at hand, but commented on the fact that it seemed that the woods were busy with activity from the trolls, the lizardmen, the hags and the like. He listened to the one called Nightshade explain that the journey to the lizard's home was too far, and looked about. He wasn't focused and just waited to hear what Micah and Zander decided to do.

===
I am so sorry, thought I posted on Tuesday, but apparently not - was gone Wednesday.
Diplomacy 19; Nature 12; Survival 5


Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+7=22 ; d20+15=20 ; d20+15=34 ;
Friday September 14th, 2018 9:54:04 AM

Wiping the dirt off his hands from helping dig the graves Zanderallen listens intently as they recite the deeds of the fallen. He is moved by the beauty of the ceremony and once they finish he adds a quiet blessing, loud enough to be heard by quiet enough to not overpower or detract from their own ritual, "These warriors died courageously protecting their people, as a warrior of Domi I honor their spirits."

He replies to Nightshade, "Stalker Nightshade, I am Zanderallen, warrior of Domi. Your rites for the fallen are very beautiful. We would be honored to meet with your people but first we would like to track these creatures back to their lair. The presence of a coven is an ill thing and I would hate to leave any other members seeking revenge. We would be honored by your presence in this endeavor.

"You say your people used to have contact with the people of the city. Would that have been with a group called the Crimson Shields? We have heard some of their deeds and have met Jella daughter of Florin. Did you know them?"
--------------------------------------------------
Know(Religion): 22
Diplomacy: 20 (to convince them to follow the trail to figure out where the hags and trolls came from)
Diplomacy: 34 (to get them talking about the Crimson Shields)

(OOC: sorry about yesterday, last day our engineer from Costa Rica was in Saint Louis so I didn't get home till late and forgot to post.)



Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+7=19 ; d20+1=8 ; d20+10=19 ; d20+10=22 ;
Friday September 14th, 2018 10:22:32 AM

Status Effects: 1 St damage

Stock dry brushes his hands to remove the dirt from them. He picks at the mud still caking the underside of his fingernails as he watches the ceremony from a nearby stump. He turns to Bartomus and says in a low voice, "You ever hear those stories of Lizardfolk eating their young? I wonder what that's all about. Or are these dead different because they died in battle..."

Hearing Zanderallen talk of tracking down the hags, Stock speaks up, "The trail is over there. Looks like they were walking single file to disguise their numbers and then spread out."

========
Apparently I wasn't reading a lot of the healing posts...now I think I got everything updated
Knowledge Nature 19
Related Diplomacy 8
Campsite Survival 19
Tracking Survival 22


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20=16 ;
Friday September 14th, 2018 10:32:56 AM

Stohp isn't very strong but she helps where she can with the burial. She also isn't a wilderness expert but she helps where she can in making camp as well (survival 16, enough to aid another).

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20=20 ;
Friday September 14th, 2018 11:21:00 AM

Dorbin helps where he can with the grave sites. When they are done, he listens to their stories and agrees with Zander that they should check out the tracks and the source of the trolls in case there are even more wandering about.

OOC:
Diplomacy (or aid another) for getting lizardmen to follow tracks of trolls: 20

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Friday September 14th, 2018 1:25:00 PM


While helping with the burial, Micah takes a quick survey of everyone. He notices a few bruises and scrapes among the Shields and the lizard folk, but decides everyone is in fairly decent health and retains his magical healing in reserve.

His ears perk up when he realizes he might hear more of the Crimson Shields from a source unconstrained by local politics.

Before they depart, he casts detect magic to verify that the hags had nothing of magical value.

=============
Detect Magic and scans the hags' and trolls' bodies/remains.

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=20 ;
Friday September 14th, 2018 7:10:19 PM

Sid helps bury one of the fallen and just says, "I'm sorry." Over the long trek he things about the way the fight happened, rolling each moment over in his head. When it comes time to help find a camping spot he helps Stock find a good spot.

=================================================================

Survival: 20

DM Robert - Day 7 - "These warriors died courageously protecting their people, as a warrior of Domi I honor their spirits."  d20+1=5 ;
Friday September 14th, 2018 8:59:49 PM

Bartomus helps out and comments about the woods being busy.

Zanderallen helps out with the funeral services and smooth talks the lizard folk.

Stock makes a comment about lizard cannibalism. The lizard folk seem to interested in the funeral to hear him. He points out the trail of the trolls.

Stohp looks for a campsite.

Dorbin helps out with the funerals and helps convince the lizard folk to back track the trolls.

Micah casts detect magic on the defeated's remains. He finds nothing. Indeed there is scarcely enough spell components left to do anything, though there is enough for an animate dead spell.

Sid helps with the funerals and in finding a campsite.

Dirk?

Nightshade appreciates your help. He comments to Bartomus, "Yes since the Crying woods has changed we no longer have to hide from the forest itself. Things are somewhat easier. And game has begun to return to the woods. It has been long since all in the village have had sufficient meat. But with the wood no longer trying to slay the living other things have been coming down form the eastward mountains."

When the campsite is discovered he details the younger lizard folk (Thunderheart, Rosethorn, and Tangleweed) to gather the berries. Stalker Buttercup will stay with them and follow once all the food has been gathered. He details the other lizard folk to act as rearguard. "No offense, but you are better armored than we are, and some of you seem to be spell casters. I think you might be better suited for lead."

As you follow the trail Nightshade will tale you part of the tale. "It was two hands of cycles ago when the strangers that called themselves the Crimson Shields of Hope came to the Crying Woods. The forest was as it used to be then, something to be feared for it tried to slay all those that were living within it. These, I believe they called themselves adventurers came with a purpose. Back then we were the slaves to Techaamauacaklyu, a dragon. The Crimson Shields came to slay the dragons that ruled the woods. These Crimson Shields were a mixed lot, but mostly they were of the surface drow race, there was a halfling and two humans with them I think. They managed to slay Techaamauacaklyu, along with his kin. We thought at first this was a fine thing for then we were no longer slaves. But it seems that the dragons had long had some form of treaty or spell or something with the woods. For once Techaamauacaklyu was no more we found that the forest began to seek our demise. Other clans of Lizard folk were spread throughout the woods. We used to communicate with them and occasionally were sent on tasks from one village to the other. Some of the old villages eventually succumbed to the forest's anger. Others may have moved out. I do not know for we were confined to this area between the river and the mountains. We stayed as the way north led to lands not suitable to us, and east were mountains, inhabited by many things. Slythyl sought ways to keep us hidden from the forest."
Sense motive 20 Highlight to display spoiler: { Several times Nightshade has said and seemed to emphasize the forest attacking living things. }
Knowledge Religion 20 Highlight to display spoiler: { There are "unliving" things that can walk about on their own power. }

After about an hour of walking south, you come to a place where the trees seem fairly thick and it quickly gets to a twilight kind of darkness. Ahead of you, you see a low hill with what appears to be a cave in front of it. The cave is partly blocked by some bushes.
Perception 20 Highlight to display spoiler: { The bushes are in fact dying, they appear to have been pulled in front of the cave, but in doing so were uprooted and have slowly been dying. }
Perception 25 Highlight to display spoiler: { There is a vine stretched across the front of the cave, partially concealed by the bushes. }
ONLY IF the Perception 25 is made and spoken aloud to anyone...Highlight to display spoiler: {Disable Device 15 }

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=18 ; d20+8=14 ; d20+8=13 ;
Friday September 14th, 2018 9:37:36 PM

Dirk walks over to where Stohp is and attempts to help find a decent campsite for the evening. He will also begin gathering up any pieces of wood he deems suitable along the way.

==========
OOC - Sorry everyone, I had a LOOONG day yesterday, 8 hours in a car, but I'm back. I'll also post tomorrow to make up my missed post from yesterday.

Perception: 18 - Failed so I didn't highlight the spoiler.
Sense Motive: 14 - Failed so I didn't highlight the spoiler.
Knowledge Religion: 13 - Failed so I didn't highlight the spoiler.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=21 ;
Saturday September 15th, 2018 7:29:20 PM

Stohp listens to the story intently but doesn't let that distract her from paying attention. She notes something off about the bushes ahead, though not exactly what (Perception 21, if 2 people can aid another that beats the 25).

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=21 ; d20+10=23 ;
Sunday September 16th, 2018 12:36:35 PM

Bartomus listened to the other side of the story about the Crimson Shields defeating the dragon. He hadn't thought about the fact that maybe the woods was held in check by the Dragon which gave it power to enslave an entire people. "Suspect the trolls and the hags are some of those other things. Makes me wonder if other bigger things could be also sniffing about.

When they started out walking again, he kept along with Stohp and paid attention to the change in the forest. As they came upon the distant hill with what appeared to be a cave, he too noted the dead bushes. "Nightshade, is this a place you are familiar with. The shrubs there, they seem to be on their last breath, need some watering or something. "

---
[i] Sense motive - 21; Perception 23

Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+6=7 ; d20+12=30 ;
Monday September 17th, 2018 9:37:46 AM

Stock holds up a hand from his position in the front of the group. Looking to his side he picks out Sid and beckons him closer. He whispers, "Trap. See that vine across the doorway. That's gotta be a trap."

==========
Sense Motive 7
Perception 30


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+16=29 ; d20+13=31 ; d20+4=6 ;
Monday September 17th, 2018 1:00:51 PM

When Stalker Nightshade suggests the Shields take the lead, Micah responds with a nod "We are honored that you would entrust us with taking the vanguard." He then moves into the forward position.

He listens to the stalker's tale. At some point he asks, "You mentioned that the forest attacked living things, but there also exist non-living things that walk and hunt. Do such creatures abide in this forest? If so, what do you know of them?"

===============
Sense Motive 29
Know Religion 31

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=18 ;
Monday September 17th, 2018 1:28:07 PM

Dorbin looks where Stock points out the vine and the trap. He looks around the rest of the clearing area and entrance to the cave to see if there is anything else that looks out of place (perception: 18).

Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+13=23 ; d20+7=24 ; d20+5=16 ;
Monday September 17th, 2018 2:23:37 PM

Zanderallen listens intently as they head down the trail, making the appropriate comments and encouragements to keep Nightshade talking. He grins inwardly as Micah takes over the next string of the conversation, such teamwork now coming quite naturally to them. "That is quite the tale. I hope that we can become friends and help you to flourish in the forest now that you are free of both the dragon and malevolent presence."

As they approach they cave Zanderallen is deeply thankful for the keen eyes of his companions as he makes out little more than the cave opening. "Think we should try to inspect it this evening? I would hate to camp nearby if there are more trolls or hags inside?"
---------------------------
Sense Motive 23
Know(religion) 24
Perception 16

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=20 ;
Monday September 17th, 2018 6:23:00 PM

"Bart," Sid says readying Lhysandri, "those bushes were pulled up to try and cover the cave. I think we should be careful."

=============================================================

Perception: 20

DM Robert - Day 7 - "Trap. See that vine across the doorway. That's gotta be a trap." 
Monday September 17th, 2018 7:58:56 PM

Dirk gathers some firewood as they walk along.

Stohp stops near the front of the cave. Something seems off.

Bartomus ponders what other things may be wandering into the forest.

Stock spots a trip vine in front of the cave entrance.

Micah wonders about the undead in the forest.

Dorbin looks around some more.

Zanderallen wonders if they should investigate the cave tonight.

Sid thinks they should all be careful.

The hill does not look too big. Unless there are downward spiraling ramps it can't be that big. Well maybe big enough for a couple of large creatures to make it a home. A large creature would have to duck entering the cave. There is definitely a trip vine stretched across the entrance to the cave. Sid believes that the vine joins into the trees and spots a giant log suspended up in the trees. Could be that the log would swing down in front of the entrance sweeping anything aside that triggered the trip vine.

Disable Device 15 to deactivate the trap without triggering it.
The cave is not large. Should you disarm the trap roll perception checks to search the cave, it is just one large chamber.

Nightshade shrugs at Micah's questions. "I have not seen such. But we often use such tales to frighten the young ones and make them behave in the village. There are tales of vampires that have tried to make the forest home. And wandering zombie bands roaming the western woods. Who can say if such tales are true."



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20=17 ; d20+9=16 ;
Monday September 17th, 2018 8:14:03 PM

Dirk walks in and searches through the cave.

-----------------------
Disable Device: 17
Perception: 16

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=20 ;
Monday September 17th, 2018 10:05:33 PM

"Bart," Sid says readying Lhysandri, "those bushes were pulled up to try and cover the cave. I think we should be careful."

=============================================================

Perception: 20

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=30 ;
Tuesday September 18th, 2018 12:06:44 AM

"Agree with you on that Sid. Just seems too odd an arrangement for something that you leave empty." Bart said as he followed the others. He stood back and let Dirk deal with the trip vine they found. He peaked in behind Dirk.

====
Perception 30 - natural 20!


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=20 ;
Tuesday September 18th, 2018 7:04:53 AM

Stohp lights a torch and assists with searching the cave (perception 20). Even if the sunlight mostly lights the cave no telling what could be hidden in a dark corner.

Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+12=19 ;
Tuesday September 18th, 2018 12:59:22 PM

Stock pats Dirk on the side as he enters.

"Well done. Usually we let Sid do those jobs but it's good having two to take care of the traps...Now what do we have here?"

Assuming there aren't obvious things to find, Stock will spend most of his time searching the walls for anything that is hidden.

========
Perception 19 or 21 with stonecunning

Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20 
Tuesday September 18th, 2018 2:19:04 PM

Zanderallen is somewhat surprised at the easy manner in which Dirk marches right up, disarms the trap, and heads on in. He wasn't sure about the boldness, but he was uses to Sid's unique careful, yet carefree manner. Dirk seemed a decent fellow, he'd hate to see him die. "See anything in there Shields? Does it like their lair, and if so is there any signs of more? Nightshade, are any of your people familiar with this part of the woods or this cave? Or do you think they moved in recently?"

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=22 ; d20+11=20 ;
Tuesday September 18th, 2018 6:51:58 PM

Sid with a workman like boredom goes about disabling the trap and steps inside carefully, looking around the large single chamber carefully for traps and other things.

==========================================================

Disable Device: 22
Perception: 20


Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday September 18th, 2018 6:54:04 PM

Sid walks in behind everyone, looking around carefully.

=========================================================

((Sigh, sorry guys, I refreshed the page but it apparently didn't this is a stellar day))

DM Robert - Day 7 - "Well done." 
Tuesday September 18th, 2018 8:28:32 PM

Sid and Dirk easily disarm the trap, or rather they prevent it from being able to be triggered as the only way to really disarm this trap would be to cut the ropes holding up the giant log. They go in and look around.

Bartomus goes in and looks around.

Stohp lights a torch, goes in and looks around.

Stock goes in and examines the walls.

Zanderallen stays outside with Nightshade and the lizard folk.

Micah...

The bushes were a feable attempt to hide the cave entrance. Going in you see that it a strangely large cavern, about 50 by 60 feet, oval and slightly domed. It would make a fine camp site, put a fire in the front to ward off anything creatures and keep the smoke from building up and have a secure place to rest. However, it may need some cleaning.

Strewn in one corner of the cave you find some bones and scarps of hide.
Knowledge nature 15 Highlight to display spoiler: { Looks like the scraps of 2 mountain goats, scraps as in what's left that the trolls didn't eat.}

There is another area of the cave with some leafy branches. Bartomus moves them around and finds a large old sack. In the bag you find...
400 silver pieces,
3 shortswords Appraise 20 Highlight to display spoiler: { masterwork drow short swords},
3 steel bucklers Appraise 20 Highlight to display spoiler: { nothing special },
2 longswords Appraise 15 Highlight to display spoiler: { nothing special },
2 battle axes Appraise 20 Highlight to display spoiler: { dwarven made, masterwork },
2 golden armbands Appraise 15 Highlight to display spoiler: {500 gp each},
1 silver pendant Appraise 15 Highlight to display spoiler: {100 gp },
2 pearl earrings Appraise 15 Highlight to display spoiler: {50gp }.

Casting detect magic Highlight to display spoiler: {There is nothing magical in the loot }

Stock appraises the cave, it is too symmetrical to be natural. However, it does not seem to be stone or dirt. After a little more work he determines that it is wood. But it appears to have been worked in a strange manner, it's almost as if it was grown in into this form. There is nothing more you can determine about this at this point. It's not harmful or dreadful in any way.

Bartomus gets a sense of peace and well being while in the cave.

Outside the other lizard folk join the group. They appear to be burdened with a great many berries and few mushrooms.

Nightshade informs Zanderallen that they have never noticed the cave before. However, in all honesty they have only recently starting exploring off the trails and safe ways. Suddenly one of the lizard folk hisses and points off to the side. There is a large mountain goat wandering in the woods. Nightshade and stalker Buttercup swiftly raise their bows and let loose. The goat is killed. The lizard folk are happy that there will be meat tonight.


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=22 ;
Tuesday September 18th, 2018 8:30:19 PM

Standing outside the cave, Micah again casts detect magic and makes a quick scan in all directions.

After a moment's reflection, he asks Nightshade, "I was raised in the city, so am unskilled in such things, but I expect that you who live here in the forest are skilled in tracking. Do you notice anything unusual or revealing about the tracks around this cavern?"

Then, while the others investigate, he stands watch, alert to anything else that may be outside the cave.

========
Perception 22

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=14 ;
Tuesday September 18th, 2018 9:12:05 PM

Dirk stops searching around for a moment and walks back to the entrance of the cave to listen and look for anything out of the ordinary.

------------------
Perception: 14

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=22 ;
Tuesday September 18th, 2018 10:37:10 PM

Dorbin stays back from the cave and watches the area around the cave for movement (perception: 22).

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=12 ; d20+3=11 ; d20+3=14 ; d20+3=14 ; d20+3=11 ; d20+3=19 ; d20+3=10 ; d20+3=17 ;
Tuesday September 18th, 2018 11:12:01 PM

It was a nice cave. Bartomus liked the cave and he felt right in it. "We could stay here you know. I think we should stay here."

When he found the stash of weapons and loot in the old bag, Bartomus reached in and pulled out things with the help of others. He whistled, "Wow, so the question I have is who left these.

He tried to get a sense of value on some of the things but he was not an arms dealer. But some things he knew the value of. "These here, worth a good deal of gold. Might get 500 pieces of gold back on the float. These pearls, a good 50 pieces of gold. Not my style though'

"If we stay here, we need to do a bit of cleaning. Be worth it thought. Be a good place for future use too."

-
[i] Knowledge Nature - 12; Appraise 11, 14,14, 11, 19 (armbands),10, 17 (Pearl)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday September 19th, 2018 7:46:19 AM

"Is this the troll's cave? Stohp wonders. "If so then it should be save enough to camp here for the night."

Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+7=17 ; d20=8 ; d20=1 ; d20=13 ; d20=19 ; d20+2=18 ; d20+2=17 ; d20+2=4 ;
Wednesday September 19th, 2018 9:50:15 AM

Stock steps away form the wall and sighs. "Don't see any secret doors or such in here. It's just some kind of earth lodge. Kind of shoddily built too, if you ask me." He rubs his beard and examines the timbers. Shrugging he walks over to the growing pile of loot on the floor.

He quickly works through the weapons, not having much to offer. When he gets to the smaller items though he whistles, his dwarven greed apparent. "Don't know about those earrings...looks like pearl but pearls don't grow underground. I agree on the armbands Bart...they wouldn't look bad on Stohp if you ask me...the pendant a bit less...maybe 100..."

"Don't know about staying here. The goat scraps in the corner should be cleaned out...where'd the things get a goat anyway? There mountains around here?"

==========[i]
Knowledge Nature 17
Just curious - in a case like this are you looking for 7 separate appraise rolls? I'll assume yes
Appraise Weapons 8, 1, 13, 19
Appraise Armband 18
Appraise Pendant 17
Appraise Earrings 4


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20=3 ; d20=17 ;
Wednesday September 19th, 2018 1:51:10 PM

While the others search and appraise, Micah watches the reaction of the lizard folk.

Recalling their diplomatic purpose and noting the apparent absence of Ironwork among them, he turns to Nightshade and asks”what are the customs among your people regarding spoils of battle? Would it be inappropriate for you and your warriors to take all of the weapons? They are of superior workmanship. “

He hopes the others will agree with the gesture.

=========
Sense motive 3+15?
Diplomacy 17+15?
Sorry can’t check my character sheet on my phone while posting.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+14=22 ; d20+14=30 ; d20+14=25 ; d20+14=21 ;
Wednesday September 19th, 2018 4:48:34 PM

If there is anything left not appraised, Dorbin takes a look at the items.

OOC
Appraise: 22, 30, 25, 21

Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+15=27 ;
Wednesday September 19th, 2018 5:51:31 PM

"Well as this is where the tracks lead I assume the trolls and hags had made some sort of temporary home here. No sign of any more of the beasts about so hopefully that threat has been dealt with. The unusual construction of the cave is probably due to the powers of the coven. Nightshade, we would be honored if you would accept the weapons found here as either your rightful share of the spoils or a sign of goodwill between our people, hopefully both. If creatures like this are moving into the forest you made need them to keep yourselves safe."
---------------------
Diplomacy 27 to phrase and present the offer in such a way as to not cause offense

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=19 ;
Wednesday September 19th, 2018 6:09:15 PM

Sid gives a good final look around the cave to be sure there is nothing else amiss and that there is nothing secret or special still left.

===================================================================

Perception: 19

3: Scales and Tales

3: Scales and Tales


DM Robert - Day 7&8 - " If creatures like this are moving into the forest you made need them to keep yourselves safe." 
Wednesday September 19th, 2018 8:47:31 PM

Dirk pops out the cave but doesn't see much.

Dorbin sees nothing much more than what has already happened, and then does some appraising.

Bartomus identifies some things and gets a good feeling about the cave.

Stohp thinks it's a good cave.

Stock doesn't think much of the housecleaning. And Yes there are mountains to the east.
The exploration map.

Micah makes an offer.

Zanderallen follows up on the offer.

Sid wants to make sure nothing is missed.
Just to be sure, all the loot has been identified.
3 masterwork drow short swords,
3 steel bucklers,
2 longswords,
2 battle axes dwarven made, masterwork,
2 golden armbands 500 gp each,
1 silver pendant 100 gp,
2 pearl earrings 50gp.

Micah and Zanderallen offer the weapons and bucklers to the Lizard Folk. 1 Hero Point to everyone in the party at this gesture of heroism.

Nightshade is grateful for the gifts. "You are like a welcome breath of spring. These weapons will certainly help us. We must mark this. We offer you meat from the kill." You are pretty sure from your days spent with the Lizard Folk youths, that sharing of meat is a sign of acceptance and welcoming. Apparently one of the problems the Lizard Folk have been having since the slaying of the dragon is getting enough meat to sustain the village.

The Lizard youths are detailed to clean out the cave. Stalker Buttercup looks the cave over and says one word in Draconic that your translators are able to translate, "Fey" The meal is prepared. At first the Lizard Folk are a bit dubious about 'cooking' the meat.

Group Survival Roll checks to see how well you do, if you have Profession Cook you may use that roll. High roll is lead, all other rolls that apply aid other.

The next day Nightshade leads you south. You start going up in elevation slightly. It is a gradually rising hill but it is still forest and still cool and the sunlight is often hidden. It is well past the noon hour when at last you are in front of a large thorny hedge. It is a thick hedge, you cannot see through it, and the thorns appear 1 inch long, and in some places longer. It looks like the hedge is 15 feet high. Nightshade leads you around the hedge and you note an opening with a rough hewn wooden double door. He calls out and the doors are opened after a bit.
Perception 20 Highlight to display spoiler: {You can hear the scrapping of wood on wood, there is probably a bar across the doors.}
Craft carpentry 15 Highlight to display spoiler: {The door appears solid, but you note no nails in the rough hewn planks. They might be glued or pinned together.}

This is the village of the Lizard Folk it seems fairly well laid out. There are 30 ‘family’ huts, and 5 more larger huts, made of rough hewn wood, and sometimes just bamboo poles lashed together for walls, and some sort of thatch. The village is surrounded by the hedge row. There are several trees in the village as well. You can faintly hear a gurgling and looking around spot a spring bubbling out of a low rock formation.
Perception 20 Highlight to display spoiler: {The interior of the hedge could support more huts, it is evident that there may have been more huts at one time but they have been removed. Probably salvaged for parts of other huts. the village is about 2/3's the size of what it could be.}

Nightshade introduces you to a lizard man decked out in strings of claws, and flowers. He goes into a rapid description of the events of your meeting. He then puts the weapons and bucklers at the Lizard's feet. You are now introduced. Nightshades says, "This is Slythyl the leader of the village."

Slythyl turns to you and says in common. "I thank you for saving the lives of our hunters and for the kindness you showed our youths. There is much to speak of and say to one another. Tonight we shall have feast and taste the scent of your speech."
Perception 15, Highlight to display spoiler: {there are several lizard folk around watching the goings on.}
If you perceived the above or had it pointed out to you... Sense Motive 20 Highlight to display spoiler: { not all of them seem happy to see the humans (and dwarf) }

Next post the feast. If there are things you want to ask during the dinner, now is the time to post your questions...

PS John, if you make the rolls let me know and I will translate the hightlight.

3 Scales and Tales


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+8=24 ; d20+9=10 ; d20+8=21 ;
Wednesday September 19th, 2018 9:28:52 PM

Dirk nods at Slythyl and replies, "It was our pleasure to save their lives.". He takes a look around and then pats his stomach, "I can't wait for the feast, I'm starving." he says with a grin.

--------------
Survival: 24
Perception for the spring: 10
Sense Motive: 21

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=19 ; d20+10=13 ; d20+10=28 ; d20+10=12 ;
Thursday September 20th, 2018 12:17:12 AM

Bartomus caught the word Fey, it made sense. This was one of their places, a place to be, but the question was whether it was a home, place of worship, or just something made for the joy of making.

He cringed when they were making the dinner and offering it to the Shields. But duty called when offered.

Their travels took them to the lizard's village. As they entered the safe space, he looked about, and realized that the space was bigger than the huts that were there. They have lost members, he thought to himself. He didn't share that fact yet, as he was uncertain as to whether such a observation aloud would be sharing too much. When the feast was mentioned by the elder, Bartomus looked about.

"The young warriors were very quick, took us by surprise even, they will be the future of your village for sure," Bartomus offered with an obvious tone of respect. "They will bring honor to your village and clan, hopefully, many younglings someday too.

----
[i]Survival - 19; Perception 13; Perception 28 - village; Perception 12

Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+10=25 ; d20+12=16 ; d20+7=26 ; d20+12=18 ; d20+12=20 ; d20+6=19 ;
Thursday September 20th, 2018 1:53:27 PM

Stock nods solemnly at the sharing of meat...to him it felt a bit like the sharing of the spoils of the miners back home. It is important.

Along the march to the lizardman village, Stock keeps a lookout but the day passes uneventfully. When he gets to the large wooden door, he takes several moments admiring it, blocking traffic into the village in the process. "Stohp...did you see this? It's made similar to how I was taught...but the seams are very tight." He nods appreciatively as he enters the village.

At the feast, Stock is very direct in his questions to those lizardfolk seated around him.
-What does the village need that the Float can potentially provide?
-What does the village have that is of value?

==========

Survival 25
Perception 16
Craft Carpentry 26
Perception 18
Perception 20
Sense Motive 19


Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+5=16 ; d20+5=23 ; d20+5=23 ; d20+13=31 ; d20+15=28 ; d20+5=21 ; d20+7=17 ; d20+13=23 ;
Thursday September 20th, 2018 2:58:05 PM

Zanderallen catches the significance of the sharing of meat and attends to their evening meal with the appropriate solemnity. As they enter the village he notes the empty spaces, a sad testament to the recent hardships of the village, and the veiled animosity of some of the village. Let Nightshade and the others have a chance to spend their tales he thinks. We'll see how the mood is then. When they are presented to Slythyl he takes a half step in front of his companions to speak for them. He gives a warrior salute and bows respectfully to him. "Slythyl, I am Zanderallen and these are my companions of the Silver Shields. We come bearing friendship from the people of the floating city. But your words are wise, we will speak further of such things after we eat. Your warriors are brave and it was an honor to fight alongside them. I see much to be gained from friendship between us."
----------------------------------------
Perception 16 (nice doors)
Perception 23: Saw the huts
Perception 23 - Sense Motive 31 - noticed the attitude
Diplomacy 28: Introductions

Know(Nobility)[d20+5] 21, Know(Religion)[d20+7] 17, Sense Motive[d20+13] 23: Can Zander get a sense to the source of Slythyl's leadership? Hereditary, Religious/Shamanistic, Age, Might, Election?

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=23 ; d20+16=33 ; d20+16=29 ; d20+16=19 ;
Thursday September 20th, 2018 3:03:47 PM

At the introduction of Slythyl Micah bows slightly in recognition. It is a warrior's bow, eyes staying raised as he bends at the waste.

Once the meal begins he closely watches Nightshade's dining habits and tries to emulate them.

He smiles at Bart's compliment and allows the meal to progress a bit before asking. He is a bit taken aback by Stock's brusque manner, then realizes that a warrior culture, might find it appropriate. He watches those he observed to be unhappy with the Shield's presence for their reaction.

To be certain it doesn't rankle, he asks the same question, a bit more discretely and circumspectly referring to the apparent recent decrease in numbers,"It appears that the sudden change in the forest presents both opportunities and dangers for all who live in or near. How may our people mutually benefit each other?"

==========
Perception 23
Sense motive 33 to see spoiler
Sense motive 29 to gauge reaction to Stock's boldness
(19 was an inadvertent double clidck.

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=19 ; d20+11=23 ; d20+11=18 ; d20+11=13 ;
Thursday September 20th, 2018 6:23:43 PM

Sid stays where people need translators and, when he has a chance, listens to the stories that the Lizardmen tell. If it comes up he would talk to their bowyer, but doesn't push it.

===================================================================

Survival: 19
Perception: 23
Perception: 18
Perception: 13

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday September 20th, 2018 7:54:27 PM

Stohp mostly sticks to translating and listening for the meal.

DM Robert - Day 8 - " What does the village have that is of value?" 
Thursday September 20th, 2018 9:00:42 PM

Dirk cooked the goat to perfection,with a little help from his friends. By the end of the day he is hungry.

Bartomus tries to make nice.

Stock is blunt and to the point.

Zanderallen takes the lead in diplomacy. You cannot at this time determine what form of government they have.

Micah tries to un blunt Stock's comments.

Sid translates and looks around.

Stohp translates when needed.

Dorbin is very quiet...

A few hours pass before the feast. You are given the liberty of the village. You estimate that there are perhaps 200 lizard folk here. Of that maybe 1/6 would be children. The village is peaceful though somewhat solemn. Bartomus gets a sense of deep peace when as he wanders around. He can't put his finger on it.
Bartomus only, Knowledge Nature 10 and Sense Motive 15, you must make both rolls. Highlight to display spoiler: { You suddenly realize that this whole area has that same sense of old 'fey' magic, and it is a druidic grove. You also realize Slythyl is a druid!}

The feast is prepared. You are invited to sit (on the ground) around Slythyl. Before the feast begins the metal weapons and bucklers you donated are given to various citizens. You are pleased to see Nightshade gain one of the drow short swords. Buttercup is given one of the dwarven made battle axes. The other equipment is passed out and with each is a short story about why that person is worthy to carry the metal weapon. (ie, for service to the village in slaying the goblin two years ago, etc.) During this ceremony I assume you will be looking around...
Perception 20 Highlight to display spoiler: { There is one older looking lizard man (not as old as Slythyl, giving the old evil eye in your direction when nobody seems to be looking. This lizard man has various tattoes and strange equipment upon his person. He also seems to have about 3 followers that sit near him.}
Dorbin only - Knowledge Arcane 20 Highlight to display spoiler: { you recognize the tattoes and talismans he has as tools of the trade for a higher level magic user, somewhere between level 10 and 14.}

Then comes the feast, you are surprised but it is a little sparse. Smoked fish, many nuts, wild strawberries, and wild raspberries.

Slythyl laughs at Stocks outburst and nods politely to Micah's follow up. "That is a difficult question, for we don't know precisely what your float is offering."

Slythyl turns to Zanderallen, "Your words fill me with hope. It is told in old tales how we Folk would have bad dealings with humans and always be chased from our lands because the humans always wanted more land and more things. But that is long long in the ancient tales, for we have been in this forest for many centuries. Now after many centuries the forest is returning to what it should be. The evil in it is unnatural and the ancient magic of the fore-runners almost is long gone except for a few places. In these places were we placed to serve the green dragons. But others came years ago and slew the dragons that yet lived in the forest. Since that time, we have not had protection from the forest, for while we were slaves to the dragons they also had some sort of way to keep the forest from harming us."

Still the Heart of the Forest is held in corruption. Perhaps the ancient one's magic has slowly be working against it for the heart pulled up the center of it's attention away from the rest of the forest."[/b] He points to the west and you know he means the plateau that raised itself several months ago your time.

"As to what we need...there are many things. You may have notice that one of the things that has plagued us the most of late is lack of proper amounts of food. The dragons used to provide in this, and since then we have tried to find new ways. There is talk of moving the village closer to one of the rivers so that we may always have the bounty of fish. But that would be a huge undertaking." He pauses and says quietly so that only you can hear him while looking at the person decked out in strange tattoos off a ways, "and I fear some that would find us a new master to provide for the people."

He continues in a normal tone, "But in truth I would rather trust to you humans than to the surface drow that make their home in the mountains to the east. We can but offer simple oddities to people as rich as you, intricate carvings, and such."

He waits for your responses, proposals, or questions.



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Thursday September 20th, 2018 9:55:21 PM

Dirk enjoys the meal of smoked fish and mixed berries. "This was magnificent, friends." He now listens to the lizard folk in regards to their new requests.

"I can't speak for the rest of my companions, but I'm a fan of unique items, and more importantly, history. I'll help with no need of reward, however, I would like to sit and have discussions after about your people's history to write it down."

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=5 ; d20+10=19 ;
Friday September 21st, 2018 12:05:25 AM

"We could see if there is a better place, move folks down to the place we found. Be closer to the river, and maybe see if there is something that could be done to help," Bartomus said aloud as he ate some of the offered fruit.

He looked about. There was just something about this place. It was a good place. A special place beyond just a home for the lizard folk.

Nat 1 on the Knowledge Nature - fail. Perception 19 fail

Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+12=19 ;
Friday September 21st, 2018 9:34:29 AM

Looking at his companions, Stock grunts. "Think that halfling Briardoc would be willing to move here and lead a farming effort? It'd get him out of our headquarters anyway and he'd probably be safe out here."

=======
Perception 19...missed by that[/i] much
[/i]

Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+5=13 ; d20+15=29 ;
Friday September 21st, 2018 11:11:29 AM

Zanderallen is grateful, and makes sure to show it, for the feast provided even in it's scarcity. The generosity of the poor is the sweetest of all and while his belly may not be full is heart is overflowing. He listens attentively to Slythyl's assessment of the village's state and ponders his words carefully.

Slythyl you have spoken honestly and openly and I will do the same by you. Some of the ideas I am about to present may seem foreign to you but it is how the people of the Floating City will view things and working with those conceptions will get you the most for your people. Here are my thoughts on the matter.

The Float is full of craftsmen and people, and those people needs raw materials and food to make their goods and then people to buy those goods. The only real way that happens now is great magic doors that lead to other places but that is limited and expensive. What the Float really needs is access to the raw materials in the forest and a market for their finished goods.

Now your people are skilled in forest craft and would, I think, be glad of the services of skilled craftsmen. Most of us would be lost before travelling one hour into these woods. I think as you continue to explore the forest now open to you your people will find groves of different types of trees, metal deposits, rare herbs, and other places of interest you can use to trade with the people of the Float. Unless you surrender it they will consider your people to have rights to these things for right of discovery and territory. It will be important in your dealings with the people of the float to make them view this part of the forest as belonging the Lizard folk.

If the undertaking is not so huge as to be beyond your power I think a move to the shore of the river would be of great benefit. It would give you access to the bounty of the river and lake and would also open easy trade along the river with the Float. Also as my dwarven friend mentioned there is a botanist somewhat our prisoner who has experience growing crops in the forest. We have been keeping on eye on him because he can lose sight of what is decent when pursuing experiments but with the right guidance he could be a great aid in starting cultivation efforts for the village. It would greatly help your food problem and give you yet another valuable good to trade to the Float."


Zanderallen is pleased with his speech. Some members of the council might not be too pleased with how much inside knowledge he was arming the lizard folk with but he felt no guilt in that regard. He was arming them against oppression, giving them the tools to determine their own fate. As a paladin of Domi he could do no less, superseding his role as envoy of the council.
------------------------------
Perception 13 (I see nothing)
Diplomacy 29



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=19 ;
Friday September 21st, 2018 8:28:04 PM

Dorbin does remain quiet and looks carefully at the tattoo, recognizing their significance. He says little as the food is passed, but he does wonder about the lack of food and whether there is really much these people can do for the "civilized" people of the float.

OOC:
Knowledge Arcana: 19

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Friday September 21st, 2018 11:14:31 PM

When the head master speaks of his concerns with the humans Sid says in Draconic, "I understand this concern, for the race of men can plague the Wold, but the Float is home to many more than just mankind, and the humans that are with you here are of the best I have seen. The future is a nebulous thing at best, only shadows of the possible, but you have the best foundation possible with those here. I would vouch for their honor, but they are beyond me, and I am a simple crafter."

After that he continues to faithfully translate.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=16 ; d20+10=20 ;
Saturday September 22nd, 2018 6:36:14 AM

Zander is doing great on the talking points so Stohp stays quiet and lets him talk. She keeps her eyes on the rest of the village, trying to get a feel for how they feel about these events. (Perception 16 (would like to aid another one of those 19s) and sense motive 20).

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=22 ;
Saturday September 22nd, 2018 9:08:22 AM

A deep concern fills Micah as he tours the village. The things Slyythyl shares at the feast only serve to reinforce that feeling.

As Zanderallen parleys with the lizard folk elder, he relaxes a bit, realizing that the holy warrior came to same conclusions and agreeing with the approach he chose to take. As the paladin speaks, Micah thinks back on some of their past dealings with nobility in the Float and inwardly vows to work toward protecting these simple people from exploitation.

Understanding that there are others who would exploit besides those in the Float, he discretely asks Slythyl for more information about the tattooed elder. At a break in the conversation, he suggests Zanderallen open his divine sight on that individual and his followers.

============
Perception 22

DM Robert - Day 8 - " What does the village have that is of value?" 
Saturday September 22nd, 2018 2:11:32 PM

Dirk asks about the history of the people....
1-As best you can determine after wandering around and speaking to the people, at one time the Lizard Folk had a great Empire centered in the Crying Woods. The Crying woods were sentient at the time but not evil. You think this might have been early in the Forth Age. There were also some Drow cities in the woods.
2-Something happened that made the Crying Woods turn evil and start to try and slay living things. This went on for a while. But the Lizard folk had amulets to protect them from the woods. Over time the strength of the Crying Woods grew.
3-Something happened and there was a great war and the drow were driven from the woods into the eastern mountains.
4-The Crying woods grew more powerful and starting attacking the Lizard Folk, despite having the amulets of protection from the woods.
5-A green dragon arrived to save the lizard folk. The woods no longer attacked them but they became servants to the dragon and it's offspring. This period lasted a looonnng time.
6-10 years ago some adventureres, mostly surface drow, came along and slew all the green dragons in the woods. This made the woods start to attack the lizard folk again and they had to retreat to the safe places.

Bartomus offers to help. Slythyl nods and speaks to Bartomus. "You are young in the ways of nature. But your efforts would be appreciated. This is a sacred grove, once used by many of 'our' kind to commune with nature. I believe it was created by those that gave the wood sentience. Maybe it was Maab or maybe it was the Teucri. I know there are other places in the woods that have ancient magic. Also there may be many ruins where once the Great Lizard Empire existed."

Stock muses about sending Briadoc to the Lizard Folk to help them out, and keep him out of the way.

Zanderallen's speech attracks others beside Slythyl. The tattoed lizard folk comes up to you. "Claim the land? All of these forests were once the domain of the Quatel Empire. We already hold claim to them. And we have been suffering for 10 years since those Crimson Shields from the Float came and slew the masters. In that time has anyone come from the Float to offer aid?"

"That is enough Skagauh. The Quetel Empire is no more, and has been gone for over 2000 years. The drow and the forest have claimed many lives of the people. You can't hold the actions of past people against these people. After all we only had their word they were from the Float, most of them were Drow were they not?" Slythyl says.

Slythyl turns to Zanderallen. "We know of these magic doors. There were at one time some in the Crying Woods. Though really I don't think that name applies to these woods anymore. We will have to consider moving the village. It would be a great undertaking. But it would also allow this grove to become more of a sacred place."

Diplomacy 20 and knowledge Geography 10 - group rules apply = Highlight to display spoiler: {Really if you think about it and look at the exploration map the confluence of the two rivers north of here would be a good city location. These rivers are roughly equivalent to the Missouri and Mississippi Rivers where they come together. So it's really a large navigable river area.}

Dorbin remains quiet and wonders what the Lizard Folk could offer the people of the Float.

Sid speaks up (note Skagauh and Slythyl have both spoken to you in Common). He shares his thoughts on humans on the Float.

Stohp watches the Lizard Folk. Though the conversation has been taking place in common, there are evidently some translators among them. You notice Nightshade and Buttercup doing some translation, but you also note Skagauh going around talking to the Lizard Folk.
Perception 15 for Stohp only - Highlight to display spoiler: {From what you over hear, Nightshade and Buttercup are doing a fairly honest translation. However Skagauh is translating with some twists making it sound like Slythyl is too old now, and letting these foreigners try to fast talk him out of the wealth of the Lizard folk.}

Micah lets Zanderallen do the talking. As he watches he notes that several of the lizard folk are doing some crafting work. Some are doing wood working, some appear to be chipping an polishing rocks. He notes a bright yellow rock being worked by some of the Lizard Folk and it appears the rock is also being used on some of the wood crafts.
Micah only - Perception 10 and Craft 15 Highlight to display spoiler: { The yellow rock is pure unworked gold. The wood workers are apparently using it to rub into inlay portions of their carvings.}

Micah asks about the tatooed elder, now known as Skagauh. Slythyl informs you that he is one of the elders of the village, currently unhappy about the lot of the Lizard Folk and blaming others for that lot rather than trying to work toward a solution.

Micah then asks Zanderallen for a discrete sensing of evil.

The feast wraps up.
Slythyl stands and says, "There is much to consider and it is late. We will talk again in the morning." He directs Nightshade to see you to one of the larger huts. You discover this hut is largely empty and may at one time have been used to warehouse food during the winter.

Night will pass uneventfully. You may discuss things in here without fear of being overheard. However, Monday's post will start the new morning and more discussion. So in your post please describe some of your intentions for the morning.

The exploration map

The big map

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Saturday September 22nd, 2018 7:42:06 PM

When the feast wraps up, Dorbin goes with the others to the large hut. Before anyone else can get out a word he blurts out, "So what are we supposed to do now? We've made contact, but half of these people already hate us because we're from the float, and the rest seem to not have enough to feed themselves, much less trade something valuable with the float. I don't think the nobles from the float are going to be interested in trading for a few wooden trinkets."

He then realizes that he has probably said more at once than he ever has in the presence of the Silver Shields. He puts his hand over his mouth and mumbles, "I'm sorry." He sits down, clearly embarrassed.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=16 ;
Sunday September 23rd, 2018 2:03:41 PM

After the feast finishes, Dirk makes his way back to camp and spends some time exploring out around the perimeter. In the morning, Dirk spends more time talking to the lizard folk and will collect some sticks to shave down as spare arrows prior to leaving with the rest of the group.

----------------------------------------------------------
Perception while scouting/exploring: 16

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=28 ; d20+8=27 ; d20+14=26 ;
Sunday September 23rd, 2018 7:53:11 PM

Stohp sits and watches, absorbing the scene and the goings on. She notes the slanted interpretation Skagauh gives of the conversation (Perception 28). She also notes the talk of old empires and moving the villiage (Diplomacy 27). Once shown to their rooms she consults with the others. "Their leader clearly has some political enemies. That Skagauh fellow is trying to turn people against us. Still the headman doesn't strike me as stupid so he probably knows what's going on. As long as it doesn't turn to violence then we're fine. Does anyone know of a good spot for the lizardfolk to move to?"

In the morning, once the talks continue, Stohp keeps and even closer eye on Skagauh in particular. If they get a private audience with the chief or she finds a way to have a aside with him she'll mention what Skagauh is doing. Only if she can just mention it to just the chief though, a sort of "you probably already know this but...". She doesn't want to stick her hoof into things and cause a scene or disrupt whatever plans the chief has to deal with the guy.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Sunday September 23rd, 2018 10:31:04 PM

Bartomus listened and in listening started to make a list of a couple of things that he was interested in knowing. When they got together, he shared his thoughts.

"I would like to know more about these other spots in the forest, I suspect that is why I have been feeling so at peace in the two we have come across." Bartomus said as he got his thoughts together. He rubbed the new tattoo and the carved acorn swing about and tapped against his horn. "I also think that this former Empire is worth knowing more about. Could be something in the history of these folk that could be a means of helping them. Also, this whole Drow business, that seems a bit odd. Like there is another potential threat there to the Float that we should be concerned about."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday September 24th, 2018 10:48:17 AM

Dorbin wonders what the new day will bring and how the shields will work with their new lizardmen friends... are they friends? Well, they're not enemies... but some of them still don't like them...

Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+15=31 ; d20+1=16 ;
Monday September 24th, 2018 12:26:29 PM

When Micah makes the sign to have a look with his divine sight Zanderallen does a mental face palm for not having thought of it himself. He had gotten so caught up in the discussions. But that could be remedied. At some point towards the end when things are wrapping up and Zander is not directly involved he focuses inward and focuses his sight on Skagauh. He focuses on just him so he doesn't have to concentrate for so long. Using their long agreed upon signs he passes the results on to the rest of the Shields. "We will speak in the morning. Good night and thank you for your hospitality."

Later that night when they are in their hut and have the maps set out, "What do you all think about the river confluence as a suggestion for their city? The rivers are sizable and you have to think that once word starts spreading that the crying woods are passable river traffic and trade will start to pick up. A city there would be ideally situated to take advantage of it.
Dorbin you've pretty much hit the nail of the head. Unless they find some valuable natural resources the lizard folk tribe has very little to recommend itself to trade with the float, but they could greatly benefit from the goods the Float could provide. I don't want to see them driven off or set aside because the Float is stronger. I'd really like to help them find something they can bring to the table before we report back and have merchants and envoys from the council coming to them. Any ideas?
Stohp, if you could continue to move around the people and gauge and nudge feelings in our favor? I would but I'm made myself visible as the spokesman. You have the advantage of speaking their language as well. Especially this Skagauh character, he's trouble."

-----------------------------
Diplomacy 31, Know(Geo) 16: to figure out spot for village

Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+1=16 ; d20=6 ; d20+6=19 ;
Monday September 24th, 2018 1:49:35 PM

Stock spends some time whittling a small stick that he picked up along the way, listening to the conversation between the "talky" types in the group. On the surface, he didn't have any issue with the lizardfolk named Skagauh. Every council needs a dissenting voice to protect it...he's just not sure if there's a hidden agenda there.

"I have to agree that moving to the mouth of the river makes the most sense. To be honest, they don't even have to move the entire village there. All they need to do is setup a trading facility along with inland trails leading to their village here."

=======
Diplomacy 16
Knowledge Geography (Untrained, max 10) 6
Sense Motive on Skagauh - 19 - Does Skagauh seem more like a healthy skeptic, trying to protect his village or a saboteur to the conversation?


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+15=27 ; d20+1=2 ; d20+4=11 ; d20+5=19 ;
Monday September 24th, 2018 5:22:25 PM

Micah absorbs the conversation and continues to observe the lizardfolk. At one point when he notices what they are working with, he nearly chokes on his drink. Sputtering, he attempts to cover it with a few coughs, then apologizes for his clumsiness.

Careful to not reveal anything to the Shields or their hosts, he waits until they are alone. He gives the others time to speak, to make sure no one outside the Shields may be listening. He nods in agreement with Zanderallen's suggestion for the location. Sensing a lull in the conversation he starts, "It looks like we have trouble right here in River City."

He turns to Dorbin and says, " It's not that nobles will not be interested in trading with these people. I think we have the opposite problem. They may be too interested. I noticed that some of the craftsmen are using yellow rocks to inlay their wood carvings. Those yellow rocks," he pauses, unable to resist the temptation to build a little drama, "appear to be pure gold. My guess is this stuff has to be fairly common the way they were using it."

He then turns to Zanderallen, gravely commenting, "If word of this gets to the wrong people, these lizard folk will be slaughtered."

====================
Diplomacy 27 Perception 2: Got half of the first check.
Perception 11; Craft 19: Made the combo check.

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday September 24th, 2018 6:43:05 PM

Sid mutters a curse, "That's honestly been my biggest concern Micah, and that was before gold was brought up. The Float has enough of a need for wood that, with a little guidance they could hunt down the materials for bows, arrows, furniture, basic building supplies to be traded. Then the cleared land could be used for sheep and cattle and grains, and it could all flow into and through the Float. And then there are the Drow. All culture and history aside, if there were an Empire ready to move in and take over virgin lands, my money would be on them. Time will tell though."



DM Robert - Day 9 - "It looks like we have trouble right here in River City." 
Monday September 24th, 2018 8:48:03 PM

Dorbin expresses doubt that the Lizard folk would be worthwhile trade partners.

Dirk wanders among the lizard folk, and notes the yellow rocks in various art pieces. Dirk does not find spare sticks, technically you are in a Druidic Grove. All the tree's are sacred, and there are no scraps upon the ground. What wood they work with is gathered outside of the hedge.

Stohp has picked up on that the Skagauh fellow might be some sort of political rival to Slythyl.

Bartomus points out that you've learned several things about the forest already, and possibly more trouble. Though really the Drow are in the mountains east of here, and will not be a factor in this module....

Zanderallen does get a read on Skaguah. Sure enough that fellow radiates some evil....okay a lot of evil. Zanderallen also sums up some of the problems facing the Silver Shields and the lizard folk.

Stock thinks moving the village to a better location might be a good idea.

Micah reveals that the Lizard Folk apparently have access to raw gold. Which could prove a potential problem if the greedy in The Float hear of it. Hero point to Micah for the River City line

Sid points out that the Lizard Folk could lay claim easily to this section of the forest and with a little coaching point out the virgin wood The Float is in need of. They could either harvest the wood themselves or act as scouts and oversee-ers to Float wood cutters.

Morning dawns, barely. It is an overcast day with hints of rain in the air. You again meet with Slythyl, Skaguah, and two other elders, Elderberry who appears to be an older fighter, and Cactusflower, a female that you're not sure what sort she is.

Stohp manages to get an aside with Slythyl and he nods knowingly. "There are many things which must be endured by the sapling before it becomes a mighty oak. And an Oak that has endured much can withstand all but age itself."

Stohp and anyone else that chooses to wander the village.
Perception 15 Highlight to display spoiler: { There are many works of art adorning pathways, doors, and other areas of the village. It is almost as if when not trying to scratch out a living they work with wood and gold to pass the time. Many of the items are ho hum, but several look really good.}
If you made the roll above Appraise 15 Highlight to display spoiler: { There is approximately 47 pieces of art that would fetch really good prices in the Foat, and beyond if they were exported through the gates. And by really good you think between 500-1000 gold pieces each. Depends on the market.}

Continuing with those that choose to wander the village.
Perception 15 Highlight to display spoiler: { Most of the people see friendly and open. }
Sense Motive 15, only if you speak Draconic or stay with a translator. Highlight to display spoiler: { Many think the idea of moving the village closer to the river would be a good idea. There is a lot of talk of better eating.}

Village wanders, please let me know who you are, and what you intend to further investigate or ask about to the village at large.
-------

Those that attend the conference. Slythyl, Skaguah, Elderberry, and Cactusflower, all seem attentive. It is brought out that the Float is in need of natural resources, to wit lumber. Lumber to make bows, arrows, furniture, wood pulp to make paper (there is actually a printing industry to support) and many other things.
Sense Motive 20 Highlight to display spoiler: { You get the sense that Cactusflower mostly support Slythyl, Skaguah seems opposed to working with humans or anyone, and Elderberry is neutral. }

Slythyl indicates that much of the forest is in need of maintenance. This is an Old Forest but it has lacked bio diversity because of the forest's attacking of living things. The forest may need some prudent pruning and care to offer habitat to wildlife to encourage it to return to the forest. Skaguah of course points out that this is just the humans trying to lay claim to the land. Elderberry asks what assurances could be put in place to ensure that humans do not invade the forest. He wants it made perfectly clear that at least this section of woodland would be claimed by the Lizard Folk.

At the mention of moving the village, all seem to agree that this would be a good idea. Slythyl thinks there are ways he may be able to contact other Lizard Folk throughout the former Crying Woods and get them to come together as a larger community. All the Lizard Folk think this too would be a great leap forward for Lizard kind.
Diplomacy 10 Highlight to display spoiler: { While this would be good for the lizard folk would this be good for The Float. It depends on if you think the majority of the people of the Float are Good, Neutral, or Evil. The float needs trading partners, a larger lizard community would make for larger trading goods.}

Cactusflower and Elderberry want to know what the Float has to offer the Lizard Folk.

ie balls in your court now, offers, counter offers, etc.

I have not brought up the gold because I'm not sure if you would bring it up during negotiations. However, if you want to broach the subject it will add to negotiations.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=17 ; d20+3=16 ; d20+10=22 ; d20+7=11 ;
Tuesday September 25th, 2018 1:15:24 AM

Bartomus awoke early and spent his time contemplating the days that had passed as well as the one ahead. He put forth his thoughts as to the spells he would need for the day and as the time passed, he thought of Eberyon. The woods had a connection to the Fey and that connection could be of interest to the Druids of the Float.

When he got done with his meditations, he strolled about the village. There were talented carvers who used wood and gold to make rather appealing carvings that could bring a nice price in a few of the galleries on the float. He knew some folk from his own crafting that could be a conduit for sales, but how to make that work that benefited the folk?

As he saw a few folk working wood, Bartomus stopped and watched. He didn't know the language being spoken, but he tried to ask questions in Druidic about the symbols being carved. He wanted to learn more about the woods and the history of the lizard folk. There were questions there that could lead to more information.

When he came across some of his fellow Shields, he shared what he learned but also asked about the need for a translator. [b]"If we could ask a few folks about the history of the folk, we might also be able to ask about some of the former locales where their Empire was the strongest. There could be artifacts there that could be of value on the Float."[/b[

Perception walk about = 17; Appraise art = 16; perception 22; sense motive 11; leaving diplomacy to others

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=25 ; d20+14=16 ; d20+8=19 ; d20+2=14 ; d20+16=36 ;
Tuesday September 25th, 2018 11:24:14 AM

As the day wakens, Dorbin wanders around the village, nodding and trying to be friendly. He spots the various works of art and realizes their worth. He imagines they would trade quite well with some of the upper levels of the float. In fact, he could imagine some of the noble-types trying to impress one another with rare types of this art, driving the prices even higher.

When the group gathers to talk, Dorbin listens in. When they ask what the float has to offer, he thinks about the various trade items that the float has and mentions a few that might be useful.

OOC:
Perception: 25, Appraise: 16, Perception: 19, Sense Motive: 14, Knowledge, Local, Float: 36!

Not sure exactly what the float has to offer, but I rolled a knowledge, local, float with a nice 36, so I figure that might give him enough knowledge to offer some things that the float might have to trade.

Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+12=24 ; d20=8 ; d20+12=16 ; d20+6=23 ;
Tuesday September 25th, 2018 11:31:10 AM

Stock wakes up early, as is his wont and for a while, keeps to himself, whittling and polishing stones. He even spends some time looking for a new stone to add to his collection but quickly realizes the grove is not a good place for loose rocks. Growing antsy, he wanders the village for a while...and is impressed by the artisanry present. He is surprised at how open the locals are to being around strangers, especially of a race they may have never seen before.

He arrives back at their lodgings just as the group is getting together to renew the conference. He sits through most of the conversation, whittling and not really trying to make anything, just using the repetitive carving motions to keep him calm.

"The Float has much that you could use - tools, weapons, clothing, possibly even food although I'm not certain on that. Honestly, the biggest things the Float has to offer are knowledge and connections with the wider world. You have a chance to build something great for your people. It won't be easy and there are those who will challenge you but, especially if you can re-unite with other groups, you should be able to take advantage of the Float's presence."

===========[i]
Perception 24
Appraise 8/10 if it contains precious metals
Perception 16
Sense Motive @ the conference 23


Zanderallen (Zachary H) HP: 73/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+13=15 ; d20+15=22 ;
Tuesday September 25th, 2018 6:18:24 PM

Waking early to exercise and perform his devotions Zanderallen holds a quick conference during breakfast. "Watch out for Skaguah, his heart houses evil. Judging from the intensity of my feelings I would guess he is the servant of some malevolent power, in the much the same way as Brother Micah is a servant of Domi. In our talks today I plan on making them aware of how valuable gold is viewed in the Float. They need to know in order to guard themselves against merchant greed." With that in mind he preps a couple bags of gold coins.

As they sit at council Zanderallen listens to their talk and composes his counter points letting the surprisingly vocal Dorbin list off a number of goods and services he never would have thought of. 'Good lad'

He takes a deep breath and launches into his proposals, "I will address some of your points and then there is a delicate subject that must be discussed. As to maintaining the forest, we know of druids and woodsmen who used to eek out a living in the forest when it still attacked living things. Now that the forest is open to life there is much knowledge that could be put to use. In particular a druid friend of ours by the name of Jella. She is a kind soul and would probably do much for no other reason than to see the forest healed and happy. She has suffered much from the Crying Woods and would be sympathetic. Elderberry you want assurances, with us there is one thing that can do that. A signed treaty between the leaders of the Float and the leaders of your people. The more tribes you can gather together to make this treaty the more you can bargain on equal or even superior ground. If you send us back with a treaty proposal or meet with other envoys and claim this land as yours who is to say otherwise? Your village is here, your ancestral lands are here, your people know these woods. Now on to what I hinted at the beginning. We have noticed, by watching your craftsmen, that you have a lot of gold. In the Float gold is considered very valuable and we mint it into coins for trade. With a single piece like this one,", pulling out a gold coin, "you could pay for a comfortable night at an inn, along with a full meal and drink a plenty. Seven coins could purchase you a fine lantern like this one. Fifteen a longsword of average quality. Two dozen a serviceable pack animal. One hundred a shirt of chainmail like I'm wearing now. Three hundred one of those fine short blades like the ones we took from the troll cave." He backs his statements up by showing the mentioned item and the mentioned amount of gold coins from his prepared pouches. "I don't know how much gold you have in the woods but I must warn you it would be wise to keep that knowledge from those given to greed. Whether those be traders of the Float, of whom only some would be dangerous, or the drow of whom I would be greatly concerned. Gold has a corrupting influence to those who fall to greed and has been the cause of much trouble. For you if handled carefully it is a great bargaining piece in building trade relations with the Float to build your people into greatness. Also at some later point if your could take a look at the map we have been putting together for the Float council, I'm not quite sure where to mark the boundaries of your territory. Maybe you could help us out?" He gives a shrewd look to the council, particularly Elderberry, with his closing remark, emphasizing for the Float council.
-------------------
Sense Motive 15, really wish I knew that one
Diplomacy 22, Everyone wants the best for everyone right? At least that's what you get if you pick a paladin as your envoy.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=21 ; d20+16=20 ; d20+23=28 ;
Tuesday September 25th, 2018 6:30:01 PM

Micah also takes the opportunity to wander around, spending most of his time with a translator. He is encouraged by the openness of the lizardfolk and the general enthusiasm he senses regarding the potential move.

When discussion occurs of a coalition lizard tribes, Micah takes a moment to consider. When moments for privacy with other Shields, he shares his thoughts. "I see much opportunity for mutual benefit between the Float and the lizard folk. I am, however, a bit concerned that some in the Float--Crimson" he says through a mock cough, "might seek to exploit them, especially in light of the likely fortune in gold present. I can see much bloodshed arising from the presence of that precious metal.

"Furthermore, I do not think the Float has the manpower to successfully expand and occupy this territory. It appears to me that having a friendly ally occupying this region would be in her best interest. Currently this tribe is not strong enough to resist those who would wish to exploit them for the gold. I see their unification as a potential good thing for them and for the Float, protecting both from greedy individuals.

"I believe we could convince Slythyl, Elderberry, and Cactus flower of the wisdom of unification and alliance, but, based on Zanderallen's information, Skagauh could be a real problem--for them and for us."


At some point, he pulls Zanderallen aside and asks him to keep an eye on him as he confronts Skagauh. He also hands Zanderallen his mace, so that he will appear unarmed when approaching the elder. He watches for a moment when he can speak with the him alone. Before approaching, Micah discretely casts Comprehend Languages on himself.

"May I have a word with you? As one priest to another." asks Micah. Given consent, he will join him and state, "I have observed that you are skeptical of our intentions. I understand and respect your concern. It appears to me that you are a person of faith, empowered by whom you serve. I am a devotee of Domi. Who do you worship?

Depending on how that goes, Micah will ask of his concerns and reservations. He will also try to get an understanding of his motives. [OOC: Comprehend languages is cast in case he talks to some one else. Micah will not reveal he understands should that occur.]

=====
Perception 21; sense Motive: auto-succeed
Sense Motive: 20
Comprehend Languages duration 70 minutes
Hero point used before diplomacy roll for +8
Diplomacy 28


Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=18 ; d20+4=20 ;
Tuesday September 25th, 2018 7:52:31 PM

Sid will make sure that everyone is good for translators and if he is not needed will look for the bow makers of the village. If he can he will talk shop. He will admire any bows made and will show off
Lhysandri (LB MW) or Daffdryd (SB MW) if things are going well.

======================================================================

Perception: 18
Sense Motive: 20

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday September 25th, 2018 7:55:17 PM

After getting her aside with the elder Stohp consults the group. "Should we send a message back telling the float we've made contact? We should definitely make sure not to make any promises we can't keep before consulting them. That's sure to end badly all around."

DM Robert - Day 9 - "It's about to get real up in here..." 
Tuesday September 25th, 2018 8:33:11 PM

Doing things a little different. With a lot of people both wandering and attending the meeting I'm labeling the rolls A, B, C, etc. You can choose which to roll for based on if you would be with that person.

Dirk?

Bartomus wakes up and wanders the village. The villagers say the symbols are just fancy swirls of art, they mean nothing. A-Sense Motive 10 Highlight to display spoiler: { They are not druids, they are not making druidic carvings. They are just living in a Druidic grove. }
They are not going to know anything about the old empire other than fragmented tales, that was a time over 1000 years ago. Then he activates his "Rule Britannia, schooling" and considers the how the Float could use the artifacts of the past Lizard Folk empire.

Dorbin wanders around the village, nodding and trying to be friendly. He spots the various works of art and realizes their worth. He imagines they would trade quite well with some of the upper levels of the float. In fact, he could imagine some of the noble-types trying to impress one another with rare types of this art, driving the prices even higher. [i]I'm going to say with your knowledge local roll you have several art dealers in mind that could sell to the upper crust of the Float as well as export through the gates to Plateau City. He mentions some trade goods that the Lizard Folk might like would be lanterns, metal tools, knowledge and training planting crops, etc.

Stock wakes up early, as is his wont and for a while, keeps to himself, whittling and polishing stones. After wandering the village he finds that several of the works are way above his skill level.
B-Perception 15 Highlight to display spoiler: {You manage to find that the major pieces are done by two noted craft-persons. One appears to be Cactusflower. The other is a youngish, you think, lizard man. He welcomes you to his hut, and you realize you are unworthy (at the current time). He is a true master of woodworking and stoneworking. You spot a chess set he has made and it is truely stunning.}
Stock's suggestions of items is nodded upon (except the clothing).

Zanderallen warns about Skaguah, but incorrectly judges his skills to be divine in nature. His warnings about gold seem to be caught with mixed feelings. Skaguah seems to have a rather crafty smile on his face, if you can judge a lizard man's face.
C-Sense Motive 20 Highlight to display spoiler: { Indeed it's an I told you so smirk. }
Elderberry looks over your map, and lays a clawed hand over the entire section of woods (as seen for the exploration map, bordered by the rivers, the lake and the mountains. "These would be our lands."
D-Sense Motive 15 Highlight to display spoiler: { As in these are our lands, end of discussion, or else...}
lizard folk land

Micah also takes the opportunity to wander around, spending most of his time with a translator. He is encouraged by the openness of the lizardfolk and the general enthusiasm he senses regarding the potential move.
He approaches Skaguah at a break in the conference. "May I have a word with you? As one priest to another." asks Micah.
"Priest? I am no servant to another you tailless monkey. I am a master of the Arcane Powers, and you would do well to watch your step for my powers are fell and terrible!" Skaguah replies.
E-Sense Motive 20 Highlight to display spoiler: {Skaguah just seems to be filled with anger and crotchety in general. }

Sid wanders the village with the others and show off is bow to a few bow makers he runs across. They are very impressed.
F-Craft bow 15 Highlight to display spoiler: { Sid is able to determine that for their skill they are quite good. However, they lack certain ingredients/materials to make truly great bows. The most important one being glue. Probably from the lack of wildlife in the forest they have not been able to come up with a good glue. }

Stohp wonders if the group should report back to the Float city council.

In general you seem to be making headway in the meeting. Those attending, we need a diplomacy roll now to influence. Group roll, highest is lead, and the rest can aid another, if you are attending the meetings.

Late in the afternoon Nightshade bursts into the meeting house. He quickly crosses to Slythyl and starts whispering to him. Slythyl raises his hand stopping Nightshade. He turns to the council and you. "It appears that hobgoblins are headed this way. A veritably horde. We will need all able bodied beings to help in the defense of the village." He looks at you all.

Hold that thought, but yes, combat is going to start. But not right away. Tomorrow if you choose to aid the Lizard Folk, you will receive your assignment. IF not, it's time to leave.


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=11 ; d20+8=14 ;
Tuesday September 25th, 2018 8:57:37 PM

Dirk wanders around the village taking notes and sketching on the jumbled scraps of paper in his kit. He then sees most of the group over in the meeting and heads over with a smile as he joins the rest.

---------------
Perception: 11
Diplomacy: 14

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20=1 ;
Wednesday September 26th, 2018 9:40:54 AM

Dorbin looks around at the announcement of the hobgoblins nervously. He says, "Of course we'll help. How many are there?"

OOC:
Diplomacy: 1. Yes, a one.

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+13=26 ; d20+13=23 ; d20+15=21 ; d20+13=26 ;
Wednesday September 26th, 2018 11:51:48 AM

Zanderallen hides a glare at Skaguah at his insulting of Micah and told you so looks but moves past the odious lizard man's ill humor. As Elderberry traces out the entire section of forest Zanderallen is thankful for the both Elderberry's boldness and discretion in picking their land. "If you say these are your lands, then there can be no question about it. I will make that plain to council upon our return." As the day wears on Zanderallen continues the discussions. Throughout the day he focuses on concerns of Cactusflower and Elderberry, wishing to have 3 strong supporters of alliance and having little hope of changing Skaguah's mind.

When Nightshade busts into the council room Zanderallen can barely contain his impatience while he waits for Slythyl to address them. When he learns what the danger is he replies immediately, "We would be honored to fight alongside you. We will help wherever you need us. Hobgoblins are trouble for everyone." Unless the talks continue afterwards Zander returns to their quarters and starts looking to his equipment for the coming battle.
---------------------
Sense Motive (C,D,E) - 26,23,26
Diplomacy - 21

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+8=27 ;
Wednesday September 26th, 2018 3:03:42 PM

Dirk steps up to help his friend Dorbin who is clearly struggling with speaking. "Of course we will help. My friend Dorbin and I stand at the ready to take on these fearsome hobgoblins."

-----------
Diplomacy: 27


Stock (JonM) HP: 70/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:13/19  d20+1=17 ; d20+12=15 ;
Wednesday September 26th, 2018 5:55:29 PM


Stock is still somewhat stunned by the craftsmanship he saw this morning.

I mean, I'm no slouch but a lot of that comes from hard work and perseverance. That guy...I'm not worthy. He could make a killing on the float selling to those rich folks up top.

When the threat is apparent, Stock rubs his hands through his hair and barely restrains a laugh of joy. "Hobgoblins...ho ho. Are they a constant problem? Do they often come threaten you with a horde?"

=========
Diplomacy 17
Perception 15



Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+16=36 ; d20+15=35 ;
Wednesday September 26th, 2018 6:41:15 PM

Micah is a bit chagrined to have acted on a misunderstanding about Slaguah, but pleased to have obtained what he was truly after: a better understanding of Slagauh's power.

When word of the hobgoblin horde arrives, he is relieved to hear that the rest of Shields share his desire to protect the lizardfolk. To abandon the them now would doom their diplomatic mission should they win or introduce a new player into the politics if they lost.

He nods his interest when Dorbin asks for the size of the horde. He turns in deference to Slythyl wordlessly asking permission to question the scout directly. Assuming he receives it, he proceeds with questioning Nightshade.

Micah's intensity about preparing for the defense of the village comes across in the directness and abundance of his questions. "In addition to their number, how quickly are they traveling? How long do you think they before they will be here? Do they appear to have a baggage train? Do they have outriders? What about siege equipment? How are they armed? Is there any sign of a command post or officers? Do they seem to be heading this way? If so, they appear to know of this village? Do they have any beasts or other creatures with them: dogs, wolves, horses, or something else?"

As each answer comes, he nods to acknowledge it, ready to assist in forming a plan of defense based on what they know about the threat.

After receiving what intelligence the scout has to offer, he addresses the council. "What is your standard response to such a threat? How would you have us help?"
He then turns to Slagauh. With no sarcasm intended or apparent he asks, "How can we support your use of your powers in protecting your people? We do not wish to hinder you or get in your way."

=============
Sense Motive 36 on Slagauh.
Diplomacy 35 (two twenties in row!)
[OOC: will we have time to rest and prepare new spells?]

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+10=22 ;
Wednesday September 26th, 2018 7:48:34 PM

Stohp joins the meeting and does her whole sit quietly and watch thing. She tries to judge how the elders are taking their words (sense motive 22). At word of encroaching enemies she's momentarily unsure if they should get involved but her teammates quickness to jump into the fight keeps her from bringing up her worries. At least if they live it'll make a good impression.

4 To Arms!


DM Robert - Day 9  
Wednesday September 26th, 2018 8:29:37 PM

Dirk wanders around the village taking notes and sketching on the jumbled scraps of paper in his kit.

Dorbin says, "Of course we'll help. How many are there?"

Nightshade answers, "Alot, I'd say an entire community is on the move toward us."

Zanderallen agrees to the Lizard Folk's land claim. He resoundingly offers to stand with the Lizard Folk.

Dirk also agrees to help.

Stock is still somewhat stunned by the craftsmanship he saw this morning. He probably mentions the skill level of the artisan to the rest of the shields. He is clearly over-joyed at the thought of facing a horde of hobgoblins. Stock asks "Are they a constant problem? Do they often come threaten you with a horde?"

Slythyl responds, "No, we have never encountered such before. Though in the last few months many things have been coming down from the mountains. I was optimistic that it was just the influx of wildlife and such into the forest."

Micah is a chagrined about his misunderstanding about Slaguah, but pleased to have obtained what he was truly after: a better understanding of Slagauh's power. Micah is proud to hear the Silver Shields step and shield another group of innocents.
Micah questions Nightshade. "In addition to their number, how quickly are they traveling?"
Nightshade responds, "Again I can't be sure of the number, well over 100. They will be here within the hour."

"Do they appear to have a baggage train?"
Nightshade responds, "I could not tell. Maybe further back in the horde."

"Do they have outriders?"
Nightshade responds, "Some."

"What about siege equipment?"
Nightshade responds, "None that I could see. And I doubt they could get it through the forest. And further, not at the speed they were moving (normal unencumbered speed)."

"How are they armed?"
Nightshade responds, "Well armed, much metal."

"Is there any sign of a command post or officers?"
Nightshade responds, "I assume there are commanders, there is not post, they are on the move."

"Do they seem to be heading this way?"
Nightshade responds, "Yes."

"If so, they appear to know of this village?"
Nightshade responds, "I'm not sure, it may be we are just on their route. But it is more likely they are moving with intent."

"Do they have any beasts or other creatures with them: dogs, wolves, horses, or something else?"
Nightshade responds, "Yes, I've not see the like. Several are riding a four-legged animal with a long-horned, bovine head looks like a cross between a horse and a long-haired yak."

Micah addresses the council. "What is your standard response to such a threat? How would you have us help?"
responds, "
Elderberry responds, [b]"We have no standard way to respond to this, it has never happened before. But I would recommend a division of forces to guard all the gates. I and the warriors can take the north gate. Slythyl can defend the eastern gate, which will probably face the bulk of the enemy."

Slagauh quickly cuts in. "I can cover the western gate, where they will undoubtedly try to sneak around and come in."
Elderberry gives Slagauh a look and turns to you,"I have heard much of your prowess in attacking the Trolls and the Hags. Can you protect the southern gateway?"

Stohp sits and watches.

Sid???

As a whole the council is much impressed with the Silver Shields, with the possible exception of Slagauh. In essence you will have 45 minutes to prepare before you need to be in your position. You will have 5 rounds after that.

Battle map

Please state what coordinates you wish to start at character wise. I recommend you think of this as tower defense. There may be waves, there may be an all out attack. You will be dealing with flankers, so they will be coming from the south (bottom) of the map. The main battle will be away from you. You might hear things.



Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Wednesday September 26th, 2018 8:39:03 PM

Once the party is ready to go, Dirk will make his way out with the rest of the group and ready an arrow.

----------------
Dirk will start at coordinates AA 25

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20=4 ;
Wednesday September 26th, 2018 10:37:17 PM

Bartomus didn't learn much, but did get a sense of the place. The folk had found a place that met their needs and that happened to be Druidic. He liked it, and the folk reminded him of those that had adopted him years ago.

When he wandared back to the others, and heard of the coming attack, he watched as Micah became the general on the field asking for information so that the response would be most effective.

"Any concerns about a little fire or lightening even? Maybe see if we can lure them into a trap if the numbers aren't too many?" He offered from the back. He continued to listen and nodded that he was in on the defense of the South Gate. "Do the folk have anything that we can splash about quickly outside the gate some distance? Use it to light a fire and such as a welcome light to our soon to be guests?"

He followed along to the wall and gate taking a position near the gate itself (s9).


Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Thursday September 27th, 2018 9:57:47 AM

Hearing the hobgoblins are less than an hour away Zanderallen hurries back to their lodgings, and with assistance from a party member suits up in his plate mail. Sticking around he helps Micah into his plate before heading to the southern gate. He takes up a position just in front of the gate. "Call down the powers of the heavens by all means Bart. The goblinoid races always seem to bring trouble with them, and they are threatening our new friends."
----------------------
Standing guard at W14

Stock (JonM) HP: 72/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:19/19  d20+7=27 ;
Thursday September 27th, 2018 10:27:35 AM

Stock forces himself to calm down a bit and listen about the coming !fun!. When the riders are mentioned he scratches his chin and tries to think if he's heard of beasts like that before. He retreats to the party's chambers with the other armored warriors and puts on his breastplate. He also examines the scratch marks from the hags and is happy to see that they appear completely healed.

He then joins Zanderallen at the gate. He calls to Dirk and says, "Hey, new guy! You might want to be closer to the gate."

Looking out straight ahead he says to Zanderallen, "You know my people hate hobgoblins, right? I don't take pleasure in killing, usually but somethings...they are just in your blood." He looks at Zanderallen and then says earnestly, "I hope you don't look at me differently after this fight."

===========
Knowledge Nature 27 - does Stock recognize the description of that animal and does he think it could bust through the hedge wall? Essentially I'm trying to figure out how much of a "wall" really protects the village.

Standing next to Z at V14



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday September 27th, 2018 2:40:03 PM

Dorbin looks around with Stock and examines the bush wall. How tall are the bushes? Are they really thick, or could someone walk through them? Is there a way to stand behind them and see the enemy, like a castle wall?

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+20=28 ;
Thursday September 27th, 2018 6:48:23 PM

((Previous Round))

Sid admires their work and they talk shop. Sid has not claimed or been given the title of Master in his craft, and acts with proper deference to his betters as a Journeyman. Noticing the need he goes, "You know, I've seen the lack of game in the woods and I think we could help you barter for some good glues on the float. My ladylove deals with our suppliers and I'm sure she could help find what you need."

Sid makes his way to the council meeting and nods in agreement, "Of course we'll stay, we're too pigheaded not to."

=====================================================================

Craft(bows): 28

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday September 27th, 2018 6:56:09 PM

Sid helps everyone suit up and makes sure he has some water and jerky. Once it is time to position him he walks up and down the wall a bit, marking where tree and brush is and tastes the wind a bit. Finally he stakes his spot on the wall. "Hey Bart, try to get them bunched up if you can. That should be a nasty surprise eh?"

================================================================

R-11

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday September 27th, 2018 7:18:10 PM

As everyone tropes outside the gate and readies for combat Stohp looks on confused. "Um, isn't the idea behind having a gate so that you can stand on one side and shoot people so they can't shoot back?

She inspects the hedges and tries to figure out if she can shoot over them or if the gate has spaces to shoot through. If not she'll grumble about poor defense planning and join the rest outside; otherwise she stays on the opposite side of the gate and gets out her tanglefoot bags so she can mess up anyone who tries to force it.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Thursday September 27th, 2018 8:13:59 PM

Micah is not happy about Slaguah being on his own, but is ready to render aid as requested.

After arming, he tells Zanderallen, "I need some time to pray for additional spells: about 15 minutes. Please explain to the others should it make them uneasy."

To Stock, he says with a smile, "Plan on being large again my friend. Once they come into sight, I will cast it on you."

To Sid, he asks, "How do you feel about a little scouting? It would be useful to get a better idea of how they are arrayed for battle. On the other hand, we need you here and don't want you to get caught. Suggestions?"

He then asks the Shields for their signal whistles. He offers one to Slythyl, Elderberry, and Slaguah as he requests, "If you need reinforcements, blow three short blasts to let the rest of us know. Depending on what is occurring, we may be able to render aid.

[OOC:
How far from each other are the gates? Is there a way to keep an eye on Slagauh?
Is there a way to ensure that Slythyl is safe--especially from "friendly" fire?]


DM Robert - Day 9  
Thursday September 27th, 2018 8:41:09 PM

Dirk readies a boltCrossbows use bolts, :) remember it's a move action to reload.

Bartomus readies for battle. He asks about fire. Slythyl gentle tells Bartomus that unless one controls and monitors fire through attention or magic, lighting fires in a forest is not always a great idea. Plus they don't have anything like that.
Let me restate, since it was stated in an earlier post... It is a thick hedge, you cannot see through it, and the thorns appear 1 inch long, and in some places longer. It looks like the hedge is 15 feet high. Unless you are smaller than size small, you are not crawling through the hedge, and if you are smaller you will still take damage from the thorns.

Zanderallen readies for battle.

Stock readies himself for battle. He can barely contain his glee. He thinks the creatures might be a Yzobu. They are pretty stinky. They can gore you, trample you, and stampede.

Dorbin looks at the hedge wall. There's not going to be an easy way through it. And there's no way to stand on top of it...maybe levitate.

Sid offers to get some supplies for the bow makers. Sid positions himself. Row 10 and 11 are inside the hedge. No going there.

Stohp questions why the hedge is made to not really be defendable on the inside.

Micah prays for a short bit and then see's to providing whistles to the other groups. It is a fairly large hedge, after all it is surrounding an entire village, friendly fire will not be an issue, unless someone leaves their post.

The weather has not improved. It is still heavily overcast but rain has not yet arrived.
Knowledge Nature 15 Highlight to display spoiler: { It could rain any minute. Probably will be a light thunderstorm.}

Slythyl sees you to the south gate. "This is what you must defend. Oh, the women and children will stay inside and lock the gate. Yes I know that the hedge is not really designed for defense. But you must remember the hedge was originally designed not for defense, but for concealment. Concealment from the forest itself. But since the forest is no longer sentient the magic seems to have faded. I wonder how the two were entwined?" He pauses briefly. "But enough of this we must make ready to defend the grove."

He then wildshapes into a Huge Treant. He looks to you and says "May you always have springtime." He swiftly strides away to the east.
I'll just give this to you, you've just seen a level 13 Druid, with the plant domain instead of an animal companion just get ready to leave to lay down a whooping.

Please place yourselves, OUTSIDE, the hedge.

Dorbin you have not declared where you want to be.
Bartomus you need to move outside the fence.
Micah you need to let me know where you want to be located.

You have 5 rounds of pre-casting spells if you wish.
Ranges: You will see them coming. How far do you want them to be out from the hedge, NOT you, but from the HEDGE (it's easier that way) before you start anything?

map

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+8=25 ;
Thursday September 27th, 2018 9:00:44 PM

Dirk raises his head and takes a look at the sky, scanning it with suspicious eyes. "The weather may not be in our favor, friends. It looks like it will rain, soon."

------------------------------
Knowledge Nature: 25


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=16 ;
Thursday September 27th, 2018 11:38:29 PM

Bartomus walked to the gate, looked at it, and then walked through taking up a spot on the other side of the gate and its thorny hedge and opposite of Stohp. He looked up at the clouds forming and snickered. "Well now, we may just get a bit of added help from the coming storm. Let's not assume that it will be all bad, Dirk."

Took out three bullets from his pouch and began a simple set of sing song words. He focused his thoughts on the bullets striking targets as he looked out into the woods. When he was done, he looked out. "Stohp, I think I am going to go a bit farther out. Just in case I need some help with a bolt or two, it might be safer."

He walked out to the large tree in front of him.

===
Knowledge Nature - 16; cast magic stones on 3 bullets; walking to O23; Weather would help with call lightening?

Stock (JonM) HP: 72/72; AC: 23/13/20; DR 1/-; CMB: 11; CMD: 25; Rage:19/19  d20+7=17 ;
Friday September 28th, 2018 9:59:56 AM

Stock begins stretching his back and legs, really limbering up for the coming melee. "Micah - should we stay compact around the gate? Or push out and fall back toward the gate as needed?"

He notices a piece of...skin? brain?...stuck to his glaive and picks it off, looks at it and flicks it away. He walks over to Bartomus and sees him cast a spell (magic stone). "I guess those rocks are magical now? Neat." He then walks back to his spot next to Z.

==========
Knowledge Nature 17

Stock will change position to wherever Micah instructs - either close to the gate or further out near Dirk


Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Friday September 28th, 2018 2:09:12 PM

Zander has to stop himself from gaping as Slythyl transforms in front of them and walks to his post. He already had a deep respect for the village elder, but he makes a mental note to add physical might and druidic power to the list of reasons to continue in that respect. "Stock I think we can be most useful holding in front of the gate. We are likely to be fighting heavily outnumbered and I prefer to keep our backs to the wall. Everyone else, we will do our best to hold a safe pocket in front of the gate. If you wish to flank watch that you are not overrrun. We are likely to be hard pressed. " Getting the warning that the hobgoblins are nearing Zanderallen intones a couple deep chants. The first over Stock, "There now Domi's protection will make up for your lack of plate.", he says grinning. Protection From Evil on Stock. Then finally as the enemy approaches he lifts aloft his sword, "May Domi's courage fill my blade."
---------------------------------
Protection From Evil on Stock +2 Deflection(Stacks) Bonus on AC and Saves against evil creatures for 4 minutes

Divine Bond Longsword is keen for 7 minutes

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday September 28th, 2018 4:14:17 PM

Dorbin is also amazed at the transformation of the druid. Then he notices that everyone else has already stepped out of the gate. He quickly scampers out the gate, trying not to trip on his robes (to U12). He calls out, "I have a couple of larger area spells that can slow down groups of attackers. I can slow them with tentacles and I can send a storm of ice and snow into an area."

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday September 28th, 2018 7:54:46 PM

Stohp moves directly in front of the door after everyone's done going in and out. She may not be much of a meatshield but here she can assist with her projectiles and even if she goes down that's 800 lbs of taur they'll have to move to get in.

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Saturday September 29th, 2018 9:38:45 AM


Micah had been concerned that the leader they had developed a positive rapport with might not survive the battle. When Micah sees the demonstration of Slythyl's power, he releases a sigh of relief and focuses on their immediate responsibility.

Despite the turmoil brought by the news of the impending attack, Micah withdraws momentarily to one of the trees near the gate they are to guard. After only a few moments, he is able to achieve the peaceful, meditative state that brings him in close communion with Domi. When he ends his prayer time, the only indication to him of the passing of time is the preparations that have occurred while he was preoccupied.


In response to Stock, he says, "We should start in a forward position. Our primary focus should be do disrupt their command structure. To do that, we must have some maneuvering room.

"Now," he says focusing on spells, "Let us attend to some preparations."


He then casts the following:.

Before the enemy is near. Magic Vestment on himself; duration 7 hours.

When the enemy is near in the following order:
Freedom of Movement on Stock; duration 70 minutes.
Next, Magic Circle against Evil on himself; duration 70 minutes
Then, Bull's Strength on Stock; duration 7 minutes
Then Enlarge Person on Zanderallen; duration 7 minutes
Then, Enlarge Person on Stock; Duration 7 minutes

He then takes a position in front of Stohp and next to Zanderallen and waits for contact with the enemy.

================
Move to Y14.
To see spell listHighlight to display spoiler: {
1st: Enlarge Person (x2) [cast on Z and Stock, 7 minutes]; Sanctuary; Protection from Evil; Bless; Comprehend Languages [cast, expired]
2nd: Sound Burst; Hold Person; Silence; Delay Poison; Bull’s Strength [cast on Stock] 7 min-3 rounds
3rd: Prayer; [i]Magic Circle against Evil[ cast on himself, 70 minutes]
; Blindness;Magic Vestment [Cast 7 hour duration]
4th: Holy Smite; [/i]Freedom of Movement [cast on Stock 70 min - 5 rds][/i]; Divine Power
}

Spell effects: See above for duration.

Anyone withing 10' of Micah gains a +2 deflection bonus to AC and a +2 resistance bonus on saves against attacks made or effects created by evil creatures from Magic Circle against EVIL.

Zanderallen and Stock are both LARGE.

Stock has +4 Strength from Bull Strength.

Stock, from Freedom of Movement, is enabled to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver checks and Escape Artist checks made to escape a grapple or a pin.


DM Robert - Round 0 
Saturday September 29th, 2018 10:50:07 AM

Dirk is pretty sure it will rain soon.

Bartomus casts magic stone on some bullets and hides behind a tree. yes weather will aid call lighting.

Stock walks around a bit, anxious to kill some Hobgoblins.

Zander casts. Protection From Evil on Stock.
---------------------------------
Protection From Evil on Stock +2 Deflection(Stacks) Bonus on AC and Saves against evil creatures for 4 minutes
Divine Bond Longsword is keen for 7 minutes

Dorbin slips into the battle area, and warns everybody that he has some area affect spells that can possibly be of help. I'd hit them with the area affect spells at your max distance.

Stohp tries to move directly in front of the door but finds little Dorbin there as well.

Micah casts several spells.
For simplicity sack, any spell lasting longer than 5 minutes we won't have to track duration on, if the battle goes that long something has gone horribly wrong.
Magic Vestment on himself; duration 7 hours.
Freedom of Movement on Stock; duration 70 minutes.
Next, Magic Circle against Evil on himself; duration 70 minutes
Then, Bull's Strength on Stock; duration 7 minutes
Then Enlarge Person on Zanderallen; duration 7 minutes
Then, Enlarge Person on Stock; Duration 7 minutes

Sid? apparently stands calmly waiting...

In the distance, toward the east, you hear the following, in common with goblin accent.
"Surrender in the name of the Kurgan. Surrender and live in servitude as slaves to the Kurgan. Otherwise you will all die!

You here Slythyl reply, "Leave now while you can, turn back or the forest will claim you as it has others!"

In goblin Highlight to display spoiler: {ATTACK!}

There is the sounds of battle from the east,

In goblin Highlight to display spoiler: { The Tree's they move!}
More goblin Highlight to display spoiler: { Forward to Victory }
More goblin Highlight to display spoiler: { we stuck the bushes and vines have attacked us}

Suddenly the heavens open up and it begins to rain and then you see, to the east, a BRIGHT flash and then the sound of Massive Thunder! Knowledge Spellcraft 17 Highlight to display spoiler: {someone just cast, Call Lighting Storm}

Battle contines to the east with flashes of lighting and sounds of thunder.

All of you spell effects are now considered to be in effect.
On the left hand side of the map I have put distance markers from the hedgeline.
It is now raining.

South, just beyond the 210 distance marker, between column M and column AP, you see movement. But because of the rain, the lack of direct light, etc. you cannot see definitely....
Unless,
Perception 20 Highlight to display spoiler: { Hobgoblins on the advance, looks like ground troops, 3 packs of 5, you may target with distance weapons or spells, they are at....M 56, N57, 056, 057, N59....Z56, AA57, AB56, AC 57, AB59... AM56, AN57, AO56, AP47, AN59.}

map


Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=19 ;
Saturday September 29th, 2018 9:46:49 PM

Sid peers through the storm and sees shapes he assumes they are hobgoblins. He holds and waits until they are within range.

========================================

Perception: 19

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=33 ;
Sunday September 30th, 2018 7:58:48 AM

Stohp hears the battle start and peers into the rain; she is easily able to make out the oncoming enemy (perception 33). "Here they come. 3 packs of five about 200 feet away. Be ready."

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=24 ;
Sunday September 30th, 2018 8:50:04 AM

Dirk stays behind the tree he's at, waiting for the rest of the group. He peers around the side of the tree to see if he can see the locations of the creatures any better.

--------------------
Perception: 24

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d20+10=27 ; d20+4=6 ;
Sunday September 30th, 2018 10:17:38 PM

"Kurgan? Does anyone know what a Kurgan is?" asks Micah aloud.

He smiles grimly as Slythyl calls out his reply and reinforces it with a powerful spell calling a lightning storm from the clouds.

"Three packs of five what?" he asks Stohp. "I do not know how you can see a thing in this rain.
Of course, that applies to them, too."


============
Spellcraft 27
Perception 6

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=23 ;
Monday October 1st, 2018 5:56:11 AM

"Aye, I see them Stohp good call. Off there in the distance in the center," he yelled as the noise of the rain and watched as storm clouds began to form. He began the whispering needed to call forth lightening and felt the surge of the energy about them all.

Call lightening - duration seven minutes, can call seven bolts as a stnd action - 3d10 electrical damage reflex reduces half, can be resisted

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday October 1st, 2018 6:39:28 AM

Stohp is confused by Micah's question. "Hobgoblins. If it had been something else I would have said so."

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+5=7 ;
Monday October 1st, 2018 10:24:05 AM

Zanderallen stands tall and menacing, the rain rattling on his plate and sizzling on his flaming sword. As Stohp calls out the approach of the hobgoblins he tightens the strap on his shield and readies himself. "You don't have to apologize for the enmity between your peoples Stock. Anger can be a tool, just don't lose yourself to it.", taking a moment to reflect he adds with a smile, "I never would have thought I'd take such comfort in fighting side by side with a dwarf."
----------------
perception 7

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=22 ;
Monday October 1st, 2018 11:53:55 AM

Dorbin looks where Stohp has pointed and he spots the numbers approaching. He calls out, "They're too far away from me just yet, but I'll try and slow a group down when they get closer."

Stock (JonM) HP: 72/72; AC: 22/20/13; DR 1/-; CMD: 28; Rage:19/19  d20+12=15 ; d20+3=17 ; d6+6=9 ;
Monday October 1st, 2018 12:13:55 PM

Status Effects: Protection from Evil (40), Bull's Strength, Enlarged, Freedom
Stock begins itching all over as spells begin to layer on him. He swings his head one way and sees Zanderallen concentrating on him, he swings his head the other way and sees Micah's hand touch his shoulder...and then he's big again.

"Thanks," is all he says. He's used to this treatment by now but it's still a lot to process at once. He looks up once the others start to talk about the oncoming horde but can't make anything out yet. He switches his flail to his left hand and grabs a javelin, readying a throw.

"Alright Shields, let's show our new neighbors how we do this!"

==========
Perception 15
Ready an attack w/ javelin for when an enemy gets within 90 ft (3rd Range Increment); if it is a mounted creature, Stock will aim for the creature (hobgoblin?) on the mount
Hit AC 17 (18 vs. goblinoids), 9 damage



Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Monday October 1st, 2018 1:05:07 PM


Micah explains to Stohp, "We heard a report of beasts being with them. I wanted to know if they were mounted, alone, or accompanied by something else."

He then returns to peering into the rain, consciously reminding himself to relax his grip on the wand he pulled out of his belt.


DM Robert - Round 1  d20+2=11 ; d20+2=12 ; d20+2=13 ; d20+13=16 ;
Monday October 1st, 2018 8:30:03 PM

Sid tries to see what's out there.

Stohp see's Hobgoblins creeping in and alerts the others.

Dirk stays behind the tree he's at. He spots the Hobgoblins.

Micah considers what's going on east of the party. He wonders what a Kurgan is.

Bartomus sees the Hobgoblins and casts a spell.
Please state the reflex save target when you cast it.

Zanderallen stands as a beacon, with a huge flaming sword.

Dorbin sees the Hobgoblins but wants them to get a bit closer.

Stock pulls out a javelin and waits for a target.
Thank you for listing ongoing spells in your post.
Status Effects: Protection from Evil (40), Bull's Strength, Enlarged, Freedom
Holding this, still. - Remember you also have to spot them. = Ready an attack w/ javelin for when an enemy gets within 90 ft (3rd Range Increment); if it is a mounted creature, Stock will aim for the creature (hobgoblin?) on the mount
Hit AC 17 (18 vs. goblinoids), 9 damage


Copying and pasting Micah's spells as a reminder...have you updated your headers to reflect AC changes?
Micah casts several spells.
Magic Vestment on himself;
Freedom of Movement on Stock;
Next, Magic Circle against Evil on himself;
Then, Bull's Strength on Stock;
Then Enlarge Person on Zanderallen;
Then, Enlarge Person on Stock;


The first group of hobgoblins try to advance stealthily. You must make a perception check to see them.
If you have already seen them you must make a perception check of 11. If you have not seen them yet, even if they were pointed out, you must make a perception check of 15 to see them...it's raining and the light is bad.
The H hobgoblins are in leather armor and carrying large shields. They may be armed with longswords but do not appear to have them drawn.
With each group is a 'ha' a hobgoblin. These goblins are in chain shirts and have wooden shields.

There is another group of hobgoblins further back. This is a new group,
Perception 17 to see them Because I'm rolling sucky on their sneak, yes I know I rolled a 12, but I'm adding a 5 modifier for the rain and dim lighting. This second group appears to have three of the variant hobgoblins in chain shirts, however, their shields are slung and they have bows out. With them is another new type of hobgoblin. He is armored in what appears to be hide of some kind, and also has a bow out.

There is a third group of hobgobins trying to sneak in on the far right (east) flank. These are mounted on the Horse/Yaks. Again you need a 18 Perception to see them. They appear to have chain armor, no lance though, but they do have short bows out.

There appears to be another hobgoblin moving around out there. Perception 21. If you see her, you note that she appears to have no armor on.

map

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Monday October 1st, 2018 8:31:08 PM

Dirk grits his teeth and moves just a few feet away from his spot at the tree for a better angle.
=============
Dirk will advance to coordinates AA22

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+7=14 ; d8+1=2 ;
Monday October 1st, 2018 8:35:23 PM

Dirk pulls back the bolt from his light crossbow and fires after focusing on the target.

-----------------
OOC: Sorry, we posted almost at the same time prior to your email. I will include firing my bolt at one of the hobgoblins as part of my turn.

Targetting: O22
Hit Die: 14
Dam Die (if applicable): 2 (lol)

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=18 ; d20+10=21 ; d20+10=16 ; d20+10=18 ; 3d10=19 ;
Monday October 1st, 2018 11:05:35 PM

Bartomus watched the group of hobgoblins come forward and he pointed them out to his right. "There they are coming at us from the right and the center."

He looked at the center of the group ahead of him and pointed at the sky then at the hobgoblin on the left of the group.

First Perception - 18; Perception new group - 21; failed yak and sneaker; 19 damage on H3 reflex save
(greater than 10+ hobgoblin's dex) reduces half


Stock (JonM) HP: 72/72; AC: 22/20/13; DR 1/-; CMD: 28*; Rage:19/19  d20+12=20 ; d20+12=16 ;
Tuesday October 2nd, 2018 10:58:13 AM

Status Effects: Protection from Evil (39), Bull's Strength, Enlarged, Freedom*
Stock's face lightens a bit. "Ahh there they are. What are they doing, trying to creep up on us. I mean granted its raining but they have to know that we know they are coming...Goblin-kind were never the smartest..."

"Dirk! Are you going to give us a little music during this fight! I'm always a bit surprised that I can hear it so clearly."

========
Perception (main, not stealthy group) 20
Perception (unarmored hob) 16
Previous held action: Ready an attack w/ javelin for when an enemy gets within 90 ft (3rd Range Increment); if it is a mounted creature, Stock will aim for the creature (hobgoblin?) on the mount
Hit AC 17 (18 vs. goblinoids), 9 damage



Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d20+4=13 ;
Tuesday October 2nd, 2018 1:46:15 PM



Micah continues to squint in the rain, trusting on the perceptiveness of his companions.

He holds his ready, waiting for the enemy to get within attacking range of his fellow Shields.

===========
Perception 13
Readied action to cast Bless with wand.

Active Spells on Micah
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=17 ; d20+8=18 ; d20+8=10 ; d20+8=19 ; d20+12=26 ; d6+4=8 ;
Tuesday October 2nd, 2018 4:08:00 PM

Dorbin reaches into one of the pockets of his robe and comes out with a small tentacle. He says a few words and throws it through the air. A large pile of squirming and twisting tentacles appear on the battlefield.

OOC:
Hobgoblin group #1 perception: 17, success
New hobgoblin group perception: 18, success
Third group perception: 10, failure
Random, unarmored hobgoblin perception: 19, failure
I see six groups on the map, so I'm not completely sure which ones Dorbin doesn't see. I'm working on the assumption that the first group is actually all the hobgoblins across the map at row 44, the new group is the ha-s in the middle. So Dorbin spots the big group and the middle group, but not the far east or the solo.

Casting black tentacles at about P44. The tentacles appear in a 20' radius spread so could reach all the hobs from N44 to R44 and up to P42 to P46. The CMB check for this round is a 26 (d20+12). If that beats the CMD of the hobgoblins in the area, they are grappled and suffer 8 (d6+4) damage this round. If they are caught, to escape they need to beat a CMD of 22 (and cannot move until they escape).

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20 
Tuesday October 2nd, 2018 6:05:33 PM

"I hate the wait before combat is joined in earnest. Domi be with us." Shifting his feet he raises his shield and beats his sword upon it, taunting the general direction the hobgoblins have been pointed out.
-------------------------
'Divine Spirit(Keen), Enlarged

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=17 ; d20+14=26 ; d20+14=25 ; d20+14=19 ;
Tuesday October 2nd, 2018 7:31:50 PM

Stohp manages to spot the 3 groups of hobgoblins but not the unarmored one. "At least three big packs of them. This'll be tough. Keep together guys."

Perception 17, 26, 25, 19

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=28 ; d20+11=28 ; d20+11=17 ; d20+11=19 ; d20+8=10 ; d20+8=23 ; d8+1=2 ;
Tuesday October 2nd, 2018 7:57:33 PM

Sid glances around the battlefield and decides to wait until they are in range and will rapid fire at the two closest. "It'll be soon guys, just call'em as you see'm."

==========================================================================

Perception: 28
Perception: 28
Perception: 17

((If a target makes it within range this round))
ToHit1(Rapid FIre): 10
ToHit2(Rapid Fire): 23
Damage: 2
Perception: 19

DM Robert - Round 2  d20+2=9 ; d20+3=8 ; d20+3=17 ; d20+3=21 ; d20+8=9 ;
Tuesday October 2nd, 2018 8:52:22 PM

Dirk advances to coordinates AA22? You were at AA25, do you mean retreat?
He shoots at a hobgoblin and misses. You must now spend a movement round to reload

Bartomus watchs the hobgoblins and lets loose with a lighting bolt.
FYI, targets saves is based on your stats as the caster, not the target. It's 10 + the spell level + your wisdom modifier. Call lighting is a 3rd level spell, your wisdom modifier is +2, so for you, until your wisdom changes, all saves for 3rd level spells YOU cast at someone will be 15. Whether the save applies to reflex, fortitude, or wisdom depends on the spell.
The Hobgoblin target fails his save and drops dead from the lighting strike!

Stock's calls for some inspirational music or song from Dirk.
Previous held action: Ready an attack w/ javelin for when an enemy gets within 90 ft (3rd Range Increment); if it is a mounted creature, Stock will aim for the creature (hobgoblin?) on the mount
Hit AC 17 (18 vs. goblinoids), 9 damage


Micah continues to squint in the rain, trusting on the perceptiveness of his companions.
Readied action to cast Bless with wand.

Dorbin casts a spell at the hobgoblins. Black tentacles spring up from the ground and wrap around all the hobgoblins.

Zanderallen beats on his shield taunting the hobgoblins.

Stohp manages to spot the 3 groups of hobgoblins but not the unarmored one. "At least three big packs of them. This'll be tough. Keep together guys."

Sid decides to shoot when the hobgolins get closer. He targets the nearest one H5 and hits it for 2 points damage.

map
______________________________

Group 1 of the hobgoblins attempt to break free of the grapple. The standard H's all struggle and fail. HA struggles and fails as well.

Group 2 and 3 double advance, shields up. They aren't being sneaky so you can see them now.

In the back you hear in goblin Highlight to display spoiler: {"They've seen us. Forward to Victory! Remember the Plan!"}

The horse/yak riding hobgoblins "hc" Run forward, weaving around the brush.

The rearward hobgoblins double advance ha4,5,6 and hb.

hd1 seems to run forward and hide behind a tree.

Damage: (For convenience, when they die I'm removing them from the map)
H1 damage 8
H2 damage 8
H3 Dead
H4 damage 8
HA1 damage 8
H5 AC 16, damage 2


Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Tuesday October 2nd, 2018 10:00:00 PM

Dirk slides his crossbow around his shoulder and unslings his lute from his other shoulder. He now begins to play a song to inspire his allies.

=======
Dirk performs/casts inspire courage +2
+2 morale bonus on saving throws against charm and fear effects
+2 competence bonus on attack and weapon damage rolls.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=30 ;
Wednesday October 3rd, 2018 7:27:20 AM

Stohp maintains her position; she can speak goblin and hears what was called out. She warns the others they have some sort of plan and keeps her eyes open. No one is getting through that door on her watch! (Perception 30 to track enemies on the battlefield)

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   3d10=7 ; 3d10=10 ;
Wednesday October 3rd, 2018 9:58:38 AM

The goblins advanced. Bartomus peaked about and saw that another group had advanced at the quick. He realized that the distance was too far for a sling attack, so he looked across the bushes focused on the nearest goblin of the center advance and with his right hand's two fingers made a downward jester pointing at the nearest shield bearing goblin advancing at the singing Dirk.

He then stepped away from the tree towards Dirk as five to one bard did not sound like great odds.

2/7 bolt at H5 for 7 points, reflex save of 15 (TY) reduces by half; move to S23

Stock (JonM) HP: 72/72; AC: 22/20/13; DR 1/-; CMD: 28*; Rage:19/19 
Wednesday October 3rd, 2018 10:13:46 AM

Status Effects: Protection from Evil (38), Bull's Strength, Enlarged, Freedom*

Stock is getting a little tired of holding his javelin up. "...almost here! Brace yourselves Shields. Looks like they are flanking on your side, Micah! Bartomus and Dirk...don't get caught out!"

Then he sees the black writhing shapes erupt and wrap themselves around a portion of the attack. "What in Domi..." He turns and looks at Dorbin. "...Your doing? That's gross. Well done. Reminds me of a cave octopus my grandma used to tell me about."

===========
Previous held action: Ready an attack w/ javelin for when an enemy gets within 90 ft (3rd Range Increment); if it is a mounted creature, Stock will aim for the creature (hobgoblin?) on the mount
Hit AC 19 (20 vs. goblinoids), 11 damage - Updated for the effects of bardsong


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=21 ; d6+4=9 ;
Wednesday October 3rd, 2018 11:11:56 AM

Dorbin looks around the battlefield as he watches the black tentacles twisting and turning. He sees the hobgoblin riders and thinks that they might need to be slowed down a little. He pulls out some dust from a pocket, spits into it in his hand, and waves that in the air. As soon as he does, a massive, blinding sleet storm appears to the side of the battlefield. He calls out, “That’s all I can slow, Silver Shields, brace for impact!”

OOC:
Tentacles grapple attempt against hobgoblins currently grappled: 21 (d20+17). If that succeeds, each receives 9 (d6+4) more damage. To escape they need to beat a CMD of 22.

Casting sleet storm. Area is a cylinder with a 40’ radius, 20’ high. Centered on AT19 to catch all the mounted hc things and should go from the edge of the hedge to AT27 (and AL19 to BB19). Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).

In effect:
Inspire courage: +2 morale bonus on saving throws against charm and fear effects, +2 competence bonus on attack and weapon damage rolls.

Black tentacles: round 2/7
Sleet storm: round 1/7

Spells cast:
-/-/-/sleet storm/black tentacles


Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Wednesday October 3rd, 2018 12:54:34 PM

"I hate waiting," says Micah in agreement with Zanderallen.
He continues to stand ready to cast [i]bless[i] once the enemy is close enough to engage.

In response to Stock's warning, hHe turns slightly to his left to keep an eye on that group.

===========
Perception 13
Readied action to cast Bless with wand.

Active Effectss on Micah
Inspired
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header


Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=11 ; d20+10=27 ; d20+3=23 ; d8+3=10 ;
Wednesday October 3rd, 2018 6:39:35 PM

Sid aims at H5 and lets two more arrows fire. "I'm make you guys bows," Sid says. "That way you can join the fun early!"

=====================================================================

RapidFire=RF
BardicInspiration=BI

ToHit1(+10-2(RF)+2(BI)=+10): 11
ToHit2(+10-2(RF)+2(BI)=+10): 27
Damage(+2BI): 10

((Please ignore the 23, that was a misroll))

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 24 CMD: 20  d20+11=17 ; 2d6+10=22 ; d6=2 ;
Wednesday October 3rd, 2018 7:44:50 PM

"Hold fast. Great work slowing them down Dorbin. Here they come!" Zanderallen holds himself in readiness.
----------
Readied action attack
17 to hit 22 damage + 2 fire damage
Enlarged, keen

DM Robert - Round 3  d20+2=18 ; d20+8=25 ; d20+5=18 ; d20+5=13 ; d20+5=12 ; d20+6=20 ; d20+6=15 ; d20+6=21 ; d20+7=17 ; d8=8 ; d8=6 ;
Wednesday October 3rd, 2018 8:54:30 PM

Dirk brings out his lute and begins playing a lively tune.

Stohp is on the alert.

Bartomus drops another lighting bolt. This hobgoblin is able to dodge part of it. Bartomus shifts positions.

Stock likes the spells being cast. Stock can't see much in the sleet storm but he see's some hobgoblin movement and let's fly at last at H6, hitting him It looks like you included the penalties for the ranges, Thumbs UP! The Hobgoblin is impaled and dies!

Dorbin's black tentacle spell kills 3 more hobgoblins. He then casts forth a wintery blast of annoyance for the dm ;)

Micah waits still with the wand in his hand.

Sid launches arrows missing with the first and hitting with the second. The poor Hobgoblin dies.

Zanderallen holds himself in readiness.
Readied action attack
17 to hit 22 damage + 2 fire damage


map
______________________________

Group 1 all that is left is the single HA. He breaks free of the grapple and immediately moves. He is now out of the tentacles and behind a tree.

Group 2 double advances at an angle! (this is H6 H7 H8 and ha2)

Group 3 double advances forward. (this is H9 H10 H11 H12 and ha3)

The horse/yak riding hobgoblins "hc" maneuver, they all the yaks made their saves.

The rearward hobgoblins advance (ha4,5,6 and hb) then the one in back says in goblin, Highlight to display spoiler: {"That taur first, fire"}. As one they raise their bows and fire at Bartomus.
Ha4 to hit 20 hit damage 8
Ha5 to hit 15 miss
Ha6 to hit 21 hit damage 6
hb to hit 17 miss

hd1 again moves amazingly quickly and takes up position behind a tree.

Damage: (For convenience, when they die I'm removing them from the map)
H1 dead
H2 dead
H3 Dead
H4 dead
HA1 damage 17
H5 AC 16, dead
H6 AC 16, dead

As a reminder...
The regular H's are in leather armor and shields, with longswords, but their swords are not currently drawn.
Ha chain shirt, small shield, longsword, flail, and longbow.
Hb hide armor, longbow, 2 short swords
hc yak riders, chain mail, short bows, bastard swords, the yaks are in scale barding.
Hd, does not appear to have any armor that you can see.


Bartomus(Rod) HP: 31/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+8=18 ; d6+3=8 ; 3d10=15 ;
Wednesday October 3rd, 2018 9:42:17 PM

Bartomus felt two of the arrows bite. They were holding their own, but there still foes advancing. He swirled the sling about and let loose the bullet at the nearest hobgoblin. He then took his finger and pulled down a third bolt of lightening at the one at the back of the line that had ordered the bow attack he withstood.

HA4 melee attack 18; damage 8 inclusive of Dorbin's adds. 15 dmg on lightening bolt, relfex save against 15 reduces it by half.

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Wednesday October 3rd, 2018 9:42:23 PM

Dirk continues to play and doubles his effort as he keeps an eye out for any other creatures around the area.

-----------
OOC: Would a perception roll force me to stop playing?

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  2d4+8=13 ;
Thursday October 4th, 2018 1:47:35 PM

Dorbin surveys the battlefield. He doesn’t like all those arrows coming, but he’s not completely sure if he can shut them down. He flicks his wrist and waves a crystal rod towards the archers. Then a rainbow blob appears in the air around them.

OOC:
Casting hypnotic pattern at Z36. Spell has a 10’ radius, so can get ha4, ha5, and hb1, potentially. Hits 12 (2d4+8, but should have been +7) hit dice worth of creatures. Will save DC 17 or creatures are fascinated (The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts).

Sleet storm effects: Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).

In effect:
Inspire courage: +2 morale bonus on saving throws against charm and fear effects, +2 competence bonus on attack and weapon damage rolls.

Black tentacles: round 3/7
Sleet storm: round 2/7
Hypnotic pattern: round 1/concentration + 2 rounds

Spells cast:
-/-/hyp pattern/sleet storm/black tentacles


Stock (JonM) HP: 72/72; AC: 22/20/13; DR 1/-; CMD: 28*; Rage:19/19  d20+6=14 ; d6+8=12 ;
Thursday October 4th, 2018 2:43:57 PM

Status Effects: Protection from Evil (37), Bull's Strength, Enlarged, Freedom*

"Got one!" The enthusiasm of his strike drives him to grab another javelin, hoist and throw at one of the hobgoblins moving up to Dirk. This throw doesn't feel quite as good leaving his hand...

============
Aiming at h8 hit AC14 (I took a -4 because it looks like it is between 60 and 90 feet); 12 damage


Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20=8 ; 2d6+12=23 ; d6=1 ;
Thursday October 4th, 2018 5:53:41 PM

"Watch out Dirk!", it might be breaking their line but he couldn't let Dirk get cut off and surrounded. "Charge!" With that he double moves to cover Dirk.
--------------------------
Double Move to AB-AC-20-21
Enlarged, Keen
AoO if they close with Zander's enlarged reach
21(8+11+2BI) to hit, 23 damage +1 fire

(OOC: Joe, it takes a standard action to start a bardic performance, but once started you can keep it going as a free action. So you can attack, cast spells(provided your playing leaves voice and a hand free) and act as normal while maintaining bardic inspiration.)

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=14 ; d20+10=29 ; d8+3=8 ;
Thursday October 4th, 2018 6:51:06 PM

Sid steadies his breathing glances about the field, readjusting quickly and fires two move quick bolts

========================================================================

IF SID CAN SEE hd, he attacks it

Else he attacks HC1

RapidFire=RF
BardicInspiration=BI

ToHit1(+10-2(RF)+2(BI)=+10): 14
ToHit2(+10-2(RF)+2(BI)=+10): 29
Damage(+2BI): 8

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday October 4th, 2018 7:09:47 PM

Stohp sees Zander run off and almost follows him automaticly but stops herself. "Go fight with the others if they look like they need help. she tells Stock and Micah. "I'll hold here and call out if anything tries to get through the door.

DM Robert - Round 4  d20+7=27 ; d20+3=14 ; d20+3=18 ; d20+3=19 ; d20+3=5 ; d20+3=10 ; d20+3=14 ; d20+3=16 ; d20+3=10 ; d20+3=16 ; d20+3=11 ; d20+5=18 ; d20+5=12 ; d20+3=12 ; d20+3=9 ; d20+7=19 ; d20+7=21 ; d20+7=12 ; d20+6=21 ; d8=7 ; d8=7 ; d20+14=30 ; d10+5=12 ;
Thursday October 4th, 2018 8:42:10 PM

Bartomus puts a bullet in HA4. Then he pulls down another lighting bolt at that hide bound hobgoblin but he manages to dodge some of it.

Dirk continues to play. No a perception check wouldn't really matter at this point. Although you're playing a lute, so I think that takes 2 hands.

Dorbin casts another spell.

Stock throws another javelin but misses.

Zanderallen is not about to let others have all the fun.

Sid looks for a target. Hd has cover. I'm going to say that if HC can't see out of the sleet storm, you can't see in. He finanlly settles on the hobgoblin he already hit, H8. He hits with one arrow.

Stohp is determined to hold the door.

Micah continues to hold the wand.

map
______________________________

Group 1 HA1, pauses and does not appear to be moving.

Group 2 Charges! the hedge, when they get there they throw something at the base of the hedge and it quickly flames - potions of alchemist fire.(this is H6 H7 H8 and ha2)

Group 3 Charges! the hedge, when they get there they throw something at the base of the hedge and it quickly flames - potions of alchemist fire. (this is H9 H10 H11 H12 and ha3) All but one seems to hit where he was aiming.

The horse/yak riding hobgoblins "hc" maneuver, they all the yaks made their saves. The one outside of the sleetstorm runs around the side.

The rearward hobgoblins ha4 and ha5 stare into the swirling mass before them.

The hide bound hobgoblin curses and shouts in goblin Highlight to display spoiler: {"Find that other caster!} and fires 2 arrows at Bartomus, hitting once.
hb to hit 21 hit, and 12 miss damage 7

Ha6 moves a little closer and fires at Bartomus again. to hit 21 damage 7

hd moves around the tree and winds up in front of Bartomus. She hits him. To hit 30.
Stunning fist, Fortitude save 17 or be stunned 1 round, damage 12.

Damage: (For convenience, when they die I'm removing them from the map)
H1 dead
H2 dead
H3 Dead
H4 dead
H5 AC 16, dead
H6 AC 16, dead
H7 AC 16, 8 damage

HA1 damage 17
HA4 AC17, 8 damage

HB damage 7

As a reminder...
The regular H's are in leather armor and shields, with longswords, but their swords are not currently drawn.
Ha chain shirt, small shield, longsword, flail, and longbow.
Hb hide armor, longbow, 2 short swords
hc yak riders, chain mail, short bows, bastard swords, the yaks are in scale barding.
Hd, does not appear to have any armor that you can see.


Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d8=2 ; d8=4 ; d8=2 ;
Thursday October 4th, 2018 10:34:23 PM

Seeing the attack on the hedge, he abandons using the wand for now and calls holy fire down on the group threatening the hedge. Not wishing to give them freedom to focus on the hedge he moves in their direction.

=========
Holy Smite centered on AI13. 8 points damage and blind for one round. Save Will DC 18 for half and to avoid blinding.
Single move to AC14

To see spell list Highlight to display spoiler: {
1st: Enlarge Person (x2) [cast on Z and Stock, 7 minutes]; Sanctuary; Protection from Evil; Bless; Comprehend Languages [cast, expired]
2nd: Sound Burst; Hold Person; Silence; Delay Poison; Bull’s Strength [cast on Stock] 7 min-3 rounds
3rd: Prayer; Magic Circle against Evil[ cast on himself, 70 minutes]; Blindness;Magic Vestment [Cast 7 hour duration]
4th:
Holy Smite[/i] [cast]; [/i]Freedom of Movement [cast on Stock 70 min - 5 rds][/i]; Divine Power
}


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday October 5th, 2018 9:56:11 AM

Dorbin sees the flames go up and wishes he had waited on the sleet storm. He sees that some of the monsters were affected by his hypnotic pattern, so he keeps concentrating on that, hoping to keep those out of the battle a little longer.

OOC:
Sleet storm effects: Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).

In effect:
Inspire courage: +2 morale bonus on saving throws against charm and fear effects, +2 competence bonus on attack and weapon damage rolls.

Black tentacles: round 4/7
Sleet storm: round 3/7
Hypnotic pattern: round 2/concentration + 2 rounds

Spells cast:
-/-/hyp pattern/sleet storm/black tentacles

Stock (JonM) HP: 72/72; AC: 22/20/13; DR 1/-; CMD: 28*; Rage:19/19  d20+10=23 ; d6+8=10 ;
Friday October 5th, 2018 10:57:16 AM

Status Effects: Protection from Evil (37), Bull's Strength, Enlarged, Freedom*, Inspired
Stock watches the hobgoblins begin to burn the hedge...and starts getting mad. "Here we had a nice defensive line in front of the gate and they go and do that..."

He begins making his way towards the hedgebreakers drawing another javelin (1 more left after this) and throwing it. "That one felt good. Here I come pigs! Let's see what color you bleed!"
==========
30' move to AA13-AB14
Draw a javelin
Throw @H8 and hit AC23, 10 damage


Zanderallen (Zachary H) HP: 80/80 AC: 22 T: 13 FF: 24 CMD: 22  d20+15=28 ; 2d6+12=16 ; d6=3 ;
Friday October 5th, 2018 10:58:19 AM

Zanderallen stands blinking as they attack the hedge itself. That was not what he was expecting. But his move to protect Dirk puts him in the perfect spot to engage them in the rear. "Chaaaaarge!" With a yell he charges the backline of the hobgoblins. His huge flaming sword chopping down viciously.
---------
Charge Ha2 to squares AF-AG-16-17
Attack Ha2 BI +2, Charge +2 (-2AC)
28(d20+15) to hit, 16 damage +3 fire
Keen, Enlarged

Dirk Devlin (Joe) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Friday October 5th, 2018 10:21:45 PM

Dirk watches the action from the other members of the party as he continues to play. He sees Zanderallen move forward to protect him and Dirk nods at him with appreciation.

Bartomus(Rod) HP: 5/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=15 ;
Saturday October 6th, 2018 12:05:54 AM

He didn't see it until it was too late, she had come from the side as two arrows struck him while he was starting to fish for a potion. Her blow was solid and his head rang as stars danced about his eyes.

Fortitude save - 15, failed; no call so 2/7 bolt status

DM Robert - Round 5  d20+1=12 ; d20+1=19 ; d20+1=21 ; d20+1=21 ; d20+1=6 ; d20+1=4 ; d20+3=17 ; d20+3=20 ; d20+5=17 ; d20+5=16 ; d20+7=18 ; d8=8 ; d20+6=24 ; d8=4 ; d20+6=16 ; d20+14=19 ; d10+5=10 ;
Saturday October 6th, 2018 11:15:25 AM

Micah casts holy smite and moves forward. Amazingly several make their saves, however H7 dies.[i]

Dorbin concentrates on his spells.

Stock hurls a javelin, killing H8, and moves forward.

Zanderallen charges from the rear, attacking Ha2, hitting it.

Dirk continues to play nodding toward Zanderallen's retreating back....[i]que dum dum dum music.. wait for it hc3


Bartomus is stunned and hurt.

Sid..?... apparently stands in confusion.

map
______________________________

The H's, all draw their swords, the blind just sort of stand there, but the ones not blind begin chopping at the hedge where the fire continues to burn for this round. They are making headway...

Ha2 is blind but draws his sword in and tries to protect itself behind it's shield.
Ha3 draws his sword and moves to AG13.

The horse/yak riding hobgoblins "hc1 +2" maneuver, they all the yaks made their saves and exit the sleetstorm, the riders appear to have drawn their bastard swords and seem very irked. Their mounts seem rather ill tempered as well. AK17/AL16 and AL15/AM16.

Hc3, which maneuvered around the storm double moves to a new position. AE21/AF22. He too has drawn his sword. He eyes, Dirk, and then he eyes Zanderallen.

The rearward hobgoblins ha4 and ha5 stare into the swirling mass before them.

The hide bound hobgoblin hb1 moves forward and shoots once at Bartomus.
To hit 18 which hits Bartomus in his stunned condition -2 to AC and no dex damage 8...
I believe Bartomus goes down, this is visible to Sid, Dorbin, and Stock. Bartomus may make a stabilization role.

Ha1 comes out from behind his tree, moving forward and fires one arrow at Dirk.
To hit 24, damage 4.

Ha6 moves up and decides to shoot at Micah.
To hit 16 misses.

hd moves forward, a single move you're dealing with a hasted monk here. She attempts to sunder Sid's bow. This provokes an AOO, but Sid is armed with a bow and does not have a weapon, unless he has improved unarmed strike attempting to hit hd will provoke.
To hit 19, damage 10, p 175, bows have hardness 5 and hp5, not being magical no bonus hardness or hp, the bow is past broken
hd then shouts in common, "Where is the challenge in this! Send your best at me that I may break them like this puny bow!

Damage: (For convenience, when they die I'm removing them from the map)
H1 dead
H2 dead
H3 Dead
H4 dead
H5 AC 16, dead
H6 AC 16, dead
H7 dead

H8 damage 4
H9 damage 4
H10 damage 4
H11 damage 8, blinded
H12 damage 8, blinded

HA1 damage 17
Ha2 AC 17, damage 27, blinded
ha3 AC 17, damage 4
HA4 AC17, 8 damage, dazed
ha5 dazed
ha6

HB damage 7

Hc1
Hc2
Hc3

hd

As a reminder...
The regular H's are in leather armor and shields, with longswords, but their swords are not currently drawn.
Ha chain shirt, small shield, longsword, flail, and longbow.
Hb hide armor, longbow, 2 short swords
hc yak riders, chain mail, short bows, bastard swords, the yaks are in scale barding.
Hd, does not appear to have any armor that you can see.


Bartomus(Rod) HP: -3/45 AC: 19; Melee +6;Perc+10;Heal+9   d20-1=13 ;
Saturday October 6th, 2018 6:54:41 PM

Another arrow hit him, hard and from close by. He watched as the goblin moved on and away. His head began to swim and the light began to fade. His knees buckled and the ground embraced him.

Stabilizaton roll - 13 (+2 Con-3damage)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=20 ;
Sunday October 7th, 2018 7:42:57 PM

Stohp sees Sid in trouble and steps forward just enough to throw a Tanglefoot bag and normal range increment. She his touch AC 20 on hd.

Micah (John) HP: 52/52 [+7 temporary] AC: 27/14/27) CMD:18 
Sunday October 7th, 2018 8:43:33 PM


Seeing Zanderallen and Stock moving to engage those attacking the hedge, Micah chooses to counter the taunting goblin. As he moves that way draws his mace. Seeing Stohp score with the tanglefoot bag, he bumps it in the air in salute.

" I am the least among them, but I will see your challenge!" he calls back in challenge, stopping momentarily to call upon his god. Micah's skin glows slightly and his eyes cast a faint golden light as the divine favor of Domi descends upon him.

===========
Move to Y14
Active Effects on Micah
Inspired
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header
Divine Power [7 rounds remaining] hitpoints reflected in header

To see spell list Highlight to display spoiler: {
1st: Enlarge Person (x2) [cast on Z and Stock, 7 minutes]; Sanctuary; Protection from Evil; Bless; Comprehend Languages [cast, expired]
2nd: Sound Burst; Hold Person; Silence; Delay Poison; Bull’s Strength [cast on Stock] 7 min-3 rounds
3rd: Prayer; Magic Circle against Evil[ cast on himself, 70 minutes]; Blindness;Magic Vestment [Cast 7 hour duration]
4th: Holy Smite[/i] [cast]; [/i]Freedom of Movement [cast on Stock 70 min - 5 rds]; Divine Power [cast on Micah, 7 rounds [/i]
}



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday October 8th, 2018 9:36:28 AM

Dorbin sees the advances and feels like the battle is starting to take a turn for the worse. He tries to keep his concentration on the hypnotic pattern, but thinks there's bigger problems at the moment. He looks around and starts casting a spell.

OOC:
Casting summon monster...

In effect:
Inspire courage: +2 morale bonus on saving throws against charm and fear effects, +2 competence bonus on attack and weapon damage rolls.

Black tentacles: round 5/7
Sleet storm: round 4/7
Hypnotic pattern: round 3/5

Spells cast:
-/-/hyp pattern/sleet storm/black tentacles

Stock (JonM) HP: 86/86; AC: 20/19/11; DR 1/-; CMD: 28*; Rage:18/19  d20+12=26 ; 2d8+21=32 ;
Monday October 8th, 2018 10:02:52 AM

Status Effects: Protection from Evil (36), Bull's Strength, Enlarged, Freedom*, Inspired
Stock sees Bart fall out of the corner of his eye and begins to growl. Time to buckle down, Stock

He begins growling as he approaches the hobgoblins and then he lets the rage envelope him. His flail rises and falls for the first time this battle.

=========
Move to AE12/AF13
Rage!
Power Attack ha3 hits AC27 (forgot to add bonus vs. goblinoids), 32 damage




Dirk Devlin (Subbed by John) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  
Monday October 8th, 2018 3:42:22 PM

Dirk continues to strum his lute, bolstering the courage and valor of his allies. The strumming takes on a frenetic tone and those nearby can sense a tension building within the chords.

=====
Continue bardic performance: free action
Cast summon spider swarm on square occupied by HD at the beginning Dirk's next round. (Full round to cast.)

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday October 8th, 2018 5:23:56 PM

Lhysandri falls from his grasp and lands in the sodden grass below. "Tell me, what is your name," Sid says as he draws his shortsword, Sid withdraws to V14.

==============================================================

Withdraw action to V14

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+13=31 ; d20+13=19 ; d20+13=18 ; 4d6+24=30 ; d20+8=11 ; d20+13=24 ; 2d6+12=20 ;
Monday October 8th, 2018 5:59:18 PM

"Turn and face your doom" Zanderallen cries as he steps forward and delivers his swings.
---------------------
Enlarged, Keen
5 foot step to AG-AH-15-16
Full Attack on Ha2, 2nd attack on Ha3 if Ha2 dies from first
1st attack 31(d20+13) crit confirmed with 19(d20+13), 30 damage
2nd attack 11 misses
AoO 24 to hit, 20 damage

DM Robert - Round 6  d20+3=21 ; d8+2=3 ; d20+13=19 ; d20+1=7 ; d20+13=18 ; d20+1=15 ; d20+13=15 ; d20+1=19 ; d20+2=6 ; d20+6=25 ; d20+11=26 ; d20+14=16 ;
Monday October 8th, 2018 8:55:02 PM

Bartomus falls to the ground.

Stohp moves You did not specify to where you moved so you end up where I put you and throws a tanglefoot bag, just hitting the target.
Stohp if you have reach, and a weapon that in turn will not provoke an AOO, you may take an AOO against hd as she moves. Which you will understand once you read down to her action and see I made her reflex save, I've added this in after the fact.

Micah moves toward the monk casting and calling out.

Dorbin begins to cast another spell.

Stock moves up and hits the hobgoblin hard! It dies a most deserved death.
Stock you have reach, please make a free AOO at hc3.

Dirk continues to play and casts a spell. The DM is generous I will allow your somatic requirement to be incorporated while playing.

Sid withdraws while drawing his sword and asking a question.

Zanderallen steps up and swings. Killing the hobgoblin.
Zanderallen hits the yak riding hobgoblin as it rides by him.

map
______________________________

The H's, 9-12 hack at the thorn wall. The fire is out but they have now they are moving inward. The grey area is now a tunnel into the thornwall. They seem to redouble their efforts after hb shouts something in goblin.

H8 swings at Stock and hits him.
to hit 21, damage 3

Hc1 comes at Zanderallen swinging his big sword and missed, To hit 19.
They yak tries to gore Zanderallen, but his way off the mark, to hit 7.

Hc1 comes at Zanderallen swinging his big sword and missed, To hit 18.
They yak tries to gore Zanderallen, but misses, to hit 15.

Hc3, charges Stock Too bad Zanderallen does not have combat reflexes
He swings his bastard sword at Stock, to hit 15, missing.
The yak tries to gore Stock, to hit 19, just missing.

The rearward hobgoblins ha4 and ha5 stare into the swirling mass before them.

hb moves forward he eyes Dirk, in goblin Highlight to display spoiler: {"Bard, not worth the effort. Men get into the wall and find us some hostages!"}

Ha1 tries a long distance shot at Stohp, to hit 6, not even close.

Ha6 moves continues to move up and shoots again at Micah.
To hit 25 and misses yet again.
He seems to notice Dirk for the first time.

hd makes her reflex save and is able to move at half speed this round. "If I told you my name I'd have to kill you, and you don't seem worth the effort. She points at Dorbin. "That one seems to be doing the casting Clint." She then moves toward Micah, ignoring other potential targets. Stohp if you have reach you may take an AOO, Sid you do not get an AOO because of the path I took.one move to get to x15, even at half speed, thanks to haste (actually it's not a full haste, it's a potion from the hobgoblin section attacking you, it just gives the speed bonus without the to or AC bonus, and only she had it.
She then attacks Micah with stunning fist, to hit 16, MISSING.

Damage: (For convenience, when they die I'm removing them from the map)
H1 dead
H2 dead
H3 Dead
H4 dead
H5 AC 16, dead
H6 AC 16, dead
H7 dead
H8 damage 4
H9 damage 4
H10 damage 4
H11 damage 8, blinded
H12 damage 8, blinded

HA1 damage 17
Ha2 AC 17, dead
ha3 dead
HA4 AC17, 8 damage, dazed
ha5 dazed
ha6

HB damage 7

Hc1 AC 19, damage 20
Hc2
Hc3

hd

As a reminder...
The regular H's are in leather armor and shields, with longswords, but their swords are not currently drawn.
Ha chain shirt, small shield, longsword, flail, and longbow.
Hb hide armor, longbow, 2 short swords
hc yak riders, chain mail, short bows, bastard swords, the yaks are in scale barding.
Hd, does not appear to have any armor that you can see.



Bartomus(Rod) HP: -3/45 AC: 19; Melee +6;Perc+10;Heal+9  
Monday October 8th, 2018 9:13:13 PM

Bartomus lied there as the goblins moved on, his mind lost in the darkness between living and not living.

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=24 ; d6+5=9 ; d6=3 ; d6=4 ; d6=2 ; d6=1 ;
Monday October 8th, 2018 9:49:35 PM

Sid moves to w16 to be on the flanking diagonal with Micah and cuts into her, "You shouldn't have done that to Lhysandri, now when I kill you I'm going to use your entrails as decorations."

============================================================================

((Happy fickin' birthday to me ;_;))

ToHit: 24
Damage: 9
SA: 10

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+20=21 ; d20+12=17 ;
Tuesday October 9th, 2018 7:15:37 AM

As the Hobgoblin runs past Stohp she reaches out to sieze the creature. Unfortunately all she gets is a handful of tanglefoot goop (using hero point for +8... nat 1). Undeterred she tries again. If she can pin the thing then she'll have eliminated one of the biggest threats (17 to grapple, might be enough since it's taglefooted).

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+13=27 ; 2d6+7=11 ; d20+8=12 ; d20+9=25 ; d8+6=11 ; d20+11=26 ;
Tuesday October 9th, 2018 9:42:57 AM

Dorbin continues to survey the battlefield. He wants to help out the others, but he thinks he needs to help deal with the closest danger first. He snuffs out a small candle and a large, tall, hound archon appears directly behind the mouthy hobgoblin monk. It attacks with a massive greatsword and a bite.
Dorbin notes that he has been spotted and pointed out. He decides to move around with the hope that with all the combat going on, they will quickly lose sight of his slight figure. He slides over behind the massive Sid, then runs directly south, ending at least partially hidden by the fallen Bart’s big body.

OOC:
Hound Archon (appears at X16) attacking hd hits AC 29 (d20+13, forgot +2 for flanking) for 11 damage (2d6+7); hits AC 12 for bleh; bite hits AC 25 (d20+9) for 11 damage (d8+6).

Dorbin runs around Sid and ends at Q22, trying to be as stealthy as he can be in combat, but using the big bodies to hide around. Stealth roll if you’d like it: 26 (d20+11).

In effect:
Inspire courage: +2 morale bonus on saving throws against charm and fear effects, +2 competence bonus on attack and weapon damage rolls.

Hound Archon: AC 19 (21 vs evil); HP 51; CMD 19; DR 10/evil
Archon: magic circle against evil (constant) 10’ radius: +2 deflection to AC, +2 saves against evil, prevents contact by evil creatures! NOTE: As I read this, if hd is evil, hd literally cannot touch Micah, Sid, or the hound because it is attacking without a weapon!

Black tentacles: round 6/7
Sleet storm: round 5/7
Hypnotic pattern: round 4/5
Summoned Archon: round 1/8

Spells cast:
-/-/hyp pattern/sleet storm/black tentacles, sm4


Dirk Devlin (Subbed by John) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d6=5 ; d6=5 ; d6=4 ;
Tuesday October 9th, 2018 7:45:37 PM

"They're planning to run in and take hostages!" shouts out Dirk when he hears their plan.

Realizing the potential breach is their weak point, he summons forth the spider swarm near the group at the hedge. The chittering, writhing spiders quickly advance onto the nearest hobgoblins attacking the wall.

The bard momentarily ceases strumming his lute to pull out a small piece of bone. With resonate words of power he calls out trying to frighten the yaks.

He then resumes his song of encouragement.

=================
Swarm appears at AE10 to AF11 and moves to AH10 to AI10. Cause 5 points of damage to H9 and H12. They need to make Save DC11 vs poison or take 2 point of Str damage; Another Fort DC11 or be distracted (nauseated for one turn).

Standard action: Scare cast on yaks if less than 6 HD,Will Save DC 18 or be frightened (run in panic). He can affect up to two. He will target Hc1 and Hc2.

Move action: restart bard song.
Poison—injury; save Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.
Distraction: Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude 11 negates the effect.

Micah (John) HP: 52/52 [+7 temporary] AC: 27/14/27) CMD:18  d20+12=31 ; d20+12=14 ; d8=3 ; d8+5=13 ;
Tuesday October 9th, 2018 7:55:25 PM


Filled with the favor of Domi and bolstered by the appearance of the archon, Micah swings at the hobgoblin with his mace. His first swing solidly connects, but he tried too hard to connect with the second.

==================
Full Attack Action
1st Attack: AC 33 hit for 3+5+2=10 damage (including inspire courage)
2nd Attack AC 16 for 13 points (second attack granted by divine favor)
Counted for Divine Favor, inspire courage, and flanking bonuses.

Inspired
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header
Divine Power [7 rounds remaining] hitpoints reflected in header

To see spell list Highlight to display spoiler: {
1st: Enlarge Person (x2) [cast on Z and Stock, 7 minutes]; Sanctuary; Protection from Evil; Bless; Comprehend Languages [cast, expired]
2nd: Sound Burst; Hold Person; Silence; Delay Poison; Bull’s Strength [cast on Stock] 7 min-3 rounds
3rd: Prayer; Magic Circle against Evil[ cast on himself, 70 minutes]; Blindness;Magic Vestment [Cast 7 hour duration]
4th: Holy Smite[/i] [cast]; [/i]Freedom of Movement [cast on Stock 70 min - 5 rds]; Divine Power [cast on Micah, 6 rounds [/i]}
}


Stock (JonM) HP: 84/86; AC: 20/19/11; DR 1/-; CMD: 28*; Rage:17/19  d20+12=15 ; d20+12=17 ; d20+7=18 ; 2d8+21=30 ; 2d8+21=33 ; 2d8+21=29 ;
Tuesday October 9th, 2018 8:11:37 PM

Stock swings at one hobgoblin that reacts to his presence and then twice more as he gets into the rhythm of battle.

———
AoO hits AC 15 seems like a miss 30 damage
Attack 1 hits Ac17 , 33 damage
Attack 2 hits AC 18, 29 damage

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+16=19 ; d20+11=25 ; 2d6+18=27 ; d6=3 ; 2d6+18=28 ; d6=5 ;
Tuesday October 9th, 2018 8:58:23 PM

"Alright yak man" Zanderallen calls down divine power on the hobgoblin's head.
-------------------
Enlarged, Keen
Smite Evil on Hc2 (+3 to hit and AC +7 to damage)
1st Attack 19 to hit, 27 damage + 3 fire
2nd Attack 25 to hit, 28 +5 fire

DM Robert - Round 7  d20+5=10 ; d20+1=11 ; d20+1=5 ; d20+3=10 ; d20+13=27 ; d20+13=17 ; d20+8=9 ; d20+13=17 ; d20+13=27 ; d10+5=7 ; d20+13=29 ; d10+3=10 ; d20+8=9 ; d20+6=15 ; d20+6=25 ; d8+2=10 ; d20+14=17 ; d20+14=16 ; d20+9=14 ; d20+9=17 ; d20+4=18 ;
Tuesday October 9th, 2018 9:03:47 PM

Bartomus hangs somewhere between life and death. Around him it is grey and distantly he can hear sounds of battle but it is muffled and barely audible. Suddenly there is a spark of light...do you approach the light?

Sid moves behind the female hobgoblin and gives her what for. you hit

Stohp attempts to grapple with the passing hobgoblin, to no avail. Actually as I stated that would have been your AOO from last round, thus you really didn't take an action this round.

Dorbin summons an Archon to do his bidding. Technically the hobgoblin is not large, thus you can only get the flank bonus if directly opposite someone. The archon hits. The magic circle does not apply here except for your +2 to AC and +2 to saves, she is native to this plane, the archon is the outsider. She can attack. Dorbin moeves...[/i]you can't move that far, you cast a spell a standard action, leaving a move action which means 6 squares only...I may be wrong but I don't think you can use stealth if you've already used a standard action in combat... you wind up at S15.[/i]

Dirk starts whipping up some spells. Hordes of tiny spiders appear and attack the hobgoblins. H12 dies. h9 fails his save. He then Scares the yaks...both failed, they are 2HD creatures

Micah hits the hobgoblin.

Stock swings at the hobgoblin yak rider I assume since you did not declare. However, all of his swings are misses.

Zanderallen attacks one of the yakless riders, hitting both times...but not quite killing him yet.

map
______________________________

The H's, 9-12 hack at the thorn wall.

H8 swings at Stock and hits him.
to hit 10, but misses.

Hc1 fights momentarily with his mount and then opts for a quick dismount successful free action as his mount runs away.
He grits his teeth and attacks Zanderallen.
to hit 17, miss
to hit 9, miss.

Hc2 also attempts a quick dismount, but fails, and must spend a move action to get off the paniked creature. He swings at Zanderallen.
To hit 27, damage 7

Hc3 attacks Stock.
to hit 29, damage 10
2nd swing, to hit 9, miss

The rearward hobgoblins ha4 and ha5 stare into the swirling mass before them.

hb drops his bow and double moves forward drawing his 2 short swords. "Too bad you're not a human, but elves are my second favorite thing to kill." he says in common while looking at Dorbin.

Ha1 moves a little closer and shoots at Stock again.
to hit 15, miss.

Ha6 drops his bow and draws his sword while closing to Dirk. He swings at Dirk.
To hit 25, damage 10! dang.

hd "oh foul, I ask for single combat warrior to warrior and this is what you do?"
She flurries on Micah.
to hit 17, 16, 14, 17, 18.....all misses!

Damage: (For convenience, when they die I'm removing them from the map)
H1 dead
H2 dead
H3 Dead
H4 dead
H5 AC 16, dead
H6 AC 16, dead
H7 dead
H8 damage 4
H9 damage 9, poisoned -2 str
H10 damage 4
H11 damage 8
H12 dead

HA1 damage 17
Ha2 AC 17, dead
ha3 dead
HA4 AC17, 8 damage, dazed
ha5 dazed
ha6

HB damage 7

Hc1 AC 19, damage 20
Hc2 AC 19, damage 63
Hc3

hd AC 20, damage 47

As a reminder...
The regular H's are in leather armor and shields, with longswords, but their swords are not currently drawn.
Ha chain shirt, small shield, longsword, flail, and longbow.
Hb hide armor, longbow, 2 short swords
hc yak riders, chain mail, short bows, bastard swords, the yaks are in scale barding.
Hd, does not appear to have any armor that you can see.



Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+22=32 ;
Wednesday October 10th, 2018 6:54:35 AM

Stohp flanks hd and attempts a grapple again. "Yes, how dare a team of enemies fight as a team. Clearly we should all just stand around and watch." she comments sarcastically.

Using a hero point again, 32 to grapple.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+15=16 ; d8+1=8 ;
Wednesday October 10th, 2018 9:56:59 AM

Dorbin scrambles around in his robes and comes out with a vial as he sees the approaching hobgoblin. He calls out to the Archon, “help!” The Archon turns and runs towards Dorbin as Dorbin pours the potion into the unconscious Bart’s mouth.

OOC:
Acting as if Dorbin reached Bart last round with a double-move. Not sure exactly where hb ends up with Dorbin getting to Q22. Archon will abandon hd since it’s surrounded and will take the AOO if it will allow the Archon to charge attack hb. If there’s no way to get a charge on hb, Archon will just disengage and move as close to Dorbin and hb as possible.

Dorbin uses potion of cure light wounds on Bart: healed 8 points (d8+1).

If charge attack can happen: Hound Archon charge on hb hits AC 16 (d20+15). Never mind, natural one. Darn it!

In effect:
Inspire courage: +2 morale bonus on saving throws against charm and fear effects, +2 competence bonus on attack and weapon damage rolls.

Hound Archon: AC 19 (21 vs evil); HP 51; CMD 19; DR 10/evil
Archon: magic circle against evil (constant) 10’ radius: +2 deflection to AC, +2 saves against evil

Black tentacles: round 7/7
Sleet storm: round 6/7
Hypnotic pattern: round 5/5
Summoned Archon: round 2/8

Spells cast:
-/-/hyp pattern/sleet storm/black tentacles, sm4


Stock (JonM) HP: 75/86; AC: 20/19/11; DR 1/-; CMD: 28*; Rage:17/19  d20+15=28 ; 2d8+21=29 ; d20+10=12 ;
Wednesday October 10th, 2018 10:02:11 AM

Status Effects: Protection from Evil (34), Bull's Strength, Enlarged, Freedom*, Inspired

For a moment, Stock raises his flail and just looks at it, accusingly. Then he feels the pain of a well-aimed blow to his right side and focuses his rage that way. He swings once that way and then with a follow up strike in front of him. He then senses more than sees creepy crawling things around him...even in his rage it sends a shiver down his spine.

==========
Power attack vs h3 (although I think it should be hc3 on the map) hits AC28 (AC27 vs. non goblins, I messed up my to hit math previously. Should be +15/+10 vs goblins right now. There are so many buffs interacting), 29 damage
Power attack vs H8 hits AC12 - brutal rolls lately.


Bartomus(Rod) HP: -3/45 AC: 19; Melee +6;Perc+10;Heal+9  
Wednesday October 10th, 2018 4:32:50 PM

Bartomus saw light - faint off to the side away from the noises that seemed to be of a distant battle. He could feel himself looking towards the light. But the battle noised called too, he felt himself caught between to different forces. But that spark in the grayness of the in between. He moved towards the spark.

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=17 ; d6+7=13 ; d6=6 ; d6=1 ; d6=6 ; d6=6 ;
Wednesday October 10th, 2018 7:01:48 PM

Sid slashes at the hobgoblin, tears streaming down his eyes, "Then you should have stayed and played with me!" The shortsword wavers slightly from it's path but Sid's other hand steadies the pommel as it arcs into his hated foe.

======================================================================

((Using a Hero Point for a +4 to attack roll...' and the last little bit of the post was just flare))

ToHit: 17+4= 21
Damage: (1d6+5((Shortsword of Subtly))+2((BI))): 13
SA: 19

Micah (John) HP: 52/52 [+7 temporary] AC: 27/14/27) CMD:18  d20+14=29 ; d20+14=25 ; d8+7=10 ; d8+7=9 ;
Wednesday October 10th, 2018 7:20:36 PM

Micah focuses on the foe at hand, determined to drop her so that he can assist the others. He silently agrees with Stohp's rebuttal to the taunt. To him battle is about defending what matters, nothing more.

His first swing strikes true, landing solidly on monk's right side at the base of her rib cage. Empowered by his faith, he draws back and is able to land a blow again, almost in the same place. Concentrating solely on defeating his foe, he takes no joy in the feel of his foe's ribs giving way to his blows.

==================
Full Attack Action
1st Attack: AC 29 hit for 10 damage (including inspire courage)
2nd Attack AC 15 hit for 9 damage (second attack granted by divine favor)
I think you mean 25 not 15, good thing I checked your rolls, because your flavor text confused me with your posted result.
Counted for Divine Favor, inspire courage, and flanking bonuses.

Effects
Inspired
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header
Divine Power [6 rounds remaining] hitpoints reflected in header

Zanderallen (Zachary H) HP: 73/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+16=31 ; 2d6+18=24 ; d6=6 ; d20+9=18 ; 2d6+11=20 ; d6=1 ;
Wednesday October 10th, 2018 7:21:52 PM

Zanderallen wonders why they are dismounting, must be more dragoons than cavalry.
------------------------------
First attack on Hc2
31 to hit, 24 damage + 6 fire
Second attack on Hc1
18 misses, 20 damage + 1 fire

Dirk Devlin (Subbed by John) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  d6=6 ; d6=4 ; d20=13 ; d6=1 ;
Wednesday October 10th, 2018 8:02:53 PM

[OOC: My bad. In subbing for Dirk, I was thinking he was in Dorbin's position. Retcon: In round 5, Dirk used a hero point to get an extra action. He used it to move to AB16 to get in range to cast the Spider Swarm. Sorry, Joe.]

The swarm of spiders continues to plague those attacking the hedge. It moves toward new targets covering squares AJ10 to AK11, doing 6 points of damage to h10 and h11. Fort Save DC11 or take 2 points strength damage. [h9 needs to save or take 1 point of strength damage (ignore d20, d6's used for d2). h10 and h11 fort save DC11 or nauseated for one turn.]

Dirk was so focused on casting spells and playing, that he failed to react to the threatening hobgoblin. Not being much of a melee fighter, he withdraws, but ready to take a stand at the gate.

=========
Revised Position at start : AB16
Free action: Inspire courage 4 rounds used?
Withdraw action to X12



DM Robert - Round 8  d20+5=11 ; d20+5=15 ; d20+5=16 ; d20+3=13 ; d20+3=8 ; d20+3=8 ; d20+13=20 ; d20+8=21 ; d20+13=28 ; d10+5=7 ; d20+8=22 ; d10+5=13 ; d20+10=30 ; d20+10=30 ; d6+5=11 ; d6=6 ; d20+10=29 ; d6+5=11 ; d20+6=14 ; d20+6=19 ; d20+14=32 ; d10+5=13 ;
Wednesday October 10th, 2018 8:57:53 PM

Stohp manages to grapple the monk.

Dorbin...missunderstanding on my part, Dorbin starts next to Bartomus, however, that would have altered hb1's course and he would be standing over you, but still unable to attack as he double moved... Dorbin draws out a potion and dumps it down Bartomus's throat, allowing some healing.
The Archon charges hb1, no AOO the monk is grappled, the Archon swings...and misses.

Stock swings at the lone mounted hobgoblin, connecting. The lone unmounted hobgoblin faces the mighty swing of Stock valiantly.

Bartomus begins moving toward the light, then he chokes and sputters as something is poured down his throat. He regains consciousness to see Dorbin kneeling over him, an angry hobgoblin wielding two short swords standing over Dorbin and a large hound like humanoid standing behind the hobgoblin.

Sid drives his sword under Stock's arm into the belly of the hobgoblin. Clearly Sid has some anger issues. ;0

Micah swings hard and true...I made a comment in your post ;) ...hitting both times.

Zanderallen's blade slashes into the first hobgoblin and even though the blade is extra sharp right now, he splatters the butter. inside joke to my former sword students. Unfortunately his second swing does not connect.

Dirk 'moves' no AOO. Hobgoblin h11 dies. The hobgoblins all manage to make their saves.
Your reconned moves would have changed ha6's move actions. Ha6 would start this turn at AB18.

map
______________________________

The H's, 9-10 attempt to attack the swarm.
to hit 13, miss
to hit 8, miss

H8 thinks he's pretty safe here, that big lumbering Dwarf can't seem to hit him, he swings at Stock.
to hit 8, but misses.

Hc1 laments his steed riding away (from the scare spell) but resolves to dish some harm to the big stupid fully armored human in front of him.
He grits his teeth and attacks Zanderallen.
to hit 20, miss
to hit 21, miss.

Hc3 attacks Stock.
to hit 28, damage 7
2nd swing, to hit 22, damage 13

The rearward hobgoblins ha4 and ha5 stare into the swirling mass before them.

hb stands over Dorbin, but has the Archon at his back....Sorry favored enemy #2 elves, he's a ranger build with two weapon fighting feats, using the bow was not his thing... He stabs both short swords at Dorbin.
To hit 30 (nat 20) crit confirmed 30 (nat 20) damage 17 (d6+5 and then d6 again)
second attack to hit 29 damage 11

Ha1 moves a little closer and shoots at Sid.
to hit 14, miss.

Ha6 after repositioning, would then have started to follow after Dirk, but then Micah is near by so winds up next to Micah. He swings at Micah.
to hit 19, miss

hd arrg, that hurt, The monk uses 1 punch stunning fist on Stohp.
to hit 32, success, damage 13, fortitude save DC 17 or be stunned which also means I break the grapple

Damage: (For convenience, when they die I'm removing them from the map)
H1 dead
H2 dead
H3 Dead
H4 dead
H5 AC 16, dead
H6 AC 16, dead
H7 dead
H8 damage 4
H9 damage 9, poisoned -2 str
H10 damage 10
H11 dead
H12 dead

HA1 damage 17
Ha2 AC 17, dead
ha3 dead
HA4 AC17, 8 damage,dazed
ha5 dazed
ha6

HB damage 7

Hc1 AC 19, damage 20
Hc2 way dead
Hc3 AC 19, damage 29

hd AC 20, damage 98

As a reminder...
The regular H's are in leather armor and shields, with longswords, but their swords are not currently drawn.
Ha chain shirt, small shield, longsword, flail, and longbow.
Hb hide armor, longbow, 2 short swords
hc yak riders, chain mail, short bows, bastard swords, the yaks are in scale barding.
Hd, does not appear to have any armor that you can see.



Bartomus(Rod) HP: -3/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=9 ;
Wednesday October 10th, 2018 11:40:00 PM

He comes too coughing as he seemed to have swallowed something. The battle is still raging about the wall, but there are a lot more dead goblins than he remembered. Dorbin was standing over him and as Bartomus gathered his senses he watched a goblin slash at Dorbin striking a deep blow. From his position o the ground, Bartomus threw his head towards the legs of the attack hobgoblin hoping to catch the creature off balance but missed and tried to roll out of the way in order to gain his footing.

Attempt to attack with horn on head - 9, failed

Stock (JonM) HP: 57/86; AC: 20/19/11; DR 1/-; CMD: 28*  d20+16=36 ; d20+16=18 ; 2d8+21=25 ; d20+11=27 ; 2d8+21=26 ;
Thursday October 11th, 2018 9:36:42 AM

Status Effects: Protection from Evil (34), Bull's Strength, Enlarged, Freedom*, Inspired, Rage 16/19

Stock grunts as the two incoming blows land. Then he laughs. "Keep it coming! I could do this all day!"

He then reverses the grip on his flail and swings a backhanded blow to the right and then to the left.

=============
PA at HC3 Crit Threat can't confirm with an 18 (Really! I only needed a 3!), 25 damage
PA at HC3 again unless it went down, otherwise vs H8 hit AC27, 26 damage




Dorbin (JeffO) [AC:13/13/10 HP:20/48 CMD:15]  d20+13=20 ; d20+13=27 ; 2d6+7=15 ; d20+8=24 ; 2d6+7=16 ; d20+7=22 ; d8+6=7 ;
Thursday October 11th, 2018 12:13:05 PM

Dorbin grunts as the blades slice into him. He hopes he’s done enough to keep Bart alive for a time, but he’s got to get out of there and quickly. He steps back from the attacker, pulls out a tiny feather and bites into it. Nothing happens. When nothing happens, he quickly scrambles in his robe for another item. Meanwhile the Archon swings its massive sword and bites at the beast.

The black tentacles fade from existence at the same time the swirling colors disappear.

OOC:
Dorbin attempts to cast fly on the defensive, DC 15 + 6 = 21. Concentration check: d20+13 = 20 Failure!

Hound archon attacks hb1 hitting AC 27 (d20+13) for 15 (2d6+7) damage; AC 24 (d20+8) for 16 (2d6+7) damage; bite hits AC 22 (d20+7) for 7 (d8+6) damage.

In effect:
Inspire courage: +2 morale bonus on saving throws against charm and fear effects, +2 competence bonus on attack and weapon damage rolls.

Hound Archon: AC 19 (21 vs evil); HP 51; CMD 19; DR 10/evil
Archon: magic circle against evil (constant) 10’ radius: +2 deflection to AC, +2 saves against evil

Sleet storm: round 7/7
Summoned Archon: round 3/8

Spells cast:
-/-/hyp pattern/sleet storm, fly/black tentacles, sm4


Zanderallen (Zachary H) HP: 73/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+13=16 ; d20+8=13 ;
Thursday October 11th, 2018 6:08:55 PM

Blocking and letting his plate armor do it's job Zanderallen takes a simple pleasure in not being hit. Bruises hurt a lot less than sword wounds. His pleasure disappears as his swings fail to make contact.
------------------------------
First attack on Hc1
16 misses
Second attack on Hc1
13 misses
(a 3 and a 5, oof)

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=15 ; d20+12=28 ; d6+7=9 ; d6=5 ; d6=3 ; d6=6 ; d6=5 ;
Thursday October 11th, 2018 6:20:53 PM

Crying out Sid lashes out, but whiffs, nearly cutting into the stunned taur. He curses as he tries regain his balance. "Sorry Stohp!" Sid's sword twirls and he jams it into the goblin again.

=================================================================

((What a time to roll a 3))

((Hero Point! Making another attack... because she broke my bow!))

ToHit1:15

Hero Point: Extra Standard action(Attack)
ToHit2: 28
Damage: (1d6+5((Shortsword of Subtly))+2((BI))): 9
SA: 19

Dirk Devlin (Subbed by John) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  d6=6 ; d8=7 ;
Thursday October 11th, 2018 6:41:10 PM


The spiders swarm over h9 and h10. It's a ghastly sight as the tiny arachnids scurry over the two hobgoblins on the hedge, crawling into any openings in their armor and clothing, biting any exposed flesh they encounter.

Trying to help out his friends that are taking on the monk lady, he casts sound burst such that it affects her and no one else.

He continues to play his lute, serenading his allies with mighty riffs of encouragement.

=========
Inspire Courage 5(?) rounds used
Spider Swarm on h9 and h10; 6 damage; Save DC11 or poisoned; Save DC11 or nauseated for 1 turn.
Sound Burst on hd 7 sonic damage (no save) and Fort Save DC18 or stunnned for one turn.


https://docs.google.com/document/d/1-MlAFslu6hFyE90EbI0hAU9ZlSoSrnMLQw5IUCeWzTk/edit  d20+14=19 ; d20+14=26 ; d8+7=12 ; d8+7=9 ;
Thursday October 11th, 2018 6:47:27 PM

Micah, grimly determined, continues his assault on the apparent leader.

============
To hit AC 19 (if she was stunned by Dirk or grappled is still grappled by Stohp, that will hit) for 12 points
To hit AC 26 for 9 points.

Effects
Inspired
Flanking hd with Sid
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header
Divine Power [5 rounds remaining] hitpoints reflected in header

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+3=19 ; d20+20=32 ;
Thursday October 11th, 2018 7:37:39 PM

Stohp grimaces in pain and feels queasy but fights off the feeling (19 save, success) and continues her heroic effort to keep the Monk in check, bearing all her weight down to pin the enemy to the ground.

(blowing another hero point because why not, 32 to continue the grapple and pin her, should succeed)

DM Robert - Round 9  d20+3=14 ; d20+13=23 ; d20+8=20 ; d20+3=23 ; d8+3=8 ; d20+6=9 ; d20+6=21 ; d8+2=4 ; d20+8=22 ; d8=8 ; d20+8=11 ; d20+8=20 ; d20+6=24 ;
Thursday October 11th, 2018 8:44:21 PM

Bartomus feeble tries to attack the hobgoblin then rolls 5 foot as in 5 foot step but on the ground so you don't provoke.

Stock wails on the mounted hobgoblin killing him with the final blow.

Dorbin tries to casts a spell but fails.
The Archon unloads into the hobgoblin and blood goes flying. The hobgoblin is quite obviously staggered but not yet dead.

Zanderallen makes an unimpressive swinging of his sword.

Sid calls upon hidden reserves and stabs the hobgoblin, killing her.

Dirk's spiders swarm over the hobgobins, killing them. I'll let you save the sound burst as the monk is dead.

Micah, since the monk is dead, diverts his attacks to the hobgoblin ha6. Both attacks hit.

Stohp shakes off the attempted stun and bears her burden to the ground. Then she realizes that the monk is dead.

map
______________________________

H8, not realizing that all the comrades behind him are dead, and blocked from viewing the battlefield by a giant dwarf and a large yak, continues to attack the Stock.
To hit 14, miss.

Hc1 continues to attack Zanderallen.
to hit 23, miss
to hit 20, miss.

The yak tries to gore Stock
to hit 23, damage 8

hb staggers, in hobgoblin he shouts Highlight to display spoiler: {"Get this devil dog off me."[/b] he double attacks the archon.
to hit 11, miss
to hit 20, miss

Ha4 hears shakes his head clear, hearing his leader he shoots at the Archon.
to hit 9, miss

Ha5 hears shakes his head clear, hearing his leader he shoots at the Archon.
to hit 21, damage 2.

Ha1 shoots at the Archon.
to hit 22, damage 8.

Ha6 attacks Micah.
to hit 24, miss....stupid spells.

Tweet, Tweet. You hear the sound of a whistle.
Perception 20 Highlight to display spoiler: {} It is one of the whistles you gave the other defenders, but the sound seems to be coming from above you somewhere...somewhere nearby above you.
}

- - - -

Damage: (For convenience, when they die I'm removing them from the map)
H1 dead
H2 dead
H3 Dead
H4 dead
H5 AC 16, dead
H6 AC 16, dead
H7 dead
H8 damage 4
H9 dead
H10 dead
H11 dead
H12 dead

HA1 damage 17
Ha2 AC 17, dead
ha3 dead
HA4 AC17, 8 damage,dazed
ha5 dazed
ha6 AC 17, damage 21

HB AC 17 damage 45

Hc1 AC 19, damage 20
Hc2 way dead
Hc3 now dead

hd dead

As a reminder...
The regular H's are in leather armor and shields, with longswords, but their swords are not currently drawn.
Ha chain shirt, small shield, longsword, flail, and longbow.
Hb hide armor, longbow, 2 short swords
hc yak riders, chain mail, short bows, bastard swords, the yaks are in scale barding.
Hd, does not appear to have any armor that you can see.

Bartomus(Rod) HP: 14/45 AC: 19; Melee +6;Perc+10;Heal+9   2d8=9 ;
Friday October 12th, 2018 1:50:25 AM

Bartomus sat up, fished into his belt pouch and pulled out one of the vials he had tucked away. He uncorked it, drank it and then stood. He looked about and focused on the the hobgoblin off to his side near the tree.

Cure MW Potion - 9

Stock (JonM) HP: 50/86; AC: 20/19/11; DR 1/-; CMD: 28*  d20+16=31 ; 2d8+21=30 ; d20+11=17 ; 2d8+21=36 ;
Friday October 12th, 2018 9:50:35 AM

Status Effects: Protection from Evil (33), Bull's Strength, Enlarged, Freedom*, Inspired, Rage 15/19

Stock is reveling in this. Sure he keeps getting hit but he is somewhat resigned to that as part of his job. It is no surprise then that he focuses on the ugly hobgoblin in front of him. Blood flies with a solid blow. He then continues swinging through his red haze.

"Where did those pigs go that were hacking at the wall?" In his rage it comes out more as a bark than as a clear coherent statement.

==========
Power Attack vs H8; Hit AC 31 for 30 damage
Power Attack vs the Yak (assuming H8 is dead); Hit AC 17 for 36 damage




Dorbin (JeffO) [AC:13/13/10 HP:23/48 CMD:15]  d20+13=27 ; 2d6+7=16 ; d20+8=24 ; 2d6+7=16 ; d20+7=16 ; d8+1=3 ;
Friday October 12th, 2018 11:36:19 AM

The sleet storm suddenly fades out of existence. The hound archon ignores the arrows that strike it as it lashes out again and again with the massive sword. Dorbin takes a step back, pulls out a potion, and drinks it.

OOC:
Drinking potion of cure light: 3 (d8+1).

Hound archon attacks hb1 hitting AC 27 (d20+13) for 16 (2d6+7) damage; AC 24 (d20+8) for 16 (2d6+7) damage; bite hits AC 16 (d20+7) miss.

In effect:
Inspire courage: +2 morale bonus on saving throws against charm and fear effects, +2 competence bonus on attack and weapon damage rolls.

Hound Archon: AC 19 (21 vs evil); HP 41/51; CMD 19; DR 10/evil
Archon: magic circle against evil (constant) 10’ radius: +2 deflection to AC, +2 saves against evil

Summoned Archon: round 4/8

Spells cast:
-/-/hyp pattern/sleet storm, fly/black tentacles, sm4


Dirk Devlin (Subbed by John) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=18 ; d6=1 ; d6=2 ;
Friday October 12th, 2018 1:13:45 PM

Dirk continues to play his lute. Busily laying down the chords, he notices nothing beyond the battle around him.

Seeing the monk slain, he chooses not to cast his sound burst.

The swarming spiders continue their skin crawling defense of the hedge, moving onto H8 doing 1 point of damage.

=========
Perception 18
Inspire courage 6 rounds used
Spider Swarm: Move to AG11 to AH12, engulfing H8. 1 point damage. DC11 Fort or poisoned for 1 point strength; DC11 Fort or nauseated for 1 round.

Micah (John) HP: 52/52 [+7 temporary] AC: 27/14/27) CMD:18  d20+4=7 ; d20+12=21 ; d20+12=30 ; d8+7=9 ; d8+7=14 ;
Friday October 12th, 2018 1:28:30 PM


Wanting to clear the area in front of the gate before going to the aid of Bart and Dorbin, Micah launches a full attack on the armored hobgoblin. Adrenalin and magic course through him as his first attack finds an opening, followed quickly by yet another damaging blow.

"Stock!" he calls out, hoping to get through to the battle enraged dwarf. "The elf needs you!"

====
Perception 7
Hit 21 vs AC 17 for 9 points damage
Hit 30 vs AC 17 for for 14 points damage

Effects
Inspired
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header
Divine Power [4 rounds remaining] hitpoints reflected in header


Zanderallen (Zachary H) HP: 73/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+13=21 ; d20+8=21 ; 2d6+11=19 ; 2d6+11=21 ; d6=5 ; d6=1 ;
Friday October 12th, 2018 5:10:16 PM

Tired of the hobgoblin in front of him and his inability to land a solid blow Zanderallen bats aside the hobgoblin's attacks with his shield and takes advantage of the opening to land two hits of his own.
------------------------------
First attack on Hc1
21(d20+13) hits for 19 damage + 5 fire
Second attack on Hc1
21(d20+8) hit for 21 damage + 1 fire

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=25 ;
Friday October 12th, 2018 7:59:59 PM

Stohp looks about not sure what to do now the monk is dead. For some reason she's distracted by some bird... wait a second (perception 25). "One of the other gates needs help I think." She looks about for the source of the noise.

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=29 ; d20+12=24 ; d6+2=6 ; d6+2=3 ;
Friday October 12th, 2018 9:10:55 PM

Sid draws Daffdryd and aims at hc1 letting two arrows fly, tears still stinging his eyes.

=======================================================================

RapidFire=RF
BardicInspiration=BI

ToHit1(+10-2(RF)+2(BI)=+10): 29
Damage(+2BI): 6
ToHit2(+10-2(RF)+2(BI)=+10): 24
Damage(+2BI): 3

DM Robert - Round 10  d20+6=25 ; d8=6 ;
Saturday October 13th, 2018 10:40:43 AM

Okay first MIA COPA. There was a whole section of the last post that got buried in spoiler because I forgot to end the spoiler text. Assume everyone heard...

Tweet, Tweet. You hear the sound of a whistle.
Perception 20 Highlight to display spoiler: {} It is one of the whistles you gave the other defenders, but the sound seems to be coming from above you somewhere...somewhere nearby above you.}


And now on with the show...

===

Tweet You hear another blast from the whistle.
Perception 25Highlight to display spoiler: { You're pretty sure it is from nearby and not another section of the hedge. In fact you think it is within 100 feet of you, but somewhere above you. This section of the forest is not overly dense, you can see occasional patches of sky, but it is cloudy and raining. Still you cannot see where the whistle may have originated from.}

Bartomus downs a potion.

Stock in a frenzy attacks everything around him. Poor H8 is now no more than a blood spot. I mean really, the poor sod only had 11 hp when the battle began. The yak fairs little better but being large there is enough carcass to provide one healthy feast for the village.

Dorbin drinks a potion. The Archan shreds the hobgoblin. Again this guy only had 3 hp left, so we're talking blood flying everywhere.

Dirk continues to play. The spiders have nothing to attack.

Micah filled with righteous vigor slays the hobgoblin before him! He tries to get Stock's attention but really that is not necessary right now.

Zanderallen is getting quite annoyed by this hobgoblin and lands 2 solid blows. However, he's not dead yet.

Stohp thinks at first one of the other gates needs help.

Sid fires at hc1, hitting two times. Now Hc1 is dead. He falls over.

- - - -

Ha1 fires another arrow at the archon.
to hit 25, damage 6 [i]However, I don't think that gets through the Archon's DR, because while the hobgoblin is evil his weapon is not.
Ha1 then decides retreat might be in order.

Ha4 looks around. He knows retreat is in order and runs after one of the yaks to try and mount it.

Ha5 likes the way ha4 is thinking and runs with him.

Suddenly a Large Treant emerges from AL24-AM25. Spellcraft 21 Highlight to display spoiler: {Transport via Plants.} You recognize it as the treant that the lizard folk druid changed into. He doesn't look too good, many arrows are sticking out the bark, as well as one great axe. There also appears to be scorch marks on some the bark. Slythyl speaks. "I heard your whistle...but it doesn't look like you need much help."

map

Yes you are still in combat.
Do you allow the fleeing hobgoblins to escape?
------

Damage: (For convenience, when they die I'm removing them from the map)
H1 dead
H2 dead
H3 Dead
H4 dead
H5 AC 16, dead
H6 AC 16, dead
H7 dead
H8 damage 4
H9 dead
H10 dead
H11 dead
H12 dead

HA1 damage 17
Ha2 dead
ha3 dead
HA4 AC17, 8 damage
ha5
ha6 dead

HB dead

Hc1 dead
Hc2 dead
Hc3 dead

hd dead



Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=25 ; d20+12=29 ; d20+12=19 ; d6+2=3 ; d6+2=7 ;
Saturday October 13th, 2018 11:13:49 AM

Sid sees ha1 running and sends two arrows after him. "It's not us," Sid yells out to the Druid, "It's coming from up there somewhere."

============================================================================

((I know there is extended range and bushes but I was going for it))

Perception: 25

RapidFire=RF
BardicInspiration=BI

ToHit1(+10-2(RF)+2(BI)=+10): 29
Damage(+2BI): 3
ToHit2(+10-2(RF)+2(BI)=+10): 19
Damage(+2BI): 7

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=26 ;
Sunday October 14th, 2018 8:24:45 AM

Stohp is instantly suspicious and her mind runs straight to the worst case scenarios. "We didn't call you, it must be some trick to get you away from the other gate. Things are mostly clear here; we should immediately check on the village and the other gate. We can't leave this gate undefended though; at least two of us should stay here and someone should take out whatever it is making the false alert."

She looks about trying to figure out what is making the sound and she points it out to the others if she can identify it (perception 26).

Bartomus(Rod) HP: 14/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=14 ; d20+10=29 ; d20+6=9 ;
Sunday October 14th, 2018 4:32:59 PM

After he guzzled the potion, he felt the energy course through and focused on that as it flowed back into him. He watched as the Shield shredded through hobgoblins and yaks, only to hear a whistle. He tried to look about see where it might be coming from, but as he did so, a tree was moving out of the corner of his eye. He turned and looked at one of the Treents.

As he did so, and heard the response Stohp gave, he saw one of the hobgoblins take off running. He tried flicking a bullet at the fleeing foe, but it went wide. "Oh no you aren't," Bartomus bellowed at the fleeing hobgoblin and took off running after it.

Perception - 14 failed first; 29 heard second; Sling attack, failed - job to A29

Micah (John) HP: 52/52 [+7 temporary] AC: 27/14/27) CMD:18  d20+10=20 ; d6=1 ; d6=5 ; d6=6 ; d6=2 ; d6=2 ;
Sunday October 14th, 2018 5:20:19 PM


"Though I am reluctant to split up, I agree with Stohp. Something appears to be up. We should not delay, but a few of us are fairly badly wounded." He watches as Bart takes off, shaking his head as that was who he wanted to heal. I think some lightning bolts are in those hobgoblins' near future, he muses aloud to no one in particular.

He moves to get within range of Zanderallen and Stock, then calls upon his healing power.

Slythl, come closer and I will heal you. he says to the seemingly heavily injured druid.

=====
20.Missed the spellcraft check
Channel Energy for 15. Should get Sid, Stock, Dirk, Stohp, Micah, and Zanderallen. (1st use of day)

Effects
Inspired
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header
Divine Power [3 rounds remaining] hitpoints reflected in header

Dirk Devlin (Subbed by John) HP: 30/30 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=23 ; d20+9=12 ;
Sunday October 14th, 2018 5:25:46 PM

Seeing a break in the battle, Dirk brings his song to a close. He starts when the wounded treant appears and calls out to the others so that they understand, "It appears our friend has used druidic teleport magic to join us."

As Stohp suggests some of them going to another post, he stows his lute and says, "I'm ready for a quick jog whenever everyone else is.'

Stock (JonM) HP: 51/72; AC: 21/20/12; DR 1/-; CMD: 26*  d20+12=15 ;
Monday October 15th, 2018 11:54:43 AM

Status Effects: Protection from Evil (32), Bull's Strength, Enlarged, Freedom*, Fatigued (10), Rage 5/19 used
Stock spins around, hearing Micah say the elf needs help. When he can't find something else to crush with his flail, his rage collapses...and so does he nearly. He definitely doesn't hear a whistle, nor does he see a treant. "What? Where are we going? I'm going if there are more hobgoblins to kill."

=======
Perception 15
GM - Stock has 10 rounds (1 minute) of fatigue from dropping rage. When the scene resets with us moving somewhere else, please let me know how many rounds he has left.


Dorbin (JeffO) [AC:13/13/10 HP:23/48 CMD:15]  d20+5=24 ; d6+1=4 ; d20+25=29 ; d20+8=27 ;
Monday October 15th, 2018 1:57:53 PM

Dorbin watches as the hobgoblins start to flee. He casts a small blob of acid at the fleeing hobgoblin. He looks around with the Archon and tries to find another foe. Seeing no other enemies approaching, he gestures to the archon and starts running towards the wall to regroup while yelling to the treant, “That wasn’t our whistle!”

OOC:
Dorbin throws an acid dart at ha1, hits touch AC 24 (d20+5) for 4 (d6+1) damage.
Ignore the d20+25, I was thinking DC 25 when I did that. Instead, perception 27 (d20+8) to detect the whistle direction.

In effect:

Hound Archon: AC 19 (21 vs evil); HP 41/51; CMD 19; DR 10/evil
Archon: magic circle against evil (constant) 10’ radius: +2 deflection to AC, +2 saves against evil

Summoned Archon: round 5/8

Spells cast:
-/-/hyp pattern/sleet storm, fly/black tentacles, sm4
Acid darts: 1/7


Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+5=7 ; d6=2 ; d6=4 ; d6=2 ;
Monday October 15th, 2018 2:42:43 PM

Seeing the hobgoblins are way too far away for any chance of catching them himself, Zanderallen offers a hand to Stock as the Dwarf calms down. Seeing his breath coming heavy Zanderallen concentrates and places his hand firmly against Stock's chest. With a warm tingle Stock's breathe comes easier. "Normally I would let nature run it's course, but the fight may not be over and I can't be distracted by you huffing and puffing next to me." Looking around Zanderallen can barely even make out the whistle much less tell where it is, "How did they know we had those signalling whistles? It suggests they have a spy among the village. We should be very careful in how we proceed."
-------------------
'Enlarged, Keen'
Lay on Hands on Stock 'STOCK HEALS 8HP AND HAS FATIGUE AND DISEASE REMOVED.' 1 used

DM Robert - Round 11 - The plot twists  10d6=32 ; d20+7=10 ; d20+1=12 ; d20+1=5 ;
Monday October 15th, 2018 8:44:57 PM

Sid shoots, ?Hobgoblin HA1? You didn't declare so that's what I'm going with. He hits with two arrows. The hobgoblin stumbles but does not go down.

Stohp looks around, still thinking the signal was from another gate.

Bartomus flings a sling bullet, missing. He goes after hobgoblin HA1. You can't run, you took an attack action, you can move 6, not sure where you wanted to be as your text does not make sense, putting you at P28-Q29.

Micah moves to ?again no indication of where you wanted to move to, I put you at AB15 and then channels to heal party members.

Dirk stops playing, and is ready to go to the lizard folk's aid.

Stock seems to deflate slightly as the rage leaves him.

Dorbin flings an acid dart at HA1, hitting him. The hobgoblin is still up. Dorbin moves to the wall, You can't run, I believe the acid dart is a standard action. You can move 6, however, you did not indicate your co-ordinates.

Zanderallen reaches over and touches Stock, removing his fatigue.

---

Suddenly the air is split with an ear shattering KABOOM! A lighting bolt comes down from above and strikes Slythyl (in his Treant form). Looking up at AM18 you see a floating/flying Lizard Folk about 100 feet above the ground. You recognize him as Skagauh!

Slythyl fails his save, and takes the full blast. He staggers and drops to his knees! He takes the full 32 points of damage.

Above Skagauh says, in common,"Now, now is my time fool. This is the chance for a saurian empire to rise again. We no longer need to fear the forest, so you're no longer important. And this attack was just too perfect. Everyone will have heard your human visitors blow the whistle for help. And of course you arrived, but unfortunately you too were not able to best the 'hobgoblin wizard'."
Knowledge Nature 16 Highlight to display spoiler: {You're pretty sure that this is not the norm of how lizard folk elevate their station, generally a leader is hereditary, though there are instances of a superior lizard folk being elevated to war leader, or some other title.}
Sense Motive 5 Highlight to display spoiler: { You're pretty sure Skagauh is engineering a coup. Oh and you're going to get the blame for Slythyl, death.}

Skagauh drops the whistle to the ground and eyes you as in you all, "Of course that means I'll have to kill you too, no matter."

Perception 20 Highlight to display spoiler: { To the far west you see 1 lizard folk, carrying the body of a dead hobgoblin. He is at D12}

HA1, continues to move southward-eastward.
Ha4, attempts to catch the reigns of the yak, unsuccessfully.
Ha5, attempts to catch the reigns of the yak, unsuccessfully.

map

------

Damage: (For convenience, when they die I'm removing them from the map, also I've shortened the list to just the 'living'.)

HA1 AC 17, damage 31
HA4 AC17, 8 damage
ha5 AC 17

Skagauh

1 Lizard folk...



Dorbin (JeffO) [AC:13/13/10 HP:23/48 CMD:15]  d20+5=6 ;
Tuesday October 16th, 2018 11:43:02 AM

Dorbin looks up at the figure in the sky and starts to move to hide behind some of the larger party members (towards V12). He throws and acid arrow as he moves, but the arrow just sort of flies in an upward direction, not towards the enemy at all.

OOC:
Ranged touch for acid arrow hits AC 6. Yes, another damn one!

In effect:

Hound Archon: AC 19 (21 vs evil); HP 41/51; CMD 19; DR 10/evil
Archon: magic circle against evil (constant) 10’ radius: +2 deflection to AC, +2 saves against evil

Summoned Archon: round 6/8

Spells cast:
-/-/hyp pattern, acid arrow/sleet storm, fly/black tentacles, sm4
Acid darts: 1/7


Micah (John) HP: 52/52 [+7 temporary] AC: 27/14/27) CMD:18 
Tuesday October 16th, 2018 1:12:12 PM

Micah is not surprised to see Slaguagh's treachery. Torn between dealing with the flying traitor and providing aid to the rightful (and favorably disposed) ruler, he chooses the middle ground, moving closer to Slythyl while attacking Slaguagh.

"May Domi's judgement remove your sight! he cries out as he casts blindness on the flying reptilian reprobate.

===========
Move action to AE 17
Blindness (range is 170') Fort DC 17 or permanently blinded

Effects
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header
Divine Power [2 rounds remaining] hitpoints reflected in header

To see spell list Highlight to display spoiler: {}
1st: Enlarge Person (x2) [cast on Z and Stock, 7 minutes]; Sanctuary; Protection from Evil; Bless; Comprehend Languages [cast, expired]
2nd: Sound Burst; Hold Person; Silence; Delay Poison; Bull’s Strength [cast on Stock] 7 min-3 rounds
3rd: Prayer; Magic Circle against Evil[ cast on himself, 70 minutes]; Blindness [Cast this round];Magic Vestment [Cast 7 hour duration]
4th: Holy Smite[/i] [cast]; [/i]Freedom of Movement [cast on Stock 70 min - 5 rds]; Divine Power [cast on Micah, 2 rounds [/i] Highlight to display spoiler: {}



Stock (JonM) HP: 59/72; AC: 22/20/13; DR 1/-; CMD: 28*  d20+7=20 ; d20+6=11 ; d20+12=24 ; d20+7=25 ; d6+6=7 ;
Tuesday October 16th, 2018 1:38:08 PM

Status Effects: Protection from Evil (31), Bull's Strength, Enlarged, Freedom*, Fatigued (10), Rage 5/19 used
Stock feels Z's touch and stands a little straighter. "Thanks buddy. Now what's this about going somewhere..."

He looks up and just says, "Oh..."As he listens to the crazed lizardman. "I'm pretty sure a coup like this isn't normal for these guys."

He turns to look at the others and spots a lizardman in the distance. With his best barbarian howl he yells, "Hey lizard, this guy's trying to kill your leader and frame us. Just letting you know so you don't go blaming us when he dies."

He now turns to the flying lizard and barks, "Somebody forgot to tell you we're undefeated and that most of us aren't humans!"

He then grabs a javelin, moves up (1 more remaining) and chucks it at Skagauh.

=========
Knowledge Nature 20
Sense Motive 11
Perception 24
Move to AJ15-AK16
Hit AC25, 7 damage.


Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+12=14 ; d8+9=16 ;
Tuesday October 16th, 2018 4:03:41 PM

"Skagauh, you fool. I've had a bad feeling about you for awhile but I never thought your would so dishonor yourself.", Zanderallen yells as he quickly drops his sword and shield and unslings his bow from his back. Pulling back his arrow he sights onto the sorcerer calling down divine judgement on the treacherous lizardman.
----------------------
Enlarged, Longsword is keen
Drop Sword and Shield, Draw bow move action, Smite Evil (+3 to hit and AC, +7 damage)
14 to hit, 16 damage

Bartomus(Rod) HP: 14/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=23 ; d20+4=19 ; d20+7=20 ;
Tuesday October 16th, 2018 5:07:37 PM

The bolt caught his attention and he looked about trying to determine the best approach to the hovering insurgent. The options to reach that point were few. A thought entered his mind, but he was already weakened and had lost the concentration to call down similar bolts. A bird, make me a bird, he thought, but would that really work?

He began to whisper, an eagle, that might be the answer. But, wait, wait oh yes, not an eagle but that would be perfect

He concentrated and felt a shift, a growing vibration and he watched as his eyesight shifted, the whirl of breeze, and the concentration of wind. And then he moved...
-----------
Perception 23; KnowNat 19; SenseMotive 20; wild shape - small wind elemental

https://www.d20pfsrd.com/classes/core-classes/druid/ - Wild Shape down the page.

Truly uncertain how far he might be able to move, but if he could he would fly into the tree top at AB 26. This is going to get complicated.




Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=30 ;
Tuesday October 16th, 2018 6:46:39 PM

Stohp looks up at the Lizardfolk somewhat incredulously. 1vs9? That was his plan? She internally debates if he's that arrogant or just that stupid. Then again, he did wait until the Hobgoblins weakened them all. So probably the former. But wait, he was just fighting to defend the other gate. Both then.

She doesn't have anything that she can really attack him with from here. She does note the other lizardfolk and wonders if he's in on the plot. Figuring there's nothing she can do about the wizard while he's in the air she goes to check out this other guy, weapon out just in case. She calls as she approaches so that if he's innocent he won't attack her out of startlement.

Stohp can get most of the way there with a double move. I want to k13 is 60 feet? Around there.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=16 ; d20+4=12 ;
Tuesday October 16th, 2018 6:55:29 PM

"I wish I had Branwen now," mutters Sid. In draconic Sid yells, "Skagauh! Don't do this! You can build an empire, but that takes time and resources! Killing Slythyl will only destroy trade and diplomatic ties! And I'm an elf... racist." Sid waits for Skagauh to get a little closer since he only has Daffdryd.

==============================================

Perception:16
Sense Motive: 12

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=20 ; d20+8=28 ; d8+5=8 ; d8+8=15 ; d20+8=20 ;
Tuesday October 16th, 2018 8:19:03 PM

Dirk sees the carnage all around him and as his playing ceases, he now walks over towards Dorbin with his instrument slinging around his shoulder.

----------------------------------------------------------------------------------------------------
Dirk advances to coordinates V16 and lays hands on Dorbin and heals him.
1d8+5 = 8 Points of healing
Perception: 20
Sense Motive: 28
Knowledge Nature: 20
(please disregard second d8 roll, I forgot to switch to the d20 for Know.Nat)

DM Robert - Round 12  d20+10=25 ; 10d6=40 ; d20+1=18 ; d20+1=15 ; d20+5=24 ; d20+5=17 ;
Tuesday October 16th, 2018 8:50:49 PM

Dorbin falls back to the gate, his attack falters.

Micah moves and casts a spell of blindness.
Fort save was successful...d20+10=25

Stock shifts position and flings a javelin. The Javelin hits! but then seems to bounce off.
Spellcraft 17 Highlight to display spoiler: {Protection from arrows}

Zanderallen drops some gear and whips out a bow. His arrow misses though.

Bartomus changes shape, into a small air elemental.
Curious it says you take the form but according to the elemental body spell you only get a move of 60 not the move of 100 for the air elemental. the change is a standard action, so then you only get the one 60 foot move. I'll put you at AE27, but still at ground level for now. However, you will still be able to cast spells, with verbal components, but not

Stohp moves toward the approaching Lizard Man, to see there is actually 2 of them. The lead one was also carrying a hobgoblin over its shoulder. She calls out in a friendly manner.

Sid tries to taunt Skagauh, while lamenting the loss of his bow. Dimly he recalls how Micah was able to fix the broken practice dummy back at their warehouse.

Dirk moves over to Dorbin and casts a healing spell on him.

----

Skagauh looks down at you. "You'll have to do better than that." He says in common.
He then casts Fireball at AH16. It will hit Zanderallen, Stock, and Micah. Reflex sv 17 for half or take 40hp damage.

The lead lizard man drops his bordon and takes out his bow. He shoots at Stohp.
To hit 24, miss? really the thief has that good an AC?

Lizard man number 2 steps up to his comrade. In draconic he says, Highlight to display spoiler: {"I knew this wouldn't be that easy. Guess we're going to have to prove our worth to Skagauh some more."} He shoots at Stohp.
To hit 17, miss.

HA1, continues to move southward-eastward.
Ha4, attempts to catch the reigns of the yak, and manages to get the reigns.
Ha5, attempts to catch the reigns of the yak, unsuccessfully.

map

------

Damage: (For convenience, when they die I'm removing them from the map, also I've shortened the list to just the 'living'.)

HA1 AC 17, damage 31
HA4 AC17, 8 damage
ha5 AC 17

Skagauh AC 21, book keeping for me only Highlight to display spoiler: {Arrow DR used 7}

1 Lizard folk
2 lizard folk


Bartomus(Rod) HP: 26/45 AC: 19; Melee +6;Perc+10;Heal+9   2d8+7=12 ;
Wednesday October 17th, 2018 9:54:31 AM

Bartomus paused, he was closer but not close enough. He whispered his healing song and then his new shape winked out of sight.

---
Cure moderate wounds for 12; hide away (inv one round and move to AK 22 - I believe that is 60 using two diagnals)

Dorbin (JeffO) [AC:13/13/10 HP:31/48 CMD:15]  d20+16=19 ; d20+5=11 ; d20+9=24 ; 2d4=5 ;
Wednesday October 17th, 2018 11:12:11 AM

Dorbin calls out, “It is protected from arrows, those won’t hit it!”

He then fires an acid arrow through the air at the monster. He feels the healing from Dirk flow through him and he says, “Thank you, Dirk.”

He points at the new arrivals and the hound archon takes off at a dead run towards them.

OOC:
Spellcraft: d20+16=19
Attacking with acid arrow d20+5=11. Using hero point to re-roll: 24. Acid arrow hits touch AC 24, 5 (2d4) acid damage this round. (I assume protection from arrows doesn’t work against this because it’s magical and a touch AC attack).

The hound archon will all-out run towards the lizardmen, I think he can get right up next to the first one (E12?)

In effect:

Hound Archon: AC 19 (21 vs evil); HP 41/51; CMD 19; DR 10/evil
Archon: magic circle against evil (constant) 10’ radius: +2 deflection to AC, +2 saves against evil

Summoned Archon: round 7/8

Acid arrow: round 1/2

Spells cast:
-/-/hyp pattern, acid arrow x2/sleet storm, fly/black tentacles, sm4
Acid darts: 1/7


Stock (JonM) HP: 31/72; AC: 22/20/13; DR 1/-; CMD: 28*  d20+5=15 ; d8=7 ; d8=3 ;
Wednesday October 17th, 2018 11:13:36 AM

Status Effects: Protection from Evil (30), Bull's Strength, Enlarged, Freedom*, Fatigued (10), Rage 5/19 used

"Ha!...oh...Did you see that? My javelin just...Ugh!"

And then the fireball washes over him. "My beard!" He sends a sharp eye at the flying sorcerer and then begins heading toward the lizards on the ground, chugging a potion on the way.

"Somebody bring that jerk down. I'll look into these lizards on the ground."

=======
Reflex 15 Fail
Move AD14-AE15
Potion of CMW 12 HP


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday October 17th, 2018 6:10:47 PM

Sid puts Daffdryd and takes his short sword and moves to K16. "Welp, might as well take care of these guys.Hey! Make sure Slythyl lives. He lives we win!"



Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+5=25 ; d20+7=15 ; d6=1 ; d6=5 ; d6=2 ; d6=3 ; d20+12=25 ; d20+7=14 ; d8+9=15 ;
Wednesday October 17th, 2018 7:09:22 PM

The fireball catches Zanderallen completely off guard. He runs a quick healing hand over some of the worse burns. "If anybody has magic arrows they will hurt him. Also his spell only blocks so much."
-------------------------
Enlarged, Longsword Keen
Lay on Hands for 10 (1,5,2,3) 2 used
Spellcraft 25
Reflex 15
First Attack, 25 to hit 15 damage
Second attack, 14 misses

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=20 ;
Wednesday October 17th, 2018 7:35:34 PM

Stohp notes how many of her allies are heading towards her and she waves them back. Focus on the mage, he's the real threat!"

Approaching the lizardfolk on the ground she attempt to trip the first one. As she does so she says,
almost conversationally, "You realize this whole scheme is doomed right? Even if Skagauh somehow manages to defeat all of us and your powerful druidic leader he's floating way up in the air and screaming at the top of his lungs where any villager that pops their head out can see him."

(20 to trip

Yes she has really good AC - picked up shield proficiency, +2 shield, and the Sargrass armor and ring dropped from last adventure. Rogue tanks OP!)

Micah (John) HP: 35/52 AC: 27/14/27) CMD:18  d20+10=30 ; d20+2=9 ; d6=2 ; d6=5 ; d6=6 ; d6=3 ;
Wednesday October 17th, 2018 7:37:53 PM


Micah shrugs in disappointment when Slaguah resists the effect of his spell.
He then continues with his plan to get close enough to heal Slythyl. Calling upon his god's power, he releases healing energy on the downed druid as well as the inflamed paladin.

Drawing on his reserves, he tries a simple spell on their magical foe, casting silence on him.

===============
Spellcraft 30
Reflex save 11 with Magic Circle. Destroys the temporary hp + 33 more

Move to AH20
Channel Energy 16. Heals Slythyl, Micah and Zanderallen 5 uses remaining
Hero Point for extra action: Cast Silence on Slaguah. Wil DC 16 [Hey, he could roll a 1!]


DM Robert - Round 13  d20+10=16 ; d20+4=13 ; d20+6=26 ; d20+6=24 ; 2d6+3=8 ; d20+6=25 ; d20+4=10 ; d20-1=1 ; d20-1=19 ; d20+1=18 ;
Wednesday October 17th, 2018 9:17:38 PM

Bartomus casts a spell and uses a power.
Still at ground level?

Dorbin tries to give some insight, and flings some acid at the villain hitting him. You are correct
At Full Run the Archon gets to B13.

Stock doesn't like the flying jerk. He heads off. Remember you are no longer fatigued, due to Zanderallen. Please remove that from your descriptor text.

Sid puts on some speed to get over to the lizard folk. He draws his shortsword.

Zanderallen calls out the need for a magic bow...magic javelins..magic bullets...these things will overcome his spell. And so will a lot of damage.

Stohp manages to trip her opponent. You didn't specify where you moved to, so I put you at reach.

Micah moves and does some healing, which would include, Micah, Zanderallen, Bartomus, and Slythyl. He then casts another spell at Skagaugh.
Skagaugh just barely makes his will save 16 (d20+10)

Dirk....?

----

Skagauh moves, with some Haste, to AG17, he is now 40 feet high. He casts a spell at Stock!
Stock please make a Will save target 19. If you fail read Highlight to display spoiler: {}He cast Dominate Person on you, you must follow his commands.[/i]
Skagauh calls out, in common, "Hey oversized dwarf, attack the nearest human."

L1, takes a 5 foot roll and attempts to grapple Stohp from the ground.
CMB of 13, (d20+4)

L2 drops the bow and attacks the Archon with claws and bite. (he is not evil, just opportunistic)
Claw 26, (d20+6) crit, confirmed 24: damage 8 no effect because of dr
Claw 25, damage, ya know even at max he can't get through DR without a crit.
Bite 10, miss

HA1, continues to move southward-eastward, and tries to mount the Yak. fail.
Ha4, attempts to mount the yak, he's on!
Ha5, attempts to catch the reigns of the yak, success.

map

------

Damage: (For convenience, when they die I'm removing them from the map, also I've shortened the list to just the 'living'.)

HA1 AC 17, damage 31
HA4 AC17, 8 damage
ha5 AC 17

Skagauh AC 21, damage 10, book keeping for me only Highlight to display spoiler: {Arrow DR used 17}

1 Lizard folk
2 lizard folk


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Wednesday October 17th, 2018 9:28:06 PM

Dirk nods his head at Dorbin and now quickly walks towards Skagauh and begins to gesture wildly.

-------------------------------------------------
Dirk advances to coordinates AC17
Dirk casts Sonic Burst - Duration instantaneous - Saving Throw Fortitude partial; Spell Resistance yes

Bartomus(Rod) HP: 26/45 AC: 19; Melee +6;Perc+10;Heal+9  
Thursday October 18th, 2018 9:45:53 AM

Bartomus lifted himself into the sky and he moved at the hoovering lizardman. As his new shape flew up from below and at the lizard man issuing orders, he spun himself into a small whirlwind, dust devils as they called them back on the plains. The whirlwind howled and expanded rapidly upward.

----
Whirlwind height would be 20'. Skagauh will need to make two reflex saves - one to avoid the damage of a slam attack of a small creature; the second to avoid being trapped within the whirlwind itself. I think I have that right.

Dorbin (JeffO) [AC:13/13/10 HP:31/48 CMD:15]  2d4=2 ; d20+11=13 ; d20+6=17 ; d20+5=15 ; 2d6+5=12 ;
Thursday October 18th, 2018 12:01:00 PM

The Archon chops away with it’s sword and viciously attacks the air right next to the lizardman. Dorbin looks around and starts casting another spell.

OOC:
Acid continues to burn one more round: 2 (2d4) damage.

Archon hits AC 13, 17, and 15. If the 17 hits, that’s 12 damage.

Casting summon monster

In effect:

Hound Archon: AC 19 (21 vs evil); HP 41/51; CMD 19; DR 10/evil
Archon: magic circle against evil (constant) 10’ radius: +2 deflection to AC, +2 saves against evil

Summoned Archon: round 8/8

Acid arrow: round 2/2

Spells cast:
-/-/hyp pattern, acid arrow x2/sleet storm, fly/black tentacles, sm4
Acid darts: 1/7


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday October 18th, 2018 6:26:21 PM

Sid sighs as Stohp moves away from him. He moves to E12 to flank L1 and waits to stab the guy. "Hey Stohp," he says in draconic"we probably shouldn't kill them, just subdue them so that they can face the law of their people. I don't see honor here."

Stock (JonM) HP: 31/72; AC: 22/20/13; DR 1/-; CMD: 28*  d20+15=32 ;
Thursday October 18th, 2018 7:24:43 PM

Stock looks up at the flying lizard, unawares that a spell was cast and just says, “What? No...why would I?” He then breaks into a run westward making it as close to Stohp’s lizard men as he can.

======
Hero point used to bump will save to +15
Will Save 32

Micah (John) HP: 35/52 AC: 27/14/27) CMD:18  d8=4 ; d8=6 ; d8=3 ;
Thursday October 18th, 2018 7:42:29 PM

Micah moves within reach of Slythyl, "Be healed, my friend," he says as power courses through his hand and into the unconscious druid.

=====
Move to AK21
Spontaneously cast Cure Serious Wounds on Slythyl for 20 points damage (3d8+7)
Consumes slot occupied by prayer
Effects
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header
Divine Power [1 round remaining]

To see spell list Highlight to display spoiler: {}
1st: Enlarge Person (x2) [cast on Z and Stock, 7 minutes]; Sanctuary; Protection from Evil; Bless; Comprehend Languages [cast, expired]
2nd: Sound Burst; Hold Person; Silence; Delay Poison; Bull’s Strength [cast on Stock] 7 min-3 rounds
3rd: Prayer[cast as CSW]; Magic Circle against Evil[ cast on himself, 70 minutes]; Blindness [Cast this round];Magic Vestment [Cast 7 hour duration]
4th: Holy Smite[/i] [cast]; [/i]Freedom of Movement [cast on Stock 70 min - 5 rds]; Divine Power [cast on Micah, 1 rounds [/i] Highlight to display spoiler: {}



Zanderallen (Zachary H) HP: 66/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+12=14 ; d20+7=18 ;
Thursday October 18th, 2018 8:07:37 PM

Zanderallen fires two arrows at the lizard sorcerer missing both.
-----------
attacks 14 and 18

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=19 ;
Thursday October 18th, 2018 8:30:21 PM

Stohp disarms the Lizardfolk still standing (19 to disarm)

DM Robert - Round 14  d20+10=22 ; d8=1 ; d20+7=6 ; d20+7=21 ; d4+1=2 ; d20+4=21 ; d20+6=22 ; d6+3=7 ; d20+6=12 ; d20+4=22 ; d4+1=3 ; d20+1=3 ; d20+1=9 ; d20+1=6 ; d20+22=38 ; d20+27=41 ;
Thursday October 18th, 2018 9:16:53 PM

Dirk moves, You really can't move that far in 1 move action, you are at AA16 and casts a spell.
Dirk needs to provide the DM with 1-intended target, 2-what the spell does so the DM does not have to loose time looking up what it does, and 3-Dirk needs to state what the target save is for the said spell and 4- damage for the spell.
I'm going to assume a 22 makes the target save. He's not stunned, he does take 1 point sonic damage.

Bartomus flys under Skagauh and becomes a small whirlwind...
"Elemental Body I - When you cast this spell, you can assume the form of a Small air, earth, fire, or water elemental (see the Pathfinder RPG Bestiary). The abilities you gain depend upon the type of elemental into which you change. Elemental abilities based on size, such as burn, vortex, and whirlwind, use the size of the elemental you transform into to determine their effect."
Whirlwind DC 12
Avoiding the slam, 6 fail, damage 2
Avoiding being trapped 21, success. He can move out, if he doesn't he have to make the concentration check of 15+spell level to cast.

Dorbin's acid burns again Remember, 1xday a wizard can use their focus/bonded item"A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard’s level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard’s opposition schools (see arcane school)."
He casts a spell.
The Archon attacks the lizard folk, but misses on all attacks (ac18).

Stock shakes off the spell and continues to move away...

Sid moves and talks in Draconic.

Micah moves and casts on the treant.

Zanderallen fires 2 arrows at Skagauh.

Stohp seems to ignore the fact that the one lizard man attempted to grapple her and moves past him, which is actually only a 5 foot step to put her in range. Stohp succeeds in her disarm attack. However, since the Lizard man had clearly already dropped his bow to claw, claw, bite the archon, her attack has no effect.
----

Skagauh does not seem pleased that his spell did not work on the dwarf. He also seems mildly annoyed with the whirlwind. He moves slightly to get away from the whirlwind. He casts a spell at Zanderallen!
Zanderallen please make a Will save target 19. If you fail read Highlight to display spoiler: { He cast Dominate Person on you, you must follow his commands.}
Skagauh calls out, in common, "Hey oversized warrior, attack the nearest human."

L1, takes a 5 foot roll and attempts to grapple Stohp from the ground.
CMB of 21, (d20+4) Stock is grappled around the legs.

L2 takes a 5 foot step away from the Archon after his claws and teeth hurt from hitting it. He does the claws and bite on Sid.
Claw 22, (d20+6) damage 7
Claw 12, miss.
Bite 22, damage 3

HA1, continues to move southward-eastward, and tries to mount the Yak. fail.
Ha4, attempts to mount the yak, he's on! He tries to make a ride check to make the Yak go, fail.
Ha5, attempts to catch the reigns of the yak, success. however, he can't seem to get on.

Sylthyl stands up and looks around. "What is going on here?"
Perception 38 (d20+22)
Sense Motive 41 (d20+27)

map

------

Damage: (For convenience, when they die I'm removing them from the map, also I've shortened the list to just the 'living'.)

HA1 AC 17, damage 31
HA4 AC17, 8 damage
ha5 AC 17

Skagauh AC 21, damage 15, book keeping for me only Highlight to display spoiler: {Arrow DR used 17}

1 Lizard folk AC 18
2 lizard folk

Bartomus(Rod) HP: 26/45 AC: 19; Melee +6;Perc+10;Heal+9  
Friday October 19th, 2018 8:53:51 AM

He enjoyed the rush of speed and the whirl of the sky, he lunged in a twisting motion at the floating wizard with the speed he had available to him trying to toss him and capture him in the swirling streams of wind that he had become.

====
He will need to make the two reflex saves to avoid damage, and capture

Stock (JonM) HP: 31/72; AC: 22/20/13; DR 1/-; CMD: 28*  d20+13=30 ; d20+8=26 ; 2d8+19=30 ; 2d8+19=29 ;
Friday October 19th, 2018 10:33:00 AM

Status Effects: Protection from Evil (28), Bull's Strength, Enlarged, Freedom*, Rage 6/19 used
OOC - Apologies for not posting more detailed movement instructions in my last post, I was posting from my phone in a car (not while driving) and couldn't quite make out the map. I did intend to run though which should be 120 ft in Med armor for Stock and should get me to F14-G15

As Stock catches up to Stohp, he says, "Wish I could fly right about now. Somebody's gotta teach that scaled freak what's what...." He then looks at the two lizardmen and says, "...now for you two. Haha! Here we go again."

OOC-Assuming you let me reposition to F14-G15
He swings twice at the nearest lizardman. His flail barely slows as it passes through.

OOC-Keeping the positioning you have in the map
Stock charges forward bringing his flail down on the lizardman.
=========
Option 1
5 ft step to F13-G14
Power attack vs L1 Hits AC 30 for 26 damage
Power attack Hits AC 26 for 29 damage
Option 2
Charge to F13-G14/power attack vs L1 hits AC32 (using first die roll) for 30 damage




Stock (JonM) HP: 31/72; AC: 22/20/13; DR 1/-; CMD: 28* 
Friday October 19th, 2018 10:33:32 AM

[ooc]Forgot to mention that Stock entered a rage again.[/ooc]

Dorbin (JeffO) [AC:13/13/10 HP:31/48 CMD:15]  d4+1=2 ; d20+3=21 ; d20+3=6 ; d20+3=23 ; d20+3=16 ; d20+3=15 ; d20+3=23 ; d20+3=5 ; d20+3=21 ; d4+2=3 ; d4+2=3 ; d4+2=4 ; d4+2=5 ; d20+5=6 ;
Friday October 19th, 2018 11:34:47 AM

The acid fades and disappears on the flying monsters at the same time the hound archon winks out of existence. At the same time, two eagles appear above and behind Skagauh, diving to attack! They flap and fly, biting and clawing at the flying lizard. Dorbin fires a small green dart through the air, but he slips when he fires it, so it flies straight down at the ground in front of him. He looks around, hoping no one saw that shot.

OOC:
Summon monster summoning 1d4+1 eagles: Two.

Eagle attacks (d20+3) hit AC 21, 6, 23 (threat: 16 to confirm, fail), 15, 23 (threat: 5 to confirm), 21. That’s 4 hits, damage (d4+2): 3, 3, 4, 5 = 15 total damage from eagles.

Dorbin’s acid dart (d20+5) hit touch AC 6.

Eagles: AC 14; HP 7 & 7; Atks: +3/+3/+3;
Dam: 1d4+2/1d4+2/1d4+2
Resist Acid, Cold, and Electricity 5

In effect:

Summoned eagles: Round 1/8

Thanks for the tip on the bonded item – but since Dorbin has a familiar, I don’t think he gets a bonded item! Otherwise we’d probably have a flying dwarf right now…

Spells cast:
-/-/hyp pattern, acid arrow x2/sleet storm, fly, sm3/black tentacles, sm4
Acid darts: 2/7


Micah (John) HP: 51/52 AC: 27/14/27) CMD:18  d6=5 ; d6=5 ; d6=2 ; d6=4 ;
Friday October 19th, 2018 3:56:50 PM

[OOC to Zanderallen: Should Zander fail the save by 2 or less, assume Micah used a hero point to aid the save after the roll. Text provided to show how Micah can aid him.]

Micah answers the wounded druid, "Let me explain." He hesitates for a moment, then corrects, "No time for that. Let me sum up. It appears Slagauh is staging a coup. That is him up there trying to kill all of us so that he can blame us for your death. If you have any magic, that might enable the paladin or the dwarf to get up to him or can dispel his fly spell, I advise you to use it. We cannot hardly harm him while he is up there and we are not. He begins chanting, "Meanwhile, have some more healing.

Micah channels energy for 16 hit points. Should affect Zanderallen as well as Slythyl and Micah

Realizing that Slagauh is casting a spell on Zanderallen, he silently prayers to Domi for the holy warrior's protection.

================
Channel energy 16. (4 uses remaining)
If needed, uUse hero point after the roll of Zanderallen's save for +2 bonus.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d8+5=7 ;
Friday October 19th, 2018 6:51:20 PM

Dirk shrugs off his mostly ineffective spell and now sees that Bartomus is yet again looking quite hurt and worse for the wear. He now makes his way over towards his friend to help him out with a little healing, walking just by Skagauh, knowing that he could very well take a hit from the powerful wizard.

---------------------------------------------------
I apologize for not adding all of the details of my spell. I'll remember to do that in the future.

[i]Dirk walks to AF16 and casts Cure Light Wounds at Bartomus, healing him for 7 HP.

Saving Throw Will half (harmless); Spell Resistance yes (harmless)

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5).

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+10=17 ; d20+12=31 ; d20+7=23 ; d8+9=10 ; d8+9=14 ;
Friday October 19th, 2018 6:54:36 PM

Zanderallen feels his conscience starts to slide out of his control as the seemly right Skagauh tells him to attack the humans, then some spark deep in his mind calls out his oft repeated phrase, "What would Micah do?" Slamming back into full control he roars in indignation as he sends two arrows right into Skagauh.
-----------------------
'Enlarged, Longsword Keen, Smiting Skagauh' 2 LoH used
Will Save 19(17 + 2 from Micah)
First attack 31 to hit for 10 damage
Second attack 23 to hit for 14 damage

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=21 ; d6+1=6 ; d6=4 ; d6=3 ; d6=3 ; d6=5 ;
Friday October 19th, 2018 7:26:12 PM

Sid starts to become annoyed, "Stohp, move other there," he says pointing to F12, "I need you over there!"

Sid will attack L1, but will wait to see if Stohp moves so that he gets flanking bonus.

==========================================================================

ToHit(L1): 21(26 w/flanking)
Damage: 6
SA(If Applicable): 15

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=21 ; d20+8=25 ;
Saturday October 20th, 2018 9:44:43 AM

Stohp is momentarily worried as the Lizardfolk on the ground tries to grab her again, but her skill at grappling lets her shake him off easily (CMD vs grapple is 22; 21 doesn't hit). She attempts to trip the second one before taking a 5 foot step to F12 as Sid requested.

"You have done little to earn the wrath of your people - yet. You are disarmed and outnumbered. Surrender and you have a good chance of getting through this mess." She tells the two Lizardfolk.

21 to trip

25 Diplomacy to make them non-hostile/stop fighting (I know you normally can't Dip in combat, but Stohp has spent several rounds trying to talk them down and using intentionally non-lethal/hostile methods to fight them. Hopefully Sid hasn't screwed that up with his stabbyness.)

DM Robert - Round 15  d20+7=10 ; d20+7=23 ; d4+1=4 ; 10d6=42 ; d20-1=14 ; d20=13 ; d20=9 ; d20+13=17 ; d20+13=14 ; d20+13=31 ; d20+13=29 ; d20+13=33 ;
Saturday October 20th, 2018 10:58:47 AM

Bartomus in whirlwind form, swoops under Skagauh again. Bartomus and Skagauh are technically in the same space, just at different altitudes.
Save for damage 10 He takes 4 damage
Save for trapping 23

Stock I'm going with option 2, it will make sense in a minute.
Enraged Stock charges and brings his flail down soundly into the poor lizard man trying to grapple Stohp's feet. Blood splatters and you hear the snapping of some broken bones.

Dorbin's spell goes off and 2 eagles materialize and start attacking Skaguah. I'm sure being eagles they think he's just a big lizard meal. His other spell is a dramatic failure, fortunately unseen by anyone.

Micah sums up And earns a hero point for paraphrasing a line from one of my favorite movies in a most appropriate way. He then casts some more healing at Slythyl.

Dirk somehow makes out that the swirling whirlwind under Skagauh is Bartomus and goes over sticking his hands into the whirlwind to heal Bartomus.
Please make a Reflex 12 save to avoid getting caught in the whirlwind.

Zanderallen barely shakes off the spell that Skagauh cast. Then he again sites on the lizard man and does some arrow smiting Which ignores DR, yes I corrected your previous hit as well.

Sid calls for Stohp to move and makes ready to attack the nearby lizard man. But holds off that final blow. Just wait for it.

Stohp uses her flail and trips the other lizardman while ignoring the bloody mess at her feet. She calls on them to surrender. She also gains one Hero Point, for reasons explained below, if she makes the sense motive check, even if she doesn't she get the hero point.

----

Skagauh screams as there are now 3 arrows sticking in him. "Whelp!" He moves slightly out of the whirlwind so he does not have to make a spell check. He drops another Fireball at AG16, This will hit Zanderallen, Dirk, and Bartomus? - maybe not Bartomus, what is your elevation, Skagauh is at 40 feet but your whirlwind could be at ground level and effect him. But if you're too close I can use touch spells on your. I await your elevation claim, and then call on you to declare high or low for a roll - go ahead and roll saves in case
Fireball damage 42, Reflex save 17 for half or 21 damage.

L1 falls over and hoarsly whispers in draconic Highlight to display spoiler: {"Mercy, I surrender."}

L2 ,now prone, takes one look at the enraged Dwarf, the looming Minotaur, and the annoyed elf; looks over at the bloody mess his friend his after one hit, holds up his hands and In draconic he says, Highlight to display spoiler: {"Crap, this is not worth it, I surrender."}

Sid and Stohp, Sorry Stock, while enraged you don't get to make a lot of thinking checks Sense Motive 10 Highlight to display spoiler: { You both realize that it would probably be a good thing NOT to kill any Lizard Folk, even one's attacking you. Now how to get the enraged Dwarf from stopping swinging?}

HA1, continues to move southward-eastward, and tries to mount the Yak. fail.
Ha4, attempts to mount the yak, he's on! He tries to make a ride check to make the Yak go, fail.
Ha5, attempts to catch the reigns of the yak, success. however, he can't seem to get on.
It's like the 3 stooges over there

Sylthyl says in common "Enough! He casts a spell.
Spellcraft 21 Highlight to display spoiler: {Greater Dispell Magic}
Highlight to display spoiler: {Fly spell DC 17, still flying: Haste, still hasted for 1 round: Protection from Arrows 31, it's gone: Mage Armor 33 it's gone}

Skagauh suddenly whirls and stares at the Treant form of Sylthyl.

map

------

Damage: (For convenience, when they die I'm removing them from the map, also I've shortened the list to just the 'living'.)

HA1 AC 17, damage 31
HA4 AC17, 8 damage
ha5 AC 17

Skagauh AC 21, damage 68, book keeping for me only Highlight to display spoiler: { Arrow DR used 7 }

1 Lizard folk AC 18 damage 30
2 lizard folk


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+20=25 ;
Saturday October 20th, 2018 3:44:09 PM

Stohp attempts to restrain the enraged dwarf (Grapple 25, doesn't beat his CMD). "Stock stop, they've surrendered!"

(earned and immediately spent! still didn't make the roll though)

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Saturday October 20th, 2018 9:48:34 PM

Sid looks down at them and in draconic says, "There is no shame in this, but your honors dies with Sylthyl." He then punches Stock's arm, "Stock! I need you to throw me. STOCK! Pick me up and throw me at the sky lizard!" Sid slaps him in the face if he doesn't pay attention to him.

Bartomus(Rod) HP: 33/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+3=22 ;
Saturday October 20th, 2018 10:19:39 PM

He watched as the fire ball hurtled down towards the ground passing him from his position some distance above the other Shields. He dashed his spinning form at the wizard flying above him and now closer to the gate they had been assigned to guard. His voice was a howl, his form that of swirling storm and dust.

I thought Bart was about 20' above ground, reflex roll made if he needs to take half damage. Move to AC17 and attempt a slam on Skagauh. Two saves again

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=26 ;
Sunday October 21st, 2018 3:59:10 PM

Dirk sees the whirlwind, flips, rolls, and ducks out of the way. He feels completely exhausted after his attempt to evade, but manages to do so.

----------------
Reflex Save: 26

Micah (John) HP: 51/52 AC: 27/14/27) CMD:18  d20+10=19 ;
Sunday October 21st, 2018 7:21:44 PM

Micah sees that Sylthyl is confronting Slaguah, but does not recognize the spell. He attempts again at succeeding with a simple spell and casts hold person on the traitor.

=======
Cast hold person on Slagauh. Will DC 16 or paralyzed.

Effects
Magic Vestment Reflected in header
Magic Circle against Evil on himself; Affects all withing 10 ft of Micah; +2 AC and Saves vs Evil; reflected in header

To see spell list Highlight to display spoiler: {}
1st: Enlarge Person (x2) [cast on Z and Stock, 7 minutes]; Sanctuary; Protection from Evil; Bless; Comprehend Languages [cast, expired]
2nd: Sound Burst; Hold Person[cast]; Silence[cast]; Delay Poison; Bull’s Strength [cast on Stock] 7 min-3 rounds
3rd: Prayer[cast as CSW]; Magic Circle against Evil[ cast on himself, 70 minutes]; Blindness [Cast this round];Magic Vestment [Cast 7 hour duration]
4th: Holy Smite[/i] [cast]; [/i]Freedom of Movement [cast on Stock 70 min - 5 rds]; Divine Power [cast on Micah, 1 rounds [/i] Highlight to display spoiler: {}


Stock (JonM) HP: 31/72; AC: 22/20/13; DR 1/-; CMD: 28* 
Monday October 22nd, 2018 10:26:11 AM

Status Effects: Protection from Evil (27), Bull's Strength, Enlarged, Freedom*, Rage 7/19 used

Stock breathes out as his flail ends a lizardman. He then senses Stohp trying to talk to him. It's almost like he's in a bubble...the words are there but he can't really hear them. Then Sid is there, practically climbing into his free arm...Throw? Yes I can throw the elf.

He gathers Sid into his arm and begins hightailing it back toward the flying lizardman. Through his red haze he manages to tell Sid in the language of the dwarves, "Must get closer. Then you will fly."

=========
I'm not sure how much movement Stock should have. Probably just one action if he has to pick up Sid. That puts me at L15-M16.
DM - I think when I throw next round, Sid will be considered an improvised weapon so -4 to hit. I just need your ruling on the range increment.


Dorbin (JeffO) [AC:13/13/10 HP:31/48 CMD:15]  d20+16=23 ; d20+3=12 ; d20+3=6 ; d20+3=11 ; d20+3=10 ; d20+3=15 ; d20+3=22 ; d4+2=3 ; d20+5=16 ; d6+1=4 ;
Monday October 22nd, 2018 12:16:33 PM

Dorbin sees what Sylthyl is doing (Spellcraft: 23), but he also sees that Skagauh isn’t letting up. He lets the eagles continue to attack and he launches another blob of acid at the flying lizard.

OOC:

Eagle attacks (d20+3) hit AC 12, 6, 11, 10, 15, 22. That’s 1 hit, damage (d4+2): 3

Dorbin’s acid dart (d20+5) hit touch AC 16; damage (d6+1): 4

Eagles: AC 14; HP 7 & 7; Atks: +3/+3/+3;
Dam: 1d4+2/1d4+2/1d4+2
Resist Acid, Cold, and Electricity 5

In effect:

Summoned eagles: Round 2/8

Spells cast:
-/-/hyp pattern, acid arrow x2/sleet storm, fly, sm3/black tentacles, sm4
Acid darts: 3/7


Zanderallen (Zachary H) HP: 38/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+7=13 ; d20+5=8 ; d20+12=32 ; d20+12=22 ; d20+7=13 ; 3d8+27=43 ;
Monday October 22nd, 2018 8:35:31 PM

"ouch, take this!" Zanderallen aims true and sends an arrow deep into the lizard man.
--------------------------
Reflex 13 takes 42 damage
Enlarged, Longsword Keen, Smite on Skagauh
First attack 32(NAT 20!) confirmed with 22, for 43 damage
Second attack misses

DM Robert - thus endeth combat.  d20+7=12 ; d20+7=9 ; d20+9=14 ; d20+10=27 ; d20+7=13 ; d20=3 ; d20=3 ; d20=15 ;
Monday October 22nd, 2018 8:43:42 PM

The doorway in the hedge swings violently open, Elderberry, Cactusflower and 6 other lizard folk come swarming through weapons at the ready.

Stohp tries to redirect Stock. Meanwhile the lizardman at her feet groans and the other one still has his hands raised in the air.

Sid slaps Stock, which is funny because Sid has to jump up to slap Stock in the face.

Bartomus is clear of the Fireball and attempts to whirlwind the sorcerer again. He avoids the slam attack but gets a little spun around in the vortex Though technically since you are size small right now, he's size medium and really your vortex doesn't trap him.

Dirk avoids the whirlwind. However, you failed to pay attention and notice you also had to make a save for the fireball cast in your area. I just rolled a 14 for you which does not save, take 42 points damage.

Micah sees Slythyl casting something complex. He casts a hold person on Skagauh. Skagauh avoids the spell handily, (will save 27, d20+10).

Stock grabs Sid and works his way closer to be able to fling him in the air. Throwing a person, I'd say the range increment is 5 feet.

Dorbin's eagles attack, and his acid arrow hits as well.

Zanderallen takes the fireball to the face and then shoots a shot seldom to be seen. It impales Skagauh soundly.

----

Skagauh flutters to the ground, dead.

Sylthy transforms back to his Lizard folk shape. He sees the others coming through the gates, "Skagauh, attempted to kill me by trickery. If these travelers had not been around I would surely be dead."

Cactusflower, shakes her head briefly and then looks up. "Free at last. Several weeks ago he cast a spell upon me dominating my mind."

The other lizard folk look around at the carnage of hobgoblins.

Elderberry directs his men toward the hobgoblins in the distance. "Kill them."

More Lizard folk come out of the doorway. Elderberry directs them toward the fallen hobgoblins.
Sense motive 10 Highlight to display spoiler: { Possibly a clean up detail. }

Slythyl turns to you. "I owe you thanks."

HA1, continues to move southward-eastward, and tries to mount the Yak. fail.
Ha4, attempts to mount the yak, he's on! He tries to make a ride check to make the Yak go, fail.
Ha5, mounts the yak.

------

Damage: (For convenience, when they die I'm removing them from the map, also I've shortened the list to just the 'living'.)

HA1 AC 17, damage 31 (he had 33 to start)
HA4 AC17, 8 damage
ha5 AC 17

Skagauh AC 17, damage 117 (he had 91)

1 Lizard folk AC 18 damage 30
2 lizard folk

Dirk Devlin (Joe) HP: 17/59 AC: 20/14/17 CMB: 5 CMD: 17  d8+5=8 ;
Monday October 22nd, 2018 9:11:46 PM

Dirk screams in agony as the flames catch around him and fire engulfs him. He drops to the ground and begins to roll around, stirring up dust trying to extinguish the flames.

----------------------------------------------
OOC: I completely missed my name in the fireball spot. I read it twice but didn't see my name in the middle of it. I'm very sorry and apologize for missing that.

Dirk casts a Cure Light Wounds on himself.
1d8+5=8 of healing.

Saving Throw Will half (harmless); Spell Resistance yes (harmless)

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5).


Bartomus(Rod) HP: 33/45 AC: 19; Melee +6;Perc+10;Heal+9  
Monday October 22nd, 2018 9:41:51 PM

When the wizard died and floated down to the ground, he spun in pure enjoyment and lowered himself to the ground. He shifted from the whirlwind to the air elemental and back to himself. "Now, that was a lot of fun, flying, twirling, it was such a rush."

He wasn't speaking to anyone particularly. When the druid explained the attempt on his life by the now lifeless wizard, Bartomus simply listed and watched the lizardmen joining them. "The question is whether there are others that will be attacking, or did we beat the attackers back?"

Dorbin (JeffO) [AC:13/13/10 HP:31/48 CMD:15] 
Tuesday October 23rd, 2018 2:57:56 PM

Dorbin falls back at the sudden end to the battle. He leans against the gate as the eagles fly down to him and land next to him. He reaches out and touches them with his hands as Emily Jasmine meows at him from under the edge of the bush wall.

OOC:
In effect:

Summoned eagles: Round 3/8

Spells cast:
-/-/hyp pattern, acid arrow x2/sleet storm, fly, sm3/black tentacles, sm4
Acid darts: 3/7

Zanderallen (Zachary H) HP: 46/80 AC: 24 T: 13 FF: 24 CMD: 22  d6=3 ; d6=3 ; d6=1 ; d6=2 ;
Tuesday October 23rd, 2018 3:51:27 PM

Dropping his arms from their raised position Zanderallen shakes his head at the body of the lizard sorcerer. Such a waste of life, and all for power. He had hoped that Skaguah would be brought around eventually but he felt no regret over his death. Sometimes you had to put the rabid dog down. Then seeing Stock what Stock is preparing to do he steps in front of the equally big dwarf. "Stock, it's over set Sid down. Deep breathes, calm. The fight is won." Once Stock is no longer ready to turn elf javelins he motions everyone to gather up and heads closer to Slythyl. "Slythyl, we are honored to be of assistance. Have the hobgoblins been repulsed from the other gates? Is the rest of the village secure?" As he waits for a response Zanderallen gathers healing energy in both his hands and then extends them pushing it out in a wave around him.
------------------------------
2 Lay on Hands to Channel Energy 4 used
Everyone and Slythyl heals 8

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday October 23rd, 2018 6:23:28 PM

Sid sighs, "Oh well, maybe next time. Put me down Stock." Once, he is down he goes over and picks up the sundered Lhysandri.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday October 23rd, 2018 7:08:27 PM

"I need healing over here!" Stohp calls. She's not going to let unarmed prisoners die on her watch.

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d6=2 ; d6=1 ; d6=3 ; d6=1 ; d6=1 ; d6=3 ; d6=3 ; d6=3 ;
Tuesday October 23rd, 2018 7:56:34 PM

Micah watches Zanderallen fire the fatal arrow. Time seems to slow as the missile reaches and ends the evil Slagauh. Then, just as suddenly as it slowed down, time returns to normal. He looks in concern at the survivors and takes a moment to comprehend what has happened.

He nods as Zanderallen engages Slythyl. About to speak himself, he hears Stohp call and trots in her direction. When close enough to aid those the minotaur is concerned about, he channels energy.

=======
If not in rounds, he uses run actions to get near Stohp. Then channel energy for 11 points affecting all those nearby.
Channel energy 11 (4 uses remaining) That die roller hated me...

5: How the Mighty Return


DM Robert - Have the hobgoblins been repulsed from the other gates? 
Tuesday October 23rd, 2018 8:42:06 PM

Dirk feels the sting from the fireball.

Bartomus returns to normal but seems to have enjoyed his first foray into another form.

Dorbin looks around, Emily emerges from the bush.

Zanderallen tries to clam people and then lets the power of Domi heal those nearby.

Sid gets down from Stock's arms and goes over to his broken bow. Which as a reminder not being magical is easily repaired by the right magic.

Stohp calls for some healing of her prisoners.

Micah heals the prisoners. No you are no longer in rounds.

Stock?

Slythyl comments, "Indeed I believe the fight is won. reports that there were a great many at the east gate but mostly seemed to be fodder. Well except for 2 leader types. But the magic of the forest and weather is strong and they were destroyed. What took me so long was trying to round up stragglers."

Elderberry reports to Slythyl. "There was a weak attempt at the north gate, but it was mostly some archers trying to pull us off the line. We managed to close with them and killed them all. We have recovered several good weapons and armor from them." He looks around. "It seems there are more weapons and armor to claim here as well. The people will be well provisioned with metal weapons for awhile."

On the south side there are:
(H)12: studded leather armor, shield, longswords.
(Ha)6: mwk chain shirt, mwk light wooden shield, flail, mwk longbow with 20 arrows, mwk longsword,
(Hb)1: +1 hide armor, longbow with 20 arrows, mwk short swords (2)
(Hc)3: +1 chainmail, +1 bastard sword, shortbow with 20 arrows, spear, military saddle, scale mail barding,
(Hd)1:mwk javelins (3), bracers AC +1, ring of protection +1, amulet of mighty fists,

1459 gp

The lizard folk are currently scavenging the bodies of the slain hobgoblins around you. They are also preparing to butcher the first Yak.

Far to the south you see the band of 6 lizard folk launch into the hobgoblins trying to escape. The fight is short and somewhat brutal. They do not kill the yaks, but instead capture them.

Slythyl looks around. He nods to you all. "There is much to do. We must recover and prepare. It seems we will again be feasting this night."

Bartomus(Rod) HP: 33/45 AC: 19; Melee +6;Perc+10;Heal+9  
Wednesday October 24th, 2018 1:15:02 AM

"Feasting will be good, but I got to ask you, is there any way we can get a sense if there are more of those things coming this way?" Bartomus pointed at the fleeing hobgoblins. Bartomus looked after the brutal assault on the riders. "Some type of warning further out maybe?"

Stock (JonM) HP: 31/72; AC: 22/20/13; DR 1/-; CMD: 28* 
Wednesday October 24th, 2018 10:00:13 AM

"Anybody got any healing? I'm a little sore still. That fireball really nailed me."

He finds a bare patch of beard where too much fire apparently hit him and just grunts. He then spends a few minutes searching and finds a wide, flat gray stone with what appears to be a small insect skeleton in the side of it. He takes a long look at it and puts it in his belt pouch.

"Mr. Slythyl sir, I do hope we have proven our trustworthiness in this fight. I can't promise that the Float will always be there for you like we were but everybody needs friends in a world like this."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday October 24th, 2018 11:32:30 AM

Dorbin speaks quietly to the eagles, apparently thanking them. Then they disappear in a flash. He lets the lizards roll the bodies and instead pulls out his notebook, taking notes and occasionally looking over at the hobgoblins and the dead lizardman.

Zanderallen (Zachary H) HP: 46/80 AC: 24 T: 13 FF: 24 CMD: 22 
Wednesday October 24th, 2018 12:01:45 PM

"South gate was a fairly determined attack by what appears to be some of their more elite forces. They made an attempt at the hedge with alchemist fire but with our magic users splitting and confusing their forces we drove them back. Those few your men are chasing are all that are left. Any news of the west gate? I hope Skagauh beat back whatever force was there before his treachery but I would like to confirm that." Zanderallen looks around at the bodies and equipment being sorted and makes a decision, hoping the rest of the Shields stand by it. "Slythyl we will be glad to feast with you tonight. Let us know if there is anything we can do to help. And please consider the weapons of the fallen here a gift to you, a sign of further goodwill and future friendship between our peoples. We will take their gold and perhaps some of their items of power that are useful to us, but all their weapons and armor are yours to take."
-----------------------------
(OOC: any interest in the amulets of might fists Stoph? If you use unarmed strike to trip/ disarm the enhancement bonus should apply to your CMB. and is anybody lacking a ring of protection?)

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d4=2 ;
Wednesday October 24th, 2018 6:16:56 PM

Seeing that the situation appears to be stable, Micah approaches Sid. Knowing that sometimes there are others types of wounds that require healing, he gently reaches out his hand to touch the sundered bow. "I have magic that can repair the damage, but it takes time." Extending his other arm for assistance, he settles himself on the ground and begins a slow, careful chanting.

After coming out of his trance, the cracks are visibly beginning to repair, but in need of further attention. Still, Micah hopes that the repair is sufficient to give Sid hope that all will be returned to normal. "This can be repaired, but perhaps the time required would better be spent after we are certain the village has no immediate need for us," he says as he hands the bow back to Sid. "Carefully collect and store the pieces of the bow until later." He stands and stretches out his back. With a deep breath he continues gently, "This will be done, but just not now."

==================
Mend orison. Casting time: 10 minutes. Repairs 2 points of damage.



Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=18 ;
Wednesday October 24th, 2018 6:41:04 PM

Sid sniffs a bit and sighs, softly saying, "Thank you Micah." He stores Lhysandri in his efficient quiver and slaps himself a bit. "Sorry, eh eh." Sid clears his throat a moment. "You're right, there are things to accomplish." He goes over to the Hd and takes the bracers. "I killed this one and take these as my prize." Sid also loks for a nicknack or trinket that the monk might have had as well. "You took from me and I have taken from you... let's call it even."

Sid then goes and finds the best way he could help everyone else.

=======================================================================

Perception: 18

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday October 24th, 2018 7:28:07 PM

Stohp strongly resists the urge to hit Zander across the back of the head. He just offered the lizardfolk the gear that, by right of their homes being the ones under attack, they likely already considered their own. She hopes this faux pas doesn't sour the growing bond between the two groups.

Seeing Sid's actions she folds her arms and silently glares at him. He could have at least phrased it as a request. She doesn't want to yell at him in public though.

Dirk Devlin (Joe) HP: 17/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=13 ;
Wednesday October 24th, 2018 7:57:24 PM

Dirk rests as the combat ends and he now begins to search around the area for anything interesting. He isn't quite sure if there is anything, but he spends quite a bit of time looking around.

----------------------
Perception: 13

DM Robert - day 10 ends 
Wednesday October 24th, 2018 8:42:05 PM

Bartomus wonders if some sort of early warning system should be set up.
Elderberry responds, "Our scouts did give us some warning."
Slythyl responds, "There are many things I can now do that will aid us in the coming times. I dared not make use of my full druidic powers before, for fear of the sentience of the woods sensing them and finding the people."

Anyone, Knowledge Nature or Spellcraft 18 Highlight to display spoiler: { If you recall Slythyl awakend a tree, when he left you. This is permanent, that tree is awake and wandering the forest. Albet ready to do Slythyl's bidding. Also he cast Liveoak, which is a cool spell look it up.}

Stock asks for some healing and offers some words of friendship.
Slythyl smiles a toothy grin. "I agree everyone needs help now and then. I hope we can be good friends."

Dorbin starts writing in his journal.

Zanderallen wonders about the other gates, offers up some loot, while staking a claim for some loot.
Elderberry states, "The other gates are secure. The hobgoblins have all been dealt with. No need to fear them anymore."
Cactusflower calls out and tells the gathers, to put the gold near you.

Micah does a little repairing on the bow.

Sid thanks Micah and takes the Bracers of AC. As a reminder, Bracers of Armor do not Stack with other armor.

Stohp glares at Zanderallen and Sid.

Dirk looks around but really does not find anything interesting.

Everything is gathered and taken inside. There are many graves dug to fertilized the trees. But there is no ceremony over the hobgoblins. Skaguah's body is taken away by the council members. They return a few hours later, not saying what was done to the body.

The feast that night is a welcome change. Yak stakes are surprisingly tasty. It appears the hobgoblins also had some food supplies for your meal is augmented by rounds of cheese, some crusty bread, and some dried fruits. During the meal there is much laughter and joy. It seems the Lizard Folk took no serious injuries during the battle. There are a few bandages around arms and heads.

Slythyl and the council asks you to sit with them. "We talked this afternoon. We have decided that perhaps having a trade treaty with the Float is a good idea. We may also be interested in some sort of mutual assistance treaty. Long ago, in my youth, I remembered finding some old ruins up near the fork in the river. I believe that is where we shall build our new city. But we will need much in the way of supplies, cut stone, metal tools, and perhaps some skilled in the crafts of building things." He looks to you for a response.

Sense Motive 20 Highlight to display spoiler: {He's probably looking for hints on how much it would cost. And perhaps how much the Float needs lumber. }

Elderberry says. "We have much in the way of weapons and good bows. But I would still like to see our small force better equipped. You Silver Shields held off quite a bit by yourselves, and Slythyl indicates that your equipment is far superior to that which we took from the Hobgoblins. We will probably need to trade much to outfit 20 or so good rangers and soldiers."

Sense Motive 15 Highlight to display spoiler: {He's definitely looking for hints on how much it would cost.}

Slythyl continues. "Tomorrow I intend to visit several places where years ago there were some communites of Lizard Folk." Spellcraft 16 Highlight to display spoiler: {Most likely using Transport Via Plants}
"Once we move I'd like for this Grove to return to it's sacred status. I would appreciate it if you would not tell anyone of it's existence."[b] He turns to Bartomus. [b]"You of course are welcome to this grove whenever you wish. And you said there were other druids on your Float. I may be interested in meeting them in the future."

As a reminder you know they have gold, the question might be how much do they have. Setting up lumbering would definitely help the Float as well. The Float has been resource poor for some time. Also you know they have a great deal of artwork that could bring in some money as well.


Dirk Devlin (Joe) HP: 17/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+8=24 ; d20+8=19 ; d20+8=17 ;
Wednesday October 24th, 2018 9:15:26 PM

Dirk remembers the tidbit about the tree. "Everyone, that tree is out there wandering around. That's amazing!" Clearly, Dirk hasn't seen anything like that before.

Dirk follows along with everyone else and sits with the council for another wonderful feast. He snacks on some amazing bread and cheese and has a great time. Dirk even takes out his bagpipes and plays a cheerful little tune to lift everyone's spirits after the tough battle.

---------------
Knowledge Nature: 24
Sense Motive: 19
Sense Motive: 17

Bartomus(Rod) HP: 33/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+4=19 ; d20+7=27 ; d20+7=9 ; d8=6 ;
Thursday October 25th, 2018 1:16:13 AM

Bartomus enjoyed the feast. He finally felt at ease with the lizard folk as they had endured battle and betrayal and overcame both. The food was good, the company better. When Slythyl brought up the reestablishment of a new city for his people, Bartomus listened and looked about at the other Shields.

"Lumber for sure could be used in the float," he said looking at the others. He sipped the drink that he had been offered, some type of fruit drink with a slight kick to it. He turned to Micah and Zander, "they need trade representatives, someone that they can trust. You have to see that right? The Druids, they might be the ones to help in all of this. Maybe we could ask that there be a visit by the Druids? But, they would need to hide the gold, right?"

----
[i]KnowNature 19; Sense Motive 27; Sense Motive 9

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday October 25th, 2018 9:04:18 AM

Dorbin is quiet during the feast, but he does eat. He continues to watch and observe and occasionally takes out his notebook to take some notes.

Stock (JonM) HP: 31/72; AC: 22/20/13; DR 1/-; CMD: 28*  d20+7=12 ; d20+6=25 ; d20+6=10 ;
Thursday October 25th, 2018 12:05:01 PM

"Yeah, the Druids could help. Do you think they would be impartial enough, Bart? I'm sure they'd just be thrilled to know there is a grove nearby. That alone should get their interest. In general though, I think you have plenty to trade to help make the arrangements you need. Sid here knows how hard it is to get good lumber on the Float. I would actually recommend you to think about how best to go about controlling that lumber trade as much as you can. You'll need some relationships with turtle boat captains to move the lumber...maybe figure a way to float it to the Float...Anyway I know it may seem like an expensive ordeal to you but I think you actually have much more to gain from the whole relationship."

====
Knowledge nature spoiler 12
Sense Motive 25
Sense Motive 10


Zanderallen (Zachary H) HP: 46/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+13=14 ; d20+13=28 ; d20+5=7 ;
Thursday October 25th, 2018 6:08:21 PM

"The druids could certainly be used as a contact, I'm sure they are eager to explore the forest's sacred places, having been unable to enter it for so long. As to impartial representatives I don't think that is going to happen, we can certainly try our best to keep a handle on the excesses of the council. That is why I have been trying to arm the lizardfolk with the knowledge they will need to sit at the trade table with merchants from the float." Zanderallen thoroughly enjoys the feast talking with anyone and everyone. He subtly drops hints as to the various prices of arms and armor and to going rates of craftsmen to some of the village elders.
--------------
Sense Motive 14, 28
Spellcraft 7

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=13 ; d20+4=14 ;
Thursday October 25th, 2018 6:40:58 PM

Sid nods as Stock speaks, "With the forest it has been hard to come by steady lumber, for a bit we could only make arrows, and not many at that. Setting up trade both ways would I mean. For instance I know we have a stock of bows at the Split Arrow, if you are interested I can reach out to my business associate, who is a radiant as the Sun, to see what we have currently." Sid drinks a bit more and picks at his food, one hand tracing the bracers. "If nothing else we can make to order... this yak isn't too bad. I wish I was hungrier.

====================================================================

Sense Motive: 13
Sense Motive: 14

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+10=30 ;
Thursday October 25th, 2018 7:30:53 PM

Stohp gets the jist of the questions and cuts right to the point (sense motive 30). "The real trouble is I'm not sure if our people use the same currency. It's hard to name a price if we don't agree on what to use as payment." She pulls out coins of various types, bronze, silver, gold. She holds up the gold one. "This is our most common currency and the cost of things is usually expressed in how many gold coins it's worth. Common things like everyday food or ordinary clothing usually costs less than a single gold coin. Art or fine, non-magical armor can cost a few hundred. Magical items, like our weapons and armor, may cost many thousands of gold coins."

She puts the coins down and continues. "Unless you have many thousands of coins hidden away somewhere you will likely have to trade your goods for coin which then you can use to purchase anything you want. For that you'll need an experience merchant to figure out what the things you want to sell are worth. While we could try I don't think any of our group has the experience to be certain. We were sent to find you, talk to you, and start friendly relations. Scouts, not diplomats or merchants. Once we report back the leaders of the float will want to make some sort of deal with you. I believe they are trustworthy, but they are merchants trying to make a profit. Just remember that you have the advantage in negotiations. They have to go through you to get anything they want from the forest; our people don't have the knowledge of it to find the most valuable things. Don't let them force you into anything you don't like, but be willing to find middle ground.

I think you can likely afford what you want; you seemed to have very fine crafts and I'm sure your woods-lore can find the most valuable plants to sell - anything with healing properties or exotic tastes when brewed is likely valuable."


Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d20+16=35 ;
Thursday October 25th, 2018 8:43:37 PM

Micah watches and listens. He smiles at Stohp's direct approach and reflects that these people likely respect such dealings.

He has a nagging concern, however, that should the wrong people see the condition of the lizardfolk and their limited number, it is not unlikely that they might chose force rather than bargaining to get what they want.

He turns to the leader and suggests "Slythyl, perhaps it would be wisest for you to send a delegation of your own to come back with us to initiate trade talks rather than have someone from the Float come to you. That way you could see for yourselves what we do and do not have."

===========
Sense Motive 35

DM Robert - day 11 dawns 
Thursday October 25th, 2018 9:05:38 PM

Dirk enjoys his meal.

Bartomus suggests that the driuds on the Float act as trade representatives.

Dorbin continues to take notes.

Stock is unsure if the druids would be impartial. Sid might have some connections in the lumber industry. Stock recommends the lizard folk make sure they have a way to control the lumberjacks.

Zanderallen does not think the druids would be that impartial.

Sid offers the bows of the Split Arrow as a trade factor.

Stohp cuts to the chase pointing out what currency is, how it works, and the like. She points out that in terms of negotiating lumber rights the Lizard folk have the advantage. But also points out that art and crafts are a means of bringing in coin.

Micah suggests that the Lizard Folk send a delegation back with them, rather than have the Float see their current condition.

Slythyl nods at all that is said. "Your words are wise. Please rest and we will talk more in the morning."

Night passes uneventfully, if you need healing, perhaps the cleric and paladin can dish some more out.

That morning the village wakens with the dawn. How they can tell it's dawn is a mystery to you. It still seems dim and twilight like to you because of all the trees. But there is much activity going on. You see the Lizard Folk bringing a lot of items to the large eating area were the feast was last night. Many of the women are frantically weaving large baskets.

When Slythyl sees you he motions you over. "Greetings, we have taken your words to heart. We are gathering much of our artwork to take to the Float to sell.
Appraise 20 Highlight to display spoiler: { There's a lot of goods here, woodworking with gold inlay, woodwork without inlay, some worked gold in various shapes, it looks to be worth upwards of 50,000 gp depending on the market.}

Elderberry comes up with the +1 Bastard sword and some poorly fitted armor. "This does not seem right. What needs to be done to make this more presentable?"
You need to have proficiency in Heavy armor to help him.

Slytyl smiles as a only a lizard man can. "Yes Elderberry and Cactus Flower will be going with you to negotiate with the Float. They will have the aid of three strong backs to haul all these items as well." You recognize the three youths you first met days ago.

"Now before I go, I have a gift for each of you." He presents each of you with a necklace of worked gold, copper, and turquoises. "With these the breath of the forest shall always be yours."
Spellcraft 22 Highlight to display spoiler: {These are all Necklaces of Adaptation}

You estimate that it is going to be midday before everything is packed up and ready to be moved.


Dirk Devlin (Joe) HP: 17/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+8=14 ;
Friday October 26th, 2018 7:44:42 AM

Dirk checks out his necklace and eyes it with wonder. [b]"This is a thing of I beauty. I am honored to receive this gift. Thank you." He now slides the necklace around his neck and nods again in appreciation.

------------------------------
Spellcraft Die Roll: Failed.

Bartomus(Rod) HP: 33/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=10 ; d20+1=5 ;
Friday October 26th, 2018 10:47:44 AM

Bartomus walked over to where Slytyl was with the various lizard folk. He nodded as the elder mentioned the artwork and Bartomus found himself looking through the wares. The basket work was intricate in the designs that the women's claw tipped fingers were weaving. His attention remained with artisans as he walked about only looking up at Slytyl spoke.

When the lizard druid spoke about his gifts, Bartomus pulled himself away from the artisans and crafters to accept the proffered necklace. The workmanship of the piece incorporated patterns similar to those being woven or on the other pieces being packaged for trade at the Float. "Thank you, thank you so much."

He put the necklace on and smiled. "It's going to be a good day. A really good day."

He turned about and looked at Elderberry and Cactus Flower. "I wonder how the Float is going to react. We need to ensure that they are well received."

Zanderallen (Zachary H) HP: 60/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+5=24 ; d6=2 ; d6=3 ; d6=2 ; d20+5=19 ;
Friday October 26th, 2018 11:43:36 AM

Before heading to bed Zanderallen spends the last of his divine reserves to offer some healing to those still wounded. He also does what he can to provide proper bandaging and salves to the worst of the wounds and burns.

Seeing Elderberry in a bit of a pickle Zanderallen calls him over, "Elderberry, come over here. Micah you can help as well. Wearing such armor as we do offers great protection but some work and practice is required to wear it comfortably. We can aid each other in donning our armor and you can learn how it is done." Zanderallen has Elderberry help him into his plate armor and performs the same service in return. Asking for Micah's particular knowledge of smithing and arms crafting to help get all the various buckles and straps properly set for the lizard man warrior. Once the armor has been properly fitted and donned Zanderallen steps back to survey the warrior, "Now that is much better. You will bring fear to your enemies and inspire your friends. I pray there is never need for us to join together in battle again but if the need arises I would be glad to fight alongside you again Elderberry."

When Slythyl presents them with the necklaces Zanderallen bows and thanks him, "These are truly noble gifts. I trust we will meet again as friends and allies. May Domi grant you courage and resolve in the coming times."

Finding some time when he can talk to the group privately Zanderallen broaches the subject of the council, "I think it would be wise to use a sending to announce our coming with ambassadors. Maybe something along the lines of, 'We have met with the Lizard folk tribes. First contact was friendly but they had reservations. However after being attacked by a horde of hobgoblins descending from the mountains they have found a desire to find friends in their neighbors, even though they utterly destroyed the invaders. We are bringing representatives from the tribe to meet. We will arrive at the docks in how ever many days, we suggest meeting the delegation with full honors.' What does everyone think?"
--------------------------
Spellcraft 24
Everyone heals 7
Heal 19, everyone but Micah heals double their level overnight from long term care

Stock (JonM) HP: 31/72; AC: 22/20/13; DR 1/-; CMD: 28*  d20=6 ;
Friday October 26th, 2018 11:46:05 AM

Stock walks up to Elderberry and tilts his head left and right, finally saying, "Yeah that doesn't quite look right...Z can help you out. Nice sword though. I thought about fighting with swords at one point but somehow I keep coming back to this old farmer's tool."

He accepts the gift from Slythyl with as much grace as a dwarven barbarian can muster and assumes it is just a well made necklace.

"So now we head back to the Float with these guys?"

======
Appraise 6/8 if it contains precious metals

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+14=29 ;
Friday October 26th, 2018 12:02:04 PM

Dorbin takes the gift and thanks the lizardmen. When he sees all the goods, he says, "This is indeed quite a trove." When he speaks with the group he says, "That pile is worth a very large amount of gold. I wonder if that is too much and might entice some less than nice folk from town. Perhaps we should have them tone it down a little?"

OOC: Appraise 29

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d20+10=16 ; d6=5 ; d6=6 ; d6=3 ; d6=6 ; d6=1 ; d6=1 ; d6=5 ; d6=5 ; d6=3 ; d6=1 ; d6=4 ; d6=4 ; d6=2 ; d6=2 ; d6=1 ; d6=5 ; d6=6 ; d6=3 ; d6=4 ; d6=3 ;
Friday October 26th, 2018 6:46:15 PM

Before retiring, Micah expends all remaining uses of channel energy, making certain to provide healing to any and all who are injured.

Micah gladly helps with the donning and doffing of armor and makes the appropriate adjustments as Zanderallen suggests.

He bows deeply to accept the gift. "You honor us greatly. I look forward to a long and fruitful friendship."

"I think that covers it well," says Micah in response to Zander's proposal. "I particularly like the part about the 'utterly destroyed the invaders'. I also think it was wise to exclude any mention of a coup attempt." With a smirk as he considers some of the pretentious nobles in the Float, he adds, "The 'with full honors' was a nice touch.

=====
Spellcraft 16
Channel energy X4. Total healing= 66 hit points.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday October 26th, 2018 7:03:23 PM

Stohp disagrees with Dorbin. "It is best for them to wow the Float leaders, impress on them how much profit there is to be made if they make a deal. The more people who gawk, the more pressure there will be on the nobles to open trade."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Friday October 26th, 2018 7:18:34 PM

Sid writes a letter to Eli and sends it after the feast. The next day he helps them pack the delicate art with an eye of someone who has had to learn logistics... the hardway.

When it is time for him to accept his necklace he wonders at it and takes it reverently.

Shily, as he has learned more of his limitations as he has gotten him to the wold at large, he says to Slytyl, "Thank you... um, I just wanted to say everyone here wants the best for you and your kin... so that you can live in peace with our kin. Ffloy's awl, we're mostly craftsmen of one type or another and we just want peace and to do our trades. So I can't give anything as good as this," he says holding up the necklace, "but we'll do what we can." Sid holds out his hand for a handshake, and if Slytyl just looks at it he will briefly explain the cultural significance of the gesture.

DM Robert - day 11 dawns 
Friday October 26th, 2018 10:10:07 PM

Dirk takes his necklace.

Bartomus takes his necklace and admires the craft items.

Zanderallen takes his necklace and I assume when he is able tells the others that they are Necklaces of Adaptation. He helps Elderberry and puts forth a proposal for a message to be sent.

Stock takes his necklace and is ready to head out.

Dorbin wonders if the Lizard Folk should hit the Float with so much goods at once.

Micah heals everyone. He likes Zanderallen's message idea to the council.

Stohp thinks the Lizard Folk are fine with hitting the markets hard and creating demand. No one says everything will be sold in the Float itself. Merchants may snag it for exporting as well.

Sid writes a letter home. He takes his necklace and introduces the concept of shaking hands to the Lizard Folk.

The time comes and the wares are packed. Their burdens certainly look cumbersome.

Slythyl casts a spell and walks into an old hickory tree.

It will take you 3 days of steady travel to get to the turtle boat. Which means you will just make your 2 week deadline for pickup.

With you on the trip; Elderberry looking good in breastplate and greaves, Cactusflower carrying some of the more precious craft items, Does anyone cast detect magic? Rosethorn, Thunderheart, and Tangleweed bearing heavy poles across their shoulders weighed down with large baskets at either end.

During the three days of travel whom and how do you wish to interact with the Lizard Folk accompanying you?
Some of what is asked of you, involves customs, human reactions to lizard kind, etc.
Elderberry will attempt to engage the warriors in some practice combat.
Cactusflower you discover is a cleric Caeroldra.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Saturday October 27th, 2018 1:07:39 AM

"Oh, I like that message," Bartomus added with a nod. He smiled and looked at Zander, "That should put the Council one a bit of an uncertain footing and curb a bit of their arrogance. Raises the standing of our new companions as well. Really like that."

As they got their goods together, Bartomus pulled Micah and Zander aside. "We need to work on how they address the Council. They need to be seen as equals, and I think we need to help them with that performance. Not with magics, but with acting and confidence. The Float is going to be overwhelming to them. Was to me when I first came aboard. We probably need to teach them a few specific lines of Common for the introductions."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Saturday October 27th, 2018 9:10:44 AM

"It is good," Sid says. "Hmm, Bart, you beat me too it. I can spend time teaching them the basics if you want. We don't have time so I think a small list of needed words and phrases would good. Suggestions? I can maybe get a dozen phrases in their heads in time. If we're lucky they were being taught at the village and we something to work with."

Dirk Devlin (Joe) HP: 17/59 AC: 20/14/17 CMB: 5 CMD: 17 
Saturday October 27th, 2018 10:01:49 AM

As they plod down the road for the next few days, Dirk spends most of his time reading and sketching in his map book. He also takes some time to talk to Cactusflower a little about the arts of healing to get a better understanding of it. Also for his notes, he also asks about her about her deity so he can have some more information about their culture and beliefs.

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Sunday October 28th, 2018 5:27:54 PM

Micah takes a deep breath as he processes Bartomus' suggestion. "Yes, most definitely", he responds after a moment's reflection. [/b]"We can help them be accepted as equals, by treating them respectfully ourselves. We should also try to delay any formal proceedings, until they have had as much time as possible to acclimate."[/b]

When time allows, Micah finishes the mending of Sid's bow. When returning it, he discretely suggests to the elf, "In addition to teaching them phrases and basic etiquette, you might want to come up with a code phrase to warn them when they are about to make a gaffe. If you are up to it, I think it would be good for you to keep an eye on them."

Along the journey, he sits with Cactusflower and asks about how the lizardfolk worship Caeroldra. Given the opportunity he warns her (?) about some recent religious events that occurred in the Float. "There was a sect within the worships of Caeroldra," he explains, "That called themselves the Hands of Love. Unbeknownst to most of its adherents, it was being manipulated by a corrupt minotaur, using them for his own criminal purposes. Most of their heresy was purged, but I fear there are still some vestiges of those teachings to be found.

======
Clarifications: Do Elderberry and Cactusflower speak common well? And I believe the three youths do not. Who is the leader of the delegation? What are their titles? (I couldn't easily find it above.)

OOC: NOTE that everyone has been healed by Micah to maximum hit points.



Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday October 28th, 2018 6:26:19 PM

Stohp finds herself curious about the Lizardfolk's culture and everyday life. She asks them many questions and learns some things about the language. Maybe she'll work on mastering the language for the future.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=18 ; d20+13=22 ;
Monday October 29th, 2018 10:52:09 AM

On the trip, when asked about local customs, Dorbin starts droning on and on about the float and the history of the float. He tries to make it sound interesting, but he is clearly lecturing...

OOC:
Knowledge, local, float: 18
Profession, teacher: 22

Stock (JonM) HP: 72/72; AC: 24/21/15; DR 1/-; CMD: 28 
Monday October 29th, 2018 1:04:41 PM

Stock spends most of his time on the walk, pulling the crowd forward at his brisk pace. He is polite to their guests but does not go out of his way to get to know any of them. To him, the new task is making it to the turtle boat rendezvous, and so that is what he is focused on.

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 
Monday October 29th, 2018 2:10:17 PM

Before setting out Zanderallen gets with whoever has the scroll of sending and works out the message to send. Remembering that the spell only allows for so many words he shortens the message to fit. "Unless there are any objections this is the message we are sending to the council, 'Lizardfolk cordial first contact reservation towards treaty*Hobgoblin horde attacked but utterly destroyed*Opened leadership to talk alliance* Delegation arriving five days*receive full honors*', I think that conveys the ideas we want to convey in our limited words."

(OOC: the "*"s in the message represent pauses in talking to give separation between ideas. Message to be sent before beginning travel. 5 days based off 2 days of sailing on the lake, change if I'm wrong.)

As they travel Zanderallen gravitates towards Elderberry as a fellow warrior. He gladly spares with him, holding back at first to get a feel for Elderberry's skill. If it is far inferior he tones down his swordplay but in the much more likely case Elderberry is equal to or superior to Zanderallen he gives it all he's got. As they travel he freely answers questions, working at trying to pick up the language.
---------------------------------------


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Monday October 29th, 2018 6:35:34 PM

Dirk walks over to Micah, feeling much better after the healing. "Sir Micah, thank you very much for the healing. I was feeling quite worse for the wear." Dirk slaps a hand on Micah's back in appreciation and walks back over to Cactusflower for some more casual discussions.

DM Robert - day 14 on the boat 
Monday October 29th, 2018 9:00:56 PM

Bartomus thinks the Lizard folk need to have some help in confidence and presenting themselves.

If you recall from the council meeting...Elderberry and Cactusflower both speak Common, as well as Draconic, maybe some other languages as well.

Sid seems to think he can teach phrases.

Dirk stays mostly to himself but tries to engage Cactusflower in the ways of healing.
Knowledge Religion 15 Highlight to display spoiler: {You get the sense that Cactusflower is more a novice in her worship of Caeroldra, so somewhere between level 4-5. This is strange as she is an elderly Lizard Folk, say about 60 in human years.}

Micah finishes the bow repair. He offers some tips in advising the delegation. When talking with Cactusflower he comes to a realization.
Knowledge Religion 15 Highlight to display spoiler: { Her understandings of the teaching's are probably fairly pure and unbiased. They are fairly limited in scope as well. You sense that she is a novice in being a cleric, maybe level 4-5.}
She thanks Micah for telling her of the problems facing others worshiping Caeroldra.

Stohp asks about the lizardfolk culture. Their language is purely draconic. Probably comes from one being a base race language, and two from having dragons be your masters and you their slaves for many generations. Otherwise they are more along the lines of American Indians in culture, but not the nomadic plains Indians. Which would make them still fairly sophisticated. You realize they are not just hicks in the woods.

Dorbin lectures on the float. Elderberry seems to be paying a great deal of attention to the lectures and often asks some very pointed and intelligent questions about politics and the seeming cast system of the Float. It also appears Thunderheart and Tangleweed are trying to follow along as well. They may be attempting to learn the language.

Stock has a mission. Keep the party moving and get to the turtle.

Zanderallen composes a message to be sent to the Float, and it is sent. Message is fine, it will definitely give them some things to think about. You did have 2 scrolls, and Sid did buy a couple of feathers. In sparring with Elderberry, Zanaderallen realizes they may be equally matched but Elderberry definitely has the edge. Full Warrior class with feats to match, but level 8 as opposed to your Paladin warrior skills.

All in all the days pass quickly. You get the sense that Eldeberry and Cactusflower are not country bumpkins. Elderberry is about 35-40 in human years, and Cactusflower is about 55 or so in human years. They have long experience in dealing with clan politics and the manipulations of a dissatisfied wizard wanting to change how things are done. Elderberry is shrewd tactican and one night when Micah is going through his pack setting up camp Elderberry asks about the chess set. If you recall Stock saw a finely crafted chess set back in the village. Elderberry challenges Micah to a game and soundly beats him. Elderberry tries to pass it off as some lucky breaks but also gives Micah some pointers in use of the knight for unexpected attacks.

Cactusflower seems to be the head of the delegation. Elderberry defers to her if she voices an opinion on something. You're not sure if it because of age, if the lizard folk are a matriarchal society, or if she just has a higher political rank than him.

Rosethorn trudges along, happy to be a strong back. He also wants in on some of the practice with Zanderallen but Zanderallen realizes he is a novice (1st level) with the sword and takes it easy on him.
Thunderheart is lean but always hungry. He is constantly asking about breaking for a snack and trying to pluck some fruit and eat it while he tries to balance his load.
Tangleweed seems a little distant, except when Dorbin is lecturing. He seems to be trying to follow along with things. He even begins asking some questions in very broken common.
Sense Motive 15Highlight to display spoiler: {He seems to be thinking about something a lot as if wrestling with some inner demons. }
If you made the above roll Highlight to display spoiler: { if you want to engage with him, he reveals that his vison quest had him dying at the hands of the Trolls. With your intervention that has not happened. So he has been given a new lease on life. He's not sure what he wants to do with this life now.}

At last you get to the turtle and board the boat. Your pilot is surprised at the extra passengers, but the turtle is well able to handle the load. After 2 days of travel the Float comes in view in the distance.


DM MikeK - clarification question 
Monday October 29th, 2018 9:51:27 PM

Zanderallen recalls that the Sending must be directed to a single person, not "The Council".

To whom does he send his message?

DM Robert - XP 
Tuesday October 30th, 2018 6:45:16 AM

I forgot XP.
Everyone gets 4000 experience points for the module. This includes an excellent role playing bonus. :)
Hero points have been awarded as we went along.

And here is a new Lakeview / Crying Wood map.


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+8=14 ;
Tuesday October 30th, 2018 9:08:45 AM

Dirk listens intently as he speaks with Cactusflower about the more intricate forms of healing. He thinks he learns a few new phrases and movements, but that's about it.

-------------------------------------------
Knowledge Religion: 14 (failed)

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Tuesday October 30th, 2018 10:09:42 AM

"I don't think that site ever gets old," Bartomus said with noticeable excitement to anyone who would listen and near the lizard folk. "I came from the plains up north, wandered this way based upon my teacher's suggestions and some guidance from Eberyon. Caught my first turtle and if that wasn't incredible enough, I saw this view. Still can't believe there is such a place."

The sentiment was genuine. He started pointing out some of the places he thought were important or exciting. He also shared some of the Shield's escapades with the new ambassadors. "It is busy, crowded, but it's an amazing place to call home. I think you will like our place. It's a good building and headquarters."

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Tuesday October 30th, 2018 10:49:08 AM

Boarding the turtle boat, Stock helps the lizardmen get comfortable. "Believe it or not, this is really the best way to get to the Float. I guess its possible with the wood from your woods that maybe we'll get some kind of ship building industry up and running."

Hearing Bart go on about the Float, Stock smiles. "I came here at first as a craftsman for some of the rich folk on the top of the city. Built my masterpiece up there and just stayed...It is an amazing place though. Did we tell you about the time during the Woldpocalypse that the Tsunami nearly swamped the place? Just as we thought these waves were going to totally wipe us out on the lower levels, the whole city lifts itself up and lets the waves go by. Funny thing about the Float, nobody really knows how it works or why it works. It's home though."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+2=4 ;
Tuesday October 30th, 2018 2:08:58 PM

Dorbin tries to help Tangleweed help understand what he is saying, but does not notice anything odd about the lizard (sense motive: 4).

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Tuesday October 30th, 2018 5:45:13 PM

Micah smiles to Elderberry in appreciation, first to being beaten at chess by someone obviously better, then by the helpful tips. "If you are willing to spend time with a duffer, I would very much like the opportunity to improve my game," he comments as they put the set away, thinking how very much he would like to be able to beat his brother, Lukas, at chess.

Having learned of Tangleweed's concern, he takes the approach to the Float as an opportunity to suggest, "Perhaps your vision was not of a literal death, but rather a different type of new beginning." He then waves a hand to encompass the view of the city looming above them to emphasize what a change he is about to experience.

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+13=15 ;
Tuesday October 30th, 2018 5:48:55 PM

Previous Post Clarification: Zanderallen send the communication to Lord Yeager, as the head representative that spoke to them.

Thoroughly enjoying the time spent travelling with the lizardfolk Zanderallen, as much as hates to, admits to Elderberry's superior swordsmanship and relishes the chance to bout with him and improve himself. As they travel he notices Tangleweed's troubles and as best he can through translators tries to piece together what is on his mind. "Buck up young lad, when destiny hands you a second chance you can't be moping around. It means you still have something important left to do. You will need to be strong in this coming time for your people, you are part of the warrior escort of your tribe elders. Look the part." Zanderallen also invites him to spare with himself and Rosethorn.
---------------
Sense Motive 15

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday October 30th, 2018 7:21:10 PM

Sid sighs in relief when they figure out that their diplomats know Common. Sid spends the next few days thanking Micah for fixing Lhysandri, shooting small game, and watching and listening. he is especially interested in the chess matches.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday October 30th, 2018 7:26:25 PM

On the one hand Stohp is pleased that she doesn't have to learn a new language. On the other she's disappointed to not learn a new language. She instead works hard to help the younger lizardfolk to learn common, if they so desire. It'll be incredibly useful for them if the float and lizardfolk establish strong ties.

DM MikeK - Welcome to the Float 
Tuesday October 30th, 2018 9:56:28 PM

Zanderallen sends his message to Lord Yeager, and soon enough receives a reply.
Excellent. Plan arrival at northmost dock. Well done.

The trip to the Float is spent providing a crash course in Float politics, diplomacy, customs, and even some basic Common for the younger lizardfolk. Tangleweed in particular is buoyed by all the supportive remarks, and takes a renewed interest in learning the tongue.

Riding on a Turtleboat, even one as large as this, does not allow for chess pieces or sparring, and those activities must be put aside for another time.

As the Float comes into view, all five lizard folk are suitably impressed.
“By the Dragon,” Elderberry breathes. “You speak truly. It is a city that floats on the lake.”
The warrior stares for some time, and then sets his shoulders.
Sense Motive DC15 Highlight to display spoiler: { The fellow is mentally gearing himself up for the task at hand. }

Rounding the city, the turtle boat approaches the northernmost dock. And, the reaction to Zanderallen’s message is revealed.
The Turtle boat slides up to the dock. Elderberry is standing ramrod straight on its approach, and growls under his breath to his group.
Draconic Highlight to display spoiler: { “Remember who you are. They attempt to awe us.”}

The turtle boat has come to a halt at the end of the dock. Standing under a pavilion on the pier are the three council members. The entire dock between the turtle and the pavilion has been covered in a huge, lush, red carpet. An honor guard lines the dock, a pair of guardsmen spaced out at 20 foot intervals. The nearly two dozen guardsmen, all minotaurs, wear mithril full plate that gleam in the sun, and are adorned with a deep blue surcoat of silk bearing the sigil of the Floating City. Their mithril helms are stylized with large dragon heads on top, giving added height, so that each gleaming guardsmen stands 9 feet tall. They also carrying huge mithril halbreds, adding another foot and a half to the effect.

Elderberry walks ahead of the group. He’s doing a rather excellent job keeping his composure, and strides forth as if he’s seen such spectacle every day. The other four are awestruck, and are having a hard time from huddling together down the exact middle of the dock to keep equidistant from each guardsman.

Upon reaching the pavilion, Elderberry stops, gives each of the council persons (whom Zanderallen described previously) a short nod, and states, “I am Elderberry, of the River Nation.”

The reaction of the Council members to the appearance of the five lizardmen is...subdued.
Lady Crowl is stone faced. Sense Motive 25 Highlight to display spoiler: { She’s annoyed }
Lord Peerimon has a twinkle in his eye, but remains silent. Sense Motive 25 Highlight to display spoiler: { He’s amused.}

Lord Yeager nods back to Elderberry, greets him cordially, and introduces the Councilpersons.
“Ah, I apologize if our welcome is more, ah, ceremonial than you are used to. We were under the impression that your entourage would be larger.”
Sense Motive DC 25 Highlight to display spoiler: { He is embarrassed. }


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=15 ; d20+7=23 ; d20+7=24 ; d20+7=22 ;
Tuesday October 30th, 2018 11:58:51 PM

Bartomus followed along with the others and took in the Minotaur guards with the polished, gleaming mithral armor. He took a position at the back of the group so he could watch the Council members interactions. He tried to get a sense of their wants and expectations, but he just couldn't pierce the thoughts behind their veiled faces. He listened to Lord Yeager and turned his gaze to his new companions to see how they would respond.

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6  d20+6=19 ; d20+6=14 ; d20+6=20 ; d20+6=23 ;
Wednesday October 31st, 2018 10:05:35 AM


At Lord Yeager's comment Stock snorts loudly. He turns to Sid and mutters in Dwarven, "And I thought I was a bad diplomat. 'Welcome! We thought you'd be more impressive.' ...this guy..."

After introductions, Stock moves into the pavillion nosing around for something to eat. Let the talkers talk, Stock old boy. Turtle boats always make me hungry...

He then begins daydreaming about doing a little shopping...
=======
Sense Motive 19
Sense Motive (Crowl)14
Sense Motive (Peerimon) 20
Sense Motive (Yeager) 23




Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20=17 ;
Wednesday October 31st, 2018 11:45:10 AM

As they approach the dock, Dorbin tries to sooth the anxious lizardmen. He tries to explain that the minotaurs are really just ceremonial, they're not dangerous at all. In fact, he might even recognize that one there, isn't that Bill? Bill the minotaur guard? He works to convey that it is completely safe for the lizardmen and they should be honored by the large reception, it means that they are liked.

OOC:
Diplomacy? 17

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d8+8=11 ; d3=1 ; d8+8=11 ; d8+8=13 ; d8+8=15 ;
Wednesday October 31st, 2018 12:03:48 PM

Dirk smiles as he reaches the dock and takes out his pipe and fills it with tobacco. He leans against a wooden railing and keeps an eye out for anything out of the ordinary or interesting of note.

"What an interesting journey so far" he mutters to himself as he lights his pipe and puffs away.

---------------------------------------------------------------
Please ignore 1d3 roll, accidental click.
Perception: 11
Sense Motive (Crowl) - 11
Sense Motive (Peerimon) - 13
Sense Motive (Yeager) - 15


Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=10 ; d20+4=7 ; d20+4=8 ; d20+4=17 ;
Wednesday October 31st, 2018 6:22:20 PM

Sid stands rather awed himself, "Stohp, look at all that Mithril. Maybe next time we do something for the council we see if that can be part of our payment. Wardd's picks! We couldn't be shabbier if we smeared muc on ourselves!"

===========================================================================

(That's a nope on the sense motives)

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d20+16=25 ; d20+16=22 ; d20+16=33 ; d20+15=19 ;
Wednesday October 31st, 2018 6:22:53 PM

Micah is not quite sure about Peerimon's reaction but he perceives the moods of Lady Cowl and Lord Yeager and can only guess at what discussion occurred in making the decision to lay out such pomp.

Recognizing that Zanderallen is the better spokesman, but not knowing how well the paladin may have read their mood, he attempts to give him some cues, "Lords and Lady, I cannot speak on behalf of our guests, but I will say that you have provided a welcome that well represents the grandeur of the Float that we assured the lizardfolk they should expect. I realize I am but one of several messengers, but I thank you for showing our guests such honor." He moves such that the lizardfolk cannot see him, but Lord Yeager can. He mouths silently, Well done."

===============
Sense Motives
25 Cowl
22 Peerimon
33 Yeager
Diplomacy 19


Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+13=17 ; d20+13=33 ; d20+13=33 ; d20+13=15 ; d20+15=25 ;
Wednesday October 31st, 2018 7:31:39 PM

Zanderallen is surprised, pleasantly surprised about the reception prepared until Lord Yeager opens his mouth. Having developed quite a lot of respect for Elderberry it is only with an effort that he restrains himself from backhanding the man. His training and discipline prevail however and instead he steps forward to speak, "I apologize if my message gave any false impressions but I assure you that anything this delegation may lack in size they make up for in status. Elderberry and Cactusflower are both revered elders of the River Nation and decided on just a minimum honor guard. And before you judge at appearances you should see the goods they have brought as a sampling of their craftsmanship. As you come to know them as we have had the honor to do you will find them worthy of all honor given them" There is a little ice in his voice directed at Lord Yeager and Lady Crowl. Lord Peerimon is given a pass until the nature of his amusement is deduced.
-----------------
Sense Motive - Elderberry - 17
Sense Motive (Crowl) - 33
Sense Motive (Peerimon) - 33
Sense Motive (Yeager) - 15
Diplomacy 25

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+10=20 ; d20+10=28 ; d20+10=23 ; d20+10=29 ;
Wednesday October 31st, 2018 8:17:43 PM

Stohp considers doing some kind of grand introduction before deciding to let the lizardfolk prove their own merit. She's confident in Elderberry's ability to manage the sour nobles (sense motive 20, 28, 23, 29)

DM MikeK - What an interesting journey so far  d20+8=14 ; d20+8=19 ; d20+8=24 ;
Wednesday October 31st, 2018 9:24:58 PM

The members of the Shields have varied reactions. Bartomus, Dorbin, Sid, and Dirk are subdued. Stock is, well, Stock. Micah attempts to give Zanderallen an opening. Zanderallen makes it plain the welcoming reception is entirely appropriate for beings of Elderberry’s and Cactusflower’s stature.

All three Council Persons glance over at Stock as he makes his remark. None choose to comment, although they all seem to have understood him.
Worse, the dwarf finds no food is in the offering, at least not here.

Yeager is apparently at a loss after Zanderallen's speech, and neither Crowl nor Peermion seem inclined to help the fellow out.

Instead, Elderberry speaks up.
“Your welcome is most impressive, Lords and Ladies. Equally impressive are your emissaries, these Silver Shields. My Lord Slythyl has judged them, and found them to be courageous, strong, and true. “

He pauses a beat or two before adding, “We hope we find similar qualities within the city they represent.”

Lord Yeager, a welcoming grin now fixed in place, responds smoothly, keeping his attention on the lizardman.
“Yes. The Shields are quite a treasure. And so, as we’ve been reminded, are the goods you have brought with you.”

Yeager stops, and waits a few moments.
Sense Motive DC 15 Highlight to display spoiler: { He assumes the trove are meant to be gifts, and expects Elderberry to present them.}

Elderberry seems to understand the Lord’s meaning, but takes no immediate action.
He waits a few more beats before turning to regard the assembled gear, as if just now recalling it was there.
Turning back, he says, “We believe them to be of use for trade. Perhaps you can introduce us to honest merchants who will give us fair price for them.”

Peerimon is enjoying this immensely.
Crowl looks like she ate something sour.
Yeager’s mouth drops open for a moment, but he recovers quickly.
“Ah. Yes. I’m sure we can recommend suitable partners.”
The man deftly changes the subject.
“We’ve prepared a reception tonight at our hall. We are prepared to billet you and your people at one of our finer hostels until then.”

Elderberry needs help with ‘hostel’, and turns to Zanderallen for a definition.

Following that, he waves a hand across his chest, a motion the group understands to be a negative.
“You honor us, but we would prefer to keep our trade goods with the Shields. Until we’ve grown to know you as we know them.”

Yeager again finds himself at a loss. Again, he recovers.
“Of course. We will see you at 7 bells then.”

With that, the three councilpersons turn as one, and move to another carpet, attended by four of the minotaur honor guard. As soon as all seven are on it, it lifts into the air, floats out over the water, and then rises to the highest level of the Float, where it disappears. The remaining eight guardsmen trot away, and suddenly the dock is empty.

Elderberry turns to Zanderallen and Micah. He appears completely calm.
“Interesting. May we impose upon you, friend Zanderallen?”


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=24 ;
Thursday November 1st, 2018 12:27:59 AM

Bartomus looked back and forth at his fellow Shields. "Stohp, I think we need to find allies. Quickly, I think."

The thoughts in his mind swirled about as he tried to find the best means of expressing his concerns. "The Council expects to control the entire situation. But, we need to find them merchant allies, cultural allies, that could be a counter-balance to the powers associated with the Council. If we could find allies that would benefit from their association with the folk, and being willing to protect that benefit and the folk, we could bolster everyone's position. Does that make any sense?"

He paused and looked back at the others. "We could also add the Adventure's Guild, and the Druids to the list of potential allies, I would think."

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6  d20+6=16 ;
Thursday November 1st, 2018 10:20:00 AM

"I guess I can see how Yeager thought the goods were gifts...but still, the guy really made a hash of the situation. Anyway, I'm not sure the Adventurer's Guild will be much help. I'm sure they wouldn't mind opening up a chapter with the Lizardmen but beyond that, what would they have to gain? The answer is probably with the Druids and the tradesmen."

=======
Sense Motive 16

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+8=28 ;
Thursday November 1st, 2018 11:11:10 AM

Dirk keeps to himself as he finds a nice spot to sit and begins to sketch the scenery around him in his map book. However, he does stay within earshot of the rest of the group.

----------------------------
Sense Motive: Natural 20

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+13=30 ;
Thursday November 1st, 2018 11:55:51 AM

Zanderallen contains his mirth at Lord Yeager's diplomatic losses. 'Didn't expect to be met as only equals by the backwards forest folk did you mighty lord?', he thinks to himself. He of course offers no help to the confused lord and let's him muddle his way out as best he can. After they depart he turns to Elderberry, "I must make apologies if your welcome seemed less than it should be. Being rulers of such a great city they can fall prey to equating grand appearance to worth. They offered house you, a hostel is a longhouse set aside for guests and visitors to the city. But we you can stay in our headquarters until you and the council come to better understanding with one another. It is not as grand or lavish as what the council could offer but it is comfortable and has plenty of room. Perhaps while we wait for the evenings festivities you can meet with the merchants of the fence level, who have long been our friends. Follow us." Zander then leads the way back home. On the way he motions a youth over and hands him a silver piece and a message for Happy. " We have friends staying with us from the lizardfolk nation in the forest. If you wanted to gather together some of the fence merchants for a meet and greet at Shield HQ we are not due at the Council Hall till 7 bells."
---------------
Sense Motive 30

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday November 1st, 2018 12:00:18 PM

Dorbin is a little confused at the reception, but he's not that well trained in diplomatic circles. When Bart asks about allies, Dorbin speaks up, "I have some connections at the great library as well, I am sure we could receive some aid from there as well. They would be quite interested in learning more about the woods and the society and history from there."

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Thursday November 1st, 2018 6:26:22 PM

Micah carefully maintains a calm visage during the exchange. He realizes that Zanderallen is playing a dangerous game, but cannot find himself able to disagree with his approach.

In response to Bart's voiced concern, he looks around in the crowd until he sees a young familiar face, not surprised to see one of the ubiquitous urchins nearby.

Waving them over, he offers, "A copper to the first one of you who can name me and tell me the addresses of my parents' shop and the Silver Shield's headquarters."

Upon receiving a correct answer he produces the offered prize and adds, "Take the note I am about to my Father write and return with his reply and I will trade that copper for a gold. This will take a while to write, so be patient," he adds as he starts writing his letter.

The note reads as follows:

Mattus Smith:
Father, I am in the presence of representatives of the lizardfolk from the mainland who wish to trade with the Float. We are to meet with the council at 7 bells, but I want those emissaries to start meeting merchants immediately. We are heading to the Silver Shields' headquarters now from the northmost dock.

They are interested in finished goods, including iron and steel and have access to high quality timber and other resources. Feel free to bring anyone you trust.
---Your son, Micah



Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday November 1st, 2018 7:02:26 PM

Sid looks to Stock, "I think I've become a bit wiser on our adventures, I didn't say anything to mess that up!" He walks up to Z and says lowly, "That was well done, and better than I could have done for at least another century." Boy, he says to Z's page, "Here's another silver and let Happy know that our guests should have the best snacks and drinks he can muster so we can welcome our guests politely. And Sid will cover it."

Sid then holds up another silver, "Anyone know the Split Arrow? Hmm, you lass," Sid says flipping her a silver, "tell Eli to meet us at the Silvershields HQ to meet our new friends and bring [the woodcutter/supplier from the village] if he's in... and that Sid forgot to pay you."

"Now, Stock mentioned the League and I believe they would be an interested counterbalance party. I'll go if no one else wants to do so."

=============================================================



Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday November 1st, 2018 8:33:32 PM

Stohp gazes thoughtfully at the backs of the departing lords. "We have to tread carefully here. While the lords were almost certainly intending to take advantage of the lizardfolk we can't risk alienating them. If they become our enemies then no matter how many merchants we befriend they can cause us problems."

I think what we should do is show off some things, maybe sell some things to get interest going, but save most of the goods for the lords to look over. That gives us a good bargaining position as word gets around about the strange and valuable goods while still giving the lords the chance to deal for the best items. Heck we could even appease their ego's by saying we made sure to leave the best for them while making it clear that if they don't deal there are plenty other's who would be interested."

DM MikeK - I think we need to find allies. Quickly, I think 
Thursday November 1st, 2018 9:23:32 PM

As much as the group enjoyed Lord Yeager’s proverbial beating, everyone agrees that getting some allies not under the thumb of the Council, and in a mighty hurry, is a good idea.

Plans are discussed enroute to Shield HQ.

Zanderallen, Micah, and Sid dispatch various messengers. If they want to dispatch any more, the sound of money has attracted every street urchin for several blocks.

The result is very much like a parade down Lakeview Passage. Several larger boys have taken it upon themselves to race ahead, calling loudly for everyone to make way. Next come the Silver Shields, as well as the strange lizard men, all still dressed as to make an appearance, as well as carrying along a trove of goods. Bringing up the rear, a gaggle of younger children, all vying to be the next lucky soul selected to be a runner.

Naturally, various shopkeepers and merchants come out to see what the fuss is about, and are more than ready to doff a cap, or present a curtsy, and shout a greeting as the train rolls by.

All and all, by the time they’ve reached their door, which Briadoc opens precisely on time, all can agree the Fence Level has given their visitors all they could have asked for by way of welcome.

Several of the Lakeview Passage shopkeepers would be more than happy to stay, if invited in, although Sid knows they all run Mom and Pop shops like himself.

Eli arrives shortly thereafter, and is introduced to all.

And Happy himself some time later. The innkeeper extends a hand to each of the lizardfolk, and then proceeds to teach each of them the custom of shaking hands.
He turns to Zanderallen.

“If you’re planning to keep that hoard here,” he notes, indicating the lizard folk’s goods, “might be a better idea if you met all the merchants and hangers on at the Ghost. No worries about nogoodniks poking around your place. And, mine’s bigger anyway.”
Sense Motive DC10 Highlight to display spoiler: { And he’ll have an inn full of people buying drinks. He knows you’ve seen through that, and gives you a wink,}

Turning more serious, he asks, “So, you’ve got a completely new source of trade, and you brought them here and not to the nobles upstairs. What’s your plan here anyway?”

Regardless of the location, the rest of the morning and most of the afternoon will be filled with various merchants of varying degrees of reputability arriving to discuss business. Elderberry, as evidenced with the Council, is quite the diplomat. And Cactusflower proves quite adept at appraising the various examples of items offered for review. The three younger lizardfolk do their best to watch, listen, and learn. But, they’re getting overwhelmed.

Micah’s parents also stop by, with a couple workers of stone and wood in tow.

The group has pretty much the day to stay and hobnob, keep an eye on things, or run errands.
Elderberry will want either Micah or Zanderallen to be around.

Also, as a side note, Lord Yeager invited Elderberry to the reception. It is not clear whether or not anyone else was included.


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday November 2nd, 2018 9:22:20 AM

Dorbin will quietly stay with the lizardmen with their dealings, helping to point out correct values to ensure the trade stays fair.

OOC:
Appraise, take 20: 34.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Friday November 2nd, 2018 10:12:04 AM

"The Ghost might be a perfect location for meetings. Make them short and in a set period of time." Bartomus nodded in agreement with Happy's offer. "Might also be a way for our new allies to get a sense of how the Float's merchants act and behave as well. We need some scribes, a couple of law clerks even could be of help. Want things to be fair. Plus, a few existing agreements before the reception might be of help."

He looked about and then looked at himself. "We need to probably spruce up a bit as well. Also, I will take a couple of the messenger wanna bes and head to the Grove to meet with the Druids. Might be worth having them at least aware of what we found."

He rubbed his chin as he listened to the others nodding in agreement with their suggestions. "Stohp's right, we can't upset the Lords and Ladies, but ensuring a balance seems right. Elderberry, what do you feel would be the best for your people in all of this?"
-------
[i] Bartomus intends to go to the Grove, get cleaned up (baths assuming on the Float?), and then join in at the Ghost. Not sure how we want to divide up the day. [i/]

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 
Friday November 2nd, 2018 10:44:05 AM

Zander returns Happy's wink and replies, "I think the Ghost would be the perfect place for the meeting. As to the nobles upstairs we informed them first and they had first chance at a meeting. The lizardfolk are a proud and reserved people and let's just say there is still some ice to be broken between them and the council lords and ladies. Until the council decides it has the time to meet with Elderberry I want them to meet some of the good honest people of the Fence. You all are our friends and have treated us right, we'd like to return some of the favor.", pulling over Bart and some of the other Shields he continues, "but no undermining the council. The are the legitimate rulers of the Float and unless they do something to betray the Float that's where they shall remain. Being the rulers however does not entitle them to monopolizing resources in the forest. So meet and greet. talk and plan but no signing of trade contracts until Elderberry and Cactusflower speak with the council."

While he has Happy's attention Zander poses some questions to him, "Happy, seems the more we get involved with things in the Float the more mention of a group of adventurers called the Crimson Shields we run across. Do you know any of their history or where we might be able to find any of them?"

"For the reception tonight at the council hall, Elderberry was invited and I'm guessing he will take Cactusflower with him. Do we all want to serve as an honor guard to take him to the hall and then be waiting to take him back here? Lord Yeager kind of made it sound like we weren't invited. But i'd rather not leave Elderberry and Cactusflower to travel the Float alone."
-----------------
Auto makes sense motive check on the cheeky Happy

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Friday November 2nd, 2018 10:54:41 AM

When they arrive back at HQ, Stock dutifully helps the lizards move their goods into the main room and also to get settled in a now cramped HQ. Then like the others, Stock takes some time to clean up...which is definitely needed after a few days in the wild. He then heads down to the shop and cleans up his workspace a bit, really just futzing and staying out of the way of the collected merchants and visitors.

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Friday November 2nd, 2018 4:56:21 PM

At Zanderallen's expression of concern over who was invited, he walks over to Elderberry and says seriously, but with a twinkle in his eye, "[Proper title] Elderberry, you have been invited to meet with the council this evening. As honored guests it is your privilege to invite any you wish to attend you. Is there anyone you would like to invite?"

=====
[What is Elderberry's title? I could not find it in the archives.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday November 3rd, 2018 10:53:27 AM

(I think he's just elder)

Stohp does her best to explain. "We're going to meet the lords but we're concerned that they'll do their best to cheat the lizardfolk out of a fair trade deal. So to hedge our bets we're making sure word gets out and enticing the merchants. With everyone clamoring for the valuables the Lizardfolk can provide we're in a much stronger bargaining position for when we meet the lords. They'll deal, and fairly, because the alternative is to miss out on the profits of a new market and with everyone so excited someone else will deal if they don't."

As to the meeting, Stohp has this to say. I'm confident in Elderberry's ability to manage the lords but we should definitely have some of us come along to help explain things. I wouldn't put it past the lords to try to find an advantage through focusing on things they think our guests won't understand. Maybe offering a deal in some weird currency or strange, exotic goods. Maybe something more subtle or cultural. We shouldn't all go, just one or two of us. Maybe the best at appraising things and the best at diplomacy?"

I think that would be Micah (Dip 15) and Dorbin? (appraise 14)"


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+8=28 ;
Saturday November 3rd, 2018 2:53:24 PM

Dirk stays with Dorbin and quietly helps out where needed.

-----------------------------------------
Sense Motive: Natural 20

DM Robert - Meet and Greet 
Saturday November 3rd, 2018 4:47:47 PM

Everyone takes a bit of time and cleans up.

Dorbin and Dirk stay with the lizardfolk in the inn and help with appraising.

Bartomus heads up to the grove.

Zanderallen asks Happy some questions in the Inn.

Micah gives Elderberry some advice. Titles were never really discussed in the Lizard folk community. Members of the Council were sort of universally appointed based on skills or knowledge. The best human equivalent for him would be General as he was the commander of the Lizard Folk armed forces and oversaw their training. Cactus Flower would be Craftmaster, or maybe Guildmaster.

Stohp tries to explain to the lizard folk what's going on.

After a quick cleaning up, the group heads to The Giggling Ghost.
Perception 20 Highlight to display spoiler: { not that you see anyone lurking about your headquarters...but you are leaving the bulk of the lizard folk trade goods there.}
Knowledge local 15 only if you made the perception roll above. Highlight to display spoiler: { Where to find a trusty guard...like say Rodrigo Diaz }

Of course word has gone ahead and there seems to be a line of sorts forming. Happy leads the group in and has a couple of tables pushed together in the back of the room. The Lizard Folk are seated in the center but their is room on the sides for the shields. The front is left open of chairs to provide for everyone at the table seeing into the inn and of course everyone in the inn being able to see the 'main attraction'.

Happy has set up a rotating line at the bar. This is for the curious seekers. They come in get a small beer, look and drink and then they have to leave to make room for the next patron. The other tables are of course reserved for the more merchants and other notables.

Happy treats your table with a variety of small delicacies, appetizers, hors d'oeuvres, Canapes, amuse-bouche, and apertifs are offered. Happy explains, "I'm not sure what their diet is so I've worked a deal with the Grokk and Brassy and we're all putting forth a variety of things for them."

When Zanderallen asks his question Happy is momentarily taken aback. You can see he gets a far away look in his eyes, and perhaps is a bit misty eyed. At last he shakes his head as if to clear it. "Well certainly. Many don't realize it but Paragon Lord Belkior, heads the Temple of Alemi on the Gold Level, and is a member of the Council."
Knowledge local 15 Highlight to display spoiler: {You seem to recall mention of him, Belkior is a halfling. But you did not realize he was a former adventure. And a Paragon! probably important to read this important link }

[b]"And let's see,"
Happy looks around. "Why yes, that elf sitting over at that table is Syrdeth Redbow, owner of highly respected merchant house named Shieldhouse, on the Fence Level."
Knowledge local 20 (15 if you are connected with the construction industry) Highlight to display spoiler: {Shield Construction is just that, a large scale construction company lumber to masonry, they can do it all. It is Located on Fence Level just across from The Docks. }

The above mentioned elf is sitting with several other people at table midway along the wall. At the table you see Ike Olmes, Otto Man, and Barco. Hero point rewards for correctly identifying where you've heard those names before and what industry they might be in.

The Lizard Folk have only brought a few items to wet the appetites of the merchants. It is not the best work they brought with them, nor is it the least of the items they brought with them. Elderberry and Cactus Flower sit at the head of the table. The three younger ones sit near Stohp and will pester her with questions about what is being said, and what is that? (as in what's that on the plate?).

Micah only Perception 15 Highlight to display spoiler: { There's your dad and mom in the very back, or actually front table near the door. }

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d20+4=11 ; d20+4=9 ;
Sunday November 4th, 2018 5:41:31 PM

A bit distracted by the crowds, he is content to merely watch the general flow of things.

======
Perception 11
Perception 9
No ranks in Knowledge local

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday November 4th, 2018 6:10:39 PM

Stohp does her best to answer the many questions the younger lizardfolk have. She remembers when she first came to the big city and how overwhelming it all seemed. And she wasn't trying to negotiate a trade deal that could affect the lives of everyone she had ever known!

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=28 ; d20+6=9 ; d20+6=16 ; d20+6=9 ;
Sunday November 4th, 2018 10:23:07 PM

"Um, guys, hey, guys, we need to have a guard or someone watching the place, right Zander, right?" Bartomus asked as everyone headed out the door. He lingered to see what they could do.

At the Ghost, he followed in and overheard Happy tell Zander about the Paragon. The Taur's eyes went wide and he looked about as if expecting the rare member of the Council to actually be nearby. He was too distracted to realize what Happy was talking about after that. He picked up a couple of the appetizers and downed them quickly. "These are really, really good. Thanks Happy."

--
Perception 28; Know Local 9, 16, 9

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+5=7 ;
Monday November 5th, 2018 9:51:21 AM

"I think the entire Fence level is a guard for our place Bart, it will be fine. Although hiring on some permanent staff to watch the place might not be a bad idea."

Zander listens to Happy's info, mentally noting that he should see if Lord Belkior would deign to see him and then when Happy points out an actual member of the Crimson Shields his face lights up as he sees him seated with some friends. Easy introduction. "Thanks for the info Happy. I would ask how we could repay you, but it seems your tavern has somehow ended up completely full so maybe we already have.

Zanderallen grabs a drink and heads over to the table Happy pointed out, "Ike, I can't thank you enough for the work you did organizing the renovations of the Headquarters. It's like a brand new place. Otto Man, Barco how's the furniture business going? I can attest from the pieces you made for our place you have to be a couple of the best on the Float. Who is your friend? Hello I'm Zanderallen of the Silver Shields, it's nice to meet you."
--------------------------
Perception 7

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=27 ; d20+16=33 ; d20+14=24 ; d20=9 ;
Monday November 5th, 2018 12:43:27 PM

Dorbin watches and tries to make suggestions but stay in the background. He doesn’t want to seem like he’s telling the lizardmen what to do, but he does want to make sure they’re getting fair offers. He spots some of the dignitaries in the room and points them out to others who might have a better chance of diplomacy with them. He fails at making good introductions (diplomacy aid another: 9).

OOC:
Knowledge, Local (Paragon Belkior): 27
Knowledge, Local (Construction): 33
Appraise (to aid): 24
Diplomacy: 9


Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6  d20+12=30 ; d20+3=15 ; d20+3=21 ;
Monday November 5th, 2018 4:57:09 PM

On the walk to the Ghost, Stock says, "Maybe we should track down Rodrigo and see if he wants a job for a couple weeks to keep an eye on the lizards' stuff. I don't want to be responsible if somebody wanders into HQ and does a little five finger discount on some of their wares. Of course if Briardoc hasn't been offed while we've been gone, I'm sure their stuff will be fine for now."

Once at the Ghost, Stock sidles up to the bar and orders a juice. "Doesn't matter what fruit. Just juice." He then sees Redbow and despite never having met the man before, sits down with him and introduces himself. "Name's Stock. Just got back from the mainland with these lizards...", he gestures vaguely in the direction of the lizardmen. "...got a lot of fine lumber in those forests. You ever thought about starting a lumber industry to support everything else you do? These scaly skins would be a help to you I think..."

[i]==========
Perception 30
Knowledge Local (spoiler on guards) 15
Knowledge Local (spoiler on construction) 21

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=30 ; d20+15=23 ; d20+15=35 ; d20+15=35 ;
Monday November 5th, 2018 6:39:35 PM

"Sid pulls out a bird token and scribbles a note to Rodrigo," calling over, "I'll be right there don't wait for me." He ties it to the magical birdy that forms and sends it off. "Ellie love," he says, "go on without me I have to cover our tracks here. No, no," He says kissing her, we'll have time to catch up ,but you don't want any of the vultures from upstairs beating you to the punch now do you?"

Waits at HQ until he shows

===============================================================

Letter

Rodrigo,

The shields need your assistance guarding our HQ for a little bit. I know it is an inconvenience but we can pay. I need you and three or four of your dependable mates here is 15mins. I promise a gold for each just to hear me out.

Sid the Bowyer
Silver Shield
WLA

===============================================================

Perception: 30
Knowledge(Local): 23
Knowledge(Local): Nat. 20(35)
Knowledge(Local): Nat. 20(35)

DM MikeK -Reception 1 
Monday November 5th, 2018 8:45:46 PM

The matter of guards for the goods is discussed and quickly taken care of. Rodrigo and three competent looking swordspersons arrive in response to Sid’s letter, and soon enough, an arrangement is worked out that allows Sid to join the rest at the Giggling Ghost.

The Shields try to guide the lizardfolk contingent through the morass of buyer, sellers, and merchantmen. After a short time, the group catches on, and starts following a standard pattern. The three younger lizardmen stick to Stohp, and as it becomes obvious they’re the junior group, and speak little common, they’re pretty much left alone.

Cactus Flower proves quite able to compare the quality of crafted items, and is more than willing to debate relative craftsmenship - this is better than that, etc. But, as soon as talk of money comes up, she defers to Elderberry.

And Elderberry is quite able to hold his own with the merchants. He soon has his own mental list going of who can be trusted, and who has the means to pull off the logistical enterprise of trading across half a lake. Micah, Sid, and Zanderallen find his list closely parallels their own.

Zanderallen attempts to work himself an introduction with elf Happy pointed out, while Stock just plops right down and starts talking.
A bemused half grin crosses the elf’s face as he stands and offers a hand.
Ike Holmes makes the formal introductions.

“Zanderallen and Stock, of the Silver Shields, this is Syrdeth Redbow, president of Shieldhouse Construction.”

Redbow shakes with each of them.
“Happy has been telling tales, I presume,” he remarks. “Tales best saved for another time and place.” The elf deftly turns the conversation to the opportunities afforded by the arrival of the lizardmen, taking advantage of Stock's opening to discuss the need of a middleman to handle a possible lumbering venture.
Sense Motive DC10 Highlight to display spoiler: { He wants you to keep his adventuring past to yourselves.}

The afternoon passes, tentative alliances formed, Thunderheart gets enough to eat, and even Tangleweed starts to relax a little.

Soon enough, it is time to prepare for the Council’s Reception.

As the group turns to go, Redbow appears beween Zanderallen and Elderberry.
“Lady Crowl and Lord Peerimon would like nothing more that for your group to arrive at their gates on foot, having climbed several Levels in the process,” he advises the Lizardfolk. “If you would be willing to accept a small token of faith from Shieldhouse, I possess a conveyance that might be more...appropriate for the occasion. Please come to Shieldhouse when you are ready, and we might be able to help keep your hosts on their toes.”


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Tuesday November 6th, 2018 12:23:21 AM

Bartomus enjoyed the food and the excitement that filled the Ghost. Deals were being made, want was growing for the crafts of the lizard folk, and the stories of this day would be remembered for years to come. As the time passed, he realized that they were still having to go to the top of the Float and see how the Council addressed the new ambassadors.

When the others started to gather to leave, he followed along and watched as Zander was stopped by an elf, Bartomus waited patiently. He looked down at his fancy silk shirt and kilt. He didn't see a need to change, it still looked rather fresh.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday November 6th, 2018 9:32:15 AM

Dorbin is glad that the lizardmen are making progress and seem to be having good success. He is a little put off when Redbow mentions keeping the hosts on their toes. He mumbles something about "pointless little machinations of the political class." He writes some notes in his notebook.

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Tuesday November 6th, 2018 10:36:02 AM

Stock barks a laugh a Dorbin's comment. "Their games are not for you and I, mage. We are like fans at the turtle boat races. It's just a matter if you are the kind of fan that rips your shirt of and paints your chest or claps politely as the boats come down the final stretch....I'm sure you can guess which one I am."

"Are we all going to the reception? I could use another bite to eat and I'm sure they'll have good fare up there."

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+13=33 ;
Tuesday November 6th, 2018 1:22:37 PM

Zanderallen talks with Redbow and his fellow merchants for a bit picking up the hint and making sure the conversation stays far away from such topics. When he moves on he gives Redbow a significant look and says, "It was nice to meet you Redbow, I'm sure we'll have more to talk about at a different time and place. It seems the lizardfolk have some definite connections to your business." Once free Zanderallen observes the interactions of the lizardfolk and the merchants and finding that Elderberry and Cactus Flower fully possess the discernment he would hope from elders of their tribe he leaves them to their own devices, near at hand it they have questions, but otherwise taking the opportunity to catch up with old acquaintances. "That is a most generous offer Redbow, we will be there."

"As for who all is going, we weren't directly invited so, I don't know. It somewhat depends on Elderberry's wishes. I could see wisdom in my personal absence, I have been somewhat open about my views as to their actions and some of them may hold it against me. Micah can do just as well as a spokesman and has a rather cooler head than mine, or Stohp you could as well. The council is sure to have heard what we did here so there is chance of some coldness in our reception. We could all go to the council level and while a couple of us go in the rest could go to a nearby tavern for a good meal and yet still be near at hand. Or Elderberry could bring us all in as attached members of his retinue. What does everyone think?"
----------------------------------
Sense Motive 33

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Tuesday November 6th, 2018 4:46:04 PM

Micah cannot suppress his smile as Zanderallen suggests he might be a bit too impetuous for the council meeting.

"Elderberry and Cactus Flower appear up to be up to the task of dealing with the council", he says to the Shields.

"I say we leave it up to Elderberry whether we join them in the meeting or not; in fact we must. Since he was the recipient of the invitation rather than us, our attendance could only properly be at his request. I am willing to assist should he desire. I am also willing to stay out of it should he desire that.

"What I am not inclined to do is leave him unprotected against the dangers this city might pose to him outside of the council building. We have seen that some within this city are perfectly willing to disturb its piece if they judge the potential gain to be sufficient.

"I say we insist on escorting them to and from the meeting and offer our willingness to be present during the meeting only should they request so. "


Unless any dissent is voiced, he makes that offer to Elderberry.

DM Robert - Bonus 
Tuesday November 6th, 2018 5:57:43 PM

Zanderallen gets 1 hero point for recognizing: Ike Olmes the builder, Otto Man the furniture "king", Barco maker of fine lounges.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=6 ; d20+11=16 ;
Tuesday November 6th, 2018 5:57:50 PM

Sid moves around the room shaking hands and helping facilitate where he can, but this is Elli's thing more than his, the politicking and hard dealing that is(she of the duo would have the appraise and sense motive scoring if either one of them had them) and he just slowly enjoys the ambiance, trying to keep his eyes open.

===================================================================

Perception: 16

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday November 6th, 2018 7:35:44 PM

Between helping/managing the younger group Stohp tries to keep track of the conversation the others are having. "Their machinations may seem silly from here but in the battle of politics it's deadly serious. To make the changes and address the needs you feel are most important you have to convince others and every tiny amount of leverage you can get is necessary. Someone unfamiliar with martial arts may find the strong focus on footwork equally silly but any warrior will tell you it's far more important than your ability to hit really hard.

As for the meeting, of course it's Elderberries choice who should go. We can still make a suggestion to him to take or leave as he wills. I personally feel that he shouldn't go alone because of those political games that will be played. With our different cultures it would be easy for a minor difference to become a real problem. With someone along to point out those small things as they happen I'm sure he'll adapt quickly and ably."


DM MikeK - pointless little machinations of the political class 
Tuesday November 6th, 2018 8:26:43 PM

Bartomus figures himself ready to go.

Dorbin grumbles about politics. Stock agrees.
Stohp offers a differing viewpoint.
Redbow apparently overhears them.
“As your group grows in power and fame, you will find yourselves drawn relentlessly into this next arena,” he cautions. “And your friend (Stohp) speaks wisely. Political machinations kill just as swiftly as sword and spell. Some among you must become just as strong with that weapon as with any other.”

When Zanderallen agrees to take the elf up on his offer, he smiles.
“My friends call me Syr.”

Everyone retires back to Shield HQ for some quick planning.

Elderberry considers.
”I suspect this reception will more resemble a hunt,” the lizardman offers. “Some will seek out the frail and unsuspecting, and strike. I would like the younglings to stay with some of you, good friends.”

Thunderheart and Rosethorn look rather relieved not to have to through this again, but Tangleweed is defiant.
“I wish to go. My purpose is here, somewhere. I need to find it.”

Elderberry nods. “Very well.”
He turns to Zanderallen. “I would ask that some of you join us, as our guests and guides. And the rest to show Thunderheart and Rosethorn more of your city, as you go about whatever duties are called for you. I take no offense at who chooses which path. Not all enjoy such battles, and I would not force it upon them for my sake.”


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Tuesday November 6th, 2018 8:37:13 PM

Dirk smiles and walks over to Elderberry as he finishes speaking with Zanderallen. Dirk pats his hand on Elderberry's back. "I believe I will go to the city and explore around a bit. I hear it's a wonderful place."

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Wednesday November 7th, 2018 9:40:51 AM

Stock smiles. "I'm have tempted to go on Elderberry's hunt and cause problems...I mean learn how to politick...but I suppose I'll take the young pups out. Anybody know any taverns up near the reception?"

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Wednesday November 7th, 2018 9:51:38 AM

"Tell me where you want me folks, I can be part of the guard, or take one of the folk to the Grove, and the artisan's row." Bartomus offered Elderberry and Zander. He shrugged as he spoke not really having a preference and realizing that either option could be interesting.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday November 7th, 2018 10:06:08 AM

Dorbin's eyes light up at the prospect and says, "Oh, I can show you all the wonders of the library! There are so many sections there and so many books! There are maps and historical records the likes you have not seen before. I can offer little to help with the political manuverings, but I can show you the history of the float in great written detail!" He is a little overexcited at the idea of giving a tour of... the library.

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Wednesday November 7th, 2018 5:10:33 PM

Micah responds, "Zanderallen, you and I should accompany them to the council." He pauses a moment before adding, with only the slightest hint of a smirk, "Should I need to cast silence on you, please have to courtesy to move away so that the rest of us can continue discussions."

"Bartomus, I think you would make a good addition to Elderberry's retinue. You have a calming demeanor and a good eye for crafted goods and their value."

"Sid and Stohp, one of you should come with us and the other with the others. I would request, however, that Stohp be the one to come to the council. Your preference to avoid violence might be quite an asset in the assembly". As the says this, he intentionally avoids looking in Zanderallen or Stock's direction.

He then addresses the elf, " Sid, your knowledge of the city makes you an able guide. Also, being a merchant yourself, some may perceive your presence in the discussions might be a conflict of interest."

=========
Here's the count I see:
Council: Zanderallen, Baromus, Micah, and Stohp (is she agrees)
City Tour: Dirk, Dorbin, Stock, and Sid (assuming he agrees)


Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 
Wednesday November 7th, 2018 5:21:42 PM

"We will see you this evening Syr, my friends call me Zander."

"That sounds like a good plan Micah. If will try to avoid the necessity of you having to stop me from talking."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=31 ;
Wednesday November 7th, 2018 6:49:51 PM

"Your wisdom is as sharp as ever Micah," Sid says with a nod. "Not only have I worked at several taverns, but I'm sure I can think up a way that would make everyone happy." He faces the younger two lizardmen, "We'll have fun, no worries...". Sid picks up they get and scans it a bit and goes, "Ok, let the pub crawl begin."

==================================================================

Knowledge(Local): 31 ((Places we don't want to be and a path between pubs and artisans and the library in the middle or end.))

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday November 7th, 2018 7:46:39 PM

Stohp nods at Micah's suggestions. "I will go to the council, I have some experience in such things. I should change into something nicer first."

She goes to prepare, armoring herself with fine lace and arming herself with fancy jewels. The proper tools for a political fight (Stohp owns all clothing options in the available rulebooks in case you forgot/didn't know.
There should be a know: politics skill :P Know: local and dip will have to do).

DM MikeK - Anybody know any taverns up near the reception? 
Wednesday November 7th, 2018 9:02:39 PM

The group agrees to split up.

Elderberry, CactusFlower, Tangleweed, Zanderallen, Micah, Bartomus, and Stohp retrace their route back down Lakeview Passage toward the docks. On the street facing the dock is the office and warehouse of Shield Construction.

Syr greets everyone at the door, and leads them to his warehouse. The large doors are open, revealing a good-sized carpet lying on the floor.
Perception DC10 Highlight to display spoiler: { It looks an awful lot like the one the Councilpersons flew off in earlier this morning.}

“I have an open account with Gordo’s Transport,” Syr says. “Past services rendered kind of thing. This is Tilak.”
Tilak is a halfling, dressed in black trousers and a white shirt, bearing the insignia of Gordo’s Transport.
Knowledge Local DC10 Highlight to display spoiler: { Gordo’s Transport is a taxi service for the rich, based out of the Gold Level.}

Tilak invites everyone onto the carpet, calls out, “Please don’t move,” and does….something.

The carpet rises off the ground, slowly, so it remains surprisingly stable. Unyielding to the weight of taurs, lizardmen, and humans, it eases out of the warehouse, climbs over the docks, and then ascends to the Open Air level on top of the city.
Apparently following some kind of prescribed path, Tilak glides the carpet down the Diamond Midway, cuts across the Arena, and sets down in a garden/magic carpet parking area next to a large, well filled, lanai.

As the carpet sets down, Lord Yeager is there.
He gives Elderberry a nod, and takes the group in with a deprecating smile.
“Again you prove yourselves most resourceful, but I shall not underestimate your capabilities again. Welcome, all of you. Please join us.”

----

Thunderheart, Rosethorn, Sid, Stock, Dorbin, and Dirk take the scenic route.

First stop is the Split Arrow, because what’s the point of leading a tour without showing off a bit. Sid gives a quick tour of the fletchery, pointing out the more well-made bows and specialized arrows. Rosethorn, in particular, is quite impressed.

Then, its up the northeast tower stairs the Barracks Level. Down Boot Camp Road, past multiple shops selling swords, axes, and armor. Rosethorn and Thunderheart force the group to stop time and time again. There’s more metal on this one street than the pair has seen in their lives, and they are stunned by the quantity.
Draconic Highlight to display spoiler: { How much of this would our trade goods be able to get? }

And then, pub number one. The Broad Blade, on the southeast side of the Barracks Level. Sid has been here before, and rather likes it. It’s mostly frequented by mid level NCOs and an occasional low powered adventuring group - just enough money and rank to keep the goons out, but still a friendly, down-to-earth crowd.

There are empty tables, if the group wishes to eat. Or there’s room at the bar.


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday November 8th, 2018 7:58:41 AM

Stohp gracefully stands and steps off the carpet. She gives a cool nod acknowledging the backhanded compliment and waits, letting Elderberry take the lead.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=24 ; d20+10=29 ; d20+10=16 ; d20+7=18 ;
Thursday November 8th, 2018 10:05:28 AM

Bartomus recognized the area of the docks they were heading to. When the got to the Shield Construction warehouse, he chuckled, "Well, we gotta like this company just from its name."

He followed the others in and stood at the back as Syr explained his relationship with Gordo Transport. He felt that they were going to leave an impression with those they were going to meet. Gordo's was the transporters of the rich and famous on the float. The large carpet they were led to was stunning in its weave and colors. "I think it might be the one the Council used earlier today," he whispered to anyone near him.

If the carpet wasn't impressive enough, the smooth sailing of it by Tilak was an amazing experience for Bartomus. He got to see the float from a completely different perspective. The size of the structure and the number of inhabitants surprised him. He knew it was big place, but now he had to adjust his impressions to what he was seeing. The Float was huge.

When they landed, he turned and thanks Tilak for the amazing ride. His face beamed his excitement that still filled his face when Lord Yeager addressed them. Bartomus stayed silent, but focused his attention on the Councilor.
----
Knowledge Local 24; Perception 29; perception check 16 as the carpet floats in the Open Air sector just to see if he finds anything exciting. Sense motive 18 w Lord Yeager

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Thursday November 8th, 2018 10:09:01 AM

Stock relaxes a bit when it is clear that he doesn't have to pretend to learn politicking. He spends much of the walking tour trying to get to know Thunderheart, his background and his interests. He's been to the Broad Blade maybe once or twice but really the location never quite aligned with where he lived on the Float.

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d20+4=15 ; d20+1=2 ;
Thursday November 8th, 2018 12:52:34 PM

"Yes, I think you are correct," Micah whispers in reply to Bartomus' comment about the carpet. "Our new benefactor appears to have quite the sense of humor."

At Lord Yeagar's greeting, he thinks to himself, Let the games begin, hoping they have not overplayed their hand. Upon a moment's reflection, he concludes that not underestimating the lizardfolk is actually a highly desirable outcome.

He steps off after Stohp and stands beside her, also waiting on Elderberry.

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+5=17 ; d20+1=15 ;
Thursday November 8th, 2018 2:13:45 PM

Zanderallen sends some time that afternoon preparing his person for the reception. He was not a vain person but he just as he would take care of his arms and armor before a battle so he would take care of his person before diplomatic sparring. When they reach Shield Construction he smiles as he thinks he recognizes the carpet, he thinks he could get to really like Syr. As the carpet lands in the council lawn he maintains station behind Elderberry bowing to Lord Yeager.
---------------------
Perception 17
Know Local 15

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday November 8th, 2018 2:43:29 PM

Dorbin looks around the bar and hesitates. He wonders when the group will get to the library...

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Thursday November 8th, 2018 6:04:48 PM

Dirk walks over to Dorbin and shakes his hand.

"Dorbin, would you mind some company when you check out the library? I would like to drop off some of my sketches and mappings that I've done. It would be nice to compare with what they may have."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday November 8th, 2018 6:18:19 PM

In draconic Sid says, "You should be able to buy quit a bit, more raw materials than finished goods obviously, but you can't eat fish you haven't caught so let's not worry about that quite yet. Oh, and remember to ask questions, you also can't catch a fish if you don't know you need to fish."

When they get to the Blade Sid orders for everyone and pushes them to a table on the edges of the floor, and brings them their drinks making sure that Stock has his juice and Dorbin has something nice that Sid would know he would like. "Ok kids, so this is standard nice pub. People come here to drink after work, maybe eat, and meet up with their friends or locals in their communities. It is the type of place usually called a 'local watering hole'. We won't stay too long, but if you want to go to the bar," Sid gestures, "and talk to someone while you drink, you can try. Just remember you are guests of the city, so if you think you are being insulted, or have given insult, come talk to us first. We won't let your honor be tarnished, but you don't know our ways and these people are just here to drink, eat, and not worry about their day, so they aren't playing politics."

When no one has questions he turns to Dorbin, takes a sip of the house ale and says, "So I've been wanting to study a bit more on the Planes, do have any recommendations? Bare in mind I don't know infernal or abyssal though."

DM MikeK - Our new benefactor appears to have quite the sense of humor 
Thursday November 8th, 2018 9:07:04 PM

At the Palace -

Syr's actions put the Shields at ease. Lord Yeager's greeting, not so much. Nevertheless, both Bartomus and Zanderallen come away with the impression that the man is trying to make up for this morning's gaffes.

With a wave he beckons Elderberry and everyone else to accompany him. Elderberry falls into step beside the Lord, and Cactusflower and Tangleweed follow behind. Assuming some of the Shields do as well, Lord Yeager first escorts the group to each of the Council Members in attendance.

It turns out, they all are.
Lord Peerimon and Lady Crowl have been met before, and the demeanor of neither has changed much.
Lord Faustus, a very handsome half elf.
Lady Erendel, an elf.
Lord Zeron, a liontaur.
And, Paragon Lord Belkior, a hafling dressed in a bright white robe and wearing a silver chain from which hangs the symbol of Alemi. He is by far the most striking of the Council members, because just being near him brings feeling of peace and health. You can practically feel the minor cuts, aches, and bruises of the day fading away.

Afterwards, more introductions to various merchants and agents of merchants. In fact, the whole scene rather quickly turns into a repeat of the proceedings at The Giggling Ghost, just with a lot (a lot) more money.

--
At the Broad Blade -

Stock works on getting to know Thunderheart better. However, the lizardman’s Common is rudimentary, so a lot of time is spent working on words. Even so, the fellow’s interest in the weaponry is obvious.

Dorbin and Dirk have a hankering to get to the Library.

Sid gives Rosethorn and Thunderheart the opportunity to get to the bar on their own, but neither takes him up on it. The rogue does note both seem put off by the bitterness of the house ale, and seem to be giving Stock’s drink an inquisitive eye.

Perception DC 15 Highlight to display spoiler: { The lizard men are generating more than a glance or two, as the patrons try to figure out what they are. }

Nevertheless, Sid soon rolls everyone out and heads up to the Merchant Level. Here the shops are twice as large as those down on the Fence, and contain goods of every kind. The tour guide stops off a Message in a Bottle Tavern, complete with a person sized green glass bottle practically filled with scraps of paper. This tavern is something of a tourist attraction, and is bustling this evening. A waitress meets the group at the door, gives the lizard men a curious eye, and leads everyone to a table.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=23 ; d20+8=9 ;
Thursday November 8th, 2018 9:17:07 PM

Dirk takes a look around and notices the stares and not-so-hidden glances at the lizardmen as they leave and head out. Once inside the tavern, Dirk feels much more at ease as he takes a look around to see if there is a fellow bard playing music or telling a story.

------------------------------------------------------
Perception: 23
Perception: 9

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Friday November 9th, 2018 9:44:40 AM

Stock reaches behind his back and pulls out his handaxe from the loop in his belt (you didn't think he would be unarmed did you?). His fingers trace the symbols etched into both the faces of the metal and along the wooden haft. Despite the frustration in the difference in languages with Thunderheart, talking about his heritage keeps Stock calm. "Each of these symbols represent both a word in Dwarven and one of my ancestors. Our names are not typically as...descriptive...as meaningful?...as yours so the challenge in making this axe is always to connect the name of one of my kin to another word that both looks like it in my language and defines that person from my past."

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+15=35 ; d20+13=14 ;
Friday November 9th, 2018 10:29:08 AM

Zanderallen moves about the merchants and officials, much more reserved than the meeting in the Ghost. He stays near Elderberry but isn't too worried, having seen the Lizardman's discernment in action earlier in the day. During the proceedings he looks for an opportunity to speak as privately as possible with Paragon Lord Belkior, after introductions are finished he asks, "Lord Belkior, I hope I am not being forward but a mutual friend, Happy of the Ghost, pointed me your way as someone to talk to about an old adventuring party with a similar name to ours. Is their some time myself and maybe some of my companions could call upon you?"
-----------------------------
Diplomacy 35, Sense Motive 14 to have a discreet conversation in the middle of a reception

POSTING NOTICE: ALL PLAYERS SHOULD ADD 6000 GOLD TO THEIR CHARACTER SHEETS FROM THE PARTY TREASURY PAYOUT.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday November 9th, 2018 4:59:47 PM

Dorbin smiles when Dirk and Sid ask about the library. When Sid mentions studying, Dorbin just lets it rips. He tells about the various collections that are in the library. While they walk to the next taven he continues to describe the different types of research and collections that might be available.

To Dirk he says, "Oh, yes, they would be sure to enjoy some of those mappings to go with some of the notes I have collected for them!"

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Friday November 9th, 2018 5:14:53 PM

Micah remains quiet. When he notices the paragon, he reflects upon what he knows of the station. After doing so, he feels a little more at ease with the nights' proceedings.

Content to be an observer, he stays near Cactusflower, being careful not to be in her way.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=27 ; d20+11=24 ;
Friday November 9th, 2018 8:34:38 PM

Sid jumps in to help translate when it is needed, like when Stock is talking about his axe, but for the most part let's them practice as it is good for them... unless he is told not to do so. There is an obvious interest in weapons, but Sid does make sure that they see glassblowers and other more exotic artisans as well.

Sid enjoys his talk with Dorbin as they discuss reading materials over linguistics, history, and various other fields and at times keeps up with him.

At the Bottle Sid orders meads for everyone who wants one, and juice for Stock. He goes for a lightly sweet mead that is easy drinking, and then orders cider and perry for them to try, though nothing too dry.

As he can he will continue to talk to Dorbin about books, but he always keeps an eye out to see if anyone is following them or taking too great an interest.

===================================================================

Perception: 27
Perception: 24 ((For keeping tabs on the crowd))

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Saturday November 10th, 2018 12:07:58 AM

To Bartomus, the events seemed to be a continual set of conversations with individuals waiting to talk to Elderberry, or they wanted to talk to the Shields about what Elderberry's community was like. He provided general details, played up the lizard folks ability to defend themselves against giants and goblins, and raved about their metalworking skills. He enjoyed the craftsmen and traders, was polite with the members of the Council who acknowledged his presence, and kind with the staff.

Lord Belkior was not only kind, but being near the paragon gave him energy and a sense of peaceful comfort. He did thank him for showing his kindness to the party and the lizard folk. "We are truly honored to be a part of this, Lord Belkior. I will have the ability to tell others of how I was a part of this new alliance."

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=20 ; d20+10=23 ;
Saturday November 10th, 2018 7:17:26 AM

Stohp mingles and chats, doing her best to make a good impression and charm the lords in merchants (dip 20 to make friends and influence people). While the others are paying attention to the Paragon and those that seem inclined towards the group Stohp tries to get an idea on how the other lords and merchants feel about proceedings (Sense motive 23).

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Sunday November 11th, 2018 4:10:40 PM

"Excellent news!" Dirk says excitedly as he begins to ruffle through his pack and dig out some of his mappings and sketches. "I can't wait to see what kind of things I could discover in their library. I'm sure we will all be very busy there!"

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d20+16=31 ;
Sunday November 11th, 2018 4:37:56 PM

Micah is a bit ill at ease among the wealthy set, but sets it aside reminding himself of the Domi credo, courage in all things.

As they meet the merchants, he looks for someone who might not be as wealthy as they are posing to be, perhaps having recently experienced some commercial setbacks, thinking that such a person might be a more accommodating contact for the lizardfolk.

========
Sense Motive 31 to find a potentially highly motivated business partner

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=14 ;
Monday November 12th, 2018 8:04:40 AM

Dirk decides to wander just a little bit, but stay within eyesight of Dorbin. He takes a casual stroll and breaks out his pipe from his pack and stuffs it full of tobacco. As he lights his pipe and begins to puff away, he casts an eye around.

--------------------------------------------------------
Dirk looks to see if he can see anything interesting or out of the ordinary.
Perception: 14


Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Monday November 12th, 2018 9:48:19 AM

Stock nods appreciatively at Sid when he comes back bearing drinks...including a one of the non-alcoholic variety for him. He sits back and enjoys the company of the others, participating in the conversation when it strikes him now that his spiel about his axe is complete.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday November 12th, 2018 12:18:10 PM

Dorbin keeps up his conversation with Sid about books, something he clearly likes and knows quite a bit about. When Sid gets excited, Dorbin looks around and says, "I know some people there. I've got an in, and I'm sure I can get you into a few more special places there..."

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 
Monday November 12th, 2018 1:24:57 PM

Zanderallen continues to move about the gathering. While the high society politics side of diplomacy was not his favorite, he much preferred the rough diplomacy of a council of war or individuals in debate, he was quite proficient in it. When he set his mind to it he knew the manners and social conventions fairly well, and could move among nobility with almost as much outward ease as among warriors. He just had to keep telling himself that the best way to avoid conflict between the Float of the Lizardfolk was for peaceful equal trade to occur between them. And meetings like this were the first steps towards that goal. So suck it up, smile, and chat with Lord Yeager about the shocking price of lumber after the recent calamities.

DM MikeK - Cider and sandwiches 
Monday November 12th, 2018 8:09:28 PM

At the Palace -

Elderberry makes his rounds, conversing easily with nobility and merchants alike. The Shields note he is acting much more submissive than usual, praising the power and riches of the city, particularly the palace, in comparison to his own tribe. They also note he doesn’t close any deals with anybody, and the word “yes” seems to have escaped his vocabulary altogether.

Cactus Flower and Micah make the rounds, exchanging pleasantries. After a while, Micah notices several merchants have given up on Elderberry, and instead pursue her, offering up a chance at exclusive contracts along with a pastry. Cactus Flower takes whatever is offered, and then defers all decisions to Elderberry.

Micah takes note of one truly desperate soul who moves on to Tangleweed, and spends nearly half an hour pantomiming out an offer for the young lizardman, who simply points to Elderberry in response.

Zanderallen and Bartomus find a moment to speak to Lord Belkior in relative peace. The halfling is standing on some kind of raised stool that keeps him eye to eye with the paladin, though the taur still looms over both of them.

“Please give Happy my greetings,” he responds to Zanderallen. “It has been too long since I’ve tried my luck at a Flaming Gnomish.” He grins, recalling something. “I wonder if he’d give me that bet now.”
“And, by the look of that rug you came in on, I’m betting you’ve met another old friend as well.”

Belkior smiles up at Bartomus, nearly buckling the taur in its brilliance.
“I would like to take credit, friend Bartomus”, he replies. “But the excursion was mostly Peerimon’s idea. Looking for riches.”
He gives Zanderallen a significant glance.
“That man is ALWAYS looking for riches.”

He turns up towards Bartomus again.
“You, all of you, are welcome to the Temple at any time. I’m in most mornings. Just tell the greeter you are the Shields and seek my counsel. She’ll know where I am. I look forward to meeting with you again.”

Stohp tries to get a sense of the room. More than half the room play good poker. She just can’t tell. The rest are frustrated. The night is passing, and no one has been able to secure any kind of promise from the lizardmen.

---

At the Message in a Bottle Tavern -
Stock and Thunderheart go over the dwarf’s handaxe. The lizardman runs his fingers over the symbols on the heft. He reaches into the sack slung over his shoulder, and pulls out a decent sized war club. The shaft of this weapon is also covered in intricate designs, many looking like leaves, flowers, and plants that Stock suspects are in the woods.

Sid orders more drinks. The Lizardmen work their way through, and agree the cider is tasty, though noting it doesn’t have any kick to it.

After an appropriate stay, the group heads out again.
Sid figures Dorbin just might explode on the street if he stalls any longer.

The group heads up two more levels. On the Gold Level, the sunlight flows warmly onto the streets. Both lizardmen look up, close their eyes and spend a good ten minutes just standing there, and basking. Finally, Dorbin’s fidgeting registers on their senses, and the journey is resumed.

There on Silver Street sits the Library, a four story edifice of knowledge.

Dirk has been keeping an eye out, but other than the odd look of curiosity, the bard is detecting no hostility. Thinking back on it, that is kind of the impression he got back at the Broad Blade - general unease.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Monday November 12th, 2018 11:47:34 PM

"You are very kind, sir," Bartomus made an effort to lower himself a bit closer to the halfling Lord. He nodded and took a side look at Lord Peerimon. "I will keep that in mind as we deal with these matters, Kind Lord. I will also remember how we can come to you with questions, I suspect there will be many in the weeks to come."

Bartomus gave the halfling a deep bow and then excused himself to wander amongst the guests. He at times came to both of the lizard folk and asked if they needed anything and would hover for a bit, then move on when others came to talk to them. He made a point of coming up to Micah.

"Well Micah, what do you think? Seems that the evening is going well, but not sure how these negotiations may be going though? Should we be doing something?"

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Tuesday November 13th, 2018 7:30:01 AM

Dirk sees the four story library and can barely contain himself as he wants to rush over to the building. He pats a hand on Dorbin's back.

"What do you say, Mr. Dorbin? Would you like to make our way towards the library? There are FOUR floors!"

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday November 13th, 2018 8:34:26 AM

"No" Stohp says to Bart's question. "Elderberry knows what he's doing. He's getting everything interested while not promising anything. If he accepted the first deals then they'd think him an easy mark and try to cheat him. By discussing deals with everyone but promising nothing he gets the lay of the land and with luck they'll end up competing for his good against each other, each trying to offer him a better deal than the rest. Basically the same thing we were doing earlier by talking to the merchants before coming up to this shindig. If any of the nobles try to approach us and deal with do what the lizardfolk are doing and defer to Elderberry."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday November 13th, 2018 11:17:52 AM

As they approach the library, Dorbin dusts himself off and turns his back to the structure, starting his lecture. He explains about the history of the building and why it is where it is. He talks about the people who built the building and the materials that were used. He starts describing what types of collections can be found on different floors and goes into detail about the governing structure of the library and how people work in the library and what they do. He talks about the Sage's Guild and describes the functions of the various levels and points out the adjunct Sage guild badge he is wearing. He continues blathering on for quite some time without ever even entering the building...

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Tuesday November 13th, 2018 11:42:22 AM

Stock takes the war club very gingerly, looking at the markings. He then waves Sid over to translate and says, "I'm not sure I have told you this yet but one of my passions is to work with wood. I would love the opportunity to take this and engrave a design for the Silver Shields to commemorate your time here."

Stock then reverently hands the weapon back to Thunderheart.

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 
Tuesday November 13th, 2018 2:05:54 PM

"I will make sure to do so Lord Belkior. And yes we met Syr this afternoon at a gathering of Fence merchants. I hear you two go way back. We will be sure to stop by some time soon, I'm not yet sure what our days may look like hosting the lizardfolk but we would love to ask you some questions." Zander bows and takes his leave of the Paragon Lord. Following up on Stohp's reply Zander says, "I think we are close to being able to rest easy regarding the lizardfolk. We've given Elderberry ground to stand upon and he seems more than capable to hold it."

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18  d20+15=17 ;
Tuesday November 13th, 2018 5:38:06 PM

Micah makes note of the individual pestering Tangleweed, but chooses not to interfere. He attempts to asks around to learn more of the that person and their story.

He turns to Bartomus and replies, "I think Elderberry is a match for these diplomats and merchants. That is what I think."

He takes a wary look around before continuing, "I am still concerned for their safety. What we should do for now is keep an eye out for trouble and expect the unexpected."

========
Diplomacy check to learn about the desperate merchant: 17

DM MikeK - The evening wanes 
Tuesday November 13th, 2018 8:23:19 PM

At the Palace -

Zanderallen and Bartomus take their leave of Belkior and mingle.
Bartomus asks if they should somehow be helping with negotiations, but Stohp has the way of things...Elderberry is conducting a clinic in playing off multiple competitors against each other.

The reception is beginning to wind down. Several merchants, having secured only the promise of further negotiations, to be held at the Giggling Ghost, have already departed.

The various nobles do try to sate their curiosity regarding the Shields, with several seeking tales around the meteors, the signs, and the coming of the Sargrass.

Micah is able to determine that the merchant he’s been eyeing is one Torrin Cook, who had made some money and went all in on a gamble to open the river south of Cutter for a trade route. The appearance of a ready-made trading partner to the north, and closer than Cutter, is very likely to wipe him out.

At the Library -

Stock, with the help of Sid, asks to carve a commemoration of the Silver Shields into Thunderheart’s axe handle. The lizardman is honored, and promises to hand over the weapon once the tour is over.

But the tour has only begun. In front of the Library, Dorbin goes into full lecture mode. Dirk may be just as interested, but Thunderheart’s and Rosethorn’s interests in books is...well…they’re not. The two stand patiently for as long as they can, but after about ten minutes both turn to Sid.
Draconic Highlight to display spoiler: { Please. Make it stop. }


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Wednesday November 14th, 2018 7:38:16 AM

Dirk writes down everything that Dorbin says, excitedly. He is in wonder of the history that Dorbin knows and how little he himself does.

"Excellent information. But can you give any information about the books themselves? What kind of leather are they bound in? What type of parchment?"

Dirk isn't sure, but he thought he heard a groan behind him. He turns and looks, but doesn't see anyone hurting. He shrugs and turns back to Dorbin.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=12 ;
Wednesday November 14th, 2018 9:51:23 AM

"Agreed," Bartomus nodded and then began walking amongst the dwindling crowd and taking in their location. They were at the pinnacle of the Float and it was a remarkable occasion. He tried to focus on the last few members of the event, but the beauty of the place was a distraction for him. He smiled and made light conversation with the occasional noble or merchant while he wandered about.

Perception 12

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday November 14th, 2018 10:52:45 AM

When Dirk asks about the books, Dorbin smiles and says, "Oh yes, the books! Indeed the library does have quite a few different collections of books, and many of those come from different places and different times..." He just gets into it talking about the different materials in the books, the different types of bindings, and even a time when people in the library were employed working to repair bindings of certain kinds and how Dorbin himself once helped out with a few of the experts where they were making glue to help repair some of the bindings for the books in section three of the first floor, which is in the rear section of the library in an area that isn't open to the public because they're often repairing rare books there...

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 
Wednesday November 14th, 2018 2:19:01 PM

Zanderallen takes note of Micah's words and replies in a low undertone, "I wonder how many of the merchants here have connections to some of the criminal elements we've had the pleasure of dealing with? Do you think there is a chance of foul play against Elderberry? I like that he is making future meetings at the Ghost. It keeps everything down on the Fence level." As the reception winds down Zander stays closer to Elderberry, making sure the council doesn't try to whisk him away last minute.

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Wednesday November 14th, 2018 2:22:48 PM

Despite being surprised at Dorbin's talkativeness, Stock literally is not hearing him. His mind has drifted to the carving job he is preparing to do. Emily Jasmine however knocks him out of his woolgathering by bumping into the dwarf's legs. Stock huffs at Dorbin and then growls a "Get Lost" at the cat.

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Wednesday November 14th, 2018 5:34:56 PM

"Expect the unexpected," repeats Micah to Zachary's question. He takes a moment to grab another morsel off of one of the nearby trays, then joins the paladin in silent watchfulness.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday November 14th, 2018 6:57:06 PM

Sid at a certain point starts clapping loudly with a big, looking at the lizardmen, with a look that says, 'Do this too,' and stands next to Dorbin, "Thank you Dorbin thank you, a most enlightening lecture. Now kids, I want to emphasis this, we of the Float, and most cultures in the Wold at large do still pass information from their Elders through oral traditions and memory, whether they think of it that way or not, but there are so many things to learn and know that, from this age and ages past, that books and scrolls are important and vital to preserving art, culture, knowledge and wisdom of the current and past eras. If later you are interested you can see if there are any texts about your ancient empire, or while you and yours are searching the ruins of your ancient cities or temples, you might find old tombs of a bygone age. Save these if you can, they are more precious than gold...

Alright, Dorbin, did you want to stay and make your reports? I think we will continue the tour with someplace to spar, or maybe the WLA. What about it Stock, is it time to stretch the muscles a bit?"

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday November 14th, 2018 7:56:41 PM

Stohp consider's the question but shakes her head. "Now I'm usually the paranoid one but I don't see what they would gain by hiring thugs to attack him. At best they would get the objects they have now but cut off any chances to make a longer term deal."

She considers some more. Then again, maybe if some of the merchants would be ruined by a new trade port or if they feel a competitor is going to get the deal I could see it. We should keep our eyes open."

DM MikeK - Interlude 
Wednesday November 14th, 2018 10:09:09 PM

At the Palace -

The reception dies down. The Shields close ranks on Elderberry and the other lizardmen, wary of last minute shenanigans, but nothing seems to be forthcoming.

Elderberry doesn’t seem surprised.
“I have spent some time in my youth treating with the green dragons who lorded over our tribes,” he reveals. “This is not so much different. The first days are cordial. Events are not forced for some time. The key is to secure agreements before the others have realized they’ve failed.”

There is little to do now but return home.

At the Library -

Dirk and Dorbin exchange ideas, suppositions, questions, and answers in a never-ending reinforcing loop that threatens to suck the very life from Thunderheart and Rosethorn. Stock escapes into mentally preparing for the carving he will soon be working on.

Sid to the rescue. The lizardmen dutifully follow the applause, and brighten considerably at Sid’s suggestions to go spar.

The rogue has also given Dirk and Dorbin an opening to split from their group and go about Library business.

Sid, Stock and the lizardmen spend some time working out, and possibly debriefing at the WLA.

Dorbin and Dirk go about their business.

Soon enough, it becomes so late that even Dorbin has to leave the Library.

--

The next several day pass without incident.
Elderberry, sometimes accompanied by CacutsFlower, but always with Tangleweed (who seems determined to learn as much as he can about the Float, its patrons, and the art of diplomacy) holds court in the various private rooms of the Giggling Ghost.
He seems pleased with his progress.

Happy is more than pleased with his profits.

And the Shields are free to go about whatever business they have at hand.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Thursday November 15th, 2018 1:06:20 AM

Bartomus found the memory of the excursion and then the court event of the Council very hard to believe in the days that followed. It a bit unusual to be back at the Float, walking the artisan's shops and booths where he had worked not that long ago. He eventually decided to go visit the Druids.

"Tomorrow morning, I plan to go the Grove and share with the Druids what we found regarding the sacred spaces on our excursion." He said to the Shields and folk. He looked at the lizard folk as he continued to talk. "Anyone want to go with me? I suspect we could also check out the craft and artisan stalls, still have friends there."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday November 15th, 2018 11:44:38 AM

Dorbin, happy to have a receptive audience, heads inside the library with Dirk. He shows him around for a bit, then heads off to report back and hand over some of his notes from the trip into the woods. He heads back to the Shields HQ and seems quite pleased with himself, humming to himself and watching Emily taking a bath.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday November 15th, 2018 6:20:50 PM

Sid settles back in at home, enjoying his time with Ellie. Daily he checks in with Elderberry to make sure he doesn't need any assistance with cultural or linguistic translations of words or actions so that he can help them make the right choices for themselves. He does stop by the library and the WLA library to pick up some books on known goblin and troll languages and dialects, a random history book and another book on the planes/cosmology and will spend his freetime studying.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday November 15th, 2018 7:07:12 PM

Stohp goes shopping.

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 
Thursday November 15th, 2018 8:06:18 PM

Zanderallen spends some of his time at the ghost, feeling somewhat responsible for the lizardfolk. Beyond that he spends time sparring, training, and catching up with acquaintances. The rest of the Shields notice some books on learning languages showing up in his room. He spends time with the younger lizardfold, sparring and attempting to talk with them without translators. It has mixed results.

DM MikeK - Interlude 2 
Thursday November 15th, 2018 9:20:22 PM

More days pass. The Shields go about their daily tasks - reading, training, keeping an eye on their lizardmen friends, and reporting their adventure to various folks who are likely to be interested.

After a couple weeks, Elderberry and Cactusflower announce they have successfully completed the opening contracts. The lizardmen have consented to a Council request to allow a Float City trading post to be placed at the mouth of the river downstream from River City - essentially creating a single trading partner between River City and the Float.

And then they turned around and awarded governance of that post to Shield Construction.
"Not what Lord Peerimon had in mind." Elderberry remarks drolly.

Additionally, Tangleweed is remaining on the Float as guest of the Council, an ambassador for all intents.

Over this time, Cactusflower has traded nearly all their goods for an impressive array of armor, weapons, steel, and glass (all the lizardmen have become infatuated with glass, especially lamps and mirrors).

Stock, meanwhile gets ample time to do whatever he plans to do with Thunderheart's axe.

The next day, the lizardfolk depart.

And the Shields, who have been understandably preoccupied with their comings and goings, find themselves free to pay more attentions to the pulse of the city, or of training, or of business, or of shopping, or whatever.

Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Thursday November 15th, 2018 11:08:03 PM

Micah welcomes the break and devotes time to tending to his equipment and settling back in the their quarters.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Friday November 16th, 2018 7:39:44 AM

Dirk listens to Dorbin intently, marveling at the impressive knowledge that he has accumulated and amassed over the years. Dirk asks a few more questions, just to keep the conversation flowing, before realizing that they must leave.

Dirk heads back to the Shields HQ and spends the next few days contemplating.

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6  d20+7=16 ;
Friday November 16th, 2018 9:30:53 AM

Early one morning Stock pops out of bed and and tracks down Thunderheart. As best he can he uses hand signals to mime engraving the lizardman's warclub. After a short while he retrieves the weapon and beckons the lizardman to follow to the workshop.

He begins sketching a shield with waves beneath it. He then begins embellishing around the shield with a wall of brambles like he saw around the druid grove. He finishes the design by carving a single dwarven rune along one edge of the shield.

With Thunderheart's approval, Stock claps his hands together, gets his tools out and begins engraving in earnest.

========
Craft Carpentry 16


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=16 ;
Friday November 16th, 2018 10:16:36 AM

Bartomus made his visit to The Grove and shared with the druidic leaders what he and his fellow Shields had discovered regarding the sacred places on the North Shore.

He watched the departure of the lizard folk on the turtle that would take them and their new find items back north. He waved for some time and then turned to head back into the hustle and bustle of the Float. He spent some time with the Guild also sharing what they had seen with regard to the forest and the North Shore. He was not too specific about lizard folk's military strength, but did inquire about stories or ancient histories that might have referenced the lizard folk.

He also returned to his bone carving that he had started before the last adventure. The work continued and the carving began to take shape. It was detailed, and his hands took a bit of time to lock into their trained motions. But, the carving soon became an enjoyable adventure of its own. When he needed a break, he would wander about the stalls of the crafters and artisans. He also spent a bit of time looking at the work of weapons makers in hopes of finding one who could either improve his current bone glave with one better crafted fitting for a druid.

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 
Friday November 16th, 2018 2:11:24 PM

A couple days after the reception Zanderallen gets up and dresses for a visit to the upper levels,"I'm going to make good on Lord Belkiors' offer to visit him. Anybody interested in joining me, asking him some questions about the Crimson Shields?" Waiting for whoever wants to join Zander sets off for the Temple to Alemni. Upon reaching it he pays his respects and asks for Lord Belkior. After introductions and greetings are over he turns to his real purpose, "As you may have guessed part of the reason we came to meet you was to ask about your old adventuring group, the Crimson Shields of Hope. We had no idea who you were when we chose our own name but it seems fitting following in your footsteps, I hope with credit. But as you've dealt with things we've had repeated mentions of a Lord Crimson. And we know you were responsible for killing the dragons that once enslaved the lizardfolk. Do you have any idea who this Lord Crimson might be or if he has anything to do with the Crying Wood? Any bit of information could be greatly helpful." Zander freely answers any followup questions Lord Belkior has and explain any of their doings to the best of his ability, listening intently to anything he says.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday November 16th, 2018 2:22:24 PM

When Zander mentions going to make a visit, Dorbin is interested and he quickly tags along. He wonders if he will discover and information that is not already in the library about the Crimson Shields.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+20=22 ; d20+20=35 ; d20+20=35 ;
Friday November 16th, 2018 6:12:27 PM

After a day or two SId realizes that they finally have some real time he goes to his room at HQ and looks at his plans. It will be tricky, but he's been learning and training for this build.

Over the next three days he works on trying a compound bow Mark I
==================================================================

Craft(bows)1: 22
Craft(bows)2: 35
Craft(bows)3: 35

DM MikeK - Belkior 
Saturday November 17th, 2018 11:36:42 AM

Stock garners Thunderheart’s approval, and completes his carving well before the lizardman’s departure.

Bartomus spends time in the grove, and works on a carving of his own.

Sid gets down to business, and starts working on a new bow.

Micah and Dirk enjoy the downtime.

Zanderallen and Dorbin pay a visit to Lord Belkior. The duo are shown to a small antechamber, and the paragon enters. Again, his aura is nearly overwhelming, but also markedly peaceful. You cannot help but be at ease around the halfling.
He smiles at the paladin’s remark of following in the footsteps.
“We did some checking since the Sargrass Event,” he admits. “You have acquitted yourselves, and the Shield name, very well. Very well, indeed.”

To the questions around Lord Crimson, the halfling becomes thoughtful.
“‘Crimson? No, that name hasn’t reached me. But, that name is too much of a coincidence, isn’t it? I’ll ask Syr about it.” He grins again. “He’s the sneaky one. I just walk around up here making the bad guys uncomfortable.”

“As for doing something with the Crying Wood, I doubt it. The Wood is an Immortal Power now, and genocidal. My divinations show it’s destroying all non-plants on that plateau, even undead. Unless this Crimson is a tree, or extraordinarily powerful, interacting with the Wood would be a fool’s errand.”


Micah (John) HP: 52/52 AC: 27/14/27) CMD:18 
Sunday November 18th, 2018 9:28:20 AM

Feeling caught up on his prayers and meditations, he finds peace in devoting himself to straightening and cleaning their quarters.

Knowing that prolonged peace, however, does not appear to be their lot, he makes a shopping trip to address a tactical problem he has seen in most of their encounters.

========
Submitting a purchase to the catacombs

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday November 18th, 2018 12:53:44 PM

Stohp plays translator and continues to help the younger lizardfolk explore the city.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday November 18th, 2018 7:52:09 PM

When she gets some free time she goes to the Catacombs and gets her armor upgraded to +2. She also checks on Braidoc the herbalist halfling.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday November 19th, 2018 9:27:35 AM

Dorbin is happy with the results of the meeting and heads back to the HQ to study and clean up his notes in preparation for, well, whatever comes next.

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Monday November 19th, 2018 10:20:36 AM

Stock finds a free moment and goes for a bit of a stroll. It's been a while since he's had the opportunity to go off by himself and so he does...even though he knows where he will end up. He thinks of recent events and their import on the entire Wold really. He thinks about dealing with godlike entities and the feeling of invulnerability he has at times. And then he remembers being in the belly of a giant beast...dying...sensing his friends dying...and being unable to get out.

Before he knows it, he's marched his way up to the Open Air level again and is looking at a familiar villa. Not much has changed...he can still see the carvings on the door he built. He stands their looking for a moment...or maybe longer...until he realizes that he is attracting looks. He scowls at the bystanders willing to catch his eye and then makes his way back to the HQ.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Monday November 19th, 2018 4:11:39 PM

Dirk relaxes back at HQ with his pipe and a new sketch book. His trusty mapping paper is tucked safely in his pack as he leans against the wall outside. He never was one for staying indoors too much, although that wonderful library almost did it for him.

He has a lot to contemplate and does so in silence.

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 
Monday November 19th, 2018 4:29:15 PM

When Lord Belkior compliments the Silver Shields actions in the Sargrass event Zander bows, trying to cover his blushing and thanks him for his kind words, "We have learned much together. It is good to hear people think we are doing good for the Wold. I am sure you merely standing around would stop most ill doing. I have heard of Alemni's paragons but standing in the presence of one is an experience I will not soon forget. We will continue to search for clues of Lord Crimson, he has crossed our path too many times to be anything other than our enemy. We appreciate any help or insight you or Syr can give. Thank you for your time." Zanderallen finishes the visit cordially with Lord Belkior, chatting and telling their tale as much as he desires to hear it. As they leave his presence Zander feels almost an ache in his heart for that sense of calm. But such calm was not to be for a servant of Domi, and to be honest Zander wouldn't have it any other way. "That is a great man Dorbin. I'm glad he's on the council."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+20=39 ; d20+20=27 ; d20+20=29 ;
Monday November 19th, 2018 6:55:00 PM

Sid continues to experiment on his new bow, working on his prototype.

===================================================================

((Ok, so I know now what I must do, I'm just noting these for the record. Please just tell me how many more days of crafting I have that will count. Thanks for everything!))

Craft(bows)1: 39
Craft(bows)2: 27
Craft(bows)3: 29



A New Home
Incident at the Brass Toad Tavern


DM MikeK - Knock, Knock 
Monday November 19th, 2018 8:04:35 PM

Micah and Stohp do some shopping at the Catacombs.

Sid continues working on a new bow prototype.
OOC - Call it three weeks in-game time of craft checks

Dorbin and Dirk go over notes, and contemplate the future.

Stock does some wandering, and, as usual, ends up where it all started, at a gate on the Open Level.

Zanderallen considers his meeting with Lord Belkior.

The days pass, and become weeks.

But eventually, as Micah predicted, the peacefulness is eventually interrupted.

In this case, the interruption occurs as a late evening pounding on the HQ door. It is around 10, and the pounding is rapid, if not especially strong.
Whoever opens the door finds a lanky, teenaged, human, fairly out of breath.
[Perception 12 Highlight to display spoiler: { He's one of the kids that does odd jobs for Brassy McGurk at the Brass Toad }

“Big trouble at the Brass Toad,” he gasps. “Big, mean, fellas looking for a fight. Brassy says ‘Get down here afore someone gets kilt.’”


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday November 19th, 2018 10:53:47 PM

The pounding at the door wakes Dorbin, especially when Emily jumps up, claws bared. He looks around, confused. The pounding continues and he struggles to his feet, still slightly disoriented. He wonders who is pounding and why they are pounding. He puts his robes on backwards, then takes them off, and puts them back on the right way.

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6  d20+12=22 ;
Tuesday November 20th, 2018 10:18:25 AM

Stock is in bed when the knocking starts. With his bed one of the nearest to the stairs, he hits a (dwarf speed) sprint quickly and gets to the door, brushing past Dorbin on his way. Stock opens the door and listens intently.

"Hey, you're one of the runners that Brassy uses, right? What do you know about the big, mean fellas? They human? Should we come ready to break some face?"
==========
Perception 22

Micah (John) HP: 52/52 AC: 16/12/16) CMD:18  d20+4=17 ;
Tuesday November 20th, 2018 10:41:09 AM

Being an early riser, Micah is sound asleep when the knocking occurs. He rises, wishing to discover what may be the cause of a late night visit. He chuckles at the sound of the rushing dwarf and makes it to the main room about the time Stock finishes his question.

With an ear attuned to the reply he heads back toward his sleeping area. Not wishing to spend the time fully arming himself, he slips on a tunic and trousers, grabs his pack, mace, and sword, then heads back down. While waiting for the others to respond, he casts magic vestment on his shield.

He stands ready to help either Zanderallen or Stock don their armor.

========
Magic Vestment duration 7 hours

Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 
Tuesday November 20th, 2018 11:36:03 AM

Having retired for the night Zanderallen is not quite asleep when the knocking starts. Hearing turbo dwarf feet he refrains from rushing to the door himself, just rising and listening. When he hears "afore someone gets kilt." he jumps into action. Looking at his plate put away nicely on the arming dummy he shakes his head, 'There's no time.' Instead he whips open his armor locker and pulls out his old chain mail, pulling himself into it as fast as he can with little worry about the proper tightening of straps. "I'll be ready in a minute." True to his word he comes almost falling down the stairs just a minute later, chain mail mostly in place, shield hanging from a strap on his arm while he fight to buckle on his sword belt. With a little help from Micah he gets it in place adjusting the sword on one side and his sap on the other. "Let's get going." As soon as everyone is gathered he starts out towards the Brass Toad, finally managing to get his foot all the way in his boot about 5 steps from the door.
------------------
Chain mail hastily donned takes 1 minute, AC updated in header for hastily donned chain (-1 AC)
Equipment grabbed, MW Chain mail, Flaming Longsword, MW Sap, pack with potions, healers kit, waterskin, and lantern

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday November 20th, 2018 6:56:34 PM

Stohp is up late working on something or other. She meanders out and listens as Stock talks to the messenger. "Lets try not to be the first to kill anyone. If a fight starts pull your punches."

DM MikeK - Ready to break some face 
Tuesday November 20th, 2018 9:37:01 PM

Stock recognizes the teen, and asks what sort of big, mean guys he's talking about.

Meanwhile, Zanderallen, aided by Micah, quickly throws on some armor.

"Longshoremen," the boy answers Stock breathlessly. "Big, drunk, loud, longshoremen. Some human. Couple like him," . But the really mean one's a half-orc. They got some Ratties cornered, and they're doing a lot of yellin'. C'mon!"

By this time, the kid is already heading down the street toward the Brass Toad.

Sense Motive DC 10 Highlight to display spoiler: { He seems to be telling the truth }
Know Local DC 15 Highlight to display spoiler: { 'Ratty' is a pejorative term that has recently cropped up on the lower levels for the Beastfolk who live on the Trash Level. }

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=11 ; d20+8=13 ; d20+8=12 ;
Tuesday November 20th, 2018 9:44:38 PM

Dirk was so into reading his book that he didn't even remember falling asleep. He is startled awake by the knocking and hears the boy mumble something and scurry off. Dirk grabs his pack and heads out towards the Brass Toad..although he isn't quite sure why.

------------------------
Perception: 11
Sense Motive: 13
Knowledge Local: 12

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=16 ; d20+6=8 ; d20+6=19 ;
Wednesday November 21st, 2018 12:07:30 AM

He had been carving on a few pieces trying to adapt the shapes and forms that he had seen in the lizard folk's compound. His mind adapted them to the bone pieces he had and he lost himself in the carving. His hands continued to work as he focused on the various designs of the three pieces he was working on.

It was when he heard the pounding that he realized something was up. He headed out and looked down to the first floor as a young lad began talking about a group starting problems at the Brass Toad. The boy was sincere and Bartomus realized that this ws a runner he had seen about earlier. When Zander calls everyone up to duty, Bartomus turned and put on his darkwood armour, his kilt and grabbed his glave. He came down the stairs in a hurry.

---
[i] sense motive 16; Know local 8; crafting

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+15=17 ;
Wednesday November 21st, 2018 2:09:11 PM

Dobin rubs his eyes as they head for the door. He counts to make sure everyone is awake and with the group. As they run along past the boy he calls out, "Ratties, for those who don't know, is what some have started calling some of the folk with more animal features than human and purebloods."

OOC:
Knowledge, Local: 17

Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 
Wednesday November 21st, 2018 3:17:15 PM

Zanderallen is right behind the kid, pounding down the street. He seems to be pushing himself pretty hard encumbered with armor as he is but his voice comes out steady and even, "Our goal is deescalation, words first, subdue second, kill as a last resort. But we'll shows these thugs that kind of behavior is not to be tolerated." His face sets into a look of grim determination as he thinks of Jaspar and some of the other ratfolk they've met being bullied by some dock thugs.

Micah (John) HP: 52/52 AC: 16/12/16) CMD:18  d20+1=5 ;
Wednesday November 21st, 2018 4:28:58 PM

Micah, being without armor, finds it easy to maintain Zanderallen's pace.

As they approach, he asks the youth, "There must be more to it than merely longshoremen. Brassy can handle a simple bar fight. What else is going on?

Easily able to keep up, he pauses to cast detect magic on himself. Rushing to catch back up, he to the paladin, "Be alert for something else behind this." He gives him the stare that Micah uses to indicate that the warrior's evil sense be used.

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6  d20+6=11 ; d20+3=20 ;
Wednesday November 21st, 2018 4:53:58 PM

Stock grunts as the boy runs off. He turns to the others and says only, "Trouble." as he heads back to grab his armor. He puts it on as quickly as he can and then does his best to catch up.

======
Sense Motive 11
Knowledge Local 20


Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=17 ; d20+14=29 ; d20+10=28 ;
Wednesday November 21st, 2018 6:59:27 PM

Sid hearing the ruckus comes down from his room/workshop and yells, "Is it company or trouble?" When he finds out that Brassy is in trouble he grabs his stuff and slides down the banister as everyone is leaving. "Fill me in on the way." Sid keeps an eye out as they move.

========================================================================

Acrobatics(for sliding down the railing): 29
Knowledge(local): 17
Perception: 28

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday November 21st, 2018 11:57:56 PM

Stohp follows along as they rush to Brassy's place.

DM MikeK - Brass Toad 
Thursday November 22nd, 2018 9:00:12 AM

Stock and Bartomus throw on some armor, and hurry after their comrades, eliciting some humorous looks from any late night revelers catching sight of a dwarf and a minotaur running up the street.

The pair are about 100 yards behind the rest of the Shields.

Micah asks about Brassy handling the fight, and the kid answers between breaths, not breaking stride.
“Torry’s day off.”
“Bard’s sick.”
“Just two bouncers.”
“A lot o’ them.
“S’why Brassy sent me
“For you.”

Reaching the Brass Toad, the kid throws open the door and rushes in.
Zanderallen and Micah enter first. Stohp, Dirk, Dorbin, and Sid come in behind them.

To the right, a bunch of empty booths and tables.

To the left, a group of six Beastfolk, with the ratlike features typical of the Trash Level residents, are cowering together in the far end of a circular booth.

Two tables of six people each are set out so as to be blocking the booth. No one from the booth can leave without squeezing past the tables. Mugs and tankards aplenty sit on the tables, and in hands. The people are of various races, but all are well muscled.

To the front, Brassy, flanked by his two bouncers - large humans armed with clubs, stands behind the bar. They are attempting to stare down a half orc and two minotaurs who stand on the other side of the bar, directly across from them.

The group enters just in time to hear Brassy yell, with as much bravado as he can muster,
“I’m telling ya, the bar is closed! Go home!”

Silence descends on the room as everyone in the place turns to look to see who has entered the tavern.


Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 
Thursday November 22nd, 2018 7:44:48 PM

Zanaderallen takes just a second to take in the view. He steps towards the bar, letting his hand drop to the handle of his sap. "Are you deaf? Brassy just said bars closed. I'd listen to him."

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=23 ;
Thursday November 22nd, 2018 7:59:12 PM

Dirk stops and backs up against the wall at the outburst from Brassy.

"No one wants a problem gentlefolk, but we will defend Brassy if provoked."

-------------------------------------------------
Dirk checks for any others in the room.
Perception: 23

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=30 ; d20+15=16 ; d20+15=16 ;
Thursday November 22nd, 2018 8:13:16 PM

Sid stands next to Zanderallen with his shortsword in hand and gives them a once over. "You heard'em," Sid says in his publican voice((Firstish/Longest job at the float was barkeep)), "Leave."

=============================================================

Perception: Nat 20(Look at their faces)
Knowledge(Local): Nat 1(To see if I recognize any of them)
Knowledge(Local): Nat 1(To see if I recognize the ratkin)

((This folks is why I don't gamble))

Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 
Thursday November 22nd, 2018 8:17:03 PM

Micah takes a quick survey of the situation. He turns to Stohp, "Be ready for me to cast enlarge on you. A huge minotaur with your wrestling skills might come in handy in a brawl we want to remain non-lethal."

Micah readies to cast enlarge on Stohp should violence erupt.

To Dirk he advises, "Do you think you can get scare cast such that it affects mainly the thugs? I am not advocating that as an initial action, but something to consider given the tactical situation."

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+2=8 ;
Thursday November 22nd, 2018 8:38:22 PM

(Why is no one trying to intimidate?)

Stohp walks in and looks around, assessing the situation. She crosses her arms and does her best to look scary (intimidate 8). If they look like they're ready to fight anyway she advises them, You're outnumbered and against the Silver Shields. Do you really think this will work out for you?" (reputation bonus to the intimidate maybe?)

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday November 22nd, 2018 9:26:02 PM

Dorbin wants to look intimidating, but he knows he can't scare a mouse. He steps to the side, into the shadows a bit, out of the direct line of sight of the drunk folk. He tries to move to a place where he can get a good view of any potential battlefield and sets up to step up on a table if needed for an even better view.

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Thursday November 22nd, 2018 11:42:28 PM

Stock sees the others ahead but no matter how hard he tries he can’t make his short legs go faster. And it’s starting to annoy him just as he enters the bar.

DM MikeK - Fun with drunk people 
Friday November 23rd, 2018 10:06:04 AM

Zanderallen, Sid, and Stohp try intimidating the half-orc and his two minotaur buddies.
Sid doesn't recognize anyone. He can tell the people at the tables seem to be with the half-orc, and everyone of them have drunk quite a bit.

Dirk tries to reason with them.

Micah works out some tactics.

Dorbin gets out the way.

The trio at the bar turn from Brassy. The half orc takes a few steps to get within snarling distance (about 10') of Zanderallen. The two minotaurs flank him. The twelve people at the tables rise as one, and move to fall in behind those three. There is general murmuring as they back up their fellows.

"High an' mighty Silver Shields", the half orc growls. "Big whoop"
Eyeing Sid's sword, he snarls, "You gonna cut me open fer wanting a drink, elf?"

Pointing to the booth, he growls some more.
"We are having a talk with the Ratties 'bout getting my cousin killed, and we ain't leaving till we're done.
So you big shot go back up Top and do your bootlicking with the Lords and Ladies, an' leave us to ours."

Stock and Bartomus arrive on that note.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday November 23rd, 2018 10:10:58 AM

Dorbin whispers from the rear, "If things get ugly I can fill the entire room with a fog so no one can see, I don't know if that will help or make things worse..."

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+14=33 ;
Friday November 23rd, 2018 10:28:53 AM

Dirk turns to Micah and nods his head slightly and begins to pull the spell from memory. As he begins to recall, he speaks once more.

"Good folk, why don't we just sit down and have a chat? I'll buy us some drinks? There's no need in violence in this nice place."

---------------------------
Diplomacy: 33

Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22  d20+15=21 ;
Friday November 23rd, 2018 1:30:06 PM

His senses screaming danger at the amount of tension in the room Zanderallen takes just a half second to make sure he's still in complete control. "Well then let's get to the bottom of this. Everybody let's take a seat. Brassy a round of drinks for everyone." Ignoring the thugs grouped in front of him, he moves to take a seat looking at the half orc and looks for a leader of the ratfolk, "Alright, let's get some names." Even though outwardly ignoring the physical danger to himself, Zanderallen is one wrong move from drawing his sap.
----------
Diplomacy 21 - +2 to Dirks Diplomacy

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Friday November 23rd, 2018 5:23:41 PM

"Wait, who licked boots, I didnt lick any boots that i recall," he filled his voice with sarcasm as his hands and mouth worked the spell for creating water. He held the final executing word with a sly smile.

"May need to quelche this attitude and let Brassy clean up."

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday November 23rd, 2018 5:50:29 PM

Stohp tries to keep things reasonable. "Look if there's some problem then tell us about it. A drunken brawl in a bar won't really fix whatever's got you so hot will it? So tell us about it. What happened to your cousin?"

Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 
Friday November 23rd, 2018 11:16:38 PM

Micah suppresses the smile he wants to show at Dirk applies the charm with Zanderallen's assistance.

He turns to Sid, "It appears these folk have a complaint that needs to be adressed." He pause to look at the elf's sword. I doubt that will be necessary."[/b]

He then addresses the half-orc. "You say you wish to talk and have a drink. The drinks are coming, so what is it you have to say?". As he says this he pulls up a chair and calmly takes a seat.

=======
Diplomacy +15. Automatically aiding Dirk for another +2. [At 37 now.]




Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Saturday November 24th, 2018 8:44:51 AM

"Too much paperwork anyway," Sid says sheathing his sword, but he stands at the ready.

He turns to Bart, "We live on this level right? Like that did change while we were on it the woods right?"

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Saturday November 24th, 2018 11:58:36 AM

Dirk feels even more confident as he continues his diplomacy and nods over at Micah as he also takes a seat.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Saturday November 24th, 2018 12:39:49 PM

"Right, it seems that they're a bit confused, muddled and such, must have been drinking the Taurian Halfcut again," Bartomus snickered at Sid and winked. ""Can't really imagine us living up there I mean you get all dizzy with the glitter and glamour of the lordly folk."

Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 
Saturday November 24th, 2018 5:54:03 PM

Micah strives to ignore the repartee of Sid and Bartomus. He looks around for a drink to avoid reacting to Sid's jibe and clears his throat softly to keep from laughing..

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=31 ;
Sunday November 25th, 2018 2:54:26 PM

Stohp looks at the angry townsfolk more closely. Maybe she can pick up more clues as to their identities, figure out what's going on from their appearance (perception 31).

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Monday November 26th, 2018 9:35:56 AM

Stock slowly shoulders his way forward to right in front of the half orc. He sees some of the Shields already pulling up chairs and guesses at least which way the wind is blowing, even if he did arrive to late to hear what was said. "I recommend that you listen to the talkers over there...If however you want to continue down a more...reckless path, then I can certainly oblige you."

Stock is not so much trying to intimidate the guy as he is trying to be very transparent about the options available to the half-orc.

========
Mitch - Unless somebody took a swing at Stohp already, you can probably reset her HP

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday November 26th, 2018 12:53:02 PM

Dorin stays far in the corner, away from any fight that might break out, still prepared to act quickly...

Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 
Monday November 26th, 2018 2:36:51 PM

While maybe not regularly taught in the temples of Domi, Zanderallen liked to regard Domi's teachings by thinking of his two hands. The right hand held out to shake, a sign of diplomacy, while the left was held back in a fist if the right was rejected. Stock was definitely the left hand of Domi. Let's see if it's needed Zander thinks as he continues to move for the chair.

Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 
Monday November 26th, 2018 8:03:08 PM

Micah catches his breath as Stock interjects.

He quickly snatches a chair, and striving not to make his gesture too abrupt, indicates to Stock that he should take a seat as well.

Micah then calmly crosses his legs projecting an attitude of casual calmness.


Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday November 26th, 2018 8:07:36 PM

Sid stands back and doesn't look menacing, but he does look prepared. He gauges where the civilians are and tries to formulate the best way to make sure they are safe.

DM MikeK - More talkin, less fightin 
Monday November 26th, 2018 9:00:05 PM

Zanderallen, Micah, Stohp, and Dirk try the diplomatic approach.

Stock, Sid, and Bartomus make clear they’d be more than happy to accommodate anyone looking for a fight.

Dorbin stays far in the corner.

While the half orc and several of his cronies seem willing to take Stock up on his offer, the dulcet tones of the bard, as well as the efforts of priest and paladin, and of course, free ale, do enough to placate the crowd.

Most turn toward the bar, where Brassy enthusiastically hollers
“Round for everybody, on the Shields.”
This pulls most of the others.

Zanderallen takes a seat. If there is a leader among the beastfolk, he’s not very obvious.

The half orc and two minotaurs remain where they are. He’s still pretty steamed. They are not so much, and have done the math, and are sticking around more in an effort to keep him out of trouble than joining him in it.

“Grash,” he answers Zanderallen sourly.

The paladin regards the group of beastfolk for a long thirty seconds before one timidly stammers.
“I’m Zoule. We didn’t kill anybody.”

“Ya might as well have!” Grash roars. “You people let us go out there. You knew the wave was coming, and you didn’t say squat! None of you! Light and darkness and tidal waves and rocks fallen from the sky and that red grass and you said butkis!”

Stohp regards the men. They sure seem like your standard group of longshoreman. Long on muscle, and short on deep thinking.


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday November 27th, 2018 8:24:51 AM

"We're never going to get anywhere like this. Please start from the beginning Grash. Once you're done then we'll hear from Zoule. No interruptions please, everyone will get a chance to tell their side of the story."

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Tuesday November 27th, 2018 9:51:53 AM

"Don't think we knew about the wave," Bartomus whispered as an aside. The whole battle with the red grass still gave him an occasional twitch when he thought about that too much. But he felt that he understood the frustration Grash felt. "Lots of losses those days, seems listening to what happened may help everyone realize that."

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6  d20+6=15 ;
Tuesday November 27th, 2018 11:18:54 AM

Stock shrugs and moves over to a seat at the bar to listen. He leans his flail up against the bar near his feet and changes his drink order from an ale to juice.

==========
Sense Motive 15, I get that they are angry but who is their anger directed at? The Shields? Also, are they drunk?

Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22  d20+15=17 ;
Tuesday November 27th, 2018 2:40:33 PM

Zanderallen thinks back to that awful day. It could have been so much worse, but there was more than enough pain to go around. Logically there was no way anybody could have known what was going to happen. But anger, coupled with drink, threw logic out the window. He had an idea of what the real issue might be. Motioning to Grash to have a seat he holds out a mug. "Grash, who did you lose? Tell me about them."
------------------------------------
Diplomacy 17

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday November 27th, 2018 2:46:51 PM

Dorbin stays in the corner, not convinced that all the chances for violence have ended. He remains standing and on guard.

Micah (John) HP: 52/52 AC: 16/12/16) CMD:18  d20+15=18 ; d20+16=36 ;
Tuesday November 27th, 2018 4:17:43 PM

Nice approach thinks Micah as Zanderallen attempt to turn Grash focus away from the ratfolk.

He watches for cues as Grash replies, attempting to gain insight into what the real issue is in hopes that that might inform them how to best calm the half-orc down.

===========
Diplomacy 18 aids
Sense Motive 36

DM MikeK - Grash's story 
Tuesday November 27th, 2018 9:08:12 PM

Zanderallen and Stohp ask for more details, as Micah watches approvingly.

Bartomus relaxes a bit as he starts understanding Grash’s anger.

Dorbin stays out of the way.

Stock heads for the bar. He notes the general anger seems directed at the beastfolk. He also notes pretty much all the dockworkers are drunk, some more than others.
One of the men regards him for several moments before leaning over.
“D’you guys REALLY fight a god?” he asks, curiously, with a touch of awe.

Grash looks at Zanderallen, deciding.
After a few moments, his face falls. He takes a deep breath, sits down, and holds out a hand.
One of the minotaurs places a full mug in it, which he takes several deep gulps of, and then tells his story.

“Boat’s name was The Countess. Piece of junk. Garroush named her as a joke. He’s, he was, my brother. Him and Chorg, our cousin, were fishermen. Take her out every day. Catch enough to get by. Then that day. That tidal wave come through here an’ the whole city up and steps over it….well, they was on the lake, an’ they never came back. Went out looking, didn’t find anything. Nothing at all.”

Grash drifts off and his face goes blank, remembering.
Recalling where he is, he sneaks an angry look at the beastfolk before turning back to Zanderallen.

“Then, a couple weeks ago, we’re all loading up for some Higher Up Brainiacs outta Plateau City doing some sightseeing or whatever, and they're all talking to themselves ‘bout how AFTER the Sargrass land got back to wherever it was supposed to go, the beastfolk starting getting born. AND, some of them, the Ratties, tried to go back to the Shadow Lands, and got lost in Time, and ended up here on the Float decades BEFORE they had left.”

Grash accompanies this last by sky writing a big circle.

“And THAT means,” he concludes, stabbing a finger at the beastfolk. “Everything that happened to us, is history to them. They knew it was coming. They let it happen. They killed my kin.”
The half-orc is working himself up again.


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+19=25 ;
Tuesday November 27th, 2018 9:21:18 PM

Dirk holds up a hand. "Let's just take a breath or two and think about things before they heat up. I've seen the beastfolk fight, and they're downright terrifying at their ferocity."

-----------------------------
Bluff: 25

Sid(Sub by Zach H) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday November 27th, 2018 11:28:45 PM

Sid relaxes as the people persons in the party seem to have deflated the situation. Still not quite comfortable with how boxed in everybody is he moves closer to the ratfolk to be able to intervene if necessary. As talk moves to time travel his head starts spinning a little as he tries to figure out how that would work.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Wednesday November 28th, 2018 1:01:57 AM

"But, would they know? Wouldn't it just be a story to the young and their young? " Bartomus asks to no one in particular as he raised his mead for another drink. "Would any of us have believed them if they tried telling us? I mean really, would we have believed such a tale?"

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday November 28th, 2018 8:38:14 AM

"So tell me Grash. What was your father's father's father's father doing 100 years ago? Do you know? I imagine most people don't, and who knows how many centuries ago the beastfolk appeared."

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Wednesday November 28th, 2018 10:15:10 AM

Stock grins at the man and says, "Well it certainly didn't feel like it at the time. It felt like we were getting our butts kicked...and then there were these flying elf guys and I got eaten by a giant lizard. Can't say I really hope to be in that situation again." He then holds up his hand and listens.

His mouth drops open as he listens. What are they even talking about? Lost in time? This might have gone quicker if we would have just fought 'em. Live and Learn, Stock.

Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22  d20+15=30 ;
Wednesday November 28th, 2018 11:01:42 AM

There was a lot of information to process in that statement, but Zander's mind whizzed through it making mental notes to think about it later. His immediate concern was the soldering hay stack next to him about ready to start blazing again. He really wanted to start asking the ratfolk about this tale but first he needed to defuse Grash, "And what would Garroush and Chorg say if they looked down on what old Grash was doing back home? Lost in drink, spouting mystic mumbo jumbo, and blaming random innocent folk for their death? Even if it's true and Zoule or his buddies had said, 'Hey we fell through time and we have legends that something bad happened today' would that really have stopped Garroush and Chorg from going out that day? They sound like good honest workers and it is a tragedy that they were lost but it isn't anyone's fault. Take heart and let them go. A toast to Garroush and Chorg, may their spirits find rest." Raising his mug Zanderallen waits for the toast to be taken up, giving a hard look towards Zoule and the others to join it.
---------------------------------
Diplomacy 30

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday November 28th, 2018 11:06:36 AM

Dorbin senses the fellow getting angry again. He remains in the corner and tries to eyeball the angles for strategic attacks that might be needed. He wonders if anyone should try and get the ratfolk to head for the exit while they aretalking...

Micah (Zach posting for John H) HP: 52/52 AC: 16/12/16) CMD:18  d20+16=23 ; d20+15=29 ;
Wednesday November 28th, 2018 5:10:48 PM

Micah inwardly hoped that the half-orc was strong enough to deal with the straight forward approach the others were taking with him, 'Domi grant Grash the courage to deal with his greif' he prays silently as his fellow Shields try to get the half-orc to see reason. As Zanderallen asks for a toast Micah intones a blessing for the fallen, continuing to try to get Grash's focus away from the ratfolk. He continues to walk Grash for any tells, knowing that if they can move him past a crisis point the chance of anger flaring out would be much less.
-------------------------
Sense Motive: 23
Diplomacy: 29 Aiding Zander

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+8=21 ;
Wednesday November 28th, 2018 7:21:31 PM

Sid looks at the Ratfolk and wishes he had asked Dorbin for some books on the actual arcane. He crosses and gets a drink and says, "To Garroush and Chorg!" and finishes all but the last sip and pours it out for them.

====================================================

Knowledge(Engineering): 21

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday November 28th, 2018 8:33:00 PM

Stohp feels stupid for not realizing they were referring to the Bloodgrass events. Fortunately she didn't think she said anything stupid before realizing. She joins the rest in the toast.

DM MikeK - To Garroush and Chorg 
Wednesday November 28th, 2018 10:12:59 PM

Bartomus and Stohp argue that the beastfolk can hardly be held responsible for not knowing what seems to be ancient history.

Zanderallen points out Grash’s kinfolk wouldn’t look to kindly on his actions this day. Micah watches his reactions carefully, ready to jump in, if needed.

But, it doesn’t look like he needs to.
The half-orc deflates, and mumbles agreement.

Stock answers the fellow at the bar, while trying hard to follow the circular time logic going on.

Dirk tries bluffing about the ferocity of the beastfolk. He does well enough to get a few alarmed looks, but still, that’s a tough sell.

Dorbin keeps out of the way.

Sid offers a toast. The company rises as one and joins him.
"To Garroush and Chorg!" they call, draining and emptying their mugs as well.

Grash stands.
“Let’s go home,” he tells the crew. He walks out, and the rest of the people begin shuffling out into the street.

The beastfolk don’t move.
Sense Motive DC 12 Highlight to display spoiler: { They’re scared to death }

Brassy calls out.
“Another round, Shields. On the house.”

As the mugs are passed round, the tavern keeper becomes more serious.
“You talked Grash down, but that story about the ratfolk having foreknowledge of the Dark Times is getting around. I’m hearing it from lots of folks, and it all spells trouble for them and their kind.
Big trouble.”


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=27 ;
Thursday November 29th, 2018 12:29:26 AM

"We need to do something to help them out."Bartomus nodded towards the beastfolk. Bartomus picked up the newly filled mug, nodded at Brassy and nodded even more so when the barkeep explained what he had been hearing.

He walked over to the table of terrified beastfolk and smiled. "Well, hopefully, that won't be that common. Seems everyone gets angry when there is loss and change. Are you all ok?"

He waited to see their response and to see who else might join him. His thoughts went to what options might exist to help protect the beastfolk.

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6  d20+6=18 ;
Thursday November 29th, 2018 1:35:06 PM

Stock participates in the toast and then walks over to Bartomus and the beastfolk. "Did you guys really get lost in time? That's gotta be disorienting."

======
Sense Motive 18

Micah (Zach posting for John H) HP: 52/52 AC: 16/12/16) CMD:18  d20+13=30 ; d20+5=19 ; d20+5=21 ;
Thursday November 29th, 2018 1:51:59 PM

Micah relaxes slightly as the longshoreman file out. One crisis averted but if that story is going around how much longer before this turns in to a witch hunt? They needed to find out where these rumors were staring and if there was any truth to them. He nods thanks to Brassy and asks, "Any idea where that story is coming from? Grash mentioned some people from Plateau City. Any ideas as to who that could be or who might know?" Micah thinks over his own learning for any mention of the Shadow Lands or who might know more.
-----------------------
Know: Religion 30
Know: Arcana 19
Know: History 21

Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 
Thursday November 29th, 2018 2:12:29 PM

Zanderallen downs his mug and as Grash finishes his clasps him on the shoulder in support and let's him go with no further words. Hopefully tonight was good for him and would allow him to move past his anger and continue down the path of grieving. With the immediate danger passed he turns to Zoule. "Alright Zoule, you have nothing to fear from us. What's your side of the lost in time Shadowlands story?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday November 29th, 2018 2:42:42 PM

After the longshoremen leave, Dorbin wanders over to the rest of the group. When they mention helping out the beastfolk, Dorbin mutters, "It's the trash level. Stuff happens here. It always has, and it always will." He shakes his head, remembering times from his childhood on the streets in the trash level.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20=2 ;
Thursday November 29th, 2018 7:04:03 PM

Stohp doesn't really care about all the "origin of the beastfolk" hocus pocus. What really matters is if it's causing problems for them. "Have no fears here friends." she reassures them, sensing their unease (Sense motive 12). "With worked with and made friends with several ratfolk earlier in our adventures. We know you had know way of predicting the disaster and will defend you from assault. Tell me, are difficulties like this becoming more common?"

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday November 29th, 2018 7:23:09 PM

Sid looks to the Ratfolk after getting his drink, "Yeah, come on. This is a story I'm dying to hear now."

DM MikeK - Zoule's story 
Thursday November 29th, 2018 8:46:41 PM

With the immediate danger out of the way, the Shields turn their attention to the beastfolk.

Bartomus and Stohp work to reassure them that they are safe, while also asking if difficulties like this are becoming more common.
Dorbin philosophizes that Trash Level always has some kind of trouble.

Micah wonders about the source of the rumor.

Zanderallen, Stock, and Sid sense a story, and press for details.

The beastfolk have relaxed a bit, as no one has yelled at them in the last five minutes, and edge out from the booth to stand before the Shields.

“Well,” begins Zoule, “the rumors are pretty much right, as least as far as the main points. My grandfather always said that his grandfather was born during a great cataclysm that began with the Crystal Mountains exploding skyward, and ended with death of Sarr, and the rebirth of the Sargrass.

At the end of it, a new race came to be, the beastfolk.

But the new land, the new Sargrass, was a frightening place. Plants and monsters and men all fought and killed, and some of the beastfolk, my ancestors, begged Moab to take us in.

In her mercy, she did, and for several generations, our people lived peacefully in the Valleys of Twilight.

After some time, Moab came to my grandfather’s generation, and told them she had found them a new place to live, in the Wold, but far from the Sargrass. And they came through a gate to the Float.

It was years before some thought to seek out what had become of the Sargrass, only to find it was completely different from what the stories had said. There were no druids, no mutations, only grass.

And years more before my father’s generation realized that the events resulting in our people’s birth hadn’t even happened yet.

Some of us went to Plateau City several years ago to the Academy there, to piece together our history with the Sargrass’ future.”


Zoule holds out his hands.
“But none of knew of the signs and portents and disasters awaiting the Float, awaiting us. My grandfather’s grandfather came to be after that. We had no idea we were witnessing the beginning until after it was over.”

The man looks up at Stohp. “As for trouble, yes, it is getting worse. People all over the Trash and Fence Levels are blaming us for what happened, or saying we should have warned them, or even that we should have stopped it."

He sighs.

“The Float is becoming a very dangerous place for us to be.”

Micah considers his recollection of the Shadow Lands, and decides the story is at least possible. Both time and distance have very little meaning in the Twilight Vales.

There's a "poof", and a gnome appears struggling to balance a minotaur-sized breastplate on his head.
"Catacombs Delivery for Stohp" he squeaks from underneath it.
With another "poof", the gnome is gone. The breastplate remains.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Thursday November 29th, 2018 9:00:53 PM

Dirk jumps, starting at the sudden appearance and disappearance of the gnome. He points over at the location where the gnome was.

"Am I the only one who saw a leprechaun or something?"

He shrugs and turns back to the conversation.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Thursday November 29th, 2018 9:06:54 PM

Dirk takes out his book and hastily writes down the entire story as much as he can remember it. He makes sure to note the arrival from a gate to the Float. He arcs an eyebrow momentarily and asks Zoule.

"Does anyone know were this gate originated from?"

Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 
Friday November 30th, 2018 9:54:59 AM

"So it's true. That is going to make things slightly more difficult. Not that we blame your kind at all. We saw the powers in play at that event. Even if you had known you would have been batted aside by the universe if you had tried to stop it. And having spent several generations in the Shadow Lands I very much doubt you had anything more than vague legends survive. But the concern is we need to figure out how to clear your people's name, any ideas?", Zanderallen surveys the group looking a little lost.

Micah (Zach posting for John) HP: 52/52 AC: 16/12/16) CMD:18 
Friday November 30th, 2018 10:04:11 AM

Answering Dirk's questions, "Catacombs delivery service. As to the gates there are several of them located on the Float. Been around a long time. During the Sargrass event they were opening to strange places, not surprised Moab would be able to open one."

Considering the situation Micah offers his advice, "We may want to check with the scholars at Plateau City, Grash heard the rumor from some of them and maybe we can get them to help us put a stop to these rumors."

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Friday November 30th, 2018 10:43:14 AM

"Not sure whether it being true will help with those that lost family and friends," Bartomus said with a heavy sigh. He sipped from the mug watching a bit of the condensation make a trail on the outside of the tankard. "We should check those gates again, recall the witches that had helped open them and Moab could definitely open the gates. No doubt about that if she was so inclined."

"I keep getting this idea that maybe we should also give some thought of how we dampen the risk to the beastfolk in total. Do you have any allies on the Council or amongst the merchants? We may need to take a look at where would be best to make appearances with the folk."



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday November 30th, 2018 11:09:52 AM

Dorbin blurts out, "People, this is the trash level. Those thugs are going to target someone, that's what they do. You're not going to stop them by talking to them. No one on any of the levels above this are going to care one bit. In fact, right now I can guarantee that those thugs are outside somewhere, or in their berths, still grumbling, complaining, and blaming the beast folk. If you want to help the beast folk, get them all out of the Float. Either that or you're going to have to kill three-quarters of the residents on the Trash level."

He suddenly realizes that he's been talking out loud and everyone is staring at him. He puts his hand over his mouth and slinks down in a seat, trying to disappear.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Friday November 30th, 2018 4:48:25 PM

Dirk turns to Micah, "Oh, I see. Thank you for that clarification. I know a little about a lot of things, but I was not aware of that. I--"

Dirk was going to continue but he was interrupted by Dorbin's outburst.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday December 1st, 2018 7:09:15 AM

Stohp frowns, deep in thought. "I'm not sure if this is a problem we can solve as adventurers. As Dorbin says we can't exactly pull over every person on the trash for a stern talking to not can we go around beating up anyone who attacks ratfolk. Not and make any real progress. Nor can we just tell them all to pack up and move elsewhere. This is their home and I doubt they would be willing to leave. Even if they were willing they may not have the resources to restart life in a new place.

I think Bart has the right idea. Lets talk to all of our friends and allies about the situation and see what ideas they might have."


Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6 
Saturday December 1st, 2018 8:29:56 AM

”So how many of you are there? Any ideas, Shields on how we can bring down the tension level against these guys?”

DM MikeK - Options? 
Saturday December 1st, 2018 9:54:20 AM

Dirk asks about the gate Zoule had mentioned, as well as the sudden appearance of the gnome.
Micah is able to answer on both counts.

Zanderallen asks for ideas on clearing the beasfolk’s names. After all, legends and stories don’t offer much in the way of details and timing.

Micah suggests checking in with the scholars at Plateau City.

Bartomus wants to check the gates again. Additionally, he suggests using the group’s new found political connections to do some publicity.

Dorbin departs from his typical quiet nature to point out that “No one on any of the levels above this are going to care one bit”. - A reality you know to be all too correct. It’s why the merchants on this level brought about the formation of the Shields in the first place.
The summoner recommends getting the beastfolk off the Float.

Stohp demures, pointing out the beastfolk are probably unwilling to leave, and don’t have the resources to leave even if they wanted to. She seconds Bart’s motion on bringing in the councilpersons and merchants.

Stock asks the beastfolk if they’ve any ideas. He echos Zanderallen’s question to the group about easing tensions.

In answer to Stock’s direct question about numbers, Zoule answers “Around 200 of us”

Other than that, none of them say anything.

Perception DC 15 --Highlight to display spoiler: { But they react to interchange between Dorbin and Stohp. }
IF succeeded at perception check, then Sense Motive DC 15 --Highlight to display spoiler: { They seem to agree with Dorbin }.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=21 ; d20+7=9 ;
Saturday December 1st, 2018 10:24:52 AM

"200 you say, well now, we could see what the higher ups can do to help. If we can lower the tensions, that would be a good thing, right?" Bartomus noticed that the beastfolk seemed to pay attention to what Dorbin had said. He looked back at his mead,swirled it about in the tankard and then looked back at the group. "I mean it isn't like we could just move them over to the logging camp we found out in the woods, right? So, getting the nobles to help out here makes sense. They don't want fighting and mayhem to be a constant issue, right? We just make an appointment and check out the gates on the way."
----
Perception 21; Sense motive 9

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Saturday December 1st, 2018 11:19:37 AM

(Make Up Post)

Sid looks at the gnome and then Dirk, "Yeah, sometimes they take awhile though. I put Branwen, a longbow Ellie made for me, in to be enchanted before we got to the woods and she still hasn't come back."

Sid looks at the Beastfolk thoughtfully, the gleam of the tale sparkling in his eyes a bit when Dorbin speaks up, "Well, you have a bit of a point. My first adventure with the Shields was with a zombie outbreak on the Trash Level and the residents were either helpful or wanted us out of their way, even with the zombies at our backs. Preeetty tough."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Saturday December 1st, 2018 11:24:43 AM

Sid takes a sip of his drink and looks at the Shields, "Hey guys, didn't we just meet a large group of people needing skilled labor in a forest with plenty of open land?"

He looks to the Ratfolk, "I'm not trying to be offensive, so pardon me if I am, but what skills do you and your folk possess? Any trades that you tend to specialize in or any crafts?"

"I mean, it would be easier that going to the grasslands or the Vale of Twilight ourselves you know."

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Saturday December 1st, 2018 9:46:40 PM

"Well, I agree with Sid. It would be easier than going to the grasslands. Why don't we see if they'd be willing to help out with the skilled labor?"

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=18 ; d4=4 ; d20+5=14 ;
Sunday December 2nd, 2018 4:19:11 PM

Dirk takes out his pipe and a bag of tobacco. He fills his pipe and then offers the bag around. "Would anyone like some tobacco while we are talking?"

Dirk places the leather bag on the table and lights his pipe as he checks the folks around him.

---------------------
[i[Please disregard the D4 roll, I accidentally clicked it.[/i]
Perception: 18
Sense Motive: 14

Stock (JonM) HP: 72/72; AC: 25/15/21; Per: +12; Surv: +10; SM: +6  d20+12=17 ; d20+6=26 ;
Monday December 3rd, 2018 11:47:21 AM

Stock watches the beastfolk closely and says, "Wait...do you want to leave? I mean there's a whole formerly enchanted forest out there that could be your home." He then waves a hand at the other Shields and says, "I know, I know that is Lizardfolk land but there is a ton of coastline along the lake. Certainly enough that a 200 person village should not cause big problems. Who knows, maybe our lizard friends could even use these guys as allies."

=======
Perception 17, Sense Motive 26

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+9=27 ; d20+2=19 ;
Monday December 3rd, 2018 12:46:32 PM

Dorbin steps back into the shadows, but he sees the beast folk looking around and he spots a couple nods in agreement. He whispers to Bart, "The nobles won't care about this lot one bit. I'm with the others, we should talk to our new lizardman friends and see if they're open to a new alliance and new guests in their lands."

OOC:
Perception: 27 vs DC 15 success
Sense Motive: 19 vs DC 15 success

Micah (Subbed by JM) 
Monday December 3rd, 2018 5:09:41 PM

Almost forgot I'm subbing this week!

Micah closes his eyes and feels like this is fitting together too perfectly. If the lizardmen accept the beastfolk as neighbors...seems too clean to me.

=========
Are the lizards still staying at Shields HQ?

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22  d20+5=21 ; d20+13=23 ;
Monday December 3rd, 2018 6:23:03 PM

Zanderallen blinks a couple times in surprise out Dorbin's outburst, at first thinking that forcing these people to leave their homes is a terrible idea. Then he looks around at Zoule and the others and notices they seem receptive of the idea. "I don't like the idea of you being driven from your homes, but there is an opportunity here for you. If the lizardfolk are gathering like they planned into a central settlement there could even be villages ready to be moved into. What say you Zoule?"
---------------------
Perception 21
Sense Motive 23

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=28 ;
Monday December 3rd, 2018 7:45:40 PM

Dirk nods at Zanderallen in solidarity. "Agreed my friend, this could be a winning compromise for all sides."

---------------------
Perception: 28

DM MikeK - Winning Compromise or Too Perfect? 
Monday December 3rd, 2018 9:46:01 PM

Bartomus continues to favor going the council, and possibly checking the gates on the way.

But, several of other Shields have caught on to some non-verbal clues.
Stock, Dorbin, and Zanderallen ask Zoule to confirm if the beastfolk are amenable to leaving the Float, and if so, maybe this large contingent of lizardfolk up north would like some neighbors.

Dirk and Micah also approve of the idea, though a suspicious Micah wonders if perhaps this is too convenient.
He also recalls there are no lizardfolk at Shield HQ. Tangleweed, as an official ambassador, has an apartment on the Gold Level. No other lizardfolk are currently on the Float.

Zoule ducks his head, and answers Zanderallen.

“It is true. Since the Crying Wood has left, we have debated starting a new home somewhere there, away from the crowded squalor of the Trash Level. These latest incidents have made it easier to decide.

I think some of our elders are planning to ask the Witches to help us divine a suitable location.

I will tell them what you have told us about the lizardfolk, or you can come yourselves to the Trash Level to talk to them. Or, I think one of our elders is your friend? Jaspar? We can ask him to find you.”


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday December 3rd, 2018 10:19:03 PM

"It might be best for us to leave the labor and witches to you while we smooth things over with the Lizardfolk. You don't want to move to avoid persecution only to make your new neighbors mad and possibly face more of the same.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday December 4th, 2018 9:35:08 AM

Dorbin mumbles, "This isn't going to go away any time soon. We should probably send someone to the docks to see about transportation for a group of a couple hundred. If the others on the trash level see they're leaving, they just might leave them alone for another day."

Micah (Subbed by JM) 
Tuesday December 4th, 2018 10:56:48 AM

Micah nods and asks, "Do your people have the financial resources to pay for an exodus across the lake?"

He then looks at the other Shields and says, "This seems like something we should support, regardless of the form that support takes."

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Tuesday December 4th, 2018 1:12:30 PM

"I gotta say that if we help them relocate, we need to ensure that they have some support and help here. There are a lot of things that could go wrong and that worries me. I am in for helping them do what they want though. Worry tinged the Taur's voice and tempered the look on his face. "Also, if there's an ambassador here of the folk, we have to consult her before they suggest this to their elders."

Stock (JonM) 
Tuesday December 4th, 2018 6:30:59 PM

"Anybody want to volunteer to talk with the lizards? Zanderallen? Micah? Should be one of you talkers. Stohp - you seemed to have a way with them as well."

Zanderallen (Zachary H) HP: 80/80 AC: 24 T: 13 FF: 24 CMD: 22 
Tuesday December 4th, 2018 7:46:39 PM

"I think meeting with Tangleweed would be a good idea. I will go, Micah, Stohp, Sid? Who else wants to go? And Zoule be very careful discussing this with your people. Make sure word doesn't get out. Those who wish to do your people harm might view it as an admission of guilt if they hear you are leaving the city."

Sid(Sub by Zach H) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  
Tuesday December 4th, 2018 7:53:17 PM

"I would go along to meet with Tangleweed. It's been awhile since I talked to him. It will be good to check in and see how his role as ambassidor is treating him. And he might enjoy having a conversation in his native tongue."

DM MikeK - A Plan of Sorts 
Tuesday December 4th, 2018 8:53:21 PM

Stohp suggests visiting Tangleweed to smooth things over with the lizardfolk while the beastfolk keep doing whatever they’re doing.

She gets general agreement to the plan, as well as consensus that the Shields should help.

Micah asks about funds.
Zoule nods.
“Um, well, we’ve been planning something like this for a while,” he admits, hesitantly.

The gathering breaks up.
Brassy thanks everyone once again, and sets about closing the tavern.

Zoule and the other beastfolk depart.

It being rather late, Tangleweed may not be up.

Which leaves the evening to go home, or split up or make plans.

OOC - Who is going to visit Tangleweed? What is anyone not visiting Tangleweed planning to do instead?


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Tuesday December 4th, 2018 8:59:30 PM

"Tangleweed sounds interesting, but I think I should stay here and help around the place. Also, I would like to gather some more stories for my book." Dirk takes a look around and follows up, "If there are no objections from my gracious hosts?"

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Tuesday December 4th, 2018 11:48:19 PM

"Sleep sounds good to me, and while you go check with Tanglewood, I want to check out these gates. Also would really like to see if I could ask the Paragon for his help in soothing the anger at the beastfolk. At least ask him to try." Bartomus finished his tankard and set it down on the table. He nodded at Brassy and the others. "Who's walking back? Can be company."

Visit gates and visit Belikor if possible.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=20 ;
Wednesday December 5th, 2018 9:39:15 AM

Dorbin says to Dirk, "Maybe we should have a little muscle around. And I think I know where some of the longshoremen hang around, I wonder if we should take a walk past, just to see what's what. Maybe we could stick with Bart as he heads out. Bart, you want to walk past the toughs on your way around, just in case?"

OOC:
Knowledge, Local, Float: 20

Stock (JonM) 
Wednesday December 5th, 2018 12:48:21 PM

"HA! Dorbin are you calling yourself the muscle! Anyway I'll tag along, try to keep you out of trouble and all."

Micah (Sub by JM) 
Wednesday December 5th, 2018 12:49:05 PM

"Yes, I can help to visit Tangleweed. I really don't think it will be too hard of a conversation."

Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 
Wednesday December 5th, 2018 2:10:12 PM

"That's not a bad idea Bart. Micah, Stohp, and any of the others can meet with Tangleweed. I'll go with you to meet with Paragon Belkior. Having a member of the council atleast informed may be of benefit and he might be able to help in other ways. Good thinking."

Zander heads back to the HQ to return to his interrupted sleep. He is up early the next morning and after getting ready prepares himself to visit the Paragon Lord with Bart.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday December 5th, 2018 7:35:13 PM

Sid looks around, "If we're good here I have to head home and tell Ellie."

Sid heads to the Split Arrow where he explains things to Ellie. He then asks about any contracts or arrangements he needs to check on((Ellie handles the business end of the business and I don't know if any formal or potential arranges have been made with the Lizardfolk.)). And they have a long night together before he goes off again.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Wednesday December 5th, 2018 7:47:53 PM

Dirk nods over at Dorbin. "I'm glad you're around, Dorbin. You always think about the things I don't. I'll tag along with you on the walk around, if you'd like."

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday December 5th, 2018 7:54:01 PM

With everyone in agreement as to what to do Stohp goes to bed. None of this can't wait until the next morning.

DM MikeK - A Plan of Sorts part 2 
Wednesday December 5th, 2018 9:21:24 PM

Zanderallen, Stohp, Bart, and Micah go back to Shield HQ and hit the sack.

Sid goes back to the Split Arrow, where Ellie tells him they have signed a contract to purchase a specific kind of ash wood that Cactusflower insisted would make an arrow’s flight path extremely consistent. He spends the night there.

Dirk, Dorbin, and Stock take a stroll in the other direction, stepping into a couple bars near the docks that Dorbin knows to be hangouts for the longshoremen.
They don’t see Grash or his buddies at either location.

Dirk finds plenty of new fishing stories to jot down.

Additionally, the three find the view about the beastfolk having foreknowledge of the catastrophes presaging the Sargrass Event is fairly common on the docks, to the point where everyone assumes it to be fact. Making such a rumor go away is not going to be easy.

The trio returns to Shield HQ, and goes to sleep.

In the morning, the group splits up and heads out on various errands, but your DM is still not sure who is going where.


Micah (Sub by JM) 
Thursday December 6th, 2018 10:07:05 AM

The next morning, Micah rolls out of bed and greets the other shields. "Stohp, Bart are you ready to visit Tangleweed? Anybody else coming with?"

Stock (JonM) 
Thursday December 6th, 2018 10:11:23 AM

Stock is already awake when the others begin filing downstairs. "Seems like the rumors about the ratfolk are pretty well established. If we want to protect the ratfolk, we either need to relocate them or we need the local government to start caring. As much as I hate forcing them to leave...Anyway, Z, see if you can get the Paragon to get involved. If the guard could play an active role here, at least we could keep this from being a panicked rush. Micah - I'll come with you to visit Tangleweed as well."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday December 6th, 2018 12:39:43 PM

Dorbin is glad that they don’t spot Grash, but he knows that Grash is still out there, and he’s likely to be trouble at some point. He hopes that the Shields can find a way to get the bestfolk out of town.

The next morning Dorbin wakes up and heads to the common room in the HQ. He sits down in the corner in the comfy chair and opens his notebook. He works with the book, copying some notes, but mostly preparing the book for the next adventure. He carefully takes out used pages and keeps the important ones. He pulls out some new pages and weaves them into the notebook so they will stay together in whatever adventures the Shield get up to. He watches and tries to keep track of who is going where so that if they are needed, he knows where to send the messages.


Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 
Thursday December 6th, 2018 12:46:14 PM

"Bart I believe you mentioned wanting to go to Lord Belkior. Let's head out while the others go to Tangleweed. If we could get his support or official sanction it could help keep things calm." Zanderallen is ready to go see him as soon as Bart and any others are ready.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Thursday December 6th, 2018 4:50:02 PM

Bartomus smiled at the compliment from Zander as they headed back to their headquarters. When they got to their building, he said good night and found comfort in the approach being taken.

He awoke, did his morning meditations and contemplations, and sought out Zander. He made sure to have his best shirt, his kilt clean, and even polished his horns. They were needing to impress the and he hoped he looked presentable.

"Morning Zander, hope we can get even a few minutes w the Councillor. Also hope we can take a look at a couple of those gates. We saw the one used by the witches when the wold got crazy. Bartomus said with a bit of excitement.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+14=23 ;
Thursday December 6th, 2018 7:35:44 PM

Sid leaves early and sets the tea going at HQ. He makes breakfast and waits for people to be ready. Making a cup appear at Dorbin's side and humming softly to himself a Halfling tune. He makes sure that Rodrigo, or whomever is helping watch the place, is fed and watered as well. "I'm going to Tangleweed too," Sid joins in as people gather, "I have to check in on our contract, and I want to make sure things are going right."

=======================================================================

Stealth(to quietly walk about in the early morning): 23

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday December 6th, 2018 7:48:55 PM

Stohp gets up and gets ready to go quickly. Lots to do today.

How Do You Solve a Problem Like the Beastfolk?


DM MikeK - Visiting 
Thursday December 6th, 2018 8:57:24 PM

In the morning, the group splits up and heads out on various errands.

Zanderallen and Bartomus proceed to the Temple of Alemi. As they did once before, Zanderallen asks the nearest acolyte for Paragon Belkior. After hearing Zanderallen’s name, the acolyte nods, and leads the pair to a small side room.

After a short interval, the halfling enters the room, bringing with him a profound sense of peace and health.

“A good morning to you, gentlemen,” he greets them with a smile.
“What brings you up here?”

Everyone else heads for Embassy Row near the palace, and then down a side street, and then up a staircase to a third floor apartment.
At their knock, Tangleweed opens the door. The lizardman beams with surprise.
“Friends!” he cries. “Enter. Welcome!”
As everyone tries to come in, the apartment reveals itself to be a very modest, and now rather crowded, three room affair.

Tangleweed disappears into and then emerges from a small kitchen, carrying a couple bowls of dates and almonds, which he passes around to the everyone. There are chairs for four, and the rest must stand. The lizardman insists on standing.

“For why you come?” he asks, in broken common that is nevertheless much better than it was when the group last saw him.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Friday December 7th, 2018 1:07:30 AM

Bartomus turned and straightened himself as Belkior came in. While he suddenly felt better, his mind was racing and he started talking.

"Well sir, we have a problem, or rather we have discovered a problem in the Float, and we think we should have some help, because while we might have a solution, we think maybe we should talk this out with you to see if it makes sense." Bartomus caught his breath and paused while looking between the halfling and Zander.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=14 ;
Friday December 7th, 2018 1:57:29 AM

Sid says to Tangleweed in Draconic, "Your Common improves! I am very proud of this though it is not my effort to cause the improvement. We come to discuss the very important effort to improve both the lives of the Lizardmen and those called the 'Beastfolk'. I will translate those parts that deep/dense ideas for the discuss/negotiation to take place... sein."

For the rest of the conversation Sid act as translator and does a modest job since the classical/written form is different from the vulgar/spoken form.

=====================================================================

Linguistics: 14(And I know Draconic)

Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 
Friday December 7th, 2018 9:00:03 AM

Amused at Bart's confusion Zanderallens beams, happy in the presence of the paragon, and touches Barts arm to quiet him. "What my friend is trying to say is a problem going on in the lower levels and we'd like some advice, approval, backing in dealing with it. I'm guessing you know of the beast folk who mostly live down in the Trash level.", Zander takes a few minutes to explain the possible shadow land time travel answering any questions the paragon has to the best of his knowledge. "And whether or not it's all true the humans down there regard it as such and have directed their anger at the losses they suffered during the Sargrass cataclysm at the beast folk. We stopped a fight last night and got to talking to some of the beastfolk. We've come up with the idea of moving them out of the city and settling them in the forest. The rest of the Shields are visiting Tangleweed to get lizardfolk approval. There's about 200 beastfolk so it's not a small undertaking. We were hoping you may have some advice or could possibly give your sanction to the move to try and keep things calm. The last thing we want is a riot breaking out in the streets and a witch hunt for the beast folk." Zanderallen looks at Lord Belkior for an answer.

Micah (Sub by JM) 
Friday December 7th, 2018 9:57:43 AM

Micah smiles at their new friend and greets him. "I am glad to see you settled. Are you feeling comfortable in our city yet?"

Micah leads the small talk and then at a break in the conversation, he says "Unfortunately we are not here for a courtesy visit. Last night we learned of a group of ratkin in town that are having a rough go of it recently..." Micah recounts what happened and the predicament that the beastfolk find themselves in. "You see it's a strange thing. Through no fault of their own and because of some strange time travel, they are being made the scapegoats of an event that involved gods...and so now we come to the reason for our visit. We have come to the conclusion that the beastfolk may need to be moved out of the Float. We also have wondered if perhaps they could represent a new ally for your people. The shores of the lake are long and our impression is that your people are limited in number..."

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6 
Friday December 7th, 2018 10:00:20 AM

Stock gives Tangleweed a warrior's handshake upon entering and then refuses a chair. He then stands in the back as the more talkative types explain the situation. He nods to Micah's comments and at the end interjects "I will say, while we have a strong feeling that these ratkin are telling the truth, we don't know them too well...so I wouldn't say we can totally vouch for them."

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Friday December 7th, 2018 10:09:47 PM

After waking up late, Dirk decides to go out and talk to the people in the area to see if he can get any information in regards to where the others have gone.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday December 8th, 2018 10:33:08 AM

Stohp lets Micah give the opening pitch. Once he's done she adds, "I know it's a lot to ask, especially when your people are establishing themselves as the only source of rare good from the wood. The beastfolk don't have to be competition though; they can provide the extra hands your people need to get established quickly and build up your new trade hub."

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday December 8th, 2018 10:36:00 AM

Stohp nods at Tanglewood's response. "A village outside of your lands but close enough to provide labor and support might work out best for everyone. Thank you for your support."

DM MikeK - Visiting 
Saturday December 8th, 2018 10:36:47 AM

EXPERIENCE - Everyone receives 2500xp for the last scene, which includes a nice bonus for zero deaths. Nice job.
---------

Belkior purses his lips in thought as he listens to the problem Zanderallen and Bartomus have brought. He asks a few pointed and well-considered questions, and actually considers the answers.

When the pair have finished, he leans back and ponders for a moment or two.

“As it happens,” the Paragon reveals, “The Council has recently received a petition to deal with the beastfolk, based on more or less the same story you’ve told. Being politicians, they’re all working out how to take advantage of the situation. But, with you here, we might just be able to avoid all that and get the beastfolk help.”

“Any assistance from the Council comes with conditions.”
He smiles.
“But, since we’re not on palace grounds, I can act in my other capacity."
With that, Belkior clears his throat dramatically. An acolyte immediately walks in. Belkior turns to him.

“The Temple of Alemi pledges the financial support required to transport the beastfolk of the Trash Level, and their possessions, to any shore they wish to go.”

The acolyte nods, and leaves. Belkior turns back to the pair, with a grin.
“I love doing that. Drives people up here nuts, 'The Paragon's gone and stuck his nose in places again'.
Regardless, with that pledge comes the Temple’s blessing on the endeavor. Few will be interested in interfering with you now.”

--
With Sid providing translation, Micah and Stock fill in Tangleweed on the Beastfolk’s predicament.
The concept of time travelling takes quite a while, but eventually the lizardman is on board.

Through Sid, he replies - the essence being the beastfolk will not be allowed to settle on those lands which all have agreed belong to the lizardfolk. Giving a group of people from the Float a colony on lands only recently agreed to would look really bad, even if they are refugees.

However, Tangleweed can offer lizardfolk support in building a new home, as well as a promise of future talks between lizardfolk and beastfolk on trade agreements and the like.
And he agrees with Stohp that if the two groups were close by, relatively, it could be an advantage. While he is not aware of any specific locations, Tangleweed notes the area just south of the current Crying Woods is reputed to be the center of the civilization in the time of the Old Ones, and it is likely one of their old Groves can be found, and used as a starting point for a village.

--
Dirk starts looking around for his comrades, and eventually learns that they’ve gone to the upper levels. Returning to Shield HQ to grab some items prior to following them, the bard walks into his room, and finds a beastfolk, with standard Trash Level ratlike features, sitting on his bed.

“About time. I’ve been waiting here all morning” the person says in greeting. “Swell, you’re not even one of the originals. Where’s everybody?”

At the sound, Rodrigo comes bursting in behind Dirk, and steps toward the intruder, sword drawn.
"Who are you and what are you doing here!" he demands of the beastfolk.
"And while we're at it, how did you get in here without me seeing you?"

The beastfolk raises his hands. “Whoa, whoa, whoa, whoa already. Now, this was my home first, so I got ways in. I just came to chat with Zander and Micah and all. We need some help.”

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Saturday December 8th, 2018 2:08:40 PM

Dorbin spends the day in the main room. He tried to keep track of everyone's coming and goings, but with Emily Jasmine getting in the way of his book creating, he ends up falling asleep in the chair. He sleeps well and doesn't even hear the commotion upstairs, though the cat opens one eye and looks in that direction.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Saturday December 8th, 2018 2:33:20 PM

Bartomus listened and nodded in agreement as Zander explained the situation and the proposal. He was a bit surprised to hear that a petition would already have made it to the council. He rubbed his chin as Belkior talked about the Council's internal mechanizations. He was a bit surprised when the Paragon cleared his through and an acolyte appeared instantly. Obviously, the meetings of the Paragon were such that it made sense that they would be observed.

"Your Grace, this is wonderful news. That gives the beastfolk some protection and hope. That has to be a good start, right Zander, I mean who's going to argue with him and his flock on this one?"

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Saturday December 8th, 2018 2:51:19 PM

Ah, the puzzle of languages. Sid's eyes gleam with joy as he somberly translates, quickly finding the words to form that strange alchemy that is translation.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+14=17 ; d20+8=23 ;
Saturday December 8th, 2018 4:13:58 PM

Dirk holds up his hands and attempts to calm the situation. "Hold on guys, let's take a minute here." Dirk pauses for a few moments and then turns to the beastfolk. "What kind of help do you need? I'm sure we can help you."

------------------------------------------
Diplomacy: 17
Sense Motive: 23

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday December 10th, 2018 12:08:20 PM

Dorbin snores just a little in the main room as Emily Jasmine takes a bath on his lap.

Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 
Monday December 10th, 2018 2:18:40 PM

Barely able to contain himself at Belkior's announcement Zander isn't sure whether to hug him or jump up and down in joy. He ends up awkwardly shaking the paragon's hand, "Lord Paragon, you don't know, actually I think you do know how much this will mean to the beastfolk. We will be trying to meet with their elders, one of whom is a friend of ours, soon. Being able to tell them the Temple of Alemni has pledged it's support with bring them great joy. Thank you your Grace." Somewhat recovered and slightly embarrassed at his outbreak Zander waits to go over any details the Belkior or any of his aids wish to discuss and after being dismissed heads back to HQ with a spring in his step. "Bart, you've got quite the brain in there, good idea suggesting we see the Lord Belkior."

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6 
Monday December 10th, 2018 6:26:46 PM

Stock holds out his hand to Tangleweed and speaking in a very deliberate manner so as not to be misunderstood, "Thank you for your help. Let us know if you need any further help in the future." Heading back to the HQ, Stock feeling quite self-satisfied thinking about how this little dilemma seems to be coming to a neat ending...

==========
Anybody else have us at 51,050 XP?...just enough for level 8?

DM MikeK - Cat Whisperer 
Monday December 10th, 2018 7:57:46 PM

Belkior smiles warmly at Zanderallen’s expression of thanks.
“You just help those people get to wherever they want to go, and we’ll be good,” he responds.

An aide hands Zanderallen a writ, informing whoever reads it that the bearer is entitled to charge any materials to the Temple of Alemi, provided he tells the seller those materials are intended to aid the Beastfolk of the Trash Level with their exodus. There is also a time limit of two weeks, starting tomorrow.

Zanderallen and Bartomus stride happily back to Shield HQ.

--

Sid, Micah, Stock, and Stohp conclude their visit with Tangleweed. They too, head back for Shield HQ.

--

They all arrive to find Dorbin asleep on one of the more comfortable chairs, with Emily Jasmine curled up in his lap.
Watching him, and you, are Dirk, Rodrigo, and Jasper, all of whom have just descended the stairs.

The six returnees have apparently interrupted the three, who in turn had just walked in on Dorbin’s nap.

The sudden presence of nine people in the room is too much for Emily Jasmine. She decides she needs to be elsewhere, immediately. The cat springs off of Dorbin’s lap, having first extracted her claws to ensure good traction on the leap. The young wizard is thus awakened by 20 small claws puncturing his thighs, and finds himself surrounded by people.

--

“Now that we’re all up,” remarks Jasper drolly, “I came looking for help.”


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+8=10 ;
Monday December 10th, 2018 8:46:20 PM

Dirk stands at the bottom step and leans against the railing. "Well friend, what kind of help do you need? We're always willing to help." He smiles, but keeps a stern eye on the wizard.

----------------------
Sense Motive: 10

Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 
Monday December 10th, 2018 9:35:11 PM

Micah is able to suppress a laugh at Dorbin's rude awakening, but the twinkle in his eye is irrepressible.

His amusement is abruptly interrupted by his recognition of a familiar face. "Jasper! he exclaims as he approaches their former aide. "If you are referring to your people's predicament described to us by Zoule, we are already making progress on that".



Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Tuesday December 11th, 2018 1:55:56 AM

"Thanks Zander, really felt it was the right thing to do." As they walked back to their headquarters, Bartomus bought a couple of small lunch pies for him and Zander. He ate his as they walked back to the headquarters. found

He followed in after Zander was chuckling when they found Dorbin asleep being watched by Jasper. When Dorbin's cat went to find a better hiding place, Dorbin's reaction brought a very loud laugh to his lips and out amongst the group. "Fortunately, he's not on guard duty."

Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 
Tuesday December 11th, 2018 11:01:41 AM

"Jaspar, it's good to see you old friend. I heard from Zoule you're now one of your peoples' elders. I hope we weren't jumping the arrow but after talking with Zoule we started putting out some feelers of ways to help, we were about to head out to talk to you with some options. What is your view of the situation." Zanderallen keeps the writ in his pack for the time being, waiting for Jaspar to give his point of view.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday December 11th, 2018 11:57:14 AM

Dorbin jumps to his feet in surprise, book-making materials scattering all around the floor. He spots all the people and quickly starts speaking arcane words, casting a spell. Halfway through the spell he looks around and realizes who everyone is. He stops the spell mid-incantation and there is a small "poof" in the air right in front of him. He waves away the cloud of dust and looks around again. He takes a deep breath and mumbles, "Darn cat." He bends down to pick up the pieces of his book.

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6  d20+6=13 ;
Tuesday December 11th, 2018 2:34:43 PM

Stock does not recognize the ratkin with Dirk but recognizes the name as somebody the Shields worked with before he joined. He stands off to the side, listening patiently and carefully studying Jaspar explain his concern.
=========
Still waiting on somebody to confirm...are we level 8 now?
Sense Motive 13


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday December 11th, 2018 6:39:27 PM

Stohp greets Jasper warmly. "We heard about the difficulties recently and that you have tentative plans on moving to the forest now that it is safe. If that is what your people decide the Lizardfolk offer no objection as long as you don't move onto their lands. They even suggested a suitable site. The church of Alemi also pledges their support to help your people. Was that what you needed help with or is there something else that brought you?"

Sid(Sub by Zach H) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  
Tuesday December 11th, 2018 8:42:08 PM

Sid wishes Tangleweed well, accidentally saying it in common and then translating his own words into draconic. Laughing it off he heads back with the others. When back he moves to the edge of the room, he remembers Jaspar but not as well as some of the others so he let's them handle the talking.

DM MikeK - Was that what you needed help with? 
Tuesday December 11th, 2018 9:26:24 PM

The more experienced members of the group recognize Jasper immediately.

Zanderallen and Micah both allude to the aid they’ve already sought, but Stohp lays it all out for the beastfolk.

"We heard about the difficulties recently and that you have tentative plans on moving to the forest now that it is safe. If that is what your people decide the Lizardfolk offer no objection as long as you don't move onto their lands. They even suggested a suitable site. The church of Alemi also pledges their support to help your people. Was that what you needed help with or is there something else that brought you?"

For the first time anyone can remember, Jasper is completely caught off-guard. His mouth hangs open for a moment or two, and then he stammers.
“You got support from the Temple, and the lizardfolk? After rescuing Zoule? All in less than a day? That’s incredible!”

It takes several more moments for Jasper to gather his wits. Once he does, he is able to continue.
“Well, thank you. We all thank you, of course, for getting all this done for us. But, uh, I actually came for help more in line with your usual talents - you know - hacking and slashing and spelling and the like.”

He sits, and continues.

“We met the Witches last night, asking them to divine for us a suitable site. They foresaw a stone building, large enough to house us all. It was old, very old, but still as sound as if just built. The omens promise “safety, security, prosperity, and happiness” once we more in, but also cautions that, let’s see, the exact wording...ah... “the former occupants still walk the halls.”

“So, we were hoping to hire you to clear out this building of whatever former occupants might still be there, offering whatever you find as payment. Though I suppose the Temple’s funds might be useful….or if Stohp is saying the lizardmen know of a different place..hmm...maybe another visit is in order.”


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Tuesday December 11th, 2018 11:22:52 PM

"Wait, a building, ok, that could be of great benefit, but why not settle in a recently vacated building in the woods? I mean we could scout out this other building, but until then, maybe a logging camp, with a few dead giant beetles for decoration, could be the main home for the beastfolk." Bartomus then paused and looked at the other Shields for some idea of what made the most sense in all of this.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Wednesday December 12th, 2018 9:37:37 AM

Dirk's eyes light up and he nods his head as he thinks about this next adventure. "Clearing out a building, eh? I'm sure we could accommodate that request. What do you all say?" Dirk looks at his companions for affirmation.

Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 
Wednesday December 12th, 2018 2:08:10 PM

"So what are these former occupants? I don't want to reject your witches' omens but I'm not kicking somebody out of their home. But that omen plus the fact it's in the woods suggests the former occupants might not be of the living type anymore. We will definitely take a look. And as Stohp mentioned here is the writ sealed by Paragon Lord Belkior of the Temple of Alemni promising payment for goods and services rendered in aiding the Beastfolk of the Float travel to whatever shore of the woods they see fit. If we let that get out plus our protection hopefully that will keep your people untouchable until we can find you a suitable home." Zanderallen shows the writ to Jaspar and promises to go with him to start setting up arrangements and then leave the writ in his care while they're gone in case he needs to get anything else. "I think I can trust you not to abuse the generosity of Alemni?"

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6 
Wednesday December 12th, 2018 2:56:47 PM

"Wait. Did I miss the bit about this building being in the woods somewhere? You know exactly where we need to go? I mean I can certainly say that this does sound more like a task I'm suited for than what we've been running around with lately."

Unconsciously he stands there limbering up his muscles as Stock listens carefully to the reply with a smile on his face.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday December 12th, 2018 4:17:23 PM

Dorbin nods to Stock and grumbles, "Did your handy-dandy witches happen to provide a map? Or are we just looking for any building with occupants?" Clearly he did not get enough sleep during his nap.

Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 
Wednesday December 12th, 2018 6:05:35 PM

Micah smiles as his suspicions that Jaspar's request were more immediate that what they had been working on.

He nods in agreement at both Stock's and Dorbin's follow up.
"Yes, where exactly is this building?" he asks.

As another thought occurs to him, he asks another question, [b]"You say the omens promise safety, security, prosperity, and happiness. Are you certain those benefits would be for you?"




Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday December 12th, 2018 6:41:49 PM

"Also they could be talking about the site we were told about. Remember, 'The Old Grove is there...' something something. It could be the same site, but they are just telling us what we are doing." Sid shrugs, "I guess we'll have to find out."

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday December 12th, 2018 7:48:44 PM

"They said the places former occupants still reside there. As in they're still there but not really occupying it. If I had to guess I'd say we're talking about undead, maybe some leftover plant zombies or something. If they place is still occupied and in use by it's rightful owners I agree we shouldn't kick in the door and clear them out, but I don't think it'll be an issue from how it was phrased."

DM MikeK - Are we just looking for any building with occupants? 
Wednesday December 12th, 2018 9:44:50 PM

Jasper makes his pretty non-specific request.
The experienced Shields reply with some more specific questions.

The beastfolk purses his lips.
“Well, I don’t know who the former occupants are. The just what the Witches were chanting. Oh, they did say we could find it by going to the ruins of Old Perimon and following the stream north for seven days.”

Knowledge Local 20 - Highlight to display spoiler: { Old Perimon was a logging town the current Lord Perimon’s father attempted to establish inside the Crying Wood due west of the Float. It didn’t go well. The Wood destroyed the town. It is likely the Library, the Druids, the WLA, and multiple other sources have maps detailing its location. }

“As for whether the prosperity is promised to us... look, the Witches have been very good to us, and we trust them. If they say this is the place to go, well, we’re interested. And the faster we get off the Float the better.”

Jasper looks down at the writ Zanderallen handed him with reverence.
“With this though, well, we can change the plan a bit. We could get ourselves across to Old Perimon, and set up a camp there, and wait for you to investigate like you want.”


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=8 ;
Thursday December 13th, 2018 12:32:53 AM

"We would need to ensure that you have food, tents, and such," Bartomus said to Jasper. He tried to get a sense of where the ruins might be, but most of his knowledge was the Float or the Plains, everything else just didn't resonate with him.

He turned about and looked at the other Shields. "So you all know where this might be taking us right? What do you think we are going to need?"

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=21 ;
Thursday December 13th, 2018 5:51:30 AM

"It's due west of the float and was supposed to be a settlement of ran by Old Lord Perimon so there should be maps. I say that Jasper and folks get ready and we go scope it out as soon as we can. We don't want them camping in dangerous terrain while we figure it out, but we can't wait either. We have to move. Micah?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=36 ;
Thursday December 13th, 2018 9:19:46 AM

When the beastfolk mention Old Perimon, Dorbin perks up a bit. He says, "Oh yes, Old Perimon, I know right where that is. I mean, I haven't been there, but I've seen it on more than one map. A sad story, that settlement, but a good plan. It was taken over by the woods, so if there are indeed 'former' occupants, we would certainly be facing some kind of undead. Nasty stuff, that's for sure. There was quite a good number of people there when it was attempted. I'm thinking Old Perimon himself might have been thinking that with enough people they could hold back the Woods. Obviously, they were wrong. I might be able to find our way there from what I've studied, but I know I can grab a map real quick from the library if we'd rather have one of those, too."

OOC:
Knowledge, local: 36!

Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 
Thursday December 13th, 2018 11:32:09 AM

"Good info Dorbin, that eases my mind. If you can lead us there we can serve a double purpose, putting souls to rest and clearing a home for our friends. We can start getting things arranged for them leaving. We'll make a visible presence of ourselves and the temple writ. Between everyone knowing the beastfolk have the full backing of the Silver Shields and the Temple of Alemni they should be left alone for a bit."

"I think some of us should go with Jaspar to arrange the move. Some others go with Dorbin to figure out the location of the old settlement. The rest head to the docks and hire a ship to take us there. We rest tonight, gather whatever we need, maybe check the temples for holy water and other undead fighting necessities and head out first thing in the morning. We'll mark a shore landing and Jaspar can follow with his people as soon as they can get ready."

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+7=17 ;
Thursday December 13th, 2018 4:59:04 PM

Dirk as always is eager to get going. He takes out his pipe and lights it as he listens to the beastfolk and his fellow adventurers in the room.

"Excellent idea, Zanderallen. I'll accompany Jaspar to arrange the move."

--------------------
Knowledge Local: 17

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6 
Thursday December 13th, 2018 5:02:17 PM

”I’ll head to the docks to get us a ride. We know a few of those guys...maybe one is looking for work. I’ll push to leave tomorrow.” Stock looks around to see who may follow and begins heading to the door.

Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 
Thursday December 13th, 2018 5:58:22 PM

"Right," agrees Micah. "I coming with Jaspar, too. It will give us a chance to catch up."



Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday December 13th, 2018 7:02:13 PM

Stohp also wants to go along with Jasper - they hit off pretty well when they first met. She hesitates, wondering if there is somewhere else she could go and be more useful. She decides that she'd better go along with Stock in case a more diplomatic approach is needed to secure the ride.

DM MikeK - Preparations 
Thursday December 13th, 2018 9:28:15 PM

“But it says the place is seven days north of Old Perimon,” Jasper begins, and then stops himself.
“I see. You want to make sure Old Perimon itself is safe for us to wait when you go check out the building. Makes sense.”

Again the party splits up, and attends to various chores.

Stock, Stohp, Bartomus and Zanderallen go to the docks, and find a Turtle Boat captain looking for a job. They quickly agree on a dawn start the next day.

Dorbin goes to the library. The conjurer’s uncanny memory is on full display, as he locates the map right away. Which gives him plenty of time to dawdle at any of the various displays and documents that peaks their interest.

Micah, and Dirk, and maybe Sid, accompany Jasper on a supply run. The cleric catches up on news from his old friend, most notably that the fellow up and got married.
“Expecting our firstborn in a few months,” he man admits, beaming.

Any concern of Jasper taking advantage of the Temple, or merchants taking advantage of Jasper, are quickly alleviated. He’s still the noble soul Micah remembers, and a lifetime of bargaining on the corners of the Trash Level make him more than a match for most of the merchants one level up.

The day passes, as well as the night.

In the morning, the Shields are on a Turtle Boat, steaming for Old Perimon.

A plan of sorts is in place.
The Shields will secure Old Perimon, with the Beastfolk to follow within the week.
The Turtle Boat will return the next morning, and then The Shields will either mark the site and send word back with the boat while moving on, or return themselves to the Float if circumstances require.

OOC - The group has time to secure any basic necessities. Just post what’s been done the prior day.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Thursday December 13th, 2018 10:15:25 PM

On their way back, Bartomus stopped and purchased bullets for his sling. Those were easy, what we also need are rations, something to drink, and with all of the talk of potential dead things, we may need a lot of holy water."

Bartomus walked with the others as they worked their way back up to their headquarters. "What else do we need?"

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Friday December 14th, 2018 5:30:12 AM

"Luckily it has only been a month or so since our last camping trip so besides making sure we have enough waterskins and rations we should be good right?" As they stop Sid buys string and bells. Then he also slows them down as he buys groceries. He waits for everyone to meet back up and after they are down finalizing their plans he takes his groceries home to the misses, makes supper, and fills her in on what is happening.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Friday December 14th, 2018 5:32:35 AM

While they are mostly gathered Sid asks, "Do we need to get a gift for Tangleweed for being so thoughtful as to even try to allow to give the Beastfolk some of their land? That would be the polite thing right? And has anyone talked to him about it?"

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Friday December 14th, 2018 8:04:50 AM

As they make their way back, Dirk stops and gathers more bolts for his crossbow and purchases some additional tobacco for his pipe. When they arrive back, he spends his time reading and resting.

Some time later, as they are gathered, Dirk turns to Sid. "I am not sure what the customs are in regards to gifts. In our previous adventures together, it appears that they prefer a barter or a gift-for-gift situation. Perhaps there is a resolution somewhere in the middle so we don't offend either side?"

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6 
Friday December 14th, 2018 10:11:51 AM

A job well done, Stock thinks as they depart the docks. He thinks ahead to the camping trip ahead and is actually looking forward to spending some time in the woods again.

Undead though...that could be dicey. The thought of creatures that should be dead walking around has always rattled Stock more than, say a giant lizard trying to bite his head off or a hobgoblin's spear.

He heads back into the HQ and goes to the pantry area where the Shields' excess supplies are. He grabs the only remaining holy water and stashes it in his pack.
=====
Public Service Announcement: Our excess supplies are on the second sheet of this document:
http://bit.ly/2x0LVar
We have potions and alchemical items that can be taken out.


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20=7 ; d20+16=19 ; d20+13=20 ; d20+11=21 ; d20+16=33 ;
Friday December 14th, 2018 12:13:19 PM

Dorbin heads off to the library. He meets some of the "less experienced" staff and tries to speak with them about his needs. He ends up really just lecturing them about where the maps should be kept and why, and he talks about the need for maps and how they are drawn up by different types of adventuring groups. Oh, no, he's not one of those types of folks, my no. Yes, he does do a bit of traveling with the Silver Shields, but really he's just a researcher, trying to learn more about the Wold so he can record it in the library and one day teach it to others. He blathers on a bit until he suddenly realizes that he might be late to the docks and he quickly scampers away without so much as a parting word to the staff at the library.

He returns and shows a series of detailed maps showing the places that were discovered long ago including at Old Perimon and the area to the north. He's also researched to see if he can find specific references to specific large buildings a week's travel north of Old Perimon (Knowledge, History: 21; Knowledge, Local, Float: 33).

OOC:
Diplomacy: d20=7
Profession, Librarian: 19
Profession, Teacher: 20

Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22 
Friday December 14th, 2018 2:31:27 PM

Having finished off initial arrangements with Jaspar Zander leave the writ in his care. "We'll mark our landing and trail so you can follow us in once you get your people moving. Best of luck to you." Once that's taken care of he heads back to HQ checking his waterskins, lantern, lantern oil, rations, packs, arms and armor before going to bed. He gives a little extra love to his war hammer, in case of skeletons.

Micah (John) HP: 52/52 AC: 16/12/16) CMD:18 
Friday December 14th, 2018 5:57:31 PM

Once returning to their quarters, Micah prepares for the journey more or less on his own.

That morning he awakes early spending additional time in prayer and preparation.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday December 15th, 2018 8:27:22 AM

Stock catches up a little with Jasper once they all return from their errands. When preparing she makes sure the party has enough supplies for 3 weeks - it's at least a week to their objective and a week back and who knows what could go wrong along the way. Finally she spends 125g on some extra holy water just in case they do fight undead.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Saturday December 15th, 2018 11:43:41 AM

When they parted from Jasper, Bartomus went back into his room and looked about. There were partially carved pieces of bone that did need his attention, but his last few patrons were willing to wait for their promised, Pre-Shields, pieces. Then he saw on the back corner of the work the rolled bit of parchment that he had claimed from their adventures. He read the brief note on the outside, Entangle. He nodded to himself and packed it in his kit. It could be of help, he thought, yes it could be of help.

He then went about ensuring that his glave was sharpened, the potions he had were packed, the bullets for the sling were in the pouch tied to his belt, and his armor was at least cleaned. He ensured he had his large pack, to carry supplies and rations. He turned himself in and in the morning would rise to his meditations. He would look forward to another turtle ride, and exploring yet again.

Finding a Future


DM MikeK - Old Perimon 
Saturday December 15th, 2018 1:05:04 PM

Dorbin easily finds the exact location of Old Perimon. References to buildings a week’s travel north of it are nowhere to be found. The area was the Crying Wood until quite recently after all, and the prospect of a gruesome death tended to discourage exploration. Dorbin does find one or stories of an adventuring group happening upon groves in the Wood, pristinely manicured gardens seemingly immune to the wild growth occurring elsewhere.

Some discussion is made regarding a gift for Tangleweed, but nothing is finalized.

Sid checks in with Elly.

That night, the Shields complete their preparations. In the morning, the board the Turtle Boat, and make an uneventful, half day trip to the lakeshore. The sight of the woodline with a short beach may bring up memories, but unlike in times past, stepping into the woods brings no oppressive presence with it.

The Shields mark the landing site, bid the Turtle Boat adieu until mid-day tomorrow, and trek into the woods.

Dorbin relates that Old Perimon was intended as a logging town, and thus is only a quarter mile inland. The party moves through the undergrowth and around trees while listening to the hum of insects and birdsong.

After a short hike, Dorbin announces the party has reached the location of Old Perimon.
And yes, he is quite sure this is the place.
He may need to reassure the group several more times, because at first glance, and even the second, this hunk of woods looks like every other hunk of woods.

There is a slight, kinda clearing to the group’s front, dominated by an ancient oak tree. And there is a stream, running north to south just behind the oak.

Perception DC 20 Highlight to display spoiler: { There are bricks in the oak, as if it grew up through a chimney }
Perception DC 25 Highlight to display spoiler: { At the party’s feet, the ground appears to be slightly elevated by a couple inches in a straight line running to the right and to the left. The elevation is about 1’ foot in width. Perhaps the foundation of a stone wall }


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=13 ;
Saturday December 15th, 2018 6:18:26 PM

"Really, Dorbin, are you sure ya reading that map right," Bartomus asked when the came upon the giant oak and the stream. He shrugged and looked back at Dorbin as he sat down the backpack he was carrying. "Are you sure we are in the right place, easy to get turned about in the woods and all. I expected a building, or three, hereabouts."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=13 ; d20+11=15 ;
Saturday December 15th, 2018 10:53:29 PM

"This is nice," Sid says as he pulls out paper, ink and quill. He writes a quick letter to Ellie letting that they have made it. He summons a token bird and ties the message to it and lets it go. "I'm sure we'll have no problems in such a pretty place." Sid looks like he genuinely is enjoying the thought of this camping expedition.

=================================================================

Perception: 13
Perception: 15


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=15 ; d20+9=24 ; d20+8=14 ; d20+9=24 ;
Sunday December 16th, 2018 12:51:54 PM

"Interesting tree." Dirk says as he walks up towards the ancient tree. He takes a look at it, admiring it before placing a hand on it and walking around the tree.

"This is an impressive tree, I could see hundreds of different creatures using it as a home for many years." Dirk looks up into the branches and back around at the base of the tree to find anything interesting.

---------------------
Perception: 15
Perception: 24
Knowledge Nature: 14
Knowledge Local: 24

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=18 ;
Sunday December 16th, 2018 6:11:33 PM

Stohp too has trouble making out how this place could be the former logging camp (perception 18, can make it if someone aid anothers me). If it happened like that farm we saw there could be nothing left of the place but splinters. I doubt there'd be many signs left at this point. We should send a message back letting Jasper know so they know to bring tents."

Micah (John) HP: 52/52 AC: 16/12/16) CMD:18  d20+4=7 ;
Sunday December 16th, 2018 11:02:53 PM

Micah gazes at the scene Dorbin claims to be the site of Old Perimon. Not inclined to doubt the young wizard, he takes a look using his magic sight.

=================
Perception 7
Casts detect magic

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday December 17th, 2018 9:27:14 AM

"No, no! Yes, I am sure this is the place." He consults the map again. He looks up. "He says, I'm no map reader, but this has to be the place. Look around, surely you can see something that confirms it. Keep in mind, the place was destroyed by the very woods itself!"

OOC:
Aid another to help Stohp make the perception check!

Stock (JonM) HP: 72/72; AC: 23/13/20; Per: +12; Surv: +10; SM: +6  d20+12=25 ;
Monday December 17th, 2018 12:34:08 PM

"Look down. See that raised ground? That used to be a wall. It's all been...not just overgrown...but overcome by the land. Alright. So we head inland?"

Stock takes point and begins leading again into the undergrowth.

Zanderallen (Zachary H) HP: 80/80 AC: 19 T: 13 FF: 19 CMD: 22  d20+5=24 ;
Monday December 17th, 2018 6:42:46 PM

"And that oak looks like it grew through a chimney, see the bricks. This must be the right place. Let's mark it and keep going."
---------------
Perception 24

DM MikeK - Plant attack - round 1  d20+20=29 ; d8=1 ; d20+17=19 ; d20+17=18 ; 2d6+8=19 ; d20+2=7 ;
Monday December 17th, 2018 8:24:38 PM

Zanderallen and Stock spot some tell tale signs of the destroyed village.
Stock points out the slightly elevated ground marking the outer wall, and Zanderallen notes the oak tree seems to have grown out through a chimney.

Stohp and Dorbin bring to mind the destruction the Wood can cause, and what happened there could very well have happened here.

Micah casts a Detect Magic spell. He finds no magical auras.

Bartomus, Dirk, and Sid gather ‘round the ol’ oak tree. Sid writes off a missive to the Missus, while Zanderallen and the other set to marking the sight.

What nobody sees is that one of the hunks of bushes ringing the clearing is, well, not a bush.

As Micah approaches, the mass of vegetation rises, and strikes out at the cleric.
One "arm", composed of thick branches, slams into Micah. The cleric feels tendrils attempt to grab ahold of him, but he breaks free.
A second arm swings for him as well, but glances off his hastily raised shield.

Micah takes 19 hp damage.

Battle Map

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+1=12 ;
Monday December 17th, 2018 8:35:22 PM

Sid walks up to V16 and pulls his shortsword and says in Sylvan, "Oi, we don't want a fight, but we'll cut you to the roots and burn the rest if you don't stop! Micah's a good one don't deserve it like that."

==================================================================

Diplomacy(To get the bush to stop attacking): 12

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Monday December 17th, 2018 9:04:56 PM

Dirk quickly unslings his crossbow, advances a few yards and fires his crossbow.

..........................


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=14 ;
Monday December 17th, 2018 9:06:27 PM

................
OOC: Sorry I hit enter instead of roll on my iPad.
Damage die: 14 (a miss I assume?)

Stock (JonM) HP: 88/88; AC: 24/15/21; DR 1/-; CMB: 12; CMD: 27; Rage:22/22 
Tuesday December 18th, 2018 9:36:21 AM

Stock's head whips around at the sounds and says "What in Domi's name...? On my way Micah." He moves his flail to his right hand and move as quickly as he can to back up the cleric.

So much for the woods not wanting to kill us anymore...
======
Double move next to Micah at W18

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=22 ; d6+1=4 ;
Tuesday December 18th, 2018 9:50:07 AM

"A might old tree, and apparently the woods reclaimed this place quickly, near thoroughly," Bartomus noted when the others who could see the ruins pointed them out. He was in awe of the giant, ancient looking tree when when he heard the crash of metal. He turned to see a mass of vegetation slamming at Micah and heard Sid's attempt to talk to the creature. He shook his head as he moved to get in closer range, loaded his sling and let a bullet fly at the creature.

----
Move to AA 12; Sling - 22 to hit; 4 pts damage

Zanderallen (Zachary H) HP: 80/80 AC: 25 T: 13 FF: 19 CMD: 22 
Tuesday December 18th, 2018 10:53:37 AM

"Well at least it's one of the guys wearing plate instead of leather this time. So much for happy forest." Zanderallen sprint across the clearing drawing his sword and willing it to burst into flame as he approaches the mass of vegetation.
-----------------------------------
Drawing weapon combined with move
Full round action Run (80 ft move to V18)

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=21 ;
Tuesday December 18th, 2018 1:13:19 PM

Dorbin hears Sid trying to talk to the plant, so he pauses. While he does, he looks around the area to see if there are any other things that look like plants that might be moving like they're not supposed to... or if any other plants look the same as that one that attacked (perception: 21).

Micah (John) HP: 33/52 AC: 28/12/24) CMD:18+4 
Tuesday December 18th, 2018 2:20:51 PM

"Not undead after all, it seems," says Micah matter of calmly as he holds his ground.

He holds up his shield, hoping to continue to draw its attacks while his allies move in for the assault..

=================
Total defense: +4 dodge bonus to AC reflected in in header

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Tuesday December 18th, 2018 4:23:23 PM

"How are you holding up, Sir Micah?" Dirk shouts over towards his friend after this terrifying, unexpected attack.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday December 18th, 2018 6:39:17 PM

"This isn't our destination, it could still be undead." Stohp points out.

DM MikeK - Plant attack - round 2  d20+17=20 ; d20+17=30 ; 2d6+8=16 ; d20+17=29 ; 2d6+8=15 ; d20+2=16 ;
Tuesday December 18th, 2018 8:24:44 PM

Sid approaches, speaking to the plant in sylvan. He gets no response.

Dirk advances a few yards
OOC - Please give a coordinate for destination on combat posts.
He fires a crossbow bolt, but it sails wide.

Stock moves up to assist.

Bartomus swings around the oak tree and lets a sling stone fly, but he also misses.

Zanderallen draws his sword and runs up in support.

Dorbin pauses to see if Sid’s words have any effect, checking the landscape for any other plant creatures. He spies none.

Micah holds his ground, and gets defensive.

Stohp wonders if it may be undead.

--

The creature continues to attack.

It strikes out at Micah again, missing with the first blow but connecting on the second.
Micah takes 16 hp damage

It then continues, using the momentum of the blow to also strike Zanderallen.
Zanderallen takes 15 hp damage.
The paladin also feels tendrils from the arm try to grap onto him, but they find no purchase on his armor.

Battle Map

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=30 ;
Wednesday December 19th, 2018 5:34:31 AM

Sid moves to Q15, which should have him flanking with Z and hacks at the thing. He says, "Hey do you understand me," in Elven, Gnomish, and Celestial, just to make sure. If he gets no response he starts hacking at it.

==============================================================

ToHit:(+10 if regular/+15 is SA): 30(Nat. 20!)
Damage:

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=17 ; d6+1=6 ; d6=6 ; d6=4 ; d6=1 ; d6=3 ;
Wednesday December 19th, 2018 5:37:05 AM

(con't.)

To Confirm: 17/22(if SA)
Damage: 6/10(if SA)
SA Damage: 14

((Sorry, hit the wrong button))

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=17 ; d8+1=8 ;
Wednesday December 19th, 2018 8:11:39 AM

Dirk now refocuses his aim and fires once again with his crossbow while keeping an eye on Micah who appears to have been hurt.

--------------------------------------
OOC: Apologies, on my accidental enter the other day, I meant to post that I advanced to Y16.
Damage Die: 17
Damage (if successful): 8

Stock (JonM) HP: 104/104; AC: 22/13/20; DR 1/-; CMB: 15; CMD: 27; Rage:21/22  d20+12=23 ; d10+19=21 ; d6=1 ;
Wednesday December 19th, 2018 9:26:37 AM

Stock darts behind the creature (taking an attack of opportunity; AC is +4 to 28 due to mobility), picks his head up and bellows a scream of rage as he lays into the shrubbery. As the flail nears the creature, blue tendrils of electricity snap at the air.

============
Move to R17
Free Action: RAGE!
Power attack hits AC23, 21 normal damage + 1 electricity damage
Header reflects post-rage stats


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=26 ; d20+6=18 ; d6+1=4 ;
Wednesday December 19th, 2018 10:08:33 AM

Bartomus continued to move forward loading another bullet in his sling and watching for an opening to let the bullet fly. When he got closer, he saw his chance and whipped the sling sending the bullet in streak towards the plant creature.
-------
Move to V12; Attack Crit w 26; but not confirmed, 4 points damage

Zanderallen (Zachary H) HP: 73/88 AC: 25 T: 13 FF: 19 CMD: 22  d20+13=17 ; d20+8=25 ; d8+11=12 ; d8+11=14 ; d6=2 ; d6=5 ;
Wednesday December 19th, 2018 11:29:05 AM

"OOF", Zanderallen's breath comes out in a whoop as the large tendril slams into his side, "Hey I just hammered out a dent there you great vegetable mass. Taking a step forward to get in reach he swings his mighty blade.
--------------
5 ft step to U17 flanking with Sid and Stock (+2 attack)
1st Attack
- 17 to hit, 12 damage plus 2 fire
2nd Attack
- 25 to hit, 14 damage plus 5 fire

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=17 ;
Wednesday December 19th, 2018 4:01:13 PM

Dorbin watches the others lay into the small plant. He doesn't think he can help out with so many shields bashing the thing, so he stays near the larger tree and keeps watch for anything else (perception: 17).

Micah (John) HP: 35/52 AC: 24/12/24) CMD:18 
Wednesday December 19th, 2018 5:19:07 PM

Micah grimaces in pain when he takes a second blow, then cries out in anger as the creature lashes into Zanderallen.

With a shout of defiance, he calls forth healing.

=======
No longer total defense. Stat block adjusted.
Selective Channel energy for 18 points (thank you Woldian house rule), excluding the angry plant thing.
6 uses remaining

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=24 ;
Wednesday December 19th, 2018 8:08:27 PM

Stohp really isn't sure what to do against a big tree. Her melee attacks are feeble, she has no idea how to grapple it, and she doubts it would be much affected by a Thunderstone. She tries a tanglefoot bag hitting touch AC 22 (advancing to be within 20 feet).

DM MikeK - Plant attack - round 3  d20+17=28 ; 2d6+8=14 ; d20+6=20 ; d20+15=24 ; d20+15=34 ; 2d6+8=19 ;
Wednesday December 19th, 2018 8:51:28 PM

Sid swings past the creature to set up a flank attack. In doing so, he moves through several threatened squares, drawing an Attack of Opportunity from the creature. I
It slams the rogue as he darts past.
Sid takes 14 hp damage.

Sid does manage to get a good whack in, though not as good as he’s like. No crit. Plant not subject to Sneak Attack.

Dirk fires a bolt, but misses.

Stock rounds the plant, and whacks at it with his axe. But, the shubbery is surprisingly strong, and he can’t dent it.

Bartomus fires a bullet from his sling, and cracks a branch.

Zanderallen steps in front of Micah, and takes two great swings, one of which connects solidly. The paladin notices a sizzling sound as the flame interacts with the vegetation, and the creatures seems unaffected.

Dorbin continues to watch for others. He still doesn’t see any.

Micah channels some healing
Everyone healed for 18 hp.

Stohp advances on the hulking mass of vegetation, and throws a tanglefoot bag at it. The bag hits solidly, bursts, and spews sticky gunk all over the creature. It slows down noticeably.

--

The creature attacks Zanderallen with two massive arms, hitting once.
Zanderallen takes 19 hp damage.

It is AC 23
OOC - Was 25 prior to Stohp's attack

Battle Map

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=13 ;
Wednesday December 19th, 2018 10:13:20 PM

SId futilely swipes at it, "Either it speaks something I don't know or it doesn't know what speech is... or it's just angry. Thanks Micah!"

===================================================================

ToHit: 13

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Thursday December 20th, 2018 7:43:05 AM

Dirk drops his crossbow and mumbles a few words, casting Flare at the creature.

---------------------------------
Dirk casts Flare
This cantrip creates a burst of light. If you cause the light to burst in front of a single creature, that creature is dazzled for 1 minute unless it makes a successful Fortitude save.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=13 ;
Thursday December 20th, 2018 9:27:45 AM

Bartomus realized that his sling was not helping and as he moved towards the creature, he tucked it away. He raised his glave and took a swing at the unfriendly bush. His momentum caused his swing to be off and the glave missed.

-----
[i] Move to T15; Glave attack 13 missed

Micah (John) HP: 35/52 AC: 24/12/24) CMD:18  d20+15=32 ;
Thursday December 20th, 2018 9:34:21 AM

Micah chides himself for underestimating this threat.
He carefully steps back out of what he perceives to be the reach of the creature and casts enlarge person on Stock, doing so with his guard up in case his judgement is incorrect.

He then says, "Hold on Zanderallen. You are next."

=================.
Enlarge Person on Stock. Duration: 70 rounds
Cast Defensively 32 beats DC 17

Stock (JonM) HP: 104/104; AC20/FF19/T11; DR 1/-; CMD: 28; Rage:20/22  d20+12=17 ; d20+7=25 ; 2d8+20=29 ; d6=5 ;
Thursday December 20th, 2018 9:45:01 AM

Status Effects: Rage, Enlarged
Stock feels himself growing and somewhere inside of his rage he smiles. Back to the task at hand, he lets out a loud grunt, raises his flail now crackling with energy above his head and lays into the abominable vegetation.

While the first blow seems to bounce harmlessly off the thing's hide, the backswing lands solidly.
=================
PA miss AC 19 (forgot flanking)
PA Hit AC 27 (forgot flanking), 29 damage + 5 electricity damage


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+5=11 ;
Thursday December 20th, 2018 11:14:00 AM

Dorbin moves to the side to get a better look at the plant that seems to be kicking everyone's rear. He underhand lobs a small blob of acid in the general direction of the plant, but it lands on the ground near Micah's feet with a dying sizzle.

OOC:
Ranged attack with acid dart: 11

Zanderallen (Zachary H) HP: 72/88 AC: 23 T: 13 FF: 19 CMD: 22  d20+13=19 ;
Thursday December 20th, 2018 6:59:08 PM

His arms vibrating from the blow he landed Zanderallen stares at disbelief at the lack of damage to the creature. "All right Micah, this thing is going to take some chopping." Taking a moment to undo the straps Zanderallen drops his shield to the ground and adjusts his grip to accommodate two hands on his long sword. He fails to get within proper striking distance and his swing bounces off hardened bark.
---------------------------------
Move Action undo and drop Shield(AC Updated)
Standard Attack (power attacking as always)
19 misses

DM MikeK - Plant attack - round 4  d20+11=15 ; d20+14=26 ; 2d6+8=11 ; d20+14=18 ; d20+14=15 ;
Thursday December 20th, 2018 8:48:58 PM

DM addendum - I should have been more clear. Zanderallen’s attack in the previous round did damage it. But, the fire damage was resisted

Sid misses.

Dirk casts Flare in front of the creature. Its hard to tell if anything happens.
OOC - Please let me know what the DC is in the future.

Bartomus pulls his glaive as he moves all the way up to the hulking plant.
It strikes him as he closes.
AoO attack hits Bartomus for 11 hp damage.

Micah biggens Stock.

An enlarged, enraged Stock lets loose. One blow sends plant material flying, although astute observers will note it actually likes the electrical charge.
D4 con

Dorbin misses with a blob of acid.

Zanderallen also misses.

--

The creature turns to Stock, and attacks.
But misses both times

It is AC 23.

Battle Map

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+9=22 ;
Thursday December 20th, 2018 10:24:08 PM

Deciding standing back and dithering isn't really helping anything at all Stohp steps up and swings at it. She fails to do any damage, which was about what she expected.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=13 ;
Thursday December 20th, 2018 11:03:50 PM

Swing!... and a miss. Sid harries the the thing yelling at it in sylvan and elvish, "You know we wouldn't be here if you didn't want us. If you can understand me raise me raise your hands in the air. We will talk."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday December 20th, 2018 11:04:23 PM

=====================================================

ToHit: 13(sorry. didn't at this)

Bartomus(Rod) HP: 34/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=21 ;
Friday December 21st, 2018 9:51:53 AM

He had moved in too close, and the creature saw him do it. As Bartomus' glave went wide, the creature's twigged, viney branch smashed out against his shoulder. He felt the hit and it hurt. At the same time, a giant of a Stock pummeled the creature. Bartomus swung his glave again, but the pain in his shoulder got in his way. His mind raced for a something that might help, some trick or spell that might benefit the cause.
===
Attack 21 - miss

Stock (JonM) HP: 104/104; AC20/FF19/T11; DR 1/-; CMD: 28; Rage:19/22  d20+14=28 ; d20+9=22 ; 2d8+20=24 ; d6=2 ;
Friday December 21st, 2018 10:16:46 AM

Status Effects: Rage, Enlarged
Stock ducks and dodges and then LAUGHS! "Keep trying! I'll turn you into a fashionable table! Here comes the smash!" He does not notice nor would he care that his newly electric flail is actually helping the creature.

Giant Stock gets his flail up again SMASHES his way through the creature sending leaves and branches flying. His backswing hits at too tight of an angle and is harmlessly deflected away.
=======
Power Attack hits AC28, 24 damage + 2 electricity
PA misses AC22
Happy Holidays, Lakeview!


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday December 21st, 2018 10:23:53 AM

Dorbin watches the others violently attack ... a bush. He tries to stifle a giggle as he sees the bush actually making progress. He idly wonders if they could defeat it simply by walking away...

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Friday December 21st, 2018 11:48:43 AM

Seeing no real damage, Dirk decides to go with another option. He unslings his lute from his shoulder and now begins to play a song to inspire his allies.

=======
Dirk performs/casts inspire courage +2
+2 morale bonus on saving throws against charm and fear effects
+2 competence bonus on attack and weapon damage rolls.

Micah (John) HP: 35/52 AC: 24/12/24) CMD:18 
Friday December 21st, 2018 4:54:24 PM

Micah momentarily enjoys Stocks enthusiasm then returns to business of dealing with this threat. Stepping out of the way first, he casts enlarge person on Zanderallen.

======
5 ft step to W18

Zanderallen (Zachary H) HP: 72/88 AC: 23 T: 13 FF: 19 CMD: 22  d20+15=20 ; d20+10=19 ;
Friday December 21st, 2018 5:18:22 PM

Even inspired by Dirk's music, Zanderallen's attacks go wide as he increases in size.
-----------------
Enlarged
Attacks, 20 and 19 miss.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday December 21st, 2018 6:38:26 PM

Stohp pauses and wonders if her skill in wielding weapons dexterously extends to a flail.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday December 22nd, 2018 12:01:36 AM

Stohp does something interesting so I can make a 5th post.

DM MikeK - end combat 
Saturday December 22nd, 2018 8:59:34 AM

The Shields continue to swing various weapons around the vicinity of the creature.

Stock ends the matter by smashing it to pieces.

As Dorbin has already noted, no other creatures are around.

A quick search within the leaves and branches will reveal a diamond ring, worth 5000 gp.

----------
Experience - Everyone earns 750 xp



Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Saturday December 22nd, 2018 3:11:07 PM

"Well, that certainly was a thing that happened."

Micah (John) HP: 49/52 AC: 24/12/24) CMD:18  d6=3 ; d6=3 ; d6=4 ; d6=4 ;
Sunday December 23rd, 2018 10:12:43 PM

Micah shakes his head in dismay: first at the destruction of the creature, then at the valuable treasure it hides. He looks at the others, checking for injury, then calls forth healing magic.

===============
Channel energy 14 to all. 4 uses remaining



Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Monday December 24th, 2018 2:23:33 AM

"Not sure that that was the welcoming I was expecting," Bartomus said when the bits of the creature went flying about and settled to the ground. He looked back at Micah as energy coursed through him and the bruising and hurt melted away.

DM MikeK - Onward! 
Sunday January 6th, 2019 5:00:22 PM

OOC - Happy New Year! As a reminder, in the last post of last year, the group found a diamond ring worth 5000 gp and earned 750 xp

Having defeated the plant thingy, the Shields take a look around. Other than the ring, which is not magical, they find nothing. It is likely the plant creature removed any competition in this area, and after a couple hours, the Shields are confident nothing more is around that can threaten the beastfolk.

Accordingly, the group marks off the area as well as the shoreline so that Jaspar and his people can find there way.

Then the Shields turn their attention to the forest. Their directions are to follow the stream north for seven days, which proves easy enough to do.
The woods haven’t been freed of the Crying Wood for that long, and animals are just now starting to penetrate this deeply from the former borders.
The group spots birds and small mammals, and observe sign of the occasional deer or fox, but don’t run into anything dangerous.

Which gives the group plenty of time to considers their upcoming mission, about which they know, well, not much.

According to Jaspar, the Witches said to follow this stream until you find a large stone building, and then clear it of its former occupants.
The group has guessed that ‘former occupants’ probably mean plants or undead, or undead plants. But, no one knows for sure.

Whatever it is, after six days of marching, the group is due to hit it tomorrow.


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=13 ;
Sunday January 6th, 2019 5:06:08 PM

Dirk gathers up some wood to start a fire for the evening and stretches his tired legs. After almost a week of marching, he's ready for a rest. Dirk takes a look around, scouting the area as he gathers the wood.

-----------------------------------------------
Perception: 13

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=19 ;
Sunday January 6th, 2019 11:10:36 PM

Bartomus felt like the forest was starting to become familiar, what with their several days this trip, and their previous visits. It was different than their first visit, and that was a welcomed relief. He came to the place that was picked for their night's camp and let his pack fall from his back.

"Another night out amongst the stars, trees, and apparently bugs." He slapped at something that was buzzing about his ear and horn. He helped Dirk gather firewood, he being able to grab things that were large twigs to the Taur, but small logs to his human colleague. As he did so, he looked about in the woods edging the campsite.

---
Perception 19

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Monday January 7th, 2019 10:25:56 AM

Stock slows his pace at the new campsite and does a set of trunk twists to shake out the stiffness of the march. He bends his head to the side and sniffs.

Smells like you've been in the woods for a week.

He chuckles and shakes his head. Lowering his pack he calls out, "What's the plan tomorrow? Instead of barging in, you guys got any sneaky ideas we can follow? Maybe we send in Sid to sneak around a bit? Maybe Bart turns into a crow and flies around for a peek?"

Zanderallen (Zachary H) HP: 88/88 AC: 23 T: 13 FF: 19 CMD: 22 
Monday January 7th, 2019 12:50:02 PM

Zanderallen still is a little uncomfortable outside the Float. Something about the open sky above him is slightly unsettling after a lifetime on the Fence level. Thankfully the tree canopy overhead is fairly thick even if it still feels slightly ominous to Zander. Taking care of his assigned tasks in setting up camp he thinks to the morning, "I'm all for gathering some information before we barge in the front door. You haven't been in the city so long you've forgotten how to sneak in the woods have you Sid?"
-----------
(OOC: Ring added to party loot)

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday January 7th, 2019 1:14:41 PM

Dorbin looks around as he travels and often takes out his notebook to write down notes about what they're seeing on their walk through the woods.

When Stock mentions plans, Dorbin says, "Seems like it would always be a good idea to scout a place out before we walk in if we have that option."

Micah (John) HP: 49/52 AC: 24/12/24) CMD:18  d100=7 ;
Monday January 7th, 2019 6:22:59 PM


Micah shrugs off his pack and looks around at their campsite. Weary from their trek, he finds a convenient rock or stump to sit on before commenting, "Before we make any definite plans I believe tomorrow's endeavor could benefit from some divine guidance. If you will forgive me for not immediately helping with the camp, I will spend some time in prayer to determine how best to proceed. This will take a while, so please be patient."

Micah stretches his back and neck before quickly descending into a deep prayerful state. His prayers are initially a supplication for the divination spell.

After having the rituals for that spell firmly in mind, he commences its casting by lighting several sticks of costly incense. He then proceeds to carefully lay out bits of dried rare fruits while beginning a soft, continuous chant. He maintains his vocal invocation as he pours fine oil on the fruits, his voice periodically changing in pitch as he recites the mystic phrases to seek divine guidance. After about ten minutes of prayers and ritual offering, he clearly asks "What dangers should we be prepared to counter as we explore the stone building that is our objective and its immediate surroundings?"

He collapses in relief after he receives the answer. Taking a drink of water before doing so, he shares with the others what he has learned.

=======
15 minutes to prepare Divination in open spell slot.
10 minutes to cast the spell. Spell has 78 percent chance of receiving a correct divination. Succeed with a 7%.
25 gp in offerings subtracted from inventory


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Monday January 7th, 2019 6:28:56 PM

Dirk looks over at Micah and nods in agreement.

[b]"I would be happy to help explore that stone building and see what might be around and inside it."[b]

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=29 ; d20+12=24 ;
Monday January 7th, 2019 6:52:50 PM

Sid stretches and starts breaking out the cookware, using some of the meat they've found with some of the wild veg and bits of nuts and such from his rations, "Oh yeah, I'll be fine too. I've gotten sneakier if you can believe it." In dwarvish he says, "No one notices the greased door when it closes" and in Common, "Right?"

"I'll take last watch too," he offers.

=============================================

Perception: 29 (Please ignore the 2nd roll. Error due to lag.)



Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday January 7th, 2019 7:59:34 PM

Stohp helps with the camp making as best she can, which means she's not much help. As they debate what to do Stohp puts her two cents in. "A solo scout would be best for stealth but if anything happens then they're most vulnerable. If we all go in together we might walk into a trap, but at least we'll all be there to assist if everything goes wrong."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday January 7th, 2019 9:22:19 PM

Sid smiles at Stohp, "Don't worry, I can run fast and scream loudly if I need to."

DM MikeK - Preparations 
Monday January 7th, 2019 9:44:13 PM

The Shields set up camp, and consider the next day.

Sid seems willing to go scout ahead on his own, but others have yet to comment on it.

Meanwhile, Micah prepares and casts a lengthy spell.
The cleric hears a voice reply in his head -
No building, but tomb
Lord and retainers long dead, yet avoid Gargul's judgment
'Ware. An ancient golem stands watch


The night passes uneventfully, and dawn breaks with a promise of adventure.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Monday January 7th, 2019 11:16:33 PM

"We could always give him and escort Stohp," Bartomus said with a bit of a shrug. "I mean we could just hang out amongst the trees and such, let Sid wander into whatever it is we are going to find. If we hear a scream, then HERE COMES THE TAURS!."

He chuckled at the potential sight. As they talked, he eventually headed to his bedroll and called it a night. When the light of dawn caused him to stir, he rolled up his bed and tied it in place. He walked to the edge of the camp and began his morning reflections. His mind reached out to the forest, and the sounds of its animals. He fixed in his mind the motions and words for the flames, the lightening, and also for healing. He also kept getting an image of calling for help, but in a way that help came. When he was done, he joined the others.


Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=16 ; d20+15=19 ; d20+16=32 ; d20+21=31 ;
Tuesday January 8th, 2019 5:44:18 AM

The next morning Sid makes breakfast, finishes the chapter he was reading in the early morning light, and stretches when everyone seems about ready. "Alright, well I guess make sure you stay behind me." He pulls out a piece of chalk, "Where is it,where, ah, ok, so I'll mark anything that is dangerous to step on if I find any traps. Yes, I will try and stop them, but don't temp fate if you don't have to do so right?"

Sid, fairly quietly walks down the trail and scans the ground as he approaches the tomb

=====================================================================

Stealth Nat 1(Hero Point: Reroll)
Stealth: 19
Perception: 32
Disable Device: 31

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=12 ; d20+7=25 ;
Tuesday January 8th, 2019 8:10:24 AM

Dirk follows behind Sid trying to be as quiet as he possibly can while keeping an eye out for anything out of the ordinary.

---------------------------------------------------------
Perception: 12
Stealth: 25

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Tuesday January 8th, 2019 10:31:31 AM

"A golem you say? Well I can't remember meeting one before. Do you think it's dangerous Micah? And a tomb on top of it."

A smile grows on the dwarf's face as he fingers the scar he has. "Could be fun!"

When Sid sets out sneaking ahead followed by Dirk, Stock takes a position far enough back that his clomping through the forest does not cause much of a distraction.

Zanderallen (Zachary H) HP: 88/88 AC: 23 T: 13 FF: 19 CMD: 22 
Tuesday January 8th, 2019 11:16:38 AM

Zander watches, slightly awed, at Micah's preparations and prayers. When he shares his divine insight he reflects, "Those avoiding Gargul's judgement are almost certainly undead, but a golem is worrisome. Dorbin, as are arcane genius do you have any tips about golems?"

The next morning as they approach the tomb Zander chuckles as Sid's bravado and throws a jibe his way, "So step where the chalk is and if we hear screaming make sure and hide, got it." 'Brief pause and a large grin' "Don't worry Sid, we've got your back."

As they wait for Sid to approach Zander concentrates his divine sight towards the tomb.
-------------------
Detecting Evil 6o foot cone, Zander will maintain concentration sweeping in front of the group until something happens

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=30 ; d20+16=17 ; d20+11=28 ;
Tuesday January 8th, 2019 12:33:10 PM

Dorbin thinks for a moment, then shares his knowledge about strengths and weaknesses of golems (Knowledge, Arcana: 30). He tries to think of anyone who might have created a golem in this area in the past (knowledge, local: 17; knowledge, history: 28). He adjusts a few of his spells at night and waits with the others for Sid and Dirk to scout out the place.

Micah (John) HP: 49/52 AC: 24/12/24) CMD:18 
Tuesday January 8th, 2019 12:53:20 PM

Armed with the knowledge from the divination, Micah prayers for spells accordingly the next morning.

Before the scouts depart, he casts "hide from undead" using is metamagic rod of extend. He explains, This spell makes all of us invisible to undead creatures. Understand, however, that intelligent undead may see through the enchantment. With the benefit of this rod, this spell should last about two and a half hours. Also, any hostile act against the an undead creature will end the effects for all of us. So wait until the time is right before attacking."

To Zanderallen he says, "I understand how your gifts work. Here, take my magical mace. It may prove handy against our expected foes and do not worry. I have my favorite warhammer to use should I need to enter the fray.

[b]"When we are ready to all go in, I have more spells to cast.


He then watches expectantly as the scouts head into danger.

========
Extended Hide Undead Duration: 160 minutes. Affects all party members, including Emily.

To see spell description Highlight to display spoiler: {Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Non-intelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can’t see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.}

Hands Zanderallen +1 mace.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday January 8th, 2019 9:04:34 PM

Stohp is a bit confused as to how a tomb could make a good home for the Ratfolk but at least this confirms her guess about undead. She gets ready to go.

DM MikeK - The Glade 
Tuesday January 8th, 2019 9:47:40 PM

In the morning, Micah casts a Hide From Undead spell on everyone, and hands Zanderallen his magical mace.

Dorbin bends his mind to the task of remembering anything about golems.
They are constructs, usually made by highly powerful magicians. They can be primarily constructed out of just about anything, but all share some standard traits. As constructs, they’re not alive, and have no vital spots or nervous systems or the like. Which means sneak attacks, poison, sleep, fatigue, disease and similar type attacks don’t work.

As for who might have created it, well, someone who was here before the Crying Woods.

Sid sets off with chalk at the ready.

Dirk keeps pace behind him, and the rest of the group follow at a distance.

Sid finds no traps. Whether he marks something anyway is completely up to him.

The forest falls away before him.
Much like the farm from which the team rescued Briadoc, a large open area has been established in the heart of the woods.

However, while the farm contained obvious signs of plant removal and forestry, this glade is immaculate.

There are no weeds, no scrub grass, no bushes - just a perfectly cut, fairway like lawn in a circle several hundred yards in diameter. There isn’t even a leaf on it. The ground is flat - perfectly level - without a cut or rut or mole hill or chipmunk hole or anything breaking the sward.

Some 150’ from the woodline, a series of ancient oak trees, symmetrical in every way, and evenly spaced from one another so that the branches of their canopy just barely intersect, trace the circumference of a large inner circle.

Along that line of trees, the ground drops away slightly, evenly, perfectly, to form a low, circular depression.

Centered within the tree lined depression, at the heart of this glade, is a ziggarut composed of black stone. It consists of five square levels (think a five level mayan temple). The walls of each level are at least 10’ high.
There are no obvious stairs.

To Sid’s left, a road composed of pavers of the same black rock starts at the edge of the depression and leads, in a perfectly straight line, down to the ziggarut.


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday January 9th, 2019 7:53:17 AM

Stohp is instantly suspicious and throws some sticks and stones into the clearing before they advance into it. There's no way it would stay that clean without something picking up leaves or repelling intruders.

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6  d20+13=32 ;
Wednesday January 9th, 2019 9:29:02 AM

"Maybe the golem is the greenskeeper? Whoever it is, is doing a fine job."

Stock clicks his tongue and then follows the others forward eyes slowly panning.

"So. We're here. Our goal is to clear this place out, right?"

==================
Perception 32

Zanderallen (Zachary H) HP: 88/88 AC: 23 T: 13 FF: 19 CMD: 22 
Wednesday January 9th, 2019 10:07:58 AM

Zanderallen takes the mace from Micah, "If you say so, this weapon should be a sufficient focus for Domi's spirit to grant some mighty undead destruction. I will put it to good use." Zander shifts some things around on his belt to hang the mace in an easily reachable spot.

As they reach the edge of the clearing he stops and let's out a gasp as the hair on the back of his neck stands up. "I guess this is the place. Anybody else getting the feeling that someone or something is going to be really unhappy if we go inside?"

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=21 ;
Wednesday January 9th, 2019 10:17:31 AM

"Kinda feel that we need to use that path, I mean if they are going to be unhappy, they are really going to be unhappy if we mess with all of this." Bartomus said as he took in the near perfect glade with the black stone building in the center. He looked about the clearing and pointed to where the dark pavers were located.

"Not sure I like the front door approach, but if someone is keeping this place this neat, I think we should try not upset that person right at the get go."

-----
[i]Perception 21 as they come to the clearing

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday January 9th, 2019 1:42:02 PM

Dorbin stands in the middle-rear of the group and nervously says, "Yes, we should stay on the path."

Micah (John) HP: 49/52 AC: 24/12/24) CMD:18 
Wednesday January 9th, 2019 2:25:30 PM

"Well. That's not what I expected,' murmurs Micah.

He then casts detect magic and takes another look at the scene.

If nothing is revealed, he agrees to go forward, using the path.



Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=22 ; d20+16=19 ; d20+21=24 ;
Wednesday January 9th, 2019 6:24:15 PM

Sid continues ahead, quietly inspecting the area before him, again, ready to disable any traps he finds and mark their placement as a warning to the others.

=============================================================================

Stealth(I'm at least being quiet about it. It's good form you know): 22
Perception(+4 v traps included): 19
Disable Device(+4 v traps included): 24

Hello? Anybody Home?


DM MikeK - Hold my chalk. Watch This. 
Wednesday January 9th, 2019 8:51:11 PM

Something about a very large, perfectly manicured glen, smack in the middle of the woods where it has no business being, has most of the Silver Shields a bit on edge.

Stohp tosses some sticks and rocks onto the lawn. They never hit. Instead, the debris stops a couple inches above the blades of grass, and then slowly float/hover/flow toward the woodline, where they fall back to the ground.

Micah casts Detect Magic, and takes an involuntary step backwards.
Its ALL magic. The whole glen. Grass, trees, path, building….the whole area radiates an overwhelming aura of power.

Bartomus, Dorbin, and Micah suggest using the pathway.

Sid ignores everybody, and moves forward onto the lawn, keeping an eye out for traps.

He finds none.
Neither is he attacked.
Nor is he forced off the grass.

He seems fine, and is currently 30’ away from the woods, and 120’ from the near side of circle of oaks.


Micah (John) HP: 49/52 AC: 24/12/24) CMD:18  d20+5=10 ;
Thursday January 10th, 2019 9:51:47 AM

"Siiiid," calls Micah softly after recovering from the shock of what he has seen, "You are in the middle of some serious magic. Hold on why we try to learn more.

He then concentrates further on the aura, trying to determine its type.

[b]"Dorbin, Dirk, any idea what this may be?" he asks as this magic is beyond his understanding.

============
two rounds to concentrate on aura
Knowledge Arcana 10 to discern school--will fail for any level spell



Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Thursday January 10th, 2019 10:02:20 AM

"Yea, I think that using the path makes a lot more sense now. Just gotta say, a straight walk to the path, and then, we try to figure out what we have here." Bartomus began to walk along the edge of the forest and the clearing towards where he would be making the least of any intrusion on the magic grass and be able to walk to the path.

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Thursday January 10th, 2019 11:26:11 AM

Stock grunts at Sid walking out onto the green. He watches Bart walk off and then focuses back on Sid. He carefully straps his flail to his pack and leans forward, ready to dash forward and pull Sid back if needed.

"Micah...? Dorbin...? Dirk...? Should he keep going?"

Micah (John) HP: 49/52 AC: 24/12/24) CMD:18  d20+10=14 ;
Thursday January 10th, 2019 12:48:15 PM

[ooc: forgot to roll a will save to see through a possible illusion----
not that it mattered with that roll]

Zanderallen (Zachary H) HP: 88/88 AC: 23 T: 13 FF: 19 CMD: 22 
Thursday January 10th, 2019 1:45:09 PM

Zanderallen watches nervously as the sticks Stohp threw magically float off the perfectly maintained lawn. "Do we use the path or follow Sid up to the trees and wait there for him to scout the building? Because one way or another we're committed now."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=23 ;
Thursday January 10th, 2019 2:26:22 PM

Dorbin looks carefully at the layout in front of him.

OOC:
Cast detect magic if needed, examine the auras to determine schools or what's going on: knowledge, arcana: 23

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=26 ; d20+16=33 ; d20+21=24 ;
Thursday January 10th, 2019 6:07:23 PM

Sid looks up and notices their concern (Sorry, I thought I was walking down the path), and steps back on the path. He goes back to them and gets filled in, "Oh, sorry, a bit of tunnel vision there. I'll make sure I stay on the path this time." Unless someone stops HE GOES DOWN THE PATH LIKE A SMART BOY.

===================================================================

Stealth(Still good form): 26
Perception(+4 v traps included): 33
Disable Device(+4 v traps included): 24

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday January 10th, 2019 6:37:20 PM

Stohp gets a tanglefoot bag out in case something jumps out at Sid.

DM MikeK - A Walk in the Park 
Thursday January 10th, 2019 9:49:19 PM

Micah alerts Sid that he might wanna be really careful. Then the cleric, mage, and bard get together to work out what type of magic they’re dealing with.
Dorbin is pretty sure the school is Transmutation, but as to the specific spell...affecting this big an area for this long?...he’s stumped.

While most of the Shields continue to debate, or keep a close eye on Sid, Bartomus works his way to his left to get to the path.

Sid also cuts to his left, gets on the path, and then continues to the trees.

As he begins passing under the canopy of the nearest oaks, the rogue freezes.

Sid - Highlight to display spoiler: { There is a medium sized something on top of one of the lower branches near the trunk of the closest tree. It is really difficult to make out, as it is blended and blurred in with the colors and shapes around it. }

Sid is 20’ from the line of oak trees and the beginning of the depression, just under the canopy.
Bart is on the path, 110’ from Sid.
Everyone else is 40’ east of Bart, and in the treeline.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Friday January 11th, 2019 12:54:07 AM

Bartomus continued his walk along the treeline. His focus was on Sid and as he continued to walk, so did the Taur. Bartomus picked his way carefully and froze when Sid froze. It was then that he realized that he and Sid were the only two that had continued walking.

"Psst, hey um Shields, um, psst" Each word got a bit louder even though he was trying to whisper. "You all are coming, right?"

Zanderallen (Zachary H) HP: 88/88 AC: 23 T: 13 FF: 19 CMD: 22 
Friday January 11th, 2019 9:31:07 AM

"Oh, no", Zander mutters as he looks up from the discussion the scholars in the party are having to see Sid frozen down the path. "Running and screaming, you promised running and screaming." Zanderallen beings running down the path towards Sid.
-------------
Running moves Zander 80ft in a round.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday January 11th, 2019 11:14:56 AM

Dorbin continues to study the area, not quite sure what to make of it. He mumbles, "Transmutation magic, but what...?" He takes out his notebook and starts making notes, apparently oblivious to Sid and Bart's activities.

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Friday January 11th, 2019 2:12:32 PM

Stock welcomes Sid back onto the path and then readies his flail as they begin to walk. All in all, he's a bit slower to react than Zanderallen and even feels the big paladin run past. For once, Stock WON't rush in as he watches to see what Sid found.

Micah (John) HP: 49/52 AC: 24/12/24) CMD:18 
Friday January 11th, 2019 6:13:55 PM

When he hears Zander react, he looks up. "Oh, no," he unknowingly echoes the paladin.

"Something is up," he tells the others , nodding his head in the direction of Sid. Not being very mobile himself, he stays put, keeping an eye out for any developments.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=28 ; d20+7=12 ;
Friday January 11th, 2019 7:45:34 PM

Dirk still stands there, looking around the area trying to see if he can find anything out of the ordinary.

---------------------
Perception: 28
Knowledge Local: 12

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Friday January 11th, 2019 7:49:58 PM

Dirk takes out his lute and begins to play, casting a spell very familiar to all around. As he plays, he walks over and says a few words and touches Dorbin. "Maybe this will help you, friend Dorbin."

-----------------------------------------
Dirk casts Herosim - Dorbin gains a +2 morale bonus on attack rolls, saves, and skill checks.



Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=28 ;
Saturday January 12th, 2019 8:16:44 AM

Sid looks up at the medium sized creature trying to get a good look at it. This is fine, this is fine, he thinks, as he processes what he is seeing. The he hears people screaming and running him and visibly winces. "Well," he says softly, "at least I know they care." He says a little louder, "Hey buddy, how are you today?"

=====================================================================

(Held Action: Run Away! If attacked)

Perception: 28 (32 if it is a trap!)

Perception: 28

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Saturday January 12th, 2019 11:59:34 AM

Dirk looks over where Sid stands and sees him talking to a huge creature.

"What in the world is that?" he asks quietly.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday January 13th, 2019 4:31:26 PM

Stohp advances closer, Tanglefoot at the ready in case it's needed.

DM MikeK - "Hey buddy, how are you today?" 
Sunday January 13th, 2019 7:14:55 PM

Bartomus freezes on the path, echoing Sid’s sudden stop.
He also calls out to the rest of the Shields that some help may be needed.

Stock pulls his flail and moves forward on the path.

Zanderellen takes off at a run to get to Sid’s location, clanging past both dwarf and taur.

Stohp follows, but more slowly. She advances with a tanglefoot bag at the ready.

Dorbin, Micah, and Dirk stay where they are.
Dorbin is still trying to figure out the nature of the transmutation magic, Dirk attempts to help him while looking around, and Micah is trying to keep an eye on everybody.

As non-threateningly as possible, Sid calls out to the whatever.
"Hey buddy, how are you today?"

In response, the whatever glides around the tree trunk to the far side, hidden from Sid’s view.
Sid still can’t get a read on what it is. He didn’t really see a shape, just a spot in the trees that seemed less defined that its surroundings. Even while it moved, his senses registered the idea of movement rather than discerning actual limbs.

By the time Zanderallen arrives at Sid's position, the blur has moved out of sight behind the tree.

Map of path and tree line

Brown squares are the tree trunks, with dark green being the canopy of those trees.
Grey is the path.

Sid’s blur is behind the tree on his left.


Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=18 ;
Sunday January 13th, 2019 9:14:46 PM

Sid holds an arm out to stop Z. "I wasn't screaming and running because there wasn't a need to do so. Z.. I can see the veins on the leaves of the tree easier than I can that thing." He starts pushing his back as he softly says, "Backup slowly and be ready in case it spooks." Sid can't push Z back, but he will move in concert with his as they back up, if Zanderallen doesn't back up, Sid doesn't back up. "Heey buddy," he calls out, "we're just going to back up slowly alright? No muss, no fuss."

=====================================================================

Perception: 18(Keeping an eye out on the trees)

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=15 ;
Sunday January 13th, 2019 11:09:44 PM

Bartomus stood still and focused on the trees ahead of the two Shields who were on point. "Stohp, do you see anything?"
-----
Perception 15

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6  d20+13=27 ; d20+7=22 ;
Monday January 14th, 2019 9:47:38 AM

Stock begins to double time it, making up as much space as quickly as he can. "Stohp, Bart I think we better get a bit closer."

He looks over his shoulder and waves the three magicky types forward and scans the treeline for any sign of whatever has caused the disturbance.

============
Perception 27
If he sees something, Knowledge Nature 22


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+18=30 ;
Monday January 14th, 2019 11:36:03 AM

Dorbin nods to Dirk in thanks while he continues to concentrate on the magic in the area. He is confused when he sees some of the group backing up while Stock runs forward and indicates that the others should follow.

OOC:
In effect: Herosim - Dorbin gains a +2 morale bonus on attack rolls, saves, and skill checks

With the spell in effect, can Dorbin get another attempt to identify what's going on? If so, Knowledge, Arcana: 30

Zanderallen (Zachary H) HP: 88/88 AC: 23 T: 13 FF: 19 CMD: 22  d20+5=6 ;
Monday January 14th, 2019 1:08:32 PM

As Sid starts moving again, Zander halts his headlong rush and moves back as directed, "Sorry, with all the magic around I was fearful that your freezing wasn't entirely natural." He takes a look at where Sid is looking but ends up so distracted he almost crashes into the elf. Catching himself he continues walking back ready to step in front of Sid if something rushes them.
------------
Perception 6 (Sorry Sid, Z may have stepped on your foot.)

Micah (John) HP: 49/52 AC: 24/12/24) CMD:18 
Monday January 14th, 2019 1:41:55 PM

"Somethings up," says Micah. Not wanting to be too far away to provide any meaningful assistance, he starts to run toward where Sid and Zander are.

===========
Run to P39 (3x move in heavy armor), only venturing on the path.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=28 ;
Monday January 14th, 2019 8:19:58 PM

"No, but if it isn't hostile lets try not to provoke it." Stohp replies, scanning the trees for the creature (perception 28)

DM MikeK - No muss, no fuss  d20=8 ; 2d6+5=11 ;
Monday January 14th, 2019 9:49:29 PM

Sid and Zanderallen slowly back away from the line of oak trees, while Stock comes hurrying forward to join them.
The elf calls out, but gets no reply.

Bartomus and Stohp remain where they are, scanning the oaks.
Micah comes up to join them.

All six keep a close watch of the branches and leaves of the oak trees, but no one sees anything.

Dorbin and Dirk remain in the treeline, trying to solve the puzzle of the glen. Dorbin gets the feeling there is some kind of Super Control Plant in effect maintaining the glen.

The ziggeraut remains tantalizingly out of reach, down in the depression beyond the oaks.

Map of path and tree line
Brown squares are the tree trunks, with dark green being the canopy of those trees.
Grey is the path.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Tuesday January 15th, 2019 9:59:01 AM

"Alright, let's meet them halfway and see what caused Sid to suddenly stop," Bartomus said as he headed up the path scanning the area ahead.

Move up 25 feet to the #30 line on the path

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday January 15th, 2019 10:53:47 AM

Dorbin realizes that he's not going to get any further studying this, so he makes a few final notes, then puts his notebook away. Then he realizes that nearly everyone else has walked away. "Hey..." he says, before scampering along after the group.

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Tuesday January 15th, 2019 1:01:16 PM

"OK Sid. You first. I'm right behind you. Who were you talking to anyway?"

Stock will let Sid lead the way toward the ziggurat and leave a solid 10 ft. between them.

Sid (Sub by Zach H.) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=19 ; d20+12=29 ;
Tuesday January 15th, 2019 3:13:48 PM

"Saw some creature up in the trees. I'm going to take a closer look now that you're all nearby, just stay back a little." Sid moves up to the nearest tree making as little noise as possible. He stalks around the tree keeping an eye open for whatever he saw before. If he sees anything he stays as non-threatening as possible.
--------------------
Stealth: 19
Perception: 29

Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 19 CMD: 22 
Tuesday January 15th, 2019 3:18:01 PM

Zanderallen watches nervously as Sid moves up once again, but trusting the elf he stays back about 60 ft. If the creature was non-hostile like Sid seemed to think the presence of a fully plated armed warrior wasn't going to make peaceful contact any easier, and he could cover 60 ft quickly enough in case of real danger.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday January 15th, 2019 7:55:40 PM

Stohp walks up to join the others. "Could just be monkey or something. If this place was safe from the forest at large there could be more animals here. She keeps her bag ready just in case though.

Micah (John) HP: 49/52 AC: 24/12/24) CMD:18 
Tuesday January 15th, 2019 7:55:57 PM

Micah continues jogging forward. Having a slightly better idea of what is happening, he explains, "It may not be a factor, but remember that you are hidden from undead. If what you saw is one, then it cannot see or hear you. Also, keep in mind that undead does not necessarily mean evil."

DM MikeK - Its a Monkey, Its Undead, Its.....  6d6=30 ;
Tuesday January 15th, 2019 10:09:07 PM

While Micah jogs ahead to catch up with Zanderallen, Bartomus and Stohp move up more carefully. Stohp wonders if they’re just dealing with a monkey.

Meanwhile, Dorbin and Dirk have figured out they’re being left behind, and scamper forward to fall in line behind the two minotaurs.

Zanderallen has held his spot to give Sid some sneaking room, but Stock moves forward just behind the rogue.

Possibly surprising the dwarf, Sid heads for the trunk of the tree where he saw the whatever.

Sid works his way carefully around the tree.

The party has noted before that the oaks are arranged in a large circle.
As soon as Sid crosses from “outside” the circle to “inside” the circle, a barrage of razor-sharp wooden splinters erupt from a point above him in the tree, and into Sid and a small area around him.
Sid takes 30 hp damage, reflex DC 16 halves.

The spot from which the splinters came are obscured to all but Sid by the tree trunk.

Sid - Perception DC 27 Highlight to display spoiler: { It’s the whatever - a medium sized discoloration/displacement/blur in the branches some 10’ above the rogue around H9. The splinter barrage came from it.}

Map of path and tree line

Brown squares are the tree trunks, with dark green being the canopy of those trees.
Grey is the path.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Wednesday January 16th, 2019 10:38:12 AM

"Monkey, yea, that makes sense, or maybe a large squirrel?" Bartomus said as he watched Sid move slowly forward and around the tree. He had started to laugh at the idea of a giant squirrel causing the ranger to freeze earlier.

Assuming we couldn't see what happened to Sid

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday January 16th, 2019 12:01:47 PM

Dorbin says quietly, while looking around still in awe of the magic here, "I wonder if we should just stay on the path..."

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Wednesday January 16th, 2019 12:20:30 PM

"What do you see in there, elf?"

Then to the others in a lower voice, "He doesn't often get a chance to go out and scout ahead. I bet he loves this..."

Micah (John) HP: 49/52 AC: 24/12/24) CMD:18 
Wednesday January 16th, 2019 12:54:28 PM

Micah winces as he hears the commotion in the trees. "That does not sound good," he mutters as he continues forward trying to join with Zanderallen.

Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 19 CMD: 22 
Wednesday January 16th, 2019 12:59:08 PM

Zanderallen is about to reply to Stock when he sees a hail of spears come from somewhere behind the tree and land around Sid. 'Not friendly' he thinks as he kicks into action mode. Fearful of setting off any additional spears he makes sure to stay outside the tree circle but does move up to support Sid in case of additional danger. "What's going on?"
---------------
Move to M14
Ready Action to move to K11 if anything rushes Sid or if Sid calls for help

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday January 16th, 2019 8:18:55 PM

Stohp calls after Sid. "Whatever it is don't provoke it. If it's just some animal and we pursue it it'll fight just because it's scared of it." Then she turns to Bartamous, "Do you have some sort of spell to determine if it's just an animal? Some detection magic or something?"

DM MikeK - Whatever it is don't provoke it.  d20=17 ;
Wednesday January 16th, 2019 9:41:17 PM

Stohp, Bartomus, Dorbin, and Dirk remain where they are.
Stohp calls ahead for Sid to be careful, and then she and Bartomus discuss what sort of creature it may be that the elf has found.

Meanwhile, Sid is getting shredded.
OOC - DM taking Sid’s action, but isn’t happy about it.
Sid still needs the Reflex save roll from previous round


While Stock cannot see the origination point of the attack, the impact on, around, and in the elf of dozens of dart-like wooden splinters is obvious to the dwarf.

Sid drops back outside of the circle, next to Stock.

Zanderallen and Micah also pick up on the rogue having trouble.

Both men move up, with Zanderallen coming over to join Sid and Stock.

Map of path and tree line

Brown squares are the tree trunks, with dark green being the canopy of those trees.
Grey is the path.


Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Thursday January 17th, 2019 9:33:16 AM

"It came from above? And only when you were inside the arc of trees? Hmmph. I take back what I said about him loving this then."

Stock looks at the elf and then looks up at the tree. He begins reaching to climb the tree and then shakes his head. "Any idea if its some kind of trap, Sid?"

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Thursday January 17th, 2019 10:06:12 AM

Bartomus moved up to get closer to Micah and the others. As he got closer, he asked what was on his mind. "So, what did we find in the tree?"



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday January 17th, 2019 11:54:22 AM

Dorbin follows along with Bart, being very careful to stay completely on the path.

Micah (John) HP: 49/52 AC: 24/12/24) CMD:18 
Thursday January 17th, 2019 1:01:59 PM

Micah moves forward, but remains on the path.

"I am not liking this," he mutters as he advances, referring to the lack of understanding of what is happening.

He focuses his arcane sight once again, concentration in the direction that Sid says he saw something.

===========
Single move to O12
Concentrating with Detect Magic spell already active

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=25 ; d20+12=31 ;
Thursday January 17th, 2019 6:19:51 PM

Previous Post:

More instinct than thought Sid glides around, splinters flying about him. "Gah," he says involuntarily to himself and frowns at the holes in his clothes, "Ffloyd I hate this."

He calls back, "Guys, it's a spike and splinter shooting, blurry looking thing about 10' up. I think it wants to make kabobs out of us."

Sid then says hello in the following languages looking for a response:
Common
Dwarven
Celestial
Gnomish
Halfling
Elven
Sylvan
Draconic
Old High Woldian
Orc
Giant
Goblins

============================================

Reflex Save: 25(Evasion: Saves - Takes No damage:)

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday January 17th, 2019 6:22:44 PM

This Post

Sid thinks a moment as he backs up, "More like a 'guardian' I like. So yes? It'd be like putting me in a tree and calling it a trap, but that's more semantics I believe."

Sid will say 'Can you understand me' in the following languages:

Common
Dwarven
Celestial
Gnomish
Halfling
Elven
Sylvan
Draconic
Old High Woldian
Orc
Giant
Goblins


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday January 17th, 2019 7:58:50 PM

Stohp figures out what SIdi s doing and adds Tauric and Minotaur to the list of languages tried.

Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 19 CMD: 22 
Thursday January 17th, 2019 8:23:07 PM

Relieved to see Sid seems unhurt Zander holds himself ready, seeing if the calls bring any response.

DM MikeK - So, what did we find in the tree 
Thursday January 17th, 2019 8:54:14 PM

Previous round -
Sid bobs, twists, and weaves, as the dart sized splinters fly about him.
He escapes pretty much unscathed.

This round -
Micah, Bart, Stohp, Dirk, and Dorbin all move up while remaining on the path.

Sid thinks the group is dealing with some kind of guardian, rather than a trap, and lets the others know his theory.

The rogue tries saying hello in an impressive number of languages.
And, then Stohp adds a couple more.

There is no response.

Micah continues scanning with Detect Magic. Again, the whole area is radiating overwhelming magic. But, the cleric does believe there is an additional aura on the northern side of the tree Sid and company are near. He cannot pinpoint the aura, but he can narrow it down to a 20’ cube (H5 - K8, and 10’-30’ elevation).

Sid has lost sight of it.

Anyone trying to see something needs to make a perception roll please

Map of path and tree line

Brown squares are the tree trunks, with dark green being the canopy of those trees.
Grey is the path.
-----------------


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday January 18th, 2019 11:48:29 AM

Dorbin shifts nervously from one foot to the other and says, "Maybe that's a trap for people who leave the path. I think we should stay on the path and just keep going."

Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 19 CMD: 22  d20+5=9 ;
Friday January 18th, 2019 12:15:56 PM

"Well Dorbin let's see. Everyone keep your eyes open and be ready." Zanderallen walks back to the path and then with a slight pause to make sure everyone is ready, steps inside the tree line to O8 along the path. His sword is still in it's sheath but his hand is straying near it.
--------------------
Perception 9

Micah (John) HP: 49/52 AC: 24/12/24) CMD:18  d20+5=8 ;
Friday January 18th, 2019 12:24:02 PM

Micah takes a look at the aura and explains, "There is an additional enchantment on the north side of the tree Sid is near, but I cannot discern anything about it."

"I do not like being funneled, but I do not like being shredded by wooden shrapnel. Dorbin's advice seems the best option." Staying on the path, he waits for a response to Sid and Stohp's attempts to make contact.

=====
Knowledge arcane 8 to discern school of newly spotted aura

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Friday January 18th, 2019 11:51:50 PM

"I think Dorbin has the right idea. We stay on the path and approach in the open, that's what you would do with someone's tent back home. I am willing to walk with you Dorbin. " Bartomus said with a nod.

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6  d20+13=25 ; d20+7=24 ;
Saturday January 19th, 2019 8:56:10 AM

"Nice moves, Sid. OK. So we follow that path? Seems like Sid should lead again in case he has to do some dancing out of the way again. I'll follow. If that doesn't work, I'm climbing the tree and pulling that thing out."

He scans the treetop to see what he sees.

===========
Perception 25
On the off chance he recognizes anything, Knowledge Nature 24


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Sunday January 20th, 2019 5:15:12 PM

Dirk takes out his crossbow and loads a bolt and now advances forward.

------------------
Dirk advances to coordinates O15

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=30 ;
Sunday January 20th, 2019 7:20:17 PM

Stohp advances with the group keeping her eyes peeled for any further threats. (perception 30)

DM MikeK - keep your eyes open and be ready  d4+1=4 ; d20+19=26 ; 2d8+8=20 ;
Sunday January 20th, 2019 10:44:55 PM

Dirk and Stohp advance, moving up to Micah’s position.

Dorbin really thinks everyone should stay on the path.

Stock and Bartomus agree, though the dwarf remains near the tree.

Micah tries to identify the school of magic, but is unable to tell.

Zanderallen moves into the depression beyond the treeline, staying on the path.

Stock - Highlight to display spoiler: { The dwarf hears a thud, the sound of something heavy falling to the ground on the north side of the tree he’s standing near, but he can’t see anything}

Micah - Highlight to display spoiler: {The aura is moving, dropping in elevation, and headed toward Zanderallen. The cleric sees nothing}

Stohp and Zanderallen - Highlight to display spoiler: { A nearly invisible, medium sized shape, barely noticeable as a blurring at the edges (think Predator), drops from the tree, and closes rapidly on the paladin.
Zanderallen is unable to get his shield up in time, and is struck hard by a heavy, piercing weapon, something akin to a spear.
The whatever-it-is is currently standing next to Zanderallen at N8.
}

Everyone else sees Zanderallen react as he is struck, hard, by something they cannot see.
Zanderallen takes 20 hp damage.

Map of path and tree line

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6  d20+13=29 ; d20+13=19 ; d10+7=16 ; d6=6 ; d20+6=23 ;
Monday January 21st, 2019 9:37:32 AM

Stock hears the impact into Z and then...something else. "The bugger just dropped out of the tree!"
He spins around the tree he is next to, flail held high.

===========
If there is a target on the other side, Stock swings at it. He's not raging so there is some common sense still present. If there's no target, he's going to climb the tree.
Perception 29
Hit AC 19, 16 bludgeoning damage, 6 electricity damage
Climb 23 if needed


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=23 ;
Monday January 21st, 2019 11:07:20 AM

Bartomus continued forward along the path and kept his eyes trained on those ahead of him. When he heard the strike on Zander, he readied his glave.
----
Perception 23

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=35 ;
Monday January 21st, 2019 12:44:03 PM

Dorbin hears the sounds and moves up with Bart. He almost steps off the path to look beyond, but he can't see what's going on. He mumbles a few words and keeps looking ahead.

OOC:
Casting detect magic and trying to focus around Z to identify more of the magic: knowledge, arcana: 35

Micah (John) HP: 49/52 AC: 24/12/24) CMD:18  d20+8=21 ; d8+2=8 ;
Monday January 21st, 2019 2:04:48 PM

"Zander! Watch out!" shouts Micah, too late to aid the paladin.

"I saw a magic aura moving Zanderallen's way," explains Micah to the others. "I think whatever is out here is invisible which is why we cannot see it."

Drawing his hammer, Micah moves next to the paladin, ready to strike if he see the aura come within reach.

===================
Move to P8
Readied action to attack. To Hit AC21 for 8 points of bludgeoning damage.
To avoid confusion, the DM may roll the miss chance should the need arise. I call "high" as hitting.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=26 ;
Monday January 21st, 2019 5:00:55 PM

Stohp calls out, "I see it!" and runs up to throw the tanglefoot she's been holding onto at it.

Moving 15 feet forward (010 I believe) so she's in range, 26 vs touch.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=21 ;
Monday January 21st, 2019 6:53:03 PM

Sid runs up to Z, sword out and looks up and around. "Where is it?"

======================================================

Perception: 21

Zanderallen (Zachary H) 68/88 AC: 23 T: 13 FF: 19 CMD: 22  d20+11=16 ; d8+11=17 ; d6=6 ;
Monday January 21st, 2019 6:59:59 PM

"What th-oof." Zanders breath comes out as he staggers from a blow. His sword is out in a flash flames erupting along it's length. "It's right here! as he swings his sword next to him at something just off the path.
---------
Move action draw sword
Standard Action Attack
16 to hit, 17 damage plus 6 fire calling high hits for miss chance

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Monday January 21st, 2019 7:43:14 PM

Dirk advances another few feet and pulls up his crossbow ready to fire.

--------------------------------------------------
Dirk advances to coordinates P11

DM MikeK - It's right here!  d20+9=17 ; 6d6=19 ; d4+1=5 ;
Monday January 21st, 2019 9:14:21 PM

The Shields move to engage.

To clarify, Stock heard something fall from the tree a few seconds before Zanderallen was attacked, not the other way around.
Stock pulls his flail, and moves to the north side of the tree.

Micah and Sid draw weapons and move to flank Zanderallen.

Stohp, Dirk, Dorbin, and Bartomus move up the path.

Zanderallen swings. His sword hits something solid, but at an angle, so that it glances off rather than striking true.
Zanderallen Highlight to display spoiler: { It feels like wood, rather than stone, flesh, or metal }

Stohp announces that she can also see it, and launches her tanglefoot bag at it. The bag hits something solid at N8, and breaks apart into resin and goo, and then, no one can see the resin either.

Zanderallen and Stohp see the entity back away, and then lose sight of it.

Then a series of dart like splinters come flinging out from a single point into a cone shaped impact area that affects Sid, Zanderallen, and Micah. The attack came from the trio’s northwest, and was 10-20’ away.

Sid, Zanderallen, and Micah take 19 hp damage. Reflex DC 16 halves.

Micah and Dorbin: Highlight to display spoiler: { The aura is on the ground, somewhere in the square of L6-M7 }

Stock, plus anyone else who makes a Perception check DC25 Highlight to display spoiler: { The entity is standing at L6, and just flung the splinters at your three comrades.. It’s a nearly invisible, medium sized shape, barely noticeable as a blurring at the edges (think the movie Predator) }

Map of path and tree line

Brown squares are the tree trunks, with dark green being the canopy of those trees.
Grey is the path.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=14 ;
Monday January 21st, 2019 10:26:39 PM

Bartomus looked over at the trio moving about off of the path and flinching from something. He continued walking on the trail but moved slowly as he was more focused on trying to figure out what had occurred. "What is going on? Who are you all slashing at?"

Stock (JonM) HP: 104/104; AC: 20/18/11; DR 1/-; CMB: 15; CMD: 27; Rage: 21/22  d20+14=21 ; d10+19=28 ; d6=4 ;
Tuesday January 22nd, 2019 9:53:20 AM

Effects: Rage
"THERE HE IS!"

Stock breaks into a sprint, raising his flail high to pummel the thing into the ground.

===========
Rage. With Rage Stock gets Scent - it was his 6th level rage power.
One line from Scent: "If the creature moves within 5 feet of the scent's source, the creature can pinpoint the area that the source occupies, even if it cannot be seen." I'm hoping this means the thing will have a hard time getting away.
Charge to K7, Power Attack hits AC21 for 28 bludgeoning damage + 4 electricity damage
AC lowered for charge



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+9=15 ;
Tuesday January 22nd, 2019 1:11:49 PM

Dorbin looks over and can't quite see what everyone's fighting. He starts casting a spell to summon help.

OOC:
Perception: 15

Zanderallen (Zachary H) 49/88 AC: 23 T: 13 FF: 19 CMD: 22  d20+8=12 ; d6=1 ; d6=4 ; d6=4 ; d6=1 ; d6=1 ; d6=1 ; d6=2 ; d6=3 ; d20+5=19 ; d20+11=20 ; d8+11=16 ; d6=2 ;
Tuesday January 22nd, 2019 2:09:05 PM

Zanderallen feels the bite of splinters as they find their way through cracks in his plate, taking a brief moment to run his glowing hand over the worst of the pain he calls out, "I don't think I hurt it but it felt like hitting wood. Nice throw Stohp!" Looking around Zander is at a loss until Stock calls out the position, or atleast what he hopes is its position. He moves next to the dwarven warrior swinging blindly into the same space.
--------------------------
Reaction - Reflex 12 (Z takes full 19 hp damage), Perception 19 unable to pinpoint creature
Swift - Lay on Hands (Heals 13, thank goodness for Woldian house rerolls) 7/8 remaining
Move - L7 Adjacent to Stock
Standard - Attack same square as Stock
20 to hit, 16 damage plus 2 fire


Micah (John) HP: 48/52 AC: 24/12/24) CMD:18  d20+2=6 ; d6=2 ; d6=6 ; d6=2 ; d6=5 ;
Tuesday January 22nd, 2019 3:45:59 PM


"Wood," repeats Micah aloud. "Could this be the golem foretold in the divination?" he asks as much to himself as to the others. Speaking ideas as they come to him, he adds, "Perhaps Stock's ax will harm it more than the mace or maybe it is susceptible to fire."[b]

So focused is he on figuring out how to overcome the creature, he does not even try to avoid the damaging spray of splinters. To counteract the damage they are taking, he channels healing energy affecting all his allies, but excluding their assailant.

===============
Failed reflex save with a 6
Selectively Channel Energy for 15 points damage, excluding the splinter creature
[b]Micah, Stohp, Sid, Zanderallen, and Stock
are healed for 15 points. And anyone else if I missed someone taking damage.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=15 ;
Tuesday January 22nd, 2019 6:42:21 PM

Stohp can't make out where it is this time (15, nat 1). She's a bit annoyed that is isn't more bothered by the tanglefoot. Stock seems to know where it is so she tries to follow him. Maybe next round she can spot it and grapple it.

DM MikeK - Invisible Fight Round 3  d20+17=25 ; d20+17=28 ; 2d8+8=14 ; 2d8+8=19 ; d20+11=27 ; d10+4=7 ;
Tuesday January 22nd, 2019 9:27:12 PM

Bartomus asks what’s going on. He wants to continue walking down the path, but the taur is blocked by Dirk and Stohp.

Stock, who can make out the entity, charges it. He brings his axe down with a powerful blow, but does not quite make solid contact.

Dorbin looks over, but can't quite see what everyone's fighting. He starts casting a spell to summon help.

Zanderallen heals himself, and moves next to Stock. The paladin takes a wild swing, and connects with something at L6, but again the blade is not at a proper angle to draw blood, or wood chips, or whatever.

Micah channels more healing energy to the Shields, while trying to figure out what they’re dealing with, and how to hurt it.

Stohp moves in behind Stock, but can’t quite figure out where the entity is.

Stock and Zanderallen feel the entity take a step.
It unleashes a series of blows upon the paladin - spear points and some kind of club - all of which hit really hard.
Zanderallen takes 14, 19 and 7 = 40 hp damage.

Micah and Dorbin Highlight to display spoiler: { It is still in basically the same area }

Zanderallen, Stock, and anyone else who rolls Perception DC 25 Highlight to display spoiler: { It is at M6. It’s a nearly invisible, medium sized shape, barely noticeable as a blurring at the edges (think the movie Predator) }

Map of path and tree line

Creature AC 22


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=32 ; d20+12=17 ;
Tuesday January 22nd, 2019 9:41:11 PM

Stohp is able to make out the thing now she's closer and she hurls herself at it hoping to hold it still for her allies. (17 to grapple)

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=28 ; d20+9=17 ; d8+1=6 ; d20+8=14 ;
Wednesday January 23rd, 2019 7:30:58 AM

Dirk raises his crossbow and fires, sending a bolt flying through the air at the creature.

-----------------------------------------
Hit Die: 28 CRIT! (19-20)
Rolling to confirm: 17
Damage: 6 ((I don't recall, does failing a confirmation crit roll mean it takes regular damage or double? Help anyone?))
Perception: 14

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Wednesday January 23rd, 2019 7:34:31 AM

After firing, Dirk will move a few steps to give his adventuring companions room to maneuver.

-------------------------------------
Dirk will advance to coordinates P10 ((unless I can't move after firing my crossbow, which in that case, I'll do my move on the next turn))

Stock (JonM) HP: 104/104; AC: 22/20/13; DR 1/-; CMB: 15; CMD: 27; Rage: 21/22  d20+14=30 ; d10+19=24 ; d6=3 ;
Wednesday January 23rd, 2019 9:56:54 AM

Focus and movement is all that reaches the thinking side of Stock. Then he notices Z's pain. "Hang on their, big man. Anybody know if this thing is even evil?"
Stock jukes right and then ducks his shoulder and dashes around the thing. Finding himself opposite Zanderallen, he grunts and uses his momentum to bring his HEAVY FLAIL around on the thing.

=======
Move to N5. Mobility adds +4 to AC from AoO's as he moves.
Flanking adds +2 to hit. Remove +2 if it is immune to flanking.
Power Attack Hits AC30, 24 bludgeoning damage, 3 electricity damage
Flail, noun
1. an instrument for threshing grain, consisting of a staff or handle to one end of which is attached a freely swinging stick or bar.
2. a similar instrument used as a weapon of war.
3. not an axe.
One of those definitions was my own addition.




Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=23 ;
Wednesday January 23rd, 2019 10:10:03 AM

Bartomus could see Zander reacting to unseen blows and the Taur thought of something. He focused on where Zander was being assailed and while he couldn't make out the assailant, he focused his attention on the area where such blows could be coming from and quickly receited an old spell he had learned early on.

"Let's see if this helps us see what's going on." Bartomus pointed at the space in front of Zander and released his hand.
----
Perception 23; casting faerie fire with a blue light at anything in L6 - no saving through but the spell can be resisted. https://www.d20pfsrd.com/magic/all-spells/f/faerie-fire/

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+3=4 ; d20+3=14 ; d20+3=4 ;
Wednesday January 23rd, 2019 11:40:46 AM

Dorbin finishes his spell and an eagle appears flying just above the creature. It immediately dives and attempts to attack the thing. The strange appearance of the thing seems to confuse the eagle and instead of hitting it, the eagle smashes itself into the ground. Dorbin yells at it, "No, it's over there!"

OOC:
Eagle hits AC 4, 14, 4. That's two natural ones. Nice job, eagle.

Eagle: AC 14; HP 7; Atks: +3/+3/+3;
Dam: 1d4+2/1d4+2/1d4+2
Resist Acid, Cold, and Electricity 5
Duration: 1/8 rounds

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d6=4 ; d6=5 ; d6=1 ; d6=1 ; d6=6 ; d6=1 ; d6=5 ;
Wednesday January 23rd, 2019 1:39:22 PM

Micah wordlessly shouts in shared anguish at Zanderallen's wounds, then changes that shout to one of defiance as he sees the druid has a way to counter the creature's invisibility.

Having little more to add than trying to keep the paladin in the fight, Micah channels energy again.

==================
Remains at same position
Selectively channel to heal for 20 points (5 uses remaining)


Zanderallen (Zachary H) 48/88 AC: 25 T: 13 FF: 24 CMD: 22  d6=4 ; d6=6 ; d6=1 ; d6=3 ; d6=6 ; d20+13=30 ; d8+11=19 ; d6=2 ;
Wednesday January 23rd, 2019 1:44:00 PM

Zanderallen grunts and staggers as the creature dances in and around his guard raining blows liberally and heavily. "We're about to find out." Bolstering himself once again steps up to the creature and wills it to be smote.
-----------------
20 healed from Micah
Swift Action - Self Lay on Hands (19 healed) 6/8 remaining
2nd Swift Action as a Move Action - Attempt to Smite Evil on creature (if evil +4 to hit and AC +8 on damage ignore DR)
Standard Action - Single Attack (with +2 from flank, possible +4 from smite)
30 to hit (34 if evil), 19 damage (27 if evil) plus 2 fire
If evil AC is 29, 17, 26
(OOC:also I updated my AC looks like I copied it from the wrong place at one point when subbing, but all the attacks last round still hit me)

Sid(Sub by Zach H) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=17 ; d20+9=19 ; d20+9=12 ; d20+4=6 ;
Wednesday January 23rd, 2019 7:57:28 PM

Sid opens fire on the spot he thinks the creature is in, whether he spots it by faerie fire or blind fire. Unfortunately his spots go wide.
--------
Rapid fire attacks
19, 12, 6 all miss
Perception 17

DM MikeK - Not so invisible Fight Round 4  d20+17=21 ; d20+17=22 ; d20+11=28 ; 2d8+8=19 ; d10+4=5 ; d100=29 ;
Wednesday January 23rd, 2019 10:16:30 PM

Stohp can make out the creature, and, I guess, reaches over top of Zanderallen in an attempt to grab it. Her hands are batted away.

Dirk still can’t see the creature, but has a pretty good idea where it is, since it’s beating the snot out of Zanderallen. The bard blindly fires a crossbow bolt, which means he has a 50% chance of missing (1-50). DM rolls a 29, and the bolt sails wide.
After firing, Dirk moves up.

Stock is able to circle around the creature on a path that avoids an AoO, and slams his flail on it. There is a very loud crunching sound, and the invisibility cloak surrounding the creature flickers for a moment. The dwarf is certain he got a good blow in.

Bartomus casts Faerie Fire upon the invisible creature. Which is a really good idea. Unfortunately, it doesn’t work. The spell effect appears to fizzle about the creature, and immediately dissipates.

Dorbin summons an Eagle (yellow E on map) and directs it to attack. However, the eagle doesn't see anything, and so can't.

Micah heals Zanderallen.

Zanderallen heals himself, and delivers a strong blow to the creature.
OOC - It is not evil

Sid fires several shots, but they go wide.

However, the combination of blows from Stock and Zanderallen have made their mark. The invisibility cloak falls away, revealing a smooth looking wooden automaton. It has two powerful looking legs, a tail ending in a thick club, and arms that end in sharp points, like spears, rather than hands. Centered in its chest is a circle of spikes that are slowly growing to a dart like length. It’s got a head, but has no visible eyes, ears, nose, or mouth.

It is also covered in a gooey resin, courtesy of Stohp.

Unperturbed by it’s visibility, the creature takes a 5’ step away from Zanderallen, and attacks Stock.
The two spear like arms flick out, and one punctures Stock's armor. Then its tail whips around, clubbing him in the side.
Stock takes 24 hp damage.

Map of path and tree line

Creature is now visible to everybody.
Creature has AC 22


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Wednesday January 23rd, 2019 11:52:28 PM

He watched the area he directed the spell towards alight in color only to fizzle into nothingness. Then as his fellow Shields slashed at what seemed to be clear air, suddenly a large thing of wood appeared. Bartomus' hands moved in quick succession and then he blew the growing the ball of flame out of his hand and at the creature. The sphere moved into the space between Sid and Stock.
---
Flaming Sphere - moves 30' a round. Moved sphere to N7


Stock (JonM) HP: 82/104; AC: 22/20/13; DR 1/-; CMB: 15; CMD: 27; Rage: 19/22  d20+12=27 ; d20+7=27 ; d20+7=14 ; d10+19=24 ; d10+19=29 ; d6=6 ; d6=4 ;
Thursday January 24th, 2019 9:47:10 AM

In his rage, Stock really doesn't know what he's saying...or even if he's saying it out loud. "Times like this I wish I had taken up the axe after all. Might make it easier to chop down a wooden thing."

He darts to the side, pirouettes to gain some momentum and swings his flail hard, twice into the thing.
"HA!", he yells out as he makes solid contact.

==========
Move 5 ft. North to N4
Power Attack hits AC27
Power Attack Crit Threat, doesn't confirm
24 + 6 damage
29 + 4 damage; 63 total damage between both attacks




Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+3=6 ; d20+3=13 ; d20+3=7 ; d20+8=25 ;
Thursday January 24th, 2019 11:16:13 AM

The eagle spots the creature and flies up and over it, diving again for an attack, but missing completely yet again. Dorbin takes a look around to make sure no other creatures are headed their way (perception: 25).

OOC:
Eagle attacking from about L4, Eagle hits AC 6, 13, 7.

Eagle: AC 14; HP 7; Atks: +3/+3/+3;
Dam: 1d4+2/1d4+2/1d4+2
Resist Acid, Cold, and Electricity 5
Duration: 1/8 rounds

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Thursday January 24th, 2019 1:12:07 PM

Micah blinks his eyes as he processes what has appeared before them.

"Finish it, Zander! shouts the priest as he casts enlarge person on the paladin.

=====
enlarge person on Zanderallen duration: 80 rounds

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+9=26 ; d20+9=11 ; d20-1=2 ; d8+8=12 ;
Thursday January 24th, 2019 6:44:03 PM

Sid sends a flurry of arrows at the now visible thing.

========================================================
(Rapid Shot -2 to All attacks)
ToHit1: 26
Damage: 4 (The Mod is +0 and the roll is a 4, sorry. Messed up)
ToHit2: 2
ToHit3: 11

Zanderallen (Zachary H) 48/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+11=18 ; d20+6=24 ; 2d6+12=21 ; d6=5 ;
Thursday January 24th, 2019 7:10:27 PM

Growing in size Zander finds the construct still within his reach, so he swings at it.
-----------------
Full Action Attack
1st Attack - 20 to hit (with flank) misses
2nd Attack - 26 to hit (with flank) hit, 21 damage plus 5 fire

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=14 ;
Thursday January 24th, 2019 7:22:25 PM

Able to see the thing now Stohp attempts to trip it up with her flail (move action to draw weapon, 5 foot step to the left and forward, 14 to trip)

DM MikeK - TKO in round 5 
Thursday January 24th, 2019 9:05:59 PM

With the thing now visible, the Silver Shields rally to fight.

Stock, Sid, and a large Zanderallen pummel it.

The dwarf barely notes that the electrical charge is having no effect, not that it matters.

Zanderallen's second blow punches a huge hole in the hollow torso of the thing, and it crumples to the ground.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+8=10 ; d20+9=23 ; d8+1=3 ;
Thursday January 24th, 2019 10:08:20 PM

Dirk aims once more and fires at the location his comrades are pointing towards.

------------------------------------------
Perception: 10
Hit Die: 23
Dam Die: 3

Stock (JonM) HP: 66/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 18/22  d20+13=19 ;
Friday January 25th, 2019 9:13:28 AM

Stock hoists his flail onto his shoulder and takes a bit of a breather. "Z, you alright? That thing took a liking to you. Anybody want to bet if it was the greenskeeper around here? There's something a little tragic knowing a beautiful place like this will soon be overgrown."

He stares down the path toward the ziggurat, inspecting the architecture.

=====
End rage, Technically Stock is fatigued for a bit but I'll assume we wait a minute until he catches his breath.
Perception 19 - What does the path ahead look like?


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Friday January 25th, 2019 10:06:49 AM

As the creature fell to the ground, Bartomus held the sphere nearby just in case the thing rose up or reanimated itself. "What in all that's on the Float was that thing?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday January 25th, 2019 12:43:37 PM

Dorbin looks around and calls his eagle back to him.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d8+1=5 ; d8+1=8 ; d8+1=3 ; d8+1=9 ; d8+1=2 ; d8+1=3 ; d8+1=4 ; d8+1=6 ; d8+1=7 ; d8+1=4 ; d8+1=5 ;
Friday January 25th, 2019 1:32:06 PM


"I fear you are right," laments Micah. "But it did not give us much of a choice."

"Time for some healing now that we seem to have a bit of a respite," he adds as he pulls out his wand of cure light wounds. "Using this enables me to save my strength for later, should the need arise."

=========
To Mitch. Your header shows damage, but I don't see where it occurred. If I missed something, let me know and Micah will heal her.

Assuming 10 rounds are available::
CLW 7 charges for 38 points to Zanderallen
CLW 3 charges for 16 points to Stock
Healing is applied to Zanderallen first until his wounds mostly close up.

Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=11 ;
Friday January 25th, 2019 2:33:19 PM

Removing his sword from the wreckage of the thing Zanderallen slumps a little. "I'll be alright Stock, but that thing punched through my plate armor like it was paper. I sure hope there's not too many more of these things around. Thank you Micah, and take your time Stock needs a little bit to catch his breath. Anybody want to scout around a little?"
---------------
Perception 11

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=29 ;
Friday January 25th, 2019 7:33:53 PM

Sid recovers his arrows and searches the thing. "It is a shame. I wish we could fix it."

=======================================================================

Perception: 29

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=16 ;
Sunday January 27th, 2019 8:26:07 AM

Dirk goes out to recover his bolts and explore around the exterior of the architecture.

----------------------------------------
Perception: 16

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=24 ;
Sunday January 27th, 2019 10:52:01 AM

(OOC: I just never updated it after... I think the last fight of the last module)

"I don't." Stohp says in response to Sid. "I suspect the undead will be inside. Lets find an entrance, keep your eyes peeled for traps." Stohp assists in the search of the area, following her own advice about looking for traps. (24 perception to search area)

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Sunday January 27th, 2019 3:14:51 PM

"I can let the flame die out, you think?" Bartomus asked as he walked the trail closer to the black structure.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=24 ;
Sunday January 27th, 2019 4:14:58 PM

Sid nods, "It was annoying, but it was just doing it's job. You are right though, we should be able it then."

=========================================================================

Perception: 24(28vTraps)

DM MikeK - Groundskeeper Willie 
Monday January 28th, 2019 6:50:53 AM

Some of the group express sympathy for the strange creature lying before them. Others don't.

Micah and Dorbin can confirm Stock's suspicions that it is somehow connected to the rest of the grove, for the two can see the magical aura surrounding the place weaken, and then disappear altogether.

Sid examines it more closely, and finds a fist sized emerald in the creature's torso.

Turning their attention back to the grove, the group notes the ground descends slightly into a bowl. The path leads straight up to the black rock walls of the ziggaraut. From their location, some 100' from the structure, no doors or windows can be discerned.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday January 28th, 2019 9:38:42 AM

Dorbin says quietly, "So, we're staying on the path now? Maybe no one is home"

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 
Monday January 28th, 2019 10:39:52 AM

As Micah is holding the wand over him, Stock nudges the inanimate construct with his boot. "Say, Dorbin, you know anyway to make one of these things?"

He waits for the answer and then turns to Sid, "OK, Elf, lead the way. I'm on your back. I'm sure we'll find a way in somehow."

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday January 28th, 2019 1:15:07 PM


Satisfied that Zanderallen and Stock are mostly recovered their confrontation with the guardian, Micah places his wand back in his belt.

With a bit of sadness, he notes that the magic is diminishing, "There was mighty magic involvement here. It was a shame do destroy it, but I saw no other choice." With a heavy sigh, he looks toward the ziggarat and follows the others while giving Sid enough room to continue his reconnaissance,

Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 
Monday January 28th, 2019 3:23:38 PM

"Micah's divination warned of undead and a golem. That I'm guessing is the golem, so I think it's safe bet that something is home inside. As to the enchantments here they were no longer serving any purpose. Let us proceed." Zanderallen moves down the path with the others.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday January 28th, 2019 7:12:35 PM

"Forgive me if I don't share your appreciation for mindless murder machines." Stohp says dryly.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=15 ;
Monday January 28th, 2019 7:49:37 PM

"Found a gem!" Sid says holding it up. "And please, wait for the running and screaming before heroically coming to my aid." To Stock he says, "alright Dwarf, just make sure you stay about 25' back... because I run faster than you."

==================================================================

Perception: 15(19) traps

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=22 ;
Monday January 28th, 2019 9:29:26 PM

Bartomus let the flaming sphere fade out of existence and kept walking down the trail towards the ziggaraut.

"So, who would have created this do you think? Maybe the lizardfolks' ancestors? Or could there have been some other people who built all of this?" He asked aloud to the group as a whole while he kept his eyes on the growing black obsidian form in front of him.
------
Perception where the path meets the ziggaraut's base = 22

DM MikeK - Forgive me if I don't share your appreciation for mindless murder machines 
Monday January 28th, 2019 9:56:28 PM

The discussion around the creature's origin and composition wraps up as the Shields turn their minds to the ziggeraut itself.

Sid leads the way, with Stock trailing behind him, and the rest of the Shields behind him.

Heeding Dorbin's plea, everybody stays on the path.

And so, everyone follows the slight downgrade, until Sid reaches the door/wall/gate, having detected no traps on the way.

The path leads up to what appears to be a blocked entryway, 8' wide and 8' high. The stone lining in the entryway recedes about 4 inches, and meets a solid stone wall.
OOC - Picture a closed garage door, except made of stone.

The walls of this level of the structure are 15' high, and also of solid, black, stone.



Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=17 ;
Tuesday January 29th, 2019 6:40:40 AM

"Hmmm..." Sid turns and makes sure everyone is out of the normal danger zone and starts to looking. He bends and stretches all around trying to get every angle he can. He approaches slowly and looking for anything out of place or sticking out.

===========================================================

Perceptioni: 17(21 v traps)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=18 ;
Tuesday January 29th, 2019 7:33:13 AM

Stohp looks around for any mechanism to open it. If she doesn't see anything she'll poke and prod it to see if that gets a reaction.

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22  d20+13=25 ;
Tuesday January 29th, 2019 9:29:04 AM

Once he sees the rest closing to find a way in, Stock moves in and starts inspecting it as only a dwarf could. He takes out the hand axe from his pack and begins tapping different parts of stone every few feet with the handle side of the weapon, humming a dwarven drinking song softly to himself as he methodically inspects the gate.
=========
Perception 25, 27 w/ Dwarven Stonecunning
+2 bonus to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.



Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Tuesday January 29th, 2019 2:29:05 PM


Responding to Stohp, Micah explains his lament, "It was only doing was it was designed to do, but now this beautiful landscaping will cease to be cared for the way it was. On the brighter side, perhaps the beast folk will find purpose in maintaining this site.

"That is, assuming we can find out our to entire this structure,"
he adds, staring at the ziggarut before them.

He looks about with his magic sense, focusing on the building. Recalling the power of the glade's aura, he cannot help but squint as he inspects the building despite knowing that such an action will not diminish the impact of powerful magic viewed this way.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=22 ;
Tuesday January 29th, 2019 4:27:08 PM

Bartomus looked at the closed entrance and watched the dwarf use his tools to tap on things all about the doorway. "maybe we should knock heart and announce ourselves? Or, look for a back door even a vent shaft?

Perception 22.



Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 
Tuesday January 29th, 2019 5:06:23 PM

Zander watches as his friends look for a way in. "I thought this was supposed to be a house. What kind of house doesn't have a front door? Anybody else starting to get a funny feeling about this place?" He looks around but mostly just stays out of the way of those who know what they're doing.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday January 29th, 2019 7:11:29 PM

Dorbin replies to Stock, "No, I can make lots of things appear, but not really animate things that are already here."

When they get to the entrance, he says, "I have a spell that might open the door if everyone wants to step back."

OOC:
If everyone steps back (assuming no traps), Dorbin will cast open in an attempt to open the door.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday January 29th, 2019 7:12:10 PM

Stohp says "Friend" in Dwarven. Y'know, just in case.

Dirk (Mitch subbing)  d20+9=20 ;
Tuesday January 29th, 2019 7:13:58 PM

Dirk assists in the search for some mechanical way to open the door. (20 perception)

DM MikeK - Speak 'Friend' and Enter 
Tuesday January 29th, 2019 10:01:15 PM

Sid gets everyone out of a possible killing field, and makes a careful search for traps, hidden levers, and whatnot. He doesn't find anything.

Immediately upon that announcement, Stohp, Dirk and Stock approach and start poking around the doorway.
Stohp finds less than Sid, though her clever attempt at a password gives the DM a chuckle.

Stock determines the construction is really good, for a builder who was obviously not a dwarf. So, mostly good. This section of the building is a gate, most likely with an opening system on the inside, as he also cannot find a lever, handle, handhold, or other feature that might open it from this side.
The dwarf also realizes the gate opens by rising straight up - very much like a portcullis would.

Bartomus and Zanderallen glance around for alternative means of entrance, but see none from here.

Micah reluctantly tries to Detect Magic again. Good news is he doesn't get knocked to his feet this time. But, that is because there is no magic to be detected.

Dorbin announces he's got a spell that might work...um...but doesn't say what it is, so the DM can't say if it works.

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22  d20+6=7 ;
Wednesday January 30th, 2019 9:46:36 AM

Stock turns on Stohp and says, "That was good...just try to draw out the 'r's' a bit. Otherwise it makes you sound like one of those hill dwarves from the plains."

The dwarf sighs and looks up at the ziggurat.

Assuming Dorbin's spell does not work...

Stock says, [b]"Somebody try knocking. I'm gonna climb to the top to see what I see."[/i]
==========
Climb 7 (nat 1! Look out below!)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Wednesday January 30th, 2019 9:59:19 AM


"Though it may be too heavy for us, a portcullis can be lifted," comments Micah looking around for handholds and anything that could serve as a wedge or lever. "Domi, grants me the gift of strength to use myself and bestow on others."

================
[Micah's strength domain powers are on his character sheet. Basically +4 enhancement bonus to someone else's strength check and +4 enhancement bonus to his own strength check. That is, an additional +8 to any cooperative strength check roll beyond our other modifiers.]

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Wednesday January 30th, 2019 10:30:22 AM

Bartomus stepped up when Micah approached the space and mentioned lifting the closed stone wall and Stock reaffirmed what he had asked. He looked at the black stone and then with a closed fist knocked on the door, "Hello? We would like to talk about something important."

He turned back to the others and shrugged. "Well, it was worth trying right? Micah if you want to try lifting this thing, I could probably help."

Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 
Wednesday January 30th, 2019 3:04:04 PM

Zanderallen chuckles as Stock barely makes it onto the wall before losing his hold and crashing to the ground. "Stock I think the gods are trying to tell you something, dwarves are meant to stay on the ground. Come let's see if this door is liftable. If you, Micah, and I can't open it then I doubt it's opening to brute force." Unless another suggestion is made Zander stretches his arms and moves up to the door looking for any sort of seam or crack to get a grip underneath the portcullis.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday January 30th, 2019 3:35:08 PM

Dorbin tries his magic one more time...

OOC:
The spell is open/close, level 0 cantrip

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=29 ; d20+12=27 ;
Wednesday January 30th, 2019 6:26:20 PM

"Hmm, hmm hmm."
Sid starts feeling around the doorway the steps in front of it and the walls to the side of it, and if he can the parts in front of it and looks for hidden passages, doors or panels by feeling for air either blowing out or being sucked out. He also looks for seems or cracks.

================================================

Knowledge(Dungeonerring): 29 (To help Sid think about possibilities that I, Andrew, the player, who is writing this, have not)

Perception: 27

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=12 ;
Wednesday January 30th, 2019 7:45:39 PM

Dirk checks around the ground of the doorway to see if there is some kind of trigger or possible key.

-----------------------------------------
Perception: 12

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday January 30th, 2019 8:00:44 PM

Stohp can't help lift, but she weighs 800 LBS so maybe she can sit on a branch stuck under the door or something and contribute that way.

DM MikeK - a portcullis can be lifted 
Wednesday January 30th, 2019 9:38:11 PM

Dorbin tries casting a simple cantrip on the gate. However the spell’s weight limit is 30 lbs, and the door is heavier than that. His spell doesn’t go well, and nothing happens.

Stock tries climbing the wall. This goes even less well. After getting 5 or 6 feet into the air, the dwarf loses his footing, and comes crashing back down to earth in a cacophony of metal and dwarven oaths. Fortunately, only Stock’s pride is injured.

Bartomus tries simply knocking on the door. But no, it’s not going to be that easy. There is no reply.

Dirk looks again for some kind of triggering mechanism but comes up empty.

Sid looks for seams or cracks. So do Zanderallen and Micah.

It appears to the three that it is possible for medium sized persons to get their bare fingers underneath the stone gate up to their first knuckle. It also appears that the gate will open if they can lift it straight up.
It would take some serious strength to succeed in lifting the large block of stone. But, with a dwarf, a couple taurs, a priest of Domi, and the odd spell or two, there’s some serious strength on hand.

Three medium sized persons can stand next to one another and attempt to lift the gate.
Or, one medium sized and one large sized.

If someone follows up on Stohp’s idea, and comes up with a branch or other lever that can squeeze into the opening, yet still provide leverage, the taurs could assist from behind the three in front.

DM needs to know the game plan, and then everyone involved needs to make some strength checks.


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=29 ;
Thursday January 31st, 2019 6:14:07 AM

Stohp looks about for a branch sturdy enough to possibly hold her - it won't do any good if the branch just snaps instead of pushing up the stone block (perception 29)

Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 
Thursday January 31st, 2019 11:30:00 AM

"Looks like we can get a hold. I think Micah, Stock, and I are the three strongest, especially with Domi's blessing. Anybody got any ideas on some sort of level to get Bart and Stohp a handhold? How sturdy are the limbs of that wood golem? Would one of its legs work?"

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+6=23 ;
Thursday January 31st, 2019 11:34:54 AM


Micah stares at the stone block, his face blank as he evaluates how best to lift it.

"Once Stohp has her lever, I think we should give it a try," he says as he wrings his hands in anticipation.

When Stock is ready, the priest places his hand on the barbarian. A faint glow transfers from Micah's hands to the point of contact with the dwarf granting him additional strength. As they lift, Micah says a quick prayer. In response his muscles bulge against his armor.

He gives the door a mighty heave. As his enhanced muscles strain, he grunts out, In Domi's name!".

================
Strength Surge on Stock granting him a +4 enhancement bonus on strength checks for 1 round.

Might of the Gods: Adds +8 to Micah's strength score for strength checks,giving him an additional +4 on the check.

Strength Check from Micah: 23

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+3=7 ;
Thursday January 31st, 2019 3:33:58 PM

"I can add some to that lever, if we can find something that is solid," Bartomus said as he looked about. He had his glave, but he didn't want that to be broken in this effort. He whispered a set of phrases as he held the small leather pouch that hung about his neck as he reached into his side pouch and pulled out a few items that he crushed between his fingers. When he finished the last whisper, he felt a surge through him. He flexed his fingers and his tipped his head.

"Yep, I can help, Stohp what can we use for that lever?"
---------
Cast pull strength - takes Str to 17 for 7 minutes - so +3 enhancement. If Stohp pulls a lever, Bartomus can try to help with a 7...lord, assuming his hand slipped off with that roll.



Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+4=15 ;
Thursday January 31st, 2019 4:01:44 PM

Taking a deep breath Zanderallen lifts alongside the others, throwing his whole body into it.
-------------
Strength check 15

(OOC: Forgot to roll it earlier.)

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+8=22 ;
Thursday January 31st, 2019 6:24:44 PM

Sid steps back and looks at everyone and then at the things they, "Guys, I think if we..." and he proceeds to arrange everything and everyone one in the most efficient way possible

=======================================================================

Knowledge(Engineering): 22

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=20 ;
Thursday January 31st, 2019 8:29:23 PM

Dorbin stays back and out of the way. He looks around to make sure nothing is coming from the trees around (perception: 20).

DM MikeK - Almost there... 
Thursday January 31st, 2019 9:38:09 PM

Spells are cast, and branches are gathered.

Sid arranges Micah, Stock, and Zanderallen in a row.

With Dorbin checking around for unwelcome visitors, the three heave.

The stone starts moving. It's really heavy, and the strain is showing on the three as they get the rock up a few inches.
But, by that time, Bartomus and Stohp can get their branches into the gap, and add both strength and sheer mass.

There is still a lot of grunting, and possibly some swearing, as the quintet wrestle the door higher and higher.

The room on the other side is a dark, long opening, with equally dark passageways leading to the right and left.

Sid and Dirk spot the mechanism for raising, lowering, and (most relevantly at this time) locking the door.

All someone has to do is squeeze past the five straining Shields, roll under the several hundred pound stone, scoot 10-15' into the dark room, and throw a switch.....

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday February 1st, 2019 12:23:19 AM

Stohp isn't actually straining much since she has no chance of lifting with her pitiful strength and is just letting her 800 lbs do the lifting via lever. "Dorbin should go, he'll fit more easily. Are you up to it Dorbin?"

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22  d20+5=18 ;
Friday February 1st, 2019 9:47:44 AM

Grunting, Stock says "Too bad you can't send your cat in there Dorbin. I promise I won't lose my grip...Ha!" Sweat drips into his eyes and he closes them to dull the sting.

========
Strength: 18
Apologies for the missed post. I'll get a makeup in this weekend before the GM post.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+3=19 ;
Friday February 1st, 2019 9:57:43 AM

Bartomus found his grip on the lever after his hand slipped. As the porticullis rose a bit higher and a bit higher, he had an idea when the group tried to figure out who could slip below. "Dorbin, if you don't want to do so, I think I have an idea how I might be able to do it. Maybe slightly windy, but it's a possibility."

In his mind, as a smile spread across his face, he remembered the battle at the Lizardfolk's - to fly again even for a short distance. His eyes sparkled.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+2=10 ;
Friday February 1st, 2019 12:08:58 PM

Dorbin looks around and says, "What? Who, me?"

Then he shrugs, quickly casts a spell, and as light appears, he dives and tries to roll under the massive stone to reach the lock.

OOC:
Casting light to lighten up the area, and presuming nothing nasty appears in the light, going for the switch with an acrobatics roll of 10 (just in case).

Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 
Friday February 1st, 2019 2:02:10 PM

"Some. Body. Better. Get. In. Now!", Zanderallen grunts more than speaks as the 5 shields hold up the stone door. He then focuses his whole might on holding the stone up while moving to allow whoever to roll under the stone.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Friday February 1st, 2019 6:48:37 PM

Micah closes his eyes in concentration, focusing solely on holding the door up. Power continues to ripple through his body as he continues to call upon Domi's strength.



Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=21 ; d20+12=21 ;
Friday February 1st, 2019 8:02:35 PM

Sid leaps through as soon as he can and belately hears someone suggest Dorbin. Sid then looks around for this side to see if it's safe to throw the lever and then offers it to Dorbin if it is safe.

======================================================================

Acrobatics: 21
Perception: 21(25 v Traps)

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=12 ;
Friday February 1st, 2019 8:54:34 PM

Dirk follows along with Sid and questions, "Is that lever safe to pull?"

-------------------------------------------
Perception: 12

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Friday February 1st, 2019 8:57:31 PM

Dirk casts Heroism and touches Sid in an attempt to help him be a little more aware.

----------------------------------------------------------
Heroism: This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks.

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 
Saturday February 2nd, 2019 8:11:51 AM

"Alright guys, if they don't find a way to pop this thing open, Stohp and I will have to be last in...between her weight and my strength...anyway just don't get caught under it if it falls."

Stock does his best to calm his breath and ignore the starting of a quiver in his upper arms.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Saturday February 2nd, 2019 4:11:04 PM

Dirk nods over at Stohp and Stock. "Good plan, friends!" he exclaims as he scans the area.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Saturday February 2nd, 2019 7:10:51 PM

"Just one more moment guys!"

=====================

Perception(with Dirk): 27

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Saturday February 2nd, 2019 8:54:33 PM

Dirk nods at Sid and waits to see what, if anything, may happen.

DM MikeK - Open Sesame 
Sunday February 3rd, 2019 8:22:21 PM

Muscles bulge and breaths come in short, choppy bursts as Stock, Micah, and Zanderallen strain to keep the door up.

Bartomus and Stohp are also feeling the effects, although Stohp is basically just lying on lever and hoping her size does the trick.

At Zanderallen's urging, not one, not two, but three Shields dodge around the taurs and squeeze past the trio.
Well, Dorbin and Dirk squeeze past. Sid parkours himself over the front line, landing gracefully on his feet near the lever he'd previously identified as the locking mechanism.

Dorbin's LIGHT spell reveals an empty room devoid of undead monstrosities. The conjuror moves over to the lever, and finds Sid already standing there. But, the elf moves to the side an offers him the honor.

By now, the quintet, and especially the two humans really don't care who pulls the lever, as long as somebody does it.

Dorbin pulls the lever. There is a click. And the five gradually realize the stone gate has been locked open.

The chamber itself is open and apparently empty. Corridors, 10' wide and 10' high, run right and left.

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22  d20+13=17 ;
Monday February 4th, 2019 12:00:20 PM

Stock enters the room and dusts off his hands. "Alright folks, Left or Right?"

He squints as his eyes adjust to the darkness down each hallway.

========
Perception 17 (19 w/ stonecunning)
Does the hallway look...old? Or is it somehow similar to the automaton/golem thing?


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday February 4th, 2019 12:12:33 PM

Dorbin says, "Well this looks like a fun place." He pulls out his notebook and writes down a few things.

Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 
Monday February 4th, 2019 1:03:05 PM

Carefully relaxing his hold on the gate, Zander has a moment of panic as the door drops a fraction of an inch before catching in the locking mechanism. Quickly stepping through he looks around in the gloom and pulls Micah's mace from his belt. "I guess left unless somebody sees any reason to go a different way."

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Monday February 4th, 2019 4:20:37 PM

Bartomus ducked down under the stone porticullis and worked his way inside following the others. When he got into the building, he stood upright and looked about. He let his eyes adjust to the light that was there and used his glave as a walking stick as he looked about both of the corridors. "Yea, left sounds good to me."

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday February 4th, 2019 5:10:27 PM

When the door locks in place, Micah releases the breath he did not realize he was holding.

Flexing his fingers, he shakes out his arm while focusing his his arcane vision on Zanderallen's proposed left. He then slowly scans all the way around, sweeping the room before looking to their right.



Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday February 4th, 2019 7:13:05 PM

Stohp stands up and stretches. She starts to suggest flipping a coin but everyone seems to like left so she just shrugs and heads left with the rest of the group.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=25 ;
Monday February 4th, 2019 7:14:51 PM

"Alright, give me 30' and I'll check the hall as we go." Sid slowly walks down the left hall and searches for traps and other nasties.

===================================================

Perception: 25(29 v traps)

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=16 ;
Monday February 4th, 2019 7:49:14 PM

Dirk also walks towards the left and begins to examine the walls to look for any patterns, inscriptions or anything of interest.

------------------------------------------------
Perception: 16

DM MikeK - Inspections 
Monday February 4th, 2019 9:30:22 PM

The group enters the chamber, and looks down each corridor.
Like the chamber, the corridors are empty, dark, and silent.

Stock notes all the stone has settled. This place is old. Really old.

Micah looks about with his arcane sight. At the entryway of each, a panel of some kind is on the wall. They radiate moderate auras.

Dirk had, in fact, just discovered the one on the left corridor. There is no marking, just a four inch square of smoothness in the stone.

Meanwhile, Sid hasn't even started down the corridor yet, as he's noticed another pair of levers in the wall of the chamber opposite the door. They don't seem to be part of the gate mechanism.

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 
Tuesday February 5th, 2019 11:02:58 AM

"This stone has some old bones...wonder what built it? Maybe we'll find out still...hehe..Sid - see any traps here?"

Stock barely resists the urge to put his hand on the smooth stone.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday February 5th, 2019 11:17:34 AM

Dorbin calls out, "Sid, those levers there? What do they do?"

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+5=21 ;
Tuesday February 5th, 2019 3:53:53 PM


"See those panels others there," says Micah pointing to each one. "Those have moderately powerful magic auras." He concentrates longer to see what he can discern about the magic.

"I have been focusing on the magic in this chamber. Does anyone see any clues what this building's purpose may have been?"

========
Knowledge Arcana 21 to identify school of aura (That roll will identify up to 6th level spells.)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday February 5th, 2019 6:42:50 PM

Stohp examines the panel with interest. "Any idea what it does? Should we just poke it with a stick to see what happens?

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=19 ;
Tuesday February 5th, 2019 8:10:32 PM

"Any sign of who built this place?" Bartomus asked as the others looked about. He walked over to look at the panels that had been indicated.
--
Perception 19

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=25 ;
Tuesday February 5th, 2019 8:38:01 PM

Dirk further examines the panel on the left corridor to see if there is some kind of trigger or line leading from the panel and where it may go.

-----------------------------------------------
Perception: 25

DM MikeK - Inspections Continued 
Tuesday February 5th, 2019 10:19:41 PM

Sid continues studying the levers on the far wall of the chamber.
They appear to do something mechanical, but he can't tell what.
The elf has not found any traps.

Meanwhile, the rest of the Shields are interested in the smooth panels at the beginning of the corridor.

Dirk does not see anything leading away from the panel.

Micah determines the school is of evocation.

Stohp suggest poking it with a stick.

Stock considers touching the smooth stone.

Bartomus asks about the builders, but so far none have made an appearance.


Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 
Wednesday February 6th, 2019 9:50:01 AM

Stock nods at Stohp. "Sure." He taps the flat stone with the handle end of his flail.

Assuming nothing exciting happens...
"Let's just go left. Come on, Sid." Stock begins carefully moving left, letting Sid lead the way.



Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 
Wednesday February 6th, 2019 11:02:52 AM

"Everyone make sure you stick together, no matter how much you want to start pulling levers. I wonder if the magic panel is like a lever or if it's the source of a trap? Evocation you say Micah, hopefully it doesn't shoot fire."

As long as no fire or other effect goes off Zander moves into position beside Stock as they edge down the hallway.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday February 6th, 2019 11:54:54 AM

Dorbin reaches his hand out towards the levers, but then pulls it back quickly when Zanderallen speaks. He winces when Stock slaps the stone, waiting for the entire structure to just completely collapse around them.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Wednesday February 6th, 2019 4:26:03 PM

"Evocation often means a dangerous release of energy, adds Micah. "Perhaps we should let Sid experiment with the levers before we do anything with these panels.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=19 ; d20+8=11 ;
Wednesday February 6th, 2019 6:37:42 PM

Old Post

"Hey guys, there are levers here. They're not trapped, but I'm not sure what they do." Sid examines them closer.

========================================================================

Knowledge(Dungonerring):19
Knowledge(Engineering): 11

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday February 6th, 2019 6:38:16 PM

New Post

With no guesses Sid is going to throw a switch.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday February 6th, 2019 8:17:37 PM

Stohp doesn't think there's much risk of them making the whole place fall on their heads. "Well presumably whoever built this place wouldn't have set up a bunch of traps to destroy it. I mean you don't make a crypt to preserve the bodies of your dead then set it up to collapse and crush the bones you meant to preserve. There might be traps but not "whole place collapses" types."

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Wednesday February 6th, 2019 8:51:15 PM

Bartimeus nodded and followed a long. Waiting his eyes try to see beyond the flames. While he was used to the float and being indoors, this was a whole new experience for the Taur
"really nor sure about this, folks."

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=25 ;
Wednesday February 6th, 2019 9:27:35 PM

Dirk decides to take the wise course of action, and takes a few steps back as Sid goes for the lever.

-----------------------------
Perception: 25

DM MikeK - Throw the lever, Gronk. 
Wednesday February 6th, 2019 9:38:32 PM

"Evocation often means a dangerous release of energy, adds Micah. "Perhaps we should let Sid experiment with the levers before we do anything with these panels."

Sound advice.

Stock taps the panel anyway.

As Dorbin cringes in anticipation, a soft, white light shines forth from the ceiling of the left corridor, illuminating the empty hallway all the way down to where it reaches the end of the building, and turns to the right.
Now, various open, but darkened, doorways can seen on either side of the corridor at various intervals.

Meanwhile, Sid is launching his own experimentation, and throws a switch.
Bartomus quietly awaits the doom about to befall them.

There is a grinding of gears. Several openings appear, evenly spaced, and high up in the outer wall of the chamber. Sunlight and fresh air, scented with the grass outside pour through the openings, lighting up the chamber and allowing a slight breeze to blow in and ventilate the room.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=19 ;
Thursday February 7th, 2019 9:56:24 AM

When the gears began their grinding and the noise echoed down the hallways, he held his breath and his hand held his glave tight in anticipation. Then sunlight and air poked into the hallways adding to the illumination that Stock had triggered. He looked about and stepped further down the hall looking up at the changes and at the first doorway near them. "Didn't expect that. Seems maybe someone really knew how to make things, think it's the same people who built the Float?"
----
Perception first doorway - 19



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday February 7th, 2019 11:17:00 AM

Dorbin looks around at the sudden appearance of all the light and quickly starts scribbling in his book. He looks up occasionally at the levers and the mechanisms, then writes some more.

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 
Thursday February 7th, 2019 12:13:37 PM

"Hah! It feels like we're a bunch of monkeys hopping around and trying to work up the nerve to touch some kind of monolith. Anyway the fresh air feels good."

Stock moves up to support Bartomus as he inspects the doorway.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Thursday February 7th, 2019 4:38:07 PM

"Not fearful, cautious," replies Micah.

He watches as Bartomus inspects the first doorway. Deciding not to crowd things, he stays where he is, focusing his arcane sight in the direction the druid is leading them.



Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 
Thursday February 7th, 2019 6:54:12 PM

"I guess you didn't pull the wrong level. Maybe this place isn't so bad after all. See anything guys?" Zanderallen stays where he is letting the perceptive members of the party have space to look around.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=33 ;
Thursday February 7th, 2019 7:23:46 PM

Stohp is pleased that her assessment was right. Still opposition was predicted so she keeps her guard up. "Lets keep moving." she says, keeping her eyes open for any threats or ambushes (perception 33)

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=28 ; d20+10=26 ;
Thursday February 7th, 2019 8:16:43 PM

Sid smiles at Zanderallen, "I wouldn't say that quite yet. Just remember to tell Ellie I love her. So there are stories of fantastic doorways into other realms. It's either that or the Garden. Let's see which!" Sid cautiously moves forward ready to bounce out of the way of anything he sees coming.

"They're be a few marbles out there so watch your feet!" he calls out. And as he's looking throws a few marbles down the passage way and through the closest open doors.

=========================================================================

Perception: 28(32 v traps)
Reflex: 26

DM MikeK - Level One 
Thursday February 7th, 2019 9:28:55 PM

Having ascertain the purpose of the levers and panels, and catching the DMs incorrectly phrased reference, and adding one of their own, the Silver Shields set about exploring the rest of the ground floor.

Sid is extra cautious, but finds no traps or other unpleasant surprises.

Bartomus inspects the doorways, and the walls themselves, and comes to the conclusion that while the place is nicely built, it doesn't match the Float construction.
For one, Floating City contains a lot of a fantastic metal throughout the city. This building is stone, pure and simple.

Exploration continues.

The Shields spend some time looking about, and gradually arrive at the conclusion that the ground floor is empty.

But, nicely put together. Three and four room suites ring the perimeter. Rooms of varying sizes make up the interior. The perimeter rooms all have levers to open the 'windows', and every new room or corridor contains a flat panel for lighting.
The group also finds oaken doors in the doorways, all of them swung open. Experimenting with the door reveals they still swing freely, and contain a wooden deadbolt on the inside.

Bartomus and Dorbin will note the door are solid oak, and do not appear to have been worked by any tool.

Every room, corridor, chamber, and closet on the ground level is completely empty.
Nor is there any sign of any inhabitants.

At various places on the interior, stairways lead to the next level.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=12 ;
Thursday February 7th, 2019 9:40:17 PM

"So what do we think, team? Do we want to head over to those stairs?" Dirk points at the stairwell and makes his way over there to inspect the stairwell.

----------------------------------
Perception: 12

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 
Friday February 8th, 2019 9:07:02 AM

"Aye, Dirk. Up we go."

He then turns to Sid and in Dwarven says something that translates roughly to "Step quickly over the stones ahead."

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=22 ;
Friday February 8th, 2019 10:13:33 AM

Bartomus looked at each of the halls and the construction still awed him. When they had walked about the various lower halls and rooms, they were looking at a stairwell. "Let's see what's up there. Though, any possibility there might be a lower area to something like this?"

He looked at the stairwell before following the others upwards.
----
Perception 22

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday February 8th, 2019 11:06:58 AM

Dorbin takes numerous notes about the layout of the floor. He follows in and out of doorways and walks back over different places, taking paces and taking notes. He observes the doors carefully and writes some more. He pushes levers back and forth and writes down notes about them. When the others mention going upstairs, he keeps taking notes and doesn't realize at first that everyone else is not standing there with him.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Friday February 8th, 2019 6:06:32 PM


At the suggestion to go upstairs, Micah nods in assent and joins in the ascent.

With detect magic still active he looks in their direction of travel.



Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=34 ;
Friday February 8th, 2019 6:50:02 PM

"Ware for traps. Stohp warns. "Just because this floor was clear doesn't mean we're home free, and a narrow staircase with no room to dodge is a good place to put some." Stohp suits actions to words and checks the steps for traps (34, nat 20)

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=23 ;
Friday February 8th, 2019 10:11:21 PM

Dirk follows suit and ascends the stairs with his companions. He examines the walls of the staircase as he climbs.

-------------------------------------
Perception: 23

Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 
Friday February 8th, 2019 10:24:22 PM

"This place is much nicer than it looks from the outside. But don't let your guard down, we've been warned there is trouble here." Zander keeps close to the front as they head up the stairs while still giving Sid enough room to find dangerous things. Hopefully with his eyes and not his face.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Saturday February 9th, 2019 11:27:09 AM

Dirk nods at Zander as he carefully follows the rest of the team. "I agree, sir Zander. There are likely dangers ahead."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=20 ;
Sunday February 10th, 2019 2:49:17 PM

Sid replies to Stock, "Or get caught by the ones behind. Right?" Since Stohp takes the lead he aids her on searching the stairway.

===========================================================

Perception: 20(24 v traps)

Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 
Sunday February 10th, 2019 4:59:00 PM

"Anybody else get really worried when Stock and Sid start chatting away in dwarven? I get this sneaky feeling they're plotting something."

DM MikeK - Level Three 
Sunday February 10th, 2019 8:22:30 PM

The group climbs the stairs to the second level, still suspicious, and ready for trouble.

However, they find the second level is much like the first - well laid out, with light panels and levers for the windows, open doors, and absolutely nothing else.

The group has been working their way for nearly an hour since the encounter with the guardian at the trees. Micah's Detect Magic, and any other short term spell effects have expired.

Stairs lead to the third level, and Sid leads the way up.

The first hint of trouble occurs at the top of the stairs, when Sid slaps the light panel, but nothing happens.

The stairway is situated in the southeast corner of the building.
Unlike the lower two floors, the corridor here appears to be circular.
Even those with darkvision cannot see further than 30', due to the curvature of the corridor.

And, for those without darkvision, it's really dark.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Monday February 11th, 2019 9:52:02 AM

Bartomus climbed the stairs upwards to the second level and explored. He was again surprised by the way the builders had made the building responsive to who or what once occupied it with the levers and panels. Yet, they had found nothing of interest. When they decided to move upwards once again, he took another sip from his flask and follows Sid up the next flight of stairs.

It was dark. He could usually see within dimly lit places, but this was dark dark. He whispered, "I can light my glave Sid, but don't want to blind anyone who might be able to see in this, nor call attention to ourselves right off the start."
----
Prepare Light to be cast on the glaive that he uses, if he gets the green light from Sid &/or others

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday February 11th, 2019 11:36:19 AM

Dorbin doesn't notice the problems at the top of the stairs yet, he is still taking time to write down everything he sees, drawing maps, taking notes, and exploring the various levers...

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday February 11th, 2019 3:04:32 PM


Micah recasts detect magic then peers into the darkness above while waiting on the others before moving forward.

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22  d20+13=25 ;
Monday February 11th, 2019 4:16:57 PM

Stock shrugs and says, "I'll lead the way since even with a lit glaive I'll be able to see a bit further...and will probably make out any traps we find along the way."

He turns and leads his way through the curving corridors, head on a swivel looking for any inconsistencies in the design or clear dangers.

=========
Perception 25, 27 w/ stonecunning

Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 
Monday February 11th, 2019 4:53:59 PM

"I'd say light up, with there most likely being undead up ahead being in the dark hinders only us. Micah would you do me the service of lighting my shield? Onward Stock, I would guess the object of our quest lies before us."

Zanderallen takes a position in the middle of the group so that Micah can be in front of him with detect magic.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=16 ;
Monday February 11th, 2019 6:40:39 PM

Sid sighs as his low-light vision fails him, "Alright Stock," He says placing his hand on the dwarf's shoulder, "low and slow and I'll tell you what to look for." Hearing Z and answering Bart he says, "Let us have a little looksee, a quick yell and you can light it just as quick, while if we have surprise we can't take it back." In Dwarvish Sid starts going down his mental checklist of things to lookout for, including, but not limited to: holes in any surface, slits, raised bits, sunken bits, reliefs, etchings. string, wire, cable, creases in the surfaces or in the air, odd smells, being unusually clean or dirty... it's a long list that he repeats as a mantra every ten feet.

==============================================================

Perception(Aid Stock): 16(20 v traps) ((... stupid 4))

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=26 ;
Monday February 11th, 2019 7:03:29 PM

Stohp agrees with Zander and also helps out with the trap spotting (26 perception to aid Stock)

DM MikeK - Dark 
Monday February 11th, 2019 9:38:43 PM

It’s dark. How dark is it? It’s so dark, Dorbin is forced to stop scribbling notes for fear of writing over something he’s already written.

Zanderallen and Bartomus volunteer creating some light, but Sid and Stock don’t want to do that quite yet.

The dwarf takes the lead, the elf on his shoulder.

Everyone else is pretty much required to grab onto the person in front of them and shuffle forward blindly.

Stock shuffles forward as well, to keep from outpacing everyone else.
The dwarf keeps his head on a swivel, looking for anything out of the ordinary.

His task is easier due to there only being this one corridor. There are no branches, no doors, no openings, nothing but an empty corridor slowly bending to the left.

After what seems like an eternity, but is probably barely a minute, the dwarf notes a closed door coming up on his left. Reaching it, he stops, and everybody with him.

Only Stock and Micah can see anything but blackness.

Micah Highlight to display spoiler: { Behind an area that Stock is saying is a door, is a magical aura of moderate strength. }

Stock Highlight to display spoiler: { A set of large, wooden, double doors hang in the wall. Unlike every other room on the lower two levels, these are closed.
The doors are inlaid, in a series of intricate designs, with what appears to be gold.
}


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Tuesday February 12th, 2019 9:49:31 AM

Dirk can't see a thing as he waves his hand in front of his own face. Instinctively, he grabs the shoulder of the person in front of him, not even knowing by feel who this person may be. A dark thought crosses his mind momentarily of "What if this is some monster??" but he dismisses it just as quickly.

Suddenly, everyone stops their forward motion and Dirk immediately begins to recall a spell or two that he can quickly cast to help.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Tuesday February 12th, 2019 9:53:02 AM

Bartomus followed along his hand on the shoulder, he hoped it was the shoulder, of one of the non-Taur Shields. There was a hand on his back and as they moved forward everyone tried to keep their spacing without smashing into anyone. They stopped, and he whispered "It's pretty dark, like really really dark."

Keeping the light spell at the ready.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday February 12th, 2019 11:32:57 AM

Dorbin carefully tucks his notebook away as he grabs on and follows along in the darkness.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Tuesday February 12th, 2019 2:19:06 PM

Dirk hears the whispers from his companions about how vastly dark this area is. Dirk keeps his own comments to himself, in the off-chance that there could be something monstrous or bad lurking in the pitch black

------------------------------------------------------
Dirk will keep the Flare spell readied for casting.

Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 
Tuesday February 12th, 2019 2:47:05 PM

Zanderallen is really uncomfortable as they push forward into the utter blackness but he keeps silent. He isn't about to start questioning the decisions of the scouts in these circumstances. He just hoped Stock was on his A game right now. He stifles an exclamation as the group comes to an abrupt stop, resisting the urge to call out.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Tuesday February 12th, 2019 4:53:04 PM


Magic, moderately strong, behind the door we cannot see," whispers Micah. He blinks uselessly, attempting to reconcile the blackness before his eyes with the magical aura he perceives with his spell.



Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday February 12th, 2019 7:26:53 PM

Stohp finds the whole idea silly and only begrudgingly follows. "We're going to stumble on something in the dark and be helpless. Even if you turn on a light in seconds we'll all be blinded long enough for someone to get gutted. You can't just instantly see when you turn on a light in a dark room."

DM MikeK - Waiting in the Dark 
Tuesday February 12th, 2019 9:32:40 PM

The rest of the Shields wait, blindly, as Stock does whatever he is doing by what he announced is a door.

Several have light spells ready to go, and Stohp notes waiting until the last moment to cast one will cause more issues, but so far, no one has lit anything.

Stock - Highlight to display spoiler: { This doesn't look good. The stone in the floor in front of the door is thinly separated from the rest of the corridor. Essentially, there is a 10' platform before the door. And Stock, Sid, and Micah are standing on it. Nothing has happened so far, but the dwarf figures grabbing the door handles might be a bad idea. }

Micah - Highlight to display spoiler: { School is Evocation }.

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22  d20+13=32 ; d20=3 ;
Wednesday February 13th, 2019 9:51:21 AM

Stock carefully scans the images inlaid in gold on the door. And then checks the edges around the periphery of the two doors, looking for the telltale signs of a trap.

Assuming no traps are found
Stock turns and says, "OK, whatever is on the other side, we're in trouble if I'm the only one who can see. How about one of you pop a light spell now, and then we go in. Stohp's right..."

Once the group has adjusted to the light, Stock opens the door quietly...or at least tries to...

==========
OoC - Sorry to miss yesterday. Hell of a day and a hell of a time to miss a post!
Perception 32
Stealth opening the door 3


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=12 ;
Wednesday February 13th, 2019 10:32:33 AM

"Sure thing," Bartomus triggered the light spell by touching the tip of his glave as he closed his eyes. Even closed, he could see light, or thought he could from behind his eyelids and slowly opened his eyes letting them adjust to the change. When he could, he looked about the group in the hallway and at the door with its inlaid goldwork.
===
[/i] Perception 12 - so still adjusting to the light! [/i]

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 
Wednesday February 13th, 2019 11:16:11 AM

OoC: Makeup post from Yesterday...and for the fact that I didn't read the spoiler that was affecting my character

As Stock checks around the door, he grunts something foul in Dwarven. As light fills the corridor, he gestures at the ground and says to Sid, "Next time you do the scouting for traps...Ok. Here's the deal: Micah, Sid and I are standing on what may be a trap. Not sure what's happening here but I don't think we can open the door quiet yet. I'd ask the rest of you to back off down the hall...then Micah, maybe you try stepping off this plate we're standing on. If it is triggered by weight, hopefully you leaving doesn't change anything. Sid, do you see anyway to disable this?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday February 13th, 2019 1:25:07 PM

Dorbin cranes his neck from the rear of the group, trying to see the trap. He can't see it, but he looks at the floor underneath where he is standing, wondering if he is standing on one, too. He ponders running back down the stairs to look up at the place where the trap was indicated, but he resists the urge to explore.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Wednesday February 13th, 2019 3:28:13 PM


Micah blinks his eyes with the sudden light.

"I am not moving," says the priest calmly. "I will not risk setting this off until Sid has a chance to do his thing. I will add that the type of magic is evocation. If things go badly, this could hurt."

He feels his entire body tense in anticipation of the powers that may be released, but he is determined to not risk setting of the trap by attempting to get out of harm's way.

Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 
Wednesday February 13th, 2019 4:35:48 PM

Blinking in the light Zanderallen quickly takes stock of what the others are saying, "Alright everyone not on the plate let's back down the hallway, carefully. And make sure we get enough Light spells up for everyone to see." He then directs or pushes everyone else down the hall from the pressure plate, asking Dorbin to cast light on his shield. He stops the group when they are 30 feet away or out of line of effect around the curvature, whichever comes first.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Wednesday February 13th, 2019 5:00:16 PM

Bartomus nodded as they were told to step back a bit. He counted off ten paces and then knelt down on one knee and leaned against the wall trying to make himself as small a target that a taur could be in anticipation of whatever had the others concerned.

[Ooc] following up on my earlier post [/ooc]

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=21 ;
Wednesday February 13th, 2019 6:42:07 PM

Sid blinks furiously then smiles at Micah, "And here I thought [i]I[i] was the foolhardy one. Ok, give me a moment." He, careful of keeping his center of balance the same, looks around them. His clicking his tongue

=========================================================================

Perception: 21(25 v traps)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday February 13th, 2019 6:56:37 PM

Stohp strongly resists the urge to say "I told you so" and backs up silently. "Could we get some light now so we can see to disable the trap please?" she requests politely.

DM MikeK - Trapped 
Wednesday February 13th, 2019 9:49:56 PM

Stock requests light, and Bartomus obliges, casting a light spell on his glaive.

Stock then tells everybody that he and Sid and Micah could be standing on a trap.
And Micah adds there is a moderate aura of evocation behind the door.

The situation abounds with possibilities, most ranging from bad to really bad.

At Stock's request, Dorbin, Bartomus, Zanderallen, Stohp, and Dirk back away from the trio on the trap.
Zanderallen asks Dorbin for more light on his shield.
Stohp also asks for more light, and suggests disabling the trap.

Meanwhile, Sid is trying to figure out just how much trouble they're in.

The elf has good news. The 10' section of flooring does not appear to be a pressure plate, meaning its not the trigger, meaning people should be able to walk onto and off of it without anything unpleasant happening.

The bad news is there definitely is a trap. The trigger appears to be the two door handles, composed of gold horizontal bars, one on each of the double doors. Messing with them in an unapproved combination will cause something to happen.

Given Stock's observation that the floor is some kind of platform, that something is likely to be bad.

As another interesting note - Both Sid and Stock are sure this trap is mechanical, not magical.


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday February 14th, 2019 9:17:54 AM

Dorbin does as is requested and then says out loud, "If it is just a trap door and we're on the third floor, won't it just open to the floor below? I mean sure, who wants to fall, but still, it doesn't seem too dangerous at the moment."

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 
Thursday February 14th, 2019 1:08:47 PM

"Yeah Dorbin, I don't mind falling but...evocation magic...doesn't that mean we could be set on fire and then dropped into a pit...Of course the pit could be lined with spikes. Alright, it's not a pressure plate so I'll bravely step off it...heh..."

Stock nervously steps off the square....and slowly exhales as he moves away from the door.

"OK Elf, see if you can fiddle with those door knobs and figure this out."

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Thursday February 14th, 2019 1:47:16 PM


Micah steps back with Stock, reluctantly leaving Sid to apply his skills alone. Domi, protect him, he prays silently for the elf.

Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 
Thursday February 14th, 2019 1:49:33 PM

Zanderallen walks back up to the pit, uncoiling his rope from his pack. Before Sid starts fiddling with the door he ties it securely on around his middle with a length on each side. Tossing one end to Stock he takes the other end. "Stand across from me Stock, that way if Sid pulls the wrong handle we can hold him up. Might squeeze you a bit Sid but better than falling. And this will put Stock and I as the next closest to enter and cover you if something bad is inside." Taking his end Zanderallen readies to pull the rope tight if the floor opens underneath Sid.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday February 14th, 2019 6:48:08 PM

"I have some skill in trap disarming. Between the two of us we should be able to get it." (bonus of 11 on disarm trap)

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=27 ;
Thursday February 14th, 2019 7:25:49 PM

Sid smiles at Stohp, "I think we can figure this out together, just remember if my last words are endless screaming please make sure you write it down verbatim. Now what do you think about this connection here..."

==========================================================================

Perception: 27 (31 v traps)

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Thursday February 14th, 2019 8:29:14 PM

Dirk doesn't like traps, they make him nervous. "I don't like traps, they make me nervous." he says as he watches the others attempt to figure the thing out.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Thursday February 14th, 2019 8:32:20 PM

Dirk ponders for a moment and then quietly reaches a decision. "Let me see if I can help you out a little bit, Sid. It may not be much use, but I'll see if this helps."

Dirk closes his eyes, mumble-sings a few words and touches Sid.

----------------------------------------------
Dirk reaches over and touches Sid, casting Heroism.
The target gains a +2 morale bonus on attack rolls, saves, and skill checks.



DM MikeK - I don't like traps, they make me nervous 
Thursday February 14th, 2019 9:17:46 PM

Zanderallen and Stock tie off Sid and brace themselves to keep him up if the floor is a trapdoor.

Dirk casts a spell on Sid to aid him in his investigations.

Stohp moves over next to Sid to aid him as well.

Dorbin is thinking all this prep work may be overthinking it.

Sid looks the door handles over.
Definitely a trigger.
He'll have to disable it, if they want to get through this door.

Need a Disable Device check, please. Others may also make a check to Aid Another, if they wish.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+17=26 ;
Thursday February 14th, 2019 9:42:04 PM

Sid, after consulting with Stohp, pulls out his lock picks and gets to work.

============================================================

Disable Device: 26(+4 for my Rogue lvl halved) = 30

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+11=22 ;
Friday February 15th, 2019 5:02:45 AM

Stohp provides assistance in disarming the trap (22 to aid another).

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22 
Friday February 15th, 2019 9:01:24 AM

Stock peaks out around Zanderallen's armored body, face scrunched up as if he's waiting for something to explode.

Strange place. Some kind of a golem groundskeeper...some kind of ancient stone temple that appears abandoned without any sign that it was intended to be evil...and the only interesting thing on the inside is trapped. Hopefully whatever is on the other side of the door is evil.

"Micah, Z...do either of you sense anything...evil here?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday February 15th, 2019 12:09:57 PM

Dorbin quickly pulls out his notebook and writes something down as he looks to the others working on the trapped door handles.

Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22 
Friday February 15th, 2019 3:30:30 PM

Zander tenses as Sid starts working at the handles, assisted by Stohp. "I looked with my divine sight earlier and saw nothing. But the stones of this place block my ability to sense it. If nothing explodes when we open the door I will take a moment to sweep the room behind."

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Friday February 15th, 2019 3:40:51 PM

Bartomus had scrunched down waiting for a boom, roar, or something. But he didn't hear anything but for a small growl within his stomach. He glanced up when he heard Stock and saw that Stock was peaking about Zander. "That's a pretty good question actually, guess we shouldn't assume things right?"

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Friday February 15th, 2019 5:04:59 PM


Micah anxiously waits while Sid and Stohp work their own style of magic.

As the others speak, a thought occurs to him, "Remember that the protective magic cast on you is still in effect. Most undead, should there be any, will be unable to detect you.

=======================
Extended Hide Undead Duration: 160 minutes; approximately 100 minutes remaining.

To see spell description Highlight to display spoiler: { Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Non-intelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can’t see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.}


Sid(Sub by Zach H) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Friday February 15th, 2019 8:35:38 PM

Even though he feels confident in his ability Sid can't help sweating just a little bit as he and Stohp work through the complexities of the mechanism. "I think this one next. No, no this one. Oh maybe that is the right one." He plays some of it off as banter taking a little pleasure every time Zander cringes.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Sunday February 17th, 2019 11:35:36 AM

Dirk merely stands back and watches. He also tries to shield himself just in case this goes wrong.

DM MikeK - Open Sesame, again  d20=8 ; d20+11=18 ;
Sunday February 17th, 2019 10:13:12 PM

Sid, with Stohp's assistance, figures out how to disable the trap, but takes a few extra moments to drag out the drama.

Stock, Micah, Bartomus, and Dirk wait for the boom.

Zanderallen tries to remain calm.

Dorbin pulls out his sketchbook.

At last, Sid completes his task, and with a triumphant flourish, opens the doors.

To the relief of all, nothing goes boom.

The doors open to a very large, very dark chamber. From Bartomus's position further down the hall, his lighted glaive only illuminates a small portion of the chamber, and no one can see anything there.

From the darkened room comes a rasping voice.
In an unknown tongue it barks a couple words in a commanding voice, followed by what sounds like an incantation.

In response to that voice, several somethings can be heard shuffling toward the group.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Monday February 18th, 2019 12:34:11 AM

Bartomus heard the voice with its tones rasping like dry leaves rolling across stone. He stood, took a step and tried to see further down the hall towards the voice. When he started to hear something, or somethings, moving and their sounds grow louder, he began his own words that began to produce a growing ball of flame.


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday February 18th, 2019 12:07:40 PM

Dorbin, in the rear, can't really see what's going on up in the front. He mentally reviews spells he has prepared and puts his notebook away.

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 18/22  d20+13=18 ;
Monday February 18th, 2019 12:19:41 PM

"Well done with the trap" Stock quickly moves forward and interposes himself between Sid and Stohp and whatever is inside the room moving forward.

======
Perception 18; what approaches?

Zanderallen (Zachary H) 86/88 AC: 23 T: 13 FF: 19 CMD: 22 
Monday February 18th, 2019 1:58:22 PM

"Excellent work Sid. Could we get some light in here?" Hearing the voice he calls out,"Domi grant me power to smite these foes." Zanderallen steps right inside the door drawing Micah's mace as he does so. Raising it high he calls Domi's spirit to empower the weapon.
--------------------
Move inside the lighted section of the room combined with drawing mace.
Standard action Divine Bond(Celestial Spirit) +2 bonus to weapon for 8 minutes. Adding Disruption (Any undead hit must make DC 14 will save or be destroyed) to Micah's +1 Mace

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+13=32 ;
Monday February 18th, 2019 5:48:34 PM

Stohp backs up so the tougher members of the party can move to the front. She does her best to identify the language if possible - even if they can't speak it it might give them a hint as to what or whom they're dealing with (linguistics 32).

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday February 18th, 2019 7:37:34 PM


When Micah hears the voice he assumes the worst and responds with an incantation of his own. Quickly he calls upon Domi for protection, reaching out to touch Stock as he does so.

============
Casts Magic Circle against Evilon Stock. Duration 80 minutes.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=20 ; d20+12=22 ;
Monday February 18th, 2019 7:42:13 PM

"Well, Stohp did the heavy lifting on this," he says as he draws his shortsword, "I think our host is about to greet us though. Wait, what did he say?"

=========================================================================

Perception: 20
Linguistics: 22 (To aid Stoph)

**Languages Known**

Common
Dwarven
Celestial
Gnomish
Halfling
Elven
Sylvan
Draconic
Old High Woldian
Orc
Giant
Goblins



Lord of the Manor


DM MikeK - Hello, Mummy. 
Monday February 18th, 2019 9:02:45 PM

Zanderallen and Stock step into the room.

Micah moves in behind Stock and casts a protective spell upon him, while Zanderallen invokes protections of his own.

Bartomus moves up, flooding the chamber with light.

Sid draws his sword.

Stohp stepped back to let the tanks up. She, Dorbin, and Dirk are still around the arc from the door, and can’t see into the chamber yet.
Stohp tries to decipher the language, and feels it was a command of some kind. But, the phrase was only a few words, and thus not enough to start translating.

Sid, Micah, Bartomus, Zanderallen, and Stock see a large, circular chamber with a high ceiling. Double doors sit in the cardinal points of the chamber.
The floor rises slightly from the edges to the center, so that the 10’ section in the middle, and the stone throne upon it, are elevated about 5’ higher than the doors.

Standing next to the throne, and looking at the Silver Shields, is an emaciated, humanoid figure swathed in dirty linen strips from head to toe. Its eyes burn with unholy light.

Midway between this figure and the Shields are six more humanoids, likewise swathed in dirty linen. Unlike the figure by the throne, they have no eyes, just more linen wrapped around their heads.

The figure near the throne utters another command, and the six linen wrapped figures take a step back from the group.

Perception DC 10 Highlight to display spoiler: { The six creatures are reacting to the leader’s commands, not the presence of the group.}

At Sid’s words, the figure by the throne tilts its head, and then calls out in heavily accented common.
“Begone! Or perish!”

It then makes another incantation, casting some kind of spell with quick, sure movements.
Whatever it cast doesn't seem to affect any of the heroes.

Tomb Map

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=25 ;
Monday February 18th, 2019 9:09:11 PM

Dirk cranes his neck and tries to listen. "What's going on over there? I didn't quite hear what Sid said.". Dirk squeezes ahead and takes a look further and strains his hearing to see if he can get news.

---------------------------
Perception: 25

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday February 19th, 2019 12:29:27 PM

Dorbin elbows Dirk and says, "Someone said we should go. I wonder if we should go." He looks towards the stairs and the exit.

Stock (JonM) HP: 82/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 18/22  d20+13=29 ; d20+10=30 ; d20+10=11 ; d10+16=17 ; d6=3 ;
Tuesday February 19th, 2019 1:20:52 PM

"Ho there! Looks like he thinks he's calling the shots here. One of you more thoughtful types give me the word and I'll go brain one of these things...that is if they even have brains...then again...I don't want to rush forward only to have them dogpile me..."

If anybody but Sid tells Stock to advance...
Stock moves up 20 feet, waving Z up next to him. He holds his flail at ready, ready and waiting for the fight to start.

======
Is it ominous that the map is titled "Tomb fight" when we haven't even decided to fight yet? :)
Perception Spoiler 29
Readied power attack for when one of the mummies gets into range
Nat 20 / Nat 1 doesn't confirm, 17 bludgeoning damage (another nat 1) + 3 electricity damage


Zanderallen (Zachary H) 86/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=12 ; d20+7=11 ; d20+15=17 ; d8+5=10 ;
Tuesday February 19th, 2019 1:42:30 PM

,"Undead ahead, nasty looking ones. Let's move up Stock, shoulder to shoulder" Zanderallen falls somewhat into step with the shorter legs of his dwarven ally as they advance into the room weapons ready.
------------------------
Celestial Spirit: Disruption 79 rounds remaining
Perception 12
Know: Religion 11
Move to U14
Readied Attack (no Power attack)
15(mistype on to hit bonus, should be +13) to hit, 10 damage (Disruption DC 14 will save or be destroyed on hitting undead)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+4=16 ; d20+11=24 ; d20+14=26 ; d20+14=32 ;
Tuesday February 19th, 2019 4:37:20 PM


Speaking softly but nonetheless aware the leader can probably hear them, Micah reminds the group, "All but the leader probably cannot hear or see you because of my spell. Once any of us attacks any one of them, that protection will end."

As he moves up behind Stock and Zanderallen, he calls upon Domi to bless them all.

===========
Perception 16
Spellcraft 24 to identify spell cast by biggie
Know religion 26 to identify biggie
Know religion 32 to identify minions

Move to V13
bless 8 minutes. +1 morale bonus to hit and saves vs fear
[i]Hide from undead[i] ~80 minutes remaining


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday February 19th, 2019 7:17:40 PM

"We are breaking into his home and desecrating his tomb. He has every right to want us gone." Stohp points out. "Is there any way to exclude me from the spell so I can talk to him? We might be able to resolve this peacefully."

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Tuesday February 19th, 2019 9:57:04 PM

Dirk nods over at Stohp. "Perhaps Stohp is correct,it can't hurt to try, can it?" Dirk takes another look around and then shrugs. "I'm just not sure."

DM MikeK - Mummies Rd 2 
Tuesday February 19th, 2019 10:13:33 PM

Zanderallen and Stock draw weapons and advance.
Micah follows, casting a Bless spell, and pointing out that it is likely that only the leader is aware of the group’s presence.

Dirk squeezes forward to get a better view.

Dorbin starts looking for exits.

Stohp wants to negotiate with the leader, and asks Micah if he can control his spell.

Despite still being around the corner, the leader apparently hears the taur.
”Come forth, Peacekeeper” he rasps. "Beg for my mercy."

Then, the leader casts a spell of his own, rendering Micah’s Bless spell ineffective (Bane)

The line of mummies do not move, nor do they seem to react to the approach of paladin and dwarf.

Tomb Map

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Wednesday February 20th, 2019 12:20:15 AM

Bartomus looked at the row of mummies and then watched as Stohp was called forth by the creature on the dias. "Did it say who it was?"

He looked about and held off from saying the final activating phrase of the spell he had been preparing.

Stock (JonM) HP: 82/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 18/22 
Wednesday February 20th, 2019 9:38:26 AM

Stock glances over his shoulder at Stohp and says, "Peacekeeper...that isn't a bad name for you."

He continues to hold his flail at the ready while talks continue. Besides keeping an eye on the mummies, he is also keeping an eye on Zanderallen in case the paladin charges forward.

============
I'll keep the readied attack from the previous post. If the other shields move forward, Stock will as well and use the attack for that.


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday February 20th, 2019 11:28:33 AM

"'Beg for mercy?' Oh, this doesn't sound good..." Dorbin stays at the rear, nervously stepping from one foot to the other.

Zanderallen (Zachary H) 86/88 AC: 23 T: 11 FF: 22 CMD: 22  d20+15=21 ; d8+5=6 ;
Wednesday February 20th, 2019 11:47:27 AM

Zander is almost at a loss for words, while he served Domi he had always agreed with Gargul's thinking on the undead. And standing around was only letting this abomination have more time to prepare it's defenses. "The only peace keeping that needs to be done around here is your destruction. May Domi's hand guide you to Gargul's embrace!" Sensing Stock ready to go beside him Zander charges forward, the mace in his hand pulsing as it neared undead.
------------------------
Celestial Spirit Disruption 77 rounds remaining
Charge to R14 (+2 attack -2 AC)
Attacking Undead 4 (No power attack)
21 to hit, 6 magic bludgeoning damage (Disruption: Undead DC 14 will save or be destoryed on hit)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Wednesday February 20th, 2019 2:38:29 PM


"Well, that die is cast," comments Micah when he sees Zanderallen charge to the attack. Stoph's pacifism has served them well in the past, but he thinks it would probably be for naught in this case, even had the paladin not forced their hand.

He again calls upon Domi, casting consecrate on the area and continues to move forward.

===========
Consecrate on O14. 20' radius.Duration 16 hours.
Move to S13.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=19 ; d6+1=6 ;
Wednesday February 20th, 2019 7:00:47 PM

Sid moves to V14 and waits until something is there to hit. "It always was Peacekeeper."

==========================================================

ToHit(Anything that comes into range): 19
Damage: 6

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday February 20th, 2019 7:02:33 PM

Stohp sighs. So much for that idea. Still if they had left it peacefully then it might have ended badly later, there's no telling if they could trust this thing to stick to any bargain they made. For now she just waits for everyone else to clear the way to the door, no sense in her rushing in and getting blown up with some spell.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Wednesday February 20th, 2019 7:35:30 PM

Bartomus completed the final word, "so we're doing this. " His hand pushed outeard sending the, he hoped, the sphere of flame outward.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Wednesday February 20th, 2019 9:05:58 PM

Dirk takes out his crossbow and walks into the room, reading for any action.

------------------------------------------------
Dirk advances to coordinates U12

DM MikeK - Mummies Rd 3  d20+10=19 ; d20+14=25 ; d8+10=14 ; d20+14=30 ; d8+10=18 ; d20+14=23 ; d20+14=21 ; d20+14=32 ; d8+10=13 ; d20+14=20 ; d4=2 ; d4=2 ; 4d8=18 ; d4=3 ;
Wednesday February 20th, 2019 10:14:27 PM

Dorbin isn’t happy with the whole “Beg for mercy” part. He waits patiently behind Stohp.

Zanderallen and Stock charge.

The dwarf whacks #3 a good one with his flail, although he notices there is a lot of give to these bodies, and he likely didn’t do as much damage as he could have.

The paladin, more or less attacking with advantages of invisibility, smacks Mummy #4.
It winces, but is not destroyed.

Micah moves up and casts a spell. The result is unexpected. There is a brief flash, both of light and of darkness, and then nothing seems to happen.
The leader’s eyes flicker - with annoyance perhaps?
OOC - Micah just countered a Desecrate spell that was already in place

Sid moves into the chamber and readies for his next action.

Dirk takes out his crossbow and walks into the room, reading for any action

Stohp waits.

Bartomus possibly produces a flaming sphere. The DM Isn’t quite sure.

----

The mummies finally react to the presence of the Shields, and attack.

#1 steps in and attacks Stock, slamming its two arms into the dwarf like a giant club.
Stock is hit for 14 hp damage, and must make Fort save DC 16 or be diseased.

#2 attacks Stock
Stock is hit for 18 hp damage, and must make Fort save DC 16 or be diseased.

#3 attacks Stock. It misses.

#4 attacks Zanderallen. It misses

#5 attacks Zanderallen
Zanderallen is hit for 13 hp damage, and must make Fort save DC 16 or be diseased.

#6 attacks Zanderallen. It misses.

As Micah, Stock, and Zanderallen get closer to the leader, they’re minds are subjected to a feeling of great despair.
Micah, Zanderallen, and Stock make Will save DC 19 or be paralyzed with fear for 2 rounds, then shaken for the following 2 rounds. This is a mind-affecting fear affect.

The leader casts a spell. A cold, cloying miasma of greasy darkness envelopes the mummies, Stock, Micah, and Zanderallen.
While the mummies appear unaffected,
Micah, Zanderallen, and Stock take 18 points of damage, and are sickened for 3 rounds.
A successful Will save DC 20 reduces damage to half and negates the sickened effect.

Tomb Map

Note - Neither of Micah’s cast spells are in effect. No bonuses for Bless or Consecrate should be applied.

Mummy AC 22.


Zanderallen (Zachary H) 64/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+12=30 ; d20+13=32 ; d20+8=28 ; d20+8=16 ; d8+5=6 ; d8+5=10 ; d6=1 ; d6=4 ; d6=3 ; d6=4 ; d6=5 ;
Thursday February 21st, 2019 9:04:16 AM

Zanderallen almost seems to glow like a beacon as the blessing of Domi prove themselves in full effect. Steeled against fear and disease by holy protections he pushes through the onslaught of undead nastiness with only slight pause to heal his wounds. The mace continuing to hum in his hands as he pounds the undead in front of him. "Back to your proper rest abomination!"
-----------------------------
Aura of Courage: Immune to fear, Stock and Micah get +4 morale bonus on their save
Divine Health: Immune to Disease
Celestial Spirit: Disruption 76 rounds

Will Save 30(d20+13) (9 damage taken no sickened)
Swift Action Self Lay on Hands 16(1->4,3,4,5) healed (5 uses remaining)
Full Attack on Undead 4 into 5 if destroyed
1st - 32(d20+13) to hit, 6(d8+5) damage, Disruption DC 14 Will or be destroyed
2nd - Nat 20(d20+8) (16 doesn't confirm), 10(d8+5) damage, Disruption DC 14 Will or be destroyed


Stock (JonM) HP: 41/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 18/22  d20+16=25 ; d20+16=30 ; d20+11=15 ; d20+11=23 ;
Thursday February 21st, 2019 11:09:20 AM

Ongoing Effects: Magic Circle against Evil (Stock, Zanderallen and Micah), Paralyzed (1 more round, then shaken 2 rounds)

Stock takes a couple of blows from the mummies and grits his teeth through the gross feelings he feels assaulting his body. He's just about to call out a battle cry when time seems to slow down for him. His head shifts to the side and he catches a glimpse of the form in the background. It is staring at Stock. It knows it will kill the dwarf. For the first time in what may be decades, Stock knows fear.

Time speeds up again and he lamely raises an arm, only to waste height to fend off the blows that are sure to come. His mouth is dry, his eyes are red, and a scream is caught in his throat.

=======
Fort Save 1 25
Fort Save 2 30
Will Save 1 (Fear) 15 - Paralyzed 2 rounds, Shaken (not stirred) 2 rounds
Will Save 2 (Sickness) 23 - Half damage + not sick


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday February 21st, 2019 12:06:54 PM

Dorbin hears Zander yell and rush in, steps forward (5' step), and quickly starts casting a summoning spell...

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   3d6=15 ;
Thursday February 21st, 2019 1:54:21 PM

Bartomus moved forward sending the flaming sphere rolling ahead of him at the mummies on the left. He kept his focus on those on the left as his fellow shuelds rushed the center.

move forward 20 feet, flaming sphere ignited and sent forward, last round was intent understand if not due to weird posting. If so, move it foward to R16, 15 pts damage, reflex save of 17 avoids, spell resistant

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+9=25 ; d20+9=13 ; d20+1=11 ; d8=1 ;
Thursday February 21st, 2019 6:38:05 PM

"Hmm, no I don't think so," Says Sid as he draws Lhysandri fires two quick shots off and then a third at the leader. Then he releases his deadliest attack; bad puns. "Hey Stock, if you tie those things up long enough, we're bound to get the best of them!"

===================================================

(Rapid Shot and 2nd attack if possible)

ToHit1 (Rapid -2): 25
Damage: 1
ToHit2 (Rapid -2): 13
ToHit3 (2nd Attack): 11

Micah (John) HP: 43/52 AC: 24+2/12+2/24+2) CMD:18  d20+16=18 ; d20+16=31 ;
Thursday February 21st, 2019 7:13:40 PM


Micah frowns in concentration, intent on winning this battle of dark and light as the magically spar back and forth.

Despite being bolstered by the paladin and his own protective spell, he in nearly overcome by the oppressive evil of their main adversary. He calls upon inner reserves to resist the fear that threatened to paralyze him with fear only to realize, that Stock succumbed to it.

Taking care to not let his guard down against the adjacent mummy, he casts remove fear on Stock adding its effects to Sid and himself.

============
Will Save 18 (10 character, +4 Paladin, +2 Circle) vs fear Use hero point to make it a 22.
Will Save 31 vs cold stuff
Cast Defensively Remove Fear on Stock, Sid, and himself. The fear effect against Stock is now suppressed. Sid now gets a +4 morale bonus against fear effects.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=24 ;
Thursday February 21st, 2019 8:10:57 PM

Stohp moves through the door past Bart. Finally able to get a clear view of the enemy she stares for a moment. Yeah they probably weren't making peace with a lich and his mummies. She recovers and throws a Thunderstone at him (24 to hit square next to him, DC 15 fort to avoid being deafened)

DM MikeK - Mummies Rd 4  d20+10=26 ; d20+10=12 ; d20+4=8 ; d20+13=20 ; 6d8=28 ; 2d4=5 ; d20+14=30 ; d8+10=11 ; d20+14=29 ; d8+10=18 ; d20+14=20 ; d20+14=17 ;
Thursday February 21st, 2019 9:16:06 PM

Zanderallen, chock full of righteousness, lays about with his disrupting mace.
With his second blow, Mummy #4 more or less explodes. The pieces of it are consumed by fire and disappear before they hit the ground.

Stock succumbs to the leader’s aura, and is paralyzed with fear.

Dorbin takes a step closer to the door, and begins a summoning spell.

Bartomus sends his Flaming Sphere into Mummy #6
The creature is unable to avoid it, but despite the flames licking at it, it doesn't seem to be burning.

Sid fires three arrows at the leader.
It avoids them all.

Micah casts a spell without getting whacked, and suppresses the fear affecting Stock.
The dwarf finds he can move his limbs again.

Stohp moves into the room, and gets her first good look at who the group is dealing with. She abandons thoughts of negotiations, and throws a thunderstone that lands next to the leader. It explodes with a loud BANG, but the leader appears unaffected.

--
The mummy leader calls out some commands.

#1 continues attacking Stock, hitting him.
Stock takes 11 hp damage, and must make Fort save DC 16 or be diseased.

#2 attacks Stock, also hitting him.
Stock takes 18 hp damage, and must make Fort save DC 16 or be diseased.

#3 turns and attacks Zanderallen, missing.

#5 attacks Zanderallen, missing.

#6 takes a step away from the paladin and the Flaming Sphere.

The leader strides forward to just behind the gap Zanderallen has created in the line.
With unholy, glowing eyes, it regards the paladin balefully.
Then it opens its mouth, its lower jaw unhinging to an impossible angle.

With a roar, a cone of superheated sand erupts forth from its mouth, engulfing Zanderallen, Micah, Stock, Sid, Stohp, and Dirk.
Everybody except Bart and Dorbin take 28 hp damage and be blinded 5 rounds. Reflex DC 19 halves damage and no blindness.

Tomb Map
Red Star is Bartomus' Flaming Sphere.

Mummy AC 22.
Mummy Leader AC 28


Stohp (Mitch) HP: 35/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+9=26 ; d20+8=21 ; d4=4 ;
Friday February 22nd, 2019 7:57:02 AM

Stohp dives out of the way and winces as the spell clips her (reflex 26). They need to disable that caster. She moves up and around (to Q9) giving Stock flanking and thumping a mummy with an unarmed strike. (23 to hit (forgot to add flanking bonus) and 3 damage)

Stock (JonM) HP: -17/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 18/22  d20+12=21 ; d20+12=32 ; d20+6=7 ; d20+4=14 ;
Friday February 22nd, 2019 9:37:46 AM

Ongoing Effects: Magic Circle against Evil (Stock, Zanderallen and Micah), Blind (5 rounds if his eyes were open)

Stock sucks in a breath through his teeth and is immediately bolstered by Micah's spell. And then the blows begin pummeling him. He swallows down the sick feeling in his stomach and then is absolutely leveled by a blast of sand knocking him flat.

And everything goes dark
=======
Fort Save 21
Fort Save 32
Reflex 7
Con Check to stabilize 14 fails, -1 HP, Stock's CON is 18 so...


Zanderallen (Zachary H) 50/88 AC: 27(31 vs ML) T: 15(19 vs ML) FF: 26(30 vs ML) CMD: 22  d20+18=38 ; d20+14=23 ; d20+9=14 ; d8+19=21 ; d8+19=24 ;
Friday February 22nd, 2019 11:25:00 AM

Zanderallen grunts in triumph as the mummy in front of him vaporizes in a burst of fire. That triumph dissolves quickly as the abomination steps forth and opens it's jaw. Raising his shield with heroic reflexes he watches in horror as Stock goes down next to him, "MICAH! I'll cover you." Without a moment's hesitation Zander steps into the gap he created in the line, "DOMI smite thee!" is all he manages to yell as he starts laying into the leader with holy vengeance.
------------------------------------------
Aura of Courage: Immune to fear, 10ft aura +4 bonus
Divine Health: Immune to Disease
Celestial Spirit: Disruption 76 rounds

Reflex(Hero point spent for +8 before roll) 38(Nat 20)
5 ft step to Q14
Swift Action: Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR, double bonus damage of first successful hit on undead) (2 used, 1 remaining)
Full Attack on ML (Smite and Power Attack, +14/+9 (+13 base +4 smite - 3 PA), 1d8+19(+5 base, +6 PA, +8 Smite)
1st - 23 to hit, 21 damage (8 bonus damage on first successful hit) (Disruption: DC 14 Will or be destroyed)
2nd - 14 to hit, 24 damage (Disruption: DC 14 Will or be destroyed)

Micah (John) HP: 35/52 AC: 24+2/12+2/24+2) CMD:18  d20+4=6 ; d6=4 ; d6=5 ; d6=3 ; d6=1 ; d6=1 ; d6=1 ; d6=1 ; d6=5 ; d8=2 ; d8=3 ; d8=2 ; d8=3 ;
Friday February 22nd, 2019 6:31:51 PM


"Noooo!" cries Micah as he sees Stock go down, then overcome by the blast of heated sand, he no longer sees anything.

Blinded, surrounded by foes, allies in dire threats, the priest is suddenly filled with a dreadful clarity. Hoping that life still remains in the downed barbarian, he calls upon healing power. He then steps sideways away from the nearby mummy and continues to pull from deep reserves to call upon Domi to smite their evil foes.

Hefting his warhammer, and drawing upon his battle training, he readies to fight against any foes that may come near.

===========
Reflex Save 6, fails. Blinded 5 rounds and -28 points damage
Move action: Five foot step to S14
Swift Action: Weapon Master domain ability to grant himself blindfight feat [7 rounds remaining]
Standard Action: Channel energy 20 points (4 uses remaining). Everyone within 30 feet of Micah
heals 20 points
Heroic Action: Cast Holy Smite 20' radius centered on Q14. Damage 10 and blinded for one round. Will Save DC 18 for half damage and negates blinding effect.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+11=27 ; d20+6=13 ; d20+5=14 ;
Friday February 22nd, 2019 8:57:38 PM

Dorbin knows that they're up against some really bad stuff, so he summons the most powerful thing he can summon. He points into the room and a tall human with a dog head and a very large sword appears right behind the mummy leader. It attacks with the massive sword, but the sword hits nothing but air. Dorbin says, "Yes!" when it appears, but slumps when it doesn't actually take the mummy's head off. Hoping to slow them down a bit, Dorbin reaches into a pocket and throws a chunk of butter at the battle.

OOC:
Summon has a range of 55', so he should be able to summon it directly to O14.
Hound Archon attacks hit AC: d20+11=27 miss; d20+6=13 miss; d20+5=14 miss :(

Casting grease on P-Q13 and P-Q14, should land under leader and #3: Reflex save DC 17 or fall.

Hound Archon: AC 19; HP 51

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=14 ;
Saturday February 23rd, 2019 12:44:56 PM

Dirk raises his crossbow, aims carefully and looses a bolt at the creature.

-------------------------------------------------------
Dirk fires at creature coordinates R12
Hit Die: 14
Missed


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Saturday February 23rd, 2019 12:46:51 PM

Dirk shouts out to the entire team: "Does anyone need healing? I can attempt healing soon!"

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   3d6=14 ;
Saturday February 23rd, 2019 7:12:57 PM

Bartomus moved the flaming sphere at the mummy standing at the end of the line. The roar of sand missed him, but the Shields that rushed forward were not responding right. He began thinking about some way to help, something different that could help.

Fire sphere at #6; Reflex save 17 avoids damage of 14 points

DM MikeK - Mummies Rd 5  d20+10=17 ; d20+10=27 ; d20+10=17 ; d20+10=14 ; d20+10=23 ; d20+13=17 ; d20+14=32 ; d8+10=17 ; d20+4=9 ; d20+14=23 ;
Sunday February 24th, 2019 7:40:40 PM

Stock falls, only to regain consciousness moments later as Micah’s healing energy washes over him.
However, the dwarf is prone and blind.

Zanderallen steps forward, and attacks the leader. Unfortunately, both attacks miss.

Micah is also blinded, but still channels healing energy. The cleric then summons the energy to cast a spell.

Dorbin completes his spell, and a canine-headed humanoid carrying a polished greatsword appears. But, it does not appear where the conjurer designated, instead appearing next to at Sid at W15.
The Archon calls back over its shoulder to Dorbin in Celestial.
Sid translates - “It has protections cast! I cannot advance!”

Dirk - I still need the save roll from last round please.
28 hp damage and be blinded 5 rounds. Reflex DC 19 halves damage and no blindness.

Dirk asks if anyone needs healing. Quite a few of his comrades do.

Bartomus moves his Flaming Sphere back onto Mummy #6.
Again, the mummy is unable to avoid it. But again, the flames do not appear to affect the creature.

--

#1 fails its save against Micah's spell. Blinded, it stops attacking.

#2 attacks Zanderallen. It hits.
Zanderallen takes 17 hp damage

#3 stops, also blinded.

#5 stops, also blinded.

#6 takes a step and attacks Zanderallen, missing.

The leader also fails to save against Micah's spell. It backs straight up.

The Archon calls out. Sid again translates.
“Pull back! Out of it's protections! Back behind me!”

Tomb Map

Mummy AC 22.
Mummy Leader AC 28


Sid(Andrew) HP: 20/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+9=27 ; d20+9=27 ; d20+10=18 ;
Sunday February 24th, 2019 8:15:04 PM

Sid happily translates, but adds in common, "If you can't see backup to my voice, I'm right next to the Archon. Gods, ye gods that hurt."

=============================================================

Reflex: 18 ((Sorry, missed the first post and thought I could attack. ))

Sid(Andrew) HP: 10/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Sunday February 24th, 2019 8:19:48 PM

Sid keeps translating, "Come on guys, behind my voice. Everyone come on." Blinded and singed Sid stands there waiting until he can see.

===============================================================

Blind Round: 2/5

Micah (John) HP: 35/52 AC: 24+2/12+2/24+2) CMD:18  d6=3 ; d6=5 ; d6=4 ; d6=6 ;
Monday February 25th, 2019 6:48:39 AM


Micah understands the Archon, but stays near Stock who is similarly protected, moving to be next to Zanderallen, ready to heal him if needed.

Domi, hear are prayers, he pleads as he casts the spell by that name.

Continuing to draw upon his reserves to overcome these evil foes, he channels energy, this time to harm the undead.

=============
Casts Prayer Allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Moves forward (5' step) to stay near Zanderallen
Maintains Blindfight [6 rounds remaining]
Use (another) hero point to
Channel Energy to Harm Undead 18 points damage (Will DC 18 for half) Note the -1 penalty to their saves.


Stock (JonM) HP: 19/104; AC: 18/16/9; DR 1/-; CMB: 15; CMD: 23; Rage: 17/22 
Monday February 25th, 2019 10:03:32 AM

Ongoing Effects: Magic Circle against Evil (Stock, Zanderallen and Micah), Blind (round 2 of 5), Prayer

Blood in my mouth. That's a good sign. Stock spits; the tip of his tongue flies out of his mouth. He opens his eyes. I can't see. That's not a good sign. He hears the fighting all around him. He can hear Micah's grunts and the sliding of the plates of his armor over each other.

So the fight is happening around me. I'm a sitting duck in the middle and am blind. I will not die lying down.

His rage at last bubbles to the surface. The smells in the room fill his senses and between their sounds and their smells Stock knows where to go. HEAL ME DIRK!

He realizes that came out louder than intended but doesn't particularly care at the moment.
=========
Did the map not get updated? I also don't think Dorbin's grease spell was addressed
This may not end well but I'm no good on the ground and basically dead.
Rage.
Stand and then (if I'm still up), move to Sid's voice (V14ish). Normally being blind I wouldn't think this would work but Stock has Scent while raging so he should be able to sense direction of everybody in the room.


Zanderallen (Zachary H) 69/88 AC: 27(31 vs ML) T: 15(19 vs ML) FF: 26(30 vs ML) CMD: 22  d20+14=18 ; d20+9=21 ; d8+5=6 ; d8+5=13 ; d6=3 ; d6=6 ; d6=2 ; d6=5 ; d6=3 ; d6=2 ; d6=4 ; d6=2 ;
Monday February 25th, 2019 10:27:59 AM

Zanderallen almost feels more than sees Micah's actions as the cleric opens himself as a vessel of divine power. 'We're going to need some more of that', he thinks as the mummies recoil from the holy energy. As much as he wants to continue going after the leader he knows that getting Stock up is a priority. He swings at the one he can reach, hoping it's blinded state will leave it vulnerable. Knowing it's needed he taps deep into inner reserves, unlocking and pouring out divine energy.
----------------------------------
Aura of Courage: Immune to fear, 10ft aura +4 bonus
Divine Health: Immune to Disease
Celestial Spirit: Disruption 75 rounds
Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR, double bonus damage of first successful hit on undead) (2 used, 1 remaining)


Swift Action: Lay on Hands self heal (16 healed) (3 used, 5 remaining)
Full Attack on Mummy 3(Prayer, no Power Attack, prayer bonus added to attack rolls, added to damage after rolls.)
1st - 18 to hit, 7 damage (Disruption: DC 14 Will or be destroyed)
2nd - 21 to hit, 14 damage (Disruption: DC 14 Will or be destroyed)
Heroic Action - Channel Energy to Harm Undead 11 damage (Will DC 18 for half)

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=18 ;
Monday February 25th, 2019 11:36:53 AM

Just as Dirk hears his companions ask for healing, his entire world turns black. He is instantly blind and he clutches at his face, trying to hold his eyes open, even though it does no good.

-------------------------
Dirk rolls 18 and fails the DC save.
BLIND!

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+16=17 ; d20+5=19 ;
Monday February 25th, 2019 12:02:37 PM

Dorbin’s eyes widen as the summoned Archon appears somewhere else than he expected. He tries to spot and tell what is stopping the Archon from approaching (Knowledge, Arcana, d20+16 = 17). While he is thinking, he snaps his fingers and a tiny blob of green flies into the room. The blob fizzles out in mid-air and hits nothing.

OOC:
Acid dart, ranged attack: d20+5=19 miss.

Hound Archon: AC 19; HP 51 (Round 2/8)

Did the grease spell fail? (Last round: Casting grease on P-Q13 and P-Q14, should land under leader and #3: Reflex save DC 17 or fall.)


Stohp (Mitch) HP: 35/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday February 25th, 2019 6:50:17 PM

Stohp was going to try to wrestle the mummy leader to the ground and stop him from casting anymore. She hears the call to retreat though and turns back the other way. Realizing that Dirk is blinded and that others need healing she grabs him (somewhat roughly) and tries to guide him to the others. "It's me, I'll be your eyes" she says so he doesn't think she's a zombie and punch/stab her.

DM MikeK - Mummies Rd 6  d20+4=15 ; d20+11=20 ; d20+11=28 ; d20+11=29 ; d20+11=27 ; d20+11=17 ; d20+14=25 ; d20+14=16 ; d20+9=29 ; d20+11=19 ; d20+11=29 ; d20+11=25 ; d20+11=27 ; d20+11=26 ; d20+14=25 ; d20+14=17 ; d20+4=22 ; d20+14=27 ; d8+10=13 ; d20+14=31 ; d8+10=18 ; d20+14=26 ; 5d6=20 ;
Monday February 25th, 2019 9:35:45 PM

Rather belatedly, a patch of grease appears under Mummy #3 and Zanderallen.
Mummy 3 slips, and falls.

Blinded and singed badly, Sid stands fast, calling to the others to move behind his voice.

Instead, Micah moves forward, stepping in behind Zanderallen, casting a Prayer spell, and then finding the reserves to channel holy energy into the surrounding undead.

Blinded, but alive, Stock rages. The dwarf gets to his feet, drawing an attack from #2
But, the mummy misses.
He then retreats in what he hopes is the direction of Dirk, while bellowing for healing.

Zanderallen continues fighting like a madman. The paladin heals himself, attacks the prone #3, landing a blow, and then channels holy energy of his own.

Dirk cries out in pain as the effects of the leader’s earlier sand attack manifest themselves.
Dirk also lost 28 hp in that attack. Please update your header accordingly.

Dorbin tries to recall what spell might be causing the Archon to be unable to advance.
Unfortunately, things are too chaotic for the conjurer to concentrate properly, and he can’t think of what it is.
His acid dart sails wide.

Stohp grabs Dirk, and pulls the bard over to Stock.
Dirk can tell he’s next to three people, one really big who sounds like Stohp, one medium sized who sounds like Sid, and one short and stocky.

--

The blindness wears off, and the mummies resume their attacks.

#1 steps in and attacks Micah, missing

#2 moves onto the Grease, but maintains its footing. It attacks Zanderallen, hitting.
Zanderallen takes 13 hp damage.

#3 gets up, inviting AoO from Zanderallen.

#5 attacks Zanderallen, hitting.
Zanderallen takes 18 hp damage.

#6 attacks Zanderallen, missing.

The leader channels energy of his own, pumping negative energy into his undead companions.

Tomb Map

Mummy AC 22.
Mummy Leader AC 28


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=19 ; 3d6=10 ;
Monday February 25th, 2019 10:32:36 PM

Bartomus maintained the sphere next to the mummy on the far left. He untied his sling, loaded it and sent spinning a bullet at the same mummy.

Melee - 19 against 22, miss; Sphere - 10 pts saving throw against 17, spell resistant

Zanderallen (Zachary H) 53/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22  d6=1 ; d6=4 ; d6=1 ; d6=1 ; d6=3 ; d6=6 ; d6=4 ; d20+14=19 ; d8+6=14 ; d20+14=23 ; d20+9=15 ; d8+6=13 ; d8+6=13 ;
Tuesday February 26th, 2019 9:03:42 AM

Zanderallen scrambles to protect multiple sides as the mummies regain sight and footing and renew their assault. He's been in a lot of tight places but this had got to be one of the worst. He just needed to keep standing until the blindness wore off the others and Stock got some healing. "The leader is calling forth cursed energy to heal them.', he passes on to those who might not be able to tell. Healing himself, even as he feels his inner reserves running low he keeps fighting doggedly on.
-----------------------------------------------
AoO: 23(19+4(prone)) to hit, 14 damage (Disruption: DC 14 Will or be destroyed)

Aura of Courage: Immune to fear, 10ft aura +4 bonus
Divine Health: Immune to Disease
Celestial Spirit: Disruption 74 rounds
Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR, double bonus damage of first successful hit on undead) (2 used, 1 remaining)


Swift Action: Lay on Hands self heal (17 healed) (6 used, 2 remaining)
Full Attack on Mummy 3, Mummy 5 next target(Prayer, no Power Attack)
1st - 23 hit, 13 damage (Disruption: DC 14 Will or be destroyed)
2nd - 15 misses, 13 damage (Disruption: DC 14 Will or be destroyed)


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+5=9 ;
Tuesday February 26th, 2019 12:16:43 PM

Dorbin calls out to the Archon, "Can you go around?" He then throws another tiny blob of acid at the ground.

OOC:
Acid dart, ranged attack: d20+5=9 miss.

Hound Archon: AC 19; HP 51 (Round 3/8)

Acid darts 2/7

Dirk Devlin (Joe) HP: 31/59 AC: 20/14/17 CMB: 5 CMD: 17 
Tuesday February 26th, 2019 2:31:32 PM

Even though he is blind, Dirk drops his crossbow and grabs the lute slung around his belt and begins to play it with fury. He sings loudly, inspiring his friends and companions as they continue the battle.

---------------------------------------------------------------------
[i]Dirk uses Bardic Performance to Inspire Courage. [i]

An affected ally receives a +2 morale bonus on saving throws against charm, fear effects, and a +2 competence bonus on attack and weapon damage rolls.

Micah (John) HP: 35/52 AC: 24+2/12+2/24+2) CMD:18  d6=4 ; d6=5 ; d6=1 ; d6=3 ; d20+16=20 ; d20+15=22 ; d20+10=25 ; d8+2=4 ; d8+2=3 ;
Tuesday February 26th, 2019 6:32:54 PM

[b]"I am getting tired of you,"[/i] exclaims Micah when the mummy counters his channeled energy.

He channels energy of his own then calls for a glowing blue hammer to attack the mummy in front of him.

================
Computer died in middle of post and it;s 12:30 in the morning here. So, no more flavor
Channel energy to harm 13 points Save DC 18 for half. 2 huses remaining
Hero Point to cast another spell; successful cast defensively
Spiritual weapon. appears at Q12
Attack Mummy 1 To Hit 22 and 25 for 4 then 3 (total 7) points of force damage.
blindfight 6 rounds remaining



Micah (John) HP: 35/52 AC: 24+2/12+2/24+2) CMD:18 
Tuesday February 26th, 2019 6:33:38 PM

"Stock, come close so that I can heal you!," shouts Micah.

Stohp (Mitch) HP: 35/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=26 ;
Tuesday February 26th, 2019 7:50:09 PM

"I thought we were falling back." Stohp says, confused that Micah is now calling for Stock to advance again. Deciding to go back to her original plan, or at least help out the two stuck up front, she moves to Q10 and tries to trip up one of the mummies with her flail (26 to trip 3)

DM MikeK - Mummies Rd 7  d20+4=9 ; d20+9=13 ; d20+9=26 ; d20+11=15 ; d20+11=12 ; d20+11=29 ; d20+11=14 ; d20+11=25 ; d20+14=17 ; d20+14=24 ; d20+14=34 ; d20+14=32 ; d8+10=11 ; d8+10=13 ;
Tuesday February 26th, 2019 10:40:50 PM

Bartomus moves the Flaming Sphere against #5.
Like before, the sphere connects, but does not appear to do damage.
The taur slings a stone at #5 as well, but misses.

Zanderallen smacks #3 as it rises.
The undead creature explodes into nothingness.

The paladin heals himself again, and continues to strike out against the mummies crowding around him.
He hits #5.

Dorbin suggests the Archon tries going around.
The Archon moves clockwise along the wall for about 40’, and then returns.
“He has cast some type of Magic Circle Against Good,” the Archon guesses. “I possess a similar ability. Summoned creatures cannot enter.”

In the meantime, Dorbin tries another acid dart, but again misses.

Dirk drops his crossbow and grabs the lute slung around his belt and begins to play it with fury.
His inspirational song lifts everyone’s spirits.

Micah again blasts the undead with holy energy.
And again, summoning his reserves, he casts a spell. A glowing hammer appears above #1 and strikes.

The cleric then calls for Stock to move forward so that he can heal him.

Stohp is confused, but then decides to go with her original plan. The taur moves forward, and trips #1.

--
#1 gets up, inviting AoO from Zanderallen, Micah, and Stohp.

#2 attacks Zanderallen, missing.

#5 attacks Zanderallen, missing.

#6 attacks Zanderallen, striking hard.
Zanderallen takes 24 hp damage

The leader glances at Stohp, points a finger at the taur, and snarls an incantation.
Stohp Will Save DC 18 or be paralyzed

Tomb Map

Mummy AC 22, CMD 23
Mummy Leader AC 28



Stock (JonM) HP: 19/104; AC: 18/16/9; DR 1/-; CMB: 15; CMD: 23; Rage: 16/22 
Wednesday February 27th, 2019 9:47:41 AM

Sorry for the missed post yesterday! I'll call this post for that round, and will immediately post again for today's round
Ongoing Effects: Magic Circle against Evil (Stock, Dirk, Sid and Archon), Blind (round 3 of 5), Prayer, Inspired Courage

Stock stands their bellowing out a curse as time passes. He smacks the side of his head but still can't see anything. He hears Dirk singing and then he hears Micah calling. He sees a dull spot of light...



Stock (JonM) HP: 19/104; AC: 18/16/9; DR 1/-; CMB: 15; CMD: 23; Rage: 7 of 22  d100=21 ;
Wednesday February 27th, 2019 9:56:26 AM

Ongoing Effects: Magic Circle against Evil (Stock, Micah, Zanderallen), Blind (round 4 of 5), Prayer, Inspired Courage

Stock moves forward back to the sound of Micah's voice, growling as he goes. When he senses he is close, he sniffs off to his right and takes a mighty swing at the space.

===========
Use Scent to Move toward Micah hopefully ending up at S14
Use Scent to sense that the mummy is in the direction of R13
50% Miss Chance for Total Concealment: 21 is a miss


Zanderallen (Zachary H) 40/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22  d20+16=29 ; d8+7=12 ; d6=2 ; d6=3 ; d6=2 ; d6=4 ; d20+16=21 ; d20+11=23 ; d8+7=14 ; d8+7=9 ;
Wednesday February 27th, 2019 10:20:29 AM

"Beautiful Stohp, keep em com- Don't you dare use your foul magic on her you flea ridden bag of bones.", Zanders shout of encouragement becomes one of rage as he sees the lead mummy cast some spell on Stohp. He lands a solid blow on the mummy she knocked down before healing himself and continuing to fight, only slightly reeling from the blow he took.
-----------------------------------------------
AoO: 33(29+4(prone)) to hit, 12 damage (Disruption: DC 14 Will or be destroyed)

Aura of Courage: Immune to fear, 10ft aura +4 bonus
Divine Health: Immune to Disease
Celestial Spirit: Disruption 73 rounds
Inspired by Dirk (+2 attack, +2 damage)
Prayer (+1 attack, +1 damage)
Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR, double bonus damage of first successful hit on undead) (2 used, 1 remaining)


Swift Action: Lay on Hands self heal (11 healed) (7 used, 1 remaining)
Full Attack on Mummy 5, Mummy 6 next target(no Power Attack)
1st - 21 misses(yes with everything), 14 damage (Disruption: DC 14 Will or be destroyed)
2nd - 23 hits, 9 damage (Disruption: DC 14 Will or be destroyed)


Micah (John) HP: 52/52 AC: 24+2/12+2/24+2) CMD:18  d20+19=35 ; d8+4=12 ; d20+15=32 ; d20+15=21 ; d8+4=11 ; d8+4=11 ; d6=6 ; d6=5 ; d6=4 ; d6=3 ; d20+16=22 ;
Wednesday February 27th, 2019 12:29:04 PM


Micah takes a mighty blow at the mummy he senses is trying to stand up, hitting solidly with his warhammer.

His spiritual warhammer continues to attack the same mummy, connecting once with a second blow almost breaking through the monster's defense.

Running low on healing power, nonetheless he channels healing energy again affecting himself and his allies.

He draws upon further reserves before casting Enlarge Person on Stock.

Stock! he yells to get the barbarian's attention. "You just got big again! Stay behind me for protection and use your reach to deal the damage to our foes.

==================
AoO on Mummy 1 to Hit AC 35! 13 damage (including boost from prayer)
Inspired by Dirk (+2 attack, +2 damage)
Prayer (+1 attack, +1 damage)
Blindfight (5 rounds remaining)
Blinded ( 2 rounds remaining)
Magic Circle against evil being near Stock
Spiritual weapon at Q12 To Hit AC 32 Damage 11; To Hit AC 21 (is it prone?) Damage 11
Note forgot to add +3 to SW hits last round. +3+3=+6 additional damage.
Channel Energy to Heal 18 points
Hero Point for extra action: Cast defensively (succeed with 22) Enlarge Person on Stock

Down to 3 hero points remaining


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d8+6=7 ; d20+5=22 ; 2d4=4 ;
Wednesday February 27th, 2019 12:34:33 PM

Dorbin kicks the ground in frustration at the archon being stopped. Then he calls out to it, "Help the others, where you can!" The archon reaches over to Stock and touches him with a spell. Dorbin then tries to throw a slightly larger bit of acid at the mummy leader.

OOC:
Archon casts aid on Stock: Stock: +1 on attack rolls, save vs fear plus (d8+6) = 7 temporary hit points.

Acid arrow, ranged touch hits AC (d20+5, forgot +2 inspire courage) = 24 touch AC, damage (2d4) = 4+2 (inspire courage) = 6 (round 1/3)

Hound Archon: AC 19; HP 51 (Round 4/8)

Acid darts 2/7
Cast: open, light/grease/acid arrow/-/sm IV

Inspire Courage: +2 to save charm, fear; +2 atk, dam


Stohp (Mitch) HP: 35/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+2=19 ; d20+12=15 ;
Wednesday February 27th, 2019 6:52:00 PM

Stohp feels the paralysis start but rallies and surprisingly manages to throw it off (19 save). She moves towards the Mummy Lord and attempts to restrain it and prevent it from continued casting.

Moving to L12
15 to grapple

Sid(Andrew) HP: 10/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=13 ; d20+11=17 ; d20+3=20 ;
Wednesday February 27th, 2019 7:53:28 PM

Old Post

His sight returned, Sid let loose another volley of arrows at the Mummy Leader, "You still with us Stock?"

========================================================================

ToHit1(Rapid shot -2, Inspire Courage +2): 13
ToHit2(Rapid shot -2, Inspire Courage +2): 17
ToHit3(Inspire Courage +2): 20

Sid(Andrew) HP: 10/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=30 ; d20+11=17 ; d20+3=18 ; d8=8 ;
Wednesday February 27th, 2019 7:56:27 PM

New Post

"Wardd's Picks I can't hit him for nothing." Sid let's another set of arrows at the Mummy Lord

================================================================

ToHit1(Rapid shot -2, Inspire Courage +2): 30
Damage: 8
ToHit2(Rapid shot -2, Inspire Courage +2): 17
ToHit3(Inspire Courage +2): 18

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=23 ; d4+1=2 ;
Wednesday February 27th, 2019 7:58:17 PM

Bartomus just kept the sphere in place and let loose with another bullet from his sling at the same creature. This one appeared to hit the creature.

melee 23, damage 2



Dirk Devlin (Joe) HP: 31/59 AC: 20/14/17 CMB: 5 CMD: 17 
Wednesday February 27th, 2019 7:58:37 PM

Dirk continues playing as furiously as he can to rally the troops.

"Keep it up team, we've got them where we want!"

DM MikeK - Mummies Rd 8  d20+9=18 ; d20+9=13 ; d20+14=19 d20+14=19 d20+14=33 d8+10=16 d4=3 d4=3
Wednesday February 27th, 2019 8:44:53 PM

Stock moves up next to Micah. He takes a hearty swing at #1, but misses.

Zanderallen smacks the rising #1, and then turns his sights on #5.
Upon connecting with the latter, his mace again glows and destroys the creature.

Micah also smacks the rising #1
The glowing warhammer smacks at the (standing) #1
And then, Micah channels more healing power, and again calls on his reserves to Enlarge Stock

Dorbin calls on the Archon to help Stock, but unfortunately, the dwarf has already moved off.
The Archon instead casts the Aid spell on Sid
Sid +1 on attack rolls, save vs fear plus 7 temporary hit points.

The conjurer casts an Acid Arrow at the leader. It connects, but doesn't seem to inflict any damage.

Stohp shakes off the attempted spell, and closes on the leader.
She attempts to grab it, but the leader slips free.

Sid launches a hail of arrows at the leader.
One hits. But much like Dorbin's attack, it doesn't appear to do any damage.

With #5 now gone, Bartomus has to fire at #6. The sling stone hits.

Dirk continues playing as furiously as he can, continuing to inspire his comrades.

--

The remaining mummies continue to focus on Zanderallen.

#6 hits him again.
Zanderallen takes 16 hp damage

As Stohp approaches the leader, she becomes aware of sheer magnitude of his power.
Stohp Will save DC 19 or be paralyzed with fear for 3 rounds, then shaken for the following 3 rounds.

The leader casts another spell. It grows in size, until it too, is large. Pulling out a very large and wicked looking spear, it glowers at the Shields.

Tomb Map

Mummy AC 22, CMD 23
Mummy Leader AC 28, CMD 25

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   3d6=13 ; d20+6=9 ;
Wednesday February 27th, 2019 11:29:10 PM

Bartomus stepped forward along the wall and came to a stop where he could see the battle better in an effort to help in some different way. He pushed the sphere at the mummy his bullet had hit in hopes of something affecting it. He tried slinging another bullet at the mummy that Micah was battling, but the bullet went wide. "Dirk, do you think a bolt of lightening could help?"

Move to V12 next to Dirk. Sphere at 6 - reflex save 17 avoids 13 points damage, but they have been avoiding it all along. ;-) Sling attack, 9 - wizzes somewhere into the room.

Stohp (Mitch) HP: 35/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=24 ;
Thursday February 28th, 2019 7:22:54 AM

If at first you don't succeed, try try again. Stoph grabs at the mummy leader again, this time seizing him (24, using a hero point to add 4).

Zanderallen (Zachary H) 42/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22  d20+16=19 ; d20+11=15 ; d8+7=13 ; d8+7=15 ;
Thursday February 28th, 2019 9:35:24 AM

"Stock help me kill this mummy, I need to get to the leader! My smite can hurt it.", Zander motions to mummy 6 as he calls out. He further emphasizes his point by swinging at it. Unfortunately neither blow connects.
-----------------------------------------------
Aura of Courage: Immune to fear, 10ft aura +4 bonus
Lay on Hands (7 used, 1 remaining)
Divine Health: Immune to Disease
Celestial Spirit: Disruption 72 rounds
Inspired by Dirk (+2 attack, +2 damage)
Prayer (+1 attack, +1 damage)
Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR, double bonus damage of first successful hit on undead) (2 used, 1 remaining)


Full Attack on Mummy 6(no Power Attack)
1st - 19 misses, 13 damage (Disruption: DC 14 Will or be destroyed)
2nd - 15 misses, 15 damage (Disruption: DC 14 Will or be destroyed)

Stock (JonM) HP: 37/104; AC: 18/16/9; DR 1/-; CMB: 15; CMD: 23; Rage: 8 of 22  d100=28 ; d100=30 ;
Thursday February 28th, 2019 9:53:27 AM

Ongoing Effects: Magic Circle against Evil (Stock, Micah, Zanderallen), Blind (round 5 of 5), Prayer, Inspired Courage

The light continues to separate itself from the dark. "Hoho. I can almost see you. This will be fun..." He sucks in a breath between his teeth when Micah's healing hits him and then he hears Zanderallen talking somewhere past Micah.

"I hate being blind!" In frustration he pounds in the direction of the zombie he can smell nearby but the reverberating impact sounds more like impacts to the floor than a half rotting mummy body. He steps past Micah and realizes he must be next to a blazing inferno.
========
First Attack Concealment: Fail
Second Attack Concealment: Fail
Yes that's a 21, 28 and 30 vs. Concealment. Ugh. At least next round I'll be attacking as normal.
Step to R15-S16
Dorbin - I think your acid darts hit touch AC so some of those misses might actually have been hits
Dirk - Once you can see again, I'm pretty sure you can cast spells and continue to inspire courage


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  2d4+2=7 ; d8+6=11 ; d20+7=14 ; d6+3=4 ;
Thursday February 28th, 2019 12:20:04 PM

As Bart moves around, the archon moves over to him and touches him with additional magical help. Dorbin shakes his head at the effect of his spell on the big mummy and decides to try and hit one of the other mummies with a small blob of acid.

OOC:
Ah, crud, thanks – you’re right about the ranged touch on the acid dart!

Archon casts aid on Bart: +1 on attack rolls, save vs fear plus (d8+6)=11 temporary hit points

Step to Z14 then cast acid dart on mummy 6 (or any other standing): ranged touch hits AC (d20+7) = 14, 1d6+3=4 damage

Acid arrow continues to burn (round 2/3) on main mummy (just in case, but this roll looks pointless): 2d4+2=7

Hound Archon: AC 19; HP 51 (Round 5/8)

Acid darts 3/7
Cast: open, light/grease/acid arrow/-/sm IV

Inspire Courage: +2 to save charm, fear; +2 atk, dam


Micah (John) HP: 52/52 AC: 24+2/12+2/24+2) CMD:18  d8=1 ; d8=1 ; d8=6 ; d8=5 ; d8=1 ; d8=8 ; d8=1 ; d8=3 ; d20+15=28 ; d20+15=33 ; d8+5=11 ; d8+5=13 ;
Thursday February 28th, 2019 1:12:52 PM


Concentrating hard on audial and tactile cues, Micah senses another mummy has been disrupted. Realizing that only one remains threatening him, he steps to the side and reaches back to Stock, releasing healing energy into him.

The floating hammer continues to strike at the same mummy, hitting soundly twice.

======================
5' step to R15
Spontaneously casts cure critical wounds using slot occupied by Death Ward.
Heals Stock 30 points
Spiritual weapon hits mummy 1 twice: To Hit AC 28 for 11; To hit AC 33 for 13
Inspired by Dirk (+2 attack, +2 damage)
Prayer (+1 attack, +1 damage)
Blindfight (4 rounds remaining)
Blinded ( last round)
[i]Magic Circle against evil being near Stock

Down to 3 hero points remaining

Stohp (Mitch) HP: 35/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+2=14 ;
Thursday February 28th, 2019 6:51:08 PM

Stohp totally lost her action and doesn't actually grapple anything (will 14)

Sid(Andrew) HP: 10/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+2=16 ; d20+2=21 ; d20+11=17 ; d20+11=20 ; d20+1=11 ;
Thursday February 28th, 2019 8:17:21 PM

Sid let's loose at Mummy#5, but they go everywhere. "Well, nuts to this," he says as he puts up his bow and pulls out his short sword.

==================================================

((First two didn't have the correct mods))

ToHit1(Rapid shot -2, Inspire Courage +2): 17
ToHit2(Rapid shot -2, Inspire Courage +2): 20
ToHit3(Inspire Courage +2): 11


DM MikeK - Mummies Rd 9  d20+3=14 ; d20+14=31 ; d20+14=20 ; d8+10=16 ; 4d8=16 ; d6=4 ; 9d6=28 ;
Thursday February 28th, 2019 8:37:42 PM

Bart moves into the chamber next to Dirk. The taur pushes the Flaming Sphere into #6, and then misses with a sling stone.
The mummy does not move away from the flaming sphere, which still does not seem to be affecting it.

Stohp is paralyzed with fear, and doesn’t move.

Zanderallen calls for Stock to join him, and then takes a couple swings at #6.

Stock steps forward and swings, but cannot find the elusive mummy.

The archon casts Aid on Bartomus.

Dorbin takes a step, and casts acid dart at mummy 6. It hits.

Micah finds his 5’ step is blocked by the fact that Stock is already standing there.
Nevertheless, the cleric spontaneously casts a healing spell on the dwarf that helps out considerably.

His Spiritual weapon hits mummy 1 twice. The mummy soundlessly collapses to the floor.

--

The two remaining mummies keep after Zanderallen.
#2 hits.
Zanderellen takes 16 hp damage.

The leader casts another spell. Just in front of Sid erupts a multicolored explosion of leaping, ricocheting energy. The bolts impact everyone but Zanderallen, Micah, and Stohp.

Stock, Dorbin, Sid, Bartomus, and Dirk
- 16 hp damage and are Slowed for 4 rounds.
- The Archon takes 28 hp damage and is Slowed for 4 rounds
- Will Save DC 20 halves damage and removes Slow effect
- PCs of Chaotic alignment are not affected by the spell.

Tomb Map

Mummy AC 22, Touch 11, CMD 23
Mummy Leader AC 28, CMD 26

Micah (John) HP: 52/52 AC: 24+2/12+2/24+2) CMD:18  d20+15=34 ; d8+5=12 ;
Friday March 1st, 2019 1:02:27 AM



Micah squints and blinks furiously, clearing the last of the blinding sand from his eyes just in time to see his spiritual hammer finish the nearest mummy. He mentally directs it to the next mummy on his right.
“I’ve about had enough of you, he mutters as he calls upon Domi to empower his attacks.
As he finishes the spell a faint blue nimbus surrounds his body and azure tendrils dance along his physical hammer, matching the color of his spiritual one. A broad grin erupts on his sterling face.

————-
Move action to change SW target
Sw hits mummy to hit 34 for 12 points damage
Drop blindfight feat
Casts Righteous Might on self



Micah (John) HP: 52/52 AC: 24+2/12+2/24+2) CMD:18 
Friday March 1st, 2019 1:06:41 AM

Corrections
SW attacking mummy 2
Spell is divine power rather than righteous might



Bartomus(Rod) HP: 29/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+7=18 ;
Friday March 1st, 2019 1:20:31 AM

Bartomus felt the energy that erupted near him whip about him. Its lashes stung and he grimaced in pain. He pushed the flaming sphere at the Mummy Leader's throne hoping that his state that something he did could be of help.

Move the flamming sphere to N14 in hopes that something could catch fire, even if its just the throne. Failed the will save. Damage noted

Zanderallen (Zachary H) 45/88 AC: 27(31 vs ML) T: 15(19 vs ML) FF: 26(30 vs ML) CMD: 22  d6=6 ; d6=2 ; d6=5 ; d6=6 ; d20+16=28 ; d20+11=28 ; d8+7=14 ; d8+7=14 ;
Friday March 1st, 2019 8:46:15 AM

Zanderallen grunts as yet again a mummy fist connects with his side. 'That's going to bruise.', he thinks as he heals it with the last of his reserves. Feeling revitalized he lands two very solid blows.
-----------------------------------------------
Aura of Courage: Immune to fear, 10ft aura +4 bonus
Lay on Hands (8 used, 0 remaining)
Divine Health: Immune to Disease
Celestial Spirit: Disruption 71 rounds
Inspired by Dirk (+2 attack, +2 damage)
Prayer (+1 attack, +1 damage)
Stock's Magic Circle Against Evil (+2 AC and Saves)
Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR, double bonus damage of first successful hit on undead) (2 used, 1 remaining)

Swift - Heals 19
Full Attack on Mummy 6, Mummy 2 is secondary target(no Power Attack)
1st - 28 hits, 14 damage [i](Disruption: DC 14 Will or be destroyed)

2nd - 28 hits, 14 damage (Disruption: DC 14 Will or be destroyed)



Stock (JonM) HP: 67/104; AC: 20/19/11; DR 1/-; CMB: 15; CMD: 23; Rage: 9 of 22  d20+15=35 ; d20+15=22 ; 4d8+46=68 ; d6=6 ; d20+14=15 ; d20+14=26 ; d20+15=19 ;
Friday March 1st, 2019 11:01:38 AM

Ongoing Effects: Raging, Enlarged, Magic Circle against Evil (Stock, Micah, Zanderallen), Prayer, Inspired Courage, Remove Fear

If Zanderallen does not kill Mummy 6(the one with the flaming sphere on it on the map)
Stock wipes sweat off his brow and when he removes his hand, he realizes he can see again. "There you are! Haha I'm getting stronger!"

He takes a crow hop and two giant swings with his flail. And then advances on the big mummy.

If the mummy is down before the turn starts.

Stock advances on the spellcaster with a wicked grin in his eye. He feels the pressing pain of fear in his chest but manages to push through it. He brings his flail up and swings almost straight through the thing. He bellows out a curse and screams at the thing in frustration.
======
Unaffected by that spell because Stock is just that chaotic
If Stock is fighting the mummy:
Power Attack 1 vs Mummy 6 Crit Threat, confirms w/ 22, 66 bludgeoning damage + 6 electricity damage
If Stock is fighting the lich(?)
Will Save as Stock approaches the spell caster - 15 (another nat 1)
Reroll Will Save w/ Hero Point, 1 remaining 26
Move to O16-P17
Power Attack hits AC19 (wish I could have taken that Nat 20 up there^)


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+7=27 ; d20+10=24 ; 2d4+2=8 ; d8+6=9 ;
Friday March 1st, 2019 11:32:23 AM

The archon reaches over and magically aids Dirk, frustrated that it still cannot reach the mummies.
Dorbin and the archon blink and duck when the explosion of lights occurs. Dorbin isn’t sure what else he can do, so he prepares his crossbow for the next.

OOC:
Archon save DC 20: (d20+7)=27 success, no slow, 14 damage
Dorbin save DC 20: (d20+10) = 24 success, no slow, 8 damage

Acid arrow continues to burn (round 3/3) on main mummy (just in case, but this roll looks pointless): 2d4+2=8

Hound Archon: AC 19; HP 37 (Round 6/8)

Acid darts 3/7
Cast: open, light/grease/acid arrow/-/sm IV

In effect:
Inspire Courage: +2 to save charm, fear; +2 atk, dam
Sid: +1 on attack rolls, save vs fear; 7 temporary hit points
Bartomus: +1 on attack rolls, save vs fear; 11 temporary hit points
Dirk: +1 on attack rolls, save vs fear plus (d8+6) = 9 temporary hit points


Dirk Devlin (Joe) HP: 25/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=28 ;
Friday March 1st, 2019 6:08:34 PM

Although Dirk is hurting, he continues to play, knowing that he must be there for his team. Dirk strums the lute furiously, picking up his pace and singing "The Wraith of the Wold" loudly.

----------------------------------------------------
Will Save: 28 - success

Sid(Andrew) HP: 10/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+2=6 ; d20+2=20 ;
Friday March 1st, 2019 7:13:07 PM

Sid nods to the Archon as he starts to move forward. The spell hits and he wordless drops

========================================================

Will: 6

((Ok, I'm at -6 and I don't know if I can still get +7 Temp hp from Dirk. Let me know and I'll update the header.))

Stohp (Mitch) HP: 35/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday March 1st, 2019 7:26:37 PM

Stohp is still frozen for another 2 rounds.

Dirk Devlin (Joe) HP: 25/59 AC: 20/14/17 CMB: 5 CMD: 17 
Saturday March 2nd, 2019 6:40:18 PM

Dirk's fingers begin to cramp as he continues to play, but he perseveres and continues playing to rally his friends and adventuring companions. He looks around and sees the condition of the team and the creatures they are battling.

DM MikeK - Mummies Rd 10  d20+9=17 ; d20+9=16 ; 6d8(5+8+7+8+3+8)=39 2d4(2+1)=3
Sunday March 3rd, 2019 3:27:50 PM

Micah shifts his Spiritual Weapon to #2, where it connects soundly against the mummy.
The cleric then casts a spell on himself.

Bartomus feels the effects of the leader’s spell. The taur pushes his flaming sphere toward the throne. It rolls up to the throne, but thus far appears to have no effect on it.
Please note in header that Bartomus is slowed: Can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment).

Zanderallen heals himself, and then lands two solid blows on #6, but it doesn't drop or disintegrate.

A condition which lasts about two seconds.
Stock ignores the spell cast by the leader.
The dwarf takes a crow hop, and with two giant swings with his flail, smashes #6 to teeny tiny bits.
He then advances on the leader.

The archon reaches over and magically aids Dirk.
Dorbin actually pulls out his crossbow.

Dirk continues to play, aiding his comrade’s morale immensely.
Recommend you keep posting the bonuses you’re providing everyone, so that they have it in front of them

Barely conscious, Sid contemplates his next move.
Aid spell on Sid was a couple rounds ago, so that +7 counted. Sid should be at 1 hp

Stohp remains paralyzed with fear.

--

As Stock advances on the leader, he could swear it grins. Then, the creatures jaw again unhooks at that impossible angle.
Once more, a blast of sand and heat engulf the leading trio.
Stock, Micah, Zanderallen
- Take 39 hp damage and blinded 3 rounds
- Reflex save DC19 halves damage and no blindness

Mummy #2 is shredded in the blast.

Tomb Map

Mummy Leader AC 28, CMD 26

Sid(Andrew) HP: 10/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=25 ; d20+11=13 ; d20+3=21 ;
Sunday March 3rd, 2019 5:09:01 PM

Sid lends against the Archon, "Ffloyd's awl this is not my day. Alright, we can at least harry them." He drops his shortsword and pulls out Lhysandri and let's another volley off. "I'm going to try and annoy him guys!"

===================================================================

ToHit1(Rapid shot -2, Inspire Courage +2): 25
ToHit2(Rapid shot -2, Inspire Courage +2): 13
ToHit3(Inspire Courage +2): 21



Dirk Devlin (Joe) HP: 25/59 AC: 20/14/17 CMB: 5 CMD: 17 
Sunday March 3rd, 2019 9:26:15 PM

Dirk's playing increases in tempo as his fingers fly across the lute and the song shifts into "Gargul's Gathering of Souls".

-------------------------------------------------
Dirk's inspiration for all: +1 on attack rolls, save vs fear plus (d8+6) = 9 temporary hit points

Bartomus(Rod) HP: 29/45 AC: 19; Melee +6;Perc+10;Heal+9 SLOWED 
Monday March 4th, 2019 1:01:38 AM

Bartomus was at a loss. The sphere should have burned something. He decided to move closer and found himself as if walking upstream against powerful current. It took everything just to move a few steps.

move to U 11

Stock (JonM) HP: 49/104; AC: 20/19/11; DR 1/-; CMB: 15; CMD: 23; Rage: 9 of 22  d20+6=11 ; d20+6=23 ; d20+15=24 ; d20+9=20 ;
Monday March 4th, 2019 10:33:39 AM

Ongoing Effects: Raging, Enlarged, Magic Circle against Evil (Stock, Micah, Zanderallen), Prayer, Inspired Courage, Remove Fear
Stock closes his eyes just in time as he is pummeled by the blast coming from the enemy. He then screams incoherently back. He steps sideways and takes two mighty swings at the thing...and is shocked at it's physical hardiness as it shrugs off the blows.
==========

Dirk I think you bonus is +2 at this level from inspiring courage
Reflex save 11 (13 if vs. Spell or Spell Like Ability)
Ugh...Don't want to be blinded again. Hero Point to Reroll - None left
Reflex Save 23 (25 if vs. Spell or Spell Like Ability)
5 ft. step south to O16-P17
PA 1 Hits AC24
PA 2 Hits AC20


Zanderallen (Zachary H) 24/88 AC: 27(31 vs ML) T: 15(19 vs ML) FF: 26(30 vs ML) CMD: 22  d20+10=17 ; d20+21=25 ;
Monday March 4th, 2019 11:29:10 AM

Zanderallen, bruised and battered but still standing, manages to just raise his shield in time to block the worst of the sand with a heroic surge. Seeing all the mummies gone he calls out, "Can anyone dispel his fire resistance? I thought mummies were supposed to burn." Seeing no real chance of disrupting the leader he drops the mace and pulls out his more comfortable sword as he moves up, flames igniting along it's length as he draws it. Stepping through Stock's space to avoid the grease he moves into the leader still the subject of his smite. He takes one swing but it fails to inflict any damage.
-----------------------------------------------
Aura of Courage: Immune to fear, 10ft aura +4 bonus
Lay on Hands (8 used, 0 remaining)
Divine Health: Immune to Disease
GONE Celestial Spirit: Disruption 0 rounds
Inspired by Dirk (+2 attack, +2 damage) (morale)
Prayer (+1 attack, +1 damage) (luck)
Stock's Magic Circle Against Evil (+2 AC and Saves)
Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR, double bonus damage of first successful hit on undead) (untyped) (2 used, 1 remaining)


Reflex 21(17 rolled hero point used for +4 after roll) 0 Hero points remaining
-not blinded 19 damage taken
Attack on ML(No Power attack)
25 misses


Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15]  d8+6=11 ; d20+8=14 ;
Monday March 4th, 2019 12:48:26 PM

The archon scrambles around and touches Dorbin, the only one in range he hasn’t helped, and aids him as well. Dorbin takes aim with his crossbow and pulls the trigger. The massive weapon makes an incredible noise and Dorbin almost drops the thing. The crossbow bolt flies through the air and sticks in the ceiling. Dorbin shrugs and prepares another bolt.

OOC:
To hit mummy: d20+8 = 14

Hound Archon: AC 19; HP 37 (Round 7/8)

Acid darts 3/7
Cast: open, light/grease/acid arrow/-/sm IV

In effect:
Inspire Courage: +2 to save charm, fear; +2 atk, dam
Sid: +1 on attack rolls, save vs fear; 7 temporary hit points
Bartomus: +1 on attack rolls, save vs fear; 11 temporary hit points
Dirk: +1 on attack rolls, save vs fear plus 9 temporary hit points
Dorbin: +1 on attack rolls, save vs fear plus (d8+6) = 11 temporary hit points


Micah (John) HP: 51/52 AC: 24+2/12+2/24+2) CMD:18  d20+13=33 ; d20+15=25 ; d6=3 ; d6=1 ; d6=6 ; d6=3 ; d6=6 ;
Monday March 4th, 2019 2:02:50 PM


"Not that again," spouts Micah as he sees his foe's mouth unhinge. Shutting his eyes tight while he raises his shield, he is to avoid the brunt of the hot sand's assault.

The priest then takes a moment to mentally move his spiritual hammer then calls force the last of his healing power.

=============
Save 33 vs desert halitosis
Move Action to relocate spiritual hammer on baddie
SW attack roll 25 is a miss.
standard action to channel energy for healing; Heal 18 points to all within 30 ft of Micah (no uses remaining)
Spiritual weapon
Inspired by Dirk (+2 attack, +2 damage)
Prayer (+1 attack, +1 damage)
Magic Circle against evil being near Stock



Stohp (Mitch) HP: 35/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday March 4th, 2019 6:55:58 PM

Stohp is thankful she isn't stuck in the path of the sand breath. Well the small part of her that isn't gibbering in terror is thankful. That parts starting to get bigger at least (last round!)

DM MikeK - Mummies Rd 11  d20+15=23 ;
Monday March 4th, 2019 10:03:37 PM

Sid launches a volley at the leader, but none of the arrows find their target.

Dirk continues his singing, providing bonuses to his comrades.

Bartomus moves forward.

Stock endures the leader’s blast, this time without the blindness, and strikes back. The creature’s hide is too tough.

Zanderallen switches to his sword, moves in, and attacks. He too, misses.

The archon aids Dorbin, who misses with his crossbow.

Micah channels positive energy to help heal his comrades.
The spiritual weapon misses.

Stohp is frozen in terror.

--

The leader pauses a beat, and his spear begins to glow with a deathly black aura.

He swings at Zanderallen, but misses.

Tomb Map

Mummy Leader AC 28, CMD 26

Dirk Devlin (Joe) HP: 25/59 AC: 20/14/17 CMB: 5 CMD: 17 
Tuesday March 5th, 2019 7:33:50 AM

Dirk's fingers begin to ache and slightly cramp up as his playing continues to rally his friends. During a lull in the singing, he shouts over at Sid "Are you okay, Siddy?" as he walks over towards Sid while continuing to play and sing.

*****************************************************************************
Dirk's inspiration for all: +1 on attack rolls, save vs fear plus (d8+6) = 9 temporary hit points

Zanderallen (Zachary H) 42/88 AC: 27(31 vs ML) T: 15(19 vs ML) FF: 26(30 vs ML) CMD: 22  d20+20=22 ; d20+15=29 ; d8+22=29 ; d6=6 ;
Tuesday March 5th, 2019 10:02:56 AM

Zanderallen grits his teeth as the spear clatters across his shield, leery of whatever black energy it pulses with. He yells in triumph as his followup swing finally finds an opening in the creature's defenses.
-----------------------------------------------
Aura of Courage: Immune to fear, 10ft aura +4 bonus
Lay on Hands (8 used, 0 remaining)
Divine Health: Immune to Disease
GONE Celestial Spirit: Disruption 0 rounds
Inspired by Dirk (+1 attack) (morale)
Prayer (+1 attack, +1 damage) (luck)
Stock's Magic Circle Against Evil (+2 AC and Saves)
Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR, double bonus damage of first successful hit on undead) (untyped) (2 used, 1 remaining)


Full Attack on ML (no Power Attack)
1st - 22 misses
2nd - 29 hits, for 29 damage (d8+22(+4str,+1enhance,+1prayer,+8smite,+8first hit of smite on undead)) plus 6 fire

(OOC: what performance is Dirk using? Those bonuses don't seem to match any of the bard performances. Also remember Joe that starting a performance is an action but continuing to play is only a free action, meaning Dirk can cast spells while doing a bardic performance.)


Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15]  d20+8=12 ;
Tuesday March 5th, 2019 12:15:24 PM

Dorbin looks over the fallen bodies and is glad there is just one enemy still standing. He notices the hound archon pop out of existence and then he takes aim with his crossbow once again. As he prepares to line up the shot, he accidentally pulls the trigger. He looks around to see if anyone noticed him shoot the ground.

OOC:
To hit mummy: d20+8 = 12

Hound Archon: AC 19; HP 37 (Round 8/8)

Acid darts 3/7
Cast: open, light/grease/acid arrow/-/sm IV

In effect:
Inspire Courage: +2 to save charm, fear; +2 atk, dam
Sid: +1 on attack rolls, save vs fear; 7 temporary hit points
Bartomus: +1 on attack rolls, save vs fear; 11 temporary hit points
Dirk: +1 on attack rolls, save vs fear plus 9 temporary hit points
Dorbin: +1 on attack rolls, save vs fear plus (d8+6) = 11 temporary hit points

Micah (John) HP: 51/52+8 from Divine Power AC: 24/12/24) CMD:18  d20+15=31 ; d20+10=29 ; d20+15=28 ; d8+4=9 ; d8+4=10 ;
Tuesday March 5th, 2019 3:11:05 PM


Micah's spiritual hammer attacks the mummy leader with a vengeance.

The priest engages directly, moving forward to strike the undead menace himself. His blow lands soundly, but not strike solidly enough to do damage. Nonetheless, Micah's eyes shine with suppressed fury as he engages his unholy foe and prepares to attack should the creature attempt to disengage.

==================
Spiritual Weapon Hit 31, 29 Damage 10, 11 (forgot to add prayer bonus to roller)
Move to N13
Hammer To Hit 25 (used wrong modifiers on attack in roller)
Swift Action: Engage Weapon Master domain ability to activate Step Up feat. (3 rounds remaining)
Move to N13

Inspired by Dirk (+2 attack and damage) (morale)
Prayer (+1 attack, +1 damage) (luck)
Divine Power (+2 attack, +2 damage) (luck) does not stack with prayer +8 temporary HP; provides additional attack as part of full round attack
No longer in range of Stock's Magic Circle Against Evil (reflected in header)



Stock (JonM) HP: 49/104; AC: 20/19/11; DR 1/-; CMB: 15; CMD: 23; Rage: 9 of 22  d20+15=20 ; d20+10=16 ;
Tuesday March 5th, 2019 3:23:46 PM

Ongoing Effects: Raging, Enlarged, Magic Circle against Evil (Stock, Zanderallen), Prayer, Inspired Courage, Remove Fear
"I can still see you! HAHA"

The enlarged, enraged dwarf swings twice more and unleashes a torrent of dwarvish profanity as he misses again and again.

========
5 ft step to N17-O18
PA1 hits AC20
PA2 hits AC16...brutal.


Stohp (Mitch) HP: 35/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+16=28 ;
Tuesday March 5th, 2019 7:41:13 PM

Finally free of the terrible terror that had gripped her Stohp tries her best to wrestle the mummy lord to the gorund (28 to grapple, included the +4 from that hero point she didn't actually use earlier)

DM MikeK - Mummies Rd 12  d20+14=22 ; 5d6=15 ;
Tuesday March 5th, 2019 9:36:06 PM

Dirk’s fingers may ache, but they continue to dance over the strings. His song continues to inspire.

Zanderallen bats away the spear thrust, and responds with a savage stroke of his own. The fire does not appear to be damaging the creature. But the smite evil part works great, as the sword tears through its skin like butter.

The archon disappears.
Dorbin appears to be a bit out of practice with the whole crossbow thing.

The Spiritual Weapon pounds on the creature, though Micah can tell it is not doing nearly as much damage as it should be.
Micah himself moves up to get personal.

Stock attacks, but misses.

Stohp grabs on to the creature.

--

The leader breaks free of Stohp's grasp, and channels negative energy into the group of people accosting it.

Stohp, Micah, Zanderallen, and Stock
15 hp damage
Will Save DC 19 halves.

Tomb Map

Mummy Leader AC 28, CMD 26

Dirk Devlin (Joe) HP: 25/59 AC: 20/14/17 CMB: 5 CMD: 17 
Wednesday March 6th, 2019 8:14:40 AM

"How is the foul beast faring? Is it bloodied, friends?" Dirk shouts as he casts a wary eye at the creature. Steeling himself, he pushes forward with his playing, switching into a high tempo rendition of the classic song "The Bone Town Brawler".

---------------------------------------------------------------------------------------
+1 on attack rolls, save vs fear plus 9 temporary hit points

Zanderallen (Zachary H) 35/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22  d20+14=21 ; d20+19=23 ;
Wednesday March 6th, 2019 8:45:42 AM

Zander fights back a little nausea as the negative energy wracks his body but manages to shake off the worst of it. "Don't let up on him now. Die foul creature.", he yells as he ducks around the mummy raising his shield against the attack he knows he's opening himself up to. Once positioned on the other side of the mummy he swings his sword with all his might, but finding no opening in the mummy's defenses.
-----------------------------------------------
Aura of Courage: Immune to fear, 10ft aura +4 bonus
Lay on Hands (8 used, 0 remaining)
Divine Health: Immune to Disease
Inspired by Dirk (+1 attack) (morale)
Prayer (+1 attack, +1 damage) (luck)
Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR) (untyped) (2 used, 1 remaining)


Will Save 21 - 7 damage taken
Move to K15 Stock's Magic Circle Against Evil (+2 AC and Saves) AC 31 vs AoO
Flanking with Stock (+2 attack)
Attack on ML (Power Attacking -3 attack +6 damage)
1st - 23 misses (a 4... guess that's twice as good as my 2 from last round.)

Stock (JonM) HP: 42/104; AC: 20/19/11; DR 1/-; CMB: 15; CMD: 23; Rage: 11 of 22  d20+10=23 ; d20+17=35 ; 2d8+23=29 ; d6=3 ; d20+12=13 ;
Wednesday March 6th, 2019 10:51:26 AM

Ongoing Effects: Raging, Enlarged, Magic Circle against Evil (Stock, Zanderallen), Prayer, Inspired Courage, Remove Fear

"Got your head on a swivel now that my friends are over there, don't we!" He then grunts like a lumberjack as he swings through the undead.

=================
Will Save: 23, 7 damage
5 ft step to O15-P16 to make sure I'm flanking with Z
Power Attack 1 (including flanking bonus) hits AC35, 29 bludgeoning damage, 3 electricity damage
Power Attack 2 Nat 1. So many extreme rolls this combat.



Micah (John) HP: 50/52 AC: 24/12/24) CMD:18  d20+17=19 ; d20+10=24 ; d20+15=20 ; d20+15=18 ; d20+10=12 ; d20+11=28 ;
Wednesday March 6th, 2019 10:53:08 AM


Micah's fierce grin broadens as he sees Zanderallen move to a flanking position. Relieved that Bartomus' flaming sphere is out of the way, the priest moves to his side to take advantage of the paladin's new position.

He directs all his energy, magical and martial, into defeating their profane foe. A guttural sound releases from deep in his throat and his grin transforms into a stern frown of determination as not a single blow penetrates its defenses.

==============
Save 28 makes it, taking 9 damage, cancelling out temporary hit points from Divine Power + 1
Assume flaming sphere has expired since it was cast in round 3
Five foot step to N14 to flank with Zanderallen.
Swift action change Weapon Master domain ability to Weapon Focus: warhammer feat. (2 rounds remaining)
Spiritual Weapon To Hit 17 and 24 (1 round remaining)
Warhammer Attack to Hit 20, 12, and 18 (third attack is from Divine Power

Inspired by Dirk (+2 attack and damage) (morale)
[i]Prayer
(+1 attack, +1 damage, +1 saves) (luck)
Divine Power (+2 attack, +2 damage) (luck) does not stack with prayer; provides additional attack as part of full round attack


Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15]  d20+8=22 ;
Wednesday March 6th, 2019 11:30:09 AM

Dorbin slaps the crossbow as he carefully lines up another attempt at shooting the monster. He takes careful aim and squeezes the trigger. This time the bolt flies in the direction of the mummy, but it appears to just bounce off the mummy's wrappings. "Darn it," he mumbles.

OOC:
To hit mummy: d20+8 = 22

Acid darts 3/7
Cast: open, light/grease/acid arrow/-/sm IV

In effect:
Inspire Courage: +2 to save charm, fear; +2 atk, dam
Sid: +1 on attack rolls, save vs fear; 7 temporary hit points
Bartomus: +1 on attack rolls, save vs fear; 11 temporary hit points
Dirk: +1 on attack rolls, save vs fear plus 9 temporary hit points
Dorbin: +1 on attack rolls, save vs fear plus (d8+6) = 11 temporary hit points

Bartomus(Rod) HP: 29/45 AC: 19; Melee +6;Perc+10;Heal+9 SLOWED  3d6=17 ;
Wednesday March 6th, 2019 5:13:11 PM

Bartomus was lost in his thoughts, slowed and uncertain what he could do to add to the effort to defeat the creature. He shrugged and tried one other idea. His fingers moved slowly and spoke the words to his spell. A crackle filled the air and he pointed at the mummy leader.

Call down Lightning - 17 points damage reflex save of 17 reduces half; spell resistance applies

Stohp (Mitch) HP: 20/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+2=7 ; d20+14=23 ;
Wednesday March 6th, 2019 6:40:03 PM

Stohp takes a 5 foot step to the right (left on the map) and attempts to trip the mummy since it broke free of her grapple so easily. She doesn't quite manage it though (23 to trip)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday March 6th, 2019 7:08:56 PM

(Old Post)

"Okokokok, let's do this."

After getting the temporary and actual healing Sid draws his short sword and runs to O14.

"Hey guys, I'm here to join the fun!"

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=21 ; d20+1=18 ;
Wednesday March 6th, 2019 7:13:07 PM

(New Post)

Sid lashes out with his shortsword yelling, "Please work please work please work!"

==============================================================

ToHit1: 21(26 with sneak attack)
ToHit2: 18(23 with sneak attack)

DM MikeK - Mummies Rd 13  d4=3 ; d4=3 ; 5d6=16 ;
Wednesday March 6th, 2019 9:39:55 PM

Dirk switches into a high tempo rendition of the classic song "The Bone Town Brawler".

Zanderallen moves around the leader, getting into flank.
The leader tries to pierce him with the spear, but misses.
The paladin returns the favor by missing on his own attack.

But the movement has the leader surrounded, and Stock takes advantage by slamming him hard.

Micah also moves into flank, and brings his war hammer to bear. But, he is unable to provide a damaging blow.

Dorbin again misses with a crossbow bolt.

Bartomus calls down lightning on the leader. Unfortunately, that appears to have no effect at all.

Stohp tries tripping the leader, but can’t quite get enough torque into it.

Sid draws his short sword and runs to join his comrades.
As the elf approaches the leader, he finds himself fighting back fear and despair.
Sid - Will Save DC 19 or be paralyzed with fear for 3 rounds, then shaken for the following 3 rounds.

--

The leader again sends out a wave of negative energy.
Stohp, Micah, Stock, Zanderallen, and Sid
16 hp damage. Will Save DC 21 halves.

Tomb Map

Mummy Leader AC 28, CMD 26

Zanderallen (Zachary H) 19/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22  d20+12=17 ; d20+19=35 ; d20+14=34 ; d20+14=22 ; d8+20=28 ; d8+20=27 ; d6=2 ; d6=6 ;
Thursday March 7th, 2019 9:31:38 AM

Zanderallen nearly doubles over as the negative energy wracks his body. His normally exuberant battle smile is slightly strained and almost turns to a frown as Bart's lightning fizzles around the mummy. "Why won't you die!", he screams as his blade finds purchase on both swings.
----------------------------------------
Aura of Courage: Immune to fear, 10ft aura +4 bonus
Lay on Hands (8 used, 0 remaining)
Divine Health: Immune to Disease
Inspired by Dirk (+1 attack) (morale)
Prayer (+1 attack, +1 damage) (luck)
Smite Evil on ML (+4 to attack and AC, +8 on damage, attacks bypass DR) (untyped) (2 used, 1 remaining)


Will Save 17 - 19 damage taken
Flanking with Stock (+2 attack)
Full Attack on ML (Power Attacking -3 attack +6 damage)
1st - 35 hits, 28 damage plus 2 fire
2nd - 34 hits (nat 20, 22 no confirm), 27 damage plus 6 fire

Stock (JonM) HP: 26/104; AC: 20/19/11; DR 1/-; CMB: 15; CMD: 23; Rage: 12 of 22  d20+10=20 ; d20+17=27 ; d20+12=28 ; 2d8+23=29 ; d6=5 ;
Thursday March 7th, 2019 9:36:59 AM

Ongoing Effects: Raging, Enlarged, Magic Circle against Evil (Stock, Micah, Sid), Prayer, Inspired Courage, Remove Fear

Stock grimaces through the blast of negative energy. Somewhere inside of him, this battle is taking a toll. If he had a grasp on his thinking, he'd be realizing that maybe there is some other way to weaken this thing. As it is though, he raises his weapon and slams twice more.

======
Will Save 20 is a fail, 16 damage
Uh...PA1 hits AC27
PA2 hits AC28, 29 bludgeoning damage, 5 electricity damage



Bartomus(Rod) HP: 29/45 AC: 19; Melee +6;Perc+10;Heal+9 SLOWED  d20+6=16 ;
Thursday March 7th, 2019 9:45:36 AM

His frustration showed as he watched another effort to help those in battle just fizzle. He tried to send a bullet at the Mummy in the center of the room, but the shot missed. "I don't think I can help like this," he said to no one but himself.

Micah (John) HP: 34/52 AC: 24/12/24) CMD:18  d20+11=13 ; d20+15=29 ; d20+10=27 ; d8+5=12 ; d20+15=22 ; d20+15=28 ; d20+10=24 ; d8+6=11 ;
Thursday March 7th, 2019 5:08:13 PM

Micah's glowing hammer of spiritual force strikes the mummy soundly before fading, a faint blue afterimage lingering moments after its disappearance.

Exulting in the combined attacks of Zanderallen and Stock, the priest continues his own attack with his physical hammer and succeeds in landing a solid blow on the mummy's upper shoulder.

======
Will Save 13: fail, take 16 damage
Spiritual weapon: Hit 29 for 12 points force damage; To Hit 27: miss
Full Attack Action: Hit 22--Miss; Hit 24--Miss; to hit 28: 11 bludgeoning damage
Weapon Master domain ability to provide Weapon Focus: warhammer feat. (12 rounds remaining)
Spiritual Weapon To Hit 17 and 24 (0 round remaining)
Inspired by Dirk (+2 attack and damage) (morale)
[i]Prayer (+1 attack, +1 damage, +1 saves) (luck)
Divine Power (+2 attack, +2 damage) (luck) does not stack with prayer; provides additional attack as part of full round attack

Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15]  d20+8=27 ;
Thursday March 7th, 2019 6:31:10 PM

Dorbin fires another crossbow bolt wide and calls out, "Hey Zander, I think it's already dead!"

OOC:
To hit mummy: d20+8 = 27

Acid darts 3/7
Cast: open, light/grease/acid arrow/-/sm IV

In effect:
Inspire Courage: +2 to save charm, fear; +2 atk, dam
Sid: +1 on attack rolls, save vs fear; 7 temporary hit points
Bartomus: +1 on attack rolls, save vs fear; 11 temporary hit points
Dirk: +1 on attack rolls, save vs fear plus 9 temporary hit points
Dorbin: +1 on attack rolls, save vs fear plus (d8+6) = 11 temporary hit points


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+2=20 ; d20+2=12 ; d20+13=32 ; d20+13=14 ; d6+1=5 ; d6=2 ; d6=4 ; d6=6 ; d6=1 ; d20+3=15 ;
Thursday March 7th, 2019 8:23:25 PM

Sid grimaces but then laughs, "A heartless attempt like that won't put me underwraps!" Then he yells as the pain hits him. "Ffloyd's hammer! You have got to stop doing that!"

=================================================================

Will Save1: 20(v 19, fail)
Will Save2: 12(v 21fail)

ToHit(+1(Dirk),+1(Dorbin)): 32(37 if sneak attak)

Critical Threat(19-20): 14(Nat 1)
Damage: 5(9 if sneak attack)
Sneak Attack(If Applicable): 13

ToHit2(+1(Dirk),+1(Dorbin)): 15
Damage:

Stohp (Mitch) HP: 4/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+2=5 ; d20+14=32 ;
Thursday March 7th, 2019 9:44:01 PM

I can't take another one of those. Stohp says as she tries to trip the thing yet again. This time she succeeds in tangling it's feet up and sending it crashing to the ground (32 to trip).

DM MikeK - No more mummies 
Thursday March 7th, 2019 10:15:16 PM

Their bodies screaming in pain, the quintet battling the leader cry out in unison and press the attack.

Zanderallen, Stock, Micah, and Sid all batter and slash the creature.

Stohp trips it, and by the time it hits the floor, it has stopped moving.

Silence bathes the chamber, pierced only by the heavy breathing of the Silver Shields.

Bartomus(Rod) HP: 29/45 AC: 19; Melee +6;Perc+10;Heal+9 SLOWED 
Thursday March 7th, 2019 11:52:43 PM

"YES," Bartomus shouts in excitement as he watched the attack group finally bring the mummy leader to the ground. "You guys did it, wow, you did it. Um, should we burn these things so they don't come back to life?"

Dirk Devlin (Joe) HP: 25/59 AC: 20/14/17 CMB: 5 CMD: 17 
Friday March 8th, 2019 7:46:34 AM

Sensing that the momentum is on their side, Dirk redoubles his efforts and puts some extra energy into a stirring rendition of "Dirt City Dragon". Dirk knows this song is a good one, he used it once in a small tavern and got a free meal for it.

**********************************************************************
+1 on attack rolls, save vs fear plus 9 temporary hit points

Stock (JonM) HP: 10/88; AC: 21/20/12; DR 1/-; CMD: 26; Rage: 12 of 22 
Friday March 8th, 2019 9:34:03 AM

Ongoing Effects: Fatigued, Enlarged, Magic Circle against Evil

The tomb leader hits the ground and Stock spins around, looking for another enemy. As the realization that the fight is over hits him, Stock sighs and takes a knee. "OK Dirk, you know I love that song but give it a rest ok? I'm hurt all over. Can one of you guys figure out if there's anything worth taking here?"

Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15] 
Friday March 8th, 2019 11:16:10 AM

Dorbin slowly lowers his crossbow and considers throwing it away. He mumbles, "I think this crossbow is bent or something." He casts detect magic as he slings the crossbow across his back and looks around the room.

Zanderallen (Zachary H) 19/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22 
Friday March 8th, 2019 11:19:43 AM

As the mummy falls to the onslaught of blows Zanderallen can almost cry. And almost does as the pain from all his wounds starts hitting him as the adrenaline wears off. Half stumbling, he walks over and picks up Micah's mace from where he dropped it earlier in the fight. "I name this weapon Micah's mighty mace of mummy massacring.", his laugh as he looks at the piles of dust, the only remains of three of the mummies hit by the mace, turns into a gasp of pain. Looking down at a particularly large mummy fist shaped dent in his plate armor Zander says, "Definitely bruised, if not cracked. Anybody have any healing left, I'm afraid I've got very little left in me." Zander hands Micah back his mace, any additional power gone from it.

Micah (John) HP: 34/52 AC: 24/12/24) CMD:18  d8=5 ; d8=3 ; d8=2 ; d8=3 ; d8=2 ;
Friday March 8th, 2019 2:14:08 PM


Micah stares at the fallen mummy leader, breathing in great, deep gasps, not quite ready to accept that the battle is over.

As his friends speak, he comes out of his daze and takes a look around, assessing the health of each of the Silver Shields. Seeing the extent of their wounds, he takes a deep breath and moves next to Stock.

"None of us fared well in this fight, but you seem to have taken the worst of it," he says as he gently reaches out to touch the barbarian's wounded arm. Calling upon his god, Micah transfers more healing power into Stock. "It is not much, he apologizes, but I am running on reserves here. He then steps to Zanderallen and repeats the process.

He then pulls out his wand to continue healing, explaining "We cannot yet assume we are safe here."

==============
Spontaneously cast Cure Serious Wounds on Stock for 18 points of healing
spontaneously cast Cure Moderate Wounds on Zanderallen for 13 points of healing.

Everyone: Wand is cure light wounds. Each charge heals 1d8+1. Who wants what? It has 30 charges remaining. Next time in town, Micah will buy a new one.

Stohp (Mitch) HP: 4/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday March 8th, 2019 6:35:16 PM

Stohp, sitting at a whopping 4 health, just leans over and breathes heavily for a while. Her entire body is covered in cuts and scorch marks from the negative energy and her leather armor has a few new bloodstains. Most of it she hadn't felt due to the Adrenalin, but she was certainly feeling it now. She sort of waves at Micah, trying to indicate she desires the healing but to out of breath to say so out loud.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=21 ;
Friday March 8th, 2019 8:41:41 PM

Sid stands there as one giant bruise. "Wardd's locks and bars I hurt all over. Stock. I don't know how you do it. I swear I blacked out a few times back there." He gasps for breath a few more seconds and then starts searching the mummies and then piling them up so that they can use cleaning fire.

==================================================================

Perception: 21

Dirk Devlin (Joe) HP: 25/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=19 ;
Saturday March 9th, 2019 5:12:52 PM

"Great work everyone! Let's take a look around and see if there's anything of interest." DIrk says as he stops his playing and places the lute back around his shoulder by the leather strap.

----------------------------------------------
Dirk checks the corpses. - Perception: 19


Bartomus(Rod) HP: 29/45 AC: 19; Melee +6;Perc+10;Heal+9 SLOWED 
Saturday March 9th, 2019 8:36:51 PM

Finally, something I can do," Bartomus said when asked if anyone could help heal the leaders. "Can do that and I have four of these here as well."

The these were four vials that the Taur pulled out of a belt pouch and handed one to each of the four fighters. "I could heal a couple of you beyond this too if that would help?"
-----
Cure Moderate Wounds Potions - handing out four of them, last in stock

DM MikeK - Micah's mighty mace of mummy massacring 
Sunday March 10th, 2019 11:45:58 AM

Bruised, battered, bleeding, and generally sore all over, the Silver Shields evaluate the situation.

The mummies and their leader are dead.
Bartomus suggest burning them.
Knowledge Religion DC 15 Highlight to display spoiler: { Most likely the creatures are mummies and a mummy lord. They do not regenerate. }

Sid takes a few moments, then sets about stacking mummy bodies with Dirk - after giving them a thorough searching, of course.

Both Bartomus and Micah break out healing potions and wands.

Dorbin casts a Detect Magic spell.

Sid and Dirk find the following items on the leader, and Micah identifies which are magical (in italics)

mithral breastplate
Spear
Headband
Ring
Scroll
scroll


Stock, looking around, notes that on either side of the throne 12 sided block of wood, measuring a little over a cubic foot in size. Dorbin can confirm they are not magical.

Dorbin can also see that the area is under the effect of a moderate evocation spell, 50 in radius, centered on (but not emanating from) the throne.

The throne is a stone chair, and is not magical.

OOC - PCs will have time to heal themselves to whatever level they see fit. Please note consumption of potions or wand charges on your sheets.


Bartomus(Rod) HP: 29/45 AC: 19; Melee +6;Perc+10;Heal+9 SLOWED  d20+7=9 ;
Sunday March 10th, 2019 11:47:44 PM

Bartomus wandered about the room after sending the sphere back to the void. He saw Dorbin looking at the matching 12 sided wooden supporters to the throne. He looked at the wood, but kept getting lost in the events of a few moments earlier.

Profession carver - 9

Dirk Devlin (Joe) HP: 25/59 AC: 20/14/17 CMB: 5 CMD: 17  d8+5=11 ;
Monday March 11th, 2019 7:35:04 AM

Dirk reaches over to Rod and says a few words of healing as he touches his shoulder. "I hope this helps you feel a little better."

----------------------------------------
Rod is healed for 11 points.

Micah (John) HP: 34/52 AC: 24/12/24) CMD:18  d8=8 ; d8=7 ; d8=4 ; d8=7 ; d8=2 ; d8+1=5 ; d8+1=3 ; d8+1=3 ; d8+1=8 ;
Monday March 11th, 2019 10:18:28 AM

"Stohp!," exclaims Micah suddenly realizing how injured his longest companion is. He immediately rushes toward the wounded minotaur and heals her. Then he continues to heal the others with his wand.
Once it appears things are safe, he takes a look around.

"Those are mummies and a mummy lord. Powerful Undead but once slain the will not revive," Micah explains to the others.

===================
Micah is happy to heal anyone beyond what is below. Roll 1d8+1 for each charge or additional charge of healing your character wishes.

Cure Serious Wounds (use magic vestment slot). Heals Stohp 27 hp.
Cure Moderate Wounds (use bull strength slot). Heals Stock 17 hp.
Four charges CLW. Zanderallen heals 19 hp.

Autosucceed on DC15 Religion check

Zanderallen (Zachary H) 57/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22  d20+7=21 ; d8=2 ; d8=2 ;
Monday March 11th, 2019 11:12:14 AM

Zanderallen waits for some of the others to be healed before stepping in to get a couple more zaps from the wand. "Feels like the wand running a little thin. That will be good for now. While the mummies don't regenerate I still think we should still burn the corpses. The leader did this to himself and likely the soldiers had no choice. Freeing their bodies from this desecration should help the soldiers rest in the afterlife and send the leader to his just rewards. We might have to burn them outside this room if their fire proofing is linked to some unholy aura."
-------------------------------------
Know(Rel): 21
Zander used 2 charges of the wand to heal 3(2+1) and 3(2+1)

Stock (JonM) HP: 28/88; AC: 22/20/13; DR 1/-; CMD: 26; Rage: 12 of 22 
Monday March 11th, 2019 11:36:54 AM

Ongoing Effects: Fatigued, Enlarged, Magic Circle against Evil
Stock begins regaining his usually ruddy cheeked color and again wipes sweat from his face.

"Any chance this place is booby trapped?"

Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15]  d20+16=19 ; d20+16=35 ; d20+16=24 ; d20+16=32 ; d20+16=30 ;
Monday March 11th, 2019 4:13:58 PM

Dorbin walks over to the claimed items and starts examining them to see what they are. As he does, he mentions that there is some kind of spell centered on the throne and it might indeed be trapped.

OOC:
Spellcraft to identify:
Spear: 19
Headband: 35
Ring: 24
Scroll: 32
scroll: 30

Stohp (Mitch) HP: 4/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+17=37 ;
Monday March 11th, 2019 6:44:39 PM

Stohp thanks Micah for the healing and then checks the area for traps or hidden treasure (37 vs traps, 34 otherwise)

DM MikeK - Healing  
Monday March 11th, 2019 8:10:51 PM

Stohp inspects the two wooden blocks.
She is confident they are not trapped.
Also, she's sure they are boxes of some kind. And they're heavy. Definitely something in there.
But, she can't seem to find a latch.

Disable Device DC 25 to open the boxes.

Stock inquires about traps. There are none to be found within the chamber, although the group notes three other doors (north, south, and west) that are identical to the one they entered (on the east).

Knowledge - Engineering DC 10 Highlight to display spoiler: {Given the size of this room, it likely takes up the whole floor, with just the one exterior corridor circling around.}

Dorbin lets everyone know about the spell effect.
Zanderallen suggests getting the bodies out of the room and burning them.

Dirk Devlin (Joe) HP: 35/59 AC: 20/14/17 CMB: 5 CMD: 17  d8+5=10 ;
Monday March 11th, 2019 8:53:08 PM

Dirk speaks a few words of healing for himself.

---------------------------------------------------
Healing Die: 10 HP

Bartomus(Rod) HP: 40/45 AC: 19; Melee +6;Perc+10;Heal+9 SLOWED 
Tuesday March 12th, 2019 12:56:55 AM

"Something inside of these you say," Bartomus turned to Stohp and then back to the large carvings. "Boxes you say, well, do we want to try moving them or something? Or, I could go over and help with the stacking of the mummys for a bone fire."

He chuckled at his joke and looked back at the others.

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday March 12th, 2019 2:21:30 AM

(Fixing hp)

Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15] 
Tuesday March 12th, 2019 11:16:16 AM

Dorbin says, "Is there anyone who can try and open those boxes here? Might be something in them that points to why mummies were here."

OOC:
Did the identify work on any of the items?

Micah (John) HP: 34/52 AC: 24/12/24) CMD:18  d20+1=21 ; d20+11=20 ; d20+11=16 ;
Tuesday March 12th, 2019 5:38:36 PM

Satisfied that no one is immediately in danger, Micah allows himself a chance to reflect on their situation. He sees that Dorbin is attempting to discern the nature of the magic items and takes a look at a couple of items the wizard is struggling with, but sees quickly that his knowledge in such things has little to add.

"Once we are finished here, we will need to make sure we have fully explored. I think we are mostly done, but I am not willing to assume we are finished yet," he says as he finishes checking the items.

====
Know Eng 21
Spellcraft to identify:
Spear: 20
Ring: 16


Stock (JonM) HP: 50/88; AC: 22/20/13; DR 1/-; CMD: 26; Rage: 12 of 22  d8=5 ; d8=5 ; d20+13=19 ;
Tuesday March 12th, 2019 5:52:39 PM

"I say we go west." Stock rummages around in his bag for a moment and then pulls out a small vial and downs it.

"...stuff tastes terrible...Anybody else want a potion? Stuff works but you may regret putting it in your mouth."

Stock heads over to the door leading west, puts his ear up to it and then inspects the lock for anything suspicious.
=========
Potion of CMW =13HP (marked off my inventory in the consumables section of the party treasury)
Perception 19



Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+17=33 ; d20+8=15 ; d20+10=14 ;
Tuesday March 12th, 2019 6:11:04 PM

Sid looks around, "Are we at the top already? 'Cause this room seems to be the entire floor... mostly." Sid goes over to the boxes and tries his hand at one of them. "Ha!" he says and pops it, trying to stay on his feet.

================================================================

Disable Device: 33
Know(Engineering): 15
Reflex Save: 14

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=18 ;
Tuesday March 12th, 2019 6:52:15 PM

Stohp tries to help get the chests open but has no luck (Disable Device 18).

DM MikeK - Final Explorations  
Tuesday March 12th, 2019 7:36:40 PM

Dorbin identifies the magic items:

+1 spear
headband of inspired wisdom +2
ring of protection +1
scroll of spiritual weapon
scroll of summon monster III

Bartomus and Stohp mess around with the boxes, without success.

Then, Sid comes over and runs his hands over the boxes. The elf feels a hidden spring. Pressing it, he find the box splits in half and opens of it own accord.
Inside is no magic.
But, there are 10 bars of pure gold shining out at the group.

Sid quickly finds the same thing in the other box

(total value of gold bars is 30,000 gp)

--

Eventually, the group gets back to exploring the ziggaraut.
Stock and Sid find that while within the chamber there are no traps, on the hallway side, each of the doors is identically trapped with that pressure plate.

Knowing what to look for, they are easily able to disarm them.

The also find a couple more staircases off the exterior side of the hallway, leading to the next two levels.
Each of these levels are like the first two, empty.
The top floor does have switches for skylights, and a central stair leading up to a garden like roof.

It appears the quest has come to a successful conclusion.


Dirk Devlin (Joe) HP: 35/59 AC: 20/14/17 CMB: 5 CMD: 17 
Tuesday March 12th, 2019 7:51:14 PM

Dirk celebrates with the rest of the party as he sees that they have finished. He does go over and fiddles with the switches for the skylights, just to see what they do.

Zanderallen (Zachary H) 57/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22 
Tuesday March 12th, 2019 8:44:09 PM

Zanderallen let's out a long whistle as Sid opens up the boxes, "Wow, that's a lot of gold." He wanders the remaining area a little to see what's there.

Bartomus(Rod) HP: 40/45 AC: 19; Melee +6;Perc+10;Heal+9 SLOWED 
Wednesday March 13th, 2019 1:22:22 AM

When Sid came and joined them, Bartomus was amazed at how quickly the carved boxes opened. He was even more surprised when the light hit the bars and gleamed. The gleam bounced light about the room. "Gold, look at all of that gold."

He was just amazed at the gold. It was a lot of gold. He followed the others about, and kept thinking about the building, the gold, the building and the Ratkins.

"Um, folks, so, wouldn't this make like the perfect place for the Ratkin to move to and occupy? Plus, the gold, well some of it, could be used for the passage. We help them with the housing and the passage, that would at least let us know they got here safely, right?"

Zanderallen (Zachary H) 57/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22 
Wednesday March 13th, 2019 8:47:06 AM

With the building fully cleared Zander just has one my cause for concern, "Dorbin you said there was a a magical aura in that upper room, around the throne. That isn't some sort of unhallowed place is it? If so that probably needs to be dispelled before the ratfolk move in. And I think the gold is ours for the taking Bart. Paragon Lord Belkior already promised the full support of the Temple of Alemni to relocate the ratfolk. So their expenses are covered.

Dirk Devlin (Joe) HP: 35/59 AC: 20/14/17 CMB: 5 CMD: 17 
Wednesday March 13th, 2019 9:28:37 AM

Without trying to show his greed in its full ugly glory, Dirk tries to casually comment his own thoughts. "Oh, I completely agree with Zanderallen." Dirk tries to put on his greatest smile, the one he typically saves for the tavern owners just before he bolts after skipping out paying for a meal.

Stock (JonM) HP: 50/88; AC: 22/20/13; DR 1/-; CMD: 26; Rage: 12 of 22 
Wednesday March 13th, 2019 12:50:02 PM

Stock is almost apoplectic when Bartomus mentions splitting the gold. He is just about to open his big mouth when Zanderallen steps in. He takes a breath and then says, "I mean, if that is what you think Z." He then wanders off, hoping to keep his expression from the rest of the party.

Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15] 
Wednesday March 13th, 2019 2:46:01 PM

Dorbin shares what he finds about the magic items. As the rest of the place is revealed, he too marvels at the gold.

Micah (John) HP: 34/52 AC: 24/12/24) CMD:18 
Wednesday March 13th, 2019 4:24:52 PM


Micah realized that he and Zanderallen whistled in near unison.

He blinks multiple times as he contemplates the extent of the wealth before them. "Lukas is going to hate this, he thinks to himself as he imagines telling his older brother about this recent windfall.

He then considers the aura Dorbin and Zanderallen are referring to."The type of aura is consistent with an unhallow effect. If it is, then it definitely needs to be dealt with, but countering that is beyond my ability. Perhaps someone back at Lakeview can assist.'



Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday March 13th, 2019 6:52:18 PM

"Well, if the gold is good to take I do handily have a sack to hold this in. And my quiver should be able to hold a spear or two if need be." If no one says otherwise Sid will load up the gold. "Bart, with this much gold we can take a finder's fee, setup the Ratfolk and invest in the lizardfolk village."

"Also, I'm not sure about the magic of it, but if it's something that can be put in a bag I don't thing the unholy aura will leak out of the party's party bag all this gold is going into.

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday March 13th, 2019 7:01:13 PM

Stohp is less than impressed by the gold. She already had enough to live off of for the rest of her life; really all it meant was someone was getting a gear upgrade. She pauses to marvel at the absurd expenses that come from a life of adventuring. Her armor alone was probably worth enough that she could live off it for the rest of her life.

DM MikeK - Wow, that's a lot of gold 
Wednesday March 13th, 2019 8:22:35 PM

Stohp has some existential issues, but the rest of the Shields find the prospect of a mess of gold to be very appealing.

Some will recall, like Zanderallen, that Lord Paragon Belkior did promise to finance the beastfolk's expedition.
And others may recall that Jasper offered the group whatever they found in the building as payment for their services.

The only real question is what to do about this spell effect in the chamber.
Micah will know that an Unhallow spell is temporary, unless it was made permanent. Maybe the group will get lucky?

For no apparent reason, the group decides to wait a day in the area, and then recheck the chamber.
When they do, they find the spell effect has expired.
There is no further magic in the chamber.

So, nothing is really stopping the group from returning to the beastfolk and giving them the good news.

-----------
OOC - The module is concluded.
In addition to the cash and magic items, each of our heroes earns another 4,500 xp.
Additionally, everyone earns a Hero Point.
Additionally additionally - Micah and Zanderallen earn a second Hero Point for their valiant near-last-stand in front of the mummies.

Stock (JonM) HP: 58/88; AC: 22/20/13; DR 1/-; CMD: 26; Rage: 12 of 22 
Thursday March 14th, 2019 5:24:48 AM

"Ok. Shall we go find our boat? Hopefully the ratkin are ready to move. I'd prefer to avoid any more fights on their behalf."

Stock takes his place at the head of the march order for the walk back to the boat landing.

Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15] 
Thursday March 14th, 2019 9:27:25 AM

Dorbin says, "I think it's time to take the good news back to the beastfolk! Let's be on our way home."

Zanderallen (Zachary H) 57/88 AC: 25(29 vs ML) T: 13(17 vs ML) FF: 24(28 vs ML) CMD: 22  d20+5=7 ; d20+7=27 ;
Thursday March 14th, 2019 11:53:03 AM

Before they settle down for the night Zander raises a concern, "Was anyone other than myself hit by one of the mummy's fists? They are carries of a cursed disease known as mummy rot. As one of his paladins, Domi grants me protection from such afflictions but I would hate for one of you to be infected and us not take the proper steps to cure it. I have the ability to cure disease but Micah I will need help with the curse part" Zander tries to remember symptoms of mummy rot but either everyone is clean or he slept in that day at temple school.

Sleeping soundly after the hard fight of the day before Zander prepares to attempt any disease curing needed before setting off to guide the beastfolk to their new home.
---------------------------
Know(Rel) : 27 for specifics on mummy rot (nat 20)
Heal 7 to check for disease

(OOC: I added all the gold and items to our party treasury, details about that in the email I sent to everyone)

Micah (John) HP: 34/52 AC: 24/12/24) CMD:18 
Thursday March 14th, 2019 5:32:36 PM

Before they turn in for the evening, Micah spends time in prayer. After some time, he finds he has tapped into more divine healing power and heals up his friends.

As they journey back, he asks Stohp about the fancy boxes the gold was in, knowing that she will be intrigued by the clever construction.



Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday March 14th, 2019 6:40:24 PM

"I'm fine." Stohp tells Zander. "The ratfolk should be waiting for us at the village right? Should be an easy trip back.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday March 14th, 2019 6:49:23 PM

Sid walks next to Stock as they head back, "Gods that was epic. I don't know what was better the hard pressed battle or the soundtrack Dirk was laying down. It was like being at a good play."

DM MikeK - An easy trip back 
Thursday March 14th, 2019 9:05:46 PM

Zanderallen and Micah check their comrades for signs of mummy rot, but somehow everyone escaped that particular fate.

Relieved, the Silver Shields retrace their path. Again, the forest is devoid of anything dangerous, and in seven days, the group arrives at the former location of Perimon.

The beastfolk have moved wholesale to the small clearing.
Several large tents have been set up, as well as a cooking area.
There are also several heavily laden, multi wheeled wagons. And a corral holds oxen.

A welcoming party, led by Jasper, meets the group;

"Did you find it?" They ask eagerly. "Were the witches right?"

Dirk Devlin (Joe) HP: 35/59 AC: 20/14/17 CMB: 5 CMD: 17 
Thursday March 14th, 2019 9:09:42 PM

Dirk nods with a smile as he sees Jasper arrive to welcome the group back.

"Jasper, it was something you would have to see to believe. It was unbelievable, but we all managed to make it out alive and relatively well."

Dirk now pats Jasper on the back as a few others in the group look ready to speak.

Bartomus(Rod) HP: 40/45 AC: 19; Melee +6;Perc+10;Heal+9 SLOWED 
Friday March 15th, 2019 12:19:17 AM

He paused before they left the clearing with its meticulous grass and trees, looked back at the black structure and made sure he had a good mental image of the place they had been. It would be that mental image that he would use to translate into another carved panel sometime in the future.

As they spent their time working their way back to the beastfolk, he shared some about where he had come from and the lack of forests. Where they were now was so different. Eventually, they found themselves back amongst the folk and all of their wagons, animals and such.

"It's going to be a pretty good place for folks to settle," Bartomus added to Dirk's comments. "Suspect that you all will find ways to use the place we couldn't even imagine. Not the Float, but might be better than the Float."

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Friday March 15th, 2019 10:09:56 AM

Zander gives the place one last sweep before they leave just to satisfy his mind everything is safe for the beastfolk to move into. Convinced at last he is in good spirits as they walk back, he readily engages Bart in conversation about where he grew up. Having been born and raised on the Fence level of the Float it wasn't until adventuring he had ever set foot out the city.

When Jaspar comes out Zander can't restrain himself and gives Jaspar a hug, so filled with joy at the good news for their old friend. "Jaspar it's going to be perfect for you and your people. The witches were right in every detail, including their warning but we took care of that. Just follow this trail straight back and in 7 days you'll come to your new home, you can't miss it."

Stock (JonM) HP: 88/88; AC: 22/20/13; DR 1/-; CMD: 26; Rage: 22 rds 
Friday March 15th, 2019 11:32:27 AM

Stock laughs at Z's understatement. "Yeah...we took care of it alright. It almost took care of us too! No matter. It's done. Hopefully things have been quiet back at the Float. It will be good to sleep in my own bed again."

Dorbin (JeffO) [AC:13/13/10 HP:59/48 CMD:15] 
Friday March 15th, 2019 1:40:07 PM

Dorbin takes lots of notes at the building and even more on the way back to the clearing. He says little when they arrive, leaving the talking to others.

Dirk Devlin (Joe) HP: 35/59 AC: 20/14/17 CMB: 5 CMD: 17 
Friday March 15th, 2019 1:52:56 PM

Dirk takes out his small leather-bound book and a small shaved piece of coal and begins to sketch the landscape of the place they just left. He sketches away as he sits on the ground, resting himself.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Friday March 15th, 2019 5:40:37 PM


Micah watches apprehensively as Zanderallen examines the site for further threats, then releases the breath he did not realize he was holding when the paladin announces the area clear.

On the journey back, Micah recalls the battle with the mummy lord and its memories, finding satisfaction in the power of his faith and his fellow Shields' skills having overcome that ancient evil.

Zanderallen beats Micah in sharing the good news with their old friend. Micah steps forward and gives a hug of his own. "Your new housing is several steps up from the walls of the Silver Shields' headquarters", he tells their old butler with a grin as he steps back from the embrace.

=================
Everyone Return your hitpoints to maximum in your header. You healed and were healed during the journey.

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday March 15th, 2019 9:12:10 PM

Stohp offers a less vague and more concrete description, describing the details and how the mechanisms inside work.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=31 ;
Friday March 15th, 2019 9:23:42 PM

Sid helps "clarify" on Stohp's report, and gives Jasper a firm handshake and they aren't as well antiquated, "It'll be a fine place. You'll have a hard time keeping the lawn as well managed as it is... or was, but it should be a fine place indeed. Honestly I'll be interested to see how you and yours spruce it up. some window boxes and orchards and it will be the envy of the area. Well lady and gents if the magic hour is over I've got to go shower and mind the shop!" Sid makes a winding run around the float, getting food for super, a paper or two, and talking to some of his old regulars he sees in the market. He sends a runner down to check on the grannies(witches) that have been helping them and to make sure the lad he had helping them is still alright and finally makes his way home where he cleans up, makes super and fills Elly in on all of the exciting adventures he had, and playing down how hard the final fight was.

===============================================================

Knowledge(Local): 31 ((To gather the land of the land and reconnect with contacts in the Float))

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday March 18th, 2019 11:34:09 AM

Dorbin heads back to the HQ at the float and plops down in a comfy chair. "That was exhausting." Emily Jasmine shows up and plops on his lap.

Stock (JonM) HP: 88/88; AC: 22/20/13; DR 1/-; CMD: 26; Rage: 22 rds 
Monday March 18th, 2019 4:25:04 PM

Stock follows Dorbin into the HQ and says, "You got that right Dorbin. Say, how come when we're outside this building you are always in the back but when we get home, you're always the first one through the door and can claim that chair? HA! Got ya didn't I!"

Stock makes it up the stairs to his room and lays down to relax, doing his best to forget the fear he experienced at the hand of the tomb lord.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Monday March 18th, 2019 4:41:02 PM

Seeing the beastfolk on their way to their new home, Zander is glad to be heading back to his home and the known comfort of the Float. Still something unsettling about not having a ceiling over one's head. After getting back he pays a visits to the Smith's forge to get some of the dents worked out of his plate armor. Not entirely necessary but mummy fists were unnaturally hard and had made some unsightly marks.

If given the chance after rest and getting cleaned up Zander invites anyone interested to join him in going to thank Paragon Lord Belkior and let him know that the beastfolk had a happy home ready for them. He promises his aid in gratitude if it is ever needed, "I may serve Domi, but I don't think he'd mind if I performed a service for Alemni in thanks for what you did for our friends. Getting them out of the float safely could have been quite difficult. But now they have a new home ready for them."

He also goes through the magic items with everyone and sorts out the gold. He hands everyone a large sack of gold, or leaves it in their room if their not available. Zander's sack is much smaller but he explains, "With the sale of the ring and spear we'll have just over 40,000gp, or 5,000 each in an 8 way split. The two items are worth just over 2000 so I'll take them instead of an equivalent amount of gold, that way the merchants down in the catacombs can just give me a single receipt."
----------------
(OOC: Everyone add 5000gp to your character sheets. I will also send out an email and update the party treasury later today. Trying to speed up the loot distribution process, if anyone has questions please ask.)

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday March 18th, 2019 6:54:46 PM

Stohp starts trying to plan her upcoming purchases.

Crimson Sunrise
A Request for Help


DM Robert - dum dum dum, dum dedum dum dedum 
Monday March 18th, 2019 8:27:51 PM

OOC, please adjust your headers to remove all spell effects, and assume you have all been healed to full health.

Dirk, Bartomus, and Zanderallen assure Jasper the place is secure. Zanderallen displays an uncharacteristic amount of PDA. Stock laughs at Zanderallen's display. Then Micah hugs Jasper.

Dorbin remains quiet and withdrawn.

Dirk makes a fairly good map of where they've been.

Stohp gives a complete description of the traps and defenses of the ziggurat.

Sid helps "clarify" on Stohp's report, and gives Jasper a firm handshake and they aren't as well antiquated,

Exhauste the party returns to their headquarters. Rodrigo greets them with a smile. "Glad you're back. It's been fairly quiet here. Except for his high and mightiness."

Sid barely stays before he is out and about. the witches are content. However, he seems to catch an undercurrent of something. Through his local contacts he's learned that the absence of the beast folk is beginning to make itself felt. Seems they were most of the trash collectors on the Float. Things are beginning to pile up. Elly greets him with great enthusiasm.

Dorbin plops down in a chair and Emily Jasmine shows up and plops on his lap.

Stock makes it up the stairs to his room and lays down to relax, doing his best to forget the fear he experienced at the hand of the tomb lord.

Zanderallen cleans up and invites anyone to join him in going to see Paragon Lord Belkior. Unfortunately it is late and unlikely that he could get an audience right now. He contents himself with going over the treasure with everyone. OOC don't split the gold until the receipt comes back from the catacombs. He debates how quickly he can run to the catacombs.

Briadoc Greenstocking comes down the stairs. "You're back. I hear you were in the Woods again. Did you bring me anything? A new plant? A seedling?" He stares out you have expecting and half accusing.

Back at Split Arrow there is a knocking at the door, not a steady knocking, not a forceful knocking. When Sid opens the door he sees a man holding a long package, showing dents and many scuff marks. "S'you Ssid?" The man asks and Sid recoils slightly from the heavy alcohol on his breath. "Belivery fer yous, sorrry 'bout the wai, wat, wait. Got loss ina corner." He thrusts the package at Sid. Inside he finds Branwen now a +1 bow.

Night settles on the group as plans are proposed for the morning. ie post what you intend to do for the following morning/day. Now's the time to shop. Oh, maybe the new module title will help stimulate you.


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday March 18th, 2019 8:45:41 PM


Micah is surprised at how comforting it is to be back in their headquarters.

When Zanderallen mentions a trip to the Catacombs, he offers to join him. Pulling out his much used [/i]wand of cure light wounds[/i] he comments, "It appears I could do with another pocket cleric. This one has seen a bit of use.

Other than that, he makes no plans for the day other than a longer, and especially thankful, time of prayer.



Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Tuesday March 19th, 2019 12:26:29 AM

Bartomus went to his room when they arrived at their headquarters and dropped his pack, glave, and looked about. They were home and that felt good. He was proud of being part of The Shields and their efforts to help others had been successful. He headed back down to the common room and talked with the others.

"In the morning, I want to pick up a few things for carving, the spells, and then stop by the League to share with the Librarian there what we found and what we learned. May be of help and they might find something in their books and tomes that could help the folk too." He listened to the other's plans as well, offering to go with anyone who might be going to the same parts of The Float as he was planning to visit.
---
Will try to level up as he reached Level 8.

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMD: 26; Rage: 22 rds 
Tuesday March 19th, 2019 10:24:54 AM

"Thank you, Zanderallen for taking care of the books." Stock accepts his sack of gold with more than a little glee.

He then spends the early part of the day staring at the mithral breastplate and then, all of a sudden grabs it and heads out without saying a word to the rest of the Shields. By the time he returns he looks satisfied although pensive (for a barbarian). To whomever will listen he says, "You know, I was at the Catacombs and saw a rope that will basically tie itself to whatever you want. Makes itself easy to climb as well. Think that would be of use to the group?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday March 19th, 2019 11:56:33 AM

When Stock walks through and talks to Dorbin he says, “Well you know, I’m just thinking of the group, after all… we have to take care of… and anyway,” he gestures to the cat, “Emily Jasmine here… well…” In a few minutes, he falls asleep, before everyone else can even get inside and unpack. Later in the evening he wakes up and heads to his room.

The next day he scurries off quickly in the morning, notebooks in hand, to head to the Sage’s Guild to share all that he has learned. He does not return until afternoon. He has transferred his notes and has a new notebook with empty pages to prepare for the next adventure of the Silver Shields.


Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Tuesday March 19th, 2019 1:17:03 PM

With the time Zander decides the visit can wait and instead makes a run to the catacombs to sell to two items and put in an order for himself. He see Stock there and takes Micah along. "I don't know if I could climb a wall even with the rope doing all the work, plate armor is good protection but it is heavy. For others though that could be of great advantage."

Waking the next morning he rises early to do his devotions, more exercises than anything else in the service of Domi. Running into Briadoc again he apologizes, "Maybe Bart will remember more about the plants growing there, I'm afraid there's not many botanists among us."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday March 19th, 2019 7:10:39 PM

The next day Sid spends his time firing Branwen at the range on top of HQ and laughing to himself manically. The day after that he checks in on the Shields.

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday March 19th, 2019 7:24:52 PM

Stohp feels bad for Braidoc and takes him to meet the lizardfolk. Surely they have lots of botany they can offer, maybe some exotic seedlings he can try to grow. Even if they have nothing on hand she's willing to pay for whatever he wants to be brought from the woods. She asks a few others to come along just to be safe.

DM Robert - I'm afraid there's not many botanists among us. 
Tuesday March 19th, 2019 8:31:38 PM

Micah considers getting a new wand of cure light wounds, but spends the day in meditation and prayer.

Bartomus heads out to buy some supplies and to talk to the Woldian League of Adventurers.

Stock heads out to the Catacombs.

Dorbin heads to the Sage’s Guild to share all that he has learned. He does not return until afternoon. He has transferred his notes and has a new notebook with empty pages to prepare for the next adventure of the Silver Shields.

Zander decides to make a run to the catacombs to sell to two items and put in an order for himself. He see Stock there and takes Micah along.

Sid returns and spends his time firing Branwen at the range on top of HQ and laughing to himself manically. .

Stohp feels bad for Braidoc and takes him to meet the lizardfolk. Surely they have lots of botany they can offer, maybe some exotic seedlings he can try to grow. Even if they have nothing on hand she's willing to pay for whatever he wants to be brought from the woods. She asks a few others to come along just to be safe.

Dirk just seems to sit and stare into space.

Micah, Stock, and Zanderallen head to the Catacombs. They place their order and a busy hafling just nods his head and waves them through. "It will be ready when it's ready. Keep hold of your ticket." The strangely dressed hafling says.

Bartomus goes shopping. Perception 30 please.
He finds everything he wants for his crafting purposes. At the League he asks about the ziggurat in the forest. No one has ever heard anything about it. But then there the Crying Wood is ancient and few have survived wandering around in it.

Dorbin heads to the Sages Guild. There he deposits his journal and picks up a new one. "And where does your line of journaling lie? Is there anything of note that should be brought to the attention of anyone?" A rather thin and elderly man asks. He has a large hooked nose, bald head, and rather snide way of talking.

Sid keeps shooting arrows. While the arrows hit a little better and little harder, they don't do very much more damage, maybe the bow needs to be upgraded with something more....

Stohp tries to take Briadoc out to see the lizardfolk. Unfortunately, the lizard folk don't have much more than the consulate office headed by Tanglefoot. The Consulate Office is a small building on the Gold level. Tanglefoot greets Stohp. "Friend Bull! Nice you visit. What can I do for you?" Upon learning that the halfling wants something in the way of botony Tanglefoot frowns. "Not something set up for trades yet. New shop being built, merchant level, feature many different things. Work slow though, soon I hope be done. I will send word back that you are interested in plants." Tanglefoot steps out of the main office and returns with some tea and little fruit cakes.


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Tuesday March 19th, 2019 9:21:25 PM

Micah shrugs at the indifferent reply of the clerk in the Catacombs. Nothing to be done and his current wand still has some use left.

He makes use of the slack day to go over his equipment, tsking a bit as he sees the scratches from the mummy's scathing sand. A bit of time and some elbow grease later, he gets it back in shape.



Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Tuesday March 19th, 2019 9:39:53 PM

Dirk snaps out of his semi-healing trance and stands up. He walks up and joins the conversation and listens to what everyone is talking about. He refrains from putting in his own two coppers worth of advice.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=12 ;
Wednesday March 20th, 2019 9:58:08 AM

He left the League of Adventurers with a bit more information than they had for him. He felt that there should be something about such a building, even if it was just an old story or legend. The lands about the Float seemed to have a history that the citizens of the Float just seemed to have laid their own activities over. That seemed a bit odd to the Taur, but then again, didn't he just show up in the Float and start his own history?

He wandered about the markets of the float spending some time, and some money purchasing things he needed for both his spell work and for the carving that he wanted to make of the Shields with the ziggurat and the mummies. The market stalls seemed to be bustling and he turned down the familiar hall that he had had his stall at and felt a twinge of nostalgia as he recalled meeting customers old and new. As he walked by his old location, now filled with fabrics and clothing of various types, he paused and then kept going. There would be a time for crafting in the future for sure he thought to himself.

When he approached the Shield's headquarters, he realized he completely forgot to go and purchase the replacement healing potions he needed to have on hand.

"Tomorrow, I can do that in the morning." he said aloud as he walked back into the now familiar headquarters building.

Perception - 12, he didn't see or notice anything.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Wednesday March 20th, 2019 12:42:06 PM

Zanderallen decides to visit the temple to Alemni and extends the invitation to anyone to join him. He explains he wishes to thank the Paragon Lord and let him know how the beastfolk are doing since he funded their move. Heading up to the higher levels he asks for an audience or if the paragon lord is busy he'll leave a report or come back at a more convenient time. Through whatever means work out he thanks the Paragon Lord Belkior and the temple for their generosity and gives a very brief description of the beastfolk's new home. Afterwards he heads back down to the Fence level and drops by some of their friends' shops to catch up and say hi.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday March 20th, 2019 1:04:15 PM

When Dorbin gets into the guild, he excitedly tells about the Shields and their uncovering of the mysterious building, the traps, the area around it, and the occupants of the building. He explains how and why they headed there and the new occupants.

Before he departs, he takes a little time to see if he can find any information about the old building and the mummy that was there (succeeds on a DC 30 knowledge check from guild membership).

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=28 ;
Wednesday March 20th, 2019 6:48:22 PM

Sid searches out Jasper after he is done with the range. If he finds him he asks about the trash, "Now, I'm not asking anyone to stay, but there is trash building up and I was told that you and your folk had been taking care of it. So first off, thank you. And secondly, what did you do with the trash? We're going to need to get so system up and running. I'd be willing to pay for a consultant if you have someone who could help on this."

==================================================================

Knowledge(Local): 28 (to find the Jasper)



Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=28 ;
Wednesday March 20th, 2019 7:21:52 PM

Stohp thanks Tanglefoot for the cakes. "My friend here is an herbalist with a great interest in the exotic and unusual, especially from the woods. Slythyl, the leader of the Lizardfolk, is a druid and he defended their village with powerful nature magic. Braidoc has dabbled some in magical plants to..." She tries to get the two of them to engaged in conversation, preferably one everyone can enjoy. Even if they can't get plants now, a visit out of the HQ and some good conversation would be good for Braidoc. She does her best to guide the conversation away from dangerous topics like the mind controlling fungus (would that be dip? to keep the conversation peaceful, enjoyable, and keep Braidoc from making an ass of himself? 28 if so)

DM Robert - knock knock 
Wednesday March 20th, 2019 8:31:08 PM

Micah spends the day buffing out his armor. Rodrigo asks, "That seems like the hard way to do that. Don't you have spells for fixing up stuff?"

Dirk snaps out of his semi-healing trance and stands up. He putters around the headquarters not really saying anything.

Bartomus contemplates a run to the Catacombs.

DM note, I instigated a big discussion on the DM board. For purpose of calculating your WBL, when you have magic items that get "used up", potions, wands, etc. They come OFF your WBL stats, unless of course you go buy it again.

Zanderallen visits Belkior. The halfling is receptive and when led into his presence Zandrallen feels rested and healed. After explaining what happend, Belkior speaks. "Interesting. I'd say you stumbled upon something that may predate the forming of the Crying Woods." He sits musing for a bit. "It's too bad much of the history of that place is buried in ancient myths and legends. And of those many have been lost due to the passage of time."

Zanderallen visits aquentinces on the Fence level. Things seem okay, but he does note that garbage is piling up. Perception 20 Highlight to display spoiler: { There are signs around the outer walks proclaiming, no dumping of garbage into the Lake and a 10 gold piece fine if caught doing so.}

Dorbin explains the contents of his journal to the man. He reads the name tag on the desk, 'Gargamel'. The man nods and says, "Fine, fine." Dorbin bets the feeling that the man is either jealous or doesn't believe him.

Dorbin's research reveals: In ancient times, a powerful race dwelled in the forest surrounding what is now Turtle Lake. Steeped in powerful, natural magics, they bent the woodland to their will, creating towers, temples, castles, and keeps from the living wood of the trees, and treading along perfectly manicured lawns. In time, the wood gained sentience. What happened next, and why, is lost to history. But at the end, the peoples were gone, and the Crying Wood remained. To this day, isolated pockets of the forgotten race’s magic remain, their secrets guarded by sentinels of wood and flesh.

Sid searches out Jasper but finds that he is no longer living on the float. To speak to Jasper requires a trip back into the Crying Woods, or some form of magical assistance. OOC remember, all the beastfolk / ratfolk moved in mass to the Crying Woods.

Stohp does an admiral job of keeping the conversation going. While Tangleweed is by no means very skilled in nature subjects it turns out the two have a fascination for games. They plays some checkers but also try to figure out games that three can play. It is an enjoyable day.

The next day there is knocking at the headquarters door. It is about 10 am. When the answered, outside the door stands a brown haired, dark eyed, Human - she is 29 years old, you recognize her as Barbara Daneel. With her is a man about 6 foot, lean and square jawed. He is in leather armor and has a shortsword at his side.
Knowledge Local 15 or straight Wisdom Check of 15
Highlight to display spoiler: {Barbara Daneel; She now runs Rosebud Publishing. She was the secretary to Arleen, the former owner, that was murdered. You solved that mystery some time ago. }


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+8=18 ; d20=19 ;
Wednesday March 20th, 2019 8:44:36 PM

Dirk wakes with a start as he hears the knock on the door. He walks over and opens the door, seeing a young woman standing there with a man of average height.

"Greetings! I am Dirk, please come inside. How can we help?"

----------------------------------
Knowledge Local: 18
Wisdom: 19

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+5=11 ;
Wednesday March 20th, 2019 11:07:40 PM

Micah heads downstairs at the sound of the known and observes from a distance as Dirk greets the visitors.

========
Wisdom Check 11
Request to DMs. Can you put the link to the Lakeview passage wiki on the header? I do not remember its location or who Barb is.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=23 ;
Thursday March 21st, 2019 10:24:00 AM

Bartomus rose early and undertook his morning meditations and then slipped out the door to be at the catacombs when the gate opened. He placed his order and eventually made his way back to the headquarters. As he approached the building, he noticed that there were two individuals Dirk was inviting inside. He was certain he recognized the woman. It had to be her," he said to himself as he waived at Dirk.

"Hold the door Dirk, please," Bartomus said aloud and followed the others into the headquarters. "Good morning Miss Barbara, I hope you are just here to drop off a new publication list or maybe something about the Float?"

Knowledge local 23

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+1=19 ; d20+5=12 ;
Thursday March 21st, 2019 11:44:15 AM

Coming back to HQ after a nice walk through the Fence (perception 12) Zander rises to greet Barbara (Wisdom 19) as others show her in. "Have a seat, how are things going at Rosebud? What brings you here?" He offers her and her companion chairs in the main hall.
-------------------

Lakevew Wiki (Here is the link, I just added Barbara and Arleen to it.)

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMD: 26; Rage: 22 rds  d20+3=22 ; d20+13=17 ;
Thursday March 21st, 2019 12:28:04 PM

Stock watches the newcomers with some interest.

Here we go again. As soon as we are home, thrust right back into the fire. I kind of remember Barbara...Don't recognize the man though...lightly armed.

======
Perception 17...does the man seem to carry himself like a warrior? And if so, can I get a feel for the quality of his gear?



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=28 ;
Thursday March 21st, 2019 1:01:27 PM

Dorbin takes his time on his way home, happy to have helped out the Sage's Guild.

In the morning, he stays back and watches as the rest of the Shields welcome the newcomers. He knows Barbara well (Knowledge, local: 28).

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=22 ;
Thursday March 21st, 2019 7:08:47 PM

"Hmm, that is right. Ok," Sid stops by a few stores and just goes home. There he writes Jasper a message saying roughly what he would've if they talked in person and, includes a bird token(if he can) and uses another bird token to deliver it.

Early the next day he shows up at HQ and has some tea and biscuits while he reads the paper. "Oh, Miss Barbara, welcome. Please have some tea for you and your acquaintance." He offers her his seat and offers his hand to her associate. "Sid," he says, before he pours them cups.

=========================================

Knowledge(Local): 22

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday March 21st, 2019 7:53:25 PM

Stohp is glad she was able to get Braidoc out and let him enjoy himself. She wishes they could deal with Crimson once and for all and let him get back to his normal life.

At Barbara's arrival she joins the group and looks on attentively, wondering what crazy adventure is about to start.

DM Robert - Have a seat, how are things going at Rosebud? 
Thursday March 21st, 2019 8:20:35 PM

lakeview wiki

OOC as a recap, several 'game time' months ago you were engaged to find out who killed the owner of Rosebud Publishing. Lord Arlen was the owner of the company and was found hanged in his locked office. Barbara Daneel was his secretary and soon to be fiancé. She was also named the inheritor of his share of the publishing house on his death. He was killed by his business partner, Sir Stephan Imbry, a minor knighted person in the Float. You were able to prove he killed his business partner because he was embezzling funds. Thus Daneel is now the sole owner of Rosebud Publishing.

Dirk opens the door and greets the Ms. Daneel.

Micah heads downstairs at the sound of the known and observes from a distance as Dirk greets the visitors.

Bartomus returns to the HQ and greets Barbara and inquires about a publication list.

Zanerallen is also returning to the HQ and asks about how things are going at Rosebud.
OOC you may want to add Pepper Plate as well the spunky female, human, 22. A spunky red headed reporter of the Weekly Bugle, a newspaper put out by Rosebud Publishing.

Stock eyes the visitors. More specifically he eyes the man. Perception 20 Highlight to display spoiler: {The man is probably a warrior but you also see several throwing knives about his person, one in each boot top, one in each bracers on his arm, one behind he shoulder blade poking up through the neck of his collar. His gear is serviceable, the leather well worn, the short sword looks new.} He has a blond hair hanging down just above his shoulders.

Dorbin hangs back, content to let the others take the lead.

Sid is in the HQ reading the paper, in fact it's your free copy of the Weekly Bugle. Sid does not see anything in it about the garbage problem. But then he realizes that really the beastfolk have been gone less than a week probably. So maybe only 1 load of garbage has not been picked up. An inconvenience, but for most not yet at a crucial level. Unless of course you run a restaurant business, then a week of missed pickup may be getting large. OOC I don't think you can send a feather token in a feather token message. You can send a request for information, maybe they will be sending someone back for something.

Stohp wonders about Crimson and Briadoc's 'house arrest'. She watches attentively.

Barbara greets everyone. "You are too kind. This is Hanse. He's appointed himself my bodyguard. Truth be told I'm not sure I need it, but that is neither here nor there. I would like to thank you again for proving Arlen did commit suicide." She smiles at Bartomus's inquiry. "No I'm afraid I did not bring that. You see, oh I don't know how to start." She pauses obviously troubled and distraught.

She takes the offered seat but Hanse hangs back by the door.

Rodrigo excuses himself and goes into the kitchen. Sense Motive 20 or Diplomacy 20 Highlight to display spoiler: { Rodrigo has excuses himself probably not to be seen as one of the Silver Shields, after all he just thinks of himself as a door man and guard.}

Barbara continues. "You see Rosebud is in something of a financial crisis. Sir Stephan Imbry embezzeled quite a bit of money from the company, in fact a good deal of the operating capital. And to make matters worse it appears he substituted many of the companies rare books and paintings and substituted forgeries. We can't even sell those items to raise money to cover the short fall. And unfortunately it appears Sir Stephan's estate has been seized by the courts. Apparently he owed quite a bit of money to other people." She pauses and looks each of you in the eye. "I know it's asking a lot, especially since I don't have anything to reward you with. But could you, would you, endeavor to try and find our stolen items? I know it's not your line of work, but really I don't have any confidence that the city constabulary is up to the task."

Knowledge Local 15: Highlight to display spoiler: { Rules of law: in Lakeview stolen goods are always returned to the owner. }
Knowledge Local 20: Highlight to display spoiler: {Embezzlement is harder to reclaim because it is often just cash being shuffled around. The injured party could make claims against an estate or other property but it could involve a long legal process.}
Knowledge Local 10: Highlight to display spoiler: {It is unlikely that Stephan Imbry could help, he is most likely already executed for his crime.}


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+8=9 ; d3=2 ; d20+8=13 ; d20+8=26 ;
Thursday March 21st, 2019 8:49:15 PM

Dirk listens as Barbara speaks and he seems to recall a bit of information from his previous exploring.

---------------------------
Knowledge Local: 9
Knowledge Local: 13
Knowledge Local: 26


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=20 ; d20+6=20 ; d20+6=9 ;
Friday March 22nd, 2019 10:22:35 AM

Bartomus listened and felt for the woman. Her options of reclaiming property would be easier if it was stolen rather than how Sir Stephan sold things he had embezzled. Working in the merchant's section of the Float, theft was a common occurrence and you couldn't always rely upon the Constabulary to catch the thief let alone recover the goods taken.

"We may run into a situation where the person who bought the rare item, did so thinking it was a fair sale. Unless maybe the sale was too good of a deal. Then that would be another thing altogether. But, could be a great way to nose about the Float for a few days." Bartomus offered as
----
Knowledge Local roles - 20, 20, 9

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=26 ; d20+17=23 ; d20+17=26 ;
Friday March 22nd, 2019 10:57:41 AM

Dorbin listens carefully and thinks about the possibility of the return of the items. Sure, he would like to help, but it doesn't sound like it's going to be easy for the Silver Shields.

OOC:
Knowledge, Locals: 26, 23, 26

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+17=33 ; d20+1=3 ;
Friday March 22nd, 2019 4:22:42 PM

Zander listens to Barbara's plight and is genuinely grieved for her. But he isn't sure how much help they can actually offer. "We are very sorry to hear that Barbara, and we can certainly look into it. But as Bart said we might run into problems. But we will try our best. Micah do you think your brother might have any tips or leads to get us started?"
----------------------
Diplomacy: 33 (Rodrigo)

Know (Local): 3

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+18=29 ; d20+1=15 ; d20+18=26 ;
Friday March 22nd, 2019 5:44:03 PM


Micah considers Barbara's plight and responds only after Zanderallen's prompt, "I can certainly make an unofficial inquiry, but what makes you think the Silver Shields, or any one for that matter, would even have the ability to locate your missing goods? Do you have any ideas of where any of these items may be?"

As he awaits the answer, he takes a closer look at the supposed bodyguard, trying to discern any clues as to what his motivation for being involved might be.

==============
Sense Motive 29 to interpret Rogrigo's actions
Knowledge 15 untrained vs DC 10
Sense Motive 26 to get a read on Hanse, if that's even his real name. I mean, it sounds like a vampire name...

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Friday March 22nd, 2019 6:43:25 PM

Dirk continues to listen to the story and feels terrible. He nods his head at the appropriate moments, hoping to appear as sympathetic as he feels. He now listens to Micah's response and nods his head in agreement. "I agree with Micah, those goods could be almost anywhere out in the world. It could be a tough challenge for anyone."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=33 ; d20+16=29 ; d20+16=19 ; d20+16=32 ; d20+1=11 ;
Friday March 22nd, 2019 8:30:41 PM

Sid nods sipping his tea. "It'll be interesting to see if we can find anything, but you really should make other plans. We can't promise you anything. How much debt are you held to at this moment anyway, if I may ask?" Sid lifts the paper he was reading, "I've been a fan for years."

=================================================================

Knowledge(local): 33
Knowledge(local): 29
Knowledge(local): 19((32 was a misroll))
Sense Motive: 11

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMD: 26; Rage: 22 rds  d20+13=21 ; d20+6=19 ; d20+3=20 ; d20+3=23 ; d20+3=16 ;
Friday March 22nd, 2019 9:36:54 PM

Stock more or less ignores the noble as he inspects the man. Used to getting his hands dirty, that one...

He then sees Rodrigo leave and gives the man a nod. ”Z’s on the right track here...where should we start? Stephen’s probably dead by now right?”

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday March 23rd, 2019 8:26:35 AM

Stohp frowns thoughtfully. "We should try to find out who Imbry knows, the places he liked to go, stuff like that. Then again, that's probably what the constables are doing. Unless we have some lead they don't have I don't see how we're supposed to help. We're not exactly the worlds greatest detectives."

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Saturday March 23rd, 2019 9:07:16 AM

"That's a good idea, Stohp. I think getting as much information as possible can help, a different pair of eyes could see or think about something they haven't."

DM Robert - We're not exactly the worlds greatest detectives. 
Saturday March 23rd, 2019 9:49:15 AM

Dirk listens as Barbara speaks and he seems to recall a information on the laws.

Bartomus listened and felt for the woman. He thinks it would be a good thing to do and let them nose around the float for a few days.

Dorbin listens carefully and thinks about the possibility of the return of the items. Sure, he would like to help, but it doesn't sound like it's going to be easy for the Silver Shields. He's dubious about getting results versus efforts put in.

Zander listens to Barbara's plight and is genuinely grieved for her. But he isn't sure how much help they can actually offer, but is willing to try.

Micah considers Barbara's plight and asks some follow up questions.

OOC Actually Hanse is a being based on a fictional character from a series of 12 books. Hero point if anyone can figure out the series (and he was not in every story in the series, that's your hint, it's an anthology series.

Dirk continues to listen to the story and feels terrible. He nods his head at the appropriate moments, hoping to appear as sympathetic as he feels, but thinks it's a tough chance of finding anything.

Sid nods sipping his tea. "It'll be interesting to see if we can find anything, but you really should make other plans. We can't promise you anything. How much debt are you held to at this moment anyway, if I may ask?" Sid lifts the paper he was reading, "I've been a fan for years."

Stock more or less ignores the noble as he inspects the man. Used to getting his hands dirty, that one...
OOC oh, Stock is getting warm.

Stohp frowns thoughtfully. She is doubtful as to how much use they could be but is willing to give it a try.

Dirk chimes in agreeing that they should give it a try.

Zanderallen and Micah understand Rodrigo absenting himself from the meeting. Still they wonder, as an experienced 'Mercenary' on the Float, might he know anything about Hanse?

Between all of you, you are able to determine that:
1-Rules of law: in Lakeview stolen goods are always returned to the owner.
2-Embezzlement is harder to reclaim because it is often just cash being shuffled around. The injured party could make claims against an estate or other property but it could involve a long legal process.
3-It is unlikely that Stephan Imbry could help, he is most likely already executed for his crime. Yep, the Float doesn't like it nosed around and kept up on that a noble committed a crime.

Barbara nods at Bartomus's words. "I'm hoping that is the case. But I have no real contacts with those that would be involved at theft and selling of stolen goods. I tried to put my reports on it but they could not find out anything. Perhaps because it is know they were reports, or maybe becuase they were 'just' reports."

Her face turns red momentarily at Sid's inquiry about her financial affairs. You're not sure if it's embarrassment or anger. Sense Motive 20 Highlight to display spoiler: { oh it's anger, you can tell by the flash in her eyes.} "The paper is managing to break even, so it would be able to continue. But I'm afraid if we can't find some income avenues, then the there will be no more books, and I'll have to let go most of the staff not involved with the paper in about a month."

She shakes her head at Micah's words. "I'm hoping you have some connections, or at least can get some authority to shakes some answers loose from suspected dealers in stolen goods."

She smiles at all of you. "I thank you, I have a list here for you of items we know have been removed as we found the forgeries."

Books missing
Profession Scholar 20, or Knowledge History 30, or Appraise 25: Highlight to display spoiler: {These are mostly rare first edition titles, rarely seen but sometimes referenced in other works, each is probably worth between 2000 - 10000 gold to the right buyer. }
1-An Expedition to the Barrier Peaks, by Gary Gygax
2-Pharaoh by Tracy Hickman.
3- The Oasis of the White Palm by Tracy Hickman.
4- The Lost Tomb of Martek by Tracy Hickman.
5-Slave Pits of the Undercity, by David Cook
6-Secrets of the Slavers Stockade, by Harold Johnson
7-Assault on the Aerie of the Slave Lords, by Allen Hammack
8-In the Dungeons of the Slave Lords, by Lawrence Schick
9-Ust Delmah by Glenn Hembree
Art Missing:
Profession Artist 20, or Knowledge History 30, or Appraise 25: Highlight to display spoiler: {These are rare works and certainly worth between 10,000 to 20,000 gold pieces to the right buyer. Painting are all large, between 2x4 feet and 3x5 feet. }
1-Temple of Elemental Evil, by Keith Parkinson
2-Tomb of the Lizard King, unknwn
3-Descent into the Depths of the Earth, Roslof
4-The Drow, by Millingham
5-The Werewolf Spies his Prey, by Sullivan

OOC As it stands now, you've come up with several avenues of investigation...
1 - Check with Micah's brother to see what's what.
2 - Check on Sir Stephan Imbry's past, maybe where he lived, neighbors, who he was involved with, etc. That would involve going to the Gold level.
3 - Checking if 'good deals' were made on books and art. That would involve going to the merchant level, too bad Jasper and his friends are no longer around to point out shady operators. Who else do you know that might know something along those lines...or you could do some investigating and roll really high on knowledge local.
4 - She mentioned that those were the items they found forgeries of, could something have been missed?


Knock Knock, a loud rapping can be heard at the door. When you open it there is a man standing there holding a package one handed. Delivery for a Mr. Stock." He hands the package over and departs. OOC, check the Catacombs guys.

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Sunday March 24th, 2019 11:08:01 AM

After Barbara leaves, Micah says to the others, "Personally, I am not inclined to be this woman's errand boy, but her fiance was reputed to be an honorable man. It would be an injustice to let Stephan's perfidy ruin Lord Arlen's legacy. I will go ask Lukas what he may know. Who wants to go along?"

========
Chumley?

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Sunday March 24th, 2019 9:53:52 PM

"So books and art, could check the folks who are down lower willing to sell things that are a bit "warm" to the touch, so to speak." Bartomus added. He looked at Micah and scrunched his face a bit, "Micah, I think I could try nosing about the lower level of the float. Maybe head down to where I got the tattoo done after we dealt with the infestation of people. Could ask where's a good place to get a painting or two."

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMD: 26; Rage: 22 rds 
Monday March 25th, 2019 8:38:20 AM

”Very nice...very nice” Stock looks appreciatively at the armor that was in the package. He holds it up to the light looking at the Domi engraving over the left breast and smiles.

Down to business once again, he says ”I’ll go with you Bart. Seems like we need to scrape the underbelly a bit on this one...if we don’t find anything there we can check the merchant level.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+14=21 ;
Monday March 25th, 2019 11:50:39 AM

"I'll tag along Micah, maybe we can run down some leads in the merchant level. Have a little chat. Speaking of leads... give me just a minute Micah", Zander heads back to the kitchen to speak privately with Rodrigo, "Got two questions for you Rodrigo. One, do you know anything about this Hanse fellow with Barbara? And two, you don't happen to know any fences from your mercenary days, especially ones that deal in books or art?"

If Rodrigo has any relevant information he passes it on before leaving with Micah, stopping just long enough to admire Stock's new armor. "Courage in your heart, and steel, or mithri, over the top of it. I like it Stock."
---------------------------------
Sense Motive (21)

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+15=29 ; d20+12=20 ; d20+15=31 ; d20+2=11 ; d20+17=23 ;
Monday March 25th, 2019 12:35:38 PM

When the list of items is presented, Dorbin's eyes grow very large. He recognizes a number of those items and they are very rare, one-of-a-kind, and incredibly valuable. Before he can stop himself, he blurts out, "Those are incredible finds! They should be in a museum!" He quickly covers his mouth and hopes that he didn't really say that out loud. He tries to play it off by continuing, "Those paintings are quite large and also very valuable. I imagine it will be more difficult to hide those, so that might be a place where we can start looking. Think about it: five paintings, all at least three feet on a side, certainly take up a bit of space."

Dorbin tries to think of who else might be in the market for the paintings, but he comes up blank (knowledge, local: 23).

OOC:
Appraise: 29
Knowledge, History: 20
Appraise: 31
Sense Motive: 11
Knowledge, Local: 23

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+5=24 ; d20+16=29 ;
Monday March 25th, 2019 7:50:32 PM

Sid looks a her from over his cup. Ooops, he thinks, and mentally updates his Enemies List. "Hmm," he says out loud, and continues to drink his tea.

He continues to think about who could afford those items and who would want to collect them.

====================================================================

Sense Motive: 24
Knowledge(Local): 29

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday March 25th, 2019 8:02:48 PM

Stohp goes along with what everyone else is doing.

DM Robert - We're not exactly the worlds greatest detectives. 
Monday March 25th, 2019 8:35:12 PM

OOC As it stands now, you've come up with several avenues of investigation...
1 - Check with Micah's brother to see what's what.
2 - Check on Sir Stephan Imbry's past, maybe where he lived, neighbors, who he was involved with, etc. That would involve going to the Gold level.
3 - Checking if 'good deals' were made on books and art. That would involve going to the merchant level, too bad Jasper and his friends are no longer around to point out shady operators. Who else do you know that might know something along those lines...or you could do some investigating and roll really high on knowledge local.
4 - She mentioned that those were the items they found forgeries of, could something have been missed?


Micah feels somewhat put out by Barbara's request. Never-the-less he thinks justice must be served. He shall check with his brother. Sorry I don't get the Chumley?reference

Bartomus wants to check the lower level for a possible fence of stolen goods.

Stock takes his package. He volunteers to go with Bartomus.

Zanderallen volunteers to go with Micah. But first stops to talk to Rodrigo. (see below)

Dorbin is astounded by the value of the items. Indeed they are not the typical items a fence of the lower levels is going to be able to move. Thinking it about it, it seems that only people with money are likely to be able to buy these items, even at 'warm' discounts. 's

Sid contemplates who could afford to collect those items. He ponders, Sir Stephan Imbry was embezzling money, and also stealing works of art. Why did he need the money. Whom did he know that he could 'fence' items too. Then again would he know a fence? Maybe he was using the stolen things for something else? Again it comes down to why he would need the money. Why would someone who was supposed to be wealthy, and part of the upper class need money? see 2 above...that's a hint

Stohp goes along with what everyone else is doing, but as the party seems to be splitting up...

OOC I surprised none of you caught the references that almost all the works books, are old D&D modules, and the art work also has D&D references.

Bartomus and Stock head to the Trash level. Bartomus finds his tatoo artist and tries to strike up a conversation about stolen goods.
Diplomacy check - you two may try to combine/aid another on this. Results will depend on how well you roll.

Zanderallen questions Rodrigo. Rodrigo seems surprised to be consulted. He stands in thought for a moment. "I've heard of that Hanse fellow. He's new, been only around for maybe a month. From what I've heard he's pretty deadly with the knives." He pauses and scratches his chin. "Not sure, but I've heard there's some 'consignment' sellers up on the merchant level that have a variety of goods in their shops."
With that, I would allow that you would need a knowledge local check of 25 while nosing around the Merchant level, to find out anything.)

Micah and Zanderallen head up to the merchant level to find Lucas. Perception 35 please.
They go to the tower where Lucas is stationed. It is fairly busy but Lucas is not in. Typical police station. There are people filling out complaints against noisy neighbors, one constable is attempting to question a suspect and fill out his arrest form. Fairly low level things.
They wait about an hour. At last Lucas arrives with another constable, they have two men in manacles. The suspects are not struggling at all.

Lucas see's you. "Go over there with Toby." Lucas barks at the prisoners. "Certainly officer, I'm sure this is a misunderstanding." The constable and the prisoners go into the station and take seats at a desk.

Lucas turns to Micah. "Hi Micah, what's up?

Dorbin, Sid, and Stohp sit around the table back at the Headquarters.

OOC DM mirth, splitting the party. DM shaking head, snickering again.


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Monday March 25th, 2019 9:13:08 PM

"Greetings, Lukas", replies Micah. "Might Zanderallen and I have a private word with you?" he asks gesturing him to the side. As they step aside, he covers by asking with a gesture to Toby and the other man, "What is the story there?"

Once they have a bit of privacy, the priest gets to the point. "It is regarding the Imbry case. It seems that Barbara, the fiance, is in dire straits due to the fencing and embezzling of some high value items. Knowing that the constabulary has other priories, we offered to help her out and are hoping you might have some ideas where we should take a look. Of course, if we uncover any criminal activity that might be of interest, we will be sure to let you know."

=============
OOC: Chumlee was from the 12 book anthology Myth Adventures
I recognized most and own several of the references. I just didn't comment on them.


DM Robert - oops 
Monday March 25th, 2019 9:17:20 PM

Before they leave, there is another knock at the door. At the door is a boy, "Delivery for a Mr. Zanderallen." He hands off a bag filled with coins, and a pair of boots.


DM Robert - ah 
Monday March 25th, 2019 9:19:25 PM

Did not know you read the Myth books. One of my favorites. Too bad the author took ill and eventually died. Nope, not that series.....however he was involved with the other series that 'spawned' Hanse.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Monday March 25th, 2019 9:34:20 PM

Dirk thinks for a moment. "I think I might go have a talk with Micah's brother and see if I can get any more information. Is anyone else interested in going?"

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Monday March 25th, 2019 9:35:49 PM

-----------------------
OOC: Let me also mention that the MYTH Inc series is great. Jody Lynn Nye still writes it, the latest one in 2015. They're still good, but not as great when Asprin was writing them.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Tuesday March 26th, 2019 10:23:24 AM

Before leaving Zanderallen slips on his new boots and immediately has an additional spring in his step. "There we go, that should give me the edge I need to keep moving once I'm weighted down with all my plate armor. Also this gold is from the extra magic items, now we can make the payout final."

Based off Rodrigo's general statement Zander has no ability to find out more and hopes others are more successful. As he travels the merchant level he notices nothing untoward, although he does have to keep his stride in check to keep from running in front of Micah and any others with them, "Sorry Brother Micah, these new boots take some getting used to." He greets Lukas and offers an additional piece of information, "Dorbin identified several of the missing pieces to be quite large and very valuable. So probably not something that could be peddled to the average fence."
--------------------------
Would Diplomacy's Gather Information use work as a substitute for that Know: Local check? It takes a lot of time but Zander plans to start canvassing the merchant level unless Lukas has some leads.

(OOC: Hanse is from Thieves' World)

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=29 ;
Tuesday March 26th, 2019 11:32:33 AM

Dorbin stays with Sid and tries to discuss who could afford the kind of money needed for these types of purchases and who might collect such things.

OOC:
Aid another? Knowledge, local: 29

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMD: 26; Rage: 22 rds  d20+1=14 ;
Tuesday March 26th, 2019 4:35:21 PM

I will let you lead, Bart. Stock takes his time looking through different tattoo designs as Bart interviews his acquaintance. He interposed himself in the conversation surprisingly tactfully when the topic begins to cover local Fences.

Aid Diplomacy 14

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20-1=11 ;
Tuesday March 26th, 2019 5:32:21 PM

Bartomus walked back into the tattoo shop down on the Trash level of the Float with Stock. "Not sure how we do this, I can help, but usually my size and horns impress upon folks the serious nature of the conversation. But, maybe there would be a way."

The artist who had done his gifted armband of oak and laurel leaves was there and he greeted her with a smile. "[b]"Great to see you again, brought in another to take a look while I try to help a friend up above, newspaper type trying to find a lead on some missing books and paintings. Thought there might be a place in the district that would be worth checking out."


Bartomus stumbed a bit on his sentences as he looked about, but he shrugged as he kept talking. "Would there be any place someone might bring old books or paintings down this way to help sell? Or anyone doing business with one of the nobles from higher up?"

He shrugged, but figured direct candor would be the best approach.
---------------
[i]Diplomacy - 11 role with the +2, 13; she is not one Bartomus would even try to intimidate - don't want to upset one's tattoo artist.[/b]

Sid(Sub by Zach H) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  
Tuesday March 26th, 2019 7:22:06 PM

Sid continues his collaboration with Dorbin. "Items like those would almost certainly be fenced on the upper levels. Possibly even the Gold level. I wonder what kind of circles Sir Stephan was trying to get himself into? We'll have to advise the others they'll need to move their search upward."

DM Robert - I wonder what kind of circles Sir Stephan was trying to get himself into? 
Tuesday March 26th, 2019 8:23:52 PM

OOC As it stands now, you've come up with several avenues of investigation...
1 - Check with Micah's brother to see what's what.
2 - Check on Sir Stephan Imbry's past, maybe where he lived, neighbors, who he was involved with, etc. That would involve going to the Gold level.
3 - Checking if 'good deals' were made on books and art. That would involve going to the merchant level, too bad Jasper and his friends are no longer around to point out shady operators. Who else do you know that might know something along those lines...or you could do some investigating and roll really high on knowledge local.
4 - She mentioned that those were the items they found forgeries of, could something have been missed?


Micah draws his brother over for a private word.

Dirk suddenly jumps up and takes off after Micah.

Zanderallen skips along, beside Micah. He adds some comments to the conversation.
Yes Hanse is from the Thieves World books.

Dorbin and Sid discuss why Sir Stephan would have needed so much money.

Stock and Bartomus try to gain some information. SI will let you lead, Bart. Stock takes his time looking through different tattoo designs as Bart interviews his acquaintance. He interposed himself in the conversation surprisingly tactfully when the topic begins to cover local Fences.

Stohp, there are 3 different groups now. You have not declared going with anyone SO I'm assuming you're still in the Headquarters.

----
At the police station...
Lukas runs his fingers through his hair and glances at the two suspects he brought in. "Those two? I think they are running some sort of protection racket on some of the merchants here. But I can't get anyone to fill out a complaint against them. They loiter around the area alot, not buying anything that I can see. I'm going to try a charge of vagrancy on them and see what happens." When he hears of Rosebud's Publishing troubles he nods. "Yeah I saw that in one of the reports. But we're stretched thin right now. And limited by the constraints of the law." He looks at you. "If you know what I mean. I don't think anyone is even working the case because honestly, there's no credit or headlines in it for the officers, and us grunts are stuck running the petty crimes." He nods at Zander's comments. "Yeah, not the most common thing to try and fence. There are some questionable merchants around, but again, we can't prove anything legally. You might try McCorrmick's Emporium, Sturgeus Selling, those are both consignment stores, then there's Guido's Things, and Alexis Strangeware, both established merchants in the bazaar area. I can't prove anything but sometimes the customers they have are dubious."

Again, if you're going to nose around the Merchants you may use Knowledge Local 25 or Diplomacy 25 now.
Also if you are still nosing about the Merchant level roll Perception 35.
----

Down in the Trash level

Stock and Bartomus are surprised to hear booming laughter come out of so small a woman. OOC, sorry your tatoo artist must be before my time, I don't have her listed on my NPC sheet, so I have no name for her or location. "Go on with the likes of ya. I heard about them things goin' missin'. Think we down here have the money for the likes of that stuff?" She laughs again. "Next ye' be asking about the crown jewels of the Emerald Kingdome." She shakes her head in amusement.

---
Back in Headquarters,

Sid, Dorbin, and Stock mull things over. Dorbin idle flips through the newspaper. I'm using your previous rolls.. He see's a small ad. For Sale, Mansion, just off Emerald Cross on the Gold Level. A real bargain for up and comers to the grandness that is living on the Gold Level. As is, Being sold for bankruptcy. Former owner deceased. Dorbin knows that area is not quite to the “edge” of town and therefore not prime, but certainly well established.


Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+20=33 ;
Tuesday March 26th, 2019 9:27:38 PM

Stohp peeks over Dorbin's shoulder. That looks interesting. Perhaps it belonged to Stephan? Maybe we can go ask to look at the place and search for clues."

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Wednesday March 27th, 2019 1:40:52 AM

"Well now Sully, where else would you go to get a sense of value of art than from artists such as yourself," Bartomus said with a smile as he responded to her comments. "Wait, what you all didn't get the contract for guarding the crown jewels? Really, well maybe next time they will hide them jewels here."

He looked about and found Stock. "Well, seems like we found the right place for art of worth, but not the art some are wanting us to find. Sully, if there were someone to talk to about those types of things, any idea who that might be? "



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday March 27th, 2019 11:06:43 AM

"Sid, Stock, what say we make a little trip to the Gold level and check this out to see what we can see?"

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+17=27 ; d20+5=10 ;
Wednesday March 27th, 2019 11:15:35 AM

"Thanks for the tips Lukas, best of luck to you in trying to stamp out vagrancy.", Zander shakes hands with Lukas and heads out into the merchant level. He takes a moment to step into a secluded spot and after making sure he's alone has his glammered armor change to look like a sturdy doublet and trousers as might be worn by a hired blade. He starts asking around after rare paintings and publications about adventures and rare creatures. He avoids mentioned specific pieces while moving any conversation in their direction. He might not know much about art but he's real good at getting people talking.
-------------------
Diplomacy 27
Perception 10

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+18=23 ; d20+18=20 ; d20+18=19 ;
Wednesday March 27th, 2019 5:31:50 PM

"Thank you, brother. It is more information than we had before. We will see if silver tongue here," he quips with a head nod to Zanderallen, "Can get us any leads.

As they go around, Micah will let Zanderallen do the talking while he does the watching. He watches for any indication that anyone they encounter might not be entirely forthcoming or forthright.

========================
Apparently I forget to hit "submit" last night
Sense Motive Checks (if needed)
First Check 23
Second Check 20
Third Check 19

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Wednesday March 27th, 2019 6:13:55 PM

Dirk makes his way off in his quest for information from Micah's brother. He looks behind him to see if anyone has joined him.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday March 27th, 2019 6:58:43 PM

Sid nods, "I'm up for it. Should we pretend to be prospective buyers? Should we try sneaking in? What's our play?"

DM Robert - Sully, if there were someone to talk to about those types of things, any idea who that might be? 
Wednesday March 27th, 2019 8:21:35 PM

OOC, sorry, due to time constraints today and tomorrow I'm not going to summarize your actions before getting to the new stuff.

Merchant level -
Micah, Zanderallen, and Dirk. Having received some hints from Lucas the trio start their inquiries. Zandrallen's armor changes to present a more...accommodating figure. Between them they spot nothing untoward and are able to exchange pleasantries with several merchants. The consensus seems if your looking for the strange stuff that adventuring types can't out right sell, then you need to try Sturgeus Selling or Guido's Things. Sturgeus Selling is a large shop, brick and mortar type structure from the outside. Looks like maybe the first floor is the store and the second floor is living quarters. Guido's Things, is in the Bazaar area. It's a tent like structure, with one side completely open but much of the front is covered by a large table. So you can go to the 'counter' but not into the tent.
Dirk you made no rolls from the indicated post so I assume you're just tagging along at this point.

Trash level -
Bartomus and Stock.
Sully looks at you. "Well maybe. But my memory is none too good sometimes. Comes from poor fair at the table." She makes the universal sign of wanting some coin for information.

Gold level -
Stohp, Dorbin, and Sid.
Making your way up to the Gold level you find the 'house' mentioned in the ad. Upon arrival you note the “for sale” sign on the 3 story mansion like affair. It is quite impressive, with pillars and fancy roof work and everything. Think of the mansion Tara from Gone with the Wind. In front of the house there is a small woman arguing with a guardsman.
Perception 15: [spoiler[The woman is berating the guardsman for vandals apparently breaking into the house and making a shambles of the interior.[/spoiler]
The woman is about 5 foot tall, human, maybe in her 50’s and with brown hair. She is dressed in a sort of business woman suit.


Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=21 ; d20+8=26 ;
Wednesday March 27th, 2019 9:11:49 PM

Stohp easily makes out what the woman is yelling about and walks up (21 perception). "Excuse me, I couldn't help but overhear. There's been a break in? I'm Stohp of the Silver Shields and we're investigating crimes connected with the former owner. I'd be very appreciative if you could share the details."

She does her best to be professional and exude authority to get cooperation from the woman and the guard (diplomacy 26)

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18 
Wednesday March 27th, 2019 10:16:08 PM


Micah nods in approval as he sees Zanderallen's transformation.?["Two leads it seems," summarizes the priest to Dirk and Zanderallen.

Sturgeous? he asks proposing they start somewhere.



Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Thursday March 28th, 2019 2:02:53 AM

"Ah Sully, we need to find you something worth eating then, helps to restore the mind they say," he turned to look at where Stock was and then down into the pouch he had opened. He saw what he wanted and fished out three stones. He turned back with a smile to the woman.

"These two are to help with the memory and may set in motion the gift of a fitting metal to set them in." He opened his curled fist slightly and with his other hand pulled out two of the gems he had been given as reward on one of their earlier adventures. The two gems were smaller, but of a good quality and matched in their ice like brilliance. He moved them onto the counter near Sully.

He smiled and then opened the curled fist and in the center of his palm was a larger gem with a brillant blue luster. "This one is to make those two envious that they don't match the color of your eyes. Hopefully, all are enough to help with the memory? Oh, and maybe interest you in joining us for a bite?".

---
Three gems with a total value of 350 gp - 75 x 2; 200

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=23 ;
Thursday March 28th, 2019 8:47:58 AM

Dorbin follows along with Stohp, letting her take the lead. He peeks around while they approach, looking for signs of a break-in or anything notable through the windows (perception: 23).

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+17=23 ; d20+14=29 ;
Thursday March 28th, 2019 12:30:16 PM

"As good a place to start as any." Zander replies before walking into Sturgeus Selling. He takes a minute to look around trying to get a feel for the place and the sellers and looking at any artwork or books on display. He then makes an approach to whoever seems to be in charge. "Hello friend, I'm looking for some rare pieces of art. Stuff that doesn't often end up on the market... Word on the street is you're a procurer of rare and unusual items. You got anything like that?"
------------------------
Diplomacy 23
Sense Motive 29

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMD: 26; Rage: 22 rds 
Thursday March 28th, 2019 7:21:20 PM

On the outside, Stock is as calm as he can be, on the inside he is screaming, [i]Holy Domi! Them is some rocks! Hope this works B![i]

Stock then tries to look anxious as if they have some place else to go to.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=36 ; d20+16=32 ; d20+16=32 ; d20+12=27 ; d20+15=26 ;
Thursday March 28th, 2019 7:22:19 PM

Sid looks at the woman with banal interest and looks at the guard and the house, trying to see as much as he can, while being unobtrusive.

============================================================================

Knowledge(Local(Woman)): Nat. 20(36)
Knowledge(Local(Guard)): 32
Knowledge(Local(House)): 32(To know anything of worth, rumors or plans that speak of or refer to secret entrances)
Stealth(To be unobtrusive and looked over): 26

DM Robert - Sully, if there were someone to talk to about those types of things, any idea who that might be? 
Thursday March 28th, 2019 10:26:22 PM

Remember Friday's post will be made Saturday Morning.

Merchant level -
Micah, Zanderallen, and Dirk. Dirk tags along ever quite.
The group enters Sturgeus Selling. It is a largish building and you can see that the 'shop' is arrainged in a series of alcoves think flea market type set up. It is a consignment shop, thus it is filled with all sorts of mismatched merchandise. The shop is medium sized, with 4 10x10 cubby’s where various consignees store their goods. It’s well lit and clean. Each alcove seems to have it's own distinct flavor of setting. It is almost overwhelming. There is one man working near the front counter. He's old with a shock of white hair cascading down to his shoulders from around his bald top. He has a large hooked nose and little gold rimmed spectacles sitting on his nose. "Not sure what you're talking about. I'm a consignment seller, I rent space out to other that have things to sell. Some if new, some of it old. I'm not in charge of what they put in their aclove, I only collect their earning from people that want to buy their stuff for them."[b] He eyes you up and down. ={b]"You're an odd lot. Maybe I should call the constables. Making talk about having rare paintings. What do you think I am?" He eyes you.
Sense Motive 25 Highlight to display spoiler: {He seems a little on edge.}
Perception 25 Highlight to display spoiler: {There might be some painting hanging in an alcove further back in the store.}

Trash level -
Bartomus and Stock.
Sully looks at the stones. She blinks and her hand swoops out suddenly the stone are gone. "Well now deary, you didn't hear it from me, mind you, but I've heard tell there's a consignment seller on the merchant level. Some o' his stuff is legit and some of it might be a bit hot. Some say's that if it's real hot, he's got ways to get it out of town see." She looks around to make sure no one is looking. "His name is Sturgeus and his shop is called Sturgeus Selling." She looks around again and winks at you. Then in a louder voice proclaims, "How dare you. I ain't no snitch to be talking to yous even if you ain't coppers." She winks again. Be Off With You!"

Gold level -
Stohp, Dorbin, and Sid.
The introduces herself. "I'm Gail Nece, and I've has been appointed the seller of the estate. It seems that Stepahn Imbry is behind on his taxes and owed money to the Gnomish Exhange (a bank) as well as Warrd’s House of Luck. She takes Stohp's hand. "I've heard of you. I guess you're looking for some investment potentials. I'm not sure if this is really in your market range."
Diplomacy 25 Highlight to display spoiler: { If you can get a 25 you can convince her you're potentially in the market, after all you are adventurers and will have lots of money. She will then let you look over the property.}
The guard nods to you. "I have your complaint and I told you that's all we can do for now. I'm sure you'll be contacted by an officer soon." He moves on down the street.


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Friday March 29th, 2019 1:00:50 AM

"Thank you," Bartomus whispered and winked. He then looked at her with a stern look and deepened his voice "Well, Guess we are getting the boot, hope that there's nothing that can lead us back here in all of this. Will take your word -- for now."

He headed to the door and paused. "Stock, we should head back to headquarters. They do good work, but we don't have time today."

Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+18=29 ; d20+4=22 ; d20+16=29 ;
Friday March 29th, 2019 7:05:53 AM


Micah immediately notices the man's edginess and recognizes that the mention of summoning the constables is certainly a bluff.

The priest displays his most soothing smile, his face sharing the peace he has from being in communion with Domi, With a glance at Dirk and Zanderallen, his smile broadens as he says, "I suppose we are an odd looking lot at that.We thought this was the place to purchase rare and valuable treasures. Perhaps we were mistaken..." He lets his voice trail off as he says this last sentence. With a shrug and a glance at his companions, he wordlessly suggests that they perhaps should move on.

============
Sense Motive 29
Perception too rich for Micah's blood
Diplomacy 29: working with Zanderallen

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20=16 ; d20+17=27 ; d20+15=31 ;
Friday March 29th, 2019 9:19:41 AM

Dorbin continues to let Stohp take the lead, but he nods and works to help support their position. He notes the architecture and points that out to Stohp. He makes a comment about the clear value of the building.

OOC:
Diplomacy, aid another: 16
If possible, for more help, knowledge, local, float: 27; appraise: 31

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=23 ; d20+14=20 ; d20+17=33 ;
Friday March 29th, 2019 3:55:29 PM

Zander gives the merchant a penetrating gaze, knowing that he's got him a little nervous. "No need for the constables, we wouldn't want to scare away any customers with the stir that would cause.", he throws his gaze around the room watching for any reaction, "I just heard you were the man to talk to about rare and hard to find goods. I'll guess I'll take my business elsewhere." He turns away from the counter, making sure to "accidentally" bang the bag of coin in his pack.
--------------------------
Perception: 23 (Can anyone aid?)
Sense Motive: 20
Diplomacy: 33

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=15 ;
Friday March 29th, 2019 7:26:01 PM

Stohp gives the woman a blank look. She clearly wasn't listening, what part of "investigating" and "please give details about the break in" did she not understand?

Well fine, if she only wants to talk real estate, lets talk real estate. She rallies and resumes speaking. "Yes well we recently raided the crypt of some undead lord and acquired a large stash of money. I guess ancient mummies like to wallow in gold every once in a while. I heard this place was for sale while we were debating what to do with it all and we figured now's a good a time as any to upgrade our HQ. You know we're living out of a warehouse right now. Roomy but not exactly prime adventurer's HQ material." (15 to bluff)

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMD: 26; Rage: 22 rds 
Saturday March 30th, 2019 7:22:57 AM

Thanks for Nothing, Stock snips, waving a hand at the woman in a shooing motion. He leans in to Bart and mumbles Mission Accomplished, eh Big Man?

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+7=17 ; d4=2 ; d20+8=16 ;
Saturday March 30th, 2019 8:35:04 AM

Dirk also attempts to speak up and assist his companions. "We may be an odd lot, but I assure you we're just friendly folk looking for some information. We were hoping you may be able to help." Dirk doesn't feel very enthusiastic about his own attempt and stands there awkwardly.

-----------------------------------
Sense Motive: 17
Perception: 16
OOC: Please ignore the D4 roll, I accidentally clicked it.

Investigations


DM Robert - You know we're living out of a warehouse right now. Roomy but not exactly prime adventurer's HQ material.  d20+4=24 ;
Saturday March 30th, 2019 10:07:42 AM

Merchant level -
Micah, Zanderallen, and Dirk attempt to persuade the proprietor that selling to them is better than not having a sell at all. DM rolls an aid for Micah on perception...24!

Sturgeus stands up, a little bow legged and bent backed. "Oh there may be plenty of strange and wonderful items here. You only need to look around some." He sweeps his hand to indicate the entire store. There are no customers right now. Perception 20 Highlight to display spoiler: { He mutters to himself "Jennings my boy, a sucker is born every minute. And those religious suckers are the best to use to get rid of certain items."}. "Yes, plenty of things." He hobbles around and looks at Micah. Perception 25 or Sense Motive 20 Highlight to display spoiler: { his limp is off, it switches around}"Got just the thing for temples." He shows you a large painting hanging in one of the back alcoves. It is about 3 foot by 5 foot in a frame. Picture
"See just right to inspire donations." He turns to Zander in his street tuff look. "Or maybe something for your room to remind you of your perils or inspire you to greater things." He snickers.
With your perception checks, this is the painting you noticed earlier, it certainly fits the description of the painting Tomb of the Lizard King.

Trash level -
Bartomus and Stock bid adieu.

Bartomus and Stock exit the shop, fairly confident that there subterfuge has gone well. Where to head to now?

Gold level -
Stohp, Dorbin, and Sid try to impress the real-estate lady.

Gail Nece is practically fawing over Stohp. "Well the place is a mess, but let me show it to you anyway." She leads you inside. Inside the house it is rather bare. Apparently all the furniture has already been sold to try to pay off Imbry’s debt. You can clearly see that someone has really been in but the place certainly does not look as trashed as the lady made it seem to the guardsman. The entry way is large taking up about 1/4 of the bottom floor. You get the impression that it may have been seperated into more than one 'room' by furniture. There are dents along the walls, as if someone knocking hard on them, etc. Maybe someone was looking for something. However, you also note that the flooring is expensive marble slabs. The Paneling on the wall is fine mahogany. The fireplace on the far right wall is marble with gold filigree. Perception 15, Appraise 15, or Sense Motive 20 Highlight to display spoiler: {Yep gold filigree, not pried out, still inlaid in the marble. If someone really was trashing the place for profit then that should have been pried out.} Gail looks on hoping you are interested. "Maybe I can find someone one to clean the place up a bit and you could look it over?"

OOC As it stands now, you've come up with several avenues of investigation...
1 - Check with Micah's brother to see what's what. Done
2 - Check on Sir Stephan Imbry's past, maybe where he lived, neighbors, who he was involved with, etc. That would involve going to the Gold level.
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck
3 - Checking if 'good deals' were made on books and art. That would involve going to the merchant level, too bad Jasper and his friends are no longer around to point out shady operators. Who else do you know that might know something along those lines...or you could do some investigating and roll really high on knowledge local.
a - Sturges selling looks interesting
4 - She mentioned that those were the items they found forgeries of, could something have been missed?


Micah (John) HP: 52/52 AC: 24/12/24) CMD:18  d20+18=32 ; d20+4=18 ;
Saturday March 30th, 2019 11:43:13 AM



Pretending not to notice the merchant's poor attempt at trying to appear disable. He takes a look at the painting. "Hmmm," mutters Micah as he recognizes it from the description, mimicking customers he has observed in his father's shop pretending to be uninterested.

"A bit overdone, wouldn't you think?" he asks of the merchant.

======
Sense Motive 32
Perception 18

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=29 ; d20+7=26 ;
Saturday March 30th, 2019 11:43:32 AM

Dirk smiles and nods to himself as he checks out the painting. He pulls out his leather-bound book and begins to make a rough sketch of the painting.

"That's a great painting, I'm sure it's more than just a piece of art, friends."

------------------------------------
Perception: Nat 20
Sense Motive: 26

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=25 ;
Saturday March 30th, 2019 1:05:13 PM

"Feeling a bit hungry, Stock, maybe we should wander upwards and find something to eat. Sound like a good idea for you?" Bartomus said as they walked about the corridors towards the lifts. He kept running through his contacts in the Merchant's Level - clients, traders, and the like. "Can always look about where my stall was, and check in with a few folks."

---
Knowledge local - 25; heading towards Sturges shop.

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=20 ;
Sunday March 31st, 2019 1:23:00 PM

Stohp eyes the fireplace and makes the connection (perception 22). She balks at the suggestion of coming back later. "Maybe, but lets see the rest first. If we don't get a good look now an invasion of fish people or something will happen and we'll never get a chance to come back. I'd like to see the whole thing so I can tell the entire party what I saw and we'll decide as a group what to do."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday April 1st, 2019 9:37:16 AM

Dorbin nods in agreement with Stohp and says, "We can imagine a bit, so yes, let's look around some more."

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMD: 26; Rage: 22 rds 
Monday April 1st, 2019 5:19:10 PM

"So to the merchant level then Bart?" He leads the way up the meandering streets heading to find a fence.

Micah (Sub by JonM)  d20+4=13 ; d20+18=34 ;
Monday April 1st, 2019 5:23:27 PM

Micah continues examining the painting, shivering involutarily as he thinks of their recent experience in a tomb. "So how much are you looking for this painting?"
=========
[i]Perception Spoiler 13
Sense Motive Spoiler 34

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=35 ; d20+8=12 ;
Monday April 1st, 2019 7:08:30 PM

Sid looks around noting all of the touched and removed and ransacked. As they walk through he notes which of the mini-rooms seemed to have the most removed. Maybe they thought the items were here?, he thinks as he examines the floors and walls, looking for something sign of a hidden space.

==========================================================

Perception: 35
Knowledge(Engineering): 12

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+14=29 ; d20+5=8 ; d20+17=21 ;
Monday April 1st, 2019 7:38:53 PM

"That's quite the painting. Now I hate to have to ask this but are you confident in who you bought this painting from? I'd hate to have a misunderstanding."

------------------------
Sense Motive 29
Perception 8
Diplomacy 21

DM Robert - That's quite the painting. 
Monday April 1st, 2019 8:20:57 PM

Micah attempts to downplay the style of the artist.

Dirk is impressed by the painting and says so.

Bartomus decides to head to the Merchant level. Yes your knowledge local allows you to know the approximate location of the shop.

Stohp plays up the fact Adventurers have to always be ready.

Dorbin thinks they should look at the house while they have the chance.

Stock agrees to head to the Merchant level.

Micah inquires about the cost of the painting Don't forget subber, John has some spells prepped for inquiring about the truth of things.

Sid looks around trying to see what may have been disturbed. The first floor seems like there are no hidden passages or wall safes, or floor safes, or anything not built for structure.

Zadnerallen asks about the providence of the painting.

Merchant level - Sturgeus Selling:-
Micah, Zanderallen, and Dirk inquire about the painting. When Micah at first poo-poo's the painting and then asks about the price and Dirk expresses his interest Sturgess licks his lip. When Zanderallen asks about providence Sturgess responds. "You're asking about providence? What do you think this is an art gallery. It's a second hand store. I just act as a broker. I don't know anything about how the sellers come by these things." He turns to Micah and Dirk. "Now this is a real one of a kind type of opportunity. Rare even. But I can let you have it for 12,000 gold pieces.

Knowledge Local 20 Highlight to display spoiler: { So it sounds like it's a flea market pawn shop. What might some other alcoves hold?}
Sense Motive 25 Highlight to display spoiler: {His response to Zanderallen seems a little too pat, like he's said it over and over.}

Merchant level - ? Specifics
Bartomus and Stock move up to the Merchant level. You indicated you may check with old aquaintences? Are you going to go to any shops or head to Sturgeus Selling?
Knowledge Local 10 - to check on any friends/acquaintances, please name them and their business as well.
Diplomacy 25 - should you want to talk to them....
Perception 35 - since you're now moving around on this level.

Gold level -
Stohp, Dorbin, and Sid impress the real-estate lady. "Oh I quite understand." Gail says. "Now go ahead and look while I try to round up a cleaning crew. I should be back in a jiffy."
Knowledge Local 20 Highlight to display spoiler: {Trying to get a cleaning crew, not already engaged, on the Gold level is more like an hour long affair, because in reality you have to send 'down' for workers already not working on the level.}
The house is three stories. For purpose of storytelling, there is no map.
However, there is the need to do some searching while you are on your own.
Perception 30 Highlight to display spoiler: { You find what may have been a secret hiding places behind a wall panel on the third floor. This was probably a master bedroom from the layout. In that same room you see there are ashes and some pages in a fireplace. The pages were apparently ripped out of the book and then burned in the fireplace. They were not burned very well, and you believe the book was burned before the other search of the rooms occurred. Which means there was something more that the searcher(s) were looking for.}
Knowledge Arcana or Spellcraft 19: Highlight to display spoiler: {A Make Whole spell would most likely restore this item.}

OOC As it stands now, you've come up with several avenues of investigation...
1 - Check with Micah's brother to see what's what. Done
2 - Check on Sir Stephan Imbry's past, maybe where he lived, neighbors, who he was involved with, etc. That would involve going to the Gold level.
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
3 - Checking if 'good deals' were made on books and art. That would involve going to the merchant level, too bad Jasper and his friends are no longer around to point out shady operators. Who else do you know that might know something along those lines...or you could do some investigating and roll really high on knowledge local.
a - Sturges selling looks interesting
4 - She mentioned that those were the items they found forgeries of, could something have been missed?



Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+7=26 ; d20+8=20 ;
Monday April 1st, 2019 8:31:20 PM

Dirk tries but fails to keep his jaw upright as he hears the cost. It drops open and he then whistles. "Twelve thousand gold coins? That's awful tempting, but I'm afraid I don't have anywhere close to that." He now looks over at his companions to see what they have to say.

-----------------------
Knowledge Local: 26
Sense Motive: 20

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=14 ; d20-1=9 ; d20+10=27 ;
Monday April 1st, 2019 11:07:01 PM

When they got the Merchant Level, Bartomus looked about. "I think I know where this Sturgis might be, need to find Nori's and then head along the Bottom of the Sea . We could get something to eat at Nori's, good stuff."

As they walked, Bartomus pointed to different things. [b]"My stall was way over that way, on Trade Street. "
He turned them off the Straight Way, and kept talking. " There was a wine merchant Arem who had clients on the upper levels, always was good to me when I needed to have a piece dropped off. Suspect this Sturgis fellow may be across from Namauqa's he dealt in decorative pieces with old things as well. Could be next to Girosale's sweets, they make a great salt taffy."

KnowLoc - 14; Diplomacy 19; Perception 27

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+22=24 ;
Tuesday April 2nd, 2019 7:20:29 AM

Stohp thoroughly searches the house top to bottom for any possible clues. Unfortunately she doesn't have much luck in the time she has (used a hero point for +8... 22.)

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=22 ;
Tuesday April 2nd, 2019 11:01:51 AM

Dorbin helps Stohp search the house, but he doesn't find much but an empty house.

OOC:
Tried a hero point as well, but not even close (d20+17=22)!

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+1=4 ; d20+14=27 ; d20+12=19 ;
Tuesday April 2nd, 2019 11:27:32 AM

He's rehearsed that one a few times, Zander thinks as Sturgess shirks off his questioning. He decides it's time to turn up the heat a little. "You know what Sturgess, I think I've seen this painting before. At Rosebud publishing, and Sir Stephen Imbry of that establishment was accused of embezzlement. I sure hope he wasn't the one that sold you this painting. Zander waits to see what effort his words have, but he is ready to grab the shady merchant if he makes a run for it.
----------------------------------
Know(Local): 4
Sense Motive 27
Readied Action: Grapple Sturgess if he makes a run for it
CMB 19


Micah (Sub by JonM)  d20+18=37 ;
Tuesday April 2nd, 2019 5:29:11 PM

Micah's face remains neutral as Z ratchets up the pressure. "You know you're right, Zanderallen, I do remember it now at Rosebud. This one doesn't look like a copy either. The thing is, I doubt Rosebud would have a copy, and at 12000 gold, I'm betting this is no copy." He then looks at Sturgess, judging the man's response.

"So here's the deal, we've been asked to look into some pieces of art that may have been...misplaced...by Rosebud. I have a small spell prepared that can help me sort through the truth of the situation with you but I would never dream of doing so without your permission...also if you have a sudden change of memory, it would seem there would be no need for me to inquire more deeply. Your choice."

=========
Sense Motive Spoiler 37
Micah casts Zone of Truth...Unless he confesses anything about the painting's source that sounds truthful-ish


Stock (JonM) 
Tuesday April 2nd, 2019 5:32:16 PM

Stock nods his head along the way, listening to Bartomus' reminiscences. "Back when I was working upstairs on the Open Air Level, I'd come down here to blow off some steam from time to time. Surprised I didn't run into you back then. Lead the way to Sturgeus...maybe we can get to the bottom of this before lunch."



DM Robert - This one doesn't look like a copy either. 
Tuesday April 2nd, 2019 8:09:02 PM

Dirk is astounded at the price.

Bartomus keeps a running commentary of things.

Stohp searches the house.

Dorbin helps Stohp search the house.

Zander puts the heat on Jennings Sturgis.

Micah's turns on the heat on Jennings Sturgis. (Hold that casting... Micah casts Zone of Truth...Unless he confesses anything about the painting's source that sounds truthful-ish)

Stock thinks they should head to Sturgis before lunch.

======
Merchant level - Sturgeus Selling
Micah, Zanderallen, and Dirk:
Appraise 20 Highlight to display spoiler: { That'st the real thing. That 12,000 gold price, is more than the painting is worth. This one is worth maybe 9,000 gold on the legitimate market}
Sturgis snaps back. "What are you the cops? Think you can come in an bully an honest merchant. I got connections. You're going to regret messing with Jennings 'Spider' Sturgeus." Sense Motive 20 or Perception 20Highlight to display spoiler: { His face is flushes, there's sweat on his bald head and forehead.}

Sturgis edges back from the group. Zander is suddenly there and gripping his arms.
"What, what. I don't know nothing. You can't do this it's illegal."
Seeing that Sturgis is not going to be coperative, Micah casts Zone of Truth.
You may begin questioning. Go ahead and ask more than one, we're not in rounds.

Merchant level - ? Specifics
Bartomus and Stock move up to the Merchant level. People see Bartomus and nod. Some nod to Stock. However, none of them are really smiling or waving. You now stand outside Sturgis Selling.

Gold level
Stohp, Dorbin, and Sid search the house. Sid has not posted. However, he did roll a perception yesterday and I had not called for one yet. Therefore I'm going to rule that you work together and find the clue.

You find what may have been a secret hiding places behind a wall panel on the third floor. This was probably a master bedroom from the layout. In that same room you see there are ashes and some pages in a fireplace. The pages were apparently ripped out of the book and then burned in the fireplace. They were not burned very well, and you believe the book was burned before the other search of the rooms occurred because it appears that the burning of the book was put out by some cloth and bits of dust being knocked out of the fireplace when it was searched. However, the book was burnt enough to make the pages illegiable and a little fragile.

Knowledge Arcana 20, Knowledge History 25, or Spellcraft 19: Highlight to display spoiler: {A Make Whole spell would most likely restore this item.}

OOC As it stands now, you've come up with several avenues of investigation...
1 - Check with Micah's brother to see what's what. Done
2 - Check on Sir Stephan Imbry's past, maybe where he lived, neighbors, who he was involved with, etc. That would involve going to the Gold level.
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
3 - Checking if 'good deals' were made on books and art. That would involve going to the merchant level, too bad Jasper and his friends are no longer around to point out shady operators. Who else do you know that might know something along those lines...or you could do some investigating and roll really high on knowledge local.
a - Sturges selling looks interesting
4 - She mentioned that those were the items they found forgeries of, could something have been missed?



Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday April 3rd, 2019 7:43:42 AM

Stohp has absolutely no skill at any of those checks. Still, this seems to be evidence so if neither of her companions makes the check she'll still be bringing it back to the party.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=31 ;
Wednesday April 3rd, 2019 10:46:01 AM

Dorbin spots the book and says, "Hey! I think we could fix this with a bit of magic. Careful now... I'm not sure I know the magic to do that, but I'm pretty sure we could find someone who could help us with that, it's not a super-powerful spell."

OOC:
Knowledge, Arcana: 31

Stock (JonM) 
Wednesday April 3rd, 2019 10:49:00 AM

Stock enters Sturgeus Selling and sees Zanderallen with his hands on the proprietor. "HoHo, looks like our friends have already been hard at work here, Bart." He cracks his knuckles and then holds out his hand to Mr. Sturgeus...unintentionally entering the Zone of Truth. "I'm here to figure out if you're selling stolen goods."

He stops and looks around, shocked that he would be so unintentionally direct.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+1=15 ; d20+14=23 ; d20+13=33 ;
Wednesday April 3rd, 2019 10:55:11 AM

Maintaining his very firm grip on the merchant's arm Zanderallen wills the illusion on his armor away. Now standing over the merchant in full plate with his WLA badge in full view Zander glowers at Sturgeus. He wasn't going to hurt the man but he wasn't going to lose sleep over intimidating a purveyor of stolen goods either. "Maybe we should get the cops involved, Micah do you think your brother Lukas would be interested to learn this man has stolen property in his shop? We've got connections too "Spider", guards, council, merchants, you make a lot of friends when you're licensed adventurers who help save the world during the blood crystal cataclysm. One of those friends is Miss Daneel, who after taking over the Rosebud Publishing house from her murdered fiance finds that his partner and murderer, Sir Stephan Imbry, had stolen and pawned a number of very valuable books and pieces of art. One of which happens to be hanging right there!" Zander emphasizes this point by turning Sturgeus to face the painting,

"Now I want some questions answered. If you cooperate maybe you can join my list of friends. Who did you get this painting from? If you didn't know them, did that look like (describes Sir Stephan)? Did that person sell any other paintings or books to you or any of your agents? Have you seen any of these other paintings or books (shows him the list)? Did any of them pass through or are maybe still in your shop?"
-----------------------------------
Appraise: 15
Sense Motive: 23
Intimidate: 33 (NAT 20! +4(Cha) +1(WLA Badge) +8(Preemptive Hero Point))

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+12=14 ;
Wednesday April 3rd, 2019 10:56:44 AM

(OOC: Forgot to roll a CMB to maintain grapple)

CMB: 14

Micah (Sub by JonM)  d20+1=21 ; d20+18=29 ;
Wednesday April 3rd, 2019 11:01:23 AM

"Hold on there Stock, we were just beginning a deep conversation with our friend here." Then to Sturgeus he says, "I apologize for any discomfort. My friend here will be more than happy to release you when he senses that you are more amenable to our conversation. Now, I have a few questions for you:
-Are you aware this particular piece was stolen?
-Who sold you this?
-Did they sell anything else to you?
-How about any of these items? He shows Sturgeus a list of items from Rosebud
-Do you have a list of buyers of the other items? If not do you remember who bought them?
-Would you like a glass of water? I see you are starting to sweat."


=========
Appraise spoiler 21
Sense Motive spoiler 29


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+8=15 ;
Wednesday April 3rd, 2019 6:54:06 PM

"I knew there was something hidden here. It just felt like a hidden room type of manse. I hope you can fix it Dorbin." Sid looks over and tries to decipher anything he can.

===============================================================

knowledge(History): 15(To assist)

posting for Bartomus 
Wednesday April 3rd, 2019 7:42:57 PM

Bartomus smiled when he found Sturgis' shop and looked about the street. For the most place, nothing had changed all that much. He caught there'd eyes of a few familiar faces, but the kept walking as did he and Stock.

"here let me get the door for you, " he said as he pulled open the painted wood door. He followed after and heard Stock instantly start talking at Sturgus in a way that took him a bit by surprise. He stepped in and pulled the door closed behind him.

DM Robert - I'm here to figure out if you're selling stolen goods. 
Wednesday April 3rd, 2019 8:13:20 PM

Stohp hopes her companions can figure out something.

Dorbin thinks the book can be repaired, they just need to find someone with the right spell.

Stock enters Sturgeus Selling and gets to the point, but fails to ask it in the form of a question.

Zanderallen flexs with the might of his righteous connections.

Micah joins in on the questioning of the merchant.

Sid looks at the book but there is no way at this time to decipher anything.

Bartomus enters the shop and is surprised by all that is going on.
======
Merchant level - Sturgeus Selling
Micah, Zanderallen, and Dirk, Stock and Bartomus:
'Spider' Sturgeus seems cowed by Zander's display. He doesn't even struggle anymore in Zander's grip.

Who did you get this painting from?
"From Stephen Imbry of course."
Did that person sell any other paintings or books to you or any of your agents?
Sweating again he tries to not answer but looks again at the impressive Zanderallen. "Yes."
Have you seen any of these other paintings or books (shows him the list)?
He looks at the list, a tear forms in his eye. He can't lie, but he doesn't neccesarily have to say anything, never-the-less all these important people, pressuring him. "You guys are worse than those Enforcers. Yes...
1-An Expedition to the Barrier Peaks, sold to a representative of the Sages Guild.
2-Pharaoh sold to Lord Jonas Yeager:
3- The Oasis of the White Palm sold to Sold to Lord Peerimon
4- The Lost Tomb of Martek sold to Torbin Cook
Knowledge local 20 Highlight to display spoiler: { You've heard that name before, it was someone at the reception where the Lizard Folk put on their display. Oh yes, he is the man that put up the money to get the 'village' of Cutter going...}
5-Slave Pits of the Undercity, Sold to Unger Platt. Plateau City
6-Secrets of the Slavers Stockade, Sold to Unger Platt. Plateau City
7-Assault on the Aerie of the Slave Lords, Sold to Unger Platt. Plateau City
8-In the Dungeons of the Slave Lords, Sold to Unger Platt. Plateau City
9-Ust Delmah never heard of it
1-Temple of Elemental Evil,sold to Father Arellius
Knowledge Local 15 Highlight to display spoiler: { the same father Arellius from earlier modules, he still runs a temple on the fence level.}
2-Tomb of the Lizard King,
3-Descent into the Depths of the Earth, sold to Gaston Larue of Plateau City
4-The Drow, sold to Sold to Lord Peerimon,
5-The Werewolf Spies his Prey, sold to Father Arellius."

-Are you aware this particular piece was stolen?
"Of course. Who do you think helped him find a forger?"
-Did they sell anything else to you?
"No that's it."
-Do you have a list of buyers of the other items?
Already provided, "Buyers, Suckers more like. But, Unger isn't a buyer, he's a fence like me, we trade hot goods from each others city and sell them." He tries to clap his hand over his mouth.
-Would you like a glass of water?
"I need something stronger than water."

Gold level
Stohp, Dorbin, and Sid have found something. They also know that they need to have a Make Whole spell to restore it. Could be important. Stohp gathers it up and Dorbin helps.

About that time Gail returns. "Well I'm really sorry but I can't get anyone here till tomorrow. Is there any questions you have about that place. Oh, Here's my card." She smiles hopefully at you.

OOC As it stands now, you've come up with several avenues of investigation...
1 - Check with Micah's brother to see what's what. Done
2 - Check on Sir Stephan Imbry's past, maybe where he lived, neighbors, who he was involved with, etc. That would involve going to the Gold level.
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - WOW you found some sort of burnt book in the fireplace of Imbry's home...
3 - Checking if 'good deals' were made on books and art. That would involve going to the merchant level, too bad Jasper and his friends are no longer around to point out shady operators. Who else do you know that might know something along those lines...or you could do some investigating and roll really high on knowledge local.
a - Sturges selling looks interesting - AND HOW!
4 - She mentioned that those were the items they found forgeries of, could something have been missed?



Micah (Sub by JonM) 
Thursday April 4th, 2019 11:41:32 AM

"Arellius? When did he buy anything? Shouldn't he be in jail? You've been busy Sturgeus...managed to sell these items to all sorts of movers and shakers..."
Looking at the other Shields in the room he says, "Several of these people I think we could work with to recover the property. I think they would be willing to work with us but it may be a bit awkward. This Unger chap seems like a piece of work...and we'd potentially have to go to him to find the originals."

=========


Stock (JonM) 
Thursday April 4th, 2019 11:43:13 AM

Stock looks at Micah and nods. "OK. I follow that. What do we do with this piece of garbage though?" He then turns to look at Sturgeus and says, "How often do you find yourself in possession of 'hot' merchandise?"

Stock (JonM)  d20+3=8 ; d20+3=9 ;
Thursday April 4th, 2019 11:44:11 AM



======
Knowledge Local spoilers 8, 9

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Thursday April 4th, 2019 12:55:11 PM

Zander releases his hold on the crushed fence but stays near him. "How long ago did you sell the painting to Arellius? He isn't out of jail is he? We dropped him in Sergeant Lestrade's lap with enough evidence to put him away for a long time. That man is a menace. Or if it was some time ago we can probably go to Father Barnholdt and see if the paintings are still at their temple. Now as to what to do with Sturgeus, I think this is a good time to have someone go get Lukas. We have a suspect caught red handed with stolen goods."
----------------------------------------------------------
If anyone needs a refresher on our last dealings with Father Arellius it's contained in the archive pages below. End of 6:4 wrapping up in 7:1
Volume 6 Chapter 4
Volume 7 Chapter 1

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=30 ;
Thursday April 4th, 2019 1:16:46 PM

Dorbin helps Stohp put the book gently into a bag. He nods to Gail and says, "No other question, just now, we will be in touch, I imagine this could indeed make a nice place for the Silver Shields to live." He thinks about where they might go quickly to get the spell cast to fix the book because he really doesn't know how to cast that kind of spell at all (Knowledge, local: 30).

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday April 4th, 2019 6:20:46 PM

Sid motions to the Shields' handy haversack, "It'll be safe here." To Gail he nods blandly, trying not to bounce excitedly.

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+15=21 ;
Thursday April 4th, 2019 6:42:59 PM

Stohp thanks Gail for the tour and also thinks about where best to get the book repaired. She doesn't talk about it until after they leave though. (knowledge: local 21)

Dirk Devlin (Zach subbing for Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Thursday April 4th, 2019 7:17:40 PM

Dirk tilts his head as he observes the pair of Domi followers work over the fence. They had quite the presence, but they seemed to be missing a crucial point, "Hold up just a second, before we go calling the guard in. Who are the Enforcers you're accusing my friends of being worse than?"

DM Robert - What do we do with this piece of garbage though? 
Thursday April 4th, 2019 8:20:42 PM

Might be easier to incorporate answers into text by players, so slight change in format.

In the shop of Jennings Sturgeus...

Micah is stunned by some of the revelations by Sturgeus. "Arellius? When did he buy anything? Shouldn't he be in jail?

Sturgeus shrugs his shoulders. "I admit it's been awhile. Come to think of it I did hear he was in prison some group of busy bodies down on the Fence level causing him problems."

Stock is not to happy with Sturgeus. "How often do you find yourself in possession of 'hot' merchandise?"

Strugeus smiles, "How often you put pants on in the morning, or I guess in your case it's a skirt." (For some reason I remembering Stock wears a kilt.

Zander is shocked with Hearing Arellius's name. "How long ago did you sell the painting to Arellius? He isn't out of jail is he?

Strugeus shakes his arms. "Don't know, maybe a year, or was it two years ago. I ain't heard of no prison breaks."

Dirk is impressed by the pair of Domi followers working over the fence. "Hold up just a second, before we go calling the guard in. Who are the Enforcers you're accusing my friends of being worse than?"

Strugeus licks his lips, "Just some street toughs. They're what you might call insurance salesmen." He smiles broadly. "But then know better than to try and sell insurance to certain more prestigious organizations."

At this time I think the Zone of Truth spell would be ending. It only lasts minutes per level.

--------
On the Gold level in Imbry's old house

Dorbin helps Stohp put the book gently into a bag. He thanks Gail and lets the group make a gracious exit. Thinking about options on where to get a Make Whole spell, as he ponders, it is a fairly low level spell, open to clerics, wizards, and sorcers alike. Might Micah have one? Or of course there's the Sage's guild, they would bound to have one.

Sid motions to the Shields' handy haversack, and gets the book placed into the extra dimensional space.

Stohp also thanks Gail for the tour. Gail is smiles and nods repeatedly, shaking each of your hands in turn.

Sense Motive 15 Highlight to display spoiler: { She's obviously hoping to make a sale, and selling to a prestigious group is almost better than some noble, because the noble wouldn't let her capitalize on their name...}

The group exits the house and begin walking....To where?
Perception 30 please.

OOC As it stands now, you've come up with several avenues of investigation...
1 - Check with Micah's brother to see what's what. Done
2 - Check on Sir Stephan Imbry's past, maybe where he lived, neighbors, who he was involved with, etc. That would involve going to the Gold level.
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - WOW you found some sort of burnt book in the fireplace of Imbry's home...
3 - Checking if 'good deals' were made on books and art. That would involve going to the merchant level, too bad Jasper and his friends are no longer around to point out shady operators. Who else do you know that might know something along those lines...or you could do some investigating and roll really high on knowledge local.
a - Sturges selling looks interesting - AND HOW!
b - now you have a list of where some of the items are.
4 - She mentioned that those were the items they found forgeries of, could something have been missed?




Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9  
Thursday April 4th, 2019 10:30:51 PM

He had gotten lost in the shelves of the store, but his mind processed the list and the answers that Sturgis provided. "So, maybe we need to dispatch a few folks to Unger Platt, Lord Peerimon, and Father Arellius. Not sure who would like to be told that they were part of an embezzlement scam with a newspaper. But, we also need to make sure Sturgis here doesn't send runners ahead of us too. "

He walked a bit closer to the group, more focused on the conversation than before. "Each of us could take on one of the purchasers. Who wants to go talk and who wants to watch Sturgis? We could host him to a dinner at the Headquarters too."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=35 ;
Friday April 5th, 2019 11:43:21 AM

Dorbin says to Stohp as they leave, "Let's head to the Sage's guild. Sure, they're going to charge us, but I think we need to get this figured out quickly."

OOC:
Walking out perception: 35

Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 19 CMD: 22 
Friday April 5th, 2019 12:38:36 PM

Zanderallen raises an eyebrow at prestigious organization,"Oh, so you're telling us you're part of something bigger. The guards will definitely want to question you. Dirk and Stock could you go get the guard, preferably Lukas he was just at the guard post down that street? Bart, Micah, and I can keep an eye on our friend here. It's possible we're making some powerful enemies in the criminal world, we may want to be a little more careful in our movements. And we're going to be offending some powerful people when we come knocking to claim they bought stolen goods."

Dirk Devlin (Zach subbing for Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Friday April 5th, 2019 12:42:16 PM

"Whoah, Zander, you don't think we might get attacked in the street? Abducted and held for ransom? How exciting. Ready when you are, master dwarf." Dirk heads off with Stock, imagining fighting off shadowy attackers in back alleys as they go.

Stock (JonM) 
Friday April 5th, 2019 2:05:34 PM

"Happily. I have no problems putting the screws to this one." Again he is surprised at how forthcoming he is being but this time doesn't really seem to mind. He casually begins making his way toward the door of the shop.

Micah (Sub by JonM) 
Friday April 5th, 2019 2:09:39 PM

"I'm sure the authorities will be confiscating this fine piece as well...", Micah says referring to the stolen artwork. He continues then, "[/b]Anyway it is a short list of people we need to see about recovering these items. I'm sure Father Barnholdt will be willing to chat and look for the artwork in the temple. Likewise Lord Peerimon will not be happy to hear what we have to say but will likely help us. If we have to head to Plateau City though, I feel we may have to travel as a larger group. Mr. Sturgeus, have you seen this Mr. Unger any time recently on the Float?"[/b]

===========
OoC: Do we have any idea on how to travel between cities from here?

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=28 ; d20+12=30 ; d20+5=8 ;
Friday April 5th, 2019 9:06:21 PM

Sid walks with ha quiet even grace, trying to blend with the scenery as he can. He keeps his eyes open, ready for about anything.

=======================================================================

Stealth: 32
Perception: 30
Sense Motive: 8

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday April 5th, 2019 9:43:40 PM

Stohp follows Dorbins lead since he seems to know what he’s doing.

DM Robert - Whoah, Zander, you don't think we might get attacked in the street? 
Saturday April 6th, 2019 11:08:41 AM

Bartomus suggests splitting the group up to investigate all the leads.

Dorbin suggests going to the Sages Guild to get the spell cast.

Zanderallen wants to know about this 'other' organization and suggests summoning Lukas and the guard to deal with Sturgeus.

Dirk is excited about the prospect of getting attacked in the street.

Stock is ready to go with Dirk to fetch the guards.

Micah thinks that Plateau City should be handled in group. But working around the town to pick things up should be fairly easy.

Sid walks quietly.

Stohp follows Dorbins lead.

+++++++
Knowledge local 5 Highlight to display spoiler: { Stay on Target. In the Float you are known and respected. In Plateau City you are nobody. Trying to go to Plateau City to recover stolen goods using the laws of The Float is just not in the cards, for now, as it would involve a whole level of diplomacy and inter-police cooperation.}

Knowledge local 10 Highlight to display spoiler: {There is a permanent Gate on the Merchant level see item 34 on the map}

---------

Merchant level.
While waiting for the others to return Bartomus, Micah, and Zanderallen try to learn more about the organization and Mr. Unger. Sturgeus however is now tight lipped. He's refusing to talk.

Dirk and Stock fetch Lukas. He brings 3 fellow guards with him. At first Sturgeus denies everything and claims you burst into the store and accosted him. However, the painting is pointed out which is pretty damning evidence. He shrugs. "Well I guess you got me." Sense Motive 20 Highlight to display spoiler: {HE does not seem too concerned.}

Lukas turns to Micah. "I guess you could return that painting. I would not want to have it kept at the jail, it's too valuable." He looks around. "I guess we'll need to search this place. I wonder if he kept in records. That would certainly be helpful. If only we had some skilled help..."
Perception 25 Highlight to display spoiler: { Should you offer to help out, and succeed, you will find some accounting journals. }
If you attempt and succeed the Perception check above. Linguistics 20 Highlight to display spoiler: { These journals are huge, they go back maybe 15 years. The list the items sold and prices. They list the items currently in the store. However, names are in code and you would need A LOT of time to try and figure out everything, i.e. it's not important to this module. However, the journals are enough to convict Sturgeus. And only about 20% of the store is stolen goods, the rest are legit flea market, people trying to sell their stuff.}

- - -
Meanwhile on the Gold level.
Dorbin and Sid are definitely sure they were followed after leaving Imbry's house. He's good, but your perception skills are better. Looked like a well dressed young man, nondescript clothing, blending in well with this level. Which actually means he's pretty well dressed.

Once you arrive at the Sage's Guild you are directed to the see a man in a small room. This is just off the main library. The office door reads "Restoration". You are informed that it will cost 150 gold to have Make Whole cast on your volume.

----

OOC As it stands now, you've come up with several avenues of investigation, updated...
1 - Check with Micah's brother to see what's what. Done
2 - Check on Sir Stephan Imbry's past, maybe where he lived, neighbors, who he was involved with, etc. That would involve going to the Gold level.
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - WOW you found some sort of burnt book in the fireplace of Imbry's home...
3 - Checking if 'good deals' were made on books and art. That would involve going to the merchant level, too bad Jasper and his friends are no longer around to point out shady operators. Who else do you know that might know something along those lines...or you could do some investigating and roll really high on knowledge local.
a - Sturges selling looks interesting - AND HOW!
b - now you have a list of where some of the items are.
4 - She mentioned that those were the items they found forgeries of, could something have been missed?
5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek
E - Temple of Caeroldra, Fence level? painting, Temple of Elemental Evil and painting, The Werewolf Spies his Prey


Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+6=25 ; d20+6=10 ; d20+7=10 ;
Sunday April 7th, 2019 11:39:34 AM

"Don't think we have the clout to go into Plateau City and try demand things, just not going to work at all. We need an ally or two much higher in power than us." Bartomus added his thoughts to the discussion before the Guard arrived.

When they came in, and Sturgis started his protest, he watched as the evidence gave the shop owner away. He nodded in agreement, with a bit of a smugness on his tauran face when the shop owner said that they had caught the man. "So, who wants to go where next? I am up for following some of the missing goods to a few of his clients. Suspect we could let them know that they could probably bring claims against Sturgis here for the money they paid him, since he knew he was stealing in stolen goods, right?"

He directed the last of that at Lukas as he was talking with the others.

---

KnowLoc 25, 10; Perception 10

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday April 7th, 2019 7:01:45 PM

Stohp is somewhat surprised at the cost of the spell. She's not sure if that's usual for such things or if the sages guild charges more. In the end she just shrugs and pays it; after all it's chump change to the party these days.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday April 8th, 2019 10:04:05 AM

When they arrive in the guild, Dorbin points out the person following them. He says, "Do you want to head out first and try and catch him from behind?" He heads into the restoration area and willingly pays the money for the restoration.

Dirk Devlin (Zach subbing for Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+5=7 ; d20+9=24 ; d20+8=24 ;
Monday April 8th, 2019 11:12:33 AM

Dirk slides in with guard and watches the arrest. When Lukas makes his very obvious plea for help Dirk starts sliding between stalls looking around for anything out of place. He feels like there's something just at his fingertips if he could just find it.
----------------------------
Sense Motive 7
Perception 24
Linguistics 24 (If someone aids Dirk on his perception)

Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 19 CMD: 22  d20+14=25 ; d20+5=21 ;
Monday April 8th, 2019 11:21:27 AM

Zander is relieved when the guard show up, being adventurers and having a good working relationship with the guard were one thing but they still didn't carry the official badge of the law. "Lukas, it seems we may have caught you a major fence. He made reference to being part of some larger organization, I would watch him. We can certainly return this art piece, if you want to give us a receipt for it we can have Miss Darneel sign for it's return. And it would be our pleasure to help you give this place a once over. It would be nice to find some receipts of some of the other pieces were looking for."

Zanderallen starts rummaging through things in his somewhat heavy handed way, as Dirk moves something he calls out, "Hey, Dirk what are those books behind that cloth you just moved? Those look important."
---------------------------
Sense Motive: (24)
Perception: 21 (Aid another to give Dirk +2)

Micah (Sub by JonM) 
Monday April 8th, 2019 1:49:37 PM

Micah greets his brother with a handshake and a manly pat on the back. Watching the arrest, he can't help but shake his head. "I think I'll head to Father Barnholdt at the temple to Caeroldra...see if we can track down the two paintings Arellius bought. Anybody coming?"

Stock (JonM)  d20+3=14 ; d20+3=13 ; d20+13=16 ;
Monday April 8th, 2019 1:55:42 PM

Stock nods smugly, watching the Shields win again. When talk of Plateau City comes up he shakes his head, "We can't just go to Plateau City. At least not yet. We're nobody there. I'll come with you Micah. I remember Barnholdt from when I just started with the group. I don't think I've been to the Caeroldra temple either.

Z- Can you get this painting back to Rosebud?"


========
Knowledge Local Spoiler 14, 13
Perception Spoiler 16


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=35 ; d20+16=27 ; d20+12=19 ;
Monday April 8th, 2019 7:08:58 PM

Sid puts down his 50g as the other vie for the payment,"Let's look over this thing first and then Stoph and I can head out from both sides to see if we can caught'im. Sound good?"

Sid then looks at the document to see if he can decipher it with Dorbin

===================================================================

Knowledge(Local): 35
Knowledge(Local): 27
Linguistics: 19



DM Robert - So, who wants to go where next? 
Monday April 8th, 2019 8:23:21 PM

Bartomus suggests that they follow up on some of the local stolen goods. He wonders if those that bought from Sturgeos could hope to file claims against him.

Stohp is somewhat surprised at the cost of the spell but plops down some money. (page 491 of Core rules, cost of a second level scroll.)

Dorbin tells everyone they were followed. He also offers some coin for the spell.

Dirk searches the store.

Zanderallen advises that Sturgeus could be part of something bigger. He also helps out in the searching of the store.

Micah suggests visiting Father Barnhaold and the temple of Caeroldra.

Stock is read to go with Micah.

Sid puts down his 50g as the other part of the payment. He suggests once they see what it is they try to box in the tail.
---------

Merchant level - Sturgeus selling (Bartomus, Micah, Zanderallen, Stock, Dirk)
The books oncovered reveal that Jennings "Spider" Strugeus has been dealing in stolen goods for what appears to be over 15 years. Quite the record for a fence. However, his records are partly in code so buyers and sellers names are masked. Either someone very good will have to try to decipher it, or some coercion will have to be placed on Sturgeus.

Lucas gives you a receipt and takes his prisoner in tow. The other guards are hauling out bags now filled with stolen items.
So I was watching an episode of American Greed over the weekend, because with no cable sometimes there is nothing on TV, of course the reason we got rid of cable is because sometimes there is nothing on TV. Anyway this episode dealt with art theft right in Bridgeton (St. Louis) Mo. The police need only issue search warrants to go retrieve the stolen art. In fact several of the pieces were sold worldwide. With the search warrant and proof of theft many of the items were returned, at least the ones they could find the sellers on. So it appears we are doing it right. Stolen goods go back to the owner, if you bought it you're out the money.

The party takes the painting (Zander?) and head out the door. They will be walking together for a bit. However, they also have to now deal with several onlookers that were attracted by the guards coming.
"Hey, why'd they take Sturgeus?"
"Aren't you guys them Silver Shields? I read about you in the paper."
"What's that you got?'
Perception 20 Highlight to display spoiler: {"Hey I don't think anyone is locking the shop up, we can go in and grab some stuff.}

- - -
Gold Level - Sages Guild (Stohp, Dorbin, Sid)
The spell is cast by a rather bored looking man. "There you go. Good as new. Now please I have more work to do." You can see that his office is rather full of books...well parts of books. Looks like part of his job it to try to catelog and match partial manuscripts with other parts that are turned in. This of course answers the question of what to do with the moldering books you may find in a dungeon. They could be the missing pieces the Sages need to restore a lost work of literature, or travel guide, or biography, or whatever.

Stepping out of the office you look over the book. It is evidently a journal of Stephan Imbry.
Linguistics 30 to quickly peruse it.
Highlight to display spoiler: {It details his desires to become more wealthy as his wealth was originally gleaned from adventuring. What treasure he kept over the years was invested not always wisely and often spent in gambling.

Apparently he was frequently a patron at Warrd’s house of Luck but always would gamble with other nobility. It seems his largest debter among the nobility was Lord Peerimon. There is one entry about how he paid off at least 1 debt to Peerimon with original copies of the Slavery series kept in the Rosebud Library. (Important, you guys don't know about the loot destinations at the bottom. This is something that the other group knows about and you have not been able to exchange data. I say this because according to what Sturgeus said, he said he sent it to Unger Platt in Plateau City.)

There is also a reference that now he has something to keep “Him” off his back now that he has read Glenn Hembree’s adventuring journal and stashed it well. In a place no one would consider looking for it. There are some references to consider using it for blackmail but “C” is too dangerous.
}

----

OOC As it stands now, you've come up with several avenues of investigation, updated...
1 - Check with Micah's brother to see what's what. Done
2 - Check on Sir Stephan Imbry's past, maybe where he lived, neighbors, who he was involved with, etc. That would involve going to the Gold level.
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - WOW you found some sort of burnt book in the fireplace of Imbry's home...
3 - Checking if 'good deals' were made on books and art. That would involve going to the merchant level, too bad Jasper and his friends are no longer around to point out shady operators. Who else do you know that might know something along those lines...or you could do some investigating and roll really high on knowledge local.
a - Sturges selling looks interesting - AND HOW!
b - now you have a list of where some of the items are.
4 - She mentioned that those were the items they found forgeries of, could something have been missed?
5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek
E - Temple of Caeroldra, Fence level? painting, Temple of Elemental Evil and painting, The Werewolf Spies his Prey


Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday April 8th, 2019 8:45:47 PM

Stohp eyes the journal. It must be in code or something since she can't really understand it at first glance. "I think we've hit a dead end on this line of investigation. Lets head back to HQ, wait for the others, and I can take the time to decipher this."

She'll slowly, carefully work at cracking whatever code is hiding the journal's secrets (take 20 on Linguistics - 33, just enough to crack it). It's long, hard work, but when she's done she's certain she knows it's content and she shares it with the others.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+20=23 ;
Tuesday April 9th, 2019 9:16:09 AM

Dorbin glances at the book, but can't make much of it (linguistics: 23). When they spend more time on it, he can easily help Stohp translate (taking 20 gets Dorbin a 40).

Before they head back, he asks the others if they should do something about the fellow following them. Dorbin volunteers to head out to see if he will follow and then the others can come up behind him and perhaps ask some questions of him.

Bartomus(Rod) HP: 45/45 AC: 19; Melee +6;Perc+10;Heal+9   d20+10=30 ; d20+7=18 ;
Tuesday April 9th, 2019 9:48:19 AM

Bartomus stepped outside and waited for the others to leave the shop, so he could bring up the rear of their group. He hadn't gotten too far before he heard someone say that the shop hadn't been locked up and they could go in and grab things. Bartomus cleared his throat very loudly and turned back towards the crowd that was gathering near Sturgis door.

"Folks, the shop is closed," he bellowed at those that were milling about the door. He covered the distance and took up a position near the door. He shouted back at the group of guards and Shields "Sturgis, you want to secure your shop? Would hate for folks to rob you blind and all."

Micah (Sub by JonM)  d20+16=26 ;
Tuesday April 9th, 2019 9:58:07 AM

I'm going to assume by the note of "Temple of Caeroldra, Fence level?" that maybe we don't know where to go exactly
"To Father Barnholdt it is then. By chance do you remember where the Temple is Stock?" Micah and Stock head out with any other Shields that tag along and begin asking around for directions to the main temple to Caeroldra.

Once they get their bearings, the Shields head straight to the temple looking for Barnholdt.
=======
Diplomacy (Gather Info) 26 - Can we get directions?

Stock (JonM)  d20+1=10 ;
Tuesday April 9th, 2019 10:00:21 AM

Stock follows Micah along the street, doing his best to look like a street tough behind the cleric. Unfortunately, the Shield's notoriety takes a bit away from Stock's efforts to look mean. He resolves himself to trying his best to help Micah find the temple.

=========
Diplomacy 10 Aid Micah in finding the temple

Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 19 CMD: 22  d20+5=15 ;
Tuesday April 9th, 2019 11:18:53 AM

Zanderallen silently apologizes to Micah as he curses the incompetence of the guard in his head. Shouldn't they have protocols for dealing with this. He moves to back up Bart setting the painting against the wall of the shop next to him. Turning he addresses those gathered around, "If you want to know about Sturgeus you'll have to ask the guard. Yes we are the Silver Shields, and I've got a painting for a friend of mine. I suggest you listen to my friend Bart and move along." Zander slides his hand closer to the handle of his sap as he finishes his remarks.
-------------------
Perception 15

Dirk Devlin (Zach subbing for Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17   d20+9=27 ; d20+19=33 ;
Tuesday April 9th, 2019 11:26:27 AM

Dirk stays with Z and Bart but moves to try and blend in with the crowd. He throws his voice to try and disguise himself as the talker. Make it seem like just a voice in the crowd. "Bah, these goody two shoes aren't gonna let us have any fun. We better move along before the ugly one gets mad."
--------------------------------------
Perception 27
Bluff 33(throwing voice)

DM Robert - Lets head back to HQ, 
Tuesday April 9th, 2019 8:12:32 PM

Stohp eyes the journal but can't really peruse in where they are she suggests heading back to HQ.

Dorbin glances at the book, but can't make much of it either, possibly the poor penmanship of the author.

Bartomus makes an effort to attract the guards and clear the crowd.

Micah decides to visit Father Barnholdt and the Temple to Caeroldra. Fortunately he remembers the way. (It's the same place.)

Stock follows Micah along the street.

Zanderallen also attempts to disperse the crowd.

Dirk tries to work the crowd into dispersing. You can't use Bluff to throw your voice, that's more of a profession/performer skill. You can try to convince anyone listening to you that their course of action isn't worth it.

---------

Merchant level - Sturgeus selling (Bartomus, Micah, Zanderallen, Stock, Dirk)
Merchant level

Bartomus, Zanderallen, and Dirk manage to disperse the crowd. It also helped that one of the guards hurried back with a key and locked the door. The crowd disperse while the guard runs back to join Lucas. Exit stage up

Micah and Stock proceed somewhat down the path of Lamp Avenue as it is the shortest route to head to the southern portion of the Float where Rosebud Publishing is located.

Zander picks up the painting and the trio congratulate themselves on successfully diffusing the situation. Bartomus, Zanderallen, and Dirk proceed along Lamp Avenue as well, and can see the other two ahead of them. However, as they come to an intersection the trio is accosted.
Number 1 speaks. "Good day sirs. I see you have picked up the item I was going to aquire. Now if you would be good chaps and just hand it over, there will be no muss no fuss." The man is dressed quite well in find clothing. There is a lute in his hands. Standing next to him (2) is dressed in studded leather and holds a trident. There are more weapons upon his person. 3-11 are armed with hand crossbows, currently out and aimed at you. They also have rapiers. Everyone is human.

battle map

- - -

IN Transit (so you have not had time to decipher the message yet) - Sages Guild (Stohp, Dorbin, Sid)

Stohp, Dorbin, and Sid decide to head back to HQ to study the book. Dorbin checks out a window but it appears your tail has dissappeared. The way is clear to leave. You start your journey back.

----

OOC As it stands now, you've come up with several avenues of investigation, updated...
1 - Check with Micah's brother to see what's what. Done
2 - Check on Sir Stephan Imbry's past, maybe where he lived, neighbors, who he was involved with, etc. That would involve going to the Gold level.
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - WOW you found some sort of burnt book in the fireplace of Imbry's home...
3 - Checking if 'good deals' were made on books and art. That would involve going to the merchant level, too bad Jasper and his friends are no longer around to point out shady operators. Who else do you know that might know something along those lines...or you could do some investigating and roll really high on knowledge local.
a - Sturges selling looks interesting - AND HOW!
b - now you have a list of where some of the items are.
4 - She mentioned that those were the items they found forgeries of, could something have been missed?
5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek
E - Temple of Caeroldra, Fence level? painting, Temple of Elemental Evil and painting, The Werewolf Spies his Prey


Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Wednesday April 10th, 2019 9:49:00 AM

"Really, this old thing, I just think it's really not your style," Bartomus said with a bit of a smile. He glanced about and saw that they were surrounded. "I mean with it be a forgery and all, I would have thought that you would something more realistic. Like one of those star-studded paintings with all the flashy colors.

He adjusted the blue scarf he had been wearing about his wrist with its Iron Shields logo and dragon imprinted upon the cloth. An idea slowly began to form in his mind, but they were outnumbered for sure.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+9=23 ;
Wednesday April 10th, 2019 1:00:30 PM

Dorbin hustles along saying, "We need to get back to HQ and see if the others have found anything." He keeps glancing behind, looking for a tail (perception: 23)

Dirk Devlin (Zach subbing for Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  
Wednesday April 10th, 2019 3:04:44 PM

Panicking a little at the two thugs appearing in front of him with weapons aimed Dirk lashes out with the same emotion affecting him, "Brave, brave, street thugs, the street thugs ran away.", he blurts out as a quick incantation pointing at the two by him.
---------------------------
Dirk casts Scare on 7 and 8, (if 6 or less HD Will save 18 or become frightened for 8 rounds, shaken for 1 round on a successful save. Greater than 6 HD unaffected)

Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 19 CMD: 22  d20+5=20 ;
Wednesday April 10th, 2019 3:17:55 PM

Momentarily taken aback at this bold accosting in the street, Zander surveys the danger. Before he has time to fully formulate a plan he hears Dirk casting next to him. He has a pretty good idea what the spell is but knows that whatever the bard's intentions there is probably no stopping the conflict now. Dropping the painting (Zander would have at least wrapped it in something) behind him he draws his sword, lifting it into the sky he calls out, loudly towards Micah and Stock, "You want the painting, come and get it. Domi grant me your spirit to chastise these vagabonds!"
-----------------------------------------
Spellcraft 20 to identify Dirk's spell
Free - Drop Painting
Move - Draw longsword
Standard - Divine Bond (Weapon Spirit) 8 min duration, +2 bonus (+1 to add keen, +1 to upgrade flaming to flaming burst)

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday April 10th, 2019 6:38:00 PM

Stoph pours over the text, blissfully unaware that the other party members might be in danger. My this passage is tricky. What if... yes, that makes much more sense.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=22 ; d20+15=17 ; d20+15=32 ;
Wednesday April 10th, 2019 7:31:22 PM

Sid says, "I'll be behind you, go on." Sid waits and scans to see if he notices the one who was following them trying to blend into the back group of the Float.

===================================================================

Perception: 22
Stealth: 17(Hero Point rerolling): 32

DM Robert - Ka tawg...  d20+8=22 ; d20+10=28 ; d20+10=26 ; d20+10=11 ; d4=1 ; d4=3 ; d20+10=14 ; d20+10=15 ; d20+10=28 ; d20+10=12 ; d20+10=15 ; d4=1 ;
Wednesday April 10th, 2019 8:43:09 PM

Bartomus tries to adjust his wardrobe to emphazie who these guys are messing with.

Dorbin hustles along saying, keeping an eye out for suspicious activity. Now, if only you had some way to communicate with each other.

Dirk feels the edges of panic and remember the tale of Brave Sir Robin. He casts Scare.

Zanderallen girds himself for battle, calling on some weapon holiness. While calling out to Stock and Micah.

Stoph can't wait to get to HQ and do some reading.

Sid ducks into the shadows and tries to see if anyone is following you.

---------

Merchant level - Sturgeus selling (Bartomus, Micah, Zanderallen, Stock, Dirk)

Bartomus, Zanderallen, and Dirk get ready. Well Zander gets ready, Dirk jumps the gun, Bartomus was trying to stall for time but the others apparently didn't take the que. The 2 Dirk tried to Scare look at each other, "I think he cast something. The other one says, "I don't feel any different. Lets shoot him first."

Micah and Stock ? proceed down the street.

Fancy Pants (1) "Ah well, I guess it's not the easy way." He casts a spell. Spellcraft 18 Highlight to display spoiler: { Haste }

Trident boy (2) Goes into a display of whipping his trident around in fancy patterns. Intimidation check, Rolled a 22, Your DC to not be Demoralized is 10+your level+your wisdom modifier. If you fail you are shaken (I'm pretty sure everyone is shaken for at least 1 round, if I beat it by 5 more it's 2 rounds. Please state your status in your post.)

4, 5, and 6 shoot at Zander:
to hit 28 (d20+10) hit, damage 1 (1d4) and Fortitude save DC 14 or 1 con damage (secondary effect unconscousness? I assume this is if you're Con drops to 0? I can't find an explanation).
to hit 26 (d20+10) hit, damage 3 (1d4) and Fortitude save DC 14 or 1 con damage, see above.
to hit 11 (d20+10) miss
The three of them reload at an amazing speed.

7 and 8 shoot at Dirk:
to hit 14 (d20+10) miss
to hit 15 (d20+10) miss
They drop their hand crossbows and draw their rapiers.

9, 10, and 11 shoot at Bartomus:
to hit 28 (d20+10) hit, damage 1 (1d4) and Fortitude save DC 14 or 1 con damage (secondary effect unconscousness? I assume this is if you're Con drops to 0? I can't find an explanation).
to hit 12 (d20+10) miss
to hit 15 (d20+10) miss
Two of them drop their hand crossbows and draw their rapiers, one reloads.

battle map

- - -

Fence Level - Shields HQ (Stohp, Dorbin, Sid)

Having hastily ran the stairs the group gets to HQ. All is well. You have not been followed.

----

OOC As it stands now, you've come up with several avenues of investigation, updated...
1 - Check with Micah's brother to see what's what. Done
2 - Check on Sir Stephan Imbry's past, maybe where he lived, neighbors, who he was involved with, etc. That would involve going to the Gold level.
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - WOW you found some sort of burnt book in the fireplace of Imbry's home...
3 - Checking if 'good deals' were made on books and art. That would involve going to the merchant level, too bad Jasper and his friends are no longer around to point out shady operators. Who else do you know that might know something along those lines...or you could do some investigating and roll really high on knowledge local.
a - Sturges selling looks interesting - AND HOW!
b - now you have a list of where some of the items are.
4 - She mentioned that those were the items they found forgeries of, could something have been missed?
5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek
E - Temple of Caeroldra, Fence level? painting, Temple of Elemental Evil and painting, The Werewolf Spies his Prey



Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=27 ;
Wednesday April 10th, 2019 9:11:40 PM

"Now that we're safe and everything is ok... I'm going to make a pot of tea and you'll have to stop hording that manuscript Stohp!" Sid goes into the kitchen and makes a nice afternoon tea and makes a snack tray of sliced fruits, meats, and cheeses for them to nibble on.

Taking a sip he says, "Isn't it nice to do some honest work for once instead of all that fighting? Now what where you saying about that phrase?"

==============================================================

Linguistics: 27

Bartomus(Rod) HP: 48/52 AC: 19; Melee +7;Perc+12;Heal+9   d20=19 ; d20+8=27 ; d4=4 ; d20+5=12 ;
Wednesday April 10th, 2019 11:59:21 PM

The Trident whirling and the sudden attack from behind him had him scared and upset at the same time. He rubbed the symbols on the scarf, and a thick mist began pouring from the scarf and swirling around him. Then he vanished.

In that state he moved and rushed the man closest to the wall.

Status - 19 against my 20 and your 22; Fortitude 27 (-2); 4 damage; Scarf prize in tapestry game - obscuring mist around him - 1st lvl cl impeded into scarf; Hide Away Fey Attribute; turn and rush against No. 9; Melee 12

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday April 11th, 2019 9:51:40 AM

Dorbin takes a seat in a comfy chair and accepts the tea that Sid has prepared. He says, "Indeed, some days it is nice to take a break and sit and read."

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 22/22 
Thursday April 11th, 2019 9:51:42 AM

OOC - Apologies for the missed post. I was waiting for somebody to post a yell or something to get our attention and then I forgot to post...my bad.

Stock stops and listens. "You hear something Micah?" He turns around too look, sucks in a quick breath and breaks into a run, freeing his flail as he goes. As he nears the vagabond, he simply says "Boo." to get the man's attention.

==========
Run (4x speed) to Y45


Micah (Sub by Jon M) HP: 34/52 AC: 24/12/24 CMD:18  4d8=12 ;
Thursday April 11th, 2019 10:02:38 AM

"Huh? Stock?" He turns to see the dwarf sprinting toward the melee down the street. Acting quickly he moves up and casts a spell. At that same moment, a small glowing sphere lights up the sky over the intersection, hovering there for a second before soundlessly slamming into the pavement unleashing a torrent of illumination.

=========
Move to AH52
Cast Holy Smite at the intersection of S42/T43
Range 180 ft, Area: 20 ft burst
12 damage + blinded 1 round to all EVIL creatures
6 damage to all Neutral creatures
DC19 Will Save for 1/2 damage and to eliminate blindness


Zanderallen (Zachary H) 84/88 AC: 25 T: 13 FF: 21 CMD: 22  d20+5=24 ; d20+13=19 ; d20+13=20 ; d20+11=17 ; d8+11=14 ; d6=5 ;
Thursday April 11th, 2019 2:09:00 PM

Barely noticed the tiny bolts finding cracks in his armor, Zander slides his shield down unto his arm while moving forward to engage the foe. While impressive the trident warriors display does little to shake his holy determination. He swings hard but not terribly accurately at one of the footpads. "Watch out, these men are Hasted!
-----------------------------------
Divine Bond - Keen and Flaming burst on Longsword 79 rounds remaining
Spellcraft 24 to identify Haste
Fort saves 19 and 20 no poison damage
Aura of Courage Immune to Fear Effects - not shaken

Move action to S42 combined with equipping shield
Standard Action attack Footpad 5(Power Attacking as usual)
17 to hit, 14 damage + 5 fire



Dirk Devlin (Zach subbing for Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  
Thursday April 11th, 2019 2:15:51 PM

"Wardd's fiddle" Dirk exclaims as his spell has no effect and the trident warrior's display puts him on edge. Pulling out his lute he moves to stand over the painting Zander set down and begins a tune.
----------------------
Shaken 1 round
Bardic Performance 1 round used

Move to T40 combined with drawing lute
2nd Move action begin bardic performance Inspire Courage
+2 competence bonus to weapon attack and damage rolls, +2 morale bonus to saves against fear and charm


DM Robert - Ka tawg...  d20+13=17 ; d20+2=4 ; d20+3=19 ; d20+3=22 ; d20+3=9 ; d20+3=6 ; d20+3=10 ; d20+3=18 ; 2d8+3=13 ; 2d8+10=20 ; d20+12=22 ; d20+12=32 ; d20+12=14 ; d6+6=11 ; d20+12=17 ; d20+12=29 ; d20+12=23 ; 2d6+6=13 ;
Thursday April 11th, 2019 8:36:44 PM

Sid brews some tea and works on the journal.

Bartomus fingers his scarf and poof moves with the greatest of ease. He swings and misses. You did not state your exact position and with what you are attacking so I guessed.

Dorbin has a snack while working on the journal.

Stock turns to see what the commotion is and runs toward the fray.

Micah moves back and casts a spell that hits 1-8.
12 damage + blinded 1 round to all EVIL creatures
6 damage to all Neutral creatures
DC19 Will Save for 1/2 damage and to eliminate blindness

Zanderallen advances and swings at one of men. Unfortunately he misses.

Dirk starts playing.
______________________________________

Merchant level - Sturgeus selling (Bartomus, Micah, Zanderallen, Stock, Dirk)

Saves: on holy smite
1: failed, blinded 1 round
2: failed, blinded 1 round
3-8: 3 and 4 save, 5-8 fail.

Fancy Pants (1) "Argh, can't see." Fortunately that doesn't affect his abilty to start playing. Inspire Courage +2 competence bonus to weapon attack and damage rolls, +2 morale bonus to saves against fear and charm

Trident boy takes a potion from his belt and drinks it.

3 shoots at Zander. He calls out, "Plate mail is closing on you Jack and Henry."
To hit 20 (d20+10) miss. Actually that should be 22, because of the singing, but it's still a miss.

4 takes a step backward. He drops his crossbow and draw his rapier.

5 drops his crossbow and draws his rapier while taking a step backwards.

6 rubs his eyes.

7 stands his ground rapier waving in front of him.

8 spins around and stabs at the sound at his back.
Rapier attack 22 (d20+12) missing Stock.

9 executes a spring attack on Bartomus, darting forward and then retreating.
To hit 32 (d20+12, potential crit) but not confirmed. Damage 11 (d6+6)

10 shoots his hand crossbow at Bartomus.
To hit 17 (d20+12) miss.

11 executes a spring attack on Bartomus, darting forward and then retreating.
To hit 29 (d20+12, potential crit) confirmed on to hit 23 (d20+12). Damage 13 (d6+6)

battle map

Damage
1 12hp
2 potion, all healed up
3 6hp
4 6hp
5 12hp
6 12hp
7 12hp
8 12hp
9
10
11

______________________________________

Fence Level - Shields HQ (Stohp, Dorbin, Sid)

Journal translation:
It details his desires to become more wealthy as his wealth was originally gleaned from adventuring. What treasure he kept over the years was invested not always wisely and often spent in gambling.

Apparently he was frequently a patron at Warrd’s house of Luck but always would gamble with other nobility. It seems his largest debter among the nobility was Lord Peerimon. There is one entry about how he paid off at least 1 debt to Peerimon with original copies of the Slavery series kept in the Rosebud Library.(Important, you guys don't know about the loot destinations at the bottom. This is something that the other group knows about and you have not been able to exchange data. I say this because according to what Sturgeus said, he said he sent it to Unger Platt in Plateau City.)

There is also a reference that now he has something to keep “Him” off his back now that he has read Glenn Hembree’s adventuring journal and stashed it well. In a place no one would consider looking for it. There are some references to consider using it for blackmail but “C” is too dangerous.}

____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
1 - Check with Micah's brother to see what's what. Done
2 - Check on Sir Stephan Imbry's past, maybe where he lived, neighbors, who he was involved with, etc. That would involve going to the Gold level.
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - WOW you found some sort of burnt book in the fireplace of Imbry's home...
3 - Checking if 'good deals' were made on books and art. That would involve going to the merchant level, too bad Jasper and his friends are no longer around to point out shady operators. Who else do you know that might know something along those lines...or you could do some investigating and roll really high on knowledge local.
a - Sturges selling looks interesting - AND HOW!
b - now you have a list of where some of the items are.
4 - She mentioned that those were the items they found forgeries of, could something have been missed?
5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek
E - Temple of Caeroldra, Fence level? painting, Temple of Elemental Evil and painting, The Werewolf Spies his Prey



Micah (Sub by Jon M) HP: 34/52 AC: 24/12/24 CMD:18  d20+11=29 ; d8+2=7 ;
Friday April 12th, 2019 9:40:01 AM

Effects: Spiritual Weapon
Micah grimly moves toward the field, moving his hands rhythmically as he whispers a prayer to Domi. A 3 ft. long warhammer made up of flecks of light goes spinning toward one of the bandits, nailing him in the back.

============
Move to AE49
Cast Spiritual Weapon at bad dude #7
Hits AC29, 7 damage


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday April 12th, 2019 9:44:23 AM

Dorbin says to Sid, "Some interesting things in this journal, aren't there. The plot thickens..."

Stock (JonM) HP: 104/104; AC: 22/20/13; DR 1/-; CMB: 15; CMD: 27; Rage: 21/22  d20+12=21 ; d20+7=11 ; d10+19=20 ; d10+19=28 ; d6=2 ; d6=5 ;
Friday April 12th, 2019 9:46:15 AM

Status: Raging
"Ooh you can't see me now. Not so good for you! HAHA!"
He steps to the side and brings the hurt. He's laughing so hard with the second swing though that his aim falters a bit.

=========
5ft step to X45
Power Attack1 hits AC21, 20 bludgeoning damage, 2 electricity damage
Power Attack2 hits AC11...ugh; 28 bludgeoning damage, 5 electricity damage


Bartomus(Rod) HP: 48/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=18 ; 2d8+1=3 ;
Friday April 12th, 2019 10:36:49 AM

Bartomus felt the two stabs as he tried to regain a sense of where he was at. He was hurt, he knew that, and outnumbered. He stepped a bit forward and swung his glave at the closest of the street thugs, though they were better trained it seemed than a street gang.

Step to T 32, swing at 10 with an 18, if a hit for 3 (sigh)

Dirk Devlin (Zach subbing for Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17   d8=4 ;
Friday April 12th, 2019 12:05:15 PM

Dirk continues his playing, hitting an abrasive chord that causes a shock wave to explode on the other side of Bart in addition to continuing to to inspire his allies. He puts a little more effect than normal as his tune competes with the well dressed leader of the street thugs.
-----------------------------------
Inspire Courage (+2 competence bonus to weapon attack and damage rolls, +2 morale bonus to saves against fear and charm) 2 rounds used

Cast Sound Burst at T30 (10ft radius hits 9 and 10)
4 sonic damage and Fort save DC 18 or be stunned for 1 round

Spells used
1st - 0
2nd - 1
3rd - 1

Zanderallen (Zachary H) 84/88 AC: 25(29 vs Trident) T: 13 FF: 24 CMD: 22  d20+17=24 ; d20+12=23 ; d8+21=24 ; d8+21=27 ; d6=3 ; d6=1 ;
Friday April 12th, 2019 12:18:10 PM

As the holy energy rains down upon his foes Zanderallen grins in grim satisfaction as it's effects confirm the alignments of his foes. As Jack and Henry back away from him, he sees a path open up. And charging into the middle of the enemy never stopped him before. Taking a quick step forward he calls upon Domi to smite the blinded trident wielder as he finishes his potion.
--------------------------
Divine Bond - Keen and Flaming burst on Longsword 78 rounds remaining
Inspired - +2 to hit and damage
Smite Evil on 2 (+4 to hit and AC, + 8 on damage on bad guy 2)


5ft step to R43
Full Attack on Trident #2
1st - 24 to hit, 24 damage + 3 fire
2nd - 23 to hit, 27 damage + 1 fire

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Friday April 12th, 2019 6:31:11 PM

Sid sips his tea, "I know... do you thing this 'C' is the mysterious Lord Crimson from some of our previous adventures? I feel like we'll have to find him eventually."

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday April 12th, 2019 6:35:06 PM

"Indeed. It is definitely time to regroup and compare notes. I wonder where the others are? We should really set up a way to communicate with and track each other. Do you know of any magic that might help?" she asks the others.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Saturday April 13th, 2019 4:33:00 PM

"I have a bird token."

DM Robert - I cannot believe the low rolls.  d20+4=17 ; d20+4=7 ; d20+15=24 ; d20+10=22 ; d20+12=32 ; d20+13=21 ; d20+13=18 ; d20+13=17 ; d20+13=14 ; d20+12=18 ; d20+12=13 ; d20+12=17 ;
Saturday April 13th, 2019 7:05:11 PM

Micah casts Spiritual weapon and moves up. The magic hammer hits. the blue square with sh in it

Dorbin thinks the journal has some interesting points.

Stock sidesteps and swings hitting once.

Bartomus thinks about stepping forward then realizes his glaive is a reach weapon so he can still hit 10 from where he is. He swings, and hits you need to add your +2 for Dirk singing.

Dirk plays and casts a spell, stunning 9 and 10.

Zanderallen steps forward and brings the pain, hitting his opponent both times.

Sid sips his tea and wonders if C is Crimson.

Stohp asks if there's some magic to let the groups talk.

Sid has a bird token ? What's that?

Fancy Pants (1) "OH MY!" He casts Hideous Laughter at Zanderallen and takes a 5 foot step back.
Zanderallen please make a DC 13 Will save or fall prone with laughter.
Hasted
Inspire Courage +2 competence bonus to weapon attack and damage rolls, +2 morale bonus to saves against fear and charm

Trident (2) Stabs at Zanderallen and freeing the net at his side casts it at Zanderallen. Yes, think Gladiator.
To hit 24 (d20+15) miss
To hit 10 (d20+10) miss
Net, touch attack 32 (d20+12) hit (this was his hasted attack) and Zanderallen gains the entangled condition. An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action)
Hasted
Inspire Courage +2

3 shoots at Zander, who is now 10 feet away with his back showing...and quickly reloads.
To hit 20 (d20+13) miss.
Hasted
Inspire Courage +2

4 uses his spring attack on Zanderallen's flank! and ends his move Near Dirk!
To hit 18 (d20+13) miss oh forgot the +2 for flank,still missed.
Hasted
Inspire Courage +2

5 uses his spring attack on Zanderallen and prepositions himself!
To hit 17 (d20+13) miss.
Hasted
Inspire Courage +2

6 uses his spring attack on Zanderallen and prepositions himself!
To hit 14 (d20+13) miss.
Hasted
Inspire Courage +2

7 uses his spring attack on Stock and prepositions himself!
To hit 18 (d20+12) miss.
Inspire Courage +2

8 uses his spring attack on Stock and prepositions himself!
Rapier attack 13 (d20+12) missing Stock.
Inspire Courage +2

9 stunned
Inspire Courage +2

10 stunned
Inspire Courage +2

11 executes a spring attack on Bartomus, darting forward and repositioning himself.
To hit 17 (d20+12) missing.
Inspire Courage +2

battle map

Damage
1 12hp
2 AC19, 55hp
3 6hp
4 6hp
5 12hp
6 12hp
7 AC 19 19hp
8 AC 19 34hp
9
10 AC 19 5 damage,
11

______________________________________

Fence Level - Shields HQ (Stohp, Dorbin, Sid)

The Shields contemplate how to contact the other party members. Wondering if they've had any luck with their endeavors.

____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
1 - Check with Micah's brother to see what's what. Done
2 - Check on Sir Stephan Imbry's past, maybe where he lived, neighbors, who he was involved with, etc. That would involve going to the Gold level.
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - WOW you found some sort of burnt book in the fireplace of Imbry's home...
3 - Checking if 'good deals' were made on books and art. That would involve going to the merchant level, too bad Jasper and his friends are no longer around to point out shady operators. Who else do you know that might know something along those lines...or you could do some investigating and roll really high on knowledge local.
a - Sturges selling looks interesting - AND HOW!
b - now you have a list of where some of the items are.
4 - She mentioned that those were the items they found forgeries of, could something have been missed?
5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek
E - Temple of Caeroldra, Fence level? painting, Temple of Elemental Evil and painting, The Werewolf Spies his Prey


Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday April 14th, 2019 8:16:23 AM

"A what? Stohp asks, intrigued.

Bartomus(Rod) HP: 48/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+9=15 ;
Sunday April 14th, 2019 11:34:43 AM

Bartomus realized that something odd had happened as his opponents seemed to have lost their senses. But, for the one of course, always that one. He shifted towards this one and slashed at the attacker, but his shifting carried his blade in a different direction.

Shift to T35, Attack - 15 (inspite of some great modifiers!) on No. 11

Bartomus(Rod) HP: 48/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+9=15 ;
Sunday April 14th, 2019 4:36:57 PM

Bartomus realized that something odd had happened as his opponents seemed to have lost their senses. But, for the one of course, always that one. He shifted towards this one and slashed at the attacker, but his shifting carried his blade in a different direction.

Shift to T35, Attack - 15 (inspite of some great modifiers!) on No. 11

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+13=19 ; d20+8=26 ; d8+2=5 ; d8+2=5 ;
Sunday April 14th, 2019 9:35:04 PM



"Stock!"[/i] he calls out, [b]"Go help Zander and take care of that enemy bard! The rest of us will deal with these underlings."

He smiles with grim determination as he sees Domi's hammer slam into the nearest adversary.

Micah continues moving forward, pausing to cast another spell, this time on Stock.


=======
Move to AB46
Cast enlarge person on Stock.
Spiritual Weapon (6 rounds remaining) Against #7: AC19 for 7 points; AC 26 for 7 points (forgot to add Dirk's bonus in roller)

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday April 15th, 2019 9:56:07 AM

Dorbin nods sleepily and says, "Oh, those bird tokens are nice. But in my readings, I recently heard of an idea that could work in some ways, but it requires two magic users in different groups. Each mage casts light on a small item that the other group takes with them. Then, if something happens and immediate help is required, the mage in the group that needs help can dismiss the spell. So, if you are with a group and the light goes out, you know that the other group needs help."

Stock (JonM) HP: 104/104; AC: 18/17/9; DR 1/-; CMB: 15; CMD: 27; Rage: 20/22  d20+17=23 ; d20+16=27 ; 2d8+22=30 ; d6=3 ;
Monday April 15th, 2019 10:16:49 AM

Status: Inspired, Enlarged, Raging

Somewhere in his animal brain, Stock hears Micah's call...and kind of understands him. He charges forward toward the singing, ignoring swings coming his way as he moves. He then sees a man in his way and swings this way and that, trying to get to his target.

======
This will be a little rules heavy but here's what I want to do:
Stock enlarges to cover W44-X45
Charge to S43-T44
As a part of the charge I can overrun #6
CMB23 vs CMD on the overrun - he is knocked prone if I succeed by more than 5
He gets an AoO vs. AC 24 (+4 to AC with mobility)
Charge Power attack vs #2 hits AC27, 30 bludgeoning + 3 electricity
AC updated with -2 from charge


Dirk Devlin (John H subbing for Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Monday April 15th, 2019 12:08:59 PM



Dirks continues playing, throwing extra energy into his song as he encourages his friends.
[b]"Looks like Zander could use some help," he says to no one in particular as he concentrates on summoning a lantern archon.

=============
Continues Inspire Courage
5' step to V39
Cast [i]Summon Monster III[i] as full round action. Will appear at P44.



Zanderallen (Zachary H) 84/88 AC: 23(27 vs Trident) T: 11 FF: 22 CMD: 22  d20+12=31 ; d20+15=17 ; d20+10=20 ; d8+21=23 ; d6=6 ;
Monday April 15th, 2019 6:38:06 PM

Zanderallen laughs, but not from the spell. "Do I look like a fish?" He shuffles his position slightly to free his arm enough to swing. The net throws off his first attack but not the second. He then shuffles a little closer to the man in the fancy clothes.
---------------------
Divine Bond - Keen and Flaming burst on Longsword 78 rounds remaining
Inspired - +2 to hit and damage
Smite Evil on 2 (+4 to hit and AC, + 8 on damage on bad guy 2)
Entangled - 2 to hit, -4 Dex


Will save 31 against Hideous Laughter
5ft step to Q43
Full Attack on 2
1st - 17 misses (stupid net)
2nd - 20 hits, 23 damage + 6 fire

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday April 15th, 2019 7:15:51 PM

"That... could work." Stohp says hesitantly. Other then having to carry a light around with you everywhere. It'd either give you away, be unnoticeable in broad daylight, or be kept in a pack where it might turn off for a long while before you notice. What's the range on light?

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday April 15th, 2019 7:51:03 PM

Sid holds out the token, "Technically it's a Bird Feather Token. I tend to just call them bird token's because it is shorter and it turns into a literal bird. I just write a note," Sid scribbles Hi Micah! How's it going? Are you almost done? What do you want to do for dinner tonight?, "Pop the token," a small bird appears on the table, "you give it the message," he ties it to the bird's leg, "Give it a person to go to, Micah please." The bird looks at Sid tweets and bit and flies off, "And there you go, 150g spent on a pointless demonstration. Man we're so rich now. Say, what do you guys want to do for supper?"

DM Robert - The rest of us will deal with these underlings.  d20+13=16 ; d20+13=14 ; d20+13=29 ; d20+13=16 ; d6+6=8 ; d20+13=16 ; d20+13=22 ; d6+6=12 ; d20+13=31 ; d20+13=16 ; d20+13=30 ; d20+13=30 ; d20+13=24 ; d6+6=8 ; 2d6+6=9 ; d20+12=18 ; 3d8+5=23 ; d20+12=28 ; 5d6+6=23 ; d20+12=22 ; 5d6+6=28 ; d20+12=17 ;
Monday April 15th, 2019 8:53:14 PM

Stohp asks about the magic device.

Bartomus swings and misses.

Micah moves up and casts a spell, making Stock larger. His spiritual hammer keeps whacking away.

Dorbin suggests away two group could keep in contact, but really it would be limited to a per-arrainged signal.

Enlarged Stock charges hitting his opponent out of the way but not knocking him prone. Core rules p193, you can overrun during your movement, however see page 201, Overrun counts as a Standard Action, you will not get to swing at the end of it.

Dirk continues to play and casts a spell. Sorry as you stated and I check your spell is a full round action, that means you cannot move. Also as you were next to a bad buy he does get to make an AOO.

Zanderallen swings and misses and hits. The gladiator goes down in a spray of blood. He shuffles toward fancy pants.

Sid prepares a message for Micah.

-----

Fancy Pants (1) "GADZOOKS!" He takes a step back and casts a spell disappearing. Spellcraft 17 Highlight to display spoiler: {Invisibility}
Hasted
Inspire Courage +2 competence bonus to weapon attack and damage rolls, +2 morale bonus to saves against fear and charm

Trident (2) gurgle flop.

3 shoots at Zander, who is now 10 feet away with his back showing...and quickly reloads while moving away.
To hit 16 (d20+13) miss.
Hasted
Inspire Courage +2

4 stabs at Dirk.
First the AOO, To hit 14 (d20+13) lucky
To hit 29 (d20+13) hit damage 8 (d6+6)
hasted attack To hit 16 (d20+13) miss
Hasted
Inspire Courage +2

5 stabs at Stock
To hit 16 (d20+13) miss
hasted attack To hit 22 (d20+13) hit damage 12 (d6+6)
Hasted
Inspire Courage +2

6 stabs at Stock
To hit 31 (d20+13) potential crit not confirmed hit damage 8 (d6+6)
hasted attack To hit 30 (d20+13) potential crit, confirmed 24 (d20+13) hit damage 9 (d6+6)
Hasted
Inspire Courage +2

7 uses his spring attack on Micah and prepositions himself!
Rapier attack 18 (d20+12) miss
Inspire Courage +2

8 goes up the street and whips out a potion, glug.

9 uses his spring attack on Bartomus and winds up where he started.
Rapier attack 23 (d20+12) hit and since you are flanked by 11 threatening with his spring attack, damage 23 (5d6+6, yes they are all thieves with backstab)
Inspire Courage +2

10 uses his spring attack on Bartomus and is slightly re positioned
Rapier attack 22 (d20+12) hit and since you are flanked by 11 threatening with his spring attack, damage 28 (5d6+6, yes they are all thieves with backstab)
Inspire Courage +2

11 executes a spring attack on Bartomus, darting forward and repositioning himself.
To hit 17 (d20+12) missing.
Inspire Courage +2

battle map

Damage
1 12hp
2 AC19, 88hp Dead
3 6hp
4 6hp
5 12hp
6 12hp
7 AC 19 33hp
8 AC 19 11hp drank a potion
9
10 AC 19 5 damage,
11

______________________________________

Fence Level - Shields HQ (Stohp, Dorbin, Sid)

The Shields contemplate how to contact the other party members. Wondering if they've had any luck with their endeavors.

____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
1 - Check with Micah's brother to see what's what. Done
2 - Check on Sir Stephan Imbry's past, maybe where he lived, neighbors, who he was involved with, etc. That would involve going to the Gold level.
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - WOW you found some sort of burnt book in the fireplace of Imbry's home...
3 - Checking if 'good deals' were made on books and art. That would involve going to the merchant level, too bad Jasper and his friends are no longer around to point out shady operators. Who else do you know that might know something along those lines...or you could do some investigating and roll really high on knowledge local.
a - Sturges selling looks interesting - AND HOW!
b - now you have a list of where some of the items are.
4 - She mentioned that those were the items they found forgeries of, could something have been missed?
5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek
E - Temple of Caeroldra, Fence level? painting, Temple of Elemental Evil and painting, The Werewolf Spies his Prey


Dirk Devlin (John H subbing for Joe) HP: 51/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=23 ; d20+3=22 ; d20+3=8 ; d6=1 ; d6=1 ;
Monday April 15th, 2019 10:01:56 PM

OOC: one can still make a five foot step while taking a full round action. No effect, since it missed. Here's the address to the SRD: https://www.d20pfsrd.com/Gamemastering/Combat/#TOC-Full-Round-Actions.


Dirk strums a minor chord when the rapier gets through his guard, but continues to encourage his allies.

The bard again steps away from his attacker. Seeing the plight of Bart, he summons a swarm of bats on rogues 9 and 10.

Two beams of light shine from the eyes of the archon, one strikes #3 a glancing blow, while the other blasts wide.

============
Spellcraft 23.
Inspire courage continues
5' step to U40.
Cast Summon Swarm (bats) on square S30 to T31. 9 and 10 each take 1 point of damage and 1 bleed. Also, they must make a Fort DC 11 save or be nauseated for one round.

Lantern Archon
Innate ability:
Aura of Menace. All hostiles within 20' of the archon must make Will Save DC 13 or take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.

Attacks: Touch attack 22 and 8. Attack that hits does 1 point of damage.

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+13=30 ; d20+13=25 ; d8+4=7 ; d8+4=10 ;
Monday April 15th, 2019 10:14:50 PM


When Micah sees the leader disappear, he decides to take immediate action, casting invisibility purge.
Realizing the limited range of his spell he shouts, "Zanderallen! Never run ahead again! You would think you were a Took or something!" The heavily armored priest then rushes forward with heroic effort.

As he rushes forward, he says to Stock, "Looks like we can ignore the leader now thanks to the bloody paladin."

Meanwhile, the spiritual hammer pursues the repositioning number 7 like a holy rottweiler, striking its foe soundly, not once, but twice

========
invisibility purge duration 8 minutes. Negates invisibility within 40 feet of Micah.
Hero Point for extra move action.
Move to V43.
Spiritual Weapon on 7. To hit 30 for 7 points and to hit 20 (should be +8 for second attack) for 10 more points.

Stock (JonM) HP: 89/104; AC: 20/19/11; DR 1/-; CMB: 15; CMD: 27; Rage: 20/22  d20+14=23 ; d20+9=22 ; 2d8+22=38 ; 2d8+22=30 ; d6=2 ; d6=4 ;
Tuesday April 16th, 2019 9:29:19 AM

Status: Inspired, Enlarged, Raging
Stock is annoyed more than anything...but when you are in a rage, it just comes out as more raging. He turns on the mook that landed a couple lucky blows and slams him twice as hard as he can. It is not a pretty scene.

==========
PA1 vs #6 hits AC23, 38 damage, 2 electricity
PA2 vs #6 or #5 hits AC22, 30 damage, 4 electricity


Bartomus(Rod) HP: -12/52 AC: 19; Melee +7;Perc+12;Heal+9  
Tuesday April 16th, 2019 9:38:35 AM

Bartomus realized he was in a bad place when suddenly his shift allowed the other two thugs to slash at him scoring deep strikes into the Taur. He bellowed loudly only to have it cut short as he collapsed to the ground.

Ugly hits to say the least.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday April 16th, 2019 9:38:36 AM

Dorbin nods and says, "Well sure, the light option is a bit limited, but I don't[ think there'd be a problem with the range. It does have a limited duration, but for me, now, it would still last over an hour."

He watches the bird fly away and says, "That's a good one, too. It can certainly provide a bit more information, but still is only one-way. What would really be nice would be something like a ring or something that we could talk to one another telepathically. Now THAT would be something cool."

Zanderallen (Zachary H) 88/88 AC: 23(27 vs Trident) T: 11 FF: 22 CMD: 22  d20+5=16 ; d20+11=30 ; d8+13=15 ; d6=4 ; d6=1 ; d6=3 ; d6=6 ; d6=2 ;
Tuesday April 16th, 2019 1:04:50 PM

With the net fighter down Zanderallen slices himself free of the net looking around for where the bard disappeared to. He's about to give Micah a piece of his mind when his bloods runs cold at the sound of Bart's bellow of pain. Or at least he prayed it was a bellow of pain and not a death bellow. Rushing past friend and foe towards the falling minotaur he rallies himself to send out a wave of healing, nor caring who it reached except his friend. He roars out in a monstrous voice, "If you've killed him, I swear by the gods you will know my vengeance."
---------------------------
Standard Action - attack unattended object(net)
30 to hit, 15 damage
Move to T38, provoking from 4 and 11
Hero point for extra action
Channel Energy (reaches Bart, Z, Dirk, Stock, Micah, 4, 5, 6, 8, 11)
All inside heal 15 hp

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday April 16th, 2019 7:17:27 PM

The bird doesn't come back with a response? Stohp asks. "Also, you realize that it might fly to anybody named "Micah" in the city since you didn't say his last name right?"

DM Robert - The rest of us will deal with these underlings.  d20+4=15 ; d20+4=22 ; d20+11=23 ; d6+4=9 ; d20+11=22 ;
Tuesday April 16th, 2019 8:54:05 PM

OOC: one can still make a five foot step while taking a full round action. No effect, since it missed. Here's the address to the SRD: https://www.d20pfsrd.com/Gamemastering/Combat/#TOC-Full-Round-Actions. - Ah, yes, but he was not 5 foot stepping he declared a 30 foot move. Anyway...

Dirk continues to play. He summons a nasty swarm of bats on Bartomus's attackers. (Both saved) The Archon tries to put some fear in people. It gives the fleeing henchman a hot seat.

Micah rushes up casts a spell, but see's nothing. Behind him he hears the hammer strike once then pause vibrating. It's chosen victim has moved off this mortal coil.

Stock smash puny humans! 5 and 6 are dead dead.

Bartomus feels weak and begins to pass out, he see's the form of a fire elemental, at least they would have taken damage as they killed him.

Dorbin wonders about rings of telepathy.

Zanderallen free's himself and throws caution to the wind and rushes forth provoking attacks just to save his friend (earn a hero point).

Stohp wonders how effective that bird could be.

-----

Fancy Pants (1) The playing stops....Perception 20Highlight to display spoiler: {}You hear boots on cobblestone running away.[/i]

3 Runs for all that he is worth and with that extra boost from hasted.
Hasted

4 takes the AOO at Zanderallen.
First the AOO, To hit 23 (d20+11) hit, Zander takes 9 damage, which would have then been healed by his channel as that came next. :(
He eyes what Stock just did to his friends..."I'm not getting paid enough for this." He double moves away.
Hasted

5 dies horribly

6 dies possibly as horribly as 5

7 dies ignobly

8 has been shocked and awed by Zanderallen and Stock. He double moves out of dodge.

9 attempts to withdraw from the bats.

10 attempts to withdraw from the bats.

11 takes the AOO at Zanderallen.
First the AOO, To hit 22 (d20+11) miss, the scrape of the rapier along his armor is piercing and loud causing a cringing of those that can hear it. He looks around, trapped. He drops his sword and raises his hands "Okay I surrender."

battle map

Damage
1 12hp
2 Dead
3 Running away.
4 all healed up
5 very dead
6 dead and then some
7 dead
8 AC 19 11hp drank a potion
9 AC 19 1 damage,
10 AC 19 6 damage,
11

______________________________________

Fence Level - Shields HQ (Stohp, Dorbin, Sid)

As Stohp, Dorbin, and Sid sit at the table and send off their message. Briadoc pops up at the table. "Did someone say supper? I say you must have your meal names confused. You see, 7:00am is Breakfast, then about 9:00am is Second Breakfast, at 11:00am well that's Elevenses, 1:00pm is Luncheon, 4:00pm is Afternoon Tea but really what's tea without some cakes, and at 6:00pm there's Dinner and finally at 8:00pm you eat Supper. So see really it's about time for Luncheon." He smiles at you all. "What's for lunch?"

____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
1 - Check with Micah's brother to see what's what. Done
2 - Check on Sir Stephan Imbry's past, maybe where he lived, neighbors, who he was involved with, etc. That would involve going to the Gold level.
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - WOW you found some sort of burnt book in the fireplace of Imbry's home...
3 - Checking if 'good deals' were made on books and art. That would involve going to the merchant level, too bad Jasper and his friends are no longer around to point out shady operators. Who else do you know that might know something along those lines...or you could do some investigating and roll really high on knowledge local.
a - Sturges selling looks interesting - AND HOW!
b - now you have a list of where some of the items are.
4 - She mentioned that those were the items they found forgeries of, could something have been missed?
5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek
E - Temple of Caeroldra, Fence level? painting, Temple of Elemental Evil and painting, The Werewolf Spies his Prey

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+4=5 ; d6=2 ; d6=5 ; d6=4 ; d6=4 ;
Tuesday April 16th, 2019 9:21:00 PM


Micah blinks when he realizes the battle is over, but still worries about their unseen foe.
Certain that his spell would neutralize the leader's invisibility, he deduces that he must have run away with the others. This thought process takes only a moment as concern for the fallen minotaur overshadows all else now that immediate danger seems to have passed.

He moves within range of the druid then channels energy, keeping an eye out for their unseen foe.

========
Perception 5 (Nat 1)
Move to V40
Channel energy ( intentionally excluding 11) for 15 hit points.

Dirk Devlin (John H subbing for Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Tuesday April 16th, 2019 9:30:15 PM


Dirk laughs aloud as he sees the foes run from his bats. Enjoying their effect, he commands them to stay in place rather than dismiss them for now.

Suddenly he realizes what has happened and stops playing.

"We did it!" exclaims Dirk, tones of relief, surprise, and pride mingling together in his tone.

Looking around, he realizes he is standing next to where Zander set down the painting. Carefully, he reaches down and grabs their charge.

As Micah's healing power washes over him, he laughs again, trying not to smile too much.


Bartomus(Rod) HP: 10/52 AC: 19; Melee +7;Perc+12;Heal+9   2d8+2=7 ;
Wednesday April 17th, 2019 12:40:14 AM

Darkness gave way to grayness of varying shades to eventual light through closed eyes. They fluttered open and he looked about. His head swam, it hurt, as did his back and side. He groaned as he sat up to see bats encircling two of his attackers. The third seemed to have surrendered to Zander.

He fished into his pouch and pulled forth a vial, shook it, pulled out the stopper and drank. He felt a bit of a tingle and the ringing in his head seemed to be softer. "I don't like them at all."

[i] CMW potion for 7[i/]

Stock (JonM) HP: 89/104; AC: 20/19/11; DR 1/-; CMB: 15; CMD: 27; Rage: 20/22 
Wednesday April 17th, 2019 9:52:32 AM

Effects: Enlarged, Raging

Stock's head whips around and he begins sniffing at the air, furiously looking around.

=========
Rage Power Scent: The barbarian gains the scent ability while raging and can use this ability to locate unseen foes.
Scent: A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges. The creature detects another creature’s presence but not its specific location. Noting the direction of the scent is a move action. If the creature moves within 5 feet (1 square) of the scent’s source, the creature can pinpoint the area that the source occupies, even if it cannot be seen.
Move Action: Where is that bard? Sense direction.
Second move action: move 30' toward the smell or if he doesn't smell anything, move 30' west.


Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Wednesday April 17th, 2019 12:10:05 PM

Zander calms dramatically when he sees Bart get to his feet. Directing his attention back to the thug that surrendered he shoves him none too gently to a seated position against the wall. "Try to stab me and then surrender? Thankfully for you my friend is alright so I'm feeling generous. What's your name?" Zander takes a quick look around to make sure nothing else needed his attention, Micah was healing Bart, Dirk had secured the painting, the remaining baddies were feeling, and Stock was... well Stock running down the alley sniffing like a blood hound. He'll come to his senses in a moment Zander thinks before turning back to their prisoner.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday April 17th, 2019 2:53:50 PM

Dorbin's cat stands up and meows when Briadoc appears explaining mealtimes. He takes another sip of tea and says, "I wonder what the others are doing now? Does it seem like they've been gone for some time, or is it just me?"

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday April 17th, 2019 6:47:00 PM

"Well, is it so early? Hmm, well, I was thinking really hard about our Micah, and I believe that's what's needed. I mean, how many 'John Smith"s' are there in the Wold eh? It is only one way though and unfortunately you can't send another token with it. I think fancy rings would be nice. What would the range on that be Dorbin?"

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday April 17th, 2019 6:57:04 PM

"So you have to focus on who it is? That makes more sense, just saying a name would make it to easy to go to the wrong person. As for timing... we didn't agree on a time to come back and we probably had the simplest errand, just checking on that house. Even if they are taking a long time it's not like we could find them to help them finish up.

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday April 17th, 2019 6:57:55 PM

Stohp looks over at Braidoc. "I don't know, what do you want? We're just waiting around anyway, we can get whatever."

DM Robert - I don't know, what do you want? 
Wednesday April 17th, 2019 8:15:24 PM

Micah moves toward Bartomus and channels some healing power of Domi.

Dirk is giddy with victory, but still manages to pick up the painting.

Still feeling weak Bartomus downs a potion.

Stock seems almost feral as he sniffs around looking for something to smash, but can find no scent of the villians, he does however detect the tange of garbage in metal cans, cans that are almost completely full.(so say about a week of garbage)

Zander shoves the henchman down and demands some answers.

Dorbin's wonders about the others.

Sid thinks rings of telepathy would be nice and asks about ranges.

Stohp also wonders about the others and asks Briadoc what he wants.

-----

Merchant level in the streets (Micah, Stock, Bartomus, Zanderallen, Dirk)

The fight is done. The henchman looks at Zanderallen. "Name's Lowfar Tunis. We were hired by Mordecai LaRue to come to the Float and rob Sturgeus Selling. He said he saw an expensive painting in there and did some nosing round that there might be other valuable stuff. So we came to do a shakedown, but then saw the guards going in and so waited. Then he sees you taking what looks like the painting and decides to rob it from you."

A bird flutters down and lands on Micah's arm, then it dissolves in a mass of sparkling colors, leaving behind a note. The note reads: Hi Micah! How's it going? Are you almost done? What do you want to do for dinner tonight? Micah wonders who it could be from as it was not signed. Linguistics 20 Highlight to display spoiler: {It looks like Sid's handwriting.} Micah looks up, Dinner? It looks to be just past noon.

Some loot:
+1 short sword,
darts (10),
masterwork mace,
+1 trident,
belt of giant strength +2,
ring of protection +1,
antitoxin,
240 gp

4 potion of cure moderate wounds,
4 potion of invisibility,
4 tanglefoot bag;
5, +1 studded leather,
4, +1 rapier,
8 masterwork hand crossbow
4 quivers with 8 bolts dipped in Blue whinnis poison
4 cloak of resistance +1,
4 thieves’ tools,
1956 gp

______________________________________

Fence Level - Shields HQ (Stohp, Dorbin, Sid)

Briadoc jumps up beaming. One should never ask a halfling what he wants to eat when technically he is your guest.. "Oh we could have start with some meat pies 2 or 3 should be sufficient for me, and maybe then some fresh pears, then we could have some puffy waffles with whipped cream, chocolate sprinkles and cherries, and maybe a side scoop of vanilla ice cream. I hear the The Fatted Calf, has some excellent meat pies."

____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
1 - Check with Micah's brother to see what's what. Done
2 - Check on Sir Stephan Imbry's past, maybe where he lived, neighbors, who he was involved with, etc. That would involve going to the Gold level.
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - WOW you found some sort of burnt book in the fireplace of Imbry's home...
3 - Checking if 'good deals' were made on books and art. That would involve going to the merchant level, too bad Jasper and his friends are no longer around to point out shady operators. Who else do you know that might know something along those lines...or you could do some investigating and roll really high on knowledge local.
a - Sturges selling looks interesting - AND HOW!
b - now you have a list of where some of the items are.
4 - She mentioned that those were the items they found forgeries of, could something have been missed?
5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek
E - Temple of Caeroldra, Fence level? painting, Temple of Elemental Evil and painting, The Werewolf Spies his Prey


Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday April 18th, 2019 3:03:41 AM

Stohp really doesn't care of Braidoc wants to eat himself into a food coma. It's not like they can't afford it. Rather than carry all of that stuff back she just takes him to the Fatted Calf to claim their free meal of the day.

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=9 ; 2d8+2=12 ;
Thursday April 18th, 2019 10:03:49 AM

So, wrong place at the right time, or right place at the wrong time?" Bartomus winced as he pulled himself up off the floor and glared at the captured thief. He slowly walked over and glowered at the captive, but his wounds made it more of a shrug. This LaRue, where does he spend his days and his nights? Seems to be pretty well informed to things down here and with our new friend Sturgis."

Bartomus fished into his pouch and pulled out a second vial. He pulled out the stopper and quickly drank it. A warmth extended outward from his stomach and throat. He took a deeper breath, tilted his head to both sides to help relieve the tensions in his neck.

Intimidate 9; 2nd CMW potion for +12

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday April 18th, 2019 10:46:36 AM

Dorbin is glad to see that Stohp is doing something to deal with the suddenly quite annoying halfling. He goes along with them to the Fatted Calf for the noon meal.

Dirk Devlin (John H subbing for Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=16 ;
Thursday April 18th, 2019 12:47:46 PM


Dirks stands still, feeling a bit awkward as he holds the obviously very valuable painting.

He looks around to see if anyone else may suddenly show a violent interest in obtaining it.

=====
Perception 16 to look for potential threats

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d8+1=2 ; d8+1=2 ; d8+1=6 ; d8+1=9 ; d8+1=4 ; d8+1=5 ; d8+1=8 ;
Thursday April 18th, 2019 1:11:51 PM


Seeing that Zanderallen, Stock, and Dirk are on the alert, Micah continues to aid Bartomus.

He draws out his wand, he quietly responds, "I agree. This Larue seems to be a bit too informed for my taste."

He uses the wand to heal Bart until all of his wounds are healed. He shakes his head as he does so and comments, "These are some pretty nasty blades for hire. I am glad it is over, but sorry so many got away."

=========
CLW (5 charges) Total healing: 32 hit points



Stock (JonM) HP: 89/104; AC: 20/19/11; DR 1/-; CMB: 15; CMD: 27; Rage: 20/22 
Thursday April 18th, 2019 2:40:02 PM

Stock comes back to his senses, looking a bit disheveled but otherwise unhurt. He jogs over and help Bartomus up and then rounds on the survivor. "Glad I'm the only one who doesn't know this Larue..." To the surviving mook: "Who was that bard? Just another stooge working for Larue? Does Larue spend a lot of time stealing from other crooks like Sturgeus?"

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Thursday April 18th, 2019 5:05:30 PM

"Well, Lowfar looks like you've earned yourself an afternoon with the Silver Shields. Let's get this painting back to Rosebud's and then head back home. We can take custody of this lowlife to ask him some more questions. Plus we can combine notes with whatever the others may have been able to gather and decide on some next steps." Zanderallen will disarm Lowfar and then encourage him to walk with the group.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday April 18th, 2019 7:03:02 PM

Sid goes along with the rest of his group and pens another bird to Micah. If you and the rest are done with your chores we're going to The Fatted Calf for luncheon. Baridoc is going to eat like a halfling so don't dawdle or there might not be any food left. -S

"Hey Dorbin, if we all got those rings would we be able to hear each other at the same time or would it only be one-to-one?"

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday April 18th, 2019 7:03:44 PM

He also pens one to Ellie if she wants to join us or have Sid pick something up for her.

DM Robert - I am glad it is over, 
Thursday April 18th, 2019 8:05:13 PM

Stohp takes Briadoc to the Fatted Calf to claim their free meal of the day.

Bartomus asks more questions of the captive.

Dorbin goes with Stohp.

Dirk looks around but only see's the faces of people looking out from the various business. Smiling faces.

Micah works on healing Bartomus.

Stock, still enlarged, adds some more questions of the captured henchman.

Zanderallen suggests the Shields needs to regroup. OOC, Lowfar is already disarmed, his stuff is in the loot bin.

Sid sends a query to his finace. OOC, hmm, someday we'll have to have a little side adventure about the marriage. Then he joins Stohp and Dorbin, still asking about how the rings would work.

-----

Merchant level in the streets and Fence level in the streets. (Micah, Stock, Bartomus, Zanderallen, Dirk)

Lowfar replies, "Well it's like this LaRue is the Bard. As to where he hangs out, I don't know we just got here. We traveled from Emerald City to Plateau City and then took the gate to here. Normally we don't travel so much but LaRue was paying good coin and board as well. Now as to robbing thieves, I was not aware that Sturgeus is in fact one of the sanctioned 'auctioneers' of booty. We don't have to really nose around that I was going to be knocking over his store. We can just say I was in on holding you up right?"

You hear applause from the nearby stores, along with snippets of "that was great", "Imagine seeing the Silver Shields in action", and the like. However, you quickly manage to 'get away' and head to Rosebud Publishing. There you are escorted by Hanse up the stairs and into Barbara's office where she thanks you for such quick work. She almost asks a question but you see a slight shake of her head seeing that you have a prisoner OOC is he manacled in any way?

Then you quickly go down to the Fence level. On the way to HQ you catch sight of Stohp, Briadoc, Dorbin, and Sid entering the Fatted Calf.

______________________________________

Fence Level - The Fatted Calf (Stohp, Dorbin, Sid)

Briadoc seems thrilled to be on an outing. The group enters the Fatted Calf. Brassy see's them and approaches. "Well Hello there. How can I help you? Are you hear for lunch? Just the 4 of you or should I expect more? Do you want one of the tables out here, or would you prefer one of the back rooms? You know from past experience that he would prefer you to eat out in the common area because you eating here always attracts more customers. However, you also know that eating out in the common area let's everyone hear what you might be talking about.

____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
1 - Check with Micah's brother to see what's what. Done
2 - Check on Sir Stephan Imbry's past, maybe where he lived, neighbors, who he was involved with, etc. That would involve going to the Gold level.
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - WOW you found some sort of burnt book in the fireplace of Imbry's home...
3 - Checking if 'good deals' were made on books and art. That would involve going to the merchant level, too bad Jasper and his friends are no longer around to point out shady operators. Who else do you know that might know something along those lines...or you could do some investigating and roll really high on knowledge local.
a - Sturges selling looks interesting - AND HOW!
b - now you have a list of where some of the items are.
4 - She mentioned that those were the items they found forgeries of, could something have been missed?
5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek
E - Temple of Caeroldra, Fence level? painting, Temple of Elemental Evil and painting, The Werewolf Spies his Prey



Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday April 19th, 2019 2:47:52 AM

Stohp has no plans to discuss their current mission so is fine with the common room. "Just us for now yes."

Stock (JonM) HP: 89/104; AC: 20/19/11; DR 1/-; CMB: 15; CMD: 27; Rage: 20/22 
Friday April 19th, 2019 9:02:44 AM

Stock enjoys a quick bite and then nods to Micah. "How about we take this trash over to your brother and then head down to the Temple of Caeroldra like we were planning?" The 'trash' he is talking about is obviously the goon that was picked up in the fight.

"Anybody else want to come?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday April 19th, 2019 9:25:09 AM

Dorbin tells Sid, "I've heard rumors of rings where an entire group can talk to one another completely in their minds. No one else can overhear them. They are quite powerful artifacts. I mean, I've never seen one, just heard about them. I think some of the powerful dragon groups have them."

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9  
Friday April 19th, 2019 10:09:22 AM

The repeated taps with the wand brought wave after wave of energy that coursed through him chasing away the pains and healing the wounds left by Lowfar's colleagues. "Thanks Micah, truly, they were nasty. Seems I will be tossing this shirt aside - being a Shield is a bit tough on clothing, it seems.

He glanced over at Dirk holding the larger painting, "Dirk, you want me to carry that for a bit? And, what are we doing with our new 'friend' here? Taking him with us? Then what?"

He followed along. He smiled with a bit of embarrassment as he heard some of the kind words about the Shields. His stomach grumbled a few times. Food would be a good option, he thought to himself.

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Friday April 19th, 2019 2:39:37 PM

Relieved that Bartomus is healed, Micah quietly puts his wand away.

Micah is unable to suppress his smile as he wordlessly reaches out and starts repairing the tears to Bart's shirt with his magic.

"Let us deliver him to Lukas. Then I think we should find the others before going out alone. I hope they did not run into similar trouble," he says with a meaningful look at the carnage. "Perhaps we should wait for them back at HQ".

========
mending orison is "cure" Bart's clothing.

Dirk Devlin (John H subbing for Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  
Friday April 19th, 2019 3:00:48 PM

"Good idea," agrees Dirk, handing the painting to Bartomus.

Having an idea he casts message including all of the Shields currently with him. "In case we get spread out again, this will enable us to communicate without alerting everyone around us," he explains.

==========
Message duration 80 minutes. Currently applies to Micah, Zanderallen, Stock, Dirk, and Bartomus. Allows whispered communication among targeted creatures within 180 ft that can only be intercepted by a DC 25 perception check.


Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Friday April 19th, 2019 6:53:25 PM

"That's a good idea Stock. We can come back for questioning later. I want to join up with the others." After dropping off the painting and stopping by the guard post to turn in Lowfar, Zanderallen heads back towards HQ with the others. [b]"Hey I think I see the others going into the Fattened Calf. Lunch sounds pretty good."[b/] Zanderallen restrains himself from talking about want they found until they get back to the privacy of home. Then he shares everything they learned.

DM Robert - "- being a Shield is a bit tough on clothing, it seems." 
Saturday April 20th, 2019 9:20:55 AM

Stohp takes a common table.

Stock is up for some food.

Dorbin speaks of the rings of telepathy.

Bartomus is for moving on.

Micah 'heals' Bartomus's shirt. He feels the prisoner should be turned over to Lukas for now.

Dirk casts messenger on everyone.

Zander agrees to turn over the prisone.

----

The prisoner is turned over to Lukas. He is busy with booking Sturgeus but readily takes the prisoner when the charges are laid against him...attempted theft and assault with a deadly weapon.

The painting is delivered to Barbara (as previously depicted).

Stock, Bartomus, Micah, Dirk, and Zander enter the Fatted Calf. There they see Stohp, Dorbin, Sid, Elly, and Briadoc sitting at a table eating lunch. Amazingly the halfling seems to be eating as big a portions as Stohp. Brassy is beside himself now that the other Shields have arrived for lunch. He scoots a table over to the others and seats the Shields near each other.

Lunch is grand. However, the place is soon packed. Late comers tell of the recent Shield fight on the Merchant level. You can tell the tale is getting larger in the telling. Prudently none of the shields talk about business while here. Finally the halfling burps and comments about taking a nap. The group rises and leaves

At last the group returns to HQ there to sit and talk about matters at hand.

____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
Do you want me to keep this up?
Do you want to delete things that have been done?
Do you want to mark anything as Done that I have not?
Do you want to have anything added in?


1 - Check with Micah's brother to see what's what. Done
2 - Check on Sir Stephan Imbry's past, maybe where he lived, neighbors, who he was involved with, etc. That would involve going to the Gold level.
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - WOW you found some sort of burnt book in the fireplace of Imbry's home...
3 - Checking if 'good deals' were made on books and art. That would involve going to the merchant level, too bad Jasper and his friends are no longer around to point out shady operators. Who else do you know that might know something along those lines...or you could do some investigating and roll really high on knowledge local.
a - Sturges selling looks interesting - Done.
b - now you have a list of where some of the items are.
4 - She mentioned that those were the items they found forgeries of, could something have been missed?
5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek
E - Temple of Caeroldra, Fence level? painting, Temple of Elemental Evil and painting, The Werewolf Spies his Prey

1 painting has been recovered and returned so far.



Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9  
Sunday April 21st, 2019 11:39:18 AM

Their meal was good, and the excitement that soon fluttered about them kept them at ease enjoying the moment. At one point, he turned about and realized his shirt was no longer slashed. He was surprised and turned back to Micah with a look of amazement thanking him for that.

When they got back to their headquarters, he still felt that they should follow up on the folks Sturges mentioned. "So, Sturges mentioned a few folks and one of them, Lord Peerimon, seemed to be one of his better customers. Think it might be advantageous to see if we could make a visit there, or that other Lordship, Jonas something."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Sunday April 21st, 2019 7:41:44 PM

"You know we should look into that, maybe for later if they are that expensive" ((I didn't read a response, so if I may)) A little bird flitters down on Sid's hand at the beginning of the meal, tweets at him, and then swells up and pops into a small ball of smoke and glitter. A note flutters to the table and Sid reads it, Customer's in the shop. Baked fish and salad please -E. Sid nods and let's Brassy know what what she wants, asks for a skin of wine to be sent over as well and then pays him a bit extra for delivery.

"Say, how's your trash situation? Are you coping?" He asks the Innkeep while he has him.

Dirk Devlin (John H subbing for Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  
Sunday April 21st, 2019 7:41:50 PM


"I agree," replies Dirk. [b]"I suggest that this time, we stick together. That last encounter was a bit touch and go," he adds with a meaningful look at the formerly injured Bartomus.

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Sunday April 21st, 2019 7:44:13 PM


Micah is relieved to be done with the painting and the prisoner. Back at the headquarters, he doffs his armor in the common room while listening to the others.

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Monday April 22nd, 2019 9:42:56 AM

"Don't want to split the party again, eh Dirk? Yeah, I suppose we don't need to take undue risk in tracking down these pieces."

Then looking at Bart he says, "To Peerimon then?"

=========
[ooc]If it's not too big of a problem, I appreciate you putting the extra footer on your posts[/ooc]

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday April 22nd, 2019 10:54:59 AM

Dorbin nods his head as the others relate their story of their encounter. He yawns and tries to tell the story of their adventures touring the house for sale, but really doesn't manage to make it very exciting.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Monday April 22nd, 2019 5:55:37 PM

"We could start here on the Float level with the temple to Caeroldra. Then head up to the merchant level to drop them off. Then up to the higher levels to collect the rest. Then we'll have to figure out what to do about the Plateau City fence."

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday April 22nd, 2019 7:51:20 PM

Stohp readily agrees with the other's plans.

(I really apreciate the running recap as I've only been paying attention to my part of each post. You could probably delete done things, or maybe just change the formatting on them a little so they stand out?)

DM Robert - " That last encounter was a bit touch and go." 
Monday April 22nd, 2019 8:38:19 PM

Bartomus is for paying a visit to Lord Peerimon.

Sid enjoys his meal with Elly and asks Brassy about the trash situation.

Dirk agrees with Bartomus and suggests the group stay together.

Micah listens to what the others say.

Stock agrees with not splitting the party and seems to want to visit Peerimon.

Dorbin can't seem to make a story exciting...perhaps he should use profession scholar to try to write a book and get it published?

Zanderallen thinks they should visit the temple to Caeroldra since it's on the Fence level and they are already on that level. He also mentions the fence in Plateau City. OOC FYI, the fence in Plateau City is way off track, there's not even a module written for that at this point in time.

Stohp is willing to go with the party, but the party now has two goals on the table.
-------------

Brassy looks at Sid and gets a sad expression. "It's not good. We didn't realize when the rat folk, I mean the beast folk left, that they were actually taking care of the trash. Guess no one really thought about it. I think the City Lords are going to talk about it at a special meeting soon, buy really not sure what going to happen. Like as not they will tax us more and then it's still probably going to be weeks before things get better." He shakes his head and goes back to work.

The group sits around the table at HQ.
Knock knock knock. Everyone turns half expecting something to come attacking through the door. But really would an attacker knock? Rodrigo goes to answers the door. Faintly you hear. "Delivery for a Micah Smith. Sorry for the late delivery, all the boys were on vacation at the same time. Boss won't be letting that happen again." Rodrigo comes over and hands a wand to Micah. Delivery of you wand of cure light wounds. OOC I think it was light wounds, not sure I want to go wading back through emails to be sure, so it the cure wand you bought from the catacombs.

Several party members talk about going to pay a visit on Lord Peerimon.
Knowledge Local 20 group effort approved Highlight to display spoiler: { You're pretty sure Lord Peerimon lives on the open air level. You think it's on Diamond Street. See the map. The address exact address is not important.}

Zanderallen has suggested tackling the temple to Caeroldra since it's right here on the fence level.
Knowledge local 10 group effort if you want Highlight to display spoiler: {in fact it's about a 15 minute walk from your HQ. }

____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
Do you want to have anything added in?

2 - Check on Sir Stephan Imbry's past, you know he...
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - The journal mentions paying off gambling debts to Peerimon, and also mentions a "C" that he feels is too dangerous to try to blackmail. HOWEVER he does say that "C's" secret is in the book Ust Delmah by Glenn Hembree, and that he hid it somewhere...

5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
NOTE: According to Imbry's journal/diary these books were given to Perimon to pay a gambling debt... Slave Pits of the Undercity, by David Cook; -Secrets of the Slavers Stockade, by Harold Johnson; -Assault on the Aerie of the Slave Lords, by Allen Hammack; -In the Dungeons of the Slave Lords, by Lawrence Schick, BUT, according to Sturgeus he Sold to Unger Platt in Plateau City
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek
E - Temple of Caeroldra, Fence level? painting, Temple of Elemental Evil and painting, The Werewolf Spies his Prey

1 painting has been recovered and returned so far.


Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+4=9 ;
Monday April 22nd, 2019 8:58:02 PM

OOC: It was two wands of cure light wounds.

Micah accepts the package and quickly checks the two wands he received. Holding one up in each hand and sporting a big grin, he says, "New curing wands. Stock, I think will go ahead and write your name on one of this."

He then turns to Zanderallen, "On a serious note, your plan sounds like a practical one. I am all for heading to the Temple of Caerolda first.

=============
Is Joe back?

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=19 ; d20+7=17 ;
Tuesday April 23rd, 2019 12:33:53 AM

"Well the Temple is not that far away, Bartomus nodded in agreement with Micah. "What do you think would be the best way to approach a Temple, that temple, with them buying stolen or embezzled goods? Anyone got an in we could play off of?""

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6  d20+3=6 ;
Tuesday April 23rd, 2019 11:01:09 AM

Stock grins at Micah. "Not a scratch in that last fight. I'm not sure what you mean." Then to Bart, "So...we should just go in the front door? Father Barnholdt seemed like a decent enough chap and it's not like the entire place is going to be like Father Arellius."

Stock starts gathering his things and heading toward the door. He calls over his shoulder, "You guys know where we are going, right?"

===
Know Local 6


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=35 ;
Tuesday April 23rd, 2019 11:30:37 AM

Dorbin nods in agreement and says, "Certainly we won't be splitting up again soon while this investigation continues, I would think." He shares what he knows about the temple (knowledge, local, 35).

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Tuesday April 23rd, 2019 7:32:13 PM

Grabbing his stuff Zander leads the way. "Yep, just down the street. Father Barnholdt seemed a reasonable man and we have the law on our side. Hopefully it's easy."

DM Robert - " On a serious note, your plan sounds like a practical one." 
Tuesday April 23rd, 2019 8:10:23 PM

Micah looks over his new wands and makes ready to visit Father Barnholdt.

Bartomus contemplates how the party should address Father Barnholdt.

Stock is ready to move out and thinks they should just ask Father Barnholdt.

Dorbin knows exactly where the temple is located and agrees that the group should stay together.

Zanderallen, ever the optimist, grabs his gear and states it should be easy.

Sid...
Dirk...
Stohp...
-----------------------
The party heads out the door and over to the temple. As they enter the temple they are struck by how fashionable the interior now looks. Somebody has really fixed up the place and made it look welcoming and austere at the same time. Yet the color choices are bright and cheerful.
Perception 15 Highlight to display spoiler: { the only picture you see on the wall of the main temple is the pointed urn that symbolizes worship of Caeroldra.}
Knowledge Religion 20 Highlight to display spoiler: { Caeroldra is the patron of everything that is lovely, beautiful and full of passion. Caeroldra believes that the concept of passion is to be applied in all aspects of life. Life is too short to spend it doing things that bring pain and suffering. Instead, one should do what brings them joy!}

Father Barnholdt is at the far end of the room. Seeing you he rises. You note that he is wearing quite dashing clothing, impressive even.
Perception 20 or Appraise 20 Highlight to display spoiler: { In fact while the clothing is quite fasionable, you note it is not top of the line but probably done by a tailor that would be considered a knock-off copier or imitator. The fabric is not the best that money can buy and the tailoring itself lends to the look of not being quite fitted right. In all this is not a very expensive outfit but it is being made to look like an expensive outfit. It would not pass on the Gold or Open air level, but it might pass on the merchant level, in the twilight or dark, but would certainly pass here on the fence level.}
Knowledge Religion 20 Highlight to display spoiler: { Clerics of Caeroldra dress in the latest fashions according to their current passions. During worship, they wear white togas, or nothing at all. All are either beautiful on the outside or carry an incredible charisma about them. All are accomplished at maximizing their outer beauty.}

Father Barnholdt sweeps his arms outward as if to embrace you all as he comes forward. "Dear friends how good of you to visit. Is there something I can do for you? Do you wish assistance in finding your true passion in life and attuning your life goals to follow that passion?"

____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
Do you want to have anything added in?

2 - Check on Sir Stephan Imbry's past, you know he...
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - The journal mentions paying off gambling debts to Peerimon, and also mentions a "C" that he feels is too dangerous to try to blackmail. HOWEVER he does say that "C's" secret is in the book Ust Delmah by Glenn Hembree, and that he hid it somewhere...

5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
NOTE: According to Imbry's journal/diary these books were given to Perimon to pay a gambling debt... Slave Pits of the Undercity, by David Cook; -Secrets of the Slavers Stockade, by Harold Johnson; -Assault on the Aerie of the Slave Lords, by Allen Hammack; -In the Dungeons of the Slave Lords, by Lawrence Schick, BUT, according to Sturgeus he Sold to Unger Platt in Plateau City
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek
E - Temple of Caeroldra, Fence level? painting, Temple of Elemental Evil and painting, The Werewolf Spies his Prey

1 painting has been recovered and returned so far.


Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Tuesday April 23rd, 2019 8:28:25 PM

[b]”you seem well,[b] responds Micah, taking the hug literally as he advanced to return the embrace.

Ooc: can’t read spoilers. I’ll be back in town tomorrow; hopefully, with a more substantial post.

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday April 23rd, 2019 9:12:12 PM

"It could easily be a sole person buying black market goods. We must be careful not to be to accusatory though, they're a passionate lot and could be difficult if we set them off."

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6  d20+13=14 ; d20+13=19 ;
Wednesday April 24th, 2019 10:06:03 AM

Stock notices that a bee keeps hovering around him. He keeps swatting at it but it doesn't go away. He realizes all of a sudden that they've arrived and Father Barnholdt is present. "Father...good to see you."

He swats again and realizes that apparently the bee is gone.

"You got any good artwork, Father?" He forgets that he should be letting the more persuasive members do the talking.

=======
Perception Spoiler 14; Stock is a bit distracted apparently
Perception Spoiler 19; Still distracted



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+9=20 ; d20+9=21 ;
Wednesday April 24th, 2019 10:52:31 AM

Dorbin smiles and nods as they enter. He notices the attire and decor (perception: 20, 21), but does not say anything in front of the priest. When Stock blurts out his question, Dorbin looks at him sideways in surprise.

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=28 ; d20+12=13 ;
Wednesday April 24th, 2019 3:11:50 PM

Bartomus followed along and as they entered the newly restored temple, he found himself lost in the colors and the work that greeted him. He was not paying much attention to those about him and pulled himself to focus on the man that had greeted them.

"Passions you say, well now that is a different way to think about life, but left unchecked, that could be the road to the Trash Level for many a poor Taur, or so I have been told Bartomus said in a somewhat distracted manner. He smiled at the man and continued to gaze about.

Perception 28; 13 (a natural one)

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=20 ; d20+8=22 ; d20+5=11 ; d20+8=10 ;
Wednesday April 24th, 2019 5:51:32 PM

Zander's gaze quickly takes in the fact that the paintings they are looking for aren't in evidence in the main hall. He greets Father Barnhodlt warmly, "Father, it is good to see you looking well and the temple looking so attractive. We are actually following our passion now of helping out the people of the Float. I hate to bring up unpleasant memories but we are tracking down some stolen paintings and some of them were purchased by Arellius. Have you ever seen the Temple of Elemental Evil or The Werewolf spies his Prey? Or know where Arellius may have put them?"
-----------------------
Perception 20
Know Rel 22
Perception 11
Know Rel 10

Dirk Devlin (Zach H subbing for Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+7=19 ; d20+9=28 ;
Wednesday April 24th, 2019 5:56:54 PM

Dirk is a little taken aback at the older man's exuberance and let's the others who know him take care of the talking. He looks around the temple thinking about how following one's passions isn't such a bad way to do things.
----------------------
Appraise 19
Know rel 28

(OOC: Emailed Joe, he's still underwater with the install so I'm subbing for him a little longer.)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=18 ; d20+12=27 ; d20+10=13 ; d20+16=33 ;
Wednesday April 24th, 2019 6:48:59 PM

Sid nods as he looks around and stays quiet. He considers how much he would have to pay people to clean trash and starts compiling a list of those me thinks might work well in the position.

==========================================================

Perception: 18
Perception: 27
Profession(Merchant): 13 (Wages)
Knowledge(Local): 33 (workers)

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=23 ; d20+14=34 ;
Wednesday April 24th, 2019 7:09:25 PM

Stohp eyes the temple and the father and is easily able to make a few deductions (perception 23 and 34). "Any help you can offer would be greatly appreciated. Their owner was betrayed by an employee and the business that is the passion of her life may fold unless they are returned."

DM Robert - " You got any good artwork, Father?" 
Wednesday April 24th, 2019 8:16:43 PM

Micah embraces Barnholdt.

Stohp considers how to approach the subject. Then she puts in words hard for father Barnholdt to avoid.

Stock asks about artwork.

Dorbin takes in the surroundings but stays quiet.

Bartomus seems to critic the ways of unbridled passion.

Zanderallen lays out the passion of the Shields and asks about the stolen paintings.

Dirk looks around but doesn't say anything.

Sid eyes the surroundings but really doesn't seem to be there. OOC, the trash guild will have to wait until after the module is complete.

--------------------

Father Barnholdt finishes his embrace with Micah. Barnholdt laughs at Stock's abruptness. "I say, ever the direct one Stock. Let's see, good artwork, but then one persons interpretation of good may be another's burning trash bin." He laughs at his own joke. He shakes his head when her hears Stohp's comment. "That is certainly a tragedy. No one should be denied their passion through the wrong doing of others. I will add her to my prayers. Perhaps I should call on her? What is her name and business?"

He turns to Zanderallen and comments "Well you certainly seem to be doing well by your passion. You've helped a good many people in the short time you've been together." He pauses in thought, "I can't say I've ever heard of those paintings, so I'm not sure I would even know them if I saw them. However, I admit the former father Arellius had some strange and macabre tastes. I have moved his personal belongs to the storeroom. After all someday he may finish his sentence and return. I would not want to deprive him of his passions." He turns and makes a follow me gesture with his hand. "On the other hand, the law clearly states that stolen property must be returned to the victim(s) and anyone in possession of stolen property must release it to a duly authorized deputy of the law."

He goes through a side door and down a hallway. Then he stops and looks at you while he opens the door. "This is the storeroom, please feel free to check it out. And if you don't find it there you may look in the rest of the temple if you like."

The store room is about 10 by 15. The long side has vertical shelving from floor to ceiling. In addition there are boxes and bundles stacked on the floor and the other side. Clearly there has been a lot of stuff stored here. You get the feeling Barnholdt may not throw out anything that he feels could lead to releasing someone's passion.
Perception 30 (you may work together and/or take 20) Highlight to display spoiler: {You find two paintings that clearly resemble what you think are The Temple of Elemental Evil and The Werewolf spies his Prey"}

IF you succeed on the above roll then..
Appraise 25 (you may work together and/or take 20) Highlight to display spoiler: {Yes indeed these are the real things.}
____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
Do you want to have anything added in?

2 - Check on Sir Stephan Imbry's past, you know he...
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - The journal mentions paying off gambling debts to Peerimon, and also mentions a "C" that he feels is too dangerous to try to blackmail. HOWEVER he does say that "C's" secret is in the book Ust Delmah by Glenn Hembree, and that he hid it somewhere...

5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
NOTE: According to Imbry's journal/diary these books were given to Perimon to pay a gambling debt... Slave Pits of the Undercity, by David Cook; -Secrets of the Slavers Stockade, by Harold Johnson; -Assault on the Aerie of the Slave Lords, by Allen Hammack; -In the Dungeons of the Slave Lords, by Lawrence Schick, BUT, according to Sturgeus he Sold to Unger Platt in Plateau City
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek
E - Temple of Caeroldra, Fence level? painting, Temple of Elemental Evil and painting, The Werewolf Spies his Prey

1 painting has been recovered and returned so far.


Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=20 ;
Wednesday April 24th, 2019 11:32:57 PM

Bartomus looked about in the storage room and there was just a lot of stuff. Lots and lots of stuff. "We are looking for what again?

He kept at it with others who joined in.
=====
Perception role of 20 to aid

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+34=44 ;
Thursday April 25th, 2019 8:08:13 AM

Stohp works her way through the storage room looking for the paintings. "When we find them we'd better make sure they're the real thing." (Perception 24... not sure how I accidentally rolled +34)

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+9=15 ; d20+15=33 ;
Thursday April 25th, 2019 11:13:22 AM

Dorbin peeks into the room with the others.

OOC:
Perception: 15 to aid
If we get enough on the perception, Appraise 33 to confirm authenticity!

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+4=12 ; d20+4=15 ; d20+4=22 ; d20+14=29 ; d20+14=34 ;
Thursday April 25th, 2019 12:53:39 PM

"You are most kind and most helpful," replies Micah as Father Barnholt leads them to the store room.

Before jumping in to the search he casts detect magic to verify no enchantments are present.

Having competed that, he sets to tracking what has been go through to aid the search of others more adept at finding details.

======
From previous DM post
Perception 12; failure
Religion 29 success
Perception 15 failure
Religion 34 success (nat 20)
From this DM post
Perception 22: successfully aid other

Casts Detect Magic

Dirk Devlin (Zach H subbing for Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=29 ; d20+7=20 ;
Thursday April 25th, 2019 2:29:58 PM

Dirk jumps in with a will to dig through the varied objects. It quickly lessens as he realizes most of the things in here couldn't stir passions in a drunk pig. But his lack of will doesn't stop his ability. He quickly helps narrow down the search to the right area.
-------------------------------
Perception 29 (should get us over 30)
Appraise 20 (unnecessary aid for Dorbin)

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Thursday April 25th, 2019 2:34:26 PM

Zander keeps his tongue in check about the idea of Arellius getting out of jail, no reason to upset the kind Father. He starts to rummage around the store room but after knocking several things over he steps back to let the others take care of it. Once the painting are found and validated he thanks Father Barnholdt, "Looks like we found them. They belong to Miss Daneel, owner of Rosebud publishing on the Gold level. She is a writer so she might enjoy your visit. Thank you for your help Father."

"I guess to Rosebud next. Hopefully no over dressed ruffians are after these paintings as well."

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6  d20+13=25 ;
Thursday April 25th, 2019 3:36:32 PM

"Haha! Good work Shields. I was just about to say that I hope some ruffians do try to accost us on our way to Rosebud...Haha! That would be fun!."

Stock leads the way out giving a nod of thanks to Father B. "Thanks for your help, Padre!"

=========
Not sure if we need an aid anymore on the Perception but Stock pitches in with a 25.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=13 ;
Thursday April 25th, 2019 6:37:51 PM

Sid roams around the store room absently picking things up and putting them down without really seeing them. His mind flits between thoughts as he starts composing a long poem, switching between elvish and celestial.

===================================================================

Perception: 13(Nat. 1) ((Really I'm just not rolling high enough to do anyone any good))

DM Robert - "I guess to Rosebud next." 
Thursday April 25th, 2019 8:49:55 PM

The Shields get too work with gusto. Micah's detect magic does not detect anything in the store room itself, except of course what the Shields are wearing. The paintings are found and verified as to their authenticity. They area both 3 foot by 5 foot and still mounted in wooden frames. The Temple of Elemental Evil has scroll-work around the frame.
Knowledge Religion 10 Highlight to display spoiler: { they are symbols of good or good aligned deities.}

The frame around The Werewolf Spies his Prey, is also wooden and has carved phases of the moon going around the frame.

It is mused that the painting should be returned to Rosebud Publishing, which is on the MERCHANT LEVEL. There are jokes about someone trying to accost the shields in full strength.
Knowledge Local 25 Highlight to display spoiler: { Torbin Cook who is supposed to have possession of the book, The Lost Tomb of Martek, is also on the Merchant level. If you recall he is the lumber speculator that got the village of Cutter started.}

Father Barnholdt clasps his hands and bows his head. "Praise be to Caeroldra that you have found this woman's stolen goods. Now she can continue to work at her passion." He studies the paintings. "Well I guess they must appeal to someone. And certainly someone had to be passionate to paint those, or terribly troubled, or drunk, or some combination thereof."

He waves goodbye to you as you leave the temple.

OOC Need a definite destination.

____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
Do you want to have anything added in?

2 - Check on Sir Stephan Imbry's past, you know he...
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - The journal mentions paying off gambling debts to Peerimon, and also mentions a "C" that he feels is too dangerous to try to blackmail. HOWEVER he does say that "C's" secret is in the book Ust Delmah by Glenn Hembree, and that he hid it somewhere...

5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
NOTE: According to Imbry's journal/diary these books were given to Perimon to pay a gambling debt... Slave Pits of the Undercity, by David Cook; -Secrets of the Slavers Stockade, by Harold Johnson; -Assault on the Aerie of the Slave Lords, by Allen Hammack; -In the Dungeons of the Slave Lords, by Lawrence Schick, BUT, according to Sturgeus he Sold to Unger Platt in Plateau City
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek

In your possession: Temple of Elemental Evil and painting, The Werewolf Spies his Prey

1 painting has been recovered and returned so far.

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=12 ;
Friday April 26th, 2019 2:37:18 AM

"I am going with drunk and deranged on that one with the temple and who knows what the artisit was thinking about when they painted that with the wolf." He said with a shake of his head. He carried one of the paintings as they headed to the Rosebud to return it and the other one.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+7=13 ; d20+7=22 ;
Friday April 26th, 2019 7:57:34 AM

Dirk squints as he looks at the frames and then nods as memory returns to him. "Team, those symbols are ones of good deities..or at least good-aligned ones. I hope that helps out."

------------------------
Knowledge Religion: 13
Knowledge Local: 22

OOC: Thanks for the subbing guys, I really appreciate it. It was the worst few weeks of my work-life! 15 hour shifts every day for 22 straight days!

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=34 ;
Friday April 26th, 2019 10:57:46 AM

As the Shields head out, Dorbin says, "Oh yes, and after we drop this one off at Rosebud publishing, we'll be close to Torbin Cook who is supposed to have possession of the book, The Lost Tomb of Martek. We can just stop by there next and see what we can see."

OOC:
Knowledge, Local: 34

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Friday April 26th, 2019 1:55:16 PM


"Sounds like as good a plan as any," agrees Micah.

"In case we encounter any others attempting to relieve us of this art, I suggest we stick together in relatively close formation."

He turns to Dirk, "Can you repeat that message spell again. That way we can communicate to each other in whispers even if we spread out."

========
Plan appears to be Rosebud followed by Torbin Cook.

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Friday April 26th, 2019 3:52:33 PM

"Alright...To Rosebud and then to this Torbin Cook fellow."

Stock nearly trips over Emily Jasmine as he heads toward the Merchant level. He half heartedly kicks out at the cat and then heads toward the path upward.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Friday April 26th, 2019 6:29:27 PM

"You never know with artists Bart. That's interesting Dirk. I wonder who put the symbols there? Regardless you can return these and work on getting the others."

--------------------------
(OOC: Glad you're back Joe. That sounds absolutely awful. Hope you can get some rest now to recuperate.)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=21 ;
Saturday April 27th, 2019 8:10:15 AM

"I'm sorry guys, but I feel like my mind was elsewhere most of that. So we're still looking, but have we gone to Wardd's Luck?We should go there when we have a modest amount of our funds. I haven't prayed in a bit either."

=======================================================================

Perception: 21

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=34 ;
Saturday April 27th, 2019 10:05:28 AM

Stohp makes sure to thank Barnholdt for his help and promises to tell him all about the adventure when they're not running around with super expensive paintings.

DM Robert - "You never know with artists Bart." 
Saturday April 27th, 2019 10:16:47 AM

Bartomus looks at the painting and can't decide what the artist was thinking. (This is especially true of the Werewolf one, I mean really who paints a werewolf in mid leap through the air descending on a frightened woman running away but looking back over her shoulder and knowing that she can't get away. It certainly depicts the emotion and technically captures the scene, but who would want that hanging around the house. Clearly the woman is going to die.) He picks one of them up.

Dirk identifies the scroll work. It lends to making the painting seem more evil, as if the frame were somehow holding in check the terrible scene depicted (if curious google temple of elemental evil, the painting is the cover of that module but without all the writing on it.)

Dorbin points out that when they drop off the painting they would be close enough to check out this Torbin Cook fellow. (It's interesting that none of you really asked about what the books were about.)

Micah asks Dirk if he can recast that message spell.

Stock is ready to go and almost falls over Dorbin's cat.

Zanderallen is ready to go.

Sid wonders about visiting the 'temple' of Wardd's Luck.

Stohp thanks Bartomus for his help and ask him to remind her to tell him her story later on.

=====
Who beside Bart is carrying a painting or is Bart carrying both paintings?

You proceed onward and upward. Halfway to Rosebud Publishing there appears to be some sort of disturbance ahead. There's a crowd of gathering.

Everyone may make Perception 15 Highlight to display spoiler: { You hear the sounds of a couple of recorders (the musical instrument) being played as well as laughter and giggling of children. }

If you are a Taur and can see over people heads, Perception 20 Highlight to display spoiler: { There appear to be several children playing instruments and dancing in the street. You make out somewhere between 5 and 10. Some of them are playing what look to be simple recorders (that versatile instrument) while others are dancing and working in and out between the people watching. You estimate that they are between 9 and 11 years old.}

If you want to work your way to the front of the crowd, Reflex 25, Diplomacy 30, or Intimidate 30.

____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
Do you want to have anything added in?

2 - Check on Sir Stephan Imbry's past, you know he...
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - The journal mentions paying off gambling debts to Peerimon, and also mentions a "C" that he feels is too dangerous to try to blackmail. HOWEVER he does say that "C's" secret is in the book Ust Delmah by Glenn Hembree, and that he hid it somewhere...

5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
NOTE: According to Imbry's journal/diary these books were given to Perimon to pay a gambling debt... Slave Pits of the Undercity, by David Cook; -Secrets of the Slavers Stockade, by Harold Johnson; -Assault on the Aerie of the Slave Lords, by Allen Hammack; -In the Dungeons of the Slave Lords, by Lawrence Schick, BUT, according to Sturgeus he Sold to Unger Platt in Plateau City
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek

In your possession: Temple of Elemental Evil and painting, The Werewolf Spies his Prey

1 painting has been recovered and returned so far.


Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=18 ;
Saturday April 27th, 2019 8:42:42 PM

Bartomus tried to juggle the two paintings, walk, and pay attention to what he was doing. It was hard. But, he walked, stumbled, and stepped his way along with the others. He heard giggling, and music, and laughter ahead of them, but the way was thick with people, and the paintings were hard enough to navigate with through them.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=13 ; d20+9=17 ;
Saturday April 27th, 2019 9:29:54 PM

Dirk nods and casts the spell once again. After casting, he grabs his bag and prepares to head out with the rest of the group.

---------------------------------------------------------------
Perception: 13
Perception: 17

Message Spell cast. Message duration 80 minutes. Applies to the entire group. Allows whispered communication among targeted creatures within 180 ft that can only be intercepted by a DC 25 perception check.


Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+4=9 ; d20+16=20 ;
Sunday April 28th, 2019 10:27:18 PM


When Micah hears the commotion, he tries to work his way forward. "Excuse me ma'am? he says to the large woman, laden with the days grocery shopping blocking his way. His smile is earnest, but it is insufficient to the task.

He keeps an eye on his fellow Shields with the intent to use Dirk's spell to keep in touch should anyone be able to move through the crowd. Noticing Bart's juggling act, he decides to stay close to help protect their valuable cargo.

OOC: what's the distance between the Shields and the commotion?


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+9=15 ;
Monday April 29th, 2019 11:38:35 AM

Emily Jasmine quickly dodges out of the way of Stock's attempted kick and somehow appears once again between his feet before he makes it to the door. She looks up at him and quickly scampers out of the way before he can respond again.

At the crowd, Dorbin looks up and says, "Well I can't see a thing." He stands there staring at the crowd, but having no idea how to get through.

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6  d20+13=17 ;
Monday April 29th, 2019 1:50:56 PM

Stock grumbles for a while about "that darned cat" and then realizes he is in the midst of some kind of a crowd and can't make his way forward. He takes in a deep breath, about to lay into the crowd and force them out of his way when he hears something. "It's just some kids and some music. I guess we don't have to rush through."

"Stohp do you see anything ahead of us?"

======
Perception 17



Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=11 ; d20+17=21 ;
Monday April 29th, 2019 6:17:44 PM

Zanderallen tries a different route through but is unable to open a path to get through. "Anybody see whats going on. And keep an eye on the paintings, we've already had one person try to nab them."
----------------
Perception 11
Diplomacy 21

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=17 ;
Monday April 29th, 2019 6:50:58 PM

Stohp cranes to see over the crowd, but another Taur doing the same thing happens to be in front of her and she can't see over him (perception 17). "No, I can't see. Lets just try to work our way around, make sure to keep a tight hold of the painting."

DM Robert - " Lets just try to work our way around, make sure to keep a tight hold of the painting." 
Monday April 29th, 2019 8:16:34 PM

OOC man no love from the die roller

Bartomus keeps a firm grip on the paintings.

Dirk casts message.

Micah tries to get people's attention to be able to get to the front of the crowd. He can determine that there are perhaps 3 layers of people ahead of him.

Dorbin is confounded by the crowd.

Stock being a dwarf is further hampered and only sees the backs of people's heads. He is pretty sure it's only some kids giving some sort of musical performance.

Zanderallen also tries to get to the front of the crowd but it does not seem to be budging.

Stohp cranes to see over the crowd, but another Taur doing the same thing happens to be in front of her and she can't see over him.
======
Appraise or Performance 10 Highlight to display spoiler: { You realize that the performance you hear is really not very good. It's as if they have no skill in it at all.}

The party is stymied by the crowd. There is some effort to make your way sideways and forward. It meets with some success. You are now further down the street and also somewhat closer to the performance. In fact there is only 1 row of heads in front of your view to the performance.

Any Character whose CHARACTER SHEET says they are over 6 feet tall may... Perception 10 Highlight to display spoiler: { There appear to be several children playing instruments and dancing in the street. You make out somewhere between 5 and 10. Some of them are playing what look to be simple recorders (that versatile instrument) while others are dancing and working in and out between the people watching. You estimate that they are between 9 and 11 years old.}

If you Succeed on the above roll then you may Perception 18 Highlight to display spoiler: { Those kids aren't kids, they are halflings!}

The music continues to play and now that you're closer you note that some of the kids are weaving into the crowd grabbing adult's hands and turning them round, trying to get them to dance with them.

One of the children stumbles into Stock bumping him and then grabbing at him to keep from falling. "sorry mister" the little girl whispers as she continues her dance into the crowd. Stock only Perception 24 Highlight to display spoiler: { Your money pouch is gone. }

Any other Shield near Stock (which means any of you, but it's not a group effort roll) may roll Perception 29 Highlight to display spoiler: { There's something missing from Stock's belt.}
____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
Do you want to have anything added in?

2 - Check on Sir Stephan Imbry's past, you know he...
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - The journal mentions paying off gambling debts to Peerimon, and also mentions a "C" that he feels is too dangerous to try to blackmail. HOWEVER he does say that "C's" secret is in the book Ust Delmah by Glenn Hembree, and that he hid it somewhere...

5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
NOTE: According to Imbry's journal/diary these books were given to Perimon to pay a gambling debt... Slave Pits of the Undercity, by David Cook; -Secrets of the Slavers Stockade, by Harold Johnson; -Assault on the Aerie of the Slave Lords, by Allen Hammack; -In the Dungeons of the Slave Lords, by Lawrence Schick, BUT, according to Sturgeus he Sold to Unger Platt in Plateau City
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek


In your possession: Temple of Elemental Evil and painting, The Werewolf Spies his Prey

1 painting has been recovered and returned so far.


Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+3=18 ; d20+12=24 ; d20+12=20 ; d20+12=27 ;
Monday April 29th, 2019 8:58:47 PM

The crowd continued to thicken and Bartomus tried juggling the paintings while seeing ahead of him. It wasn't easy, and only made harder by the sound of someone slapping a pack of rats with wet blankets. He looked around the paintings and realized that it was a group of children wanna-bes. He glowered at a couple that were nearer to him. The singing sounded more like mating alley cats punctuated with dying rats. His face cringed as they continued.

"Whose going to ask these halflings to clear out?" He asked of his fellow Shields.

Appraise 18; Perception - 24; 20; and 27 near Stock so that failed.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=13 ; d20+11=26 ;
Monday April 29th, 2019 9:09:13 PM

Sid immediately in on guard tries to watch what is going on. Did he hear someone being bumped. It's so loud, he makes his way to one of the side buildings and if he can, will climb to the second story.

======================================================================

Perception(see or hear): Nat 1
Climb: 26

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+2=3 ; d20+18=35 ;
Monday April 29th, 2019 10:08:19 PM


The bustle and noise concerns Micah. As he sees the children running among them, he sadly suspects that larceny may be their intent.

Unable to see any specific act, he rather tries to discern the nature of their behavior.

========
Perception 3 vs DC 10
No roll against DC 29
Sense Motive 35 vs the children bustling the crowd

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=19 ; d20+14=20 ; d20+14=25 ; d20+12=14 ;
Tuesday April 30th, 2019 4:12:26 AM

Stohp to has been around the block and immediately suspects a pick-pocketing scheme. She's able to see the halfling singers clearly (19 & 20) and though she doesn't catch the halfling doing anything (perception 25; if she can Aid Bart that's high enough) she still ties to catch her (14 to grapple).

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6  d20+13=28 ; d20+12=16 ;
Tuesday April 30th, 2019 9:31:06 AM

Stock's grumbling sounds like distant thunder as he elbows his way through the crowd. Then some little brat bumps into him and...

"Hey Kid! You got something that's mine!"

He immediately starts double timing it through the crowd toward the little thief, barking at anybody who gets in his way. There are so many aimless wanderers here though that he can't quite focus his anger on any one target.

He feels his rage building.
=======
Perception 28
Intimidate 16


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+15=19 ;
Tuesday April 30th, 2019 10:41:45 AM

As the chaos starts, Dorbin calls out, "It's a scam! Everyone watch your pockets!" He says this while stepping into a doorway in case there is a stampede.

OOC:
Appraise: 19

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=24 ; d20+5=24 ; d20+6=22 ;
Tuesday April 30th, 2019 2:28:22 PM

Zanderallen managed to see over the heads of the row in front of them and see the group of children, no wait halflings, playing badly for the crowd. Having grown up on the streets of the fence he knows immediately what is going on. Then Stock calls out and he knows things are about to get really chaotic. He heads straight to Bart and helps him with the paintings, "Let's get over to the side Bart, we don't want these damaged in the coming rush."
------------------------
Perception 24, 24
Perform 22

DM Robert - "Hey Kid! You got something that's mine!" 
Tuesday April 30th, 2019 8:09:12 PM

Bartomus calls out the kids as being halflings.

Sid tries to climb a building.

Micah is not sure what's going on but takes a moment to look around and then realizes what's up. By the way this is the real life equivalent: "The young assassin You’re exploring the sights and sounds of sunny Barcelona when a group of children start dancing around you. As you watch them, a tiny hand is exploring the depths of your backpack."

Stohp suspects some pick pocketing going on. Sorry the 'child' has danced away so you don't get a grab chance just yet.

Stock's realizes his coin pouch has been taken and starts after the little scamp.

Dorbin calls trying to warn everyone. hmm, wondering if this is like shouting fire in a crowd but in reverse.

Zanderallen moves close to Bartomus and tries to help protect the paintings.

Dirk?
------------------------

The Chase is on! Stock chases after the halfling with his money and though they have the same move speed, Stock is not bothered by having to dance between humans. Stock may make an attempt to grapple, or whatever Stock would do to the halfing.

The crowd reacts to Dorbin's words. You can see many people checking pockets and belts. Soon there are shouts of "I've been robbed!" "It must be those kids." "Help Guard!" "Come hear you little..."

Suddenly the music stops. "Cheese it the gig's up! Yells one of the players of the recorders. There's a sudden swarming of people going to and fro. You see the halfling trying to make their getaway and the crowd seems torn, some are trying to go after them, some seem to be milling about, and some are walking away.
Perception 20 Highlight to display spoiler: { You see a couple of halfing's throw what appear to be caltrops on the ground and head away from the crowd. }

You may let them escape or give chase.
You are faster than them, because they have move 20.
Make a Reflex save 15 to avoid the caltrops and close this round with a target. If you wish to close and are successful please roll for the appropriate action you wish to take.
____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
Do you want to have anything added in?

2 - Check on Sir Stephan Imbry's past, you know he...
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - The journal mentions paying off gambling debts to Peerimon, and also mentions a "C" that he feels is too dangerous to try to blackmail. HOWEVER he does say that "C's" secret is in the book Ust Delmah by Glenn Hembree, and that he hid it somewhere...

5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
NOTE: According to Imbry's journal/diary these books were given to Perimon to pay a gambling debt... Slave Pits of the Undercity, by David Cook; -Secrets of the Slavers Stockade, by Harold Johnson; -Assault on the Aerie of the Slave Lords, by Allen Hammack; -In the Dungeons of the Slave Lords, by Lawrence Schick, BUT, according to Sturgeus he Sold to Unger Platt in Plateau City
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek


In your possession: Temple of Elemental Evil and painting, The Werewolf Spies his Prey

1 painting has been recovered and returned so far.


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=25 ;
Tuesday April 30th, 2019 10:05:21 PM

Dirk sees a few halflings throw some caltrops and make a hasty exit. He points them out to his companions excitedly. "Did you all see that? A few of us should go after them, they can't get away with that!"

-------------------------------------
Perception: 25

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9  
Tuesday April 30th, 2019 11:42:01 PM

"Not going to be me, holding these things is a challenge enough," Bartomus said as he shifted the paintings again to try to see Dirk. "I can keep heading to get these to their rightful home with some one who isn't chasing halflings."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday May 1st, 2019 11:49:29 AM

Dorbin pauses a moment, then looks to see if he can spot a pair of halfings trying to get away. If he does, he will cast grease directly in front of them to try and get them to fall and slow their escape.

OOC:
Reflex, DC 17 or fall

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+4=16 ; d20+8=27 ;
Wednesday May 1st, 2019 3:34:32 PM


Realizing that pandemoniom is the likely outcome of the diminutive robber band being exposed, he moves close to Bartomus to better protect the paintings.

=======
Perception 16
Readied action: Combat Maneuver Grapple: CMB 27 to anyone who tries to grab a painting. (Should they threaten, this will provoke.)

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday May 1st, 2019 6:51:21 PM

Stohp shakes her head doubtfully. "To many people in the way, did you even see where they went? They'll likely have an escape route planned as well. Let's stick to our mission and not risk the painting."

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6  d20+17=35 ;
Wednesday May 1st, 2019 7:05:28 PM

Stock roars as he enters a rage and body tackles the halfling. [b]Give me back my purse![b]

After he gets the thief down, he holds it there looking around for direction for the others, apparently not sure what to do now.

===
Grapple 35
Also in a rage

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=26 ; d20+15=16 ; d20+10=27 ;
Wednesday May 1st, 2019 7:09:43 PM

Sid gets far enough out of the crowd and up the building to see and feel more at ease. "Caltrops be careful!"
Sid quickly plots his path and leaps, planning on dancing across the shoulders of the pedestrians. The brawny man he aims for moves at the last second and Sid goes down in a crumpled heap. "Ooow, my ankle." He hobbles to his feet and says outloud, "This is not my day." Hearing Stoph he says, "ok, that's probably for the best. Yeah"

=========================================================================

Perception: 26
Acrobatics: Nat. 1
Reflex: 27

DM Robert - "Hey Kid! You got something that's mine!"  d100=85 ; d20+9=26 ; d20+9=18 ; d20+7=22 ;
Wednesday May 1st, 2019 8:20:11 PM

Dirk encourages the others to go after the halflings.

Bartomus declines and keeps a hold of the paintings.

Dorbin looks to grease up the works.

Micah moves close to Bartomus ready to deal some hulkamania to anyone that gets too close.

Stohp decides they need to stay focused on their mission.

Stock does the Macho Man atomic elbow and lands on the halfling pinning him to the ground.

Sid executes an unsafe leap from the top of the two story store he was on to the crowd below.

Zanderallen appears dump struck by the chaos.

======
The street erupts in chaos. People are running to and fro, dogs are barking and in general the mayhem is such that no one can make sense of things. Perhaps that was all the halfling's plans.

The Shields decide for the most part to sit this one out. They stand huddled in a door way, well except of Stock and Sid.

Dorbin's spell hits two halflings that were trying to get away. However, they have managed to stay on their feet. They slowly make their way to the edge of the grease spell, only to see several of the 'villagers' ready to deal out some street justice. There may be some halflingcide in the works, as you can see people smashing their fists into their palms and a few have taken out some daggers and are making jabbing motions.

The halfling under Stock squirms but fails to break free of Stock's grapple. "Your mouthwash ain't cutting it." the halfling gasps out to Stock.

Sid sits on the cobblestone rubbing his ankle.

____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
Do you want to have anything added in?

2 - Check on Sir Stephan Imbry's past, you know he...
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - The journal mentions paying off gambling debts to Peerimon, and also mentions a "C" that he feels is too dangerous to try to blackmail. HOWEVER he does say that "C's" secret is in the book Ust Delmah by Glenn Hembree, and that he hid it somewhere...

5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
NOTE: According to Imbry's journal/diary these books were given to Perimon to pay a gambling debt... Slave Pits of the Undercity, by David Cook; -Secrets of the Slavers Stockade, by Harold Johnson; -Assault on the Aerie of the Slave Lords, by Allen Hammack; -In the Dungeons of the Slave Lords, by Lawrence Schick, BUT, according to Sturgeus he Sold to Unger Platt in Plateau City
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek


In your possession: Temple of Elemental Evil and painting, The Werewolf Spies his Prey

1 painting has been recovered and returned so far.


Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=22 ;
Thursday May 2nd, 2019 3:52:26 AM

Seeing that things might turn ugly Stohp advances on the crowd. "Lets not do anything to hasty folks. I'm a Silver Shield and I can't condone murder even if they robbed you. We'll take them into custody, get you your stuff back, and see them off to the guards for a proper punishment." She hopes the reputation of the shields will help calm people down and make them confident justice will be served. (diplomacy 22)

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Thursday May 2nd, 2019 7:36:24 AM

Dirk nods his head and holds back. He scans the crowd and sure enough, he doesn't see them. He sighs and nods his head, knowing it was likely a futile attempt.

----------------------
Perception:

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20=4 ;
Thursday May 2nd, 2019 8:58:45 AM

Dorbin raises his hands to try and help calm the crowd, but no one notices him (diplomacy, aid another: 4)

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+22=37 ;
Thursday May 2nd, 2019 9:36:32 AM

Raging

"If my breath isn't cutting it, then maybe my axe will."

Stock catches himself reaching back for his hand axe. He closes his eyes and takes a ragged breath. He then reverses his grip, adjusts his legs around the thief and thoroughly pins him. "OK Pipsqueek. How dumb do you have to be to try to steal from an Angry Dwarf. One of the Silver Shields no less. First, give me my purse. Second...Second..."

He looks around for a second and then says, "Micah, Z, Do you have any questions for this guy?"

He feels his rage receding.
======
Maintain Grapple w/ +5 bonus 37
The Halfling is pinned


Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+10=20 ; d20+16=24 ;
Thursday May 2nd, 2019 1:12:58 PM

Micah starts toward Sid when he realizes he's injured. After a quick check, he realizes a caltrop has pierced the poor elf's boot. He quickly bandages it up so that Sid is no longer hobbled. With a gentle tap on his boot, he pronounces, "Almost good as new."

Hearing his name, he looks up to see the poor trapped halfling struggling against Stock's iron grip. He rises and approaches. With a thoughtful expression, he asks with a shake of his head and a kindly expression, "Haven't you ever heard that it is unwise to take coin from a dwarf, especially one with anger issues? What is your name and why should my friend here let you go?"

========
Heal 20 vs DC 15 to heal caltrop damage.
Diplomacy 24

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+17=27 ;
Thursday May 2nd, 2019 5:15:54 PM

Zander shakes himself into action and joins Stohp in making sure there is not a crowd lynching. "Everybody calm down and put those daggers away right now. Robbery does not justify murder. However a returning of money will go a long way towards making sure the guard treat you fairly." He moves towards the group that has the halflings cornered.
--------------------------
Diplomacy 27

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+8=15 ;
Thursday May 2nd, 2019 7:15:51 PM

Sid stands and goes over to the halfling under Stock and says to him in Halfling, "Look now, this one has had a bad day and doesn't like thieves. Best make sure you cooperate because I've seen him split an Orc with his bare hands." In common he says to Stock, "Whoa now," he says slapping Stock's shoulder really hard, "there's no reason to resort to that now, I'm sure they'll give back what they took."

================================================================

Bluff: 15

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9  
Thursday May 2nd, 2019 7:43:13 PM

Bartomus simply continued on his way with the paintings trying his best to keep them safe amidst the chaos filling the streets.

DM Robert - "Hey Kid! You got something that's mine!"  d20+6=9 ; d20+3=23 ;
Thursday May 2nd, 2019 8:19:35 PM

Stohp steps forward and attempts to pacify the crowd.

Dirk looks around but with all the hustle and bustle can't really see much.

Dorbin follows Stohp out, but no one pays attention to him.

Stock calms down somewhat but maintains a healthy pin on the halfling.

Micah helps Sid and then goes over to help Stock.

Zander goes forth with Stohp to get the halflings to surrender.

Sid tries some psychology on the halfing Stock has pinned.

Bartomus remains in the doorway hanging onto the paintings.
===============
Stohp, Dorbin, and Zanderallen manage to get the crowd calmed down somewhat. The halfling's look like they were going to put up a fight with the crowd. However, now they seem cowed. They fish in their pockets and hand over 5 money pouches. "Ah we would have gotten away if someone hadn't cast this spell." One of halflings indicates the grease spell. The other halfling pipes up, "Yeah see, we gots rights. You can't hurt us if we surrender." Bluff 9

Stock's hafling makes a face at him and then goes into her vest. Then Micah shows up and her hands shifts. She brings out a money pouch and tosses it to Stock. She looks at Micah. She shrugs, "All dwarves have anger issues they don't like being short. Pudden Tain, ask me a gain I'll tell you the same." When Sid walks over she pauses Sense Motive 23. "I think you have orc's confused with elves. It's Elves that Dwarves hate most." She sticks her tongue out at Sid.

Perception 20 Highlight to display spoiler: { In the distance you can now hear the tweet of guard whistles, summoning the watch. }
____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
Do you want to have anything added in?

2 - Check on Sir Stephan Imbry's past, you know he...
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - The journal mentions paying off gambling debts to Peerimon, and also mentions a "C" that he feels is too dangerous to try to blackmail. HOWEVER he does say that "C's" secret is in the book Ust Delmah by Glenn Hembree, and that he hid it somewhere...

5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
NOTE: According to Imbry's journal/diary these books were given to Perimon to pay a gambling debt... Slave Pits of the Undercity, by David Cook; -Secrets of the Slavers Stockade, by Harold Johnson; -Assault on the Aerie of the Slave Lords, by Allen Hammack; -In the Dungeons of the Slave Lords, by Lawrence Schick, BUT, according to Sturgeus he Sold to Unger Platt in Plateau City
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek


In your possession: Temple of Elemental Evil and painting, The Werewolf Spies his Prey

1 painting has been recovered and returned so far.


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=12 ;
Thursday May 2nd, 2019 8:55:33 PM

Dirk walks over to Bartomus with a smile. "Hey buddy, do you mind if I hang around these paintings with you? I just have a bad feeling that something might happen. I'd hate to not be here just in case I'm needed."
--------------------------------------------
Perception: 12

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday May 3rd, 2019 10:47:52 AM

Dorbin looks around and realizes that no one notices him again. He sheepishly slips over to Dirk and Bart to help keep an eye on the paintings. He realizes that the guards are coming, so he relaxes as bit.

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+13=25 ; d20+12=13 ;
Friday May 3rd, 2019 2:15:03 PM

Fatigued
Stock's grip loosens a bit as his rage ends. He turns his head and looks at Sid and in Dwarven says "He's a salty one." He then laughs a bit at the situation.

Then to the halfling, he says, "I'm going to let you go so that you can give me my coin purse back. If you run, I will clobber you. After that we can talk about the fact that the watch is on the way and what you want to do about that."

He jumps to his feet and watches the little guy closely.
======
Perception 25
Intimidate 13...Oh Stock.


Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+4=9 ;
Friday May 3rd, 2019 4:58:59 PM


Micah's face spreads into a huge grin at the little halfling's cheekiness. After Stock releases her, he extends his hand, making a point to look at the jeweled ring on it and says, "Let's start over. My name is Micah. Pleased to meet you."

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=22 ;
Friday May 3rd, 2019 5:26:35 PM

"Well that what happens when you break the law. Eventually somebody catches on and you find yourself in a sticky situation. If you all want to collect your returned coin purses and head on your way I'm sure we can handle things with the guard. Unless anyone is still missing any valuables?"
------------
perception 22

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday May 3rd, 2019 6:47:38 PM

Stohp puts her hands on the other two Hafllings to make sure they can't bolt at the sound of the approaching guards.

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Friday May 3rd, 2019 7:57:05 PM

"I sure am glad you're here Dorbin. I'm not great at the fighting thing, so it's nice to have someone with a few more skills than I." Dirk smiles as he pats Dorbin on the back.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=13 ;
Friday May 3rd, 2019 9:19:35 PM

Sid laughs at Puddin', and says to Stock, "I'm starting to think it's an untold racial trait." To Puddin' he says in Halfling, "These're good folk who don't like theivin' or lyin'. Treat Micah honestly and he'll give you the best shake of'em all. Oh, and I was pulling your leg about the Dwarf. I've seen him do much worse to much bigger and I am always glad I'm on his side." ((Last bit is said with complete honesty.))

=====================================================================

Perception: 13

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9  
Friday May 3rd, 2019 10:17:26 PM

"Hey, everyone, can we just get these things to their owner? I mean catch the halflings, shake out your money, and let's get these two things home." He felt that trying to reason with the thieflings just was not helping them with their mission. "We got other things to find. Unless they could be of help with that."

DM Robert - "Hey Kid! You got something that's mine!" 
Saturday May 4th, 2019 11:00:26 AM

Dirk hangs with Bartomus.

Dorbin joins Dirk and Bartomus.

Stock retrieves his money from the female halfling.

Micah tries to greet the female halfling properly.

Zanderallen tries to disperse the crowd and also ask if all has been returned.

Stohp puts the iron claw grip on the two halflings.

Sid finds 'Puddin' amusing.

Bartomus just wants to get the paintings back where they belong.

---------------------

The female halfling bats Micah's hand away. "Don't try to sweet talk me big man."

Several citizens in the crowd still complain about their missing money. While you caught three, that means seven got a way. Of those six were working the crowd. You caught 2 of the three 'musicians'. Though a bard would probably seriously question they status even as amateurs.

The guards show up. You do not recognize anyone. However they seem competent. They take the three prisoners and after searching them disarm them of saps and darts. They then tie them up and securely as their hands are too small for manacles. Two of them watch the prisoners while the third starts taking statements from the crowd and recording losses.

It seems the appropriate time to do as the Lone Ranger and Tonto and the Sheilds are able to pull a quiet fade away.

You arrive at Rosebud Publishing it is now 2pm.
____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
Do you want to have anything added in?

2 - Check on Sir Stephan Imbry's past, you know he...
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - The journal mentions paying off gambling debts to Peerimon, and also mentions a "C" that he feels is too dangerous to try to blackmail. HOWEVER he does say that "C's" secret is in the book Ust Delmah by Glenn Hembree, and that he hid it somewhere...

5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
NOTE: According to Imbry's journal/diary these books were given to Perimon to pay a gambling debt... Slave Pits of the Undercity, by David Cook; -Secrets of the Slavers Stockade, by Harold Johnson; -Assault on the Aerie of the Slave Lords, by Allen Hammack; -In the Dungeons of the Slave Lords, by Lawrence Schick, BUT, according to Sturgeus he Sold to Unger Platt in Plateau City
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek


In your possession: Temple of Elemental Evil and painting, The Werewolf Spies his Prey

1 painting has been recovered and returned so far.


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Sunday May 5th, 2019 10:43:55 AM

"Well, that was very exciting. What do you think is next? Assassins, thieves, and then what? Betrayal?"



Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Sunday May 5th, 2019 4:15:29 PM


Micah sadly shakes his head as the halflings are taken away.
To Zanderallen he laments, "I fear what I saw as courage was merely rebelliousness and bravado. I pray she does not come to an ill end."

Sid's quip brings him out of his reverie. "We can only hope," he responds as they make their way to Rosebud.

Making sure the paintings are still in Bartomus' care, he steps resolutely into the reception hall.

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9  
Monday May 6th, 2019 1:58:25 AM

"Where do you want these two?" Bartomus asked after they had been let into the Rosebud. "Been juggling them the whole way and really, really want to just set them down." He shifted the paintings and slowly lowered them to the floor. "We need to go visit Perimon, books should be easier to carry, right?"

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday May 6th, 2019 4:26:42 AM

Stohp grunts at SIds comment. "I hope not. Who'd even be betraying us?"

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Monday May 6th, 2019 7:50:36 AM

Dirk nods at Bartomus in agreement. "I'm not the smartest guy around, but even I'll admit that books must be lighter than paintings, yes?" Dirk says with a chuckle.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=27 ;
Monday May 6th, 2019 11:27:14 AM

Dorbin smiles and thanks Dirk for the kind words. He continues along with the others to Rosebud publishing. As they arrive, he looks around for anyone watching the group or watching the location (perception: 27).

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Monday May 6th, 2019 11:53:15 AM

Zander shakes his head as the halflings are hauled away, "I fear you are right Micah. There is often little direction for ones of the street to find honest work. But they did break the law and they must face the consequences."

As they enter Rosebud Zander knocks loudly and calls out, "Special delivery for a Miss Daneel."

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Monday May 6th, 2019 7:54:35 PM

Stock stands by the door as they walk in Rosebud publishing. To Dirk he mutters, "I can't believe I thought the halfling was a male. Anyway, I'm glad there wasn't any bloodshed. Really I am. I get mad and all sometimes but I've always had a soft spot for the little ones."

DM Robert - "Well, that was very exciting. What do you think is next?" 
Monday May 6th, 2019 8:11:55 PM

Sid wonders what will happen next, revealing some pessimism.

Micah feels sorry for the halflings.

Bartomus brings in the paintings and sets them down.

Stohp wonders who would betray the Shields.

Dirk agrees that books would be easier to carry around (as long as they are not coffee table art books, which is also interesting because only have a title and author of the books, you never asked what they were about.).

Dorbin keeps an eye on the party's rear. No one is following you.

Zander wonders about the fate of those doomed to be raised in the streets.

Stock is a little taken aback that he though the Halfling was a male. Perhaps in his rage he see's all enemies as male?

================
Oh I forgot, you're on the merchant level again. Everyone make a Perception check and make sure you put the result in your post.

You are escorted up to Ms. Daneel's office by a silent and grim faced Hanse. Ms. Daneel greets you. "Oh this is marvelous. Three paintings recovered. Now we have collateral and can secure the bank loan." She is very happy. "So much work in only a few hours time. I must say I'm impressed." She appears thought for a moment.

"You know we really need a breakout best seller." She flutters her eyelashes at you collectively. "I don't suppose any of you have been keeping a journal of your exploits have you? With some proper marketing and human interest aspects it would fly off the shelves here. Perhaps even get some traction in other cities." She pauses and smiles at you.

If you do not have any journal or wish to be published she will nod sagely and understand.

There was mention of visiting Lord Peerimon but Torbin Cook is on the Merchant level and within 10 minutes walking distance. As a reminder Torbin Cook is the individual responsible for setting up the lumber cutting and village of Cutter.

____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
Do you want to have anything added in?

2 - Check on Sir Stephan Imbry's past, you know he...
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - The journal mentions paying off gambling debts to Peerimon, and also mentions a "C" that he feels is too dangerous to try to blackmail. HOWEVER he does say that "C's" secret is in the book Ust Delmah by Glenn Hembree, and that he hid it somewhere...

5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
NOTE: According to Imbry's journal/diary these books were given to Perimon to pay a gambling debt... Slave Pits of the Undercity, by David Cook; -Secrets of the Slavers Stockade, by Harold Johnson; -Assault on the Aerie of the Slave Lords, by Allen Hammack; -In the Dungeons of the Slave Lords, by Lawrence Schick, BUT, according to Sturgeus he Sold to Unger Platt in Plateau City
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek


In your possession:

3 painting has been recovered and returned so far.


Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=13 ;
Tuesday May 7th, 2019 12:33:39 AM

"So, where to next? More to find." Bartomus looked about at the others. "Might need to get some food on the way. Kinda hungry. Anyone else hungry? "

Perception 1 for 13 - Bartomus wouldn't notice his mother if she was standing next to him.

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday May 7th, 2019 7:48:43 AM

"well I've written down somethings, but inconsistently so it's full of holes I"m afraid." Stohp admits. She directs Ms. Daneel to the Lakeview page on the Woldpedia.

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+13=31 ;
Tuesday May 7th, 2019 9:31:36 AM

"No journal but I've been keeping stones from a lot of the places we've been. Not sure how that would help ya. Dirk, I've seen you scribbling away..."

"It seems like we should go find this Cook guy first before we find Lord Peerimon, given how close we are."

=========
Perception 31
I saw your note on Torbin Cook but have we actually met him before?


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=13 ;
Tuesday May 7th, 2019 11:22:44 AM

When journals are mentioned, Dorbin says, "Well, I have taken extensive notes of various places we have been and what we have seen, but those really are more academic notes than anything that might be 'entertaining' as such..."

OOC:
Perception: 13

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=13 ;
Tuesday May 7th, 2019 1:02:31 PM

"I'm afraid we haven't always been the best about recording our adventures. Some of our earlier times are better documented. And to fill you in on the rest of the stolen goods. Most of them were sold through a fence. We detained him and went through his records and it looks like about half of your collection will be recoverable. The other half was transported out of the city and is probably outside our reach. But we still have several more items to collect from around the Float. Your exact accounting of them has made it quite easy to establish ownership."

Once they take their leave and are back out on the street Zander airs his thoughts,"So the next couple collections might be more odious. We most definitely have the law on our side but these people will try to claim they bought it legitimately. Torbin Cook seemed like the grumpy sort from his comments at the lizardfolk greeting. I think our best approach is to confirm the book's location, preferably by sight, before declaring it as stolen. Dorbin do you know anything about the book that we could use to ask to see it?"
------------------------
Perception 13

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+4=17 ;
Tuesday May 7th, 2019 5:32:34 PM

Micah is uncomfortable enough with limited fame they are acquiring on the fence level. At Daneel's suggestion, he declines, "Ms. Daneel, as much as we would like to help in anyway we can, I think drawing additional attention to the Silver Shields would be counter productive. I do not like the prospect of drawing a crowd or warning off villains due to our reputation, not to mention those who might wish to prove themselves by confronting us directly. No, ma'am. I would rather you not publish anything about us at this time."

At mention of needing to confirm the book's location, Micah returns back to Daneel's and asks for a detailed physical description of it.

He then explains to the others that, should it be necessary, with about 15 minutes of prayer and preparation, he can access the spell locate object.

============
perception 17


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=15 ;
Tuesday May 7th, 2019 6:46:44 PM

"Don't worry though, if we do think about publishing in the future we'll come to you first, don't you worry."
He looks around, "Man this day is starting to turn a good one. So Ms. Daneel, do you have anything new and interesting in Celestial, Halfling, or Orcish?"

=============================================================

Perception: 15

DM Robert - "It seems like we should go find this Cook guy first before we find Lord Peerimon, given how close we are." 
Tuesday May 7th, 2019 8:22:02 PM

Bartomus feels hungery despite having eaten recently at the Fatted Calf.

Stohp admits she wrote a few stories down about the shields...and tells her where to find them.

Stock lines out some plans of action.

Dorbin defers saying how his notes are more academic essays than stories.

Zander gives an update.

Micah declines politely having any stories of the Shields made into a serial novel.

Sid asks about books in foreign languages.

====================

Stock only, he will have to share in character. Highlight to display spoiler: {When traveling through the merchant level you notice several stores have a small diamond (kite like) symbol within a circle located near the door. This is extremely small, the circle is about 1 inch in diameter. It is usually located near the bottom of the door.}

Ms. Daneel answers Sid. "Well we don't publish such things. We really try to keep in touch with the market in order to make sales. That said, I'm not sure what exactly is in the library. It's been built up for many years and I doubt anyone would have found the time to read everything in it. It's not just our published books, it's exchange books with other publishers, and of course Lord Arle" she stifles back a tear, "was a collector of books."

As they are leaving Micah rushes back into the office and asks about the books they are looking for. Ms. Daneel answers, [b]"Oh yes, lets see I had to pull their cards from the library just to see what they were about. As I said earlier no one could have read everything in the library. Seriously it was 40x70 and had bookshelves 9 feet high, assume 9 shelves per 10 foot section.

1-An Expedition to the Barrier Peaks, by Gary Gygax, a blue velvet book, about 12 inches by 9 inches - crazy story about a group of adventurers finding a strange underground temple filled with weird golems and bizzare magic.
---
2-Pharaoh by Tracy Hickman.
3- The Oasis of the White Palm by Tracy Hickman.
4- The Lost Tomb of Martek by Tracy Hickman.
these 3 books are a trilogy all done in blue leather. The books are 7 by 5. They are a fictional work describing adventures in a desert fighting a dead god.
----
5-Slave Pits of the Undercity, by David Cook
6-Secrets of the Slavers Stockade, by Harold Johnson
7-Assault on the Aerie of the Slave Lords, by Allen Hammack
8-In the Dungeons of the Slave Lords, by Lawrence Schick
These books are 7 by 5, green leather, brown leather, orange leather, purple leather. They are a series describing some heroes running into a slaving ring and discovering the slavers have managed to take over a whole city through subterfuge and political pressure.
-------
9-Ust Delmah by Glenn Hembree
Brown leather 11 by 9. This is a one of a kind. It is a leather journal chronicle the adventures of the Crimson Shields fighting a criminal boss that styled himself Lord Diamond. It was never put into actual publication because of a City Edict.

Micah quickly rejoins the others. They all stand outside the establishment of Torrin Cook, there is big sign across it reading "Cutter Lumber". It is a 3 story building. Part of the building appears to be a warehouse. One entrance appears to lead into the lower level warehouse. Peering through the window you see no one in. A sign on the door says back in one hour. There is another entrance that immediately goes upstairs. This entrance is labeled "office".

____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
Do you want to have anything added in?

2 - Check on Sir Stephan Imbry's past, you know he...
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - The journal mentions paying off gambling debts to Peerimon, and also mentions a "C" that he feels is too dangerous to try to blackmail. HOWEVER he does say that "C's" secret is in the book Ust Delmah by Glenn Hembree, and that he hid it somewhere...

5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
NOTE: According to Imbry's journal/diary these books were given to Perimon to pay a gambling debt... Slave Pits of the Undercity, by David Cook; -Secrets of the Slavers Stockade, by Harold Johnson; -Assault on the Aerie of the Slave Lords, by Allen Hammack; -In the Dungeons of the Slave Lords, by Lawrence Schick, BUT, according to Sturgeus he Sold to Unger Platt in Plateau City
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek


In your possession:

3 painting has been recovered and returned so far.


Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17 
Tuesday May 7th, 2019 8:28:17 PM

Dirk looks over at Bartomus and nods his head. "You know, I am a little hungry. I could eat. We could grab something on the way?"

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9  
Tuesday May 7th, 2019 10:46:56 PM

"We can grab something from one of the carts after we figure out this place," he pointed to the warehouse. He looked at the building and saw the sign indicating the upstairs office. He looked at the others and tried the door handle for the door that said upstairs. "Hello, Shields here, looking for Master Cook. Hello."

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+18=32 ;
Wednesday May 8th, 2019 12:40:04 PM

Before arriving Micah shares his thoughts on their current objective, "Although I deem it unlikely to be the case, we will have to assume that Torrin acquired these books in good faith. As much as I hate tipping our hand, given Torrin's social status, the direct approach probably is best advised."

He pauses a moment to look pointedly at Stock. "And by direct I mean asking him politely....and calmly."

==============

Sense Motive 32
on Torrin Cook should the opportunity arise:

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Wednesday May 8th, 2019 2:03:01 PM

"Good clarification Micah. Usually the direct approach for us is a straight line bashing any heads or walls that get in the way. I guess they're out at lunch?", Zander waits to see if there is any answer to Bart's call.

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday May 8th, 2019 4:15:30 PM

"Well if we're asking then lets ask." Stohp goes up to the entrance marked "office" and knocks politely.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=14 ;
Wednesday May 8th, 2019 7:07:35 PM

Sid sniffs, "Ok, Stock will ask nicely, and I can strong arm'em... grr." He blandly faces the door behind Stock, keeping his eyes open.

======================================================================

Perception: 14

DM Robert - "Hello, Shields here, looking for Master Cook. Hello." 
Wednesday May 8th, 2019 8:09:10 PM

Dirk is strangely hungry as well.

Bartomus opens the door to the stairwell and calls out.

Micah opts for the direct but polite method.

Zanderallen agrees with Micah.

Stohp goes up the stairs (2 flights) and knocks on the door.

Sid follows Stock.
==============
Unfortunately for Dirk and Bartomus there are no street vendors of food nearby.

When Bartomus calls out he gets no reply. He does hear what sounds like someone pacing and when he called out the pacing stopped.

Stohp takes the lead and goes up the stairs. At the top (it would be the third floor) there is a sizeable landing and another door that says office. Stohp knocks. After a slight delay, 10 seconds, you hear, "Come in.

The Shields enter the office. You can perceive that it is a rather large office. In fact this would actually be the outer office for most business. There are 2 couches, an obvious reception desk, one window to the right, and a door on the left. There is a man standing just in front of the reception desk. He is worn looking. There are bags under his eyes probably from lack of sleep. His clothing looks rumpled as if worn for several days without cleaning, or maybe slept in.

"Wha, what do you want? Shields you said are you the Silver Shields?" He squints slightly at you. "Yes, I remember seeing you two at the reception." He points a finger at Micah and Zanderallen.

Perception 20 Highlight to display spoiler: { The office appears to have seen better days. You can tell there is dust and a few cobwebs in the corner. However, the couches show no dust.}

Sense Motive 25, Micah go ahead and read. Highlight to display spoiler: { The man's finger trembles slightly when he pointed at you. You also noted the stutter when you came in. It appears the man is very nervous.}

____________________________________
[/i]OOC As it stands now, you've come up with several avenues of investigation, updated...
Do you want the book descriptions added in?

2 - Check on Sir Stephan Imbry's past, you know he...
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - The journal mentions paying off gambling debts to Peerimon, and also mentions a "C" that he feels is too dangerous to try to blackmail. HOWEVER he does say that "C's" secret is in the book Ust Delmah by Glenn Hembree, and that he hid it somewhere...

5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
NOTE: According to Imbry's journal/diary these books were given to Perimon to pay a gambling debt... Slave Pits of the Undercity, by David Cook; -Secrets of the Slavers Stockade, by Harold Johnson; -Assault on the Aerie of the Slave Lords, by Allen Hammack; -In the Dungeons of the Slave Lords, by Lawrence Schick, BUT, according to Sturgeus he Sold to Unger Platt in Plateau City
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek[/i]

In your possession:

3 painting has been recovered and returned so far.


Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=16 ; d20+8=18 ;
Wednesday May 8th, 2019 10:48:04 PM

After holding the door open, he followed the others up to the office and into the reception area. He looked about and saw the doors, but not much else caught his attention in the office. He listened to the haggared man and smiled when it seemed that he recognized at least a few of the Shields.

Percetion 16; Sense Motive 18

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=22 ; d20+14=29 ; d20+17=27 ;
Thursday May 9th, 2019 9:58:24 AM

Zander takes note of the state of the room and it's occupant. He shakes off the rudeness of the greeting and replies with a slight bow, "Yes, we had the pleasure of making your acquaintance at the reception. I hope everything is going well Torbin. I wish this was just a social call but unfortunately we are here on business. You purchased a book, The Lost Tomb of Martek, a while back from one Sturgeus. Unfortunately Sturgeus did not come by his goods honestly and we are helping the rightful owner track down their property. If it's not too much of an inconvenience we really need to return that book." Zander does his very best to construct his phrases and tones to soften the blow he knows he is delivering.
------------------------------------------------
Perception 22
Sense Motive 29
Diplomacy 27

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=28 ;
Thursday May 9th, 2019 11:21:37 AM

Dorbin lets the others do the talking and keeps watch behind them and back to the street (Perception: 28)

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+13=31 ; d20+6=10 ;
Thursday May 9th, 2019 3:23:51 PM

Stock coughs and then says in a low voice, "Sorry, must have gotten distracted. Did any of you see the little diamond symbols on the doors of the stores? Anybody know what they mean?"

He then makes himself look unassuming, standing near Zanderallen but not looking threateningly.

=========
Perception 31, Sense Motive 10

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+4=7 ;
Thursday May 9th, 2019 5:39:19 PM


Micah realizes there is something amiss here beyond the sudden appearance of the Silver Shields.

He nods as Zanderallen lays out their purpose and attempts to soften the request even further, adding in a kindly tone, "Master Cook, forgive me for saying so, but you appear have been struggling with some trouble already. What is amiss?"

============
Perception 7
Diplomacy to Aid Zanderallen (No roll needed. Auto succeed against DC10)
No need to add the book descriptions. Micah only needs them should he need to cast Locate Object.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=29 ; d20+5=9 ;
Thursday May 9th, 2019 6:24:52 PM

Sid's eyes flick around and nods to himself slightly. He paces slightly to see if anything additionally catches his eye, like:

Has the couch been slept on?
Are there paths in the floor from walking... like there's not dirt there?
Anything else of interest

======================================================================

Perception: 29

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday May 9th, 2019 6:40:14 PM

Stohp is all ready to talk and be all diplomatic but her party members beat her to it. So she shrugs (internally) and waits to see what happens.

DM Robert - "What is amiss?" 
Thursday May 9th, 2019 8:21:29 PM

Bartomus listens politely to the haggard man.

Zander lays it out, and tries to be diplomatic.

Dorbin watches down the stairs.

Stock asks everyone about the diamond shaped symbols near some merchants doors.

Micah adds to the diplomatic approach.

Sid's casts a discerning eye around the place.

Stohp is ready to aid the diplomacy(I'm going to go ahead and roll to up the aid another total).
---------
Stock asks about the symbols on some of the shop stores. Now that he points them out you did notice a few on your way here. There is not one on the Torbin's store. However,
Knowledge local 15, or Strait up Intelligence check 15 Highlight to display spoiler: { You are reminded of the pendants you took off of Shredd's and his men, oh and Father Arellius . You know the gang that was working for Lord Crimson.}

Torbin goes to sit in the reception's chair. Putting the desk between you. Elbows on the table he leans forward, his forehead into his hands. You hear a chuckle or a light sob. His fingers go back through his hair. He lifts his head and his hair is quite disheveled. "Really, that's why you're here, a book." Then he pauses, "I don't have it anymore."

Torbin shakes his head. "Trouble, well you should know. I had invested in the lumber industry, put everything I had in it. Even had to borrow. Everything was going good. Then you bring the lizards into the mix. Now everyone is hot about the wood the lizards are brining, even though they are not bringing in that much. Buyers are wanting to wait. Construction is slowing down. I have payroll, people depend on me..." He gets up again and starts pacing behind the desk. "Commitments, money." He seems to be talking to himself.
Perception 20 Highlight to display spoiler: { you hear him whisper "What have I done?"}

Sid eyeing the room can determine that it looks like the couches may have had people sitting in them. He can't really tell if there's a specific path of pacing being done.
Sid Profession Merchant 20 Highlight to display spoiler: { Hmm, here you have someone needing an avenue to pay his employee's. Someone with employee's with nothing to do right now....maybe pick up trash?}

____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
Do you want the book descriptions added in?

2 - Check on Sir Stephan Imbry's past, you know he...
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - The journal mentions paying off gambling debts to Peerimon, and also mentions a "C" that he feels is too dangerous to try to blackmail. HOWEVER he does say that "C's" secret is in the book Ust Delmah by Glenn Hembree, and that he hid it somewhere...

5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
NOTE: According to Imbry's journal/diary these books were given to Perimon to pay a gambling debt... Slave Pits of the Undercity, by David Cook; -Secrets of the Slavers Stockade, by Harold Johnson; -Assault on the Aerie of the Slave Lords, by Allen Hammack; -In the Dungeons of the Slave Lords, by Lawrence Schick, BUT, according to Sturgeus he Sold to Unger Platt in Plateau City
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek


In your possession:

3 painting has been recovered and returned so far.


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=26 ; d20+1=10 ;
Thursday May 9th, 2019 9:12:40 PM

((So it's funny because I resisted this earlier))

Sid wipes some dust off of the desk on a finger, looks at the dust, and wipes it away. "Master Torbin. We have a little situation that I have been trying to solve that I feel the solution would be mutually beneficial."

Sid turns to him and pulls his hands behind his back and says, "You see since the Ratkin have left the Float a vital service has not been taken care of, and that is Sanitation. I wish to create a Sanitation Guild for the Float where trash and litter is regularly collected, sorted, and dealt this. I am already in talks with some Ratkin to be consultants, but the severity of the situation is such that I feel starting immediately and refining a the processes as we go would be most beneficial."

Sid clears his throat, "To be clear, the trash is building. At the pubs, at the homes, and everywhere in between and I mean to stop it before we are living in a plague city. Would you like to discuss more?"

=======================================================================

Profession(Merchant): 26
Diplomacy: 10

((I want to say so much and it is sooo late.))

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=26 ; d20+1=10 ;
Thursday May 9th, 2019 9:12:40 PM

((So it's funny because I resisted this earlier))

Sid wipes some dust off of the desk on a finger, looks at the dust, and wipes it away. "Master Torbin. We have a little situation that I have been trying to solve that I feel the solution would be mutually beneficial."

Sid turns to him and pulls his hands behind his back and says, "You see since the Ratkin have left the Float a vital service has not been taken care of, and that is Sanitation. I wish to create a Sanitation Guild for the Float where trash and litter is regularly collected, sorted, and dealt this. I am already in talks with some Ratkin to be consultants, but the severity of the situation is such that I feel starting immediately and refining a the processes as we go would be most beneficial."

Sid clears his throat, "To be clear, the trash is building. At the pubs, at the homes, and everywhere in between and I mean to stop it before we are living in a plague city. Would you like to discuss more?"

=======================================================================

Profession(Merchant): 26
Diplomacy: 10

((I want to say so much and it is sooo late.))

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=8 ; d20+12=13 ;
Thursday May 9th, 2019 10:04:43 PM

Bartomus looked about, but was distracted, like when he was walking through the Float to the lumber merchant. There was just so much that contrasted with all the places they had been. He tried to focus on the conversations, but he found himself day dreaming. When there was a mention of the lizard folk, he focused just enough to shrug.

"So you don't have the book, where did you put the book, or who did you give it to?" He asked before they got to wrapped up in trash and plauge talk.

Knowledge - 1+7; Perception 1+12--lordy

Dirk Devlin (Joe) HP: 59/59 AC: 20/14/17 CMB: 5 CMD: 17  d20+9=13 ;
Friday May 10th, 2019 9:16:06 AM

Dirk walks over to Dorbin and joins him in watching the stairs, all the while keeping an ear perked to listen to the conversations. He strains to listen in the hopes of hearing anything noteworthy. "How are things, Mr. Dorbin?"

----------------------------------------
Perception: 13

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+3=19 ; d20+13=28 ; d20+6=13 ;
Friday May 10th, 2019 9:48:05 AM

Stock rubs his beard as he listens to Mr. Cook and nods at Sid's mention of the trash problem. "I think your lumber situation will be fine in the long run. In the meantime the Elf makes a good point."

After a moment he says, "Do you know anything about these diamond symbols showing up on doors of some of the merchants? I noticed your door doesn't have one..."

Stock lets the lumber merchant respond and then follows up with, "It looks very similar to a symbol that some of the less savory folk that we have come across used to carry."

======
Knowledge Local 19
Perception 28
Sense Motive 13 when Stock starts asking about the symbol; how is Cook reacting?


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=35 ; d20+12=13 ; d20+20=31 ; d20+17=27 ;
Friday May 10th, 2019 12:40:48 PM

Dorbin is lost in thought, trying to determine more about those symbols... He takes out his ever-present notebook and makes a sketch of the symbol so he can research it more later.

OOC:
Knowledge, local, 35
Knowledge, history: 13
Linguistics: 31
Spellcraft? 27

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=10 ; d20+14=22 ;
Friday May 10th, 2019 6:05:19 PM

Zander is taken aback several times very quickly, first but Cook saying he doesn't have the book. Then Sid swinging a trash clean up deal out of thin air, although it wasn't a bad idea. Then Stock asking about diamonds. He starts thinking where they put that signet ring they had. Maybe this pouch? He let's the others ask the questions and just looks for Torbin's reaction.
----------------
perception 10
Sense Motive 22

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday May 11th, 2019 5:16:12 AM

"Or sell it to." Stohp adds, guessing he might have sold it to make ends meet.

DM Robert - "So you don't have the book, where did you put the book, or who did you give it to?" 
Saturday May 11th, 2019 12:56:08 PM

Sid states, "I wish to create a Sanitation Guild for the Float where trash and litter is regularly collected, sorted, and dealt this. I am already in talks with some Ratkin to be consultants, but the severity of the situation is such that I feel starting immediately and refining a the processes as we go would be most beneficial.... Would you like to discuss more?"

Bartomus asks "So you don't have the book, where did you put the book, or who did you give it to?"

Dirk walks over to Dorbin and joins him in watching the stairs.

Stock rubs his beard as he listens to Mr. Cook and nods at Sid's mention of the trash problem. And then asks "Do you know anything about these diamond symbols showing up on doors of some of the merchants? I noticed your door doesn't have one..."

Dorbin is lost in thought, trying to determine more about those symbols.

Zander keeps a keen eye on Mr. Cook.

Stoph chimes in about the book.

Micah is silent.
-------------
Torbin responds to Sid. "Trash pickup, sanitation...Say that sounds interesting. And hmm, refuge, landfill? recycle, oh composting..." He appears lost in thought momentarily.
Knowledge Nature 20 or Merchant 20, or History 25 Highlight to display spoiler: {He's got cleared forest land. Composting the trash and then working it into the land. In a short time that area would become prime farming country.}

He turns to Bartomus and Stohp. "The book. Well I have debts, and this man, I think it was a man, made me an offer I couldn't refuse." He shakes his head and starts wringing his hands. "Lord Yeager was wanting either return on his investment or buying out of his investment. With the lizards now setting up to compete he was really pressing me to buy out his investment. It was that or face complete bankruptcy. Lord Peerimon was more understanding, but still wanted to see some profits. Well this person showed up, he/she was dressed in red robes and hood, and mask. He made me an offer. There was enough money to buy out Yeager and appease Peerimon. The only condition was that I turn over that book to him, and well.." He glances around and sits again. Clearly he is distraught. "He asked me who on the merchant level was making decent profits. He wanted to know of those, who had family or other debts. I gave him a list of people." A tear comes to his eye. "I've heard things. These enforcers, going to certain merchants at night, demanding protection money. Protection from fire, or theft, or accidents. There were a few that refused at first, then there shops were broken into. One had his home invaded and his wife and children beaten. Then these 'enforcers' showed up, and chased them off. They said these things could keep happening unless they had 'protection'. And now everyone is scared. If they say anything to the guard they could be beaten or worse."

He tells Stock. "I'm not sure what those symbols have in connection to things, but I think that somehow they mark the stores that are paying the protection racket. At least that's what I've heard and been able to piece together."

Zander is pretty sure Torbin is telling the truth.
Dorbin...The symbol Highlight to display spoiler: {The diamond symbol on the circle is definitely what Crimson's men were using as some sort of identification among themselves.}
IN ADDITION, if you have lived your whole life in the Float Highlight to display spoiler: { You vagely remember that maybe 10 to 15 years ago there was a mysterious Lord Diamond that was rumored to be trying to take over the underworld/gangsta' world on the Float. Maybe the library in the Sage's Guild would have more information or some similar source.}
____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
Do you want the book descriptions added in?

2 - Check on Sir Stephan Imbry's past, you know he...
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - The journal mentions paying off gambling debts to Peerimon, and also mentions a "C" that he feels is too dangerous to try to blackmail. HOWEVER he does say that "C's" secret is in the book Ust Delmah by Glenn Hembree, and that he hid it somewhere...

5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
NOTE: According to Imbry's journal/diary these books were given to Perimon to pay a gambling debt... Slave Pits of the Undercity, by David Cook; -Secrets of the Slavers Stockade, by Harold Johnson; -Assault on the Aerie of the Slave Lords, by Allen Hammack; -In the Dungeons of the Slave Lords, by Lawrence Schick, BUT, according to Sturgeus he Sold to Unger Platt in Plateau City
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek


In your possession:

3 painting has been recovered and returned so far.


Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+4=9 ; d20+4=5 ;
Sunday May 12th, 2019 4:26:34 PM

Micah is a bit nonplussed by the new revelations.

He looks around for a place to sit, then, given the state of the room, he decides to remain standing. Taking a moment to process the new developments, he begins to see a way forward.

"Do I understand correctly that this masked individual implied you are now "protected" with the book deal?" he asks before continuing. Quickly putting some of the pieces together in his mind, he then asks "Would you be willing to help us help you and the other merchants locate this man and his gang? I think this may be bigger than a simple protection scheme."

"Also, how long ago did this transaction occur and do you have any idea where the person went?
Any ideas who may be the next merchant to be targeted?"


===================
perception 9
perception 5

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+4=11 ;
Monday May 13th, 2019 10:08:39 AM

"So you got the book, used it buy out Peerimon, but like Micah said, you gave it the red robed person," he shook his head trying to understand what was being shared. "That would mean that the robed person had a connection to Peerimon, or maybe was Peerimon? I mean how would the robed person know you had the book?"

Bartomus shook his head as he tried to figure out what they had stumbled into this time. "Red Robes, like that cult at the bakery maybe?"
---
knowledge nature - 11

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+12=24 ;
Monday May 13th, 2019 1:48:11 PM

Dorbin listens in from the doorway. He ponders for a moment, then says, "I need to check things out in the library, those symbols remind me of something...something to do with organized crime and a Lord Diamond fellow...I'll be back!" He dashes off towards the sage's guild.

OOC:
Knowledge, History vs DC 25: 24
Yes, Dorbin grew up on the trash level. He'll head to the library to research. His sage ability allows him to research any DC 30 knowledge check.


Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Monday May 13th, 2019 5:07:00 PM

Zander sits down, then stands up, then starts pacing. "He knew you had the book. There was also the gang that tried to nab the painting from us. I might be paranoid but it seems this mysterious person is trying to get on our bad side. And knows how to do it. And beating up people families, that is sickening.", Zander can't help but gnash his teeth at the mere thought, "You have to let us help you Torbin. This man has to be stopped immediately. Do you have any idea who he is, where we could find him, who might know more about him? Any connection to the Lord Diamond that tried to take over the underworld many years ago? If you need protection we can make sure you and your family are safe."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=29 ;
Monday May 13th, 2019 7:32:54 PM

"Right, and I figure we could also repair, refurbish, and resale things that salvageable, reclaim as materials that what isn't and compost the rest. Hey, you own cleared timberland right? Well using that land for wheat, rice, and or barley would mean more food for the float, yes, but also fermentable and distillable grains to work into higher yield goods like beer and whiskey. What do you say? We could have an empire build on trash." Sid holds out his hand to him. "Future's but for the takin'."

===================================================================

Profession(Merchant): 29

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday May 13th, 2019 7:39:26 PM

Sid shakes his head. "Protection rackets. Strangle the honest merchant and turn them bad quicker than anything. Welp, we're not going to get a zombie plague take'er, not going to let a gang either."

DM Robert - "we're not going to get a zombie plague take'er, not going to let a gang either." 
Monday May 13th, 2019 9:11:34 PM

Micah asks: "Do I understand correctly that this masked individual implied you are now "protected" with the book deal?"

Torbin pauses to respond. "I don't know it never really came up. I know that he sends some men here every few days or so to ask about some new merchants. I'm not paying anything but then he probably knows I have nothing to pay with."

Micah continues, "Would you be willing to help us help you and the other merchants locate this man and his gang? I think this may be bigger than a simple protection scheme."

Torben starts getting fidgety. "I don't know, they are pretty mean. They keep bragging how the guard can't arrest them because no one will press charges."

Then Micah asks, "Also, how long ago did this transaction occur and do you have any idea where the person went? Any ideas who may be the next merchant to be targeted?"

Torbin considers, "I guess about 4 weeks now. I don't know where the first guy went, he's never been back. But his men show up they say they are with Crimson and if I know what's good for me to follow directions. I'm not sure who their next target is. I know the that one of them was complaining about this guard causing them some trouble...I think they said Sergeant Smith."

Bartomus chimes in, "So you got the book, used it buy out Peerimon, but like Micah said, you gave it the red robed person," he shook his head trying to understand what was being shared. "That would mean that the robed person had a connection to Peerimon, or maybe was Peerimon? I mean how would the robed person know you had the book?"

Torbin shakes his head at Bartomus. "No, yes, well it's like this that guy in the red robes, I guess he calls himself Crimson from what his men have said, he first came here because he was trying to find out information on the other merchants. He said it was a deal I could not refuse, he would give me money to get by on and then I would tell him about the other merchants. He saw the book and then said he's give me extra gold just for that. That was how I got enough money to pay off Lord Yeager. Peerimon is just fine with looking to the long end of things as long as I can keep paying quarterly profits."

Dorbin dashes off towards the sage's guild.
As he races out he bumps into someone outside the establishment, but he's moving fast and quickly on his way, all he has was the sensation of soft parts and red hair.

[/i]Zander is verclept. (see the explanation about the book above.) Then he asks "1-Do you have any idea who he is, where we could find him, who might know more about him? 2-Any connection to the Lord Diamond that tried to take over the underworld many years ago? 3-If you need protection we can make sure you and your family are safe."[/i]

Torbin pauses considering answers to the rapid fire questioning. "1- No I don't know who he is, he had a mask and fairly heavy robe and cloak, well more big cloak I guess. 2 - Connection to Lord Diamond? I'm not sure. I seem to remember some vague stuff about some villian named Lord Diamond causing problems, but I don't remember what exactly happend with him. Suddenly it just stopped, and no one really said how or why. 3 - Well it would have to be good protection, I'm not sure if you are up to it, I mean the guard can't even arrest any of them."

Sid boasts about a dream of a Beer Empire. He holds out his hand to Torbin.

Torbin looks at Sid, "Uh, no offense buy are you trying to form a partnership? We'd need to have some papers drawn up outlining all the aspects of such a thing. The days of a shake and nod are long gone my friend."

Stock?
Stohp?
Dirk?
Dirk you were at the landing with Dorbin and watching the stairs, please make Perception 18 Highlight to display spoiler: { You hear Dorbin collide with someone as well as a feminine squeak from being run into and the very distinct sound of tush hitting cobblestone.}
___________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
Do you want the book descriptions added in?

2 - Check on Sir Stephan Imbry's past, you know he...
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - The journal mentions paying off gambling debts to Peerimon, and also mentions a "C" that he feels is too dangerous to try to blackmail. HOWEVER he does say that "C's" secret is in the book Ust Delmah by Glenn Hembree, and that he hid it somewhere...

5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
NOTE: According to Imbry's journal/diary these books were given to Perimon to pay a gambling debt... Slave Pits of the Undercity, by David Cook; -Secrets of the Slavers Stockade, by Harold Johnson; -Assault on the Aerie of the Slave Lords, by Allen Hammack; -In the Dungeons of the Slave Lords, by Lawrence Schick, BUT, according to Sturgeus he Sold to Unger Platt in Plateau City
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek


In your possession:

3 painting has been recovered and returned so far.


Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday May 13th, 2019 9:56:05 PM

Stoph grimaces. "We've heard of Crimson and he's trouble. I'd love to have enough actual proof to bring him down but so far we have nothing actionable. Maybe with his latest scheme we can get enough witnesses to connect him to his crimes and deal with him for good."

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Monday May 13th, 2019 10:31:37 PM


"I agree," replies Micah to Stohp. He hesitates to sigh heavily, then continues, "But I fear we are unlikely to find help among the merchants and it appears my brother may be in danger."

He pauses again to pace before adding, "I recall mention of the "C"'s secret being in one of the missing books. Perhaps it is time to track that down. That way we can possible grab the initiative instead of running around a step or two behind him--or her. If we get close enough, I can try to find the book with magic, but where to start? Back at Rosebud?"

===============
OOC: I am not understanding something. Torbin is out of his immediate money problems and he gave over the book. Is his angst merely worrying about his future lumber business or am I missing something?

OOC: The missing book:-Ust Delmah by Glenn Hembree
Brown leather 11 by 9. This is a one of a kind. It is a leather journal chronicle the adventures of the Crimson Shields fighting a criminal boss that styled himself Lord Diamond. It was never put into actual publication because of a City Edict.

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Monday May 13th, 2019 10:41:20 PM


Stock looks at Zander and the others before commenting, "I don't like bullies. Perhaps if we start taking his thugs down when they come to threaten the merchants, we can force this Red Diamond fellow to show his hand." The knuckles of his fists turn white for a moment as he considers this before he makes a conscious effort to unclench them.

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9  
Tuesday May 14th, 2019 10:04:38 AM

"Kinda like Stock's thinking here, I mean I worked on the artisan's halls before coming to the Shields, bullies are not good for business," he said with a notable distain. He rubbed his chin and slightly shook his head.

"What if we set up a shadow to your brother, see if we can call out a few of these enforcers, capture one or two to find out their circuit?" He asked as an idea formed in his mind. 'Maybe try to see who on this song bird's list the red lads haven't visited, suggest patrols in that area by your brother?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday May 14th, 2019 1:10:19 PM

Dorbin dashes through the streets trying not to collide into anyone else, heading for the sage's guild

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=21 ;
Tuesday May 14th, 2019 5:28:56 PM

"I think it's time to have a serious chat with some connections of ours. We know a couple members of the Crimson Shields, one in particular who is on the council and might know about that book if it was banned from being published by a city edict. I think it's time to go pay Lord Paragon Belkior a visit.... Wait where has that young rascal Dorbin gotten himself to? Don't tell me he ran off by himself." Zander dashes down to the door and looks out over the street for the young man.
-------------------------
Perception 21

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday May 14th, 2019 6:43:08 PM

"Hold on guys, one thing at a time." Stohp advises. "We're still on another mission, lets finish it and then we'll be able to tackle this extortion ring.

Scene 3: Trouble on the Merchant Level


DM Robert - "That way we can possible grab the initiative instead of running around a step or two behind him--or her." 
Tuesday May 14th, 2019 8:14:33 PM

Stoph is all about putting a stop to Crimson. But then she remembers that the party is still on a mission.

Micah knows that the party needs evidence that will hold up in court. The merchants may be too scared to act. And his brother may be in danger. Then he remembers that there was one of the books that Sir Stephan Imbry stole, and according to Imbry's diary was enough to get "C" off his back...But it was hidden.

Stock thinks the party should just start taking out the thugs threatening merchants. Whittle them down as it were.

Bartomus likes the way Stock is thinking.

Dorbin dashes through the streets.

Zanderallen wonder about visiting Lord Paragon Belkior, after all he was a former adventurer in the Crimson Shields of Hope, plus he's on the city council. Zanderallen heads down the stairs after realizing Dorbin has taken off.

Dirk?
Sid?

===============
John's OOC: I am not understanding something. Torbin is out of his immediate money problems and he gave over the book. Is his angst merely worrying about his future lumber business or am I missing something? = Reply, he's caught up with his payments and payroll, but there are still payroll and expenses looming.

OOC: The missing book:-Ust Delmah by Glenn Hembree
Brown leather 11 by 9. This is a one of a kind. It is a leather journal chronicle the adventures of the Crimson Shields fighting a criminal boss that styled himself Lord Diamond. It was never put into actual publication because of a City Edict. = Reply, INDEED Where would be the best place to hide a book...specifically a place that Imbry would possible frequent if he needed to get his hands on it.

---

Torbin's head whirls as the party speaks about doing things and getting things done. "Look I know this may not be my place to say, and I know that I'm surely partly responsible for the insurance racket. But I don't think you can just round up the enforcers and sweat them. The guard has tried that and I hear there's some lawsuits no pending against the guard for harassment, illegal search, and false arrest. The problem is that the merchants are still too afraid to press any charges because of fears of their own safety. I mean how can we know we arrested all of them at the same time?"

Knowledge Local 10 Highlight to display spoiler: { to know the laws, he's right, you would need to have a witness to testify, that means getting a merchant to agree to testify, or setting up a sting like operation to catch them trying to 'sell' a new insurance policy.}

Knowledge History 20 Highlight to display spoiler: { There are historically 2 options in this kind of operation. 1 - Catch some of the lower fish in the act, get them to spill on higher ups to get a lighter sentence. 2 - devise a system of tailing the criminals to find out who they are working for and where they are meeting. }

Torbin considers what he knows of the Shields and their abilities. "I guess I probably should turn evidence of what I know...If you guys can protect me and my family. Though I'm not sure how much good it will do toward actually getting any kind of conviction without more evidence."

Zanderallen looks out the door at the bottom of the steps. There he sees Pepper Plate, the spunky red headed reporter of the Weekly Herald sitting on her tush and looking up the street. She is waving a closed fist in anger. Zanderallen can just see the top of Dorbin's head as he rounds a corner.

Torbin then turns to Sid. "I know what I said earlier about partnerships. And generally that's true but it appears matters may be out of my hands. There's payroll that is going to need to be met next week. I only have half the money for that, and if I can't pay that, I'll be in arrears to my employees. I've got to find some way to get more business I'm going to have to let people go. How fast can we get this garbage collection serive going? We're going to need to have contracts either with the city.....or maybe privately with different businesses."

As it stands now you can continue with your mission to gather items, of which you've managed to get 3 so far. However, there appears to be bigger problems afoot in The Float. Where do the Shield's priorities lie?
____________________________________
OOC As it stands now, you've come up with several avenues of investigation, updated...
Do you want the book descriptions added in?

2 - Check on Sir Stephan Imbry's past, you know he...
a - owed back taxes
b-owed money to the Gnomish Exhange (a bank)
c - as well as Warrd’s House of Luck - Note Warrd's House of Luck is both a temple and a CASINO
d - The journal mentions paying off gambling debts to Peerimon, and also mentions a "C" that he feels is too dangerous to try to blackmail. HOWEVER he does say that "C's" secret is in the book Ust Delmah by Glenn Hembree, and that he hid it somewhere...

5 - The missing loot...That's in The Float
A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks,
B - Lord Jonas Yeager: 2-bk, Pharaoh
C - Lord Peerimon: 3- bk, The Oasis of the White Palm, and the painting The Drow
NOTE: According to Imbry's journal/diary these books were given to Perimon to pay a gambling debt... Slave Pits of the Undercity, by David Cook; -Secrets of the Slavers Stockade, by Harold Johnson; -Assault on the Aerie of the Slave Lords, by Allen Hammack; -In the Dungeons of the Slave Lords, by Lawrence Schick, BUT, according to Sturgeus he Sold to Unger Platt in Plateau City
D - Torbin Cook: 4 - bk, The Lost Tomb of Martek


In your possession:

3 painting has been recovered and returned so far.


Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+1=8 ; d20+5=25 ;
Tuesday May 14th, 2019 10:21:01 PM


"We can protect you," replies Stock, looking at Zander and Micah for confirmation.

Wait!" he exclaims when he sees the paladin rush for the door. Zander! What's going on?"

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Tuesday May 14th, 2019 10:30:18 PM


"Too many hands weaken the steel," exclaims Micah, unintentionally quoting his father.

[b]"Stohp, you are right. We cannot do everything at once, but perhaps the recovered property is sufficient to keep Rosebud solvent for a while. Zander's suggestion may be the most efficient. The Paragon may be a useful ally both in pursuing Crimson and in approaching Lord Peerimon about the stolen goods in his possession. Whatever we do, however, for Domi's sake, let's do it together."


"Where's Dorbin? he exclaims when he processes the implication of Zanderallen's outburst.

=======
Rolls in Stock's post were actually for micah
Knowledge Local: 8 failure
Knowledge History: 25 success


Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=21 ;
Wednesday May 15th, 2019 10:09:56 AM

"Either will need to see these folks in action or the guards will to get them locked up," Bartomus said with frustrated certainty. He nodded at Torbin and watched in surprise as Zander went rushing out of the office and down the stairs. Micah's comment about weaken steel seemed to already be in play. "so, uh, do we follow, are we done here?"
--
Kowledge local - 21

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday May 15th, 2019 12:03:14 PM

Doribn rushes into the sage's guild and directly up the stairs to start his search for more information.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday May 15th, 2019 7:10:41 PM

Sid nods, "We need to start now and worry about the fine details later dreams a good, but gold is practical. I obviously have business to attend to first. I'll meet you here tomorrow to go over details." Sid reaches into his bag and pulls out 500g and puts it on the table. "Here's some capital to prove I'm serious, we can talk about how much more we need to buy in for a proper partnership."


Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday May 15th, 2019 7:47:28 PM

Stohp face-palms. "Oh yeah, don't run off by yourself, let met run off by myself after you. Brilliant notion."

DM Robert - "That way we can possible grab the initiative instead of running around a step or two behind him--or her." 
Wednesday May 15th, 2019 8:21:44 PM

Stock agrees to protecting Torbin Cook and his family.

Micah theorizes that you have found and returned enough so far that Rosebud can take a back seat.

Bartomus feels frustration at the whole affair.

Doribn digs into the Sage's Library.

Sid puts his money where his mouth is, or at least on to the table.

Stohp is concerned that the party seems to be splitting up.

Zanderallen (In Zachary's defense, he had a rough day at work today.)
Dirk?
------------------

Torbin is delighted with Sid's forthright manner. "Sir I thank you. I'm not the first person that tried to set up timbering in the woods, but I was at least smart enough not to cut the sentient part of the forest. Still it was a risk, The Float needs raw materials and farmland or it's not going to survive. It used to be on a different lake you know. Must be, oh, I don't know something like 15 years ago, used to be on a lake almost right next to Plateau City. Things were different then, more prosperous. Being hemmed in by these woods as stifled growth."

Knowledge local 20 or History 20 or Noble 20 Highlight to display spoiler: { Indeed 10 years ago the then Lord Peerimon (not the one you currently know) set up a village to the west of the Float in an attempt to harvest the woodlands. It failed miserably. In fact the remains of that village were the ruins you found and set up as a waycamp for the rat/beastfolk before finding the Ziggurat. }

Zanderallen automatically offers a hand to the damsel to help her up. Pepper Plate brushes off her clothes. "Really that was quite rude of him. I suppose just because you are adventurers you think you've got the right to go charging about knocking people over." She blushes and then smiles at Zanderallen. "Well not all of you are rude." She quickly whips out her notebook. "I'm working on a story and need to ask you guys some questions."

Dorbin spends some Library, he will be gone for at least an hour. But here is what Dorbin finds.
Highlight to display spoiler: {Many many years ago there was an an adventuring group called The Diamond Circle or The Diamond Blades, they battled some vampires on the merchant level. Then they left the city.
There is some reference to a symbol of a diamond, alluding to the Lords of Diamonds group.

From your own past, Shredds and Father Arellius used a red metal medallion etched with a symbol of a diamond on each side.

The Big Float does not permit guilds, believing that such things take away from the freedoms of the citizens. Therefore, such guilds that exist are thinly disguised as clubs or individual businesses. The most prominent of these are the three distinct groups of thief organizations. These are the Rogues’ Fellowship, the Black Blades, and the Lord’s of Diamonds.

Apparently 10 years ago there was several assassinations of city leaders and the attempted assassination of the Overlord. At each assassination there was a calling card of a circle with a diamond etched on it on one side and a mock of a king of diamonds playing card but titled Lord Diamond. The culprits were caught by the Crimson Shields of Hope. There is no reference to who the culprits were or why the city council members were assassinated.
}

So at this point the rest of the party needs to blow an hour. I need to know,
1, what are you going to do about Torbin and his family (1 wife 2 children in their mid teens).
2, Are you going to let Pepper Plate question you?
3, Where are you headed next?


Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20=18 ; d20+16=31 ;
Wednesday May 15th, 2019 10:22:30 PM


"Miss Plate," Micah says in greeting, his warmest smile adorning his face.
"I do not know what story you think we can help you with, but we are aware of something that could surely benefit from the type of exposure at which you are so capable of providing. It appears that the good people of the merchant level are being terrorized by a protection racket led by a man in red. The merchants would suffer horribly if they were to help you directly, but perhaps with your investigative skills you might uncover something that could help them and with them the entire Float."


==================
Know History 18 fail
Diplomacy 31 against Pepper to divert her to focus on thugs.

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  
Wednesday May 15th, 2019 10:26:05 PM

"We will protect you and your family. Any chance you could move in with us on the Fence level? When can you leave?" offers Stock as he starts looking for things they will need to take with them to HQ.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday May 16th, 2019 4:38:04 PM

Dorbin stays buried in his books and cross-reference checks in the library.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Thursday May 16th, 2019 6:32:47 PM

Zander lets Micah set the reporter on the path of the criminals. He hopes Dorbin isn't getting into trouble but he's not splitting the party further

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=18 ;
Thursday May 16th, 2019 7:27:42 PM

Sid nods, "Well now we'll make a new day my friend. One step at a time. Now, my companions are leaving me so until tomorrow. Just send a message to the Split Arrow or the the Shield's HQ is anything changes.

Sid runs out after the whomever is the last to leave.

=================================================================

Knowledge(Local): 18 (I rolled a 2, *sighs*)

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday May 16th, 2019 7:49:29 PM

"We are not inviting the family of every merchant on the fence into our place." Stohp says in exasperation to Stock. "We're already full and asking everyone and their brother to uproot their entire lives to live in a glorified warehouse, even if a refurbished one, is going to make us no friends. There's way to many people involved in this for that to be at all realistic."

"Look if anyone asks you just say we came looking for the missing book, you told us you sold it, end of story. Heck even mention that you might enter business with Sid, that gives us an excuse for you to pass us messages. Basically be completely honest and just forget we mentioned the symbols to you at all. Until we're ready to move our best bet to keep everyone safe is to just pretend like nothing happened."

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9  
Thursday May 16th, 2019 8:07:05 PM

Bartomus followed along and nodded in agreement to the offer of sheltering the family in the Shield's headquarters. "Wonder if we could pay a kid or two to tell us if anyone or anything comes near the warehouse while we are gone? Be good to have some info if the folks in red come back here."

When Stoph expressed the error in this thought, "So, you would be like a double agent in effect. Hey that might work, if you were go give them a list of folks we set up for watching and guarding. That could work really really well right?"

He turned to Stohp with hopes of getting some affirmation. "So we are off to see Lord Perimon, right?"

DM Robert - "Until we're ready to move our best bet to keep everyone safe is to just pretend like nothing happened." 
Thursday May 16th, 2019 9:31:16 PM

Micah attempts to sic Pepper Plate on the Protection racket.

Stock asks Torbin to move into the Shields headquarters.

Dorbin works on the books.

Zander stays quiet, obviously concerned but not wanting to muddy the waters.

Sid prompts Torbin to pack up and get down to HQ.

Stohp thinks moving the Cook's to HQ would be a bad idea. And comes up with an alternative approach. Hero point for Stohp thinking outside the box, but still working with details that have occured.

Bartomus thinks that Stoph's idea bears merit.

Dirk?

____

Pepper eyes Zander and splinks her eyelashes at him. When Micah joins the group she smiles wistfully at him and sighs dreamily. "Such fine strong men, defenders of the Float, excelary symbols of Domi."
Sense Motive 10 Highlight to display spoiler: { Oh boy is she trying to butter you up.}

She looks at you suddenly a gleam of determination in her eyes. "Look I know stuff is going on here, I'm an investigative reporter. You don't think I don't know some nogoodniks are putting the squeeze on merchants. I was wondering if you've seen this symbol and might know what it means."[b] She flips her notebook out and shows a drawing of a circle with a diamond shape in the center. [b]"I figure it has more significance than just marking the doors that 'curly' and the gang go to every few days. Oh I don't know if that's his real name, but how many half-orcs are there walking around the Float?"
Knowledge local 15 Highlight to display spoiler: { Well there are a few, some of them work on the docks, that alone is not enough to be able to pick anyone up.}

Torbin nods. "Yes I think that staying here might be a good idea. I can even start advertising trash pickup services."

The party attempts to sidestep Pepper, but she stays with you as you walk. (She is waiting to see what you say but also letting you move onto your next desitnation).

After some time you come to the temple of Lord Paragon Belkior and stand before him in a small anti-chamber. Everyone feels a sense of healing and relaxing of tensions. He motions for you to sit while saying, "What can I do for you gentlemen, and lady?"


Stock (subbed by John H) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  
Thursday May 16th, 2019 9:57:59 PM


Stock looks is a bit uncomfortable going to see the paragon, but relaxes once in his presence. For once, he decides to let others start the conversation.


Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Thursday May 16th, 2019 9:59:56 PM


Micah sighs heavily in release as tensions are relieved.
This being Zanderallen's suggestion, he pauses to allow the paladin to take the lead, ready to contribute to their cause.

=======
Auto succeed on aid another check with diplomacy. Add +2

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=11 ;
Thursday May 16th, 2019 10:25:06 PM

Bartomus walked along as Pepper is talking to the group. When she mentioned the gang leader being a half orc"A few work down on the docks, is this one from there? Any other way to describe this Curly? How often do you see him and his scuttling about?"

He continued walking and when they came to the Paragon's temple, he took a position against a wall near the door letting the others step forward and do the talking.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday May 17th, 2019 11:14:32 AM

Dorbin discovers a little more and runs to another room to check another book... :)

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+14=30 ; d4=3 ; d20+1=12 ; d20+17=26 ; d20+14=29 ;
Saturday May 18th, 2019 1:35:42 AM

Zanderallen shakes his head at the oh so apparent attempts of Pepper to get information out of them, "Sweet talk isn't going to get you anywhere Miss Plates. You want to stir up some trouble go ask around about a Lord Crimson. Maybe you can figure it out before we do." He then waves her off and ignores any further comments or questions she makes.

Once sequestered in the chamber with Belkior Zander bows politely and takes the offered seat, his face still a little tense even with the calming presence, "Lord Belkior, it's time we talked. I apologize if this brings back any unpleasant memories but we need information to be able to protect the Float. About 15 years ago there was a crime lord using the name Lord Diamond that tried to seize power. Story goes the Crimson Shields of Hope, of whom we know you were a member, had a run in with him, and matching time lines that about when the Crimson Shields broke up. What happened with Lord Diamond and do you have any idea who Lord Crimson might be? Lord Crimson is making a play for power on the Merchant level and is marking the doors of his protection racket with a diamond. I think something happened 15 years ago and it's been covered up. There was a book titled Ust Delmah that the council banned publication of that we've been told contains Lord Crimsons secret. You know anything about that?" As Zanderallen speaks he leans forward in his chair, as he finishes the calming aura takes effect and he sits back, carefully eyeing the Paragon Lord for any reaction.
---------------------------------------------
Sense Motive(Pepper): 30
Know(local): 12
Diplomacy(Belkior) 28 (26+2 Micah)
Sense Motive(Belkior): 29

DM Robert - Who was Lord Diamond 
Saturday May 18th, 2019 8:38:30 AM

Stock hangs back and listens.

Micah lets Zander lead.

Bartomus ask's Pepper about Curly.

Dorbin has finished his research...and wonders where the others could be.

Zanderallen gives Pepper the 'Big Brush Off'. He lays it out for Belkior.

Dirk? is apparently trying out how to be stealthy.

Sid? is silent.

(I'd hate to see the Sherrif's report on the Board Activity).
--------------------------

Pepper Plate tells Bartomus what she know's about Curly, large, muscled up, half-orc, with no hair, and two small tusk/teeth showing. It is pretty vague, but then how many bald half-orcs are there? At Zanderallen's brush off she tilts her nose up. "Well okay Mr. High and Mighty. I think I've got there routine established, I'll just follow them tomorrow." She walks off in a huff.
Perception 15 Highlight to display spoiler: {That's right she said she has their shop visit routine figured out and she's going to be following them tomorrow.}

Belkior sit's back in his chair. "Well now, that's a pretty tall order isn't it. You see it was about 12 years ago I guess. The world has just gone topsy turvy, like it just recently did again when the Sargrassy Plain came back from...well where-ever it went. The Float was transported to its current location. We were cut off, except for the Gates. Time's were, strenuous. 'Lord Diamond' well he was actually the then Lord Peerimon. You have to remember the times. Lord Peerimon advocated quite forcefully that the surrounding forest was the Float's territory and needed to be harvested as a natural resource. The Druids in the circle (he's referring to the Float's own Druids) argued against him. He could not get the full support of the Float Council so footed the expenses himself and outfitted parties to clear the shorelines, and establish a village to start farming. The forest was less than pleased. Peerimon's efforts were a complete flop. To that end he lost a great deal of money. We later found that he blamed the Council for his financial set-backs and was then trying to stir up a party to call for new elections. Unfortunately the Undercrats are appointed not elected, and the positions of Mayor is exchanged yearly with the Underlord and the Overlord, for life, barring retirement, death, or commitment of a crime."

He pauses and takes a sip of juice brought in by and cleric, who also offered each of a you a cup.

"Lord Peerimon tried to recruit the efforts of the Diamond Lords Club to form a political party. It didn't work. Then he tried to make some opportunties through assassination. It didn't work either. By now we were on to him and he was forced to leave the city. But we didnt' realize that he'd allied with some renegade Drow and in fact had now formed his own Dark Druid Circle. They planned, well I'm not sure what they planned. However, we know they interrupted the "Entwining" ceremony of the Elven community that called for the sacrifice of elves in order to harness their spirit to help moderate the temperament of the forest. One of our member, Florin merged/sacrificed himself instead to join his spirit with the forest. After that the Crimson Shields may have sacrificed their own sense of Justice for a commitment to Vengeance."

He looks up at you. "Suffice it to say that we took care of Lord Peerimon. However, we may not have acted within the exact bounds of the law. We reported to the city council. While a great threat had been averted, because if Peerimon would have been successful the Drow would have had free reign through the forest and been able to attack the Float, it was decided that maybe not everything should be revealed. After all the young Lord Peerimon was innocent, and the council didn't want it made known that one of the City Lord's was capable of turning on the city."

He finishes his juice. "The Crimson Shields disbanded after that. As to who this new Lord Crimson is I have no idea. I've been keeping an eye on the council to make sure no one is acting up again. I have not seen anything, but I'd say that more than one lord is always playing the politics game for some increase in personal wealth or power. No one seems to be doing more than the other, and so far they are all being normal in their ways." Think of normal politicians today doing what they do.

He finishes and waits to see if there are any follow up questions.


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Saturday May 18th, 2019 5:56:29 PM

Sid follows Stohp and he thoroughly has lost the thread of what's going on.

==========================

((Sorry, sudden OT and I thought I had posted, but I was remembering Thursday.))

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=14 ;
Saturday May 18th, 2019 7:13:00 PM

As he listened to the Paragon talk, he started to frown a bit. "So, the old Lord Crimson was all about controlling the wood trade. Then he and his own shields gets put in their place. His son, what a child right at the time, is without a dad and everything is hushed up." Bartomus swung his head in a bit of disbelief and the dangling carved bone acorn tapped his horn.

"Also, a new Lord Perimon is in possession of the goods that we have to get and return." He continued talking aloud. "Anyone else think that maybe the son has grown up, discovered what daddy was doing, and thought - hey, wonder if we could build on a family tradition?"



Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+4=14 ;
Sunday May 19th, 2019 10:29:04 AM


Micah looks at Bartomus gravely, then adds with a shudder, "The same thought occurred to me"

Then he turns to Belkior and asks, [b]"What are your thoughts on the current Lord Perrimon being Crimson? Given his position, he certainly has the means and opportunity, and vengeance of his father would certainly be a strong motive."[b] [i]Now I sound like Lukas,[i] he thinks to himself.



=============
Perception Pepper 14 fail

Stock (subbed by John H) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Sunday May 19th, 2019 10:33:52 AM


Stock notices Sid's confusion and gives the elf an encouraging, but staggering slap on the back. "That's okay elf. The talkers will take care of it for us."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=21 ; d20+2=16 ;
Monday May 20th, 2019 11:30:39 AM

Dorbin dashes out of the library with his new information and runs down the levels of the float. Suddenly he stops and realizes he has no idea where the rest of the group are. He looks around where he last saw them to see if he has any thoughts or ideas where they might have gone...

OOC:
Perception: 21
Wisdom?: 16

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=25 ;
Monday May 20th, 2019 6:25:19 PM

"I also remember from Sir Stephan's journal that he said he owed a lot of money to Lord Perimon, and Torbin mentioned owing a lot of money to Lord Perimon as well. Torbin's money was also connected to the wood industry. How would Sir Stephan been connected to Lord Perimon I wonder?"
------------------------
Perception 25

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday May 20th, 2019 7:16:38 PM

Someone's definitely doing something. We have evidence to connect this lord Crimson to the weird plant based zombie thing in the trash and a protection racket. We just need to connect the name to an actual person, something we haven't been able to do so far."

DM Robert - "Someone's definitely doing something."  
Monday May 20th, 2019 8:09:46 PM

Sid tries to keep up.

Bartomus tries to get things straight in his head but comes up with thoughts of Lord Peerimon the younger following in Lord Peerimon the elders footsteps.

Micah asks Belkior about Lord Perrimon being Crimson.

Stock is content to let the talkers talk.

Dorbin dashes down to the merchant level.

Zanderallen tries to figure out all the money angles.

Stohp points out that they can connect Lord Crimson to crimes on the Trash Level, and the Protection racket on the merchant level. They just need to know who Crimson is.

Dirk???

________________

Dorbin gets to the bottom of the stairs and looks around, realizing he's not quite sure how to proceed. He spots Pepper Plate near the bottom of the stairs consulting a notebook, and remembers the last time he saw the nosy reporter was just outside Torbin Cook's place of business...oh and that he knocked her over.

- - -
Belkior considers his words as he address Micah. "Well I've no evidence that he's done any wrong doing. That's not to say he couldn't be up to something. There are ways in and out of the levels. Each level has a corresponding sewer level that keeps feeding downward to the Trash level. I'm pretty sure there's probably more than one nefarious route between the levels that avoids the stairs. Of course I'm not sure how refined one might look if they resorted to such passages."

He laughs and turns to Zanderallen. I can tell you that Lord Peerimon frequents Warrd's House of Luck. He has more than the usual amount of luck there. Sir Stephan Imbry was also a 'guest' if I remember right, he was not as lucky. As to buying interests in other business, as I said his father sort of ran them close to bankruptcy. The current Lord Peerimon, Damon, is trying to rebuild the family fortune and seems to be doing a good job of it." OOC would it be easier to refer to the Current Lord Peerimon as just Damon to keep things straight?

Belkior rubs his chin and pauses to think. He turns to Stohp and says, "I'm not sure I like the idea of some criminal using the name Lord Crimson, sort of smacks of a stab at the former Crimson Shields. As to the best way to find a criminal would be to follow the henchmen back to a hideout, or catch the criminal red-handed. Though I'm not sure what sort of trap you could use to lure out this Crimson fellow."


Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Monday May 20th, 2019 9:50:03 PM


After giving the others a chance to follow up with any further questions, Micah bows in parting, "Lord Belkior, than you for your time and your assistance. You have given us much to consider."

Once outside, he turns to Stock, "Belkior seems to favor your suggestion with the slight modification that we follow the henchman rather than, um, disable them. Then to the others he adds, "But first maybe it is time to approach Lord Peerimon." With a nod to Stohp, he explains, "It is consistent with our objective to recover the lost goods and, should he be guilty, perhaps he might slip and reveal something."

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Tuesday May 21st, 2019 8:57:50 AM

"Got it, Micah. Wait...why did you tell me that in particular?" He keeps a straight face for only a moment before letting out a wheezing laugh. "Actually if we approach Peerimon, maybe that will force some hands to act against us. Otherwise we need a plan to track down some of the henchmen."

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9  
Tuesday May 21st, 2019 10:11:57 AM

Bartomus bowed at the Paragon out of respect and followed the others.

"I am on Stock's side here. I think we approach Peerimon about the numerous things that we know came his way. We might then get a response not only from Peerimon, but if Stock is right, maybe some information about who these Crimson folks are."



Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday May 21st, 2019 10:16:47 AM

Sid, catching up on events says, "Wait, I don't mind acting as bait to lurch out our Lord Crimson, but are we ready for retaliation? Do we need to have Rodrigo and some of his boys reinforce anyplace? I know I'm not the only one with loved one on the Float right? And besides a frontal attack I like the idea of hunting down the henchmen and seeing where we end up. I know if we confront Peerimon and he is Crimson, then it would kick things off." Sid pauses a moment, "You know, I always thought 'Lord Crimson' would be like a minor functionary, or some second or third son that wasn't going to inherit. Someone that felt like they were being robbed of their 'True Place' of importance. I'd find it funny if it was an actual Lord of the city."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday May 21st, 2019 7:06:36 PM

Dorbin heads over to Pepper and stumbles through words, "Sorry... C...c...crashed... running... all you okay?"

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday May 21st, 2019 7:17:48 PM

"Yeah, but if he's personally visiting his minions then he's an idiot. We've yet to be able to work up the chain to whoever he is without someone along the way fighting us to the death."

DM Robert - Dirk Departs 
Tuesday May 21st, 2019 8:26:40 PM

OOC sitting in the basement with the dogs as the storm goes over and the tornado signs go off.

Micah proposes they visit Lord Peerimon and then perhaps try to follow the henchmen carrying on the Protection Racket.

Stock thinks if Peerimon is guilt his conscious will betray him when the party goes to see him. Otherwise there is of course the henchmen.

Bartomus is all about visiting Peerimon.

Sid worries about possible retaliation.

Dorbin tries to apologize to Pepper.

Stohp doubts Peerimon will actually visit his minions.

-------------------

With Stohp's comment the party pauses to consider their past.
Knowledge local 10 or Knowledge History or Intelligence 15 Highlight to display spoiler: { You know that may not be true Shredds at least indicated that he had direct contact with Crimson as his boss. That being said though, nothing means that Crimson didn't see his henchmen while in his super villain outfit, i.e. the crimson cloak and face mask.}

The party stands milling about but starts to head to Lord Peerimon's house. They come to it and see a two story mansion, with a third story probably hidden by the high, deeply sloped roof. In fact you see what may be an iron wrought fend along the top of the roof, there are two pillars in front supporting a large overhanging balcony and more pillars above the balcony forming several archways on the second floor. (Okay, think Tara from Gone with the Wind.)

There is nothing in the way of a yard, but after all this is the Float, space is a premium.

It is now about 4 pm.

- - -
Pepper gives a glare at Dorbin. "Hurmph." She consults her notebook. Behind her Dorbin spots Dirk peering over her shoulder silently reading her notebook. She flips her notebook shut and gives Dorbin the eye again. "You really need to work on your manners. If you weren't heroes rushing about to save someone people might take offense. Your companions are not much better right now. Here I have information on people being forced to give money to be protected from violence from the very people they are paying and your lot is more concerned with heading upstairs to see the high priest of Alemi on the gold level."

She turns her back to you and struts off.
Knowledge Local 10 or History 10 Highlight to display spoiler: {You do recall that the party was talking about visiting Belkior but also visiting Lord Peerimon because of the stolen goods.}
Perception 10 Highlight to display spoiler: {Pepper is deliberately sashaying away to try and draw your attention.}

Dirk walks over to Dorbin. "Hey Dorbin, I've received a message from the bard's college in Plateau City. They are offering me a one semester grant to study. So I'm going to have to head out for awhile." He takes a piece of paper out and writes on it briefly. "I saw some of Pepper's notebook. She apparently has been trying to track the enforcers. There is a note about the guard doing the same thing and failing. After every pick up the guys walk down the road a bit turn the corner and then dissappear. Might be something to have Micah ask his brother about. Anyway there are two pickup locations and times." The note he hands Dorbin says 'O'Rullies Pharmacy 11am' and 'Cinnamon's Hot Crossed 2pm'.

Dirk then turns and tries to hide a tear in his eye. Then marches off toward the gate.




Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Tuesday May 21st, 2019 9:33:34 PM

Zanderallen likes the plan of confronting Lord Peerimon the younger and goes along with the party to his house.

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=11 ; d20+12=17 ;
Tuesday May 21st, 2019 10:14:56 PM

Bartomus looked at the house and its pillars. [b]"So, do we just walk up to the door and knock? I guess that makes more sense than yelling at the house, throw a rock at the door?"

He looked at Zander and Micah for an answer as he shrugged in their general direction.

Knowledege local -11; Perception 17---but the latter seems to be for Dirk or Dorbin

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+3=8 ;
Wednesday May 22nd, 2019 9:33:20 AM

"Wait, Bart, you want me to throw a rock?" Stock takes a moment to look for something suitable..and then realizes that it probably isn't the best course after all. "OK, Micah, Z, lead the way. You guys do the talking. I'll be watching."

=======
Knowledge Local 8

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+1=12 ; d20+5=8 ; d20+4=8 ;
Wednesday May 22nd, 2019 1:04:07 PM

"What? Wait, Dirk!" exclaims Micah when he realizes the bard is leaving. He jogs after him, not very quickly in his armor, and embraces him once he catches up.

"Take care of yourself. Keep and touch and I look forward to seeing you back," he adds somberly as he watches him depart.

After some time, he focuses on the information in the note. "Well, at least we know where to start when we are ready for that step.

He pauses a moment to consider their approach to Lord Peerimon, then shares his thoughts, "Although Peerimon seems to have means, motive, and opportunity, we have no evidence. He is also a very legitimately powerful person, so we must tread carefully. I propose we proceed as if we do not suspect a thing and ask for the stolen goods, just as we have had with the others. If he is innocent, then we have not maligned an innocent man. If he is guilty, then he might reveal something, but he might think we are not on his trail."

======
Knowledge Local 12 vs 10 success
Knowledge History vs 10 Fail
Perception 8 vs 10 fail


Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+1=10 ;
Wednesday May 22nd, 2019 4:23:11 PM

Zanderallen wishes Dirk the best of luck on this next step of his journey and sends him off with an embrace.

"I agree Micah, until we have evidence Lord Peerimon is an unfortunate victim of poor business dealings regarding stolen property." With that he marches up to the door and knocks loudly, if someone answers he states, "Silver Shields adventuring party. We need to talk to Lord Peerimon on business. Shouldn't take but 10 minutes of his time."
---------------
Know(local): 10

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+12=29 ; d20+8=15 ;
Wednesday May 22nd, 2019 6:47:13 PM

Dorbin takes the note from Dirk and watches him go. He calls out, "Oh, I bet that will be interesting, good luck in the college!"

He thinks for a moment and figures the group might be headed off to see Lord P. As he gets ready to head after them, he spots Pepper walking away and she clearly has his attention. He feels a strong blush rush to his face and looks around to see if anyone else can see. He tries to call after her, quite flummoxed, "I... uh... the protection violence..." He continues to stammer and with a quick glance in the direction of Lord P's, he follows after her...

OOC: Knowledge, history: 29
Perception: 15

DM Robert - "We need to talk to Lord Peerimon on business." 
Wednesday May 22nd, 2019 8:07:07 PM

Bartomus wonders at the best approach.

Stock suggests Micah or Zanderallen take the lead.

Micah advises wariness but straightforwardness in approaching Lord Peerimon.

Zanderallen goes up and knocks on the door.

Dorbin rejoins the party. Pepper was on the Merchant level, she is not on the Gold Level.

Sid....?

----

The party is rejoined and Zanderallen goes to knock on the door. However, he does see a nice brass door knocker and decides to use that as he announces the group. After a very short wait the red wood door swings open. "Yeesss." The butler draws out his query as if one was addressing persons that dare knock on the front door and not the service entrance.

Zander proclaims "Silver Shields adventuring party. We need to talk to Lord Peerimon on business. Shouldn't take but 10 minutes of his time."

"Hmm. Very well if you will step this way I will see if Lord Peerimon can make time to see you." The butler opens the door and you see a grand entrance with plush red carpeting and a T branching grand staircase in the back of the entrance hall. He takes you to your right and opens a door into a salon style sitting room. There are numerous chairs, some small end tables, and a painting on the wall opposite the window. "Please wait here." The butler leaves and you are left alone in the room.

Appraise 20 Highlight to display spoiler: {The furniture is well made and luxurious. The seat cushions are soft and filled with some substance that gives but also provides support.}

The painting is immense 5 foot high by 8 feet across. It depicts the Float being attacked by vines from the sea and pulled 30% off center. You can clearly see some hero types trying to fight the vines and the dark figure in the clouds in the background.
Knowledge History 20 Highlight to display spoiler: { The picture represents valiant heroes who fought the massive lake-vines raised by the Fey King to swamp the Float during the events of the Dark Fae Rising. (especially showing the Float cantilevered 30 degrees off true as the vines try to tip over the city)}


Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday May 22nd, 2019 9:10:42 PM

Stohp waits patiently, looking at the furniture and painting. Which one was it they were after again here...?

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+3=14 ;
Thursday May 23rd, 2019 12:40:17 AM

"Well, that was a lot easier than I guess I realized," Bartomus said as they waited for the Lord of the Manor to meet with them. He looked about and nodded in approval of the decore. He turned himself to where he stood looking at the wall sized painting. The fact that it showed an attack on the Float and the Float shifting off of center was both intriguing and frightening."Did this uh, actually, happen?"

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Thursday May 23rd, 2019 9:20:01 AM

Stock finds his way to one of the comfotable chairs and then looks up at the painting. "No idea. Looks exciting though."

He then looks down and notices some flaking blood and mud from one of their trips caking the side of his armor. He takes a rough finger nail and scrapes it onto the floor.

"So I'll just sit here. If you guys are playing Good City Guard and feel like you want me to play Bad City Guard, just mention my name or something."

He then goes back to picking clean his armor and dropping the remnants where he sits.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday May 23rd, 2019 10:20:04 AM

As Dorbin joins with the group, he hurriedly and quietly whispers all he has found in the library about the history of the lord diamond.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Thursday May 23rd, 2019 6:32:16 PM

"According to the records, Lord Peerimon purchased a painting "The Drow", and a book, "The Oasis of the White Palm"." Zanderallen looks around at the room.

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+5=8 ;
Thursday May 23rd, 2019 7:26:04 PM


Micah listens carefully as Dorbin shares his new found knowledge, nodding in remembrance as he mentions Shredds and Aurelius.

====================
FYI: Dorbin's information is contained in the spoiler text from the May 15 DM post

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+8=24 ;
Thursday May 23rd, 2019 7:51:25 PM

Sid studies the scene of the Float and nods as he listens to Dorbin.

====================================================

Knowledge(History): 24

((Sorry! My week was disrupted. I almost forgot!))

DM Robert - "Well, that was a lot easier than I guess I realized," 
Thursday May 23rd, 2019 8:07:56 PM

OOC Well I see some d20 rolls but only one person bothered to say what they are for.

Stohp asks what they are specifically looking for here.

Bartomus wonders if the painting on the wall is fiction or nonfiction.

Stock likes the painting and then sits down to and becomes uncouth.
Hero point to Stock for making the DM laugh.

Dorbin tells what he learned in the Sage's Guild.
TO WIT: Many many years ago there was an an adventuring group called The Diamond Circle or The Diamond Blades, they battled some vampires on the merchant level. Then they left the city. There is some reference to a symbol of a diamond, alluding to the Lords of Diamonds group. Apparently 10 years ago there was several assassinations of city leaders and the attempted assassination of the Overlord. At each assassination there was a calling card of a circle with a diamond etched on it on one side and a mock of a king of diamonds playing card but titled Lord Diamond. The culprits were caught by the Crimson Shields of Hope. There is no reference to who the culprits were or why the city council members were assassinated.

The Big Float does not permit guilds, believing that such things take away from the freedoms of the citizens. Therefore, such guilds that exist are thinly disguised as clubs or individual businesses. The most prominent of these are the three distinct groups of thief organizations. These are the Rogues’ Fellowship, the Black Blades, and the Lord’s of Diamonds.

From your own past, Shredds and Father Arellius used a red metal medallion etched with a symbol of a diamond on each side.


Zanderallen answers Stohp. "According to the records, Lord Peerimon purchased a painting "The Drow", and a book, "The Oasis of the White Palm"."
These were bought from the merchant/fence Jennings “Spider” Sturgeus from his consignment shop Sturgeus Selling:
ALSO, you have Imbry's journal which mentions paying off gambling debts to Peerimon, specifically with the books Slave Pits of the Undercity, by David Cook; -Secrets of the Slavers Stockade, by Harold Johnson; -Assault on the Aerie of the Slave Lords, by Allen Hammack; -In the Dungeons of the Slave Lords, by Lawrence Schick. BUT, according to Sturgeus he sold those 4 books to Unger Platt in Plateau City.


Micah listens carefully as Dorbin shares his new found knowledge, nodding in remembrance as he mentions Shredds and Aurelius.

Sid recognizes the scene depicted in the painting as a true event and tells everyone that really happened.

====================

Lord Peerimon enters the room from a door opposite the one you came through, and nods to you. He is dressed smartly in a black dinner jacket, white shirt, and black pants. He has a black bow tie on. "Gentelmen and lady, to what do I owe the pleasure of your company?" He moves over to the wall near him (that would be an interior wall, but not the back wall where the painting is hanging) and presses something. The wall slides back revealing a well appointed liquor cabinet. "Would you care for something...brandy, port, perhaps a nice sherry?"


Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Friday May 24th, 2019 9:16:24 AM

Stock grumbles something about not drinking on the job and then goes silent. He begins tapping his foot and staring at Micah, Zanderallen and Stohp, imploring them to speak up so he isn't the one to break the ice.

He then folds his arms and tries to look tough.

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9  
Friday May 24th, 2019 10:47:53 AM

Bartomus turned from the painting to see the Lord of the Manor. He seemed to be a man of distinction what with his crisp attair and setting of the room. Bartomus waived off any drink with a "No thank you, sir."

He glanced back at the painting and then back at the Shields. Then he looked at the Lord and then at Zander.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+17=30 ; d20+14=27 ;
Friday May 24th, 2019 1:06:01 PM

Zanderallen bows politely and declines the offer putting on his best charm and tact, "Lord Peerimon, your offer is most generous but sadly we are here on business. And somewhat unfortunate business. A friend of ours, Miss Daneel of Rosebud publishing, found that many books and paintings were stolen by her late fiance's partner and sold off. We have been tracking them down and I'm sure by no fault or knowledge two possibly three of these items we believe came to your possession. A painting called The Drow and a book titled The Oasis of the White Palm and then possibly a book titled Ust Delmah. I truly hate to be the bearer of such bad news but we have come to return them to their lawful owner. Zander's sadness at reclaiming the items is not fake, as he doesn't like taking things they may have purchased in good faith. But that doesn't stop him from watching Peerimon very closely, especially when he mentions Ust Delmah.
-----------------------------
Diplomacy 30
Sense Motive 27

CDM Jerry [OOC post] 
Friday May 24th, 2019 1:08:53 PM

Zach, please check your email and contact me please. ;) DMs may delete this once Zach says he has seen it.

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+18=25 ;
Friday May 24th, 2019 2:25:11 PM


Micah suppresses a smile as the silver tongue goes into action. He too is watching Lord Peerimon carefully for any reaction to Zanderallen's words.

Before the Lord can reply he adds, similarly gravely, "Unfortunately, I must add to Zanderallen's list. We have also been told that you may also possess the works, Slave Pits of the Undercity, Secrets of the Slavers Stockade, Assault on the Aerie of the Slave Lords, and In the Dungeons of the Slave Lords as well. He bows as he finishes, acknowledging the unpleasantness of his information.

============
Diplomacy: >10 to aid Zanderallen: Make that a +32
Sense Motive: 25



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20=20 ;
Friday May 24th, 2019 6:44:09 PM

Dorbin smiles and nods as Zander starts speaking and compliments Lord P on his dinner jacket.

OOC:
Diplomacy to aid another: natural 20.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=15 ;
Saturday May 25th, 2019 8:40:15 AM

Sid walks close to the door and listens to his friends. Realizing recently that he really isn't good at talking, he keeps an eye open to make sure that he can't run and he can block the door if others try to come in.

===================================================================

Perception: 15

DM Robert - Lord P (I wonder if the kids call him that?) 
Saturday May 25th, 2019 9:59:49 AM

Stock grumbles tries to look tough.

Bartomus declines to drink

Zanderallen ask about a painting called The Drow and a book titled The Oasis of the White Palm and then possibly a book titled Ust Delmah.

Micah adds a query about, the works, Slave Pits of the Undercity, Secrets of the Slavers Stockade, Assault on the Aerie of the Slave Lords, and In the Dungeons of the Slave Lords.

Dorbin smiles and tries to help out.

Sid walks around to try and block the far door.

=============

Peerimon arches an eyebrow and purses his lips. "Hmm, well I do have a painting featuring some Drow on it that I bought at a shop on merchant level. I believe I acquired The Oasis of the White Palm there as well. I can't remember the name of the shop, but I believe it was a bit off the beaten path."

He pauses as he eyes Sid moving around. "Would you care for something?" He indicates the liquor cabinet and then goes over and pours himself a brandy. He turns back to Zanderallen, "I don't seem to recall a book called Erst Dalmah. What language is that in?"

He takes a small drink of Brandy. "Well actually I did once have the Slave Lord series, that is the books. Slave Pits of the Undercity, Secrets of the Slavers Stockade, Assault on the Aerie of the Slave Lords, and In the Dungeons of the Slave Lords. The books were given to me by Stephen Imbry to pay off a debt he owed. I guess I should have been more suspicious of where he got them. Sadly my house was burglarized a few months back and the thieves took off with them and some other articles."

Knowledge Local 15 Highlight to display spoiler: {You could always check his story with the local 'police'.}

He takes another sip of his drink and then snaps his fingers. "Say do you think any of my other stolen items might be at that place I bought those items you claimed were stolen?"

Diplomacy 20 Highlight to display spoiler: { The question is what were the other 'articles' of his that were stolen."}

Knowledge Local 15 Highlight to display spoiler: { You did find Sturgess's books on what stolen goods were sold to where. Maybe if you ask the guard nicely they will let you look at them again.}

He goes to a corner wall and pulls a small rope that was hanging from the ceiling. The butler enters the door that Peerimon came from to find Sid partially blocking the door. The butler gives Sid the eye of indignation and then addresses Lord Peerimon. "You rang sir?"

"Yes Smidely, please fetch the book, The Oasis of the White Palm from the library and that painting of the Drow from the game room." The butler nods and departs.

He turns back to you. "Was there anything else?"

He seems pleased by most of your manners (diplomacy). You can't get a feel for him one way or the other, (sense motive) which is slightly unusual in your experiences. Before you've been able to get a good sense whether someone was being honest with you or trying to dissemble. Perhaps it's a sign of being a really good poker player.


Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+15=35 ; d20+15=29 ; d20+8=23 ; d20+10=30 ;
Sunday May 26th, 2019 8:33:15 AM

"I believe my companion Micah gave you the full list." Stohp says, understanding what he's asking (Diplomacy 23). She's aware they can go to the guards for more information if needed (know local 35 & 29) and she eyes the man, trying to get a read on him (sense motive 30 - cause I'm contrary :P)

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+16=25 ;
Sunday May 26th, 2019 3:03:22 PM


It concerns Micah that Lord Peerimon claims that the Slave Pit books were stolen, contradicting the information they received from Sturgeous who claims they were sold to Unger Platt in Plateau City. What troubles him further, however, is that he is totally unable to get a read on this man.

Hiding his concerns, he responds with a bow, "Lord Peerimon, your graciousness in returning the items you still have is commendable. Perhaps we could help you recover your property that was taken along with the books. What can you tell us about the burglary and the other items that were stolen?"

===================
Diplomacy 25 vs DC 20: Success

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=21 ; d20-1=9 ; d20+7=11 ;
Sunday May 26th, 2019 9:32:26 PM

Bartomus shrugged as the man talked and nodded in agreement with Stohp. But, when he mentioned going back to where they had already come from, he gave the man an odd, puzzled look. Weren't we already there?"

His question was more of a talking aloud without any real tone to it and he shrugged and listened. Micah and Stohp talk to the guy. He was a bit surprised when he called his butler asking him to bring the book and painting. He shrugged and smiled.

KnL 21; D 9; KnL 11

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+3=9 ; d20+1=7 ; d20+3=16 ;
Monday May 27th, 2019 8:13:43 AM

"Burglarized? That's a shame. Have you heard of a lot of that kind of activity lately? I tell you things aren't quite as safe around here as they used to be. I mean just today we were accosted by some thugs. Ha! Smashed 'em."

========
Knowledge Local 9
Diplomacy 7
Knowledge Local 16


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20=12 ;
Monday May 27th, 2019 4:45:24 PM

Dorbin listens closely and when Stock starts barging around, he tries to step in front of him and make the party look more respectable.

OOC:
Aid another, diplomacy: 12

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+17=33 ;
Monday May 27th, 2019 7:28:39 PM

Taking every in stride Zanderallen bows again, "Your return of the items is most gracious, I believe Erst Delmah to be in common though I really couldn't say for sure, it was just listed with some of the other items. The whole series stolen right out of your manor. How terrible! I do believe I might have seen one of those titles in Sturgeus' ledger. You might wish to check with the guards of the Gold level, they are following up on some of the other leads. Did any other items go missing? I'm trying to think back to his shop."
------------------------------
Diplomacy 33

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+1=15 ;
Monday May 27th, 2019 7:43:14 PM

Sid, examining the general house layout, bows slightly to the lord. "I greatly appreciate it, but we're not quite at the end of our day yet and I am not sure how many more stops we'll have to make today."

======================================================

Diplomacy(For politeness): 15 ((Hey, at least I'm trying ^_^))

DM Robert - "I tell you things aren't quite as safe around here as they used to be." 
Monday May 27th, 2019 8:29:58 PM

Stohp continues to study Lord Peerimon.

Micah tries to find out what was stolen.

Bartomus is slightly puzzled but thinks all is going well.

Stock laments the crime in the city and brags about smashing some thugs.

Dorbin downplays Stock's boasting.

Zanderallen also probes about what was stolen. Zanderallen deliberately copies the way that Peerimon pronounced the one book...
Perception 20 or Sense Motive 20
Highlight to display spoiler: {The actual title is Ust Delmah, Zanderallen pronounced it that way at first, Lord Peerimon responded with Erst Dalmah, which was meant as a subtle mispronouncing. Did he do this on purpose? He seems quite sophisticated and intelligent, how hard is to mimic back a book title?}

Sid declines to drink.
==============

Lord Peerimon purses his lips. "Well there were some golden candelabras, a silvered tri-bladed dagger with some unusual markings on the hilt. I was studying that trying to make out where it was from. Archeology is something of a hobby for me. There was a medium sized crystal ball, well not crystal it was sort of a turquoise or jade color, depends on which way you held it in the light. The ball had a golden worked casing around it allowing it to be held without actually touching the crystal. Oh and course several old gold coins. I'm a bit of a collector of ancient history and what better way than old coins.

Stohp has noticed that Lord Peerimon appears to have a habit of pursing his lips and pausing before launching into explanations of certain things.

The dagger somehow seems interesting...
Knowledge Arcane 20 or Knowledge History 20
Highlight to display spoiler: {Basically imagine a Phurba dagger, if you're curious look it up on Google. These are rare and often magical daggers, mostly used by practicers of arcane magic.}
Knowledge Local 15 or Linguistics 15
Highlight to display spoiler: {You don't recall any description of mention of that in Sturges's books.}

And that crystal ball seems interesting...
Knowledge Arcane 25 or Knowledge History 25
Highlight to display spoiler: { Begora, that sounds like an orb of Draconkind. Of course there's no way to be absolutely sure.}
Knowledge Local 15 or Linguistics 15
Highlight to display spoiler: {You don't recall any description of mention of that in Sturges's books.}

The butler returns to the room rather awkwardly. He hands the book to Peerimon who then turns and hands it to you while motioning to the butler to hand over the painting. The painting is about 3 foot by 3 foot. Examining them you can be assured that these are the genuine articles you're looking for.

Lord Peerimon smiles at you and bows. "Well if you find any of my stolen items please let me know, or you can return them in person."
Sense Motive 35
Highlight to display spoiler: {That smile holds no humor.}

The butler crosses the room to the other door and holds it open for you....



Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=20 ; d20+7=23 ;
Tuesday May 28th, 2019 12:27:52 AM

"Don't recall any dagger or crystal ball being missing," Bartomus shrugged as the man kept talking. When the butler returned with the book and painting, he stepped over and took the painting from the man. It was less awkward, but still slightly awkward, for the taur to hold it.

KnL 20; Knl 23

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=24 ; d20+17=22 ; d20+17=30 ; d20+17=30 ; d20+2=22 ;
Tuesday May 28th, 2019 1:40:47 PM

Dorbin nods thoughtfully and says, "Indeed. That sounds like a phurba dagger and perhaps an incredible find, and orb of dragons. That would indeed be something to have stolen."

OOC:
Knowledge, Arcane, DC 20: 24 Success to know dagger
Knowledge, Local, DC 15: 22 Success to know about dagger mention
Knowledge, Arcane, DC 25: 30 Success to know crystal ball
Knowledge, Local, DC 15: 30 Success to know about crystal ball
Sense Motive, DC 35: 22 :)


Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+14=17 ; d20+5=25 ; d20+14=32 ;
Tuesday May 28th, 2019 4:51:23 PM

Zanderallen notes the mispronouncing of the book, he copied Peerimon to lead him in believing they were clueless as to it's nature. He ponders if Peerimon is trying to hide it so as not to lead people to finding our what it contains. "We shall be sure to keep an eye open for them Lord Peerimon. If we find them we will return them in person, we've already had one group of thieves attack us for a different painting we were returning. We have taken far too much of your time, thank you again for returning these items. Their return might not bring back Lord Arlen, but it will allow his fiance to keep his publishing house open. Good day."

Zander waits for Peerimon to dismiss them and then leads the Shields out with the recovered items.
---------------------------------
Sense Motive 17/Perception 25 succeeds vs. DC 20

Sense Motive 32 fails versus 35.

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+13=14 ; d20+13=24 ; d20+10=16 ;
Tuesday May 28th, 2019 6:24:25 PM

Stohp also notes that the artifacts weren't listed (linguistics 14, fail, 24, success). She eyes the lord, wondering if he's reported stolen things he didn't have so as to get the party to secure them for him (sense motive 16).

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+3=4 ;
Tuesday May 28th, 2019 6:27:23 PM

"Likewise to what Z was saying, please feel free to contact us again in the future if you run into more trouble. We are always willing to help any of the citizens of the Float."

Stock begins making his way to the door. In the meantime, all of what Dorbin says goes right over his head...again.

=======
Knowledge Local 4


DM Robert - "Good day." 
Tuesday May 28th, 2019 8:08:18 PM

Bartomus takes the painting.

Dorbin blurts out information on Peerimon's stolen items.

Zanderallen thanks Peerimon and says they will keep an eye open for his items and herds the party out the door.

Stohp gives Lord Peerimon the eye.

Stock heads out the door.

Micah...remains silent....

=============

"Indeed?" Peerimon asks of Dorbin's analysis. "That certainly is interesting."
Perception 25
Highlight to display spoiler: {You see Peerimon's one eyebrow arch upward at Dorbin's statement.}
Sense Motive 35
Highlight to display spoiler: {You're pretty sure you've gotten his attention, and that he was not surprised to know what those items were.}

The party exists the house with the painting and the book in hand. Where to now? Lord Jonas Yeager's has the book Pharaoh.
Knowledge Local 15
Highlight to display spoiler: {His house is about 20 minutes walk from here. It is in the better part of the Gold level.}

Or do you head back down the stairs to the merchant level to deliver what you have now?



Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+18=35 ; d20+5=20 ; d20+5=24 ; d20+18=24 ; d20+18=37 ;
Tuesday May 28th, 2019 10:27:34 PM

OOC: Hmmmm. I posted, but I must not have hit submit or it didn't upload properly. My rolls are still there from yesterday. Too tired to try to repeat it.

After the Shields leave, Micah tells the others, "Did you notice that Lord Peerimon took note that Dorbin knew the identity of those items, but appeared to already know their identity?"

"Other than that, he did not reveal much more than that I would not want to play him in poker."

"As much as I would like to save the steps and stop by Lord Yeager while we are near, I think we are best to rid ourselves of these valuables as quickly as we can."?

===========
Last roll is new for this post. Sense Motive 37 vs DC 35

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=13 ;
Wednesday May 29th, 2019 12:13:22 AM

"Dorbin, how did you know that stuff? Wasn't on the list was it?" Bartomus asked as they headed back out amongst people. He looked at Micah and agreed with the idea of delivering the valuables first, then going on to the next person on the list. "Don't want to be trying to juggle too many of these things."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=13 ;
Wednesday May 29th, 2019 11:43:15 AM

As they depart, Dorbin does not notice Lord P, but he takes note of what Micah says. He replies to Bart, "Indeed, no, those items were not on the list. Clearly something is going on here. I wonder if we are perhaps being used or taken advantage of... But yes, let's return these items to HQ before we move on."

OOC:
Perception vs DC 25: 13 failure to notice Lord P

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=12 ; d20+14=16 ; d20+1=11 ;
Wednesday May 29th, 2019 4:53:47 PM

"Keep your eyes open everyone, for whatever reason it seems like Crimson is targeting these valuables. I can only guess it is to antagonize us, we have been a thorn in his side for some time now. As to Lord Peerimon hiding the exact identity of the items he mentioned as stolen I wouldn't think too much of it. For one who has been working on rebuilding the family fortune those are immensely valuable items. And whatever reputation we may have adventurers as a whole are often regarded as treasure hunters. He might think it better if we didn't know the value of what he possessed. After we return these items we can visit Lord Yeager and decide on our next steps towards finding Crimson or rounding up his thugs."
----------------------------
Perception 12
Sense Motive 16
Know (local) 11

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Wednesday May 29th, 2019 7:29:44 PM

Stock shakes his head but remains otherwise silent. [b]I will lead the way as always.[b]

[i]Too many things going on that I can’t follow. Just give me some thing to smash.[i]

Stock chuckles and then let’s out a belly laugh.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday May 29th, 2019 7:45:52 PM

"Man I could use a drink." Sighing Sid laughs with Stock, "I know right! Just give me a bow to fire or a lock to pick and leave the machinations to those with more free time than sense."



DM Robert - " Just give me some thing to smash." 
Wednesday May 29th, 2019 8:11:51 PM

Micah thinks it would be best to drop off their finds at the publishing house.

Bartomus agrees with the idea of dropping things off.

Dorbin thinks something is going on, he's just not sure what it is.

Zanderallen thinks the party should keep their eyes open because Crimson is targeting the valuables.

Stock chuckles and then let’s out a belly laugh as he wishes for things to smash.

Sid agrees with Stock.

Stohp stays quiet.

===========

The party heads toward the stairway. Editors note, the geometry and layout of the Float is somewhat vague on where the stairs are by level, sometimes not even having an indication of any. So unless and until the powers that be say otherwise I'm putting a staircase running outside the north tower. There are approximately 6 stories between each level, so 60 feet. That means the stair case will wrap around the tower over the water at some points. There is going to be a landing at each corner. Best idea I could come up with. I'm going to say it's 15 feet wide but people are going up and down so sometimes things could get tight depending on the load.

It's between 6:30 and 7 pm. Traffic is light.

How about a marching order?



Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Wednesday May 29th, 2019 11:09:40 PM

"It is not paranoia if someone really is out to get you," says Micah in response to Zanderallen.

"These stairs would be a good place for an ambush. Zanderallen, you should join Stock in the lead with Sid right behind you, looking for trouble. Stohp and Bart, with your reach you would be good in the next rank. Then Dorbin and I can guard the rear."

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday May 30th, 2019 8:37:40 AM

Stohp nods and takes her position (sorry for poor posting, haven't been sleeping well. Will try to do better).

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=27 ;
Thursday May 30th, 2019 11:48:20 AM

Dorbin looks around nervously to see if he spots anyone watching the group (perception: 27) as they head down the stairs.

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+13=32 ;
Thursday May 30th, 2019 12:34:59 PM

Stock leads the way through the town, doing his best to avoid knocking anybody over as he bulls ahead. "I know we didn't get everything we thought form Peerimon but at least we got something." Then in a lower voice, "And if he has some connection to Crimson, maybe it will lure out some thugs."

He frees his flail from its holder and keeps a steady eye out for trouble.

======
Perception 32

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=16 ;
Thursday May 30th, 2019 5:07:01 PM

"Aye Micah", Zander takes a spot in the lead, eyes and ears open. He watches the passersby closely, looking for suspicious persons or a sudden lack of foot traffic. People had a way of disappearing when there was trouble around, almost a 6th sense.
--------------------------
Perception 16

Bartomus(Rod) HP: 22/52 AC: 19; Melee +7;Perc+12;Heal+9  
Thursday May 30th, 2019 5:53:21 PM

"Ok, sure, sure, remember though, trying to balance a painting here. So, we need to protect the things we just picked up." Bartomus said in agreement with Micah's suggested order. He was really hoping that they could just drop these items off and then maybe find something to eat and drink as a well earned reward. It was a nice, pleasant hope he maintained.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=31 ;
Thursday May 30th, 2019 6:46:08 PM

"Let's see, too cramped Daffyd, so Holly it is," Sid makes sure his Shortsword of Subtly is easy moving and at the ready. "Ok, ok, ok ok," he mutters as he looks around behind Stock.

=================================================================

Perception: 31

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday May 30th, 2019 7:06:51 PM

Stohp notes the rest of the party prepping for a fight. "You guys seem ready for a fight. Did something happen?" (remind me, did anyone inform Stohp and the others you were attacked?)

DM Robert - "So, we need to protect the things we just picked up." 
Thursday May 30th, 2019 8:38:14 PM

Micah sets a marching order.in response to Zanderallen. (except he put the two size large people side by side on a 15 foot walkway).

Stohp ambles along. (A fight has not started yet, but the party is reading the warning signs, especially when the DM posts and asks for a marching order.)

Dorbin tries to keep an eye out.

Stock frees his flail from its holder and keeps a steady eye out for trouble.

Zanderallen keeps an eye out for suspicious persons.

Bartomus tries to be ready but has to hold onto the paintings, and wonders about food again.

Sid loosens his sword and starts looking around.
--------
You are walking down the wide steps (the steps being 10 feet wide to accommodate all sizes and strides) Stock and Sid notice 6 people on the landing below, they appear to be playing some sort of dice game. Also they appear young, late teens maybe. As you come down you notice that they are not really making that much of an effort to play dice, and then you notice their rapiers and shortbows.

Micah notices that another group of young people have been coming down the stairs behind them. At first glance they would appear to be a group of young noble types out for a night on the town. They also are probably in their late teens. However, his keen eye spots at least the two in front having saps out in their hands.

Ahead of you one of the youths does a head flick to move long dark hair out of his eyes. "Good Evening. I'm afraid it's after 6 and there is now a toll to walk these stairs."

map


Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Thursday May 30th, 2019 10:03:38 PM


When Micah realizes what is about the happen, he sighs in resignation.

K did that so much better," thinks Micah as the boy flips his hair.

He turns to face the speaker, clearly presenting his anvil and hammer of Domi, along with his WLA badge. Calmly and without any sign of concern, he responds, "Oh, that is the way it works here. Just how much is toll? If it is reasonable enough, there won't have to be any bloodshed."



Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday May 31st, 2019 8:36:08 AM

Stohp knows she should just stay quiet and let Micah try to resolve things peacefully but she just can't help herself. "Seriously? This is your concept of a good idea? You pick the most heavily armed and armored group you can to try to hold up while also either failing to recognize us or so arrogant as to not care that we're the most celebrated group of adventurers currently occupying the city? Gods I thought by this point random thugs would know better, but I guess the world is full of idiots. This is almost as silly as when that Shreds guy decided to pick a fight with us and an entire temple of priests at the same time."

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+12=21 ;
Friday May 31st, 2019 9:47:22 AM

"HA Stohp! Good one! Remember how I busted through a wall and clobbered some priests? I was out of practice then too. I'm sure it would go so much quicker now." He chuckles and then says to the one he picks out as the most leader-ly, "For a toll, too? Who are you even? I mean seriously who are you. I need you to tell us, tell us who you are working for and then get out of here. The Float doesn't need your kind of anarchy. What's this no-bloodshed talk, Micah? These boys are walking down a path of plenty of bloodshed."

========
Intimidate 21

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday May 31st, 2019 10:47:00 AM

Dorbin mentally counts all the yoots, then starts talking quietly to himself (casting a summon spell).

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Friday May 31st, 2019 12:12:01 PM

Zander stops, stares for second, and starts laughing as he listens to his companions outbursts, his full plate creaking as he rocks back and forth, "Now, now "hahahah" there's no reason a bunch of young hooligans need to get killed this evening. Broken bones and a good dunking are a hell of a teacher." Finally able to control his laughter and get his words out, Zander straightens and pulls his sap from his belt looking suggestively over the edge of the stairs.

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+2=16 ;
Friday May 31st, 2019 6:35:29 PM

Stohp eyes the youths, noting their clothes look to fine for them to be desperate ruffians. "Looking at you I'm guessing you're after something specific, not just a few gold coins, and you were at least smart enough to ensure you outnumber us and surrounded us. So let me my the situation very clear; you won't get whatever you're after, and even if you win this fight you lose. Half the town knows our names, and you weren't smart enough to conceal your faces. Between the 8 of us we can remember all of you well enough to describe the lot of you and soon half the town will be hunting for you for payback when they hear you waylaid the local heroes. Don't think your rich parents can protect you if you're related to nobles, we didn't get this far without making contacts of our own with the higher-ups. Walk away, and we'll forget you tried this. Stick around, and one way or another you're going to end up bruised and bloody on the ground." (intimidate 16 to aide Stock)



Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+1=15 ;
Friday May 31st, 2019 6:36:33 PM

She also suits actions to words and memorizes as many faces as she can (int check? if so, 15, should be good for a couple faces)

Bartomus(Rod) HP: 37/52 AC: 19; Melee +7;Perc+12;Heal+9   2d8+2=15 ; d20+7=26 ;
Friday May 31st, 2019 7:08:09 PM

Bartomus looked downward at the one group, then back up at the other. He sighed loudly then chuckled when Stohp and Stock laid things out pretty clearly. He lowered the painting and turned it to where it was shielded away from himself and the approaching thugs. "Wait, wait, you mean we can't electricute them, us just want us to break bones and not like burn them to crisps? Well, I guess I need to take a sip of this to calm me down a bit."

He reached into his pouch and pulled out a small vial. He swalled it quickly and then began talking aloud softly.
-----
Swallow cmw potion for +15; aid in intimidation with a 26

DM Robert - " Broken bones and a good dunking are a hell of a teacher." 
Saturday June 1st, 2019 10:04:30 AM

Micah sighs and tries to talk peace asking what the toll price is.

Stohp is incredulous and tells the group they are out of their depth.

Stock talks up the game and actually tries to intimidate them.

Dorbin starts preparing a spell.

Zanderallen adds to the intimidation talk.

Stohp catches on and adds to the intimidation.

Bartomus drinks a potion and helps with the intimidation.

Sid...

----
The 'yoots' move around. When they are asked who they are working for they momentarily look at each other.
Sense Motive 20 Highlight to display spoiler: { They honestly seem confused by the question.}

"Look you," hair toss boy on the lower landing says. "Toll is...200 gold for each taur and 100 gold each for the rest of you."

From above one of the yoots speaks out, this is girl with shoulder length blond hair. "If you really are the Silver Shields, then you guys know how tuff it is to make a living. Ain't nobody from the upper crust level willing to help out for those of us what lives below."

"Shut up Sheila." Hair boy says. "Look at them, just like the rest, buying 'paintin's and what not when they could spend money to have a starving artist make them something new and unique." He turns his attention back to you. "Talk is cheap, I bet most of your rep is just hooey from that schlock Weekly Bugle newspaper."
Perception 25 OR Sense Motive 20 Highlight to display spoiler: {Sounds like he's trying to rally the troops.}

map



Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+1=11 ;
Saturday June 1st, 2019 12:43:49 PM

Sid steps forward, "Hi, Sid from the Split Arrow here. We're actually on business at the moment. Sheila?" He says looking at the girl, "If you need a job or training, I can get you an apprenticeship to be a bowyer right now, and that goes for any of you. I can probably do woodcutters as well. I have some odd jobs coming up that will pay well and can be as long term as you want."

Sid holds up his left hand so that the scarred stub of his pinky-finger is clear. "I have no patience tonight. Any who try to take will pay the price and win their own bone dice." He reflectively touches a pouch that hangs around his neck. "Wardd's Grace is how you use it. So consider wisely." His eyes are hard and dangerously hungry as he looks at them.

Sid draws Holly

==============================================================

Intimidate: 11 ((Shame too because he is so sincere.))

Bartomus(Rod) HP: 37/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+8=15 ; d20+8=20 ; d20+7=19 ;
Saturday June 1st, 2019 3:13:11 PM

Bartomus held the last word of his spell as he looked between the two who were leading this shake down. When Sid went up, Bartomus vanished and walked down finishing the spell as he reappeared in front of the rude lad.

"Boo, little boy," he said loudly, [/b]"and you never talk to a lady like that."[/b] He held up his stone encrusted fist in front of the hair tossing man. His voice had a deep tone to it when he spoke at the man now right in front of him. "Imagine, what stone would do to that nice haircut, are you really sure you want this fight today?

SM 15 and then 20; Used Hide Away to move the 25 ft down to "c" and then a 19 to intimidate.

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+18=22 ; d20+18=25 ; d20+16=24 ;
Saturday June 1st, 2019 9:53:47 PM


"It appears their working on their own," he tells the others loud enough for the group to hear that they are being talked about in third person while present.

Then he addresses the apparent leader, "Actually, we did not buy this painting. It was stolen and we are returning it to its rightful owner--someone who would be destitute were we not helping them out.

"I will agree with you on one point, however. The Weekly Bugle is schlock."


He relaxes his stance and speaks calmly and warmly, "Listen to Sid's offer. He is working on something that will help out many people. There are real opportunities he is offering. I am offering you a carrot, but my friends here are ready to provide the stick, should you continue to hinder us.

Sense Motive 22 vs DC 20
Sense Motive 25 vs DC 20
Diplomacy 24 to influence the hooligans.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+1=10 ;
Saturday June 1st, 2019 11:05:12 PM

"I'll even buy dinner and a drink for anyone who makes up the offer now. We know carpenters, sailors, cooks, inn keeps. Ffloyd's Awl, half of us are WLA members or scholars of some stripe." he says pointing to his WLA badge.

He says to Micah, "I like their comics though. I can usually get a chuckle from that fat orange owlbear, and it's always nice to read Prince Valiant. Really though they can't spell their own paper's name right half the time."

=========================================================================

Diplomacy(Aid Micah): 10 ((*Sighs* Talking just really isn't my strong suit))

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Sunday June 2nd, 2019 9:56:31 PM

Dorbin lets Bart move forward and finishes his spell. As he does so, a large hound archon appears behind the group of youths (at H32).

OOC:
Hound Archon AC 19; HP 51; DR 10/evil; Aura of menace; magic circle against evil, 10' r.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=12 ; d20+17=34 ;
Monday June 3rd, 2019 11:01:21 AM

Dorbin looks around at the gathered youths and tries to see if he can spot any that might look like a spellcaster in the group near the archon (perception: 12; knowledge, arcana: 34).

OOC:
Hound Archon AC 19; HP 51; DR 10/evil; Aura of menace; magic circle against evil, 10' r.


Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+6=26 ; d20+13=14 ;
Monday June 3rd, 2019 1:49:59 PM

Stock stairs down the group and comes to the same realization that Micah did. "Hmm. So you're either not working for anybody or don't realize you're working for somebody." The tension goes out of Stock's stern visage and he rocks back on his heels a bit, realizing his turn to talk is over.

==========
Sense Motive 26
Perception 14
Nat 20, Nat 1 and the world reverts to the mean



Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+14=21 ; d20+14=23 ;
Monday June 3rd, 2019 2:05:25 PM

Zander relaxes a bit as the talk seems to be heading towards a peaceful resolution. He almost jumps as in the midst of it all he hears and feels the release of magic. Bart seemingly appears in front of him and he sees a hound archon cutting off the retreat of the upper group. He bites back several scathing comments and instead prepares for the worst while trying to head it off, "Everyone stand down, Dorbin call off the attack dog." He feels a little bad about calling the hound archon an attack dog but only after it comes out.
------------------
Sense Motive 21
Sense Motive 23

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+8=19 ;
Monday June 3rd, 2019 6:31:40 PM

Stohp is sympathetic, but firm. "Look, I do know how hard it can be. When I moved here I had nothing and I was quickly stuck living on the streets. This isn't the way to turn things around though. Even if you get your 1000 gold, split what, 10 ways? 100g is a lot, but it won't last forever, and if you're injured in a fight getting it then you have medical bills to pay for and if you go to a temple then you might easily be tracked down. You don't want to spend the rest of your life hoping the guards aren't coming to throw you in jail. We know people all over the flaot, we can help you find work without resorting to armed robbery."

Dip 19

DM Robert - " Broken bones and a good dunking are a hell of a teacher."  d20+3=17 ; d20+3=23 ; d20+3=4 ; d6+1=4 ; d20+3=14 ; d20+4=15 ; d20+4=24 ; d20+4=17 ; d6+1=5 ; d20+4=16 ; d20+12=32 ; 2d4+4=11 ; d20+12=17 ; d20+12=19 ; 2d4+4=9 ; d20+11=16 ; d20+6=8 ; d20+11=29 ; d6+1=6 ; d20+6=7 ; d20+12=25 ; 2d4+4=8 ; d20+7=21 ; 2d4+4=9 ; d20+12=20 ; 2d4+4=8 ; d20+7=17 ; 2d4+4=8 ;
Monday June 3rd, 2019 8:48:29 PM

Sid talks diplomatically but acts intimidatingly.

Bartomus (Okay you said you moved down to C but C is up. Hair boy is 3. As that is who you are talking to I'm moving you 'Down' to him, you can't quite make it all the way.) (Please let me know what spell you have cast. DM's Gotta Know!) and if you want to actually move that direction.

Micah tries to be diplomatic.

Sid does some more talking.

Dorbin summons...a hound Archon? I don't think so. You used your summon monster IV already for this "day". You have not rested and this is still the same day as the halfling encounter and the thieves after Sturgis's shop.

Stock figures this group may just be a bunch of youth's out to make a buck off the rich.

Zanderallen tries to calm things down.

Stohp tries to be diplomatic.

------
I'm an wiping the turn and allowing you all a redo on this one because of the confusion on spells and where up and down was.

If you go back and read the turns, at least once a week I was putting in a time reminder to let you know the time of day you were still in.

map

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday June 4th, 2019 4:47:26 AM

Stohp's actions stand.

Bartomus(Rod) HP: 37/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=13 ;
Tuesday June 4th, 2019 9:26:10 AM

Bartomus stood there looking down at the mouthy kid (#3) and holding a stare, or tried to with an intimidating tone. However, he was somewhat distracted by the sudden amazing motions of Sid that literally shocked the taur in their rapid sequence of movements.

"Truly, lads, we can all just let this be a big misunderstanding and you could come join us for a good meal at the Ghost," Bartomus said to the other young thugs.

----
Spell was Stone Fists and it remains; following Sid's amazing acrobatics, attempt to hold the other's attention and intimidate roll of 13

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday June 4th, 2019 11:44:44 AM

Dorbin sees Sid fly into action and quickly debilitate one of the gang. He pauses and doesn't quite finish his spell as he anxiously waits to see what will happen next.

OOC:
I think we're still a little off on up and down. I thought Bart went up, towards the bottom of the map, towards youths b through g. But then Sid went down, towards the numbered group, right? Anyway, presuming everyone's attention is towards the group down the stairs (the numbered group), Dorbin will prepare an action to cast a web across the stairs between the shields and the lettered group, should any of that group start to attack. With a 20' radius spread, it should completely block the stairs (cover and combat maneuver or escape artist, DC 18 to get through).

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Tuesday June 4th, 2019 1:05:52 PM


"Did he just do that?" marvels Micah at Sid's sudden attack.

If the boy is unconscious
Seeing that Sid used the flat of his blade, Micah calls out to the kids, Do not be alarmed! He is merely unconscious. We wish you no harm, but will not be assaulted.

If the boy is still up
He calls out to Sid's target, "Had enough? Know that we will continue to focus our response on you while defending ourselves from the others. Do you still want to lead this fight or are you willing to stand down and talk peaceably?"



Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Tuesday June 4th, 2019 2:15:47 PM

Zander is both impressed and shocked at Sid's acrobatics and blow. But he prepares to back up the party line, sap ready but holding his position.

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday June 4th, 2019 2:23:03 PM

(See email: I think Sid cancelled his action. Not certain though)

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+13=15 ;
Tuesday June 4th, 2019 5:00:16 PM

OOC: Yeah Andrew asked for his post to be removed. I guess I'll give two posts to work off

If hostilities have started:
Seeing Sid take the first action, Stock moves up, drops his flail and grabs the nearest kid. "I can't believe I'm saying this but just COOL OFF, EVERYBODY!"

If Sid did not attack:
"So what will it be, boys? The Carrot or the Stick?" This last bit is emphasized with a rhythmic tapping of the handle of Stock's flail against his hand. "In case you couldn't tell, I'm usually The Stick."

Grapple: 15, provokes

Posting for Sid 
Tuesday June 4th, 2019 7:53:17 PM

"Ok, ok, let's calm down." Sid says raising his hands, "Now, we know what it's like to have it rough, but you don't have to go about it this way. I can promise an apprenticeship to anyone who needs it. I'm part of The Split Arrow and we could would fletchers and bowyers. We know wood workers, cutters, masons, bakers, tavern owners. I tended bar up to a year ago myself on top of the bowery. We don't want this, for you or for us. Please, let's go to Brassy's, have a drink and a meal, and talk about what we can do for the long term. Because, trust me, this doesn't last long, and the ending isn't a good one." (Diplomacy +1, aiding Micah)

DM Robert - "Because, trust me, this doesn't last long, and the ending isn't a good one."  d20+8=28 ;
Tuesday June 4th, 2019 8:30:22 PM

I'm doing some razzle dazzle with your postings...Sorry I missed Sid saying to delete his post and then was waiting for an email from him to drop into his post, so things got a little curvy.

Bartomus turns invisible advances down the stairs and pops up a few feet from the dice rolling group threatening them with a stony fist and some big words.

Stohp tries to reason with them, pointing out that their 'toll' is not going to net them a lot of money in the long run.

Bartomus tries to setting things down by offering a meal to everyone.

Dorbin readies a spell and holds onto it.

Micah tries to influence the gang in regards to Sid's actions.

Zander is ready to back things up.

Stock emphasizes that he's got a big stick and isn't afraid to use it

Sid continues to try and find gainful employment for the group.

-----------------

The gang at the lower end (the numbers) are looking at one another while also keeping an eye on you.
Perception 20, hearing, Highlight to display spoiler: {They are whispering and discussing their options, clearly they feel they are not up to your challenge. But also many of them are whining about actually having to work and not being able to sleep in and do what they want. It's about a 50/50 toss up right now.}
Sense Motive 25 Highlight to display spoiler: { You get the sense that some of the yuts might be interested in the jobs aspect of things, but some of them seem to be just not suited to working for the man and following that sort of lifestyle.}

Meanwhile the gang at the top of the stairs (the letters) seems to also be talking in whispers while keeping an eye on you.
Perception 20, hearing Highlight to display spoiler: {They are talking about loosing the advantage and if the guys down stairs bolt they will be less effective in trying to make some money. Their blond leader points out that they have other ways to make some money than getting into a fight.}
Perception 28 seeing Highlight to display spoiler: { you see all of the members of the gang at the top of the stairs reach about their persons and retrieve a vial of some kind which they appear to also be popping off the corks as it were.}

opps
map
you are now on the tab 'counting down' I didn't know what else to call it since we're not in combat rounds yet.

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+13=31 ; d20+6=8 ; d20+13=17 ; d20+13=26 ;
Wednesday June 5th, 2019 10:08:57 AM

Stock's attention is focused on the youths in front. "Of course the other option is that we can just bring you to the guard. I'm sure they can figure something to do with you...Heck, maybe they would even take on some apprentices. And don't let me hear this guff about work, I've spent my whole life working - either in the mines, in the military or building out some rich guy's place upstairs. Life is work. Get over it."
======
Perception (1) 31
Sense Motive 8
Perception (2) 17
Perception (3) 26


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=14 ; d20+2=16 ; d20+8=28 ; d20+8=11 ;
Wednesday June 5th, 2019 11:22:37 AM

Dorbin hears the youths at the top of the stairs talking about "other ways" of taking money. He mumbles, "Right. No fighting." He waves his hand and tosses a strand of a spider web in their direction. A massive web appears between the youths and the Silver Shields, blocking the stairway. He says to the shields, "They were planning some trickery. I'm done with them. Shall we be off?"

OOC:
Perception, lower end, DC 20: 14 fail
Sense Motive, DC 25: 16 fail
Perception, hearing, upper, DC 20: 28 success
Perception, seeing, upper, DC 28: 11 fail

Web: 20' radius should block stairs, extra-thick. cover and combat maneuver or escape artist, DC 18 to get through.

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+4=14 ; d20+18=21 ; d20+4=11 ;
Wednesday June 5th, 2019 12:53:28 PM


Micah sees the talking among the two groups, but is unable to discern what it is about.

When Dorbin casts the spell and announces trickery, his eyes narrow in concern.

Deferring to the wizards perception and judgment, he prepares to cover Dorbin's withdrawal, ready to repel anyone who should try to come through the protective web.

======
Perception 14 vs DC 20
Sense Motive 21 vs DC 25
Perception 11 vs DC 20
No check vs DC 28

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=19 ; d12=5 ; d20+14=28 ;
Wednesday June 5th, 2019 4:44:22 PM

Getting the sense that the group below is split on their idea of a good day's work and Dorbin's cutting off of the upper group Zander moves to grab the painting. "Alright ladies and gentleman, you've got three options right now: Step aside and let us through. Walk with us and learn about some job opportunities. Or get free lesson in head knocking." He moves a couple stairs down and surveys the group of hooligans.
-----------------------
Perception 19 fails
Sense Motive 28 succeeds vs 25
(ignore d12)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday June 5th, 2019 6:39:37 PM

Sid nods walking forward steadily with the rest of the Shields as they move. "Really, if we were serious about this, we would have finished this already. If you want to receive training, food, and possibly shelter, follow me. I you want to be maimed or possibly die, stay in our way. Personally I prefer the former. Less paperwork, right Stock?"

========================================================

((I totally posted and didn't realize that the redo had been. Let's see if they attack again!))

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=20 ; d20+14=31 ; d20+14=30 ; d20+10=23 ;
Wednesday June 5th, 2019 6:40:52 PM

Stohp listens in on the conversation and notes the drawing of bottles (perception 20, 31, and 30). She agree's with her fellows that it's time to leave and she follows cautiously, watching for any nasty surprises from either group.

DM Robert - "Because, trust me, this doesn't last long, and the ending isn't a good one." 
Wednesday June 5th, 2019 8:45:22 PM

The webs stretch from the floor of the stairs to the ceiling (remember the stairs go round and round, so the ceiling is about 15 feet high and is just another level of stairs) and from the wall to the 4 foot high railing. Really it's quite the mess. Your vision is obscured but you're pretty sure the upper level gang turns back and goes up the stairs.

The yuts in front break ranks with the casting of the web spell that cuts them off from their 'buddies'. All but 2 of them flee down the stairs. The other two.."Um, really I'd like to know about getting some sort of job.", the other one nods his head. "Yeah, but we really don't have any skills to speak of, we just sort of well you know knock heads every now and then, but mostly with each other."

Bartomus(Rod) HP: 37/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=15 ; d20+8=18 ;
Wednesday June 5th, 2019 10:39:39 PM

"Sure, sure, I suspect we can find you something," Bartomus said in a quick realization that they were talking to the group of the Shields. He turned back to the others and added, "we can find them something respectable, maybe with the new venture we suggested to our milling friend? But, can we at least buy you something to eat?"

Sorry, I thought I posted, but aparetly rolled perception and sense motive and then walked away from the computer.

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday June 6th, 2019 4:51:49 AM

Stohp smiles and nods. "That qualifies you for any number of jobs. Bouncer is the one that comes to mind imediantly, there are plenty of bars in town that could use one. Guards, both the official type and private ones. We could probably find you a job like that and you could work on learning whatever skill your interested in on your off time."

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Thursday June 6th, 2019 11:20:54 AM

Stock shrugs his shoulders and then leads the group forward. "To the newspaper then for another delivery. And then where?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday June 6th, 2019 11:54:57 AM

Dorbin smiles as he sees the Silver Shields victorious without having to kill a bunch of kids. Then he ponders and realizes that he's not much more than a kid himself. He is glad that a couple of the kids are open to changing their life for the better.

As the group starts down the steps he says to no one in particular, "That web will stay there for about an hour. Do you think I should get rid of it before we go?"

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Thursday June 6th, 2019 1:14:01 PM

"I think is has served its purpose," responds Micah with a grin. "Well played," he adds with a head bow to Dorbin.

He, too, is happy with the outcome and joins the other Shields, along with their two new charges, down the stairs.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Thursday June 6th, 2019 6:26:36 PM

"Haha, I imagine it would be rather irksome to leave the web up. But come along you two, we have a quick stop to make and then we'll take you to the Fence level to have dinner. I'm sure we can introduce you to some merchants or others that would be more than willing to take on a few extra hands, especially if you're willing to apply yourselves. A lot of opportunities opening up with the forest being open to us now." Zander helps Bart grab the painting and heads toward Rosebud.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday June 6th, 2019 6:30:19 PM

Sid exhales and goes to the two yuths, "I'm Sid," he says holding out a hand. "and welcome to a good decision." After shaking their hands and getting their names he says, "Alright, come along. We've got some business to finish, but we'll talk and figure something on the way. Now, what do you two want to do? If you want to be a tough Stohp has some good ideas. If not we can probably figure something out. If you have no idea, well I've got something for that as well."

DM Robert - "To the newspaper then for another delivery. And then where?" 
Thursday June 6th, 2019 8:25:20 PM

Bartomus is pleased that apparently some of the young one's are willing to break away from a life of crime.
Hmm, has anyone else had posting issues? I know John/Micah had issues and now Rod/Mitch? Do we need to notify the powers that be that there may be an issue?

Stohp starts naming several jobs that the two may be able to get right away.

Stock is ready to get the show on the road.

Dorbin is happy at the way things turned out. He asks if he should get rid of the web or let it stay for an hour.
Knowledge Local 15 Highlight to display spoiler: { There will be some traffic on the stair way, but not much as it is already past closing time for most of the shops on the merchant level.}
Hero point to Dorbin for realizing those kids were pretty close to your own age.

Micah thinks the web has served it's purpose.

Zanderallen has the painting and is all for dropping it off and then having a meal. He mentions several opportunities for the lads.

Sid asks what the two want out of a career.

---------

Sean shrugs his shoulders. He is average in height and build, you get the impression that he may not make the best of bouncers. "I don't know. Never thought about it really. Been scrapping a living on the trash level since me mum died about 8 years ago."
Sense Motive 20 a
Highlight to display spoiler: {From his body language you get the impression he has had a long life of hardship but that there is some spark in him that kept struggling to survive and prosper.}
Perception 20 a
Highlight to display spoiler: {The lad can't be more than 16 years old.}

Thomas smiles at Sid. Then he glances around at Bartomus and answers somewhat nervously. "Honestly, I like to sing. My dad wasn't having it though and he would often smack me around when I tried to play music or write some songs. He always said I was a disappointment to him and that if I would have tried harder I would have been a guard like him."
Sense Motive 20 b
Highlight to display spoiler: {Bartomus is by far the largest of your group, and did play up being intimidating. Perhaps just for a moment Thomas was recalling images of his childhood and a large parental figure cuffing him.}
Perception 20 b
Highlight to display spoiler: {He's not bad looking, a little dirty and maybe he needs a bath. He certainly has some charm in his smile.}

You arrive at Rosebud Publishing right as Miss Daneel is locking up. You can see Hanse standing next to her, scanning the streets. He leans over and whispers to her. Miss Daneel turns around and seeing you quickly unlocks the door. Hanse motions you in but eyes the two youths severely.

She takes you to the library. IF you recall the library is a large room 40x70, richly appointed and spacious, the walls beneath a 15 foot ceiling are lined with well-filled wooden bookcases 9 feet high. Above the bookcases, the wall are decorated with swords, battleaxes, maces, shields of various designs (all of which have been blunted and rendered useless). Several helms sit upright on the top of the bookcases. Flanking the door are two suits of plate armor, each holding in one gauntlet a 14 foot pike. The window drapes are heavy dark green velvet. There are three small desks in the room and 2 couches and 5 chairs. The couches and chairs are all worn but comfortable looking.
Perception 10 c
Highlight to display spoiler: { One desk appears to have a ledger on it and there is a stack of books on the floor next to the desk.}

Miss Daneel says, "Thank you for your efforts. You have done more in one day than I thought possible. I can honestly say I'm very relieved. I think we can stay afloat for a few more months but we really need to find some blockbuster story."

The Sheilds take their leave and head down to the Fence level. Unless you wish to speak to Miss Daneel more...

To which restaurant do you wish to go...The Giggling Ghost, the Fatted Calf, or the Brass Toad?



Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=32 ; d20+12=24 ; d20+12=20 ; d20+5=25 ; d20+5=8 ; d20+5=19 ;
Thursday June 6th, 2019 9:58:41 PM

Before Rosebud:

"Thomas, we know some people who might be able to help you there. I can't promise you anything but a chance to make your own way. Micah, we have some Bard friends we can reach out to right?"

"And Sean, if you're not sure what you want to do you can always apprentice with us at The Split Arrow. Making bows and arrows is an honest trade and if you don't like it then you should at least learn enough to figure something out."

At Rosebud:

Sid notices books and glances at the titles and the ledger if it is open.

==============================================================

Sense Motive: 25(Nat20)
Perception: 32(Nat20)

Sense Motive: 8
Perception: 24

Perception: 20

((Please ignore last roll, I did 3 perc then 3 sm checks because I got in a grove))

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+6=24 ; d20+13=20 ; d20+6=8 ; d20+13=17 ; d20+13=19 ;
Friday June 7th, 2019 9:49:31 AM

OoC: No posting problems for me (yet)
"Let's go to the Ghost. All this hoofing about town has me hungry."

On the walk over Stock moves between Micah and Stohp and says, "You know, if this Sean kid is interested, we could also probably have him work with Rodrigo in helping to mind the warehouse while we're gone. Granted I don't know if I trust the kid yet but it is worth thinking about."

==========
[i]Sense Motive: 24
Perception: 20
Sense Motive: 8
Perception: 17
Perception: 19

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+18=26 ; d20+4=16 ; d20+18=30 ; d20+4=23 ; d20+4=18 ;
Friday June 7th, 2019 1:13:31 PM


In response to Sid, Micah shakes his head sadly, "The bards we no are not on the Float, at least for now." Loud enough for the paladin to hear, he adds in a false whisper, " Our paladin is a passable musician. Maybe he can help Thomas develop his skills."

When Stock makes his suggestion, he thinks for a moment before agreeing, "He strikes me as survivor, with enough initiative to be willing to try to change his lot. Rodrigo might be a good influence on him at that."

==========================
Sense Motive a: 26 success
Perception a: 16 failure
Sense Motive b: 30 success
Perception b: 23 success
Perception c: 18 success

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday June 7th, 2019 4:50:03 PM

Stock says to head to the ghost, so Dorbin follows along, not thinking of any better ideas at the moment.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+14=28 ; d20+5=11 ; d20+14=28 ; d20+5=15 ; d20+5=24 ;
Friday June 7th, 2019 5:35:50 PM

Talking to the youths, "I'm not sure I would even claim passable, I have dabbled in music as a hobby. But I have a basic knowledge of chords I could attempt to pass on. As to Rodrigo, you both might benefit from some time working under him, he has a lot of experience in the world. We'll just have to give him a bonus for taking in a couple cubs wet behind the ears." He grins at the two youths as he says it.

As the deliver the painting and the book Zander notes the signs of trouble but hopes they are helping, Just glad to help out after what happened. I'm sure something big will come along for you."

He then takes his leave and heads to the Ghost with the others. He motions for Sean and Thomas to join them at a table and pays for their meal.
-------------------------------
Sense Motive:28
Perception:11

Sense Motive:28
Perception:15

Perception:24

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Friday June 7th, 2019 9:06:55 PM

Sid nods to them, "I was pondering Rodrigo. Thomas, Sean, Rodrigo does guard work. Capable fellow. Seen bad and good. Helping us guard our Home right now. Think on that too. I'm good for the Ghost," he says to Stock, "I keep dreaming I'm there in the loo or unwrapping presents. It'll be good to actually be there for once."

DM Robert - "I'm not sure I would even claim passable, I have dabbled in music as a hobby." 
Saturday June 8th, 2019 10:09:51 AM

Sid tries to make the fellows feel somewhat welcome.

Stock suggests having the kids work with Rodrigo, and he wants to head to the Giggling Ghost.

Micah suggests that Zanderallen try to help Thomas and agrees Rodrigo might aid Sean.

Dorbin is ready to eat at the Ghost.

Zanderallen hands over the goods and agrees some time with Rodrigo might do them good.

Stohp?

Bartomus?

==========

Looking at the ledger, it appears they are trying to go through the entire library inventory to see if anything else might be missing?

The Giggling Ghost is packed tonight. It looks like a full house. Happy see’s the party however, and with a loud voice announces “The Silver Shields!” The local patrons seem to look amongst themselves and by some mysterious consensus move from one of the large tables to several surrounding tables.
Perception 20 Highlight to display spoiler: {There is a faintly luminescent creature floating among the patrons. Looks like the ghost is directing traffic and clearing a lane for the shields. }

The party sits and dines well. Happy will not take payment. The crowd for the most part leaves you alone. There appear to be a lot of ‘travelers’ in the Ghost. More than once you see the fireplace flare and then someone new is in the tavern.

Sean and Thomas are in awe. They’ve never been here before. Thomas leans over to Zanderallen, "Have you ever played here? What instrument do you play?"

The food is quite good. But you get the sense that it would not be a best place to discuss plans. After dinner you go to Headquarters.

The door is locked but Rodrigo lets you in….


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Sunday June 9th, 2019 11:17:28 AM

Sid looks at the young men and smiles a bit, and then goes and makes tea for everyone. He comes back with a pot, some cups and biscuits. He pours himself a cup and waits for the others to be ready.

Bartomus(Rod) HP: 37/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=21 ;
Sunday June 9th, 2019 4:12:30 PM

He had to look over his shoulder when they announced the arrival of the Shields. It still took him by surprise that he was a part of this group and that they had done what they had done. The others were in toe with them and they seemed a bit overwhelmed. Good food, talk and a bit of drink made for a good evening.

"There are a lot of opportunities about, if you set your mind to it. Playing here could be one of those things for sure!" He followed the others to their headquarters and looked about when let in. "So tomorrow do we try to find the other missing items, or just hang here?"

Sorry, daughter's HS graduation and all of the prep for it took my time and then some.

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+4=15 ;
Sunday June 9th, 2019 8:18:38 PM


Micah keeps an eye on Sean and Thomas at the Ghost. He suppresses a smile as they react in awe.

Once back at their quarters, "Thank you, Rodrigo. Let me introduce to you a couple of new wards, at least for the moment. This is Sean and this is Thomas. They will be staying with us temporarily. Would you mind running them through some drills and seeing what you think." This is all said in front of the boys, with a kindly but firm expression he addresses the two youngsters. "Master Diaz here will be evaluating you on your ability to take care of yourselves. He is a veteran warrior and worthy of respect. What he says goes. Do you understand?"

====
perception 15

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+13=17 ;
Monday June 10th, 2019 9:43:43 AM

Stock double takes at the mention of Rodrigo's last name. "Your last name is Diaz? Huh. I never knew!...Ok. Now off to Yeager? Come on Shields! Don't tell me you're getting tired! It's just walking and the occasional run-in with some unsavory types! Ha!"

=======
Perception 17



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday June 10th, 2019 11:42:32 AM

Dorbin is glad to be back at the HQ. Emily the cat shows up and meows as the group enters. Dorbin wonders if they have room to put up their somehow expanding group of wards. He plops down in a comfy chair as the group discusses what to do next. Emily Jasmine jumps up on his lap as he does so.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=17 ;
Monday June 10th, 2019 6:00:36 PM

Zander enjoys the Ghost as always. He laughs as Thomas asks him about playing here, "I've never played here, my skills are not that great. I play the lyre, I would gladly show you the chords." Back at HQ he sits down thanking Sid for the tea. "It would make it a late day, but if we head out we could see if any of the bouncer groups are making late collections."
--------------------
Perception 17

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday June 10th, 2019 7:50:56 PM

Stohp is rather amused at the reactions of the two. She guesses they believe they are who they said they were now. She tries to judge the time and if they can get more done today or if they should call it. After all it doesn't matter if they're able to stay up all night, no one will be awake to answer questions and open doors eventually.

DM Robert - "Your last name is Diaz? Huh. I never knew!" 
Monday June 10th, 2019 8:13:06 PM

Sid makes tea for everyone.

Bartomus muses on the plans for tomorrow.

Micah turns the lads over to Rodrigo for a proper evaluation.

Stock is ready to go back out tonight.

Dorbin relaxes with Emily Jasmine.

Zander considers heading out to check on the collection racket tonight.

Stohp wisely wonders if the night is getting too late to get anything done.

==========

As everyone talks about what to do next there are some sudden insights (since most of you grew up on the Float). It's well after diner, few shops will be open on the merchant level, or any level for that matter. The places that will be open are taverns, gambling houses, places of ill repute, and churches. The honest folk will be settling down for the night and getting ready for another day of work tomorrow.

Also the spell casters of the group have had a busy day. No doubt they may want to rest and recover their precious arsenal before venturing out again tonight. After all Bartomus has already been almost dead today, there was a lot of healing applied earlier.

As to what to do next. Well there are only two items left to recover on the Float, A - Sages' Guild: 1-bk, An Expedition to the Barrier Peaks, and B - Lord Jonas Yeager: 2-bk, Pharaoh. You have already returned quite a bit in one day. At this point in the evening it would be imprudent to try and visit one of the Lord's of the City, so going tonight is out of the question. Also, which is the more pressing issue at this point, two more stolen items or the threat to the merchant level with people running a protection racket. And if you recall Torbin Cook did mention that the 'enforcers' were talking about a guard named Smith that was giving them trouble and would possibly have to be dealt with.

In the distance you can hear Rodrigo putting the two youth's through their paces. After awhile he comes to you and waits for a break in your discussion. "They are not without some small fraction of potential and a minor amount of skill. They could help guard the place but I'm not sure long term if that is best for them."

Your beds beckon and you realize what a truly long day it has been.



Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=15 ; d20+15=33 ;
Monday June 10th, 2019 8:41:22 PM

"Alright Lady and Gents, I think I will bid you a good morrow. The boys can use my room as long as they don't touch anything."

He goes to Thomas and Sean, "Remember, if you want to be guards you can, but that's just option one. If you decide you're not taking to it, we can find something else, and I've always said that no skills are wasted."

Sid goes out into the night, making his way to home. He ducks into an alley and waits for five minutes and then sneaks home, keeping an eye out as he goes.

=================================================================

Perception: 15
Stealth: 33

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Monday June 10th, 2019 9:48:57 PM


Micah is pleased at Rodrigo's report. He nods thanks his thanks and heads up to his quarters.

"Night all," he says as he heads for the stairs.

He carefully removes his armor and inspects each piece as always before setting it aside for the evening. He quickly falls into a peaceful sleep and wakes, as always, before dawn to spend time in meditation, stretches, and prayer.

Refreshed, he heads down to the kitchen area and starts coffee and breakfast.

He is concerned about what sounds like a threat to his brother. As others arise he suggests they go see Lukas to find out what he has been doing. Knowing that the thugs are worried about his actions, learning what those have been might give them insight into what they are afraid might get discovered.

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Tuesday June 11th, 2019 10:34:53 AM

Stock chuckles at Rodrigo's comment. "I'm not sure long term any of this is for the best for any of us. But then again here we are, happily marching to knock evil down a peg."

Without another word he heads to the workshop where he puts in a few hours mindlessly planing a pair of wooden planks, enjoying the repetitive motion, the smell and the growing pile of shavings at his feet. Eventually he straightens, yawns and heads up to bed.

He will obviously be first awake in the morning again.

Bartomus(Rod) HP: 37/52 AC: 19; Melee +7;Perc+12;Heal+9  
Tuesday June 11th, 2019 10:57:43 AM

He nodded at Micah, "Night Micah, well earned rest ahead for all of us I hope."

He thought about the day and it was a rough one. There were freshly healed scars made possible by the contributions of his fellow Shields, and there were tired, tense muscles that needed to relaxed. He looked about, "Sleep well Shields, we've earned our rest."

He mounted the stairs with a bit of ache mixed with a bit of slowness. He entered his room and looked at the bed and such. He laid down and spread out on the bed with slumber hitting as quickly as he got comfortable.

When first light came, he rose, took care of his morning business, cleaned up and then put on a cleaner shirt. He moved about and found his way out to the window looking over the lake. His morning contemplations and mediations ended with some thoughts for the day. He got up and stretched then found his way back to the Shield's headquarters.

He wandered throught the large open room and heard a bit of movement in the kitchen. He followed the sounds and wandered in, "Morning Micah, good night sleep here, you? Ready to find what we have left on the list?

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday June 11th, 2019 12:31:19 PM

Dorbin starts to fall asleep in the comfy chair with the cat. He wakens with a start to see the others heading off to bed. He climbs out of the chair, and Emily Jasmine complains. He waves at her, then heads up to his room for the night.

Emily Jasmine explores a bit and appears inside Micah's armor as he is checking it.

The next morning Dobin wanders downstairs, looking for food and drink.

Stohp (Mitch) HP: 31/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday June 11th, 2019 7:23:21 PM

Stohp, having participated in no combat, is not nearly as tired as some of the others. She stays up and chats with the newcomers for a bit before bed, asking them general questions about their interests and stuff. She doesn't stay up to late and rises with the others. She agrees with Micah in that they should check on his brother.

DM Robert - "Sleep well Shields, we've earned our rest." 
Tuesday June 11th, 2019 8:17:09 PM

Sid arrives at home unmolested and spends a quiet evening with his lady love.

Micah suggests they go see Lukas to find out what he has been doing.

Stock sleeps smelling of pine.

Bartomus asks about going after what's left on the list.

Dorbin rests and Emily prowls about.

Stohp, chats with the youths. In the morning she agrees they should go see Lukas.

Zanderallen....is quiet and contemplative.

- - -
Sean is not very forth coming. He is very shy and after a bit Stohp begins to understand that he fights only as a means for survival as he is unschooled in his letters. He may be better qualified in another profession, but what.

On the other hand Thomas talks with enthusiasm about songs and regales you with a tale you've heard in the taverns before. It of course was about the Silver Shields fighting the wheat zombies. You've heard it before and begin to tune it out. However,
Perception 20 or Appraise 20 or Perform 15
Highlight to display spoiler: {You realize that his singing voice lacks something tempo or something, but then you realize that he's not really singing he's reciting it as a ballad. As a straightup story told in front of a fireplace you realize he's quite good at painting pictures with his words, whether an instrument would help this or not, well only a true bard could tell.}

The party seems split, but most seem to indicate finding Lukas might be the best course of action for the day. With that you prepare to set off for the day.

Are all of your preparations made?
All healing done? Bartomus and Stohp your headers still show damage. A nights sleep will restore your level plus your con bonus in hit points.
Please make sure your headers are up to date.



Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=15 ;
Wednesday June 12th, 2019 9:57:50 AM

"Alright, then we find this Lukas, and hopefully we can get the last items on that list." Bartomus said with a smile feeling better than he had when he went to sleep. "Do you think we'll have to figure out how to deal with whoever is also wanting these items?"

Got it, thanks DM. Perception role 15

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+13=23 ;
Wednesday June 12th, 2019 11:21:18 AM

Stock greets Lukas warmly, "Have you been ruffling some feathers among the town's undesirables?"

======
Perception 23

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=25 ;
Wednesday June 12th, 2019 11:35:25 AM

Dorbin notices Thomas' speaking and says, "Thomas, I do believe you've got the spirit of a bard in you. Now where did Dirk get off to? Maybe we can connect you with an old friend of ours that might be able to help you out there developing your talents."

When the time comes to head out he says, "Let's see what we can find about Lukas, but I think we may see more of the crimson fellow as we explore, so keep your eyes open."

OOC:
Perception: 25

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+2=17 ;
Wednesday June 12th, 2019 2:28:44 PM


Lukas Smith's body lies on a wooden table, his corpse draped in the city's flag. Dignitaries line up in silent homage to the brave guard. Micah's father looks stern and somber and afraid to meet the priest's eyes. His mother how ever, eyes wet and bloodshot, mouths quietly but fiercely, How could you let your brother die? What kind of priest are you!?"

Micah jolts awake, drenched in sweat. He takes a moment to calm his breathing and reassure himself it was merely a dream. But was it. Worry that this might be a sign gripping his very soul, he goes to Domi in prayer. As he does so, as he was trained to do, he goes other what they have learned and what they may encounter as the day unfolds. He weaves thoughts and prayers together, praying for Domi's help and mentally, and spiritually, preparing for the day.

He descends to the common room and is comforted by everyone's willingness to go check on his brother, Lukas.

==============
Micah will have healed anyone who needs it.
He cast magical vestment on his shield before departing.
Prepared spells updated

Perform 17

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+6=10 ; d20+14=32 ;
Wednesday June 12th, 2019 5:18:53 PM

Zanderallen comes down rested and ready for the day after his morning devotions. As they breakfast and prepare to head out he keeps an eye on Micah noticing he seems a little worried under his calm visage. Before they head off he talks to Micah away from everyone else, grabbing him firmly by the shoulder and looking him very earnestly in the face, "Fear not Brother Micah. Lukas may be threatened but it will take quite a bit to take down a Smith. We'll get to the bottom of all this long before they figure out how to stop him." He grins and adjusts a couple straps on his armor before glammering it to look like a Domi crested tunic and clothes. "Let's get moving while the day is young. If Lukas has been marked as causing the criminals trouble he may very well know more than he thinks he does."
-----------------
perform 10
Sense Motive on Micah 32

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday June 12th, 2019 6:28:03 PM

After an early breakfast, and lively debate over whether or not they can afford an apprentice, Sid makes his way back to the Shields. If Sean's concerns are mentioned to him or he hears them as their are said, he will nod and say, "First off, we can learn you your letters if you want to learn them no worries. If you don't want to be a guard, again you can apprentice with me at the Split Arrow. Bows are a good profession. Or I have some new jobs opening up in sanitation. Not glamorous, but it'll be vital for the Float. Think it over and learn what you can from Master Diaz. Make the most of the moment right yeah?"

"I'm ready when the rest of you are. I have a little bit of business in the afternoon, but I should be good until three or so.



DM Robert - "Have you been ruffling some feathers among the town's undesirables?" 
Wednesday June 12th, 2019 7:59:48 PM

Bartomus is ready to go after more of the lost items.

Stock gives Lukas a hearty greeting.

Dorbin thinks Thomas would make good bard. He is ready to see Lukas.

Micah has a terrible dream. Fortunately his prayers give him some comfort and is happy everyone is willing to see his brother.

Zanderallen offers some comfort to Micah and then makes ready to see Lukas.

Sid encourages the youngesters and is ready to get the day going, because he has an appointment at three.

Stohp apparently stayed up to late and is groggy this morning.

- - -

The party ventures forth, making their way to the Merchant Level and then to one of the guard towers. Entering in the morning you find the place pretty quiet. The desk sergeant nods at you. "Can I help you?" he asks in almost a bored fashion. When you explain you are here to see Lukas he nods again. "Roll call will be over shortly." He points you to some uncomfortable looking chairs indicating that's where you need to wait.
Sense Motive 20 a
Highlight to display spoiler: {If ever anyone was just marking time to retirement this guy would win the prize. He barely looks interested, and actually doesn't look to be in that good of shape.}

After maybe 15 minutes the guards come out of a room further back and begin heading out the door. When Lukas see's you, you see a number of expressions cross his face, happiness and worry being the chief among them. "Micah, what brings you back again so soon. That fence we shut down seems to have clammed up tight."

When you ask about trouble on the merchant level he subtly shakes his head. Then in a slightly louder voice, "Well I guess I can take you back to Sergeant Lestrade, since he's in charge of burglary." He motions you to follow him.
Sense Motive 15 b
Highlight to display spoiler: {He's definitely wary of letting someone know what's really being said, but the only persons in earshot are yourselves and the desk sergeant.}

He leads you back into the guard tower and there you see a door marked "Lestrade - Burglary". He gives a quirky knock and you here someone moving inside the room and then the door opening, just enough to let one person in. Lukas motions you in and follows you inside, closing and locking the door.
Perception 15 a
Highlight to display spoiler: {There are areas of the wall with things posted on them, you realize one is a map of the Merchant level and appears to have some markings in red. There is another area with drawings of faces on them.}
Perception 20 b
Highlight to display spoiler: {that knock was a coded knock if ever you heard of one.}


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=26 ;
Wednesday June 12th, 2019 8:02:45 PM

(I think that damage may be from the previous module; she didn't get into the first fight of this one and we avoided the second)

Stohp eyes Sean. "It's fine if you don't know what you want to do. Before the Shields I was mostly just supporting my sister and going through the motions. How about this; between us and our various contacts we can teach you a lot of things and let you try a lot of things. If you're willing I suggest you just try a bunch of different things until you find something that strikes your fancy. Even if it takes a while you'll be picking up useful skills along the way."

As for Thomas, she listens carefully, though she's heard it all before (perception 26). "You tell the story well and I agree with Dorbin. You have some talent, and with some support and mentoring you could make a fine Bard."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+5=13 ; d20+5=12 ; d20+12=23 ; d20+12=31 ; d20+16=25 ;
Wednesday June 12th, 2019 9:18:37 PM

Sid shuffles through, noting the nod and looking at the board trying to piece together the information quickly from what he knows of events that they have been talking about, but also general news of the Float.

=========================================================

Sense Motive: 13
Sense Motive: 12
Perception: 23
Perception: 31
Knowledge(Local): 25

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+6=13 ; d20+6=16 ; d20+6=18 ; d20+6=11 ;
Thursday June 13th, 2019 10:05:55 AM

After the greeting with Lukas, Stock is wary to say the least. His instincts are up and it's unclear how to direct them.

Stock will greet anybody in the room with a silent nod and looking at the map with red marks on it, tries to piece together if they represent the same locations that we saw with a diamond...or alternatively if the places with the diamond are all NOT marked in red.
======
Sense Motive 13
Sense Motive 16
Perception 25 (I rolled +6 instead of +13)
Perception 18 (I rolled +6 instead of +13)


Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+8=11 ; d20+8=11 ; d20+12=21 ; d20+12=14 ; d20+7=25 ;
Thursday June 13th, 2019 10:13:35 AM

He just followed along with the others as they headed to the guard station. This was a place he, fortunately, hadn't had to visit in his few years living in the Float. When they all followed along, he glanced into the office and caught sight of the map with the red marks. He saw the drawings of pictures as well. "I can wait out here if there's not enough room for a taur or two in there."

As he stood, he tried to keep the image of the map firmly in his mind and looking over the glance he had to see if anything stood out with where the red x marks were.

SMa - 11; SMb - 11; Pa - 21; Pb - 14; so uncertain as to how many could go into the office. Wrote it as if only one person could go in. KnwL-25 to try to see if there is a pattern with the marked locations on the map of the Merchant Level.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=16 ; d20+8=22 ; d20+17=24 ;
Thursday June 13th, 2019 12:01:05 PM

Dorbin follows along quietly watching. He spots the map and also looks for the significance of the markings.

OOC:
Perception a, DC 15: 16
Perception b, DC 20: 22
Knowledge, Local: 24

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+18=34 ; d20+4=22 ; d20+4=21 ;
Thursday June 13th, 2019 12:54:52 PM


Micah notes the mixed emotions on Lukas' face, but keeps his own reaction to himself.

He similarly suppresses his reaction when he observes the map with its markings and realizes his brother is notifying Lestrade by use of a coded knock.

He waits until all are inside and the door closed, then looks first at Lestrade then his brother, "It appears the rumors we have heard of the danger you are in have not escaped your attention, either." He pauses to look back at Lestrade. Then with a thoughtful expression asks, "What would have been different had Lukas not provided the correct knock?"

================
Sense Motive 34 vs 20
Sense motive auto success
Perception a, 22
Perception b 21

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+14=31 ; d10=9 ; d20+14=29 ; d20+5=20 ; d20+5=12 ;
Thursday June 13th, 2019 5:10:37 PM

Zanderallen great Lukas and then notices the restraint he is showing towards open discussion so he keeps his questions contained until they are safely locked in Lestrade's office. "Greetings, Sergeant Lestrade I hope you are in good health. It looks like you're already working on what we discovered when returning Miss Daneel's stolen goods. Someone is making a move on the Merchant level in a big way. Lukas you were specifically called out as being trouble, that tells me that something you're doing is close to the heart of the operation. We need to know what you've been sticking your nose in so we can look for what you've gotten close to. I think our two groups need each other, somewhere there are some very powerful people involved. What leads do you have so far?" As Zander speaks he moves around the room looking at the marked maps and sketches. His face is serious and his tone neutral as he hides the very real concern building in his heart.
--------------------------
Sense Motive a - 31
Sense Motive b - 29
Perception a - 20
Perception b - 12

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+10=29 ; d20+10=17 ; d20+14=33 ; d20+14=28 ;
Thursday June 13th, 2019 7:49:11 PM

Stohp is easily able to read the guards as they go through the facility (sense motive 29, 17, Perception 33, 28). Putting two and two together, she asks "You're worried about dirty guardsmen aren't you? How bad is it?"

DM Robert - "You're worried about dirty guardsmen aren't you?" 
Thursday June 13th, 2019 8:28:34 PM

Looking at the map you can see that the circle areas are merchant's shops. There are arrows leading down lanes and then ending in question marks.

You recognize one face on the wall as one of the guys that Lukas brought in the other day. There's another picture of what appears to be a bald Orc, or maybe a bald half-Orc. However you really recognize none of the individuals pictured on a personal level (ie you've never seen them before and no amount of knowledge local is going to get you any information on them).

In answer to Micah's question, Lestrade gives a quirky nod to Lukas and they both flip the boards over. You can now see that what you took as bulletin boards were actually the backs of the bulletin boards. They have been ingeniously hung with hidden hinges. On the sides now showing you can see a variety of crime reports, detailing burglary and petty larceny complaints on all 5 levels.

Lestrade sits behind his desk. The room is very cramped darn those oversized taurs. "We believe that there is a protection racket going on. Unfortunately the racketeers seem to be frightening the merchants more than the promise of ridding the streets of them is worth it. We've had reports of increased activities among the clerics providing minor healing. The clerics have told us they've been healing what they think are severe injuries due to fights or beatings. When we go to question the individuals they deny anything or make up some excuse about falling down stairs, having shipments topple on them and the like. We've tried to bring in some suspects but they manage to be freed withing a few hours." He harrumphs, and says "Lawyers." He motions to Lukas. "Lukas has tried to stake out some of the shops and follow individuals that don't quite belong shopping there. The usual one is this bald half-orc."

Lukas takes over. "Every time I start out I can follow him for a bit then he turns a corner and by the time I get there he's disappeared. The last 2 times I didn't even try to hide the fact I was following him. He just turns the corner and within seconds when I round it as well he's no where in sight."

Lestrade chimes in again in response to Stohp. "Dirty Guardsman has a bad taste to it, I prefer to say compromised. And we're not sure how far it goes. Those lawyers show up pretty quick. Recently when we go to speak to a potential witness they have become too busy or are out running errands, like they know we are coming. The only one's I absolutely sure about are Lukas and another corporal named Jaden."

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Friday June 14th, 2019 10:17:53 AM

"That orc giving you the slip is just like that bard that tried to jump us. Ha! His buddies got theirs! Anyway dirty guardsmen is a sorry state...."

Stock mulls over the situation for a minute and then says, "I'm just spitballing here but what if we work together to "apprehend" one of these low level thugs and bring them back to the HQ for questioning..."

He finishes, giving an almost sheepish look at Z and Micah for suggesting something that is at best legal-ish, if not flat out illegal.

"Either way, do you have any idea how we can track down this orc?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday June 14th, 2019 12:17:34 PM

Dorbin thinks back to his time growing up on the trash level. He mumbles, "We need some sources of our own. We either need someone on the inside to turn, or we need to recruit someone else, someone who is already out there watching, who has seen something."

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Friday June 14th, 2019 2:46:19 PM

Zander listens to Lestrade's account, "That sound about what we picked up from our investigation. We got to get one of their leaders, the street level thugs probably don't know a thing. How is this guy giving you the slip so readily Lukas?" He shakes his head until Stock speaks up,"Say that again Stock. No, no, no, the part about the bard giving us the slip. He used invisibility magic right? Could this guy be doing the same thing? Dorbin, Micah, do we have a way to test that? Do you know where this guy is likely to be Lukas? If he's playing so hard to catch maybe he actually knows something, and your attempts to apprehend him might be what's putting the target on your back Lukas."

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Friday June 14th, 2019 9:48:20 PM

“Many yeses,” replies Micah to Zanderallen. “Yes, it sounds like invisibility magic. Yes, we have seen it used before by that bard criminal leader. And, yes, there are countermeasures. In fact I have prepared the same spell I tried to use the last time. If He gets close to me while it’s active, the magic invisibility will be nullified “.

To lestrade and Lukas he asks, “any ideas as to how to set that up?”

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Saturday June 15th, 2019 9:46:17 AM

"I can be pretty sneaky when I need to be, but I can't stop anything like Micah can. I will say that no matter the plan, Lukas should do what he would normally do. Him suddenly not dogging the trail of this guy will be a larger flag than anything. Also, we have to assume that they know the Shields are in on this. With people watch, us, you, and 'Compromised Guards' we, whatever we have will have to assume that they will be wary." Sid smiles and looks around, "Now I'm not a strategist, so I'll leave the actual planning to the professionals."

DM MikeK - How do we track down this orc? 
Saturday June 15th, 2019 10:34:23 AM

The Shields, Lukas, and Sgt Lestrade discuss the situation.

Stock asks what would happen if the Shields, ahem, apprehended some of the low level thugs, and brought them in.
Lestrade shakes his head.
“I’d expect pretty much the same thing when we brought them in. They don’t know anything, and some lawyer would be here in minutes to get them released.”
He gives a snort and glances at Stock.
“Probably on an illegal arrest argument.”

Dorbin suggests finding their own informant.
“Any leads you got on that would be helpful,” Lestrade agrees.

Micah, Zanderallen, and Sid think about the sudden disappearance of the half-orc. The consensus is he’s likely using some kind of invisibility magic.
Micah points out he can detect such, if he’s close enough.
The question is, how to do that?

Just then, the group hears a commotion from the Front Desk room.
A female voice, loud and frustrated - “I am NOT leaving until I talk to my brother!” - comes in loud and clear through the door over placating sounds from the desk sergeant.

Micah - Perception 5 Highlight to display spoiler: { The voice, and tone, sounds a lot like your sister. }

Lukas give Micah a puzzled look, crosses the room and opens the door.
“Jetta?” he calls.
“There you are!” comes the response. “Lukas, you need to help us! The shop is in trouble!”

Lukas invites his sister in to the room, while Lestrade hurriedly flips the bulletin boards back around to hide the investigation.

Micah’s sister strides in, stopping abruptly at the presence of a roomful of adventurers, including...
“Micah? What are you doing here?”

Lukas responds for his brother.
“They’re helping us with a case. Why are you here? What’s happening?”

After some quick introductions, Jetta hastily sketches out her story:

This morning, three creeps showed up at Smith's smithy and asked about their "fire Insurance" and how it might be a good idea to buy fire insurance from them. Micah's dad told them to be on their way. But the creeps said they would be back tomorrow at 4pm, just to see if he'd changed his mind. Jetta describes the creepers as “two low life human guys, early 20s, and this half orc with a shaved head.”

“A bit after they left, I found this balanced on the shelves.”
She hands over a small bottle.

Craft Alchemy DC 10 OR Knowledge Arcana DC 20 - Highlight to display spoiler: { It’s Alchemist’s Fire }


Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Saturday June 15th, 2019 12:10:42 PM

Bartomus was dozzing by the door and the room came back into focus from his day dream of the plains of his youth. As Micah's sister came and shared her story about their business.

As she talked and shared that the enforcement effort was now going directly at Micah's family, he glared at no one in general. "So, how can we use tomorrow at 4 p.m. to our advantage? I mean on thought I have is if this half-orc goes and uses some invisibility spell, I could toss at him faerie fire and that could let us see what can't be seen. I mean it might work."

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+1=6 ; d20+5=12 ;
Sunday June 16th, 2019 6:30:03 PM


Since, Lukas, as is typical, speaks for him, Micah watches silently as Jetta enters and tells her story.

"Thank you, Domi," he whispers softly as he realizes along with Bart that they have been given the time and place of the next appearance of the thugs.

He takes a look at the vial, but does not recognize it. He gestures for the others to take a look, but expects it to be some type of incendiary. He then casts detect magic and takes another look.

He then explains to the others, "The spell I have ready will cancel his invisibility. Unfortunately, he might notice he is no longer invisible. That may mean our only play here is to capture them. Perhaps this half-orc might not be so ignorant."

He gestures to Lukas and Lestrade to cover their ears and lowers his voice before continuing, "We would have time to interrogate him ourselves before the authorities arrive."

Gesturing again, he then resumes for all to hear, "I could also prepare a spell that enables me to see invisibility, but I can only cast it on myself, so I would have to be the one to lead and tailing of them. Even without this armor, I am not that stealthy."

============
Detect Magic
Craft Alchemy 6
Knowledge Arcana 20
The spell Micah has prepared is invisibility purge.
Also, I put a question on the Rules Center board about how invisibility purge works.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday June 16th, 2019 7:47:00 PM

"Leave him to me." Stohp says. "I don't care if he can turn invisible, once he's got an 800 lbs Taur sitting on him he won't go anywhere visible or not."

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20=3 ;
Monday June 17th, 2019 9:50:26 AM

"Yeah, even if he's invisible, I should be able to smell him. It would be a bit like whack-a-mole but would probably be fun." His eyes drift off for a second and then he says, "What's whack-a-mole? Oh that was a game I played as a kid in the tunnels. Sometimes we'd get these oversized moles digging through our walls. The kids would have to run around and pull them out. Roasted over a fire with a little salt and pepper - them's good eating."

"I will say though, I REALLY don't like the idea of these guys threatening Lukas or the Smith Smithy. You guys may have to restrain me...On the bright side, now we have a time and a place."

=======
Craft Alchemy 3

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=36 ;
Monday June 17th, 2019 12:31:06 PM

Dorbin watches as the woman barges in. When she shows the flask, he just glances at it and mumbles, "That's alchemist's fire. Nasty stuff. I would say they're serious about their fire insurance."

OOC:
Knowledge, Arcana, DC 20: 36 Success

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Monday June 17th, 2019 5:07:45 PM

Zander takes several loud deep breathes to steady himself, the sound of metal scraping on metal quite obvious as he clenches and unclenches his mailed fists. "I think apprehending him may be our best and only choice. Even if Micah were to follow him with the ability to See Invisibility I think he would notice he was being tracked somehow and take evasion action, and would most likely be able to easily lose us. Tagging him with fairie fire, sitting our big taur on him, and bringing him in for questioning. That sounds like we'd have a chance. I vote we ambush him at the Smith's shop tomorrow at 4. And Stohp, they put alchemist's fire in a friend place, I wouldn't be too gentle with the sitting."

DM Robert - "So, how can we use tomorrow at 4 p.m. to our advantage?" 
Monday June 17th, 2019 8:18:38 PM

Bartomus suggests a little faerie fire.

Micah has invisibility purge but is not sure if it will work the way they want it. Tailing him might be pretty hard as he's not stealthy.

Stohp just wants to sit on the half-orc.

Stock thinks he can track by scent.

Dorbin identifies the alchemist fire almost as an afterthought.

Zanderallen thinks capturing him and questioning him might be their best bet.

Sid...
- - -

Lestrade grunts and shrugs. "Capturing them has not been the issue. They claim up and wait for their release. We did have one person that was willing to press charges, we brought a couple of those guys in. But then the next day he said he was mistaken and could not identify them for sure. I later learned that he had to call for the clerics in the night because his wife and son had been severely beaten. He told the clerics that there had been an accident with loading stock, but the cleric knew the difference from the wounds inflicted."

Lukas smacks his fist into his open palm. "Dang that half-orc and his jaunty cap. It's almost like he's throwing it in my face whenever I try to follow him."
Perception 15 or Knowledge Local 15
Highlight to display spoiler: { Jaunty cap? no one has mentioned before that the 'bald' half-orc had a hat. Stohp has a jaunty looking hat she used to wear..maybe she still does...}

Lestrade drums the desk with his fingers. "I really wish we could recruit a cleric or wizard for the guard. I've heard of spells they could use to find people and things. That would certainly make a lot of aspects of our job easier."
Knowledge Arcane 15 or Spellcraft 15
Highlight to display spoiler: { He might be talking about Locate Object or Locate Creature }
If you succeed on the above check...
Intelligence check 15
Highlight to display spoiler: { Now if you could get the person to accept payment with a special coin, one that you'd marked in some way or that unique, well then you could use the lower level Locate Object spell.}

Lestrade motions you all out. "You'd best be going before someone gets nosy."

As you leave, Lestrade loudly proclaims. "Lukas, you need to keep your family affairs out of the office. Now get out there and get to work!"


Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+4=8 ; d20+11=27 ; d20+1=4 ;
Monday June 17th, 2019 9:20:34 PM


Micah stops his hand halfway on its trajectory to slap his forehead as he realizes his hands also are gauntleted. "Lestrade, that's it. Unfortunately, divine magic does not provide for the casting of locate creature, but I can magically locate an object. Dorbin, do you happen to know locate creature. If not, perhaps we can track a unique item this half orc keeps with him."

As they leave, he takes the time to finally greet his sister, lifting her with a hug. "Have you lost weight?" he asks, repeating an old joke of theirs.

========
Perception 8 vs 15
Spellcraft 15 vs 27
Int 4 vs 15


Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+13=27 ;
Tuesday June 18th, 2019 9:12:49 AM

"Jaunty cap? What? Why would that even stand out to you? Stohp, do you still have that funny hat? I always thought of it as kind of jaunty."

========
Perception 27

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=19 ; d20+6=22 ; d20+17=35 ;
Tuesday June 18th, 2019 12:08:41 PM

Dorbin ponders a moment and then says to Micah, "No, I don't know anything like that. I might be able to find that spell, as I do believe I've heard of it. Clerics do know it as well. And we could use something, maybe a marked coin, to pay the fellow and follow him if we had access to that spell."

OOC: Knowledge, Arcana, DC 15: 19 Success
Knowledge, Int, DC 15: 22 Success

Knowledge, Local, to know if Dorbin might know anywhere he could buy access to locate object or a scroll: 35

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=9 ; d20+5=23 ; d20+1=16 ;
Tuesday June 18th, 2019 5:22:59 PM

Once they are clear of eavesdroppers Zander voices a plan, "We could try to slip something to him that we could track magically. Might actually lead us somewhere. Micah could have it prepared for tomorrow. Anybody here think they could get something into his pocket either unseen or by trickery?"
-------------------------
Perception 9 vs 15
Spellcraft 23 vs 15
Int 16 vs 15

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Tuesday June 18th, 2019 6:30:26 PM

Bartomus followed along and added, "they ate going to want money. Why not give them what they want?

He blinked and kept talking. [B]"We get a few gems that we get laced w a spell and track that. We're c might loose the gems, but might get a few leads as well."

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday June 18th, 2019 6:50:25 PM

Stohp shakes her head at Lestrade before they go. "Micah's sister just told us they've been targeted. I'm sure his family would cooperate and we can protect them from any retribution. I'm new at this so maybe I'm wrong, but it seems that you've got your cooperating witness right there, plus the alchemists fire that just magically showed up after threats were delivered. We should still try to figure out his vanishing trick and follow him to his cohorts, but I don't see any reason why we can't bring him in directly afterwards."

After they leave Stohp listens to everyone else's discussion before putting her two cents in. "I do still have that hat." she says, tipping it jauntily. "It lets me appear to be someone else in an instant. It could easily be how he's shaking his tail, and less risk the true invisibility in a crowded street. Someone just make walk into you if they can't see you."

Stohp ponders for a moment. "So how's this for a plan. We work with Micah's family to plant a traceable coin on the orc. How good of an actor is your father Micah? We'll need him to sell to the orc that he's intimidated enough to pay after finding the alchemist's fire. If possible he could even bait the orc into saying as much as possible about the plot so he can testify about it later. Once the orc is paid maybe have a few of us hanging around in side streets, see if we can catch him at his vanishing act. I don't know, is that too risky?

Still, once he's on his way we can trace him with locate object, or at least the coin. If we're lucky we catch him with his gang and bring them all in, or maybe he gives it to his boss and finally get a name on the boss, or at least a face If we're out of luck he goes home and goes to sleep with it. This may require a stakeout and several peeks at the location of the coin to catch as many of them as we can. Is there any sort of scrying magic we can use to watch the area the coin is taken too? That'd be super useful."


DM Robert - "Lestrade, that's it." 
Tuesday June 18th, 2019 8:41:51 PM

Micah realizes the power of locate creature and locate object.

Stock asks about Stohp's hat.

Dorbin suggests paying the fire insurance with a marked coin.

Zanderallen asks if anyone could slip something into his pocket so they could track it.

Bartomus suggests paying the insurance with gems.

Stohp thinks that maybe the half-orc is using a hat of disguise. She suggests Micah's father be a witness in the court. And Micah's father could plant the locate object coins during his payment. She also asks if anyone can scry/spy on the coin should they lose track of it.
- - -

The party exists the building and looks for a somewhat private out of the way location.
Perception 15
Highlight to display spoiler: {That desk sergeant was eyeing you but if you notice him, he just smiles and gives you a little nod.}

Lukas quickly goes off on his patrol.

Locate Object would best work with a specific item. Now a gold coin could be specific but it could be one of many. Bartomus suggests paying the insurance with gems.

Jetta pipes up. "Gems might be overkill, they are only demanding 10 gold pieces a week. It's enough to be payable without bankrupting us. After all you don't slaughter the cow when you're just trying to milk her."
Knowledge Local 20
Highlight to display spoiler: {A unique gold coin, now that's different you could try and get an old gold coin from some collector, or you could see if some money changer has a gold coin from a far off region.}
Craft 20 or Profession 20
Highlight to display spoiler: {Someone skilled could try and create a coin that was unique.}

While the sum does seem small, if they have enough of the merchants on the level cowed, then that could mean a couple hundred gold pieces a week. Two gold a day is a good income for most. The book states that a skilled hireling costs 3 sp a day, but that assumes you are providing food and boarding.

You find an a small cafe serving coffee, hot chocolate, and tea as well as some croissants and cream puffs. It's after the morning rush so it's pretty quiet and empty. You can smell fresh bread being baked in back.

Dorbin is reasonably sure he knows where he can pick up a scroll of locate object. And that place would probably be the Sage's Guild.

Something Stohp said is playing around in the back of your minds...
Knowledge Arcane 15 or Spellcraft 15 or Knowledge Local 20
Highlight to display spoiler: { A hat of disguise would work to have the half-orc change his appearance, then again maybe the hat of disguise is already working when people are seeing the bald half-orc, i.e. that the bald half-orc is not his true self.}

It is still morning. You have all of today and most of the next to prepare for the meeting with at 4pm. What is on the agenda for the Shields?


Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+13=29 ; d20+3=14 ; d20+3=15 ;
Wednesday June 19th, 2019 9:09:23 AM

"Glad you guys are around to help figure this out."

He stops by the cafe and grabs a cream puff, leaving a silver. "So do we just hold up waiting on our "meeting" tomorrow?"

========
Perception 29
Local 14
Local 15


Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=26 ; d20+7=9 ; d20+6=15 ; d20+7=10 ;
Wednesday June 19th, 2019 10:25:50 AM

As they left the station, he noticed that the desk sargeant seemed to be interested in their being there. "Hope it's a quiet one for you guys," he said to the guy and anyone else listening.

As they were talking with Jetta, he nodded adding with a shrug his thoughts. "Well, I was thinking of something small like a pearl or garnet, but even those might be too much. Just something we could track somehow. Stohp's got it down, just need to get that scroll. We could bite a gold coin, did we get any odd ones from the Folk we could us? "

He got in line at the cafe, his mouth watering at the mix of smells and his mind envisioning a fresh croissant or two and some strong tea. "We gotta go fine a few more books today, right?"

P 26; KnL 9; Cft 15; KnL 10

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=37 ; d20+8=16 ; d20+17=28 ;
Wednesday June 19th, 2019 11:54:57 AM

Dorbin watches as the desk sergeant watches them depart. After they are outside and out of earshot he says, "I don't think I trust that desk sergeant there."

As the group gathers at the cafe, Dorbin says, "You know, we could likely get a coin that's unique that hopefully the bad guys won't recognize, maybe from a collector. I wonder if we might even just be able to nick one in such a way that the spellcaster would be able to use the spell on it."

"Oh, and while we're thinking about that, I'd need to go pick up a scroll for that spell myself. I'm pretty sure the Sage's Guild would have one, but we don't want to wait for the last minute to pick that up."

He ponders another moment and then says, "And hey, if that guy has a hat of disguise, the bald orc might actually be the disguise and he just takes it off when he wants to disappear into the crowd! Then it could anyone, even Red Herring!"

OOC:
Perception, DC 15: 16 Success
Knowledge, Local, DC 20: 37 Success
Knowledge, Arcana, DC 15: 28 Success

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=20 ; d20+5=7 ;
Wednesday June 19th, 2019 5:17:18 PM

Zander ignores the desk sergeant as they leave, poor man was probably having his family threatened to report on the guards. Once they're at the cafe he gets a cup of tea and sums up the groups plans, "I think we go to Lord Yeager and the Sage's guild to collect the last two stolen items still in the city. Look like business as usual, while we're at the Sage's guild we can get Dorbin his scroll and see if we can find a coin with some unique non-suspicious feature that we can magically track. Plant it on our guy and see where it takes us."
-----------------------------
Perception 20
Spellcraft 7

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+4=20 ; d20+4=14 ;
Wednesday June 19th, 2019 6:35:03 PM

As they leave Sid takes out a gold and a chisel. He takes his tea and a scone, dropping a silver as well, and as they sit he starts defacing the gold, as if a bored rich kid was being stupid. He drops it on the table when done and says, "Here, a common, uncommon coin. Eh?"

====================================================

Dex(+4): 20 ((Not sure what else to add so I just did my dex to deface the coin in a unique, but banal looking way.))

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday June 19th, 2019 6:35:19 PM

Stohp had already guessed the orcs form wasn't his true form, but thought it obvious and didn't mention it. Seriously, who would go around extorting people looking like themselves if they had an easy means of disguise?

As for the coin, she puts her two cents in. "Do we really need to go to all of that trouble? Why can't we just take a coin, gouge out part of it or get a horse to step on it a few times so that it's unique? If we get something to obviously different it'll make the orc suspicious and he might know enough to worry about being trace via an object. A coin that just looks like it got beat up through use, but is unique enough for the spell to recognize, seems like it'd be best to me."

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+4=23 ; d20+5=13 ; d20+11=24 ; d20+18=32 ;
Wednesday June 19th, 2019 6:38:02 PM


Micah pauses a moment at the door to see if he can get a read on the desk sergeant. After they get out of the range of hearing, he says to his sister, "Next chance you get, tell Lukas that the desk sergeant was paying us a little more attention than usual. He should look into it."

"Unusual coins should be easy enough to come by. Customers occasionally pay in foreign or unique coinage. Father, likely has one we could use.

===================
OOC: Is the collection today at 4:00 or tomorrow at 4:00?

Sense motive 32 to determine any intent behind the desk sergeant's scrutiny

Perception 23 vs 15 success
Craft 13 vs 20 failure
Spellcraft 24 vs 15 success

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday June 19th, 2019 6:52:50 PM

"Yeah, like that" Stohp says after Sid finishes defacing the coin.

DM Robert - " I'm pretty sure the Sage's Guild would have one." 
Wednesday June 19th, 2019 8:16:23 PM

Stohp downs a cream puff, but can she stop with just one.

Bartomus wonders about getting an odd gold coin as well as the scroll. Croissants are served and then a jar of honey and butter... He wonders about the other stolen items as he eats.

Dorbin ponders on many things.

Zander is for business as usual which means fetching the other stolen items.

Sid starts working over a coin.

Stohp thinks they should just try to make the coin look well used.

Micah wonders about just using a foreign coin.

Stohp admires Sid's work.

----
OOC the meeting for the fire insurance is tomorrow at 4....in game time, not real time.

Sid please make a craft check at +17 to deface the coin but make it still look normal.
Interestingly this was done during WWI by soldiers and was called Trench Art. The faces on the coin would be 'altered' to make them look like someone else. Sometimes a whole side would be redone into something completely different. But for our purposes you're trying to make the 'face' on the coin look like one of your companions, you pick who.

With both Stohp and Sid massively overpaying your service is good and frequent.
Diplomacy 15 to get the waiter to let you have some peace and quiet.

With your morning snack done it seems the majority who voiced an opinion seem to think heading to the Sage's guild should be the first order of business. And thus after giving Sid a decent amount of time to start his work you trudge off to the Sage's Guild, all the way up on the Gold Level. The Headquarters of the Sage’s Guild is in the Floating City, on the Gold Level [at location No. 24], at the former site of Kerracle's Temple of Unity. The public entrance is an unassuming gateway leading onto a grand circular courtyard bordered by the three domed buildings of the Symposium chambers. In the center of the courtyard is the small but elegant Chancellor's Tower. Each chamber has workrooms, studies, and living quarters in the upper levels and a network of rooms and tunnels beneath that connects to the other buildings and to the Vault of Records below. The Vault is a vast warehouse in a magical space that is much larger inside than out. This Vault, controlled by the Librarians, holds everything ever collected by the Sage’s Guild.

It is most likely the book would be in the Chamber of Records. Whereas obtaining a magical scroll would most likely be done in the Chamber of Instruction.


Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Thursday June 20th, 2019 9:53:19 AM

Stock takes a long look around the Sage's guild as they enter. "So this is where you escape to, Dorbin. It's pretty quiet here." Not surprisingly, Stock is not being all that quiet.

"Micah - I'm sure that desk sergeant was just surprised to be in the presence of the Shields. Even if he knows you are Lukas' brother, it has to be distracting to see us in person. Probably nothing too suspicious there."

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Thursday June 20th, 2019 10:06:23 AM

The food was delicious, the service constant, which wasn't too bad except being interrupted a bit too often by servers wanting to make sure that everyone was satisfied. As they ate, he thought a bit more about their plan.

"What if we asked the young guy to be there in the shop with you disguised as one of his buddies? No one is going to suspect a couple of young thugs. Especially if they are ordered out of the place as the insurer's arrive?" He shrugged as he laid out his idea. "The others might be interested in tracking down the pair moving in on their territory, that could give us a bit more of angle to play."

He was amazed at the Sage's Guild's size and suspected that a person could spend weeks, if not months, just wandering about the various dome filled chambers. "So, Dorbin, we just follow you, or um do you want us to wait out here and what don't touch things?"



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday June 20th, 2019 11:25:04 AM

Dorbin smiles and nods to those he knows once they enter the chamber. He almost forgets that he has brought and entire entourage with him until he gets a few looks from some of the staff. When Bart asks, Dorbin replies, "I think if we just stay together, I should be able to lead us where we need to go." He gestures towards the chamber of records, indicating that the others should follow. A moment later he looks back, quite surprised that he's actually leading such an esteemed group.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+17=20 ;
Thursday June 20th, 2019 6:43:01 PM

Zanderallen courteously gets the waiting staff to give them a little space to talk privately. Once they head into the Sage's guild he very quickly realizes just how lost he could get in here. He is amazed at the young wizard's ability to navigate through the seeming maze of knowledge, "Lead the way master Dorbin. By all the gods, this place is huge. Do you think anybody has actually read all the books in here?"
----------------
diplomacy 20

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday June 20th, 2019 7:19:00 PM

Stohp grunts. "We established the guards have problems, I think that's more than enough reason to be suspicious. Especially with how everyone was speaking loudly so the desk Sargent would hear our excuses."

DM Robert - "Do you think anybody has actually read all the books in here?" 
Thursday June 20th, 2019 8:29:41 PM

Stock seems to think the desk sergeant was just taken in by their heroic presence.

Bartomus proposes a plan. Not sure who you mean by young guy and disguised as one of his buddies.

Dorbin takes the lead.

Zanderallen thinks the place is huge.

Stohp is suspicious of the guard in general.

Sid? Working on the coin?

Micah?

_______________________

As a reminder Sid please make a craft check at +17 to deface the coin but make it still look normal.
Interestingly this was done during WWI by soldiers and was called Trench Art. The faces on the coin would be 'altered' to make them look like someone else. Sometimes a whole side would be redone into something completely different. But for our purposes you're trying to make the 'face' on the coin look like one of your companions, you pick who.

The hall of records is indeed huge. In fact through not small magical feat, the inside is many times larger than the outside. A quick look around the help desk reveals one attendant with the shortest line. Dorbin recognizes him as the fellow he dealt with previously. It is Gargamel. His robes are not the finest quality. He is bald on top with disarrayed black hair on the sides and back. His bulbous nose looks like it could scent a truffle in the woods. It is either to him they must go to or wait possibly a half hour while other scholars put in their complex requests for material on matters hopping there is a volume dealing with their question. (Which is why the attendants are always busy, trying to decipher what the scholar really needs to answer their research questions.)

Knowledge Local 20
Highlight to display spoiler: { Gargamel is a misanthrope, hating pretty much everyone, though he will sometimes feign friendship if there is something in it for him that he can either earn or steal. He is also an abject coward, surrendering or fleeing upon the merest hint of personal risk or harm. It is rumored that he has a seemingly endless library of spellbooks ("grimoires"), potions, and gimmicks for his life's passion.}

Of course acquiring the volume "An Expedition to the Barrier Peaks" which records showed was sold to a representative of the Sages Guild, may simply be going up and asking for it and pointing out it's stolen property.

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=16 ;
Friday June 21st, 2019 12:02:52 AM

"Yea, if we could get Sean and Thomas to act like they are there to shake the place down on a regular basis," Bartomus started up again on his idea. "The half-orc might see them as cutting into their territory, make it where the shop owner shoes them out as the half-orc shows up and then here's your money, go tell them to leave us alone."

He looked about and followed along with the others.

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+3=8 ;
Friday June 21st, 2019 8:54:15 AM

To Bartomus, Stock says: "That could work although I wonder if the two kids are ready for that. I hate to put them in danger - and they would certainly be in danger. I'm more of a fan of staking out the Smithy and then following the insurance collectors in to the building. Keep them contained inside and capture them. If needed we could bring them back to the warehouse for a more detailed conversation."

He then looks over at the docent and sighs. "OK. An Expedition to the Barrier Peaks. Let's find it."

=======
Local 8

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Friday June 21st, 2019 12:15:27 PM

"Hopefully this is an easy request. Go ahead Dorbin, it will probably be received better as coming from one of their own members. The rest of us will wait here so we don't goon squad some poor desk attendant. We don't exactly look like their normal customer." He chuckles as he looks around at the groups abundance of arms and armor.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=30 ; d20+17=33 ;
Friday June 21st, 2019 1:35:40 PM

Dorbin recognizes Gargamel and waits his turn in line. When he reaches Gargamel, he tries to talk Gargamel's language (Profession, librarian: 33). He asks if Gargamel knows about the book and tries to suggest there might be a reward for this particular book.

OOC:
Knowledge, Local, DC 20: 30 success
Profession, Librarian: 33

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Friday June 21st, 2019 4:55:27 PM

Micah takes the time in the guild to relax, pondering what they have learned and trying to think of the best way to follow the thug without endangering his family any more than necessary.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+17=22 ; d20+5=18 ;
Saturday June 22nd, 2019 9:08:50 AM

Sid carves the coin into Micah's likeness. He looks as Z and Stohp for a long moment, but decides it should be some that more closely resembles the figure on it. He ages it a bit and is satisfied with his work.

At the library his eyes go wide and he looks at what titles he can, cooing to himself.

=========================================================
So, I'm sorry I missed so much this week. It was a weird one.

For the coin:

Sid will take the image and match it to the closest person of the party. Assuming a human he chose Micah, but he will make the most logical choice for the picture itself. Oh, and if it is an Elven figure he will of course make it look like Elly.

Craft(Coin): 22
Knowledge(History): 18

DM Robert - "We don't exactly look like their normal customer." 
Saturday June 22nd, 2019 11:49:09 AM

Sid has made a good likeness of Micah on the coin. But not one that would stand out unless closely examined. This would be the perfect coin for anyone that wanted to cast Locate Object upon. A little time spent memorizing and holding the coin would do nicely to get a lock on it.

Gargamel eye's Dorbin. "You're saying it's stolen?" Gargamel sighs and wipes his nose. "Statue 14b subsection 13 states that anyone that tries to make a profit in return of stolen goods is subject to de facto after the fact accessory of said stolen goods." He sighs again and hops off his stool. "Wait here." He goes off and is gone for ten minutes and then returns. He is carrying a book and several papers. He plops the book down on the counter and flips the papers down next to it. "Sign here, initial here, and sign here." He indicates the appropriate locations.
Knowledge Local 15 or Linguistics 15
Highlight to display spoiler: {These are pretty straight forward release of stolen documents forms. There is also a release to have said item removed from library records. And a third release stating that you are taking possession of said stolen item as a representative of the courts to return it to its rightful owners.}

Upon signing and initialing where indicated the book is turned over.

Gargel looks at Dorbin. "Is there anything else? He asks with a rather annoyed tone of voice.
Sense Motive 10
Highlight to display spoiler: {It's not that he's really annoyed, just bothered that he has to man the desk and wait on others in general.}
IF you made the roll above successfully then Knowledge Local 15 or Profession Sage 10
Highlight to display spoiler: {Manning the desk at the hall of records is sometimes meted out as punishment to a Sages that have irked someone higher up. It can also be a duty someone volunteers for in order to gain access to materials not for general public consumption.}

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Sunday June 23rd, 2019 9:16:06 PM

"Well that seemed pretty quick and easy," Bartomus said as he watched the old man eventually return with the book. He watched as Dorbin signed various forms and then got distracted by the settin gthey were in. It was a place he had never been before and it was just exciting to see another part of the Float that he hadn't realized existed before joining the Shields.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=17 ; d20+12=29 ; d20+12=25 ;
Sunday June 23rd, 2019 9:49:46 PM

Sid's interest in the papers shifts as he thinks about Gargel's position. He looks at him for a moment with jealous and envious eyes. He looks around to see if there's anyone more than curious about them.

======================================================================

Knowledge(Local): 17 (I think I have more than a plus 15, but I'm not sure. I can't quite check my sheet right now)

Perception: 29 (I'm sure I have a plus 12)

((Please ignore the second one, it was a miss roll))

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+5=11 ;
Sunday June 23rd, 2019 10:07:11 PM

Micah inspects the coin Sid provides. "Nice job. This will work nicely," he thanks the
elf as he focuses on committing it to memory.

===========
Auto success on sense motive
DIsregard profession check. Just realized it can only be used trained.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday June 23rd, 2019 11:27:09 PM

"Where were we going to get the scrolls? Next building over right?"

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Monday June 24th, 2019 10:15:32 AM

When the librarian starts talking like a lawyer, Stock rolls his eyes so hard that you can almost hear them. Instead of listening in, he walks away and tries to take an interest in the architecture of the building.

"What? Yeah a scroll. Let's go find it. Come on Dorbin, keep up."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+20=25 ; d20+2=3 ;
Monday June 24th, 2019 11:55:21 AM

Dorbin recognizes the papers and quickly signs them. He thanks Gargamel profusely, but is distracted by their next goal and in trying to shield Gargamel from Stock's reaction, so he doesn't see Gargamel's mood. Instead he tries to hurry everyone along after grabbing the papers and book, "Yes, this way, we should be able to get a scroll pretty easily from this next hall over."

OOC:
Linguistics, DC 15: 25 Success
Sense Motive, DC 10: 3 Failure

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Monday June 24th, 2019 6:04:29 PM

"Thank you good sir." Zander bows to the librarian as Dorbin escorts them away. "Well that was pretty easy. Good work Dorbin, I assume the forms were routine?"

ADM Zach subbing for DM Robert - "Next building over right?" 
Monday June 24th, 2019 8:40:28 PM

Stock would really rather not be wandering a library but he does find interest in a building that has been magically altered to fit more space than it physically has.

Bartomus happily wanders this new place, well new to him.

Dorbin shines everything to satisfaction and hurries everyone along before they cause any disruptions.

Zanderallen thanks the clerk and asks about the papers.

Stohp is ready to move to the next point on the agenda.

Sid looks around for trouble in the library, other than a grumpy old wizard two rows over yelling about getting the wrong addition of a tome nobody stands out.

Micah familiarizes himself with the coin for future spellcasting.

_______________________

Dorbin leads the Shields out of the Chamber of Records and towards the Chamber of Instruction. They all hope he knows the way through the seeming maze. Hallways and extra dimensional spaces don't always seem to line up.
As they come across an intersection there is a loud crash and papers fly everywhere as Dorbin and another equally distracted wizard run full tilt into one another. He recognizes him as a young wizard named Fergus who joined the guild about the same time who up until the collision was carrying a mound of books and scrolls that are now scattered across the intersection. "Ah, w-w-watch out." He stammers before adjusting his spectacles and seeing the group he just ran into. He lets out a squeak and then starts apologizing as he bends over to pick up his papers, "S-s-s-sorry mil-l-lords and ladies. I sho-o-ould have been w-w-watching where I was g-g-g-going...."

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Monday June 24th, 2019 9:44:08 PM


Micah suppresses a smile at being called a lord and takes a surreptitious peak at Stock's reaction. To avert any more awkwardness, he bows slightly and courteously replies as if he truly were nobility, "No worries, friend mage. Please do not let us further disrupt your studies."

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday June 24th, 2019 10:09:43 PM

"It's fine, it happens." Stohp says amiably and she bends over to help collect the scattered objects.

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Tuesday June 25th, 2019 9:30:13 AM

"No harm, no foul. Hey Dorbin, you know this guy? He reminds me of you!" Stock's voice is definitely louder than it needs to be and certainly louder than it ought to be in this place.

You can't tell if he raised his voice on accident or on purpose.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday June 25th, 2019 12:41:10 PM

Dorbin starts picking up the papers and cringes, waiting to be yelled at by some superior, and is surprised when he hears Fergus' voice. He stops and looks up, saying, "Oh, hi there, Fergus! It's me, Dorbin!" He cringes when Stock talks so loud and glares at him a moment.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Tuesday June 25th, 2019 5:11:37 PM

Zanderallen grins and starts to help until he realizes there are more than enough people picking up papers and steps back to give every else room. "A friend of yours Dorbin? Pleased to meet you Fergus. Sorry about the bump, Dorbin has his hands full keeping us in line."

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Tuesday June 25th, 2019 6:58:21 PM

Bartomus watched the two run into each other but couldn't do anything to stop it or warn them. He tried helping with picking up dropped items and holding them out to Fergus for his retrieval. "so any chance he has what we might be looking for? I mean this place is huge."

He still was trying to understand how something so big could fit into The Float which already was a wonder that caused his mind to just freeze in contemplative thought.

DM Robert - "We don't exactly look like their normal customer." 
Tuesday June 25th, 2019 8:07:03 PM

Micah diffuses the situation.

Stohp helps to pick things up.

Stock, for one so small, acts more like the bull in the china shop than the Taurs.

Dorbin greets Fregus.

Zanderallen tries to pass the time of day with Fergus.

Bartomus is still stunned at the weird arrangement of large things inside small things.

Sid?

___________

Fergus quickly retrieves his items and gives out some advice. "Hey Dorbin, how's the field work going? Guess you're in here for some instruction help?" Since you are now in the tower of instruction. "Watch out for old Elimster he's in a foul mood. You might check with some of Edvard's staff, he seems to be going light on them these days."

Dorbin leads the party through halls where you can see instruction rooms. As you pass one room you note that the professor there is in his late 30's dressed in a tweed jacket. There are a large number of females in the class. He seems to be archeology.

At last Dorbin comes to the rooms he was seeking, which were up another flight of stairs. He enters and there are 3 desks, one on each wall away from the door. Behind each desk is a person in black robes quietly writing on a scroll. They appear to be copying something from a large book on each of their desks. Going around the room to your left is a male halfling with curly blond hair. Across from you is a female dwarf with the blackest hair you've ever seen. On your right is a human male with chestnut brown hair.

The human finishes first and looks up. "Yes, may I help...you?" He stares at all you gathered in the doorway and in the hall.


Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Wednesday June 26th, 2019 9:18:06 AM

As Dorbin takes care of business, Stock walks over to Micah, "Hey man, I'm sorry your family has been pulled into this. We'll get this done. So let's make sure I understand the whole plan: We help your family pay the protection money with Sid's marked coin. We then follow the coin to some place where we bust in the doors and get even? Did I get that right? And after we get this scroll I guess we could try to pick up the final book from Lord Yeager?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday June 26th, 2019 12:10:22 PM

Dorbin clears his throat and says, "Greetings, I am Dorbin, Associate Sage of the Chamber of Records. I have need of a scroll with a spell to locate an object on it. Would you be able to help me with that item?"

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Wednesday June 26th, 2019 4:38:25 PM

Wishing Fergus a good day, Zander continues following Dorbin. He makes a mental note to take some archeology classes at some point soon. He stays away from the tomes, afraid to damage what he assumes to be spell books.

(OOC: ELMINSTER! You can't hide behind poor spelling.)

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Wednesday June 26th, 2019 6:15:56 PM


Micah nods in appreciation as Stock expresses his sympathy, but the nod quickly changes direction to indicate negation as the dwarf continues with his interpretation of the plan.

Before responding, however, he stops his head's motion altogether, responding thoughtfully "At first, I thought your summary of the plan is a bit abrupt, but you may actually have it. I would clarify that "even" is not our likely objective here. It is "answers". We need to find out who is pulling the strings. The coin and its possessor might not lead us directly to our objective, but, hopefully, it will give us some further leads to follow. Then," he continues with a smile, "we get even."

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Wednesday June 26th, 2019 7:07:04 PM

Bartomus followed along with the others in line behind Dorbin. "so are there like scrolls that can turn me into a dragon about here? I mean being a dragon would be cool I would think, just for a little while of course. "

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday June 26th, 2019 7:15:53 PM

Stohp is all business, pulling out a coin pouch to be ready for the inevitable payment request.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20=19 ;
Wednesday June 26th, 2019 7:26:18 PM

Sid quietly walks through the halls with a somber reverence. Here was a path he didn't walk, couldn't have really. He felt the stub of his missing pinky and the callouses of his hands and smiles a bit. Whatever the maybes would have been, the reality of it was a good one.



DM Robert - "And after we get this scroll I guess we could try to pick up the final book from Lord Yeager?" 
Wednesday June 26th, 2019 8:50:49 PM

Stock asks about the plans for the day.

Dorbin asks for the locate object scroll.

Zander considers taking an archeology class some day.

Micah considers and agrees with Stock's assessment of the plan.

Bartomus ask about a scroll to turn him into a dragon.

Stohp pulls out a bag to make some payments.

Sid contemplates the choices of life's paths and the quirks of fate.
- - -
OOC it wasn't bad spelling, it was deliberately misspelled to see if anyone would pick up on it. Apparently no one caught the other famous D&D wizard reference.

The human looks at Dorbin. "Now were you wanting a scroll or were you just wanting to add the spell to your existing spell book?" He pauses and then continues. "Now a scroll of that spell would cost 150 gold pieces, but if you wished to copy the spell to your spell book it is only 40 gold pieces."

The dwarf pipes up. "Shut up Skeeve, you're costing us money, he asked for a scroll sell him a scroll."

Skeeve, the human, rolls his eyes. [/b]"Azh, you know that good service leads to repeat customers."[/b]

Skeeve awaits Dorbin's answer.

The dwarf, Azh, then turns to Bartomus. "A scroll to turn yourself into a dragon? Well for that you'd need Greater Polymorph. Yes sir, only 2,275 gold, ready for any competent Arcane caster."


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+13=27 ;
Thursday June 27th, 2019 10:58:00 AM

Dorbin smiles at the discussion between the two. He replies, "Indeed, Azh, as a member of this fine institution, I do appreciate all the opportunities that can be had here and can understand the desire for not just learning, but for finding ways to help finance that learning." He turns and starts walking along the wall as he continues, "Yes, while learning for learning's sake is a fine endeavor, how can one sustain such a pace when there is no financing? Yet if there is financing, the would not the financee be indebted to, and even beholden to, the financer? And would that no disrupt the entire process of independent exploration and discovery of magics?"

Dorbin has accidentally slipped into teaching mode (profession, teacher: 27) and starts a lecture on how research can be independent and self-financed. He starts to go on and into what might be an hours-long lecture, but then he catches himself and stops. He says, "Yes, then, perhaps I would have both -- the scroll and the copy for the spellbook so that I can both provide more financing to this august institution and have a longer-term investment in my own studies."

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Thursday June 27th, 2019 2:51:41 PM

Zander stares dumbfounded at his young companion as he launches into full lecture mode. Where has this side been hiding?, he thinks. "Bart, you as a dragon terrifies me a little. But I'm sure it would scare our enemies even more. But I guess first we need to find them which goes back to needed the locate object spell."

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+18=26 ;
Thursday June 27th, 2019 3:55:06 PM


Micah finds himself suppressing a smile yet again as Dorbin goes to the head of the class. To pass the time, he watches the scholars curious as to what their reactions are.

============
Sense motive 26 to see how the scholars react to Professor Dorbin

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Thursday June 27th, 2019 4:59:21 PM

"Really," he said as he turned to the dwarven wizard. He pulled open his cinched purse after fussing it out from his tunic. He saw the glint of gold and gems, thought for a moment, then rubbed his chin. "Next time I guess, but that seems like a great thing to even know it exists. Probably don't have the skills to cast it, but guys we could be dragons. Wouldn't that be cool?"

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday June 27th, 2019 7:29:36 PM

Sid smiles and listens to Dorbin's mini-lecture and nods. "I love it when he forgets to be shy," he mutters. "Yeah Bart, that would be cool. We should have a dragon adventure at some point! I've always wanted to be a Gold Dragon."

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday June 27th, 2019 7:30:05 PM

Stohp finds the idea rather silly. [b]"No, we wouldn't fit into any of the buildings, probably not even any of the streets. I prefer not to pin myself in so tightly to a place that I'm defenseless Not to mention the panic of a dragon suddenly flying around town. Maybe while we were out in the woods, but not in a crowded city.."[b]

DM Robert - "And after we get this scroll I guess we could try to pick up the final book from Lord Yeager?" 
Thursday June 27th, 2019 8:24:04 PM

Dorbin pontificates about fiscal policy.

Zander is in awe of Dorbin and a little wary of Bartomus the dragon.

Micah watches the other scholars.

Bartomus is really wondering what it would be like to be a dragon. You are right you don't it is strictly an arcane spell.

Sid agrees with Bartomus.

Stohp is more prudent about being a dragon.
----------

Micah watches the scholars and notes Ahz's bored expression and Skeeve rolling his eyes slightly. Only the female seems inclined to pay attention to Dorbin.

Skeeve smiles at Dorbin, "Okay you can use my desk while I go get the scroll."

Ahz pipes up, "That will be 190 gold bub." Then he looks over at Bartomus. "Dragon's ain't all that, and you really don't want a young one as a pet. Dealing with mature dragons is dangerous and can get you in all kinds of trouble. And the overhead of trying to appease one. Don't get me started." He shakes his head.

Skeeve comes back with a book and a scroll. Dorbin will have to stay here to copy the spell, he can't take the book with him. Dorbin must spend 1 hour studying the spell from the book. Then he will need to make a Spellcraft check of 17 to successfully copy the spell.

What are the rest of you going to do while Dorbin is occupied? You could make a run to Lord Yeager. You could go into the library and read a book or a newspaper. You could ask the scholars random questions, but they may charge for the answer.


Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Friday June 28th, 2019 9:32:33 AM

"Dorbin, as much as I've enjoyed the opportunity to visit the Sage's guild, I'd like to head over to Yeager and see about that final book. This is starting to feel like a series of Float Express Delivery adventures. HA!...anybody else want to come?"

Unless he faces total opposition and will be going on his own, Stock will head out to find Lord Yeager.

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Friday June 28th, 2019 9:57:08 AM

"So, no dragon as a pet, but some folks could change into a dragon. So, are there like small dragon like things that maybe a person could change into? That might be fun to try, was fun to be tiny zephyr." Bartomus was geninuenly interested in what Ahz had shared.

When Stock mentioned finding the final book, Bartomus nodded, but looked about and then back at the learned dwarf. "I think I gotta go, but hey, would you all happen to have some like old, first settlement of the Float old, maps of the areas around the lake? See we keep coming across these things, like the Folk and then the black building thing. It kinda seems like there should be something kept by someone about some of these things."


Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Friday June 28th, 2019 1:58:01 PM

"Hold up their Stock, if you're going to meet Lord Yeager somebody with manners better go with you. Don't want the guards getting reports of dwarves breaking into houses, stealing paintings, and eating children would we? We'll meet you back in the entrance hall Dorbin."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=32 ;
Friday June 28th, 2019 5:46:13 PM

Dorbin's eyes light up and he quickly takes a seat when the documents are presented. He barely listens as Stock mentions heading off somewhere else. Without looking up from the words on the page, he nods and waves, clearly focused on his work (Spellcraft: 32).

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday June 28th, 2019 6:31:44 PM

Stohp heads along with the rest, commenting to Bart along the way, "If you're really that fascinated by the idea then investigate the Dragon Disciples. They devote themselves to draconic lore and the most powerful can turn into dragons at will, so I've heard. Still seems impractical to me."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Friday June 28th, 2019 11:00:49 PM

"I'll stay with Dorbin and we'll meet you at Lord Yaeger's. We shouldn't just leave one of us like that right now. Besides, I'd like to do a little research myself."

He goes up to the sages and says, "Barkeep! I'ld like anything on Fae Skymeir if you please, and if there are any books of Elven, Halfling, or Orcish poems of love I'd like one of those as well."

If pressed he will mention that while he was traveling through the Twilight Vale he saw a city that resembled Fae Skymeir and that he wants what research he can find
=======================================================================



Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Saturday June 29th, 2019 9:33:17 AM


Micah nods in agreement as Sid offers to stay with Dorbin. "I propose an alternative suggestion, Sid. You and Dorbin should stay here and wait until we return. Things are a bit," he pauses to look at the nearby sages before continuing, "tense. It would be safer for you two to wait for us."

Assuming agreement, he joins the others who are going to Yeager's.



DM Robert - "And after we get this scroll I guess we could try to pick up the final book from Lord Yeager?" 
Saturday June 29th, 2019 9:53:25 AM

Stock wants to head out.

Bartomus is ready to go with Stock but asks if there are real old maps of the surrounding country side.

Zander doesn't want Stock to be the voice of the party when going to Yeager's.

Dorbin plops down and starts to study.

Sid asks for some books by insulting the scholars.

Micah is set to see Yeager as well.

++++++++++++

Ahz tells Bartomus, "You need to go to research-main library."

Ahz gives Sid a look that could melt bricks. "Barkeep? Barkeep?" He gets up from his chair.

Skeeve steps over to him and whispers. Perception 25 Highlight to display spoiler: {"Remember we're just here trying find out some information and letting me get some research time in. Don't blow it."} He then turns to Sid. "I'm afraid you're in the wrong place for that. You will need to return to the library if you want to check out books. This is strictly arcane scrolls and the like."

OOC - Sid can either chill while Dorbin studies or go to the Library. However, I got nothing on Fae Skymeir and thus you will find nothing in the library.
OOC 2 - There are no maps of the surrounding region. It's our DM design area and even from when I came on board it has changed.


The rest of the gang heads over to Lord Yeager's. His mansion is impressive but in good taste. Unfortunately he is occupied at the moment. The servant ushers you into a billiard room and brings some scones, hot chocolate, coffee, and tea. The butler informs you that you may take your leisure here while you wait.
Perception 15
Highlight to display spoiler: {It's a nice room, several nice chairs, even a few taur sized chairs. The billiard table is sturdy and looks to be well made. There are several pool ques, a scoring board, and all the usual stuff you would find in a pool room but on a high class scale.}

After waiting approximately thirty minutes Yeager comes into the room. He is well dressed seems in a good mood. "Gentlemen and lady, to what do I owe the pleasure of your visit?"
Perception 20
Highlight to display spoiler: {He appears to be dressed in a business suit. You note that his shoes bear the marks of walking about on the streets.}


Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=32 ; d20+12=18 ; d20+12=26 ;
Saturday June 29th, 2019 2:47:31 PM

"Library, ok, maybe next trip, don't want to get separated from the others," Bartomus said after a focused clarity on the side conversation that was going on that he wished sometimes to have while in the field. "Pretty impressive place you all have here, glad to visit with you both, and see you in a bit Dorbin."

He followed along with the group to Yeager's mansion. He looked about at the finery as they were lead into a billiard's room with its well carved table topped in a rich cloth. After taking a cup and filling it with tea, he walked over to the table and held up one of the billiard balls in his hand. He put it down and sent it in motion towards the other end of the table. "We should get one of these for our place, bet a few of us could work together to even carve the legs and such. Someone really knew their craft making this and those."

He had pointed at the cues. He walked about a few times and then took a seat in one of the taur sized chairs, nodding in approval at the chair as well. "A very nice room indeed."

When the well dressed man walked into the room, his bearing making it very clear that he was the lord of this manor, Bartomus put his last bit of tea aside and rose. He quickly looked over the "Your lordship, a beautiful place you have here. Was it a pleasant walk back?"

Perception 32 - though think that was aimed at someone else; P = 18; P 26 - Bartomus seems to be in the zone for a moment at least.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=24 ;
Sunday June 30th, 2019 11:35:03 AM

He looks at them and says, "I'm sorry, I can be such a klahd when it comes to social situations. This is just a pervect mythunderstanding. I really don't get to come to the library often. I'll just be quietly waiting for my friend."

Sid goes and sits down and pulls out one of the books he borrowed from the WLA library in Old High Woldian.

=======================================================================

Perception: 24

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+5=11 ; d20+5=16 ; d20+16=30 ; d20+18=29 ;
Sunday June 30th, 2019 9:52:18 PM


Micah waits patiently for the master of the house, taking a rest in one of the fine chairs.

When Lord Yeagar enters he rises in response. Speaking deferentially, he gets quickly to the point, "Lord Yeagar, we apologize for the intrusion. We have been helping Daneel at Rosebud to recover items stolen by Sir Stephen Imbry. It appears that one of those items may have been sold to you, a book titled [Pharoah]. Is our information correct, that you have it?" He pauses politely awaiting a response.

===============
diplomacy 30 to garner a favorable reaction from Yeagar.
Sense Motive 29 to gauge his reaction

Perception 11 fail
perception 16 fail

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+13=14 ; d20+13=21 ;
Monday July 1st, 2019 9:35:17 AM

Stock is still studying the carvings on the legs of the billiards table when the others begin talking. He straightens and does his best to look serious but not too imposing. "Hello Lord Yeager. Remind me where again you purchased this book?...Do you often take interest in old books?"

=========
Perception 14...ugh
Perception 21


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday July 1st, 2019 12:24:51 PM

Dorbin continues copying and studying the scroll and book. He mumbles to himself often but never looks up or around.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=14 ; d20+5=25 ;
Monday July 1st, 2019 4:50:31 PM

Zanderallen waits patiently, he has no expectation of being the top of Lord Yaeger's schedule. When he enters, Zander notes his attire and shoes but does little except bow respectfully as Micah takes the situation in hand.
----------------
Perception 14 vs 15 fail
Perception 25 (NAT 20!) vs 20 success

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday July 1st, 2019 6:27:44 PM

Stohp lets Micah do the talking since he's been really good about remembering what they're getting at each location. She has trouble keeping the list strait in her head (or maybe that's just her player :P)

DM Robert - "Do you often take interest in old books?" 
Monday July 1st, 2019 8:18:13 PM

Bartomus complements Yeager and asks about his walk.

Sid displays remarkable clarity of mind.

Micah asks about the book and watches for a reaction.

Stock wades in almost demanding where the book was purchased.

Dorbin gets down to business. You have succeeded.

Zanderallend remains quiet.

Stohp lets Micah do the talking.

- - -

Lord Yeager's eyebrows go up at Bartomus's inquiry. "Well walking is the oldest mode of transportation, and it's not like all of us have time and resources to scare up a magic carpet ride."
Sense Motive 10
Highlight to display spoiler: {Well he neatly deflected answering where he has been.}

Micah's question is out the blue (for Yeager). Micah notes that Lord Yeager seems momentarily puzzled and perhaps somewhat taken aback. "Sir Imbry was a thief?" He seems stunned somewhat. "Well I guess there's no end to the lengths someone will do once they have strayed to that path." He pauses lost in thought.
Perception 25
Highlight to display spoiler: { Lord Yeager's eye's are unfocused and almost glazed over.}
Sense Motive 20
Highlight to display spoiler: { Lord Yeager has left something unsaid, you think he is having a personal moment or memory.}

Stock's comment breaks in and Lord Yeager arches one eye brow as he turns a penetrating stare toward Stock. "I would not say I'm an avid collector or reader. As to where I acquired it, it was most likely on the merchant level somewhere. I don't remember exactly where." He signs, "Never the less if it is stolen property then by rights it must be returned."

He goes to a wall and pulls on a hanging rope. As this is the second high end fancy house you've been in you're getting the sense that these ropes in the rooms serve as some sort of signalling system. The butler walks in. Lord Yeager turn to him, "Smithers would you look in the library for a book called Pharaoh. I believe it has a blue cover." Smithers nods and turns smartly around and leaves. A few minutes later he returns bearing the book.

Lord Yeager takes the book and looks at it. "I remember this, it's the story of a group of adventurers in the desert looking for lost treasure and having to deal with a long dead pharoh, that's not quiet dead." He shrugs. "Unfortunately this is part of a trilogy, I'm not sure how the it turns out, this is the first book of a trilogy." He hands the book to Micah.
Perception 10
Highlight to display spoiler: {This book matches perfectly the description you have of the stolen property.}

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=20 ; d20+12=17 ; d20+8=18 ; d20+12=21 ;
Tuesday July 2nd, 2019 12:06:35 AM

Bartomus felt that he hadn't really gotten an answer but got distracted by the questions of the others and then the arrival of the book.

"So, was the story a thing of fancy or was it a retelling of something that might have occurred?" He asked after hearing that there was more to the story.

Perception 20; 17; SM 18; Perc 21

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+6=18 ; d20+13=30 ; d20+6=15 ; d20+13=27 ;
Tuesday July 2nd, 2019 10:45:09 AM

"Fascinating", Stock deadpans. Eyebrow raised, he asks "Have you ever been to an establishment called Sturgeus Selling?"

======
Sense Motive 18
Perception 30
Sense Motive 15
Perception 27



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday July 2nd, 2019 11:56:43 AM

Dorbin finishes up his writing then sits back to admire his work. He smiles and nods as he checks to ensure he's got everything correct. He finally looks around and notices that nearly everyone else has left. He looks confused and says, "Hey, where did everyone else go?"

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+5=24 ; d20+18=38 ; d20+5=21 ; d20+18=26 ;
Tuesday July 2nd, 2019 4:01:07 PM


Micah realizes he was a bit unkind with his brusqueness, exposing Lord Yeagar to unexpected and shocking news, and attempts to make amends, "I must apologize for my bluntness. I was, after all, raised in a smithy and things tend to be a bit... direct there." He pauses to watch his reaction, then continues, "You reference 'a path' that Sir Imbry set upon. What path is that, if I may continue to be so bold as to ask?"

When Stock blurts out his question, Micah barely manages to suppress his own reaction, rather, he focuses on Yeagar's.

As he watches and listens, Micah considers the fact that Yeagar immediately knew the book and its location and did not hesitate to acknowledge that it was stolen property.

As he accepts the book, he bows and acknowledges the giving of the book, "Thank you, Sir Yeagar. Your honor in this circumstance is worthy of admiration and a testimony to your good name."

========
SM >10
Perception 24 vs DC 25 fail
Sm 38 vs DC 20 succeed
Perception 21 vs DC 10

SM 26 to gauge Yeagar's reaction to mention of Sturgeous (where's that 20 roll now?)

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+14=19 ; d20+5=17 ; d20+14=31 ; d20+5=22 ;
Tuesday July 2nd, 2019 5:15:04 PM

Zanderallen has a very brief image in his head of how to make a dwarf muzzle but his mind moves in other directions as he notes a few possible irregularities in Lord Yeager's answers. Maybe it was just a noble being a noble but someone on the council was involved in nefarious business. He really wanted to get to the bottom of this mystery, because at the end of it was somebody that probably needed punching.
-------------------------------
Sense Motive 19 vs 10 success
Perception 17 vs 25 failure
Sense Motive 31 vs 20 success
Perception 22 vs 10 success

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday July 2nd, 2019 6:15:50 PM

Sid looks up from his book, "Oh, they went to see Lord Yeager for more questioning. I'm just here to make sure you have back up if there are any issues. You know," Sid waves a hand, "This whole thing. I'm not sure if we are supposed to meet them there or what though. Didn't think about that. One moment while I finish this paragraph."

Sid takes a minute to finish the section, notes where he stopped and stands, stretching a bit. "Alright, I'm ready. To Yeager's then?"

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday July 2nd, 2019 7:13:24 PM

Stohp is not particularly interested in the lord or his doings, her mind has already moved on from these errands to the tracking of the half-orc that was probably not an orc of any sort. It'll be good to finally know Crimson isn't a threat, though they have to be careful not to screw it up and let him evade them again.

DM Robert - "Do you often take interest in old books?" 
Tuesday July 2nd, 2019 8:35:19 PM

Bartomus asks about the book.

Stock starts asking about Sturgeus Selling and if Yeager has been there.

Dorbin finishes his spell.

Micah puts in some extra questions.

Zanderallen wonders if the dwarf knows the meaning of tact.

Sid finishes reading his paragraph.

Stock concentrating on the quest ahead.

-----------
Lord Yeager shrugged and as he answered Bartomus. "Well it's billed as fiction but you never know. They say truth is stranger than fiction."

Stock's abrupt questions causes Lord Yeager to straighten. "Sturgeus Selling? I don't recall the name. Where is that?"
Sense Motive 25
Highlight to display spoiler: {He seems a little put off by the dwarf's candor, but you don't think he's lying.}

He nods to Micah. "As I understand it you, adventurer types are often rather to the point." He smiles wanly. He pauses a little with Micah's question about Sir Imbry.
Perception 15
Highlight to display spoiler: {He's fidgeting with a ring he's wearing, turning it around on his finger over and over.}
If you made the above roll successfully... Perception 25.
Highlight to display spoiler: {The ring appears to be a large type ring. There appears to be an emblem on it that looks like a diamond.}
If you made the second perception check above then..Knowledge Local 15
Highlight to display spoiler: {It appears to be a common lodge type ring, or perhaps a signet ring. You do know there is a club on this level referred to as the Diamond Club.}

He answers Micah. "I guess you could call it the path to fast fortune. Imbry was a gambler, but not a very good one. He often bet big at the table and would have to pay off an IOU later." He shakes his head sadly.
Sense Motive 25
Highlight to display spoiler: {There seems to be something else troubling him, besides Imbry. Maybe something on a more personal manner than what he has revealed.}

"Well then if there is nothing more Smithers will see you out."

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+8=24 ; d20+12=30 ; d20+12=23 ; d20+8=11 ;
Wednesday July 3rd, 2019 10:19:59 AM

Bartomus laughed at the response from Yeager, "Yea, yea, I get that. Could even say have lived that." He listened to the exchange with the others, noticed that the Lord spun the ring he was wearing about his finger and Bartomus turned to look at the ring he was wearing and remembered how he got it. Yea, truth can be a lot stranger than fiction," he thought to himself.

"Well, it's been a pleasure to visit your beautiful estate," Bartomus said with a large smile as he rose from his taur sized padded chair.

SenMot 24; Per 30; Per 23 - failed; listening to Micah SenMot - 11 failed

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday July 3rd, 2019 11:56:16 AM

Dorbin shrugs and takes a last look around. He says to Sid, "Sure, let's go find them."

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+18=36 ; d20+5=11 ; d20+18=20 ;
Wednesday July 3rd, 2019 12:36:34 PM


Micah perceives that Yeagar honestly has not heard of Sturgeous and is begrudgingly grateful to Stock for creating the opportunity to test the noble's character and relieved that the result appears to have been a positive one.

"Ahhh," replies Micah. "We have become aware of Sir Imbry's unfortunate addiction. His downfall should be a lesson for us all."

Micah then waits for the others, prepared to say his goodbye when appropriate.



================
Sense Motive 36 vs 25
Perception 11 vs 15
Sense Motive 20 vs 25


Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+14=16 ; d20+5=21 ; d20+5=23 ; d20+14=21 ;
Wednesday July 3rd, 2019 2:46:54 PM

Zander reads the all clear signs Micah's demeanor is giving off and makes his goodbyes, "Thank you for your assistance in this unfortunate task, it is a pleasure to work with an honorable man. We will not take anymore of your time." Bowing he takes the book and follows Smithers out. Once they have departed the mansion Zander turns to his fellow shields, "My guess is he got the book from Imbry in payment for gambling debt. He doesn't seem to be involved in the shadier side of this deal. Let's go meet back up with Sid and Dorbin."
---------------------
SM 16 vs 25 fail
Percep 21 vs 15 success
Percep 23 vs 25 fail
SM 21 vs 25 fail

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=23 ;
Wednesday July 3rd, 2019 7:04:22 PM

Sid waves as they leave and he follows Dorbin out, keeping a watch as they go.

======================================================

Perception: 23

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday July 3rd, 2019 7:33:07 PM

Gambling has been the ruin of many a man. Have a good day sir."

DM Robert - "Gambling has been the ruin of many a man." 
Wednesday July 3rd, 2019 8:19:03 PM

Bartomus readies to go.

Dorbin leaves the Sage's Guild.

Micah is ready to go.

Zanderallen takes the book and is ready to go.

Sid leaves with Dorbin.

Stohp bids Yeager good day.
-----------

As Smithers leads you out he seems distant and does not really respond to you.
Sense Motive 25
Highlight to display spoiler: {You get the feeling he does not like you.}

It is a quiet walk to the exit, even though it is relatively close. The house itself is quiet.
Perception 20
Highlight to display spoiler: {You note paintings along the wall. There are two that seem to jump out at you, Lord Yeager as a younger man, with a lovely woman on his arm and a small boy standing in front of them. The second painting show's a somewhat older Yeager (but still younger than he is now). There is a young man next to him wearing the military uniform (of an officer) of The Float. Yeager's smile is present but the eyes show sadness.}

Smithers opens the door for you but you note he does not bow to you.
Perception 20
Highlight to display spoiler: {He is downright glaring at you.}

You stand on the threshold.

Sid and Dorbin are walking in the street and spot Lord Yeager's house. The rest of the party seems to be standing at the threshold of the doorway.

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+8=24 ; d20+12=29 ; d20+12=31 ;
Wednesday July 3rd, 2019 10:16:06 PM

Bartomus walked and kept his eyes dancing about the halls as he took in the mansion. He noticed the portraits of Lord Yeager. He seemed to have had a wife and son, then just the son. Bartomus wondered where the son was serving. That might be worth pursuing.

As the approached the now opened door, Smithers was glaring at him. "Well my good sir, truly a pleasure. Always wanted to see the inside of one of these places. Shields may need to visit again, so it's nice to know the lay of the place. Do hope that your day improves, I mean must be hard work holding doors and such for the people of the float."

He smiles with a big grin as he walked outside. A few steps away from the door, he turned slightly and waved at the glaring doorman. As they walked away he shared a thought, "Yeagar lost his wife it seems, but his son served, if not still serving, with the Float's guard. Could be a person to learn more about."
[i]SenMot-24; Perc 29, Perc 31

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+6=20 ; d20+13=15 ; d20+13=22 ;
Thursday July 4th, 2019 9:26:07 AM

"Exxxxcellent, Smithers. We will have to do this again sometime." He then nods and makes his way to the exit.

"OK. We got the book and I'm glad Bart got something else out of that situation? I could not read that guy. at. all. The nobles in this town keep things close. Now looking at my datebook, it doesn't look like we have anything after we drop off this book until tomorrow's meeting with the Smith's, right?"

=========
Sense Motive from Yesterday - I know I missed posting but I really wanted to hit that one for some reason
Perception 15, 22


Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+14=34 ; d20+5=8 ; d20+5=6 ;
Thursday July 4th, 2019 1:46:05 PM

Zander picks up on Smither's dislike and chuckles at his party members antics. He restrains himself from adding to the abuse. Poor man probably thought they were beneath the honor of the house. Once they are clear he spots Dorbin and Sid and walks over to join them. "Got the scroll? Good. Let's drop this book off at Rosebuds and then we're clear until the setup at the Smiths. Lord Yeager doesn't seem to be involved with any of the Lord Crimson plot but I would guess he sat at the gambling table with Sir Imbry. Probably got the book as payment for gambling debt. I wonder if Lukas knows anything about his son?"
---------------------
SM 34
Percep 8
Percep 6

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday July 4th, 2019 1:49:05 PM

Dorbin trots up to the others and replies, "Yes, indeed, we have the scroll. We're ready to go. Now where we were going again?"

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday July 4th, 2019 6:05:59 PM

"Now we make sure everything is set up with Micah's family. And go eat lunch probably."

DM Robert - "Gambling has been the ruin of many a man." 
Thursday July 4th, 2019 8:11:31 PM

Bartomus takes a verbal jab at Smithers and notes the paintings.

Stock tries to sum up the agenda.

Zander thinks Lord Yeager is in the clear with regards to Crimson.

Dorbin joins the gang.

Stohp is ready to find that half-orc.
------------

The party goes down the stairs to the merchant level. There they stop by Rosebud Publishing and drop off the last of the stolen items to be found in the float. Miss Daneel is overjoyed with your efforts. She again asks the party about maybe a group auto biography. But the consensus seems to be that it would be better for the group to remain in somewhat of an anonymous state.

Stohp is ready for some lunch and the group heads down the stairs again. This time they stop in at the Giggling Ghost for some luncheon. The meal is good and tasty if only simple fair.

Now the group can head for home, and wait until tomorrow. Perhaps to discuss plans on how to follow the notorious bald half-orc. Will they all be waiting at Smith's Smithy, or stationed along the routes around corners. Or will they just allow things to happen and then use the spell to home in on the coin.

Or maybe to inquire about Yeager's son being/have been in the Float's guard. There's Lucas to question about that, but there's also Rodrigo.



Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Friday July 5th, 2019 8:34:43 AM

"How about we talk with Rod about Yeager's son? If he doesn't know anything, I'm sure we'll see Lucas tomorrow."

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+18=25 ; d20+5=19 ; d20+5=10 ;
Friday July 5th, 2019 11:31:07 AM

Micah remains silent at Smithers apparent distaste for them. He understands the jabs of the others, but chooses not to join in.

He does a double take at Bart's announcement about the wife and son, and asks, "What are you talking about? How do you know that?

=======================
Sense Motive 25
Perception 19
Perception 10

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Friday July 5th, 2019 2:29:02 PM

"oh, I am guessing based upon those paintings we passed by as we left. First seemed to he a family portrait, while the second showed only the fastest and son. Of course something else could have happened to the woman in the first one. You know parting ways as n DC such. "

Bartomus shrugged.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday July 5th, 2019 6:30:39 PM

Dorbin says, "Rrrrodrigo. RRrrrodrrrrigo. That is fun to say. Rodrrrrrrrigo..."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Friday July 5th, 2019 6:55:01 PM

"Hey, is that all of them? How many more of these things are there?"

DM Robert - "Rrrrodrigo. RRrrrodrrrrigo." 
Saturday July 6th, 2019 10:41:51 AM

Stock is for finding out about Yeager's son.

Micah wonders how Bartomus knows all that.

Bartomus explains some deductive reasoning from looking at the portraits.

Dorbin calls for Rodrigo.

Sid is wondering if that is it.

=====

Rodrigo comes over to the Shields. When asked about Yeager's son, he pauses and then begins pacing a little. "Yes, I remember him. It was when I was first coming onto the Guards. This was some time ago, 5 or 6 years ago. He was made captain after only 6 months service. He was a good man but became involved with a..." He pauses and considers how to word it. "Let us say a woman of ill repute, or perhaps bad reputation. She was milking him for gifts and information. It turns out she was working with the thieves guild and using what she learned to help the guild rob everyone, but I get ahead of myself. Yeager could not afford her taste on his salary, and from what I understand he could not get the money from his father because he objected to the women. So he turned to gambling. Initially he had good luck but then it started going bad. It was about then that his superiors found out about the woman he was with being part of the thieves guild." Rodrigo stops and faces you he continues. "Captain Yeager was disgraced. He was banished." Rodrigo shrugs. "Needless to say there was quite the crackdown on the thieves guild after that."

The party has returned all the stolen goods they can. It is a time for contemplation and preparation for the great sting operation.

[i]i.e. you guys need to decide how you want to approach the coin exchange. Perhaps to discuss plans on how to follow the notorious bald half-orc. Will they all be waiting at Smith's Smithy, or stationed along the routes around corners. Or will they just allow things to happen and then use the spell to home in on the coin.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday July 6th, 2019 11:43:17 AM

"We need to have someone following him if possible. He might pass the coin off to an employer, or if we're unlucky buy something with it on the way home. With my own hat of disguise I can follow him without being recognized."

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Sunday July 7th, 2019 12:50:34 AM

"Using both is probably a good idea. Hand off the coin to him with the payment, and the Stohp follows along. Be nice if we could talk with you Stohp as yo ufollow along. " Bartomus said as they continued on. "We may need to get a sense of where they are operating out of and with whom to know what makes the most sense in taking this goon squad out of the Float."

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Monday July 8th, 2019 9:46:04 AM

"[b]I'm not really one for disguises...and I feel we're probably too recognizable to just pretend to be guards or something. That being said, do we have any way to be invisible? I think I have one potion although it probably won't last too long. I would think Sid and Stohp could effectively tail the bad guys after they leave. Bart - Can't you turn into a bird or a squirrel or something? I might like to be in a back room of the Smith's shop, listening in as best as I can."[b]

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday July 8th, 2019 3:00:38 PM

Dorbin says, "Can I see the coin? I need to study it carefully." As he looks at the coin, memorizing the details, he continues, "The spell will only last for a short time. I can sense the direction of the coin, but that is all. In fact, we may want to not even cast the spell until after we're sure we've lost him, or even later."

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Monday July 8th, 2019 5:24:52 PM


"Good point, Dorbin," agrees Micah, "You and I can both have the spell ready to cast and take turns as needed to give us more time. I will also have see invisibility ready to cast in case that is how he disappears. Dorbin, I believe you know the message cantrip. Dirk used that to help us coordinate while spread out.

"Do we have an idea of his likely route? If so, we could post lookouts there who could report to Dorbin should he go that way.

"Stohp, with her hat, should definitely be the primary tail, but Sid would be effective at it, too."


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday July 8th, 2019 6:46:15 PM

"I agree that Stohp should be our gal on the street. I'll be on the street and follow quietly from an oblique angle. If it works they won't expect to be surrounded, but we'll see. That sound good to everyone?"

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Monday July 8th, 2019 7:04:19 PM

"Sid and Stohp will be our eyes on the street, tail the bad guy. Stock, I think we should stay with MIcah and Dorbin be their eyes while they focus on their spells. Plus that keeps us out of the way. Bart you can group with us or if you want to go wild and follow him incognito."

DM Robert - "Stohp, with her hat, should definitely be the primary tail, but Sid would be effective at it, too." 
Monday July 8th, 2019 8:18:58 PM

Stohp suggests she follow them using her own hat of disguise.

Bartomus thinks that's a good idea.

Stock soundly realizes that he may be pretty recognizable. OOC actually on the Fence level I would agree, but the merchant level is different. You're known as a group there, but not immediately recognizable. Plus the merchant level gets a lot of traffic from outside the Float as well due to the portal to Plateau City.

Dorbin asks to study the coin.

Micah asks if they have any kind of likely route.OOC see below...

Sid thinks that he can tail them indirectly.

Zander thinks the group has the workings of a plan.
====

There is much discussion about what to do. The plan sounds like it's solidifying. However, there are some points that general discussion brings out. First off, you need to get the coin to Micah's father before payment time. It's likely Crimson's men would at least be alert as to who you are and you don't want to be hanging around the Smithy at that time. At least you suppose Crimson's men would have a description of you, after all any competent evil villain would be sure to alert his underlings about the heroes that have caused him, or her, trouble in the past.

As to what route the "half-orc": would take. You really don't remember the map on Lestrade's office very well. Do you risk going back and asking to get a copy or making your own copy while there?

However, you get the nagging feeling you've heard of this before. Then it pops into someone's head. Pepper Plate was speaking to Zanderallen when she said "Well okay Mr. High and Mighty. I think I've got their routine established, I'll just follow them tomorrow." That's right she said she has their (the 'insurance sales men/Protection Racket guys) shop visit routine figured out and she's going to be following them tomorrow.



Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=25 ;
Monday July 8th, 2019 8:24:08 PM

Stohp lets the others drop off the coin. She puts her extensive wardrobe to good use. Sure she'll be using the hat, but best to use a standard disguise with magical assistance. She takes the time to get it right (if she can take 10 or 20 then she has +22 between her skill and the hat (32 for 10, 42 for take 20), otherwise 35 for disguise)

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Tuesday July 9th, 2019 10:09:00 AM

"I could figure out something that wouldn't be seen as odd bouncing about the Float," Bartomus nodded at Stock. He thought a bit longer and came up with a few ideas, "[/b]maybe a cat or could try to be a bit of dancing wind again, that was a lot of fun actually. So yea, that's an option for sure."[/b]

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Tuesday July 9th, 2019 10:09:10 AM

OoC: Regardless of if Stohp takes 10 or 20

Stock looks at the woman that his brain is telling him is Stohp for a long time and says, "Yep. That will work. Now, getting the coin to the Smithy...I think either Sid could sneak in or Micah could go. Micah is a part of the family after all so it isn't totally unexpected he'd be there. Alternatively I do have a potion of invisibility that any of us could use to get in. Maybe we go visit Ms. Plate about documenting her suspected route too. I'm game for visiting her."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday July 9th, 2019 1:02:48 PM

Dorbin continues to study the coin so he is sure that he will be able to follow it. He shares it with Micah and points out some of the features of the coin.

When Stock mentions visiting Pepper he says, "Sure, let's go see her."

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+17=31 ; d4=2 ; d20+1=16 ;
Tuesday July 9th, 2019 5:20:04 PM

"We probably should go see Pepper, even if we have to eat some crow to get her information. I'll put on my best smile." He goes with whoever else is interested to track down the reporter.
-----------------------
Diplomacy 31 (d20+17)
Know(local) 16 (d20+1)
both rolls for asking where to find Pepper

(OOC: Ignore the d4 roll)

DM Robert - "Stohp, with her hat, should definitely be the primary tail, but Sid would be effective at it, too." 
Tuesday July 9th, 2019 8:36:36 PM

Stohp wants to try to use her disguise skills to aid the magic of the hat. OOC the hat acts as a Disguise Self Spell. "You can make youreself look different, you can seem 1 foot shorter or taller, thin, fat or in between. You CANNOT change your creature type (although you can appear as another subtype)."

Bartomus contemplates what to assume shape wise. OOC At your level you can range from Huge to Diminutive.

Stock makes suggestions for getting the coin to the Smiths.

Dorbin finishes examining the coin and agrees to go looking for Pepper.

Zanderallen agrees to make nice with Pepper.

Micah ?
Sid ?

----

All this talking and planning has seen the day wane. It's approaching the evening now and you realize that by now most of the shops on the Merchant will probably be open only for a little longer waiting to get some last minute sales before closing for their late dinners. Still there's the chance to find Pepper, maybe some new clothes for a disguise, and perhaps get the coin to Micah's family.

Those wishing to go to the Merchant level...

#1 Sense Motive 15
Highlight to display spoiler: { You now realize that when some merchants see you they dart their eyes around to see who else is nearby. }
#1 Perception 20
Highlight to display spoiler: { You notice that the merchants that have the little symbol on their storefront (the circle with a diamond inside) seem the most nervous when you are around. You also notice for the first time that there is a small wooden barrel near their doorway. Closer examination reveals that is says water on the barrel, and there is a sign nearby saying, use in case of fire.}

Going to Micah's parent's Smithy...
#2 Perception 15
Highlight to display spoiler: {There does not appear to be anyone watching the store.}

Looking for Pepper Plate.
#1 Knowledge Local 15
Highlight to display spoiler: { If you go to the Paper, you can approach the 'news' room and hear someone shouting about "Where's Pepper! She promised me a story today." Apparently she is not at the Rosebud Publishing, Weekly Bugle news office.}
#2 Sense Motive 15
Highlight to display spoiler: {Could be she's still moving around the merchants. But you didn't see her moving around, time to check some alleyways.}
#3 Perception 25
Highlight to display spoiler: {You have located Pepper, in a back alley. She looks to be a in a bad way, Severely beaten and dumped behind some trash cans! Heal check 15. You can tell she's about to breath her last unless something is done immediately!}


Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+3=8 ; d20+6=21 ; d20+13=17 ;
Wednesday July 10th, 2019 9:05:01 AM

"Any guesses where we can check for Pepper? My only guess is to check some of the alleys around the Merchant Level. Sid - Do you still have one of those bird tokens? Would it find her to tell her where to meet us? Anybody else coming with Dorbin, Z and I?"

========
Knowledge Local 8
Seems like I should know this but can I roll #2 and 3 if I miss #1 or is it kind of like a series of skill challenges that stops if you fail one? Because I'm not sure, I'll keep rolling
Sense Motive 21
Perception 17


Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+14=21 ; d20+5=10 ; d20+5=21 ; d20+14=24 ;
Wednesday July 10th, 2019 2:46:50 PM

Following the clues with his fellow Shields Zander keeps his eyes peeled as they search the merchant level for the missing reporter. "She's got to be around here somewhere following up on her leads. I hope she hasn't gotten into some trouble. Let's keep looking, and keep on eye on the merchants. They looked worried."
---------------------
Merchant level
Sense Motive 21 succeeds
Perception 10 fails

Pepper Plates
Know Local from yesterday 16 succeeds
Sense Motive 24 succeeds
Perception 21 (23 with Stock's roll aiding another 1 more successful aid and we spot her)

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+9=25 ; d8+1=5 ;
Wednesday July 10th, 2019 3:58:29 PM

Dorbin, headed with the others around the search for Pepper, spots her in an alley! He calls out to the others, "That's her, over there! On the ground." He rushes over, gently lifts her head into his lap, pulls out a healing potion, and tries to pour it in her mouth.

OOC:
Perception, aid another: 25, that should do it!
Cure light potion, d8+1=5

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18  d20+5=12 ;
Wednesday July 10th, 2019 5:44:41 PM

Micah tells the others he will take care of the delivery and heads to his parents' home and business that evening. He goes without his normal plate armor, carrying his backup breastplate instead.

He lets himself in and greets his family warmly. Taking them in he explains their plan and gives them the coin. He then asks if they happen to have a chain shirt available offering to trade his breast plate in for it. If not, he will leave it for "repair".

After an evening of catching up, Micah returns to the Shields' quarters to work out any last details before heading to bed.

==========
Sense motive autosucceed
No perception check attempted except at the Smith house. 12 to spot anyone watching.
Note that breastplate costs twice as much as a chain shirt, so PF rules apply and Dad is making a killing.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday July 10th, 2019 6:57:51 PM

Sid pulls out a token, "Yeah, as long as... Wardd's Shank! Dorbin is she alright?"

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+8=23 ; d20+12=15 ;
Wednesday July 10th, 2019 7:02:22 PM

Bartomus followed the others as they headed unbutton into the Merchant's level. He couldn't help but think that he was being avoided like a wounded steer on the range might be by the rest of it's herd. "Not sure we're as welcomed here as we thought, he said aloud.

SM 23, Percp 15

DM Robert - "That's her, over there! On the ground." 
Wednesday July 10th, 2019 8:22:13 PM

OOC no, it was not a cumulative, you need to make each roll, it was rather different skills so everyone could give it a try based on what their better skills are.

That said, no sum up today.


Micah returns home and speaks with the family. Mattus takes the coin. "I'd be more than willing to testify against the scum, but Jetta say's it's deeper than just a couple of goons." He then looks at Micah when he offers to trade his armor and says. "Are you daft son?" Where upon Esma gives him a whack on the back of the head. "Don't ask questions when your hero son asks for a favor man." With that Mattus will gladly exchange the breast plate for a chain shirt. "Here you go son, brand new never worn. Try it on." A few minor adjustments later and Micah is leaving heading for home.

The rest of the party searches around the merchant level.
Merchant level map
They find Pepper Plate in a bad state. She is in an alley in the southeast corner of the float, below the Doc Exhange street. Dorbin rushes forward and tries to get her a to drink a potion. Some of it manages to trickle down her throat. You stare in wonder of magic as her bruises slowly fade. But she does not seem to wake up.
Heal Check 15
Highlight to display spoiler: {She had sever trauma to the head from that beating. She may need more serious healing, or curing of some sort.}
Knowledge local 15
Highlight to display spoiler: { Merabor's Infirmary (Shrine of Flower) is only a few minutes away.}
Perception 20, searching Pepper
Highlight to display spoiler: { You do find a map.}

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+10=14 ; d12=3 ; d20+14=15 ; d20+14=21 ;
Wednesday July 10th, 2019 8:30:11 PM

(I am aware of the limits of her hat; she can use it to pretend to be other Taurs and can swap disguises at will to avoid suspicion) "We'd better split up, if I"m seen with you my disguise won't be much use. I'll go ahead and head towards the family forge and look busy. Once the Orc shows up I can follow him."

Stohp grabs a big box from her room - something that looks like it would be heavy if it was full, but empty is manageable (with a lid so it isn't obvious). Her disguise is of a Taur laborer and she heads in the general area of Micah's family smithy. She's to focused on looking the part to notice the merchants (sense motive 14, perception 15) but she is able to confirm the smithy isn't being watched yet (perception 21).

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=18 ; d20+1=12 ; d20+5=19 ; d6=6 ; d6=3 ; d6=5 ; d6=3 ; d20+8=25 ; d4=3 ;
Thursday July 11th, 2019 10:19:12 AM

Zanderallen swears violently under his breath as they rush to Pepper's side. Letting Dorbin get the healing potion down her throat to stabilize he starts checking on her more extension wounds (Heal 18). "She's in a bad way. That potion puts her out of immediate danger but she's suffered some serious head trauma. Where is the nearest healer, she needs expert attention sooner rather than later. I'll use what power Domi grants me to do what I can before we move her." Kneeling beside Pepper he offers a quick prayer and his hands glow with a faint blue light that focuses around the worst of her wounds.
-----------------------------------
Heal 18
Know(local) 12
Perception 19

17 healed plus Mercies (Fatigued, Shaken, Remove Disease (CL check 25)) from Lay on Hands
Lesser Restoration heals 3 temporary ability damage

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=37 ;
Thursday July 11th, 2019 2:08:08 PM

Dorbin watches Zander do his thing and then replies, "Merabor's Infirmary (Shrine of Flower) is only a few minutes away. It's that way."

OOC:
Knowledge, local: 37

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+9=29 ; d20+7=9 ; d20+12=32 ;
Thursday July 11th, 2019 4:29:30 PM

"Oh she's in rough shape, she needs some more help than we can give." He bends down and scoops the reporter into his arms. Looking around, he couldn't find anything familiar. He shook his head in frustration asking, "Where do we need to take her to get her some help?"

As he moved her and looked about for some direction, he caught a glimps of something folded. "Hey, someone check that pocket there, there's something there it seems."

Heal-29; KnwLoc-9; Perc 32

Micah (John) HP: 52/52 AC: 26/12/26) CMD:18 
Thursday July 11th, 2019 5:50:20 PM


Micah's face is completely devoid of expression as his mother whacks his father.
"Thank you, sir," is his only response as he checks out the new armor. He puts it on, says his farewell, and heads back to the Shields' quarters.



Micah (John) HP: 52/52 AC: 21/12/21) CMD:18 
Thursday July 11th, 2019 5:54:00 PM

Corrected AC

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=29 ; d20+12=20 ; d20+12=15 ;
Thursday July 11th, 2019 7:22:33 PM

"Right Dorbin Merabor's Infirmary (Shrine of Flower) is only a few minutes away and we need to be careful." Sid checks her quickly and pockets the map. "A map! No time," he pulls his sword and leads the way. "Stock or Bart, if you would be so kind as to carry her, I'll lead the way." Once ready Sid will lead the troupe to Merabor's Infirmary (Shrine of Flower) while watching for anyone or thing."

==================================================================

Knowledge(local): 29
Perception: 20
Perception(for travel to Merabor's Infirmary (Shrine of Flower) is only a few minutes away.): 15

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday July 11th, 2019 7:38:12 PM

Stohp continues to stake out the forge blissfully unaware that of the struggle to save a life going on elsewhere.

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+3=5 ; d20+3=14 ; d20+13=26 ;
Thursday July 11th, 2019 8:16:37 PM

"Oh man. She's hurt bad. Check out this map she had. Is that the route? Here, I'll carry her."

======
Heal 5
Local 14
Perception 26

OoC: Sorry for the short post. Long day.


DM Robert - "I'll use what power Domi grants me to do what I can before we move her." 
Thursday July 11th, 2019 8:24:29 PM

Stohp followed Micah to his parents but did not see any evil doers. It's still a day early for the Orc to show up.

Zanderallen rushes forward and does a Mr. Miyagi on Pepper.

Dorbin points the way to Merabor's Infirmary.

Bartomus scoops up Pepper and notices some papers in her pocket.

Micah returns home.

Sid pockets the map and leads the way to Merabor's Infirmary.

Stock tries to take Pepper from Bartomus but gets distracted by the map.
---------

Micah returns home ahead of the others.

Stohp, still near the Smithy, fills a chill in the air as night settles in. There's a breeze blowing in from the north west, probably going to rain tonight. Not that it matters that much since technically the Float is a big multilevel pavilion.

As Zanderallen pulls back his healing hands, Pepper's eyes flutter open. "Oh Zander, I knew you'd find me." She smiles and then closes her eyes.
Healing 15
Highlight to display spoiler: {She is out of danger now, but probably still needs a good night's sleep.}

Bartomus scoops up Pepper and the party quickly makes it to Merabor's Infirmary. It is a simply two story building painted white. An attendant priest see's you and quickly comes forward. When you explain what has happened she nods. "Fortune has favored her, and the Float, for Miss Plate is well known to us. She has paid for several of the many healings we've had to do lately. There's far too much fist-a-cuffs going on lately. She said she was going to get to the bottom of it." The attendant ushers you upstairs and has Pepper placed into a two bed ward. Fortunately there is no one else in the ward.

The attendant then adds, "I will see she is fully recovered before I let her out. Perhaps..." she pats down Pepper's pockets. "Oh, fiddle de dee. I was hoping her notebook would be here and was going to ask you to look into all the fighting that's been going on. Seems like not a day goes by but someone is being brought in with injuries obviously from fighting, despite their claims of falling accidents and the like. I've half a mind to tell the authorities about suspected spousal abuse, and maybe some child abuse."
Knowledge local 5
Highlight to display spoiler: { You're pretty sure the attendant is talking about the 'damage' the protection racket is dealing out when making sure payments are made and new customers accept membership.}

There being nothing else to do here, Zander, Dorbin, Bartomus, Stock, Sid, and Dorbin return to their headquarters. There they find Micah, Rodrigo and the kids. But no sign of Stohp. Rodrigo says she went out shortly after Micah did and she was laborer.

OOC you can sum up to each other, and rest the night. If you want to do anything in the day before 4pm please state it in your post.


Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+3=12 ;
Friday July 12th, 2019 10:04:16 AM

"Oh Zaaaaander...hehe...at least she seems like she'll be alright."

"Anyway the map seems to show buisnesses and times. I'm guessing that is a path she's observed them on. Micah - Is the Smithy on here? I'm hoping we can use this to tail these guys at a distance. At what point do we close in though? Are we going to tail them back to their 'hideout'?"

======
Knowledge Local 12

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+9=17 ; d20+7=14 ;
Friday July 12th, 2019 10:27:00 AM

Bartomus chuckled at the ribbing that Stock gave Zander. But got serious as he listened to the description of an increase in "falling injuries." The found paper was Pepper's map and that was information they needed. As they headed back, he asked "so now should we stake out the Smithy and their last stop? That might be a way we can get the most evidence needed to convict the lot of these goons."

[i]Healing - 17; KnowLoc - 14[/1]

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=23 ; d20+1=10 ;
Friday July 12th, 2019 2:00:12 PM

Stock's friendly ribbing causes Zander to flush as he is caught in emotions ranging from embarrassment to guilt. He ignores it and pulls the attendant aside. "We did find a map that it looked like Miss Plates was making of their routes. It should help us with another plan we're working on. We're not going to let this terror continue. I'll be back tomorrow to check on her. Here's a few gold to help the infirmary, I have a great respect for followers of Flower." Zander pulls 5 gold coins from his purse and hands them to the attendant with a smile, thinking of K as he does so. He briefly wonders what K was up to these days?

Once they're gathered back up at home that evening and looking over the map he says, "Well, this should tell us where they'll be coming from to be at the Smithy by 4pm and where they might be headed next. We can set Stohp and Sid along those routes to be on the look out."

The next day he takes a quick trip up to the the merchant level to check on Pepper. He asks the attendant about her recovery and if she is still there he goes to check on her. Still somewhere between embarrassed and guilty he wishes her well and tells her they are working an angle and if she promises to stay out of the way and do whatever the healer says he'll let her know what is going on, just as long as she doesn't publish anything that would hurt their investigation. He takes his leave and heads back home to prepare for possible confrontation that afternoon.
-------------------------

Heal 23
Know(local) 10

Micah (John) HP: 52/52 AC: 21/12/21) CMD:18 
Friday July 12th, 2019 5:14:50 PM


Micah is troubled deeply upon hearing of Pepper's plight. He sighs deeply as he recalls sending her into harms way. "What is done, is done," he says aloud to no one in particular. Then he focuses on the map, the potential routes, and the plans for the next day.

He points on the map to Stock where the smithy is.

He turns directly to face Bartomus though when he talks about the goons, "These are underlings. It is Crimson that matters. It is imperative that we track them back in hopes of finding him." He pauses a moment, thinking back on Shredds before continuing, "I doubt it will stop at merely obtaining evidence. Once Crimson is revealed, I expect a fight, and not an easy one. Yes," he says, pausing thoughtfully, "We must follow these thugs, but be prepared for war."



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday July 12th, 2019 6:43:08 PM

Dorbin turns to leave the temple and looks over at Pepper's peaceful face. He runs back to the attendant and says, "Please let us know if she needs anything else. Could you send word on her condition? To the Silver Shields? Thank you."

When they arrive back at HQ he examines the map with the others. During the evening he prepares to memorize the locate object spell so that in case the scroll runs out and Micah runs out, they'll have a backup.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=20 ; d20+15=16 ;
Friday July 12th, 2019 7:32:12 PM

Concerned and lost in thought, Sid walked home and helps with the shop until he and Elly turn in. The next day he does the following:

1) Stop by a flower shop near the infirmary and buys a gold's worth of flowers and tips another gold to have them delivered to Pepper's room with a note that says, "Their beauty pales to your's, but may they brighten your day and you do mine -Z"

2) Stops by the lumber mill and signs the business documents to create their trash collecting business.

3) Haves lunch with Elli.

=================================================================

Stealth: 20 (To quietly go around town)

((Please ignore second roll))

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday July 13th, 2019 1:32:06 AM

Having tested her disguise and gotten the lay of the land Stohp returns to the HQ and wonders where everyone is. This was clearly all a scouting trip and not her player getting the days confused.

DM Robert - "We must follow these thugs, but be prepared for war." 
Saturday July 13th, 2019 10:18:14 AM

OOC There is some confusion about the map, the map depicted the route on the DAY Pepper was following them. It will not be any good until another week has passed.

Stock looks at the map. Unfortunately the map only depicts the villains route for today, tomorrow is a different day and they only collect 1/week.

Bartomus asks if they should stake out any place in particular. Sadly Micah's parent's shop is the only place you know they will be coming to on your quest.

Zander passes some coins to the attendant.

Micah realizes there may have been ways they could have intervened but what's done is done.

Dorbin talks to the attendant and prepares spells that night.

Sid turns in and the next day makes SURE that Pepper knows Zander is worried about her.

Stohp has tested her disguise and is assured of it working.

----

Night comes, sleep blessed sleep. Dawn breaks. The heroes rise and go about their preparation. Sid is departs to work but is ready at 4.

For some reason Pepper comes to the HQ about noon. She inquires about Zander and how the party is doing. She seems fine. Zander opts to take the better part of valor and has Rodrigo cover for him saying that he is out and about. Those in the HQ at the time can see a pretty pout start to form on Pepper, but she quickly shakes it off. She thanks whoever is present for helping her and then trots off, inscribing notes in a new notebook.

As the hour nears the party will converge on the Merchant level.

Please let me know where you want to position yourself relevant to Smith's Smithy. Realize that the map of the size of the city is only an approximation. Also how are you dressed?

Anyone near the Smithy may want to make a Stealth roll.
Anyone near the Smithy may want to make Perception rolls.

Tailing the half-orc is going to require both Stealth and Perception.
You can use Knowledge Local to keep track of the route and lay signs for others to follow you if you are following the half-orc.
You will need to make Knowledge local to keep track of the trackers signs.
You could also use Detect Magic, Detect Evil (paladin), or any other spells if you want to try and observe the half-orc. Of course then you need to be near enough to observe him.
If you want to follow from the rooftops it is going to require, Perception and Acrobatics, and if you really mess up with Acrobatics then Stealth.


Micah (John) HP: 52/52 AC: 21/12/21) CMD:18 
Sunday July 14th, 2019 3:49:45 PM

Active spells: Magic Vestment, Detect Magic

Micah goes over some last minute details with the Shields, suggesting he and Dorbin hide inside the smithy out of sight and ready to take turns casting locate object should the thugs shake their tail. He also asks Dorbin to have message prepared to enable communication with the rest of the team.

He then broaches a subject he is reluctant to discuss with the young wizard, "I dislike suggesting putting her potentially in harms way, but can Emily Jasmine help out with this? I know there is a special bond between you two and she may be able to spot and trial our quarry as well as some of the other Shields. She may even be able to learn something from the other cats in the area. Additionally, if you cast detect magic on her, she may have an even better chance of keeping tabs on our prey.

That day he heads to his first home, praying for courage, peace, and success the entire way. He has donned nondescript clothing with his chain shirt over it. His shield, enhanced with magic vestment, is strapped to his back. He takes position in the back of the smithy with detect magic cast ready to observe the transaction and prepared to cast his locate object spell should the others lose the trail.

===========================

Spells prepared updated on character sheet.
Specific ones prepared for this event:

2nd Zone of Truth
3rd Invisibility Purge, Locate Object (x2)

Spells Cast at time of meeting: Magic Vestment, Detect Magic

NOTE TO ALL SPELL CASTERS: Micah has a lesser metamagic rod of Extend. This doubles the duration of any spell up to 3rd level. He can use this 3 times/day.
One certain use is at least the first casting of locate object.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+4=11 ;
Sunday July 14th, 2019 6:01:45 PM

Stohp finds a place to hide around the corner of the smithy. She remembers statements that he vanished after rounding a corner, so she hopes to be able to catch him in the act of changing disguises. She isn't very stealthy (stealth 11) but hopes that her disguise will eliminate any suspicion (taking 10 for 32 disguise)

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Sunday July 14th, 2019 10:51:00 PM

Bartomus looked at the map and agreed to positioned himself a few blocks away from the Smithy on the route that Pepper had detailed. "Stohp, hey I will be here. Why don't you drop something and i can pick it up and use it as a basis for following you. You know, hey, hey you dropped this. I can also change into a whisp of wind and flutter about after you guys too."



Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Monday July 15th, 2019 9:22:34 AM

::heavy sigh::

"Well, I'm not sure where I fit here. I guess I'll be trying to follow at a distance, looking for any signs that those who are trailing leave behind. I'm open for suggestions though."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=31 ; d20+8=28 ; d20+5=10 ; d20+11=21 ;
Monday July 15th, 2019 12:45:31 PM

Dorbin prepares his spells and his robes. Since he has a background growing up on the trash level, he has some older robes that are a bit more worn so he should blend in easily in the area. As he is getting ready, he speaks with Micah. He nods and replies, “These days I think Emily Jasmine is more capable of taking care of herself than I am. I doubt that she would really be in much danger and few would think much of a cat wandering about those streets. I can certainly get her to check things out. She can indeed speak with other cats and she can really talk to me, too, but I don’t tell many people about that because people think I’m weird enough already.”

“I will send her out when we think the time is right, but she’ll have to come back to me to report anything, I can’t see through her eyes or anything like that yet. I we could hang out in the smithy and wait. After a minute or two I can cast the locate spell from the scroll first and see what direction that takes us. If that spell wears off before we find them, then you cast yours next. And yes, I will have message ready as well in case we need something, that should be useful.”

OOC:
Dorbin will prepare, spells are updated, including memorizing locate object (in case the scroll and Micah’s wear out) and message.

I’m not sure what we’ll need for tracking with locate object, so if things get that far, here’s some dice:

Knowledge, local: 31
Perception: 28
Perception for the cat: 10
Stealth: 21


Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=7 ;
Monday July 15th, 2019 2:04:28 PM

Zander preps for the day, noting that eventually he'll have to figure out what he wants to do about Pepper. But that was a thought for a later time. It was time to act. He prepares himself in full combat gear but as usual glammers his armor to look like a simple guardsmen tunic. He goes to the smithy plenty early with the others to be well out of sight before the appointed time.

"Stock, let's hide out in the back of the smithy. Neither one of us is good at blending into a crowd or tailing somebody. We can stay out of sight and guard our casters while they magically track the half-orc. And that keeps us near at hand if things go south."

Zander asks to be in a back room positioned with less than 1 foot of stone or 3 feet of wood between himself and the main room. When the time comes he focuses his divine sense into the main room, looking for evil intentions.
-------------------------------------------------
Perception 7
Prepared to Detect Evil when alerted to half orc or other enforcers entering the smithy provided Zander has a spot completely out of sight that detect evil can still penetrate.

DM Robert - "I guess I'll be trying to follow at a distance,"  d4=2 ; d4=3 ; d20+16=22 ;
Monday July 15th, 2019 8:30:08 PM

Micah hunkers down in the back of the smithy but finds a place he can peer out.

Stohp hides around the corner from the smithy, are you watching the smithy at all?

Bartomus looks at the map and says he can position himself further along. UNFORTUNATLEY PEPPER'S MAP DOES NOT APPLY TODAY![i] Please let me know if you are in site of Stohp and/or what form you are taking.

Stock hopes to just follow along behind.

Dorbin dresses way down for the Merchant level. It seems to work though, people give a sniff and huff at him and generally turn away pretending not to see him.

Zander goes to the back of the Smithy and suggests Stock stay with him.

Sid???
===============

The bald half-Orc approaches Smith's Smithy. He is dressed in common workers cloths, but has a robin-hood style green hat on his head. Under his arm is a small barrel. You can see he is wearing a rapier. He enters the shop. "Well, Smith. What's your decision?" He demands.

Mattus replies. "Here's your money."

The Half-Orc laughs. "Hah. Good choice. Now since you've purchased our [i]Insurance Plan
, we can just put this right here." He sets down the barrel outside the door. And then takes the coins from Mattus. He stuffs the coins into a leather pouch tied to his belt.
Perception 25 - because you are far away and hidden...
Highlight to display spoiler: { The barrel says water.}

He then squats down and scratches a symbol into the door near the barrel he sat down. "Next week I'll be back for another insurance payment." He turns and walks down the street.

Micah's detect magic...
This guy is has some magic...hat, faint illusion; belt moderate transmutation; something under his wool shirt faint (whatever school armor is); several bottles around his person, probably potions.

Zander's detect evil...detects evil, yep that dude is radiating some evil intentions. In fact he has a moderately powerful aura.

The half-Orc turns and walks away from the smithy, right toward where Stohp is hanging out. However he crosses the street and turns the other direction. He is still a bald Half-orc.

Please roll Stealth target 22 to avoid being seen following him.
You will need to roll Perception 10 to keep him in your sights if you are with or near Stohp.

Stohp will need to roll knowledge local to take advantage of the local shops, signs, street posts, etc. to lay some signs. Anyone following her will have to make a greater knowledge local roll to follow those signs.



Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+13=30 ; d20+3=5 ;
Tuesday July 16th, 2019 9:57:47 AM

Stock nudges Zanderallen and says, "The barrel says water...that's some irony for this fire insurance. It would be even more ironic if it actually contained something flammable."

Once the half-orc is gone, Stock gets up and moves quickly to the front of the store. "Ok if Stohp and (maybe?) Sid do their job and track this guy, maybe we can track them back to whatever base they are working out of. Then there is the coin. Micah - are you able to follow it?"

==========
Perception 30
Knowledge Local 5
OoC: So the better Stohp is at Knowledge Local, the harder it is for us to follow her?


Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20=6 ; d20+12=15 ;
Tuesday July 16th, 2019 1:16:35 PM

Bartomus took a place a bit further from down from Stohp and where he could watch what walked by them. He had everything at the ready for his shift into a creature of the air (small air elemental). He also realized he could faze in and out if he wanted to wait.

He saw the Half orc pass Stohp, and it was pretty obvious that he was just standing there.

So he hid away. Going invisible and following in the direction the goon had gone.

stealth 6; perception 15

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=9 ; d20+1=21 ;
Tuesday July 16th, 2019 1:51:58 PM

Zander waits to move from cover until the all clear is given, then he relays a message to the party using the Dorbin messenger system, "Be careful, the half-orc radiates much evil, he is much more than a simple thug."

"Thank you for your help Mattus, I just ask you leave the barrel and mark alone so as not to alert them something is up. I think we should take a quick look at them though." So saying he quickly scans the mark and barrel with detect evil. After that he is ready to follow the trail provided by Stohp, Sid, or their magic.
-------------------------------
perception 9
know local 21


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=21 ; d20+8=13 ; d20+11=23 ;
Tuesday July 16th, 2019 3:10:15 PM

Dorbin waits a bit with Micah, then casts the spell of the scroll, using that to help sense the direction of the coin as they follow quite a ways behind.

OOC:
Knowledge, local: 21
Perception: 13
Stealth: 23

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=22 ; d20+15=18 ; d20+12=14 ;
Tuesday July 16th, 2019 7:05:38 PM

(Sorry, thought I had posted for the weekend)

Sid, dressed with his worst clothes over his armor and short sword, has his short bow and a small quiver on him. He buys some food and eats it as he sits in the alleyway waiting

================================================================

Knowledge(Local): 22
Stealth: 18
Perception: 14

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+4=17 d20+15=17
Tuesday July 16th, 2019 8:07:33 PM

Stohp is not that great at stealth (17). Her hope is her disguise will let her play innocent and just seem to be heading the same general direction as him and once he turns off she can change disguise so he doesn't realize he's being followed. Of course as a hat user himself, he may figure that out.

She leaves marks so the party can track her (know: local 17)

DM Robert - "It would be even more ironic if it actually contained something flammable." 
Tuesday July 16th, 2019 8:27:48 PM

Stock emerges from the Smithy and is ready to get things moving.

Bartomus sees the half-orc make his turn and keep walking. He turns invisible and goes after him.

Zander warns the others that the half-orc is evil, then scans the water barrel.

Dorbin pulls out his scroll and casts it.

Sid sees his quary from the alley. He gets up and starts to follow him.

Stohp starts following her prey but is pretty bad at doing it stealthy. It's funny a rogue with no stealth.

Micah?

++++++++++++++++++++++

Bartomus stumbles on some loose cobblestones. The Half-Orc turns and scans behind him, sure he heard something but seeing nothing there he shrugs and moves on.

Stohp starts following along behind the Half-Orc. The Half-Orc eyes her once but doesn't seem to take note of her.

Sid starts following from his hiding place. The Half-Orc spots him and stares. Sid needs to make a disguise check. I will give a +2 bonus for your stated clothing change.

Dorbin casts his spell and gets a firm grasp of where the coin is relative to his position. He points and notes the direction is now perpendicular to the street you are on. I will allow knowledge local 20 to keep relative track of the coin and sense of direction if you want to follow on parallel streets.

Zander stares at the barrel but detects no evil from the inanimate object, likewise the mark.

Stock wonders at the actual contents of the barrel, he scans the streets ahead but does not see any sort of sign.

Please roll Stealth target 22 to avoid being seen following him...which Bartomus, Sid, and Stohp failed, but Bartomus is invisible so he gets a pass so far.

Bartomus, Sid, and Stohp will now need to roll Perception 15 to keep him in your sights (and hope that Sid makes a good disguise roll.)

Zanderallen, Stock, Micah, and Dorbin, will need to maintain a knowledge local 15 or perception 20 to keep track of the trail Sid or Stohp leaves.


Micah (John) HP: 52/52 AC: 21/12/21) CMD:18  d20+5=16 ;
Tuesday July 16th, 2019 8:30:46 PM

Micah clenches his fist as the thug takes the money from his father, his brows furrowed in both anger and concentration.

When he notices the aura of the hat, he nods his head in satisfaction. After the "half-orc" leaves, he whispers to Dorbin, "Tell Stohp that he's probably wearing a hat of disguise like she is. Then tell Bart to look for aura's too."

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=15 ;
Tuesday July 16th, 2019 9:27:19 PM

Bartomus followed along trying to get some sense of who the goon was and where he was going. When he stumbled and the Half-orc looked at where he was standing, but not being visible, Bartomus realized that this was a challenge. When he saw an ally he stepped into, came into view, and fazed out again catching a glimpse of the half-orc in the distance. Whew, this is not what I am used to for sure, he thought to himself.

Perception - 15; and as to Hide Away Hide Away (Fey Domain) - inv 1/rd 3+3xs/day - so 2/6 used so far.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday July 17th, 2019 1:48:25 AM

Stohp does her best to ignore the others who are trying to follow him and just look like a bored workman carrying a heavy load. Nothing to see here...

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=19 ;
Wednesday July 17th, 2019 8:17:44 AM

Forgotten perception check: 19

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+3=6 ; d20+2=19 ;
Wednesday July 17th, 2019 9:45:15 AM

Stock follows Dorbin and Micah out of the shop, listening to Dorbin's directions as they go. He keeps his eyes open, looking for any signs that Stohp and Sid might leave as well as his ears open in case a fight breaks out ahead.

===========
Local 6 - Whoops, I didn't see it was Local or Perception. In either case it's a fail.
Stealth 19 - I couldn't tell if you wanted me to roll stealth but Stock is very much trying to follow at a long distance using Dorbin and Micah's castings


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=19 ;
Wednesday July 17th, 2019 12:49:49 PM

Dorbin says to Micah (far from the half orc guy), "We should stay a street or so away, I don't want to accidentally run into the big guy. Come on, this way!"

OOC:
Yes, Dorbin is attempting to use the spell in a way that he won't have to directly follow and then if the others are spotted or lose track, he should hopefully be able to continue to follow along.

Knowledge, Local: 19

Micah (John) HP: 52/52 AC: 21/12/21) CMD:18  d20+1=9 ;
Wednesday July 17th, 2019 1:06:08 PM

Micah remains with Dorbin.

He tries to help the wizard find their way in the side street, but is unable to keep track of their relative location.

Trying not to be too anxious, he is unable to remain silent. Check in with Stohp. Maybe she can orient us," he whispers quietly. "I hate waiting," he says aloud with a sigh. A moment later, he asks again, "Where is Emily?"

He then pauses to reflect and realizes the threats on his family have made this very personnel. With a controlled release of breath, he again speaks aloud, "Courage, patience, faith." Realizing it was a prayer he adds, "So be it, Domi.

==========
Knowledge local 9: fails to aid dorbin



Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+1=16 ; d20+5=20 ;
Wednesday July 17th, 2019 4:17:07 PM

Zanderallen is on high alert, especially as he notices how agitated Micah is. Rightfully so, he hated having to bring his friend's family into this whole mess. He's focused enough to remember a shortcut to keep them parallel with their quarry. "Take a right here Dorbin. The street the half-orc is on takes that hook around the warehouse."
------------------------
Know(local) 16 aids Dorbin to give the group a 21
Perception 20

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+3=9 ; d20+15=29 ; d20+12=32 ; d20+1=16 ; d20+2=20 ;
Wednesday July 17th, 2019 7:50:00 PM

Sid smiles really big and waves throws his hat down at his feet and starts dancing, keeping eye contact with a hopeful expression on his face.

===================================================================

Disguise: 9
Stealth(If I can re-roll, after the engagement): 29
Perception: Nat. 20(32)

Performance(Dance): 16
Bluff(To look like I'm busking): 20

DM Robert - "Take a right here Dorbin."  d20+16=34 ; d20+24=28 ; d20+16=20 ;
Wednesday July 17th, 2019 8:30:20 PM

Bartomus tries to stay out of sight and keep an eye on things at the same time.

Stohp ambles along confident in her disguise, trying to keep an eye on her target.

Stock follows Dorbin but suddenly realizes he's not sure which was is even north.

Dorbin takes the lead.

Micah is so flustered by the threats to his family that he looses track of things momentarily.

Zanderallen digs it and helps Dorbin take the right parallel street.

Sid attempts to disguise don't seem to disguisey. He breaks into a dance routine and watches the half-orc amble along. Nope he saw through your disguise and you can't re-roll a stealth for this instance.

================

The Half-Orc eyes Sid and then just shakes his head. (Perception check). Never-the-less he continues on his way walking past Sid and down the street.

Stohp passes Sid while following the Half-Orc.

The Half-Orc quickly takes another corner. (Stealth). Bartomus, hiding in an alley is not able to see around the corner. Stohp unfortunately looses sight of him and suddenly realizes there are no Half-orcs on the street. However, Sid was able to see the Half-Orc whisk the hat off. The target is now 1 foot shorter and human, a human male, wearing a rapier, and regular looking work clothes (the clothes did not change).

Sid now has the target can he communicate it to Bartomus and Stohp? YES, according to Message he can point to the intended target and speak..

Dorbin halts on the street near a four way crossroad. He turns to the others and informs them the coin is coming back this direction, He's pretty sure it's coming up the street just in front of you as you are at a four way cross way.

Dorbin, Stock, Zander, Micah please roll Stealth target 20 to avoid being seen as the 'coin' will pass in front of you. Zander and Micah may have +2 for not wearing their usual gear. Also if you come up with good excuses texts of ways to be innocuous in the streets it will give a hidden bonus.

Bartomus, Sid, and Stohp will now need to roll Perception 20 to keep him in your sights. And a Stealth of greater than 20 to not be seen tailing him. Stohp gets a +10 bonus if using her hat to change appearance.

Zanderallen, Stock, and Micah also will have to make Perception 25 to notice a man dressed similarly to the half-orc the others are following. Dorbin can pinpoint him exactly but will have to be concentrating on the spell.

I'm going to assume that the Z,S,M,&D gang will allow the target to pass in front of them before continuing on.


Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+2=14 ; d20+13=18 ;
Thursday July 18th, 2019 11:38:58 AM

"Ok. Dorbin, you lead the way."

Stock is trying to keep an eye on everything that is happening but fails to notice anything important happening.

=========
Stealth 14 vs. DC20
Perception 18 vs. DC25


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+11=18 ; d20=10 ;
Thursday July 18th, 2019 11:48:28 AM

After Dorbin mentions the coin coming back, he starts to move to hide, but then sees Stock standing around like nothing is going on. Instead of hiding, he tries to start a fight with the dwarf, hoping that will at least hide the group's intentions from tracking the coin. He tries to shove the dwarf (strength check: 10), but just slams into him without any effect. He yells out, "Gimme that back! It's mine and you took it from me!"

OOC:
Obviously not focusing on the spell right now, more concerned with not being noticed, or perhaps being noticed, but not as a group following the thug.

Micah (John) HP: 52/52 AC: 21/12/21) CMD:18  d20=19 ;
Thursday July 18th, 2019 4:29:23 PM


When Micah hears their quarry is heading toward them, he decides the play it calmly. He know that the half orc has been followed before and counts on his hat to keep help him shake detection. Micah simply turns to talk to the nearest bystander, asking directions to Butch's Butchery, and turning his back to the path of their quarry. All the while he is concentrating on his detect magic trying to pick up the aura's he saw before.

Base stealth roll is 19. There is -2 from armor (chain shirt) and +2 from clothing.

===========
No perception roll: DC too high for Micah

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=32 ; d20=6 ;
Thursday July 18th, 2019 5:28:43 PM

Bartomus followed along trying to get some sense of who the goon was and where he was going. When he stumbled and the Half-orc looked at where he was standing, but not being visible, Bartomus realized that this was a challenge. When he saw an ally he stepped into, came into view, and fazed out again catching a glimpse of the half-orc in the distance. Whew, this is not what I am used to for sure, he thought to himself.

Perception - 15; and as to Hide Away Hide Away (Fey Domain) - inv 1/rd 3+3xs/day - so 2/6 used so far.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=26 ; d20+16=17 ; d20+15=33 ;
Thursday July 18th, 2019 7:06:02 PM

If Sid can message other he will pass on the description of the human and reiterate that the clothing doesn't change. Breaking eye contact he ducks around the corner and continues to follow the human.

====================================================================

Perception: 26
Knowledge(Local): 17(Nat. 1)
Stealth: 33

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=23 ;
Thursday July 18th, 2019 7:08:10 PM

Stohp looks around to see if there's anyone who's holding a hat or otherwise looks like they just took a hat off. If he's smart he can turn it off without taking it off; Stohp always has hers on. She just has to hope he's an amateur and took the thing off completely and that she went around the corner fast enough to see him still holding it. Maybe it'll even look like hers, though it could look like any hat really (perception 23 to spot hat in hand)

DM Robert - "Ok. Dorbin, you lead the way."  d20+16=22 ; d20+24=25 ;
Thursday July 18th, 2019 8:40:36 PM

Stock fails to find a hiding place or devise any sort of idea to help dissuade a spotter.

Dorbin mentions the coin coming back and starts a verbal fight with Stock.

Micah starts playing the role of a lost shopper.

Bartomus...cuts and pastes his entire turn from the previous day, but makes a presumed Perception roll FAR better than the previous day, but does not put it into his text..

Sid messages Bartomus and Stohp as to their quarries new image. Then he follows after him.

Stohp knows what to look for but concentrates on trying to spot someone with a hat in his hands instead.

Zander?

=====================

Standing in the street looking bewildered at Dorbin, Stock is not sure what to do. Fortunately there's a cat nearby who promptly rakes her claws at a vulnerable spot on Stock's anatomy. HE is quickly distracted by the cat and yells "Oww!" and turns to look down and around him. It makes for quite the spectacle.

Micah turning his back on the street and engages a merchant. He learns that Butchs Butchery has in fact moved to the Barracks level where it is doing a thriving business as a deli.

Zander stands in the street rather dumbfounded making for the typical man at arms hireling look.

Sid stalks his quarry as the passes the intersection he sees a commotion with a Stock and a robed man. He also see's Zander standing in the street. You may message either to tell him anything you want as you pass by. He does note that the man he's tracking walks quickly but with a smooth and efficient locomotion, not wasted energy but still seems like he can shift directions quickly if need be.

Stohp makes her way up the street. While she can't see a hat in hand she does see a man dressed like the Half-Orc was. She notes that he has pretty broad shoulders but walks lightly. She also see's Stock standing in the street at the crossroads dancing around with a cat. Likewise she can see Zander. You may message either to tell him anything you want as you pass by.

Bartomus, thanks to Sid, knows whom to look for and is able to spot him after shifting position. He may continue to tail him either visibly or invisibly, but since he didn't move last time would have to catch up.

The man walks like he doesn't have a care in the world. He even seems to be doing some window shopping. Sid can tell that the man looked over at the commotion where Stock was but didn't seem to react at all. He continues on and rounds the corner again to the right, he's now heading north which is the way the Dorbin party was headed, but he's one street over.

If you are directly following him you must now make a Perception 25 check as he rounds the corner.

You will also now need to make a Stealth check of 22 to avoid being detected by him if you are following him directly.

If you're Bartomus and invisible you can double time in up the street and not worry about being spotted.

Dorbin and Party can continue to track him on a parallel street with a successful Knowledge Local 20 to keep relative track of the coin.



Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+14=27 ; d20+22=41 ;
Thursday July 18th, 2019 11:02:46 PM

Stohp decides to show this not-orc how it's done. As he rounds the corner out of sight she sets down her box, touches her hat, and turns her outermost coat inside out to reveal a flower print design that had been hidden. Where once walked a burly male laborer carrying a heavy load now a common Minotaur girl idles along behind him, matching his pace and his window shopping. She's able to do this without really slowing down and is easily able to track him around the corner (perception 27) and neither appearance looks remotely like herself or the other disguise.

She tries to get a good look at the man so she can recognize him in the future. With his hat off she knows she's seeing his true appearance.

(not sure if I should roll a new disguise check; if so disguise 41)

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=31 ;
Friday July 19th, 2019 1:34:10 AM

He paused and breathed having realized he was holding his breath the entire time he was following the Half-orc. He got the message from Sid and was able to locate who he was looking for. But, while he was catching his breath, the distance had grown.

Great, now you have to move on the quick, sure, he thought to himself and then vanished from sight and moved quickly to catch up to where he could truly tail the changed enforcer. He focused on the human, while scanning for a place to become visible again.

So sorry about that - wrote out a post, a question to you with the rolls. Not sure what I did there.

Perception - 31; Fey hide away 4/6


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=24 ;
Friday July 19th, 2019 11:33:30 AM

After the target passes, Dorbin says to Stock, "Sorry about that, he was coming right at us." He looks off in the direction he went and then heads for the next street over calling out, "Come on, this way." He heads for the next street over, concentrating on the coin once again (Knowledge, local: 24).

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+3=18 ;
Friday July 19th, 2019 1:46:34 PM

"What!?! I didn't see a half-orc. If I see this guy, I'm just going to tackle him. Oh and I need to teach you how to punch."

He glares at Emily Jasmine and then follows closely on Dorbin's heals.

========
Local 18 vs DC20

Micah (John) HP: 52/52 AC: 21/12/21) CMD:18 
Friday July 19th, 2019 1:49:47 PM

Micah exhales deeply when he realizes the threat has passed.

"He changed appearance, right? What does he look like now?" Micah asks Dorbin as he keeps pace with the young wizard.



Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+1=18 ; d20+5=13 ;
Friday July 19th, 2019 4:33:50 PM

Collecting himself Zander moves along with the others, pretty confident Dorbin is keeping them abreast their target. "No tackling Stock, we've got the best lead anyone's had on this case. He obviously thinks he's lost his pursuers. Now hopefully he leads us back to their base of operations. Then you can tackle as many people and doors as you want, and I'll help. Anyone who goes around beating women and children to make people pay protection money is in need of a lesson in manners."
-----------------
Know(local) 18
Perception 13

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=35 ; d20+12=18 ; d20+12=20 ; d20+15=27 ;
Friday July 19th, 2019 10:44:43 PM

Sid as he skulks by Z messages him about the man's appearance change. As we walks through the market he ducks behind some stalls and comes out wearing soft brown full cloak he found with the hood up. Deftly he swaps out the robe for his hat and leaves a gold in it. He silently and unobtrusively rounds the corner and hesitates for a moment, not seeing the man they are tracking. Slowly he continues up the street eyes darting up and down the street, the alleys, the ledges and rooftops.

======================================================================

Stealth: Nat. 20 (35)
Perception: 18
HEROPOINT: Rerolling Perception: 20
Sleight of Hand: 27

Crimson's Warehouse


DM Robert - "Now hopefully he leads us back to their base of operations." 
Saturday July 20th, 2019 10:36:54 AM

Stohp keeps her man in sight.

Invisible Bartomus keeps his man in sight.

Dorbin has a lock on the coin and knows the streets.

Stock just wants to deal out some street justice.

Micah wants to know what the target looks like.

Zander, while agreeing with Stock's sentiments, proposes holding off for now.

Sid changes his disguise but looses sight of the target.

=============

As he rounds the corner Stohp and Bartomus see their quarry slip on the hat again and become....a female? However, he does not change the way he(she) walks so really while looking like a female, he's not really pulling off the look, unless he's going for a female dock worker more used to hard labor than pretty things.

Bartomus manages to find an alleyway before his invisibility runs out. He spy's Sid and uses messenger to tell him what the man now looks like.

The trio continue following the underling. It's fortunate that the hat does not change what one is wearing. If the goon had thought to have glamored armor along with the hat of disguise there is no telling how hard it would have been to trail him.

Dorbin leads his crew along, confident in his ability to navigate the streets and keep track of the coin.

At last the man leads you to the north west, and walks around to a warehouse next to the Fish Emporium. The warehouse.
The ware house has seen better days, it could use a fresh coat of paint, maybe some woodwork here and there. There is only one door way into the warehouse, it's on the north side, facing out into the lake. It is a 3 story building. The only door is on the north side away from the street, a double door about 15 feet high, which would easily allow for freight moving in and out. There is a faded sign over the door way proclaiming, "Hawking Storage".
Craft Woodworking or Profession Carpenter 20
Highlight to display spoiler: {There may have been windows on south side facing the main street at one time but they have long been boarded over or removed. There may also have been some second story windows on this side as well, again probably removed and boarded over.}

Only Sid, Stohp, and Bartomus have a chance to keep track of him around this corner. Succeed on a Stealth 25 check or Disguise 25 check
Highlight to display spoiler: {The man goes to the only door on the warehouse, and knocks. It is a coded knock. Knock (wait 3 seconds) knock, knock (wait 5 seconds) knock and then he takes a dagger out and scraps it down the door keeping the edge flat to the door.}



Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=21 ; d20=20 ;
Saturday July 20th, 2019 5:55:10 PM

Bartomus followed along, and was both surprised and a bit amused at the change the goon had made. He was following along as best he could but he needed to take a breath, come back into view and then go out again. He scanned for anywhere to do so and shifted towards that location. He phased into view for a moment took a deep breath made sure all but the last of the spell that would let him turn into a whisp of wind at the ready.

Perception 21; Stealth Nat 20 and Hideaway 5/6 - Bart's plan is to turn into a small wind elemental next turn.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+22=26 ; d20+11=28 ;
Saturday July 20th, 2019 9:56:26 PM

Stohp ambles along down the street, just another girl heading home after a long day. She manages to walk right past the man as he knocks and she memorizes the code (stealth 26). She also notes that the building is a warehouse much like their own and guesses possible locations of boarded up windows (carpentry 28).

She heads further down the street and find a spot she can stop a little while to consult. "There's supposed to be a message spell up right? How does this work? she mutters, testing to see if anyone can hear her.

Micah (John) HP: 52/52 AC: 21/12/21) CMD:18 
Sunday July 21st, 2019 3:04:42 PM


Micah looks anxiously at Dorbin to make sure he still has their quarry's position. He checks the map they got from Pepper and comments, "So this is consistent with what Pepper found. He seems to be going the same general direction as when she tracked him during midday."

==============
OOC: I don't think anybody claimed they had the map, so I assumed Micah took it.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=20 ; d20+15=24 ;
Sunday July 21st, 2019 9:22:21 PM

Sid looks for the swaggering woman and moves forward. He skulks through keeping out of view... of most people

======================================================================

Stealth: 20
Hero Point Reroll: 24

((Hey, I have a +15, I just have to roll a 10!))

((*Rolls*))

((A 5!?! That's BS.))

((*Rolls*))

((*Sighs* A 9... great))

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+8=11 ;
Monday July 22nd, 2019 9:57:47 AM

Stock is clearly distracted by his aggravation. "OK. No tackling yet. Hey...what's this building? Is this the place? So, what, do we just storm the place and ask questions later?"

===
Craft Carpentry 11...oh boy


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday July 22nd, 2019 12:23:13 PM

Dorbin follows the sense of the coin and quickly stops. He looks around the corner of a building, then steps back, out of sight of the warehouse. He says, "Around the corner. In that warehouse. THAT is where the coin has gone." He looks around for the others to see if they can regroup now.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=9 ;
Monday July 22nd, 2019 12:49:22 PM

Zander is trying to figure out what's going on when he hears a friendly whisper, he replies, "We can hear you. We're reading that the coin seems to have gone into a building. We're one street over to the east. What's the plan now? Stake out the building or storm the front door?" As he whispers Zander scans the street around them for anyone who appears to be a lookout or keeping watch.
------------------------------
Perception 9

DM Robert - "Stake out the building or storm the front door?" 
Monday July 22nd, 2019 8:35:06 PM

The map.

The Float Merchant Level Map

Bartomus follows along. It must be noted that the post did not imply you were in rounds. I meant it to be that many minutes passed until the goon got to his goal, to this end Bartomus is probably already a small air elemental.

Stohp tails her target and follows him around the corner to the only door, she probably goes to the edge of the railing over looking the lake and makes deep sighing sounds. Note the only door ends in a dead end alley way with a view of the lake.

Micah seems to think that this route is similar to the one that is shown on Pepper's map.

Sid tracks the target but realizes he can't follow him around the corner into a dead end without being spotted.

Stock follows along with Dorbin till the group nears the Fish Emporium which is the big 36 on the map. Ah the smell of fresh fish...or perhaps not so fresh fish fills the air as it is being prepared for shipping to Plateau City. If you look on the city map you will note, that the Way Station is nearby. 34. The Way Station - The center of all materials that arrive and depart via teleport from Floating City. It has a schedule that is kept every day. Two incoming and two outgoing teleports to Plateau City which people can take. In the middle of the night there is a freight only teleport. There is also an occasional teleport to the Southern Continent. A few hours before each daytime teleport, freight wagons and their draft animals usually line up along the street leading to the west of the building. Youths will usually show up around these times and offer to clean the street and water the animals for a few coppers.

Dorbin says the coin is in that warehouse.

Zanderallen asks what the plan is.

-------------

Stohp quietly notes that her target went into the building when the door opened after that secret knock. Oh, yes, there was no creaking hinges when the door opened, the door at least seems to have been more maintained that the exterior of the building.

The party has found a warehouse that the goons seem to be using as a hideout. It's pretty well situated for that role. It looks run down. There is only one door way into the warehouse, it's on the north side, facing out into the lake AND the doorway is facing an empty cul-de-sac with NO other doors or windows. It is a 3 story building. The only door is on the north side away from the street, a double door about 15 feet high, which would easily allow for freight moving in and out. There is a faded sign over the door way proclaiming, "Hawking Storage".

To stake it out you could watch the streets leading back to the door way, but you could not actually eyeball the doorway as it faces out into the lake. LOOK AT THE MAPS. If anyone was just walking then sure staking out the streets would probably work.

The warehouse is next to the Fish Emporium, which is not necessarily prime real-estate. Not much chance of people wanting to gobble that up and run a business there.

Stoph having made her carpentry role can inform the party, "There may have been windows on south side facing the main street at one time but they have long been boarded over or removed. There may also have been some second story windows on this side as well, again probably removed and boarded over." Someone therefore has gone to some effort to remove other ways into and out of the premise. However, this has not been done recently, several years at least have occurred during which any other doors or any windows have been removed.

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Tuesday July 23rd, 2019 9:36:54 AM

"Oh that smell. Reminds me of when I first came here. Seems like we should stake this out at least for a while. See comings and goings and see if we can identify that secret knock that Stohp saw."

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=26 ;
Tuesday July 23rd, 2019 11:46:01 AM

He floated about and he watched as the others moved in and about the region. He flew along the front and followed the building along it's sides in hopes of finding something that had been missed - a small door, a small vent, something they could use. Then in a rush, carrying with hi the smells of the docks, he hovered above where the others were talking.

[i]Perception - 26

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=26 ;
Tuesday July 23rd, 2019 11:46:02 AM

He floated about and he watched as the others moved in and about the region. He flew along the front and followed the building along it's sides in hopes of finding something that had been missed - a small door, a small vent, something they could use. Then in a rush, carrying with hi the smells of the docks, he hovered above where the others were talking.

[i]Perception - 26

Micah (John) HP: 52/52 AC: 21/12/21) CMD:18 
Tuesday July 23rd, 2019 1:57:15 PM


Micah looks around the corner at the location of their quarry. After a period of time studying the details and layout, he backs away and addresses the others quietly, "Well. This may be it, but we have no way of knowing if anyone else, including Crimson is in there." When he observes Bartomus has joined them he asks, inclining his head to speak upwards, "Bart, did you check the roof? Having only one means of entrance and exit, makes little tactical sense. I also wonder if they might not have some means of exiting to the lake or to the lower level." He then turns to Dorbin, "This may not be the end of the trail. I would not rule out a way out below the street level. Keep a focus on that coin."

He then takes his own advice and scans the building with "detect magic".

======
Let me know how close Micah can get without being observed. Ideally, he would want to scan the entire building (not the lakeside, of course) for auras.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Tuesday July 23rd, 2019 2:11:51 PM

"Surely that can't be holed up in there with no escape. I would be willing to bet the building has an entrance to this levels sewers similar to our headquarters. If we don't see any other exits from out here I think we use the secret knock to get them to open the door and we give the place a surprise inspection. I expect they'll be several major findings we'll have to hammer out."
-----------------------------
(OOC: audit humor, we just started our ISO 9001 3 year surveillance audit this week. There will be no apologies.)

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday July 23rd, 2019 3:24:52 PM

Dorbin nods and moves back to lean against the wall and keep his concentration on the coin to see if it continues moving, or if it does stop and remain still.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=27 ;
Tuesday July 23rd, 2019 6:32:53 PM

Sid starts a stakeout, but readies his weapon in case a frontal assault happens. Sid thinks about it a moment and decides that when is probably more accurate

====================================================================

Perception: 27

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+11=22 ;
Tuesday July 23rd, 2019 7:03:32 PM

"Lets not break our way in right away or this'll turn out just like Shredds, or the Love cultists, or the zombie plague. We have to connect these guys to their boss or he'll just start a new operation the moment this one is shut down."

She tries to find a window she can more closely examine without being clearly visible from the street. If she can't find one she'll just shrug and pick one out of sight of the door. She's looking at the boarding for any cracks or holes she can spy through, or loose boards she can get down without making much noise. Basically some way for her to spy on the occupants unobserved (carpentry 22).

DM Robert - "Oh that smell." 
Tuesday July 23rd, 2019 8:39:14 PM

The map.

The Float Merchant Level Map

Stock inhales and then decides better not to. He awaits a party decision.

Bartomus checks things out from the air.

Micah gives some orders and then casts detect magic.

Zanderallen thinks there may be a secret sewer entrance.

Dorbin concentrates on the coin.

Sid keeps an eye out...?...but does not specify where.

Stohp wants to see if she can see inside.

-------------------

Bartomus floats around and see's that the 'roof' of the building is typical in that it is a flat roof. The building is about 165 feet on each side. There are 8 dirty skylight windows on the roof, none are near an edge. All the windows are spaced fairly evenly about the building, you surmise at one time they would have provided sufficient light for working indoors in a warehouse. There is some trash and debris on the roof as well. There does not appear to be any sort of trap door on the roof.

Micah casts detect magic. Hmm, there appears to be quite a bit very faint aura's clustered but moving around a few moderate aura's are in there as well. They seemed to be mostly clustered on the first floor along the south wall, the wall furthest and thus opposite the door.
Spellcraft 20
Highlight to display spoiler: { You surmise there maybe between 5 and 10 people, maybe carrying multiple potions and some +1 gear, nothing greater you think.}

Dorbin says the coin seems to be in along the center of the south portion of the warehouse. Probably where those magic aura's Micah detected are located. However, the coin is not moving and by walking around the to some different sides, Dorbin is able to determine that it is 2 feet off the ground? Maybe it's been dumped into a chest?

Sid watches but where?

Stohp examines the warehouse walls. Let me re-state. The doors and windows that may have once existed were not just boarded over, they were skillfully removed by artisan craftsmen who replaced them with structure and walls. Granted this work was done many years ago. However, Stohp is able to determine that while the warehouse looks worse for wear, structural it is quite strong. The entire structure is double walled, ie. an outer wall 2x4 skeleton every 16 inches, maybe some sort of insulation, likely linen, and then an interior wall. It is probably soundproof inside. A scraping of old paint some primer, and some new paint and this place would be an well worth whatever the asking price is.

PS ISO audit, tomorrow starts the walk around oh boy, and I'm with the repair tech in back to see if the laser cutter is fixed or not. I'm sure the auditor is going to ask about that.

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22 
Wednesday July 24th, 2019 9:43:09 AM

"The good news is that if there are no obvious ways to see in, then there are also maybe no ways to see out. That doesn't make too much sense for an HQ but then again, criminals aren't always masterminds."

Stock looks up and tries to judge if he can climb on the roof of the building directly to the east of the warehouse to get a better view.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday July 24th, 2019 11:25:56 AM

Dorbin keeps concentrating on the coin, but mentions to Micah, "Do you feel any magic up or down? Or does it appear to be all in one level with no other places? I wonder if this is just a one-story place where they feel so confident in themselves that they don't think they need another way to escape. After all, they have the guard in their pocket."

Micah (John) HP: 52/52 AC: 21/12/21) CMD:18  d20+11=20 ;
Wednesday July 24th, 2019 12:47:00 PM


Micah returns to the rest of the Shields with a frown on his face. "There appears to be no magic spells in place, alarms, wards, or entrances hidden by illusion. The auras i detect inside are consistent with only minor magic and about 5 to 10 people. This does not look light a headquarters to me. Perhaps this is a safe house. I doubt we will find any big fish in here, but we could possibly find some clues."

"We can either wait an see if someone leaves or someone more important shows up or hit them with some Stock and Awe to see what we may uncover. I do not like saying this, but I think we should wait to see if someone else shows up or someone inside goes somewhere else."

=========
Spellcraft 20: Success. Everyone, feel free to look at the spoiler as it is Micah's intent to share everything he discerned.



Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Wednesday July 24th, 2019 4:01:18 PM

Zander is standing somewhat glum at the prospect of a stakeout when all of a sudden he jumps up. "So we know the half-orc or whatever he really is, is inside. He probably knows something. And why stakeout the outside of the building when we can wait for somebody important inside the building? Use the secret knock to get them to open the door, rush in and take them captive. Then we can just wait for people to come back to the safe house and round them up as they come in. Eventually they'll have to come take it back from us, especially if it's where they're storing their loot. What does everyone think?" Zander looks around at everyone, the idea of using their own storehouse as a trap putting a large grin on his face.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday July 24th, 2019 7:02:47 PM

"Well, if we're going to go at it, we should probably do it now. Otherwise I'm going in from the top I think. 5 to 10 people though... I think we should assume that they know we're watching them. I know I was spotted at least once on the way in.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday July 24th, 2019 7:13:35 PM

Stohp considers. "That... could work. We know the knock, so we could anyone who came in is a member of the group if they use it. As long as there's no way for them to get word out we're good. Well, unless their boss never meets them here. If the not-orc always goes to the boss we may screw this up, but I doubt our ability to stake out the building without someone eventually catching on to us. I'm in on Zander's plan."

DM Robert - "After all, they have the guard in their pocket." 
Wednesday July 24th, 2019 8:18:26 PM

The map.

The Float Merchant Level Map

Stock doesn't think much of the hideout's planning.

Dorbin keeps an eye on the coin.

Micah proposes a wait and see approach.

Zanderallen proposes a take it over and see who shows up approach.

Sid thinks he was spotted while tracking the goon.

Stohp thinks Zander's plan has merit.

--------------

It is nearing 5pm, if you recall you started this little paper chase at 4pm.

Stock wonders about climbing the Fish Emporium. OOC there is no information on this place other than a name. Even the DM page has no further details. However, it is a place of business and is still open. Though looking about it appears to be mainly late shoppers picking up fish for dinner. Apparently there is an attachment where they do some prep work for you allowing you to just pop it in the oven for a brief cooking. Climbing the walls would attract the attention of the few passerby, and definitely of the workers.

Knowledge Local 15
Highlight to display spoiler: { The first catch of the day has already been brought in and sold, mainly to city restaurants and to export to Plateau City. The Emporium has a mage on hand that specializes in cold spells to freeze the catch. There is late catch due in by 6, this is mostly made up of mussels and clams, things that can be kept overnight if need be.}

For all the talking and examining no one has actually as yet gone near the door, at least not from your descriptions of character actions. A Stealth 15 would get you to the door and back relatively quietly.

Perception 20
Highlight to display spoiler: { Examining the doorway reveals it to be made of sturdy wood and reinforced with some brass fittings. You think the brass may be about 1-2 years old in placement, it's not shiny, but it's not totally aged either. You do note that there is a very slight gap in the door and there is a bar across it. From the positioning of some exterior bolt heads you surmise that it's a typical drop bar. The gap MAY be wide enough to stick a blade through and force the bar up.}

OOC - Ran across this on the DM page, thought you all should know it as it pertains to your city...
Law Enforcement In The Big Float

Open Air and Gold Levels -- these are the levels of the rich and powerful. Those who can afford the teleport fees come here for tourism. Safety of visitors is paramount, and the city guard is watchful, professional, helpful, and present. If you look scruffy or like you do not belong, you are hustled off these levels toot sweet. Guards patrol singly.

Merchant Level -- Higher end shopping for all Floatizens, so long as they look like they have coin to spend. Tradesfolk and merchants do business here. City Guard is just as present as on the Gold Level, but less helpful and more vigilent. Guards patrol in pairs.

Barracks Level -- This is the lowest level frequented by the rich and noble, and they come here when they are "slumming it." The City Guard knows that people need to cut loose sometimes. They don't bother breaking up bar fights or hassling loud drunks. Guards patrol in triads, but security really comes from all the soldiers and guards stationed here. There are individual criminals, but they keep their heads down.

Fence Level -- Pier Row and the docks are well patrolled, because of the traffic in and out of the Float from the docks, and because the city relies so heavily on the fishing fleet for food. Away from the docks, the City Guards does not much care. They investigate reports of murder ... eventually. When they do, they arrive by the squad. The Fence is practically lawless, but since everybody knows everybody, things stay sort of civilized, except when there are gang wars. The worst area is Dagger Point, furthest from the docks. Note that the Giggling Ghost is on Dagger Point -- probably the founder hoped the presence of heroes would tamp down some of the crime. Crook Street is off Dagger Point, and of course you know the Ghost, very well, and you know that the whole reason the local business folk have sponsored you, paid for your warehouse home, and set you up with meals is because they want a Fence-Level adventuring group to help keep the level safer!

Trash Level -- this dark level is the worst place in the Float. City Guards seldom even show up, and when they do, it is by the dozens. There are gangs on the Fence and gangs in the Trash ... Fence gangs keep a low profile, and pretend to be good citizens, using nonlethal weapons because the City Guard does not care so long as nobody dies. Trash gangs rule openly like warlords jostling for territory. They leave bodies in the streets, and nobody does anything about it.


Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=12 ;
Thursday July 25th, 2019 9:24:33 AM

Bartomus returned to where a few of the Shields had taken up a position to stake out the warehouse. He shifted back to himself, the freedom of flittering amongst the ceiling of the float being different from standing on the paving. "No real entrances above or along the sides," he shared with folks.

"So, looks like our best option may be just walking up and knocking," he added as he looked back around the corner at the building. "I mean, Hello we're the Shields and you people are a problem, does have a nice tone to it, right?"

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+3=20 ; d20+13=29 ;
Thursday July 25th, 2019 9:38:51 AM

As the conversation turns toward storming the warehouse, Stock pops up to his feet and starts tightening his straps on his backpack and generally getting ready. "OK, How we going to do this. Stohp in first with the magic knock? I'll be right there as well. And what if they don't open the door?"

=========
Knowledge Local 20 vs DC15
Perception 29 vs DC20...just realized you probably need to hit that stealth check first.


Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Thursday July 25th, 2019 11:40:23 AM

"Let's get a last check of the door and building and then if we're all agreed I think we try and trick them into letting us in and seeing what we find. They have gone to a lot of trouble to keep this place hidden and to look unoccupied, they has to be something important inside. When we do get in we'll need to secure the building as quickly as possible, they might have an escape route somewhere and we really don't want their outside contacts to know the building is compromised." Zander works on shifting his gear around, making sure everything is combat ready and properly cinched into place.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday July 25th, 2019 12:05:35 PM

Dorbin sighs and says, "Well, let's do this. Guards won't likely bother us here, so let's move fast and get inside."

Micah (John) HP: 52/52 AC: 21/12/21) CMD:18 
Thursday July 25th, 2019 5:16:18 PM


Feeling no need for further commentary, Micah simply nods and states, "Agreed." Once the check of the door is made, he prepares to move quickly to that side of the building.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday July 25th, 2019 6:53:57 PM

"Strongest fighters in the front. I'll reach over you and knock since I"m the one who heard it. They'll likely recognize us, at least if they're smart enough to learn the faces of the group that's been messing over Crimson for a long time now. As soon as they crack it we should force our way in."

DM Robert - "Well, let's do this." 
Thursday July 25th, 2019 8:22:55 PM

Bartomus is for a direct approach.

Stock is down with it.

Zanderallen wants someone to check the door.

Dorbin is ready...well as ready as he'll ever be.

Micah is ready.

Stohp is apparently raring to go.

Sid ?

-------------

Nobody seemed willing to check the door out, as I saw no rolls. Ergo...

A new MAP

You must declare your position on the map.
Please make a stealth check of 10 or better if you wish to approach the door noiselessly.

If you wish to examine the door before knocking Make a Perception 20
Highlight to display spoiler: { Examining the doorway reveals it to be made of sturdy wood and reinforced with some brass fittings. You think the brass may be about 1-2 years old in placement, it's not shiny, but it's not totally aged either. You do note that there is a very slight gap in the door and there is a bar across it. From the positioning of some exterior bolt heads you surmise that it's a typical drop bar. The gap MAY be wide enough to stick a blade through and force the bar up.}

And of course then who's doing what when.

Things gonna get real....

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+22=28 ; d20+13=21 ;
Friday July 26th, 2019 8:12:26 AM

"Ok, let me just check one thing first."

Stock fishes in his pack and pulls out a small black vial. He downs it and promptly disappears. He leaves a chuckling sound in his wake as he moves quickly toward the warehouse.

A moment later, Stock reappears and says, "The door is likely barred. Probably the newest piece of hardware on this dump. If they don't open it, we'll need to try to slide a blade in the crack and pop it. Otherwise I'm not sure I'll be able to bust it down. All set then? Let's go." Stock leads the way to the door, no longer caring about stealth.

=======
Stealth 28
Perception 21
Potion of invisibility removed from my consummable inventory


Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Friday July 26th, 2019 10:23:57 AM

So lighting the place on fire isn't a good option, right? Just wanting to ask in case there was any confusion." He looked down the side of the building as Stock vanished then reappeared. Bartomus followed along with him as he walked towards the door.

Ending up at AE 3

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday July 26th, 2019 10:50:30 AM

Dorbin stays back from the door and the warehouse, letting those who can stand being hit move up first.

OOC:
If I'm reading the map right, Dorbin will be somewhere around R negative 2. He'll be within a round of the door, but no closer yet. He's hoping that if someone can get the door open, then he will run up, following them inside.

Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 22 CMD: 22  d20-3=14 ;
Friday July 26th, 2019 5:03:15 PM

Zanderallen snaps his visor into place and heads towards the door. With Stock's info he knows getting them to open the door is needed so he stows his shield so it's encumbrance doesn't hinder him. Gripping his sword he quietly approaches the door making very little sound for a man in full plate. He takes point V4 and gives Stohp the ready sign.
----------------------------------
Stealth 14

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+4=19 ;
Friday July 26th, 2019 7:06:47 PM

Stohp will position herself on row three as previously discussed. Lets not start a fire that could spread all across town please. Also, remember we want prisoners not corpses. If we kill everyone inside then we won't get any answers and the guard will probably be mad at us."

"Someone loan me a dagger for the codded knock." she adds. Upon receiving it, she reaches over the rest and gives the coded knock. Knock (wait 3 seconds) knock, knock (wait 5 seconds) knock and then he takes a dagger out and scraps it down the door keeping the edge flat to the door.

stealth 19 (yes she would be speaking quietly)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=28 ; d20+16=31 ; d20+12=27 ;
Friday July 26th, 2019 7:50:59 PM

Sid moves quietly to the door, thinking about the layout of the area and if he overheard anything when he was a bartender or as he has skulked through the alleys of the float. His keen hears and eyes finally building.

======================================================================

Stealth: 28
Knowledge((Local)For layout or information on the building/area): 31 (Amazing what reading the local daily does for one eh?)
Perception: 27

Micah (John) HP: 52/52 AC: 21/12/21) CMD:18  d20-2=4 ;
Saturday July 27th, 2019 8:20:04 AM


Micah crosses the street moving against the wall next to Zanderallen.

Years of growing up in a smithy with the sounds of bellows pumping, fires blazing, and hammers pounding have not produced a natural tendency to move quietly. Thus, he does not do so even as he approaches the building. He counts rather on the fact that they are using the secret knock, to dissuade those inside from being concerned about anything they may hear outside.

He continues to focus his detect magic on the space behind the door watching for auras moving in response to their approach and knock.

Move to W4.
Stealth 4



DM Robert - "Well, let's do this." 
Saturday July 27th, 2019 12:27:22 PM

Stock goes back and forth from the door. YOU didn't declare a position on the map so I have to guess.

Bartomus hangs way back from the door. AE3 ?

Dorbin goes to the door but hangs back. I can't put you at -2 because when you add rows or columns the entire numbering system changes.

Zander moves forward, ready for combat.

Stohp moves forward and knocks. Not sure what you mean by position yourself on row three as previously discussed. This is the first time the map was up. Reach only means you can stand 1 row back from the door/wall. So I placed you best I could extrapulate.

Sid moves up, and again you did not specify where you wanted to be.

Micah moves forward not bothering with silence.

--------------

Sid tries to remember what he's heard about the area. Unfortunately nothing comes to mind. An empty warehouse does not draw much gossip. After all technically for several years the Float has just barely been making it on exporting fish and some trade goods, having to import much of everything else. There are several empty warehouses on every level....not to mention empty buildings in general. After all your own Headquarters is a case in point. But with the forest opening up, there has been a change in the hopes of people, as in hope that the Float can live as a city and fewer people move away in search of a livelihood.

Stohp does the secret knock. A minute or two passes.

Micah lets you know there is a minor couple of aura's moving to the doors. As in one person carrying a couple low level magic items.

You hear, "You're early." and the scrap of the bar being lifted from the doors......

At this point we que the commercial.

The map

Micah (John) HP: 52/52 AC: 21/12/21) CMD:18 
Sunday July 28th, 2019 3:04:10 PM


Micah concentrates intently on the auras approaching the door from inside. He lifts up his hand showing one finger to indicate that he only senses one person approaching, secretly hoping no one without any magical items is not also there.

When he hears the voice from inside, he inhales deeply in preparation for the action that is about to begin.



Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday July 28th, 2019 10:27:40 PM

Stohp resists the urge to try to force the door as soon as it opens a crack. Of course she really couldn't do that due to her terrible strength, but the urge is still there.

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Monday July 29th, 2019 10:17:03 AM

Bartomus continued along the side of the warehouse towards the door coming up behind Micah. "So we're doing this, ok."

Sorry I thought we were off a bit from the door so my mind translated that as being at the corner of the building.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=26 ;
Monday July 29th, 2019 11:17:57 AM

Dorbin nervously looks around as they prepare to enter.

OOC:
Perception: 26, watching for others coming or watching the group approach the door.

Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 22 CMD: 22  d20+5=11 ; d20+14=19 ; d20+4=8 ;
Monday July 29th, 2019 4:32:44 PM

Zander waits for the bar to be fully removed and the door to start opening before he makes his move. He replies with a gruff, "Hmph" as he waits. He makes a mental note they're expecting someone and they'll need to be prepared to receive guests once they secure the building. As soon as the door starts to open he gives a wave of his arm and throws his weight against the door, making sure to get his armored leg inside to block any attempt to close it against them.
--------------------------------------
Perception 11 (listening inside)
Sense Motive 19 (trying to read if the guard is asking for a response)
Str 8 (into door)


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=30 ; d20+11=24 ; d20+1=6 ; d6+1=4 ;
Monday July 29th, 2019 6:35:05 PM

When the door opens Sid will barrel through flipping over Stock and attacking the guard on the otherside.

============================================================================

Acrobatics: 30

ToHit1: 24
Damage: 4
ToHit2: 6

Stock (mitch subbing)  d20+4=9 ;
Monday July 29th, 2019 6:43:28 PM

Stock prepares an action to force the door as soon as the man starts to pull it open; unfortunately Sid vaulting him throws him off (str check 9 to force the door all the way open).

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=24 ;
Monday July 29th, 2019 6:44:20 PM

(For Stock)

When the door opens up Stock will say, "Well we're here now," and bull rush the guard at the door, his dwarven frame sinking down, muscles clenching as he pushes forward.

===================================================================

BullRush: 24

DM Robert - "Well, let's do this." 
Monday July 29th, 2019 8:36:57 PM

Micah keeps his eyes open but only 1 person appears to be a the door.

Stohp resists the urges to attack.

Bartomus moves up. OOC you were at the corner but we weren't in rounds so you could place yourself wherever.

Dorbin looks around.

Zanderallen tries to force his way in.

Sid [i]moves more than 5 feet so only gets one attack
basically makes a modified charge to attack.

Stock tries to force his way in. Sorry only taking the first substitute Stock action.

----------------

The lighting is dim but Sid's impetuous attack manages to get behind the guard and attacks successfully.
You can make out crates stacked around. OOC Sid you didn't roll surprise/sneak attack damage. No your sneak is not going to put him down. So what happens still happens.

"Oh crap." The guard says. The guard is no longer surprised. However, he doesn't try to throw down with you either. He attempts to withdraw from you. He is dressed in studded leather and has several weapons upon his person. He has a spear in his hand. He looks unkept and a trifle ruff around the edges on personal hygiene. Sid may have an OOC, no sneak attack on that one.

Next round we will be switched maps to the interior map. Things are a little helter skelter so you can quickly see that there are large crates stacked near the door, they are on top of each other and reach 8 feet high. Basically they are 10x10x4 feet. At the end of the west side there is a barrel of some sort, (the blue square), it looks sorta like one of those water barrels that you've seen around town, the ones for the 'fire insurance'. Sid can see that the guard is running back and there is room for him but maybe 45 feet or so back is another row of crates running east west.

exterior map

Guard AC 15, damage 4.

Stohp (mitch )  d20+12=26 ;
Tuesday July 30th, 2019 7:35:12 AM

Stohp will move forward to grapple the guard (26 to grapple). She scans the room, looking for other people in the warehouse.

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Tuesday July 30th, 2019 10:17:42 AM

Bartomus pressed forward towards the door trying to get a sense of what he could do to help.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday July 30th, 2019 12:31:50 PM

Dorbin is planning on running towards the door and getting inside. He stayed back, and is expecting that everyone else will be able to rush in before him in this round. If that's the case, he will be last in and be sure to close the door behind the group.

Micah (John) HP: 52/52 AC: 21/12/21) CMD:18 
Tuesday July 30th, 2019 2:04:48 PM


When the Shields rush in, Micah leans in to look through the doorway while keeping his position outside the building.

Anxious to not let this guard get away, he prepares to cast a spell should the others be unable to stop him.

===========
Readied action to cast:
Command Will DC 16. If failed, Micah will command him to "approach". The subject will then approach Micah for one round. This movement may provoke AoO.

Micah's position changed. He was next to the doorway by Zanderallen.

Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 22 CMD: 22 
Tuesday July 30th, 2019 4:37:37 PM

Zander moves into the warehouse, sliding his shield down onto his arm as he does so. He wills flames to erupt along the length of his sword to provide illumination and intimidation. Moving to S10 (one move action I believe through the alley the guard is escaping down) he pauses to take bearings and to call upon his divine bond.
------------------------
Move to S10
Divine Bond(weapon spirit) 8 minutes sword has Holy added to its enchantments

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=20 ;
Tuesday July 30th, 2019 7:35:50 PM

Sid strikes out at him as he moves (I assume you meant AOC instead of OOC). He follows him if he escapes Stohp's attack and will try to hit him again.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d6+1=7 ; d20+11=26 ; d6+1=3 ;
Tuesday July 30th, 2019 7:37:14 PM

==========================================================

AOC: 20
Damage: 7

ToHit1(If possible): 26
Damage:3

Stock (mitch subbing) 
Tuesday July 30th, 2019 7:40:46 PM

Stock barrels in and looks about wildly for hostile targets.

DM Robert - "Well, let's do this."  d20+11=19 ;
Tuesday July 30th, 2019 10:46:49 PM

Dang it I didn't move the guard last time, though I put it into the text...hmmm...and some of your actions move you and some don't...[i]

Stock tries to reach over Stock to grapple the guard, moving forward to do so gets hold of him.

Bartomus moves forward.

Dorbin moves forward to get in abut not everyone has gone into the building so he does not yet close the door.

MIcah looks in preparing to cast a spell.[I]I'm not sure what to do here, techincally he's stopped as he's grappled and surrounded.


Zander goes through the door and holies his sword.

Sid stabs the guard and then follows him in stabbing him again.

Stock moves into the room but finds the way slightly blocked with people.

====
The grappled guard starts struggling in Stohp's arms. He attempts to break free of the grapple and fails. When he fails he begins to gnash his teeth, froth begins to form at his lips. You're pretty sure you've seen this before...when Stock is getting his rage on. You're also 100% positive next round he's going to bellow mighty loud.

Guard AC 15, grappled, damage 14.

Interior Map

The map is slightly off number wise but these should be your approximate positions since several of you moved but neglected to state your new coordinates.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+5=8 ; 2d4=4 ;
Wednesday July 31st, 2019 11:46:33 AM

Dorbin sees the guard and wishes he had a silence spell. He does not, so he hopes the others will also try and kill the guard quickly. He steps to the side and points at the guard. A tiny blob of acid flies through the aid, but it flies high over the guard's head, missing him completely.

OOC:
Cast acid arrow, ranged touch hits AC 8. I don't think that hits, but if there's bonuses that reduce his touch AC because he's grappled, damage would be 4.
Move to S6

Micah (John) HP: 52/52 AC: 21/12/21) CMD:18 
Wednesday July 31st, 2019 12:58:31 PM


Micah releases the tension that had formed in anticipation of casting his command spell. Realizing that the guard is about to raise the alarm, he casts Silence on the sap hanging from his own belt and moves into the room to cover the sounds of the battle.

==============
The condition for Micah casting his readied command spell was not met, so nothing happened. Effectively, Micah took no action that round.

[i]Silence
cast on sap on Micah's belt. Duration 8 rounds.

Move to P9

Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 22 CMD: 22  d20+5=24 ;
Wednesday July 31st, 2019 2:28:42 PM

Zander grins as he recognizes Micah's incantation and listens as everything goes silent around the priest. He makes a motion of tying something up and then points at his ear before moving a little deeper into the warehouse to listen if the slight commotion at the front door has alerted anyone else.
--------------------
Move to T14 (outside the 20ft radius of Micah's silence)

Perception 24

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=12 ; d6+1=4 ; d6=4 ; d6=5 ; d6=2 ; d6=2 ; d20+11=22 ; d6+1=4 ;
Wednesday July 31st, 2019 7:12:17 PM

Sid stabs the guard again, hopefully sneakily, and makes the best quip of his life when no one can hear it.

=========================================================

ToHit1: 12(16 if SA)
Damage: 4(17 if SA)
ToHit2: 22
Damage: 4



Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+17=31 ;
Wednesday July 31st, 2019 7:55:56 PM

Stohp rolls her eyes and pins the guard under her enormous weight (grapple 31). She tries to say something to Sid, but then realizes that she can't be heard. She points at his knife and shakes her head.

DM Robert - Battle  4d6=12 ; d20+11=13 ;
Wednesday July 31st, 2019 9:51:47 PM

Dorbin casts Acid Arrow at the guard. Nope, grappled does not change touch AC, because touch already takes out dex bonus, however unless you have the precise shot feat you actually have a -4 penalty to hit. But the arrow misses.

Micah casts Silence and squeezes by Stoph into the room. Everyone within 20 feet of Micah is silenced.

Zanderallen moves forward and listens. Zander only, Highlight to display spoiler: {You hear some moving around on the raised walkway to your left and right.}

Sid stabs the guard effectively. sneak attack applies to all attacks if you have flank or the opponent has no dex modifier, in this case he's flanked. I will roll your second sneak this time, but next time you don't roll it you don't get it.

Stohp takes the guard to the ground pinning him. Sorry you are using both hands to grapple you don't get to make any hand signals. Also since you said you are taking him down and landing on top of him you are prone.

Bartomus ? lingers outside still

Stock ? appears to be frozen.

The frothing, raging, prone guard drops his spear and again attempts to free himself. (cmb 13 total), Unfortunately, it seems Stohp's massiveness is landed in an awkward spot for the guard.

Guard AC 15, grappled, damage 47.

Map

Please note, the Warehouse as stated is Dim Light. "In an area of dim light, a character can see somewhat. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness." see page 172 of Core Rulebook.

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Wednesday July 31st, 2019 11:32:42 PM

Bartomus stepped into the warehouse coming up behind Stohp. "Ouch, that has to be painful for both of you. Um do we need some light?"



Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+9=18 ; d20+4=16 ; d10+7=17 ; d10+7=11 ; d6=5 ; d6=3 ;
Thursday August 1st, 2019 9:56:58 AM

Stock is too frustrated by the Silence spell to be raging right now. He begins swinging his flail in as controlled manner as possible, trying to knock the guard out.

=========
-Trying to strike nonlethal damage (-4 to hit)
-Typically activating the shocking property is a standard action...intentionally or unintentionally this damage has always just been added on so I'll say it is currently activated even though I'd prefer not to apply it this time.
-Not power attacking
-Hits AC18, 17 nonlethal, 5 electricity
-Hits AC16, 11 nonlethal, 3 electricity


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=28 ;
Thursday August 1st, 2019 12:26:24 PM

Dorbin, smiles when he feels the silence take over the space. Seeing that the others have things in hand, he starts working his way around the edges, keeping an eye out for others.

OOC:
Move to J8, should be just outside the silence. Perception: 28

Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 22 CMD: 22  d20+5=13 ;
Thursday August 1st, 2019 1:04:06 PM

Zanderallen turns to face his companions as he listens. Holding his sword in his shield hand briefly he points up at the balconies on each side and makes a walking motion with two fingers. Switching his sword back he holds until the rest of the Shields finish subduing the guard.
-----------------------------
Full round action giving the hand signals to his allies.

Perception 13 (listening for additional sounds or somebody approaching)

Micah (John) HP: 52/52 AC: 21/12/21) CMD:18 
Thursday August 1st, 2019 1:12:52 PM


Micah sees Zanderallen's signal and takes a quick look at the attempt to subdue the guard.

He then advance slightly toward the paladin making sure not to include Zander in the effect of his spell while keeping the guard within it. He lets out a sigh of tension as he watches the others deal with the struggling guard.

=============
Move to P12. Intent is to keep the guard in the effect of the silence spell, but keep Zander out of it.
Silence 7 rds remaining.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+17=28 ;
Thursday August 1st, 2019 6:58:33 PM

Stohp can't really do anything until the pinned guard is unconscious so she just patiently waits and hope no one gets carried away and accidentally kills him. (grapple 28 to keep him pinned)


DM Robert - Battle 
Thursday August 1st, 2019 10:17:55 PM

OOC Please note, the Warehouse as stated is Dim Light. "In an area of dim light, a character can see somewhat. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness." see page 172 of Core Rulebook.
Lowlight vision can see 80 feet
Regular vision can see 40 feet
Darkvision can see across the room.
Please let me know if your vision status.


Bartomus moves in and asks if the party needs some light. However, his words come out with no sound.

Stock swings his flail, the guard is pinned so he looses all dex, both attacks hit.

Dorbin moves off by himself, he can still see the party and now he can hear. Concentrating he can hear Highlight to display spoiler: {movement on the upper floor on this side of the room, maybe someone shuffling around, you can't see anything because it's elevated to you.}

Zanderallen turns can just make out everyone and gives them a sign of walking on the balcony/landings. He tries to listen again but can hear nothing.

Micah moves forward.

Stohp feels the guard go limp underneath her after Stock hit him. She can still feel a faint pulse though. I'll let you stand this round instead of grappling, the guard is not dead but definitely unconscious.

Sid continues to just stand around.

The warehouse for many of you remains silent. You can see light coming through a partially open door on the back side of the warehouse. However, Zanderallen has seen nothing back that way. Neither has Dorbin, but then Dorbin's view because of the crates might be a bit more obscured. And by see I mean nothing has moved across the light coming out of the doorway.

Guard AC 15, grappled, damage 45+28non lethal=73 unconscious.

map

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 20/22  d20+13=22 ;
Friday August 2nd, 2019 9:34:10 AM

Stock motions east and west, pointing to the two sets of stairs. He then mimes splitting the group so they approach separately. He moves forward to east and peaks his head around one of the stacks of crates to take a look.

==========
Move to Y9
Darkvision 60'
Perception 22


Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=32 ;
Friday August 2nd, 2019 10:32:12 AM

Bartomus didn't hear himself talk. Nothing. Silence and he looked about and then realized that he didn't hear anything, nothing from the Stohp's struggle, just silence. It dawned on him that something or someone had dampened their activities. He looked about, saw the signals given by the other Shields and in the dim light focused his attention on his right towards where Micah had moved. He signaled that he was following Micah, and moved that direction.

Perception - 32; Move to O11; I can't find anything on Minotaur sight https://www.woldiangames.com/Woldipedia/index.php/Taur_Rules so going to assume regular sight (40' visibility.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday August 2nd, 2019 1:42:59 PM

Dorbin quietly slips over to G10, keeping an eye on the staircase. He's thinking the words through the web spell, ready to cast that across the bottom of the stairs if he sees anyone coming that appears to notice them.

Micah (John) HP: 52/52 AC: 21/12/21) CMD:18 
Friday August 2nd, 2019 1:54:46 PM


Seeing that the door guard is down, Micah motions everyone forward, pointing to the door with that the auras were behind.

He then starts moving in that direction. He pulls out a torch, but does not light it yet.

==========
Silence: 6 rounds remaining.
Move to R20. He takes the route that will go through Zanderallen's current position.

Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 22 CMD: 22  d20+5=12 ;
Friday August 2nd, 2019 3:50:27 PM

Waiting till Micah is next to him Zanderallen falls into step next to him as they head to what is guess is the main office. He waits against the crates for everyone to catch up.
------------------
Normal vision
Move to Q20
Perception 12

DM Robert - Battle 
Saturday August 3rd, 2019 10:43:48 AM

OOC, Bestiary, Minotaurs have Darkvision, so Stock, Stohp, and Bartomus have unlimited vision in here.

Stock moves in, peering around the crates. The warehouse appears empty so far.

Bartomus moves forward, eyes darting, but see's nothing but crates and barrels. He does hear the sound of feet shuffling in place from the east and west balconies as the silence spell moved forward.

Dorbin creeps forward words to a Web spell ready on his lips.

Micah moves forward, ever silent.

Zanderallen moves forward but see's nothing untoward.

Stohp ?

Sid?
--
Suddenly, everyone but Micah and Zanderallen hear a loud crash from the doorway from which you enter. Turning you can see that one of the stacked crates near the door has been toppled over now blocking the door. You can also see standing on the 2 foot crate at V5,6/W5,6 a large blue skinned creature with tusks in a chain shirt, with a great sword and bow. (This is C) You surmise he may have been responsible for that crate going over.
Knowledge Arcane or Nature 15 Highlight to display spoiler: {It's an Ogre Mage}

Zanderallen and Micah Perception 15 to feel a vibration in the floor from the crate toppling over.

Suddenly there is a bright flare of a sunrod being activated on the second level (which is 15 feet above the floor). There is a man holding it (M1). You recognize him as the man you tailed here. He is also holding a long bow, also on his bow arm is a buckler. He still has the chain shirt on. He ALSO appears to have some goggles on. He speaks. "I must say you took your time. Now we can do this the easy way or the hard way. Easy, you lay down your weapons, I promise to be quick and efficient. NO pain, Lord Gargul I'm sure will welcome you with open arms." He pauses. "Hard way, we battle. Either way I get paid because you'll be dead."

ONLY STOCK, STOHP, and BARTOMUS can see g2, g3, g4, g5, g6, and g7. Yes they are all pretty much the same as the other guard you've now knocked out.

Guard AC 15, grappled, damage 45+28non lethal=73 unconscious.

map

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday August 3rd, 2019 11:51:34 AM

Stohp looks at the man incredulously. "Does that seriously ever work? 'Surrender so I can kill you easily, it'll be so much easier'. Tell you what, if you slit your own throat we won't have to go through the trouble of beating you all up and dragging you to jail."

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Sunday August 4th, 2019 10:32:28 AM

"Yea, bite me with that idea,"Bartomus faded away and ran towards the one ramp to his right and ducking below the higher stack of crates.

Hide away - I believe my last for the day; run to I13 and ducking down at the corner of what I think is a 6' crate stack.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=13 ;
Sunday August 4th, 2019 9:28:42 PM

Stohp moves to v8 and tries grapples the giant blue man, but she gets stuck a little moving through the boxes and it throws her off (13 to grapple; she should have just enough movement to get there with squeezing). At least she has cover from the enemy archers now. She hunkers down to try to make sure she's hidden.

Stock (JonM) HP: 104/104; AC: 20/18/11; DR 1/-; CMD: 27; Rage: 22/22  d20+7=10 ; d20+15=18 ; d10+10=19 ; d6=5 ;
Monday August 5th, 2019 9:43:43 AM

"I really think we should consider their offer...oh wait. No." Stock then gestures frantically at Micah and Z and then at the blue skinned guy and then the bowman by the door. He then enters a rage and charges towards Mr. Big Teeth, swinging his flail.

=======
Knowledge Nature 10
Charge to W7 (AC adjusted)
Hits AC 20 (forgot to add +2 for charge); 19 damage +5 electricity



Micah (John) HP: 52/52 AC: 21/12/21) CMD:18  d20+5=10 ;
Monday August 5th, 2019 1:43:49 PM


Micah, being silenced by his own spell, hears none of what is going on.

He does, however, see that there is light before them, and deduces that they need to act boldly and decisively. Without hesitating, he castes enlarge person on Zanderallen, using his metamagic rod and points emphatically forward toward the light.

He then moves around the stack of crates, opposite of Zanderallen's side to approach the light source from the another front.

===========
Single move to x20
Silence 5 rounds remaining
Enlarge person on Zanderallen 8 minutes. Using lesser metamagic rod of silent spell two uses remaining.

Question:How tall are the crates? For example, is "2", 2 feet, 2 squares (10 ft.), 2 yards, etc.? I assumed the units were squares (5 ft), but realized Micah might not have the cover he assumed he did.



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday August 5th, 2019 2:27:35 PM

Dorbin hears the crashing and the yelling, but he can't really see anything that's going on because of all the boxes. He sees Bart run over, steps up to F9, then starts casting a summoning spell.

DM Robert - "Does that seriously ever work?"  d20+8=23 ; d20+8=20 ; d20+3=7 ; d20+8=17 ; d20+3=6 ; d20+8=22 ; d20+8=13 ; d20+3=22 ; d8+2=3 ; d20+6=10 ; d20+1=7 ; d20+10=30 ; d20+10=18 ; 2d6+7=14 ;
Monday August 5th, 2019 8:46:30 PM

OOC See map legend, the number in the boxes depict how high the crates are in FEET, the bases are either 5x5 or 10x10 in Feet, most box stats over 4 feet high are double or triple stacked. But they are solid wood so knocking them over would take some effort. As to their contents....

PLEASE make a stealth roll if you intend to duck behind crates for some cover.

Stohp gives some back talk back to the man. Then tries to get the blue giant into a grapple. Unfortunately she doesn't even come close.

Bartomus does a disappearing act and shifts position. Please make a Stealth roll.

Stock gives his opinion of the man's plan and then goes into a rage and attacks the blue giant. Sorry had to put you at X7 because Stohp takes up a lot of room. He just barely manages to hit the creature.

Micah casts Enlarge on Zander and then begins moving east.
MICAH ONLY.
Perception 20
Highlight to display spoiler: {As you pass the crate in zone W21,22-X21,22 you note that what appears to be a secret door at W21 on the upper crate begin to open as you pass.}

Dorbin takes a little step and begins casting.

Zanderallen now large stands tall doing????

Sid still stands in place????

---

G2 throws a Javelin, at P7, the barrel that looks like a small water barrel. To Hit 23. The javelin turns into a bolt of lighting as it leaves his hand. It hits the barrels and there is a KaBoom, as it ignites the Alchemist fire in the barrel! Some of the Alchemist fire spatters the area, and will fully ignite the surrounding 8 squares next round.

G3 Takes aim with a long bow and shoots at Large Zanderallen. To hit 20, miss. to hit 7 miss.

G4 Takes aim with a long bow and shoots at Large Zanderallen. To hit 17, miss. To hit 6 miss.

G5 throws a Javelin, at T10, the barrel that looks like a small water barrel. To Hit 22. The javelin turns into a bolt of lighting as it leaves his hand. It hits the barrels and there is a KaBoom, as it ignites the Alchemist fire in the barrel! Some of the Alchemist fire spatters the area, and will fully ignite the surrounding 8 squares next round. SID Please make a Reflex save of 12 or you get hit with alchemist fire.

G6 Takes aim with a long bow and shoots at Micah. To hit 13, miss. To hit 22 HIT, Damage 3 (d8+2).

G7 Takes aim with a long bow and shoots a far shot at Large Stohp. To hit 10, miss. To hit 7 miss.

The creature grimaces in pain and flies upward 20 feet (so basically it's at the top of the ceiling, it's feet are 20 feet from the floor.) Stohp and Stock get an AOO. As it moves upward he takes out it's longbow and fires at Stock.
To hit 30 (d20+10 that's a crit) but not confirmed. As he moved only 1 shot.
Stock takes 14 points damage (2d6+7 from a large composite longbow.)

The man shrugs his shoulders and tosses the sunrod to the ground. It lands on top of the crates at T22. Those with darkvision (Stock, Stohp, Bartomus, see him making a show and taking his time readying his longbow and drawing an arrow.) Since there is some light in the area now, others may make a Perception 10 check to see what he's doing as he is at the edge of the light range for the sunrod.

-------
Creature AC 21, damage 24.
Guard AC 15, grappled, damage 45+28non lethal=73 unconscious.

map

Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 22 CMD: 22  d20+10=11 ; d20+8=15 ;
Monday August 5th, 2019 9:07:12 PM

Zanderallen hears the man up on the railing above him and is conflicted in what to do, rashness winning out he concocts a daring plan. He throws his shield to the ground to free up a hand and starts climbing onto the crates next to him. Getting to the top of the stack he steels himself before getting a bit of a run and making a leap towards the balcony. His ends in abject failure as he desperately grabs for the balcony and falls to the floor below.
-------------------------
Hero point spent for +8 before roll
rolled a 1.............
11 Acrobatics gives Zander a 10 foot horizontal jump
if it's within 5 DC 20 reflex to catch the edge
15 reflex fails that
Zander is prone at V, W, 24, 25

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=28 ; d20+10=27 ; d20+15=33 ; d20+11=18 ; d20+11=28 ; d6+1=7 ; d6=4 ; d6=3 ; d6=4 ; d6=4 ; d20+1=16 ;
Monday August 5th, 2019 9:20:03 PM

Sid ducks out of the way of the fiery liquid, the flames licking his boot heels as he and scrabbles up the crates. Half climbing, half leaping he quickly scales the wooden boxes and looks over the top where Big Blue is being distracted by his friends. and leaps onto Big Blue, trying take him down a peg, rolling off of him to land at X6.

=============================================================

(Sorry! I didn't realize what time it was. I rolled a bunch to make sure you had what you needed.)

Stealth: 28
Reflex: 27
Acrobatics: 33
Climb(If you want that instead of Acro): 18

ToHit1: 28(33 if SA)
Damage: 7
SA: 15
ToHit2(If Possible): 16

Stock (JonM) HP: 91/104; AC: 20/18/11; DR 1/-; CMD: 27; Rage: 20/22  d20+15=35 ; d20+15=31 ; 2d10+20=24 ; d6=6 ;
Tuesday August 6th, 2019 10:09:28 AM

Status Effects: Rage Round 2

Stock reacts with a vicious backswing that erupts in a spray of sparks. He roars in berserk frustration as the thing flies away and hits him with an arrow.

He then turns and takes off toward the mooks.

=========
AoO on Mr. Big Tooth Crit Threat, AC31 confirms, 24 damage + 6 electricity
Double move to AH11


Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20=18 ; 3d6=13 ;
Tuesday August 6th, 2019 10:30:08 AM

He didn't like this situation. Not at all. Guards all about, arrows flying about and then pots bursting into fire. Well, if they don't care about this building, then why should we? he asked himself.

He went throught the ritual and as he did so he focused on the man who had been talking and now as was drawing his bow. Well, let's play then, let's play.[/]

When he finished the words and his fingers flexed the last movements he flicked his fingers downward at the man.

[i] Stealth check 18; shift five feet forward to I15; Call Lightning, bolt 1/7 aimed at the man - reflex save reduces damage by half, spell resistance applies if available. 13 points electrical damage


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+11=26 ;
Tuesday August 6th, 2019 2:39:38 PM

Dorbin finishes his summoning as he sees and hears the explosions. He still doesn't have a clear view of the room, but he knows the higher ground is helpful. He directs the hound archon around the box and up the stairs. They make it part way up the stairs, preparing to charge the next round.

OOC:
Move around box, ending up about C13-14 with archon in the lead, hoping to stop just out of view of the guy up the stairs. If you'd like it, stealth: 26, but I'm hoping they're not looking that direction at all.

Hound Archon:
AC 19; HP 51
Atks: +11/+6/+5 bite
Dam: sword: 2d6+5/2d6+5
Bite: 1d8+4
CMB +9; CMD: 19
DR 10/evil;
Round 1/10

Micah (John) HP: 49/52 AC: 21/12/21) CMD:18  d20+11=17 ; d20+6=17 ; d8+2=10 ; d8+2=8 ;
Tuesday August 6th, 2019 6:03:04 PM


Engulfed by his spell, Micah hears nothing. The sudden flashes of silently light bursting around the room seem surreal and eliminate any doubt that they are not fully in the fray. The silent pain of the arrow nicking his flesh beneath his chain shirt reinforces that.

When he sees the secret door opening, he decides to take his stand there. Using his rod, he again casts a spell within the area of silence. A glowing blue hammer appears in the opening (W21, I believe) and strikes the creature within. As the hammer does its attack, Micah draws his mace, ready to confront whatever comes out of that secret chamber.

=======
Silence: 4 rds remaining
Enlarge on Zander: 79 rounds remaining
Standard action to cast Spiritual Weapon 8 rounds; +11/+5 to hit; 1d8+2 force damage
Metamagic rod of silent spell, 1 use remaining.

To Hit AC 17 for 10 points of force damage and To Hit Ac 17 for 10 points of force damage.
Move action to draw mace.


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=19 ; d20+4=11 ; d20+12=31 ;
Tuesday August 6th, 2019 7:34:50 PM

Stohp uses her AoO to try to grab the blue man one as he floats up (grapple 19). Assuming he gets away she'll move to the 8 foot pile of boxes and take cover there. Those should be big enough to shield even her (11 stealth to use the boxes as cover). If she somehow does manage to get ahold of him she'll instead maintain the grapple (31 to maintain in the unlikely chance 19 was enough to get him).

DM Robert - there appears to be no witty banter.  d4=3 ; d20+13=15 ; d20+12=30 ; d8+7=10 ; d20+8=15 ; d20+8=22 ; d20+3=21 ; d20+8=14 ; d20+3=21 ; d8+2=6 ; d20+8=19 ; d20+8=14 ; d20+3=15 ; d20+10=15 ; d20+11=20 ; d20+11=30 ; d4+1=3 ; d20+6=26 ; d20+6=7 ; d4+1=2 ; d20+6=8 ;
Tuesday August 6th, 2019 9:00:42 PM

Zanderallen tries to take the direct route to the overhead walkway, but lands on his face.

Sid in a dazzling display scampers up the 6 foot and then 8 foot crates and then leaps like a joyful ballerina. He clears 16 feet off the ground and nicks the blue creature in the leg. He then falls to the ground. Take 3 points falling over 10 feet damage. No Sneak Attack. You moved more than 5 feet, no second attack.

Stock lays into the big blue creature as it flies upward dealing it some devastating damage. Then he heads away.

Bartomus casts a spell. The man makes a save. I'm assuming 15 will succeed, you did not post a target number so I had to go back to your character sheet to try to look up your stats and such. He then moves 5 feet. Please keep in mind you are large and occupy 4 squares, naming just 1 square as your move position could lead to my placing you in adjacent squares you had not intended to be in.

Dorbin's go to summon appears and they lead off toward the stairs. oh, they've all drank potions of dark vision when this began, which is why you heard all the shuffling around.

Micah, somehow, see's the tiniest fraction of a secret door opening and wheels around dealing some street justice. The hammer impacts on the wood, just catching the flowing black hair of the female within. (you missed by 1).

Stohp tries to catch the blue creature but is slips easily past her. Then she moves...I'm not sure where you mean, she's next to an 8 foot pile of boxes and a 6 foot pile of boxes. DO you mean the boxes at AC10,11/AD10,11? You didn't state a location in your post.

---
The fire spreads igniting the boxes. Those near the fire Perception 15
Highlight to display spoiler: {The boxes are catching fire pretty quick and you can see that combustion is going on inside the boxes, probably filled with linen or straw soaked in something flammable.}

G2 "Cricky some big Dog thing is coming up the stairs." (Dorbin is apparently concealed but the Hound Archon did not roll any stealth. He starts raging droppoing his bow and taking a spear while charging the Archon. To hit 30, Damage to ARchon 10 , dink nothing gets through.

G3 Looks around but can't see a good target. He looks over to the stairs where his buddy is making fuss, and moves that direction.

G4 Takes a 5 foot step and aims at with a long bow and shoots at Large Zanderallen, who's prone so +4 to a bow shot so +4 to AC. To hit 22, miss. To hit 21 miss.

G5 "Hey they're coming around here. Get over here with that Javelin." He takes a 5 foot step and shoots at Stock. To hit 14, miss. Second arrow to hit 21, hits! Damage to STOCK 6.

G6 hurries over to the top of the stairs and hurls a javlin, At the 'water' barrel behind Stock. The Javelin turns into a bolt of Lighting, streakes by Stock's head and strikes the Barrel causing a Ka-Boom and there is fire again. Stock is in no splash damage zone so no worries.

G7 decides to fire at Prone Zanderallen. To hit 14 miss, 15 miss.

The creature is not happy. "Hey Dwarf, Here's your change." He fires at Stock. To hit 15 miss.

The man dances away from the lightning bolt. "Not nice! He casts a spell. Spellcraft 17 Highlight to display spoiler: {Protection from energy}

The Woman exits the box. She still makes it as a 5 foot move to W20. She has on studded black leather and is armed with 2 kukri's. She attacks full on Micah!
Right hand to hit 20, Left hand to hit 30! hits, damage 3, please make a fortitude save 18.
second swings
Right hand to hit 26 CRIT, 7 not confirmed, damage 2 please make a different fortitude save 18: left hand to hit 8.
(When saving please designate as left hand, right hand).

-------
Creature AC 21, damage 61.
Guard AC 15, grappled, damage 45+28non lethal=73 unconscious.
Man AC, damage 6.

map


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday August 7th, 2019 4:26:54 AM

(I didn't even notice the 8 foot pile next to her. yes I meant the ac ad one)

Stock (JonM) HP: 86/104; AC: 20/18/11; DR 1/-; CMD: 27; Rage: 19/22  d20+13=29 ; d20+14=31 ; d10+19=20 ; d6=4 ;
Wednesday August 7th, 2019 10:02:00 AM

"EXPLODING CRATES!", yells Stock as he barrels forward like a missile towards one of the guards barring his way.

======

Perception spoiler 29 vs DC15
Charge to AI15/Power Attack G5 Hits AC31, 20 damage, 4 electricity damage
If the big creature is of the Giant subtype, then stock has +4 to AC vs it



Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   3d6=11 ; d20+7=13 ; d6+1=2 ;
Wednesday August 7th, 2019 11:21:19 AM

Bartomus stayed where he was at and looked at a Guard and saw on to his right and another that was further down the catwalk, yea, he would work.[i] He flipped his finger and called down another bolt towards that guard. He then untied his sling and let a bullet fly at the guard that was closer to him.

[i]Call 2/7 Lightning on G4, reflex save (15?) reduces 1/2 of 11, 13 to hit on G3 for 2 pts if not a miss


Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 22 CMD: 22 
Wednesday August 7th, 2019 3:31:07 PM

Zanderallen stands and starts moving towards the nearest stair. As he comes around the crates he sees Micah has found a combatant and sticks around to help him out. He grins at the women as he stands behind Micah.
----------------------
Move action stand up
Move action to Y20-Z21

Weapon bond Sword is Holy - 76 rounds remaining


Micah (John) HP: 44/52 AC: 21/12/21) CMD:18  d20+8=28 ; d20+8=16 ; d20+11=17 ; d20+6=21 ; d8+2=4 ; d20+11=20 ; d20+6=26 ; d20+6=25 ; d8+3=6 ; d8+3=4 ; d8+3=11 ;
Wednesday August 7th, 2019 6:05:04 PM


When the woman steps out and slashes him with both kukris she is wielding, Micah says something that, due to the continuing silence spell, only he knows what.

His glowing blue hammer continues to attack, landing a glancing blow on her collar bone.

When he feels as much as sees Zanderallen looming behind him, he rushes to the flanking position and makes his own assault. Not once, but twice, does he land blows with his enchanted, the second time striking her solidly to the side of her head. The impact seems greater without the distraction of hearing the hit. A silent shout of defiance escapes his lips as he exults in the blow against this foe.

===========
Silence (3 rounds remaining)
Fort save 28 vs 18 save (right hand)
Fort save 16 vs 18 fail (left hand)
Spiritual Hammer (7 rounds remaining) To hit 17, miss; to hit 21: Hit 4 damage
Move to V20 to flank with Zanderallen
With flank: 20 to hit: 6 damage
Critical confirmed ! 15 damage



Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=27 ;
Wednesday August 7th, 2019 7:14:56 PM

Sid looks around as everyone runs from the big blue thing and he moves to X12 where he sheaths his short sword and draws Branwen out. He surveys the area and draws.

==================================================

Acrobatics: 27
ToHit(If possible):

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=17 ; d6+1=7 ;
Wednesday August 7th, 2019 7:17:08 PM

==================================================================

ToHit: 17 (g6)
Damage: 7

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+11=23 ; d20+6=11 ; d20+5=21 ; 2d6+5=9 ; d8+4=7 ;
Wednesday August 7th, 2019 7:22:38 PM

The hound archon swings its massive great sword, chopping into the guard. As the guard dodges the backswing of the sword, the archon bites it hard. Dorbin doesn't want the other guard showing up too soon, so he tries to slow it down by tossing a pat of butter that appears in his hand. He steps back as it flies through the air and turns into a pile of grease. He looks around for the other Silver Shields, but there are none in his sight just yet.

OOC:
Archon attacks G2, AC 15: d20+11=23, d20+6=11, d20+5=21 Dam: 2d6+5=9, d8+4=7 Total: 16
Dorbin casts grease on C16-C17-D16-D17, Reflex save DC 17 or fall, DC 10 acrobatics to move through the next space (if it doesn't fall). If the guard falls, Dorbin moves to C13, if it does not, to D12.

Quick question: are the guards evil? The archon has DR 10/evil, so if they're not, he didn't take any damage.

Hound Archon:
AC 19 (21 vs evil); HP 41
Atks: +11/+6/+5 bite
Dam: sword: 2d6+5/2d6+5
Bite: 1d8+4
CMB +9; CMD: 19
DR 10/evil;
Round 1/10

DM Robert - "EXPLODING CRATES!"  d20+4=21 ; d2=2 ; d20+4=16 ; d100=20 ; d100=14 ; d100=26 ; d20+12=28 ; d8+7=13 ; d20+7=17 ; d20+9=11 ; d20+8=28 ; d20+8=9 ; d8+3=9 ; d20+12=32 ; d20+12=26 ; 2d8+7=14 ; d20+7=12 ; d20+12=13 ; d20+7=15 ; d20+8=19 ; d20+3=6 ; d20+10=17 ; d20+20=38 ; d8+3=8 ; d6=1 ; d20+15=22 ; d8+3=11 ; d6=3 ; d20+10=11 ; d20+11=12 ; d20+11=21 ; d4+1=5 ; d20+6=13 ; d20+6=16 ;
Wednesday August 7th, 2019 9:11:21 PM

Just a reminder you are in Dim Light conditions.
OOC Please note, the Warehouse as stated is Dim Light. "In an area of dim light, a character can see somewhat. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness." see page 172 of Core Rulebook.
Lowlight vision can see 80 feet
Regular vision can see 40 feet
Darkvision can see across the room.
Please let me know if your vision status.

Stock charges up the stairs and lays into the man (g5). The guards are not giants they are barbarian humans

Bartomus calls down some lighting but the guard manages to dodge some of it. Sadly Bartomus's skill with the sling is still lacking as the bullet sails near but still misses.

Zander stands up and moves around the crates, trying to look intimidating.

Micah's spiritual hammer gives the woman a whack and Micah dances around her and gives her a mighty whack as well.
Micah looses 2 points Dex. Please make another save vs. the left hand at DC 18 fort.

Sid does a running tumble up the boxes and is now standing on a 4 foot tall crate. He aims at G6 and hits.

Dorbin's Archon does some damage to the guard. Dorbin casts a grease spell and see's the guard slip and fall.
OOC, well I had to go look that up,I always thought you had to have an aligned weapon. In the case of humans, they do. Creatures with the subtype Evil can bypass the Archon's DR with natural or held weapons. So no he did not take damage, which is why I said 'dink'.
---
Fire spread check...dang the fires do not spread this round. But they keep burning.

G2 "Arg. AAHHAAHAH." He screams as only a raging human can.
To hit Archon. To hit 28, Damage to ARchon 3 gets through, Second attack 17 miss.

G3 is on the ground. He reaches into his pocket and throws at D11, hitting the square with a ThunderStone! Everyone in 10 feet must make a Fortitude save 15 or be deafened for 1 hour (20% chance spells with verbal component fails if you are deafened.)

G4 moves down the walkway and shoots at Micah. To hit 28, HIT, not confirmed. Damage 9.

G5 "MUAHAHAHHA." He laughs and goes stabby stab with his spear on Stock.
To hit 32! Confimred with a 26! Damage 14 Second stab to hit 12, miss.

G6 takes out his spear and joins in the stabbing of Stock. And yes the guard is raging.
To hit 13, miss. to hit 15, miss.

G7 continues to targe Zanderallen but now in the back.. To hit 19 miss, 6 miss.

The creature decides to shoot at Sid, because after all a flashy acrobatic tumbling human is always sight to set your eyes on. To hit 17, MISS.

The man scans the battlefield. Sid is the only target without cover. You hear the creak of the bow.
first shot 38 to hit, damage 8 normal, 1 nonlethal.
second short, to hit 22, damage 11 normal, 3 nonlethal.
Third shot, 11miss.

The Woman grimaces and says something best left in the silence spell. She 5 foot steps to v19, and then goes to work on Micah again.
Right hand to hit 12, Left hand to hit 21! hits, damage 5.
second swings
Right hand to hit 13 miss. Left hand 16 miss.
(At least all the poison is already off the blades).

-------
Creature AC 21, damage 61. DM only Highlight to display spoiler: {}regeneration damage 51Highlight to display spoiler: {}
Guard AC 15, grappled, damage 45+28non lethal=73 unconscious.
G2 AC 15, damage 16
G4 AC 15, damage 5
G5 AC 15, damage 24
G6 AC 15, damage 7
Man AC, damage 6.
Woman AC 18, damage 25

map

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=17 ; d6+1=2 ; 3d6=9 ;
Thursday August 8th, 2019 9:10:13 AM

He dropped another bullet into his sling and as he did so he looked across the way at the guard who had dodged his lightning bolt moments ago. He shook his head, nothing else seemed to make sense to him. The crates provided some cover, he thought, though some were exploding elsewhere.

He flicked his fingers downward at the furthest guard and let a bolt come from the sky as he release his bullet at the guard closest to him.

Low light vision; Ranged Attack on G3 - 17 to hit for 2 (sigh); Call Lightning on G4, 3/7, for 9 Reflex save of 15 reduces 1/2

Stock (JonM) HP: 73/104; AC: 20/18/11; DR 1/-; CMD: 27; Rage: 18/22  d20+12=18 ; d20+12=31 ; d20+7=25 ; d10+19=26 ; d6=1 ; d10+19=26 ; d3=3 ; d10+19=27 ; d6=2 ;
Thursday August 8th, 2019 9:30:21 AM

Status Effect: Raging!

A splatter of his own blood flies before Stock's eyes but he doesn't even notice. He keeps laying into the guards, the flash of electricity from his flail driving him to hit harder and harder.

==========
PA1 hits AC18 vs G5, 26 damage+1 electricity
PA2 CRIT THREAT vs G5 (or G6 if G5 is down) (roll should have been +7, not +12), probably confirms vs 25, 53 damage if it confirms (not sure where the d3 came from) + 2 electricity


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+11=28 ; d20+6=9 ; d20+5=22 ; 2d6+5=13 ; d8+4=9 ; d20+5=21 ; 2d4=8 ;
Thursday August 8th, 2019 12:40:15 PM

The archon swings its massive sword and bits the guard again, shrugging off the little damage. Dorbin watches the rear guard go down and tosses a magical arrow at it, striking it with acid.

OOC:
Archon attacks G2: d20+11=28, d20+6=9, d20+5=22, Damage: 2d6+5=13, d8+4=9; total: 22
Dorbin acid arrow, ranged touch G3: d20+5=21; damage: 2d4=8 (round 1/3)

Hound Archon:
AC 19 (21 vs evil); HP 48
Atks: +11/+6/+5 bite
Dam: sword: 2d6+5/2d6+5
Bite: 1d8+4
CMB +9; CMD: 19
DR 10/evil;
Round 3/10

Micah (John) HP: 39/52 AC: 20/12/20) CMD:18  d20+9=17 ; d20+4=8 ; d20+11=26 ; d20+6=11 ; d8+2=8 ; d20+8=28 ;
Thursday August 8th, 2019 5:44:42 PM


Micah blocks most of the woman's attacks, but there are so many of them that one gets through. He makes an inane comment about a girl in a place like this, but only because it is impossible for her or anyone else to hear the normally serious priest say anything so corn. Laughing at himself, he is unable to land any blows himself, but his spiritual hammer manages to connect soundly once again. He does manage to move around her to allow Zanderallen a chance to flank again. As he does so, a mad grin still on his face, he nods at the paladin in invitation.

Micah quickly looks around at the fires and the smoke they are producing. Recalling what the lizardfolk gave him and the other Silver Shields, he looks for materials he could throw into the fire to produce even more smoke.

===========
Do the fires provide light? If so that would eliminate the dim lighting.
What about smoke? Is the warehouse filling with smoke from the fires?
Is there anything in the crates or laying about that could make a smoky fire? Rope, bundles of cloth, rubber, plant material, tar, etc.?


Save 28 vs poison (nat 20!)
Note that header reflects dex damage effect on AC
5' step to T19, setting up flank for Z
Silence (2 rounds remaining)
Spiritual Hammer (6 rounds remaining) To hit 26, hit for 8 damage; to hit 8, miss
Full Round Attack: To Hit 17 and 8, both miss



Zanderallen (Zachary H) 88/88 AC: 23 T: 13 FF: 22 CMD: 22  d20+13=19 ; d20+8=21 ; 2d6+25=32 ; d6=1 ; d6=3 ; d6=4 ; 2d6+25=34 ; d6=3 ; d6=2 ; d6=4 ;
Thursday August 8th, 2019 6:31:28 PM

Zanderallen steps forward at Micah's invitation channeling divine smiting against their opponent. He almost feels sorry for her as he swings his massive sword at her, holy energy glowing from him.
---------------
Divine Bond - Holy on Sword 75 rounds
Smite Evil on W1 +4 to hit, +8 damage if evil, +4 to AC against W1


5 ft step to X19-Y20

Full attack on W1 with +2 flank
1st: Hit - 23(d20+13+4) Damage - 40 (32 weapon, 1 fire, 7 holy)
2nd: Hit - 25(d20+8+4) Damage - 43 (34 weapon, 3 fire, 6 holy)

If she's not evil
1st: Hit - 19 Damage - 25 (24 weapon, 1 fire)
2nd: Hit - 21 Damage - 29 (26 weapon, 3 fire)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d3=3 ; d20+12=16 ;
Thursday August 8th, 2019 7:02:14 PM

Stohp moves up to help Stock, attempting to grapple guard 6 and get him out of the way (16 to grapple) (she should have enough move to be directly behind him on the stairs, AH, AI, 13 14)

Sid(Andrew) HP: 23L, 4NL/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=14 ; d20+9=26 ; d20+1=8 ; d6+1=2 ; d20+15=30 ;
Thursday August 8th, 2019 7:04:38 PM

Sid takes the damage and redirects to the man. A barrage of arrows flying at him. Sid then moves to Z12 and tries to hides in the dim warehouse.

=======================================================================

ToHit1(RapidShot): 12(Forgot the -2 on first rapid shot)
ToHit2(RapidShot): 26(Includes -2 for rapidshot)
Damage: 2
ToHit3: 8

Stealth(If possible): 30


DM Robert - "EXPLODING CRATES!"  d20+4=22 ; d100=54 ; d100=53 ; d100=3 ; d100=74 ; d20+12=30 ; d8+7=15 ; d20+7=13 ; d20+11=21 ; d20+7=27 ; d20+12=25 ; d20+12=18 ; d20+7=18 ; d20+7=25 ; d20+10=30 ; d20+10=17 ; 2d6+7=15 ; d20+22=36 ; d8+9=17 ; d6=5 ; d20+22=29 ; d8+9=12 ; d6=4 ; d20+17=23 ; d20+12=13 ;
Thursday August 8th, 2019 9:01:00 PM

Lowlight vision can see 80 feet - Elves
Regular vision can see 40 feet - Humans
Darkvision can see across the room. - Dwarves & Minotaurs.

Re: Micah's questions, I would say the front half of the warehouse might now be one step of from lowlight, the back is still dim, but there is also the sunrod within 20 feet of you providing light so no miss chance right now. Smoke is slowly billowing in the ceiling. Well the crates are on fire and there appears to be something flamable within those crates, but it is not resinous, more like straw and linen soaked in kerosene.


Bartomus slings a bullet and is not sure where it went sailing. Then he brings down another lighting bolt but that guard seems to be on his game.

Stock hard rages and attacks. One hit is not taking the guard down (well okay 2, but first hit this round). The second hit floors the guard in a gooey mess.

Dorbin last round the guard threw a ThunderStone! You and the Archon were in 10 feet and must make a Fortitude save 15 or be deafened for 1 hour (20% chance spells with verbal component fails if you are deafened.
The Archon attacks but the man is still up.
Dorbin casts an acid arrow, it hits (rolled for that 20% miss chance).

Micah attacks, but only his spiritual hammer lands a blow. Then he moves (do you mean U19? T19 is more than 5 feet away.

Zanderallen steps up and smites the woman.....actually the first swing kills her outright. I mean she is a rogue/assassin how could she not be evil. The woman splatters she nearby boxes with her blood...

Stohp moves up and attempts to grapple G6. However, he proves elusive.

Sid fires at the man, hitting once. Then he decides some cover might be good and seeks some. No stealth unless you have a feat that lets you do it as a free action.

---
Fire spreads check...some of the fires get bigger.

G2 "Die Monster Die." He screams as only a raging human can.
To hit Archon. To hit 30, Damage to ARchon 5 gets through, Second attack 13 miss.

G3 makes an acrobatics check and stands up and then 5 foot steps out of the grease.

G4 Notices Bartomus and decides to throw his Javelin of lighting at the nearby 'water' barrel. Nat 20 to hit the water barrel. KaBoom. There's more fire!

G5 dead.

G6 "You killed KENNY." He shouts at Stock. He stabs at Stock.
To hit 18, miss. to hit 18, miss.

G7 moves up to behind G6 and flings his Javelin of lighting at the barrel of 'water' that Sid just happened to jump down next to. To hit the barrel, 25, he hits it. Sid make a Reflex save of 12 to avoid becoming engulfed in bursting alchemist fire.

The creature moves to AA8/9AB8/9 still flying near the ceiling. He shoots at Stohp. Hitting her with a crit 30, but not confirming. Damage 15

The man yells "Aeon!" as the girl dies, but Zanderallen and Micah hear nothing. HE shifts his target to Zanderallen, upping his game with his anger and hurt. (I'm giving you +4 cover from the crate you're next to but his is also 15 feet + about 4 feet to his arm off the floor.)
First Shot 36 hit damage 17 plus 5 points non lethal.
second short, to hit 27, damage 12 normal, 4 nonlethal.
Third shot, 13 miss.
Forth shot 13 miss.
(Because that's what it's like when DM throws in an evil assassin ranger with rapid shot, many shot, and favored enemies that happen to be y'all.)

The Woman is dead.

-------
Creature AC 21, damage 61. DM only Highlight to display spoiler: {regeneration damage 46Highlight to display spoiler: }
Guard AC 15, grappled, damage 45+28non lethal=73 unconscious.
G2 AC 15, damage 38
G3 AC 15, damage 8
G4 AC 15, damage 8
G5 DEAD damage 104, there's dead and then's there's mop and bucket dead.
G6 AC 15, damage 7
Man AC 25, damage 8.
Woman DEAD! AC 18, damage 73+another 43 if Zander wants, she be in pieces.

map


Stock (JonM) HP: 73/104; AC: 22/20/13; DR 1/-; CMD: 27; Rage: 17/22  d20+12=28 ; d20+7=20 ; d10+19=21 ; d10+19=26 ; d6=2 ; d6=3 ;
Friday August 9th, 2019 9:25:54 AM

Stock is still RAGING

One goes down, two more remain. Stock steps forward and lays into another guard. The electricity sparks from his weapon light up the wall next to him with each swing.

=======
Note - AC is correct now. I accidentally left it at -2 from my charge for an extra round. It didn't end up mattering though.
Move: 5 ft step to AI16
PA1 vs G7 hits AC28, 21 damage, 2 electricity
PA2 vs G7 hits AC20, 26 damage, 3 electricity


Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=20 ; d6+1=7 ; 3d6=15 ; d20=3 ;
Friday August 9th, 2019 10:17:51 AM

It was time to move, he thought as he looked at the fire that erupted on the stack of crates. He moved quickly, dropping a bullet into the sling and twirling it as he moved ducking down by the next set of crates. He glanced at the two guards and whipped the bullet, and then flicked his finger downwards towards the other guard who had thrown his javelin at where he had been.

Move to L-m 17-18; Sling 20l dmg 7 on G3; Call Lightning, 15 dmg, reflex save 15 reduces by half; stealth check 3 - so much for ducking!

Micah (John) HP: 39/52 AC: 20/12/20) CMD:18 
Friday August 9th, 2019 5:44:17 PM


Its foe lighting in a ghastly puddle, the spiritual hammer floats eerily in place, awaiting further instructions from its summoner. That summoner, Micah, is too focused on the next target to divert any attention on the celestial weapon.

Determined to get Zanderallen up on the mezzanine, he rushes around the crates to the edge of the ledge. Silently gesturing his intent, and drawing upon his inner reserves, he uses the last charge of the day on his rod of silent spell to cast enlarge person on himself and braces his body to form a ladder of his enlarged arms and legs.

==============
1 hero point for extra action
Enlarge Person on Micah 80 rounds
Full round move to V24-W25
Silence (1 rounds remaining)
Spiritual Hammer (5 rounds remaining) at U20

Sid(Andrew) HP: 23L, 4NL/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+10=22 ; d20+9=15 ; d20+9=25 ; d20+1=10 ; d6+1=4 ;
Friday August 9th, 2019 6:53:05 PM

Sid rolls out of the way raises and sends three quick arrows at the man. He ducks back down and yells, "Hey, if you stop now maybe we can work with some clerics talk to the big G, master of death himself and see if we can get her back? I'll help out, make a weekend of it, maybe get some barbeque on the way, some samosas maybe? Hot chicken?"

================================================================

Reflex Save: 22

ToHit1(RapidShot): 15(Includes -2 for rapidshot)
ToHit2(RapidShot): 25(Includes -2 for rapidshot)
Damage: 4
ToHit3: 10

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday August 9th, 2019 6:56:54 PM

Stohp is going to try to squeeze next to Stock to grapple guard 7 with her reach.

Zanderallen (Zachary H) 75/88 AC: 23 T: 13 FF: 22 CMD: 22  d20=1 ; d6=2 ; d6=5 ; d6=5 ; d6=4 ;
Friday August 9th, 2019 8:32:41 PM

Zanderallen's grunt is lost in the silence as the arrows dig into his flesh. Briefly healing the wounds he follows Micah in silent agreement as to the next target. Sheathing his sword as he moves up he steps onto Micah's offered hands and takes the step up to mezzanine above. Redrawing his blade as he steps up he points it at the bowmen.
-------------
Divine Bond Sword is Holy 74 rounds
Swift Action Lay on Hands Heals 16 (1 used) (Fun fact healing lethal damage heals an equal amount of non-lethal damage
Double Move Action Y26-Z27 30 feet of movement plus 10 feet of going up the Micah ladder
Sheathing and drawing sword combined with the two move actions
(OOC accidental d20 hit)

DM Robert - "Hey, if you stop now maybe we can work with some clerics ..."  d20+4=22 ; d100=76 ; d100=80 ; d100=96 ; d100=64 ; d100=51 ; d20+12=30 ; d8+7=9 ; d20+7=12 ; d20+11=23 ; d20+12=18 ; d20+8=10 ; d20+3=6 ; d20+12=25 ; d8+7=12 ; d20+7=19 ; d20+12=23 ; d8+7=9 ; d20+7=8 ; d20+10=16 ; d20+23=34 ; d8+12=15 ; d6=1 ; d20+23=41 ; d8+12=15 ; d6=6 ; d20+18=28 ; d8+12=15 ; d6=5 ; d20+13=20 ;
Saturday August 10th, 2019 2:40:02 PM

Lowlight vision can see 80 feet - Elves
Regular vision can see 40 feet - Humans
Darkvision can see across the room. - Dwarves & Minotaurs.

Stock moves up and smacks the guard soundly. Not enough to put him down though.

Bartomus's stone hits the guard and brings down some lighting. The guard manages to avoid most of the lighting blast.

Micah calls on some reserves and runs to the back wall (the upper landing is over the offices on the first floor so that is also a wall) and enlarges himself in an attempt to make a ladder for Zanderallen.

Sid manages to avoid getting sprayed with alchemist fire and shoots at the man while trying to distract him with banter.

Stohp doesn't have to squeeze she can just move up since Stock moved forward. (Also I don't think you can end your turn in a space occupied by someone else.) However in moving forward it seems she forgot to do anything.

Zanderallen moves up to the 'second' floor. (Don't know why you put yourself at YZ when Micah was at VW but oh well).

Dorbin is overcome by combat stress and does nothing.

---
Fire spreads check...dang all the fires got bigger. Front end of the house is very thoroughly lit by the bonfires.

G2 Continues to attack the Archon.
To hit 30, Damage to ARchon 0 nothing gets through, Second attack 12 miss.

G3 decides it's time to join his buddy and successfully navigates the Grease. He takes an attack at the Archon.18, Miss.

G4 keeps his eye on Bartomus and decides to give him some arrows (giving you +4 for some cover).
To hit 10, and 6. He gnashes his teeth and throws down his bow.

G5 dead.

G6 Still enraged by his friends death, stabs at Stock.
To hit 25 hit, damage 12: To hit 19 miss.

G7 is bloodied from Stock's attacks. But that just registers in his raging that it's a good fight. He attacks Stock.
To hit 13 hit, damage 9: to hit 8 miss.

The creature moves to AE11,12/AF11,12 still flying near the ceiling. He then shoots at Zanderallen. To hit 16, miss.

The man smiles at Zanderallen, for now he's in 30 feet of him.
First Shot 34, normal damage 15, nonlethal damage 1.
second short, to hit 41, normal damage 15, nonlethal damage 6.
Third shot, 28 normal damage 15 (what is it with the die roller 3 in a row), nonlethal damage 5.
Forth shot 20 miss.

-------
Creature AC 21, damage 61. DM only Highlight to display spoiler: {regeneration damage 41}
Guard AC 15, grappled, damage 45+28non lethal=73 unconscious.
G2 AC 15, damage 38
G3 AC 15, damage 15
G4 AC 15,
G6 AC 15, damage 7
G7 AC 15, damage 52
Man AC 25, damage 12.

G5 dead
Woman DEAD!

map

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   3d6=15 ; d20+7=25 ; d6+1=2 ;
Sunday August 11th, 2019 7:31:02 PM

He smirked when the guard tossed down his bow. It was at least some consulation for Bart's feeble attempts to cause their enemies some damage. He swung a bullet at the frustrated guard with the added effort of bringing down another bolt of lightning at him.

Call Lightning, 15 dmg, Reflex Save 15 reduces by half on G4; Sling attack 25; dmg 2

Micah (John) HP: 39/52 AC: 20/12/20) CMD:18  d20+9=25 ; d20+4=12 ; d8+4=8 ;
Sunday August 11th, 2019 8:26:36 PM


Micah steps up to engage the man on mezzanine, enjoying the fact that with his new size, the priest can easily reach the archer. His first blow lands a hit, but his second falls short.

He waits in anticipation for the Zanderallen to bring the fight to their foe.

=======
5' step to U25-V24
Full Round Attack on the man To Hit 25 for 8 damage to hit 12
He is now threatened with Micah's 10' reach.
Enlarge Person on Micah 79 rounds
Silence-- last round
Spiritual Hammer (4 rounds remaining) at U20


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+12=19 ;
Sunday August 11th, 2019 9:48:01 PM

Stohp grabs guard 7 (grapple 19), still trying to help Stock get through (I know I rolled grapple last round... might have done it on wrong board.)

"Take the leader alive and as many others as you can alive!" Stohp calls. "This is all pointless if we have no witnesses to sell out their boss!"

Stock (JonM) HP: 54/104; AC: 22/20/13; DR 1/-; CMD: 27; Rage: 16/22  d20+12=19 ; d20+7=14 ; d10+19=25 ; d6=2 ;
Monday August 12th, 2019 9:42:11 AM

RAGING

Through his rage enhanced senses, Stock begins to smell smoke. "FIRE!" He's not quite sure if he yelled it or thought it really loudly. He keeps stepping and swinging his flail.

==============
5 ft step to AI17
PA1 vs G7 hits AC19, 25 damage + 2 electricity
PA2 vs G7 or G6 hits AC14


Zanderallen (Zachary H) 46/88 AC: 23(27vsm1) T: 13 FF: 22 CMD: 22  d6=5 ; d6=1 ; d6=4 ; d6=4 ; d6=3 ; d20+15=19 ;
Monday August 12th, 2019 2:24:35 PM

{OOC: I must have misread Micah's position. Either way bad man gets a full round attack within point blank and it takes Zander a move to close with him.}

Zander's glee at finally being able to reach his foe is tempered by the pain from the arrows repeatedly striking him. He almost staggers before bolstering himself and advancing on his tormentor. Noting his opponent's bow he closes fully adjacent to him. "You will pay for the suffering you have inflicted.", he calls out as he gets his single swing.
------------------------------------------
Divine Bond Sword is Holy - 73 rounds
Smite Evil on m1 +4 attack, +8 damage +4 AC


Lay on Hands 16 healed plus the 12 non-lethal 2 used
Smite Evil 2 used
Move to U26-V27
Attack
19 misses

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+7=12 ; d20+7=24 ; 2d4=5 ; d20+11=23 ; d20+6=12 ; d20+5=12 ; 2d6+5=11 ; d20+1=18 ; 2d4=7 ;
Monday August 12th, 2019 4:23:19 PM

Dorbin shakes his head and shakes off the explosion from the thunderstone. The archon is deafened, but continues attacking the guard. Dorbin looks around and sees the fire expanding. He can hear the sounds of combat, but just can't see anyone else. He takes a step back and flicks his wrist. A small green arrow appears and hits the guard.

OOC:
So sorry, everyone, for the missed day!

Backing up the round for the saves:
Archon Fort Save, DC 15: d20+7=12 Fail. Archon deaf
Dorbin Fort Save, DC 15: d20+7=24 Success!

Dorbin acid arrow 1, G3: damage: 2d4=5 (round 2/3)

Archon attacking G2: d20+11=23, d20+6=12, d20+12=12; one hit, damage: 2d6+5=11

Dorbin, ranged touch G3 with second acid arrow (with -4 for firing into combat): d20+1=18 hits: damage 2d4=7 (round 1/3)

Dorbin 5' step to C12

Hound Archon (deaf):
AC 19 (21 vs evil); HP 48
Atks: +11/+6/+5 bite
Dam: sword: 2d6+5/2d6+5
Bite: 1d8+4
CMB +9; CMD: 19
DR 10/evil;
Round 4/10

Sid(Andrew) HP: 23L, 4NL/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=19 ;
Monday August 12th, 2019 7:09:08 PM

Sid runs low to Y21 being as quick and as quiet as possible.

=======================================================

Stealth(Fast Stealth): 19
Running to Y21

DM Robert - "You will pay for the suffering you have inflicted."  d20+4=6 ; d100=41 ; d100=90 ; d100=11 ; d100=74 ; d100=19 ; d100=44 ; d20+12=24 ; d8+7=12 ; d20+7=24 ; d8+7=13 ; d20=11 ; d20+11=17 ; 9d6=29 ; d20+24=40 ; d20+24=32 ; 2d6+2=7 ; d20+19=20 ; d20+14=34 ; d20+14=24 ; d6+8=14 ;
Monday August 12th, 2019 8:42:17 PM

Lowlight vision can see 80 feet - Elves
Regular vision can see 40 feet - Humans
Darkvision can see across the room. - Dwarves & Minotaurs.

Bartomus is satififed when is call lightning does full damage and his sling stone hits as well.

MIcah swings, but the back of the warehouse is still dim light. However, his hit still lands. (So how tall is Large? the landing is 15 feet high.)

Stohp tries to grapple the guard but fails.

Stock edges forward and swings his flail. Taking out the pathetic excuse for a guard.

Zanderallen closes on the man but finds him elusive.

Dorbin's acid arrows eat slowly into the guard.

Sid takes the low road and moves quietly.

---
Fire spreads check...two fires spread. Front end of the house is very thoroughly lit by the bonfires.

G2 Continues to attack the Archon.
To hit 24, Damage to ARchon 2 gets through, Second attack 24 hit, 3 gets through.

G3 has had enough from this puny human. Archon gets an AOO as Guard 3 advances on Dorbin.
TO hit Dorbin (1 attack since he moved more than 5 feet). 11, miss.

G4 moves away from the railing and to the back wall, advancing toward the stairs.

G6 hearing one of his bosses instructions takes a 5 foot step over the railing and makes an acrobatic tumble to avoid the falling damage.

G7 dies horribly, well really any death is horrible to the person that died.

The creature calls out, "Get out of the way Thule." and uses an innate ability and generates a cone of cold that hits Stohp and Stock. Reflex save 18 for half damage. Damage is 29 points before halving. He then continues to move southward.

The man drops his bow and whips out his rapier taking a 5 foot step away from the banister/edge of the landing. "Well I'm not quite as skilled with this but let's dance."
First attack 40, potential crit, confirmed normal damage 7. (oh wait +6 for favored enemy total 13 damage)
second attack, to hit 20 miss.
Third attack 34 potential crit, not confirmed (stupid smiting). Damage 14.

-------
Creature AC 21, damage 61. DM only Highlight to display spoiler: {regeneration damage 36}
Guard AC 15, grappled, damage 45+28non lethal=73 unconscious.
G2 AC 15, damage 49
G3 AC 15, damage 27
G4 AC 15, damage 17
G6 AC 15, damage 7
G7 AC 15, damage 79 Dead
Man AC 25, damage 12.

G5 dead
G7 dies
Woman DEAD!

map


Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=21 ; d6+1=3 ; 3d6=12 ;
Tuesday August 13th, 2019 10:34:25 AM

One more time, he thought as he looked at the guard on the upper level of the warehouse. He dropped another bullet in his sling, spun it as he started to walked forward and let it loose as he took his first step. He flicked his fingers at the same guard

[Range Attack at G4- 21 to hit; 3 dmg; Final call lightning dmg 12; reflex save -1/2; move to MN 22 & 23[/i]

Stock (JonM) HP: 25/104; AC: 22/20/13; DR 1/-; CMD: 27; Rage: 15/22  d20+12=30 ; d10+19=28 ; d6=6 ; d20+5=6 ; d20+6=11 ;
Tuesday August 13th, 2019 10:58:59 AM

Raging!

Stock looks up at the large form and grunts, taking the weight of the cone in the face. "MICAH! HEALING! I hate flying creatures!"

=======
Mitch - it looks like your Stohp's character sheet is still level 7...we've all been level 8 for some time now.
Seems like Stohp and Stock should get AoO's on G6...just in case
PA vs G6 hits AC30, 28 damage + 6 electricity
Reflex Save 6...ugh
Double move to AF26 where Stock hurdles the railing and attempts an acrobatics check to soften the fall
Acrobatics: 11...seems like a fail; 1d6 damage and fall prone? Hoping to end on AE25


Zanderallen (Zachary H) 46/88 AC: 23(27vsm1) T: 13 FF: 22 CMD: 22  d6=2 ; d6=2 ; d6=3 ; d6=2 ; d20+15=18 ; d20+10=23 ;
Tuesday August 13th, 2019 11:41:36 AM

Zanderallen staggers a little even as he bolsters himself slightly with divine healing. Bleeding some several arrow wounds and rapier stabs his swings are weak and wild and the man dodges them easily. Hearing Stock call out he calls out to Micah as steadily as he can manage, "Go help the others, I've got him."
--------------------------------------------------------
Divine Bond Sword is Holy - 73 rounds
Smite Evil on m1 +4 attack, +8 damage +4 AC - 2 used


Lay on Hands 9 - 3 used

Full Attack
1st - 18 misses
2nd - 23 misses

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  2d4=6 ; 2d4=4 ; d20+11=30 ; d20+11=27 ; 2d6+5=12 ; 2d6+5=9 ; d20+11=16 ; d20+6=21 ; d20+5=24 ; 2d6+5=10 ; 2d6+5=11 ; d8+4=8 ; d20+14=29 ;
Tuesday August 13th, 2019 1:35:50 PM

When the guard moves past the archon, the archon swings the massive sword and chops deeply into the guard. The acid continues to burn and the archon follows up the AOO with more chops and slices into the guard, ending with a bite into its shoulder. Dorbin's eyes widen as the guard approaches him. He casts a spell and starts to move up and away.

OOC:

Dorbin acid arrow 1, G3: damage: 2d4=6 (round 3/3)
Dorbin acid arrow 2, G3: damage: 2d4=4 (round 2/3)

Archon, AOO, G3: d20+11=30 (threat: confirm: d20+11=27). Damage: 2d6+5=12 plus d26+5=9 Total AOO damage on G3: 21

Archon full attack on G3: d20+11=16, d20+6=21, d20+5=24, damage: 2d6+5=10, 2d6+5=11, d8+4=8; Total damage on G3 from full attack: 29

Sum of all damage to G3 from acid arrows, AOO, and archon attack: 60!

Dorbin, concentration check if G3 lives (not needed if G3 falls), DC 21: d20+14=29 success! Dorbin casts fly as a standard action, then if G3 is still standing, will take a 5-foot step diagonally up and away from G3 so that he is out of reach (to D12, but up). If G3 has fallen, he will spend his standard action flying up and behind the archon, still in D12, but only high enough to see over the archon and up the stairs (using the archon as cover).

Hound Archon (deaf):
AC 19 (21 vs evil); HP 43/48
Atks: +11/+6/+5 bite
Dam: sword: 2d6+5/2d6+5
Bite: 1d8+4
CMB +9; CMD: 19
DR 10/evil;
Round 5/10

Flying: Round 1 of 8 minutes

Micah (John) HP: 52/52 AC: 20/12/20) CMD:18  d6=5 ; d6=3 ; d6=4 ; d6=1 ; d6=1 ; d6=3 ;
Tuesday August 13th, 2019 4:18:48 PM


When Micah's silence spell ends, the first thing he hears is Stock's unmistakable voice calling for healing. He sees the dwarf hurtling toward him and moves closer before tapping into the healing power granted to him by Domi. Now that he can be heard, he asks Sid and Stock [/b]"Do any off the downed guards have any of those lightning shafts still on them?"[/b]

==========
Move to Z24/AA25
Selectively Channel excluding the man at T27 Heal 15 to Sid, Zanderallen, Micah, and Stock
What is the "h" at U20?
Channel energy: 6 uses remaining.



Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+18=24 ; d20+9=24 ;
Tuesday August 13th, 2019 6:18:17 PM

Stohp dives away from the cone of cold, taking no damage (24 save, evasion). Deciding she's accomplishing nothing here she tries to rush past Stock and get up to the leader so she can help take him alive. (If the guard is still up she gets 10 feet less movement and provokes an AoO. Moving to AH AI 25 26, or two further if no squeezing is needed)

(ignore the first 24, rolled for my other char here by accident)

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=25 ; d20+11=23 ; d6+1=5 ;
Tuesday August 13th, 2019 6:59:21 PM

Sid moves up to S27 if possible, to give Z the flanking bonus, but at least wants to get to T26. He runs and leaps off of Micah's enlarged back flipping to the edge of the mezz. He lashes out with his short sword as he lands.

==========================================================

Acrobatics: 25

ToHit: 23( 25 if I can get to S27)
Damage: 5

(I know, I just rolled in case. Really like Z to get that +2 though if possible)

DM Robert - "MICAH! HEALING!"  d20+4=16 ; d100=34 ; d100=49 ; d100=39 ; d100=14 ; d100=80 ; d20+12=18 ; d20+7=17 ; d20+11=31 ; d20+12=28 ; d8+7=13 ; d20+24=33 ; d6+8=13 ; d20+19=31 ; d6+8=10 ; d20+14=34 ; d20+14=16 ; d6+8=9 ;
Tuesday August 13th, 2019 8:59:42 PM

OOC hmm, I had to look up critical hits, I thought that only the weapon die was doubled, but it says all your usual modifiers except special weapon damage ie flaming.
Lowlight vision can see 80 feet - Elves
Regular vision can see 40 feet - Humans
Darkvision can see across the room. - Dwarves & Minotaurs.
Back half of the warehouse is dim light, front half thanks to the fires is normal light but the ceiling is filling with smoke.


Bartomus (the guard moved to the back of the wall and is 15 feet up, I'm going to rule at the very least he has partial cover from you) but with your role you still hit. He does manage to dodge part of the lighting bolt.

Stock (no AOO, he essentially took a 5 foot step horizontally even if the change was greater vertically, he rolled acrobatics to avoid the falling damage). He runs down the wall and then leaps over the railing to land below, but lands terribly. (the d6 is non lethal damage since you jumped of your own volition, and it doesn't say anything about falling prone if you fail the roll.)

Zanderallen swings but the man manages to avoid the blows.

Dorbin watches in fear as the guard advances on him but the Archon goes to town on him and with the acid still eating at him, he falls dead. Dorbin starts flying.

Micah heals the stated people 15 hit points (in case no one counted his d6 rolls). He asks about the lighting javelins (no one has stopped to look). (The blue h is your spiritual hammer).

Stohp hustles down the landing.

Sid moves...I'm not sure what your path is. You state you run, but running as a full round action has to be in a straight line. You could double move, I'll let you use Acrobatics instead of climb but changing elevation would still cost double. There's no way you would be able to get to the west side of the man strait from below. (You would have to get to T26 and that's a stretch from Micah with Zanderallen blocking any closer railing. 8 of your 12 movement would get you to W26, that would leave 4 moves but again I can only work out your getting even with Zanderallen at U28....So I'm putting you at V28 as the closest pathway I can see without putting you in direct confrontation yet.) If you want to do something else you need to give me a path that would work for your stated intentions, oh and since you double moved you don't get any attack.

---
Fire spreads check...on fire spread. Front end of the house is very thoroughly lit by the bonfires.

G2 is in a raging frenzy, not realizing that his attacks are not hurting the Archon as much as they should.
To hit 18, miss. Second attack 17 miss.

G4 regrets having already tossed his javelin as well as having thrown down his bow. He takes his spear in hand and advances successfully through the grease. He attacks the Archon.
To hit 24, damage 3.

G6 advances toward the back of the building and pours something from a vial over his spear.

The creature flys to the back of the building, he is now 20 feet off the floor (in relation to his feet), and again uses a spell like ability. He 'casts' Deep Slumber on Stohp. Please make a Will Save of 16 or fall asleep.

The man twirls his blade and says, "Have at thee.", he takes another 5 foot step away from the ledge.
First attack 33, damage 13.
second attack, to hit 31 hit, damage 10.
Third attack 34 potential crit, not confirmed. Damage 9.

-------
Creature AC 21, damage 61. DM only Highlight to display spoiler: {regeneration damage 31}
Guard AC 15, grappled, damage 45+28non lethal=73 unconscious.
G2 AC 15, damage 49
G4 AC 15, damage 26
G6 AC 15, damage 7

Man AC 25, damage 12.

G3 has died.
G5 dead
G7 dies
Woman DEAD!

map


Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Wednesday August 14th, 2019 12:46:26 AM

He really was at a loss as to help control the man who was causing all of the problems. But, one thought was to get closer to where Zander was. He headed that way trying to get a plan together, they didn't seem to worried about fires, that might be an option, he thought to himself.

move to QR 23 24

Stock (JonM) HP: 40/104; AC: 22/20/13; DR 1/-; CMD: 27; Rage: 14/22  d20+10=26 ; d6+6=11 ;
Wednesday August 14th, 2019 9:49:17 AM

RAGE!
Stock registers the comforting warmth of Micah's channeling, grabs a javelin and chucks it at the flying creature.
==========
What kind of a knowledge check can be used to learn more about the creature?
Move to AA22, drawing a javelin
Thrown Javelin hits AC26, 11 damage to interrupt the spell; Javelin has a 30' range increment



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+11=21 ; d20+6=17 ; d20+5=6 ; 2d6+5=15 ; 2d6+5=12 ; d20=6 ;
Wednesday August 14th, 2019 11:31:22 AM

As the first guard falls, the archon turns back to the second guard, spinning and slashing with his sword, drawing blood and slicing deeply. Dorbin is glad to see the first guard fall and he flies up a little higher to try and see more of the battlefield, but can see little between the darkness, the fires, and the smoke generated by the fires. He flicks his finger and an acid blob appears, but quickly fizzles out before it hits the ground.

OOC:
Archon, attacking G2: d20+11=21, d20+6=17, d20+5=6; damage: 2d6+5=15. 2d6+5=12; total damage to G2= 27

Dorbin flies up to a height where he can see above the boxes that are stacked 6 high.
Dorbin, acid dart at G4: d20 (with -4 for firing into combat): 6

Hound Archon (deaf):
AC 19 (21 vs evil); HP 40/48
Atks: +11/+6/+5 bite
Dam: sword: 2d6+5/2d6+5
Bite: 1d8+4
CMB +9; CMD: 19
DR 10/evil;
Round 6/10

Flying: Round 2 of 8 minutes
Acid darts: 1/9 used

Zanderallen (Zachary H) 48/88 AC: 23(27vsm1) T: 13 FF: 22 CMD: 22  d6=4 ; d6=5 ; d6=4 ; d6=5 ; d20+15=32 ; d20+10=18 ; 2d6+25=34 ; d6=4 ; d6=3 ; d6=5 ;
Wednesday August 14th, 2019 5:09:38 PM

Zanderallen shuffles to give his allies room to get in easier as he once again bolsters himself against he constant stabs of his opponent. Silent as he manages to land a hit.
-----------------------------
Divine Bond Sword is Holy - 72 rounds
Smite Evil on m1 +4 attack, +8 damage +4 AC - 2 used


Lay on Hands 18 - 4 used

Full Attack
1st - 32 hits, 46 damage (34 weapon, 4 fire, 8 holy)
2nd - 18 misses

Micah (John) HP: 52/52 AC: 20/12/20) CMD:18  4d8=22 ; 8d6=26 ; d20+11=20 ;
Wednesday August 14th, 2019 5:33:37 PM

Note that Micah's starting position is incorrect on the map. Per last post he went to Z24/AA25

Micah now sees the flying creature. Knowing it is causing a lot of harm, he calls upon his faith, summoning forth a storm of holy power to smite the flying foe. Still grimacing at the forces he unleashed, he sends the spiritual hammer to attack, but the weapon is unable to land a damaging blow.

==============
Move action to move the spiritual hammer against the flying creature. To hit 20 (missed it by that much.)
Spiritual Hammer (2 rounds remaining) at AC20

Holy Smite 20' radius burst, centered on AE23 should get G6 and the flying creature. Damage is 22 versus evil creatures; Damage is 26 versus evil outsiders ;-), All evil are blinded for one round. A successful Will saving throw DC 19 reduces damage to half and negates the blinded effect.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+2=14 ;
Wednesday August 14th, 2019 6:29:46 PM

Stohp decides this fight was boring anyway and takes a nap. While still standing. At the top of the stairs. After a moment she tumbles over and down the stairs; good thing no one's still on them or they'd be buried in 800 lbs of taur.

Sid(Andrew) HP: 38/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=17 ;
Wednesday August 14th, 2019 7:16:41 PM

Sid moves to S29 and strikes out with his short sword and pincering the man between he and Z.

============================================================

ToHit1(Flanking): Nat. 1

((That works. I didn't have the best understanding of the map and how much my acrobatics check would get me so I'm happy. I don't think I get anymore attacks this round, and if I say I'm attacking and I can't legally do it, then please make it part of the cool set piece where the villain is tucking and weaving the blows placed at him.))

DM Robert - "MICAH! HEALING!"  d100=82 ; d20+10=18 ; d20+20=25 ; d6+4=5 ; d100=96 ; d100=61 ; d100=18 ; d100=43 ; d100=8 ; d20+13=33 ; d20+13=30 ; d8+8=10 ; d8+8=10 ; d20+20=25 ; d6+4=8 ; d20+15=24 ; d6+4=7 ; d20+10=21 ; d6+4=6 ;
Wednesday August 14th, 2019 8:52:09 PM

Lowlight vision can see 80 feet - Elves
Regular vision can see 40 feet - Humans
Darkvision can see across the room. - Dwarves & Minotaurs.
Back half of the warehouse is dim light, front half thanks to the fires is normal light but the ceiling is filling with smoke.

Bartomus moves to some uneven terrain as he is part way up some 2 foot high crates and partway on the floor.

Stock throws a javelin at the creature hitting it. (sorry the spell went off last round so you can't disrupt that.)
It is a knowledge Planes 18 to identify the creatures. Highlight to display spoiler: { Oni, Ogre Mage}

Dorbin's Archon attacks the guard slaying him in a brutal fashion. He then fires some acid at guard 4 but misses. Dorbin flys a little higher probably 15 feet off the floor.

Zanderallen swings at the man...hitting him (rolled the 20% miss, but you're way over). His sword bites deeply and blood sprays.

Micah calls down some holy blasting. The creature shrieks in pain with that spell.

Stohp..does not fall down the stairs, if you recall you said you double moved down/toward the back of the landing, you are near the corner his sleep affected you after your turn becuase while we don't have initiative to speak of, they are going last so all your actions happen first. And generally I just consider whoever posts first to have initiative for that round. But never-the-less Stohp takes a nap, if only she had a little cartoon of milk as well.

Sid moves to flank the man, trying to attack. Sid's attack missed, but he also provoked an attack from the man. Sid being elven is not his most favored enemy but none the less still a favored enemey...
To hit on AOO 25, damage 5.

---
Fire spreads check...some fires spread. Front end of the house is very thoroughly lit by the bonfires.
Knowledge Local 10 Highlight to display spoiler: { Fire on the Float is a very real danger, you are essentially living in a wooden structure stacked on top of itself. Fire Bad.}

G4 moves past the Archon, Archon may have an AOO, AC 19 (he has mobility- he double moves, as a barbarian he has base 40 move).

G6 moves up on Stock, his spear now glowing blue. He stabs hitting, 33 potential crit, 30 confirmed. Damage 20 total (d8+8 twice)

The creature screams in pain and then blink he's not there. (FYI at will invisibility)
Again to know what he is Knowledge Planes 18 Highlight to display spoiler: { he's an Oni, Ogre Mage }

The man coughs some blood. "That was fierce." He notes Sid flanking him. "Naughty, Naughty." He turns his attention on Sid. All attacks are on Sid.
First attack 25 hit, damage 8
Second Attack 24 hit, damage 7
Third Attack 21 hit, damage 6
(I cannot believe that only needing to roll a 16 to crit that I could not crit at all on Sid)

-------
Creature AC 21, damage 98. DM only Highlight to display spoiler: {regeneration damage63}
Guard AC 15, grappled, damage 45+28non lethal=73 unconscious.
G4 AC 15, damage 26
G6 AC 15, damage 7

Man AC 25, damage 58.

G2 dies
G3 has died.
G5 dead
G7 dies
Woman DEAD!

map

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday August 15th, 2019 4:31:24 AM

Stohp snores loudly (I checked her position on the map before I posted yesterday and she was right at the landing for the stairs)

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Thursday August 15th, 2019 8:37:30 AM

He tried stepping up on one of the crates hoping to see if he could help subdue the leader of the warehouse gang, but it wasn't going to work. Plus his weight being what it was as a taur only made it more iffy as to whether he should step up even further. In his frustration, he spun himself into a swirling, whipping combination of smoke and wind tossing himself into the air heading for the light coming from above.

Wild Shape - air elemental/dust devil - flight being available move to QR 27 28, assuming entering above the rail is a possibility.

Stock (JonM) HP: 21/104; AC: 22/20/13; DR 1/-; CMD: 27; Rage: 13/22  d20+12=14 ; d20+7=14 ;
Thursday August 15th, 2019 9:30:14 AM

RAGE
Stock turns on the puny guard and goes to town on him. "I. TRIED. TO. WALK. AWAY. FROM. YOU!"

=========
I think he still would have made it over to me but my move didn't get registered last round (to AA22). No big deal now though...I'll just play it where it lies.
PA1 vs G6 hits AC14
PA2 vs G6 hits AC14. Wow.


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday August 15th, 2019 1:36:19 PM

Dorbin points up the stairs for the archon, indicating that he needs to help there. The archon takes off at a run. Dorbin waves his hand to dispel the grease at the top of the stairs, then takes off at a run himself towards the middle of the room arriving where Bart was just as he disappears into a whirlwind.

OOC:
By my count, the archon (move 40) can get to S28 this round with run. There's an "S" at S29, and I don't know what that is because Stock appears to be at AE25.

Dorbin runs to R25 (assuming each space is 5' run w/30 speed = 3x2x4 distance = 24 boxes)

Hound Archon (deaf):
AC 19 (21 vs evil); HP 40/48
Atks: +11/+6/+5 bite
Dam: sword: 2d6+5/2d6+5
Bite: 1d8+4
CMB +9; CMD: 19
DR 10/evil;
Round 7/10

Flying: Round 3 of 8 minutes
Acid darts: 1/9 used

Zanderallen (Zachary H) 48/88 AC: 23(27vsm1) T: 13 FF: 22 CMD: 22  d20+1=21 ; d20+17=23 ; d20+12=15 ;
Thursday August 15th, 2019 2:50:52 PM

As Sid moves into to flank the leader Zander adjusts his swings to take advantage of the flank provided by his ally. When the leader turns to try and take down Sid Zander puts some anger into his swings. Anger doesn't seem to do the job though as both swings go wide.
------------------------------
Divine Bond Sword is Holy - 71 rounds
Smite Evil on m1 +4 attack, +8 damage +4 AC - 2 used
Illumination - said it earlier, I've been assuming Zander's flaming longsword provides light, equivalent to a torch.


Know:Local - 21
Lay on Hands - 4 used

Full Attack
1st - 23 misses (yes I added flank)
2nd - 15 misses

(roll the 20 on the know:local check sure. then give me a 6 and a 3 on attack rolls.)

Zanderallen (Zachary H) 48/88 AC: 23(27vsm1) T: 13 FF: 22 CMD: 22  d20+15=21 ;
Thursday August 15th, 2019 4:46:52 PM

Zander takes his DM requested AoO and misses.

Attack 21 misses

Micah (John) HP: 52/52 AC: 20/12/20) CMD:18  d20+1=5 ; d8=3 ; d8=8 ; d8=1 ; d8=3 ;
Thursday August 15th, 2019 5:41:17 PM


Micah watches as the creature disappears from sight, but before he can respond, he sees the terrible blow taken by Stock. Moving next to the bleeding dwarf, he reaches out and fills him with healing energy.

=============
Knowledge Local 5 Fail
Move to AC24-AD25
Cure Serious Wounds healing Stock 22 points (3d8+8)
Used Locate Object slot to spontaneously cast CSW
Spiritual Hammer (1 round remaining)

Sid(Andrew) HP: 22/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+18=19 ; d20+16=25 ; 2d8+1=10 ;
Thursday August 15th, 2019 6:55:30 PM

Sid yells involuntarily as the man carves into him and stands on shaky legs. "Well, I've been called worse," he says as he lashes out with his sword. "Sorry Z," he says, gasping for air. He pulls out a potion of cure moderate wounds, salutes the man and says, "To my health," and downs it.

======================================================================

ToHit1(NoRapid Shot as is a melee weapon): 19
ToHit2(NoRapid Shot as is a melee weapon): 13

potion of cure moderate wounds: 10hp

((Wardd's

DM Robert - "I. TRIED. TO. WALK. AWAY. FROM. YOU!"  d100=54 ; d100=21 ; d100=52 ; d100=41 ; d100=77 ; d20+13=19 ; d20+8=20 ;
Thursday August 15th, 2019 8:52:54 PM

Lowlight vision can see 80 feet - Elves
Regular vision can see 40 feet - Humans
Darkvision can see across the room. - Dwarves & Minotaurs.
Not sure what vision an air elemental has...
Back half of the warehouse is dim light, front half thanks to the fires is normal light but the ceiling is filling with smoke.


PS, sorry if I've missed some movements, having to scroll up and down to read actions and write them in and then click on tabs back and forth to get to the map and make changes. Posting in combat generally takes me over an hour a night. Sometimes I miss things, like the fact that all the grunts had Oil of Magic Weapon and they should have oiled up some weapons against you. Oh well, if you survive the fire there's loot.

Stohp sleeps peacefully.

Bartomus wildshapes into an air elemental..What size elemental?

Stock swings his flail but can't seem to connect with the raging grunt.

Dorbin, I had to look up running earlier, it said running has to be in a straight line, taking a corner will negate the run. He could double move to I26. Okay? The Archon double moves as Dorbin dismisses the Grease spell.
Dorbin is flying, fly speed is 60, flying creatures can't run (see the spell descriptor page 284). You can double move to Q24 (The S on the map is Sid - my bad I'm not paying attention to my own key), Dorbin zooms nearer the action.

Zanderallen thinks things will go well with Sid flanking, but for some reason the man keeps avoiding his swings.

Micah moves over to Stock and lays some healing on him.

Sid...Drinking a potion is a standard action and provokes an AOO. You can't attack and drink a potion (see the table 8-2 on page 183). I'm going to assume Sid would want to take a 5 foot step back to avoid an AOO from the man in order to drink his potion without getting dinged. So I moved you to R29, after Zanderallen takes his flanking swings....having faced the dancing sword of the evildoer, and seen Zanderallen amazingly miss decides to take a step back for a quick pick-me-up and whips out a potion and swallows it.

---
Fire spreads check...some fires spread. Front end of the house is very thoroughly lit by the bonfires.
Knowledge Local 10 Highlight to display spoiler: { Fire on the Float is a very real danger, you are essentially living in a wooden structure stacked on top of itself. Fire Bad.}

G4 anyone paying attention to me... Perception 10 to see what he's up to Highlight to display spoiler: {He's gone over to the first guy/guard you downed and seems to be bending over and picking something up.}

G6 smells blood on his spear, and it ain't his. Stabbing Stock!
To hit 19 miss, #2 to hit 20 miss.

The creature is invisible and moving around, you're not sure what he's up to. Hopefully not moving over to the sleeping Stohp.

The man looks around at the forces gathering around him. "Well my large friend I hate to cut and run but the odds are stacking up against me and I'm not getting paid enough as is. My employer seriously underrated you." With that he whips out a flask and drinks it down. Zanderallen tries to take advantage of the act but misses yet again. He dissolves into an insubstantial, translucent mist.

-------
Creature AC 21, damage 98. DM only Highlight to display spoiler: {regeneration damage actually is 58}
Guard AC 15, grappled, damage 45+28non lethal=73 unconscious.
G4 AC 15, damage 26
G6 AC 15, damage 7

Man AC 25, damage 58.

G2 dies
G3 has died.
G5 dead
G7 dies
Woman DEAD!

map


DM Robert - oops 
Thursday August 15th, 2019 9:25:07 PM

I forgot the man still has a move action. As a 5 foot step he sinks through cracks in the flooring to the room below.

Stock (JonM) HP: 43/104; AC: 22/20/13; DR 1/-; CMD: 27; Rage: 12/22  d20+12=21 ; d20+7=22 ; d10+19=25 ; d6=3 ; d10+19=28 ; d6=4 ; d20+13=17 ;
Friday August 16th, 2019 8:53:15 AM

RAGE
"Ahh, that's the good stuff Micah!" Then Stock again tries to go to town on the guard. That's when he takes a look around and notices the blue guy is gone.

==========
PA1 vs. G6 hits AC21, 25 damage, 3 electricity
PA2 vs. G6 hits , 28 damage, 4 electricity
Perception vs DC10 Spoiler...no way I can see that


Zanderallen (Zachary H) 48/88 AC: 23(27vsm1) T: 13 FF: 22 CMD: 22 
Friday August 16th, 2019 5:07:08 PM

As his opponent slips away Zander silently curses him before calling out, "The leader turned into a gas cloud and slipped into the room below, Bary do you think you could follow him?" Looking around he sees a large form lying on the ground and knowing Stohp to have been coming that way he runs over to check on her. "You ok big girl?"
-------------------------------
Divine Bond Sword is Holy - 71 rounds
Smite Evil on m1 +4 attack, +8 damage +4 AC - 2 used
Illumination - Zander's flaming longsword provides light, equivalent to a torch.


Double move to AF26-AG27


Sid(Andrew) HP: 22/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+15=19 ; d20+12=19 ;
Friday August 16th, 2019 7:00:26 PM

Sid curses mildly under his breath and moves to S25, looking for an entrance to the offices that are underneath the mezz.

====================================================================

Acrobatics: 19
Perception: 19

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday August 16th, 2019 8:12:15 PM

"5 more minutes mom." is the only response Zander gets and she almost rolls on top of him.

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=22 ; d20+7=8 ;
Friday August 16th, 2019 8:24:57 PM

"RRRRREEEEEEAAAAAALLLLYYYYYYYYY," his voice was a bit of a roar in the wind that he had become as the man turned into vapor and slipped through floor. Bartomus tried following by going to the same spot and then moved up and over the rail and back to the bottom floor. He searched for a place, door or opening he could slam into.

medium whirlwind; Perception 22; slam attempt if one exists - um failed natural 1

Micah (John) HP: 52/52 AC: 20/12/20) CMD:18  d20+5=24 ; d20+1=8 ; d20+11=15 ; d8+2=8 ;
Saturday August 17th, 2019 9:41:24 AM



Micah blinks in surprise as the barbarian lays into the guard before them. He takes a look around and sees the guard at the front of the room removing things from the first guard they downed. Fearing he may be taking evidence, but unable to intervene himself, he decides to focus on the office.

He rushes along the bank of offices looking for the likely door into the room the man dissolved into.

===============
Move in straight line along rows 24/25. If he sees a door within a few squares of "T", he will try to open it.
Perception 24
Knowledge 8
Disregard attack roll, Micah didn't have the range to do his first choice.


DM Robert - "You ok big girl?"  d100=2 ; d100=77 ; d100=58 ; d100=36 ; d100=76 ; d20+8=17 ; d8+3=6 ; d20+3=14 ; d8+3=5 ;
Saturday August 17th, 2019 11:06:13 AM

Lowlight vision can see 80 feet - Elves
Regular vision can see 40 feet - Humans
Darkvision can see across the room. - Dwarves & Minotaurs.
Not sure what vision an air elemental has...
Back half of the warehouse is dim light, - except for around Zanderallen's flaming sword- front half thanks to the fires is normal light but the ceiling is filling with smoke.

Stock wails on the Guard beside him and just manages to kill him with two terrific blows, plus the minor damage he previously had. Sadly Kenney shall not be avenged.

Zanderallen, frustrated, goes over to check on Stohp.

Sid goes over the railing neatly and lands on the floor. He see's a door at the line of R25/26 that is partly open and from which light shines.
Perception 15 Highlight to display spoiler: {A quick glance shows a table with a lantern on it and some other furniture, no mist though.}

Stohp wakes up, somewhat disoriented.

Bartomus (now Bw on the map since he is a medium sized whirlwind) tries to get through the cracks in the flooring, but he has more physical form than the man and cannot get through. You see the doorway at the line of R25/26 near Sid and you see a doorway at the line of X25/26. That door is closed.

Micah, not exactly sure where the man was when he sank through the floor boards, can only judge from where he saw Zanderallen fighting. He deems it unlikely that it is the door by which he is currently standing and goes to the doorway at the line of X25/26 and tries the door. It is not locked. He opens it. (and since you already rolled perception) you see a dim translucent mist, which is very hard to see in this darkened room mind you, you only see more of movement in the air. The mist is in the back corner of the room and is seeping through the boarding of the outer walls. However it is slow going because both the inner and outer is walled and there is some form of insulation in the walls.

Dorbin and his Archon are apparently not sure what to do.

---
Fire spreads check...some fires spread. Front end of the house is very thoroughly lit by the bonfires.
The fire on the west side of the door has now set that outer wall on fire.
Knowledge Local 10 Highlight to display spoiler: { Fire on the Float is a very real danger, you are essentially living in a wooden structure stacked on top of each other. Fire bad.}

G4 takes up the bow he picked up "Kill my friends will ya." and with tears in his eyes shoots at the most visible target he sees, which would be the flying Dorbin.
To hit#1: 17 hit damage 6
To hit#2: 14 hit, damage 5

The creature becomes visible and appears standing beside G4. He seems to be telling him something.
Perception 25 Highlight to display spoiler: {"You keep them busy with the bow I'll move that crate so I can move the door and then we can escape."}

The nearly translucent mist worms his way between the boards of the wall...slowly.

-------
Creature AC 21, damage 98. DM only Highlight to display spoiler: {regeneration damage actually is 53}
Guard AC 15, grappled, damage 45+28non lethal=73 unconscious.
G4 AC 15, damage 26

Man AC 25, damage 58.

G2 dies
G3 has died.
G5 dead
G6 dies
G7 dies
Woman DEAD!

map

Sid(Andrew) HP: 22/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=14 ;
Sunday August 18th, 2019 10:29:46 AM

Sid rushes to the door, throwing it open and looking through, ready to strike anything at attacks him.

=============================================================================

Perception: 14("Hey, I just need to roll a 3! *Rolls a 2*)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+15=33 ; d20+15=16 ;
Sunday August 18th, 2019 4:30:04 PM

Stohp jerks away looking about wildly. "Did we win?" She notices the fire, vaguely remembers it starting, and gets pretty worried (knowledge: Local 33). She tries to remember what kind of anti-fire measures the float has (local 16)

Micah (John) HP: 52/52 AC: 20/12/20) CMD:18 
Sunday August 18th, 2019 9:09:52 PM


"Oh, no you don't!" cries Micah as he sees what the escaping gaseous henchman is attempting to do.

Knowing that gas cannot penetrate liquid--he silently thanks his father for teaching him the rudiments of plumbing on the Float, he casts [i]create water[i/] so that 16 gallons of water soak the wall above and around the area where the mist is attempting to pass through.

"HE'S GETTING AWAY FROM ME, STOCK!," screams Micah knowing that, by himself, he cannot do anything to the man while also having to stop him from escaping through the walls.



Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=16 ; d6+6=10 ;
Monday August 19th, 2019 12:48:28 AM

Bartomus saw Micah and heard him screaming about the man getting away. "Mmmmmmissssssttttttttt," he tried to say aloud but it came out as a howl and he slammed at the door that was closed.

Move into X25/26 and slam into the door with a slam attack of 16 for 10 points of damage to the door if a successful slam.

Stock (JonM) HP: 43/104; AC: 22/20/13; DR 1/-; CMD: 27; Rage: 12/22  d20+13=29 ;
Monday August 19th, 2019 9:42:03 AM

Stock charges around the corner past big Micah and runs up to the back wall before saying, "What? There's nothing in here! This smoke thing?"


==========
Perception 29...does he even see the mist? Probably
Double move to V29


Dorbin (JeffO) [AC:13/13/10 HP:37/48 CMD:15]  d8+6=10 ;
Monday August 19th, 2019 11:52:01 AM

Dorbin says, "OW!" as the arrows strike him. He turns and realizes the battle is turning, but the fires are raging. He has lost track of the Shields in the mess that is the warehouse, but he recognizes the fire as a danger. He hopes no one is in range when he casts sleet storm to try and dampen the fires. He sees Sid crash through the door and he gestures for the archon to aid him.

OOC:
Archon casts aid on Sid: d8+6=10 temporary hit points
Cast sleet storm centered on N10. It has a 40 foot radius, so it will make quite the mess. That should catch three of the fires and almost the entire NW quadrant on the map.

Hound Archon (deaf):
AC 19 (21 vs evil); HP 40/48
Atks: +11/+6/+5 bite
Dam: sword: 2d6+5/2d6+5
Bite: 1d8+4
CMB +9; CMD: 19
DR 10/evil;
Round 8/10

Flying: Round 3 of 8 minutes
Acid darts: 1/9 used
Sleet Storm: Round 1/9

Zanderallen (Zachary H) 48/88 AC: 23(27vsm1) T: 13 FF: 22 CMD: 22 
Monday August 19th, 2019 3:05:40 PM

Zander helps Stohp to her feet,"Good guys still up, bad guys mostly down. Leader turned into a gas cloud, and there's still some trouble around." He adds as he hears Dorbin yell out in pain and douse the northwest side with ice. Sheathing his sword he drops down from the balcony and moves closer to Micah.
-----------------------------
[i]Divine Bond Sword is Holy - 70 rounds
Smite Evil on m1 +4 attack, +8 damage +4 AC - 2 used
Illumination - Zander's flaming longsword provides light, equivalent to a torch.

Move action to drop down from balcony (15ft drop for a 12ft person lowering himself)
Move action to Z24-AA25

DM Robert - "Good guys still up, bad guys mostly down."  d100=30 ; d100=16 ; d100=31 ; d100=91 ; d100=55 ; d20+11=24 ; d20+14=25 ; 3d6+10=26 ;
Monday August 19th, 2019 8:48:18 PM

Sid goes through the door (I assume the one you were standing near) and see's nothing moving. Again Chairs, table with a lit lantern on it, chest in the corner.
Perception 15 - Sid only
Highlight to display spoiler: {There's gold shining in that there chest. Gold coins that is.}

Stohp wakes up and remembers things as they were. Stohp only..Highlight to display spoiler: {Fire in the Float is generally fought with magic or mundane means. Magic means is whatever spells those nearby have that would help in the situation. Mundane is the fire wagon, wheeled near the fire and the Float edge, hose dropped over the side and several men pumping like mad on the pump to draw water up, and others manning the hose dousing the fire. It's a community thing though, everyone generally pitches in the best they can....as long as they know there's a fire. Feel free to inform the others.}

Micah dosses the nearby ceiling and walls with some cool water. (But since you don't have a light source in here and you don't have darkvision, I'm giving him the 20% miss as applied to you're misjudging the exact distance for your spell. Well Crude, I rolled a 30, you're spell went off fine.)

Bartomus moves and slams? at the already open door, propelling himself more into the room. (by the by Air elementals do have darkvision.) So I put you into the room a bit.

Stock rushes headlong into the room. (yes you can see it, much better than poor blind Micah with his silly human eyes.)

Dorbin drops a sleet storm on the front of the warehouse, totally obscuring from vision anything in the storm. Of course it works both ways they can't see out either. And since the spell states, it will extinguish torches and small fires, I'm assuming that's with one round of application. So most likely 8 rounds is going to extinguish any fire in that area of effect. Hero Point to Dorbin for thinking outside the box and putting out some fires.

Zanderallen puts his sword away (?really you could have just as easily Errol Flynned over the side of taken the d6 damage and still have a had a LIGHT SOURCE!) and moves over to Micah in the dim light.
---

Fire spreads check...some fires spread. Front end of the house is very thoroughly lit by the bonfires.
The fire on the west side of the door has now set that outer wall on fire.
Knowledge Local 10 Highlight to display spoiler: {Fire on the Float is a very real danger, you are essentially living in a wooden structure stacked on top of each other. Fire bad.}

G4, you can't see what he's up to....However you hear him him cursing. (essentially he made his acrobatics check and double moved forward, encountering the 6 foot tall crates he shifted to his left and exited the sleet storm, however, he's under cover so you can't see him.

The Creature, you see soar upward escaping from the 20 foot high sleet storm. Dorbin see's the creature now wielding a greatsword as it continues upward into the smoke shrouded ceiling, and attacks one of the glass skylights. Oh he hit it. (to hit 25 and damage to the glass 26). The glass shatters and smoke goes billowing up.

The nearly translucent mist goes away from the water at T27 and then flows back up through the floorboards to be back on top of the landing.

-------
Creature AC 21, damage 98. DM only Highlight to display spoiler: {regeneration damage actually is 53}
Guard AC 15, grappled, damage 45+28non lethal=73 unconscious.
G4 AC 15, damage 26

Man AC 25, damage 58.

G2 dies
G3 has died.
G5 dead
G6 dies
G7 dies
Woman DEAD!

map


Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Tuesday August 20th, 2019 9:16:12 AM

Bartomus swirls in frustration and sends loose items spinning as he flies out of the office settling up on three limestone that reads dropped on the crates. whhhhhherrrrreeeeeiiiiisssshhhheee

move to t22

Stock (JonM) HP: 43/104; AC: 22/20/13; DR 1/-; CMD: 27; Rage: 10/22 
Tuesday August 20th, 2019 9:50:20 AM

RAGE

Stock bellows in anger as the mist thing escapes upward. He kicks a puddle and says to Micah as he passes, "I can't stop that until he's not a mist anymore. I'm going to bust us a way out."

===========
Double move to X19
Does Stock have any reason to believe that he can move the crates blocking the front door?


Dorbin (JeffO) [AC:13/13/10 HP:37/48 CMD:15]  d20+17=22 ; d20+8=12 ;
Tuesday August 20th, 2019 12:09:40 PM

Dorbin spins in the air, looking back at the balcony where Stock is running around and yelling. He waves his hand in that direction, but nothing appears to happen. He ponders other ways to try and put out fires.

OOC:
Trying something, feel free to determine how successful or not: Dorbin will use knowledge, arcana, to attempt to clearly see the mist and know what's going on with the mist (spell, potion, magic thing, etc.): d20+17=22. With that knowledge, he'd like to cast dispel magic on the mist, attempting to dispel whatever effect has created the mist: dispel check: d20+8=12. Well, with those rolls, I'm guessing Dorbin just kind of failed at everything.

Hound Archon (deaf):
AC 19 (21 vs evil); HP 40/48
Atks: +11/+6/+5 bite
Dam: sword: 2d6+5/2d6+5
Bite: 1d8+4
CMB +9; CMD: 19
DR 10/evil;
Round 9/10

Flying: Round 4 of 8 minutes
Acid darts: 1/9 used
Sleet Storm: Round 2/9

Micah (John) HP: 52/52 AC: 20/12/20) CMD:18 
Tuesday August 20th, 2019 2:17:17 PM


Apologies. I failed to note that my magical mace which is out has everburning torch cast on it.

Micah calls out, You can damage the mist. Just hit it, especially if you have a magic weapon."[/i]
[b]"Dorbin, can you dispel magic? I did not prepare it."


He looks about. The blue creature has made his escape. The fire continues to rage. He then exhales deeply and calls out to the mist, "I would rather take you alive, but I can blast you before get out of here! Surrender by settling on the floor in front of me right here until the gaseous spell wears off or I will keep casting holy smite until you are obliterated holy smite." His stance clearly displays his willingness to do so.

==========
Readies action to cast holy smite centered on the mist if it does anything other than move toward Micah.. If he casts, it will require use of a hero point to recall the used spell.



Dorbin (JeffO) [AC:13/13/10 HP:37/48 CMD:15]  d20+8=13 ;
Tuesday August 20th, 2019 3:38:15 PM


Extra OOC:
I forgot hero points. But apparently I should forget them. I tried to re-roll the dispel check with a hero point: d20+8=13. Bleh.

Zanderallen (Zachary H) 48/88 AC: 23(27vsm1) T: 13 FF: 22 CMD: 22  d20+14=25 d8+10=13
Tuesday August 20th, 2019 4:30:38 PM

Learning that the mist can be damaged Zanderallen draws his bow and readies an arrow. As he aims at the gaseous form of the leader the arrow glows faintly with holy light from his still active smite. "I would recommend complying, things are likely to go poorly for your otherwise."
-------------------------
Divine Bond Sword is Holy - 70 rounds
Smite Evil on m1 +4 attack, +8 damage +4 AC - 2 used


Move to Z22-A23 while drawing bow to give better line of sight on top of balcony
Ready action to fire bow if Zander sees the mist do anything but head towards Micah
25 to hit, 13 damage (smite evil ignore DR)

Sid(Andrew) HP: 22/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=32 ;
Tuesday August 20th, 2019 7:47:37 PM

Sid looks around the room and notices the gold in the chest. He pokes it with his sword expecting it to bite him, the way his day is going. Looking back at the fire in the front of the building he takes the shields magic bag and dumps the gold in it so they can return it to their owners. He will also loot anything else of value, items, papers, chairs, that will fit.

===================================================================

Perception: 32(For the gold, values, and incriminating evidence, books, etc.)

DM Robert - "Just hit it, especially if you have a magic weapon."  d100=9 ; d100=51 ; d100=64 ; d20+9=22 ; d8+3=9 ; d20+16=27 ;
Tuesday August 20th, 2019 8:37:39 PM

Bartomus...I'm not sure what you mean in your post "...settling up on three limestone that reads dropped on the crates." But he moves to T22.

Stock moves into the warehouse. As to moving the crate that fell over. It all depends on What Stock thinks he can move. It's a crate 10x10x4 made of wood with unknown contents. It's likely very heavy. The Creature was able to topple it off the crate it was stacked on. Might take more than just Stock to move it.

Dorbin, actually that would be a Spellcraft check. Your character sheet says you have +17 for that, with the '4' you rolled it would be enough to identify it as a gaseous form spell. Quick sum up, it has DR 10/magical, immune to poison, sneak attack, crits. Fly speed of 10. Can't really attack or cast spells. Is subject to the effects of Wind, can't enter water. Can pass through small holes, narrow openings, even mere cracks. Never-the-less your Dispel magic does fail.

Micah calls on the the man to surrender. (Have we established how tall you are? The spell says it doubles your height, that would make you 11'8". You are on the ground floor and the landing is 15 feet high, ie can you even see him? You're mace might act as a torch but I think that only gives you 20 foot radius of sight, I may be wrong since Zachary has memorized the rule book.)

Zanderallen moves back a bit and draws his bow. (So enlarge person makes you 12'2", the mist is ground hugging maybe not even a foot high, the landing is 15 feet high, there's no light source up there, you don't have darkvision.)

Sid looks around the room and sticks his sword into the coins expecting something terrible to happen. But nothing does. And except for the chest and coins there is no incriminating evidence he can see. (Taking your bag out and dumping them is going to be more than a 1 round action.)

---

Fire spreads check...some fires spread. Front end of the house is very thoroughly lit by the bonfires.
The fire on the west side of the door has now set that outer wall on fire.
Knowledge Local 10 Highlight to display spoiler: {Fire on the Float is a very real danger, you are essentially living in a wooden structure stacked on top of each other. Fire bad.}

G4, the guard moves and see's Dorbin still flying around in little circles. He fires his arrow at him.
To hit 22, damage 9.

The Creature, is gone.

The man now a nearly translucent mist moves along the floor being only 1 foot high, (Perception check 27) and manages to find a crack in wall. He's starting to seep through.

-------
Creature He gone.

G4 AC 15, damage 26

Man AC 25, damage 58.

G2 dies
G3 has died.
G5 dead
G6 dies
G7 dies
Woman DEAD!

map

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday August 21st, 2019 6:54:45 AM

Stohp shakes the daze from her head and calls to the others, "Someone needs to get out of here and let the fire wagons know what's going on!"

Stock (JonM) HP: 43/104; AC: 22/20/13; DR 1/-; CMD: 27; Rage: 9/22 
Wednesday August 21st, 2019 9:39:42 AM

Stock continues charging toward the door, eyes focused on the crates. He enters the smoke and doesn't stop.

=========
I guess I should have known I could swing at the gas...or at least should have tried. My fault.
Double move to R11


Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=14 ;
Wednesday August 21st, 2019 10:12:35 AM

Bartomus swirled above the crates, trying to see where the man who had tossed down the light had gone. All he saw was crates, fire, and smoke. He spun off the crates, and next to Micah. He switched back to his Taur self. "I don't know where he went."

[I] sorry typed it out at airport; Perception 14;Move down to vw 24 25[/b]

Dorbin (JeffO) [AC:13/13/10 HP:34/48 CMD:15]  d8+1=2 ; d8+1=8 ;
Wednesday August 21st, 2019 12:11:00 PM

Dorbin will cry out again, "Ow, hey, stop that!" He points at the guard and gestures towards the archon. The archon will take off towards the guard, but will disappear before he can attack. Meanwhile, Dorbin floats a little lower and to the side to hide behind the nearby stack of crates while pulling out a small red vial and taking a drink.

OOC:
Taking and drinking cure light potion. Will use the 5' step to float lower and hopefully out of sight. d8+1=2 healing (re-rolling 1 per house rule) d8+1=8.

Hound Archon (deaf):
AC 19 (21 vs evil); HP 40/48
Atks: +11/+6/+5 bite
Dam: sword: 2d6+5/2d6+5
Bite: 1d8+4
CMB +9; CMD: 19
DR 10/evil;
Round 10/10

Flying: Round 5 of 8 minutes
Acid darts: 1/9 used
Sleet Storm: Round 3/9

Micah (John) HP: 52/52 AC: 20/12/20) CMD:18  d8=8 ; d8=5 ; d8=2 ; d8=5 ;
Wednesday August 21st, 2019 1:02:31 PM


Micah does not need to see to know that the mist is not complying.

"There is more where that came from!" screams Micah, [b]"And if you can fit through a hole, so can my spells! Surrender by approaching me. NOW![b]

He moves to the boxes, taking advantage of his size to use them of steps so that he can get a better angle on the top of the mezzanine.

=========
Use Hero Point.
Holy smite centered on V29. damage 20 and blinded for one round. Will Save DC 19 for half and negates blindness.
Move to U21-V22.



Stohp (Subbed by John) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+11=24 ;
Wednesday August 21st, 2019 5:22:57 PM

Stohp shakes her head again when she realizes everyone is too focused on the escaping mist formed villain to note that the BUILDING IS ON FIRE! She runs to the base of the stairs to get a closer look at the wall as well as an idea of how they might find a way of this inferno.

=======
Run action to AH10-AI11.
Craft Carpentry 24 to see effect of the fire on wall at AI8-9 and the general status of the building.

Zanderallen (Zachary H) 48/88 AC: 23(27vsm1) T: 13 FF: 22 CMD: 22 
Wednesday August 21st, 2019 7:05:55 PM

Frustrated by his lack of ability to see or affect the leader Zander heads to where he sees arrows flying up at Dorbin. Coming around the boxes he points his bow at the guard and says, "Drop your bow, get on the ground, and put your hands up. Now!"
-------------
Move to line of sight of G4 just around the boxes.
(Sorry posting on my phone can't see map)

Sid(Andrew) HP: 22/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20=13 ;
Wednesday August 21st, 2019 7:41:11 PM

Sid continues to loot with all of his might, straining to get as much of the people's gold as he can.

=======================================

Looting for Good: 13(strength I rolled)

DM Robert - "I don't know where he went."  d20+5=9 ; d100=90 ; d100=98 ; d100=9 ;
Wednesday August 21st, 2019 8:38:03 PM

Stohp tries to tell someone to summon the fire brigade.

Stock ever the single minded engine of destruction, goes charging past Guard 4, and stops realizing that what he thought was smoke was in fact Dorbin's Sleet Storm still sleeting and storming.

Bartomus ends his whirling twirling and comes to rest in front of Micah as his old Taur self.

Dorbin descends to safety. The hound archon leaps over the railing and double moves to the guard just as he reaches him he poofs elsewhere. (Which really if you think about it is still a cool and unnerving effect on that guard.)

Micah still calls for surrender and casts Holy smite. (He rolled a 9 for his save)

Stohp runs down the landing and down the stairs to look at the fire. It's a hot. The wall is on fire to about 8 feet high. It will probably continue to burn upwards and perhaps outward. The main source of fire is still at AG,AH 7,8. That's really burning hot. The building is still okay, the floor is burning though where the fire has been. Not sure how far it would burn down before it enters the structure of the Float itself.

Zanderallen comes around the crates and yells for the guard to drop the bow and raise his hands. He inadvertently is standing partially on the woman that he killed earlier. Good thing he's not a cleric or paladin of Gargul, no respect for the dead.

Sid sheaths his sword and drops to a knee scooping coins out of the chest into his bag like his life depended on it.

---
Some fire goes out.
Fire spreads check...some fires spread. BOOM, one of the fires hit another 'water' barrel and there is a boom with more alchemist fire being spread around. Front end of the house is very thoroughly lit by the bonfires.
By now you all should know...Fire on the Float is a very real danger, you are essentially living in a wooden structure stacked on top of each other. Fire bad.
FYI, the barrels are not 5x5 but I can't make smaller map indicators. They are like the small like a pony keg, a little over 5 gallons.
Knowledge local 10 (this is a new one) Highlight to display spoiler: {Gee all these 'water' barrels keep exploding, like they are filled with alchemist fire, because they are. Hopefully these are not the same barrels that are 'delivered to all the shop keepers.}

G4, drops his bow and slumps to the ground.
Anyone looking at him may make a Perception 20 or knowledge local 10.
Highlight to display spoiler: {You recognize the signs of someone running out of rage and becoming fatigued.}

The man now a nearly translucent mist though blinded is essentially a large cloud touching the wall and can feel the crack he'd found already. He moves through the wall. You're not sure where he is on the other side. Since he's blind he may not know where he is either.

-------
Creature escaped to fight another day.

G4 AC 15, damage 26

Man AC 25, damage 78 and blinded this round.

G2 dies
G3 has died.
G5 dead
G6 dies
G7 dies
Woman DEAD!

map


Stock (JonM) HP: 43/104; AC: 22/20/13; DR 1/-; CMD: 27; Rage: 8/22  d20+13=30 ; d20+12=14 ; d20+6=22 ;
Thursday August 22nd, 2019 10:04:07 AM

STILL VERY MUCH RAGING!

Stock swings his flail at the wall of sleet in frustration. "DORBIN! TURN OFF THE SNOW! DOES ANYBODY ELSE SEE A WAY OUT?!"

He then looks at the guard and says, "YOU! IS THERE ANOTHER WAY OUT? IF NOT, GET UP, HELP ME MOVE THAT CRATE FROM THE DOOR...if you want to live."
======
Perception 30 vs DC20 Spoiler
Intimidate 14...again with the low rolls; trying to get the guard to help me.
Stock begins making his way through the sleet at normal speed...
Acrobatics 22 to move normal speed. If the intimidate is an action, then he makes it to R8. If not, then a double move puts him at R7.
Obviously, if there is another way out, Stock will go that way instead.


Zanderallen (Zachary H) 48/88 AC: 23(27vsm1) T: 13 FF: 22 CMD: 22  d20+1=3 ; d20+1=7 ; d20+5=15 ; d20+17=30 ; d6=2 ; d6=6 ; d6=2 ; d6=1 ; d6=1 ; d6=3 ;
Thursday August 22nd, 2019 4:56:07 PM

Zanderallen moves up to the guard and reach down to help him up. Being this close and knowing the guards were raging earlier he recognizes the tell tale signs of battle weariness he's seen in Stock time and time again. "Excuse the dwarf he gets a little excited. But please tell me what the plan of escape was for all of you? Surely you weren't all planning on burning to a crisp in here?" As he helps him up Zander infuses him with some of his healing gift.
--------------------------
Move to U15-V16, combined with stowing bow
Standard Action Lay on Hands on G4 "Heals 13 and removes fatigue. 4 used

Dorbin (JeffO) [AC:13/13/10 HP:34/48 CMD:15] 
Thursday August 22nd, 2019 6:00:14 PM

Dorbin yells back across the room, "Let the snow go, it's putting out some of the fires!" He thinks a moment more, then starts casting another summon spell.

OOC:

Flying: Round 6 of 8 minutes
Acid darts: 1/9 used
Sleet Storm: Round 4/9

Stohp (Subbed by John) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+15=22 ;
Thursday August 22nd, 2019 6:57:17 PM


Stohp makes her way toward the door, hoping she can find a way to get it open once there.
She looks around for a bar, pole, or something else she could use as a lever to slide the toppled crates that are blocking the exit.

=====
double move to w7-x8
Perception 22

Micah (John) HP: 52/52 AC: 20/12/20) CMD:18   d8=5 ; d8=8 ; d8=5 ; d8=6 ; d20+5=25 ;
Thursday August 22nd, 2019 7:05:24 PM


"NO! You cannot escape to harm others!" shouts Micah as, once again, he calls on his holy rage to bring force Domi's avenging power.

Having no way to no if his spell was fatal or not, Micah goes into the room he is next to and takes a look around.

========
Hero Point to recall spell.
Holy Smite cast on V29. damage 24 and blinded for one round. Will Save DC 19 for half and negates blindness. Note that holy smite affects an area rather than produces a burst. Micah is counting on the same crack that allowed the man to exit providing line of effect.
move to w27-v28

Perception 25 to check out room that mist was in.

Sid(Andrew) HP: 22/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=26 ;
Thursday August 22nd, 2019 8:09:50 PM

Sid winces at the explosion. "Alright, that's going to have to be good enough," Sid says. "I'll just have to owe whatever is left." He slings the haversack on his shoulder and goes out the door, "Wardd's Loaded Die! Dorbin! Do you have something for this? Micah, we need a plan! We can't stab fire!"

===============================================================

Knowledge(Local): 26

DM Robert - "But please tell me what the plan of escape was for all of you?"  d20+5=10 ; d100=7 ; d100=15 ; d100=58 ;
Thursday August 22nd, 2019 8:36:33 PM

Stock tries to intimate the guard and then moves through the sleet. (double move allowed) The heat of his rage melts the snow that falls on his head. In his Rage state does Stock wonder if maybe just smashing the crate to smithereens would be easier than trying to move it?

Zanderallen moves over the guard, heals him and then asks some leading questions.

Dorbin calls out that the sleet is putting out the fires. He tries to summon something else.
At this point the fires within the sleet have all been put out. I'm not sure how its going to affect adjacent squares. Does the sleet/snow melt on contact with the ground? Does it accumulate and pile up? Could piles of sleet/snow be used to dump on fires? I'm willing to listen to arguments on this.

Stohp makes her way over to the doorway, but is now in a spot where she has to squeeze past fire or go over crates.

Micah calls on heroic reserves and casts Holy Smite yet again. (I looked there's nothing in the spell description saying the spell is blocked by walls or such.) OH and yes he rolled a 10 on his save this time, oh boy 1 better than last time.

Sid finishes scooping all the money up and gets out of the office.

---
Some fire goes out.
Fire spreads check...one fire spreads. Front end of the house is very thoroughly lit by the bonfires.
By now you all should know...Fire on the Float is a very real danger, you are essentially living in a wooden structure stacked on top of each other. Fire bad.
FYI, the barrels are not 5x5 but I can't make smaller map indicators. They are like the small like a pony keg, a little over 5 gallons.
Knowledge local 10 (this is a new one) Highlight to display spoiler: {Gee all these 'water' barrels keep exploding, like they are filled with alchemist fire, because they are. Hopefully these are not the same barrels that are 'delivered to all the shop keepers.}

G4, feeling better and non fatigued, momentarily starts to go for his kukri. Then he stops, shrugging his shoulders. "The boss said stay here until the real talent took care of you then they would have ways to get us out for the rendezvous back at your headquarters."

The man now a nearly translucent mist though blinded is essentially a large cloud touching the wall and can feel the crack he'd found already. He moves through the wall. You're not sure where he is on the other side. Since he's blind he may not know where he is either.

-------
Creature escaped to fight another day.

G4 AC 15, damage 13

Man AC 25, damage 98 and blinded this round. Is he dead yet? Only the shadows outside know. Although come to think about it that Holy Smite effect is going off outside the building as well. Is that a visual effect, does light come blasting down from the heavens? Do trumpets blare or is there a loud whooshing noise as from massive amounts of displaced energy? Could that signal someone outside? Has anyone read this far what are your thoughts?

G2 dead
G3 has died.
G5 dead
G6 dead
G7 dead
Woman DEAD!

map

Sid(Andrew) HP: 22/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday August 22nd, 2019 8:59:57 PM

Sid starts to run to J19, or as close as he can get. "Micah!?! Plan? Dorbin!?! Water, sleet?"

Stock (JonM) HP: 43/104; AC: 22/20/13; DR 1/-; CMD: 27; Rage: 7/22  d20+12=19 ; d20+7=23 ; d10+19=23 ; d10+19=25 ; d6=6 ; d6=1 ;
Friday August 23rd, 2019 8:54:23 AM

RAGE

Stock arrives at the blocked door as sleet piles up on his head and above his eyebrows. He bellows at the tall stack and begins to hammer at the crates with his flail.

===========
PA hits AC19, 23 damage, 6 electricity
PA hits AC23, 25 damage, 1 electricity


Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Friday August 23rd, 2019 12:35:25 PM

Bartomus flies across the room coming to rest at the door and ending his feeble attempts to be useful as a mist. He changes back into himself and casts create water over the fire to his right.
move jk 15 n 16, create water over the fire fg 14v15

Dorbin (JeffO) [AC:13/13/10 HP:34/48 CMD:15]  d3=1 ;
Friday August 23rd, 2019 1:29:00 PM

Dorbin mumbles as he finishes his spell, "Why didn't I think of this before?"

He finishes the spell and a single (d3=1) small water elemental appears (4' tall). Dorbin points over at the fire to the left and the elemental rushes towards it's hated enemy. He waves his hand, dismissing the sleet storm. He flies a little higher, trying to take in the area.

OOC:
Cast summon monster III to summon d3 from monster II table for water elementals.

On the sleet storm, since it has a duration, I would it would just have the ground remain icy for a few rounds as the ice melts. However, in this case, Dorbin is dismissing it, so I would assume all the ice would instantly disappear. The description of the water elemental says that the elemental can drench, putting out non-magical fires of large or smaller. I can't find anything that defines a "large" fire, but the elemental is going to try and put out fires at Dorbin's direction from left to right on the map.

Water elemental round 1/9
Flying: Round 7 of 8 minutes
Acid darts: 1/9 used

Zanderallen (Zachary H) 48/88 AC: 23(27vsm1) T: 13 FF: 22 CMD: 22 
Friday August 23rd, 2019 3:52:29 PM

Zanderallen looks at the guard in horror as the reality of what he says sinks in. He yells out over the crackling fires, "Your bosses were going to leave you to die, help us get these fires out and we'll offer better than that. Everyone. Our new friend has just told me that Crimson or his goon are planned or carrying out an attack or ambush out our headquarters. We need to get this place under control and get home. I'll start by moving the fire barrels out of harm's way. Any other suggestions?" Saying so he moves around the crate stack to where he remembers there being one of those barrels and reaches down to pick it up.
---------------------------
Double move to Z17-A18

Micah (John) HP: 52/52 AC: 20/12/20) CMD:18  
Saturday August 24th, 2019 11:42:03 AM


When Micah hears Sid calling his name, he shakes his head, clearing it of the battle rage.

OOC: Last turn micah moved to w27-v28 and looked in. What did he see? If anything of interest, he goes and grabs it; otherwise, he moves to help with the fire. The below assumes there is nothing of interest.

He pauses briefly to take in the inferno around them. He sees Stock and Stohp working on their exit and Sid and Bart working on putting out the fires. "Sid, check for something to smother the fire next to you! he calls out. "We have to get these fires out before they spread beyond this building. You, Bart, Dorbin, and I can put this one out, then move to the next fire.

===========
move to X19-Y20.
Cast Create Water on the fire at G13-I16.



Stohp (Subbed by John) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday August 24th, 2019 11:46:27 AM

[i]OOC: Did Stohp see something she could use as a lever?[/i

Stohp uses the crates like stairs moving within reach of the destruction caused by Stock. She starts grabbing anything she can a pushes, shoves, or throws it away from the doorway, relying on her bulk rather than her meager strength to make progress.

==========
Perception 22 (from previous post) to find a tool, lever, or something to aid with clearing the doorway.
Move to T5-U6
Action: clear debris and/or crates

DM Robert - "We have to get these fires out before they spread beyond this building."  d100=27 ; d100=64 ; d20+11=13 ;
Saturday August 24th, 2019 6:40:38 PM

I'm going to rule that even though you dismissed the Sleet Storm, the effects don't disappear. Therefore since the sleet storm was in effect for 4 rounds, you will have 1 round of snow and 1 round of slush to play with.

Sid rushes forward calling to Micah and others for ideas on the fire.

Stock swings his flail like one possessed. He crushes the one side of the box into splinters and advances 5 feet still swinging to crush the other side of the box. One door now is free of box, relatively as there are many fragments of wood on the floor and the door does open inwards. (Hint, I gave the box sides the same object hardness as a strong wooden door, that which is in front of you right now, to wit, Dr5, 20 hit points. You may decide which would be easier, crushing a path out or kicking debris out of the way and then opening the door.)

Bartomus gets over near the westernmost fire and casts Create Water over it.
(at your level you can create 16 gallons of water. The spell says that 8 gallons is one cubic foot, that measures 1x1x1 and weighs 60 pounds. So I'm going to say that you can put out one 5x5 square of fire with that. I'm extinguishing G16.)

Dorbin summons a Water elemental to put out the fire. I'd say large is going to be the same dimensions we use for creatures so a 10x10 area. I'm Drenching G,H/14,15 Dorbin doesn't see anything else really from his higher vantage point. He does note that the black sooty smoke is clearing from the upper parts of the building since the one skylight was broken out by the fleeing blue skinned large creature.

Zanderallen calls out dire warnings to the group and rushes over to move some of the 'water' barrels. Indeed.
Perception 15 sir, Highlight to display spoiler: {You note that the Water barrel is marked 'Water' but the script is different from the one you saw being put in front of Micah's father's store.}

Micah Opps sorry I missed that, there's nothing in the room, nothing except some wet boards, you would have noted the nothingness when you cast the Create Water earlier in that room. Therefore I'm giving you a little extra movement and putting you at Y,Z/19,20. He casts Create water at G13. See the information/ruling under Bart's character concerning how much of the fire you can put out with a single casting. Which puts that fire out completely thanks to the Water Elemental.

Stohp did not see any tools. She goes up the crates and see's Stock's destruction of 1/2 the crate that was blocking the door. She drops down and with her great lengthy arms, starts sweeping wooden debris from the door way. Ergo, I'm now ruling between Stock & Stohp's destruction and clearing action that the left door can be now swung inward without having to break it down.

---
Some more fire goes out.
Fire spreads check...one fire spreads. Front end of the house is very thoroughly lit by the bonfires.
By now you all should know...Fire on the Float is a very real danger, you are essentially living in a wooden structure stacked on top of each other. Fire bad.
FYI, the barrels are not 5x5 but I can't make smaller map indicators. They are like the small like a pony keg, a little over 5 gallons.

G4, looks around suddenly since Zanderallen ran away leaving him alone. "Sure I'll help out." He moves northward and enters the now snowy area enters the burnt out area of a former box, he begins shoveling snow at the fire in front of him (fire at U8).

-------
.

G4 AC 15, damage 13

Man AC 25, damage 98 you just don't know right now.

G2 dead
G3 has died.
G5 dead
G6 dead
G7 dead
Woman DEAD!

map

Stohp (Subbed by John) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday August 25th, 2019 8:35:46 PM


Stohp continues to clear the doorway and flings it open, shouting, "Fire brigade! She looks about to see if anyone responds.


Micah 
Sunday August 25th, 2019 8:39:41 PM


Micah nods in silent satisfaction as one fire is quenched and moves his attention to the next one.

Let's focus our efforts together again, he calls out as he summons water above the fire nearest the door.

=====
Move to U16-V17
create water on T8

Micah (Oops forgot to change the header on Micah's post) 
Sunday August 25th, 2019 8:40:20 PM



Stock (JonM) HP: 43/104; AC: 22/20/13; DR 1/-; CMD: 27; Rage: 6/22  d20+12=16 ; d20+7=16 ; d10+19=26 ; d10+19=25 ; d6=4 ; d6=2 ;
Monday August 26th, 2019 9:47:27 AM

Rage

Given the choice of creating a path out and blasting a path out, Raging Stock decides to continue forward like a Dwarf sized comet. Anything small he kicks out of the way, when he meets resistance, like in the case of a door, he yells and slams his flail into it.

========
Hits AC16, 26 damage, 4 electricity
Hits AC16, 25 damage, 2 electricity


Dorbin (JeffO) [AC:13/13/10 HP:34/48 CMD:15] 
Monday August 26th, 2019 11:58:04 AM

Dorbin flies forward to get a better view (to U17, above the boxes). He directs the water elemental to the large fire to the far right.

OOC:
Water elemental round 2/9
Flying: Round 8 of 8 minutes
Acid darts: 1/9 used

Zanderallen (Zachary H) 48/88 AC: 23(27vsm1) T: 13 FF: 22 CMD: 22  d20+5=18 ;
Monday August 26th, 2019 5:21:30 PM

Zanderallen picks up the barrel and carries it gently away from the fire to the north. "These barrels appear to be marked with a special script, different from the barrel at your family's place of business Micah."
-----------------
Move Z16 barrel to AC18

Stohp (Subbed by Zach H) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) 
Monday August 26th, 2019 5:23:17 PM

Getting impatient even though no time has passed Stohp starts moving around the building to the street yelling "FIRE, where is the fire brigade!" coughing in the fresher air.

Sid(Andrew) HP: 22/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+9=12 ; d20+9=16 ;
Monday August 26th, 2019 7:35:26 PM

Sid shifts to O16 and lobs as much snow and slush he can at a Y11, hoping some of it gets to the fire.

================================================================

ToHit1(BAB(11) - RapidShot(2)= +9): 12(And yes I expect more negatives from the DM)
ToHit1(BAB(11) - RapidShot(2)= +9): 16

Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9  
Monday August 26th, 2019 8:03:09 PM

Bartomus runs to R 14 n 15. "I can try to that again on that bigger blaze. If it willf help."

DM Robert - "Let's focus our efforts together again."  d100=17 ; d100=58 ; d100=6 ;
Monday August 26th, 2019 8:22:57 PM

Stohp swings the door open and heads into the street, yelling for the Fire Brigade.

As a reminder you are in the Northwest corner of the Float, here is the map.

Micah moves toward the door and uses create water to quench the fire at T8.

Stock still in a rage destroys the door way that Stohp had begun to swing open.

Dorbin flys forward (putting you at T17 since Micah was Occupying the U). The water elemental moves to the fire. (Cannot find it's move rate so I'm assuming 30 and double moved him.)

Zanderallen moves his barrel and points out that these barrels are marked differently from the one taken to Micah's dad's business.

Sid moves and lobs some snowballs, -4 for range. But it's a square so AC target is 5. You hit both times. (even though you moved more than 5 feet so really only should get one snowball). However you're two little snowballs don't have much effect on the heart of that blaze.

Bartomus?

---
Some more fire goes out.
Fire spreads check...one fire spreads. That fire on the east is really eating up some wall.
FYI, the barrels are not 5x5 but I can't make smaller map indicators. They are like the small like a pony keg, a little over 5 gallons.

G4, takes a 5 foot slide step and heaps more snow on the fire at U8. It goes out!

I estimate it will take you 3 rounds to put out the rest of the fires. You are not in combat. Do you want to say the fire is done?

-------

G4 AC 15, damage 13

Man AC 25, damage 98 you just don't know right now.

G2 dead
G3 has died.
G5 dead
G6 dead
G7 dead
Woman DEAD!

map



Stock (JonM) HP: 27/88; AC: 23/21/14; DR 1/-; CMD: 27; Rage: 6/22  d20+5=14 ;
Tuesday August 27th, 2019 9:34:45 AM

Fatigued: 32 rounds

Stock slams through the door, narrowly missing Stohp. "Sorry Stohp." He then takes a deep breath of the outside air and begins to deflate a bit as the tension dips a bit. He turns around and heads back into the burning building to help.

=======
Moving through slippery terrain at full speed. Acrobatics 14
Double move to W9



Stohp (Sub by JonM) 
Tuesday August 27th, 2019 9:40:27 AM

Stohp waves an exhausted arm in Stock's direction at his apology. Anybody who spends much time with the volatile dwarf understands the hazards of working with him. She continues bellowing "FIRE!", cycling through all 10(!) languages she knows and moves steadily away from the building trying to get the attention of first responders.

Dorbin (JeffO) [AC:13/13/10 HP:34/48 CMD:15] 
Tuesday August 27th, 2019 1:15:18 PM

Dorbin directs the water elemental to the largest blaze, knowing it will be happy destroying it's mortal enemy.

Micah (John) HP: 52/52 AC: 20/12/20) CMD:18  
Tuesday August 27th, 2019 4:37:50 PM


Micah steps over to pick up the remains of the woman, wanting to search her body for any clues at a later, less critical time and calls forth more water on the remaining fires, slowing working his way, with his new burden, toward the door.

Zanderallen (Zachary H) 48/88 AC: 25 T: 13 FF: 24 CMD: 22 
Tuesday August 27th, 2019 5:03:08 PM

With his magically inclined allies putting out the fires Zander runs up the balcony with his sword drawn for light. He heads to the approximate location he watched Micah holy smiting the leader and searches around the area for a gaseous or otherwise body.

Sid(Andrew) HP: 22/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday August 27th, 2019 7:03:58 PM

Sid runs around and almost helps with putting out the fires as the magically inclined finish the job. Stumbling out of the building afterwards he breathes deep of the cleaner float air. "Gods, why would they do that?"

Making it back home


DM Robert - "Let's focus our efforts together again."  d20=8 ;
Tuesday August 27th, 2019 8:44:54 PM

Stock pirouettes out of the building.

Stohp calls fire in many tongues.

Dorbin tells the water elemental 'only you can prevent city fires' and directs the elemental to quench to its hearts content.

Micah picks up the dead woman and exist the building.

Zanderallen runs back up the landing but doesn't find anything there.

Sid runs around trying to help as he can.

Bartomus...apparently is overcome by smoke and continues to do nothing.

------

The fire is quenched. The building faces the lonely landing next to the edge of the Float. However, there is great comotion and shouting from the front of the building. Quickstepping around the building you find guards, townspeople, and the fire wagon. There is a babble of voices.

#1 Perception 8
Highlight to display spoiler: {oh, that guard #4 appears to be trying to ease his way past everyone. He's not too good at looking inconspicuous. }

It appears that the crowd had been roused by the black smoke that came from the top of the structure as well as Micah's Holy Smites that were partly on this side of the building. You do see the figure of a man lying prone in the street with a guard bending over him.
#2 Perception 15
Highlight to display spoiler: {} That would be the broken body of the man that appeared to be the leader. Apparently Micah's last Holy Smite smote the life out of him.

The crowd is a babble with cries about what's going on and such. It would take a miracle to get by them so you haven't got a chance. or...Diplomacy 20 to part the crowd more kindly than the Dread Pirate Roberts.

Of course Micah still has the dead body of the woman to explain to the guards...
Knowledge Local 20 to get them to recognize your authority. Or as Cartman would say "Respect my Authorati!"

And of course there are the dead bodies of 5 guards still in the building....and the one you rendered unconscious that also was nearly frozen by the sleet storm. It's amazing he did not wake up...wait did anyone check to see if he was even still alive?

And of course there was that enigmatic comment from guard 4 early about meeting his boss at your warehouse...


Bartomus(Rod) HP: 47/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=19 ; d20+7=14 ;
Wednesday August 28th, 2019 10:01:49 AM

His coughing fit over as he got fresh air into his lungs, he looked about the outside of the wearhouse. It was a moving mass of noise and tension. He scanned the crowd and one guy looked odd, in that he seemed to be going away from the fire, and he looked like one of the guards from warehouse.

"Stop that man, him, yes, him, he helped create the fire," Bartomus yelled as loud as his taur voice allowed him as he pointed at Guard 4. He even took a few steps towards the man to emphasize his point.

Sorry, I thought I posted from the plane; Perception 19; Know 14

Stock (JonM)  d20+13=26 ; d20+13=22 ;
Wednesday August 28th, 2019 12:02:17 PM

Probably still fatigued
"HEY! YOU'RE NOT GETTING AWAY!" Stock tries to marshal his authority as he barks at the guard trying to escape. He begins making his way quickly to the man.

To the rest of the Shields, he then says, "It's a shame that their death will stop us from interrogating either the guy with the hat or the girl who tried to stab Micah. Where to then, back to the HQ?"

=========
Perception 26 vs DC8
Perception 22 vs DC15
I don't think Stock knows the guy was talking about rendezvousing back at Shields HQ


Stohp (Sub by JonM)  d20+8=12 ;
Wednesday August 28th, 2019 12:05:06 PM

Stohp begins trying to work her way through the crowd to begin to depart and to grab the fleeing guard. "Please excuse me...watch your foot there...Ugh. This is not working."

======
Diplomacy 12 vs DC 20

Dorbin (JeffO) [AC:13/13/10 HP:34/48 CMD:15]  d20+17=25 ;
Wednesday August 28th, 2019 1:10:25 PM

Dorbin watches as the other scatter about as he heads outside. When he sees the guard, the crowds, and the chaos, he almost flies back into the warehouse to escape. He takes a deep breath and looks for a guard that may be a leader. He flies over to try and explain, "We are the silver shields, you see. And I do believe the fire is out now."

OOC:
Knowledge, Local, 25

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday August 28th, 2019 5:54:26 PM

(I'm back, thanks for subs)

Zanderallen (Zachary H) 48/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=24 ; d20+5=7 ; d20+17=20 ;
Wednesday August 28th, 2019 5:58:30 PM

Still enlarged Zanderallen heads out with the others as the fires are out. Taking in the situation he first claps his hand over the shoulder of guard 4, "Don't even think about sneaking out of here. You have questions to answer. Guards, this man has information on an extortionist plot and assassination attempt. He needs to be taken to Sergeant Lestrade immediately to share what he knows. Tell the good Sergeant to keep him safe until the Silver Shields can come talk to him." Turning to the crowd as a whole he calls out to restore order. "Fire brigade I believe the fire has been contained but you should double check it. Guards this building has been used by a group of criminals running an extortion ring, it needs to be locked down and Sergeant Lestrade needs to be informed immediately to come take charge of the crime scene. You take some men and escort him to the Sergeant and get him here. Everyone else there is nothing to see here, move along and go back to your homes."
--------------------------
Perception 24, 7
Diplomacy 20

Micah (John) HP: 52/52 AC: 20/12/20) CMD:18   d20+5=11 ; d20+5=23 ;
Wednesday August 28th, 2019 6:16:39 PM


Micah moves boldly forward, relying on Zanderallen's casual assumption of command to carry the day. Seeing the dead leader shocks the priest a bit now that the battle fury has left him, but he quickly recovers and, as casually as possible approaches the body. Tossing the woman's body on one enlarged shoulder, he reaches over and picks up the corpse and places it on the other.

He turns to the guards, consciously ignoring his grisly burden, and adds, "There are more inside. These two we will take care of. Please inform the sergeant."

To Stock and the others he responds, "Yes, to the HQ."

Assuming they are allowed to part, Micah will take the bodies to a secluded spot and ask Sid and Stohp to search them, aiding with a casting of detect magic including on the items that Sid liberated from the office.

=========
Perception 11, 23
Micah's enlarged carrying capacity is 600 lbs for a heavy load.
If needed Micah automatically aids Zanderallen's diplomacy checked, adding +2.


Sid(Andrew) HP: 22/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=29 ; d20+12=29 ; d20+12=29 ; d20+16=28 ;
Wednesday August 28th, 2019 7:23:35 PM

Sid follows up Stohp's call, "Hey you! Yeah you! don't try to run! I don't feel like running!" Sid switch to his shortbow.

"Officers!" He says to the guards, "Silver Shield and Sid the Bowyer from the Split Arrow, you place for bows, bolts, and other fine accessories," he says showing his WLA badge, "just finishing up here, Micah can explain everything."

==========================================================

Perception: 29
Perception: 29
Perception: 29
Knowlede(Local): 28

DM Robert - "Everyone else there is nothing to see here, move along and go back to your homes." 
Wednesday August 28th, 2019 8:27:26 PM

Bartomus sees the guard trying to amble away and calls out for him to be stopped.

Stock still fatigued tries to make his way to the escaping guard. Stock in his raged state apparently did not hear the guard's comment about the headquarters.

Dorbin sees a guard with corporal stripes and makes a pitch about the Silver Shields being all over it.

Zanderallen enlarged lays it out for the Guards while clapping a huge hand on the escaping guard's shoulder. The crowd oohhs and ahhs at Zanderallen.

Micah picks up the dead man. His muscles bulging under the chainmail. Then he motions the Shields to move along.

Sid aids in getting things moving with the guards, while giving a commercial for his establishment.

------------------

The guard 4 points a finger at himself when pointed out by Bartomus and Stock as if to ask 'who me?'. But when Zanderallen's hand falls on his shoulder he looks up at him. "You said if I helped out you'd give better than my employer was giving. Well appears he was trapping us, denying us freedom in this trap. So I figured you meant that helping you and I'd get to go free." He looks sullen and perhaps a bit angry when he's turned over to the city guards.

Being evening the merchant level is about half closed. There are a few shops that cater to night crowds as well as many pubs and eateries. However you soon find a relatively out of the way spot on your way to the staircase. Searching them reveals:
On the man: potion1, potion 2, wand of cure light wounds (CL 1, 50 charges), wand 2, tanglefoot bags (2); magical chain shirt, magical buckler, magical composite longbow, masterwork rapier, masterwork sap, magical belt, magical cloak, magical goggles, Hat of Disguise, vial of somthing (6 doses), vial of something (1 dose), 11 gp.
On the Woman; potions 3 (2), potion 4, potion 5, potion 6 (2); magical studded leather, magical kukri, magical composite shortbow (+2 Str), masterwork kukri, shuriken (20), magical cloak, climber’s kit, disguise kit, vial of something A, vial of something B, masterwork thieves' tools.

Sid has 4500 gold pieces in his bag. Nothing is magical. But your special coin is in there.

How about some Experience points. Everyone gets 10,914 xp for the module so far.

Stock (JonM) HP: 27/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Thursday August 29th, 2019 9:20:08 AM

"Micah - think you can take a look at some of these scrapes? Those guys were really dishing it out for a while. And what was that flying blue thing with the bow? Brutal...Did you just bring these bodies along to grab their loot? That's a bit more mercenary than I'm used to out of you Micah." He says this last bit with a proud smile on his face.

"I'm sorry to be a little dense but...what did we actually accomplish here? There's no reason to think that the extortion of the merchants has to stop just cause we routed these flunkies."



Dorbin (JeffO) [AC:13/13/10 HP:34/48 CMD:15]  d20+17=21 ; d20+17=22 ; d20+17=24 ; d20+17=37 ; d20+17=25 ; d20+17=22 ; d20+17=25 ; d20+17=18 ; d20+17=31 ; d20+17=37 ; d20+17=20 ; d20+17=19 ; d20+17=28 ; d20+17=21 ; d20+17=22 ; d20+17=26 ; d20+17=25 ; d20+17=22 ; d20+17=34 ; d20+17=22 ;
Thursday August 29th, 2019 2:37:57 PM

Dorbin says, "Hey, that's quite a pile of stuff, let me look at that..."

OOC:
Spellcrafts (if this is the best time to do so):
potion1: 21
potion 2: 22
wand 2: 24
magical chain shirt: 37
magical buckler: 25
magical composite longbow: 22
magical belt: 25
magical cloak: 18
magical goggles: 31
vial of somthing (6 doses): 37
vial of something (1 dose): 20
On the Woman; potions 3 (2): 19
potion 4: 28
potion 5: 21
potion 6 (2): 22
magical studded leather: 26
magical kukri: 25
magical cloak: 22
vial of something A: 34
vial of something B: 22

Micah (John) HP: 52/52 AC: 20/12/20) CMD:18   d8=8 ; d8=7 ; d8=2 ;
Thursday August 29th, 2019 6:13:07 PM


"Not just loot, my friend. They may have information on them: orders, records, et cetera," replies Micah with a warm smile. His face then turns a bit grim, before continuing, "Also, though unpleasant, there are ways to compel the dead to share their secrets." He busies himself with looking through pockets for papers and incriminating photos.

He turns to Sid, "Did you find any papers of interest in the office?"

Before waiting for a reply he reaches out to Stock, takes a deep breath then exhales with the words of power to heal the dwarf. Before the glow if gone, he then pulls out the [/i]wand of cure light wounds[/i] and starts healing everyone who is wounded.

===================
Spontaneously cast Cure Serious Wounds using other locate object slot. [/b]Heal stock for 25 (3d8+8) points[/b]

Anyone who wants healing roll a 1d8+1 (rerolling ones) and note how many charges you use. I will deduct the charges from the wand of cure light wounds. Heal up entirely--Micah has three such wands.

Zanderallen (Zachary H) 82/88 AC: 25 T: 13 FF: 24 CMD: 22  d8+1=6 ; d8+1=4 ; d8+1=2 ; d8+1=2 ; d8+1=9 ; d8+1=7 ; d8+1=8 ;
Thursday August 29th, 2019 6:47:45 PM

Zander gets down close to the sullen guard and says quietly to him, "Your employer was planning to kill you to wrap up loose ends. Share what you with Sergeant Lestrade and we will make sure you are treated better than you deserve for your association with this crime. Some justice must be served, your actions will determine how much mercy is mixed in." Once he sees that the guard is taking care of securing the building he trundles off with the others. "Don't take too long here, the guard mentioned a rendezvous at our headquarters. I fear the night's mischief is not over. Heal up though, we may have another fight."
------------------

Zander will heal himself 5 times with the wand for a total of 34 hp (two rerolls for 1s.)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday August 29th, 2019 7:49:05 PM

stohp takes a moment to think about everything that's happened.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d8+1=4 ; d8+1=8 ; d8+1=5 ;
Thursday August 29th, 2019 7:53:31 PM

Sid shakes his head sadly, "No sorry. Though I was able to get their gold back. One of us has a ledger right? I think I have 4 or 5k of gold in our party sack to go back to people, and I can chip in a bit to help if we're still a bit low. I don't think the room was touched though if we have time for a deeper search."

Sid sighs as his pinpricks are healed. "Thanks Micah."

===================================================================

Wand of cure light wounds: 4
Wand of cure light wounds: 8
Wand of cure light wounds: 5

DM Robert - "Everyone else there is nothing to see here, move along and go back to your homes." 
Thursday August 29th, 2019 8:34:21 PM

Stock praises Micah for his mercenary ways.

Dorbin tries some identifying while the party heals.
potion1: Expeditious retreat
potion 2: Resist Energy
wand 2: Speak with Animals CL1, 50 charges
magical chain shirt: +1
magical buckler: +1
magical composite longbow: +1, merciful, (str 2)
magical belt: Incredible Dexterity +2
magical cloak: Elvenkind
magical goggles: Goggles of Night
vial of somthing (6 doses): Nope sorry, need Alchemy for this
vial of something (1 dose): Nope sorry, need Alchemy for this
On the Woman; potions 3 (2): Disguise
potion 4: Expeditious retreat
potion 5: Gaseous form
potion 6 (2): Resist energy
magical studded leather: +1
magical kukri: +1
you missed the +1 Composite Shortbow (str2) but I give it to you.
magical cloak: Elvenkind
vial of something A: again Alchemy needed you suspect poison
vial of something B: Alchemy needed probably more poison, Micah is still suffering some poison effect.

Micah indicates that he brought the bodies to look for incriminating documents and maybe to interrogate them. Unfortunately being true professionals these two did not have any incriminating documents on them.
Micah please remember you are still suffering from poison unless you have a lesser Restoration and also please put your character link back in your header.

Zanderallen lays the law down on the guard. Cowed he heads out with the city guard. Once relatively alone and the bodies searched and some healing done and some gear identified, he reminds them of the guards ominous words about meeting the boss back at your headquarters.

Stohp thinks about everything that has happened trying to make loose ends connect.
Sense Motive 15
Highlight to display spoiler: {The warehouse was a TRAP. Crimson must be worried that you are going to poke your nose in his business again. No telling what he has in mind though, or who he is, though I believe you have a suspect. And what could make him want to meet his underlings at your warehouse, I mean after all it's just your stuff, oh and a certain halfling you have living there with you that used to be in his employ as a botanist.}

Sid lets everyone know he collected a chest of gold in that room but didn't see any kind of papers or documents or tally book.
Knowledge Local 10
Highlight to display spoiler: {Come to think of it Pepper Plate might have a list of all the merchants being extorted.}

---
The party loots the pair, heals up, and contemplates what has happened. They are greatly disappointing that there were no incriminating documents found. What next, some shawarma, or get back to HQ?

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d8+1=3 ; d8+1=2 ;
Thursday August 29th, 2019 11:29:01 PM

"So, we head out of this place and try to get back home? Get our bearings and figure out where they are going to strike next?" Bartomus chimed in from his quiet thoughts. "Might be nice to hit up a food vendor, eat something and drink away this smoke in my throat. Just, you know on our way up the Float?"

Wand usage x 2

Stock (JonM) HP: 52/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Friday August 30th, 2019 9:21:17 AM

"Wait. They are going to hit our HQ next? You're seriously saying we should stop to eat on our way home, Bart? I mean if there is a street vendor maybe but we need to be quick here."

Then to Micah:"I've only heard about this kind of divination. Make sure you ask the guy who had the bow who he worked for. Also see if you can get an idea of what the overall plan here is...I mean is it just a protection racket? Also, how did they know we were coming. I could have sworn we were incredibly sneaky when we were trailing that half-orc."

[b]"...so much for 'dead men tell no tales'."[/b[

[i]
============



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d8+1=6 ; d8+1=6 ; d8+1=3 ; d20+2=21 ;
Friday August 30th, 2019 12:34:29 PM

Dorbin looks up from sorting through the items, sharing information about what he has found. He thanks Micah for the magical healing. He looks up and suddenly cries out, "Briadoc! We need to get to HQ quick, this was a setup!"

OOC:
Dorbin uses 3 charges from the wand.
Sense motive: d20+2=21

Zanderallen (Zachary H) 82/88 AC: 25 T: 13 FF: 24 CMD: 22 
Friday August 30th, 2019 5:53:58 PM

"Grab the stuff and let's get moving." Grabbing his fair share of weight he starts a steady pace towards the nearest stairs, knowing that they've got far enough to go rushing isn't going to do the trick.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+10=23 ;
Saturday August 31st, 2019 1:06:15 AM

Stohp helps the rest gather the loot and head out. "That was obviously a trap for us. They might already be at our HQ while we've been busy here. We should hurry" (sense motive 23)

Micah (John) HP: 52/52 AC: 23/11/23 CMD:16 
Saturday August 31st, 2019 11:15:54 AM


"Agreed," Micah replies to Stohp with a grim nod.

"Nothing of use, here, he concludes. "We have an option, but it will delay us. If we take the time, I can pray to Domi for the power to interrogate the body."

===============
Micah is proposing to use the spell Speak with Dead. It would take 15 minutes for him to get the spell.
The body would get a will save if it opposes the questioning. We would get four questions. What is waiting for us? Who is Crimson? Are two of the questions we could ask, for example.


DM Robert - "They might already be at our HQ while we've been busy here." 
Saturday August 31st, 2019 12:14:14 PM

Bartomus contemplates a snack and maybe a beer on the way to the HQ.

Stock is amazed that Bartomus is in the least hungry when danger is afoot and heads need to be smashed.
He wonders how they could know the shields were coming. Knowledge local 5 or Intelligence check of 10. Highlight to display spoiler: { Well that big blue guy turned invisible once he might have been able to do it at will as an inate ability.}

Dorbin exclaims the whole thing has been a setup and Briadoc could be in danger back at the headquarters.

Zanderallen proclaims, the group needs to grab the stuff and get moving.

Stohp agrees this has been a trap and feels they should hurry to headquarters and be ready for anything. Knowledge local 5 or Intelligence check of 10. #2 Highlight to display spoiler: { That blue guy flew out the window, if he was supposed to meet the boss, well they have had plenty of time to be warned.}

Micah agrees that the warehouse was a trap, but asks it it would be worth it to delay longer and try to ask questions of the dead. (Okay, I'm just going to let you know that would be fruitless, they were approached and talked to a guy that was dressed in a crimson mask, and crimson cloak and hood. They never saw his face, only the color of his down payment and instructions for how to attract your attention, ie set up a blatant extortion racket those meddling do-gooders would intervene eventually. Don't worry about the city guard, it's been taken care of.)

Sid doesn't offer any input.

----

The group hurries along home, but carrying two bodies with them does attract some attention. But a large Zanderallen and large Micah along with a group of grim slightly blood stained (unless you're Stock mostly blood stained) adventures bent on a task at hand makes most people just gawk and part ways for you. In less time than it takes to skin a wyvern you stand before your headquarters.

The door is shut but a local comes up to you. "Hey I thought you guys were already home practicing. That was quite a racket a short time ago. But we're getting used to the sound of metal on metal from time to time as you practice." This is obviously a reference to your in house training dummy and mock combats. Dimly you recall that one of your instructors said wooden weapons would be less dangerous in practice but the trade off is the balance is not really what a sword should be.

In any case you approach the doors cautiously and after listening briefly decide to swing it open and charge in. Inside you find destruction. The headquarters they will find evidence of quite a fight. One of your 'new recruits' lies in the middle of the room cut nearly in two. It is, or rather was, Thomas. Healing 10 Highlight to display spoiler: {Looks like he was possibly answering the door and got hit with a large weapon, maybe a great sword, a large greatsword, like the one that large blue guy had that got away.}

Over in the kitchen area you can see the form of Sean slumped over face down. Healing 10 Highlight to display spoiler: {Looks like he was knifed in the back, repeatedly.} You can also see the table is set with some tea and cookies like they were entertaining company.

Rodrigo lies in a corner in the main room. He obviously put up a fight and lost, there is evidence of some green blood on the floor here and there. Low on the wall and partly on the floor is a message apparently written in Rodrigo’s own blood as it trails off next to where his hand has come to rest, the fingertip showing blood. In his own blood he has written, “Peerimon .... Crimson .... took Bria….” where it trails off in a line.

Rushing upstairs you find that indeed Briadoc is missing and not without some apparent struggle. There are pots overturned and dirt on the floor. There is one set of human sized boot prints and one set of large humanoid size footprints.



Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=20 ; d20+9=15 ; d20+9=28 ;
Monday September 2nd, 2019 1:17:19 AM

As they charged into their headquarters, he followed behind the two temporary giants, and then froze. His eyes took in everything and he continued forward seeing the destructon in the kitchen and then catching Rodrigo's corpse in the corner.

"Two attackers, at least it seems," he shared with all who could hear and stomach what they were seeing. "Peerimon and Crimson. Took Bria - Bria?? Bria, wait, where's Briadoc?"

He rushed upstairs with the others and saw the signs of a struggle. "We have to find Briadoc, if they did this to the others, what will they do to Briadoc? But, it's obviously going to be a trap, right? They will be better armed than what we just encountered, right?"

Know Local - 20; Heal 15 & 28

Stock (JonM) HP: 52/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Monday September 2nd, 2019 8:55:35 AM

Stock nearly enters a rage just seeing the carnage present. Eyes red with tears, he says, "I'm going to kill Peerimon. It's obvious that is what Rod was trying to tell us."

===
Thanks for the module, Robert


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday September 2nd, 2019 11:49:00 AM

Dorbin looks around as they enter. He knows Briadoc is gone before they head upstairs. He mumbles, "What have we done?" He plops down in a chair and Emily Jasmine appears from nowhere and meows at him.

Zanderallen (Zachary H) 82/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+5=17 ; d20+5=17 ;
Monday September 2nd, 2019 2:30:49 PM

The words of the local ringing in his ears Zanderallen busts into their HQ. He brain instantly shuts down as he sees the carnage inside and he automatically moves to inspect the fallen. Still not comprehending what he sees he notes the surprise attack on the two young recruits and the fierce struggle around Rod. Finally collapsing to his knees next to Rodrigo's corpse his hands glow faintly as he starts to gather his healing powers, even as his brain tells him it's no use. Finally processing the scene before him he lets out a cry of rage and anguish, "AAAAAAAAAAAAAAAHHHHHHHHHHHHHH!!!!" He then sobs like a child for several minutes.

Shaking himself Zander stands and turns to Micah, "I need you to prepare your spell again. Rodrigo saw everything, he can give us the answers. He will rest easier. Then we kill whoever is responsible for this. Zander's voice is flat and even but holds back a great rage.
------------------------------
Heal: 17 & 17

Micah (John) HP: 52/52 AC: 23/11/23 CMD:16  d8+1=6 ; d8+1=3 ; d8+1=6 ; d8+1=2 ; d8+1=2 ; d8+1=5 ; d8+1=8 ; d8+1=4 ;
Monday September 2nd, 2019 5:54:00 PM


"Stock, come here and let me use this wand on you," says Micah with a bit of frustration as he sees the barbarian is still fairly well scratched up, but not asking for more aid.

Once they arrive at their headquarters, Micah first reaction to sob at the loss of their friends. When he see Zanderallen do that very thing, his mind grows detached. Time to grieve later, he grimly tells himself. He quickly checks the corpses, clinically reciting his findings aloud, "Thomas: looks like he was answering the door and got hit with a large weapon, maybe a large greatsword like the one that large blue guy had that got away. Sean: knifed in the back. Multiple times. Buried deep his conscious is recoiling in horror at the evil wrought on their wards, but, for now, it is suppressed.

He pauses a while at Rodrigo's corpse, "Faithful, to the end my friend, he whispers, barely able to restrain his emotions.

He prepares a quiet place and settles down to pray. At some level he hears Zanderallen tell him to do what he is already in the process of doing.

============
6 more uses of CLW. Stock heals 32 points more
Autosucceed on healing checks
Uses his open 4th level spell slot to prepare Speak with Dead
He also has a 2nd level slot he can assign.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+1=18 ;
Monday September 2nd, 2019 7:25:03 PM

"It doesn't matter if it's a trap." she says grimly. "If we can trace them then we have them. For once they had to do their dirty work in person, that means if we catch them we' can bring them down. Even if we lose, we send word to the guard, make sure this doesn't die with us, and we've got them no matter how it turns out."

She touches her flail, thinking violent thoughts that she usually avoids. "Of course it'd be best if we just dealt with them in person ourselves. If they weren't desperate for manpower they wouldn't have come here personally. They've already sprung their trap on us, and we crushed it. Now we crush them.

She notes Dorbin, sitting in apparent despair. Gatta keep everyone moving, or they'll collapse and we'll miss our chance. Dorbin! Do we have any more of those locate object spells? Does anyone remember enough details about Braidioc's personal belongings that we can trace him with it? Does anyone have any other ideas for how to follow them immediately? The longer we wait, the more time they have to disappear evidence, or themselves."

She tries to think of the details herself (int 18 - maybe with a bonus since she spent the most time with him?)

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+2=13 ; d20+2=18 ; d20+2=14 ;
Monday September 2nd, 2019 7:53:23 PM

Sid, considered whether or not he should encourage Ms. Pott's for Z's sake. When made aware that there is something at HQ he forgets to mention it as they rush there. The carnage stops Sid short. He looks at the boys and listens to Rodrigo's last words. "I... they were...," fumbling for words his face goes white and he throws a Bird token Stohp and yells, "Let me know where you're going, I'm checking on Ellie." And he runs home to the split arrow.

===============================================================

Healing: 13
Healing: 18
Healing: 14

Crimson Sunset - The Fall of Crimson pt2
Aftermath


DM Robert - "AAAAAAAAAAAAAAAHHHHHHHHHHHHHH!!!!" 
Monday September 2nd, 2019 8:59:38 PM

Bartomus looks over the scene his mind reeling. He interprets the message to mean that Crimson AND Peerimon took Briadoc. And there is another trap looming for the heroes.

Stock nearly blinded from tears of rage vows vengeance as he interprets the message to mean Crimson is Peerimon.

Dorbin plops down in a chair and Emily jumps in his lap and begins to want attention. He is just overcome with it all.

Zanderallen looses it. When he recovers and tells Micah he needs to cast the spell to question Rodrigo.

Micah is shocked and in somewhat of a state of shock. He tells the party what he determines from the wounds of the dead. He then sets down in a quiet spot and starts praying to prep a spell.

Stohp tries to keep it together and tries to keep the others going as well. She calls to Dorbin asking him if he has another locate object and would it work on finding something Briadoc would be carrying. (Probably not, he has not had time to study anything in detail that would be needed to really make the spell work.)

Sid see's the carnage of the headquaters and has a sudden cold knot in his stomach. He calls out that he is going to the Split Arrow to check on Ellie.

------

The party stands about waiting for Micah. You're pretty sure 99% that Rodrigo is going to be a willing subject so have your questions ready (4 I believe).
#1 Knowledge Local 15 (because knowing the laws falls under knowledge local).Highlight to display spoiler: {If you get some neutral parties, clerics, or guards, from nearby then they could stand as witness to the questioning of Rodrigo. Also this is a practice that is fairly common in crime and so it will count as death bed deposition.}

Anyone that follows up on the knowledge local above .... Diplomacy 15 Highlight to display spoiler: {To get people to come to the Headquarters and observe.}

Stohp picks up the Feather Token Sid threw at her. She wonders, should they use this to contact Sid if they learn anything. Or is there someone else they need to contact to get them here before Micah does his thing?
#2 Knowledge Local 15Highlight to display spoiler: {Lestrade or Micah's brother might be good ones to have on hand for the questioning.}
#3 Knowledge Local 20Highlight to display spoiler: {Lord Paragon Belkior might be another person that really needs to be summoned for this casting.}

Sid runs all the way home.. . . . . to find Emily cooking dinner. It's corned beef and cabbage. She is safe and unharmed. At least for now. She looks up at Sid when he bursts through the door a smile on her face is quickly replaced by a frown of worry as she looks at the expression on his face and the sadness in his eyes. "What's happened?" she asks.


Stock (JonM) HP: 85/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6  d20+3=14 ;
Tuesday September 3rd, 2019 10:52:26 AM

Stock begins busying himself with dragging the bodies out and respectfully tending to the dead. "OK Micah. Find out what happened here."

=====
Knowledge Local 14


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=23 ; d20+17=34 ; d20+17=31 ; d20=10 ;
Tuesday September 3rd, 2019 12:33:40 PM

Dorbin brightens up for a moment when the Locate Object is mentions, but then he says, "No, that won't work, I don't have anything of his memorized correctly enough."

He pets the cat and thinks, then says, "Stock, wait. Before we question Rodrigo, we should get some witnesses. We should call Lestrade or Micah's brother, or better yet, Lord Paragon Belkior."

OOC:
Knowledge, Local #1: 23
Diplomacy: 10
Knowledge, Local #2: 34
Knowledge, Local #3: 31

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=15 ; d20-1=15 ; d20-1=13 ; d20+7=12 ; d20+12=21 ;
Tuesday September 3rd, 2019 12:56:56 PM

Bartomus tried to stay focused on the situation they were confronted with. "We're going veto need witnesses, a few would be great, and if there's a cleric, heck even a trusted guard, that way we have evidence we can use."

He turned back and went to the door opening it, then peered out into the street. He was looking for anyone they could rely upon as a witness.

knowLoc 15, dip 15, know loc#2 12, did not make other rolls, perception 21 for witness look

Micah (John) HP: 52/52 AC: 23/11/23 CMD:16 
Tuesday September 3rd, 2019 4:31:59 PM


With eerie ease, Micah quickly settles into a deep meditative prayer state. Most of the Shields have heard him pray to Domi before, but not like this. The first few minutes pass as usual with the priest chanting the Twelve Principles of the Forge and other holy liturgy. Suddenly, his fists tighten, white and trembling. His voice becomes quiet, almost a whisper, prayers rapidly and inaudibly tumbling from his lips while his jaws clench, his words being forced through locked teeth. This continues for several minutes, his veins bulging along his neck as the tense conversation with his god continues.

Suddenly, Micah relaxes, his jaw unclenches and the words, though soft, come much more freely. He pauses to take a deep breath then, with an exhale, proclaims, [for those who speak celestial Highlight to display spoiler: {”Domi, grant us vengeance this day. Let your power run through us and end this Crimson’s reign of destruction. Ease Rodrigo’s passing and put a special word in for his soul.” }
Micah’s eyes pop open. He stands, shaking out the residual tension in his arms and legs and approaches Rodrigo’s lifeless form. When told of the suggestion to summon witnesses, he nods in agreement then pulls up a chair, placing it near the body, and waits for those who are called to arrive.

Once everyone is gathered and ready, he casts Speak with Dead.

Despite knowing that it is only Rodrigo’s organic memories and not his actual person, he cannot do this impersonally when he asks his first question, ”Dear Rodrigo, loyal friend. Come to us for a moment to answer our questions so that you may be avenged and this evil finally be stopped. I know you have a warrior’s eye for detail. What are the identities of everyone who attacked the headquarters during the attack that—”Micah blinks a few times, before continuing, “killed you.”

”As specifically and unambiguously as you can, tell us, who is Crimson?”

”Where are they going?{/b]

[b]”Why did they want Briadoc?



=========
Knowledge DCs too high to try untrained.
OOC: Rather than extend post days with deciding the questions, I went with these. Micah would have collectively developed these with everyone. If you see something terribly omitted, email the group before the next DM post.
To DMs: If Peerimon (old or young) is not Crimson and there is no mention of Peerimon in the first question, the third question will be: “Why did you write Peerimon?” The fourth will then be “Where are they going?”



Zanderallen (Zachary H) 82/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+1=15 ; d20+17=30 ;
Tuesday September 3rd, 2019 4:50:23 PM

"I'll go get the appropriate witnesses. Wait till we're back before you cast your spell Micah." Zander heads out onto the street gathering a list in his mind of guards, clerics, and respected citizens who would be considered both neutral and whose word would stand in a court of law. He gathers a significant number of as many people he can find who are willing and he thinks would be hard to coerce out of giving testimony. Almost unconsciously his glamoured armor has changed to the appearance of a somber black tunic. His explanations are brief but moving and heartfelt as he gathers his cloud of witnesses.
-------------------------------------
Know:local 15
Diplomacy: 30



Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday September 3rd, 2019 7:15:22 PM

With others realizing the need for witnesses and still others running off to find them Stohp has nothing productive to do but sit and wait. She does so, though she can't seem to stop herself from fidgeting restlessly during the wait. She wonders if it's possible to get the deceased raised; a long shot, but she's definitely going to try it.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d4=3 ;
Tuesday September 3rd, 2019 7:49:39 PM

He grabs her and holds her a long time, kisses her and clears his throat. "Ellie, something bad happened at HQ. I've got to get back. I... you need to go to the ghost or the toad just for tonight." He goes and gets her bugout back and comes back through, handing her her bow and dagger. "I know you can handle yourself, but these are tough ones and well connected. I just want to make sure you have backup, but this is a code 'run' like we talked about." As he gets her out of the house, she would've taken care of the fire, he quickly fills her in on what happened today as they go to the Toad or the Ghost, whichever is closest.


DM MikeK - Speak with the dead 
Tuesday September 3rd, 2019 8:59:24 PM

Zanderallen, glamored in a somber black tunic, heads out to find neutral witnesses. Both Bartomus and Dorbin call out suggestions as he leaves.

Stock and Stohp work to keep themselves busy.

Micah prays.

Sid is relieved to find Ellie safe, and then quickly hustles her to the Giggling Ghost.
A large tavern, usually full of Woldian heroes, and with an innkeeper who displays a remarkable tendency to find more, is just what Ellie needs.

Zanderallen, meanwhile, retrieves Sgt Lestrade, and is heading back. The good sargeant has convinced him that Micah’s brother doesn’t qualify as a “neutral party.”
On a hunch, the paladin ducks into the Giggling Ghost, looking for another who would qualify.

As Sid has just left, Happy already knows why Zanderallen is there, and meets him, practically dragging along a muscular human in his late thirties with a blond, flat top haircut and hard, blue eyes. The upright hammer emblazoned on the man’s armor (some kind of woven grass), the mace at his side, and the shield-shaped bone earring in his left ear, signal to Zanderallen that this is just the kind of witness he’s looking for.

Witnesses in tow, Zanderallen hustles back to Shield HQ.

When the arrive, everyone assembles, and Micah begins his casting.
”Dear Rodrigo, loyal friend. Come to us for a moment to answer our questions so that you may be avenged and this evil finally be stopped. I know you have a warrior’s eye for detail. What are the identities of everyone who attacked the headquarters during the attack that—”Micah blinks a few times, before continuing, “killed you.”

The dead man’s mouth opens, and whispers.
Lord Peerimon and an Ogre Mage
Knowledge Arcana OR Planes DC 18 Highlight to display spoiler: {An evil spirit come to the Material Plane and clad in living flesh, usually a large blue ogre}

”As specifically and unambiguously as you can, tell us, who is Crimson?”
Lord Peerimon

”Where are they going?"
Rodrigo’s mouth closes, opens, closes, and opens again.
Don’t know

”Why did they want Briadoc?"
Again, the confusion.
Don’t know

Sgt Lestrade is the first to speak.
“Lord Peerimon is Crimson?!?” he breathes, aghast. “By the gods….”


Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Tuesday September 3rd, 2019 11:34:41 PM

"Gods may help, but until they do, we need to figure out how best to proceed against one of the peers of the Float," Bartomus said as he looked from the body to the Sergeant. Looking at the other Shields, he continued. "We can't go running into where ever Peerimon is holed up and hoping it will be easy. If the sergeant here could get some help, maybe the Paragon could help us, but not sure that that will be in the best interest for Briadoc."

He rubbed his forehead and looked about. "Is there any way, any way at all that we could lure him back to us? Some place of our own choosing?"

Stock (JonM) HP: 85/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Wednesday September 4th, 2019 10:31:08 AM

Stock is listening to what Bartomus is saying but only repeats with certainty, "I'm going to kill Peerimon."

"It might be hard to lure him out. He's not a fool and knows he's stirred us up. In fact, he's more likely to be on the run with Briardoc to keep away from us. He also didn't leave any obvious clues so it's unlikely he's trying to use Briardoc as bait for another ambush for us."

"Do we know who next of kin are for Rod, Sean and Thomas?"

Zanderallen (Zachary H) 82/88 AC: 25 T: 13 FF: 24 CMD: 22 
Wednesday September 4th, 2019 12:02:41 PM

As Micah's spell gives Rodrigo's soul the ability to provide one last service to the Shields Zander burns with anger. Hearing the final conclusion confession Zander turns to his witnesses, "You have now bore witness to the confession of a murdered man. I hereby accuse Lord Peerimon of murder, extortion, and conspiracy to assassinate a licensed adventuring party of the Float. Silver Shields, gather your strength. Lord Peerimon knows we survived his ambush but he may not know we have identified him. I vote we don't give him any time to figure it out. Stock, you think you've got some more door busting left in you? Dorbin, Micah, Bartomus you think you have enough left in reserve to bring Lord Peerimon to justice today? Sid, Stohp any reason to not march to his mansion right now?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=31 ;
Wednesday September 4th, 2019 2:10:14 PM

Dorbin sits in the chair with his cat. He watches as the others move quickly, bringing people in and speaking with the dead. When Zander takes action, Dorbin just stares. He mumbles, "Everything is going so fast. We have witnesses, won't the guard just take him in now?"

OOC:
Knowledge, local: 31 to determine what is likely to happen with the Float justice system with such a high-ranking person being accused in such a manner

Micah (John) HP: 52/52 AC: 23/11/23 CMD:16 
Wednesday September 4th, 2019 3:47:35 PM


As the spell ends with the last question, Micah collapses in his chair, nearly falling out of it, as he lets the pent up tension in his body release. Not yet ready to address the deeply suppressed grief, he stoically listens to the others while slowly coming to his feet.

After a pause, he bows to the unidentified witness, "I apologize for the lack of social amenities. We are a bit preoccupied and still worried about our friend who was abducted. I am Brother Micah Smith, priest of Domi and member of the Silver Shields. Thank you for bearing witness today."



Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday September 4th, 2019 6:49:59 PM

"Can we get a warrant for his search and arrest quickly? If we go in, we need to make sure everything is above board legally or he'll wriggle out in the courts. We also can't risk tipping off his spy's in the guard; we know he has some."

she turns towards the Sargent. "This is your area of expertise. We have to move as quickly as possible; he may not even be at his estate, but it's the first place to check and we have to confirm he's gone before we start combing every place he owns in town. Can we get him bared from leaving the city so he can't flee before we track him down?"

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday September 4th, 2019 7:21:14 PM

Tears creep at Sid's eyes as he looks at Rod and the two young men who had short, but extremely bright lives before them. "I'm with you Z, but Stohp's right, we run into his traps when we know that he can't wiggle out of it. But by Wardd's dagger and Ffloyd's hammer this is the last time."

DM MikeK - How do we kill a fellow like Peerimon? 
Wednesday September 4th, 2019 9:23:12 PM

The truth is revealed. Lord Peerimon is Crimson, author of many of the Shields’ woes. Which now includes the lives of Rodrigo, Sean, and Thomas.

The key question is, what to do next.
OK, actually, Stock has given the party’s thoughts on that one...kill Peerimon.

The real key question is, how to go about doing that.

Bartomus and Stock wonder how tight the man is holed up, and what traps and such might lay in wait.

Zanderallen favors leaving for the man’s mansion now, before he’s had more time to prepare.

Dorbin, Stohp and Sid ask about the guards. The young conjurer knows the confession of Rodrigo is admissible evidence. It should also be sufficient for a writ of arrest.

Sgt Lestrade still looks stricken.
“Arrest a Lord….yes, it can be done. But,” he looks at the group. “I must go through my superiors first. And they will likely go through theirs. Ultimately, one of the other Council Members will have to approve, before the Guard can take official action. It is likely to be several hours before I can act.”

“Also, as I am here as a neutral witness, I cannot direct you to capture the Lord.”

The Sergeant gives Zanderallen a significant look.
“Should you secure another Lord’s permission, you would be within your right….or….should some enterprising group of people take it upon themselves to bring a fugitive to justice without my knowledge, well, there’s only so much of the city I can protect at one time.”

Micah thanks the stranger.
The man replies, in common, but both with odd accent and idioms.
“Many Shadows, Micah. I am Trellus of IronHolme, also priest of Domi. May his hands weave your pattern to cut this whitefaced treadle’s threads.”

Sgt Lestrade interjects.
“This man and I need to leave. The sooner I start, the sooner the Guard can move."

He hustles Trellus out the door.


Stock (JonM) HP: 85/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 6/22 
Thursday September 5th, 2019 10:45:51 AM

"Look...you guys may be more measured in your response than me but I really don't see the trouble here. Just find him and knock some heads. I do feel duty bound to share that my strength is not endless, nor do I believe any of yours is. We must be certain that we have enough left to take Peerimon..."

Almost offhandedly he says, "I also have a score to settle with that flying blue giant that got away...I guess I do hold grudges..."

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday September 5th, 2019 11:45:27 AM

As the discussions turn towards an immediate attack on Perrimon, Dorbin mumbles, "That warehouse fight did indeed take a substantial portion of my magic. I have little left that I can effectively contribute, but I will do what I can."

Zanderallen (Zachary H) 82/88 AC: 25 T: 13 FF: 24 CMD: 22 
Thursday September 5th, 2019 4:19:39 PM

Zanderallen pauses to think momentarily then comes up with an idea, "How about this. Let's go up to the upper levels and pay Lord Belkior a visit. He is a ranking member of the council. We can get authorization to take Lord Peerimon from him, that way our actions have full legal weight. That also gives us time to decide our immediate course of action and gets us closer to his estate if we decide to knock in his front door."

"Let's take a vote. Who is in favor of immediately storming the Peerimon estate? And who is in favor of waiting for the guard to prepare?"

Micah (John) HP: 52/52 AC: 23/11/23 CMD:16 
Thursday September 5th, 2019 5:09:27 PM


"This should not be decided by vote," Micah responds. We should all agree one way of the other. Like Dorbin, I, too, have depleted most of my magical energy. However, we already know there is a mole in the guards. I doubt we can rely on them. I support approaching Lord Belkior.

"A tactical concern i have is dealing with this blue creature. Unless we can engage him from afar or in the air, he can harass us at will. Is there any place we can quickly obtain flying magic? If only I had more faith to draw upon, I have access to a spell called air walk but could not draw upon it until the morrow. I think we should try to purchase scrolls, spell casting, or potions along the way."



Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday September 5th, 2019 7:07:57 PM

Stohp shakes her head. Yes, we're drained and tired, but so are Crimson's hired muscle. That blue fellow used a lot of magic and is probably just as drained as us. We can't give him the 8 hours headstart it would take to rest and recover, he could hire a small army of mercenaries or escape down any number of ways by then. A quick trip to Belkior is fine as long as we don't dawdle and move quickly."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Thursday September 5th, 2019 7:57:35 PM

"Ok, it sounds like we need to go talk to Lord Belkior and[i/] get some scrolls on the way. [i]If we can get his permission then we can just go after Crimson. We can get scrolls on the way up right?" Sid looks at Dorbin and Micah. "But Micah's right, there is no vote, either we get scrolls and hit up Lord Belkior or we wait, though we probably should still have extra spell scrolls."

Bartomus (DM MikeK pasting in Rod's email) 
Thursday September 5th, 2019 9:08:34 PM

I don't like thes idea of just rushing in there, Bartomus started to answer. He shook his head and continued on."But, we can't let his lordship fortify his position either. Could we send word to others in the Float about those canisters or casks, as those being distributed by Peerimon and a way he could ignite the Float? Then that may pull any supporters away from his loyalists and make it easier for us to have a moral high ground in the assault we have to make."

DM MikeK - Do we have a plan? 
Thursday September 5th, 2019 9:10:57 PM

The depletion of spells and equipment is of some concern.

Even Stock is forced to admit the last fight took a bit out of him.

Zanderallen proposes going to Lord Belkior.

Bartomus offers spreading word of Peerimon's plans to weaken his support.

Micah and Stohp seems to be in agreement with that much of the plan, as well as Sid. Both Micah and Sid think maybe picking up a scroll or two along the way would also be a good idea.

There is a Catacombs entrance nearby. Only Wardd knows how fast the service will be.


Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=25 ;
Friday September 6th, 2019 10:23:56 AM

"We need a few runners, someone who can get info to Pepper for example about Peerimon, Crimson, and the protection racket. Also, that maybe some of those casks could be fire sources. We could have them run to a few of the merchants as well. We could get Pepper to get out the news too right, I mean she's a journalist and all. This rumor will spread quickly, and we can start working our way to Belkior."

He went to the door and again looked about outside. [i[Anyone, really, any youngling would work,[/i] he thought to himself. He yelled out to those passing by on the streets outside. "Hey, hey, I need three younglings who can speak clearly, run fast, and know how to spread news - willing to pay ya good coin to help us Shields."

[i]Thanks for the post - my phone removes the submit button in longer posts. It's weird. Perception 25 to find some kids/teens - think Newsies meets Ebenezer wanting to buy that goose.[i/]

Zanderallen (Zachary H) 82/88 AC: 25 T: 13 FF: 24 CMD: 22 
Friday September 6th, 2019 2:17:17 PM

Pushing everyone towards the temple of Alemi Zanderallen has a thought, "What do you think the chances are we could find a cleric of Alemi at the high temple who could cast Air Walk on one of two of us? It lasts for a couple hour which should last to get to the Peerimon estate. Stock, Micah, and/or myself with air walking should be able to handle the creature. Is anyone opposed to going to the estate if we can procure a source of magical flight? Speak truly, if anyone doesn't feel like they are up for further fighting we will rest and pursue him with the full strength of the guard in the morning."

Stock (JonM) HP: 85/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6; Rage: 6/22 
Friday September 6th, 2019 3:20:46 PM

Stock scoffs at the possibility that he may run out of stamina. "Let me walk on air. That sounds fun. Good idea on finding a cleric to cast the spell. Hopefully they know it."

Micah (John) HP: 52/52 AC: 23/11/23 CMD:16 
Friday September 6th, 2019 5:36:55 PM


Micah smiles at Bart's plan. He nudges Zanderallen, "Looks like Bart is reactivating your irregulars.

While they make their trip, he keeps his eyes open for any of the young ruffians, Sean and Thomas used to run with thinking not only should they be told of what happened to their friends, they may also be willing to help get the word out as well.



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+17=19 ;
Friday September 6th, 2019 5:55:46 PM

Dorbin moves sluggishly towards the door. He is ready to go, but the weight of the deaths is clearly showing on him.

OOC:
Knowledge, Local: 19 to know about where to find someone to cast the air walk spell (so they don't have to run from one temple to another trying to find the right guy).

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday September 7th, 2019 11:37:40 AM

Stohp is ready to go and will lead the way when everyone else is ready.

Sid (Subbed by JonM) 
Saturday September 7th, 2019 10:03:59 PM

"I'm good with heading out now...I just think we are being silly if we think it is best to do it without grabbing some scrolls or something.

Bart - Do you have much magic left today? I always love it when you go elemental..."


Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Saturday September 7th, 2019 10:38:52 PM

"Could use a bit of a rest or something, Sid, cause um," Bart rubbed his chin and shrugged, [b]"we got hit pretty hard there at that warehouse."

DM MikeK - Reactivating the irregulars 
Sunday September 8th, 2019 6:32:29 PM

Bartomus offers up the idea of contacting Pepper to get the story out about Peerimon. He then calls out for some kids who’d like money.
Not surprisingly, several volunteers appear in front of taur, ready to go.

Zanderallen starts the group moving toward the Temple of Alemi, and opines that maybe someone there could Airwalk the group to Peerimon’s mansion.

Stohp, Stock, and Sid move along, eagerly looking forward to showdown.

Dorbin and Bart are less enthusiastic. They still want to rest.

Micah keeps his eyes peeled for any of the young ruffians Sean and Thomas used to run with. There is quite a bit of commotion in the street already, but he doesn’t see one on the way.

Whether it’s Lestrade, or some of the kids Bart enlisted, or someone from the Giggling Ghost who overheard Zanderallen’s gathering of witnesses, word apparently has gotten out.

As the Shields jog up the street, a small cloud settles down some distance in front of them. As the group gets closer, the cloud solidifies into a halfling in dazzling white.

“You’ve been busy,” Lord Paragon Belkior notes sardonically.
Then, all business.
“Everyone hold still. When you change, just think ‘Go Fast’, and then follow me.”

The halfling casts a spell, and touches each of the Shields.
Everyone finds themselves feeling very light, and floating in the air.
The vaporous form of Lord Paragon Belkior streaks away.
With a thought of ‘Go Fast’, the team finds themselves in pursuit, tearing through the streets and levels of the Float at breakneck speed.

In mere minutes, everyone is at the door to Peerimon/Crimson’s mansion.

The Paragon must have dropped the spell, because everyone is their solid selves again.

The mansion is dark, and silent.

“Peerimon!” Belkior bellows, much louder than one would expect from a person that size. “Come out!”

Nothing happens.

The Paragon turns to the Shields.
“No surprise there. So, how are you at locked doors?”


Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Monday September 9th, 2019 10:00:41 AM

"Well. In my experience there's usually two solutions to locked doors. Sid can usually help with the primary method, while I stand by as a backup."

He looks at the door and his face splits into a determined grin. "Sid, please fail at opening this door so I can knock it down."


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday September 9th, 2019 11:14:22 AM

Dorbin smiles and enjoys the magical speed to the house. When they arrive, he looks over the house and steps aside to let Sid attempt the door.

Micah (John) HP: 52/52 AC: 23/11/23 CMD:16 
Monday September 9th, 2019 1:12:08 PM


Micah breathes deeply several times to process what is happening. He grins broadly with Stock's mention of his preferred mode of entry. Secretly desiring that Sid's approach might fail and provide the opportunity for some reckless destruction, he whispers to the dwarf, "If your option comes up, pause a moment to let me give you a boost.

=======
If needed, Micah will provide a +4 enhancement bonus (net of +3 additional) to Stock's strength check using his strength surge domain power.

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Monday September 9th, 2019 3:58:10 PM

"What a cool way to travel," Bartomus exclaimed when they had settled back on hard flooring in front of the dark mansion. He looked at the Paragon with a smile, "really like flying about, that was so different from me trying to be a windsprite."

He looked over the shoulder of the other Shields by the door and snickered at the comments about wanting Sid to fail. "Not that you have any pressure Sid, I mean everyone here is just waiting on you, and oh hey there's a Paragon and peer of the Float waiting too."

Bartomus made sure his tone was one of a friendly jest, as it appeared that everyone wanted to take out some of their growing frustrations. "It's dark though, and that may mean a trap, or Peerimon has another place he went to hide out - an evil lair on the Float?"

Zanderallen (Zachary H) 82/88 AC: 25 T: 13 FF: 24 CMD: 22 
Monday September 9th, 2019 4:35:29 PM

Zanderallen is somewhat surprised at the sudden appearance of the Paragon Lord but has little time to voice any questions before finding himself at the Peerimon Estate. As the others prepare to gain entrance he turns to Lord Belkior and bows, "Greetings, my lord. I will take your invitation to open the door as permission for the Silver Shields to pursue justice against Lord Peerimon, or should I say Lord Crimson the Second?" Zander says the second with a certain emphasis, his anger against Peerimon only slightly abated by Belkior's calming aura.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday September 9th, 2019 6:55:04 PM

"If he's not here we'll need to locate him quickly. Any ideas lord?"

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=31 ; d20+17=32 ; d20+17=34 ;
Monday September 9th, 2019 7:35:43 PM

"Ah, thank you Lady and Gentlemen, I do enjoy a bit of honest work." Sid screws his face up as he theatrically looks at the lock (Detect traps) and disables any traps he finds and works on the locks.

With a flourish, assume DC<30, Sid opens the door and steps out of the way so that Stock can bum rush anyone/thing in his way. "Why waste such perfectly good muscle on something so mundane?"

**If he can't get it open then he obviously doesn't**

===============================================================================

Perception(Detect Traps): 31
Disable Device: 32
Disable Device: 34

DM MikeK - But does Stock get to knock it down? 
Monday September 9th, 2019 8:02:20 PM

Sid inspects the front door.
Stock prepares to blast it open.
Micah offers Stock some help should that become necessary.

Zanderallen asks Lord Belkior for offical permission to pursue justice against Lord Peerimon.
“Absolutely,” the halfling replies with determination. “From what I’ve heard, this man has quite a bit to answer for.”

Stohp asks about ideas should Peerimon not be in the mansion.
Belkior purses his lips, and considers.
“I don’t know,” he admits. “Hopefully, we’d find something inside that would help us with that.”

Sid finds no traps on the front door. He also finds it is bolted from the inside. Picking the lock isn’t an option.

There are, however, two large, shuttered windows on either side of the door. The shutters are locked with a convenient, standard, keyhole.

Should the group decide to go with the front door, Stock (or whoever) will need a STR check DC 25 to blast it open.

Should the group decide to go through the window, Disable Device DC 30 will get the lock open. And Sid’s last roll will count, meaning its a done deal.

Unless you really feel like destroying something.


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday September 10th, 2019 1:57:57 AM

Stohp squeezes through the window and opens the door for the rest. "If you really want to break it you can do it on the way out." she tells Stock.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+8=27 ;
Tuesday September 10th, 2019 11:42:37 AM

As the door opens, Dorbin slips inside and steps to the side. He looks around for anything moving (perception: 27).

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6  d20+13=31 ;
Tuesday September 10th, 2019 12:19:46 PM

"...bolted from the inside...pfft." Still he waits for the door to be opened from the inside via the window and quickly enters. "Eyes open, everybody. Dorbin/Micah/Z - you guys may need some light in here to see."

==========
Perception 31 - Does Stock see anything in the entry area or hear anything in the house as he enters?

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=17 ;
Tuesday September 10th, 2019 2:36:15 PM

"So, I realize we don't want trigger things, but shouldn't we like say we are on behalf of someone Bartomus nodded back at the Paragon as he stepped into the house. "You know like, come quietly and we can avoid any damage to the finery."

perception 17

Zanderallen (Zachary H) 82/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+17=26 ; d20+5=11 ;
Tuesday September 10th, 2019 4:38:38 PM

Zanderallen bows once more to Peerimon as he gives official sanction for the Shields to take Peerimon and waits for his fellow party members to open passage into the building, "That's a great idea Bart. I really doubt he is unaware of our entry if he is here. It's time to knock loudly." Stepping into the doorway, weapons drawn he looks around and announces in a loud level voice, "Peerimon, the Silver Shields demand justice for the murder of Rodrigo, Sean, and Thomas. Show yourself you craven piece of filth. Any others here surrender and no harm will come to you." He listens for any response to his words.
--------------------
Diplomacy 26
Perception 11

Micah (John) HP: 52/52 AC: 23/11/23 CMD:16 
Tuesday September 10th, 2019 5:12:30 PM


As they enter, Micah draws his mace, not for protection, but for the light it provides. He then calls upon other senses to check for magical auras.

"Craven piece of filth... Not bad," he adds with a nod and a glance at the paladin.

=======
Mace has continual flame cast on it.
Detect Magic
Original duration of enlarge person was 80 minutes. Is that still in effect for Micah and Zanderallen?

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=24 ; d20+12=21 ;
Tuesday September 10th, 2019 7:32:59 PM

As Sid opens the door he begins to look around. "I understand that I didn't know him as well as you, but I think K would be proud," he says to Z.

"Now to work," he says as he turns around and scans the inside of the Mansion and moves forward.

===================================================================

Perception: 24
Perception(if I need a seperate one for traps): 21

DM MikeK - Now to Work 
Tuesday September 10th, 2019 7:55:43 PM

The Shields decide to take the window.
Sid pops the lock, and Stohp squeezes her taur self through the large window, and then walks around in the entryway, and unbars the door.

The rest of the Shields, followed by Lord Belkior enter.

The mansion is dark and quiet. Nothing moves.

At Bart’s suggestion, Zanderallen announces the group, and its intentions, and its opinion of the home’s occupant into the open space. His words are met by approval from the team, and continued silence from the house.

As Sid puts it, "Now to work”.

Moving through the mansion, the group searches carefully. The place is elegantly furnished in the finest decor available on the continent. Tables, chairs, fixtures, draperies, tapestries - all expensive, and, one must admit, tasteful.

There is no one in the house.

It is on the second floor that Dorbin and Stock both spot the secret door in one hallway that Sid has missed.

Opening the door reveals a study - mahogany desk, chair, everburning torches ensconced in the walls, and floor to ceiling bookshelves filled with journals, letters, scrolls, and maps. Most everything is written in the same scratchy handwriting, possibly some kind of shorthand.

If it can be deciphered, there’s no telling what might be written here.

[Linguistics DC 25 to make it all out. Don’t forget Aid Another rolls]


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)   d20+13=17 ;
Wednesday September 11th, 2019 3:05:11 AM

Stohp stops searching wherever she's at when she hears of the secret room and heads over to try to decode whatever is going on. She has a little trouble at first (17 linguistics)

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6  d20=5 ; d20+13=31 ;
Wednesday September 11th, 2019 9:32:10 AM

Stock takes a look at the writing and does not recognize it. "Well it's not Dwarvish writing." He then begins examining the fixtures in the room - the torches, the desk, etc. looking for other secret doors and entrances.

=====
Not even sure if you can aid Linguistics untrained...failed anyway.
Perception 31 inspecting the room


Micah (John) HP: 52/52 AC: 23/11/23 CMD:16  d20+1=8 ;
Wednesday September 11th, 2019 10:03:53 AM

[b]"If it is not code, I may be able to read this with a little help from Domi," says Micah before setting the mace down on the table to begin casting comprehend languages.

=========
Comprehend languages duration: 80 minutes
If coded, Linguistics 8 does not aid.


Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+1=9 ; d20+12=26 ;
Wednesday September 11th, 2019 10:25:26 AM

He wandered about and looked at the various furnishing with an interest in their design and making. As the group made its way up to the second floor, he no longer whistled at some new, remarkable item be it a decoration on the wall or carving on table. He followed others into the secret office and glanced at the shelves and the writing. "Anyone able to understand this? Looks like someone inked the feet of a bug and let it wander about the place."

He pulled out one of the scrolls, glanced down at it and the pushed it back into place. He moved over to what looked like maps and tried to find anything that looked familiar.

linguistics 9 untrained; perception looking at the map collection - 26

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15]  d20+20=21 ;
Wednesday September 11th, 2019 11:19:11 AM

Dorbin looks over the papers and says, "I should know this, but there's something I'm not seeing here..."

OOC:
Ah, great time to roll a one! Linguistics: d20+20=21!

Zanderallen (Zachary H) 82/88 AC: 25 T: 13 FF: 24 CMD: 22 
Wednesday September 11th, 2019 6:02:50 PM

Zanderallen resists the urge to take out his anger upon Peerimon's belongings. When his companions find the secret room he stays out to keep out of the way of those actually skilled in deciphering text.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+12=18 ; d20+12=32 ;
Wednesday September 11th, 2019 6:36:33 PM

Sid looks at the ever burning scones and says, "Dips, I call dips on the scones." Walking over he peers at the writing with the other shields, squints, wipes his eyes and says, "Oh!" And begins translating the writing.

=============================================================

Linguistics: 18

HERO POINT(Because I need this right now)

Linguistics: 32

DM MikeK - Oh this is interesting 
Wednesday September 11th, 2019 8:27:01 PM

Dorbin stumbles on deciphering the writings, but Sid figures it out (turn about is fair play, what with who found the secret door and all)

Sid shows Dorbin and Stohp the pattern, and the three commence working their way through stacks of documents. The writings reveal quite a bit.

1- Crimson/Peerimon has always known his father was ‘Lord Diamond’ and blames the former Crimson Shields of Hope for his father’s death, the family’s dishonor, and downturn in fortune. He also blames the City Council/leaders of the Float. His father was a man of vision and his vision would have kept the Float out of economic hardship. The Council was too wishy-washy to stand up and take the bold steps.

2- The man had a lot of plans, and the older Shields are familiar with a lot of them:
- An attempt to take over the gambling racket by propping up a wanna-be named Shredds
- An attempt to install a new religious order - The Hands of Love, and use it to take control of the Fence Level.
- An ongoing plan to rig the election of the Undercrat by installing his own people into the Undercity, and then taking over as the Undercrat himself, and then holding the rest of the Float hostage
Multiple forays into using the plants of the Crying Woods to brainwash and/or subdue the Float. One attempt went awry, resulting in a zombie like plague on the Trash Level. Another was disrupted during the destruction of the Hands of Love. A third attempt was made off-site within the Crying Woods itself. This was also thwarted.
- Exploiting the Lizard Folk village and establishing a monopoly on trade. Again thwarted.
- A whisper campaign against the Beastfolk to divert attention away from a plan to monopolize the labor force.

3- He has been in communication with a group of Sahuagin, and formed an alliance with them. He has recently given them an orb of sea dragon control as well as a ceremonial dagger they requested. They have recently taken over the merfolk city below, but have been having trouble with their ‘slaves’ and the seaweed crops have faltered.
A- He thinks that the halfling Briadoc could clear that up as he is an expert botanist.
B- He is quite prepared to deliver the halfing and knows where he’s being kept.
C- Going to the Sahuagin is also his back up plan if he gets found out. They have indicated they are planning something major to reclaim dominance of the lake. Crimson feels that if he can’t control the Float and run it the way it ought to be run, then he’s fine with it being destroyed.
D- There are maps to the merfolk city.

4- He has hired some assassins to take care of the Shields.

5- There is a list of other person’s in the control of Crimson, or Lord Peerimon, depending on what level of cooperation he needs. None of the people on the list are people you know or have met.

Sense Motive DC 20: Highlight to display spoiler: { As it’s evident he’s been found out. He’s probably gone underwater to join the Sahuagin in whatever plan they have to destroy the Float. }


Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6  d20=3 ;
Thursday September 12th, 2019 10:19:20 AM

"Ok. I'm not saying I'm afraid of being underwater. But...we have to go to an underwater city? I mean does it show any other options to intercept him and Briardoc before they go below?...at any rate, I'm liking Peerimon less and less. Somebody needs to punch him in the mouth. I mean, everybody has a plan until they get punched in the mouth and this guy is no different."

"So if we are going underwater, how do we breathe? is it all magic? Do you guys know of any magic equipment we can use so the magic doesn't run out at a bad time?"

=========
That roll was supposed to be Sense Motive +6 so total roll was 9 vs DC20
Is it common knowledge that there is a Sahuagin city below? Is it right below the Float? I don't think I ever knew this bit of lore.


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday September 12th, 2019 12:26:27 PM

Dorbin slaps himself in the head when Sid points out the cipher to decode the writings. He nods and then quickly helps with the translations.

As he reads and interprets, he wonders out loud, "Assassins? I wonder if we've dealt with them, or of there are still others who are trying to kill us. And if there are, will they continue now that he's gone from the Float?

"Sahaugin? I don't like them.

"Underwater city? Oh my."

When Stock asks about traveling, Dorbin says, "There are spells that can allow one to breathe underwater, but I don't know them. I am sure I could find some scrolls, but yes, the spells ending while wandering an underground city could be bad. There are magical items, but they can be quite costly."

Micah (John) HP: 52/52 AC: 23/11/23 CMD:16  d20+18=35 ;
Thursday September 12th, 2019 3:00:01 PM


Micah gravely listens as the others interpret the writings. At several times during the narration he looks at Stohp, Zanderallen, Stock, and the others in shared recognition of the part they collectively played in thwarting most of those.

When mention of the whisper campaign against the beastfolk is made, he mutters aloud, "Well, he did get us there." He turns to Lord Pelkior, "At least we know the labor issue has been engineered which makes it easier to deal with."

"It appears Peerimon has evaded us for now. I am sure he and Briadoc are well underwater, literally, by now." Glancing at the maps, he thoughtfully pulls out his gift from the lizardfolk and asks, "who else has one of these? It allows the wearer to breath underwater. Also, given rest and prayer, i can cast water breathing on some of those who need it."

========
Item is called Necklace of adaptation
Water breathing is a third level cleric (and wizard spell). Cast at 8th level the duration is 16 hours. we have a rod of extend spell (three uses/day) which would make that 32 hours, meaning we could cast it the day before on up to three people.

Sense Motive 35

Zanderallen (Zachary H) 82/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+14=15 ;
Thursday September 12th, 2019 5:06:07 PM

Zanderallen calms somewhat by the time the papers are translated but he has to resist the urge to start destroying portraits of Peerimon in the mansion several times. "The assassins would be those we encountered in the warehouse, Dorbin. The Ogre mage is still out there somewhere but unless Peerimon is keeping him on the payroll will probably depart. Micah, I believe everyone currently in the Shields was given such a necklace by the lizardfolk. I keep mine in my room. Looks like it's going to take some more work to give Peerimon the punch he so rightfully deserves."
------------
Sense Motive 15

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday September 12th, 2019 6:52:08 PM

Stohp tries to remember is she has such as necklace and where it is (tired, can't remember).

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+8=20 ; d20+16=29 ;
Thursday September 12th, 2019 8:15:21 PM

"Wardd's Pick! An Underwater City," Sid looks around, "Can we go guys? Should we use tridents and nets? Can anyone swim? Oh, how much would a necklace or ring of waterbreathing be?"

Sid's excitement blosooms as he natters on a bit, but his mind starts churning on the idea of an underwater city underneath the float

================================================
((Ok, not sure which you would prefer))

Knowledge(History): 20
Knowledge(Local): 29

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Friday September 13th, 2019 10:44:06 AM

"Oh...that necklace from the lizards...." He digs through his pack for a minute. "This one! I thought it was just some fairly mediocre jewelry art. Good to know I can breathe underwater with it."

"What do you know about these Sahuagin, Belkior?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday September 13th, 2019 12:53:35 PM

Dorbin glances towards the window when Zander mentions the blue thing. He says, "You never know how seriously those assassins take their jobs. Clearly we need to be careful."

Micah (John) HP: 52/52 AC: 23/11/23 CMD:16 
Friday September 13th, 2019 4:20:11 PM


"good point," agrees Micah renewing his casting of detect magic to look for magic auras.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Friday September 13th, 2019 9:48:02 PM

Sid's face drops a moment, "I have Ellie at the Ghost for the time being. Do we need to get anyone else to safety while we're at it? Or warn anyone? I know we don't have much time, but if we need to say, make sure Ms. Potts is safe," Sid says looking at Bart, "or any other family, we should do it now."

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+7=13 ;
Saturday September 14th, 2019 4:19:37 AM

Wait, what underwater City? Who are these Sahaugin? Bartomus looked confused as the talk focused on an underwater City and a population in the lake surrounding the Float. He looked at the others with a bewildered expression. "We're going under water, like actually into the Lake?"

[i]Know Local - 13; as he's only been on the float for a couple of years...[/b]

Going Under


DM MikeK - We're going under water? 
Saturday September 14th, 2019 9:30:02 AM

The Shields are forced to admit that Peerimon has most likely escaped to this Merfolk City with some new-found allies, the Sahuagin.

Stock bluntly asks Lord Paragon Belkior what he knows about them. The halfling chuckles pleasantly, and gives the dwarf a grin.
“All business. I like you. As far as the Sahuagin, we know they are there, but haven’t had formal contact. A couple of adventuring parties have gone under the Float in years past to check them and the merfolk out. Neither wanted anything to do with us. I, uh, can confirm the location of the Merfolk City is where that map says it is.”

There is some concern with securing the equipment needed for an underwater expedition.
Micah points out that each of the group were given Necklaces of Adaption by the Lizard Folk.
[DM Note - If you have them on your sheet, you have them. Otherwise, you don’t]

Dorbin frets over the cost of more gear.

Lord Belkior clears his throat. “I know a guy. Go see Syrdeth Redbow. Let him know I said he would lend you what he has.”

Thoughts turn to the Sahuagin and this underwater city. Based on what’s been read here, and Belkior’s assistance, it’s evident these are two different things.
The underwater city is home to a population of Merfolk. It is not directly under the Float, but very near the middle of the Lake, which is tens of miles away.

Sahauagin - Knowledge (Arcana, Dungeoneering, or Nature) DC12 Highlight to display spoiler: {
This scaly humanoid has a long, fish-like tail. Its arms and legs end in webbed claws, and its piscine head features a toothy maw.
Warlike and proud, the sahuagin rarely ally with others, and view most other aquatic races such as the aboleths, the merfolk, and their ilk as competitors. The only creatures they seem to respect and adore apart from their own kind are sharks, for in these relentless predators the sahuagin see much of themselves. A sahuagin stands 7 feet tall and weighs about 250 pounds.
They can speak with sharks.
They fight with weapons - typically crossbows and tridents
They can have classses - fighter and barbarian are most common.
They have blindsense and darkvision.
}

Thought then turn to the possibility of more assassins.
Micah renews his Detect Magic, and again, Lord Paragon Belkior’s aura is nearly overwhelming. Everything on him radiates very strongly.

The more they discuss this line of thinking, the less concerned the group becomes.
Peerimon has obviously left, taking whatever people, and whatever cash, with him. The group at the warehouse is gone, and the ogre mage is unlikely to hold grudges.
So, family and friends should be safe.
DM Says - No need to worry further about that.

There is the sound of several sets of armored, running feet approaching, within moments, a group of City Guardsmen appear at the door. The lead Guardsman steps in, looking over the group while speaking.
“HALT and drop your weapons! In the name of the City, I command you to….eep

It’s about this point when the man’s eyes fall upon the all-white halfling standing to one side.

Lord Paragon Belkior smiles. “Thank you, Captain. But, I have this end covered. Please secure the outside doors, and let no one else in or out.”

The Guardsman gulps, nods, salutes, gathers his squad, and leaves.

Belkior turns to Zanderallen.
"Time to make this official."

“Silver Shields,” he intones formally, “you are requested to go to this city, retrieve the fugitive Lord Peerimon, and bring him back to the Council for trial and judgement.”

The halfling turns his gaze on Stock.

“Alive”


Zanderallen (Zachary H) 82/88 AC: 25 T: 13 FF: 24 CMD: 22 
Saturday September 14th, 2019 4:22:27 PM

Zanderallen looks at the guards and smiles as they notice who else is present with the shields.
He acknowledges Belkiors commission. "We will hunt him down and bring to justice, alive if at all possible."

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6  d20+7=26 ;
Monday September 16th, 2019 9:43:55 AM

"Seriously though, those Sahuagin are no joke. So basically we are to believe that Peerimon basically bought their alliance with access to Briardoc to fix their food supply problems? Seems like once they get a hold of the halfling, there's not much that keeps them loyal to Peerimon. Maybe it doesn't have to come to serious blows..."

"...and why did Belkior give me such a long look? Of course I'll have Peerimon's safety in mind."


He can't avoid a little chuckle as he tries to keep a straight face. "In all seriousness though, I don't actually believe I have one of them necklace's anymore. We'll need to find another way for at least me to travel down below."

=======
Knowledge Nature 26 vs DC16

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Monday September 16th, 2019 9:50:51 AM

[b]"Yea, I don't remember a necklace from them, but some pretty cool things we helped them bring to the Float,"[b] Bartomus nodded in agreement with Stock's comment.

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+4=18 ;
Monday September 16th, 2019 10:01:30 AM

"But, I gotta say, the idea of the Lake being filled with people and sharks, has me really, really liking the very top of a turtle. I mean I heard rumors, but just thought they were stories told to keep little ones entertained or behaving."

He looked over at the Paragon and the surprised captain of the guard, "we'll do our very best your Lordship. Should we try to bring any gifts or message to this City from you and the Council? Maybe that could be a way to counter what ever Crimson has concocted up about our City."

Sorry about that double post - apparently that I tapped the wrong place on my laptop. KnowNat -18

Micah (John) HP: 52/52 AC: 23/11/23 CMD:16  d20+5=6 ;
Monday September 16th, 2019 1:12:01 PM


Micah nods agreement with the others.

Gathering himself in preparation to go, he says to the Shields, "It appears we have plans to make and a Syrdeth Redbow to visit." As he helps in gathering the maps and other documents, he turns to their benefactor. With a bow, he gives his farewell, "Thank you, Lord Belkior".

With a face as straight as Stock's he whispers to the dwarf, "He said 'alive'. He did not mention anything about being conscious."


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday September 16th, 2019 3:15:45 PM

Dorbin stares at Belkior, open-mouthed, when he directs the shields to retrieve the Peerimon. He freezes, unsure of what to do or how to act with such a directive from such a person.

Zanderallen (Zachary H) 82/88 AC: 25 T: 13 FF: 24 CMD: 22 
Monday September 16th, 2019 3:16:53 PM

Zanderallen looks around the mansion as they prepare to leave, "Did Lord Peerimon have any family? Or a household? I would have thought there'd be servants around,"

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Monday September 16th, 2019 6:45:26 PM

"Sahaugin and Merfolk down there? If they don't get along we might be able to form an enemy of my enemy type alliance. We'll have to go down and see."

DM MikeK - Planning 
Monday September 16th, 2019 7:58:02 PM

Bartomus asks Lord Belkior if any messages should be conveyed from the Council to the Merfolk City.
The halfling considers.
“Good question. I suppose pretty much the same as was conveyed to the Lizard Folk. We are always interested in trade and mutual protection. Should they be agreeable, we would welcome representatives to discuss further contact between our peoples.”

Stohp wonders about the possibility of playing off merfolk against the sahuagin, and gaining some allies against Peerimon in the process.

Stock relishes the possibility that Peerimon has outlived his usefulness to the Sahaugin.

Stock and Bartomus will need some equipment.

Micah determines a trip to see Syrdeth Redbow is in order.

Zanderallen asks about Peerimon’s family, and Lord Belkior shakes his head.
“No family. I’d assume he’d have servants. I’ll ask around to see where they went.”

With nothing more to see here, the Shields walk back to the Fence Level.

Back to HQ, where some cleanup is still likely required? Or to Shield Construction to talk to Syrdeth Redbow about equipment? Or to a bar for a good, stiff drink?


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday September 17th, 2019 8:35:03 AM

Stohp will see to the dead; seeing to funeral arrangements and attempting to locate and inform friends and family.

Stock (JonM) HP: 82/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Tuesday September 17th, 2019 10:39:27 AM

"Somebody remind me - Who is Syrdeth Redbow?"

Stock strips off his armor as soon as they arrive in the HQ and immediately turns in. First thing in the morning, he is in the workshop mindlessly planning a piece of wood. Curly wisps of wood shavings pile up at his feet.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday September 17th, 2019 11:53:50 AM

In the morning Dorbin says to Stock, "Syrdeth Redbow is Lord Belkior's man. He is the one that can supply us with some equipment for working around under water. I do need something there, I'm hoping for a ring myself."

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Tuesday September 17th, 2019 1:45:33 PM

As he left, he bowed to the Paragon and followed his fellow Shields to their headquarters. It was a long, long day and he needed to rest and reflect. He pulled off his equipment, cleaned it as best as he could, and then found comfort in his bed.

He awoke and just spent time reflecting on the day ahead, the day that passed and some of the challenges. He thought on it long and hard, fire, healing, lightening, but then he kept coming back to water and there his mind fixated. Eberyon, I am a creature of the plains, grasslands, and such. Now on a city that floats in water surrounded by creatures I know not, but for the turtles and they are wondeful. I may be calling on your help, Lord of the Fey, in the days ahead.

He felt at peace and wandered down the stairs in search of something drinkable, something edible. He catches sight of Dorbin at the doorway to Stock's workshop and heads back that way. "So, that's how we are going to breath and such down under. That is a relief. But, how do we get down there? Just jump? What also could we take to win over the folk we encounter to help? "



Micah (John) HP: 52/52 AC: 23/11/23 CMD:16 
Tuesday September 17th, 2019 5:58:59 PM


Micah silently joins in with Stohp as she tends to dead. Before too long, he grabs a basin and towel, manually cleaning up the blood and gore of their fallen friend and wards. Finding comfort in the simple task of cleaning, he lets his mind wander on nothing of any import, at least for a while.



Zanderallen (Zachary H) 82/88 AC: 25 T: 13 FF: 24 CMD: 22 
Tuesday September 17th, 2019 7:19:55 PM

Tired and feeling slightly defeated, Zander stops and stares for a moment at the destruction of their home. He goes up to his room to take off his armor before coming down to help with cleanup.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+11=16 ;
Tuesday September 17th, 2019 7:38:56 PM

((Ok, apparently I made a post... and then didn't hit submit. The 16 was a Knowledge(Dungeon): 16. I have a new job that I am apparently frazzled more than I thought. Sorry!))

Sid helps with the dead as well, paying his respects. He goes to the Ghost and makes sure that they are paid up for a few days and let's Ellie in on what's been happening. Ellie isn't happy with the thought of being away from home and the shop, but they compromise that she will stay at the Ghost at night and open the shop a bit late.After a long night the early morning comes and he heads to HQ. Leaving Ellie in the most interesting, most protected place he can imagine as he prepares for the coming day.


DM MikeK - Hard day's night. 
Tuesday September 17th, 2019 8:01:20 PM

The Shields arrive back at HQ, to find a small army of neighbors already helping out.

Ellie is at the forefront of the cleanup effort. Sid makes some casual inquires, and finds that Ellie figured out quite a bit while waiting for him at the Giggling Ghost, and set about commandeering Happy and quite a few others to come and assist.

HQ, under Ellie's direction, is nearly clean by the time the Shields arrive.

Rodrigo, and the two young watchmen have been laid out on makeshift biers in the workshop.

The Shields wearily join in, with Stohp making arrangements with friends of the trio.

Soon enough, the work is done. The helpers leave. The Shields get some sleep.

By morning, the three bodies have been removed, and Stock has his workshop back.
Sid sees Ellie back to the Giggling Ghost.

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Wednesday September 18th, 2019 9:46:56 AM

Rested, cleaned up and healed, Stock looks antsy. "So, to this man Redbow now? I'd like to have this wrapped up with Peerimon quickly, especially since we'll be going underwater. Anybody have a spear or something? I think I may have to pick up some kind of backup weapon that's more conducive to being underwater. Also is there anything else we might need?"

==========
OOC - If I just want to pick up a masterwork longspear do I need to go through the catacombs? Also Freedom of Movement is super handy underwater. Does anybody have that?

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday September 18th, 2019 11:31:04 AM

Dorbin continues his conversations with Stock, "Indeed, combat underwater will be very different. Slashing weapons aren't going to work so well unless you have some magical help. I've read of spells that can help one move underwater, but those are beyond my capabilities, even in scroll form. It is another thing that can be found on some items, like rings, but those are quite expensive as well. Sure, we could all go buy rings with that freedom, but that would cost a huge amount of gold that I'm not sure we can cover unless we get an advance or something. We can ask Redbow, it would be nice if everyone could get two rings, a ring of water breathing and a ring of freedom of movement."

Micah (John) HP: 52/52 AC: 23/11/23 CMD:16 
Wednesday September 18th, 2019 2:46:51 PM



Micah finds his morning prayers particularly restorative that morning. Whenever his mind wandered to they challenges before them, he found himself remembering all the successes the Shields have had against Peerimon so far. His meditation also provides him some incite into their upcoming underwater encounter.

"Stock," he responds, "a thrusting weapon will likely work much better underwater. Additionally, I have a spell I can draw upon called Freedom of movement. It removes any hindrance to motion from being surrounded by water in addition to providing some other benefits. Its effects last for about an hour once cast. I can prepare it a few times, but we might want to invest in some scrolls."

When the Shields are ready to go to Redbow, he will join them.



Zanderallen (Zachary H) 82/88 AC: 25 T: 13 FF: 24 CMD: 22 
Wednesday September 18th, 2019 5:07:59 PM

Zanderallen's sleep is troubled that night. He tosses and turns and his dreams are plagued with the sneering face of Peerimon standing over the wreckage of their headquarters. He wakes without feeling rested and doesn't feel much better after his morning devotions. He keeps to himself in the morning and heads out to meet with Redbow.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday September 18th, 2019 7:13:44 PM

Sid sighs, "Well, I guess that means that old Betsy here," he pats his short sword, "or the twins," he pats his quiver, "won't be up to par. I guess I should get a longspear myself."

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday September 18th, 2019 7:44:55 PM

Stohp doesn't have much preparation to do for herself, her weapons are her wits and her hands. She goes along to see Redbow.

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Wednesday September 18th, 2019 8:39:29 PM

"I've got my glove, but the ironwood armor, not sure how that will work, let alone my kilt," Bartomus added w with a slight sense of worry. "Think Redbow will have something else we could use? Also, how will things like fire and lightening work down unde?

DM MikeK - To this man Redbow now.  d20+20=34
Wednesday September 18th, 2019 9:37:02 PM

The Shields break their fast, with some achieving more rest than others last night.

The discussion continues as to how best to operate underwater.
OOC - non magical equipment, including masterwork, within reason, can be purchased within the city

The group makes its way down Lakeview Passage to the docks, and then follows them toward Sailor’s Fork. For the dockworkers, sailors, fishermen, and merchants, today is just another day, and the sounds, sights, and smells of their daily labors waft over the seven adventures as they make their way.

Shield Construction is a small office area with a large warehouse. Some of the group have been here before, securing a flying carpet to bring the Lizard Folk up to the Gold Level in style.
Meeting the group at the door is the non-descript elf with an easy smile and intelligent eyes that some have met, and others might recognize as one of the merchants wooing for the Lizard Folk trade contract.

Knowledge Local DC 10 Highlight to display spoiler: { And in fact, won that contract - exclusive rights to the trading post set up between the Lizard Folk and Floating City. }

Syrdeth Redbow offers Zanderallen a hand.
“We meet again. I wish it were under better circumstances.”
The elf gives a nod of greeting to everyone.
“Sorry to hear about Rodrigo. He was a good man, and you all gave him a good restart, too.”

Syrdeth is walking as he speaks, waving for the Shields to follow as he moves deeper into the warehouse.

“Our mutual friend sent word last night about what you’re planning. I’ve some items we salvaged from the last attempt to take on the fish people. Hopefully, they serve you better.”
Sense Motive DC 34 Highlight to display spoiler: { You’re pretty sure he’s kidding about the implied catastrophe }

The elf throws back a covering, revealing quite an assortment of weapons and equipment.
“Now to be clear,” Syrdeth says, seriously, “these are on loan. No keepsies, unless you want to buy them.”

He points out the particulars of the items on the set of pallets:

4-Gloves of Swimming and climbing
3-Goggles of Night
6-Helm of Underwater Action
4-Fishscale flippers: Gain swim speed equal to your normal movement. (Boot slot)
1-Second Elder’s Wrath: A mundane-looking bow embedded with clusters of gems at either end and strung with kelp. This bow may be fired underwater at no penalty, and deals a bonus 1d6 piercing damage to any creatures hit while underwater.
1-Shell Armour: Full plate, Heavy armor. No movement penalty under water and provides some buoyancy.
1-Kelp Armor: When dry the kelp provides no more protection than light robes. But when underwater or wet it provides Full plate, heavy armor protection at no movement penalty.
2 - Underwater masterwork light crossbow.
4 - masterwork tridents.
1 - bottle of air
1- pearl of the sirens on a necklace.


Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Thursday September 19th, 2019 10:01:04 AM

Looking at the arrayed items, Bartomus thought a bit, scratched his chin, and then sighed.

Everyone will need one of these, he said pointing to the helms. There are even a few for us taurs. I have my glave, it's well made, so I think the tridents may be best used by a few of you, right? He shrugged as he really wasn't sure of what made the most sense.

"These two, the shell and this um well green husk suit, it's armour you said, good sir, and so I think that means Zander and Micah you need those." He felt pretty confident about that recommendation.

He kept looking at the items and paused at the necklace. "Which of us would be best for this beauty?"

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6  d20+3=17 ;
Thursday September 19th, 2019 10:43:19 AM

Stock whistles at the array of items. "I guess we've come to the right place then. One of those helms and a trident is exactly what I was looking for."

"Bart - Your glaive is still a slashing weapon. It may cause you trouble underwater."

"It looks like one of us will not be able to have a helm. One of us will have to rely on the necklace."


========
Knowledge Local 17 vs DC10

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday September 19th, 2019 11:58:50 AM

Dorbin openly gapes at the dazzling display of magical items. He nods at the suggestion of the helms for nearly everyone. He know he needs one. He also picks up an underwater light crossbow, just in case.

Micah (John) HP: 52/52 AC: 23/11/23 CMD:16  d20+18=29 ; d20+1=4 ;
Thursday September 19th, 2019 4:46:54 PM


Micah barely contains a gasp of surprise as the magical items are revealed. "Master Redbow, this is an amazing and valuable collection of underwater gear. Can I assume that our mission is not the first underwater endeavor attempted by residents of the Float?"

Along with the others, he takes inventory. "I agree, Bart. The armor is best used by Zanderallen and myself. I will prefer to take the pearl and a set of goggles, freeing up my necklace of adaptation for someone else to use. Alternatively, I would take the flippers, goggles, and gloves and retain my necklace. On second thought, that may be the best option, giving the item that provides the best speed to someone else.

"I can make use of a trident, but would also like to obtain a shortspear for underwater use."
He ponders a moment before selecting the bottle of air. "There may be some uses of this as well," he muses aloud.

He then turns to Dorbin, "What about Emily Jasmine?

==========
Sense motive 29
Knowledge Local 4

Zanderallen (Zachary H) 82/88 AC: 25 T: 13 FF: 24 CMD: 22  d20+14=31 ; d20+1=17 ;
Thursday September 19th, 2019 5:30:20 PM

Zanderallen takes the offered hand, "Thank you for your condolences. Let's see what you've go....." his words trail off as Redbow reveals the treasure trove gathered for their use. "By the gods, this is amazing. I was really worrying about how to get down there, but this... We're set, thank you Redbow, I'll make sure it all gets back to you when this is finished."

He looks over the gear and picks out some items for his use, "If it works for everyone, I'd like the Shell armor, a pair of those swimming gloves, one of the helms of underwater action, and one of the tridents. I'll take on any sharkman with that gear."
-----------------
Sense Motive 31 (so close)
Know(local) 17

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday September 19th, 2019 6:56:19 PM

Stohp examines the items, trying to figure out what would work best for her (I'll pick out items over the weekend).

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16)  d20+16=21 ;
Thursday September 19th, 2019 8:02:30 PM

"For me will be the Bow, the helm, and gloves if there's a pair left. Same with the googles. I can see easily in faint light, but I don't know how dark it gets. And thanks, he was a good one." Sid nods to him and moves off a bit.

=======================================================

Knowledge(Local): 21

DM MikeK - Look at all this cool stuff! 
Thursday September 19th, 2019 8:11:53 PM

The "How do we operate under water?" question appears to be resolved.

The Shields go over the equipment, working out who gets what.

So, you have gear, but is there any more you need?

And, you have a map, but no current way to get to the stepping off point in the middle of Turtle Lake.

What next?

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Friday September 20th, 2019 8:52:57 AM

"Now that the mundane matter of operating underwater is partially determined, do we actually know where to look for the Merfolk city? I mean, unless it's right under The Float, we'll have to charter a turtle to take us out somewhere. Can we check with one of the guilds?"

========
To save everybody looking them up:
Gloves of Swimming and climbing: +5 competence bonus on Swim checks and Climb
Goggles of Night: 60-foot darkvision
Helm of Underwater Action: see five times farther than water and light conditions would allow for normal human vision AND if the command word is spoken, the helm of underwater action gives the wearer a 30-foot swim speed and creates a globe of air around the wearer’s head
bottle of air: breathe as a standard action under water using the bottle
pearl of the sirens on a necklace: breathe in water as if she were in clean, fresh air. Her swim speed is 60 feet, and she can cast spells and act underwater without hindrance.


Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Friday September 20th, 2019 9:54:21 AM

"Oh, oh, well, I guess I could leave it here with you then," Bartomus said as Stock pointed out the problem with his now rather trusted glave. He lifted one of the tridents and looked back at Stock, "it's the last one, so you or me? Also, will the flippers work for a taur like me? A helm, flippers and a trident, maybe a few weights sewn to the kilt's panels and I should be good to go."

Bartomus looked back over things and then back at the Paragon's assistant. "So, wait, you had an excursion against these water folk? Um, how did that go? Any pointers? And, could we just rent a turtle to take us there and wait for us to resurface?"

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Friday September 20th, 2019 12:11:31 PM

Dorbin puts the helmet on and looks around at the others. He says, "How do I look?" When Micah passes on the pearl necklace, Dorbin picks that up as well. He turns when Micah asks about Emily Jasmine. He ponders for a moment and then says, "Well, I will ask her. And yes, she has started talking to me, at least when she feels like it. I can actually understand what she says, but I don't imagine she's going to have much of a desire to go on top of the water, never mind under the water. Though that could be quite an interesting sight, wouldn't it? A cat swimming along in a globe of magical air underwater? Maybe she would be willing to try it, just for fun."

Micah (John) HP: 52/52 AC: 23/11/23 CMD:16 
Friday September 20th, 2019 3:58:49 PM

Micah responds to Dorbin, grinning broadly, "Ready for underwater action.

Micah continues to smile as Dorbin speaks of Emily Jasmine. He has heard of wizards speaking with their familiar, but finds the thought of a talking cat a bit unnerving when he is living with one.

his expression turning grim, he looks at the map. "How do we get here from the Float? he asks pointing to the city. He looks for more details, especially the depth. Do we just swim down there and back or should we climb down and back with ropes and walk along the bottom of the lake?



Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Friday September 20th, 2019 4:00:16 PM

"Well if the map is correct we just need to get out to this point of the lake and dive in. Anybody remember the name of the turtle boat captain that took us to the woods? He seemed an honest discrete fellow." Since they're at the docks Zander asks after captains willing to take them out on the lake.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Saturday September 21st, 2019 8:51:43 AM

Stohp heads out to find a turtle master to get them to the middle of the lake.

Micah (John) HP: 52/52 AC: 23/11/23 CMD:16 
Monday September 23rd, 2019 3:59:11 AM


Cold, dark, and inhabitable only with the aid of magic. Micah initially shudders at the thought of pursuing Perrimon into the murky depths, then he recalls all the harm, the fear, the anguish caused by that villain and his resolve is restored.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Monday September 23rd, 2019 10:26:31 AM

Dorbin nods and the helmet slides a little bit over his eyes as he's not used to wearing a helmet. He pushes it back up and follows the others, looking for a captain of a turtle boat.

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Monday September 23rd, 2019 1:35:45 PM

"I'd hate to hear what Emily Jasmine says about me. Of course I'm not entirely sure what that cat likes anyway."

======
Since the helm gives you a swim speed, it also gives you +8 to swim checks so I don't think anybody should need both a helm and the flippers


Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Monday September 23rd, 2019 4:53:51 PM

While they prepare to depart Zander calls Micah over to the shell armor he is to borrow for the dive, "Brother Micah, would you help me get into this armor? If I'm going to be wearing it might as well get the straps and buckles worked out now while we've got time. Do you think this shell is a knee guard or an elbow guard?"

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Monday September 23rd, 2019 5:51:59 PM

Sid laughs at Bart, "I think you're right. I don't think anyone here wants to see that, though didn't you have an admirer or two out there?"

DM MikeK -Rick and James 
Monday September 23rd, 2019 8:27:21 PM

Stock asks about the location of the Merfolk City, and Zanderallen points out its location on the map.

Bartomus works out equipment allocations, before asking Syrdeth if he’d gone down below,.
“I didn’t. This is from another group. All I can say is enough of them got back to be willing to sell me all this gear, and avoid the temptation of going down again.”

Micah and Dorbin discuss Emily Jasmine, before the cleric turns his thoughts to getting down.

Zanderallen figures a Turtle Boat would be in order to get out to the location.

Syrdeth Redbow nods.
“Likely your best option. I’d say swim from there. It’s too far down for ropes.”

Everyone recalls the Turtle Boat driver, Rick, and his turtle, James, were fine transportation to and from the Lizard Folk.

A quick survey of the docks reveals Rick and James lounging nearby.

The man cocks his head to the side, and regards Zanderallen’s armor.
“Well, That’s certainly different. You folks headed back out to a masquerade ball or something?”

OOC - Last chance to pick up anything else


Micah (John) HP: 52/52 AC: 23/11/23 CMD:16 
Tuesday September 24th, 2019 4:34:19 AM


Micah turns the offered shell a few times, then hands it back with a simple reply, "Cod piece."

As he continues to work with Zanderallen, he adds, "At least you are not wearing a suit of dish rags."



=======
OOC: I am out of town with only my work computer, so i cannot update my character sheet.

Micah's equipment is fish scale flippers, goggles of night, necklace of adaptation (already owns), bottle of air, kelp armor, ring of climbing and swimming

Purchased: two shortspears; 8 water proof rations;

Spells:
0 no change from sheet
1 no change from sheet
2 no change from sheet
3 Magic circle; Daylight; dispel magic; water walk; Magic vestment (already cast on shield)
4 holy smite; freedom of movement; tongues; divine power

If possible (not sure how much delay before we go), day before: Water Breathing with rod of extend on Zanderallen, Dorbin, and Micah (16 hours of duration, so can cast the day before and still be effective) Not sure of timing, so this may not be possible.


Note: If no one takes the longbow, Micah will. With his domain power he can use it 8 rounds per day with proficiency. It would, however, be more effective in someone else's hands.

Can we do a roll call on the helms of underwater action? Two of the shields won't have one: Micah is one of them. The other person who does not have a helm should have the pearl of the sirens.


Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Tuesday September 24th, 2019 9:43:58 AM

Stock sees the turtle boat captain nearby and deadpans, "Perfect. Did I tell you guys I really don't like the water?"

He then walks over to the captain and nods at him and his turtle. "Rick. James. Good to see you two. We need a ride again."

===========
There's 7 Shields and 6 helms + the pearl. We should be ok. Regardless Stock has a helm and a trident. I feel like when we get back we should do some thinking about what kind of potions we should pick up in the catacombs. There's probably more we could be preparing for.


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Tuesday September 24th, 2019 11:51:09 AM

Dorbin takes off the helmet and shrugs. He wanders down to meet with the captains.

OOC:
Since Micah didn't grab it, Dorbin can use the pearl of sirens and won't need a helm.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Tuesday September 24th, 2019 4:51:37 PM

Zander takes the piece of armor back, "Oh, right." Having suited up he greets James and Rick, "Bottom of the lake actually. This is supposed to help keep me from drowning. You folks have a dive buoy? It's possible we may be under for quite some time and I'd rather not tread water to wait for a pickup."
----------------------
[OOC: Zanderallen is ready to go.]

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Tuesday September 24th, 2019 6:40:02 PM

Sid gets ready and says, "I think I'm ready... For Adventure! We're going to meet Mermaids and Sharks and so much cool stuff guys! I hope we don't die!"

"James, Rick! How's the Dragonturtle?"

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Tuesday September 24th, 2019 6:44:37 PM

Bartomus looked at the man and shook his head. "Shields, you caught that right. There was another group that went down where we were going. I know we don't have the time, but I really would've liked to go to the Guild library and look at what they learned.

He carried his glave over and left it "will trade you back for it when I bring this back to you. "

Bart had a helm, flippers and trident. Do we want to take anything nice as gifts in water tight bags to help us w our interactions?

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Tuesday September 24th, 2019 6:54:12 PM

In the end Stohp just grabs one of the helms, maybe some gloves if they haven't all been taken. "Going diving. Problems in the lake. We'll need to set up some sort of pick up system so you can get us when we're done, any ideas?"

DM MikeK -Rick and James 
Tuesday September 24th, 2019 8:45:13 PM

Rick mulls the questions.
"Well, depends quite a bit on where you're going," he replies.

Assuming someone shows him the map, the man scratches his chin.
"You know that's the middle of nowhere, right?"

Assured that the group, does, in fact, want transport to the middle of the lake, for the purposes of going down into it, Rick shrugs resignedly.

"Well, first off, its about a day out. I got provisions, so we can eat going out, and coming back.
I can hang around the area for 2, maybe 3 days. Do some fishing. Got a smokestick and an everburning torch you can take with you. When you come up, light off whichever I can see, and I'll be there 15-20 minutes.

You gonna be gone longer, we might need some kind of timing that I come back and check."

"Call it...5 gold per day?"

Micah (John) HP: 52/52 AC: 23/11/23 CMD:16 
Wednesday September 25th, 2019 9:19:46 AM


"Agreed, " says Micah before anyone else can respond, unwilling to haggle with someone they depend on.



Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Wednesday September 25th, 2019 9:49:46 AM

"Yeah, there's a bonus in it for you if we get back as well."

Stock climbs aboard the turtle and takes a few testing stabs with the trident. "It doesn't smash anything but should be useful" He lashes his flail to his pack and settles in for the ride, getting out a hunk of soft wood and his carving knife.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Wednesday September 25th, 2019 10:51:54 AM

As they start boarding the boat, Dorbin says, "If you want, I could take a quick check over to the library and see what I can find out..."

OOC:
So as to not delay everyone, can we just wait a day in-game time while Dorbin heads to the library? If not, no big deal. If so, he can get an auto 30 on a knowledge check for checking out information about the underwater peoples and city.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 
Wednesday September 25th, 2019 4:48:01 PM

"That's a fair deal. And as much as I'd like to spend extra time preparing and learning more we're on the trail of a dangerous criminal who's already planned several steps ahead of us. The closer on his tail we stay the better chance we have of catching up to him. I'm not a fan of giving Peerimon an extra day to plot against us. And if we don't come back up in a day something has probably gone terribly wrong." Zanderallen grabs the last of his things and boards the turtle boat as soon as the captain gives them the ready.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Wednesday September 25th, 2019 6:36:38 PM

"Always plan on something going terribly wrong. Stohp says grimly. "If we're not up in three days then come at noon for an hour every day for the next week. If we're not dead and take longer than that then we'l just have to find our own way back. We'll pay you now in case the worst happens." she hands over 15g for the 3 days and another 18 for the week after.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16) 
Wednesday September 25th, 2019 7:16:30 PM

Sid puts on his googles and then helm, "I still have a bird token, so if a bird comes to you and poofs out of existence it is probably from me. I feel like a nap in the sun is what we need. Soak up the sun before we go under."

Sid hums a bit to himself and he enjoys the trip out.

DM MikeK - there's a bonus in it for you if we get back as well. 
Wednesday September 25th, 2019 9:20:35 PM

The Shields agree to Rick's price, and Stohp even pays him in advance.
"You are very lucky I'm the honest type," the man replies with a bow.

Stohp and Sid have additional instructions around contact after the dive, and the turtle driver nods solemnly.
"If you survive whatever it is you're up to, I'll be there to fish you out," he promises.

Dorbin would prefer to wait another day to do some research on previous expeditions, but the rest of the Shields overrule him.

With that, the group boards James, and the turtle launches itself into the lake.

Hours pass, and again, the enormity of the lake manifests itself. James is moving much faster than your standard clipper, but there's an awful lot of distance to cover.
On the plus side, there is plenty of time to rest and prepare spells.

As the sun rises the next morning, Rick taps James on the top of his head, and the turtle slows to a stop.
It floats lazily on rolling waters that look exactly like every other section of rolling waters, stretching out the horizon on all sides.

Rick turns to the group.
"This is it. Where you wanted to be."

Micah (John) HP: 52/52 AC: 23/11/23 CMD:16 
Thursday September 26th, 2019 8:34:34 AM

Micah, deep in prayer, notices at some level the stop in motion of the turtle.
Filled with renewed faith and power from his daily morning ritual, he begins the interesting task of donning his “dish rag” armor, planning to be ready for to aid Zanderallen’s armoring.

While the others prepare, he takes a slow contemplative look at the horizon. ”how do you know where we are?” he asks the turtle man curiously. “[b]”Not a sign or landmark in view.

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Thursday September 26th, 2019 9:19:52 AM

He sat in quiet contemplation as they rode the great turtle out into the vast lake. Before the trips were exciting as adventure awaited, and it should have been that way this time too. But, now he knew something was really down there. A whole new world filled with its own creatures and its own city that was completely unknown to him before. He found himself looking down at the rippling surface of the water trying to find something he could see or thinking he might have seen something in the murky swirls of color and darkness.

He went to sleep and managed to sleep with only an occassional waking to look about. Morning light caused him to rise and he sat there contemplating the morning, the tasks ahead, and giving his attention to Eberyon's interactions with him in the past. That too occurred at a strange place to him as a young taur, where hills and grasslands gave way to a hidden glade of greenness and water.

"Eberyon, into this deep we will travel, and therein I may need your help when I call." He whispered this outloud after he focused his attention on strength, healing, lightening but that made him so nervous, and then his whispered call to Eberyon. The lapping of waves seemed to change as the the giant turtle slowed.and he heard Micah's question to Rick.

He stood, quickly stretched, gathered his new helm, his flippers, and his new trident. He walked over to the two of them. "So this is it?"

He looked about and then back at Micah. "We just put these things on, and then dropping in and down, right?"

He gulped a bit more loudly than he intended.

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15] 
Thursday September 26th, 2019 11:17:22 AM

Dorbin studies the water as they move across it and takes some notes in his notebook. When they arrive, he looks around and listens intently for the answer to Micah's question.

Stock (JonM) HP: 88/88; AC: 24/21/15; Per: +13; Surv: +11; SM: +6 
Thursday September 26th, 2019 12:41:26 PM

Trident in hand, Stock looks up at the sky through the helm visor one last time and then jumps in. He speaks the word that he was taught and feels a tingling feeling around his face as the helm begins to maintain the air around his mouth and nose. "So we just go straight down now?"

Oh Domi.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Thursday September 26th, 2019 6:47:42 PM

Stohp sleeps the entire trip. No telling how long they'd be below and there might not be time to sleep later. The stopping of the boat wakes her, and she quickly slides on her new gear and jumps in. "Everyone take a few minutes to adapt. We need to be used to this new gear before we have to fight in it." Taking her own advise she does a few laps around the turtle, marveling at how natural it feels. Normally she's a terrible swimmer.

(If I understand swimming correctly she doesn't need to make a check since the helm gives her 30 feet base swim speed. Not unless she's in rough waters or other difficult scenarios).

DM MikeK - how do you know where we are? 
Thursday September 26th, 2019 8:37:29 PM

“Well, distance and direction, for starters,” Rick answers Micah. “I know what direction to go. I know how fast James goes, and I know how far we have to go. After that, the taste of the water, it's temperature, wind direction, smell, pretty much everything you got.”

He shrugs, and points to a spot 20 or so feet away.
“Course if you’re asking how I know that X means right here instead of right there, well, I don’t. I could be off by several hundred feet. So, if you’re looking for a rock, you got some looking around to do once you get down.”

There’s nothing much left to do but jump in and just keep swimming.

DM Notes - Please include Swim Speed in your post header.
As Stohp has surmised, if you have a swim speed, you don’t need a swim check
Also, I’ll include the following link in all DM Posts while you’re fishing.


Underwater - Movement and Combat


Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Friday September 27th, 2019 12:47:53 AM

Bartomus put on the helm, gave the command, and took a deep breath. He then put on the flippers and hefted his trident. He sat at the edge of the water and James' shell, sighed and then slipped into the water. He at first wasn't certain of how best to swim, but watched Stohp as he held onto James' shell. Mimicking Stohp's actions he began swimming and got a bit of speed with it. He began to be a bit more daring and swam along James' shell and and around his back legs back to his shell. The flippers helped, but holding the trident in one hand made it a bit of an awkward side paddle.



Stock (JonM) HP: 88/88; AC: 24/21/15; 30 ft Swim; Per: +13; Surv: +11; SM: +6  d20+13=23 ;
Friday September 27th, 2019 8:44:01 AM

"HA. Stohp! What makes you think we'll have to fight? I mean we're just going to an underwater city recently taken over by angry shark people that contains an evil super villain. Sounds fine to me. On me, Shields."

He then dives down and begins swimming into the depths.

===========
Any chance there are some obvious lights coming up from the city already?
Perception 23 / 60 ft. darkvision


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15 Swim: 60] 
Friday September 27th, 2019 11:23:01 AM

Dorbin jumps over the side and holds his breath and closes his eyes. As he sinks into the water, he can feel the magic from the necklace taking over. He opens his eyes and moves his arms. He opens his mouth and slowly takes in what he expects to be water, but realizes that he can breathe. He looks around as the others enter the water and heads down.

Zanderallen (Zachary H) 88/88 AC: 25 T: 13 FF: 24 CMD: 22 Swim: 30 
Friday September 27th, 2019 4:52:02 PM

Finishing his armoring with Micah's help, Zander takes up his trident and dons the helm of underwater action. "You're a good man Rick, and you've got a good companion." giving James a grin. "Right behind you Stock." Jumping in he speaks the command word for the helm and marvels as a bubble of air forms around his head. Re-orienting himself to the new 3 dimensional space he turns downward and starts swimming.
----------------
(OOC: What are the exact statistics of the shell armor? Is it basically plate mail designed for underwater? Does it have any effect on swim speed, reducing it like heavy armor does land speed?)

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Friday September 27th, 2019 7:38:40 PM

Stohp gives a wave to Rick and says the command word for her helmet before following after the others.

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  
Sunday September 29th, 2019 6:22:38 PM

Stohp finds the experience with the magic swimming very weird. She's a terrible swimmer, barely able to doggy paddle, yet the magic makes her pathetic paddling propel her great distances in the water. She tries to speak and gets a bunch of bubbles - how are they going to communicate down here?

DM MikeK -Just keep swimming 
Sunday September 29th, 2019 7:38:30 PM

The Shields bid Rick/James farewell, and jump into the lake.

The group descends gradually.

Swim check DC 10, unless the PC has a magically aided swimming.
Please post swim speed if this is the case.


The water is fairly clear, with visibility of 150’.

Stock looks around for lights, but cannot see any at the moment. Perhaps more swimming is needed.

DM Notes - Zanderallen’s armor stats are equivalent to masterwork platemail. It does not reduce swim speed.

Underwater - Movement and Combat

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15 Swim: 60] 
Monday September 30th, 2019 11:43:20 AM

Dorbin speaks in his space, but he doesn't know if others can hear him say, "I guess we go down, then?" He swims down.

Stock (JonM) HP: 88/88; AC: 24/21/15; 30 ft Swim; Per: +13; Surv: +11; SM: +6 
Monday September 30th, 2019 12:36:05 PM

Stock is dutifully impressed by his swimming ability as he charges downward. At one point his anxiety ticks up as he thinks about the water pressing in on the air bubble that is his helmet but he powers through it.

Micah (John) HP: 52/52 AC: 23/11/23 CMD:16 (Swim 30) 
Monday September 30th, 2019 1:41:08 PM


Micah joins the others into the water. After a moment he realizes he has been holding his breath. He slowly exhales, then takes an experimental shallow breath, before confirming that he also can breath here.

He presses the tip of his spear into his borrowed armor after noting its submerged transformation. Convinced that it will guard against weapons, he joins the others in their descent.

Hearing Dorbin speak successfully, he adds something that has been on his mind, "We are going to need to adjust our tactics. Except for the occasional flying creature or magic use, we have been accustomed to working in two dimensions. Now, up as well as down has to be considered. It has occurred to me that it will be much more difficult to guard our less armored members. But the same will be true of those we might encounter." He glances at Stock as he comments, "At least no one is out of our reach like that blue guy was.


Zanderallen (Zachary H) 88/88 AC: 24 T: 13 FF: 23 CMD: 22 Swim: 30 
Monday September 30th, 2019 3:36:36 PM

Impressed with the freedom of movement of his armor underwater Zander does some experimental spins and flips to get a feel for it's weight. Not being an accomplished swimmer they look awkward but serve his purpose. "You speak fairly Micah, and while our swimming may be magically augmented by our gear I suspect we will be outclassed in mobility by those that live down here. As long as we keep close to one another we can move to support one another in case of getting surrounded. How deep do you think the lake is here?"
-----------------
(OOC: Thanks Mike, AC updated accordingly)

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=23 ;
Monday September 30th, 2019 5:04:32 PM

Bartomus waived at the title and his captain and fidelis the others further down and taking some care in adjusting to the helmet and flippers as he kicked himself down. He did worry a bit about his kilt, but it was now an issue for those at the surface. He scanned the waters ahead.

perception 23, regular movement w flippers of 30 ft, I think.



Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Monday September 30th, 2019 6:39:35 PM

"Someone probably knows, we should have checked the depth of the lake before we left. On well, nothing left to do but keep going till we hit bottom."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=29 ; d20+6=24 ;
Monday September 30th, 2019 7:40:28 PM

Sid thinks about what he knows of the area and will give what he does know. Activating the Helm he swims around, more comfortable in the water than he had hoped. "You're probably right Bart when we get underwater I'm going to fire a few arrows just to see the action of my bow. Are we ready?"

================================================================

Knowledge(Local): 29
Swim: 24

DM MikeK - How deep do you think the lake is? 
Monday September 30th, 2019 8:14:11 PM

The Shields get their water legs under them, grow accustomed to their new gear, and start down.

Zanderallen wonders how deep this part of the lake might be.

Stohp replies logically that the group will figure it out when the hit bottom.

After a couple minutes of straight down swimming, with no bottom yet in sight, the answer does appear to be “really deep”.

Bartomus picks up movement out of the corner of his eye.

The taur alerts the others, who all stop their descent.

Seven scaly humanoids, with long, fish-like tails also have paused in the water. Their arms and legs end in webbed claws, and their piscine heads feature a toothy maw. They have apparently just seen the party.

Knowledge Nature or Arcana DC 12 Highlight to display spoiler: {Sahaugin!}

The party and the fish people are on relatively the same plane in the water.

The fish people are all reaching for heavy crossbows worn on their backs.

DM Note: Combat rounds are in effect.

Sahaugin Map

Underwater - Movement and Combat

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Tuesday October 1st, 2019 7:45:59 AM

Stohp is pretty sure they're going to get stuck in a fight. Still, on the off chance of a peaceful solution, she holds up her hands and calls out, "We come in peace?"

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 22/22; 30 ft. Swim  d20+7=11 ;
Tuesday October 1st, 2019 9:36:53 AM

Stock looks at Stohp as he swims pass and says, "Do we? I'm pretty sure they don't. I'm going to go meet our new friends." Stock silently berates himself for letting the other swim ahead a bit and takes up a position in front, trying not to think of himself as a target.

=========
Knowledge Nature 11
Swim to Q15



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15 Swim: 60] 
Tuesday October 1st, 2019 12:16:34 PM

Dorbin pauses, kind of tries to slip behind Stock, but starts casting a spell as Stohp tries to talk to the creatures.

OOC:
Casting Summon Monster

Micah (John) HP: 52/52 AC: 23/11/23 CMD:16 (Swim 30) 
Tuesday October 1st, 2019 1:47:10 PM


Micah looks at Stohp quizzically as she tries the peaceful approach. "Can they even speak common? he asks while moving up with Stock.

Preparing for the worst, he pulls out his wand and casts bless on the party, avoiding doing anything overtly hostile yet.

=============
Bless duration 10 rounds. Provides a +1 morale bonus to attacks and save vs. fear. Affects any ally within 50' of Micah. That should be everyone.
Single move to N14.

Zanderallen (Zachary H) 88/88 AC: 24 T: 13 FF: 23 CMD: 22 Swim: 30 
Tuesday October 1st, 2019 2:23:55 PM

"They could just be defending themselves." He swims between Bart and the fish people arms held open. "We mean you no harm, we are looking for other humans that came down here." He does slip his shield into position ready to block should they fire.

Bartomus(Zach H subbing for Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9 
Tuesday October 1st, 2019 4:38:46 PM

Bartomus turned towards the movement and shifted towards that movement and headed in that direction. As he did so he added to Stohp's statement, "we are looking for a dangerous fugitive from the Float."

He held his trident at the ready, but began the process of readying a means to help.

move to m14, ready bulls strength.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=22 ; d20+12=22 ; d20+6=11 ; d6=2 ;
Tuesday October 1st, 2019 6:44:24 PM

Sid waits to hear or see any communication that is made to see if he can decipher it. He will swim relative to the group to stay 10ft behind Bart if possible. He will ready Second Elder's bow and fire back if attacked.

==========================================================

Perception: 22
Linguistics: 22

ToHit1: 11
Damage(If Applicable): 2

DM MikeK - Sahaugin fight - Round 1  d20+13=31 ; d10=4 ; d20+9=27 ; d10=10 ; d20+9=18 ; d20+9=24 ; d10=5 ; d20+9=17 ; d20+9=24 ; d10=1 ; d20+9=17 ;
Tuesday October 1st, 2019 8:24:14 PM

Stohp holds up her hands and calls out, "We come in peace?"

Stock moves ahead, in case they don’t. To be fair, ‘front’ and ‘back’ don’t have a lot of meaning in this environment, so he shouldn’t be so hard on himself.

Dorbin takes a ‘step’ and starts casting a spell.
DM assumes Dorbin is taking full round to cast spell, not swimming up behind Stock

Micah moves up while pulling out a wand, and casts Bless on the party.

Zanderallen also moves up. "We mean you no harm, we are looking for other humans that came down here." He does slip his shield into position ready to block should they fire.

Bartomus shifts position, and readies a spell.

Sid also shifts position, and readies his bow.

----

The sahaugin say nothing. Whether that is because they don’t understand common, or just don’t care, or both, remains to be seen.

With powerful strokes of their tails and legs, the sahaugin form up on line.
As Zanderallen feared earlier, they move through the water with breathless ease.

All seven raise their crossbows, and fire, triggering Bart’s ready action to cast Bulls Strength (on himself?), and Zanderallen’s ready action to get his shield up, and Sid’s ready action to fire his bow.

The elf’s arrow sails wide.

Sahaugin 1-4 fire at Zanderallen. Sahaugin 5-7 fire at Stock.
None of the fired bolts seem to be slowed by the water.

1 hits Zanderallen for 4 hp damage
2 hits Zanderallen for 10 hp damage
3 misses
4 hits Zanderallen for 5 hp damage
5 misses
6 hits Stock for 1 hp damage
7 misses

Perception DC 15 Highlight to display spoiler: { #1 seems to be in charge }

Sahaugin Map

Underwater - Movement and Combat

Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Wednesday October 2nd, 2019 8:01:37 AM

Stohp sighs and advances. She can only get partway to the Sahagin this round; hopefully they just don't swim out of range and shoot again. (move to v18/u19)

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Wednesday October 2nd, 2019 9:37:54 AM

"Really, we're doing this." He tapped his chest and felt the rush of energy that coursed through him, it was strong than the touch he felt coming from Micah's wand. He continued the harness of power he had placed about himself and continued with another spell as he moved forward. As he did so, he caught movement to his right and quickly realized it was Stohp.

[b]Yes, tapped himself for the Bull's Strength; then casting Longstrider making his movement now 40' - Move to U15

Stock (JonM) HP: 88/88; AC: 22/19/13; DR 1/-; CMB: 13; CMD: 27; Rage: 22/22; 30 ft. Swim  d20+13=29 ; d8+15=21 ;
Wednesday October 2nd, 2019 10:07:30 AM

Active Effects: Bless
Stock looks down at the scratch from the bolt and chuckles. "Nope. Seems nobody comes in peace anymore."

He puts his head down and swims straight ahead, gaining speed an momentum along the way. As he closes on the first beast, he sticks his borrowed trident forward and yells.

=============
Charge to AA14
Power Attack + Charge bonus hits AC29, 21 damage


Zanderallen (Zachary H) 69/88 AC: 22 T: 13 FF: 23 CMD: 22 Swim: 30   d20+5=25 ; d20+16=31 ; d6+4=10 ;
Wednesday October 2nd, 2019 2:23:48 PM

"That one seems to be in charge, I've got him. We really just wanted to talk" Zanderallen points at fishman #1 and he propels himself straight at him. On arrival he throws out a nasty little jab with his trident.
-----------------------------
19 damage taken
Charge to Z12
Attack 31 to hit (+13+1(bless)+2(charge))
Damage 10 piercing

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=29 ; d20+9=29 ; d20+9=11 ; d20+9=22 ; d20+1=15 ; d6=4 ; d6=4 ; d6=6 ;
Wednesday October 2nd, 2019 7:35:25 PM

As Z heads in, Sid sends a quick volley of arrows at #1 and in Elven says, "Give peace a chance before we kill you!"

==========================================================

ToHit1(Rapid Shot):29(Nat. 20)
Confirm: 11
Damage: 4
ToHit2(Rapid Shot): 22
Damage: 4
ToHit3: 15
Damage(If applicable): 6


Micah (John) HP: 52/52 AC: 23/11/23 - 4 for charging and lunge CMD:16 (Swim 30)  d20+10=19 ; d6+6=8 ;
Wednesday October 2nd, 2019 8:20:24 PM


Micah sees his allies rushing forward to the fray. Not wishing to be left he, he draws his spear and charges forward extending his reach to hit one of the foes on the left flank.

========
Charge to X9. Use lunge to reach attacking number 3.
Hit AC 19 Piercing Damage 8
Weapon Master Domain Power. 7 rounds remaining

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15 Swim: 60]  d20+8=20 ; d4+8=12 ;
Wednesday October 2nd, 2019 9:33:28 PM

Dorbin gestures and a small dolphin appears between the two lines. It charges directly at the center monster. He swims over towards the rear of the main group, moving up, but with cover.

OOC:
In effect: Bless
Phil hit AC 20, smite evil damage: 12

Dorbin movement: towards the center mass of the group. I'm not completely sure where/how everyone moved, but he's trying to get closer to the combatants without exposing himself directly, so somewhere in the range of R13, but only as others have moved up ahead of him.

Phil the Dolphin:
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 15
Fort +6, Ref +5, Will +1; SR 5

DM MikeK - Sahaugin fight - Round 2  d20+17=28 ; d8+7=8 ; d20+12=17 ; d20+12=24 ; d6+6=11 ; d20+12=15 ; d20+12=18 ; d20+12=17 ; d20+12=14 ; d20+12=22 ; d20+12=17 ; d20+12=16 ; d6+6=7 ;
Wednesday October 2nd, 2019 9:34:08 PM

Stohp sighs and moves forward. She notes the crossbows are all of the heavy variety, making it unlikely the sahaugin will get off another shot before she can close.

Bart also moves forward.

Stock rushes forward, and slams his trident hard into #5.

Zanderallen points out the leader. The paladin also rushes forward, and also scores a hit with his trident.

Sid fires a volley at #1, hitting him once. He calls out in elven, to no effect.

Micah also rushes forward. He lunges at #3 with a spear, but the sahaugin dodges the blow.

--

All of the sahaugin drop their crossbows, which sink down into the darkness below.
Sense Motive DC 15 Highlight to display spoiler: { They seem to think the crossbows can be retrieved later. }

#1 pulls out a trident, and tells Zanderallen, in perfect Common, “You trespass, you die.”
He attacks, hitting once.
Zanderallen takes 8 hp damage.

#2 and #3 close on Micah, and rake at him with a clawed hand.
#2 hits Micah, causing 11 hp damage.

#4 pulls out some kind of tube, bites off one end, and squeezes the contents into its mouth.

#5 and #6 launch themselves on Stock, attacking with claws and teeth.
Despite a great deal of swirling and snarling, only one hand is able to draw blood from the dwarf.
Stock takes 7 hp damage.

#7 also takes a potion.

----

Sahaugin Map

S1 AC25 -14 hp
S2 -
S3 -
S4 -
S5 - AC23 -21hp
S6 -
S7 -

Underwater - Movement and Combat

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+8=11 ;
Wednesday October 2nd, 2019 10:27:50 PM

Bartomus went swimming as quickly as he could towards one of the sharkmen who was attacking Micah. He tried jabbing the trident, but it went low and he found himself in a fight hoping that he would quickly get how to use the weapon in his hands.

move to X9; attack on 2 - 11 miss for sure...wow.

Stock (JonM) HP: 88/88; AC: 22/20/13; DR 1/-; CMB: 15; CMD: 27; Rage: 21/22; 30 ft. Swim  d20+13=33 ; d20+13=28 ; d20+8=11 ; 2d8+36=45 ;
Thursday October 3rd, 2019 8:50:31 AM

Status Effects: Bless, Raging
"Thanks for getting close to me. I really didn't want to have to chase you down."
RAGE!
Stock grins maniacally and begins stabbing at the fish food.

========
Power Stab at #5 CRIT THREAT, confirms vs. AC28, 45 damage
Second Power Stab hits AC11


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15 Swim: 60]  d20+8=28 ; d20+8=22 ; d8+3=10 ; d8+3=9 ; d8+6=13 ; d20+6=13 ;
Thursday October 3rd, 2019 12:10:24 PM

Dorbin watches as the crossbows sink while he pulls his borrowed underwater crossbow around. He's familiar with the crossbow, so he's curious to see how this one fires underwater. He aims and pulls the trigger at target #7.

OOC:
Sorry, my post went through one minute before the DM post! Hopefully you can add those actions, especially Phil's attack (but Phil actually missed). Based on where everyone else ended up, Dorbin would have stayed to R17 so he has cover from the big guys. Then he'd take a shot with the crossbow: d20+8=20, natural 20, threat roll: d20+8=22. I'm guessing from S5's AC that's not a hit. Damage: d8+3=10 (in case the 22 hits, crit damage is additional d8+3=9).

Phil would have ended up at Z11, I think. He would take a 5' step to AA11, working towards a flank, and attack again: d20+6=13 miss.

Phil the Dolphin:
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 15
Fort +6, Ref +5, Will +1; SR 5

Micah (John) HP: 41/52 AC: 23/11/23 CMD:16 (Swim 30)  d20+9=17 ; d20+4=22 ; d6=6 ;
Thursday October 3rd, 2019 4:54:29 PM


Micah snarls as the sahuagin claw bites home. He counters with with a thrust of his spear, but is not accustomed to weightlessness. He counters with another thrust, adjusting his aim.

==============
Full Round Attack To Hit, 17, 22; Damage d6+2=8

Zanderallen (Zachary H) 61/88 AC: 23(+4 vs #1) T: 13 FF: 23 CMD: 22 Swim: 30   d20+18=34 ; d20+13=15 ; d8+12=16 ; d8+12=18 ;
Thursday October 3rd, 2019 5:08:13 PM

Zanderallen wonders if he underestimated his opponent as they clash in hand to hand combat. He stops wondering when his enemies trident finds it's way into his side. "In that case, Domi take you!" he yells back as he smites his foe.
---------------------
Smite Evil on #1 leader (+4 to hit and AC, +8 on damage if evil)
Full Attack on #1 if evil
Attack 1: 34 to hit, 16 damage
Attack 2: 15 to hit, 18 damage

Full Attack on #1 if non-evil
Attack 1: 30 to hit, 8 damage
Attack 2: 11 to hit, 10 damage


Stohp (Mitch) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+12=18 ;
Thursday October 3rd, 2019 7:01:21 PM

Stohp moves on 7 and tries to grapple (18 to grapple). "We've love not to trespass but we didn't see a sign or anything saying "entering Sahagin lands, turn back now". In the future you may want to consider putting up a glowing algea orb or something."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=12 ; d20+9=27 ; d20+1=10 ; d6=5 ;
Thursday October 3rd, 2019 8:08:13 PM

Sid aims and fires at #1 again letting a barrage fly through the water.

==============================================================

ToHit1(Rapid Shot): 12
ToHit2(Rapid Shot): 27
Damage: 5
ToHit3: 10



DM MikeK - Sahaugin fight - Round 3  d20+16=29 ; d4+7=10 ; d20+16=25 ; d4+7=10 ; d6=4 ; d6=3 ; d4+10=12 ; d20+15=31 ; d4+4=7 ; d6=3 ; d20+12=32 ; d20+12=20 ; d20+12=14 ; d20+12=16 ; d6+6=12 ; d20+12=17 ; d20+12=19 ; d20+12=16 ; d20+15=26 ; d6+7=12 ; d20+12=25 ; d20+12=18 ; d20+12=24 ; d6+6=12 ; d4+6=10 ; d20+13=23 ; d20+13=33 ; d20+13=14 ; d20+13=15 ; d6+7=13 ;
Thursday October 3rd, 2019 8:54:28 PM

Last Round

Dorbin summons a dolphin, which attacks #1, missing.
Dorbin himself moves to the center of the pack.

This Round

Bart moves to help Micah, but misses with his unfamiliar trident.

Stock rages up, and impales #5. The sahaugin shudders for one surprised moment, and then slips from the weapon to sink into the deep.

Dorbin changes his aim slightly, and fires at #6. This underwater crossbow works pretty well, as he scores a hit!

Phil, the magic dolphin, moves and attacks #1, missing.

Micah attacks, but cannot connect.

Zanderallen invokes the power of Domi. The Sahaugin are evil, so that works just fine.
The paladin strikes a deep blow.

Stohp moves up and tries to grapple #7, while also offering advice on proper communications.
The sahaugin slips free of the taur’s attempt.

Sid continues fire on #1, raining arrows over Zanderallen’s shoulders. The elf hits once more.

-----------------

There is a lot of blood in the water around Zanderallen and the sahaugin, and the shark man appears to revel in it. His eyes roll back, he lets go of his trident, and with an inarticulate scream, he launches himself, tooth and claw onto the paladin.

Both claws and the bite find their mark. As both claws tear into the paladin, the sahaugin rips them downward, rending even more damage. And on top of that, the paladin feels a freezing pain as well.
Zanderallen takes a lot of damage
Claw: 10 + 4 cold
Claw: 10 + 3 cold
Bite: 7 + 3 cold
Rend: 12
Total, if no DR or cold resistance = 49 hp

#2 and #3 swirl around Micah, attacking with claws and their bite.
#2 hits with a claw. Micah takes 12 hp damage.

#4 swims up behind Bart, and rakes at him with a clawed hand.
Bart takes 12 hp damage

#6 continues attacking Stock, hitting with one claw and a bite.
Stock takes 12 from the claw, and 10 from the bite.
Stock Please update your header with correct remaining hit points.

#7 attacks Stohp, hitting with a clawed hand.
Stohp takes 13 hp damage.

Sahaugin Map

S1 AC25 -35 hp
S2 -
S3 -
S4 -
S5 - DEAD
S6 - AC 23 -10 hp
S7 - CMD 23

Underwater - Movement and Combat

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15 Swim: 60]  d20+8=25 ; d4+4=6 ; 2d4+8=12 ;
Friday October 4th, 2019 12:22:15 PM

Phil slides around behind the leader, trying to get its attention. He slams into its back, hoping to jar its aim from Zander.

Dorbin sees Stoph taking a beating, so he tries to distract the sahaugin there. He pulls out a crystal rod and waves it in the air.

OOC:
Casting hypnotic pattern. 10 foot radius spread behind #7 so it catches just #7 in the pattern. Affects 2d4+8 HD: 12. Will save DC 19 or become fascinated.

In effect: Bless
Phil moves to AB12 giving Zander flanking
Phil attacking #1: d20+8=25 hit; damage: d4+4=6

Phil the Dolphin:
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 15
Fort +6, Ref +5, Will +1; SR 5


Bartomus(Rod) HP: 40/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+8=28 ; d20+8=17 ; d8+5=9 ;
Friday October 4th, 2019 12:26:07 PM

He watched in horror as the creature nearly tore asunder Micah in front of him filling the water with a reddish hue. Then the sharp slashes crossed his back. He stabbed at the swimming beast that had tore into Micah. The trident found flesh.

on a plane b4 takeoff, so attacking 2, 28 to hit, 17 to confirm, don't think that's a crit, 9 points 1d8+4+1

Micah (John) HP: 29/52 AC: 23/11/23 CMD:16 (Swim 30)  d20+9=12 ; d20+4=17 ;
Friday October 4th, 2019 1:41:43 PM


Micah sees things are going poorly for the Shields, but realizes they are too spread out to reach with his healing aura. Heeding his earlier advice, he swims above the sahaugin that is threatening both he and Bart, trying to get closer to Stock without exposing himself to attack. Still not yet adapting to the new tactics, he is unable to land an attack.

=========
sorry DM. 5' Move to Y10 above #2.
Full round attack to hit 12 and 17.


Stock (JonM) HP: 78/104; AC: 22/20/13; DR 1/-; CMB: 15; CMD: 27; Rage: 20/22; 30 ft. Swim  d20+13=15 ; d20+8=14 ;
Friday October 4th, 2019 2:20:24 PM

Effects: Bless, Rage

Grinning maniacally, Stock is in his element as he keeps thrusting his borrowed weapon at the sharkmen.

"Maybe I like blood in the water too!"

A shred of doubt creeps into his mind when he sees how hard it is to keep attacking the Sahuagin.

==========
Power stab at 6 hits AC 15
Second stab hits AC 14
Miserable. Sorry about not updating HP's. It's correct now.




Zanderallen (Zachary H) 25/88 AC: 23(27 vs #1) T: 13 FF: 23 CMD: 22 Swim: 30   d6=2 ; d6=5 ; d6=4 ; d6=2 ; d20+18=29 ; d20+13=17 ; d8+12=17 ;
Friday October 4th, 2019 2:52:48 PM

"Ahhhhh!" Zanderallen screams in pain as the sahaugin rips into him. Almost reflexively he clamps his shield hand over one of the gashes, knitting some of it back together with a touch. He answers back with a deep stab of his own.
---------------------
Swift Action Lay on Hands 13 healed 1 used
Full Attack on Leader #1 (+2 from flank)
1st Attack: 31 hits, 17 damage
2nd Attack: 19 misses

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=11 ; d20+9=26 ; d20+1=12 ; d6=6 ;
Saturday October 5th, 2019 9:04:29 AM

Sid continues to aim and fires at #1 again letting another barrage fly through the water. He moves 5ft forward, worry at the scene in from of him as Z yells in pain and sees Stock take some brutal seeming damage.

==============================================================

ToHit1(Rapid Shot): 11
ToHit2(Rapid Shot): 26
Damage: 6
ToHit3: 12

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+12=20 ;
Saturday October 5th, 2019 10:56:36 AM

Stohp grimaces as she's hit and tries to grapple again (20 to grapple. slightly better)

DM MikeK - Sahaugin fight - Round 4  d20+6=7 ; d20+16=24 ; d20+16=19 ; d20+15=23 ; d4+6=9 ; d6=6 ; d20+12=28 ; d20+12=21 ; d20+12=22 ; d6+6=11 ; d20+6=11 ; d20+6=10 ; d20+6=12 ; d20+15=35 ; d20+15=18 ; d20+15=18 ; d20+15=25 ; d6+7=10 ; d6+7=9 ; d20+12=17 ; d20+12=20 ; d20+12=26 ; d4+6=7 ;
Sunday October 6th, 2019 7:38:52 PM

Phil moves again, providing Zander a flanking bonus, and hit #1.

Dorbin casts a spell.
#7 fails its Will save and floats, watching the pattern.

Bartomus strikes at #2, scoring a hit.

Micah moves over #2, and strikes downward, but misses.

Stock attacks #6, but misses.

Zanderallen heals himself a bit, and then gets in a solid blow on the crazed leader.

Sid fires another volley, hitting #1 again.

Stohp thinks of grabbing #7, but as the sahaugin appears helpless in Dorbin's spell, does she reconsider?
If not, the taur does successfully grapple.

---

#1 continues its crazed assault on Zanderallen.
Only one claw hits this time, but Zanderallen still takes 15 hp damage.

#2 slashes upward at Micah. One claw hits.
Micah takes 11 hp damage.

#3 and #4 attack Bart.
#3 misses, but #4 hits with a claw and a bite.
Bartomus takes 19 hp damage.

#6 attacks Stock, it hits with a bite.
Stock takes 7 hp damage

#7 floats, mesmerized by the pretty colors.

---

Sahaugin Map

S1 AC25 -66 hp
S2 - AC23 -9 hp
S3 -
S4 -
S5 - DEAD
S6 - AC 23 -10 hp
S7 - CMD 23 - FASCINATED

Underwater - Movement and Combat

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+9=19 ;
Monday October 7th, 2019 7:18:17 AM

Seeing the Sahagin's dazed look Stohp lets go of him and looks about the battlefield. She moves up to give Stock a flanking bonus and tries to thump him with her weapon but fails.

Stock (JonM) HP: 72/104; AC: 22/20/13; DR 1/-; CMB: 15; CMD: 27; Rage: 19/22; 30 ft. Swim  d20+13=15 ; d20+8=18 ;
Monday October 7th, 2019 9:40:38 AM

Effects: Bless, Rage
Stock's heart starts beating harder as a combination of his inadequacy in the water and unfamiliarity with a trident continue to get the best of him - at one point even finding himself upside down relative to the Sahuagin in front of him.

======
Power stab hits AC15 and AC18
Since that crit is has been rolls of 3,2,6,2,10; My dice have gone cold!


Bartomus(Rod) HP: 21/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+8=21 ;
Monday October 7th, 2019 3:49:17 PM

Bartomus quickly realized he was out numbered in a vicious, slashing sortvof easy case the second attack raked his arm and side. He tried lunging at the beast at his front but his attack failed by just the slightest.

attack 21 against 3?

Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15 Swim: 60]  d20+8=16 ;
Monday October 7th, 2019 3:57:22 PM

Dorbin keeps his concentration on the pattern as he floats up to V17. He calls out to Stock, trying to help him, "No, it's over there. On the other side of you! No, turn that way!"

Phil keeps trying to harass the Sahuagin by him, but fails to make contact.

In effect: Bless
Phil attacking #1: d20+8=16 miss

Phil the Dolphin:
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 15
Fort +6, Ref +5, Will +1; SR 5

Micah (John) HP: 35/52 AC: 23/11/23 CMD:16 (Swim 30)  d6=6 ; d6=1 ; d6=5 ; d6=1 ; d6=3 ; d6=3 ;
Monday October 7th, 2019 5:53:02 PM



Grimly concentrating on their battle, Micah calls upon the healing power of Domi to aid his allows and is able to channel most of the energy away from their foes. He swims to be flanking with Bart.

=======
5' Step to z10--Provides flanking to Bart
Channel Energy Heal 17 to all those within 30' of z101. Excludes S1 and S6 [6 uses remaining]


Zanderallen (Zachary H) 39/88 AC: 23(27 vs #1) T: 13 FF: 23 CMD: 22 Swim: 30   d6=2 ; d6=5 ; d6=1 ; d6=2 ; d6=3 ; d20+20=36 ; d20+15=34 ; d8+12=15 ; d8+12=18 ;
Monday October 7th, 2019 7:41:33 PM

Zanderallen grabs where the claws pierce him and mostly heals the damage done with a surge. Feeling the energy from Micah's channel he yells in triumph as his trident pierces sahuagin flesh.
-----------------------
Smite Evil on #1 (+4 to hit and AC, +8 on damage)
Swift Action Lay on Hands 12 healed 2 used
Full Attack on Leader #1 (+2 from flank)
1st Attack: 36 hits, 15 damage
2nd Attack: 34 hits, 18 damage

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=23 ; d20+9=20 ; d20+1=15 ;
Monday October 7th, 2019 8:07:23 PM

"Aaah, aahh," Sid yells as the fish guy keeps hitting Z and fires sporadically around him.

================================================================

ToHit1(Rapid Shot):23
ToHit2(Rapid Shot): 20
ToHit3: 15
Damage(If applicable): 6



DM MikeK - Sahaugin fight - Round 5  d20+16=34 ; d10=4 ; d20+16=25 ; d4+6=8 ; d4+6=7 ; d4+6=7 ; d6=4 ; d6=3 ; d20+15=23 ; d20+12=15 ; d20+12=20 ; d20+12=29 ; d4+6=8 ; d20+12=14 ; d20+12=27 ; d20+12=15 ; d6+6=10 ;
Monday October 7th, 2019 8:42:50 PM

Stohp leaves the dazed #7, and moves over to flank #6 with Stock.
She misses with her attack.

Despite the flank, Stock is unable to grasp the intricacies of the trident, and also misses.

Bartomus misses #2.

Phil the dolphin misses #1.
Dorbin keeps #7 mesmerized, while trying to call out advice.

Micah maneuvers to place Bart in flank with #2.
The cleric then casts a healing spell.
He’s able to exclude most of the wounded sahaugin from the spell, except for #2, who heals up.

Zanderallen heals himself some more, and carries the attack to #1.
The sahaugin grunts in pain, but is not down.

Sid misses #1.

---

#1 shouts a command
If you understand Aquan Highlight to display spoiler: { “Alpha! Return and report!”}

Then, it keeps on Zanderallen. Both claws hit, followed by that raking motion that hurts even more.
Zanderallen takes 29 hp damage

#2 continues attacking Micah.
It hits with its bite.
Micah takes 8 hp damage

#3 and #4 break off, and race away.
Moving north (or up) on the map. They’re 120’ away in that direction, and retreating fast

#6 keeps attacking Stock. One claw hits.
Stock takes 10 hp damage.

#7 keep hovering in the water.

------

Sahaugin Map

S1 AC25 -99 hp
S2 - AC23
S3 - RUN AWAY
S4 - RUN AWAY
S5 - DEAD
S6 - AC 23 -10 hp
S7 - CMD 23 - FASCINATED

Underwater - Movement and Combat

Stock (JonM) HP: 63/104; AC: 22/20/13; DR 1/-; CMB: 15; CMD: 27; Rage: 18/22; 30 ft. Swim  d20+15=35 ; d20+15=31 ; 2d8+36=50 ; d20+10=29 ; d8+18=25 ;
Tuesday October 8th, 2019 9:53:40 AM

Effects: Bless, Rage

Stock tries for a moment to control his breathing, fails, blurts out a yell and jabs his trident deep into the fishman. He wrenches the weapon free and stabs again, through the murky blood clouds the start to flow all around him.

======
Power stab vs 6 Crit Threat, confirms with AC31, 50 damage
Power stab 2 vs 6 hits AC29, 25 damage


Micah (John) HP: 45/52 AC: 23/11/23 CMD:16 (Swim 30)  d6=3 ; d6=4 ; d6=6 ; d6=5 ;
Tuesday October 8th, 2019 1:08:51 PM


"Ouch!" winces Micah, not at his own wound, but that inflicted on Zanderallen.

The priest worries about those getting away, but cannot do anything about them. Instead, he once again, calls upon Domi's healing power.

=========
Channel Energy excluding S1 and S6
All within 30' of Micah [b]heal 18 points
(5 uses remaining)



Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15 Swim: 60]  d20+8=25 ; d4+3=4 ;
Tuesday October 8th, 2019 3:17:49 PM

Dorbin keeps his concentration on the pattern as he floats up to V17. He calls out to Stock, trying to help him, "Yes, that's it, get him!"

Phil keeps trying to harass the Sahuagin by him, still trying to draw it away from Zander

In effect: Bless
Phil attacking #1: d20+8=25 hit damage d4+3=4

Phil the Dolphin:
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 15
Fort +6, Ref +5, Will +1; SR 5

Zanderallen (Zachary H) 28/88 AC: 23(27 vs #1) T: 13 FF: 23 CMD: 22 Swim: 30   d20+20=27 ; d20+20=31 ; d8+12=15 ; d8+12=14 ;
Tuesday October 8th, 2019 5:03:08 PM

"That the best you got fishboy? You better watch out before you become dolphin chow." Zanderallen continues his onslaught of blows.
---------------------------
Smite Evil on #1 (+4 to hit and AC, +8 on damage)
Full Attack on Leader #1 (+2 from flank)
1st Attack: 27 hits, 15 damage
2nd Attack: 26(I goofed a roll, should be 5 lower) hits, 14 damage

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=24 ; d20+9=12 ; d20+1=15 ; d20+12=19 ;
Tuesday October 8th, 2019 6:44:02 PM

Sid wastes more arrows, but listens intently to the Aquan.

============================================================

ToHit1(Rapid Shot):24
ToHit2(Rapid Shot): 12
ToHit3: 15

Linquistics: 19

DM MikeK - Sahaugin fight - Round 6 
Tuesday October 8th, 2019 9:53:47 PM

Stock continues his all or nothing attacks, but this time hits on ‘all’.
#6 shudders once at the impact, and then slides down to the depths.

Micah again heals the group.

Dorbin moves forward, while holding #7 under his thrall.

Phil again pecks at #1.

Zanderallen hammers away at #1.
The sahaugin grunts twice, gapes at the paladin, and then slips from life.

Sid misses. The elf tries to pay attention to any Aquan spoken, but thus far, it’s only been that one phrase.

---

#2 races off after his companions.
Bart and Micah get an AoO, but it is highly unlikely they'll do enough to prevent him from getting away.

#7 continues to drift, still under Dorbin’s spell.

------

S1 DEAD
S2 - RUN AWAY
S3 - RUN AWAY
S4 - RUN AWAY
S5 - DEAD
S6 - DEAD
S7 - CMD 23 - FASCINATED

End Combat


Dorbin (JeffO) [AC:13/13/10 HP:48/48 CMD:15 Swim: 60] 
Wednesday October 9th, 2019 8:15:43 AM

Dorbin keeps up the spell and says to the others, "Hey, what do you want to do with this guy? I don't control him, but should we try and question him? Can anyone talk to it? Once I drop the spell, he'll probably attack or flee unless he's tied up or something."

Stock (JonM) HP: 82/88; AC: 23/21/14; DR 1/-; CMB: 11; CMD: 25; Rage: 18/22; 30 ft. Swim  d20+11=12 ;
Wednesday October 9th, 2019 10:14:41 AM

Effects: Fatigued
Stock swims through the bloodly cloud and says, "I figured out the trident, guys."

He then swims over to the fascinated Sahuagin and says, "Definitely should interrogate him. I have some rope here..."

He then goes about the process of tying up the fish man.

========
-I think the Sahuagin gets a save since Stock is approaching. If it fails, it will be a DC31 CMB check or escape artist check to escape (20+Stock's current CMB of 11)
-If it passes the will save, Stock will attempt to grapple...and that's a natural 1. 12 vs CMD and draw an AoO




Micah (John) HP: 45/52 AC: 23/11/23 CMD:16 (Swim 30)  d8=5 ;
Wednesday October 9th, 2019 3:20:13 PM


Micah lets the sahaugin flee, focusing rather on accessing the situation. Three dead, three fled, one, hopefully, getting bound.

He grabs his spear with his left hand, letting his shield hang on its strap. He then draws a wand and moves next to Zanderallen.

"Anyone understand what that command was? Are they getting help or just running away?"

He looks down into the depths trying to see where the sinking corpses are going.

==========
CLW Zanderallen heals 5.



Stohp (Subbed by John) HP: 49/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm)  d20+12=21 ;
Wednesday October 9th, 2019 3:22:25 PM



Stohp swims over to the fascinated shark guy and helps Stock with the ropes.

================
CMB 21 to grapple/aid



Zanderallen (Zachary H) 28/88 AC: 23(27 vs #1) T: 13 FF: 23 CMD: 22 Swim: 30  
Wednesday October 9th, 2019 6:28:55 PM

Grunting with the effort of removing his trident from the body of his enemy Zanderallen grabs the leader's body to prevent it from floating off. "Well they're going to know we're coming. Think the leader has anything of use? Stop fooling around Stock and secure the prisoner."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=30 ;
Wednesday October 9th, 2019 6:49:43 PM

Sid swims up and says, "I check the leader and other corpses. Might as well be useful." He swims over and looks out for arrows as he goes, and begins to toss the body.

================================================

Perception: 30

Bartomus(Rod) HP: 21/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+8=11 ; d20+12=14 ; d20+12=29 ;
Wednesday October 9th, 2019 8:50:23 PM

Bartomus stabs at the fleeing sharkman with his trident and misses as the creature swam off in the distance.

"Something doesn't make a lot of sense here." Bartomus said and began looking about for some sign, movement that might indicate what had their attackers pull away.

AOC 11 on 2 - miss; perception 29

DM MikeK - Stop fooling around Stock and secure the prisoner. 
Wednesday October 9th, 2019 9:25:05 PM

Bart misses on his AoO, and wonders aloud what caused the sahaugin to move away.

Stock and Stohp manage to bind the prisoner sahaugin. Their actions cause the fish man to wake up from Dorbin’s spell, but by that point it’s too late. He hangs limply in Stohp’s grip, staring forward.

Zanderallen keeps the leader’s body from sinking.
Sid comes over to assist searching the body, as well as #7.
He finds:

potion of cure moderate wounds (2)
potion of greater magic fang (1)
scrolls of barkskin (2)
+1 elf-bane bolts (4)
+1 studded leather (1)
cloak of resistance +1 (2)
potion of bear’s endurance
potion of bull’s strength
potion of cure moderate wounds
+1 breastplate
frost amulet of mighty fists
bronze-and-agate pendant worth 50 gp
Kelp sack holding 1033 gp
Crossbow bolts (40)

Sid looks for his arrows, but they, the crossbows, the leader’s trident, and two sahaugin bodies are probably at the bottom of the lake, however far that is.

Micah gives Zanderallen a healing spell, and looks down to see where the bodies went.

The only answer is “farther than 150 feet”, which is your range of vision.

Bartomus(Rod) HP: 34/52 AC: 19; Melee +7;Perc+12;Heal+9   2d8+2=8 ; 2d8+2=5 ;
Wednesday October 9th, 2019 11:05:32 PM

He reached into his pouch, and pulled out one of the corked vials he was carrying. He slipped it into his mouth and used his teeth to bite through the wax seal and work out the cork which his push asided into his cheek with his tongue as he swallowed the liquid. As he tried to spit out the cork, he swallowed the lake water. He felt his bleeding stop, but the potion didn't seem to do a lot make him feel better. He spit out the cork and vial letting them go their separate ways.

As he fiddled for another vial, he looked about at the others. "Maybe they left when the leader was killed?"

With some effort, he repeated the drill with a second vial and it had the same effect. "Must be the water or something."

Used 2 of CMW potions Bart has for 8 and 5 points...really bad rolls!

Stock (JonM) HP: 82/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim 
Thursday October 10th, 2019 9:49:54 AM

Stock turns to the bound Sahuagin and says, "Hey bud! Can you hear me? Understand me? Where's this merfolk city you guys recently took over? Have you heard any talk of a human down there recently? Goes by the name of Crimson?"

As he hears the description of the loot, he glances at Sid and says, "Elf bane bolts? Why would they need those? Are merfolk the same as elves, Sid?"

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Thursday October 10th, 2019 12:18:41 PM

Dorbin dismisses his spell as the others approach. When Stock attempts to communicate, if the creature doesn't appear to understand, he translates into aquan to see if it understands that. He can continue to translate if others ask questions as well.

Zanderallen (Zachary H) 33/88 AC: 23(27 vs #1) T: 13 FF: 23 CMD: 22 Swim: 30  
Thursday October 10th, 2019 4:51:56 PM

With the loot secured and no sign of patrol paths maps, which as he thinks about it wouldn't make sense being underwater. Or could you carve them into something, or use a magic ink that wouldn't run. But them the parchment would have to be special too. Shaking those thoughts he listen to Stock's blunt and to the point questioning, waiting for a response before possibly trying a gentler approach.

Micah (John) HP: 45/52 AC: 23/11/23 CMD:16 (Swim 30)   d6=4 ; d8=8 ; d8=7 ; d8=3 ; d8=5 ; d8=4 ; d8=4 ; d8=5 ; d8=4 ; d8=8 ; d8=7 ;
Thursday October 10th, 2019 5:56:11 PM


"you speak aquan?" asks Micah when Dorbin obviously speaks aquan. "What did the leader shout before the others ran away?"

While everyone is going through the leader's gear and interrogating their captive, he makes use of the CLW wand.

===========
Assuming we have time:
Zanderallen: 5 charges Heals:32
Stock: 5 charges. Heals: 33

To Bartomus Woldian House Rule allows all healing "1"s to be rerolled. With those rolls, you possibly had a 1 in there. It is best to roll each die separately to know if you had a 1 or not that you can reroll.

To all Micah has three wands. Bart, Zanderallen, and Micah can each use them. (Others can, too, with UMD checks). Everyone heal up and count charges.



Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=31 ;
Thursday October 10th, 2019 7:49:14 PM

"Ok everyone, I'm taking these bolts of Elfbane and one potion of cure moderate wounds. Now, these cloaks seem nice and fine, but I also don't have fancy armor, and this looks pretty fancy to me, but I'll let you guys and Stohp decide what does to whom. This pendant looks nice, think it means anything?"

Dorbin's offer to translate get's Sid's attention, "You speak Aquan? You HAVE TO TEACH me. I mean, I had gotten to Sylvan, but hadn't had a chance to look into Aquan, Terran, or Ignin."

====================================================================

Linguistics(To really listen to Dorbin speak Aquan): 31

DM MikeK - Must be the water or something 
Thursday October 10th, 2019 9:00:55 PM

Bartomus and Micah set about healing various members of the party.

Zanderallen ponders how patrols would work underwater, while watching Stock ask some pointed questions.

Stock asks some pointed questions.
The sahaugin just blinks at him.

Dorbin, it turns out, knows Aquan.
The conjurer repeats the questions.
The sahaugin just blinks at him, too.

Sense Motive DC 15 Highlight to display spoiler: { He understands both Stock and Dorbin. He’s just not planning on answering }.

Meanwhile, Dorbin’s language ability attracts the attention of Micah and Sid.

Micah wants to know what the leader shouted.
Dorbin recalls, and relays that it was “Alpha! Return and report!”

Sid is very eager to learn Aquan, and follows Dorbin closely.


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+10=25 ;
Friday October 11th, 2019 2:23:27 AM

"He understands us, he just doesn't want to talk (sense motive 25). I'm not sure we have anything that can make him, there's nothing we have he wants. There probably isn't much point in keeping him prisoner either, he'll just be trouble if we get into another fight."

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim  d8+1=2 ; d8+1=7 ; d20+6=10 ;
Friday October 11th, 2019 9:30:56 AM

"Wonderful. So what...we just kill it? Do any of you have any magic with you that can help us 'convince' it to cooperate?"

========
1 hit of a wand for Stock
Sense Motive 10


Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30   d8+1=5 ; d8+1=2 ; d8+1=2 ; d8+1=6 ;
Friday October 11th, 2019 10:53:42 AM

"So any chance we had of passing unnoticed is now gone. Before we discuss plans lets get rid of our prisoner in case he speaks any common, I don't think he's going to talk. Leave him tied up enough he can't swim very fast. Then we can just leave him. He'll slip his bonds or get back home eventually and we shouldn't have to worry about him. Dorbin can you warn him that we mean him no harm but to stay out of our path in the future or we might not be as merciful."
------------------------
Two charges for Zanderallen (1s rerolled twice) 11 healed

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Friday October 11th, 2019 11:14:03 AM

Dorbin shrugs at all the attention. "Well yeah, I guess I learned aquan a long time ago. I was hanging around the docks and kind of picked it up from some of the people and animals there. I didn't really know that no one else..."

He nods to Dorbin and explains to the creature in aquan that they don't mean it any harm. He tells it that they're just on an exploration mission and they don't want to kill anyone. They want to talk and help out some people who have been kidnapped. He translates for Sid and tries to explain the words he used.

He shakes his head in the negative when Sid asks for magic to convince the creature.

Micah (John) HP: 45/52 AC: 23/11/23 CMD:16 (Swim 30)  
Friday October 11th, 2019 3:39:41 PM


Micah inhales deeply in reaction to Dorbin's translation. He then pauses a moment to reflect on the oddity that his deep breath was all water. He pulls out a cloth and covers the fish man's eyes, then tells the others to move away before saying anything else.

Once they have regathered, he continues, "Zanderallen's correct. They are all on alert now. I propose we dive and see if we can find cover on the bottom. They dropped their crossbows as if they thought they would be easy to recover." Putting action behind his words, he starts swimming down, continue to use the wand of curing on anyone who needs it.


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Saturday October 12th, 2019 8:17:31 AM

Stohp grimaces and shakes her head at Stock. "I don't like the idea of executing helpless prisoners. All they've done is defend their own territory. Leaving him tied up should be fine, there probably aren't any dangerous predators likely to come along and eat him and he'll get free eventually."

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d8+2=9 ; d8=5 ; d8+1=4 ; d8+1=8 ; d8+1=9 ;
Saturday October 12th, 2019 7:10:16 PM

Bartomus took one of the wands and tapped himself once, twice and then a third time. He turned to look at Zander and tapped him twice. "So do we just keep going down, and hope that the next welcoming party is something that is friendly? Maybe ask him, you want us to drag you along with us? or, if we let you alone can you just make sure to leave us alone?"

Sorry, apparently I didn't submit though I thought I did. Reroll the CMW potion that was a 5 for 14; CLW wand three times for me, twice for Zander - 5 uses all together

DM MikeK - Dive and find cover 
Sunday October 13th, 2019 8:27:48 PM

Stohp points out that the prisoner understands, but isn’t cooperating.

After a brief discussion, the Shields tie him up, blindfold him, and leave him to his own devices.

Micah leads the way down. The sahaugin is last seen propelling itself eastward, while working to loosen its bonds.

After another 250’ the Shields reach the bottom of the lake.
This particular section is mostly sand, and the two sahaugin bodies, seven heavy crossbows, the leader’s trident, and most of Sid’s arrows are easily found.

[i] Sid recovers 75% of his shot arrows[/b]

Perception roll
DC 15 Highlight to display spoiler: { There is a kelp bed some distance to the north. The other directions are mostly sand and rock.}
DC 20 Highlight to display spoiler: { It is lighter to the north as well, as if there were a light source beyond the kelp bed. }
DC 25 Highlight to display spoiler: { There are creatures swimming around the kelp beds}
DC 30 Highlight to display spoiler: { The kelp appears to be growing in rows, rather than haphazardly.}


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+14=24 ;
Sunday October 13th, 2019 9:53:45 PM

Stohp gives the area a good look. I think we're close to their city, no wonder they were ansty to attack us. We're right at their front door, I can see the lights from here. Was Peerimon with the Sahagin or the Merfolk?" (perception 24)

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=26 ; d20+12=28 ; d20+3=5 ;
Monday October 14th, 2019 10:02:11 AM

When they came to the bottom, Bartomus looked about. There was a stand of swaying kelp off in the distance. He looked and it seemed to him that there was light coming from that area as well, which was odd as it was in the north.

"I think we might need to go through the forest that way to find the City we are looking for. Do we think that the Sahagin would be part of that, or maybe they were concerned that we were going call out the merfolk?"

He picked up the leader's trident and compared it with the one he was lent. Eyeing it to see if it was of any value, but he didn't know anything about tridents and shrugged.

"Should we take this with us?" He asked aloud.

Perception 26, not sure why I hit it twice; appraise trident for 5

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+9=22 ;
Monday October 14th, 2019 3:12:28 PM

Dorbin agrees with Stock and says, "Should we just head that way? Beyond the kelp is light."

Perception: 22

Micah (John) HP: 45/52 AC: 23/11/23 CMD:16 (Swim 30)   d20+5=13 ; d20+5=9 ;
Monday October 14th, 2019 5:49:25 PM



Sahaugin, "/b] Replies Micah to Stohp, [b]"He took them Briadoc to help with their food issue to aid them in their plan to control the lake."

Micah takes a look at the map [not sure who has it]. "Is that light the Merfolk city or a sahaugin settlement? I think we should go to the merfolk. We're not taking on an entire camp by ourselves. If we can convince them of the sahuagin threat. They should be willing to provide some aid."

Micah then casts [i]detect magic[/b] to check out the leader's trident. If it is magic, he has no clue as to what its enchantment might be.

==========
perception 13
Knowledge arcana 9

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30   d20+5=13 ;
Monday October 14th, 2019 6:17:23 PM

"Well if you guys say there's something over there let's check it out. We need to find some landmark down here to get our bearings. I agree that making contact with the merfolk would probably be in our best interest." Zander continues with the group in whatever direction they see the lights.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=26 ; d20+12=13 ; d20+12=31 ;
Monday October 14th, 2019 7:59:11 PM

"I think we should take the Trident anyway. Besides, it might have sentimental meaning for someone. Guys, I'm going to start scouting forward a little bit if that's alright." Assuming they agree, after he gets his arrows he will move a hundred feet forward and see what he can see.

================================================================

Perception: 26(As DM requested)
Perception: Nat. 1

Stealth: 31

DM MikeK - Let's check this out 
Monday October 14th, 2019 9:12:50 PM

The leader’s trident turns out to be masterwork, but not magical.

There is a brief discussion in which the group recalls previously learned information. Peerimon was with the Sahaugin. And the Sahaugin were enemies of the Merfolk. Leading to the sensible conclusion that finding some merfolk might be a good idea.

The kelp beds, and the lights beyond, beckon.

Sid leads the way, and the rest of the Shields follow.

As Sid gets within about 60’ of the kelp bed, he notices several creatures are moving about, evidently tending to the kelp plants. From the torso up, they appear elven, and from the torso down is a fish tail.

As of yet, they have not seen Sid, nor the rest of the group.

Sid Highlight to display spoiler: { There always is at least one of them looking up, and scanning the area above the kelp beds. }


Micah (John) HP: 45/52 AC: 23/11/23 CMD:17 (Swim 30)  
Monday October 14th, 2019 11:00:22 PM


As Sid swims forward, Micah moves close to Dorbin. "What do you think about casting your message cantrip to keep in touch with Sid?"

He takes a last look at the fallen, especially the leader, for tokens or badges of office, tribe, or race, hoping to find something they could provide as evidence to they merfolk that the Shields have already fought, and defeated, their enemies.

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=25 ;
Tuesday October 15th, 2019 9:59:04 AM

Bartomus followed along with the the others. He felt a more familiar feeling to their location as it was similar to the plains where he had spent most of his life - but for the air being solid water and their having to swim. But, rock, sand, grasses and plants swaying back and forth had more commonalities with the land of his upbringing than the constant vibrant flow of people and things in the Float.

As they approached the tall kelp grove with its plants stretching towards the far off light of the sun, he looked at the stand of swaying green and the movements that caught his attention.

Perception 25

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim  d20+13=16 ; d20+13=32 ;
Tuesday October 15th, 2019 10:27:13 AM

Ever observant, Stock's eyes pan left and right as they approach the kelp beds. "I wonder how much Briardoc likes working down here. On the downside, I'm sure he didn't appreciate getting kidnapped. Then again, he's seemed as the bookish type and may appreciate whatever kind of a challenge they are having..."

========
Ignore the phantom die rolls. They were from my post yesterday which didn't actually get posted. Speaking of which, sorry I missed a post yesterday!


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Tuesday October 15th, 2019 11:43:13 AM

Dorbin nods in agreement with Micah and casts message. He whispers to Sid, "Hey, Sid. It's Dorbin. You can whisper to me to let us know what you see up there, just point back in our direction and I'll hear you."

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  
Tuesday October 15th, 2019 2:31:59 PM

Glad to have ground underneath him again Zanderallen keeps looking above them, waiting for another sahaugin patrol to dive down on them. "I feel so exposed with the expanse of the lake above us."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday October 15th, 2019 6:28:19 PM

Sid watches them for a moment and slowly makes his way back to the group. "They seem to be Sea-Elves or Merfolk, I'm not sure as the stories and ledgends I've read seem to conflate the two. They might listen to me if they see my face but," he says knocking his helmet a bit "they won't see Elf first I think and I don't know what they speak. If you want I can sneak up and Dorbin can give me a few simple phrases I can see if they are friendly. And if not, there's always plan Running and Screaming.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+4=19 ;
Tuesday October 15th, 2019 6:29:15 PM

"Yeah well it's no different from being outside with aerial foes around. Consider that if we ever get a mission not in the float or forest." Stohp comments. Being a Taur, even a small one, she's one of the tallest of the group. Rather than craning her neck and trying to look ahead though she's focused on keeping down an out of sight in case this is a Sahagin kelp field (19 for stealth)

Closing In


DM MikeK - I wonder how much Briardoc likes working down here. 
Tuesday October 15th, 2019 8:13:34 PM

Micah checks the leader for some kind of identification, but doesn't find anything useful other than perhaps the Frost Amulet of Mighty Fists, which is distinctive.

Sid watches the figures, as he communicates via Message with Dorbin.

The figures appear to be tending the kelp, but don't seem all that motivated about it.
Occasionally, one will rub at a discoloration, or trim back some of the plant with a pair of shears.
Otherwise, they're generally listless.

The rest of the Shields stand off, waiting.
As Zanderallen has noted, the group is awfully exposed to another sahaugin patrol.

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim 
Wednesday October 16th, 2019 9:29:09 AM

Stock looks at Stohp and says, "Yeah but only if everything else could fly. That's the difference here. We don't have to worry about one or two swimmers, they're all swimmers and can come down from above. Now get on with this meet and greet. From what you guys say, this merfolk is highly unmotivated."

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Wednesday October 16th, 2019 10:58:48 AM

Dorbin agrees with Sid and tells him phrases for "Peace" and "Friend" in aquan.

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Wednesday October 16th, 2019 11:02:13 AM

Bartomus nodded in agreement with Stock about the assessment of the situation. He looked at Stohp and asked, "If they are related to elves and such, should we try the language of the Fae?"

He repeated in Sylvan, "we are here in peace, looking for a criminal that fled the Floating City. May we ask the way to your city?'

Then he looked at the group and said, "I can repeat it to that merfolk there and see if there is any response?"

If someone else goes forward, Bartomus would follow along offering to try his proposed greeting in both Sylvan and Druidic.

Micah (John) HP: 45/52 AC: 23/11/23 CMD:17 (Swim 30)  
Wednesday October 16th, 2019 3:59:54 PM


Listless whispers Micah to himself. Slightly louder, he says, "Shields, are we sure we are not in sahaugin territory? Those workers do not appear to be motivated. Could they be involuntary workers?"

He intentionally avoids the use of the word 'slave' in case the workers can hear and understand him.



Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30   d20+5=14 ;
Wednesday October 16th, 2019 5:16:43 PM

Zanderallen mentally slaps himself for not thinking of it and responds to Micah, "You could be right. Especially having encountered the patrol so near. Eye open Shields" Taking his own advice Zander scans the area for signs of overseers or restraints on the merfolk.
--------------
Perception 14

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Wednesday October 16th, 2019 7:01:40 PM

"Be wary of them calling for help. Even if they're slaves, we're strangers here and they might fear us and call for their slaveholders to protect them."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+15=16 ; d20+12=29 ; d20+5=15 ; d20+12=29 ;
Wednesday October 16th, 2019 7:16:00 PM

Sid, communicating via message scans the group to look for the most trusting or the most leadery of the bunch before moving. Finding his quary he approaches saying, "Peace Friend." Slaps chest, "Friend... Peace!"

=========================================================================

Stealth: Nat. 1 (16)
Perception: 29
Sense Motive: 15
Linguistics: 29

DM MikeK - Friend...Peace! 
Wednesday October 16th, 2019 9:08:53 PM

Dorbin relays the Aquan words for ‘Friend’ and ‘Peace’ to Sid.

The group is more than ready to get into the kelp fields and out of the open, but still remain cautious.

Sid can’t see any leaderly activity, so he picks out a younger looking female to make nice with.
Finding his quarry he approaches saying, "Peace Friend." Slaps chest, "Friend... Peace!"

The woman, girl really, recovers from her surprise at Sid’s unexpected appearance, and regards him closely.

Sid keeps repeating his phrase, and finally she lets out a brief laugh.

“You don’t know much Aquan, do you?” she asks, in Common, and then continues more warily, “Who...what are you?”

The rest of the Shields have been approaching gradually.

Suddenly, there is a high pitched call from somewhere else in the field.

The mergirl’s eyes get big, and she begins furiously rubbing at a mold spot on the nearest kelp plant. The Shields notice all the other figures in the fields have become much more energized in their activity, clipping and rooting and cutting, and farming like crazy.

Perception DC 10 Highlight to display spoiler: { Spots the shapes of another sahaugin patrol approaching overhead. }

The mergirl vigorously signals Sid to come over.

“Hide!” she hisses. “Hurry!”


Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d100=78 ; d20+12=27 ;
Thursday October 17th, 2019 1:05:07 AM

When the merigirl hurridly called them to her to hide, he didn't hesitate and moved into the grove. He glanced upwards and saw shapes moving overhead. He worked into the stands and stayed quiet ready to fade away in needed.

Ignore the d100 role, perception for 27,prepared to 'fade away' if the Shaugins come too close.

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim  d20+2=5 ;
Thursday October 17th, 2019 9:41:12 AM

Stock things briefly about not hiding but then grumbles as he slowly makes his way into the weeds. "Yep, definitely slaves. It would be fun to liberate these guys."

====
Stealth 5


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+8=15 ; d20+11=13 ;
Thursday October 17th, 2019 11:36:54 AM

Dorbin spots the patrol as the group approaches and quickly moves to try and hide behind some twisting and moving plants.

OOC:
Perception: 15; Stealth: 13

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30   d20+5=9 ; d20-4=5 ;
Thursday October 17th, 2019 11:56:50 AM

A string of words make their way halfway out of Zander's mouth before he bites his tongue and heads for the densest section of kelp he sees. Half twisting to to look above he can't make anything out in through the murky water and instead focuses on trying to hide his bulky self.
------------------------------
Perception 9
Stealth 5

Micah (John) HP: 45/52 AC: 23/11/23 CMD:17 (Swim 30)   d20+5=14 ; d20-2=6 ;
Thursday October 17th, 2019 2:01:21 PM


Micah looks up and sees the reason for the call to hide. Never having been one to develop hiding skills, he does realize he is in a kelp forest and dressed in kelp armor and hopes they can evade detection.

He takes cover near, but not next to, any of the other Shields. He tries to discern if this patrol is similar in size and composition of the one they already encountered.

===============
Perception 14
Stealth 6 (did not include an adjustment for armor)

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d20=15 ;
Thursday October 17th, 2019 2:18:40 PM

forgot a stealth check - 15 as I was planning to do the fade away

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+4=16 ;
Thursday October 17th, 2019 6:50:36 PM

Stohp really isn't expecting hiding to work out well, but if the enemy only sees a few of them then they might be able to catch them unaware so she ducks behind whatever cover she can find (16 to hide)

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=19 ; d20+15=22 ;
Thursday October 17th, 2019 7:56:51 PM

Sid embarressingly goes to run his hand through his hair, but hits the helm, "Hahaha, yeah, my wizard friend taught me a few words. More of a Sylvan guy honestly. I'm Sid and I'm an elf, though this thing covers the ears," he smiles.

The horns blare out and fear crosses her face, He looks over and see the patrol and at her insistence melds into kelp, giving her a little wink.

=====================================================================

Perception: 19
Stealth: 22

DM MikeK - Hiding out  d20+7=14 ;
Friday October 18th, 2019 10:49:28 AM

Sid, and the rest of the Shields move into the kelp fields, and do their individual best to hide out.

The appearance of Sid’s teammates startles the mergirl, and some of the other nearby merfolk, but not enough to make them stop energetically working on the fields.

Bart, Dorbin, and Sid can see upwards well enough to make out another sahaugin patrol.
Seven shark people glide past at the limits of their vision.
As they move further into the gloom, another call comes from somewhere in the field, and all the merfolk relax.

The mergirl turns to look at the various Shields, and calls out a word in Aquan - Highlight to display spoiler: { Uncle! }

A few moments later, a few more merfolk, led by a older, but very fit male, emerge. None are armed. All are shocked to see the group in their midst.

The male takes in the Shields, surprise evident on his face.

“You are surface dwellers,” he states in Common. “Why are you here?”


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+8=26 ;
Friday October 18th, 2019 11:00:48 AM

As the group approaches, Dorbin whispers to the others that she has called for her uncle. Dorbin tries to remain hidden from patrols when the male talks to the group. He remains quiet and scans the water. (perception: 26).

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30   d20+17=29 ;
Friday October 18th, 2019 2:23:40 PM

Struggling a little to maneuver himself into an upright position before the elder merfolk Zanderallen bows. "I am Zanderallen, and we are the Silver Shield adventuring party from the Floating city above. We seek out an enemy of ours who after murdering our friends escaped and has taken refuge with the sahuagin. It seems they are no friends of yours? Have you seen any other surface dwellers?"
--------------------------------
diplomacy 29

Micah (John) HP: 45/52 AC: 23/11/23 CMD:17 (Swim 30)  
Friday October 18th, 2019 2:57:18 PM


Micah quietly swims into view of the merfolk, wary to take cover should another patrol come by.

Awaiting their reply, Micah then adds more information, "We have also uncovered a plot of this fugitive to assist the sahaugin in increasing their food production," he pauses a moment to look meaningfully at the kelp the merfolk are tending, then continues, "they have plans to use the increased resources to take over more of the lake, threatening your people even more than they apparently already are. It appears we might have aligned purposes. Any information you can share about your situation and the sahaugin would be most helpful and may prove mutually beneficial."

Autosucceed on aid another to Zanderallen's diplomacy check. Diplomacy is now 31.



Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=20 ;
Saturday October 19th, 2019 9:02:38 AM

Sid bows to the girl and the elder, "I apologize I wasn't able to make introductions as we were rudely interrupted. We are a group known as the Silver Shields, I am Sid. This is... ", and Sid continues introducing everyone. "We have business here, but also would like to be of assistance."

=======================================================================

PErception: 20(Keeping an eye out for patrols or other irregularities)

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim  d20+1=4 ;
Saturday October 19th, 2019 9:15:57 AM

"Bottom line, we'd love to help you with any problems you're having with the sahuagin if it helps us reach our goals of cornering Lord Crimson...he's the drylander those guys are talking about."

=======
Diplomacy definitely does not aid.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+14=25 ;
Saturday October 19th, 2019 1:07:35 PM

Stohp feels like the others have the conversation well in hand so she keeps a lookout for any more patrols (25 perception)

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=28 ;
Saturday October 19th, 2019 11:50:20 PM

"Can you thank her for saving us all? Bartomus whispered to Dorbin. He continued to scan the kelp forest and the waters above them.

Perception 28

DM MikeK - We'd love to help you with any problems you're having with the sahaugin 
Sunday October 20th, 2019 9:18:28 PM

Dorbin quickly updates the Shields that the older merfolk was addressed by the girl as “Uncle”.

Sid introduces the group. Zanderallen introduces himself, and he and Micah explain the group’s purpose for being so far from home.
Stock also jumps in, cutting to the chase.

Meanwhile, Dorbin, Micah, and Stohp keep a wary eye out for patrols. But, so far, so good.

The man returns Zanderallen’s bow.
“I am Mallon. If you can help us against the Sahaugin, you are welcome. But, you will need great care.”

Mallon goes on to explain.

The Sahaugin came a few weeks ago, with strange allies from beyond the sea.
“Not surface dwellers,” he notes. “Even more different.”
These creatures seemed to have strange magical powers.

They came by surprise, overwhelmed the city defenses, and took the merfolk king and his royal family hostage.

All of the remaining merfolk warriors, and most of the city’s women and children, are now prisoners inside the castle, along with the King and his family.

The remaining merfolk are being kept as the workforce of the city, farming and the like.

“We cannot act. Not with our families at stake. But a few, strong warriors, unknown the sahaugin…”
Mallon thinks a moment, and arrives at a decision.

“We can get you into the city, and even into the palace. If you can free our people, and our king, we will be free to act, and throw off these usurpers.”


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Sunday October 20th, 2019 10:46:33 PM

"What do these other invaders look like? Maybe one of us will be able to identify them and prepare us for what's coming."

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Sunday October 20th, 2019 10:57:54 PM

"We get to rescue like a Princess? Isnt that the stuff of tales for children? So, we get to be like maybe heroes?" Bartomus asked those about with a level of excitement that belayed his disbelief. "Could you describe these other world allies that showed up recently?"

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim 
Monday October 21st, 2019 8:31:48 AM

"Why do I feel like we'll get there only to be told by somebody...your Princess is in another castle."

"So we have these mysterious magical forces but have you have actually seen any surface dwellers? I want to make sure we can accomplish our goals down here too."

Micah (John) HP: 45/52 AC: 23/11/23 CMD:17 (Swim 30)  
Monday October 21st, 2019 11:11:06 AM


Micah smiles at the reaction of his friends, then focuses on what they obviously need to do. A clear objective in mind, he finds himself focused and mot6by the need to free these people.

He swims forward, extending his hand, "mallon, allies we are. We will do what we can. Now please, details on the castle, enemy forces, their deployment, and how you plan to get us in.


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Monday October 21st, 2019 11:37:18 AM

Dorbin tries to think, based on the descriptions, of what kind of creatures the fellow might be describing.

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  
Monday October 21st, 2019 7:28:30 PM

"I wonder what kind of alliance Crimson has joined here. Don't worry, Mallon, you give us the details and get us in we'll free your families. Sounds like there's plenty of evil that needs setting straight down here."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.) 
Monday October 21st, 2019 7:41:45 PM

Sid claps Stock on the back, "That would just mean that's there's more than one castle. And Bart, if you don't think we're storybook heroes with what we've done so far I don't what will fit the bill. Ellie will thing I'm stretching the truth again," he ends with an ear-to-ear grin.

DM MikeK - So, we get to be like maybe heroes? 
Monday October 21st, 2019 8:01:59 PM

Stohp, Bart, Dorbin, and Stock would all like to know more about these outsiders, with Stock also grousing about another possible goose chase in the works.

Bart wonders about becoming fairy tale heroes.
Sid points out they’ve been pretty darn heroic already.

Micah and Zanderallen offer the group’s help, and ask for particulars about the palace.

Mallon looks over at Stohp and Stock.
“I have seen no surface dwellers. These strangers are water folk, like us and the sahaugin, but I have never seen their like before. They have arms and legs, like surface dwellers, but thick in the body, and with a face like a fish, with a large maw. Most are about this high (7’). But one...one is a giant. As tall as these plants, and just as thick.”

His description would put the big one around 30’ tall.

Knowledge Nature DC 20 Highlight to display spoiler: { Mallon would appear to be describing a Deep One - an aquatic monstrous humanoid with an ability to use wands easily. They also get bigger as they age...and they’re immortal..so, well, they can get awfully big.}

As Micah gets down to business, Mallon follows suit.
“We can get you through the city in a cart. We just pile harvested kelp on top of you and swim through. The guards have stopped checking the carts. There is a secret entrance to the palace, just down the street from the warehouse. Also, I have a map of the castle itself.

We take you to the warehouse. Narla (the mergirl) will get the map and meet us there. I will show you where our people are held captive, where the King is, and where the sahuagin leaders often meet with the strangers. But, I do not know the where the guards are.”


Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+4=19 ; d20+4=16 ;
Tuesday October 22nd, 2019 12:12:37 AM

Bartomus tried to think as to who Mallon was describing, but the world of the lake was something new to him or rather affirmation of the tales told in the taverns of the float that he never believed to be anything other than the result of too much drink.

"We may need help, right? Maybe? I have an idea, but it's going to have a cost, maybe a big cost." Bartomus shared. He fingered one of his pouches, it had a lot of gems in it from their adventures. [/b]"But, if I were to ask for the help of something, from Eberyon himself, we would need to know what task we want to have that help perform. Maybe a distraction of the sahaugin? [/b]

Intent is to call for a planar ally if we need it.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Tuesday October 22nd, 2019 8:33:19 AM

Stohp is amused at Bart's hero comment. Bart, since you joined we have stopped a zombie plague, a wold ending red plague, forged an alliance between two races to the benefit of both, and stopped a megalomaniac from taking over our home city. If it takes rescuing a princess to make you feel like a hero you should pay more attention. Also, how do we keep winding up dealing with plagues? It's not like we're priests of Alemi"

To the merfolk she says, "The plan seems sound. Anyone else have thoughts or shall we get going?"

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim  d20+7=11 ;
Tuesday October 22nd, 2019 9:39:27 AM

"Just wish I knew more about what happens under the waves is all. Let's get going...Bart, if you have any way to call for that kind of direct aid, please do so and then explain why you've never done so before."

========
Knowledge Nature 11
Stock's just giving Bart a hard time because he has no sense of magic


Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim 
Tuesday October 22nd, 2019 9:41:05 AM

Also Stohp - it look like your character is still level 7...you've owed yourself another level for at least 6 months.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Tuesday October 22nd, 2019 2:12:20 PM

Dorbin ponders the description. He doesn't have any knowledge that can help him figure out what that would be, but he stores the knowledge to share with the Sage's guild when, if, they return.

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  
Tuesday October 22nd, 2019 3:57:03 PM

"The plan seems sound except for a final step. Are you and your people ready to fight for your freedom Mallon? Once we free your king and take down the Sahuagin leaders and their allies we'll be in the middle of a city full of angry sahuagin. Is there a way we can signal you from the castle to rise up and overthrow your oppressors? If so pass the word for the merfolk to be ready, we will remove the bonds holding you down." Zanderallen says decisively before looking to his equipment.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday October 22nd, 2019 7:03:37 PM

"You know," Sid says, "I've been worried about all the plagues as well. Shoot, I forgot to sign the paperwork with the warehouse. Eh, if he can start something with all the gold I gave him then I have a bad partner. Hey Dorbin, do these bird tokens work underwater?"

DM MikeK - How do we keep winding up dealing with plagues? 
Tuesday October 22nd, 2019 8:42:24 PM

None of the Shields recognize Mallon’s description of the strangers aiding the sahaugin.

There is some banter around attracting their fair share of plagues, and Bartomus reveals a new spell.

Zanderallen asks about the ability of the merfolk to rise up.

Mallon nods decisively.
“Free our people. Free our King. Their release will be our signal, and we shall rise and make the sahaugin deeply regret this plan.”

At the Shields’ agreement, Mallon leads them through the kelp fields. The carts - really large shells attached to really large catfish - await. Before getting into the carts, the group is treated to a view of the merfolk city

After that, no one sees much.

Kelp is heaped atop the group lying in the carts.

Fortunately, the ride is smooth - a benefit of traveling through water rather than overland.

After a hour, or maybe two, the kelp is removed, and the group finds themselves in a dimly lit warehouse.

Mallon is there, along with three other merfolk.

“Narla will be here shortly,” he says. “You have a small time to prepare, if necessary.”


Micah (John) HP: 45/52 AC: 23/11/23 CMD:17 (Swim 30)  
Tuesday October 22nd, 2019 9:20:36 PM

Micah has been quiet throughout the discussion.

Still wanting as much tactical information he can obtain he asks his questions, "can you tell us more about the size of the sahaugin garrison the number of these allies, what tactics, weaknesses, and abilities. The sahuagins and the others have? also, what about the timing of their patrols? Finally. Are there any areas of the kelp forest or city your people are restricted from or any place in the castle that is more heavy guarded?



Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Wednesday October 23rd, 2019 10:47:26 AM

"It's the price, that is why, just the price...plus we need to know what we will be asking of the help. Seems that we need to have be pretty specific request." Bartomus replied. He felt for his coin pouch as well. It could be really expensive he thought, he just had a feeling.

In the darkness of the kelp covered shellgon, he kept his thoughts and his idea rolling about his mind. Occassionally, he had to whisper an ask, "can you move that sword pommel please?"

When they arrived and got pulled out of the shell and its kelp cargo, he listened and looked at the City in wonder. It was a huge place and large central spire that moved up towards the light. Mellon had said, "Free our King."[/b] That stuck in his mind.

"Folks, what if we had help in that aspect? Protect from violent harm their Royal Family? It's a specific request, I think if we called a creature of water, it should have some interest in that place there and its rightful rulers." He paused. He needed to get an answer and needed to reach out to Eberyon.

[i]Planar Ally - summon a medium sized water elemental with the objective of having that hover about the city and protect the King and his family from any violent harm - attempts to kill of the leader while we attempt to free/release. I am thinking this is going to be like a 3-4k wealth and so Bart would offer the bracelet he got from the IronDragons, gems, and gold.


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Wednesday October 23rd, 2019 1:04:25 PM

Dorbin looks around the space nervously. He mumbles, "I guess we're as ready as we can be."

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim 
Wednesday October 23rd, 2019 1:19:09 PM

"Yep. Let's Go. I guess Sid takes point on this one to sneak down the street? Sid - How good are you at blending into the surroundings on an underwater street?"

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  
Wednesday October 23rd, 2019 3:21:54 PM

Zanderallen grins fiercely at Mallon's conviction on being able to drive out the Sahuagin once the king is free. Clutching his trident he loads into the wagon thinking on Bart's suggestion and the beauty of the merfolk city. Once they arrive at the warehouse he gets out and makes sure his armor is clear of kelp strands before turning to Bart, "That sounds very expensive, and I'd rather not have something circling the top of the castle while we sneak in. If it could accompany and fight with us it could be helpful. But couldn't you summon a big shark with Summon Nature's Ally without having to pay such a fee?" Zanderallen holds back until Sid can clear the street.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+15=27 ;
Wednesday October 23rd, 2019 7:11:00 PM

Sid stares at the giant catfish for a moment and then climbs into the shell and lays under the kelp. It was a surreal and kept him quiet through the journey. Walking around the warehouse he stretches, "Well, this is the time when I usually trip over my own two feet, but I'm sure it'll be fine. So once she brings the map we'll be good!"

After the Narla brings the map and he knows where he is going he will take point.

====================================================

Stealth: 27


DM MikeK - I guess we're as ready as we can be 
Wednesday October 23rd, 2019 9:38:54 PM

In the dimly lit warehouse, Bartomus again brings up paying a fee to call on a planar ally.
Zanderallen is unsure if such a spell is needed.

Micah grill Mallon, whose determination becomes much less certain in the face of such questions.
Sense Motive DC 12 Highlight to display spoiler: { The merman is obviously not a soldier, and Micah’s questions are a bit much for him. }

“Which patrols? The ones around the fields come by every few hours. The ones in the streets more often. But, you’ll be in the castle. We’ve no information on patrols there.
There are perhaps a hundred sahaugin? And a handful of the strangers.

Narla arrives, and rolls out a light colored map made of some kind of plant material.

On it is an outline of the castle.

Mallon highlights areas. He points, but the DM shall add room numbers to the map and to his speech to make this a bit easier on everyone.

“There is a secret door in the wall of this warehouse,” he says, pointing to an area about 40’ off. “There is no need to go out into the stree.”

“It leads to a room in the catacombs, here (K40).
Our people are being held in the dungeons, K75, K76, and K69. There are often strange purplish lights coming from K55. Also there have been air bubbles escaping the castle from K10,11, or 12 as well as K50.”

-----
Note - Map squares are 10’

Castle Map 1

Castle Map 2

Castle Map 3

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Wednesday October 23rd, 2019 10:06:28 PM

"I assume we can take this with us? You've been very helpful, thank you."

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim 
Thursday October 24th, 2019 10:07:59 AM

"Nice. I like secret doors. Can I see it? Air bubbles you say? That could be the surface dwellers. Shields - as I see it I think we have to prioritize freeing the captive merfolk so they can start their civil war. Then we can take down Crimson. Otherwise we will have to fight our way through Sahuagin the entire way to Crimson."

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Thursday October 24th, 2019 10:20:51 AM

"I know only what I know, but, maybe I can turn into one of those sahaugins or even a large shark? That might be a double win for us?" Mallon, is it rare to see air bubbles coming from the palace? Bartomus answered Zander and gave a bit of a shrug. He fished out a few of the gems - the larger ones that he knew would have a good value up in the stalls of the float.

"Eberyon, we need your help. We have a monarchy to rescue, enslaved merfolk to release, and a bunch of nasty sahaugin that have some other help. We need your help. I offer these gems for aid in our efforts to help Mallon obtain the release of those enslaved, and restore the rightful rulers of this here city. Bring forth something to help us." He continued repeating the phrase over and over as they had Mallon explain things. The air bubbles caught his attention and to some degree his focus. "Mighty Eberyon, where there is bubbles of air, there are those that cannot breath in water - alien to this here world. That weakness could be something that could be exploited by that which you provide us for help."

His efforts took time, so he continued his request as the others talked. If they entered the secret supply passage, he kept it going.

So I dont have that spell or skill on my sheet - so I am assuming since Bart started his relationship with the Fey, he's more of Fey druid learning as he has from things in the float. But, Wild Shape is a good option, I think. Casting Lesser Planar Ally for something of help 6 HD or less. Protect the King, pull out the air??

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Thursday October 24th, 2019 12:52:27 PM

Dorbin looks around and gets lost in studying the map.

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  
Thursday October 24th, 2019 2:09:54 PM

"I agree with you Stock, get in, secure the merfolk prisoners, take down the sahaugin allies, and then hunt down Crimson. Any other plan of action puts the merfolk at risk, as much as I want to bring him to justice."

Micah (John) HP: 45/52 AC: 23/11/23 CMD:17 (Swim 30)  
Thursday October 24th, 2019 4:51:50 PM


Midway through the conversation, Micah realizes his error in thinking the merman is a warrior. He nods gratefully as he finishes and studies the map as the others discuss, careful not to get in Dorbin's way.

He looks up to nod his agreement to focus first on the prisoners, then returns to review the best routes in and out.

As a thought occurs to him, he turns to Mallon to ask, "What are the walls constructed of?



Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.) 
Thursday October 24th, 2019 7:46:49 PM

Sid studies the map and nods with Stock and Z, "Agreed, civilians and monarchy first. The revolutionary liberation from tyrannical forces that can begin afterwards will be a nice bonus. Also, Secret Doors! This just gets better and better. Hey," he says looking at the elder, "what is the name of the king? I feel that would make a good chant later."

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Thursday October 24th, 2019 9:16:05 PM

Stohp has a little trouble understanding the map. Maybe something to do with the difference between underwater and on land castles.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Friday October 25th, 2019 12:22:20 PM

Dorbin keeps looking at the map, trying to help Stohp understand parts of it.

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  
Friday October 25th, 2019 2:07:58 PM

Zanderallen is a little lost studying the map and leaves it to the smarter heads. He's confident they'll be able to direct the group where they need to get. As is his habit he checks the straps and buckles of the unfamiliar shell armor what he thinks is one last time as they prepare to head in.

DM MikeK - Eberyon, we need your help 
Friday October 25th, 2019 8:21:52 PM

Bartomus casts a spell. It’s a long one, so the rest of the Shields have time to peruse the map, locate the secret door Mallon spoke of, and generally get ready.

Stohp asks if the group can take the map with them, and Mallon nods vigorously.

The Shields agree on a general strategy of freeing the merpeople first, and then going after Crimson.

Micah asks about the walls.
“Stone, of course,” Mallon replies. “The doors are coral, grown and groomed for their purpose.”

Bartomus finishes, and waits.

There is a swirling in water, and a green skinned male humanoid, about 3’ tall appears.
He looks over at Bartomus, and begins speaking in Sylvan.

Sylvan Highlight to display spoiler: { He wants to know what it is you want him to do. And he’s looking to negotiate the price. Please note the spell description. Given the distances involved, anything you ask is likely to take at least an hour. He’s not all that excited about fighting Sahaugin directly, and so asking him to do so will require some more in price.}

Castle Map 1

Castle Map 2

Castle Map 3

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+12=26 ;
Friday October 25th, 2019 10:55:36 PM

In Sylvian, So, not wanting to fight, and I get that, but we need some what to protect the King and the King's family - keeping them safe. Obscure them from sight, hide them away in a safe place once freed and until we have banished the ones helping the shaugin. Also, if you could flood the area that is leaking air with water? Does that all seem like something you can do, without risking a fight with those brutes?

Bartomus waited, and looked at the creature trying to determine what type of humanoid the sudden visitor was.

Understood with the time, that should give us time to find and free folks. The proposal doesnt have him fighting Shahaugin, but trying to hide and avoid them while protecting the King and kings family. Also to flood the chamber that is releasing air bubbles. PERCEPTION - 26

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim 
Saturday October 26th, 2019 11:57:04 AM

"Ok...so if I'm reading this right, when we enter, there should be a stairway up a little way on the left. We should be able to take that all the way to the level where the King and his family are held...fairly close to one of those rooms too (K75/K76). I think we make a beeline down there. If the king isn't there, we work back up to the other room (K69)...It looks like we enter near the top (K40) and work downwards. Is anybody else seeing that?"

Micah (John) HP: 45/52 AC: 23/11/23 CMD:17 (Swim 30)  
Saturday October 26th, 2019 9:31:25 PM

While bart is casting. Micah uses the time to pray for a new spell or two.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Sunday October 27th, 2019 10:29:21 AM

Stohp nods along at Stock's explanation, though she still can't make heads or tails of the map. Hopefully the others know what they're doing.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+11=21 ;
Sunday October 27th, 2019 11:34:15 AM

((Andrew looks at the map: Yep, I'm lost))

Sid looks at the map and nods thoughtfully. Trying to leverage his understanding of stories and tactical approaches he adds anything relevant to the conversation.

=======================================================================

Knowledge(Dungeoneering); 21(To make sense of the map at least tactically)

DM MikeK - So...about this map... 
Sunday October 27th, 2019 6:31:05 PM

Bartomus tries to figure out what sort of creature Eberyon has sent.
Knowledge Natrure DC 12 Highlight to display spoiler: { It’s a nixie, although it seems more toughened than your average nixie. }

“You can call me Timor. And I can’t very well tell you if I can do those things without having a look for myself. I can go out and scout on my own, but that would be part of the task. Scouting the castle and reporting back will cost 2000 gold, and then we would be able to discuss what I can and can’t do about this King and these air bubbles.

Or I could just follow along, at a safe distance, and when you got to wherever you needed me, we could bargain some more then.”

While Bartomus deals with Timor, everyone else tries to figure out the map.

It it Sid who realizes that the reference to “K40” is actually K84, sub-room 40.
OOC - Sorry ‘bout that

Thus the prisoner part of this mission can be handled with just Castle Map 1 At the bottom of that map is the catacombs room, K84. Vault 40 is on the southeast corner, at the very bottom of the map. This is where the team would enter through a secret, and unmarked, door.

The bulk of the prisoners are being held on that same level, in cell rooms K74 and K75.

Only problem is, there is no direct route. The group will need to move diagonally through the catacombs to the northwest corner, and take the hall along the northern wall to K80, down the stairs to K78, up the adjacent stairs to the landing (K79). and continue up to the next level (K72).

Then through rooms K70 and K67.

Then, a choice. There are prisoners through the south door of K67 (K68 and K69)

And the rest of the prisoners are accessed through the east door of K67 (K62)
The south door in K62 leads to circular stairs going back down to the lowest level (K21) and into the cells.

Castle Map 1

Castle Map 2

Castle Map 3


Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+4=17 ;
Sunday October 27th, 2019 6:44:03 PM

Bartomus had heard of the type of creature that now had appeared, "Timor, that makes a great deal of sense, actually, a scouting could be of great help to all of us. Gold it can be, or gold and gems if that works as well, yes the price seems fair to me, Timor."

Bartomus took in the creature before him, as it was one of those that he had only heard about and to actually see a nixie was something new to him. "A deal then, Timor?"

Know Nature - 17.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Sunday October 27th, 2019 8:19:39 PM

Stohp considers. "How stealthy is your new friend Bart? Can they find the patrols without alerting them?"

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim 
Monday October 28th, 2019 9:49:50 AM

"Good call Sid. I'm glad you could straighten me out on those map details." He then cocks his head sideways and looks at the "ally" Bart called forth. "That guy drives a hard bargain..."

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Monday October 28th, 2019 11:25:21 AM

Dorbin helps to point out the route on the map and suggests the group head south to the bottom and work their way up from there.

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  
Monday October 28th, 2019 3:28:04 PM

Zanderallen follows the route Sid lays out to get to all the prisoners. He whistles as the complexity of the raid sinks in. "That's a lot of tight spaces to maneuver through. And if the alarm ever gets raised it could mean serious trouble. We'll have to move fast and hit hard. Micah, Bart, Dorbin we might have to rely upon some of your spell casting to close off escape routes or prevent alarms. But as long as we keep the prisoners moving with us we'll have a secure point to hold at the final rescue point until reinforcements arrive."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.) 
Monday October 28th, 2019 7:43:27 PM

"I'll start forward to look for traps and guards and the like if that's alright. I'll be ready for spells and things to come over my head. Elder," he says to Mallon, "do you have anything I can use to quickly mark floors? I usually use chalk, but I'm afraid that doesn't do well with water."

DM MikeK - Moving fast and hitting hard..after we get some paint 
Monday October 28th, 2019 8:28:46 PM

Timor bows gracefully to Bartomus.
“We have a deal. Either gold or gems will do just as well.”

With that, the nixie swims off.

Pretty much everyone notes he is not taking the secret door route, but instead swimming into the open. With one or two powerful strokes, he is out the warehouse, and gone.

Sid’s question sets Mallon to thinking, and he sends Narla off again.
She returns in about ten minutes with a tube.
Sid finds it contains a fluorescent goop that should meet his needs quite nicely.

Now the question becomes - Does the group wait for Timor’s return, or start off?

Castle Map 1

Micah (John) HP: 45/52 AC: 23/11/23 CMD:17 (Swim 30)  
Monday October 28th, 2019 8:30:38 PM


Micah rises from his prayers. Listening to the plans, he nods and sets off with the others. As they get close, he casts comprehend languages on Zanderallen, explaining "You will not be able to speak, but you will be able to understand any written or spoken languages. Hearing the orders of our foes may prove useful."

=============

comprehend languages 80 minute duration

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim 
Tuesday October 29th, 2019 9:48:01 AM

"As I see it there is no need to hurry. I think we wait for Bart's friend to rejoin us and then we go."

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Tuesday October 29th, 2019 12:36:56 PM

Dorbin nods to Stock in agreement, his mind elsewhere.

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Tuesday October 29th, 2019 3:46:54 PM

Bartomus nodded and watched Timor head off at a quick pace. He turned when asked about Timor alerting the guards, and realized that was a really good question, but whe he turned about Timor was well on his way and shouting after him would probably do the thing that underlied their concerns. "Well, now we hope that Eberyon knows better than us in choosing who to help us. I think we can count on the King of the Fey when it comes to helping his watery own."

Bartomus turned to Mallon, "how long will it take for us to use this secret tunnel into the palace? Also, should we await Narla's return?"

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday October 29th, 2019 6:32:03 PM

When Narla gets back Sid smiles and gratefully takes it and gets a little on his finger and marks the floor. "Very good thank you. Now, are we ready?"

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Tuesday October 29th, 2019 7:30:04 PM

Stohp is all ready to go but with Stock's suggestion she settles back down to wait.

DM MikeK - Now, are we ready? 
Tuesday October 29th, 2019 8:54:31 PM

Most of the Shields decide to wait for Timor’s return.

Bartomus asks about Narla, but she had already returned with the fluorescent goo stick for Sid.

The taur also asks about the distance to the castle.

Mallon answers. “From this wall, the corridor to the chamber in the lower catacombs is about 600 feet.”

Micah prepares to cast a spell on Zanderallen, but holds off for now.

Another hour passes, and then Timor returns.
He swims up to Bartomus and reports in Sylvian.
DM assumes the taur translates for his friends

“So, this bubble area (K10-K12) is some kind of plant lab, with a halfling in it. I can drown him, no problem.

The ones up here (K49 and K50, Castle Map 3), there’s a human and five or six Deep Ones. Deep Ones breathe water or air, and most are a match for me.

Not much I can do for the King, either. He and the merfolk nobility are held in these cells here (K69). And this room (K67) has another five Deep Ones guards.

Also, up here (no map yet, but the level above Castle Map 3) is a really big, really old Deep One with a merfolk girl chained to a table. He’s got some others with him, and looks like they’re getting ready to do something that is probably not good.”

Knowledge Nature DC 12 Highlight to display spoiler: {Deep One - an aquatic monstrous humanoid with an ability to use wands easily. They also get bigger as they age...and they’re immortal..so, well, they can get awfully big.}

If the group tells Timor they don’t want to drown the halfling Highlight to display spoiler: { Timor volunteers that he can get the halfling out and to the surface - for another 500 gp }

Castle Map 1

Castle Map 2

Castle Map 3

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim  d20+7=16 ;
Wednesday October 30th, 2019 9:56:06 AM

"That halfling would be Briardoc. He is a hostage in this situation and technically our ally. Don't drown him; although we'll have to find a way to get him to the surface eventually.

I've heard of those Deep Ones. They breathe air or water if you believe it. I had a children's book when I was growing up that showed a picture of one holding two wands.

Thank you for your scouting, Timor. To me it seems we beeline for the king."


========
Knowledge Nature 16

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  
Wednesday October 30th, 2019 12:26:08 PM

Zanderallen pulls out 500 gp and offers them to Bart to give Timor as well as translate, "Get the halfling out of there, on the surface near straight above us should be a giant turtle with a human riding it's back. Drop the halfling off with him."

Hearing the rest of the report Zander motions to Sid to get moving. "You heard Timor, we've got a girl, maybe a princess, they're probably getting ready to ritually sacrifice or something. We got to move. Secure the hostages then take out the big Deep One. I will have to reserve some of Domi's judgement for him."

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Wednesday October 30th, 2019 3:34:37 PM

Dorbin agrees with Zander, "We should probably see to the princess first, though I'd really like to free up some backup to help us."

Micah (John) HP: 45/52 AC: 23/11/23 CMD:17 (Swim 30)  
Wednesday October 30th, 2019 3:40:56 PM

"what are these deep ones?" asks Micah, through Bart if necessary. "You say they are a match for you. Can you tell us what there abilities and weaknesses are?" He turns to the others, "Are these deep ones, the Sahuagin allies?"

Again, he asks, "Any idea what would motivate them to ally with the Sahaugin?"

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Wednesday October 30th, 2019 6:35:37 PM

"We might have it backwards, perhaps the Sahagin have been made to serve the Deep ones. They sound powerful enough to possibly be the ones in charge of this whole thing."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.) 
Wednesday October 30th, 2019 8:00:59 PM

"Still, sounds like the order of operations is Baridoc, King, Princess. I feel both rage and insult that he's chained her up. Unfortunately I don't think we'll be quiet enough to take him out, but I feel we have the right of it now yes?"

Into The Palace


DM MikeK - We've got to move 
Wednesday October 30th, 2019 8:54:05 PM

Stock relays what he’s heard of Deep Ones.

Both he and Zanderallen figure the halfling Timor is talking about is Briadoc. They switch the plan from drowning him to setting him free.
Zanderallen pays the gold Timor wanted to do just that.

Timor takes the money, and nods. “Right. Rescue halfling. Take him up to human on Turtle Boat. Drop him off, alive, and safe and sound. Done and done.”

The nixie is halfway out the warehouse, when Micah stops him with several questions.

The nixie cocks his head to one side.
“You know you all cast the lesser version of that spell, right? Five of them can beat one of me. They can use wands no problem. They’re immortal, and they get bigger and more powerful as they get older. Don’t really got a weakness, though a trident in the guts works just as good on them as it would you or me. And I got no idea why this group of deep ones and sahaugin are hanging out together.”

With that, Timor gives a little wave, and is gone.

There is some discussion about what to do first, rescue the King and other hostages, or charge up to the top of the castle to rescue the girl.

Either way starts with getting into the catacombs.

With Sid leading the way, the Shields move in single file down the 10’ wide corridor.

It hasn’t been used much, if at all.
The walls and floors are slick with algae - good thing everyone is swimming.

Sid finds nothing in the way of traps, and soon enough, the corridor ends. A 5’ square trap door is in the ceiling, and Sid inspects, and then opens it upward into the 10’ square room that must be K84 (40) that everyone was talking about.

The room appears to be a crypt, as there are two sarcophagi in it, one on the north wall and one on the south. The coral door, in the west wall appears to be sealed shut. At least, it won’t open, and there appears to be no key mechanism to pick.

Castle Map 1

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Thursday October 31st, 2019 1:07:30 AM

Bartomus looked at Zander who paid for the help of Timor, and realized in his silent contemplation he had dropped off into just that silence. "Zander, I have that and can repay you, sorry about that."

As they walked along, he thought about what Timor said about the magic users. "Gotta say, I just have a weird feeling about the scene Timor described with the bound girl. I don't think anything good is going to come of that and if we let that happen before we get there, we may find a bigger problem than these things awaiting us."

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim 
Thursday October 31st, 2019 10:00:52 AM

"...Ok. Briardoc is taken care of. Ain't he going to be surprised to be rushed to the surface. I'm with Sid in that we rescue the king first but...seems like we are over ruled here. So we make our way to the top first and rescue the girl. With a name like 'Deep Old Ones' this doesn't sound ominous or anything."

Even through the water muffler, the sarcasm in his voice is obvious in this last bit.

=========
I gotta remember to stock up on potions or something

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Thursday October 31st, 2019 12:49:03 PM

Dorbin looks around the room, confused.

OOC:
K84? That looks like a giant room with tons of things in it and many doors and stairs out of it?

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  
Thursday October 31st, 2019 4:51:55 PM

Zander voices his thoughts again in clearer fashion, "I think we have to get to the king first. If we rush in to free the girl the leader can send to his underlings to execute the rest of the hostages. We'll lose everything. If we start in the dungeons and get everyone free it unties our hands to fight the leaders. We just have to move fast and make sure no one escapes. You see anything up there Sid? He shuffles with agitation as he thinks about all the pieces they have to fit into place without being discovered. At least they wouldn't have to worry about Briadoc. Timor had turned out to be more useful than he had thought, Bart had some real power for one that looked like such a simple taur.

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Thursday October 31st, 2019 5:39:00 PM

Micah weighs in on the decision of where to go first "Those rituals take time and it did not sound like it was started yet. I agree with Zanderallen on this on, but we do need to be fast."

He turns to the elf and says gravely, "Dorbin, your pearl lets you swim faster than anyone else. Zanderallen or Stock might be better served to wear it in case we need to chase after someone who could escape to sound an alarm. Would you mind making a switch?"

As they proceed, Micah has his wand of bless out, ready to use it at the first sign of conflict.

=======
Everyone should be at full health. We have had plenty of time to use the wand of CLW and Micah has three. Let me know what charges were used.

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9  
Thursday October 31st, 2019 7:49:56 PM

"Alright, you two," he said pointing at Micah and Zander, "have a better sense of this hero stuff than me, so let's go save a king."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=28 ; d20+15=28 ; d20+11=23 ;
Thursday October 31st, 2019 8:06:23 PM

Sid silently floats forward and looks around. Taking a moment to observe his surroundings he will then lead them forward towards the King.

============================================

((Happy Halloween!))

Perception: 28
Stealth: 28
Knowledge(Dungeoneering): 23 ((Sid would know better if I missed something as I am only starting to understand the map.))

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+14=17 ;
Thursday October 31st, 2019 8:21:12 PM

Stohp sighs. I guess it's a secret passage so they're be some trick to getting through, still you'd think he'd mention the dead end and how to pass through it." she examines the door and the two coffins to see what she can find out (perception 17)

DM MikeK - What to do? 
Thursday October 31st, 2019 8:53:34 PM

Discussions continue.

Others continue attempts to locate themselves on the map.
(K84 is the big room with dozens of little rooms (vaults) inside it. The vaults are numbered.
You are in vault 40, which is at the bottom of the map.)

Stohp examines the coffins, and finds them to be empty.

Which leaves the closed, sealed door.

Sid ponders how to get past it, and notes it pushes outward. So...somebody needs to shove it really hard.

Castle Map 1



Bartomus(Rod) HP: 52/52 AC: 19; Melee +7;Perc+12;Heal+9   d20+3=18 ;
Thursday October 31st, 2019 11:12:40 PM

Bartomus took a moment and then started his spell. Words, a pinch of hair, and he felt the flow of energy go through. It was exhilirating...really just that. He felt stronger, a lot stronger and looked at the others. "Ok, let's push against this door, see if we can make it open.

He moved up against the door and pushe against it.

Bull's Strength - (for 8 minutes, 17 = +3 str modifier; Strength Check for 18

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim  d20+4=9 ;
Friday November 1st, 2019 9:35:00 AM

Stock maneuvers himself almost underneath Bartomus so he can get to the door as well. "Push Minotaur..."

Unfortunately his foot slips and he really can't help much.

========
Strength check 9...don't even aid
I emailed some additional questions on the map but it looks like we turn left out of here and then turn left again up the main aisle of the catacombs (right where it says K84 on the map...then depending on the responses to the email I sent, we either go up the stairs at K18 or make our way to the stairs at K79


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+6=22 ;
Friday November 1st, 2019 11:31:00 AM

Dorbin points over at the door and tries to tell the larger folk where to push. He tells Micah, "I would gladly switch, but would we really want anyone getting too far ahead or away from the rest of us?"

OOC:
Thanks for the clarification! Since only so many people can get to the door at once, could Dorbin attempt to use his knowledge to aid telling the others where and how to push? In case he can, aid another: 22

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  
Friday November 1st, 2019 6:11:41 PM

Unable to get up to help push the door Zander aids with some friendly encouragement, "Back your back into it Stock. You're supposed to be the big strong dwarf."

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Friday November 1st, 2019 9:01:34 PM

Micah reaches in and touches Bart as he pushed the door, channeling the strength of Domi into the minotaur's push.

==========
Strength surge domain power adds +4 to Bart's strength check.
Highlight to display spoiler: {Strength Surge (7/day) Std action, touch a creature to give +4 melee attacks, CM checks, Str based skills and strength checks for 1 round}


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20-1=4 ;
Saturday November 2nd, 2019 2:50:53 PM

Stohp isn't very strong, but she can put her weight on things. Unfortunately she can't just reach over Bart like she can with her smaller companions so she fails to help (4 to assist)

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=26 ;
Sunday November 3rd, 2019 10:35:27 AM

((Please disregard the last post. It re-posted somehow.)) OOC - I deleted it. DM MikeK

Sid waits as they push the door out of the way. He keeps his eyes open and floats up a bit to get a good look around and plays lookout.

================================================================

Perception: 26

DM MikeK - Open Sesame 
Sunday November 3rd, 2019 3:31:04 PM

Bartomus moves up to put some minotaur muscle into the sealed door.

Stock moves up to, well, we’re not sure. It seems his mind was still on the map, and he slipped on some algae.
Stock - Highlight to display spoiler: { The stairwell at K18 does not connect to K62.
There is a solid wall between K79 and K80.
}

Dorbin and Zanderallen call out encouragement, while Micah lends some divine aid to Bartomus’s attempt.

Stohp is too far back in the secret tunnel to be of assistance.

Sid waits.

Bartomus feels the door budge a fraction, and then Micah’s spiritual assistance provides another surge of strength.

The taur forces the door outward, just in time to get a good look at the tail end of a 15’ long shark that cruises by.
The shark turns left around another vault.

Where's it going next???

daaa dum….

K84 Battle Map

You Are Here - Castle Map 1

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim 
Monday November 4th, 2019 9:32:14 AM

Stock is interrupted mid sentence as the door swings open "Big strong Dw...whoa..." His voice tails off quickly as the shark departs. "Only whispers now. Sid - do you want to lead or shall I?"

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Monday November 4th, 2019 9:34:57 AM

Dorbin cranes his neck to see what's past the open door, but he really can't see the mass of collected bodies there. He waits for the group to move out.

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7(+4 8 mns);Perc+12;Heal+9   d20=6 ; d20+11=22 ; d8+11=14 ;
Monday November 4th, 2019 10:06:12 AM

Bartomus realized the door moved and as it gave way, opening just as a long shark tail sway past. "Gulp," he could feel others pressing behind him and he was blocking the door. With the trident in hand he attempted to move quicking after the tail. But in his effort to be quick, he was not stealthy - not at all. He followed after and slashed his trident towards the shark as quickly as he could.

Move to OP 15/16, slash at Shark 1, if it can be done, with a 22 (Norm +7, +4 from bull strengths) for damage of 14

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30   d20+5=13 ;
Monday November 4th, 2019 12:46:37 PM

As Bart charges forward Zander barely pauses to consider the tactical implications but jumps straight into action. Not having a way to get directly to the shard he moves to come on it's other flank. He looks around for other threats as he moves.
-----------------------
Double Move to M16 (Moving around the bottom of the vault.
Perception 13

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Monday November 4th, 2019 3:23:17 PM

Micah is not really sure what they saw, but when Zanderallen charges forward he casts bless.

========
Bless cast with wand. Duration: 10 rounds. Everyone in the party gains +1 morale bonus on attack rolls and on saving throws against fear effects.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Monday November 4th, 2019 7:38:21 PM

Must be like a guard dog. We should probably avoid them..." Stohp starts to say, but then someone charges in and she sighs. So much for stealth. There's probably a whole patrol with the thing just around the corner.

DM MikeK - Shark Attack Round 2 
Monday November 4th, 2019 9:40:57 PM

Bart figures he has to move to let the others in. The taur chases after the shark, and pokes at it with his trident. In fact, he pokes really well, thrusting the tines deep into the fish.

Zanderallen squeezes through and swims around the left, hoping to assist.

Micah casts a spell.

Everyone else holds their position, some intentionally, and some due to their surprise at Bart’s movement.

Bart’s poke is more than enough for the shark to decide it would rather be elsewhere.

The creature flees into the catacombs, trailing a lot of blood.

However, Both Bart and Zanderallen spot a couple more moving in.

K84 Battle Map

You Are Here - Castle Map 1

—--
Shark AC 14

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7(+4 8 mns);Perc+12;Heal+9   d20+12=24 ; d8+11=14 ;
Monday November 4th, 2019 10:58:21 PM

"Zander that didn't go the way I had hoped, you may want to step back," he said off to his left side exaggerating where Zander was. He had a bit of an idea actually, not necessarily a good idea, but it was an idea.

He shifted into the corner to his right and held his trident forward. He was blocking the hall in front of him where another shark was approaching at a pretty rapid rate. He held his trident at the ready and scanned the halls for any sign of movement. When the shark got in range, he slashed forward with the trident.

Prepare attack - 24 attack (7+4+1) for 14 pts dmg if an attack occurs.

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim  d20+10=12 ; d8+15=16 ;
Tuesday November 5th, 2019 9:41:56 AM

"How do they train sharks anyway?...Bart you're kind of in the way there...Ok I'll head to the left."

=======
Single Move to N18, ready a power attack if anything comes this way
Hits AC12 for 16 damage
Glad I got those rolls out of the way...


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Tuesday November 5th, 2019 12:32:07 PM

Dorbin scrambles and moves up following closely behind Stock, his crossbow ready.

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Tuesday November 5th, 2019 2:02:07 PM

Micah swims in to support Stock.

============
double move to N19

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30   d20+10=29 ; d8+10=17 ;
Tuesday November 5th, 2019 4:13:06 PM

Big room, blood in the water, lots of sharks. Things rarely went to plan for the Shields why should this day be any different? Zanderallen muses as the situation unfolded before him. "Bart, you may be bigger but I'm not wearing the shell armor for the looks. Hopefully these sharks are nothing more than guard dogs and aren't heading to raise some alarm. We need to make sure that doesn't happen." Not wanting to get too far ahead of the rest he holds his ground and readies his arm to strike if a shark comes near him.
-------------------------------------
Ready Power Attack
29 to hit, 17 damage

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=16 ;
Tuesday November 5th, 2019 7:13:24 PM

Sid readies his bow, "Ok, so I'm ready. Just say the word."

===============================================

Perception: 16

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Tuesday November 5th, 2019 8:05:25 PM

"Yes, because a bleeding shark fleeing to it's master with obvious weapon wounds won't sound the alarm. We need to keep moving or we risk getting penned here as every guard in the keep comes running. Swimming."

She starts to pull out a tanglefoot bag, stops, wonders how those work underwater, then shrugs and decides to try it anyway. "Which way do we need to go? I can tangle one of them to give us a clear path. If this works underwater."

DM MikeK - Shark Attack Round 3  d20+5=23 ; d20+5=10 ;
Tuesday November 5th, 2019 8:30:44 PM

Bart shifts position, and readies for an attack.

Stock moves forward, trailing Zanderallen.
He also readies an attack.

Dorbin and Micah move up with Stock.

Zanderallen holds his position, and readies an attack.

Sid readies his bow, but the elf is going to have a hard time seeing anything from his position.

Stohp pulls out a tanglefoot bag, and asks for directions.



The two sharks meet at HI/14-15 and diverge.

Shark 2 swims to the right, sees Stock and Micah, and launches itself at the dwarf.
Stock tries warding it off, but his strike is slow, and he misses.

The shark bites at him, crunching his fancy armor, but not getting through.

Shark 3 goes left, and attacks Zanderallen, but not before the paladin strikes a hard blow.
The shark misses.

K84 Battle Map

You Are Here - Castle Map 1

—--
Sharks AC 14
S2
S3: -17 hp


Bartomus(Rod) HP: 52/52 AC: 19; Melee +7(+4 8 mns);Perc+12;Heal+9   d20+12=13 ;
Tuesday November 5th, 2019 11:05:53 PM

Seeing Zander step in front of the on coming shark, and Bartomus hoping that Zander would take a swing as the shark came down the hallway, the taur stepped forward, and stumbled. His attack went wide as he moved forward.

[/i] Move to L 14 15; attack with a 13 (1+12) for a fail.[/i]

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30   d20+11=14 ; d20+6=19 ; d8+10=14 ; d8+10=18 ;
Wednesday November 6th, 2019 11:11:31 AM

"Somebody see if you can find and contain the first shark!" Zanderallen calls out as he wards the shark in front of him off with his shield. Guided by Micah's Blessing he lands two more solid blows, maneuvering to keep his shield in front of the maw of teeth staring him down.
-----------------------------------------
Bless +1 to hit from Micah
Full Attack on Shark 3
1st - 14 to hit, 14 damage
2nd - 19 to hit, 18 damage

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+4=11 ;
Wednesday November 6th, 2019 11:32:01 AM

A brief flash of blue lights up Dorbin's crossbow and he takes a shot, but he doesn't account for how the bolt will fly through the water and the bolt flies very, very wide of his target. He quickly reloads.

OOC:
Using underwater crossbow, swift action arcane strike to make it magical +1, attack with -4 for firing into combat hit AC 11 (d20+4).

Bless +1 to hit from Micah

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim  d20+10=12 ; d20+5=22 ; d8+15=17 ;
Wednesday November 6th, 2019 1:34:26 PM

"Come here big fish..."

Stock begins stabbing but it is clear he is not quite comfortable underwater. His second strike lands however and blood erupts in the water.

===========
Power Stab hits AC 12...that's 2 12's in a row if you're keeping track at home!
Power stab 2 hits AC 22, 17 damage


Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.) 
Wednesday November 6th, 2019 6:37:57 PM

Sid progresses to O25 and tries to open the door

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)   d20+8=15 ; d20+3=18 ; d6+2=4 ; d6+2=8 ;
Wednesday November 6th, 2019 7:00:25 PM

Micah lunches forward with his spear, grimacing in determination as the first one pierces the shark's tough hide. Feeling confident, he thrusts again, scoring another time.

=============
Last post from John H for a while.

Full round attack
Hit AC 15 for 4 points of damage
Hit AC 18 for 8 points of damage

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Wednesday November 6th, 2019 7:02:27 PM

Stohp shakes her head. "For all we know the first one has already found help. Anyone chasing it risks running face first into more trouble alone." Seeing as how no one else seems to be planning a retreat, she swims closer towards the sharks so she can grapple next turn, putting away the tanglefoot (moving to q17 r 18)

DM MikeK - Shark Attack Round 4 
Wednesday November 6th, 2019 9:35:55 PM

Bart moves forward to join Zanderallen’s attack, but misses.

Zanderallen wards the shark in front of him off with his shield, and then punctures the animal with two, deep blows. It sinks to the floor, dead.

Dorbin fires a crossbow bolt, missing wide.

Stock starts figuring out the underwater combat, and lands a solid blow.

Sid moves...uh, forward...and tries the door. It’s locked, but he does see a keyhole.
OOC - There is no O25. I’m guessing you mean O16.

Micah moves forward, and pokes the shark a couple more times. It also dies.

As the two sharks, and the blood, settle, no one sees anything else approaching.

OOC - Battle is over. We’re out of round based posting. I’m leaving the battle map up for reference.

K84 Battle Map

You Are Here - Castle Map 1



Bartomus(Rod) HP: 52/52 AC: 19; Melee +7(+4 8 mns);Perc+12;Heal+9  
Thursday November 7th, 2019 12:01:42 AM

"Again, sorry, that didn't go the way I was hoping at all. " Bartomus said as he went over to one of the sharks and looked to see if there was anything about the dead shark that might indicate a rank or position. He shrugged and looked at the others, "ok, we probably need to move faster or see if we can find the one shark that got away."

He followed along with the others moving as quickly as he could with them.

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim 
Thursday November 7th, 2019 9:31:09 AM

"OK. According to the map, we need to head North and find that main east west passage (K80/81). Things may get exciting when we hit the stairs (down to K78). Quickly now."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=14 ;
Thursday November 7th, 2019 10:18:43 AM

Sid sighs as he looks around, "Late to the party again. Alright everyone try not to touch anything." Sid swims up and forward as he looks around in all directions to make sure they don't run into anything.

=================================

Perception: 14

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Thursday November 7th, 2019 12:37:47 PM

Dorbin agrees with Stock, "Forget that shark, we need to get moving to our goal quickly."

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  
Thursday November 7th, 2019 5:00:46 PM

"Let's hope we're not blown yet but let's not hang around to find out. Search quick Sid it's go time." Zander wipes the worst of the mess off his trident and falls in, pushing Sid towards the stairs.

Micah (Zach posting for John) HP: 52/52 AC: 25/11/25 CMD:17 (Swim 30) 
Thursday November 7th, 2019 5:06:03 PM

Checking about and seeing that somehow everyone managed to avoid getting bit Micah moves along with the others. He takes a moment to cast Magic Vestment on his shield, invoking Domi's protection.
--------------------------------
Magic Vestment 8 hours (+2 enhancement bonus to Shield, gives +2 AC added to header)

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Thursday November 7th, 2019 6:41:51 PM

Stohp lets stock lead and keeps an eye on their rear in case of pursuit.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Friday November 8th, 2019 11:11:57 AM

Dorbin looks around and gives Stock a nudge.

DM MikeK - What's worse than a shark? How 'bout a really big shark. 
Saturday November 9th, 2019 9:56:42 AM

Bart checks for some kind of markings on the two dead sharks, but finds nothing.

The rest of the group is eager to keep moving.
Sid and Stock press forward, with Zanderallen right behind.

Micah pauses long enough to cast a protective spell, and then he and the rest of the Shields follow.

The blood trail of the wounded shark is easy enough to follow northward.

Until it quite suddenly ends in the middle of the larger east-west hall bisecting the catacombs.

Both Sid and Stock surmise the trail’s end has something to do with the 60’ long, 50 ton nightmare making a deceptively slow turn in the room to the east. The immense shark begins its run back into the hall, filling the opening with a ginormous maw full of very large, very sharp teeth.

K84 Battle Map

You Are Here - Castle Map 1

Underwater - Movement and Combat

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+11=12 ;
Saturday November 9th, 2019 9:42:53 PM

"Domi's beard" Zanderallen exclaims as the beast turns back towards the party. But not one to back down from a necessary fight he steps into the hallway to bear the brunt of the assault if it comes. "Get across, don't provoke we might be able to avoid it. As long as the blood doesn't throw it into a frenzy."
-----------------------------
Zanderallen moves to M9 and readies an attack if the shark charges him
If the shark charges it completely throws him off and his attack is nowhere near on target
Attack Nat 1

Micah (Zach posting for John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30) 
Saturday November 9th, 2019 9:45:50 PM

You big stupid fool, Micah bites back from the edge of his tongue as Zanderallen steps in front of the enormous shark. But not one to leave his friends in the lurch Micah swims to back Zanderallen back.
----------------------------
Move to M10

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7(+4 8 mns);Perc+12;Heal+9  
Sunday November 10th, 2019 4:32:13 PM

Hearing that there was another, but mammoth shark coming, Bartomus sighed and he headed as quickly as he could behind the other two. He started calling forth a spell, he didn't know how it would work down in this catacomb, but it was one he wanted to at least have ready if they needed it.

Uncertain as to how many minutes have gone by - but assuming that we only had a couple so some time would remain on Bull's Strength bonus. Readying call lightening. Seeing different ways that works underwater - but it does at least work, while fire doesn't seem to in some discussions, and does in others.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+12=25 ;
Sunday November 10th, 2019 6:37:07 PM

Stohp isn't surprised by the giant shark - of course they have a giant shark! She just heads over to behind Z and prepares to try to grapple and slow it down if it approaches (grapple 25 in the off chance it charges to 5 feet of Z)

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim  d20+10=27 ; d8+15=17 ;
Sunday November 10th, 2019 9:48:42 PM

"You can't be serious. We don't even need to head that way...A little quieter and we could have avoided this nonsense."

Stock swims next to Z and readies himself.

====
Move to M8, Ready Power Stab hits AC27, 17 damage


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Monday November 11th, 2019 3:43:56 PM

Dorbin moves along to position himself behind the others, preparing his simply crossbow for action

Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 12; CMD: 27; Rage: 18/22; 30 ft. Swim 
Monday November 11th, 2019 5:50:23 PM

Stock looks across to Micah and Z and says, "You remember what to do if it swallows you right? Keep stabbing until it spills you out. Remember that time with the dinosaur thing that ate me. Yeah I didn't like that."

Micah (JonM posting for John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Monday November 11th, 2019 5:51:26 PM

Micah looks down the line to Stock. "Why would you even bring that up? Let's just focus on ending this thing."

DM MikeK - Dire Shark - Round 1  d3=2 ; d20+17=36 ; d20+29=34 ; 2d6+15=22 ;
Monday November 11th, 2019 8:48:00 PM

Undaunted by the size of their foe, the Crimson Shields take formation, presenting a wall of steel to the immense shark.
Or posssibly, as Stock reminds the group, a convenient buffet line.

It depends on your point of view.

The shark glides forward, and snatches at Zanderallen.
The paladin stabs, but misses.

Teeth crunch down, pinning the paladin between them.
Zanderallen takes 22 hp damage, and is grappled.

Dire Shark CMD 37

K84 Battle Map

You Are Here - Castle Map 1

Underwater - Movement and Combat

Micah (JonM posting for John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Tuesday November 12th, 2019 9:33:31 AM

"You look stuck Zanderallen. It seems like you should be free of its bite."

Micah reaches over and lays a hand on Zanderallen. As he does a swirl of green light spirals around the paladin.

=========
Hopefully John doesn't mind me using a big spell...but I think we want Z free
Cast freedom of movement on Z


Stock (JonM) HP: 88/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 18/22; Swim 30  d20+12=28 ; d8+15=17 ;
Tuesday November 12th, 2019 9:37:50 AM

Stock bellows out a war cry that comes out as a stream of bubbles and charges the thing. His trident sinks into the thing's jaw up to the base of the tines.

Stock's triumphant growl comes out as another stream of bubbles.

========
Charge! to O8
Power Stab hits AC28; 17 damage


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Tuesday November 12th, 2019 11:32:11 AM

Stohp is kind of stuck. She can't reach the shark from where she is and if she advances she blocks the way for the melee fighters. She holds, hoping that enough people move forward that she can get behind them in reach.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+8=21 ; d8+3=9 ;
Tuesday November 12th, 2019 12:15:21 PM

Dorbin stands in the rear and fires with his underwater crossbow.

OOC:
Hit AC 21, damage 9

Zanderallen (Zachary H) 54/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Tuesday November 12th, 2019 3:12:57 PM

Zanderallen grunts as he rolls in the shark's mouth. As Micah's spell takes effect he grins and rolls right out of the shark's mouth. "Not so fast big boy"
-----------------------------
Auto success to escape grapple with freedom of movement.


Bartomus(Rod) HP: 52/52 AC: 19; Melee +7(+4 8 mns);Perc+12;Heal+9   d20+11=23 ; d8+7=9 ;
Tuesday November 12th, 2019 4:58:55 PM

Bartomus squeezed up behind where Z and stock moved to and stabbed forward with the trident. Stabbing into the beast's snout.

attack of 23, damage of 9

DM MikeK - Dire Shark - Round 2  d20+17=25 ; 4d10+15=44 ; d20+17=27 ; 4d10+15=27 ;
Tuesday November 12th, 2019 9:05:43 PM

Micah casts a spell on Zanderallen, who slips free of the shark’s grasp.

Stock charges. Before he’s covered the distance, the shark slashes at him.
Moving through a threatened area draws an AoO
Massive teeth rip into the dwarf.
Stock takes 44 hp damage, but still plants his trident into the shark.

Stohp tries to figure out how to get to the shark

Dorbin fires a crossbow bolt, which fails to pierce the creature’s hide.

Bart squeezes in behind Stock, and strikes with his trident.
--
The shark strikes at Stock again, and again rips the dwarf with huge teeth.
It does not try to grab him.

Stock 27 hp more damage

--

Shark AC 23, CMD 37, -26 hp

K84 Battle Map

You Are Here - Castle Map 1

Underwater - Movement and Combat

Stock (JonM) HP: 17/88; AC: 24/21/15; DR 1/-; CMB: 13; CMD: 27; Rage: 18/22; Swim 30  d20+10=11 ; d20+5=18 ;
Wednesday November 13th, 2019 9:47:27 AM

Blood fills the water around Stock and as he is not currently in a rage, he feels every minute of it. Rather than panicking, Stock goes to work with his borrowed weapon. "Let's do this, fishy."

========
Power stabs miss at AC 11 and AC18
Let's keep this going but I don't think that it should have had an AoO on Stock. Freedom of Movement allows Z to slip free but not until his turn - I think that's why he didn't attack. That means that when Stock moves, the shark still has the grappled status so I don't think it could bite.


Micah (JonM posting for John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  d20+16=28 ; d8=2 ; d8=1 ; d8=6 ;
Wednesday November 13th, 2019 9:58:17 AM

Micah stares in horror at the damage to the dwarf. It looked like his arm was almost hanging off his body. He steps forward and catches the shark's eye as he begins to cast a spell.

=========
5 ft step to N9
Cast Defensively: 28
Spontaneously cast Cure Moderate Wounds in place of open spell slot
Rerolled a 1 on healling...2+6+8=16 pts of healing for Stock


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+8=25 ; d8+3=7 ;
Wednesday November 13th, 2019 10:31:33 AM

Dorbin looks on as the water fills with blood. He quickly fires the crossbow again, hoping that even a little more damage will help bring down the massive creature.

OOC:
hit AC 25, 7 damage

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=20 ; d20+9=19 ; d20+1=8 ;
Wednesday November 13th, 2019 6:25:41 PM

Sid comes out of his horrified stupor and fires rapidly at the beast. "Aaah, it's eating Stock it's eating Stock!"

======================================================

ToHit1(RapidShot-2): 20
ToHit2(RapidShot-2): 20
ToHit3: 8

((Sorry Guys. I had Veteran's Day off and that's thrown my entire week off. I didn't even realize what day it was today until someone reminded me of some reports I have to generate >_<;;))

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Wednesday November 13th, 2019 7:02:03 PM

Seeing as people aren't advancing Stohp decides to head down and around the thing. She ducks behind that small pillar or room along the way (move to n/o 14)


Zanderallen (Zachary H) 54/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+11=28 ; d20+6=23 ; d8+10=12 ; d8+10=11 ;
Wednesday November 13th, 2019 7:42:51 PM

Free of the shark's jaws Zanderallen moves in for the kill, stabbing his trident with all his might.
----------------------------------
(My bad for not looking at the map, but I assumed that being grappled I would have ended up adjacent to the shark after slipping free. If not then I guess Zander moves up, or if possible took a 5ft step last round and this round.)
Power Attacking -3 to hit +6 damage
Bless +1 to hit (should still have a few rounds left from the first wave of sharks)
1st Attack - 28 hits, 12 damage
2nd Attack - 23 hits, 11 damage

DM MikeK - Dire Shark - Round 3 
Wednesday November 13th, 2019 9:00:11 PM

Stock attacks, but misses.

Micah steps in front of Zanderallen, and cures some of Stock’s wounds.

Dorbin fires a crossbow bolt into the shark.

Sid launches arrows at the shark, but misses.

Stohp starts working her way around a vault.

Zanderallen takes another 5’ step, and stabs the shark a couple good hits.

--

The shark slashes again at Stock, but the dwarf somehow manages to duck the teeth.

--

Shark AC 23, CMD 37, -56 hp

K84 Battle Map

You Are Here - Castle Map 1

Underwater - Movement and Combat


Bartomus(Rod) HP: 52/52 AC: 19; Melee +7(+4 8 mns);Perc+12;Heal+9   d20+11=20 ;
Thursday November 14th, 2019 1:29:35 AM

Bartomus made an attempt to stab the giant shark by reaching over Stock. However, the area was crowded and his triton missed. "I am hating sharks, guys, really hating sharks."

Attack 20 miss

Micah (JonM posting for John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  d6=4 ; d6=4 ; d6=2 ; d6=3 ;
Thursday November 14th, 2019 11:14:07 AM

Micah spreads his arms and releases a wave of holy energy that seems to flow around the shark. He then yells out "Keep at it, Shields!", raising his shield menacingly at the fish.

=========
Channel Energy hits everybody but Stohp (no Line of Sight) and the shark (selective channeling)
13 healing


Stock (JonM) HP: 64/104; AC: 22/20/13; DR 1/-; CMB: 15; CMD: 27; Rage: 17/22; 30 ft Swim  d20+12=22 ; d20+7=8 ;
Thursday November 14th, 2019 11:19:28 AM

Stock feels wave of wave after healing hit him and senses the tide turning...just as his rage erupts. He starts furiously stabbing the beast as his control slips.

======
Rage!
Power stab misses AC22
Power stab misses AC8
Wow.


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+8=10 ;
Thursday November 14th, 2019 3:06:11 PM

Dorbin fires another bolt, but it slams into a wall instead of the shark.

OOC:
Hit AC 10

Zanderallen (Zachary H) 67/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+11=23 ; d20+6=12 ; d8+10=13 ;
Thursday November 14th, 2019 5:29:08 PM

"Stock, the whole reason we bring you along is because you're supposed to be really good at hitting stuff. Maybe we should have hired an orc instead." Zanderallen taunts his fellow warrior, trying to goad the dwarf into action and have a good laugh. His manages to sink his trident in for another good stab but his followup doesn't pierce the massive beasts hide.
--------------------------------------
23 hits, 13 damage
12 misses

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+9=12 ;
Thursday November 14th, 2019 7:04:13 PM

Stohp was seriously considering grappling the thing, but changes her mind as she approaches it from the south. It's to big for her to even get her arms around it much less restraint it. With a bubbly sigh she wacks it with her flail, which predictably is about as effective as trying to grapple the thing would have been (12 to hit)

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=25 ; d20+9=26 ; d20+1=12 ; d8=6 ; d8=1 ;
Thursday November 14th, 2019 7:42:28 PM

"Why are there lake sharks? The dragonturtles are at least cool and dangerous!" Sid babbles, "And why is it so big!"

=================================================================

ToHit1(RapidShot-2): 25
Damage: 6
ToHit2(RapidShot-2): 26
Damage: 1
ToHit3: 12

((Oh, and to be clear, I'm not trying to make any Metanarratives or anything like that. Sid is just babbling.))

DM MikeK - Dire Shark - Round 4  d20+17=35 ; 4d10+15=44 ;
Thursday November 14th, 2019 8:40:19 PM

Bart stabs at the shark, but misses.

Micah channels healing into his comrades.

Stock rages, but still misses.

Dorbin lets loose a horrible shot.

Zanderallen tries to goad Stock into doing some damage.
The paladin manages to get a good stab in.

Stohp gives up on the idea of grappling something that big, and instead waves at it with her flail.

Sid seems to be losing it, but his arrows are hitting.

--

The shark slashes at Zanderallen, gashing the paladin badly.
Zanderallen takes 44 hp damage

--

Shark AC 23, CMD 37, -76 hp

K84 Battle Map

You Are Here - Castle Map 1

Underwater - Movement and Combat

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7(+4 8 mns);Perc+12;Heal+9   d20+11=15 ;
Thursday November 14th, 2019 11:31:09 PM

Bartomus tried again to stab over the other Shields and missed, again. His sigh could usually be heard, but underwater he didn't know what would actually be heard.

Stock (JonM) HP: 64/104; AC: 22/20/13; DR 1/-; CMB: 15; CMD: 27; Rage: 16/22; 30 ft Swim  d20+12=13 ; d20+7=18 ;
Friday November 15th, 2019 9:18:11 AM

"HA! Z! Maybe it thought you were talking to it the way it took a bite out of you."

The craze in Stock's eyes give away his rage. He stabs again and again at the thick shark hide making very little difference in this fight. He pulls back his borrowed trident and stares at the tip yelling, "WHY DON'T YOU WORK!...Somebody else kill this thing."

==========
Raging Power Stab 13...another nat 1
Raging Power stab 18; that's 6 misses in a row.


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+8=28 ; d20+8=22 ; d6+4=10 ; d6+4=10 ;
Friday November 15th, 2019 1:29:56 PM

Dorbin is getting frustrated with his crossbow and instead decides to test out acid underwater. He aims at the massive shark's eye and lets loose with a magical bolt of acid.

OOC:
Acid Dart, Hits touch AC 28, threat, confirm hits touch AC 22. Damage: 10 plus if 22 hits touch AC an additional 10 points.

Zanderallen (Zachary H) 37/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d6=3 ; d6=2 ; d6=4 ; d6=5 ; d20+11=12 ; d20+6=8 ;
Friday November 15th, 2019 6:33:20 PM

Zanderallen grunts in pain, "Ok maybe I should keep my mouth shut." He runs a quick hand over the gashes healing them a little bit. His stabs come nowhere close to affecting the beast.
------------------------
Lay on Hands, 14 healed (2 used)
1st - 12 misses (Nat 1)
2nd - 8 missed (Nat 2)

(OOC: Jon stay away from my die roller!)

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+9=29 ; d20+9=19 ; d8=3 ;
Friday November 15th, 2019 6:49:00 PM

Stohp waves her flail at it again and is surprised when she actually seems to do a little damage (29 to hit, no crit, 2 damage. fear my 1d8-1 damage!)

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Sunday November 17th, 2019 1:05:40 PM

She squint suspiciously at the flail, wondering if someone switched it with a better one or if she's getting somewhat competent at this whole combat thing.

DM MikeK - Dire Shark - Round 5  d4=4 ; d20+17=30 ; 4d10+15=37 ;
Sunday November 17th, 2019 8:41:27 PM

Bartomus misses again.

Stock stabs like crazy, but is unable to break through.
He gives his trident a good talking to.

Dorbin tries an acid arrow.
It works really well, actually, searing the shark for full critical damage.

Zanderallen heals himself some.
He attacks, but is less successful than Stock at hitting.

Stohp scores a hit, much to her surprise.

--

The shark appears to be in a frenzy now, and slashes into Zanderallen.
Zanderallen takes 37 hp damage.

--

Shark AC 23, CMD 37, -98 hp

K84 Battle Map

You Are Here - Castle Map 1

Underwater - Movement and Combat

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7(+4 8 mns);Perc+12;Heal+9   d20+11=22 ;
Monday November 18th, 2019 10:16:38 AM

Bartomus found himself agreeing with Stock's demands that someone kill the thing that had taken them off their preferred path. The sudden splash across the eye of the thing damaged flesh and at least inspired him to try to do the same. He tried an over-the-head of Stock stab at the giant mawl of teeth and gums, but his angle in the cramped quarters was just off.

Attack of 22 miss

Stock (JonM) HP: 64/104; AC: 22/20/13; DR 1/-; CMB: 15; CMD: 27; Rage: 15/22; 30 ft Swim  d20+12=22 ; d20+7=16 ;
Monday November 18th, 2019 10:44:22 AM

With much difficulty, Raging Stock takes a breath and...sees his borrowed trident bounce off the thrashing shark's hide. His second strike isn't any more deadly and leaves only shallow scratches in the thing's skin. Stock's face is nearly purple with frustration.

=========
Misses AC22 (7 in a row)
Misses AC16 (8 in a row)


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+8=25 ; d6+4=6 ;
Monday November 18th, 2019 12:57:41 PM

Satisfied with the use of the acid dart, Dorbin throws another one at the massive thing, hitting it again.

OOC:
Hit touch AC 25, Acid damage: 6

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)   d6=5 ; d6=2 ; d6=2 ; d6=4 ;
Monday November 18th, 2019 4:16:33 PM

Micah calls upon healing power and moves cautiously slower, attempting to set up an eventual flanking position with his allies.

=======
Channel for 13 healing, excluding Bruce.

Move 5 ft in a direction that will eventually flank with either Stock or Zander in future rounds.


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+9=10 ;
Monday November 18th, 2019 6:49:44 PM

Stohp tries again - maybe her luck will hold! - and quickly becomes certain that no one replaced her flail as she just lost her grip on it (nat 1). She quickly grabs it again before it can float off.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+11=14 ; d20+11=29 ; d20+1=18 ; d8=4 ;
Monday November 18th, 2019 7:14:40 PM

Furiously firing, Sid tries to calm himself down. "Come on come on comeon"

-------------------------------------------------------------------------------------------------------------------------

ToHit1(Rapid FIre): 14
ToHit2(Rapid FIre): 29
Damage: 4
ToHit3: 18

DM MikeK - Sushi 
Monday November 18th, 2019 9:04:01 PM

Stock is having a horrible time.

But, Sid and Dorbin come through to bail the melee folks out.
With a final acid dart and arrow, Bruce goes down.

OOC - Very nice Nemo shout out for Micah

The massive shark sinks to the floor.

Nothing else appears to be moving.



Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Monday November 18th, 2019 10:55:16 PM

Stohp eyes it suspiciously, half certain with how badly everything's gone that it'll rise up as a zombie or something. "So... I guess the alarm wasn't sounded if this ate the escaping shark?"


Stock (JonM) HP: 61/88; AC: 23/21/14; DR 1/-; CMD: 25; Rage: 15/22; 30 ft Swim 
Tuesday November 19th, 2019 9:44:57 AM

Fatigued for now

Stock shoves his trident into the dead shark and then kicks it for good measure. "Ok, let's go. West I think (K81)"

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7(+4 8 mns);Perc+12;Heal+9  
Tuesday November 19th, 2019 10:14:24 AM

"We gotta keep going right, this way right?" Bartomus took only a quick glance at the dead giant shark. "Well done to everyone who made that problem go away. But, we gotta find the king and his folk, so which way?"

Bartomus moved across the wide corridor and into the maze of corridors with doorways. "Anyone know what these are?"

Move to J4 pointing to the door at I4

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+8=11 ;
Tuesday November 19th, 2019 11:54:38 AM

Dorbin looks around as the massive shark floats around for anything else moving (perception: 11).

Zanderallen (Zachary H) 33/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d6=6 ; d6=1 ; d6=6 ; d6=5 ; d6=1 ; d6=3 ;
Tuesday November 19th, 2019 5:02:49 PM

Zanderallen floats somewhat unevenly away from Bruce's last bite turning almost sideways before catching himself awkwardly from Micah's healing energy. He bolsters himself further as Bruce floats away. "I can't say I'm a fan of being eaten."
------------------
Lay on Hands 20 healed (3 used)

(OOC: sorry for missing yesterday everyone)

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=17 ;
Tuesday November 19th, 2019 7:20:08 PM

Sid goes to the beast and kicks it. "West? Alright," Sid progresses toward where Stock pointed and begins his lookout again, swimming 5ft above the floor.

===============================================================

Perception: 17

DM MikeK - OK, Let's go 
Tuesday November 19th, 2019 8:38:29 PM

Dorbin looks around for anything moving, while Stock and Sid both give the massive shark a good kick, with Stohp watching it carefully.

The conjurer sees nothing, and the shark is nicely dead.

Zanderallen heals himself a bit.

Bartomus asks about the rows of vaults within the larger room. What, if anything, they contain is still a mystery.

Sid and Stock start moving again.

Following along, the group moves up to the northwest corner of the room.

Sid inspects the door, and finds it untrapped and unlocked.

The elf easily swings the door inward, revealing the 10’ wide corridor beyond.

Are we inspecting any of the vaults? Or healing? Or giving a marching order as we move into the hallway?

You Are Here - Castle Map 1

Stock (JonM) HP: 61/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim 
Wednesday November 20th, 2019 9:50:07 AM

Stock follows Sid, swimming forward. He lets the elf get about 15 feet ahead and keeps his head panning left and right as they proceed down the hallways.

=======
Stock will accept any healing but otherwise keep following Sid forward.


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Wednesday November 20th, 2019 1:17:27 PM

As the others look around at the area, Dorbin suggests, "Let's keep moving ahead, we don't want to waste any time just now!"

Zanderallen (Zachary H) 33/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Wednesday November 20th, 2019 5:20:12 PM

Zanderallen joins with the others keeping next to Stock. He leaves the inspections for Sid. "Hopefully no more big sharks."

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Wednesday November 20th, 2019 6:57:36 PM

Stohp will put herself just behind the melee fighters. Like the others she just moves past the vaults, they can loot after the dark ritual of unknown purpose is stopped.

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)   d8+1=6 ; d8+1=5 ; d8+1=3 ; d8+1=8 ; d8+1=2 ; d8+1=5 ; d8+1=5 ;
Wednesday November 20th, 2019 7:06:49 PM


Micah pulls out two wands of cure light wounds and hands one to Zanderallen to reduce the time required to heal. Starting with Zanderallen begins healing, while the Shields regroup.

=================
Zanderallen heals 32 (6 charges used)

Any body else if we have time, we have plenty of charges.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=18 ; d20+17=33 ;
Wednesday November 20th, 2019 7:17:42 PM

"I wish we had time to look through the vaults. My fingers feel itchy, stupid demon lake sharks ruining a perfectly good princess rescue." Sid will swim forward, on the lookout for more traps, still about 5ft off the ground and tries to remember when their turn is.

===================================================================

Perception: 18
Disable Device(If Applicable): 33

DM MikeK - Hopefully no more big sharks. 
Wednesday November 20th, 2019 9:12:46 PM

Micah performs some healing, and the group leaves behind the vaults and proceeds down the hallway.

Sid leads, followed by Stock and Zanderallen, then Stohp, then Micah and Dorbin, followed by Bart.

About halfway up the hallway, everyone sees a passageway in the south wall that slopes downward. It is filled with debris - stones of various sizes, along with coral, shells, and mud.

Sid - Highlight to display spoiler: { On the north wall, opposite the sloping passage, are a series of concealed nozzles and pressure plates. It appears to be a deactivated trap. Activated, the plates are very sensitive to motion in the water, and the nozzles probably emit something intended to send victims down the chute. }

According to the map, the sloping passage appears to descend to one of the cells where the merfolk citizenry is supposed to be.

However, with the amount of rocks and debris in the chute, it would take a lot of time to physically remove everything and get through.

The main corridor to K80 is open.

You Are Here - Castle Map 1

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7(+4 8 mns);Perc+12;Heal+9  
Thursday November 21st, 2019 12:10:03 AM

Bartomus followed along, having lingered a bit longer at the last vault and then catching up behind the others. He looked at the descending shaft and shrugged. "Really don't see that as a viable option, but we gotta find the merKing and his kin."

Sorry, I thought i posted last night but apparently I didn't submit it before turning off the computer.

Stock (JonM) HP: 61/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim 
Thursday November 21st, 2019 9:45:02 AM

"Aye keep moving. The information we have is that our goal is straight ahead and down the hall to the left."

"Oh, Micah, I'll take a few hits off that wand."

Zanderallen (Zachary H) 69/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d8+1=6 ; d8+1=4 ; d8+1=5 ;
Thursday November 21st, 2019 6:39:28 PM

"No need to excavate. We'll just wrap around whatever viewing area (K78,77,76) they've got set up down here. I got you Stock." Zanderallen grabs the wand from Micah and bolsters Stock up.
------------------------
Stock heals 15 - 3 charges used

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+14=31 ;
Thursday November 21st, 2019 7:19:25 PM

Stohp needs no healing so keeps an eye out while the others are busy (perception 31)

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.) 
Thursday November 21st, 2019 7:25:58 PM

Sid, as he approaches the disabled trap would make sure that the trap stays disabled if at all possible(yesterday's Disable Device was a 33 if I can use that). Then he would look around to make sure that nothing else was there to ambush them.

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)   d8=6 ; d8=7 ; d8=6 ; d8=6 ;
Thursday November 21st, 2019 8:30:36 PM

Along with Zanderallen, Micah continues to cure the wounds of his allies.

When they are ready to move on, he pulls out a different wand and casts bless

==========

Stock heals another 7 (1 charge)
Stohp heals 15 bring her to full (2 charges)
Zanderallen heals another 7 (1 charge)

bless +1 morale bonus to attacks and saves vs. fear.

DM MikeK - Taking a few hits off the wand 
Thursday November 21st, 2019 9:11:16 PM

The Shields press on, as Micah continues healing.

At the end of the corridor, stairs descend down to the left.

Led by Sid, the party descends to an empty room. Following the map, they head back up another flight of long stairs to a landing, turn right, and climb some more.

The stairs stop at a wall, but as this is the reverse side of a secret door, finding it is ridiculously easy. Sid and Stock both pick out the latch, and the door swings outward into another empty room.

According to Bart’s nixie friend, five deep ones stand guard a couple rooms over.

Shields are in K72. The nixie said the guards are in K67

You Are Here - Castle Map 1

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7(+4 8 mns);Perc+12;Heal+9  
Thursday November 21st, 2019 11:40:58 PM

"So, we have a plan on how to deal with the guard things right? Do we just go in hitting hard, maybe with a bit of surprise, or do we want to try to draw them to us?" He asked as they found another empty room. "We could try finding a way around a fight too, though we haven't been all that good at that so far."

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim 
Friday November 22nd, 2019 9:31:44 AM

"I say Sid tries to confirm the guards are where we think they are (K67), then we lure them out into the next room (K70) and clobber them. Sid - how can you figure out if they are there? Anybody got any invisibility?"



Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Friday November 22nd, 2019 5:32:02 PM

"The only problem with baiting them in is if they just back up to the prisoners. But if we could get them all to come through..." Zanderallen waits to see what the situation looks like.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Friday November 22nd, 2019 8:09:34 PM

"Also, we barely understand what these things are. What if we lure them in here, try to knock them out, and find beating them over the head does absolutely nothing? Scout if we can, but if we have to go in blind better to strike hard and fast."

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Sunday November 24th, 2019 8:29:27 AM

"I am not sure invisibility works that well under water, Stock. It tends to form an outline, " replies Micah to the dwarf's suggestion.

Micah takes a moment to reexamine the map, then continues, "My concern is, given the multiple means of egress, that these guards could escape and sound the alarm." He turns to the minotaur to with a smile, "Strike hard and fast? Who are you and what have you done with Stohp?"

Before they go any further, he casts some protection on Stock using the rod to extend the duration. "Stock, this will provide you some protection against anyone withing ten feet of you against the attacks and spells of evil foes."

He will then pull out his wand and renew the bless spell. Duration 10 rounds.
=================
Casts magic circle against evil on Stock using lesser rod of extend spell[/b] Duration: 160 minutes.
[i]+2 deflection bonus to AC; +2 resistance bonus to saves versus spells; protections from possession and mental control.




DM MikeK - We have a plan, right?  d100=82 ;
Sunday November 24th, 2019 8:40:26 PM

The Silver Shield huddle for a quick strategy session, and Micah renews the group Bless spell.

Tactics are discussed.

Plans are made.

Plots are thickened.

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7(+4 8 mns);Perc+12;Heal+9  
Monday November 25th, 2019 12:41:24 AM

"Well, we could try that to see actually," Bartomus said with a level of contemplation. "Could you please see what happens when I do this."

Bartomus waited a few seconds and then faded into the water and made his way across the room.

Fade away 4/6 remaining for the day I believe having use done with the initial encounter with the first sharks before the kelp forest.

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim 
Monday November 25th, 2019 9:41:55 AM

Magic Circle (+1 bonus to saves)

Stock nods to Micah and watches as Bart 'fades away'. He shakes his head and grins. "If Bart is doing that, he still has to open that door. Out of the line of sight everybody."

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Monday November 25th, 2019 1:11:32 PM

Dorbin nervously takes up a position where he can see into the room coming up, but is far from the entranceway...

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Monday November 25th, 2019 4:56:03 PM

A little nervous about the plan Zander let's it happen, weapon ready as he ducks out of sight. "Get ready, this either works or it get real ugly real quick."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=13 ; d20+15=17 ;
Monday November 25th, 2019 7:58:07 PM

"Alright, well let's see a good sniping position." Sid looks around as Bart fades and finds a good spot that he can play sniper from.

========================================================================

Perception: Nat 1
Stealth: 17

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Monday November 25th, 2019 8:03:19 PM

Stohp moves out of sight. Internally she questions the idea of going invisible and through a door, surely they'll notice it opening, but she has no better suggestions so she'll just stay quiet.

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Monday November 25th, 2019 9:34:26 PM


Micah holds his breath while Bart moves ahead, noting the oddity of holding one's breath underwater for reasons other than not drowning.

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7(+4 8 mns);Perc+12;Heal+9  
Tuesday November 26th, 2019 10:26:01 AM

When Bartomus got to the door, he shifted back into sight. Looked back at his companions and shrugged as if trying to write off what was needed next. He looked back at the door, paused a moment, and then faded away as he opened the door.

Fade away - 3/6 remaining. Bart would open the door, and walk into the room a few steps, look about and would complete this turn with additional info.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Tuesday November 26th, 2019 10:57:30 AM

Dorbin looks over where he thought he saw Bart and waits for the door to open, idly thinking that they still had one more door to go...

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Tuesday November 26th, 2019 5:37:10 PM

Micah nervously looks behind and around while waiting to see what develops. Three dimensions, he silently reminds himself as he also checks overhead.

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim 
Tuesday November 26th, 2019 6:04:40 PM

Stock slides back into the stairwell and hopes that everything he's heard in dwarven engineering about sound traveling through water is true.

DM MikeK - Test One, Test Two 
Tuesday November 26th, 2019 8:57:35 PM

Testing out a theory, Bartomus employs his druidic abilities to disappear...mostly

Bartomus, please make a stealth check with a +10 circumstance bonus.
Everybody who beats that with a Perception check - Highlight to display spoiler: { He’s invisible, but there is a distinct distortion in the water as he moves about. }

As the group prepares, Bart opens the door.

As Dorbin has surmised, there is an empty room beyond (K70).

The Shield ease into this room, and are presented with one more southern door. This is should open upon five Deep Ones, whatever they are.

Shields are in K70. The nixie said the guards are in K67

K70 and K67

You Are Here - Castle Map 1

Underwater - Movement and Combat

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7(+4 8 mns);Perc+12;Heal+9   d20=17 ;
Wednesday November 27th, 2019 12:07:30 AM

He moves forward into the room and looks around. He then turns and heads back to the Shields coming into view.

"That one is empty, but there's a door on the other side. Should we move into the next room and try this all again?"

Stealth - role of 17 +10 = 27, sorry forgot to include the modifier before I hit roll.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Wednesday November 27th, 2019 5:16:04 AM

Stohp nods and takes up position out of side of the door.

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim  d20+14=28 ;
Wednesday November 27th, 2019 9:11:30 AM

"That's pretty good...not perfect but it may be enough. And if it doesn't work, Bart just gets mobbed by whatever guards are on the other side. No big deal."

Stock takes up position next to Stohp and out of site of anything looking through the doorway Bart moves through.

========
Perception 28 vs DC27


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+8=13 ;
Wednesday November 27th, 2019 1:36:08 PM

Dorbin steps into the next room and whispers, "I can't see him." He prepares again for battle...

OOC:
Perception: 13

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Wednesday November 27th, 2019 4:03:58 PM

Zanderallen moves up and nods at the others, "Up and at em. It's show time." He crosses opposite of Stohp also staying out of line of sight of the doorway.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.) 
Wednesday November 27th, 2019 7:21:49 PM

When Z speaks Sid looks up, "What are we going? I thought Bart was going in the other room?" After a moment he follows them, "Say where is Bart?"

DM MikeK - The Guards - Round 1  d20+7=25 ; d20+7=17 ; d20+7=10 ; d20+7=20 ; d20+7=22 ;
Wednesday November 27th, 2019 7:59:37 PM

Bart moves up to open the next door, while the rest of the Shields take up position as best as they are able.

The druid pushes open the door.

In the next room, Bart (and only Bart) sees 5 lumbering humanoids with gray-green hides and a fishlike maws. Each is carrying what appears to be wooden greatswords lined with shark teeth. As the door opens, they look over.

Nothing happens for several seconds.

The fish guys all look at each other, and then back at the open door, and then at each other, and then at the door again.

Finally, one draws his greatsword, and begins a slow approach.

K70 and K67

You Are Here - Castle Map 1

Underwater - Movement and Combat

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Thursday November 28th, 2019 11:52:05 AM

Dorbin starts casting a spell to summon a friend...

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Thursday November 28th, 2019 12:58:50 PM

Stohp stays quiet and stays out of sight.

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim 
Thursday November 28th, 2019 2:12:45 PM

Stock adjusts his grip on the borrowed trident and a smile cracks his face.

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Thursday November 28th, 2019 8:09:38 PM

After a whispered word from Micah, Zanderallen sheathes his trident and draws his sword. With the Freedom of Movement in effect it swings freely through the water. He grins with the familiar hilt in his hand and awaits whatever comes to investigate the open door.

Dm Robert - The Guards round 2  d20+7=21 ;
Thursday November 28th, 2019 11:43:44 PM

OOC, I don't have the software that Mike used to create the battle map. Which will be okay for tonight, I'll get something worked out if changes need to be made.

Dorbin starts casting a spell.

Stohp stays quiet and still.

Stock stays still but adjusts his weapon grip.

Zanderallen draws his sword and swings it getting the feel for it. Umm, not sure how much of that you want to do if you're trying to stay out of sight.

The rest????
________________

Bartomus stares into the chamber. The Deep Ones are humanoid beings with fish, human and amphibian-like traits, they have grey-ish green, glossy and slippery skin with white stomachs. They have scaled, ridged backs, as well as webbed hands and gilled necks.

The nearest Deep One stares through the open door into the other room. (Perception 21, d20+7). Everyone needs to make a stealth check to beat that score. I will grant a +4 circumstance since most of you stated you were staying still.

The Deep One half turns toward the others. Bartomus can see those huge unblinking eyes and one seems to be staring right at him. Bartomus only, Knowledge Nature 15 Highlight to display spoiler: { It appears the creatures are incapable of blinking. }

The creatures speaks in an abhorrent, croaking voice. Only if you understand Aklo can you look at the spoiler. Highlight to display spoiler: {"Door's just don't open themselves. I think we'd best look busy and attentive."}

The other guards draw their weapons.

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim  d20+10=15 ; d8+15=23 ;
Friday November 29th, 2019 9:05:17 AM

As Stock watches Bartomus seem to freeze in the door, his patience loses out. He swims like a fish bellowing a battle cry and jabbing his trident into the creature.

==========
Another miss?
Power Attack vs. (hopefully flat footed since it hasn't attacked?)AC15, 23 damage
If it has a weird ability to give it an AoO as I approach, add 4 to Stock's AC from mobility


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d3=3 ; d20+5=16 ; d20+5=8 ; d20+5=8 ; d20=12 ; d20=2 ; d20=10 ; d6+3=6 ; d6=1 ; d6=6 ;
Friday November 29th, 2019 2:35:18 PM

Taking his cue from Stock, Dorbin casts his summoning spell, placing the creatures in the room behind the guards, potentially giving Stock a flanking bonus. Three electric eels appear and attack while Dorbin shifts to try and get a view into the room past Stock.

OOC:
Electric Eels: AC 15/13 touch, SR 7, Atk: +5 bite/1d6+3, tail: +0 touch 1d6 elec, CMD 15
HPs: #1: 21, #2: 21, #3: 21

Eel attacks (bite, then tail): (possible flanking bonus not included)
#1 Hit AC 16, dam 6; tail Hit touch AC 12, dam 1
#2 Hit AC 8; tail hit touch AC 2
#3 Hit AC 8; tail hit touch AC 10, dam 6


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+14=25 ;
Friday November 29th, 2019 2:35:56 PM

Stohp sees Stock go in and quickly follows, trying to disarm the closest enemy (25 to disarm).

Bartomus(Rod) HP: 52/52 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9   d20+4=10 ; d20+8=9 ;
Friday November 29th, 2019 7:19:21 PM

He froze. What are those things? They had giant eyes, dark, endless blackness in the orbs. When he heard the shout, he moved forward and struck with his trident as he came into view. But misses widely.

know nat 10; attack 9 w nat 1 role

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+13=20 ; d8+11=13 ;
Friday November 29th, 2019 9:00:03 PM

With Bartomus looking like he was blown, Zanderallen is moving before he realizes Stock is moving right alongside him. Coming around the doorway he charges the nearest Deep One. Still getting used to the feel of swinging a sword underwater, unimpeded as it is, his swing is not his greatest but not bad.
---------------------------------------------
Charge Deep One
20 to hit, 13 damage (OOC: Zander has the flaming property deactivated, both for stealth and he doesn't think it will work underwater.)


Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Saturday November 30th, 2019 12:07:28 PM


When Micah hears the voice speak in a strange language, he turns to Zanderallen for interpretation, but when everyone charges in he draws his weapon and moves in as well, spear in hand.

========
Reminder of spells in effect.
On Stock: Magic Circle against Evil
On Zanderallen: Comprehend Languages
On all Shields (but not the eels): Bless.

Dm Robert - The Guards round 3  d20+8=12 ; d20+8=10 ; d20+8=24 ; 3d4+4=13 ; d20+8=16 ;
Saturday November 30th, 2019 6:49:30 PM

Stock swims in and manages to stab the creature it's not flat footed as it kinda was suspicious, but you still hit it.

Dorbin's summoned eels appear and attack deep one 1 I assume, you never specified where they appeared gut mentioned that you were trying to give flank for Stock. If I'm interpreting your rolls right, then eel 1 hit both times, eel 3 hit with the tail.. Dorbin then tries to move forward. Deep One 1, sucombs to the eel attacks.

Bartomus, seeing the first guard die, moves forward attack Deep One 2, but misses.

Stohp, now that Bartomus has cleared the way moves forward. However, the first guard is dead, and the area is getting a little full as there is not a lot of maneuvering room.

Zanderallen charges forward before Stohp can complete block the entrance to the room. With #1 down he keeps going and gets to #2. He swings and hits his opponent.

Micah moves up, but Stohp is in the doorway

Sid?
--
DO2: swings his greatsword in an arc aiming at Zanderallen, the sword seems to cut through the water with ease. Alas he/she/it misses 12 (d20+8)

DO3 utters something guttural and nasty sounding, Only if you understand Aklo can you look at the spoiler. Highlight to display spoiler: {"Pink ones killed Arggleug. Attack."} He moves up and attacks and eel, since he doesn't want to provoke against them. He also swings his shark tooth lined greatsword, and MISSES. 10 (d20+8)

DO4 utters something guttural and nasty sounding, Only if you understand Aklo can you look at the spoiler. Highlight to display spoiler: {"When did cows learn to breath water. I could eat a cow, it's been awhile."} and then moves on Bartomus (please take an AOO Bartomus) and attacks with his shark tooth lined wooden greatsword. HE hits! 24 (d20+8) Damage 13 (3d4+4).

DO5 moves forward to engage..Zanderallen. He swings the shark tooth lined wooden greatsword and misses. 16 (d20+8)

--
battle map
hmm, I guess the orange doorway could be swung all the way and go to the wall giving some more movement into the room.

underwater movement and combat

Deep One 1: AC 14, touch 9, 36 damage DEAD
Deep One 2: AC 14, damage 13

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)   d20+9=23 ; d6+2=6 ;
Saturday November 30th, 2019 10:31:29 PM


How high are the ceilings here?

Micah moves up to and attacks the nearest deep one that is off to the side, leading with the pointy end of his spear.

"What are they saying? he calls out to Zander.

==========
Move to B11
Attack DO 3. Hit AC 23. Damage 6

Bartomus(Rod) HP: 37/52 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9   d20+7=21 ; d8+7=15 ; d20+8=15 ; d8+1=7 ;
Saturday November 30th, 2019 11:46:15 PM

As Bartomus' swing missed, the effort he exerted took him past the one creature growling in a language he couldn't understand that fell to the blow of a fellow Shield. He saw another step towards him and was swinging a toothy blade at him as he jabbed at it with his own trident. His blow struck as the creature's sword bit into him. He pulled his own trident back and stabbed it into the creature again.

AOC on DO 4 for 21 for 9 pts, sorry wrong modifier; regular attack on DO 4 for 7 pts - 16 pts total

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+14=26 ;
Sunday December 1st, 2019 9:52:08 PM

Stoph moves diagonally to b10 and tries to disarm guard 3 (26 to disarm)

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim  d20+10=11 ;
Monday December 2nd, 2019 9:40:08 AM

Stock senses Micah Stohp moving behind him and swims forward over the downed enemy. "Maybe don't kill them all?" The words ring hollow in Stock's ears but he thought he should at least say that. He ignores the deep one to his right and stabs at another.

=======
Move to D12, AC is +4 vs. AoO from mobility
Power Stab vs DO5...Nat 1


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+5=8 ; d20+5=14 ; d20+5=11 ; d6+3=9 ; d20=15 ; d20=12 ; d20=19 ; d6=4 ; d6=2 ; d6=5 ; d20+8=24 ; d6+4=5 ;
Monday December 2nd, 2019 2:42:50 PM

Dorbin’s eels watch the Shield move around, then attempt to keep up their attack on the creature. They bite at it, but can’t reach it, then all three of them point their tails together and electricity flows through the monster. Dorbin follows up with a small green dart of acid that magically flows through the water.

OOC:
Eels (round 2/10) attacking D3 (bite, then tail):
#1: Hit AC 8, touch AC 15, dam 4
#2: Hit AC 14, dam 9; touch AC 12, dam 2
#3: Hit AC 11; touch AC 19, dam 5
Total damage D3: 4+9+2+5 = 20

Acid dart on D3: Hit AC 20 (d20+8=24 – 4 for firing into combat = 20), damage: 5

Electric Eels: AC 15/13 touch, SR 7, Atk: +5 bite/1d6+3, tail: +0 touch 1d6 elec, CMD 15
HPs: #1: 21, #2: 21, #3: 21


Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+12=26 ; d20+7=27 ; d20+7=15 ; d8+11=19 ; d8+11=19 ; d8+11=18 ;
Monday December 2nd, 2019 6:29:21 PM

Realizing that it's Micah's magic letting him understand and not the language they're speaking Zanderallen translates. "We killed Arrleug or something, and they thing we're tasty cows." He adds on, [b]"I hope you brought your can openers as he takes two swings at the deep one he previously wounded. Both hit
---------------------------
Full Attack (2 first 5 if 2 drops)
1st - 26 hits, 19 damage
2nd - Nat 20, crit confirmed with 15, damage 37



DM MikeK - The Guards - Round 4  d20+7=21 ; d20+7=24 ; d20+7=15 ; d20+8=18 ;
Monday December 2nd, 2019 9:12:42 PM

Micah looks up, and figures the ceilings to be 10’ high.
He moves forward, and strikes Deep One 3.

Bartomus stabs Deep One 4.

Stohp moves up, and knocks Deep One 3’s sword out of it’s hands.

Stock moves up, saying something about not killing all of them.
Deep One 3 claws at him, but misses.
Stock stabs at Deep One 5, and is really having trouble with this trident.

Dorbin and his eels do unpleasant things to Deep One 3. The creature is not doing well.

Zanderallen translates while casually running through Deep One 2. By the time he’s done, it is very dead.

--
The remaining guards are starting to panic.

#3 attacks Stock with two claw attacks.
Neither get through the dwarf's armor.

#4 strikes at Bart. He also misses.

#5 bolts. He backs up, swims to the side doors, and forces one open.

Guard Battle

Underwater - Movement and Combat

Deep One 1: AC 14, DEAD
Deep One 2: AC 14, DEAD
Deep One 3: AC 14, damage 31 DISARMED
Deep One 4: AC 14, damage 16


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+12=32 ;
Monday December 2nd, 2019 10:30:53 PM

Stohp was expecting one of them to bolt. She barges past her allies to get in range of the guard and tries to grapple him (32 to grapple, nat 20). This provokes AoO from the guard near her though (moving to D/E 13/14, should be able to do it only moving through allied spaces... or swiming up and over cause yay 3d space)

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+5=10 ; d20+5=8 ; d20+5=13 ; d20=7 ; d6=5 ; d20=11 ; d20=4 ; 2d4+8=15 ;
Tuesday December 3rd, 2019 12:01:18 PM

Dorbin’s eels continue harassing the deep one, but do little damage this time. Dorbin spots the deep one trying to escape and quickly pulls out a crystal rod and waves it in the air. A shimmering pattern appears in front of the creature.

OOC:
Eels (round 3/10) attacking D3 (bite, then tail):
#1: Hit AC 10, touch AC 7
#2: Hit AC 8, dam 9; touch AC 11, dam 5
#3: Hit AC 13; touch AC 4
Total damage D3: 5

Hypnotic pattern, affects 15 HD of creature, Will save DC 19 or be fascinated, affects 10 foot radius in front of D5.

Electric Eels: AC 15/13 touch, SR 7, Atk: +5 bite/1d6+3, tail: +0 touch 1d6 elec, CMD 15
HPs: #1: 21, #2: 21, #3: 21


Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)   d20+4=14 ; d6=6 ; d6=2 ;
Tuesday December 3rd, 2019 1:14:36 PM


Seeing the deep one in front of him disarmed, Micah reverses his spear and, drawing upon his divine weapon mastery, jabs his foe in the jaw, attempting to knock it unconscious.
If the deep one loses consciousness, he moves to the doorway to see what is there and block the one Stohp has grappled in the unlikely event it should escape.

========
Hit AC 14 (includes penalty for attacking nonlethally with a lethal weapon) for 10 points nonlethal damage.
Use weapon mastery domain power to use vital strike to inflict double weapon damage. (7 rounds remaining)
Move to H15 (conditional) may provoke an attack from D5.


Bartomus(Rod) HP: 37/52 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9   d20+8=12 ;
Tuesday December 3rd, 2019 1:39:31 PM

we gotta stop that one from fleeing and sounding an alarm, he yelled as he jabbed at and missed the one creature in front of him.

attack on 4 to hit 12

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim  d20+12=23 ; d8+15=23 ;
Tuesday December 3rd, 2019 1:58:15 PM

"I got him...well Stohp does too."

Stock charges forward through the water, leading with his trident and trying to just rely on his momentum to impale the thing in Stohp's arms.

========
Charging Power Stab hits AC23, 23 damage
-2 charge penalty to AC not applied in statline



Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=11 ; d20+9=22 ; d20+1=18 ; d8=7 ; d8=6 ; d8=5 ;
Tuesday December 3rd, 2019 7:40:11 PM

Sid fires at 3, rapidly sending the arrows at the form. "It's like a castle of horrors down here. This was supposed to be the fun adventure," he mutters, looking at the Deep Ones.

===============================================================

ToHit1(RapidShot): 11
(Ignoring the first damage roll, sorry)
ToHit2(RapidShot): 22
Damage: 6
ToHit3): 18
Damage: 5

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+12=26 ; d20+7=19 ; d8+11=15 ; d8+11=14 ;
Tuesday December 3rd, 2019 7:43:26 PM

Seeing 5 dealt with Zander moves in to assist Bart in taking down his combatant. He lands two solid blows.
------------------------------------
5 ft step to F12 Full Attack on 4
1st - 26 hits, 15 damage
2nd - 19 hits, 14 damage

DM MikeK - The Guards - Round 5  d20+7=21 ; d20+6=13 ;
Tuesday December 3rd, 2019 8:43:38 PM

Stohp forces herself around and over her allies, and latches onto Deep One 5.
Deep One 3 claws at her as she goes by, but misses.

Dorbin’s eels kill Deep One 3.
Dorbin casts a spell. Deep One 5 stops struggling in Stohp's grip, and stares at the pretty lights.

With #3 down, Micah moves to check out the far room. But, Dorbin has planted a hypnotic sphere in his way.
Does Micah go through anyway (Will Save DC 19 if you do.)

Bartomus yells a warning, and flails at #4.

Stock runs #4 through. It falls.

Sid and Zander have no one to attack.

--

Deep One 5 looks at the lights, while trapped in Stohp's grasp.

--

Guard Battle

Underwater - Movement and Combat

Deep One 1: AC 14, DEAD
Deep One 2: AC 14, DEAD
Deep One 3: AC 14, DEAD
Deep One 4: AC 14, DEAD
Deep One 5: AC 14, FASCINATED


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Tuesday December 3rd, 2019 9:57:41 PM

Stohp keeps a firm grip on the fascinated guard just in case. "So... now what? I'm not comfortable with just killing him. Her? It? Not when it's helpless. But we can't just leave it to sound the alarm and get us buried in Sahagin. How long will the lights keep it frozen here? Is there anyway we can immobilize it while we deal with it's kin?"

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim 
Wednesday December 4th, 2019 9:40:20 AM

"Could be if we find prisoners in the cells we could leave it locked up. For now, I have rope, we can tie it up. Quickly though - there should be something through that door (to 69). That's where prisoners were supposed to be."

Stock goes to work tying up the Deep One.

Bartomus(Rod) HP: 37/52 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9  
Wednesday December 4th, 2019 10:18:34 AM

"I am with you Stohp," Bartomus said as he took a breath now that the threat had passed. He looked over the dead guards and picked up one of the toothed swords. [b]"Do we want to take one or two of these for a gift to the Councilman? I mean he could add them to the stash from the last time the Float was engaged down here."

He walked a few steps with the sword at hand trying to see how it was balanced and then opened the other door in an effort to avoid the dazzling light display.

Opening door at GH 13

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Wednesday December 4th, 2019 2:42:35 PM

Dorbin continues waving his rod and says, "The lights will stay there as long as we need them there. I can't move them, though..."

OOC:
Eels (round 4/10)

Hypnotic pattern, affects 15 HD of creature, Will save DC 19 or be fascinated, affects 10 foot radius in front of D5.

Electric Eels: AC 15/13 touch, SR 7, Atk: +5 bite/1d6+3, tail: +0 touch 1d6 elec, CMD 15
HPs: #1: 21, #2: 21, #3: 21

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Wednesday December 4th, 2019 3:13:37 PM


Micah paddles up short when he sees the lights and changes his destination to H14 so as not to enter the them and lets the others work out what to do with the prisoner.

=============



Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Wednesday December 4th, 2019 6:35:46 PM

Zanderallen moves into the hallway where the prisoners are supposed to be housed. "Hello, any one stuck in here? Somebody search those Deep Ones for keys." If he hears a responses he moves to where it's coming from otherwise he moves to a door and tries to open it.

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim  d20+9=16 ; d20+9=17 ; d8+6=11 ; d8+6=7 ;
Thursday December 5th, 2019 10:00:13 AM

Stock remembers at the last minute that the Deep One could be broken out of his fascination by the sight of the dwarf moving to tie him up.

If the Deep One makes any aggressive moves

Stock takes a pair of swings with the butt end of the trident, trying to knock the thing out.

==========
Nonlethal Strike 1 hits AC16, 11 nonlethal damage
Nonlethal Strike 2 hits AC12 (wrong bonus used), 7 nonlethal damage


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Thursday December 5th, 2019 1:34:16 PM

Dorbin keeps up the pattern as long as needed until the last deep one is knocked out, tied up, or both.

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Thursday December 5th, 2019 2:58:02 PM


Given the chance and seeing no immediate threats, Micah begins acting on Zanderallen's suggestion to check for keys.

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Thursday December 5th, 2019 3:53:31 PM

"It's ok, we're here to help. We're here for the king." Zanderallen continues to check the cells looking for a response.

DM MikeK - We're here to help 
Thursday December 5th, 2019 9:06:47 PM

Stohp keeps his hold on the dazed Deep One, while Dorbin keeps it dazed, and Stock ties it up.
The dwarf is satisfied the creature is securely bound.

Bartomus tries out one of the greatswords the Deep Ones were wielding. He finds it to be very well balanced. Furthermore, the water isn’t affecting the blade’s path. It cuts through with ease.

Zanderallen moves through the southern door, and calls out.

There is an immediate answer from a set of cells to his right.

“Yes! We are here! The King is here! Who are you?”

Micah finds a set of keys.

You Are Here - Castle Map 1

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+14=30 ;
Thursday December 5th, 2019 10:29:05 PM

Stohp goes into the next room eyes open for any other trouble (perception 30)

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim 
Friday December 6th, 2019 9:39:11 AM

Stock drags the remaining Deep One into one of the cells and then locks it. He lets Micah, Z and Stohp manage the communication with the King. In the meantime he quickly moves to make sure all doors to the outside of the holding area are closed and keeps a close watch for more Deep Ones.

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Friday December 6th, 2019 4:52:41 PM

Zanderallen motions for the keys and heads to the cell where he hears the voice coming from. "Your majesty, Mallon sent us. We'll get this door open."

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+8=21 ;
Friday December 6th, 2019 6:57:14 PM

Dorbin stops waving his rod. The pattern disappears and Dorbin waves to the eels as they disappear. As the others work towards freeing the captives, Dorbin keeps an eye out in the direction the guard was trying to escape (perception: 21).

Bartomus(Rod) HP: 37/52 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9  
Saturday December 7th, 2019 2:56:20 PM

"I think we should keep a few of these for sure," Bartomus said as he tried to figure out where to put the newly acquired sword. Maybe leave it here, he thought, and then get it when we are all done with this? He left it behind the door and headed into the area of the cells and follows Zander's lead as they attempted to open the doors.

"Maybe we should hear how you all got here, your Majesty? Also, by any chance have you seen a small water sprite? Was supposed to be about here, I think."

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Saturday December 7th, 2019 6:42:38 PM

"We're already armed; once we free the prisoners they could probably use the guards weapons more then us so they can escape safely. Sure we cleared the guards from here to the passage, but there's almost certainly more patrols then what we fought."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=22 ;
Sunday December 8th, 2019 3:41:21 PM

Sid helps Stock and then proceeds to help with the lookout as well. As he does he recites, very softly to himself, an old elven poem. Thinking on the wind in the trees and the sense of loss as summer gives to Autumn, he calms a bit.

====================================================================

Perception: 22

((Sorry guys. I was sick last week and mostly slept, worked, and forgot about many important things.))

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Sunday December 8th, 2019 8:10:09 PM


Micah acts on Stohp's suggestion and starts gathering weapons to equip the prisoners. As they come out, he observes them, looking for signs of injury.

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim 
Monday December 9th, 2019 9:55:01 AM

"Who has that map? Seems like we need to move quickly upward. Let's see if we can figure out where Crimson is."
=========
Looking at the previous notes we can find 'a human and five or six Deep Ones' in K49 and K50 (Castle Map 3)...I'm pretty good with maps but I can't figure out how to get there.

Stohp (Sub by JonM) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  
Monday December 9th, 2019 9:57:11 AM

Stohp approaches the one she takes to be the king and says, " We are the Silver Shields, straight from the Float up top and are at your service."

She then goes into some quick detail on the broad strokes of the reason we are here and our plan.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Monday December 9th, 2019 11:56:39 AM

Dorbin continues to watch as they wait for the prisoners to join them.

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Monday December 9th, 2019 4:08:22 PM

While Stohp introduces them and outlines the plan Zanderallen sweeps the prisoners they are releasing with his divine sight, Detecting Evil lurking within them. If he detects any significant presence he makes the sign to the rest of the Shields, otherwise he signs all clear.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.) 
Monday December 9th, 2019 6:45:11 PM

Sid continues the lookout

DM MikeK - There's a centaur at the bottom of the sea... 
Monday December 9th, 2019 8:37:31 PM

The Shields enter the holding cell area. Other than being underwater, it is a standard looking prison block, 5 10’x10’ cells lining each side of a central aisle way.

All the cells are occupied by merfolk, except for one on the far end of the block, which has got two merfolk….and a centaur.

The centaur is naked, and holding a Bottle of Air, which he holds with one hand while the other is grasping a piece of coral outcropping to prevent himself from floating about,

Micah sets about letting the merfolk out. Stock sets about refilling one cell with the tied up Deep One. The looks the merfolk are giving the Deep One are not at all friendly.

Meanwhile, a middle aged couple approach Zanderallen. All the other merfolk defer to them instinctively.

The male speaks, in Common.
“I am King Atteun. We thank you for this rescue, Silver Shields of the Float. I must admit, I am not familiar with this Mallon, but he must be resourceful indeed to have managed to persuade surface dwellers to aid us.”

The King’s eyes fall on Bart.
“As to what happened, we were surprised by sahaugin, aided by Deep Ones. They had intimate knowledge of the castle and the goings on of the city. How they gained such, I do not know. We were overcome, and imprisoned.

Micah gathers up equipment from the Deep Ones guards - a wand, and the five greatswords, all of which are magical, and operate in the water without penalty.

Stock tries to figure out what’s next. King Atteun points out particulars

The rest of the merfolk prisoners are in the cells below. They can be reached by going back into the guard room (K67), through the double doors to K62, south into the tower stairs (K21) and down to the cells.

The King believes the gear taken from the prisoners, including the centaur, is likely in the treasure room K63, which is at the far end of K62.

Stock asks about quickly upward. The king points out the stairs just around the corner. The K21 tower also rises to the next level.

As far as what’s up there, neither he nor the group know for sure.
“My daughter is up there,” the queen says, stiffly. You must help her.”

You Are Here - Castle Map 1

Castle Map 2

Underwater - Movement and Combat

Stohp (Sub by JonM) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  
Tuesday December 10th, 2019 9:53:03 AM

Stohp nods deferentially to the family. "We will help your daughter. Our group is not in the habit of turning down opportunities to help. What will you do now?...and is that miserable looking centaur a guest of yours?"

Bartomus(Rod) HP: 37/52 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9  
Tuesday December 10th, 2019 10:06:46 AM

"So, we give them these things," Bartomus said as he offered the sword he had picked up to one of the released prisoners. "Then I would say we as a group head towards those stairs and rescue their daughter."

But, then he saw the centaur and just had to figure out how it got down here. He walked over to the Centaur and the two merfolk who were put in the same cell. "So, could either of you explain how a centaur got down here and imprisoned with you? I don't want it to use up all of its air trying to talk to us."

Carver (JohnC) 66/66 AC 23/10/22 CMB +10 CMD 23  
Tuesday December 10th, 2019 10:11:46 AM

"It's been a bad couple weeks, and this water is just not my element.
Oh, and call me Carver, most people do."


He looks quite youthful, the fur on his horse (like) parts is palomino in coloration, the right hind leg is cris-crossed with scars. He long red hair is at war with gravity and the water in which he is floating. He seems to be in a mood...

DMHighlight to display spoiler: { Did they pry the horseshoes off Carver as well or just everything else?}

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim  
Tuesday December 10th, 2019 10:15:37 AM

Stock picks up one of the big two-handers and shows it to Dorbin. "Could I use this? I'm tired of not stabbing things with this cursed trident."



Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim  
Tuesday December 10th, 2019 10:17:16 AM

=========
What's the bonus on the greatsword?
Seems like we are heading down from here to recover some gear.


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+17=36 ;
Tuesday December 10th, 2019 2:31:53 PM

Dorbin checks out the sword shown to him by Stock (spellcraft: 36).

Carver (JohnC) AC 23/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10' Character 
Tuesday December 10th, 2019 3:32:57 PM

"Got a spare weapon or three? At least until we can find my gear....."

(setting character link)

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Tuesday December 10th, 2019 4:25:55 PM

Zander bows to the king and queen, "We were already on our way here pursuing adversaries of ours when we encountered Mallon. He told us what was going on and got us into the castle. He is sending word through your kingdom to be ready for when we free your majesties and the rest of the hostages. I think we need to head down, we can both free the remaining prisoners down here and equip everyone. So far we have been undetected. Then we can storm the upper levels and free your daughter." He finishes with a bow to the queen.

He then turns to the centaur, using all his restrain and decorum to stop from bursting our laughing at the poor fellow, "Well met Carver, I'm Zanderallen, Zander or even Z to my friends. I'm sure there is a story as to how you ended up locked up down here but for now let's focus on taking down your captors. We don't have much in the way of spare gear but what we have is yours to borrow. One of these shark tooth swords or this trident." Zanderallen motions to the swords taken from the Deep Ones or the MW trident he was using before receiving Freedom of Movement

Zanderallen walks the floor of the palace, seemingly unimpeded by being underwater. His long sword has returned to it's scabbard for the time being but he carries himself like it could be in his hand at a moment notice. His left arm has a shield strapped to it, simple except for a symbol of Domi's Hammer embossed upon it. He is encased in some sort of Conch shell plate armor and appears comfortable in the weight of the armor if not necessarily in it's material. Under the helmet is the face of a good looking young man with a pleasant smile and wavy brown hair. His manners seems very natural as he talks with a king and queen and like he is accustomed to being able to put people at ease.
--------------------
(OOC: Welcome to the group John C!)

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Tuesday December 10th, 2019 6:09:32 PM


Micah bows to the king and queen, then continues with distributing weapons and looking for wounds. When he gets to the centaur, he breaks his silence, "Well met. I assume you are warrior? Until we find your gear take my shield. It will provide you with at least some defense." He hands him his enchanted shield and any weapon he reaches for, keeping one of the greatswords for himself for the moment.

The priest swims around easily, despite wearing what appears to be a bulky suit of woven kelp. While talking, his visor is raised, revealing a youngish face showing care lines beyond his years and a move that naturally forms an affable grin. His holy symbol of Domi hangs visibly from a chain around his neck and the proffered shield bears a similar device.

==============
Note that the shield adds +4 to armor class. It has [/i]magic vestment[/i] cast on it.

Did we recover any of those crossbows the sahaugin were using? If so, are there spares to hand out?


DM MikeK - It's been a bad couple weeks 
Tuesday December 10th, 2019 7:38:25 PM

The centaur introduces himself as Carver, and obviously has quite the story to tell. But, that may be best left to another time, such us in the air...in a tavern, perhaps.

Carver realizes he’s only mostly naked. He still has his horseshoes.

Both Carver and the remainder of the king’s guard are eager for any weapons available.
Micah recalls the group did recover the patrol’s underwater crossbows. The group has six.

Micah determines the greatswords are +1, and have no penalties due to being used underwater.

Micah and Zanderallen offer Carver a shield and sword.
Note Carver needs to keep a hand free to hold on to that Bottle of Air

What to do next is still the question.

The rest of the citizens are down the stairs.
The gear is most likely down the hall.
The King’s daughter, and most likely the fellow the Shields came down here for, and a whole lot of Deep Ones, are upstairs.

King Atteun assures Zanderallen that, once his daughter is safe, he’s quite prepared to lead a counter-attack.

You Are Here - Castle Map 1

Castle Map 2

Underwater - Movement and Combat

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+8=13 ; d20+20=33 ;
Tuesday December 10th, 2019 8:20:40 PM

"Carver, I'm Sid, part owner of the Split Arrow, provider of fine bows and arrows on the Float. Guys, I thought I had grabbed an extra mask or something, but I'm not finding it in my bag. Wait one moment."

Sid pulls out a length of rope, cuts three feet off of it and unwinds it a bit so he has the smaller ropes that make it up and tries to fashion a holder for his bottle of air.

=======================================================

((Sorry, don't know how I missed a post this time))

Knowledge(engineering): 13
Craft(bows(I know there has to be knot work and cinching so I'm trying to use that ability here)): 33

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim  
Wednesday December 11th, 2019 10:20:39 AM

"Yeah, this trident is terrible. I think I'll use one of these swords even though it's bigger than me..Ha! Well met, Carver. I am Stock of the Simpleshard clan. Don't let me see you raise a finger towards the other Shields or I'll lay you out. Ha! Just a joke on you." Despite what he says, Stock's eyes imply otherwise.

"I'll take point. Sid, stay close in case I need you to pop a lock or something."

Bartomus(Rod) HP: 37/52 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9   d20+12=14 ;
Wednesday December 11th, 2019 10:24:37 AM

"Glad to make your acquaintance Carver, even it under rather strange circumstances, did you fall off a turtle and ended up here?" Bartomus looks about and then back at Zander and Micah.

"So, we head to the gear, then down stairs, then up stairs? That's the plan right?" Bartomus asked as he started back through the door in the guard room and towards the long hallway with its double doors.

Move through K67 and into the hall of K62 - Perception of 14

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Wednesday December 11th, 2019 12:15:06 PM

Dorbin wonders if they should move quickly to save the princess and then allow them to have the full might of the king in a power attack. But when Bart suggests going for the gear, Dorbin nods and takes up a nice, safe position in the middle of the group.

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Wednesday December 11th, 2019 1:51:09 PM


Micah nods in agreement with Bart's question. " That is the plan: get Carver battle ready, secure the lower level, than beard the lion in its lair." Looking at the king, he adds "with allies"

He starts to head in that direction, following Stock, but pauses to move such that he looks the centaur squarely in the face, taking advantage of his natural buoyancy to be at eye level. "I want you to answer me straight. No false humility. No bravado. We are assuming you can hold your own in a fight. Is that so?"



Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Wednesday December 11th, 2019 3:37:19 PM

"That sounds like a solid plan. Let's move. We got prisoners to free and usurpers to hand out justice to." Zanderallen forms up with Stock and the others but turns to observe Carver's response to Micah's question, a grin forming on the edge of his mouth at Micah's directness.

Carver (JohnC) AC 23/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10' Character  d20+7=15 ;
Wednesday December 11th, 2019 3:56:27 PM

Carver decides on the shield only for now, "If I can move around in this place, the shield will be more help most likely, because I come armed with a couple weapons even without being manufactured."
He swims around a bit (half speed with a 15 swim), "Well, I guess I haven't forgotten everything I learned about swimming, but I'm not made for this."
As Mich looks Carver in the eye and demands an answer, "I suppose you could say that I can usually hold my own or possibly even better than hold my own. But being underwater, what I can say is I'll do my best. and If I can't, I'm sure the Boss will have a sharp word or three about my failure to do so. And if he doesn't my Aunt will certainly want one with me. Just point me in the right direction and I'll do what I can, oh, and nice shield by the way."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.) 
Wednesday December 11th, 2019 6:58:12 PM

"Hey Carver, are you using the Trident or a longsword? I'll keep the Trident if no one wants it. Alright Stock, I'll try not to shoot you."

DM MikeK - Getting the gear 
Wednesday December 11th, 2019 9:36:35 PM

After a brief discussion, the consensus is maybe some weapons and armor would be helpful for the rest of the plan.

Sid works up a passable holder for Carver’s bottle of air.
And then, they’re off.

With Sid in the lead, and Stock near at hand, the entourage makes its way back into the guard room, down the wide hall to the right, and down a stair into another room.

The king’s guard give a brief, and quiet cheer, as various tridents, spears, breastplates, shields, and helms are scattered haphazardly about.

In another corner is what must be Carver’s gear. Micah’s concerns about his capabilities should be somewhat alleviated. Chainmail, shield, longsword, shortsword, greatsword, a flail, AND a honest to Domi lance are piled up over a backpack and composite longbow.

While Carver is working himself into his gear, one of the merfolk guards approaches, swimming casually. He hands Carver a helm.
“The King conveys his thanks, and offers this for your efforts,” he says.

Helm of Underwater Action

Carver finds all his stuff, even the gold pieces, are present.

Soon enough, everyone is geared up and ready to go.

You Are Here - Castle Map 1

Castle Map 2

Underwater - Movement and Combat

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim   d20+13=25 ;
Thursday December 12th, 2019 9:45:54 AM

"Nice hat, Carver. I'd say it matches mine but my head's bigger."

With that, Stock pushes to the stairwell (K21) and heads downward, pausing at the exit door to listen for Deep Ones.

=========
Perception 25

Bartomus(Rod) HP: 37/52 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9  
Thursday December 12th, 2019 10:04:02 AM

Bartomus gave a quick glance over to Carter and seeing him better armed and armored, the Taur nodded and said, "another one who can swing and stab, so that is a great find down here. You can go ahead of me if you want."

Bartomus winked and let the front line head down ahead of him following the others in an effort to quickly release the remaining merfolk detained in their own capital. "We need to hurry, remember we have a princess to rescue."

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Thursday December 12th, 2019 10:18:37 AM

Dorbin nods to Bart and says, "Indeed, let's go get the princess!"

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Thursday December 12th, 2019 1:04:02 PM


"Excellent," responds Micah to Carver's response with a genuine smile, "You take second rank."

Micah had been considering giving his necklace to Carver, but when the king offers the helm, that concern is alleviated. As he watches centaur equip himself, the priest takes a look at Zanderallen, recalling how the paladin first became a Silver Shield and wondering if Carver might also be destined to become one.

Taken out of his reverie by the comments of the others, he clarifies, [b]Princess, yes, but the other prisoners first, less we expose ourselves to two fronts.



Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Thursday December 12th, 2019 1:07:16 PM

An addition

After Carver finishes, watching Zanderallen, but addressing Stohp, he comments, "Well at least this time the adventurer we rescued is properly dressed."

Carver (JohnC) AC 23/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10' Character  d20+17=35 ;
Thursday December 12th, 2019 1:56:41 PM

Carver straps on some seriously heavy armor and is putting on his other gear when the guard approaches and offers the Helm.
In Aquan, "Thank You, please tell the King I'll be sure it gets returned." He gives a slight bow and with a quick manipulation has it on and working. (UMD check: 35)
Carver bows his head, "Boss, thank you for teaching me that not paying attention is a bad thing. I promise to try and do better in the future, but I may need more reminders as you see fit to adminster." He says softly, almost like a prayer, when finished, he touches the holy symbol crafted into his left pauldron. (Holy Symbol to Gargul)
He stashes weapon after weapon in various sheaths at different locations around his body, He makes sure there is a set of extra horseshoes.
"It'll take me hours to get her retuned after being soaked, I hope I can keep her from warping as I dry her out. Sid, my new friend, I've got a wonderful lady here with a voice that can entrance most crowds at my favorite drinking holes, think after we get back to the surface you can save her?" He says as he pats one of the saddlebags.
After gearing up, he hands back the borrowed shield and straps on his spiked shield and pulls out a silver shortsword.
"Considering the situation, This is probably most useful, besides the Trident, but you look like you want to use it. Knew I should have picked up a cold iron one." The last he mumbles to himself, but is easily heard as he re-familiarizes himself with it's weight, giving it a couple quick flicks og his wrist.

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Thursday December 12th, 2019 3:55:30 PM

Zanderallen offers to help Carver into his armor, himself knowing the difficulty of arming unaided. As the centaur continues to add weapon after weapon to his person he can't help but his eyes grow a little big. He hears the prayer and sees the holy symbol and nods in appreciation. He hadn't had much personal experience with followers of Gargul but he had heard good things and was glad to have another devout warrior alongside. He still thought of and missed K often.

At Micah's jab Zanderallen turns a little red and gives the priest a glare but refrains from commenting.

"Alright, on to free the remaining prisoners in the lower levels. Then we head up and take out the leaders without hostages left behind."

DM MikeK - Free the remaining prisoners 
Friday December 13th, 2019 9:49:05 AM

Carver gets geared up, much to the appreciation of the other Shields. The centaur tries out his short sword, noting its sluggishness in the water.
OOC - Please note underwater penalties on slashing weapons below.

Perhaps he recalls the offer of the use of a captured Deep One’s shark tooth greatsword (+1 greatsword with no underwater penalty), perhaps not.

The general consensus is to get the prisoners below.
Sid leads, Stock and Zanderallen follow, and Carver takes position behind them.
Curiously, the King and his guards follow as well.

The group traverses back down the hallway, and then into the tower stairs to the south (K21).
Descending, the exit into the hallway at the lower level, and proceed down a narrow hall to the cell rooms.

Looking right and left into the depressed cell blocks on either side of the hall, those in the head of the column (Sid, Stock, and Zanderallen) get an understanding of why the King and his guard accompanied the group, and why the general population of the city have not been more resistant.

The cells are packed with young merfolk, children, really. None are full grown, and they are crammed into the cells, seven or eight in each.

Scores of pairs of eyes fearfully look at the trio, and not a sound can be heard.

You Are Here - Castle Map 1

Castle Map 2

Underwater - Movement and Combat

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Friday December 13th, 2019 11:55:13 AM

Dorbin waits in the middle of the group. When it is revealed that there are children involved, he wonders out loud, "Should we set these up with protectors? Or should we send them out, which might potentially draw some of the others away from the princess so we strike in two places at once?"

Carver (JohnC) AC 23/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10' Character  d20+16=34 ;
Friday December 13th, 2019 1:40:03 PM

Carver swings the shortsword a couple more times, trying to figure out why it feels wrong.... (it is a piercing weapon)
"That sharks tooth still available?" he asks as he resheaths the shortsword.
If he gets the Sharks Tooth, he'll put the spiked shield with his other gear where he usually carries it.

When he gets a chance to see what's ahead, Carver will swim closer and reassure the children that things are about to be OK. ["The King is here and we are here to help protect you and your City. We WILL get the bad people out and bring safety back."[/b] (Diplomacy 34)(in Aquan and Common)


Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+17=28 ;
Friday December 13th, 2019 2:22:59 PM

Zanderallen swears under his breath, his body shaking with anger, when he sees the children packed in the cells. Taking a couple breaths to steady himself he moves along the other side of the cell block from Carver, offering the same assurances, albeit only in common, his voice cheerful but strained, "We're here to rescue you, don't worry you're safe now." He starts trying the keys from the upper cells on the doors helping to extricate the inhabitants from their cramped quarters once they get them opened.

Once the children are out he turns to the king, "Your majesty, if you wish to see to the protection of these young ones with as much of your guard you see fit we will deliver justice to those upstairs. There will be no mercy for those who threaten those unable to defend themselves." By now Zanderallen is calm but his eyes shine with a deep anger and his body tense with barely controlled rage.
------------------
Diplomacy 28

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim  
Friday December 13th, 2019 3:12:30 PM

"No no no. This is no good. These deep old ones...using children. And Crimson is in league as well...and don't forget what may or may not be happening to the princess upstairs."

Stock leans over toward one of the children, making a sign of peace with his hand. "She can't understand me I suppose. Must be scared though. I suppose it's up to the King but I think we need to get these children out of here. Maybe they can hold up for a bit in that warehouse we entered at."

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Friday December 13th, 2019 3:51:25 PM


Micah shakes his head, sadly at the sight of the prisoners. "Justice," repeats the priest, echoing Zanderallen.

And Stock's sentiment about the princess, echoes his own thoughts. Not wishing to delay her rescue, he cannot neglect those before him, "Is anyone in need of healing?" he asks, counting any one of those able to, to translate.

Bartomus(Rod) HP: 37/52 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9   d20+12=16 ;
Friday December 13th, 2019 7:41:20 PM

"um actually, yea, Micah, but suspect you mean the kids. Bartomus sheepishly said. He held back and kept looking about the upper stairs. But the merfolks silence had him a bit unnerved.

"Stock, we will remember. Not only those creatures we found here, but Crimson as well. Using kids, there's a special place in rugged underworld for them I'm sure of it."

CDM Jerry [OOC post] 
Saturday December 14th, 2019 11:54:24 AM

Everyone is invited to the retirement party for the

Iron Dragons!

To be held on the Giggling Ghost board!
Starting Monday, December 16
and continuing all week.

Please come help celebrate their incredible journey
from level 1 through level 20.
[June 29, 2009 - December 13, 2019]

There will be stories!
Speeches!
[yes we'll make them do this ::grin::]
Questions and Answers
Free imaginary food!

Feel free to head there now,
but the festivities start on Monday.

-----

Then starting Saturday, December 21st, our Woldian Slowdown begins along with our
YULETIDE CELEBRATIONS
in the Giggling Ghost.

ACDM Rob is in charge of the festivities in the Giggling Ghost during the Yuletide Slowdown. He will send out an email sometime before the 21st explaining how the Giggling Ghost activities will work.

As a reminder, all requirements to post daily in your Career game are banished until Monday, January 6, 2020. A reminder to begin posting will come out the weekend before to remind you.
During the Yuletide Slowdown:
--no game may be in combat
--no game may advance its story line in any significant way
--posting is allowed, but not required by players or DMs
--all games should be in a relatively safe location where those who desire may roleplay for fun

Everyone who wants to roleplay are encouraged to hang out and post as much as you like in the Giggling Ghost and participate in the activities happening there.

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d100=4 ; d100=48 ;
Saturday December 14th, 2019 10:38:54 PM

"Besides being at the bottom of a lake, and in a castle, can someone fill me in just a bit? I was swarmed and brought down here, a bit more information would be great. I just want to be sure I'm sending the right people to see the Boss.
Now, I understand those who captured need to Visit him, but I'm not clear on who or what this Crimson is."

Carver gives the shark's tooth a good feel for balance and weight.
You also notice a slight blue glow around his hooves.
It takes Carver a couple tries, but he summons 4 globes of light and uses them to entertain the young after the group gets them released.

DM MikeK - Hostages 
Sunday December 15th, 2019 7:43:33 PM

If you really want to tick off the Silver Shields, holding children as hostages appears to be a good start. The group, as a whole, are not happy.

Zanderallen and Carver move to reassure and entertain the children, while Micah asks about healing.

All the children appear undernourished, but the cleric sees no obvious wounds.

The effect on the King and his men are even more pronounced. They rush into the cell blocks, and assist Zanderallen in opening the cages.

The sight of the merfolk, meanwhile, set the children to cheering wildly. As the cells are opened, the children stream out to fiercely hug any and all merfolk they find. To the surface dwellers, they present shy smiles, but otherwise steer clear.
Sense Motive DC 12 Highlight to display spoiler: { Nothing personal, but they’re not real sure what to make of someone so strange looking. }

The King and his men are all smiles around the kids, but as the King pulls Zanderallen around the corner, that facade drops quickly.

“Can you help us escort the children back the way you came?” he asks. “Is it safe?”
The merfolk’s face is as hard as the paladin has seen.
“We must get the children away. And then….and then, I will assemble my force, and we will retake the city.”

You Are Here - Castle Map 1

Castle Map 2

Underwater - Movement and Combat

Bartomus(Rod) HP: 37/52 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9  
Monday December 16th, 2019 1:39:17 AM

"I think we can show them the way back to the passage to the warehouse, right?" Bartomus asked as he looked about at the group of Merfolk that had been released. "That would be the best way to let them get to safety. Or, a least the children to safety."

Bartomus points back behind him and beguns heading that direction in hopes that the others are following him.

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim   d20+6=15 ;
Monday December 16th, 2019 9:26:31 AM

"Yeah Bart. That seems right."

To Carver, Stock says "Lord Crimson is the reason we're down here. He's your basic run of the mill evil genius. He also was formerly known as Lord Damion Peerimon and has been responsible for many of the acts that the Shields have been looking into in Lakeview since before I joined the group. Among the most recent though, he sweet talked his way past our guards and murdered them in our compound. He then fled here with a halfling botanist that he abducted from us and who was under our protection at the time. We think the halfling has been returned to the surface but Crimson must be brought to justice. Or killed."

=========
Sense Motive 15 vs DC12



Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+8=15 ;
Monday December 16th, 2019 11:27:10 AM

Dorbin follows along in the new direction, watching to ensure none of the children wander off or disappear in any other twists and turns (perception: 15).

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Monday December 16th, 2019 3:35:02 PM

Being used to be the emergency response team, Carver feels a bit out of place underwater and not as mobile as he's used to.
"Tell me where you want me to cover, I'm used to being much more flexible as to my position for fighting. Just put me where you think any attack might come from, I didn't see very much of anything on the way in."

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Monday December 16th, 2019 5:06:48 PM


Micah's smile is broad and wide as he sees the children restored to their people. Saddened by their malnourished condition, he is relieved to see no signs other other maltreatment.

"Carver, I see from you equipment that you are used to charging your foes. You will fit right in," he adds with a meaningful nod to Stock and Zanderallen. "Once battle begins, I magically enlarge Stock. With his new toy, referring to the underwater greatsword, When we get encounter foes, I imagine things will go violent very quickly and I have no doubt you will not feel a bit out of place."

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Monday December 16th, 2019 5:47:46 PM

Zanderallen clasps the king on the shoulder, "Head back down to the lower storage levels. There should be no foes left. We can escort you that far if you desire. In one of the back closets is a tunnel leading out to a warehouse. In there you will find Mallon and others of your subjects awaiting the freeing of your majesties and the hostages to rise up. We will then head upstairs to free your daughter and find the enemy we came here looking for."
-------------------------------
[OOC: With the slowdown coming up looks like the fight upstairs will have to wait for the new year. So maybe we help escort the king and children out which leaves us in a safe pause place preparing for the fight.]

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Monday December 16th, 2019 7:02:53 PM

"It was a simple enough path and it's best to attack in force."

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.) 
Monday December 16th, 2019 7:14:44 PM

"Alright everybody," Sid says swimming up with a bit of a florish, "we're going on a trip now. So please be good and hold the hand of your neighbor. We'll be quick and quiet as cuddlefish. Stay between us and follow me!" Sid starts swimming backwards out of the dungeon.

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim  
Tuesday December 17th, 2019 9:35:39 AM

"Get in line kids. We move now." Stock half swims, half walks ahead and begins leading back to the secret door to the warehouse.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Tuesday December 17th, 2019 11:23:29 AM

Dorbin continues to watch carefully as the kids follow along in line.

DM MikeK - I love a parade 
Tuesday December 17th, 2019 5:06:35 PM

Carver and the Shields continue to get acquainted with each other.

The king nods assent to Zanderallen's plan, and within moments, Sid has taken the lead of a rather long, and slow, line of children.

The king's guard and the Shields do their best to move the assembly along, while also keeping them quiet.

But, Sid has to cringe at the amount of noise coming from behind him.

Nevertheless, everyone continues moving, and no guards are encountered.

Back up the stairs, through halls to the guard room, north to the long stairway dropping back down, and then along the long, narrow hall (which, some of the younger children discover, makes a great echo chamber.
Lastly, into a large vault filled crypt.

The line comes to a halt for a time in the central hallway, where an very large, very dead shark still lies on the floor. Several children simply refuse to cross, and must be carried, hands over eyes, past the monster.

You Are Here - Castle Map 1

Castle Map 2

Underwater - Movement and Combat

Bartomus(Rod) HP: 37/52 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9   d20+12=15 ;
Tuesday December 17th, 2019 5:36:43 PM

Bartomus tries to look less afraid of the nightmare shark that lay dead in the hall. He worked to encourage the children and tried even using himself as a "body fence" in a rather comedic way to help make the kids less afraid. When that failed, he helped carry a few of the children past and towards the hidden entrance where they had their first castle fight with guards.

"Could someone ask what these little doors and such are used for?" He asked aloud in hopes of getting some sense for the purpose of this area. "But, but, we need to hurry, really need to hurry."

[i]Perception check of 15 as they try to get the group to the passage to the warehouse.[/b]

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Tuesday December 17th, 2019 6:32:30 PM

"It's ok little ones. Nothing to see here." Zanderallen motions to Bart and Stohp to stand in front of the shark to cover it as best they can.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Tuesday December 17th, 2019 7:50:09 PM

Stohp does her best to be big and vision blocking. She's not very good at it.

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Tuesday December 17th, 2019 8:20:14 PM


Micah walks over to the shark corpse and kicks it soundly on the nose, grinning from ear to ear. "See, nothing to fear, he proclaims as he then proceeds to knock out a tooth, jamming it with his mace.



Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Tuesday December 17th, 2019 11:30:21 PM

Carver keeps an eye out for bad guys. And does make a good wall to the shark behind him. If not, he can carry quite a few past it at a time.

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim  
Wednesday December 18th, 2019 9:48:10 AM

Oblivious to its effect on the merfolk, Stock pokes at the thing with his newly borrowed sword. As he remembers his struggles hitting the thing previously, he presses the sword a little deeper into the dead thing's side. He smiles and sighs and then turns around to the shocked faces of the merfolk.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Wednesday December 18th, 2019 11:48:08 AM

Dorbin cringes as Stock and Micah abuse the corpse, not knowing how the merfolk might relate to a shark like that.

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Wednesday December 18th, 2019 6:16:03 PM

"The tunnel out is just a little farther, right through there. I'm sure they'll are be ecstatic to see you all safe and sound." Zanderallen points through the storage area, pointing the way towards the exit and hoping to keep them looking past the shark bodies.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20=19 ;
Wednesday December 18th, 2019 6:56:53 PM

"Alright everyone remember, quiet echoes are spooopky echoes." And when they get to the shark he gets down and says, "Ok, let's take each other's hands and do the buddy system, close your eyes for extra fun as we sneak across the chamber."

===================================================

Diplomacy: 19

DM MikeK - What are these doors for? 
Wednesday December 18th, 2019 7:07:24 PM

Sid and Carver help carry some of the little ones past the dead megalodon, while Bart and Stohp form a wall, and Stock and Micah poke and whack at the corpse.

Soon enough, everyone is across. Sid leads the group to the secret chamber, and the king’s guard takes over from there.

The king takes the hand of every one of the Silver Shields.
“You have our gratitude,” he states solemnly. “I will gather what I can, and attack right away. This should keep the sahaugin patrols from returning to the castle. You should encounter few guards at this time of day.”

Overhearing Bart’s question, the king’s turns, and finally gives the taur an answer to his question.
“This is the royal crypt. These are the tombs of my ancestors.”
The man gives Bart a wry smile.
“Please do not rob them.”

With that, he ducks into the tunnel after the children.
A quartet of guards remain.
They give you a respectful nod, and follow their king.

You Are Here - Castle Map 1

Castle Map 2

Underwater - Movement and Combat

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Wednesday December 18th, 2019 9:00:23 PM

Micah releases a sigh of relief once the children are escorted out.

He watches the guards leave, then turns to Stock, "Time to rescue a princess," and prepares to head that way.

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Wednesday December 18th, 2019 10:51:00 PM

Carver practices the quick movements he's used to making, it takes a while for him to get the timing right, as he's used to having more maneuverability..
"Wow, is this how fast you usually move around? How is it you get anywhere moving this slow?" He asks no one in particular....

Bartomus(Rod) HP: 37/52 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9  
Thursday December 19th, 2019 2:12:22 AM

"Probably a good thing we didn't try opening a few of the doors then," Bartomus said after the King explained the crypts about them. He followed in behind Micah and headed back up to the stairwell that would help them find the princess.

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim  
Thursday December 19th, 2019 10:04:39 AM

"Don't worry Carver. You're not alone. It is terrible being underwater..." Stock takes a look around and then starts swimming back the way they came.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Thursday December 19th, 2019 12:42:05 PM

Dorbin smiles at Micah and says, "Indeed, yes. Let us see to that princess!"

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Thursday December 19th, 2019 5:27:43 PM

"Then we will prepare the halls for your return your majesty. There is some trash that needs to be cleaned out and a princess to be made ready. We will see to both, I promise." Zander's outward good cheer hides a very real anger still burning inside him.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Thursday December 19th, 2019 8:09:04 PM

Stohp shrugs. "It's not that bad. Weird, but not bad."

DM MikeK - Upward and Onward 
Thursday December 19th, 2019 9:33:57 PM

With the children, king, and king’s guard safely on their way, the Silver Shields can return to the matters at hand. Namely, rescuing a princess, and bringing a longtime pain to justice.

The group retraces their steps back to the circular tower.

Following the map Stock is holding, they ascend, and find themselves on a higher level.

According to Bart’s nixie friend, they are directly outside the rooms Briadoc was occupying.

Perception DC 15 Highlight to display spoiler: { There are no air bubbles coming from under the double doors to K10. It seems likely the other side is underwater.}

You Are Here - Castle Map 2


Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d20+9=21 ;
Thursday December 19th, 2019 11:43:17 PM

Carver notices things and is ready with the shark's tooth, he whispers, "No air bubbles, most likely full of water."

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim   d20+13=14 ;
Friday December 20th, 2019 9:39:30 AM

"Sid - Care to check this door. Even if the Nixie got Briardoc out, we should check this out..."

He backs out of the way and takes another look around.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Friday December 20th, 2019 11:42:32 AM

Dorbin pulls out his crossbow and prepares it, just in case...

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Friday December 20th, 2019 10:59:59 PM

Carver is ready to go, once the door opens.

____________________________________________

"Yeah, I'm gonna need a big favor once we get back to the surface, I have a couple wooden items that will need a whole lot of TLC. I never expected to be underwater, it puts a crimp in gear...."

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Saturday December 21st, 2019 2:31:02 AM

Stohp hopes he's ok. They were supposed to protect him from exactly this kind of nonsense and they failed.

DM MikeK - Nobody Home 
Saturday December 21st, 2019 9:37:04 AM

Experience! Everyone gets 12,000 xp

------------------------------------------------------------------------

Sid tries the door, and finds in to be locked.
No problem.

The elf rather quickly picks the simple lock, and the door swings open. Revealing a bit of a mess.

A wooden table lines onne entire wall of this 40x40 room, and was apparently an alchemy lab of some kind.
Vials, bunson burners, candles, tubes, bottles, and liquids of various colors float haphazardly in the flooded room.

There is also a cot, now soaked blankets, a small table with a pot of what might have been food, and wine bottle in one corner.

Two bottles of air, in adjacent corners of the room, futilely bubble air.
The air bubbles are flowing out of an opening in the back of the room.

There is no one here.

You Are Here - Castle Map 2

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Saturday December 21st, 2019 4:42:18 PM

"Looks like he's somewhere else. We'll have to find him later; lets go save that sacrificial girl before she's killed."

Bartomus(Rod) HP: 37/52 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9   d20+12=16 ;
Sunday December 22nd, 2019 9:45:43 PM

"No one = ok, but look there's bubbles back there...so, that has to be coming from a place filled with air, should we go check that out?" Bartomus asked as he looked about the room.

Perception 16 roll was from an earlier attempted post - thought I sent it via email to GMs as I was fighting with the system on my phone.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+14=19 ;
Monday January 6th, 2020 7:06:45 AM

Stohp does a quick search of the room for anything that looks like it might be useful or belong to Braidoc (perception 19)

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim  
Monday January 6th, 2020 9:20:46 AM

Stock keeps an eye out for trouble as the others search. "It looks like those are just the bottles of air Briardoc was using. Maybe that hole in the wall is where the fey came and took him."

Assuming they don't find anything further, Stock leads toward where we think the princess is.

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d20+9=26 ;
Monday January 6th, 2020 1:06:56 PM

Carver, still feeling his way into things, lets those who've been in this place longer take the lead. He keeps the sword at the ready and pays attention.....

Perception 26

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Monday January 6th, 2020 1:16:30 PM

Dorbin nervously fingers his underwater crossbow and wonders how it is different from a non-underwater crossbow...

DM MikeK - Nobody Home - redux 
Monday January 6th, 2020 7:20:48 PM

REMINDER - All PCs should be at 9th Level. Also, all PCs have earned a hero point for advancing to 9th Level.

RECAP - The Silver Shields have pursued Lord Perrimon, aka Lord Crimson to an underwater city. Once there, the group found the merfolk citizens of the city had been overthrown by a combination of sahaugin, deep ones, and Crimson. Having entered the merfolk’s castle via a secret entrance, our heroes have freed the King, his noblemen, and scores of merfolk young.

The three lowest levels of the castle have been cleared. The Shields have entered a room presumably occupied by their friend, Briadoc. That room is now flooded, and the halfling is not around. As Bartomus’s summoned nixie was last tasked with getting Briadoc to the surface, it would seem logical that he was successful.

All that remains is to ascend further into the castle, rescue the merfolk king’s daughter, stop whatever Deep One ritual is taking place, and bring Crimson back to Floating City.

--------------

The Shields stand in what they assume to be Briadoc’s former prison.

A wooden table lines one entire wall of this 40x40 room, and was apparently an alchemy lab of some kind.
Vials, bunson burners, candles, tubes, bottles, and liquids of various colors float haphazardly in the flooded room.

There is also a cot, now soaked blankets, a small table with a pot of what might have been food, and wine bottle in one corner.

Two bottles of air lie in adjacent corners of the room, futilely bubble air.
The air bubbles from those bottles are flowing out of an open door in the back of the room.

There is no one here.

You Are Here - Castle Map 2

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Monday January 6th, 2020 7:27:19 PM

Surveying the room Zanderallen speaks up, "Seems Briadoc has been taken care of. Good spell Bart. I think we promised the king to clean the trash out of his halls and get his daughter ready for his homecoming. Let's get moving."
Zanderallen waits for the others to be ready to head towards where they know the leaders to be.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=31 ;
Monday January 6th, 2020 8:01:57 PM

Sid swims and gets the bottles, looking about he does so. "Let's try and be about it quick before anymore eldritch horrors burble up."

=====================================================

Perception: 31

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Monday January 6th, 2020 8:06:56 PM

"Sid" says Micah, attempting to get his attention. "Do not take them both. One never knows if the sudden absence of bubbles, might alert someone prematurely."

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Tuesday January 7th, 2020 12:27:10 AM

"Let's keep going, and yeah, I agree, leave one bottle here to keep the stream of bubbles flowing, we can always come back later."


Bartomus(Rod) HP: 37/52 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9  
Tuesday January 7th, 2020 12:43:39 AM

Bartomus followed along and readied himself. He looked at the others and said, "let's do this. We gotta rescue that princess and get her dad back on his throne."


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Tuesday January 7th, 2020 7:27:14 AM

For some reason I half expect them to have a fire breathing turtle monster. With a spiked shell. Huh."

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim  
Tuesday January 7th, 2020 9:47:28 AM

"I guess I hope the nixie let Briardoc take a bottle of air with him for the trip up to the surface! HA! So I suppose we have a choice now. Our mission is to take out Crimson, but the Princess sounds more pressing...and more heroic. In any event, I think we head toward that stair (K21)."

Stock let's Sid lead the way and follow closely behind.
======
I'll paste here Timor the Nixie's reconnaissance information for convenience:
.............
“So, this bubble area (K10-K12) is some kind of plant lab, with a halfling in it. I can drown him, no problem.

The ones up here (K49 and K50, Castle Map 3), there’s a human and five or six Deep Ones. Deep Ones breathe water or air, and most are a match for me.

Not much I can do for the King, either. He and the merfolk nobility are held in these cells here (K69). And this room (K67) has another five Deep Ones guards.

Also, up here (no map yet, but the level above Castle Map 3) is a really big, really old Deep One with a merfolk girl chained to a table. He’s got some others with him, and looks like they’re getting ready to do something that is probably not good.”
...............
-So hopefully Timor saved the halfling and didn't drown him; Check!
-I think our assumption is the human and five or size deep ones is Crimson; Open
-The king and nobility have been saved; Check!
-The Princess has not yet been saved...nor is there a map for how to get there, but that's the DM Mike's problem, not ours



Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Tuesday January 7th, 2020 11:40:57 AM

Dorbin agrees, "We need to get up those stairs before something happens to that princess!"

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Tuesday January 7th, 2020 5:46:35 PM

"Good call Stock. As much as I want to take out Crimson once and for all rescuing the princess has to be the top priority. We can circle back for Crimson afterwards. I'd hate to get the princess killed by trying to take out Crimson first. Anyway where is he going to run underwater." Zander has what could almost be called an evil grin on his face at the thought of Crimson being trapped.

DM MikeK - Fire Breathing Turtle Monster?? hmm 
Tuesday January 7th, 2020 7:34:35 PM

After a quick discussion, the Shields decide to take one (1) bottle of air, and also to proceed up to rescue the princess first.

There is also a suggestion for a fire breathing turtle with a spiked shell. The DM notes this in his Book of Evilness.

A quick perusal of the map shows the stair tower K21 climbs all the way up the castle to the rooms where Timor the nixie indicated a human was. And then continues to climb up to the elder deep one, the princess, and whatever unpleasantness was going on up there.

The Shields head up the stairway. Sid in the lead, followed by Stock, and then the rest of the group.

However, Sid doesn’t even get up to the next floor before he freezes.

The door to the room adjoining the stairs (K30) is open.

The elf spots movement within. At least one sahaugin, possibly more.

Could the elf slip past? Perhaps.

Could everybody slip past? Seems unlikely.

You Are Here - Castle Map 2

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=20 ;
Tuesday January 7th, 2020 7:40:06 PM

Sid motions to the group about the enemy. And signs a question. [¡]me go, me stay?[/i]

=============================================

Perception: 20

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Tuesday January 7th, 2020 9:24:56 PM

Micah signs back sneak in. block the guard. He draws his wand and readies to cast bless on the Shields.


Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Tuesday January 7th, 2020 10:59:14 PM

Carver signs, Me First And he motions he can move quick around corners and attack at the end.

(Centaur Charge)

Bartomus(Rod) HP: 37/52 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9  
Wednesday January 8th, 2020 12:09:34 AM

Bartomus looked up at those ahead of him in the stairwell when the party came to a stop. When the centaur offered to go first, Bartomus shrugged a bit uncertain as to what made the most sense. But, he knew that those giant guards were vicious. He gave some thought to what spells he might have available and waited to see what the response was from the room.

Stock (JonM) HP: 76/88; AC: 24/21/15; DR 1/-; CMD: 27; Rage: 15/22; 30 ft Swim  
Wednesday January 8th, 2020 9:35:00 AM

Stock watches Carver walk past and points his thumb at him, mouthing "Check out this guy..."

Regardless, he readies himself to follow the centaur.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+9=17 ;
Wednesday January 8th, 2020 11:58:46 AM

Dorbin carefully points his crossbow at the ground as the others jockey for position in the stairway. He is prepared to follow the others into the room, but will first check up the stairway as a potential guard if they can't all cram into the room quickly (perception: 17).

DM MikeK - Jockeying for position  d20+13=17 d20+13=20
Wednesday January 8th, 2020 7:43:23 PM

Quietly, the Shields reorganize themselves in the 10' stairwell, remaining out of sight of the guards in the room.

Carver takes the lead, followed by Sid and Stock, then Micah and Zanderallen, then Stohp, then Bart, then Dorbin.

Micah pulls out a wand.

Carver is about 10' from the doorway. Any closer and he'll be spotted.

The scene is set...

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Wednesday January 8th, 2020 7:53:29 PM

Zanderallen snickers at Stock's mouthed comment but readies himself to see what the new guy can do. And readies to follow him in.

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Wednesday January 8th, 2020 8:20:03 PM


Micah's face goes dead pan at the thought that springs to his mind. He manages to not say aloud that Carver should hold his horses.

After his initial mirth passes, after the initial mirth, he worries about the threat the centaur's enthusiasm could pose to them.

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d20+14=30 ; 4d6+8=25 ;
Wednesday January 8th, 2020 8:23:08 PM

Carver readies his new Sharkstooth, and edges forward until he can see one of the guards, as it comes into sight, he declares a charge (has los to target} and as he charges in, he also declares it as his target for Smite evil.
He has 60' of movement, his plan is to maneuver (centaur charge feat) so his last line will carry him past the target, with the minimum of 10' being straight at him. (ride-by-attack) ending up as far away from the guard as possible with the movement left.

Attack AC 30(33 if evil), Damage 25 (+10 if evil)

At the end of Carver's charge he spins to face the Guards.

"Olie Olie Oxen Free"

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+12=15 ; d20+12=23 ;
Wednesday January 8th, 2020 9:24:54 PM

Stohp follows the rest and tries to grapple any un-engaged guards (grapple 15)

Stock (JonM) HP: 84/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 17/24; 30 ft Swim   d20+11=18 ; 2d6+16=25 ;
Thursday January 9th, 2020 10:13:17 AM

Stock moves quickly behind Carver and is quickly outpaced by the centaur. He turns and targets the nearest foe, trying to close enough to strike with his sword.

==========
Power Sword 18...still with the low rolls; 25 damage

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+9=18 ;
Thursday January 9th, 2020 12:09:51 PM

Dorbin trusts the heavier types at the front to fill the room and take care of business, at least for now. He keeps watch up and down the stairs as the group crashes into the room (perception: 18).

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+11=12 ;
Thursday January 9th, 2020 3:16:57 PM

Since the charge was made Zander is not one to be left sitting behind. He charges in as best he can to quickly silence the guard or guards. If any remain standing within his reach he takes a swing at them. Shaking his head at the battle cry of their new "friend". He hopes those upstairs are intent on whatever they are doing and not listening too closely to the floors below.
----------------------------------
12 misses
(OOC: oof, first roll of the year is a nat one)

Bartomus(Sub by Zach H) HP: 37/52 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9 
Thursday January 9th, 2020 5:47:12 PM

Bartomus followed all of the others as they pushed upward and into the open room. He held back by the door to survey the situation and also keep an eye out for any others that might be coming up or down the stairs.

perception 16

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=28 ; d20+9=12 ; d20+9=12 ; d20+1=8 ; d8=3 ; d8=4 ;
Thursday January 9th, 2020 6:16:31 PM

Sid moves quietly through the water and readies his bow. When the centaur charges he releases three quick arrows at the second one he sees.

====================================

ToHit1(rapidshot): 28
Damage: 3
ToHit2(rapidshot): 12
Damage: 4
ToHit3: 8

DM MikeK -Olie Olie Oxen Free  d20+18=24 ; d20+13=18 ; d20+18=20 ; d20+15=29 ; d20+15=31 ; d20+15=34 ; d8+13=14 ; d4+4=7 ; d4+4=7 ; d4+4=5 ; d20+18=35 ; d20+18=30 ; d20+13=24 ; d20+15=24 ; d20+15=27 ; d20+15=32 ; d8+13=14 ; d8+13=21 ; d4+4=7 ; d4+4=8 ; d4+4=6 ; d6+8=13 ;
Thursday January 9th, 2020 7:10:04 PM

Carver sneaks up, peeks around the corner, and charges.

The centaur finds two guards.
They are sahuagin , but with an extra pair of arms.
Each wears leather armor, and carries a trident, and a spiked, heavy, steel shield

Each has also just discarded an empty vial, and are watching the doorway vigilantly.

Possibly of a more pressing concern is this room is 30’ x 30’.
Meaning, there’s not a whole lot of room to be charging about.

Nonetheless, Carver manages to find a line, and strikes a solid blow at #1, before turning at the wall.

Stock moves in, and swings at #1, but misses.

Sid moves up and fires at #2, hitting once.

Zanderallen and Micah follow, moving in behind Stock.

Stohp moves up, but finds the doorway blocked by Zanderallen and Micah.

Bart is still in the stairwell, blocked by Stohp.

Dorbin is behind Bart.
---

Both Sahuagin start frothing at the mouth, and fling themselves at the Shields.

They attack with everything, 2 stabs of the trident, a shield bash, claw attacks with their other two hands, and a bite!

#1 goes after Stock. It hits with a trident attack, both claw attacks, and a bite.
Stock takes 33 hp damage.

#2 takes a 5’ step and attacks Carver.
Carver, subject to some of the most awesome die rolling this DM has ever produced, is hit twice by the trident, and the shield bash, and both claws, and the bite attack.
Carver takes 69 hp damage.

Sahuagin are Evil.
Sahuagin 1: AC 23 -35 hp
Sahuagin 2: AC 23 -3 hp

Battle Map

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+14=20 ;
Thursday January 9th, 2020 7:20:49 PM

Stohp moves up to F/G 2/3 and tries to disarm 1 before it does any more damage with that trident (20 to disarm)

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP -4/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d20-1=5 ;
Thursday January 9th, 2020 8:09:14 PM

Carver slumps over and floats unconscious.
He does not succeed at the stabilization check and bleeds some....

OOC:Highlight to display spoiler: {The dice have been great to me in the crimson tab... just getting even.}

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Thursday January 9th, 2020 8:55:52 PM


Time seems to dilate as Micah watches the sahaugin tear into their new companion.
Remembering the wand in his hand, he uses it to cast bless then moves to clear the doorway and within reach of the unconscious centaur.

============
bless duration 10 rounds. +1 to hit
Move to G7

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 21/66, +4 v Fear if within 10', Speed 65' swim 30' Character  2d6=6 ; d20+14=17 ; d20+9=19 ; d20+9=26 ; d20+9=23 ; 2d6+8=14 ; d6+3=7 ; d6+3=6 ;
Thursday January 9th, 2020 9:44:43 PM

Wrong, my bad, Carver is not unconscious..... He only took 51 damage, (Adamantine Full Plate, dr3)

Carver lays hands on himself as a Swift action, gaining a few hit points.

Attacks (forgot to add Bless to attacks)

Sword 1 AC 18
Sword 2 AC 20 Damage 14 +3 if evil
Hoof 1 AC 27 Damage 7 +3 if evil
Hoof 2 AC 22 Damage 6 +3 if evil

"I knew I hated small spaces for a reason.... And damn, he was accurate with those strikes."

Stock (JonM) HP: 73/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 16/24; 30 ft Swim   d20+14=17 ; d20+9=29 ; d20+13=26 ; 4d6+38=53 ;
Friday January 10th, 2020 8:10:16 AM

Status: Rage, Bless
Stock feels the touch of Domi behind him...just as the rage hits him like a hammer to the face. He bellows out a warcry-that comes out as a bunch of bubbles-and starts swinging his new sword like a toy.

His first swing again is thrown off by the currents in the water but just as his rage boils over, his backhand swing crunches into the thing's skin. "HAHA!"

=========
Diagonal step to E3
Power Slash misses AC17
Power Slash Critical Threat, Critical Focus gives +4 to confirmation; confirms vs AC26, 53 damage


Bartomus(Rod) HP: 37/52 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9   d20+12=16 ; 4d8+12=33 ;
Friday January 10th, 2020 9:57:36 AM

He was stuck. In the ripples of the water, he could hear the clash of weapons with a reverberating ring. As other Shields moved up and into the room, Bartomus followed and tried to find some place to proceed into the room. He surveyed the room and his fellow Shields ready to offer a cure to the most injured amongst them. "Do we proceed to see what they were guarding, or continue on up to the where the Princess was supposed to be?"

So, if there is an area cleared out, Bartomus will move into the room, and utilize his cure moderate wounds spell if there is a need for healing for 33 points. Also thanks for posting for me, it's a weird glitch when I try to post with my phone and isn't always consistent in happening.

Zanderallen (Zachary H) 76/88 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+12=21 ;
Friday January 10th, 2020 2:29:48 PM

Zanderallen pauses for the briefest of moment at the sheer violence of the combat unfolding in front of him. Stock's roar of triumph as he lands a blow in revenge galvanizes Zanderallen in to action. He swim walks up next to Carver hoping to pull some threat off the centaur, guarding himself as best he can from the opening he knows he's giving the other monster. "Get off him you 4 armed freak!"
--------------------------
Bless +1 attack
Move to E5 (Provokes from 1 if still standing)
Standard attack on 2
21 misses

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Friday January 10th, 2020 5:04:09 PM

When Bart asks, Dorbin replies, "I'm not going up there alone. I can keep guard while..." suddenly Bart rushes off into the room. With the hallway clear, Dorbin can keep a more clear eye both up and down the stairs.

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Sunday January 12th, 2020 12:21:26 PM


Micah blinks as he realizes Carver was not completely disabled by those vicious attacks. He takes a moment to realize the centaur is wearing adamantine! His professional curiosity distracts only momentarily as he forces himself to refocus on the deadly combat they are in.

DM MikeK - I'm not going up there alone  d20+18=28 ; d8=8 ; d8+13=14 ; d20+18=32 ; d20+18=38 ; d20+18=19 ; d20+13=14 ; d20+15=17 ; d20+15=27 ; d3=2 ; d8+14=17 ; d6+9=11 ; d4+4=6 ; d20+18=27 ; d20+13=15 ; d20+18=28 ; d20+15=35 ; d20+15=30 ; d20+15=16 ; d20+15=25 ; d8+13=17 ; d6+6=9 ; d4+4=5 ; d4+4=8 ;
Sunday January 12th, 2020 7:31:03 PM

Micah casts {i]bless[/i] and then move out of the doorway, getting in behind Carver.

Carver lays hands on himself, and then attacks #2, doing a lot of damage.

Stock is finally getting the hang of his trident. He rips into #1 with a fearsome blow.

Zanderallen moves up to aid Carver.
#1 is still fighting, and stabs the paladin.
Zanderallen takes 14 hp damage.

Zanderallen attacks #2, but misses.

Stohp moves in, and tries disarming #1. The sahuagin twists hit trident, and foils the taur’s attempt.

Bartomus steps into the doorway and casts a spell on Carver.
Carver is healed for 33 hp.

Dorbin watches the stairs.

---

Both sahuagin continue to attack.

#1 gives up any pretense of defending itself, attacking Stock in a frenzy.
It strikes him once with its trident, bashes him with its shield, and rakes him with a claw.
Stock takes 34 hp damage.

#2 grimaces at Carver’s healing wounds. It attacks the centaur again.
It strikes him with a trident, a shield bash, a claw, and a bite.
Carver takes 39 hp damage.

-----

Sahuagin are Evil.
Sahuagin 1: AC 21, CMD 28, -88 hp
Sahuagin 2: AC 23, -39 hp

Battle Map

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 33/66, +4 v Fear if within 10', Speed 65' swim 30' Character  2d6=6 ; d20+14=28 ; d20+9=26 ; d20+9=15 ; d20+9=16 ; 2d6+8=15 ; 2d6+8=16 ;
Sunday January 12th, 2020 7:58:39 PM

Carver once again, brushes himself with a lay on hands.(swift action)
He attacks once again, full out. Both sword swings hit, but with Carver still not fully accustomed to being underwater, both hooves flail wildly.

Sword 1 AC 28 Damage 15
Sword 2 AC 26 Damage 16
Hoof 1 miss
Hoof 2 miss

"I think I'm really starting to appreciate this new armor. I've had a couple little scraps in it before, but this is it's first serious stress test in a pure outright battle."
In Aquan he adds, "Lord Gargul will soon be judging you both, are either of you prepared to go before him?"

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+14=27 ;
Sunday January 12th, 2020 9:17:38 PM

Stohp doesn't bother with battle banter, just just continues to try to disarm (27 to disarm)

Stock (JonM) HP: 73/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 15/24; 30 ft Swim   d20+14=22 ; d20+9=13 ; 2d6+19=29 ;
Monday January 13th, 2020 9:46:45 AM

Effects: Rage, Bless

Stock's vision blurs under the barrage. The sounds in the room muddy and he loses his footing slightly in the water. He doesn't necessarily feel pain so much as acknowledges it is there. His return strikes are quick but poorly aimed.

========
Not a big deal but Stock's using one of the sharktoothed greatswords now. It is fortunate that he didn't break the trident.
-Power Attack hits AC22, 29 damage
-Power Attack "hits" AC13


Stock (JonM) HP: 42/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 15/24; 30 ft Swim  
Monday January 13th, 2020 9:47:27 AM

Sorry, Hit points are updated in this stat block

Bartomus(Rod) HP: 59/59 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9   d8=5 ; d8+5=12 ;
Monday January 13th, 2020 10:08:17 AM

Having gotten into the room, Bartomus really didn't have the distance to attack over Stock, he attempted a lesser curing effort on Stock who was being battered by the raging four armed shark man. He placed his right hand on the warrior's back and spoke the words feeling the energy swirl about, through him and into Stock.

First d8 was my HP roll for updating my character sheet for 9th level. Second is the CLW spell roll for laying a curing hand on Stock. Stock, 12 HP

Zanderallen (Zachary H) 68/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+17=21 ; d20+12=30 ; d20+12=30 ; 2d8+50=63 ;
Monday January 13th, 2020 2:20:48 PM

Zanderallen sees the terrible blows continuing to be delivered from the enemy and reaches within himself to smite them down with Domi's power. "Down foul beast!" He yells as smites the sahuagin attacking Carver. As he attacks he continues slowly fighting his way deeper into the room. His first swing doesn't find purchase but it knocks aside the defenses as his followup swing slices deep into sahuagin flesh.
---------------------------------------------
5 ft step to D5
Bless +1 attack
Smite Evil on Sahuagin #2 (+4 attack, +9 Damage) 2 used
Full Attack on S2
1st - 21 misses
2nd - 30 hits(crit confirmed(18 rolled) with 30) Damage 63

(OOC: Go Improved Crit!)

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Monday January 13th, 2020 2:53:16 PM

Dorbin cranes his neck to see over the others and into the room, but he can't see a thing. He continues to watch the stairs.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+11=18 ; d20+11=28 ; d20+1=9 ; d8=6 ;
Monday January 13th, 2020 6:46:39 PM

Sid aims at #2 trying to distract him from their new friend. "Why do they have more arms!?!"

=========================================

ToHit1(rapidshot): 18

ToHit2(rapidshot): 28
Damage: 6
ToHit3: 9

DM MikeK - Lord Gargul will soon be judging you both  d20+19=38 ; d20+14=21 ; d20+19=27 ; d20+16=34 ; d20+16=28 ; d20+16=24 ; d8+14=22 ; d6+9=14 ; d4+4=5 ; d4+4=7 ; d4+4=7 ; d20+19=34 ; d20+14=21 ; d20+19=27 ; d20+16=18 ; d20+16=29 ; d20+16=33 ; d8+14=19 ; d6+9=13 ; d4+4=7 ; d4+4=5 ;
Monday January 13th, 2020 8:08:54 PM

Carver continues his attacks on #2.
His sword slashes again into the sahuagin.
He asks if the creature is prepared to meet Gargul.

Stohp again tries to disarm #1.
She’s almost got it, but not quite.

Stock slashes #1 with his greataxe.
The sahuagin is looking decidedly unwell.

Bart places a healing spell on Stock

Zanderallen rips a huge hole in #2.
Somehow, the sahuagin remains upright, but like his companion, he’s in very bad shape.

Dorbin continues to watch the stairs.
So far, nothing else is approaching.

Sid pumps an arrow into #2.

---

Eyes rolled back in their heads, and swaying on their feet, the sahuagin must know their end is at hand. Both wordlessly attack anyway.

Now in a mindlessly frenzy, #1 stabs and claws (twice) and bashes and bites Stock.
Stock takes 55 hp damage.

#2 does pretty much the same to Carver, hitting four times.
Carver takes 43 hp damage.

Sahuagin are Evil.
Sahuagin 1: AC 21, CMD 28, -117 hp
Sahuagin 2: AC 21, -119 hp

Battle Map

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 33/66, +4 v Fear if within 10', Speed 65' swim 30' Character  2d6=5 ; d20+14=22 ; d20+9=20 ; d20+9=10 ; d20+9=25 ; 2d6+8=17 ; d6+6=7 ;
Monday January 13th, 2020 8:58:57 PM

Carver lays hands on himself another time, gaining just a little health....
"Thanks for freeing me from the Prison, but I have a feeling the Boss will be having a word with me shortly, and I doubt it'll be a pleasant one at that. Especially with all this turmoil with his Son and all that's caused."
Carver again attacks full out, hoping to fell this monstrosity before it fells him, again he's also thankful that he has his armor, without it, he'd already be on his way for a visit with the boss.

Sword 1 AC 22 Damage 17
Sword 2 AC 20 miss
Hoof 1 AC 10 miss
Hoof 2 AC 25 Damage 7

Stock (JonM) HP: 4/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 14/24; 30 ft Swim   d20+14=26 ; d20+9=15 ; 2d6+19=26 ;
Tuesday January 14th, 2020 9:40:46 AM

Status: Bless, Rage (for now)

Stock is weaving like a drunk man but by force of will keeps swinging. He feels one blow penetrate the sahuagin's skin and stumbles with the second. His head slowly turns toward the shark man, waiting on what must be the killing blow to finish him.

======

Power slash hits AC 26, 26 damage
Power slash hits AC15



Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Tuesday January 14th, 2020 12:01:03 PM

Dorbin floats up a little to try and look past Bart, but since he can't see anything, he trusts they have the battle with, well, whatever was in that room, well in hand. He continues to watch both up and down the stairs.

Zanderallen (Zachary H) 68/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+17=20 ; d20+12=24 ; d8+25=29 ;
Tuesday January 14th, 2020 1:10:31 PM

Zanderallen fights with a little bit of desperation, picking up the feeling from the other four melee combatants he's in the middle of. "Somebody get ready to catch Stock, he looks like he's running on fumes. Hang in there Carver, no need to see Gargul yet." Once again his first swing beats aside the guard of the sahuagin in front of him leaving an opening for a followup attack.
----------------------
Smite +4 attack +9 damage, Bless +1 attack
Full Attack on Sahuagin 2
1st - 20 misses
2nd - 24 hits, 29 damage

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)   d6=3 ; d6=6 ; d6=4 ; d6=4 ;
Tuesday January 14th, 2020 2:32:36 PM

Micah grinds his jaw in frustration at the destruction being wrought by the two sahaugin beasts.

Domi save us he whispers as he calls upon healing.

=============
channel energy heal 17 Selecting out both sahuagins.

Bartomus(Rod) HP: 59/59 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9 d8+1 
Tuesday January 14th, 2020 4:20:24 PM

He watched as the blows rained in on Stock who was in front of him. As he saw Stock sway and drop, he slashed forward with his trident at the creature that had sent Stock to the floor.

Bartomus(Rod) HP: 59/59 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9 d8+1  d20+7=27 ; d20+7=14 ; d8+1=2 ;
Tuesday January 14th, 2020 4:22:44 PM

He struck, but it was a glancing blow to the creature and Bartomus gulped.

Sorry for the double post...hit submit versus roll. 27 to hit, crit, confirmed at 14 assuming not a crit, damage 2 (really) sigh

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+14=19 ;
Tuesday January 14th, 2020 6:54:35 PM

Assuming the foes go down this round Stohp moves to cover the other entrances while the rest handle patching things up. If they're not down then she fails to disarm again.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=12 ; d20+9=27 ; d20+1=2 ; d8=3 ;
Tuesday January 14th, 2020 7:20:20 PM

"Don't drop yet Stock, the kebobs are almost ready. I hope you like a disgusting amount of arms." Sid continues aiming at #2.

=====================================================================

ToHit1(rapidshot): 12

ToHit2(rapidshot): 27
Damage: 3
ToHit3: 2 (Nat. 1)

DM MikeK - Running on fumes 
Tuesday January 14th, 2020 7:55:06 PM

The Shields apply finishing blows and arrows on the two four-armed sahuagin, and they finally drop.

Stohp moves to the far side of the room, and glances down the northside hallway. She sees nothing stirring about.

Dorbin maintains his watch on the stairs. He too, sees nothing moving.

You Are Here - Castle Map 2

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 50/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d8+1=3 ; d8+1=2 ; d8+1=5 ; d8+1=8 ;
Wednesday January 15th, 2020 12:56:37 AM

As the fight abruptly ends, "Sorry, that could have gone much better. I haven't had a inside fight in a long time. Again, I'm sorry."
Carver pulls out a wand and uses it on himself a few times. (4 charges)

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Wednesday January 15th, 2020 1:22:59 AM

"If we had that much trouble with two of them we might be in trouble. The merfolk were coming with reinforcements right?"

Bartomus(Rod) HP: 59/59 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9 d8+1  d20+9=28 ;
Wednesday January 15th, 2020 11:05:19 AM

"We need to figure out how to help these guys," Bartomus said as he tried to stop the bleeding he saw on Stock. While it seemed he made some difference in his efforts, he dug into his pouch and pulled out the last little vial he had. He looked at it and then at the other Shields. "Last cure potion that I have, anyone else got backups cause if that was just the guards, we may have a lot of nasty ahead of us."

Heal effort for 28; Pulled out CMW potion and offering it to Stock - 2d8+2

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Wednesday January 15th, 2020 11:29:29 AM

As the group recovers, Dorbin says, "I do have a spell that summons tentacles that can hopefully grab and hold some monsters, I can use that early in the battle to hopefully keep some from entering the fray. And if there's more room, I can summon others to help us."

Stock (JonM) HP: 15/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 14/24; 30 ft Swim   d8=5 ; d8=5 ; d8=3 ; d8=5 ;
Wednesday January 15th, 2020 1:43:55 PM

Stock's eyes are red as he comes down from his rage. His muscles are trembling with fatigue.

"Give me a second to catch my...breath? underwater? Ugh I hate being underwater. Thanks Bart. I need that." He sucks down the potion like it's nothing. He then grabs one of his own and takes it.

============
Potions of CMW: 12HP, 10HP

Stock (JonM) HP: 25/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 14/24; 30 ft Swim  
Wednesday January 15th, 2020 1:44:25 PM

HP's corrected

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d6=1 ; d6=4 ; d6=5 ; d6=4 ; d6=2 ;
Wednesday January 15th, 2020 2:21:41 PM

"Let us hope these mutated sahuagin are rare. Although if we see them again I would not hesitate to open up on them with some magical tentacles or whatever you got. Now as to these wounds. Domi heal these brave warriors" Zanderallen gathers a white glow in his hands before extending his arms and channeling the healing energy outward. Seeing the wands and potions coming out he saves the rest of his strength for the time being. He crouches down to inspect the bodies of the four armed sahuagin.
-----------------------------------------------
Everyone is healed 15 hp. 2 lay on hands used to channel energy 2 used

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Wednesday January 15th, 2020 2:22:29 PM

HP updated

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)   d8+1=3 ; d8+1=9 ; d8+1=7 ; d8+1=7 ; d8+1=6 ;
Wednesday January 15th, 2020 6:03:39 PM


Micah pulls out the wands and hands one to Zanderallen while using the other one.

He keeps a nervous eye on Sid for indication that someone is coming.

====================
Stock healing by round from Micah's wand. Stop him if somehting happens
Round 1 3 (3)
Round 2 9 (12)
Round 3 7 (19)
Round 4 7 (26)
Round 5 6 (32)

Can do more if time allows.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=14 ; d20+15=18 ;
Wednesday January 15th, 2020 7:13:41 PM

"I still have the ones that I got at the beginning, four I think." He passes three to Bart and keeps one for himself. "I'll search a bit ahead." Sid goes the way forward and starts looking for enemies and traps.

====================================================================

Perception: 14
Stealth: 18

DM MikeK - Catching our breath 
Wednesday January 15th, 2020 9:03:31 PM

Bart, Zanderallen, and Micah get busy with healing Stock and Carver.

OOC - The group has as much time as it needs for healing, etc

Zanderallen also takes some time to inspect the bodies.

Other than having four arms, they look like regular sahuagin.

They do got some stuff, and the paladin finds:
+1 trident (2)
belt of giant strength +2 (2)
cloak of resistance +2 (2)
mwk studded leather (2)
mwk spiked heavy steel shield (2)
mwk underwater heavy crossbow (2)
Crossbow bolts (40)
1,038 gp

Sid "goes the way forward". But, the DM isn't quite sure what direction he means.

The original plan was to climb the stairwell to the higher levels, where Crimson and the king's daughter await.

Are you still doing that?

You Are Here - Castle Map 2

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Thursday January 16th, 2020 8:21:14 AM

Stohp follows the others up, presuming that they're going up that is.

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Thursday January 16th, 2020 9:01:27 AM

Looking over the items gathered, Carver makes a request...
"I could put a couple of those Items to items to use, until we get out of here at least. In particular, that cloak and belt. And not sure if it'd be better to use a trident and shield or this two-hander..."

Carver adjusts a couple straps on the armor that worked loose, there were always a couple adjustments after most fights.

Stock (JonM) HP: 72/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 14/24; 30 ft Swim   d20+14=32 ;
Thursday January 16th, 2020 11:54:59 AM

Stock cracks his neck as he is literally showered with healing. "That's the good stuff. Thanks, Shields. Boy who saw that fight coming? The other sharkmen have been pushovers so far."

Stock follows Sid in swimming up the stairwell, ears pealed for any sounds coming from above.
=========
I could use maybe two more hits of the wand
Perception 32


Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d8+1=2 ; d8+1=9 ; d8+1=4 ; d8+1=5 ; d8+1=8 ;
Thursday January 16th, 2020 12:40:04 PM

Zanderallen watches as the cloak resizes itself to fit on the human portion of their new centaur friend and adds the gold and remaining magic items to someone's pack. "Please use them for now, Carver. Once we make it out of this mess we'll finalize everyone's share." Taking the wand Zanderallen moves to the opposite side of Stock from Micah and helps close out the dwarf's wounds, "Now that we've pieced the dwarf and centaur back together let's go save the princess."
----------------------------------------------------------
Stock heals another 26 hp from Zanderallen's wand (4 uses)
Rnd 1 - 9 (1 rerolled)
Rnd 2 - 4
Rnd 3 - 5
Rnd 4 - 8

(OOC: The gold and magic items, included the ones Carver is borrowing have been added to the party treasury. John C we use a google spreadsheet to track the loot we get, here's the link.
gain.https://docs.google.com/spreadsheets/d/1gLQq97B-c3AnBjUALAEQjaor4uBHNVW0SgU69GlgVak/edit?usp=sharing
generally we kind of claim magic items as we go, and then at the end of a module unclaimed items are sold in the catacombs and gold is distributed with finalized claimed magic items to try and keep everyone somewhat close per Woldian and WBL guidelines. We're pretty friendly about the whole process. I've been the lead in handling party treasure but we all keep the sheet updated as a group.)

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Thursday January 16th, 2020 3:34:31 PM

Dorbin grabs a couple crossbow bolts, just in case he runs out, then joins the group heading up the stairs.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.) 
Thursday January 16th, 2020 7:26:59 PM

Sid swims, almost drifts up the stairwell, eyes pealed for any traps and ears searching for any discernible sound and will report back, if possible, before the rest of the group is ready to go.

Bartomus(Sub by Zach H) HP: 52/52 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9 
Thursday January 16th, 2020 7:32:03 PM

Bartomus headed back to the stair well and looked over his shoulder, "so do we keep going up? Or, check that door the to see what those things were guarding?"

He pointed at the door across the room and past the dead guards.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 14/24; 30 ft Swim   d20+14=27 ;
Friday January 17th, 2020 9:21:26 AM

"Thank Domi for Bart. I honestly did not even see that door. Sid - Hold on one moment." Stock swims over to the door and listens.

Perception 27

Up The Towers


DM MikeK - Check that door 
Friday January 17th, 2020 9:41:26 AM

Stock and Carver get healed up, and the magic items and gold of the two guards are distributed.

The team prepares to head up the tower stairs, but are brought up short as Bart and Stock wonder about the other side of the door.

Stock listens at the door, but hears nothing.
Opening the door reveals a large, unoccupied room that appears to be the throne room.
DM Note - There is nothing of interest on this level.

Duty calls, and the Shields follow Sid up the tower stairs.

At the next level, Sid hears raised voices in some kind of heated argument coming through the door on the landing (K35).
Sid only. Perception DC 15 Highlight to display spoiler: {One of those voices is definitely Crimson.}

This is the level that Bart’s nixie Timor said contained a human and five Deep Ones.

The tower stairs continue up.

You Are Here - Castle Map 3

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Friday January 17th, 2020 9:52:18 AM

Dorbin looks up and down the stairs when they stop. He says, "I'm pretty sure we need to go up more, but I'm also not sure if I want bad guys coming up from behind us."

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Friday January 17th, 2020 1:01:59 PM

"Once again I doubt we can all make it past without being seen. As quickly as I want to get to the princess we will need to deal with this group first. And that human is almost certainly Lord Peerimon Crimson. Remember the council requested we bring him in alive, but they didn't say he had to be in one piece. Crimson will likely fight like a cornered rat so we should make sure we are prepared." Zanderallen prays briefly and as he focuses on his sword there is a flash of light and then his sword has a faint white glow. Moving next to Stock he offers a short prayer and signs a hammer over Stock's heart. A faint aura appears around him. "Domi will help protect you from his enemies."
---------------------------------------------
Divine Bond(Weapon Spirit) Holy +2d6 damage vs evil, 9 minute duration
Protection from Evil on Stock +2 AC(deflection) and saves against evil 6 minute duration

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Friday January 17th, 2020 5:06:38 PM

Carver dons the belt and cloak, he also carries one of the tridents, as he might need to switch to a more defense stance.
"Got it, keep him alive, I'll let others go first this time if you want....."

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Friday January 17th, 2020 6:53:19 PM

Take care of the other threats in the room, I'll do my best to secure Crimson safely." Stohp offers. After all grappling and non-lethal damage are kind of her thing.

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.) 
Friday January 17th, 2020 9:53:12 PM

When Sid verified that Crimson is there he drifts back down so that they can quickly relates what is up the stairs. "Now, I didn't get a visual but..." and he explains what he heard. "I think If Carver and one other focuses on Crimson and the rest of us focus on what guards are there we should be good. If we find the Princess there someone should go after her."

Bartomus(Rod) HP: 59/59 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9 d8+1 
Saturday January 18th, 2020 1:04:53 AM

"I can be one of those after the guards," Bartomus said with a shrug. "Someone pretty should go rescue the princess, you know how those stories go. No one hurt Nixie, I mean we need a friend in all of this. The rest of us can try to end this crap, and oh, do we want anyone standing???"

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)  
Saturday January 18th, 2020 12:30:34 PM

Active spells:
Magic Vestment on Micah's shield
Freedom of Movement on Zanderallen (Total duration: 80 minutes)
Magic Circle against Evil on Stock, extended to 160 minutes total duration)
Comprehend Languages on Zanderallen, 80 minutes total duration


"This looks it is time to prepare for a big battle. I can enlarge two people and enhance the strength of someone. I propose enlarging Stock and Zanderallen and strengthening Stohp to enhance her grappling.

He then sets to doing what he proposes, unless an alternative is proposed.

He will then cast bless again right before they enter.



Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d100=17 ;
Saturday January 18th, 2020 4:09:32 PM

"Stohp, I can try to make you invisible for a few seconds, if my Armor don't get in the way."
Will try to cast Vanish as combat starts so Stohp can get in unnoticed. (35% spell failure)
The spell will fizzle and Carver shrugs in apology as things start...

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Sunday January 19th, 2020 2:54:01 PM

Stohp nods and waits for the spell to wash over her.

DM MikeK - Preparing for battle 
Sunday January 19th, 2020 7:32:05 PM

OOC - The DM made a bit of a mistake with which level the human and five deep ones are, so bear with me as I reset.

The tower stairs the Shields are climbing empties on to a small landing. Another tower stair next to it climbs upward. From the closed door on the landing emanate the sounds of loud voices in some kind of argument. As Sid has pointed out, one of those voices is most definitely Crimson.

The Shields rearrange themselves on the landing.

Micah and Zanderallen cast some spells.

Micah offers to cast a couple of enlargements as well, although room is at a bit of a premium already.

Carver tries casting a spell on Stohp, but his armor interferes with one of the motions, and it fizzles.

The group makes any last minute adjustments, and is ready to go.

You Are Here - Castle Map 3

Battle Map

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d100=46 ;
Sunday January 19th, 2020 11:27:54 PM

Carver tries again to cast Vanish on Stohp once everyone starts in, Carver will wait by the door and slap the Vanish on her as they go in, He'll follow behind, giving her room to get in and try to Grapple with the benefit of the Vanish to start with.

Spell goes off, rolled higher than 35..... Yay!

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 14/24; 30 ft Swim  
Monday January 20th, 2020 9:18:58 AM

"Micah - Hold off on enlarging me until we see how big the room is. I'd hate to be big but then have to be squeezing."

"Carver - You first or me...or maybe Z? As I understand it, I'm going after guards."

Stock rubs a patch of exposed skin that still has some of his dried blood on it and it flecks off in the water and floats away.



Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Monday January 20th, 2020 9:58:41 AM

[b]"Stohp first, to try and bind up our target in a grapple, then we take whoever we can, reducing numbers first. Those of us able to take it, engage more than one, but reduce their numbers fast."{/b]

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Monday January 20th, 2020 11:18:36 AM

Just before the door is opened, Dorbin reaches over and touches Stock.

OOC:
Stock: Displacement: 50% miss chance! Duration: 9 rounds.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Monday January 20th, 2020 3:22:14 PM

"I'll lead in to draw their attention. Micah, sadly quarters are a little cramped. If you get the chance enlarge Stock first, I'll be heading straight for Crimson to help Stohp capture him. I don't think anybody will mind if he's a little banged up."

Taking position on the door Zanderallen starts a countdown as he prepares to enter the room as soon as he sees everyone is ready. At the end he throws the door open and rushes in, ignoring all others to get to Lord Crimson, yelling as he goes, "Peerimon Crimson, your days of oppression are over. The Silver Shields are here to make you answer for the blood of Rodrigo, Sean, and Thomas."

(OOC: Zanderallen's plan is to all rush in together)

Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=29 ;
Monday January 20th, 2020 7:42:14 PM

"Ok Z, you've been designated the prettiest, go get here champ. Stohp, you're second prettiest and Stock and Micah, you can fight it out for third." When they get inside Sid will deke left(down) and look for targets moving as far as he can forward.

=======================================================================

Perception: 29

DM MikeK - Battle for Crimson - rd1  d20+8=26 ; d20+8=12 ; 3d4+4=14 ; d20+8=26 ; d20+8=19 ; 3d4+4=13 ;
Monday January 20th, 2020 8:35:03 PM

Prep time is more or less complete, and the group goes with Zanderallen’s plan.

Dorbin casts a Displacement spell on Stock.
Stohp moves up to follow Zanderallen, and Carver holds a spell ready.

Zanderallen and Stock throw open the door, and burst into the room.

The room is filled with air. The charging Shields exit a wall of water into an air filled room.
On the far side of the room, a bank of windows look out over the courtyard below.

There are six occupants. Five of the lumbering gray green creatures with fish-like maws, and Lord Peerimon, aka Crimson.

The former Councilman has been arguing with one of the deep ones (#4), one armed with a trident, unlike the other four who carry those shark tooth greatswords.

The Deep One’s expressions are hard to read, but the pure shock on Crimson’s face is a keeper.

Zanderallen cuts around several deep ones, and steps up next to Peerimon.
"Peerimon Crimson, your days of oppression are over. The Silver Shields are here to make you answer for the blood of Rodrigo, Sean, and Thomas."

Stock moves in to face the two nearest guards.

Stohp gets hit with Carver’s spell, follows Zanderallen through the crowd, and ends up near Peerimon as well.
Carver - Please detail what this spell is and how you know it. It’s not a spell in the Core Rulebook.

Carver moves in behind Stohp, looking for guards.

Sid moves in behind Carver.

Micah, Bart, and Dorbin follow suit.

--

#1 and #2 pull their greatswords and attack Stock.
One hits.
Stock takes 14 hp damage.

#3 pull its greatsword and strikes Carver.
Carver takes 13 hp damage.

#4 casts a spell at Zanderallen.
Zanderallen Will DC 16 or be paralyzed.

#5 draws its greatsword, moves up, and attacks Zanderallen.
The paladin blocks the down cut.

Crimson backs away from Zanderallen, mouth agape.
“How?”

---

You Are Here - Castle Map 3

Battle Map

Bartomus(Rod) HP: 59/59 AC: 19; Melee +7 +1 bless;Perc+12;Heal+9 d8+1  d20+7=10 ;
Tuesday January 21st, 2020 1:38:20 AM

Bartomus had stayed silent and just followed the others in through the doors. He saw the fish-eyed creatures and Crimson, the man that had caused him, his fellow Shields, and so many on the Float so many problems. When the attack began, he saw two of the creatures swing the toothed swords at Stock. He jabbed at the one closest to him, but it was too cramped or he just couldn't get a good momentum with his trident.

Melee attack on #2, 10 = assuming a miss

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+14=19 ;
Tuesday January 21st, 2020 7:15:31 AM

Stohp moves between Crimson and the door and tries to grab him (19 to grapple, shouldn't provoke AoO to move past since I'm probably invisible).

Stock (JonM) HP: 101/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 13/24; 30 ft Swim   d100=79 ; d20+13=25 ; d20+8=26 ; 2d6+19=26 ; 2d6+19=25 ;
Tuesday January 21st, 2020 9:28:43 AM

Status: Displacement (round 1 of 9), Raging!
Stock bellows "CRIMSON!" as he breaks into a rage, furiously slashing at the mooks in the room.

==========
50% miss chance on the attack on Stock - 79 still hits
Power Slash 1 vs 2: hits AC25, 26 damage
Power slash 2 vs 2: hits AC26, 25 damage



Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 62/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d20+5=16 ; d6=5 ; d6=1 ;
Tuesday January 21st, 2020 9:47:09 AM

OOC:Highlight to display spoiler: { Sorry everyone, so used to playing PFS that forgot CRB spell list. I think that's only spell Carver has that is wrong, I'll choose a correct spell, probably expiditious retreat}

With a Deep One in his face, Carver decides that everyone needs a little boost....

Carver starts giving out suggestions on where to strike, best defense positions and how to shift for better angles. (Carvers form of Inspire Courage)

He also steps partially into the Shadow Realm, and gains 20% miss chance. (Grim Darkwalk) (free Action)
He lays hands on himself again (4/5 uses) as a Swift Action.

"Someone can move up along the wall, using me as Cover, Lots of Targets in front of me here...."

Everyone gets +1 morale bonus against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls 1/9 round for day



Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+12=16 ; d20+13=15 ; d8+12=16 ; 2d6=2 ; d6=3 ;
Tuesday January 21st, 2020 12:46:23 PM

As he steps through the water barrier into an air filled room Zander's sword ignite from the hilt, wreathed once again in flame. He shrugs off the spell aimed at him, a faint glow around him as his divine grace protects him.

Zander's purpose is singular as he sees the source of so much of his pain standing before him. The grin on his face at Crimson's shock conveys no joy whatsoever. "The crimes of the wicked call out for justice Peerimon, we just listened." He walks straight at him, barely registering the other combatants other than to raise his shield to their incoming blows. His swing at Crimson is more rage than skill and it shows.
---------------------------------------------
Freedom of movement (Total duration: 80 minutes)
Divine Bond(Holy) (Total duration: 9 minutes)
Inspired(+1 att and dam) (Carver's perform)


Will Save: 16 vs DC 16 not paralyzed
Move to F10 provoking from 4 & 5
Attack Crimson
15 to hit, 21 damage (16 weapon 2 holy 3 fire)

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+14=15 ;
Tuesday January 21st, 2020 12:46:46 PM

Dorbin steps in the room and mumbles, "Didn't I just tell everyone that I'd put some tentacles on the rear of the enemy? Now there's no rear. Where I am supposed to put this thing?" He quickly glances around the battlefield and tries to find a spot where the fewest number of shields are in place. He pulls a tentacle out of his pocket and waves it at the far wall.

OOC:
Cast black tentacles, centered on about B9 (covers 20' r). I think that will get #3, 4, and 5, but not C or Stohp because I think Stoph is at FG11-12. It is going to get Zander, though. CMB for tentacles attack is only 15. Anyone who fails gets 1d6+4 damage and is grappled. CMD to escape the grapple is 29.

Sid(Sub by Zachary H) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+15=23 ; d20+18=19 ;
Tuesday January 21st, 2020 6:12:34 PM

Sid nimbly tumbles over Carver's rump, drawing his shortsword to help out Stock. "Hey new guy, second fight and you're already telling us what to do?" Whether Carver's advice is bad or whether he slipped the stab he attempts is hilariously bad.
---------------------------------
Move to E6, if 2 is dead move to C4, Acrobatics 23 to avoid AoO
Attack the Deep One he ends up flanking with Stock with Short Sword
Attack misses (Nat 1)

Micah (Sub by Zachary H) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30) 
Tuesday January 21st, 2020 6:16:43 PM

Micah raises his holy symbol and a flash of light fills the room as he Holy Smites the enemy.

===
Holy Smite roughly centered on 3

19 damage and blinded for 1 round Will save DC 19 for half and avoid blindness

Should be able to get 2,3,4,5, and C.

DM MikeK - Battle for Crimson - rd2  d20+13=32 ; d20+6=11 ; d20+6=22 ; d20+6=8 ; d20+8=17 ; d20+8=19 d20+8=9 d20+10=19 d20+8=25 3d4(4+3+4)+4=15 d20+8=16 d20+10=14 d20+8=19
Tuesday January 21st, 2020 8:12:14 PM

Bart jabs at #2, but misses.

Stohp swings around and grabs Crimson. Stohp realizes she’s not invisible as she watches Crimson’s eyes go wide as saucers at her approach.
That, and #5 slashes at her as she goes past, missing.

Stock carves huge gashes into Deep One 1 and 2, all the while bellowing for Crimson.

Carver points out the bestest spots to go and hit. It is very inspiring.

Zanderallen stalks Crimson, eliciting attacks from two of the deep ones.
Both miss.
The grappled Crimson is still able to elude the paladin’s blow.

Dorbin casts a spell. Two of the deep ones are caught in the effect, but neither is entangled.

Sid nimbly tumbles over Carver's rump, drawing his shortsword to help out Stock.
Which he completely fails to do.

Micah casts a spell, and a flash of light fills the room.
#2 falls to the ground.
#4 saves.
#5 cries out, blinking furiously.
Crimson also cries out, and sinks to his knees.

--

#1 attacks Stock, hitting.
Stock takes 15 hp damage.

#3 attacks Carver, missing.

#4 takes a step, getting out of the Tentacles.
It attacks Zanderallen, missing.

#5 swings blindly at Stohp, missing.

Crimson remains on his knees, making no attempt to free himself from Stohp’s grasp.
The man covers his head protectively with his arms and crouches low to the ground.

---

You Are Here - Castle Map 3

Battle Map
---
#1 AC12 -26hp
#2 DEAD
#3 -9 hp
#4 -9 hp
#5 - 19 hp BLIND
Crimson AC17 -19hp BLIND


Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+16=33 ;
Wednesday January 22nd, 2020 7:24:20 AM

Stohp takes a 5 foot step south and up dragging Crimson with her (33 to continue grapple and force movement). She's trying to get out of reach of the combatants and since there isn't room horizontally she's going vertical.

Stock (JonM) HP: 87/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 12/24; 30 ft Swim   d100=76 ; d20+14=24 ; d20+9=14 ; 2d6+20=30 ;
Wednesday January 22nd, 2020 10:32:43 AM

Status: Displacement (round 2 of 9), Raging!, Inspired
"It feels SO good to be out of the water. Carver, you sound great! Those tentacles are weird looking, Dorbin."

It comes out as a kind of manic euphoria.

=======
Displacement 50% miss chance? 76...it still hits
5 ft. step to D5
Power Attack vs 1 hits AC24, 30 damage
Power Attack vs 1 hits AC14


Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+13=25 ; d20+8=24 ; d8+12=19 ; d6=2 ; d6=5 ; d6=5 ; d8+12=15 ; d6=5 ; d6=6 ; d6=3 ;
Wednesday January 22nd, 2020 11:26:47 AM

Zanderallen follows Stohp's movement still looming over Crimson. His mind full of the images of Rodrigo, Sean, and Thomas stabbed in the back he raises his sword, at the top of his swing he pauses for just a moment realizing what he is about to do and turns his wrath upon the deep one beside him, yelling out as he does, "AHHHH!".
--------------------------------------
Freedom of movement (Total duration: 80 minutes)
Divine Bond(Holy) (Total duration: 9 minutes)
Inspired(+1 att and dam) (Carver's perform)

5 ft step to F11
Full Attack on 5
1st - 25 to hit, 31 damage (7 holy, 5 fire)
2nd - 24 to hit, 29 damage (11 holy, 3 fire)

Micah (John) HP: 52/52 AC: 23/11/23 CMD:17 (Swim 30)   d8=1 ; d8=7 ; d8=8 ; d8=3 ;
Wednesday January 22nd, 2020 1:58:46 PM

I missed it. What are the black cells on the map. Micah's action is based #1 being dead and on those black squares being benign to him

Micah moves forward to engage 3 at D7.

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 62/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d20+13=29 ; d20+8=15 ; d20+7=15 ; d20+7=16 ; 2d6+6=8 ;
Wednesday January 22nd, 2020 4:05:24 PM

Carver continues to give combat suggestions to pretty much everyone.
He then opens a full attack on Deepone #3

Sword 1 AC 29 Damage 8
Sword 2 AC 15
Hoof 1 AC 15
Hoof 2 AC 16

Carver seems more dedicated to giving advice it seems as his own strikes are not very effective....

Everyone gets +1 morale bonus against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls 1/9 round for day

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+14=17 ;
Wednesday January 22nd, 2020 4:38:50 PM

Dorbin can't see the entire battlefield, but he starts casting another spell to help.

OOC: Tentacles: CMB for tentacles attack is only 17. Anyone who fails gets 1d6+4 damage and is grappled. CMD to escape the grapple is 29.


Sid(Andrew) HP: 39/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=19 ; d6=6 ; d6=2 ; d6=2 ; d6=2 ; d6=1 ;
Wednesday January 22nd, 2020 7:50:29 PM

Sid advances moves to D9 and strikes out at #3, flanking the thing between him and Carver. "Focus in new guy, we don't want to get too chummy with these things."

======================================================================

SSS(should include +2 flank, and please note that if I can get there it would give Carver a +2 as well): 19
Damage: 6
SA: 5

DM MikeK - Battle for Crimson - rd3  d6+4=9 ; d20+7=13 ; 2d6=8 ; d20+6=13 ; d20+7=18 ;
Wednesday January 22nd, 2020 9:03:12 PM

Stohp takes a 5 foot step south and up dragging Crimson with her.

Stock is feeling good. Really good.
The dwarf nearly cuts #1 in half.

Zanderallen stops himself from killing the helpless Crimson, and instead takes out years of frustration on #5. Pieces of #5 slough to the ground. The deep one is quite dead.

Micah moves toward #3.
However, the black squares are the Black Tentacles spell, and not at all benign.
The cleric pauses.

Carver keeps giving advice, and turns his attention on #3.
AC is 12. All attacks hit.

Dorbin begins casting another spell.

Sid is also forced to pause before the Black Tentacles of Dorbin.

--

#3 is held fast by the Black Tentacles spell.
It grunts in pain, and struggle to escape, to no avail.

#4 glances at 3, makes a decision, and channels negative energy into the room.
Everyone except Dorbin 8 hp damage. Will Save DC 12 halves.
#3 cries out at this final attack, and collapses.

Crimson remains crouched, arms protectively cradling his head.
Zanderallen and Stohp - Perception DC 12 Highlight to display spoiler: { Is that whimpering. Yes, I do believe it is.}

---

You Are Here - Castle Map 3

Battle Map
Black Squares are the Black Tentacles spell Dorbin cast.
---
#1 DEAD
#2 DEAD
#3 DEAD
#4 -9 hp
#5 - DEAD
Crimson AC17 -23hp


Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 58/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d20+12=29 ; d20+7=16 ; d20+6=25 ; d20+6=9 ; 2d6+5=10 ; 2d6+5=11 ; d6+3=7 ;
Wednesday January 22nd, 2020 9:25:54 PM

Carver ignores the Black Tentacles and steps up to #4, and proceeds to attack, He stops giving advice. (no lingering performance so bonus goes away)

Sword 1 AC 29 Damage 10
Sword 2 AC 16 Damage 11
Hoof 1 AC 25 Damage 7
Hoof 2 AC 9

Carvers CMD is higher than the CMB so is not grappled, He also auto passes the Will save and takes only 1/2 damage.

"Knock him out, we can then go save the Princess."

Bartomus(Rod) HP: 59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+8=19 ;
Thursday January 23rd, 2020 7:24:11 AM

Bartomus watched as the fish-eyed creatures were filleted by the others all about the room. What also surprised him was the growing mass of black tentacles coming from the wall and the floor. When it became pretty clear that Crimson was cornered, Bartomus added to Carver's advice.

"Dorbin, if you can cause all of this, any way you could wrap him in tentacles or a cocoon and we can just can just drag him along with us...or well float him along without him hitting any walls, stairs, or the like or at least trying not to."

Will save 19

Stock (JonM) HP: 69/96; AC: 23/21/14; DR 1/-; CMD: 26; Rage: 12/24; 30 ft Swim   d20+9=18 ;
Thursday January 23rd, 2020 10:21:37 AM

Status: Displacement (round 3 of 9), Fatigued (1 of 4)
Stock looks left, and then right and only seeing a forest of tentacles, lets his rage slip. [b]"Hey Dorbin, nice job with those black things. I don't think we need them anymore. Also I love this displacement thing you cast on me. It just didn't seem to work when they tried to hit me."

He makes his way carefully toward the remaining deep one, picking his way among the tentacles.
======
Will Save 18 passes
Double Move to F9
CMD=26 so they can't grapple


Zanderallen (Zachary H) 90/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=24 ; d20+12=32 ; d20+14=18 ; d20+9=19 ; d8+11=13 ; d6=6 ; d6=6 ; d6=3 ; d8+11=17 ; d6=2 ; d6=1 ; d6=5 ;
Thursday January 23rd, 2020 2:20:04 PM

Still fuming Zanderallen steps over to the last deep one and vents more of his anger upon it's body. Taking a few deep breathes he calls out to the everyone else, "Stohp has Peerimon. The coward may need a change of pants. Let's hog tie him and go deal with the last of the Deep ones."
---------------------------------
Freedom of movement (Total duration: 80 minutes)
Divine Bond(Holy) (Total duration: 9 minutes)


Perception 24
Will save 32 (4 damage taken)
5 ft step to G10
Full attack on 4 flanking with Carver +2 att
1st -18 to hit, 26 damage
2nd - 19 to hit, 25 damage

Micah (John) HP: 48/52 AC: 23/11/23 CMD:17 (Swim 30)   d20+11=28 ;
Thursday January 23rd, 2020 3:10:12 PM


Micah sees that the situation seems to be in hand and reluctantly waits for the final disposition of Crimson and the deep ones.

========
Save 28 vs Neg Energy

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Thursday January 23rd, 2020 4:48:35 PM

Dorbin waves his hands and the tentacles disappear. He looks around at the battlefield and tells Bart, "Sorry, once those tentacles are out, they kind of do their own thing!"

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d4=1 ;
Thursday January 23rd, 2020 6:55:59 PM

Stohp does as asked, whacking Crimson over the head and accomplishing absolutely nothing (1d4-1 subdul damage)

Sid(Andrew) HP: 31/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=15 ; d20+1=8 ;
Thursday January 23rd, 2020 7:34:45 PM

Sid, seeing Z take his very good spot and skewer #4 moves to the next area, look at any closed door and for any traps(Sorry, not quite sure which way on the map I need to go, but Sid would know.)

======================================================================

Will Save: 8
Perception: 15

DM MikeK - Battle for Crimson - rd3 
Thursday January 23rd, 2020 8:06:26 PM

Zanderallen and Carver quickly finish off #4.

Dorbin removes the Black Tentacles spell.

Stohp is unable to knock out Crimson, who continues cowering in the taur's grip.

Sid considers next steps, which according to what you know would be to proceed up the northernmost tower stairs off of the landing.

At this point, a very loud, high pitched voice can be heard as it starts screeching some kind of chant. The voice seems to be echoing down the tower stair from the floor above.
Those who speak Infernal - Highlight to display spoiler: {Mostly gibberish chanting, but there is something about Ancient Dragon of The Abyss coming forth to destroy all...}

Bartomus(Rod) HP: 59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Thursday January 23rd, 2020 9:20:53 PM

"What ever that nightmare of sound is, it can't be good, let's move quickly," Bartomus moved to where the stairs are and headed upwards to the sound. He began preparing a spell that he wasn't sure how it would all work, but it might be worth a try to end that sound. "Um, lightening, underwater, um - quick thoughts cause it sure sounds like a plan to me."

[/i]Prepare call down lightening [/i]

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 64/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d8+1=6 ;
Thursday January 23rd, 2020 11:35:14 PM

As Carver heads to the sounds of the Chanting.
"Take care of him, then come help us, it sounds like whatever that is, can't wait."

As Carver heads for and then up the stairs, he clicks the wand on himself and heals most of his current wounds. He'll tuck the wand back away and continue his pace up the stairs.....

Stock (JonM) HP: 69/96; AC: 23/21/14; DR 1/-; CMD: 26; Rage: 12/24; 30 ft Swim  
Friday January 24th, 2020 9:18:02 AM

Status: Displacement (round 4 of 9), Fatigued (2 of 4)
"OK, we keep going then."

He looks at Dorbin momentarily hoping the wizard is understanding. He then turns toward the stairs and follows Carver.

==========
DM MikeK - Let me know how many rounds it takes to get upstairs so I can count down displacement and fatigued

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Friday January 24th, 2020 9:35:37 AM

Dorbin nods as Stock and quickly moves with the others, preparing to summon help as soon as they reach the top.

Zanderallen (Zachary H) 90/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d6=6 ; d6=1 ; d6=2 ; d6=5 ; d6=1 ; d6=4 ;
Friday January 24th, 2020 12:19:36 PM

Zanderallen freezes for just a moment as he hears the chant, his mind filling with images of the princess on a sacrificial altar. Impetuous at the best of time he dashes off up the stairs. He is just aware enough of what's going to to give Stock a pat on the back, channeling some of Domi's power into the touch. "Catch your breath friend, we need you ready to go."
-------------------------------------------
Freedom of movement (Total duration: 80 minutes)
Divine Bond(Holy) (Total duration: 9 minutes)


Stock - Lay on Hands - Heals 17 and removes fatigue(mercy) 5 used

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+10=12 ;
Friday January 24th, 2020 8:52:13 PM

Stohp isn't really able to knock him out safely - she's likely to either hit him hard enough to really hurt him or give ineffectual taps with how unused she is to being underwater (or spend 30 rounds rolling tiny damage). So instead she ties him up and then tows him along in the water (escape artists 12 to tie him up, or 20 if she can take 10). "You'd better hope we win, else whatever is coming will probably eat you." she advises him.

Sid(Andrew) HP: 31/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+12=23 ; d20+15=31 ;
Saturday January 25th, 2020 1:30:10 PM

Sid kicks up the pace and swims near the top of the stairwell, he will stop just before he crests the top, making his way quickly and quietly knowing that the rest will be along.

===============================================================================

Perception: 23
Stealth(Fast Stealth): 31


Micah (John) HP: 48/52 AC: 23/11/23 CMD:17 (Swim 30)  
Saturday January 25th, 2020 2:04:44 PM

"Time to move," agrees Micah as the others head to the source of the chanting.

"What are they saying?" the priest asks Zanderallen, reminding him that his current ability to understand of languages is not something the others share.

Micah casts bless from his wand again in readiness of further action.

=============
Bless 10 rounds remaining.


DM MikeK - What is coming will eat you 
Sunday January 26th, 2020 2:17:59 PM

Bartomus moves out of the room, and heads up the stairs. After a short flight, he finds a small 10x10 landing with a closed door on the far side.
The stairs continue circling upwards toward open sea.

The screeching chant is heard loud and clear through the closed door before him.

Bart, occupying the entire landing before the door, prepares a spell.

Carver follows Bart. The centaur pulls out a wand, healing himself.
Carver is on the stairway, on the same level as Bart, 10’ from the door.

Stock, Dorbin, Zanderallen, Sid, and Micah follow the two taurs.
Zanderallen takes time to lay hands on Stock.
Micah asks what the priest is saying.

Stock and Dorbin are behind and below Carver on the stairs, 15’ from the door.
Zanderallen and Sid are behind and below them, 20’ from the door.
Micah is behind and below them, 25’ from the door.

Stohp ties up Crimson, carries him to the tower, enters the water, and follows the others, dragging the man behind her.

She is 15’ behind Micah.

------

The chanting continues, if anything getting even louder and more frenzied.
Infernal Highlight to display spoiler: {”The Abyss Comes! The Prophecy is Fulfilled!”}

Two rounds have passed.

Underwater - Movement and Combat

Micah (John) HP: 48/52 AC: 23/11/23 CMD:17 (Swim 30)  
Sunday January 26th, 2020 5:08:56 PM

Micah waits tensely for the door to open.

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 64/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Sunday January 26th, 2020 6:42:36 PM

Carver has the Sharkstooth at the ready and nods letting it be known.
When the door opens, he'll charge if he can see a target, with his mobility, he'll go for a ride by if possible, if not then he'll get to the side, because he doesn't need to charge only in a straight line.
If he can't get a charge in, he'll move in and stay to the side still giving others room.

Bartomus(Rod) HP: 59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=27 ; d20=17 ;
Sunday January 26th, 2020 10:39:13 PM

[b]"ok, now this is going to get strange,"[/b He said to really no one as he came to the door and heard the wailing. Realizing he was the first one in the line, he looked at the door. Fiddled with it carefully as he could, and then tried to push it open, moving in if the door opens.

Perception for anything that might be a trap: 27; Disable Device - 17

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Monday January 27th, 2020 12:13:52 AM

"There's going to be an eldritch abomination we'll have to fight probably. That's usually how these stories end in bard song." she glances at the lord tied up behind her. "Seriously, you thought it was a good idea to run here? Whatever is coming probably would have eaten you or something. I mean you probably could have just taken a portal to the other side of the world and retired to a tropical island instead."

She shakes her head - she will never understand the stupidity of criminals.

Stock (JonM) HP: 86/96; AC: 24/21/15; DR 1/-; CMD: 26; Rage: 12/24; 30 ft Swim  
Monday January 27th, 2020 9:29:40 AM

Stock tilts his head and looks at Stohp. Keeping his voice low he says, "Did you say ostritch abomination? Yeah Bart, you're right, things are going to get weird."

Stock, as always is ready to charge in behind Carver.

Zanderallen (Zachary H) 90/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Monday January 27th, 2020 12:28:54 PM

Realizing that Micah's magic and not the language they are speaking in is letting him understand the chanting Zanderallen quickly clues the others in,"They're chanting something about summoning an Ancient Dragon of the Abyss.", he suddenly becomes very agitated and the rest of his statement come out in a jumble, "THEY SAYING IT'S COMING!!! MOVE!" Making a mental note to apologize for it later he pushes past Bart to throw open the door. Surveying the room his priority is to locate the princess and move to protect her.
--------------------------
Freedom of movement (Total duration: 80 minutes)
Divine Bond(Holy) (Total duration: 9 minutes)
Comprehend Languages
Bless (Total Duration 1 minute)


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Monday January 27th, 2020 12:34:27 PM

Dorbin starts casting a spell now before the door is open, ready to summon help.

Sid(Andrew) HP: 31/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.) 
Monday January 27th, 2020 7:49:13 PM

"An Ostrich of the Abyss? I think this fight might be finally going our way."

DM MikeK - The ostrich abomination  5d6=15 ;
Monday January 27th, 2020 8:06:33 PM

Micah waits tensely for the door to open.

Bart fiddles with the door carefully, and finds it is unlocked and apparently untrapped. The taur pushes it open, and moves in.

Carver follows. The taurs find the door opens into a 10’x10’ alcove, with a larger room opening up on their right. Carver is able to keep Bart moving forward, but in the process is unable to charge anything until he clears the turn and the minotaur.

Stohp waits at the end of the line, explaining the stupidity of criminals to Crimson. He is not inclined to respond.

Stock follows Carver. He is able to maneuver around the corner and both taurs.

Zanderallen wants everyone to hurry. The paladin pushes along the taur jumble, and like Stock, is able to get around them into the open room.

Dorbin begins casting a summoning spell.

Dorbin and Stohp are still in the entryway and cannot see into the room yet.

Everybody else takes in the following.

At the far end of a room is a large table (brown squares). A gagged merfolk woman is lashed to the table (Pink square marked with a P). At her head is a black stone orb, held in some iron work fixture,.pulsing with a sickly yellow light.

Standing at her head is a deep one (1), the source of the chanting. Her arms outstretched as she screeches at the ceiling. She is armored in a breastplate, and has a spear at her side.

At the other end of the table is a really big deep one (Elder). Standing a good 15’ tall, its ichthyic visage is that of a deep-sea predator.
It is old. It is power. Its very presence threatens is terrifying.

Everyone except Dorbin and Stohp, who must save upon entering the room
Will Save DC21 or be staggered 15 rounds.

This is a mind-affecting fear effect.
A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions).

As the Silver Shields burst into the room, the chanting deep one looks over, startled.
Her chanting breaks as she turns her head to take in the group.
As soon as she does this, the light in orb flicks out, leaving nothing but a black rock.

Realizing her mistake, the deep one turns back, but it is too late. The ceremony has been interrupted, and her spell has failed.
“No!” she cries.
Grabbing her spear, she moves away from the Shields, and behind the table.

The Elder Deep One lets out an inarticulate howl of frustration.
It then turns to regard the group, death reflected in its cold, black eyes.

Battle Map

Underwater - Movement and Combat

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 64/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Tuesday January 28th, 2020 12:17:55 AM

Wrong battle map

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Tuesday January 28th, 2020 7:10:56 AM

"No? I'm guessing no is a good thing. Much better then triumphant yes." Stohp comments from the back seats as she waits for people to clear out of the door so she can go through.

Stock (JonM) HP: 86/96; AC: 24/21/15; DR 1/-; CMD: 26; Rage: 12/24; 30 ft Swim   d20+11=12 ;
Tuesday January 28th, 2020 9:41:33 AM

Status: Staggered (1 of 15)

Stock's knees nearly buckle as he sees the thing. He grits his teeth (which are now chattering) and swims forward trying to round the table and get at the spear toting foe.

"Come on Shields, get in here!"

======
Will Save: 12...Nat 1
Swim ahead to F11



Bartomus(Rod) HP: 59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+8=19 ;
Tuesday January 28th, 2020 10:04:38 AM

Bartomus moved in and stopped, it was a think of nightmares that howled at them and that howl reverberated through him and resonated within his mind. He gulped and shook and then released his spell at the thing.

So, call lightening doesn't work under water - and I didn't realize that so, Bartomus failed his save and failed to do anything. Staggered 1/15

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 64/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d20+14=31 ; 4d6+8=20 ;
Tuesday January 28th, 2020 10:30:51 AM

Everyone Highlight to display spoiler: { anyone within 10' of Carver remember to add 4 to your roll, and a Nat 1 is not an auto fail if you still total enough to make the save.}

Carver relies on his Faith in Gargul and watches as the fear washes over him and his new friends, he remains unaffected and hopes that his fearless presence bolsters those around him.

Carver cuts in front of Bartomus charging to the corner and then takes a hard turn and charges the Elder, moving across the room just in front of the alter.

Attack Sharkstooth 31 AC Damage 20

"We're here to Rescue you Princess, and I don't want to hear arn't you a little short to be a trooper...." Carver says laughing as he charges into the Elder.


Zanderallen (Zachary H) 90/94 AC: 21(25 vs Elder) T: 11(15 vs Elder) FF: 23 CMD: 22 Swim: 30  d20+19=30 d8+20=27 d6=5 d6=3
Tuesday January 28th, 2020 10:38:11 AM

(OOC: Remember anyone standing within 10 feet of either paladin gets a +4 bonus on fear saves. I think that means you have a 23 Bart)

Zanderallen feels his knees start to tremble as he views the elder. But almost simultaneously he feels a warmth encompass him as Domi's spirit prevents the fear from taking hold. Letting that courage guide him he gathers more of Domi's power and directs it against this being of old evil. Almost of their own accord his feet start him charging start at the elder. He deviates only slightly to fully position himself become the elder and the princess. "Leave her alone you overgrown slug!"
---------------------------------------------
Freedom of movement (Total duration: 80 minutes)
Divine Bond(Holy) (Total duration: 9 minutes)
Comprehend Languages
Bless ( Duration 9 rounds)
Aura of Courage (Immune Fear, +4 in 10ft radius)
Smite Evil on Elder (+4 Att, +9 Damage, +4 AC, ignore DR) lasts for combat


Swift Action Smite Evil on Elder (3 of 3 used)
Charge to I11 (+2 Att, -2 AC)
Attack Elder
30 to hit, 35 damage

Micah (John) HP: 48/52 AC: 23/11/23 CMD:17 (Swim 30)   d20+15=29 ; d8=5 ; d8=2 ; d8=1 ; d8=2 ;
Tuesday January 28th, 2020 2:21:27 PM


Micah takes in the scene before them. Drawing deep with a shout of Domi Aid us! he calls upon his deep faith to bring for holy vengeance on those about to harm the princess.

Then swims forward to get into better position and clear the lanes for the other Shields.

==========
Will Save 29
Hero Point used to recall cast spell.
Holy Smite centered on K13 getting priestess and elder, but not princess (just in case). Damage 10 and blinded for one round. Will Save DC 19 for half and avoid blindness.

Move to E6

Rule Question: Will Dispel Magic counter the stagger effect?

Another question: Is it possible Micah has one of the spare greatswords?

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+17=19 ; d8+9=10 ; d20+15=35 ;
Tuesday January 28th, 2020 4:35:00 PM

As the door opens, Dorbin finishes his spell and points in the room. A twister of water suddenly appears, then rushes towards the largest opponent! Dorbin then steps up behind Bart. He looks over at the deep one and shrugs (will save: 35) as he reaches out and touches Bart.

OOC:
Summoned large water elemental: round 1/10
AC 21; HP 76, Atks: +16/+16, Dam: 1d8+8/1d8+8, CMB +15; CMD: 31, DR 5/- (+1 atk and dam underwater)

Elemental moves up next to carver: hit AC 19, damage 10

Bart: Blur: others have 20% miss chance against you, duration: 9 min.


Robert chimes in 
Tuesday January 28th, 2020 6:15:55 PM

Staggering Presence (Ex)
This ability functions as frightful presence, except that a creature that fails its save is also staggered as long as it remains in the area of effect, and for an additional 1d6 rounds after leaving that area. This is a mind-affecting fear effect.

It's an ability not a spell, I don't think Dispel Magic will work, but ultimately Mike's ruling. Thus I think you need, Remove Fear, to counter it. Break Enchantment might be another option, again Mike's DMing. Also Protection From Evil, may grant a new save from the effect, depends on how you interpret Second Major Effect of that spell.

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30  d20+2=9 ;
Tuesday January 28th, 2020 6:24:05 PM

Stohp advances behind the rest of the party an is stuck with the aura. It hits her like a physical wall (will save 9) and she stops behind the rest. "Oof."

Sid(Andrew) HP: 31/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+2=19 ; d20+16=24 ;
Tuesday January 28th, 2020 7:04:53 PM

Sid swims through the top of the door and looks around. See the Princess he goes to kick off the top of the wall towards her when it hits him. The nightmares continue. This dark, cold world of night with its dark unnatural creatures straggles the scream within him as he just stays there. Tears fill his and drift into the water. Breathing deeply he turns and faces and ceiling and starts pulling himself slowly across the top of the room. Praying to Wardd that he not be seen(Moves as close as he can to D8).

=====================================================

Will Save: 19
Stealth: 24

DM MikeK - Elder Deep One - rd 2  d20+24=32 ; 2d6+13=17 ; d20+13=31 ; d20+19=35 ; 4d8=22 ; d4=3 ; d20+24=34 ; d20+24=28 ; d20+24=31 ; 2d6+13=20 ; 2d6+13=22 ; 2d8+13=27 ;
Tuesday January 28th, 2020 8:13:54 PM

From the back of the room, Stohp comments on the action.

Stock is staggered. Gritting his teeth, he swims forward trying to round the table and get at the spear toting foe.

Bartomus is staggered, maybe.
See Zanderallen's post
He tries to think of his next move.

Getting a running start, Carver charges the Elder Deep One, and slashes hard with the sharkstooth greatsword. The taur scores a satisfying hit.

Zanderallen also charges, getting between the Elder Deep One and the table tied princess.
He does earn a claw filled smack as he moves through the Deep One’s reach.
AoO. Elder claws Zanderallen for 17 hp damage.

The paladin hits back, hard.

Micah moves forward, and casts a spell, affecting the two Deep Ones, but neither is blinded.
The cleric recalls he saw no spellcaster motion from the Elder, so the effect on his comrades is not a spell.
He thinks about this, as he brushes the sharktooth greatsword on his back.

Dorbin finishes his spell, and a large water elemental rushes forward to attack the Elder Deep One. It misses.
Dorbin moves up to cast a spell on Bart.

Sid, who is staggered, begins working his way across the ceiling of the room.

--

The priestess casts a spell. A cold, greasy darkness appears in the room, engulfing most of the Shields before dissipating.
Bart, Micah, Sid, Stock, Carver, and Water Elemental - 22 hp damage and sickened for 3 rounds. A successful Will save DC 19 reduces damage to half and negates the sickened effect.

She then picks up her spear, and awaits Stock.

Some of the Elder’s wounds close, as he regards the two paladins.
Without any apparent effort, a random pattern of color surrounds the Elder, like some kind of shield.
It then attacks Zanderallen, swatting at him with both claws, and then biting with a tooth filled maw.
Zanderallen takes 69 hp damage.

---

Deep One 1: -5 hp
Elder Deep One: AC 29, Spell Resistance 25, -50 hp

--

Battle Map

Underwater - Movement and Combat

Staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions).
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Wednesday January 29th, 2020 8:13:49 AM

Rallying just a little Stohp tugs crimson the rest of the way into the room before dropping him and advancing (leaving crimson at e3, assume it's a free action since she just has to drop the rope, advancing to g5/f4 with her 30 movement.)

Stock (JonM) HP: 94/114; AC: 22/20/13; DR 1/-; CMD: 26; 30 ft Swim   d20+15=33 ; d20+14=18 ; d20+8=17 ;
Wednesday January 29th, 2020 9:55:45 AM

Status: Staggered (2 of 15), Raging (13 of 24 used)

Stock pushes forward through the muck, comically attempting to spit out the sickening haze. He coughs up blood but is otherwise unaffected.

He continues forward, closing with the spellcaster. "I'm going to take you down."
==========
Hero point used to give +8 to will save (2 remaining)
Will Save 33 passes
Perception 18, looking at the the formerly chanting deep one spellcaster, does she look physically big and tough?
Also what kind of knowledge check is needed to identify her? I'll roll Nature because that's all Stock has:
Knowledge Nature: 17
He then starts to rage.


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d8+8=12 ; d20+2=12 ;
Wednesday January 29th, 2020 10:01:38 AM

The whirlpool moves up and into the space occupied by the large creature. Dorbin decides there aren’t enough people and things jammed in this small space and starts summoning another.

OOC:
Is the priestess spell a sickness? The elemental would be immune if that’s what it is.

Summoned large water elemental: round 2/10
AC 21; HP 54/76, Atks: +16/+16, Dam: 1d8+8/1d8+8, CMB +15; CMD: 31, DR 5/- (+1 atk and dam underwater)

Will save for elemental if needed: 12
Water elemental whirlwind attack: No AOO, Opponent reflex save, DC 20 or receive 12 damage. Must make a second reflex save, DC 20, or be caught in the whirlpool, and will receive damage each round. If trapped, -4 to dex, -2 to attacks.


Bartomus(Rod) HP: 48/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+8=20 ;
Wednesday January 29th, 2020 10:19:26 AM

Warmth filled him and he shook off the feelings of a moment prior, then a wave of darkness and cold washed over him, making him ache in the process. But, he needed to move and move quicker than he could usually. He said the words he knew that would let him travel a bit quicker, and then moved closer to the action but standing a bit away from a direct attack. As he moved, he seemed to blur and came to the back of the room about ten feet away from the scary priestess.

Thanks Carver - yes, I would not be staggered; also passed will save against sickness even after forgetting to add +4; casting longstrider adding +10' to movement; Thank you Dorbin for the blur effect Move to E13

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 53/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d20+14=25 ;
Wednesday January 29th, 2020 1:21:28 PM

Carver would have been 1 square closer to the elder, but no biggie.

Being blocked out, Carver turns his attention to the Princess and uses the Sharkstooth to cut her free and then will gather her up if he succeeds in cutting her free as his first action.



Micah (John) HP: 37/52 AC: 22/11/22 CMD:17 (Swim 30)   d20+11=17 ;
Wednesday January 29th, 2020 3:29:03 PM


Micah winces at the dark power, but resists most of its effects.

He moves forward, casting a spell, and dropping his shield.

===========
IF Stock can swim over the altar to reach the priestess, the spell he casts is enlarge person on Stock. IF it is too tight for Stock, the Micah casts Divine Power on himself.

Shield dropped in E12.

Use hero point to add 2 to save, making DC17.

More questions:
How high is the ceiling?
How high is the altar the princess is on?

Sid(Andrew) HP: 20/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.)  d20=19 ;
Wednesday January 29th, 2020 7:16:18 PM

Sid is too distracted by the ostrich horrors of the abyss before him to be concerned about the sickness. He moves across the ceiling to G11 and will drop down to the princess. He will say in horrible Aquan, "We rescue kelp. Boat otter water(gilittery sun filled water of a fresh day after a storm)." If possible he will draw Mildred and ready himself to either aid Carver in freeing the Princess or moving her to his flanks.

========================================================

Will Save: 19

Aquan: Took as language this time. RPing as someone who knows two grammer rules and a smattering of words. Also, I would assume they would have many, many words for types of water like some people have for snow or rain.

DM MikeK - Elder Deep One - rd 3  d20+16=29 ; d20+16=22 ; d20+13=28 ; 2d6+8=13 ; d20+8=18 ; d20+6=19 ; d20+24=26 ; d20+24=40 ; d20+24=32 ; 2d8+13=21 ; 2d6+13=17 ; 2d6+13=17 ;
Wednesday January 29th, 2020 8:34:42 PM

Stohp tugs crimson the rest of the way into the room before dropping him and advancing.

Stock pushes forward through the muck
He notes the spellcaster is a Deep One While physically she looks much like the Deep Ones he has already encountered, the dwarf gets the feeling she’s a lot more experienced.

The whirlpool moves up and into the space occupied by the Elder Deep One, who seems unaffected by the vortex. Made both saves

Dorbin begins summoning more help.

A blurry Bartomus moves up to aid Stock.

Carver cuts free the princess, and scoops her up.

Micah moves forward, drops his shield, and casts enlarge person on Stock.
The dwarf has to put one leg on the table, but should be able to manage.

The cleric notes the ceiling is 18’ high, and the table is about 4’ high.

Sid moves along the ceiling before dropping down, and helping move the merfolk princess to Carver’s back.

----

The priestess attacks Stock, stabbing twice with her spear, and trying to bite him.
She succeeds in sticking him once.
Stock takes 13 hp damage.

Seeing the rescue in progress, the Elder Deep One ignores the vortex, strikes out at Carver.
It slashes him with both claw attacks, and bites him.
Carver takes 21, 17, and 17 (55 total) hp damage

More of the Elder's wounds heal.

----

Battle Map

Underwater - Movement and Combat

---

Deep One 1 -
Elder Deep One: AC 29, -35 hp


Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 7/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Wednesday January 29th, 2020 10:15:01 PM

Carver almost collapses under the attack, using one of his 3 remaining lay on hands, he heals just a little bit. He then uses a double move action to withdraw, once he gets out of line of sight, he stops and asks the Princess, "Are you ok, or are you hurt?" . He'll repeat in Aquan if needed.
Carver leaves a nice blood trail in the water, the Deep One could probably follow him easily....

Zanderallen (Zachary H) 18/94 AC: 23(27 vs Elder) T: 13(17 vs Elder) FF: 23 CMD: 22 Swim: 30  d20+14=21 ; d6=6 ; d6=4 ; d6=2 ; d6=2 ; d20+17=19 ; d20+17=30 ; d20+12=17 ; d8+20=21 ; d6=4 ; d6=1 ;
Wednesday January 29th, 2020 11:24:17 PM

Reeling for the Elder's attacks, Zander buoys himself with a quick touch of healing before laying into the Elder.
-----------------------------------------------
Freedom of movement (Total duration: 80 minutes)
Divine Bond(Holy) (Total duration: 9 minutes)
Comprehend Languages
Bless ( Duration 7 rounds)
Aura of Courage (Immune Fear, +4 in 10ft radius)
Smite Evil on Elder (+4 Att, +9 Damage, +4 AC, ignore DR) lasts for combat


Swift Action Lay on Hands (Heals 14) 6 used
Full Attack Elder
30 to hit (Hero Point used to reroll 19), 26 damage
17 misses

Stock (JonM) HP: 82/114; AC: 20/19/11; DR 1/-; CMD: 29; 30 ft Swim  d20+26=46 ;
Thursday January 30th, 2020 10:17:52 AM

Status: Staggered (3 of 15), Raging (14 of 24 used), Enlarged

Still feeling weak in the knees despite his rage, Stock swims ahead and says, "Nice spear, let me just..."

Stock drops his sword on the table and reaches out to grab the woman. "STOHP! Is this how I do it?"
==================
Grapple vs 1: 46 vs. CMD; Hero point applied to get +8, 1 remaining. And there was the Nat 20.
Draws AoO from 1
Assuming she tries to break the grapple, Stock will use Strength Surge to add +9 to his CMD for a total CMD of 38



Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+16=21 ; d20+16=31 ; d8+8=15 ; d20+13=16 ; d20+8=24 ; d20+7=22 ; 2d6+5=11 ; 2d6+5=9 ; d8+4=11 ;
Thursday January 30th, 2020 12:26:01 PM

The water elemental sees that its whirlpool isn’t working, so it shifts position and slams into the large monster. Dorbin finishes the spell and a hound archon appears behind the priestess (I13) and starts swinging its massive sword. Dorbin spots Carver stepping back, so he steps up and casts blur on him to make it harder to hit him.

OOC:
Water elemental steps to I-J,9-10; attacks (1d20+16) hits AC 21,31; damage (1d8+8): 15
Archon attacks 1 (1d20+13, +8, +7) hits AC 16, 24, 22; potential damages (2d6+5, 2d6+5, 1d8+4): 11, 9, 11
Carver: Blur, opponents have a 20% miss chance against you, duration 9 minutes.

Summoned large water elemental: round 3/10
AC 21; HP 54/76, Atks: +16/+16, Dam: 1d8+8/1d8+8, CMB +15; CMD: 31, DR 5/- (+1 atk and dam underwater)

Summoned hound archon: round 1/10
AC 19; HP 51; Atks: +11/+6/+5 bite; Dam: sword: 2d6+5/2d6+5, Bite: 1d8+4; CMD: 19; DR 10/evil; spells


Micah (John) HP: 37/52 AC: 22/11/22 CMD:17 (Swim 30)  
Thursday January 30th, 2020 4:30:30 PM


"It is getting a bit crowded in here," thinks Micah as he casts a spell on himself before moving to the edge of the elder's reach, drawing the greatsword while doing so.

==================
Casts Divine Power on self (9 rounds duration)
Moves to H11 (avoiding provoking)

Stohp (Mitch) HP: 36/49 hp AC: 25/15/21 CMB: +10 (12 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+2 vs grapple, disarm) swim speed 30 
Thursday January 30th, 2020 7:08:03 PM

"Yes, good, now push her to the ground and sit on her! No wait, you don't weigh 800 lbs, push her to the ground and use her legs to pin her completely!" While she talks she moves towards the other creature to grab it next round (Move to 8/9 h/i)

Sid(Andrew) HP: 20/42; AC: 18/15/14; CMB: 2; CMD: 16 Speed: 30ft, Swim 30ft.) 
Thursday January 30th, 2020 7:31:31 PM

Seeing the horrible mauling that Carver has a 20% chance of missing, Sid rises up and back to the ceiling of D9, and, if possible, sheats Mildred and draws Branwen and takes aim

======================================================================

Staggered: 3/15

Bartomus(Rod) HP: 48/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d8+2=10 ;
Thursday January 30th, 2020 8:15:34 PM

Bartomus' want to stab the priestess was interrupted by the arrival Stock engaging the spear thrusting, spell casting nastiness. He looked over at the larger nastiness and shrugged. He placed a hand on Stock and tried to help cure his wounds to a small degree.

[i]Cure Light Wounds for 10 on Stock. [/]

DM MikeK - Elder Deep One - rd 4  d20+13=17 ; 4d6=18 ; d20+9=10 ; d20+24=39 ; d20+24=35 ; d20+24=41 ; 2d8+13=19 ; 2d6+13=19 ; 2d6+13=19 ;
Thursday January 30th, 2020 8:41:17 PM

Carver heals himself a bit, and then withdraws to the tower stairs.
“Are you ok, or are you hurt?” he asks the merfolk girl.
The princess nods weakly, and then shakes her head weakly.
“I’m OK,” she replies.
Carver notes she is conscious, and does not appear to be wounded.

Reeling for the Elder's attacks, Zander buoys himself with a quick touch of healing before laying into the Elder.

Stock drops his sword, and grabs for the priestess.
She tries to spear him (AoO), but the dwarf avoids the thrust, and succeeds in grabbing her.

The water elemental steps away and slams the Elder Deep One.

A hound archon appears behind the priestess, and starts swinging its massive sword….DM assumes at the Elder Deep One. It misses.

Dorbin moves to cast a spell on Carver.

Micah casts a spell on himself, and then moves around and over the table.

Stohp moves forward, but cannot complete her move as there is a water elemental already there.

Sid sheathes Mildred and draws Branwen and takes aim.

Bart casts a healing spell on Stock.

----

The priestess drops her spear, and grabs an unholy symbol hanging at her neck with her free hand, and concentrates.
Negative energy courses through the assembled heroes.
Everyone except Dorbin and Carver ,18 hp damage, Will DC 13 halves.

As it’s wounds heal, the Elder Deep One attacks the water elemental
Water Elemental takes 19, 19, and 19 hp damage

Despite some of the blows it has taken, it doesn’t seem that hurt.

---

Battle Map

Underwater - Movement and Combat

---

Deep One 1 - AC 24, CMD 22, GRAPPLED
Elder Deep One: AC 29, SR 25, -56 hp


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20=11 ; d20=20 ; d8=6 ; d8=3 ;
Friday January 31st, 2020 4:39:27 AM

Well then. Stohp can't really reach anyone to do anything useful. She decides to throw a thunderstone at the elder, aimed so it only affect it (Hit floor behind elder, AC 5, rolled a 20. DC 15 fortitude save or it's deafened).
(14 will save, rolled HP for lvls 8 & 9)

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 16/66, +4 v Fear if within 10', Speed 65' swim 30' Character  2d6=9 ; d8+1=5 ;
Friday January 31st, 2020 8:38:33 AM

Carver again lays hands on himself, leaving himself with 1 use left for the day.
He draws out his wand and will use it on the Princess first, she was caught in that ritual before they arrived plus that evil priest had channeled negative energy at least once while she was there....

Princess gains, 5 hit points.

"Princess if you'd wait here until we take care of these evil people, it'd be helpful, and then we can get you back to your family, The King was worried."

Effects:

Bless 6 rounds
Blur 89 rounds

Zanderallen (Zachary H) 23/94 AC: 23(27 vs Elder) T: 13(17 vs Elder) FF: 23 CMD: 22 Swim: 30  d20+12=19 ; d6=2 ; d6=3 ; d6=4 ; d6=5 ; d20+17=20 ; d20+17=34 ; d20+17=23 ; d20+12=32 ; d20+12=28 ; d8+20=27 ; d6=3 ; d6=5 ; d8+20=24 ; d6=1 ; d6=2 ;
Friday January 31st, 2020 9:21:38 AM

Zanderallen counteracts the negative energy of the priestess with a little positive energy of his own. "Stock, I wouldn't mind if you did some good crushing. See if you can find and remove her holy symbol. It might limit her connection to her god." Zanderallen burns with righteous anger and his sword glows with holy energy as strikes deeply once, twice with his blade. Barely unable to drive it deep into the creatures vitals the damage is still done.
-----------------------------------
Freedom of movement (Total duration: 80 minutes)
Divine Bond(Holy) (Total duration: 9 minutes)
Comprehend Languages
Bless ( Duration 6 rounds)
Aura of Courage (Immune Fear, +4 in 10ft radius)
Smite Evil on Elder (+4 Att, +9 Damage, +4 AC, ignore DR) lasts for combat


Will Save 19, 9 damage taken
Swift Action lay on hands for 14 (7/8 used)
Full attack on Elder
1st - Hero Point to reroll attack 34 hits (17 rolled crit potential, 23 not confirmed), 35 damage
2nd - 32 hits (18 rolled crit, 28 not confirmed), 27 damage

Stock (JonM) HP: 84/114; AC: 18/18/9; DR 1/-; CMD: 29; 30 ft Swim  d20+9=23 ; d20+23=39 ;
Friday January 31st, 2020 9:47:43 AM

Status: Staggered (4 of 15), Raging (15 of 24 used), Enlarged, Grappled
Stock spits on the woman as her dark god touches him. Of course spitting underwater is of limited use. Stock does not realize this fact in his rage. Instead, he tries to pin the priestess, sticking a knee into her back and letting his enlarged, 1600lb form do the work. "Like this Stohp? Somebody tie her up!"

==========
Will Save: 23, half damage
Attempt to maintain grapple (+5 bonus applied as controller) 39 vs CMD


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+6=13 ; d20+11=29 ; d20+6=23 ; d20+5=17 ; 2d6+5=10 ; d20+9=10 ;
Friday January 31st, 2020 12:10:50 PM

The water elemental disappears in a swirl after the elder attacks it. The archon continues to attack the deep one, striking it once with the massive sword. Seeing the way clear, Dorbin tries a new spell and a massive fireball explodes, engulfing the deep one, but it quickly dissipates into shadows of nothing.

OOC:
Archon will save: 13
Archon aura of menace: both monsters need will save, DC 16. If they fail, -2 to attacks, -2 to AC, -2 to saves until they successfully strike the archon.
Archon attacks hit AC 29, 23, 17; damage: 10
Dorbin casting shadow evocation. Roll to beat spell resistance: natural 1. Never mind.

Summoned large water elemental: dead (No save rolled because the deep one attacks kill it)

Summoned hound archon: round 1/10
AC 19; HP 42/51; Atks: +11/+6/+5 bite; Dam: sword: 2d6+5/2d6+5, Bite: 1d8+4; CMD: 19; DR 10/evil; spells

Everyone in 10’ r of archon: protection from evil: +2 to AC, +2 to saves


Micah (John) HP: 65/80 +9 temporary AC: 22/11/22 (add +2 to AC when within 10' of Stock) CMD:17 (Swim 30)   d20+13=25 ; d20+13=25 ; d20+8=23 ;
Friday January 31st, 2020 4:57:11 PM


Micah grimaces as he steps forward to engage the elder. Domi guides my hands, he intones, as he suddenly gains the ability to use the greatsword despite being untrained in its use.

Even with the extra skill and the divine power coursing through him, he is unable to land a blow with the greatsword.

===================
5 foot step forward toI12
Full round attack
Attacks +13/+8/+13 (+3 divine power, +1 bless, +1 greatsword)
Damage 2d6 + 3 (strength/2-handed) + 3 (divine power) + 1 (greatsword)

Divine Power 8 rounds remaining
Weapon Master domain power to gain martial weapon proficiency (greatsword) (2/9 uses)

NOTE TO SILVER SHIELDS: Micah has 4 hero points remaining. If you miss a good hit, by 2 points, he can aid you for a bonus of two. He is already getting a +3 luck bonus of from his spell, so they are not too helpful to him right now since hero points confer luck bonuses.



DM MikeK - Elder Deep One - rd 5  d20+13=18 ; d20+24=34 ; d20+24=32 ; d20+24=42 ; 2d8+13=18 ; 2d6+13=23 ; 2d6+13=15 ;
Sunday February 2nd, 2020 8:00:56 PM

Stohp throws a thunderstone behind the Elder Deep One.
It ignores the blast.

Carver heals himself, then pulls out a wand and heals the princess.

Zanderallen heals himself, and then scores two good hits on the Elder Deep One.

Stock sticking a knee into the priestess’ back, and drives her to the ground.
Priestess is pinned

The water elemental disappears.

The archon hits the Elder Deep One once.

Dorbin moves back to where he can see the Elder Deep One, and tries a spell.
It fizzles on the colored force around it.

Micah moves in, asks for guidance from Domi, and attacks with his greatsword.
The cleric misses.

----

The princess smiles at Carver gratefully, and with a flick of her tail, rises off of his back.
“I’ll wait,” she promises the taur.

The priestess struggles to free herself.
She's slippery, but Stock is able to maintain the pin.

With a cold glare, the Elder Deep One turns on Zanderallen.
Claws and bite strike with brutal force.
Zanderallen takes 18, 23, and 15 hp damage

Battle Map

Underwater - Movement and Combat

---

Deep One 1 - AC 24, CMD 22, PINNED
Elder Deep One: AC 29, Spell Resistance 25, -108 hp


Bartomus(Rod) HP: 39/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+8=20 ;
Sunday February 2nd, 2020 10:15:48 PM

Bartomus was stuck, he couldn't help with the priestess who's evil continued to seethe through the waters, nor could he attack the giant nasty. He faded out of sight and swam as quickly as he could coming right up to the side of the nasty thing. Faded and blurred, he readied his trident for a blow..

Will save made, 9 pts noted. Fade away - and double move to IJ/10. Note to self - fire spells and lightening aren't that useful underwater.

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 24/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d8+1=8 ;
Sunday February 2nd, 2020 10:24:33 PM

Carver moves back out into the main roon, so he can see what's going on, while moving he clicks the wand again....(gains 8)
"I'm probably a going concern again, where am I needed?"

Effects:

Bless 5 rounds
Blur 88 rounds
1 Lay on hands left for the day

Stock (JonM) HP: 84/114; AC: 18/18/9; DR 1/-; CMD: 29; 30 ft Swim  d20+27=34 ;
Monday February 3rd, 2020 11:27:55 AM

Status: Staggered (5 of 15), Raging (16 of 24 used), Enlarged, Grappled

"NOT HERE CARVER. Stohp! Get a rope and tie her up. I have one on the outside of my pack if you need it."

Stock attempts to pick up the priestess and pivot her around so that she is in the middle of the room, keeping her pinned.
=========
[i]Not sure how this works but I'm trying to move her to F11 so Stohp can help. I'll throw a CMB check in here because it seems necessary...but if it is not because she is pinned, feel free to ignore.
CMB+27 (using Strength Surge to give a one time /rage bonus of +9) vs CMD: 34



Zanderallen (Zachary H) -33/94 AC: 23(27 vs Elder) T: 13(17 vs Elder) FF: 23 CMD: 22 Swim: 30 
Monday February 3rd, 2020 12:15:44 PM

His attempts at defense feeble compared to the Elder's blows Zanderallen feels one last jab of pain before everything seems to lose focus. He senses more than feels his grip let go of his sword and it falls towards the floor. No longer held down by the force of his will Zander's body floats up and away from the Elder leaving a cloud of way too much blood.
----------------------------------
Zanderallen is dead dead (-33)

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+5=20 ; 2d4=5 ; d20+11=25 ; d20+6=22 ; d20+5=9 ;
Monday February 3rd, 2020 3:17:16 PM

Dorbin gasps as Zander falls. He quickly throws a magical arrow through the water at the elder monster. The archon continues to attack but cannot seem to make contact with the creature.

OOC:
Ranged Touch acid arrow hits AC 20 (no SR), damage: 5 (round 1/4).

Summoned hound archon: round 2/10
AC 19; HP 42/51; Atks: +11/+6/+5 bite; Dam: sword: 2d6+5/2d6+5, Bite: 1d8+4; CMD: 19; DR 10/evil; spells

Everyone in 10’ r of archon: protection from evil: +2 to AC, +2 to saves

Micah (John) HP: 65/80 +9 temporary AC: 22/11/22 (add +2 to AC when within 10' of Stock) CMD:17 (Swim 30)   d20+21=40 ; d20+21=26 ; d6=1 ; d6=2 ; d20+13=21 ; d20+8=24 ; d6=6 ; d6=4 ;
Monday February 3rd, 2020 3:32:27 PM

Micah screams in wordless rage as he sees the paladin dropped.

He swings the greatsword landing a solid blow. Knowing the defenses of the elder are too great for even his enhanced attacks, he attacks the priestess in frustration, hitting her soundly. His third attack, is redirected at the elder, but fails to cause damage.

Micah, nearly blinded by fury and loss, manages to notice that Carver has abandoned them, but continues to focus on the combatant before him.

============
Hero Point to Add 8. Natural 19 hits (40 total), but critical not confirmed.
Damage 10 (really, dice roller?)
Bonus attack misses.
Attack at lesser bonus Hits Priestess (to Hit 24) 17 points damage



Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=20 ;
Monday February 3rd, 2020 6:31:18 PM

Stohp realizes she's an idiot and could have just gone up and over everyone swarming the enemy. Stupid 3d space. Regardless things are clear now so she takes a 5 foot step and tries to grapple the elder (20 to grapple)

DM MikeK - Elder Deep One - rd 6  d20+24=39 ; d20+24=39 ; d20+24=43 ; d20+24=31 ; 2d8+13=21 ; 2d6+13=15 ; 2d6+13=24 ; 2d6+13=22 ;
Monday February 3rd, 2020 8:19:07 PM

Bart pulls out his trident, and moves up to engage the Elder Deep One in melee.

Carver moves back into the main room, healing himself again.

Stock swings the priestess around, asking Stohp (or Sid) to help tie her up.

Zanderallen falls.

Dorbin casts an acid dart at the Elder Deep One, which hits.

The Archon swings, but misses.

Micah swings in fury at the Elder Deep One, hitting.
The cleric looks for the priestess, but Stock has pivoted her away.

Stohp doesn’t hear Stock, and moves up to try and grapple the Elder Deep One.
It sloughs her off easily.

DM Emergency Override - Sid grabs the priestess from Stock, and starts tying her up.

----

The priestess struggles to free herself, to no avail.

The Elder Deep One shifts its focus to the Hound Archon.
It rocks the archon with claws and bite.
Hound Archon takes 21, 15, and 46 hp damage.

Battle Map

Underwater - Movement and Combat

---

Deep One 1 - AC 24, CMD 22, PINNED
Elder Deep One: AC 29, Spell Resistance 25, CMD 47, -113 hp


Sid(Andrew) HP: 20/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Monday February 3rd, 2020 9:55:38 PM

"Hey Now," He says in Aquan, "Kelp clam. Tuna water hurt you," as he tried to tie her up.

======================================================================

Using Hero Point for +8

Sid(Andrew) HP: 20/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+6=21 ;
Monday February 3rd, 2020 9:57:53 PM

====================================================================

((Sorry guys! I didn't realize I had missed any posts let alone two!))

CMB(Tie with rope, +8 for Hero Point): 21 + 8(HP) = 29

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 24/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d20+7=27 ;
Tuesday February 4th, 2020 12:02:52 AM

Carver makes a Know:Dungeoneering check (27 with a Nat 20) Wanting weaknesses and how to kill this thing first, He will share any information with the group as soon as he remembers anything about them.

Holding the Sharkstooth in one hand, he drops the wand. "Princess, do me a favor and pick up the wand for me, and hide behind the wall again, OK?"
Carver then begins to Direct the battle (Inspire Courage everyone gets +1 to hit & damage and vs Charm & Fear)
And then he draws his Lance from the sheath strapped to his hind quarters.

"Need a hole to hit that thing, I'm trying to recall what I know about them, Hope there's some information in my noggin that helps...."

Free action, drop wand
Standard Action start Performance
Move action draw Lance

Bless 4 rounds
Blur 87 rounds
1 Lay on hands left for the day
4/9 Bard Song used +1 To Hit & Damage +1 vs Charms and Fear
1 Smite Evil left

Bartomus(Rod) HP: 39/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+8=18 ;
Tuesday February 4th, 2020 12:06:25 AM

Bartomus watched in horror as the giant creature unleashed a series of blows and a bite against Zander that resulted in an explosion of blood into the water surrounding the hero of the Shields. As the body went limp and floated, Bartomus slashed forward with his trident as Stohp tried to grapple the creature. His attempted strike missed, and he grabbed at Zander's lifeless body pulling it back and away from the fight.

Attack 18 = missed; pull Zander and step back five feet to avoid an AOC.

Bartomus(Rod) HP: 39/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+8=18 ;
Tuesday February 4th, 2020 12:06:25 AM

Bartomus watched in horror as the giant creature unleashed a series of blows and a bite against Zander that resulted in an explosion of blood into the water surrounding the hero of the Shields. As the body went limp and floated, Bartomus slashed forward with his trident as Stohp tried to grapple the creature. His attempted strike missed, and he grabbed at Zander's lifeless body pulling it back and away from the fight.

Attack 18 = missed; pull Zander and step back five feet to avoid an AOC.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=20 ;
Tuesday February 4th, 2020 6:49:32 AM

Stohp isn't particularly used to this underwater grappling and fails again (same roll as last round XD). She backs up 5 feet and reconsiders her options. It's not wielding a weapon so she can't disarm, can she even trip it underwater? Probably not. Tanglefoot probably wouldn't work...

Decisions decisions.

Micah (John) HP: 65/80 +9 temporary AC: 22/11/22 (add +2 to AC when within 10' of Stock) CMD:17 (Swim 30)   d20+16=25 ; d20+16=22 ; d20+11=16 ;
Tuesday February 4th, 2020 9:12:10 AM


Micah moves to flank with Bart only to realize the druid has moved back.

Drawing from his rage and grief he calls forth upon his Domi given power to enhance his strength.
His fury dampens his skill and he fails to connect a single blow.

==========
5'step to J2
Hero point (2 remaining) for extra action to cast bull strength on himself
To Hit 25, 22, 16

Attack Bonuses: +6 BAB, +2 normal strength; +1 Bless, +2 Bull Strength, +1 Inspire, +3 Divine Power, +1 Greatsword = 16/11/16

Damage Bonus +4*1.5 new strength, +1 inspire, +3 divine power, +1 greatsword = +11

Zanderallen (Zachary H) -33/94 AC: 23(27 vs Elder) T: 13(17 vs Elder) FF: 23 CMD: 22 Swim: 30 
Tuesday February 4th, 2020 11:15:03 AM

Zander's spirit tries to make sense of what is happening. Everything seemed so far away. He knew there was a fight, he needed to get his sword. But everything was dark. "Domi, where am I?', he tries to call out.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  2d4=4 ; d20+6=25 ; 2d4=7 ;
Tuesday February 4th, 2020 11:56:24 AM

Dorbin winces again as the archon disappears. He takes careful aim and fires another magical arrow of acid at the creature.

OOC:
Acid arrow #1: Dam 4 round 2/4
Acid arrow #2: ranged touch hit AC 21 (-4 shooting into combat), dam 7 round 1/4

Stock (JonM) HP: 84/114; AC: 18/18/9; DR 1/-; CMD: 29; 30 ft Swim 
Tuesday February 4th, 2020 4:39:49 PM

Status: Staggered (6 of 15), Raging (17 of 24 used), Enlarged, Grappled

Stock's reddened eyes watch Sid tie up the priestess. He kicks her as he passes (flavor kick only, no damage intended). He yells, "STAY DOWN!" at her and then picks up his sword and steps up on the table.

===========
Pick up an item and 5 foot step more onto the table at G12-H13

DM MikeK - Elder Deep One - rd 7  d20+24=40 ; d20+24=32 ; d20+24=38 ; 2d8+13=22 ; 2d6+13=21 ; 2d6+13=20 ;
Tuesday February 4th, 2020 7:11:21 PM

Sid ties up the priestess. She’s as confused by his words as she is by his deeds.

Carver drops his wand, starts inspiring his companions, and draws his lance.
Racking his brain for weakness, the only one he can come up with is it doesn’t regenerate fire damage.
The taur asks for his companions to open a path for him to attack.

Bartomus misses with his trident, grabs Zanderallen’s body, and begins to back away.

Stohp can’t grapple the Elder Deep One, and steps back to consider what, if any, options she has.
Perception DC 12 Highlight to display spoiler: { Carver just dropped a healing wand, and you have skills in Use Magic Device….}

Micah draws on his strength and attacks, but cannot pierce the Elder’s hide.

The Archon disappears.

Dorbin hits the Elder with another acid dart.

Stock grabs his sword and moves up.

Zanderallen is in a fog.
"Domi, where am I?', he calls out.
The fog lifts slightly, and the paladin sees the fight continuing below him.
Bartomus is dragging his bloodied, limp form away from the Elder, as Micah fights on, and Carver and Stock prepare to join the fray.

As the paladin comes to grips with his not alive status, he realizes he can see weak points in the Elder Deep One’s thick skin. And he understands he can impart at least some of that wisdom on one of his friends.

Zanderallen can impart Divine Favor (+1 atk/dam) on any one companion, which lasts as long as he concentrates. He can switch targets at any time, but can only affect one person at a time.

----

The priestess continues to struggle, but Sid has her tied up good.

The Elder Deep One blasts Stock with both claws and a bit.
Stock takes 22, 21, and 20 hp damage.

Battle Map

Underwater - Movement and Combat

---

Deep One 1 - AC 24, CMD 22, PINNED
Elder Deep One: AC 29, Spell Resistance 25, CMD 47, -114 hp


Micah (John) HP: 65/80 +9 temporary AC: 22/11/22 (add +2 to AC when within 10' of Stock) CMD:17 (Swim 30)   d20+16=22 ; d20+16=36 ; d20+16=26 ; d20+11=27 ; d6=3 ; d6=2 ;
Tuesday February 4th, 2020 8:17:35 PM


Micah continues to attack without ceasing, moving aside to eventually get in a flank position.

He manages to land one blow.

======
To hit 22, 36 (not confirmed), 27 Damage 16
5' step from J13 to K13

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=30 ; d20=11 ;
Wednesday February 5th, 2020 8:01:48 AM

Stohp sees the wand (perception 30) and manages to put two and two together (int 12, just cause she sees the wand doesn't mean she'd think of using it) and swims over to it. Sadly with only 1 action a round that's all she can do.

Stock (JonM) HP: 24/114; AC: 20/19/11; DR 1/-; CMD: 29; 30 ft Swim  d20+15=19 ; d20+15=18 ;
Wednesday February 5th, 2020 9:35:45 AM

Status: Staggered (7 of 15), Raging (18 of 24 used), Enlarged, Grappled, Blessed, Inspired
Stock roars in pain as more blood joins the water in the room. He pushes through his fear, raises his sword..."Micah, duck!"

The table he is standing on tips ever so slightly under his massive weight, even under water. The resulting imbalance is more than enough to pitch the enlarged barbarian into the wall.

===========
Power Attack, hits AC19 :(
Hero Point used for another standard action, none remaining
Power Attack, hits AC18 :(




Bartomus(Rod) HP: 39/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Wednesday February 5th, 2020 9:53:03 AM

Bartomus shifted Zander's lifeless body and pulled it back further. Out of sheer desperation, he tried to do something that would affect one of the two things that was causing so much damage to his colleagues. He looked at the priestess still struggling against her bonds and a random thought filled his mind, 'make her laugh.' His fingers and mouth moved quickly and he flicked his fingers in her direction.

[i] Fey Domain - cast hideous laughter, DC 10+1/2 lvl+ wisdom modifier = 10+4+8=22, if not negated, falls into uncontrollable laughter and remains prone up to 8 rounds[i]

Zanderallen (Zachary H) -33/94 AC: 23(27 vs Elder) T: 13(17 vs Elder) FF: 23 CMD: 22 Swim: 30 
Wednesday February 5th, 2020 10:01:04 AM

The fog clears suddenly and with a start Zanderallen realizes he's watching the battle but not from his body. I'll deal with that later.' he thinks. Looking at what's going on he floats over to Carver willing him to charge, "Bart is pulling me out of the way, Micah has moved to flank it. Strike deep with your lance!", he yells in the spirit realm. Carver feels a faint touch on his lance pointing it towards the Elder.

Conferring Divine Favor on Carver, +1 att and damage

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 30/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d6=2 ; d6=4 ;
Wednesday February 5th, 2020 10:10:46 AM

Carver uses his last Lay on Hands, gaining a very little health.
He also continues to give advice to those who are fighting, suggesting various attack actions.

"Someone, anyone, if you can, burn it, it will keep it from regenerating any of the damage. The space is too small, these confined spaces are hampering us, because so many of us are Taurs...."

Effects

Bless 3 rounds
Blur 86 rounds
0 Lay on hands left for the day
5/9 Bard Song used +1 To Hit & Damage +1 vs Charms and Fear
1 Smite Evil left

DM Question, what rules are you using for Squeezing?

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 24/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d20+20=25 ; 2d8+11=17 ;
Wednesday February 5th, 2020 10:27:31 AM

Sorry, hit button before all of post. and corrections... (forget the lay on hands, as reread the prior posts)

Carver after giving suggestions, declares a target for his Smite Evil, The Deep One. Carver then charges, striking at the Deep One with his Lance.
As he dodges those around him, Carver uses Heroic effort to strike the Deep One (Hero point to add +4)

Attack AC 30, Damage 18 (forgot to add Divine Bond +1 to attack and damage as Lance is chosen weapon) Attack by-passes all DR from Smite Evil

Effects

Bless 3 rounds
Blur 86 rounds
1 Lay on hands left for the day
5/9 Bard Song used +1 To Hit & Damage +1 vs Charms and Fear
0 Smite Evil left

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  2d4=6 ; 2d4=3 ; d20+2=5 ;
Wednesday February 5th, 2020 1:10:58 PM

Dorbin watches as the acid burns and he throws another tiny blob of acid in the general direction of the monster.

OOC:
Acid arrow #1 damage: 6 (round 3/4)
Acid arrow #2 damage: 3 (round 2/4)

Acid dart to hit: 5

Sid (Sub Post) HP: 20/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=16 ;
Wednesday February 5th, 2020 7:11:49 PM

With the priestess tied up and secured, Sid draws his bow and fires at the elder. His shot goes wide.

DM MikeK - Elder Deep One - rd 8  d20+13=23 ; d20+24=42 ; 2d6+13=19 ;
Wednesday February 5th, 2020 9:25:05 PM

Micah continues moving around the Elder Deep One, striking with his greatsword as he moves.

Stohp staggers over to where Carver has dropped the healing wand.

Stock attacks, but his difficulties with this unfamiliar sword continue.

Bart pulls Zanderallen’s body further away, and then casts a spell at the priestess.
She's already prone, but the minotaur doesn't see any uncontrolled laughing.
Save

Carver feels something about him, an unexplained something guiding him in his attack.
Not sure if Carver added Zanderallen’s bonus

Giving some more suggestions, the centaur charges.
As he closes, the Elder Deep One takes a swipe at him, and slams him with a claw.
AoO on Carver hits for 19 hp damage.
But, the centaur powers onward to strike with his lance.

Dorbin tries another acid dart, but misses
Touch AC 11

Sid fires an arrow, which sails wide.

----

The priestess continues to struggle, but Sid has her tied up good.

The Elder Deep One's head pivots, taking in the Shields slowly surrounding it.
It's wounds heal slightly, but it is starting to look worse and worse.

With a final glance at the priestess, the Elder turns, blasts out a window, and squeezes through.

Carver and Micah get an AoO.

Once on the other side, it turns again to be able to defend itself from any pursuers.

Battle Map

Underwater - Movement and Combat

---

Deep One 1 - AC 24, CMD 22, TIED UP, HELPLESS.
Elder Deep One: AC 29, Spell Resistance 25, CMD 47, -147 hp


Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 15/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d20+18=23 ; d6=3 ; d6=4 ;
Wednesday February 5th, 2020 10:25:57 PM

Carver misses with his AoO as the Elder Deep One moves away and climbs out the window,

He drops both the sword and lance(free actions), He uses his last lay on hands on himself (As Move Action),
He continues to give suggestions on how to combat this thing (swift action)....
He pulls his bow and gets ready to loose an arrows towards the Deep One. (another move action)

"It has Reach and it regenerates, I'm not sure Acid stops it though... My smite is still up, but I'm pretty much out of tricks, anyone else got anything up a sleeve?
Oh, and I'm fairly certain Zanderallen is still lingering in the area, but I need to be not in combat to actually see him... It takes some serious concentrating to achieve that ability."



Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 15/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Wednesday February 5th, 2020 10:51:08 PM

Don't see a D100 roll, the Deep One has a 20% miss chance. and Lance is a reach weapon, so Don't think Carver triggered a AoO, but marked off damage just in case.

Bartomus(Rod) HP: 39/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  6d6=14 ;
Wednesday February 5th, 2020 11:39:34 PM

"Really, fire, really," Bartomus exclaimed looking at the others and then out the window near him at where the Deep One ended up. He moved his hands quickly and he gave it a shot as he envisioned a giant flaming sphere underwater.

Flaming Sphere Greater - at MN9 - for 14 points damage, really, if it maintains its form. DC 22 as I understand it - 10+will+spell level =22

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Thursday February 6th, 2020 7:42:40 AM

Stohp scoops up the wand (free action?) and goes back over to the most injured ally.

Stock (JonM) HP: 24/114; AC: 20/19/11; DR 1/-; CMD: 29; 30 ft Swim  d20+15=18 ;
Thursday February 6th, 2020 9:48:08 AM

Status: Staggered (8 of 15), Raging (19 of 24 used), Enlarged, Blessed, Inspired
Stock yells in pain and frustration. He draws out a potion out of his belt, still a bit shaky from fear and injuries.

=======
Seems like Stock should get an AoO too. I'll roll, you ignore if he didn't get it.
Power Attack misses with an 18. That's a 4, a 3 and a 3.
Pull out Potion of CMW, 5 ft. step forward to I12-J13



Zanderallen (Zachary H) -33/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Thursday February 6th, 2020 11:31:51 AM

Still fully engaged in the sense of battle spirit Zanderallen moves into Micah. Joining with his brother follower of Domi, he senses Micah's pain and rage at the loss of a brother in arms. Guiding him toward the foe he lends his spiritual strength to the cleric's attack.

Zander switches Divine Favor to Micah, +1 Att/Dam

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Thursday February 6th, 2020 12:14:09 PM

The acid arrows continue to burn on the elder. Dorbin looks around, feeling a bit exhausted and worn out from the battle. He checks to make sure Crimson and the princess are still there.

OOC:
Acid arrow #1 damage: 5 (round 4/4)
Acid arrow #2 damage: 3 (round 3/4)

Micah (John) HP: 65/80 +9 temporary AC: 22/11/22 (add +2 to AC when within 10' of Stock) CMD:17 (Swim 30)   d20+17=28 ; d20+17=19 ; d6=4 ; d6=6 ;
Thursday February 6th, 2020 3:24:56 PM

Micah swings in frustration at the withdrawing elder. Seeing the blade nearly slide through the thick hide, he leans forward, pressing it home. FOR ZANDERALLEN! he screams in anguished exultation.

He follows it to the window, taking another swing, but failing to even come close this time.



============
Move to window to L11.
Hero point to make the AoO hit. 1 hero point remaining. Damage 22 points

Attack Bonuses: +6 BAB, +2 normal strength; +1 Bless, +2 Bull Strength, +1 Inspire, +3 Divine Power, +1 Greatsword = 16/11/16 + 1 from Zanderallen

Damage Bonus +4*1.5 new strength, +1 inspire, +3 divine power, +1 greatsword = +11 + 1 from Zanderallen

Sid(Andrew) HP: 20/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Thursday February 6th, 2020 7:36:20 PM

"You know," Sid says in common, "If you calm down I will not have to bludgeon you to near death. Not the type of tale that one wants to tell the missuses if you know what I mean, 'So how was your time in the terrifying depths that should not be', she'd say, 'I would have to say, 'Oh quite lovely this time of year when the kelp is in harvest, we should visit sometime, oh and I had to beat a woman to death because he was trying to sacrifice said Princess. But in happier news she and the new guy are getting along swimmingly'."

Sid will drag the Priestess as close as he can to F5.

DM MikeK - For Zanderallen 
Thursday February 6th, 2020 8:28:01 PM

Micah and Dorbin inflict more damage on the Elder Deep One.

Bartomus tries a Flaming Sphere, but underwater he get just a ball of steam.

The Elder Deep One flees, shooting upward at an astonishing rate of speed.
Withdraw

Whether its the retreat of the Elder, or the droning on of Sid, the tied up priestess finally stops struggling against her bonds. Her shoulders slump, and she awaits her fate.

Meanwhile, the voice of the princess can be heard from the landing.
"We're up here! Hurry!"


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+8=15 ;
Thursday February 6th, 2020 8:55:54 PM

Stohp reaches Stock and pokes him with the wand. "Heal. Or something." It does not work. She shrugs and tosses it back to Carver. "You use it, this isn't really my expertise."

She only just now realizes Zander is dead and curses loudly.

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 41/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d8+1=2 ; d8+1=2 ; d8+1=9 ; d8+1=6 ; d8+1=4 ; d8+1=7 ; d8+1=6 ; d8+1=4 ; d8+1=3 ; d8+1=2 ; d8+1=9 ; d8+1=2 ; d8+1=7 ; d8+1=2 ; d8+1=7 ; d8+1=7 ; d8+1=2 ; d8+1=3 ; d8+1=5 ;
Thursday February 6th, 2020 9:25:50 PM

Carver catches the wand and puts the bow away, and also gathers up the other weapons he dropped and stows them as well.
For a few moments before he starts clicking the wand on people...
Carver's eyes seem to roll over in his head, and seem to turn into black holes....
Using his Grim ability, Carver looks around the room, He sees Zander hovering about the group, he wishes he was more skilled in the Bosses teachings, all he can do is see into the Shadow realm and partially step into it.... He can't talk to the Spirits... Yet.

His eyes abruptly revert to normal, " I thought so, Zander is lingering with us and doing all he can to assist, even from the Spirit Realm."

Carver walks to each seriously wounded and clicks the wand a few times on each...

Sid Gains 13 hit points (3 clicks)
Stock Gains 30 hit points (6 clicks)
Stohp Gains 11 hit points (2 clicks)
Bart Gains 9 hit points (2 clicks)
Carver Gains 26 hit points (6 clicks)

"Hey, someone remind me on my Next Catacombs visit to lodge a complaint. I think they sold me a wand of Cure Least Wounds instead of Cure Light Wounds."

Needed Info

Blur (minutes yet)
6/9 Bard Song used

Bartomus(Rod) HP:48/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Friday February 7th, 2020 12:06:54 AM

"So, can we save him, in any way?" Bartomus asked as he looked on Zander's body and listened to Carver share that the Shield's spirt was nearby. He looked about and realized the princess had yelled at them. He shifted towards the landing keeping his eyes darting about the room. "We can take him with us, right? I mean we still have the Princess to get back to her dad too."

Stock (JonM) HP: 36/96; AC: 21/20/12; DR 1/-; CMD: 27; 30 ft Swim; Rage: 19 of 24 used 
Friday February 7th, 2020 9:14:06 AM

Fatigued
Stock slumps to the ground, visibly sweating underwater (whatever that looks like). "I'm glad it's gone." He then sheathes his sword and shakes his head. "Wait, how did Z get there?...Oh no."

He shakes his head again and stares daggers at Crimson.

========
OOC - Carver: I'm pretty sure that a 1 rolled on healing can be re-rolled.


Zanderallen (Zachary H) -33/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Friday February 7th, 2020 9:42:31 AM

Roaring in anger at the fleeing enemy Zander realize the Elder is gone. Moving out of Micah he surveys the battle scene as normal. Seeing the deep fatigue and wounds on Stock he floats over to him reaching to summon the last of his reserves of healing energy. Only for... nothing to happen. Carver is probably glad he can't hears spirits as Zander takes the opportunity to uncharacteristically swear fiercely and passionately. Floating over to his body he winces at the wounds inflicted upon it, wondering how long before Gargul's minions collected him for judgement.

Zanderallen (Zachary H) -33/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Friday February 7th, 2020 9:46:49 AM

ADM Note to Carver and party: From the woldipedia house rules section on spells and magic items, Any ones rolled during any type of positive energy healing are re-rolled until something other than a one is obtained. So wands, cure spells, lay on hands, channel positive energy to heal. Any die that is a 1 gets rerolled till it's not a 1.

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 51/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d8+1=2 ; d8+1=6 ; d8+1=2 ; d8+1=9 ; d8+1=2 ; d8+1=2 ; d8+1=8 ; d8+1=8 ; d8+1=8 ; d8+1=2 ; d8+1=2 ; d8+1=6 ;
Friday February 7th, 2020 10:16:09 AM

Couldn't find it, had to do a word search "Roll" to locate it, I haven't played a character who healed in years.

The following numbers include the "2's" already added above

Sid gains another 11 hit points
Stohp gains another 6 hit points
Bart gains another 6 hit points
Carver gains another 10 hit points

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Friday February 7th, 2020 11:29:57 AM

Dorbin leans up against the wall, quite tired and drained. He doesn't know how to heal anything, other than by drinking a potion. He ponders that they're still quite a ways underwater and that just seems surreal.

When the princess calls out down the stairs, he tenses up and prepares for something bad to run into the room.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Saturday February 8th, 2020 11:57:37 AM

Sid sighs as the positive energy takes away his pains, and then notices Z on the floor, motionless. "You had better hope that my friend's condition is a temporary inconvenience," he drones, "As I don't it would bode well." He drones more.

"Princess," he says looking over to her, "are you alright? Do you need any assistance?"

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Monday February 10th, 2020 12:11:34 PM

Dorbin leans against the wall and shifts into the room to get out of the way of whatever comes rushing up the stairs.

Zanderallen (Zachary H) -33/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Monday February 10th, 2020 2:12:35 PM

Zanderallen waits to see what is coming up the stairs. Although he can't help but keep looking over his shoulder for the reaper, or whoever came to collect the souls of the fallen.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Monday February 10th, 2020 7:44:29 PM

"Princess?"

DM MikeK -Healing, and waiting. 
Monday February 10th, 2020 7:57:30 PM

As the Elder Deep One runs, the Silver Shields turn to deal with what is left.

Some are only now realizing that Zanderallen has fallen.
Stohp curses loudly.
But, Carver insists he can feel the paladin’s presence in the room.

Others take part in some much needed healilng.
Meanwhile, Dorbin and Sid wonder about the princess.

They don’t have to wait long.

In answer to her call, half a dozen armed and armored troops speed into the room.
These merfolk seem to know their way around a battle, but after some quick glances about, they figure out this one is over. They relax, slightly, and the King swishes in.

He gives his daughter a long embrace, and then moves further into the room.
The merfolk king, like his men, has done this before.
His eyes quickly move from Crimson, to the tied up priestess, to the hole in the window, to Zanderallen.

Moving to Micah, he offers his hand.
“My deepest thanks for rescuing my daughter. And, all of us. We are retaking the city, again thanks to you. But I see you have paid a deep price.”
The merfolk king holds Micah’s eyes.
“Have you the means to petition Gargul for his return?”

----

Zanderallen is getting the feeling that he’s not going anywhere just yet. There is a sense of anticipation, of waiting for something first. That sense is only magnified by the king’s question to Micah.


Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 51/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Monday February 10th, 2020 9:41:51 PM

As Carver finishes doing the healing, He moves over, giving the King a bow of respect.
He leans forward and whispers in Micah's ear, "I may Work for the Boss, but I can't petition him, at least not yet."

To the King directly, "I'll get this Helm back to you, but I still sort of need it "

He then backs up, leaving the conversation to those who knew Zander .

Micah (John) HP: 65/80 +9 temporary AC: 22/11/22 (add +2 to AC when within 10' of Stock) CMD:17 (Swim 30)  
Monday February 10th, 2020 11:15:37 PM

I have access to the power to make such a petition, recently granted by my own Lord, replies Micah woodenly. "Such a petition requires a significant amount of diamond dust, both for the call and to restore the damage to his soul should he be returned. We should be able to obtain that back in the Float."

He looks at the lifeless body of his friend and brother in Domi. He has the incongruous thought that tears do not show underwater.

He knows there is more to that needs to be addressed, but he does not yet have it in him.

Stock (JonM) HP: 36/96; AC: 21/20/12; DR 1/-; CMD: 27; 30 ft Swim; Rage: 19 of 24 used  d20+13=29 ;
Tuesday February 11th, 2020 12:48:09 AM

Still Fatigued

Stock walks over to Lord Crimson's bound form and kicks the man. "It isn't going to go well for you...between Rodrigo and now Zanderallen...not well at all."

He reaches back and grabs his handaxe. He begins picking at his nails with the blade. "You need to tell us what you were doing down here. How do you know the Deep Ones anyway?"

=========
Intimidate: 29

Bartomus(Rod) HP:48/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+7=26 ;
Tuesday February 11th, 2020 2:03:07 AM

Bartomus walked over to where Crimson was as Stock kicked their prisoner. He didn't like the man or anything he could possibly represent or say. When Stock began to ask about the Deep One's, Bartomus chimed in a cold, slicing voice.

"You know, they needed a sacrifice right? Maybe an arm or two would bring them back to talk, Stock." He made it pretty clear with his eyes that he was sizing up Crimson's arms and then glanced at Stock. "The restitution you are going to be paying to us, then to help Zander, heck you might have enough left over to scrape out a living as an message runner back on the Float."

Intimidate assist with Stock - 26

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+9=27 ;
Tuesday February 11th, 2020 3:28:03 AM

Stohp is upset at events to but she will not condone the abuse of a helpless prisoner. And hey, with the monster gone it's presence isn't slowing her down anymore. She goes over and takes up his rope again, glaring at the other two. "He will face justice for his crimes, but until then we will not beat a helpless prisoner."

The information they want is something we need though, and he does deserve punishment for his crimes. She plays good cop to the other's bad cop. "Tell us everything and I may speak on your behalf at the trial. You WILL be punished for your crimes, but if you cooperate you may get a reduced sentence and stay alive. Don't, and while I will insure you get to the trial unharmed I will make no efforts to prevent your inevitable execution." (Diplomacy 27)

Zanderallen (Zachary H) -33/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Tuesday February 11th, 2020 10:38:52 AM

Now standing over his body, because it feels weird seeing it off in a different part of the room, spirit Zander bows to the King and starts composing an answer when the part about the terrible price reminds him. With a brief glance down he almost chuckles, 'I guess some habits never die' Curious as to what Crimson has to say he floats over to the gathering. While appreciative of the feelings, he frowns slightly at Stock and Bart. When Stohp steps in he grins wickedly at her cutting rhetoric, that girl had spirit. He then moves back to his body, taking some comfort in it as an anchor point at they talk of petitioning Gargul.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Tuesday February 11th, 2020 11:36:52 AM

Dorbin watches as the group crashes in, just a couple minutes late. He nods when Micah mentions needing to get back to the float to help Zander. He then casts a spell and says, "That will create a servant that can respectfully handle Zander's body here and guide it along with us until we return to the Float."

OOC:
Unseen servant

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday February 11th, 2020 6:30:56 PM

Sid pokes the Priestess, "You have blood on your hand Miss. I would hear your story before your tithe is requested. What were you doing and why. Be full and truthful and maybe your burden won't be so heavy," finishing speaking he looks at Z's form.

DM MikeK - Gifts and opportunities 
Tuesday February 11th, 2020 8:20:41 PM

Carver tells the king he’s not yet achieved the ability to petition Gargul for Zanderallen.
Micah has, but the spell and the components will have to be found in Floating City.
Dorbin casts Unseen Servant, to help with the body.

The king waves a dismissive hand at talk of diamond dust and a return to the Float.
“You have saved my daughter, and you have saved my kingdom,” he replies to Micah. “We will provide what you need.”
The merfolk gives a motion to one of his soldiers, who speeds out of the room.

Meanwhile, Stock, Bart, and Stohp are working over Crimson.

The bound man whimpers as Stock kicks him, and his eyes flick between him and Bartomus.
He relaxes only slightly as Stohp interjects.

“I had no deal with Deep Ones,” he replies unsteadily. “Just the sahuagin. They promised to transport me to Plateau City in exchange for that.”
The man nods at the altar, which has nothing on it now but that stone sphere.
“I had no idea what they were planning to use if for until I got here.”

Sid is trying his hand with the bound priestess.
She merely shrugs.
“We all have blood on us, elf. And, as I will be bound over to the merfolk, I have no interest in speaking with you.”

The king’s man returns, holding small chest.
He hands it to the king, who in turn hands it to Micah.
The king smiles gently. “All manner of things can be found in sunken ships,” he remarks.

Inside is a scroll of Raise Dead, and a diamond.

Zanderallen feels the sense of anticipation around him build.


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20=17 ;
Tuesday February 11th, 2020 9:23:57 PM

Sid gets really close to her, his eyes going cold as he looks to her and quietly says to her, "Or maybe I claim you as our prisoner and see if his Highness would let us deal with you. Have you ever been to the surface? Laid upon the hot stones in the dry Sun. Do you know what thirst is? Have you ever felt that pain? That wasting pain. We did save the Kingdom and the Princess, and we can keep creatures of the wet alive a looong time on the dry."

==============================================================================

Hero Point: +8 to Intimidate
Intimidation: 25



Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Wednesday February 12th, 2020 8:00:41 AM

Stohp is unsurprised to hear Crimson knew nothing of the ritual. The stupidity of criminals never ceases to amaze. No doubt he would have gotten eaten by whatever eldritch thing they summoned and died wondering where he went wrong.

She goes back to ignoring him and awaits the ritual. She's heard of these before, but this will be the first time seeing one.

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 51/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Wednesday February 12th, 2020 9:32:40 AM

Carver seriously frowns at the assaulting of the Priestess, he might understand wanting to, but actually doing so bothers him. Now the verbal coercion, he doesn't have a problem with.
He remains standing back, as he is still just a guest with this group of friends.
"If we're going to see the Boss, please remain humble... I was with a group a few years ago that ended up having a discussion with him, and I try not to think too much about it, because it brings back the headache I had for a week when he evicted the group from his throne room. I'd really like not to repeat that."
Carver has offered his advice and is as ready as he's going to get....

Stock (JonM) HP: 36/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7; 30 ft Swim; Rage: 19 of 24 used 
Wednesday February 12th, 2020 9:42:36 AM

"So what, Crimson was just some kind of passenger on the Sahuagin/Deep One invasion ship?...Useless."

He hears of the scroll and diamond dust and says, "So you think we should use this on Z or just save it in case one of us goes down someday?..." He waits for a moment through the silence and says, "Kidding, kidding. Obviously we need our knight in shining armor back."

Bartomus(Rod) HP:48/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Wednesday February 12th, 2020 10:55:36 AM

"You know I really don't think I can believe you," Bartomus said to Crimson and gave a dismissive shrug. "So how about we get a clearer understanding how you suddenly had friends with the sahaugins, how did that relationship start back on the Float?"

He glanced over at the priestess and Sid. He nodded in agreement with the thought of leaving that source of evil in some uncomfortable place. "Who with the sahaugins did you set all of your travel arrangements up with, I bet his majesty would love to know who was the leader of this invasion."

Zanderallen (Zachary H) -33/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Wednesday February 12th, 2020 11:02:48 AM

Zander shudders slightly as the chest is opened and the scroll revealed. The scroll had a presence on this side. He glares at Stock for the Dwarf's comment. And for good measure he attempts to move through him to see if the old saying of being able to feel a chill from the spirits of the dead was true.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Wednesday February 12th, 2020 12:18:43 PM

Dorbin smiles, nods, and says, "It's good to be the king."

Micah (John) HP: 65/80 +9 temporary AC: 22/11/22 (add +2 to AC when within 10' of Stock) CMD:17 (Swim 30)  
Wednesday February 12th, 2020 1:38:44 PM


Micah solemnly accepts the chest.

Despite the nature of the situation, he cannot repress a smile at Stock's proposal. "Sometimes one can have it both ways," he tells the dwarf. To the king he asks, "Do you mind if I retain the scroll for some future use? I would rather call directly upon the god of Zanderallen and I for this ritual."

Assuming no objection, he moves to one corner and sinks deeply into a meditative state, petitioning Domi for the spell. After about fifteen minutes have passed, he rises and tells the others with the gifted diamond dust in hand, "I am ready. Please gather round."

Drawing upon divine power is something the priest often invokes as a part of his very nature. In this case, however, the severity of the situation and what he is about to attempt is so moving, Micah struggles at times to continue the invocation. His voice rises and falls, both in pitch and volume, as he proceeds through the casting of the ritual to raise dead. He finishes with a deep sigh of relief and looks up to the others then Zanderallen, not knowing exactly what to expect.

==========
Note: Micah never had the chance to pray for a fifth level spell once he leveled up. It is this slot that he prays to fill with the raise dead spell, saving the scroll for another time.



Shadows Deepen [DM Jerry] 
Wednesday February 12th, 2020 10:11:20 PM

As Micah works through his first 5th level spell, you sense the power that he has achieved thanks to his faithfulness with his deity, Domi. Wind begins to blow. Shadows deepen. The underwater Wold fades. Light changes to twilight.

Everything is less substantial and in shadow. There is a chill about. You can feel a solid surface below you. As your eyes adjust, you look about and see what can only be the Shadowlands. In the distance to your right, you see a river that is a dark red-brown in color. It smells bitter sweet even at a distance of miles. Souls float along the river rising above the surface and then bobbing below. The silence makes the Shadowlands seem very lonely and forlorn. Some of you may realize that if you concentrate on something you can perceive it better and this includes smell.

Perhaps the most surprising thing is that Zander is now visible. You can't seem to hear him. In fact the only sound you do hear is Micah, who seemingly in a trance, continues his spell. You lift and float increasing speed across the Shadowlands as he chants. Zander; however, seems inevitably pulled to the right towards the river of Woldsblood. Within a short time he plummets into the river racing out of view.

A beholder floats near , seemingly curious, but then quickly backs away and goes on about its business. A bit later, a large group of shadowy figures races to get out of your way. Two serpents blacker than midnight float in the distance watching as you pass.

You seem to proceed at a slower pace drawing closer to the river, but not getting to close. You can sense or perceive things that would not be possible on the Wold. One perception is that no living creature could survive entering the river. You see gateways in various places. You pass by a molten gateway with a small sign to the side that says, "Fire." Another says, "Fey Realms of...." the end of the sign has broken off. A third says, "Koshe Marr." There are many others as well in the disatance.

In the distance a mountain range rises into view. As you approach you see the Woldblood river emptying into a lake that surrounds a large island. That must be the Lands of Rest. To the left are the Estates of Unrest, all black and charred and metallic. In the middle where the mountains are is the Grand Castle of Maab and many valleys up in the mountains. To the right is Haven Far, the resting place for the noble and the good.



Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 51/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Wednesday February 12th, 2020 10:47:35 PM

Having been here before, for this exact reason before and more recently to bind his shadow here.
"I'm not sure if you know it, but that river is pure Woldsblood. So, don't go touching it, don't even think about touching it. I've met someone who actually carried some around, but she was a High Priest of Alemi. I think she still hangs out at the Giggling Ghost from time to time.
Also, don't fight the drift, it should take us where we need to go."

Having given advice, Carver keeps an eye out for the Throne Room, or Gimp, which ever one happens first.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Thursday February 13th, 2020 8:01:26 AM

Stohp shuts up and keeps all her limbs and tail close. She observes the scenery, but crane her neck looking about like some tourist. This place is weird, dangerous, and she's going to let the clerics who are used to talking with gods do all the work. Honestly she hadn't expected to be dragged along.

Micah (John) HP: 65/80 +9 temporary AC: 22/11/22 (add +2 to AC when within 10' of Stock) CMD:17 (Swim 30)  
Thursday February 13th, 2020 8:12:28 AM


It takes a while to process what has occurred and where they have been transported to.

Micah turns to the others, reflexively looking for Zanderallen's face to share this moment, then realizes with sudden gravity why they are in this place.

A bit at a loss, he is relieved to hear Carver's familiarity with the situation. With sudden insight he turns to look at the centaur, simply commenting, "You have lost someone before."



Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 51/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Thursday February 13th, 2020 8:55:30 AM

"Yes, it was a long time ago, very soon after I left Centaur Isle. I barely even remember where the fighting was going on let alone what our group was fighting for. I remember I was going to ask The Boss, err, Lord Gargul what at the time was very Important question to me, about becoming a Grim. And before I could even begin to open my mouth, a Follower of another Deity made a disrespectful remark and we were ejected from the Realm. I had a headache for a week and the lesson took, at least with me. DO NOT irritate any God, let alone The Boss, err I mean Lord Gargul.
Other than being a Faithful Champion in his name, I doubt he'll remember me, I was just a "Witness" for the one who had died. That's another thing, everyone will have to speak for Zander. As in give testimony why he should be returned."

Carver is counting points off on his fingers as he goes along, and finally adds "Yeah, I think that covers most of the important things to remember."

Zanderallen (Zachary H) -33/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Thursday February 13th, 2020 10:16:43 AM

Even in his disconnected state, Zanderallen can't help but feel a sense of pride in his brother in arms as Micah opens a pathway between the realms. Then it sinks in that Micah is opening a pathway between the realms and his jaw drops a little. Domi guide him. Um, no offense Gargul." Zanderallen whispers, unsure of where divine jurisdiction ends and not wanting to offend the god about to judge his soul.

As the rest of the Shields enter the Shadow Realm Zander flashes them one of his signature grins and a wave. He feels the pull of the river and gives into it. He feels a rush as his spirit joins the energy of the river and somewhat loses his sense of self in the rush.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Thursday February 13th, 2020 1:09:26 PM

Dorbin looks around as the Wold changes around them. He feels the shadows grow and change. He involuntarily shivers. He reaches out towards Zander as he zips away. He listens carefully to Carver but says nothing.

Bartomus(Rod) HP:48/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Thursday February 13th, 2020 5:30:53 PM

"Wait, where are we, where's the King and three Princess? Bartomus asked as the world changed about him. He kept trying to figure out what had happened and he could be heard mumbling, but we didn't even get medals or a goodbye and I still have that elemental to pay for its help.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Thursday February 13th, 2020 7:33:17 PM

Sid blinks and stands, "Weeell, I guess that interrogation is over." Sid moves with them and listens closely to Carver. "Well Stock, seems you're the best at speeches here so I'll expect you to carry the day. Who do you suppose would be the best at weeping and gnashing their teeth? I vote Dorbin. I bet me can be a wailer."

Stock (JonM) HP: 36/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7; 30 ft Swim; Rage: 19 of 24 used 
Thursday February 13th, 2020 7:33:52 PM

”This feels extraplanar. Did we go extraplanar again? I hate this. Hope you’re worth it Z.”

I'll Go Get 'em Sir! [DM Jerry] 
Thursday February 13th, 2020 8:34:34 PM

Speed increases as you move along floating above and to the left of The River. Zander is long gone. The lake approaches and you rise in height. When you are impossibly high, you angle to the right and cross over the river. The smell of is it sweet and earthy, even from this height.

Momentarily, you float out over the Lake of Woldsblood and further to the right towards Haven Far. After crossing you float over and begin to descent. There is no sun, but the light is incredibly bright. In the distance you see a very large amphitheatre/come type structure. A line of ghostly people line up like outside an entrance to a circus or concert. Some ways behind this line you land on the impossibly green grasses under a stately oak tree.

This place seems....too real. Like the Wold you live in is but a shadow or reflection of the real thing. You can feel through your boots the sharpness of the blades of grass. You see the line ahead.

Suddenly in the distance an imp comes dancing out of the throneroom of Gargul. "They are here my master! I'll go get 'em sir." He makes his way to you, the only happy being in the area motioning for you to join him and to be quick about it.

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 51/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Thursday February 13th, 2020 10:22:41 PM

As the Imp approaches , Carver says "He's the Bosses, I'd guess you might call him, Majordomo. Do what he says and things should work out fine."
Carver turns and as the Imp gets close, "Hello Gimp,(motioning to the others) They are still in a bit of either Wonder at being here or are still dazed at the fact a friend needs to be judged.
And I know the Boss is a busy person, so I hope we don't take up too much of his time."
Carver moves to follow Gimp and hopes the rest are as attentive about moving along.
He will take a moment to admire the amphitheater though, it is the Holiest of EVERY Holy location for a Gargul follower....

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Friday February 14th, 2020 7:59:11 AM

Stohp continues being quiet and following along quietly. She wilts a little at the news she'll be expected to speak. She's not usually afraid of public speaking, but usually the audience can't kill you by accident.

Zanderallen (Zachary H) -33/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Friday February 14th, 2020 10:00:35 AM

'WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!' is all Zanderallen can think as he speeds through the river.

Micah (John) HP: 65/80 +9 temporary AC: 22/11/22 (add +2 to AC when within 10' of Stock) CMD:17 (Swim 30)  
Friday February 14th, 2020 10:20:20 AM


Micah remembers I time before he met Zanderallen, of the current Silver Shields that time was share only with Stohp. "It feels like the first time we took the flying carpets only way may significant," he comments to the minotaur.

Seeing the imp and heeding Carver's advice, he straightens his shoulders, steels his spine, and proceeds as bidden.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Friday February 14th, 2020 11:23:20 AM

Dorbin continues to stare about in amazement, and plods along following Carver.

Bartomus(Rod) HP:48/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Friday February 14th, 2020 11:49:03 AM

Bartomus remains bewildered but a sense of wonder and enjoyment fills the Taur's face. When he saw the imp appear, and Carver address him by name, he wondered a bit more about the centaur that had joined them.

"So this is another King that we are going to see, is there a princess to rescue here too? Bartomus questioned aloud as he hurried along.

Stock (JonM) HP: 36/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7; 30 ft Swim; Rage: 19 of 24 used  d20+14=26 ;
Friday February 14th, 2020 3:21:38 PM

"Hey Carver, can I touch any rocks or stones I see? I'd love to take a souvenir with me, but not if it will melt my brain or something to just touch it."

Stock looks around curiously for a memento.

==========
Perception 26

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 51/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Friday February 14th, 2020 5:24:53 PM

"Don't know, never tried to take a souvenir, I did leave my shadow back near where Plateau City and the Shadow Realm are close though. My research and I did a lot of that before I traveled here on my own, said never ever touch any Wold'sblood. Personally, being in the Presence of The Boss and more likely a few other Gods, is more than enough for me. Just please don't do anything to get us evicted, it's a rough landing."

Now Ya Done It [DM Jerry] 
Friday February 14th, 2020 10:25:45 PM

Zander arrives pulling himself out of the lake and finding he can move very quickly when he thinks about it. He sees the line shortly and his friends. He feels a compulsion to enter the amphitheater and stand to one side of the throne so he does.

The party sees Zander come from the side and stand near Gargul.

-----

Gimp the Imp looks at Carver and says, "You talk to much. You act like you own the place."

At exactly the same time a voice booms. "GRIM, BE SILENT!" Carver finds he can no longer talk nor send nonverbal messages of any kind. He can't shake his head or even frown. It is a strange feeling to one who likes to talk a lot. In his head, he hears Highlight to display spoiler: {IF I WANTED THEM...OR YOU...COMFORTABLE, I'D HAVE PROVIDED A COUCH. YOUR NONCHALANCE IS DISRESPECTFUL, GRIM.}

Gimp says, "Now ya done it. I wouldn't stand too close to him, folks. There may be a lightning bolt. Kinda hoping, actually." This seems to put Gimp, if that is possible, into even a happier mood. "Now, come on, don't keep him waiting."

The folks in line at first looked at you as if you were cutting in line. Now, they seem kinda glad there are others in line before them and hope Gargul cools down before "they" go before him to be judged.

Gimp skips quickly to the throne, turns and motions at you furiously, frowning, a sense of urgency on his face.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20=12 ;
Saturday February 15th, 2020 1:52:10 AM

Oh great, the guy who's supposed to be an expert already went and stuck his foot in his mouth. Stohp gives an internal sigh and does her best to try to figure out the protocol to these things (untrained know religion check if allowed, 12 to remember vague stories of how these things go)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+4=8 ;
Saturday February 15th, 2020 5:38:55 PM

"Well, I guess he wasn't kidding when he said that he stuck his hoof in it before." Sid sighs and bends his mind towards the realms of the gods.

==============================================================================

Knowledge(Religion(Untrained)): 8

Bartomus(Rod) HP:48/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Saturday February 15th, 2020 7:03:25 PM

Bartomus stumbled when the loud voice boomed its demand that Grim be silent. He caught himself and continued forward as quickly as he could, looking about for the others as they passed by the line of those waiting. He noticed that Zander, or what appeared to be him, was standing next to the imposing figure on the throne towards which the imp was beckoning him and the others towards. None of this made any sense to him, as to where they were and why they were even there.

Carver (JohnC) AC 21 (23)/10/22, CMB 10, CMD 23, HP 51/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Saturday February 15th, 2020 11:16:41 PM

Carver walks silently into the Amphitheater as His God commanded. He keeps his face pointed directly towards him. He stands behind the others, being taller than some and less familiar than all of them with the fallen.
In his mind, Highlight to display spoiler: {No disrespect intended my Lord. I was only hoping to keep them from causing troubles as did that Priest of Flower on my previous attendance. I am truly sorry for causing any trouble, I hold myself as the Sole one responsible.}
Carver continues to stand at a Parade Rest position.....

Micah (John) HP: 65/80 +9 temporary AC: 22/11/22 (add +2 to AC when within 10' of Stock) CMD:17 (Swim 30)  
Sunday February 16th, 2020 8:40:11 AM


Micah blanches at the sound of the voice. He avoids looking at Carver, continuing to watch Zanderallen. After the initial shock of the divine reprimand, he attempts to release the tension with a sigh and admits to himself that he prefers a silent Carver.

Courage. For Zander, he silently intones, continuing to advance as bidden.

Stock (JonM) HP: 36/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7; 30 ft Swim; Rage: 19 of 24 used 
Monday February 17th, 2020 9:13:00 AM

Stock shrugs and proceeds forward. Even for him though, the voice of a god deserves respect. Stock stares openly at Z, trying to see if his physical wounds manifest here.

Zanderallen (Zachary H) -33/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Monday February 17th, 2020 10:13:36 AM

Coming out of the river Zanderallen follows the compulsion without hesitation. Seeing Gargul himself Zander bows deeply as he approaches the throne. Unable to stop it his spirit shudders slightly. He was a devout servant of Domi and felt his power often, but Gargul was something else. He snaps to attention next to the throne, aghast and shocked at what irreverence Carver committed to draw such a statement from Gargul.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Monday February 17th, 2020 10:59:06 AM

Dorbin can do little but stand still, his mouth opening and closing like a fish as he tries to comprehend who he is standing in front of.

I Got Ya [DM Jerry] 
Monday February 17th, 2020 11:34:40 PM

Stohp and Sid are unable to glean any knowledge that gains them any insight or advantage in dealing with the God of Life and Death. In fact, so completely are the two trying to figure things out that they forget to move forward and the rest of the party leaves them behind!

Carver receives no indication as to whether he was heard or not.

Then comes the next unexpected event. Large hands from behind Zanderallen softly grip his shoulders. When Zander looks around, he sees Domi, his patron god.

Domi whispers. "Ssh, be at peace son. I got ya."

Gargul turns his head. His eyes get very big, but his facial expression does not change. He turns back o the group.

Gargul speaks, "HEROES, TELL ME HOW ZANDERALLEN BAKER, PALADIN OF DOMI FELL IN BATTLE. I WOULD HEAR IT FROM YOUR LIPS."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 51/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Monday February 17th, 2020 11:47:16 PM

Carver remains silent, the others know him better and have been his friends, having just met him, Carver will speak last....

Bartomus(Rod) HP:48/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Tuesday February 18th, 2020 12:46:19 AM

"well, there was this tall tower, and at the top a room guarded by shark things, as we were underwater, and we then got rid of them, and went into the room they were guarding, and there was this nasty big eyed thing next to the alter where the Princess was tied down about to be sacrificed," Bartomus just started talking and really, it was more like a stream of consciousness aloud. "The nasty thing, it had big claws and a mouth full of teeth, and Zander, well Zanderallen is his full name, but its a mouthful so I just call him Zander, well he fought the thing with gusto, and got a few good blows, but yea, I said it had big teeth and claws. They did him in."

The taur went silent, shrugged and then sniffed. Then he shrugged again, "It was underwater and blood just floated away."

Stock (JonM) HP: 36/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7; 30 ft Swim; Rage: 19 of 24 used 
Tuesday February 18th, 2020 10:34:52 AM

"...don't forget the part about the chanting deep one priestess and the black orb. It looked like she was somehow using the bound merfolk princess to try to summon some unspeakable horror out of the abyss. So Z went after the big deep one with the claws with Carver here while I took down the priestess. By the time I had the priestess in hand, Z had fallen and we had chased away that big deep one. That priestess is still alive by the way in case you want to swap her soul for Z's...just a suggestion of course since I doubt anybody would miss her."

Zanderallen (Zachary H) -33/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Tuesday February 18th, 2020 11:19:35 AM

Zander almost jumps as the hands clamp around his shoulders, but something about them feels right. Turning around he sees who the hands belong to and his eyes get very big. Clasping his fist to his heart in military salute he manages to get out a simple, "My lord". He eases back to an at attention stance, still respectful but much less cowed than before. Listening to the words of his companions he thinks back to the fight. Weighing the action of those involved in his own mind.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Tuesday February 18th, 2020 11:42:31 AM

Stohp figures Gargul cares less about the specifics of the blows that felled Z and more about the situation and cause that lead to his demise. "He died fighting nobly to stop a dark ritual of unknown purpose being done by eldritch beasts. We know not what the ritual intended to do, only that it required a sacrifice and seemed to harbor ill intent."

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Tuesday February 18th, 2020 12:29:20 PM

Dorbin joins in the babbling Bartomous, talking at the same time, adding in, "Yeah. And then there was this giant thing. I don't know what it was. It was huge. Some ancient thing. No, I'd never seen anything like it before, but we were under water and swimming around. And that was after the giant room that looked like it had tombs in it, but still completely under water. It was in the city and where that guy tried to betray all of the Floating City, at least we think he did, but..."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday February 18th, 2020 7:25:58 PM

"I didn't see him fall myself," Sid frowns and looks at Z. "Sorry, I was working over the chanting priestess to make sure she was tied up and not making mischief." He looks at the Lord of Life and Death, "You know how those caster types can be troublesome. I do know that he swam straight up to that big... ugly... thing. No offense to anyone, but there have been too many eyes and limbs for my taste. Anyway, sorry, anyway he was right up there at the big bad thing after Carver took the Princess off to safety. Gods those teeth Zander," he says looking at him, "those had to hurt."

Micah (John) HP: 65/80 +9 temporary AC: 22/11/22 (add +2 to AC when within 10' of Stock) CMD:17 (Swim 30)  
Tuesday February 18th, 2020 8:07:53 PM


When Micah first sees who has joined Zanderallen and Gargul, he blinks his eyes in disbelief. When he realizes it is not his father, as he first thought, but rather the Champion of the Gods, his own Lord, he is completely nonplussed.

The brief moment of mistaken identify upon seeing Domi brought to mind his own father's wisdom, and he paused a moment to reflect upon the elder Smith's advice, Son, never blame others for your own shortcomings. A man of integrity takes responsibility for his own choices and actions.

Only after most of the others had spoken, is he able to respond to Gargul's request. "My Lords," he begins somberly, "Zanderallen died the way he lived: boldly rushing in and facing evil head on, heedless of the consequences to himself.

Resisting the urge to bow his head, he faces the two gods head on, continuing, "I fear that I am to blame for Zanderallen's death. I made at least two major tactical mistakes. First, I failed to prepare magic to protect us from magical fear attacks. Had I been prepared, Stock would have been able to engage that abomination side to side with Zanderallen. The two of them together have defeated many an evil foe.

"Second, seeing that, aside from the summoned creatures brought to bear by Bartomus and Dorbin, that Zanderallen was facing this dread creature alone, I chose to attack rather than to heal him, overestimating my own offensive capabilities. Possibly had I taken that time to heal his wounds, he might of stayed up longer, staying alive until Carver found the courage to join in the melee."


He releases a heavy sigh, then looks at his brother in arms while saying, I am deeply sorry, Zanderallen."

Stock (JonM) HP: 36/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7; 30 ft Swim; Rage: 19 of 24 used  d20=8 ;
Wednesday February 19th, 2020 9:57:47 AM

Stock looks around at each of the party as they share their view of the battle, nodding. He turns forward and sees the...person(?) behind Z. He mumbles, "Wait wait wait..."

Whispering (as much as a barbarian can), "Micah, is that Domi?!" He subconsciously grabs the sash dedicated to the god that he is always wearing.

====
Ignore the d20 roll...that was a misclick.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 51/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Wednesday February 19th, 2020 10:44:28 AM

Carver still standing at parade rest, basically, thinks back over the battle....
I charge in striking the one that killed Zander.... It strikes back hard enough that without my armor I too would be here standing before Lord Gargul. I pull the target of the ritual to safety and while doing a little healing ask for room to get in so as to attack. Zander goes down, I charge back in, the deep one retreats through a window, then proceeds to flee.... Without room to get to the fighting, healing myself was smartest choice considering the deep one could have stayed after I charged back in. I am sorry Zander fell in combat, but removing the target of the Ritual there by stopping it prevented whatever they were trying to do, and I expect we will eventually see that Deep One again in the future, I very much doubt he'll give up on whatever the plan was. Yep, that's pretty much how I remember it, now if I am asked to speak, just get it out without the flourishes of my habit....

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Wednesday February 19th, 2020 12:08:54 PM

Dorbin keeps babbling, "Yeah, and then there was a princess there, I mean, not the princess we were there to rescue, but another one. Maybe she was more of a priestess than a princess, but still. And some of the Shield, they took care of her and tied her up, but that was after the giant fish thing slammed into Zander and Zander started floating around..."

You Did Well. Do Better [DM Jerry] 
Wednesday February 19th, 2020 4:43:02 PM

Gargul nods to Domi.

Domi speaks, "BATTLE IS MESSY. IT IS IMPOSSIBLE TO BE PREPARED FOR EVERYTHING. YOU ARE EXPERIENCED ENOUGH TO KNOW THIS. THIS IS NOT THE ONLY BATTLE OF THIS CALIBER YOU WILL FACE. YOUR ENEMIES ARE NO LONGER LOW LEVEL AND UNTRAINED. THEY ARE SMART, CAPABLE, AND PREPARED. KEEP LEARNING. IF THEY KNOW A CONFLICT WITH YOU IS LIKELY, YOUR ENEMIES NOW HAVE THE CAPABILITY TO STUDY YOU. THEREFORE DO NOT BECOME COMFORTABLE USING THE SAME GO TO MOVES. WORK ON PARTY TEAMWORK AND SYNERGY. YOU DID WELL. DO BETTER."

Domi smiles warmly. "I SAY THESE THINGS NOT TO CHASTISE YOU, BUT TO ENCOURAGE YOU TO WELCOME THE CHALLENGE. THIS IS THE TIME THAT MANY ADVENTURERS PACK IT UP, AND GO HOME. YOU ARE NEEDED. NOTHING I SAY IS A SURPRISE, YET IT IS IMPORTANT. BLESSINGS GO WITH YOU.

He pauses and looks at each singly searching mind and soul. "I AM MADE PROUD BECAUSE OF YOU."

Finally, he says, "ZANDER, SON, GO JOIN YOUR FRIENDS."

Gargul nods. "WELL SAID, BUT A BIT DRAMATIC."

Gargul almost cracks a smile. Domi definitely does.

Gargul continues, "YOU ARE NOT FULLY INTEGRATED YET AS A GROUP. YOU KNOW THIS. SOLVE THIS OR SOON YOU WILL COME BEFORE ME AGAIN.

"ZANDERELLEN BAKER, I RESURRECT YOU. LIVE WELL. YOU MAY GO."

There is a popping sound and instantly you are back where you were.

Zanderallen (Zachary H) 1/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Wednesday February 19th, 2020 5:46:37 PM

Zanderallen listens carefully to Domi, taking his every word to heart. There were things they needed to work on. Fixing them would take hard work and courage. Those were comfortable ideas. He bows deeply to Domi, still in awe of having met his patron. He can't help but smile when Domi smiles. The return to his body is a shock, all the more so because of the sudden return of the pain of his wounds. But of even more anguish to him is the guilt of his friend. Somewhat stiffly he marches up to Micah, and clasping him firmly by the shoulders, forces Micah to look him in the eyes. "Micah Smith, I know your head is about as thick as mine but I will beat this message in. YOU hold no blame in my death. You heard the words of Domi himself, we fight against mighty foes, the Silver Shields have to rise to that challenge. The responsibility is on all of us. This fight has exposed weaknesses in us that we must face and overcome. Now embrace me brother, for Domi has decided you aren't to be rid of me yet." With a huge grin Zanderallen embraces Micah manfully, wincing at his wounds but overflowing with joy. Eventually letting go of Micah he turns to all the original Shields and thanks them each for their words and support in going to the lands of rest. He gives Carver a nod.

Micah (John) HP: 65/80 +9 temporary AC: 22/11/22 (add +2 to AC when within 10' of Stock) CMD:17 (Swim 30)  
Wednesday February 19th, 2020 6:32:14 PM


"Yours is much thicker," mutters Micah as he returns the hug.

Not yet really to process all that just occurred, he turns to the king with a bow. [OOC: assuming he is still present]

"Thank you again, for your gifts. As you can see, they proved efficacious."



Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Wednesday February 19th, 2020 6:57:41 PM

Sid blinks, looking at the Priestess and smiles as Z and Micah start hugging. "Well Ma'am I believe I have more pressing things at the moment. If there is something you need help with, job creation or social reform, let me know. We'll help. Pardon me however."

Sid double moves and careens into Micah and Z, "Guys!"

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Thursday February 20th, 2020 4:19:46 AM

What that's it? Give a short description of his death, ok you're good you can go home now? Stohp had expected it to be much, much harder. Maybe Domi had put in a good word or something.

Stock (JonM) HP: 36/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7; 30 ft Swim; Rage: 19 of 24 used 
Thursday February 20th, 2020 9:15:18 AM

"Good thing he didn't die slipping in the shower. Our story wouldn't have been quite so touching I bet. Welcome back to the living Big Z. Next time we hit them harder."

Stock slaps the paladin on the back and looks around.

"Now what? Oh wait, we're underwater again aren't we..."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 51/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Thursday February 20th, 2020 10:19:05 AM

Carver opens his mouth to say something and is pleased to know that the command has expired after leaving the Shadowlands.
"Welcome back Zanderallen, I too need to learn my limits in combat to help prevent a repeat visit.
I already know that I'm terrible in close quarters, I'm Calvary and if I stop moving, I'm just a practice dummy.
I've also been traveling alone for so many years, I must learn to trust you all as well as learn what each is capable of, that is if you wish my continued presence after getting back to The Float."



Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Thursday February 20th, 2020 11:36:57 AM

Dorbin looks around, then grabs for his leather book, momentarily forgetting that they are underwater. He says, "I hope I can remember all this. There is so much I need to write down and report to the library."

Bartomus(Rod) HP:48/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Thursday February 20th, 2020 2:09:37 PM

POP

He couldn't tell if it was his ears that popped as if there had been too much fluid in them. Or, if the otherworld bubble he had been floating in popped and he suddenly found himself rightside up but underwater. He wasn't sure, but he looked about, saw the other Shields and saw Zander standing, well float standing but not lying down and bleeding out. "So, we are back??? Oh, we are back, it's the princess, and hi, we are back, and Zander's back, and ZANDER!!!

Bartomus genuinely was grinning from ear to ear as he realized that Zander was back. Alive, standing, and back amongst the living. "So all of that was real, like, we were standing before the Gods of the Wold? Before uh...."

His face froze and his mind was trying to work it out, but it seemed like he was stuck in a moment...grinning, but stuck.

Zanderallen (Zachary H) 1/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Thursday February 20th, 2020 2:13:55 PM

Zander listens to Carver's words, 'You and I must have different thoughts as what it means to be able to handle oneself in a fight.' he thinks to himself. Aloud he says, "There will be much to learn and work on as we grow as the Silver Shields. Living reality slowly making it's way back in to his immediate focus Zander realizes there are still in the merfolk castle and in the presence of royalty. Still rather weak he shakily bows to the merfolk king, "Your Majesty, I take it that you played some part of bringing me back. You have my deepest gratitude. I am afraid the leader of the attack on your kingdom escaped, but we captured his priestess, who we will leave to your justice, and the criminal we came here to hunt down. I hope the princess was not harmed by those foul creatures?"

Micah (John) HP: 65/80 +9 temporary AC: 22/11/22 (add +2 to AC when within 10' of Stock) CMD:17 (Swim 30)  
Thursday February 20th, 2020 7:35:49 PM


Micah watches the interaction of Zanderallen and Carver, but says nothing.



DM MikeK - And we're back 
Thursday February 20th, 2020 8:01:50 PM

POP

The Silver Shields find themselves back in the tower of the merfolk castle, in the exact positions they were standing when Micah finished his spell.

The merfolk king and guards all blink in surprise as Zander gets up from the floor.

“That’s it?” the king wonders aloud, unknowingly echoing Stohp.
“You read the spell, and he gets up? Humph. I was expecting a flash of light or booming sounds or something.”

Perception DC10 Highlight to display spoiler: { Clearly, no time has passed for the other occupants of the room.}

Nevertheless, Zander is returned from the dead, and, as a bonus, everyone is fully healed.

Hugs and words of wisdom are exchanged.

The merfolk king deflects Zanderallen’s thanks.
“As I told your companions, you have saved my kingdom and my daughter. She is unharmed, and I am eternally grateful. We shall indeed deal with the deep one. Please avail yourselves of anything you want from the equipment of our former captors.”

He nods at Carver.
“You may also keep the helm, with my gratitude.”

Then, he glances over at Crimson.
“And by all means, take him.”


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Thursday February 20th, 2020 9:09:04 PM

"Thank you your Majesty, and thank you for keeping me breathing when I ended up in the cell with you.
And you Princess, be safe. I'm sure if you need us again, we are only a message away.
Have your people returned to the city?"


With Crimson all tied up, Carver tosses him over his back, not in a riding position, but like he was a rolled up rug.....

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20=12 ;
Friday February 21st, 2020 4:30:57 AM

"There was a lot more from out perspective, but I guess no one else can see that. God's & magic and stuff so it took no time here but a bit more for us." Stohp explains (perception 26)

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)   d20+5=13 ; d20+5=16 ; d20+5=18 ; d20+5=13 ; d20+14=16 ; d20+14=29 ; d20+14=29 ; d20+14=30 ;
Friday February 21st, 2020 8:11:17 AM

Not yet able to process what happened before Gargul, and DOMI, nor what transpired before then, Micah simple bows again in appreciation to the king and settles on the uncomfortably familiar task of plundering his fallen enemies. He cast detect magic and looks about.

++++++++++++++
Perception 13
Knowledge Arcana Checks to identify aura schools: 16, 18, 13
Spellcraft checks to identify items: 16, 29, 29, 30

Stock (JonM) HP: 36/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7; 30 ft Swim; Rage: 19 of 24 used 
Friday February 21st, 2020 9:50:45 AM

"Thanks King. We'll take Crimson from here."

Stock moves over and manhandles "Lord" Crimson and has him ready to move. "So now we swim upward?"

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=22 ;
Friday February 21st, 2020 10:32:56 AM

Zander can't help but laugh at the image of Crimson trussed up on Carver's back. Leaving the discomfort of the prisoner to others he aids Micah in securing the equipment of their foes.

----------------------------
Perception 22

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60]  d20+20=30 ; d20+20=23 ; d20+20=35 ; d20+20=38 ;
Friday February 21st, 2020 12:12:41 PM

Dorbin spots Micah checking things out and helps him.

OOC:
Detect magic aiding? I don't know. Spellcrafts, aid another: 30, 23, 35, 38

Bartomus(Rod) HP:48/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Friday February 21st, 2020 2:31:44 PM

"Your majesty," Bartomus said looking at the living lump tossed onto Carver's backside. "l take it we couldn't say drop him from the top of the float into the lake, cause you don't want him back, right?

He shrugged and looked about. "also, your majesty, is there a reason you all aren't like more visible with the Float? I mean there could be ways that the lake's communities could work on things that help everyone make their lives a bit better. "

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Saturday February 22nd, 2020 6:29:31 AM

"My guess is it's just that the ruling class of the Float felt no need to deal with the locals until now. With their magical gate and trade there probably seemed no point and people are slow to change or adapt to new situations. It's high time the city be part of the local area and make friends with all the locals instead of just ignoring the outside world."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Saturday February 22nd, 2020 8:38:17 AM

"I understand the PtB at the Float probably know it moved, but I sure didn't, and I spend a good half my time there. How much of the population knows? If they knew, there are ways to get connected to the locals of the area, they just need to be instituted."

DM Robert chimes in 
Sunday February 23rd, 2020 9:32:09 AM

To all:
Actually the Float has been moved for about 12+ years real time. It happened in the Wold event "Dark Fey Rising." The Float's new location has been central to all games based here for some time, all the way back to the Urst Ma(something) campaign with the Crimson Shields being based here. The Float has been isolated because the Crying Woods has until recently been a malign power that has surrounded the Float, and kept it from being able to expand. It has had to rely on the gates just to survive. The Lords have actually been doing their best to keep the city running, however, they have also been lining their pockets as the opportunity presents itself.

The people of the Float have been getting by and over the years learned to accept their lot. The new revelations and with the Crying Woods having withdrawn itself from the whole forest has opened up new opportunities for growth and expansion. Expect an economic boom. With that will come the con artists and scammers, new 'things' moving into the forest (because the Crying Woods hated all living things, it also kept out the orcs, etc.), and other growing pains.

Lord Crimson is actually a legacy villain. His father was a villain in the Crimson Shields campaign.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Sunday February 23rd, 2020 6:51:05 PM

(All true, but Stohps point was more that everyone had been relying on portal trade and their own problems for the past dozen years. Sure the woods kept them from making friends with say the lizardfolk, but Stohps point is that they maybe could have done more with making friends with the lake inhabitants before now instead of focusing on old trade networks through the portals to keep afloat. Pun intended)

Stohp ticks things off her mental checklist. "Crimson captured. Bad guys fled, ritual stopped, princess saved. Did we ever confirm that Bardioc (probably misspelling that, it's been a while) was taken to safety? I think that's everything we came down here for."

DM MikeK - So, now we swim upward 
Sunday February 23rd, 2020 8:23:33 PM

………………………..
EXPERIENCE
Everyone receives 10,000 xp.
………………………..

Micah, Zanderallen, and Dorbin set about checking for magic and equipment on Crimson and the priestess.

The priestess has a scroll, breastplate, spear, headband, and a dagger that are all magical. She’s also got a sack of gold, and an unholy symbol made of gold.

Crimson has a Helm of Underwater Action, which is currently keeping him alive. He’s also got a cloak, bracers, a ring, crystal lenses covering his eyes, boots, a bag of holding, and a sack of gems.

Carver asks about the city.
“Yes,” the king answers. “They have. They have also gone through the castle, and have found evidence of your encounters. I have had my men round up the fallen’s magical equipment for you.”
The king motions for the group to view out the recently made hole in the wall. Outside, several merfolk warriors are carrying large nets full of armor, weapons, and assorted other items.
“They will accompany you to the surface, and help get that on your ship.”

Stock and Carver truss up Crimson, and sling him over the centaur’s back.
The grunts and groans coming from the manhandled, uh, man confirm he’s not at all comfortable.

Bartomus asks about cooperation with the Float.
The king considers this for a bit.
“We are a reclusive race,” he muses. “But, you have proven the usefulness of having allies.”
The king gives the minotaur a half smile.
“I will think about it.”

Stohp asks about Briadoc.
The halfling was definitely not in his quarters, and not with Crimson.
If the nixie followed Bart’s direction, he should be up with Rick and James.
The merfolk can only shrug. They’ve no idea where he is.

As Stock says, now we swim upward

---
For your reference, and convenience, here’s all your stuff:

potion of cure moderate wounds (10)
potion of greater magic fang (6)
potion of bull’s strength
potion of lesser restoration
scrolls of barkskin (12)
scroll of cure critical wounds
Scroll of raise dead
wand of protection from good [5 charges] (9)
wand of cure moderate wounds (11 charges)
Megalodon Great Sword (9): A +1 greatsword made from two planks of wood and a set of razor sharp sharks teeth. Deals 3d4 slashi-ng damage. Does not take penalties for slashing under water (a +2 enhancement bonus)
+1 trident (5)
+1 spear
+1 elf-bane bolts (24)
Phurba dagger, this is a +2 silver dagger that also grants the wielder the Augment Summoning Feat when in his/her possession (+2 Enhancement Bonus)
+1 studded leather (7)
+1 breastplate (2)
Ring of protection +3
frost amulet of mighty fists
Bag of holding - type 2
belt of giant strength +2 (2)
Boots, winged
Bracers AC 4
cloak of resistance +1 (7)
cloak of resistance +2 (2)
Cloak of resistance +3
Eyes of doom
headband of inspired wisdom +2,
Helm of Underwater Action

gold unholy symbol (worth 100 gp)
gold unholy symbol (worth 250 gp)
bronze-and-agate pendant worth 50 gp (6)
Gems worth 5,000 gp
6,300 gp


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Sunday February 23rd, 2020 10:36:35 PM

Carver thanks the Merfolk again, he even considers brushing the wall or a door frame to make the ride more uncomfortable, but he doesn't. He's a prisoner and deserves fair treatment, at least until he's convicted.

"Some of the magic gear, should be kept. I know I'm replacing my wand, after I lodge a complaint at the Catacombs.
I'll swim up with everyone, unless my horseshoes take over once I'm in open water. If that happens, should be one heck of a ride up. Matter of fact, Maybe everyone should grab a hold of my harness just in case."

Carver turns to the King and the guards.
"See the blue glow around my hooves? Normally, I stay on average about 6" above the surface of wherever I am, that includes the Water's surface. It must be something here in your Castle that is effecting how work."

Once everyone is ready, Carver will see if it's a long swim, or a quick ride....

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Monday February 24th, 2020 8:27:00 AM

Stohp looks at the giant pile of loot and grimaces slightly at having to sort and divvy up the stuff. New toys are nice and necessary to survive in this business but man is it a pain to work out who gets what. At least they won't have to carry it this time. To the king she says, "If you ever wish to approach our city just send someone to talk to one of the turtle riders. I'll put out word to them what to do if a merfolk approaches them. Allies are important for everyone - it's easy to think you're fine on your own right up until someone or something unexpected causes major problems. That's when you need all the friends you can get."

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Monday February 24th, 2020 10:05:32 AM

Zanderallen bows to the king for his generosity and aid in collecting the spoils. "Thank you, your Majesty. It is most kind to honor us with their gear. If you ever wish to open terms with the Floating City just ask for the Silver Shields. Most on the lower levels should know how to get in contact with us. The Council's customs can be tricky to navigate and we would be honored to aid you as advocates or advisers in starting talks with them. I hope we meet again, Your Majesty, hopefully in much happier time. Domi bless you and your people."

Zander gathers with the others to begin their ascent to the surface and the finding of their boat. He gives Crimson a spiteful look and comments to no one in particular, "Now off to the task of making sure this murderer pays for his crimes."
--------------------------------
(OOC: I will add this loot to the party treasure later today. We'll have quite a bit to sell off to the catacombs and divvy out. )

Bartomus(Rod) HP:48/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Monday February 24th, 2020 10:29:09 AM

Bartomus smiled and bowed his head when the King said he would consider the suggestion about closer ties to the Float. He looked over the collected loot and noted a few items that would be worth considering adding to his collection of things. When Carver started talking about his hooves, the Taur took a closer look and saw the blue he was talking about. Bartomus shrugged and grabbed a hold on the centaur's harness when they assembled to leave.

"Gotta say," Bartomus began as he looked over his shoulder back at the castle, "telling this adventure is going to be a lot of fun at The Ghost and I can't wait to see what the Paragon's reaction is going to be about all of it."

Stock (JonM) HP: 36/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7; 30 ft Swim; Rage: 19 of 24 used 
Monday February 24th, 2020 12:12:54 PM

"Agreed. It will be nice to kick back for a while. I'm sure there won't be another Wold ending apocalypse to help avoid. Hey Carver - What are you going to do now? Feel like becoming a permanent member of the Shields?"

Stock (JonM) HP: 36/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7; 30 ft Swim; Rage: 19 of 24 used 
Monday February 24th, 2020 12:17:00 PM

Before swimming upward, Stock darts down to the bottom of the lake and grabs a small stone as a memento. "Can't say I'll miss this place too much."

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16 Swim: 60] 
Monday February 24th, 2020 2:49:34 PM

Dorbin also thanks the king and reminds him, "Just mention us, the Silver Shields, if you or any of your friends come to the float. Someone will be able to find us!"

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Monday February 24th, 2020 6:02:11 PM

"Thank you your Majesty, Princess," Sid says as he bows to them. "Thank you for your largess in the matter of the spoils and hopefully we can visit under more auspicious times. Please also note that our good friends [name drop the girl and her uncle that helped us originally] were also vital to all of our success."

Sid packs what he can in the party pack and says as they are finally swimming away, "We can go home now right?"

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Monday February 24th, 2020 6:07:33 PM


Micah assists with the final stages of preparing to depart, gladly allowing the others to speak.

He does, however, slap Stock soundly on the shoulder in agreement at his statement.

He swims toward the surface on his own power, wondering how easily Rick and James will be able to find them.

DM MikeK - We can go home now, right? 
Monday February 24th, 2020 7:00:23 PM

After some final words to the king inviting him to the Float, and how he can find them if he does, the Silver Shields return to the surface.

The group breaks into open air once again.

Someone remembers Rick gave you a smokestick, and soon it is billowing smoke into the air.

Carver, now standing nice and dry above the water’s surface, is the first to spy a fast approaching Turtle Boat.

James the turtle, and Rick the driver, arrive in about ten minutes.

Rick gives Carver a looking over, and then watches in surprise as merfolk appear to push nets full of gear onto James.
The driver looks down at Zanderallen.
“Just how many more are we taking back than we left with?” he asks, before jerking a thumb toward the rear of the ginormous turtle’s shell.

Briadoc gives the group an “am I in trouble?” half wave, half cringe.

Soon enough, everyone is finally out of the water, and on James’ back.
The turtle turns and races for home.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Monday February 24th, 2020 9:13:47 PM

Responding to Stock, before the Turtle and Driver show up.
"Well, I do like the Float, And if as a Group you'd accept me I'd not say no, but there is one thing, well two actually you need to know before I'd be willing to join. It wouldn't be fair to any of you not to know about them before you all decide if you want me or not.
First, I go by Carver but my actual name is Makellan Skyrunner. My parents run a Centaur only Calvary unit which they wanted me to take over for them. In fact they are still looking for me.
Second, you already know I'm a Grim, or at least working at it. But I also seem to have a spirit guide that shows up at unexpected times. Her name is Matilda and is one of my Great Aunts. She was the Commander of one of the Invasions during the Wars. Well,anyway she keeps an eye out for me, alerting me of when one of the units that are searching for me are near by. At other times, just giving me advice. She's the reason I was out here running around, there was a squad on the float looking for me.
I used to have a hat that helped hide me, but well, It was on loan and The Mailed Fist wanted an Arm and two Legs for it when I was discharged.

So, if you all still want me to join up, I'm willing."


Carver removes the Helm from Crimson, no more water breathing for him, now that they are on the surface.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Tuesday February 25th, 2020 5:48:17 AM

Stohp has to spend a bit blinking at the much brighter light of the surface and habitually gasping for air on surfacing, even though she could breath just fine underwater and most of the light penetrated the liquid. Old habits die hard, it's not like this is a thing she's done a lot.

At Carver's comments she snorts. "Pft, you think you're the only person who's run away from home and ended up on the float? My sister and I vanished on our parents and snuck off here too. They were bigshot Pirates of Jack who expected us to be mighty warriors as well, but I don't have the strength for it and my sister hated killing so we figuratively jumped ship. Jokes on me now that I've been an adventurer for years, though I'd still never claim to be a real warrior."

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Tuesday February 25th, 2020 11:53:55 AM

Zander smiles gleefully as they break the surface and he can breathe air again. Once Rick gives him the hard eye Zander just smiles, "You always knew working with us was unpredictable Rick. Don't worry, we'll make sure James gets his fair payment for carrying us."

Once they're on board he sits down next to Briadoc, "Briadoc, you remember your old friend Crimson here right? You've got a choice to make now. Crimson also known as former Lord Perimon, is going to be put on trial just as soon as we land and make our way up to the council. Now you can either be the accomplice of a murderer and criminal, or you can be the kidnapped victim of a criminal mastermind willing to share everything you know about his organization. If you choose the second we'll no longer need to keep you protected and you'll be free to go. Although I would advise you be more discerning of your employers in the future."

Zander listens to Carvers story, "If you're of true heart and have a desire to help others the Silver Shields are open to you. By joining us you will open yourself up to the public eye, so be prepared for those looking for you to find you. We will keep your real name secret if you desire."

Stock (JonM) HP: 36/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7; 30 ft Swim; Rage: 19 of 24 used 
Tuesday February 25th, 2020 1:16:16 PM

[b]"Ok so Carver's in....Briardoc - What did happen with Crimson? How did you end up below? I should tell you that Micah can make you tell the truth if need be. I'm sure you don't want him to call on Domi just to make you tell the truth though."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday February 25th, 2020 7:41:39 PM

Sid looks at Carver, "Honestly I don't care. You are welcome to join if you want. Let's be perfectly clear though, if your kin comes looking are they going to take 'no' for an answer? It's not a problem, but as our patrons and lords above pointed out, we need to start actually planning these things."

Sid goes to Stoph and softly asks, "You still have the hat of disguise right? Is that something you can loan out to Carver? No pressure."

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Tuesday February 25th, 2020 8:09:01 PM


After seeing everything is attended to, Micah quickly doffs his soggy, kelp armor and lays on to dry on the turtle's deck.

He smiles at Stock's prompt, raising his head momentarily to stare expressionlessly before lowering his head back down.


DM MikeK - To the Float 
Tuesday February 25th, 2020 9:18:24 PM

Having been invited to join the team, Carver finds it necessary to first give everyone the lowdown on his family troubles and spirit guide.

The team welcomes him regardless.

Meanwhile, Zanderallen, Stock, and Micah want to know where Briadoc stands on all of this.

“I AM a kidnapped victim of a criminal mastermind,” the halfling objects heatedly.
THAT man broke into my room, and stuffed me into a sack...a sack! When he finally dumped me out again, I was in a strange room surrounded by water. Oh sure, the kelp problem was fascinating, what with the photosynthesis somehow interrupted by a fungus with incredible properties. I had just managed to, uh, isolate, the, um….right. You don’t care.”

The halfling sighs, and then straightens.

“Thank you for rescuing me. I plan to sing like a bird, and then take the portal to Plateau City, and then ride until I find a place where no one’s ever heard of the Float. And, then ride for a couple more days after that.”

It’s a day’s journey back, during which the team can get out of their underwater gear, dry off, rest, eat, and generally get as relaxed as you can on a giant turtle speeding over the water.

Dawn brings the welcome sight of Floating City.
Rick guides James to the dock, where a contingent is waiting.
At the forefront are the three Council members - Lord Jones Yeager, gripping his cloak tightly in suppressed anger, the beautiful Lady Bethany Cowl looking bemused, and the halfling Paragon, Lord Belkior, beaming at the Shields.
Behind them is arrayed a score of impressive looking Gold Level guards.

As James swims in, Lord Yeager calls, “Lord Peerimon, in the name of the Council, you are hereby under arrest for murder and treason. Guards!”
Several of the guards descend to the Turtle Boat, hoist up Peeriman by the arms, and drag him off.

Lord Yeager and Lady Cowl turn and trail them.

Lord Belkior lingers long enough to give the Shields a beaming smile and nods his thanks.
“Well done. Very well done. I have to go with them and make sure no one accidentally stabs Peerimon before trial. If you feel like coming by the temple later, feel free.”

With a wink, the halfling turns and trundles off after the rest.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character 
Tuesday February 25th, 2020 11:45:12 PM

As the halfling talks about getting away from the water, "Well, I passed through a place called Cinnamon Valley a couple years ago... The closest to water you'll get is one of the wells they have. "
Not familiar with which Council members they are dealing with, so Carver remains quiet.

Bartomus(Rod) HP:48/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Wednesday February 26th, 2020 12:36:18 AM

Bartomus listened to the others talk about their arriving at the Float and got lost in his thoughts of how he too had left a different world that had been his home, but not really his home. He watched the pattern of the waves as James swam through the lake towards a distant tiny square that loomed bigger and bigger on the horizon. His mind wandered back into the time being part of a large tribe on the plains. He was different, adopted in, but felt mainly as a part of the group, but different. He kept to himself and eventually wandered off into sleep.

The next day he was excited to see that the distant square was looming ever closer. When they were approaching the Float he got the same thrill he had gotten the first time he had seen the remarkable structure with all of the hustle about the docks. He stood and smiled at the reception they were given with three members of the Council no less. As the guards dragged Crimson off the turtle, he said rather loudly, "still think we should see if dropping him from the top of the float into the lake would have any impact upon his disposition."

When offered the opportunity to visit the Paragon, Bartomus turned to Carver. "He is an amazing leader. We'll introduce you, and we gotta return some of the gear he lent us for the journey down under. but, you'll like him. Oh, and we gotta figure out what works for you at the headquarters."

Bartomus looked about the docks for a few younglings - "We need a few porters to help us get stuff to headquarters, there's a few gold for the help, possible meal as well, who's willing to earn a few coin?"



Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Wednesday February 26th, 2020 11:28:44 AM

Dorbin is relieved to return to the float. He wants to quickly head back to headquarters so he can write down everything that's he's learned and share the notes with the library.

Stock (JonM) HP: 36/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7; 30 ft Swim; Rage: 19 of 24 used 
Wednesday February 26th, 2020 1:38:29 PM

Remembering the events prior to the party's hasty trip below the waves, Stock wonders what condition the HQ is in. Between the break-in and the murders, it might be a rough sight. "Now with Rodrigo passed, should we even look to hire anybody to mind the shop while we're gone? Sid - Make sure you give Elly a kiss for me."

At that moment he nearly steps on Emily Jasmine, pivoting at the last moment and slightly turning his ankle. "Dorbin! What did you even do with her while we were underwater? Bah! Wizards and their cats!"

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Wednesday February 26th, 2020 1:48:11 PM


Micah bows his head as Stock mentions Rodrigo and the others.

Crimson brought to justice, the previously unknown sahaugin threat averted, their friends avenged, the dark forces that had been threatening the Float for years finally averted. He was expecting to feel some sort of jubilation, but discovered he only felt tired.

He realizes, rather than looking forward to returning to their headquarters, he is dreading it.



Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+18=37 ;
Wednesday February 26th, 2020 2:42:30 PM

Zander is somewhat surprised to see the high and mighty council lords and lady down at the docks, this many Gold level guards was sure to be causing a stir down on the docks. When the guards the Lord Peerimon into custody he makes sure to stand just enough in the way to make sure he is noticed. "Lords and Lady, we thank you for taking such a personal interest in securing this dangerous criminal. We shall hold ourselves at your disposal to provide testimony to his crimes. Briadoc also has insider testimony as a kidnapped victim of the accused, he will be staying with us until the trial is finished. We all wish to see justice done." His tone and words are polite enough, but he let's just enough of his hatred of Peerimon sneak through to let it be clear just how he feels. Especially the very slight but unmistakable emphasis on the word "justice". He smiles warmly at Belkior, although whether as the halfling or the thought of someone stabbing Peerimon is anybodies guess. "We will make sure to stop by, after we return this underwater gear. Thank you." (Diplomacy 37 to convey his true feelings to the council)

He exchanges a look with Micah. The image of the last time they were in the headquarters in his mind. He clenches his fists and suppresses the urge to go cut Peerimon down in the street. Shaking himself free of the notion he goes to help Bart round up some help to carry their gear, glad someone is thinking straight. He wondered how long it would be before Pepper came looking for that exclusive he promised. Why did he ever open his big mouth?

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Wednesday February 26th, 2020 6:46:09 PM

Sid Writes to Elly via bird token:
[i]My Dearest,
We have risen from the cold depths
of the lake and should be home via
Jimmy come tomorrow morning. I look
forward to your smile, warmer than the
Sun...[i/]

To his business partner, the leader of the forresters who they are starting a trash collection agency:

[i]To My [my future business partner whose name I cannot find at the moment],
I apologize for the delay in finalizing our business venture as there was pressing business of a political interest that I had to attend to. I will be arriving at the Float tomorrow morning and will be around by the afternoon to finish up the documentation.[i/]

"Don't worry Carver, we'll show you around and catch you up to speed to all the drama and intrigue that this band of craftsmen and artisans have been involved in," he says as they are greeted at the docks.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Wednesday February 26th, 2020 7:06:47 PM

Stohp suddenly feels very tired. She didn't until they got here, but now her body is just screaming "home, bed" and she can't wait to do as it suggests.

Interlude: The Trial of Peerimon
none


DM Robert - To the Headquarters 
Wednesday February 26th, 2020 8:38:07 PM

Carver remains silent trying to absorb everything going on.

Bartomus makes his opinon of Peerimon known. He calls for porters to carry their stuff.

Dorbin is ready to update his journal.

Stock wonders what condition of the HQ and remembers passing of Rodrigo.

Micah bows his head as Stock mentions Rodrigo and the others, but feels a deep weariness.

Zander attempts to impress upon the council members and Gold guard is disdain for Peerimon.

Sid Writes to Elly and Torbin Cook. He offers to show Carver around and get him caught up.

Stohp is tired, tired deep down in the soul. She and Micah are the only two original Silver Shields and it seems like they've been through so much.
______________________
Bartomus barely gets the words out when dock workers scramble aboard Rick and start picking up the nets of goods. There are many comments of, "Keep your money sir.", "A pleasure.", "Welcome home sirs, and madam."

The gear is quickly picked up and you all seem to be suddenly in a processional headed to your headquarters. The streets are quite simply lined with people, and not just from the Fence level. There are many smiling faces. At one point the street urchins that Micah recruited have taken over a section of street and are all clustered together. As Micah approaches they all straighten up and put their closed fists over their hearts, saluting. As you approach your headquarters you can see the doors open and before it you spot Lukas Smith in the garb of the City Guard.
Perception Check 15 on Lukas Highlight to display spoiler: {He is now wearing sergeant stripes!}
Beside him are several guardsmen/women you have never seen before.
Perception Check 15 on the unknown guardsmen Highlight to display spoiler: {You see that they are standing ramrod straight at parade rest, but each and every one of them has tears in his eyes or evidence of tears having rolled down his cheek.}

Near the door you spot, Barbara Daneel and Pepper Plate, you also see your 'patrons' Happy, Grokk Greatbelly, and Brassy McGurk.

Happy steps forward. "I know you are probably tired from your trip, but we've laid out some vittles for you to snack on as you see fit." He steps back.

Lukas then steps forward, "There's been a lot going on and I'd like some time to brief you when your fill fit. But these men," he turns to indicate the guards nearby, "were under Rodrigo's command and wished to express themselves."

A woman steps forward. "I'd, We'd like to thank you for giving the Lieutenant a chance to redeem himself." She pause mightily suppressing a quaking voice and more tears. "We're proud to have served with him and now everyone can see that he was right all along." She steps back however, you are not entirely sure of what she meant by 'he was right all along.'
Or are you...
Knowledge Local 15 Highlight to display spoiler: {If you recall Rodrigo was a member of the Guard and was trying to clean up the town of various nefarious dealings and got caught up trying to prove corruption in high places and those high places had him sacked from the guard and blackballed. YOU do recall that you found ample documents depicting Peerimon's plans and influences...}

Pepper Plate dashes forward and hugs Zanderallen. She whispers in his ear, Zanderallen only Highlight to display spoiler: {"I'm not forgetting you promised me an interview, but I don't want to force you until you are ready."} She then stands back a little and winks at him. "If you know what I mean."she says out loud.

The people allow you to enter your headquarters where you find...

Everything is clean. I mean really clean, no dust, fresh bright paint, a long table has been set out filled with sliced meats, cheeses, various loaves of bread, fruits, some vegetables, pastries, pies, and is that ice cream!? Elly comes out from the kitchen wearing a serving apron. She curtsies to the group.

Going upstairs you find that all your rooms are spotless, beds made, new blankets, there's a tub with hot water.

DM note, you are in an interlude. Give your characters the night to rest and talk, you presume you have appointments Paragon Belkior, you presume maybe Lukas wants to speak to you, and then there may be other missions and missives you want to follow up on. Also as you can assume from the title of this interlude, you may have to give some depositions.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' swim 30' Character  d20+9=15 ; d20+9=15 ; d20+3=16 ;
Wednesday February 26th, 2020 9:23:43 PM

Carver has no idea who the Guard is, but can tell from the slightly faded spot on his sleeve that not sports a set of Sargent's Stripes. He also notes that the other guards with him, all have red, puffy eyes and a few still have tears in their eyes.
When the name Rodrigo is mentioned, he puts two and two together, he'd bumped into the man a time or two when he was headed to the Ghost or the Hole in the Wall to play or tell stories, whichever the patrons wanted at the time.

He also decides he needed a bit of gear, but that could wait until morning or the day after, it was now time to get to know the Shields better.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=6 ; d20+5=15 ; d20+1=13 ;
Thursday February 27th, 2020 10:14:17 AM

Zander is amazed at the reception waiting for them. Overwhelmed by recent events, he makes little effort to contain the tears streaming down his face. He fails to notice anything different about Lukas (perception 6) but he does notice the apparent bereavement of the guardsmen and women (Perception 15). As their leader steps forward he gathers himself up and returns a military salute. "Rodrigo was a good man, it was an honor to work with him.

When Pepper rushes forward he catches her and returns the hug. He whispers back, "Dinner, tomorrow, unless something comes up with the trial." Freeing himself from the reporter he heads to the doorway he see the inside of the headquarters and a fresh batch of tears fill his eyes. Turning around he addresses the crowd with a tremble in his voice, "Thank you all dear friends. You have no idea how much this means to us. Now if you'll forgive us, we have been through much and will enjoy the gifts you have provided."

Turning back inside he takes a quick but hearty meal and then heads upstairs to bathe, pray, and sleep. He does his best to avoid looking at the spots where Rodrigo, Thomas, and Sean were murdered, even the new paint doesn't hide the bloodstains in his mind. Waking bright and early and feeling much refreshed he completes his morning exercise and heads down to organize the loot. Once everyone is up he calls everyone over, "If there are any items you want claim them now. We'll take the rest to the catacombs soon and then share everything out. I plan to go see Lukas on my way up to visit Paragon Belkior. Micah I assume you wish to come see your brother? Anyone else want to come along? And then I think I have a dinner date."
-----------------------------------------------------------
(OOC: All loot has been added to the shared treasure page, https://docs.google.com/spreadsheets/d/1gLQq97B-c3AnBjUALAEQjaor4uBHNVW0SgU69GlgVak/edit?usp=sharing. Claim any items you want by Sunday night. On Monday I will be putting in a ticket to the catacombs to sell everything else, then we'll divide gold and items our 8 ways.)

(OOC 2: John C, here is the link to the Lakeview Passage woldipedia page, https://www.woldiangames.com/Woldipedia/index.php/Lakeview_Passage, if you aren't familiar with it already. The headquarters are an old warehouse the party took way back when and renovated. Floor plan in on the wiki.)


Bartomus(Rod) HP:48/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=22 ; d20+12=24 ; d20+7=24 ;
Thursday February 27th, 2020 10:39:11 AM

Bartomus was amazed at the response of the dock workers and felt a bit guilty that they didn't want to be paid. He followed his fellow Shields up through through the lifts of the Float to their headquarters where even more folks stood ready to greet them.

He saw Lukas and smiled, "Well deserved!" Nodding at the man's new stripes and continued to follow the others thanking Happy for thinking of something to eat. As Rodrigo's colleagues stepped forth and shared their thanks, Bartomus nodding in agreement with Zander and sniffed a bit at the response given. Then watched as Zander was hugged by Pepper. He couldn't hear what she said, but she seemed rather happy at the good sir's return.

"So, what did she say Zander, come on what...", his teasing cut short by the sight of food. "Oh, oh this looks good, really good, I am starved and didn't realize that." He grabbed an apple and took a bite and watched Zander ascend up the stairs. When he said he had a date, Bartomus snickered loudly and added "oh that's what she said out there, Z's got a lady friend."

"I would like to meet up with you when you see the Paragon, don't need to be on the date though, unless you need some help there," Bartomus started cackling as he had a big grin on his face with a bit of teasing of Zander.

[i]Perception 22, 24/KnowLocal 24/

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Thursday February 27th, 2020 12:23:26 PM

Dorbin grabs up Emily Jasmine before Stock tromps on her. He holds on to her to try and keep her out of the way of the rest of the suddenly massive gathering at the headquarters. He still isn’t comfortable with the crowd and the attention, so he tries to nod to those who look in his direction, but he doesn’t say much. He steps inside, grabs a few bits of meat and sits down in a chair, feeding Emily Jasmine some bites of the meat.

Stock (JonM) HP: 36/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7; 30 ft Swim; Rage: 19 of 24 used  d20+14=20 ; d20+14=33 ; d20+3=14 ;
Thursday February 27th, 2020 12:59:11 PM

Stock listens solemnly to the guards.

"Thank you for your sentiments. Rod will be missed....and to you Lukas, Congratulations are in order."

Without further notice, Stock retreats inside the HQ and collapses into bed.

The next day he heads to the WLA to check in and see about Guardian status.

=======
[i]Perception 20 vs 15
Perception 33 vs 15
Local 14 vs 15


Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)   d20+5=25 ; d20+5=23 ;
Thursday February 27th, 2020 6:02:08 PM

When Micah first sees the reception, he moves over to Stohp and whispers, "Show time" as he places a smile on his face.

When he sees his brother, and his notices his new rank, his smile turns genuine and broad. Clutching his solidly, breaking all decorum, and secretly enjoying the discomfort he knows such a public display is causing Lukas, he hugs him exuberantly.

His smile does fade a bit at the response of these others accompanying the new officer. He replies, "Rodrigo was a dear friend, a noble fellow, and a hero to the very end. Please join, I knew little of his history and I would be honored if you would tell me more of him."

As soon as socially acceptable, Micah, too, retreats to his room.

The next morning, as he conducts his daily prayers, having just seen his Lord, he finds even deeper meaning in them. He then grabs a quick breakfast and, taking some coin with him, goes to the nearest stationer to obtain supplies for making scrolls. Once that errand is complete, he retires upstairs to put his new supplies to use.

;===========
Perception 25 vs 15
Perception 23 vs 15
Local: not trained

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=25 ; d20+13=32 ; d20+16=28 ;
Thursday February 27th, 2020 8:15:17 PM

Sid looks around at all the faces and takes everything in. "Finally, let us not leave again for a bit." He waves to the crowd and Micah's irregulars salute them. He shakes the hand of the woman(Local 28) and calls her by name if he knows it. "He was a fine man and a fine guard, I stand with Micah when I say we would be honored if sometime you all could regale us with stories of him." He greets them all and ends with Lukas, "Congrats! I know who to go to when Micah gets out of hand."

He watches Z go up the stairs and nudges Bart, "If he can't handle it I don't think that you'd be able to help him."

Laughing he turns and sees Elly. The world fades away as he walks over to her picks her up and carries her back into the kitchen, kissing her deeply and earnestly. They disappear and are not seen again that day

===============================================

Perception: 25
Perception: 32
Knowledge(Local): 28

DM Robert - "Rodrigo was a dear friend, a noble fellow, and a hero to the very end." 
Thursday February 27th, 2020 8:18:59 PM

Carver thinks he knows who Rodrigo was from his past visits to the Float, at least Who he was not what he had become. He contemplates what gear to buy.

Zander is amazed at the reception and the people that came out. He turns in and is ready early for a new day.

Bartomus congratulates Lukas. He becomes somewhat caught up in the notion that Zanderallen may have a girlfriend, and not just a girl that is his friend.

Dorbin grabs up Emily and after having a meal disappears up to his room. It seems he still has a bit of the hermit scholar in his blood and may not know how to expand his social horizons.

Stock retreats inside the HQ and collapses into bed. He plans to head to the WLA to check in and see about Guardian status.

Micah delights in embarrassing his brother. He offers to speak with the guardsmen and they politely decline. Perhaps they can meet tomorrow evening at the Fatted Calf.

Sid greets Lukas and the guardsmen. They also invite him to the evening at the Fatted Calf.

Stohp?
______________________

For those that practice their morning exercises and training you find that if you practice with those shark tooth great swords they seem a little awkward out of the water. It is as if the balance is off slightly.

Anyone that ventures out, be it to head to the WLA, get a bite of breakfast, or just wander the streets, notes that people will stop and smile at you when you pass. There's many a worker that you hear say "thank you" as you pass. There's many a wife leaning at the window that asks if you'd like to try a fresh baked tart. It is rather different from when you left.
If you care to inquire...
Perception 20 or Sense Motive 20 or Diplomacy 20
Highlight to display spoiler: {It seems the 'officials' of the Float have been cleaning house. Known corrupt guardsmen have been relieved of duty and are apparently waiting trial. There appears that there are several undercrats that have been relieved of their duties. Some notable merchants and minor lords have been arrested on charges of fraud, corruption, bribery, and several other charges. The Weekly Bugle has hinted that it was the work of the Silver Shields and promises more information once 'they' return.}

Later that morning there is boy knocking, knocking at your HQ door. When the door is opened he hands you a note and then rushes off. Looking at the note you see it is from Paragon Belkior:

Dear Friends,
I wonder if you could join me at the temple today. Say at 11am. Please bring along that Halfling, Briadoc. Oh, and don't forget the equipment you borrowed. You never know when the Float may need to send representatives underwater.

There's still plenty of time for you to get ready to meet Belkior. Please indicate if you are going to be in the group visiting Belkor. PS, if you have specific questions you want to ask him, go ahead and put them into your post as an OOC for now.

As you are contemplating what to wear there is another rapping, gentle rapping at your HQ door. Now there is a young guardsman. Anyone except Carver, (sorry C. it's back-story stuff) Knowledge Local 10 or Perception 10.
Highlight to display spoiler: { You recognize the young recruit as one of the gang of ruffians that Sean and Thomas used to hang with.}
The young guard salutes though somewhat over zealously and thus not quite correctly. Then he says, "Sirs, Lieutenant Lestrade would like to speak with you today if that is at all possible." He awaits an answer.

Presumable you will be free in the afternoon, after visiting with Belkior. Who will be attending with the now Lieutenant Lestrade? PS, if you have specific questions you want to ask him, go ahead and put them into your post as an OOC for now.

And then that leaves PLENTY of time for Zanderallen to get ready for his date. He will probably have to select a place for the date. And of course arrange either meeting Pepper Plate there or picking her up. Does he even know where she lives? Will he miss the event that seems to be coming at the Fatted Calf or contrive to take his date there? Will his friends attempt to spy on him during the date...

And there appears to be the possibility for a gathering in the evening at the Fatted Calf, to raise a pint and toast Rodrigo Diaz and celebrate his life. Anyone intending to go please state.



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character 
Thursday February 27th, 2020 9:53:41 PM

Carver, takes the time to magic his gear clean and shiny. He takes a bit more time on his armor, making sure the straps and under-harness are in good condition. It'd be terrible if it broke and the Armor fell off in the middle of a combat or something just as important.
He tries to figure out how to pay for the Helm that the King gave him, he doesn't think he can come up with it anytime soon....
He's not known as a Silver Shield yet, so he moves around the levels saying hello to those he knows and makes a few stops, picking up this and that... Ending up at the Ghost, having a Goblet of his favorite wine and making it back in time to go with the others up top to the Temple, he supposes he should check and let the High Priest know that he'll be in residence at the Float, there can't be more than one other Grim in the area, they ain't that common after all....

Bartomus(Rod) HP:48/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=24 ;
Thursday February 27th, 2020 11:57:22 PM

He got up early, and worked his way down stairs from a much needed deep sleep. He had changed into his good shirt and left his glave aside as he gathered his purse and walked out into the Float's awakening streets. He noticed that folks smiled as he walked by and one kind lady invited him to her stall of treats offering him a fresh tart. He fished into his pocket and even at her instance that it was free, he left a coin and said, then use that to give someone in need one if you could.

As he slowly ate and enjoyed the treat, he got caught up on all of the gossip about the Float, its change with the firing or arrest of suspect officials in the guards and administration, and expectation that there would be more. He thanked her profusely for her kindness and left the coin on the corner of the counter. Then wandered off nodding and smiling at those who did the same to him. He found his place here he reflected on his thoughts and upcoming day - a window overlooking the lake and now it had even more meaning and interest for him to contemplate. Swift movement, ability to speak clearly, a touch of healing and maybe calling a friend all seemed to swirl about in his mind.

He worked his way back to the Float and continued to smile and nod at those who stood and smiled at him. He waited for the others to get ready to head up to meeting the Paragon and busied himself with chores about their headquarters.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Friday February 28th, 2020 3:12:23 AM

Stohp sleeps in. When she eventually gets up she volunteers to return the equipment.

Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7  d20+14=29 ;
Friday February 28th, 2020 9:28:12 AM

Stock is up early sweeping up the workshop before his planned trip to the WLA. When the invitations start rolling in, he realizes he needs to put off that errand for a bit. He plans on attending the meeting with Belkior, the meeting with Lestrade, and the evening toast to Rod.

==========
Perception 29 vs 20
Questions for Belkior:
-Was Lord Peerimon on the Lakeview council before? If so, who will be replacing him?
-It seems somebody has been cleaning house in Lakeview of the less desirable officials. Is that you? Is that causing it's own problems?
-Is there any word from the beastfolk? Has trade been opened up with the shore?
Questions for Lestrade:
-Have the burglaries slowed down?


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Friday February 28th, 2020 2:01:24 PM

In the morning, Dorbin sleeps in a little, but then quickly rushes out of the headquarters, anxious to reach the library. He rushes in and starts writing everything he can remember so that he can add to the knowledge there. He is oblivious to the time and unless someone comes to get him, he will be unaware of the other scheduled meetings.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+18=31 ; d20+5=12 ;
Friday February 28th, 2020 2:34:08 PM

Taking a morning stroll Zander notices the change in the attitude of the people. Discretely asking around he figures out the news about the cleanup that's been taking place. (Diplomacy 31) Somewhat amazed at the quickness with which the council has acted on the information they provided from Peerimon's notes. He comes back still trying to avoid spending much time in the headquarters.

He makes sure and tips the boy bringing Belkior's note before he can run off. He prepares the coral armor he borrowed to take back as well as letting Briadoc know his presence has been requested.

Recognizing the recruit as one of Sean and Thomas' friends (Perception 12) he smiles sadly at the young man. "Pass our congratulations on to the Lieutenant and inform him we have a meeting with Paragon Belkior but will stop by afterwards, say between 1 and 2pm this afternoon." He returns the salute and sends the young man off.

Preparing for official visits he gets out his best tunic and hose. He polishes and shines his chain mail and oil his leather belt and boots. He grooms himself, shaving the stubble of a few days underwater. Ready to represent the Silver Shields he sets out to the meeting with Paragon Belkior.

On the way back from those meetings he plans to stop by Rosebud Publishing and arrange to pick Pepper up at her convenience and ascertain if the Fatted Calf is acceptable as he would love to attend the celebration in Rodrigo's honor. He will arrange with Grokk to reserve a private back table for himself and a date, turning his not inconsiderable charm on the taur.

Once the official visits are done Zanderallen returns home and prepares for his date, ditching the chain mail and sword belt.
--------------------------------------------
Questions and Comments for Belkior
-"Be on the lookout for communications from the merfolk. They will probably come through us but there is potential interest in friendly relations."
-"What are the plans for the trial?"
-"If proven guilty what sentencing is being considered to make sure Peerimon is not able to hurt anyone again? His connection run deep."
-"You have been such a good friend to us that I must give you fair warning. The Weekly Bugle has a source with lots of inside information. People would much rather hear news from official council announcements than feel things are being covered up. Peerimon used his power to oppress and hurt a lot of people. It would be good to see that power used for the good of the people."
Questions and Comments for Lestrade
"Congratulations on your promotion."
"How is the feel on the streets? Things unsettled with the changes or people excited about the removal of corruption?"

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=24 ; d20+16=21 ; d20+16=30 ; d20+13=20 ; d20+16=35 ;
Friday February 28th, 2020 7:05:28 PM

Sid lazes a bit in bed, cuddling with Elly and talking about the shop and town, but eventually he gets up and has breakfast with Elly. Once the shops open up he heads to Torbin Cook to finalize their deal and work out the brass tacks. Once that is done he meets up with the rest so that they go to the temple.

Oh, and on the way to Cook's, when he realizes that he is getting so much attention he decides to try and sneak his way back to HQ. Enjoying the game he looks for anyone who might have noticed him. As he goes he also considers everything he knows about Ms. Potts and will give any advise to Z that he can. Food allergies and aversions, favorite flower, and other little details he may want.

At the end of the day he picks Elly up and they go to the Fatted Calf to honor Rod.

======================================================================

Perception: 21(Please note that the '24' should be a 21. I have a +13 and not a +16 on perception. Sorry)
Knowledge(Local): 21
Stealth: 30
Perception:20
Knowledge(Local, Peppet Potts): 35

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Saturday February 29th, 2020 9:38:08 AM

Stohp goes around and collects the borrowed gear from everyone. "You guys go do whatever, I'll take it all back to the store." She really just wants to tune out and avoid stuff for a few days. She's aware there's follow up that needs doing after the last adventure, but figures meh, the others will get it and it's nothing that can't wait. Returning the gear gives her an excuse not to go to the meeting with the Paragon

DM Robert - "...we have a meeting with Paragon Belkior...." 
Saturday February 29th, 2020 2:14:10 PM

I think I need to break Belkior and Lestrade and the Fatted Calf into 3 separate posts.

Carver cleans his armor and wonders how to pay for the helm given to him by the Merfolk King. Then he realizes it may just be a gift. Of course you still have to count it to WBL if you keep it. He wanders the town for a bit.

Bartomus went for a morning stroll and caught up with the townsfolk.

Stohp sleeps in and volunteers to return the equipment. Thinking she can avoid the meeting with Paragon Belkior. However, she remembers at the last minute that Belkior said to bring the borrowed equipment back to him.

Stock cleans up a bit.

Dorbin rushes off to the library. He rushes in and starts writing everything he can remember so that he can add to the knowledge there. He is oblivious to the time and unless someone comes to get him, he will be unaware of the other scheduled meetings.

Zanderallen takes a morning stroll Zander and catches on that there may be changes in the Float.
He Prepares for official visits he gets out his best tunic and hose. He polishes and shines his chain mail and oil his leather belt and boots. He grooms himself, shaving the stubble of a few days underwater. Ready to represent the Silver Shields he sets out to the meeting with Paragon Belkior. with a side trip to Rosebud Publishing.

Sid is informed by Elly of the many changes to the Float in the few days the party has been gone. It's been a whirlwind. He easily makes it back to HQ unseen. Alas he does not move in the circles that the young reporter does, but he has heard nothing adverse about her.

Micah?
______________________

Finally you all make it back to HQ or somehow up to the Gold Level to speak with Paragon Belkior at the temple of Alemi, except for Dorbin. You are shown into a large chamber. Belkior is standing in front of a conference table. You again feel the healing and restful aura of the Paragon. "Please put the equipment over there." You notice several chests are open along the wall. "And please be seated..." he eyes Carver, "Or find a comfortable place to stand. You're new aren't you?"He asks.

Then Stock asks. "Was Lord Peerimon on the Lakeview council before? If so, who will be replacing him?"
Belkior responds, "Yes there has been a lord Peerimon on the Float for many generations. However, I don't think that will be the case going forward. As to who will replace him, well the council of lords is large. I'm sure we won't be missing one empty seat for awhile."

Stock then asks, "It seems somebody has been cleaning house in Lakeview of the less desirable officials. Is that you? Is that causing it's own problems?".
Belkior smiles, "Well let's say I forced the ball to get rolling, but really the responsibility has been on the Guard. As to if that's causing other problems, none that I've seen."

Then Stock asks. "Is there any word from the beastfolk? Has trade been opened up with the shore?"
Belkior shakes his head. "Not as yet but I imagine it will take some time for them to get their house in order."

Zander chimes in, "Be on the lookout for communications from the merfolk. They will probably come through us but there is potential interest in friendly relations."
Belkior responds, "That is good to know. And of course any thoughts you may have on what they might be interested in trading for would be welcome."

Zanders queries, "What are the plans for the trial?"
Belkior nods his head solemnly. "Yes, and I think I've convinced the majority that with the scope of the problem it needs to be open and public, unlike how we had to deal with the previous Lord Peerimon." He see's your questioning looks. He sighs and sits indicating that you should as well. You notice that there are a variety of snack foods upon the table, as well as flagons of water. Spellcraft 23 Highlight to display spoiler: { In fact you now sit before a heroes' feast spell.}

Belkior continues. [b]"You see long ago my fellow's and I ran afoul of the previous Lord Peerimon, father of the now Lord Alex Peerimon. He too had plans and aspirations. He wanted to subdue the forest and expand the territories of the Float. When the city council at that time opposed him, he became the elusive Lord Diamond and caused quite a few problems within the City. When he was caught the council decided to banish him. But that didn't stop him. He continued with his Lord Diamond pseudonym and caused more trouble in the forest and with the Drow."


Zander asks "If proven guilty what sentencing is being considered to make sure Peerimon is not able to hurt anyone again? His connection run deep."
Belkor nods, "The very concern I have. If the past is a portent then banishing is not going to be an answer. Likewise imprissoning him within the Float posses problems as well. I hope you will be at the trial to offer insight, during the sentencing phase. AS I understand it you were directly involved in recent events." RECAP The Merchant level is now being hassled by a protection racket. Torrin Cook, is being forced to ‘head the Protection Guild’. He owes money, mostly to Lord Peerimon, and has been approached by the shadowy figure of Crimson with promises to help pay off Lord Peerimon. The Guard are unable to locate the enforcers and unable to prevent the guild from operating (because the people are terrified).

Zander then says, "You have been such a good friend to us that I must give you fair warning. The Weekly Bugle has a source with lots of inside information. People would much rather hear news from official council announcements than feel things are being covered up. Peerimon used his power to oppress and hurt a lot of people. It would be good to see that power used for the good of the people."
Belkior smiles. "Indeed, perhaps I should contrive an interview. Do you know any reliable reporters?"

Zanderallen is put on the spot. He recalls just this morning stopping in at Rosebud Publishing and finding Pepper Plate. She was excited to go to the Fatted Calf and asked if he'd heard anything about a Wake planned for Rodrigo Diaz.

Belkior turns to Briadoc. "I understand you have some firsthand knowledge about Lord Peerimon..."

Briadoc pauses as his hand is halfway to his mouth with food. He quickly shoves it an and then begins to explain. (Summing up) He was hired in Plateau City by a person that called himself Lord Crimson who wore a crimson mask and cape. He then was brought over and went into the forest along with guards that eventually were replaced by orcs. He was to manufacture a means to keep the forest from attacking living things and try to set up farming within the forest. He did not really know who Lord Crimson was at that time. However, just a few days ago Lord Peerimon came to the HQ claiming he was to meet the shields there. Rodrigo let him in and saw to having Sean prepare him some tea. There was another knock at the door and a man came in asking for Peerimon. Thomas let him in. As he came in he changed into an Ogre Magi and killed Thomas with one blow. Rodrigo then engaged the Ogre Mage. Sean stepped out of the kitchen to help when Peerimon came up behind him and stabbed him over and over in the back. Peerimon then threw his dagger at Rodrigo and the Ogre Mage finally felled Rodrigo. Briadoc hangs his head in shame. He was scared and could nothing to help in such a fight. The Ogre Mage asked for payment. Peerimon asked where the others were. The Ogre Mage admitted they had failed to kill the Silver Shields in the ambush and he wanted to be paid as Peerimon did not disclose the full power of the shields. It was pretty clear the Ogre mage was going to take payment in money or skin. Peerimon was very mad and screaming. He demanded that the Ogre find me in this place and bring me to him then he would pay him. Needless to say I was no match for the flying Ogre Mage, he found me and then Peerimon reversed his cloak now showing scarlet and had put a scarlet mask over his face again. He threw me in a bag of holding and when I was let out I was in an underwater room. Crimson told me that I'd better come up with a solution as to why the kelp was failing or he'd let me drown. He needed leverage on his allies and I needed to produce or die.

Briadoc is finished. You now have the story of how Rodrigo died.

Belkior says to Briadoc, "I think you better stay with me and we can get you officially depositioned." He turns to you. "Oh by the way Peerimon is claiming you stole some goods from him: a masterwork dagger, Helm of Underwater action, Cloak of Resistance +3, Bracers AC 4, Ring of Protection +3, Eyes of Doom, Boots Winged, Bag of Holding Type 2." Belkior laughs, "Don't worry about it though I'm fairly certain I can get the judge to deem it payment for deeds done. And I'm pretty sure we know how he was able to intimidate so many with those eyes of doom he had."

OOC next up any follow up statements or queries, or reactions to the stories told, and then off to Lieutenant Lestrade of the Guard.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character 
Saturday February 29th, 2020 6:35:26 PM

"Yes, I joined them while they were down below. I go by Carver, so please call me that.
I've visited the Float many times, but with my staying here, I'm learning the lay of the land, so to speak."

Carver offers to shake his hand and then moves back to let the others deal with this person who is one of the PtB's.
Until he's familiar with the players on the Float he figures he should remain mostly quiet. There will come a time when he'll speak up, but for now, it's best to stay silent. His silver tongue will come in handy, when it's time.....

Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7 
Monday March 2nd, 2020 9:57:21 AM

"Crimson says he lost all that equipment? Strange. I wouldn't necessarily know them if I saw them. Please pass along a message that he must be more careful with his belongings."

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=9 ;
Monday March 2nd, 2020 10:22:45 AM

Always calmed by the presence of the paragon Zander is able to discuss Peerimon much calmer than normal. He replies to certain of Belkior's queries.
Sentencing - "I don't know how the Council of Lords would feel about this but were Peerimon not a noble the crimes he is accused of would most often carry a capital punishment."
Reporter - "I happen to know a most reliable reporter, by the name of Pepper Plates. I can tell her you're interesting in an interview. Something tells me I'll see her at Rodrigo's wake this evening." Zanderallen manages to not turn completely beat red.
Even in the calming aura of the paragon Zander has to get up and walk off his anger as he hears Briadoc's story. His voice is barely civil when he replies to Peerimon's claim of stolen items, "You can tell that piece of filth that those items were confiscated from a murderer. If requested they will be turned over to the authorities or given back if he's acquitted." He takes a deep breath and calms himself. "Sorry Paragon Lord, the murder of Rodrigo, Sean, and Thomas still sits fresh in our minds." He sits back down and remains quiet.
---------------------
Spellcraft 9

(OOC: Catacomb ticket being submitted later today. If it's not claimed it's being sold into the party pot.)

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Monday March 2nd, 2020 12:33:23 PM

Dorbin continues working in the library, carefully creating records of the events of the past few weeks including directions and maps to the underwater city with many notes and names of the king and others there.

Bartomus(Rod) HP:48/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Monday March 2nd, 2020 3:50:25 PM

Bartomus listened and shrugged when the issue of stolen property was raised by the Paragon. "Yea, I guess in all of those events things could get misplaced, removed, or lost. Really sorry to hear about his lowly state, but when the merifolk come by and talk about the Float, maybe he could ask them for some assistance?"

He smiled and then he asked, "Shouldn't we follow up on who Perrimon's associates and business partners were? I suspect that they would try to take up the slack of his bad deeds in his absence."

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Monday March 2nd, 2020 5:11:16 PM

micah continues to work on his scrolls and keeps to himself.


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Monday March 2nd, 2020 7:44:53 PM

Sid crosses his legs, clearly wearing winged boots, and nibbles cheese, taking a sip of something to drink he says, "It's a shame when people lose things, particularly when escaping to the horrible depths below the city. I have to say that the three he murdered in our home, our sanctuary, where truly worthy individuals. Of course Rodrigo you have heard of by now, but Sean and Thomas were lads full of life and potential. We were all robbed of the glorious futures they had in store for them. Please let us not forget that humble fact as we concern ourselves over a few trifles."

DM Robert - "We were all robbed of the glorious futures they had in store for them." 
Monday March 2nd, 2020 8:47:35 PM

Carver is greeted by Belkior and then listens as the others speak.

Stock scoffs at Crimson's charge of theft and claims he must have lost the items.

Zanderallen tries to discuss Peerimon calmly but on hearing how Rodrigo and the two young teens they took in were slain, barely controls himself.

Dorbin continues working in the library.

Bartomus also dismisses Peerimon's claims.

Micah continues to work on his scrolls and keeps to himself, while listening to the events at table.

Sid comments that Peerimon's claims of stolen possesions are nothing compared to the stolen lives of their three men in the Headquarters. (Hero point to Sid for speaking well and pointing out the truth thefts.)

Stoph?

______________________

Dorbin is diligently working away in the Chamber of Records in the Sages Guild. It has been several hours now. Suddenly he intuits there has been a disturbance. Sitting across from him is Chancellor Abigail Quillian. Dean of Records. Osto Winkmann the Dean of Records is standing behind her, his mustache twitching on his upper lip as he eyes the Chancellor sitting at your table. The half-elf speaks softly. "Dorbin, what are you doing here? I admire your dedication to the guild and your desire to impart your knowledge. But you are in a unique position. To be a guild member and a member of an renown adventuring party is no small task. But it is one wherein you must assign priorities. I have dozens," she pauses and waves her hand indicating the many tables of the record room occupied with researchers writing down information from tomb to tomb, or researching a question with various books stacked on their table, "of sages that never,"
"Harrumph." intones Osto interrupting her.
She smiles back at him, "Well almost never, leave the guild halls. But you have the unique advantage of first hand knowledge and experience of the wondrous and terrible things that exist outside our guild. You are the foundation for all the knowledge kept here. And if you sit here and write you are not recording what you and your friends are doing, the things that influence their acts, and the way their acts influence others. In short you are recording only the dry observations that permeate many a dull lecture. I expect more of you." With that she reaches into down below the table and pulls sets a box upon the table. The box is perhaps 9 inches by 12 inches and 3 inches deep. She speaks a few words Draconic, Highlight to display spoiler: { knowledge revealed} and then lifts the lid and you see inside, any small cubical/partitions, a burning candle, and inkwell, a 2 quill pens, and standard size blank journal. "This of course is an everburning candle, the ink is full, the quills sharp, and the journal blank. This should enable you to record your day's observations and interactions of your group for a while. I've found that if you set aside perhaps an hour a night then you will quickly fill the journal. Then just drop it off and another will be requisitioned to replace it." She pauses and slides the box and contents across the table to you. The box is enchanted to remain sealed unless the command word is spoken. Oh and the box is both water proof and resistant to most elements."[/b] (resist 10 all).

- - -
Meanwhile back at the temple.

Paragon Belkior nods and his eyes twinkle a bit on several comments about poor Peerigon's lost items. When Bartomus asks about Peerimon/Crimson's associates he says, "Well that is ongoing. I believe the gold guard and the regular city guard have already made several arrests. I suspect there are plea deals trying to had behind closed doors."

He turns to Zanderallen, "Yes I've read several good pieces by her. She's quite inquisitive and good at presenting all the facts without seeming to take a side. Please let her know I'd be available for an interview."

Things wrap up and the party leaves Briadoc with Belkior. Everyone he ate at Belkiors...
Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 10 bonus hit points after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

On to see Lestrade.

You group makes it to the main guard headquarters on the Merchant level. There you are shown in to see Lieutenant Lestrade. You do notice that the desk sergeant now stands as people come in and seems more crisp and business like. There is the quiet murmor of a few guards at work at their desk and either suspects or victims sitting next to those desks talking with the guard. In all it is not nearly as busy as it was on your previous visit.

Lestrade rises when you come into the office. He has obviously moved up from that tiny cubby hole of an office. Though, this is just barely large enough to fit all the Silver Shields (so many large's here). "Good to see you all. Good work in uncovering those documents at Peerimon's home. As you may have noticed we've been busy making some arrests and cleaning house." He shakes his head. "I can't believe the level of corruption that he was tied up with."

Stock asks "Have the burglaries slowed down?"
Lestrade leans back in his chair. "About the same as usual. However, I think once some trials get going they're going to learn that things have changed. In the meantime, our jails are getting a little full."

Zanderallen asks, "How is the feel on the streets? Things unsettled with the changes or people excited about the removal of corruption?"
Lestrade rubs the back of his neck. "I'd say that people are pretty excited. It's all been rumor and hearsay so far. I wish someone upstairs would make some general proclamation. It would go a long way to showing the people that law and order is fully established."

He stands and offers his hand to each of you. "I'd just like to offer my personal thanks to you all. This could not have been done without your efforts, and well I did sort of drop your names when I first brought the evidence forward because I thought there may have been an attempted cover-up. I think there may be some Lords that were not involved with Peerimon that may not want you looking too closely at their activities as well. But Paragon Lord Belkior was on our side as well and that helped. However, I think you'd best turn in your deputy badges for now as there has not been an official deputizing of you and the special circumstances of the extortion on the Merchant level has been cleaned up."

Once you turn in your badges, he says, "Again thank you. I hope to see you at Rodrigo Diaz's wake later this evening."

Fill free to ask Lestrade any other questions but tomorrow will begin the wake.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+17=26 ;
Monday March 2nd, 2020 9:27:47 PM

[b]"So, are you inferring that if I were to stop some crime, here on the Float, I could be arrested for not being duly Deputized?
Oh, by the way, I'm Carver, follower of Lord Gargul and Grim in training.
Whom can we see about becoming permanently deputized so as we aren't breaking the Law if we should uncover more trouble. I'd really hate to cause any trouble."

Diplomacy 26

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Tuesday March 3rd, 2020 7:03:26 AM

Stohp is still feeling tired and kind of zones out during the meeting with Peerimon. She tries to be more awake and alert at the next meeting. "I think citizen's arrests are allowed if we witness a crime, we just don't have the guard backing our authority anymore."

Bartomus(Rod) HP:48/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Tuesday March 3rd, 2020 10:13:32 AM

Bartomus thanked the Paragon for the meal and the information. As they left, he realized something he felt should be asked. "Sir, you lent us various things, we need to get those back to you, but, maybe you would like to have also one of the massive swords the creatures we fought used for a display? Plus, we could probably add a trident to that. Would make a great over the mantel display, heck we should do that at our headquarters too."

He left feeling better than he had ever felt. It was an incredible meal. In the afterglow of the good food, he followed along with the others to Lestrade. He was pretty satisfied with the efforts that occurred to clean up the Float while they were gone for a few days, but he wanted to share a thought. "Lestrade, can I caution you all though. Crimson built up a system over months if not years. The good work and huge effort of a few days will stunt all of that, but, I gotta say I would be worried thinking that the roots of that wicked vine have been pulled out."

When they left Lestrade's office, and after turning in his badge, he turned to the Shields. "Should we purchase things for Rodrigo's wake? Did he have a family that we should help out with?"

Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7 
Tuesday March 3rd, 2020 10:21:11 AM

"I don't know, I kind of prefer being some sort of vigilante group being Good to the downtrodden...I'm just joking of course." Stock does not look like he is just joking - not even trying to bluff.

"At any rate, you know where to find us if the need should come again. Speaking of which, keep your eyes out for that Ogre Mage that we tangled with. Seems it was probably some kind of merc. If you find it, make sure you send your best to take it down."

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Tuesday March 3rd, 2020 11:51:34 AM

Zanderallen warmly returns Lestrade's handshake commenting, "I believe Paragon Lord Belkior will be making some official statements soon, we talked about how a statement from the council would do a lot to restore confidence in the lower levels. I'm glad we got past our initials differences Lieutenant. You're a good man and a credit to the guard." He hands over his temporary badge and explains to Carver, "While we are not deputies of the guard, as licensed adventurers, which the Silver Shields are, we do have some rights and privileges within the Float. We are not the law but we do have some autonomy. The less we use it though the better, except in extreme circumstances. The merchants of the Fence level sponsored the formation of the Shields and have given us some authority on the Fence level."

Having no further questions Zander wishes Lestrade good day and says he'll see him at the wake. He then goes to prepare for his date. He really needed to get some nicer clothes. As a paladin of Domi his official garb was martial in nature, chain mail and brown tunic, not really dinner date appropriate. Oh well. His best doublet would have to do. He always thought he looked good in brown anyway.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Tuesday March 3rd, 2020 12:47:02 PM

Dorbin looks up in confusion as he is approached by the two deans. His mouth falls open as they address him. He stutters as he tries to answer, “But I need to… and we were underwater…” he gestures to the pages, “so much information… underwater castle…” When she mentions dry observations and dull lectures, he looks down. He does not know draconic, but his eyes widen when she speaks the words to open the box. He peers into the box as she describes the contents. He carefully takes it in his hands and thanks her profusely, “Oh thank you, this will be very useful. I don’t know that I could have used it while underwater, but who knows when I will have to face that peril again. I will certainly take care of this and will ensure that the guild continues to receive information to be captured for the ages and for all.” He looks down at his papers and continues, “I am almost done writing up what we saw under the water, I hope that you will read it, it is quite exciting!”

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday March 3rd, 2020 7:33:11 PM

Sid thanks Lord Belkior for the food and his assistance. He is quiet through their interview with Lestrade. Afterward he heads to the Arrow and sneaks up to their apartment above the shop and has a quiet glass of wine as he remembers their young friends and Rod.

When it is time he readies himself for the wake and gathers Ellie to go to the Calf

DM Robert - "I kind of prefer being some sort of vigilante group being Good to the downtrodden" 
Tuesday March 3rd, 2020 8:17:50 PM

Carver asks about making arrests if not deputized.
Lestrade responds, "Not at all, you can make citizens arrests. But not being deputized you are also not necessarily constrained by the requirements of the law. If you know what I mean."

Stohp offers her opinion on their legal status.

Bartomus asks Paragon about his keeping some trophies.
Belkor replies, "That will not be necessary though I appreciate the thought."
The DM says, I think by now it's too late as Zachary should have posted the Catacombs sell off. Take comfort in that you don't have to purchase anything for the wake except your drinks during the wake, unless some mysterious benefactor is buying for all those that are attending.

Stock offers his opinion on their legal status and goals.

Zanderallen fully explains the Shields legal status in the Float. And then he gets ready for his date.

Dorbin is beyond shock.
The chancelor will make sure you know how to pronounce those two words so that you can operate the 'present'

Sid returns home and he and Ellie make ready for the Wake.

Micah.....continues along somewhat silent, lost in thought.
______________________

The Date.
Zanderallen picks up Pepper in front of the publishing house. She is dressed in a green dress, a little more formal than a party dress but less formal than a formal dress. She sees you coming and cracks a smile. "Gee Zander, I think I may have to take you clothes shopping some day." You proceed to the Fatted Calf and Grokk smiles at you in his big minotaur way and shows you to the table in the least public space. It is not yet crowded in the restaurant and you are able to enjoy your meal. The meal is mostly small talk and pleasantries until just before desert appears. Then Pepper says, "So I hate to bring this up at this point but I'm dying to know what happened with the extortion ring on the merchant level and then where you all took off to." You notice people are starting to gather in the place but estimate you have at least 1/2 an hour before things starting getting to the Wake. Pepper waits expectantly for your answer.

The Wake.

The Fatted Calf is full and brimming with loud talk. In the corner near the fireplace stands a man. With a not from the Minotaur Grokk Greatbelly, owner and propriator, the man fits a bagpipe and plays a haunting tune. At the end Grokk raps the ground with a thick staff. You can almost feel the vibrations in the floorboards.

"This ain't no funeral. It's a wake. We're here to celebrate the life of Rodrigo Diaz, Sean McGork, and Thomas Rally."

With that said a lady steps forward. You recognize her as the guardsman you met yesterday in when you arrived home. She speaks, "I remember once Rodrigo had finally found out who'd been setting fire to the trash cans on the barracks level. Turns out it was Captain Pete's (knowledge local 10 Highlight to display spoiler: {Captain Pete was captain of the town milita about 9 years ago} kids. Well you know old Pete he swore his two kids were the best there was and everyone else' kids should take their examples. So Rodrigo convinced the Captain that the culprit was actually spies sent from the Drow and he needed a strong military squad to take them alive. He'd figured out where they were most likely to hit again. So we set up the stakeout and of course Pete having a bit of a hate for Drow led the squad himself. Man when the nets came flying and the lanterns revealed it was his kids I almost bust a gut laughing. But Rodrigo stomped on my toes and so I'm still a guardsman."

With the end of the story everyone lifts their glass and downs a drink. Then spills a little of their drink on the floor.

A young woman comes forward. She is plainly dressed and you recognize her as one of the crew that attempted to ambush you on the stairway. "I remember when we tried to rob," she quickly looks around, "I mean we had an altercation with this fellow. He said he would um, well he would defend himself utterly, but would pay us 5 gold each if any of us could beat him in a challenge. However, if we lost we'd have to turn ourselves in. We didn't know he was some bard but his challenge was to create an original poem that could be set to music. Thomas was able to meet his challenge with a wonderful poem about the sunsets over the lake." When she is done everyone lifts their drink and takes a drink and then pours a little on the floor.

People are starting to look your way, wondering if you have a tale to share about the three...
OOC it is expected at the wake that you share some memory of your interaction with the departed and drink too him and with him (spilling some on the floor).


Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Tuesday March 3rd, 2020 10:39:23 PM


Micah rises slowly, his face somber. Facing those in the room, he quietly states, "Thomas was slain opening the door our quarters. He probably never knew what killed him. His last act was an innocent and friendly one." The priest bows his head, closing his eyes, obviously controlling strong emotions.

He lifts his head and continues, Sean was stabbed in the back before the table he had set with tea and cookies. His last act was one of hospitality." Again Micah pauses, momentarily closing his eyes to recover himself.

Taking several deep breath, he resumes his meager eulogy, "We found Rodrigo's body in the corner. Blood, obviously not his, was splashed all over the common room, proving the ferocity of the fight he put up before he was overcome. Mortally wounded, his last act was to write, in his own blood, the identify of his killer and clues as to the fowl Peerimon's intent. Faithful to the very, very end."

After another emotional pause, he finishes lifting his drink, "To kindness, courtesy, courage, and duty. May it know no limits. Even in death."

Micah turns and moves to a wall, finding a seat, as distant from the others as possible in the crowded room.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d100=85 ; d20+8=21 ;
Wednesday March 4th, 2020 12:11:42 AM

Carver stands, "I regret that I never really knew any of them, I think I encountered them in my journies around the Float, but I'd like to offer a song...."
He pulls a package out, and unwraps it, it is a true work of beautiful, a masterwork violin. He casts a spell and a drumbeat starts and he then starts playing. (cast Ghostsound, passed)

The tune starts of slow and each repetition, speeds up and steps up half an octave, becoming more upbeat as it goes on. At the end of 6 repetitions, Carver's fingers are flying from string to string and the bow has created a small cloud of powder from being sawed back and forth so quickly.
When he finished, he nods in respect and goes back to where he was standing....
(skill check 21, perform violin)

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Wednesday March 4th, 2020 10:05:16 AM

Carver's beautiful music floated about the room and Bartomus spoke after a few moments of quiet took over the room.

"They were just normal guys, who had dreams, who laughed and who were willing to help. They helped us at our headquarters and they helped others about the float. Rodrigo was a true hero and he died a true hero. Thomas and Sean were both so helpful, and so willing to lend a hand. We were blessed to have them be a part of the Shields." He didn't know what else to say and raised his glass, sniffed, and took a drink then poured a bit onto the floor.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Wednesday March 4th, 2020 10:09:34 AM

Zanderallen reddens a little at Pepper's mention of his wardrobe but offers his arm and escorts her to the Fatted Calf. When she asks for the details he starts with, "I'm going to tell you everything plainly and frankly, however in talking with Paragon Lord Belkior today he asked me to let you know that he is interested in an interview to talk about what's going on. I ask that you talk with him before you publish any of what I'm about to tell you." As soon as Pepper promises that he launches into the full tale, the only thing he keeps back is his death, stating merely that the Deep One Elder was driven off in their final fight.

When there is a lull Zander stands up and raises his glass, "Rodrigo, Sean, and Thomas all shared special values. The wisdom to realize they'd made a mistake and the courage to fix it. We first met all three of them as adversaries but now we remember them as dear friends. I know I shall remember the second day after Sean and Thomas joined us. Two green kids trying to figure out how to do good. And then here comes Rodrigo, a seasoned vet, with these green kids forced on him. And he took them right under his wing and started training and teaching them. And they set to it with a will to better themselves, hard knocks and all." He drinks and dumps his glass and then returns to his seat.

Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7 
Wednesday March 4th, 2020 10:52:58 AM

"When we first brought Rodrigo into service, I had my concerns. He had gotten mixed up in something unfortunate and needed a new start. I'm proud to say we were able to give that to him. Likewise for Sean and Tom. We didn't quite have a chance to give them the new start they needed...Yet as Micah said, they were all on a new path at the end..." Stock sits down, tears in his eyes.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Wednesday March 4th, 2020 12:07:23 PM

Dorbin stays too long in writing up his accounts. When he look up and realizes the time, he quickly gives his notes to an apprentice for filing. He slips out and quickly makes his way to The Calf, but is quite late. He slips in the door and steps to the side, staying in the background, but observing the wake.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Wednesday March 4th, 2020 6:52:55 PM

Stohp doesn't really have anything to say about the departed. She knew them a little, but it had always been a strictly working relationship. She had been happy to give them second chances, glad that things were working out for them, enraged at their deaths, but really she had no personal tales or deep understanding of them. So she mostly ends up looking a mix of sad, thoughtful, and quiet, responding only when spoken too and lost in thought.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Wednesday March 4th, 2020 7:57:39 PM

Sid clears his throat and stands, "When I first met Thomas it was when I worked at... a competing establishment and this kid comes snaking up to the bar like he was from two levels up and orders two drinks from Lyla, the other person working bar." He chuckles a bit, "I got closer and heard her say, 'Well if your tongue can say something sweet enough maybe I will.' Now I never heard what he said, but by the time I was coming back by she was pouring them each a shot of whiskey and she was blushing! You'd always here about him doing things like that..." He pours out a bit of his drink. "Now I was always impressed with Sean. One night going home I saw him holding off two guys, swearing a blue mark, to get an old woman her coin purse back." Sid looks to Sean's friends, "How many times did he get into a fight when a cat or a grandma were involved? Who here remembers him running through the streets on mid-day with a cat stuck on his head screaming bloody murder? Poor cat had been half skinned and he jumped in and clobbered old butcher Tangus, and the cat jumped on Sean's head!" He laughs at the memory, and then clears his throat, "I think that's why him making tea for guests really sticks to me. He was always quick to jump in a fight, but, when we gave him half a chance he was willing to talk that same energy and treat people right and proper." He pours a bit more out and looks at the guard, "I'm sorry I never really got to know Rod. I knew he was a good one and I'm glad his name was cleared. I don't know a more even hand to take the lads and we're all the poorer for his loss." He pours out a bit, downs his drink and sits down.

DM Robert - " I ask that you talk with him before you publish any of what I'm about to tell you." 
Wednesday March 4th, 2020 8:39:33 PM

Micah hints at the details of the trio's passing. Details that until now have not really been known by the crowd. A hush settles over the crowd and there's the almost palatable silence of the question of who did it.

Carver provides a haunting song.

Bartomus spoke after a few moments of quiet took over the room.

Zanderallen reveals all to Pepper, well all of the story. He points out that all three had the courage to start over and change themselves.

Stock points out Rodrigo's redemption.

Dorbin arrives at the wake but does not openly participate.

Stohp remains quiet, sadly lost in thought.

Sid shares a story about the two youths from back before his adventuring days.
______________________

The Fatted Calf wallows between sadness and happy memories of the passing. Everyone deals with grief in their own way. Later in the evening Paragon Belkior comes into the tavern. His presence brings a level of peace as his aura baths the interior. He finds a central table and climbs to the top. "Fellow citizens of The Float. I know we all share loss with the passing of Rodrigo Diaz, Sean McGork, and Thomas Rally. Some would argue that Gargul should return them as they were taken from us too soon. But sadly it is most probably their time as Gargul has not seen fit to return them. I say this with heavy heart, but it is no doubt true. But also we should rejoice for their passing has allowed the Lords of the Float to uncover evil. The Silver Shields have aided in bringing justice to the departed as well as closure. For I will tell you know something of what has been happening these last few days." He pauses smacking his lips.

Grokk quickly passes him a pitcher of beer and you say the small fellow raise it to his lips and in a long slow tilting of the pitcher, drain it completely. He passes it back to Grokk with a smile on his face. He looks around spying Zanderallen. "Ah, miss Plate, would you be so kind as to take some notes. I'm sure your employer would be open to running an extra for distribution to the entire Float."

Pepper jumps from the table with Zander and tries to get a front row viewing. Belkior continues. "You see it happened like this...." I'll sum up, he tells of Peerimon posing as Crimson and leading a criminal conspiracy, out to grab power from the float by corrupting the selection process of undercrats and thus eventually the entire power structure of the float, of his organized crimes of the zombie uprising on the Trash level, of the extortion of the Merchant level, of directly killing Sean McGrok, and indirectly the other two, of his dealings with nefarious races and attempting to destroy the Float with these alliances, and various other sundry crimes. And of course in the Shields actions in exposing him, and bringing him to justice.

He ends with, "I would like to announce that the Trial of Peerimon will take place the day after tomorrow. I have convinced the Lords of the Float that such is the scope of his trial that it should be open to the public. However, there is no place sufficient for all in the Float to actually attend. Therefore tomorrow a lottery will be used to provide for seating of spectators. Of course there will be some that will be summoned as witness and those people will have to attend the trial as well. Special seating shall be arraigned for them." He patts his vest pocket. "Oh what's this?" He produces some folded papers and quickly goes around the room handing them to the Shields. "I believe the correct wording is, consider yourselves served." He smiles and waves his hand quickly departing through the crowd that is still stunned by his disclosure.

Pepper jumps up makes for the door, turns makes her way quickly back to Zander, kisses him hard on the lips, then makes her way back to the door quickly. "It was great Zander!" She calls to him as she leaves.

Well now seems the Shields have been summoned as witness to the court. Looks like the trial is going to take place in the Amphitemple of Courage (temple to Domi) on the Gold level. It make sense as it is the largest open air amphitheater in the Float. You have the next day to make preparations. Perhaps you should also expect that the Weekly Bugle is going to have a special edition coming out tomorrow filled with your exploits as well as Peerimons.

Feel free to corrupt the trial process by getting stories straight, or over-exaggerated, or however you want to prepare. Maybe with some new clothes. I'd like to wrap this up this week and start the next module next week. So get to the Catacombs if you need to.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character 
Wednesday March 4th, 2020 10:29:24 PM

When they return to HQ, Carver looks at the Summons and then looks around at the others.
"There ain't much I can tell about what happened, heck, you all rescued me down there. You can count on me to recite the accounts of what went on after I joined you. But you had already captured the guy on Trial by then. I'll testify if needed or when called upon..."
Until they head to the Temple, Carver works on cleaning and shining his gear and armor, as well as his Holy Symbol's. He does this the old fashioned way, elbow grease and polish. He does use magic to clean the clothes he plans on wearing.
He spends any remaining time in Prayer.

Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7 
Thursday March 5th, 2020 10:36:00 AM

"How far back do we go with Crimson/Peerimon? I'm just thinking that we rolled up his protection racket here and chased him/were ambushed at that warehouse...that's when he attacked our HQ. But I guess our history with him goes back even further, right?"

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Thursday March 5th, 2020 12:38:58 PM

Dorbin looks at the summons open-mouthed and stares into the space vacated by Belkior. "I've been, what, now?" He makes his way back to the HQ with the others and takes a seat with Emily Jasmine, pondering what he's gotten himself into. He was just a kid from the trash level, but now he was going to have to testify in front of the entire float? He mutters to Emily, "Maybe we should just go back to the trash level, life was simpler then..."

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Thursday March 5th, 2020 3:46:53 PM

Zander listens to Lord Belkior's words, raising an eyebrow at the mention of a public trial in the amphitemple. He bows as the halfling hands him his summons. He turns to look for Pepper to walk her home and is caught completely off guard by the kiss. As she dashes out he's left standing there a stupid grin covering his face. "I'll walk you...", is all he gets our before he realizes she's already gone. Looking around a little embarrassed he heads home. Hearing Dorbin muttering to Emily he sits down next to the young man, "Dorbin, you may not be an archmage yet but outsiders and magical beasts answer when you call. You bend reality to your will. You have nothing to fear from testifying in front of the city." Giving him a smile he goes to his room to sleep and avoid the comments he knows are coming about his date.

Up early the next day he goes to the WLA to arrange his training for the next stage.
Having always been a little more concerned with his appearance than some members of the church thought he should be he goes looking for a tailor on the Fence. He gets fitted for several outfits but his priority is to get a tunic made in time for the trial, he is willing to pay extra. Of quality brown cloth with a custom symbol emblazoned upon it, a shield with crossed hammer and sword in silver. Hopefully Domi would not mind the decoration of his holy symbol to tie into the group.

With business matters taken care of he grabs lunch to go for two and heads to Rosebud publishing to see if Pepper needs a break and a quick bite with all the special publications going on. Trying to be as little in the way as possible he doesn't stay long before heading home.

He spends the rest of the day polishing his equipment and preparing his testimony going all the way back to Shredds the dragon-minotaur, Father Arellius and the Hands of Love, the trash zombie plague, the secret orc base in the Crying woods, the mind control seeds in the bread, the extortion ring in the merchant level, and finally the murder of their friends and the eventual capture of Peerimon.

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Thursday March 5th, 2020 5:41:34 PM

Micah smiles at the Paragon's dramatic serving the Shield's. As if any of us would not see the ending of all their efforts, he muses to himself.

When he learns Zanderallen is going to the WLA, he joins him, then makes a detour to the Catacombs, neglecting his scroll making this day.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Thursday March 5th, 2020 7:14:08 PM

Stohp barely pays attention to Belkior's listing of Crimson's sins. She was there balking him at every turn. She's still annoyed it took so long to pin him down and stop him for good. "I'm pretty sure he's behind nearly everything the Shields have contended with since our founding. He was the backer to Shreds and his gang, and through them the stupidity with the lust cultists. I think you were with us for at least part of that. He was responsible for the plant zombie thing we took care of on the trash level. He was messing around with the woods and the creatures in the lake, both adventures we dealt with. He was behind the extortion mess on the merchant floor.

I think the only thing he wasn't connected to in some way was the Sargrass thing and the Lizardfolk village."


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+7=13 ;
Thursday March 5th, 2020 7:24:02 PM

"Wait, wait, did she kiss Zander? Zander she likes you, she really, really likes you." Bartomus said the latter part of what he said in a sing, song child-like way with a giant goofy grin. "Seems Zander's got a girlfriend."

As they walked home, he waved the others off as he went amongst the Merchant Stalls looking for another silk shirt, a doublet, and a more stylized armored kilt, grieves, and stylized cloak for him to wear when he appeared at the trial for which he had the summons. He patted his upper pocket, and felt the folded parchment, and sighed. Well that wasn't on my list of things to expect as an adult, he said to himself.

He also stopped and got his hair cut and, his horns polished by a Taur barber that also wanted him to share some of the adventures down under the sea.

He wandered to the League of Adventurer's hall, and met with one of the administrators. He brought up his guild dues and made the payment necessary to keep himself in good standing and to also benefit from some of the new training opportunities they offered. When a tutorial on casting during a fight was mentioned, Bartomus seized on the opportunity and agreed to make himself available for that immediately following the trial.

He headed back to the headquarters and joined in the conversations about the place. Eventually, he made his way to his room and his workbench and started laying out a carving of the merfolk's Royal family and the castle down underneath the surface of the lake. He was able to get a sketch for the layout, but wasn't all that happy and a good part of it was him trying to remember everything that happened with the Shields and Crimson's and his minions.

Paid 3,500 to WLA; Profession 13

---

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Thursday March 5th, 2020 7:30:37 PM

Sid mingles and shakes hands and has a few more before he and Elly head home. With a late start, for him, he meets up with the other WLA members to go in for dues paying and training.

In the afternoon he heads to HQ to make sure that there is nothing that they have to get straight, and to generally make sure all the events were in the correct order.

================================================

3,500g to WLA

DM Robert - "How far back do we go with Crimson/Peerimon?" 
Thursday March 5th, 2020 8:38:12 PM

The Shields spend the day preparing for the trial. Some contemplate all that they have been through and perhaps rightly attribute a great deal of the Float's ills and their adventures to the manipulations of Peerimon.

New clothes are purchased.
Several members travel to the WLA and seek new training.

Zander stops by to see Pepper and is confronted by a crowd in front of the publishing house. It seems the Weekly Bugle is not able to keep up with the demand for the Special Edition. It also appears they are attempting to set up some sort of courier system that will relay the events of the court to all levels of the Float for those that can't get in.

Those that have ventured forth, which are all of you. Can easily discern that news of Peerimon's 'alleged' crimes are swiftly traveling the length and height of the Float. Below the Merchant level there is question of whether justice will actually be rendered to a Lord of the Float. There's talk of how they protect their own and such. But some people do point out that the guards have been making some arrests of judges, and several undercrats. The mood is both pensive and festive.

Merchants are talking about closing up shop.
Restaurants and Taverns are vying for an announcement place for the Weekly Bugles services.

The next day blooms bright and cheery. The shields make their way to the amphitheater. The seats are quickly filling. You are shown a special place behind the prosecutors desk, Briadoc is already there. Looking around it appears that Peerimon is representing himself for their is no one seated with him at this table but himself.

The place is abuzz with gossip and talking in the galley.

The prosecutor, Hamilton Whopper, leans over from his desk and speaks to you. "I'm not sure what Peerimon is about. I'm going to lead off with Briadoc's testimony as it leads directly to a capital offense. I'd like to ask for a death penalty but I'm not sure what the judges are going to say to that, especially with the Paragon on the Judges panel. What options can you think of for sentencing and punishment? We need something new and different because I don't think the Float's previous way of dealing with criminals is going to work here."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character 
Thursday March 5th, 2020 9:12:32 PM

Carver thinks about punishments....
"If it's a Death Sentence or My Idea, I'd honestly choose Death. But my Idea also would require someone to become responsible for his care. So it's be a sentence that comes with a hook...
That sentence would be to Balefully Transform him. Repeating the process until he no longer remembers who himself is. Because if he can remember who he is, he can still scheme, therefore he'd still present a danger to the citizens.
As I said, I'd prefer death, but it is an alternative."

Carver then eases himself back to a comfortable position and waits in case he's called.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Friday March 6th, 2020 9:43:50 AM

Zanderallen gives Bart a good elbow at the taur's playful taunt, but does not contradict him. And a human elbowing a taur is mostly ineffective. At the Weekly Bugle he uses his reputation and diplomacy to put some of the chaos into order. But he doesn't stick around long to not be in the way.

Arrayed in his finest Zanderallen marches to his place at the prosecution. He replies to Hamilton, "I would agree that capital punishment is all that Peerimon deserves. We have an eye witness for three murders at his door. We can link him to Shredds and Father Arelius who caused any number of deaths. We can link him to the trash zombie plague which killed who knows how many. We can charge him with treason and conspiracy to overthrow the government. If the Lords do not want to set that precedent there may be another option. Peerimon committed crimes among the Merfolk, if the council deems him guilty we could propose turning him over the Merfolk justice system. They have no worry of what precedent they set."

Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7 
Friday March 6th, 2020 10:50:30 AM

Stock listens to Carver's proposal and barks out a hearty laugh. "I love it. I mean I'd hate to have that happen to me but I love it. Might be too cruel though as you say...Another option would be to imprison him with the merfolk. He is also a criminal below the waves, so the king may be amenable. Living out his days with a helmet on would be remarkably limiting...at the end of the day though, the man is responsible for numerous deaths. Seems like a capital offense if you ask me."

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Friday March 6th, 2020 11:25:57 AM

Dorbin brightens up a little at Zander's comment. The next day he appears in his most formal academy robes, complete with his badges and decorations showing his rank as associate sage of the chamber of records at the academy. He holds his head high as they approach the trial, though inside he is very nervous. Emily James happens to be along for the adventure, following him closely, but staying out of sight for the most part.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Friday March 6th, 2020 6:34:08 PM

Stohp does not care for Carver's suggestion. "If you're going to kill him then just kill him. Taking away his identity is still killing him, it just leaves a new person in a behind in his body, whatever form that takes."

She considers for several moments. "Killing him outright doesn't feel right to me. Sure it sends a message, but then in a couple decades everyone just moves on. Obviously strip him of his titles and resources, but beyond that I can't think of an answer on the spot. Give me a bit of time, let me see what comes to mind."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character 
Friday March 6th, 2020 6:56:48 PM

"He is looking for alternatives, I've already said it's not a choice I'd make for myself. Giving him to the Merfolk would be my choice, but I'm not one of those coming to a decision. It's the PTB's decision to make."

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Friday March 6th, 2020 7:56:51 PM

"Having him repeatedly dive from the top of the Float, swim into the docks, walk through all levels, and do it all again, I take it is not an option? I mean he can stay clothed if it helps?" Bartomus offered as an alternative to some of the other suggestions. "He could also just do street clean up and trash can dumping for say five years? That seems like a fair non-fatal option if you don't like my other."

He smoothed the new doublet and shifted about to where he seemed a bit more comfortable in the court attire that he had purchased the day before and picked up earlier in the morning after his morning meditations. He felt he looked a bit more formal than his usual day or adventure wear, but it didn't mean he was all that comfortable. Considering the rush, the merchant really pulled off a lot of great little details and Bartomus promised to let anyone who asked know that Milo the Taur Tailor had made his clothes for court.

"Oh, hey what about dropping him into the middle of the Lake where the shark guys might be...I mean they might have a few great ideas on how to handle him too?"

DM Robert - "Oh, hey what about dropping him into the middle of the Lake where the shark guys might be..." 
Saturday March 7th, 2020 11:51:51 AM

The shields offer some thoughts on crime and punishment.

______________________

The Trial begins. A panel of 4 lords and the Overlord of the Float comes in and takes their seats at the 'judges' desk. Clerics from all the denominations line up on one side of the courtroom.

Law knowledge is actually listed under Knowledge Local, you may use all knowledge local checks untrained for this if your character grew up in the Float.
so Knowledge Local 10 Highlight to display spoiler: {It's pretty common for clerics to cast zone of truth for testimony during a trial. The amount of testimony determines the number of clerics tapped for the 'honor'.}

The trial begins with Hamilton Burger rising and stating the case. "Your honors, today we are charging Lord Alex Peerimon with murder, kidnapping, conspiracy, extortion, fraud, and treason. During this trial we will show that Lord Peerimon has sought to undermine the very government of the Float itself. "

"You may recall the affair with The Hands of Love and Father Arellius. As the self styled Lord Crimson he was linked to that affair."
Hamilton raises a book you recognize as the journal you recovered in Peerimon's house. "He was the backer to the person known as Shreds and his gang that for a brief time ran an illegal gambling operation that sought to trap and blackmail various prominent citizens of The Float."

Lord Peerimon stands briefly as the Cleric moves over to him, he waves his finger at her. "You can't put me in the zone of truth if I'm not on the witness stand." He then turns to the court. "This is all hearsay. I've never seen that book before. It was obviously planted in my home by stooges," he looks over at where the Shields are seated, "of Mr. Whopper in a desperate attempt to bolster his flagging career and try to prove why we should continue to employ him."

Hamilton then calls his first witness, Briadoc Greenstockings. Briadoc takes the stand and testifies under the zone of truth. "I was hired in Plateau City by a person that called himself Lord Crimson who wore a crimson mask and cape. I was then was brought over and went into the forest along with guards that eventually were replaced by orcs. I was originally hired to manufacture a means to keep the forest from attacking living things and try to set up farming within the forest. Once there, Lord Crimson instructed me to start developing seeds to help him take over the weak willed of the Float. I was told he would be killed if he did not comply and he could not escape as I was trapped in the evil forest. Further Lord Crimson brought in Orcs to act as my guards. In the forest I developed seeds that could be eaten and would then make the person that ate the seeds pliable to suggestion. This was done at the behest of Lord Crimson. I did not really know who Lord Crimson was at that time. However, just a few days ago Lord Peerimon came to the HQ claiming he was to meet the shields there. Rodrigo let him in and saw to having Sean prepare him some tea. There was another knock at the door and a man came in asking for Peerimon. Thomas let him in. As he came in he changed into an Ogre Magi and killed Thomas with one blow. Rodrigo then engaged the Ogre Mage. Sean stepped out of the kitchen to help when Peerimon came up behind him and stabbed him over and over in the back. Peerimon then threw his dagger at Rodrigo and the Ogre Mage finally felled Rodrigo." Briadoc hangs his head in shame. "I was scared and could nothing to help in such a fight. The Ogre Mage asked for payment. Peerimon asked where the others were. The Ogre Mage admitted they had failed to kill the Silver Shields in the ambush and he wanted to be paid as Peerimon did not disclose the full power of the shields. It was pretty clear the Ogre mage was going to take payment in money or skin. Peerimon was very mad and screaming. He demanded that the Ogre find me in this place and bring me to him then he would pay him. Needless to say I was no match for the flying Ogre Mage, he found me and then Peerimon reversed his cloak now showing scarlet and had put a scarlet mask over his face again. He threw me in a bag of holding and when I was let out I was in an underwater room. Crimson told me that I'd better come up with a solution as to why the kelp was failing or he'd let me drown. He needed leverage on his allies and I needed to produce or die."

The crowd is restive you can hear whispers of murderer nearby.

Looking at Peerimon you can see him grimace at times but try to remain calm. He declines to cross examine Briadoc.
Knowledge Local 10 Highlight to display spoiler: {It's pretty bad at this point, he has been directly accused of murder by an eyewitness.}

The trial goes on and so does the day. The Shields are called as witness and recount their troubles with Shreds, the zombie plague, the extortion ring on the merchant level, and having to rescue the king and people in the underwater city. There are brief interruptions of testimony as the crowd starts applauding and you hear the occasional cry of 'thank you'.

Peerimon stands. "OF course I know YOU can't tell a LIE while under the clerics spell, but let's admit you are only able to REPORT what you THINK is the TRUTH. Correct? Thank you." He says before he sits down without waiting for a reply.

Whopper then reveals that in the journal Peerimon reveals that he has discovered a way to influence the choosing process on mask day to start putting 'his people' in positions of power as undercrats. Hamilton has the journal read out loud while under the zone of truth spell. There are many ohs and ahs from the crowd. Peerimon grits his teeth somewhat but again refuses to mount a defense.

At last Hamilton announces "I rest my case."

Peerimon rises to present his defense. "You know what." He pauses and then walks over to the witness stand. The next cleric casts zone of truth and places him in it. He seems un-concerned. "You can't handle the TRUTH!" He fairly shouts. "This whole system is corrupt and bankrupt. IF you are privileged you can get away with murder in this city. And what's the worst punishment they have ever levied out to a Lord or prominent citizen. Banishment. Fat lot of good that does. YOU know what it does, it deprives children of their father, which in turn can make those children bitter and restful. Sure I admit it. I was trying to bring down a corrupt system and put a better one in place. Sure I was going to be in charge for awhile to get the new system ironed out. But you know who would have been better off in the long run?" He makes a sweeping motion indicating the people in the seats. "All of you. Because I was going to remove all their lordships. And use their wealth to provide more services and benefits to people on the Fence and Trash levels. I was going to make sure our men and women on the Barrack's level had the right equipment and the right training. I was going to make citizens of the Float proud AGAIN! We've been stagnating under a fearful and conservative leadership unable to take risks and lead us to prosperity ever since the Float was transported here during the Dark Fey Uprising!" He smacks the banister with his hand.

When he finishes you can hear a few faint cheers and some clapping in the crowd.

The judges begin confering. It's now late in teh day and you realize you have not been able to have lunch or even drink anything for several hours. Several times you can see Paragon Belkior shake his head and start using his hand showing one finger then two fingers, as if he was giving argument and laying out some because this and because that. Hamilton half turns his chair to face you. "I was afraid of this. The Paragon is never one to allow a capital punishment."

Pepper Plate worms her way up to where you're sitting. "Wow that guy is slime and yet still can get some people worked up into believing him. I'm down to my last message feather so I have to wait for the verdict before I can report anything."

There is a banging of the gavel. Everyone turns to hear the pronouncement of the Overlord. "To some extent Lord Peerimon is correct. We have often avoided capital punishment in order to provide a means of self reflection and atonement for wrongdoers. That is why so often our courts hand out sentences to be worked off in the lower level. Hard physical work can often cleanse the soul. And sometimes we have resorted to banishment when it was felt that soul was not a good fit for the well being of The Float. However, In Lord Alex Peerimon's case neither of those options seem like a fitting and proper response as he has clearly shown that he has no remorse and does not repent. Imprisoning him within the Float would still leave him free to continue his manipulations and propaganda within the Float. Banishment does not seem a viable option either as it clearly failed when we attempted it with his father. Therefore the judgment of this court is to strip Alex Peerimon of his titles and lands within the Float. All his wealth shall be reclaimed and then used to the betterment of the Float and to recompense his victims. Lord Paragon Belkior has been in contact with King Atteun. It seems that King Atteun has stated that he would also like to have Peerimon for crimes against his kingdom. Thus we consigned the FORMER lord to be escorted below. Paragon Belkior has agreed to take Peerimon to be turned over to King Atteun." He bangs his gavel again.

Hamilton rises and turns to thank you.
Perception 10 or Sense Motive 10
Highlight to display spoiler: { you can note a slight look of disgust or annoyance on his face}

Pepper uses her last feather token and then looks at you. "Gee can I get you guys to come down to Rosebud? I'd like to get your after trial reactions and thoughts. I'm sure Miss Daneel would have some snacks and what not ready for us."


Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Sunday March 8th, 2020 4:52:12 PM


Micah keeps his face passive as the judgement is read. He whispers to Zanderallen and Stock, fearing their reactions, "Compromises are never completely satisfactory, but as this one goes I see a lot of wisdom in it." He pauses to reflect a moment, then continues, "And I doubt man who has almost had his daughter sacrificed in a dark ritual is inclined to me merciful to the architect of such an act."

He nods once in acknowledgement of Pepper's request, then shakes his head slowly as he declines, "I appreciate your desire to get the story out as quickly as possible, but, I at least, need time to reflect upon today's events. He glances at the other Silver Shields before continuing, a very slight smile curving the corners of his mouth upward, "Perhaps today's events are a bit too raw to make a statement that will be permanently committed to writing."



Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Sunday March 8th, 2020 6:43:30 PM

"Eh, seems likely the Merfolk will just execute him anyway." Stohp comments. She wishes had had the time to come up with some clever solution that properly punished him but oh well.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character 
Sunday March 8th, 2020 9:42:28 PM

After things are settled, "I really don't have an opinion, I only have the opinions of the Shields to go by, and some of those are highly tempered by previous personal interactions with him. I do truly believe he will get what he deserves. Some judgements do actually need to be made by those who have no attachment.
Facing someone who plots and plans for as long as The Shields have, tends to taint opinions for the worse, even if they are well deserved..."

Carver will pull out his personal goblet, the silver one that holds about 3 quarts and fills it with wine. One thing with being a Centaur, he can drink all day and not be effected....


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=20 ;
Sunday March 8th, 2020 10:46:58 PM

He listened and watched as these things were not his usual things. But, as the verdict came in, he snickered and nodded in agreement at the Paragon and the judges. He caught Hamilton's look and shot back a puzzled look at the Prosecutor, "You won your case, the defendant is being punished in a way that is deserving, so why not accept the win good Sir and celebrate your victory?"

He smiled at Pepper's effort to get the scoop on anyone else, but followed Micah's lead. "He'll be swimming with the fishes, just let's hope we don't see any of his associates trying to take his place as crimelord of the Float."

Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7  d20+3=10 ; d20+3=12 ; d20+7=23 ;
Monday March 9th, 2020 10:21:42 AM

"...I wonder if it would have helped if we just took his helmet off when we were with the merfolk...Anyway, maybe the King will still do that."

To Pepper he says, "Nah. I don't have much to say on Justice. The man is full of hot air though. Maybe his story today is what helps him sleep at night but the man is twisted."

Then to Bart, "...Swim with the fishes...I see what you did there. Well done sir."

============
Knowledge local 10 vs DC10
Knowledge local 12 vs DC10
SM 23 vs DC 10


Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+1=7 ; d20+1=10 ;
Monday March 9th, 2020 5:05:54 PM

Battling strongly with his emotions throughout the trial Zander manages to stay outwardly calm, maybe due to their presence in the amphithemple of Domi. He shakes his head at Peerimon's mad speech, while the city definitely needed reforming taking over the will of the people through a power-crazed criminal underworld was not the way. As the sentence is passed he is able to accept it stoically, worse than he hoped but better than he feared. "I'm guessing Mr. Whopper was hoping to be the prosecutor of the case where a lord finally got punished by the same standards a common citizen might. But good work Mr. Whopper. you had enough proof to hang three men but that didn't stop you from building an iron cage of a case."

He nods at Micah's comment and is about to immediately say yes to Pepper when he catches Micah's grin. He stops for just a moment to ponder if Micah was giving wisdom or if he was the greatest wing man of all time. Going with the later he offers to go, "Well I was never one to stop before speaking, and somebody needs to accompany Miss Plates back to the printing house. The whole city will be in the streets." He offers an arm to Pepper.
----------------------------
Know(Local): 7
Know(Local): 10
Sense Motive: Auto success

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+19=23 ; d20+12=24 ; d20+22=26 ; d20+9=25 ;
Monday March 9th, 2020 5:06:51 PM

Dorbin wonders about the justice system of the merfolk. He tries to think if he knows anything about their traditions. He remains quiet while he thinks...

OOC:
Knowledge, local: 23
Knowledge, history: 24
Knowledge, arcana: 26
Knowledge, nature: 25

No Light In The Darkness
1 Visitors


DM Robert - "The whole city will be in the streets." 
Monday March 9th, 2020 8:27:22 PM

Micah needs time to reflect upon the day's events.

Stohp feels that the merfolk will kill Peerimon.

Carver has no real opinoon one way or the other, he decides to drink.

Bartomus finds himself in agreement with the Paragon and the judges.

Stock declines Pepper's offer.

Zanderallen feels the city may need some reforming but Peerimon's methods were too extreem. It seems he is the only one to go with Pepper.

Dorbin tries to determine the justice system of the merfolk.

Sid?
___________________

Alas poor Peerimon we knew him well. Try as he might there are just too many unknowns to allow Dorbin to figure out what's in store for Peerimon. DM note, his fate is in MikeK's hands. I know what I would have done with him but it was deemed too severe.

The Shields find time slipping away. Days pass into weeks and all those fiddly little chores, projects, and errands that have been put off while you've had to go save the world, or the Float, or a strange city, have at last been accomplished. It's been restful and to some extent the Shields have needed a rest.

DM note Feel free to post anything your character will do in the 2 months of idle time.

One fine morning the Shields are sitting down to their communal breakfast when there appears to be some sort of hubbub going on outside. Maybe it's a riot. You decide to take a peak outside and it seems there's quite the stir. Something has the people in a tizzy. You hear a lot of gossipy talk, 'Came right out of that Teucri Gates over near the Customs House,' and 'They sure didn't declare no customs and with all them chests they was carrin'.'
Easy knowledge - as you know it has been rumored that each level of the Float has a Teucri Gate located somewhere on it. It's just that for the most part they are closed. Apparently some of the old codgers of the city actually knew where it was on the Fence.

To query the folk please make Diplomacy 15 or Perception 20 Highlight to display spoiler: { It appears a contingency of Drow walked through the gateway and then started making their way up the stairs.}

If you made the roll above and or someone who did shares with everyone then.

Knowledge Local 10 or History 15: Highlight to display spoiler: {It has been many years since Drow have had contact with the Float. Almost a decade ago there was a rumor of a trade agreement with some surface Drow.}



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+3=18 ; d20+3=14 ;
Monday March 9th, 2020 9:07:23 PM

Carver spends the time getting to know the locals, or rather letting them get to know him. He can often be found playing in various taverns or telling stories of far off places for some of the local children. He makes sure he has any permits or such that he needs. He also donates some time at the Temple of Gargul, the Priests there know more about Lord Gargul than he does, and he learns more about being a Grim.
The morning of the excitement, (auto pass the diplomacy check) Carver is drinking some wine and mentions to the rest what he's heard and knows.
"Sounds like some Drow arrived unannounced and started heading top side. Think it has anything to do with the trade deal that was rumored a few years ago?" (passed local, failed history)

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Tuesday March 10th, 2020 7:53:09 AM

Stohp spends the time getting her WLA training and catching up with various people. She visits her sister Koh several times; the monk is really prospering at the monastery. She checks on the priests at the temple of love. Keeps an ear out with her Ratfolk friends for any trouble down on the trash. Takes a short trip to the woods to check on the Lizardfolk. Does some charity work and volunteering.

When the news of the Drow comes she isn't all that interested. "I guess the lords are reaching out for more trade deals. Good for them, but nothing to do with us." She already has plans to visit the upper levels and see what she can find out about how relations with the Merfolk are developing, if at all. Drow visiting aren't really interesting enough to change her plans.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20=1 ; d20+12=26 ;
Tuesday March 10th, 2020 10:41:37 AM

Training, Tattoos, and Chores

Bartomus enjoyed the normalcy that followed their adventures. There were commissions he had to finish and new projects he had to lay out. Work now was something of a new adventure, albeit not one with swords and swimming shark men. But, it was enjoyable to see the delight on his customer's face when he showed up with a finished piece. Most were surprised that he was even still carving the various bone pieces that they had asked for before he became familiar face about the Float.

He was able to take the Woldian League of Adventurers' casting class. That was truly a training underfire with various others shooting blunted arrows about him, charging him with wooden swords, padded pikes, and the like. He was truly questioning a few times how it was he had paid to be so thoroughly bruised and battered while he soaked in the hot mineral waters of the bathhouse. Yet, by the end of the days of training, despite the sore muscles and bruised skin, he was able to cast his spells under most of the crazy scenarios that his instructors and tutors had devised.

He also was given insight into a way to help cure a larger group of individuals. It was a major efffort and one that required his concentration even more so, but the elder druids felt it was a spell that he needed to know. It took time, but he learned the way to set his mind for first having it available, then for using it.

He also walked about the Float with a bit more confidence and inquisitive nature that before wasn't part of his life in the big floating cube. When he could, he helped with projects about the Shields' headquarters, though sometimes it was just easier to stand holding things than actually trying to do the work that was needed to be done.

He also had a few appointments down in the lower level of the Float with the cute tattoo artist that he had met during the zombie like attack. What had been an upper quarter sleave, as she called it, grew and the lines were worked in to extend the artwork downward on his arms and across the right arm's shoulder and into the center of his back. They talked about his adventures so far, and amongst the greenery of the inked foliage, she wove in various aspects of the Shields' adventures. She even worked the dark lines across the ribs below his inner arm of a mermaid princess complete with a tiara and a smile that seemed to be a bit of the artist and a bit of Bart's fancy. That last appointment was the night before and he was still a bit sore as he sat down at the breakfast table.

They had been getting an update from Stoph of the things occurring in the forest with both the lizardfolk and the ratfolk settlements. He had just offered to go on the next visit, as it would get him out of the Float and give him the chance to maybe acquire some new items from some of their artisans, when a commotion began outside. He was a bit distracted and a bit sore on his right side, but looked at Stohp and asked, "So the Drow, have we met them before? I don't think I have? Where would the have come from?"

Two rolls - didn't realize I had done the first so going with a total fail for this.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+9=21 ; d20+19=30 ;
Tuesday March 10th, 2020 1:11:42 PM

Dorbin spends most of his time practicing spells, researching, and playing with his cat and other piles of animals that he summons from time to time.

When Carver mentions the arrival of the drow, Dorbin adds in, "Oh. Their type have not been seen here in quite some time. I mean, sure, there's always interesting rumors, but I'm reasonably sure that none of the drow have been here in years and years."

OOC:
Perception: 21
Knowledge, Local, Float: 30

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +14; Surv: +11; SM: +7  d20+3=22 ;
Tuesday March 10th, 2020 1:48:30 PM

At first, Stock hustles to get in his Officer training at the WLA. The time spent at the WLA is enjoyable but still he feels like he is beginning to miss out on some kind of fun. Once trained, he spends his days getting an early start and working in the woodshop. His pace begins to slow as he begins to realize that he frankly doesn't have much to do. He seems strangely directionless. He would take a hunk of wood and apply his plane to it, accumulating wood shavings until the wood was just a thin nub of what it once was.

When he hears of a situation involving Drow, he is brought out of his stupor in a flash. "Drow? Aren't they some kind of elf? Sid - Are these friends of yours? Why does this feel like its the start of something?"

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+1=11 ;
Tuesday March 10th, 2020 6:58:42 PM

The night after the trial Zander's sleep is troubled, plagued by nightmares of a tentacled monster holding his crushed body while it tears apart his friends and loved ones. He leaves the HQ before anyone else and disappears for a few days. Eventually he is found splitting his time between the forges in Domi's temple and the training grounds of the WLA. Possibly driven slightly mad by the nightmares he is trying to push himself, thinking he failed because he was not strong enough. He is talked out of this delusion but not before he has conditioned his body to take punishment that would leave most others helpless. Finally seeing the stupidity of it, he apologizes to his friends and works on moving past it. Luckily for him there is a new bright spot in his life. Zanderallen continues to call on Miss Plates and soon it was known that the two of them were going steady. But as time went Zander looked for ways to spend his time. Martial exercise could only be carried on for so long. He continued his musical practice, starting to grow almost decent in song and with his lyre. He found ways to help out around the fence and looked into ways to get into politics.

Eating breakfast that morning, he was thinking over his plans for the day. Sword and hammer drills in the morning, lunch with Pepper, help Otto Man rearrange his display that afternoon, dinner at the Fatted Calf, and then lyre practice in the evening. When they figure out the commotion was about a group of drow and they came out the supposedly closed gate on the Fence he wonders how far off those plans were about to get thrown. "Shields, I have a feeling our time of idleness may be drawing to an end. It may be nothing, but something tells me we may get involved. I'm going to go see if the Weekly Bugle has any records of the last Drow visit, and tell Pepper her next front page story just appeared out of thin air." With those words he finishes the last couple bites of his breakfast and leaves for Rosebud, buckling on his sword and wondrous items, but keeping his armor in his bag of holding on his belt as has become his standard city practice.
------------------------------------------------------------
WLA feat: Diehard
Diplomacy auto success
Know(Local) 11

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=24 ; d20+16=25 ; d20+11=26 ;
Tuesday March 10th, 2020 7:39:33 PM

Sid spends the first few days home cuddled up with Elly, reading and chatting. When she has finally had enough and gets back to work, he sulks a bit and finalizes things with Torbin Cooke. Hiring some consults from the Ratfolk he and Torbin get the trash collection business going. Labor is stabilized and they figure out how to sort and deal with rubbish mending, recycling and composting until they figure out how to make the trash of the Float part of a "Virtuous Cycle".

It should be noted that they are not just dumping on the Trash Level. The theory of a full small civilization, like a hamlet or small town being a dump never sat well with Sid. During this time he gets eyes and contacts on the Trash and the Fence, letting him know when there's trouble. He and Torbin have been working on uses of wood scraps and other detritus that doesn't involve throwing it into the water. Using his growing mercantile senses he endeavors everyday for zero waste. Arrows are made, hammer stock make, wooden nails. pillow covers, and a dozen other items that can be sold local to the growing work force of Ratkin, Lizardfolk, and Floaters.

The day of the riot he is with the Shields having breakfast and reading the paper. He imparts the information about the Gates and the Drows to the other Shields.

=======================================================

Perception: 13
Knowledge(Local): 25
Profession(Merchant): 26 (For business acumen)

DM Robert - "Why does this feel like its the start of something?" 
Tuesday March 10th, 2020 8:27:15 PM

Carver gets to know the locals and allows himself to be known. He tries to learn more about the ways of Gargul.

Stohp busies herself with visiting friends and doing some training. She's not much interested in the Drow.

Bartomus finishes some projects and does some serious training with the WLA. He makes some acquaintances. He wonders about the Drow.

Dorbin practices magic. He's pretty sure the Drow have not been around for awhile.

Stock does some training with the WLA and piddles around the shop. He finds he lacks focus. Could adventuring be in his blood now. He's excited about the Drow visiting.

Zanderallen appears to be suffering from PTSD. He concentrates on his training. Only his friends and a miss Pepper Plates are able to bring him back from the brink where he imagined himself for too long. He decides to head out to check with Pepper and see what she may know about the Drow.

Sid works on building his mercantile empire. He relates that it has been many years since Drow have had contact with the Float. Almost a decade ago there was a rumor of a trade agreement with some surface Drow.

Micah?
___________________

While Zanderallen dashes out the door...I'm not sure who would follow, him. From your texts it appears that only Stock may go with him because of his excitement. I will allow you to assert which party split you went with in your next post. By the way cudos to many of you for really putting forth effort on your 2 months of down time. Hero point to Bartomus, Zanderallen, and Sid for building their character story.

Those that stay at or near Shield HQ see a lizardman headed toward you. You recognize Tanglefoot, the young lizardfolk ambassador to the Float. Sense Motive 15 Highlight to display spoiler: {He seems to be walking with grim determination, maybe even some anger.}. He see's you and raises his arm in greeting. "All my friends. Greetings. " He shakes his head. "Can you believe the audacity of those dark ones? Inconceivable. Just to pop in on your fair city and demand an audience with the town council. As if decent, civilized folks would allow them in the door. Why it's just inconceivable." He's clearly not happy.

Prying some information out of Tanglefoot, Diplomacy 20 Highlight to display spoiler: {There is a long history of animosity with the LizardFolk and the Drow. A millennia or more ago both lived in the Crying Wood. And both worked together to live in the wood that was hostile to animal life. But then the Drow started a war with the Lizardfolk, and caused many of their communities to be destroyed by the forest. The Lizardfolk rallied with the aid of the Great Dragon and were able to drive the Drow from the forest, which appeased the sentient wood and then they were given safe havens in the woods.}

At Rosebud Zanderallen and company find that Pepper is already gone off. Seems that most of the reporters have left trying to find out what's going on, (the book publishing staff is still on site). The only Bugle staff person is none other than Jonas Jonas Jameson, editor in chief of the Weekly Bugle. He groumbles around his cigar, "Fine thing you heroes showing up. Figured you'd be in the thick of the Drow. But I see you're not all sword and glory and seeking information on your foes is commendable." He shows you to the archives.

Searching the Archives, Perception 20 Highlight to display spoiler: {It seems that long ago (game time probably 15 years ago) the Crimson Shields of Hope made contact with the surface Drow city of It-lal. The Crimson Shields set up a trade agreement between the Float and the Drow city. There are 3 houses of Drow in It-lal, all led by a female matriarch. The city is located north-east of the Float. maps. }


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+17=29 ; d20+17=21 ;
Wednesday March 11th, 2020 12:08:30 AM

Carver watches as some take off, he decides to stay at head quarters for now. He was still having breakfast after all. Having been around for a while, he recognizes the Lizardfolk walking towards HQ (Auto pass Sense Motive)
"Hey Tanglefoot, bad day?" Carver tries to get more info from him. (Diplomacy 29)

"Wonder what they are here for, maybe they want to make amends."
(Diplomacy 21 to keep him calm)

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+9=11 ; d20+9=10 ;
Wednesday March 11th, 2020 3:43:18 AM

Stohp hasn't left yet and listens as Carver learns about the Lizardfolk and Drow's history. She isn't particularly sympathetic or diplomatic about his complaints (11 diplomacy). "Well what else were they going to do? If you want any long term deals with the town best to clear things with the powers that be first. That's all the Drow are doing.

As for letting them in the door, we don't have the same historical conflicts your tribe does. I don't put much stock in such things myself. Back in my homeland the Minotaurs and Centaurs have been killing each other for centuries, every fight and every atrocity justified by some past action. It's just an endless stupid circle of misery."


Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+15=20 ;
Wednesday March 11th, 2020 10:22:10 AM

Stock joins Z and digs into the research with relish. It remains to be seen how long he can keep his enthusiasm up for this kind of adventuring.

"Look here - it says ...'the Crimson Shields of Hope made contact with the surface Drow city of It-lal....looks like there was some kind of a trade agreement between the Float and the Drow city...' Are they still even trading? Anyway, within It-lal there are a bunch of female led houses. Maybe 3...looks like the city is off to the northeast...Will be interesting to see what the Drow have to say to the city. I haven't seen the city stir like this in a while..."

[i]==========
Perception 20

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+9=20 ;
Wednesday March 11th, 2020 11:42:48 AM

Dorbin pauses for a bit when Zander gets ready to run off. His initial reaction is to avoid that excitement, but he thinks back to the words of the dean at the library and jumps to his feet. "Zander is right, it is time to move once again! Onward Silver Shields!" He quickly runs after Zander to find out more. He helps Stock search and sees the information he finds as well (perception: 20). He says, "This could be another opportunity for the Float. This could get interesting. We should go find someone on the gold level and see if we can get information on this meeting."

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)   d20+18=34 ;
Wednesday March 11th, 2020 11:57:41 AM

Micah has kept to himself except to get supplies and ti advance his WLA training.

Only when Tanglefoot appears does he come out of his self isolation to talk to him. After descending the stairs to greet him, he rummages for the pot and tea, beckoning the young lisardfolk to join him at the table. After engaging him about the drow situation. He gets to the point. "Are you here on your own, or is your visit to the Shields more official?"

_______
Diplomacy 34

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=8 ;
Wednesday March 11th, 2020 4:45:05 PM

Zander smiled warmly at Jonas as the man greeted them. He had heard plenty of complaints about the man from Pepper, and figured if a reporter complained so much about her editor he was probably very good at his job. "Appreciate the help Jonas, I was hoping to surprise Pepper with the news but she probably woke up this morning with her quill twitching. I swear she's got some sort of 6th sense." Sitting down he begins digging through the archives and quickly remembers why he pursued a martial path. The stacks of papers around him lose all sense of order. Grateful for Dorbin and Stock he quickly abandons his own search when they cry out. "Crimson Shields again, it seems fated that we should follow in their footsteps. Thank Jonas, make sure when Pepper submits her story she gets all her preposition phrases right. She hates it when you make her correct them. We should probably head back to join the others. I don't think the council would like us just barging in and if they summon us they will first look there. If they try to leave us in the dark then we'll go looking for info." Grinning like an idiot he heads back to HQ with Stock and Dorbin.
-----------------------
Perception 8 (I think this article is about the drow, nope never mind, it's about some sort of elven dark ale.)

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+8=26 ; d20-1=3 ;
Wednesday March 11th, 2020 5:38:47 PM

Bartomus stayed back as a few went out to see what the commotion was. He looked up and saw Tanglefoot and smiled only to realize that Tanglefoot had not ability to smile at all. When he heard lizardman start slandering the arrival of the drow, he looked a bit confused.

"Ah now Tanglefoot, we just have to wait and see what it's all about. Can't be all that bad, as the Float has the ability to trade with so many folk. What has you so worked up?" Bartomus asked in a bit of a kidding manner. He realized rather quickly that there was something here he didn't understand and something that a few of the others about the room did. He went silent and just listened as Stohp and Carter tried to calm the lizardman down a bit. Micah seemed to have a better impact upon Tanglefoot, but Bartomus just listened. A long-standing feud rarely resolved itself without a lot of effort, and it was obvious that Tanglewood didn't want to spend any time in such an effort.

He looked about and realized that the others had been gone a lot longer than he expected. "Hey, did the others actually say where they were going? I thought they were just heading out and about the square here?"

[i]Sense motive 26; Diplomacy - 3

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=28 ;
Wednesday March 11th, 2020 7:24:46 PM

Sid slows as he sees Tanglefoot, but when Stock and Dorbin run off he goes with them. He waves to the Ambassador bids him a good day in Draconic.

At the Archives Sid helps look over the information and takes notes, particularly the names of the Houses and sketches of the maps.

"You know when I first came to the Float I was excited about the prospect of meeting Drow, but with getting the Arrow up and running that adventure seemed to go so far off." He grins at his compatriots, "This could be some real fun!"

======================================================

Perception: 28

DM Robert - "Wonder what they are here for, maybe they want to make amends." 
Wednesday March 11th, 2020 8:17:00 PM

Carver finds out information from Tanglefoot and tries to calm him down.

Stohp doesn't seem to have much sympathy for Tanglefoot, considering it a big feuding mess.

Stock digs the archives and finds some information.

Dorbin helps Stock.

Micah is being very reserved but offers Tanglefoot some tea as he queries about an official status.

Zanderallen is glad for the help Stock and Dorbin provide.

Bartomus wants to take a wait and see approach.

Sid thinks this could be fun.

__________________

As Sid specified some more information and did a decent perception roll, he is able to discover the ruling houses of It-lal: House Mylyl whose matriarch is Lady Yasume, House Bralfah whose matriarch is Lady Larvanya, and House Bancurpi led by Lady Athena. Unfortunately he is not able to find out much other information.

With that the trio head back to the HQ.

Meanwhile back at the HQ. Tanglefoot demurs when queried about an official status. Bartomus intuits that the young Lizardfolk is upset but has no real conviction. Pressed on the matter (by your multiple diplomacy rolls) he admits, "Well honestly it's a bit of a programmed response, you might say instinctual. It's not like we've seen any Drow in the forest in who knows how long. All I know are the stories told around the campfires at night to keep the young scared. Honestly I think those stories only continue because the dragons have been gone for a decade and the forest kept becoming more deadly. It was something to take our minds off the threat of the forest and at the same time remind us of our empire long ago." Those that have known Tanglefoot notice that he is doing a remarkable job speaking Common these days.

As the others return to the HQ they see a young man dressed in finery about the knock at the door. He turns to Zanderallen, Stock, Sid, and Dorbin. He preens himself and stands up straight. Then in a loud and self important tone says, "Oh I was about to knock. I've been sent to request the Silver Shields attend the High Council of the Float. Would you be able to find the others?"

Those inside may make a Perception 10 check to hear loud talking at the door.

He hands presents an envelope to whomever takes it. Again in his self important way, he then says, "I was told to await your reply."

The envelope says "To the Silver Shields" It is sealed with a wax imprint of the Float's coat of arms. Inside is a hastily penned missive.

Dear Silver Shields,
I'm afraid that the High Council of the Float may have to call upon your services again. But you have excelled in these sort of excursions in the past.

it is signed, Lord Jonas Yeager


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+9=16 ; d20+17=30 ;
Wednesday March 11th, 2020 9:46:10 PM

Still talking with Tanglefoot, Carver hears something going on just outside, but then he recognizes the other half of the conversation.
From behind Tanglefoot, he indicates the door, but will keep talking to the lizardman, reassuring him.
"You may not know this, but those wars Stohp was talking about, my Great Great Aunt was one of the War Leaders long ago. And now look, not only am I not among other Centaurs, I'm in a group with a couple of Minotaurs. I don't hold an animosity over it, even though I was raised on the ancient war stories."
Carver hopes the personal story settles him down....
Diplomacy 30

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=21 ;
Thursday March 12th, 2020 12:17:20 AM

Bartomus headed to the door as there was talking outside. "Let me see who is there now, it seems that everything is getting a bit exciting out on the float.

He opened the door and listened to the conversation out front where the other Shields had returned a court messenger stood awaiting a response. Bartomus turned back to the others inside and waited for a moment to catch their attention. "I think you are all going to want to hear this, maybe Tanglewood too.".

Perception check inside 21

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Thursday March 12th, 2020 5:09:52 AM

"Well I guess the Drow concern us after all. Geez, we're turning into ambassadors aren't we?" She pauses at the idea. "Hrm, that might actually be interesting. Well lets see what they want."

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Thursday March 12th, 2020 9:57:25 AM

"HA! Ambassadors! Maybe you guys can be ambassadors. Admittedly it is not my strong point though."

To the courier he says, "Yeah, you can tell Lord Yeager we'll be there."

"We had some success in the archives..." He proceeds to give a mostly partially accurate overview of the documents that the researchers found.

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Thursday March 12th, 2020 10:13:35 AM

Once Micah realizes what the commotion at the door is, he cannot help but smile at the other's reaction and does not disagree with Stock's hasty acceptance.

As he continues to engage Tanglefoot, he finds his mind wandering to thoughts of a likely new adventure. He finally concludes that it's time to pick up the tongs again, as the saying goes after one gets burned at the forge.



Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+19=23 ; d20=16 ;
Thursday March 12th, 2020 12:26:39 PM

Dorbin tries to cover for Stock's gruffness. While he doesn't know the exact proper formalities of dealing with diplomats, he has seen and heard enough from living here his entire life to attempt to respond properly (Knowledge, local, float: 23; Diplomacy (untrained): 16). He straightens up himself and replies, "Yes, indeed, please inform the Lord that we will arrive directly."

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Thursday March 12th, 2020 4:22:03 PM

Zanderallen smiles as Dorbin imitates the formal gestures he's seen other Shields make over the time they'd been together. He says nothing but inclines his head to the messenger and takes the notes from him. He reads it and listens to the others before making a reply, "That was very good Dorbin, the delivery was notable. However there is more to diplomacy than just form and acquiescence. You have to judge what message you wish to deliver. We will arrive directly or right away conveys you are at the beck and call of the sender, a servant. Something that we are not. But we are friends of the council and we've had reason to prepare ourselves for the possibility, so maybe something like this." He turns to the puffed up messenger and stares him down, "Inform the council that we will finish our preparations and join them as soon as we are able. Now off you go." He turns back to Dorbin as he walks inside, completely ignoring the messenger, "See that message informs the council that we respect your time and will come straight away but we consider ourselves equal in that we will not drop everything and come running. And Stock you are an effective ambassador, just not with words. The strength of the ambassador's party holds a lot of weight in many cultures. Your mere presence standing with us adds much weight to our words." He returns to his quarters and fully gears up, not knowing what to expect and not quite trusting the drow. He does activate the glammer on his armor to have it take the appearance of chain mail.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Thursday March 12th, 2020 8:21:34 PM

Sid says, "I vote Micah to be the Ambassador! That stern, righteous, yet lovably pragmatic aesthetic of his wins everyone."

DM Robert - "Hrm, that might actually be interesting. Well lets see what they want." 
Thursday March 12th, 2020 9:11:07 PM

Carver attempts to placate Tanglefoot.

Bartomus opens the door and indicates the other Shields should listen in on what's going on.

Stohp is ready to go see what the Drow want.

Stock agrees to the meeting and shares with the other Shields what they learned in the newspaper archive.

Micah is ready for a new challenge to forge his inner strength.

Dorbin sets out to make an impression with the court functionary.

Zanderallen praises Dorbin and attempts to put the minor official in his place. He makes ready to attend the Council.

Sid votes for Micah to be the spokesperson.
__________________

Eventually the party will be summoned to appear before the city council. Presiding at the Council is Lord Belkior the halfling Paragon. Belkior is the high priest of Alemi on the Gold Level. A former adventurer with the Crimson Shields of Hope, and teammate of Syrdeth Redbow. Unlike Syrdeth, he’s famous on the Float, although nearly everyone has forgotten his adventuring past. Lord Jonas Yeager is also present. He is an average looking may perhaps 50, with white hair. He is dressed well and obviously likes to eat well. He is earnest in his desire for the Float to become a new metropolis hub. Also there is Lady Bethany Crowl, a strikingly beautiful woman in her 30’s. She has long black hair but impressively styled into a mass on top of her head. She is adorned with fine jewelry. She is shrewd and calculating. She wants to see the Float prosper, but she wants to prosper as well. While you know there are more lords than that on the council it appears these three are currently something of an executive council.

Lord Belkior greets you when you enter. "Good day Silver Shields. I trust things have been going well for you?" He will politely wait for an answer but is not really expecting anything beyond a head nod. "Allow me to introduce the Lady Yasume of It-lal."

Lady Yasume you know to be the House Mylyl Matriarch. She is a young drow woman quite lovely and shorter than you would expect. You are not sure where House Mylyl stands in the hierarchy of the Drow city. Knowledge Religion 15 Highlight to display spoiler: { You recognize the holy symbol of Ffloy} She has on intricate full plate of a bluish metal. You note she has a shield and flail. Also with her are 3 male drow. They dressed in chain shirts over dark leathers, armed with longswords and a strange looking crossbow. Knowledge Engineering 20 Highlight to display spoiler: {it appears they have repeating crossbows}
Lady Yasume bows to you.

Lord Yeager says, "Lady Yasume has returned to the Float to ask a favor of us."

The Lady Yasume smiles wainly. "At one time the city of It-lal had their own such guardians, as the Shields are to the Float. However, time and circumstance has caused each member of that group to go their separate ways, off on more adventures somewhere in the Wold. Thus I have come to the Float to try and re-establish our trade agreement and to get some hearty aid. Many years ago we thought to enter a trade agreement with your fare city but alas we had some issues with production and some other minor matters that needed attending before we could produce goods in the quantity we first proposed."

Perception 20 Highlight to display spoiler: {You hear Lady Crowl give a slight grunt and whisper "Yes, what's 10 years time to someone that lives hundreds?"}

Lady Yasume appears not to have noticed anything. "It seems something has been forcing the kobolds up from their homes in the mines and thus they are ‘infesting’ It-lal. We don’t have the facilities to support so many refugee koblods."

One of the Drow warriors behind her mutters in Undercommon Highlight to display spoiler: {"Let alone feed the rodents."}

Lady Yasume's eyebrows arch upward and you can see her shift slightly to glare out of the corner of her eye at the Drow male. She continues without pausing. " Also there appears to be someone or something looting various old sections of the city."

She stops her presentation awaiting any questions you may have. Questions may also be asked of the Float council members.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+7=13 ; d20+3=21 ; d20+9=20 ; d20+13=22 ; d20+17=33 ;
Thursday March 12th, 2020 9:51:20 PM

Carver just nods when asked if things are going well...
He doesn't recognize the holy symbol, but he does recognize the repeating crossbows the males are carrying.
His eyebrow does raise as Lady Crowl whispers a comment.
The language one of the male uses to mutter in, is similar to some he knows, so Carver tries to decipher it with Linguistics (rolled 22)
"One of the Iron Dragons was leading a tribe of Kobolds at their retirement, is this the same tribe or are they a different tribe with different attitudes. I don't see any Dragons, and I mean Consortium Dragons, associating with anyone evil.
Do you want some sort of brokered deal, or do you want to find out why they are infesting your city and try to stop whatever it is?"

Carver tries to be diplomatic about it as he asks the questions.... (diplomacy 33)

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=19 ;
Friday March 13th, 2020 6:11:19 AM

Stohp doesn't quite catch what is muttered by either person (perception 19). She agrees and expands on Carver's point. "If something is driving them out of their mines then it feels like they're just a symptom of a larger problem. Sooner or later whatever is in the mines is likely to cause more trouble. Have you been able to communicate with and negotiate with the kobolds? If not I speak Draconic, which I believe is their most common tongue."

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=15 ; d20+5=18 ;
Friday March 13th, 2020 10:23:51 AM

He quickly suited back up in the court attire he had worn to the trial a few months ago. It seemed such a splurge for a Taur from the plains, but he did find it comforting to at least be somewhat on par with those in the upper level of the Float. Plus, his tailer loved seeing it at the trial and there did seem to be a few more taurs sporting fancy kilts.

He followed along and walked into the hall with its rich marble floors, finest woods and gilded metal accented furniture, and tapestries. He focused his attention on the members of the Council and gave a deep bow to the Paragon, then bows to his colleagues. He relaxed a bit knowing it was the Paragon that was leading things. He simply smiled and nodded at the man's rheotorical question and listened.

He was struck by the drow delegation as they seemed to be at ease within the Float, something he had to learn when he first arrived. It dawned him that maybe, they were just as nervous as he was, only better hiding it. He returned Lady Yasume's bow with one of his own figuring that it didn't hurt. He listened with interest her talking about the earlier agreements and the challenges of production. As a craftsman, he could relate as sometimes things didn't go the way you planned. In his case, it was of late lack of time, and he chuckled silently in his mind to himself.

"Lord Paragon, me Lords and Ladies," he remembered the way the lawyer had addressed the court at the trial and used that as a basis for his performance following up on Carver's questions. "I take it that helping Lady Yasume and her folk could help all of us here on the Float, right? Also seems that the kobolds, not sure if I've met a kobold but um, well, anyway, also need help as Carver said. Are we to help both groups or just Lady Yasume's folk? Should be some way to help both the folk and the Float? Also, kinda sounds like the kobolds are being treated a bit like the some were treating the ratfolk. Live and let live I think is a bit better approach."

He stopped and realized that he probably had said a bit too much there at the last.

Perception 15; Perform 18

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+15=22 ;
Friday March 13th, 2020 10:28:33 AM

Stock snorts loudly at Lady Bethany's comment. He then refocuses and listens to the Matriarch's proposal. [b]"Excuse me Ma'am. I have some questions:
1. I can understand not having the resources to deal with refugees but you talk of these kobolds as if they are not intelligent beings. Helping to manage a refugee crisis is not really our strong point. Although it is possible that we could help connect the kobolds to another community.
2. I agree with Stohp on this one. What do the kobolds say?
3. Is there a fast way to get to your city? I'm pretty sure you didn't come over land.
4. How will we be received?
[i]========
Perception 22 vs DC20

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Friday March 13th, 2020 12:42:22 PM

Dorbin listens to Zanderallen's suggestions and the quickly pulls out his journal and makes a few notes so he doesn't forget them.

When there is a break in the conversation, Dorbin clears his throat and speaks up to the council members. He says, "What position does the Float take in this matter? This group is coming to seek aid from the Float? Or from the Silver Shields?"

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+8=11 ; d20+5=9 ;
Friday March 13th, 2020 4:21:14 PM

Zanderallen observes the proceedings, thinking it over before making any reply. He replies briefly to Lord Belkior, "Quite well, thank you my lord." He bows politely to Lady Yasume, wondering why she personally would be coming. Regardless of the status of her house, Lady Yasume was a matriarch and that would make her one of the three most powerful citizens of It-tal. Either she was making a play here or the city was in desperate straights. Most likely some of both. He managed to resist the urge to scan her heart for evil intent, one it was impolite in and two she would probably realize what he was doing. But her attitude rubbed him the wrong way.

When Lady Yasume finishes answering his friends questions he asks, "Lady Yasume, would you mind stepping out momentarily, there are some things of a confidential matter that we must discuss with the council before we would be able to leave on such an expedition. I hope you'll understand." When she and her guard have left, if his request is not denied, he asks the council, "Have we considered whether this request is legitimate? I'm all for helping those in need, but the drow and kobolds? Usually they're the ones causing the problems. If my understanding is wrong please enlighten me but I am wary of travelling to their city. It could be a trap."
---------------------------------------
Know(Rel) 11
Perception 9

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)   d20+5=17 ; d20+18=22 ;
Saturday March 14th, 2020 10:26:44 AM

When Micah realizes they are about to be before a foreign delegation he casts comprehend languages on himself to catch anything that may pass between them.

He does not learn much from the magical ability, but the one warrior's comment does reveal some about their character.

Focusing on the retinue, Micah feels he missed something when the other Shields start responding. "I apologize for what may be too simple a question", he addresses the entire assembly, "but what exactly is being proposed? You mention certain difficulties you are experiencing and propose potential advantages to the Float, but perhaps I missed any definitive details of what is to be done and what mutual benefits may be derived from our involvement."

======
Automatically make the religion check.
Fail the perception check.
Diplomacy 22


DM Robert - " Sooner or later whatever is in the mines is likely to cause more trouble." 
Saturday March 14th, 2020 10:40:44 AM

OOC I'm going to use the integrated turn style we've used before...

Carver thinks the Drow said something about food and rodents. Diplomatically he asks...
"One of the Iron Dragons was leading a tribe of Kobolds at their retirement, is this the same tribe or are they a different tribe with different attitudes. I don't see any Dragons, and I mean Consortium Dragons, associating with anyone evil."

Lady Yasume replies. "I'm not sure who these iron dragons are. We have not seen dragons of any color in the mountains." It's like when you go to Europe on a trip and they find out you're from Texas or someplace and say they have a friend in Texas do you know him? Heroe's of the Wold don't necessarily get announced everywhere in the Wold. Koblods are not the same clan the Wold over.

Carver follows up with "Do you want some sort of brokered deal, or do you want to find out why they are infesting your city and try to stop whatever it is?"

Lady Yasume tilts her head for a minute as if trying to interpret what was said. "We cannot handle the amount of kobolds that have come through the portal. There are simply too many. I believe from what you are asking, that yes, we need whatever is driving them upward taken care of."

Stohp speaks "If something is driving them out of their mines then it feels like they're just a symptom of a larger problem. Sooner or later whatever is in the mines is likely to cause more trouble. Have you been able to communicate with and negotiate with the kobolds? If not I speak Draconic, which I believe is their most common tongue."

Lady Yasume nods. "We have attempted to speak with them, but how does one reason with hundreds of screaming mouths demanding food when there is nothing in the larder to offer them?"

Bartomus addresses the council, "Lord Paragon, me Lords and Ladies, I take it that helping Lady Yasume and her folk could help all of us here on the Float, right? Also seems that the kobolds, not sure if I've met a kobold but um, well, anyway, also need help as Carver said. Are we to help both groups or just Lady Yasume's folk? Should be some way to help both the folk and the Float? Also, kinda sounds like the kobolds are being treated a bit like the some were treating the ratfolk. Live and let live I think is a bit better approach."

Lord Yeager speaks up, "I believe this is a direct commission of Lady Yasume. She has asked for hearty adventurer types to aid her city in dealing with whatever is causing the kobold problem. We already had, um have, a trade agreement with them, we just didn't have a means of transportation. Lady Yasume says they have repaired the portal on their end and now we can start trade in earnest."

Lady Yasume nods her head. "Indeed we offer each of you one of these, or a minor item of equal value for your services." She holds up a clear spindle stone. Spellcraft 25 or Knowledge Arcane 25 Highlight to display spoiler: { this is an Ioun stone, the clear spindle sustains the user without food or water. It's a minor wondrous item worth 4000gp see the chart on page 497 for other options at the 4000gp level.}

Stock interjects up, " I can understand not having the resources to deal with refugees but you talk of these kobolds as if they are not intelligent beings. Helping to manage a refugee crisis is not really our strong point. Although it is possible that we could help connect the kobolds to another community."[i]

Lady Crowl quickly breaks in "Which is not to say we could house them hear at the Float. Indeed our space is even tighter than fair It-lal's I'm sure."

Stock queries [i]"What do the kobolds say?


Lady Yasume replies "I"m not sure what you mean by what do the kobolds say. They say they need food and had to abandon their homes because of invaders."

Stock continues "Is there a fast way to get to your city? I'm pretty sure you didn't come over land."

Lady Yasume responds, "Yes we used the Magic Portals. There are five fixed archways in the gateway plaza of It-lal. Each gateway has a matched set of magic items which form the other end of the gateway. All are currently not active. The two parts of the gateway items consist of a Key stone (or cap stone) and a key (the first one found was in the shape of an ornamental dagger and was called the dagger-key). To activate the gateway requires an intricate magic circle drawn on wall which defines the gateway then placing the keystone at the top position and inserting the dagger-key. A magical portal will form between the new magic circle and the matching archway in gateway Plaza of It-lal. If the dagger-key or keystone is removed from the magic circle pattern the magic portal will close. We have two active Gateways, the Portal to The Float and the deep caves below the city."

Stock follows up " How will we be received?

Lady Yasume cocks her head to the side again. "I'm not sure I understand your meaning. We are a relatively small community. We no longer have experienced people versed in handling a variety of dangers inherent in exploring strange and dangerous places."

Dorbin asks "What position does the Float take in this matter? This group is coming to seek aid from the Float? Or from the Silver Shields?"

Paragon Lord Belkior replies, "Actually I believe both. Lady Yasume is conducting initial trade in goods for bulk foodstuffs, though I'm not sure how quickly that can be arraigned. And then I believe she is hiring your services."

OOC taking Micah out of turn because of Zanderallen's request.

Micah jumps in,"I apologize for what may be too simple a question", he addresses the entire assembly, "but what exactly is being proposed? You mention certain difficulties you are experiencing and propose potential advantages to the Float, but perhaps I missed any definitive details of what is to be done and what mutual benefits may be derived from our involvement."

Lady Yasume replies, "We propose to hire you adventurers to fix the problem driving the kobolds into our city. I've already indicated the payment we can offer. In addition I presume that whatever you find in the caves below would fall into the category of spoils of war. In turn we will then be able to resume our formerly agreed upon trade initiative with the Float. We have some very fine weavers and patterns now and can produce abundant fine garments." She nods to a warrior that then opens a crate next to him. He holds up some fine garments which appear to be made of silk. Perception 20 and Appraise 15, Highlight to display spoiler: {actually it's spider silk.}. "In addition, several of our people are excellent in the crafting of small magic items. We also used to trade with the kobold mines and have some skills in metal crafting. These then would be the bulk of goods we would trade on our end."

Zanderallen says"Lady Yasume, would you mind stepping out momentarily, there are some things of a confidential matter that we must discuss with the council before we would be able to leave on such an expedition. I hope you'll understand." When she and her guard have left, if his request is not denied, he asks the council, "Have we considered whether this request is legitimate? I'm all for helping those in need, but the drow and kobolds? Usually they're the ones causing the problems. If my understanding is wrong please enlighten me but I am wary of travelling to their city. It could be a trap."

Paragon Lord Belkior replies, "Oh my you are a suspicious lot." He smiles and replies, "Many years ago I and the other Crimson Shields visited their city. At the time they still had some members of an adventuring group called the Shadow Guardians. It-lal is the home of surface Drow. While it is true the Drow of the Wold are a religious and pious race and they have long worshiped Jancassis, their females leading and forming the pinnacle of society. Males are little more than slaves. Jancassis grants these her favored people many benefits and the use of other races and monsters such as the drider. These sub-terrain elves are just like the Monster manual describes. HOWEVER, Surface Drow are changed. These group of Drow has fought their way upward away from their dark cousins and into the light. They have broken with tradition and been blessed by Alemi and now worship any god they wish." He pauses and then continues, " Surface Drow are kind but brooding, they are trying to overcome millennia of being forced underground and denying the part of themselves that wished to see the sun--that part that wished to worship free. Now that they are free they are loyal and fierce defenders of their friendships and their homes. They are focused and stoic and often have trouble appreciating humor. Their art is powerful but sad and their music touches the soul and makes you weep. They are a sad people who are learning happiness, and it is taking them a long time. However as the stretch into the future and into the light many things have happened to give their people hope. Males have gained places of authority and are no longer considered second class citizens. They have begun to worship all Gods, not just the goddess of revenge, casting aside their hunger to get even with those who live in the light, and most of all they have rid themselves of their evil intents and hearts. Becoming a varied people with the capacity of individuals to do great good or great harm as they choose."

Is there anything further you would like to ask or request of the council? Are there further questions of the Drow? Are there any preparations you would like to make now that you know some more facts?

Sid stays quiet.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character 
Saturday March 14th, 2020 5:23:26 PM

"I'm good to go, but it's got to be a majority decision I guess. So my vote is yes,
I guess the Iron Dragon's aren't as famous as I'd expect, even among the Drow. But I can't turn down a plea for help under most circumstances, and this one doesn't fall into one that I could turn down."

Carver stands back and lets the others decide, he knows it's not his decision alone.

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)   d20+14=17 ; d20+14=28 ; d20+5=10 ;
Sunday March 15th, 2020 4:18:06 PM


Micah listens to the Matriarch's replies. Coupled with the Paragon's assurances he is inclined to accept the commission, despite the fact he does not recognize what the offered reward is.

when alone he tells the other Shields, "I am awaiting some supplies from the Catacombs. Other than that, it should not take long to provision."

Spellcraft 17 vs 25
Perception 10 vs 20

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Sunday March 15th, 2020 6:17:59 PM

Stohp frowns at the complete lack of information as to what they would be facing. You'd think the Kobolds would have a leader of some sort that could have explained the threat from below but no matter. They'll just have to go there and investigate on their own..

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Monday March 16th, 2020 9:34:06 AM

"Yeah, I'm in. It wasn't really a question for me anyway. I feel like I need to get out of HQ. By the way, what's that rock that she is saying is our reward? Anything I'd like?"

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Monday March 16th, 2020 10:48:57 AM

"Ok, sure, but I think we need to stalk up on a lot of healing potions this time, and a few other things that could help us in the deep and dark underground, right?" He was talking aloud and sort of asking questions as he continued. "Like maybe some light sources, and might be nice to have a few things that can clear a room with a good throw...oh and some good bullets for the sling and yea, all of those things."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character 
Monday March 16th, 2020 11:35:27 AM

"I can usually cast Dancing Lights, it might take me a few tries, but it only lasts while I concentrate on it. I also own a pebble with a continual flame on it.
Maybe the Catacombs has some dead Ioun Stones laying around they can sell us. We can get some scrolls and make personal torches.
Just some suggestions...."

Carver adds...

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+22=39 ; d20+9=13 ;
Monday March 16th, 2020 12:23:51 PM

When the others ask about the stone, Dorbin whispers, "It is a magical ioun stone. They are quite nice and powerful."

He looks around at the others and then says, "It sounds like we are decided. But perhaps we should bring a book or two about the Iron Dragons to leave with this town so they can learn more about them..."

OOC:
Knowledge, Arcana: 39 Success.
Perception: 13 Failure.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=10 ; d20+5=21 ;
Monday March 16th, 2020 4:04:07 PM

"Thank you for the explanation Paragon Belkior, maybe recent circumstances have made me take a second look at things. I am also in favor of helping them. I am ready to go as soon as travel can be arranged. A commission and request for help is hard to turn down. I guess we will have to talk to the kobolds ourselves to learn more." Zanderallen has no further questions. He does take a moment to admire the spider silk garment as it is displayed.
--------------------
Spellcraft: 10
Perception: 21

DM Robert - "A commission and request for help is hard to turn down." 
Monday March 16th, 2020 8:17:08 PM


Carver is willing to go to It-lal and chimes in again about maybe casting dancing lights but also having a continual flame rock.

Micah seems willing to go, but is waiting on some supplies.

Stohp is not happy that the Drow don't seem to have a lot of information.

Stock is raring to go.

Bartomus thinks the party may need to stock up on some potions and things. can you slink alchemist fire?

Dorbin identifies the rocks as precious Ioun Stones, these would allow you to not have to eat or drink.

Zanderallen is okay to go.

Sid is still strangely silent.
________________

Lady Yasume nods her thanks. "I'm afraid we have not been able to find out much from the kobolds. We don't know much of their language and they don't know much of ours. Though we do share the Common Tongue. They only talk of invaders that are mean and should be nice since they are cousins, and of course something scary in the deep tunnel where many have just disappeared."

Lord Belkior stands and claps his hands. "Wonderful, I'm sure the Silver Shields will solve your problem."

Lady Yasume replies. "Many are the problems we have. The most immediate to try and quell the stomachs of so many koblods that have appeared on our doorsteps."

Lord Yeager then says, "I believe you indicated that there are nearly 300 of these creatures. That would be a lot of food to gather."
Perception 15 Highlight to display spoiler: {Belkior eyes you and archs his eyebrows then rolls his eyes over to Yeager then back to you. He seems to be trying to tell you something."}

Lord Belkior suggests, "Perhaps we could see if our local temples have any scrolls of Create Food and Water?"
Perception 15 Highlight to display spoiler: {You notice Yeager make a slight frown at Belkior's comment.}

Knowledge local 15 (may use untrained if you are a native to the Float) Highlight to display spoiler: {You are fairly certain that they temples would have some scrolls. In fact you're pretty sure that the Council itself may have stock-piled such scrolls to be used in case of emergency if the Float needed to stave off starvation for whatever reason.}


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+9=10 ; d20+9=25 ; d20+3=9 ; d20+17=33 ;
Monday March 16th, 2020 8:47:23 PM

Carver misses Yeager's attempt at signaling, but catches his reaction to Belkior's comment about the scrolls and the Temples possibility of having some to spare, but not being a native he has no clue why Yeager would frown at the suggestion, to Carver it sounds like a brilliant idea.
"I need to head to the Catacombs again, see if I can do something about our light problem. Why doesn't someone go to the Temples and see if they can help with the food supply. We can meet back at HQ to let people know we'll be gone for a while. And then we head off with this nice Lady and her entourage back to her City and see if we can fix her troubles...."
Carver tries to make it sound like it'll be easy peasy with Diplomacy(33)

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)   d20+4=23 ; d20+4=22 ; d20+4=22 ;
Monday March 16th, 2020 9:45:45 PM

Micah notes the byplay between Yeager and Belkior and makes a point to note the other Shields caught it.

At the mention of Create Food and Water spell, he does some quick calculations. A priest of his amount of faith could possible summon food for slightly more than two dozen with a single casting, but that would only be enough for one day. To Micah, that does not seem very sustainable, but he keeps his silence until they are away from the council.

++++++++++++
Perception 23 vs 15
Perception 22 vs 15
Knowledge local vs 15

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=26 ; d20+14=30 ;
Tuesday March 17th, 2020 10:55:01 AM

"Relatives you say? That could mean a lot of things. If they speak Draconic then I should be able to get more information out of them. We'll just have to go there and see." She notes the interplay between the two lords but doesn't comment on it.

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+3=9 ;
Tuesday March 17th, 2020 11:10:54 AM

Stock stares at the interplay between Lords Yeager and Belkior and shakes his head in frustration. "Would you two stop making eyes at each other and just talk plainly. If you are willing to send us into a dangerous situation you should be willing to just say to each other what is on your minds."

He stares at the two Lords and is willing to wait out their manners if need be.

==
Autopass DC15 Perception checks
Knowledge Local 9 vs DC15
Yeah, Stock doesn't have time for diplomacy.


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+19=36 ;
Tuesday March 17th, 2020 12:04:04 PM

Dorbin again gasps at Stock's reaction to the lords. He runs over to stand between Stock and the lords and stammers, "W..w...what he means to say is..."

"Well, I mean... perhaps he is wondering if the Float itself..."

"I mean, well, the council surely has some of those scrolls that might be useful, and my friend Stock here was simply wondering if some might be made available to help these good creatures."

OOC:
Knowledge, local: 36

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=23 ; d20+12=32 ; d20+7=18 ;
Tuesday March 17th, 2020 4:37:19 PM

He caught in his throat a hearty chuckle as Stock flatly called out the lords of the Council and Dorbin tried to smooth things over quickly.

"So we want to make sure we can help the Good Lady and the hungry kobolds, because if not, then it's likely both the Lady's people and the kobolds would probably just come here to the Float," Bartomus started as he watched the interaction between the Paragon and the Shields and Lord Yeager.

He continued as his mind processed a few things and as he watched Micah's face. "I mean we could take a lot of those scrolls, seems a cheap way to transport food from the Float, but I bet that in order to help the Good Lady with the influx of kobold refugees, the Float could also gather foodstuffs to send through the portal for distribution. Maybe even the Council could pay folks to go along and help with that distribution. Seems like a great place for some of the charity from the upper levels of the Float for sure. Otherwise, we might need a lot of those gardens and such converted to various types of refugee camps.

He smiled with a broad grin and looked right at Lord Yeager and then nodded toward both the Paragon and Lady Yeager. "Oh and we could let the Float know about all of that with the news and Pepper, I mean she would love to run an article I am almost certain on who was the most generous of the Lords and Ladies of the Council and the Float's Gold Level. Would be an inspirational piece for sure."

Perception 23; 32; Know Local 18

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=23 ; d20+5=25 ; d20+1=17 ; d20+19=27 ;
Tuesday March 17th, 2020 5:00:49 PM

It takes the sum total of Zanderallen's self control to keep a poker face at the antics of his companions. He decides to step in before things get completely out of control, "Let's be smart about all this, no need to go rushing off without thinking this through. Lady Yasume, we will make some last minute preparations here and then go with you back to It-tal to see if we can get to the bottom of whatever is driving out the kobolds and allow them to leave your city and return to their homes. As to the food problem, the people of the Float are quite separated from goods that we can't make ourselves. If it were known that the drow of It-tal were facing a food crisis and were asking for donations and to trade for bulk foodstuffs at the customs house there could be quite the turnout. Plus you would make connections with many merchants and people of the Float for future trade. I am well known to one of the most read papers on the float, I'm sure we can get the word out if you have a minute to come meet with one of their reporters." If she is agreeable to the plan Zander will take her to meet Pepper, who he suspects is waiting outside the council chamber to get the latest scoop, and ask the Bugle to run an emergency print asking for aid and willingness to trade with the drow.
-----------------------
Perception 23, 25
Know(local) 17
Diplomacy 27

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday March 17th, 2020 6:26:08 PM

Sid stays quiet and in the background knowing finally that his wayward tongue can make for awkward conversation and just keeps his eyes and ears open.

========================================================================

((Egads everyone, sorry. Between now working at home and having to find both TP and potatoes this just slipped me by. I Remember what day it is now though.))

DM Robert - "Would you two stop making eyes at each other and just talk plainly." 
Tuesday March 17th, 2020 8:55:43 PM

Carver diplomactically brings up collecting some scrolls of create food and water.

Micah wonders how much good those scrolls would do, he could only create food and water for about 24 people Though really they are small, it would probably feed 48

Stohp is ready to talk to the kobolds.

Stock isn't diplomatic at all and calls out the lords on the council.

Dorbin is aghast and tries to downplay Stock's words. HE brings up the fact that the Float may have some stockpiled scrolls.

Bartomus takes it a step further and implies some blackmail if the Council doesn't pony up some scrolls and for real food stuff.

Zanderallen tries to make a diplomatic effort to avoid any rift his companions have created. He further implies that perhaps an appeal to the people of the Float would garner some results as well.

Sid watches the interplay, amazed that he has not thrown in his two cents to the already ascew circumstances.
________________

Okay that was a fun interplay and exchange on your part. Hero point to everyone for calling out the council, suggesting blackmail, and attempts to smooth things over.

If looks could burn holes in things, then the look Lord Yeager gives Stock, Bartomus, and Paragon Belkior would call for some new tailoring. Lady Crowl seems bemused by it all. Paragon Belkior seems smugly happy.

"Very good. I believe we can assist. I will have the scrolls delivered to your HeadQuarters shortly." Belkior says.

Lady Crowl sense the direction of the scales. "I will send word to the temples if any of you would care to see what they can offer."

Lord Yeager grunts, "I'm sure the Weekly Bugle can summon the samaritan in the residents of the Float."

Lady Yasume turns to Zanderallen. "I would be pleased to accompany you to see your friend."

Leaving the council Zanderallen leads the Drow party and quickly finds Pepper near the Council Hall entrance. Introductions are made and soon Pepper and Lady Yasume are talking. Pepper turns to Zanderallen. "This is great, I think I can get a Broadsheet out today. We could get a collection started and have something tomorrow morning." She gives him a hug and dashes off. The three guards eye Zander as if trying to appraise them. You note that they left the trade goods behind in the council chamber. Lady Yasume turns to Zander (and anyone else with him) "Would it be best to leave now, this evening or tomorrow morning?" You realize that is not yet lunchtime today.

Do you... leave now.... show the Drow around.... have them wait in a tavern .... have them come back tomorrow....
IS there anything you need to do....make last minute purchases.... appeal to your 'patrons' Happy - Owner of the Giggling Ghost, tavern; Grokk Greatbelly, Minotaur - Owner of The Fatted Calf, tavern/Inn; Brassy McGurk - Owner of the Brass Toad, tavern/inn (for some grub to take)... go around to the various temples to ask for some charity scrolls...

After a few hours 10 scrolls of Create Food and Water caster level 5 are delivered from the Council to your headquarters.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+17=31 ;
Tuesday March 17th, 2020 10:13:36 PM

"My Lady, it might be best for us if you stayed the night, giving us time to gather the supplies and materials we might need to assist you. That way, when the gate opens, you exit and alert the Guard that are certainly stationed there, vouching for our arrival.
Then it might be best for you, to see if you can make trade arrangements during the rest of today and then go back tonight. It will provide more safety for you, being on familiar territory, you know your protections there best. You can then meet us in the morning as we arrive.
I believe either will work just as well for us, it all depends on how safe or threatened you might feel. It will not insult our honor if you feel safer at home than here on the Float.
After a quick trip to the provisionor we use for our personal gear, I am willing to act as an escort around the Float if you with."

Carver still trying to be diplomatic and all nicey nicey.

31 Diplomacy

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Wednesday March 18th, 2020 10:16:47 AM

Bartomus returned the smile of the Paragon as the discussions of the Council shifted to helping the drow and the kobolds. He simply grinned at Lord Yeager and gave a nod in acknowledgment to his glare. He also nodded in support of Lady Crowl's suggestion to ask the temples.

As they left the Council Chambers and headed out to the reception room, he followed behind Zander, Lady Yasume and a couple of the others. "So, it's the paper that knows Zander well, I see, the paper, not the Pepper," his voice is loud enough for Zander to hear it as he catches sight of Pepper waiting for her hero and chuckles at her interactions with Zander.

"I agree with Carver's suggestion that we leave tomorrow. I think we are going to need to do a bunch of little things before we head out. There are inns that could be more appropriate to a lady of your rank and station in this area, or, we could offer you repose in the very humble settings of our headquarters, but it's a simple place." He was a bit uncertain about whether their headquarters would be deemed adequate, but felt not offering it would be rather rude.

"I gotta get a few things in the catacombs too, then look over my gear to see what else I need to get." Bartomus said with some urgency.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Wednesday March 18th, 2020 11:38:29 AM

Dorbin is amazed at Carver's ability to diplomatically speak to the drow. He pulls out his notebook and makes some notes. Then he agrees with Carver, "Yes, we should see if we can drum up a little more support. I'll run over to the library, there's a chance they could help."

Dorbin heads to the dean to see if there are any resources the library could provide to help the kobolds.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Wednesday March 18th, 2020 4:32:27 PM

Zanderallen bows to the council as they are dismissed, inwardly grinning at Lord Yeager's discomfort. Leading Lady Yasume out he give's Bart a copy of Lord Yeager's look at the taur's comment, if only it wasn't ruined by the large wink at the end. He returns Pepper's hug and noticing the drow sizing him up he gives them a huge grin and says, "I'm quite the lucky guy, aren't I?", just loud enough to make sure Pepper can hear it as she hurries off.

He nods at Carver's words, "I agree, we will head back with you first thing in the morning. There are preparations to be made before we can depart and it will also give us some time to head up some relief efforts. If you wish to join us for lunch at the Giggling Ghost we can also speak to the Happy, the owner. He should be able to assist in putting together foodstuffs for It-tal." Zander makes himself available to show the drow around town and entertain them throughout the rest of the day.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20=14 ;
Wednesday March 18th, 2020 7:22:39 PM

"Second luckiest in the Float," Sid says to Z absently touching the pouch hanging around his neck. "I'll go talk to Brassy and meet you at The Ghost." If no one objects he will break off once they get to the Fence Level and pull Brassy to the back and give him the juicy dirt and expound on how his gracious magnanimity would spread the fame of him and his pub far and wide. And if that doesn't work he'll spend 1,000g to make Brassy speak to his better angels. But only if he can't convince him.

Then he will get Elly and take her to the Ghost so that she can meet the Ambassador.

===================================================================

Diplomacy(HP = +8): 14 + 8 = 22

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=26 ; d20+9=26 ;
Wednesday March 18th, 2020 7:24:52 PM

Stohp volunteers to do a circuit of to get more donations of food or other charity. She's pretty convincing (26 diplomacy to convince others to give charitable donations)

DM Robert - "I agree with Carver's suggestion that we leave tomorrow." 
Wednesday March 18th, 2020 8:46:44 PM

Carver sets forth some ideas on when to travel and Float hospitality.

Bartomus agrees that leaving tomorrow would be better as he needs to pick up some things.

Dorbin is amazed at how well the party can speak. He wants to see what the library could offer to help.

Zanderallen is happy that Pepper is happy. He offers to take the Drow to the famous Giggling Ghost for lunch. By the way, it's It-lal, (i tee hyphen el ai el) I've corrected it on the map, and the Wold Wiki lists it as It-lal, no peaking yet, even though in the Wiki text is sometimes refers to itself as It'lal. And of course entertain them through the day.

Sid decides it's time to hit up some marks, err partons, to get the ol' food rucksack going.

Stohp decides to take her donations pleas to the people of the Float directly.

Micah?

Stock?
________________

The party quickly breaks up. Carver races off to the Catacombs. As does Bartomus, Not sure how your request is going to get responded to, most times you have to specifically name what you're are looking to buy and include the correct gold.

Dorbin races off to the Library. He is met by Gargamel at stooped over at the front desk again. The man still looks frumpy in his worn tunic and still has a bald pate and hair mussed out around the sides. "I don't really know what we could offer, he pauses and seems to be genuinely reflecting, "We don't have scrolls or potions of any kind here. However, it would be great opportunity to get more information for the guild from them. I commend you on so quickly gaining their confidence." He smiles at you. "If you need help exploiting any opportunities I would be happy to assist you." Really there's not much the library can offer. They are seekers and storers of knowledge.

Sid takes off to meet with Brassy. Upon hearing Sid's plea for aid, Brassy nods. "It'd be good to have some more goods in the Float. I'll have some things ready for you-all in the morning. Is 6 am good?"
Sid then heads home to Elly and joins the rest at the Ghost.

Stohp figures the Merchants level might be the best place to start. She starts going around to all the merchants she can remember being on the receiving end of the extortion guild. It will take the majority of the day, but she gets a fair number of commitments. Items will be sent to the Customs House.

Zanderallen leads the host (joined by at least Sid and Elley, and perhaps Carver before the meal is done) to the Ghost. Happy is amazed to see the strangers but is becoming used to strange things going on when the Shields get involved. He makes a show of putting forth the best table and has the staff hopping to keep up the best service.

Lady Yasume is pleased to see how 'the other half lives' of course she is referring to things not Drow. She then speaks of The Slaughtered Lamb in It-lal is situated on the main road on the first level just north of the Gateway plaza. It is a quaint place with good food and beverages run by a drow couple. There's a retired bard that plays a masterful lute on the weekends, rocking the house.

At this point I'm waiting on you guys to let me know when you are ready to go to It-lal.
So if you need more time to get things in order, I suggest asking questions of your Drow guests, or offering to take them to specific locations in the city.


Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Wednesday March 18th, 2020 8:57:08 PM


Micah is a bit preoccupied with making plans and is not much in the way of a host. He is content to hang back with Stock.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d100=54 ;
Wednesday March 18th, 2020 9:32:57 PM

After the quick service at the Catacombs, Carver tries to cast a spell and thankfully it goes off on first try. He succeeded in casting Expeditious Retreat and makes for the Giggling Ghost at full gallop, dodging around the occasional pedestrian. With the noise of the full plate, most of them hear him long before he comes into view.
He slows down a block from the Giggling Ghost and saunters through the front door. Before joing the rest at the table, he gets a fill up for his goblet and orders a big plate of food.
Joining the others, he gives a greeting to the Lady and her entourage and then says, "I got the lanterns and the scrolls, but I'd rather one with more familiarity with the spell cast the ones we need. I want one cast on my lance, and at least one in place of a burning wick in a lantern. I have 4 total of each, and casting them myself, has a chance of failure, somewhere between a 25 and 30% chance and that's too much for my liking."
Hi order of deep fried onion O's and a porter house with baked potatoes arrives and he's busy eating rather than talking.

He's ready to go after the spells are cast.

Party info, 2 continual flame scrolls are available as well as 3 bullseye lanterns, after the 2 are cast on my stuff.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Thursday March 19th, 2020 10:19:26 AM

Bartomus left the Catacombs knowing he may have to revisit it, but he wanted to go talk to some of the Merchants and the folks down below to see if they could help out with the Drow and kobold plight. As he started about, he crossed paths with Stohp got an update and a suggestion that folks send contributions to the Customs House and went about in the levels where they had fought zombies. He explained that he needed folks help, stopped in at the tattoo parlor and had them look at the work he had done there earlier getting a thumbs up on how it healed. He shared with all there the need for helping out the kobolds and the drow and asked them to spread the word. Every little bit helped or would help.

He eventually worked his way back up to the Ghost and joined in with the others. He listened to Carver explain about the scrolls and lanterns and turned to one of the Drow guards. "Ok, you look like someone who's seen some stuff, like what do you think is pushing those kobolds about and exactly how tall are these tunnels and such?"

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Thursday March 19th, 2020 10:19:55 AM

"I think I'm ready to move on with the drow. Have I ever told you guys how I grew up underground. Not to say that puts me at any kind of an advantage but at least I'll be feeling a bit more comfortable than I did underwater...."

Then to Carver, "So your lance is going to be lit all the time? That should be useful. Just make sure that whatever we light up can be put away or smothered as needed...Wait. Am I the only one who can see in the dark?"

==========
Sorry about the missed post yesterday. Could have sworn I posted but then again, everything is turned upside down right now...and I'm in the middle of getting a new job offer lined up

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Thursday March 19th, 2020 1:25:49 PM

Dorbin thanks the dean and then heads back to the HQ. He talks to his cat, "Emily Jasmine, I'm headed off again. I know you want to come with me, and you're probably not going to listen to me, but I think you should stay home this time. No, I'm not going underwater, but there's going to be... things out there that might eat you. And yes, I'm aware that you might eat them, too, but what if they're really big? Sure, you'll take smaller bites. Ugh."

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+19=31 ;
Thursday March 19th, 2020 4:57:14 PM

Taking the opportunity to of lunch to talk with the drow he asks general questions about It'lal but specifically is looking for a few answers. He answers questions they put to him as well, whether it be about the Shields and their adventures, or the Float. Questions, "How many drow live in It'lal? Are there still the same three houses as there were last time you had communications with the Float? Are the Houses roughly equal or is there a clear leader? How long has It'lal been in the mountains? Did you make it through the Sargrass Cataclysm alright? How has the area changed now that the Crying Woods have been contained to the Plateau?" He does his best to work the questions in normal conversation to not feel like he is grilling them. Once lunch is over he takes them to see the docks and the turtleboats and the temples in the Gold level, thinking those to be some of the more notable sights of the Float. While viewing the temples he asks, "What gods are worshiped it It'lal?"
----------------------------------
Diplomacy 31

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Thursday March 19th, 2020 6:37:06 PM

Stohp finishes her charity run and eventually tracks down the rest to the Ghost. "I think we're all set for preparations. Everyone make sure to get plenty of sleep tonight."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Thursday March 19th, 2020 7:48:27 PM

After their evening when things are set and winding down Sid makes sure that all of his things are ready. "So, we'll be off in the morning right? I'll be ready then. As long as things have the appropriate number of limbs I should be alright."

DM Robert - "Everyone make sure to get plenty of sleep tonight." 
Thursday March 19th, 2020 8:51:25 PM

Micah is unusually withdrawn.

Carver requests some continual light be cast on his lance.

Bartomus went down to the Trash level to try to round up some aid for the Drow. He asks one of the Drow how tall the tunnels would likely be where the kobolds come from.

Stock is ready to head underground. Good luck on the job.

Dorbin talks to his cat and prepares for adventure.

Zanderallen questions the Drow.

Stohp finishes her charity run.

Sid is ready to adventure.

________________

Bartomus asks one of the Drow, "Ok, you look like someone who's seen some stuff, like what do you think is pushing those kobolds about and exactly how tall are these tunnels and such?"

One of the Drow guards answers Bartomus, "Kobolds are small pitiful creatures whose main strength lies in numbers." He shrugs his shoulders, "Duergar, Dracolisk, Gremlin, Morlock, Naga, Orc, Serpent folk, Troglodyte, Troll, take your pick. As to the tunnels, depends on if anything was mined, could be five by five, to any size really."

Zanderallen asks "How many drow live in It'lal?"

Lady Yasume smiles, "More than five-hundred less than a thousand."

Zanderallen continues, "Are there still the same three houses as there were last time you had communications with the Float?"

Lady Yasume replies. "Yes."

Zanderallen then queries, "Are the Houses roughly equal or is there a clear leader?"

Lady Yasume seems to bristle a bit. "Circumstances being as they are House Bralfah is the largest contingent of Drow in the city. But all three houses share a power structure."

Zanderallen questions, "How long has It'lal been in the mountains?"

Lady Yasume replies, "It-lal is the Surface Drow "first home". It sits on the peak of a mountain, near the westernmost edge of a range of mountains, east of the Cruesa Sea and northeast of the New Elennian Peninsula. Abandoned about 1,400 years ago due to a war with reptilians and the Crying Woods, It'lal was rediscovered by the Shadow Guardians years ago, and resettled by three Drow Houses."

Zanderallen relentless continues, "Did you make it through the Sargrass Cataclysm alright?"

Lady Yasume responds, "We endured."

Zanderallen sallies away with another query, "How has the area changed now that the Crying Woods have been contained to the Plateau?"

Lady Yasume seems struck for a moment, "The Crying Woods is contained on a Plateau?" She is not aware of this happenstance as they have not ventured down from the mountain in some time. I'm going to assume you fill her in at this point.

Zanderalle finishes up with, "What gods are worshiped it It'lal?"

Lady Yasume answers, "A few still worship Jancassis, many worship Alemi, I myself am a follower of Ffloy." She fingers her holy symbol.

The tour of the Float is interesting. It may have helped the cause to see the Drow walking the city in the company of some of the Silver Shields. They at last depart.

The next morning you are awakened by a knocking on your door. Brassy has sent two large bags of food: bread, cheese and some smoked sausages. You estimate enough to feed 25 or so normal sized people. Don't forget the scrolls that were delivered.

When you get to the Custom House you see a rather perturbed official staring at crates, bales, bags and what not lining the street. "Is this YOUR doing?" he ask. There is quite literally more than you can carry in an armload, or three. You find a scattering of (all slightly used, except food): 3 tents, 40 blankets, 83 scented candles, about 3 cords of firewood, 34 used mugs, 42 plates, 90 peasants outfits, 3 scholars outfits, 29 artisans outfits, 90 gallons of water, 23 gallons of beer, 72 loaves of bread, 29 rounds of cheese, about 90 pounds of fresh caught fish (not yet cleaned), and 2 live goats.

As you stand looking at it all, while the Customs officer glares out you, the portal shimmers and opens up. You can see Lady Yasume and her 3 guards on the other side looking at you.


Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Thursday March 19th, 2020 8:51:30 PM


Micah approaches Carver. Echoing Stock, he asks, "I can cast those spells for you, but are you sure you want your lance glowing all the time? Do you perhaps, have some type of cover for it?" To demonstrate he unwraps his mace that he enchanted with the same spell some time ago.

He, too, acquires some additional supplies and then turns in for an early night.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+17=25 ;
Thursday March 19th, 2020 10:26:04 PM

"Well, when we get time, I imagine I can get a leather wrap made for behind the tip of the lance, where the spell would be cast, when we get back, but stowing it in the Lance sheath for carrying it around, it'd be covered anyways. The leather can be made to rotate and cover or uncover as needed when the weapon is drawn for combat.
It's not like I'm very stealthy even though I don't stomp on the ground when I move about. Plus I have a pebble tucked into my gauntlet already that's flaming, and getting it cast on the burner area of the lantern is just a back up.

Anyone else, 2 more scrolls and 3 lanterns if you want?

As to this pile of stuff, I can carry a bunch of it, but only to get to the city, I'm not gonna carry it deep down into the underground."
Carver replies, and then he comments about the pile of supplies in the general direction of the Official. He tries to be a bit diplomatic, but he's not as silver tongued as his usual self.


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Friday March 20th, 2020 11:47:49 AM

Dorbin looks around and smiles at the large pile of supplies. He says, "Yes. Isn't this great? So many supplies! Won't you help us get them through the gate and to the people that need them?"

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Friday March 20th, 2020 1:41:45 PM

Manual labor is something Stock can do. He frees up his hands and begins carrying as heavy of a load as he can manage. "Pardon me, excuse me. Coming through. Where do you want this stuff, my lady?"

He heads through the portal planning on returning as many times as necessary until all the stuff is moved.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+19=33 ;
Friday March 20th, 2020 5:20:55 PM

Zanderallen quickly moves to intercept the official, assuring him it will be out of the way momentarily and he need not worry himself about it. Diplomacy 33

He looks at the pile of supplies and is quite happy about what was put together in such a short time. When Lady Yasume opens the portal he greets her warmly, "Good morning, m'lady. It seems we may need to find some porters to carry these supplies to your city. Hopefully it can all be put to good use." Unsure whether they should step through the portal or not he awaits a signal from Yasume.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+9=13 ;
Friday March 20th, 2020 7:37:32 PM

Stohp tries to smooth things over with the official. "Yes sir, it is our doing. We shall have things cleaned up shortly; as you can see the recipients of these charitable goods are arriving now. I apologize for any inconvenience; we shall have everything cleaned up and out of the way as soon as possible."

One of the goats poops on her hoof, adding to the pile on the street that somewhat weakens her attempt to smooth things over. (diplomacy 13). "We'll get that cleaned up too." she says blithely

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Saturday March 21st, 2020 1:01:53 AM

"Isn't it absolutely wonderful that all of this is here and the Float, you sir as a representative of the Float and its generosity. Good sir, my apologies, have you met the Lady Yseme there in the portal? Surely, an important man such as yourself want to make a good impression on the newest delegation and noble to be in treaty with the Float?" Bartomus stands to the side of the official and points towards the portal and Lady Yseme. He looked about the Customs House and the pile of stuff. "Surely a man of your stature and authority can find someone that would be willing to help us move these items into the fabled city of the Drow?"

2: Where Eagles Dare


DM Robert - "I'm not gonna carry it deep down into the underground." 
Saturday March 21st, 2020 12:01:36 PM

Micah volunteers to cast the spells for Carver. He also needs a few supplies.

Carver talks about a future lance sheath. He volunteers to carry stuff, but only so far.

Dorbin is happy about so many supplies.

Stock is not bashful, he immediatly starts toting stuff through the portal.

Zanderallen the silvertongue smooth talks the official. He indicates to Lady Yasume the supplies that are already available.

Stohp tries to smooth things over with the official and in the end decides she is not too happy with goats.

Bartomus tries to help out in impressing the custom official.

Sid ? has apparently overslept and does not appear at the custom house.
________________

Lady Yasume and her three guards look through the portal and see the great mass of crates and barrels.
Sense Motive 20 Highlight to display spoiler: {She seems somewhat shocked.}
Perception 20 Highlight to display spoiler: {You note her three guards look through and then look around them on the other side.}

Zanderallen, Bartomus, and Stohp appease the custom offical. He relents and grunts. "Sammy, Bob, get out here and lend a hand toting that stuff over."

Lady Yasume steps aside as Stock comes through with his first load. "This is quite unexpected." She says.

The group finds themselves standing next to one of five large stone archways arranged arraigned in a semicircle on a large open plaza. The air is thin like your are high in some mountain and the plaza has a thin layer of dust with a few scraggly plants eking out an existence in the cracks between the stones. You can tell from the height of the sun that you are a perhaps a hundred miles north-east of the Float. The multicolor gate way fills the center archway of the five. One of the other four stone archways has a faint trace of magic about it, but the other archways are black and dormant.
second map down on the page, tiny blue letters

The porters Sammy and Bob grab stuff and start carrying it through. You quickly find the work done. The Drow shift around a bit as the pile starts to grow.
Sense Motive 15 Highlight to display spoiler: { They definitely seem nervous.}

The Plaza of the five gateways, is a large oval shape and is lined with large stone statues of Drow and a reptilian like humanoids. map Yes I'm cutting and pasting, no use reinventing the wheel. Except for the maps most of the stuff on that page doesn't really apply to you as it was from another gaming grup.
The Gateway Plaza faces the rest of the city. It rises up above you looking to be built out of the top of the mountain forming two peaks covered with terraces, pathways, and ruins of old buildings. You can also see some to the roadways disappearing into the mountain side. Most of the terraces seemed to be built for growing things and still support a lush growth of overgrown bushes and short trees.

The city seems to be built as four levels, with each level getting smaller and higher. The final level is split between the double peaks of the mountain like two islands. The Gateway Plaza is on the lowest level. The land seems to slope down quickly from this level and a sea of clouds surround the lower level stretching out. A few nearby mountain tops can be seen rising above the surface of the clouds. You have no idea how high this city is or what lies below the ocean of white.

Perception 15 Highlight to display spoiler: {You can see lots of small footprints around. You also note some movement beyond the edges of the plaza you are in.}

OOC, if you are still waiting for catacomb transactions they can still take place in It-lal.


Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)   d20+4=18 ; d20+4=7 ; d20+18=35 ;
Saturday March 21st, 2020 12:38:46 PM


Micah notices the reaction of the Lady and asks her quietly, "Unexpected, Ma'am. In what way?"

But when he sees the nervousness of the drow, he grows concerned. Hoping to draw them out, he asks, "I must admit, we focused on getting these goods here, giving no thought of how to dispose of them here. What considerations need to be accounted for now, that we are on this side of the portal?"

==============
Sense motive 34 vs 20 Succeed
Sense motive exceeds 15 Succeed
Perception 18 vs 20; 7 vs. 15 Fail, fail

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+15=16 ; d20+9=19 ; d20+15=30 ; d20+9=27 ;
Saturday March 21st, 2020 4:30:01 PM

Not truly paying attention to the Lady, Carver is more intent on watching the Guards and their reactions.

"Am I to assume, from your looking about, that you are worried about Kobolds attempting a raid on these supplies? Or is it more than that?" Carver is being sure that they know he saw the tracks.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+8=21 ; d20+12=18 ; d20+8=25 ; d20+12=27 ;
Saturday March 21st, 2020 10:04:29 PM

"So glad that you could help in this sir," Bartomus turned and smiled at the custom official and made a point of introducing the man to Lady Yseme and playing up the part of how the official oversaw the safety of the collection of the goods.

Bartomus was a bit taken aback at the reception of the Drow when then saw the items. They step through the portal and the Taur took it all in. He looked about and as he did so, he started to realize that they weren't necessary alone. "So, do we call those watching now, or do we try to create some distribution system. Is there a leadership group amongst the refugees that we can call upon to help out? Don't want to be doing guard duty. Oh, and what do you all call this place by the way?'

Sense Motive - 21; Perc 18, 27 - occ, thanks

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Sunday March 22nd, 2020 8:54:35 PM

Stohp is slightly confused at the Drow's confusion. Maybe they just didn't expect so much? She was pretty sure they had informed the Drow they'd be bringing donations beforehand. At the comment that they might be raided for the supplies she tries to spread out some just in case.

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+8=10 ; d20+15=35 ; d20+8=17 ; d20+15=35 ;
Monday March 23rd, 2020 9:45:32 AM

"My companions have been busy advocating for you. These are the fruits of their labor. Literally." He barks out a laugh.

"So how do we get in touch with these kobolds?"

========
[i]Sense Motive 10 vs DC20
Perception 35 vs DC20; Nat 20
Sense Motive 17 vs DC15
Perception 35 vs DC20; Another Nat 20. Apparently Stock is locked in up in the mountains!

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Monday March 23rd, 2020 12:12:38 PM

Dorbin looks around in amazement at the city. He puts down a load and quickly pulls out his new notebook and starts writing furiously.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+15=31 ; d20+5=8 ; d20+5=19 ;
Monday March 23rd, 2020 5:26:23 PM

Zander helps carry the goods through the portal, trying not to think too hard about the change in elevation between the two sides of the portal. Once everything is through he takes a moment to look around catching the signs of what he guesses are kobolds. "Doesn't look like this plaza is used too often. How far is it to the city?" He shifts a little nervously picking up on Drow's unease.
----------------------------
Sense Motive 34
Perception 8
Sense Motive > 15
Perception 19

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=25 ;
Monday March 23rd, 2020 5:46:15 PM

Sid looks at the little feet prints and quietly absorbs everything about him. His pride at the largess of the Float when people are need makes him look positively beaming. He keeps pace with everyone listening for the uncommon tongues of these people.

==============================================================================

Perception: 25

((Also, Sid knows Draconic, cause why not, and I am curious to see if the kobolds speak it, and he will be delightfully surprised if they do.))

DM Robert - "So how do we get in touch with these kobolds?" 
Monday March 23rd, 2020 8:01:02 PM

Micah asks Lady Yasumey, "Unexpected, Ma'am. In what way?" He also asks about distribution of the goods.

Carver thinks the guards might be getting ready for an attack. Not an attack on the Shields but an attack by Kobolds.

Bartomus continues to smooth things over with the customs offical. He also wonders if there is going to be an easy way to distribute the goods.

Stohp is confused at the Drow's confusion. She actually spreads the supplies further out rather than clumping them together.

Stock asks how to get in touch with the Kobolds.

Dorbin is amazed at the city and quickly whips out his journal and starts taking notes.

Zander asks how far to the city. He looks around a bit nervously.

Sid swivels his head this way and that acting like tourist, but nothing goes unnoticed.

_____________________

Lady Yasume says "Well obviously such quick response to our request for aid. I am constantly astounded at the kindness of some races."

One of the guards nods courtly at Carver. Another guard eyes Stock and then says, "It's not a matter of how."

Lady Yasume begins to answers Zanderallen, "In fact you are already in the city, albeit at a lower level."

At this point 30 kobolds spring out of hiding. They have the area you are in loosely surrounded. 28 of them are armed with light crossbows and rapiers and are wearing breastplate. Two others are in banded armor and shield and have a short-sword drawn. Attached by a pole that is belted around their back is some sort of banner that loosely flutters in the wind.
The two in banded mail are speaking in Draconic.
#1 Highlight to display spoiler: {"Look they have many things."}
#2 Highlight to display spoiler: {"Smell like food, look goat."}
#1 Highlight to display spoiler: {"They hoard, not share."}
#2 in broken common"You give or else."

Perception 20 Highlight to display spoiler: { You can see other Kobolds drifting in and out of hiding. They are all around you.}

One of the Drow guards says in Woldian Below Highlight to display spoiler: {"This would barely feed them for a day." You can see that all three guards have taken up a triangluar position around Lady Yasume. They have their hands on their swords.[/b]}

Lady Yasume says something in Woldian Below Highlight to display spoiler: {"Don't. We are outnumber by more than you can see."}

Sense Motive 20: Highlight to display spoiler: {You get the feeling that neither side really wants to do battle.}



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+17=36 ;
Monday March 23rd, 2020 8:22:41 PM

Carver walks over between the 2 conversing kobolds and the pile of supplies.
In Draconic Carver tries to be diplomatic....
"As you can see we are not from here, we heard of multiple plights besetting the region. First is your arrival needing food as you were forced from your home. The second, is the fact that you were forced out of your home.
I speak for myself, but if you take these supplies right now by force, I will NOT help you get back to your home caverns.
If you allow us, to orderly pass out the supplies once we get them organized, I will do all that is in my ability to try and get you your home back.
The choice is yours, be civilized, or live with the consequences."


Carver steps out from between them and the pile, he pulls the pebble from his gauntlet and lets it "burn" providing light. (continual light) He's also ready to invoke the ring, but will as a reaction. (ring of force shield)

Diplomacy check 36

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=25 ; d20+9=15 ;
Tuesday March 24th, 2020 5:01:34 AM

(Stohp didn't move any supplies, she was moving herself so they could cover all angles of approach in case someone attacked).

Fortunately Stohp speaks all of the languages involved and is pretty sure they can resolve all of this peacefully. In Woldian Below she addresses the Drow, "Peace. Lets not start a fight defending food we were going to give to them anyway."

To the Kobolds, in Draconic, "We intend to give it to you. As my companion said this food was brought here to feed the hungry. In addition to what you see we bring magic that will create more food. Are there any leaders or elders we can speak with? We would speak with them to ensure the fair delivery of the food and learn of your peoples plight so that we might work to end the difficulties troubling you." (Diplomacy 25 to aid Carver)

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+15=21 ; d20+8=9 ;
Tuesday March 24th, 2020 9:48:49 AM

Stock looks between Carver and Stohp and then looks to Sid. "I don't know what they just said but it sure sounded flowery. I think I'll just let them talk."

Stock leans on a stack of crates, doing his best to act casual. "Hey Dorbin - you better hide Emily Jasmine. I bet kobolds eat cats."
==========
Perception 21 vs DC20
Sense Motive 9 vs DC20


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=27 ; d20+8=9 ;
Tuesday March 24th, 2020 9:55:25 AM

Out of the shadows and out of the woods, came the movement and then they were surrounding the party and the stack of goods demanding them as their own. Bartomus watched as Carter and Stohp both stood their ground and appeared to explain why they were there with Lady Yaseme and her guards. He looked at the small reptile-like humanoids and kept assessing one, then another, and then another. "They are rather small aren't they, sorta like the lizardfolk but in miniature," he said in tauric and to no one in particular. There was a contrast between the languages being spoken that was also interesting to him.

He switched over to common as he watched the kobolds move about and some coming out of hiding and then stepping back into the landscaping. "Wonder how many of these little ones there are here? We may need more scrolls."



Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+15=34 ; d20+5=13 ;
Tuesday March 24th, 2020 10:21:04 AM

Zanderallen doesn't react to the appearance of the kobolds, he was pretty much expecting it. He mentally curses as the languages spoken are outside his understanding. When Carver and Stohp speak up he doesn't understand the words but he can guess what Stohp is saying. The cadence and body language are familiar from all the times they'd talked down some really aggressive people together. He casually moves to put his plated body between Dorbin and the majority of the Kobold crossbows.
--------------------------
Perception 13
Sense Motive 34

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Tuesday March 24th, 2020 11:57:44 AM

Dorbin jumps when the kobolds appear. He understands the drow and Stohp's response. He is glad to slip behind Zanderallen and tries not to make it too obvious. When Stock mentions Emily Jasmine, Dorbin looks down to see she is sitting there, casually taking a bath, as if nothing else was happening in the wold.

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)   d20+18=35 ;
Tuesday March 24th, 2020 5:04:44 PM


Micah tenses when the kobolds appear, but relaxes, only slightly, when he realizes no one is truly spoiling for a fight.

"Stohp," he says softly after observing she is fluent in the relevant languages, "Please, translate for us as you can. It appears that this encounter will likely involve more words and less violence."

Sense motive 35

DM Robert - "Please, translate for us as you can." 
Tuesday March 24th, 2020 8:39:13 PM

Carver leads off with some big stick diplomacy and then for some reason takes out his ever burning pebble. You realize you are outdoors, and it is morning? Also did you get your lance ever burninged?

Stohp attempts to intercede with calmer words.

Stock is not sure what is being said by everyone.

Bartomus wonders if they have enough food and scrolls to feed the Kobolds.

Zanderallen has faith in Stohp's ability to talk down the Kobolds.

Dorbin is nervous but his cat appears unperturbed.

Micah asks Stohp to translate as he senses that maybe not everyone wants to fight.

Sid?
_____________________

map
Just as a reminder you are fairly high in the mountains (think Denver, the mile high city) on a plateau. There's no forest here, it's all greenery, possibly cultivated fields that have not been cultivated in a while. Looking from your lower plateau upwards you can see many buildings, some are in better condition than others. And you're pretty sure from the size of the place that Lady Yasume's comment of 500-1000 Drow would leave this place mostly unoccupied. The black boxes are buildings. There is a stream running just west of the plaza you are in.
Perception 15 Highlight to display spoiler: {You note that while the stream is running it appears to have a bit of a green tinge to it, as if filled with too much algae. It won't kill you to drink it, but you can tell it probably has a special flavor.}

Lady Yasume apparently can't follow along with the Draconic talk. She cocks her head at Carver and Stohp speaking to the Kobolds. "Maybe we can negotiate with them? I should warn you we think there are as many as 500 in the city."

The Kobolds tense slightly at Carver's words. Stohp's continued talk appears to take the edge off. Koblod number 1 nods to number 2. Kobold number 2 takes a half step forward and speaks in Draconic. I'm going to assume Stohp or Carver will actually translate now since neither indicated they did on the previous post. "We are starving and cannot return to home. These Drow can not help us, claiming we are too many to feed with the supplies they have. Then they go off through this gate and you appear with all this food. We are thinking we must fight or our clan will starve."

Kobold number 1 again nods and speaks in Draconic. "If you in truth mean to speak with pure tongues I will summon our chieftain.

One of the Drow guards mutters in Woldian Below Highlight to display spoiler: {"ugh there smell leaves much to be desired."}

Now that the kobolds have surrounded you and been here a few minutes you note a faint musty smell in the air, like moldy leaves and damp earth.



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+9=23 ;
Tuesday March 24th, 2020 9:24:37 PM

While conversing, Carver's mind wanders a bit as he notices the stream has a green tinge to it, something to mention later, the conversation is more important right now.
In Draconic, "I need to translate what we are discussing, not everyone on our side can understand, I know you understand some common, and can speak it somewhat, but so we are not misunderstood, Draconic, would be easier for you, right?"
Carver translates what was said before.
Then back to the Kobolds, "Yes, they left by the portal, they came to our city to do a couple of things, one was to trade, the other was to get help dealing with your problem. This pile of supplies was donated to us to help you. There is not very much, but it is all we could get on short notice.
On my Honor, I give you my word we came to help. If you could get your Chieftain, we will arrange to get these supplies passed out, you'll need to scrimp a bit to make it stretch. We might be able to use Magic to stretch it a bit further, but any food created with magic isn't storeable,
Once we deal with that problem, we can then discuss what caused you to flee your home, and see if we can fix that problem too."

Carver carefully translates what he said, being sure to make sure the phrasing gets clearly translated for the Group and the Drow, hoping they understand what he said and how it was said.



Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday March 24th, 2020 9:43:03 PM

Sid has an 'aha' moment after listening to the Kobolds speak for a bit, understanding the spoken tongue better after listening to it a bit. Sid will translate to those who don't speak Draconic while others speak and will speak back so that Carver and Stohp can speak more naturally.

====================================================================

((Also, is Woldian the same as Old High Woldian? Is this a "You know Latin not Italian" scenario?))

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=20 ;
Tuesday March 24th, 2020 10:29:24 PM

Bartomus looked about and tried to get a sense of where the kobolds were coming from and what the situation was that now surrounded them. He caught sight of the greenish tint to the nearby stream and a change in the scent that seemed to be associated with the group of kobolds. He continued to listen to Carver translating the two lead kobolds and looked at the Drow. "Kind Lady, being told 500 now, well, I hope we can provide some relief to their food needs, otherwise that may become a much great problem. How easy is it to open that and send word to the Float that we are going to need a lot more in the way of assistance? Also, can they eat fish? I mean we might have an in with someone who could help deliver some fish.""


Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Wednesday March 25th, 2020 9:25:50 AM

Stock goes up to any of the guards he has seen speak common. If none have then he goes to Lady Yasume and asks, "Like many of my people, I am fond of the mountains and you have a beautiful location for a city. Let me ask though, given how many of your people you said live here, it seems there are too many buildings. What happened to your people?"

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=7 ; d20+19=37 ;
Wednesday March 25th, 2020 10:57:13 AM

Seeing the Kobolds lower weapons and hearing the words translated Zander almost noticeably relaxes his muscles. Asking for translation he offers further reassurances as he shows his WLA officers badge, even if they didn't recognize the WLA the officers badge looked impressive, "Friends, I doubt you have heard of us but among our own people we are great adventurers. Many of us are members of a great adventuring guild. The drow sought us out to aid you in whatever is driving you from your homes. We also brought food as a gift from our people. Hopefully it can help keep the edge off while we help return your homes to you."
----------------------------------------------------
Perception 7
Diplomacy 37

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Wednesday March 25th, 2020 11:32:03 AM

Dorbin peeks out from behind Zander, carefully looks at the kobolds, sniffs the air, then ducks back, scribbling furiously in his notebook.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=17 ;
Wednesday March 25th, 2020 6:21:59 PM

Stohp adds her own two cents to the diplomatic effort. "We would be honored to speak with your chieftain. The sooner we do, the sooner we can see that the food is passed out among your people and the sooner we can work with you to reclaim your homes." (Dip 17 to aid another)

DM Robert - "...you have a beautiful location for a city." 
Wednesday March 25th, 2020 8:33:50 PM

Carver continues the diplomatic efforts.

Sid continues to listen.
((Also, is Woldian the same as Old High Woldian? Is this a "You know Latin not Italian" scenario?))
DM, I'm not sure. I assume Woldian is the same as Common. High Woldian has its own entry in the Wiki as a separate language to learn, so I'm assuming it's different enough that you can't use one to know another. Undercommon was changed to Woldian Below, I think more for a flavor statement.

Bartomus asks if the Drow maybe misrepresented the scope of the problem. Although you were not present for the first part of talks with the Float Council

Stock asks one of the Drow guard what happened to all the people.

Zanderallen adds to the diplomatic attempts.

Dorbin continues scribbling furiously in his notebook.

Stohp also helps with the diplomatic talks.

Micah?
_____________________

map
Just as a reminder you are fairly high in the mountains (think Denver, the mile high city) on a plateau.

Lady Yasume says, "Many things were discussed with your council."

The Drow guard says, "It's a long story best for another time."

An young looking Kobold arrives. He speaks common, "I am Prince Kasmeer." He's interrupted by a loud cough behind him. "Perhaps King Kasmeer at this time. I have understanding that you have brought food for my people thanks to our hosts." He waves to the Drow.

Lady Yasume bows. "Indeed King Kasmeer, it is as we told you, we are not capable of dealing with your problems and ours at this time. So we sought aid. Fortunately the only gate open leads to a Floating city and we were able to find great heroes."
Sense Motive 20 Highlight to display spoiler: {She's laying it on a bit thick, perhaps for the benefit of the king.}

The king replies, "The raids do not affect us they are on the upper levels, we are concerned with survival."

Sense Motive 5 or Intelligence check 10 Highlight to display spoiler: {You quickly begin to understand that the koblods problems may not be the only ones facing these Drow. As you may recall the Drow were going to hire/commission you but the actual task was never explained.}

Lady Yasume waves her hand toward the goods from the Float. "OF course this is for you. Hopefully soon there will be more."

Survival 20 or Engineering 15 to quickly get the kobolds organized and distributing the goods on their own.

Diplomacy 20 if you want to try and get information out of the Kobold King.

Diplomacy 25 if you want to try and get information out of Lady Yasume.

Diplomacy 25 if you want to try to question the Drow Guard about the city, at least in front of the Kobolds it is this high.



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+17=21 ; d20+17=32 ; d20+3=11 ; d20+17=27 ; d20+17=24 ;
Wednesday March 25th, 2020 9:28:32 PM

Carver understands the reasons for the pile of poo Lady Yasume is layering on and also understands there are more things going on that just the Kobold problem.
He's more interested in questioning the King, for now, the Lady would it appear rather not discuss more than the Kobold troubles while they are here.
"King Kasmeer, we still have not heard why you have migrated from your home to here. Could you please tell us what caused you to leave and then we can figure out how to get you back to your home."

Sense motives, 21 &32
Engineering 11 (fail)
Diplomacy King Kaseem 27
Diplomacy Lady Yasume 24 (fail)

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+8=20 ; d20+8=16 ; d20+7=25 ; d20=2 ;
Thursday March 26th, 2020 10:00:34 AM

Bartomus nodded along with Lady Yasume and even gave a formal bow towards the kobold leader in an effort to accentuate the already extravagant ego-soothing that the Drow matriarch was undertaking with the newly minted King. He also watched her a bit closer and processed what Carver was saying. However, once the effort to distribute the transported goods was mentioned, and the excitement amongst the throngs of upright toothy grinned walking miniature lizards grew, his focus shifted.

"Alright, now whoever speaks their language, tell them that we need folks who are fair, well organized, and well respected to come over here," [b] Bartomus pointed to where he was standing and continues. [b]"We are going to need them, with his Majesty's royal approval of course, to help us determine how we distribute the perishable foods first - my suggestion is those who may have been going without the longest so others might have something be first. Then we need a few of us Shields to activate the scrolls to figure out how we provide something for the rest. Also, ask them what type of things they can eat to survive, cause I think we need rations and such from the Float - immediately."

He looked at Stohp and said in Tauric, "You might want to have at the ready that changing into a giant just in case things get rowdy, I suspect a giant Taur might just scare them enough to settle down."

Sense motive - 20, 16; Survival 25, with a minus one diplomacy that 2 is a fail and fail badly - so any attempt to get anything from the King is a failure

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+15=31 ; d20+19=26 ;
Thursday March 26th, 2020 11:08:44 AM

Also having been laying it on thick Zander appreciates Lady Yasume doing the same. However his appreciation dissolves when King Kasmeer mentions raids in the upper levels. Leaving others with the skills to distribute the goods he pulls Lady Yasume to the side, "M'lady, it seems I have learned more in 5 minutes conversation of what is going on here than several hours of questioning on the Float. We are more than happy to offer help wherever it is needed but don't appreciate being blindsided. If going into the lower levels and freeing their homes so the kobolds can return is all the help you need then I will turn a blind eye to raids in the upper levels. But if you want to ask for help please do so, we are here now." He continues giving her a diplomatic stare down until she answers.
------------------------------------
Sense Motive 31
Diplomacy 26 (Lady Yasume)

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+8=18 ; d20+12=23 ;
Thursday March 26th, 2020 11:16:01 AM

Stock gets to work organizing the supplies. "OK food over here....what's in this crate? Is that wine?...wouldn't have been my choice. Drinks go off to the left. It looks like we have some blankets and such over there..."

If any of the kobolds get unruly he puts a quick stop to it. He does not even try to ply any of the leaders for info. Talking is not really his bag.

======
SM 18 vs DC20
Survival 23 vs DC20


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Thursday March 26th, 2020 1:03:33 PM

Dorbin watches as the talking types take charge. When he sees Stock start to move supplies around, he moves over to help him.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=22 ;
Thursday March 26th, 2020 6:20:42 PM

Sid continues to translate as need be, but once he finds a job he can help with he aids Stock with corralling the kobolds and getting them into line. He translates and corrects a few things and the food starts dispersing.

===================================================================================

Knowledge(Engineering): 22
Success: +2 to Aid Stock, which should push him over.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Thursday March 26th, 2020 6:35:45 PM

Becoming a giant is actually a spell one of the others can cast on Stohp, not something she does herself. She can disguise herself as something else, but not size change. Regardless seems thing to be going along just fine. She pitches in where needed, whether that's organizing or diplomacying.

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Thursday March 26th, 2020 6:37:39 PM


Micah quietly assists with the disposition of the goods, occassionally nodding thanks to Sid and the others as they translate.

DM Robert - "M'lady, it seems I have learned more in 5 minutes conversation of what is going on here than several hours of questioning on the Float.." 
Thursday March 26th, 2020 8:23:32 PM

Carver questions King Kasmeer.

Bartomus starts trying to organize a conga line of food distribution.

Zanderallen confronts Lady Yasume on why exactly the Shields have been brought here.

Stock puts on his no-nonsense attitude and helps Bartomus get supplies moving.

Dorbin lends a hand in moving the goods.

Sid utilizes his skills translating to the supply distribution horde.

Stohp pitches in to keep things moving.

Micah helps in passing out the goods.

_____________________

map
Just as a reminder you are fairly high in the mountains (think Denver, the mile high city) on a plateau.

King Kasmeer looks up, way up, to Carver, "Bad times. Big trouble. Nasty things. Months ago we get invaded by cousins, large, you call them Trogs. They had bunches of goblins with them. They over-run us, take over. Make us labor and dig and dig. Then blackness comes, goblins and Trog's go in and come out worse. They meaner. Start making us dig more. My people start disappearing. Gobins then say they go off to do war for master, invade woods." He holds up one hand and counts his fingers and thumb, "One, two, three, four," he holds up his other hand and counts off, "one, two, three, four." Holding both hands sprayed out in front of them he shakes them jazz hands"Many fours of fours ago. Goblins no come back, Trog King say master pleased, means woods still bad he make to go to war. Need more troops. More kobolds sent into darkest tunnels not come back. We decide to make escape try to get all still alive out one night. Take portal key and throw it back through portal as is closing. Is so Trog no can come, and master no can come, because key on other side of locked door now. We protect our allies the Drow."

Everyone except Carver sorry this is history related for these guys
Knowledge History 15: OR knowledge Local 15: OR Intelligence check of 15
Highlight to display spoiler: {Could this refer to events of when you were in the woods and came across the Lizard Folk village and had to defend it from an invading horde of goblins and hobgoblins?!?!?}

Lady Yasume says, "Looks Zanderallen in the eye, meeting his challenge. Yes, If you recall It seems something forced the kobolds up from their homes and thus they are occupying It’lal. We don't have the capability to support so many so quickly. Also there appears to be someone or something looting various old sections of the city. We cannot find out anything except that during the night the ground will shake, but not over the whole plateau, only where the next morning we find a crater like depression and then discover that someone has been going through an old building that is near the ground disturbance. Sometimes there is evidence of recent breakage of old cabinets and chests that have been left there. We think the two things might be connected. The portal," She points at one of the nearby portals, "that led to the underground mines and the kobolds lair has been deactivated by the kobolds as they have removed the keystone that activated it."[b] She then pauses to wet her lips. [b]"I was to take you to some of these sites after you spoke to our council, but we can look at them on the way as they are all up hill from here, and we live on the highest plateau."

For those of you working the food line things seem to be going smoothly. The kobolds are all moving orderly not pushing or shoving. However... Perception 20: or Knowledge Nature 15
Highlight to display spoiler: {You pick up on the fact that the kobolds are in fact pulling a fast one. It appears that several kobolds are repeating going through the lines, but is slightly different rags.}

ONLY IF YOU MADE THE ABOVE PERCEPTION OR KNOWLEDGE NATURE, or someone whispers it to you...
Sense Motive 25
Highlight to display spoiler: {It appears the kobolds are inflating their numbers by trying a now you see me now you see me again but in different clothes. Probably trying to inflate their numbers to keep the Drow on their toes and make them seem more of a threat if they try to do something about the sudden 'invasion' of koblods.}

ONLY IF YOU MADE THE ABOVE PERCEPTION OR KNOWLEDGE NATURE, or someone whispers it to you...
Appraisal 25
Highlight to display spoiler: {You estimate that in fact there are only about 200 kobolds. Of those 150 are women and children.}

The goods are at last distributed in an orderly fashion and you stand in the middle of the empty plaza. It is now about 11 o'clock in the morning local time.

Lady Yasume turns to Bartomus, "I don't know what exactly they will eat. They appear to eat anything and everything. I'm sure more goods will arrive later today or tomorrow as we have made arrangements for their purchase from your council. They were only nit-picking how quickly shipments could start." She then turns to face the rest of you. "Shall we be off?


Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+1=18 ; d20+15=18 ;
Friday March 27th, 2020 9:15:01 AM

Stock's attention has shifted from the kobolds to the drow. "I bet we killed those goblins at the lizardfolk village...the rest of this story is harder to piece together though. I've heard of Trogs I think...but a Blackness?...and a Master?

Yeah, let's get going. These little guys seem to be 'getting it' now.

Dorbin - She said they'll eat [u]anything[/i]..."


Stock inclines his head knowingly at Emily Jasmine and then turns back to the drow.

=======
[i]Local 18 vs DC15
Perception 18

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=16 ;
Friday March 27th, 2020 10:18:39 AM

Bartomus nodded at Stohp when she reminded him of how she stood up as a giant in the past. He nodded and then focused on the distribution of the food. He appreciated the way that the kobolds quickly helped and then took over the operation that slowly pushed the Taur a bit further and further aside. They were nice about it and did let him left the bigger things, but it was obvious that now they were going to take care of things.

He smiled at Lady Yasume as she talked to them and then him. With a big doopy grin and a lot of jovality, he said aloud what he was thinking. "Sure, sure, let's be off - but exactly off to where and to do what? See, I am still a little confused about EXACTLY what you want us to be doing here and what it is you may KNOW about that like the arrangement for food purchases, what the kobolds eat and such, that doesn't seem to be fully shared with any of us, unless I am missing something and these three have been sharing more than their glares with folks."

He smiled and nodded to the three guards and then smiled at Lady Yasume.

Perception 16 - so, Bart's just talking aloud - may not be his best approach.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+9=14 ;
Friday March 27th, 2020 11:37:46 AM

Dorbin notices nothing about the kobolds (perception: 14), he just thinks there are a lot of them.

When Stock gestures towards his cat, Dorbin casually replies, "I have a feeling they will be quite surprised. She not only has quite sharp teeth, but also four sets of very sharp claws. Oh, and a friend who has a few magical powers." He tries to glare at any of the kobolds that might glance at the cat.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Friday March 27th, 2020 11:45:32 AM

Zanderallen backs down from his challenge of Lady Yasume, "My apologies, I was out of line. Our line of work leads me to be overly suspicious at times. We will gladly meet with your council and get the full briefing. Lead on M'Lady. He gives a polite bow and falls into place in the convoy, ready to continue into the city proper.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+7=17 ; d20+17=25 ; d20+2=13 ; d20+17=19 ;
Friday March 27th, 2020 7:34:25 PM

Carver is still talking to the King, but when he noticed the torn ear of one of the Kobolds go past him for the third time, "King Kasmeer, there is one quick way to quickly irritate myself and my friends. That would be to try and cheat us. We have brought food and supplies, the only thing we ask in return for them is not to be cheated. It could cause us to become irritated if we should find out that fraud was being committed. I personally would take great offense and might decide to have anyone caught be judged by Lord Gargul.
Now, where were we, Ahh yes, You escaped, did all of you escape, or were some left behind?"


Know Nature 17
Perception 25
Appraise 13
Diplomacy 19

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Friday March 27th, 2020 9:13:17 PM

Micah suppresses a smile as Zanderallen and Lady Yasume fence and keeps words or expression away from his lips.

DM Robert - "Yeah, let's get going. These little guys seem to be 'getting it' now." 
Saturday March 28th, 2020 2:17:24 PM

Stock's teases Dorbin that the Kobolds might eat his cat. He's ready to go.

Bartomus is confused about what is going on and what they are expected to do.

Dorbin looks around but does not notice much. Probably because it's all just so much to take in. He indicates that Emily is not defenseless and he will protect her as well.

Zanderallen apologies he is ready to go see the Drow Council.

Carver threatens the king. Sorry your words are clearly a threat because saying you'll have lord Gargul judge someone also implies you are going to kill them so that it can happen. An Intimidate roll is more in line for your attitude than a diplomacy roll.

Micah seems to only be paying attention to the interaction with Lady Yasume.

Sid?

Stohp?
_____________________

map
Just as a reminder you are fairly high in the mountains (think Denver, the mile high city) on a plateau.

King Kasmeer stiffens at Carver's words. Before you can do anything he sprints away while emmitting a strange warbling hiss. All the kobolds spring away and quickly duck into the ruins and scrub brush, a few even jump into the nearby stream but don't come back up. Most of the goods had been passed out but what few items were still being carried by the Kobolds were dropped in the sudden exodus.

Lady Yasume cocks her head at Carver. She then looks at the rest of the Silver Shields. "I trust you don't think that we have been misleading you with regards to anything. I certainly would not wish to be called upon to be judged by Lord Gargul because of a misunderstanding about why we wished to hire you."

The Drow guards draw away slightly from Carver but are keeping a wary eye upon him.

She then looks directly to Bartomus. "To be clear, feeding the Kobolds is not why we have sought to hire you. What you have done of your own accord I commend and applaud you. I went to speak to your leaders to arraigned for food to be delivered and we intend to pay in goods. They told me the first shipments would begin in another day. What we need you to do is find out why the kobolds left the mines but more importantly find out what has been raiding our buildings. The council is awaiting you and will try to inform you more thoroughly."

As the group progresses up the path the PC’s note there are many areas of overgrown grass that may have once been fields, or parks. In addition the large rectangular pool on the next level is clearly in need of cleaning, or at least having some sort of fish imported to provide a balanced ecosystem.
Knowledge Nature 20: Highlight to display spoiler: {Fixing the lake would be relatively easy and could be accomplished with the aid of the fisherman of the Float.}

Proceeding through the town the PC’s find that there are more buildings that are unoccupied. The drow are living in the two upper sections of the city and most of the repairs and rebuilding is happening on the second level. Twice on the way Lady Yasume stops and indicates a strange circular depression perhaps 20 feet in diameter, the depression is surrounded by overgrown grass and clearly visible as no grass is growing in it. It is very smooth. "This was not here before."

Knowledge Arcane 25 or Spellcraft 21
Highlight to display spoiler: { You realize that the stone filling the depression may be one end or side of a Wall of Stone spell.}

She then indicates a nearby building in each case of the depressions you pass. (They are not close together but are on different levels. These are the ones she is showing you near the main road up to the higher level.)

Examine building 1
This is a three story building, or at least it was, parts of it no longer reach that high and only about 25% of the roof is still in place. Inside you note a good deal of dust, dirt, and debris. There are a few old wooden furniture items, desks, etc. There is evidence that the desks were recently smashed apart.
Perception 20
Highlight to display spoiler: {You note some tracks in the building but it would take someone skilled in woodcraft to try and figure them out.}
IF you made Perception above or have it pointed out to you...
Survival 25
Highlight to display spoiler: {The tracks are several days old. You're not sure, but maybe some tracks are more recent as if the Drow went into the building, you do note though that there are booted tracks and what appears to be large lizard tracks which you think might be the Troglodytes. }

Examine building 2 Perception 20
This is a two story building, or at least it was, parts of it no longer reach that high and only about 50% of the roof is still in place. Inside you note a good deal of dust, dirt, and debris. This may have been a family residence at one time. There are some heavy old wooden bed frames, and old wardrobe, and a book case (all in different rooms). The wooden bed frames have recently been tossed against the wall, or maybe lifted and leaned there, but tossing seems more likely judging from the crush marks on the wood that your carpenters can tell you. The wardrobe is now in large pieces, you can tell it's recent from the ageing of the wood. Curiously the bookshelf is not broken.
Perception 20
Highlight to display spoiler: {You note some tracks in the building but it would take someone skilled in woodcraft to try and figure them out. They appear to be several tracks in front of the bookcase.}
IF you made Perception above or have it pointed out to you...
Survival 25
Highlight to display spoiler: {The tracks are several days old. You're not sure, but maybe some tracks are more recent as if the Drow went into the building, you do note though that there are booted tracks and what appears to be large lizard tracks which you think might be the Troglodytes. It looks like at least 3 Troglodytes were in front of the bookcase.}

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+4=12 ; d20+12=30 ; d20+7=10 ; d20+12=27 ; d20+7=15 ;
Saturday March 28th, 2020 5:42:43 PM

Bartomus was taken by surprise when the kobolds suddenly ran away, literally just ran off dropping everything about them. He turned towards Carver, "Um, so I take it IT was something you said?"

He sighed and took the dressing down he somewhat deserved from Lady Yasume and followed along as they worked their way up the mountain and through the buildings that were no longer being maintained. He took it all in and as the paused at one of the ruined buildings, he took part in looking about and then studying the circle that the Lady had indicated shouldn't be there.

"Ok, anyone recognize or know what makes those type of tracks?" He was not sure and really didn't know much beyond the grasslands and the Float, it didn't seem to be anything he knew or if he did he couldn't figure it out. They continued onward and upward stopping at another ruined but not as large and somewhat more usable than the other. He looked about, and again, it didn't make sense. "More tracks, can't make them out but, kinda odd that that shelf was left alone."

Bartomus walked towards the shelf as he tried to figure out the room and what had happened.

[i]KnowNat=12, Bldg 1 Per 30, Sur 10; Bldg 2 Per 27; Sur 15/[i]

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+7=18 ; d20+9=22 ; d20+9=28 ; d20+2=19 ; d20+9=19 ;
Saturday March 28th, 2020 9:09:10 PM

"Yeah, I guess so...I mentioned that cheating would irritate me and probably my friends, then I sort of made a off hand threat, which I meant as a way to get his undivided attention. I probably went a bit too far with the threat.
They were pulling a switcheroo and at least one of them was on his third trip through the line."


He sees the pond and figures it could be cleaned up a bit. (know: Nature 18)

At the stone in the pit, "I think this might be the remains of a wall of stone spell or something similar." (Arcana 22)

In the first building Carver notices the tracks and points them out to the others, but has no idea what made them. (perception 28, Survival 19)

In the second building, he's busy thinking about the stone wall plugging the pit. (perception 19)

"Maybe someone used that wall of stone to plug a doorway that leads to wherever they came from."



Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Sunday March 29th, 2020 8:22:11 AM

Stohp is starting to notice the new guy is way to free in passing out threats. Seriously, what's with him? It's like his only idea of diplomacy is "I have big sword you do what I say". She resolves to give him a serious talking to later. She is able to note the tracks at the second house (perception 17, then 28) and points them out to the more survival inclined of the party.

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)   d20+14=31 ; d20+4=23 ;
Sunday March 29th, 2020 5:28:02 PM


Micah, too, recognizes the cause of the stone circles, but is willing to let the new guy show off and says nothing.

Spellcraft 31

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Sunday March 29th, 2020 6:16:56 PM

Stohp glances around for a private area she can maybe pull Carver over to for a private conversation. Maybe she could consult one of the others first? She might be over-reacting. No, none of the rest could understand Draconic, if they had they'd probably have similar feelings about the "diplomacy" carver is employing.

CDM Jerry [OOC post] 
Sunday March 29th, 2020 11:23:10 PM

John Hume, please check your email sir. After you've read my email and reply to me, I'll delete this post.

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+8=26 ; d20+15=27 ; d20+12=28 ; d20+15=24 ; d20+12=14 ;
Monday March 30th, 2020 10:15:30 AM

"Lady Yasume - You know some folks in the Float could help get this pond cleaned up. Looks like it just needs to be stocked with some fish..."

Then later in building 1..."I hate to see solid wood working get smashed like this...I mean it's not Dwarven work but the elves apparently know how to smooth out a board...Hey, are those tracks?" He gets close to the ground and inspects the tracks..."Not brand new although just a few days old. Looks like there are a couple sets...maybe some Drow which makes sense and also some kind of large lizard...maybe those trogs."

...and in building 2..."...more tracks here though it's not as clear as the last place...Can anybody make these out?" He begins turning his head left and right, looking at the dust on the floor until he realizes he is getting dizzy and stops. He gets his bearings and moves to inspect the untouched bookshelf. He carefully looks at the line of dust on the shelves to see if it was previously empty or if it had books of some sort.

"So how would a Wall of Stone spell work here? Like they tunneled up from underneath and then sealed it with a new wall? And then what...it just formed a crater?"

===
Knowledge Nature 26 vs DC20
Perception 27 vs DC20
Survival 28 vs DC25
Perception 24 vs DC20
Survival 14 vs DC25



Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+25=33 ; d20+9=26 ; d20+9=23 ;
Monday March 30th, 2020 12:48:30 PM

Dorbin nods to Stock and agrees with his observations. He says, "This looks like there's been an attack here. This isn't just something staying underground and attacking the kobolds, is it? Something is coming out of the ground and is attacking your houses. And those marks aren't from some lizard, that takes some serious spellcasting power and ability to cast that kind of spell." He turns to their host and asks, "Was this your people taking defense actions, or are we going to be facing some seriously powerful magical foes here?"

OOC:
Knowledge, Arcana, DC 25: 33 success!
Perception, DC 20: 26 success!
Survival, DC 25: not that good
Building 2 Perception, DC 20: 23 success!

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=13 ; d20+5=19 ;
Monday March 30th, 2020 2:52:10 PM

Zander raises an eyebrow as the kobolds run away. That was the first time the Silver Shields had ever scared something away with diplomacy. He picks up on Stohp's annoyance and exchanges a look with her. But the raid sites distract him from being able to take immediate action. He listen to the other Shields, his own expertise lacking in those areas. "Well your problems and the kobolds problems may be one and the same Lady Yasume. It appears from what my companions have observed that something in tunneling up from below. And sealing it back up. So we are dealing with something that can tunnel through extreme distances and possesses capable magic. We should speak with your council immediately." The thought of subterranean raiders makes Zander a little uneasy. He adjust his various straps and buckles even though they are already at perfect readiness.
--------------------------
Spellcraft 13 fails
Perception 19 fails

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=17 ; d20+13=29 ; d20+13=25 ;
Monday March 30th, 2020 6:22:16 PM

Sid examines the second building with more interest than the first. "Three lizardy people were really interested in this bookshelf and not much else. Good for them for breaking stereotypes. Reading is fundamental. I don't see anything around though. Hmmm..."

Sid takes a moment to focus on something that may or may not have been on the shelf to see if it was actually a book or a bauble, and will do another once over to make sure something didn't fall off or get over looked.

========================================================================

Perception(building1): 17
Perception(building2): 29
Perception in room for specifically something that might've been on the bookshelf: 25


DM Robert - "Reading is fundamental." 
Monday March 30th, 2020 8:33:04 PM

Bartomus is unable to identify the tracks. He's curious about the bookshelf.

Carver tries to explain what the kobolds were doing. He identifies the Wall of Stone and points it out.

Stohp seems a little put out by Carver's diplomacy. She too points out the tracks in the buildings.

Micah notes the Effects of the Wall of Stone.

Stock offers that there are some people in the Float that can clean up the lake and restock it. Stock identifies that some of the tracks were made by Troglodytes. He doesn't care for wanton destruction of wooden furniture. He carefully studies the bookshelf.

Dorbin asks Lady Yasume if her people are prepared to take defensive actions.

Zanderallen picks up on Stohp's annoyance. He reasons that whatever drove the kobolds up from below may be coming up with them.

Sid also notes the strange occurrence at the bookshelf.
_____________________

map
Just as a reminder you are fairly high in the mountains (think Denver, the mile high city) on a plateau.

Lady Yasume says, "Thank you Stock. We have been so busy these last few years trying to straighten out and reclaim the upper level that we have not had time or manpower to get this far down as yet." You notice that both she and the Drow guard are squinting in the noon sun. Freebe, Drow are still slight sensitive.

At Dorbin's query she nods, "We have been trying to set up something but I'm afraid we've come up against improper planning and relying on others. You see when we first reclaimed It-lal a decade ago we had a group of adventurers serving our cause. Much like the Float has you. With time we became reliant on them to handle all the major problems that came up while we concentrated on the more mundane affairs of putting a city back together. But as time marched on they left for other adventures, and then none came back. We know not if they died or found a new home. Then suddenly we were beset by problems we were no longer prepared to handle."

Those of you that studied the bookcase can detect that there were several volumes (books) on it recently as noted by the dust marks and age marks on the wood. You think there the bookcase may have been over half full, so you estimate that there could have been at least 30 books there.

Lady Yasume shows you into a large building. It's not dwarven crafted stone but it is rather pretty in an elfish stone cutting way. The building interior is slightly cooler than the outside but not by much. You notice that there are heavy drapes on the narrow windows. Lady Yasume shows you into a furnished room set off to the side. "If you would wait here I will see to having some refreshments sent. It may be an hour or more before the council is ready to see you." She smiles to take the sting out of her words. "I know there is urgency but try to remember we are still a race not used to sunlight. Most of us work in the evening, night and dawn. This time of day is generally when we rest."

The room is spacious, but the seating is decidedly medium only. There are several side tables and small tables next to the armchairs. It strikes you as a very comfortable sitting room. Unless you're a Minotaur...or a Centaur.

There will be brief wait until you are called by the council. In other words next turn you go forth.


Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Monday March 30th, 2020 11:06:32 PM


While waiting to be summoned, he approaches Zanderallen. Quietly, but not so quiet that the others cannot hear, he says, "I would like you to follow what is going on in the council without having to have it translated for you. When we are about to enter I will give you the power to understand languages. The spell should last for about an hour and a half."

===========
Right before entering Micah casts comprehend languages on Zanderallen from his prepared spells. Duration 90 minutes.
Note to party. Micah has a wand of comprehend languages but the duration from it is only 10 minutes per casting.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Tuesday March 31st, 2020 8:49:07 AM

Stohp is tall enough she can just sit on the ground and be at head height to the table. It's a little awkward but not terrible. "So... Carver. I think we need to discus your... 'negotiations.'" She looks around at the rest of the party. "I know most of you didn't understand the exchange but lets just say it did not go well at all. The first thing he said was a death threat. I barely managed to smooth things over. I counted at least two more death threats and eventually they just all ran away, as you saw."

She looks back to Carver. "I know you're trying to help, but this is a relief mission and we are not the mob. Our job is to help these people, not threaten to kill them if they look at us funny. Yes, they were armed and ready to take the food by force, but it was obvious they were merely desperate and willing to do anything for relief rather than actually hostile. By handling it the way you did at best you've just scared off the very people we hoped to help and someone will have to go through a lot of time and effort to get them to trust us again. At worst you've convinced them we're a hostile take over and they're already preparing to kill us all to secure the food they're in desperate need of."

"Look, you're new to the party and you have no experience with how we handle things. Just, take a step back, let someone else handle negotiations. After the fiasco just now you probably shouldn't be speaking to the kobolds at all anymore, they'll take everything you say as some threat against their person. If you really want to know when it's time to start glaring and looking all scary follow Stock's lead. He's been with us a while and he knows exactly when a stick is needed to back our usual carrot approach. You clearly don't."


Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Tuesday March 31st, 2020 9:31:08 AM

"Hey Stohp. Don't I usually use the 'carrot'? I use it to jam it in their eye until they understand I'm right. Ha!"

Stock takes a seat at the table, takes out his block of oak and carving knife and begins removing material. All at once, he puts down the block of wood and goes outside. He returns a moment later with a small black stone that he drops in his rock pouch and goes back to carving.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Tuesday March 31st, 2020 11:00:25 AM

Bartomus pulled out a few of the books, took a look or two at their titles and then put them back as the party indicated it needed to get moving.

At the Council chambers

Bartomus listened and after Stock broke the ice that followed Stohp's "character building" discussion with Carter, and offered, "well ok, so the tone was a bit edgy, but can we just admit that there seems to be a lot more going on here that neither the Council nor the Good Lady have really been all that forthcoming."

He paused a moment and took a place at the table, "it's easy to get excited, I mean heck we connected in an undwater castle and are now at the top of a mountain all in a short time. Usually, I am the bull walking about the pottery shop in these things, so I get it. However, I also understand pushing back, maybe not shoving, but pushing back."

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Tuesday March 31st, 2020 11:52:28 AM

Dorbin sits down for just a moment, then quickly pulls out his notebook once again. He runs to the window once or twice, then starts writing again, clearly taking many notes about the buildings, the layout, and all they have seen so far.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Tuesday March 31st, 2020 12:56:19 PM

Zanderallen bows to Lady Yasume as she leaves, "We understand M'Lady. We will be ready."

When Stohp sits Carver down, trying not to feel small compared to the two taurs Zander speaks up, "But let it not be said that we are reluctant to distribute smiting when it is called for. However we strive to reach agreements through peaceful means when possible. And use threats only once peaceful options have failed. We'll make a Silver Shield of you yet Carver." With that Zander holds out his hand with a genuine smile.

Zander thanks Micah for the magical boon, glad to be able to pick up on any side comments the council might make.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character 
Tuesday March 31st, 2020 3:37:22 PM

Carver looks a bit sheepish..., And shakes Zander's hand.
"Sorry all, I'm just a bit more used to being more blunt, I'm Honest about it, but not much for backing down. I was just trying to get them to not try and pull a fast one. I know we already decided that we would give what food and supplies we brought with us to them. I just didn't like the cheating they were doing. I guess I've realized that outright death threats won't always work, It's just that where I was trained, the general rule was no blood no foul and spending time in the Mercenaries I guess backed it up.
Oh, and I can try to cast that too, but my armor may get in the way... Who else should it get cast on?"


Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20=10 ;
Tuesday March 31st, 2020 7:11:07 PM

Sid settles down and listens to their admonishments and nods. "Stohp's right Carver, just follow Stock's lead, When he starts gouging their eyes with carrots you can start using the stick. And if he's also foaming at the mouth make sure you give him his space," Sid grins and looks at Stock. He then asks the group, "Say, what were the Drow speaking? It sounds familiar, but I just can't place it."

DM Robert - "We'll make a Silver Shield of you yet Carver." 
Tuesday March 31st, 2020 8:24:02 PM

Micah will cast Comprehend Languages on Zanderallen.

Stohp tries to give some heartfelt advice to Carver.

Stock does some carving while the group waits.

Bartomus agrees somewhat with Stohp but also points out there is more going on than they know about. By the way there were no books on the bookcase. There WERE books on the shelves but they were taken away by the Troglodytes, as if they could read, well maybe, you never know.

Dorbin keeps working on his journal. Make a profession Sage roll, just to see how well you're doing.

Zanderallen offers Carver a hand of friendship, or at least let by gones be by gones.

Carver apologizes and tries to tell a bit about his background.

Sid also advices Carver to follow Stock's lead in being the flexing muscle of the group if that is more in line with his temperament.
_____________________

map
Just as a reminder you are fairly high in the mountains (think Denver, the mile high city) on a plateau.

After several hours the party is beginning to nod off from the waiting, the wine, the sweet meats, and the chocolate cakes. But They manage to stay away when the door opens and a Drow wearing rather fine clothes bows to you. In Woldian Common he says, "Apologies for the long delay, the Council is ready to speak with you if you are willing and able to attend."

You gather your things and follow him down a short hallway to a larger room. This room has a table at one end behind which three Drow females sit. You also note that there is enough chairs in the room to accommodate everyone one and every size just right.

Lady Yasume of House Mylyl sits on the left and you can clearly see now that she is the youngest member of the council. The center seat is occupied by a Drow of undetermined years, which means she could be anywhere from 50 to 500 years old. Her hair is white, like most Drow and her eyes are alert and penetrating. She is introduced by the Major Domo as, "Lady Larvanya Bralfah of House Bralfah". The right hand seat is "Lady Athena of House Bancurpi", another female Drow somewhere between the two in age.

Lady Bralfah rises and greets you. She then motions to you to sit and begins speaking in common. "I understand Lady Yasume has already explained why we have had to seek outsiders to aid us?" If you recall she said, 'We have been trying to set up something but I'm afraid we've come up against improper planning and relying on others. You see when we first reclaimed It-lal a decade ago we had a group of adventurers serving our cause. Much like the Float has you. With time we became reliant on them to handle all the major problems that came up while we concentrated on the more mundane affairs of putting a city back together. But as time marched on they left for other adventures, and then none came back. We know not if they died or found a new home. Then suddenly we were beset by problems we were no longer prepared to handle.'"She has told me she has extended our offer and you have accepted." YOU RECALL 'Lady Yasume nods her head. "Indeed we offer each of you one of these, or a minor item of equal value for your services." She holds up a clear spindle stone. identified as this is an Ioun stone, the clear spindle sustains the user without food or water. It's a minor wondrous item worth 4000gp see the chart on page 497 for other options at the 4000gp level.

She continues, "Let me be clear though. We are in no way defenseless. We have an organized army, but this problem does not really lend itself to the workings of an army. I fear we face some form of unknown foe from below. One that strikes randomly during the night. Fortunately we have not had any casualties as the disturbances are occurring on the lower plateaus."

"To make matters worse a large number of Kobolds arrived through the gate to the lower mines and promptly disabled the gate. Which is another reason my soldiers can't go down exploring what's wrong, well the lack of a gate and having to keep a watch on the Kobolds. We're currently at peace with them, but we've had our differences in the past." She pauses.

"I'm sure you have questions."


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=25 ;
Wednesday April 1st, 2020 9:43:56 AM

In the end, he took a nap waiting for the summons. It was a good nap and when he awoke he was thirsty and sipped from some of the items offered. "Good, tastes good," he said to no one in particular. He slowly paced about the chamber they were waiting in. He made notes about the furnishings and decorations and then joined with the others as they entered the room where the three ladies were seated behind the table. He glanced about taking a chair that seemed to be nearly perfect for him. Then studied the three women and the room about them.

He made a mental note of the three representing not only the leadership here, but also the fact that the three stages of life were also presented - youth, what he assumed was middle age, and elder. That resonated with him as he watched and listened.

He watched as Zander and Micah listened and when the elder finished waited for them to ask the first questions, but he had a few in mind and made a mental note to ask about what they knew about the attacks, the victims and locations. He also realized that they were going to need to know the same from the kobolds and that was going to be a bit more interesting to figure out how to obtain.

Perception ladies/room - 25

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Wednesday April 1st, 2020 11:03:33 AM

When Stock gets up to join the council, he is a bit perturbed by the wood scraps. He puts away his tools and quietly kicks the scraps on the ground beneath the table. He listens intently to the council and asks,

"So where exactly do you recommend we begin looking?
Is there a tunnel that the kobolds are coming out through?
It looked like some kind of lizard tracks in one of the houses below. Have you seen trogs in any of the lower tiers?
It kind of seemd like they took some books. Would books of value be in any of the lower tiers still? Those look abandoned...
Can you settle a bet for me? Do you pronounce your ancestry as surface drou or droh? Is it more like Cow or Dough? I've heard it both ways and have to say I've always said it more like cow."

He is not in the least abashed by this last comment.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+17=21 ;
Wednesday April 1st, 2020 11:41:24 AM

Dorbin ponders what has been said, but he thinks that the answers to most of their questions are going to lie below ground. They just have to figure out how to get there, and Stock has already asked that. He sits in his chair and Emily Jasmine appears and sits in his lap as the two of them listen for answers.

OOC:
I have a profession, librarian, I think that's as close to sage as I can get: 21. I think I spilled some ink.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+19=37 ;
Wednesday April 1st, 2020 1:49:47 PM

Zanderallen bows to each of the matriarchs as they are introduced. When the floor is opened for questions he has a few.

"If I understand correctly these portals have keys necessary to activate them and the kobolds threw the key to the lower tunnel portal to the other side so the portal can't be activated. Is their any way to circumvent the key or any other portals or passages down to the tunnel?"
If not then would you be able to assist us in mining through one of the sealed spots the invaders came from? If my understanding of the magic behind them is correct it should just be regular stone covering whatever passage they came up in. They may have collapsed more of the passage but they may just have sealed the end and thought that sufficient.
And please take no offense at my dwarven friend. Like many of his kind he has no notions of manners, and has no sense to remain quiet. But his skill in combat is hard to match so he remains with us."

Zander has ceased to be surprised by Stock's undiplomatic comments and hopes that the surface drow share the same opinion of dwarves other elves do.
--------------------------------
Diplomacy 37 to pass Stock off as a witless barbarian who's crassness should be forgiven

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+17=36 ;
Wednesday April 1st, 2020 5:29:07 PM

Carver remains quiet, he has had another thought about that stone, but now is not the time to discuss it.
He nods and such in the appropriate places, trying to support Zanderallen as diplomatically as he can.

Aid another Diplomacy 36

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  

Wednesday April 1st, 2020 5:39:48 PM


Micah finds himself mimicking Zanderallen's bows. As Stock adds his customary commentary, he does not even attempt to suppress the boyish grin it evokes. He does, however, nod solemnly as Zanderallen adroitly attempts to smooth over any potential offense.

After the others' questions are answered, the priest asks one that has been concerning him for some time, " I freely admit that I do not understand your history nor your society, so I beg of you to not take offense at this question, but why are representative's of the kobolds themselves not here to plead their plight or provide insight and information that might be helpful in addressing this issue?"

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Wednesday April 1st, 2020 7:03:09 PM

Stohp is pleased the the conversation well and that Carver is taking the constructive criticism constructively. She listens to the explanations provided calmly and keeps a poker face at the comments by the rest of the party. Well at least it's a step up from threatening to kill everyone in the room.

"Indeed we spoke briefly to the kobold chieftain and they seemed to know at least some of the troubles. Coordination and cooperation seems to be the best way to solve the problems facing both races."

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Wednesday April 1st, 2020 7:03:09 PM

Stohp is pleased the the conversation well and that Carver is taking the constructive criticism constructively. She listens to the explanations provided calmly and keeps a poker face at the comments by the rest of the party. Well at least it's a step up from threatening to kill everyone in the room.

"Indeed we spoke briefly to the kobold chieftain and they seemed to know at least some of the troubles. Coordination and cooperation seems to be the best way to solve the problems facing both races."

DM Robert - "But his skill in combat is hard to match so he remains with us." 
Wednesday April 1st, 2020 8:12:31 PM

Bartomus thinks what to ask the Drow.

Stock doesn't seem to have a bashful bone in his body, or a circumspect one either, as he blasts away with his questions.

Dorbin thinks that much of their answers are going to come from actually going underground. OOC that's what I meant, I should have looked at either yours or my own character sheet. Your notes are excellent.

Zanderallen asks some questions of his own while trying to pass off Stock as a typical dwarven barbarian.

Carver aids in Zanderallen's efforts of smoothing any ruffled feelings.

Micah asks a pointed question.

Stohp has no other questions but does bring up that the Kobolds might be part of the solution.

Sid?
_____________________

map
Just as a reminder you are fairly high in the mountains (think Denver, the mile high city) on a plateau.

What they knew about the attacks, the victims and locations. Lady Bralfah responds, "Not much it started about 2 months ago. The attacks as such were not even noticed at first because there have never been any victims. Rather they seem raids on old ruins of the city and they have been taking place at the lower levels. It can be as infrequently as every 4-6 days. We're placing our best guess on our ability to read tracks and the wanton destruction inside the buildings."

"So where exactly do you recommend we begin looking? Lady Bralfay again responds. "Probably in the deep mines below."

Is there a tunnel that the kobolds are coming out through? Lady Yasume says, "No, they came through the portal in mass about 2 and 1/2 months ago. There is an old tunnel that leads down to the deep mines but it has not been used in many years."

It looked like some kind of lizard tracks in one of the houses below. Have you seen trogs in any of the lower tiers? The three look at each other. Lady Athena then responds, "I believe you mean Troglodytes? We have never seen them before. I don't believe we've ever heard of them occupying the tunnels with the kobolds before."

It kind of seemed like they took some books. Would books of value be in any of the lower tiers still? Those look abandoned... Lady Bralfay says, "I honestly could not tell you. We have spent the last 10 years trying to restore this level and bring the building up to code. Before that we had been scattered and living in other places. It-lal is the first city founded by the Surface Drow but was abandoned over 1,400 years ago in the wars with the Lizard Folk and Crying Woods."

Can you settle a bet for me? Do you pronounce your ancestry as surface drou or droh? Is it more like Cow or Dough? I've heard it both ways and have to say I've always said it more like cow." Lady Bralfay arches an eyebrow,"It's pronounced Drow." Depending on your fluency with languages you could hear drou or droh.

"If I understand correctly these portals have keys necessary to activate them and the kobolds threw the key to the lower tunnel portal to the other side so the portal can't be activated. Is there any way to circumvent the key or any other portals or passages down to the tunnel?" Lady Bralfay sadly shakes her head. "Alas there is not. Should the keystone and key be returned then we can reactivate the gate."

Would you be able to assist us in mining through one of the sealed spots the invaders came from? If my understanding of the magic behind them is correct it should just be regular stone covering whatever passage they came up in. They may have collapsed more of the passage but they may just have sealed the end and thought that sufficient. Lady Yasume nods, "I'm sure we can do that."

I freely admit that I do not understand your history nor your society, so I beg of you to not take offense at this question, but why are representative's of the kobolds themselves not here to plead their plight or provide insight and information that might be helpful in addressing this issue? Lady Braflay gets a bit of grim look. "This is It-lal, the home of the surface Drow of the Wold. It is not the home of the Koblods. There is a subterranean kobold city far beneath It'lal. The kobolds periodically attack when they feel their numbers are superior. For the most part there is an uneasy truce. Diplomatic efforts are ongoing and we have only established a peace for the last 2 years." She pauses and then says, "And I doubt they have the where-with-all to hire you."

Perception 25
Highlight to display spoiler: {You feel a faint rumbling with your feet, like a ground tremor nearby.}


DM Robert - "But his skill in combat is hard to match so he remains with us." 
Wednesday April 1st, 2020 8:12:31 PM

Bartomus thinks what to ask the Drow.

Stock doesn't seem to have a bashful bone in his body, or a circumspect one either, as he blasts away with his questions.

Dorbin thinks that much of their answers are going to come from actually going underground. OOC that's what I meant, I should have looked at either yours or my own character sheet. Your notes are excellent.

Zanderallen asks some questions of his own while trying to pass off Stock as a typical dwarven barbarian.

Carver aids in Zanderallen's efforts of smoothing any ruffled feelings.

Micah asks a pointed question.

Stohp has no other questions but does bring up that the Kobolds might be part of the solution.

Sid?
_____________________

map
Just as a reminder you are fairly high in the mountains (think Denver, the mile high city) on a plateau.

What they knew about the attacks, the victims and locations. Lady Bralfah responds, "Not much it started about 2 months ago. The attacks as such were not even noticed at first because there have never been any victims. Rather they seem raids on old ruins of the city and they have been taking place at the lower levels. It can be as infrequently as every 4-6 days. We're placing our best guess on our ability to read tracks and the wanton destruction inside the buildings."

"So where exactly do you recommend we begin looking? Lady Bralfay again responds. "Probably in the deep mines below."

Is there a tunnel that the kobolds are coming out through? Lady Yasume says, "No, they came through the portal in mass about 2 and 1/2 months ago. There is an old tunnel that leads down to the deep mines but it has not been used in many years."

It looked like some kind of lizard tracks in one of the houses below. Have you seen trogs in any of the lower tiers? The three look at each other. Lady Athena then responds, "I believe you mean Troglodytes? We have never seen them before. I don't believe we've ever heard of them occupying the tunnels with the kobolds before."

It kind of seemed like they took some books. Would books of value be in any of the lower tiers still? Those look abandoned... Lady Bralfay says, "I honestly could not tell you. We have spent the last 10 years trying to restore this level and bring the building up to code. Before that we had been scattered and living in other places. It-lal is the first city founded by the Surface Drow but was abandoned over 1,400 years ago in the wars with the Lizard Folk and Crying Woods."

Can you settle a bet for me? Do you pronounce your ancestry as surface drou or droh? Is it more like Cow or Dough? I've heard it both ways and have to say I've always said it more like cow." Lady Bralfay arches an eyebrow,"It's pronounced Drow." Depending on your fluency with languages you could hear drou or droh.

"If I understand correctly these portals have keys necessary to activate them and the kobolds threw the key to the lower tunnel portal to the other side so the portal can't be activated. Is there any way to circumvent the key or any other portals or passages down to the tunnel?" Lady Bralfay sadly shakes her head. "Alas there is not. Should the keystone and key be returned then we can reactivate the gate."

Would you be able to assist us in mining through one of the sealed spots the invaders came from? If my understanding of the magic behind them is correct it should just be regular stone covering whatever passage they came up in. They may have collapsed more of the passage but they may just have sealed the end and thought that sufficient. Lady Yasume nods, "I'm sure we can do that."

I freely admit that I do not understand your history nor your society, so I beg of you to not take offense at this question, but why are representative's of the kobolds themselves not here to plead their plight or provide insight and information that might be helpful in addressing this issue? Lady Braflay gets a bit of grim look. "This is It-lal, the home of the surface Drow of the Wold. It is not the home of the Koblods. There is a subterranean kobold city far beneath It'lal. The kobolds periodically attack when they feel their numbers are superior. For the most part there is an uneasy truce. Diplomatic efforts are ongoing and we have only established a peace for the last 2 years." She pauses and then says, "And I doubt they have the where-with-all to hire you."

Perception 25
Highlight to display spoiler: {You feel a faint rumbling with your feet, like a ground tremor nearby.}


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=28 ;
Thursday April 2nd, 2020 10:04:40 AM

"So, wait, there are no victims, but the attacks are on what then? The buildings? If those are not being restored, what is the threat to It-lal?" Some of this just wasn't making a lot of sense to Bartomus who stood and made a small bow before he continued. "I mean why worry about the lower plateau's at all, unless you are using those for food production or something - or are there Drow trying to settle those buildings too?"

When the tremor beneath his feet, "Ok, and that didn't seem to feel like something normal either. You felt that right? Can't say that was hundreds of kobolds, right? As I see it, we are hired, but what have folks seen in these attacks? Micah, Zander, we gotta talk to the kobolds, this seemed to start with their arrival, and solving this problem is going to need all of us working with everyone, right?"

He turned to the Shields leadership as he finished his questions. He turned slightly bowed back at the three matrons and then sat back down looking at the floor.

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+15=22 ;
Thursday April 2nd, 2020 11:04:22 AM

Stock turns to Bart, "Tremor? What tremor?...I mean yeah, we could talk to the kobolds but I think we could also just smash our way down the old tunnel and investigate. Those kobolds seemed kind of flaky. I'm not sure how much we can get from them. I bow to your collective wisdom on this though."

========
Perception 22 vs DC25


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Thursday April 2nd, 2020 11:57:44 AM

Dorbin pets Emily Jasmine and mumbles to himself, "Maybe everyone should just move somewhere else, then you wouldn't have to worry about the kobolds, trogs, raids, or anything at all..."

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=21 ;
Thursday April 2nd, 2020 1:20:59 PM

Zanderallen shakes his head a little and speaks up, "I don't mean offense by any of this I'm just summing up so we can move on to dealing with the problem, correct me if anything I say is incorrect. We have two hostile, or at least unfriendly groups, normally co-existing by the distance between your settlements. Some stronger enemy has now pushed the two groups together and you're trying to figure out how to not kill each other with the constant threat of the underground invaders raising tensions. Neither group is strong enough to deal with the problem on their own and has too much history to work together effectively. The invaders have some goal that is unknown to either group, but have been making incursions into the city obviously looking for something related to it's history.", he pauses briefly to see if anyone wants to correct him, "The way I see it the only way to find out more is to bust open one of those tunnels and go "ask" the invaders what they're after. How soon can you prepare teams to open one up? The only further information I think the kobolds could usefully give us is maps of the underground city, unless the drow have such maps they could share."
------------------
Perception 21

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  


Thursday April 2nd, 2020 1:25:08 PM

Thank you, ma'am, for your answer, responds Micah with a slight bow. That is helpful to understand. I wish to clarify that despite acepting compensation for our services, we are not merely mercenaries to do the will of this council. Our first loyalty goes to the Float. We have agreed to assist you, hopefully, to the mutual benefit of your and our societies, and we will exercise the discretion we deem appropriate given our primarily diplomatic role here.

When Bartomus speaks, he turns to him, awaiting clarification.

At some point Micah suggests to the Shields, I think we should see all of these sealed holes and perhaps plan on attempting to break a seal on one of them to see where it might lead.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+9=17 ;
Thursday April 2nd, 2020 3:05:34 PM

Carver is listening as the conversation starts to go in circles....
When Bart says he felt a tremor, "Wait, did you just say you felt a tremor? And didn't the areas that were supposedly attacked look like something erupted from the ground? Wouldn't that feel like a tremor? Maybe we should go check this out, and if it is another attack, maybe the tunnel will not be plugged and we won't have to dig our way in."
Carver, rather than heading off in a rush, waits a minute for the others to realize what was said.... But he does stand and begin to float on blue glowing hooves.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=19 ;
Thursday April 2nd, 2020 5:09:54 PM

"What languages do they Troglodytes speak and are there any taboo subjects that you know of? Would hate to spoil negotiations early because of a simple mistake."

Sid looks around a bit, but has his attention caught on the matriachs.

==========================================================

Perception: 19

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=18 ;
Thursday April 2nd, 2020 6:49:08 PM

Stohp doesn't note the tremor (18), but trusts her teammates. "If that tremor is evidence of another breach that would be opportune. We just need to locate it's source and if not catch the culprits red handed at least have a chance of finding their tunnel shortly after they leave. It'll give us a fresh trail to follow."

DM Robert - "Maybe we should go check this out," 
Thursday April 2nd, 2020 8:32:57 PM

OOC,AS I see more than one person did this... as a reminder if I call for a die roll, or two, please state you are rolling in your post, ie Perception 28 (d20+12). Those die rolls are otherwise very tiny print and the portion in parenthesis helps sort things out. Also if you don't state what it's for I could just assume you are attempting use a diplomatic roll to help your speech, or using a knowledge roll to try and make sense of things.

Bartomus has many questions and asks if anyone felt the tremor.

Stock looks around confused, unable to perceive the tremors in the ground.

Dorbin suggests that the Drow just move so they wouldn't have to worry about all the things going on.

Zanderallen tries to explain but finds there is not enough time so he sums up. Correctly

Micah points out the Shields are not mercenaries but they are willing to help out.

Carver points out that Bartomus asked about a tremor. He suggests that maybe whatever is doing its attack from below is getting ready to attack from below.

Sid asks about Troglodytes.

Stohp doesn't feel the tremor but thinks it could be an opportunity to find out what's making the holes.
_____________________

map
Just as a reminder you are fairly high in the mountains (think Denver, the mile high city) on a plateau.

"So, wait, there are no victims, but the attacks are on what then? The buildings? If those are not being restored, what is the threat to It-lal? I mean why worry about the lower plateau's at all, unless you are using those for food production or something - or are there Drow trying to settle those buildings too?" Lady Bralfay replies. "If you left your city for 30 of your years and returned to find it deserted and broken, would you try to restore it knowing that the residents are still around, displaced, living in fear in hidden shelters, and treated as second class beings where-ever they were currently eking out an existence?"

Lady Athena replies to Dorbin, "Would you up and leave your home on the Float to avoid threats you could not see? Would you be happy living in a place you did not call home?"

Lady Yasume shrugs, "We have never had to deal with Troglodytes.

The major domo comes in, "Councillor's there seems to be a disturbance. Several runners are reporting tremors from around the city."

Lady Bralfay stands and walks over to one of the walls. "Show me." she says. You can see from where you are that section of walls has several rolled up things which look like large scrolls, suspended by rods. You then see her pull one of the scrolls upon revealing itself to be a map (see the map above). The Major Domo then points to three different spots on the map.

You will have to use Knowledge Engineering 20, or Knowledge Dungeoneering 20, or Knowledge Geography 20, to triangulate the points on the map and determine the probable exit point of whatever is trying to come up from below. At least it's not going to be a graboid. You may work together with aid another, I will even allow you to aid another with a different skill. In other words you could use knowledge engineering to help someone else knowledge dungeoneering.


Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Friday April 3rd, 2020 9:46:40 AM

Stock looks at the map and shakes his head. "Maps...that's more Dorbin's game. Major Domo, we are in a tiered city. Can you take me to a high place with a good enough vantage point of the rest of the city? Maybe this thing is raising a dust cloud or something."

===========
0-3 in those skills and I'm not even sure if I can help untrained so Stock is going to go off the rails and try to find another solution.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+1=3 ;
Friday April 3rd, 2020 12:15:58 PM

Zanderallen shakes his head in bewilderment as the talk of "triangulating" a position. "Stohp, Dorbin, any ideas?" He moves away from the map to give room to those with the skills.
-------------------------------------
3 (d20+1) untrained knowledge

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+7=13 ;
Friday April 3rd, 2020 1:26:30 PM

Carver aids whomever it is that's best at this stuff, the city is too unfamiliar with just the trip to the top....

Aid another success with a 13 Dungeoneering.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+20=32 ; d20+8=28 ;
Friday April 3rd, 2020 2:12:40 PM

Dorbin looks at the map and doesn't really understand.

OOC:
As I understand it, you cannot use knowledge untrained. Dorbin doesn't have anything close to those. He could read the map with linguistics (32), but that's as close as he can get. Perception 28 if that helps!

Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  


Friday April 3rd, 2020 4:48:09 PM


Micah takes a look at the map, but must wait on someone else to put the information together before they act. He looks at Stock and nods his admiration of the barbarian's suggestion, hoping that it might be applicable.

===========
Untrained knowledge to aid. 3 vs DC 10.

You cannot make an untrained Knowledge check with a DC higher than 10. Since aid another is a DC 10, then I guess you could use it for that. d20+1=3 ;

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+11=20 ;
Friday April 3rd, 2020 10:08:07 PM

Sid looks at the map and pulls some charcoal that he uses for sketching out. "Pardon me," and he pushes to the map and starts working out where the tremors originate. "Is this section granite? Limestone?" He asks the Major Domo and points to an area. "It works if it is granite I believe."

He looks to the group, "Back of the scroll work, but it should suffice."

================================================================

Knowledge(Dugeoneering)((Which I never thought I would use.)): 20

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Friday April 3rd, 2020 10:20:49 PM

Stohps got nothing. She could decipher an unknown language or tell you how to get anywhere in the float but knows nothing about dungeons, stonework, or the local area.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+4=16 ;
Saturday April 4th, 2020 9:07:27 AM

Bartomus tried looking at the large wall map and couldn't really figure it all out. Part of it might be that the rumbling had puzzled him as to what could have caused that. He turned to Micah and Zander, "If it makes a rumble that we can feel up here, and has prints the size of all of those we saw down there, do either of you know what it might be that we have coming up from the kobold's mines?"

Knowledge Geo-16

DM Robert - "Pardon me," 
Saturday April 4th, 2020 11:57:23 AM

Stock looks at the map and shakes his head.

Zanderallen shakes his head in bewilderment as the talk of "triangulating" a position.

Carver gives it a try, aiding in Sid.

Dorbin looks at the map and doesn't really understand.

Micah takes a look at the map, but really doesn't see what needs to be done.

Sid is able to determine the approximate place of the disturbance.

Stohp looks and has nothing to add.

Bartomus aids with some geography.
_____________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are.

The coordinates point to the second tier on the northeast side of the map. More specifically on the thin outer edge on the northern side.

Lady Yasume exclaimes, "That is near the spider house and the silk spinning buildings!" As a reminder their garments were spun from spider silk, how many small spiders would it take to get that much silk? Who says they are tiny...

Lady Bralfay says, "That is not good."

"Quickly, follow me." Lady Yasume proclaims leading the way.

Lady Bralfay shouts after, "I'll try to send some help.

I'm assuming you are going to follow her. In less than a minute you are out the door and down a paved pathway. Lady Yasume points at two buildings in front of you. "The far one is the silk weaving building, and the near one is the spider house."


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=20 ;
Saturday April 4th, 2020 1:42:13 PM

Stohp looks about for any sign of the what made the disturbance (perception 20). "If they tunneled right into the building I assume that would mean the silk building, as they'd be after the product and not the spiders. But that assumes they know what's in the buildings and aren't just checking random ones for what they want."

If there are no signs of what's going on from the outside then she suggests they check in both buildings real quick - after all it seems implausible a tunnel from below could dig up to anywhere but the ground floor of the buildings so a quick look might tell them where the enemy is.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character 
Saturday April 4th, 2020 1:59:34 PM

Carver moves to 4/Q and draws his lance as he moves and activates the ring of force shield as a free action, before he moves, "Gonna scout a bit and move to draw out anything, but I don't cause any tremors so...."
He then calls upon Gargul to cast Bless Weapon on himself.

In Effect:

Ring of Force Shield
Horseshoes of Zephyr
Bless Weapon (5 minutes)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=23 ;
Saturday April 4th, 2020 8:32:18 PM

"Spiders... at least spiders are supposed to have a lot of limbs. I hope this thing/these things are more sane looking that those wibbly watery things." Sid will wait until the last moment to roll stealth, using the group and then any surrounds to hide himself. He will also ready Branwen.

=============================================================

Stealth: 23

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=27 ;
Sunday April 5th, 2020 5:24:41 PM

Bartomus grabbed a couple of the treats that they were given earlier, and a quick gulp of wine, as the Shields went running behind Lady Yasme and her guards. He asked as they were hurrying along, "Ok, again, any clue what could cause that type of rumble? Are we talking something really big, or a lot of somethings? Anyone?"

He continued on behind the others looking about as they came upon two taller buildings. When the Lady mentioned spiders, he said somewhat louder than he expected, "Spiders, it had to be spiders? At least it's not snakes, right it's not snakes?'

As they came to a more cautious pace, he took a look about and kept also a feel to the ground to get any sense of what they were rushing into. "So, are these little spiders, or are these a lot bigger as in they might be attracting something as being a food source for the rumble-causing unknown?"

Perception 27

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Monday April 6th, 2020 9:24:33 AM

"And about these spiders...are they more of what you'd call feral or tame? And if one or two should happen to be collateral damage...I'm sure you'd understand right?"

As he hustles to follow, Stock tightens some of the straps of his armor and balances his backpack so he is ready for action.

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=14 ;
Monday April 6th, 2020 11:59:13 AM

Hurrying along with the others towards the source of the tremors. As they approach the buildings he looks around for signs of danger. "Alright, let's clear the area. I'm guessing this silk manufacturing is important, so let's make sure it doesn't get damaged." Drawing his blade Zander speaks a brief prayer, calling upon a divine spirit to empower his blade with holy energy. He then moves forward cautiously, eyes open for danger.
---------------------------
Standard Action - Divine Bond - Holy added to sword for 9 minutes 1 out of 2 used
Move to M6
d20+5 = 14 Percetion check


Micah (John) HP: 80/80 AC: 25/12/25 CMD:17 (Swim 30)  
Monday April 6th, 2020 12:01:04 PM


Micah quickly rises and follows the others, he strives to stay close to Stock in case circumstances warrant enlarging the dwarf. "I am ready to super size you upon your word," he tells him, so there is no misunderstanding.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Monday April 6th, 2020 1:38:32 PM

As the group moves up, Dorbin says to Yasume, "The spider are with you, right? So they're not going to attack us?"

DM Robert - "that assumes they know what's in the buildings and aren't just checking random ones for what they want." 
Monday April 6th, 2020 8:14:21 PM

OOC, those who still have your swim speed in your header, you can remove it.
Hmm, keeping those grid lines in could become time consuming, can we agree that square are 5 feet and do you need them 'inked' in or can you do without?


Stohp looks around, but from where you are standing you cannot see anything, as the building conveniently block of sight south of between them. And you didn't declare any movement.

Carver moves while drawing his lance again, Have you had ever burning cast on it, is it flaming? and casting a spell.

Sid draws his sword and becomes very stealthy while standing still. No movement posted.

Bartomus can sense no movement or tremors in the ground. No movement posted.

Stock asks if spiders can be added to collateral damage. no movement posted

Zanderallen moves up drawing his sword and invoking divine bond.

Micah lets Stock know he has spells ready. No movement posted

Dorbin asks if the spiders are going to attack.No movement posted
_____________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are.

It is now nearing dusk. You are in the shade of a higher elevation and west is to your backs.

Carver moves up, quiet silently except for some clanking of armor. At least his horseshoes don't go cracking on the pavement. He thinks he can see a tiny bit between the buildings and there might be movement south of the Weaving House.

Alas, Zanderallen, Stoph, and Bartomus cannot see around the buildings. You can see the west and north face of both buildings, but there is nothing out of the ordinary. At least nothing in your eyes, you've never been here before. NOPE nothing, Lady Yasume would tell you if there was something wrong with THESE sides of the buildings.

Lady Bralfay says, "The spiders are maybe a bit bigger than the dwarf. They are relatively peaceful, but can become cantankerous if prodded too much."

Bartomus wonders what could be causing the rumbling, without seeing any specific evidence his mind wanders...ants, hundreds of giant ants; Bulette(s); bunch of hasted Duergar; really big Earth Elemental or a multitude of smaller ones; Purple Worm; Umber Hulk; just to name a few.


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Tuesday April 7th, 2020 10:02:15 AM

Bartomus had started to walk towards the spider house at a pretty good clip and came to a halt mid-step when Lady Bralfray said that the spiders were larger than a dwarf. He slowly turned his gaze back at her and then at Stock. His eyes went wide and continued on shaking his head, he asked aloud to no one in particular, "What by the Float do you feed them?"

Move to 8/9 N taking move as a double action.

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+12=15 ;
Tuesday April 7th, 2020 10:33:01 AM

"Alright. Let's see what we see. Micah - keep that spell ready. Maybe we won't have to fight. I'd hate for you to waste it."

He moves off the road slowly, checking for tracks as he does so.
==========
Survival 15, checking for tracks. Not the best roll there!
Move to K7; I hate counting diagonals in Pathfinder :)
You have Stock as enlarged already. I'm pretty sure it's going to happen...just hasn't happened yet.


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Tuesday April 7th, 2020 12:22:29 PM

If we dally here then whatever is going on they'll get away. I'll scout ahead. She jogs towards the turn in the road to get a better look around the buildings (run action to move 5x her movespeed ending at Ai/AJ 2/3)

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+8=13 ;
Tuesday April 7th, 2020 12:23:20 PM

Dorbin moves along slowly, keeping an eye out for anything moving in the windows of the buildings (perception: 13).

OOC: Move to S3

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Tuesday April 7th, 2020 2:05:24 PM


Micah nods assent to Stock and casts magic vestment on his own shield as he dons it. He then moves to follow Stock.

====
Move to J7
Magic Vestment 9 hours



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d100=60 ; d20+9=26 ;
Tuesday April 7th, 2020 3:46:18 PM

Carver Casts Expeditious Retreat (rolled a 60, no failure) and then moves to AL/3, He then tries to spot anything that looks out of normal, for the Drow City....

Perception check 26


DM Robert - "I'll scout ahead."  d20-3=14 ;
Tuesday April 7th, 2020 8:19:09 PM

Bartomus moves ahead wondering aloud what the spiders eat.

Stock moves forward checking the ground for tracks.

Stohp runs forward to see what's around a building.

Dorbin stares at the windows of the spider house as he moves forward.

Micah casts a spell and falls in behind Stock.

Carver casts a spell and moves forward near Stohp.

I'm going to move Sid, up since he emailed that he was at work and could not post. I'm also making it a double move action.

Zanderallen?
______________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are.

Lady Yasume answers Bartamus. "Oh, sheep mostly."

Carver and Stohp move up and take a look around. To the south of the Weaving House, they can see a large hole in the ground (the big black thing I tried to make into a circle, but making a circle is not easy with squares). Near the hole they see a hooded man sized creature and standing nearby a Troglodyte. Unfortunately because of the angles of the building you are limited by your view, and actually you saw those figures as you crossed along your route. I'm not sure you could see them from where you ended movement.

Carver and Stohp please make a stealth check. Target 14. Hmm, what's the penalty for carrying a torch (flaming lance)?

Dorbin cannot see anything moving in the windows of the Spider house.

Stock stares at the ground but at best he can make out some old boot prints where maybe someone walked off the path to get around something. The grass looks like it's being maintained by sheep wandering around eating it. You don't see any current sheep, but that's to be expected because usually animals don't much care for the ground trembling beneath their feet.

All except Zanderallen move west and south, but generally west.


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+4=11 ;
Tuesday April 7th, 2020 8:54:39 PM

Strangly it's kind of hard for an 7 foot 800 lbs cow lady to be very stealthy. Equally surprisingly they don't notice her anyway (rolled an 11, going to hero point for +4 cause why not?). She moves around the corner (AF/AG 0/1) and makes a "quiet" motion to the others while pointing at the enemy.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=16 ;
Tuesday April 7th, 2020 11:25:20 PM

"Sheep, where are there sheep," he said aloud as he continued forward as quickly as he could and keeping an eye on Stohp and Carver. He looked towards the area Stohp was signaling towards, but had the Spider House.

Double move to Z-10; Perception in direction Stohp signaled 16

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Wednesday April 8th, 2020 11:31:59 AM

Stock shakes his head at the tracks and begins to run ahead off to the right to get in a flanking position.

===========
Run 4x movement to R27

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20-8=-4 ;
Wednesday April 8th, 2020 11:58:19 AM

Carver, not quiet because his armor clicks and clanks against itself, decides to shift a couple steps and determine if they are evil....Move to 7/AH and use Detect Evil on them.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Wednesday April 8th, 2020 2:23:33 PM

As the other point out the action, Dorbin slips over to U13 along the wall, avoiding any window slits in the bulding.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Wednesday April 8th, 2020 5:30:26 PM

"Seriously, exclaims Micah as Stock hares off to the south.

He shakes his head briefly and heads after him, sticking to the original plan as best he can, but not able to move as quickly in heavy armor as the dwarf can.

============
Run action, to K19

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=27 ;
Wednesday April 8th, 2020 7:25:09 PM

Sid will shadow Stock and go to Q27, running to keep up.

=========================================================================

Stealth: 27

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30 
Wednesday April 8th, 2020 8:05:20 PM

Zanderallen hurries to catch up, heading south with Stock and Micah.
--------------------
Run action 30x4 (Run feat hampered by heavy armor)

120ft to Q26

DM Robert - "Seriously." 
Wednesday April 8th, 2020 8:15:52 PM

Stohp moves back a bit, which also affords her a better view south to the hole.

Bartomus moves forward but still can't see around the spider house.

Stock runs to the south edge of the west wall of the spider house.

Carver makes no pretense of trying to stealth as he shifts forward a bit and tries to detect evil. Alsa they are way out of the 60 foot range of that ability/spell. Each square is 5 feet.

Dorbin moves to the Spider house.

Micah tries to keep up with Stock.

Sid runs after Stock. Unfortunately you can't run and stealth.

Zanderallen runs to catch up with Stock and Sid.
______________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are. Remember to check the tabs at the bottom, This is Round 4.

Lady Yasume follows behind Dorbin. Very closely behind Dorbin.

Carver shifting has seemed to caught the attention of the hooded figure.
Perception#1 15 for Carver, Stohp, Stock, Sid. Highlight to display spoiler: {A raspy dry voice speaks in }
Draconic Highlight to display spoiler: {"Seems we have visitors. Call your men."}

Everyone hears a long low sound, like an angry bull blowing out a grunt.
Carver and Stoph only Perception#2, 15 Highlight to display spoiler: {You see the Troglodyte raise some sort of horn and blew it.}

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=24 ; d20+14=33 ;
Thursday April 9th, 2020 8:18:17 AM

(I misread the map, I meant to move behind the building at AP AQ - stupid tiny letters. Oh well to late now, it doesn't really matter.)

"Hooded guy is the boss, capture him if possible." Stohp tells those nearby. Hopefully the rest figure that out on their own. She stops running and moves to AJ/AK 11/12. "Who are you and what do you want?" she calls out to the robed figure, not really expecting an answer but hey maybe she'll be surprised.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=22 ;
Thursday April 9th, 2020 9:38:26 AM

He continued moving towards the corner of the Spider House and then heard a deep grunt. He turned towards the others and then peaked around the corner of the Spider House.

Move to AH 12; Perception 22

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Thursday April 9th, 2020 10:19:37 AM

Stock turns partway and sees Micah hustling to catch up. He looks at Sid and winks with a smile. He looks up and says, "Sid, You climb up to the roof of this place and you may have a pretty clear shot with that bow of yours if this comes to blows."

He advances on the hooded figure, arms out to the side and trying to look casual.

=======
Perception 1 autopass
Double Move to AC29 - I basically don't see much tactical advantage to staying too far removed from combat nor can Stock stealth here so...here he is!

Zanderallen (Zachary H) 94/94 AC: 23 T: 13 FF: 23 CMD: 22 Swim: 30  d20+5=13 ;
Thursday April 9th, 2020 10:35:23 AM

Sounds like the game is afoot, Zander things as voices break out. The flames on his sword serving as a light source Zander continues his sprint, slowly to move around the corner as he runs to the closer corner of the building. He keeps his eyes open for the source of the bull like sound.
------------------------------
13(d20+5) Perception
Run to AI28

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+8=23 ;
Thursday April 9th, 2020 1:41:05 PM

Dorbin slides along the wall to move up behind Bart. If he passes any window slits, he will attempt to take a peek inside (perception: 23).

OOC:
To AG13

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+15=21 ; d20+15=18 ; d20+3=8 ;
Thursday April 9th, 2020 5:55:31 PM

Carver clearly hears and understands the hooded person, "He's telling the Trog to call in his men as reinforcements." No sense being quiet, so Carver passes it on loud enough Dorbin can hear it, those around the corner, maybe not so well.... (rolled 6 too high for perceptions so 21=15, 18=12)
Carver tries to recall what he knows about trogs, (know:local 8 fail)
As a standard action, Carver calls upon Lord Gargul to grant his weapon the Merciful blessing and since the Lance is already flaming and shedding light, it should go unnoticed, except that he "blessed" his weapon. (Bonded Weapon glows like a torch when called upon.)
"May I begin?" Carver asks those nearest him, He seems more than ready to start this. He moves up to AK/13.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+17=20 ;
Thursday April 9th, 2020 7:54:26 PM

"Well, at least they speak Draconic," he nods to Stock, "It'll take me a moment. Good luck!"

Sid climbs as far as he can up, Branwen slung on his back.

=======================================================================

Climb: 20

((Just for note, Sid has Ledge Walker and Fast Stealth.))

DM Robert - "Seriously."  d20+13=32 ; d20+13=32 ; 2d10=13 ; d6=5 ; d20+8=25 ; d10=1 ; d6=3 ; d20+13=25 ; d10=8 ; d6=2 ; d20+8=28 ; d20+8=17 ; d10=3 ; d6=1 ; d20+9=19 ;
Thursday April 9th, 2020 8:41:05 PM

Stohp calls out that the hooded guy is the leader and should be captured, as she moves forward attempting to parlay.

Bartomus moves up and takes a gander.

Stock suggests Sid climb to the roof. He then advances trying to look innocent.

Zanderallen advances pell mell down the side of the spider house, sword ablazen.

Dorbin moves up beside Bartomus.

Carver calls upon Gargul to empower his weapon as he moves forward.

Sid attempts to climb the spider house.

A generous DM moves Micah at run speed, to try and keep up with the others.
______________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are. Battle map tab is round 5.

Lady Yasume follows behind Dorbin. Very closely behind Dorbin.

Stohp's attempts to talk go for naught.

Sid attempts to climb the house but fails. You need a 25 for typical lower levels of a building, also climbing is 1/4 of your move rate, that building is 30 feet tall, it would take you a double move and another move to get to the roof in that corner. Also you can't climb with something in your hand.

Zanderallen can see a bunch of Troglodytes come pouring out the of the Weaving house. He notes quickly the javelins and clubs in their hands.

Zanderallen and Stock can see that there are 2 hooded figures. H1 glances at Zanderallen, Perception 15 Zanderallend only. Highlight to display spoiler: {You catch a quick glance inside that hood and see a skeletal face.} Hood 1 then turns fully to Carver and mutters in Woldian Below Highlight to display spoiler: {"Follower of that weakling Gargul.} He then raises a strange looking crossbow and fires twice at Carver, (without appearing to reload).
To hit #1 32 (d20+13) potential crit, confirmed 32 (d20+13) damage 13 (2d10) + 5 cold (d6) and make poison fortitude save of 24.
To hit #2 25 (d20+8) damage 1 (d10) + 3 cold (d6) and poison save is now fortitude 26. (fail and take 1d3 str damage)

Hood 2 turns to Zanderallen and also raises a strange looking crossbow and fires twice (without appear to reload) while saying in Woldian Below Highlight to display spoiler: {"A follower of that fool Domi."}
To hit #1 25 (d20+13) damage 8 (d10) + 2 cold (d6) and make a poison fortitude saving throw of 24.
To hit #2 28 (d20+8) potential crit 17 (d20+8) not confirmed, damage 3 (d10) + cold 1 (d6) and poison fortitude save is now 26. (fail and take 1d3 str damage)

The one rather larger Troglodyte that was standing near the hooded figure near the takes a couple steps forward and throws a javelin at Carver.
To hit 19 (d20+9) miss.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Thursday April 9th, 2020 10:15:48 PM


Micah continues to run forward, shaking his head the entire time.
"We will never learn? he asks aloud, between heavy breaths.

=========
run to AF25

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+1=10 ;
Friday April 10th, 2020 9:44:16 AM

Stohp didn't expect her question to be answered, villians rarely explain themselves, but hey there's always a chance they start monologuing and tell you their entire scheme. She moves to the corner of the building at AN/AO 15/16 and looks around. That's a lot of trogs. She tries to hit the nearest with a tanglefoot but it's a long throw (touch AC 10 to hit).

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Friday April 10th, 2020 10:39:05 AM

Bartomus quickly moved his fingers and could see a bit better in the changing light and watched as Carver suddenly became some type of Centcushion as something obviously struck him from the dim-lit beyond. As he started off, even a javeline came flying out of the dim twilight. He dash across the street following behind Stohp who got to the corner of the Weaving House quicker than he could. He asked her in a whisper, "So what do we got coming at us?"

Cantrip Elf vision; Move to AO 14

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+14=26 ; d6+4=7 ;
Friday April 10th, 2020 12:49:40 PM

Dorbin can hear the action and as soon as Bartomous steps out of the way, he can see into the mass or trogs. Staying at the corner, he quickly casts a spell, waving a small, dried squid tentacle in the direction of the monsters.

OOC:
5' Step to AH13, staying behind corner to give cover (+4 to AC)
Casting black tentacles (range 190'). Putting a straight edge on my screen, I think Dorbin can see and would aim for T8 (AV20) to center the spell. It has a 20' radius spread, so should cover ALL the T monsters (even T1), and even H2. They are all attacked with a grapple of 26 (d20+14). If they are grappled, they receive 7 damage and are grappled. They need to beat CMD 24 to escape the grapple. They cannot be damaged and the terrain is considered difficult as long as the tentacles remain.
Round 1/9

Zanderallen (Zachary H) 90/94 AC: 27(+5 vs H1) T: 13 FF: 28 CMD: 24   d20+5=19 ; d20+15=22 ; d3=3 ; d20+18=35 ; d20+18=25 ; d8+19=23 ; d8+19=26 ; 2d6=10 ; d6=5 ;
Friday April 10th, 2020 1:56:37 PM

(OOC: Dear DM, it appears I forgot to update my header since my underwater AC, the first crossbow shot missed, the second sadly still hits because of nat 20)

4 damage taken, Fort save 22(d20+15) fails vs DC 24, 3 Str damage

Zanderalllen catches a glimpse under the hood (Perception 19(d20+5)) and let's out a gasp quickly followed by a yell to the Shields, "The hooded ones appear to be undead, Skeletal heads" Will I ever learn he asks himself as he continues his mad dash forward. With Dorbin's spell hopefully disrupted the Trogs he heads straight for the Hooded being closest to him, "Domi take you! he calls out as he smites the creature.
---------------------------
Divine Bond, Holy
Smite Evil, +5 to hit and AC, +9 damage, bypass DR, first hit on undead doubles bonus damage
Charge, +2 to hit, -2 AC
Str Damage 3: -1 to hit, -1 to damage


Charge to AS28
Attack H1
35(d20+18) to hit, 25(d20+18) to confirm potential crit
No Crit: 32 damage + 10 holy + 5 fire
Crit: 67 damage + 10 holy + 5 fire

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character  d20+18=33 ; d20+13=20 ; 3d8+21=33 ;
Friday April 10th, 2020 4:46:30 PM

Carver feels the poison start to flow in his veins and calls forth a Heroic effort to attempt to resist it's lure of surrender to it's power. He feels his will exert it'self and proceeds to see some of the poison drip from the wounds he took from the crossbow bolts.
"Those Crossbows are poisoned, we need to take them out."
He rears up and takes off like a bolt, his hooves leaving a streak of glowing blue horseshoe shaped tracks in the air, he suddenly takes a turn, not just a slight turn either, his right front hoof dig into the ground and left a divot in the street. As he regains his momentum he's still moving at a charge but now headed right past H1.
As he lowers the lance to attack position, he mentally suppresses the blessing granted by Gargul.
He strikes at the "person" who shot him, ending his move near enough to H2 to strike him if he tries to shoot again.

Initial part of charge is to AK/28, then turn and end move at AW/24 (Centaur Charge feat) With Ride by Attack and Powerful Charge

Attack 20, (probably a miss) Damage 33

In Effect:

Ring of Force Shield
Horseshoes of Zephyr
Bless Weapon (5 minutes)
Merciful Blessing (suppressed this round)
Expeditious Retreat (2 minutes)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 57/66, +4 v Fear if within 10', Speed 65' Character  2d6=9 ;
Friday April 10th, 2020 5:05:21 PM

Updating Hit points and adding a Swift action. (mother come in and distracted me with questions, she live across the hallway in same building)

Swift Action, Lay on Hands Adding 9 hp

Taking 8 Cold damage, and 10 bolt damage after DR, so net, 9 damage taken

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8 
Friday April 10th, 2020 5:40:29 PM

"Undead...that's what I'm talking about."

As he runs ahead he begins swinging the head of his flail to the side. He is laughing. "Haha"

=============
Run to AS26

DM Robert - "Undead...that's what I'm talking about."  d20+13=15 ; d20+8=19 ; d20+13=28 ; d8+6=7 ; d20+8=12 ; d20+13=18 ; d20+3=5 ; d20+5=11 ; d20+5=8 ; d20+5=6 ; d20+5=17 ; d20+5=20 ; d20+5=19 ; d20+5=22 ;
Saturday April 11th, 2020 12:23:51 PM

Micah continues to run forward. hmm, AF25 would put you inside the spider house. I'm assuming you mean AF28?

Stohp moves a bit and throws a tanglefoot bag, but misses.

Bartomus moves behind Stohp.

Dorbin moves forward and casts Black Tentacles (the double line indicates area affected).
You can't count 20 foot radius, and have a square 5x5 on the inside as a starting point. You have to take a crosshair, in this instance I took the crosshair between T8 and T9. If it had been on the other side of T8, yes H2 would have been inside, but then so would have Carver.

Zanderallen charges forward and strikes the undead crossbow wielding thing, delivering a staggering but not 'fatal' blow. Crit not confirmed
Please make a Fortitude save of 26 or take 1d3 Str damage. - round 2 of poison
Please make a Knowledge Religion 22 Highlight to display spoiler: {You are facing a Drow Skeletal Champion}

Carver charges just barely avoiding the black tentacles as they are cast, and avoiding an AOO from H1 as he did not have a melee weapon drawn (yet). Unfortunately he misses his charge attack .
Please make a Knowledge Religion 22 Highlight to display spoiler: {You are facing a Drow Skeletal Champion}
Please make a second (you need 2 consecutive saves) Fortitude save of 26 or take 1d3 Str damage. - round 2 of poison

Stock runs forward swinging his flail.

Sid...?... A generous DM moves him run, but not full run so he can see what's going on.
______________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are. Battle map tab is round 6.

SPECIAL!! Everyone and Anyone within 30 feet of a Troglodyte must make a DC 13 fortitude check or become sickened by their stench.

Lady Yasume steps to where she can see things, but does nothing else.

H1 Whips drops the repeating crossbow and whips out a longsword and attacks Zanderallen.
To hit #1 15 (d20+13) miss
To hit #2 19 (d20+8) miss

H2 drops the repeating crossbow and takes a 5 foot step, inside the reach of the lance, while drawing his longsword and attacking Carver.
To hit #1 28 (d20+13) damage 4 (d8+6, already deducted your DR)
To hit #2 12 (d20+8) miss.

T1 The brawny looking Troglodyte in breastplate armor moves on Stock and stabs him with is shiny spear. As he does so he calls out in Draconic Highlight to display spoiler: {"For Kurgan!"}
To hit 18 (d20+13) miss.

T2 tries to break free of the grapple. CMB 5, and fails miserably.

T3 tries to break free of the grapple, CMB 11 fail.
T4 tries to break free of the grapple, CMB 8, fail.
T5 tries to break free of the grapple, CMB 6, fail.
T6 pumps his arms and double moves, while shouting in Draconic, Highlight to display spoiler: {"For Kurgan."}
Those that can see him, which I believe is most of you, can make a Sense Motive 15 Highlight to display spoiler: {He doesn't seem to be joining in the battle, but skirting around.}
T7 tries to break free of the grapple, CMB 17, fail.
T8 tries to break free of the grapple, CMB 20, fail.
T9 tries to break free of the grapple, CMB 19, fail.
T10 tries to break free of the grapple, CMB 22, fail. basically I need to roll a 19 or 20 with their modifier

- -
H1 AC 26 Damage 47
H2 AC 26 damage 0
T1
T2 CMD 14, grappled, damage 7
T3 CMD 16, grappled, damage 7
T4 CMD 16, grappled, damage 7
T5 CMD 16, grappled, damage 7
T6
T7 CMD 16, grappled, damage 7
T8 CMD 16, grappled, damage 7
T9 CMD 16, grappled, damage 7
T10 CMD 16, grappled, damage 7



Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+15=31 ;
Sunday April 12th, 2020 5:40:29 PM


Micah moves forward. As he sees the effectiveness of what is obviously Dorbin's spell, he smiles in appreciation. He then pauses to cast a spell of his own, delivering upon his promise to enlarge Stock.

=====
Move to AJ28
Cast enlarge person on Stock. Duration 9 minutes (90 rounds).
If Micah can make the Know Religion check, he rolled a 31.



Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  4d10=17 ;
Sunday April 12th, 2020 7:00:01 PM

Bartomus moved around where Stohp had been standing, looked at the sky and smiled, His fingers moved quickly and he summoned the charged cloud he needed.

Move to AM17; Call Lightning at 4th Lvl Spell slot (4d10) centered on Trog8/AV20 for 17 with everyone within 5' of that Trog taking 17 pts, unless they make Dex saving through against a 17

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Sunday April 12th, 2020 8:07:43 PM

With the enemies occupied by the spell or her allies Stohp feels safe enough to double move to right behind Zander. Hopefully she can grapple the hooded one and take him prisoner so they can find out more from these characters.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 64/66, +4 v Fear if within 10', Speed 65' Character  d20+18=32 ; 2d6=11 ; d20+13=28 ; 3d8+21=39 ;
Sunday April 12th, 2020 9:26:42 PM

Carver again uses a heroic effort to force more of the poison from his bloodstream, he hopes that he got enough of it out that the rest won't have a negative effect on him. As the sword hit him, Carver snickers a bit. He turns away and charges away to the south. (drawing an AoO) He reaches and slaps his chest, allowing the power of Gargul to flow through himself and heal some of his wounds. (gaining 11 hp)
After running south for about 30 or 40 feet, he again spins around and charges back towards the guy who dropped the poisoned fancy crossbow. Ending the charge at AX/25.

Charging Lance Attack AC 28, Damage 39 (non-lethal still suppressed)

In Effect:

Ring of Force Shield
Horseshoes of Zephyr
Bless Weapon (5 minutes)
Merciful Blessing (suppressed this round)
Expeditious Retreat (2 minutes)

(Ride-by-Attack, attack does not provoke an AoO from the Attacks target.)

Stock (JonM) HP: 96/96; AC: 25/22/16; Per: +15; Surv: +12; SM: +8  d20+11=31 ; d20+13=15 ; d20+8=11 ;
Monday April 13th, 2020 9:02:05 AM

Status Effects: Enlarged, Rage

"Aww come on. I was going to fight undead. You stink." He then feels himself begin to grow and enters an apparently uncontrollable rage as he flails about helplessly at the smelly troglodyte.

============
[i]Fortitude 31
5 ft step to AT26
PA1 vs T1 hits AC15
PA2 vs T1 hits AC11. Wow.



Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+14=29 ; d6+4=9 ;
Monday April 13th, 2020 1:46:51 PM

Dorbin smiles as he sees the tentacles appear and really help out the team, slowing down the attackers. He stays where he is, under cover of the corner (AC +4) and starts casting a summoning spell.

OOC:
Black tentacles, Round 2/9: CMB: 29, damage: 9. CMD: 24 to escape

Zanderallen (Zachary H) 94/94 AC: 29(+5 vs H1) T: 13 FF: 28 CMD: 24   d20+8=18 ; d20+15=22 ; d20+7=25 ; d3=2 ; d20+15=23 ; d20+10=11 ;
Monday April 13th, 2020 2:26:09 PM

Locked in close combat with the undead he feels the burning and then loss of sensation as the poison works it's way through his system. Clamping a quick hand over the crossbow bolt he heals the wound and by Domi's mercy the poison as well. With a cry of victory he presses the attack on the hooded undead. With the strength of his arms diminished he doesn't manage to land a single strike.
---------------------------------------
Divine Bond, Holy
Smite Evil, +5 to hit and AC, +9 damage, bypass DR, first hit on undead doubles bonus damage
Str Damage 5: -2 to hit, -2 to damage


Know(Rel): 18(d20+8) fails
Fort: 22(d20+15) fails 2 str damage

Swift action Lay on Hands: Minimum heals 4 plus Mercy (Neutralize Poison) CL check 27 (d20+7) (should be +9) removes poison, doesn't heal ability damage
Attacks 23 and 11 both miss

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=28 ; d20+9=27 ; d20+1=3 ; d8=4 ; d8=6 ;
Monday April 13th, 2020 7:19:25 PM

Sid takes Branwen and aims at H1 letting a flurry of arrows fly at him. "Those Troglodytes look dirty, but at least they have a sensible number of arms."

==============================================================

ToHit1(RapidShot): 28
Damage: 4
ToHit2(Rapidshot): 27
Damage: 6
ToHit3: 3

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 64/66, +4 v Fear if within 10', Speed 65' Character  d20+10=14 ; d20+10=27 ; d20+10=12 ; d20+10=19 ; d20+10=23 ; d20+10=11 ; d20+10=17 ; d20+10=20 ;
Monday April 13th, 2020 8:18:21 PM

Forgot to make my Fort checks, Carver is within range of all but 2 Trogs....

Save VS
T1- 14
T2- 27
T3- out of range
T4- out of range
T5- 12 failed (sickened)
T6- 19
T7- 23
T8- 11 (sickened)
T9- 17
T10- 20

Carver's rolls are 2 less, sorry.

DM Robert - "Undead...that's what I'm talking about."  d20+13=18 ; d20+8=13 ; d20+13=22 ; d20+8=26 ; d8+6=12 ; d20+13=27 ; d8+5=9 ; d20+8=21 ; d20+3=5 ; d20+8=12 ; d20+8=28 ; d20+8=18 ; d20+6=11 ; d20=12 ; d20=6 ;
Monday April 13th, 2020 8:47:35 PM

Micah moves up and enlarges Stock..
The figure is hooded and cloaked. You can't really see what it is that Zanderallen is fighting.

Bartomus shifts position and casts a spell, hitting Trog 8 and others.
I don't think you get a Dex save if your grappled and can't move.
Also you are within 30 feet of T3, you must make a DC 13 fortitude check or become sickened by their stench, and gain the Sickened Condition.

Stohp hurries to try to get behind Zanderallen.
I don't think I can get you exactly behind him, Stock got enlarged taking more space, and I tried counting square movement that was as close as I could get.
Also you are within 30 feet of T1, you must make a DC 13 fortitude check or become sickened by their stench, and gain the Sickened Condition.


Carver gallops off turns and charges again, while doing some minor healing. He does manage to hit his target.
1 - I assume the d20+18 is your fortitude save for poison, EVEN THOUGH YOU DID NOT DECLARE IT AS SUCH.
2 - Last round you were within 30 feet of Troglodyte 1,2,6,7,8,10, YOU NEEDED to make a DC 13 fortitude check or become sickened by their stench, and gain the Sickened Condition, I don't see that roll. This was the SPECIAL item I tagged at the beginning of the 'DM' portion of the post.
3 - You are still within 30 feet of a Troglodyte, SO AGAIN, you must make a DC 13 fortitude check or become sickened by their stench and gain the sickened condition.

You are still close enough to see inside the hood of the creature you are fighting, Please make a Knowledge Religion 22 Highlight to display spoiler: {You are facing a Drow Skeletal Champion}

Stock passes his fortitude check and cannot be sickened by Troglodytes for 24 hours. Hmm, you cannot 5 foot step between the 2 opponents as you are enlarged and they would occupy squares you must occupy with only a 5 foot step. Stock makes quite the display of swinging his flail around, hitting nothing.

Dorbin watches his spell slowly crushing his enemy before him. And begins casting another spell.

Zanderallen, weakened, pulls the bolts from his body healing himself and tries to attack the skeletal creature in front of him. Sadly missing.

Sid shoots the large Troglodyte twice.
______________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are. Battle map tab is round 7.

Lady Yasume steps to where she can see things, but does nothing else.

SPECIAL!! Everyone and Anyone within 30 feet of a Troglodyte must make a DC 13 fortitude check or become sickened by their stench.

Lady Yasume steps to where she can see things, but does nothing else.

H1 laughs a raspy laugh at Zanderallen's attempts to attack. He strikes back, but doesn't do too much better.
To hit #1 18 (d20+13) miss
To hit #2 13 (d20+8) miss

H2 again takes a 5 foot step and swings at Carver.
To hit #1 22 (d20+13) miss
To hit #2 26 (d20+8) hit, damage 9 (d8+6, rolled 12, deducted your DR).
I forgot his AOO, oh well, I've moved on from him, maybe he was too stunned by your speed.

T1 The brawny looking Troglodyte doesn't seem fazed by Stock getting bigger. He continues to attack.
To hit 27 (d20+13) hit, damage 9 (d8+5)
To hit #2 21 (d20+8) miss.

T2 tries to break free of the grapple. CMB 5, and fails miserably, though he appears to have some resistance to the lighting strike.

T3 tries to escape artist the grapple, Escape 12 fail.

T4 tries to escape artist the grapple, Escape 28, he slips free and moves out of the field.

T5 tries to escape artist the grapple, Escape 18, fail.

T6 takes 5 foot step and attacks Carver.
Club to hit 11 (d20+6)
Bite to hit 12 (d20)
Claw to hit 6 (d20)

T7 dies in the python grip and flash of lighting.
T8 dies in the python grip and flash of lighting.
T9 dies in the python grip and flash of lighting.
T10 dies in the python grip and flash of lighting.

- -
H1 AC 26 Damage 47
H2 AC 26 damage 39
T1 AC 23, damage 10.
T2 CMD 14, grappled, damage 28
T3 CMD 16, grappled, damage 16
T4 CMD 16, grappled, damage 16
T5 CMD 16, grappled, damage 16
T6
T7 CMD 16, grappled, damage 33 -dead
T8 CMD 16, grappled, damage 33 - dead
T9 CMD 16, grappled, damage 33 - dead
T10 CMD 16, grappled, damage 33 - dead


Stock (JonM) HP: 101/114; AC: 20/19/11; DR 1/-; CMD: 29; Rage: 2 of 24 used  d8+5=6 ; d20+13=24 ; d20+8=24 ; 2d8+20=30 ; d6=4 ; 2d8+20=26 ; d6=5 ;
Tuesday April 14th, 2020 8:06:48 AM

Status: Enlarged, Raging
Somewhere in Stock's rage addled mind, a dwarf sighs in annoyance at his inept display. On the outside. Stock just yells in the face of the armored Troglodyte and bashes him in the face. Twice.

======
Header wasn't updated last round - My bad. That second swing hit stock...I'll roll it for you assuming it's d8+5 = 6 damage
Do we need a fort save for every Trog or just 1 fort save? Stock rolled once, Carver rolled like 10 times.
PA1 vs T1 hits AC 24, 30 damage + 4 electricity
PA2 vs T1 hits AC 24, 26 damage + 5 electricity


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+8=17 ; 4d10=19 ;
Tuesday April 14th, 2020 10:14:12 AM

The cloud formed instantly and the lightning did what it needed to do, well sort of. He realized one of the nasty looking reptilians was coming at him and it stank. It was worse than all of the horses of the clan when pinned up during a storm. He drew a line from the cloud down to the stinking creature with his left hand and readied his glave with his right.

Fortitude save 17; Call Lightning AQ17 on T4 for 19 dex save against 17 reduces that by half; readied attack option with glave.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 62/66, +4 v Fear if within 10', Speed 65' Character  d20+7=8 ; d20+9=21 ; d8+7=15 ; 2d6=7 ;
Tuesday April 14th, 2020 10:28:52 AM

Carver is more interested in other things than exactly what the hooded guy is. (rolled a 8 religion)
Rolled saves for each Trog, 5 & 8 make him sick, 3 & 4 were out of range, rest he's good for 24 hours (unless different rules are being used than normal)
Carver seeing the strange Crossbow laying on the ground, decides it's still dangerous, because of the poison that's being used....
He strikes out at the crossbow laying on the ground (attack to sunder it 21, damage 13 (forgot damage -2) bypassing hardness/adamantite weapon)
He lays hands on himself again, healing 7 more hit points as he again draws attacks of opportunity as he runs back to the south, ending up at BA/45 and turning around to face the fight....

Zanderallen (Zachary H) 94/94 AC: 29(+5 vs H1) T: 13 FF: 28 CMD: 24   d20+15=28 ; d20+15=19 ; d20+10=26 ; d8+18=24 ; 2d6=8 ; d6=5 ;
Tuesday April 14th, 2020 12:02:06 PM

As the armored Troglodyte fights with Stock Zander gets a good whiff of it's stench but manages to shake it off. Catching the undead's attack on his shield he returns the favor. His first swing is easily parried but was really a second intention attack as the second swing makes contact.
---------------------------
Divine Bond, Holy 1 used
Smite Evil, +5 to hit and AC, +9 damage, bypass DR, first hit on undead doubles bonus damage 1 used
Str Damage 5: -2 to hit, -2 to damage
Lay on Hands 1 used


Fort save vs Stench: 28(d20+15)
Attacks 19(d20+15) misses, 26(d20+10) hits
Damage 24 (d8+18) + 8 holy + 5 fire

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+5=6 ; d20+1=19 ; d4+2=3 ; d20+1=7 ; d20+1=2 ; d20+14=20 ; d8+4=9 ; d6+4=9 ;
Tuesday April 14th, 2020 1:59:12 PM

Dorbin lets the tentacles do their work. He finishes his spell and an eagle appears near H1, fluttering it's wings and trying to buffet the creature. He remains where he is for the moment, as he can't see past Bart.

OOC:
Eagle appears at AU27, Attacking H1
Eagle fort save vs DC 13: d20+5=6 failure, eagle is sickened -2 on attacks (this is assuming the save is required for T1, even if stock killed it).
Eagle attacks: d20+1=19/3 damage; d20+1=7 miss; d20+1=2 miss

Eagle: AC 14; HP 7; Atks: +3/+3/+3;
Dam: 1d4+2/1d4+2/1d4+2
Resist Acid, Cold, and Electricity 5
Round: 1/10

Black Tentacles: Round 3/9: CMB: d20+14=20, damage: d6+4=9. CMD: 24 to escape

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Tuesday April 14th, 2020 4:46:19 PM

Magic vestment, bless


Micah slowly advances, then casts bless.


======
Move to AN 28.
Cast Bless duration 90 rounds. Affects all allies within 50' (all but Dorbin) +1 to attacks rolls and save vs fear.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=29 ; d20+11=28 ; d20+11=25 ; d20+1=15 ; d8=4 ; d8=8 ;
Tuesday April 14th, 2020 7:11:42 PM

Sid purses his lips, "Tough boy eh? Well, let's keep trying". Sid looks around and aims at H1 again.

=========================================================================

Perception: 29

ToHit1(RapidShot): 28
Damage: 4
ToHit2(Rapidshot): 25
Damage: 8
ToHit3: 15

DM Robert - "Tough boy eh?"  d20+4=12 ; d20+13=24 ; d8+6=12 ; d20+3=7 ; d20+8=14 ; d20+8=15 ; d20+6=8 ;
Tuesday April 14th, 2020 8:39:07 PM

You just need to roll the stench effect once.

Stock shouts and strikes hard.

Bartomus calls down some more lighting. It's a standard action to call down the bolt, you can't have the glave readied. The bolt comes down and the Troglodyte seems a little dazed maybe because he clearly tried to avoid it, but stepped into instead.

Carver You only had to roll once. My bad I missed that extra post. You are safe for 24 hours. The repeating crossbow for H2 was dropped at AZ22, his original position. To get there you would draw AOO and have to squeeze past 2 opponents, which you can't do in combat. Best I can do is have you pull back and go around them, hit the crossbow and then retreat south. But you are not as far south as you wanted.
Carver swings around and attacks the defenseless repeating crossbow on the ground. He then retreats a bit.

Zanderallen swings and attacks, easily killing the undead creature. Stench safe for 24 hours

Dorbin lets the tentacles do their work, alas they have not killed anyone this round. An Eagle appears, alas the hooded figure that was to be it's target falls before Zander's sword.

Micah moves and casts bless.

Micah slowly advances, then casts bless.

Sid plants 2 arrows into the troglodyte champion, killing him.

Stohp ?
______________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are. Battle map tab is round 8.

Lady Yasume steps to where she can see things, but does nothing else. Then seeing what H2 and T6 are doing calls out, "They are getting away!"

H2 takes his AOO against Carver...
To hit #1 24 (d20+13) damage 9 (d8+6, already deducted your DR)
Then...with no one in front of him and the battle clearly going against them, he moves to the hole, and then goes down it [i]it was 1 move to the hole and then a second move down, so he is down in the hole now.


T2 can only try to break free of the grapple. CMB 7, and fails miserably.

T3 tries to escape artist the grapple, Escape 14 fail.

T5 tries to escape artist the grapple, Escape 15, fail.

T6 takes his AOO against Carver.
To hit 8 (d20+6) he misses.
However he follows H2's lead and goes down the hole, double moving.

- -
H1 AC 26 Damage lots, dead, He only had 3 HP left
H2 AC 26 damage 39
T1 AC 23, damage 87 dead.
T2 CMD 14, grappled, damage 37
T3 CMD 16, grappled, damage 25
T4 CMD 16, grappled, damage 33 - dead
T5 CMD 16, grappled, damage 25
T6
T7 CMD 16, grappled, damage 33 -dead
T8 CMD 16, grappled, damage 33 - dead
T9 CMD 16, grappled, damage 33 - dead
T10 CMD 16, grappled, damage 33 - dead


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  4d10=9 ;
Tuesday April 14th, 2020 9:28:30 PM

He stood there and watched as the lightning bolt struck the approaching troglodyte and he looked at the others still held in the entangling mass. He flicked his left finger again and pointed at the spot between the two entangled and the space between them. A bolt of lightning emerged and shot downward.

Ok, got it. Call Lightning - Dex save against 17 for half of 9 - wow

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+7=13 ;
Wednesday April 15th, 2020 9:17:38 AM

Stohp curses to herself when hood 1 dies and the 2nd escapes. They're clearly the leaders and she had planned on catching one of them. Disgruntled she moves to secure one of the trogs in the black tentacles, ignoring the foul stench it gives off (13 fort, just enough). "Enough! Take the rest alive or we accomplish nothing here - we need to know what they are after."

Double move to AQ/AR 18/19. She can't also grab it this round, but if it runs she should get an AoO to do so.

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+17=32 ; d20+9=21 ; d8+9=10 ; 2d6=5 ; d6=4 ;
Wednesday April 15th, 2020 10:04:46 AM

Knowing the undead shouldn't have been able to move and being on the edge of the hole already Zanderallen pursues, flaming sword held aloft for light. He pauses briefly on the edge to make sure it's not a straight drop before charging in.
-----------------------------------------
Divine Bond, Holy 1 used
Smite Evil 1 used
Str Damage 5: -2 to hit, -2 to damage
Lay on Hands 1 used
Bless +1 Att


Unsure of Zanderallen's exact LoS and movement down the hole but if possible he wants to charge and attack H2, base move is 30, 60 if charge is possible
Charge +2 Att, -2 AC

Attack: 27 (d20+17-5(forgot to remove smite)) to hit
Damage: 10 (d8+9) + 5 holy + 4 fire

(d20+9 is a misroll)


Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Wednesday April 15th, 2020 12:55:05 PM

Dorbin can't see Zander disappear down the hole, but he can hear Stohp calling to spare the rest of them, so he waves his hand and the black tentacles disappear.

Stock (JonM) HP: 83/96; AC: 21/20/12; DR 1/-; CMD: 27; Rage: 2 of 24 used 
Wednesday April 15th, 2020 1:41:20 PM

Status: Enlarged, Blessed, Fatigued (1 round of 4)

Stock momentarily lets his rage slip as the Trog is defeated and the battle seems in hand. When he sees Z disappear into the darkness though, he shakes his head and sets off in pursuit. As much as he can he keeps pace with Z, charging into the darkness

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Wednesday April 15th, 2020 2:17:12 PM


Micah calls out to Stohp and the others, "I will follow Stock and Zanderallen down the hole while you secure the prisoners." He moves to the edge of the hole, drawing his wand of command.

If he can see the trog, he flicks the wand at it, activating it with a divinely empowered command to "APPROACH!".

Otherwise he moves into the hole.

========
Move to AR29
THEN cast command OR Move in the hole (not sure what route he can take)
Command Will DC 11. If fail, then approach Micah as quickly as possible for one round, potentially provoking AoO.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  2d6=3 ; d6=1 ; d6=4 ;
Wednesday April 15th, 2020 5:13:35 PM

Carver lays hands calling on Lord Gargul to heal him a bit (gain 6 (rerolled the 1 2 times))
Carver will move up to the hole as a move action, and then move down the hole with 65' of movement, if he can see them, (lance is light source) he'll move right up to them.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+11=30 ; d20+11=19 ; d20+1=7 ;
Wednesday April 15th, 2020 7:04:24 PM

Seeing their quarry flee, Sid will double move to AQ31 and look down the tunnel to see if he can find more targets.

==========================================================================

((Please ignore rolls, I thought I had targets

DM Robert - "round 9"  d20+1=18 ; 2d8+4=10 ;
Wednesday April 15th, 2020 8:40:30 PM

MY BAD - T2 is still alive, T8 is dead. I had the text right but the map wrong, and no one caught it. I fixed the map

Bartomus calls lighting down again I think I made a mistake on your first blast. It says a 5 foot square, nothing about collateral damage to adjacent squares. Also noted you are rolling 4d10, Call lighting is 3d6 and Call lighting storm is 5d6 - it is not storming so you don't get the extra die, which version are you using? You didn't specify a target square so I'm going to say T3?
And a bolt of lighting comes down crisping T3 killing him.

Stohp moves while calling out that you need prisoners.

Zanderallen jumps down the hole, realizing that on this end it is only 5 feet deep and goes charging at the hooded figure Technically it's rough terrain, I don't think you can charge, but he's in 1 move of you, see the extended map at the bottom of the map. And just barely catching up to H2 he swings his sword and ends it's pathetic undead status.

Dorbin dismisses his black tentacles spell.

Stock unrages and jumps in the hole with Zanderallen, but see's that he really can't get very far. See the map and explanation about walkable surface inside a circle.

Micah moves up and can see over some heads to the Troglodyte down the shaft. He whips out his wand and casts Command.

Carver does a little healing and then also tries to go down the hole. See the map and explanation about walkable surface area inside a circle.

Sid double moves and looks down the hole.Since you are an elf, and Zanderallen's sword is a torch, you could still see T6 at the end of his move.
______________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are. Battle map tab is round 9.
There's a tunnel attempt at the bottom of the battle area.
The hole/tunnel is considered difficult terrain.

Lady Yasume looks around and whispers to Dorbin. "This is amazing, you and your friends are pretty good at this stuff. I can heal anyone that may need it at the end of the battle.

T2 is free and clearly not happy. It whips out a wand and waves it ending by pointing it at itself. T2 DISAPPEARS!
Knowledge Arcane 17 Highlight to display spoiler: {he cast invisibility}

T5 moves away and takes out a potion and jugs it.

T6 makes his save and ignores the gibberish the human is saying to him. Command is language dependent and he only knows Draconic. He double moves down the tunnel/hole.

- -
H1 AC 26 Damage lots, dead, He only had 3 HP left
H2 AC 26 damage 58 dead
T1 AC 23, damage 87 dead.
T2 CMD 14, grappled, damage 37
T3 CMD 16, grappled, damage 34 - dead
T4 CMD 16, grappled, damage 33 - dead
T5 CMD 16, grappled, damage 15
T6
T7 CMD 16, grappled, damage 33 -dead
T8 CMD 16, grappled, damage 33 - dead
T9 CMD 16, grappled, damage 33 - dead
T10 CMD 16, grappled, damage 33 - dead

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+14=17 ;
Thursday April 16th, 2020 10:00:46 AM


Magic vestment, invisibility purge, bless

Micah sees the troglodyte disappear and notices the tell tale traces of an invisibility spell. "He has gone invisible," he calls out as he moves between the trog and the hole while casting a spell of his own.

===========
Spellcraft 17 to Recognize the spell.
Cast [invisibility purge]
Move to AU29
extended invisibility purge duration: 18 minutes; range 45 feet
bless 88 rounds remaining

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Thursday April 16th, 2020 10:07:42 AM

Not wanting the troglodyte to escape and warn the lower city Zanderallen continues his pursuit, keeping up with the trog but unable to close with him. He calls out it Draconic, "Halt and you will not be harmed"
-------------------------
Divine Bond, Holy 1 used
Smite Evil 1 used
Str Damage 5: -2 to hit, -2 to damage
Lay on Hands 1 used
Bless +1 Att


Double move to Tunnel square L52

(OOC: Zachary forgot that Zanderallen learned Draconic several levels back. Zanderallen was just having a little trouble with the dialect but now he's got it.)

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Thursday April 16th, 2020 10:16:46 AM

Bartomus moved forward towards where everything went running to and disappearing. "Where are they going?"

He tried to see deeper into what was a large cave going downward. "Ok, so we are just going to chase them into that? I mean can we at least ask how they made that?"

doube move to AP 30

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Thursday April 16th, 2020 1:27:25 PM

Dorbin says, "Thank you, Lady Yasume. I do not see any injuries now, but I would guess there are some. Let us move up and see what's going on with the hole." He moves up and looks around the battlefield.

OOC:
Move to AJ19

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d20+12=26 ; d8+7=9 ;
Thursday April 16th, 2020 3:02:26 PM

Carver will spend 40' of his movement moving around the hole and the next 55' moving down, unless there are special rules where people block people from moving through allies, Carver should be able to attack Trog 6 with his lance. Carver lets the merciful blessing take effect this round on the lance.

Lance attack AC 26 Damage 9 non-lethal

In Effect:

Ring of Force Shield
Horseshoes of Speed
Horseshoes of Zephyr
Bless Weapon (5 minutes)
Merciful Blessing (suppressed this round)
Expeditious Retreat (2 minutes)

Total speed 95'

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=29 ;
Thursday April 16th, 2020 3:09:20 PM

Stohp curses as one of the trogs vanishes and she looks about for it's reappearance. Should Micah's purge reveal it within 30 feet Stohp will rush over and grapple it (29 to grapple)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+11=22 ; d20+11=31 ; d20+11=30 ; d20+1=17 ; d8=8 ; d8=8 ;
Thursday April 16th, 2020 6:39:50 PM

Peering down the hole and lets another barrage off at T6 and grumbles as many of them go wide.

=====================================================================

ToHit1(RapidShot): 22
Damage: 8 ((Just in case I didn't miss like I think))
ToHit2(Rapidshot): 31
Damage: 8
ToHit3: 17

((Please ignore the 30, I hit 'Roll' once too many times))

DM Robert - "round 10"  d8=6 ; d20+3=16 ;
Thursday April 16th, 2020 8:20:58 PM

Micah moves and casts a spell. AU 29 is in the hole, how about AU28? Suddenly an invisible Troglodyte pops into visibility at AZ23.

Zanderallen moves forward/downward and calls out to the fleeing Troglodyte in its native tongue. Also Zanderallen can see that ahead the tunnel begins to turn leftward as it descends.

Bartomus moves asking some questions. AP20 would have you overlapping with Sid's character. How about AQ29.

Dorbin moves to the chaos at the hole. Don't forget your eagle is flying around doing nothing.

Carver moves down the hole and gives the Troglodyte a little love tap.

Stohp readies herself to rush a troglodyte. When it appears it is out of range, you didn't say you were going to move unless in range, but also assume Stohp would try to position herself to be able to get an attack in maybe next round.

Sid shoots. Actually all 3 shots hit, rolling another damage for you. Man you really need to put something else with that bow for some extra damage, frost, fire, lighting, it would just up your killing ability with that thing. All three arrows hit the Troglodyte and it falls over hitting the ground with a dull thud.

Stock?
______________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are. Battle map tab is round 10.
There's a tunnel attempt at the bottom of the battle area.
The hole/tunnel is considered difficult terrain.

Lady Yasume follows Dorbin. "This certainly is exciting." She stares into Dorbin's eyes should he turn his head to her.

T2 is clearly startled to be visible. He/She/It whips out scroll and says the words inscribed. Suddenly a wall of stone pops up on the battlefield. It is 5 feet high, the Troglodyte ducks a little to get some cover. Though I would think Stohp's height could let her see over it somewhat.

T5 flings a javelin at Stohp and moves to the cover of the wall of stone.
To hit 16 (D20+3). It sails harmlessly past.

T6 has dropped to the ground his weapons scatter as he folds with 3 arrows in him.

- -
H1 AC 26 Damage lots, dead, He only had 3 HP left
H2 AC 26 damage 58 dead
T1 AC 23, damage 87 dead.
T2 CMD 14, grappled, damage 37
T3 CMD 16, grappled, damage 34 - dead
T4 CMD 16, grappled, damage 33 - dead
T5 CMD 16, grappled, damage 15
T6 AC 17, damage 8nl, 22lethal.- unconscious
T7 CMD 16, grappled, damage 33 -dead
T8 CMD 16, grappled, damage 33 - dead
T9 CMD 16, grappled, damage 33 - dead
T10 CMD 16, grappled, damage 33 - dead


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+14=34 ;
Friday April 17th, 2020 9:21:12 AM

Stohp moves around the wall (BA/BB 19/20) and grabs Trog 5 (34 to grapple)

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=8 ;
Friday April 17th, 2020 10:49:52 AM

Zander moves to the down trog, stowing his shield as he does. Holding his sword like a torch he checks on the trog. He hopes the thing isn't bleeding out as he struggles to find a pulse in the lizard like creature and starts dragging him out of the tunnel.
------------
Divine Bond, Holy 1 used
Smite Evil 1 used
Str Damage 5: -2 to hit, -2 to damage
Lay on Hands 1 used
Bless +1 Att


Move Action to trog
Standard Action heal check
Heal check 8(d20+5) if he's bleeding Zander failed to stabilize him.
Preparing to haul him out of the tunnel

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Friday April 17th, 2020 10:50:08 AM



Magic vestment, invisibility purge, bless

Micah approaches the wall, gambling that the apparent leader speaks common, he tries his wand on the troglodyte caster, jumping up if he needs to, to see his target over the newly formed wall. "APPROACH!" he commands.

Then, he shouts, "Carver, you are the swiftest. We need combat support against this trog caster! Take him alive if you can."

===========

Move to AY27
Command to approach Micah on T2

[Not sure if the spell only needs line of effect or needs line of sight. I think Micah has both.]

extended invisibility purge duration: 179 rounds; range 45 feet
bless 87 rounds remaining



Stock (JonM) HP: 83/96; AC: 21/20/12; DR 1/-; CMD: 27; Rage: 2 of 24 used 
Friday April 17th, 2020 11:10:52 AM

Status: Enlarged, Blessed, Fatigued (3 round of 4)

Stock finally makes his way up to Carver and Z, breathing heavily. "Well done."

Hands on his waste, he takes a little breather. "Oh, you didn't kill it either. Here, let me..." He leans down and picks up the Trog to carry it back to the surface.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Friday April 17th, 2020 1:19:34 PM

Dorbin watches as many of the group disappears down into the hole. He sees the wall go up and that others seems to have the enemy in hand. He directs his eagle over to support those at the wall. It will only attack if one of the trogs continues to try and escape. He turns to Lady Yasume and says, "Oh, it can be exciting, but it really is much more dangerous than it looks."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Friday April 17th, 2020 2:42:08 PM

"That hooded guy can't be too far ahead, but I hear them calling for help back up top, I'm going to help them, if you keep after the runner, I'll be be behind you asap."
With that said to those near the unconscious Trog, Carver turns on his heels and takes off at what looks like full speed for the surface again.

In Effect:

Ring of Force Shield
Horseshoes of Speed
Horseshoes of Zephyr
Bless Weapon (5 minutes)
Merciful Blessing (non-suppressed this round)
Expeditious Retreat (2 minutes)
Bless

Total speed 95'

DM Robert - " We need combat support against this trog caster!"  d20+6=23 ; d20+8=12 ;
Saturday April 18th, 2020 10:20:42 AM

Stohp moves around the wall and easily grabs the Troglodyte.

Zanderallen discovers the tunnel trog is still alive.

Micah tries his wand of command at the Trog sorcerer. (will save 23)

Stock picks up the tunnel trog and begins carrying him to the top.

Dorbin sends the eagle over the wall and talks to Lady Yasume.

Carver moves back to the surface completely missing the prone hood 2 in the tunnel that Zanderallen down.

Sid

Bartomus

_____________________

Battle map
Remember if you move, give coordinates for your end move. Also if you are large give the coordinate for the upper left, where your initials are. Battle map tab is round 11.
There's a tunnel attempt at the bottom of the battle area.
The hole/tunnel is considered difficult terrain.

Lady Yasume nods at Dorbin's speaking to her and splinks her eyes at him. splink, as in the come hither or fascinated blinking made famous in certain anime.

T2 ignores completely what Micah said, having made his save. Seeing his compatriot grabbed by the minotaur T2 casts a spell at Stohp. Spellcraft 16 Highlight to display spoiler: {Cause Fear}. Stohp see's the Trog casting at her but feels no different. No save required

T5 being grabbed again, tries to escape artist out of the hold, but can't squirm free. 12 (d20+8)

T6 bleeds and drools.

Sense Motive 10 Highlight to display spoiler: {They don't seem inclined to surrender}

- -

T2 CMD 14, grappled, damage 37

T5 CMD 16, grappled, damage 15
T6 AC 17, damage 8nl, 22lethal.- unconscious


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Saturday April 18th, 2020 3:25:02 PM

Bartomus stopped at the tunnel and kept looking at it and looking at it...and looking at it. Then he shrugged and started to pick his way down to try to help Stock. "Sorry, just not all certain we jump down into the dark tunnel, cause these sure as heck didn't build this."

The Taur pointed about the round tunnel and tries to help Stock with the struggling Trog. "I can just hit it really hard on the head with this," he said as he shifted his glave.

Thought I would get in the post earlier today and got called into something.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+19=31 ;
Saturday April 18th, 2020 6:02:23 PM

Stohp ignores the other trog and pins the one she has (31 to grapple)

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Sunday April 19th, 2020 10:57:40 AM

Stohp thinks back and tries to remember what, if any, language she heard the Troggs or hooded figures speaking. They'll need to know what language to interrogate them in.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d20+12=22 ; d8+7=11 ; d6=5 ;
Sunday April 19th, 2020 3:39:11 PM

Carver moves to BB/24 and strikes out at Trog 2 with his lance. He should be easier to hit, because of being grappled.

Attack with Lance AC 22, Damage 16 non-lethal

"I take it you'd prefer a prisoner to question?"

Stock (JonM) HP: 83/96; AC: 21/20/12; DR 1/-; CMD: 27; Rage: 2 of 24 used 
Monday April 20th, 2020 9:35:22 AM

Stock carries the troglodyte as far as he can and says to Z, "You know maybe it wasn't the smartest thing to chase these guys down this tunnel. I'm kind of with Bart on this. I came after you because I know my way underground better than you...but these tunnels are a bit ominous."

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Monday April 20th, 2020 11:16:36 AM

Zander bows his head a little at Stock's rebuke, "You're probably right. I just didn't want them escaping and warning whoever it is that sent them. If it makes you feel better about my sanity I wasn't planning on chasing this one down until Sid managed to drop it with his arrows. Nice shooting by the way Sid." Zander scrambles out of the tunnel spotting the remaining Trogs and starting to head towards them.
---------------------------------------------
Divine Bond, Holy 1 used
Smite Evil 1 used
Str Damage 5: -2 to hit, -2 to damage
Lay on Hands 1 used
Bless +1 Att


Double move to AW28 (I think Zander can make it just out of the tunnel)

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+14=21 ;
Monday April 20th, 2020 12:08:44 PM


Micah moves to engage the enemy spellcaster, drawing his glowing mace as he does so.

"Look around. The battle has turned against you. Do not force us to slay you. If you surrender, perhaps we can put an end to whatever is driving you to assault these innocents. "

=======
full move to AZ24
spellcraft 21 to identify spell

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+4=22 ;
Monday April 20th, 2020 1:27:18 PM

Dorbin instructs the eagle to land on the wall and look threatening, hoping that will help subdue the non-surrendering trogs. He looks around the battlefield, and all seems to be in hand. Then he looks over at Yasume and realizes what she's doing (sense motive: d20+4=22). His face turns bright red and he looks around, wondering where his cat has gone.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Monday April 20th, 2020 7:18:38 PM

Sid peers into the tunnel, "You guys alright? Are we advancing?"

He waits to snipe something that needs to work on its pincushion impression.

DM Robert - " ..but these tunnels are a bit ominous." 
Monday April 20th, 2020 8:22:52 PM

Bartomus tries to lend a hand, but Stock's captive is unconscious, it's Stohp's captive that is still struggling.

Stohp body slams her captive to the ground. Stohp knows all the trogs have been speaking draconic.

Carver easily pops the trog sorcerer on the head. (Actually my bad his stat bar says grappled but he wasn't but his armor class is 17 so you still easily hit).

Stock comes out of the tunnel hauling his unconscious, unbound, captive.

Zanderallen comes out of the tunnel. (Umm, there's still the dead hooded skeleton (h2) back in the tunnel).

MIcah moves around to engage the trog sorcerer only to find that Carver has already rendered him unconscious. Unfortunately his words, spoken in common, cannot be understood by any of the trogs.

Dorbin lands the eagle and then realizes the potential trouble he's in.

Sid peers down the tunnel but doesn't see anything moving anymore.

----------

Trog sorcerer (t2) falls unconscious to the ground.

The trog that Stohp has pinned to the ground just starts making a strange hissing sound accompanied by some snotty sniffing. Stohp can feel that the creature isn't even trying to do anything anymore.
Sense Motive 15 Highlight to display spoiler: {the trog is crying.}

Lady Yasume looks deeply into Dorbin's eyes and smiles.

The Battle is over. Mopping up has begun.

Everyone gets 4,250 experience points, for the module so far. (basically we're near the end of scene two.)



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Monday April 20th, 2020 8:48:44 PM

"Stohp, from the looks of it, I believe he's given up, unless that's a new form of attack.
They're bringing another Prisoner up from the tunnel."

Carver moves slightly away from people and says a prayer of thanks to Lord Gargul for blessing his weapon. He stows his weapons and sees what he can do to help out....

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Tuesday April 21st, 2020 12:35:40 AM

Forgot to add Carver auto succeeds the Sense Motive, sorry....

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20=10 ;
Tuesday April 21st, 2020 9:33:34 AM

Stohp realizes the Trogg is upset (Sense motive 23) and awkwardly pats him on the head. In Draconic she tries to reassure him, "It's not all bad. I'll make sure you're fed and not treated badly. Sorry about your mates, but you guys did attack us first, I would have been perfectly happy just discussing things first."

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Tuesday April 21st, 2020 9:52:43 AM

"Well now, that was a bit of a different approach to the night," Bartomus said to no one in particular. He looked about and moved back up to the surface area near the tunnel opening. He looked back down and asked, "so do we want to toss something down into that so we can see if something is coming back up for these guys?"

He looked about and tried to find Lady Yasume. He just asked really loudly, "who speaks their language so we can get something out of them that is useful? I mean I am all for setting up that wizard's questioning with his back to say the open door of the Spider House. But, I might be just a little bitter about all of this too right now."

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+19=24 ;
Tuesday April 21st, 2020 10:36:35 AM

With all the trogs unconscious or being sat upon Zander ducks back into the tunnel real quick to gather the hooded undead and carry it back up. He lays it near the other hooded undead calls Micah over, "Brother Micah, any idea what these things are? I wonder if they have more of those poisoned darts, I'm curious what kind of poison they used." He then walks over to Stohp and her prisoner and continues in Draconic, "Alright my new friend, we're new around here and before you attacked we were really just looking to talk and get some answers. If you're willing to answer some questions I'm sure we can be friends. If you don't then we'll be forced to keep you locked up until we can go down your tunnel and find out for ourselves. As a sign of good faith I'm sure my large friend would get off of you, just please don't try to do anything stupid." Zander winks at Stohp and holds out an arm to the Trog.
--------------------------------------
Sense Motive (Auto Succeed)
Diplomacy on Trog 24(d20+19) (Zander obviously is having a little trouble translating his charm into Draconic)

Stock (JonM) HP: 83/96; AC: 21/20/12; DR 1/-; CMD: 27; Rage: 2 of 24 used  d20+12=22 ;
Tuesday April 21st, 2020 10:46:33 AM

Stock drops off the body and as he takes a breather, looks around at the surrounding buildings. Specifically he is looking to see if there are any signs of forced entry.

"Yasume - you may want to have these buildings checked out. They were after something here and it's not clear if our friends here will tell us."

He moves towards the crater and takes a look for tracks indicating which direction the trogs were going.
==========
Survival 22

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Tuesday April 21st, 2020 1:25:04 PM

Dorbin continues to look around nervously with no idea what to do with Lady Yasume. When Stock addresses her he says a little too quickly, "Oh yes, indeed. Check out the things, probably. I mean, what he said over there."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=29 ; d20+5=8 ;
Tuesday April 21st, 2020 6:36:21 PM

Sid has noticed that the Lady has been close to Dorbin, but as the erudite young scholar is usually at a safe distance it makes sense. Keeping an eye open for anything he gauges the situation.

=========================================================================

Perception: 29
Sense Motive(Lady Yasume): 8

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Tuesday April 21st, 2020 7:39:40 PM


Micah nods to Carver, then assesses that Stohp, too, has her prisoner in "hand".

At Zanderallen's call, he walks over and removes the hood. He frowns a moment, then proclaim, "These are skeletal champion. I would say they are of drow origin."

He then turns to their contact and inquires, a grave expression on his face as he ponders the implications, "Lady Yasume, these creatures appear to have once been of your people. What do you make of this?"

====
Know religion 31 vs 22 from April 12 post.
What else will this check let Micah know?

DM Robert - " ..but these tunnels are a bit ominous." 
Tuesday April 21st, 2020 8:29:07 PM

Carver realizes the conscious trog is crying.

Stohp tries to reason with the trog.

Bartomus is a bit put out by things.

Zanderallen asks for Micah to take a look at the hooded creatures and asks about the crossbow bolds not darts they were using. Alas, no one has done any searches of the bodies, or gathering of the loot. Then he tries the hand of friendship on the trog.

Stock asks Lady Yasume to check the buildings for vandalism. And checks the crater for tracks.
Stock drops off the body and as he takes a breather, looks around at the surrounding buildings. Specifically he is looking to see if there are any signs of forced entry.

Dorbin finds some relief.

Sid keeps his eyes peeled.

Micah announces that the hooded figures were "These are skeletal champion. I would say they are of drow origin." He asks Lady Yasume what to make of these things.
Micah knows...
1 - Skeletal Champions are special and retain their intelligence and skills of before they were made undead.
2 - They have DR5/bludgeoning, I missed that, good to know.
3 - They have channel resistance.
4 - They have spell resistance, I may have missed that too, need to read the stats better, but it's not easy when it splits over to page 2 on the master monster document.


______________________

The Trog rasps out in draconic but I'm assuming you'll be translating. "Fates worse than death that's the reward for failure. We've failed. Those that have fallen are free, at least for now." He stares at Stohp and Zanderallen. "Bah, no good will come of anything. Fate conspired against the tribe when we sought new dwellings. Too good to just have allies and new slaves. Greed brought us to the darkness." He spits some blood. "What have you say? Then quick kill and send my soul to peace."

Stock looks around the tunnel entrance. Appears that the troglodytes came up the hole and then went over to the weaving house. Pretty hard to read what with all the stomping around and spilling of blood.

Bartomus and Stock, please make an incredibly high Knowledge Nature roll since you are examining the tunnel area. I'll tell you the target is 22, maybe you can get some aid another?


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+9=27 ;
Tuesday April 21st, 2020 9:27:50 PM

Stohp does translate for the Trogg. In common, she tells the group, specifically Lady Yasune if she's near as she would probably be the one deciding the Trogg's fate. In common, "I don't think we'll get anywhere threatening him and it sounds like someone or something might be enslaving the troggs for their own purpose. If we remove whatever that is, it might bring us closer to a solution."

Back to the Trog she speaks again in Draconic. "We aren't going to kill you, and we'll do our best to protect you from whatever would punish you. Tell us all you know of what threatens you and makes you raid us. Just the other day we defeated tentacled horrors from beneath the waves, and we command more power then you know. We would defeat that which threatens the Drow and free your people to end the raids." (Diplomacy 27 to get the trog to help/make him like/trust her).

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+4=17 ;
Tuesday April 21st, 2020 11:37:59 PM

[b]"What does he mean about allies and getting into the dark? That can't be good right? Sure we don't want to just let the Spiders have him? Would they want the remains of those?"[b] Bartomus pointed over to the dead Trogs and then turned back looking at the hole that had been created. It was big, it was dark and it went down into the mountain.

KnowNat-17 v 22

Stock (JonM) HP: 83/96; AC: 21/20/12; DR 1/-; CMD: 27; Rage: 2 of 24 used  d20+8=13 ;
Wednesday April 22nd, 2020 10:19:44 AM

Stock shakes his head at the confusing signs left behind.

To the trog he says, "What's this about new dwellings? Is that your way of saying you dug too greedily and too deep and awoke something in the darkness? And talk plainly please, what were you actually doing up here? Why that building there?" He points at the weaving house.

Stock then goes and investigates the weaving house.

===========
Knowledge Nature: 13...even if that is aiding Bart, we're just short!


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+14=15 ; d20+14=25 ; d20+14=33 ; d20+14=25 ; d20+14=18 ;
Wednesday April 22nd, 2020 10:48:29 AM


Micah sees that the prisoners are being accounted for. He watches Stohp thoughtfully. Although he cannot understand what she is saying, he notes the body language and tone. Thinking that she appears to have the situation well in hand, he proceeds to deal with the fallen and casts detect magic.

==========
Detect magic. Here are some spellcraft checks to identify magic items discovered:
Spellcraft: 15, 25, 33, 25, 18

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16]  d20+8=23 ;
Wednesday April 22nd, 2020 10:56:42 AM

Dorbin spots the apparent movement of the trogs and heads over to the weaving building and looks through a window (that one had windows, right?). Perception: 23

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+19=27 ;
Wednesday April 22nd, 2020 12:01:28 PM

Zander ponders the trogs words. "You say they're free for now. It seems like you allied with those that deal in necromancy and the command of undead. And from what I've observed your people seem to be somewhat reluctant allies. Like my friend says, we can help. We just need to know what you're dealing with." (Diplomacy 27 to aid Stohp)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Wednesday April 22nd, 2020 5:35:23 PM

Carver stands backj, and focus' really hard. (with in range) and calls on Divine assistance to detect evil on the trog, and after determining if they are evil will glance towards the Drow that are traveling with us.

DM Robert - "We just need to know what you're dealing with." 
Wednesday April 22nd, 2020 8:26:40 PM

Going back to the conversation way of posting.

Stohp tells the trog,"We aren't going to kill you, and we'll do our best to protect you from whatever would punish you. Tell us all you know of what threatens you and makes you raid us. Just the other day we defeated tentacled horrors from beneath the waves, and we command more power then you know. We would defeat that which threatens the Drow and free your people to end the raids."

The Trog cocks his head at her. "Chieftan make us raid. He says Lord is angry because forest not right. Say's go to top and find histories. I don't understand. What threatens Drow? What Drow?" You realize that the Troglodytes have never encountered any Drow in their raids, they have usually been hitting abandoned places.

Bartomus eyes the hole. He notes the deep regular chisel marks along the sides, the ridge like undulations of the tunnel itself. Then he realizes that the tunnel was not dug, it was eaten out, by something big.

Stock looks with Bartomus and agrees with the findings Bartomus points out. With Bartomus's realization that the tunnel was eaten Stock has a dread feeling and remembers ancient dwarven tales of huge armored purple worms. you're welcome. :-)

Stock directs some questions to be translated remember he only speaks Draconic to the Trog "What's this about new dwellings? Is that your way of saying you dug too greedily and too deep and awoke something in the darkness? And talk plainly please, what were you actually doing up here? Why that building there?"

The Trog answers the redirected questions, We come from far away, find kobold mines, nice place, lots of food." He smacks his lips in a knowing way. "Yes great old one, Lord, found deep in old mine. Scary man. Takes many prisoners, not many kobold left. Chieftan start giving Trog's that displease, never seen again. Come up here find old books. That building closest." He's telling you what he knows and understands for his level in the pecking order of the Troglodyte power structure and his intelligence.

Micah cast some detect magic....(Save your previous rolls of Spellcraft: 15, 25, 33, 25, 18
and assign them to what you want targeted).
7 - potions, one on each Trog grunt.
1 - potions on the Trog caster
2 - scrolls on the trog caster
1 - wand on the trog caster
1 - cloak on the trog caster
1 - potion on the trog champion
1 - belt on the trog champion
1 - cloak on the trog champoin
5 - bolts in a bolt clip for the crossbow on H1
5 - bolts in a bolt clip for the crossbow on H2
2 - chainmail off each H
2 - longswords off each H

Here's the masterwork stuff... since you have some smithing in your blood.
1-Masterwork Breastplate
1-Masterwork spear
1- masterwork repeating crossbow
1-repeating crossbow clip still loaded with 3 arrows with some strange stick stuff on the pointy end.

and 12 pouches.

Dorbin looks in the window of the weaving building but there's nothing to see here. Really there's no movement inside the building. I think you got confused when Lady Yasume went there first and then was called back by Micah.

Zanderallen tries to probe the trog some more. "You say they're free for now. It seems like you allied with those that deal in necromancy and the command of undead. And from what I've observed your people seem to be somewhat reluctant allies. Like my friend says, we can help. We just need to know what you're dealing with."

The Trog turns to Zanderallen, "Never seen him, just heard others talk. Ancient man with things at this command, some undead like those," he points to the hooded corpses. "Some things that are ... built?. And he commands the Kirshacka to dig." When he see's your confused looks at the proper name he used. "Kirshacka, you know armored purple worm.

Carver eyes the trogs and Lady Yasume. The Troglodytes are very definitely evil. No evil coming from Lady Yasume.

Sid ???

Lady Yasume takes Dorbin's hand. "You're friend said I should check out the building. Do you want to come guard me?"


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Wednesday April 22nd, 2020 9:23:45 PM

In Celestial, Carver figures the Trog's will have no idea what he says in it, "Lady Yasume, can you understand this language?" Either way, Carver is sure some of the group does understand it, so continues.
Umm, no, they aren't going to leave or be freed, at least not by me, unless they manage to under go some sort of major change. Evil as they are, I'd trust any promise they make about as far as I can throw that building, which is absolutely no where.
I know you like to talk your way past things, and while that's a good general rule, but I'm sorry, I draw a line at Evil that attacks us first.
And if we are dealing with someone who creates and commands undead, I won't hesitate to drive my lance through his chest. It's just not something I can just let it pass. I hope you can understand why I feel that way."

Carver will translate enough into common unless Lady Yasume indicates she can understand it.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+14=21 ; d20+14=18 ; d20+14=19 ; d20+14=31 ; d20+14=19 ;
Thursday April 23rd, 2020 11:07:48 AM


Micah is unable to follow most of the conversation, so he focuses on examining the captured equipment. He whistles softly as he sees the number of magic auras radiating so many things.

When he hears the Lady's request to Dorbin, the priest grows wary. "Please allow me to accompany you as well," he offers as he rises to join them, leaving the magic items for the moment.

[I matched sequence of roles with priority Micah would give]
Spellcraft 19 - potions, one on each Trog grunt.
Spell craft 18 - potions on the Trog caster
2 - scrolls on the trog caster --- I think Dorbin can get these with read magic
Spellcraft 33 - wand on the trog caster
Spellcraft 25 - cloak on the trog caster
Spellcraft 18 - potion on the trog champion
Spellcraft 15 - belt on the trog champion
Spellcraft 25 - cloak on the trog champoin
Spellcraft 19 - bolts in a bolt clip for the crossbow on H1
Spellcraft 31 - bolts in a bolt clip for the crossbow on H2
Spellcraft 18 - chainmail off each H
Spellcraft 21 - longswords off each H



Stock (JonM) HP: 83/96; AC: 21/20/12; DR 1/-; CMD: 27; Rage: 2 of 24 used 
Thursday April 23rd, 2020 11:24:57 AM

Stock recognizes the reference to the purple worm at the exact moment he connects it to the hole in the ground. He groans. "Purple worms...armored. Fabulous. Something tells me I'm going to be eaten alive again...Still though. It seems like we could potentially start exploring through these caves. Or we could follow the path the kobolds took when they fled. It sounds like they'll both lead to the same place.

Stohp - Can you ask him if this Ancient One is still living? Or possibly undead like his servants?"


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Thursday April 23rd, 2020 11:29:46 AM

Stohp translates, then tries to think through the implications of all that was said. "So the troggs come from elsewhere, find the kobold caves, and move in. Possibly they're the ones that enslaved the kobolds, but I thought I remembered lizardfolk being mentioned in relation to that. Maybe I'm misremembering. Anyways, in the mines they dug down and found something or someone powerful and now he enslaves them. People sent to him disappear, trogg and kobold alike, and he seems to be some way connected to the woods, or at least wants to figure out what happened to the woods. The troggs are raiding up here to find documents, histories, and may not even realize the Drow are living here."

Stohp does not include celestial among the many languages she speaks and raises an eyebrow at Carver when he speaks in it. She can guess at his purpose, but wonders why he didn't go with Elvish, a language more likely to be understood by the Lady and his companions but not the Trogg.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Thursday April 23rd, 2020 11:31:51 AM

Stohp frowns. "He's a grunt who's never seen the Lord, as he calls it. I doubt he knows anything about what they are." Still she asks the question, seeing if he knows anything else about the lord he hadn't mentioned yet. She also asks how many Kirshacka there are, just the 1 or multiple.

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Thursday April 23rd, 2020 12:59:31 PM

"Seems like we'll need to deal with this Lord, his undead minions, and the purple worm or worms. Once we remove them from the equation we can probably "convince" the trogs to go back home, then the kobolds can go home, and the drow can have their home back. Ancient Evil destroyed and everything back to normal." Zander shakes his head at how simple that sounds as he looks over at the hole, knowing now what made it.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Thursday April 23rd, 2020 1:01:38 PM

Dorbin smiles as the lady takes his hand. He says, "I would be honored to protect you."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Thursday April 23rd, 2020 7:28:26 PM

"No one?" Carver asks about those who can understand Celestial.
He guesses he'll need to learn a few more then....

DM Robert - " I'm sorry, I draw a line at Evil that attacks us first." 
Thursday April 23rd, 2020 8:29:13 PM

Carver tries to engage the group in a Celestial conversation. However, the group appears to be but simple folk and don't understand a word he says. And besides the Troglodytes only understand Draconic, so speaking in common is perfectly safe.

Micah tries to concentrate on the magic items.

Spellcraft 19 - potions, one on each Trog grunt. Cure moderate wounds
Spell craft 18 - potions on the Trog caster Cure moderate wounds
2 - scrolls on the trog caster --- I think Dorbin can get these with read magic
Spellcraft 33 - wand on the trog caster wand of invisibility 9 charges
Spellcraft 25 - cloak on the trog caster cloak of resistance +1
Spellcraft 18 - potion on the trog champion Cure moderate wounds
Spellcraft 15 - belt on the trog champion
Spellcraft 25 - cloak on the trog champion Cloak of resistance +1
Spellcraft 19 - bolts in a bolt clip for the crossbow on H1
Spellcraft 31 - bolts in a bolt clip for the crossbow on H2 +1 frost bolts
Spellcraft 18 - chainmail off each H +1 Chainmail
Spellcraft 21 - longswords off each H +1 longswords

Stock thinks the party can travel down the purple worm highway. And no, you can't do what the kobolds did because they used the archway portal and then disabled it.

Stohp translates Stock's question.

The trog shrugs in response. "Never seen in person the master, just do what chief says and he gots them hooded ones with him. Just the one Kirshacka, he is under master's control does not bother us." Which might give you pause, after all, how can someone control a purple worm...must be some powerful magic going on there.

Stohp excellently sums up what has happened. Have yourself a hero point. For clarification lizard folk can refer to all lizard humanoid species, so yes Troglodytes are a form of lizard folk.

Zanderallen contemplates the steps needed to restore order. Except that 'convincing an inheriently evil race to pack up and move back to where they moved from might not be that easy... or likely.

Dorbin escorts Lady Yasume into the weaving house.

Sid??? again???

-------------------

Micah hurridly goes through the magic gear and then leaves it where it's lying along with the and 12 pouches taken off the troglodytes and skeletal champions.

Entering the weaving house Dorbin and Micah see that the doors have been broken open. Inside the first floor is full of bins of spider silk. There are numerous spinning wheels scattered around the room. Along the back are shelves of dyes and barrels for dying the spun spider silk. A few bins are overturned but it is obvious that the troglodytes did not have much time to get in and mess things up. The second floor hosts a myriad amount of different size looms and some sewing tables. Here is where the spider silk/thread/yarn is turned into fabric and then turned into garments. The third floor is an arrangement of open work spaces. Each appears to serve a different purpose, a few are design offices where clothes are designed, but over half appear to be the workshop of wizards. Indeed it appears that magical vestments are part of what the Drow will be selling in the near future on the Float.

Lady Yasume turns to Dorbin. "We have several tomes of magic that our learned mages are trying their hands at in creating some magical garments. Perhaps you'd like to stay awhile and learn the craft yourself?"

Meanwhile...Stohp...and anyone with her and the 'prisoner'.
Perception 15 Highlight to display spoiler: {You notice the prisoner is slowly shifting position, edging away, he has not gotten far, only a few inches from where you originally 'set' him down.}

And there's still the unopened bags, and some crossbow bolts with some substance smeared on the tips, not the magical bolts.


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20=1 ;
Friday April 24th, 2020 3:16:30 AM

(Stohp can't actually fail that roll with a +16, and I never said she let go of the Trogg, she just started talking to him.) Stohp tugs on the prisoner, pulling him back where he was. "No trying to escape. There's a lot of people here with sharp weapons that will likely react badly if you try it. Besides from all you've said going back would just end in you being given to the Lord and suffering some horrible fate for talking to us. Your fate is up to the drow, not me, but from what you've said they won't be nearly as bad as whatever awaits you with the lord."

Stock (JonM) HP: 83/96; AC: 21/20/12; DR 1/-; CMD: 27; Rage: 2 of 24 used  d20+8=16 ;
Friday April 24th, 2020 9:27:29 AM

Stock grunts a smile at Stohp. He then nods to Carver. "I'm not sure what you said but it seems like you want to poke your lance in this guy. I get it. I'm not sure how the rest of the crew will take it but I'm sure their purple worm won't hesitate to eat me if I'm already taken prisoner so I'm not sure why it should be different."

He then heads to the unopened bags to inspect them.

==========
Perception - autopass
Sense Motive 16 on Carver


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Friday April 24th, 2020 9:32:06 AM

Bartomus just kept looking about the opening and then back at the area of the fight. Then back at the opening. Stock shared with everyone that the opening had been made by a purple worm and Bartomus stayed quiet. As the talk with the captured wizard provided a bit more background, Bartomus realized that the hadn't asked a few questions.

"Where did it go?" Bartomus stood as he asked the question somewhat absently, but then focused. "Ask him where the worm went? Where it came from? Who controlled it? Are there more that they can use? The hooded ones, how many of those are about the Chief?"

His questions came along with his steps as he approached Stock and Stohp with the captured trog. "Then ask yourselves this, why would something need books and scrolls, unless there was something that might have been imprisoned a long time ago? Maybe we should ask the Drow if there are legends about something being kept in the mountain or locked within its depths?"

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Friday April 24th, 2020 10:32:33 AM


Micah surveys the operation with a craftsman's eye. Although not familiar with the specifics of textile manufacture, he can relate the various functions to those of the smithy in which he grew up.

When the lady asks her question of Dorbin, his face pales in realization. Unconsciously holding his breath, he awaits Dorbin's reply fearing that the lure of gaining this new knowledge may tempt the young wizard to separate from the Shields. Not Pesmer again," he thinks, reflecting on the first wizard to be a part of the Silver Shields.

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Friday April 24th, 2020 12:05:34 PM

Not seeing any further information to gain from the prisoner Zander leaves the trog in Stohp's capable hands. He heads over to Lady Yasume and scowls upon seeing what is going on. "Lady Yasume, a moment please. I think we've learned just about everything these trogs know. Since we are acting on your behalf and they invaded your city we will be turning them over to you. It seems the trogs have been drafted by some evil power from the lower depths that commands undead and a purple worm. I think the basics of the current plan is take a tunnel down, find and destroy the worm, the undead, and the leader, and bash enough trog heads until the remaining ones are convinced to leave. I hesitate to ask but would any of your clerics be able to provide Lesser Restoration, the poison those undead were using has left me a little woozy?"
----------------------------
5 Str damage

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Friday April 24th, 2020 1:14:21 PM

Dorbin gazes in amazement at the different types of silk garments. When Yasmine mentions the magical research, his eyes get quite wide. He looks over at Micah, and then back at Yasmine. He says, "I'm sure the Silver Shields could survive without me for a short time..."

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Friday April 24th, 2020 4:58:13 PM

"Did he say, 'Armoured Worm'? What is an 'Armoured Worm' and why does it make me feel like the floating city in a lake of high level predator turtles is the comforting place to be?"

DM Robert - "I'm sure the Silver Shields could survive without me for a short time..."  d4=3 ; d4=2 ;
Saturday April 25th, 2020 12:23:18 PM

Stohp tells the Trog he's not going anywhere, with a firm grab thrown in.

Stock senses that Carver is not happy and checks the pouches/bags.

Bartomus asks many questions.

Micah examines the weaving building. He has a slight sense of dread.

Zanderallen turns to ask Lady Yasume a question, but she is deep in the weaving building...

Dorbin looks around fascinated.

Sid wants more information about this armored worm.

Carver ... (technically posted twice last turn, but nothing from this turn).

-------------------

Stock looks in the dead's bad guys pouches and finds, a lot of small uncut gems totaling 960 gp, and 443 gold pieces.

Bartomus asked where it came from. The trog answers, "It came from sleep place and went up tunnels and then dug this one, we followed. When it hit surface it backs out and then goes down and around to main tunnel. Long walk to get up here. Many hours."

B - Who controlled it? - already answered, the evil 'lord' that appears to have cowed the Troglodyte chieftan.

B - Are there more that they can use? - already answered, there's only 1.

B - The hooded ones, how many of those are about the Chief? The trog shrugs, "They come and go. Sometimes none, sometimes, one, sometimes more." like I'm going to tell you the full complement of baddies. ;-P

Bartomus informs Sid that purple worms naturally have plates of chitinous armor. That is what the Trog is referring to when he says armored, purple worms are not soft and squishy.

At this time reinforcements arrive in the form of Lady Larvanya, with 4 elite looking body guards and 30 foot soldiers. Lady Larvanya nods, "I see we have chosen well in seeking experienced adventurers."

When Zanderallen starts to ask about healing, and realizes that Lady Yasume is gone, Lady Larvanya says, "Not a problem." and promptly casts Lesser Restoration twice upon Zanereallen. She then says, "Does anyone else need healing?"

Bartomus can then ask his question about legends about something being kept in the mountain or locked within its depths? Lady Yasume contemplates the matter. "It is hard to say, we have lived apart from our less desirable brethren for centuries. A millennium or more ago, when the surface Drow first came to the surface, they left the catacombs and warrens beneath the earth and emerged in the great forest. It is said our people dwelled there for many years, until the forest became evil and the lizard folk and green dragons made war upon us. Then our ancestors fled to this mountain top and built this city. I would presume that since our ancestors left the underWold in this general vicinity that there may indeed be old passages that still connect down there."

Carver still having detect evil up, since that was what he was last doing, can detect no evil among the drow that just showed up.


Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1 
Sunday April 26th, 2020 12:58:05 AM

"So kill the Chief or we kill that that controls what made that," Bartomus gestured at the hole. He shrugged and continued, "so do we spend hours walking down into that hole, probably triggering a whole bunch of nasty look-a-likes to that thing. Or, by any chance any stories about a scary don't open this special door or this tunnel cause it's where the daytime nasties live in the really dark places of the mountain?"

He turned back to Lady Yasume as he asked that question.

Stock (JonM) HP: 83/96; AC: 21/20/12; DR 1/-; CMD: 27; Rage: 2 of 24 used 
Monday April 27th, 2020 9:40:19 AM

Stock nods at the healer and says, "Maybe a touch of regular healing for me before we are on our way...it will save Micah and Z doing it.

...Alright then, I'm ready. Shall we head off down the tunnel? I can take point if need be."


==========
Did the tunnel look generally straight or was the worm curving on its way to the surface?


Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Monday April 27th, 2020 11:09:09 AM

Zanderallen thanks Lady Larvanya for the healing and gathers with the Shields, "Looks like only way up and down the mountain right now is these tunnels till we find the kobold's portal key down below, which we need to get a description of. So down the tunnel and let's start knocking some heads until they take us to their leader. Now where did Dorbin get to?" Zander heads into the weaving house looking for the young wizard.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Monday April 27th, 2020 1:35:45 PM

Dorbin continues to explore the inner reaches of the weaving building with Lady Yasume, perhaps starting to look for some out of the way corners to explore...

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+5=8 ;
Monday April 27th, 2020 2:43:20 PM


When Dorbin gives his answer, Micah's head drops in resignation. Then he lifts his face back up and lets out a sigh. "Dorbin," he says sincerely, "I think you will find much satisfaction here. I truly am happy for you. Before you get too distracted here, how about we go and inform the others." He waits for the young wizard to join him back into the street.

He hears some of their discussion, but does not think upon any of it too much.

==========
Know Arcana 8 to identify this "purple worm"

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d20+7=9 ; d20+9=26 ; d20+9=23 ;
Monday April 27th, 2020 3:18:50 PM

Carver indicates that a little physical healing would do him well, when healing is offered.
Thinking on Purple Worms (know:Arcana 9) Carver may have heard of them and all he knows, is that they're called purple, so he figures they must be actually purple.
He examines the Belt and crossbow to see if he can figure out what they are. (Belt 26, crossbow 23)
Carver is not interested in going into the factory, unless he hears screaming, he plans on staying outside.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Monday April 27th, 2020 6:32:05 PM

"Stock please, if anyone gets the honor of walking in front looking for anything mean and nasty, it is me. So," he says in a lower voice, "is it me or is Dorbin and our guide getting closer?" He chuckles a bit, "Didn't think he had it in him or that he'd aim so high."

Sid waits with Stock until the others are ready.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Monday April 27th, 2020 7:07:32 PM

Stohp brings up a more immediate concern. "What should we do with the prisoner? This is your city and your laws so I presume you have a place to keep him in custody. They don't seem to know the city is occupied, or at least he didn't, so I personally suggest leniency. After all they only broke into a few empty buildings. Well, they did fight us, but while under the thumb of those robed guys."

DM Robert - "Before you get too distracted here, how about we go and inform the others." 
Monday April 27th, 2020 8:20:16 PM

Bartomus asks the Drow if there are any rumors or legends they have about what's under the mountain.

Stock would like some healing. Yes the tunnel was a straight descent for about 200 feet and then starts bending counter clockwise. No one went to the bend.

Zanderallen states the only way down is the worm highway. He asks about the gate portal that led to the lower levels.

Dorbin continues exploring.

Micah asks Dorbin if maybe he ought to take the opportunity to say goodbye to the Silver Shields.

Carver examines the Belt and crossbow to see if he can figure out what they are.

Sid waits with Stock until the others are ready, silently smiling at Dorbin's earlier predicament.

Stohp turns the prisoners over to the Drow.

-------------------

Lady Yasume not being present yet, Lady Larvanya responds to Bartomus. "I'm afraid there's none that I have ever heard. You see it was a very long time ago. Why It'lal was Abandoned about 1,400 years ago. That was before I was born. I seem to remember by grandmother speaking of loosing to the reptiles during the wars. The Crying Wood was becoming too angry and our magic could no longer deflect it's sense's from us. I'm not sure how long before that the well for lack of a better term the surface Drow left the underWold."

Lady Larvanya will channel energy several times until everyone is fully healed. You notice that the wounded Troglodytes were also brought over for healing. But not until after they were manacled.

Lady Larvanya turns to what you assume is the ranking Drow guard. "See to the prisoners confinement. Make sure they are well guarded, we don't want them breaking free and possibly finding some way to sneak back down to where-ever and warning anyone." The guards start leading the prisoners away. Though they don't share any common language the guards manage to make their instructions known to the Troglodytes. Lady Larvanya calls out to the guards, "Make sure to feed them."

Lady Larvanya then returns her attention to the Silver Shields and explains, "The portal gates are just as they sound, they each have a keystone, which is naturally at the top of the arch. But it also has a keyhole carved into it. The key is placed in the keystone thus activating the gate. They key that activated the gate to the mines was silver and had a several small rubies in the key loop."

Caver examines the loot. The belt is a belt of giant strength +2, the crossbow is only masterwork, but the other crossbow 'clip' contains 5, +1 Frost Bolts.

Lady Yasume turns to Dorbin. "I think we should bet back to the others and let them know nothing was disturbed." She leads Dorbin back outside. Lady Yasume and ... Micah ... and ... and Dorbin exit the Weaving House. "There was nothing disturbed too badly within." She announces. Seeing Lady Larvanya she walks over to her.

Perception 15 Highlight to display spoiler: { Lady Yasume quietly speaks to Lady Larvanya "I believe, that yonder mage may wish to stay with us and help in the creation of our magical garments."}


Stock (JonM) HP: 96/96; AC: 21/20/12; DR 1/-; CMD: 27; Rage: 2 of 24 used 
Tuesday April 28th, 2020 8:58:30 AM

Stock nods thanks to Lady Larvanya for the healing. Then he notices and hears the comments about Dorbin staying. He give a long look at Dorbin and nods. "If you stay behind, Dorbin, I get it. Nobody will think you are a coward. You've honored us this long." He stares at Emily Jasmine for a long moment before kneeling end extending his hand.

==========
Autopass Perception Check

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=15 ;
Tuesday April 28th, 2020 10:05:56 AM

Satisfied that the prisoners are taken care of appropriately, Zander turns his attention to the hole. He files away Yasume's statement, that could be dealt with once they were back. He shifts his gear around a little to make sure it's balanced. "Anything else we need to take care of before we descend? The longer we wait around the more suspicious they'll be of their raiding party not making it back. I'd rather not disturb the nest before we're in it."
-----------------------
Perception 15

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Tuesday April 28th, 2020 12:54:26 PM

Dorbin addresses the group, "Yes, I will stay with these people for a time, I think I can help them a great deal. I can learn a lot here and take that back to the Float as well. I assume you're going to head down into the tunnels -- please look for me on your return, perhaps I will have enough to return with you to the Float at that time."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Tuesday April 28th, 2020 2:40:49 PM

Carver eyes the supplies they took from the dead/prisoners.
"Mind if I snag one of the longsword and that invisibility wand? Since I'm most likely not be stealthy at all, it should be helpful.
As to being ready, no time like the present to get going."

Carver has the lance out, to use it as light, since he can't see in the dark... yet.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7 +1CrvrSpell;Perc+12;Heal+9 d8+1  d20+12=30 ;
Tuesday April 28th, 2020 4:08:26 PM

"I hate to say this, but we need to either go after these folks down there now, or make every effort to hide the bodies from this attack, while awaiting their next raiding party to sneak behind them and descend," he said as he looked at Dorbin. "A magical, spider silk top in my size, Dorbin would be really cool."

"I think Carver having the invisibility wand makes sense, not really sure what I should grab out of all of that, but gotta say that purple worm really has me a bit concerned," he added.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+5=13 ;
Tuesday April 28th, 2020 5:18:32 PM


Micah clasps hands with Dorbin in farewell with a wordless nod.

After the young wizard moves away, he returns to the matters at hand. He nods agreement with Carver's suggestion to keep the sword and wand. "I will take one of the cloaks," he informs the others as he inspects it before donning it. "Who can make use of the belt? I can use it, but would prefer it go to anyone who might put it to better use? Stock, you should take at least one of the potions. If no one else takes them, I will grab a crossbow and the frost bolts. Or Bart, maybe you and I should split them?"

He helps with the disposition of the newly acquired items deliberately and methodically, wordlessly communication his agreement with the consensus to proceed down the tunnel. He realizes the scrolls were never identified, "Carver, now that Dorbin is separating from the Shields, you are our resident arcanist. Can you possibly identify these scrolls?"

A

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Tuesday April 28th, 2020 6:03:33 PM

Stohp says her goodbyes to Dorbin.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d100=91 ;
Tuesday April 28th, 2020 6:34:15 PM

"Sure, I can do that, it may take a few tries for me to cast read magic, but luckily it's one of the first I learned.
Oh, any extra healing, I'll be glad to take, my armor may reduce the damage, but it sure doesn't prevent them from hitting me."


Carver manages to get Read Magic cast on the first try and identifies the spell Scrolls as well.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday April 28th, 2020 7:28:59 PM

Sid pats Dorbin's back, "I'm going to miss you down there, be safe here." He pulls him in and says, "Good luck. Remember, a nice bottle of Red on a beautiful night and reciting a love sonnet is nice, just don't choose anything that takes you longer than an hour to recite, that's a little heavy for a first or second date." He good naturedly pats his back again and says to the group. "We should go now. We don't generally do waiting and we can still possibly get there before anyone has mobilized. Maybe."

3: Down the Worm Hole


DM Robert - "Anything else we need to take care of before we descend?" 
Tuesday April 28th, 2020 8:22:13 PM

Stock bids Dorbin and the cat, Emily, goodbye.

Zanderallen is ready to go down the tunnel.

Dorbin says his farewells. Perchance to meet another day.

Carver asks for a sword and the wand. Just a reminder, if you cast invisibility on yourself and all your stuff become invisible, but there will still but it does not make the light source invisible (well the flaming lance is but not the area illuminated). Thus you will 'look' like a large will-o-the-wisp.

Bartomus thinks they should get going and puts in an advance order from the soon to be tailor of magical garb.

Micah bids Dorbin farewell. And asks about taking one of the cloaks. He also asks about the crossbow and magic bolts. Note, there is 1 working repeating heavy crossbow, this is considered an exotic weapon. There are technically 10, +1 frost bolts, 5 are in each 'clip'. You can remove them from the clip if you want to use them in a normal crossbow.

Stohp says her goodbyes to Dorbin.

Carver (part du) Scroll 1 is Move Earth, scroll 2 is another Wall of Stone, both are written as a level 12 caster.
oh and from last post... Lady Larvanya will channel energy several times until everyone is fully healed.


Sid gives some advice to the love lorn to Dorbin as he says his goodbyes.

-------------------

The party says its farewells and makes ready to drop down into the tunnel. The path is about 15 feet wide as you descend. The tunnel goes downward at a 45 degree angle for about 200 feet and then begins to corkscrew into the earth. Following it down would not be difficult. After making the first bend into the corkscrew you note another tunnel that cuts down and goes rather more steeply into the mountain. This must be where the purple worm backed up and then made a new tunnel/shaft to allow the Troglodytes that were behind it up into the surfacing tunnel.

After travelling perhaps another 20 minutes you note numerous side tunnels leading up and horizontal. Luckily you have a dwarf with you that can tell you right now, you are probably just below the lowest level of the plateau. This may be tunnels that lead to other 'incursions' made by the Troglodytes on other nights.

Following the 'fresh' trail of the Purple Worm will require a DC 15 Survival check.
Following the 'fresh' tracks of the Troglodytes will require a DC 15 Survival check.

Marching order?


Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7  d20+11=26 ;
Wednesday April 29th, 2020 9:28:23 AM

Stock nods to Micah and liberates 3 of the healing potions from the corpses. "I have some already but...something tells me I'll need these."

Every once in a while Stock mentions something about being underground in a tunnel, clearly comfortable in his current surroundings. "This way, the worm left some strange ridged witness marks as it passed. Looks like it retreated back down this tunnel. My uncle could have used a worm like this for his mining..."

=======
Survival 26

Bartomus(Rod) HP:59/59 AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=22 ; d20+12=26 ;
Wednesday April 29th, 2020 9:53:16 AM

"Sure, I could take one of the cloaks, more of a capelet I guess," the Taur said as he draped the cloak about letting it fall to his hips. Looked at it, the elvish vision showing more of the size and fit than the detailed style of it.

Bartomus fell in with the others and worked with Stock to follow the purple worm's trail. While Stock was comfortable, Bartomus was still trying to come to the realization that a worm had made the tunnel, and at times shot a disbelieving look at Stock. "Not sure I would want one of these around, making me think the giant bugs of the Weeping Woods were a bit more tame."

Bartomus pointed out trail sign, slime, sometimes worse which he pointed to and gave "work around that stink" suggestions to the others.

Cloak of Resistence added to character sheet; Survival trail effort - 22 working with Stock which probabl y puts up front; perception 26. Also checked sheet and I didn't add the CMW potions purchased at the catacombs -added those

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Wednesday April 29th, 2020 11:02:48 AM

Zander gives Dorbin a brief farewell to avoid making a scene, "Domi bless you Dorbin. Remember you're a wizard not a mouse. Don't become a stranger." Moving away he closes his visor before anyone can see the tears.

The atmosphere inside the tunnel quickly stiffens his attitude, "Stock and Bart looks like you've got the lead. Carver and I will follow a little behind you and Stohp, Sid, and Micah right behind us. Let's hope the worm has decided it needs a nap and it not prowling these mouth-sized tunnels."

Zander holds his sword aloft as a light source for himself and those near him.

Dorbin (JeffO) [AC:13/13/10 HP:53/53 CMD:16] 
Wednesday April 29th, 2020 12:23:20 PM

Dorbin nods and thanks everyone as they say their goodbyes. He watches them move towards the hole, hoping that he will see them once again soon.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d20+2=11 ;
Wednesday April 29th, 2020 1:35:45 PM

Carver asks, "Ok if I take 3 of those potions as well? my Lay on hands is low and the wand I have is just cure light. Oh, and neither scroll is one I can just read, but I some skill in faking it and can probably make them work, if no one else can." (UMD skill)
Carver will also try to aid in the tracking. (survival 11 = success)
Carver will be ready to slide the leather shield over the flaming past in case he needs to invis himself, unless he needs the light.
As they travel deeper down the tunnel he mentions to no one in particular, "Remind me to buy a set of slotless slippers of spider climbing. It would make life a lot easier as well as interesting."



Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=24 ;
Wednesday April 29th, 2020 6:30:58 PM

Sid shrugs at Z's suggestion of a marching order, but stays fairly close to the top of the group as he anxiously keeps an eye out. "At least there shouldn't be any trip wire here," he mutters to himself.

============================================================================

Perception: 24

DM Robert - "My uncle could have used a worm like this for his mining..." 
Wednesday April 29th, 2020 8:27:32 PM

Stock takes some treasure and then leads the party down the tunnel, easily following the trail.

Bartomus takes some loot and helps path-find the trail.

Zanderallen says goodbye to Stock and provides another light source in the tunnel.

Dorbin watches his friends descend.

Carver takes some potions as well keeps his lit lance out.

Sid doesn't agree with Zanderallen's suggested marching order and weaves his way toward the front.

Micah?
Stohp?
They must be marching along mad to be in the rear.

-------------------

Marching order
Stock - Bartomus
Sid
Carver - Zanderallen
Micah - Stohp

The going is rough, the uneven footing the constant walking down slope, a misstep could make the pratfall down the staircase seem light hearted. After about 2 hours of careful walking you come to a hole. Stock, being a dwarf, recognizes that you are actually standing atop a large chunk of granite. Maybe the purple worm has difficulty tunneling through that. Stock can also tell you that you are about 1/2 through the mountain now, so about less than a mile from the top. (From 'sea level', where the lake is to the top of the plateau is about 7500 feet. You are now about 4000 feet from the plateau.)

With some examination you note that the shaft is about 50 feet. It looks like the sloping tunnel then continues on from that point. It also looks like some claw marks are in part of the wall. That probably explains how the Troglodytes navigated it. At least the wall is not a smooth surface. However, it is going to require a climb check to navigate it.

Everyone please make a DC 10 climb check rope and a piton(or some other way to anchor the rope as you repel down) will reduce this to a DC 5 check.


Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7  d20+14=29 ; d20+8=10 ;
Thursday April 30th, 2020 10:12:25 AM

"Well, we're not the best climbers around...anybody have spikes? If not, maybe I and some of the other climbers can be the anchors and then we free climb down."

As he mentions being the anchor, he looks at Stohp, Bartomus and Carver. "You guys any good at climbing?", he asks doubtfully. He then looks at his rope questioningly and glances around the cave.

===============
Perception 29...it's a long shot but are there any conveniently placed rock outcroppings that could be a tie down?
Climb 10 vs DC10...oh man...for when its actually time for Stock to climb.


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+2=7 ;
Thursday April 30th, 2020 10:34:40 AM



Micah is content with being rear guard, wielding his illuminated mace to provide light for himself.

When Stock calls out about climbing gear, he pulls off his pack. [b]"I have us covered. I kept the gear we used for exploring the woods. Here are some pitons and rope. Also, if anyone is a bit concerned about making it, let me pray for you before you descend."

When it comes his turn, he stows his shield then he pauses to pray to Domi before climbing down. Mid way down, he slips, but, by the power of Domi, he is able to recover and safely makes it to the bottom.

============
Domain power: Strength surge Gives recipient +4 to strength checks for 1 round. 7 uses per day. At least one use spent on himself.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Thursday April 30th, 2020 10:35:51 AM

"No, do I look like I climb," there was a bit of snark in Bartomus' response to Stock's question. "Not good at flying either, for what it's worth. So, what if Stohp and I figure out who can climb better, then the two of us who are a lot bigger than you all, hold the rope as you all climb down. Wonder if Stock was made bigger held the rope and then just dropped down in her large form? Would that work? Do we have room?"

Bartomus tossed out the idea.

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20=5 ;
Thursday April 30th, 2020 11:48:40 AM

Zander stows his shield and begins his descent once the rope is set. Hampered by his heavy armor he barely makes it down with the help of the rope. "Good think you had that gear Micah." He looks around waiting for the others while he straps his shield back onto his arm.

Climb 5 *gulp*

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Thursday April 30th, 2020 2:56:40 PM

"Better let me be the anchor, I'm terrible at climbing, but if I fall, I've get a spell for that, and my armor won't hinder my ability to cast it, because it's a verbal only spell." He looks down and indicates his size as the problem as well as the armor he's wearing....

He will then brace himself to be the anchor even if there are pitons to drive into the rock.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d20-3=0 ;
Thursday April 30th, 2020 2:58:31 PM

Forgot the climb check, so when Carver climbs down, after the rest of the group, he'll end up using Feather Fall to descend safely.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=16 ; d20+17=31 ;
Thursday April 30th, 2020 4:57:40 PM

Smiling broadly Sid steps forward, "Alright Lords and Lady, if I may," he removes pitons and rope from his kit and starts preparing himself for the decent. "Now, nothing to worry about. I'll go first and set the best path I can and you can just follow along.

==================================================================

Perception: 16(To see the best path)
Climb: ((I have a 17 in climb, does that mean I auto-succede? If not I will also roll)): 31

NOTE: Sid has pitons which should lower the DC for everyone right? Is that climbing? I don't climb

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+3=19 ;
Thursday April 30th, 2020 5:17:13 PM

Stohps isn't great at climbing but she's good enough (19 to climb) She takes it slow and steady (could you take 10 on the check?)

DM Robert - "Good think you had that gear Micah." 
Thursday April 30th, 2020 8:13:40 PM

Fortunately Micah has some gear and manages to provide it to others. Micah successfully makes it down.

Stock doesn't see much in the way to anchor something, but he does make it down the rope.

Bartomus still has not climbed down. The target is 5 now, and Micah can give you a +2.

Zander climbs down.

Carver offers to anchor the rope, but Micah and Sid have offered to provide pitons. Caver attempts to climb down but fails, fortunately he manages to Feather Fall. [i]I will wait for you to 'go down' in case you are still wanting to be last, as Bartomus has not rolled for his descent as yet.


Sid goes down the rope first. The tunnel seems to continue on its descent.I believe you can auto succeed because rolling a 1 is not considered a fumble on skills. But I could be wrong, I defer to Zachary who has memorized the rule book rather than trying to spend 30 minutes or more trying to look it up. So that's my ruling unless someone wants to contest.

Stohp makes it down the rope. No you could not take 10 because there is the possibility of damage with failure.

-------------------

Marching order
Stock - Bartomus
Sid
Carver - Zanderallen
Micah - Stohp

Once Bartomus comes down the party can continue along the path.

um, anyone trying to make Stealth checks or Perception checks....?


Bartomus(Rod) HP:59/59 AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+1=14 ; d20+12=25 ;
Thursday April 30th, 2020 10:17:27 PM

"Fine, fine, climbing now," Bartomus said with a bit of a huff. He worked his way down, picking each move carefully as he descended. Upon reaching the bottom, he looked about, shrugged and headed back to following the trail with Stock. He took a step and focused on the edge of his enhanced vision.

Climb - 14; perception 25

Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7  d20+2=9 ; d20+14=27 ;
Friday May 1st, 2020 9:23:22 AM

Stock stares up as Carver loses his hold on the rope and the plummets...and then drifts down. "Right. Good trick there. Sid as we are getting closer, I'd say you should go first but you can't see well down here. I'll sneak ahead and if I see anything, I have a potion that will make me invisible. At least that's what they said it did when I bought it." He grabs a murky purple vial and holds it up, looking at it questioningly.

Stock does his best moving forward. "Bart - I'm not sure how well you will be able see. No offense but I'll make my way ahead and scout."

At first, he is shocked at how quietly he moves...but then his keen ears pick up the scuffle of his own boots and he sighs. He grabs the potion of invisibility again and has it ready to down at the first sign of trouble.
=========
I assume there is no light outside of what we have lit up, right?
Stealth 9 :(
Perception 27 :)
Does anybody else have darkvision? I don't mind scouting but it's just not a strong point.


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Friday May 1st, 2020 11:40:40 AM

Micah gathers what gear he can, releasing the rope from its piton with a flick of his wrist and coiling it.

"We are better suited for assault that infiltration, especially in darkness. Perhaps we should accept the fact that anyone down here is going to see or hear us coming and not spend time on attempting stealth or traveling blindly," he suggests enthusiastically.

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=11 ;
Friday May 1st, 2020 12:15:24 PM

Skills do not use crit succeed/fail rules. So if your modifier is higher than the DC there is no need to roll. You are correct DM Robert

Zander waits for the others to descend, listening for any sounds down the tunnel. He's starting to feel a little uneasy looking at how difficult it's going to be to get back out of here in a hurry.
----------------
Perception 11

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d20+9=18 ;
Friday May 1st, 2020 6:06:20 PM

Carver gets his very heavy body over the lip of the whole and starts to fall, that much weight in body and gear when he landed, there wasn't even a tremor in the stone. Guess that's what happens with floaty horseshoes.
The lance provides a descent amount of light, and Carver takes a look around.

Perception 18

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+16=17 ;
Friday May 1st, 2020 8:58:33 PM

Stohp's eyes are basically useless so it's not like she can look around for enemies. There light will almost certainly be seen before said light illuminates any enemies down here. She keeps her ears open for all the good it will do (perception 17)

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+16=17 ;
Friday May 1st, 2020 8:58:33 PM

Stohp's eyes are basically useless so it's not like she can look around for enemies. There light will almost certainly be seen before said light illuminates any enemies down here. She keeps her ears open for all the good it will do (perception 17)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=28 ; d20+16=23 ;
Saturday May 2nd, 2020 9:41:20 AM

As Sid climbs down he talks says, "I'll follow behind as close as I can. If a rock hits you that means stop."

At the bottom of the tunnel he dekes to the side and starts letting his eyes adjust to the mostly dark, stretching his low-light vision to its edge to the most he can ahead, softly walking forward.

===========================================================================

Perception: 28
Stealth: 23

DM Robert - "We are better suited for assault that infiltration," 
Saturday May 2nd, 2020 11:43:58 AM

Bartomus climbs down and see's nothing out of the ordinary.

Stock realizes he is the only one with darkvision and thus the only one suited for scouting without a light source. He tries his best.

Micah suggests that subtly has never been this groups strong point.

Zanderallen feels uneasy.

Carver looks around but at this point see's nothing out of the ordinary.

Stohp's decides they ears are going to be more important than they eyes down here.

Sid will try to scout but will still be limited by the light source.

-------------------
FYI, yes you're going to be carrying the only light sources unless otherwise specified. Kobolds have darkvision 60 and troglodytes have darkvision 90.

Marching order
Stock - Bartomus
Sid
Carver - Zanderallen
Micah - Stohp

preliminary map

Stock ventures forth trying to get further ahead than the light at his back, which paints a nice silhouette. Fortunately the tunnels still twists and turns as you descend. After another half hour to 45 minutes of travel Stock stops. Yes he definitely hears something up ahead, and from the sound of it there is a larger chamber ahead as well. What he hears is two voices, speaking Draconic, which he doesn't understand. But they are speaking quietly and in no hurry. Also the voices are in that slightly squeaky tone of the kobolds.

Stock is fairly sure the voices didn't hear him. At least they didn't see him either as he didn't see them. Stock returns to the group to inform them that it appears they are nearing some sort of large open chamber, and there might be someone waiting for them.

Gift: From where I placed everyone on the map you are they are beyond your 60 foot darkvision. Your light source might be giving them a glow, depends on how many bends there are in the final steps....and how much attention they might be paying. cue evil laughter


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Sunday May 3rd, 2020 2:26:08 PM

Stohp waits patiently for the others to advance around the corner.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Sunday May 3rd, 2020 7:24:24 PM

When Stock returned and reported back as to what they had seen, Bartomus was a bit uncertain how best to proceed. "So, do we expect them coming this way? Or, do we want to surprise them with a burst of light and get by or through? I could fade in and out to get up closer, but what do you think we are going to run into?"

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Monday May 4th, 2020 9:15:52 AM


"Do you wish to scout further, Stock? We can cover our lights and I can provide you the ability to understand what you overhear. "

To the others, he says, again softly, "These Kobolds are not the enemy. If we could convince THEM of that, perhaps we could get an escort. Any ideas on how to lure them here?

If Stock wishes to scout further without his glowing backup, Micah casts comprehend languages from his wand on him.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character 
Monday May 4th, 2020 10:04:39 AM

Carver lets them decide how to deal with them, just hoping that the Kobolds aren't evil, because evil just can't be trusted....

He'll shield the light if asked, he'll just stumble about, in this deep dark, he'll basically be blind.

Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7  d20+2=8 ;
Monday May 4th, 2020 10:24:44 AM

Stock scratches his neck as he thinks. "Yeah I can get close but I just don't think it will be that easy since I won't actually be able to talk with them, just listen to them. A better approach might be for me to go invisible and go around them, blocking any escape. Then you guys roll up and try to parlay. If they run, I'll hold the line as well as I can."

If he gets agreement, he'll sneak ahead again and when he gets within what he judges is about 60' (so where he can make out the kobolds), he'll down the invisibility and move to try to hind behind them in the most obvious escape route.

==========
Stealth 8...even worse!
28 when he tries to sneak around the kobolds with invisibility
48 when he becomes stationary


Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Monday May 4th, 2020 11:05:47 AM

"That seems a good plan Stock. We'll give you a bit to get into position and then we'll walk up and try to talk to them. Micah can use the wand, that way you'll atleast know if something is going horribly wrong, and you might hear something useful." Zander waits for a minute or two, but not too long since he knows the potion doesn't last forever, and then continues around the corner. Calling out in Draconic is he hears anything, "Hello, we are friends." Since it is his light source Zander has his sword draw but held close to his chest and upright to be less threatening.

DM Robert - "We are better suited for assault that infiltration," 
Monday May 4th, 2020 8:22:20 PM

Stohp waits patiently for the others to advance around the corner.

Bartomus asks, "So, do we expect them coming this way? Or, do we want to surprise them with a burst of light and get by or through? I could fade in and out to get up closer, but what do you think we are going to run into?" DM, no they are not coming this way, you've been following the trail back. You're still in the worm tunnel.

Micah casts comprehend languages from his wand on Stock.

Carver waits for some instructions on his lance.

Stock moves forward loudly and then drinks his potion of invisibility.

Zanderallen proposes to walk up and announce their peaceful intentions....JUST hold that thought, which is a nice way of the DM saying don't do anything stupid.

Sid?

-------------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius.
preliminary map

Okay I've never done this before but, Just slow up there people.

There's a map link. HINT. When have I ever given a map link when there was not going to be a battle? Even when you were surrounded by kobolds when you first went to the drow city I didn't give a battle map link.

SOOO....

Stock has had a private email. He will have to post/respond as to what he intends to do when he reads it, i.e. let the state plan occur or not.

Those of you near the turn at the top of the map like I - K, 3 - 5. Oh and you can state a repositioning if you so choose.
Make a Perception check of 20. And only read the following if you speak draconic.
Highlight to display spoiler: { "Masters we hear them they are coming."}


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character  d20+9=16 ;
Tuesday May 5th, 2020 6:22:04 AM

Carver shifts a bit, and waits for this plan to get started. He moves to K3 so he can see a bit better, covering the continual flame with his hand probably bringing it down to candle level, still letting him see 30' or so due to his low light vision.

Stock (JonM) HP: 96/96; AC: 24/21/15; Per: +14; Surv: +11; SM: +7  d20+7=14 ; d20+7=25 ;
Tuesday May 5th, 2020 8:59:48 AM

OoC: Remember, I am following some additional information so if this doesn't make sense based on the map you have, just go with it.

Stock makes his way around the bend and sees a pair of kobolds. He immediately takes the potion of invisibility and slinks his way forward, invisibly wincing at every small noise he makes. When he gets past the kobolds, he looks about the space he has entered and grits his teeth. He turns back to the direction the Shields are coming from as the kobold speaks up. He looks around, trying to figure out what's up...but gets nowhere.

===========
Move to W22 on my map.
Standard Action: grit teeth and hope the party remembers the potion only lasts for 3 minutes
Sense Motive since he can't understand Draconic: 14 Probably not good enough.
25 was a duplicate roll


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Tuesday May 5th, 2020 9:54:18 AM

Stohp waits patiently for the scout to return. No point in rushing ahead until they have the information he'll bring.

Bartomus(Rod) HP:59/59 AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20=17 ; d20+12=22 ;
Tuesday May 5th, 2020 10:36:55 AM

Bartomus moved a bit forward to where he could peak down into the dark a bit more. He strained to listen for anything coming at them.

Move to M 3&4; Stealth check 17; Perception 22

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=11 ;
Tuesday May 5th, 2020 1:58:47 PM

Counting in his head from when he knows Stock takes the potion, Zander waits one minute. He then advances to M6 and looks to see what's there.
------------------
Perception 11

Total Time on Stock's potions 12 rounds of 30

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18   d20+4=22 ;
Tuesday May 5th, 2020 6:13:15 PM


Micah whispers, "I hate waiting," and remains where they stopped.

When Zanderallen moves forward, he tenses, waiting for any indication of what may be occurring.

He hears the voices, but does not understand them. He looks to the others for any clue as to what was said.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Tuesday May 5th, 2020 6:14:29 PM

When Zandearallen moves forward, Micah moves to G3.

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=19 ; d20+16=34 ; d20+16=27 ; d20+16=31 ;
Tuesday May 5th, 2020 6:49:11 PM

Sid silently nods in agreement with Micah and quietly moves forward. Sid wants to be at K5, Brandwen at the ready

=======================================================================

Perception: 19
Stealth: 34

DM Robert - "I hate waiting," 
Tuesday May 5th, 2020 8:25:57 PM

Carver tries to cover his lance a bit and moves.

Stock being invisible AND able to understand Draconic, takes a moment to let things sink in.

Stohp waits patiently for the scout to return.

Bartomus moves forward straining his hearing, and while he hears some faint talking cannot understand what is being said.

Zanderallen rounds the corner. Counting in his head from when he knows Stock takes the potion, Zander waits one minute. He then advances to M6 and looks to see what's there.

Micah moves forward, hating the waiting game.

Sid creeps forward, bow out. Realize with a bow you are still limited by the light sources, I think you would only have 60 foot of vision beyond each light source that you can see.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius.
preliminary map

The party creeps forward a bit. A couple of you hear what sounds like maybe draconic talking but cannot understand it. Even as you round the corner with your light sources, you can only make out the walls and pretty much nothing else of note.

Everyone EXCEPT Micah, Stohp, and Stock please make a perception 20 check.
#1 Highlight to display spoiler: {Is that the slight sound of metal on metal, perhaps chain links (like manacles) moving?}
Second Spoiler only if you understand draconic, otherwise if you made the check it sounds like someone talking again. Highlight to display spoiler: {"What is that?" second voice, "Uh, oh, humans gonna be some trouble."}

STOCK ONLY may read the following spoiler.
Highlight to display spoiler: {Stock, you note one of the mounted trogs behind you saying, "Well, you said you heard something. Get out of the way so they can get in and not have to rub up against you slaves." There's some rustling as the trogs shift around a bit. Keep in mind you can only see a bit past the first rank of three mounted Trogs but you can hear more movement going on in the background. The three you see don't appear to have armor on but you can see many javelins in quivers on each lizard. The kobolds in front beginning moving away from the tunnel entrance and then you hear them say quietly, #1 "What is that?" #2 "Uh, oh, humans gonna be some trouble."}

OH WAIT, everyone needs to post in their header if they are immune to the Trogoldyte Stench. You'll have to go back and check. Just add in Stench Immune. - at least for the next 24 hours... muhahahahaahaa. (game time not real time)

Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=32 ; d20+16=26 ;
Tuesday May 5th, 2020 8:41:56 PM

Sid stands and whispers, "We've been made. Shields time to enact the only plan we ever really have." He moves to M10, looking for something to shoot.

===================================================================

Perception: 32
Stealth: 26

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+12=18 ;
Tuesday May 5th, 2020 11:38:55 PM

Bartomus creeped up a bit further using the light Zander had available. He waited to see what Sid came back to share with them. When Sid mentioned that they had been detected, Bartomus rolled his eyes and readied his glave.

Perception 18, failed; moved to P9, ready action

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=12 ;
Wednesday May 6th, 2020 9:49:39 AM

Not hearing anything but trusting Sid's ears Zander moves forward weapon readied. As his light extends further into the tunnel he looks for enemies and moves to close if he spots one. As he advances he raises his battle cry to let Stock know what's happening, "Domi take you!
-----------------------
Perception 12

Move to O12
Has 30 foot of move left to close if he spots an enemy

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 2 of 24 used; Immune to Trog Stench 
Wednesday May 6th, 2020 9:56:07 AM

Stock is willing the Shields forward at this point. He moves off to the side to clear a path for anything that might be approaching (don't want to give away too much) and readies his flail.

=======
Move against the wall to the north. Waiting patiently for the fun to start.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18  
Wednesday May 6th, 2020 10:44:10 AM


Micah shrugs at the inevitable, moving forward to pace Zanderallen, glowing mace at the ready.

=====
full move to M7

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Wednesday May 6th, 2020 11:13:09 AM

Stohp follows along (I don't seem to be on the map...)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday May 6th, 2020 3:20:35 PM

Carver activates the ring, bringing the shield into existence. Moves to o-9 keeping his hand on the lance for now, but keeping ready to defend himself

DM Robert - "Domi take you!" 
Wednesday May 6th, 2020 8:31:50 PM

Sid whispers that the group has been made as he stealthily advances.

Bartomus inches forward. Sorry P9 would put you into the wall with our format of naming the upper left square. I put you at O9.

Zanderallen calls out a challenge what language? I'm assuming Common since that is the only one that everyone shares, at least on the good guy side as he advances.

Stock taking advantage of his invisibility moves to the north wall. Please make a stealth check to be quiet.

Micah moves forward, glowing mace at the ready.

Stohp follows along. You were back at B4 (C4, B3,C3)

Carver moves up still trying to keep his lance partly covered. Sorry O9 is occupied, per the using the upper left square to denote your location. I'm placing you at M8 because of Bartomus's and Sid's moves.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius.
battle map Changing the map you guys are dawdling. Keep in mind your vision restrictions....unless you have Darkvision, which only Stock has and he knows what he can see.

The party moves forward. And Zanderallen announces their presence. Zanderallen thinks he can see a widening of the tunnel just at the very end of his vision. Mostly though he gets the sense of some sort of larger room ahead by the echo his shout produces.

Everyone EXCEPT Stock please make a perception 10 check.
#1 Highlight to display spoiler: {There's definitely some sounds of moving around coming from up ahead. You're not quite sure what exactly it could be. Maybe nails on rock? }
AND Second Spoiler only if you understand draconic, otherwise if you made the check it sounds like someone talking again, but in a louder voice than before. Highlight to display spoiler: {"What was that? That's not them. Form up you shards, and get ready."}

STOCK ONLY may read the following spoiler.
Highlight to display spoiler: {You see Troglodyte 1 shouting at the others and pulling a javelin. The others all pull out javelins as well. However, Troglodyte 9 and 10 start doing some mumbo jumbo. It looks sort of familiar. But the words are different, maybe clerics? You've seen Micah make similar motions.

FYI the Lizards are giant, you make a Knowledge Nature 13 to identify them. Trog 9 and 10 are wearing hide armor and have obsidian spiked gauntlets, as well as other items.
}


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=29 ;
Wednesday May 6th, 2020 11:47:34 PM

"Ok, thanks," Sid says as he moves to O15 and looks forward. If he sees the lizard mounts he will warn the rest of them.

======================================================================

Perception: 29

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 2 of 24 used; Immune to Trog Stench  d20+22=33 ; d20+8=21 ;
Thursday May 7th, 2020 10:28:10 AM

Stock starts mouth breathing because of the terrible smell in the cavern. When he sees something magicky happening, he shakes his head invisibly and thinks, Time for a new plan.

He heads around the kobolds and says, "It's Stock - Ambush ahead in that cavern. Trogs on big lizards and a couple more trogs chanting something magicky. Once we get in there, we have maybe 60 or 80 feet of open ground before the trogs. My guess is that they'll come charging covered by the magicky guys. We might want to lure them back this way."

========
[i]Stealth 33 from previous post - added +20 for being invisible.
Knowledge Nature 21 vs DC13

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 2 of 24 used; Immune to Trog Stench 
Thursday May 7th, 2020 10:29:40 AM

Move to S17

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=6 ;
Thursday May 7th, 2020 10:32:02 AM

Well they knew they were coming now. No use sitting around. He moves forward and as his light reveals the larger opening and the two kobolds on his left he halts right in the opening at U20. He calls out (in common) "There's a large room and a couple kobolds here." Wary of what might be in what appears to be a vast cavern he keeps his guard up as he calls over to the kobolds (in Draconic), "What's going on here?"
--------------
Perception 6... (I don't know why I even puts those ranks in perception for all the good it does me)

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+12=21 ;
Thursday May 7th, 2020 10:32:16 AM

Bartomus moved forward and heard a sound that made his neck and shoulders tense. Under his breath he asked, "What the Float was that?"

[i]Move to UL@ P14; Perception 21

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d20+4=8 ;
Thursday May 7th, 2020 12:42:47 PM


Micah, not fully understanding what the situation, he, nonetheless, casts bless

=====
bless from wand. Duration 10 rounds. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. I think Stock is out of range (50').

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday May 7th, 2020 2:56:32 PM

Carver moves up to r,s/19.20 and goes defensive, he auto passes the Perception check and understands Draconic.
He passes on what was said and adds in common, "I think there's something coming and not on their side, keep a look out for anything."


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Thursday May 7th, 2020 4:43:06 PM

(I see what's going on, the labels are reversed. I think my token has been labeled Sk, there is no k in Stohp, and Stocks label is St)

"If they're smart they can stay where they're at and force us to come to them. We're the invaders here and they'd be fools to leave their prepared ground to attack us in the narrow tunnel."

DM Robert - "If they're smart they can stay where they're at and force us to come to them."  d20+8=9 ; d20+8=25 ; d20+8=24 ; d20+8=26 ; d20+8=18 ; d20+8=9 ; d20+8=16 ; d20+8=25 ; d20+3=14 ; d20+3=18 ; d20+3=9 ; d20+3=6 ; d20+3=20 ; d20+3=10 ; d20+3=21 ;
Thursday May 7th, 2020 8:23:49 PM

Sid moves forward and tries to see. With Zanderallen's movement you can now see clearly 40 feet beyond him. There He can just barely make out a kobold at Y20 and AA20. The kobolds appear to be wearing manacles around their legs. You can "see" up to 40 feet in torchlight, and 20 more feet as dim murky shadow images.

INVISIBLE Stock appears to be talking nearby, letting you know there's an ambush ahead and that several trogs are riding giant monitor lizards. And there's some more Trogs doing some magicky stuff.You are now Sk on the map

Bold Zanderallen moves forward. He too can see the kobolds and questions them in their native tongue.

Bartomus moves forward. Not sure what UL@ means, but P14 is doable.

Micah casts bless and moves up.

Carver lets others know what was said in draconic. He then moves up. Are you steal trying to keep the lance covered?

Stohp doesn't think the 'defenders' are going to move into the tunnel. Too many S's names. Sorry. You are now SP. oh, do you move up?

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.

battle map

The kobolds look at Zanderallen, he notes their eyes seem strangely luminesent. Both are now cringing. "You gonna die." It responds to Zanderallen's question.

And then javelins come zinging at Zanderallen. Actually 14 javelins come sailing your way, 7 in one wave and 7 more again. You surmise that there were 7 throwers but they threw twice each. A few of the missiles bounced off your armor and shield but nothing really had any effect. Yes they can see you, quite clearly. Stock neglected to mention that the cave is covered in some strange lichen along the walls and ceiling that enables him to see perfectly with his darkvision, no range restrictions. They can see up the tunnel the range 40 feet, but you don't know any of that in character. I just 'splainin'.

In Draconic you hear. Highlight to display spoiler: {"Ha, there's only 2 of them. Take the huuman first."}

You also hear some chanting in draconic. Spellcraft 16 Highlight to display spoiler: {magic weapon}


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Friday May 8th, 2020 10:15:38 AM

Bartomus moved forward using the light offered by Zander and Carver to see his way. He moved his fingers and cast one of the early spells he had learned from his mentor on the grassy plains to help see a bit better. He reached into the pouch with the special sling bullets and readied his sling as he heard and watched a wave of javelins smack into and off of Zander.

Move to S17, cast cantrip Elf Vision to have a bit better vision distance

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30 
Friday May 8th, 2020 11:49:18 AM

Stohp double moves to be behind Carver (aren't centaurs only 10x5?). Unable to see the enemy, she advises the group, "Just charge forward, the longer we dally the more time we give them to skewer us."

She does not immediately follow her own advice, waiting for the front line to move in first.

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=15 ;
Friday May 8th, 2020 12:41:09 PM

With the light of his sword giving him vision of the javelins with just enough time to react he nearly stumbles as the hail of missiles bounce off shield and armor. Agreeing wholeheartedly with Stohp's advise he advances into the unknown. Starting to see some shadowy forms at the edge of his vision he holds up from moving fully into an exposed position to avoid getting too far ahead of everyone.
-------------------
Spellcraft: 15
Double move to AA26


Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 2 of 24 used; Immune to Trog Stench  d20+2=13 ;
Friday May 8th, 2020 5:32:31 PM

As the Shields move past him, Stock mutters, "...far be it from me to be the one who tells everybody to pull back." He turns on his (still invisible) heal and runs into the partially lit cavern.

=========
Run to V34
Not sure about the stealth modifiers here but i rolled a 13, invisibility probably gives +20, and running probably reduces that, GM fiat if that gives the trog or lizard enough to know where Stock is and try to hit at a 50% miss chance


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench 
Friday May 8th, 2020 6:49:03 PM

"Once more into the breach, mutters Micah as he follows the Shields forward.

full move to T16

DM Robert - "If they're smart they can stay where they're at and force us to come to them."  d20+10=15 ; d20+8=13 ; d20+8=11 ; d20+8=17 ; d20+8=17 ; d20+8=14 ; d20+8=10 ; d20+8=28 ; d20+8=22 ; d20+8=9 ; d6+3=8 ; d20+3=7 ; d20+3=15 ; d20+3=8 ; d20+3=19 ; d20+3=10 ; d20+3=18 ; d20+3=5 ;
Saturday May 9th, 2020 12:12:42 PM

Bartomus casts spell and moves forward.

Stohp hustles down to the tunnel entrance while giving some combat advice. Carver may not be in all 4 squares but the rules currently designate large as taking 4 squares, ergo that's why I color in 4 squares for the larges.

Zanderallen realizes there's trouble afoot and moves forward lighting the way.

Stock runs forward to what he considers a good position. Trog 7 only got a 15 on his perception check and so does not notice you in the heat of things moving quickly.

Micah moves forward with a battle hymn buzzing in his ear.

Carver and Sid seemed gripped by indecision.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

Trog 7 and 8 and their mounts are visible to anyone with lowlight vision. Zanderallen can just barely make out the murky shadow of Trog 8.

In Draconic, from the direction of Trog 1. Highlight to display spoiler: {"There's more of them. Tighten up your aim and kill that human!"}

Again javelins come zinging at Zanderallen. Trog 4 moves up and so only casts 1 javelin, everyone else casts 2.
One of the first casted spears hits Zanderallen! with an unconfirmed crit
damage 8 (d6+3)
All of the second cast missed.

Again you hear draconic chanting in the dark background.
Spellcraft 16...if you understand draconic Highlight to display spoiler: {Enhance Stench}



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+3=8 ;
Saturday May 9th, 2020 1:37:09 PM

Carver calls out," Zander, they're concentrating on you right this moment, but that's about to change."
He tries to recall what he knows about Troglodytes, and his memory fails him.
With a brief prayer to Lord Gargul to bless his lance with flame.
Carver then moves into the room. (X26 is good)
In Draconic, "Surrender now and I will promise that you will be treated Fairly, there is no need for you to die while trying to stop us." Carver removes his hand from the lance allowing it's full flame to shine.

(sorry, was out then in a online Pathfinder game all night)

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+9=25 ; d6+3=5 ;
Sunday May 10th, 2020 2:16:47 PM

Bartomus twirled the sling and looked off at the trog rider across from him and had joined in the effort to pincushion well lit Zander. He let the magic stone fly and as it moved across the the cavern, he followed behind Carver but stayed closer to the cavern wall.

Attack on the Trog 7 with magic sling bullet +2 =25 for 5; move to W20

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+16=34 ;
Sunday May 10th, 2020 9:33:22 PM

Stohp moves along behind Carver, letting him get 10 feet ahead of her so they will be less grouped up for AoE. She tries to spot any casters illuminated by the light (perception 34 to spot any casters)

Zanderallen (Zachary H) Stench Immune 86/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=15 ; d20+12=20 ; d8+11=17 ; d6=6 ;
Monday May 11th, 2020 9:36:23 AM

His mind racing to identify the spell being cast the syntax in draconic just doesn't match up. Knocking the javelin out of his side he continues his steady advance, closing with Trog 8. He swings at the reptile, glad to return the favor of all the javelins.
-------------------------------------
Spellcraft: 15(d20+5)

Single Move to AE29
Standard Action Attack trog 8
20(d20+12) to hit, 17 damage + 6 fire

Stock (JonM) HP: 114/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 3 of 24 used; Immune to Trog Stench  d20+13=28 ; d20+8=18 ; d10+19=20 ; d10+19=21 ; d6=4 ; d6=6 ;
Monday May 11th, 2020 9:43:08 AM

Status: Raging
As Stock gets within striking distance of the mounted troglodyte, he lets his rage flood into him and lashes out at the monitor lizard mount that the Trog is on top of.

From his invisible vantage point he says, "Boo!" and hammers on it twice.

=========
PA1 vs lizard7 hits flat footed AC28, 20 damage + 4 electricity
PA2 vs lizard7 (or trog7 if lizard is down) hits AC18, 21 damage + 6 electricity


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d20+14=27 ;
Monday May 11th, 2020 4:37:44 PM

[ooc: not sure why Micah needs to understand draconic to make a spellcraft check. If it doesn't, he got a 27 and will call it out.]

Micah moves into the room and casts enlarge on Zanderallen.

====
bless 9 rds remaining

spellcraft 27
move to v19
Cast Enlarge Person on Zanderallen. Duration 9 minutes

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=26 ; d20+9=24 ; d20+1=18 ; d8+1=2 ; d8+1=2 ; d8+1=5 ;
Monday May 11th, 2020 6:32:58 PM

Sid will aim at the one that has said to kill Z and rapidly shots.

======================================================

ToHit1(Rapid Shot): 26
Damage: 2
ToHit2(Rapid Shot): 24
Damage: 2
ToHit3(Rapid Shot): 18
Damage: 5

DM Robert - "If they're smart they can stay where they're at and force us to come to them."  d20+8=24 ; d6+3=7 ; d20+3=9 ; d20+8=11 ; d20+8=27 ; d6+3=6 ; d20+3=8 ; d20+8=28 ; d20+8=18 ; d6+3=8 ; d20+3=5 ; d20+14=31 ; d6+3=7 ; d20+10=25 ; d6+5=6 ; d20+11=31 ; d20+12=21 ; d20+5=14 ; d20+6=25 ; d4+3=4 ; d20+6=13 ; d20+14=17 ; d20+7=16 ; d20+8=14 ; d20+8=11 ; d20+7=25 ;
Monday May 11th, 2020 8:35:09 PM

Carver call on the Troglodytes to surrender.

Bartomus lets a sling bullet fly and it strikes the trog squarely.

Stohp tries to spot any spellcasters, alas they are further away from the light.

Zanderallen moves forward and engages a troglodyte in a conversation of arms, to wit, he slices him.

Stock pops into visibility and wails on Trog 7's mount. The first hit (24 total) doesn't kill it but the second hit does. I'm only showing their normal AC.

Micah moves into the room and casts enlarge on Zanderallen. Well I figure they are speaking in draconic and you can't see their arm movements. However, since they are not arcane casting, I will give you that they are casting "Enhance Stench"

Sid You cannot target #1, who has been speaking from where you are standing because you would have to be able to bend your arrows around a corner and also he's just outside 40 foot radius of Zander's light. From the narrow opening where you are you could see 8, 4, and 5. Also with all the larges moving in front of your line of fire, I think they have cover. I'm going to assign your arrows to #8 on the principle of helping Zaner take down someone. fires and hits Trog 8.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

The two kobolds move away from Bartomus.

Oh poop, I've been forgetting to add their +4 for favored enemy human. As you can generally now see some of your opponents Trog's 1-8 are mounted on giant lizards. They appear to have no armor but are wearing braces. They have sheaves of javelins on their mounts. They are also armed with clubs. Trogs 9 and 10 are wearing hide armor. They are carrying a couple of javelins and have spiked gauntlets.

Trog 1 laughs and cast's his javelins at Carver.
To hit 24 (d20+8) hit, damage 7 (d6+3, deduct your DR)
To hit 9 (d20+3) miss

Trog 2 moves up and casts a javelin at Stohp
To hit 11 (d20+8) miss

Trog 3 casts 2 javelins at Carver
To hit 27 (d20+8) hit, damage 6 (d6+3, again I did not deduct your DR)
To hit 8 (d20+3) miss

Trog 4 casts 2 javelins at Bartomus
To hit 28 (d20+8), crit not confirmed with an 18. damage 8 (d6+3)
To hit 5 (d20+3) miss

Trog 5 moves forward taking out his club and swings at Zanderallen.
To hit 31 (d20+14) damage 7 (d20+3) oh wait, I forgot +4 more damage for favored enemy, 11 total.

Trog 6 moves up and throws a javelin at Stock, dwarves being another favored enemy.
To hit 25 (d20+10) damage 6 (d20+5)

Trog 7 tries to quick dismount as his mount goes down from under him. Ride 31 (d20+11)
Angered that his beloved companion has been destroyed he lashes out at Stock with club, tooth and claw.
To hit club, 21 (d20+12) miss
To hit club 14 (d20+5) miss
To hit bite 25 (d20+6) hit damage 4 (d4+3)
To hit Claw 13 (d20+6) miss

Trog 8 has an enemy of great hate in front of him and will club, bite, and claw.
To hit club, 17 (d20+14) miss
To hit club 16 (d20+7) miss
To hit bite 14 (d20+8) miss
To hit Claw 11 (d20+8) miss
And then his mount/animal companion attacks Zanderallen.
To hit 25 (d20+7) miss

Trog 9 moves

Trog 10 moves

-----

Trog 7 AC 19: damage 5
Trog 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19: damage 32


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+7=27 ; d20+2=12 ;
Tuesday May 12th, 2020 1:05:49 AM

Stohp moves up to 5 feet behind Z so she can try to tag both Trogg's with tanglefoot bags and glue them to their mounts (27 and 12 vs touch ac on troggs 5 & 8, she is immune to stench from the last combat)

Stock (JonM) HP: 106/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 4 of 24 used; Immune to Trog Stench  d20+13=16 ; d20+8=28 ; d20+12=32 ; 2d10+38=43 ; d6=3 ;
Tuesday May 12th, 2020 9:24:31 AM

Status: Raging Dwarf!

Stock swings away wildly at the Troglodyte, a small part of him marveling at its display of skill in dismounting the dying lizard. Of course the larger part of him is focused on killing right now.

=========
5 ft step to W33
PA1 vs Trog 7 hits AC16...lame.
PA2 vs Trog 7 hits AC28, Critical threat
+4 bonus to confirm crits from Critical Focus; confirms with 32. 2 nat 20's Yikes
43 damage + 3 electricity




Bartomus(Rod) HP:51/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Tuesday May 12th, 2020 9:59:04 AM

Bartomus saw the trog he had aimed at stagger slightly and then he saw javelins coming at everyone. He took a deep gash across his arm from another direction. The two nearby kobolds went scrambling and he fished out another magic bullet for his sling. He saw Stock go after the troglodyte rider with such a fury that Bartomus shifted where he stood to focus his attention on the trog off to his left. His arm twirled quickly

Bartomus(Rod) HP:51/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+9=13 ; d6+2=8 ;
Tuesday May 12th, 2020 10:00:48 AM

twirled and released the sling's enhanced bullet.

Sling shot at Trog 2 for 13, presuming miss but rolling damage just in case for 8

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+13=22 ; 3d8+21=32 ; d6=4 ;
Tuesday May 12th, 2020 10:39:40 AM

A good portion of the damage was mitigated by his armor, Carver once again gives thanks to Gargul for giving him the common sense to have it created for himself.
Carver maneuvers a bit before he charges so he can ride by the mounted Trog. His charge ends up with him at ao,ap/35,36 as he does a ride by attack on Trog #8.

Hits AC 22, Damage 32 + 4 fire

Zanderallen (Zachary H) Stench Immune 88/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+13=16 ; d20+8=19 ; d6=4 ; d6=3 ; d6=3 ; d6=3 ; 2d6+12=21 ; d6=5 ;
Tuesday May 12th, 2020 10:55:42 AM

Growing in size as Domi's power flows through him, Zander laughs even as he gets clubbed in the leg. Taking a brief moment to heal the damage he returns the favor, barely connecting with his second swing.
-----------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 7/8 remaining


Swift - Lay on Hands - 13 healed
Full Attack on Trog 8 (or trog 5 if Carver killed 8)
16(d20+13) misses
19(d20+8) hits, 21 damage plus 5 fire

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday May 12th, 2020 4:38:27 PM

Sid moves to S21 and starts tracking his targets.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench 
Tuesday May 12th, 2020 5:08:35 PM


Micah continues to advance while casting Owl's wisdom on himself.

=======
Bless 8 rounds remaining
Owl's wisdom 90 rounds remaining

Move to Y22

DM Robert - "If they're smart they can stay where they're at and force us to come to them."  d20+6=24 ; d20+6=14 ; d20+8=27 ; d6+3=7 ; d20+3=11 ; d20+12=30 ; d20+8=15 ; d20+10=15 ; d20+7=18 ; d20+14=32 ; d6+7=10 ; d20+7=9 ; d20+8=25 ; d4+5=6 ; d20+8=11 ; d20+7=20 ; d20+12=30 ; d6+5=7 ; d20+5=18 ; d20+6=18 ; d20+6=25 ; d4+3=7 ; d20+7=21 ; d8+6=10 ; 2d8+3=10 ; d20+7=25 ;
Tuesday May 12th, 2020 8:39:27 PM

Stohp moves and throws tanglefoot bags. You're not giving specific coordinates, so I'm guessing at your placement. Trog 5 manages to raise his legs avoiding the bag, 8 does not. However, the mounts can move as you didn't target the floor. I guess 8 would have some difficulty attacking? Though I realized too late you moved and thus you can't 'attack' twice.

Stock takes a might swing and hits well, but does not kill his opponent.

Bartomus slings a bullet but misses.

Carver charges Trog 8 walloping him good, but failing to kill him. missed it by that much

Zanderallen puts Trog 8 out of the picture.

Sid moves. S21 puts you in a wall putting you at T21

Micah casts and feels himself become wiser.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.

battle map

Trog 1 calls out, in draconic, "The horse and the dwarf need to be stilled." He then casts his last javelins at Bartomus.
To hit 27 (d20+8) hit, damage 7 (d6+3)
To hit 11 (d20+3) miss

Trog 2 moves up and throws a tangle foot bag at Zanderallen.
To hit 30 (d20+12) hit, please make a reflex save of 15.

Trog 3 moves toward Carver and throws a tanglefoot bag at Carver.
To hit 15 (d20+8) hit, please make a reflex save of 15.

Trog 4 closes on Carver and swings its club.
To hit 15 (d20+10), miss.
The lizard mount takes a bite.
To hit 18 (d20+7) miss

Trog 5 (Reflex save vs tanglefoot 26 success)
He full on attacks Zanderallen.
To hit club, 32 (d20+14) hit damage 10 (d6+7)
To hit club 9 (d20+7) miss
To hit bite 25 (d20+8) miss
To hit Claw 11 (d20+8) miss
And then his mount/animal companion attacks Zanderallen.
To hit 20 (d20+7) miss

Trog 6 takes a 5 foot step and starts wailing on Stock, with club, tooth, and nail.
To hit club, 30 (d20+12) hit damage 7 (d6+5, take off your DR)
To hit club 18 (d20+5) miss
To hit bite 18 (d20+6) miss
To hit Claw 25 (d20+6) hit, damage 7 (d4+3, take off your DR)
And then his mount/animal companion attacks Stock.
To hit 21 (d20+7) hit, damage 10, plus please make DC 14 Fort, poison save.

Trog 7 takes a 5 foot step back from Stock and drinks a potion, glug glug. You would think if you could attack twice if you're sufficient level that you could chug 2 potions right?

Trog 8's mount attacks Zanderallen. It's rather funny since its dead 'master' is flopping around glued on top.
To hit 25 (d20+7) miss

Trog 9 casts a spell on Stock! Please make a DC 14 will save, or become immobile, so yes he's casting hold person.

Trog 10 casts a spell on Carver! Please make a DC 14 will save or become immobile, he too is casting hold person.

-----

Trog 7 AC 19: damage 49 feeling a little better than a second ago
Trog 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 dead

Stock (JonM) HP: 85/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 5 of 24 used; Immune to Trog Stench  d20+15=31 ; d20+9=20 ; d20+13=17 ; d20+8=11 ;
Wednesday May 13th, 2020 11:43:04 AM

Status: Raging dwarf
Stock grunts at the flurry of damage. His limbs slow momentarily as he is struck by a spell but he bellows out a laugh in response, "Wrong choice! You can't slow the dwarf!"

He follows the drinking trog and continues laying into it with his trusty flail.
===========
Fort Save vs Poison 31 vs DC14
Will Save 20 vs DC14
5ft step to W34
PA vs Trog 7 hits AC17...seriously...
PA vs Trog 7 hits AC11...I guess it was serious. Sometimes I wish I would just roll a 10. I'm not asking for a 20 or a 19...just a 10.


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +10 (14 Grapple, 12 Trip, 14 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+15=22 ;
Wednesday May 13th, 2020 12:51:27 PM

(Doh, I knew about the attack thing but had a moment and forgot)

Stohp facepalms at the now dead - but glued to his seat! - trogg. She tries to grab 2 since he's close and pull him from his mount (grapple 22 on trogg 2)

Zanderallen (Zachary H) Stench Immune 78/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+11=24 ; d20+13=15 ; d20+8=12 ;
Wednesday May 13th, 2020 1:59:43 PM

Zander shakes the glue off before it hardens and stick him to the floor. For a moment he thinks 8 is still alive and if they weren't in a life and death fight he'd probably be laughing at the rider flopping around. But he pushes the image out as he turns his attention, and his sword, to trog 5. His sword unfortunately gets tangled in the flopping shield of the glued dead trog.
--------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 7/8 remaining


Reflex Save 24(d20+11)
Full Attack on Trog 5
15(d20+13) misses
12(d20+8) misses

(OOC: Jon, if you figure out how to roll those 10s I could use some too. If it weren't for the reflex save I'd be wondering if the die roller could roll over 10)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 59/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=28 ; d20+14=24 ; 3d8+21=35 ; d6=4 ;
Wednesday May 13th, 2020 2:15:01 PM

Carver ignores the tanglefoot bag and shrugs off whatever compulsion was cast at him (auto pass will save)

Both the Trog and it's mount get a AoO as Carver charges away, straight ahead and turning just befor running over a kobold, looping around, ending his charge at AE,AF/23,24. With his attack going to Trog#2 at the actual end of his charge, for a change.

Attack AC 24, damage 35 + 4 fire.

[b]"Well, at least there's room to get around down here, anyone in trouble?"

Carver will hold onto his remaining LoH these Trogs are mostly only scratching him...

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench 
Wednesday May 13th, 2020 4:39:57 PM


Micah moves in to assist Stohp and draw some fire from Bart.

=======
Full move to AB23

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=14 ; d20+9=23 ; d20+1=20 ; d8+1=5 ; d8+1=3 ;
Wednesday May 13th, 2020 5:38:19 PM

Sid trains on T7 that Stock is fighting sending everything he can its way.

===============================================================

ToHit1(Rapid Shot): 14
ToHit2(Rapid Shot): 23
Damage: 5
ToHit3: 20
Damage: 3

DM Robert - "You can't slow the dwarf!"  d20+10=25 ; d6+3=6 ; d20+7=11 ; d20+4=7 ; d20+4=14 ; d20+7=16 ; d20+10=11 ; d20+7=26 ; d8+6=12 ; d20+9=28 ; d20+14=29 ; d6+7=8 ; d20+7=24 ; d20+8=28 ; d4+5=7 ; d20+8=16 ; d20+7=11 ; d20+12=32 ; d20+12=23 ; d6+5=10 ; d6+5=10 ; d20+5=8 ; d20+6=14 ; d20+6=16 ; d20+7=24 ; d8+6=7 ; d20+14=30 ; d20+12=20 ; d20+5=12 ; d20+6=11 ; d20+6=15 ; d20+7=15 ; d20+11=24 ; d4+7=8 ;
Wednesday May 13th, 2020 8:51:00 PM

Stock steps toward the fleeing troglodyte waving his flail madly but connecting with nothing.

Stohp successfully grabs troglodyte 2.

Zanderallen puts on a dazzling display of swishing his sword around.

Carver runs around and attacks the now grappled Trog 2.

Micah moves into the room.

Sid fires off some arrows into Trog 7.

Bartomus?

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.

battle map

Trog 1 calls out, in draconic, "See the treacherous horse attacks from behind." He rolls up on Carver and attacks.
To hit 25 (d20+10) hit, damage 6 (d6+3)
AND his mount attacks.
To hit 11 (d20+7) miss

Trog 2 calls out in draconic, "Foul, Foul." glaring at Carver. He then opts to claw and bit Stohp.
To hit bite 7 (d20+4) miss
To hit claw 14 (d20+4) miss
The mount moves on Stohp and attacks.
To hit 16 (d20+7) miss

Trog 3 double moves.

Trog 4 takes his AOO. 11 (d20+10) and his mount's AOO 26 (d20+7) hit damage 12 (d8+6) and free grapple attempt, CMB 28 (d20+9) Okay I really should have made the AOO first because this really changes everything....what to do....my bad, I will say he did not grab, oh and Fort DC 14 poison save.
4 double moves.

Trog 5 is emboddend by Zanderallen missing. He continues his attacks Zanderallen.
To hit club, 29 (d20+14) hit damage 8(d6+7)
To hit club 24 (d20+7) miss
To hit bite 28 (d20+8) hit, damage 7 (d4+5)
To hit Claw 16 (d20+8) miss
And then his mount/animal companion attacks Zanderallen.
To hit 11 (d20+7) miss

Trog 6 shouts, in draconic "I like Dwarf meat!"
To hit club, 32 (d20+12) crit, confirmed 23 (d20+12) hit damage 20 (d6+5 x2, take off your DR)
To hit club 8 (d20+5) miss
To hit bite 14 (d20+6) miss
To hit Claw 16 (d20+6) miss
And then his mount/animal companion attacks Stock.
To hit 24 (d20+7) hit, damage 7(d8+6), plus please make DC 14 Fort, poison save, and grapple check is 25 (rolled d20+14 but should have been d20+9) miss.

Trog 7 doesn't much like the situation he's in but is really getting testy with this dwarf.
To hit club, 20 (d20+12) miss
To hit club 12 (d20+5) miss
To hit bite 11 (d20+6) miss
To hit Claw 15 (d20+6) miss

Trog 8's mount continues to attack Zanderallen.
To hit 15 (d20+7) miss

Trog 9 moves up on Carver and attacks with its obsidian gauntlet...and does a swift action before the attack.
To hit 24 (d20+11) hit, damage 8 (d4+7)

Trog 10 casts bless on the Trog party, affecting everyone but 7 and 8.
-----

Trog 2 AC 19: damage 39
Trog 7 AC 19: damage 57
Trog 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 dead

Bartomus(Rod) HP:44/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=15 ; 2d8+1=14 ;
Wednesday May 13th, 2020 10:15:04 PM

Bartomus got slashed by another javelin and then he froze. Not because of anything that the Trog did or that the javelin did, he just froze. He was lost in his thoughts and then snapped out of it. He saw that there was a grand melee and he moved to help his fellow Shields coming to attack the mount that was facing Stohp.

Move to Z24; attack with Glave for 15 on the mount ridden by Trog 2; damage, if a hit, 14 -- sorry fell asleep thinking I hit submit and apparently never did.


Zanderallen (Zachary H) Stench Immune 63/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+13=19 ; d20+8=14 ; 2d6+12=19 ; d6=6 ;
Thursday May 14th, 2020 9:28:01 AM

Pestered by the club blows smacking him about Zander tries to strike in return and barely lands a blow. "Hold still you smelly lizard!", he yells in frustration.
--------------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 7/8 remaining


Full Attack on Trog 5
19(d20+13) hits, 19 damage plus 6 fire
14(d20+8) misses

Stock (JonM) HP: 60/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 6 of 24 used; Immune to Trog Stench  d20+15=19 ; d20+13=19 ; d20+8=24 ; d10+19=29 ; d6=2 ; d10+19=28 ; d6=4 ;
Thursday May 14th, 2020 9:29:15 AM

Raging
Stock leaps up in the air, bringing his flail down solidly. Sparks fly momentarily and then the backswing cracks into another form that the dwarf doesn't even see.

========
Fort Save 19
PA vs Trog7 hits AC19, 26 damage + 2 electricity
PA2 vs either Trog 7 or the mount of Trog 6 hits AC24, 28 damage + 4 electricity


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d20+10=15 ; d20+5=23 ; d8+4=9 ; d8+4=5 ;
Thursday May 14th, 2020 12:38:01 PM


Realizing that these mounts have some form of poison, he decides to attack the one near him. Moving forward, he swings his enchanted mace with solid blow then lands another on the back swing.

==========
5' step to AB24
Attack #2 lizard mount (I did not include a flanking bonus to the rolls)
Hit AC 15 for 9 points damage
Hit AC 23 for 5 points damage



Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+20=26 ;
Thursday May 14th, 2020 2:05:49 PM

Stohp maintains the grapple (I think? 26 to maintain it) and proceeds to pin the trogg on the ground and tie him up with her silk rope (DC for it to escape is 31,a natural 20 will not free it if it's check is not high enough to do so)

With that trogg taken care of she enters a grappling stance ready to tie up his mount as well next turn. (of course is 26 isn't enough then none of this happens)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 49/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+11=18 ; d6=3 ; d6=1 ; d6=1 ; d6=4 ; d20+12=19 ; d20+7=9 ; d20+6=20 ; d20+6=12 ; d8+7=12 ; d6=3 ; d6+4=6 ; d6=2 ;
Thursday May 14th, 2020 3:00:12 PM

Carver saves against whatever the poison was. (18) and swiftly lays hands on himself, asking for some divine healing. (LoH 7 points)
With #1 Trog being large, Carver attacks with his lance, and tries to stomp him as well.

Lance 1 , AC 19, damage 12 + 3 fire
Lance 2, AC 9, clearly a miss
Hoof 1 AC 20, damage 4 + 2 cold
Hoof 2 AC 12 Miss

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=14 ; d20+9=16 ; d20+9=19 ; d20+1=10 ;
Thursday May 14th, 2020 4:46:39 PM

"Treacherous Horse? I like that, I wonder how dead that would get me if I started calling him that," Sid mumbles to himself. "Hey Treacherous Horse," he calls out to Carver, "how much of a sense of humor do you have?" IF T7 is still alive he will continue focusing his fire on him.

======================================================================

ToHit1(Rapid Shot): 14
ToHit2(Rapid Shot): 16
ToHit3: 10

DM Robert - "Hold still you smelly lizard!"  d20+14=25 ; d4+7=8 ; d20+7=16 ; d20+7=24 ; d4+5=8 ; d20+13=20 ; d20+8=28 ; d20+8=18 ; d6+3=7 ; d20+7=9 ; d20+7=16 ; d20+7=13 ; d20+9=19 ; d20+14=34 ; d20+14=23 ; d6+7=11 ; d20+7=20 ; d20+11=28 ; d6+3=5 ; d20+7=22 ; d8+6=14 ; d20+10=25 ; d20+15=27 ; d20+8=21 ; d20+9=13 ; d20+9=13 ; d20+8=9 ; d20+11=31 ; d20+12=18 ; d20+5=9 ; d20+6=24 ; d4+3=6 ; d20+6=20 ; d20+8=21 ;
Thursday May 14th, 2020 8:55:19 PM

Bartomus you have reach and your glaive is a reach weapon, technically you can be 15 feet away from someone and hit them with it, you can't be adjacent to someone you want to use the glaive on. Therefore... takes a 5 foot step and takes a swing at Trog 2 but misses.

Zanderallen provides some comments on the Troglodyte's hygiene and hits it.

Stock makes Trog butter out of troglodyte 7 and then kills Trog 6's mount with one blow.

Micah moves up on a giant monitor lizard and gives it a double smack.

Stohp maintains her grapple on Trog 2.HOWEVER, per rules on page 200 of the Core Rulebook, "Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple." Move: Damage, Pin, Tie up (note performing tie up before pinning is a -10 grapple check). As Trog 2 is still 'mounted' ... Stohp successfully moves rips the Trog off his saddle. [/i]That way you can pin him to the ground rather than pin him to the lizard next round.

Carver attacks Trog 1 hitting him 50% of the time. Trog's are medium sized, the mounts they are riding are large size, thus the legend/key on the map saying Trogs riding giant lizard, or Trogs on foot.

Sid...see's the Trog 7 become butter, a truly grisly sight, I mean there's splattered blood, entrails, flesh, in a squishy pile and a couple feet around where trog 7 was standing. You didn't call out a different target, but all the Trog's have AC better than you rolled.
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

Trog 9-Blessed goes taking a 5 foot step and thus getting flanking bonus on Carver. Swift action-fury of the Abyss.
obsidian spiked gauntlet 25 (d20+14) damage 8 (1d4+7),
bite 16 (d20+7) miss
claw 24 (d20+7) damage 8 (1d4+5)

Trog 1-Blessed, calls out, in draconic, "Ack, (expletive) hoofer." And attacks Carver with flanking bonus.
club To hit 20 (d20+13) miss
club to hit 28 (d20+8), crit not confirmed with 18. Damage 7 (d6+3)
bite to hit 9 (d20+7) miss
claw to hit 16 (d20+7)
AND his mount attacks.
To hit 13 (d20+7) miss

Trog 2Blessed, is between a rock and hard place, his attacks last round seemed like a waste, he will try to grapple back, to no effect.
CMB 19 (d20+9)

Trog 3 blessed, moves up on Zanderallen, a human most favored enemy. Not sure does your reach give you an AOO if he's closing with you? If so take it.
Club.34 (d20+14) crit not confirmed with a 23, damage 11 (d6+7)
And the Mount
bite 20 (d20+7) miss (dang it they are blessed too, oh well, still a miss)

Trog 4 Blessed moves up on Carver's rump and takes a swing.
Club 28 (D20+11) damage 5 (d6+3)
and his blessed mount bites
Bite 22 (d20+8) Hit (because he's neutral not evil) damage 14 (d8+6) and poison save fort DC 14, and grapple check CMB 25 (d20+10) Carver is Grappled.

Trog 5 Blessed, cries out, in draconic "Tis but a flesh wound."
To hit club, 27 (d20+15) miss
To hit club 21 (d20+8) miss
To hit bite 13 (d20+9) miss
To hit Claw 13 (d20+9) miss
And then his mount/animal companion attacks Zanderallen.
To hit 9 (d20+8) miss

Trog 6 shouts, in draconic "Sweetums!" as Stock kills his beloved companion, but manages to make a swift action dismount.
To hit club, 18 (d20+12) miss
To hit club 9 (d20+5) miss
To hit bite 24 (d20+6) hit damage 6 (d4+3)
To hit Claw 20 (d20+6) miss

Trog 8's mount, blessed, continues to attack Zanderallen.
To hit 21 (d20+8) miss

Trog 10 casts DOOM on Stock. Please make a DC 13 will save or become shaken.
-----

Trog 1 AC 19, damage 21
Trog 2 mount: AC 14: Damage 53
Trog 5 AC 19: damage 25
Trog 6 mount: AC 14: damage 32 DEAD
Trog 7 AC 19: damage 83 DEAD
Trog 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 DEAD

Zanderallen (Zachary H) Stench Immune 52/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+13=33 ; d20+13=31 ; d20+13=19 ; d20+8=24 ; 4d6+24=31 ; d6=6 ; d4=1 ; 2d6+12=16 ; d6=3 ; 2d6+12=24 ; d6=2 ;
Friday May 15th, 2020 9:36:42 AM

It appears that his reflexes are better than his deliberate attacks. As Trog 3 closes with him he sees an opening with his increased reach and deals it a devastating blow. Then continuing his fights with trog 5 he strikes two blows against it.
-----------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 7/8 remaining


AoO on Trog 3
33(d20+13) hits, Crit confirm 31(d20+13), 31 damage plus 6 fire

Full Attack on Trog 5
19(d20+13) hits, 16 damage plus 3 fire
24(d20+8) hits, 24 damage plus 2 fire

(d4 was misclick)

Stock (JonM) HP: 55/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 7 of 24 used; Immune to Trog Stench  d20+9=18 ; d20+13=30 ; d20+8=10 ; d10+19=25 ; d6=4 ;
Friday May 15th, 2020 10:23:31 AM

Raging Dwarf

Stock barks at the Trog, "HA! You sounded SAD! Haha!" He feels a dark fog enter his head but he laughs at that too.

He then levels the trog with a solid blow to the face.

=========

Will Save: 18 vs. DC13
5ft. step to x34
PA1 hits AC30, 25 damage + 4 electricity
PA2 hits AC10


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+15=25 ;
Friday May 15th, 2020 10:34:00 AM

With the trogg tied Stohp tackles the mount, twisting about it with the rope (grapple 25 for the mount)

Bartomus(Rod) HP:44/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=17 ; 2d8+1=13 ;
Friday May 15th, 2020 10:39:10 AM

Bartomus moved forward towards where Carver was being double assaulted. He stayed a bit back and swung his glave at the closest trog. "Behind you Carver, just keep swinging, right?"

Move to AC 22; Attack on Trog 1 with 17 for 13; Got it on reach, TY!

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d20+9=23 ;
Friday May 15th, 2020 5:46:48 PM

Seeing the effectiveness of Stohp's efforts, Micah switches from trying to slay it to assisting the minotaur. As she makes her move, he shoulders the beast trying to imbalance it enough to succumb to the grapple.

==========
Aid other on Stohp's grapple. Adds +2 in addition to the flank bonus


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 36/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+12=27 ; d20+7=9 ; d20+6=14 ; d20+6=24 ; d8+7=11 ; d6=3 ; d6=6 ; d6+4=10 ;
Friday May 15th, 2020 7:51:03 PM

Carver takes a 5' step to AC,AD/22,23 and attacks #1

Lance 1 Hit AC 27 Damage 11 + 3 fire
Lance 2 Hit AC 9 miss
Hoof 1 Hit AC 14 miss
Hoof 2 Hit AC 24 Damage 10 damage + 6 cold

DM Robert - "Hold still you smelly lizard!"  d20+14=25 ; d4+7=9 ; d20+7=10 ; d20+7=22 ; d20+13=25 ; d6+3=5 ; d20+8=18 ; d20+7=10 ; d20+7=13 ; d20+9=15 ; d20+3=10 ; d20+9=17 ; d20+14=21 ; d20+9=29 ; d20+9=14 ; d6+7=9 ; d20+8=15 ; d20+8=26 ; d20+8=15 ; d20+11=30 ; d6+3=6 ; d20+6=9 ; d20+5=18 ; d20+5=8 ; d20+8=28 ; d20+8=27 ; d8+6=14 ; d20+10=12 ; d20+8=21 ; d20+12=19 ; d20+5=20 ; d20+6=12 ; d20+6=13 ; d20+8=23 ; d20+2=16 ;
Saturday May 16th, 2020 11:46:33 AM

Zanderallen feels the power of Domi flow through him as he lays into the Trogs. He is heartened to see Trog 5 slump and fall off his mount, dead.

Stock hits the lone lizard man by him, laughing rather darkly.

Stohp grapples lizard 2. I was looking up your greater grapple feat you can't be tying up on the first grapple tackle.

Bartomus moves to attack Trog 1...AC22 puts you 5 feet away. Remember you are large, that gives you 5 foot reach, your glaive adds 5 feet. Attacking anything inside that 10 foot range is a penalty because of the reach status of your weapon. but misses. You have no flank bonus unless you are attacking from an opposite side, so the trog still has AC 19.

Micah adds to Stohp's grappling attempts.

Carver whacks on trog 1. He intends to take a 5 foot step but suddenly finds Bartomus right up against him.

Sid ?
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

Trog 9-Blessed: starts singing in draconic, basically it sounds like some sort of chant to a demon god. Flanking bonus on Carver. Swift action-fury of the Abyss.
obsidian spiked gauntlet 25 (d20+14) damage 9 (1d4+7),
bite 10 (d20+7) miss
claw 22 (d20+7) miss

Trog 1-Blessed, grunts in pain and continues to attack Carver with flanking bonus.
club To hit 25 (d20+13) hit Damage 5 (d6+3)
club to hit 18 (d20+8), miss
bite to hit 10 (d20+7) miss
claw to hit 13 (d20+7) iss
AND his mount attacks.
To hit 15 (d20+9 forgot flanking bonus last round) miss (dang it and forgot blessed, but still misses)

Trog 2Blessed, struggles trying to break the ropes with his strength (strength check10, d20+3) ineffectively. He calls encouragement to his mount to break free.
The giant monitor lizard attempts to counter the grapple CMB 17 (d20+9) but fails. (forgot blessed, still misses)

Trog 3 blessed, counter attacks on Zanderallen.
Club.21 (d20+14) miss
club to hit 29 (d20+9), crit not confirmed with 14 damage 9 (d6+7)
bite to hit 15 (d20+8) miss
claw to hit 26 (d20+8) miss
AND his blessed mount attacks.
To hit 15 (d20+8) miss

Trog 4 Blessed continues to attack Carver.
Club 30 (D20+11) damage 6 (d6+3)
Club 9 (d20+6) miss
Bite 18 (d20+5) miss
Claw 8 (d20+5) miss
and his blessed mount bites
Bite 28 (d20+8) crit confirmed with 27. Damage 14 (d8+6) Fort save 14 vs poison. Grapple Check 12 (d20+10) miss

Lizard 5 blessed, attacks Zanderallen.
To hit 21 (d20+8) miss

Trog 6 tears in his eyes attacks Stock.
To hit club, 19 (d20+12) miss
To hit club 20 (d20+5) miss
To hit bite 12 (d20+6) miss
To hit Claw 13 (d20+6) miss

Trog 8's mount, blessed, continues to attack Zanderallen.
To hit 23 (d20+8) miss

Trog 10 moves forward and throws a javelin at Stock.
Javelin 16 (d20+2)
-----

Trog 1 AC 19, damage 51

Trog 2 AC 19: damage 39 tied up
lizard 2: AC 14 damage 14 grappled
Trog 3 AC 19: damage 37
Trog 5 AC 19: damage 70 DEAD
Trog 6 AC 19: damage 29
lizard 6 mount: AC 14: damage 32 DEAD
Trog 7 AC 19: damage 83 DEAD
lizard 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 DEAD

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+24=39 ;
Saturday May 16th, 2020 12:52:36 PM

(I know that was just rp fluff.) with expert skill and Incredible dexterity Stohp twists about the lizard with her rope until it is hogtied to its rider helpless. (39 to pin then tie up). She adds a nice bow on top just because.

Bartomus(Rod) HP:44/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=13 ;
Saturday May 16th, 2020 9:02:40 PM

Bartomus stepped back slightly and swung at the trog that was trying to carve slices out of Carver's side, but, missed in his attempt at an attack.

Ok, shift to AB 21; swings for 13, miss

Stock (JonM) HP: 55/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 8 of 24 used; Immune to Trog Stench  d20+13=23 ; d10+19=24 ; d6=4 ; d20+8=24 ; d10+19=27 ;
Monday May 18th, 2020 9:29:14 AM

Raging
Stock feels another strike smack soundly into the smelly lizard and turns in search of the source of the javelin that almost hit him. He then bellows out, "Surrender now!"

========
PA vs T6 hits AC23, 24 damage + 4 electricity
PA2 if needed vs T6 hits AC24, 27 damage +4 electricity
if both strikes are needed, 5 ft. step to Y33
Otherwise move action to Z32


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 30/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+10=30 ; d20+12=17 ; d20+7=18 ; d20+6=7 ; d20+6=25 ; d6=2 ; d6=6 ; d6+4=7 ; d6=2 ;
Monday May 18th, 2020 10:10:41 AM

Carver again shrugs off whatever poison was inflicted upon him.
With Bart taking a step back, Carver attempts the same move as last time, a 5 foot step to get out of flanking.....(AD,AE/22,23)
Carver also calls on Lord Gargul to heal him, using LoH (gaind 8 hit points)
Carver again attacks Trog #1.

Lance #1 miss
Lance #2 miss
Hoof 1 Miss
Hoof 2 Hit AC 25 Damage 7 +2 cold

"I can Lay Hands, one more time, just so you all know I may be needing some healing eventually."


Zanderallen (Zachary H) Stench Immune 57/94 AC: 28 T: 13 FF: 28 CMD: 24   d6=1 ; d6=6 ; d6=6 ; d6=4 ; d6=3 ; d20+13=30 ; d20+13=29 ; d20+8=20 ; 4d6+24=39 ; d6=5 ; 2d6+12=19 ; d6=5 ;
Monday May 18th, 2020 2:13:14 PM

With more trogs moving into his reach Zanderallen keeps swinging. Briefly healing himself before landing some major blows. Finally finding a balance in his enlarged state his blade slashes deeply twice more into his opponent.
------------------------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining


Swift Action - Self Lay on Hands 19 healed

Full Attack on Trog 3 (Trog 3 mount is secondary target if crit kills trog 3)
30(d20+13) hits and 29(d20+13) confirms crit, 39 damage plus 5 fire
20(d20+8) hits, 19 damage plus 5 fire


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d6=3 ; d6=1 ; d6=6 ; d6=4 ; d6=1 ; d6=6 ; d6=4 ;
Monday May 18th, 2020 5:15:39 PM



"On it," replies Micah to Carver's statement about his injuries. He calls upon Domi, summoning a warm glow of healing light to surround him, but by force of will manages to exclude some of his enemies.

Then to Stohp, with a nod in response to her bow, he states, "Looks like you have this with out any help from me. I am impressed." He then moves forward to prevent further flanking attempts of Carver.

=======
Bless (4 rounds remaining)
Selectively Channel for 23 points healing (1/9 uses), affects all allies except Stock
Excludes Trog 1, trog 2, lizard 2, trog 3. I believe all other enemies are out of range, dead, or uninjured.
Move to AE24


DM Robert - "Hold still you smelly lizard!"  d20+11=23 ; d6+3=5 ; d20+6=9 ; d20+5=13 ; d20+5=21 ; d20+8=12 ; d20+3=7 ; d20+5=14 ; d20+8=21 ; d20+11=21 ; d20+6=12 ; d20+5=15 ; d20+5=16 ; d20+8=15 ; d20+8=18 ; d20+8=22 ; d6=2 ; d6=1 ; d6=6 ; d20-2=9 ; d20-2=2 ;
Monday May 18th, 2020 8:35:32 PM

Stohp hogties a lizard. I'm going to say that between trog 2 and his lizard, you've used up 50 foot of rope. OH MY, I forgot you got within 30 feet, are you not stench immune? Please make a DC 14 fortitude save (cause of the priest) or be sickened.

Bartomus steps back while taking another swing at Trog 1. Unfortunately he misses.

Stock takes a swing at Trog 6 hitting him but not killing him. Not wanting the trog at his back he swings again hitting him and reducing him to an even worse mess than Trog 7. Sorry they have 69 hit points so your first swing was not enough.

Carver lets loose on Trog 1 again but only manages to hit 25% of the time. He sidesteps trying to but some distance.

Zanderallen severs the head of Trog 3 and cuts deeply into mount 3 with his back-swing.

Micah moves and calls upon Domi's healing power to refresh his comrades. Sorry AE24 got occupied by Carver, put you at AC24. OH MY, I forgot you got within 30 feet, are you not stench immune? Please make a DC 14 fortitude save (cause of the priest) or be sickened.

Sid ? again?
______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

Trog 9-Blessed: takes a 5 foot step back and pulls out a scroll.

Trog 1-Blessed, grunts and spits some blood out of the side of his mouth. "I'll at least take their leader with me." He says in draconic.
club To hit 23 (d20+11) hit Damage 5 (d6+3)
club to hit 9 (d20+6), miss
bite to hit 13 (d20+5) miss
claw to hit 21 (d20+5) miss
AND his mount attacks.
To hit 12 (d20+8)

Trog 2Blessed, struggles trying to break the ropes with his strength (strength check7, d20+3) ineffectively.
The giant monitor lizard is confused by being hog tied and strains against the ropes. Strength check 14 (d20+5)
Lizard 3 attacks zanderallen.
To hit 21 (d20+8) miss

Trog 4 Blessed, moves up on Carver continuing his assault.
Club 21 (D20+11) miss
Club 12 (d20+6) miss
Bite 15 (d20+5) miss
Claw 16 (d20+5) miss
and his blessed mount bites
Bite 15 (d20+8) miss

Lizard 5 blessed, attacks Zanderallen.
To hit 18 (d20+8) miss

lizard 8 blessed, continues to attack Zanderallen.
To hit 22 (d20+8) miss

Trog 10 takes a 5 foot step dropping its javelins and whipping up a strange wooden symbol hung on a cord around its neck.
Stock, Stohp, and Zanderallen make a will save DC 14 for 1/2 damage of negative channeled energy of 8hp (2d6)yes I'm invoking fair trade that 1's don't count on healing channeling so they don't count on negative channeling. Oh and the lizards 8 and 5 also have to save, dang it not -2 +2, oh well that still failed.
-----

Trog 1 AC 19, damage 60

Trog 2 AC 19: damage 39 tied up
lizard 2: AC 14 damage 14 tied up
Trog 3 AC 19: damage 81 dead
Lizard 3 AC 14: damage 24
Trog 5 AC 19: damage 70 DEAD
lizard 5 AC 14, damage 8
Trog 6 AC 19: damage 87 DEAD
lizard 6 mount: AC 14: damage 32 DEAD
Trog 7 AC 19: damage 83 DEAD
lizard 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 DEAD
Lizard 8 AC 19, damage 8



Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=20 ; 2d8+1=8 ;
Monday May 18th, 2020 11:57:21 PM

Bartomus took another swing at the trog in front of him, this time getting a glancing blow as a wave of refreshing and reviving energy coursed through his body.

[b]Attack on Trog 1 with 20, for 8 dmg[/i]

Stohp (Mitch) HP: 52/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+6=9 ; d20+15=18 ;
Tuesday May 19th, 2020 5:00:58 AM

(She is stench immune, I mentioned it in a few posts but didn't want to edit my header cause if I did I'd forget to ever remove it XD. Also I don't think she's cut up the rope so it's a moot point she can't carry it with her to another target).

Stohp dusts her hands off. That worked marvelously. She makes a note to herself to buy more rope and cut it all to 10-20 foot sections. She's got 50 more feet of rope just sort of dangling off the tied up rider pair. She grimaces at the negative energy (save 9, fail) and moves over to grab that priest and stop him from doing it again. (move down 15 feet and then 18 to grapple 10)

Stock (JonM) HP: 51/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 9 of 24 used; Immune to Trog Stench  d20+9=27 ; d20+15=20 ; d10+19=20 ; d6=2 ;
Tuesday May 19th, 2020 8:59:36 AM

Raging
Stock turns instinctively toward the source of the sickly negative energy. He tastes iron and bile but his rage pushes him forward. He leaps ahead toward the Trog priest and catches it with a glancing blow.

====
Will Save 27
Charging PA vs Trog10 hits AC20, 20 damage + 2 electricity
AC is 2 less (not changed in header)



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 53/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+12=25 ; d20+7=10 ; d20+6=23 ; d20+6=12 ; d8+7=9 ; d6=4 ; d6=6 ; d6+4=5 ;
Tuesday May 19th, 2020 9:53:04 AM

"Thanks, needed that...." Carver says in common, then in Draconic, "Boy are you mistaken, I'm just a soldier in the group."

Carver strikes at #1 again....

Lance #1 Hit AC 25 Damage 9 + 4 fire
Lance #2 miss
Hoof 1 Hit AC 23 Damage 5 +6 cold
Hoof 2 Miss

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d20+9=27 ; d20+11=25 ; d8+4=7 ;
Tuesday May 19th, 2020 5:05:06 PM


Micah sees the priest pulling out a scroll. "I don't think so," he says as he steps forward, tearing at the scroll with his mace.

==============
Bless 3 rounds remaining.
Note: Micah's intent was to get to the front line to stop flanking maneuvers. Thus, he would move to AE25 rather than AC24
Fort Save 27 vs 14: Success.

Five foot step forward to AF25.
Use Weapon Master domain power to apply improved sunder feat. [8 uses remaining]
CMB 26 (I, too, forgot bless) for 7 points of damage. If he can, Micah chooses to destroy the scroll.


Zanderallen (Zachary H) Stench Immune 76/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+14=30 ; d20+13=17 ; d20+8=23 ; 2d6+12=19 ; d6=4 ; 2d6+12=21 ; d6=4 ;
Tuesday May 19th, 2020 6:00:34 PM

Empowered by Micah's healing Zander looks for targets and seeing the two priests swarmed by his allies he focuses on the stupid lizards trying to chew his legs off. He is only mildly annoyed by the negative energy releasing from the trog priest
------------------------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining


Will 30(d20+14)

Full Attack on lizard 3, lizard 5 secondary
17(d20+13) hits, 19 damage plus 4 fire
23(d20+8) hits, 21 damage plus 4 fire


DM Robert - "Thanks, needed that...."  d20+12=30 ; d4+7=10 ; d20+5=11 ; d20+5=10 ; d20+8=23 ; d8+6=8 ; d20+10=23 ; d20+3=20 ; d20+5=8 ; d20+15=21 ; d20+11=20 ; d20+9=26 ; d20+9=15 ; d20+8=11 ; d6=6 ; d6=3 ;
Tuesday May 19th, 2020 8:31:18 PM

Bartomus swings at Trog 1 hitting him with a satisfying slicing sound.leaving him 1 hit point

Stohp is none too pleased with the priest and strides over and starts getting all up in his business with her grabby hands. He is grappled.

Stock charges forward and hits the priest with his charged flail.

Carver strikes at Trog 1 with his lance laying the villain out. Opting to have you strike Trog 4 with your hoove and then gives trog 4 a hoofing.

Micah moves forward and strikes at the scroll trog 9 had taken out. read, read,hmm, well, harrumph The scroll rips into multiple pieces as the blunt force of the mace crinckles it pulling it through the Trog's claws for good measure.

Zanderallen decides to start clearing the road and swings at the lizards slaying them both!

SID?

______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

Trog 9-Blessed, is none too pleased and shouts in draconic, "UPSTART! HEATHEN!" Swift action-fury of the Abyss. He attacks Micah.
obsidian spiked gauntlet 30 (d20+12) damage 10 (1d4+7),
bite 11 (d20+5) miss
claw 10 (d20+5) miss

Lizard 1, not realizing his master is dead attacks Carver.
To hit 23 (d20+8) hit, damage 8 (d8+6) please make a fort save DC 14 for poison, CMD for grapple 23 (d20+10) miss

Trog 2Blessed, struggles trying to break the ropes with his strength (strength check 20, d20+3) still no effect, but getting closer. see page 175 of the core rules if you are curious.
The giant monitor lizard is confused by being hog tied and strains against the ropes. Strength check 8 (d20+5)

Trog 4 Blessed, see's a favored enemy (human) standing next to him and can't resist. He unleashes on Micah.
Club 21 (D20+15) miss
Club 20 (d20+11) miss
Bite 26 (d20+9) miss
Claw 15 (d20+9) miss
and his blessed mount bites Carver
Bite 11 (d20+8) miss

lizard 8 blessed, decides to withdraw from combat, not taking into consideration that enlarged Zanderallen has reach and therefore threatens more than his normal area. SO Zanderallen take an AOO.

Trog 10 is grappled and takes a vicious swing from Stock. However, he can still use 1 free hand and continues to hold up that weird wooden symbol.
Stock, Stohp, and Zanderallen make a will save DC 14 for 1/2 damage of negative channeled energy of 9hp (2d6).
-----

Trog 1 AC 19, damage 81 DEAD

Trog 2 AC 19: damage 39 tied up
lizard 2: AC 14 damage 14 tied up
Trog 3 AC 19: damage 81 dead
Lizard 3 AC 14: damage 47 DEAD
Trog 4, AC 19 Damage 11
Trog 5 AC 19: damage 70 DEAD
lizard 5 AC 14, damage 33 DEAD
Trog 6 AC 19: damage 87 DEAD
lizard 6 mount: AC 14: damage 32 DEAD
Trog 7 AC 19: damage 83 DEAD
lizard 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 DEAD
Lizard 8 AC 19, damage 8
Trog 10 AC 19, damage 22

Stock (JonM) HP: 47/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 10 of 24 used; Immune to Trog Stench  d20+9=28 ; d20+13=20 ; d10+19=23 ; d6=5 ; d20+8=9 ;
Wednesday May 20th, 2020 9:58:43 AM

RagE!
Stock reflexively spits as he feels the creeping negative energy. He leaves his tongue out and begins mouth breathing, letting out something like a mix between a yell and a hiss as he lays into the priest

====
Will Save 28 vs DC14
PA vs 10 Hits AC20, 23 damage, 5 electricity
PA2 if needed vs 10 misses
If he he has movement left, I'll move Stock to AE30


Zanderallen (Zachary H) Stench Immune 72/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+14=22 ; d20+13=22 ; 2d6+12=21 ; d6=5 ; d20+13=14 ;
Wednesday May 20th, 2020 10:05:55 AM

Slightly put out by the negative energy wave that hits him Zander calls out, "Get that holy symbol out of his hands. As the lizard attempts to run away from him he lands it a nasty slice on the rump. He then moves up to the other trog priest, "Micah, I hope I'm not intruding on some sacred my god is better than your god fight." And with those words he horribly misses as the undercut meant to cleave through the trog priest and into the rider behind him catches on a small stalagmite.
------------------------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining

Will 22(d20+14)

AoO on Lizard 8
22(d20+13) hits, 21 damage plus 5 fire

Move to AG-AH-26-27

Standard Action Cleave Trog 9 into Trog 4
14(d20+13) NAT 1 misses... end of cleave


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=26 ; d20+9=29 ; d20+1=5 ; d8+1=8 ; d8+1=7 ;
Wednesday May 20th, 2020 10:21:28 AM

Sid looks up and curses to himself and sheepishly tucks a piece of paper back in his pocket and scans the area. Sid fired at 4 with everything, something under his breath. "Stohp is really getting good at tying people up. "

=======================================

ToHit1(RapidFire): 26
Damage: 8
ToHit2(RapidFire):
Damage: 7
ToHit3: 5

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 47/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+11=12 ; d20+12=19 ; d20+7=27 ; d20+7=16 ; d20+6=9 ; d20+6=12 ; d8+7=13 ; d6=5 ; d8+7=9 ; d6=1 ;
Wednesday May 20th, 2020 1:57:41 PM

Carver is thinking on something else and fails the save, but with heroic effort (hero point spent) succeeds.
"I think the lizards are just regular mounts and not bonded companions, so there's no need to hurt them, unless they refuse to calm down."
Carver continues to attack Trog #4.

Lance Hit AC 19 Damage 13 +5 fire
Lance Hit AC 27(not confirmed) Damage 9 +1 fire
Hoof miss
Hoof miss

Micah (John) HP: 70/80 AC: 27/12/27 CMD:18 not immune to stench  d20+11=24 ; d20+6=23 ; d8+4=11 ; d8+4=11 ;
Wednesday May 20th, 2020 2:10:28 PM


"Tsk. Language," replies Micah in common to the troglodyte as he lands a blow on his foe's shoulder.

When Zanderallen approaches, he retorts, "No problem. Just let me know when you are done redecorating." Then the priest lands yet another strike with his mace.

=====
Versus No. 9:
To hit 24 for 11 points bludgeoning damage
To hit 23 for 11 points bludgeoning damage

Stohp (Mitch) HP: 47/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm) swim speed 30  d20+6=18 ; d20+20=36 ;
Wednesday May 20th, 2020 7:41:05 PM

(I don't own a rulebook and page numbers do not help XD. However I think I was able to find what you were hinting at. It is a silk rope, DC 24 and 4 hp - the mount can break free but the trogg probably can't)

Stohp resists the energy as best she can (18, success) and remembers that she does have a second bundle of rope so she pins and ties up the caster as well (36 to maintain grapple)

Stohp (Mitch) HP: 47/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Wednesday May 20th, 2020 7:41:50 PM

(Speaking of never remembering to remove things I still had swim speed in my header. Removed it)

DM Robert - "Thanks, needed that...."  d20+12=17 ; d20+5=20 ; d20+5=18 ; d20+8=10 ; d20+3=9 ; d20+5=9 ; d20+5=20 ; d20+15=32 ; d6+7=13 ; d20+11=19 ; d20+9=26 ; d20+9=16 ; d20+8=25 ; d8+6=10 ; d20+10=20 ;
Wednesday May 20th, 2020 8:40:26 PM

Stock swings connecting to the Trog held in Stohp's hands. The aftermath of that swing is unsettling to say the least. There seems to be no stopping his raging need to make Trog butter, not that anyone in their right minds would eat it. You over killed him by 20 hit points.

Zanderallen skewers the departing lizard dropping it before it gets away. Zanderallen moves and tries to slice both the Trogs, but winds up missing.

Sid recovers from the blast of the hidden mind flayer, at least that's his story and he's sticking to it and sends an arrow into trog 4.

Carver catches trog 4 with two attacks. Sorry yes, they are companions, these guys all have ranger levels, well except for the two priests.

Micah decides to show the power of Domi to this worshiper of some abysmal fiend, and whacks trog 9 twice.

Stohp looks down at the bloody pulp of the remains of the Trog in her hands (see Stock's action) and realizes that some of the Trog remains are also now coating her front. I think a nat 20 always succeeds even on skill checks.

Bartomus ?
______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map

Trog 9-Blessed, is detrmined to take out this priest and attacks Micah again. Swift action-fury of the Abyss.
obsidian spiked gauntlet 17 (d20+12) miss
bite 20 (d20+5) miss
claw 18 (d20+5) miss

Lizard 1, attacks Carver.
To hit 10 (d20+8) miss

Trog 2Blessed, struggles trying to break the ropes with his strength (strength check 9, d20+3).
The giant monitor lizard is confused by being hog tied and strains against the ropes. Strength check 9 (d20+5)

Trog 4 Blessed, still attacking his favored enemy (human) Micah.
Club 32 (D20+15) hit damage 13 (d6+7)
Club 19 (d20+11) miss
Bite 26 (d20+9) miss
Claw 16 (d20+9) miss
and his blessed mount bites Carver
Bite 25 (d20+8) hit, damage 10 (d8+6) please make a poison save fort DC 14, grapple check CMB 20 (d20+10) miss

-----

Trog 1 AC 19, damage 81 DEAD

Trog 2 AC 19: damage 39 tied up
lizard 2: AC 14 damage 14 tied up
Trog 3 AC 19: damage 81 dead
Lizard 3 AC 14: damage 47 DEAD
Trog 4, AC 19 Damage 47
Trog 5 AC 19: damage 70 DEAD
lizard 5 AC 14, damage 33 DEAD
Trog 6 AC 19: damage 87 DEAD
lizard 6 mount: AC 14: damage 32 DEAD
Trog 7 AC 19: damage 83 DEAD
lizard 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 DEAD
Lizard 8 AC 19, damage 34 DEAD
Trog 9 AC 19, damage 22
Trog 10 AC 19, damage 50 DEAD


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=12 ;
Thursday May 21st, 2020 12:46:44 AM

Bartomus snapped out of his daydream and realized he could reach with his glave the tangled trog and its mount. However, it was a bit of a stretch and the glave swung past the struggling rider and its beast.

Attack on Trog 2 w a 12 - missed

Stock (JonM) HP: 47/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench  d20+15=21 ; d10+19=29 ; d6=6 ;
Thursday May 21st, 2020 9:18:11 AM

Status: Rage!

Stock charges forward again, hoisting the handle for his flail up, jumping and bringing the head of the flail down on the nearest trog.

He looks up and realizes he is between Micah and Z and feels his rage slipping. "Hey guys, what's the score?"

==========
Charge to AF26
AC not updated in header
Charging PA vs T9 hits AC 21, 29 damage + 6 electricity...hey that's max damage!


Zanderallen (Zachary H) Stench Immune 72/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+13=23 ; d20+13=19 ; 2d6+12=19 ; d6=3 ; 2d6+12=18 ; d6=3 ;
Thursday May 21st, 2020 12:30:36 PM

"Score, bad guys 0, good guys... a lot plus 1 tied up." Zander looks around a little at the carnage of the cave, thankful that most of Stock's carnage is outside of the light. With the offending stalagmite out of the way his next cleaving upper cut hits both marks.
------------------------------------------
Enlarged - +2 Str, -1 attack and AC, Reach and weapon damage increased
Bless +1 attack
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining


Cleave Attack on lizard 9, into lizard 5
23(d20+13) hits, 19 damage plus 3 fire
19(d20+13) hits, 18 damage plus 3 fire

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 47/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+11=22 ; d20+12=25 ; d20+7=24 ; d20+6=22 ; d20+6=8 ; d8+7=8 ; d8+7=13 ; d6=4 ; d6=1 ; d6+4=8 ; d6=4 ;
Thursday May 21st, 2020 12:53:37 PM

Carver shrugs off the poison, again....
"We offered to make a deal which kept both sides alive, and as someone semi-famous once said, 'You Chose Poorly', now I think it's too late, unless you decide to drop your weapon, you will be nothing but a fading memory in just a few moments." Carver says in Draconic.

Carver again attacks, only holding back if the trog drops his weapon and halts the mount from attacking.

Lance Hit AC 22 Damage 8 +4 fire
Lance Hit AC 25 Damage 13 +1 fire
Hoof Hit AC 22 Damage 8 + 4 cold
Hoof miss

Carver will also repeat what he said again in common, to the best he can remember what was said, getting the majority of it right, most likely....

Stohp (Mitch) HP: 47/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday May 21st, 2020 2:30:51 PM

It looks like the fight is ending so Stohp spends a moment to clean herself up. Yech, trogg guts.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=15 ; d20+9=22 ; d20+1=8 ; d8=6 ;
Thursday May 21st, 2020 4:46:28 PM

Sid continues to aim at T9, "Hey, get a clue! You lost."

===================================================================

ToHit1(Rapid Shot): 15
ToHit2(Rapid Shot): 22
Damage: 6
ToHit3: 8

Micah (John) HP: 57/80 AC: 27/12/27 CMD:18 not immune to stench  d20+11=26 ; d20+6=15 ;
Thursday May 21st, 2020 5:49:47 PM


Micah flinches as the rider gets through his guard.

"Submit. Your fight is lost. Does your god really want you to throw his servant's life away," calls out to the priest, not sure if he can understand him.

If he does not, Micah does not relent on his attack. Hit

==========
bless. 1 round remaining.
-13 from trog 4

Micah (John) HP: 57/80 AC: 27/12/27 CMD:18 not immune to stench  d8+4=10 ;
Thursday May 21st, 2020 5:50:57 PM


Premature submit.

Hits AC 26 for 10 points damage.
Second attack misses with a 15.

DM Robert - "Thanks, needed that...."  d8=7 ;
Thursday May 21st, 2020 8:22:03 PM

Bartomus strikes at a helpless Trog 2 during the heat of battle. Fortunately he missed.

Stock charges forth and brings his tingly flail down on the head of the priestly trog 9. Once again showering all those nearby with gorey bits of trog goo. I mean really imagine it, that trog had 8 hp left and you just did 35 hp damage. Zanderallen, Micah, and Stock are covering in blood and scales...Stock more so because he's done it several times now.

Zanderallen is feeling the need to cleave, unfortunately 9 is so much...pieces..I'm re-assigning your strike to trog 4 and lizard 4 (5 is already dead) He strikes Trog 4 and his mount!. He kills the trog and gashes the mount badly.

Carver sees Trog 4 killed by Zanderallen and instead brings his attacks to bear on lizard 4, since the lizards don't seem inclined to end the combat once their companion has died. His attacks overcome the already wounded lizard killing it with his first lance hit. He then takes his other attacks into the as yet wounded lizard 1.

Stohp hesitates in battle feeling that things are coming to an end. She regrets Dorbin being gone and not having his prestidigitation spell to help her clean up.

As Sid aims he see's his targets fall, leaving only lizard 1, so he decides to shoot it, hitting both times and killing it.

Micah calls out as gore splashes around him, he closes his mouth quickly and finds there is nothing left to swing at.

The battle is over, in the cave now there's just you, some kobolds, and a squirming Trog and large monitor lizard that Stohp has tied up.
______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


battle map in case you're interested.

You have, Let the bodies hit the floor.

They do seem to have some large pouches and maybe a few other interesting things.

-----

Trog 1 AC 19, damage 81 DEAD
Lizard 1 AC 14 damage 39 DEAD
Trog 2 AC 19: damage 39 tied up
lizard 2: AC 14 damage 14 tied up
Trog 3 AC 19: damage 81 dead
Lizard 3 AC 14: damage 47 DEAD
Trog 4, AC 19 Damage 69 DEAD
Lizard 4 AC 19 Damage 33 DEAD
Trog 5 AC 19: damage 70 DEAD
lizard 5 AC 14, damage 33 DEAD
Trog 6 AC 19: damage 87 DEAD
lizard 6 mount: AC 14: damage 32 DEAD
Trog 7 AC 19: damage 83 DEAD
lizard 7 mount AC 14: damage 51 DEAD
Trog 8 AC 19 Touch 12: damage 94 DEAD
Lizard 8 AC 19, damage 34 DEAD
Trog 9 AC 19, damage 57 DEAD
Trog 10 AC 19, damage 50 DEAD

Stock (JonM) HP: 29/96; AC: 23/21/14; DR 1/-; CMD: 26; Rage: 11 of 24 used; Immune to Trog Stench 
Friday May 22nd, 2020 9:09:16 AM

Stock staggers to a knee over the pulp of a Trog. "Good show everybody." He wipes his hand across his sweaty face, smearing blood further.

Eventually he gets to his feet and starts checking the bodies and their belongings.

Zanderallen (Zachary H) Stench Immune 72/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+19=21 ;
Friday May 22nd, 2020 9:26:20 AM

With the last of the Trogs falling Zanderallen spends a bit cleaning off the worst of the battle gore and then walks over to the two kobolds he saw earlier. Still enlarged he kneels down next to them, "It seems we are not dead little ones. Since we have come to help your kind maybe you could tell us what is going on here?"
------------------
Diplomacy 21

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 47/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d100=27 ; d100=52 ; d8=5 ; d8=3 ; d8=2 ; d8=1 ; d8=1 ; d8=7 ;
Friday May 22nd, 2020 2:18:43 PM

It takes Carver a couple attempts to cast prestidigitation, after which he starts cleaning up the various combatants, no need to go around covered in blood and guts. He'll even leave a scent of fresh tilled soil on each person he cleans up, we are underground after all.
"Zander if they only speak Draconic, I will help, other wise I'm going to start healing people...."
With that Carver pulls out his CLW wand and heals as he cleans.... (marking off 6 charges to heal himself)

As he cleans up everyone, he asks if they need healing... (I suggest you roll your own hp, just tell me # of charges)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday May 22nd, 2020 2:19:18 PM

Up dating HP Header.... I forgot to....

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d8+1=8 ; d8+1=3 ; d8+1=4 ; d8+1=2 ; d8+1=9 ; d8+1=8 ; d8+1=4 ; d8+1=3 ; d8+1=2 ; d8+1=6 ;
Friday May 22nd, 2020 6:08:45 PM


Micah shakes his head and blinks to clear his vision from the gore of Zanderallen's onslaught. Once he assures himself that their foes have been defeated, he returns his mace to his belt.

"Thank you, he responds to Carver at being cleaned. He, too, takes out a wand and starts healing Zanderallen, then himself, while keeping an eye on the two tied captives.

Once all are healed, and assuming the captives are cared for by others, he casts detect magic and takes a look around.

===============
4 charges of CLW used on Zanderallen. Then 4 charges used on Micah.
Others can call for charges.

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d8=3 ; d8=3 ; d8=5 ;
Friday May 22nd, 2020 10:40:57 PM

Stohp double checks the bindings on the prisoner before getting healed herself (3 charges). If Zander doesn't speak draconic she translates for him, otherwise just watches, he seems to be doing a good job.


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+12=19 ;
Saturday May 23rd, 2020 12:17:23 AM

Bartomus took a breath and looked about. He motioned towards the nearest dead trog riders and asked, "Hey, er can search these right? I mean we don't want to just keep going and hope they are left alone, right?"

He stepped over to the nearest fallen trog and searched the pouches.


DM Robert - "...what is going on here?"  d20+3=5 ;
Saturday May 23rd, 2020 10:35:04 AM

Stock starts going through the Trog's gear.

Zanderallen approaches the 2 koblods to ask some questions, not realizing there are more further back in the cave.

Carver cleans up and does some healing, volunteering to be translator.

Micah casts some Detect Magic and does some healing.

Stohp checks the bonds on the prisoner and also offers to translate.

Bartomus also does some searching of the Trogs.

Sid?
______________

You find 872 gold pieces and a lot of common clubs and javelins and such, the interesting stuff is...
17 potions Spellcraft or Alchemy 13 Highlight to display spoiler: { cure moderate wounds }
8 potions Spellcraft or Alchemy 14 Highlight to display spoiler: { protection from arrows }
8 Bracers Spellcraft 13 Highlight to display spoiler: {bracers of armor +1}
1 scroll (assuming you do read magic: spiritual weapon)
2 wands, Spellcraft 12 Highlight to display spoiler: {both are cure light wounds 20 charges}
oh and 2 wooden holy symbols to some evil demon
2 masterwork obsidian gauntlets
2 masterwork hide armors
tanglefoot bags (14);

The kobolds look at Zanderallen. "Well what goes on here is you came out of the tunnel and killed all the evil troglodytes." The other ones elbows the first and points at the tied up one. "Okay, almost all the evil troglodytes." The second one holds up his hands you can see that they are manacles and not locked with a key, they are riveted. You would need some forging tools to free them or be really strong.

When Stohp checks the ropes the Troglodyte spits at her but she easily avoids it.

Each of you gets 3886 experience points for this battle.


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+1=15 ;
Monday May 25th, 2020 11:15:29 AM

"Fine, fine, full of info those guys are," Bartomus said as he deposited another set of things salvaged from the defeated troglodytes. "Ask them where more of these might be, especially the one's in charge. That might be helpful. Could also let them know that their colleagues are free out that way. May need to give them something to show that we sent them. Lizard skull maybe? "

Bartomus kinda chuckled and looked over the stuff they had gathered. He picked up one of the potions and tried to get a sense of what it might be. He swirled it about, sniffed it, and looked at it again.

Spellcraft 15

Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Monday May 25th, 2020 12:43:01 PM

In Draconic Let me see if we can get those off of you. Do you know why you were brought here?
On Common These kobolds are manacled and the manacles are riveted. Do we have any tools to break these off?


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=21 ; d20+9=14 ; d20+9=28 ; d20+9=25 ; d20+7=14 ;
Monday May 25th, 2020 1:21:32 PM

"Unless those manacles are made of something unusual, I think I can drive the rivet's out with the tip of my lance. As long as they stand still and we find something to brace them against that is."

Carver identifies the items garnered from the Trogs....(rolls in order success on all)

Roll 14, Know: Religion to identify the "Evil Demon" linked to the Holy Symbols.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=18 ;
Monday May 25th, 2020 3:35:50 PM

"Whoa Treacherous Horse," Sid saids, "Let's save that for plan D. Let me look at it a moment." In Draconic he says, "Pardon me if I may see them," to the Kobolds gesturing to the manacles. He takes a moment to look at the manacles and the tools they have around, "Hey, does anyone have a chisel that can be used on steel?"

==============================================================================

Knowledge(Engineering): 18

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Monday May 25th, 2020 3:39:02 PM

Stohp asks Bartamous's questions, querying about where they can find the rest of the Troggs and their leader.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench  d8+1=3 ; d8+1=4 ; d8+1=4 ; d8+1=7 ; d8+1=6 ; d8+1=9 ; d8+1=6 ; d8+1=8 ; d8+1=8 ; d8+1=7 ; d8+1=8 ; d20+4=12 ;
Monday May 25th, 2020 5:13:01 PM

Stock hears about the kobolds bindings and fishes around in his pack. "All I have is this..." He holds his trusty handaxe up, covered as it is in dwarven runes. A sly smile spreads across his face, "No, I don't think we should cut their hands off...I mean what kind of a dwarf do you think I am?...although that might solve this one problem for the little guys." He is still smiling.

"Hey Carver, hit me up with that wand."

After getting healed, Stock, walks over to the kobolds, and tries to wrench them apart. He has a tough time grabbing them without crushing the kobolds hands, however.
==========
11 charges. Stock has quite an appetite for healing :)
Strength check 12


Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Monday May 25th, 2020 6:35:06 PM


No need for that, Carver, says Micah as he pulls some tools from his pack. "This should be quick work. Zanderallen, please explain that I am freeing them an not to worry about me approaching with my hammer and chisel." He takes his time and carefully works on knocking out the rivets.

He takes the scroll, one of the potions of protection from arrows, and two tanglefoot bags. He is agreeable with any of the others to take the wand of curing and the other potions.

============
Micah takes 10 on Craft Smith checks for a 15 to break the manacles open.



DM Robert - "Let's save that for plan D."  
Monday May 25th, 2020 8:12:20 PM

Bartomus asks some questions of the kobolds, and figures out there's a lot of potions of cure moderate wounds.

Zanderallen questions the kobolds and tries to get someone to remove the manacles.

Carver identifies the loot.I'm assuming you don't need me to repost it, and that your treasure keeper will be adding it in, or dividing out some potions? And then offers to pop rivets with his lance, which would a great feat of skill to try and hit something so small with something so large. Sorry the demon is merely an unspecified demon, it has no name in the module, but if you want I can come up with something.

Sid advices Carver's method of lock removal for last and takes a look at the manacles.
Looking at the substance hardness tables and trying to come up with something, I'm going to give it hardness 10 but the rivet itself only 1 hitpoint.

Stohp translates Bartamous's questions.

Stock asks for some healing and pulls out a handaxe, alas it is not adamantine for that would make things very easy. He tries to break the chains but fails. DC 26

Micah takes some of the loot and then go to free a kobold. With a little patience he is successful.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Having knocked out two rivets and fully freeing one kobold, Micah, and everyone else-except Stock, is started when 8 other kobolds come from the darkness holding their chained hands out for Micah to work on. There are in fact 10 kobolds in this cave.

The kobold now free responds to Stohp. "Oh, well the big dude just asked what was going on here. Since you want more specific information, we're slaves of the Troglodytes that invaded our home and took what few of us are left. We were here to carry any goods found from the raiding party down to the lower mines. I think most of the population managed to escape, I'm not sure." You are surprised by how well the kobold is speaking and note that he appears to be squinting at you a lot.
Perception 15 or Sense Motive 15. Highlight to display spoiler: {You've seen this kind of behavior before in some scribes and wizards. You think it from studying too many scrolls and it's affected their eyesight.}

The kobold points around the room, not realizing that most of you can't see past the end of your light source. "That tunnel does to the lair of the purple worm. The troglodyte's seem to think that their master controls him. I'd have to agree, somehow that thing only acts when the raiding party is ready to go, otherwise I'm afraid we'd all be its meal by now. That tunnel leads to the lower mines, that one to the Trodlodyte stronghold, though really it's just part of our city that they took over. That tunnel goes to the middle mines and a lot of storage and craft caverns. This tunnel goes to the upper mines which is also where many of the mushroom gardens are."

map

Freeing the other kobolds will take awhile.

The lone Troglodyte and his mount just lay there watching you.

Also, time wise it's closing on midnight by the dwarf's reckoning. Some of you may be showing signs of needing to sleep or rest...


Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+14=32 ; d20+19=29 ;
Tuesday May 26th, 2020 10:12:01 AM

Noticing the kobold's squinting, Zander introduces himself properly to the fellow, Draconic"Forgive my manners, I'm Zanderallen of the Silver Shields. I do bear some good news. Many of your kin managed to escape through the portal to the drow city above. I don't know how many but enough that they are causing somewhat of a food crisis up there. We came from the Floating City with supplies and to find out what had driven you from your home." Sense Motive 32(d20+14)

Stifling a large yawn he turns his attention to the prisoner and walks over to him. Armed with a vague knowledge of where the tunnels are supposed to he asks for some answers from the trog ranger, Draconic"Alright 'friend', I can call you a friend right? Because friends answers each others questions. Where do those tunnels all lead? Who do you serve? What are you looking for in the city above? And while you're thinking about your answers I feel it's only fair to warn you that if you don't answer me, the dwarf starts asking the questions, and he doesn't make new friends like I do." Diplomacy 29(d20+19)

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Tuesday May 26th, 2020 10:23:26 AM

"Well then," Bartomus began with a bit of uncertainty, "don't think we go straight down to the worm, and I don't see the need to visit the mushrooms either, come to think about it. So, if we can figure out how to free these folk, do we think we could take a rest in the storage caverns?"

He yawned as he finished and looked about. "We could just send every one of these folk to the surface. At least there should be food up there. They might also be able to explain what is going on a bit more with things down here."

He finished his thought with a stretch and looked about at the things including what was in his hands. "curing potions, not the weak ones, nor the strong stuff, so that could be of help which ever path we take."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Tuesday May 26th, 2020 3:14:48 PM

"Actually, going after the Worm first might be the best idea.
We have an idea where it is, the people we know we will need to face eventually don't know we're here at as far as we know. If we face it now, we will be facing it on our terms as much as we can dictate them. Also there's the fact that the bad guys, won't be able to call upon it to attack us while we are fighting another battle in the future. I'd hate to be in a tough fight and all of a sudden a purple worm, whatever that is besides extremely huge from the size of it's tunnels at least, and attack us from pretty much any direction, like from beneath our feet."


Carver collects one of the wands, asks if he can use a bracer and would like to carry two or three of the potions, just in case he might need them.

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Tuesday May 26th, 2020 5:45:32 PM


Micah happily works on freeing the rest of the kobolds.

[OOC: I am assuming someone is translating.]

"As much as I hate the prospect of it, I agree that the worm should be our first priority. Defeating it will take away a significant weapon for the trogs and limit their ability to continue their raids and allow us, as Carver says, to confront it on our terms."

He turns to the scholarly appearing kobold, counting on Zandarallen to translate, "I am Micah Smith, priest of Domi, and, as all of us are, I am committed to removing the troglodyte incursion into your territory. Thank you for your information. Would you mind telling us some more?

"What can you tell us about where the purple worm is, what guards are with it, and what the capability of it and its master appear to be? Also, do you know any particular strengths or weaknesses we should be aware of if we wish to defeat it?"


Micah does not yet suggest aloud another idea that has occurred to him, but wonders if this or another kobold might not be a helpful guide. Let us see how he responds, he thinks to himself, deciding whether to share his idea.

===========
Autosucceed on Sense Motive
Autosucceed on Aid Other for Zanderallen's diplomacy check, making it a 31.


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=15 ;
Tuesday May 26th, 2020 7:10:27 PM

Sid works on translating for Micah and assisting him with handling the Kobolds, "I have to agree with Treacherous Horse that the Worm would be best fought first... after a rest. Take out the trump card first. Will it know if we sleep on the ground?" Sid thinks about the lore and stories of the great dungeon delvers of the Wold.

========================================================

Knowledge(Dungeoneering): 15 ((To see if Sid knows the dangers of the Purple Worm(purpleworm) and how to rest around them))

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday May 26th, 2020 7:56:58 PM

To the kobold she says, "We cannot see in the dark like you. You'll have to take us to the right tunnel."

To the rest she adds "Even worse, if we deal with the master before the worm it might rampage and we won't have an easy way to locate it to stop it once it's free of whatever is controlling it. It could start eating all sides and vanishing as soon as it's seriously threatened."

DM Robert - "We cannot see in the dark like you."  
Tuesday May 26th, 2020 8:15:51 PM

Zanderallen introduces himself and the Silver Shields to the kobolds. He goes over to question the troglodyte, trying to play good cop.

Bartomus thinks maybe a rest is in order.

Carver proposes going after the worm now.

Micah works on freeing the kobolds and agrees maybe going after the purple worm first might be a sound idea.

Sid helps with kobold control and suggests a rest before taking on the purple worm. Sorry magical beast or dungeoneering would be right for the role, but you were nowhere near the minimum target number. However, you do recall from previous rolls made by your fellows, that 1 that purple worms have some pretty nasty poison, and they have a natural armor plating.

Stohp asks to be taken around to the tunnels. One of the kobolds leads you around to each tunnel pointing it out. Of course Stohp is still not going to see anything unless she has a light source to take with her. Stohp thinks the worm might rampage if they kill the master first.

Stock?

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Zanderallen tries to place nice cop on the troglodyte. The troglodyte responds, "Ain't no friend of yours. But it's not like I care. What you gonna do for me if I answer? Besides that little fink already told you where the tunnels go. What's the worst your pet dwarf can do, kill me. Don't care about that either."

Micah asks the kobold some questions about the purple worm. "Names Farkerkel." He shrugs his shoulders, "Strangest thing I ever seen. Wears a big collar. Doesn't try to eat any of us in the cave when it passes through. Don't rightly know what's down there 'cept it. None of us that were ever taken down there ever come back. Don't know much about the master, except he must be some sort of necromancer since he has those pet skeletons running his orders around to the troglodytes."

If there is more specific information you are seeking you're going to have to ask specific questions.

map



Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench 
Wednesday May 27th, 2020 9:08:44 AM

Stock sighs, hearing the translation. "That worm's definitely going to eat me...So we follow that tunnel and hope the worm doesn't meet us halfway, right? No problem. Z - Figure out what you want to do with the Trog. He doesn't sound very helpful."

Stock begins moving towards the worm tunnel.


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Wednesday May 27th, 2020 10:06:17 AM

Bartomus shrugs and sighs, and sighs again as he listened Farkerkel explain the role of the worm. He picked up three of curing potions, waved them about so others could see, and tucked them into his kit. "So, we are going to go down the tunnel, and did anyone else catch the mention of skeletons, oh and a necromancer and the purple worm."

He looked over where Stock was heading and followed about, "Don't worry Stock, I bet it doesn't like dwarf at all, probably will spit you right back out once it gets a taste."

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Wednesday May 27th, 2020 2:25:42 PM


"Sid!", exclaims Micah in shock. "That is no way to talk about Carver. He is every bit a full and trusted member of the Shields."

He then returns to talking with Farkerkel, "Can you describe more about this belt? How difficult would it be to destroy it or remove it?"

"what about the master? When is he not with the worm? Any ideas on how to separate the two?"

And what about these skeletons? How many and how are they equipped?"


He turns to the others and asks, "It is possible this worm is being controlled by that belt? If we could defeat the master, perhaps we could take control ourselves."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday May 27th, 2020 4:33:26 PM

Carver is about to say something, but Micah speaks up before he can say something, and right now, in danger-land is not the time to hash out differences.
"Actually, I don't need the bracers, Lord Gargul protects me from incorporeal enemies, but the rest of you, if you aren't wearing a bracer or anything on your wrist, you might want to use one until we get back to the Float."
He double checks his gear, adjusts his armor and waits....Carver has already wracked his brain about Purple Worms and came up with the fact they must be purple and with the evidence of size, extremely huge....


Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Wednesday May 27th, 2020 4:53:03 PM

Zander shakes his head at the trog,Draconic"Well if you have so little care I guess we'll just leave you tied up with the kobolds, this is their home."

Joining with the others he listens to Micah's schemes. Common"Without any knowledge of how the control might work I think it would be unwise to attack the master and leave the worm to come to his aid. The belt could just as easily carry an enchantment to make the worm stronger. I like the plan to attack and kill the worm first. Anyone know anything about them other than big and purple?

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Wednesday May 27th, 2020 7:27:04 PM

Stohp can't think of anything else they could get out of these two so is just waiting for the group to head out now and translating as needed.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Wednesday May 27th, 2020 7:40:39 PM

Sid laughs a little bit and puts his hands up, "Sorry, sorry. After one of the Trogs said it I couldn't resist. I'm sorry I'll hold my tongue. I'm good at bows and locks and not much else, including comedy." He turns to Z, "Tough and big and poisonous and purple. Though before we go, is everyone good to continue on? It is getting late and we don't need to go in about to drop."

DM Robert - "Tough and big and poisonous and purple."  
Wednesday May 27th, 2020 8:21:38 PM

Stock heads to the tunnel ready for a tussle.

Bartomus kids that purple worms don't like dwarf meat.

Micah chastises Sid for his remark to Carver. He asks more about the belt the purple worm was wearing. He considers if the collar may be a control device. Spellcraft 18 Highlight to display spoiler: {could be some form of Shackles of Compliance}

Carver waits for a decision on what's next. And sorry, Bracers of Armor don't stack with armor, see description, "Bracers of armor and ordinary armor do not stack. If a creature receives a larger armor bonus from another source, the bracers of armor cease functioning and do not grant their armor bonus or their armor special abilities. If the bracers of armor grant a larger armor bonus, the other source of armor ceases functioning."

Zanderallen is ready to leave the trog to the tender mercies of the kobolds. He's for taking on the worm and wonders if anyone has more knowledge.

Stohp waits for the others to get ready.

Sid tries to explain that he was repeating what one of the troglodytes called Carver in an attempt to make a jest. He does point out that purple worms are tough, big, and poisonous.
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, Stock hasn't said anything but in this room he has unlimited vision due to strange fungus that grows on the walls, almost having a cultivated look. In Tunnels Dark Vision is doubled, caves vary and I will let Stock know as you enter them.


LET me reiterate what you know about purple worms, barring a DC 22 or better knowledge dungeering or knowledge arcane. 1 - they are huge, really big. 2 - they have nasty poison. 3 - they have really good natural armor.

Also, from Farkerkel's description the skeletons sound like those skeletal champions you fought up top. You do know there's more than 2 of them from what your captive Trog up top said.

Farkerkel responds to Micah. "Didn't say it was a belt, said it was a collar. Worn right behind the head." He pauses and scratches his chin, "I guess it was made of metal, yep definitely metal all the way around, didn't see no lock or such, but could have been on top or the other side from the side I seen." He pauses and then says, "Actually I've never seen the master, just heard talk about him/her between them robed skeletons that talk like they have a brain, and the troglodyte chieftain."

I take it the plan is then to go down worm hole. What sort of marching order do you want, the tunnel will fluctuate between 15 and 20 feet wide. Also given Stock's vision (double in the tunnel) is he going to scout ahead, how far, stealthy?


Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday May 28th, 2020 1:04:53 AM

Stohp will take her usual position just behind the melee fighters.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench 
Thursday May 28th, 2020 9:10:22 AM

"I'd propose that Sid lead the way as long as this cultivated fungus leads the way. If it ever gets dark, I'll scoot ahead about 60' and scout. Seems we might need a rest first. Any of you have any skills to hide a camp in a cave like this?"

He finally notices the trog bits on his face and does his best to clean it off.

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Thursday May 28th, 2020 9:52:53 AM

"Agree on the rest,"Bartomus said nodding at Stock. "But, not sure there is going to be a rest stop in the wormhole, though there could be a smaller cave or side passage that the worm cut through coming up to the surface. I can go behind Zander, Micah and Carver, too. Eventually, someone's going to realize these guys didn't leave here."

He nodded to the dead trogs and their mounts. "Also what are we going to do with that one tied up over there? And those seeking freedom from their bonds there?"



Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+14=18 ;
Thursday May 28th, 2020 12:08:51 PM


Micah considers what he has been told of the "belt" then shares his conclusion, "That belt could be a modified shackle of compliance. If so the worm is more susceptible to being intimidated, not just by its master. Additionally, the manacle could be broken or, provided we could obtain the key, we could take control of the worm. This knowledge does not immediately lend itself to a plan, but, depending on what occurs, it might provide us some options should the right opportunity arise."

""I am good with the plan. Sid, before you and Stock head out, let me cast "hide from undead" on you. It will give you about ten minutes of being able to move past those skeletons without being noticed."

"Regarding resting, I have most of my spells and am not feeling fatigued. I propose making a move now before our foes realize we have penetrated their line."

================
Spellcraft 18 vs 18: Success
Casts hide from undead twice, once for Sid and once for Stock, from wand at CL1.
To see description of hide from undead Highlight to display spoiler: {Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Non-intelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can’t see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.}

Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Thursday May 28th, 2020 12:42:08 PM

Zanderallen will take his standard spot at the front rank of the main group. "I agree it is getting late and I can start to feel it but I think we need to atleast take down the worm before we can rest safely, especially since we are as of yet undetected."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday May 28th, 2020 2:45:30 PM

"Resting would be good, but I'll go with what the majority decides. I'm very low on what Lord Gargul grants me, and my arcane abilities don't match up very well, usually....."
He's still ready to go though....

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=31 ; d20+13=16 ;
Thursday May 28th, 2020 5:26:08 PM

Sid nods, "Thank you Micah. Right and remember to wait for the screaming. If I'm not screaming and flailing I'm fine." After his blessing from Micah Sid puts up Branwen and draws Mildred, his shortsword and begins to move forward. He peers through the darkness, looking for anything that would seem out of place.

========================================================================

Hide from Undead: 10mins

Stealth: 31
Perception: 16

DM Robert - "I propose making a move now before our foes realize we have penetrated their line."  
Thursday May 28th, 2020 8:06:49 PM

First off , let me restate. The glowing fungus on the walls only helps DARK VISION. It's of no use to low-light or regular vision.

Stohp takes her usual position just behind the melee fighters.

Stock thinks Sid should try to lead, but offers to take the lead if it goes dark.

Bartomus volunteers to take rear guard, wondering if anyone is going to come looking for the dead trogs.

Micah casts some spells form a wand and is ready to go.

Zanderallen goes up front, is your sword always glowing, or only when you holy it?

Carver thinks a rest would be good, but is willing to bow to the majority.

Sid stays in front for as long as possible.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, Stock hasn't said anything but in this room he has unlimited vision due to strange fungus that grows on the walls, almost having a cultivated look. In Tunnels Dark Vision is doubled, caves vary and I will let Stock know as you enter them.


Farkerkel responds to Bartomus. "We'll deal with them." indicating the dead troglodytes.

Sid leads for awhile but quickly realizes that the fungus Stock spoke of doesn't seem to be helping him at all. Must be something that only applies to those with Dark Vision.

Stock then proceeds up front as very shortly after entering this branch the fungus is absent. It is totally dark, but at least he has his natural dwarf vision to lead the way for himself.
Please make a Stealth role.
Please make a stone cutting perception check (that means you get +2)

Stock is out about 60 feet ahead of the party, the tunnel twists and turns, slopes and climbs. He comes around a corner, in the distance he can make out a great sinewy mass. It seems to be coiled upon itself.

a map



Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday May 28th, 2020 9:32:11 PM

Stohp follows along keeping her eyes and ears open (it says I don't have access to the map)

DM Robert - "I propose making a move now before our foes realize we have penetrated their line."  
Friday May 29th, 2020 5:49:32 AM

map again

Sorry looks like google put more security in place. try this link.

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Friday May 29th, 2020 9:33:04 AM

Bartomus continued behind the others, trying to find a path and taking each step a bit easier. He had the ability to see in the lower light of dawn and dusk, but this was different. It was dark. He bumped into a fellow Shield a few times and whispered "sorry" when it happened, and heard the same when he was bumped into as well.

Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Friday May 29th, 2020 9:53:45 AM

Illumination note: Zanderallen's sword is Flaming so will always shed light like a torch. He can suppress the flaming effect and therefore the light but stealth isn't really in his vocabulary so unless a party member asks to douse the lights it is flamed so people can see.

Zander continues down the tunnel, keeping a wary eye out in front where he knows Stock is even if he can't see him.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench  d20+2=3 ; d20+17=23 ;
Friday May 29th, 2020 10:03:00 AM

Stock moves along the tunnel, lost in thought thinking of the fungus. "They didn't have this stuff back home...would have been useful..." He does not realize he said that out loud.

He makes it up to a corner in the cave and just stares, totally exposed, trying to figure out what he is seeing. Once he realizes what he is, he does his best to make his way back to the party to describe what he saw.

=========
Stealth 3. Somewhere up top, a surface drow just said, "Did you hear that?"
Perception 23 w/ stonecunning; it's hard to be perceptive when you are so loud
Move back to AA13


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday May 29th, 2020 3:08:25 PM

Carver, makes sure his ring is activated, giving him his magic shield.
"I take it it's big?"

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Friday May 29th, 2020 3:29:13 PM


Micah does not like others putting themselves in harms way when he, himself cannot. When Stock reports back, he casts magic circle against evil" on him using the rod to extend its duration, then pats the dwarf on the back, more to reassure himself than his friend.

=================
Extended magic circle against evil on Stock. Duration 180 minutes.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=32 ;
Friday May 29th, 2020 7:03:38 PM

Sid would start at Z17 being on the edge of Carver's light so that Stock would have the backup he could get and he could gesture to the rest to stop. He winces at how loud Stock is and holds his breath straining to hear anything when the dwarf comes back around. As Stock goes to tell Micah and the rest he whispers to him, "If you want sneaky lessons after this let me know. My prices are reasonable."

He then stays at the front trying to catch if anything coming their way.

============================================================

Perception: 32

DM Robert - "I propose making a move now before our foes realize we have penetrated their line."  
Saturday May 30th, 2020 10:24:59 AM

Bartomus walks along.

Zanderallen continues along.

Stock returns to the party to tell them what he saw. Stonecutting, this tunnel was not made by tools, it shows much the same signs as the tunnel you followed down here. To wit, it was made by the worm itself. Thus the lack of the dark vision fungus.

Carver asks if it's big. probably 60 feet long, all un-coiled

Micah casts protection from evil on Stock. assuming there's evil afoot.

Sid winches at the noise Stock makes while moving around. He strains his hearing and perhaps catches the faint sound of breathing? Does a worm breath? How can you tell sleep breathing from awake breathing on a species you've never observed before.

Stohp?
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, Stock hasn't said anything but in this room he has unlimited vision due to strange fungus that grows on the walls, almost having a cultivated look. In Tunnels Dark Vision is doubled, caves vary and I will let Stock know as you enter them.


The party waits. Nothing seems to be happening in the worm room. Sid can't detect any movement at least, and you would figure that with the chitenous armor plates that thing has there would be some indication of movement. At least you hope so.

Knowledge Arcane or
Knowledge Dungeneering 22 or
if you're a Dwarf, Knowledge local or History 22
Highlight to display spoiler: { Although they seek to consume living creatures, purple worms also consume vast amounts of dirt and minerals as they burrow underground. The insides of a purple worm may contain a considerable number of gemstones and other items able to withstand the corrosive acid inside its gullet. In areas filled with valuable minerals, such as those near dwarven mines, the natural tunnels created by burrowing purple worms are often filled with vast amounts of unrefined ores.}

a map


Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=35 ;
Sunday May 31st, 2020 12:06:57 PM

Stohp wonders if they can tie it up before it wakes up. Even if they could it would probably just burst the rope. She looks for any tactical advantages they can set up before it wakes. Probably not a giant stalactite right over it's head like in the stories, but maybe something less obvious but helpful (35 perception)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench 
Monday June 1st, 2020 9:20:06 AM

Stock growls at Sid, "[/b]I'd rather buy you a pair of those goggles that supposedly let you see in the dark..."[/b] Then to everybody else, "That's the worm up there. I could barely make it out. This tunnel was cut by the worm, I'd guess. No tool marks here. So Z leads the way ahead ahead of your cluster of light sources?"

==========
No history or dungeoneering and only +1 with local.



Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Monday June 1st, 2020 12:57:29 PM

Zander nods at Stock, "If anyone has any last minute preparation do it now. I expect this beast to put up a fight. I'll lead the way when everyone is ready." Adjusting his equipment he waits for the ready sign from everyone else and then moves down the tunnel.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Monday June 1st, 2020 4:30:30 PM

"Sundering that neck collar, think that might be a good idea?"

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+5=14 ;
Monday June 1st, 2020 6:33:40 PM


"It might be worth a try," replies Micah to Carver. "If I can get to it, I will give it a go."

Before they head out, Micah casts freedom of movement on Stock.
He then casts bless on all of them from his wand.

Freedom of Movement on Stock : Duration 90 minutes.
Bless duration 10 rounds
Know arcane 14

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Monday June 1st, 2020 6:36:53 PM

Bartomus listened and then asked, "So, how do we find the collar, ask it nicely? I mean, I'll help,most of my abilities are flashes and such. Though I could change into something or if we take time, I could seek some elemental help."

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+11=28 ; d20+13=20 ; d20+16=17 ;
Monday June 1st, 2020 7:53:31 PM

Sid creeps back and makes sure that all are aware that purple worms eat and poop treasure, which he then clarifies((please read the description for the correct verbiage)). Mildred at hand he says, "If we're charging in recklessly, I'm going to get into position." and goes ten feet further into the darkness beyond.

===================================================================================

Knowledge(Dugeoneering): 28
Perception: 20
Stealth+HeroPoint: 37((HP is +20 to a roll right?))

DM Robert - "I expect this beast to put up a fight."  
Monday June 1st, 2020 8:13:17 PM

Stohp wonders about strategy. A really good perception roll. However, you didn't move, you have no line of sight to the worm. AT best you can faintly make out deep breathing sounds.

Stock comments that this tunnel was worm dug, or more likely worm ate, they eat anything, though they prefer organic matter.

Zanderallen waits for everyone to get their spells and gear ready. You didn't specify how far you wanted to move or location.

Carver wonders about sundering the collar. Hmm, it's a friggin huge beasty! Size Gargantuan, slightly over 60 feet long and one of its attacks is SWALLOW WHOLE.

Micah casts some spells.

Bartomus poses some tactical questions.

Sid No hero point is +8 to the roll if used before the roll is made so you are 25 stealth. returns to tell the group, "Although they seek to consume living creatures, purple worms also consume vast amounts of dirt and minerals as they burrow underground. The insides of a purple worm may contain a considerable number of gemstones and other items able to withstand the corrosive acid inside its gullet. In areas filled with valuable minerals, such as those near dwarven mines, the natural tunnels created by burrowing purple worms are often filled with vast amounts of unrefined ores." Then he moves back down the tunnel. However, 1 round is only going to get you back where you stared, 1 move back to the others, talking, 1 move back where you were.
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


So I'm faced with a dilemma here. All of you are talking and getting ready. None of you stated new coordinates for you characters,
(though Sid did say he moved back to you and then forward again), though Zanderallen did say he would begin moving forward when everyone was ready, I'm not sure about just moving him forward. And, is everyone ready?

a map

oh, here's a picture to help you with scale.


Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday June 2nd, 2020 9:34:07 AM

(Oh yeah right, i keep forgetting to look at the map while we're out of combat and I just assumed we could all see him since I got a description XD)

"Well no use standing here talking about it. Lets at least move up so we can get a good look at it around the corner while we plan." She double moves down the hallway (should put her right under SK by my count)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench 
Tuesday June 2nd, 2020 9:36:44 AM

Status: Freedom (90 min), Bless (1 of 10 used)
"Come on Z." Stock begins trudging ahead in the direction Sid moved.

=========
I take issue with that picture on behalf of Stock as it clearly shows a human, not a dwarf. A dwarf would be slightly smaller and rounder.
Move to W20...holding back on my full move to allow the party to catch up.
In case it comes up: Rage Power: Strength Surge (Ex) - The barbarian adds her barbarian level on one Strength check or combat maneuver check or to her CMD when an opponent attempts a maneuver against her. This power is used as an immediate action. This power can only be used once per rage.


Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Tuesday June 2nd, 2020 11:17:00 AM

Zanderallen moves up next to Stock, at V20. Once everyone is behind him, unless the worm reacts, he'll move until he can see the creature at the edge of dim illumination, about AA24. At that point he'll wait for everyone to gather up, probably 3 rounds of movement for the people in back. If the worm reacts he'll ready if it charges him. If it doesn't do anything he'll continue moving towards it until he is next to the worm or it reacts. As they start advancing he whisper to Stock, "If you get eaten make sure to give it terrible indegestion."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20-8=8 ; d20+7=19 ; d20+7=12 ;
Tuesday June 2nd, 2020 2:03:01 PM

Carver will move up to T,U/2021, since his horseshoes are active he sends out no tremors. silent.... Better than usual....(rolled a 8)
That gets him to where he can see the Worm... He plans on counting on his mobility to keep himself uneaten....
Laying Eyes on it for the first time, he tries to recall what he knows now that he sees it. (Arcana 19 , dungeon 12)
It's bigger than he hoped, but not larger than he feared..... He prays silently to Gargul to make his lance more deadly.... (Making it Keen)

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Tuesday June 2nd, 2020 4:13:59 PM


Having cast his spells, he advances with the group, keeping closer to the others.

Move to X19.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday June 2nd, 2020 7:40:58 PM

Sid continues to move to Z22 sword ready and waiting to see which of them will be swallowed by the giant monstrosity first.

DM Robert - "Well no use standing here talking about it."  
Tuesday June 2nd, 2020 8:17:36 PM

Stohp moves down the tunnel. Zander wants to get close enough to see it in case nothing happens on the first move phase...

Stock moves resolutely forward. Zander wants to get close enough to see it in case nothing happens on the first move phase...

Zanderallen moves forward and continues on, urging everyone to keep up so they can take a look maybe at the thing.

Carver moved up Put you slightly closer than 1 move worth, as Zanderallen wants to get really close.

Micah moves ups. Zander wants to get close enough to see it in case nothing happens on the first move phase...

Sid move up Z22 is in the wall, so I repositioned you.

Bartomus ? Moved you up anyways.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Zanderallen leads the party forward. Dimly ahead the humans and taurs can make out the bulking menace of the purple worm.
Perception 20 Highlight to display spoiler: {The enormous worm is covered with dark purple plates of chitinous armor. Its face is either turned away from you or tucked into a coil. The plates look rather dull.}

Sid can see it slightly better with his lowlight vision.
Perception 15 Highlight to display spoiler: {The enormous worm is covered with dark purple plates of chitinous armor. Its face is either turned away from you or tucked into a coil. The plates look rather dull.}

Stock can see it fairly well in the dark.
Perception 10 Highlight to display spoiler: {The enormous worm is covered with dark purple plates of chitinous armor. Its face is either turned away from you or tucked into a coil. The plates look rather dull.}

Should you make the Perception check above you may make,
Heal 15 or Knowledge Nature 15
Highlight to display spoiler: {It looks rather malnourished.}

a map

oh, here's a picture to help you with scale. Sorry no dwarves in the picture, though the description in the monster manual says its mouth is the size of an ox, so I'm thinking it could have a go at swallowing any of you.


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+12=27 ; d20+4=6 ;
Tuesday June 2nd, 2020 10:27:34 PM

Bartomus followed along, a bit silent, and as they got closer and could see the worm and its size, he whispered. "So, I could fade out and try to get closer, and fade back in? But, that could awaken it, as I am not all that good at silent walking."

Perception 27; 6 - Thanks got sidelined yesterday

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench  d20+8=18 ; d20+11=29 ; d10+16=21 ; d6=5 ;
Wednesday June 3rd, 2020 9:39:24 AM

Stock lets out a low whistle and says quietly, "That thing does NOT look healthy. Somebody hasn't been feeding it. Might be a way out of this without killing it. Can't believe I just said that..."

Stock moves up parallel to Z and holds his attack this round.

========
Perception autopass
Knowledge Nature 18
Move with Z, if we don't go more than 30', Stock will attack if the worm launches an attack and is within range.
PA hits AC29, 21 damage + 5 electricity


Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+5=21 ; d20+5=19 ;
Wednesday June 3rd, 2020 12:19:55 PM

Zanderallen stops as he makes out the beast (Perception 21(d20+5)). Giving it a good look over he sees the sunken body beneath the chitinous plates (Heal 19(d20+5)). He responds quietly, "I see that Stock, poor thing. We need to be very careful, it is probably very hungry. And regardless of how we feel about it, the creature is still a massive carnivore that has been moved next to a settled area. If we want to subdue it we will likely need to remove the control, possibly by destroying the collar possibly by dispelling a domination effect, and have an alternate food source ready, like the lizards the trogs were riding. Thoughts?'

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+4=21 ; d20+9=17 ;
Wednesday June 3rd, 2020 2:53:50 PM


"I see it, too. whispers Micah in response to Zanderallen. "The lizards might make a good offering. That belt makes it susceptible to intimidation. I am not sure it will give us an advantage with talking the diplomatic route. The owner will be able to command it with that belt if we don't get it off. Given all the fighting it has been doing, I do not understand why its master has prevented from dining on any of their victims. Anyone have any idea if it is smart enough to differentiate between friend and foe?"

Perception 21; Heal 17

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=36 ;
Wednesday June 3rd, 2020 4:06:36 PM

"Now I'm all for non-violet solutions generally, but even if we could somehow free it of it's master's influence it's a dangerous wild animal living in a populated area. We can't just free it to do what it wants and call it a day. I assume it eats meat and not rocks or something, if so we can't just let it run wild and start eating the Drow and the Kobolds. I can't think of any way we can relocate it either."



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=28 ; d20+7=25 ;
Wednesday June 3rd, 2020 4:24:32 PM

Perception 28, Know Nature 25

"I believe it's a EVERYTHING-o-vore, as in mineral, vegetable or meat. It may not be healthy, but i assume that just means if we free it, it'll very very hungry. The controller probably only lets it eat the minerals it gets as it tunnels around at his command. I doubt there's a release on that collar, but I'm pretty good at making magic items work... And with my not making any tremors as i move, I can see if I can see the collar and release it.... I'd much rather just put it out of everyone's misery, because I doubt it'll behave like a puppy dog because we let it go..."

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=33 ; d20+2=20 ;
Wednesday June 3rd, 2020 7:15:35 PM

"Too bad we can't convince it that it likes the taste of Trog. That would solve a lot of problems. Anyone here know how to make friends with a worm? Or at least take control of it? Need tried to use magic like that myself. Is it magically locked on?" Sid's eyes glaze a bit as he thinks things through. "I should've gone to the library with Dorbin more."

============================================================================

Perception: 33 (Nat. 20)
Heal: 20

DM Robert - "Well no use standing here talking about it."  
Wednesday June 3rd, 2020 8:09:58 PM

Bartomus contemplates what to do, but he's not confident about moving silently.

Stock stands next to Zanderallen eyeing the creature.

Zanderallen eyes the creatures and judges that it might be a little malnourished.

Micah wonders about offering it the dead lizards and troglodytes.

Stohp is for non-violent solutions but points out that this is still a dangerous wild animal.

Carver points out that the creature probably eats anything and everything and doubts its good behavior if they free it from the collar.

Sid tries to imagine how the magic collar works.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


The party stands fast discussing the creature not far away.

Perception 20 Highlight to display spoiler: {You see muscles twitch along the things flanks.}

If you made the above roll
Sense Motive 20 Highlight to display spoiler: {You're pretty sure it knows you're there and it's just laying there quivering with anticipation.}

a map



Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+12=31 ; d20+8=13 ;
Wednesday June 3rd, 2020 10:00:08 PM

"Carter, Stohp is it moving?" Bartomus whispered to the Shields blocking his way. He moved from side to side trying to find a way to move up a bit more for a better look, but couldn't find a way through. "Anyone know what it might speak? I mean we could try to make a deal with it. All the Trogs and lizards it likes for eating through to the evil that controls it."

Perception 31; Sense Motive 13

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=18 ;
Thursday June 4th, 2020 8:10:10 AM

"It's an animal, it doesn't speak anything. I suspect magic is being used to control it." She looks at it but can't see any motion in the dim light (18 perception)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench  d20+15=21 ; d20+8=25 ; d20+14=28 ; d10+19=25 ; d6=1 ;
Thursday June 4th, 2020 10:07:31 AM

Bless (3 of 10 rounds used), Freedom
"New plan - same as the old one. We kill it. Stohp, Carver, thanks for talking some sense into me. I just saw it twitch and I'm pretty sure it's ready to eat us. Somebody try to remove that collar. I'm ready to ring it's dinnerbell."

If Stock sees any of the rest of the party engage, he will charge ahead and slam his flail into the thing's flank.

=====
Perception 21
SM 25
If we are attacking - Rage, Charge to AJ25
Hit AC26 (forgot +2 from charge), 25 damage, 1 electricity


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=25 ; d20+17=26 ; d20+13=29 ; 3d8+21=31 ;
Thursday June 4th, 2020 11:49:58 AM

"Yeah, it's awake and playing possum, be careful when you go in, I expect it'll attack you.... Make some room for me to be mobile, sundering that collar, will only cost us gold, no sense in breaking it. ."

Once those in front of him move, Carver will charge.... he moves to the far side of the room, turns around and will strike to sunder the collar if he can see it on the return back across the room, eventually ending up just about where he started...

Attack with Lance: AC 29, Damage 31

Abilities in use,
Centaur Charge (can turn while charging)
Ride-by-Attack (move before and after attack, does not provoke attack of opportunity)
Spirited Charge (3x damage / lance)


Zanderallen (Zachary H) Stench Immune 94/94 AC: 27 T: 13 FF: 28 CMD: 24   d20+5=14 ; d20+15=32 ; d20+15=18 ; d8+11=18 ; d6=5 ; d8+11=16 ;
Thursday June 4th, 2020 12:29:11 PM

Not one to be the last to a fight, and frankly not sure what they're do with the worm if they were able to tame it, Zanderallen charges alongside Stock. He swings his blade at what he hopes is a soft spot in the creature's chitinous hide.
----------------------------------------
Bless +1 attack 7/10 rounds remaining
Charge +2 Attack -2 AC
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining


Charge to AH26
Attack Purple Worm
32(d20+15) potential crit(17) confirmation 18(d20+15),
Non-Crit Damage 18 plus 5 fire
Crit Damage 34 plus 5 fire

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday June 4th, 2020 12:57:16 PM

Forget the strike to sunder, i removed it one place, missed the 2nd, its just a regular attack

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+4=23 ; d20+18=23 ; d20+8=13 ;
Thursday June 4th, 2020 1:21:31 PM


Before Micah could say 'It's a trap, he sees the others have not fallen for the creature's ruse either.

Suspecting how the belt works, he moves close enough while trying to stay out of the way to attempt to cow it into submission. "Submit you giant purple mass!" he shouts, attempting to use his sternest tone. As he does so, he realizes his heart just is not in it and expects his try will not have the intended effect.

========
Bless ( 7 rounds remaining)

Perception 23
Sense motive 23
Move to AD 22
Attempt to use Intimidate to demoralize the worm 13, applying +4 to intimidate check from the "belt"

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=16 ;
Thursday June 4th, 2020 4:45:00 PM

"Time to get dirty Lady and Gents," Sid Says as he moves up to AF22, ready to stab if it is in range. "Does anyone know how to harvest chitinous scales? If they are as hard as they sound it should make for some wicked armour or shields."

=====================================================================

Perception: 16

DM Robert - "New plan - same as the old one. We kill it."   d20+25=39 ; 4d8+18=37 ; d20+32=43 ; d2=1 ; d20+25=39 ; 2d8+12=18 ;
Thursday June 4th, 2020 8:26:49 PM

Bartomus points out that the critter could be moving.

Stoph points out that reasoning with it may not work, since it's an animal.

Stock charges in Passing multiple zones of threatened area (15 foot reach) and provoking an AOO - below. He hits, just.

Carver technically with the size of the room, you could not go to the far side of the room and get back to where you started. The far side of the room is 80 feet from your starting point. I counted out the distance back and forth and you would end at AE23. Carver charges in and out attacking the purple worm and hitting.

Zanderallen goes in and attacks, hitting it but not critically.

Micah moves forward trying to be stern, alas it is for not.

Sid moves forward, weapon at the ready.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


The purple worm takes its AOO on Stock.
Bite 39 (d20+25) hit, damage 37 (4d8+18) Grapple check CMB 43 (d20+32) Stock now has the grappled condition, in the creatures mouth. Swallowing is next round if the grapple is not broken, CMD 40

With its mouth full of dwarf the purple worm can't bite anew. However it has a sting on its tail and that tail comes whipping out. [i]rolling to see what it attacks, 1 carver, 2 zander...1 carver.
Sting 39 (d20+25) hit, damage 18 (2d8+12) also please make a Fort save 25 vs poison.

The creatures tail comes whipping around at Carver.

---
Purple worm: AC 26: Damage 80

a map


Stock (JonM) HP: 78/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 13 of 24 used; Immune to Trog Stench  d20+17=20 ; d20+12=28 ; d10+10=15 ; d6=2 ;
Friday June 5th, 2020 11:03:59 AM

Raging!, Bless (4 of 10 used), Freedom of Movement
Stock laughs as Micah's use of Domi's power causes him to slip out of the worm's mouth as if he was a greased pig at the summer fair. "HA! Don't like the taste of DWARF do ya! HAHA!"

Stock takes a crowhop and slams his flail into the worm twice more.

=============
5 foot step to AK25
Attack 1 hits AC20
Attack 2 hits AC28, 15 damage + 2 electricity
Assuming as discussed in the email that the grapple automatically failed and that Stock's not in the thing's mouth.


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Friday June 5th, 2020 3:19:58 PM

"Ok. I guess we're doing, the old clobberig things approach." Bartomus said aloud as he saw Carver take a barbed tail strike. He dashed up behind the centaur.

out of my usual moment range, so turn doesnt coming up behind Carver...using my phone from office,so can't read the map, sorry.

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+13=21 ; d20+8=13 ;
Friday June 5th, 2020 3:49:57 PM

Zander winces a bit at the bite on Stock but grins as the dwarf slips right out of the deadly maw to return the favor. As the creature unwinds it's full length he finds himself with only armored plates in front of him and can't find an opening to strike the creatures flesh.
-------------------------------------
Bless +1 attack 6/10 rounds remaining
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining


Full Attack Purple Worm
21(d20+13) Misses
13 (d20+8) Misses

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Friday June 5th, 2020 7:32:06 PM

Sid moves to AM26 and readies to strike, "Ha, Dwarf isn't that easy of a meal is it?"

===============================================================================

((Z now has a flanking bonus of +2))

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 51/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+11=13 ; d20+14=33 ; d20+14=20 ; 3d8+21=32 ;
Friday June 5th, 2020 10:07:46 PM

Carver fails the save...
He then turns and charges like a Centaur only can, rushing about 30'Spinning and running back 30', lowering his lance to strike just after he spins around to rush back out.bumping back up to Bart again....

Attack, AC 33 (fails to confirm), Damage 32 damage

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Friday June 5th, 2020 10:22:11 PM


Micah grins grimly as Stock avoids another digestive experience due to the spell he cast. His satisfaction is quickly dulled as he sees the vicious poison of the worm's tail glisten on Carver's wound.

He reaches into a case and pulls out a scroll, "Carver! When you pass by again, I will cast delay poison on you. Do not be startled when I slap your flank."[/i]

=======
Micah readies action to cast [/i]delay poison[/i] on Carver from scroll (range is "touch")

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday June 6th, 2020 4:37:18 AM

Stohp isn't sure what she can do against something that big bur she advances anyway. If nothing else she can give the others a flanking bonus (double move to af/ag 29/30

DM Robert - "New plan - same as the old one. We kill it."   d20+25=42 ; 4d8+18=28 ; d20+32=52 ; d4=3 ; d4=4 ; d20+25=43 ; 2d8+12=17 ; d4=4 ;
Saturday June 6th, 2020 9:31:55 AM

Stock, having slipped out of the worm's mouth, attacks again, hitting once.

Bartomus moves forward.

Zanderallen flails around trying to hit the worm.

Sid moves to try to get to a flanking position, which crosses through the worms zones of threat provoking an AOO.

Carver charges to and fro hitting the worm again.
Take 3 Strength damage from the poison.
Delay Poison takes effect. - Once the spell wears off you will need to make another DC25 poison save or take d4 strength damage....hmm, does delay poison delay the 6 rounds of required saves or if those rounds pass is there no longer a need to make the saves?

Micah's readied action come to pass and he uses his scroll to cast Delay Poison on Carver.

Stohp moves into the room.
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


The purple worm takes its AOO on Sid.
Bite 42 (d20+25) hit, damage 28 (4d8+18) Grapple check CMB 52 (d20+32) Sid now has the grappled condition, in the creatures mouth. Swallowing is next round if the grapple is not broken, CMD 40

The worm now has human in it's mouth, instinct seems to be driving it more than taking a swipe at the biggest morsel in the room. I'm assuming it doesn't get to make the swallow action as part of this rounds action since the AOO was the start of the round. Anyway that's how my logic works, if it would miss an AOO then it would get its normal bite attack on someone.

The creature again lashes out with its tail. 1 Stock, 2 Zanderallen, 3 Carver, 4 Stohp. (rolled 4). The creatures tail comes at Stohp.
Sting 43 (d20+25) hit, damage 17 (2d8+12) also please make a Fort save 25 vs poison or take 4 (d4) strength damage. poison saves must be made for 6 rounds, 3 consecutive saves to end required saves

---
Purple worm: AC 26: Damage 129

a map


NOT IMMUNE Sid(Andrew) HP: 14/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=33 ;
Saturday June 6th, 2020 10:09:10 PM

Sid the Elf screams and tries to use mildred to crowbar his way out.

===================================================================

Escape Artist: 33 + Hero Point ((I was going to use it anyway because that was the only way I could hit 40. I'll take it if you count it as +8 or +4))


Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+13=27 ; d20=3 ; d10=6 ; d20+8=15 ;
Sunday June 7th, 2020 8:41:18 AM

Stohp waits for someone else to move and draw it's attack before moving to Ak/AL 31/32 giving Stock a flanking bonus (unless no one moves, she'll eat the AoO if she has to). She flails her flail about and is surprised to actually do a tiny amount of damage (27 to hit, 7 damage)

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=10 ;
Sunday June 7th, 2020 10:08:02 PM

Bartomus looked about and finally pushed past Carver and at least tried to do something to the worm that he saw Stohp get a blow in on. "Well done, Stohp, well done."

He took a swing, but his glave went past the worm.

Move to AG 26 behind Zander; swing and miss with a 10.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 51/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Sunday June 7th, 2020 10:29:13 PM

As the Poison hits him, Carver takes only a 5' step further away from the worm, but while he does, he pulls a tiny megaphone from a saddlebag and blows through it. (action to retrieve, action to use)

Item description Highlight to display spoiler: {A tiny green Megaphone.
Blowing into it may summon a nearby creature. Treat as a CL1 Call Animal Spell. Magical. Can be used once. (Christmas party 2019 gift) As a Item effect, I believe it happens instantly.
}

Will Summon a Sturge to swoop in and attack the Worm, which will provoke an Attack of Opportunity.

Stock (JonM) HP: 78/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 14 of 24 used; Immune to Trog Stench  d20+17=27 ; d20+12=13 ; d10+10=11 ; d6=1 ;
Monday June 8th, 2020 10:11:28 AM

Raging!, Bless (5 of 10 used), Freedom of Movement

Stock sees Sid waving around in the beast's mouth and yells, "Drop the Elf" in dwarvish. He then brings his point home with a smack to the armored flank of the thing.

=========
Hit AC 29 (forgot flanking bonus), 11 damage + 1 electricity
Hit AC13...that's 3 one's in a row there :)


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+15=28 ; d20+10=23 ; d8+11=15 ; d6=1 ;
Monday June 8th, 2020 10:34:22 AM

With Sid struggling in the creature's mouth Zander steps around the creature to put himself across from Stohp. With the added distraction he finds an opening in the beast's outer plates.
-------------------------------------
Bless +1 attack 6/10 rounds remaining
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining
Flank +2 attack


Full Attack Purple Worm
28(d20+15) Hits, 15 damage plus 1 fire
23 (d20+10) Misses

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  9d6=37 ;
Monday June 8th, 2020 6:35:01 PM


"Siiiid!" screams Micah.

[b]"In the name of Domi. Release the elf!"[/i] he shouts defiantly as he starts an incantation, advancing along the wall as he weaves his spell. Holy flames burst in a column on the side of the worm farthest from the Shields.

======
Bless (5 rounds remaining)
Owl's wisdom

Cast Flame strike for 37 points damage (half fire/half divine). Reflex DC 22 for half. Centered on AL29
Move to AH22


DM Robert - "New plan - same as the old one. We kill it."   d20+25=41 ; 4d8+18=36 ; d20+32=33 ; d20+8=10 ; d20+25=43 ; 2d8+12=26 ; d4=1 ;
Monday June 8th, 2020 8:49:43 PM

Stohp, did you roll your poison save from the sting? Also it does not look like you reduced your hp by the 17 damage from the sting from last round.

Sid heroically manages to wiggle out of the purple worm's mouth. Not without some ill effect as now he is covered with purple worm spittle.

Bartomus moves in waving his glaive....drawing the AOO. I know Carver want's the summoned creature to draw the AOO, but really, what is potentially more deadly to you? One bite or a poison sting that is going to drain 1d4 strength for 6 rounds, unless you save every round and you need 3 consecutive saves to end the poison short of the 6 rounds.

Stohp now moves around and whacks the creature.
Also you need to make another DC 25 fortitude save or loose 1 strength again (d4)

Carver steps away from the creature uses a small gift to call animal. [i]This spell calls the nearest wild animal of a particular type you designate (provided the animal’s CR is equal to or less than your caster level) to seek you out. The animal moves toward you under its own power, so the time it takes to arrive depends on how close an animal of the desired type is when you cast the spell. If there is no animal of that type capable of reaching you within the spell’s duration, you are aware of this fact, but the spell is wasted. Knowledge of the local fauna makes this spell more effective, and the GM may permit a Knowledge (nature) skill check (DC 15) to know what animals can be found in an area.

So in reality this spell is not like a summon spell, the creature actually has to have time to get to your location. But since you-all are short handed with Dorban gone...
A tiny Stirge comes flitting down the tunnel and starts whirling around Carver.

Stock hits the creature soundly.

Zanderallen steps quickly to the side and slices into the worm.

Micah scoots into the cave and unleashes a mighty pillar of fire on the creature. and it rolls 10 for its save The fire scorches the creature savagely.

===========

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


The purple worm takes its AOO on Bartomus
Bite 41 (d20+25) hit, damage 36 (4d8+18) Grapple check CMB 33 (d20+32) Bartomus now has the grappled condition, in the creatures mouth. Swallowing is next round if the grapple is not broken, CMD 40
PS, Please post your CMD in your header, Also Check your CMD, ALSO several of you look to have wrongly configured CMD's: CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier(you larges get +1) + miscellaneous modifiers(A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature’s AC also apply to its CMD. No way should there be 11's for CMD's at your level unless you have way negative on strength and dex).

The creature again lashes out with its tail stricking at the thing moving the most, to wit the stirge, when it is about at AF24.
Sting 43 (d20+25) hit, damage 26 (2d8+12) the stirge dies and its remains are still transfixed through the sting of the worm.

---
Purple worm: AC 26: Damage 199 - yes the creature has 1 hp left.

a map


NOT IMMUNE Sid(Andrew) HP: 14/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=30 ; d6=4 ; d6=5 ; d6=1 ; d6=4 ; d6=4 ; d6=4 ; d20+1=12 ;
Monday June 8th, 2020 9:08:25 PM

Sid is going to move to AL30 and stab at the blasted thing, flanking it with Stock. "Haa!" Sid plunges Mildred deeply into the beast screaming, covered in the viscous, foul smelling slime. When he's done he looks around and says. "Still better than under water!"

===========================================================================

ToHit1(With Mildred): 30 (+flanking and Mildred's bonus' as a Short Sword of Subtly is a +16)
Damage: 22
ToHit2: 12

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+7=10 ; d20+7=18 ; d4=4 ; d4=1 ;
Monday June 8th, 2020 11:04:06 PM

(I didn't realize I got hit, I read "Lashes out with it's tail. 1 Stock" and stopped reading because oh it must be targeting Stock XD)

Stohp has never been particularly strong and the poison takes a ton out of her. Suddenly barely able to stand, she drops to her knees and just sits and watches while the others continues to fight (Both fails, Str now at 4)

Stock (JonM) HP: 59/96; AC: 23/21/14; DR 1/-; CMD: 26; Rage: 14 of 24 used; Immune to Trog Stench 
Tuesday June 9th, 2020 9:28:44 AM

Fatigued
Stock kicks the dying beast one last time and lets his rage fall. "Sid! We'll have to start calling you "Wormslayer"!" He then sprints over to Stohp and yells, "Micah!"...looks like that worm stung you Stohp. Rest for a second and I'm sure Micah will know what to do."



Bartomus(Rod) HP:23/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+20=37 ;
Tuesday June 9th, 2020 10:05:49 AM

Bartomus had moved alright, straight into the maul of the creature who bit down hard everywhere. He hurt everywhere and he tried head butting inside the thing's mouth. But, he hurt everywhere, and he could feel himself being pulled further into the creature's throat. His mind, amidst the pain and mucusy-dark thought, apparently I am going to be it's daily big gulp, and for some reason he found this funny.

Ok, CMD first - 10+7 BAB + 1 SM + 1 DM + 1 for size, but was told to treat that as a minus elsewhere as race modificaton for Taur I think = SO I get 20 for CMD and it's now in my header.

My roll then was 37 which does not break the grapple, right?

I use to buy big gulps which I drank during my first DnD sessions some 40 years ago as any 12 year old would do of course.




Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+17=29 ; d6=1 ; d6=3 ; d6=2 ; d6=6 ; d6=3 ;
Tuesday June 9th, 2020 11:46:09 AM

As the creature falls to Sid, Zanderallen sees Stohp drop to her knees and hurries to her side. As he approaches he sees the large puncture hole of the beast's stinger and the color draining from her. Knowing how frail she is for her size he knows that poison is doing serious damage. He drops his sword on the ground and calls out to her, "Stay with me Stohp, focus, you're going to be alright.", then to no one in particular, "Domi, grant me your mercy." Focusing his gifts, Zander's hand begins to glow with an intense light, with a brief look of apology he presses it firmly into Stohp's wound. And with a flash and an intense burning sensation it purges the poison from Stohp's body and closes up the majority of the wound. Zanderallen slumps slightly from the exertion, breathing hard. "If anyone, gasp, else is poisoned. gasp I might be able to help."
-----------------------------------------------
Move AJ30
Lay on Hands Stohp Stohp heals 14 hp
Mercy: Neutralize Poison CL check versus Poison Save DC to remove poison use paladin level as CL
Hero Point for +8 before roll
d20+17(9(level)+8(Hero)) 29 rolled exceeds poison DC 25 Stohp is fully cured of the poison but not healed of damage already taken

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+13=25 ; d6=5 ; d6=2 ; d6=1 ; d6=5 ; d6=2 ; d6=4 ;
Tuesday June 9th, 2020 3:52:27 PM



Micah stares in amazement to see the worm fall, lifeless. When he hears his name called, he rushes toward Stohp and apologizes, "I only had the one scroll, but let me help."

Then, seeing Zanderallen being able to care for her poison, he changes his focus to healing the numerous wounds of the others. With a brief prayer, healing light descends open the wounded Shields.

He then pulls out his wand to further tend to wounds.

=======
Disregard roll. It was a heal check for poison, but Z posted first.
Channel energy for 18 points. (7 uses left)


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d4=4 ;
Tuesday June 9th, 2020 8:11:33 PM

As soon as the Stirge arrives it goes poof....

"I'll be good for a few hours before the poison hits me again. But it feels like a nasty one.... Now that the Worm is dead, I'll see about taking care of any damage it did. I'll take care of Stoph first...." Carver says.

Carver casts Lesser restoration on Stoph. (removes neg 4 strength)


DM Robert - "Stay with me Stohp, focus, you're going to be alright."  
Tuesday June 9th, 2020 8:14:57 PM

Sid slays the worm with a mighty stab and twisting of his sword.

Stohp collapses.

Stock runs over to Stohp.

Bartomus fears his about to go down the gullet when he suddenly finds himself ejected (though covered with worm spit) as the worm's head hits the ground.

Zanderallen calls on Domi and heroically purges the poison from Stohp.

Micah offers some healing to all.

Carver casts a lesser restoration spell on Stohp.

____________________

The party has bested the purple worm.
Everyone gets 2743 experience points.

Exhausted, bloody, a little shaky from the long descent and battles the party has vanquished a mighty predator. You can see a rusty looking metal collar around the thing's neck.

This could be a secure place to rest. You know that no one in their sane mind would come down a tunnel where a purple worm is known to lair. Granted it might become a little stinky after while what with the large dead purple worm in the cave.


NOT IMMUNE Sid(Andrew) HP: 14/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=29 ;
Tuesday June 9th, 2020 8:56:26 PM

"Is she alright?" He asks and sees people hovering around Stohp. He exhales and sags against the beast. "Alright, alright alright, let's get that collar." Sid then climbs to the top of the thing and tries to get the collar off. Seeing the rusty he calls out, "Hey Dorbin, this collar is rusty... oh right," a little sadly he says, "Hey guys, this collar is rusty, if it was magic wouldn't it be bright and shiny?" While he waits on an answer he looks around a bit.

============================================================================

Perception: 29

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday June 9th, 2020 10:21:38 PM

"Thanks guys. That poison took a lot out of me. I should be fine now after some rest." She doesn't bother to get up. Sure she's magically cured and healed, but that doesn't mean she's suddenly ready to jump up and rush off, especially now the adrenaline is running out from the fight.

Bartomus(Rod) HP:52/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  2d8+2=11 ;
Tuesday June 9th, 2020 10:40:37 PM

Bartomus comes rolling out across the cavern floor covered in slime. He shakes his head and stands. Looking about his person, he felt a wave of warmth wash overhim, but without taking away the slime, and he felt a bit better. Not perfect, but a bit better. He worked out a small vial and bit at the waxed cork, pulled and spit it out on the floor where the worm slime was pooling about. He then tipped back the vial and swallowed and felt the same warmth radiating from within as he began to feel a lot better. He dropped the vial and crushed it with his foot.

"Alright, now, do want to open that thing up and see what it had inside? Or, get a bit of rest, and make that our morning project before setting out to deal with whoever put the collar on this?"

Consumed one of CMW potions.

Stock (JonM) HP: 77/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 14 of 24 used; Immune to Trog Stench  d20+4=9 ;
Wednesday June 10th, 2020 9:13:04 AM

"Yeah, I'm good for a little shut eye. Haven't slept in a cave in ages. It will feel good. Besides, that thing won't start to stink for another day or so. Of course once it does start to decompose, there is a lot of body there so I'm not sure this place will ever smell the same."

Stock pats Stohp on the back, "Glad to see you're alright." He then does his best to climb to the top and if needed will try to force the collar off.

=========
Strength 9

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d4=2 ;
Wednesday June 10th, 2020 11:11:04 AM

Carver goes over to Zander, "I'll need some help when this delay wears off in just under 3 hours, or this'll be a short trip into the underdark for me... This poison is seriously strengthy."

Carver uses his second 1st level spell to try and restore a bit of his strength.... He gets most of it back...(enough that he's not effected by the current damage)

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+9=22 ; d20+9=25 ;
Wednesday June 10th, 2020 2:13:37 PM

Regaining his breathe Zander retrieves his sword. "This should be a suitable place to rest, no one is likely to bother us, and they shouldn't be coming for the worm till tomorrow evening to dig a new raid tunnel." As Carver approaches Zander ponders, "Hm, I think I should be able to neutralize the poison even as it's held in stasis by the magic. I will see if I have the remaining strength." With the same apologetic look Zander presses his hand firmly against the entry point of the stinger and channels Domi's power. On the first attempt the white glow fizzles as it encounters the poison, but with a few deep breathes Zander focuses again and Carver feels an intense burning sensation as the poison is purged from his system. Nearly collapsing Zander drops to the ground, breathing hard. "You should be safe now Carver."
--------------------
Lay on Hands Carver
Mercy: Neutralize Poison CL check versus Poison Save DC to remove poison use paladin level as CL
Attempt 1: (d20+9) 22 Fails
Attempt 2: (d20+9) 25 rolled meets poison DC 25 Carver is fully cured of the poison but not healed of damage already taken

Lay on Hands 3 of 8 remaining

(OOC: Zander also has Lesser Restoration x2 prepared if anyone is still suffering ability damage)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday June 10th, 2020 3:22:43 PM

After getting cured, Carver starts cutting open the worm. after a search, he'll use magic to clean everyone up. (prestidigitation)

Carver would take a lesser resto before we rest if you have one to spare. (no roll needed, 1 point down)

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d6=6 ; d20=12 ; d20=6 ; d6=3 ; d6=2 ; d6=1 ; d6=1 ; d6=2 ; d6=4 ;
Wednesday June 10th, 2020 5:53:10 PM


Micah relaxes a little as he sees the poison and its effects taken care of. Knowing that they will be resting, he channels divine power for healing again.

He then casts detect magic and takes a look at the belt to confirm that it is what he thinks it is.

Once that is taken care, he says, "Let me spend some time in prayer before we settle for the evening, then I will be able to preserve this worm for a bit.

After praying he casts gentle repose on the worm.

"Do you think the kobolds would enjoy some fresh worm steak?' He pulls out his dagger, looks at it and then the worm, then sheaves it. "This might not be adequate to dissection and butchering."

=======
Channel energy for 17 points. 6 uses left.
Ignore the D20s. I missed the d6 button, twice.
Cast detect magic.
Cast gentle repose on worm.
OOC to Sid: you healed 18 last time and 17 this time. You should be full now.



DM Robert - "Haven't slept in a cave in ages."  
Wednesday June 10th, 2020 8:42:26 PM

Sid climbs onto the purple worm and notices that the collar has a lock on it. Disable Device 30 to unlock it. Also you should be healed from Micah at this point.

Stohp is healed but does not feel ready to get up just yet.

Bartomus downs a potion and then asks about opening up the critter.

Stock joins Sid on the purple worm and flexes his muscles trying to remove the collar. Unfortunately nothing budges, must be all the blood and such causing him to not get a good grip....at least that's what he tells himself.

Zanderallen again calls on Domi's power and manages to remove the toxins from Carver's body.

Carver starts cutting open the worm.
Perception 20 please. Highlight to display spoiler: {You find little green gems in various folds of the digestive track, which would need to be appraised.}

Micah casts detect magic on the collar. Yep it's definitely magical.
Spellcraft 18 Highlight to display spoiler: {Shackles of Compliance: The shackles magically adjust themselves to fit around the wrists of any creature from Small to Large size and automatically lock. A creature wearing shackles of compliance becomes more susceptible to intimidation. Any creature attempting to intimidate or demoralize a target wearing shackles of compliance gains a +4 bonus on Intimidate checks. In addition, the holder of the manacles’ key can cast command (DC 25 Will) on the wearer of the shackles three times per day. Shackles of compliance have hardness 10 and 10 hit points, and a DC 30 Disable Device check is required to pick the shackles’ lock. A manacled creature can break free with a DC 28 Strength check or DC 35 Escape Artist check. The manacles lock can be opened with a DC 30 Disable Device check. - NOTE this magic item would not explain the total ability that appeared to have the purple worm under control: For that You may want to do ANOTHER Spellcraft check, target 24}
He casts gentle repose upon the carcass and then heals everyone again.

_________

The party takes a few minutes to sort themselves out.
Survival check if you want to cook some steaks.
Survival check if you want to harvest the hide. I will allow you to use the hide like dragon hide to make armor.
Alchemy check (24) if you want to harvest the poison.

What is your watch order if you intend to bed down.
----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


NOT IMMUNE Sid(Andrew) HP: 14/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+20=23 ; d20+2=6 ;
Wednesday June 10th, 2020 9:55:09 PM

Sid tries at the collar, but the spitle and gore muck up his tools and his hold on the lock. After five minutes he starts trying to hack out meat around the neck area, but Mildred slips from his hands several times. "Gods of pick and forge I am just covered in nasty. Does anyone have magic that can clean up worm guts?"

As Sid only has to trance for 4hrs he requests that he trance first and then will go on watch the rest of the night, but doesn't really care if anyone else really needs a certain schedule

=====================================================================

Disable Device: 23
Survival: 6

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday June 11th, 2020 1:37:13 AM

Stohp doesn't say anything but she's a little surprised at the zeal of the others to tear the thing apart for loot. She finds a spot to rest far from the thing and all the gore involved in taking it apart.

Stock (JonM) HP: 94/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 14 of 24 used; Immune to Trog Stench  d20+12=32 ; d20+12=16 ;
Thursday June 11th, 2020 9:18:21 AM

Feeling at least partially refreshed, Stock takes out his hand axe and begins carving at the carcass. He's a bit overzealous in the carving though, nicking the hide but harvesting good shanks.

"Let me tell you how we'd cook something like this back home...Anybody bring any herbs and spices? No? Well we'll just have to make do..."

Stock takes first watch.

=======
Survival - Cooking: 32
Survival - Skinning: 16...so the skin tastes only half as good as the steaks


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Thursday June 11th, 2020 10:08:39 AM

Zander moves away from the worm hacking party and starts the process of removing his plate armor to rest. He spends some time cleaning the various pieces and sorting them nicely next to his bed roll. After eating he offers to join Stock on first watch.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=16 ; d20+17=31 ;
Thursday June 11th, 2020 11:10:47 AM

Carver misses the green stones, and when the collar was mentioned, he sort of gets distracted. It's a magic item, so maybe he can release it by finding the magic release switch. (UMD 31)
He will once they get done cutting and digging through the Worm, use magic to clean up people and their gear.

Carver plans on sleeping in his armor and will use lay on hands to recover from it when he gets up....(his mercy)

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Thursday June 11th, 2020 11:47:53 AM

Almost slapping himself on the forehead Zander goes over to Carver, "Before I forget. and casts Lesser Restoration to heal the last visage of the poison affecting him. "Stohp if you need it I have one more casting.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d20+14=17 ;
Thursday June 11th, 2020 5:04:10 PM


Micah shakes his head. [/b]Definitely magical, but now that I see it, I cannot deduce its properties."[/b]

""Okay," he confirms, "Zanderallen and Stock on 1st watch. Sid on 2nd and third watch. Carver and Bart on 2nd watch. Stoph and I on 3rd watch."

=======
Spellcraft 17: missed it by...
Revising his spells prepared for dungeon delving.

DM Robert - "Haven't slept in a cave in ages."   d6=1 ; d6=1 ; d6=2 ;
Thursday June 11th, 2020 7:52:43 PM

Sid in a hurry fails to get the lock picked on the magical collar. And being over tired failed to realize he could take 10 to succeed.

Stohp takes a restful sit down.

Stock chops up the purple worm going for some flank steaks, which are the majority meat cut on the worm. He does manage to cook them quite well and you are reminded of eating a filet mignon. If only there was some bacon and a little pepper.

Zanderallen de-suits and gets everyone healed back to full strength.

Caver wonders how the collar can be released, unfortunately it must be done by key.

Micah cannot fathom what the device is, but he knows it is magical.

_________

Night passes . . . uneventfully. Stock knows when its morning and wakes everyone up. It's time to plan the day.

If you recall, back up the tunnel the branches offered were...
The passage to the upper mines, which is apparently where food stocks are grown.
The passage to the middle mines, which is where the mining is done
The passage to the lower mines, which is where the big bad guy apparently is.
The passage along the way that leads to the kobold warrens and where the Troglodyte masters are hanging out.

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Bartomus(Rod) HP:52/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+7=14 ;
Thursday June 11th, 2020 8:50:55 PM

"I'll need to get a solid sleep to replenish and refresh the offerings Endymon can provide me," Bartomus said as he tried to figure out his options. "I think we could pull off the hide, see what this thing might also have eaten...just to be sure.

Survival - 14 remove hide

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+2=17 ;
Thursday June 11th, 2020 9:10:56 PM

Sid, after everyone wakes up, looks at the lock a long time and then methodically begins to pick the lock ignoring everyone around him. With a sigh the lock pops open, and only after it is in his hands does he realize he was holding his breath. He puts it into the group haversack and goes to help Bart with the skin and the worm. "They tend to have gems in them you know," he says to Bart, "I don't know about this poor blighter, but the stories have they being full to the brim like treasure chests ready to pop. Probably just a Bard's fancy, but we'll never know if we don't look."

==========================================================================

Disable Device: 30 (Taking 10 if you'll allow it)
Survival(Aid Bart): 17

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Friday June 12th, 2020 9:34:13 AM

Waking up feeling refreshed, but still not sure how Stock knows it's time to get up, Zander re-arms himself with aid from Micah. Stretching for the day as he recites his morning prayers. As they eat some breakfast he goes over the plan, "So we've got some choices. The upper and middle mines are probably where most of the kobold slaves but not many trogs. The warrens probably have a lot of trogs. But I think were we should head is the lower mines. I think if we cut the head off we can drive the trogs before us until we get tired of chasing them. We won't have to worry about the worm coming in behind us. We'll just need to be prepared for undead and their master, who seems to be a wizard of some power. Thoughts?"

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday June 12th, 2020 11:32:33 AM

"I would think we should take care of the Trogs next.... The Boss could call on them to back him up if we attack him. If they are scared of the Worm, they won't know it's dead and will do his bidding, they might do his bidding anyways, they are truly evil after all.
As to the Boss, being a Wizard, I have a feeling he might be even worse.... I've heard others at the Ghost, speak of a Undead Wizard called a Lich. I fear we may be facing one from the rumors about them. !st we are told we are facing a powerful Wizard and 2nd he commands powerful undead. And I say powerful undead, because they are not mindless. We have seen that for ourselves.
So, i'd say we take on the Trogs first, so as to remove any assistance the "Master" may call upon for aid."


Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Friday June 12th, 2020 1:51:14 PM

"Agree with Carver on this. There is no question we're going to split the skull of this wizard. It's just what do we do about the trogs. Z is saying, maybe we don't have to deal with them but I'd prefer not to have to worry about them cutting off our retreat to the surface. Go for the warrens, take out the trog masters and then go to the lower mines."

=====
Are we still immune to the stench or is it a new day?

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday June 12th, 2020 7:53:05 PM

"The real question is how far it is between the locations. If it's short enough an alert can be passed from master to troggs then we might end up fighting all of them regardless of our choice. Alternatively, if the space is long enough we might be able to deal with the master before his Troggs can show up, whereas if he is warned we are attacking his minions his magic might bring him strait to us mid battle. I think I lean towards the master first, fewer targets easier to subdue quickly rather then a large tribe of Troggs."

She continues to stay as far away from the worm dissection as possible.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench 
Saturday June 13th, 2020 9:59:05 AM


Micah wakes on his own before dawn, perhaps prompted by his god. He notices Stock stirring and rousing the others, but continues with his prayers until he feels his faith is prepared for the day.

When the topic of which route to pursue first is discussed, he adds his own perspective, "Either course seems sensible one. There is merit to the thought of taking out the command structure before it can be settled, but there is similar merit to not opening ourselves up to two fronts."

He pauses a moment to ponder what Stohp says, not aware he is pacing as he does so. "You raise a good point, Stohp." He smiles, then continues, "and for it to be you to propose we charge ahead to the middle of the fight is not without its own significance."

DM Robert - "The real question is how far it is between the locations. "  
Saturday June 13th, 2020 10:26:47 AM

Bartomus manages to secure most of the hide. Given time and a good leatherworker you can now have some purple worm hide armor created.

Sid taking some time and care manages to open the lock and remove the collar. When he does it shrinks down to a large size collar. Some of the rust flakes off in the process, causing you to wonder how much was rust and how much was accumulated dirt and ...stuff...from the worm. You do know that you need the actually key to the collar to control it. Sid also finds several shiny stones when helping Bartomus.
Appraise 20 Highlight to display spoiler: {There are 50 small emeralds in the worm, value 500 gp each.}

Zanderallen thinks the party should go after the biggest baddest enemy first.

Carver doesn't like the idea of having an enemy at your back and suggests taking out the troglodytes first.

Stock agrees with Carver.

Stohp thinks going after the master evil would be a better idea.

MIcah is abstaining from the decision.

_____________

The party is rested and refreshed. technically the stench says 24 hours, as it was evening when you encountered them first you still have several hours of stench immunity....except for Sid and Micah who never got to encounter such a lovely aroma.

Undecided the party opts to march at least out of the worm cave. After a few hours they find themselves back in the main cave that they first encountered the troglodyte greeting party. They find....nothing. Well that's not true, there are no more bodies but there are clearly some blood smears and tracks.

After pondering it a bit and doing some brief exploring the party makes the following conclusions.
1- the kobolds managed to drag all the bodies part way down the the tunnel where the 'master' evil lurks. By part way its less than 15 minutes in the tunnel. - and they killed the surviving trog and his mount.
2- in that tunnel they attempted to make it look like the troglodytes got into a battle with something in that tunnel and lost. It's not a very convincing scene. But it's probably the best thing to do should other trogs come looking for the welcome party.
3- there are kobold tracks leading into the tunnel you came down from.

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.




Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday June 13th, 2020 3:13:59 PM

"So... flip a coin?" Stohp suggests as a way to break the tie.

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Sunday June 14th, 2020 7:36:20 PM

"We gotta take care of whatever controlled that worm," Bartomus said as he pointed at the now skinned worm. He thought for a moment, now that he had had a much-needed rest, and asked the others, "so, what do worms like that eat? If it's rock, wouldn't they also expose things like gems and minerals?"

When the got to the scene of where there should be remains of their earlier battle, it was pretty apparent that the kobolds had taken care of the remains of the battle. When Stohp mentioned flipping a coin, Bartomus nodded in agreement. "I am game for that approach."

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Monday June 15th, 2020 9:56:08 AM

(OOC: Tallying up the votes from posts and email I have the following.
Trogs: Zander, Carver, Stock
Leader: Stohp
Coin Flip: Bart
Abstain: Micah, Sid)

"It seems we are not entirely of one mind, but it does appear a majority of us have decided attacking the warrens first to be the best step." Somewhat amused by the cleanup attempt of the kobolds he is glad that they appear to have gone to the relative safety of the surface. He is ready to head to the warrens unless their is a last minute change of heart.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Monday June 15th, 2020 10:45:21 AM

"OK. I'll scout out ahead (about 60' forward) again since...you know...", he points at his eyes. "...it really would be good to go caving with more friends with darkvision next time...", he mutters. "Anybody know if it's possible the undead leader can call forth any of these slain foes from the dead?...probably should have thought about that before we left a bunch of dead bodies laying around..."



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Monday June 15th, 2020 12:26:25 PM

Carver shields the flames on his lance, reducing the amount of shed light....
"If Taurs were meant to live underground and see in the dark, the God's would have designed us that way.
I'm positive Centaurs were created to live above ground, in wide open places....
But as to the concerns you have, I'll do what I can to fix them....
Maybe we should all get Darkvision as a permanent enchantment after this."


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=18 ;
Monday June 15th, 2020 6:27:27 PM

"I like the idea of those goggles that Stock mentioned. Should look into that." Sid looks over Stock, "Now wait a minute Stock. Let's give you the Sneaky treatment. Won't help if you yell out again or stub your toe, but we should be able to mute the worst of it." Sid will take a little time to make sure nothing on Stock rattles or clangs. "Well, not my best work, but it could be worse."

=======================================================================

Stealth(Aid Stock): 18

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench 
Monday June 15th, 2020 6:46:58 PM


OOC: I just realized Micah's Necklace of Adaptation gives him immunity to the trog stench. Also, new spells prepared and updated on character sheet.



Before Stock leaves, Micah casts Magic Vestment on his own shield, then Hide from Undead on Stock and Sid. "Just in case", he explains as he puts his wand away.

On Stock: Hide from Undead duration 10 minutes
On Sid: Hide from Undead duration 10 minutes
On Micah: Magic Vestment duration 9 hours

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Monday June 15th, 2020 6:47:33 PM

Revised header

DM Robert - "If Taurs were meant to live underground and see in the dark, the God's would have designed us that way."  
Monday June 15th, 2020 8:21:16 PM

Stohp asks if they should flip a coin to decide where to go.

Bartomus wonders what purple worm eat everything, animal, mineral, vegetable. He's agreeable to a coin flip.

Zanderallen points out that during the night the party talked and now it seems there is at least a majority to take out the Troglodyte first.

Stock offers to scout ahead.

Caver covers up the lance and says that if taurs were meant to have dark vision they would have it.

Sid offers to try and make Stock more stealthy. I'm not actually sure you can do that?

Micah offers some spells to the scouters. And yes your necklace would protect you from the troglodyte stench.
--------

And so the party moves down the tunnels into the warrens looking for this 'kobold' city. In truth it is not a city like the surface cities you know. This turns out to be a winding road of tunnel, cleaned and cleared and actually cut pretty straight, not up to dwarf standards but really only dwarves can carve tunnels to dwarf standards. But it turns into a long and winding road. There are numerous side tunnels that lead you into enclosed caves, again carved and smoothed. Evidence indicates these could be dwellings probably in some sort of extended family style setting, albeit for short people. Everyone would have to crouch in this 'homes' and there's a lot of squeezing going on for the large size party members. (No there's no loot, evidence shows many things broken, possibly in rage, but also some places just quickly abandoned.)

After several starts and stops Stock figures out what the 'main' road looks like and starts following it. His darkvision is well enhanced by the fungus along the walls. At last after about 3 hours of walking and exploring (probably more exploring that walking the right path) Stock comes to where he is now on the map below. I'm assuming that the rest of the party is somewhere behind him. Stock has stopped because he can tell the level of craftsmanship has increased dramatically. Instead of just smoothed walls and floor, these are actually tiled with some sort of ceramic. The patterns are intricate and have some artistic merit. He also realizes that the patterns can only truly be appreciated with darkvision.

Also the doors here appear to be made of metal instead of wood or woven fibers as were the many residence doors you previously encountered.

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.



NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=18 ; d20+16=25 ; d20+20=21 ;
Monday June 15th, 2020 10:26:20 PM

Sid gets more nervous as they head into occupied territory looking for any sign of traps or secrets. Walking quietly ahead of the group and as close to Stock as he can manage, he prays that the odds be in their favor.

======================================================================

Perception: 18
Stealth: 25
Disable Device: 21(Nat. 1)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=18 ;
Tuesday June 16th, 2020 9:25:07 AM

Stock moves cautiously up to the turn in the hallway and waits for the party to catch up to him. He keeps his eyes open for any sign of movement.

"Looks like we're...somewhere. This floor and these doors are different here. I guess we go door by door, right?" He moves to the door nearest (1) and on a signal from the party, opens.

========
Perception 18

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday June 16th, 2020 10:00:55 AM

Even Bartomus noticed the change from cavern to well-finished walls. "DIdn't the three queens say that they had left their underground world,"[b] Bartomus whispered to those near him. [b]"Could we be in their original city? "

He got into a position somewhere behind the others and realized that he and Stohp were going to be filling the halls along with Carver.

Move to J7 if that works where others take up position

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20-8=3 ;
Tuesday June 16th, 2020 10:03:44 AM

Carver trods as silently as he can in his heavy armor. (stealth 3)
He activates the ring for it's shield and is as ready as he can be for action....

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Tuesday June 16th, 2020 2:03:44 PM

Keeping his voice low Zander admires the area as he moves in with his light. "You could be right Bart, this could be part of the original drow city. I'm right behind you Stock. give me just a moment." Zander utters a brief prayer and the flame on his sword takes on a white glow. He moves to O6, next to Stock, and nods to him.
-----------------------------
Divine Bond Weapon Spirit
Holy property for 9 min

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Tuesday June 16th, 2020 5:54:57 PM


OOC: Does the new area appear to be sized for small or medium sized creatures?

Seeing Zanderallen break the darkness, Micah uncovers his mace, providing illumination to those in the the rear.



DM Robert - "Looks like we're...somewhere." 
Tuesday June 16th, 2020 8:08:38 PM

Sid goes up to the door on room 1. He finds no traps, but it is unlockable as it is also a bit off it's hinges.

Stock moves up to the door and since it's basically open looks in. He perceives a low room (6 foot high) and possibly what may have been some sort or guard room, ie a table and a few small sized chairs, all a bit broken now.

Bartomus wonders if this could have been the ancient drow city. No, except for the main 10 foot wide corridor which has a ceiling of about 8 feet, all other corridors are 6 foot high.

Carver walks above the floor so at least he's not clip clopping.

Zander comes up behind Stock with his sword ready, I'll give you back your Divine Bond if you want it.

Micah pops his mace out.

Stohp?

______________

As stated above only the corridor that is 10 foot wide has an 8 foot ceiling. Any corridor that is 5 foot wide is going to drop to a 6 foot ceiling (low bridge). Room 1 has a 6 foot ceiling.

The main corridor that Stock managed to find has at least no dust and derbies that he could find, which makes him think it was in use. Ergo he followed it to here.

Perception 20 Highlight to display spoiler: {Yes the 10 foot wide corridor appears still to be traveled.}
Survival 15 Highlight to display spoiler: {Every once in a while you spot troglodyte tracks in the 10 foot wide corridor, going both ways.}

The corridors are strangely silent, at least around you.

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=21 ; d20+4=21 ;
Tuesday June 16th, 2020 9:01:52 PM

Sid nods and points out the Trog tracks to everyone. "WLA dues are coming in handy, wouldn't have spotted that if I hadn't joined up. Looks like there might be company."

=======================================================================

Perception: 21
Survival: 21

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Wednesday June 17th, 2020 8:20:24 AM

Stohp shakes her head. Whispering to the others she says, [b"Roof is to short. This is probably just fancier because more important types live here who could pay for nicer places."[/b]

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=17 ; d20+12=15 ; d20+12=14 ; d20+15=32 ;
Wednesday June 17th, 2020 9:43:14 AM

"Yeah, troglodytes...", Stock says as he examines the footprints. He moves into the room, making sure it is empty (can't tell if you answered that in your turn response). He then moves back out into the hallway and tries to judge if there are tracks near either of the next two doors (2 and 3).

Stock will either follow the tracks or just go to room 2. In either case, he stops and listens at the door for a moment before entering.

=======
Perception 17 vs DC20
Survival 15 vs DC15
Survival 14 - trying to follow tracks; 2-3-2. Wish I was golfing.
Perception 32 - listen at the door


Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Wednesday June 17th, 2020 9:44:03 AM

Sorry, Stock should have been trying to follow the tracks to room 2 or 4

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Wednesday June 17th, 2020 11:07:03 AM

Given the lack of evidence of any enemies Zander refrains from summoning his divine bond and continues to let Stock and crew explore the area. Hanging back a bit to avoid disturbing anything. He peeks into the room, his head at ceiling level and decides against going in. "How many kobolds used to live here? And where are they all now? These warrens are massive"

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday June 17th, 2020 3:36:26 PM

Carver comments, "Well, this place was not made for Taur's, that's for sure."
He stays ready to react, but until then, he lets those more suited to sneaking about do their thing.

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Wednesday June 17th, 2020 4:28:43 PM

Bartomus moved along with the others and nodded at Stohp's comment about the ceilings. He whispered down the line, "you all realize that we are going to have to stay at the doorways, right? I mean we can;t afford to get stuck in the door trapping you all inside one of these cubbies, while others come running down the halls."

Bartomus would move down to ~P7 at the elbow if the others move along.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Wednesday June 17th, 2020 6:18:42 PM


Micah takes a moment to take in the improved construction, waiting for those in the lead to proceed.



DM Robert - "How many kobolds used to live here?" 
Wednesday June 17th, 2020 8:04:16 PM

Sid works out the traces of tracks on the floor.

Stohp doesn't think this is a home for Drow.

Stock checks out the rooms.

Zanderallen wonders how many kobolds lived down here. You do know that about 200 or so escaped.

Carver's not happy about the size of the place.

Bartomus tries to elbow his way forward but finds things moving slow and blocked.

Micah is content to let the others lead.
_____________

Stock can see that the doors to rooms 2 and 3 are also hanging loosely. It's pretty obvious they were smashed in by some troglodyte foot well placed near the latch. You can still make out he impression of the impact of the foot. Room 2 appears to be some sort of room with two smashed desks and broken glass jars, and lots of ink spilled on the floor. Room 3 is littered with paper/scrolls on the floor. Torn up stomped on scrolls. The far wall is a rock wall cubby-hole for holding many many scrolls, of course all empty now.

Perception 25 Highlight to display spoiler: {AAHH Chooo! you hear a faint echoing of someone sneezing. Sounds like it was east of you a bit, but there is a bit of an echo.}

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.



NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=23 ;
Wednesday June 17th, 2020 9:14:16 PM

Sid carefully comes in behind Stock and looks around trying to examine the scrolls and the room in general. "Not one for literature. Such a shame. Hey, do you think that Dorbin could fix these?" Sid gently gathers them into the party bag and continues to look around.

=======================================================================

Perception: 23

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=22 ;
Thursday June 18th, 2020 7:13:28 AM

Stohp comes on over and examines the scrolls. They're a mess, but she's pretty good at figuring out text (22 linguistics). "Don't bother, they don't look useful. Town records of various kinds. I don't think learning the ins and outs of Kobold bureaucracy will help us any."

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=22 ;
Thursday June 18th, 2020 10:05:32 AM

Stock snorts. "...don't think that much helps kobolds either?" His strangled laugh comes out as a sort of soft cough.

He continues moving carefully ahead, checking room 4, then peaking into the opening at 5, then checking 6 and 7; stopping as soon as he sees sign of life.

=====
Perception 22 vs DC25

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=23 ;
Thursday June 18th, 2020 10:18:07 AM

If contact is made in a bigger area, Carver will be ready to respond, in a smaller area, he plans on letting the others respond first....

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=24 ;
Thursday June 18th, 2020 2:58:06 PM

Zanderallen keep close but out of the way of Stock, staying at the door of each room he checks. "Find anything?"

24 Perception vs 25 DC

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday June 18th, 2020 4:55:07 PM

"Hey, hey. Why don't we send Carver up ahead and into that larger cross opening, then I could move down and cover this hallway with Stohp protecting the rear." Bartomus suggested as he pointed down the larger hallway. "cause, we are just too crowded bunched up here."

Bartomus will try to move as he suggested, if he gets the room to do so.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Thursday June 18th, 2020 6:51:10 PM


Micah sighs deeply as there is not much for him to do at the moment. Do not wish for trouble,"[ he chides himself.


DM Robert - "I don't think learning the ins and outs of Kobold bureaucracy will help us any." 
Thursday June 18th, 2020 8:30:39 PM

Sid starts packing up some of the torn scrolls.

Stohp examines them and tells Sid not to bother.

Stock is moving along.

Carver hangs back.

Zanderallen wants to know what's found.

Bartomus suggests spreading out.

Micah is content to wait and not tempt the fates.
---------------

I'm going to allow you guys some squeezing and jostling of each other since Stohp went into the room. As she was last in line she had to squeeze by someone. Also Stock was on the prowl moving forward so I'm scattering you around. If you don't like where you are, be sure to post new coordinates in your response.

Stock barrels along barely pausing for things to register. Room 4 appears to have been a guard house, there were places where there were possibly beds, much of the furniture is smashed up and seems missing. Why would someone take wood?

The back end of room 5 is a stone work archway leading into...stone? You recognize that this archway looks like the one up on the plateau top.
Anyone entering or seeing this room Perception 10 Highlight to display spoiler: {lots of dried blood on the floor here, like several people making a last stand sort of thing.}

Room's 6 and 7 look like lounges maybe? There is in fact only some furniture in here that is small size, but using your skills of feng shui you realize that the room is set up to have other furniture in it. ALSO the ceilings here are 10 feet high. Room 7 still has 2 ever-burning torches in held in wall sconces in the back.

When Carver turns down the east corridor he notes that Micah is behind him. But there is something...
Carver - Perception (scent based) 20 Highlight to display spoiler: {You smell wood smoke and maybe some coal from down this eastward facing tunnel.}

Bartomus moves forward and realizes that when he turns into the east hallway it is dark.
Bartomus, Perception (scent based) 20 Highlight to display spoiler: {You smell wood smoke and maybe some coal from down this eastward facing tunnel.}

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=31 ; d20+9=19 ;
Thursday June 18th, 2020 9:14:38 PM

Sid will double check 4 by going to T9 and just give everything the once over. While he does that he tries to dredge up anything he can remember on this area.

==========================================================================

Perception: 31
Knowledge(History): 19

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=16 ; d20+12=15 ;
Thursday June 18th, 2020 10:53:10 PM

Bartomus moved down the larger hall, past where Carver had taken up position and when Zander moved in behind him, he got a glimpse of the stonework in the alcove, as well as a dark, thick stain on the floor. He kept walking as his mind processed what he got a glimpse of. He got to the end of the corridor and turned into darkness.

Perception for Alcove 5 = 10; Perception smell = 15

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday June 19th, 2020 6:30:48 AM

"It's easy to poke fun at bureaucracy but it's a necessary evil. Everyone hates it until a drought hits or a natural disaster happens and it's the savings and records that keep people safe, fed, and organized." Finishing with the papers she goes back out into the hall to help the others check the other rooms. (I guess she'll join Micah and Carver)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Friday June 19th, 2020 9:21:50 AM

Stock is muttering softly as he peaks in on rooms. "That archway is probably tied to the transportation thing up top." He takes a look at the arch trying to see if the keystone is in place. He then look saround to see if any conveniently placed daggers are nearby.

He keeps moving down the hall and ends up next to Bartomus. He will slowly edge forward into the darkness.

=========
Does stock see the darkness or can he see through it?
Take 10 on all perception for 25


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=18 ;
Friday June 19th, 2020 10:52:51 AM

Carver doesn't notice anything, just a hallway...

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=11 ;
Friday June 19th, 2020 12:58:04 PM

"Well if we can find the keystone here's the portal out. Seems weird they wouldn't put atleast some sort of guard in the area, especially after how desperately it was guarded. Even if they have the keystone how would they know there isn't a duplicate? Or some other way to open it. Guess they're not worried about it."

Zander keeps following Stock around until they find something, wondering where all the trogs that were supposed to be here had gone.

Perception 11 vs 10

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+5=21 ; d20+14=19 ; d20+4=14 ;
Friday June 19th, 2020 6:13:03 PM



Micah goes and takes a look at the archway in Room 5. He casts detect magic to see if it reveals anything.

He nods in agreement with Zanderallen's commentary on the arch.

Knowledge Arcana 21
Spellcraft 19
Perception 14

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday June 20th, 2020 10:56:16 AM

Stohp hears about the archway and goes with Micah to look.

DM Robert - "That archway is probably tied to the transportation thing up top." 
Saturday June 20th, 2020 2:09:45 PM

Sid, with no light source is unable to see much in room 4 (so I didn't put you at T9). He tries to think what local history he knows of this place, but alas knows nothing.

Bartomus peers into the darkness and then when Zanderallen squeezes past him the hallway becomes lit to where he can see..

Stohp returns to Micah and notes a faint glow coming from back in room 7. Because I'm assuming that Stock would not close the doors after he left the room and there's still 2 ever burning torches back there.

Stock looking at the archway notes that the stones are all in place, but there is any empty hole at the top where the key would most likely fit. He moves forward squeezing past Bartomus. It is clear as day to him, he see's pretty far. He also detects the faint odor of wood and coal burning.

Carver stands in the hallway, dimly lit until Micah moves on down the other hall, then it becomes darker.

Zanderallen ponders about the key for the keystone. He's not sure if the troglodytes would know what to do with it. He also squeezes past Bartomus.

Micah moves down and casts detect magic and looks at the archway. Indeed the archway glows with magic. Conjuration magic to be precise, but the top where the keystone of the archway sits, there appears to be a darkness at the hole. He surmises that the key may have to be placed in both keystones to work, or perhaps the keystone with the Drow is somehow more responsible for activating the portal.This is where a key would be inserted into the arch to activate it.
-----

Zanderallen, Perception (scent based) 20 Highlight to display spoiler: {You smell wood smoke and maybe some coal from down this eastward facing tunnel.}

The place is still quiet except for your moving around you've not heard anything.well since you failed that one roll.

You do know that these corridors appear more traveled than when you wandering around further back in the warrens. So there must be something moving around here on a semi-regular basis of some sort.

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.



Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Sunday June 21st, 2020 6:56:48 PM

"So, Stock and Zander, do we keep heading down and look at what's beyond that corner?" Bartomus asked his fellow Shields. "I'm willing to see what's up that way, if you two are."

Follow Stock and Zander if they move down the corridor on rows 27 & 28

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Sunday June 21st, 2020 8:24:05 PM

"Remind me, did the troggs ever use the portal to go up to the drow area?" Stohp asks.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Monday June 22nd, 2020 9:27:36 AM

"I don't think so, Stohp...we just know they were using their pet worm for travel."

Stock keeps moving ahead listening for a moment at doors before opening and moving. As soon as he hears or sees anything he will stop.

===========
[i]Moving to hallway 8-9-10 and then checking rooms in order
Perception



Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=24 ;
Monday June 22nd, 2020 9:28:14 AM

=============
Misclick, sorry
Perception 24 along the way


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=8 ;
Monday June 22nd, 2020 10:00:34 AM

Happily oblivious to any weird smells Zander answers Stohp, "It was only the kobolds who used the portal. And before any trogs could follow them up they tossed the upper gate keystone through the portal. So both keystones should be down here somewhere. I guess let's keep going." Zander keeps following Stock, providing light for the others to follow.

Perception 8

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=28 ;
Monday June 22nd, 2020 12:47:07 PM

Removing the cover on the flame, Carver moves down to the corner and opens the door. Seeing that that there is a small door at the end of that hall, he moves down to the big door, [b]"That hall to the north, has a little door at it's end., he'll move to last big door at the end of the hallway and try to listen at it. (am,an/21,22)

Perception 28

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Monday June 22nd, 2020 5:25:15 PM


Micah shares his observations of the arch with the others. He pauses a moment when he sees Carver going a different route. He looks in the direction of Stock, Zanderallen, and Bart before following the centaur.

When learning of the everburning torches, he asks, puzzled, "Why are those here? Everything we have encountered can see in the dark?"

Relieved to see them rejoin the group around the one chamber, Micah waits for the others to finish their exploration.

========
Move to Ag21 if given the opportunity.

DM Robert - "I guess let's keep going." 
Monday June 22nd, 2020 8:13:34 PM

Going out of order for . . . reasons to be made clear soon.

Also just a clarification, the keystone is the stone in the top of the Archway. On the Drow side it has a Key-like hole in it. On this side it is just a slot. You would be looking for an actual physical key, albeit larger than your typical pocket key. If you recall the description is a large brass key with 3 emeralds in the handle (the handle is like the suit Clubs on cards, and emerald in each loop).


Stock moves down the hallway and comes to a set of ornate double doors. Stock you indicate you were going to make perception checks but didn't roll anything.

Zander follows along with Stock.

Bartomus follows Stock and Zander.

Carver moves up to the big ornate double doors. I'm pausing you before you enter, and you made a perception check.

Micah follows Carver wondering about the everburning torches.

Stohp wonders if the Troggs ever used the portal, nope they did not.

Sid?
________

The double doors you have all stopped in front of are 9 feet tall as this hallway gradually has the ceiling sloping upward. They are made of bronze and appear to be carved with interesting geometric designs. Carver having stopped and listening detects wood smoke wafting through the ever so slightly cracked doors. The doors are not cracked enough to allow you to look through, but you do see that there is a bit of space on the floor that perhaps could be looked through if you got down on the ground.

Carver also hears a loud sneeze.

Must have darkvision to look under the door. Perception 15
Highlight to display spoiler: { You see one set of Trog feet about 15 feet away coming toward the door. You also see beyond to the next set of double doors and you can see the barest hing of a redish glow of what you identify as campfire light somewhere beyond that far doorway.}

Anyone that can understand Draconic, Perception 15
Highlight to display spoiler: {"Get more wood, why do I have to get more wood? Where are those slaves?"}

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.



Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=20 ;
Tuesday June 23rd, 2020 8:03:38 AM

"I can hear someone on the other side." Stohp whispers to the others. "They're complaining about getting more wood."

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=17 ;
Tuesday June 23rd, 2020 9:56:53 AM

Hearing the voices and realizing they're finally found the enemy they've been searching for Zander pauses to give a brief prayer, calling upon the spirit of Domi to infuse his weapon. With the flames now taking on a white color as they mix with the holy energy he nods to Stock as he stacks on the door.
----------------------
Perception 17

Divine Bond 1 of 2 used.
Holy added to sword 90 rounds remaining

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=26 ; d10+16=25 ; d10+16=26 ; d6=1 ;
Tuesday June 23rd, 2020 9:57:52 AM

Stock looks under the door and then hops up to his feet. He whispers, "Ready up...trog coming this way."

He looks around and sees the hallway crowded with Shields and shrugs. He then grips his flail in anticipation.
=========
Perception 26 vs DC15
When the doors opens, Stock will step around the trog coming to get wood, closing with the next trog in the room
Not sure if it will be able to take an AoO since it isn't aware of us but if it does, Stock get +4AC from Mobility
If he can reach the second trog in the room - or if there is no second trog:
PA hits AC22 (should have been +11), 25 damage + 1 electricity (second d10 roll was a misclick)

[/i]

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Tuesday June 23rd, 2020 1:13:16 PM

Carver is ready when the door opens, if his friends drop the trog, he'll trot into the room. Otherwise, he'll stomp it twice and slam it with his fist, he'll be too close for the lance.... (Gauntlet attack not actual fist)

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday June 23rd, 2020 4:02:05 PM

"Where would they get wood underground," Bartomus whispered and then held his glave tightly when the alert went out and other Shields prepared for the coming fight.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Tuesday June 23rd, 2020 5:07:46 PM


Micah smiles broadly at Bart's question. He pulls out his wand, ready to cast bless if fighting breaks out.

=======
readied action: cast bless

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday June 23rd, 2020 6:17:55 PM

Sid should be able to get to Z22 and will draw Mildred, his Shortsword of Subtly, and wait.

DM Robert - And we are in combat  d20+10=13 ; d20+5=10 ; d20+10=28 ; d3+4=5 ;
Tuesday June 23rd, 2020 8:15:41 PM

Stohp lets everyone know someone is coming.

Zanderallen call's on Domi to infuse his weapon.

Stock whips through the door and seeing only 1 trog pivots and whacks him, unfortunately not putting him down in one blow.

Carver attacks the still standing Trog...however, even though he claimed that as his goal, he made no rolls... so I have to...Not sure exactly how many attacks you are allowed a round.
Hoof 1 miss, 13
hoof 2 miss, 10
Gauntlet hit 28 damage 5, which is just enough to kill the trog.

Bartomus muses where the trog's would get the wood....all that missing furniture.

Micah readies his wand.

Sid squirms his way down the corridor.
________________________

The troglodyte is quickly and efficently taken down. Ahead of you, everyone can make out the faint glow of perhaps a campfire adding a soft glow to room 16. The fire is somewhere north of the doorway. It makes for still lots of shadow down this way. Thankfully your own light sources are not really going to be noticeable at this distance because of that 'campfire'.

Perception 15, smell Highlight to display spoiler: {definitely wood smoke but not the good smell of oak or mesquite burning, perhaps too much furniture polish in the mix, maybe something cooking as well, mushrooms and some kind of meat.}

Perception 15, sound Highlight to display spoiler: {You hear sounds coming from room 16 as if people were moving about and maybe some quiet talking. You're pretty sure it's draconic but you really can't make out what's being said.}

battle map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=31 ; d20+16=31 ;
Wednesday June 24th, 2020 8:00:50 AM

Group of them at the room at the end. Stohp tells the rest (31, 31 perception). "Smells like they're cooking mushrooms or something."

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=19 ; d20+12=30 ;
Wednesday June 24th, 2020 1:37:05 PM

"Agreed, mushrooms, and they aren't expecting us. So, here's an idea, I could fade into the darkness, and go deliver them a big ball of fire with everyone rushing in as the surprise starts." Bartomus offered as an idea to these group huddled together in the hallway.

perception rolls 19, 30

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+4=19 ; d20+4=18 ;
Wednesday June 24th, 2020 2:28:07 PM



Micah winces as he observes Carver take down the trog oultier. He starts to activate his wand, but realizes in time there is no real battle here.

He then nods grimly as the others confirm what he heard and smelled.

"Sounds like a plan," agrees Micah as, once again, he readies his wand.



Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=8 ; d20+5=17 ;
Wednesday June 24th, 2020 2:50:12 PM

His mind going into battle mode Zanderallen pulls himself back from charging straight on ahead. "Bart if you've got some trick start doing it and not talking about it. Seems like a large room. We need to make sure to not get stuck in the doorway once the fighting starts." Holding his sword behind his shield to block most of the light Zander slowly moves partway down the hallway to give Bart time to launch a surprise attack.
--------------------------------
Perception: 8, 17
Move to AI22

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Wednesday June 24th, 2020 3:01:38 PM

Stock grabs a small black vial from his pack and says, "I'm going to disappear again and get closer. Sid - I'm guessing you won't need this help but it probably makes sense to get as many of us as possible in there."

He raises the vial and downs it, disappearing.

=====
Autopass perception checks (+15)
Potion of Invisibility
Move to AO21


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday June 24th, 2020 6:43:04 PM

Carver stays quiet, but activates his ring back into it's shield state and looks ready to go.....

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=31 ; d20+16=36 ;
Wednesday June 24th, 2020 7:54:57 PM

"Well, as it always is. See you when it's time," Sid quietly moves forward to AL22, keeping low and as unseen as possible.

=============================================================================

Perception: 31 ((Do I catch anything else in Draconic as I move down the hall?))
Stealth: 36 ((Nat. 20))

DM Robert - "We need to make sure to not get stuck in the doorway once the fighting starts." 
Wednesday June 24th, 2020 8:16:44 PM

Stohp lets the group know what she sees and hears.

Bartomus offers a plan.

Micah agrees to the plan.

Zanderallen dims his sword and moves forward.

Stock chugs another potion of invisibility and moves forward. Drinking a potion is a standard action, your base barbarian speed is 40, you can't get that far, putting you at AK21.

Carver readies his ring.

Sid moves forward.

__________

By the way the Trog you killed was not wearing any armor, and only had a club for a weapon.

Sid strains to try and listen to what is being said. Draconic Highlight to display spoiler: {"Soup's ready." "I'm getting tired of waiting. We need to find out where they are." "Are you wanting to go look, because that sounds like what you said."}

battle map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.



Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Wednesday June 24th, 2020 10:44:43 PM

Bartomus moved as quickly as he could to get behind others in the hall and in front of Zander. He then looked at everyone and nodded as he readied himself.

[i] Double move to AJ 22 - will use fade away on the next turn. [i]

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+22=25 ;
Thursday June 25th, 2020 9:16:31 AM

Status: Invisible
Stock moves carefully into the room, sticking to the shadows despite the fact that he is invisible. He is certain he is as stealthy as Sid.

==========
1/2 speed double move to AP20
Stealth: 25


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Thursday June 25th, 2020 11:18:29 AM

Not feeling quiet enough to get any closer Zander gives Bart a grin and a nod and stands ready for Bart to launch his surprise.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday June 25th, 2020 11:36:57 AM

Carver readies his lance and is ready to go on a moments notice, as long as he can get into a open area....or at least as open as can be.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=22 ; d20+16=19 ;
Thursday June 25th, 2020 7:51:34 PM

Sid moves up to AN22 and stays low, straining his senses to discover what is in the room.

=====================================================================

Perception: 22
Stealth: 19

DM Robert - "We need to make sure to not get stuck in the doorway once the fighting starts." 
Thursday June 25th, 2020 8:30:32 PM

Bartomus moves forward.

Stock moves forward

Sid moves forward

Zanderallen stands his ground

Carver stands his ground.

Micah ?

Stohp?
_____________________
Trogs that are in black anyone can see because of the low burning cook-fire. The bluish trogs can only be seen if you have dark-vision. Keep in mind the sight restrictions below.

Stock only since he's really the only one in the room right now, and only he can react to anything.

The room is fairly bare. You can tell that the 10 foot high ceiling may have had some tapestry hangers along the wall. Where the tapestries are you have no idea. There are numerous javelins stacked about the room, well mostly just in piles on the floor.

Trog 1 is wearing a chain shirt and has a great axe sitting next to him. He is seated in a medium sized red velvet chair that has been placed on a dais. He is in a bit of a relaxed position. He appears to be listening to 4 and 2 who are talking too quietly for you to hear anything.

Trog 2 and 3 are in breast plate armor and have a longsword at their side.

Trog 4 is in hide armor and looks to have another of those obsidian gauntlets.

Trogs 5-14 have no armor and appear to only have clubs. 7,8, and 9 appear to be resting, but do not appear to be asleep. 5,6,11 and 12 appear to be squating around a low burning cook-fire dishing out something from a largish pot. They appear to have oversized mugs, but you realize that they might be soup bowls for small sized people.

The "x"s in the back of the room appear to be piles of loot. Mostly of the ornamental, jewelry, perhaps coins, silver dishes, etc.

battle map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+22=31 ;
Friday June 26th, 2020 9:20:40 AM

Invisible

Stock carefully tiptoes around the room, trying to get in position for the rush of fighting that is sure to follow.

=====
Double move at half speed to AU18
Stealth: 31


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20=14 ; 6d6=21 ;
Friday June 26th, 2020 10:46:25 AM

Bartomus walked along the corridor, his hands moving and his mouth doing the same very quietly. He passed through the doors fading away as he did so, tossing his hand and the spell at the creature closest to the fire that he saw. If nothing else, that should be a surprise for the others to take advantage of, he thought to himself.

Move to AQ22; Fade Away Stealth 14; Flaming Sphere Greater at T5 for 21 damage, reflex save negates that against a DC I believe of 19 (10+Caster's Level?)

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Friday June 26th, 2020 12:31:04 PM

Holding in the hallway Zander see fire erupt from Bart's hand as he begins his assault. No longer hiding his flaming sword Zander goes charging down the hallway to cover his friend.
--------
double move to AR20

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday June 26th, 2020 12:54:02 PM

With the party started, Carver rushes in (double moving) to AX,AY/19,20

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Friday June 26th, 2020 2:35:02 PM


Micah moves forward, releasing the bless spell he had ready to cast from his wand.

========
Move to AD21
Bless 10 rounds

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=27 ; d20+16=33 ;
Saturday June 27th, 2020 12:02:27 AM

Sid peers around the corner, just barely seeing another door, since he can see T3, and a plan starts to formulate. If they can get half team to that area then they should be able to easily surprise the 6 trogs in the room ((Sid only has low-light vision)). He starts to turn to fold the rest into what is possible and then everything breaks loose. Sid sighs and will do his best to stealthily move ahead of Bart to AT20.

===========================================================================

Perception: 27
Stealth: 33

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday June 27th, 2020 2:08:13 AM

Stohps way in the back so just advances this turn (I think Zander moved so Stoph will move to his former position.)

DM Robert - "We need to make sure to not get stuck in the doorway once the fighting starts."  d20+4=21 ;
Saturday June 27th, 2020 3:35:03 PM

Stock quietly moves into the room.

Bartomus fades away and casts a spell. Okay, Greater Flaming Sphere is not in the 'allowed' rules set for the Wold. In the Wold you are limited to the basic core book. So you are limited to standard Flaming Sphere. Saves are 10+spell level(not caster level)+ability modifier. Thus you 2nd level spells all have a save DC of 15.

Micah casts Bless and moves forward. Assuming you cast it before Carter, Zanderallen, and Bartomus moved then they would be in range. Sid and Stock are out of range of the spell and don't benefit from it.

Sid, startled by the sudden rush in, decides to try to move in stealthy.

Stohp double moves.
______________________

T1 picks up his battle axe and stands up. In Draconic "Visitors!"

T2 turns drawing his sword and moves.

T3 draws his sword and advances.

T4 begins casting. Spellcraft 15 Highlight to display spoiler: {Bull's strength}

T5 Makes his reflex save d20+4=21, no damage. It then scrambles away.

T6 picks up a club, but stays where its at.

T7 stands up and gathers some weapons.

T8 stands up and gathers some weapons

T9 stands up and gathers some weapons

T10 readies a club but stands its ground.

T11 Moves over and picks up a lot of javelins.

T12 moves and picks up a lot of javelins.

T13 readies a club but stands its ground

T14 grabs its club and follows T2.

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


__________

Since you killed 1 already.
T5-14 AC 19.


Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Sunday June 28th, 2020 3:11:55 PM

Stohp moves the rest of the way into the room ending right behind Stock (At/AU 19/20 I believe. Should have just enough move with a double move.)

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Sunday June 28th, 2020 10:07:32 PM

Stohp can't see the caster but can presumably hear him. She tries to pinpoint him by any glowy magic stuff that lights him up in the darkness when he casts.

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+7=14 ; d6+1=2 ; 3d6=9 ;
Monday June 29th, 2020 9:41:32 AM

"Well that didn't go as I expected," Bartomus said to no one in particular. He faded into view and flicked his right hand at one of the two trogs coming towards Zander (T6) while pulling out his sling and letting one of the normal clay plugs fly at the other coming towards them.

Ok, sorry about that, have highlighted that spell to replace it with another when we get out of mountain; flaming sphere for 9 pts on T6, Reflex save against 15 (TY) to avoid; sling shot against T3 w 14 for 2 pts


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=19 ; d20+13=16 ; d20+8=13 ;
Monday June 29th, 2020 11:03:30 AM

Meeting the challenge of the sword wielding trog Zander takes a quick step forward, stepping into his swings. It doesn't look good.
--------------------------------
Bless +1 Att
Divine Bond Holy - 88 rounds


5 ft step to AQ19
Full Attack Trog 3
1st - 16 to hit, misses
2nd - 13 to hit, misses

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Monday June 29th, 2020 12:45:11 PM


"Plate armor is great until everyone leaves you behind," says Micah to no one in particular as he dashes forward to be able to support the rest of the Shields. His illuminated mace is out and ready.

========
Run action to AO20

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+14=33 ; 2d8+21=27 ;
Monday June 29th, 2020 1:13:23 PM

With Carver being a light source as well, T5 should be visible. If it is, he charges it. He will end up at 10,11/AX,AY

Charge, Hit AC 33, Damage 27

Stock (JonM) HP: 114/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 1 of 24 used; Immune to Trog Stench  d20+13=16 ; d10+19=24 ; d6=1 ; d10+8=9 ; d20+8=18 ; d10+19=25 ; d6=6 ;
Monday June 29th, 2020 3:57:26 PM

Invisible at start of turn; RAGE!

Stock steps up, feels his rage build and slams his flail into the trog in front of him. He yells "BOO!" as he becomes visible.

=========
5 ft. step to AU17
PA1 hits flat footed AC16, 24 damage + 1 electricity
d10+8=9 is a misclick
PA2 hits AC18, 25 damage + 6 electricity


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Monday June 29th, 2020 7:12:34 PM

Seeing the layout Sid switches to Branwen and aims, "Never easy is it? Nope"

===========================================================

((I don't think I can attack after switch to one of my bows so...))

DM Robert - "Plate armor is great until everyone leaves you behind,"   6d6=17 ; d20+13=31 ; d8+5=13 ; d20+8=12 ; d20+6=26 ; d20+6=9 ; d4+2=4 ; d20+6=20 ; d20+13=26 ; d20+8=22 ; d20+6=16 ; d20+6=18 ; 2d8+5=13 ; d20+4=19 ; d20+3=13 ; d20+3=10 ; d20+3=8 ; d20+6=11 ; d20+3=22 ; d20+3=13 ;
Monday June 29th, 2020 8:35:23 PM

Stohp moves into the room. Unfortunately if you don't have the spell detect magic up and going you don't get to see any glowy magic stuff.

Bartomus directs his flaming sphere and it rolls up on T6. He then slings a stone at T3 and misses.

Zanderallen steps over to Trog 3 and swings hitting nothing but air.

Micah slowly runs into the room.boots of speed...

Carver charge T5 ripping him with the lance, but not quite killing him.

Stock steps up to the armored Trog and swings but only finds air.

Sid switches to his bow.if you did not want to put your sword in its sheath and just drop it you could fire the bow, unless you have quickdraw attributed to your shortsword, then you could resheath it and draw and fire.

_______________________

T1 eyes Carver and calls out in Draconic, "Harry him until I'm ready for him." pointing at Carver. He then casts Fireball, see the red dotted circle. Everyone it reflex save 16 for half damage, Damage is 17.

T2 full attacks Stock.
sword 31 (d20+13) hit damage 13 (d8+5)
sword 12 (d20+8) miss
Bite 26 (d20+6, potential crit not confirmed with a 9) damage 4 (d4+2)
Claw 20 miss

T3 full attacks Zanderallen.
sword 26 (d20+13) miss
sword 22 (d20+8) miss
Bite 16 (d20+6) miss
Claw 18 (d20+6) miss

T4 moves slightly and casts. Spellcraft 15 Highlight to display spoiler: { magic weapon}

T5 AC 19, damage 27 (heals 13)
Drinks a potion.

T6 makes a reflex save (d20+4=19) and then moves around T3.

T7 takes a five foot step and hurls a spear at Bartomus.
spear 19 (d20+3) miss

T8 moves up and hurls a spear at Bartomus
spear 10 (d20+3)

T9 moves up and hurls a spear at Bartomus
spear 8 (d20+3)

T10 takes a 5 foot step and swings its club at Carver.
club 11 (d20+6)

T11 moves closer to Carver and throws a spear at him.
spear 22 (d20+3) miss

T12 moves closer to Carver and throws a spear at him.
spear 13 (d20+3) miss

T13 moves around a club ready and readied attack.

T14 moves around trying to get some position.

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.

__________

Since you killed 1 already.
T5-14 AC 19.

Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+5=13 ; 3d6=12 ; 3d6=13 ;
Monday June 29th, 2020 11:30:41 PM

A fireball erupted off to his left singing the Taur, "That's bigger than mine."

At about the same time, a javelin and then another flew past him but from behind. Bartomus called his own fireball at the trog near Zander and then faded away.

Reflex save failed damage noted; move fireball at T3 for 12; save against 15 to avoid damage; fade away 2/6


Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+12=30 ; d20+17=22 ;
Tuesday June 30th, 2020 7:08:12 AM

Stohp somehow manages to completely avoid the fireball despite being in the center of it (30 to save, evasion means no damage). Able to see the caster now and noticing most of the troggs seem busy she resolves to try to go grapple a caster or at least take some pressure off Carver. She moves past Stock and his opponent, stopping on the other side to give him flanking and maybe disarm the trogg.

Move to AQ/AR 14/15, drawing flail as a free action. NO way to move without provoking an AoO (too fat!), will take one from 2. 22 to disarm him.

Stock (JonM) HP: 82/114; AC: 23/21/14; DR 1/-; CMD: 28; Rage: 2 of 24 used; Immune to Trog Stench  d20+10=14 ; d20+13=18 ; d20+8=25 ; d10+19=23 ; d6=2 ; d10+19=25 ; d6=4 ;
Tuesday June 30th, 2020 9:36:24 AM

Raging
"OUCH! AHHHH!!!!" The fireball only seems to drive Stock's rage hotter. Unfortunately it doesn't really improve his aim...which also serves to fuel his rage.

========
Reflex Save 14
5ft step to AU16
PA1 vs T2 hits AC18, 23 damage + 2 electricity
PA2 vs T2 hits AC25, 25 damage + 4 electricity
Seems like T9 should have provoked vs. Bartomus given that he's large size with a glaive and the trog fired a ranged weapon


Zanderallen (Zachary H) Stench Immune 77/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+11=15 ; d20+13=25 ; d20+8=16 ; d8+11=14 ; d6=5 ; d6=4 ; d6=6 ;
Tuesday June 30th, 2020 10:07:57 AM

Zanderallen almost turns in time to catch the worst of the blast on his shield but ends up with a face full of fireball. More than a little miffed he takes a massive swing at the trog he's fighting, which is good but leaves him off balance for any followup.
--------------------------------
Bless +1 Att
Divine Bond Holy - 87 rounds


Reflex save 15(d20+11) fails, 17 damage taken

Full Attack Trog 3
1st - 25(d20+13) to hit, 29 total damage (14 weapon, 5 fire, 10 holy)
2nd - 16(d20+8) to hit, misses

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d8=1 ; d8=6 ; d8=4 ; d8=7 ;
Tuesday June 30th, 2020 4:18:44 PM


Once into the room, Micah realizes the rat's nest the Shields have rushed into. Noticing the caster and recognizing the casters motions and words, he calls out, "He is enchanting his weapon."

Seeing Carver is dealing with some casters, he focuses his efforts there, casting holy smite. "In the name of DOMI!" he shouts as the holy power blasts the area.

==========
Spellcraft 15: autosucceed
wealth by level...
Remain at AO20
Cast Holy Smite at 20' radius centered on intersection of AS11/AT12 affecting T1, T4, T11, T12, but not Carver.
18 damage and blinded for one round. Will Save DC 19 for half and to avoid being blinded.



NOT IMMUNE Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+10=15 ; d20+9=15 ; d20+9=27 ; d20+1=11 ; d8=3 ;
Tuesday June 30th, 2020 6:54:11 PM

"Carver! They're aiming for you until the big boy is ready. He must like you or something." Sid yells out in Celestial after hearing T1 order his goons. He aims and lets a volley of arrows fly and the magic man.

==============================================================================

Reflex: 15

ToHit1(RapidShot): 15
ToHit2(RapidShot): 27
Damage: 3
ToHit3: 11

((Yeah, I don't drop my weapons, thanks though))

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+11=14 ;
Tuesday June 30th, 2020 6:55:41 PM

Carver pulls the magic shield ring and puts the force effect in front of him. Carver charges Trog 14, provoking an AoO from T10, T5 and T14 as he slams into !4 trying to bullrush and seemly slips on something even though he's not touching the floor.(CMB to Bullrush 15 (forgot bless))

DM Robert - "In the name of DOMI!"   d20+10=20 ; d20+13=19 ; d20+13=18 ; d20+8=18 ; d20+6=23 ; d4+2=5 ; d20+6=21 ; d20+4=21 ; d20+13=33 ; d20+13=18 ; d8+6=13 ; d20+8=13 ; d20+6=9 ; d20+6=14 ; d20+5=18 ; 2d8+5=11 ; d20+6=10 ; d20+8=27 ; d6+3=9 ; d6=2 ; d20+2=13 ; d20+2=11 ; d20+6=12 ; d20=9 ; d20=19 ; d20+3=23 ; d20+3=8 ; d6+3=8 ; d20+3=6 ; d20+3=12 ; d20+1=4 ; d20+1=19 ; d20+3=22 ; d20+1=20 ; d20+5=10 ; d20+1=15 ; d20+8=15 ; d20+2=5 ; d20+2=22 ; d20+2=9 ; d6+3=7 ; d6=1 ;
Tuesday June 30th, 2020 8:47:04 PM

Bartomus moves the ball o' fire on the armored troglodyte, he then dissappears. you didn't say you moved so I assume you didn't. Or does fade away also give movement?

Stohp moves uhh, AQ15 is the campfire, I'm going to assume you don't want to be standing in that attempting to disarm trog 2, just missing.

Stock swings and manages to hit with 1 attack.

Zanderallen swings at his enemy, hitting once. Stock and Zanderallen are having a contest, both are tied.

Micah casts holy smite. I changed the center based on your character's experience. It affects more trogs that way and since Carver is good aligned he is immune.

Sid gives some warning to Carver and shoots. You say the magic man, but technically there are 2 troglodytes casting, t1 and t4. I'm going to assume you're after t4 since his was the spell that didn't blow up in your face. 1 Arrow hits.

Carver decides to shift and successfully bullrushes t14 (with the bless), moving the trog back 5 feet.

_______________________

T1 AC ? damage 9
save vs holy smite 20 (d20+10)
Now that Carver has left, he is in shadow again, He moves and casts a spell. Spellcraft 18 Highlight to display spoiler: {Greater magic fang}

T2 AC 24 damage 29
Takes the AOO on Stohp: Sword 19 (d20+13) miss
He takes a 5 foot step so that Stohp and Stock are not flanking and full attacks Stock.
sword 18 (d20+13) miss
sword 18 (d20+8) miss
Bite 23 (d20+6) damage 5 (d4+2)
Claw 21 (d20+6) miss

T3 AC 24 damage 29
Reflex save 21 (d20+4) vs flaming sphere.
He 5 foot steps to get away from the fire and full attacks Zanderallen.
sword 33 (d20+13 pot. crit.confirmed not on 18) damage 13 (d8+6)
sword 13 (d20+8) miss
Bite 9 (d20+6) miss
Claw 14 (d20+6) miss

T4 AC 19 damage 21. (heals 11)
Will save 18 (d20+5) vs holy smite blinded.
He pulls out a potion and drinks up.

T5 AC 19, damage 27 (heals 13)
Takes his AOO against Carver. 10 (d20+6) miss
takes a 5 foot step, flanking position, and full attacks Carver
club 27 (d20+8) damage 9 (d6+3) plus sneak attack 2 (d6) so total 11 from that attack, less your DR
bite 13 (D20+2) miss
claw 11 (d20+2) miss

T6 AC 19
Moves up on Micah with a 5 foot step.
club 12 (d20+6) miss
bite 9 (D20+0) miss
claw 19 (d20+0) miss

T7 AC 19
seeing Bartomus disappear in the fireball, moves position and flings a javelin at Sid.
spear 23 (d20+3 pot. crit. not with an 8 ) damage 8 (d6+3) I think that Sid can just make him out with lowlight, so I'm not giving him the sneak damage.

T8 AC 19
Decided to throw a spear at Sid.
spear 6 (d20+3) miss

T9 AC 19
moves up on Sid
club 12 (d20+6)

T10 AC 19 damage 18, blinded
Will save 4 (d20+1) vs holy smite
I'm ruling the holy smite came down before Carver moved, since Carver posted afterwards and thus he doesn't get an AOO.

T11 AC 19 damage 9.
He will close with Stohp and attack.
Club 22 (d20+3) actually that should have been +6, which would have hit but I already moved on. miss

T12 AC 19 damage 9
Will save 20 (d20+1) vs Holy smite
moves down to flank Stock and attacks.
Club 10 (d20+5)

T13 AC 19 damage 18 blinded.
Will save 15 (D20+1) vs holy smite

T14 AC 19
Carver's in front of him so he full attacks.
club 15 (d20+8) miss
bite 5 (D20+2) miss
claw 22 (d20+2 pot. crit. nope 9 but still hits on 20) damage 7 (d20+3) + sneak 1 (d6) = 8 total less your DR.

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.

__________

Since you killed 1 already.
T5-14 AC 19.

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=17 ;
Tuesday June 30th, 2020 10:31:21 PM

Well now her way is blocked and she can't see the caster anyway. With a shrug Stohp just tries to disarm the trogg in front of her and fails again (17 to disarm)

NOT IMMUNE? Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+3=17 ; d20+6=25 ; d20+1=16 ; d20+6=16 ; d6+1=6 ;
Tuesday June 30th, 2020 11:05:17 PM

Sid sighs as the Trog pops up behind him, "Really no--urk!" Sid covers his mouth and in Draconic says very loudly, "Yeah gods man are your bowls fermenting? Do you need a cleric?"

If Sid can take an action he will draw Mildred and slash out, hold Branwen in his left hand as Mildred seeks to bite the Trog deeply.

=======================================================================

((On the diagonal T9 is 20ft away from Z who should be able to see him and shadowy movement, maybe, from T7, while Sid should be able to see T8.))

Fort: 17

Draw Mildred(movement)

ToHit1: 25(Nat. 19)
Confirm Crit: 16(was forth roll as I realized late that I had a possible crit)
Damage: 6
ToHit2: 16


Stock (JonM) HP: 78/114; AC: 23/21/14; DR 1/-; CMD: 28; Rage: 3 of 24 used; Immune to Trog Stench  d20+13=31 ; d10+19=28 ; d6=6 ; d20+8=21 ; d10+19=29 ; d6=3 ;
Wednesday July 1st, 2020 10:13:34 AM

Raging
Stock sidesteps and spits in the general direction of the trog that had moved in behind him. "Nope! Don't want you back there!" He then takes two mighty swings, alternating between the two targets.

=========
5ft step to AU16
PA1 vs T2 hits AC31, 28 damage + 6 electricity
PA2 vs T12 hits AC21, 29 damage + 3 electricity


Zanderallen (Zachary H) Stench Immune 64/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+13=25 ; d20+8=22 ; d8+10=11 ; d6=3 ; d6=2 ; d6=1 ;
Wednesday July 1st, 2020 10:43:07 AM

Standing his ground Zander grunts as the trogs blade slips past his guard. He presses his counter attack, but his second blow comes in at the wrong angle and slides along the trogs hide.
----------------------------
Bless +1 Att
Divine Bond Holy - 86 rounds


Full Attack Trog 3
1st - 25(d20+13) to hit, 17 total damage (11 weapon, 3 fire, 3 holy)
2nd - 22(d20+8) to hit, misses

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+14=31 ;
Wednesday July 1st, 2020 10:45:07 AM

Micah again calls out the caster's action, "That one is enchanting his claws.

He grunts in satisfaction as his own spell did a bit of disruption, then, seeing that Stock unsurprisingly continues to be in the thick of things, and being a bit influenced by the dwarf's exuberance, he calls out "Are you ready for the big time?" as he casts enlarge person on his barbaric friend.

That being completed, ignoring the threat of the trog next to him, he moves to be more central to the room.

============
To DM: Thanks for the spell modification...
Spellcraft 31
Cast defensively (auto success on first level spell) enlarge person on Stock. Duration 9 minutes.
Move to AS20

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d6=6 ; d6=4 ; d20+14=27 ; 13d8+21=76 ; 3d8+21=30 ;
Wednesday July 1st, 2020 11:50:46 AM

Carver swiftly lays hands on himself, he gains 10 hp after taking 13 damage after mitigation.

IF Stock's attack kills T12, Carver declares a Charge on T7 and provokes from T5 & T14 as he leaves the area.
His charge attack hits AC 27 and does 30 damage. He ends up in 26,27/AX,AY

IF Stock's attack Does Not kill T12 Carver will take the time to begin giving suggestions on whom to attack and how. (Begin Bardic Performance: Inspire Courage) Everyone gains +1 to attacks and damage as well as +1 vs Charm and Fear.
Then as a move action, he provokes AoO's from T5,12 & 14 as he moves to 15,16/AV,AW

(Bard Song only happens depending if Stock's Attack fails to kill the Trog)

Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  3d6=6 ;
Wednesday July 1st, 2020 2:51:26 PM

Bartomus faded into view and when he did so he shifted towards the other Shields. He moved the fireball at a trog engaged in a fight w Zander. Then he faded away into darkness.

Shift towards Sid AS23; Move fireball to T3 for 6 pts dc save for 15 to avoid; fade away 3/6

DM Robert - "Nope! Don't want you back there!"   3d6=13 ; d20+15=32 ; d8+6=11 ; d20+8=27 ; d8+6=13 ; d20+8=28 ; d20+8=27 ; 2d4+4=10 ; d20+8=13 ; d20+4=15 ; d20+15=21 ; d20+10=11 ; d20+8=18 ; d20+8=17 ; d20+6=8 ; d20+8=15 ; d20+2=6 ; d20+2=8 ; d20+6=21 ; d20+8=12 ; d20+2=9 ; d20+2=4 ; d20=10 ; 2d8+5=18 ; d20+5=9 ; d20+5=25 ; d20+5=19 ; d4+3=4 ; d20+5=20 ; 2d8+5=14 ; d20+6=19 ; d20+6=7 ; d20=20 ; d20=7 ; d4+1=4 ; d20=8 ;
Wednesday July 1st, 2020 8:43:46 PM

Stohp attempts to disarm Trog 11, and succeeds. Different stats for these guys.

Sid the stench save was 14 so you made it cuts with his shortsword.

Stock does a side step shuffle and unloads. Killing Trog 12 and wounding Trog 2.

Zanderallen inflicts a little hurt on his lizard.

Micah, ignoring the trog in front of him, casts on Stock enlarging him. Adding insult, he ignores the pesky trog and walks away from him, which will draw an AOO.

Carver has a clear avenue and takes it to trog 7 dropping him.

Bartomus fades in and out as he moves the flaming sphere and himself.
_______________________

T1 AC ? damage 9
save vs holy smite 20 (d20+10)
casts another spell. Call lighting, cause here it comes.
Stock recieves the first bolt. 13 points damage DC 16 reflex for 1/2.

T2 AC 24 damage 61
calls out to T5 directing him to take a 5 foot step to flank Stock.
He then attacks Stock.
sword 32 (d20+15) damage 11(d8+6)
sword 27 (d20+10 actually should have been 10 but I had 8 on it) damage 13(d8+6)
Bite 28 (d20+8 taking that pot crit.27 confirmed) damage 10 (2d4+4)
Claw 13 (d20+8) miss

T3 AC 24 damage 46
Reflex save 15 (d20+4) vs flaming sphere.
He takes a 5 foot step while directing T6 to move in an flank, and full attacks Zanderallen.
sword 21 (d20+15) miss
sword 11 (d20+10) miss
Bite 18 (d20+8) miss
Claw 17 (d20+8) miss

T4 AC 19 damage 21. (heals 11)
No longer blinded, he opts to cast Hold Person on Stohp. DC 14 will save.

T5 AC 19, damage 27 (heals 13)
Takes his AOO against Carver. 8 (d20+6) miss
Following the sub-cheiftan's orders he takes a 5 foot step, flanking position on Stock and full attacks.
club 15 (d20+8) miss
bite 6 (D20+2) miss
claw 8 (d20+2) miss

T6 AC 19
Takes his AOO on Micah. 21 (d20+6) miss
When his sub chieftans gives an order he hops to and takes a 5 foot step to flank Zanderallen. Then he attacks Zanderallen.
club 12 (d20+8) miss
bite 9 (D20+2) miss
claw 4 (d20+2) miss

T8 AC 19
saw how Carver just impaled his friend and decides he wants to move away. However, he moves forward to join his buddy attack Sid and runs right into Bartomus. Rod how does this work, I am unfamiliar with this power and it's not listed on the SRD. What is your source material?
claw 6 (d20+0) miss

T9 AC 19 damage 6
moves up on Sid
club 12 (d20+6)

T10 AC 19 damage 18, (healed 18)
drinks a potion.

T11 AC 19 damage 9.
Goes tooth and nail on Stohp.
Bite 9 (D20+5) miss
Claw 25 (d20+5, not confirmed with a 19) damage 4 (d4+3)
Claw 20 (d20+5) miss

T13 AC 19 damage 18 (healed 14)
Drinks a potion

T14 AC 19
Takes his AOO On Carver. 19 (d20+6) miss.
He takes a 5 foot step and attacks Stock with vigor.
club 7 (d20+6) miss
bite 20 (D20+0 pot crit, 7 nope ) damage 4 (d4+1) hmm, no flank so no sneak damage.
claw 8 (d20+0) miss

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=35 ;
Thursday July 2nd, 2020 8:10:45 AM

Stohp isn't to bothered by the minor bite. Still unable to see the casters. She tries to disarm 2 again and definitely succeeds (35 to disarm).

Stock (JonM) HP: 41/114; AC: 21/20/12; DR 1/-; CMD: 28; Rage: 4 of 24 used; Immune to Trog Stench  d20+7=24 ; d20+14=32 ; 2d8+21=35 ; d6=3 ; d20+9=17 ;
Thursday July 2nd, 2020 9:46:52 AM

Raging, Enlarged, Inspired
The bolt of lightning fries his skin and crackles as it wraps around his flail. As his injuries starting to compound, Stock becomes aware of the now familiar sensation of growing. He bellows out a laugh and continues wailing away.

========
Reflex 24
PA1 vs T2 hits AC32, 35 damage + 3 electricity
PA2 vs T11 hits AC17
5 ft. step to AU14/AV15


Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  3d6=9 ; d20+7=22 ; 2d8+1=10 ;
Thursday July 2nd, 2020 10:02:09 AM

"They can't see me, they can't see me, they can't," he was saying to himself as he flicked the flaming sphere back at the dexterious trog when he was slammed into by another trog that was hissing and slashed out at the Taur. "Oh, frig, they can see me." But, Bart didn't say 'frig,' rather he said the mother of all cuss words and swung his glave at the hissing, clawing trog thing.

After mixing a few movies together, Bart is visible and staying in place - as his player screwed up the last turn. Move flaming sphere to T3 - DC against 15 to avoid 9 pts dmg; 22 to hit with glave on T8 for 10 pts

Zanderallen (Zachary H) Stench Immune 64/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+13=21 ; d20+8=22 ;
Thursday July 2nd, 2020 10:14:05 AM

Sensing more than seeing that an opponent has moved behind him, Zanderallen presses his attack on the sub-chieftain. Pushing the trog to his left he steps around it finding himself next to Micah, "Lovely day for a fight. rat's breathe, he curses as he can't find an opening in his opponents guard.
-------------------------------------------
Bless +1 Att
Divine Bond Holy - 85 rounds


5 ft step to AR20
Full Attack Trog 3
1st - 21(d20+13) to hit, misses
2nd - 22(d20+8) to hit, misses

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+15=27 ; 3d8+22=30 ;
Thursday July 2nd, 2020 2:19:20 PM

As a Free Action, Carver continues to give out various advice on where to strike and such. (Maintain Bard Song, Everyone gains +1 to attacks and damage as well as +1 vs Charm and Fear round 2/9)
Seeing the Trog with a clear pass, Carver charges across the bottom of the Room striking at Trog #8. He ends up in 26,27/AO,AP

Charge Hit AC 27, Damage 30

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+17=19 ;
Thursday July 2nd, 2020 4:28:38 PM



Ignoring the risk to himself, he decides to move closer to help Stock to set up a flanking maneuver against T2. He then tries to take incapacitate that one with hold person.

===========
Move to AT18, provoking from T3.
Cast defensively Hold Person rolled 19 vs DC19 for 2nd level spell (whew!) on T2.
Will DC 17


DM Robert - "Oh, frig, they can see me."   3d6=13 ; d20+4=21 ; d20+4=8 ; d20+9=16 ; d20+3=12 ; d20+3=13 ; d20+7=12 ; d20+1=11 ; d20+1=13 ; d20+4=9 ; d20+5=10 ; d20+6=24 ; d20+6=7 ; d20+4=6 ; d20+9=17 ; d20+3=13 ; d20+3=20 ;
Thursday July 2nd, 2020 8:43:20 PM

Stohp disarms trog 2. Stohp, you did not make a will save vs the hold person that was cast on you last round by Trog 4. That was a DC 14 will save. DO IT.

Stock follows up Stohp's disarm by crushing his enemy and seeing it driven before him into the ground. Trog 2 dies.

Bartomus moves the flaming sphere and swings with his glaive at T8. Unfortunately the glaive being a reach weapon it is ineffective against adjacent targets. So Bartomus is unable to connect with the willy troglodyte.

Zanderallen steps a bit and flourishes his sword madly in the air.

Carver charges across the room impaling Trog 8 and summarily killing him.

Micah actually I see path to AT18 with no provoke moves and readies to cast a spell but trog 2 has gone to meet Gargul so DM option he casts hold person on trog 3.

Sid?

_______________________

T1 AC ? damage 9 - Blessed (and more)
Calls lighting, on Stock.
Stock receives the first bolt. 13 (3d6) points damage DC 16 reflex for 1/2.

T3 AC 24 damage 46 - Blessed
Reflex save 21 (d20+4) vs flaming sphere. avoiding damage.
Will save 8 (d20+4) vs hold person, fail held.

T4 AC 19 damage 10 - Blessed (and more)
Casts Bless, affecting everyone in the trog pool.

T5 AC 19, damage 14 - Blessed
Like they've been trained to to it T5 and T14 take 5 foot steps to flank Stock and attacks Stock.
club 16 (d20+9) miss
bite 12 (D20+3) miss
claw 13 (d20+3) miss

T6 AC 19 - blessed
Seeing the sub-chief freeze in place, decides he wants to go back and help the true Chieftain.

T9 AC 19 damage 6 - blessed
Attacks Sid again.
club 12 (d20+7) miss
bite 11 (d20+1) miss
claw 13 (d20+1) miss

T10 AC 19 damage 0 - blessed
moves and throws a javelin at Stohp.
javelin 9 (d20+4) miss

T11 AC 19 damage 9. - blessed
Keeps attacking Stohp with bite and claws.
Bite 10 (D20+6) miss
Claw 24 (d20+6) miss
Claw 7 (d20+6) miss

T13 AC 19 damage 4 - blessed
throws a javelin at Stohp
javelin 6 (d20+4) miss

T14 AC 19 - blessed
He took his 5 foot step with T5 to flank Stock and attacks Stock.
club 17 (d20+9) miss
bite 13 (D20+3 ) miss
claw 20 (d20+3) miss

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+6=8 ;
Friday July 3rd, 2020 8:07:10 AM

Stohp suddenly finds herself unable to move (save of 8) and thanks the gods her armor holds as spears and claws bounce off of it.

Stock (JonM) HP: 35/114; AC: 21/20/12; DR 1/-; CMD: 28; Rage: 5 of 24 used; Immune to Trog Stench  d20+9=20 ; d20+14=25 ; d20+9=20 ; 2d8+21=31 ; d6=1 ; 2d8+21=27 ; d6=1 ;
Friday July 3rd, 2020 8:45:34 AM

Raging, Enlarged, Inspired
There are blows raining down on his breastplate but it is a gathering of the air above him that reaches Stock's instincts. He spins, avoiding most of the blast and his eyes scan for the source. He makes out the magic user in the dim light and shouts, "STOP DOING THAT!"

At this point Stock is carving a path as direct as he can to the source of the magical lightning.

========
Reflex 20
5 ft step to AT14-AU15
PA1 vs 11 hits AC25, 31 damage + 1 electricity
PA2 vs 11 or 5, hits AC20, 27 damage + 1 electricity


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+15=28 ; 3d8+22=40 ;
Friday July 3rd, 2020 9:05:54 AM

Carver, seeing Stock flanked, draws a AoO from T9 as he Charges past it, and then angles himself to end up at 15,16/AX,AY, striking at T14 as he goes by. He continues to give attack advice as he's doing so.

Bard Song maintained +1/+1/+1

Charge Attack Hit AC 28, Damage 40

Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  3d6=9 ; d20+8=13 ;
Friday July 3rd, 2020 10:23:45 AM

Bartomus left the flaming orb at the back of the trog fighting Zander. He stepped back and swung his glaive at the trog fighting Sid, but the swing went wide.

Flaming sphere at T3 for 9, save against 15; step to AT25 attack on T9 for w 13 and a miss

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  2d8+16=22 ;
Friday July 3rd, 2020 3:21:43 PM


Seeing Stohp disabled and Stock sporting many wounds, Micah grimaces as he realizes he must deal harshly with his immobilized opponent if he wants to aid his friends. Moving next to the trog he just held, the priest raises his mace high over his head. Then, putting every pound of strength into it, and with a tortured wordless scream, he brings it down in a vicious blow to the top of his foe's skull.

==========
5' step to AS18
Full round action coup de grace on T3. Autocrit with power attack for 22 points of damage. If still alive, Fort save 32 or die instantly.



Zanderallen (Zachary H) Stench Immune 64/94 AC: 29 T: 13 FF: 28 CMD: 24  
Friday July 3rd, 2020 4:16:41 PM

With his opponent dealt with by his warrior priest companion Zander hears Stocks roar and sees the flash of lightning. Seeing an approximate source he starts heading that direction, ignoring the lesser trogs that stand in his way. Catching the ending sequences of what he thinks to be magical gestures from Trog 4 as his light moves forward he closes with him.
---------------------------
Bless +1 Att
Divine Bond Holy - 84 rounds


Double move to AR10, provoking an AoO from T6

IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+11=25 ; d20+1=9 ; d6+1=7 ; d6=2 ; d6=6 ; d6=4 ; d6=4 ; d6=4 ;
Saturday July 4th, 2020 2:22:35 PM

Ducking and weaving Sid lashes out twice whipping hard into its face with one strike and carving down across its chest, his sword twisting and bouncing off of its armour. "You know, I haven't moved this much in awhile," Sid says in Draconic, "If you stop now and promise to start bathing I could hire you as a personal trainer. Eh?"

===========================================================

ToHit1: 25(31 if flanking)
Damage: 7(12 if flanking)
SA(if flanking): 20
ToHit2: 9

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Sunday July 5th, 2020 9:54:54 PM

Stohp tries to wiggle her toes just to see if she can. Well her hooves, she doesn't have toes.

Zanderallen (Zachary H) Stench Immune 64/94 AC: 29 T: 13 FF: 28 CMD: 24  
Monday July 6th, 2020 12:52:23 PM

Zanderallen rushes across the battlefield, the light from his sword displaying different scenes from the fight. A few trog fighting, Stohp unmoving, Stock bellowing in rage as he smashes his way across the battlefield, and finally the trog casters. Or atleast who Zander assumes to be the casters from the direction he's been hearing the casting.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Monday July 6th, 2020 3:15:19 PM


Micah loses all awareness of the battle around him as he focuses on the violence of ending his foe. Even as the blow lands, he cringes at the thought of trying to kill a helpless victim.

DM Robert - "STOP DOING THAT!"   d20+13=18 ; d20+17=33 ; d12+8=10 ; d20+12=21 ; d20+12=14 ; d20+13=29 ; d4+6=7 ; d20+6=15 ; d20+6=12 ; d20+9=25 ; d20+3=15 ; d20+3=7 ; d20+9=16 ; d20+3=23 ; d20+3=8 ; d4+1=5 ; d6=5 ; d20+3=5 ; d20+4=21 ; d20+6=13 ; d20+6=26 ; d20+6=11 ; d6+3=6 ;
Monday July 6th, 2020 8:33:15 PM

Stohp freezes in place. And gets lucky because technically T11 should have gotten a coup-de-grace on you last round, but stock is killing it this round.

Stock shifts and attacks I'm assuming you're attacking T5 and T11, you didn't specify killing both troglodytes.

Carver charges and impales another troglodyte on his deadly lance, all while singing a tune.

Bartomus moves back and swings at T9 but misses. He leaves the ball of fire to toast the poor defenseless troglodyte.

Micah steps over to the trog he just froze and brings his mace soundly down on his skull. There is the distinct sound of bones cracking and his whole head sort of collapses, and then the trog falls, and continues to cook in the ball of fire. failed the fort save. Micah seems to hear a gentle voice in his head say, 'Sometimes unrepentant evil must be dealt with expediently to save lives.' He seems to recall hearing that voice before.
Knowledge Religion 15 Highlight to display spoiler: {It is the voice of Domi that you heard speaking for Zanderallen when you all were before Gargul.}

Zanderallen throws caution to the wind and moves on the cleric trog.

Sid manages to rip trog 9 a new windpipe that extends down into its chest. The trog dies in a fountain of blood. Yes Bart's reposition enables you to flank.

_______________________

the Trogs do some shifting, with T6 falling in behind Zanderallen, T10 and T1 taking 5 foot steps, T13 moving down some, then the bloodletting commences.

T1 AC ? damage 9 - Blessed (and more)
Calls out directions and then steps up to Zanderallen while bellowing wildly, his pupils dialating, Yep he's raging.
great axe 33 (d20+17) damage 10 (d12+8)
great axe 21 (d20+12) miss
bite 14 (d20+12) miss
Zandellerallen takes 10 damage Dang I forgot the +1 for bless, really a 29 AC I have not been paying attention, I wonder if its too late to add a herd of rust monsters

T4 AC 19 damage 10 - Blessed (and more)
attacks Zanderallen
gauntlet 29 (d20+13)damage 7 (d4+6)
bite 15 (d20+6)
claw 12 (d20+6)
Zander takes another 7 damage

T6 AC 19 - blessed
attacking Zanderallen
club 25 (d20+9)
claw 15 (d20+3)
bite 3 (d20+3)

T10 AC 19 damage 0 - blessed
attacking Zanderallen
club 16 (d20+9)
claw 23 (d20+3 nat 20 hits, crit not confirmed) damage 5 (d4+1) oh and sneak damage 5 (d6)
bite 5 (d20+3)
Zanderallen takes 10 points damage.

T13 AC 19 damage 4 - blessed
throws a javelin at Carver
javelin 21 (d20+4) miss grrrr. it's okay I told Lynnette my idea for the next module when I write it and she looked at me and said that was just mean. And I said, it's not mean, it will be hilarious.

almost forgot
T9's postumous AOO on Carver
club 13 (d20+6) miss

T6's AOO on Zanderallen
club 26 (d20+6 crit again,its the only way to hit you, not confirmed) damage 6 (d6+3)
Zanderallen took 6 earlier damage, probably why T6 followed in for the kill.

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+15=27 ; 3d8+22=34 ;
Monday July 6th, 2020 9:55:56 PM

Carver conrinues to give out advice. (Bard Song, 4/9) Carver charges....Again.... taking a hard corner he ends up at 7,8/AQ,AR striking as he gets in range....
(the end of his moves, will provide flanking.(Gauntlet and hooves)

Charge Hit AC 27, Damage 34 damage



Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+6=26 ;
Tuesday July 7th, 2020 8:15:27 AM

Stohp manages to shake herself free of the magic, though it takes her several moments to shake off the aftereffects (save 26)

Stock (JonM) HP: 35/114; AC: 21/20/12; DR 1/-; CMD: 28; Rage: 6 of 24 used; Immune to Trog Stench  d20+14=20 ; 2d8+21=33 ; d6=2 ;
Tuesday July 7th, 2020 10:19:31 AM

Raging, Enlarged, Inspired
"Hey Stohp - you're looking a little slow there. Keep moving!"

The dwarf bellows a battle cry hops forward and slams another trog with a two handed blow.

=========
Move to AS12-AT13
PA vs T6 hits AC20, 33 damage + 2 electricity


Zanderallen (Zachary H) Stench Immune 31/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24   d20+19=29 ; d20+14=15 ; d8+21=27 ; d6=3 ; d6=6 ; d6=2 ;
Tuesday July 7th, 2020 1:48:49 PM

Some suppressed danger sense deep within Zander's mind is screaming, but not listening to that voice is bravery right? Or is it stupidity? Either way Zander has no time to ponder such things as he is beset on all sides. Hoping for further support from his allies he focuses on the big guy in front of him, calling down Domi's power on him.
---------------------
Bless +1 Att
Divine Bond Holy - 83 rounds
Inspired +1 Att, +1 Damage
Smite Evil on T1 +5 Att, +9 damage, +5 AC


Full Attack on T1
1st - 29 to hit, 38 damage (27 weapon, 9 holy, 2 fire)
2nd - 15 misses (Nat 1)
(OOC: Full Plate and Shield, start throwing some enchantments on those and AC goes up real fast.)

Bartomus(Rod) HP:42/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday July 7th, 2020 4:26:17 PM

Bartomus realized that there was no trogs about him and he had a lingering fireball but also knew it moved about as slowly as he did. AND, Zander was being surrounded and swarmed by trogs and not in a nice way. Pincushioned might actually be a better description. Bartomus took off at quick clip sliding past Sid and coming up next to where Carver was standing with glowing lance.

Flaming sphere extinguished; double move for turn to end up at AW16

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d6=5 ; d6=4 ; d6=5 ; d6=3 ; d6=4 ;
Tuesday July 7th, 2020 5:44:40 PM


Micah shudders at the sound of Domi's voice. Yes, my Lord, he whispers in response.

He then shudders again as he sees the beating Zanderallen is taking. Moving forward, he calls upon the source of that voice healing his friends, but, through shear force of personality, denying it to his injured foes.



========
Autosucceed on knowledge check.
Single move to AT14
Selectively channel excludinge T1, T4, T6, T13; 3 of 9 used: Heal 21 to Stock, Zanderallen, and Stohp . I think Carver is out of range.

IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday July 7th, 2020 6:43:44 PM

"I don't really like exercising anyway, " Sid says and Bolts to AR13, hopping and leaping around his allies and skids to a stop on the other side of T6. "Hey Z, making more friends I see?"

======================================================================

((Sid can't attack, but he should be able to provide a flanking bonus for Z.))

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 63/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Tuesday July 7th, 2020 7:17:38 PM

#1 is target... sorry. Dealing with new email and hate it.

DM Robert - "Hey Z, making more friends I see?"   d20+15=19 ; d20+11=25 ; d12+8=9 ; d20+10=23 ; d20+10=30 ; d20+10=14 ; d4+4=8 ; d20+4=6 ; d20+14=22 ; d20+7=11 ; d20+7=26 ; d20+9=22 ; d20+3=7 ; d20+3=6 ; d20+7=26 ; d6+3=5 ; d20+1=10 ; d20+1=5 ;
Tuesday July 7th, 2020 8:28:55 PM

Carver charges forward again singing "Half a league, half a league, Half a league onward," He strikes the troglodyte leader.

Stoph frees herself from the spell.

Stock moves up and erases poor Trog 6 from existence.

Zanderallen manages to get a good slice out of Troglodyte 1.

Bartomus lets his flaming sphere fizzle out and hurries toward the chaos.

Micah calls on Domi's healing power and everyone but Carver (just barely out) gets healed. eveyone make sure you adjust your header for the healing.

Sid moves up but finds his intended target has already been bludgeoned by Stock.

_______________________

the Trogs do some shifting, with T6 falling in behind Zanderallen, T10 and T1 taking 5 foot steps, T13 moving down some, then the bloodletting commences.

T1 AC 21 damage 81 - Blessed (and more)
The raging Trog whirls to attack Carver.
great axe 19 (d20+15) miss
great axe 25 (d20+11) damage 9 (d12+8)
bite 30 (d20+10 pot crit 14 not confirmed) damage 8 (d4+4)
Carver takes 11 damage after his DR

T4 AC 19 damage 10 - Blessed (and more)
continues to Attack Zanderallen and remembers he has fury of the Abyss. (still getting flanking bonus)
gauntlet 22 (d20+14) miss
bite 11 (d20+7)
claw 26 (d20+7)

T10 AC 19 damage 0 - blessed
keeps attacking Zanderallen
club 22 (d20+9)
claw 7 (d20+3)
bite 6 (d20+3)

T13 AC 19 damage 4 - blessed
steps up on Stock, whether its brave or foolhardy is yet to be determined.
club 26 (d20+7) damage 5 (d6+3)
claw 10 (d20+1)
bite 5 (d20+1)
Stock takes 5 damage, DR?

battle map

----
Remember - blue only darkvision can see, maybe Sid, but he needs to count distance from a light source.
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday July 7th, 2020 11:28:04 PM

Well it looks like this battle is getting cleaned up. Stohp double moves to AT/AU 9/10 so she can provide a flanking bonus to both Z and Stock.

Stock (JonM) HP: 52/114; AC: 21/20/12; DR 1/-; CMD: 28; Rage: 7 of 24 used; Immune to Trog Stench  d20+16=25 ; 2d8+21=31 ; d6=3 ; d20+9=16 ; 2d8+21=33 ; d6=1 ;
Wednesday July 8th, 2020 9:34:10 AM

Raging, Enlarged, Inspired
Stock's lizard brain notes the flinch of the trog in front of him as Stohp's large body steps behind it. His resulting swing is satisfying.

==========
PA1 vs T13 hits AC25, 31 damage + 3 electricity
PA2 vs T13 or T4 hits AC16 (18 w/ flanking vs T13), 33 damage + 1 electricity
5 ft. step to AR11-AS12


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+9=10 ; d6+3=4 ;
Wednesday July 8th, 2020 9:53:32 AM

Bartomus moved forward and watched as Stock slammed one of the frogs. He fished out one of the special bullets he had picked up just for this adventure from his sling and whipped the bullet at one of the trogs attacking Zander. In his rush, the bullet sped forward and not in the way he had hoped.

Moved to AX11; sling +7 w +2 bullet at T4 - fumble 1 + 9, rolling damage = 4

Zanderallen (Zachary H) Stench Immune 52/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24   d20+21=41 ; d20+21=34 ; d20+16=30 ; d8+42=46 ; d6=2 ; d6=1 ; d6=1 ; d8+21=23 ; d6=1 ; d6=2 ; d6=6 ;
Wednesday July 8th, 2020 11:13:32 AM

Bolstered by Micah, Zander manages to avoid further beatings as his allies close around the remaining trogs. As the chief turns to attack Carver, Zander viciously punishes the opening left in the chieftain's defenses.
--------------------------
Bless +1 Att
Divine Bond Holy - 82 rounds
Inspired +1 Att, +1 Damage
Smite Evil on T1 +5 Att, +9 damage, +5 AC


Full Attack on T1 Flanking +2 Att
1st - 41, 34 confirms crit(d20+21x2), 50 damage (46 weapon, 3 holy, 1 fire)
2nd - 30(d20+14) hits, 32 damage (23 weapon, 3 holy, 6 fire)

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Wednesday July 8th, 2020 2:05:39 PM


Micah releases a sigh of relief as he sees that his friends appear to be out of immediate danger. Not being in a position to do much where he is, he moves up to threaten those harassing Zanderallen and Stock.

Full move to AT10 avoiding provoking. Should put T4 in flank with Zanderallen and T13 (if still alive) with Stock.
I



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 56/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d6=2 ; d6=2 ; d20+14=32 ; 3d8+21=35 ;
Wednesday July 8th, 2020 4:49:56 PM

Carver stops giving suggestions... (Bard Song Oratory ended), He provokes a AoO as he runs to the wall, and returns with a charge....(charge declared at start of move) He strikes at T1 again. He also lays hands on himself as he spins at the wall... (swift action) Gaining 4 hit points.

If T1 dies from Zander's attack, Carver charges t4 instead, ending up right where he started anyways....

Charge Attack Hit AC 32, Damage 35

IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=32 ; d20+1=5 ; d6+6=10 ; d6=6 ; d6=6 ; d6=1 ; d6=2 ; d6=3 ;
Wednesday July 8th, 2020 5:18:15 PM

Sid shifts over to AP10 to provide flanking between him and Z. "Look," he says in Draconic, "this is over. Slaves are freed, Purple Worm is dead, most of your friends are dead, and you are pretty much dead. If you stop now and promise to start bathing, you might just live."

If T10 drops his weapons Sid won't attack.

Else he attacks

=======================================================================

ToHit1(Flanking): 32
Damage: 10
SA: 18
ToHit2(Flanking): 7(Forgot to at +2 flanking to roll)

DM Robert - "Look," he says in Draconic, "this is over."  
Wednesday July 8th, 2020 8:18:51 PM

Stohp hurriedly rushes around the room. I'm assuming with the double move you avoid the AOO from T13?

Stock clears a path by murderizing the poor troglodyte 13. However he fails to connect with trog 4.

Bartomus moves up and slings a stone, unfortunately the stone fell out of the sling on one of the twirls and lands at his feet.

Zanderallen "By the power of Domi, I have the Power!" swings his glowing sword and sends troglodyte 1 to the long line awaiting judgement by Lord Gargul. Seeing his target fall he shifts his back-swing and it sunders T4 from the land of the living.

Micah moves forward but finds his intended position blocked by Stohp.

Carver races to the wall and returns seeing his intended target down and then his secondary target down, shifts to the last Trog (10) and skewers him like a side of meat ready for the barbecue.

Sid moves in for the kill but finds no kills remaining.
_______________________

And suddenly you find yourself panting and looking around at each other. All the trogoldytes have been eliminated. The battle is won.

In the aftermath, leaderless any remaining trogs in the warrens will quickly head for safer places to live.

Everyone gets 2,600 experience points.

battle map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.




Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday July 9th, 2020 8:15:56 AM

(Yes I took the long way around to avoid AoOs).

Stohp looks around. "I guess they didn't have anyway to signal their master. Or we caught them to much by surprise."

Stock (JonM) HP: 34/96; AC: 24/22/15; DR 1/-; CMD: 27; Rage: 7 of 24 used; Immune to Trog Stench  d20+15=24 ;
Thursday July 9th, 2020 9:44:29 AM

Stock feels the post battle release and manages to keep his feet on shaky legs. "You got the leader before I could get there! Here I was plowing through mooks...should have just taken the direct path. I owed that guy one after he shocked me a couple times."

Stock stretches the kinks out of his back and first explores the periphery of the room for anything interesting and then makes his way to the bodies to start looting.

Perception 24

Zanderallen (Zachary H) Stench Immune 52/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24  
Thursday July 9th, 2020 10:37:45 AM

Zander snorts at Stock's comment, "Too slow friend. Although Micah took my first opponent from me so I had to pass the favor on." He grins that they are able to joke around after winning a fight. Such victories had become less common. "Let's finish searching around here and heal our wounds. The boss is next on the list and I have a feeling he's going to be quite upset at how we've messed up his plans." Zander helps with searching the area and remaining rooms, mostly providing a light.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d8+1=5 ; d8+1=2 ; d8+1=3 ; d8+1=7 ; d8+1=9 ; d8+1=5 ; d8+1=9 ; d8+1=2 ; d8+1=6 ; d8+1=3 ; d8+1=6 ; d8+1=2 ; d8+1=6 ; d8+1=9 ; d8+1=5 ; d8+1=3 ; d8+1=3 ; d8+1=4 ; d8+1=2 ; d8+1=8 ; d8+1=6 ; d8+1=4 ; d8+1=4 ; d8+1=6 ; d8+1=2 ; d8+1=7 ; d8+1=3 ; d8+1=5 ; d8+1=9 ;
Thursday July 9th, 2020 2:16:31 PM


Micah looks around, alert to any remaining foe. Seeing none he pulls out a wand and adds, "It looks like there is no fight left in them, but let us tend to our wounds quickly in case we are mistaken."

He starts inspecting everyone and using one of his cure light wounds wands while everyone else checks the room.

============
Note: Micah is carrying three such wands. If needed Bart, Carver, and Zanderallen can each use them to reduce the total healing time.

Sid heals 17 using 4 charges
Stoph heals 23 using 3 charges
Stock heals 57 using 11 charge
Zanderallen heals 37 using 7 charges

25 total charges

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d6=1 ; d6=6 ; d6=3 ; d100=40 ;
Thursday July 9th, 2020 4:38:00 PM

Carver uses his wand to heal up.... He uses 2 charges, remaining 1 hit point down....

With ease, He then casts Detect Magic on the gear from the Trogs, to make it quicker to sort important from just cash items....

"Definitely need some different skills, Or maybe I should just buy some spider slippers. Floor space seems not to exist, at least not the kind of space I need...."

IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=28 ;
Thursday July 9th, 2020 6:32:15 PM

"Well, too bad," Sid says to the once Trog. "Now let's see what's about while we still have time." Sid begins searching the room and Trogs for anything interesting.

================================================================

Perception: 28

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=19 ; d3=1 ;
Thursday July 9th, 2020 8:09:41 PM

"Well, now," Bartomus said as he looked about and let the adrenaline pumping through him tone down a bit. He looked down and saw the bullet that he thought he had shot somewhere into the darkness and picked it up. "Do we think that one of these were the controller of the worm?" Otherwise, we may need to go see if they are sleeping somewhere else."

He pointed across the way at the doorway that was on the other side of the room. [b]"

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday July 9th, 2020 8:10:17 PM

"Maybe we should open that door and see what's behind it?"

DM Robert - "Let's finish searching around here and heal our wounds."  
Thursday July 9th, 2020 8:18:20 PM

Stohp looks around but really doesn't investigate much.

Stock begins a more close search of the room.

Zanderallen wanders around providing some light.

Micah goes about healing people.

Carver does some healing on himself.

Sid really gets into searching the bodies.

Bartomus wonders what's behind the other doors. nothing, it was the king's family's quarters, its been really ransacked and torn up. (11-15)(8 was a waiting room) (9 was privy) (10 was a guard room).
________________

Loot.

There are the two everburning torches back in the other room, which retail for 110gp each.

smokesticks x30
masterwork club x15
masterwork breastplate x2
masterwork longswords x2
masterwork hide armor
masterwork obsidian spiked gauntlet
masterwork chain shirtr
15 sacks of uncut gems (worth 1800 gp in total),
1 sack of uncut gems (worth 3000 gp)
2412 gp

Magic
potion of cure moderate wounds x 16
Belt of Giant Strength x2
Cloak of Resistance x2
Scroll of Spiritual Weapon
Wand of Cure light wounds (20 charges)
Scroll of Meld with Stone
+1 greataxe
Belt of incredible dexterity +2

Scattered about in the back corners of the room are:
the following gems:
Amber (110 gp)
Aquamarine (500 gp)
Black Pearl (550 gp)
Chrysoprase (50 gp)
Lapis Lazuli (10 gp)
Lapis Lazuli (11 gp)
Moonstone (55 gp)
Obsidian (10 gp)
Rose Quartz (55 gp)
Saltwater Pearl (90 gp)
Sardonyx (40 gp)
Tigereye (11 gp)
2 x Zircon (45 gp)

Masterwork size small Chain Shirt x2
Masterwork size small Chainmail x6
Masterwork size small Greataxe x2
Masterwork size small Greatsword x8
Masterwork size small Scale Mail x7
Masterwork size small longswords x5
Masterwork size small Sling x10

AND the following:
Oil of Magic Stone
Potion of Protection from Law
Potion of Resistance
Potion of Stabilize
Potion of Virtue
Scroll of Detect Magic

You find that there are numerous tapestries that appear to have been torn off the wall and used for bedding for the trogs. You can see that there are a few scraps of firewood that the woodworkers in the room will recognize as a chair leg, and part of a bed frame. There are 4 medium sized chairs in the room. They look rather comfortable and are in upholstered in green velvet.

AND FURTHER, on a chain around the lead troglodytes neck, you find a largish brass key with 3 emeralds in the handle. It radiates magic but you're pretty sure that this is the key to activate the gate. You know that actually the gate is activated on the other side, to wit on the drow side. You surmise that the slot on this side may serve as some means of activating the gate if the key is already in the capstone on the other side. In fact....given time you will notice traces of gold along the inside of that slot and you surmise that using the gate on this side required a fee. Probably ported back to the drow when the gate activated.

Lastly, I give you a DM hint. This module is designed for numerous rest periods. You can rest and regain spells before going in search of whatever is deep down below.

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.




Stock (JonM) HP: 91/96; AC: 24/22/15; DR 1/-; CMD: 27; Rage: 7 of 24 used; Immune to Trog Stench 
Friday July 10th, 2020 9:23:12 AM

"Thanks Micah"
Stock moves back out to the hallways and makes his way in the dark through the other rooms outside the throne room to make sure there is nothing waiting. (Rooms 11-15)

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=18 ;
Friday July 10th, 2020 10:34:31 AM

After looking about, and seeing a lot of things were pretty trashed, Bartomus paused to look at the woodwork now turned to kindling and the tapestries. He looked at the tapestries and shook his head, "do you think that they can fix all of this when they come back to their homes?"

As they worked together to sort through the various things that they found, he added, "So, do you think that was the ring leader?" He nodded to the dead trog mage that had had the jeweled key. [/b]"Or, do you think we have someone else causing all of this trouble up above?"[/b]

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday July 10th, 2020 1:27:17 PM

"I think he was wrangling the other Trogs into doing the bidding for whomever it is that is in charge. With him dead, the other Trogs I expect will scatter and vanish, at least for a while.
We have broken their resolve but over time they will regain their nerve.
Oh, and can I use that Axe, at least while we still have it? It'll give me a melee weapon that is magic that I can use without needing to actually charge around. I'll lose a bit of tactical ability. but we can't have everything."

Carver's military and mercenary background are showing, but he seems to be trying to fit in....

Zanderallen (Zachary H) Stench Immune 89/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24  
Friday July 10th, 2020 2:21:12 PM

"Agreed, this guy was probably the head trog before the new "master" showed up. As long as we deal with him as well the remaining trogs will most likely scatter. And sure thing Carver. I think we'd all agreed we'd much rather see gear put to use than sit in a sack till we get back home. Use it for now it's permanent fate will get decided back in the comfort of home. I can't imagine being underground is comfortable for you."

Zander helps and thanks Micah with the healing and helps gather the goods up. He is pleased once the key is found and it's use figured out. "One goal of ours complete. Bring this back to the surface and the kobolds can easily return home. Now to the other goal, how do we feel about continuing onward down the next tunnel? I feel prepared to continue the fight, but how about everyone else?

(OOC: Zander still has the vast majority of his resources left for the day.)

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Friday July 10th, 2020 2:26:49 PM


Micah is a bit embarrassed that he did not notice Carver's wounds. When he sees the centaur healing himself he nods and sighs in acknowledgement of his own oversight.

In response to Bart, he replies, "He seemed to be calling the shots for everyone here, but we still have not found the necromancer we have been told is among them. "

He whistles in admiration at the collection of fine weapons and armor.

After looking over the magic items, he comments, "We need to spread out these potions of healing." He takes one in each hand, pointedly holding them out to Stock. Then he continues, "I will take the scroll of spiritual weapon. Bartomus, you can use the meld with stone scroll. Would you like to take it or should I take it?" He also takes four of the smokesticks for himself



IMMUNE to Trog Stench Sid(Andrew) HP: 25/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Friday July 10th, 2020 6:38:34 PM

"Ok, so if that Belt makes you stronger can I have one? This one makes me a bit stronger, but the upgrade would be nice. Also, I want one of those everburning torches, or both, I'm not picky."

===================================================================

((Sid has a +1 Str belt that he would trade out with the +2 Str belt if anyone is just one off))

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday July 11th, 2020 5:57:31 AM

We know where the necromancer is, and now it will be 8 vs 1."

The Face of Evil


DM Robert - "Let's finish searching around here and heal our wounds."  
Saturday July 11th, 2020 8:52:51 AM

Stock checks the other rooms and finds nothing of interest .You can see that there are a few scraps of firewood that the woodworkers in the room will recognize as a chair leg, and part of a bed frame.

Bartomus wonders on what the kobolds would have to do to rebuild and refurnish the place.

Carver wants the magical great axe.

Zanderallen is ready to go down and meet whatever evil is still below.

Micah suggests dividing out some of the loot.

Sid wants to take the strength belt as well as the two ever burning torches.

Stohp displays her mathematical powers by counting the Shields and coming up with 8 vs 1 against the necromancer.

_____

It appears that most of you are ready to go down to the lower mines. There may still be some distribution of magical goods that needs to take place, to wit potions and scrolls.

The group rounds up their gear and gets ready to hit the road. The party makes its way back through the warren and to that entry chamber. Then they make the turn and start down the passage to the lower mines. It's a long dark walk. As you get down the tunnel the fungus on the walls starts to become less frequent and the tunnels themselves become smaller.

You are now in tunnels that are 5 foot wide and 6 feet tall. Squeezing is required.

Also as these are the working mines it will require some skill to find the right path. From what you remember the kobolds seemed to say the trouble started when a new section was opened.
To find the path...
Knowledge Engineering 15
or
Survival 20
or
Perception 25

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=25 ;
Sunday July 12th, 2020 2:00:32 PM

"Micah, keep that stone scroll, I don't think I like the idea of being frozen into a stone, not my vibe. But, that belt that could help me move a bit quicker, would that be so long as I wear it, or do I need to strap it on to use it? Cause that might be of some help." Bartomus said and continued to look over things. "The curing potions, I could use a couple to replace the ones I used."

He followed along, squeezing through the tunnels and trying to keep an eye out for things as they moved deeper into the caverns.

[i]Adding two CMW potions to character sheet, perception role of 25 [/]

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Sunday July 12th, 2020 2:12:11 PM

Carver agrees with the wanting of 2 or 3 of the cure potions,

"Taking a rest might be a better idea than marching forward.... I'm down on both my ability to lay hands, which is granted by Lord Gargul and my ability to aid in combat by giving advice."
(Bard Song)



Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Sunday July 12th, 2020 3:06:52 PM

Stohp will claim the smokesticks if no one else wants them. They'll add to her pool of utility items she keeps around to use as needed. The bet of dexterity would be helpful, but only if everyone else already has one. Better the archer or melee fighters get the improved attack/defense then she take it for a minor grappling bonus.

Stock (JonM) HP: 91/96; AC: 24/22/15; DR 1/-; CMD: 27; Rage: 7 of 24 used; Immune to Trog Stench  d20+12=13 ;
Monday July 13th, 2020 9:41:56 AM

Stock grabs two of the healing potions and pats his pouch where he carries the things. "Feels pretty full." He then stays toward the front, leading the party through the darkness. At one point, he stops and reaches down, picking up a vaguely hexagonal blue rock. He tosses it up, catches it, and drops it in his belt pouch.

When he looks up again, he realizes he got a bit disoriented. "Which way do you guys think? Anybody else besides Carver need a rest?"

==========
Survival 13

Zanderallen (Zachary H) Stench Immune 89/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24  
Monday July 13th, 2020 3:13:14 PM

"I thought dwarves were supposed to know their way around tunnels. Good thing we brought a druid along. Or Bart is just really good at looking confident." Zander continues following whoever seems to know where they're going, since he has no clue.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+4=13 ;
Monday July 13th, 2020 3:53:08 PM


Micah surveys his companions and considers a moment before suggesting, "It appears, that except for Carver, most of us have significant reserves remaining. Provided we do not have many hours of travel ahead of us, I would prefer to press our advantage and keep going.

He then turns to Bart, "So merely confidence or do you, in fact, think you have discerned the correct path? If the latter, please point out the way."

======
Survival 13. Fail the check.

OOC to Bart: It appears you made the perception check to discern the correct path, but you didn't mention it in your post. Micah, and it appears Zanderallen also, are assuming you share that with the party.

IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=16 ;
Monday July 13th, 2020 7:18:33 PM

"Wait," Sid says, going back to Stohp, "that belt makes you quicker? I'm sorry Stohp, but can I use that instead? You can have the Ishingram belt back! I mean, if you need it I don't want to take it from you. I didn't know belts could do that."

==========================================================================

Perception: 16

DM Robert - "I thought dwarves were supposed to know their way around tunnels."  
Monday July 13th, 2020 8:38:22 PM

Assuming that Bartomus's undeclared roll was indeed a successful perception check.

And is there some confusion, here, one belt makes you stronger one belt raises your dex. Raised dex does not equate to being quicker as we don't use initiative rolls here.


The party moves along and Bartomus is able to point out the more recent signs of tunneling, much to the chagrin of the dwarf. At last you come to a place where you can see the mining tunnel seems to have broken through into something different. The mine tunnel cuts across a 20 foot wide corridor, where the other side of the corridor is you have no idea, though Stock can explain that over time tunnels collapse, earthquakes could cause a shift upward downward or sideways in the rock strata, etc.

The party bunches up as the move into the 20 foot wide corridor. It is obviously worked stone, carved and cleaned granite and marble create the floor, walls and ceiling (10 foot high). The corridor quickly opens into a large roundish chamber. In the center, about 30 feet in from the edge of the corridor, there appears to a large statute of a spider.

Perception 20 Highlight to display spoiler: {the statue is made of many gears, wires, and other parts.}

If successful with above perception check... Knowledge Arcane 22 Highlight to display spoiler: {This appears to be a clockwork golem.}

better mental image of area

Just a note, you can't see the back side of the room as yet, well maybe Stock can, I momentarily forget the normal range of darkvision. There is no longer any fungus on the walls to help with seeing in the dark.

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=19 ;
Monday July 13th, 2020 11:09:03 PM

Carver looks in the room, "That's one ugly spider...."

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+14=22 ;
Tuesday July 14th, 2020 12:19:06 AM

Mechanical design of some fashion. I can see gears." Stohp comments, pointing out the gears in question. (Perception 22)

Stock (JonM) HP: 91/96; AC: 24/22/15; DR 1/-; CMD: 27; Rage: 7 of 24 used; Immune to Trog Stench  d20+15=34 ; d20=8 ;
Tuesday July 14th, 2020 9:29:59 AM

Stock begins slowly circling around counter clockwise so that he can make sure the room is empty except for the statue.

========
Perception: 34
Is that a statue of Jancassis? Knowledge Religion (untrained) 8
It's darkvision 60' btw
Move to P13, staying along the wall
Is there anything down hallway C?



Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=23 ; d20=2 ;
Tuesday July 14th, 2020 10:05:42 AM

"I got luck guys - looked like freshly broken rock and all - easier to see by looking down on it than looking up I bet," Bartomus said to Micah and Zander. When they came to the higher ceilings and then the big opening with the clockwork spider, Bartomus looked at his fellow Shields, "so, wait we went from small caverns to this? Isn't that a bit odd? Then who builds a nasty statue of that?"

He pointed to the partially illuminated statue.

Sorry yes that 25 previous was a perception roll. 23 is the new perception roll, and 2 is the follow up knowledge arcana untrained roll

Zanderallen (Zachary H) Stench Immune 89/94 AC: 29(34 vs T1) T: 13 FF: 28 CMD: 24   d20+5=6 ;
Tuesday July 14th, 2020 3:39:28 PM

As the tunnels open up into the older section Zanderallen gets a bad feeling deep in his soul. Stepping 10 feet into the room he takes a look around and opens his sight to the presence of evil power. If he detects anything he will immediately warn the others.
---------------
Detect Evil 60 ft cone, Zander is scanning the room
Perception 6

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+5=17 ; d20+4=8 ;
Tuesday July 14th, 2020 4:39:46 PM


Micah stops short and immediately casts detect magic to see if there are any auras around the statue or the room.

=================
failed perception check; and knowledge provided I could use Stohp's observation.

IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=31 ;
Tuesday July 14th, 2020 6:35:25 PM

As they pile in Sid says, "Oh yeah, that is alot of wires and gears. Hey Stock, should I move up?" Sid will continue to look for traps if he can get into the room

=====================================================================

Perception: 31

DM Robert - "Then who builds a nasty statue of that?"   d20+23=41 ; 2d10+8=20 ;
Tuesday July 14th, 2020 8:21:14 PM

Carver ogles the ugly spider statue.

Stohp Sorry to see into the room you need to move up, I'm squeezing you forward past Carver since that is the only way because you can't stack up really points out that the statue has a lot of gears and stuff on the insides.

Stock quickly disappears from the rest of the parties site as he double moves into the room and peers down another corridor. No the statue is just a statue of a big spider, nothing religious about it. Thick hairless, metal Shelob. Perception check please for looking down the corridor....unlesss, read below.

Bartomus explains how he was able to determine the correct patch.

Zanderallen steps into the room and looking intently starts to see if he can detect evil. He feels relieved that there are no evil auras before him.

Micah casts detect magic. Hmm, I'm not sure, it is a magical construct but I'm not sure if that means it radiates magic.

Sid also having to squeeze you forward for a look because you were around the corner originally and it's not like you can technically occupy the same space (though Micah and Bartomus are pressed up REALLY close as are Sid and Stock.) moves forward and can also see the gears in the machine.
______________________

Suddenly the spider stirs those looking at it see a strange red glow pop up in it's multiple eyes. Gears grind and whirl as the spider suddenly comes alive. It turns moves toward Stock and strikes out with one of its forelegs!
Leg slam, 41 (d20+23) hit, damage 20 (2d10+8)

Though except for Sid the rest of you don't see much because, light sources.

battle map
----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+13=29 ; 3d8+21=36 ;
Tuesday July 14th, 2020 10:38:57 PM

Carver has to wait a few moments for his friends to make a hole.... (gotta wait for people to move)
As to light, the spider is currently in "din" for those without darkvision.... But that will change as Carver takes his turn....

Once those in between him and the spider thingy.... Carver charges... He'll swing to the left and then charge past, lowering his lance to strike out. (He does not provoke a AoO from his target, even if it has reach, Ride-by-Attack)

Attack AC 29, Damage 36 (Adamantite Weapon, bypasses 20 Hardness)

Stohp (Mitch) HP: 37/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Wednesday July 15th, 2020 12:37:42 AM

(Unless combat has started I usually don't look at/for a map link and just assume anything described we can all see unless it's specified XD)

Stohp isn't that surprised to see it move since she saw the gears. She double moves to n/o 9/10 to give Stock flanking.

Stock (JonM) HP: 90/114; AC: 23/21/14; DR 1/-; CMD: 29; Rage: 8 of 24 used; Immune to Trog Stench  d20+15=24 ; d20+10=11 ; d10+19=26 ; d6=1 ;
Wednesday July 15th, 2020 9:13:00 AM

Raging
"It's alive, it's moving, it's alive, it's alive, it's alive, it's alive, IT'S ALIVE!....GO BACK TO SLEEP" His resulting swings though are wild and unfocused. Much like his mind is now.

=======
5ft. Step to O5
PA1 hits AC 24, 26 damage + 1 electricity
PA2 hits AC 11


Zanderallen (Zachary H) Stench Immune 89/94 AC: 29(27 from charge) T: 13 FF: 28 CMD: 24   d20+13=22 ; d8+11=19 ;
Wednesday July 15th, 2020 9:43:18 AM

Zanderallen might not be able to fully see what's going on but he can see and hear enough to take action. Charging forward he drops his sword in the middle of the room for illumination. With the construct fully illuminated he reaches down to his belt and fluidly draws a war hammer. He raises the hammer, the dull gleam of adamantine visible, and brings it crashing down.
-------------------------------
Charge to N8 (+2 Att, -2 AC) (Flanking with Stock +2 Att)
Drop Flaming sword at L8 (light source)
Draw Adamantine Warhammer while charging
Attack Mech Spider
24(d20+13+2,forgot flank) to hit, 19 damage (Adamantite Weapon, bypasses 20 Hardness)

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Wednesday July 15th, 2020 11:00:45 AM

Bartomus continued forward into the cavern as the others rushed forward with the lights illuminating the new cavern and the now moving clockwork spider. They needed to see it, he thought to himself, and then he had an idea. A rather simple spell that might help. With that, he sent forth the spell thinking that Violet would be a great name for the spider.

Move to I9 if possible, cast faerie fire on the spider at O7 - no saving throw but negated with spell resistance - violet color in a 5' radius burst - so not sure if that is contained in the 07 square or everything about that location.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Wednesday July 15th, 2020 1:49:10 PM


Micah shakes is head at the sudden turn to violence. He moves forward, pulling out his wand and casts bless on his allies.

==========
Move to G7
Cast bless from wand 10 rounds remaining.



IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Wednesday July 15th, 2020 6:42:33 PM

Sid moves H7 and will pull out Branwen and aim at the Spider. "Man," he says to Micah, "I was almost trampled. You think the mechanical spider is an interesting choice. You think it means anything or is it just an aesthetic?"

DM Robert - "IT'S ALIVE!"   d20+23=37 ; 2d10+8=23 ; d20+29=32 ; 2d10+12=23 ; d20+23=26 ; 2d10+8=17 ; d20+29=31 ; 2d10+12=18 ;
Wednesday July 15th, 2020 8:16:12 PM

Carver waits...

Stohp rushes in trying to distract the mechanical spider.Hey check your header, you should be healed going into this room.

Stock steps up and swings, missing both times.

Zanderallen moves forward dropping his sword and drawing his hammer. Alas he too misses.

Bartomus moves into the room and casts faire fire on the construct. Momentarily the creatures seems to glow violet, and then the spell fades out. DM note, this golem is immune to any spell that allows a spell resistance check.

Micah casts Bless on everyone.

Sid moves into the room and pulls out Branwen.

Somewhere in all that Carver manages to charge, however you gave me no ending location. He does manage to hit the creature a resounding blow.

________

The clockwork golem slashes out first at Stock hitting.
slam 37 (d20+23) and inflicting 23 points damage. (2d10+8)
Then the leg articulates attempting to grab Stock
CMB 32 (d20+29) and deals 23 more points damage (2d10+12)
Grind (Ex) A clockwork golem deals an additional 2d10+12 points of slashing damage when it makes a successful grapple check as razor-sharp gears and blades emerge from its body to grind and slice its foe.
Stock takes 46 points damage and is grappled.

Another leg whips around hitting Stohp.
slam 26 (d20+23) and does 17 points damage.
This leg also articulate attempting to grab Stohp.
CMB 31 (d20+29)
Stohp is grappled and again whirling razor sharp blades zing out from the body inflicting 18 points damage (2d10+12)
Stohp takes 35 points damage and is grappled.

battle map

Clockwork Golem, AC 26, CMD 36, damage 36.

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.



IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+10=13 ; d20+10=11 ; d20+1=8 ;
Wednesday July 15th, 2020 9:48:17 PM

Sid starts cursing loudly and quickly fires three arrows at the thing. Rattled as he is his arrows harmlessly bounce off of its metal skin and clatter uselessly against the far walls. "Micah, please tell me that isn't as bad as it looks?"

===========================================================

ToHit1(Rapid Shot): 13
ToHit2(Rapid Shot): 11
ToHit3: 8

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+14=18 ;
Wednesday July 15th, 2020 11:11:30 PM

"Leave me a charge lane..... as long as i hit, I'm causing it harm."
With that, Carver charges straight across the room....(end 2,3/l,m)
He dodges the whirling blades and such, which causes Carver to miss his strike....



Stock (JonM) HP: 68/114; AC: 23/21/14; DR 1/-; CMD: 29; Rage: 9 of 24 used; Immune to Trog Stench  d20+15=35 ; d20+15=22 ; d20+10=17 ; d10+19=23 ; d6=3 ;
Thursday July 16th, 2020 9:46:56 AM

Raging
Stock feels the leg begin to constrict and with a feat of unbelievable strength, wrenches the leg open enough to spin out of the grasp.

He tries again to hammer on the thing, feeling a sense of concern at the thing's robustness.

===========
Negating the grapple via: Rage Power: Strength Surge (Ex) - The barbarian adds her barbarian level on one Strength check or combat maneuver check or to her CMD when an opponent attempts a maneuver against her. This power is used as an immediate action. This power can only be used once per rage.
It's an immediate action and raises Stock's CMD to 38, which then negates the second 23 points of damage I think. It's only a 1/rage thing though so next time, I won't be so lucky.
PA1 hits AC35, critical threat not confirmed; 23 damage + 3 electricity
PA2 hits AC17


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  2d8=8 ;
Thursday July 16th, 2020 9:52:54 AM

Bartomus really didn't know what to do. His light show faded quickly and that probably meant that a lot of his other options wouldn't work either. In the fade of the violet swirls, he saw the spider stick and grab Stock and Stohp, then Carver charged across the room. The Spider was still moving and still standing, it's gears and razors were slicing into both of the grappled Shields. Bartomus shook his head, and then focused on Stock who seemed the worse for the wear. "Cure," Bartomus said.

Stay at same location, cast cure moderate wounds on Stock for 2d8 plus 9 (1 per caster level) for total of 17

Zanderallen (Zachary H) Stench Immune 89/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+14=28 ; d20+9=15 ; d8+11=17 ;
Thursday July 16th, 2020 10:11:19 AM

Zanderallen shudders at the carnage the mech is causing and continues raining blows on the thing, hoping his blows damage the clockwork contraption. "You let go of her!"
----------------------
Bless +1 Att

Full Attack on Spider
1st - 28(d20+14) hits, 17 damage (Adamantine bypasses hardness 20)
2nd - 15 (d20+9) misses

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Thursday July 16th, 2020 2:31:23 PM


Micah frowns in fierce concentration, wincing at Stohp's plight and momentarily celebrating Stock's escape from those fearsome limbs. He stands ready to intervene should the thing grab another foe while worrying hold to rescue the minotaur.

"Hang in there, Stohp!" he yells to his bleeding friend. Then to Zanderallen, Make room. I will be moving in there when I can."

==========
Move to K7
Readied action to cast Freedom of Movement on the first foe the clock spider tries to grapple.

OOC: I hope Stohp's hitpoints in the header weren't updated. Otherwise she's at 2 after this round. If I'm wrong about her not being at 2, Micah will burn a hero point to cast a cure on her and skip the posted action.

Stohp (Mitch) HP: 25/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=35 ;
Thursday July 16th, 2020 7:01:11 PM

(I forgot to update her HP yes)

Stohp breaks the grapple with a heroic effort (spending a hero point since a nat 20 doesn't beat it's CMD, 39 to escape). She backpedals 5 feet to get out of it's reach (I think a 5 foot step prevents an AoO? Can she take one while prone?)

DM Robert - "Hang in there, Stohp!"   d20+23=33 ; 2d10+8=17 ; d20+29=36 ; d20+23=35 ; 2d10+8=18 ; d20+29=34 ; 2d10+12=26 ;
Thursday July 16th, 2020 8:06:10 PM

Sid fires a couple of arrows that come no where near hitting the imposing spider.

Carver charges, and for perhaps the first time in a while, misses.

Stock, raging, manages to break free of the grapple even as the blades come whirling at his face confirming no grapple damage since that is an immediate action. He strikes at the thing but finds that his attack did not have the bite he thinks it should have.

Bartomus casts cure moderate wounds on Stohp. However, that is a touch spell so I'm going to have to move you for you to touch, and have it affect her. Putting you at L11, M12.

Zanderallen manages to put a little hurt on the thing.

Micah moves forward shouting encouragement and readying a spell.

Stohp breaks free save your hero point, nat 20 always succeeds even if you don't have enough to total the target number. She then backs away 5 feet.

---------------
You hear the twirling of tiny gears which must be the brain of this thing. It determines who meets the criteria for attack.

The clockwork golem slashes out first at Stock hitting.
slam 33 (d20+23) and inflicting 17 points damage. (2d10+8)
Then the leg articulates attempting to grab Stock
CMB 36 (d20+29)
As the leg attempts to enwrap Stock, Micah casts his spell. Miraculously the grappling arm slips off of Stock!
Stock does take 17 points smashy damage.

Then a leg whips around hitting Zanderallen.
slam 35 (d20+23) and does 18 points damage. (2d10+8)
This leg also articulate attempting to grab Zander.
CMB 34 (d20+29)
Stohp is grappled and whirling razor sharp blades zing out from the body inflicting 26 points damage (2d10+12)
Zanderallen takes 44 points damage and is grappled.

battle map

Clockwork Golem, AC 26, CMD 36, damage 66.

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+14=20 ; 3d8+21=38 ;
Thursday July 16th, 2020 9:41:50 PM

Carver loops out into the room after declaring a charge and winds back up in the spot he started, as he is moving he says, "Please leave me room to charge.... other wise this will take forever... if I can hit...."

(using a Hero point to add 4 after the roll)
Charge AC 24, Damage 38 (adamantite weapon)



Stock (JonM) HP: 52/114; AC: 23/21/14; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench  d20+16=27 ; d20+11=29 ; d10+19=23 ; d10+19=24 ; d6=5 ; d6=6 ;
Friday July 17th, 2020 9:24:36 AM

Raging, Freedom of Movement, Bless

When Stock slips free from the golem's clutches a second time, he is once again certain it is his superdwarf strength doing the work instead of Micah's spell. Maybe that is what gives him the confidence to slam the thing twice, sparks flying.

=======
PA1 hits AC 27, 23 damage + 5 electricity
PA2 hits AC 29, 24 damage + 6 electricity
Bart said he was casting on Stock but was moved to cast on Stohp. Stohp should take the healing.
Rod - remember to roll your healing dice separately as any 1's on a d8 can be re-rolled.


Zanderallen (Zachary H) Stench Immune 61/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+14=29 ; d20+9=22 ; d6=5 ; d6=5 ; d6=4 ; d6=2 ; d8+11=14 ;
Friday July 17th, 2020 9:51:07 AM

About to move over to give Micah room Zander's step is stopped short by the whirling death blades of the clockwork spider. He heals himself and soldiers on. The first blows rings loudly, crushing mechanical parts underneath it's force.
--------------------------------
Bless +1 Att
Grappled -2 Att

Swift Action Lay on Hands (7 of 8 remaining)
Zander Heals 16 hp
Full Attack on Mech Spider
1st - 27(d20+14-2) hits, 14 adamantine damage
2nd - 20(d20+9-2) misses,

IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+10=13 ; d20+10=25 ; d20+1=5 ; d20+8=23 ;
Friday July 17th, 2020 9:53:40 AM

Sid breaths deeply, "Ok, ok. Steady" And lets his arrows fly again. One by one the arrows ping off of its metal husk. The second arrow sticks in a moment before being swiped away. Sid purses his lips as no scratch shows afterwards. Was it a fold in the metal, an invisible joint, or just a lucky shot that wasn't strong enough to penetrate. Unsure he grabs more arrows and focuses on the beast. "At least it has an appropriate number of arms."

==========================================================================

ToHit1(Rapid Shot): 13
ToHit2(Rapid Shot): 25
ToHit3: 5
Knowledge(Engineering): 23 (Studying the effects of the attacks to see if he can figure out how to stop it.Note: He'll be doing this every round after this even if it is just for RP.)

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+9=24 ; d6+2=6 ; d6+2=3 ;
Friday July 17th, 2020 10:20:56 AM

Bartomus slipped around Stohp and up against the cavern wall. As he moved, he fished out one of the special bullets and his sling, it was, he thought to himself, probably the best option he had other than try to figure out who was hurt and rush in to heal them. Next time, I think I need to take one of the wands for healing and use it from the back, he whispered to himself making a mental note of sorts.

Move to Q12; Melee 24, +7 +2 for the bullet, if the bless spell still applies - then hit for 6; otherwise miss; thanks for the reminder on the healing spell rule - didn't remember that.

Stohp (Mitch) HP: 42/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday July 17th, 2020 8:00:27 PM

Stohp isn't sure how she can help in this fight. It's to heavy for her to grapple and those saw blades heavily restrict her ability to do so. Even just being close to it risks her dying quickly and with little chance at stopping it. So she hangs back for now

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d6=2 ; d6=1 ; d6=2 ; d6=3 ; d6=5 ; d6=1 ; d6=5 ;
Saturday July 18th, 2020 9:39:34 AM


"That is not what I had in mind! shouts Micah as the thing grabs Zanderallen. Not wanting to block Carver and not able to move into flanking position with Stock with the paladin still in the way, he moves so as to be better able to reach Stock after Carver has charged.

bless 8 rounds remaining
Selectively Channel excluding spider thing Heal 17 to all allies (5 uses remaining)
Move to K4

DM Robert - "Hang in there, Stohp!"   12d6=42 ;
Saturday July 18th, 2020 4:42:30 PM

Carver charges to and fro hitting the creature.

Stock takes out much anger and aggression striking the creature twice, but each hit feels like it should have done more damage than it actually did. Never-the-less, cracks definitely appear all over the shell of the statue.

Zanderallen swiftly heals and then strikes the golem again. There is a definite tolling sound as if a cracked bell had been rung.

Sid fires off two arrows and realizes that the monstrosity shudders briefly.

Bartomus moves and lets fly with a special bullet, but misses.

Stohp wonders what to do.

Micah channels to heal his comrades I don't think Stohp and Bartomus are in range from K4.

---------------
There is a sharp crack a high pitched ting, and then the monster EXPLODES.

Death Burst (Ex) When a clockwork golem is reduced to 0 or fewer hit points, it explodes in a shower of razor-sharp gears and debris. All creatures within a 10-foot burst take 12d6 points of slashing damage—a DC 18 Reflex save results in half damage.

Looks like Zanderallan and Stock have to save or take... 42 points damage. (21 if save).

battle map

Clockwork Golem, AC 26, CMD 36, damage 131. (13 past 0)

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Sunday July 19th, 2020 6:54:21 PM

"That was Rude, it blowing up like that....
As to it being a spider, Do you think we're in an area that was controlled by the Drow. Not those we are helping, but the old ones..."


Stohp (Mitch) HP: 42/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Sunday July 19th, 2020 8:25:44 PM

Stohp is glad she hung back. Her natural instinct is to rush forward to help the injured but she isn't actually a healer so she hangs back to let the healers do the healing.

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Monday July 20th, 2020 12:46:59 AM

He watched as they smashed at the moving automan of a spider and then suddenly the room was a lit as the spider exploded sending razor sharp twisting bits in all directions. He blinked a few times and realized that Zander was near the creature, so he moved near to Zander and fished out a couple of the potions he knew could help what ever injuries that blast caused. He nodded towards Carver and nodded, "I think we have found a legacy of that older sect of the Drow."

Move to P9 and fish out two CMW

Stock (JonM) HP: 10/96; AC: 24/22/15; DR 1/-; CMD: 27; Rage: 10 of 24 used; Immune to Trog Stench  d20+8=17 ;
Monday July 20th, 2020 9:26:00 AM

Fatigued, Freedom of Movement, Bless
Stock is in his element until he sees the crack spread like wildfire across the surface of the thing. It doesn't even register though until the deafening explosion. His rage fades and he spits blood. "What in the Wold? Anybody else see that coming?"

"If the undead didn't know we are coming before, they sure may know now."

===========
Failed Save 17

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d6=4 ; d6=3 ; d6=3 ; d6=3 ; d6=4 ;
Monday July 20th, 2020 12:47:26 PM



Domi shield us! exclaims Micah as shrapnel flies. He involuntarily raises his own shield in defense, and is relieved to see that the spread of the deadliest pieces is not as great as he feared.

Not waiting to triage the wounds he moves toward the center of the room and channels healing energy.

============
Move to L7
Channel energy. Should get everyone since Bart moved closer. Heal 17 points. How's that for average. (4 uses remaining)


Zanderallen (Zachary H) Stench Immune 61/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+11=14 ; d8=3 ; d8=2 ;
Monday July 20th, 2020 1:00:43 PM

Zander smiles as he feels things splitting beneath his hammer blow. He has just moments to enjoy that feeling before he releases what's happening as tightly fitted gears start blasting apart. He raises his shield but his reflexes are too slow to block the release of deadly shrapnel. He grunts in pain and mutters something unintelligible and probably quite rude as he pulls out a rather large and sharp gear from the new dent in the side of his plate armor. "I don't know who built that thing but whoever it is I wish to lodge a complaint. Oh thanks, Bart, I could use something to wash down gears." Zander will down one of the cure moderate wound potions.
---------------------
Reflex 14 fails, 42 damage taken (ow)
34 healed total from Micah's channels since last post
8 healed from Bart's potion

IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=19 ; d20+8=9 ;
Monday July 20th, 2020 5:41:03 PM

Sid moves forward and examines the wreckage to see if he can determine if it is truly inactive or if there is more going on. "Anyone ever notice that we have to destroy the coolest toys? Like that elemental thing that was guarding the pyramid thing? That grass was so well manicured." Sid picks up some springs and sprockets that look salvageable.

====================================================================

Perception: 19
Knowledge(engineering): 9 (nat 1)

DM Robert - "Do you think we're in an area that was controlled by the Drow."  
Monday July 20th, 2020 7:58:38 PM

Carver wonders if the Drow made the spider golem.

Stohp is glad she did not move up.

Bartomus gives Zanderallen a potion and also wonders about the Drow connection.

Stock is fatigued and very injured, and shocked by the golem.

Micah centers himself and does some channeling.

Zander wants to find customer service, he then drinks Bart's potion.

Sid wanders around looking for useful bits (there are none).

_________________

With the battle done the heroe's take a moment to collect themselves. They ponder what they've just encountered.

Knowledge Engineering 20 (yes you may take 20 if you want to spend some time here thinking). Highlight to display spoiler: {A clockwork creature is a complex mechanical construct with an external power source. Many clockworks are built to resemble living creatures and mimic their abilities. Unlike the much more solid and durable golems, clockworks are filled with springs, cogs, gears, and other delicate mechanical devices.}

Knowledge Arcane 20 (yes you can also take 20 if you want to spend time thinking) Highlight to display spoiler: {Unlike standard constructs created purely via magic, clockworks do not require the creator to bind an elemental spirit or mortal soul to give it power and motion. Instead, most clockworks rely on some form of winding mechanism that must be turned on a regular basis in order to animate the construct. After being wound, often with a unique key, the construct can go about its duties until it runs out of energy. Once that happens, the construct becomes little more than an inanimate object (albeit a very complex one), that can remain in this dormant state for centuries before it is wound again and returns to "life". The mundane source of their power makes clockworks the preferred creations of those who find the harvesting of a creature's life force to be distasteful or evil.}

There are 3 tunnels leading off from this room.

map
---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.




Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Monday July 20th, 2020 8:55:34 PM

Carver is more familiar with the magical than the mechanical, but so are most of this group, so...
"This is an extremely interesting device.... let me look it over for a few minutes, ok?"
He takes 20 and with his limited bardic knowledge he figures out some of it's workings...

Know Engineering (take 20) 23 total.


Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Monday July 20th, 2020 10:09:20 PM

"for some reason I thought it would be a strait shot. Anyone remember if the Kobolds told us which turn to take?"

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=28 ;
Tuesday July 21st, 2020 10:27:20 AM

" I kinda agree with you Stohp," Bartomus said as he looked outward into the opening and the darkness in front of him. He tried getting a sense of the passage with the light coming from the Shields a bit further back. "How about we just keep heading straight?"

Perception of the Tunnel B for 28

Zanderallen (Zachary H) Stench Immune 61/94 AC: 29 T: 13 FF: 28 CMD: 24  
Tuesday July 21st, 2020 1:02:17 PM

"Hm, I don't know if the kobolds have even been down to this part. If I remember correctly this was their mine, and they accidentally opened up into this section and then bad things happened. So I guess it's anybody's guess which way to go. Any of the tunnels look more traveled?", he asks to others in the party.

Stock (JonM) HP: 53/96; AC: 25/22/16; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench  d8=2 ; d8=8 ; d8=4 ; d8=1 ; d8=6 ;
Tuesday July 21st, 2020 1:27:20 PM

Stock grabs a couple of his extra healing potions and downs them while he waits for the smarter party members to figure out which direction to go. He even goes so far as to sniff down the different tunnels, once having heard that at times like this, one should "always follow your nose".

"Any guesses? I'd say North, based off nothing other than the fact that I am closest to that cave."

=======
Two Potions of CMW: 13 + 13
Rod/Bart- I think Z only took one of your potions


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d8+1=9 ; d8+1=5 ; d8+1=3 ; d8+1=8 ; d8+1=2 ; d8+1=7 ; d8+1=4 ; d8+1=7 ; d8+1=4 ; d8+1=9 ; d8+1=2 ; d8+1=5 ; d8+1=5 ; d8+1=9 ; d8+1=4 ;
Tuesday July 21st, 2020 2:20:26 PM



"Hmmm," muses Micah aloud as he reviews what he understands of musical constructs. "Unlike standard constructs created purely via magic, clockworks do not require the creator to bind an elemental spirit or mortal soul to give it power and motion. Instead, most clockworks rely on some form of winding mechanism that must be turned on a regular basis in order to animate the construct. After being wound, often with a unique key, the construct can go about its duties until it runs out of energy. Once that happens, the construct becomes little more than an inanimate object (albeit a very complex one), that can remain in this dormant state for centuries before it is wound again and returns to "life". The mundane source of their power makes clockworks the preferred creations of those who find the harvesting of a creature's life force to be distasteful or evil.

Fascinated by the craftsmanship, he collects a few of the smaller gears and springs and puts them into his backpack.

He then pulls out two wands. One he hands to Bart, "Here take this for now." He then takes the other one and starts using it on Stock. "Hmmmm. I wonder if I can get a volume discount on these wands," he muses aloud as he works on the wounded dwarf.

======
Knowledge Arcana 24
Bart gets a wand of cure light wound with 20 charges remaining.

Healing roles for Stock: 13 uses for 77 points (remember the +17 before from channel.)

Anyone else roll and report the number of uses. After Stock we still have over 50 charges left.


IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday July 21st, 2020 7:30:03 PM

Sid enjoins with Micah and Carver over the wonders of the mechanical menace that they deftly defeated and the layers of intricately connected springs and gears. "I wonder if we can get a few for the Base... without the whole 'exploding' thing. Would look neat wouldn't it?"

===================================================================

Knowledge(Engineering): 28 (Taking 20)

DM Robert - "Anyone remember if the Kobolds told us which turn to take?"  
Tuesday July 21st, 2020 8:12:07 PM

Carver and Sid examine the remains of the creature and speculate accurately.

Stohp is not sure which way to go.

Bartomus looks down the central tunnel. Unfortunately without dark-vision or a light source to let him see further into the tunnel, he really can't see much.

Zanderallen is not sure which way to go either.

Stock wonders if the tunnels would pass the sniff test. You made no perception rolls so you're sinuses must be blocked.

Micah works out the arcane aspect of the golem. And gets DM praise for actually stating it in his post. Micah also hands Bartomus a wand.

___

Some of the party wonders which way to go while others look over the remains of the golem and discuss it's aspects.
Note on the following rolls you cannot take 20 because there is a possibility of danger if you fail, thus I think you can only take 10 or roll.

'North' Tunnel "A"
Perception 25 and darkvision needed, or an elf holding a light source.
Highlight to display spoiler: {This tunnel is descending. About 60 feet down (and now 10 feet lower than the current level) the leftward tunnel you can see what appears to be several bodies lying on the ground, they appear to be kobolds. You catch a whiff of something like rotten eggs.}

'Center' Tunnel "B"
Perception 25 and darkvision needed, or an elf holding a light source.
Highlight to display spoiler: { The entrance to this tunnel is smaller than the walls of the tunnel. The tunnel goes up slope at about a 30 degree angle and appears to wind to the left slowly about 60 feet in. Also the floor of the tunnel appears to be concave. }

'South' Tunnel "C"
Perception 25 and darkvision needed, or an elf holding a light source.
Highlight to display spoiler: {[The south tunnel slowly arcs to the south about 60 feet in, you can make out the edges of what looks like an iron double door.}

Trying to figure out tracks will require Survival 25.
Highlight to display spoiler: {From where you are, meaning I assume you don't actually enter any of the tunnels, you're just looking while at the threshold, there appears to have been a great many tracks in the north and south tunnels. There are too many to tell for sure, but you can see that there is no dust in either of the these two tunnels.}

---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday July 21st, 2020 8:22:06 PM

"Wait, if that's true then this can't be some old relic. It has to be wound regularly. This is the toy of the mage we're hunting. I mean even if it doesn't move it couldn't have stayed wound for all this time if it belonged to the drow right?"

Stock (JonM) HP: 96/96; AC: 25/22/16; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench  d20+12=31 ;
Wednesday July 22nd, 2020 9:32:02 AM

Stock holds out his arm and listens to the conversation as Micah starts poking him with the wand. When he feels good enough, he begins searching the floor around the three passages.

"The tracks seem to go to the north and south. Those paths are pretty clean and recently trod." He then disappears briefly into the mouth of each tunnel.

"To the north the passage slopes down and then we have some dead kobolds. If we're following our noses, we don't go that way. It stinks.
To the South there is an iron double door. I feel like the last time we saw an iron double door I almost died.
To the East the path slopes up and winds around. The floor also isn't flat. Maybe that's another worm path to the top.

I'm not really sure why there would be dead kobolds to the north. Maybe something lives down that way. Doors sounds right to me."


=========
Survival - 31
Perception - Take 10 for 25 on all three


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Wednesday July 22nd, 2020 9:46:56 AM

"Ok, someone's death and destruction is that way," Bartomus pointed to the tunnel that headed off to his right. "Worm path this way, you're saying Stock, that might not be a bad way to go but not sure our wizard guy is that way."

"Kinda understand the hesitancy at the iron door, Stock, but I also wonder if we just wait here, someone is going to have to come and check on what happened to Violet, right? Maybe wait in the center tunnel and here and try an ambush?"

Zanderallen (Zachary H) Stench Immune 90/94 AC: 29 T: 13 FF: 28 CMD: 24   d8=6 ; d8=2 ; d8=4 ; d8=3 ; d8=3 ; d8=5 ;
Wednesday July 22nd, 2020 10:09:37 AM

Zanderallen uses the wand on himself a few times while the others investigate the tunnels. "The only problem with setting an ambush for a necromancer is he is very unlikely to come spring it himself. More likely to just raise and send an undead horde. I'd say let's bust that door down. And the clockwork spider almost has to be maintained by the necro or his minions, so let's assume they know we're here now."
--------------------
Zander uses 6 charges from the wand to heal 29

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Wednesday July 22nd, 2020 12:48:35 PM


Micah checks on everyone. Convince all are healed up, he comments, "Closed doors usually mean something is on the other side. I agree with you, Zanderallen, both in direction and in not waiting."



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday July 22nd, 2020 4:51:38 PM

Carver adds to the conversation about the machine....
"I'd think that if the machine was unmoving, the winding would last quite a while. But if it responded every time something passed through, it would wind down rather quickly.
As to waiting.... i'd have rather waited up above and taken a rest, but here, no, no waiting. "


IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=17 ; d20+13=29 ; d20+20=21 ;
Wednesday July 22nd, 2020 6:32:29 PM

Sid takes one of the torches and goes to the hall with the doubledoors. Hep places the ever burning torch behind him and checks out the door. He looks able about the door searching for traps and goes to make sure they are tripped and the door is opened.

=====================================================================

Stealth: 17 (Nat 1)
Perception: 29
Disable Device: 21 (Nat. 1)

DM Robert - "Anyone remember if the Kobolds told us which turn to take?"  
Wednesday July 22nd, 2020 8:08:59 PM

Stohp points out that the golem had to be wound regularly so is it from the ancient drow or not?

Stock gives the low down on the tunnels and opts for the southeast tunnel.Idle question Stock, you're a dwarf, did you ever live/work underground, I seem to recall your backstory as a carpenter working on open air things in the Float.

Bartomus is not sure which way to go and asks about setting a trap in the room they are in.

Zanderallen does some more healing and suggests the southeast tunnel might be best because the explosion may have alerted some people...things....undead...what not.

Micah makes sure everyone is healed looks like everyone has updated their headers and agrees that waiting may not be an option and the double doors seem like the better option.

Carver agrees that waiting now would be bad.

Sid heads down the corridor toward the double doors, ever burning torch in hand .....

_____________

Sid is able to spot the pit trap in front of the double doors. He examines it closely. After some time examination he attempts to disable the devise and succeeds. You needed a 20 and 1's don't auto fail on skill checks, likewise 20's are not crits on skill checks. Sid has successfully disabled the 10x10 pit trap in front of the door.

The double bronze doors are in front of you. When Sid was perceiving he was able to determine the doors were not locked. You are in a hallway that is 10 feet wide. It's about 60 feet from the brass doors to the other room where the golem was located. Um, I might need a marching order, or an order of entry through the doors. Not that I want to give you any clues, as Sergeant Schultz would say:"I see nothing, I hear nothing, and I say NOTHING!!!"

-------------
Forgot some Experience points to award...
For defeating the Clockwork Golem, everyone gets 2,745 exp.
for finding and disarming the trap everyone is awarded 120 exp.


---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday July 22nd, 2020 9:06:05 PM

Carver will stay near the back, because that way, he'll be able to move around the team, once he knows where they are going to be..."If we get into another fight, just try to leave me a path to maneuver."

Zanderallen (Zachary H) Stench Immune 90/94 AC: 29 T: 13 FF: 28 CMD: 24  
Thursday July 23rd, 2020 9:51:44 AM

Having retrieved his sword Zanderallen moves to the front while calling to Stock, "Looks like Sid has cleared the door Stock, I think it's our turn. You try to break left and I'll break right and Carver can come down the middle. Domi be with us." With his closing assertion the flames of his sword take on a white tint as holy energy gathers in the blade
------------------------------
Zander will take the front right position
Divine Bond(Weapon Spirit) - Holy on sword for 9 minutes (0 of 2 uses remaining)

Stock (JonM) HP: 96/96; AC: 25/22/16; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench 
Thursday July 23rd, 2020 10:07:45 AM

Stock rubs at his beard as he carefully makes his way around the pit. "Well done, elf" he whispers to Sid as he passes him. He approaches the door and places the back of his hand on it to see if it is hot or cold to the touch. Then prepares himself to go left.

========
Some light reading on Stock's time underground:
Like many of his kind, Stock Simpleshard was born and grew up within The Scab. He spent most of his adolescence below ground where his family helped to run a trading waystation near the Caverns of Glimstone. In addition, he inherited from his fellow dwarves a love of artisanry and craftsmanship. For him, it was never about mining the ore or the jewels, it is what you do with it.


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday July 23rd, 2020 10:24:33 AM

"So we gotta stay out of your way so you can charge things, got it," Bartomus replied to Carver's request as the Shields made their way through the door. "Well if there are going to be more of those metal spinning sharp and spiky things, not much I can do against those with a sling and a glaive. Ok, I can follow after you three, though Micah, I take it you are going to go all hard striking against things too?"

Bartomus will be after the three (Carver, Zander, Stock) and Micah if Micah is wanting to be upfront.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Thursday July 23rd, 2020 2:00:21 PM


Micah nods in agreement as the others plan to move through the door. He takes position on the same side as Stock (so left), and does move in front of Bartomus. He readies his wand to cast bless should there be foes on the other side of the door.

========
Readied action to cast bless, triggered by presence of foes on the other side of the door.

IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=16 ;
Thursday July 23rd, 2020 4:45:20 PM

Sid holds the everburning torch in one hand and has Mildred in the other. "Well, Dwarf, you seem to be having all the fun this go around so I've got to do something. I'll deke left with you and then stay out of the way... hopefully." Since everyone seems ready Sid will throw open the doors, take a quick look, and move left.

===========================================================================

Perception: 16

DM Robert - "If we get into another fight, just try to leave me a path to maneuver."  
Thursday July 23rd, 2020 8:17:23 PM

Carver wants a place in the rear of the group. Unfortunately Bartomus wants a place in the more behind everyone position.

Sid throws open the doors and breaks left.

Zanderallen goes through the doors and breaks right.

Stock comes through and follows Sid left. I was wondering so I guess I'll give you that since your grew up in mines, that the rotten eggs had smelled you would associate with some form of poison gas.

Bartomus is not feeling too useful and wants to be behind Carver.

Micah goes into the room and heads left....and will cast Bless.

Stohp???
___________________________

You enter another large room. Unfortunately few of you can see to the back wall, you have more of a sense of the largeness due to the sounds the doors make as they swing back and hit the walls on either side of the doorway.

Just at the edge of vision you can see a large bony skeleton. This horrific humanoid figure is a mass of bones and skulls tied together with slick ropes of sinew. The bones clearly are not of a large size creature, rather they are tied together in such a way as to make multiple bones cover the distances to make a large size creature. But there are far too many bones that seem to just be randomly stuck in place.

From the back of the room, Stock can make out another normal sized skeleton decked out in armor and carrying a crossbow. This skeleton calls out in Woldian-Below (undercommon) Highlight to display spoiler: {"Mortals, know your choices, submit and retain some of your essence and serve as we do the master. Resist and your remains will be put to such use as the master deems appropriate."}

entry room

---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


By the way I don't know if you realized it but you have raised to level 10, by my calculations you should be at 106,000xp and some change. Some of you are keeping better track of exp than others. ONCE you rest, you can actually raise your characters. But that means also getting your character sheets fixed up.



CDM Jerry [OOC post] 
Thursday July 23rd, 2020 10:28:43 PM

Sent this out this evening:

Woldians!

Our only means of communication is via email.  That means that as a part of your membership, you are responsible for checking email daily.  The easy way of course is to check emails before making your post.  Even if you are playing via phone at times, check your email.

We've only had to fuss at a few over the years for not reading emails.  We've only had to threaten 1 with probation for not communicating.  We have seen an increase in difficulty when trying to reach members [players and DMs] over the last year or two so I'm sending this reminder.

To be a member here, this is one of your responsibilities like posting.  I'm tempted to have Sheriff Zach list names of folks who did not reply to emails within 24 hrs on posting days.  No I'm not there yet.  :)
So anyway, please check your email.  :)

CDM Jerry

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday July 24th, 2020 3:37:05 AM

Stohp hears the voice though she can't see it around the corner. She waits until everyone else has cleared the way before advancing.

Zanderallen (Zachary H) Stench Immune 90/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+13=18 ; d8+11=16 ; d6=6 ; d6=5 ; d6=2 ; d20+8=13 ;
Friday July 24th, 2020 9:48:18 AM

Zanderallen takes just a moment to stare at the horrid mass of bones in front of him and try to figure out what it is. But regardless of that knowledge he moves forward, shield raised ready to receive the blow he figures is coming as he closes with the creature. Moving to the creatures side to leave it's front exposed to Carver he strikes a blow.
-------------------------
Holy 89 rounds remaining
Bless +1 Att 10 rounds remaining


Know(Religion): 13(d20+8) to identify the undead

Move to N14
Attack G
18(d20+13) to hit, 16 Weapon + 11 Holy + 2 Fire damage



Stock (JonM) HP: 96/96; AC: 23/20/14; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench  d20+13=25 ; d10+16=21 ; d6=4 ;
Friday July 24th, 2020 10:06:43 AM

"Eyes up Shields! Two more smaller bone men standing in the back and one of them is talking at me!"

When he sees Zanderallen drop all pretense of talking, he knows its safe to break heads.

=========
Charge to S15 - Charge penalty applied to header
Charging PA vs S1 hits AC25; 21 bludgeoning damage + 4 electricity




Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+13=15 ;
Friday July 24th, 2020 10:47:44 AM

Carver charges, he swings to his left, and strikes at the bone thing ending up at 11,12/j,k.

He will miss, misjudging the construct's body parts....


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+15=35 ; d20+15=34 ;
Friday July 24th, 2020 8:40:55 PM



Micah moves into get a better look at their foes and draws his mace as he approaches.
He watches for Zander's attack and works to distract the big bag of bones anytime the time the paladin attempts to swing at it.

=======
Aid Other giving +2 to Zanderallen.
Move to Q12, setting up a flank opportunity for Zanderallen
Know religion 35 for big thing
Know religion 34 for skeleton

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+9=26 ; d6+2=7 ;
Friday July 24th, 2020 8:50:57 PM

Bartomus followed the others forward taking time to fish out one of his special bullets. He started twerking the sling

P9; sling at S1 for 26, w 7 damage

IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=17 ; d20+9=16 ; d20+1=5 ; d6=5 ; d6=5 ;
Friday July 24th, 2020 11:11:51 PM

Sid's ears perk up as he hears Bart start twerking. Sid pulls out his sling and starts twerking as well. Three quick stones fly off to the Giant of bones. He readies three more bullets and says, "I thought twerking would be more effective against a skeleton."

==========================================================================

ToHit1(Rapid Shot): 17
Damage(Just in Case): 5
ToHit2(Rapid Shot): 16
Damage(Just in Case): 5
ToHit3(Rapid Shot): 5

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Saturday July 25th, 2020 5:43:08 PM

"Anyone got any information on that thing?" Carver shouts as he spins, getting ready to go at it again.

DM Robert - "Two more smaller bone men standing in the back and one of them is talking at me!"   d20+14=33 ; 2d6+4=16 ; d8=1 ; d20+14=15 ; d20+14=25 ; d20+14=17 ; d20+13=27 ; d8+6=13 ; d3=2 ; d20+8=27 ; d20+8=28 ; 2d8+12=20 ; d20+15=20 ;
Saturday July 25th, 2020 6:55:59 PM

Stohp advances as the the way clears.

Zanderallen advances drawing an AOO and strikes at the creature just missing even with flanking from Micah.

Stock charges forth and swings at the skeletal warrior but just barely misses.

Carver makes a ride by on the bone thing and misses.

Micah moves into the flanking position. Don't you have to make an attack roll if you intend to aid another? All I see are your knowledge rolls.
He identifies the creatures in the room.
1 - A Bone Golem: A - Magical effects that heal living creatures slow a bone golem (as the slow spell) for 1d4 rounds (no save). B - A magical attack that deals negative energy damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. C - A raise dead, resurrection, or true resurrection spell negates its DR and immunity to magic for 1 minute. D - It has DR 5/adamantine and bludgeoning. Immune construct traits, magic
2 - They are Skeletal Champions: Immune sleep; SR 13 DR 5/bludgeoning, channel resistance +4, and immunity to cold. It has undead traits.

Bartomus moves in and slings a stone at ? you didn't specify a target, and you didn't specify what you meant by special bullets, this is important. The stone would hit any target but damage would depend on what the bullet was made from..

Sid flings 3 bullets at the bone giant, but all miss.

____

Bone Golems AOO on Zanderallen
Slam 33 (d20+14) hit, damage 16 (2d6+4)

The Bone Golem splits its attacks:
Zanderallen gets a slam and bite.
Slam 15 (d20+14) miss
Bite 25 (d20+14) miss

Bone Golem slams at Micah
Slam 17 (d20+14) miss

Skeletal Warrior 1 drops his crossbow and whips out his longsword attacking Stock
Longsword 27 (d20+13) damage 13 (d8+6) and make a fortitude save 26 vs poison, (if you fail loose 2 strength).
Longsword 27 (d20+8 crit confirmed with a 28) damage 20 (2d6+12) also I increased the poison save above for the second hit.

Skeletal Warrior 2 drops his crossbow and advances on Zanderallen gaining some flank bonuses.
Longsword 20 (d20+15) miss.

entry room

---
Bone Golem AC 21 damage ?

Skeletal warrior 1 AC26

Skeletal warrior 2 AC26

---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Don't forget to raise your characters and adjust your experience points to 106,000.


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Saturday July 25th, 2020 7:30:41 PM

He just wasn't sure this was going to work unless he could get more of a "oomph" in his efforts. Then he remembered, he didn't use it that often when in the Float, but it could help. He stayed where he was at moved his hands together, taking the pinches of things needed to cast the spell, crossed his arms and rubbed each hand down the other arm. He felt the power surge and smiled, that has to help, he thought to himself.

Frig, sorry GM - S1 I believe is what I could see, bullet was one of the +2 bullets bought in The Crypts as an enhanced item. Staying at current location - casting Bull's Strength on self, +4 strength enhancement - so, is that a +4 to the STR 13 for 17 for a +3; or a +4 to the melee rolls?



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+13=33 ; d20+13=23 ; 3d8+21=36 ; 3d8+21=37 ;
Sunday July 26th, 2020 8:22:12 PM

Carver can just squeeze past Stock and the golem so he charges off towards the back wall, seems to step on the wall for a moment as his momentum chances and he threads the needle between the Golem and his team mate. He ends his turn at 10,11/T,U.
He lowers the lance as he passes and.....

Lance Attack 33 (Crit Confirmed23) 36 Damage + 37 crit damage

Gets a hit with his Adamantite Lance, a very solid hit at that....

["A bit more spacing would be great, but I can make do..."

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+13=14 ;
Sunday July 26th, 2020 9:19:49 PM

Stohp advances to R/s 11/12 and completely fails to trip the bone golem (nat 1)

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Sunday July 26th, 2020 10:36:40 PM

Stohp takes a moment to take stock and plan her next move.

Zanderallen (Zachary H) Stench Immune 74/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+15=27 ; d20+10=15 ; d8+11=14 ;
Monday July 27th, 2020 1:05:53 PM

"I'll see what I do can Carver" Zander calls out as he slides around the Bone Golem, trying to escape the flank of the skeleton behind him. Still flanking with Micah he strikes a solid blow.
--------------------------
Holy 88 rounds remaining
Bless +1 Att 9 rounds remaining

Flank +2 Att

5 ft step to O15
Full Attack on Bone Golem
27(d20+15) hits, 14 slashing damage (and it looks like as a golem it gets to ignore both my fire and holy damage)
15(d20+10) misses

(@Bart Bull's strength gives +4 to your Strength Score, raising it in your case from 13 to 17. Effectively raising your Strength Modifier by +2)

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+12=29 ; d20+7=18 ; d8=5 ; d4=3 ;
Monday July 27th, 2020 5:40:20 PM


Realizing what they are facing, Micah calls out what he knows of both types of creatures.

Micah inhales a sharp breath and holds it as he sees Carver connect with his lance. He pulls out his wand of cure light wounds and activates it before hitting it on golem's side. He grimaces in fierce determination as the healing energy transfers to the abomination.

======
I rolled the dice before I realized that curing slowed the golem.

Touch with wand to hit 28 (I mistakenly added +1 for the mace). He is slowed for 3 rounds!
Second attack does not apply.
Healing is for 6 points (5+1)


IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=11 ; d20+9=23 ; d20+1=11 ; d6=4 ;
Monday July 27th, 2020 7:34:35 PM

Sid pulls out three more bullets and purses his lips. "No wind, it's big, should have the distance." The first stone sails wide, the second smacks deep in the bony chest, and the third goes wide again, on the opposite side. "Man, I really need to stretch my arm a bit more for this." In Halfling he recites, A stone, a stone, a riverstone, goes skipping in the air/a stone, a stone, so far from home, it lands I know not where.

====================================================================

ToHit1(RapidShot): 11
ToHit2(RapidShot): 23
Damage: 4
ToHit3: 11

Stock (JonM) HP: 75/96; AC: 25/22/14; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench  d20+13=15 ; d20+13=32 ; d20+13=21 ; d20+8=17 ; d10+7=16 ; d6=1 ;
Monday July 27th, 2020 8:17:48 PM

Stock begins flailing as his usually impenetrable constitution flags.
fort save failed
Attack 1 crit not confirmed hits ac 32, 16 bludgeoning damage + 1 electricity



DM Robert - "A bit more spacing would be great, but I can make do..."   d20+13=32 ; 2d6+4=13 ; d20+13=27 ; d8+6=12 ; d3=1 ; d20+8=13 ; d20+13=18 ; d20+8=21 ;
Monday July 27th, 2020 8:29:41 PM

Bartomus casts a spell and powers up. okay, since the bullet was not made of adamantine the golem's DR negated 5 of the damage.

Carver charges and gets a really good hit on the golem. [/i]a lance is piercing so the golem's DR negates 5 from each hit.[/i]

Stohp comes in and attempts to trip the golem but fails, however she is now blocking Carver's line of charging.

Zanderallen does a little side step and hits the golem. Alas his sword is neither adamantine or bludgenoning so the Golem's DR absorbs some of it, and the magic immunity makes Zander's blows far weaker.

Micah calls out some advice and then uses a wand on the golem.

Sid lets loose with some more sling stones and hits with one only to see it bounce off to no effect. sorry DR5/ Adamantine AND bludgeoning.

Stock swings and hits the skeletal warrior.new round save again Fortitude 24 (the poison only lasts 1 hit, so it should not have stacked on the save) or take 1 str damageYou must make 2 consecutive saves to stop the poison before the 6 round duration ends.

____

The Bone Golem is slowed [i]nasty clericses, we hates them

Micah draws the lone slam attack.
Slam 32 (d20+13) damage 13 (2d6+4)

Skeletal Warrior 1 takes a 5 foot step and continues attacking Stock
Longsword 27 (d20+13) damage 12 (d8+6).
Longsword 13 (d20+8) miss.

Skeletal Warrior 2 takes a 5 foot step so he can continue to attack Zanderallen.
Longsword 18 (d20+13) miss.
Longsword 21 (d20+8) miss

entry room

---
Bone Golem AC 21 damage 79

Skeletal warrior 1 AC26 damage 17

Skeletal warrior 2 AC26

---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.

Don't forget to raise your characters and adjust your experience points to 106,000.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+13=31 ; 3d8+21=33 ;
Monday July 27th, 2020 9:22:13 PM

(only 1 hit, and was crit, construct traits does not negate crits unless something else does. so Dr should only be subtracted 1 time for not bludgeoning.)

Carver can't see a straight line that doesn't bring him too close to one of the skeletons so, He declares a charge against S2, launches himself into action and after bouncing of the 2 walls at the corner, he winds up at 15,16/I,J as he strikes out at S2 on his charge.

Attack S2, Charge Hit AC 31, Damage 33

"I'll hit what I can, no path to the Golem this round..."


Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=18 ;
Tuesday July 28th, 2020 11:57:49 AM

Stohp hadn’t been planning on sticking around here anyway. She moves to the nearest skeleton and tries to disarm it

Moving down two spaces 18 to disarm s1

Zanderallen (Zachary H) Stench Immune 74/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+13=26 ; d20+8=11 ; d8+11=19 ; d6=6 ; d6=2 ; d6=5 ;
Tuesday July 28th, 2020 12:14:56 PM

Realizing his sword is not that effective a weapon against the bone golem and that Micah has greatly reduced the constructs effectiveness Zander turns to the skeletal champion worrying in the rear. While still not bludgeoning the holy fire should damage the creature. He lands one blow to follow up Carver's charge.
----------------------------
Holy 87 rounds remaining
Bless +1 Att 8 rounds remaining


Full Attack on S2
26(d20+13) hits, 32 damage (19 slashing, 8 holy, 5 fire)
11(d20+8) misses

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  3d8+10=27 ;
Tuesday July 28th, 2020 4:47:59 PM

When he heard what Micah shared, he had an idea. It might actually be better than the other idea with the fireball and the trogs in the other dark room, he thought to himself.

"Ok, let's give this a shot then, if healing hurts that and those, let's give it a shot." He looked at the golem and at where the other Shields were and then began moving his fingers as he got out of his spell pouch what was needed, finished the words and gesters flicking his fingers at the Golem's far side.

Casting Mass Cure Serious Wounds at Golem P14; Also Z, M, Stp, Stock, S1 and S2 would be affected - G, S1, S2 with a will save take 1/2 of damage - I believe the will save is against a 17 (10+ 5th lv sp+2 wis mod) - Cure/Damage = 27

IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=23 ; d20+9=27 ; d20+1=16 ; d6=2 ;
Tuesday July 28th, 2020 5:24:02 PM

"Ffloyd's Awl, I need a cub or something," Sid says as he sights in S1. "It's a sad day when stabbin' doesn't work."

He again twerks his sling and sees one ding off of a bony shoulder.

================================================================

ToHit1(RapidShot): 23
ToHit2(RapidShot): 27
Damage: 2
ToHit3: 16

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+7=27 ; d20+7=26 ; d8=8 ; d8=5 ; d4=2 ; d20+10=30 d20+10=15 d8+3=5 d8+3=5 d20+5=8
Tuesday July 28th, 2020 5:33:15 PM



"Well done," affirms Micah as he sees Bart's spell release.

He then takes a look at his wand in his hand and shrugs. "Why not? he mutters as he strikes out at the golem with his wand again. He jerks his head in surprise when he sees the surge of power surge into the golem.

========
27 to hit. 26 to confirm (actually +1 as I didn't include bless)
Critical touch attack with Cure Light Wounds! 15 points damage. Will Save DC 11 for half.
2 rounds of slow, so no longer than before.

bless 8 rounds remaining.
Slowed golem. 2 rounds remaining.

(DM editing, since I texted 'Micah'. There's some confusion here. healing doesn't hurt a golem. so Micah is attacking with his warhammer.
1st swing 30, I'm going to allow it to confirm since he rolled that earlier. total damage 10, so 5 gets through.
2nd swing 8, miss.)




DM Robert - "It's a sad day when stabbin' doesn't work."   d3=2 ; d20+13=21 ; d20+13=33 ; d20+13=22 ; d8+6=13 ; d20+8=17 ;
Tuesday July 28th, 2020 8:29:31 PM

Carver stabs at a skeletal warrior, he thinks his blow should have been slightly better but he felt it skid a little. DR 5 bludgeoning

Stohp tries to disarm the skeletal warrior, but fails.

Zanderallen turns on the skeletal warrior and slices it. With Carver's earlier attack the Skeletal Warrior buckles and falls to pieces.

Bartamus casts a 'mass'ive spell.
S1 will save 24, 1/2 damage.
The bone golem is not really an undead, it's a golem, healing spells just slow it. It's slowed another 4 rounds.


Sid lets loose with some more slingage, and does some minor damage to the skeletal warrior.

Micah tries to hit the golem with his warhammer, succeeding once.

Stock?
You still need to save for round 2 of poison Fortitude 24 or take 1 str damage.
Round 3 of poison occurs now, please save Fortitude 24 or take 2 str damage.
____

The Bone Golem is slowed nasty clericses, we hates them
Micah still draws the lone slam attack.
Slam 21 (d20+13) miss

Skeletal Warrior 1 says in common to StockFrom hell's heart I stab at thee.[/b]
Longsword 33 (d20+13 ,not confirmed with 22) damage 13 (d8+6).
Longsword 17 (d20+8) miss.

entry room

---
Bone Golem AC 21 damage 84

Skeletal warrior 1 AC26 CMD 24 damage 32

Skeletal warrior 2 AC26 CMD 24 damage 55 - DEAD UNDEAD

---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+13=26 ; 3d8+21=28 ;
Tuesday July 28th, 2020 11:57:23 PM

Carver looks over his shoulder as a blunt weapon was asked for...., yup, there in his pack was a flail.
So, "I'm gonna drop a flail at your feet, just give it back later..., there's nothing special about it."
If Carver was using a normal shield, this would be impossible, but since it's a ring.....
He declares a charge against Skeleton 1, as he starts his tour of the room on the way to his charge, he reaches back as part of the "move" and draws the flail from his weapon racks..... He drops towards the wall, circles up around to be next to Sid, and drops the flail at his feet in square 14,t, he then reverses course and from the wall, he charges to 18,19/N,O, using almost all of his movement.... He strikes at the skeleton as he charges past.

Charge attack, AC 26, damage 28

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=18 ;
Wednesday July 29th, 2020 8:14:53 AM

Stohp tries the disarm again with equally bad results (18 to disarm). This just isn't her combat.

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+15=31 ; d20+10=24 ; d8+11=13 ; d8+11=12 ;
Wednesday July 29th, 2020 10:29:59 AM

One down, two to go. Zander thinks as he turns back to the bone golem. He's glad he knows a good blacksmith as he winces at the thought of what all these bones are doing to the edge of his sword. Hopefully enchantments helped hold an edge. But even with his reservations about his blade he lands two square blows on the golem.
---------------------------------
Holy 86 rounds remaining
Bless +1 Att 7 rounds remaining

Flank +2 Att

Heals 27 from Bart's spell
Full Attack on Bone Golem
31(d20+15) Hits, 13 slashing damage
24(d20+10) Hits, 12 slashing damage

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+12=29 ; 2d8+8=16 ;
Wednesday July 29th, 2020 3:25:42 PM


One down, two to go, thinks Micah, unknowingly echoing the paladin's thoughts.

He focuses on the getting through the golem's thick skin--Micah is not even sure what to call it--and uses the martial gifts of Domi to make the strike do more damage. He sees an opening and strikes the mace soundly on the creature's torso, inhaling in satisfaction as he sees is blow do some damage.

======
Bless: 7 rounds remaining
Attack modifiers: flank, bless, power attack
Weapon Master Domain power (1 of 9 rounds used) to grant Vital Strike feat.
Hit AC 29. Bludgeoning damage 16.


Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=18 ;
Wednesday July 29th, 2020 3:32:09 PM

Stohp hadn’t been planning on sticking around here anyway. She moves to the nearest skeleton and tries to disarm it

Moving down two spaces 18 to disarm s1

IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+9=15 ; d20+9=24 ; d20+1=11 ;
Wednesday July 29th, 2020 7:40:23 PM

Sid throws stones and they fly around the battlefield. "Well, this is working great. I'm really glad I got this sling. Ellie was sooo wrong about that. I can't wait to tell her about this."

===========================================================================

ToHit1(RapidShot): 15
ToHit2(RapidShot): 24
ToHit3: 11

Stock (sub by Zach H) 67/95  d20+14=34 ; d20+14=16 ; d20+13=28 ; d20+8=10 ; d10+7=13 ; d6=4 ;
Wednesday July 29th, 2020 7:45:44 PM

Stock resists a round of poison but then staggers as it continues to rack his system. But even impaired he manages to strike the skeleton in return.

Stock takes 2 str damage

28 to hit, 13 damage plus 4 lightning

(Sorry for low info header, posting on my phone)
DM update: Stock's current header
Stock (JonM) HP: 79/96; AC: 25/22/14; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench


DM Robert - "It's a sad day when stabbin' doesn't work."   d3=1 ;
Wednesday July 29th, 2020 8:16:26 PM

Carver comes a charging and takes out skeletal warrior 1.

Stohp readies to disarm the skeleton warrior but the warrior has fallen to Carver's lance.

Zanderallen double hits the bone golem and shatters its spine, bones cascade to the ground.

Micah's swing connects with falling bones scattering them about.

Sid flings stones about willy nilly, not hitting anything, friend or foe.

Stock is rocked by poison again now down 4 strength but still manages to connect with the now dead skeleton warrior smashing bones again.
Round 4 of poison occurs now, please save Fortitude 24 or take 1 str damage.

Bartomus?

____

The party now stands in the entry room to the something. Stock sways slightly bleeding and feeling his strength ebb from his limbs. Ahead is a double bronze door. You note there is a heavy layer of dust on the walls and floor, not in line with the doors. As if there was a dust free path form each door. It is very quiet, perhaps this would be a good place to rest?

I'm assuming you will look over the items of the skeletal warriors...
+1 frost bolts (12)
acid vials (4),
purple worm poison vials (6);
+1 chainmail (2)
+1 longsword (2)
mwk repeating heavy crossbow (2)
40 bolts,
1024 gp


---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+9=28 ;
Wednesday July 29th, 2020 8:36:47 PM

He watched the fight and the destruction that his fellow Shield's had wrought in a bit of a bewildered daze. But, when it was over, he also noticed that Stock was fading pretty fast. He walked over to Stock and began trying to assess what was wrong. "Hey Stock I think you might have been impacted with the weapons they were using, here's a couple of the healing potions, they might help? Hey folks, I think Stock is going to need some help and some rest."

Sorry, thought i had posted. Offering two healing potions to Stock (CMW), Healing Check for 28

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday July 29th, 2020 10:26:24 PM

Carver says, "Still say resting would be a good thing...."


Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday July 30th, 2020 7:17:38 AM

Well the guards probably indicate we're going the right way." Stohp comments.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+11=31 ; d6=3 ; d6=6 ; d6=4 ; d6=3 ; d6=3 ; d6=4 ; d6=6 ; d6=1 ; d6=6 ; d6=1 ; d6=6 ; d6=4 ; d6=4 ;
Thursday July 30th, 2020 11:02:09 AM


Micah looks around, a bit dazed by the sudden absence of animate foes.

Bart's words draws his attention to Stock's condition. He quickly belts his mace and looses his shield so that he can rummage to his pack as he moves next to the dwarf. Pulling his kit out of his bag, he starts to work on his wounds. "Nasty stuff," he mutters as he sees the impact of the poison on the sturdy dwarf's body.

He looks at Carver as he says, "I agree. We have used a lot of reserves now."

He will watch Stock. Once Micah is assured that his condition as stabilized, he will inform the others to watch over him as he prays. After about 15 minutes, he will then cast restoration on the barbarian, healing all strength damage.

Assuming they decide to rest here, Micah will channel energy twice before doing so until all are cured of their wounds.

=============
Heal to treat poison Check 31, beats poison DC. If Stock needs to make another save, he gets +4 to it.
Pray to fill open 5th level spell slot with 4th level restoration spell.
Micah has 3 uses of channel energy remaining after using it twice for 46 points of healing.


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  d20+9=24 ; d6=1 ; d6=3 ; d6=3 ; d6=1 ; d6=1 ; d6=3 ; d6=6 ; d4=2 ; d4=2 ;
Thursday July 30th, 2020 11:07:22 AM

Zanderallen hurries over to Stock as soons as Bart calls out. Seeing Bart expertly attending to the poisoned wounds Zander stows his shield freeing a hand. "Bart is giving you about the best natural care for the poison you'll get but let's see if some divine aid can get rid of it." He kneels and lays a hand on the wound, calling on Domi's power to cleanse it. Stock feel a rippling warmth burn through his veins as the poison is neutralized from his system. Taking a few deep breathes to stave off his sudden weariness Zander clasps Stock on the shoulder, "Good as new old friend. This room is not a bad place to rest. We have two solid doors to bar against intruders."
-------------------------------------------------------
Lays on Hands on Stock
CL check of 24(d20+9) equals poison DC Neutralize Poison Mercy on Stock
Stock heals 15 hp as well


(Ignore d4 rolls, those were for lesser restorations but Micah got his post in the middle of making mine)

IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=22 ; d20+21=38 ; d20+21=37 ; d20+13=24 ;
Thursday July 30th, 2020 4:51:50 PM

Sid goes to through the wreckage and searches for anything that might be of use. Once finished he stands and stretches, "So we resting here? Then alright, I am getting a bit tired." He moves to the door they came through, closes it, and will try and lock it. Then he goes to the other door, with look for traps and disarm them, but not unlock the door if it is locked.

===========================================================================

Perception(Loot/Useful items): 22
Disable Device(Locking Door We Came In): 38
Perception(Traps on other Door): 24
Disable Device(Traps on other Door: 27

Stock (Sub by Zach H) HP: 96/96; AC: 25/22/14; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench 
Thursday July 30th, 2020 5:04:16 PM

Fully healed Stock gives a couple experimental swings of his flail to make sure the poison is fully out of his system, "Thanks guys. I wouldn't mind a little shut eye." Stock helps make sure the door are secured and then clears an area of bone and dust large enough for everyone to camp.

DM Robert - "It's a sad day when stabbin' doesn't work."  
Thursday July 30th, 2020 7:10:45 PM

Forgot, everyone gets 1495 exp for defeating this room (all the room including below).

Bartomus offers Stock some healing potions.

Carver is ready to rest.

Stohp thinks the guards indicate you are on the right path.

Micah does some praying, restoring Stock's strength and does a little healing to check the poison.

Zanderallen purges the poisons from Stock's system.

Sid looks around gear was denoted in the last post...hope someone is keeping track of things.

Stock is ready for a rest.
------

Sid is able to secure the door through which the party entered the room. Most of the party seems ready to call it a night, but Sid keeps on searching. He does discover that the opposite doors are indeed trapped. And while the party prepares to rest, Sid disables the device, letting them know that he can re-activate it if needed. It was particularly nasty as it was spikes designed to pop out of the door.

The party rests...

I need,
1 - a watch order
2 - how are you watching on your watch, lights or no lights?
3 - On your watch are you watching with eyes or listening intently?
4 - Perception rolls from everyone based on your actions for 1-3.
5 - oh, and if something horrible comes through the door do you fight it yourself or wake up everyone?

---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday July 30th, 2020 9:41:26 PM

Carver mentions....
"I need uninterrupted rest, so either 1st or last watch for me, ok?"

Carver will have his lance out with the flame shedding light... He will give a battle shout to alert as he charges....(if bad stuff happens)

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday July 31st, 2020 4:28:21 AM

Stohp checks the door - are there cracks light can be seen through? If not then she suggests they light up the chamber. That will let all the watchmen immediately see any intruders that come through the door. She'll take a middle shift and of course wake the others if intruders appear - the only likely intruder is the mage they're after.

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=31 ;
Friday July 31st, 2020 8:32:28 AM

Bartomus nodded at Carver, "Got it, I need a fair rest as well, especially if we expect more of those," he said pointing at the bones and dust about. "If you take last, I can take first Carver?"

When Stohp suggested things be kept lit, Bartomus offered, "I could light the floor where Sid found that nasty spikey thing, won't last the whole night but if there is a torch I can use during my watch, I can do it when I'm about to go to sleep and it would last for good while."

If agreed, I will take the first or the last. If the first, then at the end of my watch, will cast Light on the floor where the trap is located duration 100 minutes. I think Bart would be watching with his eyes, standing with glave and his large eyes darting back and forth. Perception 31 - He might try to ascertain what the threat is and then bellow accordingly.

Zanderallen (Zachary H) 94/94 AC: 29 T: 13 FF: 28 CMD: 24  d20+5=13 ;
Friday July 31st, 2020 11:23:12 AM

If Stohp finds any cracks where light would come in Zander suggest stuffing them with their cloaks and the robes of the skeletal champions. [b]"Good thinking Stohp, I agree that we should keep the room lit. We can do 4 watches of 2 so that everyone can get a full rest. I can take 3rd watch." During his watch Zander will stay somewhat in the middle of the room near his sleeping companions while going to the doors to listen for a bit every 15 minutes or so.

Perception 13

(OOC: I will level up and do some treasure record keeping over the weekend.)



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 65/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday July 31st, 2020 12:17:56 PM

"I do have that lantern with continual light. you can open or close it to dim the light as wanted...."

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+4=23 ;
Friday July 31st, 2020 2:24:39 PM


Well," summarizes Micah, "It appears we have a plan for watches."

===========
Perception 23
Micah takes all the frost bolts because he can use the repeating crossbow.
Anyone else is welcome to some of them.
Those on watch periodically check the doors for sounds.

To summarize for the DM and attempting to compile the consensus plans.
Light sources on (we have several everburning torches) to fully illuminate the chamber, but cracks under and around doors blocked with cloaks or other covering material.

Watch Order (unless there is no objection)
Five watches 2 hours each. Total time 10 hours.
Watch 1: Bart
Watch 2: Micah and Sid
Watch 3: Zanderallen and Stohp
Watch 4: Stock
Watch 5: Carver

Instructions are for those on watch to wake up the others.


Stock (JonM) HP: 75/96; AC: 25/22/14; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench 
Friday July 31st, 2020 10:01:48 PM

Stock shakes his head and beats his meaty palm on his ear. "Weird place. It felt like an out of body experience for a while. Glad we won anyway. Nice to be able to rely on you guys. Fourth watch is fine for me. Keep your eyes open and weapons close."

He rubs his forearm where the poison coursed through his veins and sighs.



Stock (JonM) HP: 96/96; AC: 25/22/14; DR 1/-; CMD: 29; Rage: 10 of 24 used; Immune to Trog Stench 
Friday July 31st, 2020 10:02:22 PM

Fixed my header
Thanks again for covering for me guys


IMMUNE to Trog Stench Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=26 ;
Saturday August 1st, 2020 10:03:17 AM

Sid agrees with taking second watch. "I trace for four hours and should be fine." He makes sure that the ever burning torches are well placed so that they will have plenty of light. For his watch he settles in and goes through his auran softly, his bow Branwen at the ready in his hands.

======================================================================

Perception: 26

DM Robert - "Keep your eyes open and weapons close."  
Saturday August 1st, 2020 11:12:15 AM

The party makes ready. The door beyond seems pretty tight, you can't see any cracks. The watch is set and the party catches some much needed rest.

Watch 1: Bart, The trap is not in the floor but the doors themselves. There are two everburning torches that Sid liberated. These can be set out along with Carver's Lance, and any other magical weapons laid ready at hand. Bartomus stands still and watches. Toward the end of his watch he thinks he hears something, perhaps the light scrap of nails on stone. His head darts about, and thinks he see's something small and stealthy dart back from the wall near the ceiling. He then see's that there appears to be a slight ledge along the ceiling (the ceiling is 15' high. Indeed there may be a hole up there in the corner wall of the doors, maybe 6 inches wide or so, it is dark, and hard to get to being so high. Might be a rat hole. Otherwise his watch is uneventful.

Watch 2: Micah and Sid: The two are wary and keep darting glances toward the 'rat-hole' that Bartomus pointed out. But nothing is seen or heard. The night passes uneventfully.

Watch 3: Zanderallen and Stohp: Stohp doesn't seem to be paying much attention no perception roll. Zanderallen keeps having his mind wander he keeps shaking his head trying to clear the fog and stay awake. They pass their watch seeing and hearing nothing and having no reason to wake up anyone.

Watch 4: Stock no perception roll made contemplates the strength in his body and the tingle the poison made in his system. Pre-occupied his watch passes uneventfully.

Watch 5: Carver - no perception roll goes about his watch blissfully unaware. Fortunately nothing happens.

Morning, well at least you assume it's morning. Stock seems to think it is, though some of you are loosing track of time down in the dark tunnels. Before you is the de-trapped double bronze doors. And there is that rat-hole in the wall near the ceiling.

---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.




IMMUNE to Trog Stench Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20=9 ;
Sunday August 2nd, 2020 12:44:24 PM

Sid chews on some trail mix and stares at the "rat-hole" while everyone gets ready.He tries to see into it without getting directly underneath it and looks to see if it could be connected to the door or a trap in someway.

=============================================================================

Perception(Taking 20): 35
Knowledge(Engineering(Taking20)): 30

((Please ignore roll. Note: 'Roll' button is not 'Submit' button))

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Sunday August 2nd, 2020 2:21:49 PM

Carver feels better, and more ready, after using one lay on hands to remove the fatigue of sleeping in his armor....
[b]"Well, I don't know about the rest of you, but I sure feel ready now...."[b]"He collects up the flail and takes one of the +1 swords, stashes them with his weapon cashe, you never know just what you'll need....

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Monday August 3rd, 2020 12:06:09 AM

He took the watch and sat, listening. Well, also looking about and trying to see if anything moved or was out of place. Then he heard it, the sound that something was moving up high and about. He didn't see it, but it sounded maybe like a rat, he was hoping it was a rat. It was up high in a corner and there looked to be a small hole up there.

When his watch came to an end, he made a point of telling Zander and Stohp about what he heard and where it seemed to have come from. Then he rolled out his bedroll and called it a day.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Monday August 3rd, 2020 11:30:26 AM


Micah finishes his rest with time in prayer and meditation. Coming out of it, he dons his armor, then assists Zanderallen with the same.

He then pulls out some rations and summons a little fresh water for breakfast. While chewing, he goes around picking up the cloth they used to black out and aids in distributing the unclaimed treasure.

"I guess our next act is to go through those doors," he says with a nod in that direction once the preparations are complete.



Stock (JonM) HP: 96/96; AC: 25/22/14; DR 1/-; CMD: 29; Rage: 0 of 24 used; Immune to Trog Stench  d20+15=31 ;
Monday August 3rd, 2020 11:31:13 AM

"Good morning all. Hope you slept well."
As the party is getting prepared, Stock finally wanders over to the rat hole to see if he can get a look at it. Assuming there is nothing interesting, Stock moves to the front, ready to press on.

=======
Perception 31
With that rest, are we fully leveled up?


Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Monday August 3rd, 2020 2:12:06 PM

Rolling out of his bedroll, Zander removes his sleeping chainmail, returns it to the bag of holding, and suits and is suited by Micah as they return to their plate.

"I wonder if that rat hole is a ventilation shaft? I guess we can see once we get through this door. Everyone ready?" If everyone is ready Zander gives a couple last pulls to his armor straps, adjusts his gauntlet and moves up to the door, ready to open it.

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Monday August 3rd, 2020 7:37:19 PM

Stohp looks around. "What hole?" After the others point it out to her she squints at it suspiciously. "Probably nothing... but we should get going."

DM Robert - "Everyone ready?"  
Monday August 3rd, 2020 8:11:20 PM

Sid looks at the 'rat hole' and the trap on the door.

Carver collects all his weapons.

Bartomus, retro-actively posts to the last post.

Micah cleans up and is ready to go.

Stock looks at the rat hole.

Zanderallen is ready to go through the door.

Stohp thinks there's nothing to worry about.

------
To re-iterate, the 'rat-hole' is near the ceiling, which is 15 feet high. You want to look you need a boost.

Assuming Sid and Stock worked out some boosting, since they were interested and made some perceptions. 1 - No the rat hole is in no way connected to the doors. It goes into the wall and then turns away from the doors. 2 - You do note there is a bit of a ledge going from the rat hole along the wall for maybe a foot or so. And since you're looking....
Survival 15 or knowledge nature 15 Highlight to display spoiler: { there appears to be some tracks in the dust on the ledge and some in the hole. The appear more cat-like than rat-like though.}

Zanderallen throws open the doors and can make out that there is a corridor about 30 feet long, 10 feet wide and 10 feet high. It ends in a single standard size wooden door in the far end. You can see dust on the walls, and a few cobwebs along the ceiling.

---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.




IMMUNE to Trog Stench Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+4=15 ; d20+15=30 ;
Monday August 3rd, 2020 9:14:56 PM

"What kind of cat would be going through that? Anyone else want to look at this? I see cat paws and not rat paws in the dust." Sid, if no one else is interested, will make notes about what he saw. If an expert in the nature stuff becomes interested he will point out what he saw and then, after gathering the trusty everburning torches, will stow one and begin looking down the hall just in front of people, or just behind Stock, whatever the case maybe.

===========================================================================

Perception: 30

Stock (JonM) HP: 111/111; AC: 25/22/16; DR 2/-; CMD: 28; Rage: 0/26 used  d20+13=18 ; d20+13=21 ;
Tuesday August 4th, 2020 9:43:32 AM

"Yeah, reminds me of Dorbin's cat...wait a sec...maybe some wizard's familiar has been peeking at us. I mean, I'm sure it's not some kind of giant black cat that is summoned from a statue and travels with a drow down here. That's just the stuff of legends."

As he enters the room, Stock moves briskly looking for more of the cat tracks...or any tracks for that matter.

=========
Survival 18 for cat tracks vs DC15
Survival 21 in the new room looking for tracks.


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=19 ;
Tuesday August 4th, 2020 10:43:56 AM

Bartomus followed along with the others, relieved that it was a cat and not a giant rat, but still, why would a cat be peaking in on them, he thought to himself.

Perception in hall looking signs of making (worked stone or rough) -19



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Tuesday August 4th, 2020 12:29:48 PM

Carver, lets the others worry over it.... what will happen, will happen....He lines up where the others want him, they know by now how he fights.... that will change, but not until they get back to the city...

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Tuesday August 4th, 2020 2:03:02 PM


Micah finishes his rest with time in prayer and meditation. Coming out of it, he dons his armor, then assists Zanderallen with the same.

He then pulls out some rations and summons a little fresh water for breakfast. While chewing, he goes around picking up the cloth they used to black out and aids in distributing the unclaimed treasure.

"I guess our next act is to go through those doors," he says with a nod in that direction once the preparations are complete.



Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday August 4th, 2020 4:46:19 PM

"That's an interesting thought Stock, we do suspect there is a wizard down here. Would you care to check the hallway before we proceed Sid." If the all clear is given Zander heads to the far set of doors. As he marches up he calls upon a spirit of Domi to empower his blade.
------------
Divine Bond: Weapon Spirit (Holy) 10 minutes (1 of 2 used)

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Tuesday August 4th, 2020 4:53:39 PM


Micah remembers to cast magic vestment on his shield before they proceed.

DM Robert - "Everyone ready?"  
Tuesday August 4th, 2020 8:23:37 PM

Sid searches the hallway, and finds no traps on it or the door at the end.

Stock wonders about cat familiars. There are a lot of tracks, mostly down the center of this hallway. Looks like someone(s) have been going to a fro regularly and recently. However there are no cat tracks. I'm attaching a 'dungeon' map for you to keep track of.

Bartomus notes that the stone in this hallway is crafted.

Carver is ready.

Micah is ready.

Zanderallen is perhaps over ready. Are you sure you want to activate anything BEFORE you open the door?

Stohp?

____________

Sid ascertains that the wooden door at the end of the hallway is locked.

Disable Device 25 to pick the lock on the door.
Breaking the door down is a strength check of 23.
Battering the door down is Hardness 20 and 20 hit-points.

Listening at the door. Perception 25 Highlight to display spoiler: {You hear nothing. It's quiet on the other side.}

Dungeon map
---------------
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.



IMMUNE to Trog Stench Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=26 ; d20+15=20 ; d20+22=29 ;
Tuesday August 4th, 2020 9:17:23 PM

Sid examines the door for traps and other unknowns. If it is safe he will listen to the door(2nd roll is for listening if you want a 2nd roll). Gently he pulls out his picks and as quietly as he can releases the door's lock. He then looks back and gestures that he will get out of the way and that when they are ready. He pulls out Branwen and readies the attack.

===========================================================================

Perception: 26
Perception: 20 (IF you need another roll)
Disable Device: 29

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday August 4th, 2020 10:49:42 PM

Stohp holds her position in line and keeps alert for enemies on the other side of the door. Well as best as she can without darkvision.

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday August 4th, 2020 11:24:56 PM

"So Carver, want us to open this door and you can charge into the room and we all can follow behind you?" Bartomus whispered to Carver. He got ready to follow after Carver and anyone else. "Let's do it."

Stock (JonM) HP: 111/111; AC: 25/22/16; DR 2/-; CMD: 28; Rage: 0/26 used  d20+16=31 ; d20+16=31 ;
Wednesday August 5th, 2020 9:08:57 AM

Stock moves up to the door and holds out his hand to make sure Sid stops clicking at it with his lockpicks. "Shhh. I can't hear anything with you doing that Sid....Actually I can't hear anything anyway. I think it's clear."

When the door opens Stock goes left, eyes open for either traps in the upcoming room or something worse.

==========
Perception 31 vs DC25
Perception 31 in the new room


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Wednesday August 5th, 2020 10:47:40 AM


Micah gives Sid a thumbs up as he unlocks and clears the door.

When Stock opens the door, he pulls out his wand ready to cast bless at the first sign of opposition.
He will advance with the others, but will not get in the way of Carver or Zanderallen.

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday August 5th, 2020 12:02:57 PM

With the call that there doesn't seem to be anything on the other side of the door, Zander refrains from calling his divine bond for the moment. But holds ready to do so at the first sign of trouble. With everything else ready he moves into the new room with Stock, going to the right of the door.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday August 5th, 2020 1:20:10 PM

Carver will move up, and stay pretty much in the middle, rather than stepping to either side....

DM Robert - "I think it's clear."  
Wednesday August 5th, 2020 8:17:19 PM

Sid moves forward and hearing nothing from the other side picks the door lock.

Stohp holds her position not really liking the inky darkness.

Bartomus suggest Carver just go charging ahead and the rest can follow behind.

Stock is none to subtle and when the door opens goes in going left.

Micah is ready with a wondrous wand of bless.

Zanderallen moves into the room with Stock.

Carver moves up staying to the middle.
_______________

As you swing the door open and move into the room everyone please make a fortitude roll DC 10. If you fail you sneeze from the sudden dust, the musty odor of old bones, and a strange strong pungent smell.

The room is dimly lit by everburning torches set into the walls randomly about the room (the orange boxes). Their light made even more dim by many cobwebs and layers of dust. At a quick glance you see many tables of various sizes all about the room (the brown filled areas). The tables have a variety of things upon them and apparently in shelves below them. Nearby you can make out what appears to be bones on the tables. Knowledge Nature 15 Highlight to display spoiler: {they appear to be very old lizard folk bones.}

The ceiling in this room is 15 feet high. On the far southeast wall is what appears to be a dark door. Nearby that door (west of it) you think you see something dangling from the ceiling.

Please feel free to name what you are doing, and if you are making any specific rolls...
i.e. perception, what are you looking at/for or investigating.
knowledge rolls...arcane, nature, religion, etc.
survival?
detection spells?
that's a hint, if I named it, it may be useful, then again if I didn't name something it's because sometimes you guys come up with some weird ways of finding things out.

Dungeon map
---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+13=30 ;
Wednesday August 5th, 2020 10:45:00 PM

Some sort of magic lab? Stohp wonders. It's unlikely she can find out much about the contents of the tables, but she idly looks at the tables themselves wondering if they'r special or just wooden tables (30 carpentry just because I can)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+7=13 ; d20+7=27 ; d20+9=18 ; d20+2=12 ;
Wednesday August 5th, 2020 11:46:08 PM

Carver auto passes the fort save.... He notices the bones, and knows they are old, but not much else. (Kn Nat 13)

With all the webs, he looks around carefully for the Drow's favorite pets and companions.... Spiders...
Kn Nature Nat 20
Perception 18
Survival 12

Detect Evil (Pali ability)

"Spiders, I hope they are just regular size that made these webs.... it's been a while since anyone was here it looks like..."

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+8=19 ; d20+13=30 ;
Thursday August 6th, 2020 9:39:44 AM

Stock's nose wrinkles as he enters the room. His eyes take in the room and his head slowly turns looking around the room. Seeing the bones he says, "...lizardfolk bones...and very old at that...".

He then kneels down in the dust and tries to identify any tracks he sees in the room.

=======
Nature: 19 vs DC15
Survival (tracks) 30


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+9=28 ; d20+4=21 ; d20+12=27 ; d20+3=16 ;
Thursday August 6th, 2020 10:25:16 AM

Bartomus stipped into the room and the scents and dust swirled about him. But, he didn't sneeze and looked about and when Stock pointed to the bones on the table, he looked and shook his head in agreement. Then he looked about at a few of the other tables, and the shelves using his glave to part the spider web veils. [b]"So, long ago, you think there was fighting between the Drow and the Lizard Folk? Could the kobolds and the lizard folk we have been meeting have something in common in the long, long ago? What do you think we have come into? A library for someone? "[b]

He took a moment, stopped and slowing looked about trying to get a sense of the purpose for the room and what they were seeing amongst the collection of tables and shelves.
Fortitude - 28; Knowledge Nature 21; Perception 27; Appraise 16

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+4=16 ;
Thursday August 6th, 2020 3:41:16 PM



Micah takes note of the surroundings, noticing the reactions of some of the others, he assumes his amulet has protected him from some irritant in the air.

Lizardfolk? he echoes. There was, in fact, fighting between those two races. Zanderallen, do you remember what our lizardfolk friends told us about that?"

He casts detect magic and looks around, careful not to disturb anything.

=============
Perception 16
Cast detect magic

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+16=36 ; d20+5=24 ;
Thursday August 6th, 2020 5:28:14 PM

Zander wrinkles his nose at the smell but otherwise has no reaction. He moves into the room eyeing whatever is hanging in the far corner. "I'm trying to remember Micah. Weren't the drow under the rules of dragons that ruled a kingdom in the mountains. And the Lizardfolk were their slaves?" He will scan the room with his paladin senses (detect evil)
-----------------
Fort Save 36
Detect Evil
Perception 24 (Looking at the ceiling and the things hanging from it)

IMMUNE to Trog Stench Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+4=10 ; d20+15=22 ;
Thursday August 6th, 2020 5:53:01 PM

Sid starts sneezing, and then he starts coughing. His elvish sneezes are naturally whisperish and higher pitched, but the sound does echo into the room. "Ffloyd's Broom, don't Necromancers clean? What's the point of eternal undead servitors if they don't do your chores for you?" Sid sniffs more and pulls out a cloth to blow his nose into and clear his eyes.

Once done he begins to examine the room for traps and hidden passages.

====================================================================

Fort Save: 10

Perception: 22

DM Robert - "There was, in fact, fighting between those two races."  
Thursday August 6th, 2020 8:31:01 PM

Please indicate your coordinates in the room.

Stohp didn't pay attention to the text and should have made a fortitude roll to avoid sneezing examines the woodwork. It's stout and basic, except for the far door which is made of darkwood.

Carver looks around and then starts trying to detect evil.

Stock identifies some nearby bones and then starts trying to do some tracking.

Bartomus looked around the room trying to get a sense of things, and mostly getting a mad scientist Halloween sense of it.

Micah tries to remember his history and casts detect magic. Yes your necklace protects you.

Zanderallen looks at the hanging things and casts detect evil.

Sid, after a sneezing fit, wonders why the necromancer couldn't just have some cleaning skeletons.

____
I repeat, Please indicate your coordinates in the room. However, you are not in combat so you can take 10 or take 20.

Stock can make out a path through the centerish of the room (the gray path). It looks like a lot of things passed through from the other door and out the one you came in from.

High on the wall, at location 1 (both of them) you note that strange 'rat-hole' you also notice there are no cobwebs around either hole.

A is a vat of acid, set into the floor. Above it hanging on hooks with chain pullies are bones. You surmise this could be a way of cleaning fresh kills to make them into skeletons or that bone golem.

Table C holds many gears, wheels, wire, etc. Knowledge Arcane 20. Highlight to display spoiler: {There appears to be enough material to make another complete clockwork golem.} There appears to be writing or symbols etched into some of the metal gears and plates. Micah says the writing is not magical. If you speak Underwoldian (undercommon) OR I will allow a linguistics 20Highlight to display spoiler: {They appear to be proper names, Georges, Fleckaonda, Mariaaoan, Mom, Dad.} There are complete masterwork artisan tools on the nearby tables, including: armorsmith and fine metalworking (like jewelers tools)

Table B holds a wide array of bones, some tied together with twine. Knowledge Arcane 20. Highlight to display spoiler: {There appears to be enough material to make another complete bone golem.} There are some scratches on the bones here, Underwoldian (undercommon) OR I will allow a linguistics 20Highlight to display spoiler: {They appear to be proper names, Georges, Fleckaonda, Mariaaoan, Mom, Dad.} There are a variety of tools on nearby tables that could most closely be associated with a butcher.

The other tables hold incomplete skeletons of a variety of creatures, you note: lizard folk, kobold, elf (drow), and some animal bones. All are fairly old.

Carver and Zanerallen pick up multiple little pings of evil, all told 9 scattered about the room, but they are tiny and weak in indication. They also appear to be moving slowly.

Dungeon map
---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.



IMMUNE to Trog Stench Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday August 6th, 2020 9:26:12 PM

Sid stops at the languages, "These look like names. Mariaaoan? Fleckadona? Hmmm. Hey is anyone going to take these tools? They look like metal working stuff. Ffloyd's Awl they look nice. Oooh, gears!" Sid will take some of the gears and such and will look at the Jeweler's Tools, stopping at AG24.

==========================================================================

Knowledge(Linguistics): (Take 10) 23
Perception: (Take 10) 25(Tools and gears)

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday August 6th, 2020 9:42:44 PM

(Actually I meant to skip the roll and just have her sneeze but then forgot once I was writing my post, sorry)

Stohp stopped right at the start of the room to look at the first table (T/U 24/25). As she runs a finger along it she breaks into a sneezing fit. "So bad guys lab. Lets not linger, we can come back and loot it after we find him if you guys really want to."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+13=14 ;
Thursday August 6th, 2020 10:10:38 PM

Carver moves over to the table (B), standing at 27,28/u,v.
He will take 20 on the Know Arcane and figures out whats there....
A quick perusal gets him know where on the language, so he takes 10 (Carver has shadowtongue)

He keeps his lance at hand...

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Friday August 7th, 2020 9:24:52 AM

"Please stick to this path through the middle of the room. If there's any surprises, they are on the outside."

His eyes dance across the fine tools displayed but he keeps moving and inspects whatever may or may not be hanging near the far door.

===
Move to AG29

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Friday August 7th, 2020 10:24:26 AM

"So anyone get a sense of this place being used more recently? I mean it's like we are in some weird nightmare place," Bartomus asked as he walked about the table with all of the old bones on it. He noticed some with something scratched on them, but he couldn't recognize the language. He also noticed the hole high up that was being used by something. He spent a bit of time trying to see if anything was coming down to the floor or along the wall or table below the obviously used hole. When he heard Stock saying they should stay on the path, he looked down and then froze. "Um, well, um, uh?"

Bartomus has wandered to V29 as he mentioned looking at the table with the bones; Perception 22

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Friday August 7th, 2020 2:07:39 PM

Zanderallen signals that he has detected something, "There's something in here everyone, 9 somethings." A little leery of how split everyone is getting he moves towards the center AA26 and continues focusing on his detect evil, trying to pinpoint what he is detecting. (3 rounds to pinpoint location.)

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+5=21 ; d20+5=8 ;
Friday August 7th, 2020 4:00:19 PM


Micah takes a look at the first table. He sucks in a deep gasp of breath as he realizes what he is seeing. "There is sufficient material here to make another clockwork golem," he exclaims.

Looking at the other table, he cannot make it out for sure and wonders if this was some gruesome butcher table.

When Sid mentions the tools, he responds, "These are very nice, but I am not much of a jeweler and I already have a good set of smithing tools."

When Zanderallen reports on the what he senses, Micah readies his shield to bash anything that might attempt to attack him, joining Zanderallen near the center.

========
Move to Z26
Table C Know Arcana 21
Table B know arcana 8

IMMUNE to Trog Stench Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Saturday August 8th, 2020 8:08:37 AM

Sid nods to Micah, "Really? Man, I need to study more. I worked out that this is probably what the golem was made of but I didn't think there were enough pieces to make another. So much studying to do." Sid puts the tools in his handy haversack and uses the bag his kit came in to put all the delicate things he can. Once those are nice and secure he puts them in the Shields Haversack. "We can divvy up or dispose as we wish later, but on the off chance we don't stop this guy we should slow him down.

DM Robert - "There was, in fact, fighting between those two races."   d8=6 ; d8=7 ; d8=3 ; d8=1 ; d8=1 ; d8=7 ; d8=1 ; d8=7 ; d8=2 ; d20=20 ; d20=14 ; d20=6 ; d20=8 ; d20=8 ; d20=6 ; d20=16 ; d20=4 ; d20=5 ;
Saturday August 8th, 2020 6:16:34 PM

Sid deciphers what appear to be names on the metal bits as he pokes around. He collects the tools.

Stohp is not thrilled by the lab. She's ready to push on.

Carver looks around but doesn't say anything.

Stock thinks everyone should stick to the middle of the room.

Bartomus looks at the large pile of bones with Carver.

Zander lets everyone know there's something evil and amiss in the room.

Micah identifies the parts to the clockwork golem and at Zanderallen's warning, readies an action.

________

Suddenly the group hears what sounds like several people drumming their fingers on a table. There is a scurrying of movement as tiny clouds of dust puff up from on top of tables and under them. You see several severed hands springs to life, its fingers propelling it forth at great speed like a deformed spider. Racing across tables and floors they attack!

Three leap of tables and attack Sid. One lands on him and starts crawling up his torso. The other 2 land at his feet (they are diminutive so they occupy the same square).

One leaps off a table and attacks Stohp, but it misses and lands on the floor.

One leaps off a table and attacks Carver, again pathetically missing your touch AC.

One scurries across the floor to attack Zanderallen but can't seem to crawl up his leg, missing.

Three scurry across the floor to attack Micah (please take your AOO on one, AC 14). One manages to climb on and quickly starts crawling up. (That is not one that you hit.)

Dungeon map
---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=34 ; d20+15=21 ;
Sunday August 9th, 2020 3:07:41 PM

Stohp tries to stomp on the one that leapt at her and pin it to the ground (grapple attempt 34, if it succeeds and she doesn't have to move follow up pin (I don't think I have to roll for that but if I do 25))

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+7=25 ; 2d8+1=10 ;
Sunday August 9th, 2020 7:23:32 PM

Bartomus was a bit surprised when things started moving, There were dust clouds and racing things; and when his eyes focused in on the racing things, it looked it was a moving hand without any body or anything. One went at Carver, but missed and Bartomus swung at his glave trying to hit the boney thing.

Attack on the severed hand that missed Carver - not sure where it might have gone - but if an attack with his glave could occur he swings at the creepy boney thing for a 25 to hit, 10 points damage if appropriate.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+12=17 ; d20+7=17 ; d20+7=18 ; d20+7=14 ; d8+5=12 ; d8+5=11 ; d6+4=9 ; d6+4=5 ; d6=2 ; d6=3 ;
Sunday August 9th, 2020 10:01:08 PM

Carver steps to 27,28/u,v and as he does so, he pulls the longsword he just picked up (the +1) and as a swift action triggers the ring of shield.
After the step, he attacks with the longsword and then stomps as well.

Attack 1 AC 17 Damage 12
Attack 2 AC 17 Damage 11
Hoof 1 AC 17 Damage 9 +2 frost
Hoof 2 AC 13 Damage 5 +3 frost

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+12=18 ; d10+16=19 ; d6=4 ; d10+14=23 ;
Monday August 10th, 2020 10:54:56 AM

"What the devil...?"

Stock is too surprised to enter a rage. Instead he readies his flail and tries to line up a swing at one of those harassing Sid.

=========
Move to AG25
If it is possible to swing at a hand on Sid without hitting him: PA hits AC18, 19 damage + 4 electricity
If not: Grapple a hand CMB 23 vs CMD


Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+10=16 ; d20+16=33 ; d20+16=21 ; d20+11=24 ; d8+5=7 ; d8+5=8 ; d6=4 ; d8+5=12 ; d6=3 ;
Monday August 10th, 2020 12:01:17 PM

Breaking out of his focus as hands attack them Zander swings at the one that attempted to crawl up his leg with his sword. He tries to remember if these are some form of undead.
------------------------------
Know(Religion): 16(d20+10) to identify hands

Full attack on the hand attacking him (due to it's small size he refrains from power attacking)
33 to hit, 21 to confirm(d20+16s), damage 7 (15 if crit) plus 4 fire
24 to hit(d20+11), damage 12 plus 3 fire


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+9=21 ; d4+7=9 ; d20+16=17 ;
Monday August 10th, 2020 4:13:09 PM



When he sees the sudden motion, Micah lowers his center of gravity. Timing it correctly, he puts as much of his body and legs into the blow he makes with his heavy shield as one of the hands(!) approaches.

Using the wand still in his hand, he casts bless, then stows it in his belt.


=======
AoO: Power Attack, shield bash. Hit AC 21 for 9 points bludgeoning damage.
Know Religion 17 (stupid 1)
Cast bless 10 rounds remaining, +1 to hit and saves vs fear
Remain at Z26

IMMUNE to Trog Stench Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+13=29 ; d20+2=20 ; d6+1=6 ; d6+1=6 ;
Monday August 10th, 2020 6:03:44 PM

Sid pulls out Mildred and tries to hit the one on his arm by swiping down on his arm twice.

=========================================================================

ToHit1: 29
Damage: 6
ToHit2: 20
Damage: 6

DM Robert - "What the devil...?"   d4-1=2 ; d20=5 ; d20=18 ; d2=2 ; d20=9 ; d2=2 ; d20=16 ;
Monday August 10th, 2020 8:28:38 PM

Stohp trying to stop is an attack, pinning it to the ground is another attack, you can't do both stomps the one near her hitting it easily. But only doing minimal damage to it. according to your character sheet your unarmed melee damage is d4-1

Bartomus surprises himself by hitting the crawling hand near Carver slicing it in half and destroying it!

Carver steps back and pulling his longsword is ready to attack, but is not able to as Bartomus already killed it.

Stock goes over to help Sid and swings his flail. He is rewarded with a satisfying smack rendering the crawling hand into a pile of mummified dust and bits of bone.

Zanderallen easily determines that these crawling hands are a form of mindless undead. He efficiently skewers the one at his feet twisting the blade around as he does so way over-killing it.

Micah powers his shield into one of the hands leaping at him and feels a moment of triump as he hears the crunching of old bones and puff of dried flesh keeping it together. Yes he's destroyed one. Then he uses the wand to cast Bless.

Sid whips out his blade and strikes at the one crawling up his body. His two quick blows are effective and destroy the creature.
___________

The crawling hand on Stohp again comes at her, but apparently it is limping now and is unable to even touch her. Attack 5

The one already on Micah makes a grapple check as it has worked its way up to his neck.
CMB 18 (d20). It is now strangling Micah no speaking or casting spells.

The one on the ground near Micah goes after Zanderallen (d2). It races over on its fingertips and leaps...attack 9, but misses.

The one on the ground near Sid goes after Stock (d2). Its digits flex and leap, but fall short, attack 16.
___________

Dungeon map

Crawling hand on Stohp AC 14, damage 2 (they have 9hp)

crawling hand near Carver, Sid, Zanderallen, and Micah is dead. (that's 4)
Crawling hand on Sid is dead. (that's another one for 5)

They attack with a touch, then they have a special grapple attack.
---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.



IMMUNE to Trog Stench Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+13=33 ; d20+13=15 ; d6+1=6 ; d20+2=10 ;
Monday August 10th, 2020 8:43:14 PM

Sid swipes at the one threatening Stock and pops it up a bit before quartering it. If there is another one around he will swipe at it as well. "Does anyone know what these are? Besides kinda gross?"

==================================================================

ToHit1: 33(Nat. 20)
Confirm Crit: 15
Damage(X2): 11
ToHit2: 10

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Monday August 10th, 2020 10:22:36 PM

Stohp looks about for any handy containers she can seal it in. It's a room full of weird experiment stuff surely there's a cabinet, sack, or jar she can stuff it in. Preferably an already empty one.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+12=17 ; d8+5=12 ;
Monday August 10th, 2020 11:38:58 PM

Carver moves to 26,27/y,z and attacks the one threatening Zander.

Longsword 17AC, Damage 12

(could make a Adams Family reference, but refrained....)

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=16 ;
Tuesday August 11th, 2020 7:15:53 AM

Stohp fails to do anything (nat 1)

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+15=16 ; d20+10=26 ; d10+7=12 ; d6=6 ; d10+13=22 ;
Tuesday August 11th, 2020 9:30:08 AM

"Stay down you...Thing!"

Stock inspects the Thing to see if it is what was making the tracks he saw before.

=======
if it's still up, Attack twice w/o PA: Hit AC 16
Hit AC 26, 12 bludgeoning + 6 electricity
John C clearly has more self control than I do
Survival 22


Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+12=25 ; d4+10=13 ;
Tuesday August 11th, 2020 10:12:20 AM

Startled as the hand closes around Micah's neck Zander drops his sword and draws a dagger. With the smaller blade he angrily carves the hand off his friend. "Are you alright Micah?"
---------------------------------
Drop sword (free)
Draw dagger (move)
Attack hand (standard) Attack +12 (14(base) - 3 (PA) +1(bless))
25(d20+12) hits, 13 damage

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  5d6=9 ;
Tuesday August 11th, 2020 10:46:31 AM


"Thank you", gasps Micah, his eyes wide and wild as Zanderallen accurately slays the abominable thing at his throat.

He does a quick look around, then moves to a location that gets him in range of the remaining hands and releases a burst of holy energy.

=====
A pathetic roll on channel energy (since it is for damage, I assume the house rule on 1s does not apply. )
Damage to undead: 9 points. Will Save DC 19 save for half.
Channel Energy 8 uses remaining.
[i]bless] 9 rounds remaining.



DM Robert - "Stay down you...Thing!"  
Tuesday August 11th, 2020 8:18:49 PM

Sid kills the thing trying to attack Stock.

Stohp looks for something to contain the crawling hand but there is nothing in this room that would work. Trying to pin it she fails.

Carver trots over to Zanderallen and kills the hand near him.

Stock having no current enemy, knows that these tiny things could not have made so many tracks as he has seen going through the center of this room.

Zanderallen effortlessly stabs the hand around Micah's throat and removes it from his friend, killing the hand in the process.

Micah moves and quickly channels to rid the place of the last hand.

Bartomus?
___________

Everyone gets 220 experience points for defeating the hands.

The room is now clear of evil doings. Well the evil doings that are put together. Some mad necromancer type or deranged wizard sure could use the components in this room to whip up some golems. But then is the tool itself evil?

Before you remains the darkwood door and the other side of the door....
___________

Dungeon map

Crawling hand on Stohp AC 14, damage 2 (they have 9hp)

crawling hand near Carver, Sid, Zanderallen, and Micah is dead. (that's 4)
Crawling hand on Sid is dead. (that's another one for 5)

They attack with a touch, then they have a special grapple attack.
---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday August 11th, 2020 10:23:03 PM

Bartomus shook his head coming out of whatever thoughts he had swirling about as the last of the hands were shattered. "Sorry, got lost in my thoughts, so we are going over the door right?"

He asked as he walked across the room and pointed at the doors.

Sorry, move to AH 30

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday August 11th, 2020 11:09:48 PM

"Lets get moving before something else comes alive and attacks. No telling what could lurk in here."

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+16=21 ;
Wednesday August 12th, 2020 9:38:52 AM

Being closest to the door, Stock checks it for traps before pushing through to the next room.

==========
Perception 21 traps

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+5=15 ;
Wednesday August 12th, 2020 10:25:06 AM

Zanderallen retrieves his sword and calls out, "Before you go charging through, what's this thing hanging from the ceiling?" Zander moves closer holding his light providing sword aloft to inspect whatever it is.

Move to AF30
Perception 15

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=13 ;
Wednesday August 12th, 2020 2:32:23 PM

Carver looks up and checks out what's indicated.... He's mostly clueless....

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d4=3 ;
Wednesday August 12th, 2020 3:21:14 PM


In preparation for going through the door, Micah moves closer to it.

Micah readies himself to cast Owl's Wisdom on himself using his metamagic rod to extend its duration should they encounter further adversaries.

At Zanderallen's words, he looks up, not certain what the paladin is referring to.

=======
Move to AI29
Readied action to cast Owl's Wisdom +4 to wisdom on himself Micah.
Pay no attention to that spurious d4 role...



IMMUNE to Trog Stench Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=22 ;
Wednesday August 12th, 2020 5:19:28 PM

Sid goes "Waii... uhg," and moves to AI(ndigo)31 and waits for whatever will happen, peering in as much as he can.

========================================================================

Perception: 22

DM Robert - "Waii... uhg,"  
Wednesday August 12th, 2020 8:25:29 PM

We don't need room placement positions anymore. Andy you can remove the Immune To Stench from your headers.

Bartomus points to the far door and indicates that is their destination.

Stohp is ready to leave the room.

Stock checks for traps and is sure there are none so he goes to open the door.

Zanderallen looks at the old bones hanging from chains over the acid pit. That's all they are, the acid was/is used to clean the bones of 'meat' so they could be used in the golem...or skeletons.

Carver looks up at the bones hanging from hooks as well, there are maybe 7 bones still on chains. Mostly smaller bones, like a kobolds.

Micah moves toward the door ready to cast owl's wisdom.

Sid tries to stop Stock from opening the door before the 'professional' can check it out. Too late.
___________

Stock's attempt to swing the door open (hinges are on the other side) is met with great resistance and he sort of bounces from the door as he expected it to open.

The door is locked. Disable Device 25 needed.

It is Darkwood so hacking the door down will have to get through a hardness 8 and 30 hitpoints, and breaking it is a DC25 check. Of course if you do either of those then you could not potentially harvest an entire door made of Darkwood. The carpenters among you should recognize the value as you could get 1- a tower shield and maybe a bow or spear, or 2- two heavy shields and spear or bow, or 3- a bunch of spears, staffs, bows and such.

Dungeon map

---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.




Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday August 13th, 2020 7:22:01 AM

Stohp goes over and looks at the door. "Darkwood, pretty valuable stuff. We could get some nice gear made with it."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+3=15 ;
Thursday August 13th, 2020 9:33:33 AM

"If we're careful, we can probably just destroy the hinges and not the wood."

(engineering 15)

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Thursday August 13th, 2020 9:40:19 AM

"What?" Stock turns around and looks at Sid. "Next thing I know you'll be sending the Rogue's Union after me for checking a door." He holds his hand out to Sid to work on the lock.

Hearing Stohp's comment he turns back to the door. He then puts his face really close to it, inspecting the grain in the wood. "Well I'll be...I was too busy doing Sid's job to notice. Strange place for an expensive door. Stohp - Maybe we salvage this thing on our way out. I might be able to carry it."

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+3=21 ;
Thursday August 13th, 2020 10:15:39 AM

Suspect we could get a decent price for it," Bartomus added about the door as his mind starting doing some calculations, "But, it would be an awesome door for our headquarters too. I mean what a cool adventure trophy to set a mood, right?"

Appraise 21

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Thursday August 13th, 2020 11:21:28 AM


Micah smiles as the others banter over the value of the door. "Perhaps we should first focus on what may be past the door for now," he comments.

While waiting, he takes a moment to recast detect magic and takes a past the door.

When they are ready to open it, he will again prepare to cast owl's wisdom on himself.

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday August 13th, 2020 11:26:19 AM

"Maybe if we ask real nicely the necromancer will lend us a couple of his skeletons to help us carry it out. I'll make sure to ask him, while he's impaled on my blade." He waits for Sid to demonstrate his expertise, impressed as always with the dexterous work of his longtime companion.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+22=33 ; d20+15=21 ; d20+22=24 ; d20+10=26 ;
Thursday August 13th, 2020 7:45:20 PM

Sid smiles at the Dwarf, "No that's fine, you can deal with the traps and triggers while I play berserker. No seriously I just worry. On the way out I can trigger some of the traps I found if you want to try yourself though." Sid starts examining the door hoping his tone was as jovial as he thought then he works on disarming any traps he finds and opens the locks Sid works on the locks. He will then look at the door to assist on unhinging it if possible.

========================================================================

Perception: 21
Disable Device(traps): 24
Disable Device(Door): 33
Knowledge(Engineering): 26

DM Robert - "Perhaps we should first focus on what may be past the door for now,"  
Thursday August 13th, 2020 8:17:05 PM

Stohp examines the door. It's actually in fair condition. Nothing some pine oil and a cloth couldn't do to restore it.

Carver wonders if they can just destroy the hinges of the door, but they are on the other side of the door. Not sure what the engineering roll is for

Stock cracks a joke and examines the wood of the door. Definitely needs some oil to bring the grains out more.

Bartomus wonders about putting the door in their headquarters.

Micah reminds them all to keep focused and detects no magical auras from the door.

Zanderallen contemplates asking the necromancer nicely for some things.

Sid at last examines the door and finds it trap free, really that's a foregone conclusion as Stock would have triggered any trap when he attempted to open the door. He expertly unlocks the door. Not sure what the engineering roll is for
____

Swinging open the door because there's no immediate trap or threat the party observers a corridor here that is 40 feet long, 20 feet wide. It angles down slightly. Elfvision and darkvision can see a bronze door at the far end. At least you assume it's bronze, it's got that aged bronze look. There appears to be some sort of etchings or decorations in the door, but you really can't make it out that well from here. Remarkably there doesn't appear to be that much dust or cobwebs in this hallway.

Dungeon map

---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday August 14th, 2020 8:16:19 AM

Stohp gets back in her marching position behind the front line. "We can come back for the heavy loot after."

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+16=23 ;
Friday August 14th, 2020 10:55:47 AM

"By all means, elf, you may lead."

Assuming Sid wants to stay on point, Stock allows Sid to move ahead and keeps 10' back and an eye out around the elf for danger. Otherwise, Stock is always happy to lead.

=========
Perception 23

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Friday August 14th, 2020 12:55:14 PM

"And behind door number 1, door number 2. I think you'd make a great berserker Sid." Zander grins and bows to Sid. He then joins the front alongside Stock, hopefully with Sid checking in front of them.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Friday August 14th, 2020 2:42:13 PM


Micah continues to concentrate with his detect magic down the hallway. Assuming he sees no auras, he nods to Sid to proceed.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday August 14th, 2020 5:05:04 PM

Carver stays in his usual spot, ready to take off at a moments notice....

Bartomus(Rod) HP:68/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d8+2=9 ;
Friday August 14th, 2020 6:05:36 PM

Bartomus tossed a sling bullet in his hand and caught it instead of spying it down the hall as he had intended when he saw Sid heading towards the far door. "if Sid opens it, and the floor doesn't fall out in front of us, do we want to send in Carver at a gallop and we just follow along?

Roll was for hit die, character sheet is up to date I think



Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=31 ; d20+22=29 ; d20+22=42 ; d20+22=35 ; d20+15=32 ;
Friday August 14th, 2020 7:17:48 PM

Sid bows at Stock's and Z's kindness. Sid holds his everburning torch behind him so his low-light vision isn't shot and looks forward intently trying to ascertain any traps before him. If there is a path in dust or anything he will follow that while scrutinizing the hall. Any traps he sees he will disable and mark any triggers he can't. When he makes it to the bronze doors he checks it for traps and unlocks it if needs be.

==========================================================================

((I rolled several perception and Disable Device checks just to make sure I covered myself.))

Perception(Hallway): 31
Perception(Door): 32
Disable Device: 29
Disable Device: 42(Nat. 20)
Disable Device: 35

DM Robert - "We can come back for the heavy loot after."  
Saturday August 15th, 2020 11:03:23 AM

Stohp takes her place.

Stock lets Sid take the lead.

Zanderallen tries to break the tension.

Micah keeps detecting magic.

Carver, tense, is ready for action.

Bartomus prepares, I think technically you are supposed to roll on Loot and Booty for HP but since you've already done it....

Sid gets to work.
____

Even as Sid spots it Micah calls out. There's something magical in the middle of the hallway.
Knowledge Arcane 27 Highlight to display spoiler: { It is a symbol of weakness}

Sid is able to determine that the mark on the floor is a trap and calls upon his training to expertly disable it. He then determines that there are no traps on the next door and that it is unlocked.

Once closer, Micah too can determine there are no magical auras on the door. The relief work upon this door is merely artistic design. Never-the-less it is actually quite pleasing and you estimate that a talented artist worked many long hours. With no threat the door is swung inward (note there are designs on the other side of the door as well, pretty much the same pattern).

The next room is 20 feet high and you immediately note the walls are covered floor to ceiling with bookshelves. Bookshelves filled with books of all shapes and sizes. In the distance you can see that there are also book cases in the room, double sided approximately 8 foot tall. These too are filled with books. The room is not a standard design as there is a large alcove along the back, it too is lined with books. But also in this alcove there appears to be a desk with a candelabra sitting upon it. There is one chair at the table and what appears to be piles of books on the floor around the table. There appears to be no dust or cobwebs in this room.

Profession Sage 10 or Appraise 10. Highlight to display spoiler: {You estimate there are at least 4000 books here. They all appear to be in good order. About ½ are written in undercommon, ¼ in common, and ¼ in draconic.}
Perception 25 on the bookcases Highlight to display spoiler: { written on different shelves in undercommon but using gold ink, Georges' favorites, Fleckaonda's recipies, Mariaaoan's tales, Mom's wisdom, Dad's knowledge.}

Micah's detect magic will ping off several locations in the room. Following those pings will reveal several arcane scrolls: symbol of pain , telekinesis, dimension door, dispel magic, magic circle against good,
blindness/deafness, command undead , and expeditious retreat.

Perception 25Highlight to display spoiler: {there appears to be a small hole in an upper corner of the room. It is about 6 inches in diameter, those are the x's on the outside of the walls.}

An additional Profession Sage 20 or Appraise 30 Highlight to display spoiler: {You think that a large portion of the library books cover history, and at least from your perspective ancient history. Surely a find that would benefit the Sage's guild in your city.}

The far door is a plain bronze door. There are no magical aura's from it.

Dungeon map

---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Bartomus(Rod) HP:68/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+3=22 ; d20+12=17 ; d20+12=21 ;
Saturday August 15th, 2020 11:50:57 AM

Bartomus walked into the library and found himself in awe of all of the books. "Look at all the books," he said aloud but more to himself. His mind started looking at the shelves, then counting, and soon he realized, "Folks there are thousands, maybe like four thousand or so books, just estimating on the number of shelves."

He walked over to the desk and picked up various books. He couldn't read any of them, but looked at the craftwork and the illustrations in those that had them. "Um, uh, anyone know what these say? Someone was busy working on something it would seem."

Appraise = 22; Perc1 =17; Perc2 = 21

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=32 ; d20+15=20 ; d20+15=24 ; d20+22=32 ; d20+13=19 ;
Saturday August 15th, 2020 12:58:38 PM

Sid looks on in wonder at all the books and does not squee in joy. Slapping himself he clears his throat and gets about looking for traps, disabling any he finds. After that he scans the books to see if he can read any of them or if they look interesting. IF they do or he doesn't understand what they say he will start moving them to the Shield's Handy Haversack unless otherwise directed else where.

===========================================================================

Perception(Traps and Such): 32
Perception1: 20(Books!)
Perception2: 24(BOOOOKS!)
Disable Device: 32
Linguistics(If needed): 19 (BOOOOOOOOKSSSSSS!)
Languages Known

Common
Dwarven
Celestial
Gnomish
Halfling
Elven
Sylvan
Draconic
Old High Woldian
Orc
Giant
Goblins
Aquan
Woldian-Below



Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+6=15 ; d20+16=21 ;
Sunday August 16th, 2020 4:54:01 AM

Stohp is well versed in both Draconic and Undercommon so is capable of reading the titles of any book that catches anyone's interest. She reads several of the titles out loud. (appraise 15, perception 21). "Don't get too distracted, we're here on a mission and looking at the books can come later."

She says this despite being unable to resist pulling down the most interesting one in reach and looking at the first page before shaking herself and putting it back. She tries to judge the age of the collection - is this something that once belonged to the drow that was lost and should be returned, or is it the evil wizard's personal collection and fine to loot?

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+16=20 ; d20+16=17 ; d20+16=20 ;
Monday August 17th, 2020 9:49:14 AM

Stock lets out a soft whistle at the sight of all the books...but is otherwise totally uninterested. "Too bad Dorbin's not here..." He looks down at his feet and imagines Emily Jasmine lashing out at his legs.

He takes a moment to examine the elaborately carved door and then moves through the room to the far bronze door, examining it for traps.

======
Perception 20 vs DC25
Perception 17 vs DC25
Perception 20 at the far door


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+1=12 ;
Monday August 17th, 2020 10:25:17 AM


Micah, too, is impressed by the amazing collection of books, but he forces himself to focus only on the magical auras for now.

He takes a quick look at each magical scroll, calling off each one before placing them in his scroll case. Should anyone request one of them, he willingly hands it over.

He nods agreement when Stohp reminds everyone now is not the time for books just as he was about to cast comprehend languages on himself.

Once again, he prepares to cast owl's wisdom should foes be on the other side of the door.

=======
Appraise 12
Micah places all the scrolls on his character sheet that he can cast: Symbol of Pain; Dispel Magic; Blindness/Deafness. Can someone place the arcane ones on the treasure inventory?

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Monday August 17th, 2020 10:46:04 AM

Zanderallen waits while the books and scrolls are assessed, moving to the far door while Sid checks it for traps. The library is certainly impressive but he's never had much of a head for books. He much preferred martial exercise or debate. But to each their own as he shakes his head at those going crazy over the selection. He echoes the sentiments of several others, "I hate to break up the fun but we probably need to go have a conversation with the curator of this library before we haul it off, a very painful conversation."[/b]

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Monday August 17th, 2020 12:28:37 PM

Carver adds his languages to the mix, plus his language skills. (Centaur, Tauric, Common, Shadowtongue, Celestial, Abyssal, Infernal, Draconic, Aklo, Aquan +13 linguistics)

But he stays ready for action, we are in the unknown and while these are interesting, it's not what we are here for....

DM Robert - "Don't get too distracted, we're here on a mission and looking at the books can come later."  
Monday August 17th, 2020 8:13:25 PM

Bartomus quickly counts the books.

Sid is astounded by the array of books and even contemplates putting them in his handy haversack, alas that is WAY to small to hold much two cubic feet or 20 pounds. He keeps his head on his shoulders as he checks for traps.

Stohp occupies the time with trying to find out what's on the shelves.

Stock, while examining the far door, laments Dorbin's absence. Indeed this module was designed to give the magic user a bone, since it seemed he was always on the short end of treasure...feel free to email him and taunt him..

Micah finds the spell scrolls and takes them. Oh, also the candelabra detects as magical, the candles are all tipped with continual flame, 5 candles.

Zanderallen doesn't feel the lure of the books....well maybe once Stohp gives an estimate of what's there...

Carver aids in the language of the books but stays alert.
_____________

Languages for the books, sorry that should have said 50% in Undercommon, 25% in Common, 25% in Draconic. OF those the Draconic mostly deal with theories of magic, magical philosophies, esoteric traditions, and some manuals on golem construction but non magical. OF the remaining 75%: 15% are old bardic tales / poems, etc. (some publishing house could really rake it in with a translator), 45% are historic (well some were historic at the time and some were more like present day non-fiction but because they are so old they are now historic as well), 5% are musical composition, and 10% are books on war tactics (of drow and lizard folk) as well as manuals of arms for different weapon types. Surprising in that with no ladders or step stools of any kind no one has wondered how the books on the upper shelves (the room is 20 foot high) got up there...

Regarding laws and loot...
Knowledge local 15 Highlight to display spoiler: {Generally, “the finder of lost property (loot) can keep it against all the world… qualified by the question of where it was found...and if the owner is still alive...”}

The value of all those old books...
Appraise 20 Highlight to display spoiler: {If taken back to the Sage's guild in Lakeview, all of you would automatically go to your WBL for your new level. And of course there's no telling what interesting information/history of the general local known formerly as the Crying Wood, would be contained in said books.}

Though Stock could see no traps on the door, Sid readily pointed it out. In fact it looks rather nasty. It is an mechanical electrical trap Electricity Arc Trap CR 4. He is able to disarm it though. The door is not otherwise locked. And swinging it open Sid can see because I'm assuming he's still carrying one of his everburning torches that a hallway goes about 30 feet west and then turns south.

Dungeon map

---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=28 ; d20+16=31 ; d20+22=29 ;
Monday August 17th, 2020 9:50:31 PM

Sid picks 10 Volumes of those in Draconic, 2 of each catagetory. "We have to live and come back here to get these. We'll have to stop by the WLA and do paperwork, but I can do that... No way! I think this is an original of The Falconer's Way, most libraries have only records of fragments. It's a short, melancholic piece in 12 parts parts Eloahwin Silverharp, AND HERE'S VOLUME 2?!?" Sid stashes the 2-200 page books and opens the doors after finding and disarming the trap.

Torch Behind his back he begins down the hallway.

======================================================================

Knowledge(Local): 28
Perception: 31
Disable Device: 29

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday August 18th, 2020 7:35:59 AM

Stohp finds herself engrossed and tears herself away just in time to see Sid and the others start to lave. "Later" she promises herself and hurries after them.

Bartomus(Rod) HP:68/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+7=24 ; d20+3=7 ; d20+12=22 ;
Tuesday August 18th, 2020 9:55:43 AM

"Agreed Sid, if we survive and the owner isn't alive, well then we could make a good claim to these," Bartomus said as he put down one of the large tomes with detailed illustrations of armies, maps, and weapons. He decided to put the book into his backpack, "I think this is one to show to the Princesses and our Lizard Folk friends. Might explain the buildings we found ourselves fighting in."

He followed the other Shields as he looked about and realized that there were no ladders and really no dust. "Um hey folks, so, how do you think the books on the top shelve got there? Or got brought down to the table? Maybe those wandering hands?? Or, someone got another idea?"

KnowLocal-Float - 24; Appraise 7; Perception 22 shelves no ladders etc

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+1=12 ; d20+16=19 ;
Tuesday August 18th, 2020 10:13:56 AM

Stock moves cautiously forward to the turn and peers around, trying to pierce the darkness with his dwarf eyes. He also sniffs, trying to divine any smells in the area besides the usual subterranean bouquet.

=======
Local 12 vs DC15
Perception 19


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Tuesday August 18th, 2020 2:33:20 PM

Carver moves to the door, so he can keep an eye both the room and the hallway....

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday August 18th, 2020 2:49:13 PM

"Ok, those books do sound rather impressive. And I'm sure there are those back at the Float who would be greatly interested in them. But can we please focus on the necromancer that is waiting to kill us so he can get back to his library.", Zander says with a meaningful look around the room. Then the serious look on his face is replaced by a smile. Then back to serious as he turns down the hallway, ready for the next undead monstrosity.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Tuesday August 18th, 2020 3:10:26 PM


"Eloquently put as always," Micah replies to Zanderallen with no trace of a smile on his face.

He then moves into position at the door.

DM Robert - " if we survive and the owner isn't alive, well then we could make a good claim to these,"  
Tuesday August 18th, 2020 7:49:07 PM

Sid snatches a few books and then heads cautiously into the hallway.

Even Stohp becomes enthralled by the books.

Bartomus takes a book and wonders how the books are kept clean and how they were put on those really high shelves.

Stock moves with Sid, and tries to sniff out anything suspicious.

Carver stands ready.

Zanderallen tells everyone to stay on target. Hopefully having a better ending than Gold 5 did...and if you don't know that reference I shall have to beat you about head and shoulders.

Micah is all business and ready to go.
____________
AS you leave the library you note that the books on the table were not in good condition, there was evidence of mold, mildew, rot, and in general something that has not weathered the ages well. Also they appear to have been swept off the table in disgust as they are even more torn from falling to the floor. They are not books you would consider typical for this library. You remember that the trog's had apparently looted at least 1 bookcase that you found, these are probably those books...maybe more.

Alas Sid is able to discover another magical trap upon the floor just around the bend in the hallway. And once again he smudges a few lines and erases a few others and renders another Symbol of Pain neutered.

At the end of the tunnel there is a plain wooden door. Stock gets some wiffs of chemicals, but he is unable to determine what kind.
Craft Alchemy 10 Highlight to display spoiler: {definitely a lot of potential chemicals behind this door, sharp pungent nose tickling smells, but it's not going to kill you.}
or you could try
Knowledge Arcana 15 Highlight to display spoiler: {definitely a lot of potential chemicals behind this door, sharp pungent nose tickling smells, but it's not going to kill you.}

Sid does not see any traps on the door and Micah does not see any magical auras on the door. Sid does not believe the door to be locked.

Dungeon map

---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=23 ; d20+11=30 ; d20+22=30 ; d20+16=33 ;
Tuesday August 18th, 2020 9:02:59 PM

Sid hesitantly moves forward as nears the door. He looks over and motions that he is going to open the door. Slowly he turns the handle and swings it open to look inside ready to jump in whatever direction is opposite the danger. He will continue on if possible.

=============================================================================

Perception: 23
Reflex v traps: 30
Disable Device: 30
Perception: 33(If needed for new area)

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Wednesday August 19th, 2020 9:21:23 AM

"What's that smell? It smells like that homeopathic apothecary back at the Float..."

Stock maintains his place behind Sid and keeps moving forward.

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday August 19th, 2020 10:10:30 AM

"What is that smell? Somebodies has quite the setup down here. I wonder what he wanted with those books he was sending his minions to steal?" Unless somebody identifies the chemical smell as dangerous Zander moves into the room as the door is opened. Note to DM - He has a sudden sensation of a wing of three enemies coming up behind him, but then it passes

Bartomus(Rod) HP:68/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=26 ;
Wednesday August 19th, 2020 10:21:59 AM

Bartomus followed along and heard Stock and Zander talk about the smell coming from the doorway where he was a bit further in the hallway. As the others moved forward, he did the same trying to make sure that Carver could do some charging if necessary. As he came upon the doorway, he tried to get a sense of the place and what was in the room ahead of him.

Perception 26 as he comes upon the doorway

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+7=22 ;
Wednesday August 19th, 2020 3:33:46 PM

Carver catches a whiff of the chemicals after it was pointed out, [b]"It'll curl your nose hair, but it ain't gonna kill you. Just leave you not smelling much for a while."[b] He says as he keeps watch down the hallways....

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+5=9 ;

Wednesday August 19th, 2020 6:25:18 PM


Micah smells nothing, then remembers that his amulet provides him a supply of fresh air.

As they move toward the door, he continues to detect magic and prepares to cast owls wisdom should foes be present.

====
Know Arcana 9

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Wednesday August 19th, 2020 7:41:09 PM

"The books were old, I bet he found and took over this place and had no need of them. No one throws books they own on the floor and leaves them. This next room is probably some kind of potion lab."

DM Robert - "Somebodies has quite the setup down here."  
Wednesday August 19th, 2020 8:12:46 PM

Sid swings the door open and looks inside.

Stock follows Sid into the room.

Zanderallen doesn't much like the smell but enters the room.

Bartomus looks about the room.

Carver is not worried about smells.

Micah notes that the air still smells fresh and scans about with his detect magic.

Stohp tries to reason out why some books were left on the floor.
___________

As Sid enters the room he does a quick, and incredible detailed, scan of the room with his elvish vision (and the torch he holds high). Just for a second he catches a glimpse of a vaguely humanoid creature is about the size of a cat but looks more like a toothy, winged devil. That was hanging from the wall near the south 'x' on the map. It quickly squirled into the 'rat-hole' when you entered the room.
Knowledge Arcane 20 (for Sid and anyone that Sid points out the creature to, or describes the creature to) Highlight to display spoiler: {It is an Homunculus-refers to the arcane concept of an small artificially created being, presumably brought into existence by certain means of alchemy or magic.}

Then Sid and Stock (et all) size up the next room. There are 4 tables, 3 appear to be distilling and mixing tables with all manner of glass vials, beakers, mortar and pestles, small oil lamp burners, large oil lamps (neither lit), and various notebooks. Behind the tables on the west wall are numerous cubby holes shelves holding numerous vials of liquid, powdered somethings, and perhaps dried herbs. You believe that there are 2 complete alchemical labs here.The last table has several racked vials. Micah detects magic from one of the racks of vials. like you would get from magical potions

The far end of the room has a stone door. Micah also detects magic from the door...upon the door?

Dungeon map

---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=19 ; d20+22=39 ;
Thursday August 20th, 2020 7:33:47 AM

Sid points up to a rat-hole and says, "A winged cat went in there. I looked Eviler than most cats, pukin' in my shoes. It's fangs looked bigger too. "So, we've been see and they know we're here. I'll check the door." Sid looks at the door. And will start explaining what he looks for to Stock since he seems honestly curious about it.

========================================================================

Perception: 19
Disable Device: 39

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday August 20th, 2020 8:12:21 AM

Stoph manages to resist her curiosity in this room. Sooner or later them touching things would end badly.

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Thursday August 20th, 2020 9:00:47 AM

"...winged cat? I hate most cats. If they know we're here we should move with some haste. Give them less time to setup..."

"Anything of value here?"

He follows Sid forward, mostly oblivious to the lab.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+7=24 ;
Thursday August 20th, 2020 9:18:16 AM

"What you're describing as running into the hole, sounds like a Homunculus, basically similar to a familiar, but one created by alchemists, although some mages prefer them as they are not really free thinking..." (know: Arcane check 24)

Again, Carver stays ready to react....they can collect anything of value on the way back out....

Bartomus(Rod) HP:68/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday August 20th, 2020 10:26:58 AM

"A what? So that's what we have had watching us from my watch then?" Bartomus said as he looked about the ceiling and where Sid was pointing. He turned to a few of the older Shields, "So not like the Rapke that gave me this ring? Something different and not good? Could that along with the bone-hands be what is keeping everything running down here?"

He waited to see what the next door revealed. But did notice that the rooms were getting smaller. As he looked about, he asked, "So, do you think then this is the person who led the efforts to steal the books and stuff from the old village we first walked through?"

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+5=20 ; d20+15=27 ; d20+15=25 ; d20+15=23 ; d20+15=29 ;
Thursday August 20th, 2020 11:11:30 AM



"Careful, Sid," warns Micah. "That door radiates magic." He then concentrates and attempts to identify the type of magic.

Micah frowns at Sid's description and Carver's explanation. "We can assume then that we are being watched the entire time," he observes gravely.

He turns to Stock and muses aloud, "I wonder what Emily Jasmine would do with that thing."

As time allows he retrieves the items with auras and inspects them.

================
Knowledge arcana DC 20 to identify strength and school of aura on door.
Spell craft checks to identify potions: 27, 25, 23, 29



Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday August 20th, 2020 3:24:24 PM

With the threat of imminent conflict in the fore front Zanderallen unconsciously tightens and adjusts a couple straps on his armor and shield while he waits for Sid to clear the door. "Sid, it has been far too long since I told you how glad I am to have you along. Your eyes and fingers are much better at dealing with traps than Stock's face." He keeps glancing up at where Sid says the creature disappeared, somewhat uneasy after Carver's explanation of what it is.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday August 20th, 2020 4:45:06 PM

"Not necessarily, from my memory, most are neither good nor evil, they just are. Just like a blacksmith's hammer. It all depends on how it's used. I also don't they age and their lives are not directly linked to the creator, if I remember correctly. It might be caught and useful around our building, cleaning and such...."

(this all taken from my memory, some may be incorrect.)

DM Robert - "It looked Eviler than most cats,"  
Thursday August 20th, 2020 8:23:43 PM

Sid checks the stone door for traps but doesn't find any.

Stohp keeps her hands to herself.

Stock follows Sid up to the door.

Carver thinks the creature Sid saw might be a Homunculus.

Bartomus does some wondering.

Micah takes the magically glowing (to him) potions and warns Sid that the door radiates magic.

Zanderallen unconsciously prepares for battle.

_________________

Oh the ceiling in here is 15 feet high, and there's a fine layer of dust on everything. EXCEPT Stock can see those tracks traipsing from the stone door to the wooden door you just came through. They go straight down the room.

Sid thinks the door is clear, Micah says there's something up with the door. Herein lies the problem, Sid's perception check was too low to spot the trap, so therefore his disable device check does not apply since he cannot see it.
Option 1 - Sid can take 20 and try to perceive the trap again, yes it's trapped let's assume that as a given. Taking 20 he will detect it. However, this will take time Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes 20 times as long as making a single check would take (usually 2 minutes for a skill that takes 1 round or less to perform).
Option 2 - Someone could try to dispel the magic on the door, but your magic user is gone.
Option 3 - Traps, What traps! Stock goes berserker and charges the door.

Now I'm not completely evil, contrary to what John and Zachary may think. Sid's disable device was good enough to have actually disabled the device, I will let that roll stand if you want to go with option 1.

Micah examines the vials, using sniffing, swirling, and eyeballing methods. He THINKs, that the potions may be:
Haste x3 *
Blink *
Expeditious Retreat x2,
Eagle's Splendor x2 *
Elixir of Fire Breath x4 *
Elixir of Shadow Walking *
Elixir of Truth x2
However, he's just not sure, something is off in some of them (*), a bitter smell, the colors swirling slightly foggy, it's like an itch behind the eyeballs. You can feel it but you can't scratch it.

Concentrating on the door Micah gets a mild aura of necromancy.

Dungeon map

---------------
Light Sources and Illumination just a reminder your torches, everburning lances/torches, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.


Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday August 20th, 2020 9:33:08 PM

Sid smiles at Z, "Thanks! I got to earn my keep somehow" and then frowns at Micah and looks at the door again. "So my dear Dwarf, when one is searching for that which others deem by necessity to be hidden you must use everything in your environment to help you uncover what you are searching for, like a friend or an ally warning you that you may be about to blow your self or your compatriots up. Hmm," he takes a couple of minutes to look high and low from as many angles as he can, moving the torch to change the light around him in each pose until he has his aha moment. "Aha! Here see this..." and Sid will show Stock the trap and disable it. He doesn't explain what he does but says, "If you're also curious about the manner one goes about disabling such things, we can talk about that at HQ. This isn't the right environment for that. Too likely to blow up in your face."

=======================================================================

((I'll take the 20 ^_^ Thank you!))

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday August 21st, 2020 8:24:09 AM

"Good thing you double checked. Stohp comments.

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Friday August 21st, 2020 1:36:51 PM

"Ahh Sid! I was just about ready to go barging through. A little twist and tuck and I would have avoided whatever nastiness would have come with it."

Once the door is opened, Stock goes left as usual.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday August 21st, 2020 2:57:26 PM

Carver proceeds when there is room.

Bartomus(Rod) HP:68/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=31 ;
Friday August 21st, 2020 3:08:59 PM

Bartimeus follows in with the other Shields. But he also takes a walk around and the upper corners of the Room trying to get a sense if there's a nother exit for the little creature that they have been hearing if not seen.

Perception 31

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Friday August 21st, 2020 5:53:12 PM


Micah sighs in relief as Sid rechecks the door, "It appears to be necromatic in nature. Based on what we have encountered up to this point, my guess is it is a Symbol of Pain. You are happy to miss that one.

Once again Micah prepares to proceed watching with detect magic and ready to cast owl's wisdom at the first sign of trouble.

The Lich's Chamber


DM Robert - never interupt a villan during a soliloquey 
Saturday August 22nd, 2020 11:14:57 AM

Sid heeds Micah's advice and takes his time re-examining the door. And it's a good thing, turns out the trap was a symbol of weakness and would have affected 4 persons.

Stohp waits while Sid does his job.

Stock goes bursting through the door.

Carver readies to proceed.

Bartomus checks the room and sees there was another rat hole in the wall.

Micah prepares to casts spells.

Zanderallen?
______________

The door swings open with a hollow echoing thud. The next room is large. At least 180 feet away you can see a chair and table with a burning candelabra upon it (the yellow square). The walls are smooth and have a faint purple phosphorescence. At the far end there appears to be an old chair and table with a figure standing next to it.(the Lich).
There appear to be six bodies in standing near the lich.
knowledge religion 15 Highlight to display spoiler: { they are kobold zombies.}

AS the door thuds open a several of you scamper through. From the far end of the room the Lich speaks, in a calm voice "Gerard has kept me informed of your coming." Suddenly he takes a few steps forward and seems to be rising off the ground. His eyes fairly blaze with green flames and he then shouts “What happened to the Forest? Where is he?”

Dungeon map

---------------
Light for the purpose of this room the entire room is considered dimly lit for humans. Darkvision is perfect.

Stohp (Mitch) HP: 60/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday August 22nd, 2020 12:26:20 PM

Stohp answers as she files in behind the others (move into door once everyone else has moved) "Probably dead? If you mean the purple worm or the bone golem at least. Or one of the trogg leaders. Seriously how did you not have some sort of alarm or message system set up to find out before now, we've been down here for at least 12 hours, I half expected you to have a small summoned army waiting for us." She says this all in a tone of disbelieving disappointment, as if the lich is a child or student she expects better from.

Bartomus(Rod) HP:68/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20-1=1 ;
Saturday August 22nd, 2020 4:55:07 PM

"Forgive my friend's poor attempt at diplomacy," Bartomus tried to sound polite and all, but as he spoke, nothing seemed to come out that way. "Forest, like in the Forest on the other side of the lake, or the one with the Lizard Folks that were being terrorized? Either way, those harms seem to be taken care of. Do your eyes always glow that green, isn't that something you should like seek a healer to fix? And that who floaty thing, that's a bit over the top isn't it? I mean you already have the creepy lich thing going for you, but really, I mean, what's in all of this for you? Couldn't you just leave the Drow and kobolds to their own devices? Is it that you don't have a Mrs. Lich, is that the problem?"

He stopped talking after he realized he had walked into the room a bit further than the other Shields.

Diplomacy = 1, Move to 059

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+1=5 ;
Saturday August 22nd, 2020 8:44:12 PM

Sid moves to U59 then looks at Bart and goes, "Oooooooooooo! Quick someone cast cure on that burn! Then someone teach him how to make friends because the last ones didn't stick around."



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Sunday August 23rd, 2020 11:01:16 AM

Carver declares the Lich as a target of his Smite evil. He'll move over to E,F/70,71. He also calls upon his bond to grant his Lance the Keen ability....

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Monday August 24th, 2020 8:52:08 AM

[/i]Status Effects: Resist Energy Fire 10[/i]

"Oh boy. This already reminds me of fighting that flying ogre...except of course this is a lich so much much worse."

Stock pulls out a potion and downs it.

==========
Resist Energy - Fire


Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+16=17 ;
Monday August 24th, 2020 10:31:02 AM


"Stoph, you might not want to poke the undead bear," whispers Micah.

Meanwhile, the priest casts the spell he had ready.

=========
Know Religion 17 for knowledge about Lich's
Extended Owl's Wisdom. Duration 18 minutes

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+10=19 ;
Monday August 24th, 2020 12:21:06 PM

Zanderallen's face hardens as he realizes what the creature in the room is. The talking gives him just enough pause to realize that moderating his aggression and keeping the abomination talking gave them time to close the gap and cast their own spells. As he moves towards the front he declares Smite Evil on the Lich and calls upon Domi's spirit to empower his weapon with holy power. He then calls out to the Lich, "So that's what you're looking for. Were you friends with the Forest? The Forest changed and retreated after the Sargrass Cataclysm. It's a recent event so the old tomes of the Drow would have no record of it."
----------------------------
Know(Religion): 19
Swift action Smite Evil of Lich, +5 AC and Attack, +10 damage, ignore DR
Standard Action Divine Bond, Holy on sword 10 minute
Move to Q59

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Monday August 24th, 2020 6:05:27 PM

"Oooo, you can't keep any friends together can you!" Sid yells out after Z's comment, pointlessly.

DM Robert - "Were you friends with the Forest?" 
Monday August 24th, 2020 8:29:41 PM

Stohp talks some smack to the lich.

Bartomus moves forward attempting some diplomacy and asking questions.

Sid does some moving and quips a bit.

Carver starts getting a holy on and moves away from the party.

Stock downs a potion remember the trouble they had with flying creatures before.

Micah advises some caution and casts a spell while he tries to think about lichs.

Zanderallen calls on some holiness while moving forward and talking to the Lich.

Sid pokes verbally at the lich.

______________

Carver as you have moved further into the room please make a Perception 20 check. Highlight to display spoiler: {You notice high along the wall what appears to be a drawing of some kind. It is near the top of the wall but it looks to be man shaped, there are some writing under it, but I'm assuming you're not actively trying to read it. If you are it is in Undercommon, If you can read Undercommon and take a moment to look it is a name.}

The Lich seems to fairly fly into a rage probably because of one of the questions. As he flies now to 30 feet high he screams. "FRIENDS WITH THE FOREST! WE ARE AT WAR! A MILENNIA I HAVE SEARCHED FOR WHY THE FOREST CRYS AND NOW I HAVE THE ANSWER AND YOU WORTHLESS SCUM MOCK ME!!"
Which is not to say he won't still respond to questions, or clever repartee.

Grabbing a rod tucked into his belt he then casts Fireball at Q14. Maximized. 60 points damage, to everyone except Carver. DC 22 reflex save.

Battle map

---------------
Light for the purpose of this room the entire room is considered dimly lit for humans. Darkvision is perfect.

Stohp (Mitch) HP: 0/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+12=18 ;
Monday August 24th, 2020 9:19:28 PM

Stoph may doubt the enemies intelegence but she is very much no longer doubting his power. Or anything else as she hits 0 hp and staggers back out of the room in too much pain to think about much other then the pain (18 to save, I believe at exactly 0 she is staggered but not unconscious.)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=22 ; d20+13=26 ;
Monday August 24th, 2020 10:28:23 PM

Carver begins to start giving combat suggestions. (Bard Song: Oratory, everyone +1 to hit/Damage)
He notices what's on the the wall, (22 Perc) With Linguistics (26) and Shadowtongue he tries to decipher what it say while....

As part of his Combat Suggestions, "I need to fly... I lost my last potion, anyone able to help?"

He'll shift 5 feet doing two move actions (bard song/time to decipher) 26,27/D,E
If the DM allows, I'll also step partly into the shadow realm (if not, no problem)

(also, any action other than drinking a potion, does 1 damage at end of turn id staggered)

Bartomus(Rod) HP: 38/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+13=22 ; 3d6=10 ; 2d6=9 ;
Monday August 24th, 2020 11:30:19 PM

Bartomus just had a bad feeling about all of this. A flying dissected animated green eye glowing, cave-dwelling, and ground escaping, angrily calling them scum, just wasn't a good thing. He said a prayer, seldom used, of luck and hope to Eberyon and moved as he saw the flick of the rod. It was just a feeling and the flames hit, he screamed. All he could think of was cold, wind, sleet and driving ice, the bitter winter blasts of the high prairies. He moved his hands and flicked his fingers at the Lich as he rushed away from the erupting fireball.

Use of Hero Point ('the prayer') for Dex save and made a 22; ; moving to M19; and,

Bartomus throws Ice-Storm at the lich - 10 pts bludgeoning and 9 pts cold at Space U41 -> 40' high cone with a 20' diameter. Spell Resistance - yes; no saving throw - duration 10 rounds - Also a -4 Perception to all within the 40' high, 20' wide cone.

here's the link: https://www.d20pfsrd.com/magic/all-spells/i/ice-storm


Stock (JonM) HP: 111/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 1/26 used  d20+10=29 ;
Tuesday August 25th, 2020 9:03:51 AM

Status: Resist Fire Energy 10, Raging

"Guess I chose the right potion" He coughs at the fire and dust in the air and barrels forward, eyes blazing as he enters a rage. "Somebody get up in the air!...or better yet knock him down!"

=========
Reflex Save 29
Run to K26


Zanderallen (Zachary H) 90/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+11=23 ; d6=5 ; d6=2 ; d6=5 ; d6=1 ; d6=2 ; d6=2 ;
Tuesday August 25th, 2020 10:32:26 AM

Zanderallen barely turns in time get his shield between himself and most of the blast, even so it is quite painful. He Lays on Hands to soothe the worst of the burns and moves up to reduce the effectiveness of further blasts. Steeling himself against further reprisals he calls out to the lich, "I was just trying to have a conversation you cowardly pig. If I was trying to mock you, I would say something more like, 'Your mother was a corpse thief, and your father smelled of formaldehyde.' Now get down here or I will taunt you a second time." Zander then utters a quick incantation.
---------------------------------
[/i]Smite Evil on Lich, +5 AC and Attack, +10 damage, ignore DR
Divine Bond, Holy on sword 99 rounds[/i]

Reflex 23 saves, 30 damage taken
Move to Q21
Standard Action: Cast Resist Energy Fire on self 20 fire resistance 70 minutes
swift action Lay on Hands 16 healed 9 remaining

Micah (John) HP: 79/87 AC: 27/12/27 CMD:18 immune to stench  d20+4=23 ; d6=6 ; d6=3 ; d6=6 ; d6=3 ; d6=4 ; d8=7 ; d8=7 ; d8=3 ; d8=3 ; d8=4 ;
Tuesday August 25th, 2020 3:54:53 PM



I said, Don't poke the undead bear!" screams Micah in frustration and fear for Stohp as manages to raise his shield to deflect most of the blast.

He immediately calls upon Domi to heal he and his allies. With a grunt of determination, he summons his inner reserves and calls forth holy energy on the flying lich.

He then says to those nearby, "I will try to dispel his flying, but here is a wild idea. Let us leave the room. He either has to follow us with limited elevation or he waits here until his spells expire. He seems crazy enough that we could goad him to follow us.

==============

Owl's Wisdom 179 rounds remaining)
Reflex save 24!
Channel Energy 22 (7 uses remaining) Does not affect Carver.
Hero Point for Extra Standard Action
Cast Holy Smite on lich 25 damage and blind for one round. Will Save DC 20 for half and negates blindness.

Lich properties known: Undead traits, immune to cold, electrical, and mind affecting. DR 15/bludgeoning & magic


Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+11=22 ; d20+13=32 ; d20+1=8 ; d8=8 ;
Tuesday August 25th, 2020 7:08:25 PM

Sid twists up like a standing pretzel as the flames miraculously miss him. He pulls Branwen close and moves to Y17 where he rapidly let's loose as many arrows as he can. "Hey lightweight! We saw you were trying to get the family back together. What happen? Couldn't get a rise out of Mummy Dearest? Or did they decide they were better off without you?"

=========================================================================

Reflex(with Evasion): 22

ToHit1(Rapid Shot if Applicable): 32(forget the -2 if applicable): 30
Damage: 8(Magical)
ToHit2(Rapid Shot if Applicable): 8

((Also, I feel really bad at how much of a jerk Sid is being))



DM Robert - "Don't poke the undead bear!"  d20+14=26 ; d6=3 ;
Tuesday August 25th, 2020 8:37:23 PM

I'm making Micah's action first so his channel is still in range before everyone goes herring off.
Micah channels some energy to heal his friends. He then does some holy smiting on the Lich.

Stohp takes if full in the face from the fireball and reeling from her burns pulls back into the alchemist room.

Carver can see that drawn high on the wall is the picture of a female elf/drow with the name Fleckaonda, written below it. He begins singing and then sort of fades from view a bit.

Bartomus says a prayer of hope, dodging some of the fireball. Moving he casts Ice Storm (light blue area). Hmm, he's immune to the cold and has DR 15 Bludgeoning and Magical, while the stones are bludgeoning and created by magic, I don't believe that they qualify as magical weapons per see. The kobold zombies 4 and 5 take a beating, but don't go down.

Stock decides it would be prudent to spread out and runs diagonally.

Zanderallen does some casting and moves a bit.

Sid fires off some arrows, which when they hit the lich go 'dink' and fall to the ground, lost in the ice storm. DR 15 Bludgeoning and Magical
______________

The Holy Smite hits in the same area as the ice storm. The kobold zombies 4 and 5 are toast, even if they saved. The Lich does save.

Stohp please make a perception check of 10. Highlight to display spoiler: { ret con, cause you may need some help. You see 3 potions that appear to have rolled under the table. From the colors in the glass, you think it might be a fly potion.}

The Lich then double moves diagonally and seems to be talking toward the wall in that direction. "You see father, I was right, the gods creation of the tuaric races was stupid." pause as if listening. "No I mean really what sort of spell was that to be used on me?" He waves his hand behind him at the Ice Storm still raging.
Perception 25 Highlight to display spoiler: { You see some sort of figure drawn on the wall at about AE 31, it looks like maybe a male elf, in robes. }

Knowledge history 15, or, knowledge local 10, or Intelligence check of 18
Highlight to display spoiler: {1 - You've had some hints, this guy was the guy that sent the hobgoblin army at the lizard folk, remember they kept chanthing "for Kurgan". 2 - from your ancient history lore, long ago the lizard folk and drow had a war in the woods and the lizard folk won, driving the drow out. 3 - Perhaps the ancient lizard folk had the help of the 'evil' woods.}

Battle map

_________

Lich AC 24, damage 12.

Kobold Zombies AC ?, damage if it's over 12 they are dead.

---------------
Light for the purpose of this room the entire room is considered dimly lit for humans. Darkvision is perfect.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=29 ;
Tuesday August 25th, 2020 9:17:48 PM

"Hey you addled raddled bag of dust! Are you Kurgan?" Sid yells as he moves forward, the ever burning torch he was using dropped, at Y17 if it pleases ye. Sid would then run to Y49 and command the boots to sprout wings.

===========================================================

((I took Shot-On-The-Run as a Rogue Talent and should be at Y17 starting this turn. If I couldn't have moved and rapid shot I would have only shot once. Sorry if that wasn't clear.))

Knowledge(Local): 29

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+14=25 ; d20+15=29 ; 3d8+22=31 ;
Tuesday August 25th, 2020 11:38:37 PM

"Need him grounded...."

As a Swift action, he continues the critique of combat styles. (bard song, everyone gets +1 to Hit / Dam)

Here's the If Then part.....

If the Lich does NOT get grounded. Carver charges to 37,38/F,G and attacks the Kobold Zombie.... (hit AC 26, Damage = Explosion Amount )

If the Lich is brought to the floor, or no more that 15' up (in weapon reach)Carver will charge after making enough turns so as to get a good distance past the Lich,
Hit AC 31, Damage 31+12 smite (forgot to add Chr mod on attack roll) This Attack ignores ALL DR, because its Smitey

Stohp (Mitch) HP: 22/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Wednesday August 26th, 2020 5:15:53 AM

Stohp gasps and shudders as the healing energy flows through her. Adventuring is so weird, sudded near-death followed by suddenly being fine. She notes the potions (perception to high to fail) and scoops them up. Normally she'd have no idea what they are, but these just seem to scream "flight potions". Oh wait, there's a label.

Going back into the other room she stops next to Micah to hand him one of the potions and tell him what it is.

Stock (JonM) HP: 131/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 2/26 used  d20+1=5 ;
Wednesday August 26th, 2020 9:28:41 AM

Status: Resist Fire Energy 10, Raging, Invisible
Stock bellows a laugh as he hears Sid's turn of phrase. "Well done Sid!"

Stock pulls out another potion and drinks it, vanishing from sight.

=========
Knowledge Local 5
Last potion of invisibility
5 ft. step to J27


Micah (John) HP: 79/87 AC: 27/12/27 CMD:18 immune to stench  d20+18=27 ; d4=4 ;
Wednesday August 26th, 2020 5:07:10 PM


Micah surveys the battle field and does some mental calculations. He sees Carver easily in charging distance and thinks Zanderallen can close.

Domi help us he prays as he attempts to dispel the magical flight of the lich. His brow creases in concentration as the last words of power leave his lips.

=======
Cast Dispel Magic on lich's flying magic.
Used hero point for +8, getting 27 on caster level check to dispel flying. If it is from an item, the magic is suppressed for 4 rounds!

Zanderallen (Zachary H) 104/104 AC: 29(34 vs Lich) T: 13 FF: 28 CMD: 24 
Wednesday August 26th, 2020 5:20:13 PM

Recognizing Micah's prayer Zander picks up the pace from his original strolling into the room. Taking off at a run he add his prayers that Micah's casting would be successful. He heads for where he hopes the lich should soon be grounded.
------------------------------------
Smite Evil on Lich, +5 AC and Attack, +10 damage, ignore DR
Divine Bond, Holy on sword 98 rounds


Run to AB34 if the Lich drops straight down, Zander can run 120 ft so he can get almost anywhere in the room where the lich would land.
If Micah's spell doesn't work he'll stop in AB34 and curse under his breath at the Lich still out of his reach

Bartomus(Rod) HP: 49/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=13 ; d8+2=3 ; d8=8 ;
Wednesday August 26th, 2020 6:06:28 PM

Bartomus still was hurting from the flames. He continued to run forward and focused his attention on the standing skeleton things. He somewhat ignored the comment from the floating green-eyed thing with an apparent daddy complex, and then thought, oh, laugh then, go ahead and laugh.

He continued forward as he fished out one of the cure potions he had purchased and guzzled it, but spilled most of it as the pain didn't seem to subside all that much.

CMW potion 11; Move to N26

DM Robert - "Need him grounded...."  d20+8=24 ; d6=2 ; d20+1=13 ;
Wednesday August 26th, 2020 8:45:28 PM

Sid calls out a question as he runs forward. Not sure about your destination. Y49 is off the map. I counted 4 movements for running and came up with Y34. Also I assume you're not in the air yet.

Micah out of order calls on Domi's aid and casts a spell, dispelling the magic of the Lich's boots. Temporarily.

Carver seeing the Lich come down charges. You didn't designate a path/ending, which means I get to try and calculate what you're doing and you have to live with my calculation, hmm why is your base speed 80/65? charging is twice your speed, centaur speed is 50, okay horseshoes of speed, I'm assuming the 65 is for wearing armor. Carver charges in a large U shaped path.

Stohp returns from the alchemical room and hands Micah 3 potions she claims are flying potions.

Stock turns invisible and moves slightly.

Zander sprints forward.

Bartomus moves forward while drinking a potion.
______________

The responds to Sid "Why yes that is my name." Kurgan the Lich flutters to the ground and seeing the heroes come at him takes a 5 foot step. "Oh I say, foul, but most aptly done."

He mutters "Excuse me." toward Zanderallen and then casts Resilient Sphere ( reflex save DC22) on Carver. Then he turns back to Zanderallen while grabbing a different rod stuffed into his front belt (you can see he has 2) and casts Blindness (fortitude save DC 24) on Zanderallen.

Then a small winged devil creature winds it's way from beneath his cloak onto his shoulder. It then spits at Sid. Range touch, hits 24.
Sid please make a fortitude save of 20 - the homoculus spit poison at you. if you fail save take 2 (d6) con damage... this round.

The zombies begin to move. 6 is in range and takes a stab at Sid with it's tiny spear.
to hit 13 (d20+1) missing.

Also something new comes out from behind Kurgan's 'throne'. This creature looks like a skeleton with glistening black bones, seemingly constructed of blackened steel. Small red pinpoints of light burn in its hollowed eye sockets.

Battle map

_________

Lich AC 24, damage 54.

Kobold Zombies AC ?, damage if it's over 12 they are dead.

---------------
Light for the purpose of this room the entire room is considered dimly lit for humans. Darkvision is perfect.


Stohp (Mitch) HP: 22/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday August 27th, 2020 7:28:50 AM

(Actually I just meant to hand over 1 so she could give the other melee fighters the other 2)

Stohp advances further into the room and hand Zander the second potion, telling him she think's it's a flying potion. Maybe (there are 2 z's on the map, moving to Q/R 18/19 to hand him the potion if he's there.)

Zanderallen (Zachary H) 104/104 AC: 29(34 vs Lich) T: 13 FF: 28 CMD: 24  d20+15=30 ; d20+19=25 ; d20+14=24 ; d8+32=39 ; d6=6 ; d6=4 ; d6=3 ; d8+22=27 ; d6=5 ; d6=6 ; d6=3 ;
Thursday August 27th, 2020 10:34:27 AM

Zanderallen blinks a couple times, shaking off the magical blindness, as he takes a quick step forward. "Kurgan, it's nice to meet you to put an end to your abominable existence. With those simple words he lands two quick decisive blows, his sword almost painful to look at with the fierce white glow of holy energy.
--------------------------------------------
Smite Evil on Lich, +5 AC and Attack, +10 damage, ignore DR
Divine Bond, Holy on sword 97 rounds
Carver's Inspire +1 Attack/Damage


Fort save 30(d20+15) saves vs blindness
5ft step to AA35
Full Round Attack of Kurgan
25(d20+19) hits, 52 damage (39 weapon, 6 fire, 7 holy) Smite evil bonus damage doubled on first successful hit on a undead)
24(d20+14) hits, 41 (27 weapon, 5 fire, 9 holy)
All damage ignores DR because Smite Evil

Stock (JonM) HP: 131/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 3/26 used  d20+15=20 ; d10+20=25 ; d6=2 ;
Thursday August 27th, 2020 12:48:20 PM

Status: Resist Fire Energy 10, Raging, Invisible

Stock bolts towards the now downed lich, ending up behind it and ready to strike.

========
Run to Z37
If an opportunity for an AoO comes up: PA hits AC 20 (or AC22 and the lich loses its dex bonus if it can't see Stock), 25 bludgeoning damage + 2 electricity
Stock has Raging Scent so I believe he would get an AoO if the lich moves away even while invisible.


Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday August 27th, 2020 2:30:01 PM

He didn't like what he saw with red beady eyes, didn't like that at all. "Another frigging spider? Really, really hating this place, Stock, don't you hate this place?"

He thought about the metal that the hammers of the Shields had used and felt a tingle. He could do this, he was amongst stone where gems and metals were like grains and rock on the prairie. He concentrated and felt the skin harden as he moved. "Ok, if we are doing this let's do it."

Cast Stoneskin - DR 10/100 pts total, adamanite weapons not absorbed. Move to N31

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+10=18 ;
Thursday August 27th, 2020 3:09:03 PM

Carver fails the save.... but the spell may not effect him.... At 7' tall, and 12' long it's almost 14' from head to rear hooves, and that's when standing still, he's at a full gallop, so probably add 2 or 3 more feet to diameter.... So unless he's caster level 14 at minimum (for standing still) the spell fizzles.....

Just rolling an attack if the DM determines the spell fails.

His charge will end at 39,40/Y,Z.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+17=18 ;
Thursday August 27th, 2020 3:09:59 PM

I hit roll, and it posted.

would miss anyways.

Micah (John) HP: 79/87 AC: 27/12/27 CMD:18 immune to stench  d20+16=21 ;
Thursday August 27th, 2020 5:06:22 PM


Micah takes wastes no time on celebrating the successful cancellation of the lich's flying. Rather, realizing he is too far for most of his spells to be effective, he runs straight ahead into the room.

He takes note of the newly appearing creature and tries to discern what it is.

=========
Know Religion 21 to identify red beady eye skeleton thing.
Run to move to P24

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+4=18 ; d20+15=22 ; d20+7=21 ; d20+18=19 ;
Thursday August 27th, 2020 7:08:11 PM

Sid piroutte's around the spray and rises into the air to meet the Lich. Sid looks for the wands and will try to grab any wands he can and will kick up higher off of the Lich if he has any movement left.

=============================================================================

Fort: 18 +4(Hero Point) = 22

Perception(To See wands or any goody that he should take instead of the wand): 22

Grabbing the Item(Didn't know which you would need so I rolled for a Combat Maneuver and a Slight of Hand)

CM: 21
Slight of Hand: 19

DM Robert - "Kurgan, it's nice to meet you to put an end to your abominable existence."  d20+21=26 ; d20+1=4 ; 10d6=41 ;
Thursday August 27th, 2020 8:21:34 PM

Stohp runs further into the room trying to get to Zanderallen. Sorry that first Z was where Zander was, remember he ran up on the lich I forgot to erase that one, could not quite get you to Zanderallen with a 30 foot move run.

Zanderallen steps up and lets loose with the holy sword of Antioch.

Stock, invisible, runs forward, however, he's not silent.

Bartomus casts a spell and moves forward.

Carver is imprisoned in the spell. Sorry I disagree that Carver is 12 foot long. He's large, the longest he could be is 10. Most horses are actually around 8 foot long. And at his level he has enough feet to encompass you, I checked.

Micah runs forward while wondering about the strange skeleton. You know...Much more powerful than standard skeletons, these minions of evil are often employed as guardians or protectors to keep sealed some ancient knowledge best left undiscovered. They are intelligent monsters and are not subject to the mindless commands that can be given to such undead as skeletons or zombies. They have a clear mind, and sometimes go against the commands and wishes of those they serve, if it benefits the black skeleton in question. Black skeletons are the remnants of living creatures slain in an area where the ground is soaked through with evil. The bodies of fallen heroes are contaminated and polluted by such evil and within days after their death, the slain creatures rise as black skeletons, leaving their former lives and bodies behind. Black skeletons are intelligent and do maintain some memories of their former lives. it's boggling what you can understand in 6 seconds of adrenaline pumping action.

Sid attempts to steal something from the lich?He doesn't have any wands. He has some rods tucked in his belt. His CMD is 24 so I'm going to rule you were not successful.
______________

"By MARTEAUS's breath, that HURT!"

Kurgan then casts defensively (target 25) (success d20+21). And Teleports to his chair/throne. (with his homoculus in tow).

"Much as I hate to admit it you guys seem competent. You should join your forces with mine and we can destroy the forest and then the lizards that inhabit it.”

Zombie 6 stabs at Sid again.
to hit 4 (d20+1) missing

Zombie 1-3 form a defensive line. The skeleton behind shifts to the left.

The Homoculus doesn't seem to share his master's view of hiring you. He lets loose a fireball centered on zombie 6. Thus hitting Sid, Zanderallen, Stohp, and the invisible Stock.
Damage 41,(10d6) reflex save 13 for 1/2 damage. He's an 'improved homoculus' and yes this will kill zombie 6

Battle map

_________

Lich AC 24, damage 147.
Homoculus AC?, damage (from the holy smite awhile back) 12

Kobold Zombies AC ?, damage if it's over 12 they are dead.

---------------
Light for the purpose of this room the entire room is considered dimly lit for humans. Darkvision is perfect.


Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+11=31 ; d20+13=17 ;
Thursday August 27th, 2020 10:00:51 PM

Sid moves up(as in height) fifteen feet as as the Lich blips from his grasp and evades a fireball heading their way and fires an arrow at the Lich. "I'll never join a bow breaking rotten sack of moss like yourself!"

=====================================================================

ToHit1: 17

Reflex: 31(Nat 20)

Stohp (Mitch) HP: 22/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday August 28th, 2020 8:00:35 AM

Stoph moves over and hands Zander a flight potion. She thinks she's following what the lich is babbling about now. He is an enemy of the crying woods and was trying to figure out what happened to it. Also apparently he doesn't like lizardfolk (or she? hard to tell with a skeleton.)

Stock (JonM) HP: 121/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 3/26 used  d20+10=24 ;
Friday August 28th, 2020 8:40:16 AM

Status: Resist Fire Energy 10, Raging, Invisible
At this point Stock is getting annoyed of running around invisible and not smashing things. He bellows out a foul Dwarvish curse when the lich relocates...and then when the little toady throws a fireball, his rage boils.

Once again, he makes his way toward the undead.

==
Reflex 24
Double move to P40 around the storm
Even though he's loud, I don't think he'll draw AoO's because he's invisible...unless they see invisible. If he does, he gets +4 to AC from Mobility
Also - Carver may be that large according to the rules of the Woldipedia...there are specific references to size


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+7=8 ;
Friday August 28th, 2020 12:30:39 PM

Carver finds himself inside a bubble.....He figures he'll be here a while so he stops Bard Song and pulls out something to eat

Micah (John) HP: 79/87 AC: 27/12/27 CMD:18 immune to stench 
Friday August 28th, 2020 3:22:32 PM


"BART!" yells Micah. "Drop your ice storm. It is only hindering us now."

Then to the lich, "Was that a job offer, Kurgan? Your little creation is not aiding your side of the negotiation. Or are you just trying to stall us while the effects of my dispel magic wear off? As a sign of good faith, drop the resilient sphere and tell us your plan and how we can help." He pauses to gesture at the black skeleton, before continuing, "Who is this? He is an undead creation, yes? A black skeleton, I think they are called. Intelligent and more powerful than the standard type, am I correct?"

As he talks he continues to move forward.

Micah tries not to look too hard for signs of the invisible Stock. I hope you are close to the lich soon, he thinks to himself.

==============
Full move to Q32
FYI Dismissing a spell is a standard action that immediately ends the effects of a spell you have cast.

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+9=19 ; d6+2=6 ;
Friday August 28th, 2020 4:15:36 PM

"Fine, Micah, fine," Bartomus yelled back with a bit of snark, "cause the storm is our problem not the red eyed or green eyed nightmare."

He let the storm end as the column of ice and snow dissipated. He slipped a magic bullet into his sling and let it fly at the farthest standing skeleton to Bart's right.

Let storm fade; Attack 19 on Z1 for six points

Zanderallen (Zachary H) 84/104 AC: 29(34 vs Lich) T: 13 FF: 28 CMD: 24  d20+11=17 ;
Friday August 28th, 2020 5:16:50 PM

With the ice storm down Zander realizes where the Lich has gone. Too far away to reach the lich he hustles towards Kurgan. He dodges the fireball on his way in, getting his shield in the way to block the worst of the blast. As he gets near Kurgan he maintains a ready posture rather than an aggressive posture, taking the lead from Micah. Maybe they could get Kurgan to spill some useful information before destroying him. "What exactly are you offering. I have to admit I bear no love for the Crying Wood. But it is an ancient power isn't it? How would you go about destroying it? And what about the lizardfolk? You are enemies with them as well?"
-----------------------------------------
Smite Evil on Lich, +5 AC and Attack, +10 damage, ignore DR
Divine Bond, Holy on sword 96 rounds


Ref save 17(d20+11) saves vs fireball 20 damage taken
Double move to S43

DM Robert - "How would you go about destroying it?" 
Saturday August 29th, 2020 10:30:37 AM


Sid flies up into the air.

Stohp uses her reach and hands Zander a potion. I believe you were in the blast radius of the fireball, don't forget to save.

Stock moves around the storm.

Caver stops singing.

Micah moves forward doing some fast negotiating and asks Bartomus to drop his spell.

Bartomus drops the ice storm spell. dropping the spell is a standard action, so you can't attack as that would be a second standard action.

Zanderallen moves toward the lich trying to prolong the conversation.
______________

"Ho, ho, not stupid, no, the fleet footed centaur can stay put, other things to do." He again grabs one of the rods in his belt and quickly casts twice.
Spellcraft 17 Highlight to display spoiler: {He just cast Blink and Shield}

"Yes, Yes, years...decades..CENTURIES of study." He waves his and indicates the general direction of the library. "Yes, long time." He pats the large open book on the table beside him. You can see a quill and inkwell on the table as well. He giggles. "HEE hehehe. Yes Wood is evil, filled with evil but not always, they put evil in it's heart, trying to contain his evil, but turns out he was more evil than the prison they put him in."

His head swings over to the black skeleton, "Masterful, not easy. Must have a nothing less than a true hero fall in battle on an evil site. Hard work that, luck too."
There's not really time to answer every question in one round.

Zombie 1, 2, 3 just stand waiting.

The blackened skeleton double moves to stand in front of Zanderallen. Zanderallen can see dark fire burning in it's empty sockets. It leans in and rasps, "beware." It is armed with 2 short swords and is wearing scale mail that looks to be in good condition.

The Homoculus paces from shoulder to shoulder.

Battle map

_________

Lich AC 24, damage 147.
Homoculus AC?, damage (from the holy smite awhile back) 12

Kobold Zombies AC ?, damage if it's over 12 they are dead.

Black Skeleton AC?

---------------
Light for the purpose of this room the entire room is considered dimly lit for humans. Darkvision is perfect.

Stohp (Mitch) HP: 22/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+12=25 ; d20+12=19 ;
Sunday August 30th, 2020 9:53:05 PM

(missed that there was a second caster, 25 to dodge, rogue bonus means no damage)

Stohp evades the fireball then hesitates. Are they fighting or talking right now?

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Sunday August 30th, 2020 9:57:10 PM

Carver pulls out some mustard and lathers some on his dried meat he's eatting.....

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+9=17 ;
Sunday August 30th, 2020 11:27:57 PM

Bartomus twirls a magic bullet in his sling as he watches the Lich and Carver floating about eating something. He lets the bullet loose at the standing zombie to his right. As he did so, he spoke to the Lich "So, what if we just agreed to you staying down here with all of your things, the Dow above, and the Kobolds about? Seems like a pretty good situation for everyone - right? I mean you and your wandering hands and little friend can just keep doing all of this."

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d6+2=4 ;
Sunday August 30th, 2020 11:28:57 PM

Dang it - melee on Z1 with a 17 for 4 if its a hit = magic bullet used

Micah (John) HP: 79/87 AC: 27/12/27 CMD:18 immune to stench  d20+15=18 ; 10d6=32 ;
Monday August 31st, 2020 10:13:14 AM


"I see you just cast shield and blink on yourself. I guess we are not negotiating, but only stalling," says Micah as he continues to walk forward. "Therefore it should seems appropriate that I should do this!" he exclaims as he begins casting flamestrike, calling forth a column of divine fire to envelope the lich and his skeleton guard.

==============
Spellcraft 18
Move to Q36
Flamestrike for 32 damage. 10' radius cylinder between lich and skeleton (but not Zanderallen). Reflex Save DC 21 for half.

Zanderallen (Zachary H) 84/104 AC: 29(34 vs Lich) T: 13 FF: 28 CMD: 24  d20+18=21 ;
Monday August 31st, 2020 12:53:14 PM

Somewhere during his movements, Zander awkwardly fumbles the potion from Stohp into a belt pouch. Zanderallen files the information Kurgan is handing out for later, Micah's call tells him he's got to get to the lich before he gets airborne again. This was probably going to hurt. "Hey you used to be a hero, remember who you are!", he yells at the skeleton before ducking past it, hoping to maybe distract it. Stepping around Kurgan to distance himself from the skeleton, Zanderallen barely pauses before taking a swing at center of mass, hoping his blow lands when the lich is actually there. But the random blinking throws off his aim and his fails to connect.
-------------------------------------
Smite Evil on Lich, +5 AC and Attack, +10 damage, ignore DR
Divine Bond, Holy on sword 95 rounds


Move to R47
Attack Kurgan
21 misses

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+13=16 ; d20+8=15 ;
Monday August 31st, 2020 5:16:31 PM

Sid moves to U38 and fires once at the blackened skeleton, but unused to moving in air and firing his shot goes wide, "Hey, not trying to be rude, but I doubt they have a choice in the matter Z. I mean, if you do," he says addressing the blacked skeleton, "then hey, the Shields have a great pension plan, lodging for members, and ample opportunities for redemption in the eyes of your god, gods, or patron."

===============================================================================

ToHit1: 16
Bluff: 15

Stock (JonM) HP: 121/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 3/26 used  d20+12=26 ;
Monday August 31st, 2020 7:10:56 PM

Status: Resist Fire Energy 10
Stock moves forward and wraps his meaty arms around the lich in a bear hug. "You're not going anywhere!"

===
Move to P46
Grapple 1 handed (-4 penalty) 26 CMB vs CMD
AoO drawn
A grappled character who attempts to cast a spell must make a concentration check (DC 10 + grappler’s CMB + spell level, see page 206), or lose the spell.


Stock (JonM) HP: 121/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 5/26 used 
Monday August 31st, 2020 7:11:45 PM

Goes without saying but Stock is also raging. I've updated the rage round in this header

DM Robert - "You're not going anywhere!"  d20+9=26 ; d20+9=10 ; d20+6=12 ; 7d6=38 ; 8d6=35 ; d20+10=26 ; d20+10=23 ; d20+1=13 ; d20+1=21 ; d20+1=19 ; 3d6+1=10 ; d20+1=8 ;
Monday August 31st, 2020 8:31:08 PM

Stohp wonders if they should be fighting or talking.

Carver tries to bide his time. scroll of dispell magic?

Bartomus slings a stone at zombie 1 hitting it. However, they have DR 5/slashing, so the stone just bounces off.

Micah calls out the Lich as stalling for time, and then calls down some holy fire (in red, just a place keeper as Zanderallen and Stock moved into the area after the effect).
Kurgan Reflex save 26 (d20+9) takes 1/2 damage, but has resist energy-fire up, so really only takes 1/4 damage as the fire is blocked but the holy gets through.
Homoculus Reflex save 10 (d20+9) and takes it all.
Black Skeleton Reflex save 12 (d20+6) takes it.


Zanderallen ignores the black skeleton and advances on Kurgan. He swings but misses.

Sid flys forward and shoots at the skeleton but misses.

Stock comes up and manages to get a hand on the lich.
______________

"Filthy tree lovers!" Kurgan calls upon his darkness and channels negative energy. Standard action, does not provoke.
Stock and Zanderallen take 38 (7d6) negative energy damage/drain, Will save 21 for 1/2 damage.

The Homoculus uses it's Breath Weapon on Stock. Acid breath, damage 35 (8d6) Reflex 18 for 1/2.

The black skeleton takes his AOO on Zanderallen.
Short sword 26 (d20+10) miss.
It then moves in on Zanderallen and takes another swing.
Short sword 23 (d20+10) miss.

Zombie 1, 2, 3 go into program mode.
#1 goes after Bartomus and stabs with its little spear. 13 (d20+1)
#2 goes after Micah and stabs with its little spear. 21 (d20+1, hits because he rolled 20, not confirmed) damage 10 (3d6, a spear is x3 on crit).
#3 goes after Micah and stabs, 8 (d20+1) miss

Battle map

_________

Lich AC 24, damage 155.
Homoculus AC?, damage 44.

Kobold Zombies
#1 - AC 15,

Black Skeleton AC? damage 32.

---------------
Light for the purpose of this room the entire room is considered dimly lit for humans. Darkvision is perfect.

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+7=12 ;
Monday August 31st, 2020 8:58:29 PM

The undead kobold came at him quickly in spite of him hitting the creature with one of the magic bullets. He took a step back and swung his glave at the creature but failed to hit it. He made a point of keeping a bit of distance though to allow him the opportunity to swing his glave as the dance of slices began.

Step back 5', swing glave for 12 - miss - on KZ1

Stock (JonM) HP: 85/131; AC: 21/21/12; DR 2/-; CMD: 28; Rage: 6/26 used  d20+11=21 ; d20+8=22 ; d20+14=17 ; d20+9=27 ; d10+19=25 ; d6=6 ; d10+19=28 ; d6=1 ;
Tuesday September 1st, 2020 9:23:09 AM

Status: Resist Fire Energy 10, Raging, Grappled
The blinking lich just serves to agitate Stock even more. He dodges the toady's putrid breath and then takes out his anger on the homoculus (is it sharing a square with the lich? If it is someplace else that I'm just not seeing, the attack can go against the lich).

His first swing is wild but his second feels much better.
==========
It wasn't really clear but I'm guessing the grapple didn't work because of blink.
Will Save: 21
Reflex Save: 22
PA1 hits AC17, 25 damage + 6 electricity
PA2 hits AC27, 28 damage + 1 electricity


Stohp (Mitch) HP: 22/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday September 1st, 2020 11:36:14 AM

Stohp was going to give the third potion to Carver but that's not really feasible now. She advances closer towards the lich (double move to v/w 43/44) and looks closely a the situation (remind me, what's the red squares? And is the lich flying again?)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Tuesday September 1st, 2020 12:36:10 PM

Carver tries to poke the inside of the bubble as hard as he can with his lance......(d8+7, not sure how you want damage rolled)

Zanderallen (Zachary H) 65/104 AC: 29(34 vs Lich) T: 13 FF: 28 CMD: 24  d20+15=33 ; d20+20=28 ; d20+15=26 ; d8+21=25 ; d6=3 ; d6=4 ; d6=1 ; d8+21=28 ; d6=1 ; d6=5 ; d6=3 ;
Tuesday September 1st, 2020 2:48:50 PM

Zander grimaces as the negative energy saps away his strength, resisting to the best of his will. He steps across from Stock to flank Kurgan, willing the back plate of his armor to hold up to the blades of the skeleton behind him.
-------------------------------
Smite Evil on Lich, +5 AC and Attack, +10 damage, ignore DR
Divine Bond, Holy on sword 94 rounds

Flank +2 attack on Kurgan

Save 33(+15), 19 damage taken from negative energy

Full Attack on Kurgan
28(+20) hits, 33 damage (25 weapon, 7 holy, 1 fire)
26(+15) hits, 37 damage (28 weapon, 6 holy, 3 fire)

Aces wild, calling high hits for his blink effect (if we can call it)

(OOC: Was it Carver that has a Shadow step ability or something? Because if it works like dimension door he should be able to blink through the resilient sphere.)


Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+13=32 ; d8=6 ; d8+13=20 ;
Tuesday September 1st, 2020 5:45:09 PM

Sid moves to S44 and fires a shot at the lich, "Ok, you got me. We don´t have a pension plan," he says to the Black Skeleton "We do have a profit sharing agreement though and you could use your share for bone polish or start a fund for your descendants. Start someone in a trade or send them to an academy? I can throw in a sign on bonus of 1,000 gold if you turn in your notice to your previous employer. This is all requisite that you don´t sustain your undead existence by consuming the souls of the innocent of course."

=======================================================================

ToHit1: 32
Damage: 6
Profession(Merchant): 20 (For negotiations if possible)

Micah (John) HP: 69/87 AC: 27/12/27 CMD:20  
Tuesday September 1st, 2020 5:47:28 PM


Micah flinches as the kobold zombie manages to get through his armor. Trying not to tense up, he focuses on maintaining his guard while casting Invisilibility Purge to give the others are better chance of hitting Kurgan. He then moves past the kobold's, counting on his armor to protect him.

================
Owl's Wisdom Duration 175 rounds remaining)
Cast Defensively (automatically succeed on up to 3rd level spells)
Cast Invisibility Purge. Cancels invisibility in 50' radius around Micah. Reduces the miss chance on Kurgan from 50% to 20%. Duration: 100 rounds.
Move to S39

DM Robert - "We do have a profit sharing agreement ..."  d8=4 ; d100=60 ; d100=55 ; d20+1=17 ; d20+1=19 ; d20+1=5 ;
Tuesday September 1st, 2020 8:42:33 PM

Bartomus swings at the zombie and misses. Then he steps back.

Stock actually the grapple did work that round and kept him from casting some nasty nasty spell, however, he can phase through it this round, blink is a nasty spell as well takes a swing at the homoculus on the lich's shoulder. Yes he's tiny so they are sharing a space.. BOTH hits connect, devastatingly crushing it.

Stohp hurries toward the lich. the red area was the area effect of Micah's Flamestrike spell, as stated in his actions recap.

Carver strikes the Resiliant sphere, scratching it.is there a feat that lets you max damage against inanimate objects? or power attack to up damage somehow?) [i]acts as wall of force so you can damage it. unlike wall of force it is subject to dispell magic. I believe your Grim ability to shift to the shadow plane would allow you to get out of it, but I think you'd have to be higher level as Grim, not sure. I know you did a shadow step partially earlier but as you have not listed it as an ongoing thing in either header or body (like when ongoing spells are listed) I assumed you only did it for that 1 round.

Taking Micah's action first as it benefits Zanderallen.
Micah cast's Invisibility Purge, which just barely reaches the Lich.

Zanderallen takes a five foot step and swings...And both swings HIT KURGAN!!!! Having only 6 hit points left the first strike shears through the corpse. Allowing your second swing to target the black skeleton. Zanderallen continues the momentum of his swing and cleaves through the body of the Black Skeleton killing it forever.

Sid finds his target gone and his banter unfullfilled. He shoots zombie 3, I think you have point black so an extra point of damage, and you do manage to get some past their DR.
______________

A hissing curse seems to float out of Kurgan's bony jaws 'you're on my list.'Even as Kurgan's corpse hits the floor the bones are dissolving to a powdery dust. His gear tumbles about on the floor.
Knowledge Religion 15 Highlight to display spoiler: {You can't 'destroy' a lich unless you know where his phylactery is and destroy that. Many liches hide their phylactery far far away. He will regenerate, but he will be missing his current gear, which you assume is his best, and of course whatever you do to his little estate and resources.}

#1 moves after Bartomus and stabs with its little spear. 17 (d20+1)
#2 stabs Micah with its little spear. 19 (d20+1) miss.
#3 goes after Micah and stabs, 5 (d20+1) miss

Battle map

_________

Lich AC 24, damage 188. DEAD UNDEAD.
Homoculus AC17, damage 97 DESTROYED (it can't die it was a construct).

Kobold Zombies
#1 - AC 15,
#2 - AC 15
#3 - AC 15, damage 2

Black Skeleton AC26 damage 69 DEAD UNDEAD.

Resilient sphere damage 11
---------------
Light for the purpose of this room the entire room is considered dimly lit for humans. Darkvision is perfect.

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+7=10 ;
Tuesday September 1st, 2020 9:08:55 PM

Bartomus swings at the Zombie that has engaged him. But, his swing is off. "Really hating these zombies."

Melee - 10 on Z1, miss

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d8+7=12 ;
Tuesday September 1st, 2020 11:20:03 PM

With adamantite, the hardness should be reduced by 20, so d8+7 is most i can do w/o charging. Also not high enough as Grimm to fully step into shadow, current effect is maxed out as displacement.

Carver keeps stabbing away at the inside of the bubble. (12 damage)

Stohp (Mitch) HP: 22/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=31 ;
Wednesday September 2nd, 2020 8:13:07 AM

Oh, it's dead. Stohp moves over to help Micah with the zombies (Q/R 39/40). She'll try to disarm 2.

Stock (JonM) HP: 85/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 7/26 used  d20+16=29 ; d10+19=29 ; d6=5 ;
Wednesday September 2nd, 2020 8:55:09 AM

Status: Resist Fire Energy 10, Raging, Grappled
Stock stands triumphant over the destroyed lich and hearing the curse, says "That's funny, I just took you off my list."

He then charges off toward one of the remaining zombies, trying to drive it into the ground before Micah takes them out.

===========
Charge to R38 - hoping that allows me to scoot around Stohp; My AC is two less than shown.
PA vs 3 hits AC29, 29 bludgeoning + 5 electricity.


Zanderallen (Zachary H) 65/104 AC: 29(34 vs Lich) T: 13 FF: 28 CMD: 24  d20+10=24 ;
Wednesday September 2nd, 2020 10:09:52 AM

Zanderallen shudders a little as he feels the evil of Kurgan's essence fly past him. "Sorry to burst your bubble Stock, but I doubt that's the last we see of Kurgan. As a lich he's bound his essence to a magical artifact called a phylactery. Unless we destroy that he'll slowly be able to re-form. Let's get Carver out of his bubble and then search for it. But it's likely he has it stashed in a secure secondary location." Feeling a little put out that such an abomination is getting away and there's nothing he can do Zander leaves the zombies for others to take care of. Walking to Carver's prison he puts away his sword and shield and drawing his adamantine war hammer sets himself to the arduous task of breaking Carver out. 'Gosh they really needed a wizard for this kind of thing' he thinks as his arms numb with the repeated beating on the nearly unyielding force sphere.
------------------------------
Know(Religion): 24

Micah (John) HP: 69/87 AC: 27/12/27 CMD:20   5d6=20 ;
Wednesday September 2nd, 2020 2:37:34 PM


"Praise Domi!" exclaims Micah as he sees Zanderallen and Stock finish off the most dangerous of their foes.

Looking at the remaining zombies in disgust, he says"Enough of this," and channels energy to destroy them.


============
Owl's Wisdom (194 rounds remaining), Invisibility Purge (99 rounds remaining)

Channel energy to destroy undead, Damage 20 or Will save DC 19 for half. (6 uses remaining)
Know Religion auto succeed

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=22 ; d20+15=28 ;
Wednesday September 2nd, 2020 6:10:27 PM

Sid sighs in relief and then groans, "Really? He´s not dead dead yet? That guy´s the reason Branwen was broken so this is not over." Sid flies over the walls and floor to look for any hidden passages or such.

=======================================================================

Perception: 22
Knowledge(Local): 28 (See if I know anything about Kurgan that would lead to a clue about his phylactery.)

DM Robert - "He´s not dead dead yet? " 
Wednesday September 2nd, 2020 8:07:48 PM

Bartomus swings at the irritating zombie but misses again.

Carver attacks his prison bubble at least he's not wearing a number 6, obscure reference.

Stohp goes for a disarm on the zombie and wrenches the spear away.

Stock plasters poor spearless zombie 3.

Zanderallen gives everyone a summary about liches and then goes to work on the other side Carver's bubble.

Micah is through playing games and channels the power of Domi which causes the zombies to go poof.

Sid looks for a hidden passage. when did Branwen get broken?.
_______________

Silence rains down on the heroes. Sid finds several likenesses drawn on the walls about 25 foot high. On the east there's a man in arcane robes and woman in perhaps clerical vestments, labeled father, mother. On the west there is a male warrior named Georges', a female in robes labeled Fleckaonda's, and another female in perhaps traveling clothed but holding a lyre, with the name Mariaaoan's beneath it.
Sense Motive 15 or Perception 20 Highlight to display spoiler: {You're pretty sure these are representations of his family.}
There's no secret doors or passages. Kurgan escapes to become undead again and perhaps reappear in a module far far away.

Of course there is the 'throne' where he was seated. Really it's just a high backed dinner chair, worn, and with a torn cushion, and some new scorch marks. There's a small table to the side with a large book on it, which miraculously seems to have escaped the flame strike spell. Also on the table is an ink well and quill, though the feathers of the quill did not survive the flame strike.

There is also a pile of very worn clothes and other items where the lich stood, and some swords and armor where the black skeleton lies prostrate upon the floor.

After some determined hammering, the Resilient sphere holding Carver cracks and breaks apart allowing him to escape.



Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=19 ;
Wednesday September 2nd, 2020 10:35:23 PM

Bartomus watched Carter emerge from the imprisioning sphere. "So, that's how centaurs are hatched then? Is this a rehatching? Or a spiritual emerging? what's it's like to be hatched again? Do we need to wash you with water?"

He looks about trying to get a sense of the room they are in and why the figures are there. "Anyone have any idea who these might be? Lich's family tree??"

Perception 19

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d100=99 ;
Wednesday September 2nd, 2020 11:01:33 PM

"Don't even start..... Guess i need to carry some dispell scrolls now too.... My list of stuff to carry keeps getting longer and longer. I guess he didn't want to get lanced enough that I was considered dangerous."

Carver casts Detect Magic and scans the room. (99 success)

Stohp (Mitch) HP: 22/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+14=28 ;
Thursday September 3rd, 2020 9:25:41 AM

Stohp looks at the pictures closely. "Well hard to tell what with the skeletonizing but I'd guess they were family." (Perception 28). At the sound of Carver's complaint she realizes that she should learn to use those so she can continue to provide utility to the group.

Zanderallen (Zachary H) 65/104 AC: 29(34 vs Lich) T: 13 FF: 28 CMD: 24 
Thursday September 3rd, 2020 2:54:10 PM

"Lichs don't seem to like paladins. Can't imagine why." Zander smiles at the joy of channeling such divine power even as he feels sorry for Carver having been denied that pleasure. The Shields really felt the lack of arcane backup during this battle. They would have to be prepared as Carver suggested for if Kurgan ever came back seeking vengeance. He thinks about putting an add in the paper, Silver Shields looking for competent arcane caster. Highly dangerous, hazard pay includes full share of all loot. He sighs and opens up his divine senses, scanning the area for evil starting with Kurgan's throne and late possessions. Assuming nothing is found he will go back through the rest of the nearby rooms searching for such an evil aura as he would expect from a phylactery.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=27 ; d20+15=26 ; d20+15=22 ; d20+22=27 ; d20+22=24 ;
Thursday September 3rd, 2020 5:29:10 PM

Sid takes notes of the finds, "You know, it is like his family, but I thought he swore by this one," he says pointing to Mariaaoan´s picture. "If these are not ancient, lost gods then it looks as if in his growing insanity he deified his once family. I´m going to have to see if I can look into this some in case he comes back. Or I guess when he comes back." Sid continues to make notes before going over to the throne to verify that it is alright.

=============================================================================

Perception: 27(as called for in post)
Perception: 27(for throne)
Perception: 22(as needed)
Disable Device: 27(if needed)
Disable Device: 24(if needed)

Micah (John) HP: 87/87 AC: 27/12/27 CMD:20   d20+16=25 ; d6=4 ; d6=3 ; d6=5 ; d6=6 ; d6=5 ;
Thursday September 3rd, 2020 5:50:56 PM


Micah exhales in relief that the battle is over. Seeing Carver is looking for magical auras, he takes a look at the portraits. After a moment he calls everyone to get close enough, then channels healing energy. He then takes his wands and continues healing.

He is aware as he walks around that anything he approaches was invisible will suddenly be visible again.

=============
Owl's Wisdom, Invisibility Purge
Channel Energy Everyone heals 23 points 5 uses remaining.
Roll 1d8+1 and tell me how many charges everyone uses to heal.

Know Religion 25 to recognize vestments in the portrait.

DM Robert - "Lichs don't seem to like paladins. Can't imagine why" 
Thursday September 3rd, 2020 8:42:16 PM

Everyone gets 27,400 experience points.

Bartomus tries to lighten the mood.

Carver casts detect magic.

Stohp looks around.

Zanderallan casts detect evil and walks around.

Sid does some detecting.

Micah does some healing.
__________

Micah thinks that the cleric vestments are those of Jancasis. Jancassis is patroned by the majority of evil Drow societies throughout the Wold. Those who worship her give her total reverence, and her tenets dominate their lives. But Kurgan called upon Marteaus, another independent god.

Zanderallen wanders the rooms but finds no evil.

Just a wiki, you need to keep track of the potions taken from the alchemy room, and keep them separate from other like potions.

The book on the desk next to the chair Examining the chair appears to be a journal. The entries are dated, but not entered every day, or even every year it seems. The oldest date goes back over a hundred years. The outside is lettered 'Volume 23'. It is written in UnderWoldian. Linguistics 20 or Profession Sage 20 for a quick perusal, if you speak Underwoldian.
Highlight to display spoiler: {1 - There is an entry 1 year ago about having found a band of Hobgoblins in the mountains. He bought them off as early scouts into the forest and sent them on their way. He’s annoyed that they have not returned with information, but feels that this proves to him that the forest is still active.
2 - Repeated references to now that he’s found the “cause” he must find the heart and remove Karkasan. He wonders if Karkasan has survived or died. He doesn’t care. If he’s not dead he will then kill him. If he is he will ‘awaken’ him and make him his servant.
3 - There are repeated references of missing his brother, sister, father and mother.
4 - Recent entries about cowing lizards in the tunnels and making them servants. Much rambling about racial hatred to lizard of any kind.
5 - most recent entries about PC’s that invaded the workspace. Wonders about the inconvenience. Wonders if they might be better scouts to send to find the woods heart.
}

Under the cushion in the chair you find another book. It appears to be a 'traveling' spellbook. If you cast Read Magic, the following Arcane spells are in it. Too bad Dorban is gone.
Highlight to display spoiler: {7th—Waves of Exhaustion, finger of death, symbol of weakness, Force Cage
6th—circle of death, Chain Lighting, disintegrate, guards and wards, Symbol of Fear, Create Undead, Move Earth
5th—cone of cold, symbol of pain, telekinesis, teleport, wall of force, Blight, Fabricate, Major Creation
4th—Resilient Sphere, arcane eye, black tentacles, dimension door, enervation, scrying, Minor Creation, Shout, Animate Dead, Fear
3rd—arcane sight, blink, dispel magic, fireball, haste, magic circle against good, nondetection, ray of exhaustion, Stinking cloud,
2nd—blindness/deafness, command undead, eagle’s splendor, ghoul touch, resist energy, scorching ray, spectral hand, Command undead, Scare, Spectral hand.
1st—burning hands, expeditious retreat, grease, mage armor, protection from good, shield, shocking grasp, ray of enfeeblement, chill touch
}

Magical Loot:
headband Spellcraft 18 Highlight to display spoiler: { +1Highlight to display spoiler: {}of mental prowess (+4 Int/+4 Cha),
Rod Spellcraft 32 Highlight to display spoiler: {}lesser maximize metamagic rod,
} I'll give you a +10 bonus if you can name what it might be based on what you saw him doing.
Rod Spellcraft 32 Highlight to display spoiler: {Lesser metamagic rod quicken, } I'll give you a +10 bonus if you can name what it might be based on what you saw him doing.
ring Spellcraft 18 Highlight to display spoiler: { mind shielding}
ring Spellcraft 27 Highlight to display spoiler: {protection +4,}
Cloak Spellcraft 30 Highlight to display spoiler: {of Etherealness, }
A small iron key, that looks like it would fit the collar lock from the purple worm.
Boots of Flying,
Elixir Spellcraft 18 Highlight to display spoiler: {of Fire Breath }x2
2 short swords Spellcraft 18 Highlight to display spoiler: { +1}
scale mail Spellcraft 18 Highlight to display spoiler: { +1}

non magical
crushed pearl worth 500 gp,
10 onyx gems worth 500 gp in total,
powdered diamond worth 5,000 gp
powered opal worth 1000 gp



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday September 4th, 2020 12:26:07 AM

Carver auto succeeds at aiding whoever is identifying items, so add 2 to rolls.

He takes his time helping the other identifying the magic loot...

Stohp (Mitch) HP: 22/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=34 ; d20+15=22 ;
Friday September 4th, 2020 10:05:23 AM

Stohp comments to the others as she looks over the journal. "Now is the time to go back and loot all the rooms if you want. Hrm, it seems he did know we were coming, he just didn't do much to prepare beyond making a few zombies. One of these days we're going to run up against a caster smart enough to summon a small army as soon as they know we're coming." (Linguistics 34).

Once everyone's done with this room and ready to backtrack for further loot she'll give the library a closer look through to take the most valuable tomes they can carry (Linguistics 22 to look through books for rare tomes)

Micah (John) HP: 87/87 AC: 27/12/27 CMD:20   d20+15=23 ; d20+15=33 ; d20+15=21 ; d20+15=33 ; d20+15=33 ; d20+15=16 ; d20+15=20 ; d20+15=17 ; d20+15=16 ;
Friday September 4th, 2020 2:53:39 PM


After everyone's wounds are attended to, Micah collaborates with Carver in identifying all the magic items the warrior has gathered. A couple of times, the priest lets out a low whistle in surprise, but when he and Carver confirm that one of the rods is a metamagic rod of quicken, he holds it up for the others to see. After identifying it and explaining what it does, he states, "I am not one to usually claim an items, but with this rod, I can more quickly cast the spells we need to thwart our foes. Numerous times, I wish I had been able to render aid more quickly. I would like to keep this rod."

He then describes all the items to the others.

"Stohp, before you dig into all those writings, this may help." Micah then casts comprehend languages on the minotaur using his wand.

===================
Spellcraft 23 vs 18 Circlet Mental Prowess +4 Int/Cha
Spellcraft 33 vs 32 (not counting +10) Lesser maximize metamagic rod
Spellcraft 31 vs 32 including +10, succeeds with Carver's aid) lesser metamagic rod of quicken
Spellcraft 33 vs 18 ring of mind shielding
Spellcraft 33 vs 27 ring of protection +4!
Spellcraft 16 vs 30 cloak not identified
Spellcraft 20 vs 18 Elixers of fire breath
Spellcraft 17 vs 18 (succeeds with Carver's aid) +1 short swords
Spellcraft 16 vs 18 (succeeds with Carver's aid) +1 Scale Mail



Zanderallen (Zachary H) 65/104 AC: 29(34 vs Lich) T: 13 FF: 28 CMD: 24 
Friday September 4th, 2020 3:07:52 PM

"Kurgan is not hiding anywhere here that I can find. Unless he has some strong room sunk into the rock, which we have neither the ability to find, nor the means to access." Zanderallen is visibly upset with Kurgan's escape and not even the valuable magic items shake his sadness. He takes some comfort in the vast store of knowledge and resources they are able to deprive the lich of. He goes to help Stohp sort the tomes, providing the muscle in moving the heavy books.

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Friday September 4th, 2020 5:15:55 PM

"I kinda like the idea of breathing fire, I mean as a Taur, that kinda appeals to me," Bartomus said with a smile as he listened to Micah list off the things found. When mentioning the other rooms, Bartomus perked up.

"Hey, I would love to go hack through the library to see if there are things on the Float, the lake and other things like civilizations in the past. Could you wsnd me for that? Oh and carving art?" Bartomus looked at Micah.

As to finding more down here, don't you think we could broker a peace deal between the kobold and fair Drow on how they could reoccur these spaces. I mean, books and things divided evenly, kobold get the throne rooms, Drow take the carvings and such?

Bartomus scratched his chin looking at the loot.



DM Robert - "I would like to keep this rod." 
Saturday September 5th, 2020 10:59:09 AM

Carver helps do some magical identifying.

Stohp wants to go check out the library.

Micah identifies almost all the magical items.

Zanderallen is dissapointed the lich escaped and goes to see about helping Stohp.

Bartomus puts in a claim for some loot and then asks about how to file a claim between all parties.

Stock?

Sid?
________________

Stohp thinks that a large portion cover history that predates the Float being in Turtle Lake. Languages for the books, 50% in Undercommon, 25% in Common, 25% in Draconic. OF those the Draconic mostly deal with theories of magic, magical philosophies, esoteric traditions, and some manuals on golem construction but non magical. OF the remaining 75%: 15% are old bardic tales / poems, etc. (some publishing house could really rake it in with a translator), 45% are historic (well some were historic at the time and some were more like present day non-fiction but because they are so old they are now historic as well), 5% are musical composition, and 10% are books on war tactics (of drow and lizard folk) as well as manuals of arms for different weapon types. However to wade through all the tomes and properly asses them would require a linguistics challenge and several months of reading.

Bartomus remembers the terms the Drow offered you. Solve the problem, any loot you find is yours as part of your payment. Further, turning this find over to the Sages Guild, headquartered in The Float, would easily put all of you at the minimum WBL for your current level.

Zanderallen looking at the books realizes that it would take many boxes to crate all these books up.Maybe after you ascended and turned over the gate key to the Drow the gate would then be reactivated and moving and toting could be arranged after contacting the Sages Guild about the find. However, there's still the matter of ascending all the way back up the worm tunnel. Those Fly potions would sure come in handy in that.

The faster we get you back up stairs, the faster we get you back to the Float, and the faster you can sell and go to the catacombs to gear up. Your next module is already ready.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Saturday September 5th, 2020 11:30:53 AM

As the items are identified, there are a couple Carver is interested in, but that can be decided later on.

If no one argues, He'll pick up the ring +4 and the headband, while they finish up in the tunnels and until they return home.

"We should be looking for his phylactery or something I would think. If we don't find it and destroy it, he'll come back and I bet he'll seek revenge on us. That'd be bad news for anyone near us probably."

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+13=30 ;
Saturday September 5th, 2020 11:48:00 PM

"We should make sure that any important books are in the bags before we leave. I'd hate for something useful to 'Disappear'," Sid says after he finishes his copying of the pictures. He turns to Carver and says, "Well, we'd best start examining these tombs in earnest shouldn't we? If this thing is as important as you say though, I doubt it is hidden here. You are right however that it is best to be sure." He sighs, "I'll leave the fun to you all then." Since they are taking some time Sid will thoroughly search the entire area for hidden passages, rooms, doors, compartments or anything else that he might thing of to hide something and will be equally studious about disabling any traps.

============================================================================

Perception: 35 (Taking 20)
Disable Device: 42 (Taking 20)


Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Sunday September 6th, 2020 9:16:41 AM

(Caught up to everyone else in level, updated header. I was supposed to have 69 hp last level but misread or mistyped the 9 as 0 XD)


Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Sunday September 6th, 2020 9:21:26 AM

Stohp shakes her head at Sid's comment, despairing at the job after only a minute or so. "Tell you what, you go look at the titles of every book in here and write them down and maybe I could say what's most important. Even just doing that it would take a few hours. We don't have that kind of time, we'll have to get a crew together to properly appraise and move the books. We'd also have to find a buyer, the Sages Guild loves lost collections like this but they also refuse to share, I think I'd rather find some public option but they aren't likely to be able to pay us for it."

Stock (JonM) HP: 88/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+16=21 ;
Monday September 7th, 2020 8:16:15 AM

Stock shakes his head. "Phylactery? You mean that's real? Ugh. Guess I might have to put him back on my list if we don't find this. If Carver isn't seeing anything magical, I doubt it's here. I guess if I were a near godlike magical undead being only kept alive by a phylactery, I'd probably keep it hidden or well guarded.

So our best guess is that Kurgan was trying to figure out what was going on with the Crying Wood?"


Stock takes a once over of the room before grabbing a few things to carry to the surface.

==========
Perception 21...Any phylactery's here?




Micah (John) HP: 87/87 AC: 27/12/27 CMD:20  
Monday September 7th, 2020 10:33:09 AM


Micah thinks a bit about the discussion before adding, Stoph, what you said earlier about him not behaving like he really wanted to stop us makes sense. Perhaps he has become so lonely in his undead immortality that, either consciously or not, he no longer wishes to go on. If that is so, he may have left a clue to his phylactery and not made it too difficult to find. If we focus on the books here and the ones that seemed more recently used in the other chambers, that might be all we would need to study should such a clue be available. And when we get to doing that, I can cast read magic on several of us to share the load of such a study. Who knows, maybe we could even turn Sid into a scholar.

Zanderallen (Zachary H) 65/104 AC: 29 T: 13 FF: 28 CMD: 24 
Monday September 7th, 2020 1:55:39 PM

"I think his conflict with the forest goes way back. Which makes me wonder what is really going on in the Crying Woods. From what we've learned about it from the Crimson Shields there is a great potential danger in the Crying Woods. I'm not sure if it's something that needs to be destroyed or healed but I'd be interested to know what information he's collected on the woods." Zanderallen will assist Sid in his deep search, mostly aiding Detect Evil in any cranny Sid uncovers.

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Monday September 7th, 2020 6:54:29 PM

Bartomus took his time and pulled out a stack of books he could lug back upwards to the palace. He chose ones that were, according to those that could read and help him, about the Lake and its environs. He also tried to focus on ones with illustrations or maps as that would be of interest to the WBL and would be ones that could be shared.

When they were talking about the poetry and bardic music volumes, he offered "Hey, what if we take back a small group of these and show them to that lady we helped. You know the one with the printing house that was getting taken by the noble book collector? We could make a deal with her - she gets all of these to use for materials, we get 15% royalty on each copy sold? That would be a good thing right? We get gold, she gets materials, also some exposure in the artisan sector of the Float - maybe even a few drinks and some new friends?"



DM Robert - Yes, Kurgan was lonely and crazy, a 1000+ years of lonely pursuit of knowledge does that. 
Monday September 7th, 2020 8:07:23 PM

Carver takes some loot and muses about the lich's phylactery.

Sid goes looking for secret doors and traps.

Stohp contemplates writing down the titles to every book in the library.

Stock thinks Kurgan was trying to find out why the Crying Wood was the way it was.

Micah thinks that everyone can concentrate on finding the information in the library with a spell or two.

Zanderallen is interested in Kurgan's research, but helps Sid with his searching.

Bartomus thinks he can pick out the choice items quickly, and puts it forth that the bardic section could be given to Barbara Daneel of Rosebud Publishing.
_________

Okay in reality it would take you days to go through all the titles in this room just to categorize them into the blurbs I gave you already, to wit: Languages for the books, 50% in Undercommon, 25% in Common, 25% in Draconic. OF those the Draconic mostly deal with theories of magic, magical philosophies, esoteric traditions, and some manuals on golem construction but non magical. OF the remaining 75%: 15% are old bardic tales / poems, etc. (some publishing house could really rake it in with a translator), 45% are historic (well some were historic at the time and some were more like present day non-fiction but because they are so old they are now historic as well), 5% are musical composition, and 10% are books on war tactics (of drow and lizard folk) as well as manuals of arms for different weapon types. However to wade through all the tomes and properly asses them would require a linguistics challenge and several months of reading. Which was posted last time but apparently everyone missed. Imagine going into a typical bookstore and just trying to determine what each book in the store was about from scanning a title, and/or randomly flicking through it to see what it was about. LOTS of time consumption.

Meta gaming wise, it's actually written into the module, per the powers that be...
"B: Locations/Information for PC’s
B3 the history of the crying woods -
ONLY TO BE REVEALED WITH SEVERAL MONTHS OF STUDY, EITHER BY PC’s OR BY SOMEONE THEY GIVE THE LIBRARY TOO AND CHARGE WITH READING IT."

Okay, back to events.
As stated previously, Zanderallen went through the entire dungeon with detect evil on and found nothing. Sid finds no secret doors, rooms, or hidey-holes. He does find some more traps, back in the room you fought the mechanical spider, with the 3 passages. The middle passage was a trap, a-la-Indian Jones and the rolling ball of death, the other passage was filled with poison gas, flammable poison gas.

Kurgan gets away to pop up down the line and give you trouble, or pose you an ethical dilemma because you might have to unite with him to cure the Crying Wood. That's still up in the air, Jerry is sort of against changing a power in the game, but Mike K thinks that would be an ultimate level 20 achievement for your group.

That said, you gather a few books that you think would be worthwhile to study or that might make a good enticement. You've already successfully appraised that there are at least 2 markets, the Sage's guild would take everything. Rosebud publishing would certainly take the bardic stuff. The Star Mage's Guild would probably be interested in the magical esoteric stuff. AND as Bartomus reminded you previously, finders keepers, neither the kobold or the Drow are going to dispute your right to the goods down here.

You have now taken most of the day up in searching through the dungeon and scanning titles and your heads collectively hurt, 'cause reading by candle light is not the greatest, and reading through so many books is certainly not something your characters are used to.



Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=18 ; d20+22=32 ;
Monday September 7th, 2020 9:40:23 PM

Sid snags a few volumes of history and bardic tales for later. "Well, if there's anything else hidden here then it's better than anything I can find. Can we go now? Oh, and I know that we don't keep the entire collection, but if we can have access rights from whomever gets them I would appreciate it. If that's possible."

Saying his piece on the matter and thinking on the new tombs and a soft bed, Sid makes sure he has his ever-burning torch and spots the way out making sure that no changes or anything has happened to make him think that he needs to stop anyone.

===========================================================================

Perception: 18
Disable Device: 32

((I know I know, but it's what he would do ^_^))

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Monday September 7th, 2020 10:32:22 PM

(I didn't miss that, I was being sarcastic at Sid)

Like I said we'll have to come back with a crew to carry all of this stuff. Lets just get out of here and we can come back for the rest later."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Tuesday September 8th, 2020 12:23:41 AM

"Sounds like a plan to me. And don't forget those doors...."

Privately, Carver is glad to get out of the underground.....



Stock (JonM) HP: 88/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Tuesday September 8th, 2020 8:59:38 AM

"Hold up Sid. I'll walk with you. It's not that I want to get out of the undergrounds yet...more like I want to make sure you guys who aren't so comfortable down here are ok. Maybe we could pay some kobolds to tote the loot out..."



Micah (Sub by JonM) 
Tuesday September 8th, 2020 9:01:03 AM

As the party begins to depart, Micah casts detect magic one more time. Seeing nothing new, he shrugs, "This feels so unresolved with Kurgan getting away. Evil like that can't be allowed to spread, especially in undeath."

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday September 8th, 2020 9:48:11 AM

"Yea Micah, it's unsettling," Bartomus agreed as he picked a few of the books he had stacked, maps and songs and followed the others out of the library and back through some of the other rooms. "But, maybe the Princesses will be excited with our stories of adventure and discovery, and we might be able to get the kobolds to open up a trading delegation with the Float, I mean there's gotta be gems and ores here right?"

He sounded more optimistic as he walked.

Zanderallen (Zachary H) 65/104 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday September 8th, 2020 11:58:41 AM

Fully finally convinced that Kurgan is well and truly escaped Zanderallen joins the others in making their way out. With the key to the portal they could reopen the city and let the kobolds return. With the kobolds gone and no more purple worm raiders the drow should be able to return to normal life. They could find libraries for the tomes and get back to the Float. He smiles at the thought of Pepper's face at the Rosebud Publishing house receiving the poetry and bardic tales. "Hopefully we can open up trade for the Float. The retreat of the Crying Woods has led to much re-connecting of old alliances. And I'm sure we will have no trouble finding good homes for the tomes contained here. We'll just have to make sure that whoever we give them to is willing to let us study them and pass on any relevant information. You can throw out my vote as biased but I would love for the bardic tomes, or atleast some of them to end up at the Rosebud."

Wrapping up


DM Robert - "...we might be able to get the kobolds to open up a trading delegation with the Float." 
Tuesday September 8th, 2020 8:25:03 PM

Sid takes a few books and freudian slips (tombs=graves, tomes=books) but is ready to go.

Stohp is ready to go, and arrange for some portage on their finds.

Carver is ready to go.

Stock is ready to go...and comfort those still afraid of the dark.

Micah is disappointment that Kurgan got away. (He'll be back.)

Bartomus points out that the kobolds seemed to be mining so maybe the Float can get a trade agreement with them.

Zanderallen agrees that old alliances are being reformed for the Float as well as new possibilities. He also makes a bid for Rosebud Publishing to get some of the books.
_______________

The climb is long and arduous. Fortitude check 10 to avoid being fatigued after 5 hours of climbing. You emerge into bright moonlight. There are a few Drow on guard here. When they see you arrive word is spread quickly and you are escorted before the council chambers and there find; Lady Yasume, Lady Bralfah, and Lady Athena.

There is seating there for you. Lady Bralfah speaks, "You've returned, but you do look slightly worn out." She turns to one of the servants and speaks in WoldianBelow. "Bring refreshments." Then she turns back to you and says in common, "What have you discovered?"

As you prepare to give your report refreshments of many types are brought in.



Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+4=7 ;
Tuesday September 8th, 2020 9:10:48 PM

Sid agrees with Stock about getting some kobolds to pack and carry everything. "I mean, we don't have to do it and it supports the local economy. Win-win." As the hours carry on the trek gets to him until the last hour is is just repeating the words 'drudge' and 'trudge'. Steaming in the night air he thanks every Elven spirit out there for the moonlight. During the council meeting he quietly eats and drinks and tries not to fall asleep while business is about

======================================================================

Fort Save: 7

Stock (JonM) HP: 88/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+14=17 ;
Wednesday September 9th, 2020 9:16:42 AM

"Worn out? No that's just Sid. I could use something fresh to eat though...It was a lich by the way."

Stock pushes past the drow, keeping an eye out for Dorbin.

==========
Fort Save 17


Micah (Sub by JonM)  d20+10=15 ;
Wednesday September 9th, 2020 9:19:10 AM

Micah sighs and shakes his head at Stock's brusque nature. "It seems a lich had taken over some of the lower caverns, using an army of troglodytes and a purple worm to do its business. We were able to disperse the trogs and stop the lich but sadly did not destroy it. It is gone though. The lich seemed well and truly obsessed with the Crying Wood..."

=========
Fort Save 15


Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+10=28 ;
Wednesday September 9th, 2020 10:09:25 AM

Bartomus carried onward, always onward and upward, back through the rooms, then the worm made caverns. He paced himself and shift the load of things he had with him and offered to help others on the way out. He tried to encourage those that were tired with "Just a bit longer, a few more minutes, the princesses will have treats when get there." All things to just keep moving, ever moving back upward.

He was relieved when they came out into the moonlight and saw the Drow guards standing watch. As he caught his breath, he joined the others for the walk to the Council Chambers and the impromptu audience before the three ladies of the Drow.

When Lady Bralfah asked her question about what they discovered, he started to answer but got distracted by the arrival of tankards with fine drink. "Ma'am, there are things old and ancient down there, books, and things terribly created by some Lich named Kurgan, but, would you mind if I just took a sip or two of this fine, sweet ale?"

He didn't wait for a response as he reached for one of the tankards that was being brought on a beautifully worked charger by one of the Drow. He lifted it to his lips, said a quick thanks to Eberyon, and sipped what truly had to be the nectar of the gods.

Fatigue role 28

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20+7=17 ;
Wednesday September 9th, 2020 10:13:59 AM

Stohp manages to make the trip without much trouble, to her surprise (17 fort). If the Drow want a more detailed report she's willing to give a more detailed description of the entire trip (so they can know everything we know without us having to type it all up).

Zanderallen (Zachary H) 65/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+16=25 ;
Wednesday September 9th, 2020 11:06:39 AM

Tired but far from worn out by the trek back out of the tunnels Zanderallen greets the Matriarchs and thanks them for the refreshments before giving his report. "Your city should be safe once again. The kobolds mined into the tomb of a lich, once an elf named Kurgan by what we could find. He was restarting a century or millennia old war with the Crying woods. He had enslaved the troglodytes and a purple worm and was invading your city searching answers as to what had happened to the Crying Wood during the Sargrass Cataclysm. We managed to destroy his current form, but his phylactery was not down there so he has a sanctum somewhere else. But with us having destroyed or taken all his resources in the area he is unlikely to return down there. We also managed to recover the key to the portal." He presents the keystone they found and answer any further questions they have.

Fort 25

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+18=27 ;
Wednesday September 9th, 2020 1:10:26 PM

Carver waits as the others speak....
"We fought with the Trogs to begin with, we then headed for and took care of the Purple Worm the Lich had enslaved, it had a collar that enforced it do the owners bidding.
We also found laboratories and libraries, which we will be returning for once we have rested and acquired means of transporting them safely back to the float.
We encountered a large construct in the form of a giant spider as well as some intelligent undead, all before we encountered the Lich himself.
For me the Lich battle was unimpressive, he decides to entrap me so I was a non-nonentity for the fight.

Our current plans are to make copies of the many tomes available to the public. Knowledge should be shared and not horded. Copies will be made available from a print shop as fast as can be done safely to preserve the originals.

With things here settled, maybe yourselves and of course the Kobold's can arrange trade agreements with The Float and exchange ambassadors to set of formal relations."


Diplomacy 27

DM Robert - "With things here settled, ... can arrange trade agreements... and exchange ambassadors.." 
Wednesday September 9th, 2020 8:24:07 PM

Sid is tired and just sits and nods.

Stock keeps looking for Dorbin.

Micah begins explaining.

Bartomus tries to sum up but gets distracted by tankards.

Stohp fills in the details on the report.

Zanderallen helps out reporting.

Carver tries to cover all the bases and suggests some trade agreements could be reached.
______________________

Lady Bralfah nods at each point as it is brought up. (Too bad none of you had a perform oratory. I would have allowed that for an explanation.) "It sounds like you've had quite the experience in the last 2 days. I'd say you'd more than earned your rewards." She smiles and claps her hands. "I will see about getting an official trade delegation ready to travel to The Float during the next daylight. For now I think the Sages Guild headquartered in The Float would be the best place for that library. After all the Lich doesn't know about us, he knows only you. And frankly if he wants his stuff back I don't want to be holding on to it."

Lady Yasume rises and comes around the table, servers then enter the room bearing boxes and follow behind her. She presents each of you with a clear spindle stone. identified as this is an Ioun stone, the clear spindle sustains the user without food or water. It's a minor wondrous item worth 4000gp. She then presents each of you a box. Inside each box is a finely wrought set of clothing made from their spider silk. (Courtier outfit). Each set of clothing has been tailored to fit you quite well. You may choose the colors and assume Dorbin helped in telling them all about you. Mark them as Gifts on your character sheets so they don't count against WBL. Further the spider silk keeps you warmer than normal clothing in the winter and cooler than normal clothing in the summer. Essentially a Resist Energy (5) cold/heat due to weather.

Lady Athena meanwhile has been quietly talking to one of the soldiers standing near her. He bows and exits the room to return a few moments later with King Kasmeer of the kobolds in tow.

The King nods to you. "Several of my people made it out of that tunnel you went down. They explained how you saved them from slavery. I am most grateful." He bows low to you. When Lady Bralfah explains that as his service of reward, his people can crate up all the items you found and send it through the portal he starts to get a little bit of an attitude. But Lade Athena cracks her knuckles and looks meaningfully at him and then the Drow guards. He then changes his tune and nods to you. "Happy to oblige. I'll see to that right away." He then scurries from the room.

Lady Bralfah again looks to you. 'Well I understand night is the time you people prefer to sleep. Would you care to bed down here. I doubt The Float would take kindly to our activating the portal there at this time of night."

[i]Any follow up questions?
[i]King Kasmeer will definitely be up for some trade negotiations once he sees the devastated condition of the warrens.
[i]Any actions you want to do? I don't know about Dorbin/Jeff, has anyone been able to contact him?


Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+13=31 ;
Thursday September 10th, 2020 12:59:40 AM

Sid thanks his hosts for their generosity and will trance off the effects of the hike. He will help with any trade negotiations by giving his input and translating the draconic that the kobolds are speaking should it help, but he is just looking forward to home, bed, and Elly.

---------------------------------------------------------------------------------------------------------------

Profession(Merchant): 31 ((I mean, it is a trade negotiation.))

Micah (Sub by JonM) 
Thursday September 10th, 2020 9:15:03 AM

"Quite an experience indeed...and we thank you for your generous gifts. He puts one arm across his chest and bows solemnly to the drow and kobolds. Your point about potential danger around holding the Lich's hoard is well taken; we will pass that along to the authorities on The Float. I think it is folly though to think the Lich doesn't know of you. Kurgan had been raiding you for some time, gathering books. It is likely that even if he is mad, Kurgan is one of the most intelligent beings in existence...Now if you will excuse me, I am quite exhausted and would like to be well rested when we return to The Float. "



Stock (JonM) HP: 88/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Thursday September 10th, 2020 9:19:56 AM

"Kasmeer - what will your people do now? Return to the tunnels? If you do, there's an old dwarfish saying, 'make sure you don't delve too greedily and too deep.' I'm sure you wouldn't make that mistake though."

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday September 10th, 2020 10:35:09 AM

Bartomus listened and nodded as things were said by the others. When the gifts were presented and he recalled the purpose of the spindle stone, he made sure to place that aside so he could enjoy the wonderful foods that they had been brought. The fine silk clothing was incredible to behold. Each item was custom made and looked like it would be comfortable to wear. "Truly you are generous Lady Yasume. Thank you"

He made an effort to get a sense of the three Drow ladies for possible carvings in the future. It was something that he felt he should remember and should memorialize. He also watched with interest as King Kasmeer and Lady Athena. "Your majesty, I also suspect that there would be great interest in the trade of gems and ores from your underground domains. With the portal open, there could be opportunities for Drow and Kobold alike. Were you familiar with the rooms before, or just unaware until the worm appeared?"

When he had eaten and drunk his fill, he agreed with the idea of taking rest there in the Palace. "It would be worth considering that we return through the Portal with some of the things we could bring to the Float. I would tend to think that the WBL would be a library that could also benefit from the things we found, at least they would share them. Maybe we could ask the Paragon for his advice? Because, Good Ladies, the Sages Guild tend to be a bit stubborn about sharing information."



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday September 10th, 2020 12:53:02 PM

(Carver's Oratory is the same as his Diplomacy skill, but figured being polite was better)

Again, Carver lets the others do the conversing, he opens the box and sees a mostly black outfit with grey and red trim, he gives the Ladies a bow in thanks for the gifts.

With taking a rest before heading back, he'll feel ready...

Zanderallen (Zachary H) 65/104 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday September 10th, 2020 2:46:25 PM

Zander bows as he accepts both gifts, marveling at the finery of the garments. They would come in handy when having to meet with the council. "Thank you. These gifts are greatly appreciated. As is your offer of accommodations. A rest would be most welcome, the accommodations of the caverns below under the management we found them under was severely lacking. King Kasmeer, perhaps we can visit at some time after you have restored the halls and see them as they should be. I'm afraid the trogs were quite thorough in their devastation." Thinking of no other business needing to be taken care of Zander is ready to be shown to sleeping quarters to rest in an actual bed.

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Thursday September 10th, 2020 7:41:50 PM

Stohp thanks them for the gifts.

DM Robert - "It would be worth considering that we return through the Portal with some of the things we could bring to the Float." 
Thursday September 10th, 2020 8:19:20 PM

Sid tries to go into merchant mode.

Micah points out that the lich was raiding 'upstairs' so it's likely he already knows that there were drow here at one time.

Stock gives King Kasmeer some friendly advice.

Bartomus makes overtures of trade and asks if they should split up the tomes as he feels the Sage's Guild is a bit stingy. (Kasmeer was not aware of any of the rooms of the lich, nor were any of the Drow.)

Carver is ready for a rest.

Zanerallen comments on the trogs host abilities.

Stohp thanks them for the gifts.
____________________________

You are shown to private rooms, that almost seem like they were made for you. Well perhaps at least made for your race. Each suite is composed of a bedroom and bathroom with a full tub. (The large size creatures are on the ground floor, as your tub is more like a walk in pool, built into the ground.) The best appear to be made of the finest goose down. Night passes uneventfully. All of you enjoy the comforts of beds. There is a cool breeze if you wish to leave a window open. There's also plenty of blankets if you feel too cold. (You are a mile above sea level in the mountains after all.)

The next morning you are greeted by a polite Drow that speaks common. She escorts you to a large dinning hall and has you seated. There she informs you that breakfast, for you day dwellers, is as follows: eggs how many and how would you like them cooked? Your choice of meat, bacon, sausage patties, sausage links, fried chicken, steak, chicken fried steak, or some combination of meats? Your choice of hash browns or little cubed potatoes? French toast, Pancakes, or biscuits and gravy? Fruit bowl, melon, or grapefruit? Coffee, tea, water, wine, ale, or orange juice?

After everyone eats Lady Yasume comes in. "Are you ready?" She takes you down to the archways where the gates are. Two of the gates have keystones, leaving 5 without a keystone. In the center area you see several wagon-loads of crates. "These are all the books." She indicates the stash. You also see the doors you were admiring. There are several drow there as well. "I will be going with you to see the council and fully set up the trade agreements with the Float. If you want I can see about getting manpower to shift these crates through the portal." She then goes to the portal you originally came through and reaching up turns the key in the top stone of the arch. The archway shimmers and you can see the streets of the Float through the archway. "We will keep the archway open all the time now, though we may post some sort of guard or custom's agency here. The koblods have to 'ring' for service. It wouldn't do to leave their gate open all the time. They are still climbing up the ladder of civility." She winks. Then she and her escort go through the gateway.

Just as you are about to step through you hear a loud ding and a gold coin plops on the ground near the kobold gate. A drow sighs and goes and turns the key at the top of the archway. King Kasmeer steps through and heads straight to Bartomus. He hands him a small box. "We need stuff. Much furniture destroyed, families sleep on rock." He shoves a scroll at Bartomus. The scroll is a list of goods, mostly raw materials for building furniture if asked he figure's it's cheaper to buy it that way, and that way they can get it the right size. In the small box are a variety of uncut gems you estimate as about 5000gp worth. Probably enough to get them well started.

If you recall the portal actually opens on the street where the Float Custom House is located.

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday September 10th, 2020 9:40:38 PM

He was taken aback by the luxury provided in the room he was pointed to as being his for the evening. He walked about, saw the walk-in pool, and quickly made use of it. He spent time just soaking and letting the worries and the pains of the past few days wash away. A bit of soap and a bit more of a soak and rinse, he pulled himself out of the pool and made himself ready for bed. When his head hit the pillow, he was asleep.

The next morning when he awoke, he spent his time with his morning meditations and prepared for the diplomatic nature of things ahead. When he was done, he bundled up the clothing from the excursion and put on the spider-silk courtier clothes. Today was a return to the Float in more of a diplomatic measure and not in a defensive nature. When he was finished, he looked about when he was escorted to the large dining hall, he joined the other Shields at the table. He ordered his eggs scrambled with hashbrowns, biscuits and melon. Tea was added and he just enjoyed the food.

He rose when Lady Yasume entered the room, nodded he was ready as he finished off the last of the delicious biscuit and followed the others with her. As they were waiting for their departure and looking at the several wagon-loads of crates, he whistled. "Lots of work for lots of folks when we arrive, for sure Good Lady."

Their departure was interrupted wit the arrival of King Kasmeer. When the King approached, he bowed as low as he could, and took the box that was thrust at him along with the scroll. His glancing at the contents of the box made him raise an eyebrow, and then he nodded. "Good King Kasmeer, we'll make sure we get you the supplies your people need. A monarch who cares about the care of his people is truly a monarch worthy of his people's trust, by any chance would you need a ladder or two?"

He glances a bit slyly at Lady Yasume when he asked the last question. "We'll raise this with the Merchant's Guild and with the Paragon himself, as he cares for all those in need."

Stock (JonM) HP: 88/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Friday September 11th, 2020 9:21:55 AM

Stock thinks about telling Kasmeer that he's something of a well known furniture maker on the Float but decides against it. "Bart - Make sure you get them the good stuff. Keep an eye on where the knots are on the rough stock and make sure it's not too bowed."

He then steps through the portal.

Micah (Sub by JonM) 
Friday September 11th, 2020 9:26:22 AM

Micah enjoys the accommodations, especially the fresh air and moonlight. His breakfast of chicken fried steak and coffee is also splendid. At the portal later, he bows again to Lady Yasume and adds, "One word of advice when dealing with the council, on the whole they are a well meaning bunch full of varied viewpoints. That said they will put The Float first. Keep in mind what you want from your negotiations and don't lose sight of that which you aren't willing to part with. Feel free to find us again if you need us."

He nods and then follows Stock through the gate.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday September 11th, 2020 12:07:58 PM

Carver rests well, once he takes off his armor, he spends a half hour with spells , maintaining and cleaning it.
After re-armoring up in the morning, he enjoys the breakfast, eating, eating and eating. It takes a lot of food to stoke a Centaur into action. He also discovers that the Drow have excellent wine and he kept it flowing while he ate.
"A very excellent meal as well as a very fine vintage drink. Thank you."

He is ready to get back to the legalisms of The Float, he may not care for most of them, but at least they are rules you can learn to work around....

Zanderallen (Zachary H) 65/104 AC: 29 T: 13 FF: 28 CMD: 24 
Friday September 11th, 2020 3:04:52 PM

Rested, cleaned, and well-fed Zanderallen feels like a new man after his morning exercise and devotions. As they are led to the portal square he is surprised to see the books already loaded and ready to go. He grins at the thought of Lady Yasume meeting with the council. With the lizardfolk he had felt a duty to make sure they were not bullied or manipulated by the council. For some reason he had a feeling the council might be the ones in danger with the Lady Yasume at the table.

King Kasmeer on the other hand was probably one that would need an eye kept on him. Kobolds were a tricky bunch. But getting supplies for his people was an admirable goal, Bart would be good at it. He speaks to Kasmeer in his native draconic, "Your majesty, if you ever have need of us or see any indication that the lich has returned please let us know. I am sorry for what he did to your people and we will make sure the best supplies are sent to help you rebuild. The lizardfolk we know in the woods could be very willing to provide lumber to aid their scaly kin in rebuilding" He gives Kasmeer directions on how to reach them in the Float and with a military salute and bow he steps back through to portal to home.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=27 ;
Friday September 11th, 2020 8:09:57 PM

When taken to a room with a bath he snoozes as the warm water eases his aches. After the second time his head ducks beneath the water he drags himself out of the tubs, dries off and loses time as the exhaustion of the day gets to him.

At breakfast he starts with a cuppa and pastries and then reads as the rest of the Shields come in. He tries a few of the better looking things that the other Shields are having and tries to engage their host about their history. Thanking them for their hospitality he sends his regards to Dorbin.

"We should pull together somethings for them," he says after they leave the King. "Like soap, oils, sheets and the like. I think I know some people were we can get some in bulk."

=====================================================================

Knowledge(Local): 27

DM Robert - "Lots of work for lots of folks when we arrive, for sure Good Lady." 
Saturday September 12th, 2020 12:10:04 PM

Bartomus enjoys his rest and meal and commends the king.

Stock offers some advice to Bartomus but is mostly ready to get home.

Micah offers some advice to Lady Yasume.

Carver enjoys the food and wine, but mostly seems ready to get home.

Zanderallen feels the Float council may have their hands full and gives the king instructions on how to contact them in the future.

Sid was most pleased with the accommodations and feels they should try to help out the king with some small things.

Stohp?
-_____

And so at last the Shields return home. Events transpire rapidly. They provide Rosebud Publishing, The Sage's Guild, and the WBL with tomes best suited for each. Each organization in turn commends the Silver Shields, and you are all awarded the WBL for your new levels (if you didn't already have it).

Zanderallen will presumably handle the Shields recovered magic items, selling off whatever is not wanted by the group. You can add this to your WBL as long as it does not put you over 67,000 gp (which is 25% over the WBL for level 10.

Stohp stops by the paragrine and finds him most charming once again. He feels things will progress along their natural courses for now so the Shields need not worry about anything for right now.

Zanderallen finds the Pepper Plate is most busy these days. When she's not looking for a news article she seems to be helping the staff of Rosebud Publishing with translating and interpreting the stock pile of source material to help determine publishing plans.

Bartomus contemplates what materials to use to commemorate the Drow council after seeing to getting the rebuilding materials to the kobolds.

Carver completes what he's been waiting to do.

Micah visits his family.

Stock works on projects.

Sid returns to Elly and sees to all his business concerns.

Please make sure you get your character sheets updated for level 10. Please go to the Catacombs if you wish to make purchases for new gear.

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Saturday September 12th, 2020 12:33:13 PM

Stohp is glad to be back. She takes the time to work on some carpentry crafts.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Sunday September 13th, 2020 3:15:17 PM

Carver begins make the rounds of the various bars and taverns, being sure that he spreads good things about the Surface Drow and the Kobolds that may soon begin trading with the float. He'll also spread the tale of the last adventure around, up playing everyone else's roles and avoiding diplomatically and in bardic fashion the fact that the Evil Undead is not permanently destroyed when asked.,

(will deal with Catacombs once monies have been divided up so I know how much I have to spend.)

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Sunday September 13th, 2020 7:59:39 PM

When the diplomatic meetings end, and the Shields are released, he went with the others to the WBL to see how they were going to catalog and share the information that had come from Kargan's library. He also made his way to the lumber merchants and began the process of negotiating the purchase and delivery of the materials that the King had asked him to find for the kobolds. Knowing it would take some work, he realized that the best approach was to see if he could work with a group of the merchants willing to make sales while also opening new markets.

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+8=21 ;
Monday September 14th, 2020 9:32:33 AM

When he gets a moment, Stock corners Carver in Shield HQ. "I realize you don't have any furniture in the HQ to call your own and that none of what we have is necessarily built for a centaur. If you would be so kind as to describe a centaur bed to me and allow me to take some measurements, I'd be happy to build something for you..."

He spends several days purchasing lumber and roughing out a design.

============
Craft Carpentry 21

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Monday September 14th, 2020 2:25:09 PM

Zanderallen is glad to be home and soon manages to get himself involved in various projects around the Fence. Happy to see Pepper so excited about the tomes, he is also saddened by the lack of her company with how busy she is. But he busies himself with the sorting of all the items recovered from Kurgan's rooms, his normal exercise, visiting old friends, and the fixing of the various dents and scrapes on his equipment.
------------------------
(OOC: I will work on the loot situation tonight. Expect an answer by tomorrow.)

Interlude

DM MikeK - "Describe a centaur bed to me" 
Monday September 14th, 2020 5:11:17 PM

Carpentry is the order of the day, as Stohp works on his skills, Bartomus negotiates with timber merchants, and Stock sets himself the task of a centaur bed for Carver.

Bartomus finds no lack of merchants willing to do some deals in order to secure new, and hopefully, ongoing sales. He is quickly able to convert the kobold gold for wagonloads of lumber.

Carver makes the rounds to the various bars and taverns on the Fence Level, playing up the adventures. He's going to need quite a bit of convincing to get folks to buy into kobolds as business partners, but its always good to have a challenge.

Zanderallen finds that while Pepper is extremely busy, she's willing to put aside work for a dinner, or two.

The Shields continue to recuperate from the latest, working over tired equipment and muscles.

Micah (John) HP: 87/87 AC: 27/12/27 CMD:20  
Monday September 14th, 2020 5:24:09 PM


Negotiating with Drow and Kobolds, and fighting troglodytes, living hands, a mechanical spider, a worm that can swallow a person whole, and an undying wizard trapped in lichdom," he answers his mother when she asks what he has been doing since he left. "What is for dinner?"

After checking in with his family, and catching up on any developments that may had occurred the brief time they were away, he returns back to the Shield Headquarters.

Once there, he busies himself with inspecting, cleaning, and repairing his equipment and wondering what the next crisis will be. Each morning he arises before dawn, reveling in the time he can spend in prayer, devotion, and meditation.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Monday September 14th, 2020 6:25:05 PM

After closing up shop of a bit and letting Elly know that she was well and truly missed, he then spends time going over the books of the SA and the Trash Guild reports he has to make sure his little empire is growing well.

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Monday September 14th, 2020 8:37:36 PM

When he made it back to their headquarters, Bartomus shared with the others that the lumber the king had asked for. "Some good deals and new opportunities for the lumber merchants. Suspect that trade may be a way to create another ally for the Float beyond the Ladies of the Drow and their followers."

He then made a point of changing from the spider-silk court attire he had been wearing - carefully putting up in a way that it would not be ruined - and then changed into a clean kilt and shirt. He made his way back down to the first floor and its meeting space. "Need to go to the WAL to see what we can do for training and such. Also need to see what gear I can get that might be a bit more helpful in a fight. Seems that is one of the things we run into a lot more than I did at my merchant's stall."

WAL visit as I am caught up with training there

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Monday September 14th, 2020 11:02:03 PM

Carver describes a "bed" that is at floor level and is basically a frame to hold the bedding somewhat close together. As well as a fancy Headboard that goes against the wall.

He's been expecting his Aunt's spirit to show up, but it's been a while, maybe he'll head to the Ghost and see if she's hanging out there. ??Highlight to display spoiler: { See the notes on character sheet at bottom about Matilda.}

"You might see me stop by in a while at the WAL, anything in particular you're studying?"

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Tuesday September 15th, 2020 7:54:43 AM

Stohp takes a run through her wardrobe, making sure everything is cleaned and maintained. She pauses to reflect how rarely she gets to make use of her many outfits, including some really nice dresses. She decides to wear one of said dresses as she goes to catch up on her WLA dues (didn't pay the level 9 dues due to leveling late). Fortunately her leadership training can be done in a dress.

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+8=23 ;
Tuesday September 15th, 2020 9:05:35 AM

Contrary to Bartomus, Stock wears his new courtier's clothes while working in the shop. Good sturdy clothes are valuable, especially if you're working.

The design he has settled on for Carver's headboard is an elaborately depicted moment of the centaur charging through a troglodyte. Getting the carving to come out that way is difficult but he manages it with time.

=========
Craft Carpentry 23


Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday September 15th, 2020 3:12:01 PM

Sometimes still wondering how the paladin ended up in charge of treasure, "I guess everyone assumes I'll be the most honest", Zander muses to himself as he works out his calculations. Setting aside a few items he knows people might be interested in he calls everyone's attention.

"Alright everyone, here's the deal. If we sell everything in the pile on the table in the catacombs everyone walks away with about 24,000 gold pieces each."

If you want any of the items as part of your share here's some of the more interesting items and their value.
40,000 gp - Headband of Mental Prowess Int/Cha +4
14,000 gp - Lesser Maximize Metamagic Rod
35,000 gp - Lesser Quicken Metamagic Rod
8,000 gp - Ring of Mind Shielding
32,000 gp - Ring of Protection +4
55,000 gp - Cloak of Etherealness
16,000 gp - Winged Boots (Boots of Flying)

"Speak up if you want to claim anything, I'll be heading to the catacombs soon"
----------------------------------------
(OOC: Unless somebody wants to discuss further I will be taking all unclaimed items to the catacombs Wednesday night after the DM post. There are some other miscellaneous items if you want those, I will email a link to the party spreadsheet if you lost it.)

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Tuesday September 15th, 2020 5:28:34 PM


Micah smiles as Zanderallen manages the items they recovered.

He considers the rod that would enable him to cast spells and to channel energy at almost the same time, but finally decides otherwise, sharing his reasoning with the others, "As much as i would like to keep that rod, I cannot justify keeping such a valuable item for myself. Maybe later I will regret passing on it, but for now I will do without it."





DM MikeK - Just your average undying wizard trapped in lichdom 
Tuesday September 15th, 2020 6:27:24 PM

Micah checks in with his family, and other than his brother having caught a dickens of a cold, there is no news to report. He returns back to the Shield Headquarters and busies himself with equipment maintenance and prayers.

Sid spends some quality time with Elly, and then spends time going over the books. He finds everything is proceeding as expected.

Bartomus, Stohp, and Carver makes plans to head up to the Gold Level and visit the local WLA Chapterhouse for some training, some dues paying, and maybe a tip or two.

Stock throws himself into making the headboard for Carver's new bed. It's turning out quite well, if he does say so himself.

Zanderallen gets elected to deal with the loot, and reluctantly gets to work.

Yes, it's getting downright idyllic at Shield HQ.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Tuesday September 15th, 2020 6:41:08 PM

Sid will catch up with the team to go to the WLA so that he can pay his dues and maybe sharpen one of his skills. He passes over everything else in the loot pile. "I think with the books, Mildred, and Branwen, I should be fine thanks."

==========================================================================



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Tuesday September 15th, 2020 10:01:41 PM

Carver heads to the WLA for some refresher courses on his skill training, he's happy with his current dues level....
He then makes a stop by the Catacombs, for some supplies, and another item or two... (will get Catacombs tomorrow after I speak with my advisor.....(another Wold Player))

He stops by the Giggling Ghost... "Have you seen Matilda? She's not been around for a few weeks, and she always has things to tell me that I can improve upon...." he asks the staff, they've met her during some of his previous visits here.

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday September 15th, 2020 10:27:13 PM

"Honestly, if the rod could help you help us, I would suggest taking it," Bartomus tossed out as he left their headquarters building. "your call, but I would be fine with that."

He started making a list of things he might want to get from the catacombs and realized that he probably would be doing that in the next few days having dealt with the request of the kobold King. At the WLA, he wanted to spend a bit more time with some of the early history and legends of the lake and the Float. The whole ranting of Kurgan had him wanting to see if there were any traces of the people he mentioned as being mother and father in those early legends. He made his information know to the staffers and what he was hoping to find to read.

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Wednesday September 16th, 2020 9:43:59 AM

"That's a nice cloak. I always wanted one of those."

Stock takes a day off from the shop and tours the Float, eventually ending in front of a certain house on the open air level peaking past the fence at the wooden doorway beyond. He loops back and ends up at the HQ, happy few people recognized him.

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday September 16th, 2020 2:09:16 PM

With the items laid out for people to look over and claim, Zander heads out for the day. He'll stop by the WLA to catch up with some friends he's made over the course of his training and then wanders the Fence, catching up with old friends. Finally arriving back home he makes one last call before packing up the items to take to the catacombs. "No claims yet, last call everyone."
--------------------------------
(OOC: I've got plans this evening but I will be submitting a catacombs ticket as soon as I can after the DM post this evening. So far it will be for all the items.)

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Wednesday September 16th, 2020 5:36:37 PM


"I will go with you," volunteers Micah. "That is a lot of stuff to carry and I wish to pick up a thing or two."



DM MikeK - Anyone seen a ghost? 
Wednesday September 16th, 2020 6:16:49 PM

There are ongoing discussions around Kurgan's loot, but thus far no one has made a claim. Zanderallen prepares to unload it at The Catacombs for nice, shiny gold. Micah volunteers to accompany him.

Sid catches up with most of the team at the WLA.

Carver checks in at the Giggling Ghost, and asks for Matilda.
Happy indicates a corner table, where the centaur sees a familiar figure who he's sure wasn't there when he walked in.

Stock makes like a tourist, and wanders some about the Float.

Back at Shield HQ, there is a polite rapping at the door.
Whoever opens it finds an impeccably well dressed male drow elf.
Behind him is one of the numerous street lads who serve as the Shield's eyes and ears.

"Good evening," the drow states in educated, but slightly accented Common. "I am Jarenth Bralfah, and would like to discuss a commercial enterprise with the esteemed adventurers known as the Silver Shields."

The street lad stands behind the drow, looking a bit sullen.

(Perception 10 or Knowledge Local 10)
Highlight to display spoiler: {Looks a lot like he brought the drow here, and is waiting for compensation for that kind act.}

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday September 16th, 2020 9:30:33 PM

Carver picks up a large goblet of wine and a bottle of bourbon. Topping the bottle with a single glass heads for the table.
He makes himself comfortable after setting the bottle down, "Was wondering where you've been.... a question, and then I'll be ready to hear your suggestions on what I've done wrong...
Am I in the right place? I had to avoid a family search party a few months ago and I wound up with a group, they seem pretty good, just not the Mercenary type though..."

Since they're in the Giggling Ghost, Matilda can pour her own drink, Carver prefers wine, and it's best left unsaid Matilda's description of wine, that's the reason for the harder stuff.

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20=1 ;
Thursday September 17th, 2020 8:19:46 AM

Stohp answers the door. She eyes the draw and street urchin (15 perception, you can't fail skill rolls on 1 I believe). "Well you've come to the right place. What kind of business are you here for? Oh, and it's customary to tip them for their service." She's currently dressed to impress herself, matching the Drow in his impeccableness.

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9  d20+9=27 ;
Thursday September 17th, 2020 9:16:45 AM

Stock peaks his head out of the workshop. Seeing a drow, he brushes his hands down his shirt, leaving a trail of wood chips and saw dust. He listens patiently, watching the visitor closely.

==========
Sense Motive 27

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=29 ;
Thursday September 17th, 2020 1:34:10 PM

Bartomus heard something, then heard Stohp talking, and so he walked out of his room and down the stairs seeing one of the Drow and a streetwise youngster. He fished out a gold coin from his coin purse and as he approached Stohp and Stock at the opened doorway, he flipped the gold coin at the kid. "That's for bringing Master Brahfal here safely, now get a quick bite and take up a watch here at the doorway for when he needs you to help him back to the portal and keep a sharp eye out for us ok?"

"Please, come in and let's talk here inside. Would you like any refreshments?" As Bartomus asked, he suddenly realized he may not have anything to actually offer and gulped. He shot a quick glance at Stohp and Stock.

[i]Perception 29;



Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=25 ;
Thursday September 17th, 2020 6:06:46 PM

Sid switches out so of his language primers and practices flying under the eye of a craggy old woman, picking up as many tips. Making his way back he stops and talks to several people and purchasing 150 waist pouches on the way. Going up to his room he moves most of the stuff out of his haversack and starts loading each pouch with 10g until he has 70 bags filled. Making sure he has them in his haversack, he heads downstairs. "Oh, a guest! Lad, thank you for your time," he says handing him 1silver and 4 copper. He calls the lady that cares for HQ, whose name Sid totally knows, and welcomes their guest to their sitting area.

"Business you say? Well please enjoy our humble hospitality and tell us what is on your mind."

==========================================================================

Knowledge(Local): 25

DM MikeK - Meetings 
Thursday September 17th, 2020 7:26:33 PM

Carver gets comfortable at the table. Matilda has a glass, and pours herself a tall one. She takes a sip, and regards her great..etc..grandnephew searchingly.
"You're asking me to tell you your path again." She finally chuckles, softly. "No, you are advanced enough to be offered multiple paths and decide on your own."

"You have found yourself in an entirely different band of adventurers, yes you have. They've got established leaders. They've got ideals. They're not overly interested in money. And you find yourself wondering if you fit in."

She has another drink.
"You probably don't. At least not yet."

While Carver is processing that, she drinks again. She sets her glass down quickly enough to cut off whatever he is planning to say.
"But, that is the point. Are you growing more powerful, more experienced, more influential to become rich? Has your personal goal changed that much? Uniting the isles will require a great deal of idealistic people who want to follow you. Idealistic people follow idealistic leaders who display concern for their well being.

You can learn that here. But, be warned. The lessons will be hard. Not physically, but here (points at his heart). You will be humbled, many times, should you choose to stay.

Or, you can choose to leave. There is much else for you to experience, and this lesson can come at a later time, when you feel ready.
All paths ultimately end at the same goal. Which and when to travel is up to you."

--

Meanwhile, at HQ, Stohp points out the custom of gratuity.
Bart takes care of the tip himself, with instructions to get a quick bite and take up a watch here at the doorway. The youngster catches the coin with practiced ease, tugs at his bangs, and trots off.
Stock pokes his head out to listen.
Sid comes down and offers the lad some more money, which he happily takes.

The lady who helps out around HQ, whose name the DM totally knows, brings some tea, lemonade, and cakes.

Jarenth bows low at Bart's offer of refreshment. "That would be lovely, thank you. Also ironic."
The drow sits with the group and takes a bit of lemonade.

"Refreshment is, in fact, what brings me here. The Houses have been thinking of commercial possibilities beyond trade agreements with the Float City goverment and merchants, and have hit upon the possibility of tourism. We think our fair city would be of great interest to your local citizenry. In particular, we pride ourselves on our food and drink. You, of course, have recently sampled our efforts at your farewell breakfast.

And you are well-known, and well-respected in this locality.

We thought if you would provide an endorsement of our fare, it would go far to encourage others in your city to make the effort to sample it."

Jarenth looks around expectantly.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+5=12 ; d20+15=30 ;
Thursday September 17th, 2020 8:51:12 PM

Sid looks at their visitor closely and nods, "You seem to me an earnest and honest fellow, and I do like the idea of a tourism board, but that's not really an endorsement we can make. Now, if any of us are asked we most assuredly will tell the truth of our stay, but the Shields are here more as an organization centered on community improvement and fostering a safe civil, and commercial environment."

Sid looks at the others to make sure that there is no disagreements, "However, we do have some local connections with local entertainment establishments, pubs, breweries, cafes, and the like, and would be more than happy to facilitate a meeting with the owners of such establishments so that a bi-lateral advertisement and trade/tourist development understanding could be arranged. In fact, the Wold Famous Giggling Ghost is housed on this very level."

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Sense Motive: 12 ((Unless told otherwise I'm just assuming Sid thinks it is a good idea. Elly does more of this than Sid.))

Languages: Thieves Cant((In cast I see anything that would trigger my spidey sense))
Perception: 30((In case you need it for me noticing anything, like that he's trying to shake us down or something.))

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Thursday September 17th, 2020 10:53:52 PM


Having finished at the Catacombs and thinking about the vast wealth of items, the Shields have recently obtained, an idea occurs to Micah. He bids farewell to Zanderallen and tells him he will be returning to headquarters sometime later.

He then sets out to find Brother Altus [Brother Altus was Micah's mentor when he first joined the priesthood]. It has been too long he thinks as he seeks out his former mentor. Without too much ado, he shares a brief summary of what has happened, with special detail given to his encounter with Domi and Gargul. Then he offers him the ioun stone provided by the Drow. "I know you tend to forget to eat or drink when you are praying or studying. Perhaps this will make it less draining on your body." Given his mentor's portly physique, it might appear to be a joke, but Micah knows there are times when Altus would in fact miss a meal or two in the performance of his spiritual duties.

Not wishing to detain the good brother overlong, Micah makes his farewells and returns back to the Shield HQ.


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 81/81, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday September 18th, 2020 12:22:25 AM

"Aunt Matilda, I understand it'll take all of my will to accomplish, it will also take a fair amount of coin as well. Why do you think I joined the Mercenaries, other than the fact they don't ask for real names. Regular pay is a wonderful thing when you discover weaknesses in your gear. I've discovered a couple serious flaws in my gear, temporary magic will fix that, but items that are a bit more enduring will be needed.
But I do understand your point, and I've been trying to curb my default reactions to be more in line with my new group. It's just that it isn't easy to break the habit of our lineage, that being to strike firstest the strike hardest and hope to be still standing afterwards.
I'm also learning that the blunt truth delivered like a sledgehammer is not their style.
Please enjoy the drink, and I'm sure you know where I am most of the time, but I shouldn't linger too long. I'm sure this city will drop another problem on the group after a few days....
Oh, while we're discussing things... Your stuffed corpse in Imod City, do you want it recovered and properly put to rest?"

Carver finishes of his goblet as she answers or not, then will excuse himself and continue his rounds, ending up back at the Shields....

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Friday September 18th, 2020 9:30:29 AM

Stock scratches his head. "Is it tourism if that gate basically makes the two cities right next to each other? Or will they just become an extension of one another as long as the gate stays open?" Stock angrily shakes his head. "Beg your pardon. That almost sounded philosophical. I'm generally with Sid here. Our roll is probably more to help connect you to influential individuals...like Happy...rather than to be your marketing service."

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=18 ;
Friday September 18th, 2020 10:46:04 AM

Bartomus listens to the discussion between Brahfal and Sid. He nodded his head as Sid spoke in agreement about the role the Shields play in things. He really liked Sid's idea of working where both the local establishments that have been good to the Shields and the Drow businesses benefitted from the trade offered. "Sid, wonder if there could be even a special event where Master Brahfal and others work with a few of the local establishments and it gets a lot of press? Do an event where it's a "Taste of Silk Court" or something like that?"

Perception 18 if needed



Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Friday September 18th, 2020 10:52:10 AM

Walking back in to a drow seated around the table, Zanderallen listens to his request and backs Sid up. "Here's an idea, while we're not really able to endorse you or set up tourism, we could introduce you to some people. What if to celebrate the re-opening of the portal we help set up a festival? We get our friends on the Fence together and Jarenth you can organize vendors on your side. Free passage of the portal and on each side, each city sets up street stalls and booths. Your people can come and sample Floating City cuisine and goods, and our people can do the same with yours. I can get pamphlets printed. We could even send a message to the lizardfolk and see if they wanted to join in us well. Bring our three groups together. The Float could do with a celebration after the events of the past year. What do you think?"

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Friday September 18th, 2020 6:41:18 PM

Stohp nods along at the other's ideas. They're all good ones,

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20=3 ;
Friday September 18th, 2020 9:53:38 PM

Sid nods back to Bart and Z, "Yeah, though we'd have to get all council members on board for both cities, but a festival would be perfect! You're right about the Lizardfolk though." Sid turns to their guest, "We have already reached out to the Lizardfolk of the forest who are being to rebuild their civilization, we also have many different races living on and traveling through the Float. I do hope that won't be a problem. I think that coordinating this type of event would engender the type of goodwill, and increased revenue streams, that you would be looking for. And a party really would be lovely."

DM Robert - just saying 
Saturday September 19th, 2020 2:07:37 PM

Don't forget you have a portal to Plateau City that is fairly active as well.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Saturday September 19th, 2020 4:52:56 PM


Micah stops, hand on the handle of the still open door to the headquarters. Taking note of the stranger and the animated, but relaxed posture of the others, he then proceeds to close the door and take a seat, nodding acknowledgment to the visitor, ready to listen to what is going on.

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Sunday September 20th, 2020 5:04:08 PM

"A lot of folks from a lot of places come here. I'm sure you'll be welcome and people will show up for something interesting and new."

DM MikeK - Perhaps a festival? 
Sunday September 20th, 2020 5:22:41 PM

Carver finishes of his goblet. Matilda nods in answer to his question.
"Yes, I'd like that very much.
Carver excuses himself and continue his rounds.

Micah offers his ioun stone to his mentor.
Brother Altus takes the object almost reverently.
"A fine gift, Micah. Thank you."

Both return to Shield HQ.

Stohp, Sid, Bart, Stock, and Zanderallen aren't keen on publicly endorsing the drow Jarenth's tourism bid.
The fellow is a bit crestfallen, but brightens considerably as the group throws around ideas for a dual city, or even larger, street festival.

Jandeth smiles warmly.
"Grand ideas. Let us start small, and if successful, we can expand with time.
I am heartily in favor of the festival on the streets of It'lal and Floating City, with an open gate between.
That should be more than enough for everyone this early in our renewed friendship."

The drow rises.
"A good day, I think. I shall return to It'lal and inform them of your proposal, and find out how long we would need in preparation. When do you think I could return here for further discussions?"

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Sunday September 20th, 2020 9:44:46 PM

"We should start just by talking to local restaurants. That can be our small start, give the locals a chance to try things. We could probably set that up in a few days. For anything bigger we'll have to get talks started with the higher ups. That will take longer."

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=17 ; d20+18=19 ; d20+22=26 ; d20+18=34 ; d20+18=31 ; d20+6=26 ;
Sunday September 20th, 2020 10:30:46 PM

"I need to go talk to one of the councilors anyway, so I'll start that end of it. Yes we want to start small and local, but if we want the gate to remain open there will have to be certain approvals granted." Sid raises and walks their guest to the door. I am in agreement with the lady, let's see what we can get accomplished over the course of two days and meet on the third from now."

After hearing after their guest he will wait thirty minutes and see if he can have an audience with Lord Paragon. When he can meet with him they will do two things, first he will gift him with their Ioun Stone saying, "This was a gift from the rulers of It'lal and it will sustain you as a feast would. Not as pleasant I understand, but it is a small token of gratitude for all you have done for us, and though I hope you will never be so busy as to have to need it, I know should the occasion arise it will come in handy."

He then brings up their meeting with Jandeth and their tentative plans for a bi-lateral festival. He spends time talking about the goodwill they hope to engender and the financial opportunities it would represent. He talks as a merchant and a shield and hopes that is enough. If that doesn't seem to work he'll let the rest of the team know.

The last thing Sid does is skulk down to the Trash Level. He makes his way to the building were the old woman helped him and Micah, I believe, during his first adventure with the Shields. He Spends as long as he needs, moving silently, climbing, or even flying it need be, to stealthily make his way to the building. He waits with infinite patience for all to be dead asleep and he goes apartment by apartment and leaves a pouch of 10g for each family until he has gone through 70 families. He then takes as long as he needs to make his way back out.

=====================================================================

((Ioun Stone gifted to Lord Paragon))

((700g Santa Claused to people in the Trash Level. WBL met))

***If possible his night-time raid would be taking 20 for the following:

Perception: 35
Stealth: 38
Disable Device: 42
Climb: 38
Escape Artist: 38
Flying: 26

***If Not here are rolls:

Perception: 17
Stealth: 19
Disable Device: 26
Climb: 34
Escape Artist: 31
Flying: 26


Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Monday September 21st, 2020 9:28:34 AM

Stock heads down to "The Ghost" to talk with Happy about participating in the deal with the drow. "You know, I don't see too many drow in here...and if we keep that portal open, that's a whole village of new customers that now is basically a 15 minute walk away. Seems like a good opportunity to this dwarf."

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Monday September 21st, 2020 12:38:17 PM


Micah catches up on what has happened while he was out. A broad grin erupts as he hears what the others have put in motion "Once again, we have bypassed the council for the betterment of the Float. Wonderful." he says genuinely as he goes back upstairs for some solitude.

Secretly he wonders when the various chickens we have released will come home to roost. With a shrug, he dismisses any worry about such things.

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Monday September 21st, 2020 3:13:25 PM

Zanderallen shakes Jandeth's hand in farewell and nods to Sid's answer of three days. Receiving notice his catacombs order is complete he returns with large amounts of gold. "Alright everyone, take your fair share of the loot and then we're going to give back to the community" Taking his portion he then helps distribute some of the excess to several of the merchants who helped renovate and furnish their Shields headquarters, in the guise of helping them set up tables for the festival if needed, before heading to the Temple of Domi to donate the rest of his share. As he meets with the various merchants he talks to them about potential trade with It'lal, and the idea of a street festival to encouragement meeting between the citizens of the two cities.
-----------------------------------------------
(OOC: Details in my email response to Mike's are we ready email, but shares come out to about 23k gold a person. Take enough to get you to total wealth of 75k and then we can move on from there. Treasury has been cleared of valuables.)

DM MikeK - Santa Claus 
Monday September 21st, 2020 7:52:35 PM

Carver takes the long way back to Shield HQ, taking time to contemplate Matilda's words and his own thoughts.
After a good walk to consider things, he returns to HQ, and informs the Shields that he has decided to move on.
There is some packing, a few farewells, and a toast to everyone's health.
Then, the centaur heads out into the Wold.

--

The Shields take hold of the idea of street festival like a bunch of adventurers, straight on, somewhat to Micah's bemusement.

Stock points out the benefits to Happy, who jovially accepts the offer.
"I never turn down business," he replies. Happy is on board, and assures Stock the other Fence Level merchants will be as well.

Sid makes an appointment with The Paragon. He can see him the following day.
The rogue takes advantage of the gap to do some very beneficial sneaking.
By the end of his sojurn, he is certain no one has seen his charity.

Zanderallen too,distributes some wealth around, albeit differently than his sneaky friend.

And, Zanderallen has quite a bit of coin for the Shields, and still holds that wand for Bart.

Micah finds a package on the doorstep from the Catacombs.
His order is inside.

Perhaps others need to make a run to the store?

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=23 ;
Monday September 21st, 2020 9:00:34 PM

Sid takes his sizable earnings and puts 3k more into the Trashmen. He wants to develop a plan to clean up the trash level so that it doesn't have to be flooded once a year. He always thought it was an idiotic thing that people's homes and businesses had to be drowned because no one would be... well. There's a bit of a ear full for awhile as his new found business partner, and everyone on the block, find out how much he hates this part of the system. The rest he will take to a servant of Ffloyd's. Being a follower of Ffloyd himself, he find's one of the faithful hard in their workshop, making something simple and beautiful as only a Master of a Craft can, and starts talking about funding apprenticing programs for kids, and then whomever depending on how long the money lasts, of the Trash and Fence level, even going so far as to suggest that if possible other things, like their numbers, letters, and languages. He then drops 20k on the priest as a "Small token to help this good work go forward".

======================================================================

Knowledge(Local): 23 ((To know a follower of Ffloyd that does the actual work of tending to people and crafts))


Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Tuesday September 22nd, 2020 7:49:36 AM

Stohp is fine without a store run (she's at 65k and there's nothing I want for 2k). Instead she she spends some time brainstorming about if they should arrange something similar for the Lizardfolk. They did have a whole show and tell before and this festival may be similar but it feels unfair to offer something to one group and not the other.

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Tuesday September 22nd, 2020 9:23:21 AM

Stock nods enthusiastically at Happy. "Perfect. Would you mind putting the word out to the other merchants? I'm not the best at approaching people I don't know. Oh by the way, I'll take a glass of cold milk please. Goat milk if you have it."

He sips his beverage in peace and then heads out, leaving a healthy tip for Happy and the staff.

He plans on joining Sid at the meeting with the Paragon.

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday September 22nd, 2020 10:07:20 AM

(OOC: I'll say it one last time for everyone in the back. There is a share of gold with your name on it up to 23,000 gold you can claim up to the agreed upon total wealth of 75k. Zanderallen has taken his share and is good to go.)
-------------------------------------
Stuck with some potential down time, he knows from past experience it's unlikely to last long, he seeks out ways to keep busy. Having an idea he heads to the church of Domi and volunteers his experience as a training instructor to new recruits and training partner for experienced followers. Giving as good as he gets, except for a few wiry old priests who take some pleasure knocking Zander of his butt within 6 seconds of their sparring match starting, he comes home tired, bruised, and happy to clean up for dinner with Pepper.

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday September 22nd, 2020 4:28:31 PM

He returned from his visit to the Catacombs to purchase some things he needed and hoped that they might have that he had heard about. When Zander reminded Bartomus about the wand and how it could help the Taur with his casting, especially the lightning bolts and the fireballs, Bartomus was grateful for his fellow Shields knowledge. "Will use it and grateful for having it. Hope it helps us in the adventures ahead."

He also went out and worked with some of the merchants and the Taur establishments wanting to make sure that everyone on the Fence Level knew. He also took some time to visit the tattoo shop down below and let its owner know that it might be something to think about setting up a booth for the event - why not? Also, if others might be interested, it could be a great occasion. Or, so he thought as he shared the event information.

Added Lesser Maximize Metamagic Rod to character sheet - but I can't find the number of charges; Catacombs order placed - waiting a response, but when I get it I will let DM know.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Tuesday September 22nd, 2020 6:10:19 PM


Micah takes his package to the kitchen table, then goes up to his chamber to collect his travelling gear. He carefully takes inventory of each item before transferring it from his old backpack to the new, magical one that he just received.

He pauses a few times, lost in reflection of those times some of the items were put to use. After each bit of musing, he resumes repacking his new haversack.

Micah nods at Bartomus as he claims the rod. "Remember, Bart, that rod can be used up to three times per day on any 1st, 2nd, or 3rd level spell you have prepared."



DM MikeK - Goat milk, its what's for dinner. 
Tuesday September 22nd, 2020 6:58:28 PM

Sid's got quite an accent, but eventually folks figure out he's looking for a servant of Ffloy (no 'd'). They point him in the right direction.
Sid drops a sizeable contribution on the well-dressed fellow, who happens to be a local banker. The priest gratefully accepts the contribution, and immediately starts figuring out necessities for a school.

Stohp wonders if someone should bring the lizard folk in on the festival.

Stock gets some fresh milk from Happy, along with assurances that the innkeeper will get his fellow merchants on board.

Zanderallen works out with the priests and students of Domi. Only a couple very experienced priests are able to best him now.

Bartomus walks around the Fence level, advertising the festival.
He runs into Happy, who is doing the same thing.
Ignorance of this event appears unlikely.

Micah spends some time repacking.

--

The next morning, its time for Sid's appointment with The Paragon.

Sid, and whoever wishes to accompany him, make their way to the Gold Level, and are escorted into a small alcove where Paragon Lord Belkior joins them.
A feeling of warmth and benevolence falls over the room.

"So, what's this about a festival?" Belkior asks, between bites of a bread roll.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Tuesday September 22nd, 2020 7:37:18 PM

If Micah or Someone Else is there to do the talking, he will let them explain while he gifts his Ioun Stone to the man.

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Wednesday September 23rd, 2020 7:13:52 AM

Stohp goes along to the meeting. "One of the drow approached us and asked for an endorsement for his cuisine. We didn't feel comfortable endorsing any one drow's business, but hit on the idea that some sort of festival or event where the drow could all show off their food and wares would be great for both them and us. They'd get a chance to make a splash with their wares and we'd be providing a lot of services and getting business from the visiting drow. Kind of like the showcase the lizardfolk did, but more for the public instead of just the nobles."

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Wednesday September 23rd, 2020 10:18:15 AM

"I hope you're not going to tell us there is some bureaucratic red tape that is going to get in the way."

Stock is picking his fingernails and not making eye contact as he says this.

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+20=22 ;
Wednesday September 23rd, 2020 4:33:52 PM

Joining Sid on talking with Paragon Belkior, Zanderallen takes joy from the aura of peace that surrounds the man. "It seems very little gets past you Paragon. If the city wished to endorse the event I'm sure it would be quite the event. We merely suggested to some of the local merchants that if booths were setup on both sides of the portal it would be a good opportunity to celebrate our new friends. Although I can see some of the concerns of being linked main street to main street with another city could be a cause for concern. The security considerations alone. What view does the council take to the gate to It'lal?" Zanderallen smiles warmly as he talks while also worrying in the back of his mind about what the council might think of their actions. And being fully aware the Paragon can most likely pick up on that worry.
-------------------------------
Diplomacy 22

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Wednesday September 23rd, 2020 4:37:31 PM


Micah does not desire to leave the headquarters, wishing, rather, to spend some time going through the books they brought back from Kulgan's library, but when he sees that Stock is going, he decides he had better go along.

When Zanderallen joins them, Micah sighs in relief and goes back to his chambers. He selects one of the books they brought back written in draconic. He casts comprehend languages and dives into it.

DM MikeK - Paragon Belkior 
Wednesday September 23rd, 2020 8:11:28 PM

In the small chamber, Sid passes across the Ioun Stone, which Paragon Belkior takes with a smile.
"Well, this is unexpected. Thank you. Thank you very much."

In response to Stock's offhand comment, the halfling chuckles.
"This is Floating City," he responds with a twinkle of amusement. "Of course there's bureaucratic red tape."
"However..."

The Paragon makes a motion with his fingers, and an acolyte appears at the door.
"Go down to the Ghost, and get Happy a street fair license for, oh, well, whenever he thinks is best. Thank you."
The acolyte retreats, and Belkior gives Zanderallen a wink.

"Red tape navigated. As for the Council, we are all unanimous in our desire for trade with our neighbors.
Especially if a lot of the money ends up here.
As for the gate..."

A shrug.

"Well, we've got one with Plateau City. I suppose we'll have to work our way around how to deal with this one, too."

The interview ends, and Lord Paragon Belkior escorts The Shields out.

At the door is a half orc.
"Delivery for Stock" he grunts, and hands the dwarf his order from The Catacombs.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20=5 ;
Wednesday September 23rd, 2020 8:14:03 PM

Sid smiles and nods, trying not to bungle this for everyone. As he has learned, knowing that there are things to be done and being able to do said things are quite different.

================================================================

Diplomacy(Aid Z): 5 (Silence is the better part of valour)

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Wednesday September 23rd, 2020 8:20:49 PM

Sid sighs, "Well, that went well. I think this calls for a round of drinks at HQ and some reading material from the Kurgen Memorial Library." On the way back Sid will get some drinks from the Ghost and snacks that he knows everyone will like and says, "To Carver! May his road be ever flat and free of pebbles!" He drinks some of his wine and will chat with whomever wishes to, his finger always holding a space in the book he is reading.

==================================================================

((Sorry, didn't realize how late it was.))

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Wednesday September 23rd, 2020 8:36:00 PM

Bartomus enjoyed hearing from the Paragon and he decided to tag along with the others. As everyone explained the festival and the reason for it, Bartomus contoured to have a bit of a mental itch about their recent adventure.

"Sir, I really feel we should share with you that yes the Drow let us bring back the books, and the reopened portal connection with their realm, but um well there's the kobold and their kingdom that we need to really talk about too."

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Thursday September 24th, 2020 8:13:20 AM

Stohp considers. "While we shouldn't leave the kobolds out, we have no idea if they've any interest with such long distance trade. They have to get their own homes in order and open relations with the drow which is probably enough for them to worry about for now."

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Thursday September 24th, 2020 9:08:57 AM

Stock accepts the package and smiles, tipping the deliveryman a couple coppers.

He heads back down to his workshop and tries to figure out what he's going to do with the customized headboard he was making for Carver. Maybe he'll make it a mural to all the former members of the Shields...Carver...there was a bard for a while...and that ranger...

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday September 24th, 2020 2:13:05 PM

Zanderallen smiles at Belkior's wink and bows in thanks as they are dismissed. He joins in Sid's celebration, glad to think back and drink to past members of the Shields. Come and gone or discovered other callings in life. But he was quite pleased with his current companions and whatever fate seemed to guiding them. The only thing they lacked was a master of the arcane, but they would make do. The Shields had so far.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Thursday September 24th, 2020 5:12:44 PM


When Micah hears the others return, he sets the book he was reading aside and goes down to learn what happened with the Paragon. He stretches out stiff muscles, unaware until then how long he had been sitting down.

At the mention of past Shields, Micah becomes pensive. He grabs a cup and joins in the toast. Then he adds solemnly, "Let us also include Rodrigo, Sean, and Thomas in our remembrance." He quickly quaffs the rest of his drink, struggling not to choke as the liquid fights to get past the sudden lump that has formed in his throat.

He sighs heavily, his shoulders slumping. "Forgive me friends. Despite us having brought murderers to justice, their senseless deaths still galls me at times". Attempting to lighten the mood, he turns to Zanderallen and adds with a grin, "At least someone got a new girl friend out of those happenings."



DM MikeK - Auld Lang Syne 
Thursday September 24th, 2020 5:38:08 PM

The Shields take their leave of The Paragon, with a bit of talk around the kobold kingdom beneath It'lal that doesn't really get resolved.

Everyone heads back to HQ, where Micah puts down his reading to join them.
Sid grabs up a book.
Bart finds his package from the Catacombs waiting for him.

And everyone pauses to drink a toast to the Shields of the past, which certainly includes Rodrigo, Sean, and Thomas.

With that, the group settles down for a nice, quiet evening.

Which is really too bad......

The Collector
Terror on Lakeview Passage


DM MikeK - Good evening, interrupted 
Thursday September 24th, 2020 5:39:13 PM

The commotion outside starts off in the distance, far enough that it takes a few seconds to determine what is being heard.

Soon, the sounds are unmistakable.
The screams of people in fear and pain pierce the quiet street outside of Shield HQ.

Within seconds of registering the sound, there is a pounding at the door.

“HELP!” A voice pleads, terrified. “Monsters are loose on Lakeview Passage! HELP! For the love of Alemi, hurry!”

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=29 ; d20+18=21 ; d20+18=19 ;
Thursday September 24th, 2020 7:32:28 PM

Sighing Sid places a bookmark into his book and stows it into his bag. "Well, that took longer than I had supposed." He pulls Mildred and makes sure that Branwen is ready. "I knew I should have made window access," he says as he runs out the front door and moves to the left of the door, looking around for the trouble and will run if he is able in that direction.

==================================================================

Perception: 29
Acrobatics: 21 (In case he needs to move crowd)
Climb: 19 (In case he needs to move over the crowd)

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday September 24th, 2020 11:23:57 PM

Bartomus saw the package waiting for him and took it up to his room. He laid out the items and worked the various potions into his one of the pouches that held the healing potions that affixed to his belt. He did the same with the magic bullets for his sling. The two rods that would help with seeing in the dark he placed on a shelf alongside the spider silk rope. His armor was next to that pile and he looked back over at his work bench. He sat down and started sketching a piece featuring the three Drow princesses and the lich Kurgan. He made progress on his sketch and liked the composition. Then he started to hear something, something that made the hairs on his head stand a bit and he stopped to listen.

He heard a pounding on the door. He quickly put on his armor, grabbed his belt with the various pouches, sling and glave and headed down the stairs. He watched Sid run out the front door and could hear the wailing and screaming from the streets. "SHIELDS, SHIELDS, no time for resting now, to arms, to arms. DUTY CALLS."

He walked out the doors as his bellow echoed behind him.

Add the new inventory and took a portion of the gold 18k

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Friday September 25th, 2020 5:57:36 AM

Stohp has to go to her room and switch back to her gear, regretfully sighing as she puts away the nice dress.

Stock (JonM) HP: 111/111; AC: 25/22/16; Per: +16; Surv: +13; SM: +9 
Friday September 25th, 2020 9:18:34 AM

Stock's head pops up in the workshop, as he hears the commotion. He double times it to his room, grabs his gear and is out the door.

======
Are we assuming we have time to don armor? By the description and urgency in the scene, I'm thinking Stock wouldn't bother with armor.


Zanderallen (Zachary H) 104/104 AC: 18 T: 13 FF: 17 CMD: 24 
Friday September 25th, 2020 9:46:41 AM

Zanderallen curses himself under his breath for being such a lazy idler as he runs to grab his gear. "Not even keeping a chain shirt on, you absolute dolt." He pauses just a moment to look at his plate armor, neatly arranged on an arming mannequin in his room. His mind counting the bodies added to the death toll while he put it on. Armed with sword, shield, and his faith to protect him, along with a fair array of magical trinkets, he comes tearing out of the headquarters looking for whoever is doing the knocking, "What's going on? Where are the monsters?"

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Friday September 25th, 2020 1:10:15 PM


Micah, having settled in with one of the recently acquired books, pauses to listen anxiously as he tries to discern what he is hearing.

When he hears the call for help, he tosses the book on his bed, then shoulders one strap of his new haversack while reaching for his shield and mace. Wasting no time, he rushes down the stairs and out the door to see what is amiss, illuminated mace in hand. By the time he is to the door, he has the backpack in place, but still is carrying his shield by a strap.



DM MikeK - Duty Calls 
Friday September 25th, 2020 6:08:03 PM

Sid regretfully stows his book, grabs his weapons, and heads out of the door.

Bart follows, calling to his friends, "SHIELDS, SHIELDS, no time for resting now, to arms, to arms. DUTY CALLS."

Stock, Zanderallen, and Micah grab weapons and shields, and sprint outside.

The DM assumes Stohp does the same.
If Stohp plans on donning armor, please indicate such in her next post.

Sid glances at the man pounding on the door.
A local, and terrified, and with a woman and two children behind him.
Coming off of Lakeview Passage to this door has placed them in a dead end street.
Possibly bad tactics, but then again, he's put the Shields between him and whatever it is.

The man points up the alley toward Lakeview Passage.

Sid keeps moving, with the rest of the Shields right behind him.

Turning the corner, and finally getting a view of Lakeview Passage, Sid spots several people sprinting down that street, right to left.
Whatever is out there, its to his right.

----

Street in front of Shield HQ
OOC - Stock is the 'k', and Sid is the 'd'

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=18 ; d20+13=21 ;
Friday September 25th, 2020 9:20:35 PM

Sid will run forward 90ft, curving to the right. He tries to pay close attention to the action, not wanting to stab anything that doesn't deserve it. Sid will look for these "monsters" to see what carnage is wrought, but will move to intercept any bystanders who might be in harm's way.

===============================================================================

Perception: 18
Linguistics: 21 ((In case a "monster" is trying to kindly ask for directions and is getting screamed at))

Languages Known:

Common
Dwarven
Celestial
Gnomish
Halfling
Elven
Sylvan
Draconic
Old High Woldian
Orc
Giant
Goblins
Aquan
Woldian-Below



Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=20 ;
Saturday September 26th, 2020 7:28:45 PM

Bartomus follows behind Sid but stops at the entrance to the corridor that they are all heading down. He started to yell after Sid to wait, but Sid was off and moving a lot faster than he was moving. When he stopped, he quickly looked about trying to see what was causing all of the panic.

Stopping at the opening into the large area and looking to see what everyone was running from. Perception 20

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Monday September 28th, 2020 7:01:07 AM

Stohp puts on her steelgrass breastplate as quickly as she can. Unfortunately though the material makes it as light and easy to use as leather it's construction still takes her a full minute to put on. A minute during which all kinds of things could be happening.

Micah (John) HP: 84/84 AC: 17/12/17 CMD:20  
Monday September 28th, 2020 9:54:11 AM


Micah notes the man what he assume to be his family with him with a nod. As he rushes past them, trying to don his shield, he says, "Stay safe friend.." With a gesture to the door he just exited, "Step inside while we look into it."

He then rushes to keep up with the others. At the first chance, he will cast bless on all the Shields before they get to dispersed.

====
Move to right behind Bartomus.
Cast bless from wand (Duration 10 rounds) +1 morale bonus on attack rolls and on saving throws against fear effects.


Stock (JonM) HP: 111/111; AC: 18/15/16; DR 2/-; CMD: 30; Rage: 0/26 used 
Monday September 28th, 2020 9:58:10 AM

Stock is tightening various straps on his backpack as they reach Lakeview Passage. He then jogs ahead to the corner, peaking to the right to see what he see. "That elf's moving fast..." he mutters to Sid's back.

=========
Armor removed from AC; hopefully the DM is doing that to the monsters as well :)
Double move as far as the corner of the building so Stock can look north.


Zanderallen (Zachary H) 104/104 AC: 18 T: 13 FF: 17 CMD: 24 
Monday September 28th, 2020 12:41:40 PM

Holding back from rushing ahead of everyone, Zanderallen restrains himself to quickly marching out of the alleyway and into the middle of Lakeview Passage. Turning against the rush of the crowd he looks where they're running from. He calls out to the crowd, "Stay together, get to the guard post and find buildings to take refuge in. Watch out for each other."
----------------------------
AC is correct for unarmored
Double move about 15 ft into the street

DM MikeK - Watch out for each other 
Monday September 28th, 2020 5:47:38 PM

Stohp works fast to put on her armor.
Note that if she dons hastily, she can cut the time to 5 rounds at the cost of 1 point to her armor check penalty and armor bonus.
Might be worth it, in this case.

Micah casts a Bless spell that affects everyone except Stohp.

Sid moves out into Lakeview Passage, and cuts to his right.

Bart follows behind Sid but stops at the entrance to the corridor that they are all heading down. Due to the angle of the street, the taur finds he has to move just a bit further into the street to see what is causing all of the panic.

Micah instructs the man and his family to go in the house, and follows Bart.

Stock is tightening various straps on his backpack as they reach Lakeview Passage. He's also got a minotaur in his way.
The dwarf squeezes past Bart, and peeks around him.

Zanderallen quickly marches out of the alleyway and into the middle of Lakeview Passage. Fortunately, there isn't much in the way of civilians, as most have already fled past this spot. A couple stragglers stumble by.

It is not at all difficult to figure out what they're running from.

The eight creatures are about 9' tall, lanky, and treelike looking humanoids. Their long arms reach all the way to the ground. One arm ends in a wicked spike, and the other in a powerful tendril covered in bony hooks. Their faces are featureless - no eyes, mouth, or nose. They wear no clothing or armor, and their skin is blotchy and a colorful blend of oranges, yellows, greens, and browns.

They are approaching quickly, and seem agitated. Their heads scan about, they're pounding on doors, and breaking windows, and several are repeatedly skewering bodies on the ground.

Knowledge Local DC 20 Highlight to display spoiler: { Whatever they are, no such thing has ever been seen before in Floating City.}
Knowledge Nature DC 27 Highlight to display spoiler: { They are fey, known as Tall Men, and native to the Sargrass Plains on the Southern Continent. There, they are feared as the ultimate ambush predators, where their skin and coloration allow them to blend in perfectly with that environment. Here, the primary worry is that spiked arm is also poisonous.}


Lakeview Passage
OOC - Stock is the 'k', and Sid is the 'd'

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=28 ;
Monday September 28th, 2020 7:08:55 PM

"Hey you ugly tree things! Hey!," Sid says in common waving his hands. He then says in Sylvan, "If you're lost we can point you back to someplace less crowded. If you're you're here to make a mess of things I have a Dwarf that is a carpenter ready to turn you into a nice headboard, and maybe some replacement doors." Sid moves to K31 as he waves his sword and yells at them, trying to make himself seem a big target.

==============================================================================

Knowledge(Local): 28

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday September 29th, 2020 12:40:51 AM

Bartomus heard Sid's comments in Sylvan and followed after him into the larger plaza area.

He said in Sylvan first, "Ok, enough scaring the civilians here, you all look lost or in search of something, mind sharing it with us?"

He then repeated the same thing in Druidic hoping that they could understand one of the two.

Move to N34

Stock (JonM) HP: 131/131; AC: 18/15/16; DR 2/-; CMD: 30; Rage: 0/26 used  d20+3=22 ; d20+8=17 ;
Tuesday September 29th, 2020 9:23:55 AM

#Blessed, #Bear's Endurance
"Groot! I mean Great! I'm pretty sure these things haven't been seen around here before. Hey did Sid just say Dwarf? What language is that anyway? SID! What are you saying about me?"

Stock draws a potion and drinks it. Anybody watching swears his arm hair gets shaggier and a bit darker.

==========
Local: 22
Nature: 17
Move: Draw potion of bear's endurance
Standard: Drink!


Zanderallen (Zachary H) 104/104 AC: 18 T: 13 FF: 17 CMD: 24  d20+1=17 ;
Tuesday September 29th, 2020 11:06:33 AM

Upon seeing the monstrosities skewering the bodies of slain townsfolk, he swallows as he thinks he recognizes some of them, Zander's anger moves him past any thoughts of diplomacy. Growling he roars out a challenge as he calls upon Domi's spirit, his sword burning bright with holy fire, "Domi take you!" Unhindered by armor he moves to close with the things.
--------------------------
Local 17
Move to N31
Free activate Flaming weapon property
Standard Divine Spirit Holy on sword for 100 rounds

Micah (John) HP: 84/84 AC: 17/12/17 CMD:20  
Tuesday September 29th, 2020 12:14:31 PM


Micah takes in the scene.

Sid talking to them in elven? Or perhaps Sylvan?
Zanderallen flaming his sword and rushing to battle.
The strange creatures skewering bodies, but he has not seen them actually attack anyone.

"Does anyone know what they are?" he shouts.

"Are they hostile or confused?"

Just in case... he says before he casts enlarge person on Stock.

===========
Cannot make those Knowledge DCs .

Bless 9 rounds
Enlarge Person on Stock 9 minutes

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Tuesday September 29th, 2020 6:29:59 PM

Stohp eventually finishes her armor and rushes to join the battle

DM MikeK - Battle for Lakeview Passage Rd 1  d20+15=26 ; d10+6=8 ; d20+15=24 ; d10+6=16 ;
Tuesday September 29th, 2020 7:07:35 PM

Stohp puts on her armor. It has been maybe half a minute, so she has a ways to go.
Calling this Round 5 for her.

Sid crosses the street while calling out to the tall tree guys, and waving his sword.
They don't answer, but he does have their attention.

Bart moves up, also calling out in both Sylvan and Druidic. The tall tree guys don't answer him either.

Stock pulls out, and drinks, a potion. The dwarf gets hairier.

Zanderallen isn't messing around. The paladin flames on his sword, and moves forward.

Micah takes in the scene. He casts a spell on Stock, who gets bigger, just in case.

The Shields are successful in attracting the tall, tree guys' full and undivided attention.
They also succeed in figuring out the creatures' intent.

#1 charges Sid and skewers him with a powerful blow from that spiked arm. The elf feels a numbness spreading from the wound.
Sid takes 8 hp damage. Plus poison - must make Fort Save DC 13 or be stunned 1 round.

#2 charges Zanderallen, and does the same.
Zanderallen takes 16 hp damage, plus some poison which he ignores.

The rest of them move forward quickly, ready to press the attack.

-----
Lakeview Passage
OOC - Stock is the 'Stk', and Sid is the 'd'

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+4=15 ; d20+13=24 ; d6+1=6 ;
Tuesday September 29th, 2020 10:57:09 PM

Sid cries out as the spike leaves him. "Guys, guys, is it numbing or burning that is poison?" He shakes his head strikes out with Mildred. Slurring very slightly he says, "Plan´s working guys!"

=============================================================================

Fort: 15
ToHit: 24
Damage(If Applicable): 6

Stock (JonM) HP: 131/131; AC: 18/15/16; DR 2/-; CMD: 30; Rage: 0/26 used 
Wednesday September 30th, 2020 9:30:27 AM

Stock moves forward, annoyed by the tight quarters penning them in. He just can't quite get in an effective position and instead tells Sid, "Ok Sid, maybe back up a bit or these guys will eat you for breakfast. STOHP! Got any alchemists' fire we can try on these?!"

==========
Double move to I30/J31

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  3d6=7 ;
Wednesday September 30th, 2020 10:13:00 AM

"Wait you want fire, fire, you said," Bartomus was a bit bewildered as to what had sent a roving forest walking through the Float and had been trying in a blink of an eye to sort out where these things had come from. Then one stabbed Sid, another slashed at Zander, and the idea of talking seemed to be lost. Stock's call for flame caught his attention, and his hands began moving into a small ball and flung that mental construct with words at the space between three of walking barkmen.

Flaming Sphere - Reflex save (18 [10+5+3]) to reduce half damage. Damage of 7 at T4 at space P24 - sphere is 5'



Zanderallen (Zachary H) 88/104 AC: 18 T: 13 FF: 17 CMD: 24  d20+14=17 ; d20+16=32 ; d20+9=23 ; d8+11=17 ; d8+11=16 ; d6=5 ; d6=4 ; d6=5 ; d6=3 ; d6=5 ; d6=1 ;
Wednesday September 30th, 2020 11:41:29 AM

Expecting his plate to be there to catch the spike Zander staggers a little when he gets impaled. Intentions clear Zander wastes no time in throwing out some holy power, whether or not it has an effect he'll have to see. He steps up and starts hacking away at the nearest tree abomination.
------------------------
Holy 99 rounds
Bless +1 attack 8 rounds
Smite evil on tree 2 +5 attack and AC, +10 damage if evil


(OOC: As much as I'd love to be immune to poison, Zander is immune to diseases but not poisons. Unless there's some reason I'm not aware of.)
Fort Save 32(d20+16) versus poison

Swift action Smite Evil on Tree 2
5ft step to O30
(breaking out evil versus not evil til he knows, likely by where or not his smite damage seems effective)
Full Attack on Tree 2 if not evil
17(d20+14) to hit, 17 damage plus 5 fire
23(d20+9) to hit, 16 damage plus 4 fire

Full Attack on Tree 2 if EVIL (+5 to hit, +10 damage, and ignores DR)
22 to hit, 27 damage plus 5 fire and 8 holy
28 to hit, 26 damage plus 4 fire and 6 holy


Micah (John) HP: 84/84 AC: 17/12/17 CMD:20   9d6=22 ;
Wednesday September 30th, 2020 2:03:49 PM


Micah grimly nods as Stock calls for fire. He walks forward, careful to not block Stock, then calls upon Domi for holy fire. A column of flame engulfs the cluster of invaders closest to the front.

=======
Move to O34
Flame Strike centered on #5. 10' radius column should get 2,3,4,5&7 for 22 points of 50% fire & 50% divine damage. Reflex save DC 19 for 1/2.
Enlarge on Stock: 99 rounds remaining
Bless: 8 rounds remaining

DM MikeK - Battle for Lakeview Passage Rd 2  d20+16=17 ; d20+16=26 ; d20+16=28 ; d20+16=24 ; d20+16=36 ; d20+13=33 ; d20+13=29 ; d10+6=15 ; d10+6=10 ; d20+13=30 ; d10+6=8 ; d20+13=24 ; d10+6=12 ; d20+13=24 ; d10+6=8 ;
Wednesday September 30th, 2020 7:09:43 PM

Sid overcomes the poison, and strikes back with his blade. He is likely relieved to see it strike home and leave a bloody cut.

Stock moves up beside Sid, while suggesting the elf back up, and calling on Stohp for fire.

Stohp is still putting on her armor. Round 6

Bart stops trying to figure out what they are, and where they came from. The druid heeds Stock's call, and brings forth a flaming sphere that rolls into #8.
The object catches it by surprise, and it takes the full blow.

Zander staggers a bit when impaled. The paladin responds with some holy wrath that leaves #2 a bloody pile of once living matter. It's quite dead.

Micah squeezes past Bart, and also answers Stock's call.
A pillar of holy fire slams into the midst of the bad guys.
These guys are really agile though, and all avoid the full effect.

By this time, everyone realizes the creatures are flesh and blood that have a tree-like look, rather than actual trees.

Now that Zanderallen has most definitively announced his presence, the creatures converge on him.
4 scores a critical hit for 25 hp
5 hits for 8 hp
and 6 strikes for 12 hp.
Zanderallen takes total of 45 hp damage. Plus 3 separate Fort saves vs DC 13 or be stunned for 1 round (not cumulative).

#1 shifts targets, slicing into the larger Stock.
Stock takes 8 hp damage, plus needs Fort save vs DC 13 or be stunned for 1 round.

-----
Creatures - AC 18 and Evil.

1) -6 hp
2) DEAD
3) -11 hp
4) -11 hp
5) -11 hp
6)
7) -11 hp
8) -7 hp


Lakeview Passage
OOC - Stock is the 'Stk', and Sid is the 'd'
The orange circle is Bart's Flaming Sphere.


Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Wednesday September 30th, 2020 7:34:32 PM

(Bah got home to late to post)

Stohp is just about to leave then oh no wait she's just got the bottom half on dang it.

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=32 ; d20+18=22 ; d20+18=20 ; d20+2=10 ; d20+2=8 ; d6+5=8 ; d6=1 ; d6=6 ; d6=6 ; d6=5 ; d6=2 ;
Wednesday September 30th, 2020 9:58:18 PM

"Oh guys! Remember the other tree guys? What from the Hands of Love?" Sid cartwheel´s out Stock´s way and slithers up and over to J29, because it is time to be stupid again. He lashes out with Mildred again, "I think I have some of the barky bits in my office at HQ."

=========================================================================

Acrobatics: 34(bonus is +18 and not +16 so it needs two more)
Climb: 22
ToHit1(#1 when Stock or someone is opposite of him and he gets flanking): 20
Damage: 8
SA: 20
ToHit2: 10



Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Thursday October 1st, 2020 8:00:49 AM

Stohp curses again as she realizes she's trying to put on the leather vest backwards.

Stock (JonM) HP: 143/151; AC: 14/13/12; DR 2/-; CMD: 30; Rage: 1/26 used  d20+16=28 ; d20+16=23 ; d20+11=30 ; d20+11=31 ; 2d8+21=31 ; d6=4 ; 4d8+42=60 ; d6=2 ;
Thursday October 1st, 2020 9:16:53 AM

#Blessed, #Bear, #Big, #Rage
Stock spits out the poison when it hits him. "These things are pokey. Ouch." He then lets his rage envelop him and unloads. He belts out a "TIIIIIIMBERRRRRRR!!!!" when he sees the tree thing wavering.

==========
Fort Save 28
Rage, 5 ft step to J30/K31
PA vs 1 hits AC23, 31 + 4 electricity
PA vs 1 hits AC30, Threat confirms with 31, 60 + 2 electricity



Micah (John) HP: 84/84 AC: 17/12/17 CMD:20   5d8=28 ;
Thursday October 1st, 2020 12:15:32 PM



"Well then," Micah says to himself when he observes that Zanderallen's holy blows prove efficacious.

He calls down holy power against them.

================
5' step to O33

Enlarge on Stock: 98 rounds remaining
Bless: 7 rounds remaining

Holy Smite centered on Tree 7 (Should affect all trees). 28 points of damage and blinded for one round. A successful Will Save DC 18 reduces damage to half and negates the blinded effect.


Zanderallen (Zachary H) 56/104 AC: 16 T: 13 FF: 17 CMD: 24  d20+16=26 ; d20+16=20 ; d20+16=24 ; d6=2 ; d6=1 ; d6=2 ; d6=4 ; d6=2 ; d6=3 ; d20+14=18 ; d20+14=18 ; d8+11=16 ; d8+11=16 ; d6=2 ; d6=4 ; d6=1 ; d6=5 ; d6=1 ; d6=1 ;
Thursday October 1st, 2020 6:54:10 PM

Zanderallen grunts as the numbness spreads from his multiple wounds. With an effort he shakes off the lethargic feelings and strikes out at the trees surrounding him. Taking a moment to heal some of his wounds rather than unleash more smiting. "You might be on to something Sid. NOW STOP STABBING ME!!", he roars at the tree monsters as he cleaves two on them in front of him.
----------------------------
Holy 98 rounds
Bless +1 attack 7 rounds


Fort Saves (d20+16) 26, 20, and 24 all resist the poison

Lay on Hands 1 used 13 healed

5 ft step to O30

Cleave 5 into 6 -2 AC
Attack on 5: 18(d20+14) hits, 23 damage (16 weapon, 2 fire, 5 holy)
Attack on 6: 18(d20+14) hits, 23 damage (16 weapon, 5 fire, 2 holy)

DM MikeK - Battle for Lakeview Passage Rd 3  d20+13=22 ; d20+13=14 ; d20+13=29 ; d20+13=24 ; d20+13=19 ; d20+13=14 ; d20+13=25 ; d10+6=12 ; d20+13=22 ; d10+6=11 ; d20+13=27 ; d10+6=12 ;
Thursday October 1st, 2020 7:22:32 PM

By this time, everyone realizes the creatures are flesh and blood that have a tree-like look, rather than actual trees.

Stohp keeps working that armor. Round 7

Sid cartwheels to J29, which is not flanking, and swings at #1, missing.

No matter. Stock takes a step forward and opens two huge wounds in #1. The creature collapses to the ground.

Micah steps forward and draws down holy power 'pon the creatures.
Two are unable to withstand his spell.

Zanderallen overcomes the poison, pauses for some healing, and then strikes out at two of his opponents, scoring hits each time.

--
#3 moves up, and attacks Stock, hitting.
Stock takes 12 hp damage, plus needs Fort save vs DC 13 or be stunned for 1 round.

#4 pauses, unsure of what to do.

#5, sorely wounded, pulls back. After squeezing its way past its companions, it turns to flee.

#6 attacks Zanderallen, hitting.
Zanderallen takes 11 hp damage, plus needs Fort save vs DC 13 or be stunned for 1 round.

#7 attacks Zanderallen, also hitting.
Zanderallen takes 12 hp damage, plus needs Fort save vs DC 13 or be stunned for 1 round.

#8 stops, and looks around sightlessly.

Creatures - AC 18 and Evil.

1) DEAD
2) DEAD
3) -25 hp
4) -33 hp BLIND
5) -58 hp
6) -37 hp
7) -25 hp
8) -35 hp BLIND


Lakeview Passage
OOC - Stock is the 'Stk', and Sid is the 'd'


Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+18=28 ; d20+18=32 ; d20+13=27 ; d20+2=12 ;
Thursday October 1st, 2020 8:37:36 PM

Sid, if he needs to, will move 5ft to K28 and strike out at #3. "Stock, I was letting them know that we had a carpenter in need of lumber if they didn't back down, but I think the wood's rotted."

==================================================================

((Was going to be fancier, but decided against it. Please disregard the first two rolls))

ToHit1: 27
Damage:
ToHit2: 12

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d6+1=4 ;
Thursday October 1st, 2020 8:38:12 PM

Damage: 4 ((Hit wrong button))

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday October 1st, 2020 9:19:59 PM

Bartomus fumbled about when he saw the woodmen move forward and take on Zander with an absolutely frightening vengeance. He then tried to find that one special wand and eventually pulled it out, but by then more damage both ways had been done. He bellowed at himself in frustration for his slow response.

He flicked the wand at the fireball and directed it into the back of the armored threat in the middle of the hallway.

Sorry apparently didn't hit submit on the post yesterday. Use of Wand of Lesser Maximize MetaMagic to have the fireball do 18 points at No. 7 - Reflex save to avoid half, maybe w that wand though?

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Friday October 2nd, 2020 7:21:14 AM

Still dressing. She peeks out a window to see if she can tell what's going on.

Stock (JonM) HP: 135/151; AC: 14/13/12; DR 2/-; CMD: 30; Rage: 2/26 used  d20+18=38 ; d20+16=35 ; d20+20=28 ; d20+11=17 ; 4d8+42=56 ; d6=5 ;
Friday October 2nd, 2020 9:31:39 AM

#Blessed, #Bear, #Big, #Rage
"HA! I'll want to grab a log if I can. Maybe something with scorch mark on it to make a nice bench."

He wades forward into the remains of his previous victim swinging left and right.

==========
Fort Save 38
5 ft. step to K29/L30
PA1 vs 3 hits AC35, Crit Threat confirms vs AC28 (+4 from Crit Focus Feat),56 damage + 5 electricity
PA2 misses vs AC17


Zanderallen (Zachary H) 57/104 AC: 16 T: 13 FF: 17 CMD: 24  d20+16=31 ; d20+16=21 ; d6=4 ; d6=6 ; d6=4 ; d6=4 ; d6=6 ; d20+14=31 ; d20+14=33 ; d20+14=30 ; 2d8+22=33 ; d6=2 ; d6=6 ; d6=5 ; d8+11=17 ; d6=5 ; d6=5 ; d6=5 ;
Friday October 2nd, 2020 9:38:16 AM

Zanderallen bolsters himself with healing energy, once again resisting the poison of the tree monsters. Squaring himself, he once again cleaves through the things in front of him. His first blow is devastating, and his follow through attack on the adjacent monster is solid as well.
--------------------------------
Holy 97 rounds
Bless +1 attack 6 rounds


Fort Saves (d20+16) 31 and 21 both resist the poison

Lay on Hands 1 used 24 healed

Cleave 4 into 6 -2 AC
Attack on 4: 31(d20+14) 33 confirms crit, 46 damage (33 weapon, 2 fire, 11 holy)
Attack on 6: 30(d20+14) hits, 32 damage (17 weapon, 5 fire, 10 holy)


Micah (John) HP: 84/84 AC: 17/12/17 CMD:20   d20+11=14 ;
Friday October 2nd, 2020 11:22:59 AM


Seeing the others are effectively dealing with the line and worried of the harm the fleeing creature could do to his neighbors, Micah focuses on the one running away. With a few words, a gesture, and the presentation of Domi's symbol he calls forth a glowing blue war hammer, but is unable to successfully hit the fleeing monster.

================

Cast Spiritual Weapon to attack #5. Hit 15 (forgot to add bless to roller), miss.

Note that if 4 is somehow alive, Micah can cast SW defensively with no chance to fail.

Enlarge on Stock: 97 rounds remaining
Bless: 6 rounds remaining
Spiritual Weapon attacking #5. 9 rounds remaining



DM MikeK - Battle for Lakeview Passage Rd 4  d20+16=35 ; d20+13=18 ; d10+6=8 ; d20+13=30 ; d10+6=12 ;
Saturday October 3rd, 2020 10:53:02 AM

Sid shifts position, and slashes into #3.

Bart pulls out a wand, and directs the flaming sphere into #7.
The nimble creature skips away from the ball of fire, and avoids the full effect.

Stohp keeps working that armor. She peeks out a window to see if she can tell what's going on. But, the fight is around several corners, and she can't tell. Round 8

Stock steps forward, and cuts #3 in half with a single blow.

Zanderallen bolsters himself with healing energy, and then cuts down both creatures facing him.

Micah tries to knock down the fleeing #5, but his spiritual weapon misses.

---

#5 continues to withdraw.

Against all common sense, #7 and #8 press forward and attack.

#7 moves away from Bart's flaming sphere, and strikes Stock.
Stock takes 8 hp damage, plus needs Fort save vs DC 13 or be stunned for 1 round.

#8 step over the bodies of its fallen companions, and strikes Zanderallen.
Zanderallen takes 12 hp damage, plus needs Fort save vs DC 13 or be stunned for 1 round.

Creatures - AC 18 and Evil.

1) DEAD
2) DEAD
3) DEAD
4) DEAD
5) -58 hp
6) DEAD
7) -36 hp
8) -35 hp


Lakeview Passage
OOC - Stock is the 'Stk', and Sid is the 'd'



Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Saturday October 3rd, 2020 1:36:58 PM

Stohp is momentarily distracted by the view out the window. Has that always been there? She quickly refocuses. Almost done with the armor.

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  3d6=13 ;
Saturday October 3rd, 2020 9:29:39 PM

Bartomus shrugged as the woodmen continued forward in spite their colleagues tumbling into a pile behind them. He flicked the sphere into the one to the right that was squaring off with Zander as he took a few steps forward.

Move to M31, push the flaming sphere into No 7 for 13, reflex save reduces half of that.

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+18=30 ; d20+4=23 ;
Saturday October 3rd, 2020 9:58:51 PM

Sid seeing that one is getting away will dart off after him, springing around #7 and run as far as he can up the N column, "Hey pretty boy!" He yells after him in Sylvan, "We're not done playing yet!"

===========================================================================

Acrobatics: 30 (To move around #7)
Fortitude: 23 (In case he gets hit and know if Sid gets stunned while moving)

Stock (JonM) HP: 129/151; AC: 14/13/12; DR 2/-; CMD: 30; Rage: 3/26 used  d20+18=25 ; d20+16=30 ; d20+11=28 ; 2d8+21=26 ; d6=4 ; 2d8+21=25 ; d6=3 ;
Monday October 5th, 2020 9:19:06 AM

#Blessed, #Bear, #Big, #Rage
Stock grunts out, "Go get it Z!". It comes out like a bellow from a raging beast. He then slides next to Z and slams the tree man ahead of him.

---------
25 Fort Save
5 ft. step to L29/M30
PA vs 8 hits AC30, 26 damage + 4 electricity
PA2 vs 8 or 7 hits AC28, 25 damage + 3 electricity


Micah (John) HP: 84/84 AC: 17/12/17 CMD:20   d20+11=29 ; d20+6=24 ; d8+3=7 ; d8+3=9 ; d6=2 ; d6=5 ; d6=2 ; d6=6 ; d6=1 ; d6=2 ;
Monday October 5th, 2020 10:22:25 AM


Micah's ephemeral hammer continues to attack the fleeing foe. Meanwhile, seeing that the battle has turned, he moves forward to cover either warrior should they succumb to the enemy's poison and channels healing energy, excluding the two remaining foes.


Spiritual Weapon to Hit 29 for 7 points damage and to hit 34 for 9 points damage.
Channel Energy for 17 points, excludes #7 and #8 (8 uses remaining)
Move to N30

Enlarge on Stock: 96 rounds remaining
Bless: 5 rounds remaining
Spiritual Weapon attacking #5. 8 rounds remaining



Zanderallen (Zachary H) 61/104 AC: 16 T: 13 FF: 17 CMD: 24  d20+16=20 ; d20+16=17 ; d6=4 ; d6=2 ; d6=1 ; d6=5 ; d6=2 ; d6=3 ;
Monday October 5th, 2020 11:01:01 AM

Shrugging off another hit and dose of poison Zanderallen roars in exultation as Stock crushes the tree in front of him. Unimpeded by armor his training shows as he takes off in a sprint. Running a hand along his side as he runs to heal some of his wounds he calls out, "You don't get to escape that easily fiend!" He runs past the tree and skids to a stop in front of it, blocking further escape and brandishing his flaming sword.
------------------------------------
Fort Save: 20 vs hit from 8, 17 vs potential AoO hit from 5

Swift Action, Lay on Hands 16 healed

Run action (40ft base speed Run feat x5) 200 ft possible to P9


DM MikeK - Battle for Lakeview Passage Rd 5 - Finis 
Monday October 5th, 2020 6:28:33 PM

Stohp gets distracted by the view, and then returns to getting this durned breastplate on. Round 9

Bart steps up, and sends the flaming sphere into #8.

Sid takes off after #5, taunting away.

Stock takes a step, finishes off #8, and nearly takes out #7.

Micah's Spiritual Hammer connects, and #5 drops.

The DM figures Zanderallen would rather kill the last standing creature, rather than run after one already down, and gives the paladin the benefit of the doubt. #7 dies under the sword.

--

Combat is over. A hush falls over Lakeview Passage, occasionally broken by a soft moan from one of the people lying maimed in the street.

Oh, and also the clomping of feet as Stohp comes chugging into view.


Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Monday October 5th, 2020 8:02:34 PM

Stupid armor. Felt like it took a week to put on not a minute. Combat and stress does that, stretching time out so seconds seem to be days. She looks at the end of the fight questioningly. "Sorry I'm late, what'd I miss?"

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=26 ;
Monday October 5th, 2020 9:28:58 PM

Bartomus let the fireball evaporate and took a look around. He walked over to the nearest wood barked warrior and with his glave lifted the helmet to try to figure who these people might have been. "Who are you?" He asked the face that he was looking at.

Perception 26

Stock (JonM) HP: 109/131; AC: 15/14/13; DR 2/-; CMD: 29; Rage: 3/26 used 
Tuesday October 6th, 2020 9:20:29 AM

#Blessed, #Bear, #Big, #SoTired
"Oh hey Stohp. Did you find another group of tree things somewhere else?

I feel like maybe we try to follow their signs of destruction and figure out where these big guys came from. Also maybe the council knows what's going on and if there are any more hot spots in the city.

I mean, wouldn't it be great if they could just get our attention with an image of a Shield projected onto the roof of each level?"




CDM Jerry [OOC post] 
Tuesday October 6th, 2020 3:46:25 PM

Andrew, you have mail. :) You may ask your DM to remove this once you've read the email. Have a great day everyone!

Micah (John) HP: 84/84 AC: 17/12/17 CMD:20  
Tuesday October 6th, 2020 4:25:04 PM



"Triage" answers Micah to Stohp's question. "We have bystander casualties. Please help me find the most severe".

He stows his mace in his belt and pulls out a wand of cure light wounds as he rushes to the source of the moaning. As he approaches he surveys their injuries.

=======
Take 10 on heal check for 18.

just in case...

Enlarge on Stock: 95 rounds remaining
Bless: 4 rounds remaining
Spiritual Weapon. 7 rounds remaining


Zanderallen (Zachary H) 61/104 AC: 16 T: 13 FF: 17 CMD: 24  d20+5=8 ;
Tuesday October 6th, 2020 4:44:15 PM

Satisfied that all the tree monsters are down, Zanderallen hears the moans of the wounded and moves quickly, taking charge of the situation as he goes into triage mode, "Stock scout ahead a little ways and either yell or report back. Bart any idea what those things were? Sid and Stohp see if you can get anybody to answer their door or find the guard, we have wounded that need care. Micah, I think I hear some wounded." Sheathing his weapons he moves towards the fallen, taking a healer's kit out of his bag of holding to begin treating who he can save.
---------
Heal 8...

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=31 ;
Tuesday October 6th, 2020 5:55:34 PM

"Right," Sid yells back. He looks where they are on the street and with his great understanding of the Float, especially this level, he will move to anyone he knows works with the guard or has medical training. If none do he will go to the door that has a youngish and quick lad or lass to get them to get reinforcements from the Guard.

========================================================================

Knowledge(Local): 31


DM MikeK - Holy Shield Signal Bartman.... 
Tuesday October 6th, 2020 6:35:22 PM

Zanderallen and Micah move to attend to the wounded citizens, while the paladin calls out instructions.

Stock opines that a Silver Shield Signal would be a great help. He also suggests following the trail of destruction to locate where the creatures came from. From where everyone is standing, that shouldn't be too difficult, as bodies and broken items can be seen all the way up Lakeview Passage.

Stohp arrives to see the fighting is over.

Bart gives one of the fallen opponents a good going over.
He sees they are not trees, but rather some kind of tall humanoid with skin colorations that look like a tree. It is not wearing a helmet, and he's startled to note it has no eyes, nose, or mouth.
The druid's intuition tells him he's looking at a fey creature of some kind.

Sid starts working the doors, sending one bystander off to the guard, and another to the Giggling Ghost, where there's usually a handy adventurer or two around.

His work quickly reaps benefits as various doors and windows crack open, the coast is declared clear, and more people come out to help.
Happy shows up with a couple clerics in tow. Neither is exactly sober, but they can still cast a healing spell, and they get to work.

A couple minutes later, a contingent of guards comes jogging up from the south, led by a unfamiliar looking sergeant.
"By Domi, what are those?" he wonders at the sight of the dead creatures.

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Wednesday October 7th, 2020 8:09:39 AM

Stohp can't really help with the treating of the wounded. It's not in her bag of skills. She's about as good as tracking as healing but it's an obvious trail so she'll follow it with any of the rest who can't help the injured.

Stock (JonM) HP: 109/131; AC: 15/14/13; DR 2/-; CMD: 29; Rage: 3/26 used  d20+13=24 ; d20+17=23 ;
Wednesday October 7th, 2020 9:31:21 AM

Stock heads up the street with Stohp, crestfallen seeing the damage. He keeps an eye out for an obvious starting/entry point for the fey things. He also keeps his ears open in case there are other marauding bands of the things.

=======
Survival 24
Perception 23


Bartomus(Rod) HP: 59/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d8+5=10 ;
Wednesday October 7th, 2020 9:57:24 AM

Bartomus was noticeably surprised by what he saw. He squatted down next to the one he had thought was wearing a helmet or something similar but his glave touched something that was once living flesh. "Fey, they're fey," there was a bit of concern in his voice as he spoke. "But why would the Fey attack folks in the Float? Do we know where they first appeared? We might also want to send word to the Druids higher up, something seems odd about all of this."

He said a small invocation to Eberyon asking for some guidance as to whose domain these belonged to and expressed his concern for the potential of more problems on the Float and about the Lake. As he rose from his squat, he felt some of the wounds and aches from their earlier battle had still not healed as there just hadn't been time. He moved his fingers as he slowly stepped away from the fallen and let the healing energy help heal what otherwise would take much longer.

CLW for 10, hadn't healed up from the last encounter totally, so figured this was the fairest way to do that


Micah (John) HP: 84/84 AC: 17/12/17 CMD:20  
Wednesday October 7th, 2020 11:29:11 AM


"Fey", mutters Micah, not yet understanding what significance that information may or may not be.

Seeing aid is coming and no one appears to be in critical condition, he nods with an amused smile to the two fortified priests as he heads with the others along the trail of destruction.


Zanderallen (Zachary H) 61/104 AC: 16 T: 13 FF: 17 CMD: 24 
Wednesday October 7th, 2020 11:38:56 AM

Leaving the wounded in the care of the guards and priests Zander addresses the sergeant, "Some sort of fey Sergeant. Secure the area and search for the wounded. We're going to see how they got in the city." He joins Micah as they move to join the others, "Do you remember where the portal was that opened on the Fence during the Sargrass Cataclysm? I think it led to some fey land that night? Do you think these creatures may have come from there?"

DM MikeK - Fie fey 
Wednesday October 7th, 2020 6:55:57 PM

The wounded appear to be well in hand, and the guardsmen have arrived to maintain order.

Leaving the Shields to try and figure out what is going on.

Bart lets everyone know the creatures are fey, and worries about what that might portend.

Zanderallen wonders if perhaps they came through the portal opened during the Sargrass Cataclysm. He remembers it is called Lerntig's Gate, and is on the Trash Level.

Stock, following the trail, leads the group north.

The dwarf has no trouble backtracking the fey. Its unlikely anyone would.
The road is littered with bodies, blood, broken glass, broken wood, and people in the street more than willing to point out the direction the creatures came from.

The path leads north on Lakeview Passage, then west towards Dagger Point.
Before reaching that boulevard, it leads into a smaller alley to the north, and finally east to a small, ramshackle house. Well, shack, really.

The house is small, maybe 20' wide and twice as long, a grand total of 800 square feet of living space.

The cheap wooden door has been shattered - blasted outward by something or somethings that really wanted to get out of there.

House Location

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=24 ; d20+11=12 ; d20+22=41 ; d20+22=34 ;
Wednesday October 7th, 2020 8:22:14 PM

"Ok let me have a quick look-see." Sid treats everything within 10' of the house as potentially dangerous. He goes in looking for traps, murder holes, and all manner of unpleasantness. He will focus on disabling and unlocking any amount of traps or locks in his way.

==============================================================================

Perception: 24
Reflex: 12(Ouch)
Disable Device: 41
Disable Device: 34


Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20+16=30 ;
Thursday October 8th, 2020 8:17:07 AM

Stohp eyes everything suspiciously (Perception 30). She points out anything Sid misses.

Bartomus(Rod) HP: 59/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+7=8 ; d20+12=31 ;
Thursday October 8th, 2020 10:44:28 AM

Bartomus looked about trying to get a sense of where they were in relation to their headquarters, but he was lost in the twists of the various halls and walkways. When they came to the delipidated shack with the door shattered about the floor, he nodded when Sid headed into the place looking for well anything. Bartomus spent a bit of time scanning the building and its surroundings.

"What would have brought those fey here? What court would be associated with this locale?" Bartomus asked aloud.

[i]Know Float - fumble; Perception 31

Zanderallen (Zachary H) 61/104 AC: 16 T: 13 FF: 17 CMD: 24  d6=6 ; d6=1 ; d6=1 ; d6=2 ; d6=6 ; d6=1 ; d6=6 ; d6=2 ; d2=2 ; d6=4 ; d6=4 ; d6=2 ; d6=6 ; d6=4 ;
Thursday October 8th, 2020 11:32:37 AM

As they're moving down the street and seeing the ongoing destruction, Zanderallen helps direct people they pass by to the aid following behind them. He also uses a couple more Lay on Hands to close most of his wounds. As they approach the house he tenses at the sight of the door, reaching to adjust armor straps and feeling disconcerted when they aren't there. Without his usual ritual he seems a little more jumpy than usual. "That doesn't look so good."
--------------------
2 Lay on Hands used 22 and 20 healed (ignore d2, used as spacer between lay on hands rolls.) 5 of 10 used


Micah (John) HP: 84/84 AC: 17/12/17 CMD:20   d20+5=14 ; d20+5=24 ;
Thursday October 8th, 2020 5:36:50 PM


While Sid searches the house, Micah casts Detect Magic and focuses on the interior.

He then takes a moment to cast Owl's Wisdom on himself, using his metamagic rod to extend it.


=======
Knowledge Arcana Checks to determine school of any aura's: 14 and 24
Enlarge on Stock: 95 rounds less travel time remaining
Owl's Wisdom: 200 rounds remaining

House of Mystery


DM MikeK - That doesn't look so good 
Thursday October 8th, 2020 7:48:35 PM

...............................
EXPERIENCE!! - Everyone receives 10,000 xp for Scene 1.
..............................

The sight of the shack with the broken door, coupled with the fact there shouldn't be any fey here, gives the Shields pause.

Zanderallen heals himself and then reflexively moves to adjust armor straps that aren't there.
Bartomus and Stohp carefully scan the building and the ones surrounding it.

Micah casts Owls Wisdom on himself, followed by Detect Magic, and looks inside.

Sid goes into full "Its a Trap!" mode, checking everything before taking a step, and checking again before taking another.

Verrry slowly, the elf works his way past the broken door and into the house.

Sid finds himself on the north wall of a 20x20 room.
There a simple bed occupying the northeast corner, and a simple wooden table with a couple wooden chairs in the southeast corner.
A plain wool curtain hangs across an opening on the far side of the room.

The elf notes that a fine layer of dust covers the floor and furniture.
He can also see that the table and chairs have been roughly shoved against a wall, and tracks fitting the creature’s features lead from that curtain to the doorway he just entered.

The party retains line of sight on Sid as he explores.
Nothing unpleasant occurs.

It looks your standard, cheap, abandoned room.

Sid, Stohp, and Bart Highlight to display spoiler: { Except....as Sid is moving about the room, he is naturally kicking up some of the dust. All three discern that the dust is moving juusst a bit slower than gravity dictates.}

Micah Highlight to display spoiler: { There are no magic auras in the room. Beyond the room, behind that wool curtain...he doesn't detect a specific aura, but there is something - nothing specific, but a lingering magic somewhere beyond the curtain. }

Bartomus(Rod) HP: 59/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday October 8th, 2020 9:15:48 PM

Bartomus watched and saw the dust move differently than it should have moved. He focused in on it and as he affirmed what he was seeing as Sid moved through the room, he spoke aloud. Someone else is seeing this right? Something in that room isn't right? Watch the dust he's kicking up."

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Friday October 9th, 2020 7:58:19 AM

Stohp nods. "Maybe an illusion or something hiding what's really there, but just off enough for us to notice?"

Micah (John) HP: 84/84 AC: 17/12/17 CMD:20  
Friday October 9th, 2020 9:21:44 AM


Micah quickly surveys the room for magic. "Sid," he says calmly, "I do not see any active magic here, but there seems to be indication of some residual magic behind that curtain. Please be careful."

Sid(Subbed by John H) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft. 
Friday October 9th, 2020 9:27:16 AM


Sid hesitates just a moment at Micah's warning, then he carefully steps forward to the side of the curtain. Reaching out with Mildred, he flicks it open, carefully leaning to look behind it without exposing too much of himself.

Stock (JonM) HP: 109/131; AC: 15/14/13; DR 2/-; CMD: 29; Rage: 3/26 used 
Friday October 9th, 2020 9:59:58 AM

#StillBig

Stock grunts. "Residual magic...I don't even like regular magic..."

Seeing the situation inside appears stable, Stock heads outside. If he sees any locals, he approaches and asks if they know anything about the house or who owns it.

Stock (JonM) HP: 89/111; AC: 16/14/14; DR 2/-; CMD: 30; Rage: 3/26 used 
Friday October 9th, 2020 10:01:18 AM

Fixed my header

Zanderallen (Zachary H) 104/104 AC: 16 T: 13 FF: 17 CMD: 24 
Friday October 9th, 2020 10:13:54 AM

As Micah gives his warning and Sid starts moving in, Zanderallen advances to support Sid in case something is behind the curtain. If nothing goes boom, he'll open his divine sight and start scanning the current room and room behind the curtain for evil.

DM MikeK - Something in this room isn't right 
Saturday October 10th, 2020 10:18:24 AM

Bart and Stohp peer over Micah's shoulders, and comment on the odd behavior of the dust.

Micah, meanwhile, warns Sid about residual magic beyond the curtain.

If possible, Sid reacts by becoming even more careful.

As Zanderallen moves into the room to provide support, Sid eases to one side, and uses Mildred to flick back the curtain.

Pushing aside the curtain reveals a narrow, 10’ long hallway. There is a crude kitchen on one side, a privy on the other and a broken door on the far end of the hall. The door is broken out (ie - someone inside the far room broke it into the hallway).
It is very, very dark in that far room.

Perception DC 15 Highlight to display spoiler: {But, the darkness is tinged with a very faint blue.}

Micah detects the presence of magic auras in the far room.

Meanwhile, Stock looks around for locals in the street.
He doesn't see anyone lurking about.
There are several neighbor doors in the vicinity, should he wish to knock on one.

House Map

House Location

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20+16=19 ;
Saturday October 10th, 2020 3:30:35 PM

Stohp advances carefully behind the others. Peering past Sid, she can see the oddness in the darkness (perception 19).

Sid(Subbed by John H) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft. 
Sunday October 11th, 2020 8:13:50 PM


Sid looks into the far room. He turns back and whispers, "That darkness is tinged with a faint blue. What does that mean?"

He cautiously moved up to, but not through the broken doorway to get a better look.

======
Move to F11.
Perception take 10 for 25

Sid(Subbed by John H) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.  d20+18=26 ;
Sunday October 11th, 2020 8:15:05 PM

Stealth check for Sid moving up: 26.

Bartomus(Rod) HP: 59/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Sunday October 11th, 2020 9:50:50 PM

"I guess we'll just post guard duty here, 'cause we are not going to go through that tiny door," Bartomus said as he pointed his thumb over at Stohp. He took the right side of the door and peaked into the house.

Stock (JonM) HP: 89/111; AC: 16/14/14; DR 2/-; CMD: 30; Rage: 3/26 used 
Monday October 12th, 2020 9:21:52 AM

Not one to stop halfway, Stock jogs over to doors and starts knocking to find a local and find out if this house has always been here.

Zanderallen (Zachary H) 104/104 AC: 16 T: 13 FF: 17 CMD: 24  d20+5=25 ;
Monday October 12th, 2020 11:46:44 AM

"I don't know what it means Sid. But something is off about the darkness in that room. Let's see what this does. Be ready everyone." Zander does a short incantation and his shield blazes forth with Daylight. Squinting at first he moves into the hallway to see if the light will illuminate the back room. Ready for danger.
-----------------------
Perception 25

Cast Daylight on shield 70 rounds

Micah (John) HP: 84/84 AC: 17/12/17 CMD:20   d20+15=34 ; d20+5=17 ; d20+5=10 ; d20+5=12 ; d20+5=20 ;
Monday October 12th, 2020 2:17:17 PM


Micah continues to focus on the auras in the room and tries to discern what is causing the darkness.

He smiles as Zanderallen calls for light and continues with his own plans for illumination. He takes a coin, casts light on it and tosses it into the darkened room.

==================
Spellcraft 34
Knowledge Arcana checks, 17, 10, 12, 20

Active spells
Enlarge on Stock: 93? rounds less travel time remaining
Owl's Wisdom: 198? rounds remaining

DM MikeK - Posting guard duty 
Monday October 12th, 2020 5:42:45 PM

Stohp thinks about entering the house, but with Micah literally standing in the doorway, there's no way to do that.
She is forced to keep watch from outside.

Sid cautiously moves up to the broken door.

Bart remarks that he and Stohp are relegated to guard duty.
The door is normal sized, so he could squeeze through if Micah weren't in the way.
Of course, there's not a whole lotta room in this house, so adding a taur or two will make it pretty crowded.

Stock jogs over to doors and starts knocking to find a local. He finds one quickly enough, as a grubby human fellow wearing ripped up pants and carrying an open bottle containing something very alcoholic opens the door. This happens about the time the dwarf's Enlarge spell wears off, and the man's face registers a great deal of surprise as Stock shrinks to his normal sized self.
"Huh," drawls the man.

Zanderallen casts a Daylight spell on his shield, and moves into the hallway behind Sid.
There is a beat in which nothing happens, and then his shield lights up modestly, but then quickly brightens to its full effect.

Micah casts light onto a coin. But tossing it past two people filling a crowded hallway from 30' away will take an attack roll.

Zanderallen's shield does break up the darkness of the far room.

It is small, just 10' square, and windowless.

Centered in the middle of the room is a one-foot tall, tear shaped, blue crystal embedded on its base in the floor.
A dim light emanates from the crystal.
There is nothing else in the room.

Micah maintains his concentration, and can see the crystal is radiating an overwhelming aura of conjuration.
The room itself has a moderate aura of evocation and illusion.
The cleric is fairly sure the room is under a Hallow spell, with another spell tied to it.
He's got no idea what the crystal is.

House Map

House Location

Sid(Subbed by John H) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.  d20+20=31 ;
Monday October 12th, 2020 11:11:38 PM


Without entering the room, Sid attempts to check for traps, especially around the crystal.

=======
Trap finding perception 31

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Tuesday October 13th, 2020 8:21:44 AM

Stohp waits for the more magically inclined to analyze the situation.

Bartomus(Rod) HP: 59/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday October 13th, 2020 9:50:39 AM

Bartomus tried looking into the shack through the broken door from where he was standing. "Well, whatcha finding in there folks? Anything that explains outraged wooden fey? Any markings or such for the summoning?"



Zanderallen (Zachary H) 104/104 AC: 16 T: 13 FF: 17 CMD: 24 
Tuesday October 13th, 2020 11:27:13 AM

Zanderallen holds still, allowing his shield to illuminate the room without getting in Sid's way. He calls back to Bart and the other outside. "Micah can tell you more about what it might be, but we've got a large crystal stuck in the floor, faintly glowing and looking really magical. Judging from the doors broken out from this room, I'd say this is where those fey came from. Now I guess the real questions are, how were they summoned, and who opened the portal?" Zander peers nervously at the crystal, wondering what might cause it to go off again. Where was a wizard when you needed one?

Micah (John) HP: 84/84 AC: 17/12/17 CMD:20   d20+10=15 ;
Tuesday October 13th, 2020 6:25:48 PM


Micah evaluates the auras, thinking out loud, "I see evocation, conjuration, and illusion aura, and there appears to be a hallow spell. I will be honest. I am a bit confused. Hallow spells are good, but the creatures that came through were definitely evil."

He pauses a moment, wishing that Dorbin were still with the Shields. He continues, "I am going to cast true seeing. It will take me some time in prayer to be able do so. Maybe it will show me something I am missing. Secure the perimeter while I am concentrating."

Micah makes a comfortable spot in the front room, and quickly goes into a meditative state. It will take about 15 minutes before he is ready to cast. Once he has it prepared, he casts true seeing and examines the room again.

=======
[Micah is using a bonus spell slot created by his increased wisdom from Owl's Wisdom. Since he extended it, the preparation time will fall within the duration of the spell. If I am incorrect in Micah being able to prepare and cast this spell with the temporary wisdom, then Micah will cast Dispel Magic, which he already has prepared, on the illusion aura. The check for that is 15.]

DM MikeK - This is confusing 
Tuesday October 13th, 2020 6:57:19 PM

By the light of Zanderallen's shield, Sid's expert eyes give the place a thorough inspection.

The elf sees nothing to indicate the room or the crystal are trapped.

He does see a trail stain where some drops of a dark red liquid rolled down from the tip to the side of the crystal.

Stohp and Bart continue to stand behind Micah, and ask for some news.
Zanderallen gives them what he can.

Micah calls out what he sees, confused at the apparent discrepancies.

The cleric considers a True Seeing, but realizes he can't prepare it at this time.
Instead, he tries a Dispel Magic. The spell has no effect.

House Map

Sid(Subbed by John H) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft. 
Tuesday October 13th, 2020 9:46:31 PM


Sid asks, ""Do you see that blood on the tip and side of the crystal? That's bad, right?"



Stock (JonM) HP: 89/111; AC: 16/14/14; DR 2/-; CMD: 30; Rage: 3/26 used 
Wednesday October 14th, 2020 9:19:42 AM

Stock clears his throat and all of a sudden wishes one of the better talkers of the group had this job. "Hello, Sir. My name is Stock Simpleshard. You might remember me from many of the heroic acts that have occurred in the Float over the last year or so. Anyway, is there anything special about that shack over there? I mean has it always been there? Do you know the owner? Have you seen the owner recently?"

He realizes that as he has been talking, it is coming out more and more like he is badgering the poor man. He shuts up and listens.

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Wednesday October 14th, 2020 9:20:10 AM

"Maybe this was a ritual site to summon the things and now it's all inert?" Stohp posits aloud.

Bartomus(Rod) HP: 59/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Wednesday October 14th, 2020 10:26:51 AM

"Anyone we know that we could take that thing to and ask," Bartomus said as he nodded at what Stohp said. "I mean I am not sure you want to touch it, and don't bleed on it, but might be able to wrap it in something like that grimy, threadbare curtain."

Zanderallen (Zachary H) 104/104 AC: 16 T: 13 FF: 17 CMD: 24 
Wednesday October 14th, 2020 12:14:26 PM

"The WLA or Sage's guild might be able to help us figure out what it is. But what happened to the people who put it here? I'm going to take a closer look." Zanderallen, with a quick prayer and a sign against evil, he grants himself some protection against mental threats and walks into the room. On his way in he rips the curtain off the entry to the hallway as a potential wrap for the crystal.

Daylight 69 rounds
Protection from Evil 70 rounds (AC and Save bonus won't stack but protection from possession and touch by summoned creatures will apply)

CDM Jerry [OOC post] 
Wednesday October 14th, 2020 12:47:34 PM

Andrew you have mail concerning your Leadership Feat. ...and you have work to do. :)

Ahh, looks like DMs Robert and Mike need to do the next step. See email. ::waving::

Micah (John) HP: 84/84 AC: 17/12/17 CMD:20  
Wednesday October 14th, 2020 4:24:09 PM


Micah arrests his step forward as Zanderallen does what he was just starting to do. He quickly pulls out his rope and tosses it around the paladin as he passes by. "Just in case we need to pull out your body," he explains with a smirk.



DM MikeK - Have you seen the owner recently? 
Wednesday October 14th, 2020 7:10:02 PM

Sid asks, "Do you see that blood on the tip and side of the crystal? That's bad, right?"

"Maybe this was a ritual site to summon the things and now it's all inert?" Stohp posits aloud.
Micah realizes this is unlikely. He believes the item is of the Conjuration (creation) school, rather than Conjuration (summoning) one would expect from a summoning type item.

"Anyone we know that we could take that thing to and ask," Bartomus said as he nodded at what Stohp said. "I mean I am not sure you want to touch it, and don't bleed on it, but might be able to wrap it in something like that grimy, threadbare curtain."

Zanderallen answers that, and decides to take a closer look. With a quick prayer and a sign against evil, he grants himself some protection against mental threats and walks into the room.

While he is prepping, Micah enters the house, and throws a rope around the paladin.

Zanderallen rips down the curtain to the entryway, slides past Sid, and enters the room with the crystal.

As he does, the Shields find that cannot hear Zanderallen - no footfalls, no banging shield, no swishing curtain, no sound at all.

The paladin finds three things immediately apparent:
1) He finds himself in total silence.
2) There is a palpable force emanating from the crystal.
Zanderallen - INT check DC10 Highlight to display spoiler: {The palading instinctively understands that this is serious, artifact level stuff}
3) The crystal is not sitting on the floor. It is set INTO the floor.

---

Meanwhile, Stock has some questions for the neighbor he's found/accosted. Realizing he's badgering the poor man, he shuts up and listens.

The fellow doesn't react much to the ongoing questioning.
He just gives a long sigh, smacks his lips together a couple times, and turns his head to regard the house thoughtfully.

"Ayeah..that's Caerylon's place. Been there as long as I kin 'member. Ain't seen Caerylon in awhile, though. Few months, anyway. 'Course he's sometimes away for awhile. Goes for awhile, and then stays for awhile. Keeps to himself. He's an elf. Old. Not just elf old. Old, old."

--
House Map

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Thursday October 15th, 2020 8:01:39 AM

Silence effect? The owner must have been hiding something from his neighbors."

Stock (JonM) HP: 89/111; AC: 16/14/14; DR 2/-; CMD: 30; Rage: 3/26 used 
Thursday October 15th, 2020 9:08:30 AM

"Thank you kindly, citizen. Can you please send a runner to Silver Shield HQ if you see Caerylon return? And remember, don't do drugs."

Stock awkwardly jogs back to the hut and calls out to the others that, "Owner is some old old elf named Careylon. Hasn't been around in a while...hey what's that rock on the floor?"

Zanderallen (Zachary H) 104/104 AC: 16 T: 13 FF: 17 CMD: 24  d20+1=3 ;
Thursday October 15th, 2020 9:42:04 AM

Zanderallen almost glares as Micah throws him the rope, but then on further consideration nods and ties himself off. Walking into the room the hair on his neck stands on end and he looks almost as if something hit him. Completely baffled by the stone and realizing his plan to pick it up is not an option, Zanderallen backs out of the room. He shakes his head as he leaves. "That stone is bad juju. It feels like something is in there, staring you down with the mere force of it's presence. Also it's set into the floor, it think it would take some tools to get it out. Has anyone found anything else in the house?"
-------------
Protection from Evil
Daylight

Intellegence check 3

Micah (John) HP: 84/84 AC: 17/12/17 CMD:20  
Thursday October 15th, 2020 3:46:53 PM


Micah lets out the breath he didn't realize he was holding when Zanderallen steps out of the room. He spends a few moments concentrating to make sure the paladin is not newly enchanted.

"It appears," he explains, "that the magic involved is very powerful and of the type typically associated with planar gates. We need to secure this building and find someone who knows more about this type of magic. I wonder what the others have discovered about who owns this place."

"I will stay here and guard the crystal."

Sid(Subbed by John H) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft. 
Thursday October 15th, 2020 4:01:23 PM


Sid frowns. "I'm giving this place a thorough checking out." He starts in the main room, then goes to the room with the table, then the privy, and, finally, with a nod to Micah, searches the room with the crystal, being careful not to touch it.

===
Take 20 for a 35 perception check.

DM MikeK - A thorough checking out 
Thursday October 15th, 2020 7:07:42 PM

Stohp thinks the Silence effect is meant to keep whatever is here secret from the neighbors.

Stock comes back to report the owner of the house is an old, old, elf named Caerylon, who hasn't been seen for awhile.
The dwarf wonders about the crystal.

Zanderallen exits the far room, reporting the crystal is bad juju and set into the floor. He wonders aloud what else might be found in the house.

Micah explains that the magic involved is very powerful and of the type typically associated with planar gates. He suggests setting a guard and getting some help.

Sid goes with Zanderallen's thought, and scours the house.

When Sid finishes up, he finds a few things, but not a whole lot.

-The house has been unused for at least a month, other today's appearance by the fey creatures.
-The fey originated in the crystal room, broke open the door, walked down the hall, and out of the house, breaking down that door in the process.

-The crystal is a powerful magic item.
-On the pointed tip of the tear shaped object is dried blood.
-The bloodstain is not recent, again at least a month old.
-The amount of blood on the tip and crystal is miniscule, perhaps a couple of drops.

-In the entry room, over the door leading out, there is a symbol of some kind carved into the lintel.
-The carving is of good quality. Stock is sure it was professionally done.
OOC - I've included the symbol on the house map.

Knowledge Religion DC 10 Highlight to display spoiler: { This is the religious symbol of Caeroldra, one time goddess of passion. Caeroldra is one of the gods the messengers said was dead a few months ago. }
Knowledge History DC 10 Highlight to display spoiler: { The symbol is High Woldian, an ancient language now typically only used by scholars and clerics.}

--

House Map

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+9=10 ; d20+13=32 ;
Thursday October 15th, 2020 7:40:23 PM

Sid looks at the symbol and makes notes of it, comparing it to his knowledge of Old High Woldian. He decides it to Micah and Z in case it has some esoteric religious meaning that he is unaware of, showing them a picture of it from his notes if that helps.

===============================================================

Knowledge(History): 10
Languages Known: Old High Woldian
Linguistics: 32 ((In case it they are not synonymous names for the same language))

Bartomus(Rod) HP: 59/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20=1 ;
Thursday October 15th, 2020 9:55:04 PM

Bartomus had leaned against the outside of the shack and day dreamed about something somewhere other than where they were at. When he realized that he had zoned out, he came back into focus as there were discussions about the shack being unused for a month.

When the carving on the lintel became a focus of attention Bartomus peaked in and up and then at Sid's notes. "What a pretty flower, wonder what color it was painted when someone lived here. I like carving flowers, little petals, and then the leaves."

No skill so tried for a 20 and got a 1, so you have a spacey taur talking about pretty flowers.

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Friday October 16th, 2020 7:09:33 AM

Stohp isn't really sure what the odds are that they figure out what strange magic occurred here since none of them are actually mages. "... we could just document everything, burn it down, and take the crystal and notes to the sages guild? They may be able to figure out what happened and destroying the location should prevent whatever it is activating again right?"

Zanderallen (Zachary H) 104/104 AC: 16 T: 13 FF: 17 CMD: 24  d20+10=14 ;
Friday October 16th, 2020 9:57:25 AM

Zanderallen listens to Sid's report and then looks at the symbol above the door. As soon as he gets a good look at it he curses under his breath, "Caeroldra. What is her symbol doing here? She is supposed to be dead. I'm getting a bad feeling about this. If this is a gate, I think it's a little above our magical prowess. If this is a planar gate we need to get the council involved. Unarmored I am probably the fastest, I will go to the Paragon. But first Micah, you and I are of a similar size." He pulls out his suit of backup chain mail from his Bag of Holding and lays it out for Micah. Then if no one stops him he takes off for the council level at the fastest speed he thinks he can maintain to the top of the city.
---------------------------------
Know: Religion 14

Base speed 40, with endurance and run feats. Zanderallen is pushing as fast as he can.



Stock (JonM) HP: 89/111; AC: 16/14/14; DR 2/-; CMD: 30; Rage: 3/26 used 
Friday October 16th, 2020 10:19:30 AM

Stock watches Zanderallen hare off and frowns. "If my legs were longer I'd be faster...Does anybody know if these fey were gated in, does that immediately make them bloodthirsty? I mean when I originally took that gate to come to the Float the first time, I didn't start killing people."

Micah (John) HP: 84/84 AC: 17/12/17 CMD:20   d20+1=11 ;
Friday October 16th, 2020 10:52:26 AM


"Yes, definitely High Woldian," agrees Micah as he looks at the carved symbol.

"And you are correct about the religious significance. That is the symbol of Caerolda". He shakes his head as he says so. "I wonder if there is any connection to the Hands of Love we dealt with awhile back? Also, we were told a few months ago that she died when all that upheaval of the gods occurred."

Micah looks up as Stohp speaks. "That is tempting..." After a pause he counters, with a sigh, "but probably should not risk burning down the block for it."

Micah (John) HP: 84/84 AC: 17/12/17 CMD:20  
Friday October 16th, 2020 10:53:21 AM

Adding OOC material
Autosucceed on Religion check
11 on knowledge local check


Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+6=15 ;
Friday October 16th, 2020 8:04:12 PM

"Guys, I have a Bird Token for this... crap. Nope. I guess I used them all. Anyway, we probably need the guard to lock this down unless you want it quiet. But you do you." Sid looks at the crystal and how it is embedded in the floor and tries to remember anything about the planes he can.

==================================================================

Knowledge(Planes): 15


DM MikeK - See Z run. Run Z, run. 
Saturday October 17th, 2020 10:41:11 AM

The symbol on the lintel is identified as the High Woldian Sigil of Caeroldra, one of the gods who is said to have died in the pantheon upheaval a few months back.

Sid can confirm it is very possible no one, other than the fey, has been in this house since then either.

Zanderallen lays out an extra suit of armor for Micah, and takes off for the Gold level.

The rest of the Shields discuss the advisability of burning down the place.

Z covers a lot of ground pretty quickly, and arrives outside the Castle a sweaty, breathless mess.
Upon receiving his report, Lord Belkior takes the paladin to a side garden, and stands silently for a few moments, staring off into the distnace.
The is a 'poof', and two elderly looking people - a female gnome and a male elf - appear.
The gnome casts a spell, and all four teleport to the intersection of Grappling Hook Road and Robber's Run on the Fence Level, a few short blocks from Caerylon's house.

At the house, there is a popping sound, and a half orc in Catacombs livery appears.
"Delivery for the Silver Shields," he says, putting down a small box.
Inside the box is a purple potion with a ghostly spider crawling around on it.
The Shields instinctively understand this is a good thing.

The courier pops away, just as Zanderallen, Lord Paragon Belkior, a old female gnome, and an old male elf walk around the corner.

"All right," Belkior remarks. "What have we got here?"

OOC - Per Jerry's email on Oct 14, Lakeview game is awarded one Anything Potion at the game's level as a reward for consistent posting.
Halloween 2020 Anything Potion - When imbibed, the drinker chooses any spell of level 5 and lower from the Pathfinder Core Cleric or Wizard spell list and receives that effect. Standard potion rules apply as to use and spells that may be chosen. Caster Level 10.


Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Sunday October 18th, 2020 10:19:52 AM

"Well a bunch of creatures showed up - I think the other's identified them as fey - and started tearing things up. We tracked them back here and have found a strange magic crystal, the symbol of Caeroldra, and some high-woldian writing."

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Sunday October 18th, 2020 3:08:04 PM

Sid starts examining about the crystal to see if there are any traces of blood or anything from the ceiling. He also checks to see if there is an attic or other space above them. Since he has the time he's going to take it and be thorough.

============================================================================

Perception(Taking20): 35


Stock (JonM) HP: 89/111; AC: 16/14/14; DR 2/-; CMD: 30; Rage: 3/26 used 
Monday October 19th, 2020 9:06:12 AM

After a quick examination of the space, Stock sits down outside, back against the wall and pulls out a hunk of oak to do some carving. He stops quickly when Z shows up again.

"Hey Lord Paragon Sir. Were there any other of those tree-fey other than the ones we put down? Just wondering how big of a group were gated in here...And I'll pass on that potion. The spider freaks me out a little. I mean don't get me wrong. I'll drink it sometime if asked, somebody else can carry it though."





Zanderallen (Zachary H) 104/104 AC: 16 T: 13 FF: 17 CMD: 24 
Monday October 19th, 2020 10:18:53 AM

With barely a moment to catch his breath Zanderallen leans against the outer wall of the building, glad the others are further explaining the problem. Once he gets his panting under control he suggests a holder for the potion, "It doesn't matter hugely who holds it, but in case of emergency it should be someone who can freely move about in a fight."

He then takes a moment to study the gnome and the elf that Belkior brought with him. From their method of travel he surmises them to be casters of some sort. They certainly looked the part of capable sages. He feels a little bad about not being able to offer more help, but recent roster changes had left the Shields lacking in arcane expertise.

Bartomus(Rod) HP: 59/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Monday October 19th, 2020 10:32:19 AM

Bartomus bowed when the Paragon appeared with his assistants and listened as the others talked. He nodded in agreement with Stohp's summary of their fight with the wood-armored fey. "Sir, they didn't even listen to our attempts to bring a peaceful solution and they had done a good deal of damage about the Float."

He then looked over the others into the shack as the focus turned to the embedded gem found within. "Which of the fey lords would be supporting this type of thing?"

Micah (John) HP: 84/84 AC: 17/12/17 CMD:20  
Monday October 19th, 2020 11:30:35 AM


Micah, to break up the monotony of guarding the house, accepts the delivery, tipping the half orc as he retrieves it. Observing the absence of any note, his eyes widen when he recognizes its function.

"Sid," he says, after the others have commented on the package, holding it toward the elf, "You should keep this potion as you are typically the most mobile."



When Zanderallen and the others arrive, he ushers them in with a gesture, allowing them to make their own observations and conclusions.


DM MikeK - Revelations 
Monday October 19th, 2020 12:49:32 PM

Prior to the arrival of Zanderallen and help, Sid takes a look for blood or something on the ceiling above the crystal. He also looks for an attic.
He finds neither.

With Lord Belkior and his companions on hand, The Shields explain about the fey and what they've found in the house.

Stock asks if other fey monsters had been found, and the paragon halfling shakes his head.
"No. I'm hearing nothing other than that group on Lakeview."

Bartomus asks about potential fey lords, and again Lord Belkior shakes his head.
"I don't know. I'll check in later with the Circle of Alder and see if they've got ideas."

The halfling looks again at the house.
"In the meantime, let's take a look.
Silver Shields, this is Fixer Gerrax and Dean Elandor, from the Sage's Guild."
Lord Belkior points out the gnome and elf, respectively.

The Shields note both the mages' eyes glow blue.

The trio make their way into the Crystal Room, set up a bunch of lights, and give the room and the crystal a look-see.
Then, they step out of the room, cast a bunch of spells, go back in, and really give it a going over.

Sid will note with satisfaction that none of them touch the crystal either.

After some time, they come out of the house, speaking quickly to each other.
The sages are nearly giddy, using words like "remarkable, unprecedented, astounding achievement, and fascinating"
Belkior isn't nearly so upbeat, going with "potentially catastrophic"
He dismisses the sages, who both cast a spell and leave with a "poof", and turns to the Shields.

"Our friend Caerylon is either a powerful caster of both arcane and divine spells, or has some interesting friends.
That crystal is a unique, magical artifact somehow linked to the divine aura of the late Caeroldra.
It serves as both anchor and gateway to another plane, mostly likely one created by Caerylon or his friends.
All of which would be, well not great, but at least not insanely dangerous, if Caeroldra were still alive.

Unfortunately, she isn't. And the power in the crystal is fading. Not very quickly, but fading nonetheless.
Which means the plane it's anchoring is also fading.

Best guess is those fey were living on that plane, and for some reason got caught up in the fading part, and were kicked out here.

Which would mean it could very well happen again.

And THAT means we need an intrepid band to go into this plane, evaluate what's there, and if necessary, take appropriate action to prevent it from showing up here."

"So," Lord Belkior says, giving everyone a significant look. "Any ideas on where I can find an intrepid band?"

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Monday October 19th, 2020 5:58:54 PM

"I hear the Drow are doing interesting things with adventuring these days," Sid says with mock sincerity before bursting into a grin, "Does this mean I can touch the Crystal now? I've been ever so good as to not just do something foolhardy and dangerous. Please? Oh, wait." He scribbles a note down and folds it up. "Are we going now? Oh man, Dorbin's gonna be soo jealous!"

If they are leaving now Sid has a letter to send to Elly letting her know what is going on that he would pass to Lord Belkior. Otherwise he bounces with excitement.

"Oh man, is there anyway for us to connect with whatever we find over there? I mean, if we can communicate and reason with the reasonable we might be able to peaceably relocate them if their demi-plane is going kaputs."

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Monday October 19th, 2020 8:47:38 PM

Stohp grunts. "So accident not malice. What happens if we're in there and the whole thing falls apart? Are we just kicked out with the other residents, or are we at risk of worse? I don't know, stuck between realities or something."

Stock (JonM) HP: 89/111; AC: 16/14/14; DR 2/-; CMD: 30; Rage: 3/26 used 
Tuesday October 20th, 2020 9:05:11 AM

"Yeah Stohp, that's where my head is too. It would just be good to know what the stakes are here...but yeah, I'm in. I just need to get my armor."

Zanderallen (Zachary H) 104/104 AC: 16 T: 13 FF: 17 CMD: 24 
Tuesday October 20th, 2020 10:48:11 AM

Zander listens gravely to the report given by the two sages. He wonders how long this crystal has been sitting here, active but not dangerous. And if the owner of this house might have ended up on the other side. But as some of the others start to get excited he offers a rare voice of restraint, "I think you might just be looking at such an intrepid band. But before we just go jumping into another plane. It is late, and the fight with the fey was not easy. Who knows what kind of beings we might encounter on the other side. I am sure Micah would appreciate the chance to petition Domi for an appropriate gift of powers. I say we head back home, grab the equipment we need, come back and rest here keeping watch, and go through the portal first thing in the morning."

Bartomus(Rod) HP: 59/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday October 20th, 2020 10:55:13 AM

Bartomus watched the preparation of the newly introduced companions to the Paragon and Lord Belkior as the spent time setting up lights and then from the outside filled the space with powers woven in words and movements. He just listened when they came back outside, but he watched mostly the response of the Paragon. What he saw was not comforting at all.

As Lord Belkior shared what he and his companions had discovered and in some ways reaffirmed what the Shields had suspected, Bartomus was concerned. "So there is a group of Fey, left alone you're saying, and without some guidance from one of the Fey court, part of that group suddenly gets dropped into the Float and start attacking everyone? Anyone else getting a little concerned about how they might react if we suddenly show up?"

He turned to the Paragon and asked, "So there's a way you and your colleagues can ensure that that plane is anchored to where it is? What about those, like Sid said, who are reasonable and want to relocate? Would we be able to offer them that? Oh, and that Council of Alders, I think Lord Belkior that may need to be something we have as pre-departure info if it involves the Fey. Lord Eberyon might be interested, right? That could be a good thing, right?"

Bartomus' tone was one of worry and concern. Upsetting one of the Fey lords or ladies, let alone Lord Eberyon was not anything that was on his "must do as a Shields" list.

Micah (John) HP: 84/84 AC: 17/12/17 CMD:20  
Tuesday October 20th, 2020 11:54:38 AM


"You should know by now, that we are in," Micah replies. "In addition to needing a little time to prepare for such a journey, we could use some assistance, primarily some information on how to use the crystal which I assume the sages have discerned. I would like to have a scroll of plane shift with the appropriately tuned fork should the crystal fail to provide a means of return. Preparing that scroll, however, would require a three day delay, assuming I can locate the tuning fork within that time."

DM MikeK - Questions and (some) Answers 
Tuesday October 20th, 2020 12:54:58 PM


The Shields have a great many questions, and Belkior tries to stay patient as he answers those he can.

"Yes, you can touch the crystal. In fact, that's how it activates. A drop of blood must be spilled on the crystal. My guess it that's why its pointy at the top."

"I don't what happens if you're in there when the plane collapses. We're just guessing that's what happened with these fey. I recommend you don't let that happen."

He turns to Micah.
"I will get you a scroll and tuning fork before morning. Also a boat, as you're just as likely to end up in the lake if you use it."

The halfling glances at Zanderallen, and etches a quick spell.
Everyone who is still hurt is healed of all but 1 hp.

"By all means, get your armor and get rested. This is a dangerous situation, and you need to be prepared as possible. But we do have a running clock, so if you could start no later than tomorrow morning, I'd appreciate it."

He looks at Bart with some sympathy, but can only shrug.
"All I know for sure is this plane is eroding, and that a little while ago eight fey creatures showed up in the middle of the Float, probably right here, and started killing everyone they saw. I would very much like that not to happen again.
I don't know if this is a fey issue.
I don't know why they acted like they did.
I don't know if there are more.
I don't know how you'll be received.
That's why I asking one of the more powerful groups I can fully trust to find out."

"It's not your mission to kill everything you find. Your mission is to prevent anything there from killing anyone here. You have complete leeway on how to accomplish that."

The halfling considers a bit.
"And no, we can't stop the erosion. The power holding it together is linked with Caeroldra. She's dead. Short of resurrecting a god, we've got nothing."


Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Tuesday October 20th, 2020 8:52:33 PM

"Well, since the last resurrection took the will of the gods, I'm assuming that that's a no go," Once they have finished their plans Sid waves to everyone, "Well, since people need rest I've got some business to attend to I'll see you at the agreed upon time." He will stop by Torin Cook's and the Recycling/Trash Collection business to make sure that everything is alright and progressing well. He then heads home after getting food to cook for super and several bottles to make sure Elly is filled in on what is happening. In the morning he makes sure that he has the right things in his bag and is ready for adventure.

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Wednesday October 21st, 2020 8:22:51 AM

Stohp would much rather start now, but she doesn't argue the point if the others feel preparation is needed so badly. She spends the time getting various survival gear - no telling what climate or situation they're going into.

Stock (JonM) HP: 110/111; AC: 25/22/16; DR 2/-; CMD: 30; Rage: 0/26 used 
Wednesday October 21st, 2020 9:21:57 AM

"So just to be clear, we don't HAVE to kill everything. But we CAN though right? I mean if it seems appropriate."

He helps the Shields gather their gear and is ready to go.

Zanderallen (Zachary H) 104/104 AC: 16 T: 13 FF: 17 CMD: 24 
Wednesday October 21st, 2020 9:50:47 AM

"We will enter the portal first thing in the morning. I don't want to leave this thing sitting any longer than is necessary either.", Zander shudders as the screams of the dying from earlier in the day echo in his mind, "Stock, we're entering a demi-plane created by the late goddess of passion. I trust you will use some discernment before smashing, but I suspect they will be plenty of smashing to keep you happy. Our first step will be threat assessment. Based on that we either try to convince whatever we meet to leave and go to a stable plane, await them being pulled in the portal and guided out of the Float if non-threatening, or neutralize. Thank you Paragon for your aid, you get us the scroll, we'll make sure no more citizens of the Float are harmed."

Zanderallen then coordinates with the others to get there gear from home while maintaining a guard on the portal. Once back he slides into his chainmail and prepares for an uncomfortable night of guard duty. Once the morning comes after completing his prayers he joins Micah to help each other suit up in their plate mail. "Everyone ready to go clean up Caerolda's playground?"

Zander has endurance so sleeping in medium armor will not fatigue him

DM MikeK - Ready, Set.... 
Wednesday October 21st, 2020 1:55:01 PM

The Shields prepare.
Sid takes care of some personal business, while Zanderallen and the others get their gear and set up a guard on the Crystal House overnight.

While Micah is at Shield HQ, there is another popping sound.
A dwarf with an eye patch, and in Catacombs livery holds out a shield.
"Delivery for Micah. Hope you have better luck shutting him up than we did."
The dwarf disappears.

Nothing unpleasant happens during the night.

Come morning, Belkior arrives.
He hands Micah a Scroll of Plane Shift, a tuning fork, and a feather.

"Its a Feather Token for a Swan Boat," the Paragon explains.
"If you don't use anything, I'd like the scroll back. You can keep the Feather Token. Call it an advance."

Everyone assembles outside the house, as there is not enough room inside.

Belkior motions extravagantly toward the door, and the crystal beyond.
"Sid, do you wish to do the honors, or shall I?"

OOC - Everyone is fully healed. Please update your headers.

Micah (John) HP: 84/84 AC: 17/12/17 CMD:20   d100=26 ;
Wednesday October 21st, 2020 2:00:37 PM


Micah heads back to the quarters. Once in his chamber He lays out some incense and valuable spices in preparation for the divination ritual he wishes to conduct. He changes into his comfortable robe and sets down to prayer, petitioning for the ability to query his lord for insight.

He then begins the intricate components required in casting the divination spell, burning the incense and spices and weaving the ritual prayers to open the conduct between himself and the divine.


O Lord," he asks, "As we venture into this other plane, what dangers and foes should we be prepared to counter?"


After receiving his answer, Micah gathers his gear and goes to Caerlyn's house to share in the watch. He arises early, spending more time than usual, to prepare the spells he judges best for the upcoming journey.


======
Use open 4th level spell slot to prepare divination spell.
Use 25 gp worth of incense and offerings (character sheet updated)
Rolled 26 on 80% success rate of the divination.

DM MikeK - Addendum - Micah's answer 
Wednesday October 21st, 2020 3:35:45 PM

Men of stone. All other foes and dangers are restrained. Release them at your peril.

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Wednesday October 21st, 2020 9:59:24 PM

He wasn't all that happy with the answers from Lord Belikor, but he really wasn't sure what to expect as everything was a complete unknown. However, as they went back to their headquarters and he went over the comments of the other Shields about what was found and what it could mean, he spent some time checking his gear and kit. When he awoke very early in the morning, he went to find his overlook of the lake and spent time meditating on what could await them. He also spent a good deal of time lifting his praises of Eberyon and asked for guidance in the realm of one of the other Fey lords. He also asked for some insight into ways to bring the reasonable back into the Float if that made sense.

He went back to headquarters, got his gear together, and made sure to have a good breakfast. He packed a few extra slabs of bread and some nuts for the other side as it would make the rations go a bit further if necessary. When the others were ready, he followed along with glaive in hand and a look of determination on his face.

He bowed and smiled at the Paragon when he joined them at the wreck of a shack that had been the source of the intruders and now as their door to where ever.

"Come on Sid, find us a nice quiet place with pretty flowers, no problems, and maybe some good breeze." He winked at the Paragon and said, "It can't hurt to dream, right?"

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday October 22nd, 2020 7:37:04 AM

Sid makes sure his cold iron dagger is sharp by slicing his palm, "Come on Wardd, your offering come after this gig so let's make it a good one." He closes his palm the blood and opens it to grab the crystal, hopefully leaving a nice bloody print."

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Thursday October 22nd, 2020 8:00:39 AM

Stohp is ready to go.

Stock (JonM) HP: 111/111; AC: 25/22/16; DR 2/-; CMD: 30; Rage: 0/26 used 
Thursday October 22nd, 2020 9:17:10 AM

"Stone men huh? Hopefully they are less murderous than the tree men.

Hey guys - how about we let Sid go first and then let him sweat it out for a minute or two before we join him?"


Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday October 22nd, 2020 10:41:18 AM

"We'll make sure the Float is safe Paragon. If you don't hear back from us and happen to have a planar rescue party somewhere feel free to spend them after us." Zanderallen fakes a solemn look but quickly looses it to a grin, at ease as always in the Paragon Lord's aura. He then turns to face the crystal, dropping his helmet into place and tightening armor straps. His voice takes on a serious note, "Alright everyone. For those of you who are newer or don't remember as clearly, we've dealt with followers of Caeroldra before. She was the goddess of passion, and she didn't really draw any lines on what that passion could be. Passion for debate is just as likely as passion for murder. We're now heading into possibly some personal playground of hers that is also falling apart at the seams, stay close and keep your wits about you. May Domi grant us courage and resolve." With a crash of steel in military salute Zanderallen follows Sid to the crystal.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Thursday October 22nd, 2020 2:04:08 PM


Micah shares the results of his divination with the others. Stone men could be many things. The adamantine weapons some of us have may prove very useful

He nods his gratitude to the paragon with the items, carefully placing.

The new package Micah received was a new shield bearing as a device the holy symbol of Domi. When he unwrapped it, the shield began to glow with the intensity of a typical torch. The priest gazed at it for some time in wonder. After a while the shield stopped glowing, then Micah held it up for everyone to see, as he addresses them, "Meet my new companion. His..." Micah blinks in surprise, then says tentatively, "Her?" before continuing with a nod, "Her name is Ezer.

That morning after his prayers, Micah casts magic vestment on Ezer. The shield lights up again in response, eventually fading after a few moments.

Micah is ready to make the journey, standing near the paladin as he gives his speech. Apparently, his shield approved, as she, once again, glowed in approval.


===
Magic vestment: Duration 10 hours.

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Friday October 23rd, 2020 3:14:03 AM

"It sounds like a prison. Golem guards perhaps. Hopefully intelligent enough for us to negotiate with them and move what's inside safely."

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Friday October 23rd, 2020 9:43:39 AM

"Ever tried negotiating with a rock?" Bartomus looked over at Stohp, "They tend to be the silent and hard to read type."

Bartomus started laughing a little bit more than he should have been for the daddy Taur joke he had made.

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Friday October 23rd, 2020 10:54:47 AM

The calm before the storm, the lull before battle. These times were the most dangerous for fear to take hold. Zander stares at the crystal, watching Sid apply his blood, completely unsure of what is about to happen. He smiles at Bart's joke but remains focused and quiet.

DM MikeK - Activating the crystal 
Friday October 23rd, 2020 1:52:49 PM

Sid enters the crystal room, slices open his hand, and grabs the crystal.

The Crystal glows with a bright blue light. A beam of blue shoots out, forming a blue vertical line on the opposite wall. That line expands right and left, as if sliding open a set of shutters.

Instead of a wall, there is now a wide gravel boulevard, lined with elm trees on either side, that leads straight to a rectangular stone building about 400’ away.

The sky is a cloudless blue.
The trees and grass a deep green.
Behind the trees, single story buildings of white stone line each side of the boulevard.
Think Greek architecture - wide stairs leading up to a column lined front
There are six buildings, three on each side of the boulevard.
The buildings appear to b 150' squares.

There are no people or animals visible.

It looks as if one can just walk onto the boulevard from the crystal room.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Friday October 23rd, 2020 2:39:34 PM


Micah stands a moment in awe at the inherent beauty of the scene that opened up before them. Not quite whispering, he comments, "After our dealings with the Hands of Love, it is easy to forget that Caerolda was an admirer of great beauty." He sighs before continuing, "But alas, it appears another of her beautiful creations imperils the Float. Resolutely he steps forward, a mischievous smile on his face as he manages to beat both Stock and Zanderallen in being the first one to charge forward.

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Saturday October 24th, 2020 1:11:17 PM

Bartomus watched as another place appeared. It was still strange to see how such things just happened like this on the Float and he couldn't help but feel awed. Then he watched Micah jump forward and onto the boulevard beyond.

[b]"It's beautiful. Any idea as to what each of the buildings might be representing? Some attribute or devotional of this Caerolda?" He asked and waited to hear any answer, but didn't wait all that long before following those that stepped into the world beyond the Float.

Stock (JonM) HP: 111/111; AC: 25/22/16; DR 2/-; CMD: 30; Rage: 0/26 used 
Monday October 26th, 2020 9:22:34 AM

Stock flicks away a fleck of blood remaining on his hand from the crystal and takes a few steps to spread out a little. "Somebody was good working with stone. Might be marble..."

He begins walking forward, senses on alert.

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Monday October 26th, 2020 11:44:57 AM

His mouth gaping a little bit at the beauty of the scene in front of them, Zander almost automatically begins walking forward as the others start moving. He pauses ever so briefly, as if expecting something to happen, as he takes his first step onto the boulevard. "Passion can create a great many beautiful things. I wonder what led Caeroldra to create this plane, and what she put in those buildings? Guess we better go find out." He settles back into his place at the front, leading towards the nearest of the buildings.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Monday October 26th, 2020 2:36:31 PM



As Micah advances with the others, he finds his eyes drawn to the blue of the sky. Except on the upper level, blue sky is a rarity in the Float. For a moment, he revels in its clear, pure beauty, before reminding himself that danger could be hiding nearby. He sighs at the contradiction in emotions.

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=31 ; d20+18=31 ;
Monday October 26th, 2020 5:39:04 PM

Sid stares in awe then shock as Micah cheekily strides forward, "Hey!" He hurries after, but before stepping over switches to Branwen and Steps over into the otherside, hoping it stays so pretty, his eyes peeled for anything coming their way.

==========================================================================

Perception: 31
Stealth: 31

The Zoo


DM MikeK - Guess we better find out 
Monday October 26th, 2020 8:31:41 PM

The Shields find themselves on the end of the boulevard.

The sky is cloudless blue, with a yellow sun directly overhead. The temperature is pleasant, and the faintest breeze blows into the group’s faces.
All and all , the area is park like and very pleasant.

In the center of this setting, and about 400’ from the party, the boulevard cicles around a single story, white stone building with a high square tower rising from its center.
It is not yet possible to discern what, if anything, lies beyond that builing.

Determining cardinal direction is all but impossible. But, for reference sake, we shall call this end of the boulevard "north".
Behind the Shields remains the 20x20 Crystal room, looking like a large, black door in the middle of white nothingness.
Becausethere is no ground, or anything else, north of the line prescribed by that portal.

Six buildings, three to each side, line the boulevlard.
Immediately obvious is that the two buildings closest to the group (one on each side of the road) are partially collapsed. As the group watches, the northern end of both buildings crumble a little more. Roof tiles fall and wink out of existence before reaching where the ground would have been.

Signs are on the side of the road, centered in front of each building.
The ones in front of the collapsing buildings are very near the edge of the demi-plane, but can still be read.

In Elvish, the one on the right (west) reads “Coming Attraction”.
The one on the left (east) reads “Tall Men. Sargrass Plains.”

There is still no sign of people, animals, or gods coming to kill you.

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Tuesday October 27th, 2020 8:30:20 AM

Stohp translates for those no able to read elvish. "Maybe a zoo rather then a prison?"

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday October 27th, 2020 10:15:14 AM

Zanderallen takes a minute to turn around and observe the void of nothingness behind the portal. Turning back to the buildings disappearing from existence. He starts picturing a giant dome slowly collapsing down as the plane dies. Not wanting to be here when it does he motions everyone forward. "Tall men Sargrass Plains? I wonder if those are the creatures we encountered rampaging down Lakeview? Let's check these closest buildings out. We need to see what else might be here." Zanderallen advances towards the building on the left, Tall Men, looking for a front door or other entrance.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Tuesday October 27th, 2020 12:01:25 PM


"Interesting," replies Micah to Stohp. "Makes sense. I wonder what other 'attractions' we might have to deal with.

"I wonder if the proximity to the crystal gate has anything to do with these buildings collapsing," he muses aloud.

He then moves forward with Zanderallen, shield ready in one hand and wand of bless in the other.

As he walks that way, he casts detect magic and starts focusing on the "Tall Men" building.

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+6=16 ; d20+15=28 ;
Tuesday October 27th, 2020 4:56:17 PM

"Are demi-planes like bubbles in the æther? If so we could be at the edge as it shrinks. Maybe? If it was the fluid dynamics of air whoosh out of a bubble or surface tension or something I could hazard more than base speculation." Sid moves to the closest building to see if there is anything about it.

========================================================================

Perception: 28

DM MikeK - Maybe a zoo 
Tuesday October 27th, 2020 8:01:16 PM

Stohp suggests this may be a zoo rather than a prison.

Zanderallen leads the group to the Tall Men building, seeking to get a better look.

Micah casts Detect Magic to assist, and Sid keeps a sharp eye out.

A path of white stones leads from the boulevard, past the sign, and to a three flat and wide stairs.
The Shields climb the stairs, and find themselves on a column lined walkway about 5' above the boulevard.

The walkway goes all the way around the perimeter of the building, which would likely have been a square had not half of it fallen away already.
The walkway is 15' wide, which leaves 110' square in the middle.
Multicolored grasses rise from floor. Sid guess them to be 6 or 7 feet tall.

It quickly becomes apparent that there is nothing else on the walkway or the center area of this building.

Micah can make out a dim aura of transmutation throughout the center area of the building.

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=23 ;
Tuesday October 27th, 2020 8:56:48 PM

"I guess we are going to the center," Sid says, relaxed and watching, but ready. "Wardd's Pick's it's quiet out here."

=====================================================================

Perception: 23

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Wednesday October 28th, 2020 6:52:45 AM

Stohp looks at the grass suspiciously. "Does anyone know what tall men are? Could we be walking into them without knowing it?"

Stock (JonM) HP: 111/111; AC: 25/22/16; DR 2/-; CMD: 30; Rage: 0/26 used  d20+1=3 ;
Wednesday October 28th, 2020 9:15:33 AM

Stock snorts at Stohp. "Not me I guess! HA!"

Stock takes a look at one of the crumbling buildings to see if he can tell if it's just age that is making the thing collapse.

"Transmutation magic? Any ideas what that might mean? Too bad Dorbin's not here."

===========
Knowledge Engineering (untrained) 3

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Wednesday October 28th, 2020 10:44:44 AM

Apparently I posted this as a private post - that's a new one for me:
Tuesday October 27th, 2020 7:09:54 PM
"The Float isn't part of the Plains, or if it is, then the idea of a surprise is out the door," Bartomus said as he pointed at the signs. As things started collapsing he moved a bit faster from the edge of the portal not liking the idea of being in a contracting bubble.


"Still not sure what any of this means," Bartomus piped up as he continued to walk along with the others. "So is this like where their devotees would come when they passed on from life? I mean it seems a bit too quiet if that were the case, right?"



Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Wednesday October 28th, 2020 1:44:57 PM


"Me, too," replies Micah to Stock, preferring someone with greater skills in the arcane than he were along. "It is very faint though, like it is lingering rather than active. Since I am still sensing it, it means that it was very powerful when it was still in effect."

Micah steps into the grass, hoping to find an indication of what might have been here.

================
Take 20 on perception (1 minute) for a 25.

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday October 28th, 2020 2:13:11 PM

"I'm going to take a wild stab at it and say that the Tall Men are dead in the float. Double check your aura and then let's move to the next building. I don't want to linger in this place.", Zander takes a wary look up at the slowly collapsing ceiling. He stays next to Micah in case something objects to the cleric's probing. As Micah steps into the grass he follows concentrating on his divine sense to see if any evil auras are around.
---------------------------
Detect Evil (60ft cone)

DM MikeK - I don't want to linger in this place 
Wednesday October 28th, 2020 7:25:42 PM

Stohp wonders what a Tall Man might be.

Sid keeps watchful.

Stock tries to tell why this building is crumbling. It's not difficult.
The northern edge of this plane is eroding away. As the ground beneath it disappears, the building is collapsing into the void.
Fortunately, the erosion is not rapid. It will not reach the other buildings south of this one for days, perhaps more.

However, this building, and the partially collapsed roof overhead, is highly unstable.
Really heavy rocks could come crashing down any second now.

Bart tries to make sense of everything.

Pretty much everyone wishes Dorbin were around.

Micah starts making his way into the grass.
He detects nothing else.

Zanderallen brilliantly deduces that Tall Men must have been the tall fey The Shields fought on Lakeview Passage.
He also quite correctly figures there is nothing else the least bit interesting in this building, and maybe they should move on.

He detects no evil auras in the empty and collapsing building.

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=28 ;
Wednesday October 28th, 2020 9:55:20 PM

Sid continues forward looking for threats and dangers from around them, trying to stay ahead of the party if he can, or at least next to the front most Shield.

============================================================================

Perception: 28

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=31 ;
Wednesday October 28th, 2020 11:12:57 PM

"Have we tried a shout out or two? I mean, if everything is falling inward we could just see if anyone is in these buildings and move quickly inward and away from the collapsing edges." Bartomus offered as he continued forward with Sid looking about for some sign of activity or life.

Perception 31

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday October 29th, 2020 9:27:15 AM

"Let's get out of here before one of us gets crushed. Let's see what the next set of buildings have in them." Zanderallen exits the building and skips the building with the "Coming Attraction" sign. He walks further 'south' along the road until he can see the signs on the next two buildings. He then shakes his head as he realizes the signs are in elven, "Could I get a translator?"

Stock (JonM) HP: 111/111; AC: 25/22/16; DR 2/-; CMD: 30; Rage: 0/26 used  d20+17=29 ;
Thursday October 29th, 2020 9:56:04 AM

Stock jogs ahead of Zanderallen, eyes up as they approach the building. "Hey man, let me be the punching bag ahead of you."

==========
Perception 29 approaching the building

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Thursday October 29th, 2020 11:01:07 AM


Micah exits the grass and then the building, obviously thinking through something. "Back in the house the dust seemed to be falling slowly. In this building I perceive a faint transmutation aura. If this was where the tall men were, then this magic broke some time ago, yet the aura still lingers, implying very powerful magic indeed." He nods to himself, then continues, "" Time manipulation would fit all that. If this was a menagerie, I think it is possible that the 'specimens' may have been held in some time of temporal stasis. "

He keeps step with Zanderallen, ready to see what might be in the next building and in silent agreement with the decision to skip the presumed vacant building.

DM MikeK -Explorations continue 
Thursday October 29th, 2020 8:10:47 PM

Led by Zanderallen, the Shields move away from the crumbling northern edge of this plane.
Stock trots ahead of the paladin.

They head back to the central boulevard, and turn south, until they reach the center of the next pair of buildings.
These buildings are intact, as are those to the south. It appears only the northernmost pair are collapsing.

As they travel, Micah muses that it is possible that the 'specimens' may have been held in some time of temporal stasis.

Sid and Bart keep an eye out, but see nothing else.

As before, there are signs on each side of the boulevard, besides paths leading to the buildings beyond.
Again, they are in Elvish.

The sign on the right reads Bees. Great Prairie
The sign on the left reads Wolves. Ice Vein

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday October 29th, 2020 10:07:20 PM

"Guys, Great Prairie Bees to the right and Wolves of the Ice Vein to the left... unless they moved." Sid is still ready with Branwen, but moves to the right side a bit so that he can focus on flying creatures instead of being attacked by wolves.

Stock (JonM) HP: 111/111; AC: 25/22/16; DR 2/-; CMD: 30; Rage: 0/26 used 
Friday October 30th, 2020 9:06:29 AM

"Bart! You know anything about Prairie Bees?"

He begins heading to the right, staring into the distance to see if this plane has clear boundaries in sight.

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Friday October 30th, 2020 9:37:41 AM

"Bees? Why do I get the feeling these aren't nice little honey bees that we can just arrange to move their hives to a beekeeper?" Zanderallen follows Stock towards the rightmost building, curious to see what the inside of one not being sucked into nothingness might look like.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Friday October 30th, 2020 12:39:23 PM


Micah pauses a moment to look back at the place where they entered, attempting to see if it is still open. He then watches the collapsing buildings trying to see if he can get any estimate of how quickly the plane is collapsing. He then joins the others as they approach the bee exhibit renewing his detect magic as he does so to take a closer look at the building.



Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20=14 ;
Friday October 30th, 2020 5:06:39 PM

"been some time, but gotta say, we don't want to upset bees of any type. Let me think. It's been a whole." he followed along trying to recall life before the Shields, and even before the Float. "I don't think they are a fan of fire or ice though. "

[I]At the office, so can't access my character sheet, Knowledge roll w/o modifier of 14 to remember Plain Bees

DM MikeK - we don't want to upset bees of any type 
Sunday November 1st, 2020 12:52:42 PM

DM Correction - The sign says Wasps, not Bees. Apologies.

The Shields move toward the building on the right, keeping an eye out for flying critters.

Stock focuses on the area between the buildings, to get an idea of the western side of this plane. He notes that there isn't a horizon. The manicured lawn just seems to end shortly beyond the buildings.

Micah takes a look northward to gauge the pace of the erosion. Its pretty slow. Its been a good 12 hours since the Tall Men appeared in the Float, and the erosion is only now at the center of their building. Given it probably had to start collapsing before they got freed, it'll be days before it reaches this next set of buildings.

The cleric also notes the portal to the Crystal Room is still open, and is also moving southward to keep pace with the edge of the plane.
The way out of here looks secure.

This building's exterior and columnaded walkway is identical to the Tall Man's building.

The Shields ascend the three shallow steps to the walkway, which also goes all the way around the perimeter of a covered central area.
The central area is flat, and covered in brownish grasses. This grass is about 2' tall, and therefore does not reach the level of the party.

16 REALLY big wasps, a good 10' in length, sit unmoving in the 120' cube proscribed by the inside perimeter of the walkway and up to the roof overhead.
Some are on the ground, most are in the air.
But none are moving - not a wingbeat, not an antenna twitch, not the slightest movement at all.

Perception DC12 Highlight to display spoiler: {Despite the slight breeze, not a blade of grass inside the central area is moving either.}

Micah detects an overwhelming aura of Transmuation magic, again a 120' cube, floor to ceiling along the interior edge of the walkway.

Bartomus recalls the Great Prairie is a grassland north of Floating City, beyond the Lizardfolk's territory.
As for thinking on the insects, well, there are wasps, and then there are Wasps. And it doesn't take much beyond seeing the longsword length stinger to know these are kinda dangerous.
Bartomus also recalls the stingers carry a poison.

Still, individually, they aren't dangerous to the Shields.
The party could easily dispatch one, or even a half dozen.
Sixteen might be a bit of a challenge.

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=28 ;
Sunday November 1st, 2020 3:35:12 PM

"Um folks, nothing's moving here, not them, not the grass, nothing. Also, those, those are really nasty with poison stingers and how about we leave sleeping wasps lie, just a thought." Bartomus said while taking a look at the wasps. He watched them for a bit longer and then stepped away. "Could this be like a set of displays for visitors? Maybe things happen if you break the plane of the perimeter walk? Not planning on doing so, just asking."

Perception check 28

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Monday November 2nd, 2020 6:16:53 AM

Stohp considers the unmoving insects. "Or maybe some kind of stasis or time stop to keep the specimen's preserved. We probably shouldn't mess with it unless we're ready to fight a bunch of giant wasps. Wasn't there supposed to be guards or something? I wonder why we haven't seen any yet."

Stock (JonM) HP: 111/111; AC: 25/22/16; DR 2/-; CMD: 30; Rage: 0/26 used 
Monday November 2nd, 2020 9:31:31 AM

"Yeah, sounds good. I wasn't going to touch anything anyway. Seems like we're being drawn toward that building with the tower."

======
Sorry Mike - I'm having a little trouble following the layout here. Is it the Gate to the south, boulevard flanked w/ what seems like zoo buildings leading to the north and a building with a tower to the far north?



Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Monday November 2nd, 2020 12:01:23 PM


Micah nods in agreement, "Very likely some kind of temporal stasis given what I am seeing with detect magic." He pauses a moment before continuing, " It appears we have some time before the collapse of this plane reaches this building. I do not want to take on the "exhibits" in each of these building as they get released to keep them from running free. Perhaps if we move on, we can find the cause of the breakdown and reverse it and, perhaps, encounter the "men of stone" we were warned about. "

After taking a close look, Micah is ready to move on to the next building.

=======
Take 10 on perception

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Monday November 2nd, 2020 3:13:25 PM

"I agree. We need to see if there is anything left guarding the exhibits." Zander is ready to move with the others

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=23 ;
Monday November 2nd, 2020 6:49:00 PM

Sid moves forward keeping an eye out. He thinks a moment, "I could shoot inside but not aim for any of the Wasps if you want to test the field. I don't know if that would trigger it or not." He doesn't get more than 30' from the party if they are slowing down.

==============================================================================

Perception: 23

DM MikeK - Looking for guards 
Monday November 2nd, 2020 7:06:51 PM

The Shields get their bearings.

The Gate to the Crystal Room is on the northern edge of this plane.
The boulevard runs north to south.
On the south side sits a large stone building with a tower.
The boulevard splits, right and left, and circles around this Tower Building.

On each side of the boulevard set three pairs of buildings, like the pips on the six side of a dice.

The northernmost pair is crumbling away. One of them housed the Tall Men.
The middle pair contains Wasps, and presumably Wolves.

The Shields decide not to touch anything, and move on.

They head back down to the boulevard, and turn south.

As they approach the signs for the last set of buildings, the sharper-eyed of the group can pick out more pairs of buildings to the south of the Tower Building, which they are nearing.

The signs for the last pair of buildings are just like the previous ones.
Again in Elvish, they read

Right - Dragon Turtle. Turtle Lake
Left - Automatons. Plateau City

To the south sits the Tower Building.
This building is more keep-like than the others, having walls rather than columns, no windows to be seen, and the tower.
A set of double doors sits in the north wall.

There still aren't any signs of anything or anybody else moving about.

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Tuesday November 3rd, 2020 6:22:51 AM

"That tower seems like our best bet for answers. Shall we head strait to it?"

Stock (JonM) HP: 111/111; AC: 25/22/16; DR 2/-; CMD: 30; Rage: 0/26 used 
Tuesday November 3rd, 2020 8:38:57 AM

"Sounds good Stohp" Stock heads towards the door, eyeing it critically as he approaches. "I feel like I should knock. I mean it's not like we know anything is evil here, it's more of a dying place really."

He raises his fist to knock on the door and, barring an interruption from the rest of the Shields, knocks solidly on the door.

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday November 3rd, 2020 11:02:44 AM

Zander offers no objection to Stock knocking, agreeing with the thought of having a conversation with whoever was left overseeing the place and figuring out a better solution than killing everything as it came out of stasis. "As far as we know the denizens have no reason to be hostile. But probably still a good idea to be careful. Their world is so collapsing about them so they're likely on edge. And might very well blame us since their plane seems to be crumbling into our." Zander awaits an answer to Stock's knock.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Tuesday November 3rd, 2020 1:43:34 PM


Micah follows the others. When Stock approaches the door to knock, he gives a nod and casts bless from his wand. "Just in case," he explains.

============
bless (10 rounds remaining)

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=26 ; d20+22=32 ;
Tuesday November 3rd, 2020 6:38:08 PM

"Wait!" Sid says as he puts his hand up, "Safety check first." Sid then takes a quick moment to make sure the door is clear and will disable any traps he can if he finds any. When it is safe he will bow to Stock and step out of his way.

=========================================================================

Perception: 26
Disable Device: 32

DM MikeK - Anybody home? 
Tuesday November 3rd, 2020 7:31:08 PM

The Shields proceed through the curiously unpopulated park to the double doors of the Tower Building.

Stock approaches the door to knock on it.

Micah quickly casts a Bless spell, and Sid races up to inspect the door for traps.

The elf finds none, and he gracefully bows to Stock and steps out of the way.

Stock steps up and knocks solidly on the door.

The Shields await an answer to Stock's knock.

It never comes.

The party can wait as long as they wish, but no one answers the door.
Nor are there any sounds, or any other indication that anyone is inside to answer.

The place is getting downright creepy with its lack of people.

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Tuesday November 3rd, 2020 9:28:37 PM

Stohp shrugs. "We know the owner is long gone. Maybe there isn't anything running this place and it's just in stasis. Lets look inside, maybe we'll find something useful."

Stock (JonM) HP: 111/111; AC: 25/22/16; DR 2/-; CMD: 30; Rage: 0/26 used  d20+4=13 ;
Wednesday November 4th, 2020 10:42:35 AM

While he is waiting for somebody to come to the door, Stock looks up to see if there are any ledges or anything to climb into the place if needed and then pushes the door open.

"Would be a nice place if it wasn't...you know...crumbling into non-existence."

========
Strength check 13 if needed to open the door



Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday November 4th, 2020 11:30:16 AM

"I guess with Caeroldra dead maybe even her servants left his place. Hopefully there is more information inside. I wonder what other gateways this place might be connected to? If it might be possible to return some of all of these exhibits to where they came from." Zanderallen lends his shoulder to the door if it proves difficult to move.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Wednesday November 4th, 2020 2:04:38 PM


Micah waits for the door to be opened, renewing his detect magic spell and concentrating on what may be behind it.

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Wednesday November 4th, 2020 6:12:50 PM

"Ok, so let me step through first. If there is a trap or something I can probably skip over it. My chances are better at least. Also, if there is a time stasis on the building then if I get caught we have the brain, the brawn, and Stock left to get me out." He smiles at Stock winningly and switches to Mildred as they go inside.

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Wednesday November 4th, 2020 6:35:32 PM

"So their God dies and they just vanish and leave the amusements about the place?" Bartomus shook his head and then asked, "but some thing didn't add up in all of that. Who planted and then activated with blood the pointy crystal in the shack thing?"

When Sid offered to go in first Bartomus was all to willing to nod in agreement affirming Sid's plan. "Whatever doesn't eat you in one bite. We'll smack down to pull you back out. Promise!"


The Administration Building


DM MikeK - Would be a nice place if it wasn't...you know...crumbling into non-existence 
Wednesday November 4th, 2020 7:16:57 PM

Nobody is answering the door, so The Shields decide to go in.

Stock finds the door is unlocked, and he pushes it open to reveal some kind of museum or display room.

Sid slips in first, checking for, but not finding any traps.

Micah casts another Detect Magic.

Nothing untoward happens to the elf, and the rest of the group moves in behind him.

They find themselves in an 80' x 80' room.
The walls of the room are lined with display cases, and more pedastals and display cases are placed evenly throughout the floor.

The cases contain crowns, necklaces, statuettes, rings, and various other objects d'arte.
A couple statues stand on the two pedestals.
Tapestries and paintings fill the walls.

The entire room is tasteful and understated, with plenty of room to walk around and admire the objects.

Micah picks up three auras of magic from a couple of cases on the right side of the room.
And before anybody gets worked up about the statues, they're not magical.

There is another closed door on the far side of the room.

Like every place else on this crazy plane, no one is here, and nothing is moving.

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Thursday November 5th, 2020 6:19:04 AM

Stohp eyes the items. "If those aren't trapped or alarmed in some way then I'll eat my boots." Of course as a Minotaur she doesn't have boots so it's a safe bet for her. "Might be worth setting one off just to get the attention of whatever is in charge here if the place isn't totally abandoned like it seems."



Stock (JonM) HP: 111/111; AC: 25/22/16; DR 2/-; CMD: 30; Rage: 0/26 used  d20=1 ; d20+13=15 ;
Thursday November 5th, 2020 9:31:11 AM

Stock gives a low whistle at the contents of the room. He tries to bring his focus on individual objects to get a feel for the wealth here but keeps jumping from item to item too fast to get much of a sense. He also kneels down and examines the area for signs that it has actually been lived in any time recently.

"You mean the display cases, Stohp?"

=======
Appraise: 1...3 for nonmagical goods that contain precious metals or gemstones
Survival 15; Nat 1 and Nat 2...Nat 3 here we come!


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+5=9 ; d20+5=22 ; d20+5=22 ; d20+15=20 ; d20+15=17 ; d20+15=16 ;
Thursday November 5th, 2020 10:41:28 AM


"Menagerie, now museum," muses Micah aloud. "Displays of passion?"

He moves closer to where he saw the auras and focuses on them more closely, being careful not to disturb anything. As an aside to Stohp, "Men of stone would make a great security system, I think, Stohp. I would just as soon delay that confrontation as long as possible"

==========
Knowledge arcana checks to determine school of auras: 9, 22, 22
Spellcraft checks to identify item if that is the source: 20, 17, 16
Apparently Stock cursed the roller

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20=16 ; d20+3=7 ; d20+12=29 ;
Thursday November 5th, 2020 12:30:38 PM

Bartomus looked at the various cases trying to get a sense of the story being told by what was being shown and some sense of the value of the pieces. But, each was its own special item and he had no clue other than they were important and special.

He walked onward looking at and trying to read the tapestries and coming to a stop at the two statues atop the pedestals. He made the point of spending time looking at the sculptures in detail to determine the materials used and the skill of the carvers having some working interest as well as an appreciation for the craft he enjoyed.

Perception 16+12 that I didn't add for 28; Appraise cases - for 7; Perception tapestries and statute for 29


Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday November 5th, 2020 12:35:15 PM

Zanderallen moves through the chamber, careful not to touch anything but just to observe. He is slowly heading towards the door on the far side of the room. "This place giving anybody else the creeps? I guess we keep heading further in. Hello? Anybody home?", he calls out as he nears the far end of the room. He knocks on the door and awaits any reply other than his echo.

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=17 ; d20+22=41 ; d20+22=27 ; d20+3=11 ;
Thursday November 5th, 2020 6:05:35 PM

"Ok, so are we doing this now or later?" Sid says as he motions to the display cases, "Because it will take time that we may or may not have later." If they give him the go ahead he will search the displays for traps, disarm any he finds, and unlocks any locks he finds.

Else he will continue to search in the direction they are moving for traps and such.

========================================================================

Perception: 17
Disable Device(Traps): 41
Disable Device(Locks):27
Reflex: 11

DM MikeK - Menagerie, now museum 
Thursday November 5th, 2020 7:00:23 PM

EXPERIENCE!! - I should have done this a bit earlier. But better late than never.
Everyone receives 10,000 xp for Scene 2.

Stohp looks about the room, and wonders aloud if perhaps just breaking in to a case might help generate some kind of response.

Stock is a bit overwhelmed by the items, and takes some time to take it all in.

Micah cautions against breaking a case, thinking of the stone men from his divination.
The cleric does take the time to approach the magic auras.
In one case lie a pair of iron rings, each about 18 inches in diameter. The aura is strong, but he is unable to determine the school of magic.

In an adjacent case is a hollow mithral tube about 1 foot long. It radiates moderate evocation. He cannot identify it.
Next to the tube is a folded piece of some kind of silken cloth. It radiates a strong aura, but he can't identify the school.

Bartomus visually examines the pieces, the tapestries, and the statues.
The statues are a satyr carved from a single block of marble, and a troll pieced together from layers of plaster.
Both are well made, but the druid is sure from two different artists.

The rest of the items are also an eclectic mix of gold, silver, bronze, cheap metal, gems, and stone.
The tapestries are of cloth, hide, and canvas, some painted, and other woven.
Some are clearly elf made, others dwarf made, and he even recognizes some taur work on an intricately carved horn.

They seem to be objects from all over the Wold.

None are labelled.

Zanderallen calls out as he nears the far end of the room. He knocks on the door and awaits any reply other than his echo.
As expected, he doesn't get one.

A more cautious Sid tries to get in front of the paladin to check for traps.
He's a bit late, but checks anyway after Zanderallen's knock.
Again, he finds nothing.

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Friday November 6th, 2020 6:21:52 AM

Stohp shakes her head "We're going to have to have that confrontation eventually. This place is falling apart and if they're just golems they're going to attack us as soon as we try any solution to dealing with the exabits. If we prepare for them now and try to summon them then we can have an advantage via preparation if we have to fight and if anything here is capable of listening to reason we can save ourselves time by bringing it here now rather then run all over the place looking."

Stock (JonM) HP: 111/111; AC: 25/22/16; DR 2/-; CMD: 30; Rage: 0/26 used 
Friday November 6th, 2020 8:39:33 AM

Stock's patience only lasts so long. He moves ahead to the door at the far end of the room and opens it, calling out "Helloooo! We're ransacking your palace! Helloooo!?!"

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Friday November 6th, 2020 9:52:33 AM

Bartomus watched as Stock shouted out into the room that was behind the door that Zander had just knocked on. He kept looking at the satyr sculpture and then at the plaster of the troll. He leaned into the sculpture looking at the detail of the face and the carving of its details. "So can we at least save a few of these things when we have to run out of this place? I mean I think our level of the Float would appreciate something like this guy in front of the headquarters."

He stepped back a few steps and waited to see if there was any response to Stock's shouting.

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Friday November 6th, 2020 10:53:49 AM

Stepping aside when he sees the look in Stock's eyes he lets the dwarf open the door. He shakes his head, laughing at little at the fiery dwarf's impatience. "We're not ransacking it yet, but if there is no one here to lay claim to these pieces of art it would be a shame to let them fall into whatever void this place decides to spit them when it collapses." Zander let's Sid explore the new area first if the elf so desires and then moves in to see what's there.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Friday November 6th, 2020 3:19:04 PM


Micah explains his observations, apologetic that he was not able to discern more about the magical items.

"Although your suggestion makes tactical sense, Stohp, we are here to investigate what is happening to this plane, not to loot it. If anyone is still around here, I would prefer to be able to face them honorably rather than have to make excuses as to why we are helping ourselves to their valuables. I suggest leaving these for now until we have a better understanding of who, if anyone, is still around that might own these items."

He then moves up to join Stock and the others, redirecting his detect magic to focus behind the door.


Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=24 ; d20+22=29 ;
Saturday November 7th, 2020 8:09:52 AM

Sid is visibly nervous now but takes a deep breath and nods to Z as he lets him go first. Sid focuses on the task at hand, trying to keep the visions of all the truly horrible ways a person could die from a trap out of his mind.

==========================================================

Perception: 24
Disable Device: 29

DM MikeK - Ransacking the palace 
Sunday November 8th, 2020 8:11:27 PM

Stohp suggests starting trouble now, while they can prepare.

Micah and Zanderallen aren't willing to ransack the place just yet.

Bart asks about taking things when they have to run out of the place.

Stock has reached the end of his patience, an admittedly low threshold.
The dwarf opens the door, calling out "Helloooo! We're ransacking your palace! Helloooo!?!"

At Zanderallen's request, Sid moves forward to inspect, trying to keep the visions of all the truly horrible ways a person could die from a trap out of his mind.

This door opens inward, so Stock must step back to open it.
Sid moves up to the threshold of the doorway, but not through, mostly because of the two ten foot tall stone statues of warriors in archaic looking armor and swords posted on either side of the door just within the next room.

Both Sid and Stock can see the walls of this doorway are much thicker than a usual doorframe, perhaps a good foot.
Only a narrow section of the room is visible from the doorway, with the two stone figures blocking most of the view.
The visible portion is devoid of furniture other than some solid looking cabinets on the far wall.

The stone figures have not moved.

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Sunday November 8th, 2020 10:14:51 PM

Sid steps back cautiously, moving so the casters can maybe see if they are magic, "Stone guardians?" he says over his shoulder, not taking his eyes of the statues.

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Monday November 9th, 2020 7:15:40 AM

Stohp considers arguing more but drops it. Their time limit probably isn't so short that it will matter either way.

Stock (JonM) HP: 111/111; AC: 25/22/16; DR 2/-; CMD: 30; Rage: 0/26 used 
Monday November 9th, 2020 8:58:00 AM

"One way to find out Sid...HEY Rockman! Are you a statue?!?" He takes out a javelin and pokes one of the statues. If it doesn't react, he'll body his way inside past the statues.



Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24 
Monday November 9th, 2020 10:27:44 AM

As the others shuffle around and he gets a look at the statues Zander gets a little nervous, reaching to verify his adamantine war hammer is on his belt. Not being able to stop him Zander watches as Stock pokes one of the statues. "These aren't ominous at all. This door doesn't look like it was meant for the general public, must be going in the right direction."

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Monday November 9th, 2020 1:43:41 PM


Stock! Wai--" starts Micah.

As the dwarf pokes the statue, he readies his wand to cast bless.

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=13 ;
Monday November 9th, 2020 7:01:23 PM

"I thought we established a rule - NEVER POKE THINGS WHEN WE DON'T NEED TO?" Bartomus said as Micah tried to stop Stock. He shrugged and then readied his glave stepping back a bit from the stone troll and satyr.

Perception check - 13 but that includes a 1 for a fumble/fail.

DM MikeK - NEVER POKE THINGS WHEN WE DON'T NEED TO  d20+22=38 ; d20+22=42 ; d20+22=39 ; d20+22=28 ; d20+22=24 ; 2d10+9=15 ; 2d10+9=23 ; 2d10+9=22 ; 2d10+9=21 ;
Monday November 9th, 2020 8:40:51 PM

Sid steps back cautiously, moving so the casters can maybe see if they are magic.

Stohp considers arguing more but drops it.

Stock takes out a javelin and pokes one of the statues, eliciting a lot more reaction out of his own party than the stone men.

Micah pulls a wand and readies a spell.

Bartomus moves away from two statues in the museum.

Zander reaches to verify the hammer at his belt.

But, the statues don't react.

Stock starts into the next room.

As soon as his first steps hits the floor, both stone golems animate.

Micah casts his readied Bless.

With the sound of stone grating on stone, each of the golems slam each of their arms into the dwarf.
Three of the four attacks hit, one critically.
Stock takes 81 hp damage.

--

Museum Map

The blue shaded areas are the display cases.


Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+11=26 ; d20+11=22 ; d20+2=21 ; d8=3 ; d8=5 ; d8=2 ;
Monday November 9th, 2020 10:51:00 PM

"There we go," says Sid and calls out, "Be careful Stock, I think those statues are animated!" He steps to I(ndigo)12 and lets rapidly fires three arrows.

=======================================================

ToHit1(RapidShot): 26
Damage: 3
ToHit2(RapidShot): 22
Damage: 5
ToHit3: 21
Damage: 2

Sid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Monday November 9th, 2020 10:51:35 PM

=================================================

((Note: firing at SG2))

Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Tuesday November 10th, 2020 5:49:06 AM

Stohp hears the commotion but can't really see what's going on from where she's at. She considers rushing through the door to help, but that has gone very badly for her in the past so she decides to let the tougher party members go in first.

Stock (JonM) HP: 36/111; AC: 25/22/16; DR 2/-; CMD: 30; Rage: 0/26 used  d20+16=31 ;
Tuesday November 10th, 2020 9:14:36 AM

Stock is just turning his head to look at Micah when he begins getting pummeled. He tries to take a quick look around before twisting and dodging and trying to make his way back into the display room.

==========
Perception looking around the golems to see the rest of the room 31
Full withdrawal to J14
Full withdrawal allows Stock to move out of his current square without drawing an AOO and I think he should be able to get full cover from the doorway in moving out of the other squares. If not, +4 to AC from mobility.


Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+12=27 ; d8+11=13 ;
Tuesday November 10th, 2020 1:06:35 PM

Zander breathes a sigh of relief when the statues remain stationary to Stock's prodding. That sure would be a terribly awkward spot to fight them. His relief quickly turns into cringes of shared pain as at the dwarf's first step into the room he activates the meat grinder. Jumping into action he moves to cover Stock, stepping into but not through the doorway as he draws his hammer. If either golem is within he reach he swings at it. "Anybody got any ideas of alternate routes into the room?
-----------------------------------
5 foot step to J12
draw adamantine war hammer

Attack or Ready an attack on golem within reach, preferred target SG1
27 to hit, 13 damage

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d6=2 ; d6=4 ; d6=5 ; d6=1 ; d6=1 ; d6=4 ; d6=3 ; d20+5=7 ;
Tuesday November 10th, 2020 3:35:45 PM


Although he half expected it, Micah still jumps when the statues come to life.

Cringing as the blows land on Stock, he channels healing power and steps forward to support the warriors.

As he moves forward, Micah takes a look at the doorway to ascertain how thick and of what material the wall is.

==========
Bless (9 rounds remaining)
Channel energy for 18 points (excluding stone dudes if applicable) (8 uses remaining)
5' step to J14
Perception 7


DM MikeK - Stone Golems - rd 2  d20+20=30 ;
Tuesday November 10th, 2020 8:03:29 PM

OOC - Sid and Stohp. You aren't wounded. Please update your headers.

Sid helpfully calls out a warning to Stock, moves forward, and lets fly with three arrows.
Two miss, and the third hits, but ricochets away without damaging the golem.

Stohp pauses, waiting for the tougher members of the team to engage.

Stock looks around really quickly, and twists and turns back out of the door.
The golems attempt to bash him as he leaves, but are impeded by the doorway.
Before getting beat on, he was only able to note another door on the left wall of the golem's room.

Zanderallen moves forward while pulling out his war hammer, and strikes Golem 1.
He is pleased to note the blow cracks the stone figure's torso.

Micah considers stepping forward, but Stock has already retreated back to him.
The cleric channels healing power to help the dwarf, and ascertain how thick and of what material the wall is.
He guesses about a foot thick, of stone blocks.

Golem 1 drops its head and moves into the doorway, heedless of the fact Zanderallen is standing there.
The golem shoulders his way through the door, bodily pushing Zanderallen to one side.

Golem1 Overrun of Zanderallen.
Zanderallen gets an AoO vs AC22 (due to Golem squeezing through door)

Clear of the doorway, the stone figure straightens and fixates on Stock.

Those surrounding the golem experience a sensation of fuzziness in their heads, as if staggered.
Everyone EXCEPT Bart. Will Save DC 17 or be Slowed for 7 rds.

Golem 2 follows in behind its companion.

-----

Museum Map

Golems have AC 26 and DR (?/adamantine)

Stone Golem 1: -13 hp

Stone Golem 2:

-------

Slow: Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment).


Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20+6=12 ; d20+16=31 ;
Tuesday November 10th, 2020 8:14:33 PM

Ah, so that's what it waaaaasss (will save 12)

Stohp finds herself suddenly moving in slow motion and man it was a weird feeling. She steps forward (5 foot step) and grabs the first golem trying to engage it in a grapple despite her sudden ailment (30 to grapple)

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday November 10th, 2020 8:55:49 PM

It all happened so very fast. Bartomus had been standing there trying see what was going on and then suddenly the twisting, slashing statues were walking and moving at them. Pushing aside Zander and coming out into the display room. "Zander can you fall back and let me give you a hand?"[b]

Bartomus moved where he was standing between the cases on[ line with Micah and began channeling the words and energy for a helpful spell. [b]"Let me make your armour like stone, Zander."


Sorry didn't get home as soon as I hoped today. Move to G15 facing towards the door. Begin casting Stoneskin to touch Zander when/if he gets to where I can touch him I-15, or closer



Stock (JonM) HP: 74/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 1/26 used  d20+9=27 ; d20+16=22 ; d20+11=20 ;
Wednesday November 11th, 2020 9:30:37 AM

"Thanks Micah". He then turns and sighs. "I thought it wouldn't be able to fit through that door." It's an easy task however to let his rage build and slam the thing. When he doesn't see his flail cause the same crack in the stone, he gets even madder.

=======
Will save 27
5ft. Step to I13
PA1 hits AC22
PA2 hits AC20


Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+15=17 ; d20+13=19 ; d20+13=23 ; d20+8=18 ;
Wednesday November 11th, 2020 9:52:19 AM

Zanderallen thinks for just a moment about trying to hold back the golem, but just as quickly realizes how futile that would be. Instead catching the incoming golem on his shield he let's himself be shoved back. He raises his hammer and rains down blows on the golem over the top of his shield but none of them hit with enough force to do meaningful damage. He shakes off the wave of dizziness and growls in anger at the toughness of the golem's stone exterior. "Bart, give your magic to Stock. I'm stuck over here now."
---------------------------------
Bless 9 rounds +1 Att

Will Save 17(d20+15) vs DC 17

AoO agaisnt AC 22
19(d20+13) misses

Full attack on SG1 AC 26
23(d20+13) misses
18(d20+8) misses

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+12=15 ;
Wednesday November 11th, 2020 2:45:55 PM


Slowed (6 rds), blessed(8 rds)


Micah shakes his heading trying to clear the sudden lethargy overtaking him, but not succeeding. He steps forward and reaches out to Zanderallen, "Domi strengthen you," he proclaims as he transfers a surge of strength into the paladin.

========
Bless (8 rounds remaining)
Will Save 15. Slowed.
5-foot step to K14
Strength Surge ability on Zandarallen: Provides a +5 enhancement bonus to melee attacks for 1 round. (6 uses remaining)

SlowedSid(Andrew) HP: 58/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+3=11 ;
Wednesday November 11th, 2020 5:35:54 PM

The gargoyle smashes through and Sid's face contorts into surprise as the magical effect washes over him. With blistering speed the gargoyle seems to move its form, more like it was of water than stone, and Sid tries to quickly switch out to Mildred as the thing in on Z.

============================================================

Will Save: 11

DM MikeK - Stone Golems - rd 3  d20+22=38 ; d20+22=42 ; d20+22=36 ; 2d10+9=26 ; 2d10+9=13 ; 2d10+9=18 ;
Wednesday November 11th, 2020 7:06:40 PM

-
OOC - Sid and Stohp. You aren't wounded. Please update your headers.

Stohp is slowed, but gamely steps forward to grapple the first stone golem.
She is unable to get a good grip, though, and soon loses leverage. (Golem CMD 33)

Bart moves and casts a spell, which he intends to cast on Zanderallen.

Stock rages and attacks, but fails to hit.

Zanderallen tells Bart to place his spell on Stock.
The paladin attacks, but also fails to hit.

Micah is slowed, but is able to cast a spell on Zanderallen.

Sid is also slowed. The elf draws out Mildred.

-

Stone Golem 1 continues its assault on Stock
It strikes him twice, and again, one of the blows is critical.
Stock takes 57 hp damage.

Stone Golem 2 does nothing.

--

Museum Map

Golems have AC 26, CMD 33, and DR (?/adamantine)

Stone Golem 1: -13 hp

Stone Golem 2:


Stohp (Mitch) HP: 22/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20+16=20 ;
Thursday November 12th, 2020 7:29:11 AM

Stohp tries again but with no more luck then the first time. Stupid rocks.

Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+19=34 ; d20+14=17 ; d8+11=17 ;
Thursday November 12th, 2020 1:19:14 PM

Empowered by Micah, Zanderallen strikes out , hoping to take advantage of the flanking provided by Sid. He manages to land one solid blow.
---------------------
Bless +1 Attack
Flank +2 Attack
Micah Str Surge +4 Net bonus

34 hits, 17 damage
17 misses

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d6=2 ; d6=6 ; d6=4 ; d6=2 ; d6=4 ;
Thursday November 12th, 2020 2:07:02 PM


Slowed (5 rds), blessed(7 rds)


Micah inhales deeply as Stock takes more blows from the golem. [b]Be healed![/i] he exclaims as he channel energy.

========
Bless (7 rounds remaining)
Channel Energy (7 uses remaining) Heal 18



Stock (JonM) HP: 21/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 2/26 used  d20+16=23 ; d20+11=23 ;
Thursday November 12th, 2020 2:12:17 PM

Raging
Stock sways a bit from the repeated blows. He blinks sweat and blood from his eyes and catches a glimpse of Micah. He then swings again at the golem catching air both times.

========
[i]5ft. Step to I13 to flank
PA1 hits AC24 (forgot bless)
PA2 hits AC24 (forgot bless)
[i]

SlowedSid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+12=26 ; d6+1=7 ;
Thursday November 12th, 2020 6:06:14 PM

Sid strikes out with Mildred feeling the ache and strain of moving against something so quick like he is underwater again. Mildred chips at the stone skin of the gargoyle, leaving little purchase

====================================================================

ToHit: 26
Damage: 7

DM MikeK - Stone Golems - rd 4  d20+22=37 ; d20+22=31 ; 2d10+9=16 ; 2d10+9=20 ;
Thursday November 12th, 2020 7:51:45 PM

Stohp, who isn't wounded, and really should've updated her header by now, fails to grapple the golem.

Zanderallen mangages to land a solid blow.

Micah again channels the healing power of his god.

Stock moves to take advantage of flanking, but is unable to score a hit on the golem.

Sid does score a hit, but is unable to overcome the damage reducing stone body.

-

Stone Golem 1 again attacks Stock.
It hits twice. Stock takes 36 hp damage.

Stone Golem 2's head follows Stock as the dwarf moves, and tries reaching for him.
But the doorway and his companion is still blocking him.

--

Museum Map

Golems have AC 26, CMD 33, and DR (?/adamantine)

Stone Golem 1: -30 hp

Stone Golem 2:

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday November 12th, 2020 8:00:59 PM

"On it Zander," Bartomus moved up behind Stock and held his hands to the testy dwarf's back. "Have the strength of stone armor."

Move to I 13, cast Stoneskin on Stock - 10 DR/Adamaite -- 10 pts per caster level - 100 points; sorry had thought I had a bit more time to post - waited to long

Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20+16=26 ;
Thursday November 12th, 2020 11:16:57 PM

(Weird, I did update my header but it didn't save.)

Third time's the charm? No, not it's not.

Stock (JonM) HP: 7/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 2/26 used  d20+17=25 ; d20+12=27 ; d10+19=20 ; d6=6 ;
Friday November 13th, 2020 9:27:29 AM

#Ragingtolive, #Blessed, #Skinlikearock
Stock is weaving like a punch drunk boxer. He strikes out again and then backs away.

=========
Sid - Don't forget you get sneak attack because flanking...unless it's immune to precision damage
PA1 hits AC25
PA2 hits AC27, 20 damage + 6 electricity
5 ft. Step to H13
Getting killed by these rolls!


Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+15=35 ; d20+15=32 ; d20+10=25 ; 3d8+33=51 ;
Friday November 13th, 2020 3:53:06 PM

"Hey, you stupid brute. I'm right behind you. Pick on me!", Zanderallen yells in rage as he sees Stock swaying under the repeated blows. Zanderallen follows up on his anger with a truly massive blow. His follow up blow barely fails to connect.
-------------------------
Bless +1 Att
Flank +2 Att

Full Attack on SG1
35(nat 20) confirmed with 32, damage 51
25 misses

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d6=1 ; d6=2 ; d6=3 ; d6=4 ; d6=2 ; d6=2 ;
Friday November 13th, 2020 9:18:49 PM

Slowed (4 rds), blessed(6 rds)

[b]"Get out of there, Stock!" exclaims Micah. He then moves up to try to impede the golem and channels more energy.

==============
Bless (6 rounds remaining)
5'step to I14.
Channel Energy (6 uses remaining) Heal 13 (The dice love Stock: only 3 more than Woldian minumum on five dice)

SlowedSid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+13=23 ; d6+1=6 ; d6=3 ; d6=5 ; d6=5 ; d6=2 ; d6=1 ;
Sunday November 15th, 2020 9:20:00 AM

Sid's arms burn as he tries desperately to push faster than the blistering fast stone thing before him, sweat starts to bead on his head as he just can't seem to match the thing.

==================================================================

ToHit: 23(28 if flanking)
Damage: 6
SA(If Applicable): 16

DM MikeK - Stone Golems - rd 5  d20+22=32 ; d20+22=23 ; 2d10+9=20 ;
Sunday November 15th, 2020 5:47:37 PM

Bartomus moves up and casts a spell on Stock, strengthening the dwarf's skin.

Stohp again tries to grapple, but the Stone Golem is proving to be difficult.

Stock is weaving like a punch drunk boxer. He strikes out again and then backs away.
The dwarf sees his blow does some damage, but not as much as he'd like.
The stone golem is unaffected by the lightning.

Zanderallen tries to get the golem's attention with a massive blow.
Despite multiple, deep cracks in its body, it continues to focus on Stock.

Micah moves up, and casts more healing energy.

Sid tags the stone golem (he is flanking), but without a vital point to hit, he's unable to do enough damage to chip the stone creature.

-

Stone Golem 1 yet again attacks Stock.
By some miracle, it only hits him once.
Stock takes 20 hp damage.

Stone Golem 2 does nothing.

--

Museum Map

Golems have AC 26, CMD 33, and DR (10/adamantine). Immune to Lightning and Sneak Attack.

Stone Golem 1: -91 hp

Stone Golem 2:

Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20+16=19 ;
Monday November 16th, 2020 7:33:40 AM

Stohp switches tactics to trying to trip the thing but has no luck with that either (19 to trip)

Stock (JonM) HP: 2/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 4/26 used 
Monday November 16th, 2020 9:17:04 AM

#Ragingtolive, #Blessed, #Skinlikearock
Stock senses Bart behind him and throws his body past the taur, dodging out of the way of more pain.

==========
Full withdrawal thru Bart's square at G13, ending up at E13


Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+15=21 ; d20+10=22 ; d8+11=19 ;
Monday November 16th, 2020 11:10:19 AM

Zanderallen gets into a rhythm, beating the stone with his hammer. Unfortunately the stone he's hitting proves to be very resilient to damage. His first stroke bounces off with a dull thud, and his second seem to follow the same pattern but by some stroke of heroic luck it catches a spot cracked by his earlier massive blow and extends the crack.
----------------------------------------
Bless +1 Att
Flank +2 Att

Full Attack on SG 1
21 misses
22+4 (hero point used) 26 hits, 19 DAMAGE

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d6=2 ; d6=5 ; d6=6 ; d6=3 ; d6=3 ;
Monday November 16th, 2020 3:16:48 PM


slowed (3 rds), blessed(5 rds)


"I think he like you, Stock," quips Micah mirthlessly with a shake of his head . He braces himself for the expected onslaught and, once again, keeps healing.


==============
Bless (5 rounds remaining)

Channel Energy (5 uses remaining) Heal 19 points.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Monday November 16th, 2020 5:31:03 PM

addition to above post

Micah calls out, "Zanderallen seems to be the only one who can seriously hurt these things. Sid, keep flanking to help him get through its guard. Everyone, when Z attacks try to help him get through its defenses."

[OOC: In game terms, Micah is suggesting everyone gang up using aid another to get Zanderallen's to hit bonuses up.


SlowedSid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=24 ;
Monday November 16th, 2020 6:26:09 PM

"Iiiiiii'mmmm tttrryyiinggg!" Sid slurs as he goes to smack the lightening quick statue.

======================================================================

ToHit(Flanking): 24

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  2d8+10=18 ;
Monday November 16th, 2020 8:46:53 PM

Bartomus saw Stock taking the hit and going weak. He grabbed Stock's shoulders and said, "Heal, Stock, heal and step back."

Cure Moderate wounds on Stock for 18

DM MikeK - Stone Golems - rd 6  d20+24=27 ;
Monday November 16th, 2020 9:01:00 PM

Stohp switches tactics, and tries tripping it. No luck.

Stock, literally beaten to within an inch of his life, scoots under Bart to escape the inexorable blows of the golem.

Zanderallen blasts the golem again, catching it in nearly the same spot.
The golem's torso shatters, and bits of it collapse in a pile.

Micah throws out more healing, while imploring the group to help Zanderallen with his blows.

"Iiiiiii'mmmm tttrryyiinggg!" Sid slurs

Bart casts a healing spell on Stock, closing more of the dwarf's wounds.

-

Stone Golem 1 is a pile of rubble.

Stone Golem 2 is not.
It lowers a shoulder, and squeezes through the door.
Emerging into the room, it barely pauses before turning to its right.
Ignoring everyone else, the golem pursues Stock.
The golem bodies Micah out of the way before pausing in front of Bart.

Overrun on Micah, moving him to I15.
(CMB roll 27)

Everybody except Stock gets an AoO, cue to its movement through various threatened squares.

--

Museum Map

Golems have AC 26, CMD 33, and DR (10/adamantine). Immune to Lightning and Sneak Attack.

Stone Golem 1: DEAD

Stone Golem 2:

SlowedSid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=31 ; d6+1=2 ;
Monday November 16th, 2020 9:54:11 PM

The gargoyle explodes and like magic seems to reform. It takes Sid a second to process that it is a second gargoyle as Mildred arches behind the thing until it stops dead into its wing and bounces off, "Bbbyyyy Wwaaarrddd'sss..." he starts to exclaim.

==================================================================

ToHit: 31
Damage: 2(For the record... I did nothing ^_^;)

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+24=25 ;
Tuesday November 17th, 2020 12:25:30 AM

Bartomus saw that the Stone Golem was coming at him and he move his hands quickly, but didn't move when the Golem stopped in front of him.

"Hey big fella, now you could make a break for it and head down that way and outside, enjoy the sun before all of this collapses into dust. Whata ya say, doesn't sitting down on the grass and enjoying some sun sound good?"

Cast Glibness - +20 to bluff for ten minutes. -- well even with a +4 and a +20, BART ROLLS A FRIGGING ONE!! REALLY, ROFL...wow...just um wow. Golem probably is a DC fan. ;-)



Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20+16=25 ;
Tuesday November 17th, 2020 7:57:10 AM

Stohp tries and fails to trip the thing on it's way by. "It seems to only care about you Stock, run it around while we take it out." she calls to the dwarf.

Stock (JonM) HP: 56/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 4/26 used  d8=4 ; d8=4 ; d8+5=9 ;
Tuesday November 17th, 2020 8:56:08 AM

#Ragingtolive, #Blessed, #Skinlikearock, #Barelyalive

Stock angrily fishes out a potion and downs it on a gulp. "Ha! Good one Stohp!"

==========
Cure Serious Wounds 17
Did you guys all forget your AoO's?


Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+15=20 ; d20+15=28 ; d8+11=19 ;
Tuesday November 17th, 2020 10:14:31 AM

As the second golem shoves it's way through, ignoring all but the dwarf, Zander waits until it' caught between him and Sid to catch it in the flank. And yells as his hammer merely bounces off it's hardened exterior. "Why is it only focused on Stock, maybe it's because you stepped through the door." Knowing he'll have to risk closing with the golems reach regardless Zanderallen takes a side stop to walk into the next room before engaging the golem once again. His opening swing is better this time, making solid contact.
----------------------------
Bless +1 Att
Flank +2 Att

Move first to J11, quick dance inside the room, complete move ending in J13 (provoking an AoO)

Attack of Opportunity
20 misses

Attack
28 hits, 19 damage

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+11=30 ; d8=8 ;
Tuesday November 17th, 2020 11:16:18 AM


slowed (2 rds remaining), blessed(4 rds remaining)

As the golem shoves its way past him, Micah lashes out with his hammer, putting every bit of strength he can into the blow. "This is why I am support," he mutters, as the mighty blow does minimal damage to the thing.

He then steps next to Zanderallen, reaching out to touch the paladin's shoulder and fill him with a surge of Domi's power.

Micah's shield simultaneously starts shedding light. "Really? responds the priest, as he glances at his shield.

Attack of Opportunity: 30 to hit (+2 for flank, -2 for power attack, forgot to add bless) Damage: 16 (d8+4+4(PA))
5-step to J14
Strength surge to Zanderallen (+5 enhancement bonus for 1 round) (5 uses remaining)

DM MikeK - Stone Golems - rd 7  d20+22=26 ; d20+22=38 ; 2d10+9=20 ; 2d10+9=21 ;
Tuesday November 17th, 2020 7:27:54 PM

Sid attacks the golem (not a gargoyle), and scores a hit, but does no damage.

Bartomus tries bluffing the stone golem to get it to rest. The face carved into the head of the creature registers no emotion.

Stohp tries and fails to trip the thing on it's way by.

Stock pulls out and downs a healing potion.

Zanderallen misses as the golem moves past.
The paladin carefully closes in behind it, which should have resulted in an attack, but the golem ignores him.
He astutely wonders if there is some other reason why Stock is the recipient of so much attention.

Once in range, Zanderallen slams the golem with a solid blow.

Micah puts everything he has into a blow that does cause a crack.
The cleric provides more strength to Zanderallen.

--

The golem finds its path blocked by Bartomus.
Two massive stone arms slam into the druid.
Bart takes 41 hp damage.

--

Museum Map

Golems have AC 26, CMD 33, and DR (10/adamantine). Immune to Lightning, Sneak Attack, and Mind Effecting spells/skills.

Stone Golem 1: DEAD
Stone Golem 2: -25 hp

SlowedSid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=33 ; d20+15=20 ; d6+1=6 ;
Tuesday November 17th, 2020 8:31:10 PM

Sid lashes out at the golem, not knowing the difference or as he struggles to do anything against it. Mildred bounces off the toughen skin, "ppppiiiiiccckkkk'sss jjjjuuuussstt"

============================================================================

ToHit(Flanking): 33
Damage: 6 (not enough)

((Please ignore the second roll, it was a misroll.))

Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20=20 ;
Wednesday November 18th, 2020 5:49:24 AM

This time she gets it as it's lifting it's other leg and manages to send the giant thing toppling to the ground. Ha! 5th times the charm! (36 to trip)

Stock (JonM) HP: 56/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 6/26 used 
Wednesday November 18th, 2020 9:20:16 AM

#Ragingtolive, #Blessed, #Skinlikearock, #Barelyalive, #Wheredidhego

Stock whistles when Stohp trips the golem. Since he is raging is sounds more like a high pitched yell. Without any place to go to hit the thing he backs up a step pulling out another potion. He yells, "Make a path Bart! You can't take much of that abuse!" He then pops the potion and disappears.

===========
5 ft step to D13
Potion of invisibility


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d6=1 ; d6=4 ; d6=3 ; d6=6 ; d6=6 ; d6=3 ;
Wednesday November 18th, 2020 12:46:50 PM



slowed (1 rds remaining), blessed(3 rds remaining)


"He really, really does not like you, Stock." he says as Bart takes the blows from the golem for being in the way.

When the dwarf disappears, he thinks to himself, "Now this could get interesting, ".

Torn between aiding Zanderallen's attacks and healing the others, he opts for keeping Bart alive and channels healing energy.


"Sid and Bart, then explains, "You are better off aiding Zanderallen's attacks or Stohp's tripping attempts, since those seem to be most effective against it."

========

Channel Energy 22. Heals Bart and Stock. (4 uses remaining)


Zanderallen (Zachary H) 104/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+23=35 ; d20+18=24 ; d8+11=17 ;
Wednesday November 18th, 2020 1:27:52 PM

Zander roars in anticipation as the golem falls to the ground in front of him. Empowered by Micah he swings with gusto, Still somehow only managing to land a single solid strike. "I HATE GOLEMS!" he screams with frustration.
------------------------------
Bless +1 Att
Flank +2 Att
Strength Surge +4 net Attack
Prone +4 Attack

Full attack on SG2
35 hits, 17 damage
24 misses


DM MikeK - Stone Golems - rd 8  d20+22=36 ; d20+22=25 ; 2d10+9=19 ;
Wednesday November 18th, 2020 7:39:39 PM

Sid continues to lash out at the golem, hitting, but not doing damage.

Stohp finally finds the leverage. The taur grabs, twists, and with a 'CRASH', the golem is thrown to the floor.

Stock yells at Stohp's success, tells Bartomus to get away, drinks a potion, and disappears.

Micah again makes some suggestions, and then channels healing power into Bart and Stock.

Zanderallen falls on the prone golem, but can only hit once.
The paladin appears frustrated.

--

The golem stands up (Drawing AoO from Zanderallen, Micah, Stohp, Bart, and Sid).
After pausing for a moment, it turns and attacks Zanderallen.
It hits him once.
Zanderallen takes 19 hp damage.

---

Museum Map

Golems have AC 26, CMD 33, and DR (10/adamantine). Immune to Lightning, Sneak Attack, and Mind Effecting spells/skills.

Stone Golem 1: DEAD

Stone Golem 2: -42 hp

SlowedSid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=30 ; d20+15=26 ; d6+1=4 ; d6+1=4 ;
Wednesday November 18th, 2020 7:53:12 PM

Sid lashes out again as the thing stands. Mildred sparks and bounces, going lightening quick back at the thing. Sid's unnaturally slowed arm protesting while the animated adamantine abomination ignores his desperate strikes.

===============================================================

AoO: 30
Damage: 4
ToHit1: 26
Damage: 4


Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Wednesday November 18th, 2020 10:51:20 PM

Staggerd and star seeing, Bartomus just froze as the pain coursed through him and was replaced by a warmth that healed some of the damage. He snapped out of the self-imposed star-filled sky to realize he was not only in the way, but he was the golem's focus. He heard the yell to move and get out of the way, and Bartomus did just that. He backed down between the aisles trying to get out of the golem's way.

Moving to G17, assuming it draws an AOC.

Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20+16=17 ; d20+16=22 ;
Thursday November 19th, 2020 6:29:14 AM

Stohp tries to keep it down but has no luck (aoo trip 17, regular action trip 22)

Stock (JonM) HP: 78/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 7/26 used  d20+19=22 ; d10+19=22 ; d6=4 ;
Thursday November 19th, 2020 9:16:48 AM

#Ragingtolive, #Blessed, #Skinlikearock, #Barelyalive, #Thereheis
"I CAN'T BELIEVE I MISSED MY CHANCE TO HIT IT WHILE IT WAS DOWN!"

Stock moves into the space vacated by Bart and slams it becoming visible again.

=======
Charge to G13 (AC is now 2 less)
PA1 hits flat footed AC22 (Really Nat 3?) 22 damage + 4 electricity


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+16=21 ;
Thursday November 19th, 2020 3:57:14 PM


last round slowed. Bless, 2 rds remaining.


Micah takes the opening when the golem stands up, but is unable to make it count this time.

He then moves next to Zanderallen and, once again, gives him a surge of Domi's power.

'Sid, your attacks do not hurt it. You are better off trying to help Zanderallen hit, instructs Micah, more urgently this time.

===================
AoO to hit 21 miss.
5' step to I14.
Strength surge to Zanderallen providing him a +5 enhancement bonus on melee attacks for one round. (4 uses remaining)



Zanderallen (Zachary H) 85/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+23=29 ; d20+19=20 ; d20+14=34 ; d20+14=34 ; d8+11=12 ; 3d8+33=42 ;
Thursday November 19th, 2020 4:46:52 PM

Zanderallen takes the opening the golem gives him as it stands up, landing a solid blow to the construct. When it turns to him he braces taking the return blow in stride. Unfortunately the hit knocks him off balance for his first swing. Bouncing off with no damage he using the momentum of the rebound, coupled with a quick step to get his weight behind the blow, to land a truly massive blow right into the golems midsection.
---------------------------------
Bless +1 Att
Flank +2 Att
Str Surge +4 net Att

AoO Attack with +4 from Prone
29 hits, 12 damage

Full Attack on SG2
20 misses (nat 1)
34 with 34 to confirm CRITS (back to back nat 20s), 42 damage

DM MikeK - End Combat 
Thursday November 19th, 2020 7:19:20 PM

Sid lashes out again and again, but the animated adamantine abomination ignores his desperate strikes.

Bart heeds Stock's advice, and moves out of the way.
Curiously, the golem does not strike him as he leaves.

Stohp tries to keep it down but has no luck.

Stock moves up and strikes the golem, getting a bit of a crack going.

Micah gives Zanderallen another surge of power, while telling Sid to assist the paladin.

Zanderallen smacks a solid blow as the golem rises, merely glances on his next swing, and then lands a truly massive blow right into the golem's midsection.
The golem shatters.
Pieces of rock drop heavily to the floor.

--

And suddenly, there nothing trying to kill Shields any more.


SlowedSid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday November 19th, 2020 8:34:49 PM

Mildred slows in her arch and Sid is left panting and sweating. Everything still seems off as they blur around him.

=========================================================

((Still slowed))

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday November 19th, 2020 9:50:12 PM

"Just like dust and pebbles," Bartomus said aloud as he watched the shattered remains of the Golem cascade downward and spread about the floor. "Way to go Zander."

He walked up and looked at pieces and at the other Shields. Seeing both Zander and Stock with injuries, he asked, "who needs a healing potion?"

Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Friday November 20th, 2020 7:16:44 AM

Stohp eyes the two golems. "Well messier then intended but I guess that counts as getting the attention of whomever is in charge of this place."

Stock (JonM) HP: 58/111; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 7/26 used 
Friday November 20th, 2020 9:23:01 AM

#Skinlikearock, #Sotired

Stock comes down off his high and blusters, "I can't believe how hard that thing was to hurt. Z - What's the deal with that hammer of yours?"

He limps forward and picks up an blocky gray and black rock that broke off the golems and tucks it in his rock sack.

"A little more healing would be appreciated, Gentlemen."

Zanderallen (Zachary H) 85/104 AC: 29 T: 13 FF: 28 CMD: 24  d6=4 ; d6=6 ; d6=6 ; d6=1 ; d6=5 ; d6=6 ; d2=2 ; d6=3 ; d6=3 ; d6=3 ; d6=6 ; d6=6 ;
Friday November 20th, 2020 10:11:57 AM

Zanderallen takes a couple moment of hard breathing to recompose himself after the fight. He then walks over the Stock a grin on his face as he shows off his war hammer, "I imagine you'll know why upon a closer look friend dwarf. Adamantine through and through. I procured it a while back after we ran into some similar creatures. I've been thinking about enchanting it to be extra effective against constructs, with how difficult this fight was I certainly will be once I find the coin.", he stows the hammer in his belt and kneels by Stock, "Now as for that healing. Zander focuses, and his hand glowing slightly, runs it over the bruises forming all over Stock's body.
-------------------------
Lay on Hands 2 used, 8 remaining
Stock heals 48 hp

OOC: d2 roll used as divider for lay on hands

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d8+1=9 ; d8+1=3 ; d8+1=2 ; d8+1=8 ; d8+1=3 ; d8+1=4 ; d8+1=2 ; d8+1=3 ; d8+1=3 ; d8+1=4 ;
Friday November 20th, 2020 4:21:31 PM


Micah exhales in relief when the second golem crumbles. Zanderallen beats him to healing Stock, so he pulls out his wand and focuses on Bartomus. Then, provided there is no imminent danger, he uses it on the paladin.

==========
Three charges of CLW on Bartomus: 20 total points healed.
Five charges of CLW on Zanderallen: 17 total points healed.



DM MikeK - A little more healing would be appreciated, Gentlemen 
Saturday November 21st, 2020 1:58:08 PM

The Shields heal up, review the benefits of an adamantine war hammer, and generally regroup.

The effects of the stone golem's slow spell wears off.

As the echoes of screeching stone and crashing weapons fade, silence again descends over the room.

Nothing else approaches, and the Shields again appear left to explore this strange building on this strange plane.

The double doors to the zoo are to the south.
The door so recently breached by Stock is to the north.

SlowedSid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d4=2 ; d20+15=25 ;
Saturday November 21st, 2020 10:21:55 PM

Sid will go North and look into the breached room from the doorway. "Hey, is adamantine expensive? I should probably look into getting a sword or something."

=================================================================

Perception: 25

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=29 ;
Sunday November 22nd, 2020 2:14:24 PM

Bartomus made a point of picking a few pieces of the broken golems and placing them at the end of the cases, "for taking back to headquarters when this is all over. I mean stone golem faces and such would be ideal for a fountain or something, right?"

He followed after Sid through the north doorways,"Adamantine is pretty pricey, but hey it's stronger than anything else." As they walked through the doorway where the golems had stood, Bartomus looked about.

Enter through the northdoors, perception 29

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Sunday November 22nd, 2020 10:17:54 PM

((Note: Not slowed anymore, changed header))

Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Monday November 23rd, 2020 8:09:13 AM

Stohp joins the others at the newly opened door.

Stock (JonM) HP: 106/111; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 7/26 used  d20+16=18 ;
Monday November 23rd, 2020 9:21:28 AM

Stock steps through the door, head jerking left and right to make sure no more of the golems are around. "I wonder if those golems were guardians of this room or of the entire place...?"

He moves ahead to inspect the cabinet.

=========
Perception 18


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+5=10 ; d20+5=25 ; d20+5=19 ;
Monday November 23rd, 2020 12:56:30 PM


Satisfied everyone is adequately healed, Micah joins the others in inspecting the new room, using detect magic to check for auras.

===============
Knowledge Arcana checks to ID aura schools: 10, 25, 19

Zanderallen (Zachary H) 102/104 AC: 29 T: 13 FF: 28 CMD: 24 
Monday November 23rd, 2020 2:37:23 PM

"A weapon made of the stuff will set you back a few thousand gold. Gold you'll consider well worth the first time you run into one of these brutes. I guess let's see what was so important it was left with guardians that hunt down intruders with such focus." Zanderallen also moves into the northern room. War hammer still at the ready. He's a little unnerved at how quiet things are again after the violence of the past moments.

DM MikeK - Next room 
Monday November 23rd, 2020 6:52:24 PM

The Shields cautiously move into the next room, wary of any more stone golems.

There are none present. Nor much of anything else, for that matter.

This is another 80x80 room. Unlike the museum area the group just left, this one has no hangings or glass cases. This room is best described as solid and spartan.
Heavy oak cabinets line the outer perimeter, all with solid looking cabinet doors.
An oak island, topped with a slab of granite, occupies a 5' square in the middle of the room. Doors in the base of the island indicate that it also has storage space. On the counter of the island is a granite mortar and pestle set.

Otherwise, the place is barren.
There is nothing visible on the windowless walls, or the empty cabinet tops.

Micah detects no magic.

There is a closed door on the left wall of the room.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20=4 ; d20+15=28 ; d20+22=40 ;
Monday November 23rd, 2020 7:22:42 PM

Sid goes up to the Oak Island and inspects it, looking for traps and secrets.

=================================================================

Perception: 28
Disable Device: 40



Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=27 ;
Monday November 23rd, 2020 10:36:39 PM

"So is there something we can dig into in this Sid Maybe some hidden gold," Bartomus said as he looked about the new room and watched Sid examine the oak island. He walked towards the door on the left wall looking about as he moved across the space.

Perception 27

Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Tuesday November 24th, 2020 8:38:56 AM

Stohp grunts. "Unlikely, why would any gold be kept here where you'd have to go into the pocket realm to retrieve it before going to the store?"

She idly opens a few cabinets, not really expecting much.

Stock (JonM) HP: 106/111; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 7/26 used  d20+16=24 ;
Tuesday November 24th, 2020 9:10:50 AM

Stock nods at Stohp and scratches his chin. "That brings up a good point. I wonder if any banks use pocket planes to hold their deposits." He moves over to the door on the left wall and checks it for traps.

==========
Perception 24

Zanderallen (Zachary H) 102/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+5=23 ;
Tuesday November 24th, 2020 12:28:12 PM

"Why have such a huge empty room? This doesn't make sense." Zander muses aloud as they enter the room, confused as to it's purpose. He'll wander along the eastern wall opening cabinet doors as he goes to check inside. Once he reaches the far door he'll wait for the other's to finish their checks.

Perception 23

DM MikeK - What's in here? 
Tuesday November 24th, 2020 8:00:00 PM

Sid goes up to the oak island, and carefully inspects the doors.
They appear unlocked, and untrapped.

Bart wonders about gold as he walks towards the door on the left wall looking about as he moved across the space.
He sees nothing of interest.

Stohp thinks there is no gold here.
She idly opens a few cabinets, possibly causing heart attacks among her more cautious comrades.
However, nothing blows up.
One cabinet holds a set of glass beakers, a burner, and several vials of an unknown liquid.
Another is filled with canisters containing various weird items - powders, animal parts, stones, all kinds of things that any spell caster would recognize as spell components.
And a third is full of scroll cases, including one dyed a bright red.

Stock moves with Bart to the door.
He looks it over, but finds no traps.

Zanderallen wonders about the purpose of a huge empty room.

Spellcraft DC10 Highlight to display spoiler: {Based on Stohp's discovery of spell components, the solid construction of cabinets and walls, and the lack of windows, this room would make a great magical laboratory.}

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=27 ; d20+22=24 ;
Wednesday November 25th, 2020 7:08:50 AM

When Sid hears cabinet doors opening he turns around quickly, but relaxes. It's Stohp, and she's a professional. Instead he goes over to Stock and Bart and is pleased to see that they are taking it seriously. He verifies their work and disables/unlocks anything that needs it.

=========================================================================

Perception: 27
Disable Device: 24

Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Wednesday November 25th, 2020 7:25:23 AM

Stohp nods, finding basically what she expected, then closes the cabinets and joins the others at the door.

Stock (JonM) HP: 106/111; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 7/26 used 
Wednesday November 25th, 2020 10:08:14 AM

Stoneskin
Stock watches the other look through the cabinets. When everybody is assembled, Stock holds a finger up to his lips and then moves through the door first (after Sid checks it).

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Wednesday November 25th, 2020 2:35:34 PM


Micah turns to Zandarallen and explains, "Given the spell components Stohp found, the solid construction of the cabinets and walls, and the absense of any windows, I would say this is likely a magical laboratory."

As he talks he moves over to inspect the scrolls, looking for notes and any that might be magical.


============
Spellcraft autosucceed
Owl's wisdom
Detect magic


Zanderallen (Zachary H) 102/104 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday November 25th, 2020 3:42:43 PM

Zanderallen nods at Micah's explanation, stacking on the next door with Stock after it gets checked. Seeing Stocks signal he refrains from making a comment, although it would probably be quieter than his plate mail. But if someone hadn't heard the quarrying of beating the stone golems down they probably were deaf.

Bartomus(Rod) HP: 49/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=27 ;
Wednesday November 25th, 2020 4:03:51 PM

"So do we open this door? Or just wanna wait to see if something else jumps out of the cabinets here to smash us again." Bartomus asked as the interior of the cabinets was being explored. He was interested in the components that had been found, but he also was wanting to know what was behind the door. He waited to see what came crashing, flying, slicing or rolling at Stock who went through the door after it had been checked.

Perception = 27 into the room beyond

DM MikeK - So we open the door 
Wednesday November 25th, 2020 6:40:28 PM

Sid turns quickly at the sound of opening cabinets, but relaxes at the sight of Stohp. He goes over to Stock and Bart and verifies their work on the door.
The elf confirms it is untrapped and unlocked.

Stohp closes the cabinets she was perusing, and joins the group at the door.

Micah moves over to the same cabinets, opens them, and checks for magic.
He finds none.
Perception DC10 Highlight to display spoiler: {Although that red colored scroll case seems awfully out of place with all the rest of the normal colored ones.}

Zanderallen and Bart also move to the door, with the druid wondering aloud if they just planned to open it up.

Stock puts a finger to his lips, and does just that.

The first thing that hits is the smell.
The area on the other side of the door reeks.
Bad.
Really bad.
Really, really bad.
The smell of sweat and urine and vomit and excrement, mixed together, aged well, and then released, pour upon the Shields like a wave.

Everyone Fort Save DC10 or be nauseated for 2 rounds.
This is poison type effect.

It appears the place is, or was, a living quarters of some kind.

There's not much that can be seen from this side of the doorway, other than an overturned table and a smashed lamp.

No one hears any sounds, or makes out any movement, or sees any stone golems.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+4=22 ; d20+15=19 ;
Wednesday November 25th, 2020 7:44:55 PM

Sid coughs and pulls a bit of cloth around his face, his iron-clad elvine stomach, trained by their years of adventuring holding strong against the stench. He looks to see if the others are alright and then focuses his attention on what is in the room, readying Mildred to attack any fouled monstrosity that may come their way.

==========================================================

Perception: 19

Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20+7=20 ;
Wednesday November 25th, 2020 9:48:48 PM

Stohp grimaces, but bears the stink (20 fort). "It seems we've either found the caretakers or more prisoners that were not in stasis. That smells like someone left to die, unable to escape and with no one to care for them."

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Thursday November 26th, 2020 11:33:54 AM



Observing the incongruity of the red case, he takes it, but when the door is opened he delays opening it.

Based on the reactions of the others when the door is opened, Micah is once again thankful for the gift of the lizardfolk. He momentarily touches his amulet in gratitude. He then looks at the case and puts it in his pack for later and moves his magic sight to focus on the apparently foul smelling room.

========
Perception 17 taking 10.
Owl's Wisdom
Detect Magic


Zanderallen (Zachary H) 102/104 AC: 29 T: 13 FF: 28 CMD: 24  d20+15=34 ;
Thursday November 26th, 2020 10:58:32 PM

Shaking off the awful smell, sadly he'd become almost used to such scents of death, Zander steps into the room looking for the source of the smell. He will also open his divine sight to the presence of evil, the smell of death opening the possibility of undead.
---------------
Fort 34

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Friday November 27th, 2020 12:51:32 PM


While waiting to learn what is in the fowl smelling room, Micah takes a moment to glance at each of the other characters looking for wounds and any other indications of injury or harm.

===========
Bartomus: I notice you haven't updated your header. Micah healed Bartomus to full hitpoints in my Nov 20 post.

Stock (JonM) HP: 106/111; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 7/26 used  d20+14=22 ; d20+16=27 ;
Friday November 27th, 2020 3:56:28 PM

Stock enters the room and ignores the stench. He circles around the table, looking for the source of the stink.

Fort 22
Perception 27

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+10=19 ;
Saturday November 28th, 2020 12:38:35 AM

"What died in here? Or, was trapped and evaporated into that stench?" Bartomus asked as they were forced to endure the stench that was so strong it was its own force of nature. He didn't gag, but it was an effort to not do so.

Fortitude = 19; Got it Micah - sorry!

DM MikeK - What died in here?  
Saturday November 28th, 2020 10:33:06 AM

Micah takes the red colored scroll case.

He, and the rest of the Shields, enter the next room.

Most think they'll find some bodies, but there are none to be found.

The room is large, filling half of this building.
It is 80' wide and 160' deep, and appears to be the well furnished living quarters for a single person.

This open area is sectioned off, using rugs and furnishings, into three sections - a dining area, where the party has entered, a study, and a bedroom.

On one side of the study, an iron circular stairway climbs upwards through an opening in the roof. Most of the Shields recall this is likely the same location as the tower that could be seen from outside.

The place is a mess.
Porcelain jugs and bowls lie in pieces against a wall. A sitting table and accompanying chairs have been thrown against another, Bedcovers and sheets are strewn about.
Unidentifiable stains mark places on the bed and the floor. A large painting has been sliced repeatedly, and then impaled through with a chair leg. Scrolls and paper litter the floor. Some are ripped, some are stained, some still lies in puddles of what appears to be urine.

The entire room reeks of sweat and vomit and urine and excrement.

For all of that, there are no bodies. Nor, upon reflection, is there the distinctive stench of decay that one would expect.
It seems most likely that there was only one person here, who, for some reason, stayed in this room for many days, and did all this by themselves.

The only item that appears untouched is a small display case in one corner of the room, containing a golden medallion in the shape of the High Woldian symbol of Caeroldra.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Saturday November 28th, 2020 11:20:25 AM


Micah pauses at the doorway to take in the room and the destruction. Reflecting on the damage, he asks, "Passion, unleashed without any focus?"

Satisfied there is no immediate threat, he focuses his magical detection on the room with special emphasis on the medallion.



Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=22 ; d20+22=31 ; d20+15=28 ;
Saturday November 28th, 2020 5:24:10 PM

Sid looks around, disgust marring his features behind his makeshift mask. He hardens his look and sets about looking for anything else of importance or of note, first traps and hidden things, and then important details, like what the painting was of and any other points of wrath or other strong emotion.

=========================================================================

Perception: 22
Disable Device: 31
Perception2: 28 (If needed)

Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Sunday November 29th, 2020 9:42:01 PM

Stohp hangs back for now while MIcah does his magical search. She doesn't want to run afoul of some weird artifact or trap that could have caused this.

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=24 ; d20+12=16 ;
Monday November 30th, 2020 10:08:12 AM

[b]"Should we head up there to get a sense of where whoever did this might have gone? If nothing else, it would give us a chance to see how things are changing outside."[b] Bartomus asked after looking at the impaled painting and then as he looked about the study and pointed at the iron stair case leading upwards leaving the issues of dead deities to Micah.

Perception painting - 24; Perception Study - 16


Zanderallen (Zachary H) 102/104 AC: 29 T: 13 FF: 28 CMD: 24 
Monday November 30th, 2020 4:31:05 PM

"Could this have been the work of some priest or divine agent, driven mad when their goddess was slain? And if so are they still around?", Zander says with a significant look up the stairs. As Micah clears the room of magic Zander will move towards the stairs and stand guard while the rest of the party searches the wreckage.

DM MikeK - And if so are they still around? 
Monday November 30th, 2020 7:48:24 PM

Micah surmises the occupant of the room experienced passion, unleashed without any focus. He focuses his own thoughts on magical detection. Somewhat surprisingly, he finds none. All the items in the room are mundane, if of masterwork quality.

Sid glides through the room, looking at items of note.
He finds no traps or hidden things.
Observing the slashed painting, he can see it is the portrait of an young elf, no more than 100. The painting can be pieced together to make out the scene of an elf standing triumphantly in front of a caged bugbear, in a forest. There is a gold label on the bottom of the frame inscribed with “My First Piece”

On the other wall, Sid spies a stylized map of the 2nd and 3rd plateaus of New Elenna.
A jewel encrusted dagger is thrust into it, at a spot marked “Ravenspeak”.

The gold medallion is non-magical. The display case is not trapped or magical.

Bart suggests ascending the stairway.

Zanderallen wonders if a priest or divine agent went mad with the death of Caeroldra.
Of more pressing concern to him is whether said person might still be here.
He moves to guard the stairway, but observes nothing moving above.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Monday November 30th, 2020 7:57:29 PM


Micah gazes at the medallion for a bit longer. "The one thing he would not destroy," he muses aloud with a shake of his head. Leaving everything for now, he joins the others at the stairway, ascending with them as they do, focusing his magic detection in that direction.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=22 ; d20+22=28 ;
Monday November 30th, 2020 8:14:24 PM

Sid grabs the dagger and pulls it free, taking the sheath if he finds it. "Was an Elf here who collected a bugbear, and no more than a kid when they that. In New Elenna there was marked a spot called 'Ravenspeak'. I don't know if that will be useful," he says putting away the dagger, wrapping it up if he can't find the sheath in some cloth and paper.

He then moves forward when they are ready to ascend and starts scouting out.

==========================================================================

Perception: 22
Disable Device: 28

Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20+16=19 ;
Tuesday December 1st, 2020 3:18:55 AM

Stohp indulges in some wild speculation. "We know an older elf used to live in the house out of here. Presumably he made this place and that's him in the picture. Judging by the way he's gone and the damage here maybe he later came to regret his actions and tore this place up in a fit of passion before going elsewhere?"

Stohp is ready to head up the staircase and look around if the others are. She keeps her eyes open for traps though doesn't expect any. (perception 19, 24 vs traps)

Stock (JonM) HP: 106/111; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 7/26 used  d20=16 ; d20+2=18 ;
Tuesday December 1st, 2020 9:32:44 AM

Stock wanders the room and ends up in front of the map. He then asks Sid, "May I see that dagger, Sid?" He then inspects the jewels on the item.

=======
Knowledge Geography on Ravenspeak - 16 but can only get a 10 untrained
Appraise w/ gemstones 18


Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday December 1st, 2020 10:04:22 AM

"So, Zander you're saying that this Caerolda kept things and living things about here as like a showplace? So this was one of their favorites? Would that mean that some of the things out in the first hall were this elf's?"

Bartomus was still trying to figure out what exactly was going on in the world that they stepped into. He followed along with those heading up into the tower.

Zanderallen (Zachary H) 102/104 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday December 1st, 2020 12:27:40 PM

His eye's going wide as Stohp postulates about the missing elf. "I think it is likely the elf was deeply connected to this plane and so by extension Caeroldra. This plane feels very much like a zoo, museum, showplace. If the elf were some great artist he may have been recruited by Caeroldra and distraught when she died. But nothing to it but to continue searching for answers." Zanderallen heads up the stairs giving space for the more perceptive to scout the way.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Tuesday December 1st, 2020 5:30:20 PM

Sid hands over the dagger in its makeshift sheath as he heads forward, taking point if Stohp wants.

DM MikeK - Up we go 
Tuesday December 1st, 2020 7:19:23 PM

Micah gazes at the medallion for a bit longer, and then moves to the stairs, continuing his magic detection.
OOC - Does Micah have a permanent Detect Magic going? Or is he recasting the spell?

Sid pokes around and finds the dagger's sheathe. Pocketing both, he also heads for the stairs.

Stock asks to see the dagger, and checks out the gemstone. He's not completely confident, but it looks like a sapphire. If so, the dagger is worth at least 900 gp, maybe more.

Stohp, Bartomus, and Zanderallen continuing piecing together the story. If the young elf in the portrait is also the old elf that owns the house on Floating City, and is attached/associated all the intevening years with Caeroldra, the death of his goddess would likely make him distraught indeed.

The Shields cautiously climb the iron staircase.

As half-expected, nothing attacks them.

The group emerges on a covered landing/observation platform overlooking the zoo. There are no walls up here. There is a roof,s upported by four thin columns, but otherwise the platform is open, allowing through the faint breeze, and providing an impressive view of the entirety of the zoo.

On the north side of the platform stands a stone pedestal, 4’ high and 2’ in diameter. On the top of the pedestal is inscribed a plus sign, with a depression at its center, into which is etched the High Woldian symbol of Caeroldra.

Looking out over the zoo, the group sees the plane forms a rectangle.
There are the three pairs of buildings to the north, bisected by the boulevard, and ending at the Portal Door, which is still there.
To the south is an identical three pairs of buildings, again bisected by the boulevard.

Looking beyond the buildings is ... nothing. Not even a color, really. Just a grayish, whitish emptiness.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+5=9 ;
Tuesday December 1st, 2020 7:35:03 PM


OOC: as detect magic expires, he recasts it.


Staying clear of the edge, Micah takes a moment to survey the zoo in all direction. "Beautiful. It is a shame it is decaying," he murmurs as he focuses his attention on the pedestal. He recasts detect magic and checks once again for auras.


========
OOC: does the "plus" align with the layout of the buildings?"
Knowledge Arcana 9

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+6=15 ; d20+15=28 ;
Tuesday December 1st, 2020 8:49:28 PM

Sid switches out Mildred for Branwen and starts scanning the skies and wonders if the layout and the plane connect in anyway.

==================================================================

Knowledge(Planes): 15 ((For any other insights that he might glean from his new vantage point.))
Perception: 28

Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Tuesday December 1st, 2020 9:00:57 PM

Stohp looks across the vista. Nice looking, but her focus is on the buildings. "We're on a time limit remember? I think we've established the owner is long gone. We need to start popping cages and dealing with whatever is inside."

Stock (JonM) HP: 106/111; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 7/26 used 
Wednesday December 2nd, 2020 9:24:44 AM

"Yeah, seems like the only remaining tasks are a bit of pest control here and then seeing what we can find about Ravenspeak and the plateaus of New Elenna."

========
Are there any unopened doors leading out of the room of stink?


Zanderallen (Zachary H) 102/104 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday December 2nd, 2020 11:36:14 AM

Zanderallen inspects the pedestal and a thought occurs to him. "This might be a really bad idea, but do you think the medallion from the room below would fit into this depression in the pedestal? Is it possible this pedestal could be linked to other portals?" Zanderallen seems a little distraught at the mention of killing everything in the zoo but determined.

DM MikeK - Beautiful. It is a shame it is decaying 
Wednesday December 2nd, 2020 6:56:05 PM

Micah focuses his magical attention on the pedestal. The result is odd.
The cleric finds no auras on the pedastal itself, but gets the sense of stored, or inert magic, possibly contained.
Spellcraft DC 15 Highlight to display spoiler: {Its like an incomplete electrical circuit. A lot of power, but needs something to complete it.}

He notes the ends of the Plus sign in the pedestal align to the cardinal directions.

Sid switches out Mildred for Branwen and starts scanning the skies and wonders if the layout and the plane connect in anyway.
Nothing moves in the sky.
The layout seems to fill the available space of the plane. Whether the layout is driving the size of the plane, or vice versa, can't be determined.

Stohp and Stock think its time to start popping cages.
The dwarf recalls there are no other doors in the trashed quarters downstairs.

Zanderallen inspects the pedestal and a thought occurs to him. "This might be a really bad idea, but do you think the medallion from the room below would fit into this depression in the pedestal? Is it possible this pedestal could be linked to other portals?"

The paladin quickly realizes the medallion is too big to fit into the depression.

It certainly appears that The Shields have checked out this building, and come up rather empty on clues.
They've found some loot, but nothing that might have information to help them with this mystery.

Except, perhaps, the shelf full of scroll cases Stohp saw in the Golem room, one of which Micah is carrying.

Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Wednesday December 2nd, 2020 10:11:49 PM

Stohp just waits while the others try to figure out the pillar. She's not really magically inclined.

Stock (JonM) HP: 106/111; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 7/26 used 
Thursday December 3rd, 2020 9:48:54 AM

Stock heads back downstairs and looks for some windows to open to air out the soiled room. Once done, he retreats back into the golem room.

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday December 3rd, 2020 9:56:23 AM

"Sure is a nice layout of all of this,"[b] Bartomus said aloud as he looked out over the collection of buildings. [b]"So, back down and on to the next building?? Just kept moving on looking for a clue or key or something? Like Stohp said, open the cages and see what we need to deal with or find some new home for?"

He turned and went back down the stairs trying to figure out what makes sense. "Micah and Zander, should we take back that medallion?"

Zanderallen (Zachary H) 102/104 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday December 3rd, 2020 11:30:19 AM

"Well that finishes clearing the building. I was really hoping to find something in here, maybe the scrolls have a history of this place. I guess we have the time to read them now. Or we can start busting open cages, if we even can break a stasis field." Zander looks to Micah, now the magical expert in the group.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Thursday December 3rd, 2020 2:52:28 PM


Micah tears his eyes away from the view. Turning to Zanderallen, he replies, "I agree to conducting some research first, but I want to stay here and keep an eye on things." He then steps away from the others as a precaution before taking off his shield and backpack, planting them at his feet He then renew his detect magic and takes out the red scroll case he is carrying.

"Let us start with this one," he comments as he draws out its contents.



DM MikeK - Let's start with this one 
Thursday December 3rd, 2020 7:04:47 PM

Discussions around next steps ensue.

Micah, after giving himself a bit of room, pulls out the red colored scroll case.
Inside is a scroll.
After determining there is nothing magical about it, Micah opens it up.

Nothing explodes.

The writing is neat, precise, and in Elvish.
Sid or Stohp reads the contents:


Therus,

Enclosed are instructions as discussed, should I not be around in event of emergency.
The Governor is at the top of the tower.
The Key is in the Bloodgrass Mutation display.
Use Pattern R, six paces each leg.

Right - Destroys all exhibits.
Left - Return exhibits to individual collection points.
Top - Release exhibits into zoo
Bottom - Dump exhibits into City.

C


Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday December 3rd, 2020 7:17:41 PM

Sid reads the contents of the scroll out loud and verifies with Stohp about the translation and then wonders, "If you have to use 'Pattern R' I wonder if that means that there are over a dozen other patterns?"



Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Friday December 4th, 2020 12:10:32 AM

"So we want to return everything to where it was collected, right?" Bartoms asked as he processed what Sid read. "So what was the connection then with the sharp pointy thing in the shack? How did that work if one option is to drop everything into the City, or is the writer of that scroll who was in the shack?"

Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Friday December 4th, 2020 7:36:32 AM

"If anyone is here to release things into the city we haven't seen them. More likely the cage those creatures were in failed and were dropped into the cabin. I'd better skim over those other scrolls to make sure we aren't missing anything else important."

She goes back and does so, quickly scanning scrolls to determine if they're of any use before setting them aside.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Friday December 4th, 2020 9:31:08 AM


Micah ponders the note a bit before sharing his thoughts aloud, "It is signed "C". Can we assume that is Caerylon, the owner of the house on Lakeview Passage? As for the "governor", my guess it is this device here," he designates with a gesture the pedestal on the center of the roof. "The key seems clear, but I am not excited about revisiting anything dealing with the bloodgrass mutation, nor do we yet know how to deal with what appears to be a temporal stasis field."

He turns to Bart and answers, "But what does "return" look like? Does it release these very dangerous creatures back to where they came from, possibly endangering whoever may still be there?

At Stohp's comment, he reluctantly leaves the idyllic view to go downstairs and assist in finding some indication of what Pattern R and other information about the containment control system.



Stock (JonM) HP: 106/111; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 7/26 used 
Friday December 4th, 2020 9:43:47 AM

Stock climbs back up to the roof, annoyed at his inability to find a window to air out the stink room. "I wonder who Therus was...? Anyway I think we just destroy them. The collection points may have changed since they were taken and...I don't know. It just seems like the easier path..."

A sly smile extends over Stock's face. "Or we could dump the exhibits in the Float and come to the rescue again..." Stock laughs at his suggestion. "By the way, does it surprise anybody else that is even an option?

Did we see the bloodgrass mutation exhibit?"




Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=17 ; d20+15=26 ;
Friday December 4th, 2020 11:58:34 PM

Sid shakes his head, "Stock if you're that bored after an hour of tea I don't even know what to do with you. Maybe we could start a 'Wrastling' group for you or something."

Sid also goes down to help Stohp by doing a thorough check through stinky room into scroll room.


==============================================================

Perception: 17
Perception: 26

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Friday December 4th, 2020 11:59:47 PM

=====================================================================

((To clarify Sid is specifically looking for any scrolls or paperwork, damaged or whole, that might help make sense of this.))

DM MikeK - Scanning some scrolls 
Sunday December 6th, 2020 6:25:57 PM

The contents of the scroll provide answers and questions. And some choices, as some of the Shields fall into a discussion about which of the four options is most desirable.

First thing on the agenda, most agree, is to head back to the scroll room and see if there is more information to be had.

Stohp and Sid and Micah pull out the 20 odd scroll cases, and quickly scan the contents, just to get an idea of what they contain.

Quite a few appear to make up a comprehensive treatise on unique monsters/creatures of the Wold. It'd take a least a week to read, but for anyone interested in monsters of the Wold, its practically priceless.

The rest appear to be research documents used to build this demi-plane.
Unlike the monster treastise, these were not meant for publication, and are composed of a great deal of shorthand, obscure references, and the like.
It would take a great deal of time to get even a fraction of an idea of how he did it.
But, it is apparent Caerylon built this place, with a significant contribution from Caeroldra herself.

There is also a map of the zoo....

There are 12 pavilions, 6 on each side of the central building. From north to south they are:

A - Tall Men-Sargrass..........B - Empty
C - Wasp-Great Prairie........D - Winter Wolves-Ice Vein
E- Dragon Turtle-Turtle Lake...F - Clockwork Automatons-Plateau City

Administration building

G- Rakshasa-Dirt City.....H- Giants-Scab
I- Kraken-Rum City........J- Bloodgrass Mutation (Troll)-Heranmar
K- Treant-Culverwood......L- Fey King Avatar-Aisildur

Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Sunday December 6th, 2020 8:00:52 PM

"Well at least we know what all is in here now. What were the monsters released into the city again?"

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+11=18 ;
Sunday December 6th, 2020 8:19:53 PM

"Weren't they 'Tall Men'?" Sid replies to Stohp, pocketing all of the woldian monster scrolls into the group's bag. Sid's eyes narrow, "Man, he took a Trent from the Culver? Elf had no respect..." he then reads the 'Fey King Avatar -Aisildur' and whispers, "no respect at all."

===================================================================

History: 18 (For any information on a 'Fey King's Avatar')

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20=2 ;
Monday December 7th, 2020 9:49:22 AM

"So, do we think we just go and find what we need and then send them all back? Or, do we leave them here to face what ever is eating away at this place?" Bartomus was still a bit focused on what the Shields needed to do with the zoo's populous. When Sid mentioned aloud "Fey King Avata - Aisildur," Bartomus looked over.

"So wait one of Lord Eberyon's most chosen is here? Shouldn't we see if there could be a win-win there? Help them out of here, and they help us with all of this?"

Not sure what skill - so just throwing a d20 as Knowledge Geo/Float/Nature doesn't seem right == 2 yep, no clue on who that is, lol.

Stock (JonM) HP: 106/111; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 7/26 used 
Monday December 7th, 2020 10:14:47 AM

"Nah Bart. I think we have to destroy all exhibits to prevent them from breaking into the Float...either that or break the gateway to The Float. It feels slightly evil but falls under the lesser of two evils for me rather than just unleashing a bunch of bees on an unknown part of the Great Prairie...of course it doesn't say that destroying the exhibits actually destroys the things in the exhibits...it might just set everything free at once."

"[b]...and an Avatar of The Fey King...I'll follow your lead on that one. Seems like it might be important to handle separately...To the Bloodgrass first though?"




Zanderallen (Zachary H) 102/104 AC: 29 T: 13 FF: 28 CMD: 24 
Monday December 7th, 2020 10:29:18 AM

Zanderallen's head is swimming at the list of creatures contained in the exhibits and the implications of the choice in front of them. "Most of the exhibits here I would be in favor of releasing back to where they came, even if they are dangerous they would be natural dangers of that area. But a kraken into Rum City, or Rakshasa into Dirt City both sound like terrible ideas. And I don't even know what to do about a Fey King. But I guess first things first, let's go get that key from the Bloodgrass Trolls. That sounds like lot's of fun." Zanderallen prepares himself for a tough fight and is ready to head to Building J.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Monday December 7th, 2020 5:20:34 PM


Micah is absorbed in the massive amount of information available. When the others mention going to the bloodgrass exhibit, he pulls himself out of the books to comment, "I am not sure that we will be able to just recover the key, trolls or not. The stasis field may prevent us from affecting what is inside. But it may be best to see what we have to deal with before we spend anymore time in research. That way, if it is required, we may have a better idea of what to look for."

As they move that way, Micah reviews with the others what they recall about trolls and creatures affected by the bloodgrass mutation, so that they can prepare along the way.



Mutated Troll Exhibit


DM MikeK - Trolls 
Monday December 7th, 2020 6:52:40 PM

The Shields decide to go to the building holding the Troll Bloodgrass Mutation, if for no other reason than to see what they'll need to deal with to get this key.

On the way, Sid thinks on his Fey King history.
Eberyon, the Fey King, and husband of Maab, created the Wold's Cradle and inspired the creation of the Wold.
But he was put to sleep by Maab through many ages long time.
A couple decades ago, the elves of the Wold chose to awaken him, and he rose in anger, and might have conquered all.
But the heroes of the Wold forced him to bow, and chose to offer him the chance to Reform.

As part of that rising in anger, Eberyon infused some fey with his power, creating powerful avatars that roamed the Wold in his name.

Micah encourages the group to recall what they can of trolls and the bloodgrass mutation.
Your standard troll is big, ugly, has regenerative healing properties, and is immune to fire.
Despite being pretty stupid, they are bright enough to train in the arts of warfare (they can have classes).

The Bloodgrass disease, aside from making blood and pus ooze out of everywhere, caused the infected to become very strong, highly agressive, and nearly mindless.

So, a meaner, nastier, stronger troll....

Sure enough, as The Shields enter the designated building, they are greeting by the now standard walkway surrounding a square internal courtyard.

8 Trolls, infected with the Bloodgrass mutation, stand at a random spacing within the exhibit area. Each wears hide armor, an amulet, and a cloak. None carries a weapon. All are also obviously infected with the Bloodgrass mutation - red eyes, mouths full of foam, blood in their nose, eyes, mouth, and pores and caught in unmoving droplets from their hides.

Like the previous exhibits, none so much as twitch.

Located roughly in the center of the exhibit area is a circular stone post about 5’ high and half a foot in diameter.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Monday December 7th, 2020 8:03:28 PM

Sid recites what he remembers, "So it might be an Avatar of Wroth, or Wrath. What I'm saying is that I think it will be mean, but I could be wrong." When he sees the trolls he goes, "Oh yeah, bloodgrass mutation. Remember that stupid crystal guys? Before anyone goes darting in here is my plan. I use my flying boots to pop up and over and see if I get stuck in stasis if I'm over the key otherwise, however you think we should proceed, I go first. Remember, I'm most likely to get out of a sprung trap, and everyone else has key roles to play in magic or smashing. Counter offers?"

Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Tuesday December 8th, 2020 7:39:32 AM

Stohp also gets belatedly distracted by the contents of exhibits . "Wait, the bloodgrass was cured when we fought that giant monster on the plains. But these still have it. Do we risk restarting that whole plague thing again if we don't take these out? That would be bad."

Now looking at them she grimaces. "Yeah that's definitely it. I'm in favor of anything that wipes them out without risk of us catching what they have."

Zanderallen (Zachary H) 102/104 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday December 8th, 2020 10:35:44 AM

"That sounds like a good plan Sid, but before you fly off we should prepare for combat. I'm getting a sense that grabbing the key might break the stasis. And these monstrosities definitely need to be eliminated. We can not let this disease out into the Wold." Zanderallen offers a brief prayer and inscribes a symbol in the air in front of Sid. He then moves to the edge of the walkway, tightens a couple armor straps and draws his weapons.
-------------
Protection from Evil on Sid
- +2 deflection bonus to AC, +2 resistance bonus to saves, and immunity to mental influence against evil sources

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday December 8th, 2020 10:37:57 AM

"Just don't think it makes sense to go killing everything here if we can just let them stay like that and just vanish when all of this vanishes," Bartomus shrugged as he followed along with the others.

As they stood at the viewing area and seeing everything standing in stasis including their infected blood, he just kept shaking his head and sighing. "Sid, wait a second, how would someone get to that key without triggering the end of the stasis? Just walking in there doesn't make sense and there has to be a way to get there without triggering all of this. Cause you wouldn't want to expose yourself every time you need the key."

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Tuesday December 8th, 2020 12:41:11 PM


Micah nods as Sid prepares. He pulls out a rope and assists the elf in tying it around his waste. "If you are frozen in time, perhaps we can pull you out since we are external to the field."



DM MikeK - Plans 
Tuesday December 8th, 2020 7:18:38 PM

The Shields make plans to retrieve the key.

Sid proposes flying over the heads of trolls.
Zanderallen agrees, and gives the elf some protective help.
Micah also agrees, and ties a rope around Sid, just in case he gets stuck in the stasis field.

Stohp and Bart continue discussing repercussions of releasing or destroying the exhibits.

Bart also offers a counter proposal to Sid's plan.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=31 ; d20+10=20 ;
Tuesday December 8th, 2020 7:45:25 PM

"Snazzy," Sid says and activates his boots. As he flies up he grabs a handful of marbles that he carries around and, looking at the size of the exhibit and doing some math, estimates a likely spot for the top of a stasis field to be and starts throwing marbles in line with where he thinks the theoretical top could be to see if they stop in mid-air.

=====================================================

Perception: 31
Knowledge(Engineering): 20

((Ok, I don't have the best visual on how this would be laid out. Just from what he has observed he would be familiar with magic in spheres and cubes and cones. A cylinder wouldn't be too far off either. So what I am saying is that Sid is looking at the situation and is logically trying to figure out a reasonable point where the stasis field would begin.))

Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Wednesday December 9th, 2020 7:13:15 AM

"If they were just going to vanish when all of this vanishes then those tall men wouldn't have shown up and ended up bringing us here. Most likely they'll end up in town tearing things up and killing people. Or end up back where they came from doing the same thing."

Stock (JonM) HP: 126/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 7/26 used 
Wednesday December 9th, 2020 9:03:05 AM

"I agree with Stohp, Bart. Unless we break the doorway to The Float, the Breaking of this plane will free the exhibits like it did for those tree things."

Stock grabs a potion from his pack, downs it, and throws the bottle into the exhibit.

==========
Bear's Endurance, 3 min

Zanderallen (Zachary H) 102/104 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday December 9th, 2020 9:41:34 AM

"I don't know about you but I'd rather not have an angry Kraken dumped on to Lakeview Passage, which is what looks like will happen if we leave it alone. Steady on Sid, everyone else be ready, these trolls look nasty." Zander holds in anticipation of something happening.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Wednesday December 9th, 2020 4:38:43 PM


"Clever," comments Micah as he observes Sid's attempt to determine the boundaries of the expected field. He stands ready with the rope prepared to engage a surge or strength if necessary.


DM MikeK - Losing his marbles 
Wednesday December 9th, 2020 7:49:28 PM

While Sid prepares, the Shields consider implications of the various choices they have.
Putting a Kraken in Lakeview Passage does seem like an awfully bad idea, so perhaps doing nothing is not really an option.

Meanwhile, Sid begins tossing marbles at the enclosure, in an attempt to define the boundaries of the field.

It turns out that is unnecessary.

Sid's first marble and Stock's empty potion bottle hit the field simultaneously.
There is a flash.
The interior side of the walkway very briefly lights up, forming a wall-like field between the walkway and the courtyard.
The light then breaks up, like glass, falls to the floor, and disappears.

Everything appears to be as it was before.

Except the Bloodgrass Infected Trolls each shake themselves, as if throwing off a stupor.
They all look around, spot the Shields, and advance menacingly.

OOC - We are in combat. Single round actions only, please.

--
Troll Exhibit Map

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+18=19 ; d20+15=16 ;
Wednesday December 9th, 2020 9:22:24 PM

Sid puts the marbles away, unties the rope from his waist and flies higher hoping that they don't look up.

==============================================================

Stealth: 19
Perception: 16

Bartomus(Rod) HP: 68/68 AC 19; DR 10/100 CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+9=24 ; d6+2=3 ;
Wednesday December 9th, 2020 11:19:09 PM

"I just don't see killing off all of these," Bartomus started to reply when things changed...and not in a way that had any indication that it was going to be for the better. Bartomus slipped out his sling and let a magic bullet fly at the menacing troll in front of him.

"So anyone know if lightening and such would work here, cause this is going to be rough."

Sling attack 24 - damage 3

Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20+10=11 ;
Thursday December 10th, 2020 8:11:42 AM

Stohp looks behind them. If there's a narrow entrance they can take position in they can prevent all 9 trolls from attacking them at once. "Tighten up." she tells the group. "We can force only some of them to engage by giving them fewer angles of attack." She follows her own advice, moving 10 feet to the right next to Bart and throwing a tanglefoot back at the nearest one (natural 1 miss)

Stock (JonM) HP: 126/131; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 8/26 used  d20+15=32 ; d10+19=25 ; d6=3 ;
Thursday December 10th, 2020 10:46:18 AM

Rage!, Bear's Endurance

"That was easier than I expected!"

Stock enters a rage and moves to engage the first troll.
=============
Move to I28
PA vs Troll #1 hits AC31 (should have been +14), 25 damage + 3 electricity


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Thursday December 10th, 2020 11:35:59 AM


"Here we go," Micah sighs, not really surprised. His shield starts glowing again, distracting Micah sufficiently that Stock moves in before he can act.

Seeing that Zanderallen has not yet responded, the priest casts enlarge person on him first.

==============

Enlarge on Zanderallen (10 minutes duration)



Zanderallen (Zachary H) 102/104 AC: 28 T: 13 FF: 28 CMD: 24  d20+13=24 ; d10+12=21 ; d6=5 ;
Thursday December 10th, 2020 4:36:20 PM

Zanderallen hears Stohp's plan and agrees it's a good one, he starts to take a step back before he hears Stock's cry and sees the dwarf advance. "The best laid plans never survive first contact." Surging with power from Micah he steps forward as well to not leave the dwarf alone. His sword roars with flames as he swings it.
-------------------------
Enlarged - +2 Str, - 1 Att and AC, reach, Increased damage

Move to O,P-27,28
Attack Troll 2
24 to hit, 21 damage + 5 fire

DM MikeK - Troll fight Rd 1  d20+15=22 ; d20+15=31 ; d20+15=30 ; d20+15=26 ; d8+8=10 ; d6+8=14 ; d6+8=10 ; d6+10=14 ; d20+15=25 ; d20+15=16 ; d20+15=28 ; d6+8=14 ; d20+15=33 ; d6+8=13 ;
Thursday December 10th, 2020 7:49:07 PM

Sid unties the rope an flies up until he is at the ceiling, a height of 30'. His feet are therefore 25' above the field.

Bartomus pulls out a sling, and plunks Troll 2.

Stohp advises tightening the formation. She moves next to Bart, and tries throwing a tanglefoot bag at Troll 2, with no luck.

Stock moves forward. The troll swings as the dwarf approaches, but misses.
Stock strikes true.
The dwarf notes electricity seems to work just fine.

Micah casts Enlarge Person on Zanderallen.

Zanderallen moves forward, burying his flaming sword into Troll 2.
The creature hisses in pain.

--

The trolls converge, and attack.

Troll 1 strikes at Stock. It sinks its teeth into the dwarf, and then rends him with both claws.
Stock takes 48 hp damage plus must make a Fort Save vs DC22.

Troll 2 attacks Zanderallen. The paladin's armor saves him from the bite, and he bats away one claw attack. The second gets through.
Zanderallen takes 14 hp damage.

Troll 3 moves over and takes a swing at Zanderallen. It hits.
Zanderallen takes 13 hp damage.

Troll 4 moves up to get at Stock.

Troll 5 moves toward Micah. It either doesn't see Sid, or doesn't care.

The other three trolls advance.

The wounds of the hurt trolls heal slightly

--
Troll Exhibit Map

Trolls AC24

1 -23 hp
2 -24 hp (5 fire)
3
4
5
6
7
8


Stohp (Mitch) HP: 76/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20+16=27 ;
Thursday December 10th, 2020 9:22:30 PM

Stohp facepalms. Everyone is going to get surrounded and murdered like that. She moves up to support Stock and grapple Troll 4 (L/M 29/30, 27 to grapple)

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday December 10th, 2020 11:06:48 PM

Sid assumes that his main goal is to get the key and flies towards it as far as he can, let's say about S21, and willl glide flat against the ceiling.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Friday December 11th, 2020 9:13:15 AM


OOC: Are there doorways, that is, chockpoints or is this all open?

Micah sighs in frustration as the trolls advance on his friends. Seeing Stohp helping Stock, he decides to try something new and enlarge her, hoping the extra reach will provide her some additional advantage.

Then steps up to close with the troll.

========
Cast defensively, autosucceed on first level spell.
Cast Enlarge Person Stohp.
Five foot step to S32
Enlarge person Stock

Stock (JonM) HP: 114/151; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 9/26 used  d20+18=33 ; d20+14=30 ; d20+9=13 ; d10+19=27 ; d6=1 ; d6=3 ;
Friday December 11th, 2020 10:56:29 AM

Raging, Bear's Endurance
Stock grins through the pain and swings twice more.

==========
I think that first strike missed if it was hitting AC22 so with my DR I'm assuming that was 38 damage on 3 hits so with DR/2 32 damage total
Fort Save: 33
PA1 hits AC30 vs T1, 27 damage + 1 electricity
PA2 hits AC13


Stock (JonM) HP: 114/151; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 9/26 used  d20+1=10 ;
Friday December 11th, 2020 11:00:21 AM

Knowledge Local...probably a fail; looking for information on their regeneration

Bartomus(Rod) HP: 68/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  7d6=14 ;
Friday December 11th, 2020 6:04:21 PM

"Ok, I want to give this a try," Bartomus said as he fished out a bronze-colored vial and moved forward behind where Zander was standing. As he moved, he swallowed the vial and turned his head looking at developing a perfect line to his left that would line up the trio of trolls. Then he breathed lightening.

Swallowing the bronze dragon breath potion as B moves forward to OP 29, swallowing the vial and the breathed at the J25 square - but it has a 30' line...so may not reach there. 4, 1, 6 can make a DC 16 reflex save to reduce damage by 1/2 - and7 d6 resulted in a total of 14 damage....good flipping lord...ok, next time - going all STORM approach on these folks.

Zanderallen (Zachary H) 98/104 AC: 28 T: 13 FF: 28 CMD: 24  d6=1 ; d6=3 ; d6=1 ; d6=6 ; d6=6 ; d6=3 ; d6=5 ; d20+13=20 ; d20+8=11 ;
Friday December 11th, 2020 6:26:32 PM

With the trolls closing in Zander quickly bolsters himself with some lay on hands and tries to return the favor to the troll that hit him. but misses. "I think the stasis field is still holding my sword" he exclaims in frustration.
-------------------------------------
Enlarged
Lay on Hands heals 23 6 remaining

Full Attack on Troll 2
20 misses
11 misses

the die roller hates me

DM MikeK - Troll fight Rd 2  d20+9=24 ; d20+9=21 ; d20+9=18 ; d20+15=30 ; d20+15=22 ; d20+15=23 ; d8+8=10 ; d6+8=12 ; d20+15=30 ; d20+15=18 ; d20+15=21 ; d8+8=12 ; d20+15=28 ; d20+15=27 ; d20+15=33 ; d8+8=16 ; d6+8=9 ; d20+15=31 ; d20+15=21 ; d20+15=17 ; d8+8=11 ; d20+15=26 ; d20+15=23 ; d20+15=26 ; d20+15=18 ; d20+15=26 ; d6+8=10 ;
Sunday December 13th, 2020 6:35:03 PM

Stohp moves up and tries to grap Troll 4, but it shakes loose from her grip (CMD 29).

Staying tight to the roof, Sid heads for the pillar (which is at O20).

Micah takes in the tactical situation.
The walkway surrounding the courtyard is bordered on each side by decorative columns every 20 feet.
There are no walls. Thus, it is pretty much all open.

The cleric casts an Enlarge Person on Stohp, and then steps up to engage Troll 5.

Stock grins through the pain and swings twice more, hitting once.
The dwarf recalls trolls regenate any wound other than fire or acid.

Bart throws down a potion while stepping up, and breathes a bolt of lightning that creases Trolls 1, 4, and 6. All three are able to avoid the brunt of the blast.

Zanderallen bolsters himself with some healing, and then takes a couple swings at Troll 2, missing.

--

Troll 1 attacks Stock. It hits with its bite and a clawed hand.
Stock takes 22 hp damage, plus must make a Fort Save vs DC22.

Troll 2 attacks Zanderallen. It hits with its bite.
Zanderallen takes 12 hp damage.

Troll 3 attacks Zanderallen. It hits with a claw and its bite.
Zanderallen takes 25 hp damage.

Troll 4 attacks Stohp. It hits with its bite.
Stohp takes 11 hp damage, plus must make a Fort Save vs DC22.

Troll 5 attacks Micah. It misses.

Troll 6 moves around the group in its way.
Intent on getting to Stohp, it ignores Stock.
Both Stock and Stohp can take an AoO.

Troll 7 moves in to join the carnage, and takes a swing at Zanderallen.
It misses.

Troll 8 steps in, and swings at Bart, hitting.
Bart takes 10 hp damage, plus must make a Fort Save vs DC22.

The wounds of the hurt trolls heal slightly.

--
Troll Exhibit Map

Trolls AC24, CMD 29

1 -47 hp
2 -19 hp (5 fire)
3
4 -2 hp
5
6 -2 hp
7
8

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20+7=18 ; d20+14=23 ; d20+16=26 ;
Sunday December 13th, 2020 9:12:42 PM

Stohp feels a little ill (fort 18, forget what that means) and tries to trip or disarm the passing troll but has no luck (23 AoO trip, 26 grapple). She backs a space away from troll 6 to use her greater reach.

Bartomus(Rod) HP: 58/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+10=24 ; d20+6=19 ;
Sunday December 13th, 2020 9:22:52 PM

"Let's change this up," Bartomus said aloud. He muttered a few words and kicked up at the ground and began to change. As he shifted into a creature of dirt and his eyes changed to sapphires, he said aloud, "Clobbering and smashing time."

Fortitude save - 24; change into Large Earth Elemental and attempted slash with glave on 8 for 19 - miss

Stock (JonM) HP: 114/151; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 10/26 used  d20+18=23 ; d20+14=26 ; d10+19=22 ; d6=3 ; d20+14=16 ; d20+9=19 ;
Monday December 14th, 2020 9:24:00 AM

Rage, Endurance
Stock yells out in frustration and takes the opportunity to slam the moving troll on his follow through.

FIRE and ACID!

He pivots again and focuses on his initial target trying to slam it twice more. His balance is off though and he misses the large target badly.

==========
Fort save 23
Power AoO vs T6 hits AC26; 22 bludgeoning + 3 electricity
Power attack vs T1 hits AC16
Power attack vs T2 hits AC19
...I think Bart's attacks are off but changing shape is a standard action so it wouldn't happen anyway.
Attack 1: 7(BAB) - 1 (Size) + 4 (Strength) +1 (masterwork) = +11
Attack 2: 11 (Attack 1) - 5) = +6
If the DM let's you keep your glaive, your attacks are then 2d8+6, otherwise you have 2 slams at 2d6+6
You also get a +2 bonus to CON which goes straight to your fort saves and +6 to AC


Zanderallen (Zachary H) 80/104 AC: 28 T: 13 FF: 28 CMD: 24  d6=6 ; d6=5 ; d6=4 ; d6=2 ; d6=2 ; d20+13=28 ; d20+8=19 ; d10+12=20 ; d6=6 ;
Monday December 14th, 2020 2:44:35 PM

Zanderallen continues his fight, trying to heal himself back up while focusing down one of the trolls. He manages to land one blow.
-------------------------
Enlarged
Lay on Hands heals 19 5 remaining

Full Attack on Troll 2
24 hits, 26 damage (20 weapon, 6 fire)
19 misses


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Monday December 14th, 2020 5:00:16 PM


Micah shakes his head at their poor position. He moves forward to block the one troll from advancing on Bart and bolsters his allies.

================
5' step to R31
Cast Bless from his wand +1 morale bonus to attack rolls (10 rounds)
Enlarge Person on Stock
Enlarge Person on Stohp


Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=26 ; d20+22=39 ;
Monday December 14th, 2020 6:20:49 PM

Sid moves to O20 and scans the pedestal and surrounding. If it looks safe he'll dart in to take the key, else he'll try and disarm whatever it is.

==================================================

Perception: 26
Disable Device: 39

DM MikeK - Troll fight Rd 3  d20+15=16 ; d10=9 ; d20+15=18 ; d20+15=23 ; d6+8=10 ; d20+15=28 ; d20+15=23 ; d20+15=24 ; d8+8=9 ; d20+15=19 ; d20+15=27 ; d20+15=28 ; d6+8=13 ; d20+15=30 ; d20+15=17 ; d20+15=22 ; d8+8=15 ; d20+15=20 ; d20+15=20 ; d20+15=34 ; d6+8=10 ; d20+15=33 ; d20+15=32 ; d20+15=18 ; d8+8=11 ; d6+8=14 ; d20+15=20 ; d20+15=17 ; d20+15=24 ; d20+15=24 ; d20+15=33 ; d20+15=24 ; d8+8=12 ; d6+8=14 ; d6+8=14 ; d6+10=12 ;
Monday December 14th, 2020 7:56:17 PM

Stohp feels a little ill, and tries to trip or disarm the passing troll but has no luck.
She takes a step back to take advantage of her reach.

Bart transforms into a Large Earth Elemental, and finds his glaive disappears as part of the transformation.
He's got these large stone fists, however, that look like they'll work fine.
He blasts Troll 8.

OOC - Druidic Wild Shape for Level 10 Druid: If the form you take is that of a Large earth elemental, you gain a +6 size bonus to your Strength, a –2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus. You also gain darkvision 60 feet, and the ability to earth glide.
Transalted: You get the Large Earth Elemental stats, plus above. Note Earth elementals also have earth mastery (+1 atk/dam if both you and opponent are on the ground, which you are.)

So - AC 23, bonus of +10 hp, and atk of 2 slams +18 atk bonus for 2d6+11 damage.
Which means the attack roll of 13 + 18 = 31. A hit. Please roll damage.


Stock hits the passing Troll 6, but is unable to connect with the other two blows.

Zanderallen continues his fight, trying to heal himself back up while focusing down one of the trolls. He manages to land one blow.

Micah moves forward to block the one troll from advancing on Bart and bolsters his allies with a spell from his wand.

Sid moves above the pillar, and looks down.
Set into the top of the white stone pillar is a jade disc, about 3 inches in diameter.
It is flush with the top of the pillar, but appears to be untrapped.
The rogue thinks should be able to just flip the disc out by hand.

--

Troll 1 attacks Stock. It hits with a claw.
Stock takes 10 hp damage, plus must make a Fort Save vs DC22.

Troll 2 attacks Zanderallen., hitting with its bite.
Zanderallen takes 9 hp damage.

Troll 3 attacks Zanderallen, hitting with a claw.
Zanderallen takes 13 hp damage.

Troll 4 turns away from Stohp, and attacks Stock, hitting with its bite.
Stock takes 15 hp damage, plus must make a Fort Save vs DC22.

Troll 5 attacks Micah, hitting with a claw.
Micah takes 10 hp damage, plus must make a Fort Save vs DC22.

Troll 6 also turns away from Stohp to attack Stock, hitting with bite and claw.
Stock takes 25 hp damage, plus must make a Fort Save vs DC22.

Troll 7 attacks Zanderallen, missing.

Troll 8 attacks Bart Elemental, hitting with it bite and raking with its claws.
Bart takes 52 hp damage, plus must make a Fort Save vs DC22.

The wounds of the hurt trolls heal slightly.

--
Troll Exhibit Map

Trolls AC24, CMD 29

1 -42 hp
2 -40 hp (11 fire)
3
4
5
6 -22 hp
7
8

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Monday December 14th, 2020 9:54:13 PM

Sid takes a sweet breath, exhales it and whispers, "All my love..." as he descends down reaching his hand out to only touch the disc and flip it out. As soon as he does he will reverse course up as fast as he can.

===========================================================

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20+14=24 ;
Tuesday December 15th, 2020 8:03:12 AM

Yeah this is going about as well as expected. At least people are starting to get close enough for them to support each other. She continues to fail to trip or otherwise discourage the trolls (24 to trip). This just isn't her day.

Stock (JonM) HP: 54/151; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 11/26 used  d20+18=37 ; d3=3 ; d20+18=21 ; d20+18=36 ;
Tuesday December 15th, 2020 9:44:41 AM

#Rage, #Blessed, #LikeABear, #WhereDidHeGo

Through his rage Stock feels a little queasy. Uncertain what it is, he reaches in his bag and pulls out a potion, drinks it and disappears.

=========
3 Fort Saves: 37, 21 Fail, 36 - one fail there...what is the effect?
Misclick on that d3
Move - Draw potion probably provokes AoO
Standard - Drink Potion of Invisibility
5 ft. step to K29

[/i]

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+10=16 ; d6=1 ; d6=4 ; d6=5 ; d6=3 ; d6=2 ; d6=4 ;
Tuesday December 15th, 2020 2:24:54 PM


Micah notices the troll appears to ignore Stohp after she is wounded. "Infected creatures ignore other infected creatures, right?" he asks, trying to recall their last experience with this disease.

He then channels energy excluding the three injured trolls.

===============
Fort save 16, failed.
[b]Channel Energy 18 hitpoints healed [b](3 uses remaining), reaches all but the uninjured Sid.
Bless 9 rounds remaining
Enlarge on Stock and Stohp

Zanderallen (Zachary H) 76/104 AC: 28 T: 13 FF: 28 CMD: 24  d20+18=36 ; d20+18=21 ; d20+13=19 ; d10+44=53 ; d6=4 ; d10+12=16 ;
Tuesday December 15th, 2020 3:04:19 PM

"I think you're right Micah, which means my divine grace is going to put me in line for a world of hurt. Even infected these things are still trolls right? Guess we'll see if they're still evil like trolls." Zanderallen refrains from healing himself to focus his divine justice on the troll in front of him. His first strike starts cutting deep into the vitals of the troll before deflecting off the crystal growth, but with a heroic surge Zanderallen turns the blade hoping to deep critical damage.
------------------------------
Enlarged
Lay on Hands 5 remaining
22 taken - 18 healed = net 4 damage
SMITE EVIL on Troll 2 - +5 att & AC, +10 damage

Full Attack on Troll 2
36(potential confirmed with 25 (21+4(hero point)) Crits, 57 damage (53 weapon, 4 fire)
19 misses

If not evil then first attack hit (no crit) for 20 damage (16 weapon, 4 fire)


DM MikeK - Troll fight Rd 4  d20+15=17 ; d10=3 ; d20+15=23 ; d20+15=23 ; d20+15=25 ; d20+15=23 ; d20+15=21 ; d20+15=29 ; d6+8=12 ; d20+15=17 ; d20+15=18 ; d20+15=32 ; d6+8=12 ;
Tuesday December 15th, 2020 8:16:42 PM

Sid takes a sweet breath, exhales it and whispers, "All my love..." as he descends down reaching his hand out to only touch the disc and flip it out.
The disc flips easily into his hand.
The elf can fell there is some kind of carving on the opposite side.

Stohp continues to fail to trip or otherwise discourage the trolls. This just isn't her day.

Like Stohp, Stock is feeling a little off, but is functioning normally...so far.
The dwarf takes a step back, pulls out and downs a potion.
He's pretty much expecting to get cuffed, but the trolls have stopped paying attention to him.

Micah also feels off. The cleric powers through, and channels energy to heal The Shields.

Zanderallen gets in a massive blow, causing Troll 2 to fall to the ground.

--

Troll 1 turns away from Stock. The troll spots Sid, and tromps over to the elf.

Troll 2 is prone on the ground.

Troll 3 attacks Zanderallen, missing.

Troll 4 steps over and swings at Zanderallen, missing.

Troll 5 looks for an opening, and then sees Sid. It starts heading his way.

Troll 6 also sees Sid, and moves toward him.

Troll 7 attacks Zanderallen. It hits with a claw.
Zanderallen takes 12 hp damage.

Troll 8 attacks Bart Elemental. It hits with a claw.
Bart takes 12 hp damage, , plus must make a Fort Save vs DC22.

The wounds of the hurt trolls heal slightly.
Troll 2 regains consciousness.

--
Troll Exhibit Map

Trolls AC24, CMD 29

1 -37 hp
2 -92 hp (15 fire)
3
4
5
6 -17 hp
7
8

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Tuesday December 15th, 2020 8:30:56 PM

Sid uses everything he can to continue to move up as he was trying to after he grabbed the thing. He puts it in the Shields Bag and says, "Got it!"

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20+16=34 ; d20+16=23 ;
Wednesday December 16th, 2020 7:51:13 AM

Stohp finally manages to seize one of the trolls (34 to grapple). She immediately moves to pin (greater grapple lets her make a grapple check as a move action) but instead loses the hold (23 to grapple, 28 if you count the +4 to maintain after it's started).

Stock (JonM) HP: 72/151; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 12/26 used  d20+17=29 ; d20+15=22 ; d10+19=22 ; d6=3 ; d10+19=25 ; d6=6 ;
Wednesday December 16th, 2020 9:21:44 AM

#StillRaging, #Blessed, #LikeABear

Stock growls in frustration after he remembers the effect of the mutation. He pops back into view as he slams his flail into the troll.

=========
5 ft. step to L28 to flank with Z
PA1 vs. T4 hits flat footed AC29, 22 damage + 3 electricity
PA2 vs T4 hits AC24 (Forgot flanking), 25 damage + 6 electricity


Zanderallen (Zachary H) 64/104 AC: 28 T: 13 FF: 28 CMD: 24  d20+18=37 ; d20+18=32 ; d20+13=14 ; 2d10+44=46 ; d6=2 ; d20+17=19 ;
Wednesday December 16th, 2020 11:46:58 AM

"Guys, fire isn't keeping these things down. I seem to remember that, anybody got any acid or frost?", he turns to the troll that hit him, "Alright buddy you're next." He focuses anew to bring his holy wrath on his new target. Once again his first strike finds it's way deep into troll vitals, and once again his second strike barely even manages to make the troll defend itself.
-------------------------------------
Enlarged
Blessed
Lay on Hands 5 remaining
Smite Evil on Troll 7 (+5 Att and AC, +10 damage) 2 used, 2 remaining

Full Attack on Troll 7
37 (confirmed with 32) crits, 48 damage (46 weapon, 2 fire)
14 misses (nat 1)

If Troll 2 stands up AoO (+4 from prone)
17 misses

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d8=6 ; d8=4 ; d8=4 ; d8=1 ; d8=4 ;
Wednesday December 16th, 2020 3:36:06 PM


"I do not have acid," states Micah in frustration.

Working on a hunch that the infected trolls are only focusing on uninfected targets, he moves up to Zanderallen to see if the adjacent troll will attack him when it has the opening.

He then spontaneously casts cure critical wounds on the paladin.

=======
Move to Q28
Bless 8 rounds remaining
Cure Zanderallen for 28 points, spontaneously casting using the neutralize poison slot
Stohp and Stock enlarged.

Bartomus(subbed by John H) HP: 46/68 + 10 AC 23; CMD 20 Melee +7;Perc+12;Heal+9   d20+10=15 ; d20+18=24 ; d20+18=23 ; 2d6+11=15 ; 2d6+11=22 ; 2d6+11=16 ;
Wednesday December 16th, 2020 4:49:53 PM


Elemental Bart responds to the troll that hit him with a powerful slam of his stony fist and almost connects with a second one.

=========
Fort Save 15 failed (failed with con bonus, not added into roll)
Damage from last round: 15
This Round
To Hit AC 24 success for 22 points damage
To Hit AC 23 miss.

Not sure if the +18 to hit included the bonus from bless. If it, did not then the second slam hit as well for 16 points damage

DM MikeK - Troll fight Rd 5  d20+15=34 ; d6+8=13 ; d20+15=18 ; d20+15=35 ; d20+15=30 ; d8+8=13 ; d6+8=9 ; d20+15=19 ; d20+15=24 ; d20+15=32 ; d20+15=18 ; d6+8=9 ; d20+15=27 ; d20+15=28 ; d20+15=19 ; d8+8=10 ; d6+8=13 ;
Wednesday December 16th, 2020 8:02:06 PM

Sid flies back up to the ceiling. He puts it in the Shields Bag and says, "Got it!"

Stohp grabs Troll 4 pulling it to her, and tries to pin it but is unsuccessful
OOC - I'm reading Greater Grapple as if one of the two checks made in the round is successful, you maintain the grapple

Stock pops back into view as he slams his flail into Troll 4.

Zanderallen declares fire is not keeping the trolls down. However, all can see the burned parts of Troll 2 are not healing, just the sword cuts.
The paladin drives his blade into Troll 7.

Micah walks over the Zanderallen, and casts a healing spell, while completely ignoring the raving Troll 8 beside him.
The troll ignores him right back.

Bartamental reaches over Micah, and pounds Troll 8 with a couple stone fists.
I did not count bless, so second attack hits

--

Troll 1 chases after Sid, but the elf is too high up to reach.

Troll 2 gets up. Zanderallen swings, but misses.
The troll swings back, and hits.
Zanderallen takes 13 hp damage.

Troll 3 attacks Zanderallen, hitting with a claw and bite.
Zanderallen takes 22 hp damage.

Troll 4 tries to escape the grapple, but can't.

Troll 5 fruitlessly chases after Sid.

Troll 6 does as well.

Troll 7 attacks Zanderallen, and hits with a claw.
Zanderallen takes 9 hp damage.

Troll 8 attacks Bart Elemental, hitting with a bite and claw.
Bartomus takes 23 hp damage, plus must make a Fort Save vs DC22.

The wounds of the hurt trolls heal slightly.

--
Troll Exhibit Map

Trolls AC24, CMD 29

1 -32 hp
2 -87 hp (15 fire)
3
4 -51 hp. Grappled
5
6 -12 hp
7 -43 (2 fire)
8 -33

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+5=7 ; d20+5=20 ; d20+2=3 ; d20+14=30 ; d20+8=27 ;
Wednesday December 16th, 2020 8:43:49 PM

Sid pulls out Branwen and randomly fires at the trolls, trying to keep their attention as he slides to P16. In giant he says, "Hey you hairy, rock-eating, mud-suckers. I'd bother insulting you if I thought you were smart enough to understand what I just called your collective mothers."

==========================================================================
((Firing once at each troll.))

Linguistics: 30(To make sure my remarks are culturally appropriately SICK BURNS.)
Bluff: 27(To make it seem that the flying skinny elf that didn't hit them is in fact worth their time)

ToHit1(Rapid Shot): 7
ToHit2(Rapid Shot): 20
ToHit3: 3

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20+20=24 ; d20+20=39 ;
Thursday December 17th, 2020 6:35:49 AM

It takes two tries but she manages to pin down the troll. (Grapple 24, 39)

Stock (JonM) HP: 72/151; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 13/26 used  d20+17=21 ; d20+12=14 ;
Thursday December 17th, 2020 9:27:10 AM

Raging, Bless, Bear's Endurance, Infected

Stock reverses his grip on his flail but ineffectually taps the troll with his attacks. "NOT WORKING!" He stomps his left foot in frustration.

=======
PA1 vs T4 hits AC21
PA2 vs T4 hits AC14


Bartomus(subbed by John H) HP: 23/68 + 10 AC 23; CMD 20 Melee +7;Perc+12;Heal+9   d20+10=23 ; d20+19=21 ; d20+19=29 ; 2d6+11=21 ;
Thursday December 17th, 2020 9:58:28 AM


Bartomus is torn between healing himself and fighting on, but decides to bring it to the troll with his mighty fists. He hits once.

====================
Fort Save 23 success. NOTE: Bartomus failed the save in the previous round.
To hit 21 miss.
To hit 29 hit for 21 points of damage to Troll 8

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   5d8=22 ; d6=2 ; d6=3 ; d6=5 ; d6=3 ; d6=4 ;
Thursday December 17th, 2020 10:28:10 AM



We need to start dropping these trolls, but I have to keep Zanderallen up as they gang up on him. Sid seems to be handling himself well. All these thoughts, race through Micah's mind as he, taking a deep breath, digs deep within to summon both damaging and healing power.

========
Holy Smite Centered on O/P 26/27 (Right in front of Zanderallen's face) Damage 22 to T2, T3, T4, T7, and T8.
Hero Point for extra action to channel positive energy Healing all for 17 selecting out T2, T4, T7, and T8. (2 uses left)
bless 7 rounds left
Enlarge Person on Stohp and Zanderallen.


Zanderallen (Zachary H) 87/104 AC: 28 T: 13 FF: 28 CMD: 24  d6=2 ; d6=6 ; d6=1 ; d6=5 ; d6=5 ; d6=4 ; d20+19=24 ; d20+14=31 ; d20+14=17 ; d10+22=27 ; d6=2 ; d10+22=31 ; d6=5 ;
Thursday December 17th, 2020 10:39:07 AM

Not having to focus his smiting anew Zanderallen bolsters his health with a quick lay on hands before giving Troll 7 a piece of his mind. His thoughts feel blessed and two solid blows connect. "Well Micah looks like you're right about the infected thing, if the trolls are ignoring you feel free to walk in and coup de grace any that get dropped.
--------------------------
Enlarged
Blessed
Smite evil T7 - 2 uses remaining

Lay on Hands - 4 uses remaining
+28(Micah)-13-22-9(Trolls)+17(Micah)+22(LoH)= +23 net hp

Full Attack on T7
24 hits(thank you bless), 29 damage (27 weapon + 2 fire)
31 hits(crit unconfirmed), 36 damage (31 weapon + 5 fire)

DM MikeK - Troll fight Rd 6 , Holy Smite, Bartman!  d20+15=25 ; d20+15=24 ; d20+15=20 ; d20+15=33 ; d20+15=35 ; d20+15=24 ; d6+8=14 ;
Thursday December 17th, 2020 7:21:14 PM

Sid fires some arrows, and administers some culturally appropriately sick burns.
He seems to have the full attention of the three trolls.

Stohp pins Troll 4.

Stock attacks Troll 4, but Stohp appears to be in the way, because he's unable to connect.

Bart hits Troll 8.

Micah calls down a powerful spell that knocks Troll 2 down again, and severely damages several others.
The cleric then heroically heals the Shields.

Zanderallen hacks up Troll 7, who drops to the ground.

--

Trolls 1, 5, and 6 continue to chase after Sid.

Troll 2 and 7 heal a bit, but neither is moving yet.

Troll 3 attacks Zanderallen, missing.

Troll 4 breaks free from Stohp's grip.

Troll 8 turns away from Bart, moves around Micah, and strikes Zanderallen.
Zanderallen takes 14 hp damage.

The wounds of the hurt trolls heal slightly.

--
Troll Exhibit Map

Trolls AC24, CMD 29

1 -27 hp
2 -104 hp (15 fire) Deadish
3 -17 hp
4 -68 hp. Pinned
5
6 -7 hp
7 -125 hp (9 fire) Deadish
8 -71 hp

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+1=15 ;
Thursday December 17th, 2020 9:14:58 PM

Sid flies to M13 trolling them along the way in giant. He fires more arrows as he loudly proclaims them as the closest kin to bags of wet bog hair and generally keeps their attention.

=====================================================================

Diplomacy: 15 ((To make them angry with him.))

((Also Sid's boots have 3 charges of 5mins/charge. How many minutes were used before combat?))

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)   d20+16=36 ; d20+16=19 ;
Friday December 18th, 2020 8:01:17 AM

Troll escape, troll immediately grabbed again (39 to grapple)

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d8=4 ; d100=60 ; d8=2 ; d8=2 ;
Friday December 18th, 2020 9:40:18 AM


"Will do," replies Micah to Zanderallen as he moves adjacent to the nearest unconscious troll. "But my first priority is keeping the shiny knight alive." He then reaches out and casts another healing spell on the paladin.

=====
Move to P26
Spontaneously Cast Cure Serious Wounds on Zanderallen (the die roller hates him) for 18 points consuming invisibility purge slot.
Spontaneously Cast
Enlarge on Stohp and Zanderallen
Bless (6 rds remaining)
d100 roll is a miscue

Zanderallen (Zachary H) 91/104 AC: 28 T: 13 FF: 28 CMD: 24  d20+14=34 ; d20+14=18 ; d20+9=17 ; d10+12=15 ; d6=5 ;
Friday December 18th, 2020 11:05:02 AM

Seeing how wounded T8 is Zanderallen turns his attention away from the downed troll, hoping someone can finish it off before it get back up. He slices it once and adds his taunt to the trolls chasing Sid, "I think you might be in more danger from a bag of bog hair than those three fellas Sid. I don't think they could find their heads if they weren't attached."
------------------------------------------
Enlarged
Blessed
Smite evil T7 - 2 uses remaining
Lay on Hands - 4 uses remaining

Full Attack on T8
34 hits, not crit, 20 damage (15 weapon, 5 fire)
17 misses


Bartomus(subbed by John H) HP: 40/68 + 10 AC 23; CMD 20 Melee +7;Perc+12;Heal+9  d20+19=35 ; d20+19=22 ; 2d6+11=13 ; 2d6+11=19 ;
Friday December 18th, 2020 11:29:06 AM


Elemental Bartomus steps closer to reach the withdrawing troll, striking it with a stony fist.

=============
5 ft step to P29/Q30
35 Hits Troll 8 for 13 damage (snake eyes, really?)
22 misses troll 8

Should the first hit drop troll 8, then the second blow would be directed to troll 4 who is pinned.
22 to Hit Troll 4 (only if Troll 8 dropped) for 19 damage.


Stock (JonM) HP: 72/151; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 14/26 used  d20+17=29 ; d20+12=14 ; d10+19=24 ; d6=2 ;
Friday December 18th, 2020 12:18:39 PM

Raging, Bless, Bear's Endurance, Infected

Stock's really annoyed. He keeps slamming this thing but his frustration causes another miss.

=======
PA1 vs T4 hits AC29, 24 damage + 2 damage
PA2 vs T4 hits AC14


DM MikeK - Yuletide Break 
Saturday December 19th, 2020 1:51:38 PM

----------------------------------------------------
EXPERIENCE!! - Everyone receives 32,000 xp for scenes 3-5.
--------------------------------------------------------


With four Shields being ignored, and the fifth leading trolls around on the ceiling, the combat becomes one of attrition.

Slowly, very slowly, the combined arms of Zanderallen, Stock, and Bartomus are able to pummel the trolls into small bloody stumps, while Stohp and Sid keep them off balance, and Micah keeps his paladin alive.

Even so, at the end, the heroes can tell only the burnt parts of the trolls are not regenerating.

Without fire or acid to consume the troll bits, the team has only bought themselves enough time to get the Key back to the tower and do whatever it is they're going to do.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=18 ; d20+13=21 ;
Saturday December 19th, 2020 2:17:51 PM

Sid will land and dust himself off. "Well, that was a thing. We'll have to remember using me as bait, that worked quite well." He pulls out the key stone and begins to examine it.

===================================================================

Perception: 18
Linguistics: 21

Bartomus(Rod) HP: 58/68 AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Monday December 21st, 2020 12:02:26 AM

When the last troll fell to the ground, Bartomus-Troll pounded the ground with both fists and then looked about and sighed. He then shook and stomped back to where they had been viewing the blood trolls. He turned about and looked at their bits about the grounds. He sighed again and stamped his feet a few times, but not too hard. Then he shook again and started to change as he stepped onto the paved area.

"Glad that is over, sure didn't feel like myself," He spoke as he changed back to his Taurself and shook his head. "We got the thing we needed for the tower, right?"

Thanks again - on the mend! That moved me to Lvl 11 and so will use some time to get everything figured out for that.

Stock (JonM) HP: 72/151; AC: 23/21/14; DR 2/-; CMD: 30; Rage: 14/26 used 
Monday December 21st, 2020 10:54:44 AM

"Ha! Bait! I like it Sid. You're looking pretty comfortable flying around like that as well.

Let's go back to the tower and shut this place down...permanently."


========
Happy Holidays Shields!


DM MikeK - The Key 
Sunday January 3rd, 2021 9:09:39 PM

Sid examines the disc he retrieved.

One side is flat, but the other is rounded, and etched with the Woldian symbol of Caeroldra.
It looks very much like a match for the inscribed pattern inside the pedestal up in the Tower.

Bartomus and Stock both think now would be a very good time to head back to the tower.

Those troll bits aren't getting any smaller....

Stock (JonM) HP: 46/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used 
Monday January 4th, 2021 9:53:27 AM

During the walk back, Stock examines the rends in his armor and shrugs. "Anybody have anything to ease my aches and pains? Those trolls weren't fun. And what's the deal with this illness again?"

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Monday January 4th, 2021 10:16:54 AM

Bartomus fished into bags and pulled out two vials. "Hey Stock, kick these back they should help with some of those aches, pains, slashes and such."

He handed the dwarf the two vials with a warm looking amber-colored liquid contained in the glass corked vials.

CMW potions - two for [2d8+2] each. Also, if we leveled up, doesn't that "heal" or did I do that wrong? If so, then I have 58/76 not the 76/76 above.

Zanderallen (Zachary H) 91/119 AC: 28 T: 13 FF: 28 CMD: 24 
Monday January 4th, 2021 10:36:14 AM

Trolls down, at least for the moment, and disc retrieved Zanderallen holds the rear as they leave the troll enclosure. "If these trolls have the same strain of the disease we encountered the first time the blood plague struck we've got about 24 hours before onset. Micah and I should be able to cure it once we get a moment. But with those trolls eventually getting back up we need to activate the tower. And while some of the exhibits could probably be safely returned to where they came there are some seriously dangerous creatures contained here. So as much as I hate it I think purging them may be the best option."

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20   d8+1=8 ; d8+1=4 ; d8+1=8 ; d8+1=3 ; d8+1=3 ; d8+1=3 ; d8+1=7 ; d8+1=8 ; d8+1=5 ; d8+1=2 ; d8+1=5 ; d8+1=3 ; d8+1=3 ;
Monday January 4th, 2021 5:55:16 PM


Micah pulls out a wand and advances toward Stock. He mimes looking at the wand as he says, "Yes, right here it has your name on it Stock."

He then proceeds to use the stored power in the wand to cure the dwarf.

He then responds to Zanderallen, "When we want to take the time, I believe I have been granted the power to gives us a chance to recover from the infection, but it will take about an hour or two."

===============
Stock heals 60 hit points. Twelve charges used. (5 twos rolls. The New Year did nothing for the die roller.)



Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=20 ;
Monday January 4th, 2021 6:54:38 PM

"Well don't worry guys, if you become zombies then I'll hover around you and fill you will arrows until you drop. Wardd's Picks guys, why does it come back to zombies things?" After examining it he will put the disc up and look around to make sure the wasps are coming his way.

================================================================

Perception: 20

The Tower


DM MikeK - The Tower 
Monday January 4th, 2021 8:00:54 PM

Micah heals Stock. The dwarf can also use Bartomus' potions if he wants, but it doesn't seem necessary.

Sid looks around for wasps, perhaps fearing that all of the exhibits were freed at the downing of the trolls' wall. While admittedly a great idea, it seems Caerylon didn't think of it. No other creatures can be seen moving about.

Stock wonders about what they may have been infected with, and Zanderallen and Micah fill him in. The disease takes about a day to kick in, meaning the Shields should have time to finish what they are doing and still get healed.

The group returns to the center building, and again ascends the iron staircase to the top of the tower.

Again, on the north side of the tower (ie - facing towards the portal from which the group entered this plane) stands a stone pedestal, 4’ high and 2’ in diameter. On the top of the pedestal is inscribed a plus sign, with the High Woldian symbol of Caeroldra at its center. The disk Sid is carrying looks like it would fit quite nicely into this space.

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Tuesday January 5th, 2021 8:15:58 AM

Stohp tries to remember what all the exhibits were. It was listed somewhere right? She consults said list if it exists to help them decide what to release and what to purge.

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Tuesday January 5th, 2021 10:13:36 AM

"But, don't we have some avatar running loose? Or, do we just purge the hornets, trolls, and such and worry about them as this all collapses?" Bartomus asked as they looked out on the various buildings. "Also, is it like instant? The minute we take care of all of this, we run like rabbits to get out and back to the Float?"

Stock (JonM) HP: 106/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used 
Tuesday January 5th, 2021 10:41:02 AM

"If I remember right, the options are:
Right - Destroys all exhibits.
Left - Return exhibits to individual collection points.
Top - Release exhibits into zoo
Bottom - Dump exhibits into City.


My preference? Probably destroy all exhibits and head back out. If you guys want to return exhibits to collection point though, I can go along with it."




Zanderallen (Zachary H) 91/119 AC: 28 T: 13 FF: 28 CMD: 24 
Tuesday January 5th, 2021 12:22:26 PM

"I believe one of the papers listed out the exhibits. Release exhibits into the zoo and dump exhibits into City but end up with a horde of creatures on Lakeview. So neither of those is an option. I would feel alright returning some of the creatures to their collection points but the only choice is all or nothing. And some of these exhibits are way too dangerous. The bloodgrass changed the Wold the first time it got out, there is no way we can let it out a second time. I think my vote must be to destroy the exhibits and then we make a run for the portal.", Zanderallen is grim as he makes his statement.
-----------------
A - Tall Men-Sargrass..........B - Empty
C - Wasp-Great Prairie........D - Winter Wolves-Ice Vein
E- Dragon Turtle-Turtle Lake...F - Clockwork Automatons-Plateau City

Administration building

G- Rakshasa-Dirt City.....H- Giants-Scab
I- Kraken-Rum City........J- Bloodgrass Mutation (Troll)-Heranmar
K- Treant-Culverwood......L- Fey King Avatar-Aisildur


Micah (John) HP: 90/90 AC: 27/12/27 CMD:20   d20+17=35 ; d8+1=2 ; d8+1=8 ;
Tuesday January 5th, 2021 3:07:16 PM


"I am inclined to destroy the exhibits," agrees Micah. "However, I am concerned that there might be some ramifications from destroying an avatar. Does anyone have any knowledge about the potential impact of such an act?"

The priest then takes a moment to inspect the health of the others. Seeing that Zanderallen is bit scratched up, more so than Stock, he uses the wand on the paladin. Satisfied that nothing else is too serious, he does no further healing.

===========
Knowledge religion 35 should it be relevant to the avatar question.
Cure Zanderallen for 8 hit points. One charge of the CLW used.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Tuesday January 5th, 2021 6:35:39 PM

"Well, I don't like the idea of just destroying them, but if the rest of the exhibits are infected it might be the only recourse." As he talks Sid gets his eyes open and looks about for any sign that any of the traps reset.

DM MikeK - Decisions, decisions. 
Tuesday January 5th, 2021 6:54:03 PM

The Shields discuss options and repercussions at the top of the tower.

Stohp tries to recall what the exhibits contained.
Zanderallen replies with the list from the scroll.

Stock also reminds everyone of the options.

Micah finishes off healing the party.

Everyone offers ideas, and wonders about ramifications.

Sid wonders if traps have reset, but the only trap involved the Stone Golems. And they are still smashed.

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Wednesday January 6th, 2021 6:55:17 AM

"Guys, you're missing an obvious solution. We can either manually destroy the exhibits we don't want to release before releasing all the rest to their point of origin or we can go manually release what we don't want to destroy before destroying the rest."

She looks over the list. "Most of these are native to their homelands and releasing them back shouldn't cause any more devastation then the rest of their kind. The only one I'm super concerned about sending back is the blood trolls. We released and fought those, and though they may regenerate hitting destroy has no guarantee of taking them out now that they aren't in the status spell. Are there any others that would be super dangerous if sent back where they came from?"

Stock (JonM) HP: 106/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used 
Wednesday January 6th, 2021 10:34:57 AM

"I disagree Stohp. I mean Rakshasa? Kraken? and Clockwork Automatons are native to some wizard somewhere. I'm not sure we can actually destroy those manually. There are two more options:

1. Somehow destroy the gate out of here to The Float. That way the exhibits are trapped here.
2. Hand over the place to The Float and have them deal with it. We've made it 'stable', they can do the legwork and take any risk in dealing with the exhibits."


Zanderallen (Zachary H) 99/119 AC: 28 T: 13 FF: 28 CMD: 24 
Wednesday January 6th, 2021 11:41:10 AM

Zanderallen ponders the implications of their actions, "But even if they were native when they were captured, are they still native? I have no clue how long ago some of these creatures may have been taken, and the Wold has changed. Imagine if somebody turned a dial and the Crying Woods went back to how they were before the Sargrass Cataclysm. The beastfolk and lizardfolk would be wiped out in an instant. And the Float is in Turtle Lake, I'm not so sure how a dragon turtle would react to being released from stasis. As for the additional options, it seems that Caeroldra for reasons unknown made the Float the dumping grounds for this plane. I don't know what it would take to change something created by her as it collapses. I'm not keen to pass responsibility back to the council, we were brought to deal with the problem. But I am open to options, I don't relish the thought of destroying everything."

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Wednesday January 6th, 2021 2:10:00 PM


"Stohp's suggestion has some merit," offers Micah, "But even with better tactics, I am concerned that some of those specimens may be too much for us. I also wonder about the aquatic species. Are they in some type of aquarium or suspended in a dry exhibit?"

He paces a moment before considering, "As much as I dislike it, I do not see a safe way to save some, but not all, of them."



Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Wednesday January 6th, 2021 6:11:30 PM

"Well, I'll go with the group, but Kraken's, at least in the stories, are no joke. Can we send some of them home or is it all or none?"

DM MikeK - What to do, what to do 
Wednesday January 6th, 2021 7:15:45 PM

The Shields continue to debate the problem before them.

Destroy the exhibits? Release the exhibits? Perhaps a little of each?

Stock states the place is 'stable', but one look to the north confirms that it is not.
As they watch, more of the first two buildings tumble into nothingness.

No, this plane is clearly collapsing, and presumably, each exhibit so released will follow the example of the Tall Men, and end up on the streets of the Fence Level.

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Wednesday January 6th, 2021 7:58:04 PM

"Send them all to the void, it's more humane having this thing do it than us trying to figure out the way to do it battle by battle in and about the Float," Bartomus said. His mind was set and made up. "We can't save them. We can't and this bubble is collapsing. I say we do the least terrible option and then make our way down through this - grab things from Caerolda's collection of artifacts below and give those to the Paragon to figure out what to do. THEN WE RUN!"

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Wednesday January 6th, 2021 8:00:05 PM

Watching the buildings crumble Sid does some roughmath on how long might be left, pulling out quill and paper. "One moment guys."

==========================================================

Knowledge(Engineering):Taking 10 = 20((For rate of planar decay))

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Thursday January 7th, 2021 6:29:25 AM

"Fine, most of them are wild animals or dangerous monsters and we can destroy them but I see no reason we can't go free this Aisildur guy first. Fey King Avatar sounds like a high ranking priest or something and killing him just because he's in the same prison as the other creatures would be wrong."

[link hre"[f="https://docs.google.com/document/d/1-MlAFslu6hFyE90EbI0hAU9ZlSoSrnMLQw5IUCeWzTk"]Micah[/link] (John) HP: 90/90 AC: 27/12/27 CMD:20  
Thursday January 7th, 2021 8:46:56 AM


Agreed," replies Micah when Stohp mentions the avatar. "It appears there is no longer a custodian, so let us retrieve the items of power here and go visit the avatar exhibit. On the way, I would like to look at one of the aquatic exhibits to see how they are housed." Micah then heads down, renews his detect magic and heads toward the magic items they initially left alone.



Stock (JonM) HP: 106/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used 
Thursday January 7th, 2021 9:10:57 AM

"Agreed" Stock takes the lead heading back towards the Kraken exhibit which seems to be close to the Fey King's Avatar.

Zanderallen (Zachary H) 99/119 AC: 28 T: 13 FF: 28 CMD: 24 
Thursday January 7th, 2021 2:16:25 PM

"That seems like a reasonable compromise, let us see this fey avatar. Then we will purge this place and leave before the entire thing comes crashing down on our heads." Zanderallen helps collect any items and joins the others heading down the avenue.

DM MikeK - First, sightseeing 
Thursday January 7th, 2021 6:27:47 PM


Sid eyes the edge of the collapsing plane, finds some paper, and does some figuring.
When he's done, he figures that the slowly collapsing plane will reach the next set of buildings in two days, and then another set every two days after that.

the rest of the Shields compromise on first gathering up some goodies, finding out how the kraken is actually being held, and then investigating the avatar.

The group makes their way down the stairwell and into the museusm area, where Micah recalls finding three magic items earlier.
His Detect Magic locates them again.

In one case lie a pair of iron rings, each about 18 inches in diameter.
In an adjacent case is a hollow mithral tube about 1 foot long.
Next to the tube is a folded piece of some kind of silken cloth.

The party proceeds southward, and enters the Kraken exhibit.
Like the other buildings, the walkway surrounds an interior yard 120' square.
Unlike the other exhibits, the floor has been dug out to a depth of 15'.
Adding another 10' to the ceiling gives the enclosure a total area 120 x 120 x 25.

And its all full of water. No one can see an type of fencing or anything.
By any logic, the water should be flowing right out of the place. But, its not.
Its just a wall of clear blue water on the interior side of the walkway.

The enclosure is also full of one extremely large squid, with odd markings and malevolent eyes that are unsettling to look on.
120 x 120 x 25 is a large space, and this thing pretty much fills it.

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Thursday January 7th, 2021 9:09:11 PM

"Ok, we've seen it...can we just leave it be? I mean, not sure having that in the Lake would be in anyone's interest. Though does it say anywhere where it was from? I mean if it is from some far off ocean?" Bartomus shrugged as he asked.



Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday January 7th, 2021 9:20:55 PM

"No one throw anything at it. Remember the magic seems to shatter easily."

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Friday January 8th, 2021 12:29:01 AM

"Or touch it. Or breath to hard in it's direction." Stohp adds.

Stock (JonM) HP: 106/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used 
Friday January 8th, 2021 10:21:08 AM

Stock was just inching forward to touch the water out of curiosity but then subtly pulls his hand back when the others point out the danger.

"Those eyes are unsettling. Yep. I've seen enough. Let's see this Avatar...strange how this feels like sightseeing all of a sudden..."

Zanderallen (Zachary H) 99/119 AC: 28 T: 13 FF: 28 CMD: 24 
Friday January 8th, 2021 12:01:18 PM

The scale of everything in this place has been bothering Zanderallen since they arrived. Seeing a creature that matches the scale of the buildings up close visibly upsets him. "The kraken is listed as coming from Rum City. I would hate for that to reappear in the main square. That is frankly terrifying." Zanderallen shudders a little and fights back a flash of panic as he looks at the Kraken. Memories of the deep ones and his death threatening to overwhelm him. With a few deep breathes he leaves the enclosure, ready to see the fey avatar.

[link href"https://docs.google.com/document/d/1-MlAFslu6hFyE90EbI0hAU9ZlSoSrnMLQw5IUCeWzTk"]Micah[/link] (John) HP: 90/90 AC: 27/12/27 CMD:20  
Friday January 8th, 2021 1:38:21 PM


Micah stares in awe at the Kraken. When Bartomus suggests they leave, he readily agrees.

"Catching alive is even more difficult than slaying. Imagine the power of who caught this," he comments as they walk away, unable to keep looking over his shoulder as they do so.

As they walk, he comments, "Something about this exhibit does not seem right. It does not make sense that the containment field should be so easily broken. It seems entirely to unstable and dangerous."



DM MikeK - The Avatar 
Saturday January 9th, 2021 10:47:52 AM

The Shields decide its best to let sleeping kraken lie, and make their way to the avatar exhibit.

Along the way, Micah wonders about fragility of the containment field. No answers seem immediately available.

The sign outside the avatar exhibit reads: Fey King Avatar - Aisildur

The building is identical to the rest.

Inside the interior courtyard has been altered so that all the edges gradually slope upward toward the center, forming a hillock in the middle of the space roughly on the same elevation as the walkway.

Standing on that hillock is a creature with a humanoid torso, head and arms. At it's waist, it is joined to a spider's body. The spider portion is large, about 10' across. But the lines is sleek and graceful, reminiscent of a black widow's body, while upper torso is a beautiful female with a sylvan face and long raven hair.

The spider's front two legs are raised, and the avatar's arms positioned as if in the midst of casting a spell.

Her expression can only be described as enraged - brows creased, eyes flashing, and lips pulled back in anger, revealing sharp fangs in her mouth.

As with the other exhibits, the creature isn't moving. And the party makes out the now familiar distortion of the field on the interior side of the walkway.

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Saturday January 9th, 2021 7:50:25 PM

"Aisildur," Bartomus read the name aloud and stood looking at the creature. She was a combination of beauty and fear as he was not a fan of spiders let alone spiders bigger across than he was tall. He walked to the side to get a better look and tried to figure out how she was an avatar of Eberyon.

"Um folks, so if she is an avatar of Eberyon, I kinda feel we need to figure out why she was imprisoned in this place. Not going to have the time needed to figure this out, but I gotta think that my lord Eberyon would want his avatar purged by one of his own."

The Taur paused for a bit and walked to where he could look at the trapped avatar from the side. "Remember when we were trying to save the princess under the lake? Eberyon lent us an ally. Could I call on an ally and ask them to get some insight from him?'

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Sunday January 10th, 2021 11:04:57 PM

"My assumption is that they were imprisoned just because it was the builder's passion to capture rare creatures and what's rarer then a spider lady serving Eberyon? Perhaps we shouldn't all be in the same room. A large group of heavily armed people surrounding her could lead to a fight I'd rather avoid, especially since she looks so angry and probably last remembers the fight leading to her capture."

Stock (JonM) HP: 106/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used  d20+2=21 ;
Monday January 11th, 2021 9:09:34 AM

"Bartomus - Somehow I believe you should be in the first rank to help talk this lady down. Maybe Micah as well? I'll stand off to the side."

Stock will move off to the side about 60' and look for a place to stay out of sight.

=========
Stealth 21


Zanderallen (Zachary H) 99/119 AC: 28 T: 13 FF: 28 CMD: 24 
Monday January 11th, 2021 10:25:07 AM

At the sight of the avatar Zanderallen almost reflexively enters a combat stance. Remembering the stasis effect he relaxes slightly but is still on edge. He holds up a hand to the others, "Bart, I know you esteem Eberyon but I must caution there was a time when he was quite dangerous. And even now he is still the fey king. Avatars often represent an aspect of the entity, if she represents the wrong aspect breaking her out of stasis could be a death sentence for all of us. I suspect the stasis effect will block my divine sense but I will give it a try." Zanderallen looks for a spot to get within 60 feet of the avatar without breaking the line around the exhibit. If he can he then uses Detect Evil focusing on the avatar.

[link href"https://docs.google.com/document/d/1-MlAFslu6hFyE90EbI0hAU9ZlSoSrnMLQw5IUCeWzTk"]Micah[/link] (John) HP: 90/90 AC: 27/12/27 CMD:20  
Monday January 11th, 2021 1:14:38 PM


Micah stares a moment at the immobilized avatar. He starts to raise his shield in a defensive posture before checking himself and bringing it back to resting position.

He turns to the druid, "Bartomus, I am all for more information. I think asking for it now is a good idea. I I must admit: in the absence of any further information though, I am inclined to destroy this thing while we have the chance."

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Monday January 11th, 2021 1:21:53 PM


OOC: Trying to fix my header.

Also, did Micah's 35 knowledge religion check on January 5 reveal anything about avatars.


DM MikeK - I'll stand off to the side 
Monday January 11th, 2021 8:02:57 PM

Bartomus is conflicted, and asks if the others think his Planar Ally spell would be helpful in figuring out why this creature is here.

Stohp and Stock offer their thoughts.

Zanderallen moves up as close as he can to the field, and detects for evil.
He finds none.

Micah seconds Bartomus' idea.
The cleric also thinks back on his lessons.
The Fey King spent eons locked away by Maab, only to emerge a few decades ago.
He made a serious attempt to turn the Wold into a land where chaos reigned, by sending out avatars of himself to wreak havoc on those places where nature did not run free.
The avatars, and the King himself, were ultimately defeated by the Woldian heros of the time.

Stock (JonM) HP: 106/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used 
Tuesday January 12th, 2021 7:37:04 AM

Stock stays in cover, waiting to see what happens. While he's waiting he quietly pulls out a potion from his bag but holds on to it for now.

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Tuesday January 12th, 2021 7:45:56 AM

"How about one diplomat and myself talk to her. They talk her down, I restrain her if necessary." Stohp suggests.

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Tuesday January 12th, 2021 11:04:17 AM


Something had been bothering Micah with the mention of a Fey King avatar, but it wasn't until he saw it for himself that he remembered what it was. With an involuntary reflex of shock, he explains to the others, "The Fey King spent eons locked away by Maab, only to emerge a few decades ago. He made a serious attempt to turn the Wold into a land where chaos reigned by sending out avatars of himself to wreak havoc on those places where nature did not run free. This is obviously one of those avatars."

He pauses for emphasis, [b]"This one needs to be destroyed, not talked to."
He then backs away, not wanting to disrupt its containment.

"Here is my proposal. It occurred to me that this is a rare opportunity to see some rare and dangerous beings without me using up all my wands on Stock,. He continues without hesitation and no outward change in expression, "I would like to take a look at each one--carefully. Then I say we go back and destroy them all."

If he receives no objection, he quickly heads toward the next exhibit.


Zanderallen (Zachary H) 99/119 AC: 28 T: 13 FF: 28 CMD: 24 
Tuesday January 12th, 2021 11:27:35 AM

Zanderallen clutches his sword hilt and also backs away at Micah's words, "So you're telling us this thing was created to destroy cities? Let's hope Caeroldra was thorough with the purging spell. This seals the deal on purging this place. This avatar is certainly above our weight class and if it gets out it's bad. Since we have time before things collapse I'm alright with seeing the other creatures here." Zanderallen doesn't take his hand off his sword until everyone is out of the building.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+12=17 ; d20+17=30 ;
Tuesday January 12th, 2021 5:00:45 PM

Sid compares his knowledge of the Float and his knowledge of history to what others have been saying to see if what Micah is saying sounds right.

==========================================================================

Knowledge(History): 17
Knowledge(Local): 30

DM MikeK - a rare opportunity. 
Tuesday January 12th, 2021 8:31:08 PM

Stock and Stohp are ready to go ahead with talking down this avatar, but Micah recalls some unsettling facts about it.

Sid's recollection matches Micah's.

Both Zanderallen and Micah opt for visiting the other sites, but then returning to the tower to destroy exhibits.

Bartomus is lost in his thoughts.

While the taur considers, the group moves to the exhibit opposite the avatar.

The sign for this exhibit reads "Treants - Culverwood"

The central area here has been dug down 20'.
Huge tree trunks run floor to ceiling, forming a half circle.

Inside that stand six tree-like figures, each somewhat resembling a different kind of tree.
Even in a 20' hole, their heads nearly touch the ceiling.
All face the entryway, as if surprised by the party's entrance.

None, of course, are actually moving.


Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Tuesday January 12th, 2021 8:59:07 PM

"Yeah, I have to go with Micah on this one. The trolls were bad enough, but they are really just icing on the cake. It's not like we have any enemies to dump them on either."

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Tuesday January 12th, 2021 11:32:37 PM

He followed along, truly lost in the thought of what made sense regarding Eberyon. He recalled being told that the Fey King was not always considered being on the side of what people would say was "good." However, his patron was always helpful to him and Bartomus used his help for what he thought was a better purpose. He pondered and followed the Shields to the next exhibit.

This was a pit filled with Treants. Creatures of the forest held in frozen silence. He just couldn't see purging all of these creatures. He stepped back and and asked if anyone knew where Culverwood might be in relationship to the Lake and the Float.

Then he cast his spell asking for Eberyon to send him an ally in this strangest of places. He offered two gems worth well over five hundred gold for the summoning and two others of equal value for the task he had in mind. "Eberyon, I an ally to request of you directly, how might we release your Avatar and these Treants to a place where they would do no harm to the Float, the Lake and the communities associated with the Shields or else they face a purging into the darkness."

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Wednesday January 13th, 2021 4:21:43 AM

"Did they detect as evil? If not then they are not malicious, merely servants of their god. A god who has changed his viewpoint considerably since his return. Besides which, we don't know when this avatar was captured. Eberyon was freed a long while back and surely has avatars beyond the ones summoned to attack and destroy cities."

Stock (JonM) HP: 106/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used 
Wednesday January 13th, 2021 9:16:56 AM

Stock's attention starts to waver and he strolls around the avatar's cage, examining it and thinking on their current position. He sees the gems Bart pulls out and his eyes raise a bit. He wanders over to see what is going on and eyes the spaces to the side a bit unwarily, waiting to see what just happened.

Zanderallen (Zachary H) 99/119 AC: 28 T: 13 FF: 28 CMD: 24 
Wednesday January 13th, 2021 12:21:40 PM

"Stohp, I did not sense any evil. But I have no idea how a stasis field would affect such an attempt. Let us see what Bartomus' questioning yields." Zanderallen stands respectfully to the side as Bart summons a fey creature to answer his questions. He gazes in wonder at the Treants, wondering how they would respond to the changes in the Crying Woods.

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20   d20+6=21 ;
Wednesday January 13th, 2021 7:01:09 PM


Micah stares in wonder at the treants. "A shame," he mumbles to himself as he considers what they are about to do.

He considers Zanderallen's information about not detecting evil.

================
Knowledge Arcana 21 to determine if the stasis field would prevent evil auras from being present.

DM MikeK - Planar Ally 
Wednesday January 13th, 2021 7:09:14 PM

Bartomus casts his spell.
A ball of light appears, as was somewhat expected.
Then, it just hangs there, which was not expected.

The druid is left to wonder if something has gone wrong. There is supposed to be something coming out of that ball.

Seconds pass, then nearly a minute.

Finally, a voice comes out of the light.
"Did you say an avatar? And purging?"

Another pause.
"Move over. No. No, you get over there. I'm taking this one."

A very small man steps out of the light, and stands in mid-air.
He's about a foot tall, and is wearing an all brown, three piece suit with long coattails, and a brown derby.
He takes in Bartomus, then the rest of the party, then the treants.
A puzzled expression builds on his small features as he takes in each group.

"A game perhaps? I'm seeing treants, but I'm not seeing an avatar.
Is this a game?
Costs a lot to play, apparently.
And what's this about getting purged?"

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Wednesday January 13th, 2021 10:24:51 PM

Stohp just points behind the creature to indicate said Avatar. She lets Bart do any talking.

Stock (JonM) HP: 106/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used 
Thursday January 14th, 2021 9:06:23 AM

When the gems vanish, Stock just sighs and shakes his head mumbling, "I'm glad I don't have to do that..."

He walks around the short man, inspecting him and nodding at his patrician bearing.

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Thursday January 14th, 2021 11:02:30 AM

Bartomus watched in confusion as the light appeared, and the nothing but well an orb, and then it seemed there was a bit arguing.

Then a small man was hovering in the air in front of him and quickly identified the treants and was a bit puzzled as to the nature of his summons.

"We need to take a bit of a walk and as we do so, could we maybe update you on the situation we have encountered here. I may need Micah or Zander to add details, but, the summons made, the offer accepted, now, let us show you are dilemma." Bartomus pointed to the Treants and then turned walking back to the Fey King's captured avatar.

As he walked, he quickly gave a summary of their situation to date and approaching the exhibit of Aisildur he paused. "As a follower of the Fey King, who has aided me and them a few times in our endeavors, I do not feel comfortably with the option of just purging one of his avatar into the void consuming this place. NOR, do I feel that we can release all of these creatures into our area of the Wold, or any where there are inhabitants that could be harmed by a few of these others. Purging the blood infected trolls, and the hornets, I have no problem with at all."

There was a tone of ice to Bartomus' voice when he expressed his feelings regarding the trolls and hornets.

"Do you all want to add to this situation to our good friend here, oh I am sorry, I am Bartomus, member of the The Shields of the Float, druid of the Fey order, and you are whom?"

Zanderallen (Zachary H) 99/119 AC: 28 T: 13 FF: 28 CMD: 24 
Thursday January 14th, 2021 11:30:14 AM

Zanderallen walks alongside Bart as the taur talks to the fairy. He feels no need to offer more unless the fairy asks any questions. Even with as big of heroes as they had become, this place was making him feel quite small. Probably was good for him, he thought.

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Thursday January 14th, 2021 2:52:11 PM



Micah extends his hand to Bartomus indicating his approval of how the taur is proceeding. He then walks along to observe the reaction to the avatar exhibit.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday January 14th, 2021 6:31:29 PM

Sid just stands back and watches things unfold as he keeps an eye out. I mean, someone has to be paranoid, he thinks.

============================================================

Perception:

DM MikeK - Robin Goodfellow 
Thursday January 14th, 2021 7:27:04 PM

Stock performs an inspection of the little man, eliciting a raised eyebrow and knowing smirk from the fellow.

Stohp, Zanderallen, and Micah defer to Bartomus.

Sid keeps an eye out, but sees nothing approaching.

As Bart starts walking and telling his tale, the fairy floats up so that he is at eye level with the taur.
From this height, he circles once around Stock, changing his gait into a remarkably good imitiation of the dwarf, and then nodding soberly, before breaking into a giggle and rejoining Bart.

The group is off.
"Some call me Robin Goodfellow," he replies to Bart's question. "It's a good name, so let's use it."

It is a short walk to the Avatar exhibit.
Bart is just finishing up explaining the situation, as they arrive.
The fairy shoots ahead into the building, and returns just as quickly, with a somewhat incredulous look.

"Well give me a copper and call me loaded, it really is Ebeyron's avatar.
His Majesty is gonna be tickled when he sees this."

Hands on hips, he hovers in front of Bart.
"Well, Shield Bartomus of the Fey Order, that was some right smart thinking calling for aid on this one.
I'll take the Avatar home, and throw in the treants as well.
And, I'll see to it your name comes up a time or two at the court.
Oh, you can keep these."

The fairy negligently waves a hand, and the gemstones Bart used reappear in his hand.

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Thursday January 14th, 2021 11:42:10 PM

They had walked about and when Robin Goodfellow flew away as they approached the building with the avatar, Bartomus shook his head. He sighed and before he really could do anything more, Robin Goodfellow was hovering about him eye to eye.

Bartomus began to grin as the fairy's formality on his name was said aloud. When the gemstones reappeared in his hand his grin froze.

"Master Goodfellow, so we do have a bargain still even with the return of the full payment? Also, there is no place that the kraken could go, some far off sea with warm tides no boats or folk of foot, hoof, fin or tail?" Bartomus smiled did not change and he held the eyes of the fairy. He continued without hesitation or any sign of worry or concern. "Also, you do me a great honor bringing my name up to the Court, of course, I will be certain to that we share with all that Eberyon and Master Goodfellow were kind enough to aid our efforts, assuming, of course, the Lady Aisildur here, the treants back there, and if the kraken is also removed, they do no harm to the folk of foot, hoof, fin, tail or feather especially about the Lake, Float and their surrounds."

He shifted the gems into his left hand and raised his right out towards Master Goodfellow. "A bargain do we have in your name and that of the Good King of all the Fey?"

Stock (JonM) HP: 106/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used 
Friday January 15th, 2021 9:28:28 AM

Stock smiles at the little man and mutters to Sid in Dwarven, "I like him." Situation resolved, he begins thinking through the remaining items -

-Dispose of the remaining exhibits
-Head back to the Float
-Inform the Powers that Be and probably get a guard placed on this gate
-...there probably won't be any ongoing problems coming from this will there?...


Zanderallen (Zachary H) 99/119 AC: 28 T: 13 FF: 28 CMD: 24  d20+17=22 ;
Friday January 15th, 2021 11:35:10 AM

Zanderallen is pleased with Goodfellow's proposal. Not angering an Immortal Power always ranked high on his list of priorities. He would have to congratulate Bart on his good idea. He doesn't trust the fey emissary entirely though and gives serious attention to his reaction about the kraken.
------------------
Sense Motive 22

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Friday January 15th, 2021 7:06:08 PM


Micah is impressed by the outcome of Bartomus' strategem and waits calmy while the discussion continues.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Friday January 15th, 2021 9:22:47 PM

Sid nods appreciatively at the goings-on and keeps quiet, still keeping an eye out.

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Saturday January 16th, 2021 7:20:11 AM

Well problem solved.

DM MikeK - Robin Goodfellow 
Saturday January 16th, 2021 3:29:13 PM

The fairy's reaction to Bartomus holding out the gems for his new bargain is to purse his lips and regard the taur with an air of disappointment.

"You're not quite connecting the dots here, are you?"

Goodfellow holds up a finger, and disappears.
Moments later, he reappears.

"Cards up, Shield Bartomus. I'm not who you were supposed to get with that spell of yours. I'm not really the type that gets summoned, or bought. I'm sorta the right hand man to their majesties. I saw your spell, heard about this avatar, and kinda sorta took your spell over to see for myself.

Meaning, I don't need your gems. I got gems out the wazoo. I got so many gems, even that dwarf would be going like 'man, you really need that many gems?'.

You found this avatar, and asked us to save it. That's a really, really, REALLY big deal. Seriously well done.

As your reward, I will take all the locked up plants and animals with me. That's everything here EXCEPT the giants, the automatons, and the rakshasa."
He shudders theatrically at the mention of the last group.

"Nasty people. Oughtta stay on their own plane. Really."

He looks up, open palms toward Bart.

"So, we're good? I get to take the avatar home. You 'save' some of these creatures. Nobody gives anybody any gems. Yes?"



Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Saturday January 16th, 2021 11:10:47 PM

"Well we certainly have both an understanding and deal Master Goodfellow,'" Bartomus said with a warm smile and extended his hand out to the fey royal. "Very grateful that you responded Lord .Goodfellow and thank you for your help."

Bartomus then executed a deep bow and held if for a few seconds then stood back up.

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Sunday January 17th, 2021 4:38:43 PM

Stohp mirror's Bart's bow in thanks to the fey.

Stock (JonM) HP: 106/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used 
Monday January 18th, 2021 8:59:21 AM

Stock is still imagining how many gems the guy must have if he thinks Stock would be questioning their need...and then he notices the fey is leaving.

"Thanks Rob. Appreciate the help." Then, to the other Shields, "So now we dispose of the rest of the monsters?"

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Monday January 18th, 2021 11:28:29 AM


Micah nods his head respectfully as Goodfellow departs.

He then turns to the taur, "Well done, Bartomus, an excellent resolution to our dilemma."

"I would say so," he replies to Stock as the priest starts back to the central building. "I assume Robin Goodfellow will be acting soon, so we will not have to wait on him."

Zanderallen (Zachary H) 99/119 AC: 28 T: 13 FF: 28 CMD: 24 
Monday January 18th, 2021 1:54:55 PM

Zanderallen considers for a moment who this fey must be, and decides to bow respectfully as he departs, "Bartomus, that was a marvelously good idea. Too many more of those and you'll be able to put the Sage's guild out of the advising business. Nothing left here put to purge the undesirables." Zanderallen gives Bart a hearty clap on the shoulder, of as near to it as he can reach and flashes him a big grin before heading off to the center tower. He looks forward to getting out of this place and back home.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Monday January 18th, 2021 6:28:26 PM

"Z 'purge' is a bit of a nasty word, but I think it is apt. Once his lordship is done with the avatar and such we should burn it down and head home, in whatever order is needed." Sid looks out at the slowly crumbling plane. "Shame about it all. Lovely place."

DM MikeK - To the Tower! 
Monday January 18th, 2021 7:00:13 PM

Everybody is in agreement with Robin Goodfellow's plan.

"Fantastic."
The small man gives Bart a lazy salute.
"It's been a slice."

With that, he is gone.
Should the Shields choose to look in on the avatar exhibit, they'll see she is gone, too.

Checking in on other exhibits on the way back to the central building will reveal the kraken and the other flora and fauna are gone as well.

Which just leaves the Shields again at the top of the tower, with a key, and a choice.


Right - Destroys all exhibits.
Left - Return exhibits to individual collection points.
Top - Release exhibits into zoo
Bottom - Dump exhibits into City.


Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Monday January 18th, 2021 11:48:13 PM

As they made the climb back up to the top of the tower, Bartomus asked. "So now what makes the most sense? Release them all into the zoo or purge it all? And does that include this tower and building?"

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Tuesday January 19th, 2021 7:49:38 AM

"Releasing them into the zoo is just releasing them into the float. Purge the rest as previously discussed, they're either dangerous monsters or mindless automaton."

Zanderallen (Zachary H) 99/119 AC: 28 T: 13 FF: 28 CMD: 24 
Tuesday January 19th, 2021 9:28:55 AM

"Let's make sure and grab anything we desire from the rest of the tower. When we turn the dial there's no telling what may happen. This place is already unstable and falling apart. Releasing whatever magic is stored here may accelerate the process. We might need to be ready to make a dash back for the Lakeview portal. Is everyone ready?" Zanderallen looks around a little nervously, slightly worried about a control device created by the goddess of passion.

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Tuesday January 19th, 2021 4:12:52 PM


Micah starts to speak when Zanderallen voices the very concerns he had.

He then returns to the main chambers to start the process of gathering anything they wish to reclaim from the building before departing. He focuses on the scrolls located in the magical laboratory and any other written material rather than any of the many art objects in the main display room. He checks to make sure the Shields have taken any of the magical items.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Tuesday January 19th, 2021 5:44:31 PM

Sid will take his time making sure that all of the goodies go with them. "Not the best outcome and not the worst," he mutters to himself as he also makes sure that they aren't missing something.

Perception:(Taking 20) 36

DM MikeK - Is everyone ready? 
Tuesday January 19th, 2021 7:14:47 PM

Micah and Sid give the laboratory, the museum, and the living quarters a thorough going over.

Between the two, they gather up the reading materials, magic items, and portable valuables.
DM will provide a list later

The group reassembles at the top of the tower, with pretty much only one thing left to do.....

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Tuesday January 19th, 2021 11:01:11 PM

Stohp is ready to do this. Press the button!

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Wednesday January 20th, 2021 12:38:17 AM

Bartomus ran down and grabbed the well carved stone head and one of the hands of the finer of the two sculptures and the items in the glass case that were the symbols of the dead god. He tucked them into a large sack and carried them over his shoulder climbing back up to top of the tower. "Ready to leave all of this."

Stock (JonM) HP: 106/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used 
Wednesday January 20th, 2021 8:58:36 AM

"There's something sadly final about the feeling of all of this. After all, we're going to close the door to this plane and it will fall away into nothingness...Anyway. Let's push the button." Stock gets a good position on the balcony to watch it happen.

Zanderallen (Zachary H) 99/119 AC: 28 T: 13 FF: 28 CMD: 24 
Wednesday January 20th, 2021 12:07:09 PM

"This place is such a good picture of Caeroldra, passion without restraint. Very beautiful but without proper restraint. Let us give this place it's proper send off." Zanderallen is ready to go, prepared to help everyone make a dash for the exit if things start to go south.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Wednesday January 20th, 2021 5:03:33 PM

Sid nods at Z's words and looks out over the scene as just a little bit of the edge in the far distance crumbles., "One of my favorite poets said, 'Oh to be the wild and free and laugh like the wind in trees'. It does make me think of that. Ah such a shame."

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Wednesday January 20th, 2021 6:40:31 PM


Micah takes one last look at the beautiful scene they are about to destroy.

With a sigh, he then turns to Sid and awaits for him to activate the key. "It is time."

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Wednesday January 20th, 2021 6:42:12 PM


OOC to DM: I thought Sid had the key, but he did not say he used it. I think everyone is expecting it to be activated this post.

DM MikeK - Pull the lever, Kronk! 
Wednesday January 20th, 2021 7:08:28 PM

The DM takes pity on the Shields, and doesn't make them go another day waiting for someone else to take an action.

After everyone has gathered up what they wish to gather up, Sid drops the keystone into the engraving on the pedestal. Immediately, the pedestal recesses in the floor, leaving a center pillar, that will now act as a lever.

Someone then shove that lever to the right.

A fiery orange/red light flashes from each of the pavilions. This is followed by a force wave that blows out all of the columns supporting the walkway. The roofs of the pavilions collapse to the ground.
The wave, and the sound of the explosions reach the top of the tower like a roaring wind.

But, the effect on the tower, and the rest of this building is limited to a loud noise, and a momentary strong wind.

It passes, and the Shields are free to depart.

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Wednesday January 20th, 2021 10:22:21 PM

"Well, now that was anything but normal," Bartomus said as his eyes remained wide open. He headed back down the stairs looking over his shoulder to make sure others were following him. "Now we double-quick it back to home, right? We can go home now, right?"

He continued on with the others looking forward to a drink at the Ghost.

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Thursday January 21st, 2021 7:24:23 AM

"Yeah I guess we're done here. Lets go home."

Stock (JonM) HP: 106/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used 
Thursday January 21st, 2021 9:02:06 AM

"I mean it would be kind of great to have a pocket plane of our own attached to The Float. But I suppose if this one is collapsing..." He then heads out.

Zanderallen (Zachary H) 99/119 AC: 28 T: 13 FF: 28 CMD: 24 
Thursday January 21st, 2021 12:52:36 PM

Zanderallen watches the flash and collapse of the surrounding buildings. He didn't know whether he was expecting something more or less. But it appeared to have done the job. "Ah, let's go home. Nothing left but for this place to slowly dissolve into the void."

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Thursday January 21st, 2021 5:00:57 PM


Micah shakes his head sadly as they depart. "What a shame."



Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday January 21st, 2021 6:11:32 PM

Sid nods and retrieves the disc if possible and quietly turns to head home.

DM MikeK - Emergence 
Thursday January 21st, 2021 7:04:22 PM


With a last glance at the decaying plane, the Shields carry items down the boulevard, and through the portal.

The darkness of the room is all the more startling after the sunlight of the demi-plane.
And it takes a few moments to remember where all this started.

The group goes through the short hallway of the run down shack, across the front room, and out the door.

Out in the street, a cadre of guardsmen more or less keep watch.

As the Shields emerge, they stir.
Helmets are hurriedly fastened, weapons retrieved from a wall, belts straightened, and a couple unlucky fellows kicked awake.
A corporal approaches deferentially.

"Are we good?" he asks. "Nothing else coming out?"
The nervous fellow suddenly remembers other orders.
"Oh, Lord Belkior placed a guard on the hovel, to make sure you weren't bothered, and guards were available in case something went wrong."
He gives a worried glance at the door.
"Nothing's gone wrong, right?"

"Uh, his Lordship said he'd be at the Ghost, and you're invited to join him."

--
Haul from the Admin building:

set of Ring Gates
Portable Hole
Chime of Interruption

Gems and Jewelry worth 50,000 gp
Jewel encrusted, non-magical dagger 1000 gp

Scrolls - Various treatise on unique monsters/creatures of the Wold. If anyone reads these treatise , which takes a total of 48 hours over a minimum of 6 days, they provide a +2 inherent bonus to any Knowledge skill check used to identify monsters and their special powers or vulnerabilities (NOTE - Does not allow PC to use an untrained skill. Must already be able to use skill for bonus to be applicable). Multiple people can read books to gain bonus. One bonus per person (can’t read it again for an additional bonus).



Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Friday January 22nd, 2021 6:17:42 AM

"All clear. Nothing left in there that could be a threat. Thank you for your diligence."

Stock (JonM) HP: 106/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used 
Friday January 22nd, 2021 8:47:56 AM

"Yeah, nothing to see there. We came, we saw, we almost died, we conquered." Stock chuckles as he walks out of the shack.

"That was a pretty good haul we got in there. Hope the old owner doesn't mind us cleaning it out before the plane collapses. To the Ghost?"

Zanderallen (Zachary H) 99/119 AC: 28 T: 13 FF: 28 CMD: 24 
Friday January 22nd, 2021 12:38:00 PM

Zanderallen salutes the corporal and replies, "At ease corporal. There's nothing left of any threat, only a few old buildings falling into the void. But let's keep anybody out until the portal stone is de-activated. Good work men." Zanderallen moves to follow the other to the Ghost, curious to see what the Paragon is up to.

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Friday January 22nd, 2021 7:25:35 PM



Micah steps through the portal and releases a sigh of relief. He smiles kindly at the soldiers. "Thank you," he says to them as they depart.



Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Friday January 22nd, 2021 10:03:51 PM

Bartomus followed the others through the portal and came out to the guards. "Wait, wait, nothing else came out? Really? Praise be to Eberyon! Be sure to make it known that we were helped by the Fae King, ok, no really. Cause if we hadn't been, things would have been really dicey for you all."

He looked at the others and followed them along to the Ghost carrying the parts of the sculptures he had snagged.

Interlude

DM MikeK - Ohen Ancalagon 
Saturday January 23rd, 2021 11:01:09 AM

The Shields assure the corporal and his guardsmen that the situation is all clear.
The guards, visibly relieved, relax.
They nods and smile in return when given kind words and additional orders.

The Shields make the short walk to the Giggling Ghost, and enter to the familiar sights and sounds of the preeminent tavern in the Wold. Residents of the Float mingle with adventurers from around the Wold that are somehow corporeal and yet not. Occasionally, a flash of green from one of the many fireplaces announce the arrival or departure of another Woldian hero.

In the midst of this, Happy, the innkeeper, immediately spies the entrance of the Shields, and moves to cut them off.
Taking Zanderallen by the elbow, he leads the paladin toward a table, while calling out loud enough for the rest of the Shields to hear,

"Yes, I know. Belkior is waiting. But, he can wait a touch longer. I've been keeping an ear to the ground since Dorbin took his sabbatical, and have found you a sorcerer. I am positive you'll like him."

Perhaps the only innkeeper in the Wold able to get away with putting off a Lord Paragon, Happy brings the group to his destination, where a tall, black haired human man with startling glowing golden eyes rises with the easy confidence of someone who knows what he's doing.

Happy makes the introductions
"Silver Shields. Ohen Ancalagon. I believe you go by Kuldrven? Anyway, these are the Silver Shields. I am confident you'll get along splendidly."

Happy looks around.
"And I have another for you as well. You all get acquainted while I find her."

The innkeeper moves off.

For those who know Draconic - Highlight to display spoiler: {‘Kuldrven’ is Draconic for golden eyed}


Ohen Kuldrven  10d6=36 ; 2d6=8 ;
Sunday January 24th, 2021 2:47:39 AM

Ohen turns his glowing gaze towards the party
"Ah the Silver Shields! I have heard great things about you! I am Ohen, and yes Kuldrven is my epithet, but there is no need for anything but first names among friends!
"My father is in town on a trading expedition, and I am here to see the great floating city, meet interesting people, and, ah, dissuade banditry.
"Anyway, I have heard how you do noble deeds, help the common man, revere Domi, the Great Champion, and perhaps are in need of additional help?"

Also rolling dice for hitpoints, got 36 with two ones, rerolling the 2d6 gives 8.
So 34 + 8 + the 6 starting hitpoints + 14 Con and Toughness gives 81 hit points.
The exact dice might be wrong on my character sheet, I don't know if I can see the 10d6 now that I've rolled the 2d6, but the total is right.

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Sunday January 24th, 2021 9:48:30 AM


A solidly built man of medium height appearing to be in his mid twenties and dressed in full plate with a large shield slung on his shoulder turns to the newcomer. For a moment he seems puzzled as if undergoing some inner dialogue as he fidgets oddly with his shield. Suddenly the shield begins to glow, casting light about the intensity of a torch. "Yes, yes, of course," he mutters, apparently to the object.

"Well met, Ohen. I am Micah Smith, a servant of the Domi you mention. This," he adds as he turns his shield to face him, revealing the High Woldian symbol of Domi prominently emblazoned upon it, "Is Azer. It appears that your mention of our Lord as gotten her attention." Shield held to one side, the priest warmly extends his hand in greeting.

Ohen Kuldrven  d20=18 ; d20=1 ;
Sunday January 24th, 2021 2:42:03 PM

Ohen shakes his hand with a pleasant smile. He fixes his piercing stare on the shield.

33 Knowledge Arcana to determine a school of magic of the shield.
16 Spellcraft to determine the properties of the magic item.

"Interesting, is that a sentient shield? I can't see it's properties... ah but what a terrible way to speak of her. Send Azer my greetings, Micah.
I've been somewhat restless lately, I feel I've been doing too little these past few months. After hearing so much of the Silver Shields, I thought perhaps I could join you, and do some good."

Ohen gestures at the shield,

"I mention your Lord because I myself revere Alemi, and if our friendship grows to be one tenth of our masters' I would consider myself fortunate indeed!"

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Sunday January 24th, 2021 6:54:04 PM

A tall elf with long red hair that has been shifting towards blondes and browns of nods and orders two rounds of everyone's favorites and whatever the new guy is drinking. He says to Ohen, "I'm Sid, nice to meet 'cha. Play nice and run headlong into danger at the drop of a hat and I'm sure we'll get along fine."

When everyone has their drinks he clears his throat, "Pardon me all, I have a toast I'd like to make, well two. First, I'm not a religious man, Wardd knows, but to Cal and her passing and the crumbling end we just saw. She and her's caused us no end of grief, but an Age has passed."

"Secondly, to Ohen. Welcome! To new beginnings and long friendships! Well that's my talking done."

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Sunday January 24th, 2021 10:44:06 PM

Stohp introduces herself.

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Sunday January 24th, 2021 10:44:24 PM

"But we are supposed to meet the Paragon, and," Bartomus tried to protest Happy's slight and simply sighed and followed along. He was a bit surprised to see the human with the gold in his eyes. He listened and nodded with a smile when he heard that the man was the son of a trader.

"What was the business of your family? Where did you all come from?" Bartomus asked as the otehrs started with the welcomes. "Bartomus, nice to meet another person who made their living in the markets."

He took one of the glasses and raised it in the toast Sid made. "I would add to Eberyon and his goodman Robin Goodfellow, for I think they deserve a lot of the credit in getting us out of that pickle jar we were in."

After his second drink, he turned back to Ohen and offered a hand, "welcome Ohen, it's an adventure for sure. Glad to have you willing to be apart of group as well."

Ohen Kuldrven 
Monday January 25th, 2021 12:22:06 AM

Ohen nods in thanks for the drink, and cheers and drinks with the others at the toast.
"Thank you Sid, pleasure to meet you too."

"Greetings Stohp."

"I was born in the plateau city, and that is our main base of operations, my father's specialty is exotic goods, however, so he travels extensively. I often accompany him when I am between adventures. My father would love to regale you with tales of his marketing exploits, and all the minutiae of trading, but alas I was useless at it. I will tell you the little I know, however, with good drink and good company!

Stock (JonM) HP: 106/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used 
Monday January 25th, 2021 10:30:39 AM

Stock nudges Bart to the side to introduce himself to Ohen. "Name's Stock. More hands are always welcome, especially if Happy's doing the hiring for us. Let me tell you, we just came out of some pocket plane that was collapsing and could have used somebody of your bent." He rubs his chin, fingering the large scar on his face.

"Try not to die. The whole being judged by the gods thing and making a case to come back ain't really that fun."

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Monday January 25th, 2021 11:21:36 AM


Micah noticed Ohen's focused attention on his shield, adding support to his suspicion as to the nature of glow in the sorcerer's eyes.

When Ohen mentions Azer, the shield stops glowing then lights up again a few seconds later. Micah, an amused grin, on his face, responds, "No need. She can hear you herself and she says 'hello' back.

"Glad to have you join us, Ohen."


Micah then turns anxiously to the door, looking for Happy to return so that they can get back to meeting with the Paragon.

OOC to Ohen: The aura of the shield is strong and of mixed schools. You are unable to identify its properties. Welcome to the Woldian die roller.

Zanderallen (Zachary H) 99/119 AC: 28 T: 13 FF: 28 CMD: 24 
Monday January 25th, 2021 1:19:25 PM

Manhandled by Happy, even as big a man as Zanderallen has little choice but to go along with the Minotaur's wishes. He frees himself of Happy and looks the newcomer over. Zander is a young man, tall and broad, his face wears a broad easy smile but underneath carries the scars of many wounds. His hair and beard are well kept and orderly. His plate mail is readily apparent under a plain, but well made, brown tunic, emblazoned with the hammer and anvil of Domi. A broad belt is around his waist and from it hangs a sword, a hammer, and a large bag. He offers a hand to Ohen, "Greetings Ohen, I am Zanderallen, Zander to my friends, and Z if that's all you can manage in a tight pinch. Happy has recommended us some fine additions and I'm sure we could use a member with mastery of the arcane. Micah has been stretched a little thin being both cleric and wizard for the group. Join us in meeting with Lord Belkior and seeing what the future holds." The paragon will be able to sense if anything is wrong with the fellow Zanderallen thinks as he offers the invitation.

DM MikeK - Delia Hayward 
Monday January 25th, 2021 6:44:12 PM

Everyone gets to know one another just a bit.

Zanderallen invites Ohen to join them in meeting Lord Belkior.

Immediately, Happy reappears at the table.

This time he is escorting a tall, lean woman with grey eyes and shoulder length auburn hair that she keeps pulled out of her face. The woman moves with an easy grace, sidestepping stools and spilled ale and waving arms with practiced ease.

"And here we are!" announces the innkeeper.

"Silver Shields. Delia Hayward. Delia Hayward. Silver Shields."
The man leans conspiratorially toward the woman.
"I believe you and Sid, the elf there, share a common interest."

Happy fires an imaginary bow, and then smiles at the semi-impatient Zanderallen.

"You'll get along famously, trust me. When you're up to it, Belkior is up there."

Happy indicates a door off of the upstairs balcony, where the private booths are located.



Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Monday January 25th, 2021 11:32:49 PM

"Well, Ohen, I suspect we may have some new markets for your father and many others to explore based upon some of the extended trading networks recently opened up to the Float and beyond," Bartomus offered in response to the explanation of the man's travels with his father.

He looked over at Happy when the Inn's proprietor reappeared and this time with a tall woman that seemed much at ease in all of her movements. He raised his glass in recognition of the newcomer. "Welcome, Delia Hayward, Bartomus. Good day to start with the Company here, as we get to go explain a few things to one of the leaders of the Float, and also a very good man to many regardless of who they are."

Ohen Kuldrven 
Tuesday January 26th, 2021 2:04:05 AM

"Greetings Delia, are you looking to join the Silver Shields as well?"

"I look forward to the explanation, Bartomus, perhaps I can gain some context into what you all have been talking about, if I am welcome."

Ohen follows behind the group as they approach the private booths.

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Tuesday January 26th, 2021 7:00:57 AM

"While we have some Domi followers I wouldn't say our group is particularly devoted to him as a whole. More like we allow all faiths and just happen to have a few devout in our number."

Stock (JonM) HP: 106/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used 
Tuesday January 26th, 2021 9:50:52 AM

"Hello Delia. I'm the party Dwarf. Pleasure to meet you...All the new faces! Might have to think about renovations to HQ to manage such a full house."

Then to Ohen's comment he says, "So there we were, enjoying a quiet morning at Shield HQ when we heard quite the commotion outside. So we run down the street only to find these giant tree men rampaging through the place, harassing the locals. It was quite a fight but we managed to put the brutes down. It was at that moment that Stohp finally got her armor on and joined us..."

He accompanies this last comment with an elbow to the taur's ribs.

"So then we go exploring a bit up the street and find that the tree men had burst out of this lonely hut. Inside...after a bit of searching...we found this gate of sorts. On the other side was a whole pocket plane filled with exhibits not unlike a zoo. The exhibits contained everything from killer bees to a kraken to an avatar of Eberyon...oh and the plane was collapsing destroying the exhibits and setting free the beasts. Long story short, I'm not certain we know exactly the purpose of the place but we did manage to dispose of all of the beasts so that no more will come charging through that shack. And now we go tell Belkior that all is good."

He looks at the rest of the party and says, "What did I miss? When Z looks at me like that it's usually because I missed something."

Delia (Hannah) 
Tuesday January 26th, 2021 11:14:41 AM

Delia flips down the hood shadowing her face, revealing a fairly plain young woman with a faint scar across one of her tanned cheeks and an unpracticed smile.
“Hi! I’m Delia-but, well, Happy already said that… I recently came back into town and he said there was an adventuring group that could use someone like me, so… here I am. I would be glad to join the Shields. If you will have me.”

She nods to the party members as they greet her, murmuring their names in response and assessing them, her eyes lingering a little longer on Ohen's glowing face.

In response to Stock's summary, "That sounds... very odd. Don't let my presence delay your report to Belkior. It sounds important." With that, she joins the movement of the group towards the private booths.

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Tuesday January 26th, 2021 11:27:55 AM


Micah listens to Stock's summary as well, but mainly to use the time to observe the newcomer. He did not miss her subtle grace, nor Happy's reference to archery.

"Welcome, Delia," says the priest, extending his hand in greeting, "Happy to meet you." After withdrawing his hand, he flinches a bit and then repositions his glowing shield to face her. "And Azer says 'hello' as well."

Micah wishes to ask her tactical questions about her abilities, but decides now is not the time. Instead, he gestures to the door Happy indicated, "Shall we?"

Stage whispering, he says to Stock, "Remember, let Zanderallen do the talking."




DM Robert - silent chiming 
Tuesday January 26th, 2021 6:02:18 PM

Have you divided up treasure?
Have you leveled up?
Do you need to go to the Catacombs?

Zanderallen (Zachary H) 99/119 AC: 28 T: 13 FF: 28 CMD: 24 
Tuesday January 26th, 2021 6:19:34 PM

Zander, barely having adjusted himself to one newcomer, turns to greet the second person Happy is marching up to the group. "Welcome Delia, I am Zanderallen. It seems Happy is determined to get as up to full fighting strength. Anybody else lurking about before we go talk to the Paragon? He's going to be tickled to have dispatched a group of 6 and have a group of 8 show up to report. Not trying to be rude Delia, we can have further introductions back at headquarters, good thing we build some extra rooms. But one of the leaders of the city is waiting for us right up there on a matter that was threatening the entire city."

DM MikeK - Lord Paragon Belkior 
Tuesday January 26th, 2021 7:16:46 PM

EXPERIENCE!! The original six receive 8000 xp for the final scene

Happy waves off Zanderallen's concerns regarding keeping a city leader waiting.
"Oh, he'll be fine."

Nevertheless, the innkeeper signals one of the waitstaff who clears a path through the crowd without any of them realizing that's what he's doing.

Zanderallen leads the strengthened group up the stairs, and into the private booth.

Immediately, everyone is overwhelmed by that sense of peace that comes with being near a Paragon.
For most, it is a familiar, if still startling feeling. For Ohen and Delia, the very air is a soothing calmness not often felt.
Bruises lighten, aches fade, and the odd sniffle disappears.

Sitting at the booth is an older halfling in a white robe emblazoned with both the sigil of Floating City, and the sign of Alemi.
He's probably new to Ohen, but Delia will recognize Lord Paragon Belkior, one of the nine councilpersons in charge of the city, and high priest of Alemi to boot.

The halfling blinks once at the newcomers before laughing an easy, contagious laugh.
"Good thing you didn't stay any longer. I'd need to rent another booth."

Belkior indicates the spread of bread, sliced meat, cheese, wine, and ale.
"Help yourselves. I presumed this would be a better place to report than some side hall on the Gold Level. I assume all is well?"

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Wednesday January 27th, 2021 12:17:29 AM

He followed along with the others, old and new, and climbed up the stairs, and found a seat within the private booth. As he sat, there was just a calm that swept over him and within a few moments, he just felt better. He smiled and the smile was a bit more genuine in its reflection of happiness. When the offer was made, he helped himself to the ale and it was smooth tasting and just had a warming that flowed throughout his body.

"I would say it went well," Bartomus said without really thinking about it. "We made it back and none of the nasties came back with us, right Zander?"

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22, Touch: 14 (20 inc), Flat: 20, CMD: 19; Perc: +15; Permanent: Arcane Sight(120'), Darkvision(60 
Wednesday January 27th, 2021 1:23:21 AM

Ohen gazes curiously at the Paragon, intrigued by his peaceful presence. He then sits and waits while the others talk, contented with the good food and soothing aura.
~~~~~~~~~~~~
Ohen uses a standard action with Arcane Sight to determine if the paragon is a arcane or divine spellcaster, and the strength of the most powerful spell or spell-like ability available for use. He also notes any magical auras on him.

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Wednesday January 27th, 2021 8:21:55 AM

Stohp gives a full report including the various beasties they found, their fates, the assistance from Goodfellow, and the items and artifacts they found inside. "So to summarize it seems the former owner of that home was a Cealdera follower with a passion for capturing dangerous creatures to make a zoo. With her death it was falling apart and freeing the prisoners, but now they're either returned to their homes or dead."

Stock (JonM) HP: 106/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used 
Wednesday January 27th, 2021 9:17:30 AM

Stock snaps his fingers and turns to Delia, "Caeroldra...that's what I forgot to include" He turns back to the Paragon smiling. "So what else is new, boss?"

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Wednesday January 27th, 2021 1:34:06 PM

Delia perches on the edge of the booth, feeling like an outsider in this debriefing. She allows the life-giving presence of the Paragon to ease the tension out of her slightly, but remains alert.

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Wednesday January 27th, 2021 3:46:37 PM


Noticing Belkior's reaction, he gestures to the two additions to their group, "More recruits from Happy it appears. Allow me to introduce to you, Delia Hayward and Ohen Kuldvren, recent additions to the Silver Shields. Delia and Ohen, this is Lord Paragon Belkior, High Priest of Alemi and Councilperson of the Float."


Micah settles in a chair, truly relaxing for the first time since they first entered the failing demiplane. He realizes it is more than just the result of the Paragon's aura. His friends are safe, so he can let his guard down.

He nods in agreement as Stohp gives her report, all the while watching the Paragon's reaction.



Zanderallen (Zachary H) 99/119 AC: 28 T: 13 FF: 28 CMD: 24 
Wednesday January 27th, 2021 3:57:40 PM

Zanderallen laughs along with Belkior, "Happy it seems has a mission to help those that wander in his doors find a place, and a knack for recognizing talent." He follows along with Stohp's report adding only at the end, "The only loose ends would be dealing with the portal stone, which I presume will go dead when the plane finishes collapsing, and the whereabouts of the elf who tended to it. But neither seem all that dangerous." Zanderallen watches their two new companions as they hear the tale, curious who they react to knowledge of a personal demi plane zoo of the recently departed goddess.

DM MikeK - Debriefing 
Wednesday January 27th, 2021 7:05:46 PM

Belkior nods along as Stohp gives her report.

Ohen takes the opportunity to scan the halfling with his Arcane Sight.
Ohen - Highlight to display spoiler: { The DM hasn't specced out the particulars, but he's a divine spellcaster capable of casting 9th Level Spells. Both he and nearly everything he's wearing has a magic aura, some strong, others moderate. Safe to say, he's a very high level cleric. }

The room quiets as everyone realizes Belkior is watching Ohen watch him.
"Are you satisfied, or shall I stand on the table and pirouette a few times for you?" asks the Councilman, obviously piqued at the liberty Ohen has taken.

Belkior regards Ohen a few more seconds, and then turns to Zanderallen, his characteristic smile back in place, and acting as if nothing untoward ever happened.
"Wonderful. I'm sure the guard can keep an eye on it until we're sure the plane has completely collapsed. Well done, all."

The halfing filches a grape, looks up to answer Stock, chuckles and waves a finger in front of the dwarf.
"Master Simpleshard, you're bleeding on my table."
Stock's wounds heal.
"Better. Nothing of interest is new, at least not at the moment. There's a rumor about of pirates, of all things, but nothing solid. At the moment we're occupied getting to know our new friends from It'lal better. I would say you have secured yourselves a well earned rest."



Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Wednesday January 27th, 2021 9:37:04 PM

"Pirates? On the lake? What would they even steal, everything comes by gate." she thinks about it. "Shipments from the lizardfolk and woods settlements?"

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15 
Thursday January 28th, 2021 12:56:07 AM

"Pardon my rudeness Lord Belkior, sometimes my curiosity gets the better of my manners, as I had never met a Paragon in person, only heard tales of them. Please continue and forgive my interruption."

Stock (JonM) HP: 125/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used 
Thursday January 28th, 2021 9:04:11 AM

Stock nods to Stohp. "As soon as there is a little commerce, there is somebody who tries to take it away."

He then raises his hand and calls for a tankard of goat milk. "Well Belkior, with all we've seen since the founding of the Shields, I'm sure nothing can possibly happen now that is worse than what we've seen."

Stock (JonM) HP: 125/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used 
Thursday January 28th, 2021 9:04:14 AM

Stock nods to Stohp. "As soon as there is a little commerce, there is somebody who tries to take it away."

He then raises his hand and calls for a tankard of goat milk. "Well Belkior, with all we've seen since the founding of the Shields, I'm sure nothing can possibly happen now that is worse than what we've seen."

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Thursday January 28th, 2021 10:14:43 AM

"So, did I hear you correctly Lord Belkior, that we get a rest? Now there is something to celebrate, in addition to the help from the Fey King in the menagerie of the planes." Bartomus raised his ale tankard in salute to Belkior and took a sip. "Though, I think my fellow Taur has a pretty good question there about who the pirates are targeting. Any effort to reach out to the merefolk to see if they might know anything?"

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday January 28th, 2021 2:58:03 PM

Zander cringes a little on the inside at the rebuke of their new companion, but he's used to dealing with undiplomatic remarks from other companions so it doesn't phase him too badly. "I'm glad relations with It'lal are continuing to grow. Don't speak about us resting too loudly, last time we thought we had a moment murderous tree monsters broke out of an extra-dimensional zoo right outside our door. I wonder if adventurers attract trouble or if trouble attracts adventurers?", Zander muses out loud, calm and thoughtful in the aura of the Paragon.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Thursday January 28th, 2021 4:42:56 PM

"I think it likely to be both, Delia says softly, We adventurers poke into the dark and bring the trouble crawling out and trouble puts people in danger which brings us." She lapses into silence, seeming startled that she spoke in the presence of a Paragon.

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Thursday January 28th, 2021 6:20:04 PM


When Stock makes his comment about nothing worse being possible, Micah nearly chokes on the wine he was sipping.

"Neither fate nor the gods should be tempted so," he mutters. Then he returns back to his wine, content to enjoy its flavor while they have the moment to relax.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday January 28th, 2021 6:33:14 PM

"Well," Sid says quietly, "as long as it is above the water I think we'll manage." He shudders a bit at the memory of the bottom of the lake. He smiles at Stock's comment, "Wardd's Pick Stock try not to pick a fight with Fate! My money's on you, but I'll still prefer the easy bet." Sid's eyes flit about a bit, making sure that he hasn't missed anything as he was lost in thought on the way up.

=============================================================

Perception:

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=27 ;
Thursday January 28th, 2021 6:33:51 PM

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

27

DM MikeK - Conclusion 
Thursday January 28th, 2021 7:15:15 PM

Belkior shrugs in reply to Stohp.
"No idea. We'll keep checking, and if something horrible turns up, I'm sure I can find someone to take care of it." The halfling winks.

To Ohen, he waves a dismissive hand.
"No harm done. Just remember that at your power level, the folks you'll be rubbing elbows with have likely been there and seen that. Consider the consequences before staring too intently at people. That advice goes for paladins and priests, too."

Stock's comment brings quick responses of various kinds from his comrades.

Belkior is quiet.
"There's always worse," he notes softly, blinking back a memory.

His eyes flick, and the Paragon is back in the moment. He rises.
"Well, time for me to go do boring Councilperson stuff. You all enjoy yourselves. Food and drink are on me....or rather, my account. Have fun. Relax, rest and recuperate. As Delia has pointed out, we're bound to need you again."

With a nod, he leaves.

The Shields are now free of pressing business.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15 
Friday January 29th, 2021 1:25:29 AM

Ohen turns towards the group,
"So let me get this straight, there was a kraken-filled zoo dimension that was letting all the exhibits out, here? Onto the streets of the Float?"
He shakes his head,
"Your job doesn't sound boring, that's for sure."

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Friday January 29th, 2021 7:47:09 AM

"One kracken and it didn't get out. We only had to fight some ogres and plant guys called tall me." Stohp goes down to eat on the paragon's dime. Feeding an 800 pound taur is expensive and she's always happy to pass that expense on to someone else.

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Friday January 29th, 2021 9:25:23 AM

"The Kraken is what got to me," Bartomus chimed in on Stohp's recap. "I mean how do you capture something like that and then put it in some type of astral time stop? Hey, so, those scrolls and such, should we do a group scroll read over the next few weeks? Everyone read one and pass it on?"

Bartomus ordered a few platters of finger foods and a Taur sized tankard of fine honey mead.

Stock (JonM) HP: 125/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used 
Friday January 29th, 2021 11:57:52 AM

"Nope Ohen. Never boring. Often fun. Sometimes deadly - usually for the other guys...Well I'm going to turn in for the evening. Gotta get up early tomorrow and clean up the workshop...maybe I'll work on a new project if we have some downtime."

Stock downs his drink and heads out to HQ.

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20   d20+11=27 ; d20+11=28 ; d20+11=31 ; d20+11=29 ;
Friday January 29th, 2021 2:33:54 PM

[OOC:] I think we are still infected with the bloodgrass disease. Micah's actions are based on that assumption.

"I think I am going to head back, too," says Micah as he grabs another bite of food and washes it with a sip of wine. "However, we still need to deal with the infection from the trolls. Stohp, Sid, Stock, and Bartomus, if you meet up with me a little later tonight after I have some time to pray, I can try to cure us of the disease. "

==================
Time permitting. Pray for and cast Heal on Stohp and four castings of remove disease on the other infected (including Micah), using 2 third, 1 fourth, and 1 fifth level open spell slots . Nice rolling. I believe everyone should be cured now.



Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Friday January 29th, 2021 5:45:13 PM

Never one to turn down food, Delia orders a hearty meal as well, eating with... very effective but not the most polite table manners. She also tucks a few scraps away as she listens to the chatter.

"An eventful life the Silver Shields lead. I have not travelled with other adventurers for a while, so I look forward to the good we can do together." She looks around at her new allies, "Are you the types to seek out necessary trouble or do you plan to wait until the next problem seeks you - us - out?"

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Friday January 29th, 2021 6:58:56 PM

Zanderallen bows to the Paragon as he leaves, "Many thanks Lord Belkior, closing up extradimensional pocket planes does bring on the appetite." Zander takes a couple minutes to remove the more restrictive pieces of his plate armor, stowing them in the bag at his waist, in which by any mundane means they should not fit. Stretching out a little he sits down at the table, eager to talk with their new companions. "Delia, we have yet to get bored enough to seek out our own trouble. Whether it's monsters in the streets, a mission from the council, or the sky falling down on us something always seems to come up. Don't forget about the Dragon Turtle that was caught from the very lake we are in the middle of now."

After the eating and drinking is finished Zander heads out, but rather than going home he heads down Lakeview, asking around and finding the families of those killed in the Tall man rampage. He grieves with them, offers what comfort and blessing he can, and assures them the danger has been dealt with. He comes home with a heavy heart. He checks with Micah to see if any aid is needing in curing those infected from the blood trolls. Checking to make sure Delia and Ohen have been shown their new rooms he heads to his own to rest.

DM MikeK - Good Night, Sweet Shields. 
Saturday January 30th, 2021 2:04:41 PM

The Paragon is gone before anyone (including the DM) remembers five of the Shields are infected with a very nasty disease.

Fortunately, Micah is on the case, and has everyone cleared up before any unpleasant symptoms start manifesting themselves.

Stock heads to HQ early, and Zanderallen takes some time to check in and comfort the families of the Tall Men's victims.

Delia, Ohen, Stohp, and Bartomus take advantage of Belkiors' offer, and get themselves a well-deserved meal.

Afterwards, its up to the two taurs to show the newcomers where Shield HQ, and some extra rooms, are located.

Stohp (Mitch) HP: 65/76 hp AC: 25/15/21 CMB: +12 (16 Grapple, 14 Trip, 16 Disarm) CMD: 21 (+4 vs grapple,+2 disarm)  
Saturday January 30th, 2021 5:18:53 PM

Stohp leads the way back at a lazy stroll, talking about various locations on the way and mentioning they get a free meal a day from each of 3 inns. Once they've arrived she gives them the tour, including where their beds are, before going to bed herself.

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Sunday January 31st, 2021 12:40:14 AM

Well feed and feeling the benefits of a few tankards of a fine mead, Bartomus followed Stohp and the others back to the Shield's headquarters. "It's a nice place, we've been improving as time goes. Lots of space, decent rooms, and we have some folks who help us keep the place up. So, welcome, get settled in and rested."

He followed along on the tour and then spun off to the side of the upper story that led him to his room. "Good night. Talk with you both in the morning."

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Sunday January 31st, 2021 4:29:20 PM

As they leave the Giggling Ghost, Delia lets out a sharp whistle and a mid-sized hawk alights on her shoulder. She feeds him the scraps from her meal as she follows the two taurs through the Floating City to Shield HQ, adding some of her own comments and questions about how things have changed as they travel through her home.

Once she is shown to her quarters, she throws open the window, thanking Stoph and Bartomus for their tour and bidding them goodnight in turn.

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Monday February 1st, 2021 1:48:03 PM


Micah quietly makes certain the newcomers are accommodated. Noticing Delia's companion, he nods quietly to himself as he retires to his own chamber.

Before settling in, he checks his armor and weapons and does an inventory of his gear. Having ended up with some of the collector's writings, he starts to organize them in preparation for studying them in the future.



Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Monday February 1st, 2021 4:35:46 PM

Feeling very tired Zanderallen turns in for the night after returning from his visits. Occasion exclamations and heavy scribbling can be heard from his room as he makes some notes and rages at his quill. Pepper always told him he was too heavy handed when writing. But after how public the first portal event was if he didn't have something to tell her about it she was going to kill him. So he finishes some notes before going to sleep. The next day he heads off to see her.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Monday February 1st, 2021 5:19:17 PM

Sid returns home to be with Elly, filling her in on their adventures while he helps around the shop. Watching the new apprentice that Elly has and dealing with customers.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15 
Monday February 1st, 2021 5:40:28 PM

Ohen checks in with his father, telling him about the new friends he's found, and that he will likely be staying in the Float for a while, then retires to his new rooms.

All That Glitters
3 Scales and Tales

4 To Arms!

5: How the Mighty Return

A New Home
Incident at the Brass Toad Tavern

How Do You Solve a Problem Like the Beastfolk?

Finding a Future

Hello? Anybody Home?

Lord of the Manor

Crimson Sunrise
A Request for Help

Investigations

Scene 3: Trouble on the Merchant Level

Crimson's Warehouse

Making it back home

Crimson Sunset - The Fall of Crimson pt2
Aftermath

Going Under

Closing In

Into The Palace

Up The Towers

Interlude: The Trial of Peerimon
none

No Light In The Darkness
1 Visitors

2: Where Eagles Dare

3: Down the Worm Hole

The Face of Evil

The Lich's Chamber

Wrapping up

Interlude
The Collector
Terror on Lakeview Passage

House of Mystery

The Zoo

The Administration Building

Mutated Troll Exhibit

The Tower

Interlude
All That Glitters
The Heir Apparent


DM Robert - thus it begins 
Monday February 1st, 2021 7:54:17 PM

Don't know if you've had a chance to look but here are some images for the new folk to help you get familiar with things.
The Float

the surrounding area

info on lakeview most of the way down the page there are a couple of links with maps to the HQ.
=======

A few days pass. OOC not sure what season it should be I haven't been keeping track. Anyone know, or have a preference? The days have been light and easy and you have managed to adjust back to the day to day of things. Sid spends most of his time with Elly at the Split Arrow. Stock and Stohp seem to be getting some work done in the wood shop. Bartomus too has been doing some workshop work, and with all of them the workshop seems to be getting a bit cramped at time. Zanderallen has taken to his daily workouts. Micah seems the most at loose ends, though when his new hammer arrives he is sorely tempted to try it out on the practice dummy.

Please give some details/examples as to your daily lives, when not racing out to save the world.

One morning Pepper Plate shows up just as Zanderallen has finished his morning workout. She is of course here to see Zanderallen. "Hi. I understand you've been busy saving the Float again. Would you care to give an exclusive?" She winks at him.

Later that same day there is knock at the door. "Greetings I am brother Carlo of the Circle of Alder. May I speak with Bartomus?"
Knowledge Local 15 Highlight to display spoiler: {The Circle of Alder is a druid circle located in the Float, upper level. They originally founded when the Float was transported here. Their mission was to try and find a way of peace between the Float and the sentient forest angered at the Float's sudden appearance. Needless to say now that the Crying Wood has receded from the entire forest to the north-west plateau, they are not as needed as previously.}

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+7=27 ;
Monday February 1st, 2021 9:26:09 PM

For Bartomus, there was a pleasantness to the reprieve they were enjoying. He started his day with his morning meditation from a window that overlooked the Float. Sometimes he went to the druidic circle, but he liked just looking out over the changing flow of the water and the weather that circled about the towering building that was the Float.

He also worked in the workshop or at the workbench in his quarters. He finished his carving of the Shield's underwater adventure and began the work on another large bone carving of the battle against the mechanized spider and their interactions with the three ladies of the Drow.

He had been out in the common room when Pepper Plate showed up looking for Zander. He snickered, "Zander how could you not assure Pepper of being exclusively her," he paused and let that pause almost become awkward, "main source."

He hummed as he headed back to his workbench leaving the reporter to pepper, or drill, or question, what ever her special source. After a bit more work, he needed a break and walked down to the main floor and pulled himself a draft of mead. He took a sip and then there was a knock at the door. He looked about and sighed.

"Coming, Coming," Bartomus yelled at the door. He opened it and was surprised to see one of the leaders of a druidic circle higher in the Float. Carlo introduced himself, Bartomus had seen the man numerous times about the Float, but had never really met the druid.

"Greetings Brother Carlo, I am Bartomus, one of The Shields." Bartomus extended his hand in greeting to the man. "You grant both The Shields and I a great honor by even coming here. Please come in, I was just about to enjoy a much needed draw of mead. May I pull the same for you?"

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Monday February 1st, 2021 10:34:41 PM

After her early morning mediations, Delia spends the rest of her mornings on the rooftop making use of the archery targets there, though adding complexity to the exercises: cover, targets at different angles, moving shots, etc.
She would also spend some time in the common areas of the HQ, getting to know her new companions more. As she spent more time around the Shields, they would quickly learn that she is open and cheerful, but rather direct in how she speaks.

For example, when Pepper Plates showed up asking for Zanderallen, she watched the two of them and their interactions for a few moments before observing out loud, "Oh! You guys are dating!" before going back to what she was previously doing as if remarking in such a way was completely normal.

When she heard someone arrive looking for a party member, she would make her down to the common room, wondering if this meant trouble had found the Shields this quickly.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Monday February 1st, 2021 10:38:36 PM

OOC: Whoops! Messed up my link the first time. Hopefully I didn't miss something this time too.

DM I edited it so it wouldn't throw off the view in non-computer devices.

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday February 2nd, 2021 6:24:37 AM

Stohp spends her days checking in with their various allies, training at the Woldian Adventurer's League, and doing small carpentry projects. She's formed a habit of keeping her eye on things, the better to hear of trouble early rather then them hearing of it after it becomes disaster.

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Tuesday February 2nd, 2021 11:21:53 AM


Micah observes the others as they return back to a daily routine. Satisfied that everyone is well and recovered, he sets to studying the creature notes acquired in the menagerie. Before long, the meeting room table is covered with scrolls and books as he references and cross-references anything that might be advantageous in dealing with future threats.

Occasionally, he will take a break, heading to the rooftop to stretch and walk. One of those breaks involves testing his new warhammer, testing its hardness on various scraps he has scrounged for the purpose. Once satisfied that it will do the job should they encounter constructs, he cleans and oils it before storing it in his room.

At other times on the roof, Delia's practice is of particular interest to him, impressing him with both her skill and her determination. It is not long before he is gently prompting her to talk of her history and battle experience, hoping to get to know her better.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday February 2nd, 2021 2:46:44 PM

Zander grins as Pepper arrives, pulling out his stacks of notes. "I've already got the highlights, I'm sure you'll want to grill me over the details though." At Delia's comment he barely even turns red, used as he has become to teasing from other members of the party, "Oh, Pepper this is Delia, a new member of the Shields and the man with the glowing eyes over there is Ohen, the other new member. Delia, Ohen, this is Pepper Plates, the most talented reporter on the Float."

Zanderallen settles back into what most people would consider normal life. His days start with devotions, which as a follower of Domi include martial exercise. He insists on pulling Micah away from his studies to practice with him and invites any other of the Shields to join. Seeking profitable use of his time he seeks out various devouts of Domi in the city and offers his brute or expertise in their daily crafts and practices. Whether pumping the bellows at the Smith's forge, leading weapon drills for the temple trainees, or generally lending a hand. He spends time watching Delia's practice asking her questions about her past and freely answering questions. Without the bond of joint martial exercise he finds Ohen harder to talk to but tries his best. Most dinners he takes at one of the taverns, with Pepper whenever her work permits.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Tuesday February 2nd, 2021 5:28:52 PM

Sid and Elly are up early, having an easy breakfast and catching up with the local news. Sid will then setup somewhere and fletch a few arrows as he and Elly chat until it is time to open the store. He then gets out from under heel by going to HQ for morning tea and reading the paper. After an hour there, if nothing calls him to other duties, he goes and checks on his Trash Guild and see how they are doing. When they have issues that need solving he stays around until there is a solution as they are working on recycling, upcycling, and fixing whatever they can. If he's not needed he'll skip back downstairs to the Arrow so that he can take Elly to lunch. In the afternoon he studies and or watches the front of the shop while Elly teaches the apprentice. They all eat together and he studies more.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15 
Tuesday February 2nd, 2021 6:35:34 PM

Ohen will spend most of his time trying to get to know everyone. He'll complement Bartomus's, Stohp's, and Stock's crafting, he'll curiously inquire about Micah's notes on the meeting room table, he'll practice on the roof as well with Delia, trying out his various spells that don't cause explosions and talking with the other casters about their powers. He will eventually participate a little in Zanderallen's martial exercise, after it takes a few days to realize this is the main way Zanderallen gets to know people. He will also talk to Sid, asking how business is going, and occasionally checks in with his father, to see how the trades are going.

DM Robert - "Zander how could you not assure Pepper of being exclusively her...main source." 
Tuesday February 2nd, 2021 8:05:05 PM

Hero point for Bartomus for making the DM laugh out loud.

Bartomus crafts
Delia shoots and gets to know people
Stohp checks on allies (hmm, specifcs...not that that could be important)
Micah immerses himself in study
Zanderallen practices and lends a hand
Sid works in his shop
Ohen does some magic and martial practicing
Stock ??????

Pepper Plate beams at Zanderallen's announcement and gives him a HUGE hug. "Great, what say we go someplace for lunch and talk about it." She pauses going into reporter mode, "Though actually I guess we should get someone else perspective on events.. She looks a little dejected at the thought of not having a private date with Zanderallen.

Brother Carlo enters the headquarters. "Thank you Master Bartomus. yes you can the capitalization"Well it's a bit early for mead, and really I'm here at the behest of Druid Cathbad. As you know this Friday is the rare double full moon of Kerracles and Wardd."Yes the Wold has 2 moons and those are the official names. "As you know that is a rare occasion and it is also Yggdrasil Day."

Just an FYI new people when I call for a roll anyone present may make the roll
Knowledge Religion 20, Highlight to display spoiler: { Yggdrasil Day, celebration of the world tree Yggdrasil, of the reality world it represents, of trees and nature, yes it's a real druidic holiday. Around April 22.}

Knowledge Local 15 Highlight to display spoiler: { The rare double full moon is also celebrated by those in love, or close to it, such things as midnight picnics where the moons can be seen are a sure sign of devotion between two people.}

Pepper Plate perks up with that announcement.

Perception 15 Highlight to display spoiler: { you see her glance over at Zanderallen but trying to not look like she is looking at Zanderallen.}

Brother Carlo continues. He is shuffling about from foot to foot and looks a bit embarrassed. "Well you see we thought that you might want to join us in the Greeting Ceremony for the full moons. I realize you'd probably be too busy to help with any of the festivities for Yggdrasil Day, but it would be an honor to us if you would come to the moon ceremony."

Sense Motive 25 Highlight to display spoiler: {It occurs to you that at your current status OOC and level that you may be as powerful as the most powerful serving the needs of the many on the Float.}

A different...
Knowledge Local 20 Highlight to display spoiler: {Yggdrasil Day is not really widely celebrated on the Float. Really think about it the Float has been at siege with a sentient forest for years and that has only recently abated."}

Brother Carlo awaits a response. Others may await something as well.

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20=2 ; d20+7=8 ; d20+12=13 ; d20+8=18 ; d20+7=24 ;
Tuesday February 2nd, 2021 10:57:43 PM

Maybe it was the Master Bartomus, maybe it was the mead, or maybe it was Brother Carlo and what he was saying, Bartomus was tongue-tied. It was almost like the time he had met Eberyon in the wooded copse years ago. His mind didn't work, his tongue didn't really move, and his mouth tried making words, but nothing.

He eventually managed to nod twice and work out an odd-sounding "sure, of course."

KnowRel - 2; Know Local (1+7); Perc (1+12); SenMot 18; KnowLoc 24 (Good flipping lord two 1's in a row)

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday February 3rd, 2021 6:37:10 AM

Stohp makes a regular habit of keeping track of the pulse of the city. She eats (for free) at the three inns every day and always gets rumors of possible problems and a general feel of people's mood. About once a week she checks in with various temples they've worked with in the past. In particular she used to keep a close eye on the Caeroldra temple, though with the goddess's death she's only managed to keep in touch with a couple of her former followers.

She maintains a friendship with some of the Ratfolk from the trash that they got to know a long time ago, meeting with them to have meals and talk about life semi-regularly. Whenever the Lizardfolk bring in new shipments she'll go say hi, maybe buy something, and see how their doing. With their more affluent allies she's less able to keep track. She certainly isn't going to try to have a meal with Lord Belkior once a week or anything like that and figures their gold level friends are busy and will call for them if something goes seriously wrong up there.

Stock (JonM) HP: 125/125; AC: 23/21/14; DR 2/-; CMD: 31; Rage: 14/28 used  d20+3=4 ; d20+17=30 ; d20+9=17 ; d20+3=4 ;
Wednesday February 3rd, 2021 10:03:01 AM

Stock hears the arrivals and ignores them, as he is busy building a bed for Ohen. The challenge isn't so much the man's size as it is his potential to light things on fire in his sleep...Eventually he peaks his head out of the workshop to catch up on what Bart is saying. The taur didn't sound worried as...almost nervous. Whatever is going on though, Stock has no idea what is going on except that Plate is making eyes at Z again.

=======
Knowledge Local 4...must have missed what was said there
Perception 30
Sense Motive 17
Local 4...Stock is woolgathering...maybe a darkwood bed wouldn't burn so much...


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+10=24 ; d20+1=6 ; d20+7=18 ; d20+17=37 ; d20+1=5 ; d20+21=28 ;
Wednesday February 3rd, 2021 11:53:18 AM

Noticing Bart's tongue-tied state, Zander considers for a moment leaving him awkwardly standing in front of the Druid after his comment about Pepper, but his better self wins out and he steps up, "Brother Carlo, it would be Master Bartomus'Zander draws out Master Bartomus just little bit pleasure to join you I'm sure, he's just a bit shy at times. Having seen the Crying Woods up close and personal I think I can speak for most of us when I say that we greatly appreciate the work of the druids here in the Float. If I may be so bold as to ask, is this event strictly a druidic event or might the rest of observe the ceremony as well? I completely understand if not." Zanderallen keeps his question as easy as possible, not wanting to apply any pressure to Carlo, but he is getting the signal that he should be interested.
------------------------------
24(+10) Know Religion
6(+1) 1st Local
18(+7) Perception
37(+17) Sense Motive
5(+1) 2nd Local
28(+21) Diplomacy

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20=19 ;
Wednesday February 3rd, 2021 3:16:53 PM

Delia willingly answers any of Micah's questions about her life, talking about her travels and time spent with various mercenary groups, along with the disastrous last mission that led her back home. In turn, she would ask questions about the Shields' MO and past adventures so that she is prepared for how they run their operation. Once she learned of the scrolls to help identify baddies, she would join Micah in looking through them.

She would nod politely at Pepper when introduced, unaware that she embarrassed Zanderallen and confused as to why Pepper is trying to conceal the direction of her gaze.

She stays silent as Brother Carlo talks to Bartomus and Zanderallen, watching and listening as she is unfamiliar with the significance of the request or the rituals.

================================
Perception: Auto success with +17 vs DC 15
Sense Motive: 22 (or 26 if Brother Carlo is a human) (+3; +4 FE vs humans)


Micah (John) HP: 90/90 AC: 27/12/27 CMD:20   d20+17=28 ; d20+4=19 ; d20+20=29 ;
Wednesday February 3rd, 2021 6:04:19 PM


Micah explains to Ohen that the scrolls and other writings were discovered at the former Caeroldyn menagerie and contains an almost encyclopedic recording about various creatures in the Wold and beyond.

Hearing the commotion downstairs, Micah takes the opportunity for a break and walks down the stairs to see. Though wearing a simple tunic and trousers, the wrought iron symbol of Domi gives a clear indication of his vocation. The mention of the Yggdrasil Day particularly captures his attention. Adding to Zanderallen's request, Yes, Brother. I would consider it a great honor if a I could join as well. Ecumenism benefits the Wold and all within it when we make the effort to practice it."

======================
Know Religion 28 vs DC 15
Perception 19 vs DC 15
Sense Motive 29 vs DC 29
Not trained in Knowledge Local
Aid another on Zanderallen's diplomacy check autosucceeds making the final check a 30.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15 
Wednesday February 3rd, 2021 6:04:23 PM

Ohen enters the room where everyone is gathering, he is ignorant of what is going on for the most part, but does notice Pepper Plate's looks.

Ohen has decided that he thinks it's hilarious that Stock thinks he needs a fireproof bed, and won't correct him.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
Untrained in Religion and Local
Auto succeeds with +15 Perception
Doesn't add enough on Sense Motive to get 25

DM Robert - "...he's just a bit shy at times." 
Wednesday February 3rd, 2021 8:03:58 PM

Bartomus agrees to be at the ceremony?
Stohp checked up on everyone, except the beast folk all left for their new town, there are no more in the city.
Stock works on furnishing to the point of being unconcerned what's going.
Zanderallen offers Bartomus's acceptance and offers the others as well.
Delia listens quietly.
Micah explains the scrolls to Ohen and inquires as to attending as well.
Ohan looks on in amusement.
Sid ???
-------------

Zanderallen feels a poke in the ribs and recognizes Pepper's sharp elbow. She then takes 1 step away from him.
Sense Motive 5 Highlight to display spoiler: {obviously she is not happy about something he said.}
Perception 20 (listening)Highlight to display spoiler: {You hear Pepper mutter "full moons wasted on a fool".}

Brother Carlo claps his hands in joy. "I'm am most pleased. As you know the moons will rise about 1 hour after sunset." He turns to Zanderallen and Micah, "I'm not sure about participating in the moon greeting ceremony. I'm sure Druid Cathbad, would allow one's such as yourself to observe. I can also guarantee that we can find someway for you to participate in the events of Yggdrasil Day. Granted we are a fairly small grove and don't have much in the way of festivities..." He looks at everyone and you have the sense of puppy eyes looking up at you.

Knowledge Religion 25Highlight to display spoiler: {Yggdrasil has always played an important role in the lives druids. It symbolizes that we all came from nature and we will all return to it one day, it is important is to protect the world we live in, the trees are the lungs of our world it is the shelter that gives us peace and protection, it is the spiritual path of our ancestors, and so as nature gives us these gifts, in turn we must honor it, and because a gift calls for a gift, in turn we must give to nature our protection, our care and our respect. In this day you should plant a tree, you should become the protector of those who have given you shelter, and fight against the evils that are corrupting our natural world.}

--------
Meanwhile back at the Split Arrow Sid has returned from checking on the garbage business. All is going well. It seems they are taking items that can be composted and transporting them to Cutter. With the lumber industry falling off due to the lizard folk, the people of Cutter are instead creating viable farmland outside the forest. Elly gives him a sly look. "You know Sid, this Friday there is a double full moon."

Knowledge Local 15 Highlight to display spoiler: {The rare double full moon is also celebrated by those in love, or close to it, such things as midnight picnics where the moons can be seen are a sure sign of devotion between two people. Becoming engaged at such a time is prestigious. Getting MARRIED at such a time is a good omen of happiness and prosperity.}

--------------------
mean meanwhile
Stohp has frequented many stops. However, she is unable to find any beast folk. They all left for their new town, there are no more in the city. Tanglefoot is pleased to see Stohp and talks shop with her for some time. He's very interested in how best to deal with diplomatic things and how the lizard folk goods are doing in the city. He's not sure the information he gets isn't biased since he has to ask about things himself.

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday February 4th, 2021 5:31:53 AM

Stohp is happy to talk about diplomacy and trade. She frequents many taverns and talks to many merchants so is probably able to help him get an idea of how Lizardfolk goods are doing in the city.

Stock (JonM) HP: 125/125; AC: 25/22/16; Per: +17; Surv: +14; SM: +9  d20+17=34 ;
Thursday February 4th, 2021 9:20:17 AM

Stock snickers when he senses the annoyance in Pepper. He is genuinely confused and fairly unconcerned with what is going on with the Druid though. He sighs and fishes around in a pouch, eventually pulling out a narrow gray stone that he found after the tsunami narrowly missed the Float.

"Hey Carl, apologies for speaking directly but I'm not as clever as the rest of these heroes. I think we're all happy to attend and take in some culture but was there anything else you think you'll need? We're always willing to help."

==========
Perception Plates 34

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20=2 ;
Thursday February 4th, 2021 9:42:12 AM

Bartomus knew that the full moon was important, but being associated with Endymon and having come into his tradition in something more akin to the planes, his understanding of the day celebration was lost on him. He smiled and nodded at the invitation and looked at his fellow Shields. "We can do that, be part of both if you would be kind enough to let us know when we need to be where, we'll be there. Truly blessed with the invitation. What do we need to bring or where for the moon greeting ceremony and also for the day long events? You honored us with the invite, we need to repay the kindness with ensuring we are not a burden to you, your grove, your members."

KnowRel = 2 (ok, getting these out of the way now, right?)

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Thursday February 4th, 2021 5:00:15 PM

Delia looks in confusion at Pepper's sudden change from doe-eyed to angry, completely distracted from Brother Carlo and his holidays (and not being trained in knowledge local or religion) and asks, perhaps inappropriately, "Pepper, why are you mad at Zanderallen? And what does it have to do with full moons? Do you know something bad about this ceremony?"

=============================
Auto succeed on both Pepper-related Perceptions with +23 in urban and vs humans

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20   d20+17=19 ;
Thursday February 4th, 2021 5:22:23 PM


Micah bows in acknowledgement of Carlos' offer while explaining., [b]"We are not looking to be entertained, rather to observe, and be part of, a venerable tradition. Whatever is appropriate and not an undue burden as you determine will be wonderful. "

Not only does he notice Pepper's reaction, but Stock's and Delia's as well. He struggles to keep his face expressionless, but he is unable to completely suppress a slight twinkle in his eyes.

==========
Autosucceed sense motive on Pepper.
Know religion 19

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15  d20+15=21 ; d20+2=6 ;
Thursday February 4th, 2021 5:38:13 PM

Ohen merely watches and listens to what is happening, letting the people who know the customs and people involved do the talking. He notes the annoyance and muttered sentence of Pepper and waits with interest how she responds to Delia.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+7=10 ; d20+10=16 ; d20+10=19 ;
Thursday February 4th, 2021 6:10:13 PM

Zanderallen, completely perplexed at Pepper's reaction and getting worn a little with all the side remarks being made at his expense, takes a couple deep breathes to steady himself. He thought that Pepper had been interested in seeing the ritual. What other possible thing would be going on? As some one born and raised in the Float there weren't any local traditions he was aware of. Being diplomatic enough to recognize the start of a potential incident when he sees it, Zanderallen excuses himself from Brother Carlo and says quietly to Pepper, "Maybe we can move this conversation outside, away from the peanut gallery. Once away from the prying ears of his party members he asks, "I thought you were interested in the ritual, if you had plans I don't have to go. I was mostly just being polite and it seems they're not used to outsiders joining anyway."
---------------
Auto Succeed Sense Motive +17
Perception 10 fails
Know(Religion) 16 fails
Second +10 roll was accidental double click

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday February 4th, 2021 6:58:34 PM

Sid raises and takes Elly in his arms, "Would you truly like to picnic under the Moons?" he asks staring deeply into her eyes. "If you're ready, I'm ready to pledge my love to as..." and I will not bore you with the rest of the scene for Sid then spends the next two hours reciting a short Elven poem of love and devotion to her. One he wove threads and stories from older works into his own web of words. They close early and let the apprentice cleanup.

=================================================================

Knowledge(Local): (Taking 10) 27

DM Robert - "And what does it have to do with full moons?" (wouldn't you like to know) 
Thursday February 4th, 2021 8:24:27 PM

Stohp scopes out the local merchants.
Stock mispronounces the brother's name but offers to help.
Bartomus offers to help in both ceremonies.
Delia bluntly make a statement.
Micah also offers to help Brother Carlo.
Ohen seems amused at everything.
Zanderallen is getting frayed around the edges and wants to get Pepper out of the room.
Sid expresses his love for his fiance.
----------------------

Brother Carlo bows. "Your offers are beyond my wildest dreams. As you know we maintain a townhouse on the Merchant level. However, we also maintain all the parks, benches, and such, especially on the gold and upper levels. This year for Yggdrasil Day, we were wanting to plant ivy at the base of the cornerstone towers on the Fence level. And of course there are numerous chores of pruning the trees in the Gold level, as those trees are certainly getting tall enough to touch the ceiling. So there are a variety of chores we do that go into celebration of Yggdrasil Day. We also have a sort of mass at the townhouse at dawn and high noon. Then of course we will be doing the welcoming ceremony of the double full moons. We have secured permission to conduct that on the Open Air level in the northwest park." He bows again. "Well I must be off, many more things to do." He politely exits.

Brother Carlo has certainly given you a lot of options on how you may want to participate. Your characters have 2 days to prepare for how they wish to participate. In reality I'd like to get to the ceremony Saturday (Hannah and Jacob, there is usually not a post on Friday night but one on Saturday morning). However, if you want a little extra time to work out any logistics I can wait a day.
--------------------------
Stohp, please make a Profession Merchant roll, or a Diplomacy check, or a craft-woodworking check. Your results will determine what you find out. Also I assume you will join back up with the group at some point so you can join in the ceremony if you wish.

-------------------------------------
Meanwhile out side the Head Quarters.
Zanderallen has managed to get Pepper out quickly but not really unnoticed. However he doesn't seem to care about the others seeing what he does, he's more concerned with having a private conversation. However, since I'm slightly evil, any player that wants to mosey over to the door or peep out a window or what not...
Pepper rounds on Zanderallen and he can see tears in her eyes. "Oh Zander sometimes you're too noble for your own good. The druids have always had their ceremony, and before you and the Shields got here they were fairly important because it was seen as the only way to appease the Crying Wood from launching attacks across the water. But sine the great Wave (game wise I'd say it's been over a year now) the people aren't exactly following the druids actions as they once did. If you and the Shields were to participate in Yggdrasil Day it would be a great boon for the druids. You have to know that many people look up to you all now. Not just wanting to know about your adventures and such but what you say, do and support on the Float. But a double full moon, well it doesn't happen often, which is to say maybe once every 3 to 5 years. It's seen as a special occasion to more than just druids. Don't you know that? I just sometimes resent having to share time with you with everyone else. I thought maybe we could have a moonlight picnic. I guess we still could after the ceremony if it going to take place an hour after sunset." She seems to deflate a little after her big speech.
----------------------
Sid and Elly seem contented. Again I'm going to assume that sometime over the next '2' days Sid will drop by the HQ, unless he feels the need to get some other plans underway.



Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Friday February 5th, 2021 12:35:37 AM

"So, let me get this straight. We help prune trees, spruce up the parks, and plant ivy. Alright, that seems rather easy. I wonder if we should offer a tree for planting down on this level? I mean this where we have always had our support, right?" Bartomus seemed to be reminding himself of what to expect. "Then a ceremony at dawn and at high noon. So, do we meet up at the townhouse before dawn? Work till mid-morning and assemble at their headquarters before noon? Maybe we should bring some tools?"

When he heard Zander mention "peanut gallery," he looked about and asked aloud, "wait, wait the nuts have admirers?"

Bartomus spent the next day making sure the spider silk clothes were available for wearing for the ceremony at high noon. He asked one of the errand boys that they had employed in the past to run a message to Brother Carlo a note asking about if there might be a way to incorporate the planting of an oak tree, if one could be found, on their level of the Float in honor of the help they had received in their last mission from Eberyon. He also went about trying to find finely woven robes for the entire party for the pre-dawn ceremony as they wouldn't want to be seen just in their work clothes.

Should I acquire the robes from the catacombs?

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+9=24 ;
Friday February 5th, 2021 7:11:31 AM

Stohp is able to provide some information (24 diplomacy) to the curious Lizardfolk. As she talks she finished up her shopping and gets ready to head back and rejoin the others.

Stock (JonM) HP: 125/125; AC: 25/22/16; Per: +17; Surv: +14; SM: +9 
Friday February 5th, 2021 10:48:18 AM

"Yeah, maybe I'll climb some trees and "prune" them. I have a pretty good axe for that."

Stock spends the rest of the day sharpening and then polishing his handaxe.

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Friday February 5th, 2021 3:42:42 PM


Micah bows at the departing druid, then sends a concerned glance in the direction of the departing paladin. Yet another situation where smiting evil will not solve the problem, he thinks. He shakes his head and returns back to study the vast collection of creature information.


Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Friday February 5th, 2021 10:48:13 PM

Delia leans over to the nearest person (Ohen maybe? Not sure where everyone is) and whispers, "I did the thing where I observed a thing out loud that normal people don't again, didn't I?" She looks after Zanderallen and Pepper with slightly sheepish concern, then shakes her head a little and continues in a normal tone, "This ceremony sounds fascinating though, and I'm game to help with anything. Maybe help Stock direct his pruning efforts." she says with a slight smile in the dwarf's direction.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15  d20+24=27 ;
Saturday February 6th, 2021 2:40:38 AM

To Delia:
"Yes, a bit too blunt perhaps. Do you know anything about all these ceremonies? I'll admit I'm a little lost."
Once Zanderallen eventually returns:
"I hope all is well with the lady, you still owe me some of Domi's training, whatever that entails..."
To Stock later in the day when wandering around:
"How is the bed coming? I hope you have made it resistant to Dragonfire, not just any nonflammable material will do. I hear that Crescellium is a good flame retardant. The halflings of Crescent Valley use it to treat their houses from the fire giants. Perhaps you could use that?"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I was thinking Crescellium is the Wold name for Borax, unless it's not actually real, in which case Ohen got a 27 bluff to make it up, I don't care either way.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Saturday February 6th, 2021 4:34:54 AM

Sorry that he made a scene Zanderallen deflates as well, but he smiles as an idea comes to mind, "Dear Pepper, it seems on the night of the full moons my early evening is taken by silly Shield business. But I was thinking I sneak away early and we have a picnic. What do you say?" Zanderallen finishes his question with a cheeky grin on his face at the thought of stealing her idea.

He spends the next two days preparing for the ceremony and picnic.

DM Robert - "This ceremony sounds fascinating..."  
Saturday February 6th, 2021 10:20:25 AM

Bartomus is all for the ceremony.
Stohp completes her investigations.
Stock is up for pruning.
Micah feels the call to study.
Delia is game to work.
Ohen seems convincing about needing a fireproof bed, what about the room itself?
Zanderallen makes some plans.
Sid????
________________

Pepper is appeased.

Days pass as the festivities near. Interestingly there are no parks on the fence level. Bartomus's request to plant a tree on this level is met by the fact that plants need natural sunlight to flourish. Perhaps that is why there are no parks on this level. However, an option could be to build a planter that overhangs or stretches out from the fence that surrounds the Fence level. Since the Shield HQ does stand next to one of the fence railings such an undertaking could be done here.

Craft - Carpentry 20 to build an attachment to to the railing/floor structure that would be able to support a small tree. (One that's not going to grow more than 20 feet tall, root systems you know) (Aid another allowed). For every 10 points over the craft target I will allow a size category up, ie at 30 a 40 foot tree, at 40 a 60 foot tree.

Micah finishes his studying and the big day arrives. Somehow the fact that the Shields are going to be involved in the Yggdrasil Day seems to have gotten around. By the time of the noon ceremony the crowd at the druids townhouse is more than triple what it was during the dawn ceremony.

Anyone wanting to help with the plant work please make an aid another (10) check on Strength, OR Dexterity, OR Knowledge Nature. IF you want to Impress the druids and have them allow you to proceed without supervision, then you'll need to make a Knowledge Nature 20.

The day proceeds.

The Full Moon greeting ceremony will take place 1 hour after sunset. (so about 8 / 8:30). The ceremony itself is more of a druid thing. The general public can view it but by then most will either be returning to home or making plans for a romantic evening under the double full moon.
To wit, then, Are you going to observe the ceremony, what are your plans post ceremony?



Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+5=21 ; d20+1=15 ;
Saturday February 6th, 2021 10:07:17 PM

Sid checks in with the team and is a bundle of nerves and excitement. Sid and Elly decide to help with the planting of the tree, weaving Elven symbols of love, peace, and devotion into the event. They sing as they plant, thinking of the Culverwood, a home so far, and thinking of their lives here. They plan to have a more private ceremony under the Double Moon.

================================================================

Dex(Aid Another): 21
Perform(Singing/Rituals): 25(Spending a Hero Point to add 10 to the roll.)

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+8=15 ; d20+1=13 ; d20+5=6 ;
Sunday February 7th, 2021 1:58:27 PM

Learning a bit more about the Float's construction and the fact that any tree planting would need to be something done on the outside of the Float. Additional advice was given and he looked at the rail that could be the source for such an endeavor. He went and purchased beams and lumber for the task making a point to look for lumber from the nearby settlement wanting to make sure to support that which he also encouraged. He went back to their headquarters and shared what he had learned and the purchase he had made. "So, question anyone want to lend me a hand with building a bit of an outdoor flourish and acknowledgement of Eberyon's assistance in the menagerie?"

When it arrived on site at the headquarters, he looked about the items and also, those about. If there are a few of you who could lend a hand, I would be willing to pay for it. Would like to have a tree growing on our level that we can see out the windows and at least enjoy the sight of green. Eberyon helped us and so an oak planted in recognition of the help is the goal. Oh, I can also pay for the day of labor too."

He started where he could and looked about hoping there would be a bit more help because the thought of a 1400 pound taur hanging out the window of the Float and trying to attach a planter to a rail was a bit daunting. Yet, he put his effort in it, to the best of his ability.

When work was completed or the need for some skilled labor became obvious, he focused his attentions on the next days ceremony. He put on his work clothes after his meditation and headed off to help with the pruning of the trees as invited.

He helped where he could, but trees were not as common to where he lived before the Float and so his lack of knowledge showed. Many times he had to be reminded that trees were not grasses or shrubs, so he busied himself with the lifting, cutting and such.

When the work was done, the meal shared, and the need to head home to ready the ceremony, Bartomus rushed off. He grabbed his finer court attire from the Drow and stopped at a bathhouse and got himself cleaned up. He returned to the headquarters early enough to see who else wanted to go to the double moon ceremony higher up, but expected that Zander might be engaged elsewhere.

"I wonder, if after the ceremony, if there is a place to just observe the stars and such? I'd be willing to enjoy some fine honey mead and some treats to eat while watching the heavens for just a bit."

Craft 15; Strength Aid Another - 13; KnowNature 1+5 - Bart does not know anything about pruning any tree anywhere.


Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20=18 ; d20=2 ;
Sunday February 7th, 2021 4:48:12 PM

To Ohen, "No, I don't know what these ceremonies are. Most of the years I spent on the Float weren't ones where I had time to celebrate holidays."

To Zanderallen, [b]"Sorry if I made you and Pepper uncomfortable earlier. I'm not always good at..."
She gestures somewhat helplessly at everyone around the room, "...people."

To Bartomus, Delia immediately volunteers to help, "While I don't have much experience with large scale carpentry, I've worked with wood for years in making bows and know most of the tools. I would also be very happy to see a little more green in the city. So would Hawky!" (Aid Other: Success)

Delia is able to help the Druids in whatever pruning tasks they need. (Knowledge (Nature) - Aid Other: Success) One day she would get tired of talking to people and cast Speak with Plants to have a nice chat with some of the trees and shrubs.

When it comes times for the ceremony, Delia will make sure there's no obvious dirt on her face and go with the rest of the Shields to observe the ceremony. Afterwards, she plans to join Bartomus and any others who wish to go stargazing. "If there is a place to watch the stars I would happily join you. It is good to be home, but... I miss clear skies and the quiet of night."

====================================
Craft (Carpentry): 19 (18+1)
Knowledge (Nature): 13 (2+11)


Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+14=22 ;
Sunday February 7th, 2021 6:55:01 PM

Stohp is an experienced carpenter and takes the lead on the project (22 carpentry - if I can take 10 make it a 24). With the others help they should easily accomplish the project, possibly well enough to have an extra large tree.

Stock (JonM) HP: 125/125; AC: 25/22/16; Per: +17; Surv: +14; SM: +9  d20+4=19 ;
Monday February 8th, 2021 9:16:29 AM

Hard work is just what Stock loves. He spends a day or two, literally in Stohp's shadow helping to build the platform of sorts. His work is a bit all over the place filled with moments of genious and also moments of bizarre choices that he quickly scraps and replaces with something more traditional.

Just when that project looks to be wrapping up, he hustles off to help with some of the plant work, tastefully (in his mind) pruning and shaping the shrubs. He finishes just in time and shows up to the ceremony covered in wood chips, twigs, dirt and leaves. Either he doesn't notice he's under dressed or he doesn't care.

=======
Craft Carpentry Take 20 for 280
Strength 19
Follow up Nature Take 10 for a 20


Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Monday February 8th, 2021 11:58:30 AM


Micah is delighted by Bartomus' project. Noting that the experts have it well in hand, he helps by ensuring that the workers are well fed and hydrated during the project as well as handling any clean up and materials handling, finding the simple labor rewarding and satisfying.

At the ceremony itself, he is content to merely observe. Afterwards, assuming some others do so, he will content himself with returning back to their quarters.



Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+4=11 ;
Monday February 8th, 2021 1:03:45 PM

Zanderallen responds to Ohen,"After the full moons I will gladly show whatever you desire. You seem like one who's mind is his most powerful weapon. Domi teaches strength of mind as well as body, I think there are some mind over body endurance exercises we might enjoy together."

When Delia comes to apologize he grins and bows slightly, "Think nothing of it. You are honest and that is good enough for me. Although at this rate you will soon be close friends with Stock."

He watches the tree planter project with much joy. He isn't able to contribute much other than encouragement but there is no lack of skill among other members and he feels the project is in good hands.

When the ceremony starts he joins, dressed in plain brown, a simple symbol of Domi emblazoned on his tunic. He does what followers of Domi do best, lending his strength to the tasks performed and letting those knowledgeable in nature craft lead the proceedings.

Having participating in the more public dawn and noon ceremonies he leaves the druids with blessing and thanks for the work they do and proceeds to ready himself for a night under the stars with Pepper.
---------------
Aid another Str (11)

DM Robert - "If there is a place to watch the stars I would happily join you."  
Monday February 8th, 2021 8:16:14 PM

Sid helps out and sings a song.
Bartomus helps out with the pruning and organizes building a platform to plant a tree.
Delia helps with pruning and the building of an extension.
Stock and Stohp delve into building the extension and take their time at it.
Micah aids in totting water and food to the druids.
Zanderallen aids in the pruning efforts.
_______________
It looks like from your rolls you passed the skill mark of 30 so eventually a 40 foot tree will grow there.
new HQ exterior
Someone will need to update the HQ exterior picture with the one I edited above.
Bartomus manages to secure a dwarf oak, about 1 year old to plant in the new area. Dwarf, as in it shouldn't grow past the 40 foot and need pruning.

The day goes well and in the end all that participate have the happy tiredness from a job well done. The whole Float seems to pull together in celebration. Whenever you stop by any of your patron's eatery's: The Giggling Ghost, Fatted Calf, and Brass Toad, you note that the places do not seem that filled with customers but the staff is jumping. It appears that Happy, Grokk, and Brassy have a lot of pickup orders to fill as people are moving about helping with the druids day, and of course a lot of people have placed picnic orders. While not everyone can secure a place in the parks on the Open Air level, space along the fence and even on the wharves is at a premium for the 'lesser' folk.

That evening the druids gather in the park on the open air level. You can see that many people have already started setting out blankets nearby.
Knowledge local 20 or Knowledge Nobility 15. Highlight to display spoiler: {It doesn't appear that the nobility of the Float are in the park, they have their own private roofs to observe the full moons, or maybe they just don't care about the little things to appease the masses.}
The druids gather in a circle and begin their ceremony. You can see the double full moons rising. As both become fully over the horizon the druids finish their ceremony. Turning Druid Cathbad, an elven female thanks Bartomus. "My thanks Brother. You and your companions have my gratitude for your efforts today. Perhaps you would call on us more frequently that just during times of celebration and duty. It would be good to hear of your travels in the woods," she waves her hand to the shores that once were the Crying Woods but now no longer threaten the Float.

Brother Carlo comes to where the rest of you stand, "Thank you, thank you." He makes an effort to shake each of your hands perhaps a bit over enthusiastically. "Please if you need anything from us let us know. But for now the day is done, tomorrow we begin our work in aiding the siege. He bows and walks away...

Please detail where and what your characters will be doing for the next few hours of the full moons. que tension music score.


Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+7=8 ;
Tuesday February 9th, 2021 12:03:16 AM

"I will make a point in the days ahead to visit and answer any questions you have about the woods and what we found therein" Bartomus passed on to Cathbad when there was an opportunity to do so.

But it was the remark that Brother Carlo said that had him a bit confused and he turned to the others, "he said something about a siege, anyone know what he is talking about?"

He eventually wandered about the Open Air level and found a part that would allow him to sit and look at the heavens and see the stars. After a while, he would head back down to their level and take a bit of time sitting out where their oak tree was planted.

Knowledge Local - 1+7, good lord

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday February 9th, 2021 6:28:17 AM

Having spend the day hard at work Stohp enjoys a quiet meal before going to bed early.

Stock (JonM) HP: 125/125; AC: 25/22/16; Per: +17; Surv: +14; SM: +9  d20+3=14 ;
Tuesday February 9th, 2021 9:13:17 AM

"Yeah...siege? Does that word have a specific druid-y meaning?

Yo - Carl-o! Sorry to bug you but did you say siege? I'm not a man of letters - can you explain that to me?"


=====
Local 14

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Tuesday February 9th, 2021 11:13:58 AM


Micah smiles at the dwarf's question, judging his abrupt tongue to be appropriate for once.

Unless Carlo dissuades him, Micah will assume the worse and rush back to the quarters to don his armor. He realizes he may be overreacting and then he reminds himself of the recent past.



Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+6=23 ;
Tuesday February 9th, 2021 12:46:29 PM

As the ceremony ends Zander is about to sneak away but is unable to avoid Brother Carlos. The man's departing words send a shiver down his spine. As Stock ask what Carlos means he is already reaching into his bag of holding, fumbling around with his armor. He awaits Carlos' reply for his further course of action.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+17=28 ;
Tuesday February 9th, 2021 6:44:12 PM

Sid and Elly enjoy themselves in the festivities. For once his arm is wrapped about hers, sometimes led, sometimes leading, and they plan to be away at the appropriate time for the appropriate Elven rituals. Hanging out with everyone he hears the word 'Siege' and tenses.

==================================================================

Knowledge(Local): 28

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Tuesday February 9th, 2021 7:45:16 PM

Delia automatically goes into a high alert mode at the word "siege." She would pause by Stock, waiting for Brother Carlo's answer. If it is explained as benign, she would go with Bartomus to star gaze, if not she would ready herself for whatever conflict lay ahead.

DM Robert - " I'm not a man of letters-."  
Tuesday February 9th, 2021 8:18:07 PM

Bartomus talks with Cathbad but whips around at Carlo's cryptic remark.
Stohp heads home to bed.
Stock is for heading home but demands some answers from Carlo.
Micah prepares to rush home to put on some armor.
Zanderallen starts digging in his bag.
Sid tenses.
Ohen ?????
Delia is apprehensive.
______________

Both Carlo and Cathbad respond. "I thought you knew. Up on the plateau where the Crying Woods still exists is the elven city of Elvenguard. It is a community of elves who avoided the tyranny of the green dragons that used to control parts of the Crying woods. Well control is perhaps too powerful a word. Let us say somehow co-existed with the Crying Wood. Periodically a member of the Elvenguard is chosen to merge with the Crying Woods, thereafter acting as a controlling/moderating force on the Woods. However, the last "Entwining" was interrupted by a group of Dark Druids, and the Crimson Shield hero Florin merged/sacrificed himself instead. It seems now that the Crying Wood has concentrated its power the merging is less effective. We have been supplying scrolls and potions to aid the elves in defending their homes from the strange plant creatures the Crying Wood keeps sending at them." This is a plot hook for something down the road that Mike and I have been talking about. Note it. Perchance look into it in some downtime between adventures. YOU acquired a great many books from that crazy lich.

AND NOW ON WITH THE ACTUAL MODULE.

Once things are explained everyone settles down. Zanderallen notes a pain in his left arm, near the elbow. He looks and its Pepper gripping his arm. He remembers he promised her a moonlight picnic.

Bartomus nods in understanding now. This fight is an ongoing thing and the elves seem to have at least a stalemate with the forest.

Stohp stumbles into her bed and sleeps a well deserved sleep from all her work today.

Micah now knows that there is no danger and thus should be content to return home.

Stock is somewhat disappointing that a fight is not imminent, that's a fancy word for him he was hoping he'd get to use it.

Sid is now able to go off with Elly and perform their ritual, surprising that he didn't ask their resident priest or druid to officiate in some way, but elves are funny.

A couple hours pass, it is not yet midnight. Gazing up at the moons and the stars the heroes (those awake and out) are astounded when the unexpected occurs, the stars seem to blink or wink out and the moons dim. The occurrence is quick, less than a second, if you hadn't been watching you may have missed it, but in that same instance each of you experiences...

Those outside/awake please roll a d4 and consult the result below.
1 Highlight to display spoiler: {The air becomes cold and you think you see your breath, then all is normal again.}
2 Highlight to display spoiler: {You feel dizzy and it seem up is the left and down is up, then all is normal again.}
3 Highlight to display spoiler: {Your sight goes weird and all you see are auras coming off of all living things, then all is normal again.}
4 Highlight to display spoiler: {Please make a fortitude check of 20 or pass out.}

Those of you asleep Highlight to display spoiler: {experience fitful dreams of green dragons ruling the world.}

Ohen only Highlight to display spoiler: {You momentarily feel empowered as if the blood of your 'dragon' ancestor was pounding inside of you and trying to get out.}

Anyone Knowledge Arcane or Religion 30. Highlight to display spoiler: {This is surely a sign or portent that something monumental has occurred.}I will allow aid another if needed, or take 20

Fill free to allow time to pass or not pass for your post, ie, post from the event or post to the morning after with everyone together, or both.



Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15 
Tuesday February 9th, 2021 8:23:16 PM

Ohen was being a proper tourist, just taking in the sights, until the strange mention of a siege and everyone's reaction. He immediately pulls his arms towards his body, fists clenched, casting Mage Armor, and then thrusts out his left hand, palm outward, activating his force shield ring.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15  d4=3 ; d20+15=17 ;
Wednesday February 10th, 2021 1:18:58 AM

Ohen puts away his shield, wondering what the Silver Shields have gone through recently to make them so jumpy, and enjoys the rest of the night.

When the stars go out, his eyes dart around at everyone nearby momentarily, then he holds his head and grimaces as claws appear on his hands, then he coughs a puff of smoke.

"Hmm" he mutters to himself, "maybe my room does need to be fireproof."

Stock (JonM) HP: 125/125; AC: 25/22/16; Per: +17; Surv: +14; SM: +9 
Wednesday February 10th, 2021 9:49:13 AM

Stock heads straight home from the ceremony and heads to bed early so that he can be up early in the morning as is his wont.

When he awakes he says, "Weird. I totally could have taken that dragon though. Some dreams are just dreams." He gets up and grabs some of the reading material taken from the extraplanar zoo and flips through the details, learning about some of the more vicious fauna in the Wold.

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d4=1 ;
Wednesday February 10th, 2021 10:20:52 AM

Bartomus enjoyed the opportunity to just stare at the stars. While the double full moon made the stars a much fainter, the opportunity to do so in the Open Space of the Float and then to continue to do so from their successful deck filled with a sense of wonder. It also reminded him of his former life that seemed in so many ways to be more dreamlike with the wandering of the far off grassed plains with his adopted family and their larger tribe.

As he watched the heavens, something odd happened. There was a sudden instance where it got so cold he thought he saw his own breath, but then passed. He thought he imagined it all, but there were goosebumps for a moment on his hands and arms. Where he was sitting, on the newly added deck, he didn't see anyone to ask if he had imagined that or not.

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Wednesday February 10th, 2021 10:59:08 AM


Relieved that there is no immediate threat, but disturbed by Carlo's warning nonetheless, Micah spends some time idly watching the moons and the revelers before returning to his quarters. Not too much later, he retires to his bed, falling asleep speaking prayers to Domi.


He is standing on a hillside looking down into a valley below. A long line of people, dressed in rags, drudge slowly from the entrance of a mine, carrying chunks of ore to nearby carts. Suddenly, a massive dragon, its hide a glistening brilliant green, glides low overhead, its baleful eye sweeping dispassionately over the toiling hoard. No one runs. No one seeks cover. The most common reaction is a submissive bowing of their heads. One dirt and tear stained face raises to look toward Micah. He realizes it is his sister, Jenna.

Micah jolts awake with a start. Heart racing and covered in a light sweat, he wants to dismiss it as a fancy prompted by the druids warning, but he knows deep down it is more than that. He had been shown an image of a Wold where dragons rule and the noble races are their slaves. He woefully shakes his head. This was no mere fancy. It had all the hallmarks of a sign or portent.

He sleeps poorly the rest of the night and rises to his morning prayers even earlier than usual. Once finished with those, and feeling a bit restored by them, he descends to the common room to share what he experienced with the other Shields.


=============
Know Religion Take 20 for a 37
Micah shares his dream and his conclusion about it being a portent with the others.


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d4=1 ;
Wednesday February 10th, 2021 3:39:57 PM

Assured that the siege is no something of imminent threat to the float Zanderallen visibly relaxes and disappears into the park with Pepper. Somewhat distracted Zander almost misses the stars winking out. He gasps and holds Pepper close as he feels a chill. "What was that?" He talks through similar occurrences in the past and can only conclude that something of great importance just happened. Feeling a little apprehensive but thoroughly enjoying his evening he takes Pepper back home some time well after midnight.
He then returns to HQ to get a few hours rest before rising with the others, anxious to discuss the night's event with them. He listens to the tales of the dreams and shares what he saw outside, "This omen raises a deep unease within me. The heavens do not move for small things." He turns to Ohen wondering if the man's talents gave him any additional insights.
------------------
Know Religion +10, taking 20 gives 30

DM Robert - " What was that?"  
Wednesday February 10th, 2021 8:00:08 PM

Ohen feels strangely for a heartbeat or two.
Stock dreams.
Bartomus is chilled.
Micah has a vivid dream and earns a hero point for creative exposition.
Zanderallen is chilled and thinks this could be an omen of something big.
Sid?
Stohp?
Delia?
_______________________

The next morning you are all back at the headquarters gathered round your table having a light repast of scones and coffee. As you are settling down and talking about what not, there comes a knocking, knocking on your chamber door.

Opening the door you find Happy standing there. He has a basket tucked under one arm. "Hi everyone. Hope you were already up. I thought I'd bring some nibblets by for you." He goes over to the table and takes out a steamer dish, setting it on the table you smell bacon and see the steam still rising from it. Then he reaches into the basket and lifts out another steamer tray, this one turns out to have fresh bisquits, also hot. He then goes into the basket again (you suspect that the basket has some sort of magical properties) and takes out a toureen containing jars of butter, honey, and blackberry jam. Then he goes into the basket again, the table is starting to get full, and brings out a pot, and when he lifts the lid you can see that it holds a white gravy and your noses detect the smell of cooked sausage.

He stands back from the table. "Say while I'm here. Did any of you happen to notice what happened last night? What do you think about it? Do you have any ideas? Seems strange is all, and I thought you being who you are, you might have some ideas or conclusions that you would want to share."

So you can talk before Happy gets there, talk to Happy when he's there, do both, do neither, etc. Share what you experienced, contemplate means to gather information both magical and mundane, etc.

DM Robert - " What was that?"  
Wednesday February 10th, 2021 8:06:36 PM

PS, Ohen and Delia, Happy is the owner of the Giggling Ghost tavern. He is also one of the three patrons that got the Shields started.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d4=2 ;
Wednesday February 10th, 2021 8:36:45 PM

Apparently the extreme vertigo that Delia experienced while watching the stars caused her to forget to say anything.

Delia jerked violently, throwing out her hands to steady herself as the world listed around her. She would look at Ohen in startled concern when the claws appeared on his hand and, realizing that everyone just experienced something foreboding, she would ask what happened to everyone. She would also describe how her sense of up and down went crazy for a few moments.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d4=3 ;
Wednesday February 10th, 2021 8:37:17 PM

Sid sees the beauty aura of his love as they whisper their vows to each other and make promises and oaths eternal. They sing and dance the night away under the moons in love and happiness.

=======================================================================

3

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday February 10th, 2021 10:28:53 PM

Stohp wakes up without having really noticed anything. Sure weird dreams but dreams are weird. She's had way weirder. So she takes her time getting up and has to be caught up by the others on what's going on.

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=21 ;
Thursday February 11th, 2021 7:15:49 AM

Now caught up Stohp considers the events. "If you guys say it's prophetic I believe you but what is it hinting at?" She tries to remember any local legends or history involving green dragons or anything else seemingly relevant (knowledge: local 21). "We might have to go do some research to figure out what it all might mean. I can hit up the WLA after breakfast."

Stock (JonM) HP: 125/125; AC: 25/22/16; Per: +17; Surv: +14; SM: +9 
Thursday February 11th, 2021 9:02:47 AM

"Yeah, I'll go with Stohp. It's been a while since I've been to the guild. Bart - maybe it's worthwhile checking in with the druids to see if they have any ideas.

There's also that library that Dorbin used to always go to...Are any of you guys members there? I'm not."

He says this last bit as if it might surprise somebody.

To Happy he says, "There's a few stories going around today. Micah and I had dreams of green dragons. I told him I could have taken mine on but nobody seems to believe me. Also Z said something about needing to dress warmer.

What's the take on the street this morning?"


Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Thursday February 11th, 2021 10:14:14 AM

Bartomus slept rather soundly, probably all of the fresh air he told himself as he dressed and headed down the stairs. Others had started to gather about Happy who apparently had brought them breakfast.

"Good morning everyone and good to see you Happy." He found a mug and then worked his way to picking out some of the delights that were laid out on their table. He listened and ate.

"All I can add about last night was the sudden change in temperature for just a mere moment last night. Was out on the new deck, thanks everyone for helping with that indulgence, and it was just for a brief blink of an eye, then everything was normal." He tried to understand the dreams and all of the things being shared.

"Adventurer's guild, sure, we could go there, we are looking for what Green Dragons - so where those creatures might be found, and we think it's some place cold? Sure, let me go see if there is someone there that might be able to suggest somethings. We also have all of those books."



Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15 
Thursday February 11th, 2021 10:35:22 AM

To Zanderallen and Delia:

"Last night when the stars went out my vision went strange... stranger than normal I mean. It was as if I could see living auras, as well as arcane ones."

He then looks around as if to check that only Silver Shields and Happy are around.

"There's something else you should know. The blood of a dragon runs in me. Last night I felt it... calling to me... or trying to get out."

To Micah:
"Are you alright Micah? You don't look well. What did you see last night? We could use the insight of a man of gods."


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday February 11th, 2021 11:51:33 AM

Zanderallen looks at Happy suspiciously as the taur brings them breakfast, while not uncommon it usually meant something was up. Then Happy asked about last night and Zander understood. It had unsettled the Fence and Happy had come to gather information to put minds at ease. While not in a position to answer the questions yet Zander does offer reassurance to Happy, "Happy this is amazing, you spoil us. We are just now putting our minds together and trying to work out what happened last night. It was some great sign, could be good or bad, but it does seem related to the dragons somehow. We are putting together some plans of investigation. The good people of the Fence have nothing to worry about."

He eyes Ohen with great interest at the revelation of the man's lineage. "I think I will head up and ask at the temples and see if the Paragon is available. As the high priest of Alemi and a former adventurer he might have some past experience or knowledge."

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Thursday February 11th, 2021 12:05:53 PM


Micah listens to the others. Learning that others shared his dream about green dragons and that those still awake experience unusual sensations, he is further convinced this is some significant foreboding.

"That is the question," he answers Stohp. When she suggests checking in with the WLA and Stock offers to accompany her, he nods in agreement. After a moment's reflection, he finishes up his breakfast and tells the others, "I am going to get some supplies, then come back here to consult with Domi. "

He turns to Ohen and replies, "Perhaps insight of the gods themselves. I think casting a commune spell is appropriate. It requires special components to cast which is why I need to go out. Perhaps you can assist me in preparing the ritual?"

===========
Will need to buy 500 gp of incense and holy water for the commune spell.
Micah gets 11 questions that can be answered with a yes or no.
Let's coordinate the questions by email.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday February 11th, 2021 6:17:26 PM

After spending the night with Elly they go to HQ, still flush from the revels. "Honestly, that's the only reason I'm here right now," he says holding on to her tightly. "I thought I had seen the true beauty of... of... things," he says, blushing at the memory of the aura that covered Elly, "but I realized this morning that it was more widespread. Ooo, nibbles," he says going over to the board spread out by Happy and listening to everyone.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Thursday February 11th, 2021 6:45:44 PM

As her allies began to spring into motion to gather information about their strange visions, Delia would quietly say, "It looks like you were right Zanderallen. Life among the Shields is never boring enough to have to go out and find the problems that need fixing."

After Ohen describes his additional experience due to his lineage, Delia would pat him on the shoulder, "Don't worry. If this dragon blood of yours gets out of hand, we'll be sure to put you down." She then pauses and holds up a finger, "As in, stop you... nicely. not.. yeah. That came out wrong..." She pats his shoulder one more time and then tries to assist in brainstorming questions for Micah to ask Domi.

DM Robert - "Life among the Shields is never boring enough to have to go out and find the problems that need fixing."  
Thursday February 11th, 2021 8:31:10 PM

Stohp offers to go to the WLA to find some answers.
Stock points out that the Sage's Guild might have some answers.
Bartomus mentions the books (I believe you donated the vast majority of the Lich's library to the Sages guild, or rather sold them).
Ohen reveals he has a dragon for an ancestor.
Zanerallen suggest going to speak to Paragon Belkior.
Micah announces he's going to get some supplies for a commune spell.
Sid shows up with Elly, acting stranger than usual.
Delia offers to 'fix' Ohen should the need arise.
_____________

When Stock asks about the take on the street, Happy shrugs. "People are worried. It was something that none seem to remember having happened before. For it to have happened during the double full moon, well people are talking. Also apparently a lot of people had strange reactions when it occurred. Cold chills, loss of balance, passing out. It's not normal. That's why I'm here. People are looking up to you now. You've grown in many ways. People respect you for all the things you've been doing to keep the Float, even the Wold at large safe."

**

Those going to the WLA find the place rather busy. However when you arrive the attendant snaps upright in his seat. "Thank the makers you're here." He turns and shouts down the hallways, "They're here." Quickly you find yourself ushered into one of the larger training rooms. Everyone gathers and it's pretty clear you are the center of attention. You are quickly peppered with questions from those assembled. "Do you know what happened last night? Are we in danger? Are you taking any apprentices? I thought you'd be bigger."

It's pretty obvious as the resident heroes of the Float that many are now looking to you for answers because, well, you're somebody important and famous.
Diplomacy check 20 to extract yourself gracefully.

Once you convince everyone that you are looking into things the crowd moves off. Inquiring about dragons, it is revealed that there was talk of dragons in the forest when the Float was first transported to this lake. At that time there was an adventuring group called the Crimson Shields Of Hope. They went on several adventures into the Crying Wood and did many glorious things. Rumor has it that they killed green dragon. But unfortunately they disbanded and went their separate ways.

**
When Micah announces his intention to cast a Commune spell and needing to get supplies. Happy, puts his hand out forestalling any words. "You don't worry about costs, just tell them to bill the Giggling Ghost. I won't take no for an answer. Between Grokk, Brassy, and myself we'll make sure you have what it takes when you're doing magic to benefit the people of the Float." Sense Motive 10 Highlight to display spoiler: { Micah is pretty sure there's nothing he could do to convince Happy otherwise, it's clearly a decision that has been made and no argument is going to change it.}

Micah (and anyone that goes with him) ventures out to gather some supplies. It is a bit of a long process because he has to make several stops on the Merchant level to gather everything. At one point he is accosted by the head cleric of the Lost Souls' Mission (Shrine of Domi on the Merchant level). "Oh Sir, I don't know if you remember me but I'm the Abbot of the Lost Soul's Mission here. I was wondering, I've had many of the faithful asking about last night and what it could portend. Would you be able to address some words to the faithful. Perhaps you know something that could set their minds at ease? If possible could I arraign a meeting this afternoon?"

**
Zanerallen (and anyone that goes with him) goes up to the Gold level to try and see Paragon Belkior. Alas when he arrives he is told that Lord Paragon Belkior is away. However, the servant offers to allow you to stay since he is only away on city business, council stuff I'm sure. The wait turns out to be longer than expected dragging into hours. At last Belkior arrives. "Ah, good, I was busy all day trying to assuage the guilty consciences of the city council. It's amazing what can set people off sometimes. If you're looking for answers I'm afraid I'm out. I have never experienced anything like that. While I'm pretty sure it's a portent of some kind, I can't say if it's for good or bad." (I'm going to go out on a limb here and assume you'll ask him about dragons.). "Well I will admit when I was part of the Crimson Shields of Hope we did battle with a great green dragon out in the forest. We'd caught him out of his lair and it was a pretty intense battle. We were never able to locate that famous dragon horde all dragons are supposed to have. Pity, while it would have been good for us it would probably also have helped in our relations with the Lizard Folk at the time. I believe that the dragon was seen as some sort of god by them."

Are there any specific questions you wish to ask?

**

I don't believe anyone explicitly said they were going to the Sage's Guild.

**
Is there anyplace else you wish to go?
Any specific questions you want to ask of anyone?

FYI, the Crimson Shields of Hope lasted to 14th level then from what I've been able to gather the group fell apart.

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+9=27 ; d20+17=23 ;
Friday February 12th, 2021 7:03:22 AM

Stohp is able to immediately take charge of the situation (diplomacy 27). "Nothing happened last night that puts anyone in danger. We're confident it's a portent of some future event, but we can't say what it is a sign of yet. Until we know the important thing is to stay calm and help others do the same. Rest assured that if this does prove a warning of dire events steps will be taken to prevent any harm to the city. It could still prove a portent of something positive or useful."

Once she's done speaking to the crowd Stohp asks to be shown to the records the WLA keeps for her research tasks (if I can take 20 then 37 to know: local to dig up leads, otherwise 23)

Stock (JonM) HP: 125/125; AC: 25/22/16; Per: +17; Surv: +14; SM: +9  d20+3=20 ;
Friday February 12th, 2021 9:26:36 AM

Stock has an air of graciousness and magnanimity about him as he and Stohp are mobbed. "While we are only at the beginning of determining the meaning of this event, I will tell you that the Silver Shields remain this fine city's protectors..."

He then looks at the guy who made the crack about them being bigger and says, "I'm only bigger when Micah's around and she...[b]" he hooks a thumb in Stohp's direction, "[b]...is big enough I think."

=======
Diplomacy 20
Take 10 on Knowledge Local or Diplomacy for 13 to aid Stohp in gathering information at the WLA...looking for any other experiences in the archives regarding similar phenomena


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Friday February 12th, 2021 11:53:08 AM

Zander listens to the Paragon, interested in his tale about the dragon. "Well if his horde was still around I wonder if another dragon moved in? Could be bad news for the Crying Wood. Just one question, where did you battle this dragon? It might be worth looking into the area if we don't come up with anything else."

"Thank you for your time Paragon. I'll leave you to recover, soothing the guilty consciences of the council sounds like a monumental task. We'll keep digging and make sure we're on top of whatever is happening." Zander bows respectfully and leaves, heading back down to rejoin the rest of the Shields.

He has a moment of self-reflection realizing with a start that somewhere along the way people were now looking to them for answers. He shakes his head, offering up a brief prayer to Domi for courage to bear this weight. He returns to HQ to take part in Micah's divinations, aiding him in setting up what he can.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15  d20+1=14 ;
Friday February 12th, 2021 12:01:04 PM

Ohen looks in absolute horror at Delia's comment, then shakes his head and turns to Micah.

"Of course, I will accompany you and aid however I can."

Ohen will follow Micah around as he gathers supplies on the Merchant level, and help him prepare the ritual.

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20=18 ; d20=18 ;
Friday February 12th, 2021 1:56:45 PM

Bartomus made his way first to the druids circle that were kind enough to include the Shields and recalled that they once had a connection to the Forest. When in their presence, he shares what transpired with the Shield and asks for their insight into the portents and also into their circles' lire about cold places with green dragons. He makes a point of also leaving 200 gold pieces to be used by the circle to help with efforts to help the floats lower levels.

On his return to the headquarters, he made a stop at the Sages Guild inquiring about the same topics and particularly any idea if the Lich book trove might be with exploring.

At my office so don't have character sheet here, but made two bare d20 rolls for 18 and 18.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20=1 ;
Friday February 12th, 2021 4:19:44 PM

While Happy is there, Delia would ask if they know if this is a local phenomena or if this extended past their city? (I don't know how widespread the Shield's contacts are, so if we don't know, might be a thing to ask in the commune?)

She then will go talk to some of her old buddies in the town guard to see if the Float is in a panic and if they need any help calming people down (volunteering more well-known members of the Shield for diplomatic reassurance). She would also catch up on their lives and update them on hers, asking their opinion of the Shields.

When she returns to HQ, she helps with any ritual preparations.

===================
Sense Motive: 1+3: No read on Happy's offer to cover the spell

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Saturday February 13th, 2021 9:25:47 AM


When Happy makes his offer to Micah, the priest immediately recognizes that attempting to dissuade their benefactor would be fruitless and potentially offensive, so he merely responds with a nod and, "Thank you."

***

When the Shrine Leader makes his request of Micah, it catches him by surprise, but only for a moment as he realizes, that to outside observers the Shields are making a name for themselves as the protectors of the city, especially on the lower levels. He bows respectfully, "Abbot, it would be an honor. Let me know the time and I will be here." After a moment's pause, he continues, "Meanwhile, remind the others that the unknown is to be faced rather than feared. These strange omens should be viewed as a source of hope, because they give us an opportunity to prepare. Though caution is always wise, there is no need for dread."

He finds paying with someone else's money a bit awkward at first, but quickly suppresses the feeling, focusing rather on the immediate task. He does, however, haggle a little more than he would had it been his own coin, feeling the need to not take too much advantage of their benefactors or allow others to do so,

***

Back at the quarters, Micah, with the assistance of the others, clears out a space in the temple area of the third floor. Once cleared and cleaned, he excuses himself to his chamber to change, returning with his shield, Ezer, and dressed in the spider silk garments gifted him. He places Ezer carefully upright in a stand at the edge of the cleared space on the floor. It begins to glow as it often does. Micah smiles and nods to her before beginning the ritual. Slowly and deliberately he sets out the elements for the spell. He starts by placing a small bowl at the at one edge of the space, pouring an ounce of fragrant oil and setting a cube of the new incense in the oil. He then kneels before it, taking deep measured breathes, while silently praying to Domi. Continuing this process, he proceeds to set four bowls in place forming the points of a square. Pouring a stream of salt mixed with rare herbs and spices, he creates a circle circumscribing the four points of the square formed by the bowls.

Once complete, he lights the incense in each bowl pausing to pray again at each as he does so, then he kneels in the center of the circle and begins to breath deeply and slowly. Perhaps another minute passes before he starts speaking in celestial, requesting audience with Domi and pleading for answers to the questions he is about to ask.

He then pauses and begins asking their questions:

"
1. Is what was portended likely to occur within the next week?
2. Within the next day?
3. Does the portent reveal a direct threat to Float?
4. Would travel to the Crying Woods be advised regarding this portent?
5. Is this omen related to the dragon the Crimson Shields slew years ago?
6. Has that dragon’s horde attracted another dragon?
7. Is that dragon’s horde something the Silver Shields should seek?
8. Is a dragon coming to attack the Float?
9. Are the lizardfolk that we know to be a significant party in whatever this omen portends?
10. Are the drow we know to be a significant party in whatever this omen portends?
11. Is this the result of the recent events that affected Caerolda and the other gods?"





DM Robert - "...the important thing is to stay calm and help others do the same."  
Saturday February 13th, 2021 11:23:41 AM

changing format slightly for this post

Stohp reassures the WLA patrons. She then delves into the WLA records but finds no record to anything similar

Stock also in the WLA talks to some of the patrons. Perception 10 and Appraise 15 Highlight to display spoiler: {That guy saying you'd be bigger is sporting expensive gear and well padded. Like as not he's a rich son playing at being a hero.} Stock then helps Stohp, but there is no reference to the sky ever having winked out.

Zanderallen returns to HQ with some new insights.

Ohen helps out Micah. During the excursion in the merchant level he gets a few nods from merchants he's seen doing business with his father.

Bartomus speaks with the druids. He finds that many others had discomfort during the phenomenon. In fact everyone on the Float had some sort of experience. The druids know nothing about a green dragon that would be living in the cold. Green dragons generally life in temperate forests. When he goes to the Sages guild he is shown to a side room and two research assistants come in. They explain they have have been working on the translations from the lich's books. It seemed a millennium ago the drow and lizardfolk lived together in the Crying Wood and struggled against it together. Then 3 dragons somehow entered the area and subjugated the lizardfolk and turned them against the Drow. The war that ensued lasted several years, but the magic and combat powers of the dragons, added to the ilizardfolk's numbers turned the tide and eventually drove the drow out of the forest back to the mountains.

Delia asks how widespread the phenomina is. However, the Float is in the middle of a Lake miles and miles from any other civilization, well except for the Lizardfolk community, and the Drow city, and the place the Beast folk are settling in the west woods. But it's not like there's any way to really quickly communicate wth any of them. However, with regard to the police. The public is not panicky but rather slightly on edge.

Micah agrees to the abbot's request and makes his purchases. After much preparation he casts his Commune spell.
He forms each question and asks in celestial. A powerful voice that he and Zanderallen would recogonize as Domi's responds. His response thrums with a deep brass tone. Anyone understanding Celestial can know the answer as each question is asked.
1. Is what was portended likely to occur within the next week? No
2. Within the next day? No
3. Does the portent reveal a direct threat to Float? Not directly
4. Would travel to the Crying Woods be advised regarding this portent? Not at this time
5. Is this omen related to the dragon the Crimson Shields slew years ago? Yes
6. Has that dragon’s horde attracted another dragon? No
7. Is that dragon’s horde something the Silver Shields should seek? Not yet
8. Is a dragon coming to attack the Float? No
9. Are the lizardfolk that we know to be a significant party in whatever this omen portends? Not any more
10. Are the drow we know to be a significant party in whatever this omen portends? No
11. Is this the result of the recent events that affected Caerolda and the other gods?" No

I'm assuming that everyone is gathered back in the HQ when the spell is cast.


Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Saturday February 13th, 2021 10:01:28 PM

Bartomus made his way back to the headquarters a bit frustrated in that he really hadn't learned a lot from the effort. Yes, he had a nice chat with the druids, but things did not add up. Green dragons liked forests, but not cold ones. So why had there been some dreaming of a cold place?

The discussion with the Sage's Guild was equally frustrating, but a bit more insightful. At one time both drow and lizardfolk lived in the Crying Wood, fought, and then dragons entered the scene and restructured the Crying Woods and set two civilizations on dramatically different paths. He took it all in, thanked the sages, and wandered back towards headquarters.

He came in in time to help where needed with, but mainly to watch, the efforts made by Micah to put everything into the ritual. Then as Micah executed the ritual, there was a voice speaking a language he did not understand but felt in the very air. It seemed that Micah was asking questions and receiving answers but it was melodic tones and that was all to Bartomus.

"Well, Micah, what did we learn today?"

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday February 14th, 2021 9:35:11 PM

Stohp gets back just in time to hear the results. "Sounds like there might not be much we can do about whatever happened or is going to happen. Best to keep everyone calm and watch for local trouble."

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Monday February 15th, 2021 6:26:15 AM


Micah gasps as he recognizes the voice answering him. Filled with encouragement, he continues with the questions. Once the spell ends, he reluctantly accepts that contact with the divine has ended. He remains quiet and still until Bartomus breaks the silence.

Rising and stretching as he nods agreement with Stohp, he further explains, ”We learned much of what we do not need to worry about, but, unfortunately, not much on what we do. Still, learning where not to look is a large part of discovering where we should.

“What we now know is whatever is going to happen is more than a week away, does not directly threaten the Float, does not involve the lizardfolk or the recent events of the gods. I found Domi’s answer to some questions fascinating. He implied that, we may need to go to the Crying Wood and seek out the lost dragon’s hoard, but not now. He also implied that the lizardfolk once were significant in this context but are no longer.

“We also learned that the omen is related to the dragon defeated by the Crimson Shields. Perhaps, we should learn more about this.”
With this last statement, he turns his gaze to Zanderallen.


Micah explains the questions and their answers for those who did not follow along.


He then retrieves pen and paper to write the following:


”Dear Happy,

As is the nature of divinations, the answers are often vague, but we did determine that the omen does NOT indicate that there is an immediate threat to the Float. We also know a great deal more where we do not have to focus our investigations, greatly increasing the effectiveness of our further inquiries.

I will stop by to answer any questions in more detail later but wished to provide you this preliminary report as quickly as possible.

Please share this with the other interested parties.

In the name of Domi,
Micah Smith of the Silver Shields”



He then folds and seals it before taking it to the entrance to find a messenger to take it to Happy.



Stock (JonM) HP: 125/125; AC: 25/22/16; Per: +17; Surv: +14; SM: +9  d20=5 ;
Monday February 15th, 2021 9:32:15 AM

"Can't imagine what that would be like...having a god's voice in your head just repeating No No No No Yes No No...and on and on. No wonder some people get fed up with religion.

Aside from spreading our net a little wider - like maybe visiting the Drow or sending a message to the beastfolk, I'm at a bit of a loss for who to go to next for more information. And you know I don't want to sit around waiting for something to happen."


========
[i]Appraise 5

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Monday February 15th, 2021 12:09:18 PM

Zanderallen's face lights up in joy and wonder at the sounds of Domi's voice. He listens gravely to the questions and answers, re-assured that nothing is of an immediate threat. He responds to Micah's probe, "I asked the paragon about it briefly. He didn't have much information. We can visit him again or we could also go look up Syrdeth, see what he remembers about it."

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15 
Monday February 15th, 2021 3:51:00 PM

Ohen is visibly in awe and whispers, "These Silver Shields have the ear of the gods themselves"

Afterward, he agrees with Micah.

"The only 'yes' was related to the Crimson Shields, and we got a 'not anymore' for the lizardfolk who were subjugated by 3 dragons forever ago. Bartomus, did you learn if the 3 dragons were green dragons, and was one of them the dragon killed by the Crimson Shields? I think this is our best lead."

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+17=30 ;
Monday February 15th, 2021 4:00:20 PM

Sid makes sure that Elly and his businesses are going well and puts his ears to the street. Even going down to the Trash Level to see if the Grandmother's have any help they would like to lend. He also makes sure they are warm and are eating right.

========================================================================

Knowledge(Local): 30 ((See if he can ferret out any information that might help unravel the portents what have dawned upon them.))

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Monday February 15th, 2021 4:10:53 PM

Delia sits reverently and silently during the Commune. While Domi is not the god she follows, she respects him and his followers greatly and, after the long absence of Serenbeth, greatly appreciates the serenity and comfort of hearing from your deity can bring.

"Thank the gods that this will not target the Float. Protecting an entire city from a threat of the scale that this seems to be..." she trails off, looking distant as she remembers Micah's dream of slavery before continuing, "I don't think I'll be of much use information gathering for something like this. I do not spend much time in libraries or rubbing elbows with powerful people who would know more about something like this, but once we find something tangible to track, I'm your scout."

DM Robert - "We also learned that the omen is related to the dragon defeated by the Crimson Shields."  
Monday February 15th, 2021 8:07:53 PM

Bartomus learns some history.
Stohp thinks the best strategy is keeping calm and carrying on.
Micah speaks with his god and then informs Happy that things are safe for now.
Stock expresses himself, though he seems not to have heard Domi's voice even if he could not understand it.
Zanderallen shares what he learned from Belkior.
Ohen puts in his two cents.
Sid ventures around to see what he can suss out.
Delia is impressed.
------

Sid ventures to the seedier parts of town but learns nothing of use. Indeed the three witches perk up with Sid's arrival.
Witch 1 "He's here."
Witch 2 "That was the easy part."
Witch 3 "Signs and portents."
Witch 1 "Stars winked out,"
Witch 2 "Much magic involved,"
Witch 3 "Great changes come,"
Witch 1 "Now comes the testing,"
Witch 2 "The king comes,"
Witch 3 "Who will be king,"

The witches demure at further information, pressed they reveal that they told you all that they have been able to perceive. People will be tested. Someone will become a king.

Later.........

AS in several days have passed....

The Shields have been moderately busy, practicing is still being demanded by Zanderallen, who feels the team can always get better. Plus there's two new people to add into the mix. Stock, Bartomus, and Stohp still work in the workroom occasionally. But mostly you've found you've need to be seen in the streets as a calming and reassuring force. You've been able to greatly reduce the tension on the Float.

The one late afternoon, as the Shields gather around the table to discuss the days events and plan where to eat dinner, there's a knocking on the door. Opening it you perceive a young lady wearing the uniform of a page of the city council. She courtesy's too you-all. "By order of the City Council you will report yourselves post hasted," she stutters a bit, "I mean hastily, no hast, post hast, to the Main Chamber of the City Council." She courtesy's again.
Sense Motive 15 Highlight to display spoiler: {She seems very nervous.}
She glances around outside and then leans in, "Lord Paragon Belkior told me to tell you that this is full council, all nine members, so fancy yourselves up." She courtesy's again.


Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+12=18 ;
Tuesday February 16th, 2021 7:18:26 AM

Stohp notices the woman's nerves (sense motive 18) but doesn't do anything to call attention to them or embarrass them. "We shall come as quickly as we can."

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Tuesday February 16th, 2021 8:21:26 AM


Micah considers proposing a delay so as not to appear to be at the beck and call of the council, but quickly decides that showing their submissiveness in this way might calm some on the council who are inclined to be threatened by the Silver Shield's popularity and influence. Having come to that conclusion, he nods agreement with Stohp's statement.

He smiles warmly at the nervous page and invites her into the building with a gesture, "Are you to provide us escort? If so, please come in and have some tea while we gather ourselves to join you.

After seeing that she is settled, he excuses himself to change into his spider silk garments and retrieve Ezer and his hammer.

=========
Sense Motive autosucceed

Stock (JonM) HP: 125/125; AC: 25/22/16; Per: +17; Surv: +14; SM: +9  d20+9=29 ;
Tuesday February 16th, 2021 9:42:30 AM

Stock stares so long at the woman that it makes everybody a little uncomfortable. He leans in to Stohp and whispers, "Well she's nervous. Either on account of seeing a bunch like us or because something she knows about this meeting...

Then to the rest, "Gimme a minute. I'm going to get my new armor on. It's the only thing I have right now that's clean."

=====
Sense Motive 29


Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Tuesday February 16th, 2021 10:49:56 AM

As they were discussing who would make what for their meal, they were interrupted by a messenger from the Paragon. "Ok, time to put on our best and see what is now causing such an urgent concern. Lord Belkior wouldn't want us for such a meeting if there wasn't a true need. Alright then, let's do this."

Turning to the page, if she in fact is to be their escort, "Please get comfortable and there are some things to each

He went up to his room and pulled out the courtier's clothes that he and his fellow Shields were given by the Ladies of the Drow Court. When he got everything on, adjusted, and as comfortable as court clothes can actually be, he joined his fellow Shields. [b]"Well, this will probably catch attention, all of us dandied up and heading up above. Zander, your lass Pepper will be wanting an exclusive,"
and he paused a bit longer than would be normal, "story."

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday February 16th, 2021 4:44:44 PM

Zanderallen gives the page a reassuring smile and and a slight bow in return to her curtsy. He motions for her to come in and have a seat. "We'll be just a minute getting ready, please have a seat. All right everyone, something big is going down. Let's look our best." Zanderallen freshens up and puts on the spider silk courtier outfit. He refrains from fully armoring up, just putting on the chain shirt of his chain mail for the proper level of martial appearance. Buckling on his belt he attaches his sword and puts the rest of his gear in his bag of holding. He comes back down to the main room and catches both Stock and Delia, "I would ask the two of you try and hold in the commentary, this is a full formal council meeting, some members are likely prissy nobles who take offense easily. No need to make more enemies on the council.", Zander grins and pats them both of the shoulder. "Alright, everybody ready?"

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20=13 ;
Tuesday February 16th, 2021 5:29:38 PM

Delia notices the nerves of the poor messenger and nods sympathetically, she gets nervous around fancy people too.

As everyone else moves to prepare, she dusts off her travelworn tunic and asks, "Is this ok? Or does the council expect all of us to dress like dandi- uhhh formal... people. You know what? This is fine. I'll just... stand in the back. They won't even notice me."

=====================
Sense Motive: 20 (13+7)

DM Robert - "Alright, everybody ready?"  
Tuesday February 16th, 2021 8:17:35 PM

Stoph gets ready to go.
Micah tries to put the messenger at ease and then puts on his fancy duds.
Stock opts to put armor on for the meeting.
Bartomus also tries to put the messenger at ease and puts on his fancy silk duds.
Zanderallen also tries to put the messenger at ease and puts on his fancy silk duds.
Delia only has her 'work' clothes to wear.
Sid ????
Ohen???

______________

The group heads out and goes to the top of the Float and make their way to the Town Hall wherein the City Council usually meets. This time though rather than a meeting in a side room they are escorted up stairs and through halls till they see a double door in front of them. Overly dressed pages stand to either side of the great doors and pull them open to admit you. You see that the main council chamber could hold many people if they needed to, but for now you note the crescent shaped table, raised of course around with sit 9 figures. In the front you note 8 empty chairs. In addition there is a chair in which you see Tanglefoot seated. There is another chair holding a person you've never seen before.

council room

You quickly recognize Lord Paragon Belkior, Lady Bethany Crowl and Lord Jonas Yeager. (for the new people, , Lord Jonas Yeager: An average looking may perhaps 50, with white hair. He is dressed well and obviously likes to eat well. Lady Bethany Crowl: A strikingly beautiful woman in her 30’s. She has long black hair but impressively styled into a mass on top of her head. She is adorned with fine jewelry. Paragon Belkior the halfling cleric.) Hold the center chair you see Overlord Aerashkiel: She is a half-elf and former leader of the Circle of Alder. Approximately 80 years old. There are enough empty chairs for you and 2 larger chairs for the larger members of your group.

The other members of the council you have never met. Please make separate rolls for each seat, and designate said rolls to said seats.

Seat 6: Human in her late 50’s. Black hair but with streaks of grey. She has blue eyes.
Perception 25 Highlight to display spoiler: {there's a name plate that says Lady Nori}
Knowledge local 20 Highlight to display spoiler: { not a noble of the city, rather a former business owner, a restaurateur on the Float}

Seat 1: Human, noble features, a hawk nose and piercing black eyes to match his jet black hair. His countenance is sullen.
Perception 25 Highlight to display spoiler: {there's a name plate that says Lord Marcus Rothchild}
Knowledge Noble 20 Highlight to display spoiler: { one of the notable aristocracy of the city}

Seat 2: Older gentleman, human perhaps in his 60’s
Perception 25 Highlight to display spoiler: {there's a name plate that says Lord Heridious Gordo}
Knowledge local 20 Highlight to display spoiler: { not a noble of the city,Known to oversee the transport ring/Way Station to Plateau City. Also a merchant that handles a lot of transportation needs in the Float.}

Seat 3: Female human in her 40’s. Not exactly a beauty, but well dressed and wearing fine jewelry, brown hair and green eyes.
Perception 25 Highlight to display spoiler: {there's a name plate that says Lady Alexis Asking}
Knowledge Noble 20 Highlight to display spoiler: { one of the notable aristocracy of the city}

Seat 4: A half elven, pale complected, white hair. He is not old, rather somewhat an albino. He’s perhaps in his late 30’s. Though well dressed you can tell his clothes hang somewhat loose on him, though they are well made.
Perception 25 Highlight to display spoiler: {there's a name plate that says Lord Elric Storm}
Knowledge Noble 20 Highlight to display spoiler: { one of the notable aristocracy of the city}
Knowledge Local 20 Highlight to display spoiler: { Also one of the members of the Star Mages Guild}

In seat B you see a middle aged half elf, dark complected with long black hair tied back, very well dressed. He has green eyes.
Perception 20 Highlight to display spoiler: { you realize that he is half drow, but you're not sure what else. Something is off, his fingernails appear to be claws and there's just a faint indication of scales on his skin.}
Knowledge Arcane 20 Highlight to display spoiler: {You realize this person is in fact half dragon, quite literally 1 step removed, not somewhere in an ancestors past.}

Overlord Aerashkiel rise from her seat and bows slightly. "Thank you for coming. I would also like to thank you for your work in calming the city following the occurrence during the double full moon. You are an asset to the city."
Please make a perception check here, list it as scanning the room or something, I'm not going to reveal what you're seeing at this time though.

She sits and then waves a hand to indicate Tanglefoot. He rises and you see him lick his lips. "Thank you Overlord." He addresses you. "As you know we have been rebuilding Riverton. Part of that process involves doing some excavation. Apparently last week the excavators broke into a small chamber and saw this strange metal disc. They brought it out and the village elders and wizards were trying to determine what it was. It was evidently radiating multiple magical fields. That night the device seemed to implode and sent a shock-wave through the town, no real damage was done but the device was gone and the table where it rested had a dark disc shape burnt on it." He nods to your unasked question, "Yes this was the night of the double full moon."

This is a good place to stop for any questions you may have of Tanglefoot or the council. And if you would like to quietly share what you discover about the council.


Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+12=15 ; d20+7=23 ; d20+12=30 ; d20+7=10 ; d20+12=19 ; d20+7=21 ; d20+12=24 ; d20=15 ; d20+12=14 ; d20=17 ; d20+12=28 ; d20=13 ; d20+12=15 ; d20+12=24 ;
Tuesday February 16th, 2021 11:20:35 PM

Bartomus took it all in this time as they were lead through the Town Hall for the Float. When they were being led to the Council Chambers, he smiled and realized that whatever it was they were in for, it was going to involve a lot more than just a few members of the Council. He also realized that this was the third Council chamber he, a simple adopted Taur from the Plains mind you, had been in now in just a year or so. One underwater, one underground, and now this one.

Seeing the dais and the chairs for the Shields, he made his way to the large chair near the crescent table atop the dais and where the Paragon was sitting. He nodded at the man who had been exceptional kind not only the Shields but also many on the lower levels of the Float. He also gave a short bow of his head to Lord Yeager and Lady Crowl. He gave a slightly deeper bowl to Aerashkiel as he took his seat.

He looked at the others sitting before them. The woman directly across from him he recognized, but could not recall her name. She owned a restaurant on the Float he was sure of that, but moved on and caught in the light the name tag of Lord Marcus Rothchild. Sadly he couldn't add anything beyond that. Lord Rothchild was sitting next to a man who was familiar to him but he was having a mental slip as he couldn't recall the man's name. He over the various transportation needs of many a merchant and he may have helped with the early lumber negotiations from the woods.

Bartomus suspected it was the unusual nature of the man sitting in front of them. He was part drow, he had all of the features with the darkened skin and dark hair, but also the green eyes. Yet, as Bartomus focused in quickly on the man's features, there was something else with the long almost claw-like fingernails and were there scales on his skin? Was he related to the lizardfolk? Or, maybe something else, could dragons have drow descendants?

He pulled himself from his thoughts as Overlord Aerashkiel spoke. She seemed to be thanking them, but he was still processing the relationship between Tanglefoot and Green-eyes. He also figured that Zander or Micah would be more than willing to do the fine talking with the Overlord.

They knew Tanglefoot and when the lizardman started speaking, Bartomus leaned forward and held his gaze, and focus on what Tanglewood was sharing. When he connected the shockwave with not only the silver medallion's disappearance but with the double moon, Bartomus just asked his questions.

Alright Tanglewood, very good to see you. Hope you and your kin are doing well. Sure sounds like you and yours are making great progress with the new settlement."[b] He paused, licked his lips and then continued. [b]"But, help me understand what this chamber was, will ya? Was it a burial chamber? Part of a building? Oh, and could you be a help and describe what the disc looked like?"

Taking Large seat at LM 14

Seat 6 - Perc 15 know Loc 23 Black hair with streaks of grey, restaurateur on the Float
Seat 1 - Perc 30 Know Loc 10 Lord Marcus Rothchild
Seat 2 - Perc 19 Know Loc 21 Overseer of the transport ring, but also involved in transportation in the float
Seat 3 - Perc 24 Know Nob 15 No clue
Seat 4 - Perc 14 Know Nob 17 No clue
Seat B - Perc 28 Know Arc 13 Part drow with touches of something - lizardfolk, dragon, something else

Scanning check - 15

Perception Tanglewood - 24


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15  d20+1=2 ; d20+15=21 ; d20+15=26 ; d20+1=4 ; d20+15=35 ; d20+1=13 ; d20+15=26 ; d20+1=20 ; d20+1=18 ; d20+15=29 ; d20+15=24 ; d20+15=21 ;
Wednesday February 17th, 2021 2:07:59 AM

Ohen is always fancy and was ready to go as soon as everyone else was. He would keep the Page company to try to put her at ease if she waits for us.

Ohen would look around, taking note of a few name plates until he sees the dark-skinned half-elf. He fixates on him, and tries to take a seat close to him to be able to watch him better.

On the way, he whispers to an ally nearby.
"That man is a half-drow half-dragon. Very interesting."
~~~~~~~~~~~~
2 Failed Local
21 Failed Perception

26 Saw Marcus Rothchild's nameplate
4 Failed Noble

35 Saw Lord Heriodious Gordo's nameplate
13 Failed Local

26 Saw Lord Elric's Storm
20 Know he's a noble
18 Failed Local

20 Notice drow ancestry and scales
24 Arcane to know half-dragon

21 Perception to scan the room



Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=35 ; d20+17=22 ; d20+17=23 ; d20+17=30 ; d20+17=24 ; d20+16=30 ; d20+16=34 ; d20+16=21 ; d20+16=34 ; d3=3 ; d20+16=24 ; d20+16=28 ; d20+12=31 ;
Wednesday February 17th, 2021 6:42:24 AM

Stohp is already familiar with most of the people in the room, though she was unaware of the Drow's half dragon heritage. She quickly scans the room on entry trying to judge how this thing will go (perception 28, sense motive 31 to read the general mood of the room)

Stock (JonM) HP: 125/125; AC: 25/22/16; Per: +17; Surv: +14; SM: +9  d20+17=26 ; d20+17=31 ; d20+17=34 ; d20+17=21 ; d20+17=23 ; d20+17=25 ; d20+3=5 ; d20+3=21 ; d20+3=14 ; d20+17=22 ;
Wednesday February 17th, 2021 9:28:26 AM

As they are leaving, when Z asks him to hold back on imposing on the meeting Stock says, "Pfft. I frankly don't know why you'd say that when you know perfectly well I'll involve myself when and where necessary. They say it is part of my charm."

At the council, he takes his time identifying the councilors and their guests and is pleased to see Tanglefoot involved in the proceedings. That is he was until he heard that the beastfolk had dug up a thing that caused a thing on the night of the double moon.

He leans in to Delia and mutters, "Wait for it...they all know what's going on already and are just about to tell us to go somewhere to do something...wait for it..."
=========
Seat 6 Perception 26, Local 5; Lady Nori
Seat 1 Perception 31, Lord Marcus Rothchild
Seat 2 Perception 34, Local 21, Lord Heridious Gordo
Seat 3 Perception 21
Seat 4 Perception 23, Local, 14
Seat B Perception 25, half drow...thing
Perception 22 taking in his surroundings


Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20=11 ; d20=8 ; d20=17 ; d20=1 ; d20=13 ; d20=5 ; d20=19 ;
Wednesday February 17th, 2021 4:46:27 PM

Delia takes in the extravagant building and overdressed pages, shaking her head slightly at the pomp. In the council chamber, her eyes flick around the room, attaching names, though they mean little to her, to faces. Her eyes linger for a moment on the half-drow/half-dragon in the room, remembering Ohen's experience with even a diluted dragon ancestry, but she quickly moves on to her standard and thorough scan of new surroundings.

Stock's comment earns a stifled smile as she also ignores Zanderallen, whispering back, "Wanna take bets on how much beating around the bush they do before they boss us around?"

===============================================
not proficient in Know (local) or Know (nobility)

Seat 6: Perception: 30 (11+19) - Lady Nori
Seat 1: Perception: 27 (8+19) - Lord Marcus Rothchild
Seat 2: Perception: 36 (17+19) - Lord Heridious Gordo
Seat 3: Perception: 20 (1+19) - can't read nameplate
Seat 4: Perception: 33 (13+19) - Lord Elric Storm
Seat B: Perception: 24 (5+19) - notices the weird scales, but doesn't know exactly what they mean until she overhears Ohen's observation

General Perception: 38 (19+19)


Micah (John) HP: 90/90 AC: 27/12/27 CMD:20   d20+6=16 ; d20+6=18 ; d20+6=20 ; d20+6=20 ;
Wednesday February 17th, 2021 5:09:47 PM


Micah nods acknowledgement when he recognizes Tanglefoot, giving him a large grin. His mien shifts to grimness, however, when the lizardfolk tells his tale.

He adds his own question's to Bart's, "Did the disc have any markings on it? What about the burn mark? Was it solid or was some sigil or other mark left in it?"

=======================
Cannot succeed on 25 perception
Seat 1 : knowledge noble 16 fail
Seat 3: knowledge noble 18 fail
Seat 4: knowledge noble 20, succeed
Seat 5: knowledge arcana 20, succeed

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+7=13 ; d20+17=31 ;
Wednesday February 17th, 2021 5:44:29 PM

Zanerallen leads the way into the council chamber giving a martial bow to the Overlord and the rest of the council. He notes the slight of not being introduced to the lords and ladies but makes no comment or outward sign. He glances around trying to get a sense of the general feeling in the room and responds to the Overlord's thanks, "We are glad to have helped put minds at ease. We are always at the service of the people of the Float." He listens gravely to Tanglefoot's story, glad to see him again. "Tanglefoot did your kinsfolk experience odd sensations that night? Chills, passing out, dizziness, dreams of dragons?" Oh and Tanglefoot allow me to introduce two new members of our group, Ohen and Delia, Ohen and Delia this is Tanglefoot, we helped negotiate a treaty between his people and the Float awhile back.
---------------------------------------
Getting a sense of the room
Perception: 13
Sense Motive: 31

[OOC: Jacob and Hannah, Tanglefoot is the Lizardfolk ambassador for the Lizardfolk tribe living in the forest. Old friend of the Sheilds, it's quite likely it came up in some of the getting to know the Shields conversations over the past several in game days.]

DM Robert - "Alright, everybody ready?"  
Wednesday February 17th, 2021 8:23:07 PM

Bartomus scans the room but comes up empty. He asks some questions.
Ohen interest is aroused by the strange half drow/dragon.
Stohp scans the room, she notes that Rothchild looks bored by it all, Storm seems apprehensive.
Stock waits just a reminder Tanglefoot is a Lizard Folk not a Beast Folk, different races different villages
Delia wants to bet on when the bossing around occurs.
Micah ask some questions.
Zanderallen acknowledges the council, introduces the new Shields, and asks some questions.
SID????? remains quiet ?????????
_________________________

Council Room

I assume you all quietly whisper back and forth so I'm at least putting the names on the map

Bartomus asks, "..help me understand what this chamber was, will ya? Was it a burial chamber? Part of a building?"
Tanglefoot replies "Well understand, the information I have is second hand I was not there, but from what was said it seems more of a vault of some kind, nothing else was found in the room discovered, oh and it was apparently only 10x10 which is why it was so sturdy and held up over time."

Bartomus queries, "Could you be a help and describe what the disc looked like?"
Tanglefoot shrugs and says "A silver disk about 3 inches in diameter covered with strange script circling around it."

Micah chimes in "Did the disc have any markings on it?"
Tanglefoot nods, "Yes it had some strange script on one both sides. It was not readily clear what it said, but Slythyl feels that magic was obscuring the script making it impossible to translate."

Micah follows up with "What about the burn mark? Was it solid or was some sigil or other mark left in it?'
Tanglefoot shakes his head, "No, nothing, just a solid black scorching as it burned to a cinder, but there was no residue."

Zanderallen manages to get his question out, "Tanglefoot did your kinsfolk experience odd sensations that night? Chills, passing out, dizziness, dreams of dragons?"
Tanglefoot vigorously nods his head. "Indeed that is why I came to your leaders. I received instructions to ask about any such things. Slythyl says many dreamed that night of dragons and a glorious empire. While others dreamed of dragons and slavery. It has been very disturbing to our people. That this occurred on the night of the double full moon and then with the burst of energy that destroyed the amulet or coin..." He shakes his head.

Overlord Aerashkiel speaks, "I've already spoken some with Tanglefoot and expressed our concern as well, but that word reached me that you," she motions with her hand to encompass all the Silver Shields, "are already looking into the occurrence and that you did not feel the Float was in any immediate danger."

The stranger then stands. "I believe I can shed some light on this. I've already talked a bit with some of the council members, though not formally." He adjusts himself to be able to address both the Shields and the full council. "My name is Malici Daagon, and if you haven't already noticed I'm a bit of half breed. You see centuries ago my mother was a captive of one of the green dragons that lived in the Crying Woods." He smiles wanly. "It appears one of the benefits of being half-dragon is a very long lifespan. In any case my mother managed after I was born to escape. In fact I believe I was 15 at that time. We tried to go back to her people, now living in the mountain but they would have no part of me. I think that broke my mother's heart for she died at that time. Thus I began a long time of wandering." He shrugs.

Perception 20 Highlight to display spoiler: { Storm is following the story the most closely, you can tell all the council appears interested. Lady Nori is dabbing back tears from her eyes. Rothchild and Yeager are both rubbing their chin as if thinking about something else while listening.}

Malici continues "I know I was the subject of ‘experimentation’ by the green dragon that used to live in the Crying Woods. It's been quite a while since I thought about that time, but I overheard him once talking and saying he was determined to breed a race of ‘noble’ go-betweens so that he did not have to always deal with what he considered the idiocy of the lizard folk he ruled." He bows to Tanglefoot, "No offense, I merely repeat what he'd said. I can tell you that I was not the only experiment, but I was the only Drow." He fishes into a pocket and brings forth a silvery coin. He holds it up. You can clearly see that it is a pie shaped wedge. One of perhaps 4 that when put together would make a silvery disc about 3 inches in diameter.

"A week ago I woke up with this in my hand." Yes it's been a week since the occurrence. "At that time I felt compelled to return to this area. But now that I'm here, I really have no further indication of where to go or what to do."

Que cliff hanger music!

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday February 18th, 2021 6:33:07 AM

Stohp considers all that's been said. "Well... the obvious place to start seems to be this old vault. It could be something as simple as the dragons having a system to recall the dragon's agents that was never used which affected you due to the experiments in your youth. Something to frighten their enemies, cow their slaves, and inspire their mortal servants. That would explain why our divinations indicated it was no threat to the float. Still best to investigate instead of merely speculating.

If no clear answers are at the vault then the ancient stronghold of the dragons seems the next most obvious place to investigate for answers. Do we have any way of locating it?"


Micah (John) HP: 90/90 AC: 27/12/27 CMD:20   d20+4=19 ;
Thursday February 18th, 2021 7:52:57 AM


Where is seat "B'? I do not see it on the map.


Micah nods in agreement with Stohp, then rises to approach Malici, asking, "May we take a closer look at the object? Do you mind if I cast a spell to do so?"

"Also, you say you were the only drow. How do you know? Are you aware of the other subjects: their identity and number?"

Perception 19 vs DC 20

Stock (JonM) HP: 125/125; AC: 25/22/16; Per: +17; Surv: +14; SM: +9  d20+17=35 ;
Thursday February 18th, 2021 9:15:02 AM

"Master Daagon, I'm sure it is quite a story but I wonder - where did you wander to during your years "in the wilderness"? Or if you'd prefer to be brief, do you have any roots in or connections to others within the Float?

Have you felt compelled like this before?"


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+7=18 ;
Thursday February 18th, 2021 2:50:45 PM

Zanderallen scratches his chin thinking over what Malici explained, "I hope you don't mind if we ask you some questions. Where exactly did you feel compelled to return to, and how did you end up coming to the Council? If what I think is true there may be three others on their way to the area holding 3 matching pieces to your wedge. Micah, Ohen is there any way your magics might be able to track the other pieces from Mr. Daagon's piece? It's possible they may know additional information, or it's also possible they're not as friendly as Malici here. If they were left under the tutelage of their father for longer they could be real trouble, especially if they're being compelled to return to the area." Zander wrinkles his face an old memory coming to the surface, "Do you know of any minotaurs that were experimented upon Malici? We ran into a minotaur with some draconic blood awhile back, Shredds I believe was his name."
--------------------
Perception 18

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday February 18th, 2021 4:51:52 PM

Sid sits there and nods absently thinking about Elly. He hopes she was ok with the ceremonies they had. He was never truly one for the grand traditions, but simple oaths under the moonlight and her glowing radiance, whatever the cause of it, have had him giddy. Next time he decided to make a donation he swore to himself to go to the Casino and thank Wardd for his luck.
His mind wanders again to that night when he could she the aura around her so clearly. He didn't cry anymore at the thought, but his lips curled slightly in a soft smile. Their decades of companionship hadn't prepared him for the almost overwhelming glow in his heart. He hoped that he could read to her Sir Illianth's Requiem of Love, a short piece that should only take 3 to 5 hours to recite, before whatever this was pulled him away. She'd tease him for being a softy, but that was alright. It was true anyway. He'd been making calf eyes when he met her and still did to this day.
He absently rubbed a scar from when she pinned him with an arrow while they were "playing" Rabbit in the Ticket. She never realized that she had tagged him, and he was good at hiding pain by that point. He never thought that they would grow into the people that they had, that her steel facade would be smoothed or that his clay would be tempered so strong.

The meeting seemed to drag on until the drowish fellow started to speak. Sid's head started to focus on the events at hand.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15  d20+15=18 ;
Thursday February 18th, 2021 6:16:59 PM

"Malici, if I may I would also like to take a closer look at the object. Sorry Zanderallen, I'm no good at tracking objects with magic, perhaps Micah can?"
~~~~
18 failed Perception

DM Robert - "Master Daagon, I'm sure it is quite a story.."  
Thursday February 18th, 2021 8:05:59 PM

Changing format again, seems to work better during Q&A
Opps, sorry I was moving his chair and forgot to put it back on.
council room

Stohp thinks checking out the 'vault' might be the best course of action and then maybe the dragons stronghold. He asks "Do we have any way of locating it?"

Malici replies, "I don't think there were three dragons living together. I only remember one. And alas I would have no way of finding my way back to that location. The forest was an angry and changing thing at that time. I understand that is no longer the case though."

Paragon Belkior chimes in, "I can tell you the green dragon we fought back in the day was the last one in the forest. We'd done some research and apparently several decades ago there was a group of adventurers composed of Drow. They were pretty efficient and were able to slay the other dragons. Each had their own stronghold."

Micah steps forward. "May we take a closer look at the object? Do you mind if I cast a spell to do so?"

Malici holds the pie/wedge out for you to see. "I've tried several spells myself maybe you'll do better and figuring out what is going on with it."

Micah continues, "Also, you say you were the only drow. How do you know? Are you aware of the other subjects: their identity and number?"

Malici's eye's widen and then you see him think about it. "Well at the time there were some other....children? And of course I'm not sure what went on after I left. At that point none of the children seemed to meet whatever expectation he had set. There were 2 minotaurs, but they were rather intractable. Let's see, there was an orc but he seemed all muscle. There were no other Drow at the time."

Stock has some questions, "Master Daagon, I'm sure it is quite a story but I wonder - where did you wander to during your years "in the wilderness"? Or if you'd prefer to be brief, do you have any roots in or connections to others within the Float?

Malici smiles at the dwarf's pointed question. "Sadly I had to do much traveling. My heritage being so evident it was always a factor in people's prejudices. I've actually found Drow to be the most prejudicial, from the mountains here to those that dwell in the Scab. Plateau City for boasting itself a metropolis also had it's share of ill wishers. Suffice to say I moved a great deal and found learning where I could. Most recently I was living quietly by myself in the Culver Wood. I've honestly never been to the Float and don't know anyone here."

Stock follows up with, "Have you felt compelled like this before?"

Malici shakes his head. "No."

Zanderallen asks some questions to all Not going to address those aimed at your comrades, but I will say, .. I changed my mind I'm not saying nothing, lets see what spells you try. "Where exactly did you feel compelled to return to, and how did you end up coming to the Council? If what I think is true there may be three others on their way to the area holding 3 matching pieces to your wedge."
PS, Shreds was not a direct child, he was like Ohen, and I believe you killed Shreds.

Malici gives a shrug. "I can't say exactly where. It was more a feeling to return to the area. I'd read of the Float being here now and came here as it may be the only point of civilization in the Crying Woods. Forgive me I mean the former Crying Woods. Overlord Aerashkiel, explained to me that the bulk of the sentient woods has relocated itself making the surrounding woods, just woods." He nods, [b]"I agree with your theory that since this medallion for lack of a better word, probably has 3 other parts."

Sid is lost in thought.

Ohen you may examine the medallion with Micah.

Delia?

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Thursday February 18th, 2021 11:35:26 PM

Bartomus had lost himself in thought and realized he was trying to understand the Dragon's attempt to create its own progeny of overlord children.

"Lord Malici, so there were three other, should I say siblings, and would they all have the same long lifespan such as yourself? If so, and if we assume they have the other parts of this medallion, should see if we could scry for the other parts or the other progeny?" Bartomus paused and then added, "you never went a searching for those other three before this, so if the common element would be the medallion, do you know what it is made out of specifically as we might be able to set up some means of searching for that element or create an alert when that element comes close to Tanglefoot's found crypt."

Sorry, had thought I had written a post but I had made notes to do so, and did nothing. Ugh.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Friday February 19th, 2021 1:02:07 AM

Delia is remaining silent so far during this whole proceeding, uncomfortable in the presence of all the lords and ladies, content to listen, watch, and make the occasional side comment to Stock.

Sorry, got caught up in homework this afternoon

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday February 19th, 2021 8:04:33 AM

Stohp is done with her questions for now. She fully expects to be asked to investigate and is just waiting for the others to finish asking and for the request to be made.

Stock (JonM) HP: 125/125; AC: 25/22/16; Per: +17; Surv: +14; SM: +9 
Friday February 19th, 2021 9:37:45 AM

"Master Daagon - one more question from me - since the moment in which you found the shard in your posession, have you tried to get rid of it? The reason I ask is to try to discern if the object is compelling you onward or if it is just a sign of your compulsion. If it is the object itself, then we can guess that any other shards will be with your half-siblings-it might make it easier to find them or identify them if we need to."

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Friday February 19th, 2021 3:36:48 PM


Micah frowns at Zanderallen's suggestion that the others may be coming to the Float and has an idea or two of how to respond to his question. Rather than replying, he continues with his original intent for now, casting true seeing, initially using it to examine both the shard and on its holder and then on the rest of the people in the room.

===============
Cast true seeing duration 11 minutes.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Friday February 19th, 2021 4:10:59 PM

Zanderallen listens to Malici's tale of his wandering, a sad look coming over his face, "I'm sorry you had to deal with that, and I hope we are not causing offense by our questions. We merely wish to learn as much as we can about what is going on. And if you remember three others with you, what are the chances they ended up with the other three pieces? I think we would do well to keep an eye out for them."

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=27 ;
Friday February 19th, 2021 5:56:36 PM

Sid starts to come around and cranes his neck to see the medallion shard. He wonders if it looks anything like the medallion they picked up from the pocket plane, which he should still have.

======================================================

Perception: 27

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15  d20+15=24 ; d20+15=35 ; d20+24=43 ;
Saturday February 20th, 2021 5:49:54 AM

Ohen focuses his Arcane sight on the medallion, and attempts to identify its properties. Then he focuses his sight on the half-dragon identifying his spellcasting abilities while pretending to continue to look at the wedge.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Knowledge Arcana 24 to identify school

Natural 20 Spellcraft, total 35, to identify the properties of the wedge.

Bluff 43 (if required) to pretend I'm still looking at the wedge while concentrating on the half-dragon.

DM Robert - "We merely wish to learn as much as we can about what is going on."  
Saturday February 20th, 2021 11:08:01 AM

Bartomus asks some questions.
Delia contemplates if book learning is a necessary thing.
Stohp waits for the other shoe to drop.
Stock asks an important question.
Micah casts a spell.
Zanderallen worries that there will be other medallion holders.
Sid looks at the medallion intensely.
Ohen gives the medallion a thorough scrutiny.

___________

council room

Malici responds to Bartomus. "I have no way of knowing how many siblings there may be. My mother told me that one of the reasons she attempted the escape is that when I was getting to be as old as I was if I was not turning out how the dragon thought I should he destroyed the 'child'. She knows this because she'd seen it happen several times. As to seeking out any other siblings, I really have no inkling of kinship to them. As to what this medalion is made out of I have no idea." I don't think there's any kind of spell that is specific enough to detect a type of element.

Malici responds to Stock. "I don't think getting rid of it would be a good idea. There's no telling what effects it would have on others. No reason to endanger others." He olds the medallion in the palm of his hand for examination. "Unfortunately I have no spells that would enable to scry or distant view others. I've always been a bit of a loner." He says sadly.

Lord Storm clears his throat, "Pardon the interruption, but I did try to scry the medallion's other parts. Unfortunatley it resists such attempts, even to attempting to scry that particular piece, when I know where it is, is impossible."

Micah's spell reveals that all is exactly as it seems. There are no illusions or polymorphing on either the medallion or Malici. The writing on the disc swims before your eyes but then solidifies. It appears familiar but there's not enough intact letters to make out any words. And you don't recognize any of the script. If you copy it down for someone else...
Linguistics 20 Highlight to display spoiler: {looks like an ancient form of Draconic, again only a few letters, not enough to make any words}

Ohen goes to work on the medallion as well as Malici. The medallion radiates overwhelming: Universal, Conjuraction, Divination, multiple Enchantment, and Transmutation.

Ohen sees that Malici is a sorcerer between 9 and 12th level.

Then a page opens the back door on the east side of the room. A page enters and glances around, you note a bird fly in through the door. The page goes to Lord Belkior who nods and points the page toward Overlord Aerashkiel. The bird flies over to Tanglefoot and lands in his hand and promptly disappears a small feather falling to the floor. Tanglefoot holds a note in his hand.
Spellcraft 15 Highlight to display spoiler: {you recognize the end of a feather token item.}

The page heads over to the Overlord and begins whispering in her ear.

Lords Yeager and Rothchild looks annoyed by the disturbance.
Lady Asking starts fanning herself with one of those collapsible hand fans.



Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday February 21st, 2021 4:22:55 PM

Stohp waits patiently for whatever new information has come to be shared.

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+1=15 ; d20+12=14 ; d20+12=30 ; d20+12=16 ;
Sunday February 21st, 2021 8:06:29 PM

Bartomus tried to understand what was going on and really kept focused on the question of how do you find something that doesn't want to be found.

"Could we just wait to see if Malici's steps come a calling here at the Float?" Bartomus asked more to just anyone who would listen, then he thought for a moment. "Tanglefoot, could we just head back with you to take a look at this crypt you all did find? Might be more clues around there."

Linguistics 15; Perception 16 at the whispering

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+13=28 ; d20+12=25 ; d20+13=23 ;
Sunday February 21st, 2021 9:53:18 PM

"Ooo, interesting," Sid says when he looks at the script, "It resembles an ancient form of Draconic. I would have to assume that this is very old indeed as the scripts of the longer lived races evolves slower than those of other races."

Sid makes some notes looking at the variations of script and the variants he knows to see if he can pull any information about age, location, or culture.

====================================================================

Linguistics: 28(Read script)

For more information about the script if possible
Knowledge(History): 25
Linguistics: 23

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20=12 ; d20=1 ;
Monday February 22nd, 2021 1:44:48 AM

Delia's eyes start glossing over ever so slightly at the magic and ancient language talk, though appreciating her party members who can understand past her mundane knowledge. With her upbringing she has very little useful head knowledge past survival and ways to kill things better.

When the page enters she watches the interaction with interest and immediately tries to listen in on the conversation and read the Overlord's reaction, which she does not do well.

=============================
Perception to hear whispers: 31 (35) (12+19 +4 for favored enemy (human) if applicable)
Sense Motive for the Overlord: 4 (nat 1+3... yikes)

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15  d20+1=10 ;
Monday February 22nd, 2021 3:41:11 AM

I do know Draconic, but with there being just a few letters left it's difficult to deduce anything..."

Ohen will try to think on what he learned form his arcane sight and the letters and see if he can figure anything out.

Micah (John) HP: 90/90 AC: 27/12/27 CMD:20  
Monday February 22nd, 2021 8:50:42 AM


Micah frowns in thought as the others describe the letters. [b]"Would it make sense that were the other pieces present, it might have a message?," he asks.

When the messenger enters he takes the opportunity to focus his truesight on the council members while waiting to hear the news.

===========
autoucceed on spellcraft

Stock (JonM) HP: 125/125; AC: 25/22/16; Per: +17; Surv: +14; SM: +9 
Monday February 22nd, 2021 9:15:20 AM

Stock leans in toward Delia again keeping his voice low, "Oh that's interesting. I doubt they would schedule an interruption during this meeting. It's possible something new has happened. Have you ridden a turtle boat before? If we go to the lizardfolk village, we will have to ride one of those beasts..."

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+5=25 ;
Monday February 22nd, 2021 2:30:56 PM

Zanderallen eyes the incoming feather token and page, curious what information is being shared. With their immediate investigation finished and ways to track the other pieces leading nowhere, he ponders any other steps than to go view the chamber and see if any other clues were left behind.
-------
Spellcraft 25

DM Robert - DUM DUM DUMMMMM (dropping all the other shoes)  
Monday February 22nd, 2021 8:12:03 PM

Stoph waits
Bartomus tries to listen in but also asks a question.
Sid thinks about the script.
Delia tries to listen in.
Ohen thinks but nothing really comes to mind.
Mican wonders, and scans the council.
Stock seems giddy with barely contained excitement.
Zanderallen contemplates the next step.
_____________

Bartomus is not able to hear anything because after he asked the question of Tanglefoot he answered. "What? Oh, I'm sorry Bartomus but I don't get back home much. My place is here overseeing the relations with the Float." He seems distracted.
Perception 15 Highlight to display spoiler: {His hand holding the note is visibly shaking.}

Delia overhears, Highlight to display spoiler: {Belkior,"yes, send him in immediately, wait inform the overlord first." The page then says to the overlord, "My Lady, there is a beastfolk here claiming to be from the beastfolk village and says they are in dire need of assistance." to which Aerashkiel replies,"send him or her in now."}

Malici still thinking expounds, [b]"I believe there were actually two types of orcs the dragon was just getting ready to experiment on when I escaped. One was the normal type that I'm sure you're all familiar with. But the other was something new that the Crying Wood just starting....hatching...., anyway it was purple colored and rather a plant than an animal."


Micah scans the council but they are all as they seem, no illusion or magics going on there.

Tanglefoot stands and seems a bit unsure of his footing. "My lords and ladies, I've just received a note from Slythyl (the Lizard folk druid leading the lizard folk). He informs me that a day ago there was another calamity at Rivertown. It was attacked by pirates! It was a bunch of Bugbears in a dragon boat (Viking long boat, paddles, shields, 1 sail). They were driven off but they did manage to steal a goodly amount of commodities. They came from up river and then headed down river away from Riverton and into Turtle Lake."

Much harumphing ensues.

Malici looks upward and taps his chin, Perception "listen" 20 Highlight to display spoiler: {"Hmm, yes possibly a bugear or two was imprisoned in a stockade."}

Then the main double doors open and being helped by some plainly dressed men in is a disheveled beastfolk that you recognize as Jasper (your one time butler/valet, one of the beastfolk 'ratter' that left with all of them to form their new city.).
Perception 20, or Heal 15, Highlight to display spoiler: {You can tell he's on the verge of collapse, dehydration, fatigue, his clothes are torn there are numerous cuts and abrasions.}
Knowledge Local on the plainly dressed men 15 Highlight to display spoiler: {They are fisherman you've seen them around the fence level.}

Jasper starts speaking and his words are slurred and his eyes are having trouble focusing, "My lords I beg aid of you we need the Silver Shields. Our village is under attack, besieged. Four days now, I've been running through the woods, had to swim some, found boat..." he sinks to knees.

Gasps from the council.

Then shortly following so closely behind him you see Torbin Cook slightly out of breath as if he's been running. He slides past Jasper and the two men with him and goes straight to Sid. "There's been trouble in Cutter!" He waves a piece of paper that looks strangely like the note from a feather token spell. Man if one group or another had some faster means of communication, like some a ring gate."There were attacked a day ago by a horde of Orcs. Well armed orcs, there was much looting and murdering before they headed north into the woods."

Here's an area map.



Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+12=19 ; d20+12=24 ; d20+7=9 ;
Monday February 22nd, 2021 10:05:29 PM

Bartomus nodded understandingly to Tangelfoot's confession, but he also noticed that the Lizardfolk had a tight hold on the note and that his hand was shaking. Something wasn't right, the Taur thought to himself.

Then, like a heavy downpour upon an iced slope, the bad news kept coming. Tanglewood's news was that of pirates, bugbear pirates at that using the lake and the river.

But, the bad news was not over and the deluge continued with the return of a former trusted staffer. Jaspar looked terrible, haggard, and exhausted. Bartomus stood from his chair as the beastfolk collapsed to the floor. "Jaspar!

Cook's arrival only added to the growing calamity. "All of this is too much to be mere coincidence, but you said the dragon was dead, so who would have inherited his abilities and his allies?"

Bartomus pointed at Malici as he asked his question.

Perception - Tanglefoot - 19; Perception - Jaspar - 24

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+12=19 ; d20+12=24 ; d20+7=9 ;
Monday February 22nd, 2021 10:05:30 PM

Bartomus nodded understandingly to Tangelfoot's confession, but he also noticed that the Lizardfolk had a tight hold on the note and that his hand was shaking. Something wasn't right, the Taur thought to himself.

Then, like a heavy downpour upon an iced slope, the bad news kept coming. Tanglewood's news was that of pirates, bugbear pirates at that using the lake and the river.

But, the bad news was not over and the deluge continued with the return of a former trusted staffer. Jaspar looked terrible, haggard, and exhausted. Bartomus stood from his chair as the beastfolk collapsed to the floor. "Jaspar!

Cook's arrival only added to the growing calamity. "All of this is too much to be mere coincidence, but you said the dragon was dead, so who would have inherited his abilities and his allies?"

Bartomus pointed at Malici as he asked his question.

Perception - Tanglefoot - 19; Perception - Jaspar - 24

Stock (JonM) HP: 125/125; AC: 25/22/16; Per: +17; Surv: +14; SM: +9  d20+17=31 ; d20+3=11 ;
Tuesday February 23rd, 2021 8:57:53 AM

"Yep. Let's find a boat...OK then we have a siege at the Beastfolk village...sorry what is the name of it again?...an attack on Cutter and an attack on Riverton. Seems like the two most obvious courses here are either to track down the pirates sailing around Our Lake or to try to lift the siege...I'll vote for the siege myself."

========
Perception vs DC15 Autopass
Perception 31 vs DC20
Local 11 vs DC15


Micah (John) HP: 90/90 AC: 27/12/27 CMD:20   d20+4=18 ; d20+4=14 ; d20+8=15 ;
Tuesday February 23rd, 2021 10:25:33 AM


Micah starts when the news of the raid on Riverton is shared. His first instinct is to go to their aid immediately. Before anything on that front can even be discussed, he sees Jaspar. Noticing the beastfolk's condition, he rushes to his aid, casting cure light wounds on his friend.

At the third report of calamity Micah's face grows stern as he states aloud the old adage, "Once is happenstance. Twice is coincidence. Three times is enemy action."

He turns to Stock, replying, "I am inclined to agree. The other attacks were raids and, presumably, the immediate threat is passed. The siege is still a situation we could possibly aid. However." He pauses for emphasis before proceeding, "Before we going haring off, I think we should consider that perhaps the real risk is here and these are all diversions to get the Shields out of the way."

He then turns to face Malici. "You say that you felt a sudden desire to come to the Float. I cannot help but wonder if whatever may be happening will focus here and these other tragedies are but a diversion.

Perception 18 vs DC 15 succeed
Perception 14 vs DC 20 fail
Heal 15 vs DC 15 success
Spontaneously cast CLW on Jaspar using doom slot.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+7=16 ; d20+7=17 ; d20+5=24 ; d20+1=5 ; d6=2 ; d6=4 ; d6=5 ; d6=5 ; d6=4 ;
Tuesday February 23rd, 2021 3:08:05 PM

"We encountered some of these purple orcs in the crying woods. They were working with a crime boss here in the city to grow unusual plants that whose seeds when made into flour dropped people into a suggestive state."

Zanderallen then reels from the incoming reports of attacks, but his first concern is Jasper. Supporting him from the opposite side of Micah he lays his hands on the worst of his wounds, "Domi strengthen you Jasper, it won't make up for proper rest but it should give you the strength to tell us what happened."

He listens very gravely to Micah before speaking up himself, "But we can't leave Jasper's people without aid. Even if it is a diversion we can't sacrifice the beastfolk out of fear. How quickly can we reach the Beastfolk village?"
-----------------------
Perception 16
Perception 17
Heal 24
Know Local 5

Lay on Hands heals 20 and removes Fatigue, Shaken, Disease, and Poison

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Tuesday February 23rd, 2021 5:29:06 PM

Delia's sharp gaze darts around the room, taking in the shaking hand of Tanglefoot, overhearing the whispers of the page, the muttering about Bugbears of Malici, and the ragged state of Jasper.

As everyone is trying to figure out the best course of action, she speaks up, "Didn't we ask if there was a threat to the Float? And if I remember right, it was only an indirect one. The surrounding area having multiple, separate threats sounds like it fits that bill. Either way, we can't abandon any of those who need our help." She pauses, weighing the threats in her mind, "It's hard to cover the tracks of an army, so even if the Hobgoblin trail goes kinda cold, we should still be able to find them. So... I'm with Stock. The siege on the Beastfolk seems like the most pressing danger to me."

Delia looks at Ohen, "Do you have any teleportation magic that we could use to return immediately if something started threatening the Float?"

=============
Autosucceed perception checks

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=34 ; d20+16=23 ; d20+17=35 ; d20+19=31 ;
Tuesday February 23rd, 2021 5:32:41 PM

Sid clasps Cook's arm and helps to steady him. "Don't worry, we'll do what we can for our people there. Take a moment and collect yourself. Many things are afoot." Sid then walks over to Tanglefoot, and grabs their arm in a way that is meant to be comforting. "And don't worry, you and your people are our friends and won't be forgotten." If the moment presents itself he will try to take the clenched note from his hand, and walk back to the group of the shields.

==================================================================

Perception(Tanglefoot): AutoSuccess
Perception(Malici): 32
Perception(Jasper): 23
Knowledge(Local): 35

Slight of Hand: 31 ((Wish me luck as I'm pretty sure this is the first time I've done this.))

Stohp (John H subbing) 
Tuesday February 23rd, 2021 6:31:07 PM


Stohp listens as the bad news keeps coming. "Threes. They always come in threes," she says.

She lets out a sigh as she adds, " I guess its Silver Shields to the rescue."

DM Robert - "I guess its Silver Shields to the rescue." 
Tuesday February 23rd, 2021 8:07:47 PM

Bartomus seems confused.
Stock votes to raise the siege (there is no name, MikeK didn't name it. I think it does need a name though)
Micah does some healing and asks some questions.
Zanderallen aids in some healing and asks about rescuing the beastfolk.
Delia is for raising the siege as well. AS to communication they have relied on Feather Tokens in the past but the party also has a pair of ring gates...unless you sold them.
Sid does some consoling and snatches a note.
Stohp decries the resonance of threes.
Ohen?

--------------------------
Malici cocks his head at Bartomus's question. "you said the dragon was dead, so who would have inherited his abilities and his allies?" "Bartomus, I'm not sure what you're referring too, the dragon is dead, what makes you think any of this is the responsibility of the dragon?" He turns to Micah, "I was not compelled to come to the Float, rather I was compelled to come to the Crying Woods, or rather this area. Once here I have been unable to determine what next to do. I came to the Float because from my reading it was the only known point of civilization in the area. However, I will say I have no desire to leave the area either."

Paragon Belkior comes from the council table and also see's to Jasper. Though between Micah and Zanderallen most of the damage has been healed. Belkior pats the little fellow on the back and turns to face everyone. "I think it is of utmost importance to aid the beastfolk, after all they were but recently citizens of the Float. I think whether they still are is a question for later."

Lord Rothchild quips, "We've survived many years without these adventurers. I'm sure our city guard are more than capable of handling anything that would threaten the Float directly."

Overlord Aerashkiel stands, "I think it's apparent that the greatest threat is to the beastfolks village. Silver Shields I think that is where you should concentrate your efforts. I'm fairly certain all these threats are related."

Malici states, "I feel this is true as well." He holds up his quarter of the medallion. 'If the medallion split itself equally then there are three other parts. Thus three other individuals compelled to come to the area. Unfortunately it appears that these other children of the dragon have a goodly following of unsavory types. I offer my services to accompany you in your quests."

Lord Gordo shakes his head, "We have no quick means of transport or teleport to where the beastfolk have made their new home."

One of the fishermen speaks up, "Well now I know that with sails up our fishing boats are as fast as them turtles. However, when we put the oars out we can beat them in straight runs." Anyone have sailor as a profession?

Knowledge Geography 15 Highlight to display spoiler: {The shields will have to cross Turtle Lake and then go through the woods. Crossing the lake would take a day. Jasper can lead you and avoid any pitfalls. A forced march would get them there in 2 days, but leave them with the party fatigued (-2 str and dex), Jasper being smaller would have longer to travel because he'd be the slowest of you.}

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+5=9 ;
Tuesday February 23rd, 2021 10:02:11 PM

Bartomus looked at Malici with a bit of uncertainty. Some of this was just not adding up and he had a bit of suspicion about the new found colleague that they were apparently going to be taking along with them.

"So we go by sail then, though I would have loved to ride a turtle again," Bartomus added. Then he turned to look at the Paragon. "Sir, by any chance have you and your esteemed colleagues established any official relations with the MereKing? It might be something where they could provide us some information on the number of these boats and such. They might even encourage some of the underwater types to help us keep the marauders on the shore."

Failed KnowGeo w/ 9

Stock (JonM) HP: 125/125; AC: 25/22/16; Per: +17; Surv: +14; SM: +9 
Wednesday February 24th, 2021 9:09:01 AM

"That is a fabulous point Bart. It could be even that the merfolk help track down the pirates and provide some sort of surveillance over the area around the float. I would say they owe us a favor or two..."

To Ohen he says, "Yes, some kind of teleportation would be a nice cherry on top so that we could return quickly as needed. I don't think we could travel through the ring gates but we could certainly get information quickly through it."



Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+1=19 ;
Wednesday February 24th, 2021 12:57:37 PM

Glad to see that all seem to be in agreement that going to the aid of the beastfolk is the top priority Zanderallen turns to the fisherman that spoke up, "How quickly can you get a boat ready? With plenty of crew to keep the oars manned. Tell them there's 5 gold a head for a hard days rowing and 20 gold for you if we leave before sunset." Zanderallen turns to the rest of the Shields, "We can rest on the ship and be ready to start a forced march as soon as we make reach the shore. With any luck we can make it in two days." He hands the man 10 gold to show he's not lying about the price offered and arranges where on the docks to meet him.

He raises an eyebrow at Malici's offer to join them. On the one hand he was an unknown, and on the other bringing him along would allow them to keep an eye on him. "Malici, your offer is appreciated, but I hope I offer no offense in saying you are somewhat of an unknown. If you would be willing to let me gauge your heart I think it would help put our minds at ease." If Malici acquiesces Zanderallen will Detect Evil on him and the medallion, positioning himself so that no one else is caught in the effect, as much as he wishes to scan the council. He shares what he finds with the party by the usual hand sign.
------------------------------
Know(Geo): 19

Zander's pay offer is purposely way high for an expected day's wage.

(OOC: I know we were going to sell the ring gate, as situationally useful as they can be, they're not worth the huge price tag against somebody's WBL. But I don't know if they've actually been sold yet.)

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20=1 ;
Wednesday February 24th, 2021 3:29:07 PM

"I'm ready to leave immediately. Plus, once we get to the woods, I can help with navigation and keeping us safe."

She'll look in sympathy at the small, weary Jasper and then at the party in general, gaze lingering on the two big Taur, "If a forced march is too hard for the brave little one who came to warn us, could we try to carry him? Or bring a riding dog or something so that he doesn't have to go through the same ordeal?"

(OOC: As a ranger, I get the Endurance feat, so would I still automatically suffer from the ill effects of a forced march?)

=================
Know (geo): 17 (1+16)


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15  d20+1=5 ;
Wednesday February 24th, 2021 3:58:02 PM

Ohen is reeling with the influx of information, but is able to respond to Delia.

"Teleportation is certainly an interest of mine, but I've never quite gotten it to work any farther than a few hundred feet. Perhaps I can work on it more during the journey."

"I agree, the siege is the most pressing. Three attacks and three tokens is too much of coincidence, however, so I expect we will be investigating all of these eventually."

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5 failed Geography

Will learn teleport next level

Stohp (John H subbing) 
Wednesday February 24th, 2021 5:25:39 PM



Stohp listens to the others, but something Malici said struck her. "Three attacks in the area. Three others compelled to the area. I get it. You think each attack is led by one of the other subjects."

She then makes ready to leave.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+22=39 ;
Wednesday February 24th, 2021 5:33:02 PM


Micah tenses at Zanderallen's suggestion, awaiting Malici's reaction. He then adds to the paladin's request, "While we are acting so suspiciously, perhaps having Ohen take a look in the magical spectrum might be informative as well. That is, if you do not object, sir," he adds with a nod to the half dragon. "Please understand, no disrespect is intended, but dangerous times warrant abundant caution."

===============
Diplomacy check 39 to convince Malici to acquiesce to the magical investigation.


Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+19=32 ;
Wednesday February 24th, 2021 6:03:44 PM

Sid will look at the note in a non obvious fashion once he is back in the group with the Shields.

====================================================

Stealth(Read the Note): 32

The Siege


DM Robert - "...dangerous times warrant abundant caution." 
Wednesday February 24th, 2021 8:24:10 PM

Bartomus questions the council.
Stock thinks someone owes them.
Zanderallen tries to hire the boat, and detects evil.
Delia - yes Endurance makes you immune to the forced march fatigue.
Ohen marks a spell for future reference.
Stohp is ready to leave.
Micah does some diplomacy.
Sid surreptitiously reads the note.

_____________________

Lord Rothchild cocks an eyebrow at Bartomus.
Lord Yeager responds, "We are still working with the merfolk to fully outline our diplomatic and economic relations. There's a lot of past history to work through."

The older fisherman turns to Zanderallen, "Well sir we have a good crew, but there's only so much space on board. We've a crew of 8, and can fit your group," He pauses and eyes the two minotaurs, "reasonably well. But a rower can't row to beat a turtle long. I guess we can hire 6 more crew that would allow enough to take turns at the oars, but then the boat would bet fairly crowded." He scratches his chin, "Reckon that with good winds and some strong backs we could have you on the western shore in 2 maybe 3 hours or so."

DM aside the forced march is because moving through the forest is going to be difficult terrain and I assume you're going to be in a hurry. So actually if Delia has the right feats it may not even be difficult terrain for her.

Zanderallen scans Malici and detects no evil.
Sense Motive 30, just because Highlight to display spoiler: {You do get a strong sense of purpose from him, a strong will. Perhaps long talks over a campfire would reveal more.}

Micah diplomatically queries Malici I really should have considered a non M name for him, but that would also eliminate S names for sure, as well as B, Z, D, and O now. Malici smiles and offers the coin again.
Sense Motive 30, just because Highlight to display spoiler: {You do get a strong sense of purpose from him, a strong will. Perhaps long talks over a campfire would reveal more.}

And as stated previous Ohen detects: the medallion radiates overwhelming: Universal, Conjuraction, Divination, multiple Enchantment, and Transmutation. [i]I just checked and Ohen did not follow up on the schools I gave him. Weird, arcane sight keeps saying like detect magic, but detect magic requires a knowledge arcane check to detect schools, and arcane sight says spellcraft to detect schools, but then can determine more based on detect magic, but then detect magic states use spellcraft after knowledge arcane to detect properties of an item. Very confusing. I will allow you to use either Spellcraft or Knowledge Arcane to determine possible spells involved on the Medallion, ROLL HIGH, REALLY HIGH.[i]

Ohen sees that Malici is a sorcerer between 9 and 12th level.

Sid reads the note. It's in draconic. It pretty much says what Tanglefoot told you.

Tanglefoot looks at his hand and then starts patting his robes and looking around on the floor.

Overlord Aerashkiel addresses the Silver Shields. "I leave this in your hands for now. Paragon Belkior will you see to means of staying in touch with the Silver Shields. The rest of us have duties that must be performed." She looks at all the council and then rises and exits the room.

Belkior bows to Aerashkiel. After she leaves he turns to you, "I believe I have a few feather tokens back at the temple."

Stock (JonM) HP: 125/125; AC: 25/22/16; Per: +17; Surv: +14; SM: +9 
Thursday February 25th, 2021 9:38:22 AM

Stock nods to Ohen, "Yeah as much as I hate being teleported I appreciate its usefulness. I'm sure the folks in the Catacombs would be willing to put it down on paper for you for one time use as well...alas we probably don't have time for shopping at present."

Then to the council he says, "You need to screw your pride to the sticking place and make nice with the merfolk, even if just for now. The guard is good, but having a below-the-water naval force is better; especially now that you have multiple hostile forces in the area. Even if you are not ready to make them your allies, I'm fairly certain they are the enemy of your enemies.

Paragon Belkior - we have an extra pair of ring gates. Can we use them as a communication channel?"


=========
We still have the Ring Gates. The DM heavily hinted we'd want to make use of them in the module although they are currently off our WBL.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+17=25 ; d20+17=34 ;
Thursday February 25th, 2021 4:04:14 PM

Zanderallen nods to the fisherman, "You'll have a bonus on top if you can get us there that quickly. we'll be at the dock as soon as we can." He clears Malici and offers a hand, "Sorry to submit you to that, but these are uncertain times. Your help would be appreciated."

He bows to the council, "We will report as soon as we learn anything. Then we will quickly stop by the temple Lord Belkior, then home to gear up, and then the dock."

Zanderallen moves to follow Belkior to the temple, doing his best to refrain from picking up and carrying the short legged halfling.
--------------
Sense Motive 25 (ignore double tap)

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+20=30 ; d20+20=30 ;
Thursday February 25th, 2021 4:54:55 PM


Micah nods thanks to Malici after he passes the examinations. "I am off to my quarters to get my equipment. Would you care to join me?" he offers.

When Stock speaks, the priest's mien goes blank, attempting to hide his mirth at the discomfort the dwarf's words surely caused.

With or without the half dragon, he heads back to get his armor and other gear.

======================
Sense motive 30

Stohp (John H subbing) 
Thursday February 25th, 2021 6:22:14 PM


As Stohp expected, the Shields off to do the council's bidding, so she heads back to their quarters to prepare for the journey.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15 
Thursday February 25th, 2021 6:26:27 PM

Ohen is deep in thought staring at the medallion.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yeah I noticed the discrepancy with Arcane Sight. I just used Detect Magic's rules. Knowledge (Arcane) to determine school, and Spellcraft to determine properties. In the end, it doesn't matter, because I add the same +15 to Knowledge (Arcane) and Spellcraft. I meant for my February 20 post to be a 24 Knowledge (Arcane) to determine school, and the Spellcraft natural 20, total of 35, to determine properties or spells. Let me know if I should make more rolls for other properties.



Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+19=35 ;
Thursday February 25th, 2021 7:00:45 PM

Sid hides the note in his hand and says to Corbin, "We'll do what we can as fast as we can. Don't lost faith." on the way out he pats Tanglefoot, "It'll be ok. Your people are strong and we don't forget our friends." During the exchange he plants the note in Tanglefoot's pocket. "I'll meet you at HQ!" Sid says and darts to his home to pack and prepare.

======================================================================

Sleight of Hand: 35

DM Robert - "You need to screw your pride to the sticking place and make nice with the merfolk," 
Thursday February 25th, 2021 8:08:32 PM

Stock offers the ring gates for communication.
Zanderallen is for getting ready and going as soon as possible.
Micah is ready to get ready.
Stohp feels they are once again the council's lackeys.
Ohen concentrates on the medallion
Sid does roguey things.
Bartomus ?
Delia ?
___________

Stock's comments stop some of the council people from leaving. Lady Asking says, "Impertinent." and leaves in what you assume is a huff. Lord Rothchild simply looks down his nose at you, sniffs with disdain and leaves. Lord Yeager says, "Rather harsh words sir." and also leaves. Belkior sighs and shakes his head, "For better or worse there's always someone that blurts things out." He smiles at Stock to take the sting out of his words. "Friend Stock, I fear you may have made some enemies today, and you are as a babe when dealing the political game. Come let's be off, but if you have those ring gates that would be the fastest and most secure method of staying in contact. I'll have a temple acolyte on duty all the time to observe the ring for any messages you pass through."

Corbin nods to Sid. "You're a good lad. I trust you'll do right by Cutter." He heads out.

The two fisherman say, "We'd best get moving to hire some people this time of day."

AS you recall, you came here in the late afternoon, at this time it is now suppertime. Given what you know by the time you get ready and then head out, you'll probably make landfall as night is just starting. Though that would put you on shore to begin your journey as soon as the sun came up.

Jasper says, "Oh, thank you. It's makes me miss working for you to see how you jump in to help others." He looks up at Stock. "The Paragon is right though, the rulers weld power you can't even think of, like sudden rezoning of your residence, or something like that. Best make nice when the opportunity presents itself again."

Tanglefoot nods and suddenly grabs Sid in a hug. "Thank you. You have done so much for my people and for me. You did saved me from certain death with the trolls, and of course then you saved the whole village from invasion." He lets Sid go and then pats his pocket again and finds the note. He shakes his head, "I thought I checked that pocket."

Malici watches the interchange between Tanglefoot and Sid (note the note passing, just the actions and words). Then he nods to Micah. "As I'm not that sure of my way around your fair city I think it best I accept your gracious offer."

Ohen gazes long and hard at the medallion. One can almost see the glow in his eyes twirling like twin whirlpools. Ohen only Highlight to display spoiler: {You're pretty sure that some of these spells are in play when creating the medallion: Wish, Geas, Permanancy, Major Creation, and Nondetection. Certainly not all the spells in use simple from the amount of aura's you detect.}

The party exits the council chamber and makes a quick stop at the temple to Alemi, where Belkior is also the high priest. One of the ring gates is exchanged.

Any last minute shopping?
Next post will have you leaving at the wharf...unless you want to do anything else. Remember you have not ate dinner, and you will be arriving on shore after the sun has set. It is currently mid spring as no one has really given me any time of season otherwise.

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Thursday February 25th, 2021 9:40:30 PM

Bartomus was lost in his thoughts until Stock called out the Council's leadership. He didn't disagree with Stock, rather just sat there slowly nodding his head in agreement. He also continued to nod in agreement with Belkior's assessment of the situation.

"Jaspar, we miss you as well. It would be great if we can help though, not fair that these marauders have attacked you all," Bartomus said and just shrugged at the comment that Stock and probably everyone else would need to make amends for the statement of the obvious.

"You two, I am wondering if we might on the sail drop a message or a dozen to the merfolk? Not sure how we would do that...maybe something bright and shiny with a message inside. Could we drop glowing weighted floats every hour or two with some type of message attached?" While Bartomus directed that back at the two fishermen, but really looked about the Shields. "They may not like it, but Stock is absolutely right about needing everyone to help and that included the MerKing and his court if possible."

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Thursday February 25th, 2021 10:01:55 PM

Delia tries to cover a snort with a cough at Stock's callout of the Council. As members of the council huffily leave, she leans over and mutters, "The Float probably did things just as terrible as what they're mad at the Merfolk for doing. People aren't magically nicer just because they don't have gills or a tail. People who are actively trying to kill you are much worse than people who used to try to kill you and have decided not to anymore."

Delia will introduce herself to Jasper and promises that, even though she is new to the Shields, she's just as willing to help his city.

Delia is ready to go whenever everyone is ready. (Benefits of only have work clothes.) She will help in any way she can to speed up preparations.

Stock (JonM) HP: 125/125; AC: 25/22/16; Per: +17; Surv: +14; SM: +9 
Friday February 26th, 2021 9:06:26 AM

Stock smiles at the interactions and then nods to Paragon Belkior. "It's a fair point but what they may just need to be reminded of is that while they are playing politics, I am not. I, along with the other Shields, will just keep saving the day. I will allow it is wise council nonetheless and thank you for your honesty."

To the rest he says, "I will jog ahead and have Happy box up some meals for us and the crew.

Delia- does Hawky have any dietary requirements?"


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Friday February 26th, 2021 4:10:41 PM

Zanderallen nods to the fishermen and Stock as they announce plans of action, he thanks the paragon for being their point of communication and leaves him one of the rings. He quickly makes his way through the city back to headquarters. Once there he removes his fancy clothes, and switches to his rugged adventuring gear and armor. Making sure all his equipment is properly stashed he grabs several bags of gold and makes his way down to the docks with whoever else is ready. He glammers his plate armor to look like normal clothes.

Stohp (John H subbing) 
Friday February 26th, 2021 5:05:45 PM


Stohp is ready and waits for the others.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Friday February 26th, 2021 5:10:43 PM


Micah escorts Malici back to their quarters, but stops along the way to buy some supplies, grabbing a couple of flasks of acid and two flasks of alchemist fire. "Tanglefoot's mention of trolls reminded me that I have been wanting to have some of these on hand," he explains to his new companion.

Once at the Shields' home, Micah gives his guest a quick tour of the ground floor and makes sure he has something to drink and eat before heading to his chamber to retrieve his armor and other adventuring gear.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Friday February 26th, 2021 9:55:27 PM

Sid stops for supper on the way, bringing a few things that Elly loves and one or two treats for her apprentice. He explains what is going on with the Float and the surrounding area to Elly only, after supper and they spend a few minutes alone. He promises to come back, as always, and let's her know that Torbin might need assistance and that Tanglefoot might need a friend. She's always been better at that than he has and he wants to make sure that people have the support that they need. She knows her limits and skills and he trusts her.

When he is done making sure he has fresh tea and food in his HHH he heads to the docks after a long goodbye.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Saturday February 27th, 2021 1:55:45 AM

Delia smiles at Stock's concern for Hawky, "Thanks for thinking of him. He'll eat anything that used to breath though. I'll go with you to help carry food, and to get some of his favourites. Do you think Happy has any extra beef kidneys lying around?..."

She'll jog along with Stock to the Giggling Ghost and the on to the Shield's next meeting point, whistling to call Hawky to her from where he was waiting right outside the council building. She'll then ask, "Do the Shields often get called to speak to the council? If so, I'll have to get used to them..."

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15 
Saturday February 27th, 2021 10:11:43 AM

Ohen stares at the medallion, his eyes swirling and glowing, twin pools of gold. After a while, he comes to himself with a start, and nods as if satisfied.

Later on when the Shields are alone together, he'll talk to all of them.
"I was able to see some of the properties of that medallion. It has powerful magics on it, magic powerful enough to warp the fabric of reality (wish). Malici's has also been put under a powerful compulsion by it (geas). I think it would be wise to try and determine if that compulsion is as harmless as traveling here, or is more sinister. There is permanency magic on it, as well as creation magic (major creation). And we were told that it resists scrying (nondetection). There was definitely more besides that."

While shopping.
"Given the number and uh... size," Ohen's eyes flick briefly to the Taurs, "of our group, buying scrolls of teleport would not be feasible. I will try to figure it out on my own."

DM Robert - "Jaspar, we miss you as well." 
Saturday February 27th, 2021 10:31:52 AM

area map

Bartomus makes a suggestion
Stock goes for takeout.
Delia helps Stock
Stohp is ready
Zanderallen gives out a ring
Micah picks up some things.
Sid takes his time.
Ohen....?? grr, posting after 9am when I start typing thus making me redo some of my typing.
__________________

All the Shields gather at the doc and find the fishing boat with which they had set up a contract. Stock and Delia arrive with food. The boat crew quickly munch it down. While the others wait. The boat captain, Ahab, rubs his hands together. When he learns of Bartomus's thought about dropping messages to the Merfolk he shakes his head. "My understanding is that them Merfolk live deep in the lake, over 50 miles south the Float and however deep the bottom is. That would be a great detour and add days of travel onto your mission."

Malici scratches his head. "I don't feel any sort of compulsion other than to return to this area. I'm not sure of anything else. Perhaps it must be also keeping me here."

The boat crew makes ready. a lass, Sid has yet to show up.

Malici turns to the other Shields. "From that, let's see, his name was Tanglefoot right, well from what he said I take it you saved an entire village?"

The sun goes down behind the eastern mountain ranges when Sid finally comes waltzing down to the wharf. It's clear he's already eaten. In dusk the boat sets out. It's close packed in the craft It's 30 feet long and 18 wide. There's a single mast rising mid boat and three oars on each side. Ahab's crew seems competent.

It's a good thing you have the oars as the light wind seems mostly out of the south west. Unless someone has some control weather or wind related spells. The rowers break into some sea chanties to keep time. After a while the non-rowers keep the singing up, as the rowers need their breath to pull the oars. The second shift of rowers take over, and you see shore, dimly in the night. You make shore and disembark and Captain Ahab bids you ado. "Sorry for the late arrival. Circumstances were a bit out of my control though." He glances at Sid.

Jasper has been fairly quite all this time. In fact he's been asleep. But he wakes up when you hit shore and looks apprehensively at the forest.

It's night. Do you want to try and move forward or set camp here? What sort of camp, i.e. campfire or cold camp? Watches set?

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday February 28th, 2021 7:20:11 AM

Stohp presumably knows about how long it will take to get to where their going from past trips (or Jasper does). She tries to figure out when they will arrive if they rest now

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+12=16 ;
Sunday February 28th, 2021 10:51:13 PM

"Not thinking it would be a wise thing to light a big old fire here on the beach and create a beacon in the night to call in the nightmares." Bartomus said as they huddled after coming ashore. He took a few steps towards the shore and just listened and then looked about. [b]"Don't like just sleeping here on the shore, but that might be a safe move.

Perception - 16

Stock (JonM) HP: 125/125; AC: 25/22/16; Per: +17; Surv: +14; SM: +9  d20+14=21 ;
Monday March 1st, 2021 9:20:24 AM

When Delia asks about past meetings with the council, Stock shrugs, "Maybe every month or two we get called by Belkior...although it is growing more often. Best keep your eyes open with that crew. I believe most of them to be well meaning, especially Belkior. The rest though we've not yet gotten to know."

Later at the landing...

"I don't see a reason for us to force a march at night through the dark. Seems like some of us would trip through the woods...Anyway let's see about finding a place to bed down."

========
Survival 21 looking for a non-descript, defensible camp sight inside the treeline.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20+17=36 ;
Monday March 1st, 2021 10:43:21 AM

"We'll have to force a march through the forest once dawn comes anyway, but... I guess we don't have to start yet. Hawky and I normally take second or third watch, so we'll do that again. If it's alright."

She will also look for a good, sheltered campsite.

===========================
Survival for looking for safe campsite in the area: 36 (+4 more for 40 if forest favored terrain is relevant yet)

I don't know if the Shields normally take 4 or 3 watch shifts, but she will volunteer for any of the mid shifts. At the start of her watch, she would cast Darkvision on herself (lasts 7 hours).

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d8=7 ;
Monday March 1st, 2021 11:29:22 AM


Micah watches as Delia and Stock work to identify a camp site, nodding his appreciation to each. He takes the opportunity to stretch his own legs while they set up camp.

"Let us settle down for a proper meal, no fire needed, before we start are watches. Please give me some time while I pray for it," he explains as he sits down at the chosen site for an extended prayer. After about 15 minutes, the tone of his prayers change, obviously shifted into the casting of a ritual. When he has completed it, a magnificent table cover with find food and drink and fitted with enough chairs of the appropriate size for everyone, springs forth in their campsite. "Thanks be do Domi," he says as he sets the example by sitting at the table and helping himself.

While eating, he offers to cast darkvision on Delia. If she declines, he casts it on himself.

============
Prayed to fill open 2nd level slot with darkvision and open 5th level slot with Heroes' Feast. Provides 12 temporary hit points, +1 morale bonus on attack rolls and will saves, and +4 morale bonus on saving throws against poison and fear effects, and benefits of neutralize poison and remove disease for the next 12 hours--basically until the end of our watches.

Micah volunteers to take last watch. He casts darkvision on either Delia or himself, duration is 11 hours, being ready to start his morning prayers once others awake.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Monday March 1st, 2021 3:25:43 PM

As they disembark Zander, with a short glare at a certain elf, thanks captain Ahab warmly, "You and your men did a fine job. I could not have asked for more. Here is the promised gold and bonus. We'll be contacting the Temple to Alemi to arrange our return so no need to wait for us. Safe return."

"Let's push far enough off shore to avoid being visible to roving pirates. Then we can get a good night's rest and start first thing in the morning. I will take 1st watch while there is still some light." He lays in heartily to Micah's prepared feast, bowing his head in thanks to Domi.

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Monday March 1st, 2021 3:54:06 PM

Sorry, I can do the last watch with Micah," Bartomus added.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Monday March 1st, 2021 4:44:35 PM

Sid mumbles his apologies once he actually quite embarrassed for having diner with his new wife and skipping out on what would be their honeymoon while telling her to try and take take of the home front. "I only need 4hrs so if I trance the first part of the evening I can take the later half, or whatever would work best for you."

==================================================================

Perception:

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=17 ;
Monday March 1st, 2021 4:44:56 PM

17

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15 
Monday March 1st, 2021 5:29:38 PM

"A wonderful meal. Thanks be to Domi."

"I can see in the dark, I can take 2nd watch."

DM Robert - "...we can get a good night's rest and start first thing in the morning." 
Monday March 1st, 2021 8:05:04 PM

Stohp wonders how long the march will take As stated previously, but you were out will, it's 2 days march because of the difficult terrain.
Bartomus thinks it's wise not to sleep on shore.
Stock looks for a defensible place to make camp.
Micah lays out a feast....lasts for 12 hours, 8 of which you're in camp.
Zanderallen pays the boat crew.
Sid mumbles an apology while still not revealing he's newly wed.
Ohen volunteers for second watch.

Hmm, seems we have some questions about who's on what watch, let alone how long a watch is. Just an FYI, you may want to work out a marching order unless you're going to walk through the woods in a skirmish line. Might I suggest when you've gotten the bugs worked out...put in on your wiki page?
_______
Watches - 2 hour shifts?
First Watch - Zanderallen
Second Watch - Ohen
Third Watch - Delia and hawk?, Sid?
Fourth Watch - Micah and Bartomus

Stock and Delia manage to find a fairly good spot to set up a camp, as there's a small outcropping of rock just off the shoreline in the first area of trees. It's large enough to see over if you stand on your tip toes and wide enough to protect the entire party from prying eyes further in the forest.

Stock and Stoph manage to not volunteer for a watch and thus attempt to get a good night's sleep.

Malici observes the team pull off the campsite. He seems somewhat put off that no one addressed his question about their saving of the Lizard-folk village while on the cruise over to the shore. "I too can see in the dark and am willing to aid in your watches. I do not require a great amount of sleep."

Malici will take second watch with Ohen. To help pass the time he tries to engage in some quiet small talk with Ohen "I can see that you have some of the blood of dragons in your line. Do you find that others, I mean humans and such, tend to ostracize you for that? I've often found myself on the receiving end of persecution and thus have often had to move. Have you heard anything about this group's past exploits? I find it interesting that they don't seem to have a care about those they help in the past, not bothering to check up on them or keep up with them. Are they mercenaries?"

Fortunately this night passes uneventfully.

The morning will bring the start of your journey. You will be traveling in an old growth forest, that has few animal trails (the occasionally large beetle was actually hunted out and killed by the forest before the shift to the plateau.) It's going to be filled with large old trees, piles of dead leaves, vines, and lots of low shrubbery. While you don't need a marching order, you will find that having a trailbreaker (and possibly switching off for that position) is going to make things easier. NOTE Delia is not affected by the terrain and can move at normal speed.

Feel free to make any sort of traveling role checks you think might be useful.

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+12=14 ; d20+8=12 ;
Monday March 1st, 2021 10:37:12 PM

Bartomus enjoyed being up and not only doing his daily meditations but also getting to watch the rising sun and its light upon the distant lake and nearby forest.

When they started off, Bartomus offered to help mark trail using his glave to cut away saplings that would help his colleagues follow along. He was comfortable in working his way through the brush and shrubs, as his growing up with the nomads of the plain made him accustomed to finding trails and avoiding trips.

"Jaspar, we need to commission a good road and path for you all with a right and proper dock on the lake's edge," he offered after slashing a few sapplings and briars. He was leaning on his glave and looking back at the others.

Bartomus has woodland stride, so that will help him to move along slashing trail marks with his glave. Perception 14; Survival 12

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest terrain (+4)  d20=9 ; d20=7 ; d20=17 ; d20=16 ; d20=7 ; d20=4 ; d20=11 ;
Monday March 1st, 2021 11:01:18 PM

"It probably makes more sense for me to scout ahead with Hawky, but I can trailbreak if that's what we need. I've spent a lot of years doing this kind of thing for a handful of mercenary groups, so whatever you guys need I can do."

If trailbreaking, Delia will use her survival skills to try and lead the party through the animal trails and patches of lighter underbrush.

If scouting, Delia will stay within a reasonable distance of the group crashing through the woods and, if she finds an easier path direct them towards it, but mostly be on alert for dangers or signs/tracks of the enemies Jasper has warned them about and any other threats that make their home in the supposedly ex-spooky forest.

Regardless of what else Delia does, she will instruct Hawky to scout. He will maneuver through the trees overhead, trying to look like a regular old bird, and be on the lookout for any threats that he can detect. He has specific calls to inform Delia of immediate/close and far-off dangers, as well as general size of the threat.

===========================
Survival: 30 (+21)
Perception: 28 (+21)
Stealth, if scouting (at 30ft move speed): 40 (+23)

Hawky:
Stealth: 29 (+13)
Perception: 18 (+11)

I'll throw in some know (geo) and know (nature) in for good measure to see if I know any faster/easier ways or identify potential dangers.
Know (Geo): 20 (+16)
Know (Nature): 22 (+11)

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday March 2nd, 2021 5:53:38 AM

Stohp does her best to answer any and all questions Malici has.

Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9  d20+17=22 ;
Tuesday March 2nd, 2021 9:20:10 AM

Stock wakes realizing he never told the others when he'd take a watch. He sheepishly does not mention his oversight. When it's his turn to break trail, he takes out his engraved hand axe and attacks the foliage with gusto.

==========
Perception 22

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Tuesday March 2nd, 2021 11:43:31 AM


Reminder to DM. Stohp has specifically stated that she has checked in with the other groups we have helped in the past. Of course, Malici and Ohen would not be aware of this.

Marching order. If no one objects.
Delia scouts ahead.
Bartomus, carrying(?) Jaspar leads the rest of the party breaking trail and following Delia's signs.

In the absence of a trail, we will be single file.
Stock
Stohp
Ohen
Malici
Micah
Zanderallen

If path allows two by two then
Delia and Bartomus as before
Stock and Zanderallen
Stohp
Ohen and Malici
Micah



Micah finishes his prayers, breaks his fast, despite still be full from last night's dinner, then dons his armor, and is ready to set out with the others.



Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15 
Tuesday March 2nd, 2021 4:40:27 PM

Ohen will cast mage armor in the morning, at noon, and in the evening, so that it's always up.

Ohen will talk to Malici during his watch.
"My draconic ancestry is less noticeable than yours, and I've moved around a lot anyway, so it hasn't been as much of an issue. Of course, until my eyes started glowing. I have definitely gotten strange looks from people since then. I generally ignore other people's negative opinion of me. I imagine that your other ancestry also leads to persecution, however.
"I must admit that I've been swept up quickly be this group, and do not know details of their past exploits, only that they are considered noble warriors and heroes of the Float. I have started to hear stories, though admittedly from their side. Who in particular have they not checked up on? From my perspective, they've dropped everything to come to the aid of Jaspar as soon as they heard something was wrong."


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+7=27 ;
Tuesday March 2nd, 2021 5:53:50 PM

Zanderallen accepts Micah's marching order and slots himself into place accordingly. He keeps looking around nervously, uncomfortable without an enclosed ceiling over his head. "One would think the canopy would give more comfort than the open sky but it almost feels more unnatural somehow." He keeps his eyes and ears open as they travel, and whenever a particularly dense undergrowth halts their progress till a path is cut he opens his divine senses for the presence of evil.
-----------------------------
Perception 27
Detect Evil, 60 ft cone, blocked by 3 feet of wood if an area is particularly dense


Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=20 ;
Tuesday March 2nd, 2021 7:04:51 PM

Sid shuffles to the end of the line, pouting slightly that Micah seems to forgotten him, but glad that he doesn't have to break the trail. "I'll keep an eye out on our tail end to make sure that nothing comes up behind us."

==========================================================================

Perception: 20

DM Robert - Prepost Disclaimer 
Tuesday March 2nd, 2021 7:56:08 PM

Micah: Reminder to DM. Stohp has specifically stated that she has checked in with the other groups we have helped in the past. Of course, Malici and Ohen would not be aware of this.

Yes and I specifically asked about this at the beginning of the module which Stohp did role-play well. Part of this module is going to lead you to 'other things' down the line. But I would also like to point out that you do not, have an effective means of communication with all the groups you have 'helped', wherein you could....oops almost said too much.
Ergo...
On the Float is easy, you mostly interact with the Fence level, the Merchant level, and the Trash level.

Lizard Folk at Riverton: you have a contact through Tanglefoot their diplomat on the Float.

Beast Folk: you know Jasper and Zoule, but you have no way to interact/contact with them. They all left the Float and it's not like you can just call or text them.

Cutter (human village): I think you went there once, and have Torbin Cook as a contact on the Float.

Merfolk: you know King Atteun, but again there is no line of communication.

Surface Drow of It’lal: Lady Yasume of House Mylyl, Lady Larvanya Bralfah of House Bralfah. Lady Athena of House Bancurpi. There's a Gate to the It'lal but no formal delegation in town.

Kobolds in the caves below It'lal: king Kasmeer. No direct line of communication there.



DM Robert - On with the Show 
Tuesday March 2nd, 2021 8:26:20 PM

Bartomus hacks a trail.
Delia does some scouting
Stohp responds perfunctorily.
Micah organizes the party.
Ohen defends the Shields.
Zanderallen tries to detect evil while walking.
Sid humble marches at rear.

Marching order. If no one objects.
Delia scouts ahead.
Bartomus,
Stock
Jasper
Stohp
Ohen
Malici
Micah
Zanderallen
Sid
_______________________

Bartomus marches in front hacking a trail but like Delia he is not too bothered by the undergrowth. Thus there's a time or two he fails to hack at things because he doesn't perceive them as an impediment. Fortunately, Stock is next and feels like working out some energy so what Bartomus misses he manages to whack soundly.

Delia finds the going pretty easy if a bit unnatural. This part of the forest still has no natural wildlife. It is quiet with only the wind rustling the young leaves as any counterpoint of sound to your parties loud slashing and marching. Delia does run across the remains of a giant beetle half smashed under a huge tree limb. It's almost like the limb just detached itself from the tree and fell on the beetle. Delia does manage to find some new berries, just ripe and some mushrooms. Enough for a snack for everyone, or for some seasoning of cold trail rations.

Jasper responds, "Well certainly that would be nice and it's on the to do list. But setting up a village isn't something that happens quickly. We've been busy working on the pyramid to clean it up and get some of the niceties of living arraigned. You don't realize how you depend on fresh running water in the Float, but out here it's a lot like a long term camping trip. We're getting there. Hopefully in a year we may get some sort of trail going, a road is a long ways off. Let's see how did the council phrase it...it has to be economically feasible. In other words we have to come up with something the Float wants, that is something we can sell at a profit you know."

Malici walks along listening to Jasper. "Mr. Jasper, I understand you've lived in the Float. May I suggest you consider what the Float has and what it doesn't have to try to come up with some form of commodity."

Knowledge Local 15 Highlight to display spoiler: {You remember that: The Lizard-Folk have set themselves as lumberers and makers of wood products. The Drow came up with spider silk clothing and minor magic items to be sold. Cutter has turned itself into the garbage composting village.}

Malic looks at Ohen and Micah since they are closest in line. "Is there anything that you could suggest to your friend?"

Zanderallen and Sid find themselves trudging along at the rear. Zanderallen tries to envision all the leaves as just a big green roof.

In all you spot nothing more exciting. Thankfully the ancient Crying Wood even hated insects so there are hardly any bugs around to cause you problems. After a long day of travel you estimate that you've only covered 14 miles, and that not in a straight line, but rather in the path of least resistance. Jasper estimates that at this pace you should reach the pyramid about noon tomorrow. At the end of the day Bartomus and Stock are the only ones that reallyworked up a sweat having been trail breaking and chopping all day. Whew, there's a smell.

When you stop for the day Malici goes up to Stock and Bartomus, "Good sirs, if you would like I have a spell which would aid in cleaning one's self up."
Spellcraft 10 Highlight to display spoiler: {probably prestidigitation}

Night Watch?
Watches - 2 hour shifts?
First Watch - Zanderallen
Second Watch - Ohen and Malici?
Third Watch - Delia and hawk?, Sid?
Fourth Watch - Micah and Bartomus

Please make Perception checks for your watch period.
Also feel free to question Jasper or Malici.[/i]

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday March 3rd, 2021 8:20:04 AM

Stohp is a little perturbed to find out they didn't have a solid trading plan before moving to the woods. For some reason she thought they had. "Food is a good option, right now the float has to import all of it's food. Well except what we catch in the lake. In theory beating the imported food prices should be easy as you'd have less transportation overhead but the lack of good roads makes any trading difficult as you can't transport things in bulk. What you need is something in the woods that is valuable in small quantities for easy transport until you can get a proper road built. Which here means some sort of plant probably." She sinks into thought, making various hrms and hums as she walks along.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+4=11 ;
Wednesday March 3rd, 2021 8:35:10 AM


Unlike Zanderallen, Micah finds the open air exhilarating and marvels at how many different shades of green available to gaze upon. Beyond the markets of metal and fuel, Micah has little to offer in the way of potential commercial ventures and keeps mostly to himself during the long walk.

================
Perception 11 on watch

Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9 
Wednesday March 3rd, 2021 9:22:44 AM

When Malici asks about cleaning up, Stock looks down at himself, notices a loose twig and tosses it away, ignoring the stains from vegetation and sweat that have coated him. "I'm not too dirty yet...but sure, why not."

"I'll take first watch.

So Jasper - what are we likely to find when we get to the village? What kinds of enemies? How many? How are the villagers defending themselves? How are they even holding back the wave of the siege?"


Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+7=11 ; d20+4=12 ; d20+12=16 ;
Wednesday March 3rd, 2021 10:02:37 AM

When they were done, he was sweaty, thirsty, and stinky. Not necessarily in the order of greatest concern, mind you. When Malici was offering a quick way to freshen up, and the Taur seeing no major water hole nearby to wallow in, he quickly agreed, having an idea what spell might be involved. "Thank you, as I suspect that even the Float might have an idea of where the two of us are at if the wind shifts just right."

When the light began to fade, after a good helping of bread, nuts, and dried fruits, Bartomus unrolled his kit and was asleep nearly instantly and snoring shortly thereafter as he dreamed of various things with the occasionally tall Tauress.

When he was shaken awake for his watch, he yawned, stretched, and took a slow walk about their camp to get his bearings and clear out all of the cobwebs.

[i] KnowLoca =11; Spellcraft 12; Perception 16

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+7=17 ;
Wednesday March 3rd, 2021 4:23:30 PM

"I can see how much of an undertaking building a proper path through this forest would be." He takes his meal quietly and settles in for his watch.
-----------------------------
Perception 17

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=35 ;
Wednesday March 3rd, 2021 5:46:12 PM

Sid eyes the woods and keeps his mind on the task at hand. "The Float is more of a hub of commerce and recreation. We connect the outside Wold to the area and provide an easy assembly point." He says more automatically to himself, and possibly Z, than anything. Walking through the woods and only having to be normally paranoid makes him feel better however so that by evening he is able to help setup camp, eat, and trance without issue. After four hours he takes the middle shifts that would be more disruptive to others.

===============================================================

Knowledge(Local): Autosuccess
Perception: 35

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15  d20+1=18 ; d20+15=23 ;
Wednesday March 3rd, 2021 6:06:19 PM

Ohen will speak with Micah about the communication problem.
"As we've seen from recent events, there needs to be better communication between the float and the surrounding cities. Considering the necessity of trade in a floating city, and the advantages of quick communication between leaders, I'm surprised the council hasn't done it already. Perhaps we can talk to them about setting it up?"
"What role do the Silver Shields have in the Float? Do we in general help someone when the council tells us to, or are we more autonomous? Does it make sense for the Silver Shields to set up communication, or wouldn't it be best to set up sending stones in some sort of postal system set up by the council?"

Ohen is happy with his marching and watch position.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
18 Local.
23 Perception

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest terrain (+4)  d20=13 ; d20=18 ; d20=19 ;
Wednesday March 3rd, 2021 6:15:35 PM

The extreme quiet of the woods unnerves Delia initially, every noise (especially from the party) breaking loudly against her senses. However, after a few hours she settles into it and allows the heavy silence to calm her from the stress of the Council and the threats unveiled there. During their meal break she would share the berries and mushrooms she found to make their rations a little bit more interesting.

She would come awake quickly when shaken for third watch and nod amiably to Sid as she casts Darkvision on herself and settles in for their shift. If there's a convenient tree that she can perch in, she will do so to give herself both a better vantage point and a place to hide. If there isn't a good tree, she'll just find a shadow to melt into.

===============
Climb: 20 (Take 10 +10)
Perception: 34 (+21)
Stealth: 41 (+23)

Hawky Perception: 30

DM Robert - "I'm not too dirty yet...but sure, why not."  d20+12=13 ;
Wednesday March 3rd, 2021 8:43:44 PM

I'm skipping the summary because in flipping screens I accidentally closed this one after I was done with the writing so now I have to rewrite it. Grrrr

First Watch - Zanderallen (17) and Stock (no perception role)
Second Watch - Ohen (23) and Malici (13)
Third Watch - Delia (34) and hawk (30) and Sid (35)
Fourth Watch - Micah (11) and Bartomus (16)

Jasper puffs along behind and responds to Stohp. "Well we were working on tilling up that green space around the pyramid and turning it into a farmstead. It's slow going and of course most of the crops we'll be needing for ourselves. However Briadoc Greenstocking, has been doing a lot of exploring around us in the forest. He says he's sure there some unique things that could be distilled from different plants." He continues along for a bit and then answers Stock. "Well at first it was more of a confrontation, there were these strange looking humanoids, with a purple vegetable-like skin and razor-sharp claws. Its head sports two large yellow eyes, a wide mouth, inset nose, and a topknot of dark brown leaves. Leafy tendrils protrude from its shoulders, midsection, arms, and legs."
Knowledge Nature 21 Highlight to display spoiler: { some hybrid of a Vegepygmy}

Jasper pauses and then continues "And there were some old, moss covered, dead looking trees, but they were walking around. First off one of them purple humanoids steps out and proclaims itself ruler of the land and that we was trespassing. When we went to see what's what he said to bow down and accept his rule or die. Well I can tell you, actually we asked for some time to think on it. But then he started attacking. We fled back to the pyramid and holed up there. Briadoc had some vials of stuff, said twas agent orange and to toss them out at the things attacking. They didn't like it much and retreated. Then the next day we started noticing strange plants around the far edge of the greenspace. That's when it was decided I should get some help."
Knowledge nature 24 Highlight to display spoiler: {maybe some form of treant, okay a lighting treant}

Malici casts prestidigitation on Bartomus and Stock, and anyone else that wants some freshening up.

Ohen asks some questions of the group when setting up camp. sticking them in here. "Considering the necessity of trade in a floating city, and the advantages of quick communication between leaders, I'm surprised the council hasn't done it already. Perhaps we can talk to them about setting it up?"
"What role do the Silver Shields have in the Float? Do we in general help someone when the council tells us to, or are we more autonomous? Does it make sense for the Silver Shields to set up communication, or wouldn't it be best to set up sending stones in some sort of postal system set up by the council?"


Malici asks, "I thought the Float was ruled by an overlord, but this council seems to have a fair amount of power in your city. Would you say it's a representative democracy? I mean is the council elected?
Knowledge Local 20 Highlight to display spoiler: {Deriving from the old tradition of its founding from the merger of two communities, there are two leaders in the Float. The Overlord dwells in the palace at the top of the Open Air Level. The Underlord lives in the Bunker on the Trash Level, maintaining the magic that powers the Big Float. But these two alone do not
Power In The Float

Since the Float is a form of democracy, egalitarianism is valued, and those who openly display their power are mocked and scorned (aside from the OverLord and the UnderLord). Therefore, those who are powerful tend to use their influence in secret, and it is hard to figure out who is in charge. However, these centers of power are fairly well known:

The Floating City Council are advisors selected by the Overlord, in number chosen by him, to advise him on policy and strategy.
Meanwhile, the bureaucracy, or civil service, actually runs things in the upper city. These devoted officials, chosen by test and promoted by merit, control the day-to-day affairs of the city and directs the city guard. This bureaucracy also licenses and tracks adventuring groups, following the New Elennian tradition of relying on hero groups for special missions and defense of the city.
In the city below, the Underlord and his 400 undercrats, run the magical machinery that keeps the Float afloat.
An old tradition of nobly born aristocrats still persists, with the wealthiest families being the most powerful.
The Big Float does not permit guilds, believing that such things take away from the freedoms of the citizens. Therefore, such guilds that exist are thinly disguised as clubs or individual businesses. The most prominent of these are the three distinct groups of thief organizations. These are the Rogues’ Fellowship, the Black Blades, and the Lord’s of Diamonds.
There are diverse gangs and protection societies that hold more sway on the Fence and the Trash.

Elections and Transitions

Once a year, on Mask Day, the Underlord emerges to preside over the selection of 20 new Undercrats, and to switch roles with the Overlord. The Overlord becomes the Underlord, and vice versa. They continue rotating each year.

Current Turtle Law states that the Overlord and Underlord serve until one of them retires, dies, or is impeached. As a point of history, the longest any pair of lords has retained office is 31 years. When one Lord leaves office, the other Lord must also abdicate as soon as an election campaign can be completed. The election fills both positions. Anyone can run for Overlord, and a candidate typically self-funds the campaign or has backers provide financing. After the election, the winning candidate becomes Overlord and the second-place winner becomes Underlord. They swap positions after the second Mask Day after the election, then every Mask Day as usual.
}

The night passes seemingly quietly. You hear nothing. You see nothing.

Now originally when I wrote this module there was no ranger, and no flying scout. You are approximately a half day's trail breaking noisy movement away from the pyramid. Which is to say Delia and Bartomus could make it here in a couple of hours. You may want to take some game time and plan how you want to do this. At this point, you really can't sneak, well Delia could, maybe Bartomus, but the rest of you are going to be heard.
Options, go straight in, scout the siege line, look for the main army encampment, etc.



Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9  d20+10=21 ; d20+10=24 ; d20+3=22 ;
Thursday March 4th, 2021 11:42:39 AM

"Sounds like we're dealing with some kind of vegepygmy thing...part humanoid, part plant along with more treants. Didn't we just deal with treants on the Float?

So how do we want to approach this place? Do we have any magical solutions to getting close without being detected? How about ways to find a soft spot in the siege that we can exploit?

You know that I want to just go straight in but that may not be all your cup of tea."


=======
Knowledge Nature 21 vs DC21
Nature 24 vs DC24...wow, nailed it on the dot twice in a row
Local 22vs DC20


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday March 4th, 2021 12:25:37 PM

Zanderallen considers Ohen's and Malici's questions before answering to the best of his knowledge. "I have been confused my whole life as to how the government of the Float works. I know there are overcrats and undercrats and they get chosen by lot and there's a big celebration every year where the overcrats and undercrats switch positions. The undercrats live in some sort of control room for the floating city in the Trash level that nobody really knows anything about. As to the council I have no clue as to it's membership or power. It seems to be comprised of leading nobles of the upper levels and conduct much of the day to day business of the city. I do know that one of the undercrats is an old adversary of ours, a priest of the Hands of Love cult."

"As to our role in the Float. We were originally commissioned by a committee of merchants on the Fence level to deal with problems that the neither the town guard nor the upper levels were willing to help with. Before we set up shop even the Fence level was a lawless place the guard seldom ventured into except in force. The merchants built our headquarters on the Fence level to keep us connected to the lower levels, which our friendships would have anyway. The Float, whether they admit it or not, is extremely class biased depending on what level you're from. Maybe it is time to more openly set ourselves as protectors of the common person. I'm sure Happy would love to get food supplies from the beastfolk or Riverton rather than having to buy everything through the upper level gate. If communication channels were setup through the council much would get lost in the bureaucracy. We need Silver Shield Tokens to hand out that set off an alarm in our headquarters when activated, color code them to certain groups or something. Is such a magic item possible?"

After waking and getting geared up, Zander offers a potential plan of action, "We probably don't want to go barging into an army without knowledge. Delia and Sid could sneak through the woods and figure out the best point of attack, then lead us there to attack. Although it might also be wise to plan a path of retreat rather than get stuck in the middle of an army."
-------------------------------------------------
{OOC: Zander can't make the knowledge local check, I'm just going off of information provided to us at the start of the campaign and bits of information we've found out or been told that I remember. I guess with a DC 20 check no one really knows how the government works.}

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest terrain (+4)  d20+11=17 ; d20+11=26 ;
Thursday March 4th, 2021 3:47:10 PM

"I lived in the Float for all of my childhood and I still don't understand how it works, other than there's some fancy people in charge who get caught up in wanting to do the things that make them look or feel more powerful. With that, it might be really good for the people if the Shields are accessible to them. I'm not even opposed to getting cats off of roofs."

"I'm somewhat familiar with Ents, but... Did you guys say that you had encountered these Vegepygmy-like creatures before? If so, do we know any of their weaknesses? Or anything that would make it harder to sneak up on them? Or harder to run from them if sneaking fails?
"I'm good to scout the siege. I can range ahead of everyone and scout it while y'all are travelling so recon doesn't move the timetable back too much on when we're able to start breaking the siege."
She turns to Sid and Zanderallen and bluntly states, "If Sid and I got in trouble, we'd have to stay and fight because he couldn't outrun them. I don't think it's a good idea for anyone else to come scouting with me in this terrain."


I'm able to have a 45ft move speed if I cast Longstrider (lasts 7 hours) before scouting ahead, so I should be able to stay far enough ahead of the party to have time to scout before all of the heavily armored people get within hearing range of the plant monsters and theoretically outrun any threats if they do see me.

=======================
Nature: 17 vs 21
Nature: 26 vs 24

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Thursday March 4th, 2021 4:31:29 PM


Micah follows up on Zanderallen's comments about the role of the Silver Shields, "As Zanderallen said, we were initially commissioned by folks who saw a need the government was unwilling to provide. As we have had some measure of success and have gained a bit of a reputation, the council was obligated acknowledge and even commission us. For whatever reason, they have been unwilling to think outside of the Float, even to the point that we felt we had to step in to facilitate the trade agreements with the Lizardfolk, the beastfolk, and the Drow, not because that was our role, but because it needed to be done.

"Perhaps we need to stop waiting for the council to do their job, and take the initiative ourselves to set up effective relations with those around us outside of the normal diplomatic channels.

"Zanderallen, I like the idea of some form of long distance notification device that is significantly less costly than those ring gates we found. Simple thaumaturgical principles would imply that such a thing should be possible. Perhaps Ohen and I can devote some time to studying this after the immediate crisis is resolved."



As the topic of scouting comes up he adds in, "It appears Delia is well suited to wilderness exploration. I think Sid would be best utilization staying here. His perceptiveness and other skills can be put to better use here should our group be discovered."



Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+17=33 ; d20+16=29 ;
Thursday March 4th, 2021 4:40:06 PM

Sid will gently correct any and all misinformation adding any fine points. "Honestly I've never been the best at gallivanting in the forest, but if you want to be the vanguard I can scout for the group as we move forward any today since we're still so far out."

========================================================================

Knowledge(33): 33
Perception: 29

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15  d20+1=21 ;
Thursday March 4th, 2021 5:32:27 PM

Ohen looks aghast at Micah.

"You facilitated the trade agreements, not the council or Overlord? I'm shocked, surely trade is important in a city full of so many people without any farmland around. It must be a nightmare to get food and other supplies, like iron and wood. I suppose they can get lumber from the lizardfolk now, and teleport other things through the gates. I must talk to my father about this, he will be beside himself at the trade opportunities if he hasn't figured them out already. 'One man's ordinary seasonings are another man's exotic spices' as my father always says. Filling needs like this is exactly his specialty. Surely they are tired of fish all the time.

"Considering what I've read of the city typically following New Elennian practices of relying on heroes to help those in need, and the apparent incompetence of the council, I think Malici is right, we need to be able to help these people.

"I will talk to Micah more about figuring out what we can do. But for now, we should focus on the siege."

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
21 on the knowledge local.

For some reason I don't think there is a spell in pathfinder in between 0th level medium range Message, and 5th level infinite range Sending. Micah and Ohen might be doing some magic item research soon.

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=33 ;
Thursday March 4th, 2021 6:45:14 PM

Stohp knows all about how the local government works and explains in great detail to anyone curious (33 knowledge local)

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Thursday March 4th, 2021 7:14:39 PM

Bartomus listened to explanations of the Shields to the new members. He was more concerned about what lay ahead and yet still had a few ideas for Jasper.

Jasper, any way you all could find and bring u der your influence the giant beetles that can plow to a path to the lake? It's something we could explore, when we get your seige broken, that is.

He kept listening and then looked at Micah. "Would an air wisp be invisible to whoever has the pyramid under attack? Thinking of a way to see what we are heading into. Also we could see about starting a forest fire behind whoever is trying to force them to submit."

DM Robert - "We probably don't want to go barging into an army without knowledge." 
Thursday March 4th, 2021 8:14:42 PM

Stock is for going straight at the enemy but willing to listen to a plan.
Zanderallen recounts some past encounters with politics in the Float. (give your memory a hero point)
Delia offers to scout and has a spell to help out.
Micah offers what the Shields have done to aid the Float, and questions the usefulness of the council.
Sid is pretty knowledgeable about politics (though he didn't say anything, so I guess you can highlight info from last turn if you are curios.).
Ohen is shocked at the potential trade opportunities and wonders about palantíries. And yes MikeK and I argued about the economics of a city that seeming exporting nothing and had to import everything including food, that's why we got the Crying Wood Reduced and opened up the territory.
Stoph also explains some of the ins and outs of government.
Bartomus wonders about some tactics.
___________

Bartomus did not get the hint. Before the Crying Wood left the whole of the forested area and made itself isolated on the plateau, it waged a final war on all the living things. The beetles are all dead. You found a carcass on your way here. I looked it up, it says a Wisp is tiny but made no mention of invisible. IT does say though that it emits a strange hum, which would be pretty obvious in this forest.

Anyone Knowledge Nature 10 or Intelligence 15Highlight to display spoiler: {As stated previously, this is an old growth forest, LOTS of dead leaves from years of neglect on the ground, lots of shrubbery half starved for sunlight and water. Starting a forest fire as a distraction would lead to a serious wildfire.}

Jasper takes all the suggestions in. "Say Mr. Ohen, you say your father is a merchant. Maybe if we can convince him of something worth selling out here he would be willing to help in constructing a road."

Malici stands astounded at what he's heard. "It sounds to me like the form of government the Float has is grossly incompetent. No wonder nothing gets done as this leaders are constantly changing positions. It almost sounds like someone planned for the city to be a chaotic mess." As to conversations about tactics, Malici says, "Well I could cast Fly on at least 7 of you. It's only going to last about 12 minutes though, and you would loose one minute while the first person waits for the last person to receive the spell."

Delia takes off on a scouting trip. Remember you have to move at half speed with being stealthy, and I doubt you have the fast stealth rogue ability.
Please make: 3 stealth checks and 3 perception checks.
Also if you want your hawk to follow you or operate on his own he will need instructions. If you send him off on his own he will also have to make 3 stealth checks and 3 perception checks, he's going to have to fly under the canopy though so it's not like he can soar way high and avoid detection. Also, unless you have the speak with animals spell though you won't know what he's actually seen.

While Delia is gone....
Sid please make 2 perception checks. Everyone else are you being quiet, napping, or on the lookout? If on lookout make 2 perception checks.

Malici will quietly inquire of anyone, "So what form of government do you think is best?"

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest terrain (+4); Longstrider(7hrs) - 45ft movement speed  d20+28=39 ; d20+28=30 ; d20+28=43 ; d20+21=41 ; d20+21=32 ; d20+21=22 ; d20+11=25 ; d20+11=15 ; d20+11=13 ;
Thursday March 4th, 2021 11:12:44 PM

Delia will take a few seconds to look mildly horrified at the suggestion to start a fire, as all the dead leaves and growth of this ancient place would likely lead to burning half the forest down.

Before heading off, she will do a quick check of weapons and say, "If I get into trouble, I'm sending Hawky straight back to you, if he gives two sharp cries, then I was up against a serious threat when I sent him to you. If I just need to relay information faster than I can get back to you, I may send a note with him, but he won't make much noise if I'm not in immediate danger. Stay safe, see you soon."

Delia picks up a pinch of dirt and rubs it onto the soles of her boots as she murmurs a few words (Casts Longstrider), with that, she takes off into the woods with Hawky tucked safely under her cloak, probably perched on her sword hilt or hip quiver.

=======================================
Nature: auto-succeed
Before getting closer to any known threats Delia would try to move quickly, unless it incurred major stealth penalties (greater than -5). Once she hears/sees anything or gets closer to where we think that threats would start appearing, she'd shift to slow and quiet as can be

Stealth 1: 39
Stealth 2: 30
Stealth 3: 43
Perception 1: 41 (nat 20)
Perception 2: 31
Perception 3: 22 (nat 1)

If Hawky gets to make the same perception checks here they are, if he can't see well from me covering him with my stealth check that's fine:
Perception 1: 25
Perception 2: 15
Perception 3: 13

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=32 ; d20+16=36 ;
Friday March 5th, 2021 7:59:25 AM

Stohp shrugs. "Meh, they all have pros and cons. Our government changes a lot but that means when we do get a corrupt or incompetent ruler at least they're gone soon enough. Doesn't matter what the system is it'll always be open to abuse, corruption, and incompetence. The important thing is to just make sure the system if fixable when problems happen.

Stohp is fairly alert when it's her turn to man the watch (32, 36).

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Friday March 5th, 2021 8:41:02 AM


Micah was made a little nervous by Malici's mention of different governments, fearing that such talk could be misconstrued as treasonous, or at least disloyalty. When Stohp gives her answer, he releases the breath he had not realized he was holding. "Well said, Stohp,"

"I am not sure," he replies to Bartomus. "Let us see what are new scout sees," before we make alternative plans.

The priest checks his equipment while awaiting word from Delia.



Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9  d20+10=14 ; d20+17=22 ; d20+17=33 ;
Friday March 5th, 2021 9:42:58 AM

Stock watches Delia practically vanish into the forest. "That was spooky. Any of you remember seeing somebody disappear into the brush like that before? I'm glad she's on our side."

To Malici, Stock says "Whichever one minimizes corruption the most. You're new hear so you may not have picked this up about me but I'm not the most...respectful...of authorities. My behavior gets worse as the corruption gets worse."

He says this quite matter of fact-ly without any malice or embarrassment at any implications. He then leans against a tree and keeps an eye out in the direction of the settlement.

=======
Nature 14
Perception 22, 33


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+7=8 ; d20+7=17 ;
Friday March 5th, 2021 3:25:26 PM

Concerned their candid opinions on the council had taken a step too far, Zander relaxes as Stohp and Micah respond. "Your offer to give us magic to fly is generous Malici, and depending on the situation scouted by Delia may be quite advantageous. But since our new member possesses such skills let us make the best of them. Speaking of which where did she go... Oh slipped away already, I'm with you Stock." Zander keeps his eyes open waiting for the return of Delia.
-------------------------
Perception 8, 17

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest terrain (+4); Longstrider(7hrs) - 45ft movement speed  d20+11=15 ; d20+11=20 ; d20+11=28 ; d20+11=31 ; d20+11=17 ; d20+11=23 ;
Friday March 5th, 2021 6:33:03 PM

Here are the requested Know (Nature) checks:
1: 15
2: 20
3: 28
4: 31 (nat 20)
5: 17
6: 23

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+5=18 ; d20+12=18 ; d20+12=31 ;
Saturday March 6th, 2021 12:25:00 AM

Bartomus shrugged and watched the new scout vanish into the wilderness. He looked about and listened to the conversation. He walked about looking out as the conversations were going on. When Malici mentioned his concerns about the government of the Float, Bartomus chimed in.

"Efficient is not necessarily the best way to do something when many people are involved. Sometimes, the inefficient process creates a tension that requires collaboration and compromise. Progress is a constant effort and requires a firm commitment to continually form a more perfect union, you might say." Bartomus paused and looked out in the woods. "It is not perfect at the Float, more need to be represented on the Council I suspect. But, I think we may need to be focused on the hear and now in the woods."

[i]Know Nature - 18; Perception 1 - 18; Perception 2 - 31

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15  d20+1=4 ; d20+15=31 ; d20+15=16 ;
Saturday March 6th, 2021 6:18:27 AM

Talking about tactics, "I can also cast fly, so we could get everyone up in the air twice as fast.".

To Jasper, "I think so Jasper, I will talk to him about it as soon as we return."

Talking about politics, "I think it's a bit strange that the same person is the Underlord and Overlord, I would think those take different skill sets. I think it would be better if the council was comprised of representatives from every level, so that the Trash and Fence levels aren't forgotten by those above, and so that there is accountability for incompetence. But yes, I've probably spoken too freely of my opinions."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ohen will be looking around as he speaks, but can't pass up the opportunity to get his opinion in on the political discussion.
4 Nature
31, 16 Perception


DM Robert - "Let us see what are new scout sees," 
Saturday March 6th, 2021 10:17:07 AM

Delia melts into the forest on her scouting trip…
Stohp feels all governments are corrupt.
Micah checks his equipment.
Stock sounds off on government.
Zanderallen considers Malici’s offer of flying
Bartomus offers his opinions on government.
Ohen mentions that he too can cast fly and also talks about government.
Sid?
_____________

The political discussion carries on. Malici comments, ”This is very interesting, you all seem to feel that your current government is shall we say not optimal but are willing at least to let it continue perhaps with modifications. It seems to me though that those currently in a position of power may be recalcontant about sharing power. Or perhaps that are just blind to others. Maybe their life view has not included considering all the others that they govern. Maybe a sheltered life? Or cloistered?” [i]Everyone gets a hero point for participation.

Fortunately the party detects nothing approaching the camp. Until suddenly Delia is aback among you.

Delia stealth is masterful. As she come closer to they pyramid she slows and takes her time. It seems there is a strange bunching of plants at the edge of the forest leading to the greenspace around the pyramid. There seems to be 3 groups of plants placed around the Pyramid.
Assassin Vines
Vampire Roses
Blood Brambles.
There’s several spaced around, more than enough to keep the beast folk in for now. Not really a serious threat to the Sheilds, though the Blood Brambles could be difficult. She knows not to get to close to them as they have tremorsense. And it they get tied up at one area that would allow the ‘sentinels’ from the other areas to converge on them.

But she wants to find the main army and thus stays out a little longer. About a mile west of the pyramid she finds the main ‘army’ encampment. This time she has to be even more careful. She recognizes what looks like a Giant Flytrap in the center of the encampment. It seems to be acting as an area sentinel. There are about 30 Vegepygmy preparing crude weapons. It’s odd though, these are not pygmies. All of them are medium sized. And there’s one that is very robust looking. He really doesn’t look that much vegy, he has wings and a tail along with his leaves. There are also 4 odd looking treants stationed at the edges of the encampment (the 4 cardinal points).

Jasper asks ”How are my people doing? Delia however is not able to really give an answer as the did not get close enough to the pyramid to really give any sort of answer.

You now have some options…
1 Attack the siege line and raise the siege, though eventually the army will join in.
2 Attack the main encampment, though eventually the siege line will join in.
3 Do something the DM has not foreseen.
However, you’re pretty sure that whichever way you attack your battle would be over before the reinforcements could arrive.


Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday March 7th, 2021 11:12:20 PM

Stohp considers. "I always prefer to parley, but that would just throw away our advantage. We should hit the main camp and take out the leader, there's a good chance the rest will disperse with no leadership."

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Monday March 8th, 2021 12:21:18 AM

"I kinda agree with Stohp. We hit the weird plant and the winged tailed thing, and between the two of them, that should make it easier to end all of this." He shrugged and looked about. "Here I thought the weird of the wood was gone, but it looks like someone wants to bring it all back."

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15 
Monday March 8th, 2021 2:32:02 AM

"I imagine with two sorcerers we have the range advantage against plants and crude weaponry. I say we either parley, or we bombard them with spells. Make them come to us or be destroyed. We should also be on the look out for another fourth of the medallion."

Ohen will also look around at the state of the forest, trying to determine how likely instantaneous fire from Fireball or sustained fire from Wall of Fire would be to cause a forest fire.

Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9 
Monday March 8th, 2021 8:52:58 AM

Stock comes back from his spot against the tree, surprised that Delia slipped past him again. "Might be hard to do something devious like somehow getting the two groups to attack each other...they are each too easy to recognize...and we don't look enough like plants...yeah, let's go for the top. I'll be in the thick of it so is there anything I should be particularly RESISTant to? I have some potions that are easier to drink before the rage hits me."

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Monday March 8th, 2021 1:07:51 PM

Zanderallen listen to the report from Delia, envisioning the layout in his mind, "The enemies first move was to demand enslavement of our friends and then attack them. I agree with a direct attack on the main camp. Judging from the description and what we know of the current situation I would guess the one with wings and a tail is another half-dragon and almost certainly the leader. He will be my primary target as his bloodline leaves him particularly vulnerable to Domi's justice.", Zander looks slightly apologetically at Malici, "I would guess he exerts some kind of control over the plants, eliminating him should end or at least greatly reduce the threat they pose. I would be highly appreciate of the capability of flight magic. Both to keep certain members of the party out of harms way and to let us keep certain enemies in harms way."

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Monday March 8th, 2021 1:08:12 PM


Micah agrees with the others about focusing their attack on the command post.

He turns to Delia and asks, "What was the vegetation like around the main camp? Specifically, would a prodigious use of fire on the plant creatures pose a risk of fire spreading out of control?"

"What about the winged, tail being. Could this be a half dragon?"

"How close can we approach without likely being detected or would it be better to fly in and attack from the middle?"

==============
Although those questions are directed at Delia, the DM will likely have to provide the answers.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest terrain (+4); Longstrider(7hrs) - 45ft movement speed 
Monday March 8th, 2021 3:56:35 PM

Delia ghosts back into the midst of the party and efficiently gives her report, sketching out the threats and layout on the ground. She then answers Stock and Micah's questions to the best of her ability and knowledge.

She will try to reassure Jasper, "The vege-monsters are still there and I didn't see any bodies of your folk, so they should still be safely inside."

"The 3 types of plants stationed as the siege line and sentinels are not very fast, so if we hit the main camp hard and fast, they shouldn't be able to join them quickly. Not like the winged-plant-maybe-dragon-monster and its forces if we attacked the other way around." She'll turn to Ohen, "If there are three medallions to go with the three threats, that maybe-dragon-plant will probably have the medallion, same as Malici, 'cause of the compulsion magic on it."

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=17 ;
Monday March 8th, 2021 5:49:19 PM

"The direct attack is classic Shields. I've got 5mins on my boots, which is forever in a fight, but would barely get me there in a delay. If we have Team Flying we could wrangle wingy boi and keep them pinned. Right?" Sid's eyes gaze around them as they talk and he thinks of a warm fire and home.

===========================================================================

Perception: 17

DM Robert - "We should hit the main camp and take out the leader," 
Monday March 8th, 2021 8:28:11 PM

Stoph is for an assault.
Bartomus agrees with Stohp.
Ohen is for parley or long rang bombardment.
Stock thinks an assault is for the best.
Zandreallen feels parley is past they've attacked innocents.
Micah agrees the command post would be best and asks some questions.
Delia does some sketching.
Sid agrees, direct attack seems to be their M.O.
_____________

Delia sketches a crude map in the ground (unless someone has paper, ink, and writing implement).
a map

She tries to answer Micah's questions."The camp is in a clearing of sorts, but there's still fine grass and some low shrubs. There's a lot of big trees and intertwined canape around the clearing. It's very strange like the tree's moved around to give them a place to make camp. Fire in the tree line would certainly pose a larger fire risk. Yes the vege-orc (that's what they really are) with the tail and wing could be a half-dragon, I marked him in red for now, but he was moving around a lot. You guys are pretty noisy moving through the woods. It doesn't help that there's nothing else really moving round, well except for some of those plants guarding the pyramid. So I'd say no closer than a mile, maybe more like 2."

DM says, I always get confused with converting round distance to minutes and such. Fly gives you move of 60/round, but can you double move? What does that convert to in minutes? 600 feet a minute, 10 minutes gives you 6000 feet right? A mile is 5280 feet, so if you can double move, you can be 2 miles out and have Malici and Owen cast fly, Sid's boots would last the duration.

Things you might need to protect against?
Knowledge Nature 23 Highlight to display spoiler: {well lighting treants are called that because they can do some lighting attacks}
and a seperate
Knowledge Nature 20 Highlight to display spoiler: {they are all plants, as a reminder Plant Traits (Ex) Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, polymorph, sleep, and stun.}



Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday March 9th, 2021 7:36:28 AM

If we only approach to max spell and arrow distance then we don't have to be particularly stealthy to catch them by surprise. Stepping on a twig won't alert them from 100 feet out. It looks like we can hit the middle of the camp from about 50 feet away from the edges. We advance from an angle to give us the most distance from the treants (around the n-p/36-38 tree), then cast fly on our archers and casters. They go up over the treeline and target the winged guy. If they have a competent ranged response they can always drop back under the treeline to get cover. Best case scenario we take out the leader before any of the rest can respond. Worst case scenario we still weaken him a good bit before having to engage all the rest."

She looks around at the party. "Ok, now tell me what I've missed that will get us killed."

Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9  d20+10=25 ; d3=3 ; d20+10=14 ; d20+10=11 ;
Tuesday March 9th, 2021 9:22:39 AM


"If they really are lighnting treants, then elecricity resistance would help." He searches around in his bag and pulls out two potions. "Resistance against fire and cold...no lightning. Hmmph."

He goes over and looks at the map and listens to Stohp's proposal. "Ok, come from the southwest, Z goes for the half dragon...I'll go after the southmost Treant once they start to close and then charge the flytrap. If we get that far without the plan blowing up, we're doing pretty good."

========
Nature 25
Misroll d3
Nature 14
Are flytraps poisonous? Nature 11...fail


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Tuesday March 9th, 2021 9:30:45 AM


As Delia starts to clear off the ground to draw, Micah reaches for his pen and paper, then thinks better as he realizes the larger ground map would be easier for everyone to see.

He responds to Stohp, "If those trees really have relocated, then we cannot assume that they will not be brought into the fray against as well. We need to be wary of getting too close to them. Otherwise, I like that plan."

He then adds, "I can prepare a spell to allow one person the ability to walk on air for nearly two hours. Unfortunately, I can only do it once. If the winged opponent is of draconic origin, the best choice may be to cast it on Zanderallen. For whatever reason, the giant flytrap, being in the center, seems to be the focus of the camp. That should be our second priority."

=================
Micah is proposing filling his open 4th level slot with air walk with a spell duration of 110 minutes.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Tuesday March 9th, 2021 9:31:32 AM

Additional thought:

Does Malici recognize the description of the winged creature?

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+5=13 ; d20+5=9 ;
Tuesday March 9th, 2021 9:33:27 AM

Bartomus looked down at the map and tried to visualize in his mind what lay ahead. His focus was such that really everything else seemed to go right by him as Delia explained what she saw. His life before the Float was spent on the grassy plains and the idea of walking or moving forests was simply alien to him. His first encounter with a forest was when he was introduced to Eberyon by his tribe's shaman filling his belief that woods were a place where magic occurred. His second was when they had to fight amongst the woods and it simply affirmed that belief. Now, the trees were moving about on their own. So, that seemed rather common.

He stared at the map etched into the dirt. He rubbed his chin and sighed. "So, I have a few questions. First, why as that in the center? Is it needing protection? Does it do something that we can't see? And if it does, should we focus on it or on these tree things on the outer edges?"

He paused took a deep breath and then asked another set of questions. "What do we use? Fire, Lightening, or hot winds? I could change into a large bird, but someone would have to carry my kit and glave, so not sure how that would help."

[i]KnowNat 13; KnowNat 9

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday March 9th, 2021 2:44:15 PM

"I like the sound of that plan. With any luck we'll be on them before they know what's happening. Malici, pardon the question, but do you and by extension your half-siblings possess the ability to spew forth elemental breath attacks like your father? I only ask because I have magic to protect myself from an element. Stock I will also ward you with Domi's blessing, it will help ward you against spells and attacks specifically those that target your mind." Zanderallen is ready to enact the plan and offers his preparations.
---------------------
Planned pre fight actions
- Resist Energy (If Malici answers in the positive) 20 energy resistance - 80 minute duration
- Protection From Evil on Stock - 8 minute duration
- Divine Bond (Sword) - 11 minute duration

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest terrain (+4); Longstrider(7hrs) - 45ft movement speed  d20+11=18 ; d20+11=22 ;
Tuesday March 9th, 2021 4:07:42 PM

"If needed, I can, uh, talk to the plants to see if they're working with the vege-monsters, or if they have some type of power over them. If not, I'm ready to do some weed-whacking." She will also remind everyone of the innate immunities/traits of plant creatures.

===================
Know Nature: 18 vs 23
Know Nature: 22 vs 20

Pre-fight prep:
Cast Barkskin on self - +3 Nat armor for 70 min

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Tuesday March 9th, 2021 6:12:23 PM

"You know, I should probably look is to resisting something at some point in time. Hmm, besides getting one of our heavy hitters on Flyboi, I think it would be good that Stohp lock onto to him if she can and grapple him. I don't think we should make that the main point of the fight, but it would be a good opportunity to watch out for."

DM Robert - "So, I have a few questions." 
Tuesday March 9th, 2021 8:19:00 PM

Stohp says that you should be able to approach to within 100 feet and not be noticed...
Let me just say in the previous post I said, if you get within 1 mile with your trudging over the difficult terrain of the forest you risk being heard, 1 mile is 5280 FEET.

Stock outlines who should go for what beasty.
No I double checked for the last knowledge nature rolls, nothing is poisonous.

Micah thinks the trees may be brought into battle.
Yes the half dragon is also have vege-orc.

Bartomus tries to think of several things.
Fly trap plant has a good tremor-sense. You don't have to strip down when doing beast-shape, your gear either falls to the ground or trans-morphs into your body - I've always ruled that anything worn trans-morphs. The only thing that might not is your glaive since you have to hold it...unless you do like my cleric and get an efficient quiver which is where I store my glaive along with other long pointy things. Oh, and perhaps more importantly....higher level druids can make plants move around for them, allowing say vege-creatures sunlight to nourish with.

Zachary proposes some prep spells to cast.
Malici responds in the affirmative, acid breath, 30 foot cone.

Delia proposes she can talk to plants.
Might want to be closer to the control area for that. Also Let's hold off on prep spells yet.

Sid thinks that maybe Stohp could grapple the leader.
I'll give you this as well, your bow is not going to do well against most of the plants, plants generally have DR 5/bludgening or slashing.

Ohen?

Map

Okay, that all said, I'm not putting you on the map yet.
If you want to SNEAK within 100 feet, you all have to make stealth checks at -4, and you have to all take the lowest role of the individual that rolled lowest. You are moving as a group I assume.
Or
As I said in an earlier post, Malici can cast fly on almost all of you at 1 mile away and you would be able to fly in attack, avoiding the difficult terrain movement penalties. But your fly would run out when battle is joined.

So that being all said...
Make your decisions on:
1- What your plan is,
2-what prep spells you're going to cast, some of which could be done in the 10 minutes of flight time,
3-where you want to land,
Once you cross out of the tree line you will be spotted, even if you're flying. I would allow 1 charge/surprise attack/person.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22 (14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc +15 
Wednesday March 10th, 2021 2:04:14 PM

Ohen will cast fly on: himself, Delia, Zanderallen, Bartomus if he wants it, and Jasper if he's coming with us. We all get a +9 bonus on the fly skill from the spell, on top of any ranks or Dex.

Ohen will cast spell resistance on himself when a few minutes away. SR 23. 1 min/level.

Ohen will want to start in the bottom right corner of the map.

One round before combat starts, Ohen will cast haste, I can get 11 creatures so that should be everyone. We all now have a 90 foot fly speed. Lasts 11 rounds.

~~~~~~~~~~~~~
As the group flies together among the trees, Ohen will turn to Zanderallen. "If your goal is to dual the half-dragon, you should stick with me, I plan to get his attention. You don't suppose he's resistant to fire do you?" Ohen will smile and draw his metamagic rod of maximize.

Right before the combat starts, Ohen sweeps his hand across the group and mutters in draconic. The air shimmers and twists around them as their movements accelerate. "Come, let us bring swift defeat to the attackers!"

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20-4=11 ;
Wednesday March 10th, 2021 4:58:41 PM

"I would rather trudge through the forest and save the flight magic for when we are close for the battle. Say within a couple hundred feet of the edge of the camp. We fly in as a group heading for the southeast corner of the clearing (AL-30). Let the spellcasters open the assault and then move in to engage targets."
--------------------------
Nearing the camp
Stealth 11
Protection from Acid 80 minute duration

As Fly is being cast
Protection from Evil on Stock 8 minute duration
Divine Bond(Weapon) 11 minute duration

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Wednesday March 10th, 2021 5:27:18 PM


Micah contributes to the preparations, casting the following spells before they are close enough to be detected.

Airwalk on Zanderallen (duration 110 minutes) cast earlier
Enlarge Person on Stock (duration 11 minutes)
Enlarge Person on Zanderallen (duration 11 minutes)
Remove Fear on Stock, Sid, and Delia. (duration 10 minutes)
Owl's Wisdom on himself with metamagic rod of extend (duration 22 min)
Magic circle against evil on himself (duration 110 min)

When they break cover, Micah will touch Stock, using his battle rage domain power, giving him +5 to damage for one round.

He has magic vestment already cast on his shield, Ezer.
Ezer casts Expeditious Retreat on Micah (duration 17 minutes)

Delia (Hannah) HP: 87/87; AC 23(26)/16/18; CMD 29; Forest terrain (+4); Longstrider(7hrs) - 45ft movement speed  d20=5 ;
Wednesday March 10th, 2021 5:52:04 PM

Once they are nearing combat, Delia will cast Barkskin on herself (+3 nat armor for 7 hours) and prepare to target lock on plant-dragon-man to assist Zanderallen, keeping an eye out for any new threats.

=================
Perception: 26 (+21)

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20=9 ;
Wednesday March 10th, 2021 7:13:20 PM

Sid starts with Branwen out, hoping to make a some lucky shots or at least sow some chaos. Mildred waits on his hip and he briefly considers that he is going to have to figure out a different plan for combat. He pours on the speed as he considers maybe wands or something and stays with his group.

===========================================================================

Perception: (Mod of +16 didn't get added in: Roll 9, Mod 16): 25


Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20-4=13 ; 4d6+11=26 ;
Wednesday March 10th, 2021 7:55:39 PM

Bartomus agreed with the plan and then as they got to their departure point, he choose the form of a large sea bird that they would see flying over the lake. He flew as best as he could in the new form working his way to the rally point and coming to ground. When he landed, he took his time and cast upon himself the spell that made his skin stone, hardened stone, it should help, he thought to himself.

Then he moved deftly as he could and threw the bundle of swirling air at the space near the center plant thing. He could see where the winds settled, but was unsure in the swirling what all felt the heated blast.

Use wild form to fly to rally point; change back into Bart;
cast Stone Skin for 110 points (11th level x 10);
Wait and then cast Sirocco Winds and have it ready to release upon reaching area (in effect for 11 rounds willing to loose a round or two of that as we move if that is appropriate);
Stealth 13!;
moved towards the glade with the objective of moving to at least AM/AN 35;
release Sirocco Winds at AB 27 - 20' radius, 60' height for 4d6+11 fire damage = 26 points, a knocked prone - fortitude save reduces by half and they stay standing.



Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+4=9 ;
Wednesday March 10th, 2021 7:56:03 PM

Stohp is as stealthy as she can be. If there aren't enough flight spells for her then she'll hang back so as to hopefully not give away the teams position as she fights through the brush (stealth 9)

DM Robert - "..."  d20+3=7 ;
Wednesday March 10th, 2021 8:30:20 PM

Ohen casts spells and more spells, and one last spell at the 'rally point'. NO stealth rolled.
Zanderallen wants to save the flight for closer in, let the spellcasters spell, then attack. Doing some prep spells. Stealth 11
Micah does some prep spelling. NO stealth rolled.
Delia tries to see dragon boy. No stealth roll.
Sid prepares for battle, no stealth roll.
Bartomus wild shapes there and back and casts some prep spells. Stealth 13. I'm not going to place you on the map where you indicated rather I'm putting you back with the others doing prep spells, since I assume you'd do prep spells before getting to said location.
Stohp tries to be stealth. Stealth 9 It amuses me your a rogue not built on rogue skills.
Stock?

_____________________

Malichi will cast Fly on whoever else needs it. So everyone has Fly on for at least 5 more minutes, assuming you were going to hustle from 1 mile out.

I made the map edge bigger so more people could fit at that bottom corner. Bartomus declared a different start position but that would be too close in to start casting your prep spells. Zanderallen also declared a point at the edge of the clearing, but again there looks to be several prep spells cast at the last minute, since none of you have silent casting I thought it better to put you all at Ohen's rally point.

You have at this point cast all your preparatory spells. The camp seems to be in a non-state of alert, at least that's what you think.

Dragon boy is on the north side of the Fly Trap plant.

The plant men are standing and flexing. Zanderallen recognizes it as warming up calisthenics, but not necessarily for combat rather for marching.

map
You are in round 0 tab.

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday March 11th, 2021 8:15:12 AM

(It also amuses me, which is why I did it.)

Stohp spends the time judging distances while the rest of the party casts their preparation spells. "You should be in range next to that tree there to hit the middle of the camp where the target is." (by my count AO/35ish is where the 110 feet mark is).

Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9  d20=19 ;
Thursday March 11th, 2021 9:42:00 AM

Flying, Enlarged, Protection from Evil, Remove Fear, Haste, Bear's Endurance

Stock feels dizzy from all of the surrounding magical effects. He shakes it off and chugs a potion, dropping the bottle through the tree canopy and starts flying left to go after his chosen target. He senses Micah wants to touch him again with more magic but says, "You're going to have to chase me, cleric."

He ends up behind a tree and can feel his rage starting.

==========
Potion - Bear's Endurance
Move AJ44-AK45 - I think we have 90' of flight right?
-Fly gives 60' or 40' if in heavy or medium armor
-But Dwarves w/ Slow and Steady ignore all movement speed penalties so 60' I think?
-Haste gives +30'
-Is there something else I'm missing?
-Stealth 19 - not sure it matters anymore



Stock (JonM) HP: 147/147; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/30 used 
Thursday March 11th, 2021 9:44:02 AM

Updated header from all the buffs

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Thursday March 11th, 2021 11:12:05 AM

Ohen will fly 75 feet to square AM41, lets say 20' off the ground and take cover from the nearby treant behind the tree.
He raises his metamagic rod and shouts. A ball of fire shoots from the rod to the corner between Z22 and Y23 and explodes near the half-dragon.
~~~~~~~~~~~~~
Maximum of 10d6+10 is 70 fire damage. DC 20 reflex for half.

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+14=21 ; d20+14=25 ; d20+3=6 ; d8+1=3 ; d8+1=3 ;
Thursday March 11th, 2021 4:59:14 PM

Sid waits until the fireworks begin and let's loose on the Flyboi. Rapidly three arrows fly into the air. Then he gets ready to switch out to Mildred as they close. He stays close to his group as they head in.

======================================================================

ToHit1(RapidShot): 21
Damage: 3 v DR/5 = 0
ToHit2(RapidShot): 25
Damage: 3 v DR/5 = 0
ToHit3:6

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday March 11th, 2021 5:17:16 PM

[OOC: In heavy armor Zander's fly will be 40ft +30 ft from haste will be 70ft fly speed. Or Air Walking at 60 ft hasted move speed]

With all preperations complete Zander stays low as he follow Ohen toward the clearing. With his new and improved size he knows there will be no keeping the approach silent as his plate armor smashes through the lower branches of trees. Flames erupt along the blade of his sword as he activates its magic, mingling with the enhancements coming from his divine bond. He bursts into the clearing yelling out a challenge as he does, "Jaspar brings his greetings you CRAVEN SCAVS!"
-------------------------------
Air Walk 100+ minutes
Resist Acid 20 80 minutes
Divine Bond +1 Holy 11 minutes
Enlarge Person 11 minutes
Haste 11 rounds

Lay on Hands 10/10
Smite Evil 4/4


Double move to AK-37-AL-38 10ft airborne

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+14=28 ; d8+3=7 ;
Thursday March 11th, 2021 6:34:58 PM

It amuses me that Mitch is amused.


When Ohen's fireball bursts, Micah exclaims, "I guess that's the signal," and misses Stock as he rushes forward. Micah then flies forward and upward. He targets the nearest treant with his spiritual weapon to distract it from the nearby sorcerer.

============
Active Spells
Airwalk on Zanderallen (duration 106 minutes)
Enlarge Person on Stock (duration 11 minutes)
Enlarge Person on Zanderallen (duration 11 minutes)
Remove Fear on Stock, Sid, and Delia. (duration 10 minutes)
Owl's Wisdom on himself with metamagic rod of extend (duration 22 min)
Magic circle against evil on himself (duration 110 min)
Spiritual Weapon (11 rounds remaining)

70 fly speed in heavy armor

Move action to move to AP49 at an elevation out of reach of any trees. is that 40 feet high?
Cast Spiritual Weapon on Treant at AB36. Hits AC 28 for 7 magical force damage.




Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  4d6+11=28 ;
Thursday March 11th, 2021 6:53:00 PM

Bartomus moved along with the others and focused his attention on the space between the central plant and the masses of warriors doing calisthenics. When he got to a point, he stopped and let lose the desert winds and watched what occurred.

Move to AS/AT 43

Active - Stoneskin 0/110

Sirroco Winds - for 28 points release --> at AB 27 - 20' radius, 60' height for 4d6+11 fire damage = 26 points, a knocked prone - fortitude save reduces by half and they stay standing.



Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29; Forest terrain (+4)  d20+19=23 ; d8+11=13 ; d6=3 ;
Thursday March 11th, 2021 6:53:08 PM

As soon as Ohen's fireball goes off, Delia will soar into the air, much more comfortable than when she first started flying, getting within 110ft (around AR-33) of the dragon-plant and taking a shot at the edge of range, then retreating back behind a tree to AS-35 (fly speed 90ft, with Shot on the Run feat).

Attack: 23 (+19) (rousing opening shot)
Damage: 13 P; 3 cold

===================
Current Buffs:
Haste - 11 rounds remaining
Fly - some amount of time that covers combat remaining
Barkskin - 70 minutes remaining
Longstrider - probably around 2 hours remaining (doesn't stack with haste)


DM Robert - "I guess that's the signal,"  d20+3=12 ; d20+3=7 ; d20+3=20 ; d20+3=21 ; d20+10=28 ; d20+8=28 ; d20+17=36 ; d20+5=18 ; d20+5=6 ; d20+5=12 ; d20+5=15 ; d20+5=12 ; d20+5=17 ;
Thursday March 11th, 2021 8:28:52 PM

Stohp, recommends to whomever "you" is where they need to move.
Stock moves, (and is medium sized, I'm so used to you being not medium)
Ohen moves and then casts his mega fireball.
Sid shoots (you really only get 1 arrow during a surprise attack I believe, but none of them hit anyway)
Zander flys forward issuing a challenge.
Micah moves and casts (no trees are 60 foot high).

Bartomus casts a spell, and doesn't tell me what the save target number is forcing me to go calculate it off his character sheet. ALSO THAT SPELL IS NOT CORE:"The Pathfinder Advanced Player Guide (APG) is not allowed at all as a general rule; APG base classes are never allowed. Traits are also never allowed, including formerly used Woldian traits. In order to make use of the interesting variety in the APG, you may submit a request for the use of an APG rule (spell, feat, core class archetype, magic item, etc) to your DM and the ACDMs; if approved, you can use that single rule for your PC. You are more likely to obtain permission if the rule fits your character concept, if it is not over-powerful, and if you are currently using no other APG options." That's the last time, no more APG spells. REMOVE Stone Fist

Delia shoots and misses.

_____________
map

(changing all the vege-orcs to numbers)
Malici double moves to AY21.
This is your surprise round. Enemies don't get a reaction.

_ _ _

Vege-Orcs 4 die instantly consumed by the fireball (see the little x's)
Vege-orc 19-24 died.
1/2 dragon makes his save damage 30 (he resisted some...)
Giant Flytrap makes its saves, damage 48
Lighting Treant 4: AC 22, damage 7

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+11=17 ;
Thursday March 11th, 2021 10:56:44 PM

Ohen will hover in place and swing his rod again, launching more deadly fire.

He will shake the metamagic rod and look at it. "One left"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
17 fly check to hover

Centered between AC23 and AD22, 70 fire damage, DC 21 reflex save (it's 1 higher because I forgot my spell focus (evocation) last round)

Active Spells
Spell Resistance: SR21 to myself, 8 minutes left
Fly: Myself, Delia, Zanderallen, Jaspar, 5 minutes left
Haste: On everyone, 10 rounds left
Mage Armor: Hours left


Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday March 12th, 2021 7:42:59 AM

Stohp heads towards the front now that surprise is over so she can be ready to intercept attackers. (AN/AO 40/41 is as far as she can get with a double move I think).

Stock (JonM) HP: 180/180; AC: 27/25/15; DR 2/-; CMD: 33; Rage: 1/30 used  d20+19=29 ; 2d8+19=24 ;
Friday March 12th, 2021 9:50:51 AM

Flying, Enlarged, Protection from Evil, Remove Fear, Haste, Bear's Endurance, Greater Rage

Rounding the tree, Stock sees an explosion and giggles at the carnage. He reaches down for his trusty flail and decides against it, instead grabbing his new axe. Then a thought strikes him; while Stock is definitely not used to flying, he has no idea about landing. He does his best to loop to the side of the treant to flank with the spiritual weapon...and then the rage hits him and everything turns red.

=======
I think Stock is large sized right now. Micah cast it in the fly up 2 turns ago and the spell has minutes/level; When stock was flying away from Micah it was avoiding his battle rage spell ability since it wasn't going to be used anyway. This post has Stock still enlarged; if your ruling for this post is still that he's medium, I'll update my future posts.
Fly to Z37/AA38 trying to loop a bit to avoid AOO's; If the treant still gets one, it is vs AC33 w/ Mobility
Greater Rage
PA1 vs LT4 hits AC29, 24 slashing damage ignores DR (adamantine)

DM Robert - A lot of moving parts in this big fights. Thanks for what you do!


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+16=29 ; d10+13=23 ; d6=6 ; d6=3 ; d6=2 ;
Friday March 12th, 2021 1:04:32 PM

Heeding some level of caution, Zander slowly strides through the air, glaring at the half-dragon in the center. He stops his progress and takes a swing at one of the vege-orcs on the out-skirts.
---------------------------------
Air Walk 100+ minutes
Resist Acid 20 80 minutes
Divine Bond +1 Holy 11 minutes
Enlarge Person 11 minutes
Haste 10 rounds

Lay on Hands 10/10
Smite Evil 4/4


Move to AG32-AH33
Attack Vege-Orc 27
29 to hit
Damage 23 Slashing, 6 Fire, 5 Holy

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+14=27 ; d20+9=20 ; d8+3=7 ; d20+9=11 ;
Friday March 12th, 2021 9:28:16 PM

Unfortunately, Spiritual weapon does not provide a flanking bonus.[i].


Micah flies forward trying to stay equidistant from Stock, Ohen, and Zanderallen.
He fires his heavy crossbow at the same treant the spiritual weapon is targeting.


Active Spells
[i]Airwalk on Zanderallen (duration 106 minutes-10rds)
Enlarge Person on Stock (duration 11 minutes-4rds)
Enlarge Person on Zanderallen (duration 11 minutes-3rds)
Remove Fear on Stock, Sid, and Delia. (duration 10 minutes-2rds)
Owl's Wisdom on himself with metamagic rod of extend (duration 22-5rds min)
Magic circle against evil on himself (duration 110 min-7rds)
Spiritual Weapon (10 rounds remaining)


70 fly speed in heavy armor

=============
Cruddles I meant for Micah to be at AP39 not AP49 last round. He will take a move action 70 to get
Micah moves to AM36.
Fires crossbow at Treant 4 for 11, misses
Spiritual weapon hit with 27 and miss with 20. 7 more force damage to Treant 4

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Friday March 12th, 2021 11:13:48 PM

The plan, as far as Sid is aware, if for him to stay with Z and advance. He switches to Mildred and will stay on Z's flank as best he can on this round ((Meaning that if he ends up a little forward or backward of Z he will keep in line with him as they advance)).

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  4d6+11=26 ;
Saturday March 13th, 2021 12:38:46 AM

Bartomus moved forward and shifted the winds he had released towards the right where another group of the vege-orks were gathered.

Winds could be such that they just evaporate - otherwise, center at AH27
4d6+11 = 26
Fortitude save reduces by half the damage and prevents being prone
Fortitude save = 10+5+2=17

Move to Ap/AQ 39


Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29; Forest terrain (+4)  d20=12 ; d20=12 ; d20=3 ; d20=12 ; d20=17 ; d8+11=17 ; d8+11=14 ; d8+11=18 ; d8+11=15 ; d8+11=18 ; d8+11=13 ; d6=1 ; d6=5 ; d6=4 ; d6=5 ; d6=4 ; d6=3 ;
Saturday March 13th, 2021 2:14:47 AM

Delia will look slightly frustrated as her unfamiliarly hasted hands sent her first shot wide. Then she will 5 ft step to the edge of the tree, resettling herself as her she unleashes six arrows at the plant-dragon.

Attack 1(Manyshot)(+17): 29
Damage(x2): 17 P & 1 cold + 14 P & 5 cold

Attack 2(+17): 29
Damage: 18 P & 4 cold

Attack 3(+12): 15
Damage: 15 P & 5 cold

Attack 4(+7): 19
Damage: 18 P & 4 cold

Attack 5(haste)(+17): 34
Damage: 13 P & 3 cold

===========
Move to AS34
Full attack action with rapid shot, manyshot, and deadly aim on the big bad (improved precise shot should ignore any cover) (I'm not used to pathfinder anymore... that's a lot of dice)

DM Robert - "One left"  d20+10=30 ; d20+8=17 ; d20+16=34 ; 2d8+9=21 ; d20+5=17 ; d20+5=15 ; d20+5=16 ; d20+5=10 ; d20+5=18 ; d20+16=19 ; d20+16=31 ; 2d8+9=16 ; 10d6=25 ; 12d6=46 ; 12d6=42 ; d20+5=11 ; d20+12=18
Saturday March 13th, 2021 11:51:56 AM

Hmm, please put your height in your post somewhere so I don't have to backtrack looking it up. Maybe when/where you post your position.

Ohen unleashes another fireball.
Stohp moves forward
Stock, enlarged goes after the treant hitting it. Unfortunately Spiritual Weapon cannot provide flanking bonus.
Zanderallen moves forward cutting the vege orc in half.(how high off the ground are you? )
Micah moves and fires his crossbow, fortunately the spiritual weapon hits.
Sid moves with Zander. (I'm sorry it looks like I never placed you on the map. Putting you there now.)
Bartomus moves and keeps spelling. (Again please post the save goal when using offensive spells).
Delia unleashes a storm of arrows, alas only the last one hits but for not near enough damage that it shuld have.
__________
The trees Delia, Ohen & Stohp, and Malici seem to twitch and move even though there is no wind. There's almost like a sound but just barely at the edge of your hearing. It's more like an itching in your ears. Too bad no one has speak with plants going.

Treant 4 has 15 foot reach, and takes its AOO against Stock. Stock is up close and sees the wound the spiritual weapon gave it last round heal up completely.
To hit 34 (d20+16) Damage: 21 (2d8+9)

Vege 1-5 reposition. Veg 1 is calling out in Slyvian Highlight to display spoiler: {Pull back into the tree's and blend in.}
Veg 9,11,13 head east, one calls out in Slyvian Highlight to display spoiler: {There's one up in the tree over here.}
Veg 8,7,18 head south.
Veg 26 seems more foolhardy, he takes a 5 foot step and stabs at Stock.
To hit 18 (d20+5) miss

Treant 4 decides to take care of the pesky dwarf and attacks Stock.
To hit 19 (d20+16) miss
To hit 31 (d20+16) hit damage 16 (2d8+9)

Treant 3 casts lighting bolt hitting Bartomus and Delia. Reflex 16 for 1/2 damage. Damage 25 (10d6)

Treant 2 casts Chain Lighting at Zanderallen (ref save 19) as primary and Sid (ref save 17) as secondary. Makes saves for 1/2 damage. Damage is 46 (12d6)

Treant 1 listens to the trees and casts Chain Lighiting at Stoph as primary (ref save 19) and Micah and Ohen as secondary (Ohen I did not over come spell resistance) (ref save 17) for 1/2 damage. Damage is 42 (12d6)

I missed veg 25, he will throw a spear at Zanderallen.
To hit 11 (d20+5)

Veg dragon moves and casts two spells. Spellcraft 13 Highlight to display spoiler: {He cast Protection from Energy twice}

Giant Flytrap doesn't move., it's not dead.

map

Malici casts spell resistance on himself.
_______________

More x's for dead vege-orcs

1/2 dragon AC 34: makes his save damage 66 (he resisted some...)
Giant Flytrap fails its save, damage 118
Lighting Treant 4: AC 22, damage 27

Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+5=18 ; d20+8=28 ; d6+5=11 ;
Saturday March 13th, 2021 10:44:38 PM

Bartomus moved as the lightning bolt came at him, but it still jolted him as he moved. He dismissed the winds as his mind and fingers began another rather simple spell pulling forth a flame in his hand. He flicked it at the Tree-thing in front of him that had sent a bolt at him.

Reflex save of 18 v. 16 so 13 pts damage taken.
5' shft to AQ/AR 28
* Dismissed offensive winds.
* Produce flame - ranged touch attack at LT 3 => 1d6+5 (max bonus) with a range of up to 120' - 11 pts
damage, no save, spell resistance applies, however. Duration 11m - 10m due to flicked flame attack
* Active - Stoneskin 0/110


Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29; Forest terrain (+4)  d20=16 ; d20=11 ; d20=12 ; d20=20 ; d20=20 ; d20=4 ; d20=6 ; d8+11=13 ; d8+11=19 ; d8+11=19 ; 3d8+33=45 ; d8+11=15 ; d6=4 ; d6=2 ; d6=3 ; d6=4 ; 2d6=12 ; d6=5 ;
Saturday March 13th, 2021 11:31:24 PM

With her heightened speed, Delia narrowly dodges lightning flung at her. Realizing that she's not consistently hitting the leader and that these Ents are a danger to her metal covered friends, she switches targets (LT3) and floats just a little bit closer to the treant (5 ft step to AS33).
(I forgot that she is in fact airborn (about 20ft up), but I autosucceed the needed DC 10 or 15 check to hover or move just a little bit)

Attack 1(Manyshot)(+17): 28
Damage(x2): 13 P & 4 cold + 19 P & 2 cold

Attack 2(+17): 29
Damage: 19 P & 3 cold

Attack 3(+12): Nat 20 - Confirm: second nat 20
Damage: 45 P & 4 cold (ignore the 2d6, I thought this got increased too but it doesn't)

Attack 4(+7): 11 (miss)

Attack 5(haste)(+17): 23
Damage: 15 P & 5 cold

============================================
Reflex 16 vs 16 with evasion, 0 damage (thank you haste)
Full round attack (DA, RS, MS) on LT3

Stohp (Mitch) HP: 40/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+14=18 ;
Sunday March 14th, 2021 2:42:05 PM

Stohp grimaces as she takes the hit. Covering for the casters seems to have become more of a hindrance then a help. She's thinking too 2d, as if the enemy could charge the flying group and attack in melee. She double moves tot he branches of the tree at af/ag 40/41, trying to take cover from more lightning and be far enough away more won't be able to make the jump to any of her comrades if more does come.

Stock (JonM) HP: 147/180; AC: 25/24/13; DR 2/-; CMD: 33; Rage: 2/30 used  d20+17=37 ; d20+17=31 ; 2d8+21=31 ; 2d8+21=35 ; 2d8+21=30 ; d20+17=37 ; d20+17=32 ; 2d8+21=31 ; 2d8+21=29 ; 2d8+21=34 ; d20+12=13 ; d20+7=25 ; 2d8+21=31 ;
Monday March 15th, 2021 9:38:13 AM

Flying, Enlarged, Protection from Evil, Remove Fear, Haste, Bear's Endurance, Greater Rage

Stock literally doesn't notice the part plant thing trying to stab him. Instead he unloads on the Treant. He shouts out "HAHA My new axe is working!"

=======
PA1 vs T4 Crits, confirms with 31 (actually 35 w/ Critical Focus), 96 damage
PA2 vs T4 or 26 Crits, confirms with 32 (actually 36 w/ Critical Focus), 94 damage
PA3 vs anything left alive 13 (Nat 20, Nat 20, Nat 1)...
PA4 vs what remains hits AC25, 31 damage
All damage ignores DR/Adamantine



Micah (John) HP: 67/84 AC: 27/12/27 CMD:20   d20+4=10 ; d8=2 ; d8=3 ; d8=5 ; d8=4 ; d20+14=17 ; d20+9=18 ;
Monday March 15th, 2021 12:10:47 PM


Micah gasps in shock as the treant hits him AND Ohen with chain lightning, but it having no affect of the sorcerer. "So much for trying to draw fire from the sorcerer," he says to himself as he moves higher and further away, calling out, "The half dragon cast resistance on himself--TWICE!

Active Spells
Airwalk on Zanderallen (duration 106 minutes-11 rds)
Enlarge Person on Stock (duration 11 minutes-5 rds)
Enlarge Person on Zanderallen (duration 11 minutes-4 rds)
Remove Fear on Stock, Sid, and Delia. (duration 10 minutes-3 rds)
Owl's Wisdom on himself with metamagic rod of extend (duration 22 min - 6 rds)
Magic circle against evil on himself (duration 110 min-8 rds)
Spiritual Weapon (9 rounds remaining)


70 fly speed in heavy armor

===================
Spellcraft autosucceed to identify dragon boy's spells
Reflex Save 10 (12 if treant 1 is evil), failed. Micah takes 42 points damage.
Spontaneously cast Cure Critical Wounds using neutralize poison for 25 points.
Move to AM31, elevation 60 ft.
Spiritual weapon rolls 17 and 18 to hit. Both miss.

Zanderallen (Zachary H) 96/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+11=24 ;
Monday March 15th, 2021 5:00:47 PM

Zanderallen gets his shield angled to throw off the worst of the electrical blast, but still feels it. Seeing the vege dragon furiously casting spells he recognizes the need to threaten the caster. "I hear you Micah, I'll get him." Not wanting to risk getting grabbed by the flytrap he flies up and over the flytrap before descending next to the vege dragon. "You seem to have wandered into the wrong neighborhood, friend." he says in Draconic. And then focuses Domi's anger onto the vege dragon.
------------------------------
Air Walk 100+ minutes
Resist Acid 20 80 minutes
Divine Bond +1 Holy 11 minutes
Enlarge Person 11 minutes
Haste 9 rounds

Lay on Hands 10/10
Smite Evil 3/4


Reflex save 24 vs DC 19 saves - 23 damage taken
Double move over the venus fly trap (Staying 30 feet away from it) to Y18-Z19 Height: inches above the ground
Swift action Smite Evil on Vege dragon (+4 att and AC, +11 damage and ignore DR)

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d4=4 ; d4=4 ;
Monday March 15th, 2021 5:08:25 PM

Ohen will cast wall of fire centered on the fly trap, creating a 10' radius ring around it. Then he will seek to electrically isolate himself from his companions.

~~~~~
Ohen flies to BA35, 20' in the air.

The wall of fire is opaque, 20' high, 10' radius centered on AB24 AC25 and has the heat facing inward. The flytrap takes 2d4+2 = 10 fire damage (no save). If anything passes through the wall it takes 2d6+13 fire damage (no save).

Sid(Andrew) HP: 66/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+11=30 ;
Monday March 15th, 2021 5:54:07 PM

"The Vege-Orcs are moving to the trees to blend in for cover. Stoph, you've been made in the tree!" Sid yells out, thankful for that correspondence course in Sylvan. Sid barrelrolls out of the way of the lightening and yells to the Vege-Orcs, "We are friends of those you have unlawfully attacked. We are a party of arsonists and carpenters who have dealt with your kind before. If you lay down your arms and surrender, though, there may be peace!" Sid keeps pace with Z to AB17, 20' up.

=============================================================================

Reflex: 30
Evasion: No Damage
Languages of note: Sylvan, Draconic

DM Robert - "HAHA My new axe is working!"  d20+16=27 ; d20+15=29 ; d8+7=12 ; d20+22=37 ; d20+9=16 ; d20+5=20 ; d20+5=20 ; d20+5=16 ; d20+5=9 ; d20+5=19 ; d8+1=3 ; d8+1=5 ; d8+1=4 ; d20+5=17 ; d20+5=20 ; d20+5=9 ; d20+16=20 ; d20+16=23 ; 2d8+9=18 ; 2d8+9=23 ; 10d6=34 ; d20+16=18 ; d20+16=18 ; d20+19=20 ;
Monday March 15th, 2021 9:06:11 PM

ALL please make sure you are updating your header with hit points lost each round!

Bartomus casts a spell. Please tell what the rolls you make are for. FOR instance you have two d20 rolls. I assume one is for your reflex save. Perhaps the other is for your ranged touch attack. But YOU didn't say ranged touch to hit 28 (d20+8) etc... LIKE I do when I'm doing the bad guys rolls.
Delia shoots at Treant 3.
Stohp moves to the top of the canopy. Sorry you cannot occupy the same space as a tree.
BESERKER Stock chops wood like a wood chuck wishes it could.
Zanderallen goes after the veg dragon. double moving.
Ohen cast a ring of fire as he moves.
Sid moves like the wind.
___________
If you didn't indicate a height I'm assuming you are on the ground. Oh, I put the height indicator out next to your names on the key.

Bartomus see's his fire hit the treant...and not do much damage. Resist fire 10 Delia shoots treant 3 but sees that her arrows aren't doing as much damage as they should. DR10/slashing Stock in his frenzy kills everything around him. Ohen is amazed that the Fly Trap doesn't seem to even notice the flames anymore.

As Zanderallen comes in for a landing Vege1/2dragon whips his glaive around cutting at him with his AOO.
To hit 27 (d20+16)

The Giant Flytrap moves through the wall of fire, ignoring it (the druid cast resist fire on it-as the plant has a 15 foot reach at the time and since the vege/dragon/druid/king was touching it before he moved). Using it's reach attack it bites at Zanderallen (it's neutral holy man, but only 1 bite since it moved).
to hit 29 (d20+15) damage 12 (d8+7) also it attempts to grab. CMB 37 (d20+22). Zanderallen is grabbed by one of the flytraps stalks plant mouths.

Vege 1 comes out of the forest and throws a spear at Sid.
to hit 16 (d20+9) miss
Vege 2-5 don't take kindly to Sid's words either and come about and throw spears at him too.
to hit 20, 20, 16, 9, 19 (d20+5) three hit, damage 3, 5, 4 (d8+1)

Veg 9,11,13 throw spears at Malici.
To hit 17, 20,9 (d20+5) all miss

Veg 7 and 8 double move north.
Veg 18 is doing something in the tree line, you can't make out what

Treant 2 double slams at Sid (15 foot reach)
20 and 23 (d20+16) both hit damage 18 and 23 (2d8+9 twice)

Treant 1 casts lighting bolt at Zanderallen and Sid. Reflex save 16 for 1/2 damage. Damage 34 (10d6) The tail end of the bolt hits Treant 2 and does NO damage.

Treant 3 double slams at Bartomus (15 foot reach).
18 and 18 (d20+16) two misses!

V1/2D takes a 5 foot step and then casts defensively...(d20+19=20!!!!!!fail, there goes Baleful Polymorph).

map

Malici casts black tentacles.
_______________

More x's for dead vege-orcs

1/2 dragon AC 34: makes his save damage 66 (he resisted some...)
Giant Flytrap fails its save, damage 118
Lighting Treant 3: AC 22, damage 70



Stohp (Mitch) HP: 40/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday March 16th, 2021 7:40:06 AM

Stohp would love to grapple the leader, give her allies an opening, but she can't take any more lightning hits like that last one. She double moves towards him and strait up, hoping that none of the enemies will look that far up to attack her (moving to AC/AD 21/22 and 90 feet up)

Stock (JonM) HP: 147/180; AC: 25/24/13; DR 2/-; CMD: 33; Rage: 3/30 used  d20+17=33 ; 2d8+21=24 ;
Tuesday March 16th, 2021 9:19:22 AM

Flying, Enlarged, Protection from Evil, Remove Fear, Haste, Bear's Endurance, Greater Rage

Stock takes off at a run and flies parallel to the ground straight at the fly trap, angling around the wall of fire. He skids to a stop and buries his axe in the flytrap's side. He yells "Boo! HAHA!" as the plant reacts to his presence.

=======
Move - Y25/Z26
If movement causes an AOO, Stock has AC29 from Mobility
PA vs GF hits AC33, 24 damage


Bartomus(Rod) HP: 76/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  3d6=12 ; 2d6=10 ;
Tuesday March 16th, 2021 10:08:08 AM

Bartomus stepped back just a bit and as he did so he focused his attention away from fire, letting the flame in his hand snuff out as he thought of ice, hail, and snow. He

=============
1. Shift 5' to AR/AS 30
2. Dismiss produce flame
3. Cast Ice storm at LT3 for a total of 22 points damage described below.
- Target AN 24
- 20' radius, 40' H cylinder w/ no saving throw; spell resistance applies
- heavy snow & sleet in cylinder 11 rounds, -4 Perception;
- 3d6 bludgeoning for 12 & 2d6 cold damage for 10
4. Active - Stoneskin 0/110




Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  10d6+10=43 ;
Tuesday March 16th, 2021 12:45:22 PM

"You sneaky botanical beggar!" Ohen shouts as he realizes the second Protection from Fire was cast on the flytrap. He will then fly north to get an angle on the vege-orcs without forming a line with Delia and Bartomus, and incinerate them out of frustration.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spell Cast
Fireball: 10d6+10 = 43 fire damage, DC 21 Reflex Save, centered on Z12 AA13.

Movement
BA35, 20' up
To
BB27, 20' up

Active Spells
Wall of Fire: He stopped concentrating this round so 11 left
Spell Resistance: SR21 to myself, 8 minutes left
Fly: Myself, Delia, Zanderallen, Jaspar, 5 minutes left
Haste: On everyone, 8 rounds left
Mage Armor: Hours left

Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29; Forest terrain (+4)  d20=14 ; d20=10 ; d20=15 ; d20=5 ; d20=3 ; d8+11=15 ; d6=4 ; d8+11=17 ; d6=6 ; d8+11=12 ; d6=3 ; d8+11=19 ; d6=2 ; d8+11=16 ; d6=4 ;
Tuesday March 16th, 2021 2:44:34 PM

Buffs: Haste, Fly, Barkskin (70 min - 4 rounds) Longstrider

Delia's attention will snap over to the flytrap as it latches onto Zanderallen, "Just die already..." she'll mutter as she takes aim at the giant, smoldering plant, shifting up and over slightly to start to move away from the potentially hostile trees (5ft step to AS32, preferably up to 25ft as well, but not sure if I can do that and still take a full round action). If there are any extra hits at the fly trap, later hits go back to LT3.

Attack 1(manyshot): 31 (+17)
Damage: 15 P + 4 C and 17P + 6C

Attack 2: 27 (+17)
Damage: 12P + 3C

Attack 3: 27 (+12)
Damage: 19P + 2C

Attack 4: 12 (+7) (miss)

Attack 5 (haste): 20 (+17) (probably misses)
Damage: 16P + 4C


Zanderallen (Zachary H) 88/119 AC: 27(32 vs VD) T: 13 FF: 28 CMD: 24  d20=14 ; d6=6 ; d6=4 ; d6=6 ; d6=2 ; d6=3 ; d20+19=22 ; d20+14=25 ; d20+9=28 ; d20+19=25 ;
Tuesday March 16th, 2021 3:21:13 PM

Twisting to dodge the lightning being thrown his way Zander is just distracting enough to distract the enemy spellcaster. The flytrap coming at him gives him a moment of pause as he throws up his shield arm to block and is greeted with crushed pain and the thing grabs him. Channeling healing energy into his body he maintains his focus on the vege dragon, following his step if he can shake the flytrap off. Moving faster than he seems to be able to control, Zander cuts an outline of the vege dragon in the air around him.
----------------------------------------------------
Air Walk 100+ minutes
Resist Acid 20 80 minutes
Divine Bond +1 Holy 11 minutes
Enlarge Person 11 minutes
Haste 8 rounds
Smite Evil on Vege dragon (+5 att and AC, +11 damage and ignore DR)

Lay on Hands 9/10
Smite Evil 3/4


Reflex 25(14+11 forgot modifier) succeeds vs DC 16 17 damage taken

Grapple if flytrap survives Delia -2 to hit -2 AC

Swift Action Lay on Hands - 21 healed
If Flytrap is dead 5 ft step to Z19-AA20, if alive then stuck

Full Attack on Vege Dragon
22 misses
25 misses
28 is a potential crit but a miss so misses
25 misses

[OOC: Flytrap living or dying changes nothing in my hits.]



Micah (John) HP: 67/84 AC: 27/12/27 CMD:20   d20+14=21 ; d8+3=5 ;
Tuesday March 16th, 2021 6:27:20 PM

Micah switches his spiritual weapon to one of the lone vegeos and flies closer to the center of the combat zone.

Active Spells
Airwalk on Zanderallen (duration 106 minutes-12 rds)
Enlarge Person on Stock (duration 11 minutes-6 rds)
Enlarge Person on Zanderallen (duration 11 minutes-5 rds)
Remove Fear on Stock, Sid, and Delia. (duration 10 minutes-4 rds)
Owl's Wisdom on himself with metamagic rod of extend (duration 22 min - 7 rds)
Magic circle against evil on himself (duration 110 min-9 rds)
Spiritual Weapon (8 rounds remaining)
Bless (10 rounds remaining)


70 fly speed in heavy armor

===============
Move action to change spiritual weapon to target #18.
Spiritual weapon attack. To hit 21. For 5 points magical force damage.

Move to AC30 at 60 ft.

Sid(Andrew) 10' High HP: 13/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+11=12 ; d20+11=17 ;
Tuesday March 16th, 2021 6:42:05 PM

Sid does his best impression of a pincushion yet and staggers in the air. Eyes clearing he kips down and flies to AG28 or farther, dropping 10' as he goes knowing that he needs to get to Micah.

=======================================================================

Reflex: 12
((IF I can use a Hero Point to reroll)): 17

DM Robert - "HAHA My new axe is working!"  d20+15=26 ; d20+3=23 ; d20+3=13 ; d20+3=8 ; d20+3=20 ; d20+3=10 ; d20+4=22 ; d20+5=15 ; d20+5=23 ; d20+5=21 ; d20+5=13 ; 3d6=8 ; 3d6=6 ; 3d6+15=29 ; d4=3 ;
Tuesday March 16th, 2021 8:46:28 PM

Stohp takes the high road.
Stock takes his axe and goes after the fly trap, drawing an AOO.
Bartomus casts a snow storm You still have not recorded the lighting damage from the round before
Ohen arsonist nature takes control as he whips out another fireball. (Veg 2 made the save but dies anyway, veg 1 being a leader type makes his save and still lives.)
Delia moves and fires at the Flytrap, killing it. (I'm going to say okay to up and over 5 it would be like a diagonal step on a 2 dimension board).
Zander swings valiantly a dazzling display to be sure.
Sid uses a hero point to reroll and moves away.
___________
The Giant Flytrap takes it's AOO on Stock.
to hit 26 (d20+15) miss

Vege 1, slightly burnt moves in and then releases a spore cloud 40' radius (Stock you're height makes you safe). Zanderallen and Stock, being non vege based life forms. Please make a Fortitude save DC17 or be paralyzed.

Vege 7 and 8 throw spears at Stock.
To hit 15 and 23 (d20+5) misses.

Vege 18 uses its claws to attack the spiritual weapon.
He hits both times 21 and 13, but finds his attacks do no damage.

Vege 11, 13 and 9 start taking some crushing damage from the black tentacles.

Treant 2 double slams at Sid (15 foot reach)
20 and 23 (d20+16) both hit damage 18 and 23 (2d8+9 twice)

Treant 1 casts call lighting and brings down a bolt on Zanderallen. Reflex save 17, damage 8.

Treant 2 casts call lighting and brings down a bolt on Zanderallen. Reflex save 17, damage 6.

Treant 3 double moves to get out of the snow storm, and heals Fast heal 10.

V1/2D takes a 5 foot step into the squishy remains of his beloved Giant Fly trap, and now out of reach of Zanderallen and Stock. He casts FINGER OF DEATH at Stock for killing his plant. Fortitude save DC 23.
IF fail, take 150 points damage. IF succeed take 29 points damage (3d6+15),
and using his meta rod, he casts CONTAGION on Zanderallen, casting Blinding Sickness (p557). Fortitude save 16. (onset is ignored, you most however make two consecutive saves 1/day. If you save no effect right now. IF you fail take 3 strength damage (1d4) and be permantly blinded (since I rolled over 1).

map

Malici looks around the battlefield and mutters. "Most of my spells are deadly area effect spells."
_______________

More x's for dead vege-orcs

1/2 dragon AC 34: makes his save damage 66 (he resisted some...)
Giant Flytrap fails its save, damage 142
Lighting Treant 3: AC 22, damage 72
Vege 1 : AC? Damage 21
Vege 18, AC 16 damage 5

Sid(Andrew) 10' High HP: 13/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Tuesday March 16th, 2021 9:55:25 PM

Eyes blinded by the lighting that he somehow made it through he pulls out one of the spears that is lodged in him and turns 90ish degrees to follow Micah. "Micah! If it's not too much trouble I seem to be about to die." He pulls another spear out of his rib. "Also I think I need to rethink my place in combat."

================================================================================

((Sid will follow Micah as far as he can so I don't know where he's going to end up. He will try and not end anywhere in attack range.))

Bartomus(Rod) HP: 62/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+8=27 ; 2d8+1=13 ;
Tuesday March 16th, 2021 10:33:20 PM

Bartomus watched as the Treant raced away from the hail and ice and he swung at it with his glave. Then he stepped away hoping to put a bit more distance between him and it.


====
1. Using the reach associated with the Glave for attacking Treant
2. Melee - 27 Damage 13
3. Step 5' to AS/AT 28

Damage noted


Stohp (Mitch) HP: 40/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+7=17 ; d20+19=36 ;
Wednesday March 17th, 2021 6:05:32 AM

Stohp sees the cloud and momentarily hesitates on her plan but there's no time to hesitate and she charges right through it. Luckily she fights off it's effects (17 fort, just enough!) and drops next to the half-dragon, seizing him and, hopefully, limiting his casting ability

(Double move to enemy, hero point to grapple, 34 to grapple)

Zanderallen (Zachary H) 101/119 AC: 29(34 vs VD) T: 13 FF: 28 CMD: 24  d20+16=30 ; d20+12=18 ; d20+12=16 ; d6=1 ; d6=3 ; d6=3 ; d6=6 ; d6=5 ; d6=6 ; d20+21=39 ; d20+21=28 ; d20+16=30 ; d20+11=28 ; d20+21=41 ; d20+21=41 ; d10+24=32 ; d6=5 ; d6=6 ; d10+24=34 ; d6=3 ; d6=3 ; 2d10+48=64 ; d6=1 ; d6=3 ; d6=4 d6=4 d6=1
Wednesday March 17th, 2021 1:32:48 PM

Zanderallen coughs at bit at the spores but otherwise remains unaffected. He dodges out of one lightning blast only to end up right in the middle of the second one. Grunting a little in pain he starts stepping towards the vege dragon when he casts his spell. A grim smile spread across his lips as he feels the disease purged from his body by holy energy before it even takes hold. Continuing the flow of holy energy into his wounds he heals some of them. He then completes his step and finding his balance, lays into the vege dragon, including a heroic turn of the blade to land a hit in the middle of his attack sequence. "Domi sends greetings!" he yells as his blade cleaves plant matter.
----------------------------------------------------
Air Walk 100+ minutes
Resist Acid 20 80 minutes
Divine Bond +1 Holy 11 minutes
Enlarge Person 11 minutes
Haste 7 rounds
Smite Evil on Vege dragon (+5 att and AC, +11 damage and ignore DR)


Lay on Hands 8/10
Smite Evil 3/4[/i]

Fort 30(+16) saves versus spores
Reflex 18(+12) saves versus call lightning 1 (4 damage taken)
Reflex 16(+12) fails versus call lightning 2 (6 damage taken)
Contagion - Divine Health class feature grants immunity against all disease

5 ft step to Z18-AA20

Swift Action Lay on Hands reroll 1s - healed 23

Full Attack on Vege Dragon
39(18+21) hits, 28 (+21) fails to confirm crit - Damage 32 +11 Holy + 4 Fire
34 (30(+16) +4 Hero Point used) hits - Damage 34 + 6 Holy +4 Fire
28 (+11) Misses
41 (+21), confirmed with 41 (+21) crits - Damage 64 +4 Holy +1 Fire

[Edit forget the fire damage for what it's worth whittling down his protection]

Delia (Hannah) HP: 87/87; AC 27/17/21 (w/ Barkskin ~70 mins); CMD 29; Forest terrain (+4)  d20=6 ; d8+12=20 ; d6=3 ; d8+12=14 ; d6=2 ; d20=3 ; d20=15 ; d8+12=14 ; d6=6 ; d20=18 ; d8+12=13 ; d6=2 ; d20=19 ; d8+12=14 ; d6=3 ; d20=13 ; 2d8+24=38 ;
Wednesday March 17th, 2021 3:20:39 PM

Seeing the treant she's been attacking moving towards her, Delia will glance down at the sword on her hip, but realizes that even against a tree, her mastery of the bow outclasses her swordplay. Decision made, she will edge away to get out of its reach (5ft step to AT32 and up to 30ft) and draw back her bow...

Attack 1(manyshot): 24 (+18)
Damage: 20 P + 3 C and 14 P + 2 C

Attack 2: 21 (+18) (miss)

Attack 3: 28 (+13)
Damage: 14 P + 6 C

Attack 4: 26 (+8)
Damage: 13 P + 2 C

Attack 5 (haste): 37 (19+18, crit threat; 31 to confirm)
Damage: 52 P + 3 C

=======================
Full Round attack at LT3 - Damage and to hit +1 from point blank shot

Note: Hawky is hovering a few hundred feat above the battlefield, far out of harms way. I kept thinking about that but it never made it into my post until now.


Stock (JonM) HP: 147/180; AC: 25/24/13; DR 2/-; CMD: 33; Rage: 4/30 used  d20+21=24 ; d20+17=33 ; d20+17=28 ; d20+12=23 ; d20+7=21 ; 2d8+21=28 ; 2d8+21=30 ; 2d8+21=34 ; 2d8+21=27 ;
Wednesday March 17th, 2021 5:10:25 PM

Flying, Enlarged, Protection from Evil, Remove Fear, Haste, Bear's Endurance, Greater Rage
Stock coughs when he's hit by the spell and yells "STOP POINTING AT ME!" He steps forward and lays into the dragon thing squirming in Stohp's arms.

========
Fort 24...yikes!
5ft step forward to Y24/Z25
PA1 vs V hits AC33 (35 if flanking with Stohp) 28 damage
PA2 vs V hits AC28 (30 if flanking) 30 damage
PA3 vs V hits AC23 (25 if flanking) 34 damage
PA4 vs V hits AC21 (23 if flanking) 27 damage
...I think I'm really hoping Stohp has the thing grappled.


Stock (JonM) HP: 118/180; AC: 25/24/13; DR 2/-; CMD: 33; Rage: 4/30 used 
Wednesday March 17th, 2021 5:10:47 PM

...HP now updated.

Micah (John) HP: 83/84 AC: 27/12/27 CMD:20   d20+14=33 ; d20+9=27 ; d8+3=6 ; d8+3=9 ; d6=4 ; d6=2 ; d6=2 ; d6=1 ; d6=2 ; d6=6 ;
Wednesday March 17th, 2021 5:45:51 PM


Micah holds his breath as he sees what the plant dragon man casts on both Stock and Zanderallen. He releases it in relief as the effects are mostly resisted. Not having to (immediately) worry about Stock, he turns at Sid's call. After assessing his friends' injuries he flies forward, descending as he goes, and calls forth Domi's healing power.. "Get out of here, Sid. We are no match for this lightning," he says as he ignores his own advice.

His spiritual weapon continues on its target, hitting twice.

===========
Active Spells
Airwalk on Zanderallen (duration 106 minutes-13 rds)
Enlarge Person on Stock (duration 11 minutes-7 rds)
Enlarge Person on Zanderallen (duration 11 minutes-6 rds)
Remove Fear on Stock, Sid, and Delia. (duration 10 minutes-5 rds)
Owl's Wisdom on himself with metamagic rod of extend (duration 22 min - 8 rds)
Magic circle against evil on himself (duration 110 min-109 rds)
Spiritual Weapon (7 rounds remaining)


70 fly speed in heavy armor

===============

Spiritual weapon attack against #18. To hit 33 and 27. First hit 6, second is 9. 15 total force damage against #18.

Move to AC24, rapidly descending to an elevation of 20 ft.
Channel Energy (8 uses remaining) Heal 16 to himself, Stock, Sid, Stohp, and Zanderallen

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  5d4+5=17 ;
Wednesday March 17th, 2021 7:43:26 PM

Ohen, wishing to conserve spell slots, simply casts magic missile at the treant.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spell Cast
Magic Missile, 17 damage, at treeant 3

Movement
BB27, 20' up
To
BB31, 20' up
Auto succeed fly check

Active Spells
Wall of Fire: 10 rounds left
Spell Resistance: SR21 to myself, 8 minutes left
Fly: Myself, Delia, Zanderallen, Jaspar, 5 minutes left
Haste: On everyone, 7 rounds left
Mage Armor: Hours left

DM Robert - "Domi sends greetings!"  d20+16=26 ; d8+5=12 ; d20+5=16 ; d20+16=22 ; d20+5=12 ; d20+5=17 ; d6+4=6 ; d6+4=5 ; d6+4=8 ; d20+16=21 ; d20+16=22 ; 3d6=13 ; 13d6=53 ; d20+3=18 ;
Wednesday March 17th, 2021 8:47:59 PM

FYI, the treants have fast healing 10, it specifically says in their write up that they will heal after the 'dying' stage of death. You need to take them down in hit points well beyond the normal 'death' zone of a PC, ie you have to get it past it's CON in negative hit points.

Sid calls for aid. (moved you to stay near Micah)
Bartomus actually hits with his glaive as he steps away slightly.
Stohp double moves for descent and heroically wraps her arms around the half dragon. However, since he has a reach weapon he gets one AOO as she closes on him.
Zanderallen steps forth and with the luck of the gods (criting) slays the half dragon!
Delia shoots into the treant (though it has DR10/slashing).
Stock....since Zander killed the 1/2 dragon I'm going to assume you would attack the nearest lightning treant. So I moved you toward it and used your first attack to inflict damage. (However this would generate an AOO from vege 8 and from the treant since it has reach on you, but I don't think your character would really care about that in his desire to chop things.)
Micah's magic weapon continues it's attack and Micah desends to do some healing. (Hmm, healing is a 30 foot radius and you are 20 feet high, I'm not sure everyone would actually be in that sphere...need some 3D math you engineers.)
Ohen magic missiles treant 3, and see's it stagger and fall over, but not get 'removed' from the board.

___________
The Half Dragon takes his AOO on Stohp.
to hit 26 (d20+16) hit, damage 12 (d8+5, tis but a flesh wound)

Veg 8, takes an AOO on Stock but Stock doesn't even register such a feeble attack.
To hit 16 (d20+5)

Treant 1 takes an AOO on Stock
to hit 22 (d20+16) miss

Vege 1seeing his leader fall, shakes his fist at Zanderallen and shouts in Slyvan Highlight to display spoiler: {}"Revenge is a dish best served cold!"[/b] And then he double moves away into the forest.

Vege 7 runs into the forest.

Vege 8 can only see huge dwarf and claws at it.
To hit 12 and 17 (d20+5).

Vege 18 uses its claws to attack the spiritual weapon.
He hits both times 21 and 13, but finds his attacks do no damage.

Vege 11, 13 and 9 continue taking crushing damage from the black tentacles.
(lets see 6 from the first round, 5 from last round, 8 from this round, nope still alive.)

Treant 1 double slams at Stock (15 foot reach)
21 and 22 (d20+16) both miss!!!!!!!
And fast heals this round since it goes after Stock.

Treant 2 casts call lighting and brings down a bolt on Zanderallen. Reflex save 17, damage 13.

Treant 3 is on the ground, but you can see some of the wounds closing.

map

Malici flies to AJ17 and breaths his breath weapon....
Treant takes 53 damage (13d6) save 22, it fails the save (18).
_______________

More x's for dead vege-orcs

1/2 dragon AC 34: makes his save damage 66 (he resisted some...)
Giant Flytrap fails its save, damage 142
Lighting Treant 1: AC 22 Damage 18
Lighting Treant 2: AC22 Damage 53
Lighting Treant 3: AC 22, damage 142
Vege 1 : AC? Damage 21
Vege 18, AC 16 damage 20


Bartomus(Rod) HP: 62/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+7=16 ;
Thursday March 18th, 2021 12:00:04 AM

Bartomus shifted towards the fallen Treant and saw its wounds were healing. In Sylvian, Bartomus spoke to it.
"We can end this in two ways, surrender, and heal yourself as you and your fellow trees leave this place, or better yet help us." Bartomus paused and raised the glaive. "Or, we make you into kindling and offer your other two brothers or sisters a surrender you refused."


========
1. Shift 5' back to AR/AS 29;
2. Intimidate - 16
3. Ready strike for next round



Stohp (Mitch) HP: 28//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=28 ; d20+17=26 ; d20+17=31 ;
Thursday March 18th, 2021 6:06:28 AM

Stohp grunts as she takes the hit. "That's enough out of you." she says as she maintains the hold (33 to maintain) and turns it into a pin before tying him up so he can't cast. "It's over. You can order the rest of your troops to surrender or let them get slaughtered by my companions. Your choice." (rolled to pin, then remembered I don't have to, I just have to roll to maintain. Feat lets me do 2 grapple actions a round)

Stock (JonM) HP: 134/180; AC: 25/24/13; DR 2/-; CMD: 33; Rage: 5/30 used  d20+17=25 ; d20+17=21 ; d20+12=28 ; d20+7=24 ; 2d8+21=30 ; 2d8+21=30 ; 2d8+21=26 ; 2d8+21=28 ;
Thursday March 18th, 2021 9:08:00 AM

Flying, Enlarged, Protection from Evil, Remove Fear, Haste, Bear's Endurance, Greater Rage

Somehow, some way Stock hears Bartomus across the battlefield. He's not exactly thinking clearly when he hears it though so he just shouts "KINDLING!" as he attacks the treant.

==========
PA1 vs LT1 hits AC25, 30 damage
PA2 hits AC21, 30 damage
PA3 hits AC28, 26 damage
PA4 hits AC24, 28 damage


Micah (John) HP: 83/84 AC: 27/12/27 CMD:20   d20+14=18 ; d20+9=16 ; d8+3=6 ; d8+3=11 ; d20+15=22 ;
Thursday March 18th, 2021 3:46:52 PM



Micah has no idea what the fleeing vege said, but does not want his to summon reinforcements and sees the one that also flees.

"Delia!" he shouts, "Do you see the one running away to the northeast? I will intercept the other one.

He then heads toward the one going northwest (Vege 7).

His weapon continues to attack 18, hitting twice.

==============
Active Spells
Airwalk on Zanderallen (duration 106 minutes-14 rds)
Enlarge Person on Stock (duration 11 minutes-8 rds)
Enlarge Person on Zanderallen (duration 11 minutes-7 rds)
Remove Fear on Stock, Sid, and Delia. (duration 10 minutes-6 rds)
Owl's Wisdom on himself with metamagic rod of extend (duration 22 min - 9 rds)
Magic circle against evil on himself (duration 110 min-11 rds)
Spiritual Weapon (6 rounds remaining)


70 fly speed in heavy armor

Spiritual weapon vs #18. Hits with an 18 for 6 damage and 16 for 11 damage (17 damage total)

Micah Full Move (135 with elevation change) to Vege #7. If can charge #7, then he moves to ground level and makes a trip attack using his weapon master domain ability. CMB 22. If he cannot charge, but can close, he moves to ground level; if cannot close, then he gets as close as he can and rises to 30' elevation.

Zanderallen (Zachary H) 95/119 AC: 29(34 vs VD) T: 13 FF: 28 CMD: 24  d20+12=20 ; d20+16=35 ; d20+16=30 ; 2d10+26=36 ; d6=2 ; d6=1 ; d6=1 ;
Thursday March 18th, 2021 4:00:08 PM

Zanderallen starts to say something to Stohp, but she seems focused on doing her thing so he moves towards the treant that keeps tickling him with lightning. "Stohp, I don't, oh never mind. Hey you, cut it out with the lightning.' He attacks once he closes.
----------------------------------------
Air Walk 100+ minutes
Resist Acid 20 80 minutes
Divine Bond +1 Holy 11 minutes
Enlarge Person 11 minutes
Haste 6 rounds

Lay on Hands 8/10
Smite Evil 3/4


Reflex 20(+12) saves, 6 damage taken

Move to AB16-AC17, will take an AoO if the treant has 15ft or great reach

Single Attack on Treant

35(+16), confirmed with 30(+16) crits - 36 damage + 3 holy(if evil) + 1 fire

Delia (Hannah) HP: 87/87; AC 27/17/21 (w/ Barkskin ~70 mins); CMD 29; Forest terrain (+4)  d20=4 ; d8+11=19 ; d6=3 ; d8+11=19 ; d6=4 ; d20=16 ; d8+11=16 ; d6=4 ; d20=2 ; d20=12 ; d8+11=12 ; d6=5 ; d20=7 ; d8+11=15 ; d6=1 ;
Thursday March 18th, 2021 4:48:07 PM

Seeing Bartomus give the evil treant an opportunity to surrender, she'll say "Just kill it, I don't think these things can understand the mercy you're offering."

Smiling a little at Stock's new battle cry, she'll hear Micah's call and look to the northeast, "I see him!" as she moves and fires at the fleeing Vege-orcs.

=================================
5ft step to AS31; remain at 30ft.

If I kill V1, I target V7 at -2 and maybe -4 if Micah successfully tripped him. If I have any leftover attacks, I will shoot the treant with +1 to hit and damage.

Attack 1(manyshot): 21 (+17)
Damage: 19 P + 3 C and 19 P + 4 C

Attack 2: 33 (+17)
Damage: 16 P + 4 C

Attack 3: 14 (+12) (miss)

Attack 4: 19 (+7)
Damage: 12 P + 5 C

Attack 5 (haste): 24 (+17)
Damage: 15 P + 1 C


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  5d4+5=20 ;
Thursday March 18th, 2021 6:22:19 PM

Ohen will cast magic missile at whoever's still alive. In order of priority:
V1
V7
LT3
"I agree with Stock. To the pyre with these."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spell Cast
Magic Missile, 20 damage

Movement
BB31, 20' up
To
AW31, 20' up
Auto succeed fly check

Active Spells
Wall of Fire: 9 rounds left
Spell Resistance: SR21 to myself, 8 minutes left
Fly: Myself, Delia, Zanderallen, Jaspar, 5 minutes left
Haste: On everyone, 6 rounds left
Mage Armor: Hours left

Sid(Andrew) 10' High HP: 13/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+14=32 ; d6+1=5 ; d20+3=20 ;
Thursday March 18th, 2021 6:36:30 PM

Sid swoops down to LT3, diving to skewer it with Mildred. "I have got to invest is something fire related," He twists through the heartwood, hopefully cracking it permanently. "Maybe Fire Arrows? Hey Bart, Fire Arrows a good idea?"

========================================================================

ToHit1(ShortSword of Subtly): 32
Damge: 5
ToHit2(ShortSword of Subtly): 20

DM Robert - "Do you see the one running away to the northeast?"  6d6=23 ; d20+16=33 ; 2d8+9=14 ; d20+12=29 ; d20+1=15 ; d20+1=16 ; d6+4=6 ; d20+16=30 ; d20+16=30 ; 2d8+9=21 ; 2d8+9=19 ; d20+16=26 ; d20+16=29 ; 2d8+9=25 ; d20+12=14 ;
Thursday March 18th, 2021 8:18:21 PM

Bartomus attempts to intimidate a tree.
Stohp pins the 1/2 dragon to the ground.
Stock chops wood, but doesn't kill it.
Micah charges vege 7 and trips it while his spiritual weapon chases the target and kills it.
Zanderallen connects with the VERY EVIL treant, however they are fire resistant 10.
Delia, actually I'm going to have to rule you cannot see #1 from where you are even with movement. I put a ruler up just to be sure, his outer edge and yours are still in the ice storm spell which is 40 foot high. You don't have a shot with only a 5 foot move.
Ohen, unfortunately at BB31 you can't see V1 there's a tree in the way, however at AW31 your outer corner and his outer corner are visible. Magic missles away.
Sid attacks a prone defenseless target, and forget to add his backstab multiplier forcing the DM to look it up. Also remember, you only get 1 attack when you move more than 5 feet. :P (+23 damage)

_____________
Stohp throws the dead half dragon to the ground following up with a pinning arm bar. It is quite spectacular as the intestines spill out and blood flies everywhere, partially covering Stohp. As she applies the cross body arm bar, the arm, somewhat severed in Zanderallen's attack comes off of the body and Stohp finds herself holding the bloody arm shoulder to fingers.

Sid's attack on the tree splinters it with a resounding crack.

Treant 2 takes an AOO on Zanderallen
to hit 33 (d20+16) hit, damage 14 (2d8+9)

Vege 1 goes all stealthy, You must make a perception check of greater than 29 to see him.

Vege 7 will attack Micah from the ground.
15 and 16 to hit with its claws, so miss.

Vege 8 makes a withdraw action, avoiding provoking the raging dwarf.

Vege 11, 13 and 9 die in the constricting grasp of the black tentacles spell.

Treant 1 wobbly but still on its root tips, double slams at Stock.
30 and 30 (d20+16) hits, damage 21 and 19 (2d8+9)
And fast heals.

Treant 2 hesitates but decides to attack Zanderallen since he killed the king.
26 and 29 (d20+16) miss and hit, damage 25 (2d8+9)

map, [i]poop I forgot to copy and paste the map before I started moving everything around this time.

Malici looks around for vege 1 but fails his perception roll.
_______________

More x's for dead vege-orcs

Lighting Treant 1: AC 22 Damage 122
Lighting Treant 2: AC22 Damage 79
Lighting Treant 3: AC 22, damage 151
Vege 1 : AC? Damage 41


Stohp (Mitch) HP: 28//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+15=32 ;
Friday March 19th, 2021 4:29:46 AM

Oh, he's dead. That was embarrassing. Dropping the corpse, Stohp moves to flank Lt 2 (stopping next to MA), trying to trip it and provoking an attack of opportunity (32 to trip)

Stock (JonM) HP: 98/180; AC: 25/24/13; DR 2/-; CMD: 33; Rage: 6/30 used  d20+17=32 ; d20+17=29 ; d20+12=22 ; d20+7=27 ; d20+7=26 ; 2d8+21=35 ; 2d8+21=25 ; 2d8+21=30 ; 2d8+21=32 ; d3=3 ; 2d8+21=24 ; d3=2 ; 2d8+21=24 ;
Friday March 19th, 2021 9:27:48 AM

Flying, Enlarged, Protection from Evil, Remove Fear, Haste, Bear's Endurance, Greater Rage

Stock begins a low pitched humming as he methodically carves through the lightning treant and anything else around.

==========
5 ft step to S24/T25
PA1 vs LT1 hits AC32, 35 damage
PA2 hits AC29, 25 damage
PA3 hits AC 22, 30 damage
PA4 CRITS AC 27, Confirms w/ 30 (+4 from Critical Focus), 80 damage
d3 rolls were mistakes


Bartomus(Rod) HP: 62/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  2d8+11=21 ;
Friday March 19th, 2021 10:34:16 AM

Bartomus moved over to where Sid was standing and took note of the Elf's work and his sudden fixation on fire. He also noted that Sid had been pretty much worked over by the veggies and the lightning. "Sid, I think it's done, like firewood done. So, let's get you a bit of healing here, ok?"

Bartomus laid his hand on Sid's should and pulled off a healing. "If you need it, I also gotta potion I can give you."

=======
1. Move to AO/AP 29;
2. Cure Moderate Wounds on Sid for 2d8+11=>21


Micah (John) HP: 83/84 AC: 27/12/27 CMD:20   d20+17=24 ; d20+17=32 ; d20+12=30 ; d8+8=11 ; d8+8=9 ; d8+8=11 ;
Friday March 19th, 2021 12:34:35 PM


Micah grimly focuses on his prone opponent, power attacking with his mace and exploiting his enhanced speed provided by the sorcerer, he pounds it, hitting it three times.

Since Micah did not have the opportunity to redirect it, Micah's spiritual hammer continues to attack the slain target.

==============
Active Spells
Hasted by Ohen ( 5 rds remaining)
Airwalk on Zanderallen (duration 106 minutes-14 rds)
Enlarge Person on Stock (duration 11 minutes-9 rds)
Enlarge Person on Zanderallen (duration 11 minutes-6 rds)
Remove Fear on Stock, Sid, and Delia. (duration 10 minutes-7 rds)
Owl's Wisdom on himself with metamagic rod of extend (duration 22 min - 10 rds)
Magic circle against evil on himself (duration 110 min-12 rds)
Spiritual Weapon (5 rounds remaining)


70 fly speed in heavy armor

Spiritual weapon beats a dead horse.

Micah full round attacks, including the haste attack against #7, to hit 24 for 11 points of damage, to hit 32 for 9 points of damage, and to hit 30 for 11 points of damage. All damage bludgeoning. 31 points before DR.

Remain at R16



Zanderallen (Zachary H) 54/119 AC: 29(34 vs LT2) T: 13 FF: 28 CMD: 24  d20+23=41 ; d20+23=32 ; d20+18=31 ; d20+13=22 ; d20+23=25 ; 2d10+24=37 ; d6=4 ; d6=2 ; d10+24=27 ; d6=4 ; d6=3 ; d10+24=25 ; d6=5 ; d6=1 ; d10+24=27 ; d6=3 ; d6=5 ;
Friday March 19th, 2021 3:06:16 PM

Zanderallen grunts as he takes a couple solid blows from the knobs of the treant. However he notes that his blade surges with holy energy as it hits, confirming the treant as an evil being. Needing no further prodding he channels more divine smiting into his lumberjack skills. Having seen the regenerative powers of the other treants he doesn't stop swinging.
----------------------------------------
Air Walk 100+ minutes
Resist Acid 20 80 minutes
Divine Bond +1 Holy 11 minutes
Enlarge Person 11 minutes
Haste 6 rounds

Lay on Hands 8/10
Smite Evil 2/4


Swift Action - SMITE Lt 2 (+5 Att and AC, +11 damage, bypass DR)

Full Attack on LT 2 - Flanking +2 Att
41(+23) hits, and 32(+23) confirms crit - 61 damage + 6 Holy (forgot to double modify on die roller)
32(+18) hits - 27 damage + 7 Holy
22(+13) hits - 25 damage + 6 Holy
25(+23) hits - 27 damage + 8 Holy


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+15=33 ; d20+15=22 ;
Saturday March 20th, 2021 4:30:22 AM

Ohen, seeing that nearly everything is handled besides the fire resistant trees, will move to a more central location to get a better view of everything. As he passes by the fallen treant, he will call out to the group "Does anyone know how to make these stop healing besides turning them into firewood?". As he looks around, he will make sure treant 3 has stopped healing after Sid's strike at the heartwood, and will check to see if any of the other ones are healing. He also points to the tree to the northeast. "Our vegetable friend moved behind that tree."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Perception 33 to see the vege-orc 1
Perception 22 to look around at the treants

Double move to
AE30, 40' up, wanting to be able to see over the 20' tall wall of fire.

Active Spells
Wall of Fire: 8 rounds left
Spell Resistance: SR21 to myself, 8 minutes left
Fly: Myself, Delia, Zanderallen, Jaspar, 5 minutes left
Haste: On everyone, 5 rounds left
Mage Armor: Hours left

Sid(JonM Sub) 50' High HP: 13/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+19=32 ;
Saturday March 20th, 2021 8:19:51 AM

Sid floats above the dead tree for a moment and smiles. He then sheathes his sword and takes off at an angle to get some height among the trees to snipe any remaining targets.

=========
Move - Sheath sword
Move - Draw Branwen as he flies up to 50' to AT20
If relevant - Stealth 32 to hide among the branches

DM Robert - "Our vegetable friend moved behind that tree."  d20+16=21 ; d20+12=13 ; d20+12=23 ; 2d6=8 ;
Saturday March 20th, 2021 10:40:28 AM

Stohp moves and trips treant 2, but no before taking an AOO.
Stock chops and chops making lots of kinding of treant 1.
Bartomus does some healing on Sid.
Micah goes full battle cleric and makes vege 7 into chopped vegetable.
Zanderallen shows Stohp the value of weapons as he makes more kindling for the fire.
Ohen moves and points out where vege 1 is hiding.
Sid moves.
Delia? taking some of her attacks to kill Vege8, it takes 3 arrows to get it.
___________
Treant 2 takes an AOO on Stohp.
to hit 21 (d20+16) miss

Vege 1 is the only enemy moving and he's still trying to stealth away.
Stealth 13.

map, [i]poop I forgot to copy and paste the map before I started moving everything around this time.

Malici sees vege 1 moving, and decides to get nasty. Perception 23.
He casts acid fog. damage 8, "Oh that's going to continue to spread..."
_______________

More x's for dead vege-orcs

Lighting Treant 1: AC 22 Damage totally dead
Lighting Treant 2: AC22 Damage more than way dead but not as dead as totally dead.
Lighting Treant 3: AC 22, damage way dead
Vege 1 : AC? Damage 49



Delia (Hannah) HP: 87/87; AC 27/17/21 (w/ Barkskin ~70 mins); CMD 29; Forest terrain (+4)  d20=10 ; d20=15 ; d8=5 ; d6=3 ;
Saturday March 20th, 2021 10:56:44 AM

[OOC Last round] Since I couldn't see vege 1, I would have targeted the other foes within line of sight like vege7 and LT3. Can my attacks last round move to them? I don't know how things like that work in a PBP game.

The threats around her killed, Delia will take off after the fleeing vege-orc, locking onto him and firing a single shot.

=====================
Perception: 31 to see him
Move to AQ13

Attack: 35 (+20)
Damage: 17 P + 3 cold

Bartomus(Rod) HP: 62/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Sunday March 21st, 2021 3:26:40 PM

"Sid, play it a bit safer," Bartomus yelled after Sid as he floated away. Bartomus moved out around the snowstorm that still held the prominent position next to the tentacles.

"Hey, hey, is that all of them?" He shouted trying to see around a wall of flames in the center of the forested grove.


======
1. Move to AH 29/30


Stohp (Mitch) HP: 28//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday March 21st, 2021 10:34:59 PM

Stohp puts away her flail. "Let him go, lets not waste energy pursuing one guy. She calls to the others. If we're lucky he'll alert the rest of his group to their leaders death and the siege will break up before we have to fight them. If not, well they will have probably heard the fight anyway and we should save our spells for the next one."

Stock (JonM) HP: 98/180; AC: 25/24/13; DR 2/-; CMD: 34; Rage: 7/28 used  d20+17=26 ; 2d8+21=32 ;
Monday March 22nd, 2021 9:51:13 AM

Flying, Enlarged, Protection from Evil, Remove Fear, Haste, Bear's Endurance, Greater Rage

Stock's head whips around and locks onto the remaining evil tree. With a battle cry of "KINDLING!" he skids to a stop next to the thing and hits it with his axe.

=======
AoO AC 29 (mobility)
Move AD18/AE19
PA hits AC26, 32 damage
...I think LT2 is still up in the map? The text above says its dead. Either way, Stock hits it with his axe :)




Micah (John) HP: 83/84 AC: 27/12/27 CMD:20   d20+4=22 ; d20+14=24 ; d8+3=7 ;
Monday March 22nd, 2021 10:59:45 AM


Micah looks around for other foes. Seeing none, he takes to the air again and moves north looking for the vege that fled to the northeast and finds him. He then directs his spiritual hammer to his newly spotted target.

======================
Active Spells
Hasted by Ohen ( 4 rds remaining)
Airwalk on Zanderallen (duration 106 minutes-15 rds)
Enlarge Person on Stock (duration 11 minutes-10 rds)
Enlarge Person on Zanderallen (duration 11 minutes-7 rds)
Remove Fear on Stock, Sid, and Delia. (duration 10 minutes-8 rds)
Owl's Wisdom on himself with metamagic rod of extend (duration 22 min - 11 rds)
Magic circle against evil on himself (duration 110 min-13 rds)
Spiritual Weapon (4 rounds remaining)


70 fly speed in heavy armor

Perception 22 vs #1 stealth of 13: see him
Std action to Move to AD10 at an elevation of 20 ft.
Move action to change target of spiritual weapon
SW hits with a 24 for 7 pts force damage.



Zanderallen (Zachary H) 54/119 AC: 29(34 vs LT2) T: 13 FF: 28 CMD: 24  d20+7=8 ;
Monday March 22nd, 2021 4:23:48 PM

Zanderallen looks around for whatever the group is chasing, but it really confused seeing nothing. He stays in place making sure the splinters in front of him don't start regrowing. "Where is he?"
-----------------------------
Air Walk 100+ minutes
Resist Acid 20 80 minutes
Divine Bond +1 Holy 11 minutes
Enlarge Person 11 minutes
Haste 5 rounds

Lay on Hands 8/10
Smite Evil 2/4


Perception 8

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Monday March 22nd, 2021 5:26:44 PM

Ohen will leave the hunters to their hunting and descend on to the square with the half-dragon's body. He will use his arcane sight to search for a medallion quarter, and any other magic items.
He will keep checking if any of the treants move.
"Sorry Bartomus, that wall will keep burning for a while after I let it go."

~~~~~~~~~~~~
Active Spells
Wall of Fire: 7 rounds left
Spell Resistance: SR21 to myself, 8 minutes left
Fly: Myself, Delia, Zanderallen, Jaspar, 5 minutes left
Haste: On everyone, 4 rounds left
Mage Armor: Hours left


Sid(Andrew) 10' High HP: 13/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=18 ;
Monday March 22nd, 2021 6:52:34 PM

"Sorry guys! Ugh, that was nasty. Is that all of them?" Sid will fly up 30ft and see if he can see anything interesting.

========================================================

Perception: 18

DM Robert - "Where is he?"  2d6=11 ;
Monday March 22nd, 2021 8:06:48 PM

Delia shoots into the acid fog....
Bartomus warns Sid and tries to look around.
Stock whirls around but their is no enemy to hit only wood.
Micah looks for vege 1...
Zanderallen looks around.
Ohen starts to loot (actually can't you dismiss a spell at will?)
Sid looks around.
_________

Unfortunately Micah and Delia cannot see into the acid fog...Acid fog creates a billowing mass of misty vapors like the solid fog* spell. In addition to slowing down creatures and obscuring sight, this spell’s vapors are highly acidic. Each round on your turn, starting when you cast the spell, the fog deals 2d6 points of acid damage to each creature and object within it. *This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so thick that it impedes movement. Creatures moving through a solid fog move at half their normal speed and take a -2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like).

Everyone is looking around and realizing that there are no more combatants.

The acid fog cloud spreads some more, (11 points damage to everything, including the tree). You hear the distinct crackle of bark sizzling in dissolving acid. The smell of the acid is non to pleasant either. Delia is pretty sure she did not see the vege come out to the east, and Micah is pretty sure he did not come out to the north. As you hover briefly you hear a rasping scream as if someone's lungs were no longer fully functioning due to inhaling some caustic substance. And then there is only the sizzle of the spreading acid cloud.

Ohen detects several magical items...Malici descends to join Ohen.
potion 1,
potion 2,
scroll
dragonhide breastplate (red dragon),
heavy wooden shield,
cold iron glaive
amulet
cloak
headband
pearl
ring
rod
1/4 of an amulet/medalian
and 652 gp

Everyone gets 4,500 experience for scene 1 and 2 (I forgot to give out ex when scene one ended, scene two is not quite over.)

Stohp (Mitch) HP: 28//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday March 23rd, 2021 7:54:00 AM

Stohp helps with the looting.

Stock (JonM) HP: 65/147; AC: 26/24/14; DR 2/-; CMD: 31; Rage: 7/28 used 
Tuesday March 23rd, 2021 9:24:19 AM

Flying, Enlarged, Protection from Evil, Remove Fear, Bear's Endurance, Fatigued

Stock raises his axe to strike again but then realized the treant is not moving. He mutters "One shot that time...yeah I got him good..." Even as he looks around, the rage leaves Stock. He smears wood chips across his face in wiping the sweat away.

Stock limps over to the dread dragon thing and points at the medallion. "That look like yours, Malici?"

==========
I let haste expire and started the fatigued clock; assuming we let time pass I'll let the other buffs expire as well


Bartomus(Rod) HP: 62/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Tuesday March 23rd, 2021 9:44:04 AM

Bartomus joins in the gathering of things from their foes. Like the others, he was standing about and hears Stock point out the 1/4 medallion to Malici. Bartomus rolls his eyes a bit as he seemed to recall that the four holders of the medallion were connected as siblings, albeit estranged. He tried to find some diplomatic way of asking the question he had, but sighed and just put it out there.

"Malici, if it is, then that was one of your siblings, right? " Bartomus paused then continued. "Will we have to expect a battle with everyone holding one of these?"

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d6=1 ; d6=5 ; d6=5 ; d6=2 ; d6=4 ; d6=5 ; d8=2 ; d8=8 ; d8=4 ; d8=6 ; d8=3 ; d8=7 ; d8=5 ; d8=2 ; d8=5 ; d8=7 ; d100=74 ; d100=14 ; d8=2 ; d8=6 ; d8=8 ; d8=6 ; d8=6 ; d8=6 ; d8=1 ; d8=2 ; d8=5 ; d8=6 ; d8=7 ; d8=3 ; d8=5 ; d8=2 ;
Tuesday March 23rd, 2021 11:26:10 AM


Micah makes a quick check to verify they are out of immediate danger.

He then gathers around the shields and channels healing energy.

He then gets out his wands of cure light wounds and starts the rounds.

===============
Channel energy (7 uses remaining) Heal all Shields 21 hit points.
8 charges on Stock for an additional 45 hit points
8 charges on Zanderallen for an additional 36 hit points
5 charges on Stohp for an addition 32 hit points
5 charges on Sid for an addition 32 hit points

Let me know who needs more
Note on character sheet--that used up most of my old wands. I still have 3 new fully charged ones.


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d4=1 ; d20+15=35 ; d20+15=31 ; d20+15=30 ; d20+15=31 ; d20+15=20 ; d20+15=18 ; d20+15=35 ; d20+15=27 ; d20+15=16 ; d20+15=25 ; d20+15=16 ;
Tuesday March 23rd, 2021 12:40:50 PM

Ohen will raise his eyebrows in surprise at the dragonhide breastplate, and pick up the medallion.
"It seems our theory was correct unfortunately. 3 other half-dragons compelled to come to this area. Each with less than peaceful motives."
He will place the medallion in his bag of holding for safekeeping, watching the magical energies with his arcane sight as he does so, and pulling the medallion away if anything untoward happens. He will then start identifying.
~~~~~~~~~
I think the spell has to have a (D) tag in the duration to be dismissable, e.g.
Duration: 1 round/level (D)
Wall of fire doesn't for some reason.

D4=1: accident
Potion 1: 35
Potion 2: 31
Dragonhide Breastplate: 30
Shield: 31
Glaive: 20
Amulet: 18
Cloak: 35
Headband: 27
Pearl: 16
Ring: 25
Rod: 16 (come on Ohen he used this, it shouldn't be that hard)
All of these are arcana or spellcraft, whichever is appropriate, I add the same regardless.

Sid(Andrew) 10' High HP: 13/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=20 ;
Tuesday March 23rd, 2021 4:38:57 PM

Fly and keep watch until his 5mins are up and then will descend and continue to watch the forest around them.

===================================================================

Perception: 20

Delia (Hannah) HP: 87/87; AC 27/17/21 (w/ Barkskin ~70 mins); CMD 29; Forest terrain (+4)  d20=3 ; d20=17 ;
Tuesday March 23rd, 2021 5:47:34 PM

Delia will wait for the fog cloud to disperse and find the body of the sizzled vege-orc if she can once it does. As soon as she verifies its death, she'll call Hawky back and help Sid keep watch.

==========
Perception to find vege-orc if needed: 21
Perception to keep watch: 38

Zanderallen (Zachary H) 110/119 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday March 23rd, 2021 6:43:08 PM

Zanderallen relaxes as the final combatant falls. Receiving healing he helps in moving the bodies to the spell casters to identify items. He calls out to Jasper, "[/b]Jasper, main body down. Let's keep eyes open for if the various plants forming the perimeter are incoming."[/b] His words trail off as he sees members of the group already on lookout.
------------------------------
Lay on Hands 8/10
Smite Evil 2/4

DM Robert - "Will we have to expect a battle with everyone holding one of these?"  d20+13=31 ; d20+13=31 ;
Tuesday March 23rd, 2021 8:11:20 PM

Stohp starts looting.
Stock is feeling the aftereffects.
Bartomus asks the obvious.
Micah starts the after action healing.
Ohen starts identifying.
Sid goes on patrol.
Delia keeps a watchful eye for a vegematic.
Zanderallen calls out to Jasper and makes some sorting piles.
______________
Hmm, Acid Fog can't be dismissed either, that thing is going to go on for 12 rounds (total). And I think it keeps expanding by 20 feet each round. The camp is going to be encompassed before that spell is done.

Unfortunately, there is nothing really left to loot. The vege-orcs had only simple weapons made of bone and wood. (well except of the vege-orc leader, he had some masterwork stuff, but it pretty much dissolves in the acid). The treants had no treasure nor did the giant fly trap.

Even as Stock points out the medalion Malici has already landed beside Ohen and see's it as well. Bartomus asks his question. Malici shrugs not taking his eyes of the medallion. "I guess so, it's not like I have a working knowledge of all the possible siblings that may have survived my father's trials. I did not think I would and did not want to try for I did not want to be his puppet. That's why mother and I fled."

Ohen identifies:
potion of cure serious wounds
potion of haste,
scroll of heal
+3 dragonhide breastplate (red dragon - fire resistance 5),
+1 light fortification heavy wooden shield,
+1 cold iron scythe,
amulet of natural armor +1,
cloak of resistance +2,
headband of inspired wisdom +4,
ring of protection +2,

Malici looks over Ohen's shoulder and identifies what he failed to.
pearl of power (1st),
Lesser Metamagic rod quicken,

As Ohen tries to picks up the medallion he feels an electrical tingle and icy hotness (that's from the medallion not Malici). The glow from the detect magic seems to pulse on the medallion. As he tries to tuck it away, Malici says, "Excuse ME, I believe that should go to me." Malici holds up his quarter of medallion. At this point everyone can see that both parts of the medallions are pulsing in sync with each other. So no, Ohen, you don't get to pocket the medallion as you posted. You may try to now though...

When Zanderallen calls for Jasper he hears no response. Delia and Sid having stated they are on lookout can not see him either.

Stohp (Mitch) HP: 28//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday March 23rd, 2021 11:25:16 PM

Stohp sighs loudly. "This is going to be a pain in the rear. We better go check on and clear out the other force if needed and get moving to the next target as quickly as possible."

Stock (JonM) HP: 109/125; AC: 28/25/16; DR 2/-; CMD: 31; Rage: 7/28 used 
Wednesday March 24th, 2021 9:26:13 AM

Letting all buffs expire

"More like we'll be a pain in their rear...am I right?" Stock looks around at his clever(?) joke.

"Whoa...that breastplate is special. And that (metamagic) rod looks like something I could use as a small mace...wait...you mean that's not what it's for?"

--------------


Bartomus(Rod) HP: 62/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Wednesday March 24th, 2021 10:31:32 AM

Bartomus nodded as Malici reiterated the fact that the experimentations and the efforts to create controlled puppets is why he and his mother had fled the dragon. He watched as the medallions were pulsing and he looked at the two pieces. "Could it all be a key? Do they join together if they are put side by side?"

Then he was looking over at the other things collected. "That head band kinda looks like the one I am wearing. Huh," he picked it up and looked at. "better made and looks a bit older as well. I would be interested in swapping these, unless someone else needs this?"

When they had mentioned Jaspar being missing, Bartomus looked about and noticed that the acid fog was still moving about. He chuckled at Stock's joke. But, continued to wonder about Jaspar. "Any chance he might have ran back to his village? Do we just head that way to see what we can do and then worry about where he might be?"

=======
Willing to move out and follow along. Headband would raise Bartomus' Wisdom to an 18 and change his modifier by an additional one I believe.


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Wednesday March 24th, 2021 1:01:44 PM


Stohp and Sid, you each have been healed for 53 hit points each.


Satisfied that everyone is mostly well, Micah focuses his attention on Malici and Ohen.

He frowns deeply when Malici tries to claim the medallion piece. "If it is all the same to you," he says quietly, but firmly, "I would rather Ohen keep possession of that." Although careful to keep his posture unaggressive, his demeanor is nonetheless serious and intense.

============
Bartomus having the circlet makes the most sense to me. Micah does not have an open headband slot, so could not benefit from the new circlet or Bart's old one. Anyone with this slot open could benefit from Bartomus' old headband with the +1 boost to will saves and perception checks, even if they are not a wisdom based spellcaster.

Zanderallen (Zachary H) 110/119 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday March 24th, 2021 5:30:14 PM

Still a little worried about Jaspar, Zanderallen knows wandering off into the forest alone to look for him is just a good way for two people to get lost. "Go ahead and take the headband Bart, you're best suited for it." He stops and stares for a good while at the breastplate, "Wow, real bona fide dragonhide armor. That's not something you see everyday."

Near the pile of bodies being looted he sees the medallions light up and he has a hard time not reaching for his weapon. As Micah speaks, he positions himself next to Ohen, posturing solidly next to the new medallion piece as he opens his divine sight(Detect Evil) and looks at both medallion pieces.


Delia (Hannah) HP: 87/87; AC 27/17/21 (w/ Barkskin ~70 mins); CMD 29; Forest terrain (+4)  d20=5 ;
Wednesday March 24th, 2021 5:54:55 PM

Delia, unaware of the potential conflict with Malici and concerned about Jasper's disappearance, would go to where he was last seen as soon as we realized he wasn't responding and look for signs of struggle or tracks. As she heads in that direction, she'll call out and let the rest of the party know that she's looking for Jasper.

=========================================
Survival: 26 (+21) (additional +5 if tracking)

Sid(Andrew) 10' High HP: 13/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=18 ; d20+8=25 ;
Wednesday March 24th, 2021 6:07:11 PM

Sid will keep on lookout but at the sounds of tension behind him he switches to Brawen and gets ready to notch one of his elf bane arrows.

==========================================================================

Perception: 18
Bluff: 25 (To look calm and relaxed and not like he is going to start shooting at Malici if needed.)

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Wednesday March 24th, 2021 6:48:49 PM

"I think it would be best if the medallion pieces remain separated. After all, we don't really know what they do yet, and there is a powerful magical resonance between them. I think if we come across another one, someone else should hold it besides the two of us."

Ohen will wait and see what Malici has to say before pocketing it, but he also will not let Malici take it.

DM Robert - "I would rather Ohen keep possession of that."  d20+12=17 ;
Wednesday March 24th, 2021 8:00:58 PM

Stohp suggests going to the next target....where ever that may be...
Stock thinks about being a pain in keister to the powers that be.
Bartomus queries what would happen if the pieces were put together, and places dibs.
Micah is rather firm about the medallion.
Zanderallen uses a little paladin power.
Delia goes off looking for Jasper.
Sid readies a threat.
Ohen is steadfast.
___________

Delia flies to where the party met to pre-cast their battle spells. Then she realizes that Jasper was also flying with the group, so there's not much in the way of tracks to follow.
Delia Perception 30 Highlight to display spoiler: {You notice some broken twigs and then what appears to be a scrap of paper stuck to a bush.}

Zanderallen detects no evil from the medallions.

Malici crosses his arms, bringing himself to his full height. He looks around noting some of the postures of the party. Arching an eyebrow he says, "I see." Then he takes flight straight up and once above tree top level, turns southeast and heads off.

For those curious, I'm saying the map now shows the acid fog at about 1/2 of it's total potential spread radius. That's if I'm reading the spell right, it says it spreads Effect: fog spreads in 20-ft radius, 20-ft high. I'm not sure if that means just the initial spell point or if it continues to spread each round.
map

Stohp (Mitch) HP: 28//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday March 24th, 2021 9:05:25 PM

Stohp is confused. "Wait what? Why'd he leave? Why didn't we just let him have the magic coin thingy?"

Delia (Hannah) HP: 87/87; AC 27/17/21 (w/ Barkskin ~70 mins); CMD 29; Forest terrain (+4)  d20=7 ;
Thursday March 25th, 2021 2:17:21 PM

Apparently Delia can't see the forest for the trees and stares around at where Jasper was thought to be. She'll see Malici zoom off and wonder if the weird, crazy magic Ohen saw on the medallion has made him touchy or if he's just scouting.

Shrugging, she'll cast Speak with Plants to ask them if they know what happened to Jasper.
"Where did tiny rat-man go?"
"Was someone/thing else with him?"
"Did he get hurt?"


=========================
Perception 28 (+21) vs 30
Cast Speak with Plants (7 min duration)

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Thursday March 25th, 2021 2:29:33 PM



Micah shakes his head in surprise at Malici's sudden departure. He expected some sort of rebuttal, but to just walk, rather fly out, without any discussion, seemed to him to be completely irrational.

"I wonder if he is accustomed to always getting his way," he muses aloud. After a moment's consideration, he adds while pointing to the medallion piece Ohen still has, "No need to follow. He will return for this. First, however, we need to find out what happened to Jasper, then we need to see about breaking the siege now that the command post has been destroyed."

"Anyone have any ideas about where Jasper might be?"




Zanderallen (Zachary H) 110/119 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday March 25th, 2021 3:44:03 PM

Zanderallen shakes his head at Malici's response. "Huh, I wonder if the geas on the medallion is still affecting him. Let's make sure the pieces don't join together until we have them all. It might alert the other bearers something is happening. See anything Delia? Perhaps he flew off to check on his people. Let's head to the ziggurat."
---------------------------
I think it is just he initial spread and then it stays in place for that long, but I'm not sure.

Sid(Andrew) 10' High HP: 13/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday March 25th, 2021 5:35:28 PM

Sid gets closer and says, "I can put it, the medallion that is, in the Shield's bag of holding. I'm fuzzy on the details, but some of the stories I've read talk about that making it hard to find. I mean, we don't have much in them right now, but it would be none obvious?"



Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Thursday March 25th, 2021 6:40:15 PM

"Sure, we can put it in there or we can put it in my bag of holding. Whatever the group thinks is best."
Ohen then laughs.
"I was going to say that we can't trust Malici since we just met him, but the same could be said of me. It seems strange, you already feel like friends to me. I will give it up to wheover we think can keep it safest."

DM Robert - "Why didn't we just let him have the magic coin thingy?" 
Thursday March 25th, 2021 7:43:03 PM

Stohp wonders why Malici left.
Delia can't see anything so she casts a spell.
Micah thinks Malici is irrational and wonders about Jasper.
Zandereallen poses questions and thoughts.
Sid offers to put the item in the bag of holding.
Ohen offers to put the item in his bag of holding.
Bartomus?
Stock?
________________

The group stands around debating what happened and what to do with the medallion.
Ohen please make a Will save 16 if fail read Highlight to display spoiler: {You really don't want to give up the medallion, you think you should keep hold of it.}

There is still a fair amount of magical gear unclaimed and lying on the ground.

Delia questions the plants. A tree responds, "He went to sun up. He was alone. What is hurt?"



Bartomus(Rod) HP: 62/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Thursday March 25th, 2021 8:49:36 PM

Bartomus snapped out of his thoughts and thanked everyone for allowing him to put the new headband on and he handed the other to the party to put in a storage bag that the loot usually went into during one of their excursions.

"Sorry, readjusting my headband and felt a little out of it for a moment there," he shrugged and then listened to the conversations.

"Can we load all of this into one of those special bags and then what, sun up, ok East right so we need to head that direction, but that's not the way our special guest went right? Do we need to worry about that?"

Stohp (Mitch) HP: 81//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday March 26th, 2021 1:09:05 AM

"Jasper should be back where we were making our plans at. He's not a fighter so didn't come sneaking up with us. We can head back, pick him up, then head to the pyramid."

Stock (JonM) HP: 109/125; AC: 28/25/16; DR 2/-; CMD: 31; Rage: 7/28 used 
Friday March 26th, 2021 10:15:53 AM

"Malici reminds me of some touchy dwarves I grew up with...From what Delia found before, the pyramid should be about a mile to the east. That sounds like where Jasper went."

Stock then looks over the stash and says, "The armor's nice...but I just got some new stuff. I'll pass for now."

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+10=13 ;
Friday March 26th, 2021 1:42:41 PM

Ohen will place the medallion in his bag of holding.
"That metamagic rod of quicken would be very useful to me. Would anyone mind if I take that?"

"Yes, let's go find Jaspar and lift the siege off the pyramid. It seems like he's headed that way already.".

Zanderallen (Zachary H) 110/119 AC: 29 T: 13 FF: 28 CMD: 24 
Friday March 26th, 2021 1:57:07 PM

Zanderallen stashes the rest of the magical gear to be sorted later and nods along with those suggesting they head to the pyramid. "Hopefully we should meet up with Jaspar along the way or back with his people."

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Friday March 26th, 2021 9:09:21 PM


Micah nods in assent to Ohen's request for the rod.

"Sounds like a plan," he agrees with Stohp and sets out to head the way she indicating, looking for Delia to take point and lead them away.

Sid(Andrew) 10' High HP: 13/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=25 ;
Friday March 26th, 2021 11:52:38 PM

Sid nods, "Anything not claimed I'll but in the Shield Bag. Do we need to look for Jasper? I don't like assuming that they will meet us. Here let me see if I find anything and if nothing else I'll feel better."

Sid will put anything not claimed (final list please be provided) into the bag of holding and will then see if he can find any signs of Jasper, and will look as they go.

======================================================

Perception: 25

Delia (Hannah) HP: 87/87; AC 27/17/21 (w/ Barkskin ~70 mins); CMD 29; Forest terrain (+4) 
Saturday March 27th, 2021 1:21:17 AM

Delia thanks the trees and wishes them deep roots, good rains, and strong sunshine before returning to the main group and stating, "The trees say that Jasper went east and was alone," as if that's a perfectly normal way to gather information, "I'll keep asking as we head towards his people to make sure we're on the right track." She heads towards the rest of the plant-baddy force with the party.

After learning why Malici left, she'll ask "Do you think the medallions pull towards each other and he'll be able to find us no matter where we go? If so, our watches will have to be extra vigilant from until whatever he's got going on is resolved."

DM Robert - "Yes, let's go find Jaspar and lift the siege off the pyramid." 
Saturday March 27th, 2021 10:58:22 AM

Bartomus puts on his new headband and suggest heading east.
Stock thinks Jasper went back to the last camp.
Ohen starts picking up loot and suggests heading to the pyramid.
Zanderallen helps gathering up loot and agrees to head to pyramid.
Micah gets the plan moving.
Sid gives a final look but finds nothing.
Delia worries about the medallions calling to each other.
_________

Delia heads east trying to find signs of a flying beast folk. Perception 30 Highlight to display spoiler: {You do find signs of a broken twig and you assume you are on the right path.}

The party moves along at a fairly good pace, still being under the influence of the fly spell. After a few minutes you cross from the forest in to a semi manicure pasture. Ahead you can see a step pyramid. You also see Jasper flying toward a line of beast folk that appear to have come out of the pyramid. They are semi-armed, which is to say armed as you would expect townsfolk to be when trying to stand up to an invading force and not having any professional soldiers to help. (Insert your own movie reference).

Behind Jasper and going at a much slower speed than him you note several moving plant creatures.
Knowledge Nature 25 for C Highlight to display spoiler: {Blood bramble}
Knowledge Nature 18 for numbers 1-6 Highlight to display spoiler: {assassin vine}
Knowledge Nature 18 for numbers 10-16 Highlight to display spoiler: {vampire rose}

Another map

Bartomus(Rod) HP: 62/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+5=19 ; d20+5=24 ; d20+5=24 ;
Saturday March 27th, 2021 9:53:59 PM

As they watched Jaspar fly on overhead, Bartomus moved quickly through the forest and pulled up where there were a whole lot of nasty plants. He focused on things to his left and to his right. His eyes went wide.

He moved a bit further and continued to examine the plants. "Hold up everyone, just hold up."

"Those roses will suck the life right out of you. Then there's some vines that can grab you and mash you into the dirt. We gotta think about how we want to make a path for ourselves."

========
Move to G24/25

KnowNat- C = 19
KnowNat-1-6=24
KnowNat-10-16=24


Stohp (Mitch) HP: 81//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday March 28th, 2021 8:46:38 PM

"We're still flying. We can just float over them and rain death on them." Stohp points out.

Delia (Hannah) HP: 87/87; AC 27/17/21 (w/ Barkskin ~70 mins); CMD 29; Forest terrain (+4)  d20=9 ; d20+11=31 ; d20+11=17 ; d20+11=12 ;
Sunday March 28th, 2021 9:15:13 PM

Before getting to the pyramid, Delia will point to a broken twig along their path, "This forest has no animals to do that. Probably was Jasper."

Once they get within sight of the pyramid and its siege line, Delia will indicate the large, thorny bramble bushes, "Blood Brambles. They'll try and eat you. Don't recommend letting them do that." She will also identify any weaknesses or special attacks/abilities that she knows about them.

To Stohp she'll reply, "As long as the beastfolk don't engage and need our protection, I like that plan."

===========================
Perception vs 30: 30 (9+21)
Nature vs 25: 31
Nature vs 18: 17
Nature vs 18: 12

Zanderallen (Zachary H) 110/119 AC: 29 T: 13 FF: 28 CMD: 24 
Monday March 29th, 2021 2:08:53 PM

Zander breathes a sigh of relief when Jasper is spotted. However when the danger posed by the plants chasing him are revealed Zander comfort level decreases significantly. He yells out loud enough for Jaspar and the beastfolk to hear, "Jasper! You're being pursued by some very bad things. Get inside the pyramid with your people NOW! We'll handle them." He'll pause for just a moment looking if Ohen or Micah have any spells they wish to cast on the group before double moving, at a height of 40 ft to S20.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Monday March 29th, 2021 2:53:38 PM


Micah quickly surveys the situation, thankful for the intelligence provided by Bartomus and Delia. He casts bless on the Shields then moves forward.

=============
bless duration 10 rds.
Single move to P20 at the greater of 20 ft or the minimum height necessary to stay out of reach of 13, 3, or 4.

How much time expired since combat, for spell duration purposes?

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Monday March 29th, 2021 4:33:43 PM

Ohen will caste haste on the group as everyone moves out.
~~~~~~~~~~
Move to G20, 40' up.
Haste 11 rounds.

Sid(Andrew) 10' High HP: 13/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=30 ;
Monday March 29th, 2021 5:02:33 PM

Sid will follow along with Branwen out.

==================================================

Perception: 30

DM Robert - "Get inside the pyramid with your people NOW!"  d20+7=25 ; d20+6=12 ;
Monday March 29th, 2021 8:15:01 PM

Let's see you were a mile out when Malici cast the fly on everyone, and it took you 1/2 of his duration to hustle to the camp. Then your battle and looting, which probably took like 2 minutes. Then following Jasper, and they were a mile from the pyramid. SO I'd say 5 more minutes have passed, you are with out the flight spell as of now. (7 minutes from when the fight began or 42 rounds)
========================
Bartomus identifies some of the plants.
Stohp makes an ironic comment.
Delia succeeded in her identify where Bartomus failed, what a team.
Zanderallen tries to say up up and away, but realizes that the fly spell is over.
Micah casts bless and moves forward.
Ohen casts Haste as he walks forward. Your fly spell is over as well.
Sid moves forward (I'm sorry I don't have your character sheet always out it would help rather than the name of your weapons you use for flavor text, to just let me know what weapon it is as well.)
Stock?

--------
As Zanderallen went forward he failed to remember that the assassin vines have a 10 foot reach, as does the Vampire Rose, there was no way to avoid either.
AOO Assassin vine #3 attempts to grab, To hit 25 (d20+7) miss.
AOO Vampire Rose #13 attempts to grab, To hit 12 (d20+6) miss

Jasper flutters to the ground as the Fly spell ends. He begins to speak emphatically to the beast folk.

Delia and Bartomus try to call out what they can about the plants.
Assassin vines, Immune electricity, plant traits; Resist cold 10 and fire 10 reach.
Vampire Rose: no special immunities other than plant traits. reach
Blood Bramble: DR 10/slashing; Immune plant traits Weaknesses vulnerable to fire, reach.
And actually while the assassin vines and vampire rose's would not pose a serious threat to you they would to the poor beast folk. The Blood Brambles are clearly the greatest threat.

The plants advance, seeming not to care about the ruckus going on behind them. Actually the numbered plants double advance, so 10 feet of movement total. However the Blood brambles have a normal move of 40, so double moving for them puts them dangerously close to the poor beast folk. It's quite the loud affair with so many rustling plant leaves and creaking plant bodies. You cannot hear what Jasper is saying and you wonder if he heard Zanderallen's shout.

What is more of a concern is that the Blood Brambles with their REACH, could move next round and the beast folk would be in striking range!! The beast folk seem to realize this as well as you can clearly see a wavering of the weapons and a shifting of feet. que ominous music Dum Dum Dummm

map

Sid(Andrew) 10' High HP: 13/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+11=18 ; d3=1 ; d20+11=18 ; d8=1 ; d8=4 ;
Monday March 29th, 2021 9:36:30 PM

Sid will race forward 30ft with Branwen his Magincal +1 Longbow that Elly got him as a gift, and will rapidly shoot twice at one of the Bramble Bushes.

===============================================================================

ToHit1: 18(20 if Rapidshot = FALSE)
Damage: 1
ToHit2(RapidShot, if Applicable): 18
Damage: 4

Bartomus(Rod) HP: 62/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  3d6=6 ;
Monday March 29th, 2021 11:22:56 PM

Bartomus looked out and saw that Jaspar was going to be in trouble. Delia said that the Brambles were more vulnerable to fire and that at least gave him an idea. He looked across the field and saw the Bramble approaching Jaspar. He moved his hands and blew at the back of the bramble and set a ball of flame into it.


======
Flaming Sphere at space AL 21; Reflex save against 16 by Bramble to avoid fire damage of 6.



Delia (Hannah) HP: 87/87; AC 27/17/21 (w/ Barkskin ~60 mins); CMD 29; Forest terrain (+4); Speed 70ft  d20=18 ; d20=4 ; d20=10 ;
Tuesday March 30th, 2021 12:43:10 AM

Seeing the blood brambles advancing on the beastfolk, Delia takes off at a sprint towards the beastfolk, switching her bow to her left hand and drawing her longsword in her right. She either runs and plants herself in front of Jasper and the other ratfolk, or is stopped short by something grabbing at her. Either way, she yells "RUN!" to them whenever she reaches her ending square.

==========================
Run to at least AQ20(38 squares out of 56), if I can take Jasper with me I would keep barreling forward a few more squares. Nothing that I could find says you can't tumble while running (this would take up more movement, but I have quite a bit to spare), so I'll roll for them, but if that doesn't make sense I will potentially provoke from 3 different things and my AC will be 22.

Acrobatics 1 vs AV#3: 23 (18+5) (Z hopefully burned his AOO)
Acrobatics 2 vs VR#13: 9 (4+5) (Z hopefully burned his AOO)
Acrobatics 3 vs BB: 15 (10+5)

Stohp (Mitch) HP: 81//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday March 30th, 2021 8:05:49 AM

Well so much for that plan. Stohp runs after the others, manauvering to pass by the same enemy and end up slightly in front of Z (X/Y 19/20)

Stock (JonM) HP: 109/125; AC: 29/25/17; DR 2/-; CMD: 31; Rage: 7/28 used 
Tuesday March 30th, 2021 9:14:14 AM

#Blessed, #OneFastDwarf

Stock shakes his head and snaps his attention downward at the plants. He then hits the ground and begins sprinting forward at an unnatural pace for a dwarf trying to bust through the initial line of defenders and hopefully making it past the second line as well.

==========
Run to AX19; Run Speed = 240
AC33 while moving for AoO's from Movement


Zanderallen (Zachary H) 110/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+18=32 ; d8+11=13 ; d6=4 ;
Tuesday March 30th, 2021 3:37:50 PM

Sped up by the magic of his new sorcerer friend speeding him up Zanderallen charges forward. Seeing Delia blocking the center plant, and Stock in front of the top plant he charges the flank of the bottom plant. Dipping and dodging to avoid the vines coming at him he hopes to prune a little off the blood bramble.
--------------------------------------
Haste +1 Att, Ref, AC, + 30 ft base speed, +1 attack
Bless +1 Att


Charge to AM25, +2 Att, -2 AC (This will provoke from both Blood Brambles at AC 28) (105 of 120 ft moved)
Attack bottom Blood Bramble
32(+18) to hit, 13 slashing + 4 fire damage

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   11d6=45 ;
Tuesday March 30th, 2021 6:43:28 PM


Micah, oblivious to the threat and reach of the violent vegetables, rushes forward and readies to cast blade barrier to guard the beastfolk.

=====
Land speed is 80 feet (20 base + 30 from expeditious retreat +30 from haste)
Single move to w21, provoking.

Readied action to caste blade barrier between Jaspar ( and the other beast folk) if the brambles advance. Note Micah will not cast it on the brambles squares; rather, her will cast it in front of them. Damage is 45; Reflex Save DC 22 for half.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+24=44 ; d4=2 ; 2d4+2=6 ; 2d6+13=20 ;
Tuesday March 30th, 2021 7:17:14 PM

As Ohen descends to the earth as the fly spell wears out, he sweeps his arms to the side and summons a wall of fire to protect the beast folk. He does his best Gandalf impression and shouts "You shall not pass!". Hoping and praying that the fire will deter the fire vulnerable Blood Brambles.
~~~~~~~~~~~~~~~~~~
Intimidate 44 for funsies. Wait I guess I nat 20'd that.
Cast Wall of Fire after Delia passes centered at AP 20 going 110 feet north and south of that.
3 damage if 20' away
6 damage if 10' away
20 damage if anyone passes through
All fire damage, no save, the heat is facing the plants

Haste 12 rounds left



DM Robert - "You shall not pass!"  d20+6=20 ; d20+8=22 ; d4+2=5 ; d4=4 ; d20+13=16 ; d20+17=36 ; d8+6=10 ; d6=2 ; d20+17=29 ; d8+6=11 ; d6=5 ; d20+17=31 ; d20+17=32 ; d20+17=23 ; d20+17=33 ; d8+6=13 ; d8+6=7 ; d8+6=10 ; d6=4 ; d6=2 ; d6=6 ;
Tuesday March 30th, 2021 8:53:12 PM

Sid....You can't move more than 5 feet and do a 'full-attack action' which is what rapid shot calls for. From your post I interpret moving as more important than shooting. Also looked over your character sheet, Shoot-on-the-run doesn't really translate well in Wold posting, I would recommend changing that to Many Shot. Also I think you really screwed up on your bonuses, why +11 on your roll, with rapid shot it should be +12 (your base with that weapon is +14, also you are blessed, another +1, so technically you would have a +15 with one shot, you rolled a "7" which would be a 22, still a miss. DON'T forget the +1 magic adds to hit as well. AND you know these plants have reach and shooting an arrow provokes. Sid moves and fires one arrow, missing.
Bartomus casts Flaming Sphere.
Delia runs forward trying to do some summersaults to avoid the AOO's, well 13 already took its, so 3 doesn't get a chance as you beat his CMD, but alas the big bush has a CMB of 35, it gets one.
Stohp moves forward (don't forget you are hasted, for an extra 30 movement once/turn).
Stock runs forward, through the plants that already AOOed.
Zanderallen charges, CC3 only get an AOO, you hit (and they are vulnerable to fire)
Micah (having a clear AOO path) moves foward and will cast (1 and 2 will advance, I went max on the distance if you want to amend location let me know.
Ohen casts a mighty spell, unfortunately your intimidate is not going to work on things that don't speaka the language.
_____________________
Vampire Rose 13 takes an AOO on Sid. To hit 20 (d20+6) hit, grab check CMB 22 (d20+8)
Sid takes 5 damage (d4+2) and with the grab 4 Con drain (d4) The rose is sucking your blood, must have hit an artery.

Blood Bramble (CC2) manages somehow to shift itself away from the flames of the Flaming Sphere.

Blood Bramble (CC2) takes an AOO as Delia zips by. TO hit 36 (d20+17)
Delia take 10 piercing (d8+6) AND BLEED 2 (d6)

Blood Bramble (CC3) takes an AOO on Zanderallen, to hit, 29 (d20+17)
Zanderallen take 11 piercing (d8+6) AND BLEED 5 (d6)

---
The Micah's and Ohen's spells seem to stop the blood brambles advance, but it also traps Delia and Stock on the other side of the combat.

Blood bramble 1 starts to advance, and Micah's spell goes off in front of it. Since it was not charging it stops since it's not a dumb plant. But then takes some damage from the fire and then moves away.

Blood bramble 2 starts to advance, and Micah's spell goes off in front of it. Since it was not charging it stops since it's not a dumb plant. But then takes some damage from the fire and then moves away.

Blood Bramble 3 decides to whack at Zanderallen.
4 attacks 31, 32, 23, 33 (d20+17) 3 hits
Zanderallen take 13, 7, 19 piercing (d8+6) AND BLEED 4, 2, 6 (d6)

1-6 assassin vine all double move toward the nearest food source.

10-12 vampire rose move to a food source

13 has Sid grabbed. So it does it's special attack and sucks blood (technically I guess I should have done that here instead of when I AOO'd you since it's listed as a special attack. Consider yourself drained here from above).

Vampire Rose 14-16 move to a food source.

The Beast Folk and Jasper were starting to waver, but when Delia and then Stock joined their line their resolve firmed. They were readying their weapons. And then up sprang two walls between them and their plant enemies. Jasper says "Well that was a close one. But we are ready to join you. Right!" The Beast folk yell "Yeah. Sure. Um."

map
_______
Blood Bramble 1 damage 14
Blood bramble 2 damage 14
Blood bramble CC3 AC 24 damage 28 (yes I took off damage from the fire wall)
1-6 assassin vine
10-16 vampire rose


Bartomus(Rod) HP: 62/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  3d6=7 ;
Tuesday March 30th, 2021 10:09:10 PM

Bartomus shifted back slightly as the other plants advanced towards all of them. He pulled the flaming sphere back at the bramble that had avoided his earlier attempt to set it aflame. "What's another way to kill these things? Anyone?"


=============
Shift to EF23
Pull the flaming sphere to attack CC2
--> Reflex save against 16
--> 7 points damage, 1/2 that if makes save


Stohp (Mitch) HP: 81//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday March 31st, 2021 8:00:35 AM

(I did forget that or I would have moved further)

Stohp moves to provide flanking to Z, to the south of C3

Stock (JonM) HP: 109/125; AC: 29/25/17; DR 2/-; CMD: 31; Rage: 7/28 used 
Wednesday March 31st, 2021 9:18:19 AM

#Blessed, #OneFastDwarf, #EverSeenADwarfFly
Stock turns around feeling good about how he came to the rescue of the beastfolk.He turns around just in time to see the twin barriers. He throws his hands in the air and yells "Warn me next time!"

He grabs a potion from the side of his pack and downs it quickly. His boots begin to lift off the grounds slightly.

==========
Potion of Fly

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+16=28 ; d8+7=13 ;
Wednesday March 31st, 2021 10:10:06 AM


Based on elapsed time since last combat, I think Zanderallen and Stock are still large and other buffs are still active. (See spell durations in the bottom of this post.)

Micah nods in grim approval at the combined protection of blades and flames. He looks around assessing the battlefield. Seeing Sid in trouble, and noting the proximity of the other vines, he says to himself, "This is going to get ugly" as he rushes to the elf's aid, trying to flank with the vine attached to him.

======
Move to O21.
If #13 is evil, Micah and Sid's AC is increased by two from Magic Circle. Micah's AC becomes 29/14/29.
Attack #13, To hit 28+2 (14 normal, +1 haste, +1 bless, +2 flank, -2 power attack); damage 13 bludgeoning.

Active Spells
Bless (10 rounds remaining)
Haste (10 rounds remaining)
Blade Barrier (11 minutes - 1 round)

Airwalk on Zanderallen (duration 106 minutes-85 rds)
Enlarge Person on Stock (duration 11 minutes-80 rds)
Enlarge Person on Zanderallen (duration 11 minutes-77 rds)
Remove Fear on Stock, Sid, and Delia. (duration 10 minutes-78 rds)
Owl's Wisdom on himself with metamagic rod of extend (duration 22 min - 81 rds)
Magic circle against evil on himself (duration 110 min-83 rds)
Expeditious Retreat on Micah (from shield) (duration 17 minutes -77 rounds)


Land speed is 80 feet (20 base +30 from expeditious retreat +30 from haste)

Zanderallen (Zachary H) 63/119 AC: 29 T: 13 FF: 28 CMD: 24  d6=5 ; d6=6 ; d6=3 ; d6=3 ; d6=3 ; d20+16=34 ; d20+16=32 ; d20+11=25 ; d20+6=11 ; d20+16=28 ; 2d8+22=29 ; d6=2 ; d8+11=17 ; d6=6 ; d8+11=17 ; d6=1 ;
Wednesday March 31st, 2021 2:54:40 PM

"OW!" Zander screams as the blood bramble starts ripping him apart. Focusing to heal some of his wounds and stop the bleeding he returns the favor. The flames on the blade of his sword flare as they meet nice flammable plant flesh.
-----------------------
Haste +1 Att, Ref, AC, + 30 ft base speed, +1 attack
Bless +1 Att

Smite Evil 2/4
Lay on Hands 7/10


Swift action - Lay on Hands 20 Healed

Full Attack on CC3
34(+16) hits, 32(+16) confirms crit - 29 slashing + 2 fire damage
25(+11) hits - 17 slashing + 6 fire damage
11(+6) misses
28(+16) hits - 17 slashing + 1 fire damage

Sid(Andrew) High HP: 61/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d6=1 ; d20+15=27 ; d6=3 ; d6=2 ; d6=5 ; d6=1 ; d6=4 ; d6=2 ; d6=2 ; d6+3=7 ; d20+3=19 ;
Wednesday March 31st, 2021 5:28:26 PM

Sid yells out as the Blood Bramble badly bleeds him. He switches to him shortsword of subtly, Mildred, and hacks at the vine holding him. "That's right. Stay over here you petty peony. Leave the good folk alone.

==========================================================================

Constitution 8, -1 mod
HP Total: 55
Current HP: 50

Blessed +1 Att

ToHit1: 27 (32 if Flanking)
Damage: 3
SA Damage: 5 + 16 = 21
ToHit2: 19

Delia (Hannah) HP: 75/87; AC 27/17/21 (w/ Barkskin ~60 mins); CMD 29; Forest terrain (+4); Speed 70ft  d20=14 ; d20=14 ;
Wednesday March 31st, 2021 5:48:37 PM

Thank you for the status effect hashtags, they're wonderful
Bless, Haste, Longstrider(N/A with haste), Forest Terrain +4, Bleeding


Barely flinching as the wall of fire whooshes into existence inches from her face, Delia will mutter, "I guess that makes this easier." She'll turn to the beastfolk and say, "Um, hi. So you guys don't know me, but I'm one of the Silver Shields. They're super tough and strong and will protect you, but these plants-" she'll indicate whatever bleeding wound the Blood Bramble inflicted, "-will literally eat you if you fight them. So stay safe and let the Shields do their thing." She'll look at Stock for support, wondering how the two least wordy people ended up in the middle of scared and possibly gung-ho civilians.

=======================================
I'm guessing that will need a diplomacy check, so uh how about a 13
If I can be binding up my bleeding wounds while talking, I would do so as well Heal check to stop bleeding: 26

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  10d6+10=44 ;
Wednesday March 31st, 2021 7:31:23 PM

"Well, at least these ones are vulnerable to fire." Ohen says, as he blasts his last maximized fireball for the day.
"I wonder if this thing has any charges left in it?" Ohen says, as he attempts to cast quickened fireball with the metamagic rod of quicken.
~~~~~~~
Two fireballs centered on AJ20/AI19. The first one deals 70 fire damage, the second one, if it goes off, deals 44 fire damage. Both of them DC 21 reflex saves for half.

Then move back to A24.

DM Robert - "This is going to get ugly"  d20+13=31 ; d20+17=23 ; 3d6+12=23 ; d20+13=18 ; d20+13=33 ; d20+13=22 ; d20+13=32 ; d20+17=28 ; d20+17=24 ; d20+17=27 ; d20+17=35 ; d8+6=9 ; d8+6=8 ; d6=1 ; d6=6 ; d20+7=26 ; d20+7=26 ; d8+7=13 ; d20+9=27 ; d20+7=15 ; d20+7=9 ; d20+7=25 ; d4=1 ;
Wednesday March 31st, 2021 8:33:08 PM

Bartomus takes a step and moves the sphere.
Stohp moves to aid Zanderallen with a flank move, but draws an AOO.
Stock takes a potion (which is a standard action, technically you could move this round).
Micah moves (not provoking since it only has 1 appendage which is grappling Sid) and attacks (they are not evil)
Zanderallen brings the flaming sword of retribution, but does not manage to kill the plant.
Sid whips out his special short sword (remember it gives you +4 to hit and damage in sneak attack situations...like when you're flanking so technically another 3d6+12, so another 23 points damage) and kills the rose on the first hit.
Delia manages to bind her wounds as her feeble attempts at diplomacy seem more than enough to convince the beast folk to exercise the better form of valor.
Ohen casts two massive fireballs (do you ever wonder if fireball creates an air vortex as air rushes in to feed the fire?)

_____________________
Blood bramble (takes the 1/2 damage I forgot about last time) and saves against the fire again (d20+13=31). 1/2 damage but then 1/2 again as much, so 5 damage again.

Blood Bramble 3 takes it's AOO on Stohp.
TO hit 23 (d20+17) MISS

Fireball
BB2 fails once succeeds once. 157 total damage... it dies.
BB1 fails once succeeds once, 157 points damage, it too dies.

---

The beast folk (villagers) shout encouragement to the Shields as they advance to the rear.

Blood Bramble 3 is very wobble but is now trapped on 3 sides, it splits attacks between Zanderallen and Stohp.
2 attacks on Zanderallen 28 and 24 (d20+17) both miss.
2 attacks on Stohp 27 and 35 (d20+17) both hit take 9 and 8 piercing (d8+6) AND BLEED 1, 6 (d6)

1,2,5,6 assassin vine all double move toward the nearest food source.

Assassin vine 3 moves 1 and then attacks Micah.
to hit 26 (d20+7) MISS

Assassin vine 4 is in range and attacks Sid.
to hit 25 (d20+7) HIT, damage 13 (d8+7) which takes Sid down but not out I believe, the vine does not elect to try to grab as the prey is no longer struggling.

10-12 vampire rose move to a food source

13 has Sid grabbed. So it does it's special attack and sucks blood (technically I guess I should have done that here instead of when I AOO'd you since it's listed as a special attack. Consider yourself drained here from above).

Vampire Rose 10, 11, 12, 14, 15, 16 move to a food source.

map

Suddenly there is a billowing yellow green cloud on the battle field. Spellcraft 20 Highlight to display spoiler: {it's a Cloudkill spell}
Assassin vines 1 and 2 croak.
vampire rose 11 takes some con damage 1

Ohen and Bartomus Perception 27 Highlight to display spoiler: {You see Malici at the tree line several yards behind you, it looks like he just finished casting a spell}

_______
Blood Bramble 1 damage 171 dead
Blood bramble 2 damage 181 dead
Blood bramble CC3 AC 24 damage 105

1-6 assassin vine

10-16 vampire rose
VR 13 AC 17 damage 36

Stohp (Mitch) HP: 57//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+13=26 ; d10=4 ; 6d6=17 ;
Thursday April 1st, 2021 6:13:22 AM

Stohp grimaces as she's struck and then flails at the thing with her flail. She's surprised when she actually does decent damage (26 to hit, 5 damage +17 sneak attack for 22 total)

Bartomus(Rod) HP: 62/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+12=22 ; 2d8+1=10 ;
Thursday April 1st, 2021 2:37:39 PM

Bartomus wanted to just shift between the plants, but Sid had been dropped to the ground and so, he moved to assist the fallen Shield hoping that Micah could try to keep the accursed plants at bay. As he did so, he looked back over his shoulder at Ohen.

"Did you do those big flaming areas? Can you teach me that spell?" He tried to extract his rather small fire ball from the unleashed inferno that was towering ahead of him.

He worked his hand into one of the pouches on his belt and pulled out a healing potion. "Alright Sid, take a drink now."


======
Walk to L 22/23
Pull fireball, if possible, to AA 22 (moves only 30 ft)
Administer the potion for a total of 10 points.


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20=3 ; d20=12 ; d20+16=29 ; d20+16=30 ; d20+11=20 ; d8+7=14 ; d8+7=15 ; d8+7=15 ;
Thursday April 1st, 2021 3:48:18 PM

I am confused. It appears Sid started the round with 50 hp and took 13 hp from AV 4 and is described as down and not struggling. Is Sid at negative or not?

If Sid is down, Micah will attempt to pull Sid from the Vampire Rose and drag him to safety. He will use his Might of the Gods domain power as a free action to boost his strength to 27 (+13 bonus) if necessary to be able to carry him as far away as he can, using a hero point if necessary to get the actions needed to get him out of harm's way. First roll is a 3--don't know what I need to add. Second roll is a reroll, using a hero point, provided I didn't need it for the actions.

If Sid is not down, Micah will attack #13 (I think it is the "x" at N22).
To hit 29, 30, and 20. (14 normal, +1 haste, +1 bless, +2 flank, -2 power attack) including attack from haste. Damage 14, 15, and 15 bludgeoning.

==================
Active Spells
Bless (8 rounds remaining)
Haste (9 rounds remaining)
Blade Barrier (11 minutes - 2 round)

Airwalk on Zanderallen (duration 106 minutes-86 rds)
Enlarge Person on Stock (duration 11 minutes-81 rds)
Enlarge Person on Zanderallen (duration 11 minutes-78 rds)
Remove Fear on Stock, Sid, and Delia. (duration 10 minutes-79 rds)
Owl's Wisdom on himself with metamagic rod of extend (duration 22 min - 82 rds)
Magic circle against evil on himself (duration 110 min-84 rds)
Expeditious Retreat on Micah (from shield) (duration 17 minutes -78 rounds)


Land speed is 80 feet (20 base +30 from expeditious retreat +30 from haste)

Full round attack of #3, To hit 29, 20, and 30 (from haste attack) for 14, 15, and 15 bludgeoning.



Delia (Hannah) HP: 75/87; AC 27/17/21 (w/ Barkskin ~60 mins); CMD 29; Forest terrain (+4); Speed 70ft 
Thursday April 1st, 2021 6:12:42 PM

Delia will sigh in relief as the beastfolk retreat to safety. She'll then run south around the dual magical walls, muttering about not being used to all this mystical, magical stuff and sheath her sword and switch her bow back to her main hand.

========================
Double move to AM46

Stock (JonM) HP: 109/125; AC: 27/24/15; DR 2/-; CMD: 33; Rage: 7/28 used 
Thursday April 1st, 2021 6:53:50 PM

#Blessed, #OneFastDwarf, #EverSeenADwarfFly, #BigAgain
Stock flies up at a 45 up to the height of the twin walls (20') and soars over the wall, drawing out his axe as he moves.

He continually mutters in dwarven about walls springing up out of nowhere.

===
Fly up to 20' to clear the walls, double move, I think I end up at AG10/AH11 @ 20' up
...I'll get in this fight sooner or later...


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+15=24 ; d20+15=32 ; d4+1=3 ;
Thursday April 1st, 2021 7:21:55 PM

"Teach you? I can try, it did just sort of happen one day... Long story."

"Cloudkill, where did that come from? Ah, hello Malici, nice of you to join us again." Ohen will say, as he puts his metamagic rods away, draws his wand of magic missile and shoots 14 for 3 damage.

DM Robert - Mia Copa guys  d20+15=18 ; d8+1=8 ; d6=6 ; d6=4 ; d20+7=21 ; d20+6=17 ; d20+9=15 ; 2d4=5 ;
Thursday April 1st, 2021 8:31:19 PM

RET CONNING, sorry for some reason I thought Sid had less hitpoint than he had. HE's still up...

Stohp attacks with a weapon and kills it!!
Bartomus moves the flaming sphere, it doesn't say you can't move it twice, so I used both your move actions to move it.
Micah, 13 died that's why it's an x. 5 foot step to N20 and full attack the Assassin Vine, KILLING it.
Delia moves.
Stock flies...The northern things are going to be taken care of by the rolling cloud, there's more bad things to the south. So I'm repositioning you that away. If you want to go northerly let me know and I'll change your position.
Ohen uses a wand.
Sid, mia copa, I'm going to say Sid without a flanking bonus, opts to move back and use his bow again. to hit 18 (+1 for bless) damage to #4 is 8.
Zanderallen /?? must be stunned by Stohp making a kill.

_____________________
No, AOO's this round, though Stohp was hit twice last round and bleeding continues until healing is made. Bleed damage is, 6 and 4 (d6 each time, I looked it up because it's listed as a d, then the die is rolled each round). The party has made a pretty good amount of damage in a short time. Those fireballs are deadly.

4,5 and 6 assassin vines continue to move all double move toward the nearest food source.

Vampire rose 10 moves away.

11 is still in the cloud kill and must make another fortitude save (21), failing it begins to wilt and fall to the ground.

Vampire Rose 12 moves and is in range of Micah. It lashes out with it's stalk.
To hit 17 (d20+6). Micah realizes that in his metal armor the vampire roses would have to get pretty luck to get through and do any damage to him.

14, 15, 16 move to a food source.

map

Again from far away in the treeline a spell is cast. This time a greenish bolt flies into vampire rose 14 hitting it. The bolt seems to spray the plant with an almost florescent green liquid.

Spellcraft 17 Highlight to display spoiler: {cast acid arrow}

_______
Blood Bramble 1 damage 171 dead
Blood bramble 2 damage 181 dead
Blood bramble CC3 AC 24 damage 127 DEAD

1-6 assassin vine
Assassin Vine 3 AC 15 Damage 44 dead.
AV 4, AC 15, damage 8.

10-16 vampire rose
VR 13 AC 17 damage 36 dead
VR 14 AC 17 damage 8.

Stock (JonM) HP: 109/125; AC: 27/24/15; DR 2/-; CMD: 33; Rage: 7/28 used  d20+17=36 ; 2d8+16=28 ;
Friday April 2nd, 2021 8:59:40 AM

#Blessed, #OneFastDwarf, #EverSeenADwarfFly, #BigAgain

Stock angles southwest again and picks up speed as he closes on one of the writhing vines. He raises his axe and follows through cleanly.

==========
Flying Power Charge!
Move to V30/W31
PA vs 6 hits AC36, 28 damage
AC for AOO in case it matters is 31
After power attack, AC is 2 less.


Zanderallen (Zachary H) 63/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+5=8 ; d6=4 ; d6=2 ; d6=2 ; d6=1 ; d6=1 ; d6=6 ; d6=2 ;
Friday April 2nd, 2021 3:04:11 PM

Shaking himself out of the shock of Stohp's weapon proficiency, Zanderallen notices the extreme amount of blood loss the taur is suffering. "Stohp, let's make sure you don't bleed out." His hand glows as he channels divine energy into his companion's wounds.
------------------------
Haste +1 Att, Ref, AC, + 30 ft base speed, +1 attack
Bless +1 Att

Smite Evil 2/4
Lay on Hands 6/10


He moves next to Stohp AK27-AL28

Lay on Hands - Stohp heals 18 HP and bleeding stops



Delia (Hannah) HP: 75/87; AC 27/17/21 (w/ Barkskin ~60 mins); CMD 29; Forest terrain (+4); Speed 70ft  d20+18=36 ; d8=4 ; d6=4 ;
Friday April 2nd, 2021 4:13:30 PM

Bless, Haste, Longstrider(N/A with haste), Forest Terrain +4, Barkskin

Delia will head into the fray, moving and firing a single shot at #16.

=========================
Move to Z44
Shoot #16
To hit: 36
Damage: 15 P + 4 cold

Bartomus(Rod) HP: 62/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  3d6=13 ;
Friday April 2nd, 2021 4:34:58 PM

Bartomus stood where he was at and pulled the fireball towards the nearest moving long vine plant he can ensuring to hold the flaming sphere over the plant.

"Sid, hey are you ok, do you need a healing potion, got one here if you do," Bartomus shouted over his shoulder.

[i]====
I believe that 5 is within range, 4 out of it unless the double move. I will attack 5. 3d6 = 13
Reflex save against a 16 avoids all damage.

SID - if he needs that potion that was offered before the ret con, Bart will hand it to him

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+15=22 ; d4+1=3 ;
Friday April 2nd, 2021 6:01:15 PM

Ohen will magic missile 14 for 3 damage.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+16=20 ; d20+16=33 ; d20+16=29 ; d20+16=21 ; d20+11=13 ; d8+7=14 ; d8+7=14 ;
Friday April 2nd, 2021 10:26:56 PM


Micah notices the additional spells targeting the plants, and nods to himself as he concludes Malici did not, in fact, leave them.

Seeing that no one else appears to be in imminent danger, the priest takes the opportunity to indulge in the direct engagement with his foes, connecting twice with his mace.

=============
Active Spells
Bless (7 rounds remaining)
Haste (8 rounds remaining)
Blade Barrier (11 minutes - 3 round)

Airwalk on Zanderallen (duration 106 minutes-87 rds)
Enlarge Person on Stock (duration 11 minutes-21 rds)
Enlarge Person on Zanderallen (duration 11 minutes-79 rds)
Remove Fear on Stock, Sid, and Delia. (duration 10 minutes-80 rds)
Owl's Wisdom on himself with metamagic rod of extend (duration 22 min - 83 rds)
Magic circle against evil on himself (duration 110 min-85 rds)
Expeditious Retreat on Micah (from shield) (duration 17 minutes -79 rounds)


Land speed is 80 feet (20 base +30 from expeditious retreat +30 from haste)


spellcraft 20 vs DC 20 (from previous round)
spellcraft 33 vs DC 17

5' step to M20. Hit rolls: 29, 21, 11 for two hits on #12 for 14 points and 14 points of bludgeoning. (28 total to #12.) NOTE: if first attack fells #12, Micah will move to engage AV4, taking the AoO.


Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Saturday April 3rd, 2021 7:13:04 AM

[b]Holy carp I finished one."[/.b] Stohp says. As an equally surprised Z heals her she thanks him. Deciding to continue to put her newfound prowess to use she moves to AA/AB 29/30 so she can hit 6 next round

Sid(Z subbing) High HP: 61/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+12=15 ; d20+12=28 ; d20+7=20 ; d20+12=14 ; d8+1=7 ; d8+1=9 ; d8+1=9 ;
Saturday April 3rd, 2021 11:20:06 AM

Sid keeps firing at the vampire rose nearest him. He sticks it with three arrows, even with haste and rapid shot.
----------------------
Constitution 8, -1 mod
HP Total: 55
Current HP: 50

Blessed +1 Att
Haste +1 Att

Full attack on 14, forgot bless and haste bonus so the 15 is a hit
15+2(+12) hits, 7 damage
28+2(+12) hits, 9 damage
20+2(+7) hits, 9 damage
14+2(+13) misses,

DM Robert - "let's make sure you don't bleed out."  d20+1=6 ; d20+6=12 ; 5d4+5=19 ;
Saturday April 3rd, 2021 2:01:09 PM

Stock flies in and starts making salad (kill confirmed).
Zanderallen lays some healing on Stohp.
Delia moves and pings a vampire rose.
Bartomus moves the spongy ball of fire. The vine burns nicely but not dead.
Ohen fires off another magic missile.
Micah moves and commits some battery, not quite killing the plant.
Stohp is on the move but notes the Dwarf is stealing her targets.
Sid fires arrows and it takes all 3 to put the plant down.

_____________________
The battles rages...well not so much raging since the blood brambles were toasted, it looks more like angry chefs preparing salad for ungrateful diners.

Assassin vine 4 moves toward some food.

Vampire rose 10 continues to move away.

Vampire Rose 12, with many broken leaves and branches attempts once more to strike at its chosen target of Micah. It lashes out with it's stalk.
To hit 12 (d20+6).

Vampire roses 15, 16 move to a food source.

map

Malici fires magic missile at #10. Five missiles fly into #10, unfortunately not killing it.

_______
Blood Bramble 1 dead
Blood bramble 2 dead
Blood bramble 3 DEAD

1-6 assassin vine
Assassin Vine 3 AC 15 Damage 44 dead.
AV 4, AC 15, damage 8.
AV 5, AC 15, damage 13
AV 6 dead

10-16 vampire rose
VR 10 AC 17, damage 19
VR 12, AC 17, damage 28
VR 13 AC 17 damage 36 dead
VR 14 AC 17 damage 36 dead.
VR 16 AC 17 damage 19

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday April 4th, 2021 7:22:07 PM

Stohp sees most of the targets start to go down. With a shrug she sheaths her weapon and waits for the cleanup to finish. It doesn't look like she'd reach anything in time to kill it anyway.

Bartomus(Rod) HP: 62/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  3d6=15 ;
Sunday April 4th, 2021 11:56:51 PM

He watched as more of the plants fell to the blades of the other Shields. He continued to focus on the fireball and held it over the one vicious plant that had felt its flames and realized that he wasn't really sure of the best way to rid their path of the noxious plants quicker.


=====
Flaming Sphere being kept on 5
Reflex save by Assassin Vine 5 against a 16 avoids 15 points flame damage.





Stock (JonM) HP: 142/158; AC: 25/24/13; DR 2/-; CMD: 34; Rage: 8/28 used  d20+20=27 ; 2d8+21=31 ;
Monday April 5th, 2021 9:19:57 AM

#Blessed, #OneFastDwarf, #EverSeenADwarfFly, #BigAgain, #RAGE

Stock finishes off the plant and howls in triumph and enters a rage. He half runs, half flies at top speed at the next nearest angry plant and tries to decapitate it.

==========
Charge to J30/K31
Charging PA hits AC27, 31 slashing damage
AC for AOO's is +4 from mobility
After attack, AC is -2 from charge


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+16=22 ; d20+11=30 ; d20+16=33 ; d8+7=13 ; d8+7=12 ; d8+7=12 ;
Monday April 5th, 2021 9:19:59 AM

"The battles rages...well not so much raging since the blood brambles were toasted, it looks more like angry chefs preparing salad for ungrateful diners." Nice. Very Nice.

Micah continues battering the plant before him. Once it crumples, he moves to the next nearest one.

===========

Active Spells
Bless (6 rounds remaining)
Haste (9 rounds remaining)
Blade Barrier (11 minutes - 4 rounds)

Airwalk on Zanderallen (duration 106 minutes-88 rds)
Enlarge Person on Stock (duration 11 minutes-22 rds)
Enlarge Person on Zanderallen (duration 11 minutes-80 rds)
Remove Fear on Stock, Sid, and Delia. (duration 10 minutes-81 rds)
Owl's Wisdom on himself with metamagic rod of extend (duration 22 min - 84 rds)
Magic circle against evil on himself (duration 110 min-86 rds)
Expeditious Retreat on Micah (from shield) (duration 17 minutes -80 rounds)


Land speed is 80 feet (20 base +30 from expeditious retreat +30 from haste)

Hit #12 with a 22 for 13 points bludgeoning. Can hit twice more at 30 and 33 for 12 + 12.

If the first attack fells #12, Micah moves to L22. If it takes more than one hit on #12, he five foot steps to L21.



Zanderallen (Zachary H) 63/119 AC: 29 T: 13 FF: 28 CMD: 24 
Monday April 5th, 2021 12:37:39 PM

Zander finds himself out of reach of any of the plants and jogs towards the combat, positioning himself in the middle to be able to help finished off whatever is left.
----------------------
Haste +1 Att, Ref, AC, + 30 ft base speed, +1 attack
Bless +1 Att

Smite Evil 2/4
Lay on Hands 6/10


Move to R21-S22

Sid(Andrew) High HP: 61/66; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+14=33 ; d20+14=25 ; d20+5=22 ; d8=6 ; d8=3 ; d8=7 ;
Monday April 5th, 2021 4:45:20 PM

Sid sights over to 4 let's a barrage go again.

====================================================================

Sid keeps firing at the vampire rose nearest him. He sticks it with three arrows, even with haste and rapid shot.
----------------------
Constitution 8, -1 mod
HP Total: 55
Current HP: 50

Blessed +1 Att
Haste +1 Att

ToHit1(RapidShot): 33
Damage: 6
ToHit2(RapidShot): 25
Damage: 3
ToHit3: 22
Damage: 7

Sid(Andrew) High HP: 61/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Monday April 5th, 2021 4:52:35 PM

(Updating HP)

Delia (Hannah) HP: 75/87; AC 27/17/21 (w/ Barkskin ~60 mins); CMD 29; Forest terrain (+4); Speed 70ft  d20=9 ; d20=10 ; d20=6 ; d20=6 ; d20=20 ; d20=11 ; d8=5 ; d6=5 ; d8+11=12 ; d6=3 ; d8+11=19 ; d6=6 ; d8+11=19 ; d6=3 ; 3d8+33=53 ; d6=4 ;
Monday April 5th, 2021 5:28:04 PM

Bless, Haste, Longstrider(N/A with haste), Forest Terrain +4, Barkskin, Remove Fear

Delia watches as her allies run around cutting down enemies and will attempt to take out any survivors.

(OOC) I'm not sure how many things are still alive at this point, so I'm kind of spreading the love around and hoping everything dies

Attack 1at #16: 27(+18)
Damage (x2): 16 piercing + 5 cold and 12 piercing + 3 cold

Attack 2 at #4: 28(+18)
Damage: 19 piercing + 6 cold

Attack 3 at #5: 19(+13)
Damage: 19 piercing + 3 cold

Attack 4 at #15: 14(+8) - miss

Attack 5(haste) at #10 (I don't know that I can see it through the spell effect, but if I can I'd bet it's dead lol): crit; 27 to confirm(20+16; 11+16)
Damage: 53 piercing + 4 cold

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d4+1=5 ;
Monday April 5th, 2021 6:47:21 PM

Ohen will use his wand again on whichever enemy is closest to him that survives. 5 damage. He will also look back to where Malici is and see what he's doing.

DM Robert - " " 
Monday April 5th, 2021 7:53:52 PM

Stohp sees nothing in range and considers the value of ranged weapons.
Bartomus continues the heat making some cooked greens.
Stock continues to make chopped salad.
Micah finishes pulverizing the plant (it had 2 hp) and moves.
Zanderallen moves surveying the battle.
Sid decides the Assassin vine(4) is closer than the nearest vampire (16) rose and drills it. However, not quite killing it.
Delia spreads the love (at this point it's 4 and 16, 10 is obscured by the cloud kill spell) so two to each, killing both.
Ohen fires his magic missle at 10, leaving it with 1 hit point.

_____________________
Vampire rose 10 wobbles and sways. Then 5 more magic missiles from Malici slam into it exploding it like a plant in the way of a charging wild boar. The devastation is complete, the plants have been rendered into common compost, or charred like over cooked spinach (wilted in the pan to the point of not having any body and just limp and shriveled).

map

Silence reins, except for the crackle of Bartomus's fireball, and of course the whooshing flames of the wall of fire, and the whistle of a thousand blades of force cutting the air.

Everyone gets an additional 1,555 experience points.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Monday April 5th, 2021 8:34:13 PM

Silence reins, except all the very loud not silence in the area. Stohp looks at the conflagration with some concern. That'll burn itself out right? They aren't going to set wide swaths of the forest on fire are they? With the way the vegetation grew and fought any other kind of life wildfires might be a severe risk now that the magic is gone.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Tuesday April 6th, 2021 8:53:06 AM


Micah surveys the battle field, taking a moment to accept that the field is clear. Once satisfied that it is, he dismissed the wall of whirling blades and starts heading towards the survivors on the other side of it, realizing he will have to either wait or run around the wall of flames.



Stock (JonM) HP: 109/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 8/28 used 
Tuesday April 6th, 2021 10:51:51 AM

Stock makes sure that his feet are firmly planted when the fly potion wears off and hustles to regroup with the party. "That was an impressive sight...those two walls. Well done protecting Jasper's buddies that way.

Sid! You all right? I could have sworn I saw you in some dire straits at one point."


Zanderallen (Zachary H) 63/119 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday April 6th, 2021 11:28:14 AM

Zanderallen takes a final look around to satisfy himself that all plants of the carnivorous variety are no more. He then sheathes his sword and join up with the rest of his companions. Having not been as directly involved in the final moments of combat he noticed the extra spells flying around. "Malici, if that's you following us we'd love for you to rejoin us. As long as you can accept our apprehension and refusal to rejoin unknown magical items." If no response is given he waits for a few seconds, and then with a shrug of his shoulders, air walks over the Wall of Fire to check on the beast folk. "Think any of those plants have anything inside them?", he muses as he passes by.

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  2d8+2=4 ;
Tuesday April 6th, 2021 12:37:04 PM

"Well now, don't think I will look at the plant sellers in the float with the same unguarded delight ever again," the taur said as he walked along the battlefield shifting the remains about with his glave and remembering what their leaves, flowers and such looked like. It was something he wanted to make sure he committed to memory. He looked at the flaming sphere and simply sent it upwards and away from any trees not wanting it to start fires they didn't need. Eventually, it would just die out.

He wriggled out another one of the potions to heal up from the earlier scrape with the running veggies, and in the course of popping off the waxed cork spilled more of it down the front of himself than actually swallowing. It provided some aid, but not what he had hoped for.

[/b]"So, my question is this, folks," Bartomus said as he got a bit closer to the familiar pyramid. [b]"Was this part of the same group back with the walking trees and veggies, or part of another one of the four dragonkind?"


======
CMW potion - 4 lol...well ok double ones - thus the explanation.


Delia (Hannah) HP: 75/87; AC 27/17/21 (w/ Barkskin ~60 mins); CMD 29; Forest terrain (+4); Speed 70ft  d20+21=30 ;
Tuesday April 6th, 2021 2:34:43 PM

As calm descends, Delia will glance over the plant carnage and then look around to verify there are no more threats in sight.

"It seemed like these were part of the same group as dragon-plant-boy. We just chose to take out the more mobile force first so that their siege line couldn't get any reinforcements. We should double check with the beast folk, that these two groups are the only ones around though." That said, she'll jog around the wall of fire and go to check up on Jasper and his people.

========================
Perception: 30

Sid(Andrew) High HP: 61/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Tuesday April 6th, 2021 3:53:18 PM

"I'm good, guys, though I am a little roughed up. I think I blacked out there for a moment. Are the civilians alright?" Sid will gather his arrows, feeling achy from the draining that he received. "I was afraid they'd get to them before we could stop them."

----------------------
Constitution 8, -1 mod
HP Total: 55
Current HP: 50


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Tuesday April 6th, 2021 7:10:52 PM

"Yes, the wall of fire will burn for about another minute. Let me know if any forest fires start."

"Malici, we thank you for your help with the plants. Are you rejoining us?"

Ohen will look at the plant bodies looking for magic.

DM Robert - "As long as you can accept our apprehension and refusal to rejoin unknown magical items." 
Tuesday April 6th, 2021 7:46:11 PM

Stohp wonders how all the fires will affect the forest.
Micah dismisses his spell.
Stock gives some praise.
Zanderallen welcomes Malici but is firm in his resolve.
Bartomus tries to heal (I think any healing attempt is allowed to reroll 1's, thus the need to roll individually).
Delia thinks the plants were minions of the vege-dragon.
Sid is okay but a little out of breath (Con damage).
Ohen welcomes Malici back and searches the plants for some loot.
__________

Alas the plants are devoid of loot. They were in fact minions summoned by the druid vege-dragon. On the plus side this area of the forest has pretty much been cleaned out of the wandering destructive plant creatures that the former Crying Woods was prone to populate it's realm with. (I'm going to say that it takes a minute to confirm there's no loot, so the wall of fire comes down. Also there was no danger of the woods catching fire as your wall of fire was in the grass/field area around the pyramid.)

Malici looks glum as he walks forward. He casts dispel magic at the cloud-kill spell. (It's not able to be dismissed and it was going to go for minutes/level and there was no way to stop its movement.) He sort of nods to Zanderallen and Ohen. "I was content to go, but I found that the further away from it I got the more I felt pulled back."

Jasper comes forward following by many of the beast-folk. "We thank you Silver Shields. Once again you have saved us beast-folk as those creatures were the ones that had laid siege to our home. How can you thank you....um, in a non-monetary way that is. Please come in and rest, we can at least offer you a place to rest for the night and a good meal." The beast folk come up to you and offer to carry anything that seems too heavy in your hands or on your back.


Sid(Andrew) High HP: 61/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Tuesday April 6th, 2021 10:58:54 PM

Sid will talk to Jasper about any contacts that wish to help with the trash collection and recycling on the Float, as a paid consultant of course ((Though I reached out to them to try and hire a consultant, I don't think anyone took the job, though please correct me if I am wrong)). Though he does get tired quickly ((Con Damage)) and will take his rest early this time instead of the split shift.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday April 7th, 2021 8:14:04 AM

Stohp is happy to hang out with the ratfolk for a bit and learn how they've been holding up out here.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Wednesday April 7th, 2021 1:05:02 PM

Ohen will cross his arms and turn to Malici. "So while we do appreciate your help with the plants, what is your goal here Malici? You come to the Float because the medallion brought you here, and you come back to us because the medallion brought you back. Are you here to help, or are you just doing what the medallion tells you?"

Ohen will let the beastfolk carry his wand and metamagic rods, if they offer. "A warm meal and bed would be thanks enough I think, although we should also arrange for you to talk to my father. The Floating City is in great need of trading partners. Perhaps we could help you find or manufacture goods that would benefit the city?"

Zanderallen (Zachary H) 63/119 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday April 7th, 2021 5:02:35 PM

Zanderallen raises an eyebrow at the sass of their new sorcerous companion, not entirely disagreeing with his statement but wondering if it could have been said in a more gracious manner. However Malici's admittance that the stones are affecting him just reinforces his resolve that they be very careful with them. "It seems you are connected to the stones Malici. In ways that we don't understand and could potentially be quite dangerous. While we will be careful in how we handle them we will gladly include you in whatever happens. I feel that is a fair right for how you've been dragged into this situation."

As they enter the Beastfolk's home he gladly accepts any food they offer. "How are things, other than the recent attack? We need to talk about something Jasper. These attacks have revealed how long it takes information to travel around the lake. While the Silver Shields live in the float we feel we need to be more connected to our friends in the surrounding area. We don't quite know how to set it up yet but we want to organize a means of magical communication that you can reach us if something happens."

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Wednesday April 7th, 2021 6:28:00 PM

"Thank you, Malici. That needs to be said a few times, I think." Bartomus said in an effort to try to make it clear that they were grateful for the much-needed help. Then looking at the pyramid, "Malici, by any chance are you familiar with that structure and who built it? We had to deal with a few challenges it presented and now the beastfolk are calling it home."

As they continued walking to the Beastfolk settlement, he turned to Ohen and Malici, "which one of you knew the fancy giant fireball spell? Would love to learn that if it's something that can be taught."

Delia (Hannah) HP: 75/87; AC 27/17/21 (w/ Barkskin ~60 mins); CMD 29; Forest terrain (+4); Speed 70ft 
Wednesday April 7th, 2021 6:40:09 PM

Delia uncomfortably accepts the thanks of the beastfolk, trying to fade into the background of the group now that the action is done and small talk has begun.

She will be keeping a careful eye on Malici, especially when he is close to the party member with the medallion (Ohen?), after he admits that the medallions have such a strong pull on him. After returning to Delia, Hawky will also fix his beady bird eyes on Malici.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d4=3 ;
Wednesday April 7th, 2021 6:48:33 PM


Micah watches the interaction of the others with Malici, but says nothing.

When he notices Sid's condition, he comes to the elf's aid. "Once we are secure, I can help you with that." He warmly accepts the beastfolks offer and finds a quiet place to pray, beseeching Domi for the power to heal Sid's lost vitality.

=================
How much con damage did Sid take?. If only 2 or 3 points, he will pray to fill his open 2nd level slot with lesser restoration. If it is more than that, he will pray to fill his open 5th slot with 4th level restoration. For lesser, he heals 3 points of con damage; for restoration, he fully heals all con damage.

DM Robert - "A warm meal and bed would be thanks enough I think." 
Wednesday April 7th, 2021 8:16:12 PM

Sid tries to talk up some business but still feels weakened from the blood loss.
Stohp hangs with the beast-folk.
Ohen tries to intimidate Malici and then turns around and plays nice with the beast-folk.
Zanderallen questions Malici and makes some queries to the beast-folk.
Bartomus makes some overtures to Malici.
Delia is suspicious of Malici and eyes him repeatedly.
Micah says he can take care of Sid. (He's down 4 con).
Stock ??
__________

The group is ushered into the pyramid where you find it well lighted and quite clean. It's obvious the new residents are doing a good job of cleaning up and making it into a space they can use. You are shown to several rooms, it looks like you'd have to sleep 2 to 3 to a room. Jasper says you can freshen up and the dinner meal will be served in a few hours.

Malici looks at the pyramid. "I'm afraid I have no knowledge of that structure. My father's fortress was more along the lines columned palatial type buildings sort of woven in with the trees, along with some rather large doorways and treetop platforms. I got the sense that some of the buildings were older than he was like he'd moved into the place and it sort of refashioned itself over time to suit him. It was strange and unlike anything I've ever seen since." He notices Delia giving him the eye. "Fair lady, forgive me but I am not in this for romantic dalliances." He turns to Bartomus, "Noble sir I thank you in turn, you seem quite able to handle all that was on the field I was merely trying to take of straglers. Alas I do not know the fireball spell."

Malici sighs and seems rather uncomfortable. "I have some inkling that the medallion is in some way a heritage from my father. Granted he was dragon and was very self interested. DM aside, Dragons in the Wold are rare and wonderful and do not necessarily adhere to the moral values good/evil etc that the monster books have labeled them, thus you could have a neutral gold dragon, a lawful good blue dragon and a chaotic good red dragon, etc. I have done some research and it appears his home was never located, and thus his treasury still lies in the forest. As I have no way of knowing where that location is in this vast forest I was half hoping that the medallion since it called me to the area, would lead me to his home. I would offer you an equal share of the hoard, with the understanding that as heir I get the first choice of valuable items."

Dinner arrives and you see that is in fact quite simple fair, berries, nuts, some vegetables and some small breads. Perception 20 or Sense Motive 20 Highlight to display spoiler: {ala the peasants from 7 Samurai or The Magnificent Seven, they are feeding you better than they are eating themselves.}

Jasper agrees that there should be better communication between the Float and the village. He offers some advice to Sid but mostly from what Sid imparts to him, Cutter seems to be doing a better job of trash disposal and reclamation than they ever did. As to commodities that they could offer the Float, it is hoped that once they get the fields going they can offer fresh vegetables and such. Knowledge Nature 20 Highlight to display spoiler: {Although there is plenty of planting space there is also enough land for doing some raising of chickens, sheep, lamb, or maybe even cows, but they would have to get some breeder animals first.}

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+14=21 ;
Thursday April 8th, 2021 8:27:05 AM

Stohp still isn't really sure why the party spontaneously decided not to let him hold the medallion in the first place. Looking to Ohen she asks, "I think I missed something. Was there a particular reason you felt we should hold onto the medallion we found?"

Stock (JonM) HP: 109/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 8/28 used  d20+17=33 ; d20+10=29 ; d20-1=12 ;
Thursday April 8th, 2021 9:30:39 AM

Stock notices the difference in the food between what the party is having and what the locals are having. He surreptitiously sneaks a few pieces of food off his plate and then finds a couple small children and gives a portion of his meal to them.

"Malici, you'll forgive me for being blunt but...I'm a blunt dwarf. I don't trust you. You don't leave your party after a fight. Now I appreciate you coming back and it seems that these things will keep pulling you back so we may have to learn to live with each other."

=======
Perception 33
Nature 29
Sleight of hand 12...untrained makes it a 10


Zanderallen (Zachary H) 63/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+17=24 ; d20+17=32 ; d20+21=38 ;
Thursday April 8th, 2021 12:31:58 PM

Several things click in Zander's understanding as Malici reveals his intentions, although he does watch him as he speaks to see if he appears to be telling the truth. "So you're looking for something to claim as your legacy from your childhood. I can empathize with that. If these medallions can lead you there that is an opportunity I think is worth pursuing." Turning to include Stohp in the conversation, "But until we know more I think it is wise to keep the parts separated. For one they hold powerful draconic magic, of which a powerful pervasive geas is but a part. And what concerns me the most is if joining them would alert the holders of the other two parts. I'd rather they not know someone was after them."

As they sit down to dinner Zander notices the difference in food. Working to befriend the little ones running around he invites them to his lap to share his plate.
----------------
Sense Motive 24 - Dinner
Sense Motive 32 - Malici's honesty
Diplomacy 38 - Graciously sharing his food

Delia (Hannah) HP: 75/87; AC 26/16/21 (w/ Barkskin ~50 mins); CMD 29; Forest terrain (+4); Speed 50ft  d20=12 ;
Thursday April 8th, 2021 1:06:18 PM

Delia raises her eyebrow at Malici, unsure if she should be offended or confused at his ...rejection? "Do you... do you not understand the difference between suspicious glares and doe-eyed girls? You got mad and left because we wouldn't give you the shiny magic thing that is magicking you to want it. But hey, if nothing sketchy is going on, welcome back." Delia, made uncomfortable, will try to be more subtle about her observation. Hawky is still openly staring at him though.

At dinner, Delia also noticed the difference in food quality and will start out trying to subtly give food to the beastfolk, but after Zanderallen openly begins sharing she will follow suit in that.

During the conversation about trade between the Beastfolk and the Float, she will jump in and comment on how the surrounding area could also make good land for animal husbandry, once they got in good animals.

===================
Perception +21
Know nature: 24(+11)

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Thursday April 8th, 2021 4:33:47 PM


Micah releases a sigh of relief when the magic restores Sid to full vigor.

At supper he allows the others to discuss the matter with Malici. Noticing the disparity of the food, Micah politely eats very little. When Delia responds to the half dragon, he is rewarded for his choice; otherwise, he might have choked.

===========
sense motive 20 autosucceed

Sid(Andrew) High HP: 61/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday April 8th, 2021 6:20:18 PM

Sid talks to Jasper about the efforts of Cutter to develop mulch and fertilizers. Thinking about it he also suggests that Jasper talk to the Lizardfolk ambassador as they might know what crops are best situated in the area and any local agricultural traditions the Beastfolk might need to know. Then they could work on specialized fertilizer to augment was the soil is lacking. He also brings up Tea Trees to see if those can grow in the area... in fact he starts making a list of things to look into once they make it back to the Float and suggests that they might want their own ambassador if things start progressing as they are.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+1=9 ;
Thursday April 8th, 2021 6:40:34 PM

[b]"You all could see the medallions pulsing together when they got close. We should not lightly recombine such a powerful artifact we know little about, treasure or birthright notwithstanding.
"That is a good idea Delia. I will speak with my father about bringing in seeds and breeding stock. There is also always lumberjacking, the city could always use more wood, and you'd clear out land for pasture or farms.
"Would we be able to magically aid their first crops, perhaps with Druidic or Divine power? Does anyone know the growing seasons in these lands?

DM Robert - "Do you... do you not understand the difference between suspicious glares and doe-eyed girls?" 
Thursday April 8th, 2021 8:18:14 PM

STOCK and DELIA are each awarded a hero point for selflessly rushing forward to try to defend the beast-folk not knowing what Ohen and Micah planned.

Stohp wonders why they did not turn over the medallion to Malici.
Stock is blunt that he doesn't trust Malici.
Zanderallen theorizes that if the two parts came together then the other 'players' would know.
Delia is a bit uncomfortable about Malici.
Micah quietly watches all.
Sid is full of ideas and suggests that the beast-folk need an ambassador on the Float.
Ohen is adamant that the medallions are not to be joined.
___________

Talk is lively as the Shields offer a variety of advice and plans for the beast-folk to work on. As you recall we are in Spring and many crops would just now be in the planting stage. Like as not you are eating the last of the stores they brought with them. Most of the Shields notice the disparity in meals and surreptitiously work at giving the food back to the children.

The land here is fertile and doesn't need any more additives. Briadoc Greenstocking comes up and explains the work he's been doing on selecting the right crops for the climate and time. They have seed and some of it was planted before the siege started. As to lumberjacking, they really don't have the manpower (size wise and strength wise) for that. Besides the Lizard-folk lumberjacking put the lumberjacks at Cutter out of business so odds are the beast-folk can't even compete. Briadoc also mentions that he may be on to some medicinal plants and that there is a variety of mushrooms which may grow well in the forest if he can locate them.

Everyone EXCEPT Delia Perception 20 - Delia can read without rolling Highlight to display spoiler: {You spot Malici speaking quietly and privately with Jasper. They are saying something you can't make out with this roll. At the end you see Malici pass a pouch to Jasper who nods and clasps Malici's hand with both of his little hands. Malici then departs to one of the rooms.}

IF you made the above Perception roll then you may at this time make ANOTHER perception roll, listening based Target 25 Highlight to display spoiler: {You hear Malici talking to Jasper and saying that he understands the need to make one's own way, but that there are times when one must allow others to help if for no other reason than it would allow the one offering to help to feel better. in other words 'I'm not helping you, you are helping me to feel better about myself' logic. Jasper is a bit resistant and then Malici keeps talking and explains that it takes money to make money, with this money they can afford to purchase enough chickens and rabbits to establish a quick food supply and they would help with the control of insects and weeds. Plus the children could be put to work caring for the stock. Jasper relents and thanks Malici profusely.}

What do you wish to do about sleeping arrangements. As stated previously there are limited rooms, in fact there are 4.

And is there anything you wish to do before sleeping or during the night?


Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+12=28 ; d20+5=13 ;
Thursday April 8th, 2021 8:20:50 PM

Bartomus looked about and soon realized that they were being given the choicest of everything. He followed suit with the others and shared food as well.

"Could we be the investors in some farming enterprise?" He asked thinking that helping to incubate a business that's mutually beneficial could have great results.

Perception on food, but failed know nature

DM Robert - ADDENDUM 
Thursday April 8th, 2021 9:19:56 PM

Something Zanderallen said that I meant to follow up on and forgot...

Knowledge Arcane 20 Highlight to display spoiler: {Joining together two magical items that were sundered will make the whole stronger. While it is possible other fragments would then know the location of the larger piece it is FAR more likely that the larger piece will know the locations of the missing pieces.}

OR

Knowledge History 22 Highlight to display spoiler: {There are ancient tales of a hero having to go on a quest to find an ancient magic item or legendary weapon, or some such that had been broken. joining together two magical items that were sundered will make the whole stronger. The hero was then able to locate the other parts of the whole much easier for the larger segment helped point the way.}

OR

Knowledge Religion 24 Highlight to display spoiler: {Ancient texts often say how a great magical seal was broken and the demons got out. But a noble hero was able to reassemble the fragments of the magical seal. Joining each piece of the seal led the hero to the other hidden pieces.}

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=36 ; d20+16=25 ;
Thursday April 8th, 2021 9:40:30 PM

Stohp had noted the food situation but decided not to make a fuss (rolled the check yesterday, didn't bring it up) She notes the other's noting though and takes stock - is this the kind of food that can make good leftovers, or is it just going to spoil if not eaten? Similarly she notes the quiet conversation going on in the background (46, 25). She makes a note to follow up on that later.

She considers and nods along at the other's explanation. "That seems fair. Sooner or later though we're going to have to figure out their purpose, how to disable them if nothing else. Otherwise Malici here will be trapped by their draw forever, and who knows who or what else they will bring?"

Sid(Andrew) High HP: 61/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=34 ; d20+16=20 ; d20+12=15 ; d20+16=19 ;
Thursday April 8th, 2021 11:20:11 PM

Sid nods nods along with the conversation, "Well, you might not need fertilizer now, but give it a couple of hundred years eh? It'll happen soon enough. The wilds balance themselves well enough, but when we start mucking with it we really have to pay attention to it. I think we could work out some workers from Cutter to clear the land, by the way, we just couldn't expect it to pay for itself. You could still dry and use the wood at home and not have to import it, but you'd have to foot the bill, as it were." Sid thinks about it, "I could probably chip in on that to make sure that our Cutterfolk have work, but I don't know for how many years I could fund that." He writes on his list, "I'll do some accounting and see what I can do. And make no mistake," he says, smiling at Jasper honestly, "You're bound to have some good bow-wood out here."

Sid will make a comfortable corner and then trance his four hours there. He would see if Stock would let him crash in his room for the trance, and then would hang out in the hall or whereever and fix any arrows he can and keep a half watch.

=============================================================================

Perception1:34
Perception2: 20((Sigh))
Knowledge(History): 15
Perception3(Watch): 19

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+17=22 ;
Friday April 9th, 2021 9:18:55 AM


Micah feels the after battle malaise overcome him. Not wishing to further tax the limited resources of the resources he sets up his bedding outside for the night. Any objections are quickly averted with the explanation, "Having lived my life within the artificial confines of the Float, it is such a joy to sleep in the open."

Know religion 17

Stock (JonM) HP: 109/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 8/28 used  d20+17=36 ; d20+17=18 ; d20+17=29 ;
Friday April 9th, 2021 9:28:44 AM

Stock leans over to Stohp and says quietly, "...don't trust that Malici...Nope. What was he saying to Jasper do you think? I don't know if I trust Jasper but I don't DIStrust him...listen to me though, I sound like some old maid worrying about young ruffians walking past her window...Bah."

Stock bunks with Sid, taking first watch and spending some of the time wandering around the pyramid and remembering the previous visit here. At one point he reaches down and picks up a sharp piece of gray stone that looks to come from the pyramid itself and deposits it in his belt pouch.

=========
[i]Perception 1 36
Perception 2 18
Perception (watch) 29


Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+12=28 ; d20+12=24 ; d20=20 ; d20+12=32 ;
Friday April 9th, 2021 10:26:40 AM

Bartomus watched as an exchange occurred with Malici and Jasper. He really didn't know what to make of it. He finally resigned to keeping it in mind, nothing more.

"We might be able to see if one of the Druidic elders could come and take with the Beastfolk to see what they could do to help them get started with their efforts," Bartomus offered to Ohen in support of his idea. "They really put themselves out for benefit. We just gotta find a way to return the kindness."

He joined with the others in setting up his sleeping roll and volunteered to take the second watch.


===
Was late to post and sorry about that - Knowledge role of 20 but really nothing in those areas, so will let GM figure out what if anything else Bartomus might have gleaned from what he saw.

Perception for watch = 32


Zanderallen (Zachary H) 63/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+7=25 ; d20+7=26 ; d20+10=30 ;
Friday April 9th, 2021 11:57:25 AM

His mind and senses fully alert after a day of battle and a good meal with friends he feels no guilt in listening in on Malici's conversation. Maybe the sign of a guilty conscience or maybe trying to figure out how to do the right thing. Either way it said a lot for where his heart was now. Hopefully they could become friends.

Settling in for the night he offers to share a room with Ohen as he wants to discuss the medallion. "Ohen, my mind was wandering over dinner and I recalled various texts I was forced to read for my studies at the temple. Tales a great magical seal that was broken and released demons into the world. And they were only contained by a hero rejoining the seal which each piece leading him to the next. You don't think this medallion could be one and the same do you? If so joining it may be our best bet to find the other two half dragons before they cause more harm."
----------------
Perception: 25
Perception: 26
Knowledge (Rel): 30
Of course Zanderallen would have been paying attention to the tale involving a hero.

Delia (Hannah) HP: 75/87; AC 26/16/21 (w/ Barkskin ~50 mins); CMD 29; Forest terrain (+4); Speed 50ft  d20=13 ; d20+21=36 ;
Friday April 9th, 2021 3:24:29 PM

Delia easily filters out the noise of the crowd and tunes in on Jasper and Malici's conversation. Her expression softens just a bit as the two have their conversation. Overhearing Stock as well, she'll quietly say, "Malici just gave Jasper some money to start them out with some seeds and good breeding stock. At least underneath being magicked he seems to have a kind heart." Then she pauses and adds contemplatively, "Or he feels bad because it's technically his family that attacked them... but that's probably uncharitable."

Delia will follow Micah and Bart outside and set up her bedroll in the same general area. She'll send Hawky to roost on the window of Ohen's room with the Guard command (he's asleep, but will begin screeching loudly should someone try to open it).

She will ask Bartomus to wake her up after his watch and take 3rd.

==================
Eavesdropping Perception: 34
Watch Perception: 36

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+15=26 ; d20+15=30 ; d20+15=30 ;
Saturday April 10th, 2021 10:36:24 AM

Ohen hears Malici and thinks better of him. He then retires for the night and discusses things with Zanderallen.
" That is an interesting thought Zanderallen. The theory is correct. Our two items would be closer to the whole, and would be more likely to find the others than the others finding us. We should sleep on it and decide what to do with it together as a group in the morning."
~~~~~~~~
Succeeding on the perception checks and the Knowledge Arcana.

DM Robert - "We just gotta find a way to return the kindness." 
Saturday April 10th, 2021 12:37:36 PM

Bartomus thinks about investing and bringing some druids in.
Stohp wonders about the long term effects of the medallion.
Sid continues to talk up employing some Cutter folk.
Stock is unconvinced about many things.
Micah is content to sleep outdoors.
Zanderallen relates some religious stories about medallions.
Delia is for sleeping outside.
Ohen relates some information about arcane artifacts.
____________

The outside night is peaceful and quiet. Too quiet for anyone that has spent any time outdoors in normal outdoors. In the woods there is still little to no animal or insect life. Thus there are no crickets, coyote calls or anything except the gentle rustle of leaves in the treetops when a gentle breeze sweeps by.

Those that elect to take a watch find that things are peaceful and quiet, inside the pyramid and out. In all it seems a very boring night.

Except

During the night Zanderallen is awaken by Ohen's thrashing around. Observing his room mate Zanderallen see's him flipping from side to side as if shoved around by unseen forces. His hair is wet from sweat. Zanderallen decides the mage is having some form of nightmare and the best course of action is to wake him up. Thus he goes over and shoves him around a bit while calling his name. Ohen awakes eyes bloodshot and weary.
OHEN ONLY Highlight to display spoiler: {You have been having terrible dreams. What you can remember of them is that it seemed a red dragon was behind you and shoved you forward proclaiming, 'of the blood'. In front of you rested and shoved you back saying 'not of the blood'. This seemed to go on and on. Sometimes there were visions of you in a chariot leading your people to war and victory. Sometimes you were on a throne acting as a benevolent ruler dispensing justice and overseeing a prosperous kingdom. In each a green dragon would appear and pluck you off the thrown and toss you aside. The dreams went on through the night. Even after you tried to go to sleep when Zanderallen woke you up. YOU DO not get any real rest and you CANNOT regain spell. Oh you can make a new will save regarding the medallion.} unless he wants to share...

That morning the curious that look in on Malici who was sleeping alone in one of the rooms of the pyramid. He is looking out a window and eating what appears to be gruel from a plain wooden bowl. He turns to whomever enters, "Hello, this seems like a peaceful place but the country itself seems out of kilter. As if nature has been tipping the scales too far. I noticed there's not even insect life around here. One wonders how the trees and plants pollinated."

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1 
Saturday April 10th, 2021 11:50:50 PM

Bartomus woke up, stretched, and fished out a ration to chew on. He spent some time meditating on ways to ensure healing, ice and fire would be at his command. He also had an idea of how to create something flaming that he could toss and he thought he might be able to find some seeds he could use for his idea.

He got himself ready and then went exploring. He found Ohen moving about. "Seen any acorns Ohen?"

When Ohen shared what he had been observing about the forest and particularly that area around the pyramid, Bartomus shared a memory of how the grass was absolutely perfect when they first visited. "Maybe there's a bunch of tiny little creatures that take care of everything at night?"

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday April 11th, 2021 10:19:34 PM

"Probably magic. They might be in trouble now the magic is gone." Stohp speculates. "So what's the plan now? Head to Cutter and talk to them about the raiders? Try to use the amulet to track the others somehow? I think someone said something like that yesterday..."

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d6=5 ; d6=6 ; d6=1 ; d6=3 ; d6=4 ; d6=2 ; d6=3 ; d6=2 ; d6=5 ; d6=1 ; d6=5 ; d6=3 ; 10d6=39 ;
Monday April 12th, 2021 3:33:28 PM

Before sleeping Zander channels his healing energy to top up the wounded and then heals his own more severe injuries.

Shaken by Ohen's behavior he holds him firmly after waking him to make sure the sorcerer remains calm. "Ohen, what is the matter? Is that amulet affecting you?" Once his new friend is calm he returns to an uneasy slumber before waking with the sun for early devotions. He refrains from mentions Ohen's nightmares to the others, leaving that for Ohen to bring up.

Once they are all up and gathered in the morning he will share the conversation held that evening. "I think we need to figure out what we're doing next. We know there are two other half-dragons someone in the area leading small armies. If possible I'd rather find them before they find their next target. Ohen and I were discussing last night and we both think it might be possible to track the other pieces by combining the two we have. And I remembered a certain local legend of a seal being broken and releasing evil into the world. So now that we're rested and not in a combat zone what do we want to do? Hunt down the other two half-dragons by mundane means, or risk the joining of the medallion and try to use it to find them?"
------
4 uses of lay on hands used to channel energy 2 times
Everyone in the party heals 38 hit points

2 uses of lay on hands used to heal self 39 hit points

2 uses remaining recharged at dawn

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Monday April 12th, 2021 5:00:12 PM


Micah spends the next morning in prayer and listens while the others discuss potential plans.


Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=17 ;
Monday April 12th, 2021 7:21:35 PM

Seeing that Jasper isn't interested in outside assistance he assures him that if he needs anything he should just ask, "I count your folk as among my friends if that's worth anything," and he will give him a bird token if he needs to get in touch.

Sid is up early fletching his arrows and fixing any that were used if they need it and will have tea ready for people when they wake up.

=========================================================================

Perception(Just a general Perception as he keeps his eyes open): 17

DM Robert - "..it might be possible to track the other pieces by combining the two we have." 
Monday April 12th, 2021 8:01:01 PM

Bartomus asks about acorns (you find several) and wonders about magical lawn sprites.
Stohp wonders what to do next.
Zanderallen shares some stories about ancient amulets and holy seals.
Micah sits quietly.
Sid fixes some arrows and keeps his eyes open.
Ohen? Make another will save target 10.
Delia?
Stock?

___________________

Ohen looks terrible, as if he was hung over, and spent the night in the worst jail cell imaginable. He's probably musing about his terrible dreams.

The party wonders what their next step should be. According to what Malici indicated when you first learned of the medallions they are somewhat resistant to scrying and such spells. Perhaps divination of some sort?

Malici pulls out his portion of the medallion. "I'm not sure how to use it to sense where the others could be." He closes his eyes and concentrates for several minutes turning around a couple of times. Then he shakes his head "Alas the best I can do is judge that there is a piece over there. But I'm not sure if that is really the work of the medallion or just me already subconsciously knowing he has a piece." And he points to Ohen.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+10=27 ; d20+10=29 ;
Monday April 12th, 2021 8:23:13 PM

Ohen is not willing to talk to Zanderallen in the middle of the night, just mumbling that he was fine and needed to get back to sleep. The next morning, he is very late to get up and looks terrible when he does.

He holds his head and says hoarsely, almost whispering, "I had the most terrible nightmares last night. It felt as if my draconic ancestry was warring with the draconic origin of the medallion. Pushing me back and forth. I had dreams of myself as king, but then thrown to the ground by the green dragon. I was victorious over my foes, but then the green dragon came and crushed my victory. I had discovered the most wonderful magic, and he came and took it all away." he pauses for a moment. "I had saved a village, and the green dragon came and killed them all.

"Zanderallen spoke of an ancient seal that broke into pieces, as the heroes put it back together, the whole led them to the parts. I do not know of this tale, but the theory is sound. The half should lead us more surely to the quarters than vice versa. This isn't without danger. Even a quarter piece is perhaps the most powerful artifact I've seen. And it was made by the green dragon for an unknown purpose. I suggest now that we aren't in the heat of the moment, and we've slept on it, we discuss and vote on it.

"Either way I would be rid of it."

Ohen will hold take out the medallion and hold it up.



Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday April 13th, 2021 7:07:41 AM

Stohp considers. "We don't really have any good way to track down the other two through mundane means do we? This seems like our best option to track them."

Stock (JonM) HP: 109/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 8/28 used 
Tuesday April 13th, 2021 9:48:04 AM

"To me we do both - we go to Cutter and we unite the medallion pieces.

It Malici won't give up his part of the medallion, is there any magic we can use to keep him close? Maybe get a strand of his hair (does he have hair?) and keep track of him like they do in the stories? Or at least force him to tell the truth..."




Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+12;Heal+9 d8+1  d20+12=32 ;
Tuesday April 13th, 2021 10:08:05 AM

Bartomus listened to Ohen's dreams and shivered. None of it sounded like how he would want to spend the night. But, he had questions.

"Ohen, do you think it is the fact that you are dragon born that the medallion is having that pull on you? Would it do the same with one of us Taur?" He looked over at Stohp and pointed between the two of them.

Then he looked over at Malici. "Why do you think there was a pull to this place? I mean why attack the place when a lot of food and such would have probably gotten the veggie battle lord what he wanted without all the fuss?"


----
Perception check on Malici and his reaction to the discussion - 32


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Tuesday April 13th, 2021 10:39:51 AM


Micah listens to Ohen, noting his haggard condition and obvious lack of rest. He adds to the discussion, "It is not that I do not trust, Malici--he has passed every test magical and mundane that I can consider. It is that I do not trust the medallion. If we have to join the two to proceed to the other pieces, then we have to, but, as Stock said, we probably already know where we need to go to find one."

He considers Bartomus' questions then turns to Malici with another one, "Why did his medallion piece plague Ohen, but you seem unaffected by yours?"

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday April 13th, 2021 11:37:57 AM

Zanderallen looks to the rest of the group for disagreement as he reaches for the medallion piece Ohen holds out. If he sees none he will take it and secure it within his bag of holding, "I think out of all of us I am most likely to be protected or able to resist mental influence from the medallion. I like the sounds of Stock's plan. We can travel to Cutter and either we find a trail to follow mundanely or we join the medallions and are hopefully close enough it can lead us to the next piece."

He then ponders other questions, "I would hazard a guess that just like Malici is searching for the dragon's lair the others are as well, hoping to claim their father's wealth and/or power. The vege-dragon possibly thought the ziggurat might contain clues or atleast serve as a base of operations. The fact it was inhabited he probably viewed as only a minor inconvenience."

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Tuesday April 13th, 2021 5:02:43 PM

Seeing Z put the medallion piece in his bag Sid nods. "I think we should keep them separate until we find out more information. Since we don't know the designs of your family sir, I would dare say we shouldn't test you on it. I can think of half a dozen stories that could burst forth like a tale from one of my favorite books, and most of them would not end well for you. That is no threat against your person, but the general effects of crossing maligned magics." Sid putters out and has some more tea.

DM Robert - "We don't really have any good way to track down the other two through mundane means do we? " 
Tuesday April 13th, 2021 8:15:04 PM

Ohen tells of some strange dreams and offers up the medallion.
Stohp figures there's no choice.
Stock thinks they should combine the medallions and go to Cutter.
Bartomus asks some questions.
Micah asks some questions.
Zanderallen takes the medallion and makes some talk talk.
Sid makes some talk talk.
Delia?
_______________________

Bluntly put since we have stalled. You CANNOT advance to another chapter until the medallions are joined. Oh sure you could in theory blunder around the forest looking for another orc and his horde. As stated though, He already left Cutter. As a reminder here's the map. There's literally over 180,000 square miles of forest on this side (west and north of Cutter and south of the plateau) of the lake for your target to be roaming in. The lake itself is around 15,000 square miles of water, so the pirates could be anywhere. Plus the fact that both are constantly moving. You have a better chance of shooting a humming bird with an arrow from a merry-go-round spinning enough to make you dizzy.

Maliki shrugs his shoulders. "From what Ohen has said I would say the medallion is affecting his bloodline. As to the disparity of the dreams, I would say because he's from the wrong bloodline. I can't say my father was nice, but he was not cruel for cruelties sake. He was demanding, for he wanted a race of nobility to deal with the lizardfolk while he did other things. My mother told me of some of the tests and the fact that those that failed, usually failed in death because they were not able to overcome the challenges set for them. None had succeeded as the time of my testing neared. I honestly don't think any creature that young would have succeeded in those tests. He was a dragon and his standards were not entirely linked to mortals concepts. Thus all the failures and all his growing..." he pauses trying to think of the right word, "disappointment is too easy but anger is too harsh. I don't know."

He watches Zanderallan take the medallion and pocket it. Absently he pats his vest where his piece of the medallion lays. "Why take this place. As Zanderallen has said it would make a good place for a base, and ..." he hesitates, "well I will admit there are some aspects of Ohen's dreams that are a bit of a revelation. I think part of what drives all dragon-born is a sense of superiority. Thus the medallions may be pinging off that or amplifying it. What better way to prove superiority than to be a ruler? I will admit I've had thoughts along these lines. But the question I keep asking myself and have asked you(all) as well, is what constitutes being a good ruler? I would say my father was an effective ruler, but not necessarily a good ruler. I've know humans and elves and such that were good rulers but ineffective in their tasks. So as to that yes, I feel the medallion is in that sense driving me. But I also think Ohen was so discomforted because while he is dragon-born, he is not the son of my father and perhaps then not 'in-line' to inherit. Perhaps the medallion sensed this as well."


Stock (JonM) HP: 109/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 8/28 used  d20+9=10 ;
Wednesday April 14th, 2021 9:30:45 AM

Stock smacks his forehead. "Wait a second - didn't we hear that the other horde left Cutter? We might not be able to find them there after all. I guess then we unite the pieces..."

He stares at Malici as he says this.
===========
Sense Motive 10...apparently his distrust of Malici is getting in the way.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Wednesday April 14th, 2021 10:14:09 AM


Micah shrugs.

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=17 ;
Wednesday April 14th, 2021 10:17:14 AM

There was a lot to figure out as they talked about the dreams and the pendants. He looked out of one of the openings and watched as a hummingbird darted by freezing for a moment looking back at them. It tilted its head from side to side and quickly flew off.

When Stock suggested that just combine the two pieces. Bartomus turned back and looked at the dwarf. "That may be our best option, right? If you think the two pieces are pinging off each other, united they probably would be able to give us some path to go along. I mean two pieces would have more power than just a single piece right? Would it also have a stronger pull to the remaining two pieces?"

Bartomus turned and had expected to watch Malici's reaction closely. But, he was pretty certain that the hummingbird was back looking in at them and his eyes wandered to see what it was doing.


====
Still chuckling about the hummingbird analogy.

Perception -17 so Bart's distracted




Delia 
Wednesday April 14th, 2021 12:01:53 PM

Posting for Delia
[b]"The forest is very large, even with me guiding you we'd be about as likely to find them as me hitting that hummingbird over there with an arrow while being spun around. Wait, that's not right. It's about as likely as Ohen hitting the hummingbird with an arrow while being spun around.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Wednesday April 14th, 2021 12:13:11 PM

Ohen looks mildly offended at Delia's comment, or maybe he's just tired.
"Malici and Zanderallen, if you are willing, I think we've decided you should combine the pieces. Perhaps Zanderallen should combine them to put everyone at ease since noone doubts him. I think it is likely it will only work for Malici, however."

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday April 14th, 2021 1:32:09 PM

"Well I guess the risk of letting the other invaders roam free is greater than the danger of this medallion. If we're all in agreement." Zanderallen pulls out the piece he is holding and moves next to Malici, "On three?"

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Wednesday April 14th, 2021 6:41:11 PM

Sid shrugs and let's the vote continue.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday April 14th, 2021 7:39:28 PM

"Both other hordes have long left their targets. It might still be worth going to Cutter to learn more about what we will face once we find them." Stohp points out. "By all means unite the coins if it's our best bet to track them. If the coins will lead us directly to the targets it may be faster and prevent more harm to go strait there, but I'd still like to know more details then "raiders" when we face the enemy."

DM Robert - "I think it is likely it will only work for Malici, however."  d20+11=29 ; d20+16=17 ;
Wednesday April 14th, 2021 8:07:39 PM

Stock eyes Malici as he agrees to the pieces being joined.
Micah seems indifferent.
Bartomus is fascinated by a hummingbird.
Delia lets them know how easy tracking a moving target in a vast forest can be.
Ohen agrees the pieces should be put together.
Zanderallen steps forward.
Sid is indifferent.
Stohp reluctantly agrees to uniting the pieces.
_____________

Zanderallen steps forward holding the piece of medallion. Malici quickly rises and brings forth his piece. He bows to Zanderallen and hands him his piece of the medallion.

Zanderallen holds the pieces at arm's length. Upon looking at them together he can see that these two pieces seem to have a common side that matches. Like seeing two jig-saw pieces that match Zanderallen brings the pieces together. Everyone is watching intently I assume. Zanderallen makes a small face, was that a little shock when the pieces were joined? He doesn't think so. He's had worse in winter walking on the shag carpet of the training hall.

Perception 20 Highlight to display spoiler: { you notice a faint white line where the two pieces meet and then nothing else, no magic pop, no shower of fireworks, no earth shattering kaboom.}

Those that failed the perception check now see that the pieces are together. Keen examination will reveal no line, chipping, or wear, to indicate that the pieces were ever separate.

Maybe there is enough put together to make out some words running around the edge, in fact there are 2 lines one above the other...
Linguistics 20, or a knowledge of Draconic or Old/High Woldian Highlight to display spoiler: { you make out the words 'My Legacy' are on the outer rim and on the inner rim you can make out 'Let your'}

Zanderallen only Highlight to display spoiler: {Assuming you hold the medallion in your hand and spin around trying to concentrate like you saw Malici do, you get nothing. It's just a lunk of metal in your hands.}



Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=25 ;
Wednesday April 14th, 2021 8:28:56 PM

Bartomus watched as the two pieces were joined and was surprised that there was not more of a "bang" or "glittering array of lights.' He was also a bit disappointed.

"So, Zander, is there a pull in any direction? I mean now that they are together, there should be a draw or a pull or maybe a map only you can see? Something, right?" Bartomus asked with a bit of heightened expectations.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=30 ;
Thursday April 15th, 2021 8:18:17 AM

Stohp, fluent in both languages, is able to translate for the others. "It says "My legacy" here. Simple enough. Below it says "Let Your". Can't really make heads or tails of it without more of the message. Honestly I was expecting more." (perception 20)

Stock (JonM) HP: 109/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 8/28 used  d20+17=32 ;
Thursday April 15th, 2021 9:08:50 AM

"The light when the two pieces joined together was a little...more subtle than I was expecting. Nice craftsmanship though. You can't even see the break line.

So...any ideas now? Shall we just start heading south toward Cutter and see if we start homing in on the next piece?"


=========
Perception 32

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+4=14 ;
Thursday April 15th, 2021 10:56:07 AM


"Sounds reasonable," Micah agrees with Stock.

He turns to Jasper, "Although unfortunate circumstances, it was good to see you again. Any thing else we can help you with the rebuilding process before we depart?"

Perception 14

Delia (Hannah) HP: 75/87; AC 26/16/21 (w/ Barkskin ~50 mins); CMD 29; Forest terrain (+4); Speed 50ft 
Thursday April 15th, 2021 3:27:37 PM

[OOC] Sorry for being MIA for a bit, school was a lot and I forgot to ask any of my 3 family members in the game for a sub until I had missed some... And thanks for the sub, Jacob. Only my brother would decide to roast himself as someone else's character... :)

Delia will watch carefully as the two pieces merge, nodding along with the others who comment on the tiny line that's all the indication of the two pieces ever not being one, "Can you pull them apart again or are they permanently bonded to each other now?"

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest terrain (+4) 
Thursday April 15th, 2021 3:29:01 PM

updated header

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+15=21 ; d20+15=18 ;
Thursday April 15th, 2021 5:43:44 PM

Ohen sees the connection (21) but doesn't comment on it. He will be watching the medallion with his arcane sight to see what happens, and he'll wait and see what Zander and Malici say.
~~~~
18 Arcana. Ohen is too tired to think straight.

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=21 ; d20+13=14 ;
Thursday April 15th, 2021 5:56:29 PM

Sid watches interestedly as the pieces fuse and says to Dahlia, "I think they are one whole piece now, but what does it say? I can't tell if that is OHW or Draconic! Dorbin would have loved this I bet."

=========================================================

Perception: 21
Linguistics: 14(Sigh, I'm just glad botching doesn't count.)

DM Robert - "Any thing else we can help you with the rebuilding process before we depart?" 
Thursday April 15th, 2021 8:04:49 PM

Bartomus asks Zanderallen a question.
Stohp makes a translation.
Stock asks where to go.
Micah speaks with Jasper.
Delia asks if they are really whole.
Ohen scans the medallion piece, same as before.
Sid looks at the writing.
Zanderallen?

_______________________

The text is a both, one side is in old Draconic and the other is in Old High Woldian. Both are languages of power. At least that's what the scholar and such say, but who knows maybe they are trying to impress others.

Jasper thanks Micah. "Oh, it's been a real treasure seeing you all again. I'm sorry I could not stay with you, but you know, duty, family and such. I do think we need to find a better way to communicate with the Float, and maybe we need a diplomatic mission there. Although we did not really leave on good terms with some in the community. There were a few that were openly and blatantly hostile."

The community of beast-folk come out to see you off. There is much waving. Though it seems the party has not really started anywhere.

Zanderallen stands holding both pieces of the medallion, now one piece in reality. He seems motionless. Malici waves his hand in front of Zanderallen's face. "Hello! Are you okay?" He turns and looks to Micah. "I think something may be wrong with him. I'm not sure if the medallion is causing it or not. Do you want me to take it from hims since I seem to be somewhat immune to all it's ill effects on your group?"

Ohen doesn't get any kind of sense that the medallion is doing anything. It just glows with it's aura's nothing seems to be flashing or activating in the magical sort of way.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday April 16th, 2021 8:12:44 AM

Stohp shrugs. "Give him a second, if he still isn't moving go ahead and take it."

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Friday April 16th, 2021 8:58:48 AM


Micah reaches out to gently grasp the paladin by the shoulders, seemingly coincidentally blocking Malici's access to him.

"He seems fine," he states. Turning to Stock, he adds, "It appears we are heading toward Cutter. We might as well get going." Putting actions to words, he gestures to the others to start heading that way.

=============
Refresh my memory. are there boats waiting for us somewhere? Since we are no longer flying, how long a walk is it?


Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 8/28 used 
Friday April 16th, 2021 10:45:55 AM

"OK. Let's do this then. I don't believe the boat is still waiting for us..."

==========
The only note I could find about our return trip was Z saying: We'll be contacting the Temple to Alemi to arrange our return



Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Friday April 16th, 2021 5:23:05 PM

Bartomus watched as Zander imitates a statue on the Float. "Sorry, Zander, but not needing a model for a future statue marking the battle w the veggies right now. But, will tell you if I feel the creative need to carve your wholesome goodness in bone in the future."

Bartomus started heading with the others towards Carver. "we should have a marching song, isn't that what those singers always croon about?

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Friday April 16th, 2021 5:25:52 PM

Zanderallen shakes himself out of his concentration on the medallion. "Sorry everyone. It is intensely fascinating but I've got nothing. Malici, maybe you should give it a try." Zanderallen holds the medallion out to the half-dragon, figuring they're going to have to trust him at least somewhat.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest terrain (+4) 
Saturday April 17th, 2021 12:38:48 AM

Delia relaxes as Zanderallen moves again, she will watch if the medallion or Malici react at all when they come into contact.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Saturday April 17th, 2021 4:49:29 AM

Ohen will also watch Malici, and is ready to begin the journey to Cutter. Hoping that he'll be able to get some proper rest the next night.

DM Robert - "Malici, maybe you should give it a try.,"  d20+3=11 ;
Saturday April 17th, 2021 12:06:54 PM

Stohp advises wait and see.
Micah blocks Malici and wants to get headed to cutter.
Stock is for heading out.
Bartomus tries to provoke Zander and suggests a marching song.
Zanderallen finds the medallion unresponsive and offers it to Malichi.
Delia watches Malici intently
Ohen watches Malici.
Sid?
_______

Indeed you don't have a scheduled pick-up. That was partly because you didn't really know the nature or extent of what you would face. You have the ring gate which is connected to the temple and Paragon Belkior has it watched 24 hours a day...waiting for a report or request from you. When you departed the boat Zanderallen indicated that he would send for it again when you were ready.
See the close up map with more description.

As the crow flies it's about 180 miles through difficult terrain to get to Cutter. If I'm reading and understanding the overland travel stuff correctly then I think you can do 10 miles a day.

When Malici is subtle blocked by Micah those watching him note him raise his eyebrows at the action. At Bartomus's suggestion of a marching song Malici, "Oh that would be entertaining to some extent. Is there a bard among you, or just rousing singing by all?"

When Zanereallen hands him the medallion, Malici will bow. "Thank you. I see that trust seems to be a precious and not easily given commodity among you all. I shall endeavor to earn it and your faith in my abilities."

He holds the medallion in his hand and closes his eyes, those watching with arcane sight note no real changes in magical aura's or new spells being activated. Malici slowly turns making two complete circles. "Yes, yes, I can sense that one piece lies in that direction and another piece that way. Alas I cannot determine distances just directions."

From his direction you have the following map.

You can now make a choice as to which medallion you wish to track and we can advance the chapter.

As you walk Malici breaks into a song (perform 11) it's not great, but you've heard worse...just not in a professional setting, yet it does have a certain cadence to it.

"There she was just a-walkin' down the street, singin' "Do wah diddy diddy dum diddy do"
Snappin' her fingers and shufflin' her feet, singin' "Do wah diddy diddy dum diddy do"
She looked good (looked good), she looked fine (looked fine)
She looked good, she looked fine and I nearly lost my mind

Before I knew it she was walkin' next to me, singin' "Do wah diddy diddy dum diddy do"
Holdin' my hand just as natural as can be, singin' "Do wah diddy diddy dum diddy do"
We walked on (walked on) to my door (my door)
We walked on to my door, then we kissed a little more

Whoa-oh, I knew we was falling in love
Yes I did, and so I told her all the things I'd been dreamin' of

Now we're together nearly every single day, singin' "Do wah diddy diddy dum diddy do"
A-we're so happy and that's how we're gonna stay, singin' "Do wah diddy diddy dum diddy do"
Well, I'm hers (I'm hers), she's mine (she's mine)
I'm hers, she's mine, wedding bells are gonna chime

Whoa-oh, I knew we was falling in love
Yes I did, and so I told her all the things I'd been dreamin' of

Now we're together nearly every single day, singin' "Do wah diddy diddy dum diddy do"
A-we're so happy and that's how we're gonna stay, singin' "Do wah diddy diddy dum diddy do"
Well, I'm hers (I'm hers), she's mine (she's mine)
I'm hers, she's mine, wedding bells are gonna chime

Whoa-oh-oh-oh, oh yeah
Do wah diddy diddy dum diddy do, we'll sing it
Do wah diddy diddy dum diddy do, oh yeah, oh, oh yeah
Do wah diddy diddy dum diddy do onal setting, and yet, it has a certain cadence to it."




Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Sunday April 18th, 2021 8:08:37 PM

"That's the facts, Jack!" Bartomus offers in response to the great little Diddy that Malici let down. He had a want to add a rythmatic tempo with the stomping of his feet, but resisted that.

"Hey, so we are just going to walk until the pendant draws us to something? No one has a feeling which of the two ways we were supposed to be going?" Bartomus asked the others.

===
Watched that movie with my USAAC vet grandfather the week before I went off to USAF basic training, he assured me it would not be like that. BUT, that movie has forever been part of my USAF memories as a result.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday April 18th, 2021 10:01:33 PM

"The fastest way to Cutter would be to head back to the lakeside and take a boat or turtle right? Fighting out way through the woods the whole way will take weeks and they were attacked via water so that'll even give us a chance to have the medallion lead us to wherever the pirates went ashore to make a base at."

Reminded about the ring gates by... something, Stohp writes up a report of events so far to send to the paragon.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest terrain (+4)  d20+16=30 ;
Monday April 19th, 2021 12:33:13 AM

Delia will use her navigational and geographical skills to advise the party on what she thinks the fastest way to their next destination is.

"Hawky and I can scout ahead as needed again, once we decide where to go."

================================
Know (Geo): 30 (14+16)


Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 8/28 used 
Monday April 19th, 2021 9:20:46 AM

"Yeah, let's get a message to Belkior and then setup camp on the shore. We can make a signal fire or something to draw the boat close. Make sure to write in your note that we will setup the ring gate at dawn each day - don't worry, I'm already awake at dawn - to receive any information from Belkior."

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Monday April 19th, 2021 4:53:14 PM

Zanderallen nods at Malici, he trusted him well enough, if only he couldn't get over the nagging feeling that Malici could be under compulsions. But he was the best option to find the others before they caused more death and destruction.

"I agree that boat is going to be our best option. We can have Belkior send one to meet us on the shore and then Malici can point us to the next group. We sail until it points straight into the woods and then land."

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Monday April 19th, 2021 6:14:27 PM

"Is the plan to head towards the orc raiders that left north into the forest after attacking Cutter then? That seems somewhat more pressing than the bugbear pirates. Cutter fared worse than Rivertown, by the sounds of it."

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+10=11 ;
Monday April 19th, 2021 7:32:09 PM

Sid MAY have a plan if he can figure out the logic of it. In his studies of Engineering he would have run into problem that academically relate to two points. If they have a map they can orientate it so that when Malici points to a direction before they left the beast-folk they can mark that on the map, travel three to seven miles, and then do another reading. This will try to talk this out with Stock, but I don't know if it will be coherent.

============================================================

Knowledge(Engineer): 11

DM Robert - "No one has a feeling which of the two ways we were supposed to be going?" 
Monday April 19th, 2021 8:21:34 PM

Bartomus asks what's the plan man.
Stohp says the fastest way to cutter would be to go by boat.
Delia offers to navigate but realizes that boat would be faster than overland.
Stock is for messaging Belkior and getting a ride.
Zanderallen is for getting a boat.
Ohen asks if the bugbears or the orcs are the next target.
Sid wondering if orienteering would work.
Micah?
___________
Dang it I lost a line on that tracking map from when I made it to when I posted it. Sometimes Google docs is not as friendly as photoshop. Let me know when something is broken like that, there was supposed to be 2 lines.

The party notifies Belkior of what has happened and that they are headed to a more northern shore line for pickup. You get a note back: "Glad to hear you are safe as are the beast-folk. I will try to have someone there by tomorrow morning if all goes well."

You will reach the shore late in the day, very tired, near exhausted. Ohen is barely able to keep his eyes open.

Malici walks along after singing his song he pauses, and says, "Excuse me that was a bit out of character. I guess I was feeling rather happier than I thought." He seems to be musing as you walk. If queried he will say [b]"Well as I said I'm feeling happier, lighter almost. I don't know if it's being around others or just you. Usually I spend many days alone. I guess by choice mostly. As I said previously I've never been in a community accepting of me for one reason or another. Sometimes it's because I'm half-drow, sometimes because I'm half-dragon. It's a lonely existence never really belonging to anyone or anything."

When you get to the shore, tired and footsore (except those like Delia and Bartomus who are unhindered by the terrain). Malici will once again go into his thing with the medallion. Now you have some new reference points.

Normal watches?
Please make 1 perception check for each watch. (specify if you want to use eyes or ears, since it's dark out).

Also please, some indication of which group you want to go after.

okay here's a revise 'orient map' with 2 different times of locating.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Monday April 19th, 2021 8:53:53 PM


As they set up camp, Micah agrees to take the last watch, so that he can end it by resuming his morning prayers. If anyone is not at full hit points, he will heal them before they go to bed.

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=19 ;
Monday April 19th, 2021 11:50:04 PM

Bartomus offered to take up the first watch as the others seemed to have had the rougher go at the day's hike to the lakeshore. He took the time to enjoy looking up at the sky in the darkness and avoiding the bright light of the fire as he walked about the camp or standing looking about.



========

Perception 19 - Elf vision allows 60' night vision


Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=29 ;
Tuesday April 20th, 2021 8:07:32 AM

Stohp will join Bart on first watch and peruse a map. Judging from the rough angles Malaci pointed out they maybe should cut right across the lake. Unless the enemy has climbed deep into the mountains they have to be in that narrow stretch of land between the lake and the foothills. At least if they landed and weren't on the lake, but the medallion would let them track the group regardless. That would put them closer and easier to track down on the way to the other target.

Putting the map away she focuses on doing a good job at watch (perception 29). They can make a plan come morning where she'll share her thoughts.

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 8/28 used  d20+17=23 ;
Tuesday April 20th, 2021 9:28:10 AM

"Stohp makes a good point that Riverton would be closer. (ooc: That's across the lake near the mountains, right?). If I remember correctly the lizardfolk there were attacked by bugbear pirates who escaped into the lake. The folks down south near Cutter were attacked by orcs that disappeared into the woods.

From what we know today, neither sounds much better than the other so I think expediency is the best guide. Cross the lake and take out the pirates."


========
Perception 23 on watch
Previous watch order edited with Bart first and adding in Stock and Stohp:
First Watch - Zanderallen, Bartomus
Second Watch - Ohen, Stock
Third Watch - Delia and hawk?, Sid?
Fourth Watch - Micah, Stohp


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+7=16 ;
Tuesday April 20th, 2021 3:29:51 PM

"Hm, we should prepare ourselves for ship board combat then, but they do seem the closer threat."

Zanderallen takes his standard watch. Mostly relying on the fading light unless he hears something.
------------------
Perception: 16

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest terrain (+4)  d20=7 ; d20=4 ;
Tuesday April 20th, 2021 7:34:12 PM

Delia will cast Darkvision on herself at the start of her watch and take 3rd watch as proposed.

Perception: 28 - mostly hearing, but for closer range still vision
Hawky Watch: 15

The Dragon Boat


DM Robert - "Hm, we should prepare ourselves for ship board combat then, but they do seem the closer threat."  d20+4=9 ; d20+12=31 ; d6=2 ;
Tuesday April 20th, 2021 8:05:27 PM

Micah takes last watch (rolling his perception for him. 9)
Bartomus takes first watch (19)
Stohp takes first watch (29)
Stock is on second watch (23) and posts the watch schedule, but Stohp already declared first watch.
Zanderallen suggest brushing up on naval combat and takes first watch (16)
Delia and Hawky cover third watch (28,15)
Ohen ?
Sid ? - I thought I saw an email that Sid needed someone to cover.
_____________________

Malici assess the situation and takes third watch with Micah. He sits and stares alternating toward the forest and out into the lake. (he rolled a 31). He stays very quiet and tries to give Micah his space.

The night passes uneventfully. Your first watch is disturbed by the croaking of a lot of frogs along the shore line. Yet when ever you tried to get near, you'd hear a splash and then eventually the croaking resumed. A few of you hear the occasional spat of a fish in the water. Might be some good fishing around the shore.

The morning is hazy with a light fog, and the run rising from the east dances along the ripples in the water. Morning is come.

How long do you wish to wait for the boat?
Are you doing anything to spot the boat?
Are you doing anything to signal the boat?

Does anyone have profession sailor?
Or does anyone have a natural knowledge local of 10 or more? If not who can roll for knowledge local?
and/or does anyone have any ideas for any kind of skills you may have that would help you with naval stuff...Swim? I mean you all, well most of you, swam down to the merfolk city but that's underwater naval not surface naval.

oh and dragon boat for reference to get it in your mind.

I'm not posting the orient map right now as you did it at dusk, and it's unlikely that either group moved in the night. Unless you really want to do it again while you are waiting.


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Tuesday April 20th, 2021 9:49:51 PM


Micah finds it curious that Malici chose to stand watch with him, but makes no overtures. As dawn nears, he approaches the sorcerer and speaks quietly, "I was raised by both my parents who, though holding me to high standards, were also loving. I always assumed I would be a smith like my father and his father before him, but I was called by Domi. The world I live in now is so different than the one I expected to be in and so different than that my family operates in. It seems that we, the Silver Shields, that is, are always plunged into one crisis after another." He pauses a moment before continuing, "And I am fine with that. Domi has called me and equipped me for this purpose, so it is what I will do. I have seen magic and power destroy people and I, along with the other Shields, have stopped them. I do hope we are allies. I would even like for us to be friends....and I pray to Domi that this magic," he indicates with a gesture that he is referring to that of the medallion, "does not interfere with that."

The next morning after his prayers, he comments on the preparations, "It appears having command of the air would be key. Ships cannot change direction very well. If only we still had some of that underwater gear so that we could approach unseen. I can breathe below the surface, but I swim like a set of plate mail with a cleric in it."

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday April 21st, 2021 7:42:30 AM

Stohp is more then knowledgeable about local boats and things to know what to expect (+17 to float know:local checks). She keeps a fire lit on the shoreline so they're easier to spot and waits for it, scanning the water to see them coming.

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+7=14 ;
Wednesday April 21st, 2021 10:15:42 AM

Bartomus awoke to a day breaking over the lake and it was a great site. He took some time to himself, first taking care of some necessary business, and then doing his morning meditations while watching the sunrise above the small rectangle of the Float knowing it was huge. It was a perspective that he really enjoyed and he returned to gathering his kit with a smile on his face.

He approached Stohp at her fire and asked, "See anything out there?" Was incredible to just sit and watch the stars last night and then to see the Float out there looking like a child's block left on a sparkling floor."


=====
Knowledge local - Float 14


Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 8/28 used  d20+1=17 ; d20+17=31 ;
Wednesday April 21st, 2021 11:18:08 AM

The hard work of feeding Stohp's bonfire suits Stock in multiple ways. His hand axe gets a workout like it hasn't seen in some time and he gathers a fair amount of dry deadfall as well to stoke the fire.

==========
Local: 17, if it has to do with the Float 19
Perception 31 if it comes to another night watch
Watch order edited
First Watch - Zanderallen, Bartomus, Stohp
Second Watch - Ohen, Stock
Third Watch - Delia and hawk, Sid
Fourth Watch - Micah, Malici


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday April 21st, 2021 3:00:04 PM

Zanderallen takes comfort in helping to fuel the fire. He is not wise in nautical matter but others seem to have a clue so he follows their guidance.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest terrain (+4)  d20+11=12 ; d20=19 ;
Wednesday April 21st, 2021 4:00:05 PM

Delia will send Hawky out scouting as far as he can safety go over the water to watch for the approach of the ship. (12 Perception. He wasn't feeling it apparently)

She will go over to Bartomus in the morning and ask, "Bartomus, as a druid do you have any spells that can command the wind or waves? I know those are out of my wheelhouse, but y'all druidic types tend to have a lot more element-y nature magic and those might come in handy in ship combat." [OOC](I don't know if Bart has access to them, but specific spells are Gust of Wind and Control Water, both are core spells)

She will then go to the shoreline or find a convenient perch and watch for either a ship or Hawky's return.
=================
Delia Perception: 36 (+4 if we still count as in forest)



Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Wednesday April 21st, 2021 7:27:20 PM

Ohen passes out and doesn't take a watch. He is somewhat rested in the morning, but is somewhat out of it still and quiet unless someone needs him.

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=18 ; d20+16=26 ;
Wednesday April 21st, 2021 7:44:23 PM

Sid will help out anyone who needs it with him knowledge of the locality(Just remember our special +2 Float bonus comes from reading the newspaper, and I don't thing they deliver out here). He'll also defer to Delia's abilities, but naturally keeps his eyes peeled. As he waits for everyone one to rise he does look out over the waters towards the Float and thinks of Elly.

====================================================================

Knowledge(Local)((Aiding anyone who needs it)): 18
Perception((Aiding Delia)): 26

DM Robert - "Hm, we should prepare ourselves for ship board combat then, but they do seem the closer threat." 
Wednesday April 21st, 2021 8:01:01 PM

Micah makes a speech and considers naval tactics.
Stohp has some naval knowledge and starts a signal fire.
Bartomus has some naval thoughts.
Stock feeds the fire and adds nautical concepts.
Zanderallen burns some sticks.
Delia keeps an eye out.
Ohen wakes refreshed and much sharper of mind.
Sid tries to add to boat talk while helping keep an eye out.
__________

Thusly your knowledge of watery things. First there are 3 sizes of turtle.

Giant Lake Turtle CR 9 (size Colossal)
N Colossal: animal (aquatic)
Init +4; Senses low-light vision, darkvision 60 ft., scent; Perception +10
DEFENSE
AC 17, touch 8, flat-footed 23 (+15 natural, –8 size)
hp 126 (12d12+48)
Fort +12, Ref +8, Will +7
Special Defense: shell retreat
OFFENSE
Speed: 10 ft., swim 40 ft.
Melee: bite +18 (3d6+8), slam +12 (1d8+8)
Space: 30 ft.; Reach 10 ft.
Special Attacks: capsize
STATISTICS
Str 27, Dex 10, Con 19, Int 2, Wis 10, Cha 6
Base: Atk +12; CMB +22; CMD 32 (36 vs. trip)
Feats: Skill focus (swim), Skill focus (perception)
Skills: Perception +10, Survival +16, Swim +28;
SQ: hold breath, shell
SPECIAL ABILITIES
Capsize (Ex)
A Lake Turtle can attempt to capsize a boat or ship by ramming it as a charge attack and making a CMB check. The DC of this check is 25, or the result of the boat captain’s Profession (sailor) check, whichever is higher. For each size category larger than the dragon turtle’s size, it takes a cumulative –10 penalty on this CMB check.
Shell Retreat (Ex)
A Lake Turtle can retreat within its shell as a swift action, gaining a +8 enhancement bonus to its existing natural armor but also takes a -4 enhancement on its Reflex saves. While in its shell, a turtle cannot take any action except to end the retreat. The turtle can end its retreat with a free action on its turn.

Lake Turtles are reptiles with hard shells that they can retreat into when threatened. They come in a variety of sizes. Their flippers and are better suited for swimming than walking. Lake Turtles make their homes in the Fresh water lake near the Crying Woods. They can be domesticated and serve as a means of transportation for some of those in The Float.

A lake turtle’s shell varies in color between individuals. Some have dull shells of green and grey/blue, others are brown and rust red. The coloration of the head, tail, and legs is a pale grey or white color, with darker black spots.

Large fish rank among dragon turtles’ favorite foods, but being omnivores; they also sometimes feed on large undersea fields of seaweed, and have been known to go up on shore to eat a tasty bush or tree.

Giant Lake Turtle CR 7 (size gargantuan)
N : Gargantuan, animal (aquatic)
Init +4; Senses low-light vision, darkvision 60 ft., scent; Perception +10
DEFENSE
AC 21, touch 8, flat-footed 23 (+15 natural, –4 size)
hp 81 (9d10+36)
Fort +11, Ref +8, Will +7
Special Defense: shell retreat
OFFENSE
Speed: 10 ft., swim 40 ft.
Melee: bite +14 (3d6+6), slam +10 (1d8+6)
Space: 20 ft.; Reach 5 ft.
Special Attacks: capsize
STATISTICS
Str 25, Dex 10, Con 18, Int 2, Wis 10, Cha 6
Base: Atk +9; CMB +18; CMD 27 (30 vs. trip)
Feats: Skill focus (swim), Skill focus (perception)
Skills: Perception +10, Survival +16, Swim +28;
SQ: hold breath, shell

Giant Lake Turtle CR 4 (size huge)
N : huge, animal (aquatic)
Init +4; Senses low-light vision, darkvision 60 ft., scent; Perception +10
DEFENSE
AC 21, touch 8, flat-footed 23 (+15 natural, –4 size)
hp 60 (6d8+36)
Fort +11, Ref +8, Will +7
Special Defense: shell retreat
OFFENSE
Speed: 10 ft., swim 40 ft.
Melee: bite +10 (2d6+5), slam +8 (1d6+5)
Space: 15 ft.; Reach 0 ft.
Special Attacks: capsize
STATISTICS
Str 23, Dex 10, Con 18, Int 2, Wis 10, Cha 6
Base: Atk +6; CMB +14; CMD 22 (28 vs. trip)
Feats: Skill focus (swim), Skill focus (perception)
Skills: Perception +10, Survival +16, Swim +28;
SQ: hold breath, shell

Now the Float does not have any "large" sailing type ships, but there are 2 predominate types.

Large Fishing Boat - Ship’s Boat
Ship’s boats are usually carried on the decks of larger ships to use as tenders to ferry passengers and cargo from ship to shore or between ships. Some ship’s boats are reserved for the use of officers, while others are used as landing craft or to carry boarding parties. An average ship’s boat is 16 to 24 feet long (though the largest ship’s boats can be upward of 30 feet long) and has anywhere from four to 10 oars as well as a single mast with a square or lateen sail. A ship’s boat has a waterborne speed of 2 miles per hour or 20 miles per day. A ship’s boat cannot carry any siege engines. This stat block can be used to represent any of several types of ship’s boats, such as cutters, gigs, jolly boats, launches, longboats, or pinnaces, as well as other small, open boats such as faerings, sampans, and whaleboats.
Large ship
Squares 1 (10 ft. by 20 ft.) Cost 500 gp
DEFENSE
AC 9; Hardness 5
hp 120 (oars 60, sails 40)
Base Save +2
OFFENSE
Maximum Speed 30 ft. (muscle or wind); Acceleration 30 ft.
CMB +1; CMD 11
Ramming Damage 1d8
STATISTICS
Propulsion muscle, wind, or current
Sailing Check Diplomacy or Intimidate (when using muscle); Profession (sailor) (when using wind or current)
Control Device oars
Means of Propulsion 6 oars, 10 squares of sails (one mast)
Crew 4 to 10 Medium rowers
Decks 1
Cargo/Passengers 2 tons/up to 12 passengers (depending on size, a ship’s boat can carry up to a total of 16 Medium creatures, either as crew or passengers)

Small Fishing boat - Rowboat
DESCRIPTION
Large Water vehicle
Squares 3 (5 ft. by 15 ft.); Cost 50 gp
DEFENSE
AC 9; Hardness 5
hp 60 (29)
Base Save +0
OFFENSE
Maximum Speed 30 ft.; Acceleration 10 ft.
Attack ram 1d8
CMB +1; CMD 11
DRIVE
Propulsion current (water) or muscle (pushed; 1 or 2 Medium rowers; one is the driver)
Driving Check Survival
Forward Facing boat’s forward
Driving Device oars
Driving Space the center square of the rowboat
Decks 1
Cargo Up to 1,000 lbs. or 2 passengers.
Variations
Jolly-boat: A larger rowboat often used to ferry passengers to and from a larger ship.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
DESCRIPTION
Source: Skull & Shackles Player’s Guide
Large ship
Squares 1 (5 ft. by 10 ft.) Cost 50 gp
DEFENSE
AC 9; Hardness 5
hp 60 (oars 20)
Base Save +1
OFFENSE
Maximum Speed 30 ft. (muscle); Acceleration 30 ft.
CMB +1; CMD 11
Ramming Damage 1d8
STATISTICS
Propulsion muscle or current
Sailing Check Diplomacy or Intimidate (when using muscle); Profession (sailor) (when using current)
Control Device oars
Means of Propulsion 2 to 4 oars
Crew 1 (the pilot, who is also a rower, plus up to 1 additional Medium rower)
Decks 1
Cargo/Passengers 1,000 pounds/up to 3 passengers (a rowboat can carry a total of 4 Medium creatures, either as crew or passengers)

You can theorize about the dragon boat...

Longship
DESCRIPTION
Colossal Water vehicle
Squares 45 (15 ft. by 75 ft.); Cost 10,000 gp
DEFENSE
AC 2; Hardness 5
hp 675 (337)
Base Save +5
OFFENSE
Maximum Speed 120 ft. (current and muscle) or 30 ft. (muscle only); Acceleration 30 ft. (current and muscle) or 15 ft. (muscle only)
Attack ram 8d8
CMB +8; CMD 18
DRIVE
Propulsion current (air; 10 squares of sails, hp 50), current (water), or muscle (pushed; 40 Medium rowers)
Driving Check Diplomacy or Intimidate while rowed, or Profession (sailor) or Knowledge (nature) +10 to the DC when sail is used
Forward Facing the ship’s forward
Driving Device rudder
Driving Space the two middle rear squares of the longship
Crew 40
LOAD
Decks 1 (with small cargo area under the deck)
Cargo Up to 50 tons or 100 soldiers.

Delia sees the boat in the distance.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Wednesday April 21st, 2021 10:55:23 PM



Micah rises after his morning prayers and awaits departure. Having offered his suggestions about spell options, he defers to the others regarding broader tactics.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday April 22nd, 2021 8:06:27 AM

Stohp eyes the ship and tries to determine which type it is from her knowledge of local boat types.

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 8/28 used 
Thursday April 22nd, 2021 9:29:59 AM

During all of the talk about boat types and giant turtles, Stock listens quietly. Eventually he says, "Depending on the boat that picks us up, if it comes to fisticuffs, then I can provide the muscle to get us moving quickly. If it comes to boarding...or even if we can get close enough, I could fly over with a little help from my friends."

With their ride approaching, Stock gathers his belongings and partly climbs up a tree to get a good look. "Any of you guys have a way to signal the boat?"

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Thursday April 22nd, 2021 2:06:32 PM

"Here, hopefully they can see this."
Ohen will wave his hand and four multicolored orbs that shine like torches appear and fly upward, forming a line directly overhead, 85', 90', 95', and 100' above us.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday April 22nd, 2021 4:48:31 PM

"I do like the sound of flying boarders Stock. And if I'm flying it's much less likely I'd get to demonstrate my plate armor level swimming skill." He says with a grin at Micah.

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday April 22nd, 2021 6:34:23 PM

"I need fire arrows or something," Sid says. He looks at the casters, "Is that a thing? Fire arrows? Magic fire arrows? I should have thought of this sooner, if they have arrows to kill Elves or Dragons they should have arrows of Fire and Ice or whatever right?"

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest terrain (+4) 
Thursday April 22nd, 2021 7:27:51 PM

After seeing the ship, Delia will point it out to the rest of the party and then do a quick check of her gear. "I'm probably best to stay on our ship and provide ranged support, but if needed I could board."

Delia looks up at Ohen's orbs, "Isn't that what the giant bonfire was for?"

DM Robert - "Isn't that what the giant bonfire was for?" 
Thursday April 22nd, 2021 8:05:53 PM

Micah waits for the boat.
Stohp eyes the ship.
Stock says he could always board a pirate ship with a fly. And forgets about the burning signal fire.
Ohen puts some glowing balls into the air, also forgetting there's a signal fire burning.
Zanderallen agrees flying would be best for boarding.
Sid takes about magic arrows, a single shot magic item, whereas magicing up your bow produces all magic enhanced arrows.
Delia is for ranged torment of enemies, and points out the bonfire to everyone.
Bartomus?
______________________

You recognize the large fishing boat (18x30) the Mary Celeste, Captained by that old salt, Ahab, who brought you across from the Float. The boat is making quite good time, in fact you can see a wake as the boat plows through the water with oars fairly thrashing about. However, you note a child in the mast, he appears to be looking behind them with a telescope. The boat turns sharply it seems that in an expert matter of either piloting or backpedaling on the oars the ships rear is presented toward the shore.
Perception 15 Highlight to display spoiler: {You didn't notice it the first time because it was dark but you can see the name of the boat, "Mary Celeste"}

Ahab is waving from the stern, in fact gesturing several different directions. "Put out that dang fire, and stop playing with them magicy things in the air."
Perception (#1) 15 hearing Highlight to display spoiler: {He mutters, "daft heroes don't know when to keep a low profile and stay out of danger."}

The boat lands close to shore and there's going to be a little wading getting to it. Only up to your knees, unless you're large or small. Ahab throws over a rope to help you get aboard. "I must be daft coming out in the night during these times, but I owes the Paragon." You note the rowers are panting and sweating profusely.
Heal 15 Highlight to display spoiler: {The rowers are clearly in a fatigued state. You're pretty sure that if they set out now they would become exhausted, which would make the boat mover REALLY slow."}
Perception (#2) 10 Highlight to display spoiler: {Last time there were enough rowers for 2 shifts, now there is only 1 shift of rowers.}

Ahab looks up to the mast. "Pip, be you spying anything?"

Pip looks down, you can see he's roped himself to the mast and is standing on top of the yard arm. The sail is currently bound up around the yardarm. "No sir. Don't see nothing."

"Arrr. says Ahab.

Sense motive 10 Highlight to display spoiler: {clearly something seems amiss. Not being able to hire as much crew as last time. A look out on the mast. What could be going on?}

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=18 ;
Thursday April 22nd, 2021 8:19:06 PM

"Well, you would think that would make sense Delia," Bartomus said with a bit of embarrassment. Then he shrugged. "But I came into Eberyon's favor when the tribe of humans who took me in was about to move on and I was coming into adulthood. So my knowledge is limited to things I've learned along the way and hope to learn more from the Druids on the Float.

He looked out at the boat that was coming their direction. He strained to see the type of boat after the discussion of boats familiar with the Float.

perception 18

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+11=29 ; d20+14=28 ; d20+10=26 ;
Thursday April 22nd, 2021 8:25:32 PM

When he saw the boat's name he nodded and recognized it as one from the Float.

When the boat approached, he noticed the rowers were exhausted. "Rushed straight out after us you did? Were you expecting troubles?"


=========
Sorry thought I had posted that and saw I didn't then saw the post was up. Sigh.
* heal = 29;
* Perc 2 = 28
* Sense Motive =26


Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday April 23rd, 2021 8:13:51 AM

(My perception is +16 and my sense motive =12 so auto pass on those)

Stohp notes his demeanor and comments. To Bart she says, "There are pirates on the water remember? He's smart to keep a low profile." Going up to the captain she thanks him for coming at such an odd hour. "We've found a way to track the aggressors that attacked our friends and allies. We need your help to reach them quickly. If it comes down to it are you and your crew up to fighting the pirates on the open water with us? It'd probably be best to catch them at wherever they land to rest but that may not happen and I don't want to drag you into a fight you."

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+4=7 ; d20+4=17 ;
Friday April 23rd, 2021 8:35:31 AM


Micah notes the manpower shortage, the condition of the crew, and the wariness of the captain.

"Yes, please tell us, what are the developments since we last left?," he asks. Then with a gesture indicating he wishes to speak privately, he adds in a whisper such that the crew cannot overhear, "Your crew seems worn out. I fear pushing them past their limits may put everyone at greater risk than any delay might cause. They should rest, but I defer to your greater knowledge of current events.

Perception 4 vs 15, fail
Perception 17 vs 15, success
Heal taking 10 for 18 vs 15, success
Perception taking 10 for 14 vs 10, success

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used  d20+17=22 ; d20+17=28 ; d20+17=20 ; d20+9=24 ; d20+9=23 ; d20+17=18 ;
Friday April 23rd, 2021 9:23:32 AM

"Sid - want me to throw you on board?" He's only half joking. [b]"Captain, I believe we settled on shooting across the lake to Riverton pending your report on what is happening in these waters.

Stock then listens and inspects the crew to get their measure in case things come to blows.
=======
Perception 22, 28, 20 (spoilers)
Sense Motive 24 (spoiler)
Sense Motive 23 - what is the morale of the crew?
Perception 18 - would the sailors be useful in a fight? or just for sailing the ship?


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+7=17 ; d20+7=10 ; d20+5=12 ; d20+7=13 ;
Friday April 23rd, 2021 4:30:52 PM

Zanderallen makes his own observations and listens to those of his friends. "Has something happened at the Float? Or are the sailors all being grabbed to man the navy vessels? Do you feel comfortable taking us after the pirates or would it be better to head back to the Float and give your men a rest?"
----------------------
Perception (17)
Perception (10)
Heal (12)
Perception (13)
Sense Motive (Auto)

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20=10 ; d20=3 ;
Saturday April 24th, 2021 1:18:00 AM

Delia takes in the exhausted crew and single shift in a glance. At Ahab's words about drawing attention she will begin to put out the fire, enlisting any nearby to help. She'll listen to the rapid fire questions and not any any more to the mix. Though she can't get a personal read on any of the sailors, the party is clearly uneasy and the situation reeks of tension, so getting into more maneuverable waters seems like the right idea.

=====================
auto succeed perceptions
heal 22 vs 15
sense motive 6 vs 10

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Saturday April 24th, 2021 1:34:25 PM

Ohen looks at the signal fire, then at his magic, facepalms, and dismisses the magic, muttering "yesterday was a long day"

DM Robert - "Yes, please tell us, what are the developments since we last left?" 
Saturday April 24th, 2021 2:54:28 PM

Bartomus picks up on a few things and asks a question.
Stohp goes about recruiting some help.
Micah wants to know what's happened while they were gone.
Stock is for Riverton, or where the pirates are.
Zanderallen wants to know about the sailors.
Delia puts out the fire while keeping an ear towards the boat.
Ohen gets rid of the signal balls.
Sid?
_________
think of long john silver from the 1934 Treasure Island, when Ahab talks.

Ahab looks at you and nods. "I'll say things are getting spooky. Been two fishin' boats not come back. And then mid-day yesterday there was turtle shell floating back to the harbor. Them's what deals with turtles think it was Gingersnap."
Knowledge Local 10 Highlight to display spoiler: {Giant Lake Turtle size gargantuan}

Anticipating a follow up question. The fishing boats (2) 1 was the size of the Mary Celeste, the other was smaller, row boat size. Both were generally fishing to the west/southwest of The Float. Ginger had recently been chartered and was apparently headed to Merfolk waters. Ahab will lean in and whisper, "Heard tell there was signs that whatever killed Ginger done ate her, scraps marks in the shell don't ya know." whether that's exaggeration, rumor, or what not you don't know. Ahab will admit he didn't actually see any of the remains.

Ahab continues, "Well you know how it is, sailor's be a superstitious lot. They don't be wantin' to go out no more. Can't say as a I blame them. But the Paragon comes to me and says, there's a job need doin' and can I do it. Well like I says I owe him a bit for curing young Pip a way back. So I scrounge up this lot and we take to the waters rowin' hard 'n fast." He looks at the crew. "You're right tho', don't think they have it in them to get us back quick. And somethin' be in the water." He snaps his fingers and points at Stock, "Did your say pirates? Thar could 'splain somethin'."

Eyeing the men Stock thinks they are more exhausted than anything, they likely aren't even thinking straight enough to have a morale of any kind.

He turns to Zanderallen, "Navy? Float ain't got no navy, what need for a navy. Ain't had no troubles from anythin' 'cept the wood since we'd got moved here. He shrugs, boys, ain't much at fightin' 'cept in bars. They may be game to give some transportation in battle if the pay is good." He scratches at his whiskery chin. "May be a good thing to have the boys rest some. But that means another rowing by night." He sticks his finger in the air. "Hmm, could use the sail, not as fast as rowing, but we could start now."

Zanerallen, being a military man, knows there's not balista or catapult located anywhere in the city. As to why there's no navy, again you've been pretty much locked in an inland sea by yourselves for close to 15 years.

You are somewhere between 20-25 miles as the crow flies, from the Float. The crew would need 8 hours of rest but then they would be able to row again. They would have to row for 8 hours straight to get back in 8 hours. With the current wind it would probably take you 14 or so hours to return, it's not that strong, and you wouldn't be able to go in a straight line.

medium map


Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+7=15 ;
Sunday April 25th, 2021 2:02:24 PM

Bartomus winced when he heard about the turtle whose shell had floating back with its scraped inner shell. He looked over at the other Shields and asked, "ya think it could be those shark fellows who took over the castle below the waves?"

"If we are going to let them get a good rest, we probably need to get everyone under cover, any fires be such that they burn clean with really dry things so we don't send up a giant smoke plume. Or, I guess we could just let the winds take us," Bartomus offered up as ideas.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday April 25th, 2021 8:23:49 PM

Stohp is slightly surprised that the man doesn't seem to have already been told the whole situation. Or maybe he was appraised and she just misread his statements. She clarifies just in case. "No telling what killed the turtle but the missing ships might be connected to our mission. Cutter was attacked by someone that came over the water. Whoever it was might be responsible for the other troubles you mentioned. We're tracking down the culprits and dealing with them. As much as I'd prefer to catch them on land there's no telling where we'll run across them - we have a way of tracking their direction but not their exact position. There's every chance we catch them on the water. If that happens I doubt they'll let us avoid a fight on the open water. I just wanted to make sure you were aware of the possible danger beforehand.

We're almost certainly far enough away that we can all get a good rest under wind power. The sooner we catch them the less damage they'll deal, but a tired crew won't do us any favors should a navel engagement become inevitable. With the coin and a close lookout maybe we'll spot them before they spot us and be able to make a plan to catch them on land."


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Monday April 26th, 2021 8:15:34 AM


After hearing what the captain has to say and knowing that the crew needs to rest, Micah takes some time in prayer to prepare a spell.

Gathering the other Shields around and informing them that he is about to cast sending, he starts the protracted ritual to do so. After ten minutes have passed, he focuses on the merfolk king and sends the following message: Reports of missing boats and remains of a giant turtle headed to your waters found with scrape marks. Have you seen anything? Can you help?"

============
used open 5th level slot to prepare sending



Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used  d20+1=7 ; d20+10=28 ;
Monday April 26th, 2021 11:21:41 AM

Stock watches Micah's ritual and nudges Delia. "Who's he talking to?" He shrugs and then says, "To be honest, I think we do both. Rest for a bit and then take to the wind...that is if we can trust the wind not to change."

He licks his stubby finger and holds it to the wind, staring at Ahab as he does so.

"If it does look like it will change, at least we will have rested and can row at a measured pace. I can also lend some strength to an oar."

==========
Local 7
Nature 28 - any guess that this wind will hold? Or if this is the prevailing wind direction?


Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Monday April 26th, 2021 5:52:38 PM

"I've still got my water gear," Sid says. "If we're going to sail I could take a rest and then scout underneath. well, as long as I've got something to hold onto. I'm not going to take out anything that killed Ginger, but I'm good at warning."

=====================================================================

Knowledge(Local) skill 15: Auto-success

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Monday April 26th, 2021 6:08:43 PM

"I don't have any knowledge of sailing, but I'll be ready to defend the ship if the pirates show up.
"I agree, Stock, I think we should give the rowers some rest, then head out under the wind for a while and let them rest some more. We want them to be ready if we find something nasty on the waters."


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Monday April 26th, 2021 7:32:03 PM

[b]"That plan of action seems sound. We do need to move quickly but there is no reason to push these men to death. Let's use the wind to rest and get back to the float."

DM Robert - "Who's he talking to?" 
Monday April 26th, 2021 8:07:14 PM

Bartomus wonders about the shark creatures and seems ready to make a dry camp.
Stohp seems ready to sail out and let the wind carry you home Actually Cutter was not attacked by the pirates that was Rivertown. Cutter was attacked by orcs that marched into the forest.
Micah casts a spell.
Stock suggests a short rest and then set sail.
Sid suggests you tow him underwater. It's called chumming."
Ohen also likes the short rest and then set sail option.
Zanderallen is ready.
Dalia ?
_____________

Micah casts his spells and waits briefly before he gets an answer. Highlight to display spoiler: {"We were expecting a representative from the Float but he never showed. Our scouts reported turtle blood near a large boat."}

Stock is pretty sure the prevailing wind is usually southwest, west, or northwest (origin, flowing the opposite direction, ie southwest blows to northeast, etc). Right now the wind is west/southwest. That usually means no front is moving in.

It seems the there are some different directions the party has suggested for travel. There does not seem to be a consensus.
1 - set sail now, hope nothing requires you to use oars of any speed for more than an hour, because then they would be exhausted.
2 - give the sailors a rest, let them stretch their legs, etc. Then set sail. For each hour you let them rest, I'd give you an hour back of rowing at moderate slow speed.
3 - Well none of you said let them rest 8 hours so I'm guessing that's not even an option.

Fatigues says "A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued."

FYI exhausted says "An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue."



Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Monday April 26th, 2021 9:08:30 PM

"Wait, when you said, 'set sail' that would've been for eight hours right? So they can sleep? Because I'm good after 4hrs, but most of you guys need real sleep. Used to do that. Really do like beds and sometimes still use them, but they need sleep." Sid turns to Micah, "They need sleep."

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday April 27th, 2021 7:16:33 AM

Stohp seeks clarification from the captain. "I'm not an experienced navel navigator. Our targets seem to be southwest. Assuming they aren't nearby, could the crew get a full rest under sail power before we crossed the lake and likely find them, or would it be better for them to rest ashore to not risk fighting while tired?"

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used 
Tuesday April 27th, 2021 9:24:54 AM

"Sure Stohp, South/Southwest will get us to Cutter but I think we are forcused on Riverton which is South/Southeast. And Sid, my concern is if we do not rest now and run into trouble along the way and need the rowers. Our navigation and speed are limited if we have to rely on the wind during a fight."

========
OOC - I'm ok with where ever you guys decide to go.


Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=25 ;
Tuesday April 27th, 2021 10:40:52 AM

"Let 'em rest, I would say." Bartomus chimed in adding his support to that already voiced. "If it's one of the sibs, and if they paired up with those sharkmen, well then, we need everyone at their best, right?"

He stepped away from the meet point and took a few steps back up the shore trying to see if there was a ridge that the crew and captain could rest behind while they all took watch.

"We can find them a place to lie down and I can do first or second watch. See the stars way hour here and the Float all twinkly like in the distance out there. Worth the extra night on the beach I say," the Taur's enthusiasm was echoed by his grin.

Perception to find a ridge or decent flat space for the crew's camp site - 25

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday April 27th, 2021 2:42:26 PM

Getting a better idea of the situation Zanderallen makes a suggestion, "I think it would be best for the men and for safety if we gave them a few hours rest on shore. Then make way under wind power until they're fully rested. We may have need of their strength before the day is done. What are your thoughts Captain Ahab?"

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Tuesday April 27th, 2021 6:18:59 PM


Micah shares what he heard from the Merfolk King and comments, "They are seeing signs of whatever it is to, but are not yet prompted to action."

Micah had always assumed that the crew needed rest on shore. When Zanderallen put the question to the captain, he nodded to show he supported the paladin's idea.



Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Tuesday April 27th, 2021 6:28:36 PM

Ohen agrees with Zanderallen's rest plan, and settles in to watch the lake while they do.

DM Robert - "Our navigation and speed are limited if we have to rely on the wind during a fight." 
Tuesday April 27th, 2021 8:07:51 PM

Sid talks.
Stoph asks a question.
Stock is slightly confused on directions.From where you are Cutter is south/south west, but Rivertown is North, northeast.
Bartomus is for letting them rest it's morning, they rowed all night, YOU guys don't need to rest you just rested overnight
Zanderallen makes a suggestion.
Micah agrees.
Ohen also agrees.
Delia ?

les map
________________

Captain Ahab nods. "Ar was thinkin' a small nap twer best for 'em." He motions to the men. "Men set anchor. Take a breather on yonder shore." The men grumble slightly, but it is the grumpiness of someone tired having to stand and stretch to try and get muscles that have not been used to stretch, and to get muscles that have been used to try and relax.

The men get to shore slowly. You can tell they are beat. IF you would care to aid them you can offer some massage, Heal 10, the higher the score the more effective your skills. Or you can search the woods for any natural remedy plants that could be used as a poultice to sooth sore muscles. Knowledge Nature 20.

Ahab scratches at his whiskers. "Heard tale them proper sailing boats can move all the time day or night. Don't rightly know where they might be. Don't know about taking you elsewhere. Squire says to pick you up, I thought that meant bring you back to the Float."

Anyone taking a watch and watching out to sea, cannot help the men. But you on watch need to make a perception check.....don't forget Pip has a spyglass.

Micah's statement may cause some to wonder, Knowledge Local 20 or straight up Intelligence Check of 14 Highlight to display spoiler: {If you recall, WAY back, you guys badgered the Council about contacting the Merfolk and doing some negotiating to try and get them to help. The Merfolk king said they were EXPECTING a delegate from The Float. The entourage to meet the Delegate found turtle blood in the water (but not human etc, blood) and the underside of a large boat nearby.....}


Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=32 ; d20+16=23 ;
Tuesday April 27th, 2021 9:58:02 PM

Sid will trance and then take a middle watch. He relates what he remembers of the evens around the expected delegation from the float. A sullen moroseness falls over him as he sits in the dark of night, missing Elly and his City, but by dawn it lifts with the morning mist and he will have tea ready.

=======================================================================

Knowledge(Local): 32
Perception: 23

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+11=24 ;
Tuesday April 27th, 2021 10:20:45 PM

"You all keep a look out and I will see if we can get these folks a bit of good ground to take rest on."[b] Bartomus said to the other Shields.

He looked at the crew coming off slowly and with a bit of grousing about having to do so. [b]"Come on let's find a good place to take a rest."


He stepped up on to the grassy part of the lake's shore and looked about. Finding a good stretch of dry grass and shade from a few trees, along with a mossy log that could be used as a seat, he jestered to the men to find a place.

"Alright, now I can try to use these thumbs and fingers to work out any knots in the shoulders and neck, just take a seat and let's see if that will help." Bartomus offered pointing to the mossy log as the place to sit if any were so inclined.


======
Healing - 24 --> Back, shoulder and neck massages at the Mossy Log by the Taur for any who take him up on it.


Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday April 28th, 2021 7:56:45 AM

Stohp doesn't really have any useful skills for this situation so just sits around.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20+17=33 ; d20=4 ;
Wednesday April 28th, 2021 2:46:19 PM

Delia will go up to Pip, "Hey kiddo, could I use your spyglass while you get some shut eye? We'll take good care of it and make sure it gets back to you in the morning."

She will take 1st watch, with the spyglass if Pip let her borrow it.

===================
Watch: 33 perception
Int check: 5 (Delia is apparently as scatterbrained as her player is right now...)

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24  d20+5=8 ; d20+7=8 ;
Wednesday April 28th, 2021 2:49:14 PM

Zanderallen attempts to lead the sailors through some stretches and help them loosen their muscles but his methods are rough and accomplish nothing but earning him glares from the crew. Bowing out to Bart's obviously superior skill in the matter he keeps a wary eye out to the lake for signs of trouble.
--------------
Heal (+5): 8
Perception (+7): 8

die roller really hating me today

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used  d20+3=5 ; d20+17=24 ;
Wednesday April 28th, 2021 4:02:37 PM

Stock sees the party aiding the sailors and realizes he can't do much more than make sure no more evil approaches. He climbs partway up a tree to get some height and stares out to sea (or should that be lake...).

==========
Local: 5
Perception (Watch): 24


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+1=5 ; d20+15=34 ;
Wednesday April 28th, 2021 5:31:39 PM

Ohen's deductive skills are dull, but his golden eyes are sharp as they look over the lake.
~~~~~~~
5 int
34 perception
I thought it was morningish, so I don't think we need to divide are watches. If we do, Ohen will take second.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+8=26 ; d20+4=14 ;
Wednesday April 28th, 2021 7:06:00 PM


Micah is pleased to have the opportunity to assist the wearisome crew. He makes sure all have plenty of water, using some to cool and soothe their tired muscles and helps them to get comfortable.

===========
Heal 26
Perception 14

DM Robert - " I can try to use these thumbs and fingers to work out any knots in the shoulders and neck," 
Wednesday April 28th, 2021 8:30:20 PM

Delia (clicked private post instead of public) keeps watch and recommends let the men rest as long as needed.
Sid seems confused about the time of day, someone better check his canteen. He does relate events in the spoiler section.
Bartomus cracks knuckles and goes Swedish masseuse.
Stohp finds a comfy rock to sit upon.
Zanderallen contemplates how to help while trying and not really succeeding.
Stock attempts to climbs a tree, a dwarf in a tree, a sight to behold.
Ohen watches the lake fully cognizant of the sun's place in telling the correct time.
Micah aids in refreshing the crew.
_______________

There are numerous grunts and groans as Bartomus takes to working these puny human girly muscles. There are audible cracks as joints loosen vigorously. The sailors who are watching and not under the ministrations of the taur, stare in shock and horror. But when Jacques stands from the log he was stretched on he visibly smiles. "Thanks, I feel better already." he tells Bartomus.

Micah also makes sure the sailors get hydrated and rested. You find that they did bring a lunch or breakfast, at least it appears they have 1 meal ready. And they eat it now, as they could not eat while rowing. It seems like a small dinner to you, but you think that it could suffice. Many point to the dwarf looking out from a tree top. "Look a tree hugging dwarf." There is much laughter which is also a form of good medicine for the men.

Pip comes over and stares at Stohp. He pushes a finger at her. "You sure are big. Why you so glum? If I were big like you I wouldn't be no lookout on a boat, I'd be ...." He pauses, you can tell he's not sure what he would be if he were big like you.

Malici goes around casting prestidigitation on the sailors, removing their sweat and freshening up their garments. "A clean body is a healthy body." He politely tells each one as he goes among them.

Fortunately no one has seen anything stirring on the lake. Captain Ahab looks up to the sun. "It be getting close to noon. I thinks we be sailing now so we don't be sailing in the dark. Maybe, luck be with us we make The Float by near dark." He unrolls a map. "But if you be wanting to head to Riverton well that be near 100 miles from here. Four maybe five days travel. Cutter be nigh on 150 miles." He looks at you glummly. "Didn't figure on no long trip. Don't got the proper supplies."

The crew get up from their places of rest. It's been 4 hours, and they still look tired. But maybe with luck and sailing part of the way, they would be fresh enough to do some rowing should the need arise. Ahab looks expectantly at you, waiting for your decision.


Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday April 29th, 2021 7:21:52 AM

Stohp isn't glum at all and is surprised at the observation. "Just... thinking about things. Actually I'm a runt by my species standards. Smaller then anyone else and even many humans are stronger then me."

After the captain speaks Stohp concedes the point. "Very well. We'll find a full crew to hire on the float to be better prepared." She's a bit annoyed the observation didn't come before the rest. If they had to go back to the float regardless they could have just gone under sail power. Presuming the direction the medallion is pointing them they wouldn't run into enemies in a strait shot to the float, or at least not the ones with the medallion.

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Thursday April 29th, 2021 10:49:21 AM

"Alright glad to have offered some relief to your crew, Cap!" Bartomus said as they reassembled. He grabbed his kit and followed the crew up onto the boat. He looked over at Malici and asked, "any chance while we are on the water you might get some direction of the other pieces, maybe some fine tunning and such as we travel?"

He paused and then went on. "The captain I suspect could give us a course or we just draw a line on something showing us and the float, then mark off where you were already getting a sense things were at. check in every now and then as we sail along and see if those points stay put? Just an idea.

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used 
Thursday April 29th, 2021 2:48:26 PM

Stock hears the remarks and grumbles. Just when his rage started to boil though he saw the positive effect it was having on morale and decides to bear it instead. "...don't mean I have to be happy 'bout it..." he mutters.

He hops down when it seems to be time to sail and says to Bartomus, "Yeah - use Malici like a divining rod. That could work...hopefully better than a divining rod anyway. If we get back to the Float and are no 'closer' to the source, then we put in and hire another crew."

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Thursday April 29th, 2021 4:02:56 PM

Delia will smile a little at Stock's reaction and say to him, "Don't worry. Even with the "tree-hugging" no one could possibly mistake you for an elf with that beard. I think your dwarven-ness is still intact."

[b]"The rest was still important. We could run into danger on the way to the Float. Whatever's out there could pick a giant turtle clean and attacked a bigger ship than us. " Once they set out, she will offer to be a lookout along with Pip.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Thursday April 29th, 2021 4:30:55 PM


Adding to Bartomus' suggestion, Micah says, "And if they are staying put, we could triangulate and estimate more precisely their distance and direction.

He is ready to go.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday April 29th, 2021 6:08:14 PM

"No reason to hunt pirates on an empty stomach. We'll resupply at the Float and hopefully Malici can get a better sense of what direction the others are in."

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday April 29th, 2021 6:12:39 PM

Sid still keeps watch as they rest though obviously no one needs to trance or anything, his natural paranoid and mild homesickness making him scan the shore.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Thursday April 29th, 2021 6:13:14 PM

Ohen is ready to go, and will comment. "Indeed Delia, even if we expect no danger, it is better to have a rested crew in case there is danger, let's go."

DM Robert - "Indeed Delia, even if we expect no danger, it is better to have a rested crew in case there is danger, let's go." 
Thursday April 29th, 2021 8:32:23 PM

Bartomus is for the captain charting a course and Malici 'scanning'.
Stohp is a bit irked.
Stock is for using Malici as a divining rod.
Delia thinks the rest worthwhile.
Micah is ready.
Zanderallen is willing for some Float food.
Sid still wants to keep watch.
Ohen is agreeable.

_______________

The crew gets on board. Captain Ahab gets the sail up with some help from those with some muscles on board. Pip starts to go up the mast then pauses and looks at Delia and Sid. "Excuse me, but you seem better able to act as lookout than me." He offers up the spy glass.

Perception checks of anyone wanting to make them, the spyglass gives you extended range.

Malici shrugs and says {b]"I'm pretty sure I'm just getting a direction, not a distance."[/b] He does periodically check the reading. You note that he keeps stopping looking towards the Float as you tack back and forth a bit with the wind. And also off to the south/southwest.

As a note, for clarification, as from Delia's comment it seems all is not clear. The representative from the Float to the Merfolk was most likely using the, as already stated, chartered turtle cruise. The 'large boat' (maybe I should have more properly said, Colossal sized boat) in the water near where the turtle blood was, was most likely the dragon boat of the pirates. There's is the only large boat on the lake.

And, keep in mind that technically a large, fully manned dragon boat, can make almost 50 miles in one 24 hour period. They don't need to land at night and can keep moving.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday April 30th, 2021 7:20:59 AM

"I think we need three points of reference to pinpoint location, and I don't know how to do that math anyway. That's why it's called triangulation." Stohp isn't really worried about the trip back. Indications are the enemy is in a different direction and what are the odds that there are 4 groups of enemies making trouble instead of just 3, and that they run into the forth? Well one less now that they've taken care of the group attacking the ratfolk.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Friday April 30th, 2021 4:41:34 PM

"Once we re-supply we're going to have to figure out how to catch the dragon boat. Whether through chartering a vessel long term that we can chase them down with or baiting them to attack us by looking like a juicy target."

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Friday April 30th, 2021 10:39:41 PM


Micah nods at Stohp's comment and replies, "Actually, the target is the third point."

He understands the mathematics from his tutoring in battle tactics, but is no expert at navigation, so he asks the captain, "Can you help us keep track of the bearings of where Malici is sensing the two medallions when we started and then after we arrive at the Float?"

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=23 ;
Friday April 30th, 2021 10:48:43 PM

Bartomus found a place to put his kit and then spent some time watching the horizon.

"So if we see like something moving with a sail, we shout really loud, right?" Bartomus asked aloud.


==========
Perception 23


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+15=18 ;
Saturday May 1st, 2021 3:57:12 AM

"If you see anything moving in the water at all shout really loud please Mister Bartomus."

~~~~~~~~~~~~~~~~
18 Perception

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used  d20+17=23 ;
Saturday May 1st, 2021 8:01:08 AM

"Might be a shouting contest..." Stock notices all the attention being paid toward the Float ahead and instead begins alternating looking out past the Port, Starboard and Stern.

====
Perception 23

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20=13 ; d20=11 ; d20=18 ;
Saturday May 1st, 2021 10:48:42 AM

Delia will accept the spyglass from Pip and climb up into the rigging. She'll settle and keep a sharp eye out for anything unusual. Hawky will do some loops around the area and alert on movement.

=====
Climb: 23
Perception: 28
Hawky Perception: 29

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday May 2nd, 2021 9:29:15 PM

The others clearly misunderstood Stohp so she gets into a long winded explanation of triangulation. that is how to take three readings of something to get it's exact location. It's a pointless lecture though, as while she's knowledgeable in the basic concept she doesn't know the math.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Monday May 3rd, 2021 11:22:27 AM

Up in the rigging, Delia breathes in the cool air, closing her eyes and taking a moment to enjoy the calm of the wind and waves before they set out into the next storm. She'll reflect on the whirlwind of her time with the Shields and be grateful for this group's compassion for those in need and their ability to do real good in the world.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Monday May 3rd, 2021 11:27:19 AM


Micah nods as Stohp's continues her explanation on triangulation and quietly continues obtaining the information (heading, distance, and direction of the readings) he needs to estimate the position of their eventual objectives.

He is relieved to hear that his sharper eyed companions are keeping a look out.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Monday May 3rd, 2021 3:40:26 PM

Zanderallen quickly removes himself from the conversation once math becomes the topic of discussion and focuses on keeping his armored self away from the edges of the ship and out of the way of the sailors. Once the math winds down he brings up a different topic, "Any thoughts on how we're going to fight this boat of dragon pirates once we fight them. Based on what Ahab has said we're going to be out-shipped and out-manned in whatever craft we chase them in. Ohen or Bart, do either of you possess magic to control the wind or weather to give us an advantage?"

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used 
Monday May 3rd, 2021 5:10:13 PM

"...even being able to turn into a water elemental may come in handy. I've got to say though, I'm not worried as long as we can pull close enough for some ship to ship action. And if we do, we fly over and board. I've got to believe we've seen worse than this scum...I mean remember that Ogre Mage fight in the warehouse? That was tough..."



Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Monday May 3rd, 2021 6:20:08 PM

Sid will put on his water gear and tie a rope around himself so he stays tethered to the ship. "I'll be chumming then. Let me know if you need me, I certainly will you," he says before he jumps in.

Perception:

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=30 ;
Monday May 3rd, 2021 6:20:32 PM

30

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Monday May 3rd, 2021 6:38:23 PM

"No, I never mastered weather magic. Outside of blowing them to smithereens or making someone fly I could always teleport myself and 3 others a few hundred feet on to the boat."

DM MikeK - So if we see like something moving with a sail, we shout really loud, right? 
Monday May 3rd, 2021 8:27:41 PM

Stohp and Micah sorta discuss how to triangulate, while Zanderallen considers their next move once back at the Float.

Delia climbs the rigging and looks about, as does Hawky.

Bartomus and Stock discuss shouting.

Ohen and Zanderallen discuss tactics.

Sid...ties himself to the ship and jumps in the water? (DM is not following why.)

--

Malici takes occasional "readings", while Micah plots on his map.
A problem becomes apparent.
While the piece on land is fairly easy to pinpoint, the one on water is proving more difficult.
The land bound piece is a good ways to the south.
The sea bound piece appears to be moving at a good clip, because the reading lines aren't crossing each other. Its always generally north of the party.

Then, Hawky lets out a screech.
Shortly, thereafter, Delia makes out a white square sail to the north.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20=12 ; d20=13 ;
Monday May 3rd, 2021 9:20:34 PM

Delia will snap back to high alert following Hawky's screech, glancing at him to determine which direction to train the spyglass in. She will then follow Bart's advice and shout, "Sail to the north!" and try to estimate a distance and include that in her alert.
She will continue to scan their surroundings with the spyglass to make sure the sail is the only thing on the Shields' horizon.

===================================
Survival check to determine distance: 29 (12+17)
Perception: 30

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Tuesday May 4th, 2021 7:33:12 AM


Micah scratches in head in puzzlement when the first readings of the north target do not converge. After a moment' consideration, he nods in realization that the waterborne target is moving. He decides to assume it is moving at a constant rate and direction and attempts to estimate both its speed and course.

With the southern target, he tries to place it on their map, attempting to determine what it is near to.

At Delia's call, he deliberately rolls up and stows all his maps and charts, then turns to watch for the approaching sail.



Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday May 4th, 2021 8:18:38 AM

Stohp is alert quickly and looks in the indicated direction. Is it to the north, the direction the next target was indicated?

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used 
Tuesday May 4th, 2021 8:56:06 AM

Stock hears the warning from Delia and looks to the north. Not wanting to climb to the crow's nest, Stock tries to get as tall as his 4ft frame will let him get to see. Eventually he shrugs and begins tying on his armor and doing trunk twists and other stretches.

"Malici - does your target to the North point at that ship over there?"

"Does anybody have any waterbreathing magic?"


Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=18 ;
Tuesday May 4th, 2021 10:33:16 AM

Bartomus tried getting a sense of where the sail was and he thought he could see what Dalia was pointing towards but wasn't certain.

"Captain, can we outrun and make the Float?" Bartomus asked thinking the Captain would be the best to decide what options were realistic with his ship and crew. He also began thinking about Stock's question. Which didn't ease his mind at all.

Between the sail, thoughts of sharkmen, and flashes of fire and lightening, Bartomus began laying out a plan if it were the raiders they had heard about.

Perception - 18



Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday May 4th, 2021 3:51:24 PM

Opening his mouth to ask Malici he snaps it shut as Stock beats him to the question. Instead he turns to Captain Ahab, "Do you know of any other vessels sailing the lake right now? Because if not it seems like the pirates have found us. We'll try and take the fight to their ship to protect your ship and your men." He then makes an effort to slow down and get all of his armor on. Reviewing his gear he prepares himself for the probable combat. "How long before they can close with us?"

DM Robert - As Malici 
Tuesday May 4th, 2021 5:26:19 PM

"I think that's the boat. Suddenly I feel a little woozy with all the boat rocking going on." Malici does look a little green around the gills.

OOC I'll wait for DM Mike to confirm things. Also I would think our crew is fully rested now. Unless they have a current with them, I believe speeds are equal, they have more oars but also more boat to move.


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Tuesday May 4th, 2021 5:51:52 PM

"If we want to outrun it, I can try to take out its sails. Delia, let me know when it gets close enough that you can estimate the size and location of its sails.

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Tuesday May 4th, 2021 6:01:42 PM

Sid is on underwater watch will stay there until they pull his line or he notices something.

DM MikeK - "Does anybody have any waterbreathing magic?" 
Tuesday May 4th, 2021 6:53:36 PM

Delia calls out the sail to the north. She tries to figure out the distance, but the open water is a lot different from land, and she finds she's having trouble.
Profession - Sailor skill check required

Micah has been tracking. The southern target is way, way south, and not really close to anything. Its on the lakeshore, about 10 miles south of the river that runs from the lake northwest to the sea.

Stohp and Stock look to the north. Sure enough, the line to the sea target runs directly over that sail.

Bartomus asks Ahab about the chances of making a run for the Float.
He also begins thinking about combat plans.

Zanderallen asks if any other vessels might be sailing on the lake, and how long it will take to close.

Malici admits he's feeling a little woozy.

Ohen offers to try and take out the sails when the craft gets closer.

Sid continues to stand watch underwater.

Captain Ahab turns at Delia's call, a sour expression passing across his features. While the Shields ask their questions, the fellow glances at the sun, then forward, then off to the north. Only Zander's query about other ships on the lake draws a reaction. Ahab fixes the paladin with an incredulous look.
"I ain't the Port Authority. Sides, Float is an island. People go out on the water all the time."

The crew, meanwhile, has jumped to break out oars, and assumes seats. The look up to Ahab expectantly.
Ahab holds up a hand to the crew, and looks at the Shields.

"Guessing that young lady spotted it right off, which'd put her at 10, maybe 12 miles. Dragon Boat likely is faster than us, and she's got an angle. She'll likely catch us before we see the Float, oars or no oars. Probably take a couple hours if we stay on this heading. We'll see in a few minutes if she means to intercept us, and an hour after that to get a good look at her.

Or, we turn and run straight away from her, and maybe make the shoreline before they catch up."

Ahab regards the party.
"Or, you bein' big shot heros and all, we turn toward her. But, just to be clear. We get close, an' the crew goes below. An' you better keep us from sinking, or I'll haunt you the rest o' your days."

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday May 5th, 2021 8:53:50 AM

” Can we all take to the air again? None of us have experience with naval combat so flying to the enemy would be better then a ship to ship fight that the crew didn’t sign up for anyway. We close into flying distance then leave them behind in safety. Stohp suggests.

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used 
Wednesday May 5th, 2021 9:09:52 AM

"If they are going to catch us anyway, I say we lure them in close. Don't want to make a flying leap for their boat too early and have them pull away.

Captain Ahab - All due respect but I don't think the crew can go below. Even if you pull in the sails and float, you may have to deal with fires on the deck in case they have a magic user over there."


He then grabs a potion from his waste pouch and holds it casually off to the side.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Wednesday May 5th, 2021 2:16:56 PM

"with about 15 minutes of prayer, I can give us all water breathing for awhile, but I am not sure how effective that would be since none of us are that capable at swimming," says Micah. Indicating his necklace he received from the lizardfolk, he adds, "And. I already have the capability to breath underwater."

"Alternatively, I can give us the ability to walk on water. I have that already prepared. Personally, I think Stohp has the best idea: going airborne. "

Micah nods agreement with Stock and adds, "Yes, we should lure them close, but without being too obvious about it. Maybe we can catch them unprepared for rigorous counter attack. If we do take to the air, then you, Captain, can try to get the Mary Celeste out of reach while we deal with this scourge of the lake."

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday May 5th, 2021 5:13:51 PM

"Make a run for it captain. Let's not let them know we looking for a fight. I think we wait for them to get close, but not close enough to put the Mary Celeste in real danger. We take to the air and assault the dragon boat. Maybe we take her as our own." Zanderallen tries to strike a nautical pose and almost falls over.

DM Robert - As Malici 
Wednesday May 5th, 2021 5:36:05 PM

Malici adds "Flying is very limited and we could find ourselves with the spell wearing out before we are able to return. At most we'd only have 12 minutes. Granted we know we can cover a mile with that but at sea distances can be tricky. Also I can't cast it on everyone as my capacity is limited."

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20+17=24 ; d20+11=30 ;
Wednesday May 5th, 2021 5:44:10 PM

Delia will continue to keep an eye on the ship with Pip's spyglass, keeping everyone updated on whether or not it looks like it is moving to intercept. She'll command Hawky to alert if he sees anything new.

(not sure of how fast we're moving/how much distance spyglass adds, so if I can't yet that's fine) She will try and identify obvious weapons on the ship and numbers on deck.

================
Perception to see more on ship: 24
Hawky watching for new dangers: 30

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=27 ;
Wednesday May 5th, 2021 6:19:14 PM

Sid continues to watch for underwater threats, oblivious to the goings on above the waves.

===========================================================

Perception: 27

DM MikeK -Making a run for it, sort of. 
Wednesday May 5th, 2021 7:16:20 PM

Stohp suggests an air attack.
Stock wants to draw them close first, and tells Ahab his crew may have to stay topside to fight fires and such.
Micah considers an underwater approach, but goes with drawing them close as well.
Zanderallen agrees with an air attack, and asks the Captain to make a show of running for it.
Malici agrees, but wonders about getting back.
Delia keeps watch topside.
Sid keeps watch below.

-

After a few minutes, Delia notes a change in the sail's heading.
She relays this down.
Ahab nods, and brings the Mary Celeste about, heading directly away from the sail.
In response, the sail changes heading again, now in full on pursuit.

"Stow oars," Ahab commands, and the men, somewhat reluctantly, put the oars away.

The Captain turns back to the Shields.
"Very well. We look like we're running, but they'll catch us.
Afore they do, you go board them.
I'll sail about, keeping an eye, and whenever you're done, I'll come in to pick you up."

He gives Zanderallen a grin.
"Oh, and if you all get killed, please have the decency to cripple that ship first, so I can get away."

-

Time passes, and the chasing ship closes ground.
After a while, everyone can make out the Dragon Boat.
It's a large, single sailed vessel with eight oars on each side.
Rowing in unison, the ship is creating quite a wake behind it.
It's twice as long as the Mary Celeste and advances inexorably.

Ahab has been timing the pace of the oars.
"Long haul pace," he mutters. "Conserving their energy. Guessing the rowers are also fighters."

--

At the next DM post, the Dragon Ship will be 200' away.
Should anyone want to do anything before that, please include the distance the Dragon Boat is from the Mary Celeste at the time of your activity.

Oh, and one of the sailors has yanked up Sid, and filled him in.


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Wednesday May 5th, 2021 7:17:32 PM

"Yes, if we split the flying between us again, we can manage, but it is somewhat draining on our magic. We can fly 1 mile and then fight for a while while flying. But once it runs out we're stuck at sea if we don't make it back, so we'll want to be much closer than that. The tactical advantages of flying at a ship are quite good, however."

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Thursday May 6th, 2021 7:45:28 AM

Questions about the opposing ship:

What is the freeboard?

What is the elevation of the sails relative to the deck?

What is the highest point of the sail?

What can we (Delia) see regarding who is on deck?

Dragon boat. This means the rowers are on the top deck, correct?



Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday May 6th, 2021 7:57:32 AM

"They'll be far closer then a mile before we engage them. We'll have plenty of time to take them out and get back to our own ship."

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used  d20+17=32 ;
Thursday May 6th, 2021 9:16:22 AM

"Closing to 200' now...I say we wait until it's within 100' and then fly over. Water walk should last a good while...I say we cast that as a fall back but still fly over."

Stock peers at the dragon boat trying to establish if it has any kind of ranged weaponry (ballistae, scorpions, longbowmen, etc.).

==========
Perception 32


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Thursday May 6th, 2021 9:22:13 AM

At 1000' to 2000' Ohen casts fly on Delia, Stock, Bartomus, and himself. He also casts mirror image and spell resistance on himself.

At 800' he casts maximized fireball on the sail. He'll hit the deck too if he can, but the sail is the primary target. 20' radius 70 damage, reflex 21 for half.

Every round after that, Ohen will fireball the deck. 10d6+10 damage, 20' radius, reflex 21 for half. More fireballs will go into the sail if the first one doesn't destroy it.

At 200' Ohen casts Haste on everyone.

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+1=12 ;
Thursday May 6th, 2021 10:23:28 AM

Bartomus had lost himself in the watching of the pursuit and just the nature of the whole experience. He snapped out of it when suddenly he was hovering slightly above the deck of their ship. He tried to replay the last few minutes and then realized that Ohen was weaving a succession of spells as he tried to figure out his best initial attack.

Then he grinned when he saw Ohen's fireball flare out and lept into the air saying, "Oh let there be lightening and sizzle."

===
At 200' Call Lightening for 3d10 electricity at fore of the ship at each round it moves forward.

Fly roll of 12 and move towards the ship and when within 80' cast fire seeds on two (2) acorns found on the shore for 5d4 and 6d4 potential damage. Cannot be used until within 20 feet.

Sorry, thought I had posted but apparently dashed out and it was in the screen here.




Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday May 6th, 2021 3:04:52 PM

As the fireworks start Zanderallen turns to Ahab, "Ummm, I don't know how much ship is going to be left to chase you at this rate. Better get your men below in case they return the favor in kind." Unless something changes he watches the barrage with glee and a sad longing. It was impressive but such wanton destruction just had no glory to it.

DM Robert - As Malici 
Thursday May 6th, 2021 5:38:28 PM

Malici looks at the fireballs roar away. "I certainly hope they don't have any prisoners. Pirates would be the type to take prisoners and hold them for ransom if they were important enough. I was wondering about that when you were talking about that turtle with the representative from the Float trying to meet the king of the Merfolk was it? I would think someone sent to meet with a king would be fairly high ranking."

"I can cast fly 7 times." And will do so on the other members of the party.

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday May 6th, 2021 5:45:32 PM

Sid climbs up when they start yanking on the line. "We're good down below so far..." after being caught up he sighs and shakes his head, "I've still no fire, but Bart doesn't seem to need the help." When it is time he'll activate his shoes and follow after everyone.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20=15 ; d20=3 ; d8+5=13 ; d6=3 ; d8+5=12 ; d6=6 ; d20=3 ; d20=18 ; d8+5=12 ; d6=3 ;
Thursday May 6th, 2021 5:51:51 PM

Delia will use the spyglass to scan the deck and look for the captain, helmsmen, anyone in mage's robes, or if there are people manning ballistae (if they or anything else like them are on board) to lock onto a target: (Perception 32).
Hawky will stay out of harms way and continue to patrol for anything new.

At 2000 feet, Delia will climb down to the deck to receive buff spells and have two hands to shoot, then she'll cast Barkskin on herself.

"Prisoners are normally held below decks, right? I woulda seen them on deck otherwise."

She'll go to the edge of the deck and wait until 550ft (-10 range penalty) to begin firing. Each 110ft closer penalty will decrease by 2 and she will continue to fire. (I wasn't sure how many rounds it would be, so in the interest of not having a mile long post I'll just roll one full-round attack for now)

Target priority (for now): 1 - "gunners"; 2 - mage-y person; 3 - captain; 4 - random rowers
=========================================================
Attack 1: 14 (+11 (+4 if human for favored enemy))
Damage (x2): 13 Piercing + 3 Cold and 12 Piercing + 6 Cold (25 P + 9 C + 8 if humans)

Attack 2: 9 (+6)

Attack 3 19 (+1(+4 if human for favored enemy))
Damage: 12 P + 3 C (+4 if humans)

DM MikeK - Pirates Rd 1  d20+8=16 d20+8=17 d20+8=19 d20+8=21 d20+8=25 d20+8=16 d20+8=23 d20+8=16 d20+9=12 d20+9=26 d20+9=19 d20+9=16
Thursday May 6th, 2021 7:05:08 PM

The dragon ship draws closer.

As it closes to 2000', Ohen starts casting various spells on himself, and then casts Fly on Bartomus and Stock.
Delia climbs down, gets her own Fly spell, and buffs herself.

Micah tries to learn some things about the opposing forces.
At this distance, the group can tell the rowers are hunmanoid, armored, and seated on the top deck.
The sail is pretty large. Its higher than the Mary Celete's and 8' or so above the deck.
The DM has no idea what a freeboard is.
It looks like your stereotypical Viking longship.

None of which is likely to matter, if Ohen can get all those fireballs going.

But, as of this post, he's only cast one.

At 800', Ohen casts a maximized fireball on the sail. He's able to hit the deck as well.
The sail is vaporized in a ball of fire.
Judging by the screaming echoing over the water, some of the rowers didn't fare well either.

The pair of oars on either side of the Dragon Boat nearest the sail go limp.
The rest of the oars brake hard, and the vessel shudders as it loses nearly all of its speed.
There is quite a bustle on deck, and as figures move about, the Shields are able to identify the crew as bugbears.

Malici points out there very well could be a high ranking Float representative on that boat.

We are in combat rounds.
The ship is 750' away and slowing rapidly.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday May 7th, 2021 8:05:40 AM

"Well if they do have hostages there's only one way to find out. Lets fly on over there."

Bartomus(Rod) HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=17 ;
Friday May 7th, 2021 10:06:24 AM

"Agree Stohp." Bartomus said from some distance from their ship. He turned back and bellowed at Ohen. "Up and over us if you please Master Ohen!"

Bartomus moved forward even more trying to get a sense of who or what was on deck.


======
So, flying with haste - 60' normally, so 120 a round? If so that would put Bart at 630' separation after last round and 510' this round? Right? (Side note math is hard IG & IRL) Or is it a total of 60' each turn?

Put another way, if a Taur is flying at X and a dragon boat is moving at Y, what round will they be 200' apart? My brain hurt writing that by the way.

Perception - 17


Stock (JonM) HP: 147/147; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used 
Friday May 7th, 2021 11:01:15 AM

Fly, Bear's Endurance

Stock downs his potion and shakes his head at the taste. "A little early there Ohen. Given that they are in range now, we may as well continue bombarding the rowers with fireballs as covering fire. It will still take the better part of a minute to fly over there as long assuming the boat doesn't get under way again.

We will have to make Haste.

Ahab - Move to close with that boat."


============
Potion of Bear's Endurance

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+4=24 ;
Friday May 7th, 2021 11:16:04 AM


Freeboard is the distance between the water and the deck. For a Viking longship that would likely be less than 6'. Thus, someone water walking, for example, could easily climb aboard.


Micah watches the fire fight in awe. He forces himself to tear his eyes away to watch the waters around the Mary Celeste, commenting as he does so, We have heard tales of turtle shells with gnaw marks. A bunch of bugbear pirates did not do that. They may have a monstrous ally in the water.

He casts bless on everyone.

==============
Fly
Haste
Bless (10 rounds remaining)

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29  d20=19 ; d20=6 ;
Friday May 7th, 2021 2:39:07 PM

We don't have haste yet, right? Jacob said he cast that at 200' and we're at 750'.

If Ohen casts Haste this turn, she will wait for that, but Delia will rise 60 ft or 90 ft (or the top of our mast) in the air and grab onto the mast or some rigging so that the ship doesn't continue on beneath her and pull out the spyglass again. She will specifically search for anybody who looks tied up, restrained, or otherwise inconvenienced. If she spots them, she'll make sure to tell Ohen where to avoid blowing the ship to kingdom come.

Hawky continues his overhead watch on the surrounding waters.

======================
Delia Perception: 36
Hawky perception: 17

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 23(15T, 21 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+15=21 ;
Friday May 7th, 2021 5:10:05 PM

Ohen will cast haste on everyone this round instead of fireball before everyone flies off.

Ohen eyes go wide and he curses in draconic at the mention of prisoners. "Delia!" he shouts frantically, [b]"do you see anyone? Do they have any prisoners? Are there multiple decks? Where could they be keeping them?"

Ohen flies 80' towards the enemies and 40' up while looking for prisoners.

~~~~~~~~~~~~~~~
Perception 21 also looking for obvious magic and invisible people.

Fly gives 60' of movement and haste adds 30'. So everyone's fly speed is 90', going 180' with a double move. We'll be at 210' apart with 3 rounds of flying if they stop moving.



Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Friday May 7th, 2021 5:29:09 PM

Zanderallen stacks with Stock, casting Protection from Evil on him "This should help you out a little, especially if they have any spellcasters. We need to get close enough to board them if they've got hostages."
--------------------
Stock - Protection from Evil +2 deflection AC, +2 resistance on saves, immunity to mental possession against evil. 7 minute duration

DM Robert - As Malici 
Friday May 7th, 2021 9:10:24 PM

Current AC 24 (mage armor always on) f15, t21: HP 108/108 CMD 25 Spell Resistance 24, Acid Resistance 10.

Malici casted Fly on all those that Ohen could not: Micah, Zanderallen, Stohp, and Sid. (Note not himself).

"Why couldn't the Bubears eat turtle? They have big teeth. No one said how big the teeth marks were." Malici looks with the others. "I'd say if they have prisoners they may be tied to the mast. Or maybe stowed near the front. The back has the rudder so likely not there. I don't think one of those boats really has but the one deck."

During this round 1, he will cast spell resistance on himself.



Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Saturday May 8th, 2021 8:31:56 AM

"Well lets get closer and look. We can debate the existance of prisoners all day but only moving in will let us determine one way or the other." Stohp points out. Then she takes off and heads in the direction of the ship, stopping a good ways above it to look down and look for prisoner looking types.

Sid(Andrew) High HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Saturday May 8th, 2021 8:52:16 AM

"Micah, I didn't see anything in the water. I mean, that's why I went down there. And yes, there were a bit away, but a monsterous ally would be good to attack early. Also, if a prisoner was tied to the mast or up top we need to get there NOW." Sid will activate his boots and draw Mildred, his shortsword of subtlety, and go about 10' above the deck and a straight course there.



DM MikeK - Pirates Rd 2 
Saturday May 8th, 2021 10:57:04 AM


- Ohen casts Haste on everyone. He ascends 40', and 10' closer to the dragon ship, frantically looking for signs of a prisoner.
Ascend is at half speed, and cast a spell this round, so cannot double move
- Bartomus flies toward the dragon boat. DM assumes Bart is taking double move this round straight toward the dragon boat.
- Stock drinks a potion, and tells Ahab to turn and get closer.
- Micah notes the freeboard of the dragon boat is low enough that someone walking on the water could climb in. He casts Bless on the party, while searching the water for sea monsters. He sees none.
- Delia flies to the top of the Mary Celete's mast and scans the dragon boat's deck for signs of a prisoner.
- Zanderallen casts a spell on Stock, and urges everyone to get closer.
- Malici casted Fly last round on everyone Ohen missed, except for himself.
This round, he buffs himself.
- Stohp flies toward the ship. There is too much distance to cover to fly to it, and then above it, as stated. DM assumes Stohp is taking double move this round straight toward the dragon boat.
- Sid already has the Fly spell cast on him, thus doesn't need to activate his boots. He lifts off the deck, and flies toward the dragon boat.

Neither Ohen nor Delia see anyone who appears to be a prisoner.
However, given the destroyed sail, blackened mast, and burnt bodies of the rowers just next to the mast, here's hoping nobody was tied to it.
Both can see some kind of hatch cover centered in the deck in front of the mast.
There is also some kind of large, dog-looking thing at the very front of the deck. It appears to be chained to the front part of the ship.

At the appearance of the flyers, a large fellow at the back of the dragon boat barks out orders.
Most of the remaining crews pulls in and stows the oars, while a few break out bows.
The large fellow drinks a potion.

Deprived of rowers, the dragon boat drifts to a halt.

The Mary Celeste also comes to a halt, as Ahab and the crew manuever to get her turned around.

The dragon boat is 725' from the Mary Celeste and those on board her.

Ohen is at elevation 45', and 715' from the dragon boat.
Delia is at elevation 40', and 725' from the dragon boat.
Stohp and Bart are at elevation 5', and 545' from the dragon boat.
Sid is at elevation 15', and 565' from the dragon boat.
Micah, Stock, Zanderallen, and Malici are standing on the deck of the Mary Celeste.

All elevations given in respect to the water level. Decks of both vessels are 5' above water line.

All PCs are under effects of both Fly and Haste spells.
Fly with Haste speed is 70' in meduim/heavy armor. Else 90'.
Please list your Fly speed in the header.

Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Saturday May 8th, 2021 8:45:08 PM

Bartomus looks over at Stohp and nods towards the boat.

"We keep flying, right?" He continued onward as fast as he might be able to fly while angling upwards slightly.

Double move for 140' slight climb to be able to come to start to fly over the ships rails.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday May 9th, 2021 11:16:40 PM

"Lets let the others catch up, especially before we get in longbow range." she says. She only moves 100 feet this round so the others can catch up some.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20 Fly Speed: 70 ft. 
Monday May 10th, 2021 2:52:24 PM


Micah turns to Malici, "Can you sense the amulet's presence? Is it on the pirate ship?"

He then casts Owl's Wisdom on himself, extended by his rod and awaits Malici's reply. After that he will start flying toward the ship, rising only slightly to an elevation of 10' above the water.

===========
Bless (9 rounds remaining)
Fly (? rounds remaining)
Owl's Wisdom (220 rounds remaining)
Lesser rod of extended spell (1 of 3 charges used)

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Fly Speed: 90'  d20=7 ;
Monday May 10th, 2021 3:06:50 PM

Delia will release the mast of the Mary Celeste and fly 180 feet towards the pirate ship, angling to maintain line of sight on Mr Big-and-giving-orders. On the way over, she will try and identify the dog-thing at the bow and then tuck the spyglass safely into her handy haversack.

============
if Know (nature): 18 (7+11)

Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29; Fly Speed: 90' 
Monday May 10th, 2021 3:09:55 PM

Updated header with AC boost from barkskin (70 minutes - 2 rounds) and haste

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Monday May 10th, 2021 4:10:36 PM

Zanderallen turns to Stock, "Well friend, it looks like the sorcerer has outdone himself and needs us head-bashers to go get a closer look. Forward to glory." With that he steps off the side of the ship, letting the magic catch him and stop his momentum. He then wills himself forward accelerating towards the enemy vessel.
-------------------------------
Protection from Evil - Stock - 69 rounds remaining

140' double move towards the dragon boat

Stock (JonM) HP: 147/147; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used; Fly: 90' 
Monday May 10th, 2021 6:01:18 PM

Fly, Haste, Bless, Protection from Evil, Bear's Endurance

Stock takes off at a low line heading toward the front of the ship. He senses that he's a bit faster than the others so moves in line with Zanderallen and Micah.

==========
Double move 140' parallel to Z
I think my fly speed is 100':
Fly speed changes because of armor shouldn't affect a dwarf (although it doesn't make much sense)...Dwarf speed is 'never modified by armor or encumbrance'
So 60' Fly Speed + 30' for Haste



Malici AC 28 (now a dragon w/mage armor always on) f15, t21: HP (132/132)108/108 CMD 25 Spell Resistance 24, Acid Resistance 10. 
Monday May 10th, 2021 6:07:15 PM

Malici shouts to Micah, "Yes." and makes a go-on motion. He then casts Form of the dragon I on himself (basically after everyone's has left the ship and is focusing on the dragon ship.)

You become a Medium chromatic or metallic (He chooses Green) dragon. You gain a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, fly 60 feet (poor), bite increase to 1d8). He takes off straight up, hoping that the other 'heir' on the ship see's him.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d4+3=5 ; d20+15=27 ;
Monday May 10th, 2021 6:34:47 PM

Ohen, still concerned that he blew up innocents. Will get closer as quickly as he can. All 6 of his images dissappear as he casts quickened invisibility with the rod, then dimension doors 20 feet above, and 40 feet port of the dragon boat. He then searches the deck for prisoners.
~~~~~~~~~~~~~
I'll get my spell durations sorted out better tomorrow.
Spell resistance 23
Invisible
5 images besides myself
Haste
Fly 90 ft

27 Perception


DM MikeK - Pirates Rd 3 
Monday May 10th, 2021 8:20:06 PM

-Bart asks Stohp if they just keep flying.
-Stohp slows her speed, and answers the pair should wait for others.
-Micah asks Malici if he can sense the amulet on the dragon boat. Getting an affirmative, the cleric casts a spell on himself, and flies toward the dragon boat.
- Delia flies toward the dragon boat. She tries to figure out what the dog thing might be, but can't.
- Zanderallen flies toward the dragon boat.
- Stock flies toward the dragon boat, staying on line with Zanderallen. Will give you the no armor penalty. But 60 + 30 is still only 90.
- Malici changes forms, becoming a medium sized Green Dragon. He starts climbing into the air.
- Ohen casts a Quickened Invisiblity (DM assumes using the Feat, as you don't have a Rod on your sheet for that), and then Dimension Doors over to dragon boat, and then scans the deck for prisoners.

Ohen see around 30 bugbears still moving on the dragon boat.
There is also the bigger bugbear (but still Medium size) in the back, and the dog-like thing in the front.
Additionally, there is an invisible figure near the bow.
He sees no prisoners, but does spot a hatch cover at L12 on the map.

7 bugbears, armed with bows, squeeze on row 12 and eye the approaching flyers.
The rest of the bugbears, armed with javelins and falchions, array themselves around the deck of the dragon boat.
Ohen only Highlight to display spoiler: { The invisible person calls out an incantation, though nothing immediately apparent happens }

Ohen (Invisible) is at elevation 25', and 40' to port of the dragon boat.
Delia is at elevation 40', and 545' from the dragon boat.
Stohp and Bart are at elevation 10', and 445' from the dragon boat.
Sid is at elevation 15', and 565' from the dragon boat.
Stock and Zanderallen are at elevation 5' and 585' from the dragon boat.
Micah is at elevation 10', and 665' from the dragon boat.
Malici (Green Dragon) is at elevation 35', and 725' from the dragon boat.

All elevations given in respect to the water level. Decks of both vessels are 5' above water line.

--
Pirate Ship
D - Dog like thing
C - Order giving bugbear
S - Invisible person
IN ADDITION - there are 33 bugbears on the deck

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday May 11th, 2021 8:13:19 AM

Stohp moves another 100 feet, unless one of the lagging people catch up, then she'll match speed with them.

Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Tuesday May 11th, 2021 10:29:32 AM

Bartoms continued forward as fast as he could move while starting to say the words needed to make his skin as hard as stone.

Move 140' and holding up there for the next round to begin spell casting

Stock (JonM) HP: 147/147; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used; Fly: 90' 
Tuesday May 11th, 2021 12:02:50 PM

Fly, Haste, Bless, Protection from Evil, Bear's Endurance

Stock keeps in line with Zanderallen as they move forward and calls ahead: "Stohp! Bart! Don't close too quickly ahead of us or those archers will focus on you."

He begins rhythmically banging the haft of his flail against his armor to draw attention.


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20 Fly Speed: 70 ft. 
Tuesday May 11th, 2021 12:58:59 PM


Micah waves acknowledgement at Malici and flies toward the dragon boat at full speed.

================

Bless (8 rounds remaining)
Fly (? rounds remaining)
Owl's Wisdom (219 rounds remaining)
Lesser rod of extended spell (1 of 3 charges used)

Position: 10' elevation; move 140' closer to boat.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+15=21 ;
Tuesday May 11th, 2021 2:10:33 PM

Not wanting to reveal himself with his allies so far away and satisfied that he didn't fry any innocents, Ohen will move 90' further away off the port bow and prepare to counterspell the invisible bugbear. I think I will become visible after I counterspell, I got a 21 Spellcraft so I should identify any 6th level spell or lower. I have Improved Counterspell, and my known spells listed out by school on my character sheet. I will counterspell if I can and he casts targeting my allies.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SR 23, 5 images, invisible, AC 24, fly 90'

Haste on everyone: 9 rounds.
Fly on myself, Delia, Stock, Bartomus: 11 minutes
Mirror Image: 5 images, 11 minutes
Spell Resistance: 23, 11 minutes
Invisibility: 11 minutes

I updated my sheet to have the rod of quicken I got from the last chapter.

Malici AC 28 (now a dragon w/mage armor always on) f15, t21: HP (132/132)108/108 CMD 25 Spell Resistance 24, Acid Resistance 10. 
Tuesday May 11th, 2021 5:33:53 PM

OOC, anyone else seeing this error just above the posting area? Load State Error loading XML document (error, undefined).

Dragon Malici makes a show as he double moves (at 60' high). "Roarrr. Roarrrr." He shouts as he moves toward the dragon boat trying to draw the attention of those on the boat.

Hasted
Blessed?
Fly on Micha, Zanderallen, Sid, Stohp
Spell resistance on self
Form of the Dragon I on self.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Tuesday May 11th, 2021 5:51:25 PM

Zanderallen moves another 140 feet closer to the ship.

Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 72/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Tuesday May 11th, 2021 6:06:26 PM

Sid will double move toward the boat, and he will focus on the order giver as he seems to be the leader. He will come down row 24 and beeline towards him picking up as much speed as he can.

Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29; Fly Speed: 90' 
Tuesday May 11th, 2021 7:41:45 PM

Delia continues forward at full speed (90ft) to get within comfortable shooting range.

DM MikeK - Pirates Rd 4  d20+7=16 ; d4=2 ; d20+8=9 ; d20+8=22 ; d20+8=9 ; d20+8=26 ; d20+8=23 ; d20+8=13 ; d20+8=19 ; d8+4=9 ; d8+4=11 ; d8+4=12 ; d8+4=10 ;
Tuesday May 11th, 2021 7:47:13 PM

- Stohp moves another 100 feet, waiting for Z and Stock.
- Bartoms doesn't wait, and continues forward at max speed. The taur prepares to cast a spell.
- Stock moves forward, keeping pace with Zanderallen. The dwarf calls for the taurs to slow down, and bangs on his armor.
- Micah acknowledges Malici, and continues moving forward
- Ohen moves further away off the port bow and prepares to counterspell the invisible bugbear.
- Dragon Malici makes a show as he double moves (at 60' high). "Roarrr. Roarrrr." He shouts as he moves toward the dragon boat trying to draw the attention of those on the boat.
- Zanderallen moves closer to the ship.
- Sid flies toward dragon boat. DM assumes he did so last round as well.
- Delia flies toward the boat.

-------
Ohen recognizes the spell as a Summon Monster. Unfortunately, he doesn't know that one, and is unable to counterspell it.

Sure enough, appearing on the deck of the dragon ship is an emaciated figure that looks like a horned human skeleton smothered within a bone-tight hide of slimy leather.

The skeleton figure looks directly at Ohen, and concentrates.
Ohen finds his Fly spell has been dispelled, and he drifts down into the calm water.
Please include Swim checks and, if casting, a Concentration check for next actions.

The invisible bugbear casts another spell.
Spellcraft DC 17 Highlight to display spoiler: { See Invisibility }
Nothing appears to happen.

The bugbears with the bows decide to give Sid a try. Seven fire arrows at him. Four hit. Hard.
Sid takes 42 hp damage.

--------
Ohen (Invisible) is at elevation 0', and 130' to port of the dragon boat.
Delia is at elevation 40', and 365' from the dragon boat.
Stohp is at elevation 10', and 345' from the dragon boat.
Bart is at elevation 10', and 305' from the dragon boat.
Sid is at elevation 15', and 205' from the dragon boat.
Stock and Zanderallen are at elevation 5' and 445' from the dragon boat.
Micah is at elevation 10', and 525' from the dragon boat.
Malici (Green Dragon) is at elevation 60', and 655' from the dragon boat.

All elevations given in respect to the water level. Decks of both vessels are 5' above water line.

With the exception of Ohen, all PCs are advancing directly toward the bow of the dragon boat.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday May 12th, 2021 7:20:12 AM

Stohp moves to 250 feet and stops to wait impatiently for the rest of the group. Seriously this was very poorly coordinated.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20 Fly Speed: 70 ft. 
Wednesday May 12th, 2021 8:54:47 AM


Micah moves forward another 140 feet same elevation.

Stock (JonM) HP: 147/147; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used; Fly: 90' 
Wednesday May 12th, 2021 10:34:37 AM

Fly, Haste, Bless, Protection from Evil, Bear's Endurance

When Sid starts taking arrows, Stock kicks the pace up a bit to draw some fire. He glances around and doesn't see Ohen. "Hope he's getting in position to roast those monsters..."

He senses Stohp's frustration with the way the attack is going and can't help but call out "NEXT TIME WE TAKE AN EXTRA MINUTE TO DRAW OUT THE PLAN!"

==========
Double move 180' to 265' out / 5' off the water line


Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29; Fly Speed: 90' 
Wednesday May 12th, 2021 2:56:47 PM

Delia, slightly amused by the difference between their last carefully planned assault and this scramble to get close enough, begins to angle to the starboard side of the ship so that she can see the bugbear she assumes is the captain.

================
Full move - 180 ft with slight angling to the captain's side

Malici AC 28 (now a dragon w/mage armor always on) f15, t21: HP (132/132)108/108 CMD 25 Spell Resistance 24, Acid Resistance 10. 
Wednesday May 12th, 2021 5:45:02 PM

Malici concentrates on speed and double moves across the water, flapping his wings and continuing to shout. (speed 60 +30/w haste, total move 180feet, unless you allow the run rule with flying then 360 feet).
"RRRRAAAARRRARARRR!"

Hasted
Blessed?
Fly on Micha, Zanderallen, Sid, Stohp
Spell resistance on self
Form of the Dragon I on self.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20=20 ; d20+18=28 ;
Wednesday May 12th, 2021 6:44:02 PM

Ohen swims adeptly, despite having little practice. Perhaps he was meant to live on a lake. He will fireball the archers that are shooting at his friends, then hide beneath the waves.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Maximized Fireball at L11 K12. 70 damage, reflex DC 21 for half. 28 concentration.
Natural 20 quarter speed haste swim 5' under and 10' away.
SR 23, 5 images, AC 24, fly 90'

Haste on everyone: 8 rounds.
Fly on myself, Delia, Stock, Bartomus: 11 minutes
Mirror Image: 5 images, 11 minutes
Spell Resistance: 23, 11 minutes

Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 30/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Wednesday May 12th, 2021 7:06:37 PM

Sid will drive forward 140' and then dive into the water, his water gear activating as he swims 30' underwater.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Wednesday May 12th, 2021 7:19:21 PM

Zanderallen continues his slow cruise towards the enemy vessel, wondering how many more of them would end up in the water and out of the fight before they closed the massive gap between the vessels. Just because you can hit it doesn't mean you have to.

DM MikeK - Pirates Rd 5  d20+9=10 ; d20+9=18 ; d20+9=27 ; d20+9=17 ; d20+9=22 ; d20+9=23 ; d20+9=10 ; d20+8=27 ; d20+8=10 ; d20+8=22 ; d3=1 ; d20+8=18 ; d20+7=22 ; d20+11=20 ; d20+6=12 ; d20+11=19 ; 10d6=34 ;
Wednesday May 12th, 2021 7:57:53 PM

- Stohp moves to 250 feet and stops to wait impatiently for the rest of the group.
- Micah double moves forward.
- Stock double moves forward.
- Delia double moves, mostly forward but also to starboard of the dragon boat.
- Dragon Malici double moves, roaring all the way.
- Ohen drops a maximized fireball, centered on the archers. The sorceror ducks under the waves and swims a bit.
- Sid flies forward, and then dives into the water.
- Zanderallen double moves forward.

-------------

Ohen's fireball catches all the archers, four other bugbears, the dog thing, the summoned skeleton thing, and the invisible spell caster.
Four archers and the four other bugbears are killed.

There is much more consternation on deck, but some bellowed commands by the Order Giving Guy in Back restores order.

The emaciated skeleton figure does nothing. It just watches to port.

A fireball explodes, engulfing Stock and Stohp.
Stock and Stohp take 34 hp damage. Ref DC 16 halves.

No longer invisible, a green scaled bugbear with dragon's horns and vestigial wings appears on the deck.
She screeches in reply to Malici.

The remaining 21 bugbears spread themselves out on the deck while pulling out javelin, and wait.

--

Ohen (Invisible) is at elevation -5', and 140' to port of the dragon boat.
Delia is at elevation 40', and 225', and off to startboard of the dragon boat.
Stohp is at elevation 10', and 250' from the dragon boat.
Bart is at elevation 10', and 305' from the dragon boat.
Sid is at elevation -30', and 65' from the dragon boat.
Zanderallen is at elevation 5' and 305' from the dragon boat.
Stock is at elevation 5' and 265' from the dragon boat.
Micah is at elevation 10', and 385' from the dragon boat.
Malici (Green Dragon) is at elevation 60', and 475' from the dragon boat.

All elevations given in respect to the water level. Decks of both vessels are 5' above water line.

--
Pirate Ship
Dg - Dog like thing
Cp - Order giving bugbear
Sr - Spellcasting bugbear/dragon
Dm - Summoned skeleton like thing
IN ADDITION - there are 21 bugbears on the deck

Silver Shields are in yellow. I added white labels to help read. Micah and Malici are further out.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+14=23 ;
Thursday May 13th, 2021 7:55:54 AM

Stohp easily avoids the fireball (evasion, 23, no damage). Now that she's in attack range she stops stalling and just double moves towards the enemy.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20 Fly Speed: 70 ft. 
Thursday May 13th, 2021 7:55:55 AM


Micah flies closer.

=========
Taking run action to move 210 feet. Elevation stays at 10'.

Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Thursday May 13th, 2021 10:48:17 AM

Bartomus looked about and noted that others had moved closer as he paused and realized that he needed to wait a bit more before casting the spell to call lightening. He then reached into his pockets and found two of the acorns he picked up in the ratkins village. Then he flew onward straight onward.


Sorry for the pause. Call lightening was being prepared for use when within range, will must double fly.

Move 140.


Malici AC 28 (now a dragon w/mage armor always on) f15, t21: HP (132/132)108/108 CMD 25 Spell Resistance 24, Acid Resistance 10. 
Thursday May 13th, 2021 11:30:50 AM

Malici casts dimension door and pops out directly over what is left of the mast of the dragon boat and still 60 feet high. He is quiet seeing if anyone noticed his sudden position shift, plus he wants to be able to assess the boat and crew.

Hasted
Blessed?
Fly on Micha, Zanderallen, Sid, Stohp
Spell resistance on self
Form of the Dragon I on self.


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Thursday May 13th, 2021 4:05:58 PM

Zanderallen continues moving closer, starting to weave a little in his flight path at the expected incoming fire.
-----------------
140 ft double move

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); SR 21; Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20=19 ; d20+18=32 ; d20+15=29 ;
Thursday May 13th, 2021 6:00:56 PM

Ohen continues to take to swimming as if he was born to it. He surfaces and focuses on the draconic bugbear, preparing to counterspell him if able regardless of what he casts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SR 23, 5 images, AC 24, fly 90'
19 Swim
32 Concentration
29 Spellcraft
The improved counterspell feat lets me counterspell a spell of the same school.

Haste on everyone: 7 rounds.
Fly on myself, Delia, Stock, Bartomus: 11 minutes
Mirror Image: 5 images, 11 minutes
Spell Resistance: 23, 11 minutes

Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 30/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Thursday May 13th, 2021 6:01:23 PM

Sid will swim as he can. ((Hey, did the Dragonboat have portholes?))

Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29; Fly Speed: 90' 
Thursday May 13th, 2021 6:29:40 PM

Delia will momentarily considering firing from this far away, but shaking her head she will continue on, now in a straight line, to the dragon boat.

==============
180ft full move
Haste (7 rd), Fly(11 min), Barkskin(70-ish min)

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20 Fly Speed: 70 ft. 
Friday May 14th, 2021 9:03:36 AM


Micah flies closer.

140' move. Elevation 10'

DM MikeK - Pirates Rd 6  d20+11=31 ; d20+11=17 ; d20+7=10
Friday May 14th, 2021 9:15:33 AM

OOC - Putting this together as Stock posted. Stock's post below is included in these actions.

- Stohp double moves forward
- Micah double moves forward.
- Bartomus double moves forward.
- Malici (green Ml) casts a spell, and quietly pops in over the dragon boat.
- Zanderallen double moves forward.
- Ohen surfaces and prepares to counterspell the opposing spellcaster.
- Sid double moves underwater. The dragon boat does not have portholes.
- Delia double moves forward.
- Stock double moves forward.

"Top Mast!" bellows the Order Giving Bugbear, pointing at Malici Dragon.
"And open hatch!"

The bugbear/magic user/half dragon looks up at Malici with a hiss, considers half a second, and casts a spell.
Spellcraft DC 16 Highlight to display spoiler: {Magic Missile}
Ohen recognizes the spell, and casts his own second level evocation spell to counterspell it.
Emaciated Skeleton Guy, eyes on Ohen, concentrates. But, whatever he was planning didn't work. Magic-user/half-dragon's spell fizzles, and she lets out a screech of frustration.

Emaciated Skeleton Guy resets, continuing to watch Ohen.

A bugbear pops open the hatch, and a couple more haul out a soaking wet, bound, human male with jet black hair.
The man hangs limply as the bugbears hold him.

Order Giving Guy moves to the front of the vessel, pulling out a falchion. Stopping right next to the human, he levels the blade at the hapless fellow's throat. The bugbear glances up at Malici, and then at the oncoming Shields in what should be a pretty clear threat.

The rest of the bugbears wait, javelins in hand.

Stohp is at elevation 10', and 65' from the dragon boat.
Micah is at elevation 10', and 245' from the dragon boat.
Bart is at elevation 10', and 165' from the dragon boat.
Malici (Green Dragon) is at elevation 60'.
Zanderallen is at elevation 5' and 165' from the dragon boat.
Ohen is at elevation 0', and 140' to port of the dragon boat.
Sid is at elevation -30', and 5' from the dragon boat.
Delia is at elevation 40', and 45' off to startboard of the dragon boat.
Stock is at elevation 5', and 85' from the dragon boat.

--
Pirate Ship
Dg - Dog like thing
Cp - Order giving bugbear
Sr - Spellcasting bugbear/dragon
Dm - Summoned emaciated skeleton like thing
Hu - Human Prisoner
# - javelin weilding bugbears, waiting


Stock (JonM) HP: 130/147; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used; Fly: 90'  d20+10=27 ;
Friday May 14th, 2021 10:50:33 AM

Stock ducks and dodges the incoming fireballs and increases his headlong pace aimed at the boat.

==========
Reflex 27
Double move to 85 feet out.


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Friday May 14th, 2021 4:59:46 PM

There was the hostages they were fearing. Still being far enough away that he hopes he's not clearly visible, especially behind Stock and Stoph, Zanderallen stops and slowly lowers himself into the water. He takes a deep breath before he submerges and continues towards the ship, 5 feet below the water surface.

If the captain notices him and motions his way he instead slowly moves towards the ship arms extended up to where Stohp and Stock are.
-------------------------
10 feet down movement and then 130 ft double move towards the ship underneath the water.

Malici AC 28 (now a dragon w/mage armor always on) f15, t21: HP (132/132)108/108 CMD 25 Spell Resistance 24, Acid Resistance 10. 
Friday May 14th, 2021 5:39:32 PM

Malici eyes the other characters position, and waits for a clue from the group as to how they want to proceed. In Draconic he mutters, "Do they expect parlay?" He readies to counterspell if the spell-slinging bugbear tries another spell.

Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=29 ;
Friday May 14th, 2021 7:23:20 PM

Bartomus hovers where he is at and speaks the words and makes the gestures for the lightning spell. But, he waits to call down any bolt in order to to see what the knife-wielding kidnapper decides to do, he also casts fire seeds on two of the acorns. He then watches and focuses on the opened hatch.

Casting both spells in light of the haste buff. Perception of 29

Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 30/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d4=2 ; d20+7=8 ; d20+3=12 ; d6+1=6 ; d6+1=3 ; d6=4 ; d6=3 ; d6=2 ; d6=4 ; d6=2 ; d6=3 ;
Saturday May 15th, 2021 1:41:24 AM

Sid moves 5' and comes in contact with the hull and, with no other options, takes his magical sword and jams it into the wood and starts working a hole into the bottom of the ship.

=======================================================

ToHit1: 15(added wrong mod sorry. Roll was 1 + 14)
Damage: 6 (If applicable)
Tohit2: 12(With correct mod)
Damage: 3 (If applicable)
SA: 18 (If applicable)

Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29; Fly Speed: 90' 
Saturday May 15th, 2021 2:13:33 AM

Delia slams to a halt in the air, every nerve screaming to save the man, but not sure enough that she could stop him from coming to harm to leap into action.

She will be ready to fire at the Bugbear Captain if he makes any move to actually hurt his hostage.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20=17 ; d20+15=35 ;
Saturday May 15th, 2021 3:10:43 AM

Ohen will tread water and wait to see what happens. He will ready an action to cast Baleful Polymorph on the Leader Bugbear if he attempts to harm the captive.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SR 23, 5 images, AC 24, fly 90'
17 Swim
35 Concentration

Haste on everyone: 6 rounds.
Fly on myself, Delia, Stock, Bartomus: 11 minutes
Mirror Image: 5 images, 11 minutes
Spell Resistance: 23, 11 minutes

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Saturday May 15th, 2021 2:26:04 PM

Forgot to mention. I will turn him into a sloth if my polymorph is successful.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday May 16th, 2021 8:50:58 PM

Stohp doesn't do anything. There's too much risk to the prisoner.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday May 16th, 2021 10:48:01 PM

Stohp considers options and wishes she had invisibility.

Stock (JonM) HP: 130/147; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used; Fly: 90'  d20+18=27 ; d10+20=28 ; d6=2 ; d20+10=19 ; d20+1=4 ; d20+1=20 ;
Monday May 17th, 2021 10:00:10 AM

Fly, Haste, Bless, Protection from Evil, Bear's Endurance
Stock cranes his neck to see and begins to slow and gain elevation. He turns to the shields nearest and says, "I have no problem trying to get in close and grabbing one or two. Might take some blows on the way in but it might mean I stop one from hammering on that poor wet dude."

==========
Weird, I swear I posted last time before the DM and it looks like my turn was included. So I'm going to include this is a new post after the last DM post
And then I rolled some attacks and realized what is actually happening. Yeah for reading! You can ignore the D20/D10 and D6 roll
Move upward to 20' up and AF68 and wait for the smarter ones to figure this out.
Seem unlikely but I'll roll some knowledge checks against the dog like thing:
Nature: 19
Local: 4
Dungeoneering: 20


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20 Fly Speed: 70 ft. 
Monday May 17th, 2021 11:23:01 AM


Micah continues flying straight in. He stows his shield. He is setting his course so that he will end up on the same side of the ship as Ohen is, not head on.
Counting on the keen hearing of his allies, and the extra distance between them and his foes to make is unlikely they will overhear, he says in a speaking voice, "I need a clear path." In a slightly softer voice he adds, Breath of life.

========
Double move 140', 10' above water.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Monday May 17th, 2021 3:57:56 PM

Zanderallen holds his breath, quite literally in this case, as he continues his underwater course. Whatever course ended up happening with the hostage he needed to be closer if he was to offer any aid.

Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29; Fly Speed: 90' 
Monday May 17th, 2021 4:37:02 PM

Delia's eyes flick from Micah to the hostage and widen slightly in understanding. She remains ready to fire and lend any assistance she can with her shot to Micah's plan.

Malici AC 28 (now a dragon w/mage armor always on) f15, t21: HP (132/132)108/108 CMD 25 Spell Resistance 24, Acid Resistance 10. 
Monday May 17th, 2021 5:23:00 PM

Malici waits, already planning what to do next.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Monday May 17th, 2021 5:39:05 PM

Ohen considers some heroics of his own while readying his spell, but will wait for Micah's attempt first.
~~~~~~~~~~~~~~~~~~~
Does Ohen have a hero point? Do characters in the Wold start with one?

DM MikeK - Pirates Rd 7 
Monday May 17th, 2021 7:27:44 PM


- Zanderallen drops underwater, and continues toward the dragon boat
- Malici waits, with a ready action.
- Bartomus stays where he is, but casts a couple spells.
- Sid moves forward, and rises to get in contact with the ship. He pulls out a sword and starts working on carving a hole in the ship. He manages a scratch, but that's about it.
- Ohen waits, with a readied action. Yes, we'll give a Ohen a hero point for starting out.
- Delia stops. She waits with a readied action. We'll give Delia a hero point as well.
- Stohp waits.
- Stock climbs, and moves up a little. The dwarf waits.
- Micah double moves forward.

- Zanderallen is at elevation -5'
- Malici (Green Dragon) is at elevation 60'.
- Bart is at elevation 10', and 165' from the dragon boat.
- Sid is at elevation -15'
- Delia is at elevation 40'
- Ohen is at elevation 0'
- Stohp is at elevation 10'
- Stock is at elevation 20'
- Micah is at elevation 10',

Eyeing just about everybody, the Boss Bugbear shoos his crew closing to the stern of the dragon boat. One of the bugbears even unhooks the dog like thing and leads it back to stern.

"Parlay!" the Boss Bugbear cries.
"All of you get up here, set down on the bow, and we talk this out. Or your leader here loses important body parts."
He keeps that falchion next to the prisoner's neck, eyes flicking expertly around the oncoming Shields.

The Emaciated Skeleton moves a little, but keeps its eyes on Ohen.

The bugbear/dragon watches Malici.

The crew keeps javelins at the ready.

--
Pirate Ship
Dg - Dog like thing
Cp - Order giving bugbear
Sr - Spellcasting bugbear/dragon
Dm - Summoned emaciated skeleton like thing
Hu - Human Prisoner
# - javelin weilding bugbears, waiting

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=37 ;
Monday May 17th, 2021 9:17:17 PM

Stohp tries to figure out who the prisoner even is (know: local 37)

Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Monday May 17th, 2021 11:50:33 PM

Bartomus moved forward to where the Shields were hovering.

"Hey, did I miss a group meeting and we suddenly elected that flop in his hands as the leader of the Shields?" He nodded at the Bugbear asking for the parlay.

"Also, do we want to agree to his suggestion? I mean it's at most a guideline, right?"

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20 Fly Speed: 70 ft.  d20=16 ; d20=18 ; d20=13 ;
Tuesday May 18th, 2021 9:48:35 AM


Micah continues to fly forward. "Why would we parlay with you?" he asks, stalling for time and attempting to avoid entering into a temporary truce.

He will attempt to land on the deck such that the hostage is between Micah and the edge of the boat nearest him, keeping a clear path between the two.

As he approaches, he assesses the two strange creatures and looks more closely at the hostage.

==============
Knowledge rolls
16 on the doglike thing
18 on the scale like thing
13 on the hostage (nobility?)
Skills adders depending on what is relevant: Religion +17, Arcana +6, History +6, Nobility +6.



Stock (JonM) HP: 130/147; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used; Fly: 90' 
Tuesday May 18th, 2021 10:49:14 AM

Fly, Haste, Bless, Protection from Evil, Bear's Endurance

Stock loops around near Delia keeping his distance and level as he tries to fly casual.

=========
Move to AM76


Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29; Fly Speed: 90' 
Tuesday May 18th, 2021 1:02:36 PM

She'll respond to Bart quietly, completely missing his guideline joke, "Parlay is bad for us, cause then we'd have to not kill them. And mister diplomat being a flop doesn't mean we can let the captain cut his throat."

Delia keeps her arrow nocked but not yet drawn and doesn't move. She is largely watching the hostage situation, but keeps watch out of the corner of her eye on the rest of the crew.



Malici AC 28 (now a dragon w/mage armor always on) f15, t21: HP (132/132)108/108 CMD 25 Spell Resistance 24, Acid Resistance 10. 
Tuesday May 18th, 2021 5:27:58 PM

Malici (still a medium sized green dragon) uses his quicken feat and casts invisibility on himself, which is a free action. He then casts Dimension Door, directly targeting the space behind the human hostage, I think that's AG-87. Lastly as a move action he extends his hands on either side of the human's neck until they are just about to touch leader boy's falcion. In essence he is going to use his hands to stop forward momentum on the blade.




Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20=11 ; d20+18=25 ;
Tuesday May 18th, 2021 6:32:11 PM

Ohen will continue to hold his readied action to turn the leader into a sloth if he attacks the hostage, or if the hostage is removed from danger.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SR 23, 5 images, AC 24, fly 90'
11 Swim
25 Concentration

Baleful Polymorph has a fortitude and will save DC 23.

Haste on everyone: 5 rounds.
Fly on myself, Delia, Stock, Bartomus: 11 minutes
Mirror Image: 5 images, 11 minutes
Spell Resistance: 23, 11 minutes

Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 30/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=17 ; d20+19=20 ;
Tuesday May 18th, 2021 6:46:39 PM

Pursing his lips Sid will start climbing up the side of the ship until he is just out of the water and work his way as close as he can to AG54 and then will listen to what is going on above.

==========================================================

Stealth: 17
Perception: 20


DM MikeK - Pirates Rd 8  d10+6=14 10d6(3+2+3+4+2+2+4+2+4+1)=27 d20+7=12 d20+17=33 d20+23=30 2d4(1+2)+10=13 d20+8=25 d20+8=13 d20+8=26 d20+8=18 d20+8=24 d20+8=25 d20+8=21 d20+8=18
Tuesday May 18th, 2021 7:44:30 PM

- Stohp waits, and gives the prisoner a good looking over. He sure looks a lot like Lord Marcus Rothchild - aristocrat and Councilman.
- Bart flies up to join most of the group, and asks for opinions on next steps.
- Micah flies forward and lands on the boat. He cannot figure out what either the doglike thing or the scale like thing are. The prisoner he recognizes as Lord Marcus Rothchild.
- Stock casually flies over next to Delia.
- Delia mutters a response to Bart, but is so quiet that only Stock can hear it.
- Ohen continues treading water, and readies his action.
- Sid barely surfaces, and works his to one side of the dragon boat.

- Stohp is at elevation 10'
- Bart is at elevation 10'
- Micah is on the deck.
- Stock is at elevation 20'
- Delia is at elevation 40'
- Malici is either on the deck or 60' elevation by the mast.
- Ohen is at elevation 0'
- Sid is at elevation 0'

Micah asks, "Why would we parlay with you?"
Boss Bugbear grins. "Cause I'm holding a sword at the throat of a Very Important Person. And I know you know, 'cause you stopped when I did it."
Micah is quick to grasp he's not dealing with your average bugbear. Wearing full plate, and carrying that nasty looking falchion, the creature reeks of malice. His sharp eyes miss nothing however, revealing a sharp intelligence as well.

And then things get interesting.

Malici disappears. He then begins casting Dimension Door.
Bugbear/Dragon immediately launches a Fireball at him, high enough to avoid the rest of the crew.
Malici takes 27 hp damage (Ref DC16 halves), and must make Concentration check (DC 13+damage taken)to complete Dimension Door spell.

The Boss curses.
"Kill them all!" he roars.
The Boss begins to run through the prisoner, triggering Ohen's spell, which in turn triggers Summoned Skeleton Guy's counter.

Summoned Skeleton Guy fails to dispel Ohen's spell .... but Boss Bugbear resists the effect!

With a growl, he slices into the prisoner, who collapses onto the deck.

The lead 11 bugbears throw javelins at Micah, all of which miss.

Then, they all leap forward, except the last one, who releases the dog like thing.

The Emaciated Skeleton stays where it is, watching Ohen.

Bugbear/Dragon casts a spell, encasing herself in a blue flame.

--
Pirate Ship
Dg - Dog like thing
Cp - Order giving bugbear
Sr - Spellcasting bugbear/dragon
Dm - Summoned emaciated skeleton like thing
Hu - Human Prisoner
# - javelin weilding bugbears, waiting

Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  3d6=8 ; 3d10=20 ; 3d6=10 ;
Tuesday May 18th, 2021 10:14:11 PM


Bartomus called down a bolt of lightning on the Bugbear that sliced the human and then he moved forward to close in on the boat.


=====
Call Lightning at CP
Reflex save reduces damage by 1/2 = roll against a 17
Damage if only 3d6 = 8; if any advantage for being on water (it's not a storm though) 3d10 =10
Move to AC/AD 75


Malici AC 28 (now a dragon w/mage armor always on) f15, t21: HP (128/132)108/108 CMD 25 Spell Resistance 24, Acid Resistance 10.  d20+10=21 ; d20+18=30 ;
Tuesday May 18th, 2021 10:17:02 PM

Reflex save 21 (d20+10) 14 points damage, concentration target 27
Concentration check 39 (d20+18)

So technically his dimension door goes off and he does his move action. Would he save the hostage?

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday May 19th, 2021 6:58:40 AM

Stohp is close enough to reach the ship, but not close enough to reach it and act so she flies to a point above the ship about 30 feet up so she can move and grapple someone next round.

Stock (JonM) HP: 163/180; AC: 27/25/15; DR 2/-; CMD: 33; Rage: 1/28 used; Fly: 90'  d20+20=33 ; d10+20=29 ; d6=6 ;
Wednesday May 19th, 2021 11:01:17 AM

Fly, Haste, Bless, Protection from Evil, Bear's Endurance, Greater Rage

Seeing the attack on the VIP, Stock bellows in RAGE and charges in with a flying attack at the boss man bugbear. His swing feels good...and his flail crackles with electricity.

His animal brain notes Malici's presence in the fray and grunts appreciatively at the show of bravery.

========
Charge to AH87
PA vs CP hits AC33
AC not updated in header for charge so is -2
29 bludgeoning damage + 6 electricity



Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Wednesday May 19th, 2021 11:12:32 AM

(OOC: Sorry for missing yesterday everyone.)

Zanderallen continues towards the ship cautiously raising his head above the waterline as he approaches. He hears the eruption of violence and comes the rest of the way up, landing on the front of the ship. Seeing the hostage laying in a pool of blood he yells to Micah, "I'll cover you!" Zander continues his movement to close with the nearest bugbears. He raises his sword and calls forth Domi's spirit to empower the blade.
----------------------------
Single move to AG85 - Deliberately moving to provoke AoO from 1 and 3
Standard Action - Divine Bond Holy and Flaming Burst

Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29; Fly Speed: 90'  d20+18=24 ; d8+11=19 ; d6=6 ;
Wednesday May 19th, 2021 11:15:50 AM

Seeing Malici initiate combat before the Shields had gotten the hostage out of danger, Delia will let loose a string of Aklo, that judging by her tone, should not be said in front of children, and release the shot she was holding at the Bugbear captain.

She will move to AH87 (move action), grab the downed man (standard action), and then, now encumbered (heavy load) and at 70ft fly, use a hero point to move to AC82 behind Micah, traveling in a slight arc to avoid any attacks. She will position herself to provide cover to Lord Rothchild with her body as much as she can, but keep at least an arm close enough for Micah to reach.

==============
Readied shot at captain: 24 (probably miss)
Overly optimistic damage role: 19 P + 6

Micah (John) HP: 84/84 AC: 22/12/22 CMD:20 Fly Speed: 70 ft.  d20+21=36 ; d8=3 ; d8=6 ; d8=2 ; d8=5 ; d8=8 ;
Wednesday May 19th, 2021 11:34:55 AM



Micah reacts as if struck when he sees Malici betray them by signaling the bugbear to kill the hostage.

Before the priest can react to the sudden violence, his allies swoop in to rescue the fallen councilor. Seeing the bugbear near him distracted by Zanderallen and Delia having brought the wounded Rothschild immediately to him, Micah nods in recognition to the ranger and draws a scroll from his handy haversack, then proceeds to defensively cast breathe of life on the wounded noble. He then tells Delia, "I will take him from here."

============
Concentration check to cast defensively: 36. (DC to cast breath of life is 25.)
Cures 35 hit points and revives him if slain by the falchion cut.

Note that Micah's AC is currently 22 with his shield stowed.



Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20=7 ; d20+18=35 ; d20+18=27 ; d20+22=26 ;
Wednesday May 19th, 2021 5:31:28 PM

“Get the hostage to safety," Ohen says to himself, as he mentally prepares for some tricky spellcasting. Unaccustomed to swimming, his arms are getting tired, and he nearly slips beneath the waves.
First he uses his metamagic rod to cast Quickened Blindness on the Emaciated Figure, both to bait out his counterspell this round and to prevent him from counterspelling in the future.
Then he will Dimension Door onto the deck by Micah and the hostage.
He will then use a hero point and cast Dimension Door defensively, bringing himself, Micah, and Rothchild to the deck of the Mary Celeste.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SR 23, 5 images, AC 24, fly 90'
7 Swim
35 Concentration on Blindness DC 19 fortitude or be blinded
27 Concentration on Dimension Door 1
26 Casting Defensively on Dimension Door 2

Haste on everyone: 4 rounds.
Fly on myself, Delia, Stock, Bartomus: 11 minutes
Mirror Image: 5 images, 11 minutes
Spell Resistance: 23, 11 minutes

Malici AC 28 (now a dragon w/mage armor always on) f15, t21: HP (128/132)108/108 CMD 25 Spell Resistance 24, Acid Resistance 10. 
Wednesday May 19th, 2021 5:33:27 PM

Having the human hostage swept away, invisible Malici (so unless you have true sight you can't see him), jumps into the air flapping his wings, and rises 15 feet. He will then breath acid on all bugbears approaching Micah, making sure to not hit Micah or the human hostage.

Acid Breath 30 foot cone, Reflex save 22 for 1/2 damage. Damage is 13 d6, I can't get the die roller to roll for me here. I rolled it on the loot and booty and got 45 damage.

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DM MikeK - Pirates Rd 8.5 - rolls  d20+12=24 ; d20+11=24 ; d20+11=24 ; d20+7=9 ;
d20+10=24 ; d20+11=26 ; d20+11=24 ; d20+11=14 ; d20+11=13 ; d20+11=22 ; d20+11=31 ; d20+11=19 ; d20+11=23 ; d20+11=22 ; d20+11=30 ;
d20+6=15 ; d20+11=18 ;
Wednesday May 19th, 2021 7:17:48 PM

rolling rolling rolling

DM MikeK - Pirates Rd 9  d20+10=24 ; d20+25=39 ; 2d4+22=29 ; d20+20=30 ; 2d4+22=25 ; d20+15=23 ;
d20+11=29 ; d20+11=26 ; 2d4+9=11 ; d20+11=12 ; d20+11=23 ; d20+11=14 ; d20+11=28 ; 2d4+9=13 ;
Wednesday May 19th, 2021 8:06:31 PM

PREVIOUS ROUND

Malici avoids the brunt of the Fireball, and Dimension Doors down to the deck, where he attempts to intercede by grabbing at the blade.
Malici takes 5 hp damage.

THIS ROUND

Bartomus calls down a bolt of lightning on Boss Bugbear that sliced the human and then moves forward.
It is outdoors, but not a stormy area. Bolts are 3d6
The Boss Bugbear sidesteps the full effect.

Stohp flies to a point above the ship about 30 feet up.
Please stop making the DM guess where you want your location to be.

Stock swoops in, and blasts the Boss Bugbear with a good hit.

Zanderallen flies up, across the deck, and then lands.
His sword bursts into flame.
Bugbears 1 and 3 take a swing at him as he moves in, but neither connects.

Delia's readied shot misses.
OOC - For future reference, please make the attack/damage rolls in the same post as the ready action is declared.
Delia heroically swoops in, grabs up the fallen councilman, and tries to fly away.
With a 14 STR, Delia's max load is 175lbs, and the spell strains to get the man aloft. Fortunately, he's recently missed a few meals, and she juuust clears the deck, and gets behind Micah.

Micah pulls out a scroll, and casts a Breath of Life spell on Lord Rothchild.
The man's wounds heal completely, and he sputters, while looking wildly about.

Ohen casts a spell on the Emaciated Figure. The figure concentrates, and then shakes his head quickly.
The sorcerer Dimension Doors onto the deck by Micah and the hostage.
And Dimension Doors again.

Ohen, Micah, and Rothchild are on the deck of the Mary Celeste

Invisible Malici does some invisible moving. And then a cone of acid pours from the air onto the bugbears.
There's lots of pain filled screaming.
The Summoned creature dies and pops out of existence.

The bugbear/dragon casts a spell, and disappears.

The doglike thing pops from the stern of the vessel to the bow, and bites at Delia, missing.

Boss Bugbear turns on Stock.
His falchion strikes repeatedly, and the dwarf feels the evil behind the blows.
Stock takes 54 hp damage (two blows, 29 and 25). Bugbear using Smite Good, which overcomes any DR.

The bugbears press forward.

2 attack Delia. One hits.
Delia takes 11 hp damage.

3 attack Zanderallen, missing.

1 attacks Stock, and hits.
Stock takes 13 hp damage.

- Stohp is at elevation 30'
- Bart is at elevation 10'
- Stock is at elevation 5'
- Delia is at elevation 5'
- Micah is on the deck of the Mary Celeste
- Zanderallen is on the deck.
- Ohen is on the deck of the Mary Celeste
- Malici is invisible, but also at elevation 15'
- Sid is at elevation 0'

--
Pirate Ship
Dg - Dog like thing
Cp - Order giving bugbear (AC 29, 31 vs Stock)
Sr - Spellcasting bugbear/dragon
# - bugbears (AC 21)

Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 30/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+19=26 ; d6+2=5 ; d6=2 ; d6=1 ; d6=4 ; d6=4 ; d6=3 ; d6=2 ; d20+3=16 ; d20+3=9 ; d20+3=22 ;
Wednesday May 19th, 2021 8:08:05 PM

Sid will move to AH89 and will attack Cp with his magical short sword trying to add more confusion as Micah heals the noble.

=============================================================

ToHit1(If I surprise him coming from below): 26(22 if not)
Damge(If applicable): 5
SA(If applicable): 21
ToHit2:9
((Please ignore 22))

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=37 ;
Thursday May 20th, 2021 7:22:54 AM

Stohp was going to go try to grapple the spell caster but now he's vanished. She drops down to AI/AJ 89/90 instead and seizes the captain instead (37 to grapple CP)

Micah (John) HP: 84/84 AC: 22/12/22 CMD:20 Fly Speed: 70 ft. 
Thursday May 20th, 2021 9:30:35 AM


Micah does not attempt to process the rapid developments that resulted in Rothschild being safely on the deck of the Mary Celeste. Rather, he quickly focuses on the fact that the battle is still raging. He quickly surveys the wounds of the rescued hostage, satisfying himself that the man is stable. "Lord Rothschild," he quickly explains, "You are safe now. Before we rejoin the others, is there anything we should know about your former captors?"

Before the man can answer, he turns to Ahab, "Captain. No doubt you will see to the Councilor. Can you have your crew start closing the gap between the Mary Celeste and the enemy? I am not sure how many more time Ohen can do this trick."

He then turns to the sorcerer, "You can do it at least one more time, I hope. Now that he is safe, our friends need us back in the battle." After a moments pause, he continues, "Nice trick, that. Thank you."

Before the sorcerer takes them back (assuming he does), Micah casts sanctuary on himself.

==============
Sanctuary (duration 11 rounds). Will Save DC 17.
Fly
Haste
Magic Vestment
Owl's Wisdom

If Ohen does not dim door, Micah will not cast sanctuary yet.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Thursday May 20th, 2021 11:37:27 AM

Ohen will salute Lord Rothschild and say "Welcome to the Mary Celeste my Lord, as good a ship as you'll find on lake. This is her worthy Captain, Ahab. I hope you enjoy your stay as much as we have", then he will turn to Micah and Dimension Door back to the Dragon Boat, on square AE 82 with Micah on AE 83.

On returning, he will shake his head and mutter, "there's no motion sickness quite like dimension door sickness"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SR 23, 5 images, AC 24

Haste on everyone: 3 rounds.
Fly on Delia, Stock, Bartomus: 11 minutes
Mirror Image: 5 images, 11 minutes
Spell Resistance: 23, 11 minutes


Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+8=21 ; d20+8=26 ; d20+8=9 ; d20+8=17 ; 5d4=12 ;
Thursday May 20th, 2021 12:34:48 PM

Bartomus fades away from view and flies to where he is higher and closer to the ship's sail. As he goes by, he flings the first of two fire seeded acorns onto the ship deck aiming for the opening at the feet of bugbear (9).

He fades back into sight when he reaches the sail.


=====
Fey hide away special ability
Drop Fire Acorns at AE 86
http://legacy.aonprd.com/coreRulebook/spells/fireSeeds.html#fire-seeds
Range touch attack -->21
One with 5d4 damage --> 12 on 9
5 points damage on 5 from the explosion
Reflex save against a 17 reduces that by half

-----> wait that would be two actions to drop/toss both seeds - edited so only one acorn is dropped. Hope I did all of that right.
-------


Stock (JonM) HP: 163/180; AC: 27/25/15; DR 2/-; CMD: 33; Rage: 1/28 used; Fly: 90'  d20+18=33 ; d10+20=30 ; d6=1 ; d10-1=3 ; d20-1=17 ; d20+18=32 ; d10+20=22 ; d6=4 ; d10+13=19 ; d20+13=26 ; d10+20=25 ; d6=2 ; d20+8=14 ; d10+20=28 ; d6=5 ;
Thursday May 20th, 2021 1:12:19 PM

Fly, Haste, Bless, Protection from Evil, Bear's Endurance, Greater Rage
The blows hit hard and fast but Stock sees only RED. He does feel himself slowly struggling to hold altitude but fights through it and wails on the bugbear. Still though, Stocks injuries mount and he grits his teeth.
============
PA vs CP hits AC33, 30 bludgeoning + 1 electricity
Hover Check to stay in the fight 17 can stay there (d10-1 was a misclick)
PA2 vs CP hits AC32, 22 bludgeoning + 4 electricity
PA3 vs CP hits AC26 (d10+13 was another misclick, sorry), 25 damage + 2 electricity
PA4 vs CP hits AC14 (might hit if it's grappled? Please? :) , 28 damage + 5 electricity


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft  d20+15=25 d20+10=16 d20+5=23 d20+5=11 d20+15=29 d8+11=15 d6=6 d6=1 d6=3 d8+11=19 d6=5 d6=2 d6=5 d8+11=18 d6=1 d6=4 d6=3 d8+11=15 d6=3 d6=3 d6=2
Thursday May 20th, 2021 4:42:27 PM

Zanderallen sees the flashes of negative energy as the captain's blade cuts into into his companion, and his desire to smite him runs hot. But that was Stock's fight now, he had some crewman to take care of. Atleast until the spellcaster revealed himself again.
----------------------
Divine Bond - Holy, Flaming Burst
Haste


Full attack on Bugbear 7 (If killed Z changes his attacks in the following priority 7->6->2->4)

Attack 25(+15), Damage 25(15+7 holy+3 fire)
Attack 16(+10), Damage 31(19+7 holy+5 fire)
Attack 23(+5) 11(+5) doesn't confirm, Damage 26(18+5 holy+3 fire)
Attack 29(+15), Damage 23(15+6 holy+2 fire)

Malici AC 28 (now a dragon w/mage armor always on) f15, t21: HP (123/132)108/108 CMD 25 Spell Resistance 24, Acid Resistance 10.  d4=3 ;
Thursday May 20th, 2021 5:38:09 PM

Now visible since he belched forth the acid on the bugbears Malici debates what to do. The medium sized green dragon uses his quicken feat again and casts Glitterdust at the last location of the bugbear/dragon hybrid, 10 foot radius, 20 will save to avoid being blinded. As a player I can't remember where the gal was located, as a character I'm pretty sure Malici knew where she last was.

He will then cast Cloudkill at the crosshairs of 92/93 and AE/AF, which should cast everyone behind the mast (I'm assuming 'south/down' on the map is to the rear of the ship and I don't believe anyone in the party crossed that line, if they did he will not cast the spell). Fortitude save 23. A living creature with 4 to 6 HD is slain unless it succeeds on a Fortitude save (in which case it takes 1d4 points of Constitution damage on your turn each round while in the cloud). A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one’s breath doesn’t help, but creatures immune to poison are unaffected by the spell. Unlike a fog cloud, the cloudkill moves away from you at 10 feet per round, rolling along the surface of the ground. Damage would be 3 con. It should affect 16,13,17,18,11,20,19,14,15,21

Spells active
Glitterdust 12 rounds.
Cloudkill 12 minutes
Hasted
Blessed?
Fly on Micha, Zanderallen, Sid, Stohp
Spell resistance on self (25)
Form of the Dragon I on self.

Delia (Hannah) HP: 76/87; AC 27/17/21; CMD 29; Fly Speed: 90'  d20=8 ; d8=3 ; d6=6 ;
Thursday May 20th, 2021 6:26:40 PM

Haste, Bless, Barkskin

Delia will start when the dog-thing teleports across the ship and dodge away from it, taking a 5-ft step straight out from the ship and up in elevation 5ft. I'm on my phone so it's hard to see exact location, just trying to get a little away and up, sorry!

She will then ready a shot at the hopefully bedazzled bugbear/dragon for when she casts a spell, if unbedazzled I will wait until she appears.

==============
Ready Attack: 28 (+20)
Damage: 14 P + 6 C

CDM Jerry [OOC post] 
Thursday May 20th, 2021 6:54:04 PM

Hear Ye Hear Ye!

I'm starting a Woldian recruitment blitz to fill what looks to be 10 spots.&#160; We have 2 new games starting which accounts for 6 of the openings.&#160; The other 4 are in existing non-veteran games.&#160; The two new games will be called:

Bearclaw Keep
and
Heranmar.

The icons for these are already up on in the Career Games section, but the links just go to the LnB until the games begin.&#160; [THANKS ROB FOR DESIGNING THOSE!!!]

I want to start with recruiting from 1) you good&#160;people and 2) inactive players.
SO!!!&#160; If you have a friend [someone that still talks to you] talk to them and see if they want to play!&#160; All they have to do to start the progress is to email me. [gericko@gmail.com].

I am going to send out some emails starting tonight to former players so I do not know whether this push will fill us up quickly or not.&#160; :)&#160; Better to play it on the safe side and talk to your friends immediately!

Enjoy your evening and the weekend AND&#160;talking to your friends about joining us!

DM MikeK - Pirates Rd 9.5   d20+8=22 ; d20+8=11 ; d20+3=16 ; d20+3=13 ; d20+3=7 ; d20+3=21 ;
d20+9=14 ; d20+9=27 ; d20+9=17 ; d20+9=28 ; d20+9=16 ;
d20+9=19 ; d20+9=10 ; d20+9=28 ; d20+9=19 ; d20+9=21 ; d20+8=28 ;
Thursday May 20th, 2021 7:45:28 PM

Rolling, rolling, rolling....

DM MikeK - Pirates Rd 10 
Thursday May 20th, 2021 8:00:38 PM

Sid moves along the surface of the water, and then rises up to attack Boss Bugbear.
He misses.

Stohp drops down, and reaches over Sid to successfully grab Boss Bugbear.

Micah works on processing what just happened, and figures it out a lot faster than Lord Rothchild, who's still looking about wildly.
At the cleric's question, the Councilman pauses, and seems to regain his faculties.
"I'm afraid I'm at a loss about them," he replies. "They came upon us during the night, and before I knew it, I was tied up and in a hold."
Micah casts a spell on himself.

Ohen gives Lord Rothchild a salulte, and dutifully Dimesion Doors he and Micah back to the dragon boat.
Ohen - Highlight to display spoiler: { There is an invisible person at AD93. Well, there was. After Malici's spell below, you can't see that spot.}

Bartomus fades away from view and flies higher and over the ship's mast.
There is no sail, because Ohen done went burnt it up.
The druid drops an acorn on #9. It hits the deck and explodes nicely.
Bugbear 9 dies.

Stock hits twice, slamming Boss Bugbear hard.

Zanderallen kills Bugbear 7 and Bugbear 6.

Malici casts a Glitterdust spell at AD87.
It does not reveal the bugbear/dragon
Bugbears 5, 8, and 12 are blinded.
THEN, he gets nasty.
He casts a spell at the stern of the ship, causing a yellowish green cloud to envelope it.
The appearance of the cloud is accompanied by the sounds of gagging, retching, and dying horribly.

Delia steps away from the doglike thing.
She does not see a bedazzled sorcerer.

Of course, the whole back end of the vessel is opaque, poison gas.
So, most of the crew can't be seen.

There are a few splashes, as the more fortunate bugbears in the stern abandon ship to escape the cloud.

The Boss Bugbear makes no attempt to break Stohp's grasp.
Letting his blade fall to the deck, he drops to his knees, and raises his hands.
"All right, all right. We give."

The rest of the bugbears follow the lead of their boss.

- Sid is at elevation 5'
- Stohp is at elevation 5'
- Micah is on the deck (Sanctuary)
- Ohen is on the deck (See Invisible)
- Bart is at elevation 30'
- Stock is at elevation 5'
- Delia is at elevation 5'
- Malici is at elevation 15'
- Zanderallen is on deck.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday May 21st, 2021 6:22:33 AM

Oh hey. Sensible bad guys. Stohp briefly wonders why so many bad guys seem so determined to fight to the death briefly. She keeps holding onto the captain until his magical companion appears and also surrenders.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Friday May 21st, 2021 10:34:25 AM

Zander almost blinks in surprise as the captain surrenders, but not one to miss an opportunity to avoid needless bloodshed he lowers, but does not stow, his weapon. "We accept your surrender. Malici drop your gas. Everyone else, pile your weapons in the bow and sit around the mast. Spell caster, unless you drop your invisibility and return to the deck we will consider you to sill be hostile." He continues looking around, weary of the invisible spell caster.

Stock (JonM) HP: 98/180; AC: 27/25/15; DR 2/-; CMD: 33; Rage: 2/28 used; Fly: 90' 
Friday May 21st, 2021 11:00:37 AM

Fly, Haste, Bless, Protection from Evil, Bear's Endurance, Greater Rage

"What do you mean you give!"

Stock casts his eyes about sniffing at the air in a feral manner. "Where's the half dragon!"

==============
Still raging to use rage power: scent
The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.

When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location.

If he smells half dragon he will take a move action beelining for it


Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 30/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Friday May 21st, 2021 12:10:51 PM

Sid holds Mildred to the Bugbear Captain's neck, ready to attack if he makes moves Sid doesn't like. "Stock buddy, they've given. That's the sign that the good guys stop." He says to Stoph, "Do you have rope to tie up this guy?"

Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=30 ;
Friday May 21st, 2021 9:13:23 PM

Bartomus moves his hands and lips and points at where the fire was burning. Water soon appeared and drenched the area.

He looked about for the half-dragon that Stock was asking about.

Call water onto the deck and flames.
Perception 30


Micah (John) HP: 84/84 AC: 22/12/22 CMD:20 Fly Speed: 70 ft. 
Friday May 21st, 2021 10:14:28 PM


Micah nods appreciation to Ohen and keeps an eye on the sorcerer counting on his magical senses to perceive what is going on.

He does glance at the deck where the cloud is knowing that it holds no danger to him while he is wearing the necklace gifted him from the lizardfolk.

=======
Sanctuary
Sanctuary (duration 10 rounds). Will Save DC 17.
Fly
Haste
Magic Vestment
Owl's Wisdom

Delia (Hannah) HP: 76/87; AC 27/17/21; CMD 29; Fly Speed: 90' 
Saturday May 22nd, 2021 2:32:48 AM

Delia spares the surrendering captain a suspicious glance before continuing to hold her shot for dragon/bugbear, but will now only fire if she is threatening versus surrendering.

====================
Readied Attack repost: 28 (+20)
Damage: 14 P + 6 C

Malici AC 28 (now a dragon w/mage armor always on) f15, t21: HP (123/132)108/108 CMD 25 Spell Resistance 24, Acid Resistance 10.  d4=2 ;
Saturday May 22nd, 2021 8:42:13 AM

"I'm sorry sir knight. I cannot end the spell as it is such that does not allow that." Malici keeps an eye out for the half dragon somewhere on deck. At least he hopes she is on deck his quest is going to continue. The cloudkill drifts 10 feet away from him toward the aft of the deck.

Anyone still in the spell area, Fortitude save 23 or 2 Con damage.
A living creature with 4 to 6 HD is slain unless it succeeds on a Fortitude save (in which case it takes 1d4 points of Constitution damage on your turn each round while in the cloud). A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one’s breath doesn’t help, but creatures immune to poison are unaffected by the spell. Unlike a fog cloud, the cloudkill moves away from you at 10 feet per round, rolling along the surface of the ground. It should affect 16,13,17,18,11,20,19,14,15,21

Spells active
Glitterdust 12 rounds.
Cloudkill 12 minutes
Hasted
Blessed?
Fly on Micha, Zanderallen, Sid, Stohp
Spell resistance on self (25)
Form of the Dragon I on self.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Saturday May 22nd, 2021 11:44:04 AM

Ohen will look into the fog, waiting for the invisible dragon bugbear to appear.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SR 23, 5 images, AC 24

Haste on everyone: 2 rounds.
Fly on Delia, Stock, Bartomus: 11 minutes
Mirror Image: 5 images, 11 minutes
Spell Resistance: 23, 11 minutes


DM MikeK - Sensible bad guys 
Sunday May 23rd, 2021 5:25:53 PM

The poison cloud drifts sternward, gradually revealing more bodies. Of the original crew of 40 rowers, only 10 are alive. And all of them have been burned, blinded, and/or gassed.
Per Zanderallen's instructions, they meekly unload javelins and falchions in the bow, and take a seat.

Malici spots the bugbear/dragon in the water to port.
She drops her invisibility spell, and everyone can see her struggling back to the vessel.

Two of the bugbears move to the side to help the badly burned, and now nearly drowned sorcerer to the deck.

The fight is most definitely over.

The prisoners look to the Shields next move, as the Mary Celeste eases in next to the dragon ship.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday May 23rd, 2021 8:25:01 PM

"Should maybe someone help them out of the water? I would but I doubt I could." Stohp wonders as she looks at the stronger people in the party.

Delia (Hannah) HP: 76/87; AC 27/17/21; CMD 29; Fly Speed: 90'  d20=19 ;
Monday May 24th, 2021 3:36:16 AM

Delia watches in slight confusion and unnocks her arrow, used to fighting creatures to whom surrender is a foreign concept. She'll wonder aloud, "What do we do with them?"

She will fly up about 20 feet and keep a watchful eye on the situation, alert for signals, whispering, or any other actions by the bedraggled pirates that would spell danger.

=============
Perception: 36

Micah (John) HP: 84/84 AC: 22/12/22 CMD:20 Fly Speed: 70 ft.  d20+8=22 ; d20+20=21 ;
Monday May 24th, 2021 8:59:14 AM


Micah shakes his head sadly as the dead are revealed. If only their leaders had surrendered earlier.

He then returns his focus to the survivors. Seeing the half dragon in the water, he flies to meet her, stretching out his hand to offer her assistance and using the opportunity to survey her wounds and injuries. Despite his offer of aid, he remains wary and suspicious of her surrender.

=======
Fly to half dragon.
Heal 22 to inspect and assess her injuries
Sense Motive 21 to get a hunch about her intentions

Active spells
Sanctuary (duration 9 rounds). Will Save DC 17.
Fly
Haste 2 rounds
Magic Vestment
Owl's Wisdom



Stock (JonM) HP: 43/125; AC: 28/25/16; DR 2/-; CMD: 31; Rage: 2/28 used; Fly: 90' 
Monday May 24th, 2021 9:19:52 AM

No more status effects...temporarily fatigued but not noted in stats

Stock pointedly does not go help the half dragon out of the water and instead lands on the deck. "Seems to me we need to take possession of this ship and sail towards The Float. We put half the crew on the other boat, half here. Maybe keep the half dragon here so we can keep an eye on it. I'm happy to let the legal apparatus on The Float figure out what to do with these guys. It's not really my strong point."

He is doing his best to not show the evident aches and pains in every movement.

Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+11=29 ;
Monday May 24th, 2021 10:29:37 AM

Bartomus moves downward and lends a hand to the effort to bring the very injured sorcerer up onto the deck. In the process, Bartomus assesses the damage and offers first aid.


======
If accepted, heal skill check for 29 - just trying to stabilize until we get a sense if we should heal this sib of our guest.


Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Monday May 24th, 2021 3:39:21 PM

Zanderallen takes charge of the situation on the deck. He turns to the bugbear captain, "We will be taking you back to the Floating City. I do not know the customs of your people but please perform whatever rites or practices are customary for your dead." He motions with a sad look to the bodies in the rear of the ship, "We will not stand in your way." With others keeping close watch on the prisoners Zander stands to the side, waiting for the Mary Celeste to close the gap and begin the journey back to the float.

Sid(Sub by Z) Fly: 90' High: Deck HP: 30/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Monday May 24th, 2021 3:42:39 PM

Sid glances warily around as the bugbears move. He release the Captain but keeps Mildred ready if any of the bugbears make any sudden moves for the weapons piled in the front.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Monday May 24th, 2021 5:57:57 PM

Ohen will use his Arcane Sight on the Bugbear/Dragon to determine how powerful she is, and also to make sure she has the medallion.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SR 23, 5 images, AC 24

Haste on everyone: 1 rounds.
Fly on Delia, Stock, Bartomus: 11 minutes
Mirror Image: 5 images, 11 minutes
Spell Resistance: 23, 11 minutes

DM Robert - "We will not stand in your way."   d20+15=24 ; d20+13=16 ; d20+9=11 ;
Monday May 24th, 2021 8:19:18 PM

Stohp asks about helping people out of the water.
Delia is not used to surrender, and keeps a watch on the bugbears.
Micah flies over and helps the half dragon out of the water.
Stock is for taking possession of the boat.
Bartomus offers first aid.
Zanderallen tells the captain to perform rites for his dead.
Sid keeps a wary eye out.
Ohen eyes the half dragon.
____________

Those with healing asses the damaged, and determine that most are half-dead at least. Except the captain fared slightly better. While all the live bugbear's weapons are in the aft, there are numerous javelins and falchion's in with the rowers. The weapons lie near that strange doglike creature. Knowledge Planes 19 Highlight to display spoiler: {It is a Barghest. an outsider, how it came to be a dog like creature for this pirate crew you are not sure.}

Please note: You can watch the Captain, The Crew, Or the Sorceress, You only get to perception who you are watching.

The captain nods and being the most fit, of the 10 bugbears goes about stripping the dead bugbears and tossing them into the water. Zanderallen begins to wonder if the bugbears have any form of religious rites for the dead. The captain is taking off their cloaks and breastplates. Watching the captain perception 25 Highlight to display spoiler: {You see him slip a potion from his belt and get ready to drink it.}

The 10 living bugbears gather around the mast. You note they are all wearing chain shirts, interesting, they appear to be armed and armored differently than the 30 that are dead. They moan a lot and make a show of being wrongfully attacked. Anyone watching them Perception 16 Highlight to display spoiler: {As the crew move around you note they are attempting to reach into pouches and take out potion bottles.}

The female bugbear/half-dragon is dragged from the water. There is quite the overpowering smell of wet dog. She coughs a lot, which sounds weird from her dragon/dog face. Anyone watching her Perception 9 Highlight to display spoiler: {She tries to slip her hand into a belt pouch and extracts a small potion vial.} Also you do know that these half-dragons have a breath weapon, you've seen Malici use it. Ohen observing her gets the sense that she is about on his level of magical ability. You also note she has several magic items about her person.

Malici lands and transforms back into his elf self. "Friend Dwarf, I do not think it wise to send half these ruffians to join captain Ahab. Half of them would about number his crew and that could put the Mary Celeste in danger. It looks like there were at least 15 rowers a side for this craft. I suggest we put them to work on this boat if you wish to take it into The Float." He casts a minor spell of detect magic. "You guys do know that those rowers the bugbear captain is stripping are all wearing magical cloaks don't you? For that matter, the bugbears all appear to have some form of magic about them."

OOC, we are not in rounds anymore.

10 bugbears
1 captain
1 sorceress

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=19 ;
Tuesday May 25th, 2021 7:49:33 AM

Stohp watches the captain, having just had her hands on him and him being the one most likely to lead the others to cause trouble. (Perception 19)

Stock (JonM) HP: 43/125; AC: 28/25/16; DR 2/-; CMD: 31; Rage: 2/28 used; Fly: 90'  d20+17=20 ; d20+17=36 ; d20+17=35 ; d20+1=13 ;
Tuesday May 25th, 2021 9:43:40 AM

"Fair point Malici. I worry a little about keeping all the trouble on this boat too but I guess if Ahab doesn't have the muscle to keep down these brutes and if we can convince them to row toward the Float, we'll be better off."

He wanders over to the Captain and says, "What's your story, Cap? That Half Dragon convince you that this would be a good idea?"

=========
DC25 Perception 20
Perception 36, Perception 35 - I didn't understand the point about only watching one of the three until I rolled all three perception rolls....I'll just go with the first which failed.
Diplomacy 12 - maybe not Stock's strong point


Zanderallen 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft  d20+7=9
Tuesday May 25th, 2021 3:09:12 PM

Zanderallen keeps an eye mostly on the crew. He answers Malici, "We will collect their equipment when we have finished securing the ship. Thank you for noting the magic. With a start he asks Malici a sharp question, noting the differences in the appearances of the living and the dead, "Malici, Ohen, can you identify the school? There isn't illusion magic afoot here is htere?"

Perception 9 on crew

Delia (Hannah) HP: 76/87; AC 27/17/21; CMD 29; Fly Speed: 90'  d20+17=23 ; d20+14=20 ;
Tuesday May 25th, 2021 5:34:11 PM

Delia will keep her eyes on the dragon/bugbear, judging her as the greatest threat.
Easily noticing her pulling out the vial, she will call out, "Hey. Dragon-lady trying to be sneaky. What's that potion ya got there?"

She is still about 15ft up and hovering just off deck.

======================
DC 9 vs 23 perception (+17)
Fly DC 15 vs 20 fly check to hover (+14)

Micah (John) HP: 84/84 AC: 22/12/22 CMD:20 Fly Speed: 70 ft.  d20+13=30 ;
Tuesday May 25th, 2021 5:43:21 PM



"Not so fast," Micah states calmly as he slaps the vial out of the half dragon's hand. "If it is healing you need, we can provide that. I will not, however, allow you to use magic on your own."

===========
Perception 14 (taking 10) on half dragon.
Uses Weapon Master domain power to gain access to improved disarm feat.
CMB 30 to knock the vial out of the half dragon's hand.

Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 30/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=26 ; d20+19=34 ;
Tuesday May 25th, 2021 7:09:50 PM

Sid's freehand snakes out and like a shadow snags the vial. He looks and moves Mildred to his neck. "Seems to be something of interest here," he says glancing at the Captain, "I think you should start emptying your pockets."

========================================================================

Perception: 26
Sleight of Hand(To snag the vial): 34

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+15=30 ; d20+15=23 ; d20+15=23 ;
Tuesday May 25th, 2021 7:25:53 PM

Ohen will focus further and try to find the medallion among the magical auras.
Perception min 16
Some arcana checks: 30, 23, 23

Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20=17 ;
Tuesday May 25th, 2021 8:01:08 PM

Bartomus watched the soaked dragon lady and saw her slip her hand into her clothing. He saw extract a vial.

"Lady, I am only going to say this once, don't move and you sure as heck don't want to drink that vial." He says rather loudly.

Bartomus steps closer and prepares to headbut the woman.

DM Robert - "What's that potion ya got there?"  
Tuesday May 25th, 2021 8:18:17 PM

Stohp watches the captain but doesn't notice anything.
Stock watches the captain but also sees nothing, he asks some questions.
Zanderallen watches the prisoners and asks about magic.
Delia spots the bugbear/dragon trying to get to a potion.
Micah notices bugbear/dragons attempts to get a potion and puts an end to it.
Sid spots the captain trying to get a potion out and goes into full threat mode.
Ohen scans for magic.
_____________
A brief update, I have more information than when I first posted. The sorceress is severely burned, she is struggling to breath she is down to almost 9% of her starting hitpoints. The captain is barely able to stand he is at about 4% of his starting hitpoint. The 10 remaining bugbears are all down 10 about 15% of their starting hitpoints and 2 of them are blinded, all of them are suffering from Con loss as well.

Micah surveys the motley crew of bugbears and realizes they are indeed in a sad state. The sorceress looks up at Micah and floating Delia. "So this is human mercy after surrender. No you won't sully your hands with actually doing the deed but will stand by and let us bleed out and die slowly."

The captain wearily eyes Stock and the blade Sid has placed at his throat. He drops the potion in Sid's hand and says "A little up and to the left more if you want to nick the carotid artery, or are you trying for a slow torturous death like humans do so often?" He shifts a bit to look at Stock "She's a valued crew member. I reward such that can lead us to profitable ways." Sid notices that the Captain is not really emptying his pockets, he doesn't have any, but he does have a couple of belt pouches.

Zanderallen notices that the 10 grouped bugbears seem to be breathing a little easier, less wheezing and pain in their breath.

Ohen looks around and announces that there are several magical items.
The captain is sporting the following magic: a potion; full plate, falchion, amulet, boots, cloak, and a ring.
The sorceress has the following magic: 1/4 of a medallion, potion of cure moderate wounds; +1 quarterstaff, amulet of natural armor +2, cloak of resistance +1, headband of alluring charisma.
The 10 bugbears each have the following magic items: some potions, composite longbow
The 30 dead bubear rowers had the following magic: a potion, a cloak (so 30 of each).

Malici answers Zanderallen "I see no illusionary magic." He steps toward the bugbear/dragon. "She has the medallion."

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=25 ;
Wednesday May 26th, 2021 7:05:00 AM

Stohp raises and eyebrow, then does a quick headcount. Ok yeah, counting Malici there's 5 humans and 3 non-humans. She decides not to take offense at the generalization. She does look around to try to determine if anyone is bleeding out that they can save. While everyone seems battered, there doesn't actually seem to be a risk of them bleeding out, but maybe she missed something (perception 25)

She replies to the captain, "We are offering to use magic to heal your wounds, we just aren't going to let you drink unknown potions. Now that the battle is over no one dies unless you try to fight or escape us."

Delia (Hannah) HP: 76/87; AC 27/17/21; CMD 29; Fly Speed: 90' 
Wednesday May 26th, 2021 12:14:29 PM

Delia looks back at the sorceress a bit incredulously, "I'm sorry, did the people who just murdered an unarmed hostage just try to moral high ground us? You've been offered healing, accept that and don't try to sneak things by us."

Micah (John) HP: 84/84 AC: 22/12/22 CMD:20 Fly Speed: 70 ft. 
Wednesday May 26th, 2021 2:34:48 PM


Micah is angry. Angry that these pirates have slaughtered an entire diplomatic delegation, except for one they kept as a hostage. Angry that they killed that hostage needlessly. Angry that a great number of these pirate died horribly from Malici's spell. Angry that these foul medallion pieces are causing so much harm.

Rather than let that anger erupt, Micah holds it in, like hot coals banked in the forge for later use. He does not, however, restrain his tongue, "Seriously? Did your wounds damage your healing, too? Did you somehow not just hear me offer you healing?" He motions contemptuously to the deck where the bugbears are, "Now get over there so we can tend to your wounds all at once. But first. Everyone disarm yourselves, including magical equipment."



Stock (JonM) HP: 43/125; AC: 28/25/16; DR 2/-; CMD: 31; Rage: 2/28 used; Fly: 90' 
Wednesday May 26th, 2021 2:49:44 PM

Stock snickers at Delia's attitude. "Ok then madame half dragon sorceress - hand over your heirloom. Your half brother would like to unite it with his pieces."

He then says, "Let's get the bodies of the oarsmen out of here and get the remaining bugbears rowing toward the Float.

AHAB! Lead onward! We'll follow!"




Zanderallen 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Wednesday May 26th, 2021 3:11:34 PM

With what is already said Zanderallen just adds one last comment directly to the Captian, "You should be glad we don't offer you the same mercy you gave Lord Rothchild's companions and their turtle. Now get that gear off and stand with the others so Micah can tend to your injuries." He then aids the captain in removing his magical equipment none too gently, muttering under his breath that if someone hadn't defiled themselves with greed and destruction maybe they would be capable of laying on hands and healing others.

Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+7=23 ;
Wednesday May 26th, 2021 4:30:04 PM

"You heard them - empty the pockets, and the cinch purses. You will get it all back once we know we don't have daggers, darts, and other nasty things to worry about." Bartomus said quite loudly and with a tired of all this attitude. He pointed at the dragonette and then glared at the captain.

"Zander & Micah, I can help with the group heal as well," Bartomus offered up to the Shields.

[I]
===========
Intimidate 23

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Wednesday May 26th, 2021 5:46:15 PM

Despite the numerous retorts and spells Ohen thinks of to use on the Sorceress and Pirate Captain after their 'human mercy' comments, Ohen will simply watch over the disarming of magic items and make sure they don't try to keep any.

Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 30/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Wednesday May 26th, 2021 6:08:46 PM

Sid raises an eyebrow at the Captain. "Bart! Micah!" He yells, "The Captain here is in serious of medical attention as he seems to not be able to tell an Elf or a Taur from a Human. Drop your pouches and as long as don't do anything to make the Lady object," he says nodding to Stohp, "you'll get them back. If you need to sit then you may do so." His sword doesn't leave the Captain's neck.

DM Robert - "empty the pockets, and the cinch purses"  
Wednesday May 26th, 2021 8:10:47 PM

Stohp doesn't take offense.
Delia can't help being a little judgemental.
Micah's anger is showing a little.
Stock starts taking charge.
Zanderallen is non too gentle in getting the job done.
Bartomus add his voice to command the prisoners.
Ohen watches over the magic.
Sid is bit contemptuous of the captain.
_____________________

The loot is piled up...
Captain: potion of cure moderate wounds; Other Gear +3 full plate, +3 falchion, mwk javelins (2), amulet of natural armor +2, boots of striding and springing, cloak of resistance +3, ring of protection +2, 973 gp

Sorceress potion of cure moderate wounds; Other Gear +1 quarterstaff, mwk dagger, mwk shortbow with 20 arrows, amulet of natural armor +2, cloak of resistance +1, headband of alluring charisma +2, 1/4 medallion, 117 gp

Living Bugbears: potions of cure light wounds (3x10); Other Gear chain shirt x10, +1 composite longbow (+3 Str) with 20 arrows(x10), mwk scimitar(x10), 2840 gp total

Dead Bugbears; Other Gear breastplate(x30), javelins (150), mwk falchion(x30), cloak of resistance +1 (x30), 6570 gp total

1 longship, value 10,000gp

There's also 40 pounds of gold in the hold. You know that came from their raid on Lizard Folk town, and some semi spoiled casks of fruits and vegetables.

Stock retrieves the medallion from the bugbear/dragon. As he does so there's an "Ahem." from behind him. He turns and see's Malici standing nearby with his own 1/2 medallion in his hand. Malici smiles at Stock but says nothing.

The bugbears gather around the mast and look at Micah and Bartomus for the promised healing. Heal Check 15 Highlight to display spoiler: {}It looks like the 10 bugbears are in better shape than previous, they may have 25% of their hitpoints. They may not really need healing to bend their backs to the oars. And the Captain is bleeding somewhat, but almost all the sorceress damage was burning.[/b]

The bugbears grumble but get into oar benches and begin to row. Progress will be slow with the boat so large and so few oarsmen. Anyone with sailing experience could try to guide everyone with using the lone sail. Also someone is going to need to steer with the rudder.

You're pretty sure that even at this point the sorceress is probably the greatest threat, especially if she can spit acid.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=28 ;
Thursday May 27th, 2021 7:19:44 AM

Stohp continues to keep a close eye on the prisoners (28 perception). She doesn't let herself get distracted by the gear piling up, figuring what it all is can wait until after they've met with the authorities.

Stock (JonM) HP: 43/125; AC: 28/25/16; DR 2/-; CMD: 31; Rage: 2/28 used; Fly: 90'  d20+9=11 ;
Thursday May 27th, 2021 9:05:09 AM

Stock turns to face Malici, squints his eyes and hands over the amulet. He then turns away abruptly and shouts - "I'll take the rudder!"

The burly dwarf walks to the rear and grabs hold of the tiller. "Excuse me though but I'm not quite tall enough to see where we're going. Just let me know which way to turn."

=========
Sense Motive 11

Zanderallen 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Thursday May 27th, 2021 4:22:25 PM

Zanderallen guides the caption to a rowing bench after healing is given. Hard labor would keep him out of trouble. He then watches as Malici receives the third medallion quarter, "Feel anything different?' He stands near the half-dragon sorceress. Aware of the danger she still poses.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Thursday May 27th, 2021 5:40:08 PM

"Should we tie up or blindfold the sorceress? Or should she row too?" Either way Ohen will be standing in the aft near Stock, ready to counterspell her if she causes any magical trouble.

Micah (John) HP: 84/84 AC: 22/12/22 CMD:20 Fly Speed: 70 ft.  d6=6 ; d6=4 ; d6=2 ; d6=4 ; d6=4 ; d8+1=8 ; d8+1=8 ; d8+1=2 ; d8+1=2 ; d8+1=4 ; d8+1=8 ; d8+1=8 ; d8+1=6 ; d8+1=5 ; d8+1=7 ; d8+1=9 ;
Thursday May 27th, 2021 5:56:44 PM


Once everyone is gathered together and the pirates are suitably disarmed, Micah moves to the middle of the injured.

He closes his eyes and takes a deep breath, and says, "In the name of Domi." He then channels healing energy, excluding no one.

After that is done, he seeks out Stock and Sid to further cure them with his wand.

===========
Channel energy 20 pts.

Stock: 6 charges for 42 more hit points.
Sid: 3 charges for 21 more hit points.


Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 51/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+15=29 ;
Thursday May 27th, 2021 6:29:01 PM

"Thank you Micah," Sid says and once the Captain is suitably disarmed and healed he will remove Mildred from his throat. He says to the Captain, "Unless overruled I won't sully your honor, as it is, by making you row, but besides that 'Human' crack I have to say that you were going to kill you hostage, and you Ate a Dragonturtle." Sid shakes his head without taking his eyes off the Captain and searches his memory to see if he knows him or of him.

==================================================================

Knowledge(Local): 29

Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29  d20=17 ; d20=15 ;
Thursday May 27th, 2021 8:03:45 PM

Delia will nod her thanks to Micah for the healing, then will go stand next to Ohen and Stock, watching the sorceress's reaction to Malici's 3 medallion pieces. She will continue to keep a close eye on the female bugbear, ready to alert the group to any funny business.

She says straight faced to Stock, "Maybe someone can find you a box."

=====
Sense Motive on sorceress: 20
Perception on sorceress: 32

DM Robert - "Feel anything different?"   d20+9=25 ;
Thursday May 27th, 2021 8:15:56 PM

Stohp keeps an eagle eye on the bugbears.
Stock grabs the rudder (you should be able to see well enough, generally the aft deck is built up a little).
Zanderallen imprints his presence on the bugbear captain and sorceress.
Ohen is wary of the sorceress and stands ready to counter her spells.
Micah does the healing.
Sid is overruled and the captain is rowing, he has never heard of bugbear pirates, but its a big world.
Delia cracks wise at Stock.
Bartomus?
______________________

"Thank you Stock." Malici's hands tremble slightly as he begins to put the pieces together. Before he can the smaller piece fairly leaps from his hand and you hear a metallic clink as the separate pieces hit. This time there is a brief flash of light. Malici staggers a bit and reaches out a hand to steady himself. His brows are furrowed as if in concentration or pain.

Heal check 15 Highlight to display spoiler: {it's pain: sudden onset migraine }

The bugbear/dragon whips her head around. Malici must sense her stare for he opens his eyes and stares back at her.

Sense Motive 10 Highlight to display spoiler: {That is definitely a death stare coming from Malici, or maybe a "do you feel lucky punk" stare.}

Very shortly the sorceress seems to bow and duck her head, returning to rowing. (Speaking of rowing, remember rowers sit with their backs facing where they are going, so they are all pretty much still looking at you since you were gathered at the aft section). Malici shakes his head and rubs his brows, his eyes seem squinty. "Well that was a bit of shock and slightly painful. Definitely could use something cold and alcoholic."

If anyone wishes to look at the medallion now, It requires a Linguistics 10 roll, it's in a combination of Draconic and Old High Woldian.
Highlight to display spoiler: {, outer edge "My Legacy, Will Aid, …. "
inner edge "Let your …… Dominate the ….. "
}

The Marie Celeste is out in front of you. Perception 20 hearing Highlight to display spoiler: {Seems like the councilman is making a fuss and wanting Ahab to get a move on and get to the Float post haste.}


Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+11=31 ; d20+10=20 ; d20+14=19 ;
Thursday May 27th, 2021 11:25:23 PM

Bartomus just was staring about the deck and looking at the cast of rowers. He snapped out of his thoughts and noticed that Malici suddenly winced in pain. He suspected it was one of those headaches that hit with a vengeance.

And, Bartomus thought of moving forward and offering to try a cranial massage, but when he saw the dagger look he tossed the dragon princess that was his half-sister, he felt that maybe that wasn't the best of ideas.

"So we go to the Float and do what?" Bartomus asked the other Shields.

======
Heal - 31
SenMotive - 20
Perception - 19


Stock (JonM) HP: 105/125; AC: 28/25/16; DR 2/-; CMD: 31; Rage: 2/28 used; Fly: 90'  d20+9=17 ; d20+17=20 ;
Friday May 28th, 2021 9:40:05 AM

Stock watches with interest as the medallion is joined and pointedly ignores Delia's comment about needing a box. He just mumbles, "Nevermind...I can see fine."

Stock motions ahead at Ahab's ship and says, "Looks like the big shot wants Ahab to get moving. Might be tough to keep up. Somebody ask the captain if he has any more ships out here that we have to watch out for."

[i]==========
DC10 Sense Motive: 17
DC20 Perception 20

Zanderallen 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft  d20+5=6 d20+7=15
Friday May 28th, 2021 12:11:24 PM

Zanderallen reaches ever so slightly for his sword as the two half-dragons have their stare off. With the bugbears seemingly cowled for the moment he relaxes ever so slightly. He does take a position near both captain and sorceress for the rest of the journey back to the Float. "We can hopefully get you something once we're home Malici. We head back to the float and hand over the prisoners to the proper authorities. Resupply and then its off to stop the last of the rampaging half-dragon siblings from making a mess of our neighborhood."
-----------
Heal 6
Sense Motive (auto)
Perception 15

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+1=12 ; d20+1=16 ; d20+15=18 ;
Friday May 28th, 2021 6:58:26 PM

"Let the Mary Celeste go on ahead, and tell them to have guards waiting for us. We'll get there when we get there."
~~~~~~~~~~~~~
12 sense motive
16 linguistics
18 perception

Micah (John) HP: 84/84 AC: 22/12/22 CMD:20 Fly Speed: 70 ft.  d20+6=26 ;
Friday May 28th, 2021 7:08:56 PM


Micah winces in sympathy when he sees Malici's pain. He also notices the exchange between the two half dragons, filing it away for future reference.

However, when he hears the councilman complaints, he does not let it go. He stands up and shouts, "Lord Rothschild! Do you need assistance? If so, I will gladly come aboard the Mary Celeste to render aid!"

Take 10 for 20 on heal
Autosucceed sense motive
Perception 26 succeed.

DM Robert - "We'll get there when we get there."  
Saturday May 29th, 2021 10:44:23 AM

Bartomus looks on.
Stock takes to water, like a dwarf takes to water, however, he seems to steer okay.
Zanderallen has some sympathy for Malici but wants the prisoners taken care of.
Ohen says the Marie Celeste should go ahead and get things ready.
Micah trys to sooth Lord Rothchild.
Delia?
Sid?
Stohp?
_________________________

The row back is long. The Mary Celeste keeps pulling away from you. You note Captain Ahab wave to you and sort of make a shrugging his shoulders motion and then thumbing toward Lord Rothchild. You find a spyglass on board the dragon boat and you can see Rothchild standing near the mast, arms crossed and in soiled and tattered clothing. You suspect he can't stand being dirty.

At long last you arrive at the docks. Captain Ahab and his crew are standing in the Marie Celeste watching you dock. They all have smiles on their faces and are saluting you. On the docks, you find a contingent of guards waiting. You also spot Paragon Belkior, Pepper Plate, Tangleweed, and a whole slew of Fence folk cheering and hoopin' and a hollerin'.

Belkior comes aboard and sort of makes a waving motion to you, indicating you should head off the boat. The guards are with him. He begins to cast, and casts Geas on the Sorceress, forbidding her to use any of her powers without permission from a city official. (It's a 10 minute spell so not sure you want to wait around for it.)

The people come forward to welcome you home. Pepper Plate practically jumps at Zanderallen. As she hugs him you can hear, "Oh, Zander, I was so worried. You must tell me everything that happened." Happy starts parting the crowd and ushering you forward. "This way. Make way up there. Make way." At last you come to the Giggling Ghost where smells of cooked food, ale, and stronger spirits are wafting through the doors.

Malici is sort of staggering along behind all of you, but seems to be kept with you by the press of the people cheering you loudly and reaching out to slap you on the back.

Of Lord Rothchild you see nothing.


Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+5=23 ; d20+14=29 ;
Saturday May 29th, 2021 11:49:13 AM

"Oh Zander," Bartomus repeats a few times batting his eyes and rolling his head - with his tongue hanging out to the side and rolling his eyes. But, he gives Zander a wink and smile.

As they move through the crowd following Happy back to the Ghost, he tried to figure out where their rescued Lord went. Then took stock of all those about them.

"Hey Malici, you gonna be ok? You are looking a bit wearier than expected, you got two of the pieces, time to celebrate!

Bartomus smiled at the well wishers and said thank you, you're too kind, oh how sweet, many, many times and found relief when he sat his haunches down on a stout chair. "Let that sweet honey amber mead flow, right?
====

Perform skill to tease Zander - 23, cause hey I haven't used that yet I don't think.
Perception - 29




Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday May 30th, 2021 7:52:08 PM

Stohp makes sure that the prisoners are taken away safely before following the rest.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday May 30th, 2021 10:05:24 PM

Along the way she also expresses concern for their new companion. Apparently the coin is starting to take energy to reforge or use. There's still a missing piece that might be even more draining once they have it.

Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29  d20=20 ;
Monday May 31st, 2021 2:05:09 PM

Delia snaps out of the 1000-yard stare she fell into as the Float comes into view. She'll tense as she notices the crowd waiting for them and automatically scan it for danger. (Perception 39 (nat 20+19))

Before the crowd sweeps them away, she'll find Pip and return his spyglass to him, ruffling his hair as she thanks him for the lend.

Noticing Malici lagging behind, she'll drop back to slide an arm underneath his for support, "Come on, easy now. We'll get you a meal and bed as soon as we make it to the Ghost." She'll do her best to encourage him quietly, but it definitely sounds like what someone would say to a tired or spooked animal instead of a person.


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+10=15 ;
Monday May 31st, 2021 2:48:47 PM


Micah is concerned as to what Lord Rothschild may be up to and frustrated that the councilor completely ignored him while on the lake, but shifts his attention to the flagging Malici.

"Ohen," he asks, "Do you see anything with your magical sight?" The priest then conducts his own, more mundane, examination as to what may be ailing the half dragon.

============
Heal 15 to inspect Malici's health.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+15=32 ;
Monday May 31st, 2021 6:23:39 PM

Ohen will concentrate on the medallion again, and see if its auras have changed, or if there is any new magic on Malici.
32 spellcraft.

Zanderallen 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Monday May 31st, 2021 6:24:23 PM

Zanderallen stops worrying about the prisoners as soon as he sees Lord Belkior taking care of them. Calling out to have the pile of magical gear from the bugbears to be carried to Shield headquarters, he then turns his full attention to Pepper. But not before faking a glare over at Bart, that quickly loses it's menace and turns into a grin. "I'll tell you all about it dear, but first food. The bugbears were not the most gracious of hosts. And there's still one half-dragon out in the woods so I'm afraid we can't stay long."

DM Robert - "Let that sweet honey amber mead flow, right?"  
Monday May 31st, 2021 8:16:09 PM

Bartomus teases Zander and shows some concern for Malici.
Stohp watches the prisoners and then Malici.
Delia returns the spyglass and offers some words of encouragement to Malici.
Micah is frustrated with the councilman and tries to diagnose Malici.
Ohen concentrates on the medallion.
Zanderallen makes sure the loot gets taken to Shield HQ and promises Pepper the story later.
Sid?
Stock?
_____________

Sitting at the table Micah is able to conduct a swift examination of Malici. After giving Malici the once over Micah thinks Malici is under some sort of strain. As if he was in the early stages of a massive head cold and trying to stave it off by sheer will power. "I'm sorry for the inconvenience Micah. It's just when the medallion merged this time I was momentarily overcome with strange visions. Truthfully I'm still having some trouble focusing to see, it's almost as if I'm looking at two scenes at the same time, one in the here and now and then there's another almost layer of seeing superimposed."

Ohen asks to see the medallion which Malici fishes out of his pouch and slowly puts on the table. Again the magical aruas strive almost against each other and with overlapping: Universal, Abjuration, Conjuraction, Divination, Enchantment, and Transmutation. However, it does seem like the Enchantment aura is strobing brighter or more frequently. It does not appear that Malici is being affected by any spell right now as he is free of aura's other than the magic he is wearing.

If anyone wishes to look at the medallion now, It requires a Linguistics 10 roll, it's in a combination of Draconic and Old High Woldian, Draconic one side and Old High Woldian on the other.
Highlight to display spoiler: {, outer edge "My Legacy, Will Aid, ... "
inner edge "Let your ... Dominate the ... "
}

Happy brings over jacks of frothy ale, pitchers of honey mead, and a bottle of something marked Chaotic Neutral. Opening the bottle you can fairly see the alcoholic fumes waft out and when it hits your noses sweet, slightly cocoa and caramellic with wine. The glasses that go with the bottle are on small stems, rounded at the bottom and rising to a more narrow lip. Malici slugs down ol' Chaotic Neutral in one gulp, to which Happy cocks an eyebrow to but when Malici holds out the glass for more he still fills it up. "Now go slow on that, and maybe have a bit to eat first. That's powerful stuff." Happy says.

Then comes out the meal, a brisket sliced and accompanied by some aromatic mushroom sauce. A roast ham, a mixed salad, baked potatoes, some loaves of bread, brussel sprouts roasted and wrapped in bacon, and in the end, a triple layer carrot cake.

During your entire meal the Giggling Ghost is quiet, but you notice as you eat that there appears to be a crowd, quietly sitting around and watching you expectantly. You're pretty sure you're not going to get out of here without telling them something.

As you finish the carrot cake a fancy looking woman come in. She is dressed in the livery of a servant of someone from the top levels of the Float. There appears to be some sort of small crest over her left breast.
Knowledge Nobility 15 or Knowledge Local 20 Highlight to display spoiler: {It's Rothchild's crest}

She looks about and then heads to you table where she throws a bag onto it. "My lord wished to compensate you for his return." She spins on her heel and haughtily walks away. Happy shakes his head, "That Lord Rothchild certainly continues to think himself better than others. Even got his servants acting that way." The bag contains 1000 platinum pieces.


Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+7=11 ;
Monday May 31st, 2021 10:01:50 PM

Bartomus was enjoy the food and drink. He smiled when Happy cautioned Malici on the special brew that was being shared. Bartomus noticed the growing crowd. He looked over at Zander and Micah.

"You all know you are going to have to say something right? One pirate ship down, but, you know, we still have some work to do."

A woman that looked vaguely familiar, but Bartomus, in spite of his efforts to learn more about the Float, he couldn't place her. When she tossed the bag on the table, it landed with a heavy thud and the tinkling of coins moving about.

"Nice to meet you, thanks for coming. Send his lordship our very best," Bartomus yells after her after Happy identified the woman. He leaned in and opened the bag. His eyes went wide and pushed along towards Micah and Zander.
====
KnowLocal - 11

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday June 1st, 2021 7:23:08 AM

Stohp eyes the interested crowd before giving them a short summery of the situation. "There are multiple enemies attacking our friends and allies outside the float. We have dealt with two thirds of them. We'll be leaving soon to finish the job."

Stock (JonM) HP: 105/125; AC: 28/25/16; DR 2/-; CMD: 31; Rage: 2/28 used  d20+3=9 ;
Tuesday June 1st, 2021 9:59:24 AM

Stock munches away contentedly, barely noticing the servant when she drops off the reward. The count of platinum in the bag certainly gets his attention though. "Not too shabby. Takes a well-healed sort of git to pay that kind of coin. I'd save him again for that much." He smiles at his witticism and continues eating.

"Anybody talk to Ahab about leaving in the morning?"

==========
DC 20 Local: 9
Shields - Do we have a volunteer to divvy up the spoils? It can't be me this time, I'm in the middle of moving and a busy season at work.


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Tuesday June 1st, 2021 10:45:39 AM


Micah's eyes widen when he sees Malici down the obviously strong concoction. He instinctively reaches out a reassuring hand to the half-dragon's shoulder. For himself, he takes the drink slowly. However, he exercises no restraint when it comes to the food, taking large helpings of each dish and literally drowning the brisket in mushroom sauce. He pauses a moment to consider the short food supplies of the beastfolk, offering a prayer that Domi might make a way for Micah and the others to help them out once the current dangers are averted.

He immediately recognizes Rothchild's insignia on the servant. Perhaps he was not as discrete with the Chaotic Neutral as he thought he had been. Without pausing to think about it first, he pulls out out a gold piece and flips it to the haughty servant, calling out, "Do not forget your fee." Almost before the coin lands, his eyes widen in horror at his own rudeness to one who is merely conforming to the behavior of her master.

===========
Knowledge Nobility 16 (Taking 10).

Zanderallen 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Tuesday June 1st, 2021 2:33:34 PM

Maybe it's the stress of the past couple days in the woods, maybe it's the sense of impending doom that's been hanging over the Float since the Festival of Visions but Zander has a hard time initially sitting down to a meal. He nods along with Stohp's summary adding a reassurance at the end, "I know things have been a little uncertain but most of the danger has been dealt with. We had to bring Lord Rothchild safely home but as soon as we rest we will be heading after the final invader. We have a pretty good idea where he is and how to track him. So rest easy." Starting to feel a little better he digs into the food and drink.

He eyes the servant as she comes, recognizing the insignia he worries what the dear Lord Rothchild wanted. He blinks a couple times as the coins hit the table, surprised at the reward. As Micah throws the coin he has a violent coughing fit, possibly in surprise at the priest's rudeness, possibly to cover uncontrollable laughter... He barely recovers in time for Stock's comment which launches him once again into a violent coughing fit.
------------------------
Knowledge Nobility 16 (Taking 10)

I will try and give the loot a look tonight. If you don't see an email from me it didn't happen. :)

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+1=5 ;
Tuesday June 1st, 2021 6:12:06 PM

"It does appear that the enchantment from the medallion is active and powerful. I worry what will happen once the medallion is complete. Perhaps we should take precautions? Stay strong Malici."

"Well at least Lord Rothchild thanks well with coin, if not with... actual personal gratitude" Ohen remarks, as the servant leaves, and after he recovers from his own coughing fit. Whatever Zander has must be contagious.

"This good food reminds me of the lack among the Beastfolk, I should speak with my father about setting up trade. Happy! Do you happen to know where my father has gotten to?"


Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29 
Tuesday June 1st, 2021 6:22:32 PM

Seeing the expectant crowd at the Ghost, Delia fades a little into the background, positioning herself as far from their questioning eyes as she can and digs into the food with a hearty appetite.

Seeing Micah's coin flip, she'll nudge Stock and say, "Nice to see it's not just us who can offend the toffs." and smile at his joke as well.

I cannot loot either. And if some of the Humes seem busy or distracted this week, it's my fault. I'm getting married Saturday :) (will be sending out an email asking for subs soon)

Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 51/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Tuesday June 1st, 2021 6:30:21 PM

As soon as they hit the docks Sid sends a message to Ellie and hopes that she meets them at Happy's. When she does he'll wrap her in big hug, sit her on his knee and cuddle in, whispering everything that happened to her.

DM Robert - "We'll be leaving soon to finish the job."  
Tuesday June 1st, 2021 8:04:56 PM

FYI- I'm slow pedaling here. You're in town and have a chance to get any equipment you think you may need for a forest fight. And afterwards you'll have to do some exploring because if you recall Malici originally said he thought he was compelled to come here to possibly find his father's lost dragon treasure.

Bartomus says a word or two to the masses.
Stohp tries to help out with the crowd.
Stock wonders if anyone set up a time to meet with Ahab.
Micah looks at the meal and wonders about the starving beast-folk. (Actually they are not starving, they are just near the end of their rationing and waiting for the crops to start coming in, 'course some crops were trampled in the battle.)
Zanderallen does some more summing up for the crowd.
Ohen offers some encouragement to Malici and then asks where his father might be.
Delia tries to blend into the tabletop. I need to mapquest that wedding location eventually
Sid is enthralled with Ellie.
_____________________

Malici shouts at the retreating messenger in Draconic, Highlight to display spoiler: {"A ruler should be thankful and grateful in personal meaningful ways, to throw money as a reward cheapens the endeavor."} He slaps his hand on the table for emphasis. If you understand Draconic Highlight to display spoiler: {you also realize he's slurring his words a bit.}
Perception 20 anyone Highlight to display spoiler: {You realize he's on his 5th glass of Ol' Chaotic Neutral, but he's eaten only half of what any one of you has.}

The gold coin hits the messenger in the back and then pings to the floor. She turns and glances down at the coin and then back at you. You can tell her cheeks are getting a bit red, but you're not sure what emotion is striving to win out. But a gold coin is a gold coin, she quickly scoops it up and then darts out of the Giggling Ghost. The crowd erupts into laughter. You hear, "Serves the little Lickspittle right." And someone else says, "Imagine working for that Cockalorum." Someone else says, "I wouldn't call him that, he's more a Snollygoster."

Happy turns to Ohen, "Who's your da'?" Then he lets out a great laugh and slaps his belly. "If he's not up on the merchant level somewhere, he's off looking for a new trade deal."

The crowd disperses now that they have had a bit of information and a bit of entertainment. Several people give you thumps on the back or shoulder as they file out. Pepper looks at Zanderallen and everyone at the table can hear her eyes go 'Splink' 'Splink' as she bats them at him. The more perceptive of you....Perception 20 Highlight to display spoiler: {You can see she has her notebook and magical quill out.}


Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=23 ; d20+16=17 ;
Wednesday June 2nd, 2021 7:56:06 AM

Stohp notes Malici's inebriation. "You might want to slow down or you'll be fighting the last group with a spitting headache." she points out.

Stock (JonM) HP: 105/125; AC: 28/25/16; DR 2/-; CMD: 31; Rage: 2/28 used  d20+17=19 ; d20+17=33 ;
Wednesday June 2nd, 2021 9:43:38 AM

Stock enjoys the company and just relaxing. So much so that the only thing he notes is Ms. Plate dutifully taking notes. "...and you see Pepper, it feels like we've been taking to the air more and more lately. You ever fly? Maybe Ohen or Malici could make you fly one day..." He proceeds to relate a painfully detailed account of both encounters where a portion of Malici's amulet was won. The details he tends to focus on involve blood and injuries for the most part.

"...and so this here red mark on my forearm is the healing burns from a fireball spell...I think Micah healed that one. It seems like he always has to heal me...but I'm sure that's juts on account of my own personal bias in the situation. I'm sure he heals all of the rest of these heroes just as often..."

=========
DC20 Perception 19
DC20 Perception 33
Congrats Hannah!


Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=15 ;
Wednesday June 2nd, 2021 11:03:45 AM

Bartomus was really focused on the food and the good amber mead. He didn't even notice all that much Pepper googly eyeing Zander. It was really good mead, and good food, and it didn't involve attacking plant things or dragons or anything. It was just really good mead.

"Hey, any chance I could go grab a couple more healing potions and also maybe some more acorns as those were kinda nice to have? Might need some more sling bullets too? Oh, have you all tasted Happy's honey mead? Really a good batch here Happy!"
=====
Instead of taking a 10, I rolled and got a 1 - so it's really, really good mead you all.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Wednesday June 2nd, 2021 5:53:02 PM


Embarrassed by his treatment of the servant, Micah stays quiet the rest of the evening.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+15=29 ; d20+15=20 ;
Wednesday June 2nd, 2021 5:56:45 PM

To Happy "Ha, story of my life, I'll go find him later."

To Stock and Pepper "Why yes, I'm sure we could give her a first hand demonstration of flying. I'd recommend me instead of Malici, he seems a little tipsy, and might cast the wrong spell on accident. Wouldn't want him to cast Natasha's Damsel Catapult or anything." Ohen will smile mischieviously.

Zanderallen 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft  d20+7=21 ; d20+7=9 ;
Wednesday June 2nd, 2021 6:15:27 PM

Zanderallen pushes back from the table, hoping Malici's comments aren't understood. Picking up on the not so subtle hints and wanting to escape the flood of peanut gallery comments from his companions Zanderallen requests a basket of light refreshments from Happy and gets up to leave. "somebody better make sure Malici makes it home. I have to go give an account of our actions before I'm brought before the board." He takes the basket in one arm and offers the other arm to Pepper to find somewhere quieter to tell about their adventures.
-------
Perception 21, 9

Delia (Hannah) HP: 87/87; AC 27/17/21; CMD 29 
Wednesday June 2nd, 2021 7:01:36 PM

She will smile to herself at Stock's detailed account of their adventure and Zanderallen's subsequent concern for Pepper.

Noticing Malici getting absolutely trashed on the Chaotic Neutral, Delia will shake her head, considering trying to stop him or make him eat, but he's a big boy and can make his own poor decisions. However, she will reassure Zander, "I'll make sure he gets to a safe bed, don't worry."

==========
Autosucceed against DC 20 perceptions in Urban

DM Robert - "I'm sure he heals all of the rest of these heroes just as often..."  
Wednesday June 2nd, 2021 8:26:10 PM

Stohp tells Malici to ease up on the booze.
Stock fills in some details for Pepper.
Bartomus enjoys the honey mead.
Micah is silent.
Ohen is off to find his father.
Zanderallen invites Pepper to a picnic nightcap.
Delia reluctantly agrees to keep an eye on Malici.
Sid?
___________________________

The party breaks up. Ohen goes off to find that his father is currently away seeking rumors of a lost silk caravan. Not sure if your father has a shop here or if he's more in the lines of a traveling merchant making deals between people or speculating and then delivering the goods.

Bartomus reminds himself that certain things need to be purchased. Unfortunately it's night and some shops are closed. The magical items you will need to head to the catacombs post haste to purchase. That goes for everyone. My plan is to have you back in the forest by Monday.

Zanderallen goes on his picnic and manages to get some space up in the garden. There he tells Pepper the tale of the journey. She eagerly takes notes and has some pointed follow up questions. "Who is this Malici guy. I mean is he a new member of the Shields, I see you've got two new ones with that Ohen guy and the ranger girl Delia? Is he really a half-dragon, wasn't one of those bugbears sorta dragony? That's messed up. What do you think of him? Are you helping him, is he a patron, or what?"

The rest of you I assume are going to head back to Shield Headquarters. Malici will drunkenly inform you he has rooms at the Glow-worm Inn, which you know is on the merchant level. To make matters worse, Malici breaks into what can only be called a drunken song, sung loud, but with gusto and a surprising beat.
"I've been the wild rover for manys a year
and I spent all my money on whiskey and beer
and now I'm returning with gold in great score
and I never will play the wild rover no more
And it's no nay never (4 claps)
no nay never no more (2 claps)
will I play the wild rover (1 clap)
No never no more (2 claps)
I went into an ale house I used to frequent
and I told the landlady my money was spent
I asked her for credit she answered me nay
such a custom as your I can get any day
And it's no nay never (4 claps)
no nay never no more (2 claps)
will I play the wild rover (1 clap)
No never no more (2 claps)
Then out of my pockets I took sovereigns bright
and my landlady's eyes opened wide with delight
She said, "I have whiskey and wines of the best!"
but the answer I gave her was only in jest
And it's no nay never (4 claps)
no nay never no more (2 claps)
will I play the wild rover (1 clap)
No never no more (2 claps)"


Otherwise night will pass uneventfully....

Things that may still need doin'
1-secure transportation back to the forest
2-speak to Belkior?
3-run to the catacombs?
4-shop for normal gear?

Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Wednesday June 2nd, 2021 9:06:39 PM

Bartomus awoke from his night of truly delicious mead to discover he had a headache. He also had a strong belief that he needed something from the catacombs but realized that he seemed to still have most of everything he thought he needed. He blamed the mead, but that caused his head to hurt.

He got himself dressed and went looking for some much-needed fruit juice or even water, but only if it could be followed by tea. He thought speaking to the Paragon might be of interest, but suspected he could also save the party time to see about negotiating a sailing back to the forest where they needed to go.

"Hey, were did Malici say we needed to go direction-wise? I can go find us a turtle boat, or another saying ship if need be. I can also visit the oak grove and see what acorns I can add to my kit, just to have them."

=====
Head to the docks to book passage back to forest once get some idea from Malici which direction we are needed to head again.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday June 3rd, 2021 8:05:53 AM

Stohp realizes they didn't report to the Paragon and goes to do so (I thought he met us at the docks and we told him everything?)

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Thursday June 3rd, 2021 11:50:53 AM


Micah wants to go to the catacombs, but I may not get a ticket in this week.

Realizing they do not have sufficient time for him to scribe some scrolls he wants before the next journey, Micah heads to the catacombs to buy a few from their stock.

Zanderallen 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Thursday June 3rd, 2021 4:16:39 PM

Zanderallen answers the questions put to him, "Ohen and Delia are adventures who have joined the Shields. The leaders of the various groups causing problems are all linked back to the dragons that used to rule the Crying Woods. As you have guessed they do possess draconic blood. Malici has the same connection but has chosen to reject the more destruction elements of his lineage and came to the Float to help do the right thing. They've all been draw to the area since the events of the lunar festival. Some weird dragon magic. Now as lovely an evening as it is, let me walk you home so I can go get some rest."

With Belkior and transportation being arranged Zander spends the day repairing and prepared his gear to head out again.

Sid (JonM Sub) 
Thursday June 3rd, 2021 5:13:58 PM

Sid retires early from The Ghost with Ellie, not before saying to Stock, "Hey - keep an eye on Malici. Everybody needs to blow off steam from time to time...and it looks like he's done just that."

He gives a courtly bow to the assembled fans and followers and gracefully skips out of the crowded establishment like only an elf could. As he walks through the doors to the outside, he says to Ellie, " We only have one more piece of Malici's medallion to go. I'm not sure what happens when we collect them all but hopefully it ends up with us stumbling upon a giant dragon's hoard!"

Stock (JonM) HP: 105/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9  d20+4=18 ;
Thursday June 3rd, 2021 5:19:19 PM

As the party begins to wind down Stock bellows out, "Oh you can't be serious! The sun's not even up and we're not leaving today after all!

Hey Stohp! You're a clever one. You got any ideas of how we can get that gold in the hold of the dragonboat back to the lizardfolk? Speaking of which, did we leave a guard watching the boat?"


Stock is up early the next morning, checking out the docks, making sure nobody stole the dragonboat gold, and trying to find a ride for the next leg of the journey.
=========
CON check to see how late Stock wants to stay up at the party.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29 
Thursday June 3rd, 2021 5:25:03 PM

As the Shields filter out of the Ghost, Delia will drag Malici up to the Merchant level to get him to his room. Once he breaks into song she will roll her eyes, but smile a little, unable to contain her amusement at the oddity of a human half-carrying an extremely drunk, singing drow/dragon down the streets of the Float.

Once Malici is delivered to the Glow worm, she will return to Shield HQ for a much needed rest. Early in the morning, she will go restock on regular arrows and might buy a spyglass.

DM Robert - "You got any ideas of how we can get that gold in the hold of the dragonboat back to the lizardfolk?"  
Thursday June 3rd, 2021 8:17:00 PM

Bartomus decides to hit the docks first.
Stohp (he waved you off at the docks because he was geasing the sorcerer) goes to find the Paragon.
Micah goes to the catacombs.
Zanderallen sees to his gear.
Sid hopes for a dragon horde to be discovered.
Stock heads for the docks.
Delia makes some plans to buy some gear.
Ohen ?
___________________

Stock and Stohp check out the docks. Looks like with the pirates gone the fishing fleet is getting ready to cast off and the turtles are already out making headway on goods undelivered. However, as you watch you note a rickety looking Caravel coming into port. As you watch the ship drops it's lanteen sail and smacks the dock a bit harder than it should. Then a bunch of lizard folk come scrambling out. The other people on the dock don't seem to worried.

Checking the your dragon boat you note that nothing has been disturbed. Then you see the lizard folk start unloaded a lot of wood work goods. You surmise this is just a general trade vessel.

Back at HQ, several members quickly depart for places to purchase needed gear. (Bartomus, Delia, Micah). Leaving Zanderallen alone, to go over his gear. He wonders if Ohen is still sleeping upstairs. There's a quiet knock on the door and Zanderallen finds Malici standing there. "Sorry, I don't seem to remember much beyond dinner. I hope I wasn't too much trouble. Had to take one of my healing potions this morning."

Back at docks, Stock and Stohp note that there are not really any ships available. With the pirates gone everyone is back to getting to work and making up for lost work. However, just then, there appears to be loud shouts and calls coming from over near the customs house.
fence level

Oh oh, looks like the Lizard folk have arrived just as some Drow have opened their portal to bring in their trade goods.

Meanwhile back at HQ, while standing in the doorway, Zanderallen hears the tolling of the watch bell. Someone is trying to summon the city guard, alas they still don't come down to the Fence level that much. Sounds like the bell is down by the docks.

Will Ohen wake up?


Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=23 ;
Friday June 4th, 2021 7:47:45 AM

Stohp moves to locate the source of the trouble keeping a sharp eye out (23 perception)

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Friday June 4th, 2021 8:27:22 AM


Micah hears the bell. Knowing that the Fence level typically has to fend for itself, he surmises that whoever rang that bell must be desperate. He quickly resolves what he was doing and heads toward the watch bell..

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Urban +2 
Friday June 4th, 2021 9:29:38 AM

As a previous town guard member, Delia snaps to alertness at the first bell toll, looking around for her squad out of habit. Realizing she no longer needs her squad leader's permission to head down to the Fence level, she drops what she's doing and takes off towards the sound.

Stock (JonM) HP: 105/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9  d20+17=30 ;
Friday June 4th, 2021 10:59:32 AM

Stock walks over to the Lizard folk caravel and scans the crew for anybody he may know and then picks up the pace and heads toward the custom house when he hears the bell.

"Don't stand around looking Stohp, come on!"

==========
Perception 30 Lizard folk


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Friday June 4th, 2021 2:49:20 PM

Ohen was enjoying his morning safe back in a somewhat familiar bed, relaxing after the craziness that has been his life since he met the Shields. He was reading a book about the history of the Float before planning to find his father later. He then hears the watch bell.
"Hmm that's probably importantant. Oh well this'll probably be more interesting than my book anyway"
He will spring up, grab his things, and rush out the door with Zander.

Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=32 ;
Friday June 4th, 2021 2:50:53 PM

Bartomus had wandered down to the docks, having changed his mind about equipment, and was looking about trying to figure out what boats they could rent. Though they had their own boat, they needed a crew and Bartomus tried seeing if he could find a captain to talk to about a new enterprise.

As he worked his way down along the fish market and really looking at the different boats in the wharf, he heard a clanging of the bells. He looked about and headed in the direction everyone was looking.


===========
Down at the Fishmarket, Turtle Taxi end of things
Perception 32 when bells start going off. Move in that direction.


Zanderallen 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft 
Saturday June 5th, 2021 12:13:06 AM

Zanderallen grins at the abashed Malici, motioning him inside. "Nothing too embarrassing, although I did hear you're an accomplished singer." When the bell starts tolling he starts running to check on Ohen, meeting the soceror halfway down the stairs he calls to Malici, "Sounds like trouble, we're going to see what's up." Not waiting for a response he starts a steady jog towards where the alarm is being sounded.

DM Robert - "Don't stand around looking Stohp, come on!"  
Saturday June 5th, 2021 11:27:20 AM

Stohp looks around for the source of trouble.
Micah runs toward the bell sound.
Delia runs toward the bell sound.
Stock heads for the custom's house.
Ohen rushes out the door.
Bartomus heads toward the bell sound.
Zanderallen rushes out of the house toward the Bell sound.
Sid follows suit.
_______________

Malici follows Zanderallen and Ohen.

Those first on scene can see that the Lizard Folk from the rickety looking Caravel, are near the front of the customs house, goods set down willy nilly upon the street. Also gathered there are several well dressed (but not noble well dressed) Drow with their goods stacked neatly along the street. Both the Lizard Folk and the Drow appear to be yelling at each other, with much shaking of fists and barring of teeth. The custom's official stands at his storefront, looking anxious and scared as what appears to be the leader of the Lizard Folk and Drow stand nearby shouting at him. The bell ringing is located on one end of the Custom house and is being desperately rung by what appears to be one of the workers of the house.

Those that understand Draconic can hear the Lizard Folk hurling fairly nasty slurs about Drow parentage, born traitors, instigators of war, lying, cheating, scum, etc.

Those that understand UnderWoldian can hear the Drow hurling fairly nasty slurs about Lizard Folk hygiene, born traitors, instigators of war, lying, cheating, scum, etc.

From way back at the end of the line, since that's where you are in the scheme of things, since the Lizard Folk and Drow are occupying the street with their bodies and goods, you can't make out what the two 'leaders' are shouting at the customs official, but both leaders point fingers at each other, at the different groups, at each other, at the customs official, back at each other, and then back toward their own groups.

Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+26=37 ;
Saturday June 5th, 2021 11:36:25 PM

Bartomus watched all of it and decided to boost his efforts and started dashing towards the customs house. He realized he would be needing a boost to try to make his point, or any point.

He got to the outer circle and calculated the distance to the leaders and the customs agent. When he got close enough, he faded out of sight and dashed right up to the three of them.

He reappeared next to the two leaders and put his hands on each of their shoulders

Oh, my friends, it's so wonderful to see you and I am so glad that you are here to visit the Shields who did so much to help you all. Obviously, you are asking this poor official of the Float where to find our headquarters and where to store your goods? Right?"

====
Fade away to dash
Cast Glibness - +20 Bluff +6 = 37
magic saves against 26




Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday June 6th, 2021 9:59:33 PM

Stohp comes behind Bart and eyes the group. She speaks both languages and it's obvious that both are upset. What's not so obvious is if anyone is understanding anyone else. She provides translation as needed to try to calm the dispute.

Stock (JonM) HP: 105/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9 
Monday June 7th, 2021 2:59:18 PM

When he fails to see any bloodshed, Stock gets bored. He waves over the others as they round the corner and calms the rising tension among his colleagues. "Don't worry - Stohp and Bart seem to have it handled. Some kind of civilized trade dispute." He notices that his flail had sprung into his hand and was dropping sparks on the ground. He smiles sheepishly and hooks it into his belt loop.

Delia (Sub by JonM) HP: 87/87; AC 23/16/18; CMD 29; Urban +2   d20+19=37 ;
Monday June 7th, 2021 3:06:37 PM

Delia slows down once she sees Stock and hears his story. She shakes her head as she approaches the ruckus and takes a long look at the two sides looking for weapons and any troublemakers in their midst. If she sees anything troubling, she will make sure to move into a location where she has an unobstructed shot and casually watch the confrontation.

=====
Perception 37


Sid (JonM Sub)   d20+1=12 ;
Monday June 7th, 2021 3:13:04 PM

Sid moves past Stock and joins the conversation. He also understands both languages and blanches at the talk.

"I really don't think there's cause for that kind of talk - there is a big enough market here for all of your goods. Let the customs man do his job and I'm sure everything will be fine..."

He then turns to the lizardfolk - "Oh and by the way, have you seen or heard from Cactusflower or Elderberry lately? We had the fortune of getting even with a certain piratical menace your village may have known. The Silver Shields would like to share the good news!

He is switching languages between common, underwoldian and draconic so quickly, he's only mostly sure he addresses everybody in the correct language.

==========
Diplomacy 12


Zanderallen 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft  d20+21=40
Monday June 7th, 2021 3:33:07 PM

Marching up to the commotion Zanderallen sizes up the situation and gets a pretty good grasp of what's going on. Even if he only understands one side of the conversation, he guesses it's a fairly mirrored argument from body language and tone. He grabs Malici about the shoulders and whispers in his ear, "I'm really sorry about this friend but there's tension needs clearing and you're going to be a big help in clearing it." He then marches Malici into the middle of the discussion, staring down any who look at him. He speaks to both groups in Common, "What's the meaning of all of this? Since when did anger and judgements rule our dealings with each other? Are a few troublemakers moving into the area all it takes to break down our friendships? You should all be ashamed of yourselves, causing a scene like this in the middle of the street. Oh, by the way have you met our newest friend Malici? He's helping track down the troublemakers." With that Zanderallen stands there, staring down the crowd, daring anyone to point a finger at Malici.
------------------------------
Diplomacy 40

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Monday June 7th, 2021 5:10:35 PM

Ohen will hang back and wait to see how everyone reacts to Zander.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Monday June 7th, 2021 5:30:56 PM


As Micah advances, taking in the scene, he pulls out a wand and casts comprehend languages on himself and blushes once the magic takes effect.

He continues to push forward through the crowd and is relieved to see that the silver-tongued paladin is working his own kind of magic.

===========
comprehend languages. duration: 10 minutes



By My Axe


DM Robert - "Oh, by the way have you met our newest friend Malici?"   d20+11=17 ; d20+11=30 ;
Monday June 7th, 2021 8:14:03 PM

Everyone gets 15,450 xp for the end of Chapter 3.

Bartomus works his way to the front and tries to get a word in.
Stohp offers to translate, which might be a bad idea.
Stock is not interested in a fight of words
Delia goes on overwatch.
Sid starts doing some fast talking.
Zanderallen does some berating and then shoves Malici to the front.
Ohen waits to see what happens.
Micah waits to see what happens.
___________________

Malici looks at once scared and confused.

The Lizard Folk are taken aback and those that can understand Draconic begin picking up whispers of "dread lord", "oppressor", "savior". And then one of the Lizard Folk see's Ohen point to him and whispers, "There's another.", more whispers, "he's different", "not the same".

The Drow look at Malici and you can see about 1/2 of them scowl and mutter in Underwoldian "half-breed", "Scum", and some of the non-scowlers proclaim "wasn't there a half-breed dragon that came through long ago?".

Up at the Customs House, the custom's official looks to Bartomus and says. "They both arrived at the same time and it seems both think they should have their goods cleared before the other."

Knowledge History 10, or Appraise 10 or Perception 10 Highlight to display spoiler: {You know that both races offer vastly different goods. The Drow have clothing and bolts of cloth, and the Lizardfolk have a variety of wood work and such. There is no way they would be competing.}

Malici begins to speak, "Um, well see here, this is all rather uncalled for." He's speaking in Common.
Perception 20 Highlight to display spoiler: {you note him reach into his pouch and pull out something, he starts rubbing whatever it is in his hand with his thumb.}

He straightens somewhat and turns to address the Lizard Folk, in Draconic, "Stop this foolishness. You sink to their level by standing and arguing in the street. Have some pride in yourself and your works. Would you let your past lead you into something you don't want?"
Diplomacy check 17 Maybe someone can help him out.

He then wheels and turns to the Drow, and begins to speak in Underwoldian. "Such fine and noble breeding, such raciest ways of thinking. For all your claims of leaving your, shall we say, more evil brethren behind when you came to the surface, you seem to have not strayed far from your past."
Diplomacy check 30 ooh, that seemed to hit the mark. I think that may be a bit much of bad cop though, anyone to try to play good cop?

Bartomus(Rod) Fly - 70' HP: 66/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=31 ; d20+14=21 ; d20+26=32 ; d20+26=27 ;
Monday June 7th, 2021 11:29:00 PM

Bartomus watched first the merchants and then the customs agent. He looked back and forth and realized that the goods were extremely different and would have different evaluators.

"Good Sir, isn't it the rule that different goods having different locations for their final destination here on the Float would have different customs officials that would undertake the evaluation for the proper duties owed to the Float? So it's right and proper that both arrivals be handled by your staff, right?"

He looked about with a big smile and caught site of Malici rubbing something in his hands and as the man started to speak, he didn't understand the language, but the tone seemed to be a bit harsher.

Bartomus smiled and winked at the Custom's Official, "here's your chance to be the hero and the good cop. Play along and assign each of them a warehouse and send clerks to both."


======
Perception on Customs steps - 31
Perception Malici rubbing the item - 21
Bluff on Customs rules = 32
Bluff on the hero line - rolled a 1 for 26




Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 51/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+16=36 ; d20+8=22 ;
Tuesday June 8th, 2021 6:44:15 AM

Sid will step slightly closer to the custom's man, "Look I know that normally you'd have to take them in in FIFO style, but these are some of the first trade relations with these groups and you know that can allow you special dispensation under the Scarlet Trade Act. We know the Council would want this handled quickly and professionally and we, the Silver Shields, will be happy to help in any way possible."

===========================================================================

Knowledge(Local): 36
Bluff: 22 (I don't know where it needs to go, but Sid's piggybacking off of Bart and his Knowledge of the area and it's business practices.)

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+9=28 ; d20+9=20 ;
Tuesday June 8th, 2021 7:13:53 AM

Stohp works with Malici to defuse the dispute. She says basically the same thing with both groups, "They're just merchants like you. I won't ask you to make friends, but neither should you let their presence ruin your day. Everyone's going through the same lines regardless of their race or origin." (diplomacy 28 for lizardfolk, 20 for drow to aid another.

Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9  d20+17=32 ; d20+17=27 ;
Tuesday June 8th, 2021 9:19:02 AM

"When the civilized resort to uncouth words and threats, we are all reminded why the Wold still needs hammers and axes.'...That's what my dad used to say when we'd get trade disputes growing up. Then he'd bring out this big hammer...really comically large...and lay it on the table one handed. 9 times out of 10 that would stop the commotion, especially if it weren't dwarves that were complaining."

It's not clear exactly who Stock is talking to, he's mostly just adding to the overall ruckus.

===========
DC10 Perception 32
DC20 Perception 27


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Tuesday June 8th, 2021 2:50:30 PM


Content to listen for now, Micah moves forward attempting to get near Zanderallen.

Zanderallen 119/119 AC: 29 T: 13 FF: 28 CMD: 24 Fly 70ft  d20+7=9 ; d20+21=35 ;
Tuesday June 8th, 2021 4:59:30 PM

Zanderallen might not be able to speak Underwoldian but he's good enough at reading body language to guess at about what the drow are saying. He also picks up on the gist of Malici's response to them. So he turns his full efforts onto the lizardfolk with some gentle chiding in draconic, "Friends, are we really going to start a fight based off first impressions and old preconceptions? What if the Silver Shields had taken that approach when our paths first crossed? All of us then chose to look past our differences and open the door to the friendship developing today. I know things have been troubled recently but that's no excuse to start a fight with the first stranger you come across. Yes, these times are related to your ancient draconic overlords, but don't assume that all who may carry their blood hold their same intentions." He softens his stance but still stands in complete support of Malici.
------------
Perception 9
Diplomacy aiding on Lizardfolk 35

Delia (Sub by Zach H) HP: 87/87; AC 23/16/18; CMD 29; Urban +2 
Tuesday June 8th, 2021 5:03:29 PM

Delia continues to watch the combat of words, fascinated as multiple of her new friends show great expertise at calming what looked like a riot. She releases the tension she was holding, pretty certain blows would not be needed to solve this problem.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+15=35 ; d20+15=29 ;
Tuesday June 8th, 2021 6:28:40 PM

Ohen will fix the lizardfolk pointing at him with a level, but not hostile, stare, and stand confidently with the group.
Perception 35 and 29

DM Robert - "...and we, the Silver Shields, will be happy to help in any way possible."  
Tuesday June 8th, 2021 8:05:01 PM

Bartomus tries to help out the customs official.
Sid quips some obscure trade laws.
Stohp tries to help sooth ruffled feelings.
Stock...Stock appears to like to hear himself talk.
Micah remains silent.
Zanderallen's words seem to be milk and honey, probably practicing with Pepper.
Delia watches.
Ohen tries to look impressive to the Lizard Folk.
_______________

The Custom official brightens at Bartomus's suggestion but practically jumps for joy at Sid's mention of the Scarlet Trade Act. He pounces on the idea. "Oh I say, you think that applies here. OH JOY." He rushes into his office and appears with a stack of paperwork that he shoves at Sid and Bartomus. He begins flipping pages and pointing out, "Sign here, initial here, thumbprint here." He pauses to smile at Sid. "I'm so happy that you know your laws, sure proof to me that you are delegates at large right. I mean with your accomplishments it's pretty obvious. Should have seen it at once, but the Trade Act hasn't been used in oh, why at least 15 years or more." He continues to go through papers and requires your your as in you-all, or anyone in your official group signatures at the appropriate places.

While he's doing that the Lizard Folk leader and the Drow leader up by Bartomus and Sid eye each other and then the two of you. They both turn to the Customs official. "What exactly does this mean to us?' They both ask.

The Custom official beams at them. "Well to sum up, because there's really not time to fully explain, The Scarlet Trade Act states that business partners of an established agency, can forgo the customs inspections for contraband and any tariffs or embargoes on trade goods and that the established agency agrees to pay any fines and/or fees should anything be found later that would have been dealt with here." And with the final signature, he waves to all the Drow and Lizard Folk. "You are free to go. Please remember to keep all receipts to pay your taxes when you leave."

The Lizard Folk gather up their goods. They nod to Malici and Zanderallen and give a timid wave to the rest of the group. Not Ohen though, they refuse to make eye contact with him. They march off, probably on their way to the merchant level.

The Drow gather up their goods and grumble about. The female that appears to be in charge nods to all of you as she leads her group off to the merchant level.

Malici turns to the group. "Well that was really strange. I didn't think they had any contact with each other anymore."

Knowledge local 15 Highlight to display spoiler: {They don't really, Tanglefoot did protest about Drow delegates the last time they were here, but really they have not interacted with each other for centuries. It's almost like a knee jerk reaction. Which could only be overcome through long hard work.}

The docks are now pretty empty. What few gathered to watch the ruckus drifting back to their assigned tasks. As stated before, with the pirates eliminated everyone was anxious to get back to work. All the turtles are out hauling their cargoes, and all the fishing boats have left to go fishing.

There's your dragon boat, but you need at minimum 10 rowers to go not even half power (it takes 15 rowers per side and could hold more). You'd have to recruit some strong backs to go rowing.

There's also the rickety lizard folk craft, and there appears to be a couple of Lizard Folk sailor types working on the deck.

I'm going to assume everyone has made their purchases or does anyone still need to head to the Catacombs?


Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=19 ; d20+17=32 ;
Wednesday June 9th, 2021 7:22:40 AM

Stohp is able to confirm the drow and lizardfolk haven't interacted in centuries (knowledge 19). That doesn't mean people don't carry over old stories and grudges though. They should really get going before that third group causes more harm, so she uses her local knowledge (32) to know where to go to quickly round up a full party of rowers to crew the bigger, faster boat.

Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9  d20+3=18 ;
Wednesday June 9th, 2021 12:01:45 PM

Stock says, "I think I may go find one of our old friends - Tanglefoot, Cactusflower or Elderberry - I can't remember which is in town these days - and ask if they'd like this fine trade caravel to take back the gold we recovered in the pirate ship."

==========
DC15 Local: 18
Our sales order is in to the Catacombs - Ohen - You still have posession of the Metamagic Rod; all other notes in the email chain were included.


Delia (Sub by Zach H) HP: 87/87; AC 23/16/18; CMD 29; Urban +2 
Wednesday June 9th, 2021 2:38:01 PM

Delia wonders what mess Sid and Bart may have gotten them into. She wasn't sure she liked the looks of those drow or lizardfolk. But supposedly the Shields had made friends with both groups. And if it came to it, it wasn't her purse strings being pulled.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Wednesday June 9th, 2021 3:15:03 PM

Ohen will find his father and talk to him about the trade situation. And yes Ohen's father is more like a traveling merchant bringing goods from one area to another area that needs it more.

1. A path needs to be built to the Beastfolk. Perhaps we can magically aid that once things calm down.

2. We have a longship. Can he help us crew it quickly? It would also be a good trading vessel.

3. The Beastfolk need goods to export. The most obvious one is food, and also lumber if they want to compete with the other town. Other things like dyes or medicines they can get from the forest would be good too.

I would propose to him that it would be long term lucrative and mutually beneficial if we were to take the initiative and magically and financially invest in the road and farmlands, and set up trade agreements on our own. We would also offer protection against threats once the Shields set up our communication network.

If he can come up with a plan, I will talk to my companions about funding it once we deal with the final threat.

~~~~~~~~~~~~~~~~~~
Where are with with either researching a magic item that allows communication or buying one? Am I remembering right that Sending Stones aren't in 5e?

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Wednesday June 9th, 2021 3:19:19 PM


Micah sighs in relief, proud to be apart of a group with such diverse expertise, and more than a little impressed the handling of the business matters by both Sid and Bartomus.

Anxious to get to their next objective, but not able to contribute anything at this point, Micah decides to accompany Stock.

Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 51/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.)  d20+17=31 ;
Wednesday June 9th, 2021 5:53:25 PM

Sighing Sid smiles at everyone meekly. "Last time there was potential for cross special trade throughout the area the Council made rules for this so tricky situations like this could be taken care of... but we weren't supposed the be the Trade Delegates Writ-Large." Sid pinches his nose as he thinks about the possible ramifications, "Just keep a tab for any damages they incur, down to the copper, because we'll be partially liable. I've got to hit the Catacombs. I'll see you in an hour." He goes to make his purchases and let Elly know about this.

========================================================================

Knowledge(Local): 31

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday June 9th, 2021 6:49:36 PM

"Hopefully they're all playing it above board with their trade goods. But if we end up on the hook for some trade tariffs to keep the peace I won't be too upset." He then turns to Malici and offers his hand, "Well said Malici. I hope I didn't make you too uncomfortable but I felt it was important for us to take a stand against prejudice wherever we find it. I hope the Float can be a place you would feel comfortable calling home if you wanted to."

DM Robert - "I think I may go find one of our old friends - Tanglefoot,"  
Wednesday June 9th, 2021 8:48:22 PM

Stohp goes looking for a crew for the dragon boat.
Stock goes to look up Tanglefoot, the Lizard Folk diplomat, about taking some gold.
Delia is unsure what to make of all this.
Ohen goes to look for his father, forgetting that the DM already told him his father was out of town, so the DM is not sure how he's communicating with him.
Micah goes with Stock.
Sid tells Ellie the news and heads to the catacombs.
Zanderallen offers Malici his hand.
Bartomus ?
_________________________

Stohp goes to the various bars around town seeking able bodied seaman unable to find a place. Pickings are tough. But really all she needs are strong backs.
You need to traverse at least about 100 miles, if you want to land just south of that western river outlet.
map

So 3 days there, 3 days back, undetermined time waiting for you.
Pay for untrained hireling is 1sp a day, you need 30 rowers. Figure the cost. Also figure, do you trust them with the boat while you go into the forest.

You are taking them on an excursion so you will need to provide food and drink. With them doing hard physical labor I'd say you need to provide common or good meals, (3sp for common, or 5sp for good) x 30 rowers, x days = figure the cost.

Stock and Micah have no trouble finding Tanglefoot. He's busy overseeing the Lizard Folk setting up a shop. When broached about the recovered gold he stops and just stares at you open mouthed for a moment. Then he rushes forward and hugs both of you. "My good friends. You are amazing. We all believe in something greater than ourselves, even if it's just the blind forces of chance." He thanks you and goes with you down to the docks.

Ohen keeps looking but his father is not in town. The Drow had a lot of fabrics (actually spun spider silk) could they be in the market for some dyes from the Beast Folk. Can the Beast Folk make dyes, communication seems to be the key ingredient to moving forward. But I'll give you this, yes they can make some different dyes, from plants so they have 2 interesting greens, and a yellow.

Malici nods to Zanderallen. "Thank you. I have never really had a home." He looks over at the Lizard Folk ship.

Tanglefoot appears on the docks (with Stock and Micah?) he sees Malici and Zanderallen. You can see him stiffen momentarily and then shake it off and say, "No. We need to be better than this." He goes up to Malici. "It is said that the future is always born in pain. The history of war is the history of pain. If we are wise, what is born of that pain matures into the promise of a better world, because we learn that we can no longer afford the mistakes of the past." He offers his hand to Malici. Malici is started but accepts it.

He then replies, "I feel that what you speak of involves the Drow as well. And though I am half Drow I cannot truly say I am of the Drow, for they rejected me when I once tried to live among them."

Tanglefoot replies, "It matters and it does not. Our people fought, and perhaps your father's actions were part of the reason for that fight. I cannot say. I know that the forest was a dangerous place and perhaps what was done was an attempt to appease the forest by getting rid of part of the non-plant life within it. We all do what we do for the same reason: because it seems like a good idea at the time."

He then goes to the ship captain and begins speaking and pointing toward the dragon boat.


Bartomus(Rod) Fly - 70' HP: 76/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d8+11=15 ;
Wednesday June 9th, 2021 10:45:17 PM

"Psst Stohp - wonder if the Lizard Folk could use this dragon boat and share with us in the profits of its use? But, hey, if you can find strong hands willing to get paid a good wage, I am so willing to pay for that effort."

He looked about and realized that they may need provisions for a crew and for the Shields.

"How about while Stohp is finding us a crew, a few of us go visit the merchants and purchase the food and casks for a journey?"

As he turned, he felt a slight twing in his side and realized that one of his wounds was still a bit tender. He took a few moments and cured the tender spot.

"Hey, anyone know where Happy gets that honey mead?? We could utilize some of that on a journey right?"

===
Provisions - go to the catacombs or just deduct the costs for 15 day rations for the crew and Shields?


Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday June 10th, 2021 7:13:34 AM

With pickings slim Stohp is willing to pay extra to entice people to sign up. She also promises good meals to everyone involved. After all hiring them at base price wouldn't even cost 20 gold and even with the more expensive food it's chicken feed to her. (5s*30*6 for meals + 1.5s*30*6 for pay = 1,170 silver, or about 120 gold.)

Sid catches up to her to at some point out the lizardfolk might be willing to help. Stohp shrugs and agrees if the lizardfolk are willing to do so. They should probably pay the lizardfolk the same rate though, asking them to do it for free, especially while offering others above average rates, would be wrong.

Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9 
Thursday June 10th, 2021 9:50:22 AM

Stock is always willing to talk with Tanglefoot. It reminds him of their sojourn inland previously where he quite enjoyed ripping his way through the underbrush.

"Micah - do you suppose your brother could help us find some retired guards? We could use some hands to keep an eye on the HQ these days. Let alone to keep an eye on the dragon boat if we're on walkabout."

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday June 10th, 2021 3:54:31 PM

Zanderallen smiles at Tanglefoot moving, or starting to move past, his distrust of Malici. "We're all in this together. Might as well get along. Now let's go knock the heads of the last group set on not getting along. Anything I can do to help get us a ship?"

Delia (Sub by Zach H) HP: 87/87; AC 23/16/18; CMD 29; Urban +2 
Thursday June 10th, 2021 3:56:10 PM

Delia moves back with the others now that a vantage point is no longer needed. She looks over the dragon boat and asks, "Should we get some sailors to look over the mast and sails? Somebody kind of set them on fire."

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Thursday June 10th, 2021 6:05:04 PM

Ohen returns after not being able to find his father.
"Hmmm yes I did didn't I? I'll pay for a new sail and any repairs. I'm ready to go when everyone else is."

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Thursday June 10th, 2021 6:09:18 PM


"Worth a try," Micah responds to Stock. "It appears several are working different angles on the sailing front. Let us go secure our base." He then heads to Lukas' office to see if he has any recommendations for house sitters. As an after thought, he also asks if he may know of candidates for a crew for the dragon boat.

DM Robert - "Now let's go knock the heads of the last group set on not getting along."  
Thursday June 10th, 2021 8:08:09 PM

Bartomus offers to buy some supplies.
Stohp decides sailors are cheap and so is food.
Stock wonders about guards for the HQ and the dragon boat.
Zanderallen wants to get going.
Delia points out the mast and sail have been toasted.
Ohen offers to pay for repairs on the boat.
Micah agrees with Stock.
Sid?
_________________________________

Repairing the boat would take several days, granted it would give a respite to the rowers, but the party feels that time would be better spent getting under way. AS A GM ASIDE, LAY IN A GOODLY AMOUNT OF EXTRA RATIONS AS YOU MAY BE IN THE JUNGLE FOR SEVERAL DAYS.

The 30 rowers are certainly a motley bunch. Half appear to be down on their luck longshore men, and the other half rejects from the brute squad. Most of them are in need of a shave, and all seem to need new clothes as what they have is a might threadbare. But they appear strong enough, if not bright enough to do the job.

Seeing the distraught state of the crew Stohp has rounded up Tanglefoot steps forward. "I may have a suggestion for you." He hurries over to the captain who is organizing his men to go load the gold. Shortly he comes back with two of the Lizard Folk. "This is Rapids and Shallows. They know their way around the boat and are trusted fellows. They can keep an eye on the crew for you."

As Stock and Micah go to see Lukas, they realize they may not need a guard on their HQ. The people of the Fence seem to be keeping an eye on things since Rodrigo's tragic death. You notice that there always appears to be two of the baker street irregulars stationed along the street, playing jacks, or other such games but always not really paying attention to the game and more keeping a lookout toward the HQ.

They do manage to find Lukas but he seems busy on the Merchant Level. "Sorry I can't really think of any good men. Since we had our cleaning of the house, we're a little short staffed and trying to recruit good men and women to fill some holes in the ranks."

You have your boat, and somewhat of a crew. Supplies are delivered. Malici concentrates and then points south by southwest. DM aside again. I advise staying close to shore so you can beach the boat at night or drop anchor near shore so that the crew can rest and you're not in the middle of the lake.

Ready to go?

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday June 11th, 2021 7:01:49 AM

Stohp brings enough spare rations and pay to last them 5 extra days should it be needed.

Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9 
Friday June 11th, 2021 9:57:41 AM

Stock speaks to the Shields as they prepare to give way, "Do you mind if I take the tiller? I kind of enjoyed it on the ride up to the Float and I've always been proud of my sense of direction. Now, I still won't be able to see much on account of my low center of gravity, as they say. Elsewise I can take a turn on the oars. After so many years of wood working, my hands feel like a gravel road bed and I would match my arms against any of these fine folk."

He nods a polite welcome to Rapids and Shallows and takes up his station.


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Friday June 11th, 2021 12:13:59 PM


Micah wishes Lukas the best decides to give him a brotherly hug in farewell and heads back to the docks.

He's happy to let Stock take any role he wishes and realizes a turn at the oars is exactly what he needs to work out some excess energy. He explains this to Rapids and Shallows and uses the opportunity to get to know his fellow rowers.



Delia (Sub by Zach H) HP: 87/87; AC 23/16/18; CMD 29; Urban +2 
Friday June 11th, 2021 1:37:22 PM

Delia helps load food supplies, thinking to herself she'd be able to supplement them if needed. She takes her pack and sending Hawky up to the mast boards their new boat. She gives the crew a long look over commenting to Stock, "You're sure you don't need a box to stand on?" As others in the Shields take a turn at the oars she does as well, a lifetime of archery giving her the arms and back to haul some serious oar.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Friday June 11th, 2021 1:43:48 PM

Zanderallen welcomes Rapids and Shallows aboard, thanking Tanglefoot profusely for providing their services. As the two lizardfolk come aboard he gets the attention of all their hired hands and gives them the lay of the land, "Listen up you fine folk. Rapids and Shallows are joint Masters of this expedition. You might be on our payroll but for all things nautical you answer to them. When we go ashore they'll be in charge of the ship. Anyone who disobeys them answers to the dwarf, and he's looking for a foot stool. Follow their orders and you'll all be paid well. Understood?" Zanderallen wonders if he should stop using Stock as a threat, but the fellow was always good for it.

Bartomus(Rod) Fly - 70' HP: 76/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Friday June 11th, 2021 4:06:04 PM

"Here you go Stohp," Bartomus hands over 50 gp. "I wanted to make sure we had food for this one." He helped where he could afterwards to stow things in the dragon boat.

When Stock offered to navigate, Bartomus shrugged and looked over to the lizard folk and Zander. Delia's asking about a box made Bartomus laugh, and he chuckled even louder when Zander tossed in a line for a foot stool.

"Anyone want to just levitate the Dwarf about the deck for this one?" Bartomus asked his fellow Shields with a wink and a grin.

"Oh, Delia, here, this might be of help. Got it a while back, and taking the one we just found, but this could be of use for you. Makes you even wiser, I promise" He handed the headband he had been wearing over to the newcomer. Then he tied on the one from their Veggie fight. He also started the day with a new breast plate that was made from the hide of a dragon.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Saturday June 12th, 2021 3:55:24 AM

Ohen will fill his bag of holding with rations and water skins, and join everyone ribbing Stock on the boat.
"If you ever have trouble seeing Stock, I can fly you for a bit."

Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 51/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Saturday June 12th, 2021 9:03:55 AM

Coming back from the Catacombs Sid says goodbye to Elly and syncs back up with the Shields. Sid will take a turn at the oars when it is time, though he is sorely lacking in the strength department compared to others.

DM Robert - "Do you mind if I take the tiller?"  
Saturday June 12th, 2021 4:40:46 PM

Stohp piles on the supplies.
Stock takes the tiller.
Micah takes an oar to work off nervous energy.
Delia helps load the boat.
Zanderallen lays down the law.
Bartomus adds some extra supplies and offers some trading to Delia.
Ohen see's to his personal supplies.
Sid is ready to travel.

Anyone, don't forget to email your Catacombs receipts.
_____________________________________

At first your efforts at rowing and driving go a bit askew. Turns out getting 30 people to row in sync is not as easy as you would think. Shallows looks about the boat and finds a drum and drums stick. He nods to Rapids who explains in broken common there will be 2 beats. 1 beat oar out of water and push forward. 2nd beat, oar in water and pull oar. For the first 2 hours it's really slow beat as everyone is getting used to it. But slowly it picks up. By the end of the day anyone pulling the oars knows they've done a day of hard physical labor.

Micah tries to engage the crew but almost at once realizes that the amount of alcohol on the breath's of those he's near does not bode well. After a few hours though they've sweated out the alcohol. But by then no one really has breath to waste talking.

Rapids approaches Zander and Stock. He shakes his head and quietly says, [b]"This crew rabble. Take much time to just get them to pull oars at 1/4 speed. Doubt we could make 1/2 speed for any length of time. However, fortune seems to favor you as you find a small current near the shore that helps you on your southern journey.

Malici keeps doing his zoning thing and is pretty much just standing apart from everyone and up in the bow. At the end of the second day he informs you that the direction he's getting is now due west. You are just north of a river that flows into Turtle Lake. It's pretty wide and might be possible to navigate. But you're not sure where on the red line (see map) the other dragon-heir might be. In any case you must beach the boat for the day. There is maybe 2 hours of light left.

map

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday June 13th, 2021 9:05:57 PM

Stohp help set up the camp and makes sure everyone is fed properly.

Bartomus(Rod) Fly - 70' HP: 76/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+11=19 ; d20+14=29 ;
Sunday June 13th, 2021 10:30:05 PM

"Alright, who needs a back massage?" Let me help scout about our campsite and then I can see about helping Bartomus offers as the set up onshore.

For those in need he will deploy efforts to soothe muscles and such. But, after he does a bit of looking about for a campsite.

I rolled 19 for the heal and realized, wait need to do some scouting about and 29 for perception.



Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9 
Monday June 14th, 2021 3:40:34 PM

"We've got a couple choices here. Personally I favor continuing down the coast until we hit the river and then pulling upstream until we get close...and then heading inland. The other option is to head inland here on foot. I don't think it buys us much to do that though and may require us to ford the river eventually anyway."

After sharing his view, Stock scouts out in a series of concentric rings, looking for signs of predators nearby.

=============
Survival - I'd like to take 20 but if not possible, i'll take 10
Take 20 for a 33 OR taking 10 for a 23


Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9 
Monday June 14th, 2021 3:42:05 PM

Previous Watch Order:
First Watch - Zanderallen, Bartomus
Second Watch - Ohen, Stock
Third Watch - Delia and hawk, Sid
Fourth Watch - Micah, Stohp


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Monday June 14th, 2021 4:02:54 PM


Micah nods in agreement with Stock and adds, "That sounds good, plus it keeps us closer to the boat as long as possible."

He proceeds to help Stohp with the camp and supper.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Monday June 14th, 2021 4:06:35 PM

"Thank you for all your works, Rapids. I understand we didn't give you much to work with. Do you think we could navigate up the river?"

Zanderallen helps set up shelters at the campsite.

Delia (Sub by Zach H) HP: 87/87; AC 23/16/18; CMD 29; Urban +2 
Monday June 14th, 2021 4:07:05 PM

Delia joins Stock in scouting the perimeter of the camp.

Sid(Andrew) Fly: 90' High: 15'(Above waterline) HP: 51/72; AC: 19/16/14; CMB: 7; CMD: 22 Speed: 30ft, Swim 30ft.) 
Monday June 14th, 2021 5:59:51 PM

"Yeah, I think you're right Stock, but I have to say I don't think I'll make a good sailor. Leave me the Bows and Locks." Sid will wearily eat his dinner and then trace so deep he's almost asleep with the day's exhaustion.


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Monday June 14th, 2021 7:50:36 PM

Ohen will take his watch, thinking on the problem of the slow sailors.

DM Robert - "I favor continuing down the coast until we hit the river and then pulling upstream until we get close..."  
Monday June 14th, 2021 8:11:39 PM

Stohp always sees to the crew.
Bartomus does some light scouting and then massaging.
Stock makes a suggestion and goes looking for predators.
Micah likes Stock's plan and helps with camp.
Zanderallen asks the professional opinion.
Delia scouts around.
Sid seems to not like sailing.
Ohen?
________________________

The area is fairly secure. You find no wild life, the Crying Wood kept most creatures at bay for so long that few things have migrated to the area. A druid might think these woods are out of ecological balance and he or she would be right. Something may have to be done to bring in some fauna to go with the flora.

The men are weary but by now have worked all the toxins out of their systems. Still they are a rough side of a lump of coal right now. You are not sure if there are any diamonds among them. Bartomus is kept busy by a few of the men that seem overly complainy about their aches and pains. A couple of others keep asking about rum rations. For the most part though the crew just seem to exhausted to say much and accept their meal hungrily and quickly proceed into sleep.

The only predators that Stock can find are some small mouth bass near the shore. But they keep flitching away when Stock goes to the water's edge. Guess the fisherman of the Float have made them wary of human types.

Rapids feels the river could be navigable, especially with the shallow draft of the dragon boat. Worse case they would have to have the rowers switch positions and row in the opposite direction. It's actually not a bad boat for both shallow water and deeper water.

Malica takes another reading in the morning. (see yellow line). He notes that the position of the medallion has shifted slightly. This makes sense as Orcs are primarily a nocturnal creature. They are probably moving at night.

Since the only expressed opinions were to take the boat up stream you decide to travel up the river. As you enter the river you note the tree's rising sharply from the river bank. There's barely a bank without some sort of shrub, or weed infesting it. Also you can't see into the forest very far as they tree's are fairly thick along the water way. Probably long years of seeking a freshwater source has thickened the foliage in the area. The river

map

By the end of the third day you have reached the next line (black) in your journey. Malici takes another reading and points in a new direction (see the purple/blue line). In theory you now have a location. You also note that the orcs have been moving in a mostly northern march line since they left Cutter.

(Also which side of the river do you want to beach the boat? The river is about 500 feet wide with a main channel of about 80 feet in the center.)

Options.
1-they appear to be less than 10 miles from you. You could advance on them, but it's dark.
2-you could prepare for them to come to you, it's better than 75% they are headed this way, but it would be dark. On the plus side you could prepare for them somewhat.
3- Something totally original on your part.

Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9 
Tuesday June 15th, 2021 11:55:40 AM

"I think we need to be left on the west bank and probably the boat needs to be left on the east bank to keep the crew out of harm.

I'm a big fan of ambushes. BIG FAN! Any unfair advantage we can setup, we should take. That said, I'm not a big fan of fighting with my back to a river. Honestly not a good enough swimmer in case things go poorly. Perhaps Delia or Sid or even Bart in the form of some kind of wildlife could scout out this group's movement and that way maybe we can identify an ambush location a few hours ahead of them."


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Tuesday June 15th, 2021 12:03:46 PM

"Very true Stock, we have the intelligence advantage here, we know their direction and can scout for precise information. Micah, can you create light for us to see by to signal the start of the ambush? I think it is best for us to be on the western shore, with the boat on the east. I can teleport myself and up to three other creatures to the ship if things go wrong."

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday June 15th, 2021 2:58:02 PM

"The only concern with ambushing them while they are marching is that will be at night. And they can see in the dark and most of us can't. But we would hopefully be catching them completely unaware, and if we create sudden light for our own use in seeing it will disorient them. How well can our scouts operate at night?"

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Urban +2 
Tuesday June 15th, 2021 3:59:20 PM

(ooc)thanks for the subbing everyone, I am now married and mostly moved in to a new apartment and city :) Looks like I'm back just in time to do some scouting too lol.

we're in forest terrain again, right?

"As long as the orc-dragon can't also use his/her medallion to locate us too, I like the idea of setting up an ambush. Night time works fine for me to scout, I can give myself hours of darkvision and use Hawky to communicate back to make sure they're heading the directions we expect. Do we have a good, big light source for when we jump them?"

Delia will thank Bart for the headband, "Thanks. I'll try to use it wisely." and give him a bit of a grin.

Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Tuesday June 15th, 2021 5:13:02 PM


Micah listens to the others, then asks, "We think we have a good estimate of their current position and course. How difficult would it be for us to withdraw, waiting until daylight to ambush them?"

He turns to Stock and adds "I still have Water Walk prepared. Unlike flying spells, a single casting would would affect all of us. That presents some additional tactical opportunities if we engage on the river's edge, would not you agree?"

Bartomus(Rod) Fly - 70' HP: 76/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Tuesday June 15th, 2021 5:19:47 PM

"Maybe I could do a nighttime flight as one of the wind creatures I used when we were dealing with our first encounter with the lizardfolk. I would think that I could keep like that for a good while. On foot I suspect Delia, we could find them within a few hours."

Bartomus shrugged and looked about.

"Would be really nice if we could find a good piece of ground to take and defend that gives us a place to fight from. Like the ambush idea an awful lot but that would mean we would need to figure out where you all are at and arrive back before they get here."

He looked over at Delia, then to the others. "I like her."

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday June 15th, 2021 6:25:17 PM

” if they are heading towards us and we don’t want to fight them tonight our best bet is to camp on the opposite side of the river from them. Would it be possible to drag the boat ashore and hide it?“

DM Robert - "I think... "  
Tuesday June 15th, 2021 8:09:42 PM

Stock thinks an ambush is a good plan.
Ohen wonders about light for the party.
Zanderallen wonders how your scouts operate at night.
Delia says she can cast darkvision, but what about the rest of you.
Micah wonders about withdrawing and then attacking them at daylight.
Bartomus suggest he could scout in another form.
Stohp asks about hiding the boat.
Sid?
_______________________

Okay I think we're in talking tactics mode so I'm just going to answer some things and let you plan.

1-Trees are pretty dense, you've been in this forest before. That's not to say they are a natural palisade, rather, range weapons are going to be limited. Limited line of sight, lots of cover.

2-Ambush, I'll give you choices to call out what you're looking for. ie, do you want the river at your back in the map, do you want the largest open space you can find (which ain't big), etc. You can name terrain features you might be looking for. Don't go crazy, some you may have to make yourself.

3-The boat's too big to hide. 75 feet long, 15 feet wide. You can't drag it up the shore into the tree's either.

4-Micah's suggestion to try and sneak up on them in the daylight. Historically you lot have not been the sneakiest bunch. It's possible to let them camp and then try to sneak or straight up assault with the Ride of the Valkyries playing in the background.

5-If you're going to go off sneaking you will need to make the following rolls....1)stealth, 2)survival to not loose your way, 3)perception

6-Malici will offer to help but his spells tend toward the massively destructive and can be a hazard to friend and foe. His partial spell list...
6th (4/day)—acid fog, form of the dragon I
5th (6/day)—cloudkill (DC 23), spell resistance
4th (7/day)—black tentacles, confusion (DC 21), dimension door,
3rd (7/day)—displacement, fly, hold person (DC 20),dispel magic, stinking cloud (DC 21),
2nd (8/day)—acid arrow (2d4/4 rounds), hideous laughter (DC 19), invisibility, resist energy, web (DC 20)
1st (8/day)—charm person (DC 18), color spray (DC 17), mage armor, magic missile, reduce person (DC 17),


Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9 
Wednesday June 16th, 2021 9:33:14 AM

"I'm pretty strong and I still don't think I could help get that big boat up on shore. I say we leave it a quarter mile or so to the south, downstream.

Sid - Do you have any of those feather tokens left that we can signal the boat with if needed?

Micah - If we're walking on water, then I definitely don't mind the water at my back. I forgot about the whole darkvision thing though. It will be difficult to coordinate in the dark. Maybe we just settle for a daytime assault on their camp."


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Wednesday June 16th, 2021 5:03:59 PM



Do any of our arcane casters have message as a cantrip?


"I think leaving the boat away is sound," replies Micah. "Alternatively, we could use the boat as bait, anchoring it visibly in midstream while we hide ashore."



Bartomus(Rod) Fly - 70' HP: 76/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Wednesday June 16th, 2021 5:09:06 PM

"LIke that idea, Micah," Bartomus nodded in support of the idea of using the Boat as bait.

"That could also be a way for us to find you all when we come back from the scouting effort, right Delia?" Bartomus asked the new member of the Shields.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Wednesday June 16th, 2021 5:45:01 PM

I have message, so we can coordinate multiple groups as long as they are 210 feet from me.

"It would probably be best to attack them during the day, unless it's easy to give us all light. Our scouts should be able to find their camp easily enough."

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Urban +2 
Wednesday June 16th, 2021 6:08:35 PM

Hawky is slower than magic, but likely still an effective option for communicating between scouts and main force if its urgency is not immediate

Delia looks at Malici, "Have any idea if your half-siblings know about each other? Like if this orc-dragon sees our boat, will they react differently than "big boat, me want"? I like the idea of using it as bait, but if the enemy doesn't do what we expect our ambush will go sour."

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday June 16th, 2021 6:09:03 PM

”Sounds like a plan. Hopefully we can successfully conceal our camp and not get jumped ourselves. We need to keep a close watch. Do we have the sailors sleep downriver in the boat or do we make a big camp? Could they be tracking us like we are them?”

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday June 16th, 2021 6:29:11 PM

"It seemed like we couldn't effectively track the other pieces until Malici has two of them. So hopefully they have no idea how close we are. If we can stay hidden I like the idea of attacking their camp during the day."

DM Robert - "I think... "  
Wednesday June 16th, 2021 8:01:45 PM

Stock is good with a daytime assault since not everyone can see at night (also it's even darker in the forest).
Micah asks the spellcasters a question and suggests maybe using the boat as bait. (Malici actually does have message as a cantrip).
Bartomus likes the bait idea.
Ohen answers Micah. He's for a daytime attack.
Delia asks Malici a question.
Stohp likes the plan and asks about the sailors safety.
Zanderallen likes the idea of a daytime attack as well.
Sid?
_________________________

Malici answers Delia "I rather doubt it after all its been quite a while, decades since I lived within the confines of the forest. To my knowledge my father was slain about 2 decades ago. So it's unlikely anyone is going to know what the others may have been up to."

Actually the river is flowing from Turtle Lake toward the sea. So your up and down river are a little backwards. Also remember the river is about 500 feet wide with a main channel of about 80 feet in the center (which is half as wide as the Missouri River). It's not something that can be easily swum across. When the orcs hit it they are going to face 3 choices, 1 go up river looking for a place to ford it, 2 go down river looking for a place to ford it, 3 build some kind of raft, 4 go another direction.

The dragon boat as bait would probably be good, after all these guys have been in the forest close to a week now. They may be running low on supplies. However, getting to the boat may be a task for them. Or not, they may have spellcasters with them.

It might be better keeping the sailors nearby so that you can defend them if need be.

As a reminder your scouts will still have to scout...1)stealth, 2)survival to not loose your way, 3)perception


Bartomus(Rod) Fly - 70' HP: 76/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=24 ; d20+10=24 ;
Thursday June 17th, 2021 10:12:50 AM

"So, Delia, you ready? And Malici, can you again point out which direction you think they might be? I am going to try to focus on the sky to get my bearings flying about as a bit of wind."

He looked at the sky and to try to see a set of stars or something on the horizon he could use as a lodestar for this mission.
===========
Perception 24 or survival for that aspect? Survival for 24 as well

Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9 
Thursday June 17th, 2021 10:16:23 AM

"I think we leave the boat out of it and keep the crew and our ride safe on the far bank. It seems likely they already have some kind of plan to get across...or just walk parallel to it. And if they don't...figuring out a solution will just slow them down and give us more of a chance to assault.

I think Bart and Delia find their daytime camp and we swoop in like we did last time."




Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Thursday June 17th, 2021 2:05:25 PM


Micah turns to Malici, awaiting his reply to Bartomus' question.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday June 17th, 2021 4:56:24 PM

"If we could catch them camped along the river we would be able to make use of Micah's Water Walking spell to attack them from the side they wouldn't expect. It would also make our casters difficult to reach. Something I just remembered if we want to reverse course and try the night time assault. I do have the ability to cast Daylight. Which will illuminate a large (60ft radius) area. I am open to whatever option our scouts determine is best." Zanderallen is the assault squad and while offering tactical options he is confident leaving the approach planning up to those with more woods knowledge.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest +4/+10ft move  d20=15 ; d20=19 ; d20=2 ;
Thursday June 17th, 2021 6:18:17 PM

Delia nods to Bartomus to indicate she's ready to go, then to the rest of the group, "Regardless of how we end up attacking them, we need to do some recon. Remember, if Hawky comes shrieking back to y'all, we've been spotted and there's a lot of them."

Whenever Malici responds and the scouts are ready to go, Delia will cast longstrider (7hrs) to boost her forest terrain move speed to 50ft. She then pulls her hood up, tucks Hawky under her cloak, and melts into the shadows towards their foes, confident in her ability to find the orc camp.

after I made the rolls I realized this might be a post early, but I'll just repost the same ones later if needed"

=====================
Stealth (+28): 43
Survival (+22): 41
Perception (+22): 24

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Thursday June 17th, 2021 7:41:31 PM

"Indeed, best get knowledge first."

DM Robert - " We need to do some recon."  
Thursday June 17th, 2021 8:07:23 PM

Bartomus tries to find his way by the stars, okay at the river but once you get under tree cover you won't be able to see the stars, but I guess you can just fly above them.
Stock suggests to keep the boat well back.
Micah waits. Malici points. Same direction right now, but the sun is just setting.
Zanderallen suggest a night attack with the spell he can cast.
Delia is off...
Stohp?
Ohen?
__________________________________________

Bartomus make your sneak and perception rolls.

Delia I checked and even if I roll a 20 no one in the horde is going to be able to spot you. I assume you are casing Darkvision on yourself so you can see in the night time forest, think rain forest for relative canopy cover. As Bartomus is a semi visible air elemental at best....here's what you see. Bartomus, without darkvision you are going to be very limited in what you can see unless you get very close.
Highlight to display spoiler: {There's one large orc in plate armor carrying a double headed axe. This orc is definitely a half breed with dragon ancestry. You're pretty sure you can mark him as the half-dragon. There appear to be two orcs dressed simply with cloaks, but are festooned with strange trinkets. There are 15 orcs all dressed in hide armor with lots of javelins and the typical orc falchion. However, you note that the hide orcs are moving fairly quietly, and rather quickly for an orc. The whole group is moving cautiously and with a great deal of military precision. There is little talking going and some hand signaling. They are not marching in line but rather ranged/spaced out like an experienced seal team. You estimate they will make the river sometime before daybreak. They appear to be heading just west of north. The plate mail orc occasionally pulls out some sort of paper and looks at it and then looks at some sort of orb or roundish box."}

Malici points out that with their current path, and unrolling a map gives a best guess on a path. However, that could deviate depending on what the forest looks like along that route. "I'd say we need to keep a pretty sharp lookout tonight. Just in case something happens to make them angle toward us."

map

Bartomus(Rod) Fly - 70' HP: 76/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20=5 ; d20+14=31 ;
Thursday June 17th, 2021 9:21:55 PM

Bartomus watched Malici point things out on the map and then changed into the wind. He got excited and raised into the sky making note of where he was starting from and where Malici had indicated he needed to go. Then in a rush of excitement, he was off flying, enjoying the stars, scanning the forests and such.

When he saw what he did, he gasped and made an effort to swing about heading back towards where he thought the ship should be.


Suspect Elfvision isn't going to help all that much - and roll...um yea
Stealth = 5 UGH
Perception - 31



Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9 
Friday June 18th, 2021 9:24:45 AM

Stock rests his legs while he can and watches and listens to the early evening. He spends some time digging through his pouch of stones and sharpens his handaxe.

==========
OoC - An air elemental does have darkvision 60'...and I'm pretty sure Bart gets that benefit while wildshaped.

Watch Order updated with Bart and Delia on walkabout and Sid out
First Watch - Zanderallen
Second Watch - Ohen,
Third Watch - Stock
Fourth Watch - Micah, Stohp


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20   d20+4=13 ;
Friday June 18th, 2021 12:58:15 PM


Micah takes advantage of the time that the scouts are out to pray and meditate. During his watch, however, he attempts to keep alert.

Perception 13

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest +4/+10ft move  d20=14 ; d20=3 ; d20=20 ;
Friday June 18th, 2021 3:53:54 PM

Darkvision and Longstrider - 7hrs from setting out

Delia tries not to cringe at wind-Bart zipping openly through the air and not using clouds and tree cover to his advantage. She'll see him turn around and assume he's headed back to lot the group know what they're up against. She decides to watch a bit longer.

She will stay just on the edge of her 60' darkvision (and probably the orcs too) and ghost between the trees and shadows. She will try to figure out their hand signals and if they are continuing on in the direction that the Shields expect.

=================
If you need more of the same rolls
stealth:43
Survival: 25
Perception: 42

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Friday June 18th, 2021 4:26:26 PM

Zanderallen stands his watch, uncertain in the dark woods. He prays for Domi's protection on the scouts as they take on the dangerous job. Although seeing, or rather no seeing, Delia slip away and seeing Bart's elemental form take off through the air relieves his concern. Someone would be hard pressed to catch either of those two.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=33 ;
Friday June 18th, 2021 4:50:55 PM

Stohp keeps a sharp watch. The last group came right at them so it wouldn’t be that surprising the enemy is using the coin the same way the party is. (Perception 33)

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Saturday June 19th, 2021 12:50:07 AM

"I think that you need multiple medallions combined in order to detect the others, but I suppose maybe it works both ways."

Ohen will await news from the scouts.

DM Robert - " We need to do some recon."  
Saturday June 19th, 2021 4:26:29 PM

Bartomus scouts noisily (as pointed out you do have darkvision, but you are still noisy So you can report what's seen).
Stock rests as he can...and wonders about rocks in the river bed.
Micah rests as he can.
Delia can't help but notice Bartomus, she stays to spy.
Zanderallen stands watch and gets some rest.
Stohp is very watchful.
Ohen correctly states that he who has the most medallions can detect the other medallions.
__________________

Bartomus returns rather noisily and reports what he has seen. There's one large orc in plate armor carrying a double headed axe. This orc is definitely a half breed with dragon ancestry. You're pretty sure you can mark him as the half-dragon. There appear to be two orcs dressed simply with cloaks, but are festooned with strange trinkets. There are 15 orcs all dressed in hide armor with lots of javelins and the typical orc falchion. However, you note that the hide orcs are moving fairly quietly, and rather quickly for an orc. The whole group is moving cautiously and with a great deal of military precision. There is little talking going and some hand signaling. They are not marching in line but rather ranged/spaced out like an experienced seal team. You estimate they will make the river sometime before daybreak. They appear to be heading just west of north. The plate mail orc occasionally pulls out some sort of paper and looks at it and then looks at some sort of orb or roundish box.

Knowledge Engineering or Arcane 15 Highlight to display spoiler: {sounds like the half-dragon might have a compass of some sort.}

Delia stays to watch the orcs. Highlight to display spoiler: {When they hit the river it's about 2 hours till dawn. Since you can't speak or understand Orc you're not sure what they discuss but they definitely discuss something. They turn west and sort of follow the river for 1 hour before stopping and building camp. You know you are about 10 miles west of the where you left the party on the river.}
Delia only map

Malici paces around a lot until someone in the crew calls out for him to stop and sit still. He sighs and sits. But anyone on watch can tell he really doesn't get much rest and he periodically takes out the medallion and rubs it the way someone would rub a lucky coin.


Bartomus(Rod) Fly - 70' HP: 76/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Saturday June 19th, 2021 9:41:44 PM

"So Malici, what could we do that would surprise them? I mean the medallion is the draw right? Can we put it on the mast of the boat and let the boat drift downriver. Then they would go towards it and we could attack when they assemble on the beach?"

Bartomus offers as an idea when he returns a bit excited and speaking really fast.

Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9 
Monday June 21st, 2021 9:35:45 AM

"Bart - I'm not even sure they necessarily get a bead on Mal's amulet. He couldn't even really do that until we had 2 pieces. What do you think Malici?

So they make the river by daybreak...and then we're not sure what will happen. Maybe a boat meets them. Maybe they swim. Maybe they walk up or down river. Maybe something else for all we know. I think we continue tailing them until we can surprise them during the day. There are too many of you who can't see in the dark."


Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest +4/+10ft move  d20=18 ; d20=14 ;
Monday June 21st, 2021 12:14:24 PM

Darkvision and Longstrider: 7 hrs from scout start - are these out now?

Once the orcs hit the river and chose a direction to follow, Delia will back off for a moment to scribble down a quick note in neat, precise handwriting (that is basically her spoiler text) along with she will again stay and try to discern their watch patterns and find any weaknesses. She attaches it to Hawky and directs him to Deliver it upriver to Zanderallen.

She will edge closer to the orc camp again and settle down to watch them.

==============
Stealth: 46
Perception: 36

Micah (Hannah sub) 
Monday June 21st, 2021 12:19:24 PM

Micah listens to Bartomus' report, pondering their attack options. He then settles down to wait for either Delia's return or a report from her. When he first sees Hawky, he has a momentary flash of concern, but the bird calmly and silently alights on Zanderallen's shoulder and offers the leg with the note tied to it.

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Monday June 21st, 2021 3:12:10 PM

Up and ready to go early, Zander listens to Bart's report and read Delia's note. He passes the news on the others and wakes up anyone not yet awake. "Delia reports they hit the river two hours before dawn and continued down river, away from us. We're going to need to hustle if we're going to catch up to them today. We can take the boat a ways downriver and then continue down the far side of the river from them. Micah can cast waterwalking once we arrive and we can attack from the river. No reason to let them see anything until we're charging into the "safe" side of their camp." He then scribbles a short note back to Delia 'Traveling down river. Will attack from far bank with Water Walk. Signal: When the camp explodes.' He ties the note to Hawky and points back downriver saying "Delia", hoping it understands to return to sender.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Monday June 21st, 2021 5:48:51 PM

"More mobility than them with water walking, more knowledge than them with the medallion, and a clear signal. Sounds like a great ambush. I'm ready.

Zander, if you're going into the middle of them, might I recommend fire and acid resistance?"


DM Robert - " Sounds like a great ambush."  
Monday June 21st, 2021 7:58:38 PM

Bartimus wants to lure the orcs to the boat.
Stock waits for information.
Delia sends back information and continues to watch.
Micah watches the hawk.
Zanderallen suggests a plan.
Ohen approves of the plan.
Stohp?
_________________________

Malici shakes his head at Bartimus's question. "Stock is right I could not sense any of the other medallion pieces when I only had one piece myself. I'm hoping that still holds true."

Zanderallen suggests (if I'm understanding correctly) taking the boat down stream, to the other side of the river and then charging across using water walk. Ohen is for the plan. Malici points out, "I don't know if you noticed but the oars on this boat aren't exactly quiet. There's a lot of wood on wood rubbing and definitely the splash of the oars lifting and dropping in the water."

Delia Highlight to display spoiler: {Yes your spells are now expired. You note that the two orcs with the weird trinkets and totems definitely seem to be doing some spell casting. You're not sure about what though at this distance. The, your mind puts them into the grunts category, seem to be busily making up camp. They are also stringing what appears to be tripwires around the perimeter of camp. They seem to have a 2 man watch system. You also note that inside the forest even in daylight it appears to be more like twilight.}

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday June 22nd, 2021 7:57:36 AM

"Orcs have better night vision then most of us. Better to try to wait until morning when we're well rested, they're tired, and they lose the sight advantage. Also, just because they aren't using the coin doesn't mean they aren't tracking us using more standard divinations."

Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9 
Tuesday June 22nd, 2021 9:16:12 AM

"Ok. We leave before dawn and row up the far bank. As dawn starts to light the sky, we waterwalk across. Sound like a plan?"

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Tuesday June 22nd, 2021 3:22:12 PM

"I was thinking of leaving the boat behind before we got close enough to be heard. We head out now and attack them as soon as we arrive. Should be able to get to them in the early morning hours, right as they're really settling in to sleep for the day."

Micah (Hannah sub) 
Tuesday June 22nd, 2021 3:58:14 PM

Micah affirms his willingness and ability to cast Waterwalk on the party as part of our orc assault. "Rag-tag as they are, the crew is our responsibility and we must ensure their safety in our attack."

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest +4  d20=5 ; d20=5 ;
Tuesday June 22nd, 2021 4:12:56 PM

Hawky remains seated on Zanderallen's shoulder for a possibly disrespectfully long moment before obeying him and taking off. (he will return to the spot Delia sent him from, which she is keeping an eye on)

Delia has found a convenient tree to watch from and has settled in for a long stake out. Content to silently follow and wait until the camp explodes.

=======
Perception: 27
Stealth: 33

DM Robert - " Sounds like a great ambush."  
Tuesday June 22nd, 2021 7:50:12 PM

Stohp points out that the orcs could be tracking them with normal scrying/divination spells.
Stock says to start now and arrive after dawn .... see below.
Zanderallen says leave now and get closish with the boat but to leave it behind when you get close-close.
Micah is agreeable to casting water walk.
Delia waits..... OH WAIT, make a sneak check for HAWKY flying back.
Ohen?
Bartomus?
__________________
The see below note.
There's a point of when exactly was the hawk sent..."Once the orcs hit the river and chose a direction to follow, Delia will back off for a moment to scribble down a quick note " AS a reminder that was 2 hours before dawn, they walked 2 more hours before making camp. So was the hawk sent when the orcs turned, or was it sent once they made camp? I ask because in the same long slightly grammatically conjunctioned sentence Delia then says " ... she will again stay and try to discern their watch patterns and find any weaknesses. " Which implies that she sent the hawk after they made camp. Kinda need to know what Delia was thinking because that will affect when the party can get there and if they really know where there is.

Malici reminds Stohp "The medallion is proofed against all scrying and divination spells. I'm pretty sure that extends to the person holding the medallion. I'm not sure how far around the person holding the medallion the shielding extends. But also, there doesn't appear to be any reason for the orcs to know that they are under threat. They went through Cutter and headed out with no opposition."

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday June 23rd, 2021 8:43:55 AM

Stohp is ready to take her watch then go to sleep. They've got eyes on the orcs and they agreed to wait to attack until morning. Best to get rest while they can rather then stay up and fight exhausted.

Stock (JonM) HP: 125/125; AC: 28/25/16; Per: +17; Surv: +14; SM: +9 
Wednesday June 23rd, 2021 9:11:48 AM

"Ok. Leave the boat, walk up the shore now and track them down.

Bart - Can you help us find them? Delia's message isn't quite clear enough to lead us to a spot."


When the march starts, Stock will be up front as long as it is dark, hopefully following Bartomus.

Micah (JonM sub)  
Wednesday June 23rd, 2021 9:16:53 AM

Micah moves over to Stohp and nudges her awake again. "It's almost dawn. We leave shortly."

He then walks to the crew and says, "Likely we will be leaving shortly. Stay with the boat and get it ready to launch. Keep watch - at least 2 on watch at all times and for no longer than 2 hours. If you see orcs, shove off and get to the far bank, but keep this bank in sight as will need a ride home afterward."

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Wednesday June 23rd, 2021 3:57:12 PM

Zanderallen is ready to move out as soon as everyone else is.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Wednesday June 23rd, 2021 5:30:19 PM

Ohen mentally prepares for the coming conflict.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest +4  d20=13 ; d6=3 ; d20=16 ; d20=9 ;
Wednesday June 23rd, 2021 7:39:44 PM

How long has this scouting taken? As in, how long has it been since Delia has slept?

Hawky will return to the spot I sent him from, which is about 150 ft away from the orcs on watch, which I'm hoping with the density of this forest, will keep him out of sight.
Delia tries to keep about 90 ft away from the orcs on watch, which should still have a lot of cover between her and them.

I'm assuming with the amount of times Delia and Hawky have done this, they've figured out how to subtly reconnect with silent signals. And even with the trees I think I still saw him

======= (d6 was a misclick)
Hawky stealth for returning: 26
Delia perception to see Hawky come in: 38
Delia stealth because I probably still need it: 37

DM Robert - "Leave the boat, walk up the shore now and track them down."   d20+10=23 ; d20+10=18 ;
Wednesday June 23rd, 2021 7:55:20 PM

Stohp rests.
Stock says to leave the boar and march at dawn.
Micah instructs the crew.
Zanderallen is ready to march.
Ohen prepares himself.
Delia stealths about.
Bartomus?
___________________________

Malici will accompany you and will periodically check the medallion to try to get a sense of how far inland the orcs are. Alas, the river bank is not straight and it bends this way and that, albeit slowly. Another sad thing for our marching heroes....the river bank is thick with vegetation. You can wade in water or walk along slightly inside the tree line.

How slowly and carefully do you intend to walk? Are you being stealthy because that will make you move at half speed and require rolls to be made.

Meanwhile Orcs on guard duty....
Delia notes that the Orcs appear not to have noticed anything. Delia has not rested since the previous night, So you were awake all day on the boat, then you've spent the night tracking and keeping tabs on the Orcs, day is now creeping along... She does spot Hawky in a branch a ways back.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday June 24th, 2021 8:01:45 AM

The orcs are far away so speed is better then stealth. Unless they're on the other side of the river directly they aren't going to hear the party making their way through the underbrush most likely.

Stock (JonM) HP: 125/125; AC: 28/25/16; DR 2/-; CMD: 31; Rage: 0/28 used  d20+14=26 ;
Thursday June 24th, 2021 9:05:48 AM

Stock agrees with Stohp about the desire for speed. He keeps his spot at the front and makes his way through the brush as carefully as possible.

He looks at Bart and says, "How will we know when we're close?"

=========
Survival 26 to avoid natural hazards along the way

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Thursday June 24th, 2021 2:02:31 PM

Zanderallen plods along the bank, agreeing with the others there is no need for stealth until they are much closer. "We'll need someone to be scouting ahead. Bart think you could shape shift again once we are closer and be our eyes?"

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Thursday June 24th, 2021 7:01:04 PM

"I assume Delia will contact us when we're close. Sending Bart ahead is probably a good idea."

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest +4 
Thursday June 24th, 2021 7:38:27 PM

Delia will slip over to Hawky and take the note, holding in her laughter at Zander's designated signal with practiced ease. She will then instruct Hawky to go about 2000 ft back towards where the party is coming from and sit in plain view of the river.
When they show up, he will squawk at them and wait for the party to direct him to return to his mistress.

If needed for that, she will cast speak with animals, but he has a 4 int, so idk how one-way communication from Delia to him works

Micah (Hannah sub)  d20=18 ;
Thursday June 24th, 2021 7:41:36 PM

Micah trudges doggedly through the undergrowth along with the rest, keeping an eye out for any trouble as they go.

===
Perception: 22

DM Robert - "How will we know when we're close?"   d20+24=28 ; d20+8=23 ; d20+8=24 ;
Thursday June 24th, 2021 8:03:36 PM

Stohp goes through the underbrush.
Stock takes the lead forcing his way through the underbrush.
Zanderallen asks Bartomus to scout ahead.
Ohen figures Delia is watching for them.
Delia slips over to Hawky, moving stealth check by DM: 28 (Hanna your header has no link to your character, also when you roll skills please use the + to show the skill modifier on the d20).
Micah trudges along trying to keep alert.
Bartoums?
_____________________

DM slightly confused....which side of the river are you on? North side or south side? the Orcs are on the south side.

Oh and, p 16, "Any creature capable of understanding speech has a score of at least 3." So Hawky can understand one language, please so choose.

Orcs at camp on watch, because Delia moved around, Perception checks of 23 and 24 (d20+8)

The party marches, the hawk flies, Delia ?



Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday June 25th, 2021 4:00:01 AM

"The orcs are on the other side of the river and there's no real spot we decided on for camp. Just somewhere out of sight far enough away from the boat." Stohp points out. "That doesn't really require a lookout beyond the one we've already got watching the orcs every move."

Bartomus(Rod) Fly - 70' HP: 76/76 AC 19; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+10=24 ; d20=3 ; d20+14=21 ;
Friday June 25th, 2021 9:35:54 AM

Bartomus had dozed off and woke up looking about confused. It wasn't his watch shift, but he took a moment stretched and went to deal with some necessities. When he returned, he looked about to those on the watch. "Sorry folks, was in my own little world apparently. Sure thing, I can be one of wind folk again. Or, make me a bird, what? Kinda like the wind folk though, they move quickly. "

Bartomus shifted and started to fly higher and then move over the tree line along the river.

==========
Sorry folks - Survival - 24; Stealth 3; Perception 21 - rolling those as that is what I was rolling when flying on recon before.

Stock (JonM) HP: 125/125; AC: 28/25/16; DR 2/-; CMD: 31; Rage: 0/28 used 
Friday June 25th, 2021 9:37:28 AM

"Got it Stohp. So when we think we're close, we walk across the river and assault."

=========
I was confused on which side we were on as well. Let's just go with this.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest +4  d20+22=34 ; d20+28=33 ; d20+28=38 ; d20+11=16 ;
Saturday June 26th, 2021 12:48:47 PM

Delia resettles in her tree, trying to fall into the human equivalent of power save mode as she has no idea how long it will take the party to arrive.

=========
Perception: 34
Stealth: 33 (double tapped, my bad)
Hawky Perception to watch for the party: 16

ooc: I've been posting on my phone for the past week, as our office/computer room is still a work in progress. So sorry for the lower clarity posts

Zanderallen (Zachary H) 119/119 AC: 29 T: 13 FF: 28 CMD: 24 
Saturday June 26th, 2021 12:56:32 PM

Leading the main group along the North side of the river, Zander nods at Bart's suggestion, "Stay a couple hundred feet in front of on the South Bank. Once you spot the camp come back and tell us. We'll then circle a little further into the woods so we can't be seen or heard until we're directly across from their camp. Micah cast's waterwalking on all of us, along with whatever other buffs we want. Then when we're ready we charge across the river and signal Delia by Ohen fireballing the camp."

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Saturday June 26th, 2021 12:56:58 PM

It looks like we are on the north side then.

Ohen will keep trudging.

Micah (Sub by Zach H)  
Saturday June 26th, 2021 12:58:10 PM

Micah nods at Zanderallen's plan. He's tired of slogging along the river bank.

DM Robert - "Kinda like the wind folk though, they move quickly."   d20+8=14 ; d20+8=18 ;
Saturday June 26th, 2021 4:59:29 PM

The party marches....

Then they spy Hawky sitting on a low branch of a tree by the river. Alas, they are still 2000 feet back from where the orc camp is located. Hawky seems content to glide from branch to branch. It's taken you several hours to cover the 10 miles to get here. Let's call it 5 hours, so it's a little before noon, but not much.

Bartomus makes forays south across the river. At last he comes across the orc camp. He misses spotting Delia, and his swirling mass blows against the current breezes (sorry that's the result of your stealth role). The orcs on guard duty (the red ones) make a perception check....14 and 18. They can quite clearly hear something flitting about in the tree tops. They starting talking in orc....which not one of the scouts understands.

Bartomus heads back to tell the others where camp is located. I've placed you on the map but I was not going to add in 500 feet of river to get to the other bank. It will take you a little over 4 rounds (assuming everyone can move 30 feet normally) to cross the river. I've put you on the map assuming 3 rounds have passed since you cast the water walk spell after Bartomus's return.

Cast buff spells and etc.

Maliki will cast fly on himself so you don't need to water walk him.

orc camp map

PS you can declare a right or left shift of yourself on the map but not a southern shift on the map. IF you want yourself re-positioned please let me know your new map co-ordinates.

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+4=17 ;
Sunday June 27th, 2021 11:12:52 AM

Stohp agrees to the plan and follows along as stealthily as she can (17, move behind Bart at BG/BH 6/7)

Bartomus(Rod) Fly - 70' HP: 76/76 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Sunday June 27th, 2021 11:15:31 AM

"Don't think I did all that great folks, they were speaking orc and all, seemed to be a bit more breezy than I expected." Bartomus said when he returned hoping he was making some sense. "will keep this way till we get off the water."

He turned around facing the shore so he could watch or try to watch things in the distance. He began casting to make his skin as hard as that spider metal thingy was and also thought about it and added to his strength like one of the bull Taurs about the Float.


===
Shapeshift 1/4
Cast Stoneskin - 110 minutes=> 110 pts; minus 10 on damage;
Bull's Strength - +4 for 11 minutes => +4 to Str = an additional +2 to damage bonus.



Stock (JonM) HP: 125/125; AC: 28/25/16; DR 2/-; CMD: 31; Rage: 0/28 used 
Monday June 28th, 2021 9:12:12 AM

Stock starts chuckling, doing his best to keep it quiet, even across the river from the orcs. "Ha - Breezy! And you were an Air Elemental! Hilarious Bart.

In case any of you were wondering, I'm ready."


He readies his flail and gives it a couple experimental twirls, giving off sparks in the process.



Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24 
Monday June 28th, 2021 3:13:46 PM

Zanderallen prepares for combat right before they start the sprint across the river, calling his divine spirit into his sword, casting Resist Energy (Acid) on himself, and Protection from Evil on Stock. "Malici, I've given myself some protection from acid, if worse comes to worse don't be afraid to splash me a little. Ohen if you protect me from fire I'll give you the same license. Good job scouting Bart, I doubt a little wind noise will spook them too badly. Once we're spotted on the river let loose. Delia will be waiting." Once everyone has signaled they're finished with preparations Zander lowers his visor and fully trusting Micah's spells starts across the river at a double speed.
-------------------------------------------
Water Walking
Divine Bond - Holy Flaming Burst 117 rounds
Resist Energy 20 Acid 795 rounds
Protection From Evil - Stock - 116 rounds


Planning to head straight in Zander is at AH1 to start

CDM Jerry [OOC post] 
Monday June 28th, 2021 4:31:16 PM

Greetings Woldians!

We have TWO games that have achieved Level 20 and just retired over the weekend! So in our usual tradition, we're holding a celebration for the next few days on the Giggling Ghost board!

Folks are already beginning to gather. We expect everyone to join in and post daily on the GG board, but all are excused from posting in their "regular career game" through Wednesday at least. :) It doesn't mean you can't post, just that you don't have to.

DMs if you're in combat, feel free to just post a "pause until after Wednesday" if you'd like, or you can do that anyway. These celebrations are important as both of these games have players who have been working for at least 9 years to achieve this retirement for their PCs.

--DMs may take the role of an NPC or 2 if they wish and hand out dishes, create action, help out, etc.
--Anyone may take the stage and tell a story or sing a song.
--Post as many times a day as you'd like on the Giggling Ghost board.

Entertain yourselves and enjoy!

Yes you may go there now and post.
Yes you should go there now and post.
What are you waiting for?
Yes, now is fine.
Are you still reading this? Why?

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest +4  d20+28=44 ;
Monday June 28th, 2021 5:31:58 PM

Seeing Bartomus and the orcs potential concern in response, Delia will snap to alert and climb down from her tree, ready for action.

=======
It soon won't matter but stealth 44 to move unseen to BG22 down from the tree

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Monday June 28th, 2021 5:35:56 PM

Ohen will cast protection from fire on Zanderallen. Mirror image and spell resistance on himself, then haste on everyone right before they leave.

~~~~~~~~~
Ohen will start at AX1 to get a clear shot.
Protection from fire 30, 110 minutes.
Mirror Image, 11 minutes.
Spell resistance, 11 minutes.
Haste, 11 rounds.


DM Robert - "Delia will be waiting."  
Monday June 28th, 2021 8:13:32 PM

Stohp stealths.
Bartomus casts spells, I'll allow 2 assuming you did some prepping.
Stock doesn't appear to move but swings his flail slowly.
Zander is ready for combat and moves...splitting the party. :)
Delia climbs out of the tree. Although I will say at this position you don't have much of any line of sight on many targets either up in the tree or down.
Ohen casts many spells.
Micah?
_______________________________

Delia can see that the orcs are apparently worried about something. They are all armored up now and looking around. However, their concentration does not appear to be toward the river but rather to the east, west, and south.

The party....Not many of you seemed to move this round. Do you still want to stay where you are, or shift west more to Zander's position?

Map

Please note, you've all been hasted....except Delia.

Malici is in the rear, currently not on the map.

Bartomus(Rod) Fly - 70' HP: 76/76 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Tuesday June 29th, 2021 4:01:56 PM

Bartomus waited a bit longer than he should and then flew towards the shore. He pulled up above a tree and remained in his new form a bit longer.

Move to Move to AN/AO 21

DM Robert - We are on hold 
Tuesday June 29th, 2021 7:42:58 PM

So apparently everyone is to go to the Giggling Ghost and play. I am putting the game on hold till Monday July 5 at that point, hopefully everyone has a post in.

Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used 
Thursday July 1st, 2021 9:09:36 AM

Protection from Evil, Haste, Water walk?

Stock shakes his head when he realizes Z is already on the move and (assuming water walking was cast because I don't see it in a Micah post) begins to sprint across the top of the water.

=================
Run 240' Southwest - Since there is a bunch of river not shown, you can pick a spot for me approximately southwest of my position.


Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday July 1st, 2021 9:11:00 AM

Deja vu. Stohp waits for the party to catch up.

Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24 
Thursday July 1st, 2021 2:06:16 PM

Zander moves up and takes a spot next to one of the trees on the riverbank keeping an eye on the progress of his companions before charging in.
-------------------------------------------
Water Walking
Divine Bond - Holy Flaming Burst 117 rounds
Resist Energy 20 Acid 80 minutes
Resist Energy 30 Fire 110 minutes
Protection From Evil - Stock - 116 rounds


Move to AI-18


Micah (John) HP: 84/84 AC: 27/12/27 CMD:20  
Thursday July 1st, 2021 3:47:21 PM


Magic vestment, Haste, Water walk, owl's wisdom, sanctuary



Relieved to finally be able to begin the engagement, Micah starts casting spells before everyone disperses. First he casts water walk on all of them, except for Delia. He then casts comprehend languages from his wand on Stock and Zanderallen, then Owl's wisdom on himself. Using his rod to extend it, he casts sanctuary on himself.

Once hasted, Micah then runs forward on the river moving closer to the shore.

============
Run action to AQ17. Move is 40 when hasted. Triple movement rate in hvy armor.

Water walk, all but Delia, duration 110 minutes.
Owl's Wisdom on Micah, duration 11 minutes
Sanctuary, extended on Micah, duration 22 rounds.
On Stock, comprehend languages (duration 10 minutes)
On Zanderallen, comprehend languages (duration 10 minutes)

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest +4  d20+28=35 ;
Thursday July 1st, 2021 4:45:00 PM

No buffs cause I split the party

Delia fades from one piece of cover to the next, creeping to AY31. Once behind the tree trunk, she eases her bow into a ready position and waits for the chaos to begin.

Micah (John) HP: 90/90 AC: 30/13/29 CMD:21  
Thursday July 1st, 2021 4:58:57 PM

update header

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d4+3=7 ; 10d6+10=47 ;
Thursday July 1st, 2021 7:10:27 PM

Ohen will quickly approach the camp from across the water, with a metamagic rod in each hand. He will be checking what he can see of the camp for any innocents or prisoners. If he sees none, when he gets a clear shot 8 images of Ohen raise 16 metamagic rods and unleash an explosion into the center of the orc camp.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ohen will move to AR10 and cast maximized fireball and quickened fireball centered on AE35/AD34.
70 damage for one, 47 damage for the other. DC 21 reflex saves for half.

Extra defenses
7 images, Spell Resistance 23

Spells in effect
Zanderallen: Protection from fire 30, 110 minutes.
Self: Mirror Image, 11 minutes.
Self: Spell resistance, 11 minutes.
Everyone but Delia: Haste, 10 rounds.


DM Robert - BIGGA BOOM  d20+7=17 ; d20+10=25 ; d20+10=19 ; d20+8=16 ; d20+8=27 ; d20+8=22 ; d20+8=22 ; d20+8=11 ; d20+8=11 ; d20+8=23 ; d20+8=18 ; d20+8=11 ; d20+8=27 ; d20+8=28 ; d20+8=22 ; d20+8=14 ; d20+8=25 ; d20+8=14 ; d20+11=20 ; d20+11=12 ; d20+4=17 ; d20+4=7 ; d20+4=8 ; d20+4=19 ; d20+4=17 ; d20+4=18 ; d20+4=17 ; d20+4=14 ; 3d8=10 ;
Thursday July 1st, 2021 8:30:42 PM

Actually from the time the initial water walk spell was cast, it's now been probably around 5 rounds, assuming you cast it and then started across the water.

Bart moves forward (above a tree means 60 foot high).
Stock runs forward
Stohp keeps time
Zander sprints forward.
Micah sprints forward.
Delia sneaks?at full/double move? what feat is allowing you to do that, cause I'm a no seeing it on your sheet? "You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a –5 penalty."
Ohen double casts a fireball (boy that really skirting LOS, because of the tree at AI26. (someday I'm going to figure out collateral damage on you).

____________

All you guys running in armor need to make stealth checks.
I'm assuming Ohen can't cast silently so there's some talking going on there, you make a stealth too.


Orcs making some perception checks....(od)17, (w1)25, (w2)19, (1)16, (2)27, (3)22, (4)22 dead now, (5)11 dead now, (6)11, (7)23, (8)18, (9)11, (10)27, (11)28, (12)22, (13)14dead now, (14)25, (15)14

OD save: 11, 12
4,5,13,8 saves (17,7) (8,19) (17,18) (17,14)

In orc you hear several cries of "We're under attack!"
OD shifts position, Delia looses him during the explosion and would need to look again.

W1 and W2 both cast, and then lift off the ground into the tree.

The remaining grunts have readied actions with javelins...and awaiting your stealth rolls for their perception results.

map

+++++++++++++++++++++++++
OD damage 117
Orcs
4 damage 117 DEAD
5 damage 117 DEAD
8 damage 117 DEAD
13 damage 117 DEAD


Stock (JonM) HP: 125/125; AC: 29/25/17; DR 2/-; CMD: 32; Rage: 0/28 used 
Friday July 2nd, 2021 9:09:41 AM

Protection from Evil, Haste, Water walk, Comprehend Languages

Stock is just thinking about stealthily approaching the camp when the explosions start. "HAHA! Light 'em up Ohen!"

He continues running, sprinting onto the shore and angling for the eastern flank of the camp.
==========
Run to AN39 - I think that's about as close as I can get to w2 going between the trees.
240' of run movement currently


Bartomus(Rod) Fly - 70' HP: 76/76 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=24 ; d20=5 ; d20=17 ; d4+1=5 ;
Friday July 2nd, 2021 12:06:07 PM

Bartomus flew forward and continued to do so as the sky lit up.

"What the heck?" he howled in surprise as a wind elemental might.

He looked about trying to see where a creature might be hiding and drops down into one of the orcs highlighted by the flames.


Perception 24
Stealth 5
Slam into #1 17+6 as air, if I add my strength +5 w enhanced so 23 or 28
Damage 1d4+1=> 5 if can ad Str? 5+5 for 10.


Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest +4  d20+18=32 ; d8+11=14 ; d6=6 ;
Friday July 2nd, 2021 4:53:04 PM

OOC: Wow. My bad. I completely failed at converting 40ft move into 5ft squares for whatever reason. If my brai had worked, I would have taken the -5 to move above half for a 30 stealth (I rolled a 7+28 for stealth last post and that didn't make it into my text)

"And there's the signal..." Delia mutters as she steps out from behind the tree, if she can still get within Improved Precise Shot line of sight on w2, she will fire at him, if not, she's shooting 15.

===============
Using Shot on the Run to move (up to 40ft) and then back behind my tree.

Attack: 32 to hit
Damage: 14 P + 6 C

Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24 
Friday July 2nd, 2021 7:48:58 PM

Feeling the heat wave even as he runs forwards Zanderallen heads towards what Orc he can see, holding up his shield as he sees the javelins being readied.
----------------------------------------
Water Walking
Divine Bond - Holy Flaming Burst 117 rounds
Resist Energy 20 Acid 80 minutes
Resist Energy 30 Fire 110 minutes
Protection From Evil - Stock - 116 rounds
Haste 9 rounds
Comprehend Languages minutes


Double move to Z-31

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Saturday July 3rd, 2021 7:32:16 AM

Stohp hurries to catch up (I think AY/AZ 14/15 is as far as I can get)

Micah (John) HP: 90/90 AC: 30/13/29 CMD:21  
Saturday July 3rd, 2021 9:23:59 AM


Magic vestment, Haste, Water walk, owl's wisdom, sanctuary

Micah flinches as the forest erupts into flame. "I have got to get used to that," he says to himself as he continues to run forward.

When he sees Stock speed past, he keeps running in an attempt to catch up to him. [b]"Assuming Delia does not pick them off, how do you feel about going after the ones in the air? Alternative is to enlarge you,"[b] he calls out as he approaches the dwarf.

============
Full run to AP38, next to Stock. Move is 40 when hasted. Triple movement rate in hvy armor.

Micah does not stealth. I am guessing the DC to hear someone running is probably 5 (DC to hear someone walking is 10. Taking into account the -1/10 ft, then probably all but 9 hear him last round.
Note that DC to attack Micah is 17 Will.

Water walk, all but Delia, duration 110 minutes.
Owl's Wisdom on Micah, duration 11 minutes
Sanctuary, extended on Micah, duration 21 rounds. (DC 17 Will)
On Stock, comprehend languages (duration 10 minutes)
On Zanderallen, comprehend languages (duration 10 minutes)


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Saturday July 3rd, 2021 12:08:42 PM

Ohen was not trying to be sneaky, and will quickly move forward to get a better view, since he could only barely see the center of the camp through the trees.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ohen will double move AO27

Extra defenses
7 images, Spell Resistance 23

Spells in effect
Zanderallen: Protection from fire 30, 110 minutes.
Self: Mirror Image, 11 minutes.
Self: Spell resistance, 11 minutes.
Everyone but Delia: Haste, 9 rounds.

DM Robert - And there's the signal...  d20+9=16 ; d20+9=15 ; d20+9=17 ; d20+8=18 ; d20+9=13 ; d20+14=32 ; d20+9=10 ; 2d4+10=13 ; d20+14=26 ; d20+14=16 ; d20+16=24 ; d20+2=16 ; d20+14=18 ; 3d8=16 ; d20+6=23 ; d4=1 ; d20+6=15 ;
Sunday July 4th, 2021 10:49:59 AM

Stock runs forward...drawing the readied action javelin throws of 1, 15, and 11.
Bartomus attacks an orc, which also draw an AOO from that orc.
Delia moves to AX35 and shoots at W2 and then moves back to where she started. (what does Damage: 14 P + 6 C mean? I assume 14 penetration? what is C? are you mixing D&D with Pathfinder?)
Zander rushes up, drawing the readied action javelin throw of 7.
Stohp hurries forward You can 4x move if you run.
Micah goes forward with Stock You said next to Stock but Stock declared AN column and you declared AP column...
Ohen moves foward 90ish feet for a double move? are you flying?, cause land speed is way off for that target area

_____________
Readied action javelin throwing
1 to hit 16, miss
15 to hit 15, miss
11 to hit 17, miss
7 to hit 13, miss

AOO attack
#1 (has not had time to draw weapon so bite, rage power)
To hit 18, miss

You hear someone shout in orc (someone being close to where Zander is) - Highlight to display spoiler: {"Find the wizard and kill it!!"}

Orc 1 - draws his falcion and whacks at Bartomus.
To hit 32 hits damage 13 (2d4+10)
to hit 10 misses

Orc 2 double moves dropping his javelin and drawing his falcion.

Orc 3 drops his javelin and moves forward drawing his falcion and attacking Zanderallen.
to hit 26 miss

Orc 6 drops his javelin and moves forward drawing his falcion and attacking Stock
to hit 16 miss

Orc 9 moves forward looking for a target, readied action with javelin.

Orc 10 moves forward looking for a target, readied action with javelin.

Orc 11 moves around the tree drawing his falcion and attack Stock from the rear (+2)
To hit 24 miss

Orc 12 moves forward, but fails his will save so ignores Micah. He has a readied action with javelin.

Orc 14 moves forward looking for a target, readied action with javelin.

Orc 15 moves forward around the tree, drawing his falcion, and attacks Bartomus (not in a flanking position).
To hit 18 miss.

W1 flies out a bit and then casts Spellcraft 21Highlight to display spoiler: {enervation} at Zanderallen.
Range touch, 23 (d20+6) no save, you are hit by a ray of negative energy, loose 1 level for 9 hours.

W2 flies out a bit and then casts Spellcraft 21Highlight to display spoiler: {enervation} at Stock.
Range touch 15 (d20+6) a black ray misses stock.

OD moves and does something behind the tree.

map

+++++++++++++++++++++++++
OD damage 117
Orcs
1 AC 15, damage 10
W2 AC 17, damage 20

4 damage 117 DEAD
5 damage 117 DEAD
8 damage 117 DEAD
13 damage 117 DEAD


Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday July 4th, 2021 10:31:56 PM

Stohp picks up the pace and ends up next to the dragon orc (run to AO/AP 24/25)

Bartomus(Rod) Fly - 70' HP: 63/76 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d6+3=6 ;
Monday July 5th, 2021 1:54:30 PM

Bartomus howled as he took the slash from the orc's sword. He spun and continued to spin next to his attackers and moved towards the slashing orc (#1) as whirlwind 20 feet in height.


Damage noted
Orc 1 - Reflex save of 18 to avoid medium whirlwind slam - 6 pts
- 2nd reflex save to avoid being picked up and damaged
Also, appears no attack of opportunity on whirlwinds


Stock (JonM) HP: 158/158; AC: 27/25/15; DR 2/-; CMD: 32; Rage: 1/28 used  d20+18=32 ; d20+18=24 ; d20+12=27 ; d20+8=17 ; d10+20=30 ; d6=5 ; d10+20=23 ; d6=4 ; d10+20=21 ; d6=1 ; d10+20=26 ; d6=5 ;
Monday July 5th, 2021 3:32:45 PM

Protection from Evil, Haste, Water walk, Comprehend Languages, Rage!

Stock calls to Micah, "I WANT TO FLY!" He then enters a particularly savory rage as he realizes this is a chance to get even with the ancient enemy of dwarves. He rains down blows on the two orcs harrying him.

===
PA1 vs 11 hits AC32, 30 bludgeoning + 5 electricity
PA2 vs 11 or 6 hits AC24, 23 bludgeoning + 4 electricity
PA3 vs 11 or 6 hits AC28 (should have been +13), 21 bludgeoning + 1 electricity
PA4 vs 11 or 6 hits AC17, 26 bludgeoning + 5 electricity


Micah (John) HP: 90/90 AC: 30/13/29 CMD:21   d20+16=25 ; d20+16=31 ; d20+21=34
Monday July 5th, 2021 5:21:47 PM


Magic vestment, Haste, Water walk, owl's wisdom, sanctuary

Recognizing what spells the enemy casters use, he calls out, "Enervation spells! Arcane magic that drains your life force."

Micah grins at Stock's answer and casts air walk on his bellicose friend, tending to his own defense despite being under the effect of the sanctuary spell. He then moves to a more central position, now counting on his spell to protect him from the orcs threatening him.

==============
Spellcraft 25 and 31.
Concentration check to cast defensively: 34, beats the 23 DC.
Move to AL34.
Cast air walk on Stock. Duration 110 minutes.

I stated Micah's intent be next to Stock to clarify where he wanted to be. I'm assuming he is at AO39, rather than my misread coordinates.


Water walk, all but Delia, duration 110 minutes.
Owl's Wisdom on Micah, duration 11 minutes
Sanctuary, extended on Micah, duration 21 rounds. (DC 17 Will)
On Stock, comprehend languages (duration 10 minutes)
On Zanderallen, comprehend languages (duration 10 minutes)
On Stock, air walk (duration 110 minutes)

Enemies who cannot attack Micah due having failed their save against sanctuary: Orc 12

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest +4  d20+18=28 ; d8=5 ; d6=2 ;
Monday July 5th, 2021 5:53:49 PM

Delia will reposition to AT37 (that should give me 3/4s cover or less), shifting targets to W2 as Stock will be able to attack w1. She will ready an arrow for when W2 casts a spell or moves behind cover, hoping to disrupt his cast.

==============
Attack: 28
Damage: 16 piercing + 2 cold (some of our previous opponents had resistances, so I got in the habit of designating type)

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 24(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+15=20 ; d20+15=35 ;
Monday July 5th, 2021 6:30:57 PM

Ohen will move closer and try to take out the flying Orc that is attacking Zanderallen. First he attempt to lock him in a sphere of force.
If that fails, he will attempt to blind him.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ohen will move to AG32

Resilient Sphere on W1. DC 22 Reflex Save or he's locked in a sphere of force.
(Resilient Sphere is a 50 foot range, I don't know how high up he is so I just got closer)

Quickened Blindness if the sphere fails. DC 19 Fortitude save or be permanently blinded.

Extra defenses
7 images, Spell Resistance 23

Spells in effect
Zanderallen: Protection from fire 30, 110 minutes.
Self: Mirror Image, 11 minutes.
Self: Spell resistance, 11 minutes.
Everyone but Delia: Haste, 8 rounds.

Zanderallen (Zachary H) 114/114 AC: 31(36 vs OD) T: 13 FF: 30 CMD: 24  d20+19=20 ;
Monday July 5th, 2021 6:51:17 PM


Greatly annoyed at the black bolt that drains some of his energy Zanderallen promptly ignore the orcs attempting to engage him and marches around the tree where he saw the leader go. "Come here you cur", he roars as he calls down Domi's wrath against the half dragon. Unfortunately the practical application of Domi's wrath from Zanderallen is lacking in the moment.
------------------------------
Water Walking
Divine Bond - Holy Flaming Burst 117 rounds
Resist Energy 20 Acid 80 minutes
Resist Energy 30 Fire 110 minutes
Protection From Evil - Stock - 116 rounds
Haste 8 rounds
Comprehend Languages minutes
Negative Level (–1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks, and -5 current and max hp)

Move to V-31 taking AoO from 2, 7, and 3
Swift action SMITE EVIL on OD (+5 to hit and AC, +11 Damage, Ignore DR)
Attack OD
Nat 1 misses


DM Robert - "Come here you cur"  d20+4=13 ; d20+4=18 ; d20+6=21 ; d20+9=18 ; d20+9=25 ; d6+6=11 ; d20+9=17 ; d20+14=31 ; 2d4+10=14 ; d20+14=27 ; d20+14=34 ; d20+14=16 ; 2d4+10=15 ; d20+12=32 ; d20+12=25 ; d4=4 ; d20+14=26 ; 2d4+10=14 ; d20+9=29 ; 2d4+10=17 ; d20+16=28 ; d20+14=29 ; 2d4+10=13 ; d20+9=19 ; d20+8=26 ; d20+14=22 ; d20+9=28 ; d20+14=29 ; 2d4+10=14 ; d20+9=20 ; d20+8=15 ; d20+26=41 ; d8+12=16 ; d20+21=37 ; d8+12=15 ; d20+16=24 ;
Monday July 5th, 2021 9:04:48 PM

Stohp runs up....unfortunately you say you move to AO/AP 24/25 next to the dragon orc, the dragon orc is at V32, O is Ohen.
Bartomus whirlwinds What size air elemental are you? I currently have you occupying large space, not sure if you are medium or huge, your header doesn't give me an indicaiton, nor do you have any sort of indications in your text field.
Stock attacks the orcs (I'm assuming you start with #6, it takes all 4 hits to put him down, and I admit the forth hit was grand overkill because at that point he had less than 10 hp but was still alive).
Micah casts on Stock and moves.
Delia positions herself and readies an attack....and shoots W1.
Ohen shifts and does some casting, target is 20 feet up, and he's barely in the range if you go with the 50 foot radius effect circle thing, I'm going to say he's just out of range of the sphere spell, the blindness does reach him...unfortunately once he casts he identifies himself to the orcs with readied actions and instructions to kill the caster.
Zanderallen goes on the warpath.

__________
Orc 1 reflex saves: 13 and 18 (so takes slam damage but not picked up by the whirlwind)
W1 fortitude save 21

Readied actions javelin toss at Ohen. they are all d20+9 with a javelin
14 to hit 18 miss
9 to hit 25, hits damage 11
10 to hit 17 miss

AOO on Zanderallen, they are all d20+14/+9 with falcion
2 to hit 31 , damage 14 (2d4+10)
7 to hit 27, miss
3 to hit 34 pot. crit, 16 not confirmed, damage 15 (d4+10)

- - -
W1 concentration check target 30, OMG I got 32 (d20+12), despite getting hit by Delia's arrow he still manages to cast a spell at Ohen Spellcraft 17Highlight to display spoiler: {tblindenss} Ohen please make a fortitude save of 13 or be blinded. Let see, SR 25, so how does that affect you if you have mirror images dancing around....roll a die close to all your images (you said 7, so roll a d8, 8 is nothing reroll, if you roll a 1 it hits you, if not one of your images is gone).

W2 seeing his meat shield come apart at the seems, decides to put some distance between himself and the beserking dwarf. He then casts Spellcraft 20 Highlight to display spoiler: {Cloudkill} a yellowish green fog envelopes the area around Ohen.
Ohen, no spell resistance, Fortitude save of 16 or take 4 con damage (1/2 damage if you save).

Orc 1 - holds his ground and continues his attack on Bartomus.
To hit 26 (d20+14 with falcion) hits damage 14 (2d4+10)
to hit 29, damage 17

Orc 2 moves way around avoiding the AOO and attacks Zanderallen with flanking bonus.
To hit 28 miss

Orc 3 moves up to be at the edge of the vaporous yellow cloud should someone try to exit from this direction.

Orc 9 moves forward looking for a target, readied action with javelin.

Orc 10 having seen the arrow hit W1, tracks its path and closes on Delia, with his falcion out.

Orc 11 saw his buddy go down to this dwarf and shouts in common "You killed my Brother!" and attacks Stock.
falcion To hit 29, damage 13
falcion to hit 19 miss
Bite to hit 26 (d20+8) miss

Orc 12 heard the thwang of the bowstring and using his barbarian speed closes on Delia.
To hit 22, just misses.

Orc 14 does 1 move action (40ft range, they are barbarian class) and will hurl another javelin at Zanderallen.
To hit 29 misses

Orc 15 attack Bartomus, raging for the bite attack.
falcion To hit 29, damage 14
falcion to hit 10 miss
Bite to hit 15 (d20+8) miss

OD confronted by Zanderallen says in common, "I'm no dog, scum." and using his flaming double orc axe goes to town on Zanderallen.
first swing to hit 41 (d20+26) damage not rolling the fire 16 (d8+12)
second swing to hit 37 (d20+21) damage 15 (d8+12)
third swing to hit 24 (d20+16) oh poop forgot flanking bonus, oh well still missed.

map

Malici keeps moving in at flying speed.

+++++++++++++++++++++++++
OD damage 117
Orcs
1 AC 15, damage 16
6 AC 15, damage 115 DEAD
W1 AC 17, damage 18
W2 AC 17, damage 20

4 damage 117 DEAD
5 damage 117 DEAD
8 damage 117 DEAD
13 damage 117 DEAD



Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=27 ;
Tuesday July 6th, 2021 8:16:18 AM

(to many O's, what is this a cereal bowl? :P)

Stohp moves to help Bart, grappling orc 15 (move to AP/AQ 30/31 and grapple 27 to 15)

Stohp (Mitch) HP: 75//82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+14=15 ; d20+14=29 ;
Tuesday July 6th, 2021 8:17:53 AM

She possibly gets smacked by the whirlwind if it's automatic and hits everyone nearby (reflex 15, 29)

Micah (John) HP: 90/90 AC: 30/13/29 CMD:21   d20+16=36 ;
Tuesday July 6th, 2021 9:02:09 AM

what are the elevations of W1 and W2?

Spells on Micah: Magic vestment, Haste, Water walk, owl's wisdom, sanctuary


Micah pulls out his wand and casts bless. Of his allies, only Malici and Zanderallen are too far away to be affected. When the poisonous cloud appears, he looks toward the caster to gauge the future path of the cloud. He quickly determines that no one other than Malici is in its way. Micah calls out to Ohen, "How are you faring? and stays where he is until he hears the answer.

=================
Spellcraft 17 to identify blindness
Spellcraft 36 to identify cloudkill

Water walk, all but Delia, duration 110 minutes.
Owl's Wisdom on Micah, duration 11 minutes
Sanctuary, extended on Micah, duration 19 rounds. (DC 17 Will)
On Stock, comprehend languages (duration 10 minutes)
On Zanderallen, comprehend languages (duration 10 minutes)
On Stock, air walk (duration 110 minutes)
Bless on Bart, Stoph, Stock, Delia, Ohen, and Micah ( 10 rounds)

Enemies who cannot attack Micah due to having failed their save against sanctuary: Orc 12


Stock (JonM) HP: 147/158; AC: 27/25/15; DR 2/-; CMD: 32; Rage: 2/28 used  d20+18=21 ; d10+20=27 ; d6=4 ;
Tuesday July 6th, 2021 9:26:23 AM

Protection from Evil, Haste, Water walk, Comprehend Languages, Rage!, Air Walk

Stock feels his feet lift off the ground and instinctively begins running "uphill" toward the floating orc above, swinging his flail head as he approaches.

==========
Move to AH39 at the same height as W2
AOO drawn from 11, AC31 from Mobility
Stock has 60 ft of movement. I'm pretty sure I can't charge around that tree and can't tell if I have enough movement to get there in a single move. If so, I'll roll an attack below as a standard action. If not, I'll double move into position.
PA vs W2 hits AC21, 27 bludgeoning + 4 electricity



Bartomus(Rod) Fly - 70' HP: 37/76 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  2d8+10=19 ;
Tuesday July 6th, 2021 11:02:32 AM

Bartomus howls in pain as the blows slashed at him from two directions. He whirled about curing himself to some degree as he moved away from the nasty creatures.


Sorry, medium elemental then whirlwind of 20' in height
Cure Moderate Wounds for 19 = 37 after damage and cure
Spin to AX 29 as a whirlwind which does provoke attacks of opportunity as I read the explanation for using that form.
LORDY they be nasty.


Zanderallen (Zachary H) 70/114 AC: 31(36 vs OD) T: 13 FF: 30 CMD: 24  d6=2 ; d6=3 ; d6=1 ; d6=3 ; d6=5 ; d6=4 ; d20+19=32 ; d20+14=22 ; d20+9=12 ; d20+19=36 ; d8+22=25 ; d6=1 ; d6=4 ; d6=3 ; d8+22=27 ; d6=4 ; d6=6 ; d6=5 ;
Tuesday July 6th, 2021 4:00:19 PM

Weathering the hail of blows with a quick bolstering of healing energy Zanderallen grimly grins as he replies, "Well you're sure attacking like a mongrel runt out here. Fighting anyone you come across for scraps, what did Cutter ever do to you?!"
------------------------
Water Walking
Divine Bond - Holy Flaming Burst 116 rounds
Resist Energy 20 Acid 80 minutes
Resist Energy 30 Fire 110 minutes
Protection From Evil - Stock - 115 rounds
Haste 7 rounds
Comprehend Languages minutes
Negative Level (–1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks, and -5 current and max hp)


Swift Action Lay on Hands 17 healed

Full attack on OD
32(+19) to hit, 33 damage (25 +1 fire +7 holy)
22(+14) to hit, assume misses
12(+9) to hit, assume misses
36(+19) to hit, 42 damage (27 +4 fire +11 holy)

Ohen Kuldrven (Jacob H) HP: 61/61, AC: 25(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+15=27 ; d20+15=28 ; d20+7=8 ; d8=6 ; d8=3 ;
Tuesday July 6th, 2021 6:50:24 PM

Two images disappear from the javelin and the blindness. Ohen coughs and chokes in the Cloudkill. He runs forward towards W2. In retaliation, Ohen attempts to turn the orc into a sloth.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ohen will move to AG37

Baleful Polymorph on W2. DC 23 Fortitude save or be transformed into a sloth. Then a DC 23 Will save or it's mental stats are the same as a sloth's.

Extra defenses
5 images, Spell Resistance 23

Spells in effect
Zanderallen: Protection from fire 30, 110 minutes.
Self: Mirror Image, 11 minutes.
Self: Spell resistance, 11 minutes.
Everyone but Delia: Haste, 7 rounds.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest +4  d20+5=22 ; d20+18=38 ; d20+18=35 ; 3d8+33=49 ; d6=2 ;
Tuesday July 6th, 2021 7:39:20 PM

Delia glances at the noxious cloud blocking her vision and the orc in her face and then suddenly dodges away, trying to acrobatics move away and then go to AN32.

She will repeat her previous turn and ready to fire should W1 leave her sight or cast a spell.

Acro 22 vs 12's CMD
Readied Attack on W1: 38 (crit) confirm: 35
Damage: 49 + 2 cold

DM Robert - just battle with little banter  d20+7=20 ; d20+7=27 ; d20+14=27 ; 2d4+10=15 ; d20+14=25 ; 2d4+10=14 ; d20+14=16 ; d20+9=24 ; d20+10=16 ; d20+14=30 ; 2d4+10=15 ; d20+9=21 ; d20+8=17 ; d20+14=31 ; 2d4+10=15 ; d20+2=8 ; d20+14=18 ; d20+14=15 ; d20+14=15 ; d20+9=23 ; d20+8=15 ; d20+20=37 ; d20+26=29 ; d20+21=31 ; d20+16=29 ;
Tuesday July 6th, 2021 8:44:21 PM

Stohp moves up and successfully grapples 15.Although what you're going to do with him I don't know, because they are not designed to surrender.
Micah scans the battlefield. Both the witches are 20 feet high
Stock moves in on W2 I track 35 feet horizontal and 20 foot vertical, you can make it easy. and gives him such a whack.
Bartomus moves away and then casts some healing on himself cause casting next to someone provokes
Zanderallen smacks on the half dragon, and can tell he's hurting him. Certainly didn't help that he was hit by a nasty double fireball.
Ohen exits the cloudkill spell and casts a nasty spell at W2.
Delia moves away, but still provokes an AOO, Also AN32 is occupied space, you can't go there. putting you at AP33 so you're not right next to the grappled orc. Holding action, as he leaves her sight she fires, but he was not casting yet so...

__________
W2 fort save 20 and 27, so he's a sloth but he's still a witch.
12's AOO on Delia, to hit 27, damage 15 (2d4+15)

Orc warband are Barbarians to hit +14/+9 with falcion, +8 with raging bite.

- - -
W1 (20 feet high) moves to U32. He then uses his Evil Eye hex ability on Zanderallen. Zanderallen Will save 18 or _4 to attack rolls for 4 rounds.

W2 is sloth, but still a witch. So he uses his Evil Eye hex ability on Stock. Stock Will save 18 or _4 to attack rolls for 4 rounds. (PS hexes don't provoke).

Orc 1 - see's the whirlwind flee, but a minotaur grab his buddy, so moves up lays into Stohp.
To hit 25 (d20+14 with falcion) hits damage 14 (2d4+10)

Orc 2 attacks Zanderallen with flanking bonus.
To hit 16 miss
2nd hit 26 (forgot to add flanking but added it in)still a miss
bite to hit 16, miss
Orc 3 moves up to be at the edge of the vaporous yellow cloud should someone try to exit from this direction.

Orc 9 drops his spear, takes a 5 foot step and whacks on Ohen.
To hit 30, damage 15 (roll d6 if you roll a 1 it's you)
To hit 21, miss
bite 17, miss.

Orc 10 changes course and still closes on Delia.
falcion to hit 31, damage 15

Orc 11 glances around since he can't fly after Stock,
Will save 8, ignores Micah
Closes on Delia and attacks her.
Falcion 18, miss.

Orc 12 sees two of his buddies on the archer as he comes around the tree and decides to go after the minotaur holding his pal. He attacks Stohp.
To hit 15 misses.

Orc 14 5foot steps and goes after Zanderallen
falcion 15, miss
Falcion 23, miss
Bite

Orc 15 goes full rage strength surge and attempts to break the grapple. CMB 37, grapple broken.

OD says in common, "You fight well after you let your sissy mages blast us with fire, what sort of warrior does that make you." and he attaks Zanderallen.
first swing to hit 29 (d20+26) miss
second swing to hit 31 (d20+21) miss
third swing to hit 29 (d20+16) miss oh poop forgot flanking bonus, oh well still missed.
"My men will still feast on your bones!"

map

Malici keeps moving in at flying speed.

+++++++++++++++++++++++++
OD AC 25, damage 192
Orcs
1 AC 15, damage 16

W1 AC 17, damage 69
W2 AC 17, damage 51

4 damage 117 DEAD
5 damage 117 DEAD
6 AC 15, damage 115 DEAD
8 damage 117 DEAD
13 damage 117 DEAD


Stohp (Mitch) HP: 61/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=22 ;
Wednesday July 7th, 2021 8:08:15 AM

Well that didn't last long but hey it stalled the orc. Now she's stuck fighting two which is never good. She moves 10 feet north to deny the flank and whips out her flail to disarm 1 (22 to disarm).

Stock (JonM) HP: 147/158; AC: 27/25/15; DR 2/-; CMD: 32; Rage: 2/28 used  d20+12=26 ; d20+18=38 ; d20+22=27 ; 2d10+40=51 ; d6=1 ; d20+18=33 ; d20+13=26 ; d20+8=22 ; d10+20=27 ; d6=5 ; d10+20=21 ; d6=6 ; d10+20=25 ; d6=3 ;
Wednesday July 7th, 2021 9:26:05 AM

Protection from Evil, Haste, Water walk, Comprehend Languages, Rage!, Air Walk, Bless

If he was thinking clearly, Stock would be confused by three things. First: why did that orc just turn into a sloth? Second: why can that sloth fly? Third: why is that sloth looking at me like that? Since he is very much not thinking clearly though, he instead goes for the direct response to the sloth's glare and pounds it.

===========
Will save 26
PA1 vs Sloth Witch2 hits AC38, critical threat confirms with 27, 51 damage + 1 electricity
PA2 hits AC33, 27 damage + 5 electricity
PA3 hits AC26, 21 damage + 6 electricity
PA4 hits AC22, 25 damage + 3 electricity


Micah (John) HP: 90/90 AC: 30/13/29 CMD:21   d6=5 ; d6=3 ; d6=3 ; d6=5 ; d6=1 ; d6=6 ;
Wednesday July 7th, 2021 11:09:16 AM


Spells on Micah: Magic vestment, Haste, Water walk, owl's wisdom, sanctuary, expeditious retreat


Micah watches as Ohen and Stock deal with the enemies near them. Not being able to see how Zanderallen is faring, but noting that his friends on this side of the cloud are taking some damage, he decides to provide them some healing.

"Ezer," Micah addresses his shield, "If you please, I would like the option of enhanced movement." The shield responds by casting expeditious retreat on Micah.

The priest then moves to get in range of Bartomus, walking around orc 10 counting on his spell to protect him. Once close enough to the druid, Micah selectively channels healing energy, excluding any of his wounded foes. [i][I think none are wounded, but Micah can select out four.][i]

=================
Move to AS34, stepping around Orc 10, to get in channel range of Bart, Stohp and Delia
Channel Energy for 22 points healing to Micah, Delia, Bart, and Stohp, can select out 4 enemies. (8 uses left)

Water walk, all but Delia, duration 110 minutes.
Owl's Wisdom on Micah, duration 11 minutes
Sanctuary, extended on Micah, duration 18 rounds. (DC 17 Will)
On Stock, comprehend languages (duration 10 minutes)
On Zanderallen, comprehend languages (duration 10 minutes)
On Stock, air walk (duration 110 minutes)
Bless on Bart, Stoph, Stock, Delia, Ohen, and Micah ( 9 rounds)
By Micah's shield on Micah, expeditious retreat (duration 17 minutes)

Enemies who cannot attack Micah due to having failed their save against sanctuary: Orc 11, 12

Bartomus(Rod) Fly - 70' HP: 59/76 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  7d6=24 ;
Wednesday July 7th, 2021 4:13:27 PM

Bartomus changed back into his regular taur self and felt a burst of warmth course through him and realized that someone had healed him. He turned about trying to see who it might have been, but instead saw an orc heading for Stohp.

He pulled out his potion drinking it and ran to where he had that orc (Orc12) and another in a perfect line (Orc15).

He smiled and belched forth lightning in a straight bright line.


Drink potion and move to AT 32/33
Bronze Dragon Elixer --> 7d6 - for 24 damage
Reflex save of 16 or better to reduce that to 12 on both Orc 12 and 15.


Zanderallen (Zachary H) 89/114 AC: 31(36 vs OD) T: 13 FF: 30 CMD: 24  d20+14=22 ; d6=2 ; d6=4 ; d6=4 ; d6=4 ; d6=5 ; d20+19=33 ; d20+14=31 ; d20+14=16 ; d20+9=19 ; d20+19=36 ; d20+19=22 ; d8+22=28 ; d6=2 ; d6=6 ; d6=5 ; d8+22=29 ; d6=4 ; d6=1 ; d6=6 ; d8+22=28 ; d6=6 ; d6=2 ; d6=5 ;
Wednesday July 7th, 2021 4:43:14 PM

Zanderallen momentarily glares back at the shaman as he dips, twists, parries, and blocks the hail of incoming blows. Side stepping some, catching others with his sword and shield, and angling himself to let others yet be deflected by the plates of his armor. Knowing his defenses will only hold for so long against so many foes he continues bolstering himself. He growls back a challenge to the Orc, "Looks like you have some sissy mages of your own. If you want these bones you're going to have to do better than that!"
-------------------------------
Water Walking
Divine Bond - Holy Flaming Burst 115 rounds
Resist Energy 20 Acid 80 minutes
Resist Energy 30 Fire 110 minutes
Protection From Evil - Stock - 114 rounds
Haste 6 rounds
Comprehend Languages minutes
Negative Level (–1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks, and -5 current and max hp)

Will save 22(+14) succeeds vs evil eye
Swift Action Lay on Hands heals 19 (8 of 10 remaining)
Full round Attack on OD, excess hits will go to 2 at -5 to hit and -11 damage
33(+19) hits, 41 damage (28 +2 fire +11 holy)
31(+14) hits 16(+14) no confirm, 40 damage (29 +4 fire +7 holy)
19(+9) misses,
36(+19) hits 22(+19) no confirm, 41 damage (28 +6 fire +7 holy)

[OOC: Jon you almost had me bursting out laughing with your telling of Stock's thought process]

Ohen Kuldrven (Jacob H) HP: 61/61, AC: 25(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  10d6+10=44 ; 10d6+10=35 ; d6=5 ;
Wednesday July 7th, 2021 5:56:01 PM

Seeing Stock's spirited sloth smashing Ohen wonders if the transformation was really necessary. He then turns towards the dragon orc, smirks at his taunt, and proceeds to blast him with fire... twice.
"I hope my fire resistance is stronger than my fire explosion Zanderallen!"

~~~~~~~~~~~~~
Ohen will not move

Two fireballs under W2. DC 21 Reflex save for half damage. 44 damage and 35 damage.
Ohen automatically casts 3rd level spells defensively.
1 charge left on quicken for the day.

Extra defenses
4 images, Spell Resistance 23

Spells in effect
Zanderallen: Protection from fire 30, 110 minutes.
Self: Mirror Image, 11 minutes.
Self: Spell resistance, 11 minutes.
Everyone but Delia: Haste, 6 rounds.

Ohen Kuldrven (Jacob H) HP: 61/61, AC: 25(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Wednesday July 7th, 2021 6:07:46 PM

I meant under W1. So the fireballs go off at U32/T33, hopefully that hits the witch too if he's 20' up.

Delia (Hannah) HP: 87/87; AC 23/16/18; CMD 29; Forest +4  d20+18=22 ; d20+18=35 ; d20+13=19 ; d20+13=24 ; d8+12=15 ; d6=2 ; d8+12=16 ; d6=6 ; d8+12=16 ; d6=5 ; d8+12=15 ; d6=5 ; d8+12=15 ; d6=3 ;
Wednesday July 7th, 2021 7:10:04 PM

Blessed

The pain of the orc's swing quickly recedes as the divine energy of Micah's channel soothes it away. She quickly assesses the consequences of keeping out her bow versus her sword and decides it's probably worth it to take an AoO for the increased damage.

She will 5 ft step to AP32 to minimize AoO and future flanks and unload on #10 at point blank range.

============================
Provoke from 11 and full round attack at 10

Attack 1: 22
Damage(Manyshot): 15 P + 2 C; 16 P + 6 C

Attack 2: 35
Damage: 16 P + 5 C

Attack 3: 19
Damage: 15 P + 5 C

Attack 4: 24
Damage: 15 P + 3 C

DM Robert - 'Well that didn't last long...'   d20+14=21 ; d20+6=21 ; d20+6=23 ; d20+4=10 ; d20+4=17 ; d20+4=18 ; d20+4=7 ; d20+4=8 ; d20+4=9 ; d20+14=30 ; 2d4+10=17 ; d20+14=15 ; d20+9=18 ; d20+8=23 ; d20+14=18 ; d20+14=24 ; d20+9=13 ; d20+8=26 ; d4+3=6 ; d20+14=17 ; d20+9=29 ; d20+9=10 ; 2d4+10=16 ; d20+8=19 ; d20+14=19 ; d20+9=29 ; d20+9=13 ; 2d4+10=14 ; d20+8=13 ; d20+14=26 ; d20+9=27 ; d20+8=16 ; d20+14=32 ; 2d4+10=18 ; d20+9=13 ; d20+8=25 ; d4+3=4 ;
Wednesday July 7th, 2021 8:31:39 PM

As an aside yes, please remember to put ongoing spells in every post, Too much going on for me to backtrack through previous posts to see what spells are up

Stohp moves 10 feet, provoking AOO, from 1, and attempts to disarm, but fails (their CMD is 24)
Stock makes sloth stew, pulverized for quick cooking, actually your first hit more than kills it so give yourself a free movement next round.
Micah's shield vibrates on his arm, is this the thrill of battle?, he moves and channels some healing.
Zanderallen kills the dragon/orc with his first swing, all three other swings will hit orc 2 (I took the average of swing 2 and 4 for 3's total, you put him at -2 so he's dead too).
Zanderallen make two DC 21 Reflex save for half damage. 44 damage and 35 damage. from friendly fire(ball)
Ohen lays on two more fireballs.
Bartomus (missed yours earlier) drinks a potion and moves, (drinking a potion is a standard action, but I think you can cast touch spells and still touch the same round, so I guess I'll allow your firebreath - WAIT, where the heck did you get BRONZE DRAGON ELIXIR?).
Delia side steps right into the ozone aftermath of a lighting bolt. drawing 1 AOO from 11, but killing 10 to -13.
________________
#1's AOO on stock 21, miss.

W1 reflex save 21, 23 still dies
14 reflex save 10, 17
7 reflex save 18, 7
12 reflex save 8
15 reflex save 9

#10 AOO on Delia, to hit 30, damage 17

Orc warband are Barbarians to hit +14/+9 with falcion, +8 with raging bite.

- - -
Orc 1 - attacks into Stohp.
swing 1 15 miss
swing 2 18 miss
bite 23 miss

Orc 3 last he heard was kill the mage, he moves on Ohen and swings his sword.
to hit 18 miss

Orc 9 attacks Ohen.
To hit 24, miss
To hit 13, miss
bite 26, damage 6 (d4+3) roll a d4 on a 1 its you.

Orc 11 continues to attack Delia
swing 1 17 miss
swing 2 29 crit, 10 not confirmed, damage 16
bite 19 miss

Orc 12 singed from Bartomus, takes a 5 foot step and attacks Bartomus.
swing 1 19 miss
swing 2 29 crit, 13 not confirmed, damage 14 (subtract your stoneskin)
bite 13 miss

Orc 14 choking on fire swings blindly at Zanderallen
falcion 26, miss
Falcion 27, miss
Bite 16 miss

Orc 15 Delia is within a 5 foot step, so he does and attacks her.
falcion 32, damage 18
Falcion 13, miss
Bite 25 damage 4 (d4+3)

map

Malici flys in and is just over the 20 foot high cloud kill spell. "Does anyone need assistance?"

+++++++++++++++++++++++++
Orcs
1 AC 15, damage 16
12 damage 26
3 damage 79
14 damage 79
15 damage 26

W1 AC 17, damage 108 dead
OD dead
W1 dead
W2 AC 17, Dead
2 dead
4 damage 117 DEAD
5 damage 117 DEAD
6 AC 15, damage 115 DEAD
8 damage 117 DEAD
10 dead
13 damage 117 DEAD



Stohp (Mitch) HP: 61/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=21 ; d20+12=19 ; d20+7=18 ;
Thursday July 8th, 2021 7:55:03 AM

Stohp tries again but fails again. Darn it. (Oh yeah, disarming replaces melee attacks so I get multiple tries. Still failed. 21 and 19 to disarm)

Stock (JonM) HP: 147/158; AC: 27/25/15; DR 2/-; CMD: 32; Rage: 4/28 used  d20+19=32 ; d3=3 ; d20+19=37 ; d20+23=38 ; d20+14=20 ; d20+9=10 ; d10+20=22 ; d6=2 ; d10+20=26 ; d3=2 ; d10+20=25 ; d6=2 ; d10+20=30 ; d6=4 ;
Thursday July 8th, 2021 9:19:34 AM

Protection from Evil, Haste, Water walk, Comprehend Languages, Rage!, Air Walk, Bless

Free Move from last round
Stock airwalks down to the Orc harassing Ohen, looking like he is decending a spiral staircase.

He then levels the orc.

===========
Move from last round down to AG38
Full Attack this round
PA1 vs 9 hits AC32, 22 + 2 elec.
PA2 hits AC37, Threat confirmed with 38, 51 + 2 elec.
PA3 hits AC20, 30 + 4 elec
PA4 hits AC10
Some misclick d3 rolls in there...


Bartomus(Rod) Fly - 70' HP: 56/76 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+10=16 ; d20+10=20 ; 2d8+1=16 ; 2d8+1=5 ;
Thursday July 8th, 2021 10:24:16 AM

Bartomus swung his glaive once and then again still feeling the speed from Ohen's spell. He didn't like the fact that these orcs seemed to be beyond just vicious with a blade twirling, but nasty biting things. Orcs, why does it always have to be orcs?


Stoneskin 100/110
Attack 1 on 12 - 16 and if it hits it's 16 pts damage;
Attack 2 on 12 - 20 and if it hits it's only 5 pts damage.


Micah (John) HP: 90/90 AC: 30/13/29 CMD:21   d6=3 ; d6=4 ; d6=1 ; d6=4 ; d6=3 ; d6=2 ;
Thursday July 8th, 2021 12:50:29 PM


Spells on Micah: Magic vestment, Haste, Water walk, owl's wisdom, sanctuary, expeditious retreat

Micah smiles at Ezer's response. Seeing his allies continue to take wounds, he channels healing energy again remaining where he is.

=================
Stays at AS34.
Channel Energy for 16 points healing to Micah, Delia, Bart, and Stohp , selecting out orcs 1,11, 12, and 15. (7 uses left)

Water walk, all but Delia, duration 110 minutes.
Owl's Wisdom on Micah, duration 11 minutes
Sanctuary, extended on Micah, duration 17 rounds. (DC 17 Will)
On Stock, comprehend languages (duration 10 minutes)
On Zanderallen, comprehend languages (duration 10 minutes)
On Stock, air walk (duration 110 minutes)
Bless on Bart, Stoph, Stock, Delia, Ohen, and Micah ( 8 rounds)
By Micah's shield on Micah, expeditious retreat (duration 17 minutes)

Enemies who cannot attack Micah due to having failed their save against sanctuary: Orc 11, 12

Zanderallen (Zachary H) 89/114 AC: 31(36 vs OD) T: 13 FF: 30 CMD: 24  d20-11=3 ; d20+11=29 ; d20+14=33 ; d20+14=18 ; 2d8+22=30 ; d6=6 ; d6=5 ; d6=5 ; d10=2 ;
Thursday July 8th, 2021 3:13:07 PM

With a lot less Orcs threatening him Zanderallen has the reflexes to caught the brunt of the explosions with his shield, the rest gets adsorbed by the layer of magic guarding him from fire. With nothing but soot to show for having been in the double explosion Zander turns to the last Orc next to him and hopes to finish him off. He slashes the orc apart and moves toward the center of the battlefield looking for more enemies.
----------------------
Water Walking
Divine Bond - Holy Flaming Burst 114 rounds
Resist Energy 20 Acid 80 minutes
Resist Energy 30 Fire 110 minutes
Protection From Evil - Stock - 113 rounds
Haste 5 rounds
Comprehend Languages minutes
Negative Level (–1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks, and -5 current and max hp)


Reflex Saves 25(should have been +11 not -11) and 29(+11) Half damage is 22 and 17 blocked by Fire Resistance 30

Attack on Orc 14
33 hits, 18 confirms crit - 48 damage (30 +8 fire, +10 holy)

Move to X-33

Delia (Hannah) HP: 48/87; AC 23/16/18; CMD 29; Forest +4  d20+18=38 ; d20+18=26 ; d20+18=24 ; d20+13=21 ; d20+8=9 ; d20+8=11 ; 3d8+12=27 ; d6=3 ; d8+12=18 ; d6=4 ; d8+12=17 ; d6=3 ; d8+12=17 ; d6=6 ;
Thursday July 8th, 2021 3:56:19 PM

Blessed

Delia takes a bit of a beating from the two orcs who have closed with her. She retreats 5ft towards the cleric to AQ33 and then looks at #15. "I don't like things that bite me."

==================
If I kill 15 I switch to 11.
Attack 1: 38, 26 to confirm crit
Damage (Manyshot): 51 (missed multiplying the adder in the roller) + 3 cold and 18 + 4 cold

Attack 2: 24
Damage: 17 + 3 cold

Attack 3: 21
Damage: 17 + 6 cold

Attack 4: 9, 11 to fumble

Ohen Kuldrven (Jacob H) HP: 61/61, AC: 25(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d4=4 ; 5d4+5=21 ;
Thursday July 8th, 2021 7:04:02 PM

Ohen will extend his hands and burn orc 3
~~~~~~~~~~~~~
Ohen will not move

Burning Hands: 21 fire damage, DC 19 Reflex for half

Extra defenses
3 images, Spell Resistance 23

Spells in effect
Zanderallen: Protection from fire 30, 110 minutes.
Self: Mirror Image, 11 minutes.
Self: Spell resistance, 11 minutes.
Everyone but Delia: Haste, 5 rounds.

DM Robert - "I don't like things that bite me.:   d20+4=13 ; d20+14=26 ; 2d4+10=14 ; d20+9=14 ; d20+8=25 ; d4+3=5 ; d20+14=22 ; d20+9=12 ; d20+8=14 ; d20+14=18 ; d20+9=21 ; d20+8=16 ; d20+14=16 ; d20+9=24 ; 2d4+10=15 ; d20+8=26 ; d4+3=7 ;
Thursday July 8th, 2021 8:34:01 PM

Stohp tries to disarm her opponent but keeps missing.
Stock pounds the O out of rk.
Bartomus connects with his glaive. had to 5 foot step you to use glaive effectively, it has reach.
Micah continues his healing ways.
Zanderallen slays an orc almost as an afterthought.
Delia sends an arrow through orc 15 killing him, then switches targets and injures another orc.
Ohen gives the orc a blast of fire to the face killing him.

________________
Orc warband are Barbarians to hit +14/+9 with falcion, +8 with raging bite. CMD 24 (poop they have DR1, not that, that would have helped much so far)

- - -
Orc 1 - continues his assault on Stohp.
swing 1 26 damage 14
swing 2 14 miss
bite 25 damage 5

Orc 7 was lurking behind the tree. When he see's Zanderallen walk up he attacks.
swing 1 22 miss
swing 2 12 miss
bite 14 miss

Orc 11 continues to attack Delia, with a 5 foot step.
swing 1 18 miss
swing 2 21 miss
bite 16 miss

Orc 12 steps ups and attacks Bartomus.
swing 1 16 miss
swing 2 24 damage 15 (minus your stoneskin)
bite 26 damage 7 (minus your stoneskin), he scraps his teeth along your hide.

map

Malici says, "I guess not." and changes direction.

+++++++++++++++++++++++++
Orcs
1 AC 15, damage 16
7 damage 65
12 damage 26

11 damage 43
12 damage 21

OD dead
W1 dead
W2 AC 17, Dead
2 dead
3 dead
4 damage 117 DEAD
5 damage 117 DEAD
6 AC 15, damage 115 DEAD
8 damage 117 DEAD
9 dead
10 dead
13 damage 117 DEAD
14 dead
15 dead

Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=28 ;
Friday July 9th, 2021 8:33:11 AM

Stohp finally succeeds in disarming the orc. Whoo, she contributed. She takes a five foot step backwards to give herself some distance.

Stock (JonM) HP: 147/158; AC: 27/25/15; DR 2/-; CMD: 32; Rage: 5/28 used  d20+21=40 ; d20+21=30 ; 2d10+40=51 ; d6=1 ;
Friday July 9th, 2021 9:22:54 AM

Protection from Evil, Haste, Water walk, Comprehend Languages, Rage!, Air Walk, Bless

Stock pivots his head looking for the nearest foe and barely registers Ohen's presence next to him. He charges off and slams another.

"HAHA YOU ORCS CAN'T RUN! HAHA!"

===========
Charge! to AO33
PA Charge vs 11 hits AC40, Critical confirmed with 34 (should have been +25), 51 damage + 1 elec.


Micah (John) HP: 90/90 AC: 30/13/29 CMD:21  
Friday July 9th, 2021 4:28:39 PM


Spells on Micah: Magic vestment, Haste, Water walk, owl's wisdom, bless, expeditious retreat


Micah sees that the battle is nearly over and physically winces when Stock charges in to attack the orc attacking Delia. He decides that his sanctuary spell is no longer useful and moves closer to the foe on Stohp before casting hold person on it, knowing that she is the one most likely to actually take a prisoner.

=================
Move to AQ31 while sanctuary is still active.
Cast hold person on orc 1. Will Save DC 18


Active spells
Water walk, all but Delia, duration 110 minutes.
Owl's Wisdom on Micah, duration 11 minutes
Sanctuary ended by spell on orc
On Stock, comprehend languages (duration 10 minutes)
On Zanderallen, comprehend languages (duration 10 minutes)
On Stock, air walk (duration 110 minutes)
Bless on Bart, Stoph, Stock, Delia, Ohen, and Micah ( 8 rounds)
By Micah's shield on Micah, expeditious retreat (duration 17 minutes)


Enemies who cannot attack Micah due to having failed their save against sanctuary: Orc 11, 12



Zanderallen (Zachary H) 89/114 AC: 31(36 vs OD) T: 13 FF: 30 CMD: 24  d20+14=19 ; d20+9=12 ; d20+4=8 ; d20+14=19 ; d8+11=15 ; d6=6 ; d6=5 ; d6=5 ; d8+11=18 ; d6=6 ; d6=5 ; d6=2 ;
Friday July 9th, 2021 4:34:26 PM

Engaging the orc in combat Zanderallen brushes aside his attacks before starting a counter attack of his own. "Thanks Malici, but looks like things are mostly handled on this flank."
------------------------
Water Walking
Divine Bond - Holy Flaming Burst 113 rounds
Resist Energy 20 Acid 80 minutes
Resist Energy 30 Fire 110 minutes
Protection From Evil - Stock - 112 rounds
Haste 4 rounds
Comprehend Languages minutes
Negative Level (–1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks, and -5 current and max hp)


Full attack on Orc 7
19 hits, 31 damage (15 +6 fire +10 holy)
12 misses
8 misses
19 hits, 31 damage (18 +6 fire +7 holy)

Bartomus(Rod) Fly - 70' HP: 51/76 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+8=17 ; d20+8=19 ; 2d8+1=14 ; 2d8+1=9 ;
Sunday July 11th, 2021 12:18:22 PM

Bartomus slashed back at the howling, biting, sword-slashing orc.

[b]"Right, next time, blast the nasties not fight them,"[b] Bartomus said to himself.

[i]
Stoneskin 83/110
Attack 1 on 12 - 17 for 14 pts damage;
Attack 2 on 12 - 19 for 9 pts damage

Delia (Hannah) HP: 48/87; AC 23/16/18; CMD 29; Forest +4  d20+18=38 ; d20+18=30 ; 3d8+36=52 ; d6=1 ; d8+12=14 ; d6=6 ;
Sunday July 11th, 2021 9:48:25 PM

Delia also winces at the sound of Stock's flail connecting with the orc attacking her and, despite the mess it probably caused, gives him a quick nod before turning her bow on #12.

After her first shot ends up in the orc's neck, she glances around the battlefield for another target. Seeing no other targets, her eyes linger on #1 for a moment before she relaxes her grip, accepting Stohp's prisoner taking ways.

==============
Attack 1: 38, 30 to confirm crit (pretty sure that takes him down and would rather not roll a billion more dice lol)
Damage (Manyshot): 52 + 1 cold and 14 + 6 cold

Stock (JonM) HP: 147/158; AC: 27/25/15; DR 2/-; CMD: 32; Rage: 5/28 used 
Monday July 12th, 2021 9:26:10 AM

Stock laughs as he drops the orc. "FOR THE FLOAT!" He spins, looking for more orcs. He's not used to getting through a scrape mostly unhurt so he is certain there must be something much worse coming.

Micah (John) HP: 90/90 AC: 30/13/29 CMD:21  
Monday July 12th, 2021 10:29:34 AM


Micah sighs as the power of his spell leaves his outstretched hand to immobilize one of the few alive orcs remaining. He feels the warmth of Ezer against his arm that holds her, being reminded of his god's continuing support.

Zanderallen (Zachary H) 89/114 AC: 31(36 vs OD) T: 13 FF: 30 CMD: 24 
Monday July 12th, 2021 5:02:59 PM

Zanderallen feels an inward calm as the battle approached it's end. Taking of life was never his first choice but sometimes they came across things that really needed to be put down. Hopefully the citizens of Cutter would be able to sleep easy again now that these raiders were brought to justice.

Delia (Hannah) HP: 48/87; AC 23/16/18; CMD 29; Forest +4 
Monday July 12th, 2021 6:29:17 PM

As the fight lulls, Delia finally allows herself to feel the weariness of body and mind that comes from going without rest for so long. She surveys the carnage they've caused with tired eyes, but gives herself a slight shake and straightens back up.
Rest will come soon enough. She can wait until then to let her guard down.

Ohen Kuldrven (Jacob H) HP: 61/61, AC: 25(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Monday July 12th, 2021 6:32:23 PM

Leaving the others to deal with any stragglers, Ohen will walk over to Zanderallen and Malici, where the dead dragon-orc is.
"Well, this is it. The last piece of the medallion."

DM Robert - "HAHA YOU ORCS CAN'T RUN! HAHA!"  d20+2=18 ; d20+14=20 ; d20+9=26 ; d6+9=10 ; d20+8=12 ;
Monday July 12th, 2021 8:16:13 PM

Stohp disarms an orc.
Stock thunders along the turf and overhand smashes the opposing orc, killing him.
Micah casts a spell on the disarmed orc, the orc pauses for a half second (save d20+2 and got 18). His shield suddenly vibrates with warning that the spell failed!
Zanderallen starts swinging on his opponent, not realizing that he'd killed him with the first blow.
Bartomus continues his attack on the orc.
Delia puts an arrow into Bartomus's orc, stealing the kill.
Ohen walks (didn't give me a location, so I just moved you 30x2).

________________
Orc warband are Barbarians to hit +14/+9 with falcion (strangely enough with the short spear as well), +8 with raging bite. CMD 24 (poop they have DR1, not that, that would have helped much so far)

- - -
Orc 1 - still in his BESERKER rage, whips out a shortspear and attacks Stohp again.
stab 1 20 miss
stab 2 26 damage 10 (d6+9)
bite 12 miss

map

Ohen can just barely see Malici, now landed, bending over the dragon/orc and apparently searching him.

+++++++++++++++++++++++++
Orcs
1 AC 15, damage 16

OD dead
W1 dead
W2 AC 17, Dead
2 dead
3 dead
4 damage 117 DEAD
5 damage 117 DEAD
6 AC 15, damage 115 DEAD
7 dead
8 damage 117 DEAD
9 dead
10 dead
11 dead
12 dead
13 damage 117 DEAD
14 dead
15 dead


Bartomus(Rod) Fly - 70' HP: 51/76 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=25 ;
Monday July 12th, 2021 9:24:47 PM

"Wanna spin one or two of those over at the nasty still slashing and biting over there?" Bartomus asked Delia as he walked forward a few steps and pointed at the orc attacking Stohp. He took a few moments and caught his breath while he looked about the scene.


Move to AR 32/33
Perception 15


Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=30 ; d20+12=14 ; d20+7=13 ;
Tuesday July 13th, 2021 8:27:02 AM

Stohp disarms the orc of his second weapon as well and follows it up with a trip attempt but that doesn't land (30 to disarm, 14 and 13 to trip)

Micah (John) HP: 90/90 AC: 30/13/29 CMD:21  
Tuesday July 13th, 2021 10:06:25 AM


Micah shrugs, stoically accepting the orc's avoidance of his spell.

Wanting to make clear his intention, he calls out, "Take this one alive! Then, seeing what Stohp attempted, he pulls out his wand of command and shouts (in common) "DROP!"

==============

Command on Orc 1 Will save DC 11 or fall prone for one round.



Stock (JonM) HP: 147/158; AC: 27/25/15; DR 2/-; CMD: 32; Rage: 6/28 used  d20+19=27 ; d10+11=12 ; d6=1 ;
Tuesday July 13th, 2021 10:38:44 AM

Protection from Evil, Haste, Water walk, Comprehend Languages, Rage!, Air Walk, Bless

Fortunately Stock is conditioned to hear Micah's voice, even through the burning rage. He moves up to the remaining orc and slams it in the leg, trying to knock the fight out of the thing.

===========
Move to AO31
Nonlethal damage hits AC 26 (should have been +18 after removing power attack, adding -4 and racial bonus vs orcs)
12 nonlethal damage + 1 electricity that I'm guessing is a little more lethal



Zanderallen (Zachary H) 89/114 AC: 31(36 vs OD) T: 13 FF: 30 CMD: 24 
Tuesday July 13th, 2021 4:07:58 PM

Zanderallen notices Malici seemed to be heading in the direction of the fallen half dragon and seeing the last orc getting subdued by his companions he moves next to Malici and helps him look for the medallion piece, "Excited to have the complete medallion back together?" Zanderallen wishes he had another ward against evil to bless Malici with, but contents himself with closer watching the half-dragon.

Ohen Kuldrven (Jacob H) HP: 61/61, AC: 25(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Tuesday July 13th, 2021 6:46:20 PM

Ohen will move a little more, to U34, and wait for Malici and Zanderallen to find the medallion.

Delia (Hannah) HP: 48/87; AC 23/16/18; CMD 29; Forest +4  d20+13=25 ; d8+2=3 ;
Tuesday July 13th, 2021 6:46:46 PM

Though her instincts are telling her to put the raging orc down, Delia will hold off trying to kill him. She will move to AN31 into flank with Stohp and join in non-lethally subduing the orc instead.

============
Attack: 25
Damage: 3 nonlethal

DM Robert - "Excited to have the complete medallion back together?"  d20+2=8 ; d20+5=22 ;
Tuesday July 13th, 2021 9:04:28 PM

Bartomus moves slightly.
Stohp disarms the orc again.
Micah whips out a wand and gives a command, and sees the orc drop to the ground.
Stock comes up and hits the prone orc in the leg.
Zanderallen moves up to Malici
Ohen moves to observe what Malici and Zanderallen are up to.
Delia moves and hits the orc with??????

________________
Orc warband are Barbarians to hit +14/+9 with falcion (strangely enough with the short spear as well), +8 with raging bite. CMD 24 (poop they have DR1, not that, that would have helped much so far)

- - -
Orc 1 is prone this round, but you can see his muscles tensing.

map

Malici straightens up and holds the 1/4 medallion piece overhead. His hand comes forth with his portion of the medallion. He brings his hands together. This time there is first a very audioble whomp like when a large door slams shut in a room and the sound of the air suddenly being compressed is heard, Then ther is a there is a blinding flash of light accompanied by a crackle that many of you have heard before when someone casts lighting bolt.

Zanderallen and Ohen please make a fortitude save dc 20 or be knocked prone.

Everyone else also please make a Perception check of 5 to see the tree at W/X, 31/32 sway and shake and have many tree limbs blow off and toward you, also some flying bits of bark.

Also, assume the orc is getting up, you may make your AOO, on him.

+++++++++++++++++++++++++
Orcs
1 AC 15, damage 30

OD dead
W1 dead
W2 AC 17, Dead
2 dead
3 dead
4 damage 117 DEAD
5 damage 117 DEAD
6 AC 15, damage 115 DEAD
7 dead
8 damage 117 DEAD
9 dead
10 dead
11 dead
12 dead
13 damage 117 DEAD
14 dead
15 dead


Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=20 ; d20+10=12 ; d20+5=7 ; d20=12 ;
Tuesday July 13th, 2021 11:19:52 PM

Stohp winces and shields her eyes at the sudden flash. Seeing the treelimbs flying about (can't fail a skill check on 1 and she has +17) she tries to put the nearest tree between her and the exploding tree and misses her chance at knocking the orc back down (18 to trip... not sure why I rolled for a full attack of 3 attempts actually)

5 foot step to the left to be next to tree and covered.

Bartomus(Rod) Fly - 70' HP: 51/76 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=16 ;
Wednesday July 14th, 2021 12:44:22 AM

Bartomus heard the whump and looked across the glen at where light and then the earth changed.

"Find cover!", he yelled and moved back around the tree he was standing next to.

-----
jump back to AT 30/31

Stock (JonM) HP: 147/158; AC: 27/25/15; DR 2/-; CMD: 32; Rage: 7/28 used  d20+19=23 ; d10+11=17 ; d6=4 ; d10+19=28 ; d10+19=21 ; d10+14=17 ; d10+9=15 ; d20+19=20 ; d20+19=23 ; d20+14=25 ; d20+9=17 ; d10+11=12 ; d6=2 ; d10+11=18 ; d6=2 ; d10+11=17 ; d6=6 ; d10+11=17 ; d6=6 ;
Wednesday July 14th, 2021 11:06:00 AM

Protection from Evil, Haste, Water walk, Comprehend Languages, Rage!, Air Walk, Bless
Stock turns in time to see the destruction near Malici and then sees the orc in front of him moving. He takes a swing at the orc. "Don't you go anywhere!"

He then turns back again and seeing the tree exploding (?) and the lack of cover for his allies, remains in the open to stay close to the orc and proceeds to lay on the body blows until it passes out.

Stock does not look too broken up if it dies.
==========
Nonlethal AOO hits AC23, 17 nonlethal + 4 electricity
Autopass skill check
...I thought those attack rolls were low. They were with d10's!
Nonlethal attack 1 hits AC20, 12 NL damage + 2 electricity
AC23, 18 NL damage + 2 electricity
AC25, 17 NL damage + 6 electricity
AC17, 17 NL damage + 6 electricity


Micah (John) HP: 90/90 AC: 30/13/29 CMD:21  
Wednesday July 14th, 2021 12:37:08 PM


Spells on Micah: Magic vestment, Haste, Water walk, owl's wisdom, bless, expeditious retreat


Micah's head jerks up at the flash and the resulting shock wave. "Domi, help us! he exclaims. "What have we wrought?" Completely ignoring the orc, but peripherally noting that Stock is not, he rushes toward Malici.

=============
Full round action to move to AB33

Zanderallen (Zachary H) 89/114 AC: 31(36 vs OD) T: 13 FF: 30 CMD: 24  d20+15=22 ;
Wednesday July 14th, 2021 5:46:15 PM

Zanderallen sees Malici grab the new medallion piece, time seems to slow as he too late sees him already pulling out the other part. He starts to speak, "I don't know if.....", when Malici joins the two pieces. His body already tensing he manages to stay on his feet in the face of the shock wave that slams into him. Blinking his eyes from the flash he looks around to see the after effects of the joining, "Malici, are you ok?"
----------
Fort Save 22

Delia (Hannah) HP: 48/87; AC 23/16/18; CMD 29; Forest +4  d20+13=22 ; d8+2=9 ; d20+4=23 ;
Wednesday July 14th, 2021 6:55:18 PM

Averting her eyes from the magical flashbang, Delia will reflexively slap the orc trying to stand up with her longsword that she drew last round (switched longbow to off-hand and drew longsword as part of move).

She warily moves to AA37, sheathing her sword again and flipping her bow back into her main hand. She will watch Malici for any changes in demeanor or seeming injury.

=================
AoO: 22
Damage: 9 nonlethal

Sense Motive on Malici: 23

Ohen Kuldrven (Jacob H) HP: 61/61, AC: 25(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+7=24 ; d20+15=19 ; d20+15=31 ;
Wednesday July 14th, 2021 7:46:44 PM

Fort 24. Ohen manages to stay standing, and watches Malici wariliy.
19 Spellcraft
30 Perception

DM Robert - "What have we wrought?" 
Wednesday July 14th, 2021 8:14:49 PM

Stohp ducks for cover.
Bartomus ducks for cover.
Stock beats the orc into unconsciousness.
Micah rushes to the blast area.
Zanderallen braces and feels the energy wash over him.
Delia gives the orc and extra bash.
Ohen withstands the energy blast.
__________________

Ohen is fairly certain he's never seen or heard the likes of this before. It's almost as if the magical energy released targeted the vegetation more than you humanoids.

When the magic clears you see Malici lying prone. His fists are clenched and it appears his eyes are squeezed shut.
Perception 20 Highlight to display spoiler: {you can tell his jaw is clenched.} Since Ohen already rolled he can look.

Healing 20 Highlight to display spoiler: {you can tell his breathing is rapid and shallow, as if a person were under stress or duress.}

Sense Motive 20 Highlight to display spoiler: {things seem amiss, but you're not sure what's up} Delia can't look yet because she was far away from Malici and the tree would have blocked LOS.

Knowledge Arcane 20 Highlight to display spoiler: {That was some cool never before seen magic, it didn't cause any damage to you humanoids, but it did hit all the trees in a 50 foot radius.}

There appears to be a lot of equipment lying around. The dragon/orc's double headed axe is still flaming so you're reasonably sure that's magical.

Bartomus(Rod) Fly - 70' HP: 51/76 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=21 ; d20+11=26 ; d20+10=11 ;
Thursday July 15th, 2021 12:25:33 AM

"What the heck just happened?" Bartomus asked as he looked about.

He saw Malici jaw clenched and in breathing rapidly. He couldn't figure out what was going on and his mind was still trying to process what had actually happened.

"So what just happened? Short version, don't have the want for long explanations? Anyone??" Bartomus calls out.

[i]
Perception - 21; Heal 26

Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday July 15th, 2021 7:25:06 AM

Stohp looks about for any active enemy combatants before worrying about the rest of the party. Orc one was down but looked like he was getting up to attack her again.

Micah (John) HP: 90/90 AC: 30/13/29 CMD:21   d20+4=14 ; d20+6=26 ;
Thursday July 15th, 2021 8:31:35 AM


Spells on Micah: Magic vestment, Haste, Water walk, owl's wisdom, bless, expeditious retreat


Micah takes a quick survey of Malici's condition. Seeing signs that he is under some form of duress and fearing it might be more than just physical, the priest moves next to him and casts protection from evil on the unconscious half dragon, his concern clearing shown by the expression on his face. Only after he removes his hand from the subject of his spell, does he realize he subconsciously moved into a flanking position with Zanderallen.

============

Perception, rolled a 14
Healing 20, taking 10.
Sense Motive, autosucceed against a 20 DC
Arcana, rolled a 26


Zanderallen (Zachary H) 89/114 AC: 31(36 vs OD) T: 13 FF: 30 CMD: 24  d20+7=22 ; d20+5=9 ; d20+17=23 ;
Thursday July 15th, 2021 6:01:41 PM

Zanderallen takes in the situation, and answers the questions of those farther away, "Malici joined the final piece of the medallion and something exploded. Malici is down and something seems off." Zanderallen then concentrates and opens his divine sight to look for any evil presences around.
------------
Perception 22
Heal 9
Sense Motive 23

Ohen Kuldrven (Jacob H) HP: 61/61, AC: 25(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+15=29 ;
Thursday July 15th, 2021 6:27:31 PM

Ohen will remark on the anamoly with the magic. “Strange, the blast seemed to affect the forest more than us. There are many things strange with this forest."
"How is he doing Micah?"

~~~~~~
Arcana 20

Delia (Hannah) HP: 48/87; AC 23/16/18; CMD 29; Forest +4  d20+11=16 ; d20+11=27 ; d20+22=26 ;
Thursday July 15th, 2021 6:55:25 PM

Delia continues to move so that she can see Malici (T36), though shooting him a concerned glance, she sees Micah tending to him and decides she won't add any useful help to him. She whistles to Hawky now that combat is over and instructs him to Watch for any outside danger.

Noting Ohen's remark on the nature of the blast, she will examine the tree she's next to (U36/V37).

===================================
Hawky Perception: 16
Knowledge (Nature) on tree (that seemed liked the closest thing to a plant heal check): 27
Delia Perception on tree: 26

DM Robert - "How is he doing Micah?" 
Thursday July 15th, 2021 8:03:47 PM

Bartomus asks what happened, the sum not the explain version.
Stohp looks around for more enemies.
Micah casts a spell....hero point for Micah, I had not thought of that spell but it would be effective for what's going on.
Zanderallen calls out an explanation to Bartomus, "Malici joined the final piece of the medallion and something exploded. Malici is down and something seems off."
Ohen comments on the strange magic, and remembers that at one point this portion of the forest was sentient and not happy with any non plant life.
Delia sets Hawky to guard and examines the tree.
___________

Stohp can't see any moving enemies. She does note that there's a lot of loot lying around where all these orcs dropped.

Delia can see that a good portion of the tree's around Malici seem to have looked like they were at ground zero to a small tornado. Bark is ripped off on all sides facing Malici in a 50 foot radius. All branches of the tree right next to them below 30 feet have been blown off, and those up to 50 foot have had all their leaves blown off. The other nearby tree's have similar problems but only half as high up. Hawky doesn't see any more enemies.

Those next to Malici can hear him muttering through clenched teeth. He is speaking in Draconic, (I think Micah had cast comprehend language on two of you... Highlight to display spoiler: {"I am me and you cannot judge me. By the will of"} "Pantheon" Highlight to display spoiler: { "I abjure you. I make up my own mind on what is to be done. By the power of" } "Domi" Highlight to display spoiler: {"I abjure you. Your time is done. By the will of"} "Gargul" Highlight to display spoiler: {"creator of dragons and collector of the dead, I abjure you."} You do notice that some of the words he is saying seem to be the names of specific gods.

He cracks an eye open and looks at Micah. "Thank you I think that help. I was holding my own but I I think it would have been awhile without your help."

Bartomus(Rod) Fly - 70' HP: 51/76 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Thursday July 15th, 2021 9:43:34 PM

Bartomus nods over at Zander and shakes his head. He begins the process of checking the dead orcs for anything that might be of value or interest.

"Funeral pyre for these folks?" He asks anyone who might know what best to do.

Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday July 16th, 2021 8:10:32 AM

Stohp agrees t ot he pyre idea and works with the others to gather the loot and the corpses.

Stock (JonM) HP: 147/158; AC: 27/25/15; DR 2/-; CMD: 32; Rage: 7/28 used 
Friday July 16th, 2021 10:32:10 AM

Comprehend Languages
Stock lifts up the unconscious orc and carries it over his shoulder over to the others. "Did I miss something? Why was Malici talking about Domi and Gargul?"

He lays the orc down in the grass under the tree and gestures to it.

"OK I think Micah wanted to spare this runt. What do we do with it?"

==========
Apologies for missing a post but we bought a new house! So I've been busy.


Micah (John) HP: 90/90 AC: 30/13/29 CMD:21  
Friday July 16th, 2021 11:16:06 AM


OOC to Jon: Congratulations!!!!


Micah watches as Malici struggles, momentarily looking up to Zanderallen, silently imploring him to provide a translation. Micah turns his gaze back when he hears the name of his master on the lips of the struggling sorcerer.

When Malici expresses his thanks, Micah nods silently and rests a hand comfortingly on his shoulder. Gently he says, [b]"When you are ready, please explain what just happened so that we all understand what threat we are facing."





Zanderallen (Zachary H) 89/114 AC: 31(36 vs OD) T: 13 FF: 30 CMD: 24 
Friday July 16th, 2021 4:43:41 PM

Zanderallen softly translates Malici's statements, real concern on his face at whatever the half-dragon is going through. He kneels down next to him as he struggles to find anyway to help. He offers a hand to help Malici to his feet when the half-dragon is ready to stand again.

DM Robert - "What do we do with it?" 
Saturday July 17th, 2021 10:13:02 AM

Eveyone gets 8500 experience points

Bartomus suggest a funeral pyre for the orcs, fortunately there is now plenty of kindling and wood lying about.
Stohp agrees and separates the loot from the orcs as the piling begins.
Stock drags the unconscious orc over, asking what's to be done with him.
Micah asks Malici what's going on.
Zanderallen translates what Malici was saying.
Ohen?
Delia?
______________________________

Malici says, "Thank you both." as he gets to his feet. He then attempts to explain, wait Bartomus said there's no time for that, so he sums up. "When the medallion was made whole there was the completion of what I can only assume were several spells. I felt myself before my father, but there was no physical being, only a sort of powerful presence. It seemed like he was trying to force his will upon me to become ruler of ... all? ... it's a bit fuzzy. I was resisting him but it seemed like a stalemate. Toward the end I felt him almost be pleased? I'm not sure, then Micah cast his spell and the presence faded."

Anyone caring to look at the medallion, it now reads in Old Woldian and in Draconic Highlight to display spoiler: {My Legacy, Will Aid, Success
Let your Will Dominate the servitors.
}

Malici points north north/west. "There's something else that way, across the river.

Loot gathered...
magical
+1 flaming arrow x 20
full plate,
flaming orc double axe,
Cloak of resistance
potion of cure serious woundsx4,
wand x2
belt x2,
bracers of armor x2,
cloak of resistance x2,
ring of protection x2,
potion of cure serious woundsx15;
falchion x15
ring of protection x15
Compass in a sphere with continual flame cast up it (so you can look at it at night)

non magical
mwk composite shortbow (+4 Str) with 20 arrows,
mwk dagger x2
sling with 20 stones x2
mwk hide armor x15
javelins (108)
mwk shortspear x15
1784gp


Bartomus(Rod) Fly - 70' HP: 51/76 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Saturday July 17th, 2021 10:28:40 AM

"Alright, so we got these all piled, going to gather some branches and such to lay over them. We can light the thing when we let the captain know what we are doing and such." Bartomus said after sweating about with the others to ensure a proper send-off for the vanquished.

"Do we want to load up the non-magical stuff with the Captain? Maybe split the value of it with them? Be a good way to start our own little shipping venture?" Bartomus added.

He listened to Malici and when he pointed off into the wilderness, he looked about. "Please tell me it's rather close, right?"



Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday July 18th, 2021 11:25:12 PM

Stohp considers. "So we've united the coin, but we're still being directed somewhere. Presumably wherever this coin would be used to do... whatever the dragon intended. I worry this won't end well, but we'd better see it through to the end. Better we deal with whatever it is then let it lie for it to cause some future problem."

Stock (JonM) HP: 147/158; AC: 27/25/15; DR 2/-; CMD: 32; Rage: 7/28 used 
Monday July 19th, 2021 9:03:03 AM

"Malici - by now you know I say what I feel...and I mean this with all do respect but...Z...don't you have some way to detect if there is evil present?"

He looks at Malici and looks genuinely abashed at his suggestion. "We just have to be sure you see..."

He heads off to help Stohp and Bart pile up the supplies. "I suppose a few of us can hoof it up river to flag down our ride and then pick up at the shore. For sure some of the crew would appreciate a gesture like some of these finely crafted items."

Micah (John) HP: 90/90 AC: 30/13/29 CMD:21  
Monday July 19th, 2021 12:46:47 PM


Micah listens to Malici, concern clearly displayed upon his face. When the sorcerer points, he does not look away from him; rather he asks, "Something else? What do you mean? Is this something the medallion is indicating?"

He surveys Malici further, checking for wounds or any other signs of duress.

================
Taking 10, gets a 20 on Heal check on Malici.

Delia (Hannah) HP: 48/87; AC 23/16/18; CMD 29; Forest +4 
Monday July 19th, 2021 12:52:45 PM

Delia, having been thoroughly distracted by the damage to the trees, now helps to gather kindling for the orc pyre.

She requests to add the arrows to her collection, both magical and non.

"Once it's been verified that there's no more danger here, she carefully doesn't look at Malici, "I can run back to the ship, if I have a little direction on where y'all left it. I... I would request that we rest before we make it to wherever the medallion wants us to be. Not sure how long it's been since I slept."

Ohen Kuldrven (Jacob H) HP: 61/61, AC: 25(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Monday July 19th, 2021 6:22:24 PM

Ohen will clap Micah on the back. "Good thinking. I know firsthand those medallions are nasty.

"Any idea what the medallion is pointing at now, Malici?"


Zanderallen (Zachary H) 89/114 AC: 31(36 vs OD) T: 13 FF: 30 CMD: 24 
Monday July 19th, 2021 6:49:26 PM

Zanderallen nods at Stock and with an apologetic cough at Malici, quickly detects evil surveying the half-dragon. He stops his scan the moment he confirms there are no evil presences, "Sorry, Malici. Just have to be sure it's you."

"Let's get all the loot gathered, we can stow the heavy stuff on the ship and then head off towards wherever the medallion is pointing now."

-----------------
Detect Evil on Malici and the area surrounding him, just in case any evil spirits are lurking around.

DM Robert - "I worry this won't end well, but we'd better see it through to the end." 
Monday July 19th, 2021 8:19:45 PM

Bartomus asks about sending word to the captain and disposition of the non magical goods.
Stohp is worried what evil ends the coin will lead to.
Stock wants another detect evil on Malici, and volunteers to fetch the boat.
Micah checks over Malici to see he is not wounded in any way.
Delia helps gather wood and suggests that she get the boat, and you rest before setting out again.
Ohen congratulates Micah's quick thinking.
Zanderallen casts detect evil and finds no evil.
__________

Malici smiles at Bartomus, "Well I don't know how far only that it's that way." At Stohp's comment Malici's smile fades, and in reply to both Stohp and Micah he says. "I too, but I'm hoping in some way it could lead us to my father's treasure. I'd been able to ascertain that it was not recovered at his death." Malici laughs at Stock's comment. "By all means, I hope I'm not evil. Can you tell if you're evil if you're not doing evil things? Does someone realize they are doing an evil act or is it normal for them?"

The wood is gathered and I'm assuming lit, so that soon there is a roaring bonfire. The boat is fetched and lands just north of the bonfire, call it 60 feet or so. That's quite the stench of burning orc floating into the air. Anyone want to find some aromatic branches to throw in there?

Back on board the boat, you tote your still unconscious orc, and the loot. Malici asks "What are you doing with him?" He pauses and then asks, "Don't you guys normally look over the magical gear before you pack it up?"

OOC, did anyone want to look at the medallion to see what it said?

Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday July 20th, 2021 8:21:35 AM

"Well he was presumably part of the attack on Cutter. We'll take him into the courts just like the pirates. I can translate the coin for everyone if you guys want me to, it seems to say something different with every piece."

Stock (JonM) HP: 147/158; AC: 27/25/15; DR 2/-; CMD: 32; Rage: 7/28 used 
Tuesday July 20th, 2021 11:59:51 AM

Stock slumps down on the boat, tired but pleased.

"So did the medallion physically change at all when it was joined together? I assume we'll try to triangulate it's source now? Might be easier on boat for now but we'll probably have to hack it inland at some point."

========
Which direction was Malici pointing when he said "Well I don't know how far only that it's that way"?
Any takers on recording the loot?


Micah (John) HP: 90/90 AC: 30/13/29 CMD:21   d20+17=35 ; d20+17=20 ; d20+17=29 ; d20+17=23 ; d20+17=19 ; d20+17=24 ; d20+17=34 ; d20+17=31 ; d20+17=23 ; d20+17=19 ; d20+17=37 ;
Tuesday July 20th, 2021 4:37:52 PM


Micah laughs at Malici's question about inspection the magical gear. "Yes, yes we do, but I needed to make certain you were safe first. Here," he says as he hands him the nearest piece of newly acquired magical equipment, "What do you make of this?.

Micah then casts detect magic and starts inspecting.

===============================
(spellcraft check follows each item, I only did one check on groups of items)
full plate, 35
flaming orc double axe, 20
Cloak of resistance, 29
potion of cure serious woundsx4,
wand x2, 23
belt x2, 19
bracers of armor x2, 24
cloak of resistance x2, 34
ring of protection x2, 31
potion of cure serious woundsx15;
falchion x15 , 23
ring of protection x15, 19
Compass in a sphere, 37



Ohen Kuldrven (Jacob H) HP: 61/61, AC: 25(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc  d20+15=19 ; d20+15=21 ; d20+15=35 ; d20+15=28 ; d20+15=19 ; d20+15=34 ; d20+15=17 ; d20+15=21 ; d20+15=18 ; d20+15=32 ; d20+15=24 ;
Tuesday July 20th, 2021 6:24:49 PM

"Here Micah, let me help you with that."
full plate, 19
flaming orc double axe, 21
Cloak of resistance, 35
wand x2, 28
belt x2, 19
bracers of armor x2, 34
cloak of resistance x2, 17
ring of protection x2, 21
falchion x15, 18
ring of protection x15, 32
Compass in a sphere, 24

Zanderallen (Zachary H) 89/114 AC: 31(36 vs OD) T: 13 FF: 30 CMD: 24 
Tuesday July 20th, 2021 6:55:03 PM

Zanderallen assists with the heavy listing once he is convinced of Malici's good health and conscience, "Asking the deep questions I see Malici. I don't know if I know the answers, I all know is Domi grants me the ability to see the stains of unrighteousness. But if seems you have not been possessed by your father's evil or taken over with a desire to watch the world burn."

Delia (Hannah) HP: 48/87; AC 23/16/18; CMD 29; Forest +4 
Tuesday July 20th, 2021 7:18:26 PM

Delia snorts at Zander's assessment of Malici and then joins him in assisting the identifiers move through the items. She curiously awaits the assessment of the compass.

Into the Jungle


DM Robert - "What do you make of this?"  d20+7=11 ; d20+7=18 ;
Tuesday July 20th, 2021 8:21:48 PM

Stohp offers to translate the medallion (actually every time a piece fits in you just get more of what was originally written, so every chapter had ... for words missing, til now).
Stock asks for a direction (it was north north/east - destination across the rive into the forest).
Micah laughs and starts inspecting the magical gear.
Ohen joins Micah in trying to catalog the loot.
Zander helps list items.
Delia joins in.
Bartomus?

____________________

Malici will cast Detect Magic at Micah's invitation.

+2 full plate
+3/+3 flaming orc double axe
Cloak of resistance +3
potion of cure serious wounds x 4,
wand(s) of Ray of Exhaustion, 5 charges each
belt(s) x2, sorry none of you rolled well enough...
bracers of armor +1 (2)
cloak of resistance +1 (x2),
ring of protection +1 (2)
potion of cure serious wounds x15;
falchion +1 (x15)
ring of protection +1 (x15)
Compass in a sphere, the sphere has continual flame cast on it allowing it to be used to light the compass at night.
Somewhere I left out 20, +1 flaming arrows.

The group is welcomed back to the ship. You realize it is not even noon yet. Anyone going to secure the Orc, chains, manacles, rope?

You can travel down the river some if you want. Basically looks like a 4 day trek into the jungle.
MAP

Bartomus(Rod) Fly - 70' HP: 51/76 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Tuesday July 20th, 2021 11:08:32 PM

Bartomus was lost in his thoughts as he helped with the gathering and carrying everything back to the boat. He listened but he was a bit lost trying to focus on balancing things and following with the others. He got on the boat and listened.

A bit later, he asked, "So what's the risk to the boat if sail it up the river to a point that we can disembark and chase after whatever it is in the forest? Oh, Malici, did your father like traps, puzzles, ancient dead things, oh or metal spiders?"

Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday July 21st, 2021 5:33:03 AM

Stohp will tie up the orc. The DC to escape is 33.

Stock (JonM) HP: 126/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 7/30 used 
Wednesday July 21st, 2021 9:23:45 AM

Stock overseas the securing of the prisoner and then says to Bart, "Malici seems to think we need to head North/North east. Maybe we head southeast along the river until Malici's bearing is due north. I'd rather leave the boat closer to the lake than further up river. Another option would be to sail back into the lake and land at a location that is due east of his marker. Thoughts?"

Zanderallen (Zachary H) 89/114 AC: 31(36 vs OD) T: 13 FF: 30 CMD: 24 
Wednesday July 21st, 2021 2:22:01 PM

"The river is large enough I think the boat can safely left in the river, they can cross to the other shore or the middle if something comes. Hopefully things are back to their relatively safe levels around here, but always good to consider. I think docking where the signal is due north will be easier going."

Zanderallen still feels a little weak and consults Micah, "Micah, one of those orc shamans hit me with some foul magic that feels to still be sapping some of my strength, do you know if it will pass or is more attention required?"
--------------------------
[DM - I believe we identified the spell that gave Zanderallen a negative level as Enervation. Do we need to do anything special to get rid of it or just wait it out?]

Ohen Kuldrven (Jacob H) HP: 61/61, AC: 25(16T, 22 I, 20F, 20CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis, Perc 
Wednesday July 21st, 2021 6:34:33 PM

"ugh, I hate metal spiders."
"Hate to be a bother as well, Micah, but I'm still feeling weak after that cloudkill spell."


Delia (Hannah) HP: 48/87; AC 23/16/18; CMD 29; Forest +4 
Wednesday July 21st, 2021 7:27:46 PM

Delia looks between Ohen and Bartomus, "Metal spiders? Both of you? That sounds like a story, but unless I missed something it's gotta be different ones."

Remembering that she got a little beat up, she will also approach Micah and request some patch up.

"Were we planning on checking in on Cutter while we're in the area?"

(OOC) The orcs were the ones who raided Cutter right? Or am I mixing that up...

DM Robert - "Hate to be a bother as well, Micah, but I'm still feeling weak after that cloudkill spell." 
Wednesday July 21st, 2021 8:02:00 PM

Bartomus rattles off some questions.
Stohp expertly ties up the orc.
Stock wonders what the closest route to the target would be (basically leaving the boat on the river, due south of the dot).
Zanderallen proposes leaving the boat on the river and asks about his condition. (You can wait or a Restoration spell would fix it.)
Ohen also complains of weakness.
Delia requests some healing. (Yes the orcs attacked Cutter. Going to cutter and then coming back would essentially be back tracking, not to mention lengthen the story.) ;)
Micah?

______________

Malici pauses in thought and tries to answer Bartomus, "As I remember he was pretty straight forward about things. He was not to subtle in what he expected of us."

Technically after you level up, you could try to identify the belts. You need to get at least a 23 on your roll.

Waiting on your intentions.



Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday July 21st, 2021 10:24:28 PM

On the one hand Stohp would prefer to leave the orc tied up at the ship. On the other he seemed like he'd be strong enough to burst the ropes and kill everyone on the ship as soon as they leave. Stohp consults the others for options, and if they can get the orc safely stowed suggests they get going to the next medallion destination.

Micah (John) HP: 90/90 AC: 30/13/29 CMD:21  
Thursday July 22nd, 2021 8:07:12 AM


Micah looks at Ohen with deep concern. "My deepest apologizes for not noticing your injuries." He asks the others to make sure no one else has been harmed. He responds to Zanderallen's question, "The spell effects will eventually fade and the result will not be permanent. I will pray for healing for you as well so that your recovery is immediately."

Given time he will pray to fill a 3rd, 4th, and 5th level open slot with blindness (3rd) and two castings of restoration (4th).

After spending the time in prayer, Micah restores Zanderallen's level drain and Ohen's poison damage. He then casts blindness of the orc. [Fortitude Save DC 20 or be permanently blind]. He explains, "If he awakes while we are gone, assuming he did not resist the power of the spell, the crew can explain to him that his blindness will be removed by me when I return."

Micah endorses Stohp's suggestion to move to the next location as quickly as possible journeying by boat as long as they can.

If the orc awakes before they have to leave the boat, Micah will cast comprehend languages on Stock before they begin the interrogation.



Stock (JonM) HP: 126/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 7/30 used 
Thursday July 22nd, 2021 9:44:47 AM

"Blinding the orc? Yeah that makes sense. Although I'm not sure how successful the crew will be in talking down a blinded orc barbarian prisoner."

Stock finds his place to the tiller and prepares to steer the boat so that it is facing toward the lake once again.

Bartomus(Rod) Fly - 70' HP: 51/76 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Thursday July 22nd, 2021 6:11:50 PM

"Well, then I guess we just start walking and see what a dead dragon leaving curses on his four children might leave hiding in the trees," bartomus said with a smirk. He took some time to get look over the things they had recovered and that had been identified.

"We take that compass for sure, especially if we are trying to find our way back to the ship. Dragon dude's guidance system will get us to something, but won't work on getting us back to our ride out of here." The taur points and winks at Malici.

"Also, we take ever one of those darned potions, every single one. Still not thinking his dead daddy is just going to let the winner of the There Can Only Be One fight to the death waltz in and claim his horde and fortune."

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=27 ;
Thursday July 22nd, 2021 6:29:09 PM

"Thank you Micah, I feel much better now. Let me take a look at that belt again, I'm thinking clearer now.""

Spellcraft: 27

"I'm ready to press on when you are. I wouldn't mind taking one of the wands of exhaustion."

Delia (Hannah) HP: 48/87; AC 23/16/18; CMD 29; Forest +4 
Thursday July 22nd, 2021 6:35:33 PM

"I should be able to get us back the way we came, but I'll never say no to better tools. But, uh, if y'all have me go scouting again can we have a more fleshed out plan in place than "go find them" this time?"

She will approach Micah when he offers healing.

=======
(ooc) Have we rested yet?

DM Robert - "...There Can Only Be One fight to the death waltz in and claim his horde and fortune."  d20+9=16 ;
Thursday July 22nd, 2021 7:59:22 PM

Stohp contemplates what to do about the orc.
Micah prepares and casts spells.
Stock takes the tiller.
Bartomus still feels cautious about going into the forest.
Ohen asks about a wand.
Delia looks into some healing from Micah.
Zanderellan?

________________

You have plenty of time and as pointed out previously Delia needs to rest or I'm going to start making her roll fatigue challenges. Also if you want to level up before you get into the forest, then you need to rest overnight.

Consensus sets in and while Stock takes the tiller they don't have to go far before they are due south of the direction Malici has indicated as being 'there's something over there'.

The Orc prisoner awakens and starts screaming loudly in orc and then switches to common. "You cheatin' 'umans, wat you don me? I no see. I smell you stink."


Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday July 23rd, 2021 7:09:46 AM

That gives Stohp pause. "We have done nothing but tie you up. You can't see? Were you looking at the bright explosion?" She double checks no one put a blindfold on the orc when she wasn't looking.

Micah (John) HP: 90/90 AC: 30/13/29 CMD:21   d20+24=32 ;
Friday July 23rd, 2021 8:20:03 AM


Micah gauges the orc's reaction. A bit remorseful at his ruthlessness in dealing with the orc, he nonetheless is committed to protecting their crew.

He waits for the orc to run out of breath, then, calmly, he face directly in front of the bound prisoner, he says, "Your blindness can be temporary, but it depends on you. Realize that you are the lone survivor of the band that was ravaging our friends. Tell us about he who lead you. Where did he come from? How did he recruit you? Why did you raid where you did?"

========
Micah is taking the role of "good cop". Diplomacy check 32.

Stock (JonM) HP: 126/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 7/30 used  d20+16=34 ;
Friday July 23rd, 2021 10:30:54 AM

"Hey Orc - keep it kit cool there. You saw what we did to your friends...Oh sorry - I didn't mean to mention back when you could see...anyway you saw that and can just imagine what we can do with you now."

===========
Intimidate 34
Stock doesn't mind being bad cop


Zanderallen (Zachary H) 89/114 AC: 31(36 vs OD) T: 13 FF: 30 CMD: 24 
Friday July 23rd, 2021 2:15:51 PM

Zanderallen thanks Micah for his healing and let's Micah and Stock handle the prisoner. He does speak up in Delia's defense, "As much as we may want to push ahead straight away we need to rest. We have pushed our new companion rather hard in her scouting. I think it might be wise to rest here on the bank and set off first thing in the morning."

Bartomus(Rod) Fly - 70' HP: 51/76 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Friday July 23rd, 2021 9:03:46 PM

Seeing the possibility for a brief respite, Bartomus took a moment and stretched out on the ship's deck. His intention was to rest his eyes while listening to those about him.

"If we can sleep, that would be a good move for all of us. We don't know what is going to be going on in the forest. As much rest we can get, hit it fresh and then keep at it with the rest, we should be ready for most things."

Delia (Hannah) HP: 48/87; AC 23/16/18; CMD 29; Forest +4 
Saturday July 24th, 2021 1:36:06 AM

As Zanderallen speaks up for Delia, he realizes that she found an out of the way spot on board and settled down for a rest immediately. At least, it can be assumed that the cloak wrapped form is hers, as Hawky is protectively perched on it and fixes anyone who approaches with a warning glare.

When the orc begins shouting, Hawky makes a soft sound to reassure his human that the other no-wings have it handled and she remains wrapped in her cloak.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Saturday July 24th, 2021 8:34:38 AM

Ohen will wait in the wings and see how the orc responds, just in case the party needs crazy cop.

DM Robert - "Were you looking at the bright explosion?" 
Saturday July 24th, 2021 4:09:14 PM

Stohp looks for a cause of the orc's blindness forgetting that Micah cast a spell.
Micah questions the ork.
Stock does some heavy handed hinting at the orc.
Zanderallen says they should all fully rest up before proceeding.
Bartomus agrees with Zanderallen.
Delia crashes into dreamland.
Ohen goes on standby.

_______________

Tell us about he who lead you. "He was great warrior, much kill, fierce and had dragon blood."

Where did he come from? "He say here, he say we go his home, things happening."

How did he recruit you? "He great warrior, much killing in Scab, better have good friends with than good fighters against."

Why did you raid where you did?""What mean raid?" [i]I'm going to assume you explain that to him. He shrugs "It there, need food, we take. Is how we live."

You have a worthwhile lunch and find a good place to anchor the ship. It's still several hours till dark. But you should all be fully rested by the next morning. What will be your traveling plans and preparations?


Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday July 25th, 2021 10:02:51 PM

"Well we beat him and all of your companions so now we're the strong warriors you'll want to make friends with. You attacked an innocent town under our protection, but if you behave yourself as our prisoner we'll find some way you can work to make up for the damage you've done and this can end better for you then it did for the others in your group."

Stock (JonM) HP: 126/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 7/30 used 
Monday July 26th, 2021 9:20:18 AM

"Alright you pullers on the oars. Ready your backs and prepare to turn. We're going to pull southeast until Malici gives us the signal to stop. And keep your voices down. Delia's sleeping!"



Bartomus(Rod) Fly - 70' HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Monday July 26th, 2021 9:48:09 AM

"I can take a watch, but not going to lie, a bit of shut eye sounds good as well." Bartomus offered. He started seeing something in his mind about how he might be able to cast a spell and hold just that spell in his glave. It was something that just crept into his mind and he thought sleeping on it might help him sort that out.

"When we start out tomorrow, you want us to do scout on ahead - by foot and by air like we did last time, folks?"

Micah (John) HP: 90/90 AC: 30/13/29 CMD:21  
Monday July 26th, 2021 10:22:25 AM


Micah nods assent, knowing the orc cannot see him doing so, at Stohp's response to him.

Before they rest, Micah will make sure everyone is fully healed (except their prisoner, of course).

He defers to the others to plan their route, but will spend the morning in prayer asking for slightly different spells.

===========
Will update spell list on character sheet soon.
Unfortunately, he used up his 5th level spell slot, so he cannot cast Commune. Or will the journey take more than one day?

Zanderallen (Zachary H) 129/129 AC: 31 T: 13 FF: 30 CMD: 27 
Monday July 26th, 2021 3:31:53 PM

Zanderallen harrumphs at the prisoner, "That is the path of a coward. Using your 'strength' to take what you want. True strength lies in the finding the courage to put it to good use in helping and protecting others. Maybe one day you will see that too."

He spends the rest of the day caring for his equipment and keeping a kindly eye on Malici. He takes his standard watch during the night and wakes ready to head back into the woods.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday July 26th, 2021 4:40:40 PM

"Well said Zander"
Ohen will take his watch and have a restful sleep. When he awakens he feels refreshed and somehow... more powerful.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Monday July 26th, 2021 5:46:17 PM

After her hard crash, Delia wakes, unbundling herself from her cloak. She spends a quiet moment before they head out at the bow of the ship, enjoying the gentle rocking of the river and the cool air before she straightens up, stretches, and waits for the party to rise.

Once the party is up and gathered, Delia bluntly offers, "I'm happy to scout ahead again, but once we're close to the known, potential threat, let's have a more concrete plan than last time scouts were sent out. The camp exploding is an effective signal, but not having any timetable on it made for a long stakeout."

================
OOC: What terrain are we going into? More forest or something else?
Also, Hawky and I should be leveled up and my header is updated


DM Robert - "When we start out tomorrow, you want us to do scout on ahead -" 
Monday July 26th, 2021 7:47:47 PM

Stohp tries some psychology on the orc.
Stock orders the crew about.
Bartomus asks questions about the excursion.
Micah plans his spells for the next day (yes the excursion will take more than 1 day).
Zanderallen tries to put the orc in his place.
Ohen agrees with Zanderallen.
Delia states her opinions of scouting.
___________________

The day and night pass uneventfully. Though Zanderallen needs to make specified Perception check of 15 Highlight to display spoiler: {That night as you occasionally watch Malici you note that he does not seem to be sleeping much. He's pointedly staring away from the forest and into the river.}

As dawn breaks you look ahead into the forest. Yes Delia it's forest terrain, and it's considered difficult to most humanoids, but not you. From the reading's Malici took and the sketing on the map, anyone can make knowledge geograpy Highlight to display spoiler: {You think you have at least a 3 day trip in the forest/jungle based on your other excursions into the woods.}

Please set a marching order and spacing you wish to have between your characters.....as in how far are the scouts going to scout ahead?

Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20=8 ;
Tuesday July 27th, 2021 8:13:09 AM

Stohp is maybe able to determine the distance they'll be traveling (you didn't set a DC?) but probably not, it's not her area of expertise (don't think I can roll that untrained anyway). She double checks on the rations for the ship - will the ship have enough to stay, or do they need to send it back with the prisoner and call for a ride when they're done?

Micah (John) HP: 90/90 AC: 30/13/29 CMD:21  
Tuesday July 27th, 2021 11:59:04 AM


The first day out, Micah will take the time to cast divination. Clearing out a place, he asks the others to keep watch while he burns and spreads the required incense. That same day, he prepares commune, but does not initially cast it.

Once prepared he asks, Lord Domi, what advice do you have for us, your servants, as we enter the location, the medallion point us to?

When marching, Micah will stay in the middle of those not scouting and defer to the others as to the spacing of scouts.

Zanderallen (Zachary H) 129/129 AC: 31 T: 13 FF: 30 CMD: 27  d20+7=20 ;
Tuesday July 27th, 2021 3:32:19 PM

Zander takes note of Malici and tries to put him at ease, or atleast convince him to get some shut eye, "Malici, friend. Staying awake and looking away from it will change nothing about your father's legacy. You will meet it head on soon enough. And then you can look it in the eye and say, 'I am not defined by you, I have chosen my own path.' And we'll be right alongside you as friends. Now go get some sleep, worrying will do you no good." Zander will not be happy until Malici atleast lies down and appears to attempt to get some rest.
------------------
Perception 20

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday July 27th, 2021 6:17:39 PM

Ohen will be in the back behind Micah. He'll mage armor himself, as he does every day, and watch Micah's divination with interest and curiosty.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31  d20+17=31 ; d20+30=32 ; d20+23=38 ; d20+23=27 ;
Tuesday July 27th, 2021 6:20:09 PM

Delia looks at the map, starting to calculate the time/distance it would take her to reach their destination, then she pauses and restarts, remembering that she is the anomaly. I'm assuming a 31 will get it

She watches, fascinated and reverent, as Micah communicates with his deity, taking care that no one disturbs him. If Bart wants to join in the scouting, she will coordinate with him on distance. If he has no strong opinions, she will range out around 200 ft ahead of the party for now.

============================
Know (Geo): 31
Stealth: 32
Perception: 38
Survival: 27

Bartomus(Rod) Fly - 70' HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=28 ; d20+5=12 ; d20+14=15 ;
Tuesday July 27th, 2021 7:06:55 PM

Bartomus tried to figure out the distance that was needed to get wherever they had to go, but simply guessed it was going to be a long march.

He took his assigned watch and then made sure to get a much-needed rest.

When they got up and dealt with breakfast, he listened to Delia's suggestion for scouting. "Delia - let's double scout. I can keep up with you, so maybe we each be 100 paces ahead of the party but spread out by some fifty paces or so?"

"I can jump up into the air if there is a need to do so and go further ahead, but if we are going to have to walk a good while, I say, we just make the best of it."


Ignore 28 as the perception was for Z
Know Geo - 12

Perception on the Walk - 15 - Natural 1 - so Bart is completely distracted by all of the pretty trees.


DM Robert - "Delia - let's double scout."  d100=70 ;
Tuesday July 27th, 2021 8:11:21 PM

OOPs, will I guess if there's no roll indicator its a freebee for everyone

Stohp thinks she knows how long the journey will take. It's probably better for the ship to stay.
Micah does some casting.
Zanderallen convinces Malici to get some rest, hero point for helping that story aspect along.
Ohen is ready to travel.
Delia is brave in setting up her scouting pattern.
Bartomus also thinks staying well ahead of the party is a fun option.
Stock?
_______________

Micah sits and awaits Domi's presence. In his mind he hears, "The unseen can be seen but the mind must be quick. Be watchful."

Scouts must make perception 30 check Highlight to display spoiler: {The vegetation seems pretty heavy, doing some snooping you discover a small stream appears to be snaking through the woods headed north. Sometimes it appears to go underground. It's never deep, maybe 3-4 inches, but sometimes it's fairly wide. The stream would make easier progress for the party.}



Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday July 28th, 2021 7:58:18 AM

Stohp is ready to go.

Bartomus(Rod) Fly - 70' HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=28 ; d20+14=19 ;
Wednesday July 28th, 2021 10:14:48 AM

Bartomus started off from beside Delia and headed out at an angle to a point outside of camp where he cold see, or thought he saw, his fellow Shield scouting ahead of everyone else. Then he started walking, well striding actually through the woodlands. There were a lot of pretty trees, tall trees, big trees, green trees, little trees, leafy trees, and even some dead trees. There were a lot of trees whenever he looked about.

So, had made a perception at the end of the previous post that was a complete fail, did role again, and a fail but not as bad (1) as the earlier one. Post reflects Bart's ability to perceive lots of trees. ;-)

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31  d20+30=32 ; d20+23=28 ; d20+23=40 ;
Wednesday July 28th, 2021 12:41:09 PM

Spotting an easier path, Delia heads back to let the party know, likely unnoticed til she speaks, "As long as no one minds getting their boots wet, there's a stream that gives a break in the undergrowth. Headed north." She'll lead the party to it before resuming her place ahead of the Shields, checking to make sure the stream stays in a northernly direction.

Noticing Bart's distraction, she'll stop by him for a moment and say, "Not used to seeing natural things bigger than you?"

==============
Stealth: 32
Survival: 28
Perception: 40

Micah (John) HP: 90/90 AC: 30/13/29 CMD:21  
Wednesday July 28th, 2021 4:35:52 PM


Micah shares what his divination revealed to him.
The next morning he prays for spells to assist against invisible foes.

He nods, accepting Delia's route suggestion in stride, only momentarily considering casting water walking again.



Zanderallen (Zachary H) 129/129 AC: 31 T: 13 FF: 30 CMD: 27 
Wednesday July 28th, 2021 5:33:19 PM

Zanderallen marches along with the rest of the group. He takes a position alongside when possible, or immediately in front of Malici asking him about his recent travels, any questions he had about the Float, the most exciting place he's visited, basically anything to keep his mind off what waited ahead. If the conversation seems to be unduly bothering the half dragon Zander slips into respectful silence.

Stock (Sub by Zachary) 
Wednesday July 28th, 2021 5:35:11 PM

Stock takes his place at the front of the main group, on the lookout for anything that makes it past the scouts. "A creek you say. Is it boot deep for you or for reasonable height people?"

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=28 ;
Wednesday July 28th, 2021 6:12:40 PM

"My eyes should be able to see anything invisible or magical. I will stay vigilant."

After hearing Domi's advice, Ohen will be on careful lookout while walking with the group.

Perception: 28

DM Robert - "I will stay vigilant." 
Wednesday July 28th, 2021 7:57:25 PM

Stohp is ready to go.
Bartomus scouts ahead.
Delia points the stream out to the party.
Micah hits the trail.
Zanderallen tries to keep Malici distracted.
Stock wonders about the depth of the stream.
Ohen tries to be vigilant.
______________________

The party marches north. The vegetation seems pretty heavy, but the small stream appears to be snaking through the woods headed north. Sometimes it appears to go underground. It's never deep, maybe 3-4 inches, but sometimes it's fairly wide sometimes it's a 3 feet across and sometimes 20 feet. Naturally it deeper where it's less wide. The party soon realizes that while walking in the stream is making progress faster, their boots are not water tight. Soon the leather is soaked, and so too are your socks and feet.
Reflex check of 15 or you develop a blister.

Malici walks with the others. He responds to Zander, "I have not traveled much recently, instead living in a small shack along the edge of the Culverwood. But in the past I went to Plateau City. It was certainly a huge metropolis, but I found the intrigues of the streets to often be trying. Their are far too many people just eking out a living, and far too many people seeking to take advantage of others. Often my travels have given me pause to wonder about humanity as a whole....and along with that the role of governments and what they should be and do, and how various people's try differing forms of government. Take the Drow in the Scab. Certainly they are surface Drow, but they seem to cling to many of their old ways and forms of government. Is there way better than say the Float's form of government? Or the Emerald Kingdom's form of government. Each seem flawed in some way." He pauses for a bit and walks along. "Did you realize, no person ever steps in the same river twice, for it's not the same river and it's not the same man."

Zanderallen Perception 10 , everyone else (except Delia and Bartomus) Perception 20 Highlight to display spoiler: {You see Malici wince in pain momentarily and rub his forehead}

The scouts it is nearing dark you need to find a place for the party to rest. Perception 25 Highlight to display spoiler: {you find what looks like a dry spot to rest, there's what appears to be a small hill, and lots of old broken branches about.}
scouts if you rolled greater than 30 on your Perception check read the following as well Highlight to display spoiler: {In the dirt at the camp site, you find a longsword that instead of coming to a point flairs at the end creating a sort of star shape at the tip (well it's got three star points, one each side of the blade and then the tip.}

Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+14=17 ;
Thursday July 29th, 2021 7:25:24 AM

Stohp is a taur and incapable of wearing boots. Her tough hooves protect her from rocks in the stream bed and there is no leather or socks to chaff and give her blisters. She offers her own thoughts on government and things. "People aren't perfect, so no government system will ever be perfect. We can only try things and try to change them as problems are discovered."

Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=15 ; d20+12=24 ;
Thursday July 29th, 2021 3:11:28 PM

Zander has honed his body for endurance and a little water does nothing to hinder him. Better to make faster time. He grimaces in sympathy for Malici and hopes the talking keeps his mind off the worst of his pain. "Those who rule face many challenges, and the unique governance of the Float has it's own challenges. Nothing will be perfect so we must each look for how we can make life a little better for those around us, and chastise those who cause harm. You aren't looking to get into politics after this is all over are you?"
-------------
Perception 15
Reflex 24

Bartomus(Rod) Fly - 70' HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=15 ;
Thursday July 29th, 2021 6:04:44 PM

He had continued walking and looking back and forth to Delia and the party behind him. The wet ground was easier to walk through, but as the day wore on finding a camping spot where a good warm fire could dry things out would be of great help.

He lookedvabput trying to find something and got distracted.

rolled a 1 again for 15 for perception...fishies!!

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31  d20+23=42 ; d20+25=45 ; d20+23=39 ;
Thursday July 29th, 2021 6:05:29 PM

Delia looks down at Stock, somehow able to keep a straight face and says, "Mmm, might be up to knee high on a guy so reasonably heighted as you."

Once it gets close to dark, Delia keeps a sharp eye out for a good camp site. Spotting the dry, sheltered spot, she goes to investigate before directing her allies to it. Seeing the blade in the dirt, but not touching it, she will look around for any other signs of a this being an abandoned camp or a trap. If it seems clear, she'll ghost back to the group "I found a promising site, but there's a really odd sword left behind in the dirt... I left it alone for now."

=========================
Perception: 42
Stealth (moving at less than full speed and taking the -5): 45
Survival to check for tracks/leavings at the camp: 39 (45 if it's tracks)

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday July 29th, 2021 6:52:14 PM

"[b]I don't remember much of my childhood in plateau city, but I do remember it fondly. I imagine I was shielded by my parents from any of the negatives. We were also quite well-to-do, which I'm sure helps. Of course, we did leave to travel the world so maybe it wasn'teas idyllic as my memories.
"We do seem to be doing real good in the Float. The people look up to the Shields.
"I've never understood that river thing. Surely even though I've changed, I'm still Ohen with every step.

DM Robert - "I found a promising site, " 
Thursday July 29th, 2021 7:50:34 PM

Stohp gives some political thought.
Zanderallen keeps up the patter.
Bartomus scouts and tries to stay focused (actually yes fishes are in the stream now, little gold fish and some crawdads).
Delia returns with news of a camp site.
Ohen rambles.
Micah?
Stock?
_______________

Malici responds to Zachary, "Well not really, but it seems on my mind a lot recently."

Malici laughs at Ohen. "But the stream is constantly moving so the water you step on with each step always slides away never to be stepped on again, at least by you."

Delia has pointed out a place to rest. It seems somewhat sheltered and there is a lot of dry firewood around.

Knowledge nature 20 Highlight to display spoiler: {you realize the various branches and such are hacked off, it dawns on you that maybe someone was attacked by the forest here at one point and defended themselves.}

Appraise 15 on the swords Highlight to display spoiler: {it is made of cold iron}

Detect magic on the sword Highlight to display spoiler: {it is a +1 longsword}

Malici looks at the sword, "That seems a bit familiar...
Diplomacy 20 on Malici Highlight to display spoiler: {He will reveal that the sword looks familiar because he thinks the lizard folk that used to live in his father's city were armed with them, at least the guards were.}

Making camp?
Setting Watches?


Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+6=21 ; d20+9=28 ;
Friday July 30th, 2021 7:26:05 AM

Stohp looks at the sword (21 appraise) and notes it's composition. "Cold iron. Interesting. Where do you think you've seen it before?" (diplomacy 28)

She'll volunteer to take first watch.

Micah (John) HP: 90/90 AC: 30/13/29 CMD:21   d20+7=21 ; d20=14 ;
Friday July 30th, 2021 8:17:20 AM



Although he grew up on a city floating in a lake, Micah spent little time actually around water. As the water seeps into his boots, he still manages to adapt.

As they discover the sword, he casts detect magic and quickly identifies its properties and informs the others. He nods in agreement with Stohp as she shares what it is made of.

Micah will take last watch.

Before they turn in for the evening, he channels energy to heal any blisters caused by trudging through the wet.

============
reflex 21
Appraise 14+1
Diplomacy 33 taking 10

Stock (JonM) HP: 137/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 7/30 used  d20+10=23 ; d20=19 ; d20+18=22 ;
Friday July 30th, 2021 10:38:24 AM

"That's a nice sword, especially if some of the fey are about. Speaking of which, it almost looks like the forest itself was in some kind of a battle here, with tree limbs chopped off with an instrument of war instead of an axe or your grandma's loppers.

Malici - do you remember any connection between your dad and the fey?"


==========
Nature 23 vs DC20
Appraise 19 vs DC15

Previous watch order edited with Bart first and adding in Stock and Stohp:
First Watch - Zanderallen, Bartomus
Second Watch - Ohen, Stock
Third Watch - Delia and hawk
Fourth Watch - Micah, Stohp

Watch Perception 22


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+8=12 ; d20+1=21 ; d20+10=30 ;
Friday July 30th, 2021 4:11:56 PM

Ohen recognizes the material and enchantment on the sword.
"A cold iron sword with a minor enchantment. Should be good against fey or demons. The whole hostile forest thing definitely sounds like fey though."

After Malici answers Stohp that that type of sword was used by lizard folk guards who lived in his father's city.

"I see, we must be getting close then"

As we settle down to rest

"Thanks Micah, my feet were killing me."
~~~~~~~~~~~~
Blister check: 12
Appraise: 21
Arcane sight to detect magic
Diplomacy: 30

Bartomus(Rod) Fly - 70' HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+5=11 ; d20+3=21 ; d20+5=20 ;
Friday July 30th, 2021 4:42:29 PM

Bartomus missed everything about the site, but took a lot of interest in the discussion of the found sword.

"Now, remember the Fey aren't everything everyone makes them out to be," he offered as he looked over the shoulders at the sword. He nodded in agreement with the assessment of the blade being cold iron. "I mean King Eberyon has been pretty helpful a few times to us Shields."

Bartomus winked and listened to the potential former user of the sword. "Lizardmen, wait, wait, could their descendants be the folks we helped? Would that building with the moving shades and pretty grass be something from your pop's estates?"

KnowNat = 11; Appraise 21; Reflex (rolled, but also as druid using woodland stride) 20.

DM Robert - "I see, we must be getting close then"  d8=4 ;
Saturday July 31st, 2021 11:26:52 AM

As an historical reminder. Remember, up to a year or two ago this whole forest was sentient and it was insane, AND it hated ALL non plant living things.

Stohp inspects the sword.
Micah identifies the sword and heals the blisters.
Stock admires the sword and brings up the fey.
Ohen wonders if they are close.
Bartomus defends the fey and connects some dots. Hero point to Bartomus for realizing that while the lizard folk you-all helped in earlier modules may or may not have been descendants, they were at the very least related. All Lizard Folk in this Forest were under the reign of the Green Dragons and up to a little over a decade ago is when the last Green Dragon was slain.
Zanderallen ?
Delia ?
___________________

Night passes mostly uneventfully. It is still quiet for the forest does not have wildlife....or insect life. You do occasionally hear the flop of a small fish in the stream near by. It is still a bit spooky this lack of activity in the forest.

Morning approaches and you make ready to move on. Malici looks pensive and rotates 360 degrees a few times. [b]"I still feel something drawing me in this direction."[b] He indicates the mostly northerly path you've been set upon.

The march continues...

Scouts, Perception 25 Highlight to display spoiler: {You note strange patches of sand areas in the stream. You notice them because they are nearer the surface and of different coloration. If you step into said different colored sand read the next spoiler below. If you warn the others they can avoid the spoiler below.}

Those a walking without the scouts Highlight to display spoiler: { Unless the scouts warn you. There are some different colored sands in the stream Reflex check 15. If you fail you have wandered into quicksand and require help to be freed, and should probably call for help.}

Bartomus(Rod) Fly - 70' HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=28 ; d20+5=7 ; d20+14=26 ; d20+8=21 ;
Saturday July 31st, 2021 2:30:50 PM

Bartomus rested well. When he awoke and did his morning meditations, it was quiet. REALLY QUIET. There was nothing - no birds, no squirrels, not even flies. There were always flies or can'tsee'ems. Nothing. Surely, eventually, nature in all of her glory would make inroads into the forest, he thought.

They started forward and he took to the right of the part scouting about the few hundred paces ahead of the rest of the Shields. A fish, there were at least fish, flopped in the stream and it caught its attention. Maybe, just maybe nature was trying to reclaim the wilds. He noticed that there was a different color to the stream bottom - the sand was different. He looked at it repeatedly and then stepped onto a patch of it near the stream. It was squishy...

Then his foot kept going and there was no resistance. NONE.

"FRIG - QUICK SAND - HELP" He bellowed and then swung his glave about looking for something that it could stick in and at least anchor him as he continued to sink.

Perception - odd sand, ok.
Step on it...that makes sense...wait..what?? Reflex save 7
FRIG -
Perception for a target to stab glave into 26
Melee roll just in case there actually is something - 21




Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31  d20+23=35 ; d20+2=9 ;
Sunday August 1st, 2021 2:16:37 AM

The weird hours of the previous mission apparently took their toll on Delia, as she spaced out during the night. Fortunately, the night was uneventful and she starts out their next leg of the trip refreshed and alert.

While scouting with Bartomus, she also notices the strange patches of sand (Perception 35). She prepares to prod at one with her bow as Bart's shout breaks into the silence. Surging into action and cursing vividly, she runs to help, first trying to heave the much larger Taur out of the quicksand. (Str check 9) If unsuccessful, she then pulls out her rope, gives Bart one end and wrapping the other end around a large nearby tree to create a pulley.

Assuming she and Bart can leverage him out of the sand, she will sit and wait on the bank of the stream to catch her breath and make sure no one else gets sucked in.

Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday August 1st, 2021 2:03:34 PM

Stohp rushes forward and see's what's happening. She's careful not to step into the stuff herself as she throws a rope towards Bartomus.

Micah (John) HP: 90/90 AC: 30/13/29 CMD:21  
Monday August 2nd, 2021 10:08:36 AM

"Quicksand", exclaims Micah. He carefully moves to the rope, then strength surges to aid in the extraction.

Stock (JonM) HP: 137/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 0/30 used  d20+18=33 ; d20+4=12 ;
Monday August 2nd, 2021 11:47:01 AM

Stock grunts and helps Stohp with the rope to pull the big Taur out.

"Of all the Shields to fall into this...can't you just turn into an Earth Elemental and swim through the earth to get out?"

==========
Perception 33
Strength 12 to pull Bart out


Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24 
Monday August 2nd, 2021 2:33:23 PM

Snapped out his reverie by Bart's cry and Delia's cursing, Zander moves forward to where Delia directs him to help tug their big friend out.

DM Robert - "FRIG - QUICK SAND - HELP" 
Monday August 2nd, 2021 8:14:09 PM

Bartomus, infatuated with the primordial forest, falls into the quicksand.
Delia tries to reach the Bartomus with her hands and pull him out while staying away from the quicksand, she fails. But she does toss him a rope and secure it to a tree.
Stohp is going to throw a rope to Bartomus but see's Delia has already done that.
Micah buffs his strength and adds in with the rope.
Stock tries to help on the rope as well, chiding Bartomus for not turning into some sort of elemental to get out of the situation.
Zanderallen goes forward to help out as well.
Ohen ?
_________________

With everyone pulling on the rope you manage to get Bartomus out of the quicksand. There is a definite popping sound as he is pulled free. That must have been some powerful quicksand. Good thing it was not lighting sand.

Malici comes up but seeing that things are in hand stands to the side of the stream. "That's a strange looking plant. Ouch." Then he falls to the ground. The plant he is near looks like a clump of flowers about 3 feet tall. The flowers are a purplish color with large yellow stamen in the center. It almost looks like the flowers turn toward you.

#1 Perception 20 Highlight to display spoiler: {Malici grimaced in pain and fell over, you don't think he was close enough to the strange looking plant to have touched it.}

#2 Perception 20 Highlight to display spoiler: {the flowers aren't tracking you, they were just disturbed by the breeze Malici made as he fell right in front of them.}

Knowledge Nature 20 Highlight to display spoiler: {Those flowers are not poisonous. The petals could be harvested to make an expensive purple dye.}

Heal 25 Highlight to display spoiler: {You can find nothing wrong with Malici, no puncture wounds from thorns - there are none on the plant - no rashes - you do see that the veins on his forehead are standing out, and his eyelids are squeezed shut. You'd almost swear it's a sudden onset migraine....or something that could cause the same effect.}

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31  d20+12=31 ; d20+14=33 ;
Monday August 2nd, 2021 11:04:37 PM

Delia sees Malici collapse and moves over to him to check him, running through the flowers he remarked on with no concern. Kneeling down, she sees that he's locking up and looks to be in severe pain.
She'll roll Malici onto his side, just in case, and look up at Micah, "What did you do to help him before? Dunno exactly what happened then, but could his dragon dad...?" she lets the sentence trail off, unsure how to phrase the thought of the green dragon possibly trying to take over Malici.

====================
Autosucceed: +23 Perception
Know (Nature): 31
Heal: 33

Bartomus(Rod) Fly - 70' HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=32 ; d20+14=28 ; d20+11=20 ; d20+5=18 ;
Monday August 2nd, 2021 11:18:36 PM

"Whew, thanks everyone, that was well, yea, thanks." Bartomus said with a bit of embarrassment. "You know, I thought about turning into something, but wasn't really sure what and well, yelling for help was what came out."

He took a couple of deep breaths and got his bearing just in time to see Malici drop to the ground and Delia rush from teh rope over to the fallen dragon laddie. Bartomus looked back at the flowers and replayed what he had seen when the guy fell to the ground. Something was odd. "Don't think it's the flowers, but not sure what caused him to fall to the ground."

Listening to Delia, Bartomus nods thinking that maybe she was on to something.


Perc1-32
Perc2-28
Know Natu - 18
Heal 20 - did them out of order


Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=20 ; d20+16=32 ;
Tuesday August 3rd, 2021 8:20:09 AM

Stohp does realize that the flowers are just moving in the breeze (perception 20, 32) but still stomps on them just to be safe.

Micah (John) HP: 90/90 AC: 30/13/29 CMD:21   d20+9=23 ; d20+5=16 ; d20+5=14 ;
Tuesday August 3rd, 2021 1:29:48 PM


Micah notices the odd behavior of the plants and the sudden collapse of Malici. Responding to Delia's suggestion, he casts protection from evil on him. Not wishing to get too close to the strangely behaving flowers, the priest uses the power of his shield to cast the spell at a distance.

============
Protection from Evil on Malici, using reach metamagic feat.

Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=18 ; d20+7=16 ; d20+5=20 ;
Tuesday August 3rd, 2021 2:05:15 PM

With Deila and Bart seeming to give the flowers the all clear Zander moves up to Malici's side to assist. He takes and breath and begins calling on Domi's power but Micah beats him to it and he lets the tension out. He then re-focuses his concentration and begins scanning the area with Detect Evil just to be safe.
-------------
Perception 18
Perception 16
Heal 20

Detect Evil scanning in all directions

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+15=20 ; d20+15=19 ; d20+16=32 ;
Tuesday August 3rd, 2021 3:44:08 PM

Ohen will run up and see that Stohp has been rescued already, and see Malici fall over. He will try to determine if something magical is affecting Malici, since it looks like he wasn't close enough to the flower and the flower just moved in the breeze.
~~~~~~~~~~~~~~
I added last level's bonus to Perception in the die roller
Perception: 21
Perception: 20
Spellcraft: 32


DM Robert - "Don't think it's the flowers..." 
Tuesday August 3rd, 2021 8:55:50 PM

Delia rushes over to check on Malici.
Bartomus is happy to be out of quicksand.
Stohp stomps on the flowers and notices her hoves turning a lovely shade of purple in the pulp of the flower petals.
Micah's shield gives off a ping as he spell is cast at a distance.
Zanderallen does his detect evil routine.
Ohen tries to ascertain what's up.
Stock ?
________________

Malici gets up with Delia's help. "Suddenly felt like the screams of thousands of people shouting in my head. Sorta like that old tale of the fall of Alderon." He shakes his head and massages his temple. "Very weird sensation though. But I get a sense that it was something that happened in the past???"

Zanderallen focuses on Malici and gets no evil sensation....however, there's something faint off in the extreme range of his senses (so 60 feet) away from the stream and in the forest. Zanderallen leads the party into the forest and they see a ring of mushrooms, but the center area is shriveled and dying.

Bartomus only Highlight to display spoiler: {with your Fey connection you would recognize this as a fairy ring. They are often seen as hazardous or dangerous places, and linked with witches or the devil in folklore. You know that they can also be places of good omen. But this one does not seem to be that good. Also it's said that a fairy ring is a point of connection with the Fey realm.}

Anyone else Knowledge Arcane 25 Highlight to display spoiler: {you recognize this as a fairy ring. They are often seen as hazardous or dangerous places, and linked with witches or the devil in folklore. You know that they can also be places of good omen. But this one does not seem to be that good. Also it's said that a fairy ring is a point of connection with the Fey realm.}

Knowledge Religion 25 or Knowledge Nature 25 Highlight to display spoiler: { the area in the center has been drained of life energy, also the mushrooms are old, several weeks, maybe even back to the time of the 'winking' where the moon winked out, and this whole medallion thing started.}



Bartomus(Rod) Fly - 70' HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+5=17 ;
Tuesday August 3rd, 2021 11:47:31 PM

Bartomus followed along as Zander led the into the forest. He was looking about and then he saw it.

"Hold up, hold up." Bartomus moved forward and came up to about one stride back from the ring. He looked about, listened, and then studied the center again.

"One of fey's. He said as he squatted down and continued his stare. "Nothing good about the way that looks."

He fished his fingers into one of the small pouches in his vest and pulled out a gold coin. "Do you all just wanna leave it where it is at, or offer up something of an offering?"

[i]
Know Nat - 17


Bartomus(Rod) Fly - 70' HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=21 ;
Tuesday August 3rd, 2021 11:48:14 PM

Perception of ring - 21

Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday August 4th, 2021 8:13:31 AM

"Lets just get away from it as fast as we can. Perhaps if we put enough distance between us and it Malici will feel better."

Micah (John) HP: 90/90 AC: 30/13/29 CMD:21   d20+6=22 ; d20+18=24 ;
Wednesday August 4th, 2021 8:44:10 AM



Micah frowns as he examines the ring. Without taking his eyes away, he explains to the others, "The area in the center has been drained of life energy and the mushrooms are old, several weeks, maybe even back to the time of the 'winking' where the moon winked out and this set of events involving the medallion were put in motion."

"I am inclined to agree with you, Stohp, but we should make sure this does not pose some type of hazard to others before we leave it." He frowns in consideration of what they could do about it. "What about casting consecrate on it?"

===========
Arcana 22
Knowledge Religion 28, taking 10

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31  d20+12=19 ;
Wednesday August 4th, 2021 3:27:57 PM

Delia makes sure Malici is steady before releasing him, "Do you think it's some of your father's conquests or too far back for that?"

She'll move next to Bart to study the mushroom ring closely, but unlike him, she has had little dealings with the Fey and isn't sure what to make of it.

"Zander, is this where the evil you got is from? If so..." She looks at Bart, "How bad of an idea is it to burn it? Fey can be dangerous but leaving evil mushrooms seems like a bad idea. Especially if they are messing with or making it easier to mess with Malici's head."

======
Know (Nature): 19

Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24  d20+10=18 ;
Wednesday August 4th, 2021 4:33:07 PM

Zanderallen feels the hair on the back of his neck stand up as he can feel the malice in this place. He leads them to the mushrooms but stays well back, a faint nausea forming from the feeling coming off them, "Steady Malici. I don't know how long this aura has been here, or if it a new manifestation of the old dragon's power. I don't know about fire in the middle of a forest, and as for consecrating it... I fear this may be just the edge of something much deeper. Might want to save that blessing for when we really need it. Remember Malici, you make your own path. Let's get away from here, although this is probably just a taste of what's to come."
-----------
Know Rel 18

Stock (Sub by Zachary) 
Wednesday August 4th, 2021 4:35:20 PM

Stock harrumphs in distaste at the foul mushrooms. The other's talk of echos and far distant evils make him uncomfortable, those things couldn't be solved with a stout blow. He follows along with the others keeping his eyes out for something that might need hitting.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=28 ;
Wednesday August 4th, 2021 6:37:01 PM

"Oh, I could definitely safely burn the fairy ring. An inward ring of fire with a sleet storm should be safe.
"I'm fine leaving it alone though."


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Arcana 28

DM Robert - "I'm fine leaving it alone though." 
Wednesday August 4th, 2021 8:14:27 PM

Bartomus gives some info on the fairy ring.
Stohp is for marching on a quickly.
Micah wonders about casting consecrate on it.
Delia suggest purifying with fire.
Zanderallen suggests waiting and seeing what may come.
Stock decides he doesn't like mushrooms and wants to swat something.
Ohen likes the idea of burning the ring, but is fine with moving on.
_______________________

Malici eyes the fairy ring. "That is mighty peculiar and just a bit passing strange." He does some conjuring. Spellcraft 16 Highlight to display spoiler: {Detect Magic} "Yes, Ohen, do you not see it as well. The ring is nexus point, or focal point, though it's power is fading." He studies it briefly. "I'd say it was some form of teleportation or gateway spell. Though the aftereffects leave one to seriously question the origin point." He stands there briefly studying it some more. "And I don't think your sleetstorm would do much good Ohen."

He swivels and asks Micah. "I'm not that up on the whole negative energy theories, but don't they have something to do with undead? And aren't undead immune to cold?" He scratches his head.

As the party marches on Malici blurts out, "Undead Fey? Anyone heard of any such thing?" The party continues their northern journey.

After a couple of hours....#1 Perception 25 (+10 if you have detect magic or detect evil going) Highlight to display spoiler: { You spot another fairy ring off to the side. It appears similar to the other one.}

And close to sunset, though really in the forest it's often twilighty vision wise, sunset just makes it REALLY DARK, #2 Perception 20 Highlight to display spoiler: { You spot a low mound and as you approach you realize that it is some knocked over statues. }

Should you spot the #2 and/or should #2 be pointed out to you...
Appraise or knowledge engineering 20 Highlight to display spoiler: {These are 5 statues of lizard folk in various poses all different. They are incredibly lifelike. They do not appear to be too old, there is no chipping or weathering that you can determine. They also appear to have satchels and some sort of primitive backpacks.}
Heal or Knowledge Nature 20 Highlight to display spoiler: {These statues are of female lizard folk. In fact each statue is distinct enough to indicate the artist used 5 different subjects.}
Detect Magic Identify 21Highlight to display spoiler: { These statues are radiating transmutation magic. }

Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=21 ; d20+16=17 ;
Thursday August 5th, 2021 7:06:28 AM

The highly observant Stohp manages to miss all the signs of something being wrong in this area (21, 17). She marches along, obilvious.

Bartomus(Rod) Fly - 70' HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=31 ; d20+14=34 ; d20+3=11 ; d20+5=16 ;
Thursday August 5th, 2021 11:08:48 AM

"Undead fey? I have heard of banished fey," he said with a shrug and started out on his scouting.

A few hours later, he saw another fairy ring.

"Hey, um, why would there be a second fairy ring? I mean like that other one, see?" He pointed over to the other ring. Studied it and then shrugged while moving onward.

As the day waned, he started looking about for a suitable place to camp. Seeing a small knoll ahead, he made his way towards it with more focus and clarity as he took in the site. He noticed that there were odd stone clumps and made his way towards them for a closer inspection.

"Hey, um, well this is odd. Well, maybe not so odd all things considering," he said aloud. He took some time looking at the things and realized they were carved statues that had been toppled. But, excited about his find, he turned about and waived at the others. "Got something here. Not sure what it is, statues it looks like."


Percp 1 = 31
Percp 2 = 34
Apprais = 11
KnowNat- 16



Micah (John) HP: 90/90 AC: 30/13/29 CMD:21   d20+15=32 ; d20+5=23 ; d20+1=5 ; d20+9=16 ; d20=3 ;
Thursday August 5th, 2021 11:37:36 AM


Micah continues, actively renewing his detect magic spell as they go and notices the second fairy ring about the same time Bart mentions it. He inspects this one as well. Determining that it is similar to the the first one, he says so and suggest they keep moving.

Then a thought occurs to him, "Malici, do you get any impression from you medallion about these rings, or is the pull you feel still coming from ahead?"

As they approach the pile of statues, he continues to look with detect magic, recognizing nothing of significance about them without it.

=========================
Perception with Detect Magic: 32 success
Perception at twilight 23 success
Appraise 5 fail
Heal 16 fail
Identify (Spellcraft?) 20 fail

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31  d20+1=20 ; d20+4=22 ;
Thursday August 5th, 2021 11:55:18 AM

"Undead... fey? How does that even work? They're supposed to all nature-y. Even the evil ones." As she's speaking, she does a quick inventory of her cold iron arrows, muttering about how she should have thought to get more, going into this forest.

As the deep twilight of this forest approaches, she casts Darkvision (9 hrs) on herself. Upon seeing the stones, she narrows her eyes and closely examines them. "Call me paranoid, but do statues this lifelike scream 'turned to stone' to anyone else? They're all unique..."

From their poses/expressions, do they seem to have been running or scared? Or fancy artsy pose? Sense Motive: 22

============
Perception: +23
Appraise: 20
Know (Nature): take 10 for 22

Stock (Sub by Zachary)  d20+18=36 ; d20+18=21 ; d20+10=13 ; d20+13=21 ;
Thursday August 5th, 2021 2:04:13 PM

Stock spots the out of place objects but other than point them out he pays them little mind. However when Deila makes a comment about turned to stone he puts his survival skills to use, "Alright, everyone, stop stomping around everywhere and let me take a look around." He then takes a close circuit of the general area, using his natural dark vision to look for any tracks or signs of other creatures have been in the area.
-------------------------
Perception 36
Perception 21
Know (Nature) 13

Survival 21

Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24  d20+17=27 ; d20+7=24 ; d20+5=16 ; d20+5=24 ;
Thursday August 5th, 2021 2:18:32 PM

Zanderallen keeps alert, still a little setup off by the feeling of the auras, and takes any opportunity he can to quickly sweep the area with detect evil. He asks a questions of Malici as they travel past the second circle, " Is it possible your father's domain may be on a different plane? We recently dealt with a pocket plane of a fallen deity that opened onto our plain. Could these fairy circles be the doorways? Or is the medallion still pointing you onward?"

Reaching the statues Zander feels his sense of danger mounting. He draws his sword and wills it to life, fire expanding up the blade to provide light to those examining the statues. And Zander isn't too proud to admit to himself that having it drawn provides some level of comfort. He does scan with Detect Evil. And offers additional light if it's needed.
---------------
Perception (with Detect Evil): 27
Perception: 24
Heal: 16 (ignore second +5 roll)

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=32 ; d20+16=35 ;
Thursday August 5th, 2021 6:30:16 PM

"Huh another fairie ring

"Turned to stone you say?"

Ohen will then concentrate his arcane sight on the statues and turn a little pale.
"Yes. There are traces of Transmutation here. It has a very distinctive aura. These statues were almost certainly alive at some point."
~~~~~~~~~~~~
Perception 1 auto succeeds
Perception 2: 32
Identify: 35

DM Robert - "These statues were almost certainly alive at some point." 
Thursday August 5th, 2021 7:58:14 PM

Stohp marches along oblivious to the wilderness environment.
Bartomus notes another fairy ring and finds some statues.
Micah keeps scanning for magic.
Delia is very suspicious of the statues.
Stock has everyone freeze and tries to investigate the site.
Zanderallen draws his sword to light the torch of courage.
Ohen does his magic thing and thinks the statues were definitely made by a spell, like flesh to stone, could also be a basilisk, or a medusa.

________________

At Micah's question, Malici pulls out his medallion and does the concentration routine. "Nope, definitely still north, not those things." Perception 20 Highlight to display spoiler: {You notice that Malici is sweating, his hand trembles slightly, and when he speaks it sounds like he could use a drink of water because his voice is just a bit raspy.}

Delia gets the impression that the statues may have been in the act of moving. Possibly fleeing something?

Stock scouts around. It appears that these statues may have been tripped over recently. You can see where they originally stood/crouched and something large seems to have taken a dislike to them and shoved them over.

Survival 30 Highlight to display spoiler: { It is very difficult to determine the sign as it has been a few weeks. But maybe you've encountered something similar, maybe treant-y in terms of the trail.}

Malici slowly puts away the medallion and answers Zanderallen, "No he was definitely on this plane and in this forest. A pocket plane you say. What fallen deity could that have been?"


Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=17 ;
Friday August 6th, 2021 8:18:11 AM

When someone points out the statues to Stohp she frowns. "These might be petrified people. Is there any way to tell such things? Some sort of magic to detect if they once lived?" She's not sure if she should be keeping a wary eye out or covering her eyes so as to not accidentally gaze a basilisk or something.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31  d20+23=34 ; d20+12=19 ; d20+23=24 ;
Friday August 6th, 2021 11:01:21 AM

Delia joins Stock in casing the scene, looking slightly sheepish that she got so distracted by the statues she didn't think about looking around first. "Hmm... it's been weeks, so it's hard to get detail. Who knows how many times it's rained since then... but whatever knocked them over is big, maybe tree-ish, and hasn't been here recently. Now we have to wonder if this encounter was a one-off, or if we've trespassed on something's territory."

Are the statues about the same age as the fairy rings and the moon thing, or not?

She looks at the magic users in the group, "Can any of you fix them?"

============
Survival: 34
Know (Nature) to try and think of anything in her sphere of knowledge that turns things to stone: 19
Perception or Survival (same +) to look for signs of being in a creature's territory: 24 Yikes. Apparently the lack of small critters or something makes this hard

Micah (John) HP: 90/90 AC: 30/13/29 CMD:21  
Friday August 6th, 2021 5:27:08 PM


Micah shakes his head at Stohp's question, "I know of no way to determine for certain these were once alive, and the magic to reverse such an affect is not one Domi provides me."

The priest rummages through his bag. Retrieving a cloth bag, he starts tearing it into strips to make blindfolds. "Just in case, it is a gaze attack that caused this," he explains as he hands them out.

Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=11 ;
Friday August 6th, 2021 5:32:01 PM

"Caeroldra. It was quite the place, as long as one didn't mind a selection of rare and dangerous creatures being set loose in the city.

Now as to these statues, you say they were pushed over recently, but likely they themselves have been here a long time. The forest has not been open to visitors for centuries. If we have the magic to attempt to turn one back we could try, although as damaged as they appear to be I'm not sure they would still be alive."


Zanderallen keeps an eye out, wondering what food source such a big creature would have in this area, other than nice juicy adventurers.
----------
Perception 11

Stock (Sub by Zachary)  d20+18=35 ; d20+13=25 ;
Friday August 6th, 2021 5:36:21 PM

Stock gives up on his examination of the ground, annoyingly enough the human girl seemed quite capable of that sort of thing. He does notice Malici getting a little shaken and walks over to him, "Don't go passing out on us again, bucko. You're kind of important to this operation. Have a drink." and offers the half-dragon a water skin.
----------------
Perception 35
Survival 25

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=36 ;
Saturday August 7th, 2021 4:28:51 AM

"All I know is that they were changed. It's always possible the Transmutation I see is them turning from one material to another, say clay to stone, to make the sculpting easy. But I think the most likely explanation is they were alive. I do not know how to reverse it."

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Perception: 36

DM Robert - "These might be petrified people." 
Saturday August 7th, 2021 2:46:58 PM

Stohp wonders about the statues.
Delia examines the scene....the treeish tracks would date back to the fairy rings. The statues have been here for years..decades...
Micah passes out some material for blindfolds.
Zanderallen questions reversing the statues to alive as they might be broken, in fact you can tell that the statues are all intact, no missing limbs or anything.
Stock checks on Malici.
Ohen does not know how to reverse such a transformation.
____________

It is night fall. It would seem at least right now that this is a safe place to camp. Delia and Stock did not find any trace of a lizard track (basilisk) certainly no booted or bare feet except for yours (medusa), or even a chicken (cockatrice).

Malici takes the offered water skin and drinks deeply. "It is very disturbing." He says while eyeing the statues and still fingering the medallion.

What are your watches?
Please post a perception roll during your watch.


Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=22 ;
Sunday August 8th, 2021 4:38:49 PM

Stohp volunteers to take first watch (perception 22). She manages to ignore the statues and focus on the task at hand.

Bartomus(Rod) Fly - 70' HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Sunday August 8th, 2021 10:06:09 PM

Bartomus shakes himself out of his fixation on the fallen statues and what might have caused them to fall. He also continues to think that if there were statutes were alive and then changed into stone by the creature Stohp mentioned, he was worried. How do you avoid something like that?

Still lost in his thoughts, he volunteered for the first watch.

Bartomus(Rod) Fly - 70' HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=18 ;
Sunday August 8th, 2021 10:06:46 PM

Perception 18

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31  d20+23=28 ; d20+12=14 ;
Sunday August 8th, 2021 10:28:16 PM

Delia takes her standard third watch, Darkvision (9 hrs from twilight) should still be up for most.

During her watch, she mulls over the implications of being turned to stone for decades. Who were these women? Were they simple travelers who wandered into the wrong part of the forest or were they fleeing something in particular? What did their families know of what happened to them?

Watched ended, she lay in her bedroll, sadness for these lizardfolk who were frozen out of their lives filling her mind. Unsettled by the harm done to them, she made the decision that she would see them un-petrified. The magic users seemed to think it was possible, just not by them. Mind made up that she would help them even if it meant dragging someone who did have that ability out into the wilderness, she finally fell asleep.

========================
Delia Perception: 28
Hawky Perception: 14

Micah (John) HP: 90/90 AC: 30/13/29 CMD:21   d20+5=10 ;
Monday August 9th, 2021 8:27:26 AM


Micah takes last watch, ending it by doing his morning prayers.

=============
Perception 10

Stock (JonM) HP: 137/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 0/30 used  d20+18=34 ;
Monday August 9th, 2021 10:15:16 AM

Stock wakes from his pre-watch nap and gets out his stones. He carefully begins polishing them, using nothing but his darkvision to see what he's doing. He pulls out a blocky black and gray rock taken from the stone golem in the pocket plane and holds it, trying to make sense of the things the Shields are learning.

He grumbles, puts the stones away and begins sharpening his handaxe instead, scanning the forest for unwelcome visitors.
=============
Previous watch order edited swapping Stohp and Z:
First Watch - Bartomus, Stohp
Second Watch - Ohen, Stock
Third Watch - Delia and hawk
Fourth Watch - Zanderallen, Micah

Perception 34


Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=12 ;
Monday August 9th, 2021 2:35:00 PM

Zanderallen takes last watch. Routinely checking the area with detect evil as well as his eyes. He wonders what else to expect as they head into the domain of the dragon. How long had these areas of the woods been left untouched? He joins Micah in morning prayers and exercise.
--------------------
Perception 12

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=31 ;
Monday August 9th, 2021 7:16:56 PM

Ohen takes his second watch, contemplating the nature of lightning and teleportation, still keeping a watchful eye on his surroundings.
~~~~~~~
Perception: 31 with darkvision, see invisibility, and arcane sight.

DM Robert - "...."  d4=4 ;
Monday August 9th, 2021 7:56:53 PM

Stohp takes the first watch and remains vigilant.
Bartomus takes the first watch and keeps an eye out.
Delia takes third watch and is masterful at being aware. She also is deeply disturbed by the lizardfolk statues.
Micah takes last watch and tries to stay alert.
Stock contemplates the mystery of stone and watches the forest.
Zadnerallen is slightly more alert than his companion.
Ohen contemplates magic and wonders about a game of I spy with Stock.
___________________

Bartomus's and Stohp's watch passes by fairly uneventfully.

During Ohen and Stock's watch they faintly hear the far off sound of a stag running in the forest, but it's too far away and faint to really be a threat and does not approach the camp.. There is also unusually cold air that drifts by on the wind. (Yes from the direction of the hooves).

Delia also notes some very cold breezes occasionally, and once she thought she heard a far off bugle. The sound was vaguely like that of a summons to a hunt. But it was so distant perhaps her ears were playing tricks on her. In any case nothing approached the camp. She did notice that Malici was tossing and turning quite a bit.

During Micah's and Zanderallen's watch they see Malici stealthy approach the statues. Even with their poor rolls they can faintly hear him crying and him swearing to try and restore them to their proper selves.

Dawn such as it is in the forest, breaks. Malici still sits on his knees in front of the statues.

Do you have a cold breakfast or stir up a fire?
Continue marching and marching order?
Seek out anything in particular? Stay frosty and make perception checks on the trail?


Micah (John) HP: 90/90 AC: 30/13/29 CMD:21  
Tuesday August 10th, 2021 8:16:36 AM


With a nod to Zanderallen, Micah rises and gently approaches the kneeling sorcerer. Letting himself done that he is seated next to them, he quietly asks, [b]"Who are they?"[/], intentionally using the present tense.

Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday August 10th, 2021 8:45:33 AM

Stohp helps prepare breakfast. There seems to be no reason to avoid making a campfire so she does unless someone stops her.

Bartomus(Rod) Fly - 70' HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=28 ; d20+14=24 ;
Tuesday August 10th, 2021 9:26:46 AM

"Alright, another night in the past, another day about to start," Bartomus said to no one in particular as he stretched and put everything together in his kit. He then took a bit of time to himself and dealt with what was necessary and then found a place for his morning meditations.

He wandered back and caught sight of the small group at the statues. While curious, he also was hungry and saw that Stohp was working on breakfast. He made his way over there to lend a hand and waited to hear what was up with the dragonlad.

"Alright, same scouting approach Delia? I take the right you take the left, look for anything odd and make sure I avoid quicksand, right?"


Assuming scouting the same, rely upon Woodland Stride when we get going perception checks and I made two in advance.
1st perc - 28
2nd perc - 24




Stock (JonM) HP: 137/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 0/30 used 
Tuesday August 10th, 2021 9:52:33 AM

Genuinely interested in what Malici has to say, he follows Micah and follows the cleric's lead. "Look Malici, I get that you've had a rough go of it and lots of stuff happening, but look, when you see something and know something of it, we need you to share, even if it's hard. That way the rest of us can help support you and defend you better.

We're all in this together now."


Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24 
Tuesday August 10th, 2021 4:42:56 PM

Zanderallen also moves over to the statues nodding good morning to Stohp as she prepares a warm breakfast. He kneels by one of the statues and give them a closer look in the morning light.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday August 10th, 2021 6:18:32 PM

"That was a miserable night. I hate the cold. A fire sounds like a fantastic idea."
Ohen will assist Stohp in making the campfire, eat breakfast, and be ready to keep marching behind Micah.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31  d20+12=19 ;
Tuesday August 10th, 2021 7:17:30 PM

As she passes off her watch, Delia reports that she heard what sounded like a faint bugle and the odd cold. She would like to investigate the next morning if they can.

After learning about the previous watch's stag, she grabs Bartomus over breakfast, "With your knowledge of the fey, do you know anything connected with a stag, cold winds, and bugling? It sounds a little familiar and feels like too much a coincidence with the evil faerie circles."

She waits until Micah and Stock have brought Malici back before advocating for investigating that.

=================
Know (Nature): 19 on fey things
Perception for scouting:

DM Robert - "We're all in this together now." 
Tuesday August 10th, 2021 8:17:44 PM

Micah goes over to question Malici.
Stohp whips up a hot breakfast.
Bartomus is ready to march on.
Stock joins Micah in talking to Malici.
Zander looks at the statues.
Ohen helps with breakfast.
Delia listens to the other's reports of the night.

___________
Malici looks up at Micah. "I know them not. But they are unfortunates caught in the same webs as I. For last night I dreamed that my father did this. Perhaps as a way of saving the lizardfolk that directly served him when he knew his end was near. For without his protection the forest would have destroyed them. But this..." He waves his hands at the statues, "This is a cruelty. To preserve them for what?"

Malici looks to Stock, "Thank you for your words. I don't know what secrets I have. It seems I'm somehow enslaved to this [naughty word] medallion." He slips the medallion out of his pocket and flings it away. Or at least it seems he did, all of you watching saw him cock back his arm and throw it, his hand open at the release point. But you also see the medallion still connected to one of his outstretched finger tips. "Oh my."

Delia pointedly asks Bartomus what he might know about the Fey, hunting horns, and the cold.

Knowledge Nature 15 (Bartomus gets a +5) or Knowledge Religion 20 (yes religion deals with mythology)
Highlight to display spoiler: {The wild hunt is an awe-inspiring and enigmatic group of fey who stalk and pursue their chosen prey between worlds. Those few who have caught glimpses of these elusive beings and lived to tell the tale speak of clouds of green mist filled with spectral hounds, archers who fire bolts of magic with inhuman accuracy, and the sound of a melodious horn echoing for miles across the landscape.

When the Horned King calls, several wild hunts join into a legion and ride together against legendary opponents. Because of their occasional role as the agents of a reclusive fey divinity, the members of the wild hunt are sometimes classified among powerful entities known collectively as the Tane. Each wild hunt follows a wild hunt monarch, who travels effortlessly between the realm of the fey and the Material Plane in search of new quarry.
}

However, the aspect of the cold has a slightly different knowledge check.

Knowledge Nature 23 (Bartomus gets a +5) Highlight to display spoiler: {You've heard tales of the Cold Riders. Wisps of frosty vapor rise from this towering humanoid bedecked in silver-white armor. The frozen plates of ice covering its hulking form scrape and grate as it strides forward, a symphony of grinding screeches to shake the bones of even the most implacable foe. The thing smells of winter and wood smoke, tinged with the slow rot of a frozen dead man. Its majestic helm is crowned in a pair of enormous antlers composed entirely of dark blue ice—a twisted nest of jagged impalement emanating a cold promise of certain death. The riders are the Witch Queen's knights gallant and her favored minions in her war on the sun, the green, and all things that recoil from her freezing fingers. They delight in perversion, slaughter and the corruption of other fey. It is their solemn duty to bring fresh souls and candidates for transformation into cold riders back to their queen’s court, and they relish this charge.Highlight to display spoiler: {}}


Bartomus(Rod) Fly - 70' HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+5=10 ; d20+5=11 ;
Wednesday August 11th, 2021 1:27:35 AM

"Sorry, friend, but not sure I know what you are getting at." Bartomus glowered down at the demanding scout.

"See, I was introduced to My Lord Eberyon when I was a bit older than a calfling by one of the elders of the tribe that took me in. Wasn't much he taught me other than introducing me to the Green King in a hidden grove in that sea of grass." Bartomus said with a shrug. "The dreams and such pointed me towards a path that took me away from the herd and tribe of my youth and towards the Float. Still learning you might say."


Failed both Knowledge Nature.


Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday August 11th, 2021 8:20:12 AM

"Well enough navel gazing for now. We'd best get moving." Stohp says as she finished ensuring the fire is thoroughly put out.

Stock (JonM) HP: 137/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 0/30 used  d20+10=20 ; d20+10=18 ;
Wednesday August 11th, 2021 9:41:49 AM

"I wonder if we could be mixed up in the Wild Hunt...If so things might get interesting real fast. Could be this forest was closed even to The Hunt while it was sentient and filled with hatred. Those fey lords could be making up for lost time."

--------------
Nature 20, 18
Bart: with your +5 you hit the first nature check


Micah (John) HP: 90/90 AC: 30/13/29 CMD:21  
Wednesday August 11th, 2021 1:27:34 PM


Micah nods empathetically at Malici's words. His mood dampened, he wordlessly resumes their trek.

Bartomus(Rod) Fly - 70' HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Wednesday August 11th, 2021 4:14:13 PM

Bartomus kept playing over in his mind the question Delia had asked so emphatically. He spent some time on it as he scouted about and then he heard a bit of a whisper in the corner of his brain, something he hadn't really thought about for a really long, long time.

Life on the plains wasn't always easy, well it never was easy. But, winters were the worst - frozen meat from the animals that didn't make it, or dried meat, fruit, and stored grains from the harvest months. It was the time though of stories and tales.

"Hey Delia," he moved closer to her as they were walking out ahead. "There's an old story, lots of them actually, amongst the people that raised me about the green vapors filled with sharped tooth, barking and howling creatures like giant dogs, but not dogs, not wolves either, but like those. They ran as part of these hunters and all of the old timers warned about being out at night when they could suddenly appear with their firey bolts dropping creatures great and small in their pursuits. Usually, they said something about a distant, echoing sound as if someone was buggling but more enjoyable than one of us taur doing this."

He gave a soft buggle as he didn't want to scare his colleagues further back in the woods.

"Never thought of it as being something of King Eberyon's court. He always seems to me much more stylish, subtle, and such. But, those old fierce warriors, they always got a bit more serious when the stories were told of the hunters of the mists."

Sorry bit of retrogaming as I misunderstood the GM and I actually passed the first Know Nature as I should have added the bonus the GM gave me. Duh! Sorry.

Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24 
Wednesday August 11th, 2021 4:26:42 PM

Zanderallen shudders at little at the thought and mention of the Wild Hunt. He remembers back to previous otherworldly encounters when the portals of the float opened and the Sargrass Blood plague. Domi grants courage to face all things, he repeats in his head, steadying himself with a deep breath and unconsciously adjusting various straps on his armor. Then watching Malici attempt to free himself of the medallion, he clasps him on the shoulder, "We are only enslaved to what we give ourselves over to. It may take work but, have courage friend Malici, you will be free of this burden."
----------------
Know Rel: 20 (Taking 10)

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday August 11th, 2021 5:50:52 PM

"It seems we should be doubly careful in our watches at night, if we did indeed hear a Wild Hunt bugle. I don't know much about the fey, but I do know I would not much enjoy being hunted by them. But let's get moving, we have enough day time trouble to be worrying about night terrors. "

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31  d20+12=30 ; d20+23=26 ;
Wednesday August 11th, 2021 8:00:02 PM

OOC: sorry for the late post, I worked long hours today

She looks troubled as the Wild Hunt is brought up, but realizes that cold doesn't match them. Thinking about it further she remembers the stories of the Cold Riders and shudders. "Both of these groups are hunters... so that begs the question: What are they hunting?"

She returns to their previous scouting formation, trying to keep a watchful eye out.

============
Last post's 19 for the first check
Know (nature): 30

Perception for scouting: 26

DM Robert - "What are they hunting?" 
Wednesday August 11th, 2021 8:15:30 PM

Bartomus isn't sure about anything, but then remembers some tales of the wild hunt.
Stohp is ready to go.
Stock wonders if they might be mixed up on the wild hunt.
Micah silently agrees with Malici.
Zanderallen tries to offer solace to Malici.
Ohen doesn't want to get mixed up with any hunt and wants the party to move on.
Delia relates some of the stuff about Cold Riders (since she posted last you'all may have to back track to the previous post to read about it.
____________________

As you march on you encounter a few patches of wood that show signs of sudden and heavy frost damage. Not very much and when you did find it, you traced it in a roughly 40 foot diameter circle. There was nothing of note in the center, no fairy ring or any such thing.

The scouts at last spot an what appears to be a patch of less jungle. There are shafts of sunlight splitting through the trees and they can make out stonework, that appears to be walls.

Please place your selves on the southern part of the map below line 47. The lower dark green area, is not overgrown bush it's just dense jungle canopy.

map

The key is in the upper left.

Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday August 12th, 2021 6:23:44 AM

(The link seems to be view only and I cannot edit it)

Stohp is just a little behind whoever is leading the group and she peers out into the clearing suspiciously.

Stock (JonM) HP: 137/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 0/30 used  d20+18=32 ;
Thursday August 12th, 2021 9:27:47 AM

Stock plows his way forward until he can see the stonework. "This seem right Malici?

...and maybe that Wild Hunt and Cold Rider stuff was just coincidence...that's probably it."


He scans the area, especially any structures and their walls looking for anything out of the norm or any movement.

==========
Y48
Perception 32 / 34 with stonecunning


Micah (John) HP: 90/90 AC: 30/13/29 CMD:21   d20+6=7 ; d20+6=10 ;
Thursday August 12th, 2021 3:15:23 PM


Micah moves up with Stock, staying slightly behind. He casts detect magic and scans the opening in front of him.

=============
Z49
Detect Magic
Arcana checks if needed 7, 10

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31  d20+23=25 ;
Thursday August 12th, 2021 3:32:11 PM

Delia moves to AC49, trying to scan the clearing for any movement and listening for any noises she can hear over Stock crashing through the undergrowth. The additional lizardfolk statues keep catching her eye and distracting from her typical scan.

=============
Perception: 25

Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24 
Thursday August 12th, 2021 3:33:54 PM

Zander sees the ruins ahead and moves next to Malici, "Domi grant you courage and strength of mind" Tracing a hammer in the air in front of Malici's forehead he grants the half dragon protection from evil. "Now whatever comes you can know your thoughts are your own." He then moves up to take his place at the front.
---------------------------------
Protection from Evil on Malici 9 min

Move to AA-48

Bartomus(Rod) Fly - 70' HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Thursday August 12th, 2021 5:04:45 PM

Bartomus continued onward and noted that there was a rather large opening in the forest canopy ahead. He continued onward [AJ48] and stopped a bit back in the timberline and looked about. There were more statues ahead and it appeared to be different plants and rubble mounds.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=17 ; d20+16=18 ;
Thursday August 12th, 2021 6:56:26 PM

Ohen walks behind Stock and stops beside Micah, scanning the ruins for magic alongside him.
"This looks interesting"
~~~~~~~~~~~~~
Move to Y49
17 Spellcraft
18 Spellcraft

DM Robert - "This looks interesting" 
Thursday August 12th, 2021 7:58:57 PM

Stohp looks at the suspicious clearing.
Stock tries to assess the area.
Micah moves forward and casts detect magic.
Delia moves forward and gives the area the once over.
Zanderallen casts a spell on Malici.
Bartomus moves up and looks at the plants.
Ohen moves forward and gives things a once over with his arcane sight.

___________________________________

Stock, the stone work looks old but pretty functional. Nothing fancy or up to dwarf standards. Since the Lizard folk statues nearby (AJ41 and AM41) are stone, you think they are pretty much the same as the previous ones. The figures seem to be in more of a defensive stance with those strange swords drawn and held before them.

Micah scans around but doesn't see anything magical within the 60 foot arc/range in front of him.

Delia also notes the Lizard folk statues nearby (AJ41 and AM41). They are larger than the lizard-folk that visited the Float. More bulky, built like they'd been lifting weights when they might have been alive. OF course it could just been an artistic rendition meant to frighten.

Bartomus notes the overgrown grass and weeds and the rough looking bushes. The tree's scattered about seem less old than what they've been walking through. He'd estimate the oldest at no more than 20 years of age.

Ohen determines that the two nearby lizard folk statues are enchanted in the same way the previous lizard folk statues were enchanted. Otherwise he detects nothing.

Malici stares into the clearing. "I remember that well. This must be the place.

At that point a strange looking man stands up on the other side of the well. Looking at him you see that he has green skin and green hair. He's a gnarled old man with skin like tree bark. Its hair and beard looks like Spanish moss with brambles and leaves knotted through it. He looks around as if he heard something.

map

Sorry, I momentarily forgot since I control the map in this game. Let me know where you move if moving and I will advance the sheet each 'round'. The game I'm in doesn't do that as the DM lets us move things around. Unfortunately while that is easier on the DM, I've seen some fudging of things from round to round as he doesn't even make new pages from round to round.

Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday August 13th, 2021 8:10:02 AM

Stohp whispers to the group. "Do we try to sneak up, or do we reveal ourselves and try to talk things out with whoever that is? Or perhaps sneak a little closer then call to him?" She stays back in the trees where they hopefully won't be spotted.

Stock (JonM) HP: 137/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 0/30 used  d20+10=26 ;
Friday August 13th, 2021 9:32:10 AM

"I think most of us hide or at least stay back while some of us go talk to this gentleman. No need to alarm him nor expose our numbers if need be. Of course, if we can see him, he may very well see us.

I'll stay back here for now.

Malici - does that guy look familiar?"


Stock turns toward the half-dragon and watches his reaction.

========
Sense Motive 26 on Malici


Micah (John) HP: 90/90 AC: 30/13/29 CMD:21   d20+23=30 ;
Friday August 13th, 2021 12:50:25 PM


Micah nods to the others. Then, lowering his shield arm without loosing the straps, he advances, his other hand held palm forward in a gesture of peace.

"Greetings, venerable one." He pauses to glance in the direction of the "statues". "Do you know what happened here?"

=====
Move to Z43
Diplomacy 30

As a reminder: His shield has the symbol of Domi as its device.

Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Friday August 13th, 2021 3:27:08 PM

Ohen will nod in agreement to Stock, then walk up with Micah, his hands at his sides, slightly raised with the palms out, and wait for the green man's response.
~~~~~~~~~~~~~~
Move to Y43

Delia (Jacob H sub)  d20+30=44 ;
Friday August 13th, 2021 3:29:27 PM

Delia is unsatisfied that there is a tree between her and the green man, but she doesn't want to disrupt the attempt at diplomacy, so she will stealthily move to AF49.
~~~~~~~~~~~~~
Stealth 44

Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24  d20+18=19 ;
Friday August 13th, 2021 5:02:43 PM

Zanderallen decides three members is a good delegation size, and sheathing his sword takes his place right next to Micah. His shield is still strapped to his arm, but like Micah his free hand is raised in a peaceful gesture. He carefully watches the man for his reaction.
----------------
Move to AA43

Sense Motive: 19

Bartomus(Rod) Fly - 70' HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=21 ;
Friday August 13th, 2021 8:15:40 PM

Bartomus looked over the area and saw the man emerge on the other side of the well. He stepped forward just out of the edge of the forest and into the area that was more open.


Move 10' to AI/AJ 46
Perception on the well and the man - 21



DM Robert - "Do you know what happened here?" 
Saturday August 14th, 2021 6:51:23 PM

Stohp stays put.
Stock hangs back and puts a question to Malici.
Micah moves forward.
Ohen moves forward.
Delia shifts her position.
Zanderallen moves forward.
Bartomus moves forward.

___________________

The strange looking man cocks his head as if he can't quite see you or hear you. He makes a motion like unto beckoning you. Zanerallen has a chill go down his back. It just seems a little off. He speaks, "Know not what went before. Forest now open. Know what is happening is now. Know not what will happen is not now."

Perception 30 Highlight to display spoiler: {You note some movement around the ruins, nothing specific, but some hints of a small bit of red wool now and then, among the bushes and grass. }

Malici whispers back to Stock. "Never seen the like before. But there is something vaguely familiar about him."

Knowledge Nature 25 Highlight to display spoiler: {The woodwose or green men are wicked male counterparts of the dryad. Guardians and protectors of forests and woodlands, woodwose have a cruel streak, feeling it better to bury an intruder amongst the trees than ever let them leave their forested sanctuaries again. Due to their malign nature, woodwoses do not associate with dryads, most sprites, or other benign woodland creatures. They do however sometimes form bonds and alliances with other evil fey creatures.}

and this is a separate Knowledge Nature 21 Highlight to display spoiler: {You've heard tell of small evil fey that wear a red cap.}

map

Not that it means anything, but I changed the man to G1 instead of just 1. Nothing to see here, move along.

Bartomus(Rod) Fly - 70' HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  d20+14=24 ; d20+5=25 ; d20+5=24 ;
Saturday August 14th, 2021 7:36:16 PM

"Well, friend, I suspect, you could help us understand just what is happening now," the Taur offers in response in Sylvan. He moves forward as he continues to watch the forest man and things started to come to him about what it might be.

He tries whispering - "He's a green man, listen carefully and proceed with caution. A wicked streak they have, I tell ya. Also, keep a lookout for a red-capped fellow, it'll make him look like a paragon."


Move to AF/AG 43
Perc = 24 F; KnowNat = 25 P; KnowNat = 24


Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=33 ;
Sunday August 15th, 2021 9:37:55 PM

Stohp pauses as she looks around and notes the strange red substance (perception 33). She points out to the others where it is and suggests they avoid it.

Stock (JonM) HP: 137/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 0/30 used  d20+18=35 ; d20+10=22 ; d20+10=16 ;
Monday August 16th, 2021 9:03:15 AM

"Something feels eerie about this fella...And why do I keep thinking I see little bits of red flitting around the ruins?"
=============
Perception 35
Nature 22,16
Move to Q43


Micah (John) HP: 90/90 AC: 30/13/29 CMD:21  
Monday August 16th, 2021 3:47:07 PM


Micah knows little of green men and red caps, but does know of the warning he received from his divination.

"Please allow me to provide improved clarity of vision to my colleague so that we can avoid unnecessary misunderstandings among us." He then pulls out his pot of special ointment and spreads it on Zanderallen's eye as he casts true seeing on the paladin.

===========
True Seeing, duration 12 minutes, on Zanderallen.

Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=17 ; d20+22=40 ;
Monday August 16th, 2021 4:00:54 PM

Zanderallen has to strongly resist the urge to reach for his sword as the man beckons. He instead hides the reflexive motion to tighten a strap on his shield arm. He almost reaches for his blade again when Bart states what is ahead of them. He blinks as he adjusts his eyes to Micah's spell. He then moves forward slightly into the clearing to get a better look around. "Excuse me sir. You're not making much sense. Do you mind if we have a look around?"
--------------------
True Seeing

Move to AA38

Perception 17
Diplomacy 40

https://docs.google.com/document/d/1wG46FsmIBQeS8NRmJbrQu7pivuRAys89QaRik06EZZs/edit?usp=sharing (Jacob H) HP: 83/83, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=28 ;
Monday August 16th, 2021 5:46:05 PM

Ohen looks around carefully, hoping his ability to see invisibility will help, but he barely misses catching a glimpse of whatever is hiding.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Perception 28.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31  d20+23=31 ; d20+30=47 ;
Monday August 16th, 2021 7:53:17 PM

Delia catches the flashes of red and remains crouched, bow out. She stays ready for when/if diplomacy falls apart.

==============
Perception: 31
Stealth to remain hidden: 47

DM Robert - "Something feels eerie about this fella..."  d20+7=8 ; d20+7=19 ; d20+7=22 ; d20+7=12 ; d20+7=13 ; d20+7=12 ; d20+7=22 ; d20+7=21 ; d20+7=10 ; d20+7=18 ; d20+7=25 ; d20+7=19 ;
Monday August 16th, 2021 8:16:52 PM

Bartomus moves forward warning of dangers of the green man and red cap.
Stohp tries to spot the red cloth in the weeds.
Stock moves and tries to figure things out.
Micah applies a salve to Zanderallen.
Zanderallen tries to be diplomatic.
Ohen looks around some more. by the way your header is broken
Delia stays put trying to hide.
________________

Five tiny creatures like some miniscule, wicked old men,bearing a medium sized sythe, metal boots and a blood-red pointed cap. Snarls and run away from you-all (this is from an action one of you did last round, not telling you what). You hear more shouts of "They holy, we in trouble. Master save us. Make them dead."

You spy 7 more of the red capped creatures (size small) around the ruins, but not running away.

Then a second green man appears. "Baiting them is foolish, they are to die or the cold ones can have them as recruits." It then drops an Entangle spell on Zanderallen. Reflex save 15 (Zanderallen, Ohen, Micah, and anyone that crosses into the area.)

The first green man appears. "When you're right you're right. Oh boys, remember the plan...."

Then 8 small sized creatures streak through the woods towards you in a pincher movement. This creature resembles a short and slight elf wearing drab clothes and a wicked grin. In a blink, the thing darts from sight.

And to make matters worse, 3 figures mounted an strange looking stags emerge from behind various ruins.Wisps of frosty vapor rise from this towering humanoid bedecked in silver-white armor. The frozen plates of ice covering its hulking form scrape and grate as it strides forward, a symphony of grinding screeches to shake the bones of even the most implacable foe. The thing smells of winter and wood smoke, tinged with the slow rot of a frozen dead man. Its majestic helm is crowned in a pair of enormous antlers composed entirely of dark blue ice—a twisted nest of jagged impalement emanating a cold promise of certain death. In one monstrous gauntlet it clutches an ice-razored glaive glinting like the moon on the eve of a great slaughter. Two swirling cyclones of frost loom within the cold darkness of its visor where eyes should peer forth.

So just to be clear we have
G for Green men
r for red caps
q for quicklings
C for cold riders.

map

Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+11=20 ;
Tuesday August 17th, 2021 7:29:29 AM

Stohp considers trying to parley. She prefers to avoid fights if possible. Bart's words decide her against it though. She's not as familiar with wicked fey as the druid but she's heard a few stories, and it's unlikely a fight was ever avoidable. She goes to AD/AE 51/52 and tries to tag Quickling 5 with a tanglefoot bag (20 to hit touch AC on him)

Bartomus(Rod) HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1  3d6=12 ;
Tuesday August 17th, 2021 10:24:50 AM

"So we're doing this," Bartomus grunted with a bit of frustration. I mean, he thought to himself, they're fey, like we should be willing to talk this out. Then he reached for the rod he had in his bag and he began calling lightning as he saw a red cap up to his right and in the corner of his right eye something small was streaking towards him through the forest undergrowth.

Holding the rod with his hand he snapped it at the red cap (R6) in front of him.


Call Lightning - reflex save reduces damage by 1/2, spell resistance applies
3d6 for 12 - but using the Lesser Maximize Metamagic rod, I believe that makes it 18


Stock (JonM) HP: 161/161; AC: 28/25/16; DR 2/-; CMD: 33; Rage: 0/30 used  d20+10=17 ; d20+10=24 ; d20+10=27 ; d20+10=17 ;
Tuesday August 17th, 2021 11:05:28 AM

Status:
"Oh we're doing this. HAHA!" He scans the field of combatants and then takes up a spot on the flank to absorb as much of the action as possible. He draws a potion and seems to get a little hairier.

===========
Knowledge Nature checks to help identify:
Green men 17
Red Caps 24
Quicklings 27
Cold Riders 17
Anything learned will be shared with the party
5 ft. step to S43
Draw a potion, Drink potion of Bear's Endurance



Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24  d20+12=15 ;
Tuesday August 17th, 2021 12:25:19 PM

Zanderallen really didn't expect any other outcome, some fey were alright, some were just trouble, and then there were the fey that's sole enjoyment in life was hunting down mortals and torturing them. These seemed firmly in the third camp. Shaking off the vines that managed to get almost all the way around his boots he considers his options. Stepping forward would do nothing but get him surrounded and cut down by the cold riders. Keeping the difficult terrain of the entangle spell between himself and cavalry seemed a much better plan.

He takes a few steps back, slowed by the vines, and calls out a challenge as he draws his sword, flames dancing up the blade as he holds it high, "Then come and get us, you'll find no easy recruit in a servant of Domi!" Zander channels a divine spirit into his blade, enhancing it's magical prowess.
---------------------------------
True Sight 119 rounds
Divine Bond +3 enhancement bonus - Total bonus +4 Flaming Long Sword - Note: Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material. +3 overcomes Cold Iron/Silver, +4 overcomes Adamantine.


Reflex Save 15 - Not entangled

Move to AA41

Micah (John) HP: 90/90 AC: 30/13/29 CMD:21 Move 50  d20+7=18 ;
Tuesday August 17th, 2021 12:54:38 PM



Micah nods his head, not surprised by the sudden eruption of violence. Processing the information from Stock and having dodged the effect of the entangle spell, he moves out of the spells area of effect and enlarges the dwarf. The priest then says to Ezer, his shield, "I might need to move soon." With a slight glow, the shield enhances his speed.

===========
Reflex Save 18. Success
Move to U43.
Shield casts Expeditious Retreat on Micah
Micah casts enlarge person on Stock.

Active Spells
Expeditious Retreat on Micah (17 minutes)
Enlarge Person on Stock (12 minutes)
True Seeing on Zanderallen (12 minutes)


Ohen Kuldrven (Jacob H) HP: 83/83, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+8=13 ; d20+2=9 ; d20+22=26 ; d20+22=39 ; d4+4=6 ;
Tuesday August 17th, 2021 6:47:52 PM

The vines wrap around Ohen's feet, and he is unable to move. He struggles, but is unable to escape, so he hunkers down with defensive spells.
~~~~~~~~~~~~~~~~~~~~~
13 save
9 escape artist
26 concentration for quickened mirror image
39 concentration for resist energy cold
~~~~~~~~~~~~~~~~~~~~~~
AC 20 while entangled
6 images for 12 minutes
30 cold resist for 120 minutes


Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31  d20+18=19 ; d20+18=26 ; d20+18=21 ; d20+13=18 ; d20+8=18 ; d8+13=21 ; d6=5 ;
Tuesday August 17th, 2021 7:08:31 PM

Delia whips around from behind the tree (5 ft step to AG50) and unloads onto q5. Knowing they are Fey, she pulls out her cold iron arrows. Evidently, the Cold Riders have her unsettled, as her first double shot gets caught up and then most, if not all, of her arrows go wide.

===============================
Attack 1: nat 1, 26 for fumble confirm

Attack 2: 21 (on the off chance this hits)
22 (forgot point blank shot on damage) with cold iron arrows and 5 cold

Attack 3: 18

Attack 4: 18


DM Robert - "Oh we're doing this. HAHA!."  d20+11=26 ; d20+10=20 ; 3d6=14 ; 2d6=4 ; d20+10=26 ; d4=1 ; d6=1 ; d20+12=30 ; d4=1 ; d6=3 ;
Tuesday August 17th, 2021 8:52:25 PM

Stohp moves and throws a tanglefoot bag. (The quickling makes his reflex save. They have evasion but a tanglefoot bag doesn't cause damage normally. However, a slowed quickling is sickened and thus is damaged, so I'm going to rule that evasion would apply to the tanglefoot bag.)

Bartomus brings down a lighting bolt on the red cap. (You don't give me a target number to make my save. It's a third level spell, so I'm going to assume a 20 makes the save).

Stock moves and drinks a potion. He calls out, "Redcaps and quicklings need to be attacked with cold iron to be really effective. Redcaps can heal while they have that hat on. Slowing a quickling hurts it."

Zanderallen steps back taunting the green men while drawing his sword. (remember you are still in the area effect of the Entangle spell so you will need to save again. DC 15)

Micah moves and casts enlarge on Stock. His shield vibrates granting him more speed.

Ohen is entangled so he concentrates to cast some prepping spells.

Delia fires at a quickling hitting and killing it. (you don't need to roll to confirm a fumble).

_________________

Green man 1 calls out, "Oh we don't need to come to you to kill you." He then casts while stepping into the bush beside him. Spellcraft 21 Highlight to display spoiler: {Transport via plants}

Green man 2 moves behind the ruins so you're not sure where he is.

Cold rider 1 moves and then calls down an Ice Storm (area in white). NO save, Everyone takes 14 (3d6) points bludgeoning damage (I think that's going to end all the extra Ohens) and 4 (2d6) cold damage.

Cold rider 2 double moves forward.

Cold rider 3 moves forward, he seems to be waiting and observing.

Redcap 1-5 continue to flee.

Redcap 6-12 reposition, some double moving some single moving, dang speedy with a 60 move.

Quickling 1-4 move to reposition (actually 3 stands still so he's invisible).

Quickling 6 and 7 are in range to attack Delia, and jump into a flanking stack to seek some revenge for their brother.
Attack q6 to hit 28 (actually rolled 26, but forgot the flank) damage 1 (1d4) and sneak 1 (1d6)
Attack q7 to hit 30 (missed crit by 1) damage 1 (1d4) and sneak 3 (1d6)

Malici cast Spell resistance on himself.

map
----------
Quickling AC20/t19
Q5 - Dead

Redcap
R6, 9 damage

Stohp (Mitch) HP: 42/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=22 ;
Wednesday August 18th, 2021 4:35:56 AM

Stohp moves 10 feet to the right to try to grab one of the quicklings attacking Delila (22 to grapple Q6)

Stock (JonM) HP: 185/197; AC: 24/23/12; DR 2/-; CMD: 34; Rage: 1/30 used  d20+16=36 ; d20+20=36 ; 4d8+50=68 ; d6=4 ;
Wednesday August 18th, 2021 9:37:25 AM

Status: #LikeaBear, #BigMan, #RAGE

"HERE WE GO!" Big Stock barrels southward and slams into one of the quick little fey.

=========
Move S48/T49; Stock has 40' of ground movement so should be able to move out of difficult terrain with little trouble
RAGE
PA vs q2 hits AC36 Crit threat, confirms vs AC36, 68 bludgeoning damage + 4 electricity


Bartomus(Rod) [CL2/10-Skin0/110] HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 d8+1 
Wednesday August 18th, 2021 10:20:45 AM

With ice swirls behind him, red caps racing to him on his left and it appeared two were hiding behind the statues of the lizardmen, or the turned to stone lizard men. Bartomus realized he needed to protect himself and as he called down another bolt of lightning using a flick of the rod at the closest one trying to use the poor cold stoned lizard as some type of cover, Bartomus turned his skin into the metal of mechanized spiders and the shields of what he hoped were heroes.


Call lightning w. lesser maximizing rod for 18 (2/10)
Reflex save of 17 to only takes half. Sorry about that.
Stoneskin 0/110


Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24  d20+12=13 ; d20+4=7 ; d20+5=13 ;
Wednesday August 18th, 2021 2:11:31 PM

Zander all but trips as the vines actually get a hold of him, for an instant before with a last heroic struggle he pulls himself free and rushes out of the plants. He beckons to the two redcaps and the cold rider in front of him.
------------------------------
True Sight
Divine Bond +3 enhancement bonus - Total bonus +4 Flaming Long Sword - Note: Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material. +3 overcomes Cold Iron/Silver, +4 overcomes Adamantine. 12 minutes


Reflex 13 fails + 4 succeeds (Hero point used)

Spellcraft 8 fails (Should have been +5 not +4, rerolled instead of adding 1, taking the first roll)

Double move to AH41

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50  d20+17=36 ;
Wednesday August 18th, 2021 5:50:30 PM


Micah recognizes the green man's spell and calls out, "He just cast transport via plants"

He then shakes his head to clear it of the ice from the sudden storm.

Micah follows stock out of the cold and reaches out to grant him the ability to walk on air.
=====
Move to T47
Cast Airwalk on Stock Duration 120 minutes

Spellcraft 36 to identify Greenman's Transport via Plants

Active Spells
Magic Vestment on Micah's shield(12 hours)
Expeditious Retreat on Micah (17 minutes)
Enlarge Person on Stock (12 minutes)
True Seeing on Zanderallen (12 minutes)
Air Walk on Stock (120 minutes)


Delia (Hannah) HP: 85/91; AC 24/17/18; CMD 31  d20+18=27 ; d20+18=38 ; d20+18=28 ; d20+13=14 ; d20+8=11 ; 2d8+28=39 ; d6=1 ; d6=5 ; 3d8+42=48 ; d6=4 ;
Wednesday August 18th, 2021 6:34:39 PM

Delia frowns at the odd little creatures as they poke at her. She'll step out of the flank, then shoot to kill on the quicklings around her, eyes flicking to q6 as her first shot opens her up to an attack.

She winces at Stohp as her second shot brutalizes the fey she's grabbing at.
================================
Move to AE50 next to Stohp and q6

All attacks with cold iron arrows
Attack 1 at q7: 27
Damage (manyshot): 39 and 6 cold

Attack 2 at q6: 38, 28 to confirm
Damage: 48 and 4 cold

Attack 3 at q8: nat 1 14 (I forget that RAW there aren't fumble confirm consequences)

Attack 4 at q8: 11

Ohen Kuldrven (Jacob H) HP: 77/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=22 ; d20+2=3 ; 10d6+10=42 ;
Wednesday August 18th, 2021 6:51:48 PM

Ohen again struggles against the vines, as he is pelted with hail, but he can't break free. Ohen will then fireball the redcaps to his right.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
22 Spellcraft
3 Escape Artist
42 damage fireball on AM40/AN39, DC 21 reflex save for half
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AC 20 while entangled
6 images for 12 minutes
(The images only protect me and only disappear when I'm targeted by an attack)
30 cold resist for 120 minutes

DM Robert - "Oh we're doing this. HAHA!."  d20=2 ; d4=1 ; d20+10=25 ; d20+10=25 ; d20+10=22 ; d20+12=21 ; d20+6=19 ; d20+5=20 ; d20+5=22 ; d20+5=6 ; d20+5=21 ; d20+5=16 ; 2d6=4 ; 2d6=9 ; 2d6=6 ; 3d6=11 ; 2d6=7 ; d20+10=20 ; 2d4+10=15 ; d20+10=26 ; d20+10=20 ; d20+10=23 ; d20+4=13 ; d20+10=11 ; d20+10=12 ; d20+10=28 ; d20+10=18 ; d20+10=25 ; d20+10=29 ; d20+10=20 ; 2d4=5 ; d20+10=26 ; d20+10=29 ; d20+10=26 ; 2d4=7 ;
Wednesday August 18th, 2021 8:48:15 PM

Stohp shifts over to grapple a quickling and succeeds.

Stock barrels out of the cold zone and obliterates a quickling into a pool of bloody bits and pieces.

Bartomus performs 2 actions, please spend a hero point. (also if you spent the hero point then calculate if you really took any damage and deduct the damage from the spell) The redcap makes his save.

Zanderallen beckons to the cold rider after struggling to free himself from the grass.

Micah escapes the cold and continues to beef up Stock.

Delia takes revenge at the little stings she endured and destroys two more quicklings.

Ohen fires off a fireball. re images, well poop that spell is broken.
______________

Green man 1 casts Insect Plague on Bartomus. 5 swarms of wasps appear (little s also occupying some of Bart's space) and attack.
5 swarms attack, +5 base, 20, 22, 6, 21, 16 you are hit 3 times. damage (2d6x3) 4, 9, 6 and you must make a fortitude save of 15 or be nauseated.

Green man 2 casts a spell, transporting.

Cold rider 1 double moves into the cold.

Cold rider 2 moves south and then cast Ice Storm, hitting Delia and Stohp take 11 (3d6) points bludgeoning damage and 7 (2d6) cold damage. Q7 gets caught in the blast, but doesn't quite die.

ICE STORM For the remaining duration of the spell, heavy snow and sleet rains down in the area. (40 feet high) Creatures inside this area take a -4 penalty on Perception skill checks and the entire area is treated as difficult terrain. At the end of the duration, the snow and hail disappear, leaving no after-effects (other than the damage dealt).

Cold rider 3 double moves forward.

Redcap 6 moves up on Bartomus and attacks.
Scythe 20 (d20+10) damage 15 (d4+10)

Redcap 7 moves up on Micah an attacks
Scythe 26 miss

Redcap 9 moves up on Micah an attacks (draws an AOO from Stock if he wants to use it)
Scythe 20 miss

r9 double moves

r10 5 foot steps to engage Zanderallen
Scythe 23 miss, boot stomp 13 (d20+4) miss

r11 moves on Stock
Scythe 11 miss

r12 moves on Bartomus
Scythe 12 miss

Quickling 1 goes after Ohen. Reflex save vs entangle 28
To hit 18 miss

q3 goes after Ohen, reflex save vs entangle 25
to hit 29 crit confirmed with 20. damage 5 (2d4) on a roll of 1 it's you.

q4 goes after Ohen, reflex save vs entangle 26
to hit 29 again confirmed on 26, damage 7 on a roll of 1 it's you.

Quickling 6 and 7 are in range to attack Delia, and jump into a flanking stack to seek some revenge for their brother.
Attack q6 to hit 28 (actually rolled 26, but forgot the flank) damage 1 (1d4) and sneak 1 (1d6)
Attack q7 to hit 30 (missed crit by 1) damage 1 (1d4) and sneak 3 (1d6)

q8 looking very hurt retreats.

Malici cast another spell on himself.

map
----------
Quickling AC20/t19 CMD 18
Q2 - dead
Q5 - Dead
q6 - dead
q7 - dead
q8 - 18 damage

Redcap
R6, 9 damage
R10, 30 damage
R12, 21 damage

Cold rider
C2, 31 points damage
Mount 42 points damage

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday August 19th, 2021 8:56:31 AM

Stohp grimaces as the ice hits her, but at least that means no enemies are likely to charge her in this snowfield. Unless those riders are immune to it. Yeah they probably are. She gets out of it and behind a tree (AA/AB 51/52)

Bartomus(Rod) [CL2/10-Skin29/110] HP: 78/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+10=20 ; d20+8=19 ; 2d8+1=12 ;
Thursday August 19th, 2021 9:48:37 AM

Bartomus saw the wasps swarm about him and was grateful he pushed himself with armouring his skin. He made a note that he needed to learn to belch fire or maybe become fire as he slipped the wand into his pocket.

"You should be laughing," Bartomus said as he swung his glave at the slightly singed redcap (R6)


Sorry about that, I will keep it as it and deducted the hero point.
Damage - Skin takes all wasp damage, 10/15 from scyth. Everything adjusted.
Fortitude save made at 20, if no damage do I still do in the future?
Swift action - cast Hideous Laughter (Fey Domain) on R6, will save against 19
Melee - 19; if hit 12 pts damage.




Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24  d20+17=22 ; d20+12=24 ; d20+7=17 ; d8+16=22 ; d6=2 ; d8+16=22 ; d6=3 ; d8+16=21 ; d6=1 ;
Thursday August 19th, 2021 11:26:34 AM

Zanderallen really doesn't like how the cold riders and green men had free reign of the battlefield but he wasn't about to leave Bart behind to get swarmed by redcaps. So stepping up to engage the two singed radcaps coming out of the fireball he starts swinging.
-------------------------------
True Sight
Divine Bond +3 enhancement bonus - Total bonus +4 Flaming Long Sword - Note: Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material. +3 overcomes Cold Iron/Silver, +4 overcomes Adamantine. 12 minutes


5 ft step to AI42

Full Round Attack starting with R10 into R9 if killed
22(+17) to hit, 24 damage (22 weapon, 2 fire)
24(+12) to hit, 25 damage (22 weapon, 3 fire)
17(+7) to hit, 22 damage (21 weapon, 1 fire)

Delia (Hannah) HP: 85/91; AC 24/17/18; CMD 31  d20+19=29 ; d8=6 ;
Thursday August 19th, 2021 1:04:30 PM

Delia, not enjoying the flanking Cold Rider, moves to Z49 and takes a pot shot at C3. As she moves, she murmurs a command word and the icy wisps disappear from her bow (suppress Frost enchantment in case cold gives them a benefit), when she passes Malici she says, "Rider on the eastern flank, got anything to slow him down?"

============
Attack 1: 29
Damage: 19 (with cold iron arrow)

Delia (Hannah) HP: 67/91; AC 24/17/18; CMD 31 
Thursday August 19th, 2021 1:08:51 PM

Header update with ice storm damage

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50  d20+14=30 ; d20+9=16 ; d8+10=15 ; d8+10=18 ;
Thursday August 19th, 2021 5:19:08 PM


Heeding Stock's information about the redcaps, he attempts to sunder their hats. He crushes the hat of the one adjacent to Stock (number 7) and follows up with a blow of his enchanted mace to the next on (number 7).

================
Use Weapon Master domain power to gain Improved Sunder feat.
Power attacking:
Attack on R8's hat: to hit 27 for 15 points damage;
Attack on R7's hat: to hit 13 for 18 points damage.
Remain at T47

Active Spells
Magic Vestment on Micah's shield(12 hours)
Expeditious Retreat on Micah (17 minutes)
Enlarge Person on Stock (12 minutes)
True Seeing on Zanderallen (12 minutes)
Air Walk on Stock (120 minutes)



DM Robert - "You should be laughing,"  d20+7=18 ; d20+7=25 ; d20+7=9 ; d20+7=25 ; d20+7=25 ; d20+7=19 ; 2d6=9 ; 2d6=7 ; 2d6=3 ; d20+12=17 ; d20+12=27 ; d20+10=23 ; d20+4=6 ; d20+10=25 ; d20+4=18 ; d20+10=16 ; d20+4=23 ; d20+10=30 ; d20+10=13 ; 2d4+10=16 ; d20+4=23 ; d20+10=11 ; d20+4=18 ; d20+10=23 ; d20+10=27 ; d4=4 ; d20=12 ; d20+8=14 ; d20+10=27 ; d20+10=22 ; d4=1 ;
Thursday August 19th, 2021 8:44:06 PM

Stohp moves
Bartomus does some swatting (no save if they can't damage. But keep your tab running, 120 points, minus whatever gets through, so like 100/120 for example). since 6 is prone I assume you swing for him, need that prone bonus to hit.
Zanderallen steps in and starts swinging, two swings to kill 10.
Micah ruins some poorly knitted hats.
Stock
Ohen - you were attacked 2 times last round and need to make mirror image checks still.

_____________

Green man 1 in frustration says, "I swan, if you want something done right you have to do it yourself." He double moves.
5 swarms attack Bartomus again lets see if I can get past the stoneskin, +7 (you're flanked by the swarms) base, 25, 9, 25, 25, 19 you are hit 3 times. damage (2d6x3) 9, 7, 3 no damage.

Green man 2 double moves.

Cold rider 1 takes a 5 foot step and uses his icy glaive (reach) to attack Micah.
To hit 17 (d20+12) miss

Cold rider 2 moves into the cold zone.

ICE STORM For the remaining duration of the spell, heavy snow and sleet rains down in the area. (40 feet high) Creatures inside this area take a -4 penalty on Perception skill checks and the entire area is treated as difficult terrain. At the end of the duration, the snow and hail disappear, leaving no after-effects (other than the damage dealt).

Cold rider 3 does a ride by attack swinging at Zanderallen (showed his path for you he ends up at AL40)
to hit 27 miss

Redcap 6 prone and laughing

Redcap 7 attacks micah
Scythe 23 miss
Boot 6 miss

Redcap 9 attack Micah
Scythe 25 miss
boot 18

r9 attacks zanderallen
Scythe 16
Boot 23 (almost, they have to roll a 20 to hit you)

r11 attacks Stock
Scythe 30 crit not confirmed. damage 16
Boot 23 miss

r12 attack Bartomus
Scythe 11 miss
boot 18 miss

Quickling 1 goes after Ohen. Reflex save vs entangle 23
To hit 27 hit, damage 4, roll for your image count again on a 1 you are hit.

q3 goes after Ohen, reflex save vs entangle 12, he's entangled, but continues to attack
to hit 14 miss

q4 goes after Ohen, reflex save vs entangle 27
to hit 22 hit damage 1 on a roll of 1 it's you.

Malici cast another spell on himself.

map
----------
Quickling AC20/t19 CMD 18
Q2 - dead
Q5 - Dead
q6 - dead
q7 - dead
q8 - 18 damage

Redcap AC20 DR 10/cold iron
R6, 11 damage, laughing
R7 - hatless
R8 - hatless
R9 - 22 damage
R10, dead
R12, 21 damage

Cold rider AC23
C2, 26 points damage
Mount 42 points damage
C3, 19 damage


Stock (JonM) HP: 171/197; AC: 24/23/12; DR 2/-; CMD: 34; Rage: 3/30 used  d20+16=25 ; 2d8+25=33 ; d6=1 ; d20+16=22 ; 2d8+25=35 ; d6=6 ; d20+16=33 ; d20+20=40 ; 4d8+50=70 ; d6=1 ; d20+11=30 ; d20+15=17 ; 2d8+25=30 ; d6=4 ; d20+6=9 ;
Friday August 20th, 2021 9:06:31 AM

Ugh. I definitely typed up a post yesterday; must not have hit submit though. The other downside is that all of my rolls from yesterday are already loaded. I'll try to make these align as well as possible but there will be some extra here since there were two AOO's and 2 crits (1 unconfirmed) so a bunch of extra rolls.

Status: #LikeaBear, #BigMan, #RAGE, #WalkingonAir


Stock shakes his head. It felt like he passed out for a moment. He then goes back to work clearing out fey and swinging his big flail left and right.
===========
PA1 vs R8 (d20+16=25), 33 bludgeoning + 1 electricity
PA2 vs R8 (d20+16=22; this should now be d20+11=17), miss
PA3 vs R8 (d20+16=33; this should be d20+6=23), CRIT w/ improved CRIT; Confirmation: (d20+20=40 should be d20+10=30) confirmed; 70 bludgeoning + 1 electricity


Zanderallen (Zachary H) 119/119 AC: 31(36 vs C3) T: 13 FF: 30 CMD: 24  d20+22=27 ; d8+27=33 ; d6=1 ;
Friday August 20th, 2021 11:38:30 AM

Zanderallen realizes he's about to have a lot of company and the rest of the party is closely engaged. He decides it's time to start dealing with the larger threats. Ignoring the redcap dancing in front of him he follows the path of the cold rider, moving withing his glaive. "Domi take you!" he shouts as he smites the malicious fey.
-----------------
True Sight
Divine Bond +3 enhancement bonus - Total bonus +4 Flaming Long Sword - Note: Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material. +3 overcomes Cold Iron/Silver, +4 overcomes Adamantine. 12 minutes
Smite Evil on C3 - +5 to AC and attack, +12 to damage


Move to AK40
Swift action - Smite C3
Standard Attack on C3
27 hits, 34 damage (33 weapon, 1 fire)


Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Friday August 20th, 2021 2:54:07 PM


Micah involuntarily flinches at the brutality of Stock's attack.
He then defensively casts magic circle against Evil on Stock.

==================
Autosucceeed on concentration check to cast Magic circle against evil

Active spells
Magic Vestment on Micah's shield(12 hours)
Expeditious Retreat on Micah (17 minutes)
Enlarge Person on Stock (12 minutes)
True Seeing on Zanderallen (12 minutes)
Air Walk on Stock (120 minutes)
Magic Circle against Evil on Stock(120 minutes)




Bartomus(Rod) [CL2/10-Skin29/110] HP: 78/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+8=20 ; d20+8=15 ; 2d8+1=12 ;
Friday August 20th, 2021 11:59:45 PM

Bartomus swings his glave at the prone red cap feeling slightly sorry for doing so as a fey is a fey.


Melee with base bones 20 - not a crit - 12 base damage to R6


Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=32 ;
Saturday August 21st, 2021 3:35:19 AM

Stohp moves to 10 feet to the right of R11 and tries to disarm him (V/W 50/51, 32 to disarm)

Delia (Hannah) HP: 67/91; AC 24/17/18; CMD 31  d20+17=33 ; d20+17=29 ; d20+12=17 ; d20+7=16 ; 2d8+26=37 ; d8+13=15 ;
Saturday August 21st, 2021 12:14:40 PM

Delia shoots a quick look at the Cold Rider moving towards her and Stohp, but aims for the one Zander is fighting, hoping to free up their friendly neighborhood paladin to come engage the one closing on her.

=============
If I need to 5ft step to see him better, I'd go left/back from the tree

Attack 1: 33
Damage: 37 w/ 2 CI arrows

Attack 2: 29
Damage: 15

Attack 3: 17

Attack 4: 16

Ohen Kuldrven (Jacob H) HP: 77/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d6=4 ; d4=4 ; d6=2 ; d4=3 ; d3=2 ;
Saturday August 21st, 2021 12:36:56 PM

Ohen and his single remaining image narrows his eyes in annoyance at the Quicklings needling him. He gives up on trying to escape the entangle. "Slowing a quickling hurts it..." He will then cast slow on q1, q3, q4 and c1.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AC 20 while entangled
The first attack missed by 5 or less, so it still destroys an image.
Attack 2 against 5 images and me: rolled a 4
Attack 3 against 4 images and me: rolled a 2 (the d4 was a mistake, there were still 5 potential targets)
Attack 4 against 3 images and me: rolled a 3
Attack 5 misses by more than 5
Attack 6 against 2 images and me: rolled a 2
1 image for 12 minutes
30 cold resist for 120 minutes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ohen auto-succeed the concentration check for being entangle and casting defensively for 3rd level spells.
Slow: Will save DC 21 or they are staggered (only move or standard action not both), its move speed is halved, and it gets a -1 penalty on attack rolls, AC, and reflex saves.
Slow

DM Robert - fighting in silence  d20+10=18 ; d20+12=24 ; d20+6=26 ; d20+6=15 ; d20+6=11 ; d20+11=24 ; d6=3 ; d20+12=23 ; d10+6=13 ; d20+12=25 ; d10+6=11 ; d20+10=11 ; d20+4=23 ; d20+10=19 ; d20+4=22 ; d20+10=18 ; d20+4=20 ; d4+6=8 ; d20+7=12 ; d20+7=12 ; d20+7=27 ; d20+7=18 ; d20+7=14 ; 2d6=9 ; d20+10=18 ; d20+8=25 ; d4=2 ; d20+6=24 ; d4-2=0 ; d20+6=18 ; d20+12=22 ; 13d6=57 ;
Saturday August 21st, 2021 4:12:27 PM

Stock kills redcap 8.

Zanderallen moves away from the redcap and goes after the cold rider, drawing an AOO from the Red cap and from the Cold rider. Though clearly he hurts the Cold rider.
Redcap AOO 18 miss
Cold Rider AOO 24 miss

Micah continues to make Stock a power house.

Bartomus tries to impale a redcap, he hits, alas tis only a glancing blow (they gots lots of hp and with Dr10/cold iron your glaive ain't doin' much).

Stohp moves, (actually you need to be 5 feet from someone to 'reach' them, unless you have a reach weapon I don't know about. You're flail is not a reach weapon so I'm moving you 5 foot close, but still 5 foot away from him) and disarms R11.

Delia....(technically Bartomus and the statue are clipping most of your target, however you have improved precise shot (cause ranger archers are broken) shoots at Cold Rider 3 hitting him multiple times and killing him.

Ohen tries to slow his attackers. rolling saves...26, 15, 11
_____________

Zanderallan and Delia witness the death of the cold rider. Before you're eyes you see his armor melt like ice in a desert, his glaive too melts away, left with only rags the skeleton underneath collapses, at that point you realize that his mount too was undead in nature as it too collapses in a pile of bones.

Green man 1 moves up to Zanderallen and with his left hand (his right is holding a wooden club) reaches out to touch him.
Touch attack - 24 (d20+11) success, Spell in effect Rusting Grasp. Zanderallen's armor takes 3 points AC damage. (note according to the spell, when the armor takes damage equivalent to the bonus it gives it is destroyed, does that bonus apply to the magical plus, or just the metal base bonus?)

Green man 2 moves and casts Wall of Thorns. I'm going to color code the wall to a purplish color 'cause my browns and greens are most of the background, at least the one's that show up pretty. He's caster level 17 on that spell group so that explains the size. Further, since Stock is no large, he's made it 10 feet high instead of the normal 5. No save, no spell resistance, however...
Any creature within the area of the spell when it is cast takes damage as if it had moved into the wall and is caught inside. In order to escape, it must attempt to push its way free, or it can wait until the spell ends. Creatures with the ability to pass through overgrown areas unhindered can pass through a wall of thorns at normal speed without taking damage.
DAMAGE: Any creature forced into or attempting to move through a wall of thorns takes piercing damage per round of movement equal to 25 minus the creature’s AC. Dexterity and dodge bonuses to AC do not count for this calculation. Creatures can force their way slowly through the wall by making a Strength check as a full-round action. For every 5 points by which the check exceeds 20, a creature moves 5 feet (up to a maximum distance equal to its normal land speed). Of course, moving or attempting to move through the thorns incurs damage as described above.

I believe that means Stock takes 2 damage and Micah takes NOTHING? really really????? We're going to have to fix that...

Cold rider 1 rides on Ohen and attacks him with his icy glaive.
To hit 23 (d20+12) roll d2 on a 1 it's you. Damage 13 (d10+6) and loose 1 point dex.

Cold rider 2 moves on Malici and attacks him.
to hit 25, hit damage 11 and 1 point dex

ICE STORM For the remaining duration of the spell, heavy snow and sleet rains down in the area. (40 feet high) Creatures inside this area take a -4 penalty on Perception skill checks and the entire area is treated as difficult terrain. At the end of the duration, the snow and hail disappear, leaving no after-effects (other than the damage dealt).

Redcap 6 prone and laughing

Redcap 7 attacks micah
Scythe 11 miss
Boot 23 miss

r9 attacks zanderallen
Scythe 19
Boot 22

r11 takes a 5 foot step back while snatching his weapon.

r12 attack Bartomus
Scythe 18 miss
boot 20 hit, 8 more off your stoneskin

swarm..i forgot the swarm..
5 swarms attack Bartomus again lets see if I can get past the stoneskin, +7 (you're flanked by the swarms) base, 12, 12, 27, 18, 14 you are hit 1 time. damage (2d6x3) 9, off the stoneskin

Quickling 1 goes after Ohen. Reflex save vs entangle 18 entangled
To hit 25 damage 2, roll for your image count again on a 1 you are hit.

q3 goes after Ohen, entangled, sickened
still tries to swing on Ohen, 24 (d20+6) damage 0, although I think 1 is minimum. roll to see if its you or the image.

q4 goes after Ohen, entangled, sickened
to hit 18 miss

Malici does acid breath on the cold rider, DC 22 save...of course he rolled a 22, so half damage...
damage 57 halfed is 28 points damage.
And then he flys up 5 feet.

map
----------
Quickling AC20/t19 CMD 18
Q2 - dead
Q3 - entangled, slowed
Q4 - slowed
Q5 - Dead
q6 - dead
q7 - dead
q8 - 18 damage

Redcap AC20 DR 10/cold iron
R6, 10 damage, laughing
R7 - hatless
R8 - dead
R9 - 19 damage
R10, dead
R 11 disarmed
R12, 18 damage

Cold rider AC23
C2, 49 points damage
Mount 42 points damage
C3, Dead

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday August 22nd, 2021 10:35:28 PM

(I thought swarms didn't roll to hit, just hit automatically if you're in the space with them. Also Stohp is a large creature with 10 feet of reach regardless of weapon.)

Stohp double moves around the tree to the south to get around the Redcap and approach the Greenman to hopefully disrupt his casting next round (L/M 50/51)

Stock (JonM) HP: 170/197; AC: 24/23/12; DR 2/-; CMD: 34; Rage: 4/30 used  d20+16=24 ; 2d8+25=33 ; d6=4 ;
Monday August 23rd, 2021 9:31:18 AM

Status: #LikeaBear, #BigMan, #RAGE, #WalkingonAir, #MagicCircle
"Ouch. What in the name of..."

His head pivots to the green man and bursts through the thorn wall to wallop at the fey.

=======
Wall of thorns' damage description is one of those PF1E descriptions which is just overly complex. Anyway:
Current AC = 24 - 1 (DEX) - 1(Dodge) = 22; so 3 points of damage except Stock has DR 2/- so that's 1 point.
Move to O49/P50; to me this looks like 2 more points of damage from the wall.
PA vs G2 hits AC24, 33 bludgeoning + 4 electricity




Stock (JonM) HP: 168/197; AC: 24/23/12; DR 2/-; CMD: 34; Rage: 4/30 used 
Monday August 23rd, 2021 9:31:42 AM

Header updated

Bartomus(Rod) [CL2/10-Skin45/110] HP: 78/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+9=23 ;
Monday August 23rd, 2021 10:06:48 AM

Bartomus decided that he needed to do something different. He lunged for the prone laughing redcap's hat.


CMB roll for 23 w/o prone add-ons


Ohen Kuldrven (Jacob H) HP: 74/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d2=2 ; d20+23=33 ; d20+23=43 ;
Monday August 23rd, 2021 6:18:59 PM

Ohen's last image fades as the cold rider attacks the wrong Ohen. Ohen, pelted by snow, covered in vines, and stabbed by a couple of quicklings, waves goodbye to the cold rider, smirks, and disappears.
Reappearing instantly in AW46.
~~~~~~~~~~~~~~
Concentration for casting while entangled: 33
Concentration for casting defensively: 43
Cast Dimension Door to AW46
~~~~~~~~~~~~~~
Cold Resistance for 120 minutes


Delia (Hannah) HP: 67/91; AC 24/17/18; CMD 31  d20+18=27 ; d20+18=35 ; d20+13=21 ; d20+8=19 ; 2d8+28=40 ; d8+14=21 ;
Monday August 23rd, 2021 6:40:17 PM

Seeing/hearing the Cold Riders close in on both of her sorcerous allies, Delia glances between the two for a moment, torn between who to help as Ohen's mirror images vanish. Then as Ohen vanishes as well, she shrugs and steps behind Malici, aiming for the rider on him and readying herself for the possibility of Ohen's foes closing on her.

=====================
Move to AA48 and attack C2 with CI arrows

Attack 1: 27
Damage: 40 w/ 2 arrows

Attack 2: 35
Damage: 21

Attack 3: 21
Attack 4: 19

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Monday August 23rd, 2021 6:45:13 PM


The screech of thorns on metal causes Micah's teeth to clench. Realizing it is not actually harming him and knowing that the redcap would be difficult for him to harm without cold iron, he decides to boost his allies and casts bless from his wand.

================

Bless 10 rounds. + 1 to Stock, Micah, Delia, Stoph, and Malici.

Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24  d20+22=38 ; d20+17=30 ; d20+12=13 ; d8+27=31 ; d6=3 ; d8+27=28 ; d6=2 ;
Monday August 23rd, 2021 6:53:20 PM

[OOC: From the target despriction and ending sentence of the first paragraph "Magic items made of metal are immune to this spell" I don't think it works against Zander's magic plate armor?]

Zander watches in disgust as the cold rider melts in front of him. But his attention is soon turned to the green man that approaches and attempts to destroy his armor. He turns with grim anger and unleashes more holy justice.
-----------------
True Sight
Divine Bond +3 enhancement bonus - Total bonus +4 Flaming Long Sword - Note: Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material. +3 overcomes Cold Iron/Silver, +4 overcomes Adamantine. 12 minutes
Smite Evil on G1 - +5 to AC and attack, +12 to damage


Smite Evil on G1
Full Round Attack on G1
38 to hit, 34 damage (31 weapon, 3 fire)
30 to hit, 30 damage (28 weapon, 2 fire)
13 misses (Nat 1)

DM Robert - fighting in silence  d20+11=21 ; d20+11=21 ; d20+11=13 ; d20+12=25 ; d10+6=15 ; d20+11=18 ; d20+4=12 ; d20+11=26 ; d20+4=5 ; d20+13=30 ; 2d4+10=16 ; d20+6=13 ; d20+11=13 ; d20+4=7 ; d20+7=25 ; d20+7=12 ; 2d6=7 ; 2d6=8 ; 2d6=9 ; 2d6=6 ; d20+14=28 ; d20+12=32 ; d20+12=17 ; 5d4+5=16 ;
Monday August 23rd, 2021 8:16:46 PM

Stohp - Yes, but 10 foot reach means they have to be inside that zone doesn't it? space and reachsee about half way down. Oh and you're right on Swarms, thanks, more damage to be dealt to Bartomus now that on three of them I don't have to roll. moves around.

Stock bursts out of the wall of thorns and swings at the greenman...but misses.

Bartomus a large creature tries to swipe off the hat off a small creature (3 foot tall), it's rather comical looking but he succeeds.

Ohen goes poof and gets away from the baddies.

Delia rounds the tree and plants some arrows in the cold rider. The cold rider staggers and goes down. However, his gear is not dissolving like the last cold rider....could the zone of cold be a clue.

Micah calls on Domi to bless the actions of his companions. I wonder who kept that cold iron sword you guys found earlier.

Zanderallen CRAP, CRAP, CRAP, all my beautiful spells for naught. Zanderallen whacks on the green man.

______________________

Green man 1 is not used to things not working for him. Seeing his touch spell not work, and just taking a walloping, he attempts to grapple Zanderallen.
CMB 21 (d20+11) miss

Green man 2 see's the huge dwarf take a swing at him. He slams back.
Slam 1 - 21 (d20+11) miss
Slam 2 - 13 (d20+11)

Cold rider 1 is dissapointed by Ohen's tricks, seeing his buddy go down he decides to ride on Delia and attaks her with his icy glaive.
To hit 25 (d20+12) Damage 15 (d10+6) and loose 1 point dex.

ICE STORM For the remaining duration of the spell, heavy snow and sleet rains down in the area. (40 feet high) Creatures inside this area take a -4 penalty on Perception skill checks and the entire area is treated as difficult terrain. At the end of the duration, the snow and hail disappear, leaving no after-effects (other than the damage dealt).

Redcap 6 prone and laughing

Redcap 7 attacks micah
Scythe 18 miss
Boot 12 miss

r9 attacks zanderallen
Scythe 26
Boot 5

r11 takes a 5 foot step and attacks Stock from the rear. (flanking)
Scythe 30 (d20+13) damage 16 (2d4+10)
Boot 13

r12 attacks Bartomus
Scythe 13 miss
boot 7 miss

swarm...
5 swarms attack Bartomus again lets see if I can get past the stoneskin, +7 (you're flanked by the swarms) base - 3 swarms auto hit you and 1 more is successful, 25, 12 you are hit 4 times total. damage (2d6) 7, 8, 9, 6 off the stoneskin

Quickling 1 entangled attempts escape artist 28, success.
He moves.

q3 entangled, ,slowed, sickened, tries to escape artist 32 success.
He moves

q4 entangled, slowed, sickened tries to escape artist 17, fail.

Malici casts magic missile at q4. dealing out 16 points damage.

map
----------
WoodWise AC 29
G1 - 64 damage

Quickling AC20/t19 CMD 18
Q2 - dead
Q3 - entangled, slowed, sickened
Q4 - entangled, slowed, sickened, damage 16
Q5 - Dead
q6 - dead
q7 - dead
q8 - 18 damage

Redcap AC20 DR 10/cold iron
R6, - hatless, 10 damage, laughing
R7 - hatless
R8 - dead
R9 - 19 damage
R10, dead
R12, 18 damage

Cold rider AC23
C2, 110 dead?
Mount crumbles

C3, Dead

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=34 ;
Monday August 23rd, 2021 8:39:41 PM

Stohp takes a 5 foot step up to flank the Green Man and grapples him (34 to grapple)

Bartomus(Rod) [CL2/10-Skin75/110] HP: 78/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+8=15 ;
Monday August 23rd, 2021 9:47:59 PM

Bartomus could see the wasps and see them chipping away at the armor, but he also had the red caps to deal with and that was equally frustrating. He shifted about and swung his glave at the red cap slashing at him and he was off swinging his glave widely. He took a deep breath and bellowed in frustration.


Melee - 15 missed, skin updated


Stock (JonM) HP: 154/197; AC: 24/23/12; DR 2/-; CMD: 34; Rage: 5/30 used  d20+19=26 ; d20+14=26 ; d20+9=12 ; 2d8+25=32 ; d6=2 ; 2d8+25=39 ; d6=1 ;
Tuesday August 24th, 2021 9:10:18 AM

Status: #LikeaBear, #BigMan, #RAGE, #WalkingonAir, #MagicCircle, #Blessed

Stock feels the presence of the redcap on his back but decides to ignore it. Instead he goes after the green thing in front of him.

"That's how we do it Stohp!"

=========
FYI - Stock can't be flanked (Improved Uncanny Dodge) but that didn't impact the last round
PA1 vs G2 hits AC26, 32 + 2 electricity
PA2 vs G2 hits AC26, 39 + 1 electricity
PA3 vs G2 hits AC12




Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50  d20+9=14 ;
Tuesday August 24th, 2021 5:48:47 PM


Micah decides it is time to leave the thorns, but even calling upon Domi's strength, he is unable to break free.

Full round action attempt to break free of thorns.
Str check 14 vs 20, failure.
Used one round of Might of Gods domain power. (+6 to strength checks)

Ohen Kuldrven (Jacob H) HP: 74/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  12d6=36 ;
Tuesday August 24th, 2021 6:44:48 PM

Ohen stretches his shoulders after being entangled and battered.
"It's shocking how much nicer it is over here. Actually... that gives me an idea."
Ohen will move up slightly to be able to see the cold rider that struck his image better, then he reaches out his hand and a bolt of lightning strikes Quickling 1, then branches out to q4, q3, c1, r6, and r12.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Moves to AW40 then casts Chain Lightning.
36 Lightning Damage DC 24 Reflex save for half
The DC is 22 for everyone but Quickling 1
I believe q4, q3 c1, r6, and r12 are all within 30' of q1. Unfortunately I can't target the swarm :(
If c2 is still alive I'll shoot him too. I think I can see him from AW40.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cold Resistance 30 for 120 minutes

Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24  d20+22=40 ; d20+22=31 ; d20+17=36 ; d20+17=18 ; d20+12=16 ; d8+27=31 ; d8+27=29 ; d6=2 ; d8+27=28 ; d6=1 ;
Tuesday August 24th, 2021 6:51:41 PM

Zanderallen shrugs off the arms of the green man and continues his crusade against evil fey.

-----------------
True Sight
Divine Bond +3 enhancement bonus - Total bonus +4 Flaming Long Sword - Note: Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material. +3 overcomes Cold Iron/Silver, +4 overcomes Adamantine. 12 minutes
Smite Evil on G1 - +5 to AC and attack, +12 to damage


Full Round Attack on G1
40 to hit, 31 confirms crit, 62 damage (60 weapon, 2 fire)
36 to hit, 18 fails crit confirm 29 damage (28 weapon, 1 fire)
16 misses

Delia (Hannah) HP: 52/91; AC 23/17/17; CMD 30  d20+18=34 ; 2d8+28=35 ; d20+18=33 ; d20+13=33 ; d20+13=32 ; d20+8=22 ; d8+14=18 ; 3d8+42=55 ;
Tuesday August 24th, 2021 6:56:19 PM

Blessed, Dex drained

Delia gasps as the glaive connects with her, ice seeping into her veins. She shudders as she steps back from him and tries to take him out. "Malici! Can you burn the unmelted cold rider or anything?"

Attack 1: 34
Damage: 35

Attack 2: 33
Damage: 18

Attack 3: 33 w/ 20; confirm 32
Damage: 55

Attack 4: 22 (dang dex drain)

DM Robert - "It's shocking how much nicer it is over here."  d20+11=24 ; d20+11=13 ; d20+12=29 ; d20+10=11 ; d20+10=15 ; d20+12=30 ; d10+6=15 ; d6=4 ; d20+9=28 ; d6+3=6 ; d20+9=12 ; d20+10=12 ; d20+10=29 ; d20+4=9 ; d20+10=21 ; d20+4=18 ; d20+10=26 ; 2d4+10=17 ; d20+4=14 ; d20+7=10 ; d20+7=24 ; 2d6=9 ; 2d6=6 ; 2d6=8 ; 2d6=5 ; d20+10=11 ; d20+12=15 ;
Tuesday August 24th, 2021 8:16:24 PM

Stohp steps up and grapples the green man.

Bartomus swings his glaive and misses, probably the tight quarters.

Stock lays into the green man, only managing to hit because Stohp was hanging onto him.

Micah tries to move but finds the thorn bush particularly strong.

Ohen lets loose with a chain lighting. (save q 24, 13, c 29, r 11, 15) q4 + 3 dies, no one else does.

Zanderallen concentrates his attacks and kills the woodwise (green man 1, it did take both swings, but the second swing only needed to do 3 points damage).

Delia fires at the mean cold rider. (Which provokes I believe since he has reach.) She kills the Cold rider with her 3rd shot, but he would get his AOO... to hit (30, d20+12, damage 15 (d10+6) and 1 dex drain.

______________________

Green man 2 grappled, activates swift action power, Spines (Ex) As a free action, a woodwose can cause sharpened wooden spines to protrude from its body. Any creature in contact with the woodwose or grappling with it takes 1d6 points of piercing damage each round it remains in contact with the woodwose
Stohp takes 4 damage from the wooden spines that spring out of the green man's body.
hmm, I'd like to cast contagion but that's going to provoke..
HE will slam Stohp. (-2 stupid grapple rules, he should get a free rib grabs)
punch 1, 28 damage 6 (d6+3)
punch 2, 12 miss.

ICE STORM For the remaining duration of the spell, heavy snow and sleet rains down in the area. (40 feet high) Creatures inside this area take a -4 penalty on Perception skill checks and the entire area is treated as difficult terrain. At the end of the duration, the snow and hail disappear, leaving no after-effects (other than the damage dealt).

Redcap 6 prone and laughing

Redcap 7 goes after Stock.
Scythe 12 miss

r9 attacks zanderallen
Scythe 29 miss
Boot 9 miss

r11 attacks Stock from the rear.
Scythe 21 miss
Boot 18

r12 attacks Bartomus
Scythe 26 hit, damage 17 (2d4+10, so 10 off stoneskin and 7 actual damage)
boot 14 miss

swarm...
5 swarms attack Bartomus again lets see if I can get past the stoneskin, +7 (you're flanked by the swarms) base - 3 swarms auto hit you and 1 more is successful, 10, 24 you are hit 4 times total. damage (2d6) 9, 6, 8, 5 off the stoneskin

Quickling continues to follow orders (kill the casters first) and goes after Ohen. (120 move is nice, He will draw an AOO from Bartomus, because of Bartomus's reach).
he attacks Ohen, 11 (miss)

Malici casts dispel magic at the cold zone. (rolled a 15, the cold zone stays in place, you will need a 21 to dispel it).

map
----------
WoodWise AC 29
G1 - dead
G2 - 74 damage

Quickling AC20/t19 CMD 18
Q2 - dead
Q3 - dead
Q4 - dead
Q5 - Dead
q6 - dead
q7 - dead
q8 - dead

Redcap AC20 DR 10/cold iron
R6, - hatless, 46 damage, laughing
R7 - hatless
R8 - dead
R9 - 16 damage
R10, dead
R12, 51 damage

Cold rider AC23
C1 dead

C2, 110 dead? armor and stuff is still there.
Mount crumbles

C3, Dead

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+20=23 ;
Wednesday August 25th, 2021 7:30:24 AM

Stohp grunts as she gets stabbed and punched. She tries to pin him down and tie him up so she won't be stuck holding onto his thorns anymore (23 to maintain grapple, greater grapple lets her take 2 actions while grappling, one to pin one to tie up with silk rope)

Stock (JonM) HP: 154/197; AC: 24/23/12; DR 2/-; CMD: 34; Rage: 6/30 used  d20+17=19 ; d20+12=28 ; d20+7=23 ; 2d8+25=29 ; d6=5 ; 2d8+25=36 ; d6=5 ;
Wednesday August 25th, 2021 9:31:31 AM

Status: #LikeaBear, #BigMan, #RAGE, #WalkingonAir, #MagicCircle, #Blessed

Stock grunts at Stohp as she tries to pin the green man and whirls on the little fey behind him, pummeling it.

============
PA1 vs R11 hits AC19
PA2 vs R11 hits AC28, 29 + 5 electricity
PA3 vs R11 hits AC23, 36 + 5 electricity


Bartomus(Rod) [CL2/10] HP: 65/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+8=15 ; d20+15=35 ; d20+15=18 ; d20+8=18 ; 2d6+8=16 ; d4=1 ; d20+15=21 ; d20+8=18 ; 2d6+8=17 ; d4=4 ;
Wednesday August 25th, 2021 10:03:02 AM

He felt a slash and then a few stings. And something ran by his blade and he swung at the moving blur, but it kept on blurring.

He also saw that his skin was skin. There were wasps and one frustrating little man coming at him still.

"Let there be fire," he bellowed. Within a few seconds he was a thing of fire, a huge, thing of fire with a bull horns and face and a curling tail. The latter he slammed into the slashing little red capped man

[I]AOO - 15, miss
Wild Shape - Huge Fire Elemental - 2 slam attacks, guide says Melee attack +15, will roll that and regular melee attack as I am not sure if I use it's monsters stats for the attack (Crit, not confirmed //A miss if I use my CMD of 8)
==>possible damage of 16 plus burn +1, reflex save against I believe 17 (10+my 4+their con mod) to take 1/2 burn damage
2nd slam against the swarm AG42 - 21 w+15, 18 w+8 ==> 17 damage +4 burn reflex reduces 1/2
I honestly have no clue what happens to those that all about me when I do this.[/i/


Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24  d20+17=34 ; d20+17=21 ; d20+12=26 ; d20+7=17 ; 2d8+32=38 ; d6=3 ; 21d8+16=107 ; d8+16=24 ; d6=3 ;
Wednesday August 25th, 2021 5:10:07 PM

Zanderallen finally turns his attention to the little runt that has been doing a number to the shine of his leg armor. Motivated by a dislike of buffing out scratches he really gives the redcap the business.
-------------------------
True Sight
Divine Bond +3 enhancement bonus - Total bonus +4 Flaming Long Sword - Note: Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material. +3 overcomes Cold Iron/Silver, +4 overcomes Adamantine. 12 minutes


Full attack on R9
34 hits, 21 confirms crit, 41 damage (38 weapon, 3 fire)
26 hits, 27 damage (24 weapon, 3 fire) (Please ignore the 21d8 roll)
17 misses


Ohen Kuldrven (Jacob H) HP: 74/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  5d4+5=14 ;
Wednesday August 25th, 2021 6:16:24 PM

Ohen will snap his finders in annoyance, summoning balls of force that slam into the quickling attacking him.
~~~~~
Magic Missile 14 damage

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50  d20+9=27 ;
Wednesday August 25th, 2021 7:11:52 PM


Micah breaks free of the thorns.

============
Strength check 27
Move to p47; route s46, r46, q47, p47

Blanikig R7w ith Stock

Delia (Hannah) HP: 52/91; AC 23/17/17; CMD 30  d20+17=23 ; d20+17=37 ; d20+17=29 ; d20+12=25 ; d20+7=19 ; 2d8+13=16 ; 3d8+39=57 ; d8+13=19 ;
Wednesday August 25th, 2021 7:46:46 PM

blessed, dex drain 1

I didn't designate a square when I said "step back" last post my bad, but I intended to take a 5ft step to AB47


Delia will turn her attention to the Red Caps harassing Bart. Still keeping an eye on the as of yet unmelted Cold Rider she calls out to Bart, "You think you could bring some of that fire over to this one?"

============================
Starting with r6 will move to r12

Attack 1: 23
Damage: 26 (only added one arrow worth of damage)

Attack 2: 37; confirm 29
Damage: 57

Attack 3: 25
Damage: 19

Attack 4: 19 (again, dang dex drain)



DM Robert - "Let there be fire,"  d20+20=31 ; 2d6=9 ; d6=1 ; d20+11=24 ; d20+10=23 ; d20+4=11 ; d20+10=11 ; d20+4=15 ; d20+7=8 ; d20+7=21 ; 2d6=8 ; 2d6=8 ; 2d6=6 ; 2d6=4 ; d20+10=25 ; d4=2 ; d20+12=25 ;
Wednesday August 25th, 2021 8:16:00 PM

Stohp - His CMD is 25. I think that means you've failed to maintain the grapple. Greater Grapple says maintaining the grapple becomes a move action. It allows you two grapple checks to move, harm, pin, etc. It does not give you two actions. However, if I'm interpreting the reading right, you would still get another roll. I rolled a 31 for you, so you are able to maintain the grapple.

Stock - misinterpreting what's going on with the Greenman, turns and destroys the redcap behind him.

Bartomus - actually I don't believe Wild Shape is a swift action. It says per the spell Beast Shape 1. Also it appears there's a feat that allows you to do it as a swift or move action but it is not allowed with the Wold's rule-set. So you are a huge fire elemental, but no attacks this round. However, the wasp swarms on you are in your fiery presence and they do take damage. So 9 damage to three of the swarms.

Zanderallen manages to kill the red cap annoying him.

Ohen gives some magic missiles to the quickling. Unfortunately that's the first time he's taken any damage so he's still up.

Micah comes around the thorn bush.

DELIA, Who posts late after I've started typing forcing me to redo stuff. Kills both redcaps.
______________________

Green man 2 grappled, still has spines up, Spines (Ex) As a free action, a woodwose can cause sharpened wooden spines to protrude from its body. Any creature in contact with the woodwose or grappling with it takes 1d6 points of piercing damage each round it remains in contact with the woodwose
Stohp takes 1 damage from the wooden spines that spring out of the green man's body.
He's going to try and reverse the Grapple.
CMB 24 (d20+11) so according to your stat you would have a CMD 26 vs grapples. he fails.

ICE STORM For the remaining duration of the spell, heavy snow and sleet rains down in the area. (40 feet high) Creatures inside this area take a -4 penalty on Perception skill checks and the entire area is treated as difficult terrain. At the end of the duration, the snow and hail disappear, leaving no after-effects (other than the damage dealt).

Redcap 6 prone and laughing

Redcap 7 still attacks Stock.
Scythe 23 miss
Boot 11 miss

r12 attacks Bartomus
Scythe 11 miss
boot 15 miss

swarm...
The swarm cannot not attack you, further they can't move away. The ones on you already took their burn damage this round.
5 swarms attack Bartomus again lets see if I can get past the stoneskin, +7 (you're flanked by the swarms) base - 3 swarms auto hit you and 1 more is successful, 7, 21 (a huge fire elemental is AC 21) you are hit 4 times total. damage (2d6) 8, 8, 6, 4 (Hmm, does Stoneskin transfer with your new shape?)
For my ease, the 4th swarm takes 9 fire damage and like the other two I'm just going to say they fail their save and are on fire, so they will burn next round for 1d6, and the three in your space will also take 2d6 more.

Quickling 1, the only one left. Attacks Ohen again.
he attacks Ohen, 25 hit, damage 2 (1d4)

Malici again casts dispel magic at the cold zone. (rolled a 25, the cold zone goes away and the cold rider in the zone has his armor and equipment melt and his bones settle to the ground.).

map
----------
WoodWise AC 29
G1 - dead
G2 - 74 damage

Quickling AC20/t19 CMD 18
q1 - 14 damage
Q2 - dead
Q3 - dead
Q4 - dead
Q5 - Dead
q6 - dead
q7 - dead
q8 - dead

Redcap AC20 DR 10/cold iron
R6, - Dead
R7 - hatless
R8 - dead
R9 - 16 damage
R10, dead
r11 dead
R12, dead

Cold rider AC23
C1 dead

C2, 110 dead? armor and stuff is still there.
Mount crumbles

C3, Dead


Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+20=31 ;
Thursday August 26th, 2021 8:07:13 AM

Stohp grunts in annoyance as the green man makes things difficult for her but this time manages to succeed in the pin (31 to maintain, pin for move action, tie up for standard action)

Bartomus(Rod) [CL2/10] HP: 39/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+8=25 ; d3=2 ; 2d6+8=18 ; d4=3 ; d20+8=12 ; 2d6+8=16 ; d4=3 ;
Thursday August 26th, 2021 10:10:56 AM

Bartomus lashed back out with the curled tail at two

Stoneskin was damaged the previous round and is no more. I took the additional damage. Sorry to stumble through this type of change.
Using my combat mods for this and not the +15 for the creature class
Slam Attack on AG 42 --> 25, 18 damage + 3 burn, reflex to reduce burn by half
Slam Attack on AG 45 --> 12, if successful 16 damage plus +3 burn




Stock (JonM) HP: 154/197; AC: 24/23/12; DR 2/-; CMD: 34; Rage: 6/30 used  d8=7 ; d20+19=26 ; d20+14=32 ; d20+14=21 ; d20+9=20 ; 2d8+25=34 ; d6=1 ; 2d8+25=34 ; d3=2 ; 2d8+25=36 ; d6=5 ; 2d8+25=32 ; d6=6 ;
Thursday August 26th, 2021 12:42:41 PM

Status: #LikeaBear, #BigMan, #RAGE, #WalkingonAir, #MagicCircle, #Blessed
Stock sees Stohp making progress on the Green Man and turns now on the vicious little redcap behind him. A small part of Stock's conscience feels sorry for what happens to the redcap. Fortunately though, in the midst of his rage he does not think too hard about it.

=========
d8 was a misclick
PA1 vs R7 hits AC 26, 34 damage + 1 elec
PA2 hits AC32 critical threat, confirms vs AC21 70 damage + 5 elec
PA3 hits AC20, 32 damage + 6 elec


Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24 
Thursday August 26th, 2021 3:33:30 PM

Zanderallen finds himself out of combatants, he thinks about going after the swarms but decides to not risk getting burned. So instead he jogs around Bart towards Delia and Malici. [b]"Who's still fighting?"[b]
--------------------------
True Sight
Divine Bond +3 enhancement bonus - Total bonus +4 Flaming Long Sword - Note: Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material. +3 overcomes Cold Iron/Silver, +4 overcomes Adamantine. 12 minutes


Double move to AD-47 giving a wide berth to Bart

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50  d20+8=23 ; d6+9=10 ;
Thursday August 26th, 2021 4:14:54 PM


Micah lifts his shield to prevent the splash from Stock's ferocious blows on the redcap. Seeing that Stohp is succeeding in incapacitating the green man, he moves around stock and gets next to their foe, pulling out his sap along the way. He stands ready to strike the green man with it, should he try to cast a spell.

==========
Move to n50
Readied action to power attack the green man with sap should it try to cast.
To hit AC 23 (Pinned green man's AC is -4 from pin and he is denied his dex. If dex modifier is 2 or more, then its a hit) for 10 points on non-lethal bludgeoning damage.

Delia (Hannah) HP: 52/91; AC 23/17/17; CMD 30  d20+19=25 ; d8+13=20 ;
Thursday August 26th, 2021 4:49:42 PM

blessed and dex drained

Sorry...


Delia fires a single shot at Ohen's foe before answering Zander, "Not sure. Some of the others disappeared behind that giant wall of thorns--" she cuts off as her arrow connects. Glancing at the flame-that-is-Bart she mutters, "Hopefully he has that handled..." she then jogs down to get a better assessment of what is happening behind the vine wall.

She winces as she moves just in time to see Stock mutilate the red cap, calling back to Zander, "One-a those green guys is still alive, but Micah and Stohp seem to have him handled. Stock... dealt with the last red cap over here."

=================
Attack: 25 @ q1
Damage: 20

Move to V52


Ohen Kuldrven (Jacob H) HP: 74/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday August 26th, 2021 6:12:21 PM

Ohen raises his hand to strike the quickling a second time, then stops as it is pierced by an arrow and falls to the ground.
"Thanks Delia. There's also the insects on Bart, hopefully he has those under control."
Then he will run closer
~~~~~~~~~~~
Double move to AK47

Ohen Kuldrven (Jacob H) HP: 74/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday August 26th, 2021 6:12:23 PM

Ohen raises his hand to strike the quickling a second time, then stops as it is pierced by an arrow and falls to the ground.
"Thanks Delia. There's also the insects on Bart, hopefully he has those under control."
Then he will run closer
~~~~~~~~~~~
Double move to AK47

DM Robert - "There's also the insects on Bart, hopefully he has those under control." 
Thursday August 26th, 2021 8:29:24 PM

Stohp manages to take down the green man and lob some rope around him.
Bartomus does some more burning (note, burn means take extra damage this round, the save to avoid catching fire. They are wasps, their wings are crisping. There's a lot of them, so hp damage is essentially killing groups of them).
Stock ..... makes his flail hum like the blades of a fan as they rapidly repeatedly plow through the red cap. (The gore is like a scene from a Rob Zombie movie and chainsaws.)
Zanderallen goes looking for a fight.
Micah's shield vibrates as blood, bones, gristle, bits of cloth, and what not spatter toward it. It's almost as if the shield is vibrating the detritus off as it hits. Micah then makes his way over to the greenman ready to wallop him.
Delia sticks an arrow through the quickling pestering Ohen.
Ohen thanks Delia.

____________________

By the way Bart, I did mention previously, swarms can't move. All you have to do is move out of where they are.

More bugs fry on Bart, the sizzle and pop of their bodies exploding with heat would normally be unnoticeable but there's just so many of them.

The green man looks to be in a foul mood, he retracts his spikes.

Malici looks around and begins floating forward. He is looking around.

I'm going to call combat done. This ice storm destroyed some of the canopy that used to exist here.

map

Anything you wish to do?



Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday August 27th, 2021 6:15:48 AM

Stohp looks down at her prisoner. "So you realize we didn't come here for a fight? Could have avoided all of this. What made you decide to attack?"

Stock (JonM) HP: 118/161; AC: 24/23/12; DR 2/-; CMD: 34; Rage: 6/30 used 
Friday August 27th, 2021 9:44:53 AM

Status: #LikeaBear, #BigMan, #WalkingonAir, #MagicCircle, #Blessed

Stock takes a knee, breathing heavily and listens to Stohp begin interrogating the prisoner. "What were you guys even DOING here? Do you make it your habit just to waylay random travelers?"

Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24 
Friday August 27th, 2021 3:03:26 PM

Zanderallen stands down from fighting stance, seeing the last combatant under control of his allies. He turns his attention to Malici, recognizing this locale might be a trigger point for whatever is going on. He moves next to the half-dragon , or below and alongside depending on his elevation and says, "Feel anything Malici? This place seem familiar?" He watches the half-dragon closely, concerned for whatever might come next.
-----------------------
True Sight
Divine Bond +3 enhancement bonus - Total bonus +4 Flaming Long Sword - Note: Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material. +3 overcomes Cold Iron/Silver, +4 overcomes Adamantine. 12 minutes


Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Friday August 27th, 2021 5:44:53 PM


Micah lowers his sap, but remains where he is. He adds another questions to the those of the others, "Your companion mentioned a plan. Why were you expecting us and what did you plan to happen?"

Bartomus(Rod) [CL2/10] HP: 51/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  2d8+2=12 ;
Friday August 27th, 2021 10:13:09 PM

After watching the swarming wasps sizzle and pop in the flames of his skin, Bartomus slithered off to near the standing stone lizard men. He changed back into his taur self and realized he was injured.

"Next time, I am just going to go all flame, that was pretty rough." He fished into his jacket for one of the potions. When he had the opportunity he drank one of them hoping it would make him feel better.

Move ten feet and shift back.
Eventually, drink a CMW for 12


Delia (Hannah) HP: 52/91; AC 23/17/17; CMD 30  d20+23=30 ;
Friday August 27th, 2021 11:49:08 PM

Delia decides that the trio holding the Woodwose have him well in hand and jogs over to join Zanderallen and Malici, keeping a sharp eye out for danger. (Perception 30)

As she passes Ohen, she says, with no hint of sarcasm, "Well I figured Zander was observant enough to see the giant flaming thing right in front of his face, so reporting on it seemed redundant."

Ohen Kuldrven (Jacob H) HP: 74/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Saturday August 28th, 2021 12:42:53 PM

Ohen will walk over to the Woodwose prisoner and consider what to say to him.

DM Robert - "This place seem familiar?" 
Saturday August 28th, 2021 3:59:05 PM

Stohp asks, "So you realize we didn't come here for a fight? Could have avoided all of this. What made you decide to attack?"

The Woodwose replies. "Been keeping tabs on you for about a day. Didn't care if you didn't want to fight, the cold riders were looking for more souls to gather, and you looked like a tasty treat to the rest of us."

Stock asks, "What were you guys even DOING here? Do you make it your habit just to waylay random travelers?"

The Woodwose scoffs. "Pish posh, we're here because their ain't no spirit more evil than us inhabiting the wood anymore. Seemed like a perferable place to come live instead of dwelling with Eberyon. He's gone all soft on you mortals claiming live and let live. And yes we do waylay random travelers. What's it to you?"

Zanderallen queires Malici, "Feel anything Malici? This place seem familiar?"

Malici absently responds "It seems familiar." He continues to drift/fly northward about 10 feet off the ground. Perception 15 Highlight to display spoiler: {You can see he's taken out the medallion again and is rubbing it with his thumb as he holds it in his hand.} and yes I know he still has a protection from evil spell on him.

Micah prods the Woodwose. "Your companion mentioned a plan. Why were you expecting us and what did you plan to happen?"

The Woodwose grimaces and replies, "Yes the plan was to kill you and drink your blood and eat your flesh. I'm a woodwose, intimate connection with nature or don't you followers of Domi know anything outside your narrow religion?"
Knowledge Nature, Arcane, or Religion 25 Highlight to display spoiler: {The woodwose or green men are wicked male counterparts of the dryad. Guardians and protectors of forests and woodlands, woodwose have a cruel streak, feeling it better to bury an intruder amongst the trees than ever let them leave their forested sanctuaries again. Due to their malign nature, woodwoses do not associate with dryads, most sprites, or other benign woodland creatures. They do however sometimes form bonds and alliances with other evil fey creatures (such as redcaps and quicklings).
Woodwoses have great magical powers like those of a druid, whom they seek to thwart and destroy when given the opportunity.
}

Bartomus changes back from a fiery elemental and downs a potion trying to cure some wounds.

Delia tags after Malici.

Ohen walks over to the Woodwose.

map
Now that you have a bit more time to look around you can tell the different gender's of the lizard folk statutes.


Bartomus(Rod) [CL2/10] HP: 51/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+5=23 ;
Saturday August 28th, 2021 5:36:02 PM

"Gulp," Bartomus' swallowing of the potion was extra dramatic as he was kinda thirsty, or maybe parched was a better word. He felt the now very familiar tingle of the potion work and looked about at the stone statues, or rather frozen as stone lizards and quickly ascertained that these two were male. "Um, uh, yep, definitely male, these two."

He said as he pointed at the two stone lizardmen. He looked about and walked over towards Malici and Zander. (AH/AI 38)

"Hey, any idea what this might have been?" And, why those folks wanted to keep us out of it so bad?"

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Saturday August 28th, 2021 7:41:47 PM

"Right. Evil fae, murders people as is it's nature. Someone cut it's head off, there's no way it suddenly denies it's nature and stops killing people which I'm rather against." Stohp looks to those nearby with edged weapons. She'd do it herself, but is so terrible with a melee weapon it'd just prolong the thing's torment which she is not ok with even if the execution is necessary.

Stock (JonM) HP: 94/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 6/30 used  d20+10=26 ;
Monday August 30th, 2021 9:30:53 AM

Stock shakes his head at the randomness of it all. "Well, I suppose the Wold is a better place without these...fey.

Let me know what you guys want to do with this guy. I have no problem sending him back to Eberyon."


He gets up and follows about 15' behind Malici.

----------[i]
Autopass perception
Nature 26

Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=23 ; d20+10=20 ;
Monday August 30th, 2021 5:58:43 PM

Zanderallen looks back over his shoulder at the party and decides to deal with the green man before continuing to follow Malici. He raises his sword over it, "Some evil just needs to be cleansed from the world." He brings his sword down to end the green man. After verifying the job is done he goes back over to where Malici is floating.
--------------
Perception 23
Know Rel: 20

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50  d6=6 ; d6=3 ; d6=3 ; d6=4 ; d6=4 ; d6=3 ; d6=4 ; d6=6 ; d6=6 ; d6=5 ; d6=3 ; d6=1 ; d6=2 ;
Monday August 30th, 2021 6:27:14 PM

"It is comforting to believe that irredeemable evil does not exist, but such comfort is folly, " Micah says as he makes the symbolic double anvil stroke motion of the Domi worshipper. He nods grimly as Zanderallen ends the evil creature.

Then, seeing that the paladin is attending to Malici, he assesses the health of his companions. When everyone is sufficiently close, he channels energy to restore them. He does it again.

"Delia," he asks, "are you in need of further restoration."

=======
Channel energy twice. Heal everyone 23 hit points and 26 hit points. (2 uses for the day)

Perception 15 (taking 10)
Knowledge religion 28 (taking 10)


Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday August 30th, 2021 7:00:46 PM

Ohen suddenly remembers something. He walks over to the two statues that were in his fireball and casts mending on them repeatedly if they look damaged.

DM Robert - "Some evil just needs to be cleansed from the world." 
Monday August 30th, 2021 8:15:31 PM

Bartomus asks what this place might have been.
Stohp feels the Woodwose is beyond redemption.
Stock shakes his head at the waste of it all and goes to follow behind Malici.
Zanderallen fulfills Stohp's request. Even as the sword rose over his head the Woodwose looked with contempt at Zanderallen and spit at him.
Micah see's to the healing of the party.
Ohen does some mending of the statues of the lizardfolk.

__________

Malici looks at Bartomus, "When I was young and ignorant, I called this place home. It wasn't so bad as villages went. But the presence of my father was always a weight."

Malici continues his forward progress and comes to the ground at the well. There is no bucket or rope, and part of the wall surrounding the well has been damaged. Looking around it's clear that when the dragon died the Crying Wood took full vengeance upon this place. Where once there may have been a stockade wall there is nothing of note. Stone walls are knocked over and the grass and shrubs hide many a brick and stone. The flagstones of structures are cracked and have weeds trying to grow up through them.

Search all the bodies Perception 5 Highlight to display spoiler: {There is no magic item on any of the quicklings, red caps, or woodwoses. Just ordinary equipment. 12 shortswords, 7 scythes. You do oncover pouches of loot totaling 2300 gp in various gems.}

Searching the site Perception 20 (dwarves with stonecraft get a bonus, I think it's +2 but don't quote me) Highlight to display spoiler: {You uncover what appear to be a large trapdoor at AQ/AR12 and AQ/AR11. }

map I've taken all your tokens off for now since placement is not vital.

Bartomus(Rod) [CL2/10] HP: 51/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+8=17 ; d20+8=9 ;
Monday August 30th, 2021 8:51:53 PM

Bartomus continued to follow Malici and Zander as they explored the area. He looked over at Malici with a bit of surprise to hear that they were walking about a former village.

"You don't say," Bartomus said as he looked about. "A whole village was here? How many people use to call this home would you say?"


Perception on the loot - 17; on the site, complete and total failure - 8




Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=32 ;
Tuesday August 31st, 2021 7:13:15 AM

Stohp aides the search (32 perception). She gathers the gems, then points out to the other's a trap door she found. "Could just be an old basement. Could be something important."

Stock (JonM) HP: 137/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 6/30 used  d20+18=32 ;
Tuesday August 31st, 2021 9:22:29 AM

Nods appreciatively to Micah for the healing and easily spots the trapdoor.

"Hold on there. Let me take a look at this thing and make sure the previous owner did not leave behind a surprise."

===========
Perception auto-pass both (+2 for stonecunning)
Perception 32 looking for traps (34 with stonecunning)


Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=24 ;
Tuesday August 31st, 2021 4:19:29 PM

Zanderallen looks over the ruins trying to picture the place as it might once have stood. Some fairly sizable structures from the look of it. "Do you think these statues are more transmuted lizardfolk? If so do you think it was done to protect them from the forest or as punishment for something else? Getting anything from the medallion? Is this where it wanted you to go?" Zanderallen remembers the magical sight Micah gave him and gives everywhere a look over, especially the trap door.
----------------------------
Perception 24 (searching the site)

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=23 ;
Tuesday August 31st, 2021 6:15:57 PM

Ohen will jog back over to the group.
"A trapdoor you say? We might find something interesting in there."
~~~~~~~~
Passes first perception
23 on second


Delia (Hannah) HP: 52/91; AC 23/17/17; CMD 30  d20+23=29 ;
Tuesday August 31st, 2021 6:46:05 PM

Delia looked out over the clearing, sadly noting the petrified lizardfolk dotted around the ruins.

About to comment on the trapdoor, Stohp beats her to it and she instead moves into a sentry position. Making sure no other threats approach as the Shields examine the trapdoor. (Perception 29 to scan the surrounding area)

Hail to the King


DM Robert - "Could be something important." 
Tuesday August 31st, 2021 8:07:15 PM

Bartomus asks about the size of the village.
Stohp gathers the loot and then points out the large trap door.
Stock goes over to investigate the trap door.
Zanderallen gives the situation a good looking while asking some more questions.
Ohen is enticed by the trapdoor.
Delia decides there's plenty of people up by the trapdoor so she goes into watch mode.
Micah?

__________________

Malici goes over and stands between the two lizard men. He stares at them. "Is is me or do they seem like they were standing guard?" He shakes himself and answers Bartomus. "Well I must admit after my travels it was fairly small. Maybe 20 or so homes. And sort of a grand hall type thing where my father would be 'in residence' when he was here."

Looking over the door, Stock determines that it is fairly well made, again not dwarven well made, so really just adequate in his opinion. But it's still sturdy. There doesn't appear to be any traps that he can see.

Zanderallen doesn't see anything magical except what you'all have on.

Malici tries to answer Zanderallen. "I feel this is the place. And I'd like to think that what was done to these people was a way to protect them rather than a punishment. That way I can envision hope for their revival. My father may have been cruel but he did have a sense of responsibility."

new map

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday September 1st, 2021 7:17:26 AM

"Well lets head on down then." Stohp says. She grabs the handle and tries to pull it open.

Bartomus(Rod) [CL2/10] HP: 62/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  2d8+1=11 ;
Wednesday September 1st, 2021 10:02:59 AM

"Um shouldn't we ask ourselves what might be down there first, or ask him what his dear old dad might have left in place?" Bartomus asked as the door was being pulled open. He shrugged and fished out another vial and took a deep drink. He felt some of the aches and pains go away. But there were still slashes and puckered sores from the wasps.

"I can bring up the rear. How many of us can see in the dark?" He asked as he raised his hand.

Stock (JonM) HP: 137/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 6/30 used 
Wednesday September 1st, 2021 10:18:10 AM

"I'm on point and of course I can see down here....

Malici - could your dad have fit through this trapdoor opening?"


Stock moves carefully into the darkness.



Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24 
Wednesday September 1st, 2021 2:36:50 PM

"If we need brighter light I can provide some magical daylight. But for us humans I will have my sword as always. If those that can see wish to scout ahead the rest of us can hang back. But stealthy approaches in darkness are not our strong suit." Zander holds out his sword to light the opening of the trapdoor and see what's down there. He'll take a position with the main group, leaving room for scouts in front.

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Wednesday September 1st, 2021 6:05:38 PM


Micah files in behind Zanderallen.

==============
How much time has elapsed since we ended combat?

These are the spells that were up at that time.
Active spells
Magic Vestment on Micah's shield(12 hours)
Expeditious Retreat on Micah (17 minutes)
Enlarge Person on Stock (12 minutes)
True Seeing on Zanderallen (12 minutes)
Air Walk on Stock (120 minutes)
Magic Circle against Evil on Stock(120 minutes)



Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday September 1st, 2021 6:06:03 PM

[b]"I had not considered if it might be a way to protect them. Perhaps your father new the forest would soon shun all living creatures, and preserved them.
"I can see in the dark just fine"[b]
Ohen will be in the middle-back of the group.

DM Robert - "I'm on point and of course I can see down here...." 
Wednesday September 1st, 2021 8:04:26 PM

Stohp opens the trap doors (sorta like stone storm shelter doors).
Bartomus asks about seeing in the dark (take back your potion, I think you missed that Micah did some healing of you all a few days ago).
Stock, still enlarged, zips ahead of Stohp.
Zanderallen whips out his flaming sword to help light the way.
Micah joins the group - Time wise, I'm going to say 10 minutes, most spells are still holding in place.
Ohen makes some comments.
Delia?
______________

There is quite the rush and commotion to be first and get down the stairs. Stohp can feel Malici trying to squeeze past her. "As I told you before, his hoard was never found. That will be a substantial amount of your payment for escorting me here. Well he could make himself into other forms so I imagine he could come down here if he wanted."

Everyone bites back a sneeze from dust and mold. It is quite evident that this place was not water tight. Stock scoffs at the poor craftsmanship of the stone doors that we in place over the stairs. It is evident that with every heavy rain in the last 10 plus years that rain leaked through, and came down the steps. The steps lead straight down ward for 30 feet. At the bottom of the stairs it is quite dark. Stock can make out that the door in front of him is a wooden double door. It looks slightly warped from the dampness of the room. The ceiling is 10 feet high.

map


Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday September 2nd, 2021 7:53:31 AM

Stohp stays where she is to let the others squeeze past. If a fight occurs in these narrow corridors she's not the best person to be up front and engaging.

Stock (JonM) HP: 137/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 6/30 used  d20+18=20 ; d3=2 ; d20+18=33 ;
Thursday September 2nd, 2021 9:42:59 AM

Status: Enlarged, Air Walk, Magic Circle against EVIL

"Whoever built this place didn't know how to work drainage and dehumidification into their cellar designs. Should have hired a dwarf..."

Stock comes to the new door and gives it a good once over, eventually putting his ear to the door to hear anything on the far side.

==============
Perception - Traps - 20
Perception - Listen - 33




Bartomus(Rod) [CL2/10] HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+8=14 ;
Thursday September 2nd, 2021 10:30:55 AM

Bartomus kept an eye on things up top as the others started filing down the stairs into the dark and he wrinkled his nose as the smell of moisture and damp added themselves to the air in the forest clearing.

"Why does it smell like a wharf?" He asked trying to understand what he was hearing.


Potion restored, HP maxed - thanks I did miss that.
Perception 14


Delia (Hannah) HP: 91/91; AC 23/17/17; CMD 30  d20+23=42 ; d20+23=33 ;
Thursday September 2nd, 2021 3:25:11 PM

Sorry for the post missing. It's been a weird week and this dropped off my radar

Delia wandered away to recover as many of her cold iron arrows, or just the heads, as she could, missing the conversation around opening the trap door.
Perception/Survival to find arrows: 42; Craft (Bowyer) would be 29
From Ammunition section: "Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost."
I fired 32 cold iron arrows and missed with 11 of those.


Delia will cast Darkvision (8 hrs) on herself as they file into the dark, taking up somewhere near the rear with a regular arrow in hand. (Perception 33)

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Thursday September 2nd, 2021 5:43:03 PM


Micah stops as Stock checks out the door. He has his shield shed light, adding to that of Zanderallen's sword.

He reaches up to assist Stock with Domi's power should he decide it necessary to force the door.

=========
Ready to use strength surge domain power on Stock providing a +6 enhancement bonus to any strength checks.

Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24 
Thursday September 2nd, 2021 6:00:15 PM

Zanderallen hold position, ready to move up to assist if the door requires percussive maintenance to open. Otherwise he waits for Stock to give it the once over. "Only a dwarf would criticize the craftsmanship of dragons.", he says with a chuckle. He does open his divine senses to detect evil as the door is opened.
----------
True Sight 2 minutes
Divine Bond +3 enhancement boost to sword 1 minute

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday September 2nd, 2021 6:11:02 PM

"Judging by the smell, I'd say it's a fair criticism."
Ohen will stand ready for whatever is through the door.

DM Robert - "Should have hired a dwarf...."  d100=23 ;
Thursday September 2nd, 2021 8:26:35 PM

Stohp tries to make herself look small.
Stock takes a listen at the door.
Bartomus tries to make sense out of what the others are saying.
Delia recovers some arrows (I don't always agree with the book, if the target is dead, you can destroy the target more to recover the arrow. You recover 24 arrows and all the arrowheads.)
Micah is ready to power up Stock.
Zanderallen tries to detect some evil.
Ohen waits in a dramatic wizardly pose.
_________________

Stock doesn't notice any traps on the door. In fact he's rather surprised they are still hanging in place, probably do to warping a bit and wedging themselves in place.

Malici clearly impatient cries out his eyes very bright (almost feverish looking), "Through here!" and pushes against Stock and the door. The door creaks and you hear the pop / scrap of wood on stone. The unlocked doors sort of fall open. Well partly open, the hinges on the bottom have rusted through and the screws pop through the wood. The upper hinges hold in place so you have the upper portion swinging open the and lower portion falling off the door frame and dragging. It makes the opening a little narrow....unless you stomp through or kick through the lower portions of the door.

map


Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday September 3rd, 2021 7:15:23 AM

"We should probably just let him take the lead." Stohp observes dryly. She follows along, lighting a torch to help other's see as they get further from the light shining from outside.

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Friday September 3rd, 2021 8:18:46 AM


"Agreed," Micah drily answers Stohp, intentionally masking any inflection in his response. He moves forward as the others do, pausing to glance at the paladin, wordlessly asking if he sees anything with his truesight.

Stock (JonM) HP: 137/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 6/30 used  d20+10=23 ;
Friday September 3rd, 2021 9:23:02 AM

Status: Enlarged, Air Walk, Magic Circle against EVIL


"After you Malici..."

As Malici passes him and enters the room, Stock takes a long look at their ally.

============
Sense Motive 13


Bartomus(Rod) [CL2/10] HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+8=18 ; d20+8=11 ;
Friday September 3rd, 2021 10:27:24 AM

"Everything alright down there?" Bartomus asked as he thought he heard something creak or tumble or maybe both. He glances about up top to do one last perimiter check and looks over to the two stone lizard men, "Ok boys, keep a watch out for us, we hope to come back and change you all back. You can join up with a lot of your descendants we helped."

He then started down into the stairwell bringing up the rear. "Smell's like someone hasn't cleaned up in here for a long time."


Percp - up top = 18
Percp - stairwell - 11
Move - maybe if everyone else moves - to AH12/13?


Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24 
Friday September 3rd, 2021 6:04:09 PM

Zanderallen slightly shakes his head at the cleric and moves to help shove the door open wide enough for everyone to fit through comfortably.
----------
True Sight 2 minutes
Divine Bond +3 enhancement boost to sword 1 minute

DM Robert - "Smell's like someone hasn't cleaned up in here for a long time." 
Saturday September 4th, 2021 3:09:54 PM

Stohp lights a torch and suggests Malici lead.
Micah agrees.
Stock tries to asses Malici.
Bartomus is not sure what is going on.
Zanderallen is not sure.
Ohen?
Delia?
___________

Malici steps forward and heads down the large hallway. Malici softly mutters “Close, very close.”

Stock observes Malici as he passes. There's definitely something off.

Perception 15 (for Stock) Highlight to display spoiler: {you hear a low moan as Malici moves past you. Then he seemed to stumble a bit and weave toward a wall.}
Perception 25 (for everyone else) Highlight to display spoiler: {you hear a low moan as Malici moves past you. Then he seemed to stumble a bit and weave toward a wall.}

Zanderallen is still not detecting any evil.

The hallway is wide and 10 feet high, but there's alot of dust and cobwebs. It doesn't look like the water got past those wooden doors. The only foot prints you see are the one's you are making. There's dust accumulating on your boots...or hooves.

Micah's shield vibrates on his arm, the light it eminates seems to be a little orange to Micah's eyes. Micah only Highlight to display spoiler: {you get the impression that Ezer is trying to warn you about something but you're not sure what.}

At the end of the hallway are two stone doors, they are five feet wide and ten feet high. There are no handles or hinges. The doors are rather plain looking. Malici stumbles a bit and reaches toward them...

map
light sources, red torch or flaming sword, yellow - light spell.

If you want your characters at different points on the map let me know.


Bartomus(Rod) [CL2/10] HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+14=27 ;
Saturday September 4th, 2021 7:58:55 PM

Bartomus looked about and still tried to understand what they were walking into. But, something about Malici really seemed, well off. Like maybe he had been sipping the hard stuff, or started licking the mushroom caps, something. He seemed to be off.

Psst, Stohp," in whispered Tuaric, "I think our new friend has hit the really hard stuff or something."

----
Perception - 27

Delia (Hannah) HP: 91/91; AC 23/17/17; CMD 30  d20+19=23 ;
Saturday September 4th, 2021 7:59:41 PM

Delia moves to cover the room, feeling unnerved by Malici's behaviour, but unable to put her finger on exactly what is giving her the heebie-jeebies about it.

She motions at Malici, "Should we stop him?"

=========
Move to AN24 by Micah
Perception 23 vs 25

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=28 ;
Sunday September 5th, 2021 6:30:25 PM

Stohp notes how Malici is doing and considers. "He's been getting worse as we've been getting closer. That could mean proximity is a problem, or it could mean that it's just been affecting him more over time and trying to stop him or get him to leave could hurt him. I think whatever it is won't stop until we reach the end of this quest so might as well keep going."

Stock (JonM) HP: 137/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 6/30 used  d20+10=26 ;
Monday September 6th, 2021 9:12:20 AM

Status: Enlarged, Air Walk, Magic Circle against EVIL

Stock mutters, "Watch out for that wall there, Bub." The words are light hearted but there is definitely a menace in Stock's voice.

He continues to follow around in reach of Malici, with his flail sheathed in case he has to restrain him.

===========
Sense Motive 26


Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50  d20+7=17 ;
Monday September 6th, 2021 6:50:26 PM


Micah whispers, Ezer is sensing something, but I do not know what her concern is.[/] Before they proceed he casts [i]owl's wisdom on himself, extended by his rod.

===============
Perception 17
location AN23 is good.
cast owl's wisdom on Micah, duration 24 minutes.

DM Robert - "He's been getting worse as we've been getting closer." 
Monday September 6th, 2021 7:54:38 PM

Bartomus brings up the concern that Malici may have been hitting the bottle.
Delia wonders if they should stop him.
Stohp proposes that whatever is going on with Malici is just going to keep growing so it's best to see what happens.
Stock gives Malici a little warning and closes to within reaching distance.
Micah lets the other's know that his shield is sensing something.
Zanderallen ?
Ohen ?
_______________

Malici pushes against the stone doors. At first nothing happens. Then he extends his left hand and you see a vague ghost like shape of a ram's head leap from his hand and impact the door. Those of you that can detect magic note that he's released magical energy against the door. Spellcraft 24 Highlight to display spoiler: {Ring of the Ram and you're pretty sure he used 3 charges}

The doors swing open and Malici continues forward. As he enters the room torches in each corner spring to life. They radiate magic. Spellcraft 15 Highlight to display spoiler: {Some sort of delayed continual flame spell activated.} Malici enters the center of the room and pivots north. You hear him mutter "Yes I understand." At the north end of the room in the center is a double steel door, 10 foot high. Etched in the door is a dragon, mouth open wide as if to breath fire.
Perception 20 Highlight to display spoiler: {In the center of the dragon's mouth, about where the throat is, there is a small circular depression, about the size of the medallion.}

Also in this room are 8 alcoves. In each alcove stands a large, armored statue of a lizard man. You can tell that these lizard men must have been the winners of the Mr. Olympian contests. Even though armored in breast plate you can tell the proportions are practically popping with muscles. Those of you able to see magic auras, Highlight to display spoiler: {There is fairly strong magic coming from the steel door. Each of the lizard man statues is radiating magic, very similar to the other lizard folk statues you've encountered.}

Malici takes out the medallion and extends it before him. He starts to walk toward the steel doors.

Micah feels the shield on his arm tugging forward and down, as if it wanted to be in front of him and him kneeling.

If you want yourself somewhere different on the map, just holler co-ordinates.

map

Delia (Hannah) HP: 91/91; AC 23/17/17; CMD 30  d20+19=36 ;
Monday September 6th, 2021 8:24:57 PM

Delia's eyes flicker from detail to detail in the room, wondering for a moment if the super buff lizardmen are transmuted or honorific statues. She'll remark, "Looks like Malici's headed to stick the medallion in that slot on that dragon carving. Be ready."

She will follow that advice herself, slightly adjusting position and nocking her arrows, keeping her eyes peeled for danger.

===========
Perception: 36
Move to AT19

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday September 7th, 2021 6:49:41 AM

Stohp positions herself next to one of the statues for quick and easy grappling in case they come alive and attack (The one directly north of her)

Stock (JonM) HP: 137/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 6/30 used  d20+18=27 ;
Tuesday September 7th, 2021 9:37:12 AM

Status: Enlarged, Air Walk, Magic Circle against EVIL

"...they're not THAT strong looking..." He slides off to the right covering Malici's flank and staying in grabbing distance.

[i]========
Perception 27
Move to BA18/BB19


Bartomus(Rod) [CL2/10] HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+14=25 ;
Tuesday September 7th, 2021 10:36:15 AM

Bartomus followed the others into the room that was fully lit by torches and well guarded by stone frozen lizard men that were armored, but even so, they made strapping and musclebound seem like inadequate if not out right puny. He looked about and counted six of them and after stepping just a little farther into the room, he realized there were two more.

"Um, ok," he said as Delia gave a warning and he watched their sponsor moving forward to the steel dragon doors. Hearing Stock's comment on the lizard sentinels, he raised an eyebrow at the dwarf and simply said, "[b] yea, go with that."

He then took a few moments studying the frozen figures on either side of the door, just in case the feeling they were all getting was more premonition.


Move to AV 22/23
Perception 25


Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=21 ; d20+16=20 ;
Tuesday September 7th, 2021 6:55:24 PM

"That's strong magic on the doors, and the lizards are transmuted as well. Stay alert" Ohen doesn't like the look of the very magic dragon etching in a fire breathing pose, and will jog to AU18, to try to get out of the way if something bad happens when Malici places the medallion in the dragon's mouth.
~~~~~~~~
Spellcraft 21
Perception 20

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50  d20+7=21 ; d6=2 ; d6=2 ; d6=2 ; d6=5 ; d6=1 ; d6=4 ; d6=3 ;
Tuesday September 7th, 2021 7:06:08 PM


Micah follows Ezer's bidding and knees, holding her up to protect himself. He prepares to channel energy should sudden damage occur.

Ready action to channel energy for 18 (6 uses remaining(
Spellcraft 27 taking 10
Perception 21

Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=14 ;
Tuesday September 7th, 2021 7:25:39 PM

Zanderallen is unsure of what the biggest threat is likely to be, whatever is through the door or the abundance of statues around the edges of the room. Regardless of all that, the center of the room in front of the dragon doesn't seem like the best spot. He moves up against the wall to the side of the door, watching Malici closely to see what is going to happen.
-------------------
True Sight 1 minute

Move to AX-17

Perception 14

DM Robert - "...they're not THAT strong looking..." 
Tuesday September 7th, 2021 8:29:22 PM

Delia notches an arrow.
Stohp is leery of the statues and thinks about grappling one.
Stock isn't impressed with the statues and moves forward still ready to snag Malici.
Ohen is concerned about the magic in the door and conveniently takes shelter behind Stohp.
Micah takes a knee with Ezer braced before him.
Zanderallen moves toward the door.
________________________
Welcome to some Dragon Magic
Malici steps forward and places the medallion into the slot in the dragon's mouth. At that point several things happen almost simultaneously. Everyone see's a ghostly image of a dragon mouth held wide open emanate from the door and head straight toward you. In actuallity you can see a ghostly energy head to each one of your companions as well. It's a real Scooby moment. The doors begin to swing inward.

As the ghostly energy passes through you I need you to make Will save's target 25. Ohen, you are immune(heritage). Micah add your total shield bonus to your Will roll. If you fail your save you are stunned for 1d4 rounds. Please roll that if you fail...might be a good time to consider the aid of a hero point.

Stock, you can see into the darkened room beyond the door, there is a pedestal (yellow square) with some items on it. There are some stone chests along the back wall. There's also some more of these uber big lizard men.

You also hear the crackle of stone chips falling to the ground. If you can see a lizard man in the room you are in the stone chips are falling off them.

map

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+6=7 ; d4=1 ;
Wednesday September 8th, 2021 7:47:57 AM

Stohp is stunned as the dragon flows through her and spends a round dazed and confused (7 will save)

Stock (JonM) HP: 137/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 6/30 used  d20+18=31 ;
Wednesday September 8th, 2021 9:16:32 AM

Status: Enlarged, Air Walk, Magic Circle against EVIL

"Well that was...stunning." He looks at Stohp and says, "Oh...I guess I meant that literally"

Stock then describes what's in the next room to the others before noting. "Looks like these lizardmen are coming out to greet us. Stand at the ready."

Stock unsheathes his flail. "Malici, you still with us Bub?"

===========
Hero Point used before roll to give will save +8
Will Save: 31


Bartomus(Rod) [CL2/10] HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+10=17 ; d4=4 ; d20+10=30 ;
Wednesday September 8th, 2021 9:48:38 AM

Bartomus heard something, or did he think he heard a dragon's roar and movement? He thought he saw it leap out from the door and through him. He seemed to freeze trying to get an understanding of what had just happened and then there was the cracking sound. Followed by what sounded like gravel following on stone, but moving.


Rolled and failed at 17 with a stun for 4 rounds,
Used a hero point and rerolled the d20 and got 30 passing. However, will let GM decide on that.


Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24  d20+16=23 ;
Wednesday September 8th, 2021 3:47:31 PM

Zanderallen gets hit with the dragon and roars in response to the dragon head, heroically throwing off it's power. He looks around at the statues coming to life and tries to gauge whether it's all of them or just some of them. Looking at the closest one he tries to determine if a stone layer is coming off leaving a fleshy creature or if chips are coming off as they are moving with more stone underneath. If flesh he keeps his sword out, if stone he swaps to his hammer.
---------------------------------
Will Save 27=23+4 (1 Hero Point spent to add +4 after the roll)

Delia (Hannah) HP: 91/91; AC 27/16/22; CMD 30  d20+11=29 ;
Wednesday September 8th, 2021 4:54:13 PM

Shaking off the dragon head that slammed through her body, Delia casts Barkskin (+4 AC; 90 minutes) on herself in preparation for the battle.
Seeing that Stohp is stunned and a big angry lizard is animating next to her, Delia reluctantly remains where she is. She passes her bow to her off-hand and draws her longsword.

=======
Will 29 vs 25
Would these lizards possibly be constructs? Just fishing for favored enemy lol

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50  d20+24=26 ;
Wednesday September 8th, 2021 5:12:11 PM


Domi save us," utters Micah as the ghost head passes through, then he adds, "Thank you, Ezer"

He then rises and casts bless as he tries to determine what is happening.

===========
Will Save DC 26 (thanks to the shield)
bless on everyone for 10 rounds. +1 to hit and fear saves.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d4=1 ;
Wednesday September 8th, 2021 6:23:23 PM

"This is not good" Ohen says, as Stohp is stunned behind him. He will turn and face the two lizards nearby, and cast Mirror Image on himself.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
d4+4 = 5 images and himself. 12 minutes.
Resist Energy Cold 30, around 110 minutes.

DM Robert - "This is not good"  d20+10=19 ; d20+10=15 ; d20+10=21 ; d20+10=24 ; 2d8+4=8 ; d20+10=24 ; 2d8+4=12 ; d20+10=14 ; d20+10=14 ; d20+10=22 ; d20+12=29 ; d20+3=8 ; d20+3=12 ;
Wednesday September 8th, 2021 8:05:23 PM

Stohp is stunned.
Stock is ready to rumble.
Bartomus feels a bit woozy but calls on his inner reserves and shakes off the effect of the dragon passing through him.
Zanderallen eyes the statues and realizes that they are returning to flesh.
Delia eyes the big lizards trying to place them.
Micah casts Bless.
Ohen casts mirror image.
___________________

Delia tries to determine what she knows about these lizard folk. Knowledge Nature 20 Highlight to display spoiler: {Lizard Scion: This muscular lizardfolk towers above others of its kind, a primeval behemoth; A lizard scion counts as a lizardfolk for all effects related to race.}

L1 shakes itself and roars out in draconic "Usurper!" and takes a swing with a star headed bastard sword as it brings up the shield on its other arm. Ohen.
To hit 19, miss.

L2 coming awake see's Stock and yells in draconic "Defiler!" and takes a swing with a star headed bastard sword as it brings up the shield on its other arm.
to hit 15, miss

L3 steps from its alcove and yells in draconic "Death to Infidels" and takes a swing with a star headed bastard sword as it brings up the shield on its other arm. Aiming at Stock.
To hit 21, miss

L4 takes a few unsteady steps forward.

L5 takes a few unsteady steps forward.

L6 steps from its alcove and yells in draconic "Death to Infidels" and takes a swing with a star headed bastard sword as it brings up the shield on its other arm. Aiming at Bartomus.
To hit 24, hit damage 8

L7 sees Bartomus and yells in draconic "Unworthy" and takes a swing with a star headed bastard sword as it brings up the shield on its other arm. Aiming at Bartomus.
To hit 24, hit again damage 12

L8 ignores Delia and shouts in Draconic at Ohen, "Prove you are the heir." and takes a swing with a star headed bastard sword as it brings up the shield on its other arm.
To hit 14, miss

L9 and L10 advance jamming the doorway and shout in Draconic at Malici "Prove you are the heir." they still take swings at him.
to hit 14
to hit 22, miss (he's 24)

L11 and L12 move forward and are shouting in Draconic "He who is worthy must prove it."

Malici looks bewildered, when the doors swung open the medallion went with one of them. He's not sure what happened and now there's these 2 big lizard men swinging at him. He shouts, "I don't know what they want me to do. But I don't want to hurt them." He casts defensively and unleashes a color spray spell at 9 and 10.
Both fail their will save.
Both are stunned for 1 round.

map

Bartomus(Rod) [CL2/10] HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1 
Thursday September 9th, 2021 1:26:28 AM

"OUCH, Stop that," Bartomus shouted as he took two blows from the no longer stone lizard hulks. "Fine, let's do this."

He looks at the stone and then starts turning himself into a creature of stone - a large creature of stone.

Wild Change into a Large Stone Elemental.

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday September 9th, 2021 5:49:51 AM

Stohp is stunned for 1 round (going to assume the stun and the fight starting were supposed to be same round)

Stock (JonM) HP: 137/137; AC: 28/25/16; DR 2/-; CMD: 32; Rage: 7/30 used  d20+10=22 ; d20+17=22 ; d20+17=27 ; d20+7=9 ; 2d8+25=35 ; d6=2 ; 2d8+25=35 ; d6=6 ;
Thursday September 9th, 2021 9:22:34 AM

Status: Enlarged, Air Walk, Magic Circle against EVIL, RAGING, Bless

Stock is raging in an instant and lashes out at the lizards around him.

========
Nature 22 to identify
PA1 vs L2 hits AC 22, 35 bludgeoning + 2 electricity
PA2 vs L2 hits AC 22 (should have been +12), 35 bludgeoning + 6 electricity
PA3 vs L2 hits AC 9


Zanderallen (Zachary H) 119/119 AC: 31 T: 13 FF: 30 CMD: 24  d20+14=24 ; d20+9=20 ; d20+4=6 ; d8+13=14 ; d6=4 ; d8+13=19 ; d6=6 ;
Thursday September 9th, 2021 3:27:40 PM

"They seem quite upset at the presence of all of us non-dragons. You got anyway to show you're a dragon? Shape shift? Breath weapon? Grow wings?" Sword in hand Zanderallen engages the lizard next to him.
-----------------------------------------------
True Sight 1 minute

Full attack on L1
24 to hit, 18 damage (14 weapon, 4 fire)
20 to hit, 25 damage (19 weapon, 6 fire)
6 to hit, misses

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Thursday September 9th, 2021 6:08:55 PM


Micah nods to himself as he assesses the situation. Wishing to put Zanderallen on even footing with their foes, he casts enlarge person on the paladin.

+++++++++
Bless 9 rounds
Enlarge Person on Zanderallen (duration 12 minutes)


Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+25=32 ; 12d6=38 ;
Thursday September 9th, 2021 6:17:05 PM

Ohen will grow claws and breath fire north, at L1 shouting "STAND DOWN, YOU ARE IN THE PRESENCE OF THE DRACONIC"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
38 fire damage 22 reflex save for half
32 Intimidate
5 Images for 12 minutes
30 Cold resistance for 110 minutes

Delia (Hannah) HP: 91/91; AC 27/16/22; CMD 30  d20+12=23 ; d20+15=19 ; d20+11=14 ; d20+6=24 ; d8+2=4 ; d8+2=6 ;
Thursday September 9th, 2021 6:18:28 PM

bless, dex drain -1

"Any non-violent solutions then, dragon-y people?" In the mean time, Delia hefts her longsword and attacks the big, Lizard Scion in front of her.

After attacking, she will 5-ft step back to AU20.

==================
Know (nature) 23
Attack 1 on L8: 20 (forgot bless)
Damage: 4

Attack 2: 14

Attack 3: 24
Damage:6

DM Robert - "This is not good"  d20+2=19 ; d20+10=30 ; d6=1 ; 2d8+2=14 ; d20+10=15 ; d20+6=25 ; d20+10=20 ; d20+10=13 ; d20+10=25 ; d20+10=24 ; 2d8+4=17 ; d20+10=11 ; d20+10=20 ; d20+4=5 ;
Thursday September 9th, 2021 8:35:02 PM

Bartomus turns into an earth elemental.
Stohp is stunned but shakes it off now.
Stock swings and misses each time.
Zanderallen swings and misses each time, being tall now can see over the lizard men and see's the glowing pedestal in the other room.
Micah enlarges Zanderallen.
Ohen puts on a display of force. reflex save 19, the lizard man takes it all Also Ohen, you notice that the Lizardmen's swords, armor, shields, and amulet are magical. Also each lizardman is also radiating from some magic effect/spell.
Delia starts swinging her sword to no effect.
______________________
all they can speak or understand is draconic, just an FYI, not going to keep saying each one speaks in draconic

L1 is burnt and angry "We are all of Draconic. But you seek to usurp the heir for you reveal your different parentage." It attakcs Ohen.
Sword to hit 30 (rolling for images d6...1, it's you) damage 14 (2d8+4)

L2 attacks Stock.
Sword to hit 15, miss
Bite 25, miss

L3 attacks Stock
Sword 20, miss

L4 moves forward and attacks Stock.
Sword 13, miss

L5 moves over and attacks Micah, "Get OUT!"
Sword 25, miss

L6 seems to pause and then attacks Bartomus again. "Leave!"
Sword 24, hit damage 17 (actually 12, because large earth elementals have DR5)

L7 again attacks Bartomus, it seems to consider biting but then says "Go Now"
Sword 11, miss

L8 [b]"You have proven unworthy, I feel no guilt." and attacks Ohen
Sword 20, miss
Bite 5, miss

L9 and L10 are stunned this round.

L11 and L12 are still blocked at the door, they again shout in Draconic "He who is worthy must prove it."

Malici casts a spell and disappears. Zanerallen see's him pop out in the back of the other room.

map

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=33 ;
Friday September 10th, 2021 8:10:51 AM

Stohp shakes off the stunning effect and rallies, disarming Lizardman 1. She would have comments but was to stunned to follow the conversation so is struggling to figure out what's going on.

Stock (JonM) HP: 173?/173; AC: 24/23/15; DR 2/-; CMD: 34; Rage: 8/30 used  d20+17=27 ; d20+12=21 ; d20+7=14 ; 2d8+25=36 ; d6=6 ;
Friday September 10th, 2021 10:30:19 AM

Status: Enlarged, Air Walk, Magic Circle against EVIL, RAGING, Bless

Stock's rage boils over as he misses and misses and misses. He responds by flailing somewhat out of control.

He is ignoring the possibility of anything non-violent right now.

=======
For the first time that I know of, I forgot to adjust my AC because of rage. One of those bites actually hit (AC25). Go ahead and roll damage once.
PA1 vs L2 hits AC27, 36 damage + 6 electricity
PA2 hits AC21
PA3 hits AC14


Bartomus(Rod) [CL2/10] HP: 83/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+14=27 ; 2d6+7=13 ; d20+14=17 ; 2d6+7=18 ;
Friday September 10th, 2021 5:00:41 PM

Bartomus shifts a bit closer to both the ratguards that have been attacking him. His new form shimmers and chinks with the sound of stone as he crosses his huge stony fists and arms across his chest and then slams outward at both of the lizard guard. "Bart smash big rats," he attempts to howl.


Five feet to AU/AV 25
Slam on L7 with a hit at 27 (using Earth Elemental Huge stat for that attack) for 13 points damage;
Slam on L6 with a roll of 17, if a hit then 18 points damage. I don't think the cleave feat

Oh, everyone is touching stone - so if it makes a difference that adds +1 to the attack and damage rolls for both attacks (28 and 18 for attacks/14 and 19 for damage).



Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+14=26 ; d20+9=24 ; d20+4=11 ; d10+14=24 ; d6=2 ;
Friday September 10th, 2021 5:43:11 PM

Growing in stature Zanderallen continues to attack the giant lizardfolk in front of him. But his heart just isn't really in it and most of his swings fail to connect. He watches to see what Malici does next while commenting to Ohen, "Hm, it appears you have the wrong father. Better luck next time."
-----------------------------
True Sight
Enlarged

Full attack on L1
26 to hit, 26 damage (24 weapon, 2 fire)
24 misses
11 misses

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50  d20+9=21 ;
Friday September 10th, 2021 10:20:51 PM


Micah shrugs, unable to understand the lizard men. He steps forward to the one that struck at him and attempts to hit him with his mace.

------------
5' step to AX 23
Power Attack 22 (forgot to add bless) to L5, miss

Delia (Hannah) HP: 91/91; AC 27/16/22; CMD 30  d20+18=25 ; d20+18=28 ; d20+13=21 ; d20+8=20 ; 2d8+28=39 ; 2d6=4 ; d8+14=21 ; d6=1 ;
Saturday September 11th, 2021 1:35:17 PM

bless

Delia takes another few steps back (5ft stepped to AU20 last turn, now to AV20), drops her longsword and switches back to her bow. "No wonder I stopped using that thing..."

Attack 1: 25
Damage: 43 (39 weapon, 4 cold)

Attack 2: 28
Damage: 22 (21 weapon, 1 cold)

Attack 3: 21

Attack 4: 20

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d6=2 ;
Saturday September 11th, 2021 2:04:02 PM

"Well, I tried." Ohen says, as the burly lizard's sword cuts through the image right next to him. He then casts haste, getting everyone but Malici.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AC: 23
Haste for 12 rounds
Rolled a 2 for images
4 Images for 12 minutes
30 Cold resistance for 110 minutes

DM Robert - "Better luck next time."  d8+2=5 ;
Sunday September 12th, 2021 8:54:45 AM

Stohp disarms the lizardman.
Stock (bite damage 5) continues to swing AND MISSES all three times.
Bartomus as a huge earth elemental attacks a lizardman and hits once (AC28).
Zanderallen attacks a lizardman, and misses. Probably watching Malici too much.
Micah attacks a lizardman and misses.
Delia (I assume lizardman 8?) shoots and hits 1 time (AC28) wounding her foe.
Ohen casts Haste.
__________________________

Zanderallen sees Malici frantically looking around in the room, then his gaze seems to stop at the pedestal. He steps forward and Zanderallen sees him pick up a crown, which he places on his head, and an ornate rod.

The lizardmen immediate swivel, (ignoring you) and drop to one knee, head bowed. As one, in Draconic they say "My liege."

Looking into the other room (since the lizardmen are all kneeling)
Stohp, Zanderallen, Bartomus, Micah, Stock Perception 15 Highlight to display spoiler: {Malici appears to be wearing a crown and holding a rod/scepter, both are shedding white light, allowing you to see into the room. His face appears to be going through several emotions.}

And to those looking that made their roll Sense Motive 20 Highlight to display spoiler: {You can tell his face is showing anger or maybe some hatred, but that there appears to be also tears streaking his face.}

map

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=30 ; d20+12=26 ;
Sunday September 12th, 2021 1:46:12 PM

Stohp notes the sudden change in the Lizardfolk and Malici's expression. She gives him a moment to sort through his feelings (30 perception, 26 sense motive)

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50  d20+7=20 ;
Monday September 13th, 2021 7:58:56 AM



Realizing what has happened, Micah starts to renew the protection from evil spell on Malici, but realizes that whatever is happening must be faced by the dragonkin alone. Instead, he casts comprehend languages on himself in case more draconic statements are made.

=======
Perception 20
Autosucceed on sense motive

Cast comprehend languages on himself.
If moving does not provoke, he will move to AZ20; otherwise, he stays where he is.

Stock (JonM) HP: 170/173; AC: 25/24/13; DR 2/-; CMD: 34; Rage: 8/30 used  d20+18=33 ;
Monday September 13th, 2021 8:37:05 AM

Status: Enlarged, Air Walk, Magic Circle against EVIL, RAGING, Bless, Haste

Stock raises his flail to strike but when the warrior in him notes that his target has taken up a position of subservience, he looks for a new target...but they are all kneeling. Stock growls.

=============
Perception: 33
Probably can't roll Sense Motive while raging.
Move - AY21/AZ22


Bartomus(Rod) [CL2/10] HP: 46/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+14=20 ; d20+10=16 ;
Monday September 13th, 2021 10:03:06 AM

Bartomus noticed that the lizard guard were taking a knee and looking towards the open chamber beyond He turned and saw Malici radiating light as his face seemed to be cycling through a series of emotions.

Bartomus(Rod) [CL2/10] HP: 46/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+14=17 ;
Monday September 13th, 2021 10:04:30 AM


Perception 20
Sense Motive 16
Perception of things in the lit up room 17


Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=26 ; d20+18=33 ;
Monday September 13th, 2021 5:22:47 PM

When his combatant drops to a knee Zanderallen stops attacking and looks to why they're kneeling. Seeing Malici obviously facing some serious internal strife, Zander waits and watches. Some instinct screaming that things could be about to get really bad. While a much larger part of him wants to scream encouragement to Malici. But he knew this was Malici's moment, he had to have the strength to make his own choice. "Come on Malici, this is your path now, you know the right way.", he barely whispers as he watches.
---------------------------
Bless, Haste, True Sight

Perception 26
Sense Motive 33

Delia (Hannah) HP: 91/91; AC 27/16/22; CMD 30 
Monday September 13th, 2021 6:17:31 PM

Darkvision, Barkskin, Bless

In the momentary pause, Delia will pick up her longsword (dropped to switch to bow) and sheath it. Just in case they have to leave quickly. She shivers at Zanderallen's whisper and waits to see what will happen.


Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+1=8 ;
Monday September 13th, 2021 6:34:06 PM

Ohen, hearing the lizardfolk suddenly change tune, will move to AY19 to see what's happening.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sense Motive 8
AC: 23
Haste for 12 rounds
4 Images for 12 minutes
30 Cold resistance for 110 minutes


DM Robert - "Come on Malici, this is your path now, you know the right way." 
Monday September 13th, 2021 8:13:08 PM

Stohp watches Malici.
Micah cast comprehend languages.
Stock growls.
Bartomus looks around.
Zanderallen sends good thoughts to Malici.
Delia retrieves her sword.
Ohen tries to see what's up.
_______________

Malici's gaze seems to lock onto you. (It's weird each of you feel that way.) Then he address the Lizardmen in draconic. "Please rise. Enough fighting. These people are my friends and without them I would not have succeeded in my trials."

Lizardman 1, 8, and 7 are a little slow. In fact 1 and 7 look like they can barely stand now that the adreneline is leaving them.

Malici steps forward and the lizard men part to let him into the room with you. He says, "It's a burden. My father, he knew that rulership....leadership, meant protecting the lizardfolk. Granted in his way he was probably not the most nice, but he always had a sense of responsibility toward them." He tosses the scepter. "Now I have to see to their welfare as well." He looks over to the injured lizardmen and starts patting his pockets.

"Now as I said, you'd get a lot of the treasure. There's some chests in that other room, I doubt it's all my father's wealth but it's something. I ask that some of it be left to me, maybe 1/4? I'm going to have to do a lot of spending to get things sorted out and decide what the next steps will be." Continues to pat his pockets and pulls out a potion, and walks over to lizard man 1.

Over his shoulder he calls out, "I'll just keep these items, you can have any other magic items in that room."

If you want to determine his crown and scepter.
Crown: Spellcraft 20 Highlight to display spoiler: {Helm of Telepathy}
Rod: Spellcraft 35 Highlight to display spoiler: { Rod of Rulership that only works on humanoids with draconic kin but has x2 the duration, fully charged. }

After he hands the the vial to Lizardman one he says, "Drink this." Then he looks over to the treasure room. "Now where did that medallion get to?"

Time to loot the treasure room...just a preamble, you need some appraise, and some detect magics going...


Bartomus(Rod) [CL2/10] HP: 46/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+3=4 ;
Monday September 13th, 2021 10:09:18 PM

Bartomus shifted and then returned to his Taur self. He looked about at the lizard guard and noticed that Malici had helped one. But that there were a couple of others till in need of some help. He looked at Malici, "If you can translate for me, here are two healing potions. They should be of some help with your new guard."

Bartomus holds up two vials that he fished out of his kit.


CMW Potions 2d8+2
Absolutely failed at Appraise - look at the pretty chests... = 1+3



Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday September 14th, 2021 6:43:37 AM

Stoph checks the statue to see if the medallion is still inserted there.

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50  d6=2 ; d6=5 ; d6=6 ; d6=4 ; d6=6 ;
Tuesday September 14th, 2021 8:16:32 AM



Micah stares at Malici, processing the sudden development. Then he moves among the wounded lizardfolk, explaining, "Please translate that I mean no harm." After such explanation occurs, he channels energy.

He then turns to the sorcerer. Speaking calmly and gently, he asks "What does this all mean? Do you claim kingship over the lizardfolk?"

==========
channel energy for 23

href="http://bit.ly/2qk2D5A"]Stock[/link] (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 9/30 used  d20=10 ;
Tuesday September 14th, 2021 2:17:27 PM

Stock takes a deep breath and wipes his brow. He carefully makes his way past the lizardmen and into the room with Malici. "I suppose congratulations are in order then? Or is this one of those "Heavy is the Head that wears the Crown" type situations?"

He looks around at any visible treasure, remembering he never was very good at evaluating items.

===========
Appraise 10 or 12 to determine the price of nonmagical goods that contain precious metals or gemstones

[href="http://bit.ly/2qk2D5A"]Stock[/link] (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 9/30 used 
Tuesday September 14th, 2021 2:17:58 PM

...fixing my header

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 9/30 used 
Tuesday September 14th, 2021 2:19:30 PM

...one more time!

Delia (Hannah) HP: 91/91; AC 27/16/22; CMD 30  d20+4=9 ; d20+23=24 ;
Tuesday September 14th, 2021 5:50:05 PM

Delia cautiously accepts this new turn of events, not able to get a good read on Malici. She keeps an eye out for any weird movements by the lizardmen.

========
Sense Motive on Malici: 9
Perception while her party is distracted by shinies: 24

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=22 ; d20+16=36 ; d20+16=18 ; d20+16=22 ; d20+16=25 ; d20+16=20 ; d20+16=17 ;
Tuesday September 14th, 2021 6:44:50 PM

Ohen will cautiously move into the room and start looking around at the magic items.
Spellcraft on the Crown: 22
Spellcraft on the Rod: 36
Other spellcrafts on magic items
18
22
25
20
17

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday September 14th, 2021 7:18:29 PM

Zanderallen moves with Micah, translating as needed. He's not quite sure what this new development means but he had grow to trust Malici and a desire to protect his people was one he could understand. "I think that arrangement is more than fair Malici. Especially as it seems you have gained some responsibilities. I will say the same thing we have told all our friends around the forest. Do not hesitate to call for aid. Friends stand together. Maybe some of your father's magic can even help us figure out methods of magical communication." He ponders what effects the return of a dragon, even if a half dragon, might do to the balance of the forest, but there was a lot of forest waiting for people to settle it. He does wonder what the lizardfolk of Rivertown would have to say about all of this.

DM Robert - "Heavy is the Head that wears the Crown" 
Tuesday September 14th, 2021 7:55:17 PM

Bartomus offers two healing potions to Malici. Receive 1 hero point.
Stohp wants to check on the medallion (it was put into the door, in a relief sculpt not an actual statue).
Micah channels some healing energy to everyone. Receive 1 hero point
Stock surveys the situation.
Delia tries to keep overwatch going.
Ohen goes looking for loot.
Zanderallen wonders what this portends. Receive 1 hero point for mentioning specifics.

________________________

Micah asks, "What does this all mean? Do you claim kingship over the lizardfolk?"

Malici frowns. "Well my father certainly would have made that claim. But I'm not altogether sure what sort of government is best. I mean my father in trying to appease the forest and protect the lizardfolk, waged war on the drow to drive them from the forest. On the other hand I'm not sure what sort of power vacuum exists here as they were probably his most loyal servants and may not have a good concept of how best to continue on. They've been frozen in stone for a good while."

Delia hears some noise echoing down the tunnel. It sounds draconic but faint, she can't make out any sort of words. Perhaps the other lizard folk have returned from stone as well.

Stock comments "I suppose congratulations are in order then? Or is this one of those "Heavy is the Head that wears the Crown" type situations?"

Malici nods to Stock "I think the last bit. I have a sense of responsibility to these people now. I hope that the other lizard folk were restored from stone when these were. I'll try to gather them up and then make some sort of sense of what they wish for next. I mean they have lived their entire life in fear of an awakened and vengeful forest, now here we are in for what all intents an purposes is just a forest."

Stoph see's that the medallion is no longer in either side of the door. It might have been flung off when the doors blew inward and the dragon magic was released. You will have to make perception check to find it.

You can hear Ohen opening chests and some scattering of things as he lets out a whoop and ah occasionally.
Spellcraft 18: Horn not good enough on the spellcraft check.
Spellcraft 22: Horn of Goodness/Evil
Spellcraft 25: Scarab Not good enough on the spellcraft check

Ohen has also scattered around on the floor, various gems and gold pieces in the amount of 182,000 gp. (that's your cut)

Zanderallen again wonders, what indeed would the other lizard folk have to say about this? And what of the Drow in the mountains when they find out? Private to Zanderallen Highlight to display spoiler: {detect evil going?}

Everyone gets 32,000 exp each for completing the module.

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=29 ;
Wednesday September 15th, 2021 6:59:27 AM

Stohp continues to try to find the medallion (perception 28)

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 9/30 used 
Wednesday September 15th, 2021 9:23:04 AM

Stock whistles at the value of everything, distracted by all the shiny things even if he has know idea how much value is there.

He sifts through everything on the ground and then looks up at Malici. "And what of the other lizardfolk in the area? Do you claim a connection to them?"

Bartomus(Rod) [CL2/10] HP: 46/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20-1=16 ;
Wednesday September 15th, 2021 10:33:52 AM

"Um, uh, well, your Lord Dragonship," Bartomus raises his hand from the back row. "Not all of them have been frozen, actually, we kinda helped out a group and get them a place to stay. Then those drow your BadDad drove off, yea, um, well, we have kinda helped them too. Now trying to heal that rift your pops created, that might need a bit of work by someone who has skin and blood in the game."

When he got done, he smiled with a shrug.


Diplomacy 16 - which for Bart is pretty dang impressive.


Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50  d20+17=25 ; d20+17=37 ;
Wednesday September 15th, 2021 11:10:57 AM


Micah nods as the others respond to Malici. Content to let them deal with the lizard folks issues, he goes to assist Ohen in examining their newly acquired items.

=====
cast detect magic
Spellcraft 25 on the unidentified horn
Spellcraft 37 on the scarab

Delia (Hannah) HP: 91/91; AC 27/16/22; CMD 30  d20+23=41 ; d20+29=48 ;
Wednesday September 15th, 2021 2:54:15 PM

Delia cocks her head, "I can't say for sure, but it sounds like your, uh, subjects? are getting un-stone-ified topside too. I'm gonna go see. Since these big guys in here came out swinging, I'm just looking until someone who speaks lizard calms them down."

She then heads back to the entrance, dropping into a crouch as she would come into view of the outside.

======
Perception: 41
Stealth: 48

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+18=38 ; d20+22=25 ;
Wednesday September 15th, 2021 3:23:44 PM

With the wounded healed and the lizardfolk in the immediate area seemly calm Zanderallen takes a moment to step back and critically review. He will open his divine sight to detect evil on the assembled lizardfolk. Regardless of the result he heads over to Delia, "Unless you wish to check on them yourself Malici I can aid in explaining the situation to the rest."

Unless Malici waves him back he heads out the tunnel entrance, weapon and shield stowed and his arms raised and hands open. He calls out in draconic, "Hello, is everyone ok? Malici, son of your late master, has returned to free you. And have no fear of the forest, the evil within it has retreated to a secluded grove." As he steps out he will keep his detect evil active as he scans whoever is around.
----------------------------------------
Sense Motive 38 (nat 20): trying to get a read on the emotions of the lizardfolk
Diplomacy 25: to calm any who might be frightened or aggressive

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=29 ;
Wednesday September 15th, 2021 6:09:07 PM

"You are in a unique situation Malici. You have the authority and legitimacy to be an absolute king, but the opportunity to do so much better, and to set precedents for all the rulers after you. I'd recommend consulting advisors. Maybe the Float could take notes on what you come up with."
"Now where did that amulet get to?"

===========
29 perception to search for the amulet. Can I detect its magic anywhere?

DM Robert - "Now where did that amulet get to?" 
Wednesday September 15th, 2021 8:11:46 PM

Stohp searches for the medallion
Stock ogles the loot and asks a question.
Bartomus points out that there are other Lizard Folk out there as well as some Drow that apparently still hold a grudge against all lizard folk (remembering back to the encounter on the wharves and custom house.)
Micah also tries to identify things.
Delia sneaks out to see what's up.
Zanderallen does some evil detecting and then... (you may want to amend your intentions).
Ohen offers Malici some advice on leadership.
_______________________

Malici shrugs at Stock's question. "I'm not saying I'm their leader. But I will try to help them in sorting things out from what was to what is now." You see him start to look around the room again and try to edge toward the door to the loot room.

Delia stealthily goes up to the trapdoor. The two lizardmen statues that were nearby are no longer statues. They seem to be looking at the open trapdoor. They don't see you though. There are other lizardfolk milling around behind them.

Stohp and Ohen seem to see the medallion at the same time. (yes it is glowing magical). Seems it was flung somewhat into the treasure room when the doors blew open. Its resting at the base of the pedestal where the crown and rod were.

Zanderallen scans the room and see's these large lizardfolk are not evil. He does note a flashing of evil in the loot room. It's there then it isn't then it's there then it isn't. Very confusing. It seems to be at the base of the pedestal. As Zanderallen starts to head to out of the room Malici shakes himself a bit and stops him. Malici says, "I'd better go see to things. I'm not sure how they will react to non-lizardfolk in their home grounds. Especially based on how these fellows first reacted."

As Micah enters the loot room Ezer vibrates as he passes the pedastal. Finding Ohen he looks over the two strange magic items. Looking at the magic items Micah identifies a Horn of Blasting (regular) and a Scarab of Protection.

Malici makes and waving gathering motion with his hand. In Draconic he says "Come let's go see what's going on above and start making some plans." You notice him absently pat the pocket where he kept the medallion but it's almost as an afterthought or habit motion.

Delia observes Malici and the large Lizard folk go upstairs through the trap door. There's some hissing and a lot of jibber jabber all at once. Then you hear Malici's voice, though he's speaking draconic and you're not sure what he's saying, but he doesn't seem to be yelling.


Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=23 ;
Thursday September 16th, 2021 8:40:08 AM

Stohp returns the medallion to Malici. Out of curiosity, she tries to listen to the conversation outside without going outside (23 perception, she speaks draconic.)

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 9/30 used 
Thursday September 16th, 2021 9:22:43 AM

"You guys think our ride back to The Float is still waiting for us?"

He helps collect the loot and takes a long hard look at the scarab before passing it on.

Bartomus(Rod) [CL2/10] HP: 46/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+3=17 ; d20+14=29 ;
Thursday September 16th, 2021 10:50:28 AM

"Sure hoe the ship's still there. Would be a long walk back to the float if it's not." Bartomus helps in the stacking and loading of things. He takes a look at a few of the items and tries to get a sense of what they might be worth at the very east.

"Heading up top with this load," Bartomus said as he started heading out of the treasury and towards the stairs.


Appraise - 17 on the scarab.
Perception as he heads towards the exit - looking about for anything - 29


Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=25 ;
Thursday September 16th, 2021 11:14:32 AM

Zanderallen acknowledges Malici going up to address the lizardfolk and signals Micah, Ohen, and anyone else around to follow him. He heads over to the pedestal and continues searching with detect evil for the source of the aura. "I'm getting something very strange. Almost like an aura fading in and out? Or trying to hide itself? It was right in this area." He looks around trying to match the aura he's spotting with something visible.
------
Perception 25

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Thursday September 16th, 2021 6:17:05 PM


"And your truesight does not provide you greater clarity of the aura?" asks Micah.


Delia (Hannah) HP: 91/91; AC 27/16/22; CMD 30  d20+4=9 ;
Friday September 17th, 2021 2:35:36 AM

Delia waits another little bit to make sure that Malici has the above ground situation well in hand, nodding to Stohp as she approaches.
She tries to get a sense of the lizardfolk tone/body language but is not practiced at reading reptile expressions.

=======
Sense Motive: 9

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday September 17th, 2021 7:42:57 AM

Stohp is aware that eavesdropping is rude and that she should stay underground but her curiosity compels her.

DM Robert - less subtle hints 
Friday September 17th, 2021 1:24:27 PM

Back-up a bit. I can see my subtly was missed. Here's the bat version.

Zanderallen see's that the flashing on and off of evil is coming from the medallion. It's as if it is evil and yet not evil. He thinks touching it could be bad.

Those that can see magic, their is a new aura on the medallion...or maybe additional auras. (and since if Ohen really wants to he can make out all aura's...)
Necromancy and Conjuration and Universal are the schools involved....

Knowledge Arcane 25 Highlight to display spoiler: {methings there's the fragment of some evil soul in the medallion. Touching the medallion would fall under the very bad idea field. spells that might contain it or destroy it would include: Magic circle against evil, dimensional anchor, break enchantment, dismissal, dispell magic, or greater dispell magic}

Knowledge Religion 25 Highlight to display spoiler: {you've heard tale of some powerful magic items containing the essence of a soul and that touching that item could release the soul. undoubtedly there's spells to contain it, at least temporarily or even remove/destroy it leaping to mind... Consecrate, protection from evil, remove curse, dimensional anchor, Break Enchantment.}



Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+10=27 ;
Friday September 17th, 2021 2:53:44 PM

[OOC: Sorry, with how things have been recently if somebody knocked a brick wall on top on me I might miss it.]

As Zanderallen approaches the source of the aura it jumps out at him. Dark practices. He holds out his arms to stop anybody from reaching the medallion. He speaks to the two casters that came with him without taking his eyes off the medallion. "Do either of you have any consecration, enchantment breaking, or general protection from evil magics at your disposal? Curse removal? I'm all but positive there's a dark spirit in this medallion. I am now extra thankful of the protection I placed on Malici. But I think with the proper spell we can send the spirit off to where it belongs."
-----------------
Know(Rel): 27

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Friday September 17th, 2021 3:42:00 PM

"There is an evil presence in that amulet. Something new. Listen to Zanderallen, noone touch it. I do not have the means to contain or banish it myself. Perhaps a way to Dispel Magic, or Dimensionally Anchor it would work as well?"

Take 10: 26 arcana

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 9/30 used 
Friday September 17th, 2021 4:19:02 PM

"I guess I'm not shocked if there's evil in the amulet. It's not like Malici's dad was some paragon of virtue...

No offense, Malici."


Delia (Hannah) HP: 91/91; AC 27/16/22; CMD 30 
Saturday September 18th, 2021 9:33:06 AM

If Delia is back in the room where it happens she will move as far away from the medallion as possible while still keeping it in line of sight and let the magically/knowledge equipped handle it.

Bartomus(Rod) [CL2/10] HP: 46/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1 
Sunday September 19th, 2021 12:19:35 AM

Bartomus stood in the outer hallway and shouted back over his shoulder. "Hey, Shields, are you planning to come out of there? Or, are we just going to let the dragon lad negotiate with his new found followers and hope he's on our side?"

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday September 19th, 2021 10:38:31 AM

Stohp totally touched the amulet to give it back to malici. She freezes as the others call warnings.

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Sunday September 19th, 2021 4:59:18 PM


Micah realizes the implications of the amulet just as Stohp reaches out to touch it. "STOCK!" he yells, "Stand next to Stohp! You have circle against evil still active." Not waiting to see is Stock responds, he runs up to Stohp and casts protection from evil on her himself.



Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 9/30 used 
Monday September 20th, 2021 8:51:19 AM

Stock frowns at Micah as he shuffles closer to Stohp. "Is this close enough?"

He looks from Micah over to Stohp and back.

==========
Magic circle duration = 10 min/level so should still be active

Delia (Hannah) HP: 91/91; AC 27/16/22; CMD 30 
Monday September 20th, 2021 5:57:01 PM

Delia jumps slightly at Micah's shout. The ghost stories come to life of the Cold Riders and this talk of possession by evil had her unsettled. Though she didn't specifically serve Domi, she silently offered a prayer of thanks to him that his followers were able to use his power to protect from such things.

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Monday September 20th, 2021 6:22:03 PM

Having moved in when he noted the aura on the medallion Zandera attempts to prevent anyone from touching it.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday September 20th, 2021 6:34:31 PM

"We're dealing with the amulet, Bartomus, we'll be up in a bit." Ohen shouts to Bartomus.

(I thought Stohp touching the amulet was retconned to let Zander have a chance to react to him knowing the amulet is the evil presence and not the pedestal)

DM Robert - the Horcrux is active 
Monday September 20th, 2021 8:10:30 PM

Stohp totally picks up the medallion (because she wanted to)

Zanderallen warns of a dark spirit in the medallion
Ohen warns of an evil presence in the medallion and calls to Bartomus.
Stock is not surprised that there is evil in the medallion, however previously it did not radiate evil.
Delia is unfortunately up near the entrance and the trap door. She does hear that there's some sort of commotion going on back down the tunnel.
Bartomus started up the tunnel and noticed no one was following.
Micah runs up and casts protection from evil on Stohp.
____________________

When Stohp picked up the medallion she felt that it was so cold it burned her finger tips. However, she could not let go. Her mind seemed to wander. Please make a Will save 15, don't forget your +2 from the protection spell. If you FAIL read this, Highlight to display spoiler: {Become imperial, stand tall, make proclamations about humans being not wanted, etc. Your the fractional spirit of a dragon that considered himself a king.}

Zanderallen see's Stohp pick up and hold the medallion, she seems sort of frozen in that pose. He rushes to her side. If you wish to disarm the medallion please make a CMB against Stohp CMD of 22.

Stock watches all this, probably wondering the about the more physical ways to destroy something.

Delia can't hear what's really going on above ground, well she can hear it but not being able to understand draconic nothing makes sense. There seems to be a lot of talking, but no shouting. She opts to rush back down to see what made Micah shout.

Micah feels Ezer vibrating on his arm.

Ohen laments his lack of potent spells on this matter.


Bartomus(Rod) [CL2/10] HP: 46/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+14=30 ;
Tuesday September 21st, 2021 12:06:04 AM

Bartomus moves a bit closer to the exit and puts down the bags with the loot. He turns his had and raises an ear towards the opening up to the top trying to get some sense of the tone being used, if he cannot understand the words. When he hears Ohen's shout about an amulet, he turned his head about and glanced back at the way he came.

"Got it under control or is there something I can do?" Bartomus shouted back towards the others.


Perception - 30


Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+8=22 ;
Tuesday September 21st, 2021 6:41:03 AM

Stohp manages to throw off whatever influence the coin is trying to exert and throws the coin into the corner she found it (will 22)

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 9/30 used 
Tuesday September 21st, 2021 9:08:35 AM

"Yeah everything seems fine, Bart! Micah was worried about Stohp but she seems fine!"

In a softer voice, Stock moves to where he can look Stohp in the eye and says, "You're ok?"

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Tuesday September 21st, 2021 10:41:04 AM


Micah shakes his head in relief and frustration as Stohp almost succumbs to the power within the medallion. After everyone has reacted he steps forward.

"Let us see if we can destroy this thing," he suggests as he stares at the medallion. "First let me pray to prepare a dimensional anchor spell. That should break the connection to the entity within. Then we should be able to destroy the physical object without fear of it being released."

Assuming everyone agrees, the priest takes the time to prepare dimensional anchor and align weapon. He casts dimensional anchor on the medallion and aligns Stock's weapon to good, making him aware of his intentions.

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+16=26 ;
Tuesday September 21st, 2021 12:44:34 PM

Zanderallen draws his hammer and moves to knock the amulet out of Stohp's hands. Whether she is able to drop it of her free will or whether it takes a hammer blow the amulet now lies on the ground. (CMB 26 to disarm) He then apologizes sheepishly to his fellow Shield as he scans Stohp and the medallion with Detect Evil to confirm if the evil spirit remains in the amulet. "Micah, I might also recommend a consecrate and or break enchantment if you have the capability. And if holy smashing is what you want to give it, I can still call Domi's power into my adamantine hammer."

Delia (Hannah) HP: 91/91; AC 27/16/22; CMD 30 
Tuesday September 21st, 2021 6:41:28 PM

ok I wasn't sure to where each person had been retconned. Delia wouldn't have moved if the amulet had been identified as a threat, regardless I should be back in the underground rooms now

"Holy smashing is probably the best plan. But... Malici is topside and he'd probably get upset if we broke it without asking him first. But uh, what's that phrase about asking for forgiveness rather than permission?..."

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday September 21st, 2021 7:24:26 PM

"Micah will take some time to prepare his spell, we should go see what's going on in the mean time."
Ohen will head up to see what's happening with Malici.

DM Robert - "Yeah everything seems fine," 
Tuesday September 21st, 2021 8:32:38 PM

Bartomus tries to listen at the trap door and then shouts back to the group.
Stohp drops the medallion like a hot potato.
Stock asks if Stohp is okay.
Micah begins preparing a spell.
Zanderallen offers the holy hammer of antioch.
Delia is for a smashing.
Ohen heads up to the trap door.
_________________

Bartomus could not make out the words but the tone seemed civil. When he shouted back down the tunnels he found a shadow crossing over him. Looking up he see's Malici standing at the edge of the trap door entrance.

Malici says, "Is there a problem my large friend? I've been speaking with the citizens here and they are very confused. I've been trying to explain things and they seem to be taking it in okay. But there's not much left. I've set them about scrounging around to find useful tools. I've also got several to agree to help you carry your goods to the boat."

When he see's Ohen coming up the hallway. "Ah, master Ohen. You've gone on about what tradesman your father is. I was wondering, it appears the lizard folk here are going to need some immediate staples to get them through the next few months. If I sent a portion of my share with you would you see to getting some supplies sent back here?"

Meanwhile down in the loot room, Micah prays, Zanderallen keeps a detecting eye on the medallion (it's not moving of its own accord), Delia stands guard in the door way, Stock looks over Stohp, and Stohp is just very glad to not be touching the medallion again.

Bartomus(Rod) [CL2/10] HP: 46/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1 
Tuesday September 21st, 2021 11:09:26 PM

"No, no, they are just trying to figure out what a few of the things were that they found down there," Bartomus said still confused as to what the others were doing. He shrugged and carried the other things upwards.

"We might be able to get some help from the Float's Council. Another thought is to send word to their kin that we helped much further to the north."

When Malici made a suggestion to Ohen about how to fund the needed relief, Bartomus chimed in. "I would be willing to contribute to that effort too, I mean helping to resettle the woods has kinda been our thing."

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 9/30 used 
Wednesday September 22nd, 2021 9:34:16 AM

Stock picks up on what's going on, even if he doesn't see the danger himself. Instead, he moves to physically block off the room from prying eyes in case Malici returns. "Make sure we gather up the loot before we irritate Malici. I have a feeling he might throw us out of here."

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+18=29 ;
Wednesday September 22nd, 2021 11:19:34 AM

"Unfortunately with the preparation Micah needs I don't think we can keep it hidden from Malici. And I'd rather he approve it just so we know exactly where he stands. I'll talk to him." Zanderallen nudges past Stock and meets Malici. "Malici, I can't even imagine what there people are going through. We will personally guarantee that supplies make it out here if I have to haul them out here myself. We even have a ship that by all rights is the Shields to claim. But there is another matter, the medallion. I'm betting you felt it, but there is still some remnant of an evil soul bound to it. We're pretty certain we can send it on to it's final rest but it will require destroying the amulet. It would be the final step to removing your father's will and truly carving your own path. Are you good with that?" Zander watches the half-dragon very carefully as he closes his statement. (Sense Motive 29)

Assuming Malici doesn't go rage mode at the mention of destroying the amulet Zander moves back into the room and waits for Micah to cast his spells. Once that happens his plan is to call his divine bond into his hammer to make it a +2 Holy Adamantine war hammer and smash the medallion into pieces until there is no remnant of evil within it.

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday September 22nd, 2021 12:21:40 PM

Stohp takes a moment to recover. If Malici raises objections then she'll explain what happened to her and why they feel it's necessary to destroy the thing.

Delia (Hannah) HP: 91/91; AC 27/16/22; CMD 30 
Wednesday September 22nd, 2021 6:52:04 PM

Delia trails a little bit behind Zanderallen, ready to provide back-up and happy to let this come to a diplomatic conclusion.

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50  Ty
Wednesday September 22nd, 2021 6:56:57 PM

Per Zanderallen 's suggestion, micah prepares co secrate and break enchantment. When the time coms, he casts the break first since thatrequires a ong ritual to cadt, then he casts the other spells. Once finishe. He says to the paladin, "the preparations are complete.

"Everbody, clear the area." He, however, ignores his own instructions.



Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday September 22nd, 2021 7:23:43 PM

"Of course, Malici. My father would be thrilled to put his foot in the door, as it were.
"Thank you Bartomus, I may end up helping fund it as well."


DM Robert - "I would be willing to contribute to that effort too," 
Wednesday September 22nd, 2021 8:21:56 PM

Bartomus tries to stay calm and offers to help with costs.
Stock makes like a door.
Zanderallen runs up to quickly speak to Malici and then back down to take care of business.
Stohp is ready to keep debating Malici.
Delia follows Zanderallen around.
Malici casts his spells.
Ohen is delighted to point business his fathers way.
____________________

Malici has a surprised look on his face when Zanderallen tells about the medallion and plans to destroy it. Malici absently reaches for his pocket. Then he shakes his head. "No you're right of course. It is best to move forward not backward."

He turns to Bartomus, "I would not want to impose. The money of my share should be enough to get supplies to set everyone up here until we can decide what steps to take. However, if you are willing to have your ship be a ferry for those goods I won't object to that."

He waves Zanderallen back. "I think I'll stay here until the deed is done."

Zanderallen hurries back down to find most of the team waiting on him. He approaches the medallion and gives it a couple of good wallops, he remembers hitting the other kids at the orphanage with a small wooden mallet when he didn't get his way during playing games. The medallion is swiftly crushed into nothingness. There is a momentary silence as if all the air was sucked into a tiny hole, and then a very high pitched and tiny 'pop' sound. Everyone immediately feels relief at a job well done.

Everyone gets a hero point (remember you cannot have more hero points than levels).

Malici and 4 of the large lizardfolk come down to help tote all the chests out. (There's at least 8 holding all the lot that's your cut.) He fishes around and comes up with 10,000 gold pieces for Ohen to buy essentials for the Lizardfolk: blankets, shovels, some axes and saws, lots of rope, and a lot of provisions.

Once the loot is stacked up outside you can see that perhaps 80 lizard folk have gathered in the area. What did you do with the mundane short swords and scythes that the fey were armed with? If you left them then the lizard folk will claim them. Of the 80 lizard folk 12 are those large warrior throw backs from below and 20 are female. The rest are male. About 1/2 the males are armed with those star headed swords.

"There's a lot of stuff here." Malici says looking at your loot. "I think we'll help you carry it to the ship. It will also show the people that the forest is no longer sentient."

It's a couple days march to the ship.

Bartomus(Rod) [CL2/10] HP: 46/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1 
Wednesday September 22nd, 2021 9:14:38 PM

"Let's talk that over with the Shields, but I think we can help with that effort for sure. I mean, we don't have pirates anymore, so should be easier to make sure things arrive here. How we get supplies though from the river to here, yea that's an issue." Bartomus offered up in response to Malici.

When the talisman was dealt with, he worked with the others to get everything up top. As everyone was standing about, he looked around and took note of the size of the party that they now had.

"Many hands make small work, right Malici?" Bartomus offered in response to the offer of help. "My concern is that we are a couple of days away from the boat. We are going to need to find these folks food right and what there are quite a few of them. What's a good plan to help with that?"



Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday September 23rd, 2021 6:25:06 AM

Stohp suspiciously pokes the spot where the medallion was to check for any evil residue or something.

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 9/30 used 
Thursday September 23rd, 2021 9:12:04 AM

"Nice work, Micah, Z..."

When Bart mentions the need to find food, he catches sight of the Ioun stone floating around his head. "I would imagine Delia and I can work with any lizardfolk hunters to keep the group fed as we head to the boat. It might be slow going but it should work."

=============
Survival DC 10: Get along in the wild. Move up to half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one other person for every 2 points by which your check result exceeds 10.

Delia (Hannah) HP: 91/91; AC 27/16/22; CMD 30 
Thursday September 23rd, 2021 3:17:02 PM

Delia breathes a small sigh of relief as the medallion shatters. She looks to Zanderallen and Micah to confirm that it's actually dealt with.

When Stock mentions hunting, "Well there still isn't much game in this forest, but if the lizardfolk are willing to eat plants we might be able to make this work... Do we have any way to collect all the lizardfolk who have been left in the forest? They won't have any idea what has happened since they got stone-ified."

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday September 23rd, 2021 3:47:10 PM

Zanderallen silently nods at Malici's answer before going back to perform the deed. Receiving the signal from Micah he smites down on the medallion with childlike glee. The hairs on the back of his neck stand up as it crushes and he can almost feel the presence. His relief at it's apparent total destruction is immense, but doesn't stop him from giving it one last scan with detect evil. He gives his hammer a couple confident spins and returns it to his belt, satisfied with a job well done.

Returning to the surface he pauses momentarily at the site of so many people, especially armed as they are with the scavenged weapons. But Malici's offer of aid quickly puts his at ease and he smiles broadly. Another groups of friends living in the forest, they were really going to need to cut some roads. "The help would be much appreciated Malici, maybe once we reach the shore we can see about rigging some sort of dock or landing point for the return supplies."

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday September 23rd, 2021 6:39:36 PM

Satisfied that the medallion is destroyed, Ohen will ponder the trade repercussions.
"We'll definitely need to start building roads. Does anyone have a magical way to assist that which is more subtle than prodigious application of fire?
"I have no problem letting the lizardfold have the mundane weapons."


DM Robert - Homeward bound 
Thursday September 23rd, 2021 7:57:57 PM

Bartomus wonders how to supply food to all the lizardfolk.
Stohp makes sure the medallion is gone forever.
Stock tries to hunt up some food.
Delia asks about the other lizardfolk in the jungle.
Zanderallen puts forth that a dock might be needed.
Ohen thinks about how to craft roads.
Micah?
__________________________

Malici says, "Well I figure there's more protein available in the river than in the forest. We'll probably re-establish there for the foreseeable future. So roads won't be necessary. Perhaps if you could point out the edible plants and such we can help in gathering and expand our knowledge."

Survival 15 or Knowledge Nature 15, to point out the edible plants on the route.

The journey is about four days of travel. The stream you found earlier offers the path of least resistance. Now that you know what to watch for with quicksand and such there are no dangerous encounters. You find that the lizardfolk you found in the forest are indeed back to life, and were headed toward you when you encountered them. From the looks of things and the greetings they must have been part of this community.

At last you come to the boat. The crew is mostly lounged about loafing. The two lizardmen that were in charge seem to be vexed at the crew. It appears after you'd been gone a few days the crew wanted to take the ship and head out, the lizardmen managed to throw them off the ship and have been mounting guard to keep the ship where it is. It hasn't been too hard because the crew lack leadership and are pretty lazy.

To restore some disciple Intimidate 15, or Diplomacy 20.

Malici's lizardfolk pass the chests up to the lizardfolk on the ship. Those with draconic can understand them exchanging guarded pleasantries and explaining what happened to them. The boat lizardfolk seem a little leery of Malici. Diplomacy #2, 20 to put them at ease. Sense Motive 20 Highlight to display spoiler: {They are not too keen on a 1/2 dragon lizard king, they like their council led by the druid quite nicely.}

Malici will wave you off, and as you depart you see most of the lizardfolk dropping their gear and diving into the water.



Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Thursday September 23rd, 2021 9:50:39 PM


Micah sees the state of the crew, but pretends to not notice. "Excellent", he comments as the approach the boat. "It was well of you to rest up before our journey back. [b]"We will depart as soon as all is loaded."

============
Diplomacy 33, taking 10

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 9/30 used 
Friday September 24th, 2021 10:04:56 AM

"I'm glad our ride is still here!

Hey! Crew! Back up on deck. Knock those barnaces off the sweeps, swob the deck...why is there bird droppings all over. Come on guys, get a move on."


Stock makes himself as tall as he can and stares down anybody who gives him a "look".

===========
Take 10 on Intimidate for 26
Take 10 on Sense Motive for 20


Bartomus(Rod) [CL2/10] HP: 46/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1  d20+7=11 ; d20+10=26 ;
Friday September 24th, 2021 10:16:57 AM

Bartomus walked with the others and when they all got to the ship, it was a bit of a ship show with the crew being kept in place by two lizardmen that seemed to be acting as the schoolmarms or masters of a lackadaisical group of petulant teens.

He tried being a part of the group showing their displeasure, but he only could muster a rolling of his eyes at the crew. He began the process of lifting things up to those on the ship and watching the interactions between the various lizardfolk. The more he watched them, the more he noticed a growing, polite nodding at Malici, but a look about for confirmation from a few others of the lizardfolk. He suspected that there would be some challenges for all involved as the frozen-in-stone lizardfolk hadn't even met their descendants yet. It was going to be an interesting experiment to watch, Bartomus thought as he worked up a sweat loading the boat.

Eventually, they got everyone working together and were ready to leave. Bartomus waived at the newly met adventurers no longer stone-frozen out in the wilderness. He turned to Malici and nodded, "Well, Malici, now comes the hard work, right? How you and them and all of this works together. Nothing is ever easy, but I wish you all good luck as you find your path."

He finds himself a comfortable place on the boat and settles in for a bit of calm.

[I]
Intimidate - 11, really, wow.
Sense motive - 26
Sense motive


Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+18=35 ; d20+22=24 ;
Friday September 24th, 2021 11:40:39 AM

Zanderallen is content to let Stock strong arm the crew back into shape. He watches carefully as the different groups of lizardfolk interact. There were going to be stories back at Rivertown when they made it home. He waits until they're loaded and off, wishing Malici and his people well and promising to send supplies his way as soon as possible. Once he can pull their two lizardfolk crewmen aside he does so, "Set your worries aside. Malici is a good man. He has no desire to re-establish the empire of his father. He merely wishes to help his father's old subjects. I would recommend reaching out an arm of friendship to them. They will have a lot of challenges adjusting to their new lives. And there is plenty of forest for all of you."
--------------
Sense Motive 35
Diplomacy 24

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+25=41 ; d20+25=36 ;
Friday September 24th, 2021 6:45:20 PM

"Alright, chop chop, look alive crew, it's time to get moving. Don't make me turn anyone into a sloth to get the rest of you motivated. The ship could use a mascot."
Ohen doesn't sound angry, but his completely hollow threat is extremely convincing and disconcerting.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bluff: 41
Intimidate: 36

Delia (Hannah) HP: 91/91; AC 27/16/22; CMD 30  d20+23=41 ;
Saturday September 25th, 2021 1:11:20 AM

On the way back, Delia points out some easy to spot plants and then ranges off a short way to find more tasty (or at least edible) food for the group. (Survival 41)

Delia helps load their ship up as other party members restore order. She shoots Ohen an uncomfortable look, but figures someone would have noticed if he had actually gone crazy-evil.

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+9=10 ; d20+12=29 ;
Saturday September 25th, 2021 7:06:04 AM

Stohp notes the attitudes of the Lizardfolk (sense motive 29) and utterly fails to put them at ease (diplomacy 10). Hopefully the new leader of one group can put the other at ease by letting them know he has no intentions of forcing his rule on anyone. Or if he's stupid and makes assumptions she'll step in to correct him.

DM Robert - Homeward bound 
Saturday September 25th, 2021 6:40:30 PM

Micah praises the crew.
Stock intimidates the crew.
Bartomus wishes Malici well.
Zanderallen speaks with their lizard folk sailors.
Ohen joins in on the crew intimidating.
Delia provides some basic wood lore on edible plants.
Stohp tries to put a foot forward.
_______________________

The crew snaps too, unsure which is the bigger threat Stock or Ohen. They avoid both as much as possible. They seem over eager to please when Micah is around.

Malici acknowledges the lizard folk crew. "I know we traveled some on the way here, and that is scarely time to get to know anyone. Rest assured I have no intentions at usurping anyone's power. I doubt I'll remain the leader of these fellows after they get a sense of whats what." With that he waves good by to you as your boat shoves off.

The crew rows heartily, though it is against the current. They are eager to return home. More than one eyes the many chests brought on board and lick their lips with a touch of greed. Then Stock walks by and the courage in them dies.

After 2 days of hard oar pulling and catching a bit a wind you at last pull in the wharves at The FLOAT. It's hard to image that you put out in the dragon boat less than 2 weeks ago. A crowd gathers as you unload and there's many that ask what happened. Pepper Plate is front and center, notebook open.

The two lizard folk beg your leave and head off to await a ride to Riverton.

All is well.

Bartomus(Rod) [CL2/10] HP: 46/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1 
Sunday September 26th, 2021 2:04:02 PM

"Oh, Zander, it's your girlfriend," Bartomus said in a sing-song voice as they pulled into the Float's warf and a crowd started to develop. She was front and center with her notebook at the ready. He turned back towards Zander and made kissy-face noises and winked.

When they docked, he joined in the effort to get things unloaded. As they did so, he called over Micah and Zander over. "So, how we going to set up and pay for the ship here? Do we pay some dock fees up front and then put out the word that we want a shipping partner who can keep the crew in line, or maybe beef it up for a percentage of the goods shipped? Use that to pay the fees and taxes?"

On Bart's mind as they head back to headquarters is a good, long bath followed by an even better meal and a few flagons of that sweet honey mead. He shared that objective with anyone listening and willing to entertain the idea.

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday September 26th, 2021 4:17:26 PM

Stohp will make sure the crew are well compensated for their work before going home to rest. Better to spend a little extra gold and have plenty of people eager to work with them then to e stingy and make it harder for next time.

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Sunday September 26th, 2021 10:20:52 PM


Micah smiles as the Float comes back into view. The tension of their recent travails finally released as home is once again in sight.

He shrugs at Bartomus question, then responds, "Do not worry. We were commissioned, so those details should be handled.

He stretches his legs and back as they step ashore and wastes little time returning to their quarters, pausing only briefly to amusingly watch the reunion of Zanderallen and Pepper.

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Monday September 27th, 2021 9:30:05 AM

Stock cuts in between Z and Pepper as they exit the ship and says, "Hello Ms. Plate. Did we miss much while we were gone?"

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Monday September 27th, 2021 6:13:01 PM

Delia habitually keeps half an eye on the crew on the way back, but is confident that Stock has enough of a presence to keep them on track.

Once the ship is docked she helps unload, her good natured eyeroll at Pepper's pep interupted by her snort of laughter at Stock's interjection.

She'll agree with Bart's suggestion of a hearty meal and if he goes seeking one, she will go with him.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday September 27th, 2021 6:56:45 PM

Ohen will head to his room and drop off his traveling supplies, then try to find his father. If he can't before he gets too hungry, he'll join Delia and Bartomus wherever they are eating. Once he meets up with his father, he'll explain everything that happened and the need for regular trade and supplies.

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Monday September 27th, 2021 7:08:18 PM

Zanderallen takes the good natures ribbing in stride, too happy to be home to give it much notice. But when Stock steps in between he and Pepper, Zander gives the fellow a very murderous glare. If looks could kill Stock would be needing to make some hefty fortitude saves. The glare quickly turns to a smirk as he cpntinues to walk forward and bumps into Stock's back, comically over exaggerating tripping over him. "Oh, I'm so sorry Stock. I'm afraid I didn't see you down there. Only got eyes for my girl I guess." He manages to maintain a straight face through his statement, but very quickly loses it to a huge grin.

Interlude

DM MikeK - A bath and some food 
Monday September 27th, 2021 8:52:22 PM

OOC - Please see email

Pepper's eyes linger on Zanderallen, but Stock's question elicits a businesslike reply.

"Just some more politics, Mr Simpleshard, nothing that would sell papers. You all. You sell papers. Any stories you want to tell before I corner a certain someone for dinner and the details?"

Bart gives Zander some ribbing before helping offload. The taur wonders about the boat.

Micah replies the Shields were on commission, so he imagines the boat is handled.

Stohp makes sure the crew is taken care of.

Delia finds Pep amusing, all the more so with Stock's interjection.

Zanderallen finds Stock's interjection a lot less amusing, but manages to give as good as he gets.

Eventually, the group heads off in various directions to get cleaned up and then a good meal.

Ohen joins them before heading off to find his father, explaining everything that happened and the need for regular trade and supplies.
His father quickly grasps the benefit of being the first to a new source of trade.
"So, where are they, exactly?" he wants to know.

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday September 28th, 2021 6:51:09 AM

Stohp goes strait home to rest in a real bed. The next few days she checks in with their allies in the area and visits the WLA to keep up on her training.

Bartomus(Rod) [CL2/10] HP: 46/83 AC 21; CMD 20 Melee +8;Perc+14;Heal+9 2d8+1 
Tuesday September 28th, 2021 5:17:24 PM

Bartomus made his way with the others back to their headquarters dropping off his bedroom oitside.. He dropped off his kit in the middle of his room and proceeded to find clean clothes. This he put into a cloth bag, grabbed some gold and silver coins,, and made it clear his intentions to go find that bath and massage.

After that, it would be dinner at the Ghost.

Over the next two days, he would check back in with the druids and the guild bringing them up to date on what the Shields had discovered. He also would spend some time studying up on things associated with the Lake and legends of the first settlers of the Float. Visiting w the lizardfolk was also on his list.


Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Tuesday September 28th, 2021 6:20:02 PM

After eating and resting, Delia will check in with her foster family and the city guard, seeing if they know about problems/disturbances that would warrant the Shield's response.

She would also spend time repairing her cold iron arrow heads back into functioning arrows and replenish her quiver with regular ones. She may also venture into the Catacombs to pick up some new shinies.

[OOC]: my loot may be behind, but I should be otherwise leveled up

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday September 28th, 2021 6:22:21 PM

Ohen will find a map and point to the location "We landed here, went up the river, then headed some ways to some ruins. I believe they were planning on settling on the shore, however, so we shouldn't need to cut any roads through the forest. Although maybe helping them build a harbor would be a good idea."


Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday September 28th, 2021 7:17:38 PM

Zanderallen enjoys some time with Pepper, when he can convince her to stop grilling him on everything that happens. He downplays the effects of the medallion but shares the existence of a new faction settling the forest. However he can't dawdle forever, he made a promise. and quickly goes about the business of setting up a supply shipment for Malici. Knowing Ohen has trade interest he coordinates with him but knowing most of the merchants around the fence he wants to get at least basic supplies moving as quickly as possible.

Once things are moving on that front, and some rest has been had, he reports to the WLA for further training and to catch up with others at the chapter house. As always some of his free time is spent at the temple of Domi, both receiving and offering instruction.

DM MikeK - Catching up 
Tuesday September 28th, 2021 9:02:32 PM

Priority one for pretty much everybody is get clean, get fed, and get sleep.

The following days are spent getting up to speed.

Stohp spends next few days she checking in with the group's allies in the area and visits the WLA to keep up on her training.
Both Happy at the Giggling Ghost and the headmaster of the WLA share with her that there's a big diplomatic shindig up on Gold with envoys from Plateau City.

Bartomus' next few days are spent with the druids, visiting the lizardfolk, and reading old tales about the first settlers of the Float.

Delia visits her foster family and the city guard. The guardsmen are busy preparing for inspections. There have been several unannounced visits by members of the Plateau City dignitaries, and its keeping them jumpy. Delia sees things buffed and shined that she swears had never seen a rag before.

Ohen makes plans with his father. The older man nods. "We'll give them a few days to settle in and start figuring out they need supplies. Then, I'll send a few men to make contact. Good work son."

Zanderallen also works on getting supplies to Malici's new group, working both with Ohen and the other merchants. He then joins Stohp in working out at the WLA, getting the same update as the taur.

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Tuesday September 28th, 2021 10:06:47 PM

Micah checks in with the WLA.

Stohp (Mitch) HP: 64/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d8=2 ;
Wednesday September 29th, 2021 7:16:31 AM

Stohp's WLA dues are due and she hadn't thought to bring enough to pay them. On the way home to get the cash something distracts her and by the time she gets home she's completely forgotten the reason she was heading there in the first place (want to get a prerequisite for my next WLA feat so am going to wait a level to pay and get the perks)

Bartomus(Rod) [CL2/10] HP: 46/83 AC 21; CMD 20 Melee +9;Perc+14;Heal+9 2d8+2 
Wednesday September 29th, 2021 4:39:53 PM

Bartomus spent the first day at the WLA work on using his sling with one of the coaches. A lot of rocks were slung at a lot of targets...over and over and over. The afternoon was practicing shooting at one of two practice targets spinning about trying to hit the enemy and not the friend. He suspected that his fellow Shields would appreciate that distinction.

The next day was with the druids and he talked about what he had done shifting shapes, but having limits on healing and such. A few pulled him aside and showed him how to heal while changed. It was important. They offered to teach him how to talk to his team when he got the other feat down.

When he returned to HQ, he crashed in his room and noticed the large volume that he had kept from the underground metal spider guarded library...and he pulled it down off the shelf. It was "Large Folio - Drow, lizardfolk battle history" and he could at least understand the pictures. But, he decided he needed to go visit the guild library one more time to see what information might be hidden inside.

Explaining the catch up on feats that I never added for him.
book was item he kept from the treasures and just realized going over his sheet that hey, that might be worth at least looking at.
Sheet almost done


Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Wednesday September 29th, 2021 6:01:44 PM

Zanderallen continues his training, spending more time in the libraries than the training rooms at the WLA.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday September 29th, 2021 7:20:26 PM

Ohen will go with one of his companions to the WLA, and attempt to get introduced to them and socialize with them.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Wednesday September 29th, 2021 7:44:58 PM

Delia spends much of her free time on the roof of HQ practicing her archery. She'll continue to keep feelers out for threats because that's just what she does.

DM MikeK - The summons 
Wednesday September 29th, 2021 9:12:01 PM

The Shields try to establish routines, somewhat unused to down time.

Most stop by the WLA, including Ohen, who tries to get to know everyone a bit better.

After a few days back, there is a knock on the door of the HQ.

A courier stands there, familiar to the team. The woman is the servant of Lord Rothchild whom you, uh, met at the Giggling Ghost.

As the door opens, she starts talking.
"Lord Rothchild deman..." The woman locks eyes with Micah, and the word 'demands' dies on her lips. She tries again.

"Lord Rothchild requests..."
She stops again. The word is wrong, paints her Lord as a supplicant, that won't do either.

Taking a breath, she tries a third time.
"Lord Rothchild instructed me to tell you he wants you to come to his office tomorrow to report on your recently completed task."

She nods slightly to herself, and waits for a reply.

Bartomus(Rod) [CL2/10] HP: 46/83 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 
Wednesday September 29th, 2021 11:22:03 PM

"Well, you can tell Lord Rothchild," Bartomus starts to say something a bit on the crass side, but when she started a second time after catching eyes with Micah, and then a third time, well Bartomus just didn't have it in him.

"If he is going to be serving tea and crumpets, then I am all for meeting him tomorrow. Will even wear me fancy clothes from the Drow Queen to be right proper and presentable."

He chuckles and looks over at the others.

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday September 30th, 2021 8:12:09 AM

Stohp is willing enough to meet Rothchild in the morning.

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Thursday September 30th, 2021 10:28:06 AM

Stock comes out of his workshop and sees the Lord's runner. "Micah, Stohp, you mean you two never went and paid our respects to our Superiors when we got back? Come on...Now we all have to go."

It's not pretty when Stock is whiny like this.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Thursday September 30th, 2021 6:17:56 PM

Delia will (unsuccessfully) try to hide her amusement at the messenger woman trying to find just the right amount of bossiness.
She pats Stock on the shoulder, "At least now you have someone to stand in the back and made fun of them all with."

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday September 30th, 2021 7:26:55 PM

"Oh come on Stock, it won't be so bad, you didn't complain near so much when stuff was trying to murder us, this guy just wants to talk to us."

DM MikeK - Lord Rothchild 
Thursday September 30th, 2021 8:38:32 PM

The Shields agree to meet with Lord Rothchild.

The next day the group heads up to the Gold Level, and, per the courier's directions, enter the Council Chambers.
With a question or two, the attendants on hand direct them to Lord Rothchild's offices.

The Shields spend the next 15-20 minutes waiting in a small, but well-apportioned anteroom, before being politely escorted into a large office.

Floor to ceiling windows along one wall look out over the lake.
A large mahogany desk cuts off a third of the room, which has also been elevated above the remainder of the room.
The effect being that any visitors find themselves looking up at the occupant of the desk (unless those visitors happen to be minotaurs).

Lord Rothchild is sitting in a very expensive leather chair behind the desk.
He looks up from some papers at the group's entrance, leans back comfortably, and waves his arm at an assortment of chairs and couches situated in a semi-circle before (and below) the desk.

"Ah, the Silver Shields. Minus, I note, the strange fellow that started all of this dragon treasure business.
Please, make yourselves comfortable.

Now then, to wrap up matters. How went your adventure, and where is Malici?"

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday October 1st, 2021 7:51:00 AM

Stohp summarizes events. She keeps it straightforward and professional.

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Friday October 1st, 2021 8:46:58 AM


Micah respectfully, and silently, takes a seat when Lord Rothschild offers one. He watches the noble casually as Stohp gives their report.

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Friday October 1st, 2021 9:15:38 AM

"I will say I never quite trusted the guy...but when push came to shove, Malici turned out alright. I mean it did seem like he was going to be possessed a couple times but nothing horrible came of that."

Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 
Friday October 1st, 2021 4:20:08 PM

"Yea, what he said." Bartomus pointed at the dwarf. "Dragon lsd had some significant daddy issues, but I mean who wouldn't after what he had to endure? Right? But, in the end he seemed to make the right choice. Of course we now have a second lizardfolk village that needs some help from the Float. Suspect though that that will be good for business in the end, right your lordship?"

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Saturday October 2nd, 2021 1:10:52 PM

Delia sits quietly for most of the meeting, piping up only once when Malici comes up, "Lots of people have acted a lot worse with better upbringings. His heart looks to be in the right place, especially with his lizardfolk people."

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Saturday October 2nd, 2021 2:16:23 PM

Ohen will take a seat, and chime in with an elaboration if he ever feels Stohp missed something. Especially noting that there is now a new group of lizard folk with Malici that is friendly to the Float and gives estimates on their numbers.

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday October 3rd, 2021 3:10:26 PM

Stohp idly wonders why Rothchild was so interested as to ask for a personal report.

DM MikeK - New Recruit 
Monday October 4th, 2021 8:20:45 AM

Lord Rothchild accepts The Shields' report without comment, though he does wince slightly at Bartomus's comment about a second lizardfolk village needing help.

As Stohp wraps up her report, and Delia adds her final comment, a page enters the room, circles around to the Councilman, and hands him a slip of paper.
He reads it, and with a practiced motion, sets the parchment alight in a nearby candle, and places the burning contents into a mason jar on his desk.

Looking back over the group, he sighs.
"Something has come up that I must attend to. I would like to continue this interview tomorrow, as we have more to discuss. Thank you for coming."
The Lord immediately stands and exits through a side door, leaving the page to escort the group out.

The Shields make their way back to the Fence Level, and are on their way home, when one of the street urchins runs up to the group.
"Happy says he's got a surprise for you, plus also free brunch!" she reports with as much seriousness as a preteen can manage.

Free food being offered, the Shields make for the Giggling Ghost.

Happy meets them and escorts the group to a side booth already occupied by an unarmored human woman with red hair and green eyes.
Ohen recognizes a fellow spellcaster, and those familiar with Dorbin see similarities in the way she observes them approaching.

Happy, feigning embarrassment, exclaims, "Oh yes, I almost forgot. This is Britannica Mundy. I believe she will make a fine addition to our band. Britannica, these are the Silver Shields, a fine group of protectors, if I do say. I'll allow them to introduce themselves."

To make things going more smoothly, the Giggling Ghost staff ladens the table with meats, bread, fruits, and drinks of every kind.

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Monday October 4th, 2021 9:14:22 AM

Stock stares longingly at the table of food, edging toward the meats before remembering his manners. "Pleasure to meet you. I'm Stock. I guess you'd call me the leader of this merry band."

He lets it hang for a moment before saying "HA! Not in your life. I leave the serious things like leading to Micah, Stohp and Z. Welcome aboard!"

Stock is tall for a dwarf - and he's quite proud of those 4" that he stretches above 4'. Both arms are tatooed with intricately designs symbols and writing. His hair is light red almost fading to an orange color. From above his left eyebrow in an arc around his left eye and mouth is a sizable scar, now faded with time. Despite the rough appearance and calloused hands, his beard is neatly trimmed (for a dwarf) and his teeth are surprisingly white.



Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 
Monday October 4th, 2021 10:31:57 AM

"Always a pleasure, your lordship. Also, hoping that the Council can establish a means of helping the new lizardfolk village." Bartomus calls after the escaping lord adding a wink.

When they got the invite to the Ghost and free food, Bartomus was pretty excited. He followed the others and greeted Happy with a big grin and a warm hello. When they stepped into a side booth with its platter-lined table, there was someone already there. Happy introduced the red haired lady and Bartomus gave her smile and nod. When Stock got done with his greeting and teasing, Bartomus followed suit.

"I'm not the leader, we leave that like he said to those with all the smarts or good looks." Bartomus said with a chuckle as he pointed downward towards Stock and then nodded to the others of the Shields. "Bartomus, used to ply the merchant stalls with my bone carvings and such. Been with the Shields for a good while and always welcoming to those that join our efforts. Welcome Britannica, welcome!"

Bartomus is a brown hide Taur with blackish short hair about his nose, eyes, and ears with black horns with a bone carved acorn with a man's face dangling down from a leather strap wrapped around the right horn. He wears a blue-green herringbone silk shirt that is rather clean and shiny. A bit of a tattoo of green leaves can be seen peaking out below the right short sleeve of his shirt.

Brittanica Mundy (Hugh) HP 113/113 AC 15 / Touch 15 / Flat 13 CMD 16  
Monday October 4th, 2021 10:55:20 AM

Britannica nods to Stock and Bartomus and says, "I had heard of you of course. I just had my studies at the Star Mages Guild but I guess it is time to put my efforts into more practical applications. I am a student of magic of both the wizard type and bloodwitch type and I'm trying to marry the two and so far I've been having pretty good results. "

She asks, "How often do you run into situations where you are left with some lizard folk needing help?"

Brittanica Mundy stands just under 5 and a half feet tall with red hair and green eyes. She wears the star heart pendant that denotes her as a member of the Star Mages Guild. She is also wearing an explorer's outfit adorned with 2 rings, a belt, a headband and a cloak that all radiate magic.

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Monday October 4th, 2021 4:28:35 PM

Zanderallen, unusually quiet and pensive, seems to find himself again at the sight of food and a new face. He walks up to Brittanica, managing with ease to not be overbearing even at his 6'1", and offers a hand, "Welcome to the Shields Brittanica, I'm Zanderallen. I don't know about leader but I can say my tongue is one of the reasons we're known as the Silver Shields. As for helping lizardfolk, we've now run into two groups trying to make a living in a forest that used to hate all living things. Speaking of which your magical expertise could be very handy, we've been trying to figure out how to establish some form of magical communication with various of our friends in the forest in case of trouble."

"Happy, where do you keep finding these people. All your recommendations have been true gems. And this food looks amazing!" Not able to wait any longer Zander moves in on the food and begins feasting.

Zanderallen stand tall at 6'1" as a good looking muscular man, a smile never far from his face. A natural grace surrounds him like an aura. Around town he commonly wears a suit of simple chainmail with a plain brown tunic with Domi's symbol and a WLA badge on the front. A long sword hangs at his side.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Monday October 4th, 2021 5:42:59 PM

Delia offers her hand to their newest member. "Nice to meet you, Brittanica. I haven't been part of the Shields long, but you'll quickly learn we'll always have your back." The small hawk perched on her shoulder peers at Brittanica and makes a friendly chirping noise. Delia smiles, "Hawky says hello too."

Delia is a plain and fairly unassuming young woman, despite her height. She's dressed in well worn, muted leathers and is never without her bow or her hawk.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday October 4th, 2021 6:53:26 PM

"Ah the Star Mages Guild! Are you from Plateau City as well? That is where I was born, though I did travel with my family from a young age, so I don't know everything about the guild. I believe they had a reputation for being... secretive is the nice word for it.

"Apparently this time and once before with the lizardfolk, which isn't a lot but it's weird that it's happened twice."


Ohen is a slightly above average height human with dark black hair, striking glowing golden eyes, wearing fashionable but functional traveler's robes, and a silver circlet set with rubies and sapphires.

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Monday October 4th, 2021 8:46:18 PM


Micah stands up when Happy introduces the newcomer. Solidly built, the former blacksmith wears a simple priest's robe with the holy symbol of Domi visibly hanging from a chain on his neck. Always nearby is his shield bearing the same symbol.

He nods at Brittanica and speaks, Welcome. As always, Happy's referrals are worthy and welcome. Please join us." He gestures to indicate that he is referring to the table, but his tone implies a broader invitation, as well.

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday October 5th, 2021 5:20:31 AM

Stohp exchanges greetings. "We often end up dealing with various groups outside the float, establishing business deals and providing aide. Some groups inside the float as well."

DM MikeK - New Recruit continued 
Tuesday October 5th, 2021 9:08:57 AM

Happy winks at Zanderallen when the paladin asks his question.
"This IS an adventurer's inn, after all."

The evening is spent acquainting the latest recruit to the team, and vice versa.

At some point, it might make sense to give the tour of Shield HQ.

Come morning, Lord Rothchild's request for the group to return hangs over breakfast.
Or, folks might choose other interests.



Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Tuesday October 5th, 2021 10:01:23 AM

Stock handles the tour. He spends a surprising amount of time covering the workshop he shares with Stohp and Bartomus and also goes into great depth on how he built his bed, the type of wood he had to find on a floating city, and the brief worry for it he had when the tsunami nearly hit the city. "Of course I was worried about the people but most of them can swim, right? This bed would just sink down to the merfolk and I can't imagine they'd make good use of it. I don't even remember - do they have beds?"

Stock does attend to Lord Rothchild in the morning, grumbling about it but also never wanting to be far from the excitement.

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday October 5th, 2021 5:45:27 PM

Zanderallen joins in the tour, showing Britannica around. He then retires to his room for the night. Up early the next morning he makes sure his person and gear is in tip top shape for the meeting with Lord Rothchild.

------------------
OOC: A map of the Shield's Headquarters and lists of most of the NPCs we know and would introduce Brittanica to can be found on our wiki page here, http://www.woldiangames.com/Woldipedia/index.php/Lakeview_Passage.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday October 5th, 2021 6:54:38 PM

After the tour, Ohen will head to his room, and prepare for the meeting the next day.

Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2  d20+8=20 ;
Tuesday October 5th, 2021 8:43:05 PM

After the visiting and the showing off of the headquarters to the new mage, Britannica, Bartomus found his room and got to making a few carved sketches on the large piece of bone he had been working on before their departure. This allowed him to process the events of the past few weeks. He corrected some work on the previous carving efforts and then made a sketch out of the attack in the ruins of the dragon lord's palace. As he did so, he thought more and more of the idea of storing a casting in an item.

He looked over at his glave a few times and then got up from the workbench. He picked up his glave and stared at it. After a few minutes of thought, he sat down on his bed and began casting his strongest of healing spells. If it worked, he thought, it would be something he would have ready when needed in another one of those bloody fights when everything was coming at them. To be able to cure a handful of the Shields at once, he thought to himself, that would be a good thing. He felt the energy surge through him, then down through his arms and into his hands. He felt the energy surge into the glave and then remain there.

He sat for a long while and the energy was still there. He nodded slowly at the glave and set it down. Then picked it up and he felt the energy still there. He started to laugh.


Brittanica Mundy (Hugh) HP 113/113 AC 15 / Touch 15 / Flat 13 CMD 16  
Wednesday October 6th, 2021 12:00:10 AM

Britannica will take one of the open bedrooms.

She thanks everyone for their kind words and the tour.

To Ohen she says, "I am actually from the Float. I just happened to spend most of my time at the Star Mages Guild once I got to be a certain age. Before that I had a tutor and then well I had a vision of the Crones and I was kind of self-taught for a bit."

Britannica makes a point to stop at the catacombs at some point to pick up some supplies.

DM MikeK - Meet the new partner 
Wednesday October 6th, 2021 8:19:26 AM

The group give Brittanica the gold piece tour, and settle in for the evening.

Bart tries casting a spell into his glaive, but finds the spell isn't working.
He recalls something about needing a wooden quarterstaff.

The next day, the Silver Shields again make their way to Lord Rothchild's office, and again find themselves in various chairs below the man's large desk.

"I want to bring to your attention several new initiatives within the Council which impact your group," he states plainly. "Firstly, Lord Paragon Belkior has accepted the Council's recommendation to lead our diplomatic mission at Plateau City. He will be leaving Float City in the next few days, and is likely to be gone for some time.

Lord Belkior felt it important that a liason be established for high profile adventuring groups, such as yourselves. In appreciation for his future efforts, we have agreed.

The Council has appointed me to be your liason."

Lord Rothchild pauses for a moment to let that sink in before continuing.

"Now then, gentlemen and ladies. I realize you shared a personal relationship with the Lord Paragon, but please understand while I hope we come to understand each other better, I would prefer to remain businesslike. Your group has attained a level of power, recognition, and influence that your actions, and your promises of action, directly impact the health of this city. Therefore, before you go promising Float City aid to every creature with whom you cross paths, please recall that Float City is not bound by such a promise, and will evaluate the advantages of any such promises on a case by case basis."

The man takes a drink.

"Of course, in such cases where a situation arises requiring your skills, Float City will commit to providing those resources available to assist you."

"I assume you have questions. Given we are embarking on a new partnership, I pray you can keep them civil."

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Wednesday October 6th, 2021 9:21:33 AM

"Oh we'll keep it civil. It's also good to remember that The Float is not the same thing as The Silver Shields...we don't work for you, you don't work for us, we have the leeway to make decisions for ourselves...within reason of course."

He says this last phrase with a pearly white smile on his dwarven face.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Wednesday October 6th, 2021 12:11:45 PM

Delia nods along with Stock's clarification, quietly and matter-of-factly adding, "Just as long as the Shields don't have to get a 'by your leave' to help people. Because that will cause problems."

Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 
Wednesday October 6th, 2021 4:35:45 PM

"So is the Council not interested in new markets and trade groups, really? Well, that's some interesting news." Bartomus offers up with a smile. He nods in a slowing agreeing way and then winks. "Well, trading then will be left to the merchants, love that level of the Float. One of the best some might argue. I guess that leaves the good stuff to the market types."

"Oh, one more thing," Bartomus noted with a bit of a hesitation and a scratching behind one of his ears. "The Paragon's diplomatic mission, when was he leaving? Wanna make sure there's a proper send off for him. With a new venture of course, we'll have to work out terms and conditions next time you all need something of course."



Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday October 6th, 2021 6:37:11 PM

"I can't speak for the past actions of the Silver Shields, but I'm sure we can come to an agreement where we only promise Silver Shields' help for people, and not promise for the entire Float. If we only help people using our own resources, and the resources of any willing friends and allies, then there won't be any problems, correct? Any resources you give to help us when we are needed is always most appreciated."

Ohen is attempting to maneuver the conversation in a way that would give the Shield autonomy to help people on their own, using his father's merchanting and eventually a network of communication.

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+22=24 ;
Wednesday October 6th, 2021 7:10:52 PM

On the way back up to the Gold level in the morning Zanderallen takes a moment to talk to Britannica, "We are on our way to talk to Lord Rothchild, he is a high lord of the city, a member of the council, and also to be blunt quite full of himself. Also to be quite blunt the Silver Shields have put themselves somewhat at odds with the council. We have on many occasions put helping people ahead of helping the council. I think some of the council feel threatened by the influence we wield and act accordingly to preserve their power. We really don't want it, we just want to help whoever needs it. We also have a habit of talking frankly, which makes political types uncomfortable."

Back into Rothchild's office Zander takes a seat, shaking his head internally at the power move of the seating arrangement. He feels a pit in his stomach when they're told that the Paragon Lord is being sent off, he doesn't need to think long about who likely arranged that, but he manages to keep a diplomatically blank face.Even when they are told Rothchild would be their point of contact. As others speak up he adds a summary statement in a friendly but very firm tone. His displeasure with the arrangement leaves a little more frost in his voice than he intended, "While I will miss the pleasure of the Paragon Lord's company, I'm sure his leading the diplomatic envoy will be greatly successful. I am glad we will have this opportunity to work together further Lord Rothchild. But I will make one point clear, we serve the people of the Float, and the surrounding community. We are happy to work with the council, through you, towards that end. We will certainly be careful in promising City resources in aid but we will not stop promising aid from our own pool of resources and connections. I think with those items understood between us we can have a very cordial and businesslike relationship Lord Rothchild." Zander bows slightly as he finishes his statement. A smile on his lips but not in his eyes.
--------
Diplomacy 24

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Wednesday October 6th, 2021 10:19:02 PM


Micah maintains an impassive expression on his face as the other Shields express opinions he fully agress with. Wishing to emphasize the point made by the others and capitalizing on Rothschild's choice of words , he adds, "Thank you for the clarification that we, the Silver Shields, do not represent the government of Float City and are, in fact, fully autonomous." He then bows respectfully.

Brittanica Mundy (Hugh) HP 113/113 AC 15 / Touch 15 / Flat 13 CMD 16  
Wednesday October 6th, 2021 10:33:03 PM

Britannica takes in the back and forth between the lord, the shields and the political concerns regarding the float, the council and the shields. She shakes her head and thinks, politics

She says, "I am but a new companion among the silver shields but it seems to me that in this matter my new comrades speak from their own position as free heroes based out of the Float and not as some sort of Emissaries from the float itself, is this not the arrangement that is most beneficial? By having the Silver Shields be an entity seperate from your government does this not give us certain leeway in our actions that we wouldn't have otherwise?"

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday October 7th, 2021 1:18:07 AM

Stohp reserves on events judgement for now. Sure they're used to working with the paragon, and Rothchild is a bit full of himself, but that doesn't mean they can't have a good working relationship.

DM MikeK - You're not the boss of me 
Thursday October 7th, 2021 8:19:21 AM

The Silver Shields seem unhappy, and several make their displeasure known.

Lord Rothchild remains impassive throughout the comments, with the exception of Bartomus'.
His statement about the merchants of Fence level getting trade opportunities if the Council doesn't want them, elicits a sigh and resigned shake of the head - but no further commentary.

As the members of the group wind down, he spends a few seconds evaluating each of them, and then continues.

"Yes, well I told Belkior his idea was folly. However, he insisted, and here we are.
Frankly, I prefer Master Simpleshard's summary, so let us agree to adhere to that."

"As to the Paragon's timetable, I have not been informed. There was a reception three nights ago, and no further formalities are planned around his departure. I believe he is still packing."

"Is there anything further to be discussed? If not, have a good day."

Shields initiative - can either stay and ask questions or leave.


Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Thursday October 7th, 2021 10:53:49 AM

Once the Shields have departed, Stock asks: "Anybody think maybe we should pay our parting respects to Belkior? I don't have many of your brains for the diplomatics but I will miss that Paragon."

Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 
Thursday October 7th, 2021 6:02:15 PM

Bartomus just shrugged and nodded. He looked at the other Shields when the lordship sighed at his reference to the merchant.

When they got outside, he nodded at Stock's suggestion.

"We should thank the Paragon, if not in person in some way. He's owed it." Bartomus agreed.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday October 7th, 2021 7:14:04 PM

In response to Stock:
"That's a good idea. From the way you guys talk he seems to be our best ally on the council. We should always keep up with friends."

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday October 7th, 2021 7:33:50 PM

Zanderallen gives a courtly bow to Rothchild as they are dismissed, "Good day, my lord.", and departs without further questions. Once out he expresses his desire to go see the Paragon, "I'm going to stop by the temple and see if Belkior has a minute. Aside from anything political he is a good friend and I want to wish him safe travels and Domi's blessing." Zander heads off to seek the Paragon Lord with whoever chooses to accompany him.

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Thursday October 7th, 2021 10:11:10 PM


Micah obeys appropriate protocol on leaving Rothschild's presence. He does not hesitate in accompanying Zanderallen to see the Paragon.

Brittanica Mundy (Hugh) HP 113/113 AC 15 / Touch 15 / Flat 13 CMD 16  
Friday October 8th, 2021 12:36:04 AM

Brittanica courtseys if it seems appropriate when leaving Lord Rothchild's presence.

She is starting to miss her studies. Her books never rebuked her.

She wonders when her package from the catacombs will arrive. She'll have to brew a potion, scribe some scrolls and create an amulet of natural armor all while on the trail but with her ring of sustenance and her ability to use the fey pocket dimesion to help speed crafting time she should still have time for all that. Unfortunate she can only work on 1 magic item a day.

She'll go with her new companions to see this Belkior. She says to Zanderallen, "Is it okay if I tag along to meet this Belkior character?"

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday October 8th, 2021 6:31:36 AM

Stohp thanks the lord politely for taking on the job of liaisoning with the group. She's happy to go check in on the paragon before he ships out.

DM MikeK - Lord Paragon Belkior 
Friday October 8th, 2021 8:01:24 AM

The Shields take their leave of Lord Rothchild, and head for the Temple of Alemi.
The attendants recognize the group, and immediately escort them into a familiar antechamber, where they offer everyone light refreshments.

Within a few moments, Lord Paragon Belkior arrives.
As usual, the halfling wears a clean, white robe and a cheerful smile.
Also, as usual, he radiates health, energy, and vitality.
It is impossible not to feel better in his presence.

"Ah, my friends," he greets the group as he walks in. "And a new face as well."
"Welcome."

Belkior takes in everyone's faces, throws his head back, and lets out a cheerful guffaw.
"Come now. Eat. Drink. You look as though you've lost your puppy."

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Friday October 8th, 2021 9:09:29 AM

"So...there's Rothchild...he almost makes me want to have the Shields buy a spot on the council...and what's this about you leaving town?"

It's hard to tell whether Stock is being provocative on purpose, on accident or whether he cares either way.


Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 
Friday October 8th, 2021 10:43:43 AM

Bartomus smiled when they were greeted by the Paragon. He was just that kind of person, always encouraging and cheerful. He was going to miss that aspect of the Shield's new relationship with the Council. But, Bartomus looked aghast when Stock just bluntly laid out what he had to admit was also a thought, or a few thoughts, he had had as they were walking to the temple.

"We heard about your mission and upcoming trip, Lord Belkior. We felt that we owed you an in person offer of thanks and wishes for a safe, productive journey. We also might be showing our sadness at the rather administrative approach some of your colleagues have regarding the emerging communities in the former nasty forests."

Bartomus then shrugged and followed along as there was an offer of food and drink. He was a bit hungry and something other than the sourness that Rotchild left in his mouth was much needed.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Saturday October 9th, 2021 10:55:06 AM

Delia smiled at Belkior, enjoying the supernatural calm he radianted for a few moments before returning to alertness. She perks up at the offer of food and doesn't hesitate to start eating.

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Saturday October 9th, 2021 11:30:25 AM


Micah releases the tension he did not realize he was holding. Content to let the others speak, he takes a seat and listens.

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday October 10th, 2021 8:07:16 PM

"We came to say goodbye. And satisfy our rampant curiosity." Stohp adds.

Brittanica Mundy (Hugh) HP 113/113 AC 15 / Touch 15 / Flat 13 CMD 16   d20+23=34 ;
Sunday October 10th, 2021 10:12:39 PM

Britannica says to Belkior, "Allow me to introduce myself. I am Britannica Mundy a Theurge newly admitted into the company of the Silver Shields."

She continues, "Here I thought paragon was a title but I see you are actually a Paragon of health."

Later she starts brewing her potion (OOC: Do I have 4 or 8 hours in the fey pocket crafting realm?)

If she has 8 hours to spend in the crafting realm she should be able to complete the potion of cure serious wounds today.

(OOC: Spellcraft vs DC 15 = 34)

DM MikeK - Discussions 
Monday October 11th, 2021 9:06:43 AM

Stock lays out the purpose of the visit in typical Stock fashion.
Bartomus and Stohp follow up.
Brittanica introduces herself
The other relax.

Zanderallen?

Lord Belkior nods pleasantly to Brittanica.
"A pleasure to meet you. You are joining a fine band.
And yes," he smiles and open his arms wide. "An honest to goodness Paragon of Health."

He then winks at Stock.
"Lord Rothchild might be good for you as much as you are good for Lord Rothchild. Marcus could use a dose of humility, and you could benefit from a dash of perspective. It is the reason I arranged events that he be selected as your liaison. I have faith that, after some adjustment, you will all benefit from each other's company.

As for buying your way into the Council,"
The halfling chuckles again, and hands the dwarf a plate of sweetmeats.
"Well, its been done before, and you couldn't afford it."

"Lord Rothchild is not Peerimon. He is, at heart, a good man. Though one whose experience in this life is entirely different than yours. I am sure you find his attitude difficult, and that is a facet you will just have to get used to. All I ask is you give him the benefit of doubt."

"To other business. Yes, I am leaving to take over our delegation at Plateau City. Yes, there was political maneuvering involved. Yes, it had to do with our relationship. Some on the council are a bit jealous over that."

Belkior holds a hand up to forestall any comments.

"But, to be clear, I allowed the manuevering to happen. The delegation is important, and I can do good there. And, I relish this new challenge. Most importantly, you're all big boys and girls now. You're the predominant team for good in this city. I have enjoyed our talks, and will miss them. But, I am fully confident that you will be fine."

He wags a finger at Stock.

"So, no tearing up Councilfolk in a fit of spite. We're all going where we are needed most."


Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Monday October 11th, 2021 9:22:56 AM

"Wha...? You can't seriously think....that Micah would let me if I wanted to?...Ok fair enough Belkior. We'll come find you if we ever make it to Plateau City."



Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Monday October 11th, 2021 2:30:32 PM

is it Hannah or Delia who doesn't know who Peerimon is?

Delia half-heartedly follows the politics discussion, only really pays attention to the part about giving Rothchild a chance, since he does have good intentions.

She will clap Stock on the shoulder with a slight smile, "Maybe next time."

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Monday October 11th, 2021 8:22:19 PM


Micah listens quietly as Belkior gives them the background of what has occurred with the council. "A good man, you say? That is good to hear and we will take it, and your other advice, to heart."

Peerimon was a corrupt member of the council that the Shields personally took down. It was a bit ago, so it wouldn't necessarily come up until Belkior mentioned it.

Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 
Monday October 11th, 2021 11:17:20 PM

"We'll, I guess we all get to work on building character then, sir." Bartomus said with a shrug. "Best wishes for your mission. There are bound to be new opportunities created for the various communities about the lake and here in the Float as a result of such things. Thanks for advocating for us in all our past endeavors too."

Brittanica Mundy (Hugh) HP 113/113 AC 15 / Touch 15 / Flat 13 CMD 16  
Monday October 11th, 2021 11:21:53 PM

Brittanica says to Belkior, "Frankly I have no stomach for political manueverings or diplomacy. Give me a puzzle or something to study and I'll be happy, but dealing with Lord Rothschild puts me a little bit out of my depth I'm afraid. I think I remembered to courtsey on the way out though."

(OOC: I'd like to keep that spell craft role of 34 whenever I have time to work on brewing that potion. If we are considered in downtime and not on adventure I should have 8 hours in the pocket realm which should be enough to complete the potion; I also have a ring of sustenance so I only need 2 hours of sleep)

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday October 12th, 2021 6:28:07 AM

Stohp nods. "Best of luck with your mission then, and no worries. We'll muddle along somehow."

DM MikeK - Down time 
Tuesday October 12th, 2021 8:15:54 AM

The Shields agree to take Paragon Belkior's advice to heart, and promise to look him up if they're ever in Plateau City.

The meeting breaks up, and the Shields return to their HQ.

The next week passes without incident.

The group has plenty of time to train, craft, replace equipment, and/or nap.

DM Note - You have seven days for crafting, training etc.

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Tuesday October 12th, 2021 9:56:48 AM


Micah will take the much needed downtime to scribe some scrolls.

OOC. Does this require a Catacombs order even if he has the feat? I remember the 75% cost rule.

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Tuesday October 12th, 2021 11:29:02 AM

Stock spends a frustrating morning trying to teach himself how to fish and is totally skunked. The make-shift pole he was using ended up in the water, broken in pieces.

After that he busies himself in his workshop, waiting for inspiration to strike. He eventually begins work on a weapon rack for his room so that his flail doesn't have to be left on the floor when he's not using it.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday October 12th, 2021 6:24:34 PM

After everything is done Ohen will spend time planning trade deals with his father. He would also study with Micah and Brittanica to see if they can find a way to communicate with all of the outlying towns magically.

Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2  d20+9=23 ; d20+9=18 ; d20+9=14 ; d20+9=28 ; d20+8=17 ; d20+8=19 ; d20+8=18 ;
Wednesday October 13th, 2021 12:59:11 AM

Over the course of the next week, Bartomus found himself working on his bone carvings and then also crafting a few items for sale down at the merchant's level. He wandered down to the tattoo parlor and arranged to have further work done that incorporated their latest adventure. He also placed an order for some needed replacement items from the catacombs.

Four profession - bone carving roles 23, 18, 14, 28
Craft 17, 9, 18
Will do the catacombs tomorrow.


Brittanica Mundy (Hugh) HP 113/113 AC 15 / Touch 15 / Flat 13 CMD 16   d20+23=37 ; d20+23=39 ; d20+23=29 ; d20+23=29 ;
Wednesday October 13th, 2021 2:10:30 AM

(OOC: Yes you have to go to the catacombs and buy crafting supplies at 3/4 the normal cost of the item)

On the first day Brittanica takes advantage of her fast forge time to brew the potion of cure serious wounds taking 16 hours in the pocket realm (Spellcraft 34)

On the second day Brittanica changes her spell list around and uses 2 3rd level slots to prepare a fireball ;she then scribes the 3rd level fireball spell into a scroll. (Spellcraft 37 vs DC 19 = pass)

On the third day Brittanica changers her spell list around and uses 2 3rd level slots to prepare a lightning bolt; she then scribes the 3rd level ligthing bolt spell into a scroll (Spellcraft 39 vs DC 19 = pass)

On the fourth day Brittanica changes her spell list around and uses 2 4th level slots to prepare Greater Invisibility, she then scribes the 4th level greater invisibililty spell into a scroll (Spellcraft 29 vs DC 19 = pass)

On the fifth day Brittanica changes her spell list around and uses 1 5th level slot to prepare Telekinesis, she then scribes the 5th level telekinesis spell into a scroll (Spellcraft 29 vs DC 14 = pass)

On the 6th day Brittanica starts work on her amulet of natural armor and continues the work into the 7th day. She makes it a rush job meaning 4 hours of work nets her 1 day normally and she can spend 16 hours in the pocket realm the last 2 days meaning she'll be credited for 8 of the 18 days she needs to complete the item. She'll be able to spend 8 hours in the pocket realm while adventuring and each 8 hour block nets her 2 days so in 5 days time adventuring she'll complete the amulet. (OOC: on the last day she has to make a DC 19 spellcraft check but her roll is +23 so she'll make it)

Before setting off on her adventure she gathers her coven which consists of 'Arry D and 'Arry H her 2 adepts and her spirt companion known as Pot and casts Toros Taur Try on herself choosing the centaur version to partake in the ritual of warding.

Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16   d20+20=26 ;
Wednesday October 13th, 2021 2:23:47 AM

(OOC: Forgot the survival roll for the ritual 26 vs DC 20 meaning the first day of travel Brittanica has +1 to AC and saves)

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday October 13th, 2021 6:55:06 AM

Stohp spends the week doing minor repairs to the HQ and other carpentry projects.

Seige of Elvengard
An Unusual Request


DM MikeK - An unusual request 
Wednesday October 13th, 2021 8:16:32 AM

The days pass.
Trade deals are discussed, magic communication researched, repairs completed, tattoos applied, potions brewed, scrolls etched, and fish most definitely not caught.

[OOC - Yes, as Hugh said, please buy potion/scroll making materials at Catacombs]

It is an otherwise uneventful evening, the Shields are gathered at their HQ.
A small bird flies into the room, lands on a central table, and disappears, leaving a small written note behind.

Spellcraft or Knowledge-Arcana DC 18 Highlight to display spoiler: { Disappearing bird is a used Feather Token}

The note reads:

We received this Sending from our chapterhouse on Minotaur Isle. I double checked, and they confirmed the sender is Bralin Stoneminder. We could use your help on this. - Deepforge. WLA. Sending says:

Have received visions from Florin Jandeth requesting aid. Unable to immediately respond. Request you investigate and act as needed. Bralin Stoneminder. Officer. Sea Dragon (ret).


Member of WLA or Knowledge Local 10 Highlight to display spoiler: { Drommond Deepforge recently took over as Commander of the Floating City WLA Chapterhouse}

Everyone knows the name 'Bralin Stoneminder'.
He is a member of the recently retired Wold-famous Sea Dragons.
The retirement party lasted a full week at the Giggling Ghost, with food and drink flowing.

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used  d20+1=4 ;
Wednesday October 13th, 2021 9:26:58 AM

"Minotaur island...that's a bit of a trek right? Anybody know of any fast ways to get there? I've heard some magical types can fly over vast distances. That always sounded fun to me...

Bralin Stoneminder...I think we all know that name and Drommond Deepforge runs the WLA. But Florin Jandeth...I'm not sure I recognize that name."


===========
Knowledge Local - Florin Jandeth: 4

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Wednesday October 13th, 2021 3:58:59 PM

Zanderallen listens to the note and grins, "A request from the WLA? That's a change of pace from our standard city business. I hope everyone is prepared, if Stoneminder is asking for aid it must be serious. Anybody know how to get to Minotaur Island?" With his knowledge of geography sorely limited to the streets of the city and the surrounding area he is at a loss of how to get there.

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Wednesday October 13th, 2021 8:00:43 PM


"Hmmm", responds Micah.
He turns toward Ohen, "Have you ever been there to be able to safely teleport us there?"

I decided not to place a catacombs order, so no scrolls for Micah

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Wednesday October 13th, 2021 8:09:35 PM

He suggests to Ohen, "perhaps these bird feather tokens are our best answer."

I've tried and tried to get sending stones approved in the Black Genie, but with no productive response.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31  d20+13=15 ; d20+13=28 ;
Wednesday October 13th, 2021 10:15:17 PM

Delia spent the days of downtime making enough arrows to fully restock her quiver and then practicing her archery on the rooftops. She asks Zanderallen to give her some longsword pointers as well, as she realized she's allowed her swordsmanship to wane.

Delia pokes her head over to read the note again, "Visions... requesting aid? Interesting. I'm ready to set out as soon as we know the way."

==========
Take 20 on craft (bowmaking) for a 30 to repair arrows
Know (Geo) for path to Minotaur Island: 15
(second one misclick)

Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2  d20+7=26 ;
Wednesday October 13th, 2021 11:18:31 PM

"Well, a request from the League, legit and everything, Bartomus said with a nod as he heard the names in the note. "Any way we can use the portals? I mean if they could get it us closer? Otherwise, does anyone want to hire a turtle?"

Bartomus looked back up towards his room. He was expecting a package, should be arriving soon he thought.

"May need to pick up a delivery, but should be able to head out when everyone is ready."

Know Local - 26; checking in on the catacombs.

Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16   d20+23=37 ; d20+12=24 ;
Thursday October 14th, 2021 12:02:59 AM

(Spellcraft: 37)
(Know: Local 24)

Britannica says, "I concur the sending was due to a bird feather token being used."

She says, "Unless I am mistaken did not Drommond Deepforge take over as leader of the Floating City WLA chapterhouse. Might he not have a way to get to the Taur Island chapter house if we ask? I mean I have access to the teleportation circle at the Star Mages guild but I'm not sure if they have a corresponding one setup in the Taur Isles yet. Alternatively I do know the teleportation spell and can take 3 other people with me up to 900 miles, unfortunately I can only prepare the spell 2 times in day, I do not have the money to scribe anymore scrolls and I need to have an idea of where to Teleport but I mean if it is a place I am unfamiliar with even if I scry on it, we would still have an 11% chance of landing off target, a 7% chance of winding up in a similar location to our intended destination but is not our intended destination and a 3% chance of having a mishap. I mean now that I think of it my ring would allow me to recall the teleportation spell a 3rd time but again I can only move 4 of us at a time including myself, though I guess I could teleport some folks, teleport back and then teleport some more folks, providing it was within 900 miles and we don't have any issues where we aren't on target. Though I mean coming back here should be safer for me than teleporting out there so I guess the odds of having something other than a safe landing doing the trip in 2 goes is 42.24 percent; I don't care much for those odds as it is a little over even whether we can teleport everyone without problem and even then technically we still have an odd person out as I would have to be in all the teleportation groups so that is only 7 people."

She continues "Should we check with our respective organizations? I could go to the Star Mages and ask if the Teleportation Circle works for the Taur Islands and WLA members could go to Drommond Deepforge and find out if there is some way to get to the Taur Island's chapterhouse safely and fastly? Granted if we have to use the star mages teleportation circle I'm the only one that will have free passage. We will have to pay to take the rest of you but it would be a small price to be able to reach the destination without the risk of being scrambled unless you want me to scry on our would be destination and take the risk? but then how would the people or person I couldn't take get to the area?"

She continues "Technically I have another way to travel from my bloodwitch spells. I can cast shadow walk 1 time a day as it is an illusion spell and I am not good at those so I need two spells to cast 1 normal casting though it lasts 10 hours. We can travel 50 miles per hour while in the plane of shadows. 10 hours would get us 500 miles of distance and I can actually take everyone with me on the shadow walk should we decide to travel this way. Shadow walk is a little imprecise though. When it expired we would be shunted to the material plane in a random direction and if we would interact with a solid object we could be left fatigued. Again I do not know if we have a better means of travel at our dispossal"


Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday October 14th, 2021 7:00:27 AM

Minotaur Island? Ah geez Stohp hadn't been there in years. After running off and vanishing on the whole family, leaving only a note behind. She had sent a letter. Once. That didn't say where they were, just that they were safe and had secured a good life. She really, really hopes that the mission takes them nowhere near her clan's home.

DM MikeK - Minotaur Island? 
Thursday October 14th, 2021 8:11:31 AM

Thoughts quickly turn to Minotaur Island - where is it, and how to get there.

Stohp relays Minotaur Island lies of the western coast of the Elennian Penninsula. Given that Floating City is east of the Elennian Pennisula, its an awfully long way away.

However, Bartomus has another thought.
The name 'Florin Jandeth' rings a bell, and after a bit of recollecting, he's got it.

He's Jella Jandeth's father.

Having been reminded, Stock, Zanderallen, Micah, and Stohp also make the connection.

Jella Jandeth is the druid they rescued from the farm in the Crying Wood, and who also went with them to the logging village of Cutter during the Sargrass event.
She is also the adopted daughter of Florin Jadenth, once a member of the Crimson Shields of Hope, who sacrificed himself to merge his soul with the Crying Wood, and now is some kind of eternal protector over a village named Elvengard.

Elvengard is somewhere in the Crying Wood.

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Thursday October 14th, 2021 8:47:03 AM


Micah is conflicted about leaving the Float for such a distance. He keeps an eye on Stohp, curious to guage her reaction to the news of returning Minotaur Island.

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Thursday October 14th, 2021 9:33:04 AM

"Brit makes a good point. I'll head up to the WLA and poke around a bit. Anybody want to come with? Also, it occurs to me that the message doesn't actually say we have to go to the Minotaur Isles. We probably have to go help Florin's spirit in Elvengard.

Also...perhaps we need to grab that extra ring gate from Belkior before he leaves. Might be better to leave it at the WLA or something."


=============
Stock will try to gain an audience with Deepforge to get more details. Specifically:
-Is there a method for long distance travel within the WLA?
-Does he have any other details that weren't in the token?
-Can we setup one of our pair of ring gates with Deepforge/WLA?
-Does the WLA have any details on Elvenguard?


Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday October 14th, 2021 5:30:06 PM

"Jella! I knew the name sounded familiar. Oh my, you don't think the Crying Wood sensed whatever happened with Malici and his father's spirit do you? Re-igniting the old war between the Woods and the Dragon. I think some research is in order." The thrill in Zanderallen's voice at the mention of research practically oozes with sarcasm.

Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16  
Thursday October 14th, 2021 11:10:54 PM

Brittanica says, "So a message about Minotaur Island conveyed a hidden message about this Florin Jandeth character and now the question is do we go to the Minotaur Island or this city of Elvengard in the Crying Wood?"

"Are we not currently situated near some lakes in the Crying Wood? That would certainly be a more reasonable request than going all the way to the Taur Islands. Though why go to the trouble of putting a hidden message within the message the token contained? Is there someone who would intercept the message? If so who are they? What are their motivations?"

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31  d20+13=16 ;
Friday October 15th, 2021 12:34:46 AM

"Ah yes. Research. Such fun. Good thing we have a new nerd friend to help us out there," she nods at Brittanica with her intended compliment.

Delia will try to find Elvengard on a map or place it in her head. Know (Geo): 16 (if it counts as Forest another +4)

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday October 15th, 2021 7:55:19 AM

Stohp asks for the note and rereads it. Then again, more slowly. She breaths a sigh of relief. "No no, we don't have to go to the Minotaur Islands, it's just that the former sea dragon who had the vision lives there. The problem is here, in the crying woods with this Floria Jandeth. We need to go find her and help her with whatever. If the problem was in the islands then the local branch would be dealing with it not asking us to cross the Wold to go fix it."

DM MikeK - Drommond Deepforge 
Friday October 15th, 2021 9:06:49 AM

Brittanica wonders aloud about the reasoning for a secret message to be embedded in a secret message.
But Stohp rereads the message, and works out the meaning. It's not a secret, it's just poorly worded.

Zanderallen and Delia resign themselves to a research project.
Delia does recall the village of Elvengard is located somewhere on the plateau that composes the Crying Wood. But, that is a lot of area, so more work is needed to pinpoint it.

Stock decides to just go ask Drommond Deepforge.

He and whoever wishes to accompany him make the trek up to the Gold Level.
Upon entry, the receptionist takes one look at the group, turns her head to a side door, and barks "They're here."
A young halfling immediately trots out, and escorts the group to a side room.
Drommond Deepforge walks into one door at the same time the group walks in the other.
It seems you were expected.

The dwarf is blond and brown eyed, with his beard braided into twin tails.
As expected of the commander of the chapterhouse in a major city, he's competent and intelligent.

"Yes, I sent the bird," he replies to Stock. "Appreciate you responding so quickly."
He has no further information on the request.
The entirety of Bralin's message was included in the token.

"Afraid I just got assigned here. A bit behind on the locals. I got people looking up Florin Jandeth"
After being appraised by the group who and where Florin is, the dwarf chuckles.
"Looks like we asked the right people."
The he bellows out the door - "Find me the exact location of a place called Elvengard!....I KNOW THAT! WHERE IN THE CRYING WOOD!?"

The other side questions, he considers for a moment.
- No, there is no permanent long distance transportation established between Chapterhouses. "That gate here is Teucri magic. Still beyond us, I'm afraid. There's a couple wizards we retain who travel the long way from place to place, and get a good picture so they can teleport a few folks in a hurry, if needed."
- "Yes we can take a ring gate. I assume you have the other one?"

The Shields may choose to wait for WLA's research into Elvengard, or try other sources.

---

Quick Geography/Recent History Reminder. All PCs know this.

Float City is located in a gigantic lake, which in turn is surrounded by forest.
The entire forest used to be sentinent - The Crying Wood- a malevolent entity that did its best to kill any living being that entered.
During the cataclysmic Sargrass Event, that entity retracted to the northwest section of the forest, and raised the entire section, creating a plateau some 50' in elevation.

Local Area Map

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Friday October 15th, 2021 9:43:37 AM

"Thanks, Master Deepforge. Let's go ahead and get the ring gate set up here for now. You know how these things go...we might need somebody in the League to keep an eye on the opening for messages from us. Can't tell when those might show up. For our part, we'll check the gate in the morning for messages from you.

Let us know if you can nail down a location of Elvenguard. We've got some prep work to do before we leave."


=========
OoC: One ring gate was with Belkior and the Church of Alemi I think(?), the other was with "us"...don't think anybody in particular. Let us know if we can hand wave that transfer to the WLA; since nobody's speaking up, I can't imagine Stock feeling comfortable with Rothchild having the other end

Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 
Friday October 15th, 2021 10:16:23 AM

Bartomus followed along with the others along realizing that he actually needed to pay his guild dues and had failed to do so. As they moved along through the various corridors of the Float, Bartomus tried to think of the old maps and drawings he had spent some time with during past visits. He glanced down at the WLA badge and raised it to his mouth, huffed on it and then wiped it to ensure it had a bit more of a gleam to it.

When they arrived, and their arrival was very much expected, he wandered over to the receptionist and mentioned he needed to pay his dues. She smiled, nodded and took his payment making notes in the membership book. As he followed along with the others into the side room. He leaned up against the wall and listened to Deepforge answer their questions. There didn't seem like that many options.

"Any chance we could ask the lizardfolk or the ratkin that have taken up settlements in the forest? Just thinking that maybe they have had contact with someone or something from the plateau?" Could maybe ask the Druidic Council too?"

He also needed to step out to use the facilities and when a moment arrived, he did so finding his way there and on his way back, the receptionist called to him. "Wanted to make sure you checked these two books out, read them, it's going to help you with your focus. They are pretty standard texts they said back there."

Bartomus shrugged and took the two small books entitled the Power of Focus and Focus is Your Fighting Friend. He slipped back into the room retaking his leaning place.

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Friday October 15th, 2021 11:10:32 AM


Micah nods appreciation at the efficiency of Drummond and follows along with the others.


Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Friday October 15th, 2021 11:18:56 PM

"Fortunately we don't have to go as far as we were afraid, but just so for our awareness, I can also teleport myself and four others. I'm don't know any exact percentages, but I am confident I can get us back home quickly. Of course, our larger friends will be harder. No offense.
"So we finally can travel through the forest because the malevolent entity controlling it retreated, and now we're supposed to go straight into where said entity retreated? Am I getting that right? Fantastic."


Ohen will assist with the research to narrow down the location of Elvengard.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Saturday October 16th, 2021 1:16:45 AM

Delia will happily help look at maps to pinpoint Elvengard if the WLA will let a non-member access their resources. She looks a little uncomfortable at the mention of Teleportation and potential mishaps. Though she internally acknowledges the use of instant travel, she still mutters something about nothing being wrong with their own legs.

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday October 17th, 2021 5:25:48 PM

"We could ask them, but in the time it takes to sail out to them to ask someone will probably have found an answer here. Sure there are some in town we could ask, but we'd only be asking a couple of tradesmen what they've heard and that seems a less likely avenue then hitting the books." Stohp points out.

Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16   d20+14=29 ; d20+14=16 ; d20+14=17 ;
Sunday October 17th, 2021 8:30:36 PM

Brittanica says, "I'm going to the star mages guild to consult their records. I'll be back if I find anything concerning Elvengard."

She then poors over their maps, atlases and other records concering the Crying wood and Elvengard.

She also looks up the Jandeths on a hunch.

(Know[Geography]: 29)
(Know[History]: 16)
(Know[Local]: 17)

DM MikeK - Where is this place? 
Monday October 18th, 2021 8:45:23 AM

One of the pair of Ring Gates is passed over to Deepforge, who agrees to monitor it.

The Shields return their attention to Elvengard.

Ohen volunteers that he also knows the teleport spell, while also pointing out the task involves going places others avoid.

Bartomus takes care of some WLA business, and wonders if the group should ask the beast folk, lizard folk, or the druids of the Circle of Alder.
Stohp is pessimisstic that approach will succeed.

Delia stays to research with the WLA.

Brittanica heads to the Star Mages Guild, and researches their records.

Everyone else heads back to HQ to await results?

-

Brittianica finds good news and bad news.

She finds the Star Mages Guild research documents to be extensive and well indexed.
It still takes several hours, but she is able to locate a map, several decades old, with Elvengard shown.
The village lies 250 miles away (just under the 'g' of Crying Wood on the map.

However, various recent annotations on documents concerning the Crying Wood indicate teleporation type travel is "inadvisible".

"While reduced in size, the Crying Wood has experienced a commensurate gain in strength," the notation reads.
"It appears the entity's magical force is now sufficient to interfere with any transportation spells involving leaving the material plane. This phenomena is consistent with similar barriers in the Scab Mountains and Culverwood."

She finds nothing on Jella Jandeth that all Shields save Delia don't already know - the female elf is a fairly powerful druid, and member of the Circle of Alder - the local circle of druids.

Florin Jandeth was a human paladin of some power. His final mission was as defender of a ceremony in Elvengard in which a willing villager merges their consciousness with the Crying Wood entity, thereby protecting the village. The ceremony was attacked, and the volunteer killed prior to its completion. With the magic fading, Florin threw himself into it, sacrificing himself for the village.

Several artworks exist depicting the event, including a diorama at the WLA, and the stylized "The Tragedy of the Crying Woods vol. IV" by Arnest Everett Hornpipe.

--

Local Area Map

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Monday October 18th, 2021 9:39:24 AM

Stock listens to the detail and when the diaorama is mentioned, he says, "Hmmph. I've seen that thing a hundred times and I always thought it was just depicting some poor sot getting eaten by the bloodthirsty forest. I guess I wasn't too far off but this makes more sense.

As far as getting to Elvenguard, maybe we take our boat up to Rivertown and then head inland to the west/northwest....?"


Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2  d20+15=21 ;
Monday October 18th, 2021 9:51:30 AM

Bartomus listened to Stohp's response and nodded in agreement. He shared with the group still gathered there that he was going to go see if there might be additional information about traveling in and through the Crying Woods that the Float's druidic council might have information about. He made a point of thanking the WLA staffers as he left and took his two self-help books with him. He headed up to the druidic council's sacred grove.

When he arrived in the grove, he took some time to just enjoy the place. After some contemplative communing with space. He looked about and if finding one of the members of the group, he explained his reason for his visit and asked if there might be information the Druidic Council could share with the Shields.

Perception ? Role of 21

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Monday October 18th, 2021 6:59:56 PM

"How are we going to get through the Crying Wood? We don't still have any of that ointment lying around do we? Maybe the circle has a way. Let us know what you find out Bart.", Zanderallen tries to think of any other contacts. Briadoc had moved in with the beastfolk so asking him would take some doing.

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Monday October 18th, 2021 8:01:56 PM


Micah waits, having no suggestions of his own.

Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16  
Tuesday October 19th, 2021 12:31:58 AM

Brittanica thanks the librarians at the Star Mages guild for their assistance and then returns to the Shields to share what she learns.

She says, "I've got good news and bad news. The good news is we know where Elvengard is or was. It is about 250 miles away in the Crying Woods." She points to the location from what she gleaned from the maps at the guild.

She continues, "The bad news is apparently there is some interference in teleportation and other spells that involving leaving the material plane so I don't think I could teleport anyone or use shadow walk to get us there. I can prepare Overland Flight or Flying Broom and be able to Fly for several hours but unfortunately both spells would only effect me. Does anyone else have means of longterm flight? I think that should still work, unless we want to ask the local druid population that are members of the same cirlce as Jandeth? Maybe they'd have a way to safely get us there, assuming they'd divulge that information to outsiders."

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday October 19th, 2021 7:26:59 AM

Stohp considers. "Wasn't the ointment made by the Halfling botanist? I might be able to track him down. I think he moved out of town, but I want to say he left us a note telling us where he was going. Oh, and is there any reason we can't teleport outside the living area of the wood then walk into it? The wood is smaller now and it'll cut our travel time by a lot."

Stohp digs around the hideout to try to find out what ever happened to the botanist that was there house guest for a long while. He was brilliant, if a bit to ignorant of the evil his magical plants could cause in the wrong hands.

DM MikeK - to the grove! 
Tuesday October 19th, 2021 8:51:38 AM


Brittanica relays the information she has uncovered to the team.
Elvengard has been located, but teleportation seems risky.
Leaving a new question - how to get there?

Stock suggests sailing to Rivertown, capital of the lizardfolk area, and then walking in from there.
Stohp suggests teleporting next to the Crying Wood, and then walking.

Zanderallen and Stohp turn their attention to getting through the Crying Wood without being attacked.
Both think of a lotion made by Briadoc, the obsessed botanist recovered from the farm.
Both recall the halfling is now living with the beast folk, at their village.

Bartomus thinks of asking the druidic circle.
Brittanica suggests the same, unaware that the Shields are not really outsiders with the Circle, having worked with them before.

-

And with that, Bartomus, and whoever wishes to accompany him, makes his way up to the Open Air Level, and the small grove there.
The taur druid takes some time to just enjoy the place, and then seeks out a member of the Circle, and explains the reason for his visit.

That person leads Bartomus to Brother Carlo, who happens to be tending the topiary.
"Master Bartomus!" the man exclaims, giving the taur a doe-eyed look, and grabbing him by the hand. "Welcome! How may I help you?"

Upon hearing of Elvengard, the man's face drops for a moment, before quickly regaining that hero-worship countenance.
"I am sure Cathbad has information for you. I will run down there immediately, and let her know you are on the way!"
The man gets up, ready to leave.
Sense Motive DC 10 Highlight to display spoiler: { Something about Elvengard is upsetting Carlo. He knows something, but is unwilling to spill. }

-

Game Reminder. The druidic Circle of Alder maintains a townhouse on the Merchant Level, as well as tending this grove on the Open Air Level. They are led by the Druid Cathbad, a female elf. Relations are friendly between the Shields and the Circle.

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Tuesday October 19th, 2021 9:55:05 AM

"If we need to visit Briardoc...then maybe it does make sense to teleport to the Beastfolk village, then teleport a second time closer to the Crying Wood...although it really doesn't get us much closer to Elvengard...maybe 10 miles and we wouldn't know how to target a spot just outside of The Wood...without potentially going just inside of The Wood."

Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2  d20+11=26 ; d20+7=17 ;
Tuesday October 19th, 2021 10:57:12 AM

"Ah Brother Carlo, you are so kind." Bartomus offered as he listened to the man and when there was a mention of Elvengard, he caught the change in the man's face.

"Of course, however, I would be in your debt if there is something you might be willing to share that you already know about Elvengard. The Shields are only as strong those that help us with these efforts and of course, I know that you Carlo are a great supporter of ours. Have you met our newest member?" Bartomus shifts and uses his arm to help position Carlo a bit more open to the Shields. "Britannica Mundy, this is Brother Carlo, one of the Circle of the Alder and up and coming from what I have heard. You know, you had mentioned a few things about Elvengard and I bet we could run those by our good friend and supporter Carlo here before he goes and finds the Circle's good lady Cathbad."

Sense motive = 26; Bluff = 17 about our good friend Carlo

Micah (John) HP: 72/90 AC: 30/13/29 CMD:21 Move 50 
Tuesday October 19th, 2021 11:08:32 AM


As the others try to learn more of the Elvengard, Micah finds that his thoughts seem to be drawn to his loved ones in the Float and the other residents there. Feeling restless, he decides to visit his parents. He smiles as he approaches their workshop/residence. The sound of steel on steel from creation rather than destruction, brings forth a smile and a sense of peace as he steps inside the shop. Micah takes advantage's of his Mattus' attention being on the glowing piece of iron that he is shaping to watch his father's deliberate and steady hammer strikes unnoticed. He stands there lost in thought, the ring of steel a memory of his youth that seems so long past.

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday October 19th, 2021 6:35:54 PM

Zanderallen goes with Bartomus to see the circle. He lets the taur do the talking although he does notice the reaction to Elvengaurd. Hm, something was going on here. "Good to see you Carlo, we would greatly appreciate letting her know. Unless you know something yourself?"

Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16   d20+5=18 ;
Tuesday October 19th, 2021 11:31:33 PM

(Sense Motive: 18)

Brittanica went with the others to see the druids and she noticed that Brother Carlo is hiding something and hears Bartomus's words.

She says, "Yes, I've done several hours of research and I know where the city is or was in the Crying Wood and I also know that we can't use teleportation or shadow walking to get there as there is some phenomenom that interferes with transportation that involves leaving the material plane in the vicinity. I have the means to make myself fly for several hours but I am not sure about the others. Therefore in the interest of finding some safe way in which all the Shields can travel we come to your circle to ask for aid in order to travel there. Will you help us? Also if there is one thing I've learned in all my time studying is that all knowledge is worth having. If you know something about Elvengard it could mean the difference between success and failure of our mission to know what you know, Will you tell us?"

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday October 20th, 2021 7:07:22 AM

Stohp will join the group this time and explains the past relations between the Sheilds and the druid circle to Brittanica along the way.

DM MikeK - Brother Carlo 
Wednesday October 20th, 2021 8:19:14 AM

The party accompanies Bartomus to the Druid's Grove, and listens in on Brother Carlo's conversation with the taur.
Something is up.
Bartomus lays on the butter, with Zanderallen and Brittanica pitching in.

Carlo looks at Bartomus for several moments, obviously torn, before looking around conspiritorially.

"We, I mean, The Circle, have a way, or used to have a way, to reach Elvengard," he reveals.
"Jella found the village a couple months ago. They needed help, and so we, uh, actually Jella and Cathbad, set up some kind of super Transport spell to get people back and forth. We've been using it to send supplies for weeks."

The acolyte druid looks about nervously again, and lowers his voice still further.
"Something's gone wrong. Rumor is the last run was attacked. Trigon came back really ripped up, and Caerrilion didn't come back at all."

Carlo looks guilty for having revealed his secret.
"Look, you should really see Cathbad. I'm sure she'll tell you everything I just did, plus more. I mean, you're the Silver Shields."

"I, uh, can escort you to the townhouse and announce you now, if you like," he offers.
The idea of being seen in the company of the party seems very appealing to the young druid.

Meanwhile, Micah finds his thoughts increasingly turning to home and hearth.

And also - there is a popping sound, and a score of pixies in Catacombs livery appear, straining to hold up a box.
"Delivery for Stock!" they cry in unison, and disappear.

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Wednesday October 20th, 2021 9:15:03 AM

"Always embarrassing to get a delivery when visiting with friends..." Before he can tip the delivery people, they are gone.

"Anyway, let's go visit this Cathbad...this sounds a little more promising than teleporting and hoofing it through the wood."

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Wednesday October 20th, 2021 10:07:03 AM

Delia went with the group talking to the druid circle. She seemed distracted for much of the interaction, but at the talk of people having been hurt she snaps back to full awareness.

"If something went that wrong... why didn't you guys ask for help instead of forcing the now guardian to send magical dream messages?"

Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 
Wednesday October 20th, 2021 11:10:03 AM

"How about we leave that question hanging for those that made it, Delia?" Bartomus says with an agreeing nod to his fellow Shield.

"Oh my good sir, Carlo that would be a wonderful idea. Really, appreciate the willingness you have to help us out. Don't you all appreciate his assistance?" Bartomus turns about and pats the younger druid on the back.

"Lead on, Carlo, lead on." Bartomus said with encouragement.

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Wednesday October 20th, 2021 5:42:57 PM

Zanderallen's eyebrow's shoot up at super teleportation. Messing around with that level of magic in the crying woods was certainly opening a door for trouble. And looks like they had found it. But helping out people in the woods seemed to have become their recent specialty. "Lead on brave Brother Carlo."

Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16  
Wednesday October 20th, 2021 11:51:26 PM

Brittanica says, "It seems like your supply line to Elvengard has a monster problem. We happen to be a group of adventurers that need to get to Elvengard so it seems like our collaboration on this is kizmet. Hopefully your organization can get us there, we can deal with whatever is causing the attacks and get to the bottom of this business concerning Jandeth. Sometimes everything works out nice and neat like that. Of course we'd have to discuss this with Cathbad but if the offer is accepted this could work out great for everyone. Also while we are on the subject I happen to be a student of a few different disciplines of magic, now the druidic tradition is not one of them, but my bloodwitch tradition does weave in a bit of the divine. I don't know if this is enough of a similarity but if we have the time I'd like to pick someone's brain on your transportation spell. It fascinates me that you were able to stabilize some kind of travel spell in a region that interferes with travel involving leaving the material plane. Does your transportation spell involve quickly traveling through the material plane somehow?"

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday October 21st, 2021 6:31:34 AM

Stohp frowns. "That's not good. Caerrilion wasn't a hobbit was he? I mean halfling. Kidnapped on the way to Elvenguard."

DM MikeK - Druid Cathbad 
Thursday October 21st, 2021 8:27:41 AM

Delia demands to know why there was no request for help. Carlo's eyes grow big as saucers with fear, but Bartomus comes to the man's rescue.
"How about we leave that question hanging for those that made it?"

Stock and Zanderallen add their own encouragement, and Carlo relaxes.

"Let's go then!" he cries, and happily leads the small procession down to the Merchant Level.

Along the way, Brittanica asks a question.
Carlo's eyes glaze over about halfway through, and it is several seconds before he realizes she's finished speaking.
"Uh.....I don't know," he finally stammers. "Cathbad would know."

Stohp confuses Carlo even more.
"Caerrilion is an elf," he replies. "And, I don't think he was kidnapped. I think he's dead."

The group makes its way to the Merchant Level, and an unassuming townhome.
Carlo heads right in, beckoning The Shields to follow.

The first floor is essentially open, with a couple young people in plain robes tending houseplants or going through scrollcases.
The pair take one look at their visitors, and scramble off in different directions.
Carlo leads the group into a side room, where one of the persons is hurriedly brewing tea and setting out biscuits.

It seems that unlike the party's visit to the WLA, they are not expected.
However, its also obvious the druids know who you are.

It is only a few moments before Cathbad enters, likely alerted by the other attendant.
The female elf smiles warmly at the assembled group.

"Bartomus, and the Silver Shields. An unexpected pleasure. How can we help you?"

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Thursday October 21st, 2021 9:58:25 AM

Stock leans over to Delia as they enter the townhome and whispers, "These guys may not appreciate when you let loose with a pointed question like that but I get it. Sometimes you just need to cut through the noise and get to the point."

Stock will let the others start the talking but if they aren't getting around to the question, he'll blurt out.

"Can you get us to Elvengard, Ms. Cathbad? We have work there.

Also what happened to Trigon? It would be good to know what we're heading into..."


Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 
Thursday October 21st, 2021 10:58:24 AM

"Good Lady Cathbad,"" Bartomus replied with a deep bow. "We had come hoping for some guidance and advice on a matter that the League has asked us to be of help with. You trusted servant and a true friend of the Shields, Carlos, offered the suggestion that we come to you directly with our questions."

He thought he was doing good. Usually, this was the domain of the others, doing the diplomatic efforts and such. As he took a breath and offered a smile, Stock blurted out his questions, and Bartomus glared down at the dwarf. Then he sighed, shook his head, and then looked at the leader of the Alder Circle rather embarrassed.

"Apparently, we are just going to throw everything out instantly on this our first visit. But, yes, that is the reason we are here. The League has asked us to travel to Elvengard amidst the retreat of the Crying Woods."

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Thursday October 21st, 2021 11:20:24 AM

Delia tried to hide a smile as Stock did exactly what he'd just told her these guys might not appreciate. She decides to not add her own questions and let the diplomats gather information.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday October 21st, 2021 7:31:31 PM

Ohen follows along with the group, and waits to see how the elf responds.

Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16  
Thursday October 21st, 2021 10:52:29 PM

Brittanica adds, "I think we could help eachother. We need to get to Elvengard, you are having trouble with monster attacks and have a way to get there. While we are on our errand for the league we could investigate whatever is going on and try to prevent the attacks that have been happening. Furthermore, personally I'm interested in your transportation spell. I was of the impression that that area of the Crying Wood is affected by something that interferes with travel that involves leaving the material plane such as teleportation or shadow walking. Does that then mean your spell moves someone quickly through the material plane to Elvengard or did you find some other loophole to get it working? I am a student of Wizardry and the Bloodwitch traditions of magic so the divine is not completely foreign to me."

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday October 22nd, 2021 7:22:14 AM

Stohp is happy to talk but the others have covered everything so she just listens.

DM MikeK - Revelations 
Friday October 22nd, 2021 8:36:30 AM

Stock cautions Delia about pointed questions.
Then, turns around and does just that - much to the amusement of Delia.

Bartomus and Brittanica elaborate on the party's request.

Cathbad glances over at Brother Carlo, who is busy trying to make himself disappear.
Fortunately, with a resigned shake of her head and a brief sigh, the head druid indicates the man isn't in trouble.
She nods towards the door, and the younger druid eagerly takes the hint, exits, and closes the door behind him.

To Brittancia, she replies, "It's a bit more complicated than a monster attack, and I doubt very much even your group can prevent them, given where we are going. As to the transport spell...perhaps I should start at the beginning."

The elven woman takes a seat, and indicates for the group to do likewise.
Apparently, this is going to take awhile.

"I assume you know Jella Jandeth is a member of our group. And that she is the adopted daughter of an adventurer named Florin Jandeth. Decades ago, Florin Jandeth sacrificed his physical form to entwine his soul with that of Nemochloria, or the Crying Wood as you know it. In doing so, he became the guardian of the village of Elvengard. By entwining with the Crying Wood, the person diverts its attention away from the village, allowing the villagers to live in peace.

After the Sargrass Event, the Crying Wood retracted to the plateau, and all contact with Elvengard was lost.

Jella searched the plateau for months, located Elvengard, and met its leaders.
They told her Crying Wood has the village under attack.

Jella returned to us and asked for aid.
We have been providing Elvengard scrolls, potions, some weapons, and foodstuffs over the last several months.
Which we have accomplished by use of the Transport via Plants spell between two rare giant sequoias, one located on the outskirts of Elvengard and another we grew on the lake shore for this purpose.

As you have noted, teleportation type spells are extremely fickle into and around the Crying Wood. Our Transport via Plants spell works due to a gemstone Jella gave us. She says it came from a ceremonial site for the Entwining, and contains a unique magical signature which Florin recognizes. Florin thus lends his protective power to the spell, enabling its success.

However, the last resupply group was viciously attacked upon emerging from the sequoia at the village. Two of our number were killed. The surviving pair reported they were 'swarmed by dozens of halfling sized orcs with a purple hue'."

Cathbad pats a wooden box on the table next to her.

"If you are planning to go to Elvengard, you are more than welcome to use the gemstone. We have not used it for any spell other than Transport via Plants, so I cannot tell you if it works with Teleportation.

We will want it back when you're through."

Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16  
Friday October 22nd, 2021 8:57:16 AM

Brittanica says, "Thank you Lady Cathbad. I wasn't exactly thinking teleportation as the teleportation spell I know is limited in the number of people I can bring with me and has a chance to go awry as is if I'm teleporting to a place I'm not very familiar with. However I can take everyone with me on a shadow walk and I can travel up to 500 miles using shadow walk at my current caster level. We only need to travel half that distance to get to Elvengard. Do you think the stone would protect us if we traveled in this manner? We could arrive in 5 hours this way and I could bring the entire Silver Shields with me."

Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 
Friday October 22nd, 2021 11:22:58 PM

"What would pint sized orcs like that being doing with the Crying Woods?" Bartomus asked Lady Cathbad after hearing Brittanica's idea of how to get there. "Do you think the orcs," he turned to look at the Shields, [b]"could be connected to what we were dealing with with the pirates?"

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Saturday October 23rd, 2021 12:56:22 AM

"Purple orcs, we've encountered them before. Sounds like the Crying Woods is fighting back. We need to protect Elvenguard. Do we have the capability to cast Transport via Plants?" Zanderallen looks to Bartomus and Brittanica.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Saturday October 23rd, 2021 2:31:21 PM

If Bartomus doesn't have the ability to cast the plant travel spell, Delia will ask Lady Cathbad, "Ma'am. Do you have a druid who could transport us? They wouldn't have to fight or anything, could go straight back, and then you don't have to worry about your magic gemstone and we know the spell will work."

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday October 24th, 2021 6:17:08 PM

"Shadow walk probably works."

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Monday October 25th, 2021 9:20:10 AM

"I must say that the idea of pint sized purple orcs is a little off-putting. I wasn't around the last time the Shields squared off with them but I've heard talk of them."

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday October 25th, 2021 6:26:56 PM

"If we are fully prepared for a fight I imagine we would fare far better than some surprised Druids. I say we use the tried and true method of transport, but leave the tree ready for combat."

Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16  
Monday October 25th, 2021 11:33:16 PM

Britannica says, "Oh come on we are on the verge of an important magical discovery here. Does the magic Jandeth crystal work for other forms of transportation magic besides the druidic tradition? What if we have to bug out of there in a hurry and there is no druid around to cast transport via plants for us? Do you want to test the theory of whether the crystal works to secure safe passage for other spells when we have a need to get out of a bad situation in a hurry only to see our way out fail?"

DM MikeK - Discussion and debate 
Tuesday October 26th, 2021 8:47:06 AM

There are some remarks around the pint sized purple orcs.
Zanderallen recalls dealing with similar creatures.
Cathbad shakes her head.
"I've looked into that, and believe they are some form of plant creature that merely look like orcs."

Brittanica asks if the gemstone would work with other spells.
Cathbad can only shrug.
"We didn't create it, and we've only used it with this specific Transport Via Plants spell. I cannot say if it will work with other spells."

Zanderallen asks Bartomus if he can cast that spell.
The taur can, but only has the spell slots to cast one per day, and at his current caster level can bring along four additional medium sized creatures.

Delia asks Cathbad if the Circle has a druid capable of transporting them.
This question results in a good long think by the woman.
"Yes," she finally answers with some determination. "I can. I can transport myself and six medium sized people."
She gives Bartomus and Stohp a significant look.
Then turns back to Delia.
"I am not a warrior. And would go back. How would you then come back when you were finished?"

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Tuesday October 26th, 2021 9:46:56 AM

Stock looks around, counting the number of people who would need to travel. "I've never much liked being called a medium sized creature. That said, it seems like we're a little short of all being able to travel via plants, especially on the return trip. We do have to travel to the lake shore first though...I think we either have to travel via plants in two shifts or we're back to Brit trying to use the Gemstone.

Do we think some research would clarify if Brittanica could use the gemstone?"


Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +9;Perc+15;Heal+9 2d8+2 
Tuesday October 26th, 2021 10:52:25 AM

"Good Lady, so is this a spell you could teach even a taur like me?" Bartomus asked with a good deal of seriousness as such a spell was one he had not learned yet and would need to find someone to teach him. "Also, if you can, then is it a spell that would allow you and all of them go, and then Stohp and I can come along after?" Oh, and our self-appointed diplomat might actually have given himself yet another step up the ladder with all this talk of medium size."

Bartomus looked over at the other Shields and snickered then winked at Stock.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Tuesday October 26th, 2021 11:42:41 PM

Delia brusquely responds to Brit, before turning back to Lady Cathbad, "I don't like the idea of doing research when people's lives are at stake. Nothing wrong with tried and true." She looks back, "Frankly ma'am, I don't care. If Elvengard is safe, how long it takes us to get back is a lot less important to me."

Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16  
Wednesday October 27th, 2021 12:30:17 AM

Brittanica says, "Lady Cathbad, if I used the crystal to attempt to shadow walk us to shore would that be enough of an experiment to prove if Jandeth would give his blessing to our travel capability or is the shore outside of his sphere of influence?"

If Cathbad indicates a negative to that question then Brittanica follows up with, "Do we have time for me to try an experiment on my own? I wouldn't be able to transport us all via Shadow Walk till tomorrow as I can only cast a single one of these spells per day since Illusion spells are harder for me to cast but theoretically I could go alone to Elvengard today using the crystal. I'll either be let in or I'll emerge somewhere in the Crying Wood. If the stone doesn't work to get me there it can probably be used for me to teleport myself back here. Both Transport via Plants and Teleport are of the conjuration(teleportation) subschool of magic. I would assume and I'm willing to risk it that the crystal would work on a teleport spell like it works on the Transport via Plants. I can safely return to The Float using teleport because I am very familiar with it regardless if I got lost assuming Jandeth's spirit recognizes the crystal and lets me return. In the interest of magical discovery I'm willing to make the attempt on my own first using Shadow Walk to prove that it is safe. Even if shadow walk doesn't work the experiment will also test teleport. I guess if neither spell works then I'll have to start flying back on my own. I should be able to send word to you somehow unless I am incapacitated."

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday October 27th, 2021 12:50:13 AM

"Does the magic interfering with teleportation work both ways? Or only when entering Elvengard? Is that known? I am not familiar enough to teleport to Elvengard anyway, but I could teleport us back if it works. The only way to test if the gem works with other magic would be to use an unreliable method anyway, so we might as well go via plants. Can we shrink our larger friends?
"Cathbad, we would ensure your safety if you do take us. Where did you get the gem? Is it required when returning or just when going to Elvengard?"


Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday October 27th, 2021 5:38:07 AM

Stohp lets the others figure out their transportation method.

DM MikeK - More discussion and debate 
Wednesday October 27th, 2021 8:34:37 AM

Discussions continue around how to get to Elvengard.

Most focus on the nature of the gemstone, and what it will allow.
To most of these questions, Cathbad is at a loss.

"Jella gave us the gemstone. She told us she got it from Elvengard. I don't know the specifics of how it works, just that it does.
We have only used it to Transport between the sequoias, and we've always used it as a focus on each leg of the trip.

Given our last experience, we must assume that if you use the Transport via Plants, you are likely to be attacked, as we were.
If you use some other means, and arrive near, but not in, Elvengard, I would assume you will be attacked there as well.

I'm not sure I like the idea of your experiments, but I'm giving you the gemstone anyway, so I suppose I can't prevent it."

Stock suggests traveling in shifts.

Ohen asks about shrinking some of the party. All PCs are aware the Catacombs sells Reduce Person potions.

Bartomus instinctively understands he is capable of casting Transport via Plants.

Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday October 27th, 2021 11:53:06 AM

"Thank you kind lady," Bartomus offered in response to her agreeing to provide the gem. As he took a bite of one of the snacks that had been arranged for them, he started to get an idea of how using the connectivity of plants might work. Eberyon, guide those thoughts into a way to make this work, he said to himself and looked about the room.

"Wonder, what type of nasty creature could I become when I jump out of the tree? Maybe the order of how we go through might need to be changed? Or, maybe we need to think about how we surprise what ever is on the other side with something that makes it a bit easier for us to step out of the other tree?"



Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Wednesday October 27th, 2021 8:52:27 PM

Delia thinks for a few moments, weighing options, "Front line and Ohen in the first shift to establish our battlefield presence and rattle theirs, remainder in second shift?" She chews her lip thoughtfully, "If we have two druids to cast it, couldn't we basically appear at the same time though? Still shifts, but there'd only be a tiny gap."

Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16  
Thursday October 28th, 2021 12:20:31 AM

Brittanica points out to Delia, "We have 2 druids but we only have one crystal. If I use shadow walk and shadow walk works we can all just get there and we won't need to go in shifts. If our only options are to go in shifts through tranport via plants or teleportation or shadow walking where we can all get there I don't see why we don't take our chances with the shadow walking considering if we are forced to go in shifts what is there to prevent the first shift from being attacked on arrival?"

DM MikeK - Continued discussion and debate 
Thursday October 28th, 2021 8:03:03 AM

The Shields continue to discuss their options.

There is a popping sound, and a box, labeled "CATACOMBS" appears in mid air, floats over to Bartomus, and lands at his feet.

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday October 28th, 2021 9:18:05 AM

Stohp watches the discussion.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday October 28th, 2021 2:51:22 PM

"Shadow walk seems dangerous, how will we know when we get there? And when we leave we are shunted a random direction. Such magic is unreliable in the best of times. We should prepare ourselves with battle magics, have Cathbad transport as many as she can, she then returns and gives Bartomus the crystal, who transports the rest of us."

~~~~~~~~~~~~~~
We'd be going in shifts, yes, but Cathbad would teleport us on round 1, return on round 2 and give Bartomus the crystal, then a ready Bartomus would teleport the rest on round 2. So we'd only be separate one round if we delay properly.

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday October 28th, 2021 3:56:22 PM

Zanderallen weighs the merits of his sorcerous friend's plan. "Your idea has merit Ohen. If Stock, Stohp, Delia, and myself were brought through first we could act as a vanguard. Clear a foothold for Bart to bring yourself and Brit through with him to be artillery support to blast through whatever is attacking Elvengard. The vanguard would also have the chance to retreat with Cathbad if the force in front of was overwhelming. We'd have opportunity to prepare ourselves with buff spells before stepping through the tree. I'm willing to give it a try, we can't wait around forever while Elvengard is under attack."

Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Thursday October 28th, 2021 4:51:35 PM

"Oh, goodies," Bartomus said when the bag lands at his feet. He saw his glave there and there was some additional efforts made by an armorer that he hoped would bear fruit. He also pocketed the additional potions and then picked up the human-sized quarterstaff. He slipped it into the back of his shirt with one end resting at the small of his back and a portion of it sticking out behind his head.

"Can't store a spell in the glave it seems, so going to go old school and try a quarterstaff. Maybe we could store a spell in it like a tempest or storm or something?" Bartomus said with a shrug and a side to side shift as he tried adjusting to the new addition to his gear. "Might need a custom adventuring shirt made with a cloth tube for this on the outside. Yea, that might work. But, seriously, either way, we should probably try to get moving right? I'm willing to do the tree to tree service."

Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Thursday October 28th, 2021 10:11:56 PM

"Fine then. We best get to our boat then. We should shove off soon if we are to get to Elvengard in time."

Brittanica Mundy (Hugh) HP 113/113 AC 16 / Touch 16 / Flat 14 CMD 16  
Friday October 29th, 2021 12:35:22 AM

Brittanica says, "I'm not sure what kind of artillery I'll be. You do realize that my other opposition school besides Illusion is Evocation. Granted I can use my Theurge abilities to consume 4th level Bloodwitch slots to make more fireballs but maybe summoning some flanking buddies / a genie that can make a whirlwind might be my better bet. I'm also not a fan of splitting the party but if the rest of you are in agreement I can see when I am outvoted."

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Friday October 29th, 2021 2:39:06 AM

Delia is satisfied with the plan as Zanderallen lined out and is ready to start it rolling. She directs a half-smile Brit's way and the Wold-ian equivalent of an awkward thumbs up, "Don't worry, Ohen counts as a lot of artillery when he puts his mind to it. You'll do fine with your brand of magicky stuff too."

On to Elvengard

A Request for Help

Investigations

Scene 3: Trouble on the Merchant Level

Crimson's Warehouse

Making it back home

Crimson Sunset - The Fall of Crimson pt2
Aftermath

Going Under

Closing In

Into The Palace

Up The Towers

Interlude: The Trial of Peerimon
none

No Light In The Darkness
1 Visitors

2: Where Eagles Dare

3: Down the Worm Hole

The Face of Evil

The Lich's Chamber

Wrapping up

Interlude
The Collector
Terror on Lakeview Passage

House of Mystery

The Zoo

The Administration Building

Mutated Troll Exhibit

The Tower

Interlude
All That Glitters
The Heir Apparent

The Siege

The Dragon Boat

By My Axe

Into the Jungle

Hail to the King

Interlude
Seige of Elvengard
An Unusual Request

On to Elvengard


DM MikeK - Preparations 
Friday October 29th, 2021 8:36:40 AM

The group comes to a consensus on getting to Elvengard.

Everyone but Micah. The cleric, after much thought, has elected to take his leave of the group, and return to his family business.

The plan requires the team gets to the sequoia the druids have grown on the lake shore, as well as a good night's rest for all spellcasters involved to prepare the necessary spells.
Some may also want to do some extremely last minute shopping.

Fortunately, all of this can happen more or less simultaneously, and by mid-morning of the next day, the Shields, Cathbad, and Carlo find themselves next to an enormous tree. It's girth is adequate to encompass the entire group.

Cathbad takes gem in hand, and awaits the word.

-
Twelve hours have passed. All casters can prep whatever spells they want, and items from any Catacombs trips completed this weekend will be available. Team has whatever time they want to buff, plan, etc



Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Friday October 29th, 2021 10:12:56 AM

Stock spends the traveling montage practicing his sailing skills. This mostly takes the form of taking the wheel of the boat and barking at the crew.

Upon arrival at the tree, Stock searches the ground and picks up a rather normal piece of granite - mostly gray with a slight sparkle. He tucks it into his belt pouch for later polishing and then says, "Can't say I've done this before. I take it I'm in the vanguard?"

Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Saturday October 30th, 2021 5:18:43 PM

Bartomus spent the evening getting himself ready and mentally reviewing everything that was shared with him about the spell needed to walk from one tree through it to another. He also spent some time looking at the quarterstaff turned Taur back scratcher and pendant holder and he tried the storage spell this time focusing on the spell that would embed explosive fire into the acorns he had picked up and kept from their last visit to the forest.

Before calling it a night, putting the bone carving aside, he calmed himself and lifted a small prayer to the Fey King. His prayer was a straightforward one asking for reaffirmation of the advice and plan of traveling from tree to tree discussed with Lady Cathbad. He didn't receive any specific sign or feeling and eventually feeling relaxed he faded off into slumber.

His dreams were of bouncing through a forest of giant trees and passing through knotholes of one tree and popping out another with an acorn in his mouth. While the idea of being a squirrel was juxtaposed to his own reality, it did seem to cause him to laugh.

He arose early, dressed and sat his kit by the main door. Then he went out to the little balcony with the new tree that had been planted in its container. He did his morning meditations thanking Eberyon for the dream and took that as a good sign. He wandered back into their headquarters, put on his armor, double-checked all that he was carrying, and followed the others.

"I am pretty sure I am going to need to hold or touch everyone going with me. Once we are ready," Bartomus said looking at the others. "We go in and make this happen. Hopefully, we can be able to help you all going in first with a good punch that gets us safely on our way."

throwing spellstaff followed by Fire Seeds the evening before their adventure. The Transport via Plants to get who all I can get through with me.

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday October 31st, 2021 8:39:43 PM

Stohp says her goodbyes to Micah and is ready to go.

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+20=37 ;
Monday November 1st, 2021 12:42:29 AM

Brittanica only needs 2 hours to sleep thanks to her ring of sustenance and 1 hour to prepare spells so concerivably she spends 8 hours working on her amulet of natural armor netting another 2 days on the project.

She then pours over her spell book and settles on her spells for the day.

Before Setting off since she's still in the Float she arranges to meet with 'Arry D 'Arry H and expands her Pot casts the Centaur version of Tauros Taur Try and does the ritual of warding (Survival :37) continuing to get the +1 to AC and Saves.

immediately before her portion of the party uses the trees to arrive in the second shift she casts the following spells on herself:

Mage Armor - +4 AC; 9 hours
Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Barkskin - +4 Natural AC; 100 minutes
Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 1 used
3rd: 5+speak with dead unused
4th: 4+divination unused; 1 used
5th: 3+true seeing unused

Current Wizard Spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), magic circle against evil + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th: summon monster V, telekinesis+ overland flight - cast


Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Monday November 1st, 2021 2:40:17 AM

Delia bids Micah a sad, but understanding goodbye, wishing him well in his rest and new focus.

Once they arrive at the sequoia, Delia will take a moment to admire it. Resting her forehead against it and breathing in the clean scent of the forest. If Cathbad is transporting up to her limit of PCs, Delia will gently transfer Hawky to Bartomus with the instruction to fly straight up and survey the battlefield once they arrive. If there's room and Hawky travels with Delia, same instructions.

Right before getting on Cathbad's plant train she casts Barkskin (+4, 90 min) and Longstrider (+10 speed, 9 hrs) on herself.

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Monday November 1st, 2021 10:21:01 AM

Zanderallen hugs Micah firmly when he announces his departure. "Domi guide you on your new path brother. Tell the family hi, I'm sure we'll see you around." He turns away, hiding a glistening in his eyes.

He keeps to himself for the evening, getting a good rest and rising early for morning devotions and exercises. Praying for his spells he gears up, having to ask a new member of the Shields to help him don his full plate.

As they arrive at the tree, he clasps Stock on the shoulder, "We're first in, and things are likely to get bumpy. Let's make sure and make some space for our more fragile companions. Alright everyone, we're going in. Unknown enemies waiting on the other side, stay together and Domi strengthen us all."

Right before going in Zanderallen casts Protection from Evil on Stock and calls his Divine bond into his sword, adding +1 Holy to it.
-----------------------------------------------
Protection from Evil - Stock - 9 min
Divine Bond (+2 Flaming, Holy total bonus) - 12 min


Stock (JonM) HP: 137/137; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 0/30 used 
Monday November 1st, 2021 2:39:22 PM

"I'll miss Micah...sometimes I felt like he was the only one standing between me and my death..." He pulls a potion out from his belt and readies it to drink before jumping through.

=======
Potion of Heroism


DM MikeK - Crying Wood - Round 0  d20+3=14 ; d20+3=13 ; d20+3=16 ; d20+3=7 ; d20+3=21 ; d20+3=7 ; d20+3=16 ; d20+3=14 ;
Monday November 1st, 2021 7:05:21 PM

The Shields take care of last minute spells.

Then, in accordance with Zanderallen's plan, he, Stock, Stohp, and Delia join hands with Cathbad.
The elven druid takes out the gemstone, and casts a spell.
With a nod, the group walks into the tree.

And then steps out.

The quartet find themselves in the heavy overgrowth of a jungle.
Broad leafed plants and vines sit in clusters, while decaying vegetation litters the ground. The air is heavy with moisture.
Visibility is limited to about 30'

Everything is completely silent. There is no insect chatter, no bird calls, not even wind. Without warning comes a gut feeling of shock, intense hostility, and the certainty that The Crying Woods is aware of the party’s presence. Those that have experienced the feeling of malevolence in the Woods in the past are certain the feeling is much worse now.

Everyone make Will Save DC 15 or be Shaken (fear effect).

There is a rushing sound in the undergrowth, and the group find themselves under assault by what look a lot like small purple orcs.
The creatures attack with two appendages, ending in claw tipped 'hands'.

Each of the four are attacked by a pair.
No one is hit.
But, everyone can see more are on the way.

-----------

Battle Map
Brown squares are the tree
Terrain is difficult - Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.

Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+11=23 ;
Monday November 1st, 2021 9:44:56 PM

Bartomus waited a couple of minutes and then cast the spell to take the rest of the party through the tree. He took his time and stepped into the tree and felt himself move through the bark and he continued walking.

When he stepped out of the tree, or rather the other tree, it was warm, humid, and hostile. They were not welcomed at all. If that wasn't felt, the approaching swarm of purplish hued orcs were reaffirmation that this was a hostile land.

[i]Cast Transport via Plants - do you want us to step out with me at L/M8 and others fill in the spaces available?
Will save - 23 --> Assuming you wanted all of the others stepping out to make it as well.

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Tuesday November 2nd, 2021 12:40:53 AM

Britanica says to Bartomus, "Wait! We need the crystal of Jandeth if we are to safely navigate to Elvengard. Without it who knows what will happen to us? I would suggest waiting for Lady Cathbad and if she doesn't show then maybe we need to mount a rescue expedition using more reliable and slower means of transportation. I'd advise not using the spell without the presence of the crystal to get to Elvengard reliably.
Who knows what the guardian spirit of Jandeth would do to us without it?"

(OOC: Brittanica attempts to interrupt Bartomus from casting his spell without the crystal that will allow them to arrive safely. If he persists in casting the spell without the crystal she will find other means to get there as she doesn't want to chance it and will not travel with the others)

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20=3 ; d20+15=33 ; d20+10=22 ;
Tuesday November 2nd, 2021 7:09:39 AM

Stohp should be surprised by the sudden assault but she is (10 will save). She tries to trip up her two attackers with her flail. (33 to trip, 22 to trip)

Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 1/31 used  d20+12=31 ; d20+18=26 ; d20+13=22 ; d20+8=10 ; d10+23=27 ; d6=3 ; d10+23=28 ; d6=3 ;
Tuesday November 2nd, 2021 9:45:42 AM

Status: Heroism - 50 min, RAGE, Protection from Evil

Stock stumbles out of the tree with the smell of wood chips and moist earth in his nostrils and feels the impact of the woods. He shrugs it off though and goes to work on the orc-like things. He's slightly dizzy from his trip though and his swings lack the power and grace they usually have.

=========
Will Save: 31
PA1 vs 5 hits AC26, 27 damage + 3 elec
PA2 vs 5 or 6 hits AC22, 28 damage + 3 elec
PA3 vs 5 or 6 hits AC10


Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday November 2nd, 2021 4:07:41 PM

Ohen will cast mirror image on himself, and wait to join the group after Cathbad returns with the crystal.

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+15=33 ; d20+15=20 ; d20+10=30 ; d20+10=11 ; d20+5=25 ; d20+5=19 ; d8+14=17 ; d8+14=21 ; d6=3 ; d6=3 ; d6=4 ; d8+14=15 ; d8+14=19 ; d6=5 ; d6=6 ; d6=3 ; d8+14=19 ; d8+14=16 ; d6=3 ; d6=2 ; d6=6 ;
Tuesday November 2nd, 2021 7:13:18 PM

Zanderallen shudders a little as the will of the Crying Woods turns it's focus on them. His aura of courage protects him from any fear and bolsters his allies. "Back you go Cathbad, we'll be back as soon as Elvengard is safe." That's about all the time he has to focus on the druid before purple orcs come rushing out of the thick undergrowth. "We've got to hold an opening for the rest of the Shields." He calls out as he engages the orcs in front of him.
------------------------------------
Protection from Evil - Stock - 89 rds
Divine Bond (+2 Flaming, Holy total bonus) - 119 rds


Full attack on Orc 3 (note: all crit confirm have +4 from critical focus, not shown on die roller)
33 to hit, 24 to confirm, 27 damage (17 weapons, 6 holy, 4 fire) , 48 crit damage (38 weapon, 6 holy, 4 fire)
30 to hit, 15 to confirm, 29 damage (15 weapons, 11 holy, 3 fire) , 48 crit damage (34 weapon, 11 holy, 3 fire)
25 to hit, 23 to confirm, 30 damage (19 weapons, 5 holy, 6 fire) , 46 crit damage (35 weapon, 5 holy, 6 fire)

DM MikeK - Crying Wood - Round 1  d20+3=18 ; d20+3=18 ; d20+3=7 ; d20+3=16 ; d20+3=22 ; d20+3=15 ;
d20+3=17 ; d20+3=11 ; d20+3=15 ; d20+3=6 ;
d20+3=20 ; d20+3=6 ; d20+3=7 ; d20+3=11 ; d20+3=9 ; d20+3=11 ;
d20+3=23 ; d20+3=22 ; d20+3=16 ; d20+3=4 ; d20+3=5 ; d20+3=18 ; d20+3=17 ; d20+3=11 ; d20+3=12 ; d4+2=5 ;
Tuesday November 2nd, 2021 8:08:48 PM


All PCs earn 10,000 xp for making it to the Crying Wood!

Stohp trips both of her opponents.

Zanderallen and Stock discover the 'purple orcs' are pretty squishy. All of their attacks destroy the creatures they hit.

Cathbad calls out, "Elvengard is about 150' due north!"
She then casts her spell, and steps into the the tree.

Bartomus is about to cast the spell, but is stopped by Brittanica.
Good thing, too. No telling where they would've ended up.

Cathbad appears almost immediately, and turns over the gemstone to Bartomus.
"Your companions are under attack," she tells Bart, Brittanica, and Ohen. "Be ready."

Note - Transport via Plants is a round long spell, which is spent travelling. Bart, Brittanica, Ohen, and Hawky may only take a free or swift action as part of next post.

--

The quartet in the Crying Woods find that while the 'purple orcs' die fast, there seems to be an awful lot of them.
The woods rustle as yet more appear, flinging themselves at the party.

Stohp's original two rise from prone, and join the fray.
Unless she has a way for more, Stohp gets an AoO on only one foe

The creatures pack in, clawing away.
Mostly, they do nothing but scratch at armor.

But one breaks through, and Delia is hit.
Delia takes 5 hp damage, plus must make Fort Save DC 11 or be paralyzed d4+1 rounds.

Battle Map
'Purple Orcs' AC 17, Touch 13, CMD 13

Terrain is difficult - Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.

If PC is Shaken, please indicate status in header.
This should be Stohp
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31  d20+11=27 ; d20+10=12 ; d20+18=23 ; d20+18=24 ; d20+13=23 ; d20+8=19 ; 2d8+28=36 ; 2d6=10 ; d8+14=22 ; d6=2 ; d8+14=21 ; d6=1 ; d8+14=18 ; d6=6 ;
Tuesday November 2nd, 2021 9:55:03 PM

Longstrider (9 hrs), Barkskin (+4, 90 min) (I forgot to update my header with my higher barkskin AC, I made the fort save though in case that thing still hit me)
Note: Delia and Bartomus both have woodland stride and so should be able to move normally, yes?


============
Will save: 27
Fort save: 12
=============

Delia, apparently disoriented from the travel, but not so much that the forest unsettles her, stumbles back from the swarm of purple orcs and unloads on them with her bow.

============
5 foot step to M9

Attack 1 on 20: 23 to hit; 46 (2 arrows w/ 10 cold damage included)

Attack 2 on 8: 24 to hit; 24 damage

Attack 3 on 8 or 7: 23 to hit; 22 damage

Attack 4 on 7 or 19: 19 to hit; 24 damage



Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+13=19 ;
Tuesday November 2nd, 2021 11:30:59 PM

(Will Save: 19)

Unless Brittanica falls out of the air and needs to use feather fall there is nothing she can do but take in her surroundings as she does not have a means to cast quicken spells.

She resists the fear effect though easily enough. Still though she would hope being under the effect of overland flight she is somewhat off the ground and hopefully out of the range of the little purple orc people.

Mage Armor - +4 AC; 9 hours
Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Barkskin - +4 Natural AC; 100 minutes
Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 1 used
3rd: 5+speak with dead unused
4th: 4+divination unused; 1 used
5th: 3+true seeing unused

Current Wizard Spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), magic circle against evil + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th: summon monster V, telekinesis+ overland flight - cast.

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken  d20+15=32 ; d20+15=17 ; d20+10=27 ; d20+7=16 ;
Wednesday November 3rd, 2021 8:00:44 AM

Stohp does only get 1 AoO until next level, but she takes the chance to try to trip both of them and then hit one (AoO trip 32, trip as first attack 17, regular attack 16)

Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 1/31 used  d20+18=29 ; d20+13=14 ; d20+8=12 ; d10+23=31 ; d6=3 ;
Wednesday November 3rd, 2021 9:41:07 AM

Status: Heroism - 50 min, RAGE, Protection from Evil


Stock keeps working over the little purple orcs moving from left to right, rhythmically swinging his flail at the little guys. The shear number and feracity of them throws Stock off his game though.

==========
PA1 vs 15 hits AC29, 31 damage + 3 electricity
PA2 vs 15 or 16 hits AC 14 and a Nat 1
PA3 vs 15 or 16 hits AC12
these rolls!


Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday November 3rd, 2021 10:18:39 AM

Bartomus looked embarrassed when he got pulled back and had to wait for Lady Cathbad to return with the essential gem. He also gulped when she informed them that the party was already under attack. The best he could do while focusing on the casting of the spell was to hold his glave and focus his attention on what would be awaiting them on the other side of the tree.

As they passed through the bark along the way that Lady Cathbad had taken, he shouted "Thank you. We'll be back!"

Cast and will save above unless you want me to reroll that will save

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+15=35 ; d20+15=35 ; d20+10=12 ; d20+5=14 ; d8+14=19 ; d6=6 ; d6=2 ; d6=3 ; d8+14=22 ;
Wednesday November 3rd, 2021 5:26:47 PM

As more and more of the orcs swarm from all sides Zanderallen really hopes Ohen and Brit brought plenty of fireballs. But no one in the vanguard seemed to be being overwhelmed just yet. He focuses on killing the ones in front of him.
--------------------------------------
Protection from Evil - Stock - 88 rds
Divine Bond (+2 Flaming, Holy total bonus) - 118 rds


Full Attack on Orc 14
35, 35 hits and crits, 52 damage (41 weapon, 8 holy, 3 fire)
12 misses
14 misses

DM MikeK - Crying Wood - Round 2  d20+3=16 ; d20+3=11 ; d20+3=8 ; d20+3=8 ; d20+3=11 ; d20+3=11 ; d20+3=11 ; d20+3=13 ;
d20+3=10 ; d20+3=10 ; d20+3=9 ; d20+3=13 ; d20+3=9 ; d20+3=14 ;
d20+3=12 ; d20+3=20 ; d20+3=6 ; d20+3=9 ; d20+3=8 ; d20+3=7 ;
d20+3=16 ; d20+3=5 ; d20+3=20 ; d20+3=16 ; d20+3=18 ; d20+3=20 ;
Wednesday November 3rd, 2021 7:21:00 PM

Delia was still hit. And yes, Woodland Stride would allow a PC to move without hinderance.

Delia steps back and kills four of the 'orcs'.

Stohp trips two, and then kills one of those.

Stock kills one.

Zanderallen obliterates one.

Bartomus, Ohen, and Brittanica step/float from the tree into the craziness.
Ohen - Still need a Will Save DC 15 or be Shaken (fear effect).

The creatures seem unconcerned about their losses.
More disturbing is they make no sound, not even when dying.
They come on, and another wave can be seen behind them.

The prone 'orc' in front of Stohp rises again, triggering an AoO.

The rest of the creatures continue to attack, claws scratching against armor.
This time, none find purchase.

Battle Map
'Purple Orcs' AC 17, Touch 13, CMD 13

Terrain is difficult - Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.

If PC is Shaken, please indicate status in header.
This should be Stohp
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d4+4=8 ; d20+11=18 ;
Wednesday November 3rd, 2021 7:25:13 PM

9 Ohens step through the tree look around, accessing the situation.
He is not intimidated by the frightening forest full of frenzied freaks.
~~~~~~~~~~~~
8 images

He has no actions to take.

Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+12=22 ; 4d8=19 ;
Wednesday November 3rd, 2021 9:19:15 PM

Bartomus stepped out from the tree and found even the air heavy. The battle was fully engaged and he saw a small gap straight ahead of him where a purple, snarling orc was standing within the reach of his glave. He focused his attack on the creature and took a slashing stab at its vital organs. The glave struck hard.

Attack on 29 with feat vital strike using the reach of the glave. Hit with a 22 for 19+2 damage for a total of 21 points.

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Thursday November 4th, 2021 1:22:34 AM

Britannica flies into the air in an attempt to put some height between their assailants and her. She then casts the spell fear in a 30 foot cone targetting squares M3 - M8, N4-N8, O4 - O8, P5 - P8, Q6 - Q8 and R8.

Purple Orcs 16, 17, 18, 32, 33, 34,35 and 36 all must succeed on a DC 22 Will Save or be panicked for 10 rounds meaning any panicked orcs drop what they are holding and flee from Brittanica. Success means they are only shaken for 1 round and take a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Active Effects:
Mage Armor - +4 AC; 9 hours
Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Barkskin - +4 Natural AC; 100 minutes
Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 1 used
3rd: 5+speak with dead unused
4th: 3+divination unused; 2 used
5th: 3+true seeing unused

Current Wizard Spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), magic circle against evil + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th: summon monster V, telekinesis+ overland flight - cast.

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken  d20+12=27 ; d20+12=29 ; d20+7=10 ; d10=6 ; d10=6 ;
Thursday November 4th, 2021 8:02:15 AM

Stohp abandons tripping seeing as these things seem to instantly go down at the slightest tap, even from her. She strikes out at the one standing up and two others. She hits two of them (27, 29, 10 to hit, 5 damage to both)

Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 1/31 used  d20+18=36 ; d20+22=42 ; d20+13=31 ; d20+17=26 ; d20+8=18 ; d10+23=31 ; d10+23=32 ; d6=4 ; d10+23=25 ; d10+23=33 ; d6=1 ; d10+23=30 ; d6=2 ;
Thursday November 4th, 2021 1:01:57 PM

Status: Heroism - 50 min, RAGE, Protection from Evil
Stock pushes back at the weight of assailants, driving his flail left, right and center and barking out a laugh as he goes. "HAHA!"

===
PA1 vs 18 hits AC36, CRIT threat, confirms with 42, 63 damage + 4 electricity
PA2 vs 18 or 17 hits AC31, CRIT threat, confirms with 26, 58 damage + 1 electricity
PA3 vs 16 hits AC18, 30 damage + 2 electricity


Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+15=33 ; d20+19=21 ; d20+10=16 ; d20+5=20 ; d8+14=15 ; d8+14=21 ; d6=3 ; d6=3 ; d6=6 ; d8+14=17 ; d6=4 ; d6=2 ; d6=5 ;
Thursday November 4th, 2021 4:36:54 PM

"How many of these things are there? Do we have any non ground based methods of travel." The silent rush of orcs willing to die on their blades is slightly unnerving. But if that was there wish he was more than happy to oblige them.
----------------------------------
Protection from Evil - Stock - 86 rds
Divine Bond (+2 Flaming, Holy total bonus) - 117 rds


Full attack 28 into 11
33 hits, 21 confirms, 48 damage (36 weapon, 6 holy, 6 fire)
16 misses
20 hits, 28 damage (17 weapon, 6 holy, 5 fire)

DM MikeK - Crying Wood - Round 3  d20+3=9 ; d20+3=8 ; d20+3=18 ; d20+3=8 ; d20+3=22 ; d20+3=12 ; d20+3=15 ; d20+3=21 ; d20+3=18 ; d20+3=15 ;
d20+3=16 ; d20+3=15 ; d20+3=23 ; d20+3=18 ; d20+3=13 ; d20+3=6 ; d20+3=9 ; d20+3=15 ; d4+2=5 ;
d20+3=12 ; d20+3=21 ; d20+3=20 ; d20+3=19 ; d20+3=6 ; d20+3=5 ; d20+3=16 ; d20+3=16 ;
d20+3=8 ; d20+3=17 ; d20+3=7 ; d20+3=15 ; d20+3=10 ; d20+3=5 ;
Thursday November 4th, 2021 6:28:02 PM

Bartomus, Ohen, and Brittanica arrive on the scene.

While Ohen assesses the situation, Bart kills one of the 'orcs'.

Brittanica gets airborne, and casts a spell.
It has no effect on the horde.

Perception DC12 Highlight to display spoiler: {These creatures have no blood, nor organs. As they come apart, their insides resemble the interior of a walnut more than anything else.}

Stohp kills two. Stock kills three. Zanderallen kills two.

The pygmy purple 'orcs' silently press on.

Zanderallen is hit, and takes 5 hp damage, plus must make Fort Save DC 11 or be paralyzed d4+1 rounds (it's poison).

Battle Map
'Purple Orcs' AC 17, Touch 13, CMD 13

Terrain is difficult - Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.

Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.


Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31  d20+21=39 ; d20+21=33 ; d20+16=20 ; d20+11=21 ; d8+6=10 ; d8+6=13 ; d6=5 ; d6=1 ; d8+6=12 ; d6=2 ; d8+6=14 ; d6=1 ; d8+6=12 ; d6=1 ;
Thursday November 4th, 2021 7:14:17 PM

Barkskin (+4, 90 mins), Longstrider (9hrs)

Delia keeps shooting, not caring about the AoO and dropping deadly aim as it isn't needed to crack these walnuts (auto succeed perception). She mutters to herself, "At least there's no guts. That would get nasty real fast."

Attack 1: 39 against 37; 29 (23 piercing, 6 cold)
Attack 2: 33 against 36; 14 (12 piercing, 2 cold)
Attack 3: 20 against 34; 15 (14 piercing, 1 cold)
Attack 4: 21 against 60; 13 (12 piercing, 1 cold)


Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d3=3 ;
Friday November 5th, 2021 12:44:40 AM

Brittanica is dismayed that her fear effect did not work so she decides to summon some backup. She casts Summon Monster V opting to bring forth 1d3 monsters from the Summon Monster IV list choosing steam mephit as the monster type.

Next round 3 steam mephits will pop into being. The first will appear at R9. The second will appear at R6 and the third will appear at F3.

She is planning to order all 3 mephits to use their boiling rain ability next round when they come into being.

Active Effects:
Mage Armor - +4 AC; 9 hours
Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Barkskin - +4 Natural AC; 100 minutes
Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 1 used
3rd: 5+speak with dead unused
4th: 3+divination unused; 2 used
5th: 3+true seeing unused

Current Wizard Spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), magic circle against evil + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th: summon monster V-cast, telekinesis+ overland flight - cast.

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken  d20+12=31 ; d20+7=14 ;
Friday November 5th, 2021 8:02:03 AM

Stohp regrets the team doesn't have a cleric who can just channel energy to wipe out the whole group. She cracks another one open (31 to hit, 14 to hit)

Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 3/31 used  d20+18=31 ; d20+13=33 ; d20+17=28 ; d20+8=23 ; d10+23=33 ; d6=3 ; d10+23=26 ; d3=2 ; d10+23=31 ; d6=2 ; d10+23=28 ; d6=3 ;
Friday November 5th, 2021 9:58:35 AM

Status: Heroism - 50 min, RAGE, Protection from Evil

"I DON'T CARE WHAT THEY SAY! YOU ARE NOT ORCS!" He keeps swinging as he yells.

Somewhere inside his thick skull, a voice is telling Stock that he should have taken a nice long look at these things before his rage hit him...it might have prevented some of this slaughter....but now it's too late.

==============
Attacking Right to Left - 34 - 33 -32 - 30
PA1 hits AC 31, 33 damage + 3 electricity
PA2 Crit threat 33 confirms with 28, 57 damage + 2 electricity
PA3 hits AC 23, 28 damage + 3 electricity


Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=10 ; 2d6=2 ;
Friday November 5th, 2021 4:43:08 PM

He had downed one of the purple orcs but another had just come into the same space along with a whole bunch of others. He glanced both directions and there were just too many of them. He cast the first spell that came to mind.

"Let them freeze," he said to no one in particular, but looked right as he did so.

Ice storm - No saving throw, spell resistance applies, lasts 12 rounds
Centered on 57 - 20' radius from 57, so 54, 55, 56, 58, 59, 32?, 33?, 34? 35, 36?

3d6 bludgeoning damage and 2d6 cold damage
So - 10 bludgeoning damage + 2 cold damage


Zanderallen (Zachary H) 114/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=10 ; d20+17=21 ; d20+15=19 ; d20+10=11 ; d20+5=19 ; d8+14=18 ; d6=6 ; d6=5 ; d6=1 ; d8+14=22 ; d6=1 ; d6=1 ; d6=2 ;
Friday November 5th, 2021 6:21:14 PM

Zanderallen grunts as he gets clawed, shaking off the lethargic feeling around the wound. He gives back better than he got.
-------------------------
Protection from Evil - Stock - 85 rds
Divine Bond (+2 Flaming, Holy total bonus) - 116 rds


Full attack 27 into 48
19 hits, 30 damage (18 weapon, 11 holy, 1 fire)
11 misses
19 hits, 26 damage (22 weapon, 2 holy, 2 fire)

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  10d6+10=43 ;
Saturday November 6th, 2021 2:33:52 AM

Ohen sees a clumping in the orcs to his left, and will drop a fireball on them. "I'm pretty sure this will miss you Stohp."

~~~~~~~~~~~~
8 images
Fireball centered on the corner between E4 F5. 43 fire damage, DC 21 Reflex for half.

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken 
Sunday November 7th, 2021 7:47:47 PM

Stohp hopes that those last spells wiped out most of them and that it's the last wave.

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Monday November 8th, 2021 1:18:10 AM

Time slows down for Brittanica as she waits for her summons to arrive.

DM MikeK - Crying Wood - Round 4  d20+3=9 ; d20+3=5 ; d20+3=6 ; d20+3=18 ;
d20+3=13 ; d20+3=22 ;
d20+3=7 ; d20+3=10 ; d20+3=20 ; d20+3=11 ; d20+3=5 ; d20+3=7 ;
d20+3=4 ; d20+3=21 ; d20+3=6 ; d20+3=20 ;
Monday November 8th, 2021 8:26:59 AM

Delia kills four. The creatures swing as she shoots, but to no avail.

Brittanica begins a summoning spell.

Stock kills three.

Bartomus calls up an ice storm.
The column of hailstones batters the eastern side of the battle, obliterating ten of the foe.
The column remains, a blinding snowstorm on the party's right flank.

Stohp kills one.
Zanderallen kills two.

Ohen drops a fireball on the party's left flank.
It does miss Stohp, but kills pretty much everything else.

The last five 'purple orcs' keep attacking.
None of them cause any damage.

Battle Map
'Purple Orcs' AC 17, Touch 13, CMD 13

Terrain is difficult - Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.

Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.


Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 3/31 used  d20+18=23 ; d20+13=27 ; d20+8=10 ; d10+23=30 ; d6=5 ; d10+23=28 ; d6=5 ;
Monday November 8th, 2021 8:59:18 AM

Status: Heroism - 50 min, RAGE, Protection from Evil

Swirling snowy winds and blocks of hail hit off to his right and light and heat bloom to his left. Stock keeps ripping open the little purple enemies, all but numb to the carnage.

============
Still attacking right to left 50 then 31
PA1 hits AC23, 30 damage + 5 electricity
PA2 hits AC27, 28 damage + 5 electricity
PA3 hits AC10


Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   2d6=5 ; 2d6=6 ; 2d6=7 ;
Monday November 8th, 2021 9:05:46 AM

Brittanica sees there aren't that many left and orders her steam mephits to use their boiling rain. She readies to cast magic missile if any reinforcments show up.

All 3 target the area from I3 to I6, J3 to J6, K3 to K6, L3 to L6. 47,49,50 and 31 need to make 3 DC 14 Fort Saves or tak3 5, 6 and 7 points of fire damage respectfully. Any success halfs the damage so 2, 3, or 3 fire damage if saved.

Active Effects:
Mage Armor - +4 AC; 9 hours
Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Barkskin - +4 Natural AC; 100 minutes
Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 1 used
3rd: 5+speak with dead unused
4th: 3+divination unused; 2 used
5th: 3+true seeing unused

Current Wizard Spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), magic circle against evil + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th: summon monster V-cast, telekinesis+ overland flight - cast.

3 Steam Mephits:
N Small outsider (Fire)
Senses darkvision 60 ft.; Perception +6

DEFENSE

Immune: Fire

Weaknesses: Vulnerability to cold

AC 17, touch 14, flat-footed 14 (+2 Dex, +1 dodge, +3 natural, +1 size)

hp 19 (3d10+3); fast healing 2 only in boiling water or steam

Fort +2, Ref +5, Will +3

DR 5/magic

OFFENSE

Speed 30 ft., fly 40 ft. (average)

Melee 2 claws +5 (1d3+1)

Spell-Like Abilities (CL 6th)
blur 1/hour

STATISTICS

Str 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14

Base Atk +3; CMB +3; CMD 15

Feats Dodge, Improved Initiative

Skills Bluff +8, Fly +10, Perception +6, Stealth +12

Languages Common, Ignan

SPECIAL ABILITIES

Breath weapon(Su): A cone of steam that deals 1d4 fire damage. The scalding water also causes living creatures to be sickened for 3 rounds. A Reflex save halves the damage and negates the sickened effect.
1/4 rounds; DC 13; 15 foot cone

Boiling Rain (Su): Once per day a steam mephit can create a rainstorm of boiling water in a 20-foot-square area. Living creatures within the area take 2d6 points of fire damage (Fortitude DC 14 half; caster level 6th). This ability is the equivalent of a 2nd-level spell.



Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=32 ;
Monday November 8th, 2021 10:59:00 AM

Bartomus was relieved that the ice storm did what he was hoping it would. It also provided some protection, albeit a blind spot as well, to their left flank. Ahead of him, Stock was well engaged in a whack-an-orc event raining down blows on the two purple orcs in front of him with such vigor that Bartomus realized that there wasn't anything he could do to be of any help.

He took a moment to look beyond the last few remaining purple orcs and try to see who or what might be the one(s) ordering them into the massive assault on the Shields.

Perception 32



Zanderallen (Zachary H) 114/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+15=23 ; d20+10=28 ; d20+10=17 ; d20+5=17 ; d8+14=21 ; d6=5 ; d6=3 ; d6=2 ; d8+14=21 ; d8+14=17 ; d6=2 ; d6=5 ; d6=5 ; d8+14=17 ; d6=4 ; d6=2 ; d6=2 ;
Monday November 8th, 2021 3:19:39 PM

Zanderallen nods in satisfaction as their arcane backup removes the majority of the purple buggers. He helps to finish off the leftovers.
-----------------------------
Protection from Evil - Stock - 84 rds
Divine Bond (+2 Flaming, Holy total bonus) - 115 rds


Full attack 49 into 47
23 hits, 31 damage (21 weapon, 8 holy, 2 fire)
28 hits, 21 crits, 50 damage (38 weapon, 7 holy, 5 fire)
17 hits, 25 damage (17 weapon, 6 holy, 2 fire)

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday November 8th, 2021 5:35:31 PM

"Well that should be about settled, are there any more coming along?"

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
8 images for 12 minutes

Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31  d20+19=33 ; d8+13=20 ; d6=2 ; d20+23=32 ;
Monday November 8th, 2021 9:23:09 PM

Delia moves to L8, looking over Stock's head and scanning the part of the forest not obscured by the blizzard for any movement and ready to shoot if there's more danger.

=============
Perception 32

Readied Attack for anything that approaches hostile-y
Attack 33; Damage 22 (20 weapon, 2 cold)

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken 
Tuesday November 9th, 2021 7:44:15 AM

The fight being almost certainly over Stohp checks to see if anyone is badly wounded and is relieved to see the party's thick armor and great skill kept the enemy from doing much damage.

DM MikeK - Respite 
Tuesday November 9th, 2021 7:56:41 AM

Zanderallen, Stock, and Brittanica's mephits wipe out the remaining creatures.

A pile of broken, burnt bodies lie before the party, as a very localized snowstorm swirls on the group's right.
The seasoned warriors note the usual smells after such a fight have been replaced by the scent of an ebbing cookfire.

For now, it is quiet and still.
Through it all, the heavy presence of antipathy presses down.

Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 3/31 used  d20+15=23 ;
Tuesday November 9th, 2021 11:04:15 AM

Status: Heroism - 50 min, Protection from Evil, Fatigued

Stock glances behind at Delia aiming over his head and grunts. "Guess I'm glad that I'm a few inches shorter than you."

He then puts the end of his flail on the ground and uses his boot to clean off the gore. "So which way to Elvengard?"

=============
Survival 23 to get our bearings

Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31  d20+12=31 ;
Tuesday November 9th, 2021 4:10:58 PM

Delia looks down at Stock with a small smile, "Well, a few inches shorter than my bow at least."
She slips her arrow back into her quiver and looks around the the weed whacking the party has done. She examines the weird planty creatures, trying to determine if they are just animated plants that took an orc-ish form or some other form of creature.

=====================
Know (Nature): 31

Zanderallen (Zachary H) 114/119 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday November 9th, 2021 7:32:00 PM

Zanderallen pauses to clean the gore of the slaughter off his blade. "The forest obviously knows we're here. Let's press on the Elvengard before more creatures show up."

Bartomus(Rod) [CL2/10] HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+10=17 ;
Tuesday November 9th, 2021 9:25:33 PM

"So, can we just expect a series of such welcoming committees?" Bartomus asked as he looked about. "I tend to agree that we need to get going, just not sure I know which way we need to go?"

Survival assist for 17


Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+23=25 ; d20+12=31 ; d20+12=20 ; d20+12=26 ; d20+12=14 ; d20+12=23 ; d20+12=14 ; d20+12=18 ; d20+12=17 ; d20+23=34 ;
Wednesday November 10th, 2021 2:35:35 AM

Brittanica thanks the Mephits for their service and dismisses them.

She says to the others, "Those small purple orc things are without fear."

She then tries to figure out just what they are so that maybe next time she can figure out a better strategy sooner.

Britannica does have an Encyclopedic memory so she mentally goes through all the disciplines of knowledge she is familar with to try to place them.

Knowledge Checks:
Religion: 34
Arcana: 25
Nature: 31
Planes: 26
Geography: 23
Dungeoneering: 20
Local:18
History: 17
Engineering: 14
Nobility: 14


Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken 
Wednesday November 10th, 2021 7:56:09 AM

"They seem to be some kind of plant creature I think." Stohp guesses. "We should get moving before more show up."

DM MikeK - Lets press on 
Wednesday November 10th, 2021 8:14:39 AM

Brittanica and Delia spend some time examining the 'purple orcs', and come to the conclusion expressed by Stohp - they are some sort of plant creature.

More precisely, they appear to be some kind of mobile seed. What looks like a head with orc features is a result of shading and coloring, perhaps a camouflage or defensive adaption - there's not enough data to say.

Regardless, they are conclusively plants. Brittanica would know plants are immune to mental effects, such as fear.

The group consensus is to get moving.
Stock, Zanderallen, Delia, and Stohp recall Cathbad telling them Elvengard was 150' due north.

Stock and Bart both point out the direction.
Even in this undergrowth, it shouldn't take more than a minute to get there.

Marching order, please

Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 3/31 used  d20+20=27 ;
Wednesday November 10th, 2021 8:54:21 AM

Status: Heroism - 50 min, Protection from Evil - a couple of minutes, Fatigued - maybe a couple more seconds
Stock looks about at the others pushes ahead northward. " I'll take point...Delia - you want to flank out to the side?"

He physically drives his body through the overgrowth. It's loud but mostly effective at breaking the trail.

===========
Perception 27

Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31  d20+30=49 ; d20+23=26 ; d20+13=31 ; d20+12=25 ;
Wednesday November 10th, 2021 11:12:18 AM

Longstrider 9 hrs, Barkskin, 70 mins from tree travel

Delia nods to Stock and instructs Hawky to keep watch on the right. Then they both disappear into the forest. She stays about 20 feet to the west of the party and a little ahead and Hawky does the same on the right.

=============
Movement 50 and unimpaired by terrain
Half speed stealth: 49
Perception: 26

Hawky fly speed is 80
Half (or less) speed stealth: 31
Perception: 25

Zanderallen (Zachary H) 114/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=8 ;
Wednesday November 10th, 2021 4:35:26 PM

"I'll take rear guard, no telling what surprises we may be in for. Make sure to identify us as friends when we get to the village. They've been under siege for some time, likely without much outside contact." Zanderallen keeps his weapon drawn and at alert as they move forward. He watches Delia, with equal parts awe and jealously, as she easily moves through the thick undergrowth as he nearly trips over a vine, again.
-----------------
Protection from Evil - Stock - 73 rds
Divine Bond (+2 Flaming, Holy total bonus) - 104 rds
Assuming 1 minute of examination


Perception 8

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday November 10th, 2021 11:18:50 PM

Bartomus follows along after Stock. Unhindered by the dense undergrowth, the Taur looked about trying to see if anything else was coming to greet them.

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=16 ;
Wednesday November 10th, 2021 11:20:17 PM

But he somehow got distracted by something glittering in the light.

Perception 16, but a natural one was rolled

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d4+10=12 ; d20+10=18 ; d20+10=24 ; d20+10=15 ; d20+10=29 ; d20+10=23 ; d20+10=18 ; d20+10=16 ; d20+10=15 ; d20+10=24 ; d20+10=29 ; d20+10=14 ; d20+10=12 ;
Thursday November 11th, 2021 2:24:12 AM

Before moving out Brittanica takes a minute and a 5th bloodwitch level spell slot to cast prying eyes creating 12 "eye" constructs to act as scouts.

The instructions she gives them are "scatter, fly out as far as you can while maintaining a visual on me. Keep pace with the group. Tell me of any threats"

As for marching order she stays to the middle of the pack, flying about 15 feet off the ground.

For simplicity sake lets say the 12 eyes take points on a compass (North, South, East, West, North East, North West, South East, South West, East North East, West North West, East South East and West South West

Perception Rolls:
N Eye 1: 18
S Eye 2: 24
E Eye 3: 15
W Eye 4: 29
NE Eye 5: 23
NW Eye 6: 18
SE Eye 7: 16
SW Eye 8: 15
ENE Eye 9: 24
WNW Eye 10: 29
ESE Eye 11: 14
WSW Eye 12: 12

Active Effects:
Mage Armor - +4 AC; 9 hours
Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Barkskin - +4 Natural AC; 100 minutes
Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden; 24 hours
Prying Eyes : 12 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; 10 hours

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 1 used
3rd: 5+speak with dead unused
4th: 3+divination unused; 2 used
5th: 2+true seeing unused; 1 used

Current Wizard Spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), magic circle against evil + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th: summon monster V-cast, telekinesis+ overland flight - cast.

12 Prying Eyes:
N FIne Construct
1 HP
AC 18 (+8 size bonus)
Fly 30 feet (average)
Skills
+20 Fly
+16 stealth
+10 Perception
subject to illusions, darkness, fog, and any other factors that affect your ability to receive visual information about your surroundings. An eye traveling in darkness must find its way by touch.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+15=31 ;
Thursday November 11th, 2021 6:01:28 AM

Ohen will be in the back, in front of Zanderallen.

Perception 31

Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken 
Thursday November 11th, 2021 6:56:13 AM

Stohp follows behind Stock so as to be able to reach over and support him in case of a fight.

DM MikeK - Something planty this way comes  d10=6 ; d4=4 ;
Thursday November 11th, 2021 9:08:25 AM

The Shield arrange themselves, and follow after Stock.

Delia, Hawky, and a dozen magical eyes scatter around the main group.

Stock figures he's nearly covered the 150' Cathbad said to travel, when several of Brittanica's eyes dart back from the east.
The sorceress receives a picture of six creatures approaching.
Each appears to be a carpet of white fungus encasing a dense mass of vegetation. The creatures are 6' tall and heavy, crashing through the underbrush just like Stock.

The rest of the Shields pick up on the sound of something coming from their right.

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+12=27 ; d20+14=34 ; d6+4=8 ;
Thursday November 11th, 2021 11:34:48 AM

Brittanica tries to see if she recognizes what the creatures are

(Knowledge[Nature]: 27)

If she knows what they are she tells the party that 6 of them are approaching. If she doesn't know what they are she simply says 6 fungal creatures approaching.

She prepares to cast black tentacles if they are clumped together when they approach the group targetting the clump so that as many fungus creatures as possible are caught by the grappling tentacles.

CMB of tentacles = 34 for this round
if that beats the CMD of the creatures they become grappled and take 8 damage

(OOC: How many eyes are left. Presumably after the eyes report back they fade)

Active Effects:
Mage Armor - +4 AC; 9 hours
Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Barkskin - +4 Natural AC; 100 minutes
Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden; 24 hours
Prying Eyes : 12 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; 10 hours
Black Tentacles : 9 rounds - grappling tentacles in a 20 foot radius

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 1 used
3rd: 5+speak with dead unused
4th: 3+divination unused; 2 used
5th: 2+true seeing unused; 1 used

Current Wizard Spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), magic circle against evil + haste
4th:summon monster IV, black tentacles - cast, ennervation, dimension door + elemental body 1
5th: summon monster V-cast, telekinesis+ overland flight - cast.

12 Prying Eyes:
N FIne Construct
1 HP
AC 18 (+8 size bonus)
Fly 30 feet (average)
Skills
+20 Fly
+16 stealth
+10 Perception
subject to illusions, darkness, fog, and any other factors that affect your ability to receive visual information about your surroundings. An eye traveling in darkness must find its way by touch


Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday November 11th, 2021 2:02:52 PM

Ohen will turn towards the east and wait for the creatures to appear.

Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31  d20+19=21 ; d8+13=19 ; d6=2 ; d20+12=14 ;
Thursday November 11th, 2021 3:08:36 PM

Hearing Brit's report, Delia moves back to the party and readies an arrow at the fungul foes. She signals to Hawky to watch the other direction

===========
Attack 21; damage 21 (19 weapon, 2 cold)

Hawky Perception: 14

Zanderallen (Zachary H) 114/119 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday November 11th, 2021 4:24:38 PM

With clear information on the direction of the threat Zanderallen moves to the center of the group and 5 feet to the right to put himself between the party and the approaching fungus. "Stay close everyone."
----------------------
Protection from Evil - Stock - 63 rds
Divine Bond (+2 Flaming, Holy total bonus) - 94 rds


Stohp (Mitch) HP: 82/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken 
Friday November 12th, 2021 8:23:45 AM

"We could probably avoid them since we know where they are." Stohp muses. That would just lead them to the people we're supposed to be helping though, better take care of them"

DM MikeK - Psychepore - Round 1 
d20+12=16 ; d20+12=14 ;
d20+10=30 ; d20+10=26 ; d20+10=17 ; d20+10=14 ; d8+5=11 ; d8+5=10 ;
d20+10=20 ; d20+10=12 ; d20+10=14 ;
d8=7 d8=1 d8=4
Friday November 12th, 2021 9:14:43 AM

.
Brittanica recalls an obscure treatise on rare plant creatures found deep on the Monster Sancutary in New Elenna.
It is called a psychepore, and is a symbiosis of two different plant creatures—a lurching bit of undergrowth distantly related to the shambling mound and an intelligent cluster of hard fungal growths that possess a malevolent hive mind.
She also relays:
-when hit with a slashing or piercing melee weapon, it releases a cloud of spores, exposing the attacker to the psychepore's poison.
-they can can launch three fragments of its razor-sharp fungal covering as a standard action
-A creature affected by the psychepore's poison has its mind clouded with visions of alien intent. The victim becomes confused for a short period of time.

After relaying this information to the party, she prepares a spell.
There are 10 Prying Eyes remaining, presumably still watching the woods.

Delia moves back to the party, and readies an arrow.

Ohen waits.

Zanderallen steps toward the threat.

Stohp opines that maybe they should just leave.

Bartomus, Stock???

----

The psychepores appear to the right rear of the party.
Zanderallen calls out the appearance of the lead creature, but it advances another 15' before Brittanica can see it.
By then, Zanderallen can see several others, and calls out the general central position of the group.
Brittanica obliges, casting Black Tentacles at that relative position.
The paladin can see four of the creatures are enveloped by the spell.

Delia can hear the commotion, but cannot fire as she sees no targets.

#1 remains grappled, but launch three fragments of its razor-sharp fungal covering toward Stohp.
One buries itself deep into the taur's flesh.
Stohp takes 21 hp damage, and must make a Fort Save DC 18 - If failure, roll a d6, and make a Will Save DC 18 or become Confused.

#2 also remains grappled. It launches razor fragments at Zanderallen.
They all miss.

#3 remains grappled. It does nothing.

#4 remains grappled. It does nothing.

#5 and #6 advance.

----

Battle Map

Psychepore stats: CMD 25

Terrain is difficult - Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.

Visibility is limited - Visibility is 30' due to dense vegetation.

Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Confused:
Roll on the following table at the beginning of each confused subject's turn each round to see what the subject does in that round.
d% Behavior
01–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).


Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=16 ; 3d6=11 ;
Friday November 12th, 2021 10:42:51 AM

Bartomus was lost in his own thoughts and hears the commotion behind him. As he starts to piece together that they are in fact being attacked and shakes off his own mental focus on where he was stepping and if they were getting closer to Elvengard. He was starting to really hate this type of forest.

He shifted and turned about coming up to the side of the Stohp. At which point he is able to see something white and creeping kinda in the brush. He moved his mouth and fingers, and then flicked his fingers down towards the creature behind Stohp.

Shift about and step to N 10 & 11
Perception natural one for 16 total
Call lightning - damage electrical - 11 pts on 1
Reflex save reduces have the damage by half - roll against an 18
Sorry, yesterday was nuts. Today I am actually getting married in a few hours here in Olympia


Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 4/31 used 
Friday November 12th, 2021 10:48:57 AM

Status: Heroism - 50ish min, Protection from Evil - a couple of minutes, Rage!

Stock builds momentum, high stepping through the undergrowth toward the nearest plant. He sees red and readies his flail to strike.

==========
I think I can get to S9 with a double move even with the difficult terrain
Header is updated for Rage!




Zanderallen (Zachary H) 114/119 AC: 30 T: 13 FF: 30 CMD: 24 
Friday November 12th, 2021 2:15:05 PM

Zanderallen motions for Ohen to move more behind him as he watches Stoph get hit with some of the spores. He forces his way through the undergrowth to her side and gives a brief prayer to Delay Poison. "We might have to deal with after effects later Stoph but this will keep any poison from further affecting you." He then turns to watch the fungus trying to escape the tentacles.
----------------------------------------
Protection from Evil - Stock - 62 rds
Divine Bond (+2 Flaming, Holy total bonus) - 93 rds
Delay Poison - Stohp - 9 hours

Delay Poison - "The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell’s duration does not affect the subject until the spell’s duration has expired. Delay poison does not cure any damage that poison may have already done."


Move to Q11
Cast Delay Poison

Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31  d20+17=26 ; 2d8+28=36 ; d6=6 ; d6=6 ; d20+18=36 ; d20+13=27 ; d20+8=15 ; d8+14=19 ; d6=3 ; d8+14=17 ; d6=2 ; d8+14=20 ; d6=2 ; d20+13=32 ;
Saturday November 13th, 2021 9:27:42 PM

Delia edges forward to Q6, bringing Mushroom Monster 1 enough into her sights.

Hawky continues to keep watch from his position. (32 Perception)

===================
Attack 1: 27 (forgot point blank); Damage 48 (36 piercing; 12 cold; manyshot)
Attack 2: 36; Damage 22 (19 piercing; 3 cold)
Attack 3: 27; Damage 19 (17 piercing; 2 cold)
Attack 4: 15; Damage 22 (20 piercing; 2 cold)

Stohp (Mitch) HP: 60/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken  d20+8=17 ; d100=55 ; d8=1 ;
Sunday November 14th, 2021 7:37:33 PM

Stohp takes the hit badly and tries to grab her weapon (17 save). She grabs the wrong end and pokes herself (55 means she does 1d8+str damage to herself)

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+19=30 ; d6+4=8 ; 9d6=38 ;
Monday November 15th, 2021 12:43:24 AM

CMB = 30; the 4 psycospores are still grappled and take 8 more damage from the tentacles.

Britannica drops a fireball on the psychospores. (OOC: I think I can aim in such a way that it misses our party and it either hits all the psychospores or all but 5)

Psychospores must make a DC 21 Reflex save or take 38 fire damage; success means only 19 fire damage.

(OOC2: Grappled creatures take a -4 penalty to their dex so the save should be made at -2 for them.)

Active Effects:
Mage Armor - +4 AC; 9 hours
Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Barkskin - +4 Natural AC; 100 minutes
Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden; 24 hours
Prying Eyes : 10 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; 10 hours
Black Tentacles : 8 rounds - grappling tentacles in a 20 foot radius

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 1 used
3rd: 5+speak with dead unused
4th: 3+divination unused; 2 used
5th: 2+true seeing unused; 1 used

Current Wizard Spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots) - cast, magic circle against evil + haste
4th:summon monster IV, black tentacles - cast, ennervation, dimension door + elemental body 1
5th: summon monster V-cast, telekinesis+ overland flight - cast.



Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  10d6+10=45 ;
Monday November 15th, 2021 4:05:03 AM

Ohen moves to O12

Casts fireball on the corner T14 U13
45 Fire Damage reflex 21 for half

8 images for a few minutes still (how long has it been since we went through the portal?)

DM MikeK - Psychepore - Round 2  d20+6=17 ;
d20+6=18 ; d20+6=12 ; d20+6=11 ; d20+6=9 ; d20+6=21 ; d20+6=12 ;
d20+6=10 ; d20+6=21 ; d20+6=24 ; d20+6=11 ; d20+6=16 ;
d20+6=18 ;
d20+12=28 d20+12=29 d20+12=21
d20+10=17 d20+10=26 d20+10=17 d20+10=30 d10=9
Monday November 15th, 2021 8:21:31 AM

Bart moves to the sound of combat. Spying one of the creatures, the taur calls down a lightning bolt upon it.

Stock powers throught the undergrowth to reach a plant creature.

Zanderallen moves to Stohp, and casts Delay Poison on her.
Stohp feels much better.

Delia scoots closer, and then unleashes a fusilade over Stock and into #1.
Three of the attacks hit, though the arrows don't do quite as much damage as she expected.

Stohp grabs her weapon.
Fortunately, Zanderallen's Delay Poison spell allows her to avoid damaging herself.

The Black Tentacles continue squeezing the trapped psychepores.

Brittanica drops a fireball on them.

Ohen follows up with a fireball of his own.

The air sizzles with burning plant.
One of the creatures is dead.
#2 and #6 don't look much better.
The spellcasters note the wetness of the vegetation appears to have dulled the fire's effects somewhat.

--
#2 tears free of the black tentacles, and advances on Zanderallen.

#3 also tears free, and escapes the area of effect.

#4 remains trapped.

#5 steps forward, and lauches three barbs at Ohen.
One hits an image, winking it out.
Still several minutes remaining on the mirror image spell.

#6 advances.

Battle Map
Psychepore stats
AC 20
CMD 25

Terrain is difficult - Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.

Visibility is limited - Visibility is 30' due to dense vegetation.

Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Confused:
Roll on the following table at the beginning of each confused subject's turn each round to see what the subject does in that round.
d% Behavior
01–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).


Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 4/31 used  d20+18=24 ; d10+23=25 ; d6=6 ;
Monday November 15th, 2021 9:12:56 AM

Status: Heroism - 50ish min, Protection from Evil - a couple of minutes, Rage!

Stock changes direction as the area ahead of him blooms with fire. He wades forward, edging around the writhing tentacles, at one point kicking one off his foot and eventually closes enough to slam one of the plants.

============
Move to R11
PA1 vs 2 hits AC24, 25 bludgeoning damage + 6 electricity


Zanderallen (Zachary H) 114/119 AC: (28)30 T: 13 FF: 30 CMD: 24  d20+15=23 ; d8+14=17 ; d6=3 ; d6=3 ; d6=3 ; d20+15=26 ; d8+14=19 ; d6=1 ; d6=1 ; d6=6 ;
Monday November 15th, 2021 5:34:38 PM

Zanderallen holds his shield up at the heat coming off the double blast. He is somewhat surprised to see the fungal masses continuing to advance out of such a blaze but that doesn't stop him. He attacks the fungus near him.
----------------------------------
Protection from Evil - Stock - 61 rds
Divine Bond (+2 Flaming, Holy total bonus) - 92 rds
Delay Poison - Stohp - 9 hours


Going to assume Stock kills Fungus 2 if not then will attack Fungus 2

Move to R13
Cleave 6 into 3 (-2 AC)
23 hits 6, 26 damage (17 weapon, 6 holy(if evil), 3 fire)

26 hits 3, 27 damage (19 weapon, 2 holy(if evil), 6 fire)

Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31  d20+20=29 ; d8+14=18 ; d6=1 ;
Monday November 15th, 2021 10:19:29 PM

Barkskin (70 (ish) min), Longstrider (9 hrs), Favored Terrain +4

Delia moves to M13 (current movespeed 50ft) and takes a shot at #6 (or 5 if Zander killed 6), hoping to stop the baddies advancing on her magic friends.

Attack 29; 19 (18 piercing, 1 cold)

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=13 ; 3d6=16 ;
Monday November 15th, 2021 11:14:51 PM

Bartomus suspected that there were more of the creatures advancing just from what he could see. But, he couldn't see far enough from his current vantage point. So he shifted about Britannica and Ohlen and watched as Zander and others unleashed on a couple of the trio coming their general way. He took a brief blink of an eye and snapped his finger downward at the third one in the set calling forth a bolt from the sky.


Move to M13/14 and if B can do that and see will call as a free motion the lightning
Call lightning on No. 5 - damage electrical - 16
Reflex save reduces have the damage by half - roll against an 18


Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+19=28 ; d6+4=5 ;
Tuesday November 16th, 2021 1:55:16 AM

Brittanica uses a 5th level bloodwitch spell slot and her focus curse ability and casts baleful polymorph targetting psychospore number 5. Number 5 must make a DC 24 Fort Save or be turned into a frog. If it fails the Fort Save it must make a DC 24 Will Save or lose its extraordinary, supernatural, and spell-like abilities, loses its ability to cast spells (if it had the ability), and gains the alignment, special abilities, and Intelligence, Wisdom, and Charisma scores of its new form in place of its own.

CMB roll against # 4 = 28; #4 is still trapped and takes 5 more damage from the tentacles

Active Effects:
Mage Armor - +4 AC; 9 hours
Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Barkskin - +4 Natural AC; 100 minutes
Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden; 24 hours
Prying Eyes : 10 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; 10 hours
Black Tentacles : 7 rounds - grappling tentacles in a 20 foot radius

Focused Curse used

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 1 used
3rd: 5+speak with dead unused
4th: 3+divination unused; 2 used
5th: 1+true seeing unused; 2 used

Current Wizard Spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots) - cast, magic circle against evil + haste
4th:summon monster IV, black tentacles - cast, ennervation, dimension door + elemental body 1
5th: summon monster V-cast, telekinesis+ overland flight - cast.

Stohp (Mitch) HP: 60/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken  d20+17=20 ; d20+17=26 ;
Tuesday November 16th, 2021 7:42:34 AM

Now temporarily immune to the poison Stohp decides she might as well try to pin one of these things and keep it out of the fight (move to in front of Delila, grab number 5, 20 to grapple)

DM MikeK - Psychepore - Round 3  d20+6=17 ; d20+13=23 ; d20+13=32 ; d20+13=19 ; d8+5=10 ; d20+12=15 ;
d20+10=22 ; d20+10=29 ; d20+10=15 ; d8+5=8 ;
d20+13=23 ; d20+13=29 ; d20+13=14 ; d8+5=7 ;
Tuesday November 16th, 2021 8:36:12 AM

.
Stock moves again, this time reaching #2, and slamming it with his flail.
The creature dies, squashed flat.

Zanderallen steps over the squishy remains, and slides in to attack both #3 and #6.
He notes his sword's flame seems to have no effect.
The blade end works well, though. #3 is in bad shape, and #6 is barely hanging on.

As the paladin's blade cuts through the psychepores, clouds of spores are released into his face.
Zanderallen - Fort Save DC 18 - If failure, roll a d6, and make a Will Save DC 18 or become Confused. (Poison attack)

Delia moves easily through the underbrush, swinging around the two taurs, and firing an arrow that ends #6.

Bart parallels Delia's move, swinging around her, Ohen, and Zanderallen before calling down a lightning bolt on #5.

The Black Tentacles keep working over #4.
Brittanica casts a spell, but it appears to have no effect.

Stohp moves in front of Delia, and tries to grab #5, but is unable to find purchase.

---

#3 attacks Zanderallen.
Three appendages reach out and try to bash the paladin. One hits.
Zanderallen takes 10 hp damage, plus Fort Save DC 18 - If failure, roll a d6, and make a Will Save DC 18 or become Confused. (Poison attack)

#4 attempts to escape grapple, but cannot.

#5 launches three barbs at Stohp.
One hits.
Stohp takes 8 hp damage.

#6 attacks Zanderallen.
Again, one of the three appendages bashes him.
Zanderallen takes 7 hp damage, plus Fort Save DC 18 - If failure, roll a d6, and make a Will Save DC 18 or become Confused. (Poison attack)

--

Battle Map
Psychepore stats
AC 20
CMD 25

Terrain is difficult - Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.

Visibility is limited - Visibility is 30' due to dense vegetation.

Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Confused:
Roll on the following table at the beginning of each confused subject's turn each round to see what the subject does in that round.
d% Behavior
01–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).


Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 5/31 used  d20+18=26 ; d10+23=25 ; d6=2 ;
Tuesday November 16th, 2021 3:51:00 PM

Status: Heroism - 50ish min, Protection from Evil - a couple of minutes, Rage!

"GLAD I BROUGHT MY WEED WACKER! HAHA!" He presses onward toward the plants and slams his flail down onto it.

========
Move to R12
PA vs 3 hits AC26, 25 bludgeoning damage + 2 electricity


Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+17=36 ; d20+17=30 ; d20+17=20 ; d20+15=29 ; d20+10=17 ; d20+5=22 ; d20+9=16 ; d8+14=21 ; d6=3 ; d6=3 ; d8+14=19 ; d6=4 ; d6=4 ;
Tuesday November 16th, 2021 7:12:22 PM

Zanderallen fights off the effects of the poison, even as multiple does end up in his system. He feels a little groggy but otherwise unaffected. The lack of burning from his sword saddens him slightly but he still lands two solid blows into the fungus in front of him.
----------------------------
Protection from Evil - Stock - 60 rds
Divine Bond (+2 Flaming, Holy total bonus) - 91 rds
Delay Poison - Stohp - 9 hours


Fort Saves 36, 30, 20 all pass

Full Attack on Spore 6 (not rolling fire since it can't hurt them)
29 hits, 27 damage (21 weapon, 6 holy)
17 misses,
22 hits, 16 no crit, 27 damage (19 weapon, 8 holy)

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  10d6+10=38 ;
Wednesday November 17th, 2021 1:14:58 AM

"The wet vegetation is resistant to fire? Guess I'll use fire instead."

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ohen will cast fireball on S16-T17, 38 fire damage, DC 21 reflex save for half
7 images

Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31  d20+18=32 ; d20+18=22 ; d20+13=18 ; d20+8=13 ; d8+14=17 ; d6=4 ; d8+14=15 ; d6=5 ; d8+14=16 ; d6=4 ;
Wednesday November 17th, 2021 1:39:41 AM

Delia gives Ohen a weird look, not understanding his joke, then continues to shoot at the mushroom monsters. (she should be able to see all but 4)

=========
aiming at 3->5->6
Attack 1: 32; Damage: 41 (17 piercing, 4 cold, 15 piercing, 5 cold)

Attack 2: 22; Damage: 20 (16 piercing, 4 cold)

Attack 3: 18 - miss

Attack 4: 13 - miss

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=12 ;
Wednesday November 17th, 2021 2:05:28 AM

Bartomus could see no other option or approach to an attack other than to call down another bolt of lightning at the creature to the far right. As he does so, he sees a fireball blossom and fill the area as well.

"Let's light them up!"

Call Lightning
12 points on 5

Reflex save reduces have the damage by half - roll against an 18


Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+19=39 ; d6+4=7 ; 5d4+1=14 ;
Wednesday November 17th, 2021 2:09:33 AM

CMB of Tentacles vs 4 this round: 39; 4 takes 7 more damage.

Brittanica fires off a magic missile at 5; 5 takes 18 force damage (OOC: shorted the roll by 4 on accident)

Active Effects:
Mage Armor - +4 AC; 9 hours
Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Barkskin - +4 Natural AC; 100 minutes
Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden; 24 hours
Prying Eyes : 10 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; 10 hours
Black Tentacles : 6 rounds - grappling tentacles in a 20 foot radius

Focused Curse used

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 1 used
3rd: 5+speak with dead unused
4th: 3+divination unused; 2 used
5th: 1+true seeing unused; 2 used

Current Wizard Spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots) - cast, mage armor - cast, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots) - cast, magic circle against evil + haste
4th:summon monster IV, black tentacles - cast, ennervation, dimension door + elemental body 1
5th: summon monster V-cast, telekinesis+ overland flight - cast.

Stohp (Mitch) HP: 52/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken  d20+17=27 ; d20+17=26 ;
Wednesday November 17th, 2021 8:05:16 AM

Stohp does a better job of grabbing this time (27 to grapple) and hopefully is able to pin (26 to pin, using feat to grapple as a move action)

DM MikeK - Psychepore - End combat 
Wednesday November 17th, 2021 8:12:56 AM

Stock moves again, and squashes another psychepore. #3 dies under his flail.

Zanderallen moves as well, and cuts down #5.
DM Note - #6 died last round. My bad for not removing from the map.
Again, a cloud of spores erupt from the creature as his sword slashes through it.
Zanderallen - Fort Save DC 18 - If failure, roll a d6, and make a Will Save DC 18 or become Confused. (Poison attack)

Ohen declares the best way to beat fire resistance is with more fire, and drops another fireball.

Both Zanderallen and Stock see the last psychepore go down in flames.

A heavy silence again falls over this part of the Wood.

Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 5/31 used  d20+20=29 ;
Wednesday November 17th, 2021 11:13:38 AM

Status: Heroism - 50ish min, Protection from Evil - maybe another minute, fatigued for a short time

"I think oppressive is the right term for this place. I'm not worried it will kill us but it certainly wants to. We shouldn't be far from Elvenguard...but where is it?

Delia - does Hawky see anything?"


==========
Perception 29


Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+17=22 ;
Wednesday November 17th, 2021 6:43:23 PM

Coughing out the last of the spores Zanderallen backs away from the fungal masses. "Agreed, we should be real close. Can't see anything through these trees. Let's not dally around for the forest to try and kill us again though." Mentally noting they'll still need to deal with Stohp's poison at some point he also knows they have plenty of time before it's an issue. He moves to retake his position as rear guard and continue one their way.
---------------------------
Protection from Evil - Stock - 59 rds
Divine Bond (+2 Flaming, Holy total bonus) - 90 rds
Delay Poison - Stohp - 9 hours

Fort Save 22 passes


Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31  d20+12=31 ; d20+23=32 ;
Wednesday November 17th, 2021 7:30:51 PM

Delia gives Hawky a sharp whistle, sending him above the treeline to see if he can see anything that looks like a clearing. "Good question. Let's see."
She sets up on the opposite side of the party as Stock and looks and listens for anything else approaching.

===============
Hawky perception: 31
Delia perception: 32

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday November 18th, 2021 1:52:35 AM

"I believe it's just a bit farther north, let's keep moving once Hawky looks around."

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=34 ;
Thursday November 18th, 2021 2:35:46 AM

"Really starting to hate this place," Bartomus said to no one in particular and shifted his attention towards the north. He took a moment and looked about for anything that seemed well odder than the last few things.

Percepton 34

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+10=14 ; d20+10=27 ; d20+10=22 ; d20+10=19 ; d20+10=16 ; d20+10=22 ; d20+10=26 ; d20+10=22 ; d20+10=26 ; d20+10=20 ;
Thursday November 18th, 2021 3:16:55 AM

Brittanica's Eyes keep searching for threats.
N: 14
S: 27
W: 22
SE: 19
SW: 16
NW: 22
ENE: 26
WNW: 22
ESE: 26
WSW: 20

She asks, "Should we press on before any more plant creatures shows up? Also does anyone need any healing? I can cast a number of cure spells as a bloodwitch."

Active Effects:
Mage Armor - +4 AC; 9 hours
Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Barkskin - +4 Natural AC; 100 minutes
Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden; 24 hours
Prying Eyes : 10 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; 10 hours

Focused Curse used

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 1 used
3rd: 5+speak with dead unused
4th: 3+divination unused; 2 used
5th: 1+true seeing unused; 2 used

Current Wizard Spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots) , mage armor - cast, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots) - cast, magic circle against evil + haste
4th:summon monster IV, black tentacles - cast, ennervation, dimension door + elemental body 1
5th: summon monster V-cast, telekinesis+ overland flight - cast.

10 Prying Eyes:
N FIne Construct
1 HP
AC 18 (+8 size bonus)
Fly 30 feet (average)
Skills
+20 Fly
+16 stealth
+10 Perception
subject to illusions, darkness, fog, and any other factors that affect your ability to receive visual

Stohp (Mitch) HP: 52/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken 
Thursday November 18th, 2021 7:19:07 AM

Stohp reports she could use a little, she's down 30 hp.

DM MikeK - Hawky hunts 
Thursday November 18th, 2021 8:13:22 AM

Zanderallen and Brittanica want to push on.

But, the rest of the party elects to wait a moment.
Stohp answers Brittanica's question about needing healing.

Delia gives Hawky a Seek command, and the bird dutifully flies up above the canopy.
She's been gone less than a minute before a cry Delia recognizes as 'found something' pierces the silence from the north.

At about the same time, two of Brittanica's Prying Eyes return - one from the north, and one from the southwest.

Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 5/31 used 
Thursday November 18th, 2021 9:41:47 AM

Status: Heroism - just under 50 min
Stock nods appreciatively at Brittanica and says, "Shockingly I came out of that unscathed. It's a rare day when that happens. I'll need your help soon enough though."

He then waits for Delia to give the signal to head north and pushes through the thick overgrowth, at one point pulling out his axe to help clear the path.

Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31  d20+30=32 ; d20+23=33 ;
Thursday November 18th, 2021 5:06:44 PM

Barkskin 70-ish minutes, Longstrider 9-ish hrs

Delia's head jerks up at Hawky's signal, "Got something." Checking to make sure the party is ready, she sets off stealthily in the direction of his cry to scout their path a little bit. She'll stay about 20 feet in front of the party.

==========
Stealth: 32
Perception: 33

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Thursday November 18th, 2021 11:19:46 PM

"Doubt any of this will be friendly," Bartomus said when the reports indicated something of note to the north and the south. "I say we dash to where the city should be and try to get there as quickly as possible. "

How much time has passed since the fight? Thinking of the lightning spell.

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   4d8+10=28 ;
Friday November 19th, 2021 12:15:27 AM

Britannica casts cure critical wounds on Stohp healing 28 points of damage.

She then receives the reports from her 2 eyes.

I believe this process takes 3 rounds. What did her 2 eyes that returned see?

Active Effects:
Mage Armor - +4 AC; 9 hours
Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Barkskin - +4 Natural AC; 100 minutes
Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden; 24 hours
Prying Eyes : 8 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; 10 hours

Focused Curse used

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 1 used
3rd: 5+speak with dead unused
4th: 2+divination unused; 3 used
5th: 1+true seeing unused; 2 used

Current Wizard Spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots) , mage armor - cast, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots) - cast, magic circle against evil + haste
4th:summon monster IV, black tentacles - cast, ennervation, dimension door + elemental body 1
5th: summon monster V-cast, telekinesis+ overland flight - cast.


Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Friday November 19th, 2021 1:34:39 AM

"Alright, let's press on."

Stohp (Mitch) HP: 52/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken 
Friday November 19th, 2021 8:10:02 AM

Stohp is ready to go though no one healed her.

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Friday November 19th, 2021 8:20:50 AM

(OOC: What are you saying Mitch? Brittanica healed Stohp for 28 points of damge)

DM MikeK - Watching TV 
Friday November 19th, 2021 8:36:24 AM

.
Brittanica cast cure critical wounds on Stohp healing 28 points of damage

--

Brittanica holds the party a few rounds to receive the report from her Eyes:

To the north, about a quarter mile away, a grove of large trees sit in a semi-clearing.
A village is built into the trees. From small flower decked homes to large multi-family dwellings, all are suspended above the ground. Some are no more than twenty feet up while others are over seventy five feet in the air.

To the southwest, about a quarter mile before the Eyes turned to return, more plant monsters advance.
Four creatures, some kind of large plant composed mostly of vines and thorns, are zipping along the ground toward the party at good speed.

Meanwhile, Hawky bursts in from the canopy, lands on Delia, gives her another 'found something' screech, launches back through into the sky, and gives another screech as she heads north.

Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 5/31 used 
Friday November 19th, 2021 8:47:24 AM

"Right...North toward the village or southwest toward vine monsters. If it was just me I'd say southwest...but thinking of you all let's go north."

Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 
Friday November 19th, 2021 11:26:24 AM

Longstrider 9 hrs, Barkskin 90 min, Speak with Animals 9 mins

Seeing Hawky come in for another report, Delia quickly casts Speak with Animals. Before he launches off again she asks, "Whatcha got, little guy?"

In regards to the plants, "Question is, even if y'all can outrun them, if we ignore them will they just attack Elvengard anyway? Or do they stay in their houses and stay safe?"

Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24 
Friday November 19th, 2021 12:39:22 PM

Listening to the reports come in Zanderallen looks around, really not enjoying the extremely limited visibility of the woods. "Stock, let's you and me walk on the southwest side of the group as we continue onward. The forest is really trying to kill us and I want to talk to Elvenguard about why before it succeeds. We're running blind on why at the moment." With that Zander motion for everyone to continue to the north while maintaining his position as read guard.
---------------------------------
Protection from Evil - Stock - 56 rds
Divine Bond (+2 Flaming, Holy total bonus) - 87 rds
Delay Poison - Stohp - 9 hours

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken 
Sunday November 21st, 2021 12:40:25 PM

(I forgot to refresh and so didn't see the post that healed me).

Stohp thanks Brittanica for the healing and is ready to go.

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Sunday November 21st, 2021 3:46:44 PM

"North, very, very much north!" Bartomus said with a great deal of gusto. He headed that way staying a bit behind to help Zander to put a defense up against the creeping running vines.

"I say we try to hold them off at Elvengard in the clearing, better where we can see them rather amidst all of this brush."

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+12=30 ;
Monday November 22nd, 2021 12:57:09 AM

Know[Nature]:30

Brittanica sees if she recognizes the new plant monsters coming towards them.

She tells Stohp she is welcome and says, "Yes let's press on towards the village."

She flies towards their destination

Active Effects:
Mage Armor - +4 AC; 9 hours
Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Barkskin - +4 Natural AC; 100 minutes
Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden; 24 hours
Prying Eyes : 8 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; 10 hours

Focused Curse used

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 1 used
3rd: 5+speak with dead unused
4th: 2+divination unused; 3 used
5th: 1+true seeing unused; 2 used

Current Wizard Spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots) , mage armor - cast, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots) - cast, magic circle against evil + haste
4th:summon monster IV, black tentacles - cast, ennervation, dimension door + elemental body 1
5th: summon monster V-cast, telekinesis+ overland flight - cast.

DM MikeK - Respite 
Monday November 22nd, 2021 8:30:24 AM

While Brittanica was receiving the report from her eyes, Delia took the opportunity to cast a spell, and speak with Hawky.

"Safe air," she responds to the ranger's question. "Safe air. And people. People/hunters hide in trees."

Brittanica believes the oncoming creatures are known as Blood Brambles. She can't recall much about them other than they are Large Plants with razor sharp thorns, and nastier than either the purple orcs or psychepores.

The party consensus is to move north.
And so, after a bit of marching order reorganization, they do so.

After a mere 60' of travel, things change dramatically.

The undergrowth lessens considerably. The party is still in a forested area, but the trees are more spaced out, and undergrowth is non-existent. It is possible to see 60-80', with an actual sunbeam occasionally breaking through the canopy.

More critically, the oppressive presence of the Crying Wood is gone.

It feels as if emerging from beneath a heavy load.

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used  d20+20=28 ;
Monday November 22nd, 2021 10:57:22 AM

"Amazing...it's like an invisible barrier...and all of a sudden things feel better."

Stock looks up into the trees for the "hunters" above and also scans to the southwest for the oncoming plant things.

======
Perception 28



Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=21 ;
Monday November 22nd, 2021 3:01:45 PM

Bartomus followed along with the others taking more of a rear position as he didn't have to worry about the nasty underbrush as much as everyone else. When they got to the change point, where the oppression of the Crying Wood gave way, he stood a bit taller and took a large stretch.

While he stretched, he took a look about for any of the hidden warriors that they had been warned about.

"Do we just yell out hello?" He asked Zander and Micah.



Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31  d20+23=30 ; d20+12=18 ;
Monday November 22nd, 2021 4:47:07 PM

Delia asks Hawky if he can point her to any specific people and scans the trees and houses for any of these hunters. As she looks around, she pets his head and tells him how much of a good boy he is for scouting.

When Brit shares what's following them, she remarks, "Didn't we have to face some of those when Jasper and his friends were under siege?" She shares what she knows/remembers about the Blood Brambles too.

Delia perception: 30
Know (nature): 18

Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24 
Monday November 22nd, 2021 5:54:57 PM

Still nervously glancing at the direction the blood brambles are coming Zander lets out the breath he didn't know he been holding as the presence of the Crying Wood is gone. He nods at Bart and hollers out, "Hello Elvengaurd. This is the Silver Shields, Cathbad sent us to help. There are Blood Brambles coming after us. We can deal with them if they are a problem."
---------------------------
Protection from Evil - Stock - 51 rds
Divine Bond (+2 Flaming, Holy total bonus) - 82 rds
Delay Poison - Stohp - 9 hours

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+14=22 ; d20+14=31 ; d20+14=26 ; d20+14=33 ; d20+14=31 ; d20+14=23 ; d20+14=18 ; d20+14=28 ;
Tuesday November 23rd, 2021 12:59:15 AM

Presumably the 8 remaining eye constructs are still following orders at this time and keeping an eye out for threats despite the fact that they have reached Elvengard and are out of the crying wood.

S: 22
W: 31
SE: 26
NW: 33
ENE: 31
WNW: 23
ESE: 18
WSW: 28

Britannica says, "You'd think someone would use a feather token to create an oak tree inside the bounds of Elvengard proper so that the druids wouldn't have to cover all that distance to get here from the tree species they are using. Despite their nature lore they obviously are ill equipped to deal with whatever has the Crying Wood so agitated these days and one thinks they would have taken measures to create a safer passage to the city before things got this bad. I think when we get back we should raise the prospect of using a feather token in this manner with Lady Cathbad. It may save them future grief. Plus if we have an easier way to get here mayhap Bartomus could borrow the gem and we could visit Elvengard frequently enough that I could become familiar enough with the city to teleport here without so much of a risk of mishap. Theoretically if the gem has some energy signature that is recognized by the guardian of this place then as I've speculated applying it to other spells should convey the same message and he should let us through."

Active Effects:
Mage Armor - +4 AC; 9 hours
Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Barkskin - +4 Natural AC; 100 minutes
Threefold Aspect (Maiden) - +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden; 24 hours
Prying Eyes : 8 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions; 10 hours

Focused Curse used

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 1 used
3rd: 5+speak with dead unused
4th: 2+divination unused; 3 used
5th: 1+true seeing unused; 2 used

Current Wizard Spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots) , mage armor - cast, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots) - cast, magic circle against evil + haste
4th:summon monster IV, black tentacles - cast, ennervation, dimension door + elemental body 1
5th: summon monster V-cast, telekinesis+ overland flight - cast.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday November 23rd, 2021 1:40:00 AM

Ohen breathes a sigh of relief as they make it out of the oppressive part of the woods.

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken 
Tuesday November 23rd, 2021 8:02:57 AM

Stohps been through this before in past expeditions to the forest so while relieved she isn't surprised like some of the others.

DM MikeK - Do we just yell out hello? 
Tuesday November 23rd, 2021 8:39:30 AM

Emerging from the oppresive atmosphere of the Crying Woods is a breath of fresh air.

Stock, Delia, and Bartmous look about for the guards Hawky alerted on.
All three pick out a couple of figures in two nearby trees.

Everyone notices there is no tree city at this location.
Brittanica would be able to do some math and realize it is likely another quarter mile ahead.

The mystic also comments on the efficiency of a mode of transport subject to attacks such as they just experienced.

Zanderallen calls out a hail.

There is a pause, then an answer.
"We hear you, Silver Shields."

Two elves (the ones already spied by the group) drop gracefully down, and approach the party, hand raised in the universal "I come in peace" sign.

"I am Aeron," one says.
"The plants are not a threat. They will not pass the barrier."

Aeron, and his companion, are dressed in simple green jerkin and breeches, and carry longbows and a dagger.
Both regard the group with curiosity, and mild suspicion.

"Why are you here?"

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used 
Tuesday November 23rd, 2021 11:32:38 AM

Stock puffs out his cheeks and exhales. "Well, it isn't the easiest to explain but see we were 'waiting for the other shoe to drop' - that's what I call it when we have a little downtime and we're just waiting for the next calamity to befall us - when we received a message that a guy who I guess is a ghost or a spirit or something sent a message to another guy - Stoneminder I think was his name - who sent a message to a Dwarf in the Float named Deepforge - I haven't decided if I trust him yet - that you all needed our help. So we jumped into a tree and killed some purple not-orcs."

Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 
Tuesday November 23rd, 2021 3:59:37 PM

Delia nods along with Stock's explanation, keeping an eye out behind them for their pursuers in case the barrier fails.

Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday November 23rd, 2021 5:16:00 PM

Zanderallen accepts the elves' assurance and sheathing his sword returns the raised hand gesture. "Simply put, we're here to help. A message went out to the WLA and Cathbad told us the last supply run had been attacked and unable to get through. We're friends of Jellah and would like to see her if possible." He awaits a response from the elven warriors, trying not to look over his shoulder where he knows the Blood Brambles are.

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Tuesday November 23rd, 2021 7:50:16 PM

"Plus, we have a bit of a history with the Crying Woods further south," Bartomus added without any real malice still trying to jump all of the mental hurdles that Stock ran through in a mere few seconds. He gave Zander a nod and added. "He knows the best approach for some of these assist things."

"Oh, um, anyway we can have a mobile version of whatever it is keeping those nasties away? I would love to know how you all do that."

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Wednesday November 24th, 2021 12:34:45 AM

Brittanica adds, "I'm here for the same reason as my companions but I'm also a member in good standing of the Star Mages guild. I understand that some types of magic do not work normally around here specifically the kind designed to transport folks great distances and while I'm here besides help in the afforementioned way I'd also like to study the phenomena to advance our understanding."

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday November 24th, 2021 3:22:39 AM

"Sorry Bartomus, it probably has to do with the protector spirit, and isn't very mobile.

"What can we do to help?"


Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken 
Wednesday November 24th, 2021 7:43:42 AM

Stohp nods along as the other's explain

DM MikeK - Simply put, we're here to help 
Wednesday November 24th, 2021 8:20:09 AM

"I am Aeron," one says.

Stock answers Aeron's question, as Delia nods along.

The elf is completely baffled, furrowing his brow as he vainly attempts to follow along.

At Zanderallen's summay of the situation, the furrows ease.
"Welcome then. Help is surely appreciated"

Bartomus and Brittanica add some questions.
Aeron's companion takes a breath as if to answer, but Aeron raises a hand.
"We will escort you to the Reeve. He may address you questions."

Aeron's companion turns, and heads north.
Aeron indicates for the party to follow.

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used 
Wednesday November 24th, 2021 9:14:43 AM

Stock looks at Z and then at Stohp and says, "Maybe next time when somebody asks why we're here, I'll just say we're here for 'Hero Stuff'. Maybe these guys would have understood me better if I had been speaking Elvish. All Sid taught me was the swears though."

Stock dutifully follows along, happy that things seem to be calming down.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday November 24th, 2021 1:48:04 PM

Ohen laughs
[b]"Please Stock, the next time someone asks just say 'Hero Stuff' followed by every elvish swear you know. I would pay to see their reaction.
"Although I'm sure the person in danger wouldn't appreciate it much. Maybe save it for a less serious circumstance, if there ever is one again."[b]

Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24 
Wednesday November 24th, 2021 11:15:11 PM

Zanderallen laughes at Stock and Ohen. He apologizes to their escort, "Well met Aeron, I am Zanderallen. My companion gets long winded when letting off stress. The presence of the Crying Woods is quite heavy outside your community." He follows along behind the elf, eager to learn more of the situation from the Reeve.

Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 
Wednesday November 24th, 2021 11:18:02 PM

Delia moves over to Stock, quietly asking, "Could you teach me those elven swears? Depending on how these conversations go, it could be useful soon."

She follows along, setting Hawky to watch behind them. (mental image: Hawky is perched on her head staring backward intensely)

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=24 ;
Wednesday November 24th, 2021 11:36:25 PM

Bartomus joined in with the others after giving a thankful nod towards Aeron. "Can't wait to hear what they have to say!"

As he walked along, he kept his eyes open and looked about.

Perception 24

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Thursday November 25th, 2021 4:49:26 AM

Brittanica says to Aeron, "Well met. I am Brittanica. I take it that Reeve is the title of your leader?"

DM MikeK - Could you teach me those elven swears? 
Thursday November 25th, 2021 9:04:06 AM

There is some good natured bantering regarding Stock's 'explanation'.

Zanderallen notes the presence of the Crying Wood outside the community, and Aeron grimaces and nods, but offers nothing else.

He does respond to Brittanica's question.
"Yes, the Reeve is leader of Elvengard."

With that, the group takes a short 5 minute walk northward.
On the way, Brittanica's Prying Eyes return, all with sights of various plant monsters at various distances moving toward where the party was when she cast the spell.

The elves guide the group to the base of a giant tree, and, at the base, they find cleverly hidden stairs grown by the tree itself into the bole. They climb up, up and up.

All around the group appears a town built into the trees. From small flower decked homes to large multi-family dwellings, all are suspended above the ground. Some are no more than twenty feet up while others are over seventy five feet in the air. The buildings celebrate nature at the same time that they are embraced by nature.

The quick and easy climb ends at a large meeting room.

Elf sized chairs are spread throughout, in general around a large table.

"Please wait here," Aeron says. "I will alert the Reeve."

Aeron leaves through an opening on the other side of the room.
His companion stays.

Scene 2 complete - All PCs receive 30,000 xp

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken 
Thursday November 25th, 2021 9:11:22 AM

Stohp has a strange desire to keep her eyes peeled for Hobbits. She doesn't start wandering around but if one shows up she'll take note.

Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31  d20=8 ;
Thursday November 25th, 2021 10:56:28 AM

As they climbed, Delia looked around at the city in the trees, smiling softly at the community so deeply integrated into nature. She trails a gentle hand on the giant tree, resisting the urge to cast Speak with Plants and having a nice chat with it.
Once they are in the meeting room, she leans against a "wall" and keeps watch.
Perception 31 (hit roll instead of adding my +)

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=31 ;
Thursday November 25th, 2021 11:53:31 PM

"Well, this is pretty spectacular. Kinda like the Float, but in a giant tree in the midst of the forest, Bartomus said as he followed along with the others. He tried to see out into the Crying Wood to get a sense of what it looked like and also to see if any of the giant beetles could be seen. He remembered those.

Perception - 31

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Friday November 26th, 2021 2:44:55 AM

Brittanica flies along with their guides then stops at the appropriate moment.

She says to Bartomus, "Wouldn't that make it more like the Tree of Parting then rather than the float? I wonder who the Reeve is"

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken 
Friday November 26th, 2021 9:48:09 PM

Stohp has a craving for turkey.

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken 
Sunday November 28th, 2021 11:04:07 PM

Stohp does something interesting and relevant that totally counts as a post.

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Sunday November 28th, 2021 11:07:04 PM

Brittanica joins Stohp in the doing of relevant things.

Summit at Elvengard


DM MikeK - Doing relevant things 
Monday November 29th, 2021 8:17:38 AM

Several of the Shields experience deja vu climbing up the interior of the tree, but no hobbits appear, and Brittanica realizes this is a much smaller version than the Tree of Parting.

After 10 or 15 minutes in the waiting room, the group is joined by a trio of elves.

The two male elves are unfamiliar to the group, but many recognize the third.
Jella Jandeth quickly steps over to embrace Zanderallen, Stock, Stohp, and Bartomus.

"How did you get here?" she wonders, clearly surprised, but pleased, at the group's appearance.

"More to the point," adds a taller elf with shoulder length black hair, "Why did you get here?"

Jella quickly intercedes.
"They are friends. These are the Silver Shields of Floating City. She quickly introduces the four members of the group that she knows.
Looking at Ohen, Delia, and Brittanica for a moment she adds, "and friends" before turning to her two companions.

"This is Tionel," she says, indicating an average sized elf with short blond hair.

"And this is Evandale, our Reeve," - the one with the long black hair.

Evandale has relaxed a little with Jella's announcement that she knows the group.
But, he's still cautious.

"Well met," he greets the team with precise politeness. "But, surely you did not contemplate such a dangerous journey to catch up with old friends."

Evandale waits expectantly.

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used  d20+13=23 ;
Monday November 29th, 2021 9:10:25 AM

Stock opens his mouth to again recount why they are here...but stops suddenly and looks to the others to share the news this time.

Instead he focuses on the Reeve, noting his direct nature and looking for any signs of tension in the man.

=========
Sense Motive 23



Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=17 ;
Monday November 29th, 2021 10:50:34 AM

"It's an honor to meet you all," Bartomus said and added a respectful bow. He took a moment to look at each of the assembled elves and then continued. "Our new friends and colleagues are Ohen, Delia and Brittanica. All quite deserving of being considered part of the Shields as they have demonstrated repeatedly these past few weeks."

He smiled as he pointed at each of the newer members of the group and then cast a glance towards Micah and Zander with the expectation that they would do their leadership thing.

Perception 17 - ugh. Look at the really regal elves...sigh. ;-)

Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24 
Monday November 29th, 2021 11:20:38 AM

Zanderallen smiles when he sees Jellah and warmly returns her embrace. "It's good to see you Jellah."

As they are introduced Zander bows respectfully to the Reeve, "Well met Tionel, Evandale. We are responding to a request for help. The WLA sent us after our local chapter house received a message from Bralin Stoneminder saying he had received visions from Florin Jandeth requesting aid." He pauses a moment, knowing the distress that statement is likely to cause before continuing, "After talking to Cathbad and learning the situation here we came to offer whatever aid we can."

Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 
Monday November 29th, 2021 3:17:57 PM

Delia nods in greeting when introduced and then settles back to observe the conversation.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday November 29th, 2021 6:24:12 PM

"Greetings Jandeth, I am Ohen Ancalagon. Delia and I joined the shields around the same time, and have been proud to be a part of them since.
"Greetings Tionel, and Reeve Evandale. We are here to help."


Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Tuesday November 30th, 2021 1:20:23 AM

Brittanica introduces herself
"Well met. I am Brittanica Mundy, the newest member of the Shields. I joined right before we set off to provide you aid. I am a student of magic in both the Wizard and Bloodwitch traditions after a fashion being a Theurge I am both but yet I am kind of neither considering while my spell power has grown my individual abilities native to either discipline do not really advance though I can do things like use my unused bloodwitch spell slots to recast wizard spells I have prepared so it is a decent trade off in my humble opinion."

Brittanica says to Jandeth, "You ask how did we get here well Lady Cathbad let us borrow that gem that is tied to the Guardian Spirit that used to be your father. Technically she used it to get some of us here then immediatley returned so Bartomus could take the rest of us. I had wanted to try to Shadow Walk here as I could have brought all of us in one go of it but it was deemed to be too risky so we traveled by tree. You should consider using a feather token to create an Oak tree within the confines of the protection that the spirit offers that the druids could use rather than the Sequioas outside the range of protection that are being used. We had to fight multiple waves of plant creatures on our way in. I believe the Druid known as Murphy from Humbles Ford uses the feather token trick a lot to allow his group to travel great distances to places they have been before, but I digress. I must admit I have my own curiousity about the effects this place has on transportation magic and with your permission would like to make a study of it while I am here. Has anyone tried to cast a teleport spell within the confines of Elvengard without the gem? What happened to them?

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken 
Tuesday November 30th, 2021 7:58:24 AM

"We're adventurers so at this point rushing headlong into danger on the chance of saving lives has kind of become routine." Stohp comments.

DM MikeK - Rushing headlong into danger 
Tuesday November 30th, 2021 8:37:23 AM

Stock, Bartomus, Ohen, Stohp, and Delia return the greetings of the elves.

Stock focuses on the Reeve, noting his direct nature and looking for any signs of tension in the man.
There is tension aplenty, Evandale's weary eyes and a slight slumping of his shoulders give away the elf is operating under great strain.

Zanderallen replies to Evandale's question. Tionel blinks in recognition of Bralin Stoneminder's name, and all three are shocked at the revelation of Florin Jandeth requesting aid.

Brittanica describes who she is, the elf's eyes glaze over as they attempt to follow.
She then describes how they arrived, which is met by slow nods.
She then offers a suggestion on how to improve that method, met by scowls.
She then asks for more detail on the teleportation effect, met by impatience.

Tionel was about to say something to Zanderallen, but by the time Brittanica has finished, he changes his mind and defers to Evandale.

The Reeve regards the mystic for a moment, takes a deep sigh, and indicates the chairs.
The trio sits, and Evandale tells his tale.

"For centuries, our town lived more or less in harmony with the Crying Wood through a ceremony called the Entwining. One of our own would merge their soul with that of the Crying Wood, creating a symbiotic relationship, which resulted in the town and its citizens being regarded as members of the Wood.

The last Entwining ceremony took place twenty odd years ago. My sister was privileged to be our guardian. An adventuring group (he indicates Tionel) attended, including the paladin Florin Jandeth. The ceremony was attacked by a group calling themselves Darkwood Druids. My sister was killed seconds before the Entwining Ceremony concluded. Florin Jandeth rushed to take her place, and successfully joined with the Crying Wood.

All was well, until the Sargrass Event. The Crying Wood changed. It grew stronger, and the symbiotic relationship we enjoyed shattered. Florin is no longer entwined with the Wood, but rather exists as a split personality within it. He is concentrating all his power on our village, creating a haven free of the Crying Wood's emnity.

The gem we use is a focal point. Florin recognizes it, and lends his power to transport spells cast with it as a focus. I imagine it would work with any transport spell, but our most powerful townsfolk are druids, and thus we use druidic spells.

Until a week ago, the tree was within the boundaries of the town.
We can create a new one, as you say.
But the tree is not the true problem.
The problem is Florin's strength is falling.
Unless we find a way to help him, the Crying Wood will soon overpower him and consume the town."

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=30 ;
Tuesday November 30th, 2021 10:05:16 AM

Bartomus listened to the explanation of the challenge facing the elvish community they were visiting. He looked about again and tried to get a sense of how the entwining occurred and where did it occur.

"Excuse me, but is it fair to assume that the ceremony took place some place other than the village? You mentioned that there was an adventuring group, very sorry to hear about your sister, that got attacked. That didn't happen here in the town, right?"

He first kept his gaze on Evendale and then turned to look at the other elf, Tionel.

Perception focused on Tionel - 30

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used 
Tuesday November 30th, 2021 10:47:07 AM

"Certainly the whole Crying Wood changed with the Sargrass event. It strengthened here but disappeared elsewhere. I hate to be the blunt one...but I'm the blunt one. Have you considered moving your settlement elsewhere? It's a big Wold out there and most of it isn't surrounded by evil forest.

Do you have a way to directly communicate with Florin? Or are these just observations you've made of changes?

Do you have a way of travelling through the Wood without being ambushed every other step?

Have you been able to hypothesize any ways to bolster the protection of your city?"


Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+18=26 ;
Tuesday November 30th, 2021 3:51:16 PM

Zanderallen gasps in shock at hearing the teleportation tree was in safety bubble a week ago. For the Crying Wood to have pushed so hard so fast, how was Florin supposed to hold back an entity with that much malice?

"I apologize if this question is out of line but please indulge me. What is the Crying Wood? You say the practice has been for someone to sacrifice themselves to the Crying Wood to trick it into letting you live here. What if someone could put an end to malice and hate for good? You've lived alongside it for longer so please correct me if I'm wrong but the malice of the Crying Woods does not seem like a good thing.", Zander pays extremely close attention to the reaction to his questions.
----------
Sense Motive 26

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday November 30th, 2021 8:38:58 PM

"People are generally loath to leave their ancestral homes. The way I see it a hostile force is invading an innocent village, and we should treat it the same way we treat an invader. Florin is contending with the force, does he know where it is located?"

Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 
Wednesday December 1st, 2021 1:24:27 AM

Delia, visibly grieved when Evendale mentions the loss of his sister, quietly asks, "Are the Darkwoad Druids still a threat?"

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+23=31 ; d20+23=36 ; d20+12=29 ; d20+12=23 ;
Wednesday December 1st, 2021 2:13:25 AM

Britannica says, "You mentioned that the Crying Wood used to be entwined with someone friendly to your village as a guardian spirit but now that personality is fractured. Do we know anything about the other pieces that make up the split personality? Is it possible to potentially reunify the different pieces of this new entity into a new consciousness fully incorporating Florin Jandeth back into the mix?"

She thinks on this.

Know[Arcana]: 31
Know[Religion]: 36
Know[Nature]: 29
Know[History]: 23

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken 
Wednesday December 1st, 2021 8:36:41 AM

Stohp agrees with Stock but is to diplomatic to push the opinion.

DM MikeK - Twenty questions 
Wednesday December 1st, 2021 8:49:05 AM

After Evandale's explanation, the Shields have a lot of questions.

Bartomus asks where the Entwining Ceremony took place.
"A pyramid stands within a clearing some distance from here," Evandale answers. "The ceremony takes place on top of the pyramid, and that is where the attack took place."

The taur keeps focused on Tionel, but sees nothing alarming.

Stock asks why the elves don't just go someplace else.
"It may come to that," Evandale answers. "But...."
"NO" Jella interjects forcefully. "Leaving Elvengard means leaving my father. I will not do that. If he called out, there must be a way. We must find a way."

Stock asks some more questions.
Jella answers the first. "We can't speak directly with my father. I can feel him, though. I can feel him struggling."
Evandale adds, "Jella's connection along with our own observations tell us Florin is fighting, and weakening.

"We have a few beetles left we use to travel the Wood without detection."

Tionel answers the last. "Florin is our best bet to protect the city. Through his connection to Jella, and now apparently reaching out to Bralin, we are getting indications he is looking for help. I have to assume if there wasn't a way to do that, he'd be pushing Jella, toward, uh, a different alternative."

To Zanderallen, Evandale answers, "We did not trick the Crying Wood so much as co-exist with it. Our ancestors came to this place escaping from the minions of the green dragon. What safer place than within an entire forest bent on the exclusion of outsiders? And the person entwined with the Wood lives on. Those closest to them can feel their presence all their waking lives. As for ending the malice and evil, if you know how, by all means do so."

Delia asks about the Darkwood Druids.
"We haven't seen them since the attack," Tionel answers. "If they were still in the Wood after the Sargrass Event, well, good riddance I say."

Ohen and Brittanica focus on the nature of the force contending with Florin.

"The Crying Wood is everywhere," Tionel answers. "I think its a Power, similar to Culverwood, but meaner."
He pauses.
"I'd never considered the possibility that there might be more than two spirits entwined - the Crying Wood and Florin."
Tionel's eyes drift as he starts getting lost in that train of thought.

Meanwhile, Jella latches onto Brittanica's final comment.
"Repair the fracture. Retwine the souls. If father reintegrated with the Wood, rather than having to fight it....that could work."

Brittanica comes to much the same conclusion.
Any magic performed once should, theoretically, be able to be performed again.

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday December 1st, 2021 10:10:13 AM

"So, we get to ride the big beetles? Now that sounds like fun." Bartomus said with a bit of childlike excitement.

He went silent and listened to the rest of the discussion as he contemplated whether riding a beetle was anything at all like riding a turtle. He followed the conversation and looked a bit puzzled as it seemed that there was a need to do a rebinding.

"So if we get the right druids to the pyramid, they can perform the entwining spell again and that works to save this community?"

Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24 
Wednesday December 1st, 2021 10:48:03 AM

Zanderallen follows along with the questions and answers, some of them beyond his full understanding. He nods at Bart, "It sounds like that might work. Get to the pyramid and try to re-entwine Florin with the Crying Wood. The Sargrass event may have simply shaken the entwining apart. Evandale, Jella do you think under our escort that is possible?"

He muses on ending the Crying Wood. Somewhere there must be a heart or a locust of power, but that was probably for a different day. The Entwining seemed to be the best solution for the current situation.

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used 
Wednesday December 1st, 2021 10:48:23 AM

"Perhaps we check out this pyramid...I'm assuming it is outside of your area of control? Was there anything about it that you feel we should look into?

I remember those beetles...convenient little miracles of nature."


Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 
Wednesday December 1st, 2021 11:40:42 AM

Much as she tries, Delia's eye glaze over for much of the magical conversation, but she understands enough to have a few questions, "Do we know that fixing the Entwining won't take another sacrifice, er... guardian to repair? And if it does, are we willing to take that loss?"

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday December 2nd, 2021 1:58:41 AM

"Contending with a Power would certainly not be trivial. Retwining seems a much safer option. Where is this pyramid?"

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+23=25 ;
Thursday December 2nd, 2021 5:05:20 AM

Brittanica says to Jella, "Based on my understanding of magic any effect that once was can be made again. I am concerned though about the entwining needing a sacrifice. You mentioned a reluctance to leave your father, if it came to it would you join him? I know it is asking a lot but I'm trying to figure out if this is something your people would be doing or our people. I'm not sure when we came out here if becomming one with the Crying Wood was something any of us signed up for."

"Do you have any writings detailing the ritual? Perhaps because Florin Jandeth yet exists in some form a new sacrifice isn't needed or there is a way to modify the ritual so that in this case it isn't needed?"

She thinks on what she knows concerning rituals in general.

Know[Arcana]: 25

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken 
Thursday December 2nd, 2021 7:52:48 AM

Stohp agrees that the pyramid seems to be the place to go.

DM MikeK - Would you join him? 
Thursday December 2nd, 2021 8:44:14 AM

Most of the Shields land on traveling to the pyramid and performing the Entwining ceremony again in an attempt to reintegrate Florin with the Crying Wood.

Bart thinks about riding beetles.

The elf trio have no issues returning to the pyramid, but appear dubious about the prospects of the plan.

"We have not been to the pyramid since Florin," Tionel answers Stock. "But, checking it out might be worthwhile."

Evandale answers some of the other questions.
"We have no writings of the ceremony. It is an incantation passed from Reeve to Reeve. But, to be Entwined requires a corporeal body. The Chosen lies upon the altar. The incantation is spoken. Then the Chosen becomes Entwined, and the previous person is returned to corporeal form - a body, which we then bury. Without Florin's corporeal form, I don't know how we would repeat the process."

Brittanica asks Jella if she'd be willing to become the sacrifice, taking Florin's place.

The stunned looks on the three elves make clear none of them had thought of that. Their stunned visages turn troubled as each considers the implications of the request.

"I..." Jella begins.

"We shall think on that," Evandale cuts her off. He faces Jella.
"Take the evening to meditate. Think on what is being asked, and answer in the morning."

He turns to the party.
"Regardless of Jella's decision, we will have the beetles ready in the morning for your use."

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used 
Thursday December 2nd, 2021 9:53:57 AM

"Sounds like the beginnings of a plan. Something tells me the forest may not react that positively when we start planning the entwining...We'll have to be ready.

This pyramid...any chance it was built by dwarves?"


Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Thursday December 2nd, 2021 10:26:01 AM

"Didn't the beetles clear paths? Would it be possible to have them do something similar if we get a wave of the plant creatures? Thinking of how you defend the pyramid is all." Bartomus offered up thinking more about what will be an upcoming battle than focusing on the elves and their realization they may need to have another of their group become entwined.

Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 
Thursday December 2nd, 2021 11:42:52 AM

Delia joins the three elves as they stare at Brit in shock for her suggestion, "Wow. Uh, Brit? That's the kind of thing someone volunteers for. And it would still mean losing her father, because he'd un-Entwine. Right?"

Zanderallen (Zachary H) 97/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+12=22 ; d20+12=24 ;
Thursday December 2nd, 2021 12:17:40 PM

At Brit suggesting Jella sacrifice herself Zander's mouth drops open. He barely manages to keep from spluttering as he struggles to regain his composure. With a glare at Brit he turns to the elves, particularly Jella, "There is still time before such a possibility needs to be considered. Mediate as you must, but there must be other options on the table. I think visiting the ritual site may give us some paths forward. Something else may be going on. Thank you for the use of the beetles."

Once the party is alone Zanderallen talks of plans, "Looks like we get an evening to rest and prepare. Like Stock said the Crying Wood will probably not react positively to us poking around and I'm wondering if there's a chance the Darkwood Druids may have damaged the ritual site. So we'll need to be ready for lots of murderous plants, speaking of which. Stohp we should probably deal with the poison currently held in stasis in your body." So saying he Lays his Hands on the poisoned wounds and focuses Domi's mercy into cleansing the poison.
-------------------------------
Lay on Hands Mercy - Neutralize Poison: Roll d20 plus lv versus poison DC. On success removes poison.
Zander channels twice to make sure he gets it.
22 and 24

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday December 2nd, 2021 4:23:34 PM

Ohen asks for some clarification.
"How long does an entwining normally last? How do you know when a new one is necessary, and how do you normally decide who entwines next? Does it have to be an elf, or could it be a human as well? Perhaps a particular human who is asking others to give up their life?"
That last statement is said with a pointed glare at Brittanica.
"How long do you think we have? How quickly are the defenses shrinking? Will it be days? Weeks? Months? Is anyone in immediate danger right now?"

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Friday December 3rd, 2021 1:33:41 AM

Brittanica says to the others, "Like I said I was trying to figure out if it had to be one of us or one of them. I don't think any of us signed up to be one with the Culverwood when we came out here and everyone else we spoke to was considering relocating the city but Jella would not. I am a student of magic and one of the things about magic is you need to be precise. If the only way to fix what is broken is to perform the ritual then someone has to be the sacrifice. She obviously feels strongly about this place so from their side she would make the best candidate. From our side I personally think I would be a poor choice. I have much work left to do and I do not think I could do it as an incorporeal forest-spirit thing. For the one thing how am I supposed to publish my research or teach classes in that form? It simply will not do. As for candidates from our group perhaps a certain Dragon Blooded Sorcerer would be a better option. I mean with sorcerers the magic is just innate so I imagine channeling the Crying Wood would be similar to channeling the magic in their dragon blood, though I wonder if their might be a conflict. Do they make a type of sorcerer who had some sort of plant creature in their family tree? That might be the best choice if we are going with a sorcerer, then again dragons are long lived..."

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken 
Friday December 3rd, 2021 8:06:59 AM

Stohp has strong opinions on the subject and voices them. "It's stupid to sacrifice someone's life just to keep a place settled. The orginal sacrifice made sense, because it was the only option to keep the townsfolk alive, but now there are other, better options.

Lets investigate the pyramid and see what we can learn. If possible we'll strengthen the spell for the person already entwined. But if it is not possible for the already entwined to calm the forest and make things safe again then it's foolish to sacrifice a life just to delay the problem to a later time when everyone can just leave the area and settle somewhere without insanely murderously plant life."


She thanks Zander for the healing.

CDM Jerry [OOC post] 
Saturday December 4th, 2021 10:27:42 AM

ATTN Hugh: Please see email and help. Thanks!

Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31 
Saturday December 4th, 2021 1:06:49 PM

Delia looks between Ohen and Britannica as they snip at each other, then looks at Jella and softly says, "It's not like Florin had nothing to live for. Just... never ask someone to sacrifice something like their life if you aren't willing to give it up yourself." She shakes her head, "We won't solve anything here though. Is there anything we need to do before going scouting?"

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+23=43 ;
Sunday December 5th, 2021 10:26:55 PM

Britanica ponders rituals some more. Know[arcane]: 43

She wonders if there might be a related ritual to fix a broken joining without going full replacement

DM MikeK - We'll have to be ready 
Monday December 6th, 2021 8:34:02 AM

Discussions continue.

Stock asks if the pyramid was built by dwarves.
Evandale shakes his head. "Neither dwarves nor elves. We have no idea."

Bartomus asks about the beetles.
"I've not seen beetle attack plant creatures," Jella answers. "But the plants don't attack the beetles either. They've some kind of adaptation that allows them, and anything on them, to travel unhindered."

Zanderallen cures Stohp.

Ohen asks some questions around the entwining.
Evandale shrugs. "There have only been three since we arrived, and my father in law conducted them all. He died a few years ago, and the next falls to me. I don't really know how we tell its time. I'm told there will be a sign.
Florin Jandeth is human."

Jella looks down.
"I'm adopted," she clarifies.

To Ohen's remaining question, Evandale looks skyward and then responds.
"We have a few months, I suspect, before Florin is overpowered."

There is also some sniping about Brittanica's suggestion.

Ultimately, the group decides to take the beetles to investigate the pyramid, and see what can be discovered there.

Brittanica gives more thought to ritual itself.
It is possible, she considers, that this ritual is not unlike the reverse of several she knows that seperate a person from a captive entity or plane.
And in those cases, sometimes the spell was performed using an object of deep personal connection rather than an actual body.

The Shields are escorted to quarters for the evening.
Evandale, Tionel, and Jella bid the party good night.

Please record any preparations, such as spell lists, for the morning


Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used 
Monday December 6th, 2021 9:19:12 AM

Stock Spends his prep time cleaning his flail. Removing the plant guts from the barbs on it is surprisingly tedious. He then wanders along the extent of Elvengard's protections, scanning the forest.

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Monday December 6th, 2021 4:11:19 PM

Bartomus found the place he was told to sleep and enjoyed the fact that he was sleeping high up in a giant tree. When morning came, he wandered about and found a place to undertake his daily meditations. He gave a good deal of thought to the day ahead and asked for guidance on the dream he had had the night before filled with dropping flames, rising stony spikes, and plants snaring other plants. His meditations gave him additional thought as to how to make those things he dreamt about happen. He made his peace with his inspiration, Eberyon and called upon the fey court to be helpful in the Shield's efforts.

Here's the spell list I came up with 6th-3rd
Fireseed, 6th
Stoneskin, Cure Mass, 5th
Ice Storm, Call Lightning, Flame Strike, Spike Stones 4th
Call Lightning, CMW, Snare, Flaming Sphere -3rd




Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Monday December 6th, 2021 4:52:02 PM

Content with the plan for the moment Zanderallen thanks his guide for the sleeping quarters. Missing Micah's company he seeks out Stock to help him with his armor. Apologizing and asking for the same aid in the morning. With his gear off and cleaned his settles in for rest. He is up early in the morning, praying to Domi he prepares for the threat of poison. He is fully ready almost before the sun comes up over the horizon.
------------------------------------
Spell List
1st level (3) - Lesser Restoration x2, Protection from Evil
2nd level (3) - Delay Poison x3
3rd level (2) - Daylight, Dispel Magic


Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken 
Tuesday December 7th, 2021 1:12:28 AM

Stohp doesn't have any special preparations to make beyond making sure she doesn't forget anything when they leave.

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+19=36 ; d20+10=15 ; d20+10=19 ; d20+10=16 ; d20+10=12 ; d20+10=29 ; d20+10=22 ; d20+10=24 ; d20+10=21 ; d20+10=23 ; d20+10=28 ; d20+10=18 ; d20+10=23 ;
Tuesday December 7th, 2021 2:16:55 AM

Brittanica tells the others, "We might actually not need to sacrifice anyone. Stohp is right. Apparently if it is similar to other rituals I've studied the body can be replaced with an object of personal significance. Perhaps Jella has something of Florin's that fits the bill that we could take to the site and put in ritual compartment in lieu of a new candidate?"

Brittanica scrawls the following note and gives it to the elf that escorted her to her quarters. She gives the elf a gold coin and says, "Make sure Jella gets this message":


Jella,

I'm sorry I asked you to make a sacrifice I myself am not willing to make. I had no right to do that and sometimes I forget I'm not in the lab anymore discussing magical theory. Anyway, I've been thinking about ritual magic and I think in order to repair the entwining we might not need to sacrifice anyone. If the ritual is like other magic I am aware of we might be able to replace a body with an object of personal significance. Do you have anything of Florin's left that he treasured or cared much about? Perhaps if the ritual was attempted using that object in place of a noble race sacrifice that the entwining may be repaired without anyone having to die. I hope this helps us to fix the problem with the Crying Wood.

Sincerely,
Brittanica Mundy

Grand Mage


After that is done Brittanica spends her customary 4 hours in the fast forge putting in another 2 days work on her amulet of natural armor putting her at 12 out of 18 crafting days complete.

She takes her customary shortened rest thanks to her ring of sustenance and thinks on a lot of things.

The next day she prepares the following wizard spells:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow, glitterdust, false life, Owl's Wisdom, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V, telekinesis+ overland flight

She then uses her spirit cauldron to contact the 'Arrys and perform her ritual of Warding without the bonus they provide in person. (OOC: all other cauldrons within 50 meters of Britannica vibrate)

She casts Toros Taur Try and Owl's Wisdom giving her a cumulative +4 to her survival role for the ritual

Survival Check: 36 vs 20 = success; +1 to AC and Saving Throws

Immediately before heading out she casts the following spells on herself:
Mage Armor - 9 hours; +4 AC
Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 24 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC

If they are truly setting off for the day and are on the trail she will add Prying Eyes to the list giving the same instructions she did last time "scatter, fly out as far as you can while maintaining a visual on me. Keep pace with the group. Tell me of any threats"

Prying Eyes - 10 hours; 12 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;

Eye Perception Rolls

N: 15
S: 19
E : 16
W: 12
NE: 29
NW : 22
SE: 24
SW: 21
ENE: 23
WNW: 28
ESE: 18
WSW: 23

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 1 used
3rd: 5+speak with dead unused
4th: 4+divination unused; 1 used
5th: 2+true seeing unused; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V, telekinesis+ overland flight

Ritual of Warding- 24 hours +1 AC, Saves

DM MikeK - Could you help me with this armor? 
Tuesday December 7th, 2021 8:39:31 AM

Brittinica scrawls a note to Jella, and then the Shields turn to evening preparations.

Armor and weapons are cleaned, meditiation and sleep taken, and some wandering around of the premises taken.

In the morning, the group are escorted back to the base of the tree.

Stohp finds that after a good sleep, she is no longer Shaken.

Jella and Evandale are waiting, along with three enormous beetles, each sporting an elf 'driver'.
The beetles are black, with forest green colorations.
Other than they are big enough to carry six (medium sized) people, there's nothing all that special looking about them.

Jella rushes over, and takes Brittanica by the hand.
"Thank you for your note," she rushes. "I was thinking on it all night, and felt Father's presence, and an image. A silver bracelet, fashioned as three entwining cords."

Evandale nods.
"A gift from my sister to the adventurers for agreeing to stand with us during the entwining. Florin accepted for the group."

With that, the party is ready to move out.

They split up onto the beetles, along with Evandale, Jella, and the three drivers.

Brittanica sends out her Prying Eyes.

And the group is off.

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used  d20+15=32 ; d20+20=24 ;
Tuesday December 7th, 2021 8:54:03 AM

Stock is hyper vigilant on the ride taking a seat on the lead beetle. When asked, he just just mutters "...don't want to get lost in case we get split up...or not all of us make it."

===========
Survival 32
Perception 24


Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=24 ;
Tuesday December 7th, 2021 10:10:28 AM

"Beetle riding, that's gotta be a great way to start the day. This is going on a carving for sure,"Bartomus' voice was filled with excitement. "Little ole Taur from the plains is like riding turtles, flying, and riding beetles."

As they ride, Bartomus made a point of watching the territory they were passing through and also to understanding the weather about this part of the Crying Wood. Although at times, he found himself smiling about the fact they were all riding beetles and punctuated the trip with smiles and questions like "isn't this cool?" or "does everyone ride beetles?" etc. He did not ask "are we there yet."

Yes, hear that in Mushu's voice
Perception - 24
Weather - question of added damage with lightning spell.


Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31  d20+23=42 ;
Tuesday December 7th, 2021 11:16:47 AM

Right before heading out, Delia casts Longstrider on herself. She then hops on one of the beetles and keeps her eyes and ears peeled for trouble.

=====
Perception: 42

Spell List:
Longstrider x2 (9hr) (1 slot used)
Speak with Animals

Barkskin x2 (90 min, +4)
Speak with Plants

Darkvision (9hr)
Cure Mod Wounds


Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday December 7th, 2021 6:07:06 PM

Zanderallen ponders the bracelet, "Possibly a focus for a re-entwining, hm." He mounts a beetle and is ready to leave.

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+15=29 ; d20+10=20 ; d20+10=19 ; d20+10=17 ; d20+10=15 ; d20+10=30 ; d20+10=29 ; d20+10=23 ; d20+10=28 ; d20+10=23 ; d20+10=11 ; d20+10=17 ; d20+10=23 ;
Tuesday December 7th, 2021 9:21:06 PM

Brittanica thanks Jella for item and says, "With any luck we can use it to correct the problem. Do we have someone who knows the words to the chant heading with us to the pyramid or can you get it written down for me, quickly?"

Once that is taken care of she asks, "If I can fly do I need to ride a beetle? Do they move faster than I can fly? If I can keep up I'd prefer to just fly."

Brittanica prefers to fly along with the others under her own power, but if that would slow their progress she relunctantly mounts a giant Beetle.

Handle Animal: 29 if needed

Active Effects:
Prying Eyes - 10 hours; 12 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 9 hours; +4 AC
Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 24 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 24 hours +1 AC, Saves

Eye Perception Rolls

N: 20
S: 19
E : 17
W: 15
NE: 30
NW : 29
SE: 23
SW: 28
ENE: 23
WNW: 11
ESE: 17
WSW: 23

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 1 used
3rd: 5+speak with dead unused
4th: 4+divination unused; 1 used
5th: 2+true seeing unused; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V, telekinesis+ overland flight

12 Prying Eyes:
N FIne Construct
1 HP
AC 18 (+8 size bonus)
Fly 30 feet (average)
Skills
+20 Fly
+16 stealth
+10 Perception
subject to illusions, darkness, fog, and any other factors that affect your ability to receive visual information about your surroundings. An eye traveling in darkness must find its way by touch


Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm) shaken 
Tuesday December 7th, 2021 10:54:27 PM

"Stay on the beetle. It keeps the forest from murdering you horribly, but only if you're on it."

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday December 8th, 2021 5:56:55 AM

"A focus for the entwining, from a vison from Jandeth himself? This could definitely work."

Ohen will cast his morning Mage Armor, then is ready to ride a beetle to the pyramid.

DM MikeK - It keeps the forest from murdering you horribly 
Wednesday December 8th, 2021 8:23:51 AM

The Shields have differing opinions about riding giant beetles through the middle of the Crying Woods.

Stock makes very sure he's with the lead beetle, and remains hyper vigilant.

Bartomus is a kid in a candy store.

Zanderallen, Owen, and Delia are businesslike.

Brittanica asks whether she could simply fly rather than ride the beetle.
Stohp is quick to answer, "Stay on the beetle. It keeps the forest from murdering you horribly, but only if you're on it."

Evandale nods along with the taur's statement.
"Neither the Wood, nor the plant creatures, detect the beetles or those in contact with the beetles. If you fly, you will be detected."

Evandale indicates he knows the ritual, answering another of the mystic's questions.

The group sets off, and Brittanica quickly deduces she can easily keep up with the beetles if she flies.

The question is, does she?

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used  d20+1=7 ;
Wednesday December 8th, 2021 9:25:11 AM

Stock hums a dwarven marching song as they ride. It is low pitched and sounds almost like soft humming broken up by sharp consonant sounds.

It's not the most impressive vocal performance and at times, Stock's attention wavers occasionally as he gazes off into the forest causing the song to die off from time to time.

===========
Perform 7

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+5=17 ; d20+15=18 ;
Wednesday December 8th, 2021 9:46:34 AM

Bartomus listened to the tune Stock worked on while they continued their ride on the beetles. When that song ended, he vocally stepped into the silence of the circle. Bartomus began humming a song that the riders that had originally adopted him would sing. The song was about traveling with a group of friends and exploring new places while creating new songs and such. He tried keeping an eye out on the forest, and for the most part, didn't completely lose himself in the mental memory lane the song brought him on.

Perform - 17; Perception 18


Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31  d20+23=36 ; d20+11=17 ;
Wednesday December 8th, 2021 6:25:44 PM

Delia smiles slightly at Stock and Bartomus' tunes. She continues to keep watch and at the comment about beetles stopping forest denizens from eating those in contact with them, instructs Hawky to ride with her instead of flying.

As they travel, she's going to Wild Empathy at the beetle just for bonding. (17 and -4 if they are magical beasts)

Perception 36

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+15=21 ; d20+10=30 ; d20+10=23 ; d20+10=13 ; d20+10=25 ; d20+10=28 ; d20+10=23 ; d20+10=30 ; d20+10=20 ; d20+10=22 ; d20+10=19 ; d20+10=15 ; d20+10=12 ;
Wednesday December 8th, 2021 9:14:58 PM

Brittanica reluctantly rides the giant insect.

She says to the others, "So what exactly is it about these insects that make the Crying Wood not notice them? Does anybody know? Has anyone studied this phenomenom in depth before?"

She uses her lorekeeper abilities touching the beetle mount in an attempt to learn more about its abilities (treat as a Knowledge[Nature]: 26 role per Knowledge Domain ability)

Handle Animal: 21

Active Effects:
Prying Eyes - 10 hours; 12 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 9 hours; +4 AC
Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 24 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 24 hours +1 AC, Saves

Eye Perception Rolls

N: 30
S: 23
E : 13
W: 25
NE: 28
NW : 23
SE: 30
SW: 20
ENE: 22
WNW: 19
ESE: 15
WSW: 12

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 1 used
3rd: 5+speak with dead unused
4th: 4+divination unused; 1 used
5th: 2+true seeing unused; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V, telekinesis+ overland flight

12 Prying Eyes:
N FIne Construct
1 HP
AC 18 (+8 size bonus)
Fly 30 feet (average)
Skills
+20 Fly
+16 stealth
+10 Perception
subject to illusions, darkness, fog, and any other factors that affect your ability to receive visual information about your surroundings. An eye traveling in darkness must find its way by touch



Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=35 ;
Thursday December 9th, 2021 3:57:01 AM

Ohen will roll his eyes at the theurges urges to study everything, while keeping a lookout.

Perception 35

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday December 9th, 2021 8:14:29 AM

"I believe it is because they are covered in living plantlife that is part of the forest. Thus they register as part of it and not as an animal."

DM MikeK - Has anyone studied this phenomenom in depth before? 
Thursday December 9th, 2021 8:58:29 AM

Both Brittanica and Hawky remain grounded on the beetles.

Brittanica asks about in-depth studies on the beetle's ability to evade the woods.

Stohp offers a suggestion.
Ohen rolls his eyes.
Evandale shakes his head.
Jella sighs.

"There have been attempts," she replies. "Most recently a noble from the float captured and dissected as many as he could find, kidnapped me, and had some crazy halfling botanist perform your in depth study."

She shudders at the memory, then brightens.

"Thats how I met most of your companions.
At Elvenguard, we do not perform experiments on the beetle's abilities. We simply accept they exist."

The journey takes most of the morning.
Occasionally, a Prying Eye will return to Brittanica to report on encountering one plant creature or another.
But, nothing shows up to threaten the small convoy.

Brittanica attempts to discern more about the beetle's ability. But, so far as she can tell, its not doing anything. Whatever it is, appears to be innate.

The progression of beetles through the woods makes a good deal of noise. The forest is filled with the crunch and break of trees and greenery as they eat their way through the woods. The elves themselves make their share of noise, chatting, at ease, as though this were a picnic.
Plus, there is the odd duet between Stock and Bartomus.
And yet, within the great and terrible Crying Woods, nothing attacks.

The journey takes the entire morning. It's difficult to tell because the thick canopy of trees above allow no view of the sky, but it is near noon when through the trees ahead a bright light can be seen.

Occasionally, a Prying Eye will return to Brittanica to report on encountering one plant creature or another.
But, nothing shows up to threaten the small convoy.

The trio of beetles emerge from the woods and into the light. An enormous clearing stretches out before. Broad avenues converge, from the four cardinal points of the compass, upon a giant stone pyramid. Each of the broad avenues meets the pyramid at a set of stairs, equally as wide as the avenue and ascends to a height of fifty feet. Between the radiating avenues lie the rubble of what once might have been buildings. The rubble, the roads, as well as the pyramid itself is formed from blocks of a pale grainy sandstone that paints images of dry sunbaked plains, a sharp contrast to the dark and brooding Crying Woods. In the blocks that are intact can be seen designs of large whirling concentric circles.

Evandale and Jella dismount, and indicate for the Shields to do the same.

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=17 ; d20+5=15 ;
Thursday December 9th, 2021 4:24:37 PM

Bartomus looked about as they left the forest and rode into the giant clearing with the pyramid in the center of it. He found his eyes and his mind bouncing from the different aspects that he was seeing and particularly the circles carved within the sandstone blocks of the pyramid and the rubble that was extending in every direction.

"Was this a giant city then? Who use to live here and when did they leave?" Bartomus asked as he dismounted from the beetle. He turned and looked at the giant creature and patted its hard surface and expressed quietly his thanks for a wonderful ride.

"Where exactly did the last attackers come from when the former entwining didn't go as expected?" He added to his earlier questions and tried to think as to whether anything within the Guild's library might have mentioned a giant city here.

Perception 17; Know Geo - 15

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used 
Thursday December 9th, 2021 4:33:10 PM

Stock's eyes move over the ruins. He nods and dismounts. "So...now that we're not mounted, is the forest going to notice us?" His eyes return to the treeline.

"We may want to keep moving here. Where did the ceremony take place?"



Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday December 9th, 2021 5:42:44 PM

Zanderallen shudders at the remembrance of the noble in question, a moment of sadness for the friends lost to his murderous hand. Unfortunately the presence of the Woods makes it easy to stay in such a brooding state. He instead distracts himself with asking Jella how things have been and catching up with her and sharing the Shield's adventures.

When the pyramid comes into view he stares in awe. Looking carefully around he gingerly dismounts from the beetle. "As much as I'm sure some of us would love to investigate further we should probably get moving towards the top. This place might be safer but from what the last entwining showed, safer is a very relative term in the Crying Woods."

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Thursday December 9th, 2021 9:42:30 PM

Delia gives the beetle she was riding a pat on the head as she dismounts. She scans the pyramid and then agrees with Stock and Zander that it would be best to move quickly.

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+12=15 ; d20+12=16 ; d20+12=17 ; d20+12=21 ; d20+12=16 ; d20+23=43 ; d20+23=32 ;
Friday December 10th, 2021 1:05:35 AM

Brittanica asks, "Would it be okay if later I take a sample of the living plantlife covering one of the beetles for analysis to learn more about Stohp's theory? If someone could cover themselves in flora similar to what beetle's possess or build a craft that is covered in it perhaps they too could move around the Crying Wood unmolested if Stohp's theory is correct. I mean if it isn't the plantlife as Stohp suggested than whatever it is it is innate to the beetle but rest assured I won't go so far as to dissect one and offend your sensibilities to learn more as some mysteries are meant to be left unsolved...Unless did this crazy halfling biologist leave any papers behind? I wouldn't dissect one myself, but it would be a shame if the death of one of these marvelous creatures was entirely in vain"

She thinks of what she might know of this area

Knowledge[Geography] 15
Knowledge[History] 16
Knowledge[Local] 17
Knowledge[Nature] 21
Knowledge[Engineering] 16
Knowledge[Religion] 43
Knowledge[Arcana] 32

(OOC: I assume the description of occassionally an eye returns to Brittanica means that all 12 eyes are no longer in effect? How many hours did the morning last?)

Brittanica recasts Barkskin as her original casting had worn off sometime that morning. She holds off on another set of prying eyes at least for now as she had slightly more 2nd level spells than 4th levels spells and she can do more with the fourth level spells than she can with the 2nd.

Active Effects:
Mage Armor - 9 hours; +4 AC
Overland Flight - 9 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 24 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Ritual of Warding- 24 hours +1 AC, Saves

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 4+detect thoughts unused; 2 used
3rd: 5+speak with dead unused
4th: 4+divination unused; 1 used
5th: 2+true seeing unused; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor - cast, shield, grease, reduce person + feather fall
2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V, telekinesis+ overland flight - cast

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Friday December 10th, 2021 1:48:56 AM

Ohen will dismount

"Well, here we are. I assume without the beetles we should expect some plantish visitors during the ritual?"

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday December 10th, 2021 7:50:58 AM

"I'm pretty sure the plant life has to be alive and growing on/in you for it to work." Stohp comments as she dismounts.

DM MikeK - We may want to keep moving here 
Friday December 10th, 2021 9:02:51 AM

It has been four hours since the party left Elvengard.
In that time, six of Brittanica's twelve Prying Eyes returned with visions of plant monsters, but the party traveled unmolested.

In spite of Stohp's insistance that a plant fungus is the reason for the beetle's Wood immunity, Brittanica finds no trace of such a thing on the beetle's exterior.

She asks about the halfling biologists papers, and Jella shrugs.
"After the Shields rescued me, the Crying Wood destroyed the complex where I was held. I've no idea what became of the halfling."

The appearance of the ruins and the pyramid, as well as the instruction to dismount from the beetles, brings another round of questions and concerns.

Brittanica thinks of what she knows of the area, but comes up empty.

Multiple Shields wonder about plant attacks, but find upon dismounting from the beetles that the Crying Wood cannot be felt.

Evandale shrugs again at questions regarding the ruins.
"It is as it was when we first came, centuries ago. Whoever built it have been gone for a very long time."

Bartomus asks where the attacks came from during the last Entwining.
Evandale answers, "From the surrounding woodline at first, then earth elementals from the ground, and finally a gigantic earth elemental from the interior of the pyramid itself."

In response to Ohen, the elf shakes his head.
"The plants don't come in here. We were attacked by people and elementals."

At Zanderallen's suggestion, the group moves down one of the wide boulevards, and arrive at the base of the pyramid.
It is not a true pyramid, as the top, fifty feet above them, is flat (think Mayan rather than Egyptian).
A set of stairs climb to the top.
Both Evandale and Jella start to climb.

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Friday December 10th, 2021 10:05:43 AM

Bartomus walked along following the others and looked out closely at the stone that lay in and about the areas they were passing as they headed to the pyramid with its rising steps and central stairway.

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=21 ; d20+15=19 ;
Friday December 10th, 2021 10:10:31 AM

He continued to scan about as they made their way to the base of the tall pyramid and he took a moment or two to look at the structure. He looked over at Zander and Micah and asked, "Hurry to the top and then defend them while they do their thing? Try to spread out as we have four ways to come at us from the ground not counting what could come at us from the air?"

He followed their lead watching his step as he climbed the stairs.

Perception - rubble - 21; Perception pyramid 19
Sorry for the double post - hit the wrong button!


Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Friday December 10th, 2021 4:16:00 PM

Zanderallen is a little wary about the great interest in the beetles, remembering where that line of research went last time. But he shares what he knows, "The halfling, Briadoc, now resides with the Beastfolk where he is putting his talents to better use in discovering new crops to grow in the woods. As Jellah said, at the time the Shields felt like the research was dangerous and unethical so we left it for the woods to destroy."

Viewing the pyramid Zander makes a tactical call, "I think most of us should be at the top. Those who feel they can be of more use in secondary vantage positions should do so but if something is going to try and stop the ritual it's going to have to get to the top of the pyramid, so that's what we need to defend." He moves alongside Evandale and Jella, opening his divine sense to scan the area now that the presence of the Crying Woods is no upon them.
-----------------------
Detect Evil - Range 60 ft

Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31  d20+23=26 ; d20+11=27 ;
Friday December 10th, 2021 5:39:13 PM

Delia casts Barkskin on herself (90 min, +4 AC) in preparation for coming hazards, she will then follow the group heading to the top of the pyramid, keeping her non-magical senses open. She instructs Hawky to keep watch as well.

Perception: 26
Hawky Per: 27

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d12=5 ; d12=8 ; d12=1 ; d12=7 ; d12=12 ; d12=5 ; d12=9 ; d20+10=29 ; d20+10=23 ; d20+10=19 ; d20+10=26 ; d20+10=30 ; d20+10=14 ; d20+23=37 ; d20+23=35 ;
Saturday December 11th, 2021 11:47:30 AM

(OOC: rolling a d12 randomly to figure out which eyes still are there if I get doubles will re-roll; order is 1 = N; 2 = S; 3 = E; 4 = W; 5= NE; 6 = NW; 7 = SE; 8 = SW; 9 = ENE; 10 = WNW; 11 = ESE; 12 = WSW)

Brittanica casts her detect magic bloodwitch cantrip and looks around for any trace of magics as they explore the pyramid. Her remaining eyes stay with the group.

Spellcraft: 37
Know[Arcana]: 35

She flies along angled slightly upward to stay with the others as they start climbing the stairs

Active Effects:
Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 5 hours; +4 AC
Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 20 hours +1 AC, Saves
Detect Magic: 10 minutes; 60 foot sensor cone

Eye Perception Rolls

N: 29
NE: 23
SE: 19
SW: 26
ENE: 30
WSW: 14

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 1 used
3rd: 5+speak with dead unused
4th: 4+divination unused; 1 used
5th: 2+true seeing unused; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V, telekinesis+ overland flight

6 Prying Eyes:
N FIne Construct
1 HP
AC 18 (+8 size bonus)
Fly 30 feet (average)
Skills
+20 Fly
+16 stealth
+10 Perception
subject to illusions, darkness, fog, and any other factors that affect your ability to receive visual information about your surroundings. An eye traveling in darkness must find its way by touch


Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used 
Sunday December 12th, 2021 8:10:46 AM

Stock climbs with the two locals. He asks, "I don't know that we ever asked - did you ever find out who attacked or why?"

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20=9 ;
Sunday December 12th, 2021 8:35:28 PM

Stohp follows along keeping a sharp eye out (26 perception)

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday December 13th, 2021 5:51:33 AM

Ohen will follow along to the top of the pyramid.

"How long does this ritual take again? We'll stop anything from disrupting the ritual."

DM MikeK - We may want to keep moving here 
Monday December 13th, 2021 9:16:09 AM

The Shields stick together and begin the climb of the stairs.

Stock and Ohen ask about the ceremony.
"The full Entwining takes about an hour" Evandale answers. "Although the crucial part lasts only a few minutes. And, I'm not sure how long it will take in this case. The last Entwining was attacked by a group calling itself the Darkwood Druids. They seemed to be humans that worshipped the Crying Wood, and wanted to rid the Wood of all people while also wanting to live in the woods themselves. I never understood the dichotomy."

Bart considers the pyramid, and realizes that while the composition is different, it, and the surrounding area, remind him a bit of the beastfolk's ziggeraut.

Brittanica takes count of her Prying Eyes. The ones that returned came from the N, E, NE, ENE, ESE, and W.
OOC - I'm not seeing in the spell description how you can locate the other until/unless they return. So, not sure what the d12 is for.

Hawky takes the to the air, and immediately lets out a 'found something' screech. She circles over the top of the pyramid, now 20' above the group's heads.

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used 
Monday December 13th, 2021 9:54:56 AM

Stock hears Hawky and looks at Delia to get an idea of what that screech meant. As he gets higher and higher, Stock checks his pouches and then keeps climbing. "...had to make sure I replenished my stock of potions that let me fly. It seems like it could be useful. I have two if anybody would care to hold onto one..."

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=34 ;
Monday December 13th, 2021 9:55:10 AM

"Kinda looks like what we found the beastfolk living in and defending. Wonder if there is a way when this all over to see some reclaiming of these works by their descendants?" Bartomus said as he climbed and continued to look about.

The screech caught his attention and pulled his eyes up to where the sound came from and glanced at it. As he ascended onto the top platform of the stone structure, he glanced about the surrounding the open space in which the pyramid sat trying to see what it was the hawk was worried about.

Perception - 34

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Monday December 13th, 2021 2:34:17 PM

Zanderallen tenses at the cry of Delia's hawk. He loosens his sword in his scabbard and pushes up the last few steps to see what is up there. He sweeps the flat top with his eyes, and if given the chance with Detect Evil. He calls out to the group whatever he finds.

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+37=52 ; d20+23=41 ; d20+23=33 ;
Monday December 13th, 2021 8:51:06 PM

Brittanica says to Stock, "Thank you for the kind offer but I can fly using my own power for a decently long amount of time and if my overland flight wears off I can always fly on a broom as I am a witch you know."

(OOC: ignore the d20 + 37 as I misclicked)

Brittanica turns her 60 foot magic detecting cone in the direction that the hawk screech came from.

Know[arcana]: 41
Spellcraft: 33

Active Effects:
Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 5 hours; +4 AC
Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 20 hours +1 AC, Saves
Detect Magic: 10 minutes; 60 foot sensor cone

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 2 used
3rd: 5+speak with dead unused
4th: 4+divination unused; 1 used
5th: 2+true seeing unused; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V, telekinesis+ overland flight - cast


Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 
Monday December 13th, 2021 10:48:32 PM

Delia looks up, "Well, looks like something's up there." She whistles for him to come back and once he does asks, "One trill for danger and one head bob per thing up there."
Hawky has a 3 int and understands common

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday December 14th, 2021 8:06:03 AM

Stohp waits for the report on what's up there.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday December 14th, 2021 10:45:06 AM

Ohen awaits the return of the hawk.

DM MikeK - Waiting on Hawky 
Tuesday December 14th, 2021 2:52:33 PM

Brittanica tries a Detect Magic where Hawky is circling.
But the hawk is circling the top of the pyramid, to which Brittanica does not yet have line of sight.

That being said, the entire pyramid appears to have a magical aura.

The Shields stand by, 20' below the top of the pyramid, waiting for Hawky's report.
None can see anything amiss above them.

However, once she lands on Delia, she neither trills nor bobs her head.
Hawky cocks her head at Delia, and gives the 'found something' screech again.
Which is quite the earful at point blank range.

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used  d20+17=28 ;
Tuesday December 14th, 2021 3:31:43 PM

Stock does his best to move so that he can see down in the area above which Hawky was squeeking (whether that's traversing around circumference of the pyramid along the steps or going over the top).


==========
Perception 28


Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31  d20+23=33 ;
Tuesday December 14th, 2021 3:50:45 PM

Delia chuckles at Hawky's screech, "Thanks, little guy." She keeps him on her arm as she moves up to where she can see the top of the pyramid and looks around, trusting Hawky's assessment of no danger.

========
Perception 33

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday December 14th, 2021 7:53:05 PM

Seeing a lack of clear direction of the potential threat Zanderallen joins the others in climbing to the top of the pyramid to see what it is that Hawky found.

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=21 ;
Tuesday December 14th, 2021 8:30:49 PM

"Dang, that bird's got some lungs," Bartomus said obviously impressed with Hawky's front row performance, but also wincing from the volume of it. He continued to look glance about as he climbed to join the others near the top of the pyramid.

Perception 21

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+23=42 ; d20+23=43 ;
Tuesday December 14th, 2021 9:28:58 PM

Brittanica flies up the pyramid with the others hoping to find out what was discovered and to use her magic detecting cone on it.

Know[Arcana]: 42
Spellcraft: 43

Active Effects:
Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 5 hours; +4 AC
Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 20 hours +1 AC, Saves
Detect Magic: 10 minutes; 60 foot sensor cone

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 2 used
3rd: 5+speak with dead unused
4th: 4+divination unused; 1 used
5th: 2+true seeing unused; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V, telekinesis+ overland flight - cast


Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=30 ;
Wednesday December 15th, 2021 4:27:58 AM

Ohen winces slightly at the hawk's cry
"I take it that's a good thing"
Then follows them to the top of the pyramid.

30 Perception

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday December 15th, 2021 7:50:13 AM

"It could be good or bad. We'll just have to go see."

DM MikeK - We'll just have to go see 
Wednesday December 15th, 2021 5:45:42 PM

Having interpreted Hawky's response as 'no immediate threat', the party climbs (or flies) to the top of the pyramid.

The top is a flat area, 40' square.
In the middle is a solid looking stone slab, 5' high, 5' long, and 2' wide.

Of more interest is an enormous hole at the intersection of the top and the north face of the pyramid (opposite the party. Weeds, moss, and grasses grow in and around the eroded opening. The hole has been there for many years.

Evandale nods. "I remember. The last elemental erupted out of the pyramid itself."

Brittanica aims her Detect Magic spell down the hole.
Again, the pyramid is radiating magic. It does not appear that the hole itself is magical.

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Wednesday December 15th, 2021 8:56:08 PM

Brittanica says
"The interesting thing is that the pyramid itself radiates magic but the hole itself does not."

Active Effects:
Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 5 hours; +4 AC
Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 20 hours +1 AC, Saves
Detect Magic: 10 minutes; 60 foot sensor cone

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused
2nd: 5+detect thoughts unused; 2 used
3rd: 5+speak with dead unused
4th: 4+divination unused; 1 used
5th: 2+true seeing unused; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V, telekinesis+ overland flight - cast

Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 
Wednesday December 15th, 2021 10:49:13 PM

[/i]Longstrider (9hrs - beetle travel time), Barkskin (90 min, +4 AC)[/i]

Delia gestures to the hole, looking at her hawk, "That what you found? Guess we need to add "fricking huge hole" to the list of signals." Unless the others seem unduly concerned, she will walk to the edge of the hole and look down it curiously.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday December 16th, 2021 1:32:37 AM

"Hopefully that won't be a problem. I assume the pyramid does not have to be completely intact for the ritual, otherwise the last entwining would not have worked"

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday December 16th, 2021 8:15:02 AM

Stohp looks about. "Does anything look different? Any sign on what might be causing the changes?"

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used  d20+18=28 ;
Thursday December 16th, 2021 9:12:03 AM

Stock edges close to the opening and looks inside.

============
60' Darkvision, Perception 28 looking inside the pyramid


Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday December 16th, 2021 9:21:20 AM

Zanderallen moves near the center and surveys the surrounding area, the forest looked so beautiful when one was outside of it's will to kill everyone. [b]"Once we clear the hole does anything else look out of place? Is there anything stopping us from attempting to rejoin Florin?"[b/]

DM MikeK - Fricking Huge Hole 
Thursday December 16th, 2021 7:23:39 PM

The party checks out the hole, while Delia wonders about adding "fricking huge hole" to the list of Hawky's tricks.

Stock takes a look, and sees the hole is actually a nearly vertical tunnel descending down into the pyramid and then the earth below it.
The 20' diameter shaft descends past the extent of his darkvision.

Zanderallen asks what else is needed for the Entwining.

"Well, the bracelet," Jella answers, looking around.
"It's not here."

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20-1=9 ;
Thursday December 16th, 2021 8:33:13 PM

"Wait, what bracelet?" Bartomus snaps out of his gazing about the surrounding area just amazed and bewildered about the size of the opening in the forest and also in the stone structure he was standing on.

"You weren't expecting us to find a jewelry box up here were you?" He tried, he really did try to say that without any sarcasm in his voice. But, he was also pretty sure there was enough of it that leaked through.

Diplomacy - 9

Brittanica Mundy (Hugh) HP 113/113 [125 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Thursday December 16th, 2021 9:17:30 PM

Brittanica says to Jella, "I thought you brought me the bracelet when I asked you about an object of special significance for Florin."

She then asks, "What are we even doing here if we can't fix the entwining while we are here?"



Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 
Thursday December 16th, 2021 11:34:55 PM

Still looking down the hole curiously, Delia asks, "Recon is always useful. But did the bracelet go missing or was it just not brought? It's not a very long trip, so establishing a presence here before attempting a ritual that miscellaneous jerks might want to interrupt isn't a bad thing."

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Friday December 17th, 2021 3:45:14 AM

"I was under the impression we brought the bracelet along. Was I incorrect?"

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=18 ;
Friday December 17th, 2021 7:56:26 AM

"The hope was that there'd be some obvious sign as to what's causing the weakening of the previous entwinning. Some change to the pyramid or group that was causing trouble." Stohp peers down the hole, careful not to fall in. She gets a torch or something and drops it in so as to see if anything is illuminated, like a chamber or tunnel the hole passes through (perception 18)

"Does anyone know if there are chambers inside the pyramid? If there is evidence of tampering it might be inside. The missing bracelet indicates someone or something moved it, which is good because if something caused the problem we can stop them and fix it."

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used 
Friday December 17th, 2021 9:28:43 AM

At hearing we are missing the bracelet, Stock snorts. "Don't tell me you dropped it on the way!

By the way, this hole is pretty deep. I remember seeing a trick once upon a time where a wizard lit up a stone and dropped it in a well to show how deep it went. Can either of you do that?"
, he says looking at Ohen and Brittanica.

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Friday December 17th, 2021 2:19:14 PM

Zanderallen kind of growls at those pressing Jellah with such pointed questions and speaks up, "Seems like Florin needs us to find the bracelet. I wonder if the Crying Wood Druids could have taken it to try and break down the Entwining?"

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Monday January 3rd, 2022 7:03:26 AM

After Stohp finishes examining the hole she looks around for other possible entrances to the pyramid.

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used 
Monday January 3rd, 2022 6:09:35 PM

Stock looks at the more magical party members and then drops a loose, not lit up rock down the opening and listens closely for it to hit bottom

The Pyramid


DM MikeK - Missing Jewelry 
Monday January 3rd, 2022 6:47:04 PM

And so, the Silver Shields find themselves standing on a flat topped pyramid.
Beside them is a stone platform, and on the other side of it is a gaping hole descending into the darkness.

The party is here to assist the elves, Evandale and Jella, in recreating the Entwining ceremony last performed on the human paladin, Florin Jandeth.

A ceremony all assume requires a silver bracelet Florin had during his entwining.

A silver bracelet most of the party assumes Jella brought with her, and are less than pleased to find out she didn't.
Several comment sarcastically on the error.

Turning red, Jella retorts.
"I never said I brought it. Just that I saw an image of it in my dream."
The wowan raises her hands to her face.
"I assumed it would be here."

Evandale tries to come to the woman's defense.
"There's no reason to think it wouldn't be," he comments.
"Florin had it during the Entwining. His body was incorporated into the Wood, but his belongings stayed behind.
His friends took most back with them, but left the bracelet there on the altar.
The Darkwood Druids were all killed in the last fight, the plants don't enter the ruins, and nothing enters the Crying Wood.
Anything left here should have remained unmolested for centuries."

Meanwhile, Stohp does some investigating of the hole and the pyramid.
She drops a lit torch into the hole.
As it falls, all can see the hole is not quite vertical, but is pretty close.

The torch drops about 120', and then hits ground.
The hole passes completely through the 50' tall pyramid, and another 70' into the ground itself.
It lies there, sputtering.
From the reflection off of the flames, Stohp picks up that there may be some kind of opening to one side.
Whether that is a cavern or tunnel or just a slightly wider area of floor, she can't tell.

Evandale shrugs at the question of rooms within the pyramid.
"Not that I've ever seen," he answers.

Other than this hole, there are no obvious ways into the pyramid.

Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 
Monday January 3rd, 2022 7:12:13 PM

"So then our next step is to find the bracelet, right? Do we know who could have taken it? For all we know a raccoon could have decided it was shiny and stolen it." She looks around at the forest, muttering about how she can track people not things.

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=18 ;
Monday January 3rd, 2022 11:00:36 PM

[b]"The bracelet was up here and left?"[b] Bartomus wasn't sure if his question was just rhetorical or his own attempt to understand the work to travel to where they were without a key requirement for what they were there to do.

[b]"So, we fly down there, climb down there, and see if the bracelet might have fallen down there? Or, do we think a bird or something might have grabbed it and it's in some nest somewhere out there?"[b]


Percep=18


Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Monday January 3rd, 2022 11:01:01 PM

Brittanica says to Jella, "It's fine. I keep causing you trouble that I don't mean to. I apologize again. I need to be more patient."

Brittanica then says, "I'm going to try a divination and I am going to ask the question, "How can we find the silver bracelet of Florin Jandeth but before I do that I'm going to sacrifice some of my life force to make the spell more powerful than normal so it has a better chance at working."

"If this doesn't work we can always come back tomorrow and I can cast Locate Object, the problem is I can't find Florin's Silver bracelet because I've never seen it so I could just locate silver bracelets in general but how many silver bracelets could there be in this temple?"

Brittanica casts Surrender Blood with her CL of 10 she loses 10 hp and gets a +2 boost to the next spell she casts.

She then casts Divination asking the question, "How can we find the silver bracelet of Florin Jandeth that was last seen at the altar in this pyramid."

(OOC: The spell is rolled in secret it has a success rate of 70 + CL (max 20) so with the boost from the surrender blood spell the CL is 12 so the success chance is 82%)

Active Effects:
Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 5 hours; +4 AC
Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 20 hours +1 AC, Saves
Detect Magic: 10 minutes; 60 foot sensor cone

Bloodwitch Slots Available
All 0th
1st: 5+comprehend languages unused; 1 used
2nd: 5+detect thoughts unused; 2 used
3rd: 5+speak with dead unused
4th: 4+divination used; 1 used
5th: 2+true seeing unused; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V, telekinesis+ overland flight - cast

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday January 4th, 2022 1:32:03 AM

"Well this is a mystery. Anybody have enough rope to look around down there while she's divining? Perhaps whatever made the hole took the necklace."

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday January 4th, 2022 7:13:01 AM

"I think I might have seen a passage but it's hard to tell. If Brittanica's divination doesn't bring success perhaps she can fly down there with a light spell and confirm before we start trying to rig a climbing rope or something." Stohp suggests.

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used 
Tuesday January 4th, 2022 9:15:30 AM

"I don't think animals would have been able to get up here to take it...on account of the whole evil forest problem. Hopefully Brit can find it; I have my money on needing to go into this hole.

Huh...I forgot all about this..."


Stock pulls a thin rope of fine black thread from the side of his backpack and lowers it into the hole.

"Now this won't be quite long enough but...Hey Rope! Form some knots!..." As he says this, the rope begins to move of its own accord, forming simple knots every foot or two of its length. When it is complete, he is holding 50' of knotted rope. "[/b]...but at least it will be easier to climb down. Now does anybody else have a rope that I can fasten this to?"[/b]

===========
Rope of Climbing

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday January 4th, 2022 2:50:52 PM

Zander nods appreciatively at Brit's suggestion of magical assistance and apology. He's a little leery about the whole blood sacrifice but Blood Witches were different and he shrugs it off. He shoots Jellah a smile, "Don't worry, we'll find that bracelet." and then reaches into his pack and reveals another 50ft length of rope. "Hey rope, form some knots." When it doesn't do anything he mocks surprise, "Mine must be broken. But this should get close to the bottom. With one more we can lower Delia in to look around. Even if the bracelet isn't down there I'd rather know it's clear so we don't end up with another visitor to Re-Entwining? ."

DM MikeK - Form some knots! 
Tuesday January 4th, 2022 5:27:44 PM

Delia wonders if a racoon may have scurried off with it.
Bartomus surmises birds.

Jella rolls her eyes.

Stock points out the whole evil forest problem, and she nods.
"There are no racoons, or any birds. Or any mice, snakes, deer, monkeys, lions, tigers, or bears. The Crying Wood kills every living thing entering it. Except the beetles. And us."

Brittanica decides it might be time for some divine assistance. She set about with her preparations, and begins a low chant.

Meanwhile Ohen suggests looking down the hole while Brittanica is busy.

Stock and Zanderallen attach some ropes together, though Stock's is admittedly much cooler.

--

Brittanica's spell will take ten minutes casting time.

It sounds like perhaps some of the Shields will go exploring before she's finished?
Or does everyone wait?

Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 
Tuesday January 4th, 2022 7:43:19 PM

Delia pulls out her rope, "I guess this is me volunteering to go down. Hey rope, form some knots." As her rope of climbing knots up, she deadpans at Zanderallen, "Looks like mine works fine. Maybe you should get yours checked next time we get back to town."

If it is decided that she go into the now hole, she will cast Darkvision on herself.

Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Tuesday January 4th, 2022 11:10:54 PM

Brittanica continues to cast the spell.

Bartomus(Rod) HP: 91/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday January 5th, 2022 1:08:53 AM

Bartomus looked about the ruins down below and then realized that Stock and Zander were weaving rope together to form a longer piece. He reached into his pack and pulled out a coil of thin, creamy white rope.

"Um, you all want to maybe use this?" He asked as he dropped the skein of the spider silk rope that they had gotten from the drow adventure on the ground near his fellow shields. "Got it from the drow and their spiders. Haven't had to use it before."


100' spidersilk rope


Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday January 5th, 2022 3:07:38 AM

"Go ahead and see what you can see down there Delia, I'll come down too if it opens up."

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday January 5th, 2022 7:14:15 AM

Stohp is going to wait for the divination to finish

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used 
Wednesday January 5th, 2022 9:39:55 AM

"...teamwork...My Rope! Connect with that rope!...and then tie on to that boulder.

I'll wait up here for now with Brit. If I hear any panic though, I'll be ready to jump down."


He pulls out a potion of fly and listens to Brit chant.



Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Wednesday January 5th, 2022 3:07:13 PM

"I'll stay up top as well, remember screaming means Stock and I haul the rope back up. I'm just curious if there is a larger cave system, don't go too far until Brit finishes her spell. But we can determine if it's somewhere that needs exploring."

Zanderallen watches with a fake glare as Delia's and Stock's ropes tied and bundle themselves down the hole. He finds a good position to brace to haul the rope if needed and awaits the climbers. It was almost like a peaceful hike, the droning of the divination incantations almost filling in for the complete lack of animal sounds in the woods.

DM MikeK - Volunteering to go down 
Wednesday January 5th, 2022 5:28:16 PM

The Shields decide to send Delia down on a scouting mission, while Brittanica completes her spell.

Turns out, there is all kinds of rope available, and in short order 150' of knotted rope slides into the hole.
The bottom end of the rope lies at the bottom, next to Stohp's sputtering torch.

Stock and Zanderallen man the rope, ready to haul the ranger up at a moments notice.

Stohp and Bartomus elect to wait up top as well.

Ohen does too, although he plans to come down if the passage opens up.

Hawky would also prefer to stay out the dark hole. Delia is free to try and convince her otherwise.

Accordingly, Delia casts Darkvision on herself, and begins her descent.
With a knotted rope and the cavern wall, the agile ranger has no issues climbing down.
In fact, she could speed her ascent, if she wants, and still not require a Climb check.
Standard descent speed would be 15'/round, or she can speed descend at 30'/round.

Again, the hole is 120' deep.

Brittanica continues to cast her spell. She has eight minutes to go.

Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Wednesday January 5th, 2022 11:08:15 PM

Britannica continues to cast the spell resolving to potentially figure out a speedier way to divine information in the future.

Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31  d20+26=39 ; d20+19=36 ; d20+19=31 ;
Thursday January 6th, 2022 1:43:01 AM

Delia will go without Hawky; he perches on one of Bart's horns patiently. She also attaches Bart's 100' of rope as well, giving her 250' just in case there's something lurking down there that she has to be pulled away from.
She nods to Zander and Stock, "Keep it mostly taut when I'm down there." She begins to climb/repel down the rope. Assuming nothing eats her on the way down, she will carefully investigate with the rope tied around her waist. Delia will move methodically and cautiously, looking for any kinds of scrape marks or clues.

======================
Stealth: 39
Perception: 36
Survival: 31 (37 if it's tracking related)

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday January 6th, 2022 2:21:01 AM

Ohen waits to hear what Delia sees.

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday January 6th, 2022 7:12:01 AM

Stohp is a patient woman and waits for results from either of her party mates.

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used 
Thursday January 6th, 2022 9:06:18 AM

Stock looks down the hole, finally losing sight of Delia. He then looks up at Brit and over at Evandale. Finally he says to the locals, "So we either find the bracelet or we find a volunteer for the ceremony, then complete the ceremony?"

Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=32 ;
Thursday January 6th, 2022 3:29:52 PM

Bartomus watched as Delia gets the rope secured about her and then begins the descent. He saw a flash of feathers and realized that he suddenly had a new friend sitting on his right horn.

"Nice to meet you Hawkey," Bartous shifted his eyes towards the talons and feathers that he could see and then continued watching Delia descent until he couldn't see her anymore. However, as he started to shift back up, he had the strong sense that the hawk was still wanting to look down into the hole. "Well, if you can see her, then by all means I can just hold myself here."

He also listened to Stock's questioning of the ones that would know what they should be doing, in theory.

Perception - 32

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday January 6th, 2022 4:01:06 PM

Zanderallen slowly pays out the rope as Delia rapidly descends. He is ready at a moments notice to reverse her direction of travel.

DM MikeK - Down we go  d20+35=41 ;
Thursday January 6th, 2022 5:57:35 PM

Britannica continues to cast the spell resolving to potentially figure out a speedier way to divine information in the future.

Hawky takes a perch on Bartomus' horn, Zanderallen plays out the rope, and Delia descends.

Stock asks a question of the elves, and Stohp looks on with interest.

Evandale starts working his way into an answer, when Jella cuts him off by simply saying "Yes".
The pair exchange a look, but neither says anything further.

Delia works her way down the hole, and soon disappears from everyone's view.

Delia ONLY-Highlight to display spoiler: {

Roll a Will Save DC 21

IF Will Save fails, post nothing but the Save roll.
IF Will Save succeeds -

5' from the bottom she sees the opening hinted at by the torch is a cavern.
It appears to be roughly oval, 60' long and 30' wide.
There are five passageways in the cavern - two to the right, two to the left, and one on the far side.

There is also a bunch of undead waiting to eat her.

A dozen ghouls crouch in the cavern, about 30' away.
Drool falls from their gaping jaws as they eye Delia, but do not attack.

Just behind them stands another ghoul.
This one is different, with an impressively regal bearing, and wearing intricately wrought golden armor.
And, he just cast a spell, attempting to do something with Delia's mind.
She's pretty sure it would have been really, really, bad if he succeeded.
}

Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31  d20+19=33 ; d20+10=22 ;
Thursday January 6th, 2022 7:41:59 PM

(using hero point pre-roll for 33 total)

Stock and Zander feel the tension of the rope change and Delia's voice bounces up, "Back up. NOW."

Previously bracing herself to hit the bottom of the cavern, Delia opts to reverse directions. She raises an unamused, yet somehow heroic, eyebrow at the creature casting at her as she pushes his clammy touch out of her head and begins climbing the rope as fast as she can. (Climb: 22)

As she does, "Baker's dozen - undead - one is fancy - prob'ly more bad."

Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Thursday January 6th, 2022 11:43:36 PM

Bartomus heard what she said and glanced over at Hawkey.

"She said undead. You heard that too right, birdy?" Bartomus asked his new friend. He looked over at the others. Raising his voice, he repeated what Delia said. Then he asked, "anyone got a good idea of how we kill things that are already dead?"

Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Friday January 7th, 2022 12:01:13 AM

Britannica keeps focusing on her spell. She has her thoughts on undead but she wants to know what the spell has to say first about the bracelet.

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday January 7th, 2022 8:19:57 AM

"Opposition most likely means we've found the right direction to go for our culprit." Stohp comments calmly. She trusts the others to get Delila out of the hole safely and quickly.

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used 
Friday January 7th, 2022 9:46:32 AM

"Well Bart, you hit them hard and usually they die again. If that doesn't work, you hit them hard a second time. If that fails, you probably run. Or Ohen lights them on fire or something."

He says this as he casually works with Z to pull the ranger back up.

To Evandale and Jella, he says "Does it surprise you, that there are undead here?"

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+4=15 ;
Friday January 7th, 2022 2:58:17 PM

At Delia's call Zanderallen springs into action, already braced he begins heaving the rope back up.

"Everybody ready, if they don't chase Delia we wait for Brit's spell."

Str check 15 to haul

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Friday January 7th, 2022 4:00:49 PM

Ohen cracks a smile. "You'll have to be fast to hit them twice before I light them on fire."

"Zander's right though, if we can, we should wait for Brit."

DM MikeK - Back up. NOW 
Saturday January 8th, 2022 1:54:24 PM

Delia raises an unamused, yet somehow heroic, eyebrow at the creature casting at her as she pushes his clammy touch out of her head and begins climbing the rope as fast as she can.

At her call, Stock and Zanderallen heave on the rope, bringing the ranger up even faster.

Delia has a momentary glimpse of the ghouls rushing forward, but loses sight of them as she is whisked up the hole.

The ranger does not see anything following her up, and in short order, both she and the ropes are back at the top of the pyramid.

Once Delia is back up out of the hole, Hawky switches perches.

The Shields brace for a possible pursuit, but after a few minutes, it seems none is forthcoming.

The party does notice the torch is no longer visible at the bottom of the hole.

Stock asks Evandale and Jella about expecting undead, and both shake their heads.
"Where could they have come from?" Jella wonders aloud.

With nothing erupting out of the hole, the group maintains a vigil, but allows Brittanica to continue her spell.

The bloodwitch finally receives her reply to her question, which was "How can we find the silver bracelet of Florin Jandeth that was last seen at the altar in this pyramid?"

The reply: "Descend, and traverse to the end."

Brittanica is sure the spell was successful.

Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=19 ;
Saturday January 8th, 2022 3:37:09 PM

"I was afraid she was going to say that," Bartomus said as he stretched having held his pose for the benefit of Delia's friend, Hawkey. "So, one thought, I could head down there as a stone golem, or one of those spiders we saw with the drow, or wind elemental. If one of those could carry one of you all, that might be helpful. Maybe?"

Bartomus took a good look around and then at the stone that the towering structure was made out of to get a sense of what he could use if the stone was the preferred option.

Perception - 19

Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 
Saturday January 8th, 2022 9:24:39 PM

As she crests the top of the hole, Delia calmly nods to Zander and Stock, "Thanks guys."
Hawky, who was fidgetting on Bart's horn, immediately moves to Delia's shoulder and makes concerned chirping sounds. She absently pets his head as she sits on the edge of the hole, looking down carefully.
"Once we're ready to deal with them can anyone drop a light rock down there or something? They put out the torch, but it's only 120 feet or so. If we can see them we can poke them will spells and arrows and rocks."

Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Monday January 10th, 2022 3:12:45 AM

Brittanica says, "I can cast Hide from Undead 5 times today. It would last 100 minutes and effect 10 people per casting. If these undead are non intelligent then as long as they had no reason to think we were there they wouldn't see us. If they are intelligent then they'd have to resist the spell's effect to not see us."

She continues, "I can cast Command Undead 5 times lasting 10 days per casting. If these undead are nonintelligent then there is no chance they could resist my spell and we could sow chaos in their ranks by making 5 of them attack their brethren. If they are intelligent there is a chance they could resist the spell."

"Lastly, I can cast disrupting weapon 2 times today. Each casting would last a minute but any undead struck by the melee weapon that failed to resist the spell and were created below a certain amount of unlife would be destroyed.

"I can surrender more blood to boost the effect of the disrupting weapon, making it last a little longer and effect a little stronger undead but each casting of surrender blood takes 6 seconds and the disrupting weapons don't last that long. Also if I cast surrender blood I lose a usage of hide from undead."

Active Effects:
Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 5 hours; +4 AC
Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 20 hours +1 AC, Saves
Detect Magic: 10 minutes; 60 foot sensor cone

Bloodwitch Slots Available
All 0th
1st: 5+comprehend languages unused; 1 used
2nd: 5+detect thoughts unused; 2 used
3rd: 5+speak with dead unused
4th: 4+divination used; 1 used
5th: 2+true seeing unused; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V, telekinesis+ overland flight - cast


Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Monday January 10th, 2022 6:37:18 AM

"It's good to confirm our guess. If they are mindless but controlled by a caster will the spell still hide us or will they be able to point us out to the undead?"

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used 
Monday January 10th, 2022 9:26:35 AM

"How about we start with Hide from Undead, then I can lead the way down; or maybe a fireball from Ohen leads the way down...

Then I suggest we bring the rope down. I can tell my rope to unhook and it will fall down. That way nobody steals it from us while we are otherwise indisposed down below. Connecting it up here would be a pretty simple matter of levitating or flying to re-attach it."


Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Monday January 10th, 2022 2:40:47 PM

Zanderallen nods at Brit's input. "Down it is. If you could hide us all during the descent that would make things much easier. Once down we'll want to destroy them, but getting there without being attacked would be amazing. I'd say let's spell up and climb down. Nobody happens to have a feather fall handy do they? Don't worry Jellah, we'll be back with your dad's bracelet before you know it."

Zander pulls out his warhammer from his belt and makes his preparations, tightening armor straps unconsciously.
--------------------------------
When they are ready to descend Zander prepares the following buffs

Divine Bond - Warhammer imbues it up to +2 Disrupting - 12 minute duration
Protection From Evil on Stock - +2 deflect to AC, +2 on saves, immune possession vs evil - 9 minute duration

DM MikeK - Planning 
Monday January 10th, 2022 7:09:06 PM

The Shields determine to go down, destroy the undead, and retrieve the necklace.

Brittanica lists an impressive array of undead affecting spells, and everyone else offers an idea or two.

As a reminder, the hole is 20' in diameter.

Preparations are made, and all that remains is a good way to get down there....





Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Tuesday January 11th, 2022 12:12:23 AM

"Well according to the spell it says if an undead has a reason to believe unseen opponents are there it can attempt to find or strike them. So if a necromancer is controlling them and he or her spots us and commands the undead to strike in our vicinity they can. Also if we touch, attack or try to channel energy and hurt or control them it will end the spell for all of us, so if we are going to attack probably best to let everyone know when"

Brittanica takes a standard action to use her threefold aspect to appear as an old crone changing her ability scores in the following way before casting the spell (+4 bonus to Wisdom and Intelligence, but take a –2 penalty to Strength and Dexterity.)

Brittanica gathers the party round and casts hide from undead on the group as the Crone. (OOC: I believe because I casted the spell at a higher intelligence any undead that encounter the spell will have to make the save vs the higher value; even though her current intelligence is 4 lower because she is the maiden not the crone.)

She then reverts back to her maiden form before heading down the hole as a standard action.

Since her overland flight is long lasting she will continue to fly down with the rest of the party using the rope they lower as a guide for her descent.

She is prepared to nope back up out of there if something goes awry.

Active Effects:
Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 5 hours; +4 AC
Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 20 hours +1 AC, Saves
Hide from undead - 100 hours on entire party (up to 10 targets so I guess Hawky gets effected too) :
Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw vs DC 21. If it fails, the subject can't see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.

Bloodwitch Slots Available
All 0th
1st: 5+comprehend languages unused; 1 used
2nd: 5+detect thoughts unused; 2 used
3rd: 5+speak with dead unused
4th: 4+divination used; 1 used
5th: 2+true seeing unused; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V, telekinesis+ overland flight - cast

Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 
Tuesday January 11th, 2022 12:25:11 AM

Longstrider 9hrs, Barkskin 90 min: both minus time spent since getting off the beetles

Delia will stay up top for now, ready to cover her friends if the undead notice them and begin acting aggressively. "Watch out. Dunno exactly what, but the fancy dressed one might try to do something to your brain."

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday January 11th, 2022 12:33:35 AM

Ohen casts Mirror Image and Spell Resistance on himself.

"If our up close and personal individuals are so inclined, I can teleport most of us down there so we don't have to bother climbing down into the waiting arms ghouls, albeit hopefully blind ones. This way we'll be all together and ready to strike as one."

If everyone agrees, Ohen will cast dancing lights 120' down to find the landing spot, then Haste, then Dimension Door.

If and when he teleports people, he will hold on to Zanderallen and Stock and reach out to the rest of the group. "There's room for two more. Uh... Stohp and Bartomus you count as two."

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday January 11th, 2022 7:11:44 AM

Stohp will not take the dim door since she counts as two.

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used 
Tuesday January 11th, 2022 9:12:11 AM

Status: Hide from Undead
"I could totally climb down that rope but in the interest of speed I'll let Ohen move me.

...Stohp, Bart - Don't look so upset. Ohen just means you are big boned."


He readies his flail and nods to Ohen.

Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Tuesday January 11th, 2022 10:24:16 AM

"Fine, Stohp, you want me to hold the rope up here and then I can change into a giant spider," Bartomus shuddered at the thought, but it made the most sense. "We had these hunter spiders out on the grasslands so combine that with what we saw in the Drowlands, but will go down last."

He paced about at the top of the step pyramid and fixed the image in his mind of the spider he had in mind and fixed his thoughts making the change when everyone else is down below.

Bartomus will change into a giant hunting spider using Wild Shape druid skill with a +16 to climb at 30' per turn - so four turns. I can take 10 each turn if that is quicker, or make the four rolls with the +16

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday January 11th, 2022 5:46:14 PM

"Well here's hoping they can't see us." Zanderallen feels around until he figures out which arm is the real arm being offered to him by the many Ohen's and braces for a sudden change in position.
------------------------
Protection from Evil - Stock 9 minutes
Divine Bond 12 minutes
Hide from Undead - from Brit


DM MikeK - Hoping stuff works 
Tuesday January 11th, 2022 6:46:02 PM

Brittanica does quite the trick, changing from a young maiden to an old crone, casting Hide from Undead, and then changing back to a young maiden.

She then flies into the hole.

Delia and Hawky stay at the top, ready to cover the rest of the group.

Ohen casts some spells on himself.
Then he casts dancing lights down the hole.

Stock readies his flail, and nods to Ohen to accept the quick transport.
Zanderallen also prepares to go with Ohen.

Stohp declines Ohen's spell.

Bartomus also elects to stay up top, picturing an image of himself as the hairy spider he plans to become.

A slight problem manifests itself after Ohen casts Dancing Lights down the hole.

When the lights reach the bottom, everyone can see there is no longer any opening to a cavern.
The hole is just, well, a hole.
Perception DC 20 - Highlight to display spoiler: {You know, it seems like the bottom of the hole isn't quite as far down as it was when Delia climbed down. And the bottom is smooth rock, rather than the rough surface from before.}

DM Note - Ohen has not yet cast Haste nor Dimension Door.

Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 
Tuesday January 11th, 2022 7:30:52 PM

As the lights blossom into existence, Delia looks down, confused for a moment, "Well that's different." She narrows her eyes (auto-succeeds a DC 20), "Wait a second... does the bottom look smoother than before? And closer too..." She looks to Brit and Ohen as the magical experts, "Magicky folks like you could make a new floor or make it look like there's a floor, right? How do we get past it?"

Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Wednesday January 12th, 2022 12:42:10 AM

Brittanica uses her 5th level domain spell true seeing and looks down the hole.

What does she see?

Bloodwitch Slots Available
All 0th
1st: 5+comprehend languages unused; 1 used
2nd: 5+detect thoughts unused; 2 used
3rd: 5+speak with dead unused
4th: 4+divination used; 1 used
5th: 2+true seeing used; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V, telekinesis+ overland flight - cast

Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 5 hours; +4 AC
Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 20 hours +1 AC, Saves
Hide from undead - 100 hours on entire party (up to 10 targets so I guess Hawky gets effected too) :
Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw vs DC 21. If it fails, the subject can't see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.
True Seeing - 10 minutes;
sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=23 ;
Wednesday January 12th, 2022 3:14:15 AM

Stohp looks down at the rope and wiggles it. If it's just an illusion of a wall then the rope should be passing through it, if they put up a real, solid barrier of some kind the rope should either be on top of it or cut short. She tries to determine which, though the distance might make it hard (perception 23)

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used  d20+18=34 ;
Wednesday January 12th, 2022 9:18:24 AM

Status: Hide from Undead, Protection from Evil

Stock does a double take at Brittanica's quick changes, then another when he sees the blocked opening.

"Sloppy. That tells us we have a wizard down there; also it's not like we don't know it extends down further. I'm tempted to jump down there and cannonball through. I guess it could be real stone thrown up in a hurry though.

I'm still ready to teleport when ready."


==========
Perception 34

Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday January 12th, 2022 9:30:20 AM

"So a wizard with dead people? Why doesn't that sound inviting?" Bartomus asked as he continued to focus his thoughts on how he was looking at descending.

[b]"We still a go, right?"[b]

Awaiting to wild shape once we decide to get moving.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=20 ; d4+4=6 ; d20+16=36 ;
Wednesday January 12th, 2022 10:57:02 AM

"That's odd, I suppose it explains Delia's disappearing torch however."

Ohen has arcane sight permanently and will look to see if the anomalous stone is magical and attempt to identify it.
He will attempt to send 2 of the 4 dancing lights through the rock. Perception 20. Spellcraft 36.

"Well Stohp it looks like noone's taking the last spots if you want to come along.

"Do you see anything Brittanica?"


~~~~~~~~~~~~~~~~~
Mirror Image: 6 images for 12 minutes.
Spell resistance: SR 24 for 12 minutes.

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+10=30 ;
Wednesday January 12th, 2022 5:22:23 PM

Zanderallen thinks back on his religious studies, "If the caster Delia saw down there was also undead that raises the possibilities of some really nasty creatures. There are a number of intelligent undead monsters and none of them are trivial to deal with. I am still ready to go down as soon as we can determine our landing zone. Stay near me Stock, if that caster is still in the area I can grant us both Domi's power to smite it down."
-------------------------
Divine Bond
Protection from Evil - Stock

Know(Religion) 30

DM MikeK - Well that's different 
Wednesday January 12th, 2022 6:25:09 PM

The Shields start investigating.

Brittanica sees no illusions, the stone floor is a stone floor.

Stohp throws down the rope, and everyone can see it hit the new floor and spool up.
Checking the amount of remaining rope, the taur figures this new floor is 110' down, whereas the original bottom was 120'.

Using his Arcane Sight, Ohen cannot make out a magical aura.
It has been about 9 minutes since Delia was pulled back out of the hole.
The sorcerer deduces there is no spell or magic currently in effect, and if magic had been used to create the stone floor, it would have to be the result of a Moderate or Faint level spell for the aura to have faded already.

Stock suggests, perhaps seriously, cannonballing the floor.

The others discuss options, as well as what they could be facing.

Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+23=41 ; d20+12=14 ;
Thursday January 13th, 2022 12:55:22 AM

Brittanica says, "I see no illusions. The stone floor is just that. Could the inside of the pyramid have magically moved somehow? Would there still be a lingering aura if someone had done some sort of teleportation job internal to the pyramid?"

Know[arcana]: 41
Know[engineering]: 14 (is there a mechanical way to change the inside of something?)

Bloodwitch Slots Available
All 0th
1st: 5+comprehend languages unused; 1 used
2nd: 5+detect thoughts unused; 2 used
3rd: 5+speak with dead unused
4th: 4+divination used; 1 used
5th: 2+true seeing used; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V, telekinesis+ overland flight - cast

Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 5 hours; +4 AC
Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 20 hours +1 AC, Saves
Hide from undead - 100 hours on entire party (up to 10 targets so I guess Hawky gets effected too) :
Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw vs DC 21. If it fails, the subject can't see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.
True Seeing - 10 minutes;
sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.



Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday January 13th, 2022 7:14:29 AM

Stohp grunts. "We could stand here and debate it all day. We should just go down there for a closer look. Surely if we have to we can magic a way through or break a way through."

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 5/31 used 
Thursday January 13th, 2022 8:51:43 AM

Status: Hide from Undead, Protection from Evil

Stock will wait a couple moments to see if Ohen moves them to the new floor. If not, he will just start descending.

Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Thursday January 13th, 2022 4:14:48 PM

"I am with Stohp, we go down and figure that whoever built this structure, built the one we found with the beautiful lawn way to the south. Things in that building were odd too, this could be just like that."

Bartomus crouched down and waited to follow after the rope users and door walkers to transfigure into a very, very large spider.

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday January 13th, 2022 4:24:20 PM

Zanderallen looks to see if Ohen still wants to dimension door them down, otherwise he starts climbing. "Looks like they don't like visitors. Guess we'll have to do some breaking and entering. You have any mining equipment Stock? Don't look at me like that, don't dwarves keep pickaxes in their beards?"

Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 
Thursday January 13th, 2022 4:54:22 PM

"Unless you need me, I'll cover from up here. Hawky doesn't like caves and he's still being very clingy from earlier." Hawky does in fact have his talons dug into the chainmail covering her shoulder.
Delia will settle in to watch and wait or help as needed.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday January 13th, 2022 7:06:56 PM

"We should probably just climb down, no need to surprise a rock"

Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Friday January 14th, 2022 4:18:49 AM

Brittanica says, "I'm a caster not a fighter. I probably shouldn't be leading the way down a mystery hole."

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday January 14th, 2022 6:39:13 AM

Stohp requests a light spell be cast on some things so the party will have hands free while climbing down. Things that can be hung on a belt or stuck in a pocket, like a money pouch, so they can tuck them in a pocket to hide the light if needed.

DM MikeK - Breaking and entering? 
Friday January 14th, 2022 12:16:12 PM

Brittancia wonders how the stone floor could've gotten there.
She figures teleportation is a strong enough magic that some kind of aura would still be detectable.
As for a mechanical way to move a floor, sure there are ways.
Some kind of mechanism would be needed, which would probably be visible closer to the source.

Ohen figures there is no need to surprise a rock, and holds his spells for future use.

Stock and Zanderallen climb down.

Delia stays up top with Hawky.

Stohp asks about light.

Bartomus waits for whoever is going to go, then transforms into a large spider and follows down.

The climb is fairly easy with the ropes, and soon enough everyone who is going down is down.

Whoever is at the top can make out the group below by the light of Ohen's Dancing Lights spell.

---

The shaft is 20' in diameter, meaning 1 taur, 1 giant spider, and 4 people can comfortalbly stand on the stone floor or otherwise occupy the same elevation.

Where is everybody?
Is there a light source other than the Dancing Lights?

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=26 ;
Friday January 14th, 2022 2:52:59 PM

The Ohens will also climb down and take a look at the stone, the illusions overlapping and looking like a creepy 12 armed Ohen-spider creeping down the rope next to an actual giant spider.

Dancing lights shines like torches (30' radius light I think?), and have to be within a 10' radius. Ohen have them follow us down to light up the ropes, them stop them 20' away from the wall, and spread the four lights out along a 20' line, so we should have a good 70' of the shaft lit up.

"Hmmm, perhaps the simplest explanation is the right one. Is it just a door? Does anyone see a way to open it?"
Perception: 26
~~~~~~~~~~~~~~~~~
Mirror Image: 6 images for 12 minutes.
Spell resistance: SR 24 for 12 minutes.


Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 32; Rage: 1/31 used  d20+18=37 ; d20+13=30 ; d10+18=24 ;
Friday January 14th, 2022 4:16:20 PM

Status: Protection from Evil, Hide from Undead

Stock hits the new "floor" and begins searching around, looking for seams or other obvious ways through. Assuming he finds nothing, he takes out his adamantine dwarven waraxe and says, "Hold on to something. I'm going to try to break through."

==============
Perception 37 / 39 with Stonecunning
Power attack vs. Floor hits AC30, 24 damage
Adamantine: bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20


Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20=17 ;
Friday January 14th, 2022 5:57:49 PM

Bartomus climbed down and found that the ability of a spider to utilize its eight legs was something that provided him a great deal of comfort in descending down the hole. He also enjoyed the unusual perspective provided by all of the creature's eyes and its ability to feel movements and vibrations. While it didn't make him a fan of spiders, it did soften his disdain for the creatures.

He kept himself in the opening of the hole and tilted his head back and forth trying to see if the vision and perspective he had provided him any insight that he could add to the dwarf's investigation of the stone wall. He waited to drop down or crawl down to the floor when there was ample room for him to do so.


Perception raw roll of 17 - spider has a +4; if Bart's traits transfer over into that form that would be 32.
Maintaining the spider form and holding in the opening of the descending tunnel for this round.


Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31  d20+19=39 ;
Saturday January 15th, 2022 2:45:55 PM

Delia will remain above, keeping watch with her bow out, in case something new pops up.

=====
39 perception for threats/movement

Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Monday January 17th, 2022 1:19:58 AM

Brittanica will go down with the others this time though with her long lasting Overland Flight she merely uses the rope as a guide line and descends using flight and will fly back up if needed.

DM MikeK - Breaking through 
Monday January 17th, 2022 9:32:43 AM

Ohen, Stock, Zanderallen, and Stohp climb down to the floor.

Brittanica and Bartomus follow, with the witch flying down to the floor, while spiderbart remains on the wall just above the rest of the party.

Delia and Hawky stand ready at the top of the hole.

Investigation of the stone floor and surrounding walls reveal no doors, seams, or anything else indicating the floor slid out through mechanical means.

Stock goes with a dwarven solution.
"Hold on to something. I'm going to try to break through"

With a huge backswing, Stock brings his waraxe whistling upward and then crashing down onto the floor.
The adamantine weapon meets the stone with heavy "CRACK" and a long gash appears on the floor.

Stock determines this floor can't be more than a couple inches thick.
Another blow like the last will likely open a 5' hole in the stone.

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Monday January 17th, 2022 3:15:22 PM

"I'll provide some extra illumination, darkness only gives an advantage to the undead." As Stock prepares to open a hole in the floor Zanderallen casts Daylight on his shield.
------------------------
Divine Bond - Hammer 11 minutes
Protection from Evil - Stock - 8 minutes
Daylight - Shield - 90 minutes

Daylight - 60ft radius bright light, additional 60 ft radius light level increased one step. Does not count as actual daylight for creatures harmed by sunlight. Cancels darkness effects of equal or lower level.

Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 1/31 used  d20+16=36 ; d20+16=25 ; 2d10+44=58 ; d10+22=23 ;
Monday January 17th, 2022 9:00:42 PM

Status: Hide from Undead, Protection from Evil, Raging/i]
"Ok then. This looks promising. Sometimes the more direct route solves the problem. Hold onto your hats. Now would be a good time to cast your spells. This floor is going down.

HERE WE COME!"


He feels his rage bubble up and slams the floor as many times as it takes.

========
[i]PA CRIT, Probably confirms...I mean it's a floor with a 25 to hit, 81 damage, adamantine
If Stock falls, he will use his move action to stand


Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Monday January 17th, 2022 10:26:52 PM

Bartomus twisted his head with its eight eyes about and watched Stock swing his hammer and smash it down onto the floor. He winced when the reverberation shook his senses. When his eight eyes saw the light illuminate from Zander's shield, he squinted trying to provide a bit of protection from the new brightness.

Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Monday January 17th, 2022 11:58:34 PM

Brittanica says, "I'm pretty sure if you bash through the rock sending a piece tumbling down into the undead below it might count as an attack and end the spell and then all the undead might be aware of us anyway. Is there maybe a stealthier way to do this?"

Delia (Hannah) HP: 91/91; AC 28/17/22; CMD 31 
Tuesday January 18th, 2022 1:21:26 AM

Delia calls down, "Watch out for fancily dressed undead who try to burgle your brain!"
She remains ready, but reminded by Brittanica of her spell, will refrain from shooting the first non-Shield thing that moves like she was planning to.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday January 18th, 2022 2:09:22 AM

Ohen blinks a few times as Stock berserker strength cuts through a literal rock wall.
"Well I guess Stock found a way through"
He then casts Haste on everyone nearby.

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday January 18th, 2022 6:52:22 AM

Stohp does not look forward to having to squeeze through a 5 foot hole and hopes he makes a bigger one.

DM MikeK - Stock finds a way through 
Tuesday January 18th, 2022 8:43:17 AM

Zanderallen casts Daylight on his shield.

Stock rages and slams his waraxe repeatedly against the stone floor.
Chunks fly.
Within seconds, the dwarf has opened nearly a quarter of the available floor space.
His opening is 10' long and 5' wide - enough for two medium sized people, or one squeezing large person.

By the light of the various spells, the party can see the 'original' floor 10' below.

Brittanica wonders aloud if Stock's actions constitute an attack, and questions if there is another way.

By that time, its too late. The hole is already opened.

Ohen casts Haste on everyone.

Delia maintains her watch from above.

Looking through the hole, it does not appear that anything is milling about beneath the party.
It looks just as empty as when Delia descended.

Stock (JonM) HP: 185/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 2/31 used  d20+15=22 ; d6=6 ; d20+18=30 ;
Tuesday January 18th, 2022 9:14:08 AM

Status: Hide from Undead, Protection from Evil, Raging, Haste

Stock hops down and stumbles. He stands and looks for a target.

=========
Acrobatics 12 (should have been +5, not +15) to make a clean landing - that's probably a fall, if so I'll take 1d6=6-DR2=4 damage and be prone
Move Action to Stand
Darkvision 60', Perception 30


Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=20 ; d20+16=32 ;
Tuesday January 18th, 2022 10:11:43 AM

Seeing the hole that had been created and listened to his colleagues from his vantage point. He waited till the others had worked their way through the hole and then eased himself down out of the tunnel and worked his eight-legged self across the new floor. He shifted his head about at its various angles to see the space below. Then he climbed down into the opening when it was clear there would be enough room for him as either a spider or a taur.

Perception of lower area - 20
Climb down through Stock hole - 32 using the spider's bonus


Zanderallen (Zachary H) 119(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+1=13 ; d6=4 ;
Tuesday January 18th, 2022 12:24:02 PM

Not to be outdone Zanderallen quickly slides down the hole alongside Stock. He almost manages to do so gracefully, but slips at the last moment landing at the bottom with a loud clang. He stands up and brushes himself off, looking around with the light from his shield.
---------------------------
Divine Bond - Hammer 11 minutes
Protection from Evil - Stock - 8 minutes
Daylight - Shield - 90 minutes
Haste 11 rounds


Acrobatics - Deliberate fall. 13 versus DC 15 - take 1d6 non-lethal damage 4 damage taken


Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Tuesday January 18th, 2022 10:56:21 PM

Brittanica stays with the rest of the party as they move together to move forward.

Bloodwitch Slots Available
All 0th
1st: 5+comprehend languages unused; 1 used
2nd: 5+detect thoughts unused; 2 used
3rd: 5+speak with dead unused
4th: 4+divination used; 1 used
5th: 2+true seeing used; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V, telekinesis+ overland flight - cast

Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 5 hours; +4 AC
Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 20 hours +1 AC, Saves
Hide from undead - 100 hours on entire party (up to 10 targets so I guess Hawky gets effected too) :
Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw vs DC 21. If it fails, the subject can't see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.
True Seeing - 10 minutes;
sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.

Delia (Hannah) HP: 86/91; AC 28/17/22; CMD 31  d20+10=14 ; d20+6=12 ; d6=5 ;
Wednesday January 19th, 2022 1:01:18 AM

Delia tells Hawky to behave himself (leaving him up top) and then climbs down the rope as quickly as she feels she safely can. (climb 14) Assuming she makes it down fine, she will take up the rear guard for now.

If everyone has jumped into the hole by then, she will follow and jump through it, hitting a little harder than she would have liked. (5 non-lethal from deliberate jump and 12 VS DC 15 acro check)

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday January 19th, 2022 3:40:53 AM

Ohen will take the rope and shake it out back down to the original floor, then climb down.
~~~~~~~~~~~~~~~~~
Mirror Image: 6 images for 12 minutes.
Spell resistance: SR 24 for 12 minutes.
Haste: 11 rounds

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday January 19th, 2022 7:25:04 AM

Depending on how wide the hole is there may not be room for the large sized Stohp until some people exit into whatever hallway is down there so she'll wait for there to be space for her.

DM MikeK - We're he-ere 
Wednesday January 19th, 2022 9:38:57 AM

Stock hops down and stumbles. He stands and looks for a target.

Zanderallen does pretty much the same.

Brittanica moves in as well. She's flying, so avoids the whole falling on your face part.

Delia tells Hawky to stay put, and starts climbing down.

Ohen takes the rope, pushes the remaining line through the hole Stock created, and climbs down.

Stohp waits for some room, planning to follow as soon as it becomes available.

Bartomus follows the party down, looking about intently with his spidery eyes.

--

Four of the party are currently on the lower level.
Stohp is working her way down the hole, waiting for Ohen to clear.
Bart clings to the wall above Stohp.
Delia is halfway down the rope. (60' down, 60' to go. She will reach the floor in 2 rounds, assuming no taurs are in the way).

--

By the light of Zanderallen's shield, the quartet on the ground see they are standing before the entrance to a large chamber.
At the far end, in the dimming light, stands a regal looking figure.
The humanoid, in silken robes, is looking at the group with its hands raised in preparation.

--

Chamber Map
- Dark Grey indicates dim light condition.

Zanderallen (Zachary H) 119(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+22=34 ; d8+26=30 ;
Wednesday January 19th, 2022 3:47:19 PM

Zanderallen wastes no time in identifying and engaging the threat. With the enhanced speed from Ohen's spell his rushes across the room in a terrifying short amount of time, light spilling forth not just from his shield but also his hammer as he calls Domi's power to Smite the creature.
---------------------------
Divine Bond - Hammer 11 minutes ( +2 Disruptive Adamantine Hammer)
Protection from Evil - Stock - 8 minutes
Daylight - Shield - 90 minutes
Haste 10 rounds


Charge to T15 +2 Attack -2 AC

Smite Evil on M +5 Attack and AC, +12 Damage(Doubled on first strike against undead, outsiders and dragons), Ignore DR

Attack M
34 to hit, 30 damage(42 if undead) DC 14 Will Save or be Destroyed if Undead

Bartomus(Rod) HP: 92/92 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=24 ;
Wednesday January 19th, 2022 4:12:32 PM

As Stohp continues down the hole, Bartomus follows along hoping to see what was going on on the lower level. He scanned the transition from the created hole into the lower level and the stone floor trying to see if it might be easier for him to move across the ceiling of the lower level in his current form.

Move to where Spider-Bart can stand in the are of B/C 14/15 ; Perception 24 about the ceiling

Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Wednesday January 19th, 2022 10:54:44 PM

Britanica decides to start summoning some backup in the form of a Bralani azata.

It will arrive next round.

Bloodwitch Slots Available
All 0th
1st: 5+comprehend languages unused; 1 used
2nd: 5+detect thoughts unused; 2 used
3rd: 5+speak with dead unused
4th: 4+divination used; 1 used
5th: 2+true seeing used; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V - cast, telekinesis+ overland flight - cast

Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 5 hours; +4 AC
Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 20 hours +1 AC, Saves
Hide from undead - 100 hours on entire party (up to 10 targets so I guess Hawky gets effected too) :
Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw vs DC 21. If it fails, the subject can't see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.
True Seeing - 10 minutes;
sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.


Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31  d20+6=22 ; 2d6=6 ; 2d6=10 ;
Thursday January 20th, 2022 12:57:10 AM

Hearing the familiar clanking of Zanderallen charging off to butt-kick for goodness, Delia will sigh, look at the 50 ft drop (since the floor got raised by 10 ft I think?), then mutter, "The things I do for my friends..." She pushes off from the wall slightly and lets go of the rope. She hits the ground hard, but tucks into a well executed roll that absorbs much of the impact. (Acrobatics 22 with an intentional jump for 6 non-lethal and 10 lethal))

If she has a move action left this round, Delia stands, dusting herself off and cursing lightly as she rubs her bruised side.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 22(14T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=29 ;
Thursday January 20th, 2022 1:49:29 AM

Ohen will move up and to the side and then prepare to counterspell the mysterious figure, using the light of Zanderallen's charging shield to see the spell.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Move to E12
Spellcraft to identify: 29
Ohen has improved counterspell, so he can counterspell by school.
1st: Conjuration, Evocation, Divination, Illusion
2nd: Abjuration, Conjuration, Evocation, Illusion, Necromancy
3rd: Conjuration, Evocation, Transmutation
4th: Conjuration, Evocation, Necromancy
5th: Abjuration, Conjuration, Transmutation
6th: Evocation
He will use a slot to counterspell if he has coverage, using a higher spell slot if necessary.

Mirror Image: 6 images for 12 minutes.
Spell resistance: SR 24 for 12 minutes.
Haste: 10 rounds


Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday January 20th, 2022 6:32:07 AM

Stohp gets down the hole after Zanders charge so she doesn't see him starting the engagement. Lucky for him as otherwise she would be giving him a lecture on revealing their presence before he actually knew if the target could even see them.

Stock (JonM) HP: 181/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 3/31 used  d20+20=32 ;
Thursday January 20th, 2022 8:45:18 AM

Status: Hide from Undead, Protection from Evil, Raging, Haste

Never one to be left behind, Stock charges ahead, brandishing his axe and bellowing a war cry

=========
Never tried this before - Going to try an overrun action to get behind the mage
Charge to V14 - 60' of movement, should be no problem as long as Z lets Stock run faster.
32 vs CMD
This draws an AOO

When you attempt to overrun a target, it can choose to avoid you, allowing you to pass through its square without requiring an attack. If your target does not avoid you, make a combat maneuver check as normal. If your maneuver is successful, you move through the target’s space. If your attack exceeds your opponent’s CMD by 5 or more, you move through the target’s space and the target is knocked prone. If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has.
...so if CMB is a success, move to V14. If it is a success by > 5, the mage is knocked prone. If it fails, Stock ends up in S14.




DM MikeK - Ghoul Fight - rd1  d20+13=26 ; d6+1=2 ;
d20+5=12 ; d20+5=8 ; d20+5=21 ;
d20+7=13 ; d20+7=23 ; d20+7=22 ; d20+7=24 ;
d20+12=13 ; d20+12=30 ; d8=2 ;
d20+12=32 ; d20+12=31 ; d20+12=13 ; d6+4=9 ; d6+4=6 ; d6+4=6 ; d6=3 ;
Thursday January 20th, 2022 11:02:15 AM

Zanderallen and Stock rushe across the room in a terrifyingly short amount of time.
The dwarf lowers his shoulder and knocks the creature down, continuing to the flanking side of it.
It swings at him as he goes through, catching him with a diseased claw.

Stock takes 2 hp damage plus needs 2 Fort Saves vs DC23. Failing first save results in paralysis for d4+1 rounds.

The paladin slams the creature with his hammer.
It is undead, but isn't destroyed.

Brittanica begins a summoning spell.

Ohen moves into the chamber to the side, preparing to counterspell whatever the enemy creature tries.

Stohp gets down, slipping by Brittanica so that SpiderBart has some room.

Bart slips down as well, though he finds himself squeezed between Stohp, Brittanica, and the walls.

Delia takes the quick way, dropping 50' to the "new" floor.
She finds she is next to the hole Stock opened, but the space below is currently occupied by SpiderBart.

--

Stohp's lecture may not be needed.

As Zanderallen and Stock cross the chamber, a mess of undead erupt out of side chambers.
Some pursue the pair, while others move to engage Ohen and Stohp.

The regal looking ghoul doesn't bother getting up.
Instead, it goes down. It's clawed hands cut through the stone like butter, and it tunnels straight down, and then angles northward. (Withdraw Action - no AoO)

Zanderallen and Stock are left looking at a tunnel descending 10', and then angling out of sight.

Not that they are alone.

Zanderallen is attacked by the three ghasts behind him.
Each arrives and swings a claw, but don't get through the paladin's armor.

Stock finds himself in the middle of four nasty looking undead dogs.
The hounds bite ferociously at him, but also cannot get through.
The dwarf does notice they are going for his legs.

Meanwhile, a line of ghasts run up to Ohen and Stohp.

Behind them, four more ghouls stand with composite shortbows in their hands.
Two shoot at Ohen, while two more shoot at Stohp.

Ohen has one of his mirrors disappear.

One arrow misses Stohp, but the other hits hard, and the taur feels ice at the wound.
Stohp takes 21 hp + 3 more cold hp

--

Chamber Map

Enemy:

Regal Looking Ghoul (M): AC25, -42 hp
Ghasts (#)
Undead Dogs (h#)
Ghouls with bows (s#)

Zanderallen (Zachary H) 119(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24  6d6=23 ;
Thursday January 20th, 2022 2:26:18 PM

Zanderallen looks agape at the hole in front of his feet, "How?' is all he manages to splutter out before more undead come charging onto the scene. He presents the holy symbol on his shield and a wave of positive energy sweeps outward.
--------------------
Divine Bond - Hammer 11 minutes ( +2 Disruptive Adamantine Hammer)
Protection from Evil - Stock - 8 minutes
Daylight - Shield - 90 minutes
Haste 9 rounds
Smite M +5 Attack and AC, +11 damage
Smites 3/4
Lay on Hands 9/11


Channel Positive Energy - Expends 2 Lay on Hands uses
6d6 damage in 30 ft radius (should hit Ghasts 1-8 and dogs 1-5,7,8. 6 is blocked by the wall)
23 positive energy damage - Will Save DC 21 for half

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Thursday January 20th, 2022 11:30:35 PM

Bartomus crawled down in his spider form and came right up against his fellow Taur. He tried apologizing but the words a spider makes for such things just involved a lot of feet moving and snapping of the pincers that were part of his mouth. Then light errupts from where he had seen Zander rush towards and it was a light that was brilliant in its glow and mixed with it seemed to be something else.

THUD

Something hit Stohp and sounded a bit harder than he was expecting and then he went through the process of casting the spell to harden himself like he was adamite and for a brief moment thought that it was ironic as they had fought a spider-like thing made out of that. He morphed back into his taur self as soon as he was able to do so.

Cast Stoneskin using Natural Spell skill creating up to 120 points with 10 pts DR each time.
Turn back into Taur-Bart when he can, not sure how Haste helps that or not?


Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+13=24 ; d6+8=13 ; d20+8=20 ; d6+8=14 ; d8=4 ; d8=5 ;
Friday January 21st, 2022 2:35:56 AM

The Bralani appears at F17 and attacks number Ghast 16 with its +1 scimitar (24 vs AC; 13 damage) (20 v s AC; 14)

Brittanica uses a second level bloodwitch spell and casts cure moderate wounds on Stohp healing the taur for 19 hp

Bloodwitch Slots Available
All 0th
1st: 5+comprehend languages unused; 1 used
2nd: 3+detect thoughts unused; 3 used
3rd: 5+speak with dead unused
4th: 4+divination used; 1 used
5th: 2+true seeing used; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V - cast, telekinesis+ overland flight - cast

Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 5 hours; +4 AC
Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 20 hours +1 AC, Saves
True Seeing - 10 minutes;
sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet

Bralani
CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)

Senses darkvision 60 ft., low-light vision; Perception +15

DEFENSE

AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)

hp 66 (7d10+28)

Fort +9, Ref +9, Will +6

DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)

Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)

Ranged +1 composite longbow +12/+7 (1d8+6/×3)

Special Attacks whirlwind blast

Spell-Like Abilities (CL 6th)

At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall

2/day—lightning bolt (DC 15), cure serious wounds

STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15

Base Atk +7; CMB +12; CMD 26

Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)

Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14

Languages Celestial, Draconic, Infernal; truespeech

SQ wind form

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday January 21st, 2022 6:48:48 AM

Stohp can still lecture people about running off later but for now she has to focus on defending herself. Which she's terrible at. She can't disarm these enemies nor would pinning one help and while tripping a few of them is an option it won't help against the archers that do the most damage. So after consideration she just goes full defense (+4 AC this round)

Stock (JonM) HP: 181/185; AC: 26/24/14 DR 2/-; CMD: 33; Rage: 3/31 used  d20+19=31 ; d20+19=25 ; d20+17=37 ; d20+17=27 ; d10+22=27 ; d10+22=27 ; d10+22=23 ; d20+17=26 ; d20+12=31 ; d20+7=15 ; d10+22=30 ; d10+22=26 ; d10+22=23 ;
Friday January 21st, 2022 9:15:57 AM

Status: Hide from Undead, Protection from Evil, Raging, Haste

Stock feels his muscles clench and quickly regains control of them, grunting in raging frustration.

When the spellcaster disappears, he thinks about following but then senses the surrounding undead and goes to work, hacking at them.

========
Fort Save 31, 25, no damage taken because of DR/2
PA1 vs H1 37, threat, Probably confirms with 27, 77 damage if it is a crit, 27 damage if not
PA2 vs H1 26, 30 damage
PA3 vs H1 31, 26 damage
PA4 vs H1 15, 23 damage



Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  12d6=43 ;
Friday January 21st, 2022 10:47:12 AM

Ohen does not much appreciate being surrounded by ghouls and ghasts. He will blast the ghasts with lightning, then disappear quickly with a flick of his rod afterword.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chain Lightning on number 13. I believe everyone on this side of the fight is within 30'
43 Lightning damage Reflex 24 for half. Then he will cast quickened invisibility with the lesser metamagic rod.

Invisibility: 12 minutes
Mirror Image: 5 images for 12 minutes.
Spell resistance: SR 24 for 12 minutes.
Haste: 10 rounds

Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31  d20+10=24 ; d20+6=25 ; d20+19=28 ; d8+13=16 ; d6=4 ;
Friday January 21st, 2022 1:35:37 PM

Barkskin, Longstrider, Darkvision

Hearing the chaos echoing up from the hole, Delia decides she needs to get down there even with Bart in the way. She would like to climb down/slip by her large friend (24 climb and/or 25 acrobatics - not sure which is applicable) to get to B16. Taking in the scene, she identifies the archer undead who just shot her other large friend as the greatest threats.

Assuming she hopped down successfully, she'll take a quick shot at S4. Improved precise shot enables me to ignore all cover except for full, but if she doesn't have a shot at S4, she'll take it at 13.

======================
Attack at S4: 28 to hit; 20 (16 arrow, 4 cold)

DM MikeK - Ghoul Fight - rd2   d20+5=9 ; d20+5=6 ; d20+5=25 ; d20+5=7 ;
d20+5=9 ; d20+5=17 ; d20+5=13 ;
d20+5=6 ; d20+5=22 ; d20+5=9 ; d6+3=4 ; d6+3=7 ;
d20+7=10 ;
Saturday January 22nd, 2022 9:31:18 AM

Zanderallen very briefly wonders how the regal looking ghoul just dug through rock, but quickly turns to more pressing matters.
Domi's power flashes out from the paladin.
Three ghasts and four hounds evaporate. The rest are smoking, but still moving.

SpiderBart casts Stoneskin on itself.
(Cannot perform two standard actions in single round)

Brittanica's summoned Bralani appears, and kills a ghast.
Brittanica herself casts a healing spell on Stohp.

Stohp finds herself on the front line facing creatures with no weapons to disarm.
The taur goes totally defensive.

Stock considers pursuing the tunneling creature, but settles for killing the only hound he can reach that Zanderallen hasn't already disintegrated.

Ohen casts a spell.
The four ghasts surrounding him all take the opportunity to claw at him, but none of the blows hit home, and the sorcerer completes his spell.
All the ghasts pretty much explode.
The ones with the bows are all hit, two severely, but remain in the fight.
Ohen casts a quickened invisibility on himself.

Delia climbs down, squeezing past both Bart and Brittanica to an open spot.
She fires off an arrow at one of the archers, wounding it further.

--

The ghouls with bows flee.
Each pair dash from the chamber into north and south tunnels, respectively.

The remaining ghasts continue fighting.
They move in and attack Zanderallen.
One breaks through the paladin's defenses with a claw.
Zanderallen takes 4 hp damage + make fort save DC 13 or paralyzed d4+1 rds.

The remaining hounds leap across the chamber.
One heads for Stohp, and the other charges the Bralani.
The hound misses the bralani with a bite attack.

--

Chamber Map

Enemy:

Ghasts (#) AC18
1, 5, 8-16: DEAD
2: -11
3: -11
4: -11
6: -11
7: -11
Undead Dogs (h#) AC18
H1, H2, H3, H5, H7, H8: DEAD
H4: -11
H6: AC16

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+9=21 ; d20+4=17 ; d10=8 ; d10=7 ;
Sunday January 23rd, 2022 11:21:06 AM

Stohp takes a 5 foot steep forward and full attacks the H4. She lands AC 21 and 17 with her flail and does 7 and 6 damage.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Sunday January 23rd, 2022 3:42:15 PM

When Stohp took a step forward, spiderBart shifted in the recess to his left and transformed himself back into his Taur self as the eight legged approach to things was now becoming more of a hinderance than of any actual help.


Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+6=26 ; d20+6=22 ; 2d4=3 ; 2d4=6 ; d20+13=30 ; d6+8=9 ; d20+8=19 ; d6+8=11 ;
Sunday January 23rd, 2022 10:24:02 PM

Brittanica moves to E15 and casts acid arrow against 3 (26 vs touch; threat of critical; 22 to confirm for 3 acid + 6 critical acid damage). The acid will continue to burn for 3 rounds (OOC: if you hit with a critical does the double damage count for the next 3 rounds or just normal damage?)

The Bralani attacks the hound that is harrassing it. (30 vs AC; 9 damage) (19 vs AC; 11 damage)

Bloodwitch Slots Available
All 0th
1st: 5+comprehend languages unused; 1 used
2nd: 3+detect thoughts unused; 3 used
3rd: 5+speak with dead unused
4th: 4+divination used; 1 used
5th: 2+true seeing used; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow - cast, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V - cast, telekinesis+ overland flight - cast

Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 5 hours; +4 AC
Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 20 hours +1 AC, Saves
True Seeing - 10 minutes;
sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet
Summon Monster V - 7 rounds left
Bralani
CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)

Senses darkvision 60 ft., low-light vision; Perception +15

DEFENSE

AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)

hp 66 (7d10+28)

Fort +9, Ref +9, Will +6

DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)

Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)

Ranged +1 composite longbow +12/+7 (1d8+6/×3)

Special Attacks whirlwind blast

Spell-Like Abilities (CL 6th)

At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall

2/day—lightning bolt (DC 15), cure serious wounds

STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15

Base Atk +7; CMB +12; CMD 26

Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)

Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14

Languages Celestial, Draconic, Infernal; truespeech

SQ wind form

Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31  d20+19=21 ; d8+13=14 ; d6=5 ;
Monday January 24th, 2022 12:02:39 AM

Barkskin, Longstrider, Darkvision

Delia will squeeze by Stohp and Brit to get to E16, taking a shot at ghast 2.

===========
Attack 21; Damage 19 (14 arrow, 5 cold)

Stock (JonM) HP: 145/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used 
Monday January 24th, 2022 9:13:51 AM

Status: Hide from Undead, Protection from Evil, Haste, Fatigued (5 more rounds), Invisible

"Come. On. Z. That's not fair."

Not seeing a way around him but also certain that the others will take care of it, he feels his rage boil off, leaving him winded. He pulls a vial from his pack and drinks it, disappearing.

===========
Stop raging, fatigued
Move Action - draw potion
Standard action - Drink!
5 ft step to W13

Move action - draw a potion


Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+17=35 ; d20+15=16 ; d20+15=21 ; d20+10=17 ; d20+5=6 ; d8+14=16 ;
Monday January 24th, 2022 10:55:55 AM

"Not fair? You're calling Domi's blessing unfair? Hey, you can't just hide from your problems like that."
Zander shrugs off the ghoul's claws and returns the favor with his hammer. But does surprisingly little.
--------------------------------
[oi]Divine Bond - Hammer 11 minutes ( +2 Disruptive Adamantine Hammer)
Protection from Evil - Stock - 8 minutes
Daylight - Shield - 90 minutes
Haste 8 rounds
Smite M +5 Attack and AC, +11 damage
Smites 3/4
Lay on Hands 9/11[/i]

Fort save 35 passes

Full Attack 7
16 (nat 1)
21 hits, 16 damage DC 14 will save or be destroyed
17 misses
6 (nat 1)



Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  5d4+5=18 ;
Monday January 24th, 2022 1:10:57 PM

Ohen will magic missile whichever of ghast 2, 3, 4, 6, 7 is closest and survives his allies attacks.
18 damage

Mirror Image: 5 images for 12 minutes.
Spell resistance: SR 24 for 12 minutes.
Haste: 9 rounds

DM MikeK - Ghoul Fight - rd3  d20+5=23 ; d20+5=21 ; d20+5=21 ;
d8=6 d8=5 d8=6 d8=1 d8=7
Monday January 24th, 2022 5:54:18 PM

Stohp steps foward and attacks one of the hounds.
Her flail connects, and the beast falls.

Bart takes advantage of the space offered by Stohp's move, sliding forward and transforming back to a minotaur.

Brittanica moves forward, but find her intended destination blocked by Stohp.
She fires off an acid arrow anyway that hurtles across the chamber and bullseyes ghast #3.
The undead drops.

The Bralani finishes off the last hound.

Delia squeezes past Bart and Brittanica to get off a shot.
The regular arrow hurtles across the chamber and bullseyes ghast #2.
It also drops.

Having been deprived of targets, Stock calms down, drinks a potion, and disappears.

Zanderallen rounds on the remaining ghasts, but only manages to kill one.

The multiple Ohens reappear, as the sorceror fires off a series of magic missiles that hurtle across the chamber and bullseyes ghast #4.
It also drops.

--

The chamber is free of moving undead, with the exception of one lone ghast, who launches futilely at Zanderallen.

Chamber Map

Enemy:

Ghasts (#) AC18
1-5, 7-16: DEAD
6: -11
Undead Dogs - DEAD

Brittanica Mundy (Hugh) HP 103/113 [115 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+15=28 ; d6+8=14 ;
Monday January 24th, 2022 11:48:40 PM

The Bralani charges the last remaining ghast (OOC: it can move up to 80 feet) (28 vs AC; 14 damage)

Britanica flies upward to survey the area and remain out of the reach of any other suprises.

Bloodwitch Slots Available
All 0th
1st: 5+comprehend languages unused; 1 used
2nd: 3+detect thoughts unused; 3 used
3rd: 5+speak with dead unused
4th: 4+divination used; 1 used
5th: 2+true seeing used; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow - cast, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V - cast, telekinesis+ overland flight - cast

Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 5 hours; +4 AC
Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 20 hours +1 AC, Saves
True Seeing - 10 minutes;
sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet
Summon Monster V - 6 rounds left
Bralani
CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)

Senses darkvision 60 ft., low-light vision; Perception +15

DEFENSE

AC 18, touch 12, flat-footed 14 (+4 Dex, +6 natural, -2 charging)

hp 66 (7d10+28)

Fort +9, Ref +9, Will +6

DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)

Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)

Ranged +1 composite longbow +12/+7 (1d8+6/×3)

Special Attacks whirlwind blast

Spell-Like Abilities (CL 6th)

At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall

2/day—lightning bolt (DC 15), cure serious wounds

STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15

Base Atk +7; CMB +12; CMD 26

Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)

Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14

Languages Celestial, Draconic, Infernal; truespeech

SQ wind form

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday January 25th, 2022 6:11:13 AM

"That went surprisingly well, but I doubt that's all the resistance we'll find down here." Stohp comments as the last enemy is slain and the fight ends. Sheathing her weapon she reflects that that's probably only the 3rd or so thing she's killed in her entire adventuring career. It's possible she's in the wrong career but she's rather committed by this point.

Stock (JonM) HP: 145/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used  d20+18=38 ;
Tuesday January 25th, 2022 9:16:27 AM

Status: Hide from Undead, Protection from Evil, Haste, Fatigued (4 more rounds), Invisible

Stock whispers toward Z, "I'll be back...going to look around a bit.

===========
Move action to Z10, Perception 38 and 60 ft Darkvision
Ready an action, if Stock sees the spellcaster he will duck back around the corner and move back to where he started



Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=18 ;
Tuesday January 25th, 2022 9:44:26 AM

"Can someone fill me in as to what may have triggered all of that? I mean they had to have been created from the living before, right?" Bartomus asked as he regained his typical form. He looked about the space he was in and tried mentally comparing it to the view he had when he was a giant spider. It was taking a bit for his mind to adjust from the spider sight to that of his darkvision taur sight, or it could just be the powerful glow from the mighty Zander across the way. ;-)

He will move using the lasting Haste to O14/15 if the others with him step further into the chamber - perception 18

Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+15=20 ; d20+15=34 ; d20+10=13 ; d20+5=20 ;
Tuesday January 25th, 2022 10:40:53 AM

Zanderallen finishes off the last ghast and nods in the general direction of Stock's voice. "The leader of these undead burrowed his way into the rock below us. So he's still a threat. I am curious Bart as to where so many bodies came from in the middle of the Crying Wood, maybe there was a crypt below the pyramid. The earth elemental tunneling may have opened it up."
----------------------
Divine Bond - Hammer 11 minutes ( +2 Disruptive Adamantine Hammer)
Protection from Evil - Stock - 8 minutes
Daylight - Shield - 90 minutes
Haste rounds
Smite M +5 Attack and AC, +11 damage
Smites 3/4
Lay on Hands 9/11


Full Attack Ghast
20 hits
34 hits
13 misses
20 hits


Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31 
Tuesday January 25th, 2022 11:00:05 AM

Delia walks over to reclaim her arrow out of the back of the ghoul's neck, pulling it free with a squelch and a grimace, "So there might be more. Yippee."
She glances down the tunnel, "And that bugger can pop out at any moment too."

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday January 25th, 2022 11:59:41 AM

Ohen will walk over to the hole where fancy-ghast disappeared.
"I suppose there's nothing to it but to keep going and see if we find the necklace."

DM MikeK - Ghoul Fight - rd4  d20+17=18 ; d20+17=22 ; d20+17=21 ; d20+17=31 ; d20+17=30 ; 10d6=46 ; d20+12=25 ; d6=3 ; d20+12=16 ;
Tuesday January 25th, 2022 6:59:50 PM


The Bralani charges the last remaining ghast, dropping it.

Brittanica flies upward. The cavern roof is 20' above the floor, so that's her limit.
(Calling her elevation 15')

Stohp sheathes her weapon and looks around, reflecting on her infrequent lethal combats.

Stock moves to the back of the smaller chamber.
He sees the northern tunnel out of it cuts left after about 15'.
He doesn't see or hear anything moving back there.

However, now that they're not worried about dying, both he and Zanderallen spot a pile of silver pieces, gemstones, and various knickknacks piled up at AA13.

Bartomus asks where the undead came from, while moving to meet Zander.

Zanderallen finds the summoned Bralani has already beat him to the ghast.
He ponders Bart's question.

Delia walks over to retrieve her arrow
Ohen also heads over to inspect the hole.

Neither quite get there.

---

Delia and Ohen find the ground where they are standing is suddenly covered in grease.
Delia and Ohen Reflex Save DC17 or fall prone.

An incantation called from their north reveals the presence of regal looking ghast.
As it finishes its spell, the floor of the cavern comes alive, reaching up to grasp at all those in the area of effect.
Delia is able to avoid the grasping earth, but the others are grabbed.

Ohen, Bart, Zanderallen, Bralani are in the grappled condition, and can feel themselves being pulled down further. Breaking grapple requires Escape Artist DC 20 or combat maneuver vs CMD 20

Stock only Highlight to display spoiler: { The dwarf can hear the incantation echoing off the walls of the tunnel to his north. }

While this is going on, another ghast walks straight out of the northern wall, leaving no trace of a tunnel behind it.
This one immediately casts a spell, catching both Stohp and the flying Brittanica with a pillar of fire.

Stohp and Brittanica take 46 hp damage (23 of which is fire) Reflex DC19 halves.

A pair of the bow weilding ghouls slip out of the north tunnel, but do not enter the area of the grasping floor.

One fires an arrow at Ohen, and the other at Delia.
Another of Ohen's mirrors disappears.

Delia is missed.

Chamber Map
- dark 10'x 10' area is greased
- brown area is grabbing earth spell.

Enemy:

Regal looking ghoul (M)
Earthwalking ghoul (gd)
Ghouls with bows (S#)

Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+17=34 ;
Wednesday January 26th, 2022 12:03:43 AM

34 vs DC 19; Brittanica only heroically takes half damage from the spell (OOC: used a hero point)

The Bralani uses a standard action to turn into a body made of wind and mist (SQ; windform) as such it is no longer grappled. It flies 15 feet above the battle field and ends its turn.

Brittanica uses a 3rd level bloodwitch spell to cast Protection From Energy (Fire) on herself which will absorb 120 points of fire damage before exhausting.

She then declumps herself from Stohp moving to J18 still being 15 feet above the ground.

Bloodwitch Slots Available
All 0th
1st: 5+comprehend languages unused; 1 used
2nd: 3+detect thoughts unused; 3 used
3rd: 4+speak with dead unused; 1 used
4th: 4+divination used; 1 used
5th: 2+true seeing used; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow - cast, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V - cast, telekinesis+ overland flight - cast

Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 5 hours; +4 AC
Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 20 hours +1 AC, Saves
True Seeing - 10 minutes;
sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet
Protection from Energy [fire] - absorbs 120 points of fire damage - 100 minutes or until discharged
Summon Monster V - 5 rounds left
Bralani
CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)

Senses darkvision 60 ft., low-light vision; Perception +15

DEFENSE

AC 18, touch 12, flat-footed 14 (+4 Dex, +6 natural, -2 charging)

hp 66 (7d10+28)

Fort +9, Ref +9, Will +6

DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)

Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)

Ranged +1 composite longbow +12/+7 (1d8+6/×3)

Special Attacks whirlwind blast

Spell-Like Abilities (CL 6th)

At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall

2/day—lightning bolt (DC 15), cure serious wounds

STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15

Base Atk +7; CMB +12; CMD 26

Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)

Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14

Languages Celestial, Draconic, Infernal; truespeech

SQ wind form


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+9=25 ;
Wednesday January 26th, 2022 1:00:20 AM

The floor started to grab at Bartomus and he looked about trying to figure out what was going on. He fought back kicking about his feet and jumped away from the grabbing floor.

CMD+9 for a 25, if that takes my standard action then that is all, otherwise, Bartomus would cast a spell at the wall walking creature.

Stohp (Mitch) HP: 80/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+16=30 ; d20+19=36 ; d20+21=26 ;
Wednesday January 26th, 2022 7:16:26 AM

An experienced grappler Stohp easily breaks the grips of the hands and dives out of the way of the flame strike (30 reflex, 36 to break grapple). She charges gd and attempts to grapple him to stop him from escaping again (26 to grapple)

Stock (JonM) HP: 145/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used  d20+15=31 ;
Wednesday January 26th, 2022 9:16:18 AM

Status: Hide from Undead, Protection from Evil, Haste, Fatigued (3 more rounds), Invisible

Stock looks back, sees that Z has his hands full, raises an eyebrow at the pile of loot, and continues northward toward the sound of the incantation.

============
I'm assuming Stock should be able to see more to the north and that it isn't a dead end - especially since he hears the incantation coming from the north.
Move north
Stealth (+20 from invis, -5 from moving>half speed): 31
Still hasted so Stock has 60' of movement. Stock will get within charge range of any enemies he sees.
Move action - draw a potion.



Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31  d20+15=34 ; d20+21=26 ; d20+21=38 ; d20+16=25 ; d20+11=17 ; 2d8+26=38 ; d8+13=20 ; d8+13=14 ; 2d6=6 ; d6=3 ; d6=5 ;
Wednesday January 26th, 2022 12:43:03 PM

Barkskin, Longstrider, Darkvision

Delia shifts her stance as the ground underneath her feet slicks, easily keeping her footing. She ignores the ground doing weird things as it ignores her. Her eyes flick between the 4 threats that have emerged and rest on the far away ghoul.

===========================
(looked at the wrong thing on my sheet, attack rolls below corrected to include deadly aiming which means I think a bunch more missed)
Attack 1: 22 to hit; 44 (38 arrow, 6 cold)
Attack 2: 34 to hit; 23 (20 arrow, 3 cold)
Attack 3: 21 to hit; 19 (14 arrow, 5 cold)
Attack 4: 17 misses

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=16 ; 3d6=10 ;
Wednesday January 26th, 2022 1:51:31 PM

Bartomus moved backwards out of the keeping his eyes on the thing that walked out of the stone and casted a fire sphere at the creature.


Move to where he's facing in M/N 17

Flaming sphere for 16 damage, reflex save against a 16 to save, spell resistance can apply


Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+16=36 ;
Wednesday January 26th, 2022 4:20:13 PM

Zanderallen stomps down on the tentacles grabbing him, freeing himself. Using his increased speed he rushes towards the nearest of the bow wielding ghouls, threatening it if it tries to shoot again.
----------------------
Divine Bond - Hammer 11 minutes ( +2 Disruptive Adamantine Hammer)
Protection from Evil - Stock - 8 minutes
Daylight - Shield - 90 minutes
Haste 6 rounds
Smite M +5 Attack and AC, +11 damage
Smites 3/4
Lay on Hands 9/11


CMB check 36

Move to Q11

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+8=11 ; d20+23=39 ; 10d6+10=39 ;
Wednesday January 26th, 2022 4:27:47 PM

Suddenly, the Ohens dissappear teleporting out of the grapple. Then, Ohen stands up behind the fancy ghast and fire happens.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Reflex 11: falls prone
Concentration 39: casts the verbal component only Dimension Door even though grappled. Teleports to R2.
Stand up.
Quickened fireball on the corner of Q6-R7. 39 fire damage, reflex DC 21 for half.

Mirror Image: 4 images for 12 minutes.
Spell resistance: SR 24 for 12 minutes.
Haste: 7 rounds

DM MikeK - Ghoul Fight - rd5  d20+20=25 ; d20+12=17 ; d20+10=15 ; d20+10=18 ; d20+12=23 ; d4+4=5 ; d20+14=23 ; d20+15=30 ; d20+15=22 ; d6+6=7 ; d6=3 ; d20+10=21 ; d20+10=22 ; d20+10=15 ; d20+10=24 ; d20+17=18 ; d20+17=23 ; d20+17=31 ;
Wednesday January 26th, 2022 8:12:29 PM


The Bralani escapes the grasping floor by turning into a body made of wind and mist, and flying upwards.

Brittanica casts a protective spell on herself, and flies away from Stohp.

Bartomus frees himself from the floor, but remains where he is.
He is unable to cast his spell this round
OOC - Escaping a grapple is a standard action.

Stohp is not being grappled, as she is not in the effect of the grabbing earth spell.
She does avoid the brunt of the earth ghoul's spell.
The taur charges over, and attempts to grab it, but it slips away.

An invisible Stock follows the sound of the incantation.
The tunnel turns left, and then right, and then left again.
The dwarf finds himself in another chamber, standing between the archer ghouls and the regal looking ghouls.

Delia steps away from the grasping earth, and fires a volley at Regal Ghoul.
Only one arrow hits, and it doesn't do nearly as much damage as the archer expected.

Zanderallen pulls free of the grasping earth, and rushes over to threaten the nearest bow wielding archer.

Ohen falls on the grease and is grabbed by the earth.
But with a shouted incantation, he dimension doors himself into the chamber, stands up, and adds a fireball to put a bow on his performance.
The sorcerer manages to place the fireball to miss both himself and Zanderallen.
The invisible Stock is not quite so fortunate.

Stock takes 39 fire damage, reflex DC 21 for 20hp.

All three ghouls take the full blast.
Regal Ghoul is hurt, but still coming.
S3 fries.
S4 is very nearly finished.

---

The Regal Ghoul whirls on Ohen, and casts a spell at Ohen.
The sorcerer's resistance holds, and nothing happens.

With a quick flick, there are now five Regal Ghouls, and they turn and stride through the western tunnel, rounds a corner, and disappears from sight.

The earth gliding ghoul steps into Stohp, and attacks with teeth and claws.
One claw hits.
Stohp takes 10 hp damage (3 cold) + make two Fort Saves DC 15. Failing first one results in paralysis for d4+1 rounds.

S4 shoots a volley at Zanderallen.
Both arrows miss.

The other two ghoul archers exit out of the southern tunnel, and shoot at Brittanica.
Both miss.

The earth continues grabbing at those within its area of effect (the brown shaded squares)
Bartomus and Zanderallen are grappled. Beat CMD 20 to escape.

--

Chamber Map
- dark 10'x 10' area is greased
- brown area is grabbing earth spell.

Enemy:

Regal looking ghoul (M) AC25
Earthwalking ghoul (gd) AC22, CMD27
Ghouls with bows (S#)
S3 is dead
S4 is really hurt.

Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31  d20+17=34 ; d20+17=27 ; d20+12=17 ; d20+7=25 ; 2d8+26=36 ; d8+14=21 ; d8+13=19 ; 2d6=6 ; d6=4 ; d6=5 ;
Wednesday January 26th, 2022 10:35:53 PM

Delia frowns as the fancypants ghoul moves out of her sight. She turns to the earth-affinity ghoul trying to eat her friend, nocks two arrows and fires. She snaps her second shot over to the ghoul with a bow blocking Zanderallen. Calling, "Go smite the big, bad undead like we all know you want to." as her arrow zips by his head, hopefully downing the slightly crispy ghoul before turning back to the earth-ghoul for her last two shots.

=======================
Attack 1 @ gd: 34 to hit; 42 damage (36 arrow, 6 cold)
Attack 2 @ S4: 27 to hit; 25 damage (21 arrow, 4 cold)
Attack 3 @ gd: 17 miss
Attack 4: @ gd: 25 to hit; 24 damage (19 arrow, 5 cold)

Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+12=30 ; d6+7=11 ; d20+17=30 ;
Wednesday January 26th, 2022 11:34:03 PM

The bralani moves towards S1 and slams into it (30 vs AC; 11 damage)

Britannica casts telekinesis opting for the combat maneuver version and tries to trip up S2. (30 vs S2's CMD if it beats it then S2 falls prone having been tripped)

Bloodwitch Slots Available
All 0th
1st: 5+comprehend languages unused; 1 used
2nd: 3+detect thoughts unused; 3 used
3rd: 4+speak with dead unused; 1 used
4th: 4+divination used; 1 used
5th: 2+true seeing used; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow - cast, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V - cast, telekinesis - cast+ overland flight - cast

Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 5 hours; +4 AC
Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 20 hours +1 AC, Saves
True Seeing - 10 minutes;
sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet
Protection from Energy [fire] - absorbs 120 points of fire damage - 100 minutes or until discharged
Telekinesis - concentration or 9 rounds - Combat Maneuver: once per round, you can use telekinesis to perform a bull rush, disarm, grapple (including pin), or trip. Resolve these attempts as normal, except that they don't provoke attacks of opportunity, you use your caster level in place of your Combat Maneuver Bonus, and you add your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of your Strength or Dexterity modifier. No save is allowed against these attempts, but spell resistance applies normally. This version of the spell can last 1 round per caster level, but it ends if you cease concentration.
Summon Monster V - 4 rounds left
Bralani
CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)

Senses darkvision 60 ft., low-light vision; Perception +15

DEFENSE

AC 18, touch 12, flat-footed 14 (+4 Dex, +6 natural, -2 charging)

hp 66 (7d10+28)

Fort +9, Ref +9, Will +6

DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)

Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)

Ranged +1 composite longbow +12/+7 (1d8+6/×3)

Special Attacks whirlwind blast

Spell-Like Abilities (CL 6th)

At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall

2/day—lightning bolt (DC 15), cure serious wounds

STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15

Base Atk +7; CMB +12; CMD 26

Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)

Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14

Languages Celestial, Draconic, Infernal; truespeech

SQ wind form

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+8=21 ; d20+8=25 ; d20+19=20 ; d20+19=38 ;
Thursday January 27th, 2022 6:47:59 AM

Stohp grunts, recovers, (21 and 25 saves), then tries to grab the thing before it tunnels away again (feat lets her grapple as a move option, 20 and 39 to grapple)

Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used  d20+9=22 ;
Thursday January 27th, 2022 9:00:53 AM

Status: Hide from Undead, Protection from Evil, Haste, Fatigued (2 more rounds), Invisible, Heroism (50min)

Stock turns, shielding his body from the blast at the last minute and scowls at Ohen. He drinks another potion and continues onward, quietly stalking the ghoul.

=========
Reflex 22
Standard: Drink Potion of Heroism
Move - L4


Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+16=22 ;
Thursday January 27th, 2022 4:35:10 PM

Zander trips, stumbles, and yanks his way out of the grabbing earth once again. The bow wielding ghouls seem to be a lesser threat so he moves to help Stohp with the ghast currently gnawing on her.
------------------------------
[i]Divine Bond - Hammer 11 minutes ( +2 Disruptive Adamantine Hammer)
Protection from Evil - Stock - 8 minutes
Daylight - Shield - 90 minutes
Haste 6 rounds
Smite M +5 Attack and AC, +11 damage
Smites 3/4
Lay on Hands 9/11

CMB check 22

Move to L10

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+23=36 ;
Thursday January 27th, 2022 5:58:36 PM

"Oh! Sorry Stock, I definitely didn't see you there." Ohen will say, legitimately embarrassed, as he tries not to look at him with his glowing eyes that can definitely see invisibility.
"Let me help you with that ghast."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Moves to M4
Concentration 36: Baleful Polymorph into a sloth. DC 23 fortitude save or become a sloth. DC 23 will save lets you keep your mental faculties if you fail the fort save.

Mirror Image: 4 images for 12 minutes.
Spell resistance: SR 24 for 12 minutes.
Haste: 6 rounds

DM MikeK - Ghoul Fight - rd6  d20+10=18 ; d20+14=32 ; d20+8=22 ; d6+3=8 ; d20+10=22 ; d20+10=11 ; d20+17=27 ; d20+22=36 ;
Thursday January 27th, 2022 7:46:43 PM

Delia sends arrows whistling around the cavern.
Two slam hard into earth-affinity ghoul, who hisses in pain.
One drops S4.

The bralani moves towards S1 and slams into it.

Brittanica casts a spell, tripping S2.

Stohp fights off the effects of the ghoul's poison.
She tries to grapple again, but fails.
OOC - Per Improved Grapple feat - Once you have grappled a creature, maintaining the grapple is a move action.
Attempting a grapple is still a standard action, thus only the first roll counts, which missed.


Invisible Stock turns to avoid the brunt of the fireball, and gives Ohen a scowl, which the sorcerer sees just great thanks to his ability to see invisible creatures.
The dwarf continues stalking, pulling a potion on the way.

Zander trips, stumbles, and yanks his way out of the grabbing earth once again.
The paladin moves to assist Stohp.

Embarrassed at having friendly fired Stock, Ohen tries to make amends with a spell.

Fort +10, Ref +12, Will +14

---

Mirror imaged sloths scurry away, bark out a spell, and disappear.

The earth bending ghoul has no intention of taking on Stohp, Delia, and Zanderallen.
With a step, it melds back into the stone wall, and is gone.

S2 climbs to its feet (drawing AoO from Bralani) and strikes out at it.
Bralani takes 8 hp damage, plus make Fort Save DC 14 or paralyzed d4+1 rounds.

S1 steps back and fires two arrows at Brittanica.
They both miss.

The grasping area clings to Delia and the grappled Bartomus
Delia remains elusive, but Bartomus is pulled down.
Bartomus is prone.

Chamber Map
- dark 10'x 10' area is greased
- brown area is grabbing earth spell.

Enemy:

Regal looking ghoul (M) AC25 - gone
Earthwalking ghoul (gd) AC22, CMD27 - gone
Ghouls with bows (S#) AC18, CMD23
S3, S4 DEAD.

Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+12=20 ; d6+7=13 ; d20+9=10 ; d4+1=3 ; d20+17=18 ;
Thursday January 27th, 2022 10:45:30 PM

Bralani's AOO: 20 vs AC hit for 13 damage

(OOC: Does that 8 damage include the Bralani's DR vs Cold Iron or Evil aligned weapons? If not I don't think it takes any damage and IDK if it still needs to make the save to resist being paralyzed)

If the save is still needed the Bralani fails with a 10 and is paralyzed for 3 rounds

Brittanica decides to disarm the Ghoul with the bow this time but fails in the attempt 18 vs CMD 23

She flies to F14 opting to keep concentrating on her telekinesis

Bloodwitch Slots Available
All 0th
1st: 5+comprehend languages unused; 1 used
2nd: 3+detect thoughts unused; 3 used
3rd: 4+speak with dead unused; 1 used
4th: 4+divination used; 1 used
5th: 2+true seeing used; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow - cast, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V - cast, telekinesis - cast+ overland flight - cast

Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 5 hours; +4 AC
Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 20 hours +1 AC, Saves
True Seeing - 10 minutes;
sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet
Protection from Energy [fire] - absorbs 120 points of fire damage - 100 minutes or until discharged
Telekinesis - concentration or 8 rounds - Combat Maneuver: once per round, you can use telekinesis to perform a bull rush, disarm, grapple (including pin), or trip. Resolve these attempts as normal, except that they don't provoke attacks of opportunity, you use your caster level in place of your Combat Maneuver Bonus, and you add your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of your Strength or Dexterity modifier. No save is allowed against these attempts, but spell resistance applies normally. This version of the spell can last 1 round per caster level, but it ends if you cease concentration.
Summon Monster V - 3 rounds left
Bralani
CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)

Senses darkvision 60 ft., low-light vision; Perception +15

DEFENSE

AC 18, touch 12, flat-footed 14 (+4 Dex, +6 natural, -2 charging)

hp 66 (7d10+28)

Fort +9, Ref +9, Will +6

DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17

OFFENSE

Speed 40 ft., fly 100 ft. (perfect)

Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)

Ranged +1 composite longbow +12/+7 (1d8+6/×3)

Special Attacks whirlwind blast

Spell-Like Abilities (CL 6th)

At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall

2/day—lightning bolt (DC 15), cure serious wounds

STATISTICS

Str 20, Dex 18, Con 19, Int 13, Wis 14, Cha 15

Base Atk +7; CMB +12; CMD 26

Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)

Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14

Languages Celestial, Draconic, Infernal; truespeech

SQ wind form



Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+19=34 ;
Friday January 28th, 2022 7:00:33 AM

Stohp motions to the others to move away, then finds some place away from everyone else to stand and hopefully draw out the burrowing ghoul. She's ready to grab him as soon as he emerges (prepared action grapple 34)

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+9=11 ; d20+11=16 ;
Friday January 28th, 2022 9:58:48 AM

Bartomus was pulled down as he overthought his options and is pulled down. He made an attempt to overcome his shock and surprise as a result of his sudden fall.

CMD 11; Fortitude check 16
Saw different ways to respond to go from prone to entangled to not...so checks above and I think both would fail as they are a natural 2 or 5


Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used 
Friday January 28th, 2022 10:50:56 AM

Status: Hide from Undead, Protection from Evil, Haste, Fatigued (1 more round), Invisible, Heroism (50min)

Stock gives a resigned sigh when the magic using sloth disappears, amazed at the finger dexterity and speed of such a normally placid animal. He turns back to Ohen and says "Which way did it go?"

===========
Sheathe axe
Draw Flail while moving to H5


Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31  d20+6=8 ; d20+15=22 ; d20+19=25 ; d8=3 ; d6=2 ;
Friday January 28th, 2022 1:04:49 PM

Delia tries to move out of the greasy earth, but almost loses her footing as it shifts beneath her. (Acrobatic 8 vs grease DC 10, so can't move; Reflex 22 to not fall down)

She recovers enough to fire off an arrow at one of the ghouls harassing her allies. It still connects, but it was not her best form.

==============
Attack 25 vs S1; Damage 18 (16 arrow, 2 cold)

Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24  d20+17=32 ; d8+14=19 ;
Friday January 28th, 2022 5:25:05 PM

Frustrated that everything he wants to hit keep getting away Zander charges the bow wielding ghoul, calling to Stohp as he runs past, "You grab him I'll smash him."
---------------------------
Divine Bond - Hammer 11 minutes ( +2 Disruptive Adamantine Hammer)
Protection from Evil - Stock - 8 minutes
Daylight - Shield - 90 minutes
Haste 5 rounds
Smite M +5 Attack and AC, +11 damage
Smites 3/4
Lay on Hands 9/11


Charge to H16 +2 attack, -2 AC

Attack S1
32 hits, 19 damage, DC 14 Will save or be destroyed

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=25 ;
Saturday January 29th, 2022 4:29:24 PM

Ohen will attempt to identify what spell the ghast-sloth cast, and call out to Stock his best guess of where he went based on what spell was cast.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
25 Spellcraft

Mirror Image: 4 images for 12 minutes.
Spell resistance: SR 24 for 12 minutes.
Haste: 5 rounds

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday January 30th, 2022 7:33:16 PM

Stohps got this. Third times the charm. Is this the third time?

Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Sunday January 30th, 2022 11:35:46 PM

Time slows down for Brittanica and the Bralani as both wait to see how things play out.

Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used 
Monday January 31st, 2022 2:51:10 PM

Still looking at Ohen, Stock says "...in another few seconds I'll be able to sniff him out; then we'll take this ghoul down."

DM MikeK - End Combat 
Monday January 31st, 2022 6:35:27 PM

Stohp and Zanderallen set themselves to take out earth-glider, but the creature doesn't reappear.

Likewise, Stock and Ohen wait on Formerly Regal Looking But Now a Sloth. That creature doesn't reappear either.
Ohen is pretty sure it cast a Dimension Door.

Delia and Bart eventually extract themselves from the grasping floor.

Brittanica and the bralani finish off the last two ghasts.

The Shields wait, and wait some more.
The grease and grasping floor spells expire after another minute.

The team waits a few minutes longer, but the last two ghouls seem to have left for good.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=29 ;
Monday January 31st, 2022 9:19:34 PM

Bartomus picked himself off of the floor and worked to break the entanglement of the area affected by the spell. He staggered out of the floor tentacles and found some solid, less needy ground to stand upon and catch his breath.

"Ok, so we have gotten ourselves inside the pyramid. I take it we keep following after the nasty that was in charge?"

Bartomus then took some time to look about and try to get a sense of what the space they were in was used for.

Perception - 29

Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Tuesday February 1st, 2022 12:24:27 AM

Brittanica says, "Welp, that was fun. I'm out of 5th level wizard spells but I can use my ring to recast summon monster V or telekinesis if I want to. So where to now?"

Bloodwitch Slots Available
All 0th
1st: 5+comprehend languages unused; 1 used
2nd: 3+detect thoughts unused; 3 used
3rd: 4+speak with dead unused; 1 used
4th: 4+divination used; 1 used
5th: 2+true seeing used; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow - cast, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V - cast, telekinesis - cast+ overland flight - cast

Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 5 hours; +4 AC
Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 20 hours +1 AC, Saves
True Seeing - 10 minutes;
sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet
Protection from Energy [fire] - absorbs 120 points of fire damage - 100 minutes or until discharged

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday February 1st, 2022 7:23:36 AM

Stohp thought the fight was over before and it just restarted but they can only stand around waiting for so long. "It's as good a direction as any. I imagine we'll end up searching the whole place before we're done regardless."

Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used  d20+2=16 ;
Tuesday February 1st, 2022 9:38:09 AM

Status: Hide from Undead (10min/lv), Protection from Evil (minutes), Haste, Invisible (minutes), Heroism (50min)

"So Dimension Door? It can't be too far away right?" He sprints around back to the pile of treasure.

=============
Stock hustles around to the loot
Appraise 16 / 18 on nonmagical goods that contain precious metals or gemstones.


Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday February 1st, 2022 11:38:10 AM

"Yes, it should be in the pyramid still, although it could be many rooms away. It's also still a sloth, albeit a spellcasting sloth."
Ohen will stroll over to the treasure.

Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31  d20+19=23 ;
Tuesday February 1st, 2022 12:56:51 PM

"How can a sloth still say the words to cast a spell? How do their little throats manage that?"

Delia will remain vigilant, keeping watch as her allies look around.

Perception: 23

Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday February 1st, 2022 5:29:23 PM

Zanderallen looks around for any doors or passageways leading further down. "I guess we keep going and keep an eye on the walls?"
---------------------------------
Divine Bond - Hammer 11 minutes ( +2 Disruptive Adamantine Hammer)
Protection from Evil - Stock - 8 minutes
Daylight - Shield - 90 minutes
Haste 3 rounds
Smite M +5 Attack and AC, +11 damage
Smites 3/4
Lay on Hands 9/11



DM MikeK - I guess we keep going and keep an eye on the walls 
Tuesday February 1st, 2022 9:15:46 PM

Stock hurries back to where he and Zanderallen found the pile of loot, thinking perhaps the ghoul popped back there.

But it doesn't.

The rest of the Shields resign themselves to a long search of the pyramid, but again, that doesn't seem to be the case.

A fairly quick check finds five chambers off of the central one, two north, two south, and one further east. All five are connected by a tunnel running around the outer perimeter.

No one finds any more doors or passageways. This seems to be it.

Stock would know they are not in the pyramid, but underneath.

Other than the pile of coins and gems in the far room, there appears to be nothing of interest.

Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+23=38 ;
Wednesday February 2nd, 2022 1:09:38 AM

Brittanica asks "So how do we find that bracelet of Jandeth we are looking for? You don't suppose one of the undead that got away is wearing it do you?"

Know Arcana: 38

To answer Delia's question, Brittanica says, "I believe Druids and Morphlings have options available to them that allow them to cast spells verbally while in other forms. Alternatively the ability to cast silent spells with eschew materials can be combined to cast spells while in other forms. I myself as a transmuter have learned how to cast silent spells, stilled spells and to eschew material components in order to have the option to prepare for a battle where I feel changing my form beyond appearing older or younger is necessary. I just haven't done preparations in this manner as you need to use higher level slots to prepare silent and or stilled spells and I believe I need to gain more experience so that I have more spell slots available in case I don't need to transform I can still provide value and not have to use silent or still spells up."

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=34 ;
Wednesday February 2nd, 2022 6:54:04 AM

Stohp doubts that this is really everything down here, especially because divination indicated they would find the bracelet. She searches the entire area thoroughly to ensure it isn't in any of the rooms and to check for secret passages (34 perception, 37 if allowed to take 20)

Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used  d20+20=23 ;
Wednesday February 2nd, 2022 9:29:51 AM

Status: Hide from Undead (10min/lv), Protection from Evil (minutes), Haste, Invisible (minutes), Heroism (50min)

"So not down here, but can't be too far. Could they have moved up top where Evandale and Jella are?"

He gets down to sifting through the cash hoard to see if the bracelet is there.

==========
Perception 23


Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31 
Wednesday February 2nd, 2022 3:28:51 PM

Delia's eyes glaze over at Britannica's first mention of "eschew materials, but nods in gratitude at the explanation, "Doesn't seem quite right, but-" she shrugs. "Speaking of magic... anyone happen to have some spell to magically track an object? And... if it turned into a sloth would it still pick it up?"

At Stock's comment, Delia heads to the hole, shouting, "Jella? You guys getting attacked by undead or are you good?"

Assuming they're ok, she'll start from the opposite side as Stohp, also searching for secret doors/passages (automatically succeed on aid another for +2 to Stohp's check)

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20=16 ;
Wednesday February 2nd, 2022 5:34:39 PM

Bartomus was stumped. Nothing made sense in this situation and he earned about trying to figure out what they were missing. He joined the effort to look about trying to find some clue as to where throngs were.

"Could the treasure just be a decoy for us?

perception for 16 +15 for 31

sorry for missing yesterday. Thought I hit send and apparently didn't.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday February 2nd, 2022 5:51:25 PM

"Let's go up and check on Jella, see if they saw the ghasts."

DM MikeK - can't be too far. 
Wednesday February 2nd, 2022 8:29:56 PM

Brittanica wonders if one of the escaping ghouls had the bracelet.

Stohp re-searches all the tunnels and caverns, looking for a way out.

Delia and Ohen worry about Jella and Evandale.
Perhaps they're currently getting eaten by a ghoul.
But, no. Jella's voice answers back. "No. No undead up here. You guys OK?"

Bart wonders if the treasure is a decoy.

Leave it to the dwarf to actually go through the pile of treasure....sure enough, there is the silver bracelet.

There is also:
Scroll case containing a Scroll - Cure Serious Wounds
Potion of Delay Poison
Blessed Book
Amulet of Natural Armor +2
Bottle of Air
10,000 sp
Gemstones values at 50,000 gp
Bag of Holding containing 25,000 gp



Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Thursday February 3rd, 2022 12:50:29 AM

Brittanica takes a look at the Blessed Book. (OOC: are there any spells written in the blessed book?)

If there are spells written in the Blessed Book she casts Read Magic in an attempt to decipher if any of them are spells she doesn't already know.

If there aren't spells in the Blessed Book she sets it down and says, "Nice but I already got one."

She then turns her attention to the silver bracelet and sees if it fits the description of the bracelet that Jella gave them. If it does she says, "I think is what we are looking for now we just need the altar and we can use this to repair the joining ritual right?"

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday February 3rd, 2022 7:12:20 AM

Stohp grunts. "Maybe. Seems to easy. Lets get back and consult the others."

Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used 
Thursday February 3rd, 2022 9:38:20 AM

"I hate disappearing undead wizards." He helps gather the treasure and moves back to the rope, eventually climbing up.

==========
I've added all the cash to the party treasury:
https://docs.google.com/spreadsheets/d/1gLQq97B-c3AnBjUALAEQjaor4uBHNVW0SgU69GlgVak/edit#gid=0

DM MikeK- Which type of Bag of Holding is it?==========


Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31 
Thursday February 3rd, 2022 3:00:28 PM

Delia calls back up to Jella, "Yeah, we're fine. We just had some ghouls disappear on us."

She'll help load up the shinies and once everyone heads up, will climb up the rope too.

Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday February 3rd, 2022 8:00:07 PM

"I don't like the idea of leaving them down here, but I guess we got what we came for.."

DM MikeK - I guess we got what we came for 
Thursday February 3rd, 2022 8:21:36 PM

Brittanica first looks at the Blessed Book, and finds it to be empty.
She then looks at the bracelet, which appears to be the one Jella and Evandale described.

Stohp is still suspicious.

So is Stock, but the dwarf sees no options for chasing undead wizards.
The bag is a Type IV Bag of Holding.

Delia assures the waiting Jella and Evendale that everyone is fine

Zanderallen doesn't like the loose ends either, but the party got what they came for.

After Stock collects the treasure, the Shields make their way up the hole.

Hawky swoops down to perch on Delia, tilting her head one way and then the other as she inspects the ranger.

Jella and Evandale wait expectantly.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=19 ;
Thursday February 3rd, 2022 10:56:48 PM

Bartomus climbed back upwards in silence. But, in his mind he was having a pretty loud debate with himself. It just didn't make sense that what they needed was well just there in the heap of gold along with a lot of other things. Valuable other things. Just sitting there along with the bracelet.

When he got back up onto the top of the pyramid, he walked about taking a moment to look about trying to see if there were any signs of anything coming towards the pyramid.

Perception 19

Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Thursday February 3rd, 2022 11:33:22 PM

When they reemerge out of the hole at the top of the pyramid, Brittanica takes the silver bracelet out, approaches Jella and asks, "Is this the bracelet that used to belong to your father?"

If Jella agrees that it is Britannica asks Jella and Evandale, 'Where is the altar so that we might finish repairing the broken ritual using the bracelet and hopefully solve the problems that have been happening."

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=21 ;
Friday February 4th, 2022 7:14:50 AM

Stohp keeps a sharp eye open. "We didn't get all the enemies down below. I'm expecting more trouble." she warns the two who waited outside (perception 21)

Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used 
Friday February 4th, 2022 8:53:35 AM

Status: Heroism (~50 min)

"I'm sure we scared those two undead back into their graves.

I'm not worried!"


He says this last bit a little too loudly, looking around at the surroundings to see if the undead suddenly appear.

Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31 
Friday February 4th, 2022 2:55:49 PM

Hawky softly squawks at his mistress, expressing his disapproval of being left behind. She murmurs, "I know... I know..." and starts consoling him with little bits of jerky she pulls from her pack.

"Any reason that undead specifically would take issue with this ritual?"

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Saturday February 5th, 2022 12:15:50 PM

"Oh, the bracelet is just in the treasure. Well, maybe we get an easy break for once, and some easily defeated corpses from the pyramid simply thought the bracelet was shiny. Let's get on with the ritual I suppose, we can keep a lookout if they come back."

DM MikeK - I guess we got what we came for 
Saturday February 5th, 2022 2:10:09 PM

In answer to Brittanica's questions, Jella nods solemnly, and indicates the stone table next to the hole.

The Shields watch, with varying degrees of suspicion, as Brittanica places the bracelet on the altar.

Evendale steps up to provide an incantation.

Before he does, the bracelet glows with a bright white light, and slowly sinks into the stone of the altar.

As soon as it has completely descended into the altar, the altar itself flashes bright white, a sight accompanied by the sound of a low pitched gong. The visible sound wave of that gong races out from the Altar in all directions, with the trees on the edge of the clearing swaying as if struck when it reaches them.

Everyone gets the sense of a benign presence in the air.

Jella is beaming, as tears stream down her face.

"It's him", she breathes. "He's back."



Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=25 ;
Saturday February 5th, 2022 9:58:19 PM

"Anyone else just feeling that maybe this all just happened a bit too easily? I mean it's great to feel that things are better, or am I being the wet blanket here?"

Bartomus looked about again. He just felt a bit skeptical.

Perception 25

Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31  d20+23=27 ; d20+12=17 ;
Sunday February 6th, 2022 10:14:11 PM

"Not sure, Bart." Delia will mutter back to the Taur, "I haven't been around long enough to know if things ever go this smoothly for y'all, but it rarely did for me. But maybe just this once things get to be simple."

She'll keep alert, watching for any abnormal sound, sight, or smell and give Hawky the hand signal for Watch.

D Perception: 27
H Perception: 17


Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday February 6th, 2022 11:04:15 PM

Stohp feels it's rude to talk to an invisible presence as if it's not there. "Hello. Nice to see - er, meet you. I'm Stohp." she goes on to introduce the rest of the party.

Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+23=25 ; d20+23=37 ;
Monday February 7th, 2022 12:41:09 AM

Brittanica casts detect magic trying to physically sense Florin's presence. She looks around.

(Know Arcana: 25)
(Spellcraft: 37)

Bloodwitch Slots Available
All 0th
1st: 5+comprehend languages unused; 1 used
2nd: 3+detect thoughts unused; 3 used
3rd: 4+speak with dead unused; 1 used
4th: 4+divination used; 1 used
5th: 2+true seeing used; 1 used

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow - cast, glitterdust, false life, Owl's Wisdom - cast, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door + elemental body 1
5th:summon monster V - cast, telekinesis - cast+ overland flight - cast

Detect Magic - 60 foot sensor; 10 minutes
Prying Eyes - 6 hours; 6 semitangible, visible magical orbs (called “eyes”) that move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions;
Mage Armor - 5 hours; +4 AC
Overland Flight - 5 hours; 40 foot fly speed (good) +4 bonus to Fly Checks; Can hustle
Threefold Aspect - 20 hours; +2 Dex; +2 Con; -2 Wis; Brittanica appears as a young adult maiden
Barkskin - 100 minutes; + 4 natural armor to AC
Ritual of Warding- 20 hours +1 AC, Saves
True Seeing - 10 minutes;
sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet
Protection from Energy [fire] - absorbs 120 points of fire damage - 100 minutes or until discharged
Detect Magic -

Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used 
Monday February 7th, 2022 8:32:18 AM

"...definitely a wet blanket, Bart."

He gives Stohp a strange look when she begins talking but otherwise keeps silent. He fidgets, scratching his beard and just looks slightly uncomfortable at the ritual he can't really comprehend.

Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 
Monday February 7th, 2022 4:13:18 PM

Watching in silence as the ritual starts Zanderallen almost jumps when the bracelet and then the stone glow and a shockwave washes over them. He forces himself to calm down and relax when Jella identifies the new presence. He smiles warmly at Jella, "I am glad his connection has been restored, you should all be safe once again.", he then turns to the group at large, "Do you think there is anything we need to do to make sure the Entwining is not broken in the future? Those undead did not seem to be hindered by solid stone and I'd can't help but worry they may be trouble in the future. Thinking back to the pyramid now occupied by the Beastfolk, it also contained undead entombed within it, a mummy if memory serves. These pyramids must be tombs for whatever society built them in ancient days." Zander scratches his head at the realization.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday February 7th, 2022 4:37:09 PM

"Has he said anything to you, Jella? Will your people be safe once again?"
"Remind me what caused the disconnect in the first place, that we might prevent it from happening again.


DM MikeK - I guess you're safe now 
Monday February 7th, 2022 7:13:07 PM

Even in the calming presence of Florin, Bartomus remains skeptical. Perhaps the taur has experienced a few too many surprises.

Brittanica casts Detect Magic, and finds a general aura everywhere. Given the Shields are in the middle of the Crying Wood, that’s not unexpected. She is aware that similar regions, such as the Scab and the Culverwood, exhibit similar characteristics.

Stohp says hello, earning a raised eyebrow from Stock. But, the taur will never be dissuaded that she ‘felt’ a smile in response.

Ohen and Zanderallen ask questions about what happens next.

Jella can only shrug in response.

Evandale answers, “We’ve done as Jella’s vision asked, and restored the Entwining. Whether this is sufficient to hold off the Crying Wood, only time will tell.”

He smiles broadly.
“In the meantime, I suggest will return to Elvengard. I believe it is time to tap into our finest wine reserves.”

With that, Evandale and Jella descend the pyramid and head back for the beetles.

—---

Experience!
All PC’s earn 80,000xp and 1 hero point!


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=21 ;
Monday February 7th, 2022 10:59:22 PM

"Something just doesn't feel right about all of this, just saying," Bartomus said aloud again. He followed the others as they descended down the pyramid. He suddenly felt good though, and that triggered a bit of a cheery nature in his outlook on things. But, he was still suspicious.

Perception 21

Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Tuesday February 8th, 2022 2:56:23 AM

Brittanica says, "You're finest wine reserves you say? Do lead on. Are all you wines grape based or do you use any other fruit? Since you are in one of the magical forests of the Wold do your wines have any magical properties?"

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday February 8th, 2022 7:03:23 AM

"I guess he can't talk. Still best to be polite. I'm worried as soon as we leave those burrowing creatures are going to come up there and steal the item again. If it doesn't have to stay, we should take it with us." she asks the casters and the locals their opinion and if no one raises objections takes the bracelet with her.

Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used 
Tuesday February 8th, 2022 9:12:19 AM

[b]"I could certainly use a celebration. I imagine the town can rest at ease knowing that its defenses are restored. Alas I'm not much of an imbiber of strong drink. I would hate to lose control of my temper when in a state like that."

He takes a moment and grabs a sliver of grayish-brown rock that broke off the pyramid and slips it into his waste pouch. Then starts moving down the side of the pyramid with purpose.

Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday February 8th, 2022 12:41:20 PM

"The first entwining seems to have been broken by the removal of the bracelet, which won't be an issue in the future." Feeling better and better about the situation the more and more the restored presence of Florin lifts his spirits he happily follows the others down the pyramid towards the beetles. He does ask a question though, "So is it safe to travel without the beetles now or is that pushes things too far?"

Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31 
Tuesday February 8th, 2022 12:50:31 PM

Delia looks around, automatically trying to identify the source of the Presence. She'll shake it off and follow the others off the pyramid, giving an awkward but respectful nod towards the altar the bracelet was absorbed into before they leave.

Wrapping Up


DM MikeK - We should take it with us 
Tuesday February 8th, 2022 7:44:58 PM

Bartomus lightens up a little bit, but it seems he’s been surprised one too many times to completely relax.

The group mounts the beetles, with Evandale answering Zanderallen.
“No, we still must stay in contact with the beetles until we reach Elvengard. The Entwining protects our town, but the Crying Wood remains as dangerous as ever outside of our border.”
The elf indicates Jella.
“Only Jella was able to walk unmolested through the Wood, and that was before the Sargrass Event. We do not know if Florin is strong enough to protect her now that the Wood’s power has been amplified.”

Stohp wonders if the group should go back and retrieve the bracelet to prevent the burrowing ghouls from stealing it.
Evandale considers for a moment.
“It likely makes no difference if we take it or they take it,” he offers slowly. “If the bracelet leaves the altar, we could be in the same position.”
He thinks some more.
“That is, if the bracelet is even intact any longer. It could have melded with the altar, or with Florin for that matter. The possibilities are…endless.”

Evandale’s thoughts on the bracelet are interrupted by more concrete questions about wine.
This subject he embraces whole heartedly.
“They are indeed grapes, grown in the tree branches. There are not many vines, meaning not much wine. But we have patience, and with patience, great things are possible.”

The elf appears to have a passion for winemaking, and appears happy to expound upon the process at length.

But first, the group needs to decide whether to go back as Stohp suggests.


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Tuesday February 8th, 2022 11:35:29 PM

"Stohp, if we have to, then yea, let's go back. But, what if it is something like the entwining they keep talking about. Where everything melds together and becomes part of something bigger?" Bartomus asked. He wasn't sure of anything in all of this, but he could understand the other taur's position.

"Could we send the hawk to scout out the bracelet and see if it is even on the altar?"

Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Wednesday February 9th, 2022 2:21:20 AM

Brittanica says, "Could the hawk safely navigate through the air or would it be subject to the normal protections of the wood? If I purchase a small silver mirror I could scry but I would need like 500 more gold"

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday February 9th, 2022 7:57:13 AM

(I intended to have her bring this up as people were starting down the pyramid.)

"It'll take like five minutes and something that important shouldn't just be left where anything can happen to it. Take it back and lock it somewhere safe so when in a hundred years this same thing happens there's no risk of it being lost or stolen or taken by a magpie because it's shiny. I mean come on, this is like basic sense to keep powerful magical items secure not lying on a table in the middle of nowhere."

Stohp walks back up the pyramid, grumbling a little about stairs, and checks to see if the bracelet is still there.

Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used 
Wednesday February 9th, 2022 9:22:49 AM

"You guys did see that the bracelet sank into the stone of the altar, right? It feels pretty secure to me. Except for the earth gliding ghoul. I mean maybe Bart could turn into an earth elemental and fish around for it but I'm not convinced it's there."

Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 
Wednesday February 9th, 2022 4:59:44 PM

"Let's discuss practicality. Spell casters what options do we have for chasing two creatures that seem to be able to burrow through solid stone at will. Do we have the ability to chase them down? If yes then let's go get them. If no then we'll have to hope the bracelet melding into the altar is safeguard enough. And if we can't chase them do we have any options to seal the pit back up? They can obviously burrow through stone but they were content to slumber beneath the pyramid before, if closed back in they may be content to go back to slumber."

Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31 
Wednesday February 9th, 2022 5:10:03 PM

"Stupid creatures that can't be tracked down normally..." Delia mutters to Hawky (herself) discontentedly.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday February 9th, 2022 6:26:59 PM

"Just a bit of stone will block most detection magic. I don't think we'll be able to track them. I personally don't have a way to shape stone. Brittanica?"

DM MikeK - Stupid creatures that can't be tracked down normally 
Wednesday February 9th, 2022 7:05:22 PM

The party walks back up the pyramid to the altar.

But, as Stock has pointed out, everyone saw the bracelet sink into the altar until it disappeared.
There is no trace of it when the group approaches.

Zanderallen turns his mind to the issue of the two remaining ghouls. Can anyone in the group track them, and barring that, can anyone in the group seal the tunnel?

The Shields continue discussing options.

Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Wednesday February 9th, 2022 11:26:40 PM

Brittanica says, "Well I can cast detect creature but a thin sheet of lead or running water blocks it so if they are digging around in the stones of the temple my sensor won't really do anything. I don't suppose we could try to lure them out somehow? Do they like meat? Do we have any meat we could use as bait?"

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20=3 ;
Thursday February 10th, 2022 8:03:29 AM

Once she's searched and confirmed it isn't there Stohp throws up her hands. (perception 20) "Oh forget it. Who knows what happened to it. Maybe it's just in the rock and the borrowing ghoul gets it, maybe it's gone, maybe it vanished to wherever the dead guy's spirit rests. There's not much we can do about it and the problem looks fixed so I guess lets just go."

She grumbles under her breath about magic artifacts, weird rituals, and lax security for about half the return trip to town.

Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used 
Thursday February 10th, 2022 10:02:01 AM

Stock laughs at Stohp's annoyance. "Yeah, I don't get it either. I was half hoping somebody would ask me to chop that altar in half to see if we can find the bracelet inside."

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Thursday February 10th, 2022 11:49:10 AM

"So, do we really need to vanquish the ghouls? I mean, they may be trapped within their own world down there. If we are worried about them coming after us, I think there is a way I can make it a bit painful for them to climb up and out of that hole. But, it won't last more than half a day or so."

Bartomus looked about and back at the hole dropping into the temple.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday February 10th, 2022 12:29:00 PM

"Perhaps instead of trying to find the ghouls we could protect the altar instead. Could we consecrate the area? Or trap it? Or set up magical guardians? What do you think Evendale, I think the necklace is quite safe, for now, but would the altar being destroyed harm the ritual?"

Zanderallen (Zachary H) 115(4 non-lethal)/119 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday February 10th, 2022 2:04:50 PM

"Seems we will have to leave the forest to look after itself. I'd guess their is no way to get the bracelet out. And I really don't want to be breaking things at the ritual site. Might permanently end the Entwining practice. Evandale will have to make sure the next group to do an entwining in a couple hundred years keeps their eyes open. Let's go celebrate." Zanderallen starts heading to the beetles, not perfectly satisfied but happy enough with how things turned out.

Delia (Hannah) HP: 75/91; AC 28/17/22; CMD 31 
Thursday February 10th, 2022 5:48:02 PM

"The ghouls seemed happy to not eat us until I went down there," Delia offered, "Either way, we crippled them by killing all the minions."

Delia makes sure she ends up on the beetle she rode to the ritual site. She listens good-naturedly to Stohp's grumbling on the way back, agreeing with some points about having to deal with weird magic.

DM MikeK - leave the forest to look after itself. 
Thursday February 10th, 2022 7:43:09 PM

Having assured themselves the bracelet is not just sitting on the altar, the Shields more or less determine to just leave it alone.

Stock does linger a bit, half hoping for someone to ask him to smash the altar.
Ohen actually suggests it.

But Zanderallen thinks better of it, and Evandale is absolutely appalled by the idea.

Discussion briefly turns to trapping the ghouls, luring out the ghouls, and/or protecting the altar from the ghouls.

In the end, The Shields decide to return to Elvengard, though they are not wholly satisfied with the experience.

Nonetheless, they ride back, listening to Stohp’s occasional grumbling.

Back at Elvengard, the party is shown to their rooms, as well as some baths, and given the opportunity to rest and clean up before the evening’s celebratory dinner.


Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Friday February 11th, 2022 12:47:20 AM

Brittanica takes advantage of the bath.

She plans to ask more in depth about the elves wine making techniques later.

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday February 11th, 2022 6:31:53 AM

Stohp gets over being grumpy by the time they return to town. She has a good meal and goes to bed early.

Stock (JonM) HP: 125/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 3/31 used 
Friday February 11th, 2022 8:33:18 AM

Stock does not partake in the strong drink but enjoys himself as loudly at the celebration as anybody. He offers multiple cheers to Florin and stays awake late into the night talking with the Shields and practicing the few words he knows in the elf language.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Friday February 11th, 2022 10:10:31 AM

Bartomus took to the bath like a fish to water. He started to relax within the warm water and just gave some thought to the events in the forest. He was still uncertain as to who the undead had been before and what role they had played in the torment of the sentience of the Crying Wood. But, with a few deep breaths and warm water, he relaxed.

Eventually, he washed up and tried to make himself presentable considering all of his finery was back in the headquarters. But, he at least made a point of trying to look better than when he got off the giant beetle as he walked into the hall where the dinner was to occur.

Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Friday February 11th, 2022 5:13:35 PM

Zanderallen channels energy a few times to heal everyone's injuries before they disperse. Sliding into his bath he lets the stress building ever since they first enter the Crying Woods out. Especially here in the village the malevolent presence was completely gone. He washes, grooms, and pulls out the spider silk clothes from the drow from their neatly folded space in his bag of holding. Putting them on he prepares to enjoy himself at the celebration.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Friday February 11th, 2022 9:33:53 PM

As the Shields disperse to prepare, Delia remains outside. Enjoying the restored peace and quiet. She'll give her cloak a good dust-off and call that good for preparing for the celebration.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Saturday February 12th, 2022 2:05:27 PM

Ohen rests and prepares for the dinner, glad that this mission has been less harrowing then the previous ones.

DM MikeK - Celebration 
Sunday February 13th, 2022 12:34:01 PM

Delia dusts off her cloak, and declares herself ready. Some of her companions take more time, with Bartomus and Zanderallen in particular enjoying a nice, long, hot, bath.

Soon enough comes dinner, a buffet feast of nuts, berries, fruits, vegetables, breads and sauces in nearly every configuration and preparatory style one could conceive. There is also ale and wine. Very noticeable among the plates, platters, and bowls is an absolute absence of meat.

Evandale is more than happy to enter into a winemaking discussion, explaining they grow the vines in the upper canopy of the trees using the tree branches to provide nutrients and irrigation channels to capture and provide the appropriate amount of water.

After the meal comes music and dancing. The elves favor strings and long, evolved, waltz-like dances which are quite enticing to observe, and nearly impossible for a novice. To one side, several children are attempting the steps under the watchful, and amused, eyes of their elders.

The meal is pleasant, the music is nice, the alcohol is strong, and anyone staying long enough find themselves in the company of friends, some of whom would like to become a lot friendlier.

Morning comes, as it always does.

Evendale and Jella meet the party in the hall.

“We thought to accompany you back to the sequoia,” Evandale offers.

Bartomus has hopefully remembered to prepare his Travel via Plants spells for the return.

If there is nothing else, the party finds themselves shaking hands, and ready to depart.


Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday February 13th, 2022 8:07:58 PM

Stohp thanks everyone for the hospitality and tells them to call them back if there's any further trouble.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+5=23 ;
Sunday February 13th, 2022 9:14:29 PM

The party was delightful. Bartomus tried to join the children in learning the moves of the intricate dance failing at times, but doing better than he actually expected. The children laughed, the elders laughed, and Bartomus enjoyed the ale.

During the course of the evening, it became pretty clear they were leaving the next morning. Bartomus got up a bit blurry-eyed and managed to clean up, pack, and then go find a place to undertake his morning meditations. They were leaving. He would need to remember the spell that he had been taught to travel back through the giant tree. He spent a good deal of his mediation replaying over and over just that spell.

He joined in with the others coming out of their rooms. He swung his pack over his shoulder and smiled at their new friends.

"Let's do this!" Bartomus said.

Performance - 23 for the dancing; cast the spell...

Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+23=38 ;
Monday February 14th, 2022 12:21:07 AM

Brittanica asks after the winemaking techniques their hosts employed.

She also takes time to work on her amulet of natural armor after dinner. (Spellcraft: 38)

(OOC: did we all level or only some of us because I haven't yet.)

Stock (JonM) HP: 149/149; AC: 28/25/16 DR 2/-; CMD: 31; Rage: 0/31 used 
Monday February 14th, 2022 9:12:33 AM

Stock bows low at the sequoia to their hosts and attempts to repeat an elvish goodbye that Sid once taught him, "May the earth feed the roots of your family and may the light have them grow healthy and strong." Of course given his lack of knowing much of the actual language though, he's really not sure what exactly he says.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Monday February 14th, 2022 1:04:46 PM

Once the dancing begins, Delia puts herself in an out of the way spot, watching the celebration and sharing her food with Hawky. The dancing and music is beautiful, but its elegance reinforces her out of place feeling at large social events. She ducks out as soon as she deems it acceptable and heads to bed.

At the sequoia, she wishes their hosts well, "If you need anything don't hesitate to ask us for help again. We'll come."



Zanderallen (Zachary H) 119/119 AC: 30 T: 13 FF: 30 CMD: 24 
Monday February 14th, 2022 5:53:42 PM

Zanderallen enjoys the festivities, hanging around later into the evening, but excusing himself before things get too friendly. He wakes the next morning with only some discomfort.

He bows to Evandale and Jella at their offer, "We would be glad of your company. You shall make much better traveling companions than those that accompanied us on our way in." Wishing them well he prepares for the odd sensation of stepping into a tree.

(OOC: Zanderallen leveled by a fair margin.)

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday February 14th, 2022 6:40:44 PM

Ohen will enjoy the food and wine, although he stops himself from having too much wine after learning they are leaving the next morning. He will enjoy the pleasant conversation of Evandale and the other elves, and enjoy the dancing, although he will not attempt to join himself. He will go to bed before it gets too terrible late.

Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Tuesday February 15th, 2022 12:57:08 AM

(OOC: I'll have to run the numbers since I started Brittanica; I am terrible at keeping track of xp)

Brittanica wonders if the journey to the sequioa will be as eventful as the journey from it or if their sortie at the temple had the desired effect

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday February 15th, 2022 8:26:17 AM

Stohp enjoys the meal and the celebrations and takes the time to get to know their hosts a little better. Once it's time to go she's fine with an escort and ready to get back to a place that has beds and chairs better designed for large sized creatures.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Tuesday February 15th, 2022 9:02:52 AM

Stock is mentally checking off a list of potential purchases at the Catacombs as he waits for the others to say their goodbyes and for Bart to open the pathway home.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Tuesday February 15th, 2022 1:08:26 PM

(OOC: Hawky is leveled, Delia is mostly there. Waiting until I decide on what to buy to update skills)

Delia idly wonders how long the Shields will have before the next crisis arises. Thinking, she realizes she doesn't really have any hobbies outside of fighting baddies, practicing shooting, and making arrows. For fighting baddies. Maybe she should take up... non-violent woodworking. Or... surely there were many good things she could do if the Shields had some downtime. She'd figure them out.

DM MikeK - And we're back 
Tuesday February 15th, 2022 6:38:12 PM

Brittanica and Evandale have a very long, very detailed, very boring conference on winemaking.
She loves it.
Everyone else avoids them like the plague.

The night eventually ends, as nights do.

Bartomus remembers to recover the correct spells.

The Shields head back to the sequoia.
They note the absence of the Crying Wood all the way to it.

Evandale waves a hand in the direction beyond the tree.
“If all is returned to normal, the border is another 100 feet off.”

Bartomus casts his spells, and the party finds itself back on the shore of the lake.
Brother Carlo, of the Circle, has been holding vigil.
With him is a turtle boat.

“You’re back!” he exclaims happily.
“Did it work?”

-------------
Experience awarded in this module thus far:

10,000 xp on 11/2
30,000 xp on 11/25
80,000 xp on 2/7

And I missed awarding after a couple scenes.
Everyone gets an additional 25,000 xp.

That makes the total 145,000 xp for the module, which should put everyone easily into Level 13.


Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Wednesday February 16th, 2022 12:51:02 AM

(OOC: I'll start leveling another day)

Brittanica scribbles notes on Elvish Winemaking on several cocktail napkins at the party. She tells the others, "To get far enough in the Starmages guild I need to publish a work. As knowledge is power and though I am a transmuter, I have a passing interest in divination, I think one day I'll write a book about magic and other things called the Encyclopedia Brittanica and I couldn't get enough research for my book without being a part of your group."

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday February 16th, 2022 6:04:50 AM

Stohp greets Brother Carlo warmly. "We seem to have solved the problem. Just had to renew the ritual binding the spirit to the wood."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Wednesday February 16th, 2022 9:11:22 AM

Stock smiles at Stohp and Carlo and says, "Was there a doubt we'd be successful? I imagine things have been quiet around here?"

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday February 16th, 2022 9:55:56 AM

"It's good to see you too Brother Carlo." Bartomus added as he followed along with the others.

He looked back at the giant tree and smiled realizing the potential such a means of travel might have in the future for himself and the Shields. When he saw the turtle boat out in the water, however, he smiled even wider. There was just something fun about riding atop a turtle as it worked its way through the waters and waves of the lake.



Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Wednesday February 16th, 2022 4:50:53 PM

OOC: (did... did you name your character just for that pun?... so disappointed Hugh lol)

Delia waves at the turtle as the Shields report their success to Brother Carlo.

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Wednesday February 16th, 2022 5:13:02 PM

"All is well Carlo. Tell your circle if there's ever an issue in the future we're not just here to help Lakeviewe, you just have to ask." Zanderallen gets on board the turtle to head back home.

(OOC: Zanderallen is fully leveled. just need to get a catacombs order in once we divide the spoils.)

DM MikeK - Encyclopedia Brittanica 
Wednesday February 16th, 2022 5:33:56 PM

The Shields give Carlo the good news, and those that wish to mount the Dragon Boat.

It is as speedy as always, and within a few hours, the team is back on the Float.

Brittanica gets the opportunity to drop a pun she's been waiting months for, and all is well.

Everyone's thoughts turn to non-adventuring for a while, and they find themselves free to pursue them.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday February 16th, 2022 6:12:37 PM

Ohen watches carefully on the way back to the sequoia, and relaxes when the border of the crying woods are once again pushed back. He enjoys the pleasant trip back to the float.

Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Wednesday February 16th, 2022 11:34:46 PM

(OOC: No; I didn't name her Brittanica just because of the pun; Ever since I got into my head to make my own Theurge / Seer I set upon the name Brittanica. My NPC one in Hook City was named Agatha Azaroth)

Brittanica enjoys the trip back to the float and prepares to settle in to continue work on finishing her amulet of natural armor, scribe new scrolls into spell book and potentially take care of things she needs to do at the Star Mages guild.

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday February 17th, 2022 7:13:40 AM

Stohp does her normal rounds of checking in on people and visiting the WLA.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Thursday February 17th, 2022 9:01:29 AM

Stock allows himself to sleep late for once, on the day the Shields return to The Float. He then begins to work on a new project in the workshop, He starts but turning down a few long wooden dowels.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Thursday February 17th, 2022 6:11:41 PM

Delia restocks her ever dwindling supply of arrows and pops in on her old town guard buddies to see if anything dramatic is happening in the Float. At HQ, she'll spend her time watching Stock in his workshop and trying her hand at some small carvings and practicing archery on the rooftop.

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday February 17th, 2022 7:04:21 PM

Zanderallen spends some time with Pepper, telling her about their adventures in the Crying Woods. He makes her promise to remain extremely vague on the details of the Entwining and how to travel through the woods.

DM MikeK - Carving and Crafting 
Thursday February 17th, 2022 7:59:29 PM

The Shields take a day or two to relax, and then work their way back into life on Floating City.

Brittanica spends a lot of time crafting.

Stock begins to work on a new project in the workshop. Once Delia replenishes her arrows, she joins him, and tries her hand at a carving.

Zanderallen fills in Pepper, but then makes her promise to remain extremely vague on the details of the Entwining and how to travel through the woods. The reporter’s eyes flash at the request, but she sees the reasoning and promises to be good.

Stohp makes the rounds, including letting Drommond Deepforge know their quest has been successful.

All in all, Float is quiet. Another Mask Day is approaching, and the city always seems to hold its collective breath in the weeks leading up to it.


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+9=23 ;
Thursday February 17th, 2022 11:17:38 PM

Bartomus found himself in need of a bath and a long nap. Waking up much later than expected, Bartomus went about working on the bone carving of the various adventures the Shields had undertaken to date. He roughed out the different panels and felt good about his progress, but realized that hours had passed and he really hadn't left his room.

He left his room, cleaned up and made a point of visiting both the druids and the WLA. The objective was with both was to update them as to what the Shields had discovered and done. He also wanted to purchase something to eat along the way.

Profession bone carving - 23

Brittanica Mundy (Hugh) HP 80/113 [92 / 125 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+23=36 ; d20+23=27 ;
Thursday February 17th, 2022 11:57:08 PM

(Spellcraft: 36, 27)

Brittanica finishes her amulet of natural armor.

She asks her teammates, "Do you think I could wear an illusionary mask on mask day or do I have to purchase and/or make a physical one?"

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday February 18th, 2022 6:32:51 AM

Stohp levels up. /flex.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Friday February 18th, 2022 8:58:59 AM

"It would not matter to me, Brit. Of course I can't see through Illusions and it might be a big jarring for those who can. If you would like, I could make for you a fairly plain mask that you could decorate with illusions."

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Friday February 18th, 2022 6:17:11 PM

"Come on, Brit, where's the fun in a fake magic mask? There are all kinds of family shops and orphanages that make masks for this festival."

She'll go with Bart to talk to the druids and WLA as she's considering joining the latter organization.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Sunday February 20th, 2022 8:12:42 PM

Ohen will spend his time getting to know the neighbors and shopping for a mask for the festival.

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday February 20th, 2022 8:24:07 PM

Stohp has a full room of clothing and masks and stuff for any possible occasion but it's all taur sized and shaped so no one else could use it but maybe Bartomus (bought one of every outfit listed in the manuals a long time ago so can just handwave her having any possible set of clothing XD)

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Sunday February 20th, 2022 8:52:32 PM

Brittanica finds that she is able to advance her knowledge as both a Transmuter and a Bloodwitch. She says, "Perhaps I'll buy a mask, I don't know. How much money did we get from the last adventure? I need to update my spellbook a little."

(OOC: Leveled)

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Monday February 21st, 2022 9:04:53 AM

Stock heads up to the WLA guild for the day, sitting in an overstuffed corner chair and sharing adventure stories with anybody that asks.

Flower's Blessing
Mask Day is Coming


DM Robert - In the begining 
Monday February 21st, 2022 5:17:10 PM

After seeing too their normal day to day tasks the Shields gather together in the Giggling Ghost to have dinner. As they sit there the doors burst open. One of the residents of the Fence shouts out, "Happy did you hear? The Under Lord is retiring! That means a big election. And they are going to schedule it for this coming Mask Day which is not to far off. I need a drink."

Immediately the whole tavern is abuzz. Everyone begins talking about the need to get a sure fire mask.

Knowledge Local 10: Highlight to display spoiler: {Once a year, on Mask Day, the Underlord emerges to preside over the selection of 20 new Undercrats. These undercrats must serve 20 years in servicing the machines that keep the Floating city afloat. Custom is to select a mask that ensures the gods overlook you for the choosing.}

OOC I know some of you have 'started' looking for masks already but I need to retcon that a bit because there are things that happen when you actually start looking for masks. You may want to spend a little time in the tavern talking about politics or mask strategies with the peoples.



Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Monday February 21st, 2022 6:33:55 PM

"Mask day again, time sure flies when you're saving the world. I wonder what mask I'll wear this year? Should probably coordinate with Pepper." He moves to sit with some of the locals he knows as being more up to date in politics and listens in on their discussion, remaining mostly silent to absorb their wisdom.

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+12=18 ;
Tuesday February 22nd, 2022 1:01:47 AM

(OOC: how much money did we get from the last adventure?)

Brittanica says, "I couldn't waste 20 years being an Undercrat. As much as I would learn from servicing the machines that run the city, I'd learn more doing my own research, plus I'm assuming anything I'd learn as an undercrat I wouldn't be able to publish in the Encyclopedia. Maybe it is better to not make an illusionary mask in case the underlord can see through illusions"

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday February 22nd, 2022 5:34:37 AM

Stohp enjoys a quiet meal and debates which of her outfits and masks to wear for the holiday.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+3=13 ;
Tuesday February 22nd, 2022 8:44:21 AM

"Did we ever meet the Under Lord? I have a hard time getting this stuff straight. How do they choose Undercrats anyway?"

===========
Local 13


Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31  d20+1=16 ;
Tuesday February 22nd, 2022 3:30:36 PM

"It'll be odd attending a Mask Day without a guard uniform on. I've ended up out in the wilds during the ones after. Should be fun!"

Local 16

OOC: (I will level up all the way this evening after work)


Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20=1 ;
Tuesday February 22nd, 2022 4:15:19 PM

"Oh this sounds interesting, I assume this is like a masquerade? Where you wear a colorful and exciting mask in order to draw attention to yourself?"
~~~~~~~~~~~~~
Knowlege local: 1

DM Robert - Where you wear a colorful and exciting mask in order to draw attention to yourself? 
Tuesday February 22nd, 2022 5:33:01 PM

Zanderallen tries to sit in on a conversation.
Brittanica - I don't know I will email MikeK.
Stohp eats. - note you will need a new mask, old masks are never kept.
Stock wonders about meeting the underlord.
Delia does some reminiscing about mask day.
Ohen asks about masks.
Bartomus ?

--

Zanderallen overhears, "I bet Tenoch Keenhoof is going to run again." When Zanderallen sits down the two stop talking and turn to Zanderallen. "What do you think? I mean you're a hero. Do you have any inside tracks?"
Z-Knowledge local 15: Highlight to display spoiler: {Tenoch Keenhoof: Minotaur. Tall. Manager of the Diamond Midway entertainment area on Level 1. Low booming voice and trained as a town crier and an auctioneer. Never forgets a name. Very ambitious. Third time to run for Overlord.}

Brittanica wonders about illusionary masks and learning about the machines.

Anyone Knowledge Local 10: Highlight to display spoiler: {The choosing is done by the Gods overseen by Flower. Mask venders are prohibited from making more than 20 of the same mask. Each vender spends the year between each mask week working on making quality and unique masks.}

Anyone Knowledge Local 15 in a native to the Float, 25 if not a native Highlight to display spoiler: {The secrets of the central Float mechanics/magics is kept secret. If you've ever seen the end ceremony the undercrats are brought up and allowed to reclaim their youth, some do some don't. They are also memory wiped of everything that went on below.}

A patron slaps Stock on the shoulder. "Sure and if anyone could meet him twould be you heroes. Nah the likes o' us. He only comes up on mask day to lead the new ones down. Until he retires, then he gets replaced by the current Overlord. Don't think the current Overlord has been serving longer th'n 4 years. Heard tale there was one Underlord stayed down 31 years."

Another patron takes the opportunity to sit next to Ohen. "You're new here I can tell. Now unless you're livin' in the Trash level, or servin' time in prison, you wears a masks to divert the gods attention. Even with the stipend they give your family 20 years is a long time to be separated. My wife's been down there 10 years. My kid don't even remember her. Tant right." he grumbles.

OOC Note, the Float map is no where big enough. I've been informed that the city population is supposed to be the second largest city in the northern Wold. So it has to be around 50,000 people. In some respect then the 400 serving to keep the city afloat is a small portion of the population.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=26 ; d20+7=27 ;
Tuesday February 22nd, 2022 8:51:43 PM

Bartomus had gotten lost in his thoughts and was listening, but tried to focus on what he recalled about the last Mask Day.

"haven't met an Underlord, or fro. What I can tell someone who was down under and returned and made anew. If they choose to be when their obligationsare done. " Bartomus said aloud overhearing what others were asking and talking about.

" Taur masks or dwarf masks, the work and crafting takes a huge effort. Going to have to think of something that blends in, in spite of everyone trying to do that.

Having some computer issues, sorry.
Know local/float = 26, 27


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=26 ; d20+7=27 ;
Tuesday February 22nd, 2022 8:51:44 PM

Bartomus had gotten lost in his thoughts and was listening, but tried to focus on what he recalled about the last Mask Day.

"haven't met an Underlord, or fro. What I can tell someone who was down under and returned and made anew. If they choose to be when their obligationsare done. " Bartomus said aloud overhearing what others were asking and talking about.

" Taur masks or dwarf masks, the work and crafting takes a huge effort. Going to have to think of something that blends in, in spite of everyone trying to do that.

Having some computer issues, sorry.
Know local/float = 26, 27


Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+12=15 ; d20+12=29 ; d20+12=27 ;
Wednesday February 23rd, 2022 12:46:19 AM

(Knowledge: Local - 15) - first for everyone
(Knowledge: Local - 29) - second for everyone

Knowledge Local - 27 - any vendor selling a mirror mask?

Brittanica asks, "If there is a faction called an Undercrat is there a faction called Upperlican?"

She continues, "I jest, but I wonder if anyone makes a mirror mask. Since the Underlord already has a job if I were to grab a mirror mask and he looked at mine and saw himself in it he'd probably be more likely to pass me by because he already has a job and couldn't serve 20 years as an Undercrat himself."



Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday February 23rd, 2022 7:23:44 AM

Stohps been here a long time and helps explain anything to people who are curious (know local is +17 so autopass).

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+3=13 ;
Wednesday February 23rd, 2022 10:01:43 AM

Stock responds to the man and says, "Bah, I'd prefer to stay out of the politics. I'm not the most elegant person and sometimes I rub people the wrong way. Mind you it's the right way for me...people just don't see it like I do sometimes."

===========
Take 10 on local for 13
Local 13 vs DC15


Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+3=19 ; d20+3=22 ;
Wednesday February 23rd, 2022 2:26:37 PM

Zanderallen grins and shakes his head at the two patrons, "You think I've got time to keep up with the Over and Underlords, the council, and run around saving the world? I bet you're right about Keenhoof running though, no reason he'd stop now. Sometimes I wonder if this whole business is the best way of running the city? Ever hear of anybody not wearing a mask or refusing to serve if chosen?" Zander gets real quiet and conspiratorial as he whispers his closing sentence.
------------------
Know(Local) 19
Know(Local) 10(take 10)
Know(Local) 22

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Wednesday February 23rd, 2022 3:36:35 PM

Delia looks at Zanderallen askance, "And go against what the gods have chosen? That wouldn't go well," she looks down at her food thoughtfully, "I've always been sure of the fact that I'll go unnoticed. But now being part of the Shields... it makes me someone and that's new."[b] She shrugs and looks up, [b]"Either way, I'd be terrible with the machines, so I'm sure they'll pass over me again."

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday February 23rd, 2022 5:45:19 PM

"Wait good sir, your wife has been enslaved in the Undercity for 10 years?? Who are these gods that choose the slaves?"

DM Robert - ...so I'm sure they'll pass over me again. 
Wednesday February 23rd, 2022 5:48:31 PM

Brittanica and Stohp share all the local points.
Bartomus mentions that masks for larger types certainly will take longer to craft.
Stock wants no part of politics.
Zanderallen wonders if anyone has refused to wear masks or serve.
Delia corrects him in his assumptions as that would mean going against the will of the gods.
Ohen - is appalled
__
The man Ohen is talking to shakes his head. "Not enslaved. She's serving the will o' the gods, and it's for 20 years, she's just been down there 10 so far. Just hard ya know. Sometimes thing's don't seem fair. But fair don't mix in too often. Someone's got to keep the Float floatin'." Ohen probably still wonders about the will of the gods and the fairness of it all. The Float residents in the party can tell Ohen that 'breadwinners' in the family that get chosen will have their spouses receive a stipend from the city usually which is 3sp a day.

The Shields discuss politics and masks. Yes indeed there have been mirror masks in the past, even masks with many little mirrors (think disco ball). Who can say what works. Talk lasts into the evening and the party decides that maybe they should head home and get some rest so that they can get an early start on buying masks the next day.

Deus ex machina - advancing the time line to put you in shield HQ at it being morning.

Options for buying masks. There's a mask shop in every quarter of every level of the city. (so in theory then 20 mask shops). For convenience we're just going to call them north trash mask shop, south barracks mask shop, etc. Remember the city map

Now to make things interesting, the mask vendors while also craftsmen, don't sell all "20" masks in the same store. To make sure all things are equal masks are shared between different stores on different levels. Prices range on masks from 5 copper to 1 gold. This means that families wanting to get all the same mask, must often shop multiple levels and districts to find the right masks. That way if chosen the entire family will go down together.

So ... morning dawns ... or do you get up before the dawn to start shopping?

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Thursday February 24th, 2022 12:50:50 AM

Brittanica has a ring of sustenance and as such only needs 2 hours of sleep however as a Transmuter she still needs 8 hours of uninterrupted rest in order to mentally prepare her spells for the next day as well as an hour to study her spell book so if possible she tries to get a jump on this early in order to be able to head out as early as possible the next morning to find her mirror mask.

(OOC: Still want to know how much additional gold we got from that last adventure; I have enough for a mask as I have 500 gold left from my original kitting of Brittanica but I wanna buy more spells to put in spell book)

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Thursday February 24th, 2022 8:55:33 AM

Stock is up early and makes his way upward to the Open Air Level. He breezes past the villa that hosts his masterpiece and then to the Diamond Midway at the south end of the level to look for an appropriately dwarven mask.

=========
On gold - you will have about 10k coming from the last adventure. The sale just went through and I'll send an email with the exact total today.


Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday February 24th, 2022 9:00:29 AM

Stohp gets up bright and early and has a leisurely breakfast.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Thursday February 24th, 2022 12:53:53 PM

"Are we... coordinating masks at all? Or just every man for themselves and fingers crossed?" She pauses thoughtfully, [b]"Are non-Float residents even possible to be considered for this?"

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday February 24th, 2022 2:44:49 PM

Zanderallen mutters at the answers given, "Will of the gods is it? That doesn't sound like something Domi would sanction." He leaves the tavern in a little bit of a funk.

Waking the next morning he joins the others for breakfast. "Think we should all buy the same mask? That way one of us doesn't get picked away from the group?"

Either way the group decides Zander goes to find Pepper to ask if she wants to get the same mask if she's agreeable.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday February 24th, 2022 4:59:48 PM

Ohen stands up sharply, knocking his chair on the ground.
"Which gods exactly, are condemning mothers to not know their children? Surely not Alemi or Domi? There is no justice in it, so Pantheon would be against it."
As Stohp explains that Flower oversees it.
"Flower the Goddess of love is overseeing a ritual that tears apart families, so that the Underlord can keep his secrets? I don't believe it for a second."
As Stohp tells Ohen that often families buy masks together so they aren't separhted.
"Are you saying children can be chosen? Surely there are others more fit to control the city? This feels deeply wrong, and I want no part in it. I will not give 20 years of my life to some backwards city if I'm randomly chosen by an absurd lottery."

Ohen will not be shopping for a mask.

DM Robert - Think we should all buy the same mask? 
Thursday February 24th, 2022 5:25:29 PM

Britannica decides to look for a mirror mask. You need to state a sector where you are going.
Stock goes to open air south to look for a mask.
Stohp isn't concerned and has a good breakfast.
Delia asks if the party is coordinating.
Zanderallen also asks about coordinating, but is determined to coordinate with Pepper.
Ohen refuses to buy a mask.
Bartomus?

---
Anyone residing in the Float and present on Mask Day is subject to the laws of the city. Shield members are considered residing in the Shield HQ.

Near the Open Air South mask vendor Stock spots the line. In line he overhears a few people talking. There are two men talking ahead of Stock. One says, "I hear if you visit every temple while wearing your mask the week before the event and make a donation it shows your devotion and loyalty to the gods and you will not be chosen." The other replies "I have a lucky token and only wear that token on Mask Day. It was passed down to me from my father. No one in our immediate family has ever been chosen." A woman behind Stock chimes in, "I heard you should declare Wardd to be your patron. No known patron of Wardd has been chosen for 10 years."

Zanderallen goes to visit Pepper. He catches her running toward the paper. "Hi Zander. Yes I think we should go shopping together. Let me just get this story in. The candidates for Overlord have registered. There's Drezz Dinoryn, a surface Drow that owns an art studio and gallery called The Last Inspiration. Tenoch Keenhoof: a Minotaur and the Manager of the Diamond Midway. Lord Jonas Yeager, one of the current council members. Lord Marcus Rothchild another council member, and Lord Elric Storm a council member but running more as a member of the Star Mages Guild. Give me 20 minutes and then we can head to a store. Do you have a particular one in mind? Hey maybe we can run an article on what masks the Shield buy. The gods are sure to overlook you all as you're so important to the safety of the city."

Here are some ideas for types of masks
Basically anything related to Halloween, Mardi Gras, and the like.

Please let me know where you go shopping...different things can be learned.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Thursday February 24th, 2022 11:47:58 PM

Bartomus slept in, but not intentionally. When he did finally get up and get his act together, he headed out to the lifts in hopes of finding something that might be large enough for a Taur. As he stood at the lift, he looked at the list of floors and then smiled.

"Gold level it is." He stepped on and rode the lift upward until he reached the proper point and stepped off heading towards the northern side of that level. He wasn't sure what he was looking for in the way of a mask. Maybe a turtle? Or, could he pull off one of those sunset masks?

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Thursday February 24th, 2022 11:50:23 PM

Brittanica decides to look for a mirror mask at the merchant level

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday February 25th, 2022 6:05:36 AM

Stohp has never been one for tradition considering how Taur tradition was what drove her and her sister to run off years ago. She mostly enjoys mask day for the parties and doesn't bother to try to find any fancy mask, grabbing whatever is cheap and convenient.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Friday February 25th, 2022 9:42:14 AM

Stock has a very clear image of the mask he seeks. One he had seen previously with a smile on one half and a crying frown on the other.

https://i.pinimg.com/474x/dc/5c/04/dc5c0433ca9a168301e0891305b51aac--quotes-images-quotes-pics.jpg

He mostly ignores the commentary around him. At one point just saying, "I'm not sure anything you do really matters. I've been here long enough to know the threat is real and always feels totally random as to who is "chosen". That said, I've never known anybody personally who has been chosen."

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Friday February 25th, 2022 12:43:48 PM

Delia shifts uncomfortably at Ohen's outburst, "Some of the families I knew prayed to Flower that one of them would be chosen because then they and their families would actually get to eat every day. And many orphans want to be chosen for the same reason. Though... it is cruel to split up families... But that's why many families try to buy the same masks, so they'll still be together. Maybe you could help some of them find all the masks they need."

She goes to Barracks North and tries to convince Ohen to come with her. Even if he doesn't want to buy a mask.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Friday February 25th, 2022 1:21:24 PM

Ohen will walk with Delia.
“Delia, I appreciate your concern, but I don't know if I can in good conscience go to the mask ceremony. I... never knew my mother, she died in childbirth with me.

"What happens if someone else's mother is taken from them in this ceremony, like that man's daughter at the tavern? Would I be able to live with myself if I let them take her? Could I even stop them, if I wanted? Should I stop them? It is the will of the gods after all, supposedly.

"What if I'm chosen? I would not give twenty years of my life to this city that are then wiped away. I would teleport away in the sight of everyone, and it would reflect badly on the Shields, if they could tell it was me. It is better for everyone if I am a coward in private, rather than in public."


Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Friday February 25th, 2022 2:48:54 PM

"I've been feeling like a bit of a trouble maker recently, how do you feel about an imp mask?" Zanderallen just stays on the Merchant level where the publishing house is.

He considers the various candidates for Overlord, no one that surprising. He didn't really know what the Overlord did anyway, but he wouldn't mind if one of the more difficult council members were busy with other duties.

When asked about running a story Zanderallen looks pensive and tells Pepper they'll talk once she gets her other stories in. Once they're off, "Don't know how that would go over actually. One of our newer members, not from the Float, is a little "put off" by the tradition. He views it as slavery and questioning how it could possibly be the will of the gods. And honestly since he started asking questions I've come to ponder how a lottery to deprive people of self-determination could possibly be Domi's will. I don't think he's planning to wear a mask at all. Maybe it's time some things around here change. That is not official Shield statement, just my pondering."

(OOC: Asking about it because of Drezz. I remember the portal gates that contained the Float to the rest of the world were ret-conned to have never existed. But what was the status of the Surface Drow city again? Have we been there? Is it reached by boat and mountain climbing? Or was that whole adventure ret-conned to have never happened either? Thanks.)

DM Robert - how do you feel about an imp mask? 
Saturday February 26th, 2022 3:26:30 PM

Bartomus goes to gold level mask shopping.
Brittanica goes to the merchant level mask shopping.
Stohp is frugal when mask shopping.
Stock opts for a simple when looking for a mask.
Delia goes to barracks north to shop and give Ohen some reasons why people want to be chosen.
Ohen walks with Delia.
Zanderallen ponders.

OOC - Well Jerry ruled that the gate to plateau city still works just that the bit about every level having it's own 'working' gate is null. Not something I agree with but he and Cazyle created the city I guess they can ret-con what they want. So I'd say the gate works intermittently. Because of this the Drow people most likely teleport/or gate to the water's edge and then ship their goods to the city. Nothing says they can't have their own gates function that way. As to Drow in the city, we're have to retcon that. Jerry says the city is a population of 50,000. Honestly there's no way that you could reasonably know everyone in the city. It's entirely possible that some Drow stayed in the city when the interment problem with the gates started occurring. Could be function of the ancient tech/magic that keeps this top heavy city floating above the water.

-----------

Bartomus stands in line waiting to move forward. The person in front of him has fine if threadbare looking clothes. When he enters the shop Bartomus finds some monster masks. Makes sense that monsters might be seen as off putting. There's a werewolf, ogre mage, and bear's head at a shop the runs across. The threadbare young man steps to the vendor and asks, "Do you have a simple mask that stands out and draws attention?" The vendor nods, smiling vainly. "Aye, young Baldric I do. Still hoping to get chosen eh?"

Brittanica see's someone on a platform near the vendor making a speech. "Friends my name is Florance DeChancy. As you know there's been a lot of crime lately in the city that's why I think we need a stronger police force, especially here on the merchant level." Brittanica finds two different types of masks, one made of many square cut mirrors and one that is just a large round mirror that goes over the whole face. She wonders how you would see through it, but when trying it on can see through the other side quite well. think mirror police glasses but make it one oval mirror that covers the whole face ear to ear, chin to above forehead.

Stohp and Stock head to the nearest vendor a find relatively cheap and simple masks. As they wait in line the spot a middle aged man speaking to the crowd. "Folks, I'll be honest with your. You know the good work the Silver Shields have done to promote trade with our new neighbors. But trade needs to grow for us to expand. And to grow we'll need some more boats, roads through the forests, and much more. We can't do this without some money. As Overlord I will have to raise taxes, for the common good, but everyone needs to do their fair share for prosperity to come.

Delia and Ohen start toward the barracks level. On their way they spot some youths talking. They are early teens and one of them is sporting a black eye and puffy lip. You hear one of them talking to the bruised one, [b]"I say you report him to the police. Even if he's your dad it's no reason for you to be his punching bag."
The boy responds "It's not his fault. He just got a little drunk last night." Another boy says, "I heard my dad talking about him. Tell's how your mom got chosen 'cause he took her mask that Mask Day and she had to wear his." The first boy says, "Look we've got some money, and we can buy you a mask that gets you noticed, that way you can get away from your dad and maybe get to see your mom."

As Zanderallen ponders another reporter comes running by shouting "There's some more candidates starting making speeches. This is going be a do hah of a campaign." Pepper is delayed another 15 minutes as she adds two more candidates to her total Florance DeChancy and Gerard Gilcres. Then she grabs Zanderallen. "I think an Imp mask would be great. Let's go shopping."


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Saturday February 26th, 2022 11:00:41 PM

Bartomus stood in line, watched, waited, and shuffled forward. The young man in front of him seemed overly eager to get inside in spite of his rather poor disposition. Bartomus followed behind and stepped into the shop.

"I thought the objective was to avoid being chosen?" Bartomus asked a bit confused. "Don't mind me asking, Baldric is it, well there may be other ways to rise above your current station."

Bartomus looked over at the monster masks and tried to picture which he would prefer to be wearing for the upcoming event. "Monsters, huh?"

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Sunday February 27th, 2022 4:19:59 PM

Delia immediately diverts to the group of youths, working hard to conceal her fury. She bends down to examine the bruised boy's face, saying gently, "Being drunk doesn't make it not his fault. You should go to the police and ask for George Miller. He's a good man. I worked with him and he'll take care of you." She pulls out her coin purse and gives him 4 gold, and each of the other youths 5 silver, "If you want to try and escape by random chance, here, this should get you any mask you want, if not, it will give you a chance to start somewhere else. I would heal you, but it would get rid of the evidence, I'm sorry..." She looks at the other kids, "Or you guys could let your parents know and see if they will help. But please, do something to help..." She trails off, looks at the bruised boy, "I'm sorry, I'm Delia. What's your name?"

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday February 27th, 2022 8:33:02 PM

Stohp doesn't really care about the politics much anymore, but she does try to pay attention to what's going on. Early in her adventuring career some funny business happened on Mask day and she'd like not to have a repeat of that.

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Monday February 28th, 2022 1:46:03 AM

Brittanica purchases the solid mirror mask and goes to find the rest of her group.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Monday February 28th, 2022 9:25:54 AM

Stock listens to the man and mutters, "I ain't never heard of somebody getting elected when they say they plan on raising taxes. Not saying he's wrong, just not doing his speaking right..."

He keeps an eye out for the mask he visualized before...

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Monday February 28th, 2022 11:58:02 AM

"Maybe I'll just throw Micah's name in the pot. He'd hate being Overlord, which makes him the best candidate. But enough useless chatter, let's go get our masks dear." Zander leads the way to the nearest mask shop, plotting a route to other shops to find a match.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+26=39 ; d20+10=26 ;
Monday February 28th, 2022 5:12:14 PM

Ohen will walk up to the boy, and with a flash of his eyes and wave of his hand will motion for the other boys to leave after they get their money. (Intimidate 39. He's not trying to terrify them, his gestures are just very convincing)

"And my name is Ohen. We're with the Silver Shields, you can trust us. Would you like us to walk with you to the police? Perhaps your father feels guilty for switching masks with your mother, but this is no way to act. Perhaps we could talk to him, if you don't feel comfortable with the police?" Ohen will speak kindly to the boy, and try to make conversation while they walk. "When was your mother taken from you? I'm sure it's hard every masking day for you. Has your father ever hit you before?" (diplomacy 26)


DM Robert - I ain't never heard of somebody getting elected when they say they plan on raising taxes.  
Monday February 28th, 2022 5:49:48 PM

Bartomus asks some questions.
Delia asks some questions.
Stohp is wary of mask days.
Zanderallen goes mask shopping with Pepper.
Ohen asks some questions.
Britannica makes a purchase.
Stock is unimpressed with the politician....on the other hand he's honest.
________

The young man (late teens early 20's) turns to Bartomus. "Oh, hey you're famous aren't you? I've heard my dad talk about you. My names Baldric Rothchild. Yeah I'd love to get out from under my dad or maybe you'd say the whole family. It's not like I'm going to inherit anything since I'm his forth son, and I might add least favorite. However, being raised in his household it's not like I've been able to pick up any useful skills." He hands the proprietor some money and takes a plain white mask with a red arrow painted toward the center.

Delia and Zanderallen confront the youngsters. They scatter leaving only poor Ulrich with the Sheilds. He stammers and seems to be having some problem putting words together. An obvious case or either hero worship or terror. Both/Either Knowledge Noble 15 or Perception 15 Highlight to display spoiler: {Ulrich looks a lot like that guy Zanderallen was talking to at the Giggling Ghost that was a bit drunk and talking about his wife having been taken 10 years ago.} The child tries to get hold of himself "My mum's been gone 10 years. I sort of vaguely remember her I'm 12. If I report my dad for anything then I'll have nothing and be an orphan and have to live in the orphanage. At least we get money for my mom being gone." Knowledge local 10Highlight to display spoiler: {Zanderallen was an orphan on the Float, maybe he could talk to the youth.}

Stock sees the mask he wants in the back of the shop. It has a price of 4 copper.

Brittanica is not sure where the other Shields went off to. Seems everyone split up. There's a lot of people on the streets today. Mask shopping seems to be the top of everyone's list. Perception 15 Highlight to display spoiler: {You spot Zanderallen near a mask shop in the company of a young lady (have you ever met Pepper Plate?)}

Zanderallen and Pepper make toward a mask shop on the merchant level. There's a line, and standing on a soap box near by is a figure Zanderallen knows well. Lord Marcus Rothchild, he is speaking "..and I say we of the Float need to put the needs of the Float first. Cutter should get back to cutting wood so we don't have to buy it from Lizardsfolk. There should be clothing tariffs on the Drow, local shops do it better. Beast folk need to pay back taxes for all the years they were in the city making profits off other people’s trash. These taxes can then go to the betterment of the people with increased services."

Stohp . . . Perception 20 Highlight to display spoiler: {There's a lot of people talking about ways to avoid getting chosen,10 visit every temple while wearing your mask the week before the event and make a donation. Showing that loyalty to the gods will cause you to not be chosen. 2) try wearing a token of luck all year and document which are the most effective. Only wear that token on Mask Day. 3) Declare Wardd to be your patron. No known patron of Wardd has been chosen for 10 years.}


Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Monday February 28th, 2022 6:23:01 PM

Delia glances at Ohen gratefully for his people skills.
Then as she looks back at Ulrich, she stares a little too intently at the boy for a moment, seeing past the bruises to connect the resemblance to the drunk man Ohen talked to the previous night. Knowing she can't hide her emotions, she kneels down to at least not tower over Ulrich, "My parents died when I was around 8. So I know growing up without them isn't easy. But if money is the only thing stopping you from reporting him... I vow to Serenbeth I will see you cared for. Do you have any siblings?"

(ooc: how many kids were there that Delia gave money to?)

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Monday February 28th, 2022 6:25:52 PM

(sorry, my perception is +26 in urban and vs humans, so autosucceeded on that check)

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+1=16 ;
Tuesday March 1st, 2022 2:55:09 AM

Brittanica casts Toros Taur Try and looks around (Perception: 16)

She spots Zanderallen in the company of a young lady so she wanders over to them and introduces herself.

To Zanderallen : "Zanderallen, where is everyone else? Who's your friend?"

To the young woman: "Hi I'm Brittanica Mundy, Transmuter, Bloodwitch, Theurge, Star Mage."

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused'
2nd:6+detect thoughts unused;
3rd: 6+speak with dead unused;
4th: 5+divination unused;
5th: 3+true seeing unused;
6th: 2+find the path unused;

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow, glitterdust, false life, Owl's Wisdom, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door, mass enlarge person + elemental body 1
5th:summon monster V , telekinesis, telepathic bond + overland flight

Active Effects:
Toros Taur Try: +1 Perception / + 1 intimidate

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+14=28 ;
Tuesday March 1st, 2022 8:29:51 AM

So. Same old nonsense as every other year (perception 28). Stohp is comforted by the fact that people remain foolishly superstitious.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Tuesday March 1st, 2022 10:00:06 AM

"Well, I don't think I am famous," Bartomus said with a bit of a blush at his cheeks and an embarrassed shrug. He quickly reached out a hand towards the younger man, giving the other a solid handshake, and added. "Thank you father for me though for any kind words he offered about us Shields."

[b]"Pleasure to meet you Baldric."
Bartomus added and then realized that he didn't have a surname. Being adopted and such by the tribe, they all used a name and then might use something to distinguish each of those that shared a first name. "Bartomus, of the Silver Shields. Well, what can you do? Anyway, you can turn that into something that makes you you, rather than trying to be what your dad wants? There's everything from the guard to working for one of the merchants that travel the float?"

The shop owner handed Baldric a mask that definitely shouted "PICK ME" and Bartomus gave it a nod not really sure what else to offer the younger man. He glanced at the three masks that might fit him and shrugged. He wasn't certain if any of them really was working for him.

"Just those three in my size?" He asked to be certain.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Tuesday March 1st, 2022 10:20:05 AM

Stock purchases the mask, tucks it under an arm and then wanders over to the politician. "Excuse me, sir. Why do YOU want to be elected?"

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday March 1st, 2022 2:52:03 PM

Zanderallen spots Brit coming and waves at her, turning away and hiding his disgust of Rothchild's speech. "Hi Brit. This is Pepper Plate, reporter for the Weekly Bugle and the most beautiful gal in the Float. Pepper this is Brit, newest member of the Shields and arcanist extraordinaire."

Finally unable to put up with it anymore Zander says just loud enough to be heard to no one in particular, "Taxing innocent people for a service they used to perform. What nonsense."

DM Robert - I ain't never heard of somebody getting elected when they say they plan on raising taxes.  
Tuesday March 1st, 2022 5:36:23 PM

Delia (2 kids and Ulrich) questions the kid.
Brittanica spots Zanderallen.
Stohp is not impressed with the population.
Bartomus asks about more masks.
Stock talks to the MAN.
Zanderallen pops a quip.
Ohen?
_____

Ulrich replies to Delia and Ohen. "No siblings. So you think an orphanage isn't bad. I'm 12 maybe I could apprentice somewhere?"

Brittanica and Zanderallen (and Pepper) are rounded on by Rothchild. "Well look it's a few of the Silver Shields. Our brave heroes, that never have to pay taxes for wealth they 'earn'." He smirks. "Taxes pay for services, pay for the requirements to run the gate to Plateau City. It's not like these things run themselves."
Knowledge Local 15 or Knowledge Arcane 15Highlight to display spoiler: {You're pretty sure the gate to Plateau City does sort of run off the inherit magic of the mechanisms of the Float.}
Knowledge Local 15 or Knowledge Noble 15Highlight to display spoiler: {You're also pretty sure that Rothchild doesn't pay taxes on any of his 'inherited wealth' and without some investigating you're not sure where his wealth comes from. Just that he's one of the 'old founding families' of the The Float.}

Baldric nods and shrugs. "Trouble is I'm not sure what I want to do, and I'm not sure what I could really be good at...or even adequate." Baldric accepts his mask and heads out. The shopkeeper responds to Bartomus, "Oh No my good sir. It's just that people of your...size aren't common. There's a few more I have of a large variety. Some of all of us have something in larger sizes. It's required you know." He shows Bartomus a few more to choose from.



Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+12=32 ; d20+12=27 ; d20+12=26 ; d20+24=36 ;
Tuesday March 1st, 2022 11:06:44 PM

Know [Local]: 32
Know [Local]: 27
Know [Nobility]: 26
Know [Arcana]: 36

Brittanica flashes Rothschild the sweetest looking smile she has and says to him, "Actually as a student of magic and so much more I can indeed inform you that the gate does run off of the inherent magic of the Float itself, no taxes needed."

She then continues, putting a more serious look on her face "Now if you want to talk about taxation or lack thereof I do not believe that the float currently has an inheritence tax and unless I am confusing my nobles,royals, and otherwise elite I believe that from what I know of you, all your wealth is inherited and I must say as a member of one of the old founding families of the float you've managed to stretch that wealth impressively far, that is unless you have an additional revenue stream which depending on its nature may or may not be subject to taxation. For example, I believe common parlance is the black market is the freeest market and the thing about the black market is there are no taxes. Just a hypothetical example of course. There is also smuggling, where one can save overhead by not have to worry about taxes in the form of tariffs or other import/export fees, racketeering, loansharking, money laundering, and several other less savory enterprises that due to their illegal nature also pay no official tax, but I'm sure someone from an upstanding family like yourself knows nothing about any of these things. The reason why I know so much about these things is I collect knowledge, I'm somewhat of a student of magic and all things and very soon I will be publishing my first edition of the Encyclopedia: Britannica in order to advance in the Star Mages guild. I don't suppose you are a book collector? When this tome comes out I have a feeling it will retain and mature in value as time goes on. It could be a very worthwhile investment."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Wednesday March 2nd, 2022 9:12:24 AM

When the man fails to respond to him, Stock waves his hand at the man in annoyance and walks away. He heads back to Shield HQ to put his mask away and continue work on his latest project.

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday March 2nd, 2022 9:49:12 AM

Stohp heads home and finds a mirror to look at how the cheap mask she bought looks on her. She’s just not feeling it. Nor does she feel like searching up and down for a mask she likes to wear. As she stands there scowling at her reflection she struck with inspiration and smacks her forehead for not thinking of this before. She’s a craftswoman, she doesn’t need some other person‘s work she should just make her own. Knowing Stock is in a similar cheap mask situation she sees if he’s interested in collaborating to make them both masks.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday March 2nd, 2022 10:03:11 AM

"Best of luck young Baldric," Bartomus said as the other man walked out the door. He returned his gaze to the various masks that would be able to fit a Taur. He looked them over and kept having to remind himself that really, the masks had such a juxtaposed purpose that kept making him hesitant to pick one.

"You know what, how about the bear one. I keep thinking I should wear something that looks like what we had to deal with on one of our adventures." Bartomus explained. He reached into his pouch and offered up a gold piece and waited to see if that was enough for the mask.

"Enough? Oh, and where is a good place to grab something to eat for ride back down."

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday March 2nd, 2022 10:37:29 AM

Ohen takes a moment to compose himself.
"I grew up without my mother as well Ulrich. She died when I was born. Can you tell me about her? What is her name? Does your dad talk about her much? Is your dad often mean to you? I'm sure this is a lot for you. Would you like something to eat? Perhaps we can grab something and talk about your parents over some food."

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Wednesday March 2nd, 2022 12:07:37 PM

Delia winces at his orphanage comment, "It wasn't perfect. But Serenbeth watches over the vulnerable..." She awkwardly pats both Ulrich and Ohen's shoulders as Ohen brings up his own mother, "Food would be good."

As she directs them to the nearest food establishment she asks, "What sort of trade are you interested in apprenticing in?"

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+3=15 ;
Wednesday March 2nd, 2022 12:50:08 PM

Zander's eye's flash with the briefest hint of anger, and in the moment it takes to compose himself Brit launches into a taxation tirade that brings deep joy to Zander. He doesn't think he could have expounded upon it so eloquently.

He does have one thing to add as he rolls up a sleeve to show his scarred arms, "While the state of your taxes and wealth may be in question Lord Rothchild. Here are the taxes of the Sheilds," he traces a more visible scar from an orc axe on his forearm, "Paid in blood for the safety of the people of the Float. But for the grace of Domi and Gargul paid with my life." He pulls down the shoulder of his shirt and tunic to reveal the life scar the Deep One left above his heart. He stars straight into the eyes of Lord Rothchild, daring the man to answer that.
------
Knowledge local 15 passes
Knowledge (nobility) take 10 give a 20 passes

DM Robert - I ain't never heard of somebody getting elected when they say they plan on raising taxes.  
Wednesday March 2nd, 2022 5:54:17 PM

Brittanica scores a hit and gets a hero point.
Stock starts back home. My bad I meant to have you interact so....
Stohp considers making her own mask.
Bartomus makes a purchase. Not sure what you mean by ride back down, the flying carpet service is not something most people afford, they just take either the central staircase or one of the staircases around the corner towers.
Ohen is inquisitive. Jacob, you need to level up your character sheet, should have 372,700 xp I think.
Delia keeps up the dialogue.
Zanderallen fires a shot and gets a hero point.
________

Zanderallen and Brittanica see Lord Rothchild turn red. He responds. "That's what you're paid for Mr. Baker. The orphanage here is run by the city, paid for with taxes. The Bakers apprenticed you as part of a program run by the city, also paid for with taxes. As to your scar's...I see you need to have a better cleric in your little group." HE turns to Brittanica, "As for you, well at least you're human. You'll learn." With that he turns and leaves. Zanderallen and Pepper can now enter the mask shop.

Stock starts back home when the politician accosts him coming out of the shop. "Excuse me I overheard your comment. My name is Gerard Gilcrest. Yes I know raising taxes may be a hard road to follow, but it's an honest one. I've heard from some that the beast folk have settled in the forest but need a road to get goods from us and to sell to us. There's been a lot of expansion since the Crying Wood retreated to the plateau. Frankly there's a lot of tail chasing by the current city council. Would you consider campaigning for me?"

Stohp considers returning home and making her own mask but then realizes that this would go against Float law. {The choosing is done by the Gods overseen by Flower. Mask venders are prohibited from making more than 20 of the same mask. Each vender spends the year between each mask week working on making quality and unique masks.} This is because each year 20 of the same masks are chosen and they must 'report for duty'.

The vendor hands Bartomus 5 silver pieces. "Well depends if you want a full meal or just something to much. There's 'Falafel's Dogs and Tacos'. It's a little food stand about 20 yards north of here. Then there's 'Some Likes it Hot' cantina about half a block west of here."

Poor Ulrich's head is a spinning back and forth. He tells Ohen "Honestly I don't remember much. She had red hair like mine. Her name is Rebecca Morria. Well I wouldn't say he's mean, he just doesn't have much control, and he drinks a lot, doesn't really have a great job when he does go to work. He's a teamster down on the docks, but he doesn't work a lot. Good thing we get that stipend from the Float. Yeah food would be good, though I ate some yesterday so I can go a bit longer." He turns to Delia "Well I'm pretty good with my hands, mostly."



Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Thursday March 3rd, 2022 1:07:28 AM

Brittanica asks, "What does Rothschild have against non-humans? Doesn't seem like someone who should become an underlord if he couldn't treat all citizens of the float equally"

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+12=31 ;
Thursday March 3rd, 2022 9:49:55 AM

Stock stops and looks at the man. "First off, you don't want me politicking for you. I'll say the wrong thing...even if you tell me to just keep my mouth shut, I won't.

Second - I'm not just going to stump for you because you asked nicely. I'm not the wisest Shield but my mother didn't raise a dummy.

Now - I hear what you are saying about development that's needed. All that requires money and money comes directly from taxes. Where adults can agree to disagree is how all of the town's tax money is spent today and who pays it. Aye, economic expansion is a noble goal and supporting the beastfolk as well.

But why do you want to be elected?

==========
Sense Motive 31 - How earnest is this guy? Or is he a smarmy politician?

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday March 3rd, 2022 10:17:25 AM

Zander let's Rothchild leave the field in disgrace thinking to himself, 'I had one of the best clerics, that's why I'm scarred and not dead.'

He turns to Brit, "That was well said. Rothchild is nothing more or less than a self-adsorbed prick. Anyone who is not him is beneath him. Non-humans are easier for him to bully because he can point out differences. He's a child who unfortunately wields a fair bit of power. Him becoming Overlord would probably make things in the city quite a bit worse for everyone not on the Gold level."

Offering his arm to Pepper with a smile, "I guess I can't ask any of that to stay out of the paper can I, dear? Ready to get our masks?"

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=25 ; d20+7=13 ;
Thursday March 3rd, 2022 10:29:30 AM

"Sounds like the cart might be a good place to grab a bite," Bartous said as he accepted his change. He smiled at the merchant thankful for the recommendation and headed out of the shop with his bear mask. It was growing on him. He had once seen a great bear on the plains, it was a massive creature. Bartomus wasn't certain he could pull off the look of such an animal.

He walked over to the food vendor with a rumble in his stomach.

"Your fellow merchant over there said this was a good place to grab a bite." Bartomus smiled as he took a look at the offerings. "How about I get four of your favorite tacos, but savory not super tongue burning spicy, alright?"

Bartomus jingled the five silver in his closed hand. His stomach grumbled again.

Bluff with the vendor at 13 and perception check of the area 25

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Thursday March 3rd, 2022 11:41:41 AM

Delia forcibly steers the group to the nearest place to buy food. "We're feeding you," she states. "Eat as much as you want - without making yourself sick."

Once they are situated with food, Delia looks intently at Ulrich, "So. Your father has a pattern of drinking, losing control, and hitting you? But when he's sober he's not mean he just doesn't work hard?"

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday March 3rd, 2022 5:30:05 PM

Ohen will slow down with the questions and try to make the boy more comfortable as they get food.
"My father is a merchant, perhaps you could help him unload boxes. Or maybe apprentice with the Smiths. They are good friends."
He will take Delia aside at some point away from the boy while he's eating.
"I may not know very well how to make a small amount of coin last, but I'm pretty sure 3 sp a day is enough for simple food and lodging for two, let alone whatever he makes as a forerman. I suspect to much is going to drink, and he's neglecting and abusing his son. We can't exactly kidnap him though, perhaps we should talk to the police after all."

(I'll level this evening, or this weekend at the latest.)

DM Robert - Eat as much as you want   d20=2 ;
Thursday March 3rd, 2022 5:58:49 PM

Brittanica is thoughtful.
Stock asks a question.
Zanderallen waxes on Rothchild.
Bartomus looks for food.
Delia guides everyone for food.
Ohen offers some suggestions.
Stohp?
_______

Zanderallen and Pepper enter the mask shop. Pepper looks around. Perception 15 to find an Imp mask.

As Brittanica waits for Zanderallen a man approaches her but stops part way toward you. He is half elven, pale complected, white hair. He is not old, rather somewhat an albino. He’s perhaps in his late 30’s. Though well dressed you can tell his clothes hang somewhat loose on him, though they are well made. He looks at a scroll of paper and then approaches you. "Good day, Lord Elric Storm currently serving on the city council and member of the Star Mages Guild. I would like to solicit your support in running for the position of Overlord of the Float. I feel magic is both taken for granted in the Float and ignored. We have many find craftspeople in the Float and I think that having the guild work with them we can create magical appliances that would in turn find markets abroad. This will help the Float's economy and establish the Float as a place of magical craftsmanship and hopefully draw more users of magic to bolster our guild."

Bartomus looks at the cart. He seems to remember a similar one down on the fence. The proprietor seems familiar. "Oh, yes, we have several new flavors. In fact I've recently created the taco dog. Would you care to try one on the house?" Nothing really to see otherwise. The taco's are okay but the taco dog doesn't work at all rolled a 2 on cooking.

The man looks at Stock for a moment. "Well because I think I could make the Float a better place. being a merchant myself I can see the best ways to make the Float an economic powerhouse and self-sufficient. My name is Gerard Gilcrest. And I think honesty is best, so if you're blunt that's fine. What I need is some campaigners that are brutally honest to drive the points home to the people."

Ulrich shrugs at Delia, clearly not wanting to really say it that way. He says "I could try to load boxes but I'm not that strong.". Remember he's been missing meals. He is a bit thin and scrawny looking for his age. He seems intelligent enough, any jobs that might just use brains?' He digs into the food. As Ohen correct in your assessment of the dad and Delia ponder what to do they hear a call from outside the cantina. There is a tall skinny surface drow standing on a soap box in the street. "Citizens, my name is Drezz Dinoryn and I'm running for Overlord. Now many of you will undoubtedly be asking what can I do for you. As you know there is much needed structural work on the lower levels. One of the corner pillars is decaying from the inside out as evidenced by the collapse of the stairs on the pillar 2 years ago. It's been two years and still that tower is out of commission. I would like to see work done on these lower levels instead of continued investments on the upper levels. In addition I would like to make the giant turtles a protected species and have monstrologer clerics on hand to better take care of them. Too often they are overworked in trying to cope with the increased shipping in the area." You can see a bit of a crowd gathering around him.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Thursday March 3rd, 2022 10:25:39 PM

Delia mostly tunes out the politician, occupied by Ulrich's situation. She lets him eat mostly in peace, asking more benign questions about the things he likes to do and is interested in.

When Ohen pulls her aside, her anger rises to the surface, "Three silver a day is more than enough to keep yourself and your kid fed. That's enough for good food and nice shoes...
"When we get him away from his father, I think asking Micah and his family to care for and apprentice him would be good. They could let him help out with book keeping or something while he built up his strength. And if Micah was there, he'd be safe from his father. Or..."
She stares off, saying carefully, "I know what he looks like. I know where he works now. I could find him."

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+24=26 ; d20+12=26 ; d20+12=25 ; d20+12=19 ;
Friday March 4th, 2022 2:10:41 AM

Know: Arcana - 26
Know: Local - 26
Know: Nobility - 25

Brittanica takes a moment to think of all she knows of Lord Elric Storm from an arcane, local and nobillity perspective.

Providing she doesn't remember anything negative from her knowledge Brittanica curtsies and says to Lord Elric Storm, "Good afternoon my Lord."

She says, "I just had an encounter with some of your competition and as for magic being taken for granted and ignored well would you believe a member of one of the Founding Families of the Float thinks taxation somehow runs the gates and not the Float's inherent magical nature? What are they teaching people these days? I digress."

She looks at Elric's Star Mage pin to try to get an idea of what rank he currently is. Brittanica's pendant itself has been upgraded though the fulcrum gem has not and she has not yet gotten a memory stone that the guild gives to those who have attained the rank of Star Mage being Brittanica is only a Grand Mage.

She asks him, "From a guild perspective what is your opinion on someone without wizard training being able to advance beyond the rank of tier 3 grand mage? I admit I am somewhat of an odd duck being that I have advanced both my wizard training and bloodwitch training being a Theurge and I have thoughts on what I will do after I can go no farther as a Theurge in order to keep advancing but if the goal is to grow guild membership I wonder how many spontaneous casters without wizard training are putoff by the advancement limitations that the guild has. I know that some folks in the guild don't really care much for those who mix their wizard training with other disciplines or those who adventure and for much of my career I did stay in the tower as it were where I believe I proved my worth despite being a multiclass wizard but now that I'm adventuring too well I imagine there are those who look down upon me. Also I like your magical appliances idea. I just came back from a recent trip to the Crying Wood where I had an interesting conversation with some of the elves there concerning their winemaking techniques and I imagine some sort of magical winemaking tool might sell there."

"I do wonder how your magical appliance idea squares with some of the ethos of the guild I mean I guess since you would be selling the magical appliances it wouldn't be a spell casting service given to the public for free but if we were in joint ventures with craftspeople how would we keep the knowledge of the spells we used on the appliance from them since they are not Star Mages. I almost wonder if we do want to move forward and grow the guild if perhaps we could let non mages join and learn but restrict their advancement. I know this might be controversial but if the craftspeople we worked with on the magical appliances were guild members there would be no conflict with the ethos, right."

"As a city council member and member of the guild you must wield considerable influence already. How specifically would becoming Float Overlord allow you to realize your vision of having Star Mage Guild members and Float craftspeople work together to create magical appliances to sell for profit abroad that your current positions do not?"

(Know History - 19; Has their ever been a Star Mage serving as Overlord?)

"Also what is the guild position of having one of its members serve as Overlord? I know some don't like adventurers and multiclass wizard because it distracts from research and guild activities I imagine being Overlord would take even more time than either of those 2 activities."

She listens to his answers to all her questions and as long as nothing she hears from him seems stupid, immoral or otherwise wrong, she tells him, "I'll consider your request but I don't believe I'm ready to provide an endorsement at this time. As a new member of the Shields I'm not really sure what our party position is on local politics. I can at least tell you I don't think I'll be endorsing that member of one of the founding families I ran into earlier considering he was rude to a member of my adventuring party and seemed to have a problem with some citizens of the float for something they have no control over at least. If I do decide to provide my support how should I get a hold of you in order to coordinate?"

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=26 ;
Friday March 4th, 2022 10:51:04 AM

"Sure, I can try that, but how about a few other traditional tacos as well?" Bartomus replied and he watched the man work the grill.

As he did so, Bartomus quickly realized he would need to find something else to eat. When the man put everything together, Bartomus made sure to pay a two silver to the man and did so with the flip of both coins into the air with a lot of force. He made it appear at the same time that he had taken a bite of the vendor's new creation and gave a very satisfied nod of approval that a thumbs up reaffirmed.

Then Bartomus spun about juggling the mask and the food. He waited until he was a good deal away from the vendor's stand and had turned a few corners before he dropped everything into a trash container.

His stomach growled and was not satisfied in the slightest with the mental promise to find something else. Bartomus headed back down to the Shields HQ.

bluff - 27

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Friday March 4th, 2022 11:05:47 AM

"Fine, Gilcrest. I appreciate the approach and that all makes sense. I'm still not going to back you - honestly don't know who all is running - but I'll send you a message if I'm willing to get involved."

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=15 ; d20+7=21 ;
Friday March 4th, 2022 2:36:08 PM

Zanderallen presses through the crowd and wanders around the shop, he barely spots a mask of the kind he's looking for behind a minotaur patron. He grabs it and heads to the show attendant to pay, looking to see if they have a second copy.
-----------------
Perception 15
Perception 21 for a second one

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday March 4th, 2022 7:36:16 PM

Stohp finds some busy work to do. Minor repairs to the hideout and things.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Saturday March 5th, 2022 11:27:23 AM

Ohen nods understandingly at Delia's thinly veiled threat, then suddenly cocks his head, as if he had a sudden thought.
"Wait a minute, I think I have an evil two part plan to keep the kid safe while not murdering any fathers. It also has a small chance of saving a mother, and overthrowing a corrupt system. Oddly enough, both parts start with talking to Micah."
He will pat Delia on the shoulder, then return to Ulrich. Whenever Ulrich is done eating, he plans to go to Micah.

DM Robert - Eat as much as you want  
Saturday March 5th, 2022 3:21:44 PM

Delia wants to take care of Ulrich.
Brittanica questions Lord Elric.
Bartomus goes looking for food.
Stock is not willing to jump into politics
Zanderallen finds two masks.
Stohp cleans up the headquarters.
Ohen wants to talk to Micah.
___

Delia see's to Ulrich's feeding and takes him buy Micah's families shop. Unfortunately, the family is out mask shopping. They ignore the politician and head to the merchant level. Perception 25 to find the mask shop they are at.

Brittanica I'm going to say that there has never been a star mage for overlord
asks what they are teaching people. "Mostly the essentials, magic is touched on buy glossed over."
Elric's standing is an Arcanist.
Elric comments, "I'm certainly not the leader of the guild he's in Plateau City, so I really can't pronounce guild policy. Though I do have a vote in things. I would think you'd have to apply some of your questions toward the head quarters in Plateau City. As to using magic in appliance creation, the crafter doesn't have to be present during the casting. The Overlord is the true power in the city. The council is just a council of advisors. You can contact me through the Star Mage's Tower."
Brittanica perception 20 to spot Delia and Ohen.

Zanderallen and Pepper have their masks. Perception 20 to spot Delia and Ohen.

Bartomus being hungry remembers those free meals available on the Fence level.

Ohen, Unfortunately, the Smith family is out mask shopping. They ignore the politician and head to the merchant level. Perception 25 to find the mask shop they are at.

Stock has shaken the politician and . . . returns to head quarters?

Stohp has done about all the cleaning she can.

Advancing the clock to late afternoon.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+12=16 ;
Saturday March 5th, 2022 4:35:48 PM

Bartomus headed towards the lifts and worked his way down towards the HQ. His stomach continued to rumble and then he remembered that there were free meals down in the Fence level. He watched the lift and then continued on down to the Fence level.

He got off at the Fence level and let his nose guide him hoping that he might find things to quiet his stomach. He tried to keep some focus on the crowd, smiling and waiving at someone who he might have recognized. Yet, he needed to eat something.

Perception - 16

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=24 ;
Saturday March 5th, 2022 5:36:06 PM

Perception: 24, or 28 if this counts as vs humans

If Delia spots the Smiths, she leads Ohen to them. She lets him do the talking, since he had another question for them.

If she doesn't spot them herself, she asks around nearby shops or townguard to see if they can point us in the right direction.

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday March 6th, 2022 8:29:37 PM

Stohp finishes her chores and asks Bart how he's doing once he gats back.

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday March 6th, 2022 8:34:24 PM

She would offer to cook but she's not that good at it.

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+1=9 ;
Monday March 7th, 2022 1:06:00 AM

Perception: 9

Brittanica does not see Ohen or Delia.

If she sees Zanderallen and Pepper she rejoins them and says, "Do our opinions really carry that much sway with the everyday people of the Float? Lord Elric Storm just solicited my endorsement and while he is much more pleasant than Rothschild what exactly is the Shield's policy on local politics? Back when I just did research in the Tower no one ever came to me to solicit an endorsement."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Monday March 7th, 2022 8:35:24 AM

Stock arrives back at Shield HQ and connects with Stohp and Bartomus. "I feel like the politicians showing up all over the place. They really ramped their candidacies up in a hurry. I met a guy named Gilcrest up top in the Open Air Level. He wanted me to stump for him. He didn't seem like a bad guy but I'd rather go hunt down those ghoul mages again than get involved with this situation."

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=20 ; d20+19=30 ;
Monday March 7th, 2022 3:43:45 PM

Zanderallen spots the two other Shields and motions Brit to follow as he moves to join them, "Let's walk and talk. There's a lot of history but the short answer is, Yes our opinions carry a lot of weight around here. From stopping a zombie plague on the trash level, to helping save this corner of the world during the Blood grass crisis, to saving the Fence level from mind control bread, to rooting out a major criminal organization that ended in a public trial of one of the council lords, we've become very well known and respected in the city. If you asked to be carried in a palanquin on Fence level people probably would, not that we abuse our reputation like that. As to our stance in local politics, we've always taken a stand for the common people and the good of all. This has put us at odds with certain members of the council who would love use their position to boost their own endeavors. We have a lot of friends on the Fence and Merchant levels because of the opportunities our actions have brought them. It's also part of the reason our headquarters and living space is on the Fence level rather than having moved up to something more prestigious. We've been in it for the common people. As for the elections themselves we've never really stepped foot in that arena. I would advise caution. If you endorse a candidate as a Silver Shield people will take notice."

When they join up with Ohen and Delia it doesn't take more than a moment for Zander's intuition to throw up a warning that something happened. "Ohen, Delia. Who have you got with you? What are you up to?'
--------------------
Perception 20
Sense Motive 30

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday March 7th, 2022 5:10:52 PM

"Zanderallen! How goes the mask shopping. Let me introduce you to Ulrich. Zanderallen, meet Ulrich, a nice young man who is thinking of apprenticing with Micah and his family. Ulrich, Zanderallen, one of the original members of the Shields. We were just on our way to meet up with Micah, Delia saw him just over there buying masks with his family. Walk with us!"

Ohen seems more chipper than when he was ranting about the masks, but Zandernallen can easily tell there is more going on.

"Ah, Micah, how are you? How is the family? Meet Ulrich, a young man who would like to apprentice with you. If you wouldn't mind, I'd like to speak with you in private."
Ohen will motion for Zanderallen to follow, then take Micah aside.
[/b]"This boy's mother was taken from him when he was two years old to be an undercrat, and his father is abusing him while drunk. See the bruises. He also hadn't eaten today, and is used to going days without food, despite the stipend he should be getting. We have to help him."

"Also, if it within your power Micah, I'd like for you to commune with Domi and find out what mask is going to be chosen at this year's mask festival. I plan on buying it."[/b]

DM Robert - Eat as much as you want  
Monday March 7th, 2022 5:59:18 PM

Bartomus goes in search.
Delia leads the way.
Stohp looks around the HQ.
Brittanica asks about politics.
Stock has a strong opinion about politics.
Zanderallen gives a short speech.
Ohen looks for the Smiths. um, no way are the gods going to reveal the mask, and see below.

Okay I had to talk to the Powers That Be about a former PC that retired into the city being used as an NPC. The general opinion was, well is there a different way to do it. So... read below. Also, politics is going to take a side seat as soon as I can move the scene. It's not going away, but ... you'll see.

Delia and Ohen are not able to find the Smiths.Also some one may remember that Micah is out of town on a raw material buying mission. However they spot another smithing family that lives a few houses down. You know they have a son about Ulrich's age. These are the Paddock's. Hearing of the boy's misfortune Felicia Paddock says "Why of course he can stay with us." The father Jim Paddock says, "Whatever we can do to help." When Felicia leads the lad away he leans in a bit. "He looks a little peeked. Not sure how much help he'll be at the forge, but then it's not like we make the armor or weapons, just good solid cooking gear." He waves to you as he rejoins the missus.
Perception 10, Highlight to display spoiler: {you can see they both have masks in their hands already.}

Pepper asks, "What's for dinner I'm starving?"

Back at HQ, Bartomus and Stock meet up with Stohp. Stohp appears to be non responsive as she appears to be having a waking dream, or epileptic episode. Stohp only Highlight to display spoiler: {Stohp is floating above the Float. Somehow she see's down into and through the levels. All the people are gathered on the streets and the Underlord starts at the top walking between the people lined up. The old UnderLord gives his crown to the former OverLord. She walks the crown he wares arches out a brand of multicolored light hitting people masks. But none join the procession behind her. It is apparent that none will join. Then the city begins to tilt. The magic apparatus in the bottom of the Float begins to fail. Soon people are falling off the sides of the Float into the water. The fence level drops below the water level. The there is a cracking of the pillars, the levels begin to topple in on themselves. The city rapidly sinks and sucks many that tried to swim away under. Then she hears a voice. "The needs of the many outweigh the needs of the few. There can be no good without the bad, no joy without sorrow, no peace without war, and no love without hate. Even we gods are bond by duties and oaths."}

Seems like an opportune time to go get some dinner and reform the group.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Monday March 7th, 2022 7:28:53 PM

Does Delia know the Paddocks personally? She doesn't care what crafting discipline they get Ulrich involved in, just a family where Delia is confident that should the abusive father return, the family would be able to fend him off and wouldn't be abusive themselves. Which is why she wanted to leave him with Micah's family.

Delia leans towards Ohen, saying quietly, "This still needs to be reported to the police before those bruises fade. Otherwise we and then this family just kidnapped Ulrich..."

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Monday March 7th, 2022 11:43:46 PM

Brittanica presumably arrives back at headquarters having had the discussion with the others about politics along the way.

Since Brittanica was with Zanderellen and Ohen caught up to them I will also assume she is aware of Ulrich's plight and says to the other two, "You know I met person named Elric today and he is one of those types stumping to be Overlord. The funny thing is he wants to be Overlord so the star mages and craftsfolk can work together to create magical appliances to sell abroad to boost our economy here in the float. It would seem to me that if these smiths you are thinking of apprenticing Ulrich to make cookware perhaps they could be part of Elric's initiative should he be elected. I mean I like his idea but I am not sure if I know enough about him to make an endorsement nor if I should necessarily endorse anyone except perhaps to endorse that folks not vote for Rothschild as he kind of seemed like a shady creep who didn't like nonhumans."

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday March 8th, 2022 4:30:12 AM

Stohp shakes off the vision and frowns. That was too vivid to just be random imaginings. The question is why her and why now. The only answer that comes to mind is that something's going to happen related to the elections and underlords that the shields will have to fix. With an exaltation of annoyance she asks Stock and Bart what they heard about the elections.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Tuesday March 8th, 2022 11:41:44 AM

"So I was up top looking for my mask when I heard not one but two gentlemen up there trying to drum up support. This guy Gilcrest that I mentioned before reached out to me personally to help politick. This probably doesn't surprise you but it's not really my style. I care about this place, I'll make sure the major problems go away but I'm not one for that kind of leadership. It seemed pretty earnest though - he seemed like he was genuinely interested in leadership and making this place better. Certainly didn't trip my cynicism alarm...Why do you ask?"

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday March 8th, 2022 1:02:19 PM

Zanderallen crouches down to Ulrich's level and holds out a hand to greet him, "Well met Ulrich, you can call me Zander." When they run into the Paddocks he greets them warmly and as he hears of the boys plight he takes Jim aside, "You want out for Ulrich, Jim. Let me know if any trouble gets made I'll clear things up with the guard.[b] He hands the man a pouch of coins for the boys immediate care.

Noticing Delia's worry he assures her, [b]"The Paddocks are good people, I know them from my association with the Smiths. Jim will watch out for the boy. We have one stop to make and then we'll meet everyone at the Fatted Calf for some dinner, all this politicking has me starving."
As they make their way down Zander leads the group to the Barrack's guard post where he knows an old friend is stationed. "Lukas, I need you to keep an eye out for me. Shields found a boy on the streets, abused by his father, mother taken away by the Underlord years ago. Ulrich is his name. We put him in the care of the Paddocks to learn a trade and be taken care of. If there's trouble it comes to me, understood? Thanks."

(OOC: Lukas is technically a Smith but is also part of Shield's contacts, if he needs to be replaced it's by whatever guard lieutenant we know on the Barracks level instead of him.)

Stopping by the headquarters to group up he suggest everyone head to the Fatted Calf for some supper. "I don't know about the rest of you but you can't walk half a block without stepping into some political crap up in the Merchant level. Anybody else have an exciting day?"

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Tuesday March 8th, 2022 4:09:00 PM

Bartomus worked his way back to their headquarters with a full stomach and his bear mask. He saw Stock and offered up a greeting as he got himself settled in their common space. He glanced about and saw Stohp moving about oddly.

"Hey Stohp? You ok, buddy?" Bartomus asked a couple of times getting more and more worried as Stohp did respond right away. He started walking towards her when it appeared she snapped out of what ever and looked rather annoyed. She instantly asked about the elections.

"Not a whole heck of a lot about it. Seems that they pick all of the same folks with the same mask. One youngster I ran into, a fourth son, was buying a red arrow mask basically screaming "pick me." Bartomus shrugged and added a disbelieving shake of his head.

"Not sure the rebirth after 20 years is worth all of that."

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday March 8th, 2022 5:35:39 PM

"Sure, dinner sounds great."

"I plan on talking to Ulrich's dad as well, and Zander talked to the guard. Hopefully there won't be trouble."


DM Robert - I don't know about the rest of you but you can't walk half a block without stepping into some political crap up  
Tuesday March 8th, 2022 5:58:54 PM

Delia thinks the police still need to be notified. 1 hero point for 'rescuing' Ulrich
Brittanic comments on maybe hooking up Ulrich with Elric.
Stohp asks about elections.
Stock talks about a politician.
Zanderallen takes care of notifying the guard (Lucas is fine).
Bartomus fills in a bit.
Ohen is up for dinner - 1 hero point for 'rescuing' Ulrich.
___________

The party goes to the Fatted Calf and sees it's bustling. Grokk sees you and waves you in. People see you coming and a table clears as patrons redistribute themselves. "Now you lot let them eat in peace. You can do all the yammering and what not afterwards." He nods to you all. "There you go friends, today's special is gulash, crusty bread, and purple cabbage. What can I get you?"
Perception 20 or Sense Motive 20Highlight to display spoiler: {You notice several patrons trying to listen in on your conversation.}

As you sit you notice a bard tuning up in the far corner. He then begins to sing a song. "Oh dark days are here, but we can make them better. Florance DeChancy is the person to turn back the tides of these unsavory visitors and make the Float safe again." There's immediately a chorus of boo's and some food thrown at the bard. The bard snaps back, "Hey I don't necessary agree but I'm getting paid to spread the word."

Grokk comes over to the bard. "Well consider the word spread here and git." The bard shrugs and begins to put his lute away.
Knowledge local 20 Highlight to display spoiler: {Having a bard play nearby would make it harder for anyone to overhear anything you wanted to discuss.}

You overhear some of the people talking about Blessing Day.
Knowledge Local 10 Highlight to display spoiler: {Blessing Day is the ceremony wherein the head priest of Flower holds communion and the then informs the crowd on the candidates that would be best for the prosperity for Overlord. It's a big deal with all the priests of the gods present. At the end of the ceremony everyone is supposed to don their masks for the upcoming couple of days.}

If you want to question the patrons of Grokk feel free to insert some conversation.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=19 ; d20+7=26 ; d20+7=14 ;
Tuesday March 8th, 2022 11:39:29 PM

"Special sounds good Grokk with some honey mead, please." Bartomus said with a smile. He could always use something more to eat. When the bard started his song, Bartomus hissed along with the others in the crowd. He made a mental note to not support DeChancey in anything. When the bard started packing up, Bartomus realized it was a lot quieter in their area. He was able to hear folks talk about all of the priests gathering together for Blessing Day.

He listened and didn't say much else.

Perception 19; Knowledge local 26; Knowledge local 14

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+5=9 ; d20=4 ; d20+12=28 ; d20+12=29 ;
Wednesday March 9th, 2022 1:05:35 AM

(Sense Motive: 9; Perception: 4)
(Know[Local] roll 1:28)
(Know[Local] roll 2: 29)

(OOC: I don't suppose there is another candidate with a slogan like Fix Float Faster or No Baloney we'll get to hear about too who is also disliked perhaps historically so, though really that part comes later, or potentially has seemingly a lack of support or excitement behind him but "wins" nonetheless? If we are going to parody one side in these polarized times shouldn't what's good for the goose be good for the gander? I mean I guess SNL and the Daily Show are one sided but that doesn't mean we have to be. I would say more but this isn't Lynn's)

Brittanica realizes the Bard's playing would make it harder to be overheard and figures since their words carry weight in the Float it probably would be best not to be misinterpreted so Brittanica says to the Bard, "Why not play something a little less controversial? Do you know any ballads about King Claudia? I'll give you 10 gold if you replace your political commercial with songs that are more entertaining, should be more well received and for you to stick around the restaurant for a bit singing them, at least until we, the Silver Shields are done with dinner. Pretty good pay for an hour or two of work tops. Don't you agree?"

She asks the other members of the Shields, "On Blessing day, just how does the head preist of Flower determine which candidates would be best for the prosperity of city? I mean I'm not looking to impugn the head priest of Flower's reputation or anything but given Rothschild's supposed deep pockets is there anything he could do to subvert the process? The only thing I am convinced of so far is that of all the candidates I have spoken to or have heard you guys talk about Rothschild is definitely not good for the Float and I don't put it past him to try to gain any advantage he could because he rubs me the wrong way."

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday March 9th, 2022 6:02:23 AM

Stohp greats Grokk warmly and asks him how's business. They've been good friends for years. "Is it just me or are the election campaigns a little extra this year? It feels like you can't go anywhere without someone trying to get your vote today."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+3=23 ; d3=3 ; d20+3=15 ; d20+3=22 ;
Wednesday March 9th, 2022 9:34:42 AM

"Good idea with the bard, Brit. Might be easier to just talk without wandering ears nearby...I seem to remembering ruffling Rothchild's feathers in that council meeting when we met Malici. That was fun!" He barks out a laugh at the memory. "Belkior looked so dismayed that they forgot to muzzle me! And of course it was Lord Yeager who we caught having purchased stolen items from Rosebud printing. I don't think we ever thought it was anything truly sinister though."

Stock wanders up to the bar and orders cold water and a large slice of lime. He leans in to any locals he recognizes and says, "Bunch of loud politicians on the streets these days. Is it like this every election? What sorts of issues interest the folk from where you are from most?"

=======
Autosucced on Perception vs DC20
Local 23, 15 vs DC20, 10
Diplomacy to gather information 22


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20-2=4 ; d20-1=19 ;
Wednesday March 9th, 2022 2:14:53 PM

Delia notices some nearby patrons trying to listen in and fixes them with a stern glare intimidate 19 (yes that was a nat 20), holding each person's gaze until they look away. Hawky tries to look menacing too, but just looks fluffy.

Once she is satisfied that they won't be eavesdropped on, she says, "I was occupied with Ulrich, so I didn't catch his name, but the politician near where Ohen and I went seemed to be interested in helping the common folk. Is endorsing people something the Shields do? Or do we just do the gigs and stay out of politics?"

She smiles at Stock's description of their last encounter with the council, "Someone might lose a finger if they tried to muzzle you."

=========
Autosucceed on Perception
Hawky Intimidate Aid: 4 (fails)
Delia intimidate: 19

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+19=30 ; d20+3=20 ;
Wednesday March 9th, 2022 2:26:01 PM

Zander nods approvingly as the bard begins his tunes near their table, staring down a few of the more obvious eavesdroppers. "Talk of the god's will is cheap. Money changes many minds. I never paid much heed to Mask day, it was just something that happens. But with an outside perspective I'm not sure Mask day is a good thing. There must be a better way to run the city than enslaving 400 people by lottery."

He enjoys his food heartily, thanking Grokk.
-----------------------
Sense Motive 30
Know local 13 (takes 10)
Know Local 20

(OOC: correct me if I'm wrong but if 20 people are taken by lottery for a 20 year sentence there are 400 undercrats at any one time, right?)

Blessing Day


DM Robert - Is it like this every election?  
Wednesday March 9th, 2022 5:46:13 PM

EVERYONE scene change, 2,000XP for roleplaying

Bartomus is ready to eat.
Brittanica buys a bard for the night.
Stohp asks about politics.
Stock gives background on some politicians and asks questions.
Delia deals with eavesdroppers.
Zanderallen wonders about those that serve. (Your math is correct, but with a city theoretically of 50,000 less than 1% of the population is called upon).
Ohen?
_____

The Bard readily complies with songs. He starts with the Ballad of Jose Wellus, a sure rip-roarer. Then he goes into Molly Malone and the whole Inn joins in. He moves to the Wild Rover and other ballads, along with an occasional ditty.

Grokk replies to some of your questions between taking orders and bringing the dishes. Seems he's serving you himself and the help is taking care of everyone else. "Well I'd say it's pretty much the same every year. Lots of people throwing their hat in the ring as it were. Been a few years since an UnderLord retired so while we've had Mask Days we haven't had an election to go along with it. So a new Overlord is not a regular thing. As you know the current Overlord automatically descends as the new Underlord." He steps away for a minute.

Delia notices that patrons have scooted their tables a bit away from the Shields. But still have left walkways for the servers to get through. Grokk returns, "I've got some cinnamon sweet rolls anyone interested? Let's see, yup the politicians are laying it on think. Don't know if the will of the people influences the priest of Flower or not. Lets see so I hear, mind you none I know have actually been in temple on Blessing Day, well anyway the priest of Flower actually does that commune thing and comes out and announces which candidates would bring prosperity to the city. Most that aren't named drop out of running at that time. Heard tell from by pappy that one time one of the candidates didn't drop out and continued to campaign. He convinced enough people to vote for him that the other votes split among the other candidates wasn't enough to win. That was not a good time from what pappy said. But nothing to do about it. Free will and the like. Though I think a good many people started leaving donations and prayers to different temples asking for the Underlord to retire so a new election could be held." He shrugs.

The meal progresses. If you have nothing else, then I suggest head back to HQ and I can advance the clock to the morning of the next day.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday March 9th, 2022 8:59:45 PM

Bartomus listened to the conversations and the songs enjoying both. He appreciated the good food, service, and drink and made a point of thanking Grokk every time that he brought something new to the table.

"So is there anything the current Overlord could gain by becoming the new Underlord? Anything at all?" Bartomus just had to ask as the election element had his head swimming, or added to the feeling left by the mead.

He followed the others back to the HQ and made his way up to his room. He glanced over at the bear mask and shook his head as he still wasn't all that fond of the mask, but it would work and it was purchased.

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+24=43 ;
Wednesday March 9th, 2022 11:51:59 PM

(OOC: Brittanica would like to scribe new spells in her spell book, but in order to be able to pay cost to scribe 4th and 5th level spells Brittanica would need to advance a rank in the guild meaning she has to publish and pay the fee for the next rank. Per the requirement Write Report: The member must prepare a "Book" or "Report" on some field of magic using Know Arcana, Spellcraft, or UMD. DM may use the report in future Wold adventures. Brittanica would like to publish the volume of the Encyclopedia Brittanica that covers Abjuration, Conjuration and Divination and a smattering of articles related to non-magical topics A - C. This skill role covers her endeavor: Know[Arcana] - 43; Can I deduct the 3000 gold for dues, give her tier 4 rank, and start scribing 4th and 5th level spells into her spell book by paying donations to the guild in what she should have spent in material components considering she has a blessed book and it was ruled by the PTB that if you have a blessed book and you can scribe levels of spells from Star Mages guild you still pay the material component costs as a donation to the Star Mages guild, you'd otherwise skip?)

Brittanica asks, "When they retire does the Underlord lose their memory of what transpired while they were down there like the Undercrats do when their sentence is over? I only ask because I honestly don't see the allure of having to go down there at all and yes title of Overlord must come with a lot of juice if so many people are seeking it but what good is that juice when one day the guy before you retires from his new job down below and its down you go, cut off from everything above and in essense all that power you gained. Has their ever been an instance where an Overlord decided to retire before they were called on to serve their time as Underlord for the person they succeeded?"

That night she works on doing what she needs to finish publishing with the Star Mages the first volume of her Encyclopedia Brittanica (OOC: see my note above) and should have netted an upgrade to her Star Mage Pendent and ability to start using the Star Mages Guild Library to start scribing spells into her spell book only paying what would have been material costs as a donation to the guild.

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+18=24 ;
Thursday March 10th, 2022 7:02:08 AM

Stohp enjoys the meal and possibly is able to continue the history lesson even after the meal (knowledge local 24)

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Thursday March 10th, 2022 9:17:32 AM

The food is good and the reminders of the layers of bureaucracy are slightly maddening. Then again, it is a crazy Wold out there so sometimes this stuff just doesn't shock him.

Stock is among the last to leave The 'Calf and helps steady any Shields who have overimbibed.

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday March 10th, 2022 1:18:17 PM

Zanderallen remains mostly quiet for the rest of the meal. He thanks Grokk for the excellent food and service and leaves early to walk Pepper home. "I guess we'll just have to see how things turn out, dear. Good night." He then heads back home to sleep, glad for the security of the city instead of the malice of the woods.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Thursday March 10th, 2022 5:44:06 PM

After scaring the nearby patrons, Delia lapses into silence, enjoying her meal and listening to her friends.

DM Robert -Good night 
Thursday March 10th, 2022 5:53:20 PM

Bartomus asks a question
Brittanica asks about the underlord as well And yes to all the Starmage Guild requirement stuff
Stohp thinks about history.
Zanderallen takes a stroll.
Ohen?
Delia?
_______

Stohp ponders, there's really no power or prestige that comes from being Undercrat....of course no one really knows what goes on in the bunker. [i]The bunker is in the center of the Trash level map The Trash Level is where all trash is gathered, sorted, and deported (formerly done by the beast folk that inhabited the Float). This level is lit by torchlight only because it is actually underwater. Once a year this level is flooded to get rid of the smell and refuse. A dead body hidden here might remain where it was put for months. Anarchy rules here. Justice is by cash value through the After Midnight Ulterior Court.

There was one Underlord that served for 31 years. It was a record. There was another that served for 1 year. That was another record. Few of the Underlords serve the full 20 years as the undercrats, and yes they too are memory wiped, or Geased by the gods to never reveal in any way what goes on down there. No one is really sure as none of you....to your memory...has served as undercrat of Underlord, and none of them have ever talked either because of the memory wipe or geas.

The Underlord and his bureaucracy chronicle the history of The Wold and run/maintain the machinery that keeps the city afloat. Their volumes are kept in a variety of institutions around the Wold. So there must be some form of scrying devices or such that allow them to keep tabs on everything going on in the wold during their tenure. Their volumes of history never mention anything else that goes on in the Bunker where they live or what they do there.

Dawn comes and is well up into breakfast time for the Shields when there comes a rapping rapping at the HQ doors.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=24 ;
Friday March 11th, 2022 1:01:49 AM

Bartomus had gotten up, found the much-needed facilities, managed to get himself dressed, and was about to go find his tree and porch to begin his mediations when he heard it. It was becoming something of a reoccurring thing at the headquarters. It rarely ever indicated something enjoyable was about to happen. It almost always created the exact opposite of something carefree, relaxing, or amusing.

It was the rapping, always the rapping, at the door.

Bartomus huffed and clenched his jaw as he crossed the common room and its foyer and pulled open the door just wide enough to peek through the fist-wide crack he had created.

"What do you want?" He asked without much emotion and gave a rather false smile through the thin opening.

Perception 24

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Friday March 11th, 2022 3:45:22 AM

Brittanica goes downstairs to see who it is. If she has time she'd like to get over to the Star Mage guild to start copying new spells into her spellbook as it will take time but it won't cost too much and there are several spells she has her eye on now that she can get 5th level spells at cost.

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday March 11th, 2022 7:11:53 AM

Over breakfast Stohp has a sudden and amusing notion. "What if being an Underlord isn't horrible and the memories are erased so it won't scare people, but actually so incredibly awesome that if the gods let Underlords talk about it people might fight wars to claim the float and the chamber they operate from? I mean I doubt it but it's an amusing notion."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Friday March 11th, 2022 9:00:20 AM

"There's plenty of 'what if's' we could do about the bunker. What if there is some kind of extraplanar portal there that needs to remain secret? Or what if just being there causes you to know everything happening in the Wold so it can be documented but in the process, wrecks the sanity of anybody there...Just a strange place..."

He gets up when he hears the rapping at the door, following Bart to see who it is.

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Friday March 11th, 2022 12:04:01 PM

Zanderallen wakes early, exercises, prays, and joins the other for breakfast on the main level. "Secret mind wipe bunker that keeps tabs on the Wold, this secret keep afloat on too many dark secrets in the Trash level."

Bart beats him to the door so he looks up muttering to himself, "Who could this be at the HQ door, a visitor and nothing more."

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Saturday March 12th, 2022 12:58:05 PM

"Perhaps there's good reasons for keeping everything so secret down there, I just don't get why it has to be random people ripped from their families keeping them. But of course the gods know best and I shouldn't worry my little mortal head over it."

DM Robert - What do you want? 
Saturday March 12th, 2022 5:54:25 PM

Bartomus answers the door.
Brittanica goes to the door. You should have time.
Stohp has an interesting theory.
Stock has an intriguing idea, and goes to see who's at the door.
Zanderallen is perplexed by it all.
Ohen makes a sound judgement.
Delia?
___

At the door is a young man dressed in the livery of the pages of the city council. You recognize the uniform because you've seen them before at your door. The page stammers at seeing Bartomus and his greeting, "he he hello sir." his voice squeaks. "Sp ecial d d deliver." You can see there's several scrolls tucked under his arm. He almost reverently takes them and hands them to you. They are on fine vellum and wrapped with a red ribbon. On each scroll is one of your names. The page snaps a salute on handing over the scrolls and beats a hasty retreat.

There is one scroll for each Silver Shield. Opening the scroll you find the following message in calligraphic silver ink.
You are invited
to attend the Blessing Ceremony
tomorrow in the Diamond Cathedral at noon.
Seats of prominence have been selected for you.
[Remember to bring your masks as the last week officially begins after the ceremony.]
--Overlord Aerashkiel


If you are from the Float...
Knowledge local 10 Highlight to display spoiler: {Being invited into the temple for the is a big deal, only movers and shakers (you know important or rich or famous people) usually have the ability to get entrance. It's definitely a great honor.}
Sense Motive 10 Highlight to display spoiler: {You're probably getting in because you are becoming one of the movers and shakers on the Float, when you talk people listen. Also you have had several encounters with the City Council and done some jobs for them. And you're famous for having saved the Wold and the Float on separate occasions.}
Knowledge noble 10 Highlight to display spoiler: {Being a big deal this is like a black tie formal wear, Sunday best, sort of suit occasion. Definitely not battle dress and weapons reception.}

If you are not native to the Float...
Knowledge local 20 Highlight to display spoiler: {Being invited into the temple for the is a big deal, only movers and shakers (you know important or rich or famous people) usually have the ability to get entrance. It's definitely a great honor.}
Sense Motive 20 Highlight to display spoiler: {You're probably getting in because you are becoming one of the movers and shakers on the Float, when you talk people listen. Also you have had several encounters with the City Council and done some jobs for them. And you're famous for having saved the Wold and the Float on separate occasions.}
Knowledge noble 20 Highlight to display spoiler: {Being a big deal this is like a black tie formal wear, Sunday best, sort of suit occasion. Definitely not battle dress and weapons reception.}

So you have a day and a half to get ready.. . . . . . . .

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=25 ; d20+12=19 ; d20=5 ;
Saturday March 12th, 2022 10:24:08 PM

"Oh, oh, come on in lad, my apologies. Was trying to tend to some morning necessities and such."
But, his outstretched hands were filled with the scrolls and the young lad scampered off. He grimaced and it was obvious that the Taur was a bit embarrassed by how he had greeted the young messenger.

"Well, um, uh I think we all have one."

He opened his and as he read it his eyes went larger and larger.

"Uh, uh, I got, I mean we got, we are going to the Cathedral. We have seats at the Cathedral!" Bartomus sputtered it all out and he was wide eyed at the end. "Where's my drow spider silk court attire. We gotta look fancy!"

[I]Know Float 25; Sense Motive 20; Knowledge noble 5

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20=4 ; d20=13 ; d20=7 ;
Sunday March 13th, 2022 9:27:10 AM

Stohp immediately recognizes the import of the letter and explains to anyone who doesn't seem to get it (21, 26, and 7 for checks). She has a fine selection of dresses to wear and goes to pick out her finest.

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+12=19 ; d20+12=26 ; d20+5=7 ;
Sunday March 13th, 2022 11:59:12 PM

Know[Local]:19
Know[Nobility]:26
Sense Motive: 7

Brittanica says, "Well this certainly checks out with what we were talking about the other day. Apparently seats like this are for movers and shakers so that would explain why every politician and their brother is soliciting our endorsements."

She says to Bartomus, "Yes they expect us to dress for the occasion and not for battle."

"Anyway, I'm off to the Star Mages guild. I have some spells I would like to start adding to my spell book and since I published my first edition of the Encyclopedia: Brittanica I'm also moving up in the guild and there are spells I need to copy into my book so I will be talking to you after I am done there."

Between the day and a half she has she figures she can copy in 3 5th level spells so she does so. When she gets more time she plans to go back and keep adding more spells to her spell book.



Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+3=16 ; d20+12=22 ;
Monday March 14th, 2022 8:59:49 AM

"Bah. I'm wearing my armor. It's MITHRIL - probably worth more than the fancy attire of any two fancypants nobles; and looks nicer too."

He tucks his scroll in his belt and heads into the workshop where he begins carefully carving a symbol in a slightly curved piece of wood.

==========
Local: 16
Sense Motive: 22


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Monday March 14th, 2022 10:21:36 AM

Delia's mind was wandering, thinking about Ulrich. He seemed a good lad. He'll do well for himself given the chance. Her head snapped up at the knock, but seeing it was just a messenger, she relaxed again.

"Wow. If we're sitting at the Cathedral we'll have to behave ourselves," she gives Stock an amused look and Ohen a mildly concerned one.



Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Monday March 14th, 2022 12:16:06 PM

Zander's eyebrows shoot up as he reads the notice. He sits there stunned for a moment, going over what this meant. He then glares at Stock, "I know for a fact you possess a suit of fine Drow silk made for just these sort of occasions. You can wear your mithril underneath but you are dressing up if I have to dress you myself."
He pauses before continuing, "This event would also not a good place to make grand political statements. This event will be as much a social event as anything."
-------------
Know Local 12 (take 10)
Sense Motive auto pass
Know Noble auto pass

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday March 14th, 2022 3:46:30 PM

"This'll be fun. And while we don't want to be political at this event, we should probably decide if the Shields should endorse an overlord or stay neutral."

DM Robert - If we're sitting at the Cathedral we'll have to behave ourselves, 
Monday March 14th, 2022 5:43:12 PM

Bartomus gets excited.
Stohp decides she needs to look at her dresses.
Brittanica goes off to the Star Mages Guild.
Stock is not a fashionnesta.
Delia wonders about some of the Shields behavior in certain company.
Zanderallen threatens Stock.
Ohen is up for the challenge.
_________________________

Zanderallen has issued a challenge to Stock. How will he respond.

OOC, in a previous adventure the Shields were gifted with fancy spider silk outfits. I"m not sure who was there at the time. SO yes fancy dress is expected, if you don't have one of the following you may need to go out and purchase it.
Cleric's Vestments
Courtier's Outfit
Noble's Outfit
Royal Outfit
Scholar's Outfit


The other question the group has to consider is do they want to endorse a candidate.
Sense Motive 20 Highlight to display spoiler: {That may be best to decide after the 'accepted' candidates are announced by the head cleric of Flower.}
Knowledge Local 15 or Knowledge Religion 15 Highlight to display spoiler: {the head priest is a human female named Alexis, she is probably in her early 40's and has long brown hair.}

The Diamond Cathedral on the Open Air level of the Float.

map to open air


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+12=17 ; d20+7=17 ;
Monday March 14th, 2022 8:21:13 PM

"So wait, Zander is going to dress Stock? Can we get an artist to capture that and maybe Pepper could use that?" Bartomus asked with a very teasing, mocking tone.

"I am going to wear my gift from the drow. Can't get much fancier than the finest of custom-made courtier clothes in spider silk no less." Bartomus offered. "But, I gotta wonder if Stock is on to something with the want to be armored. Not sure if we want to sway the political futures of the Float, unless someone is like the Paragon, then I would be all for that. Also, not sure what can go wrong in a cathedral? I mean, it should be safe right?"

Sense motive - 17; Knowledge Float - 17


Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+24=39 ; d20+12=23 ; d20+5=10 ;
Monday March 14th, 2022 11:42:18 PM

Brittanica living the sheltered life of someone who prior to her adventuring career rarely left the Guild decides it is time to buy a nice dress and some jewelry to wear to the ceremony.

She purchases a Courtiers outfit which in her case is a long flowing sleeveless green dress with shoulder straps. She accentuates the ensemble with turquoise and ivory jewelry which she thinks with her red hair the outfit really makes her look nice. She also has the mirror mask which she isn't sure if it fits right with the outfit but she bought the mask before she had to go and play dress up.

She decides to model the outfit for the other shields prior to the ceremony and asks them what they think saying, "It isn't spider silk but I think it gets the job done."

(Know[religion]:39, Know[local]: 23, Sense Motive: 10)

She says, "I don't suppose we can go visit the head priest of Flower Alexis prior to the ceremony? I do have some questions for her or would that be improper?"

(OOC: Brittanica would like to visit Alexis prior to the ceremony if possible)

She also says, "I don't know who I would endorse. I mean anyone but Rothschild is where I am currently at. Elric Storm seemed nice but then again I don't know if we need more than just an economic plan. I am inclined to not endorse anyone at this time but maybe I'll change my mind later?"

(OOC2 : is Elric based off of that guy from Arcane?)

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday March 15th, 2022 7:19:06 AM

Stohp would happily loan fancy clothes to those who need it but sadly no one else is a minotaur lady so the clothing wouldn't exactly fit.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+12=27 ; d20+3=5 ;
Tuesday March 15th, 2022 9:07:15 AM

"What!? Mithril isn't enough on the outside? Well my silks won't fit over the mithril so...I guess I'm wearing my drow suit.

I for one will not be endorsing a candidate. We all have our own mind so I won't push that on anybody but to the point of not making any political statements - any statement can be seen as political so mind your tongues.

And for my part I'll try not to get riled up."


===========
Sense Motive 27
Local 5


Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday March 15th, 2022 4:00:34 PM

Zanderallen lets out a breath he didn't know he was holding as Ohen and Stock agree to behave at the event, "I personally plan to stay neutral, but if you have candidates you like don't be afraid to say so. Just be very careful not to be pulled into any statements or promises you'd rather not back. The more we can stay unattached to the council the better."

"While it would not do to be armed and armored for this event, if anyone has any gear they would like brought with the group out of sight, there is extra space in my bag of holding. Which I will be bringing with my gear."
----------------------------
Sense Motive: auto pass
Know Religion 21 (take 10 + 11)

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday March 15th, 2022 5:29:10 PM

"I don't know enough about the city to get entangled with politics already. I just thought we should all be on the same page.
"We can't bring our weapons and armor Bartomus. We're going to a social event at a cathedral. You people have been adventuring too long, it's starting to show."


DM Robert - And for my part I'll try not to get riled up. 
Tuesday March 15th, 2022 5:58:38 PM

Bartomus wants to see Zander dress Stock.
Brittanica goes shopping and returns to model.
Stohp realizes her dresses are only in her size.
Stock agrees to dress up.
Zanderallen suggest taking some emergency gear in his bag of holding....So I'm envisioning a bag of holding as something the size of a potato sack. How's that going to fit with your clothing.... not like it's a pouch or handy haversack.
Ohen claims the party has been adventuring too long and it shows.
Delia?
_________

OOC 1 - Free knowledge - Alexis is busy with setting things up, she isn't going to have time to see anyone.
OOC 2 - Elric is actually based off Elric of Melnibone - a fictional character created by English writer Michael Moorcock and the protagonist of a series of sword and sorcery stories taking place on an alternative Earth. The proper name and title of the character is Elric VIII, 428th Emperor of Melniboné. Elric's sword was called Stormbringer.


The group seems in agreement that they are going to try and avoid any sort of endorsements for now. Perhaps they should have a safety word to say if someone is giving them a hard time and need one of the others to step in. Or maybe plans for mundane conversation diverters.

Banter travels back and forth and Brittanic returns late in the day after doing Guild things and some shopping. She models her dress and jewels.

Some discuss how to pack in some 'precautions'. Things which wouldn't be too obtrusive and maybe blend in with your fancy gear...
The magical...
Knoweldge Arcane 15 Highlight to display spoiler: {Amulet of Mighty Fists, Horn of blasting, any of the magical belts, maybe some of the boots, bracers, or gloves, cloaks, crown of blasting, necklace of fireballs... depends also on what those attending might also recognize and raise an eyebrow about.}
The mundane
Knowledge Local 15 Highlight to display spoiler: { things that could be easily hidden in a pouch, boot, etc. Sap, dart, dagger, bullet and sling, shuriken, flask of acid, alchemist fire, tanglefoot bag, thunderstone.}

If nothing else needs doing do you want to be heading to the cathedral tomorrow?

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Tuesday March 15th, 2022 6:01:23 PM

Delia looks at Zanderallen in horror at the suggestion of replacing arms and armor with formal clothing and glares at Ohen, "Easy for you to say, you can just wiggle your fingers, blow people up, then disappear! Some of us folks still have to protect ourselves the old fashioned way."

Delia will pull out her brown, cleaned "forest" tunic, as she switched to her gray "city" tunic when they got back to the Float. Grumbling about how no nobles were going to make her buy new clothes just because she was suddenly useful to them, she gives Zanderallen her bow, a quiver, and her longsword. Her glare daring him to comment about her wardrobe.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=27 ;
Tuesday March 15th, 2022 6:31:10 PM

Bartomus thought about a couple things he might be able to hide in his clothes such as a sling, a few of his acorns he could enchant, and a couple of the magical bullets. The latter he could put into his money pouch and go light on the coppers and silver for gold and bullets.

know local 27

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+24=37 ; d20+12=19 ;
Wednesday March 16th, 2022 1:12:05 AM

Brittanica says, "Well there are a number of magical items you could wear openly and probably not have them look askance at you."

She proceeds to list them.

She then continues, "Alternatively there are some small mundane and alchemical items you could probably hide about your person and be all set."

She proceeds to list those options.

She then says, "It isn't Zanderallen or my fault some of you chose professions that require hulking armor to be effective. If it makes any of you feel any better I practically have enough spell slots for two casters given my unique proclivities and will be more than happy to summon backup should something unexpected happen and things get dicey. Honestly though if this ceremony is full of movers and shakers then presumably it will have top notch security no? I'm all for being prepared but what is the worse we are going to face?"

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday March 16th, 2022 8:15:43 AM

Stohp sighs but doesn't object to the worries of her comrades. It's like they've never been to a fancy dinner before.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+3=13 ;
Wednesday March 16th, 2022 9:06:53 AM

Stock can't help but to chuckle over the inherent lack of trust among the group. [b]"Sounds like we're set.

Z - if it's all the same to you, I'll give you my flail to hold."[/i]

==========
Local 13


Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday March 16th, 2022 5:06:12 PM

Ohen will go out to the nearest mask shop, buy a mask without hardly looking at it, and return. He will buy the latest local fashion of nobleman's clothes, but use his circlet and headband as the main jewellery.
"Yeah, I guess I can wiggle my fingers, blow people up, and then dissappear. It's a little concerning when you put it like that."

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Wednesday March 16th, 2022 5:32:05 PM

Sorry. I've had busy work days with meetings scheduled late in the day. I at least started that post before the DM post was up...

Delia will go with Ohen to the mask shop, realizing that both of their mask shopping was interrupted by Ulrich's struggle. If there's a hawk-ish or bird of prey mask at that shop, she'll pick it. If not, she goes with whatever is left.

On the way to the cathedral, Delia will be wearing a clean tunic over her armor and a dagger strapped to her belt. "Brit, no offense, but I like defending myself with my own hands. Not all of us had an opportunity to get learned in magic, even if we woulda had the inclination for it."

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+3=18 ;
Wednesday March 16th, 2022 5:40:43 PM

Zanderallen accepts the items to be brought if feasible. Preparing himself in his spider silks and meticulously grooming himself he dons his wondrous items and is ready to head out.
-------------
(OOC: I've always pictured a bag of holding as a large coin purse. Something that would definitely be noticeable and people certainly might identify, but that wouldn't be that crazy hanging on your belt. If it's that large he wouldn't bring it)

Know Local: 18

DM Robert - "Some of us folks still have to protect ourselves the old fashioned way." 
Wednesday March 16th, 2022 6:04:56 PM

from the description of bag of holding..."This appears to be a common cloth sack about 2 feet by 4 feet in size." So I'm assuming you're not bringing it.

The next day dawns.
Fortitude check 15 to avoid having butterflies in your stomach about this whole thing.

Happy himself drops by with a continental breakfast for you. "Hear you received some sort of scroll from the council." He sets out the breakfast of muffins, bread, butter, honey, various jams, a collection of fruit, a few assorted cheeses, some summer sausages, carafes of coffee, tea, orange juice and milk. Eventually he nods and departs.

As noon approaches you can travel up the Float. DM note, because of the structure of the magics and what not holding the Float together, teleporting between levels is not possible. If you are near an 'edge' of the Float you can teleport off the Float, teleporting back on is just going to put you on an edge but you could at least bump floors. Along the way you note people are carrying their masks and congregating along the edges and stairs. You see reporters from the paper, town criers, and a few bards pressed into service at each level to spread the news from top down.

The Open air level is the home to the rich and important as well as the location of the most important of the local temples, The Arena, Diamond Midway, The Underamp and Overlord Palace. Various parks, connecting trails, and roads wind throughout the level showcasing monuments to various heroes and causes. The final assent is made up the under-ramp and there's quite the crowd standing to the sides. You have to beg several pardons but people generally try to step to the side to allow you to pass once they recognize you. You come up facing the arena. Walking the streets you note many are lining the streets. Houses along the way have windows open and servants leaning out watching. The Diamond Cathedral is located at the top of the southwest tower. You can see how it got its name for it appears to be made of glass and jewels. On closer inspection it could me silver and glass. It is It soars into the air perhaps 40 feet.

It is even more congested as you near the cathedral. But again people stand aside when you near. As you approach the door you see two paladins of Flower guarding the doors....well actually they are just standing to either side trying to look impressive.

If you bring the bag of holding this applies. Highlight to display spoiler: {One of them see's you and says specifically to Zanderallen "Uh, do you want to check your bag sir?"}

There's another temple functionary at the door checking invitations. Knowledge Noble 20 or Knowledge Local 20 to have remembered you need to bring the invitations with you. Otherwise it's time to do some diplomacy..,

Trying to peak inside Perception 25 Highlight to display spoiler: {The cathedral is huge, and amazingly bright. Looking in at the back rows you feel under-dressed, people are really in finery. The place is huge, probably sitting 2000 or more.}

map

Brittanica Mundy (Hugh) HP 120/120 AC 19 / Touch 15 / Flat 19 CMD 17   d20+19=28 ; d20+14=21 ; d20+12=18 ; d20+12=19 ;
Wednesday March 16th, 2022 10:19:28 PM

That morning Brittanica works with the 2 'Arries and her cauldron to complete the ritual of warding (28 vs DC 20) and gain +1 to AC and Saves.

She does not have butterfiles (21 vs DC 15) so she eats heartily of the provided meal.

She then changes into her finery and wears her cloak of resistance, headband of intellect, belt of physical might, amulet of natural armor and star mages pendant in addition to the turquoise and ivory jewelry she bought to accentuate the outfit. She carries the mirror mask.

Know [Local]: 18
Know[Nobility]: 19

She does not remember the invitations but she is also not a diplomat so she defers to some of the other members.



Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20=12 ;
Thursday March 17th, 2022 8:06:56 AM

Stohp knows to bring the invitation (know local 29) and shows it to the paladins. She's wearing one of her finest dresses and is unarmed. Should something absurd happen that the servants of flower not be able to handle she can always just grapple it into submission.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+16=22 ; d20+3=11 ; d20+19=38 ; d20+19=23 ; d20+3=7 ;
Thursday March 17th, 2022 9:47:21 AM

Stock is in line behind Stohp and feels annoyed when he sees the invitation which, not only did he not bring, he actually threw away back at Silver Shield HQ. If there is any reaction from the guards, he just says, "Clearly you know who we are and if Stohp's supposed to be here, so are the rest of us. If you'll excuse us we need to find our seats inside."

========
Butterfly Save 22
Local 11
Perception 38
23 was a misclick
Diplomacy 7


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=15 ; d20+15=35 ; d20-1=18 ;
Thursday March 17th, 2022 11:01:13 AM

Bartomus fidgeted with his courtier's outfit. He shifted and turned and then decided it looked as good as it was going to look. It was rather fancy by his standards and as a gift from the Drow court, he felt that it would be more than appropriate for visiting the cathedral. He grabbed his mask and headed down the stairs to join the others not realizing the small personal scroll with his invitation was left on the floor.

He followed along with the others and was excited to see what the cathedral would look like on the inside. He imagined it would be filled with people, decorations, and that fueled his nervous excitement. As they got closer to the large doors, he saw that those in the line were showing their invitations. He shifted his large bear mask and began trying to find his invite. He couldn't find it. He glanced up and over the crowd and through the opened doors. The cathedral looked beautiful. It was huge and light streamed in from all directions it seemed to him. That same light revealed that those seated at the back closest to the doors were dressed better than he was. That made him fidget even more.

Stohp and Stock were the first to talk with the guard and the finely dressed temple functionary checking invites.

"I think in all of the excitement to be here on time, we forgot our invitations. I am really sorry, I just have never been invited to something like this, and seems the Silver Shields may need to take a few classes in special event protocols." Bartomus spoke up and tried to offer an explanation for their obvious faux paus.

Knowledge Float - 15; Perception 35; diplomacy 18 with a minus one, wow! If it isn't enough to help, willing to toss in a hero point to boost that


Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday March 17th, 2022 2:24:31 PM

Zanderallen reluctantly leaves behind the bag of holding. Paladins of Flower were decent enough, K was the only one he could ever take seriously of their kind though. Outwardly he is all smiles and good cheer as they wade through the sea of opulence, but on the inside he can't help but think about the differences in walking the Open Air versus the Fence.

As they approach the functionary at the front door he produces the invitations for all the Shield members who never thought to grab theirs. "Here you go, sir."
--------------------
Know Nobility 20 (Take 10 +10)

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+10=27 ; d20+22=29 ;
Thursday March 17th, 2022 3:36:23 PM

Delia, stubbornly attired in her armor (though worn under her tunic) and with a dagger strapped to her belt, is not terribly concerned with what the nobility thinks of her and has no more than her regular amount of nerves in unfamiliar crowd. She did, however, come without Hawky. Well-trained though he is, she didn't want any fragile nerved noble freaking out and bothering them.

As they approach the doors, she looks around in concern as the invitations are checked. But she settles, seeing Zanderallen holding a handful of scrolls. "Now it makes sense why they sent each of us one..." she mutters to no one in particular.

She looks through the doors, eyes widening at the finery and crowd. Well, she thinks to herself, No way I could compete with that amount of fancy, so I'm glad I didn't waste money to have tried.

=====
Butterflies check: 27
Perception: 29

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+8=9 ; d20+17=28 ;
Thursday March 17th, 2022 5:17:28 PM

Ohen, despite being extremely social is uncomfortable and says nothing.

Fortitude: 9
Perception: 28

DM Robert - "Now it makes sense ..." 
Thursday March 17th, 2022 6:06:46 PM

Brittanica is ready.
Stohp is ready and has her invitation.
Stock is ready and slightly unwilling.
Bartomus is ready but realizes he forgot something.
Zanderallen is ready and has the shields covered.
Delia exhibits a stubborn streak.
Ohen has the butterflies.

Fill free to 'whisper' to each other about things you may learn from the various rolls. As well as any other roleplaying you want to do.
_______

The door greeter nods accepting your invitations and snaps his fingers. A young man dressed in clerics vestments jumps from the shadows. "Take these gentle beings to row 4 please. Center." The young man gives a half bow. "This way sirs and mams."

Inside you see that there are 3 aisle of pews, left, center and right. The page leads you forward.
#1Perception 15 Highlight to display spoiler: {you hear people whisper, 'I think those are the Silver Shields.' 'Yeah that's the silver shields, I met them once.' etc.}

You are shown your pew, row 4 center. You note that the pew is cushioned and should be wide enough to accommodate the large sized members of your party as well. However, those sitting directly behind them may have some trouble seeing. Then you see that there is a large stage/dias and podium and such that anyone would be able to see over the taur's to the stage. Directly in front of you sits the current Overlord members of the city council not running for office. The front pew is occupied by the people running for Overlord.
#2 Perception 20 Highlight to display spoiler: {Most people around you look to be the citizens living on the upper open air level, you don't recognize anyone. Most are talking quietly about mundane things.}

There is a wait as more people are seated and things are prepped.
#1 Sense Motive 20 Highlight to display spoiler: {Most people around you seem unperturbed by the wait, this must be normal operating procedure.}

At last the doors close. A hush falls over the crowd. You see the head priests of all the temples on the Float proceed up the dias. They arrange themselves in a semi circle around the central podium. Alexis, the high priestess of Flower comes from the back and steps between the priests, in roughly the center of the semi-circle but not quite at the podium. All priests in the semi-circle begin casting.
#1Spellcraft 18 Highlight to display spoiler: {They appear to be casting Prayer}
Alexis then begins casting.
#2Spellcraft 20 Highlight to display spoiler: {It appears to be a modified form of Commune}

Alexis is bathed in a golden nimbus of light. She steps forward. "Only one candidate has the blessing of the gods."

The audience rumbles, shouts out. Several of the candidates stand in protest. It takes her standing there for most of a minute before can hear her again and she says.

“I speak only the words Flower has given me.”

She closes her eyes for a moment and continues. The glow returns. She starts over from the beginning. “Only one candidate has the blessing of the gods. But this ONE does not have your blessing yet. On election day, you may vote for or against this candidate. If you vote against this approved one, the current Overlord will still have to descend to become the Underlord. But she will declare a regent to preside over the council until the next election." She pauses “This candidate is , Drezz Dinoryn. merchant, artist, and member of the Lords of Diamonds!"

There is a shocked silence.
#2 Sense Motive Highlight to display spoiler: {All HECK is about to break loose.}

Who or what are the Lords of Diamond, if you live on the float you've heard of them. Even if you don't live on the Float you've heard rumors of a secret society on the Float. What you've heard, that's the question. Either chose one of the rumors below or roll a d3 to determine what you've heard. Honor system, don't look at the other options. Roleplay what you know from now on during the module. Stick to it.

Rumors about the Lords of Diamond

#1 Highlight to display spoiler: {They are the rich elite that control the economics of the city. They want to extend their control of other cities' economies.}

#2 Highlight to display spoiler: {They are made up of all the intellectuals of the city and seek to control the world for some unknown purpose, but it can’t be good.}

#3 Highlight to display spoiler: {They are made up of people that have secret knowledges of ancient engineering and they are the descendants of the builders of the Float. Why they live in secret among you is unknown, perhaps it is a grand experiment.}



Brittanica Mundy (Hugh) HP 120/120 AC 19 / Touch 15 / Flat 19 CMD 17   d20=1 ; d20=4 ; d20+5=24 ; d20+24=40 ; d20+24=36 ; d20+5=24 ; d3=2 ; d20+24=38 ; d20+24=25 ; d20+24=40 ;
Friday March 18th, 2022 2:21:39 AM

Perception1: 1 vs 15 = fail
Perception 2: 4 vs 20 = fail
Sense Motive: 24 vs 20 = pass
Spellcraft 1: 40 vs 18 = pass
Spellcraft 2: 36 vs 20 = pass
Sense Motive 2: 24 vs 20? = pass

Brittanica follows the Ushers and takes a seat at the indicated pew.

As the time drags on and people take their seats Brittanica whispers to her companions, "At least the wait is normal"

When the priest begin their casting she whispers to her companions, "They are casting prayer"

When Alexis begins her casting she whispers, "She's casting Commune but it has been modified in some way, Interesting, now I definitely want to talk to her about that."

After Alexis makes her decree, she says, "This could get dicey. Maybe some of you should have worn mithril afterall"

(OOC: rumor = #2)

Brittanica is rankled that the Flower endorsed candidate is a member of the Lords of Diamond. Here she is one of the smartest people that she knows and seeing as how they are made up of the intellectuals here in the float it had always bothered her that no one had ever asked HER to join. Granted she didn't want to take over the world, just learn all there was to know about it, but still she should have at least had the option whether to join them or not seeing as she herself was an INTELLECTUAL being a wizard, blood witch, Master Mage in the Star Mages Guild and polyglot. Then again she never exactly saw herself as a Silver Shield either until she was asked to join them. Perhaps the Lords of Diamond started looking at her around the same time she was tapped to join the Silver Shields and they have some policy that precludes active adventurers because they in fact really were up to no good? Then again they did call themselves Lords of Diamond, maybe they were an old boys club and didn't like her because she was a woman and a smart one at that.

Brittanica whispers to the other Shields, "I don't trust the Lords of Diamond. Here they are a group of Float based intellectuals and they never once thought about asking me to join them. Now I don't want to rule the world, mind you, just learn all I could possibly learn about it, but I should have at least had the opportunity to be asked and turn them down considering my Intelligence level. Clearly they are up to no good and their aspirations of global domination are for nefarious purposes. Maybe they were intimidated by my strong moral compass seeing as how I'm an adventurer with you guys or maybe they are a misogynist old boys club and are intimidated by women who are both strong and smart? Either way whatever they are up to cannot possibly be good and if they are really that intelligent then they probably do have casters amongst them. Perhaps they figured out some way to hijack that modified Communion spell Alexis cast and get their boy Drezz Dinoryn.rigged in there as the only Flower endorsed candidate?"

She then starts wondering if is indeed theoretically possible to hijack a modified Communion spell and insert an altered message from the Gods. She also wonders if there is a way to do so such that the receiver on the other end isn't aware of the tampering.

Know[Arcana]: 38
Spellcraft: 25
Know[Religion]: 40

She then says, "I've said it before and I'll say it again. I defintely want to speak to Alexis now."



Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+12=20 ; d3=1 ;
Friday March 18th, 2022 9:18:28 AM

Stock relaxes when Z somehow pulls out his discarded invitation. Finding his seat he is bemused by both the recognition from some and the lack of recognition from others at their presence. He whispers to Delia, "Sometimes I wonder how people look at us in this town...are we vigilantes or heroes...or both maybe?"

He watches the ceremony with interest, studying the various priests. When the announcement is made, he is satisfied that the situation is resolved and is about to stand when he realizes that stuff's about to go down. Listening to Brittanica he responds,

"I think you're overstating The Diamonds' importance. They're just a bunch of rich guys that think they make the money flow. I don't think I've ever met one so I can't really say whether this is good or bad. I do think it would be a gutsy move to try to change the message of a god though. I feel like that's the type of thing that gets you struck by a bolt of lightning from above."

============
Perception Autopass
Perception Autopass
Sense Motive 20
Rumor 1


Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=35 ; d20+17=37 ; d20+13=24 ; d20+13=17 ;
Friday March 18th, 2022 10:39:33 AM

Stohp is able to overhear the whispers without even really trying (35 and 37). She waits calmly like the others (sense motive 24) but misses how tense everything gets (sense motive 17. When the others start expressing their concerns and theories she rolls her eyes. Yes clearly it's all a plot because they didn't invite Brittanica and involved complicated magical shenanigan's instead of good old fashion bribery.

Quietly, but firmly, she tells the group, "How about we discuss this after the very important ceremony finishes? It'll be easier then whispering in the dark here."

She's heard the 3rd rumor, but knows better then to put stock in it. All kinds of wild theories show up around any secret society.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+4=8 ; d20+4=5 ; d20+4=10 ;
Friday March 18th, 2022 11:34:03 AM

As they are seated, Delia sorts through the whispers and pushes them to the background when there's nothing interesting. She snorts at Stock's comment, "Depends on what their intentions are, I reckon."

Once the one candidate announcement is made, her hand strays to her dagger and she will scan Alexis and the other priests to see if any of them look guilty, not surprised etc (Sense Motive 10, 14 if human)

Delia leans over to Brit, "Supposedly, they only invite descendents folks who built the Float as members. So that could be why they never invited you. Folks like to talk about their secret knowledge about engineering and such. Maybe they know how the Float... floats."

=======
Autopass perception 1 & 2
Sense Motive 1: 8
Sense Motive 2: 5
Rumor 3 known

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=20 ; d20+7=18 ; d20+19=26 ; d20+5=24 ; d20+5=15 ; d20+19=27 ; d6=6 ;
Friday March 18th, 2022 12:10:33 PM

Zanderallen smiles as people seem to recognize them, he wonders what the opinion of the Shields was on the upper levels. He ponders it a little as they wait in their seats for the ceremony to begin.

He watches the ritual with interest. When Alexis makes her opening statement the hair on the back of his neck stands up as he can feel the energy of the crowd. He whispers to the others, "Keep together, this may be a fancy crowd but it can still turn into a mob." His eyebrows shoot to the top of his forehead when Brit shares the spell has been modified.

When Alexis makes her full pronouncement he very quickly goes into danger mode as he can feel the energy of the crowd growing around him. He reflexively reaches for his weapon before awkwardly letting his hand dangle as it finds no comfort at his empty hip.

He whispers quickly to the others, "This is about to get ugly, keep calm, keep together, and please don't break anyone. The Lords of Diamonds are supposedly the descendants of those who built this place and know how it works. Something is going on if they are getting involved."
-------------------
Perception 20 pass
Perception 18 fail
Sense Motive 26 pass
Spellcraft 24 pass
Spellcraft 15 fail
Sense Motive 27 pass
d6 = 6 3rd rumor

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+17=28 ; d20+17=24 ; d20+1=2 ; d20+16=17 ; d20+16=17 ; d20=17 ; d20=2 ; d20=11 ; d20=7 ; d20=7 ; d20=14 ; d20=4 ;
Friday March 18th, 2022 12:30:35 PM

Ohen has little to add since he's rolled 4 ONES IN 7 ROLLS.
"Does it matter if the Commune has been modified? We only have her word what Flower said anyway. What I mean to say is even if it was a regular old Commune she could just lie about it for mysterious Lords of Diamonds reasons."
~~~~~~~~~~~~~~~
Perc 1: 28
Perc 1: 24
Sense: 2
Spellcraft 1: 17
Spellcraft 2: 17
Rumor 3
D20 testing

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=32 ; d20+15=28 ; d20+12=15 ; d20+4=15 ; d20+4=20 ; d20+12=18 ; d3=1 ;
Friday March 18th, 2022 11:41:31 PM

Bartomus sighed in relief at Zander's save with him showing up with everyone's invitation scrolls. He gave Zander a smile and thankful nod as they followed the page who led them through the cathedral and up to almost the front of the cathedral. As he walked forward he could hear some of the folks pointing at them and identifying them as the Shields. He smiled, gave a wink or a slight wave to some of the folks who mentioned them. When the page pointed to their row, he shifted inward and took a seat. He shifted about and turned back to those behind him.

"Sorry, which way would be best for me to sit to make sure you all can see? He asked over his shoulder. When he got an answer he agreed to try sitting in a manner that didn't block the view of the others. However, he was absolutely certain that he had no clue as to who any of the folks about him actually were. Well, he thought to himself, except for his fellow Shields. As others took their seats, Bartomus was looking about the building's interior his mouth slightly agape in awe as he took it all in.

The doors shut and Bartomus turned his attention to the dias. He worked on trying to remember who was representing which temple. He wasn't sure what they were all working on, but when the high priestess of Flower started casting he was pretty sure they were trying to talk with Flower directly.

When she said only one of the candidates had the blessing of the gods, the place went nuts. Bartomus listened, watched, and shrugged. When the room quieted, all eyes turned back to Alexis including Bartomus.

When she mentioned who the one candidate was, Drezz Dinoryn, Bartomus' eyes went wide. He was pretty sure he knew of their work. There were a lot of artists, but the name sounded familiar. He had heard rumors, though, that the richie, rich, rich folks of the Lords of Diamonds were all about the gold and controlling how it was made and by whom. He looked about sensing that there were others that were not happy about this revelation by Flower.

Percp 1 - 32/15; Percp 2 - 28/20; Sense Motive 1 - 15/20; Spellcraft 1 - 15/18; Spellcraft 2 - 20/20; Sense Motive 2 - 18 /??; Rumor 1/3

DM Robert - "This is about to get ugly, keep calm, keep together, and please don't break anyone." 
Saturday March 19th, 2022 12:08:20 PM

Brittanica is intrigued by the spell. the spell is "modified" because it's giving more than yes no answers to questions, which is typical of Commune, I could not find one that specifically does what needed doing.
Stock is unperturbed.
Stohp feels all secret societies are a bit off.
Delia feels that Alexis is truly speaking the word of Flower.
Zanderallen feels the tension in the air.
Ohen is a bit overwhelmed by it all.
Bartomus ponders on Drezz briefly.
___________

Bedlam erupts! Shouts, "It's a plot!" "OH MY!" "Unheard of!" "Let's get him!" pushing and shoving. The candidates seem even angrier. Marcus Rothchild actually pushes Drezz from behind and Gerard Gilcrest takes a swing at him. Drezz is in shock. He shouts, “No! I’m not a member! I’m not! Believe me!” Elric Storm twists a ring on his finger and disappears.

Spellcraft 15 Highlight to display spoiler: {Elric used teleport}

Perception 20 Highlight to display spoiler: {You see the glint of steel appearing in hands around you, definitely some knives coming out.}

Knowledge Local 20 Highlight to display spoiler: {Drezz Dinoryn grew up in Floating City and his parents used to be ambassadors from It’lal the Surface Drow city WAY back in the day before the city appeared to drop all contact with them. The parents haven't been around in decades. He's tall and skinny. Has a bit of a crooked smile. Owns an art studio and gallery called The Last Inspiration somewhere on the Merchant level. ps it's not actually listed anywhere so that's where i'm going to say it is.}

The doors to the temple bang open and you spot several people heading out, shouts of "The gods endorse Drezz Dinoryn and he's apparently one of them Lords of Diamond!" People in the temple around you start making rabble rabble noises.

The Overlord, Aerashkiel sitting just in front of your turns around saying, “The Lords Of Diamond will kill him if the audience doesn’t! Get him out of here! Now!” She points her finger. “Your responsibility! Go! I’ll send word to Shield House as soon as I can!”

Time to decide what to do, and start doing it. The rabble is still pretty disorganized, and being on the upper end of the social scale not necessarily used to doing things for themselves. Drezz will be pretty bussable, meaning he'll go where you shove him or drag him.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=23 ; d20+7=14 ; d20+15=25 ;
Saturday March 19th, 2022 7:21:33 PM

"This isn't going to go well." Bartomus said as he continued to watch the upset crowd. "I see steel teeth. We need to get out of here."

Then the Overlord called out to them and ordered the Shields to get Dizzy out of the cathedral.

"If we are going to move him, we need to do it now." Bartomus looked at the dias and tried to see if there might be a way behind it to get out of the cathedral quickly. He started moving towards the confused nominee.

Perception 23; KnowLocal 14; Perception door search 25

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=29 ; d20+16=20 ; d20=15 ;
Sunday March 20th, 2022 8:47:15 AM

Stohp sighs as people overreact and she sees knives come out. (perception 20, knowledge local 20). She knows about Drezz and it doesn't seem like murder is the appropriate response. "Here." she says as she slaps her Hat of Disguise on him. "Picture yourself as someone else. My hat will change your looks and make it easier for us to get you out of here". (he gets +20 to disguise checks - even a minimum effort will make it hard to spot him and lynch him).

"Closest exit is best. Let Flower's people control the crowd, our job is just to leave as quickly as possible. If there's a crowd heading out the closest entrance all the better for us to blend in."

Brittanica Mundy (Hugh) HP 120/120 AC 19 / Touch 15 / Flat 19 CMD 17   d20+24=41 ; d20=6 ; d20+12=32 ;
Sunday March 20th, 2022 2:47:29 PM

Spellcraft: 41
Perception: 6
Know Local: 32

Brittanica says to Stohp, "You're going to have to carry me out of here. I'm going to try to use magic jar to possess Drezz Dinoryn and magic him out of here."

She then burns 1 5th level bloodwitch spell slot (OOC: edited; forgot that Illusion was my other opposition school not necromancy) to cast Magic Jar and attempts to possess Drezz Dinoryn's body assuming that since Rothschild pushed him forward he is somewhat isolated from the other candidates. Drezz needs to make a DC 23 will save; failure puts Drezz's soul in the gem that Brittanica has on her person and Brittanica's conscioiusness enter's Drezz's body. Success means that Brtittanica is still inside the jar and Drezz is immune from further possession attempts.

Assuming she is successful she then herocially casts Word of Recall using a 6th level bloodwitch slot and teleport her consciousness inside of Drezz's body back to the sanctuary of the Shield House.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+3=19 ;
Monday March 21st, 2022 8:57:54 AM

Stock moves quickly with Stohp to Drezz's side and barks out to Z, "How did all of these people get to bring knives? All I wanted was to bring my flail and not even have it handy but we decide to follow all the laws."

He takes up position and will hold back anybody who tries to approach Drezz.

"Hey Rothchild! How's it going? I wouldn't recommend pushing this guy again. Whoa there Gilcrest, that seems excessive."

========
[i]Autopass perception
Local 19

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+5=23 ; d20+7=22 ; d20+3=9 ;
Monday March 21st, 2022 10:09:47 AM

Zanderallen swears loudly as people start talking about murdering Drezz and knifes come out. He doesn't let that stop him from acting as several people speak up with ideas at once. He's not a huge fan of the magic Brit is using but if it gets the job done he's not going to argue too loudly. With minimal effort he throws her over a shoulder in fireman's carry. He then leaps the benches in front of him to close rank around Drezz's position, making sure to give Rothchild a friendly shoulder on the way by. He points to the closest exit door, "Stock you're point, anybody stops us from getting out that door use the fists Domi gave you. We've got to get to Shield House before the Lords of Diamond do. I don't want to come home to another murder scene."
----------------------------------
Spellcraft 5
Perception 22
Local 9

Brit with equipment looks like she'll barely put Zander at a medium load. So less encumbered than his normal armor and still at 30ft move from his boots of S&S

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+14=27 ;
Monday March 21st, 2022 10:22:26 AM

Delia, seeing the light glinting off the knives in people's hands, springs to action. She lets loose a piercing whistle (...animal handling? 27) and bellows, "Everyone, listen!" and elbows Zanderallen hard. She starts towards Drezz, hoping Zander has enough clout to stop a riot before it begins.

If Brittanica successfully possesses Drezz, Delia will firemans carry her fellow Shield's body out. If a higher strength party member offers, Delia will pass Brit over.

============
Autosucceed perception
Whistle: roll 13 +14 if animal handling applies
Heavy load capacity 175, with the gear Delia and presumably Brit have left at HQ, I should be right around 175, meaning AC is reduced to 19 & speed is 25ft

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday March 21st, 2022 11:22:24 AM

Ohen will cast Haste on the Shields as they close around Drezz's position, muttering something about not ever leaving his metamagic rods behind again. He will then wait and see if Brittanica's magic works.

DM Robert - "This is about to get ugly, keep calm, keep together, and please don't break anyone."  d20+7=15 ;
Monday March 21st, 2022 5:32:44 PM

Bartomus ponders exits.
Stohp slaps her hat of disguise on Drez.
Brittanica casts A spell Keep the hero point, if you recall I posted on Wednesday the 16th, you CANNOT teleport between levels. He fails his save.
Stock moves in.
Zanderallen grabs Brittanica's body.
Delia elbows Zanderallen and takes Brittanica's body.
Ohen casts haste.
_________________

I reiterate since apparently not everyone is reading the posts carefully. DM note, because of the structure of the magics and what not holding the Float together, teleporting between levels is not possible. If you are near an 'edge' of the Float you can teleport off the Float, teleporting back on is just going to put you on an edge but you could at least bump floors.

Even as the Shields take position the ceremony continues. The old High Priest of Alemi moves to the podium in a calm but trained speaking voice says, “Ladies and Gentlemen. This concludes Blessing Day.” He then holds up his mask, which looks like all other Priest of Alemi masks, and shouts with joy, “YOU MAY DON YOUR MASKS! MAY THE GODS BE WITH ALL OF US.”

Everyone slips on their masks....not doing so would attract everyone's attention.

Bartomus realizes there are probably other exits but having been in other temples in the past realizes that the hallways and such behind the dais would more than likely be an effective maze to anyone that wasn't familiar with the Diamond Temple. The easiest path is going to be the way you came in, straight down the aisle and out the door you are just outside the Diamond Temple at the V of Diamond and Midway streets. The underramp is the only way to foot travel off this level.

Choose your path or try to do something else unexpected.

map

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Tuesday March 22nd, 2022 1:44:21 AM

(OOC 1: what are my new physical stats now that I am inside of Drizz? The body retains its Strength, Dexterity, Constitution, hit points, natural abilities, and automatic abilities; You keep your Intelligence, Wisdom, Charisma, level, class, base attack bonus, base save bonuses, alignment, and mental abilities)

(OOC 2: I thought teleportation worked because it worked for Elric Storm...I'm so confused)

She says to the party, "It's me Brittanica, the spell worked. I can't teleport so I'm going Ethereal. You won't be able to see me but I'll try to keep up with you guys"

Brittanica casts Find the Path on Bartomus specifying Shield house as the destination, he should be able to guide the party to the shortest path to take to get to Shield House even if that means braving those twisty corridors.

Brittanica dons whatever mask Drizz was holding when she took over the body. She then heroically uses a 6th level bloodwitch spell to cast Ethereal Jaunt making her well Ethereal.

Ethereal Brittanica in Drizz's body then heroically casts Elemental Body I turning her into a small air elemental with +2 to Dex, a 60 foot fly speed of perfect +2 natural armor, darkvision 60 feet and the ability to create a whirl wind

As a small hasted air elemental with a 90 foot fly speed she can move 45 feet while ethereal giving her plenty of speed in order to keep up with the party.

Her plan is to keep pace with the party getting a little bit above them if she can while remaining Ethereal for the next 11 rounds

She also wants to cast the following buffs at a rate of 1 per round unless she detects some kind of danger to her ethereal self in which case she might heroically start casting faster:
bear's endurance
false life
mage armor
mirror image
stoneskin
barkskin
shield of faith
deathward

Active Effects:
Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Haste - +30 foot move speed; +1 Reflex Save; +1 AC
Ethereal Jaunt - Ethereal 11 rounds
Elemental Body 1 - 11 minutes - +2 Dex, +2 Natural AC, 60 foot fly speed (perfect) 60 foot darkvision, ability to create whirlwinds
Magic Jar - 11 hours; possesses Drizz's body

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused
2nd: 6 unused +detect thoughts unused
3rd: 6 unused+speak with dead unused
4th: 5 unused+divination unused
5th: 2 unused+true seeing unused; 1 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door + elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight


Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday March 22nd, 2022 7:25:04 AM

Possessing a stranger without permission to protect them also seems overkill but Stohp isn't going to start that argument now. It's time to be leaving.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+19=34 ;
Tuesday March 22nd, 2022 9:14:22 AM

Effects: Haste

Stock hears Brittanica's "voice" come from Drizz and sees Brittanica's body slump and is pretty confused. "Come on Drezz. We need to move as a group toward the exit."

Stock starts barking at anybody in his way to move it. "Official Shield Business. Move it or lose it." He doesn't push anybody...but certainly makes some bodily contact.

He slips his mask on and moves his way to the exit.

============
Intimidate 34 to get people out of our way

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=13 ; d20+15=27 ;
Tuesday March 22nd, 2022 10:19:18 AM

Bartomus pulled on his bear mask as he hears Brittanica's voice coming from Drizz.

Ok, well that's a new one, he thought to himself.

Looking about, he got a strong sense of the best way to head out from the dais and joined Stock.

"We gotta head that way, it's the quickest way back to HQ. Just know it, let's not ask how." Bartomus said as he pointed to the exit that he was getting the clear indication that that was the way to go.

He tried also shouting at those that might not have heard Stock's warning, but he came off a lot less intimidating. He kept scanning about the area looking for any shift of those upset coming at them.

Going the direction that the spell is indicating, thanks Brittanica. Intimidate - 13; Percetion 27

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20-1=2 ;
Tuesday March 22nd, 2022 1:20:33 PM

should have refreshed so I saw Z's post... my bad on that
Seeing that Zanderallen is carrying Brit, she would have just moved with the party


Delia slips her mask on, forming up with the Shields. She keeps a hand on her dagger to make sure no one else draws it, but just keeps pace with Stock and tries to physically back him up, but she doesn't seem very scary.

She asks the party, "Once we break from the crowd, I can run ahead and scout HQ to see if danger has beat us there."

============
intimidate aid: 2

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+6=13 ;
Tuesday March 22nd, 2022 4:18:44 PM

Zanderallen uses his free hand to slip his mask on awkwardly, hoping Brit not wearing hers will be unnoticed with her hair hanging over her face. His anger is mounting about this whole situation but he keeps outwardly calm as he falls in with the middle of the group, "Brit, I hope you know what you're doing because we can't see who we're supposed to be protecting either." He growls at anyone blocking their path, aiding Stock in verbally clearing a path to avoid physically clearing a path.
-------------------
Intimidate Aid 13 - +2 to Stock

Trying Not to be Seen


DM Robert - "We gotta head that way, it's the quickest way back to HQ."  d6=1 ; d100=33
Tuesday March 22nd, 2022 5:50:08 PM

Everyone gets 2000 xp for the last scene.

Brittanica takes an ethereal jaunt. I'm going to rule if you cast a spell cast it in the post for that day, so I don't have to keep going back and forth to the list, also some things are going to be mute as you learn more, and as we discussed in email. So just hold on and don't get ahead of the story.

Stohp wonders about the wisdom of possessing an un-villainous NPC.
Stock clears a path.
Bartomous has a sense of where to go, basically out the way you came in.
Delia offers to race ahead.
Zanderallen takes back Brittanica's body.
______________

You'all are hasted, but I need to know if you are going to be double moving.

Bartomus points the way and the Shields barrel down the aisle. You make it out of the Temple sweeping some people along with you and head up Diamond Way.

Perception check 15 Highlight to display spoiler: {You see two groups of anxious people coming out of the front entrance looking around with desperate looks.}

Perception check 25 Highlight to display spoiler: {One group is well dressed and seem very sharp. One spots you, but all he does is nod in your direction. They move to follow but you can outpace them. The other group notice the first group heading out in your direction and they move to follow.}

You may use speed or stealth to avoid troubles.

Bartomus avoids Treelight Lane and cuts a path through the gardens getting you to the Underramp.

upper level map

Gold level map It's my understanding that blank central hex as a central support pillar with a wide bank of stairs circling around it.

Brittanica ONLY
Highlight to display spoiler: {You note, just before shifting into an air elemental that Drezz seems to be wearing armor, at least that's what it feels like to you. Though it's very light, it feels like plate mail. It didn't look like he was wearing plate mail though. So there's some form of illusion going on. OOC he's wearing +1 glamored mithral half-plate. So you need heavy armor proficiency or suffer for that. Also spell check failure is 30%.

TO use the elemental body spell first make your arcane spell check failure roll.

I rolled a 33 for your ethereal jaunt spell so it worked.

The Ethereal Plane is a ghostly realm of swirling proto-matter, that exists as a buffer between the Material Plane and the Shadow Plane, overlapping each. A traveler in the Ethereal plane experiences the real world as if the world were an insubstantial ghost, and can move through solid objects without being seen in the real world. Strange creatures dwell in the Ethereal Plane, as well as ghosts and dreams, many of which can sometimes extend their influence into the real world in mysterious and terrifying ways.

Please make a perception check of 15 to keep sight of the party.

d1 - you notice another air elemental swirling away from you.
}



Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=17 ; d20+15=19 ;
Wednesday March 23rd, 2022 12:55:10 AM

Bartomus felt a bit of relief when they got outside of the cathedral. However, he noticed that there were a couple of groups that seemed really upset. He pointed towards a path in the gardens.

"Double-quick now and let's stay together. Just be on the lookout for trouble." He said aloud and started moving rather quickly hoping that everyone keep in close contact with each other. When they got to the Underramp, he waited for the others to catch up.

"Ok, next level, we can either keep going or maybe run to the WLA and see if we can get some help in finding a less obvious way to get him down to our HQ."

[I]Percption checks 17, 19 - haste and moving quickly.

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20=19 ; d10+10=13 ; d4+3=6 ; d20+24=42 ; d20+24=27 ;
Wednesday March 23rd, 2022 1:13:54 AM

Perception: 19

Brittanica keeps sight of the party and sees the other air elemental swirling away from her.

(OOC1: this whole chain of events could disrupt her spell casting from her previous post as she didn't take this scenario into account. As soon as she saw the other elemental she would take action to get to the bottom of it)

As soon as she notices it she dismisses the elemental body and looks to see if the other small elemental shifts back when she does. She also looks down at herself upon shifting back. Does she look like Drizz or does she look like herself in some form considering she is in a sort of ghostly realm. Perhaps she was too clever for her own good and really pushed it with the mix of spells she used.

She makes the following rolls to try to sort out what exactly she is seeing with the other elemental and how it reacted to her dismissing the elemental body spell:
Know Arcana - 42
Spellcraft - 27

If the other elemental shifts back when she does, it looks like Drizz, she doesn't look like Drizz or her knowledge of the arcane surmises that somehow her lifeforce separated from Drizz's body then she tries to reunite the two by moving and touching it and that doesn't work but her lifeforce is still separate from Drizz's body she will cast featherfall on Drizz's body and dismiss the ethereal jaunt trying to repossess the feather falling body upon return to the material realm.

If she finally reunites her life force with Drizz's body in the material realm then she heroically dimension doors over to the party and says, "Remind me to never combine magic jar with ethereal jaunt ever again"

If her experimentation with elemental body plus her knowledge and observations yielded that she didn't separate from Drizz's body and that other air elemental was something else then she tries to keep up with the party but at a 30 foot fly speed they might separate from her despite their speed so she'll still probably do the dismiss etherealness + featherfall/dimension door to reunite with the party visibly, hopefully still in posession of Drizz's body

if she is wearing Stohp's hat of disguise she'll change her outward appearance to a redheaded human woman wearing a green dress and whatever mask Drezz was wearing

Active Effects:

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Haste - +30 foot move speed; +1 Reflex Save; +1 AC

Ethereal Jaunt - Ethereal 11 rounds ? (OOC2: this might not be active if wasn't able to reunite her lifeforce with Drizz's body if they separated in the material realm)
Magic Jar - 11 hours; possesses Drizz's body?

(OOC3: not sure if the following effects are active as, as soon as she noticed the second elemental she would have attempted to get to the bottom of it and reunite her lifeforce with Drizz's body if that was the case)
Bear's endurance - +4 con which means +2 hp per hd, +2 to Fort; 11 min
false life - 13 temporary HP - 10 hours or until discharged
mage armor - +4 AC; protects against ethereal touch attacks - 10 hours
mirror image - 6 illusionary doubles - 10 min
barkskin - +4 natural armor to AC - 110 min
shield of faith - +3 deflection bonus to AC - 11 min
deathward - +4 morale bonus on saves against all death spells and magical death effects. Granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy - 11 min.

(OOC4 if these are out of whack because she had to play reunite her lifeforce with Drizz's body then she'll update them next post)
Bloodwitch Spell slots:
All 0th
1st: 5 unused +comprehend languages unused; 1 used
2nd: 5 unused +detect thoughts unused; 1 used
3rd: 6 unused+speak with dead unused
4th: 4 unused+divination unused; 1 used
5th: 2 unused+true seeing unused; 1 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life - cast, hideous laughter, mirror image (2 slots) - cast + Bear's Endurance - cast
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door + elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=19 ; d20+16=36 ;
Wednesday March 23rd, 2022 7:22:27 AM

Stohp takes the lead. Noting the groups leaving (perception 19) she moves the party along at a quick pace, but not an open run that would draw excess attention to them. Using her knowledge of the area (know local 36) she leads the party in a circuitous route that hopefully leaves behind any pursuers and/or avoids those leaving the temple. They'll still have to take the stairs down, a chokepoint unavoidable, but many of the guests probably live on this level so if they can get there without trouble they might be home free.

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=23 ; d20+7=8 ;
Wednesday March 23rd, 2022 10:34:28 AM

"We got the speed right now, let's use it. If somebody stops us on the stairs you give them one chance to back down, and then we hit them hard and fast." Zander shifts Brit's weight on his shoulders as he hustles down the lane with the others, throwing a wary glance back at the two groups outside the temple. Hopefully they could leave both in the dust.
-----------------
Double Moving but not running

Perception 23
Perception 8

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+19=30 ; d20+19=27 ; d20+12=19 ;
Wednesday March 23rd, 2022 11:36:55 AM

"Speed it is. Heads up, we have a tail or two."

Stock nods at the two trailing groups and take a moment to judge their intent and then continues on. If Delia's speed or strength in carrying Brittanica begin to fail, he will offer to carry the mage's body.

==========
Perception 30, 27
Sense Motive 19


Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+17=25 ; d20+17=31 ;
Wednesday March 23rd, 2022 1:06:01 PM

Ohen will put on his mask and cast fly on himself, giving him a 90' fly speed. He'll fall behind that round but can catch up on later rounds.
"I can see Drezz, he's flying right behind us, I'll keep watch and let you know if he falls behind."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Haste + Fly for 90' fly speed
See Invisibility should let me see what's going on in the ethereal plane and help out. 120' of Arcane Sight should also give me a pretty good idea of what spells are happening.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=38 ; d20+22=38 ;
Wednesday March 23rd, 2022 1:21:21 PM

Zander currently has Brit, not Delia

Delia casts Longstrider on herself in case she has to break off (movespeed 45 without haste) and then catches/keeps up with the party.
She keeps an eye out for Brit/Drezz as well as their tails.

===========================
Perception 1: autosucceed
Perception 2: 38
Perception 3 for Brit/Drezz: 38


DM Robert - "Double-quick now and let's stay together." 
Wednesday March 23rd, 2022 5:48:08 PM

Bartomus heads to the underramp double time.
Brittanica tries to understand what's happening. (below)
Stohp doesn't seem to be paying attention to Bartomus's claim to lead, and tries to take lots of twists.
Zanderallen tries to keep everyone moving double time.
Stock looks to see if Delia is keeping up and notes the Zanderallen still has Brittanica's body.
Ohen calls out Drezz's location.
Delia casts more speed on herself (I'm assuming Longstrider and Haste will stack).
_________________

You manage to outdistance the opposition, if indeed they are opposition and just not openly curious. You see many people putting on their masks as the bells of the temple ring. Many people are also rubbing lucky rabbit's feet, amulets, or making the sign to ward off the evil eye.

There's a lot of people in the streets but most are sidestepping you all as the big one's lead the way clearing a path. You easily manage to get to the stairs down. However, there's quite a bit of 'hangers on' on the stairs. Usually that's not allowed but it is sort of a holiday and people are looking down at the level below talking and being a bit festive.

Everyone: Intimidate or diplomacy to clear a path, stealth to weave your way between people. Target 20 for success.

---
Meanwhile on the Ethereal.
Brittanica reverts to Drezz form and the air elemental keeps on going. Brittanica rationalizes that there are many things that can use the Ethereal plane as a means of transport, since distance and time can be a little distorted. She still is in possession of Drezz's body. NONE of OOC #3 have been cast as you have not had time and the party is double moving. If you want to keep up you're going to have to increase your speed. I'm going to assume you're going to pop back into the material plane at this point, you don't need to cast feather fall I'm allowing that you really weren't that far off the ground. and yes you still have the hat of disguise.

--
At this point it sounds like Bartomus, Stohp, Stock, and Zanderallen are at the bottom of the underramp and about to head down the stairs. However, Delia and Brittanic are somewhat to the rear because of casting a spell and shifting back and forth . Flying Owen is somewhere between both groups.

Or option B the first group waits for the second group to catch up, however, some redheaded woman seems to be hasitly moving along to join you. You don't see Drezz (and Ohen's eyesight while it could see into the ethereal can't penetrate disguises.)


Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Thursday March 24th, 2022 2:40:21 AM

Sometimes Brittanica was too clever and paranoid for her own good. She had wasted her plans on the ethereal plane over some unexpected air elemental when she happened to be an air elemental so here she was in an unbuffed Drezz looking like a random red headed woman.

(OOC: So Brittanica is still trailing the group after Dimension Dooring in the previous post to catch up? She can dimension door up 800 feet and since the party hasn't changed levels it should be a teleportation that should be allowed or are you saying the party is moving so fast, she dimension doored over and she was still lagging behind)

She isn't sure what to do next or how to get the party's attention considering they are getting further and further away and she can only move 120 feet with a double move.

Presumably Brittanica can see Delia and she calls out to her fellow party member, "Delia, it's me Brittanica using Stohp's hat of disguise that he put on you-know-who! That's why I'm a red head. I'm not sure how I can keep up with the party, my plans didn't quite work out the way I'd hoped. If I turn into a cat or a bat will you carry me and explain things to the party as I won't be able to?"

If Delia obliges Brittanica takes the form of a bat using a 5th level bloodwitch spell to cast beast shape III and she flies onto the other woman's shoulder.

Otherwise if Delia doesn't oblige then Brittanica is going with a modified version of her first plan.
She first casts her prepared wizard greater invisibility on herself and then heroically casts polymorph on herself using a 4th level bloodwitch slot choosing the elemental body 1 variant to regain the form of a small air elemental. She then takes a normal move action to get some distance off of the ground and get closer towards the party


Active Effects:

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Haste - +30 foot move speed; +1 Reflex Save; +1 AC
Magic Jar - 11 hours; possesses Drizz's body?

Either

(OOC1: see above)

Greater Invisibility 10 rounds + Polymorph 11 minutes

or

Beast Shape III 11 minutes

(OOC2: will fix these based on how Delia reacted)

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 6 unused+speak with dead unused
4th: 5 unused+divination unused;
5th: 2 unused+true seeing unused; 1 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+10=17 ;
Thursday March 24th, 2022 7:24:21 AM

Stohp stops to do a headcount once they reach the stairs and realizes some people have fallen behind. Impatiently she waits for them. When it comes time to move on she helps to diplomatically clear the stairs (17 to aid another)

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+19=23 ;
Thursday March 24th, 2022 9:13:19 AM

"Stohp...that's too...diplomatic. Try this:

Oy! Clear out, citizens! Last time the Shields were in this much of a hurry, there were a bunch of giant trees tearing the place up. You don't want to be caught up in something like that do you?!

...not my best work, but I think it will work."


He tries to look his most intimidating before he realizes he's wearing a ridiculous mask.
========
Intimidate 23




Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+8=13 ; d20-1=14 ;
Thursday March 24th, 2022 11:21:51 AM

Delia would look a little confused at the redhead running towards her, but believes her (Sense Motive 13), "Why don't you turn into Hawky?" Delia suggests as she offers her arm to her friend.

As soon as Brit is riding on her, she will run to catch up with the group (movespeed 75), whispering, "I have, uhhhhh," She looks at the critter on her arm, "We have everyone."

======
If everyone is rolling individually I autosucceed a 20 stealth.
If not: intimidate aid to Stock by glaring: 14

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+24=30 ;
Thursday March 24th, 2022 11:56:55 AM

Zander still isn't sure what's going on in the magical plane but when Delia catches up and calls out he holds for a moment, "Hold up just a moment everyone, we have confirmation on the package. Close ranks on Delia." He give just enough time for Delia to be positioned in the middle of the group, feeling much better about their ability to provide protection, before giving the signal to proceed.

Zanderallen calls out as they approach the stairs, "Official Overlord business, I need these stairs cleared NOW, thank you. Enjoy your Mask Day."
-------------------------
Diplomacy 32 with Aid from Stohp


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=25 ;
Thursday March 24th, 2022 5:33:05 PM

Bartomus followed along with the others and he joined in with Stock's approach. "People, clear a path, we gotta be moving quickly. Sorry, sorry, FOLKS CLEAR A PATH!"

Bartomus shouted and figured that maybe the bear mask would work in his favor. He heard what Zander had suggested but he was in the front and they needed to clear a way for the others to follow. He slowed his pace, but still moved on down the stairs.

[/i]Intimidate 25[/i]

DM Robert - "We have everyone." 
Thursday March 24th, 2022 5:45:29 PM

Brittanica becomes a bat and lands on Delia.
Stohp helps lend a diplomatic hand.
Stock isn't for diplomacy he flexes and shouts at the crowd.
Delia catches up to everyone.
Zanerallen lends his voice to the diplomacy.
Bartomus joins in with the intimidation.
Ohen ?
________
HMM, DM Rewrite, making the central stair more of a ramp. Reasons below

The crew, back together, truck down and around the central ramp. They make it to gold level without incident and continue downward. There's quite a bit of people on the ramp, not to mention some baby stroller carts and even a food vendor cart selling hot dogs.
Perception 20 Highlight to display spoiler: {Even with your masks on you see people wave to you and hear, "They are the Silver Shields son, mark them. Even with masks on you should learn to recognize that when two taurs, a dwarf, and several humans are rushing around in a group it's the Shields and there's sure to be trouble afoot."[b]"Who's that the big man is carrying daddy?"}

Halfway down to the merchant level you hear the tolling of the guard bell.
#1 Knowledge Local 15 Highlight to display spoiler: {you realize the guard bell is a signal to all guards to man checkpoints. You're pretty sure there's a checkpoint at each 'ground' level of the central stair case.}

#2 Knowledge Local 15Highlight to display spoiler: {you know the central ramp is broader and more often traveled by large groups and even carts and such as goods move up and down the Float. It's going to get harder to navigate. There's also staircases going around each of the corner towers. They might be easier to navigate.}

#3 Knowledge Local 20Highlight to display spoiler: {You've heard of an interior stair case in one of the towers that the guards use. You're not sure which tower exactly if the rumor is real. Of course if you had enough rope you could always try to repel off the side of the levels and avoid stairs all together.}

Getting past the guards at the checkpoints can be done, but you're not sure how that's going to delay you. I mean you could try to bully your way to the front if there's a line with Diplomacy or Intimidate.

gold level

merchant level

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20+19=36 ; d20+19=30 ; d20+15=27 ; d20=16 ; d20+12=16 ; d20+12=25 ; d20+12=30 ;
Friday March 25th, 2022 3:14:35 AM

(Concentration: 36 vs 14; 30 vs 13 = success)

Brittanica takes advantage of riding Delia to use some of the buff's she had been planning to use. Since she knows the metamagic feats of Silent Spell and Still Spell and she can spontaneously cast Bloodwitch Spells she can take a full round and cast Barkskin using a 4th level slot and Shield of Faith using a 3rd level slot. (OOC: I would assume that being on Delia's shoulder counts as vigorous motion for the purpose of spell casting so Brittanica would have to beat DC 10 + spell level concentration checks).

Brittanica being so much smaller than Delia attempts to use the other woman as cover to hide (Stealth: 27 plus whatever Drezz's base Dex is)

Perception: 16 vs 20 = fail

Know Local: 16 vs 15; 25 vs 15; 30 vs 20 = all pass

She knows what the tolling of the bell means as well as about the central ramp and the rumor of the guard tower with the staircase. She also knows about the repelling option.

She tries to do a calculation in her head about how far down it is to their destination's level. Brittanica could dismiss her beast shape and summon her lesser immortal summons a Djinni named Jeanie who can cast Windwalk talking 3 Silver shields with her. Having the 3 shields + Djinni being subject to Wind Walk would allow them to fly at a speed of 10 feet per round with perfect maneuverabilty or have wind waft them along at up to 600 feet per round with poor maneuverability.

Assuming they got near one of the sides summoning Jeanie lasts for 11 minutes. Having Jeanie cast Wind Walk on herself, Brittanica and 2 other shields would take 6 seconds Then 6 to 12 seconds to navigate over the sides with the 10 foot speed. That would leave 10 minutes and 42 seconds to windwalk at 600 foot move speed. Subtract 12 to 18 seconds to allow for time to get back over the railing and they could windwalk safely at high speeds for up to 10 minutes and 24 seconds so that would allow them 6,180 feet of high speed travel. (OOC: is 6,180 feet enough for them to reach the level they need to be on?)

If her calculations give them enough length to reach their destination and the party stops for debate she will dismiss the beast shape spell after getting off of Delia and suggest 3 of them herself included Wind Walk down the sides of the levels using Jeanie the Djinni to facilitate this.

Active Effects:

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Haste - +30 foot move speed; +1 Reflex Save; +1 AC
Magic Jar - 11 hours; possesses Drizz's body?
Beast Shape III -11 minutes; form of diminuitive bat - +6 dex, -4 str +1 natural armor, +4 size to AC, +4 size to attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft.
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=20 ; d20+16=35 ; d20+16=28 ; d20+16=24 ;
Friday March 25th, 2022 8:05:37 AM

As they come up on the guard station and people start to formulate plans to circumvent it Stohp siighs again. "Look, elaborate plans just draw attention to us and make it more likely we get delayed or someone puts two and two together. The meeting just ended - I doubt news has even circulated down here yet. Which means that no one is even looking for the guy, and even if they were they couldn't spot him because of the measures we've taken. The thing to do is remain calm and proceed through like it's any other day where we had business up here, not try to sneak or rush through like we're hiding something. The latter just makes it so everyone and their kid will be able to guess who's hiding the guy once news spreads through the city of the ritual results."

(Edit: she succeeded in all checks)

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+19=30 ; d20+3=20 ; d20+3=9 ; d20+3=10 ;
Friday March 25th, 2022 9:22:18 AM

"Let them know we have him. That would make things more interesting...either way Stohp's right. It's not like we have done something wrong."

=========
Perception 30
Local 20
Local 9, 10
Is Drezz reconnected with his body yet? I've kind of lost track of what's up with the whole Magic Jar thing.



Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Friday March 25th, 2022 10:22:03 AM

Zanderallen is holding Brit's unconscious/soulless body. Brit's soul is possessing Drezz's body and has beast formed Drezz to be a bat riding on Delia's shoulder.

Delia will mutter to the bat, "Hey, if something important comes up, tug on my ear and I can cast speak with animals."

If at any point Brit does tug on Delia's ear, she will cast Speak with Animals and translate.

To the rest of the party she says, "I think unconscious Brit is attracting attention... can we step aside and get everyone in their proper bodies? If Brit has more shapeshift-y spells, Drezz could be Brit and Brit could be Hawky. Then we'd look normal."
==========
Autosucceed perception

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=25 ; d20+3=11 ; d20+3=21 ; d20+3=21 ;
Friday March 25th, 2022 2:23:59 PM

Zanderallen grumbles under his breath, "If I had my bag of holding this wouldn't be an issue. This is the last public function I'm going to without full equipment."

He hears the guard bells tolling and even though he doesn't know exactly what it might mean he knows an alarm is being raised. "The bells wouldn't be tolling unless something was going on. We need to get down a level, each level we get down the more friends we'll find. This central ramp might be the fastest but we're drawing way too much attention. Let's get off at Emerald Cross and head down the tower stairs. If things get bad we'll be near Rosebud Publishing and can hole up there in an emergency. If we get down to the Barracks and Fence levels we know most of the guard."
-------------------
Perception: 25
Know Local: 11
Know Local: 21
Know Local: 21

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=29 ; d20+7=15 ; d20+7=22 ; d20+7=19 ;
Friday March 25th, 2022 3:43:03 PM

Bartomus continued along with the others and overheard the talk identifying them. He also heard the child ask about who was being carried and that was equally worrisome. If a kid could figure this out, someone much more vicious, not necessarily devious, than toddler could do as well. Then the guard bell started to toll and that only heightened his growing concerns as they continued down past the gold level. He also knew that the ramp was going to get more and more crowded as they descended.

" Yea, this is going to get nuts. Zander, totally agree with you and I can see a path to do just that." Bartomus offered up and glanced over at Stohp. [/b] Agreed that calm and steady works, but we aren't sure that some of the guards might be a bit itchy or with masks if they are in fact guards. Though, Delia, that's another option to shift everyone about, if it can be pulled off."[/b]

Perception 29; Know #1 - 15; Know #2 - 22; Know #3 - 19

DM Robert - "...elaborate plans just draw attention to us and make it more likely we get delayed..." 
Saturday March 26th, 2022 3:02:11 PM

Brittanica makes plans with plans.
Stohp opts for nonchalant.
Stock wants to take the blunt route.
Delia makes an offer and thinks unconscious Brit may be causing notice.
Zanderallen is for keeping on.
Bartomus thinks he knows a path.
Ohen?
__________________

You guards seem to be waving most people without even checking. A few lone males that ask a few questions of. Perception/Listen 15 Highlight to display spoiler: {"Name please. Where do you live? Nah, doesn't really fit the description of him."}

When the guards see you they wave you through. You can see the sergeant holding a scroll. "Recognize you guys even in your masks. Those are some mighty fancy duds though. Used to seeing you guys always looking ready for business. Say what's wrong with your friend?" The Sergeant points to unconscious Brittanica.

You may exit to Merchant Level or continue down. Depending on if your answer or actions rouse the guards attention.


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=21 ; d20+20=36 ;
Saturday March 26th, 2022 6:47:36 PM

Seeing the guards ahead, Bartomus took a brief moment and listened. He held his smile and approached them. When the guard started to wave them through, he nodded and smiled from behind his mask.

"Thanks, gents. Much appreciated. What these old things? Well they did come from a Drow noble lady, so figured that they needed to be shown about at the Cathedral." Bartomus chuckled heartedly after answering their question about his clothes. " As to them, well, in the hustle upfront in the Cathedral, have you been? You really must see it, stunning, just gorgeous beyond belief. Oh, anyway, there was this tussle and lots of shoving. Poor thing got overwhelmed and fainted right away. Didn't eat before we went to the Cathedral."

Bartomus continued on through the checkpoint and started waving his fellow Shields through.

Perception 21; Bluff with the assistance of glibness for 36

[I] Cast glibness so +20 to bluff check for the next two hours;

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+26=39 ;
Saturday March 26th, 2022 8:09:23 PM

"You know academic types. Can't handle big crowds. She'll be alright. Thanks for your work gents." Ohen will say amicably as he passes by.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bluff: 39

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday March 27th, 2022 10:14:20 AM

Stohp doesn't bother to sell a lie to the guard, she just nods a greeting and keeps moving, trusting to their reputation and her busy, serious expression to show they have things to do.

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday March 27th, 2022 10:15:15 AM

(she doesn't try to ignore the guards when/if they stop them for standard inspection, just to finish things quickly and move on)

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Sunday March 27th, 2022 4:04:33 PM

Delia lets her silvertongued friends do the talking and keep with the group, nodding to the guards.

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20+15=18 ;
Monday March 28th, 2022 12:04:24 AM

Brittanica continues to try to use Delia to hide herself as a diminuitive Bat.

Stealth: 18

Active Effects:

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Haste - +30 foot move speed; +1 Reflex Save; +1 AC
Magic Jar - 11 hours; possesses Drizz's body?
Beast Shape III -11 minutes; form of diminuitive bat - +6 dex, -4 str +1 natural armor, +4 size to AC, +4 size to attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft.
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=12 ;
Monday March 28th, 2022 12:54:22 PM

Zanderallen nods to the guards, patting Brit gently on the head in sympathy. Once they're through he whispers as quietly as he can to the others, "Don't know what they're asking but they're only stopping lone males. Looks like they're looking for Drezz. I think we should be safe to keep passing down. Just keep with the story, there was excitement at the Cathedral, Brit couldn't handle it, we're taking her back home."
--------------------
Perception 12

DM Robert - "Poor thing got overwhelmed and fainted right away." 
Monday March 28th, 2022 5:24:16 PM

Bartomus does a, nothing to see here.
Ohen joins in, move along.
Stoph ambles along.
Delia nods.
Brittanic finds some fabric to tuck into.
Zanderallen instructs the others.
Stock?
_____________

The party continues to wend its way around the ramp. There's still a good deal of people moving about. Some are continuing up and some are going down.
Perception 10 Highlight to display spoiler: { You hear someone say "I've always made a pilgrimage to every temple on every level on mask day and so far none of my family has been chosen."}

Ohen since you are flying - Perception 20 Highlight to display spoiler: {I'm assuming you're a bit off from the ramp flying around, you can see that at the base of the ramp to the Barracks level (which is the blank area north of Chess Street) that the guard has set up another blockade/check point. There appears to be a makeshift tent/hut nearby. They appear to be having people enter and then come back out again...again only the males}.

If you want to move at a normal pace there's no problems going down. If you want to use your 'hasted' state then you eachwill either need to do excuse me's or weave through the people. Remember no one can see your facial expressions.
Diplomacy 20 to move at haste
Stealth 20 to move at haste
Intimidate 20 to move at haste

coming to barracks level

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=36 ; d20+29=37 ;
Monday March 28th, 2022 10:42:36 PM

Delia snakes through the crowd like a shadow (Stealth of +29), if she gets ahead of the party she will stop and wait at the bottom of the ramp. As she waits, she'll look around for any tails or overly suspicious guards (Perception 36), as she does so, she will fade into the background of the urban terrain, trying to not draw attention to herself or the little bat on her shoulder.
(Stealth 37 - A ranger of 12th level or higher can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn’t grant cover or concealment.)

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday March 28th, 2022 10:44:42 PM

After scouting around a bit Ohen will fly to the group.
"Hey guys there's another checkpoint coming up. It looks like they are only stopping the men in their search for Drezz. On one hand, Brittanica being conscious and hidden with Drezz looking like Brit will be less suspicious, but it requires Drezz to coorporate and never have to talk. I stay we stay the course, and hurry because we are worried about our friend. Let's not complicate things with any more flashy spells or summons.
"Stock, take point and physically clear us a path. I'll be right behind you and I'll do the talking with the guards. Zanderallen, look concerned for Brittanica and verbally clear us a path. We are hurrying back to our base because our poor friend fainted in all the excitement and we're worried about her."

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ohen will recast Haste.

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20+15=24 ;
Tuesday March 29th, 2022 12:55:12 AM

Brittanica keeps hanging out stealthily on Delia's shoulder (Stealth 24 + Drezz's Dex)

(OOC: how much time does Brittanica have on the Beast Shape spell?)

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Haste - +30 foot move speed; +1 Reflex Save; +1 AC
Magic Jar - 11 hours; possesses Drizz's body?
Beast Shape III -11 minutes; form of diminuitive bat - +6 dex, -4 str +1 natural armor, +4 size to AC, +4 size to attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft.
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20=3 ;
Tuesday March 29th, 2022 6:17:47 AM

Stohp sees no reason to try to rush and make a commotion. Should the others do so she will assist in smoothing things over though (13 to aid another in diplomacy)

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=25 ;
Tuesday March 29th, 2022 2:08:43 PM

Zanderallen agrees with Stohp and slows down to a standard pace, "We should have put some distance between ourselves and any immediate pursuit. We change nothing, nice and easy back home to take care of our poor friend." Zander isn't exactly happy with leaving the possession in effect but back home is the best place to stop it, especially since the guard were actively looking for Drezz. He does worry that he's lost track of Delia in the crowd.
------------------
Perception 25

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Tuesday March 29th, 2022 4:10:00 PM

"I can live with that. It's hard to walk at a normal pace when Ohen casts that spell on us. My legs just want to keep moving."

Stock keeps moving with the others, making his way to the front of the line. If any bystanders look twice at the group, he stops and stares them down.

=====
Autopass Perception


DM Robert - "My legs just want to keep moving." 
Tuesday March 29th, 2022 5:40:14 PM

Delia stealths through everyone.
Ohen alerts everyone.
Brittanica hangs on stealthily. re beast shape: You've been moving along, but distance is different in the map than 'what it should be' let's call it 6 minutes gone.
Stohp ambles along.
Stock tries to keep a slow pace.
Bartomus?
________________

As you round the last corner to the bottom of the ramp to the barracks level you hear a different toned bell tolling. It seems to come from the 4 corners of the town. You realize it's from each of the 'corner' towers. And those that have lived on the Float recognize it as the "ALL CLEAR" bell.

From your elevated vantage point you can see several of the lower rank guards throw up their hands in frustration. Perception 20 hearing, Highlight to display spoiler: {you hear "Just when we get everything in position." and, "What's going on first an alert with no instructions, then vague find this guy messages, then all clear." another guard says "I bet it has to do with Mask Day. I wonder who the approved candidates are?"}

Several of the local people on the ramp just shrug. One passing by you says, "I sure hope my brother gets picked. I'm getting tired of having to lend him money to support his family because he can't hold onto a job." His companion says, "I hear some of the people in the Trash level have actually developed a strategy to get picked."

barracks level

Closest path home to to proceed to the southeast tower and take the outer steps down to the Fence level. The outer steps on the towers are shorter vertically than the central ramp.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=31 ; d20+15=19 ;
Tuesday March 29th, 2022 11:17:32 PM

Bartomus just followed along lost in his own thoughts and just made it along the clearest path that was showing in his mind. As he walked along, he tried to take advantage of scanning the crowd. When he got near the next guard point, the bells started ringing.

He overheard the guards express their exasperation at having been called up to duty, getting things organized, and then being told to stand down. He nodded in understanding as he approached the point and expressed his appreciation for the service of those still standing about.

"Hey folks, we gotta go find the outer stairs down," he shouted over his shoulder. He still walked in the front and made his way to the SE tower via Chess Street and turned down into the little court. He scanned about the area as the streets got a bit narrower and more maze-like.

Sorry about that. Perception to hear 31; perception in the small court near the Broad Blade - 19

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20=16 ; d20+15=16 ;
Wednesday March 30th, 2022 12:01:21 AM

(Perecption: 16)
(Stealth: 16)
Britannica doesn't pick up anything regarding the frustrated guards.

She keeps an eye on her time. If she is approaching the 11 minute mark she will let Delia know so that the party can stop and she can re-up her beast shape spell. Alternatively if they can get on the same level as Shield House she can then use Word of Recall to teleport herself and 4 other willing medium or small people back to shield house. That option might work better if everyone is in their own bodies as Brittanica, Drezz and 3 other shields could be back at Shield house while the rest take the long route unless someone else has teleport or word of recall handy. So if the time wears off and they are on the shield house level she will present that option to the team.

In the meantime she remains stealthed on Delia

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Haste - +30 foot move speed; +1 Reflex Save; +1 AC
Magic Jar - 11 hours; possesses Drizz's body?
Beast Shape III -11 minutes; form of diminuitive bat - +6 dex, -4 str +1 natural armor, +4 size to AC, +4 size to attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft.
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20=8 ;
Wednesday March 30th, 2022 6:31:30 AM

Stohp snorts in amusement as the bells go off and the guards complain (perception 25). Probably some noble putting out the alert before being overruled by the actual head of the guard.

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=17 ;
Wednesday March 30th, 2022 11:47:02 AM

"Well that makes it easy. Lead on Bart. I'll feel much better once we're at home and have the magical mess sorted out.", Zander still keeps an eye open and will be looking for some of the street kids he knows once they get down to the Fence level.
----------------
Perception 17

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Wednesday March 30th, 2022 12:03:05 PM

If Brittanica is preparing to cast Beast Shape again, Delia will suggest she turn into a Cooper's Hawk, like Hawky, because then she will not have to hide anymore.

Delia shoots the guards a sympathetic look. Nothing quite as frustrating as getting orders and then moments later getting them revoked. But at least this time made her life easier.
============
Perception of +22

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+19=39 ;
Wednesday March 30th, 2022 1:25:08 PM

Stock follows next to Bartomus, eyes open for any other threats. He cranes his neck around, looking for either of the parties that was watching them as they left the cathedral.

If he see them, he'll make note of what the group is doing for now and how far back they are trailing the Shields.

===========
Autopass Perception
Perception - looking for bad guys 39


DM Robert - "Well that makes it easy." 
Wednesday March 30th, 2022 5:35:11 PM

Bartomous leads the way to the southeast tower.
Brittanica bat keeps on the lookout Can you cast spells with somantic component if you can't speak? We used to inforce that on the table top.
Stohp has a thought about the bells.
Zanderallen follows along.
Delia suggests to Brittanica.
Stock is edgy and keeps a lookout.
Ohen?
________________

Stohp voices a thought and it has you thinking. Who has the authority to sound the alarm bell? Well obviously there's the Overlord. Does the city council have the authority? Did someone on the city council try to stop Drezz from getting to a hidey hole? If so why? And who sounded the all clear? Someone that wants Drezz to get to safety?

As you pass the front of the Broad Blade you note the closed sign in the front door, not uncommon with it being Mask Day and so near the announcement. But Stock notes there are no displays in the display window (and yes there's a grate over the display window). He also sees some furtive movement inside the dark store. Fortuitous, I was going to have to call for a perception check but Stock made it in advance.

Do you stop to investigate or continue on?

barracks level

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday March 30th, 2022 6:28:13 PM

"Hmmm, maybe we won't have to go through another checkpoint after all. This is all so very fishy."

Ohen doesn't know about the Broad Blade so he will not call for a stop.

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Wednesday March 30th, 2022 8:37:47 PM

To Clarify, Delia said to Brittanica to make a fuss if Brittanica had something to convey or do. Furthermore as a hawk is a small animal if Brittanica did decide to tranform from bat to hawk she could use Still and Silent metamagic feats to raise the level 3 spell to a level 5 spell and not have to worry about shifting back into Drezz before turning into an animal again.

If the plan is to merely become a hawk and not continue to be a bat all Brittanica would have to do is cast a silent stilled Beast Shape I as time was running out and Brittanica could be a ringer for Hawky for 11 minutes.

Turning from a bat to a hawk might be optimal for the time being because the party could keep moving while Brittanica became "Hawky" so if it looks like time is running up and it would be more efficient not to stop she'll just cast a silent, stilled beast shape III and become a hawk however she wants to take it down to the last round when she makes the change as to get the most bang for her buck with these polymorph spells.

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Haste - +30 foot move speed; +1 Reflex Save; +1 AC
Magic Jar - 11 hours; possesses Drizz's body?
Beast Shape III -11 minutes; form of diminuitive bat - +6 dex, -4 str +1 natural armor, +4 size to AC, +4 size to attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft.
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=25 ;
Wednesday March 30th, 2022 11:59:38 PM

Bartomus looked about as they came up to the Broad Blade and he turned about to see where everyone else was. He turned back and saw something move within the closed shop.

"Hey anyone else see that? Something happening in the shop there." Bartomus said pointing at the closed shop that Stock called out as well.

Bartomus steps up towards the display window and looked inside the shop.

Perception 25

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday March 31st, 2022 7:33:39 AM

"Possibly trouble, but we can't stop to deal with it while carrying one of our own. One of us can go find a nearby guard and report i while the rest of us continue on." Stohp suggests.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Thursday March 31st, 2022 9:28:58 AM

"I will take care of that Stohp..."

Stock stops for a moment, letting his eyesight adjust to the darkness in the store and scans for movement. Assuming he doesn't see a reason to break down the door (like a dead body or something) he will double time it back to where he last saw a guard to report that something fishy is going on.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Thursday March 31st, 2022 12:47:53 PM

Delia looks uncomfortably at the shop, "Couldn't we just knock and make sure everyone's ok? The alarm bells have stopped and nothing's actually wrong with Brit."

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday March 31st, 2022 1:19:21 PM

"This is practically home, we've got a second to check on some neighbors." Zander steps up to the door and gives it a couple good knocks with his free hand. He calls out, "Hello. Everything ok?"

DM Robert - "Hello. Everything ok?" 
Thursday March 31st, 2022 6:00:03 PM

Ohen flies on.
Brittanica 6 minutes on your spell.
Bartomous goes up to the display window.
Stohp doesn't want to get involved.
Stock takes a gander.
Delia wants to knock.
Zanderallen gives a knock.
______

The main display window and the door are on the west side of the building. It is 4 stories tall. Might be some apartments on the upper levels. There is a staircase on the north side that leads up to the third floor.

Looking in the window Stock and Bartomus can see what appear to be three men holding several large swords in sheaths, or at least some sort of covering to allow them to pack them. You can't make them out as they appear to be wearing masks, of course. It appears there are 2 falchions, 5 greatswords, 1 elven curve blade, an Orc double axe, and a two bladed sword. When Zanderallen knocks they look up. They can clearly see you guys in the window. They drop the swords and you can hear several of them ring as they hit the floor. They make a mad dash further back into the store.
Perception 20 with darkvision Highlight to display spoiler: {You can see them making it over the counter and into a back room.}
Perception 25 listen Highlight to display spoiler: {You hear the faint bang of a door opening somewhere in the back of the store. }
Knowledge Local 20Highlight to display spoiler: {This building backs up partly to the tower, but the stairs are accessed from the south edge. The back door would likely come out a side either to the north or south of The Broad Blade.}

corner tower area

barracks level

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=33 ; d20+7=27 ;
Friday April 1st, 2022 12:08:25 AM

"Dang it, they are running. We have runners!" Bartomus shouted and as he did so, he cast a spell to coat one or maybe two of the runners in a violet light. Bartomus concentrates and gives chase after the runners relying upon his provided sense of direction.

Percpetion listen - 33; Know Local - 27; cast faerie fire on two of the subjects if they fall within the 5' radius of the spell. Bartomus has the range. Also, relying upon Britannica's spell to find the best route they might take to flee.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=35 ; d20+1=12 ; d20+22=26 ;
Friday April 1st, 2022 12:44:28 AM

Delia opens her mouth to call out the same thing as Bart and then snaps it shut as she takes off after him. Her hand automatically goes to grab her bow before realizing it's at HQ because of the gosh darn fancy pants customs. "If the Shields can't be trusted with weapons at fancy events then why are we asked to protect the fancy people..." Delia grumbles. She cups her hand around tiny Bat-tanica to make sure she stays on.

If she sees one of the suspects and they are human or half-human, she will use a standard action to denote them as her Quarry.

===============
Perception listen: 35
Know local : 12
Perception to spot the perps: 26

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20+12=21 ;
Friday April 1st, 2022 2:21:55 AM

(Know:Local 21)

Brittanica can't see what is going on but she is familiar enough with the local area to know of its proximity to the tower, where the stairs are and where the backdoor of the shop is likely to be, she just can't communicate this to her party members in bat form but seeing as how she has the majority of time on her spell left she does not want to revert forms at this time.

She watches to see what the others do for now from her vantage point on Delia's shoulder.

If things get hairy in another round or so it might be time to drop the polymorph and try to end this so they can secure Drezz at shield house.

Brittanica thinks about what to do, on the one hand they were heroes and they stumbled on a robbery in progress, but on the other hand they were charged with protecting Drezz and confronting robbers could prove hazardous to his help especially when Brittanica is posessing his body and to be effective at spell casting she'd have to revert to her normal form as being limited to Silent, Spelled Bloodwitch spells really puts a damper on her casting options and she's not going to be effective otherwise as a bat.

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Haste - +30 foot move speed; +1 Reflex Save; +1 AC
Magic Jar - 11 hours; possesses Drizz's body?
Beast Shape III -11 minutes; form of diminuitive bat - +6 dex, -4 str +1 natural armor, +4 size to AC, +4 size to attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft.
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday April 1st, 2022 5:00:49 AM

Stohp sighs as the others make their interest in the store obvious and cause the thieves to run. Since the party is unarmed she doesn't start chasing after them, she just goes to find a guard.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+19=31 ; d20+3=19 ;
Friday April 1st, 2022 9:27:00 AM

"Got them red handed! Come on Stohp, we'll need your help to wrestle them to the ground. Stohp?

Bah...Let's go! - Back door!"


Stock looks right and left to see if there is an easy way around the building. If both ways work, he chooses right.
=========
Autopass perception w/ darkvision
Perception 31
Local 19


Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=22 ; d20+3=23 ;
Friday April 1st, 2022 11:29:16 AM

Zander can't see what's going on but as the other's call out he quickly flies through street geography. As he see Stock coming to check the sides he pushes the dwarf to the right side calling out, "This shop backs up against the tower, back door is on a side. Stock you check south, Delia you're with me North." Before he finishes speaking he's already on the move to the north.
----------------------------
Perception 22
Know(local) 23 (nat 20)

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Friday April 1st, 2022 8:14:46 PM

Ohen sees everyone spring in to action, and will fly back to the group, as Zanderallen directs people to cut them off, Ohen will recast Haste if it's run out and fly up above the shop to get a vantage.

DM Robert - "Got them red handed!" 
Saturday April 2nd, 2022 5:14:50 PM

Bartomus casts a spell and gives chase.
Delia gives chase, really don't think declaring quarry at this point is advisable, but...
Brittanica hangs on.
Stohp goes back the way they came as that's where the last guards she saw were....but shouldn't there be guards near the south tower stairs?
Stock is in pursuit.
Zanderallen calls out some orders as moves.
Ohen debates casting Haste and flys to the upper floor.
_____________

The party splits and gives chase. Stock and Bartomus round the corner of the building to see a side door of The Broad Blade swinging in the wind and the door to the stairs building swing shut.

It's quickly ascertained that's there's no side door (on the ground) on the north side of the building. There is a door at the top of the stairs but that leads into the third floor which is apartments (so is the forth floor). The second floor is apartments too, but no exterior way to enter that, you assume it is the residence for the owner of the Broad Blade and thus there's probably a staircase or something inside the building.

The thieves appear to be moving as fast as you are to have gotten out the side door and into the other door so quickly.

corner tower map

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=27 ;
Sunday April 3rd, 2022 7:59:54 PM

Stohp uses her knowledge of the Float to guestimate where she'd find the nearest guard (knowledge local 27)

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Sunday April 3rd, 2022 10:23:57 PM

Bat Brittanica continues to hang onto Delia. There isn't much she can do unless the spell is wearing off or Delia actually cornered any of the thieves.

She keeps an eye on her time, hangs on and starts thinking about how if they catch up how she can end any conflict decisively and get back on track to Shield House.

Perhaps Black Tentacles or Summons are in order if they find their quarry.

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Magic Jar - 11 hours; possesses Drizz's body?
Beast Shape III -11 minutes; form of diminuitive bat - +6 dex, -4 str +1 natural armor, +4 size to AC, +4 size to attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft.
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight



Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=22 ;
Monday April 4th, 2022 12:15:22 AM

"Stairs. gotta be the stairs." Bartomus said to Stock as he pointed at the door closing. He went to that door and pulled it open.

Perception 22

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+19=27 ;
Monday April 4th, 2022 9:53:15 AM

Stock follows through the door that Bartomus opens and looks up and down the stairs trying to find the suspicious thieves. If he can't see or hear them, he will guess they are going downward.

==========
Perception 27
I've always been a bit confused by how the stairs work. So the stairs wrap around the corner towers and then exit on a level through a building?


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=41 ;
Monday April 4th, 2022 3:13:51 PM

(quarry would be for the tracking perk not the murdering part)
Verifying that the thieves couldn't have escaped on the north side, Delia heads towards where Stock and Bart are (move speed 45) and try to listen for the thieves as well. (perception 41) If she hears them, she takes off in pursuit, if not she'll go the opposite way as Stock and Bart.


Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Monday April 4th, 2022 4:08:56 PM

Seeing no escape and hearing calls for them other side, Zander turns around and joins the pursuit to the stairs. He calls to Ohen, "The stairs wrap around the outside of the tower. If you fly out you might be able to stop them, hopefully with something other than fireball."

DM Robert - "Stairs. gotta be the stairs." 
Monday April 4th, 2022 5:33:15 PM

Stohp figures there should be guards at the stairs and turns around.
Brittanica holds on.
Bartomus makes for the stair room....
Stock makes for the stair room...
Delia moves not sure what you mean by go the opposite way of Bartomus and Stock.
Zanderallen calls some instructions.
Ohen?
_____________

The Stair Guard House is 3 stories tall. The upper stairs enter the building at the third floor. You can see that the doors are closed to the upper stair entry way.

Just as Bartomus grabs the door handle he hears the unmistakable thunk of a bar slamming down from the other side of the door. Sure enough, the door is barred and doesn't open. This is a strong wooden door, reinforced with iron. [i]see page 413 of the Core Rulebook.[i/]

Delia hears the bar coming down on the Stair Guard house and figures the door has been barred. She can vaguely hear some muffled thumping coming from the stair guard house.

corner tower map

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Monday April 4th, 2022 7:51:27 PM

Bartomus tried to pull the door in spite of what he had heard. It was definitely, totally, without a doubt closed. He looked at the door and then pounded on it.

"Open up thieves," Bartomus yelled as he pounded on the door. He glanced over at Stock. He shrugged and looked a bit uncertain as to what to do next.

"Don't think we can pound through it. Also don't think changing into something to break it down would go over all that well with the City guard and such. Any ideas?"

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Monday April 4th, 2022 10:43:19 PM

Since the party seems to be pausing to discuss strategy once Delia stops to consult with Bartomus she flies from the other woman's shoulder and reverts to Drezz's normal form using Stohp's hat of disguise to become a rea headed woman again but with the same mask as Drezz.

Brittanica says, "I was hoping to keep with my strategy until we got to Shield House but if we are serious about catching these guys, I could return to where I should be and then use Ethereal Jaunt to travel through the wall and unbar the door, however in case they have someone guarding the door I should probably be myself and not you know who just so he doesn't get killed by these thieves. If you guys want I could put a bunch of buff spells on the package before I revert to who I should be, go back to myself, ethereal jaunt and get the latch. I could always use my black tentacles or hold monster if one of their guys is still there. Thoughts on this plan?"

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Magic Jar - 11 hours; possesses Drizz's body?
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight


Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday April 5th, 2022 7:17:43 AM

Stohp reaches the guardhouse and knocks. Presuming a guard answers she explains the situation. "Hi, Stohp from the silver shields. My group was coming home from the big ritual thing and noticed someone seemed to be robbing the broad blade. A few of them chased after the thieves, but due to where we were just at we're all unarmed and unarmored so I thought it best to inform the nearest guards of the situation and let them deal with it."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+20=31 ;
Tuesday April 5th, 2022 9:45:14 AM

Stock looks back at Bartomus aghast. "You don't think we can pound through it?"

He takes a step back and shouts, "STOP THIEVES".

=========
Greater Rage takes Stock to 25 Strength, Strength Surge adds level to a strength check
Strength Check: 31



Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday April 5th, 2022 12:37:38 PM

Zanderallen is just about to open his mouth to answer Drezz/Brit/Red-haired lady when he hears the tell-tale sign of Stock pulling in breath before he unleashes his rage. He just about gets to "Stock, N...." before his call is interrupted by the sounds of splintering wood. "Well after them I guess. Sorry Brit, we've become used to a brawn over brains approach, too long without arcane support." He then moves to continue the pursuit, letting Stock and Delia take the lead.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20-1=4 ; d20+26=40 ;
Tuesday April 5th, 2022 12:45:28 PM

Delia laugh-snorts at Zander's attempt to stop Stock from removing the obstacle and takes off in pursuit of the thieves. She places her hand on her dagger, but doesn't yet draw it, thankful she was stubborn about keeping her armor, "Silver Shields. You better stop before Stock causes more than property damage." (intimidate 4)(perception 40 v humans, 36 if not, to hear/spot them in the room beyond)

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday April 5th, 2022 5:28:28 PM

Ohen will fly up as Zander directed and watch the doors to the upper story entrance.

DM Robert - "You don't think we can pound through it?" 
Tuesday April 5th, 2022 6:09:08 PM

Bartomus knocks.
Brittanica becomes a red headed human.
Stohp also knocks.
Stock barbarian knocks.
Zanderallen does some 'splainin'.
Delia goes forth.
Ohen flies a bit.
_________

Stock isn't one for subtly or waiting around for casting this or that. He knocks as only a barbarian can. Delia immediately squeezes past everyone and enters the room. She can see two people in the garb of the city guard lying tied up on the floor (see the 'x' on the map). One is sort of tucked under the stairs and the other is lying toward the south wall.

The door to the down stairs is open. Delia can hear someone moving quietly around the top of the stairs at the door to the stairs that would wind around to the next floor up (see v on the map). She also hears the scuff of a pair of boots heading down the stairs and the creak of the boards on the outer south wall.

The room is lit by some everburning lanterns.

Made some amendments to the map

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Wednesday April 6th, 2022 12:23:58 AM

Brittanica casts Overland Flight.

She says, "Should we go up or down?"

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Magic Jar - 11 hours; possesses Drizz's body?
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes
Overland Flight: 40 foot fly speed; can fly hustle - 10 hours

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight - cast

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday April 6th, 2022 7:29:08 AM

Stohp jumps slightly as Stock goes through the door (I hadn't realized we all ended up the same place). Grumbling about incompetent guards as she sees the tied up ones she resigns herself to dealing with this nonsense with the rest of the party. "No way to know which way they went so split up I guess. Whoever is carrying Brittanica's body should stay behind, we don't need to be carrying an unconscious woman into combat. We'll be at enough of a disadvantage due to being dressed for ceremony instead of combat."

She's probably going to get her nice dress ruined if there's a fight. She has other dresses but it doesn't make her any less grumpy about the possibility.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used  d20+13=16 ;
Wednesday April 6th, 2022 8:37:41 AM

Fatigued, 1 of 2

Stock sniffs the ground, grunts and points in the direction he thinks the villains went. Stock let's his rage escape to deal with a little momentary weariness and follows his nose.

[i]============
Rage Ability - Scent
Survival 16
A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=25 ;
Wednesday April 6th, 2022 10:12:31 AM

Bartomus watched as Delia managed to work her way past Stock and into the room. He peed around the door and saw the guards tied up in the room.

"Well they tied up the guards here, so that probably explains why they thought they could get away with what they were doing. Guards tied up, everyone away for the day." He looked down at Delia.

"Alright, you make the call, which way should we go?" He asked her.

Perception to see/pick up any clues. He'll go into the room if he can to O/P 23

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+24=28 ;
Wednesday April 6th, 2022 3:25:21 PM

Zanderallen refrains from further crowding the room and instead calls out loudly into the room, "Listen here, Stock is getting angry and now he's got door bits stuck in his beard. Surrender now and we'll treat you fairly, we're the Silver Shields. How about it?" He listens for an response from the would be thieves.
-----------------------------------------
Diplomacy 28

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+26=42 ;
Wednesday April 6th, 2022 3:53:02 PM

Delia mutters, "Sounds like they split up. Someone's on the outer wall too. If a couple of us go down and a couple go up we should have them." She darts up the stairs to where she heard the person at the top of the stairs, drawing her dagger, but holding it non-threateningly.

If she sees someone up there, she'll move up next to him and say, "Best listen to our paladin there." She also continues to listen for movement. (Perception 42)


DM Robert - "Sounds like they split up." 
Wednesday April 6th, 2022 5:33:23 PM

Brittanica casts and then asks.
Stohp grumbles.
Stock sniffs around.
Bartomus goes into the room.
Zanderallen offers a deal.
Delia dashes up the stair.
__________________

Delia dashes up the stair lickety split. She see's the thief crouched and peering out the upper doors. He appears to be in his mid 20's, dressed in dark grey common clothes. He is wearing a pitch black mask. He looks up at Delia, "Uh okay." He holds up his hands. He is not armed.

Bartomus hears what sounds like someone hanging on the outer wall and working their way west. It's a bit hard to tell because the nearby guard is making muffled noises and moving around on the floor like he wants some attention.

Stock moves into the room sniffing, he points up the stairs but Delia has pretty much taken care of that one. He points down the stairs and he glances out the 'doors' where the stairs go down and see's a man working his way along the outer wall. He seems to have pretty good hand strength.

map

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Wednesday April 6th, 2022 10:49:04 PM

Brittanica flies down the stairs going after the guy Bartomus and Stock are after.

If she can see him climbing on the outer wall and she can get within 200 feet of him she will cast hold monster.

He needs to make a DC 23 Will Save or beome paralyzed for a minute, if this causes him to fail she uses an immediate action to cast feather fall on him.

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Magic Jar - 11 hours; possesses Drizz's body?
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes
Overland Flight: 40 foot fly speed; can fly hustle - 10 hours

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight - cast

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday April 7th, 2022 7:28:12 AM

Seeing others heading down Stohp heads up in case Delia ends up needing a hand.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday April 7th, 2022 11:03:36 AM

Ohen will continue circling the buildind to make sure noone leaves.

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+24=41 ; d20+19=33 ;
Thursday April 7th, 2022 12:36:54 PM

Zanderallen walks into the room and sets Brit's real body down against the wall with care. He then moves to start untying the guards, talking to the young man at the top of the stairs as he does so, "Why don't you come down here and help undo your misdeeds. What were you thinking robbing a store on Mask Day? City wide holiday and here you are causing trouble, you should be ashamed of yourself."

As he scolds the man he eyes him carefully, watching for any body langauge or response to get a read on the man's attitude.
------------------------------
Diplomacy 41
Sense Motive 33

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Thursday April 7th, 2022 3:31:49 PM

Confident in Zander's dad voice and nodding to Stohp, Delia will head downstairs. She'll look at Bart and Stock, "Which one you want?"

Depending on their responses, she will either run after the one going down the stairs, or she will assess the wall and its holds and if it seems doable and she has movement left, she'll start climbing across the wall after the other thief.
(she'd slow and steady Climb Take 10 for a 20)

DM Robert - "What were you thinking robbing a store on Mask Day?" 
Thursday April 7th, 2022 5:28:51 PM

Brittianic - um not sure what you want to do, you can't run after the run going down the stairs and also cast multiple spells on the guy going along the outside wall. So I'm sending you down the stairs.
Stohp offers a hand.
Ohen circles the building.
Zander starts freeing a guard.
Delia brings her prisoner.
Bartomus?
Stock?
_________

Brittanica races down the stairs trying to catch one of the thieves. She gets pretty close to him and can see it's a young man with shoulder length blond hair. He's dressed in a grey shirt and pants. He has some pretty nice soft leather boots. His back is to her as he's racing down the stairs. You are Br on the map.

Delia hands her prisoner over. He doesn't see to put off by Zander's talk. He refuses to help untie the guards. "I'm a prisoner and I have rights. You can't put me to work. You can't threaten me. Just take me to lock up, I'll await my trial."

Those that can hear what Thief 1 said, Knowledge local 15 Highlight to display spoiler: {Trial might entail you having to testify. Definitely going to take time from your current mission of securing the delegate as you give sworn statements back at the guard station.}

The guard looks up at Zanderallen. "Thanks, my name's Ernie. These guys jumped us earlier. They used some sort of vial of gas that knocked us out. I woke up tied up here and couldn't see where Bert was." He stands up and takes a pair of manacles out of a pouch.

Flying around the building Ohen can clearly see the guy working his way along the outside. Looks like he's going to get back on the Barracks level at i 25. Ohen can see that he's wearing a grey shirt and pants and has black leather boots. He also has some black gloves on. The boots and gloves both radiate magic. He has dark hair and is wearing a black mask.

map


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=26 ;
Thursday April 7th, 2022 8:45:04 PM

Bartomus looked about and was a bit bewildered by what was going on and the best approach to be of help.

"So, should I go see what's out on the wall? I mean heck I could change into one of those big spiders we saw or something that could fly?" He offers out loud and looks about for a means of seeing outside.

Caught at the office so got home later than expected. Moving Bart in his present Taur form to PQ27 and if he can see the person climbing the wall, he will take an action next round to change shape and move.

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20+18=32 ;
Friday April 8th, 2022 12:13:14 AM

Brittanica had wanted to go after the guy outside but unfortunately she finds herself chasing the guy going down the stairs. Using hold monster is no longer an option because she isn't sure if she could stop the guy from falling down the stairs and breaking his neck however Brittanica does have another option available to her and that is to use Telekinesis as a spell to perform a combat maneuver since it has a long range theoretically she can hit this guy with a grapple and if successful maybe start moving him back up the stairs.

Grapple -> 32 vs CMD no save allowed, spell resistance applies, can grapple him for 10 rounds with concentration

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Magic Jar - 11 hours; possesses Drizz's body?
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes
Overland Flight: 40 foot fly speed; can fly hustle - 10 hours

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis - cast, hold monster+ overland flight - cast


Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20=15 ;
Friday April 8th, 2022 8:35:49 AM

Well on the bright side there was no fight required. On the other hand this is going to prove a continual distraction of their more important mission (knowledge local 32). Joy.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used 
Friday April 8th, 2022 9:00:51 AM

"Sorry - got distracted there. Go get 'em Bart. A flier might be more useful and less likely to cause the guy to fall to his untimely demise. Your call though. I'll go help Brit."

He begins to move down the stairs as quickly as he is able.

==========
No longer fatigued so Stock could run...but that's not really rules permitted because it isn't a straight path. So double move, 40' per move.


Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+3=16 ;
Friday April 8th, 2022 11:09:01 AM

Zanderallen looks around the tower to see if there are any rubber duckies around before answering Ernie, "Glad to help Ernie. I'll get Bert untied while you secure the prisoner. Speaking of prisoner, if that's really how you want to play it fine by me. I was just trying to give you a way to earn a good word from me, but it looks like you're just a hardened criminal with no remorse. Trying to rob the hard working people of the Barrack's level."

He shakes his head at the extra trouble making statements against these guys is going to cause. Hopefully Bert and Ernie could be convinced that only one member needed to make a statement. Then the majority of the party could get back to the safety of HQ.
------------------------------
Know (Local): 16

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20-1=2 ;
Saturday April 9th, 2022 1:08:08 AM

Delia will move to climb after the guy on the outer wall (take 10 for a 20 total).
"You're about to have an angry spider or whatever our druid decides to hunt you with and our sorcerer could blast you off the wall if he really wanted to. You should stop now," Delia states too matter of factly too be either scary or persuasive (diplomacy 2) as she follows after Mr fancy gloves.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Saturday April 9th, 2022 11:24:31 AM

The thief needs to make a DC 22 reflex save or be trapped in a Resilient Sphere.

Resilient Sphere

DM Robert - "You should stop now,"  d20+4=20 ;
Saturday April 9th, 2022 3:43:48 PM

Bartomus looks out the doors (there's no windows in this room, just the 3 ways).
Brittanica uses some magic.
Stohp has a realization, (it's called a DM trap and you'all fell for it).
Stock goes to help Brittanica.
Zanderallen handles it.
Delia decides to go after the wall climber.
Ohen casts a spell.
__________

Brittanica easily lifts the fleeing thief into the air. With no way to keep moving she see's the man's shoulders slump. "DANG it all!" He shouts. Stock is able to see Brittanica staring at the villian with one of her hands outstretched as the man seems to float a few inches off the stairs.

Bartomus peers out the doorway considering his options. Delia just takes the initiative and starts edging out after the dude. She barely manages to hang on but does and makes some headway. That guy must be a an excellent climber or have some sort of magical help.

Zanderallen free's Bert. The tall pale guard stands up. "Thanks. Don't know what these guys are up to but it was probably no good."

Ernie clamps the cuffs on the thief. "You are my prisoner. Anything you say can be used against you in court. You have the right to an attorney. um, what else? Oh yeah you don't have to say anything without your attorney present." The thief just nods.

Bert turns to Zanderallen, "Are you guys going after the one's that got away? It would be great if you would come to the station and make a statement."
Knowledge Local 15 Highlight to display spoiler: {you don't necessarily have to go right away to make a statement.}
Diplomacy 20 Highlight to display spoiler: {You could convince the guards you are on some important business and could make a statement later at your convenience.}

Ohen casts a spell and easily encases the fellow in his resilient sphere. The sphere seems to adhere to the wall so the guy's not going anywhere. The tricky part is how to get him off the wall and into the waiting hands of Bert and Ernie.

map


Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20=2 ;
Sunday April 10th, 2022 9:26:20 PM

Stohp says she'd be happy to make a statement later, but they are very busy right now. She's distracted though and possibly not too convincing (autopass knowledge, 12 diplomacy, enough to aid another)

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20+23=25 ;
Monday April 11th, 2022 12:10:27 AM

Brittanica tries to maintain the grapple CMB - 25 (OOC: I believe as the thief is grappled their CMD takes a -2 penalty to Dex since they are currently grappled)

If Brittanica maintains the grapple she tries to move 20 feet with the grappled thief.

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Magic Jar - 11 hours; possesses Drizz's body?
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes
Overland Flight: 40 foot fly speed; can fly hustle - 10 hours

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis - cast, hold monster+ overland flight - cast


Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used  d20+3=23 ; d20+3=19 ; d20+3=4 ;
Monday April 11th, 2022 8:42:14 AM

"Hold on Brit...I'll be right there..." Stock skids to a stop when he sees the would be thief stuck in the air.

"Oh. You got him." He approaches to help move the prisoner and says: "Sir, please do not struggle, it will only get worse for you. What were you doing anyway? You had best come clean on this. Your partner upstairs is already singing like a canary saying it's all your idea. The one way you have to get ahead of this is to lay it out there for us. Right Now."

===========
Local 23
Diplomacy 19
Bluff...4


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Monday April 11th, 2022 10:58:07 AM

Delia will continue to climb her way over to the guy trapped in the bubble, commenting, "Or he could trap you. That works too." She raises her voice slightly, "Hey Ohen? Can you move the bubble or is this guy just stuck here?"

=====
Take 10 for a 20 climb

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+3=17 ; d20+24=27 ;
Monday April 11th, 2022 12:26:20 PM

Zanderallen helps Bert to his feet, "I believe we should have all three thieves in custody if you give my friends just a moment. As for statements you can take our on the scene statement that we observed these three men in Broad Blade store in what appeared to us as a robbery, we called out and they immediately fled leading us here to find you two tied up. I give you my word of honor as a paladin of Domi and a member of the Silver Shields that we will come by and give full statements but we are engaged on some rather pressing business at the moment that this chase has already delayed us far too long from." Unless there is further protest from Bert and Ernie he moves back over to where he set Brit's body and picks it up again, ready to head down the stairs as soon as the thieves are handed over.
------------------------
Know(Local): 17
Diplomacy: 27

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday April 11th, 2022 4:32:09 PM

"Oh he's stuck here until I dismiss the bubble.
"Did I hear some guards? It would probably be easier if they came here."



DM Robert - "Oh. You got him." 
Monday April 11th, 2022 5:30:09 PM

Stohp demurs.
Brittanica starts back.
Stock tries to bluff.
Delia moves along the wall.
Zanderallen does some 'splainin'.
Ohen clarifies.
Bartomus?
___________

The thief stares at Stock, "How dumb do you think I am. We have a code you know." He remains silent and allows Stock and Brittanica to herd him back to the stair guard house.

Bert nods to Zanderallen. "Perfectly understandable. They're in a good amount of trouble just waylaying us."

Ernie blows a whistle and soon other guards appear. He points out the fellow stuck to the wall. Some of the guards take a look and then they get some ropes. They manage to hang over the edge at i25 and throw a lasso over the bubble. They play with it a bit until the rope on the other side of the bubble from the wall is below the sphere's equator. Two of them hold the other end and pull it taught. They give Ohen the signal and when he drops the sphere spell they snap the lasso tight looping the thief. They then haul him up.

You-all realize that you have spent only a few minutes dealing with these thieves, still it's been a delay. The way is open to continue down the stairs.

fence level

HQ neighborhood
east side along the water, 1/4 to 1/3 the way up from the southeast tower.

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Monday April 11th, 2022 8:37:03 PM

Brittanica says, "Before we start moving again, should I return to where I belong or start buffing the package and keep up with you guys as we continue to head towards our destination. There are other spells I could cast to make the package more resilient."

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=31 ;
Monday April 11th, 2022 9:49:58 PM

Bartomus had lost himself in his thoughts of what he might be able to change into that would bring in the thief. By the time he had narrowed down his options, well, the situation was taken care of by his fellow Shields.

"Sorry," Bartomus said and continued down the turning the stairwell hoping to find it wide open. "we gotta keep moving, I am heading on down."

If their way is unhindered...

Bartomus continued downward as quickly as he could and opened the door onto the Fence Level. He scanned the large roadway that would lead them to their headquarters building.

Perception check - 31


Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday April 12th, 2022 5:13:08 AM

"Just stay as is until we get home. Stohp tells Brittanica. "We'll sort out everything there. As long as we don't get distracted again."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used 
Tuesday April 12th, 2022 8:57:16 AM

"Wait...you think we got distracted...Oh. Well at least we caught the bad guys.

Bart - lead the way. I'll help clear the way if you Find the Path."


Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday April 12th, 2022 9:57:10 AM

"Our ward is likely to be quite distraught with having his soul shuffled around against his will... Now that it's done better to sort it out once he's safe, rather than exposed on the stairs." Hositing Brit's body back into place on his shoulders he follows the others down the outer stairs.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=34 ;
Tuesday April 12th, 2022 2:11:11 PM

Seeing they had everything handled, Delia nods respectfully to the guards as they wrangle the thieves. She'll range out a little to the right of the party and keep an eye out for any more trouble.

============
Perception 34



DM Robert - "Wait...you think we got distracted..." 
Tuesday April 12th, 2022 5:22:09 PM

Brittanica asks a question.
Bartomus heads down.
Stohp advises to just get to HQ.
Stock follows.
Zanderallen makes ready to go.
Delia goes on survey.
Ohen?
____________

As you prepare to go more guards show up. So do a variety of passerbye types. They gawk at you and several whisper to each other in poor immitations of stage whispering because speaking through a mask can sometimes be difficult to be heard or understood correctly.

Perception 15 listen Highlight to display spoiler: {"Yup those have got to be the Silver Shields, even with those masks on." "Heard they hightailed it out of the cathedral." "Wonder what they are up to." "Do you know who the gods approved of for Overlord?"}

You get on the stairs and head down. There's a bit of traffic on stairs but nothing like what it was on the central ramp. You easily make it down to the Fence level and come out on between Fence Level Auctions and The Fish House. Even closed for the day the smell of fish is strong in the air. It is here that the daily catch is auctioned off and where the the fish stalls are for smaller scale shopping. You are on the south end of Lakeview Passage Street. There's several people that spot you.

#1 Perception 15 Highlight to display spoiler: { You see little Timmy of the urchins / lakeview irregulars. Several fisherman look up at you. They are sitting around near the dock trading stories about the one that got away.}

#2 Perception 24 Highlight to display spoiler: {There's a pair of dark clad people leaning against a wall on Backstabbers Street. You're not sure who they are as they are wearing masks. But you see them stiffen and straighten up when they see you.}

fence map

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20=13 ; d20=6 ;
Tuesday April 12th, 2022 11:40:37 PM

(Perception: 13)
(Perception: 6)
Brittanica keeps up with the others. She doesn't notice anything.

Brittanica says, "Well now that we are on the same level as Shield House I can transport myself and 3 medium creatures back to inside shield house with Word of Recall. Should I do so and have the rest of us catch up or is it best not to split the party?"

If the answer is a negative she'll use her bonded object's ability to recast a spell once a day to recast elemental body 1 again and turn into a small air elemental again.

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Magic Jar - 11 hours; possesses Drizz's body?
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes
Overland Flight: 40 foot fly speed; can fly hustle - 10 hours

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis - cast, hold monster+ overland flight - cast

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+29=38 ;
Wednesday April 13th, 2022 1:31:45 AM

Since she was on alert (perception 34 last post), Delia spots the folks lurking on Backstabber St. She will point them and little Timmy out to the party, say, "I'll catch up." and then disappear into the crowd. (Stealth 34)

She aims to resurface behind the two dark clad men, whispering conspiritorially, "Whatcha doing?"

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=34 ;
Wednesday April 13th, 2022 4:41:32 AM

Stohp sighs as she notes the black clad figures (perception 34). That's what they get for getting distracted. They could have easily just reported the theft to the next guard they passed. Whatever, they'll deal with whatever nonsense is about to happen.

Zanderallen (Zachary H) 139/139 AC: 30(15) T: 13 FF: 30 CMD: 24  d20+7=15 ; d20+7=24 ; d20+7=18 ;
Wednesday April 13th, 2022 11:16:31 AM

Zanderallen spots Timmy and is about to call him over when Delia points out the two dark cloaked men. He bites his tongue not wanting the kids to be catch in the middle if something goes down. "Stick tight.", he whispers to the other Sheilds as he prepares for a fight or a final run. He snorts at Stohp's obvious annoyance at having been slowed down, right is right even if you're busy.
------------------
Perception 15, 24, 18

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+17=35 ;
Wednesday April 13th, 2022 5:10:34 PM

"I'm getting sick and tired of not seeing people's faces, and it's only been a short while." Ohen grumbles. "Now there's sketchy guys wearing masks and it's not even weird that they're wearing masks. I bet crime goes up from this silly festival."

Ohen gets ready to act against the dark figures if necessary.

Perception: autopass, autopass, 35.

DM Robert - "I bet crime goes up from this silly festival." 
Wednesday April 13th, 2022 6:03:59 PM

Brittanica gives some options. It's not to far, also if your bonded object is on your 'other' body can you use it?.
Delia slips away.
Stohp is becoming weary from it all.
Zanderallen waits to see.
Ohen is not amused.
Stock?
Bartomus?
_____________

Delia sidles up to the two black clad figures. When she pops out and asks her question one of them yelps,"Oh My Gosh you startled me!" The other figure jumps a good foot into the air and then misses his footing as he lands and sprawls on his face.

The one that screamed stammers, "Doing? Nothing really. We were just waiting for some friends. They were up at the ceremony. We were supposed to meet here afterwards."

The other one turns to Delia, "You're really sneaky. Have you ever thought of giving lessons? I may know some people that would be interested."



Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Thursday April 14th, 2022 12:24:07 AM

Since noone has any opinions about her word of recall teleportation she decides to go for an alternative.

Brittanica smacks her mask with her hand, duh, she forgot about the item being on her other person. In that case she goes back the drawing board on her backup plan and casts haste on the stacked up party instead so that everyone in the group has a minute of haste.

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Magic Jar - 11 hours; possesses Drizz's body?
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes
Overland Flight: 40 foot fly speed; can fly hustle - 10 hours
Haste (party) - +1 to AC, attack, reflex save, movement speed, +1 attack on full attack action

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis - cast, hold monster+ overland flight - cast


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=18 ; d20+15=30 ; d20+15=31 ; d20+15=32 ;
Thursday April 14th, 2022 12:35:33 AM

Bartomus headed towards where Timmy was.

"Timmy, any more of those types lurking about between here and the headquarters?" He slipped two fingers into his pouch and tossed the street kid a gold piece. "You and your friends find out who isn't where they are supposed to be and let us know until tomorrow. The Shields will pay you all well for your troubles."

He continued onward towards their headquarters waiving at those not engaging with the lurkers to follow along.

Perception of 32
--> Other roles were for the post that I had written, but apparently never hit the submit key. It's been a rough week, my apologies.


Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday April 14th, 2022 6:10:17 AM

Stohp just keeps moving, it'll take a month to get home at the rate the party is going.

Zanderallen (Zachary H) 139/139 AC: 30(15) T: 13 FF: 30 CMD: 24 
Thursday April 14th, 2022 1:26:21 PM

Zanderallen seconds Bart's comment to Timmy, "Keep an eye out for people who aren't normally on the Fence. Let us know, especially if they seem to be hanging around Shield HQ."

He then starts heading down the street towards home.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+8=28 ;
Thursday April 14th, 2022 5:02:44 PM

Delia offers a hand to the one she sent sprawling in shock, "I don't teach people how to sneak unless I trust how they'll use it." She points to the Shields, "Are those the friends you're waiting for or do they make you and your friends nervous?"

=========
Delia stares into their souls with a 28 Sense Motive

DM Robert - "The Shields will pay you all well for your troubles." 
Thursday April 14th, 2022 5:35:37 PM

Brittanica casts haste again.
Bartomus enlists the resources of the irregulars and heads to HQ.
Stohp heads for HQ.
Zanderallen heads for HQ.
Delia continues her questioning.
Stock?
Ohen?
________________________

Little Timmy jumps up at once and salutes you. "Yes Sir Mr....Bart-O-muse." He runs off....except being hasted you pass him again.

Except for Delia the party makes it back to headquarters. The place seems normal from the outside and the door swings open...unless you locked it then you have to unlock it.

neighborhood map

Delia continues her questioning of the individuals. "Well uh, no those aren't the people we were expecting. They would have been dressed similar to us. It's sort of a family dress up day you could say. We're not actually close family, but cousins. You know how it is, get to together on holidays talk about what's happened. Anyway, I guess they are delayed by the crowds. I heard there was a commotion. At least the crier said something along those lines. You know how the message can be garbled at times. I'll have to get the special flier the Weekly Bugle is supposed to have coming out tonight."

The other person nods through all this and then says, "Well pleasure to meet you. But I guess we need to get back to the family."

Delia gets the sense their story is full of half-truths at least. There's at least an element of truth.

Your HQ. Found this on your woldpeida page, not sure how accurate it is. I think Cazyle created it. I think subconscoualy I've always been putting your dining area/meeting room on the first floor. It makes more sense than taking visitors all the way through your HQ. Anyway just found this and thought maybe you'd like to make some changes.
first floor
second floor
third floor
roof


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=20 ;
Friday April 15th, 2022 1:05:20 AM

"Home," Bartomus opened the doors and ahead of the others. As he did so, he gave a quick glance into their headquarters.

Perception - 20

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Friday April 15th, 2022 3:30:03 AM

Brittanica chooses a defensible position in the main room on the first floor with the fireplace. She will wait for other folks to give the all clear before reverting back to herself and letting Drezz have his body back.

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday April 15th, 2022 6:13:06 AM

(It is accurate. Guests are kept in the first floor main room and food brought down if they're eating with us. The dining area is for private use by the party, though with our free meals at the inns it probably doesn't see much use.)

Stohp enters and grabs a chair. "Alright now we're home you'd better stop possessing the poor guy. It was almost certainly overkill."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used 
Friday April 15th, 2022 8:58:16 AM

"This will be fun. Think he'll be happy to re-join us?

Before we start, let me just grab my flail."
He jogs over to the stairs and heads up to get his weapon.

==========
I made these maps but don't let that change any desire to remodel! I get a kick out of the fact that I had to put a bathroom in and it HAD to be taur sized.


Zanderallen (Zachary H) 139/139 AC: 30(15) T: 13 FF: 30 CMD: 24 
Friday April 15th, 2022 11:47:59 AM

Zander breathes a sigh of relief as they unlock the front door and move inside. He's confident Delia will catch up in short order. As much as he is itching to get his gear his first priority is to get Drezz back into his body. He guides Brit-Drezz to one of the arm chairs by the fire and tells her to sit down, "I imagine it will be a bit of a shock to the poor man, let's give him a comfy place to regain his body in... We can talk about the morality of shoving people's souls into gems and taking control of their body against their will at another time."

Zander signals all clear once Stock returns with his weapon, ready to calm Drezz and offer explanation as soon as he is back.
------------------------------
The first floor is the main living area and where we probably spend a good portion of the time. Cozy arm chairs by the fire, seating for any size of people, some tables, a general entertaining space. The 3rd floor dining room is more a private or formal dinner setting.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+29=47 ;
Friday April 15th, 2022 5:14:58 PM

Delia gives them both a long look, "Well, be sure you behave yourselves. You never know who's watching."
She then vanishes back into the crowd and catches up with the Shields.

===========
Stealth: 47

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Saturday April 16th, 2022 2:31:02 AM

"Hopefully this fellow can elucidate what happened during the ceremony. Hopefully he'll be willing to talk to us after possessing him."

DM Robert - "Alright now we're home you'd better stop possessing the poor guy." 
Saturday April 16th, 2022 4:44:54 PM

Bartomus quickly checks out the first floor.
Brittanica takes a defensive position.
Stohp takes a seat.
Stock runs to get his flail.
Zanderallen signals all clear.....
Delia rushes back to HQ.
Ohen wants some answers.
__________

We have one perception check on the HQ and of course Stock did run upstairs to get his flail.

The party realizes while a quick look around has indicated no one in the main first floor room, they have hardly given the building a good search, which really would take a couple of minutes. Also there is the lure of their normal armor and weapons. You recall the Overlord did indicate that the Lords of Diamond would try to kill Drezz.

Knowledge local 10, or Intelligence check of 15, or Wisdom Check of 15 and you recall the Overlords exact words Highlight to display spoiler: {“The Lords Of Diamond will kill him if the audience doesn’t! Get him out of here! Now!”}

A Perception check of 20 is required to clear each floor and 1 minute (I'll give you the first floor is cleared).
Donning armor...
* shield is a move action
* padded,leather, hide, studded leather, or chain shirt is 1 minute (hastily 5 rounds -1 AC and +1 AC check penalty)
* breastplate, scale mail, chainmail, banded mail, or splint mail is 4 minutes (hastily 1 minute -1 AC and +1 AC check penalty)
*half plate or full plate 4 minutes and must have help (w/out help 4 minutes and -1 AC and +1 AC check penalty)

first floor
second floor
third floor
roof

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=23 ; d20+15=28 ;
Saturday April 16th, 2022 7:55:19 PM

"Looks like all is," Bartomus said with some enthusiasm which was cut short when Stock went running past and up the stairs talking about getting his flail. Then others came on in and Bartomus shrugged.

He followed the path that Stock had taken, but felt that a little caution would be warranted since if he could remember what they were told to do and that it was in a setting with lots of others, some of those others might just remember it as well. As he worked up the stairs, he was cautious and kept scanning about before heading to his room in hopes of getting out of his court attire and into his more comfortable kilt and shirts.

Know Local - 23; 2nd floor perception check - 28

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=21 ;
Sunday April 17th, 2022 5:06:19 PM

Stohp notes the other's searching and decides it's probably a good notion. She confirms that the first floor is clear and that both entrances are secure (perception 21)

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20+12=13 ;
Monday April 18th, 2022 12:22:40 AM

Knowledge Local: 13

Brittanica says, "I'll revert to where I'm suppose to be after you can prove to me that there is no ambush here. The Lords of Diamond are a secret society and they are supposedly out to kill Drezz. They could be hiding waiting for us to lower our guard then Drezz has to use the bathroom and suddenly he is dead. Then all this will have been for naught so someone please verify the premises are safe."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used  d20+3=15 ; d20+19=35 ;
Monday April 18th, 2022 8:42:03 AM

Stock grabs his flail first and then takes the time to check out the rest of the rooms on the third floor, just to make sure it's empty. He is meticulous and whistling a Dwarven drinking song as he searches.

========
Local 15
Third Floor Perception 35


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Monday April 18th, 2022 10:44:48 AM

As soon as she arrives back at HQ, Delia will reclaim her bow, quivers, al. If HQ has been successfully searched by the time she gets back

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=42 ;
Monday April 18th, 2022 10:48:25 AM

Whoops! My phone screen spazzed out and I hit submit trying to scroll

As soon as she arrives back at HQ, Delia will reclaim her bow, quivers, and Hawky. If HQ has been/is being successfully seached by the time she gets back, she will stay near Brit/Drezz and keep watch on the surrounding area.

==========
Perception: 42

DM Robert - "Alright now we're home you'd better stop possessing the poor guy." 
Monday April 18th, 2022 5:28:08 PM

Bartomus clears the second floor.
Stohp clears the first floor.
Brittanica demands the building be cleared.
Stock clears the third floor.
Delia grabs her precious bow.
Zanderallen?
Ohen?
_______________
Am I correct that none really put on armor?

first floor - clear
second floor - clear
third floor - clear

The HQ is empty and normal. Also Delia finds no signs that anyone has been here in the interval while you were gone. So if anyone was heading here you still beat them here.

I recall previously that you have chained the sewer entrance shut. I'll assume you locked the front door as well.

Now that the building is secure, Brittanica releases her spell and reverts back to her original body. Drezz's body goes slack and then jerks and Drezz springs to his feet. "HOW DARE.. I MEAN REALLY.." and other sputterings of outrage and shock.

You can consider him hostile in determination of diplomacy to try and calm him down and hopefully get some answers from him as to what is going on.

Influence Attitude
You can change the initial attitudes of nonplayer characters with a successful check. The DC of this check depends on the creature’s starting attitude toward you, adjusted by its Charisma modifier.

Succeed– If you succeed, the character’s attitude toward you is improved by one step. For every 5 by which your check result exceeds the DC, the character’s attitude toward you increases by one additional step. A creature’s attitude cannot be shifted more than two steps up in this way, although the GM can override this rule in some situations.
I will override this so you can gain more than 2 steps.

Fail– If you fail the check by 4 or less, the character’s attitude toward you is unchanged. If you fail by 5 or more, the character’s attitude toward you is decreased by one step.

You cannot use Diplomacy against a creature that does not understand you or has an Intelligence of 3 or less. Diplomacy is generally ineffective in combat and against creatures that intend to harm you or your allies in the immediate future. Any attitude shift caused through Diplomacy generally lasts for 1d4 hours but can last much longer or shorter depending upon the situation (GM discretion).

Retry? You cannot use Diplomacy to influence a given creature’s attitude more than once in a 24 hour period. If a request is refused, the result does not change with additional checks, although other requests might be made.

Starting Attitude Diplomacy DC
Hostile 25+ creature’s Cha Modifier
Unfriendly 20+ creature’s Cha Modifier
Indifferent 15+ creature’s Cha Modifier
Friendly 10+ creature’s Cha Modifier
Helpful 0+ creature’s Cha Modifier



Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20=2 ;
Monday April 18th, 2022 9:47:48 PM

Brittanica tries to help the rest of the party with Diplomacy but fails (2 vs 10 = failure)

Brittanica says to Drezz, "Would it help to tell you I possessed you for your own good? You still have some protective spells on you. I didn't want to risk you getting killed before we got here."

Bark Skin: +4 Natural Armor - 110 minutes <- Drezz
Shield of Faith: +3 deflection bonus to AC - 11 minutes <- Drezz
Overland Flight: 40 foot fly speed; can fly hustle - 10 hours <- Drezz

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis - cast, hold monster+ overland flight - cast

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20-1=0 ;
Monday April 18th, 2022 10:24:07 PM

When he cleared the second floor, and heard come back down from the third floor, Bartomus stepped into his room and changed out of his courtier's attire. He started to hear something from down stairs and rolled his eyes as he put his kilt on and pulled on his common day shirt. He grabbed his glave and headed back towards the noise and shouting.

"What by the forge has you all worked up? We just saved your tuckus from the mob." Bartomus shouted in an effort to try to calm down their "guest."

I knew I shouldn't have tried to role diplomacy - he's not made a role yet - I not only got a 1 but got a 0

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday April 19th, 2022 5:15:19 AM

Stohp has no interest in pulling Britanica out of the fire just yet. Her impulsive actions caused the mess so she can deal with it until Stohp is properly armed and armored. As soon as she's certain the 1st floor is secured she goes upstairs to change.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=40 ; d20+12=17 ; d20+15=34 ;
Tuesday April 19th, 2022 10:38:22 AM

Delia completely ignores the sputtering Drezz, knowing her talents are best suited elsewhere.
She will pace the first floor and keep watch out of any windows and listen for any disturbances.
She also sends Hawky to the roof to Watch HQ. If he sees anyone approaching (as in, moving directly towards the building) he will screech a warning.

========
Perception Delia: 40
Perception Hawky: 17
Stealth Hawky: 34

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used  d20+1=8 ;
Tuesday April 19th, 2022 10:46:11 AM

Stock comes back down into the main room of Shield HQ to find a ticked off Drezz. He whispers to Delia, "I missed the start...and I was going to get popcorn."

Stock waits patiently to get a word in and finally says, "You don't need to thank us. You don't even need to like us. But surely you realize your life is in danger."

=========
Stock doesn't even aid with diplomacy...yikes.
So far the Shields have rolled a 1, 2 and 7.


Zanderallen (Zachary H) 139/139 AC: 30(15) T: 13 FF: 30 CMD: 24  d20+26=27 ; d20+26=39 ;
Tuesday April 19th, 2022 1:17:50 PM

While the floors are being cleared Zanderallen will take a minute to hastily don his backup Chainmail, not wanting to take the time to plate up.

Once Brit gives the signal he prepares for what he assumes is going to be a very upset Drezz. The man's reaction does not surprise him and he puts on his most charming smile. He makes sure his WLA badge is visible and answers the tirade Drezz is unleashing. Even prepared he is almost caught off guard by the man's fervor but heroically keeps his tongue moving, "It's ok Drezz, you are among friends. I apologize for the manner in which you were brought here but things got out of control very quickly in the Cathedral and Brit over-stepped in her methods. But here sit, enjoy the fire, somebody get this man a cup of tea, I'm sure his nerves could use it." He continues speaking very calmly and soothingly, letting Drezz get it out and calm down, If he can get him calm he starts asking some questions, "Have you ever heard of the Lords of Diamonds before? Are you a member? Do you know why you would be favored to be Overlord?"
----------------------
Diplomacy (hero point to reroll) - 39
unless his Cha is 20 or higher should move him to friendly with special ruling

DM Robert - "I missed the start...and I was going to get popcorn." 
Tuesday April 19th, 2022 5:50:27 PM

Brittanica fails to explain.
Bartomus fails to calm.
Stohp gears up and listens bemusedly stats updated correctly?.
Delia walks a post up and down the windowed walls.
Stock fails to pacify.
Zanderallen gets on some armor and imitates Kissinger stats right for the armor?.
Ohen ?
______________

Drezz slumps into a chair. The offer of tea is quickly accepted. You can tell his hands are shaking as he holds the tea cup and tries to drink. His eyes dart about. He looks at Delia, "At least someone has appointed themselves guard."

Delia Perception 20, Highlight to display spoiler: {The eastern windows, in fact that whole wall buts up to the lake. The only way to assault from that quarter would be by boat or water walking. Glancing out the north windows you see people moving about their business as normal. Nobody seems to be standing still and staking out the front.}
first floor

He sets the tea down. "I guess those spells will be effective for now." He squirms a little. You surmise he's not used to wearing armor. He keeps trying to find a place to put his feet and elbows. "Okay, have I heard of the Lords of Diamond, who hasn't that lives here. Am I one, Yes. I've managed to infiltrate them as part of a plan by Overlord Aerashkiel. It's been a long time in working, 10 years sort of undercover." He looks up at you. His eyes fairly flashing and his jaw muscles bunch up. "I hate the Lords of Diamond, but one more than any other."

cliffhanger..... to allow you to ask specific questions ... maybe do some more preparing .... donning armor ... trying to get him to be more on your side ... trying to find out what sort of person he is ... or profession

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Wednesday April 20th, 2022 12:30:36 AM

Brittanica says to Drezz, "Let me further protect you. I can offer you a deathward, temporarily improve your armor, and confer some resistances to different energy types."

She then continues, "I guess that what you just said means that the Lords of Diamonds are a secret society and they really do aim to rule over everything then?"

Bark Skin: +4 Natural Armor - 110 minutes <- Drezz
Shield of Faith: +3 deflection bonus to AC - 11 minutes <- Drezz
Overland Flight: 40 foot fly speed; can fly hustle - 10 hours <- Drezz

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste <- cast
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis - cast, hold monster+ overland flight - cast

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Wednesday April 20th, 2022 5:23:49 AM

Stohp gets back just in time to hear about the undercover thing. "Hrmph. Then Flower must have some reason to call you out and basically blow your cover. When we were told to protect you the lords where specifically mentioned as likely wanting your head."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used 
Wednesday April 20th, 2022 9:23:04 AM

Stock begins donning his armor. As he does so he strips off his courtier clothes and rolls his eyes at any comments to him dressing in the open.

"What did Aerashkiel want with the Diamonds? And what role do you play working for him?...and given all of this, why did you become a candidate in the election? It's pretty hard to be undercover and also a public figure.

Anybody want to help me with these straps? You see - this is why I wanted to wear armor to the ceremony. Mithril is never out of style."

==========
It will take some time to don armor.- it's plate.


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday April 20th, 2022 10:39:50 AM

"Fill me, I mean us, in on why the Lords of Diamonds need to be infiltrated and part of something that THE Lord Aerashkiel and you do you actually hate?

Bartomus asked a bit confused about all that was being shared. When Stock started asking about straps, Bartomus moved over and tried helping him. "Wait, should we be armored up? I mean I brought down the glave just, well, because...but like should we be pulling a Stock here?

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=30 ; d20+12=24 ; d20+15=34 ;
Wednesday April 20th, 2022 11:44:33 AM

(do you want me to roll new checks every round or stick with my initial rolls?)

Delia remains alert, but throws a couple other questions into the mix without looking, "Why would these Diamond Lords suddenly want to kill you anyway? Was your cover blown by the election?"

============
Last post's rolls:
Perception Delia: 40
Perception Hawky: 17
Stealth Hawky: 34

New rolls if needed:
Perception Delia: 30
Perception Hawky: 24
Stealth Hawky: 34



Zanderallen (Zachary H) 139/139 AC: 24 T: 13 FF: 23 CMD: 24  d20+24=40 ;
Wednesday April 20th, 2022 1:05:19 PM

"How did you get involved in all this? How or why did the Overlord recruit you? You say you bear a grudge against one Diamond Lord in particular, who and why?" He further tries to calm the man down, "If you're worried about people coming if addition to Delia keeping watch here, we have allies on the streets to warn of us strangers approaching."
------------------
AC is now correct

Diplomacy 40 to continue to set him at ease

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday April 20th, 2022 3:51:52 PM

Ohen will grab his metamagic rods in case he needs some quick blasting and rejoin the group.
"I've heard some weird rumors about the Lords of Diamond, which ones are true? Who are they and what do they actually want?"

DM Robert - "we have allies on the streets to warn of us strangers approaching." 
Wednesday April 20th, 2022 5:40:49 PM

Brittanica asks, "I guess that what you just said means that the Lords of Diamonds are a secret society and they really do aim to rule over everything then?"

Drezz shakes his head, "Yes and no. The problem is the Lords of Diamond have no central power structure. It's very weirdly organized. Heck we even meet in masks or hoods all the time. It's very hard to figure out who's who. Everyone has their own personal goal. Some bring their goals out to vote on when they need more help in securing whatever it is to make their plan work. It's a game to many of them, something to keep the idle rich from being bored maybe. Everyone has a plan written on a special document and when theirs comes to fruition they reveal their document and score points. Until recently the various members have been biding their time. Apparently one of their number they called Lord Crimson had a master plan in place for a long time and had wrangled everyone to help him. I think he was blackmailing some as I learned he had a secret diary from his father naming several of the previous Lords of Diamond and thus their progeny."

Stohp states, "Then Flower must have some reason to call you out and basically blow your cover."

Drezz nods, "I guess so. The current plan among the Lords of Diamond is to try and secure the Overlord position and then whoever does gets to force the others into some grand scheme. Apparently several have really big plans that need to be enacted with the power as Overlord. Our plan all along has been to get as many members identified and then expose them all to the public, figuring the backlash would force them to leave the Float."

Stock has a volley of questions, ""What did Aerashkiel want with the Diamonds? And what role do you play working for him?...and given all of this, why did you become a candidate in the election?"

Drezz responds while trying to avoid looking at Stock. "Basically the Lords of Diamond have been a thorn in the side of the Overlords for a while. Whenever polices are enacted or proposed to help the people out, they get twisted or road-blocked, or even sued against by various people. Not all of troubles are actually diamond members, but they seem adept at stirring up the population, of getting other concerns to sideline activities, why I found out recently that one of the Lords of Diamond had actually invited in the pirates that recently attacked with some ridiculous lies and down payments of treasure."

Bartomus asks, "Fill me, I mean us, in on why the Lords of Diamonds need to be infiltrated and part of something that THE Lord Aerashkiel and you do you actually hate?"

Drezz smiles, "Actually I think the first part of your question I've answered. The Lords of Diamond consider the Float their playground. They don't want things to run peacefully and prosperously because then they can keep pulling the strings and having their games." His smile vanishes and his face turns grim, "As to why I hate them I discovered that my sister was an agent for the Float. She was assigned the task of routing out the Lords of Diamond. She started getting too close to someone and she was killed, most violently and ... " he trails off and you can see some tears coming to his eyes. "I have yet to find out who was involved in her killing but I will and I will exact vengeance on all of them by removing them from the city."

Delia No need to roll yet wonders, "Why would these Diamond Lords suddenly want to kill you anyway? Was your cover blown by the election?"

Drezz shakes his head and relies to Delia, "Killing is the punishment for being revealed as a Lord of Diamond. It's one of the rules from the membership. If you are discovered you are to be slain to keep you from revealing any plans you may be in possession of. Probably because some Lords of Diamond hold no loyalty to the organization or others, and would try to cut a deal to avoid prison or banishment."

Zanderallen lets fly, "How did you get involved in all this? How or why did the Overlord recruit you? You say you bear a grudge against one Diamond Lord in particular, who and why?"

Drezz says, "After my sisters death I volunteered. Her death was not quick and was most gruesome." the rest has been answered

Ohen queries, "I've heard some weird rumors about the Lords of Diamond, which ones are true? Who are they and what do they actually want?"

Drezz nods, "I imagine they generate some of the rumors themselves just to keep everyone guessing. I've been able to discover the names of 5 of them. As to what they want, they each have their own goals.



Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Thursday April 21st, 2022 1:20:45 AM

Brittanica asks Drezz, "Who are the five Lords of Diamonds whose identity you have ascertained?

She says to her fellow Shields, "I've got a bad feeling about all these questions that Drezz just answered. Is Shield house warded from potential hostiles teleporting here? I would hate for some invisible assassins to teleport in and try to kill Drezz. Do we have a fortified panic room or something we could stash him in?"

Brittanica casts True Seeing on herself as she waits.

Bark Skin: +4 Natural Armor - 110 minutes <- Drezz
Shield of Faith: +3 deflection bonus to AC - 11 minutes <- Drezz
Overland Flight: 40 foot fly speed; can fly hustle - 10 hours <- Drezz
True Seeing: See things as they really are - 11 minutes

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing used; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste <- cast
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis - cast, hold monster+ overland flight - cast

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Thursday April 21st, 2022 7:38:10 AM

Stohp grimaces. "At one point we had guards and a servant. They were killed while we were away. Since then our security has basically been just us and our own skills. It's both hard to know who to trust if we did hire someone and I don't think anyone wants to involve others and have a repeat of before."

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Thursday April 21st, 2022 11:19:40 AM

"Ma'am," Bartomus said turning towards Britannica. "you've met us, warding this place? I mean it's a great idea and we should do something like that, but heck some mornings, us getting up and eating is an achievement!"

He laughed at his own "funny because it is true" joke.

"So, if the Diamonds are the barrier to a lot of things that the Float needs, then how do we ferret out who is all associated with the Diamonds? Start printing names and how they are causing problems that could result in an uprising - those may not go well."

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Thursday April 21st, 2022 11:21:53 AM

Delia momentarily pauses in her patrol to give Drezz a confused look, "Let me get this straight. Being revealed as a Diamond Lord means a death sentence. And as the only gods favoured candidate the gods blew your cover? That doesn't seem right."

============
First post's rolls:
Perception Delia: 40
Perception Hawky: 17
Stealth Hawky: 34

Zanderallen (Zachary H) 139/139 AC: 24 T: 13 FF: 23 CMD: 24 
Thursday April 21st, 2022 11:53:45 AM

Zanderallen listens to the answer from Drezz in shock, horror, and fury. Lord Crimson, the running of the Float, the stratifying of the levels, the wanton abuses of power, the pirates, all backed by some cabal of rich powerful families trying to stay in power?! This abuse of strength was the exact reason he had felt called as a servant of Domi as a youth, to stand up for those who had been so beaten down they had forgotten how to stand for themselves. These Lords of Diamond represented everything he hated, everything he stood against as a servant of Domi.

He moves in front of Drezz and draws his sword, letting the flames ignite along its length as he kneels and stabs the tip into the floor boards. His voice echos with cold fury as he takes an oath, "Drezz, your sister's blood and the souls of the oppressed people of the Float cry out. I, Zanderallen, servant of Domi, answer that call. I swear to you by everything that I am, they will be avenged. The Lords of Diamond will be thrown down." As he finishes his statement his hand crashes to his heart in military salute. He stands and moves to the front window, away from the others, keeping watch with a iron gaze.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday April 21st, 2022 5:10:49 PM

[b]"I agree Zander, what's happening is truely awful. I wonder how many of the Float's problems are from these guys?

I know the Float messes with teleportation magic, so we're already partially warded, I'm not sure if someone could dimension door in from the street though."[b]

Safe House


DM Robert - "They were killed while we were away." 
Thursday April 21st, 2022 5:44:45 PM

NEW Scene. Everyone gets 5000xp for the scene.

Brittanica queries about the identities.
Stohp recounts the fate of their steward and trainees.
Bartomus laughs at the notion of having a magically secured building.
Delia has an astounding question.
Zanderallen makes an oath (sounds very hero pointy, take one).
Stock?
Ohen wonders about the political state of things.

_______

Drezz shakes his head. "While I know their names I haven't enough proof to show that they specifically broke any laws. And while naming a person as a Lord of Diamond can rouse anger, too often the anger stills as proof is lacking. They are very careful for the most part. That's why when the call came to become Overlord I opted in with several others. While the plan of Lord Velvet has not been revealed I thought I'd gain favor for running and then if I won start the process of routing out the Lords of Diamond with the aid of the city guard at my back. At least that's what Overlord, Aerashkiel and I planned should I win. And Lastly I don't want to endanger you with becoming a target for my knowledge."

Drezz nods to Delia. "I have no idea why Flower revealed me as a Lord of Diamond, and yet at the same time approved me as the only viable candidate. Perhaps all of the others were also plants from the Lords of Diamond, I know 2 of them were."

Drezz stands as Zanderallen states his oath. "Sir You All have been shining beacons of hope to the citizens of the Float. I know that every few meetings of the Lords of Diamond someone brings up how you've put a snag in their plans."

Knowledge Arcane 20 Highlight to display spoiler: {There are a number of spells that can be used to ward a place, all have duration factors and spell component costs of course, and varying degrees of success against certain things: Alarm, Arcane Lock, Forbiddance, Glyph of Warding (and greater version), Guards and Wards, Hallow, Sequester, Status, }

Thirty minutes pass. As time goes on an uncomfortable silence sets in. Nothing seems to be happening quickly. You may have time to change into your regular gear.

Knowledge Local 15 Highlight to display spoiler: {By now everyone should know the news from the temple via the town criers and the grape vine.}

Knowledge Local 25 or Knowledge History 25 Highlight to display spoiler: {Hiring someone to ferret out Drezz and come at you is likely not going to be an easy task. Local help is not going to work. They may have to send to Plateau City.}

Another 30 minutes pass. Anyone looking out the front windows make a perception check and sense motive check.


Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20+24=41 ; d20+12=24 ; d20+12=18 ; d20+12=13 ;
Friday April 22nd, 2022 1:58:32 AM

Know [arcane]: 41 = pass
Know [local]: 24 = pass
Know [local]: 18 = fail
Know [history]: 13 = fail

Brittanica says, "There are a number of spells we could set up with various casting times, costs and durations. Alarm, Arcane Lock, Forbiddance, Glyph of Warding (and greater version), Guards and Wards, Hallow, Sequester, and Status all come to mind. Unfortunately none of those spells can be cast spontaneously by a Bloodwitch and I didn't prepare any of the ones I knew as a Wizard today so I can't do anything about our present circumstances today but maybe moving forward I could start preparing some of these spells and setting them up in parts of Shield House."

She then says, "It has been an hours since we got here by now everyone knows what transpired at the Temple."

To Drezz she says, "We can keep secrets and can handle ourselves even if what you know ammounts to heresay leading up to today various members of the Shields have been approached by various candidates looking for support in their campaign for Overlords. It would help us to know at the very least which of the 2 other candidates you confirmed where members of the Lords of Diamonds so that any decision we may have made or were thinking about making we have the full knowledge of in making our decisions."

Bark Skin: +4 Natural Armor - 50 minutes <- Drezz
Overland Flight: 40 foot fly speed; can fly hustle - 9 hours <- Drezz

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing used; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste <- cast
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis - cast, hold monster+ overland flight - cast

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+16=19 ;
Friday April 22nd, 2022 5:24:48 AM

Stohp isn't to bothered by silence or the lack of something happening imediantly. She also still has questions. "So the goal here seems to be to keep you alive and to find some way to use your evidence against the lords of diamond. Presumably you had some method of reporting to the overlord, how do we contact him to update him on the situation and see what he thinks the best plan is? I don't want to go charging after diamond lords and possibly screw up whatever plans he's got in motion."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used  d20+3=11 ; d20+19=30 ;
Friday April 22nd, 2022 8:54:37 AM

Stock is still shaking his head at Zanderallen's dramatic response when he stands up and walks to the front door. He exits and takes a post outside, looking up and down the street for noteworthy sights.

=========
Local 11
Perception 30


Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+3=17 ; d20+7=15 ; d20+19=32 ;
Friday April 22nd, 2022 1:29:18 PM

As everyone else has fully equipped themselves, Zanderallen retreats after a few minutes to retrieve the rest of his gear and get the aid of a fellow shield in properly donning his full plate. "We may need to invest some time in fortifying our home, I doubt our campaign against the Lords of Diamond will be over quickly." He returns to his post at the window, wondering what effect the news is having as it spreads through the city.
----------------------
Know Local 17

Perception 15
Sense Motive 32

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=28 ; d20+4=13 ; d20+12=30 ;
Friday April 22nd, 2022 4:45:17 PM

As Delia settles in to keep watch, she'll ask Drezz, "Anyway to stop these guys from trying to kill you or will you have to be guarded forever?"

=========
Perception: 28
Sense Motive: 13
Hawky Perception: 30

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20=17 ; d20+7=20 ; d20+7=15 ; d20+15=23 ; d20+12=22 ;
Friday April 22nd, 2022 8:35:18 PM

"Wait, wait, they have talked about us? Um, wonder if there could be some of the other groups we have dealt with? [b] Bartomus asked as he processed the information about the Diamonds.

When Zander steps out, Bartomus followed and looked about. [b]"Don't forget, I paid the lad to keep an eye out for as well. We might be able to see if he could find a few of his friends to keep a loose watch for us as well?


Know Arcane - 17; Know Local - 20; know local - 15; Perception 23; Sense Motive 22

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=24 ;
Saturday April 23rd, 2022 2:00:11 PM

"Our best defense is staying nearby him. We may have to lend him the hat of disguise for an extended period of time. It might be safest if he goes with us when we go out."

DM Robert - "I doubt our campaign against the Lords of Diamond will be over quickly." 
Saturday April 23rd, 2022 6:07:57 PM

Brittanica continues to try to ferret out some names.
Stohp asks how contact was made with the overlord If you recall the captain of the palace guard is also in on the secret
Stock decides to venture out onto the street.
Zanderallen girds himself and takes a guard post again.
Delia asks a pointed question.
Bartomus goes out with [u[Stock[/u] as he stepped out not Zanderallen, at least that's how I read it.
Ohen suggests they stay with Drezz for now.
________________

HQ neighborhood

Those on watch notice that people are beginning to walk by and gawk. It's not like they can really loiter in front of your warehouse. Though to the west Stock and Bartomus note there's more people congregating and taking. You get a sense that people are more curious than threatening as they try to casually walk by.

Drezz seems to ignore Brittanic as much as he politely can. He's probably still a bit peeved with her. "I don't know what the next step will be. I'm hoping the Overlord will contact me soon.

I know that for the longest time the Lords of Diamond were beholding or more I should say under the sway of their member Lord Crimson. From what I gather he had some sort of diary and/or evidence pertaining to a lot of the older more established Lords of Diamond. I never discovered his name, but apparently he's no longer a factor in the Float because everyone is returning to their individual plans and schemes.

My plan was to out the Lords of Diamond we knew of just before the election. Hopefully the mad scramble from that would disrupt any of their plans to influence and win the election. But now, I mean I trust Flower, but why would a god betray me and in the same sentence endorse me as the only candidate?"


Stock hears the crunch of feet on gravel nearby, and while there's people across the street the sound seemed closer. Suddenly there's a knocking at the HQ door. Looking out the peek hole no one is there, but Ohen and Brittanica having True Seeing up will see two cloaked figures at the door. Suddenly the cloaked figures throw back their hoods. They are both female and now visible normally.

Knowledge Local 15 Highlight to display spoiler: {you recognize Phaela Vala--Palace Guard: redhair, 6’ tall, soft low pitched confident voice, muscles like a gladiator, exotic face with one eye slightly bigger than the other. }

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=15 ; d20+15=32 ;
Sunday April 24th, 2022 12:01:20 AM

Bartomus heard the sound of someone knocking. He looked at the door and then back at the others confused.

"Wasn't Zander outside?" He asked as he continued to the door and looked out the peephole. He didn't see anyone out there, but at the same time swore he had heard the knock. He closed the peephole but still leaned against the door.

"Who's there? I heard you knock. Identify yourself."

Know Local - 15; Perception 32

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Sunday April 24th, 2022 9:47:53 PM

Stohp makes a face. "That idiot. I guess that's why it took so long to pin him down. We had good evidence on his crimes for over a year and yet somehow couldn't make any progress in actually dealing with him for most of that time. If it's more like him we'll need the Overload to pin them down and make it stick."

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20+12=29 ;
Sunday April 24th, 2022 11:39:57 PM

Know: Local - 29

Suddenly a small bird appears and drops a written message that Brittanica snatches from the air before fading.

She looks down at the message and reads it before uttering, "Oh dear. Um I have to go. I am being summoned by The Star Mages guild regarding current events. Apparently they are sending someone to replace me. I have to gather my things from my room and then I really have to go. Let me just check the peep hole to make sure they haven't sent someone for me."

She sighs and says"No one there at least to get me. However there are 2 cloaked women out there. One of them is Phaela Vala the palace guard and the other well she'll be introducing herself in due time. I didn't realize the guild had anyone engaged with the Palace guard but given her unusual proclivities well it would make sense they gave her a more martial role to fill. I wonder what she'll think of the change in assignments. Well do tell her I send my regards. Stock, Stohp, Zanderallen, Bartomus, Ohen, Delia, It has been my honor to adventure with you although my time as a Shield was short and has sadly reached its end. I am being summoned by the guild as I said and since the person summoning me is none other than Jaret Jamusen, Archmage of Transmutation and I myself am a Transmuter I cannot ignore this summons. I'm going to use a teleport spell after I gather my things so this is good bye. Hopefully we will meet again someday, if not my replacement is capable just unorthodox."

Armalad (Hugh) HP 93/93 AC 20 / Touch 18 / Flat 14 CMD 25 
Sunday April 24th, 2022 11:51:01 PM

The figure standing next to Phaela Vala is wearing a white kitsune mask with orange highlights. A pair of piercing blue eyes stare out the eye holes. Long blonde hair some flows down her neck and back. You also realize a small blue horned humanoid flying slightly behind the other woman with the Kitsune mask is also wearing the same Kitsune mask.

The woman gives a sharp rap on the door and says, "Open up in the name of the Overlord. My name is Armalad currently under the command of Phaela Vala of the Palace Guard and we were told to make it here post haste to debrief you over the events earlier today at the temple."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used  d20+3=8 ;
Monday April 25th, 2022 9:35:17 AM

At the sound of a footstep, Stock pivots and is ready to sniff out the threat when the two women appear. Their appearance gives the dwarf enough pause to not throttle them on sight.

"Hey lady - didn't anybody ever tell you not to sneak up on an edgy dwarf?"

=========
Local 8


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=35 ;
Monday April 25th, 2022 11:55:56 AM

At the sound of the knock, Delia steps closer to Drezz and nocks an arrow. She looks everywhere except the door in case it is a distraction (perception 35)

She'll nod to Brit, "Good luck on your big book."

(I](ooc: we're supposed to automatically trust new PCs despite the circumstances/situation, right?)[/I]



Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday April 25th, 2022 5:17:09 PM

"Probably best to stay out of sight Drezz, unless you recognize their names and know they're on our side."

DM Robert - "Hey lady - didn't anybody ever tell you not to sneak up on an edgy dwarf?" 
Monday April 25th, 2022 5:27:32 PM

Bartomus calls out.
Stohp remember Lord Crimson.
Brittanica gets a message.
Stock is not quite startled.
Delia notches an arrow.
Zanderallen?
Ohen gets a let them enter from Drezz.
________________

Introducing Armalad

The two palace guards are allowed in. Brittanica goes up to pack up her things. Phaela Vala motions for Bartomus and Stock to follow.

Once inside she fully takes off her cloak. Ohen can tell it's actually a cloak of invisibility. She draps it over her arm and then motions for Armalad to give her cloak to her. She scans the room and nods to everyone. "Well things are certainly in an uproar. It took a bit but the clerics and Overlord Aerashkiel have calmed down those directly at the scene and she's already working on spinning this into something at least not approaching a disaster. However, Rothchild, and Gilcrest are refusing to step aside for the election no matter if they are favored by the gods or not."

Drezz nods, "I'd expect no less from Rothchild. But I really don't know this Gilcrest."

Phaela shrugs as if to say both are beneath her notice. "Aerashkiel says you're going to have to campaign. Being named Lord of Diamond isn't going to sit well with people even if you are favored. She thinks you're going to have to tell everyone the full story. That he's been working undercover for Aerashkiel. "She's gotten the other 2 to agree to two debates or speeches, or whatever it is you politicians call talking up the people. One is scheduled for tomorrow and another for the day after. Then after that last speech will be the reception in the palace and then of course the next day is the voting and the Official Mask Day ceremonies."

Drezz looks to you all. "I guess we're going to have to go out in public a few times."

Phaela looks to the shields as well. "I've release Armalad from active duty to help out with things here. She's a mixed bag of spells and what not."

OOC setting up another bit of questions and answers
Day 0 is now,
Day 1 is speech in public
Day 2 is speech in public and then reception at the palace
Day 3 is voting and Mask Day Ceremony.


Armalad (Hugh) HP 93/93 AC 20 / Touch 18 / Flat 14 CMD 25 
Monday April 25th, 2022 8:23:40 PM

Armalad removes her mask as the water mephit flying behind her does the same.

"I figure we are all friends here." she says smiling.

With the mask off you can clearly see the short lithe figure of an elf with long golden blonde hair and piercing blue eyes. She carries a longbow and not one but 2 quivers of arrows.

"Mixed bag of spells and whatnot indeed. Arcane Archer, Arcane Trickster, Universalist Wizard and a bit of the skills of a mispent youth or what is referred to in the common parlance as a Rogue. I learned to open my fair share of locks and if I catch someone unawares I can make it hurt but let's just say my primary focus is blending the bow with spellcraft. I can cast some spells while I fire an arrow. It's well enough Phaela released me as I am also a member of the Star Mages guild in good standing though not as high a rank as Brittanica. We've met. We find eachother tolerable though she isn't exactly my cup of tea. The guild wanted me to replace Britannica as well so if you folks will have me I'll do as both sets of my superiors asked and help with the task at hand which appears to be acting as Drezz's bodyguard."

She gestures to the Water Mephit flying behind her, "This is Joker, my familiar, he helps make it so I can potentially catch folks unaware when I need to. Say hi Joker."

"Hi Joker...Oh come on boss you know what I meant." The mephit says

"Watch him." Armalad tells the others, 'he lives up to his name."

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Monday April 25th, 2022 9:15:54 PM

Bartomus watched a Brittanica got her message and then quickly packed. He was a bit confused, but life changes and can do so quickly.

"Great to have met you and adventure with you Britannica. Stay safe, do good, and come visit when you can." He shook her hand and waived after her when she left.

He then found a place to lean against a wall and watched the introduction of the new member to the Shields. He listened and then watched as Armalad's familiar, a winged little man with horns and a wicked grin reaffirmed his name. Bartomus started laughing.

"Kinda like the Joker. Nice to meet you and welcome Armalad. He's in charge," Bartomus points over at Zander. "I am just one of the troupe, the name's Bartomus, feel free to use it or Bart, or hey you. As to help, well, are you any good at politics? Cause apparently we are going to be up to our eyebrows, or the little guy's wings with that stuff."

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Tuesday April 26th, 2022 8:04:34 AM

Stohp nods in greeting to the new person but is to focused on current events to introduce herself properly. "So we get to play bodyguard. I'd prefer an proactive approach, taking out the other lords of diamond before they can hire assassins, but there's no way to get them out of circulation in the time we have. Perhaps we can also contribute some spells and items to ensure your safety Drezz"

Stohp is thinking about stuff like an amulet of natural armor, maybe a nice looking cloak that's actually a cloak of resistance. If the party has such items Drezz can wear some of them to the speech so that he's protected while not looking like it. She's willing to donate her ring of protection +2

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used 
Tuesday April 26th, 2022 8:45:24 AM

"I'm Stock. I handle greetings and introductions around here...at least ever since I met the others in The Temple of Flower and I broke through a wall to battle evil.

Sorry to see you go, Brit. But I'm sure we'll see you around sometime.

So Phaela knows about Drizz's secret mission then? Hopefully the number of people who know is pretty small. That's the kind of secret that can blow up in your face. Literally. I would agree though, go for the truth an honesty route and catch the Diamonds off guard. There's a good chance nobody believes you and if they're out to kill you anyway, no more harm can hit you, right?"


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Tuesday April 26th, 2022 12:33:00 PM

"Welcome aboard, Armalad and the Joker. You'll never get bored with the Shields, that's for sure. Once things calm down, I'll show you our archery range on the roof.

"I'm not much for politics, but we've already used the magic hat (hat of disguise) to hide Drezz. If he's giving speeches could he write one out and one of us gives it looking like him? I'd volunteer as bait, but seeing as I'm a woman and don't know that I could give a speech if my life depended on it...

"If that one were found out folks might stay angry though. Diamond guy and looking like you're hiding wouldn't go over well."


DM Robert - "Welcome aboard, Armalad and the Joker." 
Tuesday April 26th, 2022 5:38:21 PM

Armalad makes some introductions.
Bartomus asks about political adeptness.
Stohp wonders what would be needed to help protect Drezz.
Stock is almost philosophical.
Delia wonders about subbing for Drezz.
Ohen?
Zanderallen?
____________

Phaela nods, "Well, the Overlord wants you to “babysit” Drezz until after the election…so for three days with the whole town hidden behind their masks and all the difficulties that presents. You are responsible for the candidate’s safety. Name your price. We have to have an Overlord. To have a regent is unthinkable and the gods did approve him, even though we don’t get why he was chosen and none of the others were.”

Drezz nods and says, [b]"Let me explain more about how this all came about. Drezz’s sister Astryn was an agent for the Overlord trying to find out who they all were. From her diary I found she fell in love with a Lords of Diamond, a guy named Garlyn Zue, who was killed with her. Somehow the other Lords of Diamond, discover that she she is an agent trying to find out who they are. She and Garlyn were killed by the Lords of Diamond in a most horrible and gruesome way in order to send a message both to the Overlord and other Lords of Diamond to stay in line and watch themselves (if you've seen the 'Reacher' show on Amazon Prime then that's what I'm going for). I spoke to the Overlord of my need for revenge or justice. That's why I started my art studio and gallery. It's prestigious enough and I tried to set myself up as someone willing to do what it takes to get ahead. After a few years I was finally able “hooks his bait” and make a friend, Florance DeChancy, who invited me to join. I begag to gather some info and learns the art of hiring help that hires help that hires help. A triple blind. Over the next several years I worked and now know and have proof of 5 members of the Lords of Diamond, including one of the three current leaders, Lord Marcus Rothchild, who is a candidate for Overlord and was not outed by Flower, of course neither is Florence."


He continues, "I've hidden the evidence and we may need to fetch it at some point, but for now I think it's safe. You see the structure of the Lords of Diamond is very loose and very large. There's three that are in charge at the meetings and they seem to be coordinating things. But meeting sizes vary between 15 to over 50 sometimes. I'm not even sure all the Lords of Diamond live in the Float, but most seemed to be based here, from some of the proposals for action that have come up."

Phaela says "I think you should tell someone where that evidence is....just in case." She looks at you Shields as persuaders.

OOC: things, 1) literally name your price for this job. 2) you will be holed up for a few days, food? water? 3) Do you go after the evidence Drezz has or let is sit for now?

Armalad (Hugh) HP 93/93 AC 20 / Touch 18 / Flat 14 CMD 25 
Tuesday April 26th, 2022 11:37:31 PM

Armalad says, "Perhaps the Gods wanted Drezz to be Overlord because he's the only one of the candidates who entered the race for selfless reasons...to bring down the Lords of Diamonds a threat to the Float. If everyone else who entered the race has an agenda hidden or otherwise then Drezz wins the God choice by default. As to why they would out him as a member perhaps it is to help him reach his goals. If the rest of the Lords of Diamonds have to act in haste against Drezz that makes it more likely they'd commit mistakes they wouldn't normally make no?"

Armalad says to Delia, "I have a very specific set of skills, though sadly social skills aren't really my thing. Joker has a little skill at bluffing though and I can cast charm person if I prepare it."

She then asks Drezz, "Who else knows either where your hiding place for the evidence is or where you might hide something important. If no one know where you hid your evidence or where you might have hid it I'd say we don't have to get your evidence but if some folks might know where it is then I'd argue we need to collect it before someone else does.".

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Wednesday April 27th, 2022 7:06:16 AM

Stohp has no interest about speculating what gods intend. Nor is she sure what to ask for reward wise. Instead she starts getting a list of everything they'll need if they are going to stay in for several days. Food to feed everyone and stuff like that.

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday April 27th, 2022 9:31:04 AM

"Suspect that the Diamonds won't be happy about all of this then. But, I also think we really haven't been here at our HQ for all that long so food, ale and wine might be something to focus on." He looked about and saw that Stohp was already working on a list for that.

"I can help Stohp. We really need to think about hiring some staff again. Maybe that could be one of the things we use the payment from the Council for in the future."

Bartomus starts helping with the inventory of what they have to help out with Stohp's list making.

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+24=27 ;
Wednesday April 27th, 2022 11:01:27 AM

Zanderallen snaps out his watch, giving Brit a warm send off before turning to assess the new comer. She came from the Overlord so he assumed her to be vetted, and her skills might be needed sooner rather than later. "Welcome Armalad, I assume the Overlord filled you in on what's going on? I apologize if the welcome is brief but you'll find empty quarters upstairs."

To Phaela he grimaces at the hints of the execution and lays out some demands, "The Overlord knows we would do this solely because it is right, but if Aerashkiel is offering I have some requests. First the basic, covering expenses related to protecting Drezz. Second, the Silver Shields get their adventuring status upgraded to include Carte Blanche authority over the guard, provided the request is reasonable. Third and final, the Overlord arranges to have Shield HQ Hallowed with an Invisibility Purge on all non-good creatures who enter for as long as the Silver Shields are an active adventuring group. He watches to see how Phaela reacts.

Then he turns to Drezz, "If anyone even has an idea you might have that kind of evidence I think it would be much preferable for us to retrieve it and bring it here. Then we do not have to worry about a seperate location and have it on hand immediately if something goes wrong."
---------------------------------
Diplomacy 27 to convince Drezz

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Wednesday April 27th, 2022 1:23:39 PM

Delia grins at Armalad a little, "My social graces extend about to knowing who I should keep my mouth shut around. As long as the Joker doesn't bother Hawky, we'll get on fine." She proves her point by silently watching Zanderallen work his magic on Drezz, agreeing that they should reclaim the evidence as soon as possible.

DM Robert - "..if Aerashkiel is offering I have some requests" 
Wednesday April 27th, 2022 5:37:44 PM

Armalad does some 'splainin' and asks a question.
Stohp makes a shopping list.
Bartomus helps with the shopping list.
Zanderallen makes some 'demands' for repayment and presses about the evidence.
Delia talks to Armalad.
Stock?
Ohen?
_______

Drezz says, "I'm fairly certain it is well hidden. And none other knows the location. It's not any place I would normally frequent."

Stohp and Bartomus make a list of supplies. Phaela agrees to take the list to the local shop-keeps you've already dealt with for food.

Phaela considers, "I'll take your requests to the Overlord. I'm pretty sure we can work something out. I'll send a feather token message as soon as the location for the first speech is determined." She then departs.

Another hour passes and Happy shows up with a helper toting a great deal of victuals and libations. He nods at whomever is at watch at the window and sets them in front of the door. It's a good amount of bread, muffins, dried sausage, a couple of roasted chickens, ale, water, apples, legumes, and lettuce, carrots, and beets. You think it's enough for a day at least.

And then another hour passes. It's about 4 pm.

Um, please state where you are in the HQ, Oh look, here's a map for reference, not that anything is about to happen, nothing to see here.

HQ map

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+9=21 ;
Wednesday April 27th, 2022 8:49:58 PM

When the list was done and it became clear that they didn't have to go actually get the things, Bartomus listened to Zander's payment suggestions to Phaedra. He nodded in agreement and support of Zander's list as it was a pretty good list. He thought of adding something like a cask of fine brandy each week, reduction of taxes, and a few staff; but, decided against it as Zander's list was pretty good.

As the hour passed, and then the goods arrived, Bartomus went along and helped to bring things in and set things about in their proper places. When they had finished grabbing a bite, he headed up to his room and spent some time looking over the carving project he had on his workbench. He picked up his tools and kept working the layout of their adventure in the temple and the crying wood.

Crafting - 21; I think Bart had a room on the 2nd floor - though I don't recall which - so I am going to say AD 14 for his general location

Armalad (Hugh) HP 93/93 AC 20 / Touch 18 / Flat 14 CMD 25  d20+18=34 ; d20+16=35 ;
Thursday April 28th, 2022 12:50:45 AM

While Armalad would like to check out that rooftop archery range, she knows that for now she has a job to do so she picks a room and deposits what little extraneous items she has there before getting back to Drezz and guarding him as Phaela intended.

As Armalad is guarding Drezz she and Joker would keep eyes out for things.

Aramalad - Perception: 34
Joker - Perception: 35

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Thursday April 28th, 2022 7:59:56 AM

Stohp sorts and stores the supplies. She'll be in one of the side rooms on the ground floor.

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=18 ;
Thursday April 28th, 2022 12:03:29 PM

Zanderallen keeps watch and company on the main floor near Drezz. He occassionly goes to the front door and takes a peek out of the curtains to the front street. He will settle in near Drezz and attempt to draw him into idle conversation about his business as Zander passes the time attending to his gear.
---------------------
Setup at a table probably about G9

Perception 18

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=28 ; d20+12=13 ; d20+15=30 ;
Thursday April 28th, 2022 12:23:47 PM

Delia will settle into patrolling the room Drezz is in. Since Zander is in the front half, she's somewhere in the back half of the room (arbitrarily N7), keeping an eye out the windows and listening for anything out of the ordinary.

Hawky is still perched on the roof and would have called out when Happy was approaching. He remains on watch.

=========
Delia perception: 28
Hawky perception: 13
Hawky stealth: 30

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used 
Thursday April 28th, 2022 2:46:45 PM

Stock adjourns to the first floor workshop and begins cleaning up for his next project. When that’s done, he starts sketching out a rocking chair, muttering about size and availability if enough wood for a taur sized chair.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used 
Thursday April 28th, 2022 2:53:50 PM

Stock adjourns to the first floor workshop and begins cleaning up for his next project. When that’s done, he starts sketching out a rocking chair, muttering about size and availability if enough wood for a taur sized chair.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday April 28th, 2022 3:34:45 PM

Ohen figures that someone who can see invisibility should probably be watching from the roof for a while, as far as he knows that's him. He'll double check that he has all his combat gear, enjoy his meal, then spend most of his time patrolling the roof. At least until he gets bored. He's no watchman, but he could make it for an hour.

DM Robert - Crash Boom  d20+17=23 ; d20+20=26 ; d20+20=35 ; d20+20=38 ; d20+20=31 ; d20+20=33 ; d20+20=26 ;
Thursday April 28th, 2022 5:46:30 PM

Bartomus adjourns to his room.
Armalad and Joker are somewhere on the first floor, having not specified it falls to the DM.
Stohp puts some supplies in the workroom rather than up in the kitchen or dinning room?
Zanderallen walks around and tries to engage in small talk.
Delia keeps up her patrol.
Stock goes to the workroom, and fretts about Stohp sticking supplies in here.
Ohen wanders the roof aimlessly. (rolled a perception for you, 23...their lowest stealth is 26)
_______________

Drezz brings up the art trade business. He's specialized in paintings and goes on about noted artist of the past that he has acquired and been able to sell for a reasonable profit. Zanderallen thinks there's maybe more than this acquiring than just the casual mention. Well he was trying to be a member of the Lords of Diamond.

Suddenly the afternoon is interrupted by the sound of breaking glass glass has a hardness of 1, as your opponents have a slam that uses two die I would automake that, even without their strength modifier. See map. A front window is broken in, all three of the east windows.
Perception 15 Highlight to display spoiler: {}you hear 2 windows on the second floor breaking in, I'm going to assume you lock your bedroom doors[/i]

The x's are to help show which windows were broken. And yes the east is over water....
You see nothing visible outside the windows.

map

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=18 ; d20+15=21 ;
Thursday April 28th, 2022 10:12:32 PM

"What the heck was that?" Bartomus asked himself. He sat down the carving he was working on, noting that he had made some decent progress in the short time he was working on it. As he did so, he replayed what he heard and realized that someone or something had broken the windows in the rooms on the far side of their building. Windows, he said to himself that looked out over the water. He glanced over at the window outside his room as he reached for his glaive.

Perception to read what was said about the second floor. Bartomus looked across his room at his window and for 21; if he sees movement, he will use hideway and vanish into his room for a movement

Armalad (Hugh) HP 93/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Friday April 29th, 2022 1:04:34 AM

Armalad says to Drezz, "Would you like to hide in an illusion? Joker has a wand of silent image. He could create a couch or grandfather clock or something you could hide in."

Armalad then casts mage armor on herself.

If Drezz agrees to the illusionary disguise Joker will fly over to Drezz and create an illusionary furniture piece the 2 could hide in.

Active Effects:
Armalad: Mage Armor +4 AC
Drezz + Joker ? - hiding in illusionary furniture piece. DC 11 Will Save if interacted with.

Armalad + Joker autopass perception check because modifiers are greater than 15

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+17=21 ;
Friday April 29th, 2022 7:52:15 AM

I stand by my possibly ridiculous assertion.

Stohp hears the noise, sighs, and goes out to check for whatever absurd assassin has no doubt been sent to cause trouble (perception 21)

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used 
Friday April 29th, 2022 8:25:08 AM

Stock flinches at the sound of breaking glass. He grabs his flail and opens the door next to him.

"Anybody remember the name of that contractor we used?!"


Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=24 ;
Friday April 29th, 2022 11:36:49 AM

Zanderallen reacts instantly as he hears windows break throughout the building. He directs Drezz towards the work room doors, "In there, safe room." As the drow moves he move with him, making himself as a big a target as possible between Drezz and the windows, while drawing his shield, then sword. He then focuses on his divine sight and uses Detect Evil towards the broken windows, starting with the ones to the east.
-------------------
Perception 24

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+19=30 ; d20+19=29 ; d20+14=29 ; d20+9=26 ; d20+13=25 ; d8+13=20 ; d8+13=19 ; d6=6 ; d6=1 ; d8+13=16 ; d6=3 ; d8+13=18 ; d6=6 ; d8+13=16 ; d6=5 ;
Friday April 29th, 2022 12:30:15 PM

Longstrider (3-ish hours remaining)

Delia decides, hey, if a window got broken, surely someone broke it and she's got arrows to spare. She will shift over and unload at the window at N8.

======
5ft step to K8 and full round attack at the empty space of N8, hoping to connect with something

Attack 1: 30 to hit; 46 damage (20+6+19+1)
Attack 2: 29 to hit; 19 damage (16+3)
Attack 3: 29 to hit; 24 (18+6)
Attack 4: 26 to hit; 21 (16+5)
(last d20 roll I forgot to switch it a d8)

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Saturday April 30th, 2022 5:42:51 AM

Auto pass perception
"Hmm, I wonder who that could be. Maybe they're friendly."
Ohen will cast fly on himself and jump off the eastern roof to get an angle on all the broken eastern windows he heard, ready to blow the 'friendly' people to bits.

DM Robert - "Anybody remember the name of that contractor we used?!"  d100=32 ; d100=29 ; d100=18 ; d100=16 ; 8d8=44 ; d4=4 ; 8d8=30 ; 2d8+6=19 ; 2d8+6=14 ; 2d8+6=18 ; 2d8+6=10 ;
Saturday April 30th, 2022 9:15:32 AM

Please remember to give coordinates of where your character is moving, otherwise its DM's discretion.

Bartomus looks out his window and sees nothing.
Armalad casts a spell and offers another. hmm, should your mephit take up a location on the map?
Stoph exits the room.
Stock goes to the doorway. Most probably the contractor was Ike Holmes.
Zanderallen goes defensive, ushering Drezz.
Delia shifts and unloads...and misses all four shots (50% miss rule on invisible).
Ohen casts and moves.
_____________

First up, Ohen Knowledge Arcane 26 Highlight to display spoiler: {at the instant of typing this, before they move you see 5 invisible Aerial Servants, more detail depending on your role. You know they would have natural invisibility and not subject to purge. Also, base move 60 and perfect fly. At the end of their attacks you see 3 and 4 still outside the building.}

Second Zanderallen's detect evil Highlight to display spoiler: {No evil detected in your sight.}

Third, Drezz calls out, "I don't see how moving as furniture would not be noticeable." He moves as Zanderallen indicated into the workroom.[/spoiler]

Hmm, I need to change the X's to numbers, just to keep track for myself of which did what. Position for you is not going to work for now, as they are invisible.
A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Perception check. The observer gains a hunch that “something’s there” but can’t see it or target it accurately with an attack. It’s practically impossible (+20 DC) to pinpoint an invisible creature’s location with a Perception check. Even once a character has pinpointed the square that contains an invisible creature, the creature still benefits from total concealment (50% miss chance). There are a number of modifiers that can be applied to this DC if the invisible creature is moving or engaged in a noisy activity. [u]and these guys have stealth to add on...[u]


1 moves, Perception 40 Highlight to display spoiler: { position B9}

2 moves, Perception 40 Highlight to display spoiler: { position f7}

3 cuts loose with a wind blast. Delia take 44 bludgeoning damage, Reflex 22, for 1/2 damage, Also if you fail you are knocked prone and pushed 4 squares west

4 cuts loose with a wind blast. Stohp take 30 bludgeoning damage, Reflex 22, for 1/2 damage, but if you fail you are not knocked prone.

5 attacks the door blocking its way, slam 1 for 19 dr 5, damage of 14, slam 2 for 14 dr 5 damage 9 (23 damage total for a good wooden door is 15). You hear the smashing of wood from upstairs.

6 attacks the door blocking its way, slam 1 for 18 dr 5, damage of 13, slam 2 for 10 dr 5 damage 5 (18 damage total for a good wooden door is 15). You hear more smashing of wood from upstairs.

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=28 ;
Saturday April 30th, 2022 6:01:32 PM

Seeing nothing out his window, but hearing the smashing of wood further down the hall from his room, Bartomus took a moment to cast the spell that made his skin as hard as adamite. Then he stayed close to his door, glave read, and just listened.

Perception - listening at door to hear what may be moving down the hallway

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+16=35 ; d20+17=18 ;
Sunday May 1st, 2022 5:21:04 PM

Stohp dodges the unexpected gust of wind completely (35 reflex, has evasion for no damage). Not being able to spot the enemy (perception 18) she plans herself in front of the door Drezz just went through to prevent him from being followed (If I read the post right)

Armalad (Hugh) HP 93/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+18=25 ; d20+9=24 ;
Monday May 2nd, 2022 2:28:25 AM

Armalad says to Drezz, "The idea would have been to stay still but that ship has sailed. Stay with Stock."

Joker is at C6 by the way. Armalad casts message targetting Joker, Zanderallen, Stock, Stohp, Drezz and Delia.

The following requires a DC 25 Perception check to overhear due to the message.

Armalad points to joker and whisper's "10 x 10 smoke, you, me and 2 other squares"

Joker replies in a whisper, "Right, boss"

Joker uses the wand of silent image to create the illusion of smoke in a 10 x 10 square encompassing C6, D6, C7, D7 as if a smoke stick was used giving Armalad and Joker total concealment if the invisible attackers are greater than 5 feet away and have either not interacted with / studied carefully the smoke or otherwise perceived the illusion.

Armalad listens trying to get a bead on one of the invisible assailants (Perception: 25)

Armalad sees the illusionary smoke encompass her and succeeds on her will save to disbelieve it (Will: 24)

Active Effects:
Armalad - Mage Armor : +4 AC
C6, C7, D6, D7 - illusionary smoke of silent image. Will DC 11 to disbelieve the figment. requires careful study or interaction with to be able to disbelieve
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion
5th: Selective Shout (DC 20), Waves of Fatigue

Joker's Wand of Silent Image - 1 out of 50 chargers used

(OOC: Joker's UMD skill modifier is +20 so I didn't roll to see if he used the wand since 20 is the wand DC meaning he autopasses)

Stock (JonM) HP: 198/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 2/33 used 
Monday May 2nd, 2022 9:19:54 AM

Status Effects: Raging!

Stock growls, "Stop hiding and come out and PLAY!" He embraces his rage and then starts sniffing around like a feral wolf.

He then begins walking with purpose in one direction, assuming he picks up a creature in the room. He also calls out how many other creatures in the room and vaguely gestures in their direction.

===========
Rage
Rage Power: Scent (Details below)
I'm hoping you rule that their wind blast means Stock is downwind from their scents. If he can't pick up anything, he walks to the middle of the room - Call it G8 to continue sniffing.
Move Action - Identify the direction of the closest scent
Move Action - walk toward the nearest scent and stop adjacent to it. (40' of movement)

The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.

When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location.


Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Monday May 2nd, 2022 3:59:35 PM

Zanderallen hands Drezz his warhammer as he closes the man inside the workshop, "Anything comes in that's not one of us, hit it." He then shuts the workshop doors, thankful they were made sturdy enough to withstand dwarf and taur crafting mishaps and calls out, "Does anybody know what attacking us? Anybody got a way to reveal them?" He then calls upon Domi's spirit to empower his weapon.
------------------------------------
Divine Bond on Longsword - increased enhancement to +4 Flaming

Maintaining position at E10

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+15=18 ; d20+22=37 ; d20+22=35 ; d20+19=29 ; d20+19=38 ; d20+19=37 ; d20+14=27 ; d4=2 ; d20+9=13 ; d8+14=16 ; d6=1 ; d8+14=17 ; d6=2 ; d8+14=20 ; d6=3 ; 3d8+42=50 ; d6=2 ; 2d8=7 ; 2d6=10 ;
Monday May 2nd, 2022 5:21:57 PM

reflex save 22 (18+4 from hero point) evasion so no damage
Perception 37: if they're human I see/hear them with a 41 for favoured enemy
Perception 35


Delia weaves among the gust and stays unmoved. She fires again at the spot the wind came from, hoping something connects this time.

Attack 1: 29 to hit; 36 damage (16+1+17+2)
Attack 2: 38 to hit, 37 to confirm crit; 62 damage (50+12)
Attack 3: 27 to hit; 23 (20+3)
Attack 4: 13 to hit
(d4 and 2d8 were misclicks. Combat on phone sucks)



DM Robert - "Does anybody know what attacking us?"  d100=82 ; d100=66 ; d100=6 ; d20+19=25 ; d20+19=35 ; 2d8+6=14 ; 2d6=5 ; d20+19=27 ; d20+23=28 ; d20+19=38 ; 2d8+6=14 ; d6=4 ; d20+19=28 ; 2d8+6=14 ; d6=2 ; d20+19=32 ; d20+10=19 ; d4=3 ;
Monday May 2nd, 2022 8:11:53 PM

I forgot to post the map last time.

Bartomus listens at his door but hears nothing.
Stohp uncannily dodges the air blast, probably warned by the glass shards caught up in the blast.
Armalad casts a spell and has Joker use a wand.
Stock rages and sniffs around like a bloodhound, it's strange and the dust whirling around doesn't help, there's scents here he doesn't recognize but realizes he's now standing right next to something.
Zanderallen tries to hand Drezz his warhammer, but Drezz shakes his head and pulls out a dagger. no familiarity with the weapon he's a leveled aristocrat
Delia avoids the windblast and fires some arrows Not human. Hitting something with her first two shots.
Ohen ?

_____________

Hmm, invisibility ignores dex to AC interesting.

1 takes a five foot step and attacks Zanderallen with slams reinforced by sneak damage.
To hit 25 (d20+19) misses
to hit 35 (d20+19) hits, damage (2d8+6 +2d6)14+5 and grab of CMB(d20+19)27, success. Free Grapple check, grapple CMB(d20+23)28, success, the creature is grappling with Zanderallen. He knows what square it's in, 50% miss still applies.

2 amazed at the hound like dwarf decides to attack him, since he's just standing right there.
To hit 38 hit, damage (2d8+6 +2d6) 14+4
to hit 28 (d20+19) hits, damage (2d8+6 +2d6)14+2 and grab of CMB(d20+19)32 fail
Stock knows what square it's in. 50% miss will apply.

3 moves, stealth, Perception 40 Highlight to display spoiler: {to J5}

4 moves, stealth, Perception 40 Highlight to display spoiler: {to H12}

5 ponders the smoke cloud, will save 19. It decides it must be some sort of smoke screen and possibly hiding its target. [random roll clockwise from C6, 3, it will attack square D7 with its Wind Blast. This is an blast of air in an 80 foot line dealing 8d8 damage. Not sure what the effects that will have on the illusion of the smoke screen, but next round I figure it's going to know it's not natural.] It's not moving but did attack so perception of 20Highlight to display spoiler: {its at Y5}

6 moves but doesn't attack Perception 40Highlight to display spoiler: {its now at I8}

--
map

3 is damaged for 98

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=25 ; 13d6=40 ;
Monday May 2nd, 2022 9:49:46 PM

Ohen follows the invisible people down to the first floor, he flies to N8.
Seeing the illusory smoke screen with his Arcane Sight (and 17 minimum spellcraft to identify), he will remark "Silent Image, that's a good idea."

He sees 4 targets, and will Chain Lightning all of them (2 is the primary).
40 lightning damage, Reflex DC 24 for half.

To everyone else, lightning bolts appear in midair, connecting 4 different points in space.
He then gestures with his rod of quicken, and the lightning bolts reappear, gold this time, showing everyone where the enemies are standing.
Quickened Silent Image to create an illusory Chain Lightning effect. It has to remain within 17 10' cubes and I can move it freely on my turn as long as I maintain concentration

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=33 ;
Monday May 2nd, 2022 11:11:26 PM

He didn't hear anything and that was worrisome. He should have heard something if they entered on the other side of this floor. He took a deep breath and then got an idea. He rehearsed his steps in his mind and then flung open his door. He glanced down towards the other side of the floor as he held his glave ag the ready.

Perception 33 - looking to the other end of the hall



Armalad (Hugh) HP 93/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+22=29 ; d20+36=48 ; d8=2 ; d6=4 ; d6=3 ; 5d6=13 ; 2d6=7 ;
Tuesday May 3rd, 2022 1:22:22 AM

Armalad points at Zanderallen and whispers, "I have glitterdust and true strike each prepared once at my proposal. I also have 10 pieces of chalk and 5 pounds of flour. Obviously I'm more comfortable using magic but I have some mundane means of outlining or hitting our targets." (OOC: whispered conversation: DC 25 to overhear)

(OOC1: I forgot familiars confer alertness to their master if within arm's reach and Joker is that so Armalad's perception is actually +22)

Perception: 29

Armalad knows where assailant 5 is (OOC2 : did you mean the square you did? How did it attack a square on the first floor from the second floor and not be in the stairwell; However she doesn't appear to have line of sight or line of effect to him so that won't do her any good however she does have Ohen's illusionary lightning bolts to light up targets)

If Armalad can't hit assailant 5 and can't perceive any of the others but she can know their square based on Ohen's illusionary targetting then Armalad will heroically cast true strike and imbue her arrow with her prepared selective shout spell. Because it was prepared with the selective metamagic feat Armalad can exclude up to 6 people from the area of effect, however, the only people caught in it's area who are her allies are Stohp, Zanderallen and Stock so those 3 are excluded from her instantaneous area of effect 30 foot cone spell centered on assailant number 4 at H12 and extending C12 - H12, D11 - H11, D10 - H10, D9 - H9, E8 - H8, F7 - H7 and H6. By my reckoning that gets 1, 2 and 4 and excludes Stock, Stohp and Zanderallen. (OOC: if there is anyone else she missed who is her ally she excludes them too)

Assailant 4: 48 vs AC and ignores miss chance due to concealment becuase true strike 7 nonlethal + 3 nonlethal shock damage

Assailant 4, Assailant 2 and Assailant 1: need to make a DC 20 Fort save or take 13 sonic damage and are deafened for 2d6=7 rounds. Success on the save means they only take 6 sonic damage and are not deafened.

Armalad points at Joker and whispers "5 foot step to the left, keep concentrating" (OOC: whispered conversation DC 25 to overhear) as Armalad takes a 5 foot step as well. Armalad is at D5, Joker is at C5 and the illusionary mist is now at C5,D5,C6,D6.

Joker remains concentrating on the illusionary smoke

Actions Summary
Heroic True Strike
Imbue Arrow attack at assailant 4 thanks to Ohen's painting of the target to cast a selective Shout centered at H12 and excluding up to six allies but only 3 were in the area effect C12 - H12, D11 - H11, D10 - H10, D9 - H9, E8 - H8, F7 - H7 and H6
5 foot step to left Joker and Armalad
Concentrate on illusion - Joker
Free actions to talk

Active Effects:
Armalad - Mage Armor : +4 AC
C6, C7, D6, D7 - illusionary smoke of silent image. Will DC 11 to disbelieve the figment. requires careful study or interaction with to be able to disbelieve
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: 1/7 spent


Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Tuesday May 3rd, 2022 8:11:43 AM

Stohp hesitates. She thinks she knows where one is, but if she grapples it and other people try to stab it it'll still be invisible and might end in her getting stabbed. Then she gets an idea and goes into the workroom to see if there's any flour or something in the supplies she stored in there. She makes sure to close the door behind her, possibly locking it if it has a lock.

Stock (JonM) HP: 176/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 3/33 used  d100=80 ; d20+17=29 ; d10+23=28 ; d6=3 ; d100=6 ; d100=86 ; d10+7=14 ;
Tuesday May 3rd, 2022 11:22:13 AM

Status: Raging
Stock whips around to the smell to his Northwest and begins flailing about with his flail.

=========
If those 2d6 damage rolls were sneak attack, they do not hit Stock because of improved uncanny dodge. They are not included in my damage right now. Also he does not lose dex to AC because of this and can't be flanked.
PA1 50% miss chance: success
PA1 vs 2 hits AC29, 28 bludgeoning +3 electricity
PA2 50% miss chance: miss
PA3 50% miss chance: success
PA3 vs 2 hits AC14
OOC - There's got to be sawdust in the workroom for Stohp


Zanderallen (Zachary H) 120/139 AC: 31 T: 13 FF: 30 CMD: 24  d100=38 ; d20+19=28 ; d100=85 ; d20+14=22 ; d100=66 ; d20+9=11 ; d8+18=22 ; d6=2 ; d8+18=19 ; d6=3 ;
Tuesday May 3rd, 2022 4:46:44 PM

Zanderallen grins as the whatever it is gets a hold of him, "Alright, come here you." He slashes his sword through where he can feel the thing is, trying to pull the creature into his blade by however it has him grabbed.
------------------------------------
Divine Bond on Longsword - increased enhancement to +4 Flaming

Full attack into D9, Creature 1 (a +4 weapon overcomes the following DR - Cold Iron, Silver, Adamantine)

1st: 38% misses, 28 ignored

2nd: 85% hits, 22 to hit, 24 damage

3rd: 66% hits, 11 probably misses, 22 damage

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=23 ; d20+22=41 ; d20+22=38 ; d20+19=39 ; d20+19=20 ; d20+19=32 ; d20+14=27 ; d20+9=15 ; d8+14=21 ; d8+14=19 ; d6=3 ; d6=3 ; d8+14=18 ; d6=2 ; d8+14=21 ; d6=6 ;
Tuesday May 3rd, 2022 6:04:14 PM

(Sorry if this ends up after the DM post, I know it's late)

Delia takes aim at where a golden lightning bolt is coming out of the closest one that she can see (unfortunately the one she can pinpoint is not in line of sight) and unloads.

Attack 1: 39 to hit, not confirmed; 46 damage (21+3+19+3)
Attack 2: 32 to hit; 20 damage (18+2)
Attack 3: 27 to hit; 27 (21+6)
Attack 4: 15 to hit

DM Robert - various grunts   d20+14=20 ; d20+14=29 ; d20+14=34 ; d20+14=18 ; d100=56 ; d20+10=28 ; d20+23=41 ; 2d8+6=15 ; d20+19=24 ; 2d8+6=12 ; d20+19=36 ; 2d8+6=13 ; d20+10=29 ; d20+19=38 ; 2d8+6=18 ; d20+19=24 ; 2d8+6=19 ; 2d6=12 ; 8d8=39 ;
Tuesday May 3rd, 2022 6:32:13 PM

I should have asked, which way does the door to the workroom open, and if on your side would you lock it or does it lock on the inside, or does it not lock at all?

Ohen flies in and casts some spells. You didn't state what 4 targets, 2, 1, and 6 are pretty obvious, but 3 and 4 are a bit hidden...so I'm choosing 4. 2 and 4 failed their saves
Bartomus steps out and see's a vague disturbance of the dust at Y5 (at least at this point, not sure where it's going to move to).
Armalad...you do make turns difficult, again there's a balcony and most of the first floor is open air to the second floor, I colored it in for you to see, since you 'do' see 5 I'm going take your shot at 4 and apply it to 5. true strike says you are not affected by the miss chance of a concealed target not an invisible target that's a 20% miss vs 30% and they are two different things. HOWEVER, I'll say it still has a 30% miss chance. Rolled 56 it hit. She targets the creature on the second floor balcony and hits. Fort save 28
Stohp goes into the workroom and locks the door.[/i]I'll say there's probably some sawdust and wood shavings on the floor? Do you guys sweep up regularly or only when a project is finished, is there a waste can there? I'll give you a 50% chance, so 50 or less, you roll.[/i]
Stock starts wailing yes the 2d6 was sneak, noted. However, you loose dex to AC because they are invisible, has nothing to do with being flanked it states in the invisible condition that you get a +2 to attack rolls and opponents loose their dex to AC. Stock hits once.
Zanderallen attacks....and misses, see below AC 23.
Delia shoots at 6, while I'm typing this out., elemental traits, immune to crit.
_____________

1 grapples with Zanderallen, since Zanderallen didn't attempt to break free, CMD41, it constricts you. (2d8+6) 15 points damage,

2 swings back at Stock
To hit 24 (d20+19) hit, damage (2d8+6) 12 actually I'm going to over rule that hit, since it's lit by Ohen.
to hit 36 (d20+19) hits, damage (2d8+6)13

3 Will save 29, realizes the fog is an illusion and closes on Armalad and takes a swing.
To hit 38 (d20+19) hit, damage (2d8+6) 18

4 moves, stealth, Perception 20 Highlight to display spoiler: {to E12 and tries the door knob}

5 moves on Bartomus and attacks You may have an AOO, but it's invisible so 50% miss
To hit 24 (d20+19) hit, damage (2d8+6) 19, sneak 12 (2d6)
It's invisible so 50% miss applies on attack rolls.

6 is very wounded, it unleashes its wind blast in a straight line east, catching Delia and Ohen.
(a blast of wind in an 80-foot line, dealing 8d8 points of bludgeoning damage (Reflex DC 22 half). Medium or smaller creatures that fail their saving throws are knocked prone and pushed 1d4 × 5 feet away)
Damage 39

EVERYONE! make a perception check of 21.
Everyone but Stohp Highlight to display spoiler: {You see a puff of purplish smoke at H3 accompanied by a sound like BAMF}
same perception STOPH ONLYHighlight to display spoiler: {You see a puff of purplish smoke at H16 followed by a sound like BAMF}

--
map

They are AC23
1 is damaged for 20
2 is damaged for 71
3 is damaged for 98
4 is damaged for 40
5 is damaged for 10 nonlethal (from an arrow?)
6 is damaged for 113

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=19 ; d20+12=13 ;
Tuesday May 3rd, 2022 8:42:28 PM

Bartomus saw something in the dust or whatever it was that was shifting in the light. He lunged at it with his glave and then everything went wrong.

Perception check for everyone - 19; Attack on Y5 - rolled a 1 - leaving it up to the GM to say what happened next! FRIG!!!!

Armalad (Hugh) HP 75/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+22=24 ; d20+22=25 ; d20+6=20 ;
Wednesday May 4th, 2022 1:28:35 AM

(OOC: Armalad's bow has the merciful enchantment which makes the damage it deals nonlethal but gives it +1d6 damage. Per the enchantment she can make it lethal with a command word by suppressing the merciful effect. Also where is the damage from the shout spell against 5? Even if it made the Fort save evasion or improved evasion only applies effects that require a Reflex save so it still should have taken half sonic damage from the spell; From the desciption in the rogue class: If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage; sorry I do make things so difficult)

Perception:
24 vs 4 so she knows it is as at the door
25 vs "Everyone but Stohp make a Perception Check"

Armalad sees the puff of purplish smoke and notices that number 4 is trying the door which is not good.

She shouts out to the team, "There is a puff of purple smoke at H3, whatever that means"

She says to Joker, "Stick with me"

Armalad tries to acrobatically move out of her square without provoking an AOO (20 vs Opponent's CMD) to B8

If she fails she loses the move action and receives the AOO in which case she will heroically move to B8.

From there she will use her normal action to cast glitterdust.

The spell causes a 10 foot radius burst of glitter to happen in D11, E11, D12 and E12 and number 4 needs to make a DC 18 WILL save or be blinded for 9 rounds. If the Will save is failed it can attempt another one each round while the effect lasts per the spell but regardless number 4 is outlined in sparkly dust, which it cannot remove until the effect ends and takes -40 on stealth checks.

Joker moves to B7 and concentrates on the spell moving the illusionary smoke to B7, C7, B8 and C8

Turn Summary:
Armalad
Attempted acrobatic to evade AOO 20 vs opponent's CMD and get to B8
If that failed
Heroic move to B8
standard action: cast glitterdust on squares D11, D12, E11, E12 getting #4 in the effect
Joker:
Move to B7
Concentrate on Illusion moving the smoke effect to B7, B8, C7, C8

Active Effects:
Armalad - Mage Armor : +4 AC
C6, C7, D6, D7 - illusionary smoke of silent image. Will DC 11 to disbelieve the figment. requires careful study or interaction with to be able to disbelieve
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)
Glitterdust - #4 outlined by sparkly dust it cannot remove, -40 on stealth checks, potentially blinded - 9 rounds

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust - cast, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: 1/7 spent

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: either 1/7 or 2/7 spent based on the outcome of her attempt to move without provoking an AOO

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+17=29 ; d100=68 ; d20+19=22 ;
Wednesday May 4th, 2022 8:05:56 AM

Stohp drops what she is doing and moves to grab whatever just BAMPHed into the room (perception 29). Moving to e/f 15/16 she gropes at the area (68, success vs concealment) and seizes whatever it is. Maybe (22 to grapple)

Stock (JonM) HP: 166/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 4/33 used  d20+19=35 ; d100=75 ; d20+17=30 ; d100=58 ; d20+12=19 ; d100=48 ; d20+7=13 ; d10+23=24 ; d6=2 ;
Wednesday May 4th, 2022 9:10:23 AM

Status: RAGE!
"Something new is here!" He then points his flail at H3. He then goes back to wailing on Thing 2.

========
Perception 35
I think even though lit that 2 would have concealment against Stock - it is not glitterdust. I'll still roll it but you can ignore if you are feeling generous.
PA1 vs 2, 75 vs concealment, hits AC30, 24 bludgeoning + 2 electricity
PA2 vs 2, 58 vs concealment, hits AC19
PA3 vs 2, 48 vs concealment, hits AC13
Clarifications:
-What shape/form/size are the things covered in glitterdust?
-Is the thing that Bamphed invisible too?
OOC - My bad, it is regular Uncanny Dodge, not Improved that allows Stock to keep his dex...
At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A barbarian with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+15=22 ; d20+19=39 ; d20+19=30 ; d20+14=28 ; d20+9=19 ; d8+14=18 ; d6=1 ; d8+14=17 ; d6=5 ; d8+14=17 ; d6=5 ; d8+14=16 ; d6=4 ;
Wednesday May 4th, 2022 2:09:01 PM

(Reflex 22 - evasion for none)

Delia again moves fluidly through the gust of air then plants her feet and fires at the closest still living targets.

============
(targetting 6, then 3)
Attack 1: 39 to hit; 42 damage (18+1+18+5)
Attack 2: 30 to hit; 22 damage (17+5)
Attack 3: 28 to hit; 20 (16+4)
Attack 4: 19 to hit

Zanderallen (Zachary H) 105/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=19 ; d20+7=27 ; d100=38 ; d20+19=31 ; d100=59 ; d20+14=34 ; d100=43 ; d20+9=25 ; d8+18=26 ; d6=6 ;
Wednesday May 4th, 2022 3:52:35 PM

(Workshop - I would say standard interior double doors opening inward. Probably simple lock on the inside.)

Zanderallen grunts and keeps swings. "Anybody, oof, know what that purple smoke is about?"
--------------------------------
Divine Bond on Longsword - increased enhancement to +4 Flaming

Full attack into D9, Creature 1 (a +4 weapon overcomes the following DR - Cold Iron, Silver, Adamantine)

1st: 38% misses, 31 ignored

2nd: 59% hits, 34 hits (stupid elemental crit immunity), 32 damage

3rd: 43% misses, 25 ignored

Ohen Kuldrven (Jacob H) HP: 72/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+17=37 ; d20+17=32 ; d20+8=22 ; d20+20=22 ; 13d6=55 ;
Wednesday May 4th, 2022 5:26:28 PM

The gust of wind breaks concentration on the silent image. Ohen isn't pushed back though, and will move to I12 so he can see everyone easily.

(I missed that 6 had made his way downstairs)
Ohen will do the same thing again, Chain Lightning + quickened Silent Image to zap and then highlight any of the 5 downstairs that are still alive.

55 Lightning Damage, Reflex 24 for half on 1, 2, 3, 4, 6, then golden lightning highlighting the same.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
37 Perception: (woops, probably didn't need that since I can see him)
32 Perception
22 Reflex
22 Concentration (need 30 I think)

DM Robert - Something new is here!  d20+10=18 ; d100=44 ; d100=21 ; d100=92 ; d20+14=33 ; d20+14=27 ; d20+14=25 ; d20+14=33 ; d20+19=26 ; d20+19=22 ; d20+19=32 ; 2d8+6=16 ; d20+19=31 ; 2d8+6=8 ; d20+19=31 ; 2d8+6=18 ; d20+19=24 ; d20+19=32 ; 2d8+6=20 ; d20+19=38 ; d20+17=22 ; d4+3=4 ; 7d6=20 ;
Wednesday May 4th, 2022 6:18:33 PM

adding in the sonic damage, it didn't register that half damage applied to the save.
The creatures attacking you are medium sized, This is the description on their monster entry: "A faint ripple in the air suggests a hazy and vaguely humanoid vapor moving with terrible swiftness."
The thing that bamfed is invisible too, the aftereffects of the spell are not.

Ohh, Knowledge Aracane 23
Highlight to display spoiler: {That was one end of a dimension door spell}

Bartomus swings and takes a chunk out of the railing.
Armalad CMB is 19, so success, good thing you moved more than 5 feet, they have step up and strike moves and casts.
Stohp moves to the purple smoke and encounters a medium sized creature, but she can't get any kind of grip on it. She does feel studded leather as her hands pass over it.
Stock swings and hits once.
Delia shoots...killing hitting once,
Zanderallen hits once.
Ohen, who posts after 4, guys please post before 4, it generally takes me 45+minutes to post combat, casts chain lighting (they all saved) and lights up their squares. (you do kill 6)

I think lighting the square at least lets you know where they are but I think since they are not outlined with glitterdust, or using true strike that the 50% miss still counts, at least arrows can be targeted at range and you don't have to make perception checks.
_____________

1 lets go the grapple and continues on Zanderallen
To hit 33 (d20+19) miss
to hit 22 (d20+19) miss

2 continues on Stock
To hit 32 (d20+19) hit, damage 16 (2d8+6)
to hit 31 (d20+19) hits, damage 8 (2d8+6)

3 goes after Armalad and takes a swing.
To hit 31 (d20+19) hit, damage 18 (2d8+6) (I was reading that wrong, they have grab which lets them attempt a free grapple): check CMB24 (20+19) miss

4 glittery and blind, starts swinging wildly, apparently not at the door but at anyone that would approach the door. It calls out in Auran Highlight to display spoiler: {"Our target is in here, and so is the primary. We should keep the door secure.}

5 hears his body and comes over the railing right on top of Ohen, and attacks Ohen! Only Ohen can see him but others can sense the location because of movement in combat.
To hit 32 (d20+19) hit, damage 20 (2d8+6) (I was reading that wrong, they have grab which lets them attempt a free grapple): CMB38 Ohen is grappled.

6 dies,

The mysterious invisible creature in the workroom....has mobility and spring attack so he can move an not provoke AOO uses his spring attack to attack Drezz!
The swish of a dagger, to hit 22, actually hits Drezz, slice, damage 4 (d4+3) and sneak 20 (7d6) Blood splatters the walls in the room. You have a generally idea where the villain is.

Drezz screams "I've Been STABBED, Oh the PAIN.

Stohp heal check 15 Highlight to display spoiler: {you note that Drezz's wound is going to bleed... as in it's a bleeding attack}

--
map

They are AC23
1 is damaged for 78
2 is damaged for 124
3 is damaged for 125
4 is damaged for 67
5 is damaged for 6+10 nonlethal
6 is damaged for 160 DEAD


Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday May 4th, 2022 8:16:25 PM

Bartomus pulled his glaive back up out of the thick slice he put into the banister. Hearing the shouting and the noise below, Bartomus dashed down the stairs as quickly as he could.

Run/dash to L 11/12 - I think I measured that right

Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+18=22 ; d8=5 ; d6=1 ; d6=5 ; 4d6=9 ; 9d6=26 ;
Thursday May 5th, 2022 12:03:18 AM

Armalad whispers to Joker, "Keep following me"

She takes a full round withdraw action to leave her square thus not provoking an AOO and moves to C12.

Joker follows her concentrating on the illusion so the smoke is now in B11, B12, C11, C12 with Joker in C11 and Armalad in C12

Armalad then heroically fires an arrow imbued with lightning bolt at 4, since 4 is blinded(denied Dex to AC), no longer has concealment due to glitter dust and within 30 feet Armalad's arrow should do sneak attack damage as well.

22 vs 4's AC at –2 penalty to Armor Class and without its Dexterity bonus to AC (if any) since it is blinded so I think that hits. for 1d8 (5) + 1d6 (1) + 1d6 shock (5) + 3 + 4d6 sneak attack (9) = 23 nonlethal and a lightning bolt in a line that stretches from E12 to E11 to D11 to D10 to D9 to C9 to C8 to B8 to B7 to B6 and should strike the wall at A6 dealing 26 lethal shock damage to 4, 1 and the wall. This can be reduced to 13 shock damage with a successful DC 19 reflex save. Additionally the bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze so I don't know if this means that the wall is potentially on fire at A6

Active Effects:
Armalad - Mage Armor : +4 AC
B11, B12, C11, C12 - illusionary smoke of silent image. Will DC 11 to disbelieve the figment. requires careful study or interaction with to be able to disbelieve
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)
Glitterdust - #4 outlined by sparkly dust it cannot remove, -40 on stealth checks, blinded, each round can attempt a new Will Save vs DC18 to remove the blindness - 8 rounds

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust - cast, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt - cast, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: 2/7 spent
2 / 200 regular arrows fired


Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d100=49 ;
Thursday May 5th, 2022 8:17:41 AM

Stohp fails to grab the invisible creature (49 vs concealment). Drezz's shouting should indicate to the people on the other side of the wall that help is needed so she moves to the door to unlock it (it was never established what kind of lock, can she unlock with a move action if it's a bolt or something?)

Stock (JonM) HP: 148/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 5/33 used  d100=76 ; d20+17=28 ; d10+23=28 ; d6=1 ; d100=35 ; d100=62 ; d10+7=11 ;
Thursday May 5th, 2022 9:18:03 AM

Status: Raging

"STOP IT!" Stock keeps flailing away at the vague shape nearby.

=============
PA1: Concealment 76; hits AC28, 28 bludgeoning + 1 electricity
PA2: Concealment 35
PA3: Concealment 62; hits AC11
Should PA1 kill thing 2, Stock will move to the door at D12


Zanderallen (Zachary H) 105/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+5=25 ; d6=2 ; d6=1 ; d6=3 ; d6=6 ; d6=4 ; d6=5 ; d6=2 ;
Thursday May 5th, 2022 12:32:46 PM

Zanderallen hears the yelling from inside the safe room and immediately disengages from his attacker, barely keeping his shield up to guard against an attack of opportunity. "Guard the door." He moves around the creature in front of the door and bursts through, hoping Stohp has unlocked it (I would think it's a simple bolt on the inside, only heavy locks would be the front door and sewer door.) He moves alongside Drezz and taking a quick look at his wound lays a hand on it to stop the bleeding.
-------------------------------------
Divine Bond on Longsword - increased enhancement to +4 Flaming

Move to F13, provoking from 1 and potentially 4, if it can see.

Heal 25 to note Drezz's wound

Lay on Hands on Drezz Heals 22 hp should stop bleeding and also cures shaken, blinded, fatigued, and can cure disease and poison if relavent.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+19=20 ; d20+19=38 ; d20+14=22 ; d20+14=22 ; d8+14=18 ; d6=2 ; d8+14=22 ; d6=4 ; d8+14=22 ; d6=3 ;
Thursday May 5th, 2022 12:35:00 PM

Delia steps forward to get a clearer shot at 4, deciding that they need to get more people in the room with Drezz and that she's tied of shooting at things she can't see.

==========
Step to J9, full round attack @ 4
20(nat 1)
38 to hit; 20 (18 piercing+2 cold)
22 to hit; 26 (22+4)
17 to hit; 25 (22+3)
(should have been +9 instead of 14, idk what their blinded ACs are so I'm optimistically rolling damage anyway)

DM Robert - "STOP IT!"  d20+10=22 ; d20+19=30 ; d100=49 ; d20+19=37 ; 2d8+6=16 ; d20+19=31 ; d100=42 ; d20+19=25 ; d20+19=30 ; 2d8+6=14 ; 2d6=7 ; d20+19=27 ; d20+23=42 ; 2d8+6=9 ; d20+17=18 ; d20+7=14 ;
Thursday May 5th, 2022 5:59:43 PM

Bartomus hustles down the stairs. I got 5 more feet out of it
Armalad moves and fires and arrow with lighting bolt, 1 I'm not sure how you are stretching the lighting bolt away from where the arrow hit, the lightning bolt spell specifies that it starts at your finger tips and goes forward, I'd think the bolt then should go forward from the point of the arrow, or from the bow. 2nd I disagree with your plot path trying to include thug 2. I've put in yellow the plot path for your postscrbed initial flight path, as you plot through the D column 3 times instead of 2 like every other column. Which is better as then it hits the stone fireplace with more hardness and hitpoints and stops the lighting bolt from carrying through the wall into the next building and then the streets beyond, lighting bolts have 120 foot length. hitting #4.
Stohp since you attempted to grab the guy and failed that would be an attack action? Hmm, opening an unlocked door is a move action, I agree I think it's just a pull bolt type thing, so I'll give you the unlock as a move action and I think it's in reach for you. So the door is unlocked.
Stock kills his opponent and moves to the door. Provoking an AOO from the wildly flailing thing 4, but has a 50% miss chance since thing 4 is blind.
Zanderallen ignores his opponent and burst through the workroom door and lays hands on Drezz, provoking AOO from 1 and 4 since 4 is flailing around but blind and they have combat reflexes.
Delia decides 4 has got to go (Flat footed AC is 17) three shots hit killing it.
Ohen ?
_____________
4 AOO 1 - To hit 30 (d20+19) miss chance 49, it misses Stock.
1 AOO on Zanderallen to hit 37, damage 16 (2d8+6)
4 AOO 2 on Zanderallen to hit 31(d20+19) miss chance 42 he misses.

1 moves up and attacks Stock, (1 is invisible now, with Ohen being distracted and not posting)
To hit 25 (d20+19) miss

3 goes after Delia (3 is invisible now, with Ohen being distracted and not posting)
To hit 30 (d20+19) hit, damage 14 (2d8+6) Sneak 7 (2d6) (grab which lets them attempt a free grapple): check CMB27 (20+19) miss

5 grapples Ohen, CMB 42(d20+23) damage 9 (2d8+6)

The mysterious invisible creature in the workroom...."Oh, not cricket mr paladin. Now I have to work harder."
has mobility and spring attack so he can move an not provoke AOO uses his spring attack to attack Drezz! He attacks Drezz 18 (d20+17) I rolled a 1, he dances away.

Drezz swings with his dagger 14 (d20+7) but only contacts air.

--
map

They are AC23
1 is damaged for 78
2 is damaged for 152 DEAD
3 is damaged for 125
4 is damaged for 142+37 nonlethal DEAD
5 is damaged for 6+10 nonlethal
6 is damaged for 160 DEAD

Drezz damage 2


Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+12=26 ; 2d8+2=14 ;
Thursday May 5th, 2022 7:25:05 PM

Bartomus made it down the stairs and then watch the most bizarre grappling with Ohen taking place right in front of him. He didn't like the risk, but there really wasn't a better option. He stabbed forward with his glave at Ohen's attacker.

Glave attack which has reach for 26 against AC 23 - Using Vital Strike feat (thanks Guild) for twice regular damage - 28 points total

Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+6=7 ;
Thursday May 5th, 2022 10:02:50 PM

(OOC: So since Armalad is right next to invisible guy #1 I take it she can use a move action to get one of her 1 pound flour sacks from her sack and then an improvised weapon attack vs touch with 50% miss chance to coat the assailant in flour?)

Since the glitterdust worked so well at getting rid of assailant number 4, Armalad attempts to do the next best thing using mundane means and uses a move action to retrieve one of her 1 pound sacks of flour from her haversack and an attack action with an improvised weapon (-4 to hit) vs #1's touch with the 50% miss chance from total concealment to try to coat #1 in flour.

7 natural 1 vs touch = failure; I'm guessing this means Armalad is coated in flour instead since it was a natural 1?

Joker keeps focusing on the illusion.

Active Effects:
Armalad - Mage Armor : +4 AC
B11, B12, C11, C12 - illusionary smoke of silent image. Will DC 11 to disbelieve the figment. requires careful study or interaction with to be able to disbelieve
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust - cast, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt - cast, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: 2/7 spent
2 / 200 regular arrows fired
1/5 1 pound sacks of flour used

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Friday May 6th, 2022 7:02:46 AM

With Zander here tying up the enemy briefly and keeping Drezz alive Stohp looks for a sack of flor or something she can use to reveal the invisible guy. If it's in reach she'll grab it and hurl it to the floor where she thinks the enemy is - even if she doesn't hit him it should get everywhere and possibly reveal him.

Stock (JonM) HP: 148/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 6/33 used  d100=15 ; d100=81 ; d20+12=17 ; d100=56 ; d20+7=10 ;
Friday May 6th, 2022 9:04:35 AM

Status: Raging and Sniffing

Stock feels the breeze of a missed strike, somehow ducking out of the way. He sniffs in that direction and says, "Hello there, you're not so clever."

He then flails away at another invisible thing.

"...did that thing just call Z a cricket? HAH!"
============
PA1 vs 1; concealment failed
PA2 vs 1; 81 vs concealment; hits AC17
PA3 vs 1; 56 vs concealment; hits AC10...Last 3 d20 rolls: 4, 5, 3; yep he's flailing.


Zanderallen (Zachary H) 89/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=18 ; d20+18=19 ;
Friday May 6th, 2022 1:11:17 PM

As the assailant taunts him and misses Drezz he focuses his will and begins an incantation, presenting the holy symbol on his shield. He holds the final release of energy until he can target the enemy in the workshop. When he gets the chance he heroically releases a burst of energy, focusing on the illusion cloaking the assassin.
---------------------------
Divine Bond on Longsword - increased enhancement to +4 Flaming

Perception 18

Ready action to cast Dispel Magic targeting the invisibility effect on the assailant if his position is revealed by movement or Stohp's actions.

Hero point used to add +8 before the roll

Dispel check of 19 will dispel a spell of CL 8 or lower


Delia (Hannah) HP: 76/97; AC 24/17/18; CMD 31  d20+19=31 ; d20+19=26 ; d20+14=17 ; d20+9=20 ; d100=70 ; d100=52 ; d8+14=20 ; d8+14=15 ; d6=3 ; d6=2 ; d8+14=18 ; d6=2 ;
Friday May 6th, 2022 11:27:24 PM

Delia frowns at being slapped by very dense air, but maneuvers out of its grip. She watches for the tiny eddies and whispers of wind that give away its position and takes aim, knowing she's opening herself up for an attack but counting on the fact that she's going to give better than she gets.

=============
full round attack at 3 (and then 1 if 3 dies) - provokes AoO
Attack 1: 70% and 31 to hit; 40 damage (20+3+15+2)
Attack 2: 52% and 26 to hit; 20 damage (18+2 cold)
Attack 3: 17
Attack 4: 20

Ohen Kuldrven (Jacob H) HP: 43/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  13d6=39 ;
Saturday May 7th, 2022 1:18:41 PM

Ohen, likely unable to cast spells while grappled, will channel his inner dragon and breaths fire in a 30' cone, attempting to angle it away from Delia and hit 3 and 5.

39 fire damage DC 23 reflex for half.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This drops the lightning images. Yes, the intent was just to give people squares, not remove the miss chance.

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Sunday May 8th, 2022 10:47:49 PM

Stohp shields her eyes from the anticipated flour explosion.

Zanderallen (Zachary H) 89/139 AC: 31 T: 13 FF: 30 CMD: 24 
Monday May 9th, 2022 2:59:12 PM

Zanderallen holds his spell, looking for Stohp to reveal the attacker.

DM Robert - "...did that thing just call Z a cricket? HAH!"  d100=85 ; d20+19=35 ; 2d8+6=20 ; d20+14=22 ; d20+19=23 ; d20+19=21 ; d20+23=41 ; d20+17=27 ; d4+3=5 ; 7d6=19 ; d20+2=17 ;
Monday May 9th, 2022 5:59:27 PM

Bartomus attacks the invisible opponent on Ohen (rolling your miss chance = 85 you hit) and is satisfied.
Armalad feels the flour sack slipping through her fingers as it falls to the ground in front of her.
Stohp looks around but this being the workroom there's no flour, there's a small trash can with some swept up sawdust and wood bits in it.
Stock flails dramatically with his flail, but manages to hit nothing but air (which is ironic as these things are a type of air elemental).
Zanderallen prepares a spell and has it ready.
Delia decides to fire, which does provoke, she takes a hit and kills her first opponent, she shoots another air disturbance and manages to hit it.
Ohen breaths some fire (reflex 22)

_____________
3 AOO on Delia - To hit 35 (d20+19) damage 20 (2d8+6)

1 goes after Stock again (1 is invisible now)
To hit 23(d20+19) miss
To hit 21(d20+19) miss

5 continues to grapple Ohen, CMB 41(d20+23) rather than damaging Ohen, it decides to move him (this allows him to move up to half his move and place Ohen where he wants, it not being in an immediately hazardous location there is no bonus to break the grapple).

The mysterious invisible creature in the workroom...."Let's try this." You hear the whisper of steel on leather and identify it as something being unsheathed.
He attacks and a knife appears in Drezz's body, Drezz 27 (d20+17) damage 5 (1d4+3) and since he's invisible sneak damage 19(7d6) poison save for Drezz. (Fort save 14 for 2 rounds)

Drezz makes a fort save 17, "Uh, that blade burns." He pulls it out and takes a few steps backward.

Anyone in the room with Drezz, Heal Check 15, Highlight to display spoiler: {That knife wound is going to bleed again}

--
map

They are AC23
1 is damaged for 98
2 is damaged for 152 DEAD
3 is damaged for 165 DEAD
4 is damaged for 142+37 nonlethal DEAD
5 is damaged for 73+10 nonlethal
6 is damaged for 160 DEAD

Drezz damage 26

Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31  d20+19=32 ; d100=21 ; d20+19=27 ; d100=12 ; d20+14=22 ; d100=52 ; d20+9=21 ; d100=3 ; d8+14=20 ; d6=6 ;
Monday May 9th, 2022 6:48:27 PM

Delia grunts in annoyance as the air slaps her as she kills it and moves into its spot. She locks onto the swirls of air moving Ohen away and fires, hoping to free up the one who can see the invisible baddies to help Drezz.

==============
5ft step to I9, full-round attack at 5 (improved precise shot, so able to aim around Ohen with no issues but apparently was worried about him anyway)
Attack 1: 21% and 32 to hit; miss
Attack 2: 12% and 27 to hit; miss
Attack 3: 52% and 22 to hit; damage: 26 (20+6)
Attack 4: 3% and 21 to hit; miss

Stock (JonM) HP: 148/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 7/33 used  d100=53 ; d20+17=31 ; d10+23=27 ; d6=1 ; d100=24 ; d100=7 ;
Monday May 9th, 2022 10:53:34 PM

Stock's getting upset. "STOP DODGING!" Of course he does this as he preternaturally dodges two mighty, yet invisible blows.

"Hey Z! Keep Drezz alive." This is not a request so much as it is a statement of fact inside of a command.

==========
PA1 vs 1 53 vs concealment, hits AC31, 27 bludgeoning + 1 electricity
PA2 vs 1 24 vs concealment
PA3 vs 1 7 vs concealment


Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+6=15 ; d100=69 ;
Tuesday May 10th, 2022 12:39:34 AM

Armalad uses another move action to get another 1 pound bag of flour and then attempts to hit 1 with the bag of flour so the flour spills out and hopefully spoils its advantage so that Delia, Stock or even herself could take him out.

15 vs #1's touch; 69 vs 50% = pass so hopefully if that hits it becomes coated in flour.

Active Effects:
Armalad - Mage Armor : +4 AC
B11, B12, C11, C12 - illusionary smoke of silent image. Will DC 11 to disbelieve the figment. requires careful study or interaction with to be able to disbelieve
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust - cast, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt - cast, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: 2/7 spent
2 / 200 regular arrows fired
2/5 1 pound sacks of flour used


Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d100=23 ;
Tuesday May 10th, 2022 8:11:57 AM

Stohp though she had stored the food supplies here earlier. Why she had done so is uncertain now that she though of that. Still with no other really good option she tries to grab the invisible man again and misses (23 vs concealment)

Zanderallen (Zachary H) 89/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+5=18 ; d6=5 ; d6=5 ; d6=6 ; d6=3 ; d6=2 ; d6=4 ; d20+13=16 ;
Tuesday May 10th, 2022 1:50:30 PM

Zanderallen swears as he has no means to target his spell and let's it drop. "Stay with me Drezz!" He moves to plant himself between Drezz and the invisible attacker, giving Drezz as much cover as possible. He then focuses his healing powers on the wound.
-------------------------------
Divine Bond (Sword +4 Flaming)

Move to bodyguard position

Heal 18

Lay on Hands - Drezz heals 25 and Neutralize Poison purges any poison of Save DC 16 or lower

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+12=23 ; d100=15 ;
Tuesday May 10th, 2022 3:43:35 PM

Bartomus followed after Ohren who was being moved about the room by some invisible force. With a foot one of the dead things' bodies, Bartomus attempted another slash with his glave, but didn't seem to catch anything with the tip of the blade.

Move to I 7/8 and Melee role of 23; yet 15% on d100 so a miss

--> I missed the initial hit by 5 for damage so 19 -10 with stone skin, but what about the 12 stealth damage - so either 11 or 21? I put down 21 and can adjust later. Sorry, completely missed that one.


Ohen Kuldrven (Jacob H) HP: 43/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+24=28 ; d20+24=33 ; d20+24=39 ;
Tuesday May 10th, 2022 4:04:08 PM

Ohen will attempt to escape the grapple by dimension dooring into the workroom to help Drezz. I believe the door is still open? To E13. I think the concentration check required is 10 + 23 + 4 = 37. I automatically cast defensively if that's also required.
28 failed.
Ohen will attempt to heroically run away.
33 still failed.
Ohen will attempt to quickened blind the thing grappling him.
DC 35 for the 2nd level spell.
39 passed. DC 19 fortitude or he's blinded.

DM Robert - "Stay with me Drezz!"  d20+10=14 ; d20+19=22 ; d20+19=30 ; 2d8+6=22 ; d20+23=36 ; 2d8+6=12 ; d20+17=22 ;
Tuesday May 10th, 2022 5:37:31 PM

Delia fires several arrows at the creature trying to abduct Ohen, and hits once.
Stock flails and connects once.
Armalad tries to throw some flour, unfortunately it just misses (Touch AC is 16).
Stohp (I forgot the stored food, but then it was prepared food, not the 'raw' materials so bread not flour) tries to grab the invisible man but he seems to be not quite where she thought.
Zanderallen (take back the hero point you spent on your disspell magic, tragically it would not have worked anyway, your opponent has managed to make his invisibility natural) falls back and heals Drezz.
Bartomus (I think damage rounding always rounds up, but the sneak damage is not separate it is part of the total from that attack so the DR only applies once.) moves forward and tries to attack Ohen's capture.
Ohen struggles mightily to free himself but only manages to blind his opponent.

_____________

1 goes after Stock again (1 is invisible)
To hit 22(d20+19) miss
To hit 30(d20+19) hit damage 22(2d8+6) since you are immune to sneak I'm not rolling it.

5 continues to grapple Ohen, CMB 36(d20+23) since it's now blind he opts to just try to grapple/sqeaze the life from Ohen. Damage 12 (2d8+6)

The mysterious invisible creature in the workroom...."You are making the fulfillment of this contract very difficult."
He opts to spring attack on Zanderallen 22 (d20+17) miss.

Drezz tries to stay behind Zanderallen.

--
map

They are AC23
1 is damaged for 125
2 is damaged for 152 DEAD
3 is damaged for 165 DEAD
4 is damaged for 142+37 nonlethal DEAD
5 is damaged for 96+10 nonlethal
6 is damaged for 160 DEAD

Drezz damage 1


Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+12=26 ; d100=31 ;
Tuesday May 10th, 2022 9:58:10 PM

Bartomus attempted to slash at the creature, not readily visible, that was still trying to take Ohen out and slashed at where he thought someone might be. Yet, his glaive missed.

Melee - 26; however, 31 on d100, so a miss. Great, thank you for that clarification

Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+6=20 ; d100=38 ;
Wednesday May 11th, 2022 1:27:06 AM

Armalad grabs another 1 pound sack of flour from her haversack and attempts to coat #1 in flour again and while her attack should have hit, because number 1 is invisible her attack misses.

20 vs touch; 38 vs 100 = miss

Active Effects:
Armalad - Mage Armor : +4 AC
B11, B12, C11, C12 - illusionary smoke of silent image. Will DC 11 to disbelieve the figment. requires careful study or interaction with to be able to disbelieve
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust - cast, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt - cast, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: 2/7 spent
2 / 200 regular arrows fired
3/5 1 pound sacks of flour used

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d100=54 ; d20+19=26 ;
Wednesday May 11th, 2022 7:32:50 AM

Stohp moves up to F/G 13/14 so she's between the assailant and Drezz and tries to grab him again (passed vs concealment, rolled only 26) "We categorically object to contract murder." she tells the enemy.

Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31  d20+19=37 ; d100=56 ; d20+19=29 ; d100=29 ; d20+14=17 ; d20+9=19 ; d8+14=21 ; d6=4 ; d8+14=15 ; d6=3 ;
Wednesday May 11th, 2022 11:08:31 AM

Delia takes a deep breath, locking onto the eddies swirling around Ohen and somewhat blocked by Bart. She exhales, then holds her next as she releases, arrow plunging into the creature trying to crush the life out of her friend.
She then rotates, switching targets to the one attacking Armalad and Stock aaaaaand misses all of them.

=========

Attack 1: 37 and 56% at the one on Ohen; damage 43 (21+3+15+3)
Attack 2 at 1: 29 and 29%; ,miss
Attack 3 at 1; 17 miss
Attack 4: at 1; 19 miss

Zanderallen (Zachary H) 111/139 AC: 31 T: 13 FF: 30 CMD: 24  d6=4 ; d6=1 ; d6=4 ; d6=2 ; d6=5 ; d6=1 ; d6=4 ; d6=3 ;
Wednesday May 11th, 2022 1:21:52 PM

"Ruining the days of contract killers is a particular joy of mine." With Drezz not being further injured Zander takes a moment to heal himself and bolster Drezz's defenses with some holy protection. He thinks about trying to help attack the enemy but decides he needs to run protection on Drezz and hope the others can help after they finish dealing with the other assassins.
----------------------------------
Divine Bond (+4 Flaming)

Swift Action Lay on Hands Self - Zanderallen heals 22

Standard Action cast Protection from Evil on Drezz - +2 AC and Saves versus evil attackers and effects

Ohen Kuldrven (Jacob H) HP: 35/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+24=30 ;
Wednesday May 11th, 2022 4:47:34 PM

If Delia kills Ohen's kidnapper, he'll run into the workroom and Silent Image a giant arrow pointing at Drezz's assassin to give Zander a square.

If the kidnapper is still alive, he'll try to magic missile it off of him. Aaaaand fail, 30 vs 33.

DM Robert - "We categorically object to contract murder."  d20+19=32 ; 2d8+6=10 ; d20+19=34 ; 2d8+6=14 ; d20+19=20 ; d20+17=35 ; d4+3=6 ; 7d6=21 ;
Wednesday May 11th, 2022 6:25:39 PM

Bartomus wields his gliave with skill and yet still misses.
Armalad again tries to flour the invisible creature somewhere in front of her but the thing is not where it should be.
Stohp moves (I think that's more than a 5 foot step and I'm not sure if part of you then passes through one of the squares he would threaten, but since I'm not sure, late because the dog pulled stitches, I'm not going to look it up) she again feels her hands scrape across him but alas misses his CMD....by 1.
Delia plants an arrow in the invisible creature holding Ohen....Ohen is free as he feels the creature slump to the ground. (Not dead, he would be but 10 of his damage is non-lethal).
Zanderallen does some healing and casting.
Ohen moves (I don't think you can get through the door without provoking from #1, I mean maybe F12 to E13, but really you'd be going diagonal through wall, ergo, you provoke, but you do get inside the room and get your spell off).
Stock ? contemplates the mystery of the flail.

_____________
AOO from #1 on Ohen, to hit 32 (d20+19) damage 10 (2d8+6) no sneak as Ohen can see him.

1 goes after Stock again (1 is invisible)
To hit 34(d20+19) damage 14 (2d8+6)
To hit 20(d20+19) miss

5 breaths raspily on the floor.

Ohen see's the invisible creature in the workroom Highlight to display spoiler: {You see a human male, wearing studded leather armor(magical) and wielding a wickedly curved dagger(magical) his cape is magical, and he appears to have a magical ring. His hair is a bit wild and so is his beard - probably one of the drawbacks of being invisible, how do you groom yourself? Remember the other creatures in the other room were all Aerial Servants, a specialized form of air elemental.}

The mysterious invisible creature in the workroom does a spring attack on Stohp and repositions but the magic arrow stays on him. "Hey everyone has to make a living."
Attack on Stohp 35 (d20+17) damage 6 (1d4+3) and sneak 21 (7d6), and bleed for 7 next round.

Drezz tries to stay behind Zanderallen not wanting to leave the room as Stock still appears to be flailing around outside the door.

--
map

They are AC23
1 is damaged for 125
2 is damaged for 152 DEAD
3 is damaged for 165 DEAD
4 is damaged for 142+37 nonlethal DEAD
5 is damaged for 139+10 nonlethal I'm not dead yet
6 is damaged for 160 DEAD

Drezz damage 1


Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+12=31 ; d100=9 ; 2d8+2=11 ;
Wednesday May 11th, 2022 10:41:26 PM

Seeing the arrow sticking out of something, Bartomus strikes with the glave at where the arrow is sticking outward. He struck something with his glave...

Melee 31 for 11 points damage - rolled d100 if needed. If needed, then that would be a miss. If not needed, I think No. 5 is dead.

Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+6=13 ; d100=25 ;
Thursday May 12th, 2022 12:08:03 AM

Armalad gets her next to last sack of flour from her haversack. If this one fails she needs to save the next one for whatever is in the room with Drezz and she'll need to switch to the blind flailing everyone else is doing hoping enough of the team flailing is enough to bring down the guy in front of her if it comes to it.

I mean technically she thinks the sack she dropped is still intact so if it really came down to it she could probably pick that one up and try again but one thing at a time.

13 vs touch but seeing as how that isn't going to be enough to peg the guy assuming she overcomes the concealment she makes a heroic effort post roll to bump it up to 17 however it was for naught as once again the total concealment spoils her aim.(25 vs 100 = fail)

Action summary:
move - retrieve new flour from haversack
attack - 13 vs touch, spent hero point post roll to make it 17 vs touch, but then missed on concealment roll

Active Effects:
Armalad - Mage Armor : +4 AC
B11, B12, C11, C12 - illusionary smoke of silent image. Will DC 11 to disbelieve the figment. requires careful study or interaction with to be able to disbelieve
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust - cast, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt - cast, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: 3/7 spent
2 / 200 regular arrows fired
4/5 1 pound sacks of flour used

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d100=15 ;
Thursday May 12th, 2022 7:33:47 AM

Stohp grimaces while she's stabbed. "Yeah, everyone does, which is why people shouldn't make a living that stops other people from doing the same." She continues to fail to do anything vs the invisible opponent and continues to try to stay between him and others (5 foot step down)

Stock (JonM) HP: 118/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 9/33 used  d20+17=31 ; d100=96 ; d10+23=25 ; d6=4 ; d100=15 ; d100=47 ;
Thursday May 12th, 2022 9:19:35 AM

OOC - Yep I totally prepped a post and then didn't post it apparently. All rolls including and before d100=47 are from yesterday. Let's see if I can make these rolls work for today.

Stock shakes his head to snap out of it and lays into the thing one more time.

==========
PA1 vs 1 hits AC31, 96 vs concealment, 25 bludgeoning + 4 electricity
PA2 15 vs concealment
PA3 47 vs concealment


Zanderallen (Zachary H) 111/139 AC: 31 T: 13 FF: 30 CMD: 24  d100=4 ; d100=17 ; d100=77 ; d20+9=19 ;
Thursday May 12th, 2022 1:23:50 PM

Zanderallen takes a brief moment to check his rear and sees Stock connect with something. Getting a sense the rear is relatively safe, or at least no less safe than the front Zanderallen moves up with Stohp, directing his wrath underneath Ohen's arrow. "They always say that, and there's always so many better ways you could be using your skills."
-------------------------
Divine Bond (+4 Flaming Sword)

5 ft step to F15, gently directing Stohp diagonally

Full attack on G16, 50% miss chance
4% misses
17% misses
77%, 19 misses

Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31 
Thursday May 12th, 2022 2:40:35 PM

Delia will squeeze through the crowded doorway, placing herself in D15 in front of Drezz. (full move)

DM Robert - "eah, everyone does, which is why people shouldn't make a living that stops other people from doing the same."  d20+20=34 ; d20+20=27 ;
Thursday May 12th, 2022 5:37:00 PM

Bartomus goes over to the prone creature, he makes sure of where it is and then just plants his glaive into it.
Armalad tosses another bag of flour, it's an underhanded toss and she realizes the sack just lands with a thud on the floor and doesn't even break open.
Stohp steps south and tries to feel the target, he must be crouching.
Stock whacks something with a very solid hit, he is rewarded by a second thump of something hitting the ground.
Zanderallen, unfortunately Stohp's movement would block your planned movement, I'm assuming you would continue around Stohp to try and block his movement. You take one swing but miss.
Delia covers a great deal of ground and enters the room.
Ohen?? I assume maintains the spell pointing out the villain.

_____________

Ohen see's the invisible creature in the workroom Highlight to display spoiler: {You see a human male, wearing studded leather armor(magical) and wielding a wickedly curved dagger(magical) his cape is magical, and he appears to have a magical ring. His hair is a bit wild and so is his beard - probably one of the drawbacks of being invisible, how do you groom yourself? Remember the other creatures in the other room were all Aerial Servants, a specialized form of air elemental.}

The mysterious invisible creature in the workroom takes an appraising of the situation. HE says, "Know when to hold them know when to fold them." He tries to acrobatically move out of the room against everyone's CMD. Acrobatics 34 (d20+20), second movement roll is 27.
He goes through/by Zanderallen, north past Delia and Stohp, and around Ohen, then can't get past Stock without provoking. (just made the CMD and lands where indicated). HE double moved so he cannot attack on the way out.

Stock gets an AOO as he moves from D13 to E12. He is invisible so he still gets the 50% miss chance but everyone knows where abouts he is.

Drezz stands there with his knife out.

--
map

They are AC23
1 is damaged for 154
2 is damaged for 152 DEAD
3 is damaged for 165 DEAD
4 is damaged for 142+37 nonlethal DEAD
5 is damaged for 139+10 nonlethal DEAD
6 is damaged for 160 DEAD

Drezz damage 1

Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Friday May 13th, 2022 2:28:31 AM

Armalad decides to change her tack and casts confusion targetting the intersection of F10, G10, F11 and G11 for the center of her 15 foot radius burst.

Squares impacted: F-H 12, D-I 11, D-I 10, F-H 9 and F-G 8 (instantaneous)

This catches the invisible assailant in the confusion effect but makes sure none of her allies are also so caught up in it.

The invisible assailant must make a DC 20 Will save or be Confused for 9 rounds

Confused = Roll on the following table for the character's action each round:

01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self)

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust - cast, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt - cast, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion - Cast
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Active Effects:
Armalad - Mage Armor : +4 AC
B11, B12, C11, C12 - illusionary smoke of silent image. Will DC 11 to disbelieve the figment. requires careful study or interaction with to be able to disbelieve
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: 3/7 spent
2 / 200 regular arrows fired
4/5 1 pound sacks of flour used

Stock (JonM) HP: 118/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 10/33 used  d100=66 ; d20+17=24 ; d10+23=25 ; d6=5 ; d100=20 ; d100=63 ; d20+12=18 ; d10+11=16 ; d6=1 ; d100=81 ; d20+7=18 ; d10+11=12 ; d6=6 ;
Friday May 13th, 2022 9:09:27 AM

RAGING

Stock smells the villain closing on him and swings hard at the passing target, guided by Ohen's image. He then slides in front of it and finesses his heavy flail a bit to attempt to bring this combat to a close.

The raging part of his brain thinks maybe there was a little too much finesse there.

===========
AoO 66 vs. Concealment, PA hits AC24, 25 bludgeoning + 5 electricity
5 ft. step to E11
Attack 1 (not using Power attack), aiming for non-lethal, 20 vs concealment
Attack 2 non-lethal, 63 vs concealment, hits AC18, 16 non-lethal bludgeoning + 1 electricity
Attack 3 non-lethal, 81 vs concealment, hits AC18, 12 non-lethal bludgeoning + 6 electricity



Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=30 ;
Friday May 13th, 2022 10:05:48 AM

Bartomus wasn't sure whether they had won or not. He heard something and watched Stock swing repeatedly at something. But, Bartomus couldn't see what it was. He decided to head towards the door and stand guard in case there was another assailant that was trying to flee.

Move to C7/8 and go on guard scanning the room. Perception 30

Zanderallen (Zachary H) 111/139 AC: 31 T: 13 FF: 30 CMD: 24  d100=60 ; d20+19=30 ; d8+17=25 ; d6=6 ;
Friday May 13th, 2022 2:55:59 PM

Zanderallen chases after the blinking arrow, taking another swing at the assassin. "Don't let him escape."
--------------------------------
Divine Bond (+4 Flaming Sword)

Move and attack
60%, 30 to hit, 25 slashing +6 fire

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d100=43 ; d100=89 ; d100=78 ; d20+17=25 ;
Friday May 13th, 2022 7:38:59 PM

Stohp changes tactics. While she can only try to grapple once she can make multiple trip attempts with her flail. She takes a 5 foot step left and misses the first, but possibly hits with the 2nd (25 vs CMD)

Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31  d20+20=36 ; d100=34 ;
Saturday May 14th, 2022 2:38:25 PM

Delia will fire off a shot at the spot where the giant arrow is pointing at, but it whizzes by, not connecting.
She will then tell Drezz to move to the corner (H16), and if he does so, she will follow to G16.

Attack 36 to hit; 34% to miss

Ohen Kuldrven (Jacob H) HP: 35/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Saturday May 14th, 2022 2:55:55 PM

"Oh no you're not getting away that easy."

If he's alive:
defensively cast Resilient Sphere DC 22 reflex save or be trapped in a sphere of force.

DM Robert - "Don't let him escape."  d20+6=14 ; d100=12 ; d20+15=21 ;
Saturday May 14th, 2022 3:18:08 PM

Armalad casts a spell.
Stock hits something as it goes past him but misses after he prepositions.
Bartomus goes toward the door and is vigilant (doors are in red, you move has you heading toward the fireplace, blue are windows, black is walls, blue are windows, blank areas are broken windows - I"m 5 foot stepping you,with your reach that will cover everything from the post to the other side of the broken window).
Zander moves (you didn't specify a square) and attacks hitting.
Stohp moves and takes out her flail...(..I'm not sure you can attack him around Ohen and Zanderallen).
Delia shoots an arrow and then moves Drezz to a safer place.
Ohen casts a spell.

_____________

Ohen's sphere pops up at the arrow.

"Okay you got me. I surrender." A wickedly curved knife hits the floor as it seems to have been tossed forward a bit and then hit the inside of the colorful sphere and then falls to the ground.

Ohen can see the man holding up his hands, but he also appears a little dazed in the eyes to Ohen. No telling what he's going to do for the next 9 rounds.

Combat is over.

Knowledge 20 Local Highlight to display spoiler: {Now that combat is done you seem to recall rumors of the infamous Nightshade. A man that infused his body with invisibility alchemically. A bounty hunter but also assassin, if the price is right.}

--
map

He is AC 21
Damage 61

Drezz damage 1

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=30 ;
Sunday May 15th, 2022 1:26:20 AM

Bartomus wasn't sure whether they had won or not. He heard something and watched Stock swing repeatedly at something. But, Bartomus couldn't see what it was. He decided to head towards the door and stand guard in case there was another assailant that was trying to flee.

Move to C7/8 and go on guard scanning the room. Perception 30

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=24 ;
Sunday May 15th, 2022 1:31:36 AM

"Legendary," Bartomus said aloud and then realized he actually had said what he was thinking. "Never thought we would have any reason to meet someone such as you, Nightsharde."

Bartomus remained on guard and stared at the man who had surrendered.

KnowLoc - 24

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20=10 ; d20+10=26 ;
Sunday May 15th, 2022 6:23:22 PM

Stohp knows that name (knowledge local 27) "Hmph. You should pick your clients more carefully. Your target is working for the Overlord. If you had succeeded we'd have still known it was you, not many naturally invisible people around. Would have done a number on any legal bounty hunting in the area for the future, and a little patients likely would have let you collect bounties on your employers instead. The latter is still an option." (Diplomacy 26)

Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+10=28 ; d20+2=11 ;
Monday May 16th, 2022 12:56:46 AM

(Know Local: 28)

Armalad says to her allies, "So he's confused. I can't dismiss it and for the next 9 rounds he has a 1 in 4 chance to act normally, bable incoherently, lash out at the nearest target or hurt himself. I don't know if we keep him in the sphere if he could hurt himself enough to kill himself or if its worth the risk to let him out if we could somehow restrain him since in that case we could at least prevent him from hurting himself. Thoughts?"

Armalad recognizes Nightshade by reputation as well. She says, "Yes, this is The Float, not Dirt City where an entire House is dedicated to assassination. Why jeopardize a promising legal bounty hunting career by taking this contract. Tell us, who hired you?" (Diplomacy 11 vs DC 10 to Aid Stohp on her roll = pass so Stohp should get a +2)

Stock (JonM) HP: 79/159; AC: 27/25/15; DR 3/-; CMD: 31; Rage: 10/33 used  d20+3=13 ;
Monday May 16th, 2022 10:43:09 AM

Status: Fatigued for a while

Stock lets the head of his flail hit the floor with a thunk, leaving a small divot. "I'm confused. Who is this? Why can we not see him? And why is he confused?"

He keeps tilting his head to see better...but it really doesn't help much.

=======
Local 13


Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31  d20+22=31 ;
Monday May 16th, 2022 11:42:57 AM

Delia holds position in front of Drezz, half listening to the interogation of Nightshade and on alert for any additional threats. (perception 31)

Zanderallen (Zachary H) 111/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+3=14 ; d6=1 ; d6=2 ; d6=2 ; d6=6 ; d6=3 ; d6=2 ; d6=2 ;
Monday May 16th, 2022 2:24:21 PM

First things first Zander walks over to Stock and lays on hands, healing him and curing his fatigue, "This should jump start that breathing, might need you if we have to drop this spell." Then he turns to look at the spot where the assassin has to be. "So you guys are telling me this is a naturally invisible assassin/bounty hunter? Nightshade is it? You commonly work for Rothchild? Is that how he could contract you so quickly?" Zander know he was shooting blind but worth a shot.
-----------------------------------------
Lay on Hands Stock, heals 17 and removes fatigue

auto pass diplomacy aid for Stohp, should bring her to a 30 diplomacy

DM Robert - "You should pick your clients more carefully." 
Monday May 16th, 2022 5:47:22 PM

Bartomus remains on guard.
Stoph tries to turn the villain.
Armalad tries to help Stohp.
Stock takes some deep breaths.
Delia maintains her guard over Drezz.
Zanderallen lays some healing on Stock and adds to the diplomacy.
Ohen?
______

Can anyone other than Ohen see invisibility? I'm going to assume that Ohen would have told you the following.

Nightshade says toward Bartomus, "That's Nightshade, not Nightshard...though that's a cool name too."

Ohen reporst that Nightshade is human male, wearing studded leather armor(magical) and wielding a wickedly curved dagger(magical now on the floor at his feet) his cape is magical, and he appears to have a magical ring. His hair is a bit wild and so is his beard - probably one of the drawbacks of being invisible, how do you groom yourself? The other creatures in the other room were all Aerial Servants, a specialized form of air elemental.

Nightshade goes through a few fits but survives the confusion spell. Ohen will confirm that he is still holding out his hands, wrists crossed. "Well I cannot honestly tell you who hired me. I work through a dead drop system. There's a standard fee for political assassination, 15,000 gold. Complications add to the fee. You guys are a complication so I was paid 30,000 gold. Everything was delivered through the postal service. Whoever hired me was lucky to find me in the city. I've been splitting residence in Plateau City of late. That way I'm not technically a Float resident." sounds of something moving (Ohen will let you know he's shaking his arms in front of him. "Well do you have manacles or is it just rope? Take me to jail."

If you want to search him it's going to be a frisk roll since you can't see him.


Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Monday May 16th, 2022 9:36:56 PM

"My bad, sorry about that. Nightshade, got it. Wait, wait, you were going to get paid 30,000 gold to take him out? Half of that because of us?" Bartomus looked completely surprised at what the man was saying . He wasn't able to see the other man, but he could hear what he was saying.

"Who might have that much gold lying about?"

Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+21=27 ; d20+27=43 ; d20+22=37 ; d20+21=23 ;
Monday May 16th, 2022 11:26:55 PM

Armalad goes to reclaim the 2 sacks of flour that fell and did not burst in her fight with the servant. She then hands the 3 sacks to Ohen and says, "Would we all be able to see him if you coated Nightshade in Flour? I have 3 pounds right here, otherwise I would volunteer to frisk him blind but if we have means at our dispossal to make him visible even if they are mundane should we not use them?"

If Ohen obliges by coating Nightshade in flour since the wizard can see the man then Armalad will use perception to see if Nightshade is hiding anything about his person.

She casts Toros Taur Try version first choosing Minotaur and keeps Joker at arm's length giving her a +21 on the check. (Perception: 27)

Otherwise she has to frisk him blind. (OOC: is blind frisking Perception + Dex instead of Wis?, Sleight of Hand or Normal Perception with a penalty? I'll roll a Dex based Perception, Sleight of Hand and Normal Perception and you can apply a penalty if it is the last one)

Perception (swapping Dex for Wis) : 43
Sleight of Hand : 37
Normal Perception (with some penalty DM applies because Nightshade is Invisible): 23

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust - cast, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt - cast, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion - Cast
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Active Effects:
Armalad - Mage Armor : +4 AC
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: 3/7 spent
2 / 200 regular arrows fired
2/5 1 pound sacks of flour used - other 2 reclaimed from the flour unopened per DM
Though the other 3 could be used by Ohen just now in which case she'll have to buy more



Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Tuesday May 17th, 2022 7:35:08 AM

Stohp is disappointed but not surprised at the response. "In the circles we're dealing with? Pretty much everyone involved has that kind of cash. My worry now is that a second attempt will occur while we're taking him to jail. He can't be safely delivered without a few of us going along, but that means fewer of us here if there are some of those elementals left.

Is it possible to put him in a magical sleep or something so only one of us can drop him off safely while the rest stay on guard?"


Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31  d20+22=26 ;
Tuesday May 17th, 2022 11:13:39 AM

"He magicked himself into the room didn't he? If we let him out of the bubble, what's to stop him from magicking out?"

She keeps her position by Drezz, listening and waiting for any other disturbances. (Perception 24)

Ohen Kuldrven (Jacob H) HP: 35/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+26=43 ; d20+26=27 ;
Tuesday May 17th, 2022 2:23:37 PM

"Nightshade, are you capable of removing your invisibility? I'd recommend taking off that ring and cloak if you want the inside of that sphere to stay room temperature (Bluff 43 since it's not easy for me to affect the inside of the sphere. Intimidate 27). Do you not groom yourself properly or are you constantly invisible?

"We have about ten minutes left to figure out how to detain him properly.

"Hold off on the frisking Armalad, I'd like to keep him in the sphere until we get him visible if possible."


Ohen will continue to relay what Nightshade is doing.

Zanderallen (Zachary H) 111/139 AC: 31 T: 13 FF: 30 CMD: 24 
Tuesday May 17th, 2022 2:33:41 PM

"An assassin of this caliber is not the type of person you can drop off at the local guardhouse. Bind him as soon as the bubble drops, that should prevent most magical trickery. Then we need to get a message to the Overlord. To send an elite squad to come collect Nightshade." Zanderallen will help provide muscle if needed to frisk and secure the prisoner. Then if no one has any magical means of sending a message he will quickly write a note and going to the street find someone he trusts to deliver it to the Overlord's palace. "Tell them it is from the Silver Shields and is URGENT."

The note will read,
Shield house attacked. Candidate unharmed. Nightshade, YES HIM, in custody. Need immediate arrest team. Signed, Z

Stock (JonM) HP: 79/159; AC: 27/25/15; DR 3/-; CMD: 31; Rage: 10/33 used 
Tuesday May 17th, 2022 3:17:27 PM

Stock limps behind Z and reads over his shoulder. "Is he really unharmed? Drezz - are you unharmed?

I have rope if you want to tie him down..."


DM Robert - "Pretty much everyone involved has that kind of cash." 
Tuesday May 17th, 2022 5:43:58 PM

Bartomus raises a question.
Armalad is up for frisking the subject.
Stohp asks some questions.
Delia is wonders about his magical abilities.
Ohen asks some questions.
Zanderallen launches a contingency plan.
Stock checks on Drezz.
_______________

Nightshade says, "Sorry the invisibility is permanent. So yea I'm a little off on the hair cutting and stuff, I mean do you know how hard it is to find a barber that can see invisible?" He takes off his ring and cloak. The cloak is more a cape and once off him becomes bright red and gold. "Hey I said I surrender, no need for the good cop bad cop. I got money to pay for the lawyers."

Spellcraft ring 21 Highlight to display spoiler: {ring of x-ray vision = how he knew where everyone was}
Spellcraft cape 24 Highlight to display spoiler: {Cape of the Mountebank - dimension door 1/day}
Spellcraft dagger 24 Highlight to display spoiler: {Assassin's Dagger = This wicked-looking, curved +2 dagger provides a +1 bonus to the DC of a Fortitude save forced by the death attack of an assassin (Which he did not get a chance to use)}

Drezz says, "I'm fine. This one wound itches a bit but should be find by tomorrow. You guys are pretty good." He pokes his head outside the room for a minute. Then he retreats back into the room. "Sorry about the damage to your place. At least it's just windows. I guess you can board those up right?"

Zanderallen receives a feather token message before Ohen's sphere dissapates. Unit dispatched. Should be there in 15 minutes


Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+24=38 ; d20+24=43 ; d20+24=34 ;
Tuesday May 17th, 2022 11:10:53 PM

Spellcraft: 38, 43, 34

Armalad says, "Let me take a look at those." as Nightshade removes the cloak and ring and she examines the already dropped dagger.

"Ring of x-ray vision, cloak of the mountebank and an assassin's dagger with its daily ability unused. Tell me did you have those items lying around already or were any specially purchased for this job?"

She continues being bad cop, "If you didn't want to be floured you should have thought twice before permanently turning yourself alchemically invisible and coming against the Silver Shields. Now I am going to frisk you when this sphere drops just to make sure you don't have any more goodies on you or any clues as to who you were working for. Also how do you cross the street being permanently alchemically invisible? Don't you have to worry about being run over by a cart or something constantly? If we flour you it is for your own safety as much as it is for our convenience. That is unless you have anything more to tell us or give us"

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday May 18th, 2022 1:12:53 AM

"Let's try a piece of rope." Bartomus offered up. He looked around for a piece of rope and when he found a piece that would work. He asked for some help in knowing where Nightshade's arms and hands would be. He holding both ends of the piece of rope over the man's hands, he said the words and let the rope go as he finished the snare spell.

"That might work for a bit."

Cast snare - "To escape, a trapped creature must make a DC 23 Escape Artist check or a DC 23 Strength check that is a full-round action. The snare has AC 7 and 5 hit points. A successful escape from the snare breaks the loop and ends the spell." The descriptor also indicates that the snare blends into its surroundings - so would be that make it invisible?"

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Wednesday May 18th, 2022 7:50:54 AM

Stohp lets the others deal with the prisoner. She'll instead step outside to wait for the arrest team Zander requested.

Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31  d20+12=30 ;
Wednesday May 18th, 2022 12:57:42 PM

Delia gives Drezz a half-smile, "I'm sure we can tack on window repair to Zander's request to the Overlord. Should be fine."

Hawky is still on top of the building keeping watch for anything (visible) approaching.

==============
Hawky Perception 30

Stock (JonM) HP: 79/159; AC: 27/25/15; DR 3/-; CMD: 31; Rage: 10/33 used 
Wednesday May 18th, 2022 1:19:20 PM

"Nightshade - You don't know who hired you...but do you know who this is that you tried to murder? Also, when were you hired. Please be exact."

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d6=6 ; d6=5 ; d6=5 ; d6=3 ; d6=6 ; d6=6 ;
Wednesday May 18th, 2022 2:07:02 PM

Zander sighs in relief as he reads the message from the feather token. Before Stohp goes outside to keep watch he gather everyone up and focuses his healing into a burst of positive energy, excluding Nightshade just in case it make it through the sphere. "Guards will be here soon.
----------------------
Channel Positive Energy

[b]EVERYONE heals 31 damage![/i]

Ohen Kuldrven (Jacob H) HP: 35/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday May 18th, 2022 5:32:46 PM

"No dispel magic anywhere then? Bummer. Oh well, I'll dismiss the sphere and direct you where he is whenever you guys are ready.
"and don't think about running Nightshade, I'll turn you into a newt."


Hiding Out


DM Robert - "I'll turn you into a newt." 
Wednesday May 18th, 2022 5:59:09 PM

Scene change. You each get 42,000 experience points for combat and role-playing.

Armalad continues her comments, and searches the prisoner.
Bartomus prepares to tie the prisoner.
Stohp goes outside.
Delia is diplomatic.
Stock demands some answers.
Zanderallen heals everyone.
Ohen dismisses the sphere.
__________

Armalad dumps a sack of flour over Nightshade despite his protests. She then searches him. She finds a hidden knife down each boot and a knife strapped under the sleeves on his forearms. They are not magical but of superior craftsmanship. There is a pouch with 2000gp and a vile of some bluish sticky liquid.
Spellcraft studded leather armor 21 Highlight to display spoiler: {+2 studded Leather}

Nightshade says, "Really you have trouble crossing the street. Didn't your mother show you how to look both ways? The contract came at 2pm. The gold and a very nice portrait of the target, with his name on the back, along with a list of places he could possibly be stashed. I of course deposited the gold in safe place."

The guard of 8 show up. It is led by Phaela Vala from the Palace Guard. They place heavy manacles on Nightshade. Phaela looks at Nightshade, "So we meet at last. Well you seem a little worse for ware all covered in flour like that." She then looks at you'all. "Well I guess you were up for this. I'm glad your on top of things. I'll send someone around with some lumber and things to board up your window. Note she only see's the lower window and is unaware of your damage upstairs as those windows open out to the lake.

The guards prepare to haul Nightshade away.

Drezz says, "Well I've got to work on my speech. Do you happen to have any parchment and pens?"



Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday May 18th, 2022 10:55:10 PM

"Um Captain, Lieutenant, Vala, there was a group and their bodies are all about here. They broke out numerous windows. We are going to need a repair crew eventually, not now, but eventually. "

Bartomus explained and pointed about the main room and then indicated that there were broken windows upstairs.

"How do you suggest we get rid of the bodies of those that came with him, but were removed from this world?"

Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+24=42 ;
Wednesday May 18th, 2022 11:12:33 PM

Spellcraft: 42

Armalad says to her friends, "The Studded Leather is +2."

Before they cart Nightshade off she asks, "Where is the picture of Drezz? I would like to examine it."

To Drezz she says, "Alas I do not have any parchment, pens or ink bottles but I can go and procure them. I need more flour. A lot more flour. If they are going to keep sending invisible assailants at us then the supply I have is not enough. Does anyone else need anything mundane?" she asks the party

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Thursday May 19th, 2022 7:57:51 AM

Stohp mentions the top floor windows and thanks the guard captain for the assistance. She'll fetch the parchment and pen for Drezz (there's certainly plenty in the building somewhere. If nowhere else Stohp would have some)

Stock (JonM) HP: 110/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 10/33 used 
Thursday May 19th, 2022 12:07:16 PM

As the situation begins to calm down, Stock gets to work cleaning up the broken glass. Every once in a while he trips over an invisible body and grunts annoyance.

Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31 
Thursday May 19th, 2022 2:07:27 PM

Delia will move around and try to pile all the invisible bodies in one corner of the room, unless air elementals dissolve once they die. If that is the case and any are still solid she when pull out her sword and stab it until it dies.

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Thursday May 19th, 2022 4:15:22 PM

Zander greets the guard captain and oversees the hand off of the prisoner. "Your assistance is appreciated, our hands are quite full without escorting talkative invisible assassins to the dungeon. Don't let him out of your sight." Zander barely manages to keep a straight face with his parting comment needing some humor to diffuse the stress of the attack.

Once parchment has been fetched, between Dorbin and Brit there was bound to be some lying around, he sits down with Drezz again. "So what message are you going to give to the people? By now I would guess the scene at the Cathedral has made it's way through the city, made even more elaborate every time it changes level. What is your vision for what you want to make the Float if elected Overlord?" Zanderallen realizes that this is an opportunity to potentially help shape future Float policy and he's curious about Drezz's opinions.

Ohen Kuldrven (Jacob H) HP: 35/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday May 19th, 2022 5:20:16 PM

"I can help you with the other corpses, Captain, I believe I'm the only one who can see them. Although they were air elementals so maybe they've simply faded..."

DM Robert - "So what message are you going to give to the people?" 
Thursday May 19th, 2022 8:09:21 PM

Bartomus mentions the other damage points.
Armalad identifies the armor.
Stohp gets some parchment and pen.
Stock starts sweeping up.
Delia wanders around looking for the air elementals.
Zanderallen wants to know Drezz's goals.
Ohen also wonders about the aerial servants.
_____

Nightshade says to Armalad. "It's in my residence. And I'm not going to be telling you where it is."

Ohen can affirm that the bodies of the aerial servants were slowly dissipating, as though unraveling and rejoining with the air while they waited for the guards to show up. It was a bit unsettling and he opted not to share the details with everyone. As these creatures were not summoned as the summon monster spell they did not instantly return to their home plains. Indeed someone had to call them to this plain and then negotiate with them to have them go after Drezz.

Nightshade will volunteer that he was not working with the aerial servants. However, when some other invisible opponents were attacking he used it as an opportunity because he was not about to share the bounty.

Phaela then hands each of you a certificate and a finely worked wallet. Inside the wallet is a gold star. "I was able to get you named honorary commissioners in the city guard. That will give you some clout with the guard. Don't go abusing the privilege." She then smacks herself in the head lightly. "Oh by the way." She digs out a parchment and hands it to Ohen. "This came to the City Council."

Ohen see's that is a letter, General Delivery, The Float, Ohen Kuldrven. Ohen recognizes his father's handwriting on the envelope. Ohen only Highlight to display spoiler: {fill in as you want}

Drezz thinks about what Zanderallen asked. "Well my campaign points were about
--Make the giant turtles a protected species and have monstrologer clerics on hand to better take care of them.
--Structure work on the lower levels. One of the corner pillars is decaying from the inside out as evidenced by the collapse of the stairs in the pillar 2 years ago.
--official registration with not just the WLA, but the city for all adventuring groups that wish to call the Floating City home.
--official registration and licensing of all bounty hunters and a code of conduct established for how they will operate within 60 miles of the Floating City."


He pauses in thought. "I guess I'm going to have to say something about the Lords of Diamond as well. Should I give the full explanation of the plan do you think?"

Phaela watches the guards leave. "First off the site for the speeches has been picked. It's going to be in front of Flower's Temple. Candidates will be inside the temple until called to the stand. The stand is going to be built raised so everyone can see the candidate speaking. It's been scheduled for 2pm tomorrow." She looks around, "Do you think this is the best place to hole up? Though I really don't see anyone offering to take you in right now? Any chance you have some anti-location magic handy? Wait I don't want to know, the less I know the better. Here take these." She hands you 3 feather tokens.


Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Friday May 20th, 2022 12:10:28 AM

Armalad says to Phaela, "If you can get the location of his residence out Nightshade I for one would like to see that painting of Drezz."

Armalad says to Drezz, "Well if you explain the Lords of Diamonds evil plan do you think it will make them want to kill you more or less? I mean on the one hand the cat is out of the bag as it were but on the other hand you do kind of make yourself a thorn in their side. Do you need us to retrieve that evidence you stashed prior to your speech if you decide to explain the bit about the Lords of Diamonds and their nefarious agenda?"

After the guard leaves Armalad says to the party, "If I go to the catacombs I can buy some material components for some spells that should help. If I get some crushed diamond dust and some crushed jade I can make Drezz not show up by certain divination spells for 9 hours per 50 gp of diamond dust and casting of , that is unless the caster of the spell overcomes my protection which may or may not be possible as my background does make me not as powerful magically as a straight up wizard with my experience, alternatively I can get 250 gold worth of crushed jade and with each casting of false vision I can ward a 40 foot radius with an illusion of my design for 9 hours. Apparently there is no way to resist that illusion either so that might be the better plan and I can buy 3 portions of jade dust and 3 portions of diamond dust with the gold I have the problem is I won't be able to cast them until tomorrow. I was thinking I create a tiny hut we hang out in and then ward a 40 foot radius around the tiny hut with an image of an empty room. We have total concealment inside the tiny hut from those physically outside and if anyone scries on drezz all they'll get is the illusion of an empty room. Heck we could put the tiny hut in a room that is 40 feet or smaller and then make the illusion of the room the tiny hut is in resemble another room somewhere else. So I guess I'm off to the catacombs then."

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Friday May 20th, 2022 8:13:48 AM

"Everyone's going to be wondering about your association wit the lords. The other candidates will use it against you if you don't reveal you've been investigating them." Stohp points out. "It also sounds like two groups of enemies, so probably two people who want Drezz dead. Probably two lords of diamonds, we can expect more attempts."

Stock (JonM) HP: 110/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 10/33 used 
Friday May 20th, 2022 9:58:15 AM

Stock reluctantly accepts the badge and tucks it away. With a slow drawl he says, "My hypocrisy knows no bounds."

He then says to Drezz, "At this point, you want to control the narrative. You have to get your version of the TRUTH out there. Especially since you already have people trying to kill you."

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Friday May 20th, 2022 11:58:18 AM

Zanderallen thanks Phaela as you hands over the badges, "I give you my word we will only use the power in times of need, thank you. As for staying here, this might not be the greatest fortress in the world, but it is home and we know everything about it. Sounds good for the speech tomorrow, we'll have people there early to secure overlooking rooftops." He nods as he accepts the feather tokens, tucking them into a pouch.

"I like that plan Armalad, both for if we get attacked here and if we get attacked at the speech. Plan is we get Drezz off the platform, inside the temple if possible, if not then inside a tiny hut.

Zander considers Drezz's points. "As they've said, the cat is out of the bag. I don't think you go naming names yet, but you've got to get people to believe you're one of them, not a Lord of Diamond bent on extorting them and the city. Give them the story, plain and simple, without going into details. Then drop it and move into your main points. You've got my vote with those goals."


Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31 
Friday May 20th, 2022 1:14:23 PM

Delia will whistle for Hawky and tell him to follow Nightshade. If there are any problems he should return and Alert (which involves cawing loudly at Delia's face) and if they contain the assassin safely he should just return to her.

She'll listen intently to Drezz's campaign points and nod slightly once he finishes. She'll add quietly, "Hopefully the Shields being your personal guards will lend a bit of truth to not really being a Diamond Lord."

Ohen Kuldrven (Jacob H) HP: 35/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Saturday May 21st, 2022 12:28:44 PM

Ohen will take the letter and carefully read it, getting a little bit sad as he does.

"Ah, well I was hoping my father would take advantage of the opportunities here in the Float and stay, but it looks like he is moving on.

"I was hoping to remain a Silver Shield, there is much good to be done here, but I guess it is not to be. The Wold is a dangerous place for a traveling merchant, and family comes first.

"I suppose this is goodbye, I will be taking my things and helping my father load up."


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I'm sure you guys have noticed my terrible posting recently. Play by post just isn't working for me. I'll post one more time Sunday or Monday. It's been fun! Punch some diamonds for me!

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Saturday May 21st, 2022 12:46:48 PM

"So they were just creatures of air then," Bartomus said to Ohen as he explained what exactly were the other assailants. He then beamed when they were informed that they were honorary commissioners in the City Guard and repeated it a bit louder than the whisper that he intended. "We fancy, honorary commissioners in the City Guard."

"Wait, wait, there's a pillar rotting? Is that normal, I mean I think on a floating city that probably needs to be an immediate focus. Just saying. Oh, and I like that turtle idea. Turtles are awesome, everyone would want to make sure they are well cared for. Not sure about the other stuff, I once heard someone say though, "taxation is the price of civilization." Bartomus added. He listened to the others discuss what Drezz should share about the Lord of Diamonds and something just made him nervous.

"So, do you have your investigation materials somewhere or with someone in case things go wrong? I mean they tried killing you to silence you. If you say had copies in places where they are suddenly revealed if something were to happen to you, that might add more reason to protect you. I mean if there was a spell that would trigger your allegations to appear on the walls of buildings if you were killed, and you shared that if you were to die everyone in the float would know who the actual lords of diamonds were, would they kill you?"

DM Robert - "I suppose this is goodbye, I will be taking my things and helping my father load up." 
Saturday May 21st, 2022 2:36:16 PM

Armalad asks some questions.
Stohp theorizes.
Stock remembers some wise words, badges? we don't need no stinking badges. Of course context is everything.
Zanderallen talks plans.
Delia tells Hawky what to do. all is well, your hawk will return with nothing to report.
Ohen makes an announcement.
Bartomus makes some political commentary.
______________

The guards depart along with Phaela. Hawky follows them and eventually returns to Delia and just lands and starts preening its feathers.

Ike Holmes shows up with some lumber and a few workmen. He quickly see's to boarding up the windows. Then he proceeds to start taking measurements of the interiors. He says, "I've gotten a commission to reinforce your walls. I'll need to take measurements, and of course we will have to reinforce certain load bearing points." He nods to Stock, Stohp, and Bartomus, "I understand you practice a bit in the crafts. I'm thinking stonework for reinforcement of your outer walls. It would probably be best to build it as a secondary interior wall. The weight load will have to be fixed from underneath. I understand there's a sewer entrance here? We might be able to get under the main structure and reinforce from there. This place was originally a warehouse and probably built to minimum code requirements. I like to go beefier on code because minimum is sometimes too minimum."

Drezz takes your comments in stride making notes on the paper he's working on. "But don't you think that by having the city register adventurers it would encourage those that don't wish to partake of the WLA? I mean from what I've heard not everyone wants to be a member. It's not really a taxation thing its more of an encouragement for other opportunities for people." He will work on his speech for awhile.

Where are you going to have him sleep?
um... What's your watch order?

And we bid farewell to Ohen. He will be missed.


Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+8=25 ;
Saturday May 21st, 2022 4:57:20 PM

"Sir, I think you have a better understanding of how best to do this, but I like that we also ensure we exceed the code standards. I mean us taurs aren't all that light and I don't think I want to come crashing down from the practice room into someone else's bedroom." Bartomus offered in response to Mr. Holmes' suggestions on the improvement of the headquarters building. After they worked out where their guest would be staying, Bartomus well lend a hand to Holmes and his crew if he was willing to have some assistance.

"I am going to suggest that we keep Drezz either down here and maybe between the pillars on something we can set up to make him comfy; or, in the workshop. What do you all think?" Bartomus asked his fellow Shields.

Crafting - 25 to assist with the inspection and work on the HQ. Bartomus can take the second watch

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Sunday May 22nd, 2022 10:16:34 PM

Armalad says, "I think Drezz should sleep someplace centrally located where one of us can stand guard at various times. Despite being an elf I need my undisturbed rest for 8 hours to plan new spells. Even though it kind of goes against my normal strategy I wonder if I should prepare some arcane sight or see invisibility n addition to any tiny huts or spells that thwart scrying. The thing I'd be worried against the most during the speech would be some kind of ranged attack. I would cast protection from arrows but the DR on that is overcome by magic so I'm not sure if it would be that useful. Can anyone throw up a wind wall while he was talking? That might be the most useful defense against the assassins bolt or bow. Once I start preparing some tiny huts each day we can put Drezz in a tiny hut to sleep and he will have total concealment for 9 hours. I have to stay in the tiny hut but I can do my 8 hours rest in the hut."

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+15=35 ; d4=1 ; d20+17=19 ;
Monday May 23rd, 2022 8:48:54 AM

Stohp says her goodbyes to Ohen then makes the obvious suggestion. "Put him in Ohen's room. He doesn't need it anymore, and it's on one of the upper floors allowing us to better secure it."

She'll help with fortifying the building and take first watch. She'll keep an eye on the contractors as they work to make sure none of them were paid by a Diamond to add something subtle that will be a problem later (perception 19, to watch the workers, and craft: carpentry 35 to help with the work and double check for potential problems/sabatoge).

Stock (JonM) HP: 110/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 10/33 used 
Monday May 23rd, 2022 9:03:44 AM

Stock leans in to Holmes and says in a low voice, "No disrespect Ike, but if you're doing any stonework, do you have any dwarves on your team?"

He then helps Drezz to move in and offers to take fourth watch.

"I don't remember ever setting a watch order at home. Do you all think there's a chance that the Diamonds aren't done with Drezz?"

========
Watch Order:
1. Stohp
2. Bart
3.
4. Stock
5.
6. Armalad (with 8 hours before this)


Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Monday May 23rd, 2022 3:51:44 PM

Zanderallen says good bye to Ohen, wishing him all the best.

"We do now have an empty bedroom. The window will need to be reinforced. But it should be a safe enough spot. We know for a fact that two hits were put out on Drezz. The air elementals and Nightshade were not the same contract. So I do not think the Diamonds are done with him." Zander will direct Ike to stoutly barricade the window to Ohen's old room, even if it wasn't broken.

"For protecting Drezz during the speech, I have some divine protections I can place upon him, but in the event of an attack I will remain near him. I have a thought on how to remove him from harm's way."

Zanderallen agrees to take 3rd watch

Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31 
Monday May 23rd, 2022 4:10:40 PM

Delia wishes Ohen the best and gives him a couple awkward goodbye shoulder pats.

She then volunteers herself and Hawky for 5th watch.
For the speech the next day she asks, "Now that Ohen had to leave, can anyone see invisible things? We'd be a lot more vulnerable this time."

Ohen Kuldrven (Jacob H) HP: 35/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday May 23rd, 2022 5:12:56 PM

"Yes, that's a good idea, Drezz can have my room, I'll clean out my stuff."

Ohen says his goodbyes, grabs his stuff, and goes off to other adventures.

DM Robert - "Do you all think there's a chance that the Diamonds aren't done with Drezz?" 
Monday May 23rd, 2022 6:05:33 PM

Bartomus is suitable impressed with Ike's knowledge and knows the work will be in competent hands.
Armalad proposes strategy.
Stohp suggests a strategy. No actual work is starting now (except boarding up of the windows-you may consider them secured), Ike is just taking measurements and checking things out.
Stock wants to make sure stonework is done by the masters.
Zanderallen thinks things aren't done yet.
Delia wonders about seeing invisible things.
Ohen leaves.
______________________

For those wondering about invisibility problems....

Knowledge Arcane 18 Highlight to display spoiler: {Glyphs of Warding covers an area and invisibility isn't proof against it; the Alarm also protects a zone/area}
Knowledge Nature 15 Highlight to display spoiler: {some animals have Blindsense like Bats, or tremorsense like EARTH ELEMENTAL}
Knowledge Dungeoneering 15 Highlight to display spoiler: {caltraps could be spread upon an area of the floor, or even flour, anything walking through the area will leave tacks, either in blood or flour.}

Drezz secures himself in the assigned room.

Watch Order:
1. Stohp
2. Bart
3. Zanderallen
4. Stock
5. Delia and Hawky
6. Armalad (with 8 hours before this)

Um....everyone roll a perception check for their watch time....

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=19 ; d20+7=19 ;
Tuesday May 24th, 2022 12:54:11 AM

"Hey, I had an idea. Wouldn't an earth elemental like the one at the temple be able to know where things were moving? I mean I think it would work, right?' Bartomus said as he came back from his walk about with Ike. "Oh, we don't need to worry about Ike. He definitely knows his wood. He's treat us well I am certain."

Bartomus eventually wandered off, got something to eat and took a quick nap. He pulled himself up and made his way over to where Stohp was on guard.

"Ok, friend, I'm your relief. Head on out to get some shut-eye. Anything to share? Bartomus asked?

Perception - 19
Knowledge nature - 19


Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+22=39 ; d20+22=32 ; d20+12=18 ;
Tuesday May 24th, 2022 1:27:20 AM

(Know Arcana: 39, Know Nature: 32, Know Dungeon: 12)

Armalad says to Ohen, "Take care. I wish I could have gotten to know you better. I think despite the guild's haughty attitudes toward spontaneous casters you folks are a-ok in my book."

Armalad says to the Others, "Well as I said I can cast see invisibility on myself which would last 90 minute per casting, technically if I prepared 2 I could give one to Joker as well and we would have two folks that could see invisiblity. Actually if the assailants are within a certain area and Joker has the wand of silent image and the ability to see invisibiltity he could use the illusion to paint where the invisible folks were like Ohen did. I would say though with such a limited window of seeing invisibility we probably save it till we know there are invisible things about. I also can prepare alarm which can detect invisible things but I can't do Glyph of Warning as that is a cleric spell. Buying those material components pretty much tapped me out of my funds but I do have 12 one pound sacks of flour now so if we needed to spill some on the floor to detect tracks we could and if we see tracks in the flour we can't account for I could cast see invisibility on myself and/or my familiar and we deal with them. The earth elemental is a good idea, if anyone can do anything with a bat that would work or caltrops going back to material solutions but like I said, I'm kind of out of cash after buying the material components I need to ward Drezz against scrying. I have 54 hours of warding total between the components I bought. 3 of those 9 hour periods would allow us to ward a 40 foot radius area where we keep Drezz for 9 hours with an illusion of my design and that would be whatever anyone scrying on Drezz would see. The other 9 hour portions would protect Drezz from various divinations directly unless whoever was trying to spy him could overcome my warding which is possible since my eclectic training weakened my caster level versus a dedicated wizard. The trade-offs were worth it in my opinion but this is one of my weaknesses."

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+20=22 ; d20+16=24 ;
Tuesday May 24th, 2022 1:29:35 AM

(OOC: Forgot Perception)

Armalad : 22
Joker: 24

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20=12 ;
Tuesday May 24th, 2022 7:09:24 AM

Stohp will help with the boarding of windows. She's fairly alert during her watch (perception 29)

Stock (JonM) HP: 110/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 10/33 used  d20+19=35 ;
Tuesday May 24th, 2022 9:30:21 AM

Stock isn't entirely sure the watch is necessary but he plays along. He does stop himself from working in the workshop during his watch though. Instead he starts widdling a piece of drift wood, leaving a pile of wood shavings on the floor in the main area.

============
Perception 35

Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31  d20+29=47 ; d20+22=26 ; d20+12=14 ;
Tuesday May 24th, 2022 9:43:47 AM

Before resting, Delia casts darkvision and longstrider on herself in case something happens in the night.
Once Stock wakes her up, Delia will silently prowl the halls of HQ, listening for anything out of place in the normal sounds of the Float.
Hawky is right outside Drezz's door the whole time.

==========
D Stealth: 47
D Perception: 26
H Perception: 14

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=23 ;
Tuesday May 24th, 2022 2:20:13 PM

"I can't add anything to stopping invisible attackers but I can place substantial divine protections on Drezz before he has to expose himself to give his speech. Delay Poison will prevent poison from affecting him, atleast until the spell runs out. Shield Other will allow me to take some of the harm directed at him, as long as we can pick up a platinum ring. Magic Circle against Evil will provide him protections as well as stop summoned creatures from being able to approach him, atleast evil ones. And finally Death Ward will give him considerable protection against death magic and powers. Except Death Ward they last for hours.

Zanderallen takes his watch extremely diligently, patrolling the hallways of the headquarters.
--------------------------------------
Perception 23

DM Robert - "Ok, friend, I'm your relief. Head on out to get some shut-eye. Anything to share?"  d6=3 ; d6=4 ; d6=6 ; d6=4 ; d6=2 ; d6=2 ;
Tuesday May 24th, 2022 6:06:26 PM

Bartomus gets some rest and takes his watch.
Armalad is full of information.
Stohp helps out with the immediate repairs.
Stock whittles while he watches.
Delia practices her stealth as she watches.
Zanderallen watches with diligence.
_________________

Watch Order:
1. Stohp 29
2. Bartomus 19
3. Zanderallen 23
4. Stock 35
5. Delia and Hawky 26/ 14
6. Armalad (with 8 hours before this) - 22 / Joker 24

Night passes uneventfully. At dawn there's a knock on the door. It's Happy again with a load of food for breakfast. He hands it through to you, reluctant to enter.[/b]"Here you go guys. I can have lunch here at 11am if you want."[/b]

Perception 15 for door answerer, Highlight to display spoiler: {The street outside is clear and it's quite.}

The Neighborhood

I don't believe anyone has established what is in the buildings next to you/around you? Am I wrong. Please let me know.

It's early in the morning, any plans?

Drezz still has work to do on his speech....though now he is practicing saying it out loud.

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Tuesday May 24th, 2022 9:23:06 PM

Bartomys headed off to bed when his watch was done and then went to sleep. When he awoke, he went up to the rooftop and spent some time thinking of the day to come and his want for the day. When he finished his meditations, he worked his way back down to the first floor. He grabbed a bite to eat and listened to Drezz practice his speech.

"Do we just stay holed up here, or should we go and see what others are doing in this part of the Float?" Bartomus asked the others.

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Tuesday May 24th, 2022 10:34:06 PM

Armalad thinks long and hard about her spell selection that day.

She tells the others, "I have prepared Alarm, multilple glitterdusts, true strikes and see invisibililty. I am also preparing detect thoughts and am planning to use it during the speech to read the crowd's thoughts. I also thought of another spell that could be useful called rope trick. We could secure Drezz and 7 others myself included in an extradimensional space if we needed to. I have also 2 Tiny Huts, 2 nondetections, a resilient sphere we could always use around Drezz also if it came to it considering it would trap him but protect him, not ideal but in a pinch if the choice is that or him dying probably preferable, and lastly false vision. I will figure I'll use 9 hours of the nondetection during the day and then at night we can use false vision on a 40 foot area that Drezz will sleep inside, preferably one where we put a tiny hut."

0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot), Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue


Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Wednesday May 25th, 2022 8:07:03 AM

(it has not been established but probably more warehouses? That's what the headquarters were)

"Probably best to hole up. If we go out then we're a target, capturing one of us would give our enemies leverage." Stohp says.

Stock (JonM) HP: 110/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 10/33 used 
Wednesday May 25th, 2022 9:20:30 AM

Stock makes a noise, that sounds kind of like a laugh. "Maybe they could catch you Stohp...not me though.

Your point is taken though. I wouldn't want to have to come rescue any of you."


==========
OOC - Is the street strangely quiet or just...normally so?

Stock (JonM) HP: 123/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Wednesday May 25th, 2022 9:21:40 AM

===========
Stat block fixed. Any chance we could heal the rest of the way?


Delia (Sub by JonM)  d20+22=26 ;
Wednesday May 25th, 2022 9:25:31 AM

Delia goes up to the roof and lets Hawky get some exercise. She paces around the roof, peaking over the edge at the street below looking for anything out of the ordinary.

Perception 26

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=22 ;
Wednesday May 25th, 2022 3:11:20 PM

Zanderallen will expend more uses of his channel energy to get everyone healed up before everyone heads to bed. He greets Happy with a smile, "You've always been good to us Happy. Lunch at 11 would be perfect. Happy could you arrange for someone to pick up a platinum ring for me? Here's 50gp for it, I would go myself but..." He gives a meaningful look inside.

He tucks into breakfast with an appetite, making sure Drezz eats. He then offers his help in finalizing the speech. "No no no. With passion. People know you're the target of assassins. Let them know you're not afraid. That's better. Now we need to work on the wording. You're getting lost in the details, big picture, give them something to get excited about. Don't lose them in the paperwork."
---------------
Zander can channel 3 times which is more than enough to top everyone off, especially with natural healing through rest.

Perception 22

DM Robert - "Probably best to hole up." 
Wednesday May 25th, 2022 5:57:50 PM

Bartomus wants to know the plan.
Armalad narrates her spells.
Stohp says they should hole up.
Stock tends to agree.
Delia takes a look.
Zanereallen makes a request and helps Drezz.

_____________

Healing....I'm willing to say your characters would have been smart enough to have done that before you went to bed. So Zanderallen would still be at full lay on hands.

Healing in general, with no cleric that is a chink in your armor. Didn't you have a party wand of healing? Can't anyone that can cast that spell use the wand? Also do you want to pick up some healing potions in the catacombs?


Happy is startled by the request but quickly nods. "Sure no problem." He pauses, then says, "You know there's other's campaigning already? Posters going up and what not. They really are playing on him being a Lord of Diamond and despite the gods' will not a good thing to have as Overlord." He then sort of shrugs. "Just saying, ya know."

Knowledge local 20 Highlight to display spoiler: {Maybe you need to see if Drezz has some campaign workers or you have some way to get the word out about why voting for Drezz is a good thing. Granted the speech is this afternoon, but it seems the opposition is stealing the march on the hearts and minds of the people.}

Knowledge Local 25 Highlight to display spoiler: {now if only you had a contact on the local paper....like Pepper Plate.}

Delia takes in the air and has Hawky flying in circles. There's nothing moving in the street in front of your building nor the sea to the east.

By the way, I found a different map, remember you planted a tree near the HQ map

Those in the building please make a perception check.

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+20=37 ; d20+16=30 ; d20+10=11 ; d20+10=17 ;
Thursday May 26th, 2022 1:08:40 AM

Armalad Perception: 37
Joker Perception: 30

Know Local - 11 fail
Know Local 17 fail

Armalad asks the others "Should I take actions against scrying starting now?"

If the consensus is yes then she'll cast Nondection on Drezz.

She says, "So someone previously said something that if there is an attack during the speech we rush Drezz into the church and put him in a tiny hut. I wonder if the rope trick would be better as it comes with an invisible window we can look out of and that spells can't effect unless they work across dimensions"

0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot), Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+17=31 ;
Thursday May 26th, 2022 8:12:21 AM

Stohp thinks to asks Drezz about his campaign team, surely he has one, and suggests they contact Pepper to give her an exclusive on the whole situation. "As much as staying here is safe we still need to get the work done that comes with running a campaign."

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12  d20+19=31 ;
Thursday May 26th, 2022 8:59:17 AM

Stock nods to Armalad, "Yes, with hired guns out after Drezz, scrying seems like too easy of a tool for them to use.

And you say they are already campaigning against Drezz...I guess that's not a surprise, especially with him in 'hiding'.

Drezz - your message has to be loud and clear, whatever it is."


====================
Perception 31
Stock is loaded with potions; I guess that leaves the more traditional healing to Bart, Z and Delia


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=34 ;
Thursday May 26th, 2022 1:04:00 PM

(Thanks Jon!)

"I've never payed much attention to politics, so how do we campaign when others are trying to kill our guy? Since we can't leave, maybe we could make posters and fliers and stuff and pay the Lakeview Irregulars to distribute them?

"If we do posters, is anyone an artist? Because unless it's a map you don't want me to touch it."


============
Perception 34
(I thought I had a cure light wand, but I didn't see it on my sheet. I have a scroll of cure serious and always prepare cure moderate. If we invest in some wands Delia would be happy to poke people with it)

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d8+3=8 ; d20+7=23 ; d20+7=24 ;
Thursday May 26th, 2022 4:26:39 PM

"I can carve things, but we kinda need to talk to a printer if Drezz doesn't have people who can do that." Bartomus added to the conversation. When Delia mentioned the irregulars, he nodded enthusiastically.

"We can pay them right? I mean getting Drezz elected makes a lot of sense and paying some of those youngsters to plaster the float with posters, if we can get some, is a great idea."

[i]YEA!!! The tree! YES! Meditation spot recalled. ;-)
Knowleged Local - 23; 24
Bartomus can do/did do a Cure Mass Wounds - well for 8 - really? For the love of all that is flipping holy.

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=26 ;
Thursday May 26th, 2022 4:27:11 PM

Hit submit versus roll - Perception check 26

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+3=16 ; d20+3=16 ; d20+7=21 ;
Thursday May 26th, 2022 4:32:19 PM

Zanderallen thanks Happy before turning back to the question at hand. "Pepper would probably help, I don't know how involved the paper wants to get on a particular candidate, but an exclusive with the man of the hour should definitely go out. Good thinking Stohp. We really need to start some counter talk going, if we could start putting words out in the Fence it would probably go a long way. Maybe a couple of us on rotation could head out to the public gathering places to answer questions."
----------------------
Know (local): 16 and 16

Perception 21

DM Robert - "If we do posters, is anyone an artist?" 
Thursday May 26th, 2022 5:47:58 PM

Armalad talks strategy.
Stohp mentions having Pepper show up.
Stock checks his potions and gives Drezz some advice.
Delia wonders about posters.
Bartomus is all about the irregulars.
Zanderallen thinks of Pepper and questions about going out in groups.
____________

From the south wall you hear some faint knocking. At first you are all tensed up but soon realize it's just the sounds you've heard before from the neighbors, boxes being stacked and crates moved around and such. Life goes on in the Float.

Drezz shakes his head. "Well I don't really have any campaign people. I was pretty much just running by going to different places and giving a speech. I guess some of the others are really throwing in the works to get elected. I've heard of some places where placards and posters and fliers are used a lot, not just speech making and going around shaking hands and acting concerned about everyone's problems." He realizes he may have misspoke. "I mean some other politicians in other cities are like that, so I've heard. I know our current Overlord genuinely cares about the people here. But many of her plans have been stymied by emergencies, lack of funding, and sudden dissatisfaction by the concerned parties. All pretty much the way the Lords of Diamond operate to get their own agenda's advanced. But a secret organization isn't so secret if it can actually be revealed to the people. Maybe if they knew for a fact what the group has been behind in the past they can view current events with a more critical eye. By all means let's go see this Pepper person. If she works for the Weekly Bugle then it's the best way to go." He stands and puts on his mask as if he's going to go out the door.

So who's going to stay behind and guard Drezz and who's going out to get Pepper and start campaign things?

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Thursday May 26th, 2022 11:38:14 PM

Armalad previously cast Nondetection on Drezz when the party agreed it was a good idea.

She says, "At minimum I think Zanderallen, Joker and myself should guard Drezz here. My reasoning is I have see invisibility I can put on Joker and myself and Zanderallen has healing capabilities. We can either do a rope trick or tiny hut while we wait for the others to get back. I have 2 tiny huts and one rope trick on the day. We should also put flour down and if anything disturbs it that we can't see that can be my clue to use See Invisibility on Joker and myself as it is a personal spell and Joker is my familiar so I can share it with him. Joker will then use the wand of silent image to paint targets on the invisible things like Ohen did and I'll use my skills / spells as appropriate"

Joker says to Armalad, "We haven't gotten that familar boss."

Armalad says, "I don't think an elf and a Mephit are compatible plus I don't think of you in that way."

Spells in Effect:
Nondetection: Drezz; 9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)

Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Friday May 27th, 2022 7:57:39 AM

Stohp puts out a hand to stop Drezz. "Sorry sir, but until speech time probably best if you stay here and we bring the reporter to you."

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12 
Friday May 27th, 2022 9:36:17 AM

"I can head out and grab Pepper. Anybody want to come with?

Z - Do you think she'd be at the paper?"


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Friday May 27th, 2022 11:01:29 AM

(assuming the Hawky knows where the Bugle is, he could probably deliver a message to her)
"If we want to keep as many eyes on Drezz as we can, I could send Hawky with a message. Or we send a couple of us out to get Pepper and flier supplies. I know my way around the Float, but am also a good sentry, so I'll go wherever I'm needed."

Delia will happily fetch things, send Hawky on Deliver missions, or watch over Drezz.

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Friday May 27th, 2022 12:24:38 PM

Zanderallen agrees letting a few people out to stretch their legs and dispel cabin fever would probably be for the best, not good to keep angry dwarves on sentry duty too long. "Sorry Drezz, but the streets are not safe at the moment until absolutely necessary. Maybe after this first speech we can start to escort you to certain places, then at least your death would look like the Diamond Lords trying to silence you." Zander gives a smile as he realizes how grim that sounds. "Pepper should be getting back the publishing house around the time you would get there. She usually tries to get in interviews first thing and then get stuff written to paper midday before interviews again in the afternoon. If she's working a story, which I'm sure she is right now."

"I think until the danger is past Drezz and I are going to be best friends."

DM Robert - "I can head out and grab Pepper. Anybody want to come with?" 
Saturday May 28th, 2022 3:01:55 PM

Armalad outlines her thoughts.
Stohp reigns in Drezz.
Stock volunteers to go out.
Delia suggests two ways to be of use.
Zanderallen offers some suggestions.
Bartomus?
________________

Drezz seems chestfallen but nods in agreement. "I can see your point." He fondles the hat you've loaned him. "You know when we do go out I can use this to look like one of you, that way it could help and throw off the assassin."

Right now it looks like Stock and Delia are leaving the building.
There's two ways to leave the building, blatant and stealthy. If you want to be stealthy and loose anyone that might be tailing you please roll Stealth.
Also roll perception and knowledge local just to see how the people are acting. Don't forget to wear your masks.

If staying inside there's little to do. You may use diplomacy to aid Drezz in his speech or you can roll perception to be on guard duty.

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=31 ; d20+15=32 ; d20+15=20 ;
Saturday May 28th, 2022 4:15:45 PM

Bartomus got all wrapped up in the rapping, the tapping, and such. He wasn't all that use to actually being in the HQ when it was a "business day."

When he got a bit stir crazy, he grabbed his mask, put it on.

"Going to look at the tree and just peak down the outside. Be right back," and he stepped out the front door. He made the very short walk over to the tree that he had helped get started overlooking the lake.

He looked out and back at the wall and windows that the attackers had blown out and then spent time just enjoying the view of the lake. After a bit, even Bartomus got an itch to go back and see how Drezz was doing on his speech.

Sorry, rushing to get somewhere for the weekend.
Perception - outside and in the short hallway to the tree. = 31
Perception - at the tree and side of the building = 32
Perception after about 30 minutes just enjoying the view and coming back into HQ = 20


Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+20=33 ; d20+16=34 ;
Sunday May 29th, 2022 8:43:11 PM

Armalad says, "Drezz, would you be willing to rehearse your speech in the 20 foot radius of a tiny hut with me? I mean I'll be on lookout but the point is if we are in the tiny hut you have total concealment meaning that xray trick won't exactly help them this time."

If Drezz assents Armalad first empties some of her flour sacks onto the floor outside of where she would be casting the tiny hut so that she can see if anyone is trying to sneak up on them again. She then casts her tiny hut in the middle where the flour is encircling so that the 20 foot radius of the spell's hut is encircled by the flour trap. (OOC: I have 12 bags; how many did I use).

While Drezz works on his speech Armalad stands guard with Joker as the inside looking out of the hut is transparent.

Armalad: 33 - perception
Joker: 34 - perception

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+10=11 ; d20+17=19 ;
Monday May 30th, 2022 7:55:16 AM

Stohp spends an hour or so helping with the speech. She's not as helpful as she would hope (11 diplomacy). After an hour she'll move to guard duty (19 perception)

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+29=34 ; d20+22=34 ; d20+1=6 ;
Monday May 30th, 2022 11:16:08 AM

(ooc: my husband and I are moving into a new place this week, so if I'm a little out of it for a bit I apologize)

"Can we take the magic disguise hat with us? I don't want to put Pepper in unneccessary danger and talking to a guy who can out Diamond Lords seems like a right in the line of fire kinda thing."
She also elects for a stealthy approach.

Stealth: 34
Perception: 34
Know Local: 6

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12  d20+1=12 ; d20+19=28 ; d20+3=15 ;
Monday May 30th, 2022 3:20:10 PM

"I have a potion of invisibility if it comes down to it."

Stock moves quietly, this time armed and armored and with his mask on. He is taking the most direct route he can think of to get to the publishing house.

===========
Stealth 12
Perception 28
Local 15




DM Robert - "Can we take the magic disguise hat with us?" 
Monday May 30th, 2022 6:27:14 PM

Bartomus goes outside.
Armalad makes a request. As DM I'll give you an out, no more attacks at the HQ. Also remember the hut is not invisible, it's an opaque sphere so while people can't see into it, they can see the sphere itself.
Stohp goes on guard duty.
Delia sneaks out.
Stock tries to be sneaky.
Zanderallen?
____________

Drezz nods and passes the hat of disguise to Delia. He turns to Armalad, "Well I suppose if you think it's necessary I can use your hut thing. But will I be able to speak to the reporter person you're bringing back? Also what if I have to go to the bathroom?

Bartomus, Delia, and Stock head out to find Pepper. The town is fairly buzzing about the implications of the election. There's numerous posters proclaiming the pro's of electing Rothchild and forcing a regent than having a known Lord of Diamond at the helm. There's a few posters proposing Gerard Gilcrest be elected and forcing the regent option as well. People are certainly talking about that as an option. There's lots of rumors flying about various things that have gone bad in the Float being laid at the doorstep of the Lords of Diamond and their evil plans.

The trio find Pepper outside the newspaper, (at least you assume it's pepper, it's a female wearing the same mask that Zanderallen has, and you know they bought their masks together). She's talking to some people and defending the Sheilds getting involved in protecting Drezz. You hear her say, "I'm sure they were told to do it. I mean come on look at everything they've done to protect the Float it the past. They CAN'T be working for the Lords of Diamond. It's a ludicrous suggestion." The people around her grumble and go away but you can sense they may not be convinced. Never-the-less she's alone now.

That's a lofted ball to you, how do you want to handle the approach to her and the pitch?

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+20=31 ; d20+16=24 ;
Monday May 30th, 2022 9:37:10 PM

(OOC: Yes the sphere is opaque not invisible but those inside the hut still have TOTAL CONCEALMENT per the spell: Tiny Hut)

Armalad and Joker keep practicing guard duty.

(Armalad - Perception: 31)
(Joker - Perception: 24)


Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Tuesday May 31st, 2022 7:19:25 AM

Stohp considers security measures. Once before they had better security. Guards, servants, all that kind of thing. Then everyone died while the Sheilds were pursuing a case and no one's wanted to hire new people since. Especially at the moment where potential hirelings could be plants by the DIamonds. Still there are other options. She reviews ideas like permanent spells on the building to prevent invasion, maybe constructs to defend but would have no personality for them to be guilty over if they died.

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12  d20+3=21 ;
Tuesday May 31st, 2022 9:24:36 AM

"Good morning everybody, I'm Stock.

Hi Pepper.

We don't work for anybody except the concepts of Good and Justice. Certainly not any Diamonds. I'm pretty sure they just tried to kill us. I'm not going to try to convince you either because nothing I say should have more weight than the message our past actions send. And regardless of anything - this guy Drezz has already had an attempt on his life. Assassinations don't fly in our book. We'd protect a lot worse characters from that kind of treatment.

Pepper - Zanderallen wanted to see you but is currently indisposed. Would you be willing to come with us?"


=============
Diplomacy 21

Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=34 ; d20+5=17 ;
Tuesday May 31st, 2022 10:06:11 AM

"Stock is telling you some solid truths there," Bartomus added from the side as Stock gave a good explanation. The taur looked about and tried to gauge the small crowd's reaction.

"You all should have been there. I was working in my room on a carving and the windows were blown inward. There were these nearly invisible hitmen that started attacking everyone in the headquarters. All we were doing was what we were asked to do, mind you. While that distraction was going on, this guy Nightshade was doing the sharp pokey, pokey with knives and things at this Drezz dude. But, we were able to beat off his elemental sidekicks, get him tied up, and turned him over to the Guard. Cause, well you know, that's what us Shields do."

Bartomus made sound effects with his mouth during his explanation and used hand gestures to punctuate points in his performance.

Perception - 34; Performance 17

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=24 ;
Tuesday May 31st, 2022 3:11:40 PM

Delia shrugs and follows Stock and Bartomus, realizing she didn't move fast enough for a stealthy approach. She adds in a whisper to Pepper, "It would also get able to actually speak with Drezz."

She keeps an eye out for any suspicious or overly interested members of the crowd.

Perception: 24

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+24=32 ;
Tuesday May 31st, 2022 4:02:46 PM

Zanderallen remains at home and helps try to cheer Drezz up by really adding some spirit to his speech. "That's a good idea about the hat. And don't worry about being cooped up in here. You can tell your story to Pepper and have plenty of good focus time to work on your speech. Good public speaking is as much about preparation as charisma. And while your opponents may have a head start on getting their story out yours is so much better. Avenging brother on a secret mission to get justice for his sister and the people of the float, burning with a crusader's fervor to make things right. You will have people eating out of your hands."
----------------
Diplomacy 32

DM Robert - "You will have people eating out of your hands." 
Tuesday May 31st, 2022 5:35:59 PM

Armalad and Joker keep watch.
Stohp considers golems.
Stock does some explaining.
Bartomus tells some facts.
Delia eyes the crowd.
Zanderallen offers encouragement to Drezz.
_______________

The crowd listens intently. When Bartomus mentions Nightshade the crowd makes suitable oo and ah sounds. It appears the 'legend' of Nightshade precedes you. The crowd disperses and you overhear them start to talk about your past exploits that have aided the city.

Pepper is also impressed by your information. "YOU guys captured Nightshade. Oh man, interviewing him would be interesting, but Drezz is number one. Let's go!" She is ready to go.

Outside team: Do you want to inquire about getting posters made or head back to the HQ?

Inside team: Drezz practices his speech. You receive a feather token message. Not sure if I said it before but in case I didn't It says the first debate is to be at 1 pm today. The podium will be in front of the Diamond Cathedral on a raised dais. The guard will be dispatched for crowd control. You may want to get their early with your cargo and assess the situation..

It's now 9am.



Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Tuesday May 31st, 2022 11:35:09 PM

Armalad says, "Yes, I think we should get there early. I also suggest we use the hat on Drezz and we have Zanderallen be prepared to cast protective spells on Drezz should we get attacked on the way to the debate. While we wait for Drezz to speak we use either the rope trick or the tiny hut to stash Drezz in. As I said I would use detect thoughts to scan the crowd for potential trouble makers. I guess the question is how do we prevent any ranged assassin from attacking the diaz?"

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Wednesday June 1st, 2022 8:26:59 AM

As discussed Stohp will offer her hat so he can disguise himself up until the speech starts. The venue will affect how they secure the location - nearby tall buildings make good angles for ranged attack for example. Once she sees it Stohp will suggest measures.

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12 
Wednesday June 1st, 2022 10:40:24 AM

Stock leads the way back from the paper, aggressively keeping people away from him and Pepper as needed.

"We captured Nightshade. Permanent invisibility is a real challenge to combat, I'll tell you. The guy seems to have no moral compass though."

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+29=47 ; d20+22=37 ;
Wednesday June 1st, 2022 12:31:07 PM

"Hey Pepper, fliers and posters help out in politics, right? Where would I get those made?" If Pepper gives her directions, Delia will hand her the hat of disguise, either to use on their way back or just return to Stohp or Drezz and branch off from the group towards wherever that would get done. She tells Stock and Bart to keep Pepper safe and that she'll meet them back at HQ.

If splitting off, she fades into the crowd and keeps an eye out for tails.

===========
Stealth: 47
Perception: 37

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Wednesday June 1st, 2022 2:26:37 PM

"I have several spells that will last several hours. I will cast them before we leave. Happy is bringing lunch at 11am. We can eat and leave HQ to get to the cathedral by noon. That gives an hour to secure the location. The cathedral should be safe, in the event of an attack our goal is to get Drezz secured inside. We can use additional protections as well. We'll want to secure any high points overlooking the location and if something gets through I will be right behind Drezz to take a hit if it comes to it."

Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=35 ;
Wednesday June 1st, 2022 4:45:59 PM

Bartomus nodded at Delia and listened to Stock as they headed back to HQ with Pepper. He kept a look out for any folks that might be following them or trying to look like they weren't following them.

Coming back into the HQ, Bartomus listened to the discussion about the cathedral and was also excited as to when lunch would be occurring.

"I have a few spells as well, Zander, that could help, but I wish I knew more about the cathedral. Any trees outside it? Might be a good exit strategy. Also, does anyone know what might be made out of stone at the Cathedral?" Bartomus offered

[I]Perception 35

DM Robert - "I guess the question is how do we prevent any ranged assassin from attacking the diaz?" 
Wednesday June 1st, 2022 5:52:18 PM

Armalad talks some strategy.
Stohp says they will have to assess the situation.
Stock talks about Nightshade.
Delia asks about poster making.
Zanderallen also talks some tactics.
Bartomus returns with Stock and Pepper.
____________

Pepper, Stock, and Bartomus return to the HQ. Pepper glances at Zanderallen and gives him a big stare and a splinking of eyelashes. Then she zereos in on Drezz. Her questions are fast and consice. However, she gives him plenty of time to tell his story. You can tell it will take a while.

The Shields in the HQ talk about the setting and are able to come up with some rough outlines of what the place looks like. After all they were just there. There's a lot of space in front of the cathedral along the streets. That's where a good portion of the crowd is going to be jammed in.

map 1 I'm not sure how to get the map to our usual exel file grid.

open air level

Pepper indicated that the publishing house behind her are the best printers around. And the Shields do have a connection with the owner from previous work. It would probably be pretty easy to have some posters made up if you have the money and know what you want to have said.
Knowledge local 15 to remember all of Drezz's talking points.
Appraise or Diplomacy to get a good deal on printing.


Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Wednesday June 1st, 2022 11:55:14 PM

Armalad says, "I can fly for 9 minutes with a casting of my Fly spell. My Detect Thoughts spell can work for as long as I concentrate on it, up to 9 minutes. I don't know if I should be flying over the crowd, detecting thoughts, looking for trouble makers or if my prepared spells might be put to better use. Any ideas?"

Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+1=11 ; d20+1=21 ;
Thursday June 2nd, 2022 1:16:51 AM

Delia nods in thanks to Pepper and then pauses, looking at Bartomus and Stock for help before they leave, "There was, uh, something about a collapsing pillar? And... adventurers? We should have brought someone who's good at people..."

If enough of Drezz's talking points are remembered, she write them down. Then, she heads to the publishing house and approaches the nearest worker.
"Hi, um, I'm with the Shields and we're supporting-er-helping out Drezz. He seems really nice actually and isn't one of the Diamond Lords-well, he kind of is, but he doesn't like them-" she cuts off her nervous tumble of words, pushing her notes of Drezz's policies to the worker, "Please help."

Once help is acquired, she does a solid job of negotiating a good deal.

Know local: 11 vs 15
Appraise: 21

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12  d20+3=17 ;
Thursday June 2nd, 2022 9:31:32 AM

"Delia - What do you mean we should have brought somebody who's good at people? Here's what Drezz said..."

Back at the HQ, Stock participates in building a plan for the speech. "If I remember right, the site for the speeches is going to be in front of Flower's Temple. Candidates will be inside the temple until called to the stand. The stand is going to be built raised so everyone can see the candidate speaking...and I think I remember that more or less verbatim.

Now we will probably want some air cover - maybe Armalad, Bartomus and Delia up high. I'll be in the crowd, first row looking outward for disturbances. Z - you are probably sticking to Drezz's hip the whole time. Stohp - maybe you are with me."


==========
Local 17


Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Thursday June 2nd, 2022 10:23:49 AM

Stohp lets the others worry about the posters and focuses on the security (I'm going to have a lot of suggestions for both a grid map and how to run security but will need weekend time to formulate plans)

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Thursday June 2nd, 2022 3:47:52 PM

Zander flashes a smile back at Pepper, trying to hide his stress but definitely not able to do so from her. He joins the war table with Stohp as they plan speech security. "We'll want to position everyone where they can help if something happens, either vantage points with range, or nearby to hit things. I agree Stock, I'll be with Drezz at all times. Armalad 9 minutes may not be enough. If this is a debate it could go a couple hours. You may want to save your fly spell if something happens so you can react."

DM Robert - "You may want to save your fly spell if something happens so you can react." 
Thursday June 2nd, 2022 5:35:15 PM

Armalad offers some strategic ideas.
Delia tries to get some posters out.
Stock (tries to help Delia despite going back already...will the DM be generous?) and offers some tactic thoughts.
Stohp stays on guard.
Zanderallen suggest that limited time spells be held as reaction spells.
Bartomus?
________________

Drezz gives a lot of information to Pepper. A lot.
Sense Motive 20 Highlight to display spoiler: {As Drezz finishes what he's talking to Pepper about you notice Pepper appears a little pale as if seeing the big picture for the first time and maybe slightly scared.}
At last they are finished and Pepper gets up. She tucks her notebook away. She then turns to the group. "Is there a back way out of here? I think with what he told me I may want to be a bit discreet with getting back to the Weekly Bugle. This is certainly going to warrant an extra special edition."
Knowledge local 10 Highlight to display spoiler: {There's your locked up entrance to the sewer.}

Delia manages to get a few of Drezz's points out. The print manager says, "Well we can do you a special. We sort of have a rate for these politicians. A gold piece a poster and we'll even get them hung up for you if there's particular places you want them put. We can have a batch done up in about an hour."

It is now 10am.

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20=4 ; d20+10=21 ;
Thursday June 2nd, 2022 9:59:44 PM

Sense Motive: 4
Know Local: 21

Armalad says to Pepper, "We have a locked exit / entrance to the sewers if you don't mind going that way that is."

She asks the others, "We got 3 hours before it is time for Drezz to give the speech. What time do we need to be there prior so he can get collected."

Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue


Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+12=26 ; d20+7=26 ;
Friday June 3rd, 2022 1:22:46 AM

"Yea, it's a bit overwhelming when you hear it all laid out, but you got this Ms. Potts. If anyone can write this story and get it out there, it's you." Bartomus offered up as he caught the look on Pepper's face. "Right Zander?"

Bartomus nodded affirming what Armadald had suggested as a means of getting out of the HQ unnoticed.

Armalad question started Bartomus thinking again.

"Would there be any benefit in seeking some assistance from Eberyon in the form of an ally of some sort during the time we are heading to and while at the Cathedral?" The taur asks aloud and then scans for any reaction from his fellow Shields. "I just keep trying to think of ways to give us additional support in all of this?"

Sense Motive - 26; Knowledge Local 26
Question about using "Lesser Planar Ally"



Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20=20 ;
Friday June 3rd, 2022 8:03:20 AM

Stohp will volunteer to escort Amber out. She's been part of the group since the beginning and knows the sewer route well so can prevent her from getting lost or falling into any nasty puddles.

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Friday June 3rd, 2022 11:51:42 AM

Zanderallen hugs Pepper close once she finishes her interview and he see the worry in her eyes. The gratitude on his face is evident as Stohp offers to escort her out the sewers. "You might want to be careful after you publish this story. We are going to root this out, but the Diamond Lords will not go down without a fight. And if something doesn't feel right, use this, for emergencies. Love you, Domi watch over you. Zander takes one of the feather tokens from the overlord and presses it into her hand. Once she leaves he settles into his old rituals of cleaning his blade and armor, making sure every strap is in place and tight.
-------------------
Sense Motive: auto-pass

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Friday June 3rd, 2022 1:53:04 PM

If needed, Delia's movespeed is 45ft so she could stare in horror at the nice man helping her as she realizes she doesn't know Drezz's points, run and catch up to Stock, Bartomus, and Pepper, and then return to the publishing house with her answered questions. Or realize she needs help before heading into the business

As a long time float resident and ex-townguard, Delia would note down many high traffic locations for the posters. She'll target the lower half of the city more because she knows it better, putting some extra ones on the level where the pillar is collapsing.
She counts out 165 gold, "150 posters please. The extra 15 is to make sure they get hung well before the fancy speeches this afternoon."

DM Robert - "The extra 15 is to make sure they get hung well before the fancy speeches this afternoon." 
Saturday June 4th, 2022 2:52:18 PM

Armalad asks when they should get to the cathedral.
Bartomus muses about requesting another power to come to the cathedral.
Stohp volunteers to take Pepper out.
Zanderallen worries about Pepper.
Delia gets the job done.
Stock?
____________________

Well Eberyon is a power unto himself. You're not going to be able to summon him. The task required of a planar ally is not going to be cheap, and it would have to be one within its power to achieve. Lesser Planar ally, lesser, is only going to get you a 6HD ally at best things like: Half-Fiend Minotaur, Barghest, Bearded Devil, Hound Archon, Janni, Nightmare, or Shadow Mastiff.

Pepper looks at Zanderallen and then hugs him fiercely. Even in his armor he can imagine feeling her arms pressing in on him. She nods to Stoph and the two leave through the sewer entrance.

Delia returns pleased to report that campaign posters for Drezz will soon be hanging in inconvenient places for the other Lords of Diamond.

A little before 11 there's a knock at the door. It's masked Happy with your lunch and the ring that Zanderallen ordered. Happy winks at Zanderallen, "I assume this isn't for Pepper, but if you ever get around to it I know a guy."

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Sunday June 5th, 2022 2:04:56 AM

Stohp finalizes her thoughts on how to guard the meeting place. She figures Armalad should go on top of one walll and Delia on the other. They can use long range magic and keep an eye open for snipers from up there. Zander and Stock should stay with Drezz on the platform. They can body block attackers and use healing/defensive magic to keep him safe. Stohp and Bartamous should be in amongst the crowd looking for assassins hidden in the masses. People with concealed weapons and the like. She also wants to know about guard presence - with how important the speeches are presumably the guards would be there on crowd control if nothing else.

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Sunday June 5th, 2022 9:41:31 PM

Armalad says to Stohp, "My detect thoughts spell only works for me while I concentrate. I could start on the wall but then use my fly spell + detect thoughts to buzz the crowd overhead looking for surface thoughts of wood-be assassins and Joker could probably fly with me and use that wand of silent image to highlight them for you. I only have 9 minutes on the 2 spells so when it is getting close to them expiring I could fly back over to the wall and be on watch with Joker at my side."

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue

Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Sunday June 5th, 2022 11:18:28 PM

"Alright Stohp, I can play recon and crowd search." Bartomus said to his fellow taur as they got into their planning for what they should do.

Bartomus made a point of getting his glave and bringing it down to the group.

"Anyway, this time, we can hide our weapons in something? I mean I don't want to be trying to protect our next best hope for the Float with just my horns and hooves."


Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Sunday June 5th, 2022 11:18:28 PM

"Alright Stohp, I can play recon and crowd search." Bartomus said to his fellow taur as they got into their planning for what they should do.

Bartomus made a point of getting his glave and bringing it down to the group.

"Anyway, this time, we can hide our weapons in something? I mean I don't want to be trying to protect our next best hope for the Float with just my horns and hooves."


Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12 
Monday June 6th, 2022 10:29:36 AM

"Forget about hiding your weapon. Just carry it openly. And this time..." He holds up the badge. "...it's legal."



Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Monday June 6th, 2022 12:00:12 PM

Delia reports on her poster posting when she returns.

She adds to the planning, "We need an exit strategy in case things go south fast. Are we scattering and regrouping back at HQ? Getting Drezz to a nearby defensible position - which would be where? - and grouping on him first?
"Eyes in the sky is a good idea, but I could put Hawky up there instead of me. Even though it's a good vantage point, I'm concerned about getting stuck on top of a wall and things moving out of sight."


She looks at the hat of disguise, "How many magic disguise potions could we get our hands on? Something goes wrong and suddenly all of us look like Drezz so assassins don't know who to target?"

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Monday June 6th, 2022 2:46:01 PM

Zanderallen takes the ring from Happy, "This one is a focus for some protective magic, but I may need your guy sometime..." His voice trails off as he looks off where Pepper disappeared. His gaze moves back to Drezz and he snaps back to business, there may never be a good time but under active assassination threat was a worse time from most. He hands the ring to Drezz, "This is a focus for a shielding spell I will be placing on you before we leave, don't take it off."

Zander helps Happy bring in lunch, "Eat up everyone, after this is go time. No need to hide weapons, this time we're not guests to a religious ceremony. We are a protection detail, being visible deterrents can sometimes be more effective than the actual protection we provide. In the event of an attack our fall back location is the Cathedral. If that's cut off we get Drezz into a rope trick and/or tiny hut. Then we'll assess the best method to get back home based on the threat."

He then sits down and eats with vigor.

DM Robert - "Forget about hiding your weapon. Just carry it openly." 
Monday June 6th, 2022 6:00:12 PM

Stohp tries to finalize plans.
Armalad tries to finalize her plans.
Bartomus asks about weapons you can gear for war no problems
Stock points out that now you has the stinkin' badges though most of you probably don't know that movie
Delia asks about contingency plans.
Zanderallen states some things and goes nom nom on the food.
_______________

The food is good. Drezz picks at it a bit, but manages to get some down.

Questions:
How fast do you want to eat? 10 minutes or 30 minutes...or an hour?
How fast and how do you want to get to the cathedral? Quick march straight up? Stealthy through the sewers...though that would actually take longer overall. Some other method(s).
How much time do you want to have to check the area before the speeches start?

Right now I'm thinking of zones for placements once you get up.

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Monday June 6th, 2022 9:49:24 PM

Armalad says, "If things go wrong we could hold up in a rope trick for a couple of hours. not many spells can get in, the entrance is disguised and we could see out."

As for eating Armalad doesn't want to eat so fast she gets indigestion. She also thinks they should try to take an unexpected route to get to the venue and get their early enough they have some time to scout things out prior to the speechifying.

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Tuesday June 7th, 2022 4:57:36 AM

(the giant diamond on the map is the temple right? Where the speech is being done?)

"If an attack happens then Zander and Stock grab Drezz and rush him into the temple building where the avenue of attack is more limited. The rest of us try to apprehend the attackers. We probably don't want to try to rush Drezz through a panicked crowd of civilians. If the assassins stay and fight then the height advantage will let Delia and Armalad attack with impunity. If they flee it's probably best to let them - our priority is Drezz's saftey, and any hirelings probably won't be running around with direct evidence of who their bosses are. Our enemy has proven to smart for that.

I want someone on each wall - if we only put one person on the wall then with our luck some sniper will end up on the opposite side. Armalad and Delia are the only two with good enough ranged options to provide support from so far if someone from the crowd attacks. There should be no risk of those on the wall being cut off because we won't chase fleeing assassins, we'll stick close to Drezz. We'll deal with any attackers while Zander and Stock keep Drezz safe, then regroup in the temple and escort Drezz safely home. The enemy has shown capability of moving assassins into the same room with Drezz while the rest of the team is busy so you two should stay right next to him at all times just in case an obvious attack outside is bait for us to stash him and leave him vunerable."


Stohp waits for other critiques/comments on the plan. The nice thing about a large team is that they can find holes in her logic and flaws in her plans. She'd want to get to the speech spot at least a half hour early if not more to survey the grounds and find a good place for Drezz to hole up safely in case of attack. She also still wants to find out if there will be any regular guard presence, even if it's just for basic crowd management.

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12 
Tuesday June 7th, 2022 9:36:31 AM

"I like what Stohp said. I'll just add that Z and I will be in front of the stage offering a direct line of resistance. I will try to keep my head and not pursue any henchmen...but no promises there. I tend to get carried away sometimes.

Delia - those walls are only 15' up. You won't get stuck up there and if needed, you should be able to jump down pretty easily."


==========
OOC - Ironically I was quoting an entirely different western that nobody is picking up on

Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Tuesday June 7th, 2022 11:06:43 AM

"Got it and agree with the plan there Stohp. Get to gear up, so going to get in the armor, carry the glave and look the party. Then we just keep him alive. Got it." Bartomus used a quick flip of his thumb to point at Drezz.

As he started back up the stairs to his room to get his armor on, he turned his head back and asked, "We going to eat quickly here and then what use the sewers or just walk up on the lifts? He's going to need to shake some hands and kiss some babies right?"

Bartomus quicky climbed the stairs and changed into his armor.

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Tuesday June 7th, 2022 12:06:16 PM

Zanderallen encourages everyone to eat at least a little, giving a good half hour to eat in comfort. "Plan sounds good Stohp, hear that Drezz? Something happens you stick to me and Stock will clear our path. Since I'm your bodyguard use your hat of disguise to look like me, should confuse any attackers."

Zander fully gears up and makes sure everyone else does as well. "Out the sewer, we'll take the run to the central stairs and then come out to the street. Should give us a head start on anyone watching the front door. Straight up the stairs, on the double, guards try and stop us flash the badges and keep moving."

Right before they leave Zander casts some long lasting protections on Drezz.
-----------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Tuesday June 7th, 2022 1:31:52 PM

Delia, always fully geared up even when socially unacceptable, calmly eats a hearty lunch. Once she realizes the wall is short enough to jump off, she is content with being stationed on it.

She throws in, "If we don't mind annoying the crowd, I can cover behind or to the sides of us with some entangles if we leave in a hurry."

DM Robert - "Forget about hiding your weapon. Just carry it openly." 
Tuesday June 7th, 2022 6:14:48 PM

There's a general discussion of tactics.
Stock, would that be the movie The Tin Star?
Delia, entangle requires grass etc. Most of the area except the green park like one is cobble stone.
Bartomus no hand shaking or baby kissing. Everyone's wearing masks anyway.


1: Okay this is primarily prep stuff. Spent some time creating the map with zones listed.
zones map
Name your zones in the next post? (A would be the Dias, but you don't have to be there until the speeches start....
Do you want to be in up there at 11:30 local time and start checking the area out? And checking the guards on duty out?

2: I found you another way up. Long ago there was an adventure where the Shields were transported between levels with a flying carpet and that it was an expensive business within the city. Not sure what it was called but I found a Gordo's Transport on the Gold level. They have 1 10x10 magic carpet. It can't carry all of you because of you large's but it can make multiple trips. Let's say the Overlord has booked it to transport you up. It's ready when you are.

3: The buildings along the inner blue wall are all businesses. They are all 1 story. It would be gauche to live above your business if you are operating on the Open Air level.

4: Look at the range line, roughly 1 inch should be 200 feet. At least that's what it looked like in photoshop. Estimate thusly, the short area of the trapazoid in front of the dais is 200 feet to the back edge where the grass starts.

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Wednesday June 8th, 2022 12:11:40 AM

Armalad tells the others, "I may use a bow but I'm most effective within' 30 feet with total concealment as I get sneak attack damage. I'll stay on the wall if that is what you guys want but having me be able to fly with Joker by my side would give me mobile options especially if joker is using his wand of silent image to put me in an illusionary fog cloud. Does that change your plan for me any? I'm not going to bring anyone down at long range today especially with the spells I prepared for today as I did more defensive countermeasures to foil invisibility, scrying and give cover if we get into a pitched battle."

"Like I said I have detect thoughts with a time limit of 9 minutes so wherever I am I can patrol my nearby crowd and guards looking for thoughts of assassinatiion but I don't know if you want me to check my area out ahead of time or wait until the speech starts and patrol. I also can fly for 9 minutes which would give me the ability to move between areas but again I don't know if you want me to use that to check my particular zone or be multi-zonal or save if for if an assailant reveals themselves."

If the party still insists on the original plan of having Armalad on one of the walls her and Joker will take zone 1. Otherwise if they think she should be multi-zonal then theoretically she could fly between 1, 5, 3, 4 and 7 for 9 minutes and then when the spell is running low land at either zone 1 or zone 7 as on top of the 2 story building could also be a good position for her if not a wall.

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue


Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Wednesday June 8th, 2022 7:14:03 AM

"If you can fly then by all means do so. The important thing is to have eyes on both walls in case of snipers - flying over the wall and over the main crowd does that just as well as you sticking to the wall. Alternatively, If Bartomous has enough range on his magic he can take the wall and you can fly over the crowd on the ground. For the most part we should all be mobile except for Zander and Stock. If you see something suspicious in the next zone over then check it out.

We also just don't have enough people to cover everywhere. We'll have to focus on the closer areas - if a sniper or mage takes a potshot at him from the distance then they'll be so far a way a healing spell and rushing Drezz into the temple will be enough to keep him safe.


So, per Stohps stated plan, Zander and Stock would be zone A playing bodyguard. Delila would be in either 5 or 6, with either Bart or Arm taking the other wall. Stohp would be in the crowd 3, possibly cycling between 3 and 4. Bart or Arm would be the 2nd person in the ground crowd, mostly 4, maybe some 3. Regardless of where Armalad starts, she would be flying around sweeping with detect thoughts and visiting other nearby zones. 1,2, and 7 would be unguarded by the party.



Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday June 8th, 2022 2:53:52 PM

"Alright, I say you all fly up on carpets," Bartomus points over at Zander and Stock then nods over to Drezz. "A few of us can use the sewers and a few of us just go up in the lifts. That might be the best way to do this."

"I can stay up on those shorter walls and do things from there." Bartomus offers as he tightens up his armor, checks his gear and grabs some grub.

"I am all for using the lifts and getting the word out that Drezz is already in the Cathedral with our little friends if that works."

Bartomus can use the lift, or the carpets, not sure about a taur in the sewer. He's going to take up a post after scanning the area around the dias (is that cobblestone in front of that?), he'll go to a place up on the shorter walls of Zone 6

Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday June 8th, 2022 2:53:52 PM

"Alright, I say you all fly up on carpets," Bartomus points over at Zander and Stock then nods over to Drezz. "A few of us can use the sewers and a few of us just go up in the lifts. That might be the best way to do this."

"I can stay up on those shorter walls and do things from there." Bartomus offers as he tightens up his armor, checks his gear and grabs some grub.

"I am all for using the lifts and getting the word out that Drezz is already in the Cathedral with our little friends if that works."

Bartomus can use the lift, or the carpets, not sure about a taur in the sewer. He's going to take up a post after scanning the area around the dias (is that cobblestone in front of that?), he'll go to a place up on the shorter walls of Zone 6

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Wednesday June 8th, 2022 3:05:18 PM

Delia suggests that she could be on Zone 1 or 2 with a rope down to the ground, or if things are desperate she could hop off. And/or Hawky can patrol over 1 and 2.

Or 5 or 6 is fine. She'll go wherever it's deemed best.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Wednesday June 8th, 2022 3:05:18 PM

Delia suggests that she could be on Zone 1 or 2 with a rope down to the ground, or if things are desperate she could hop off. And/or Hawky can patrol over 1 and 2.

Or 5 or 6 is fine. She'll go wherever it's deemed best.

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Wednesday June 8th, 2022 4:51:21 PM

Departing on carpets at 11:30 the goal is to get Drezz secure in the cathedral as soon as possible and begin assessing the area. Zander asks after guard on the outer wall, wanting to know how secure they are.

Zander listens to the plan nodding along. "Delia if you take Zone 1, just make sure to stay far enough out from the cathedral you can see all of the lower walls, we can have Hawky patrolling over Zone 2. Bart can stay near Zone 6 side. Armalad flexing through between 5 and 6, flying when needed. Then our only real weakness with be Zone 2 and 7. Anywhere else will be covered by Delia and/or have someone nearby. Zone 2 Hawky may give advanced warning and there or Zone 7 we can quickly cover Drezz from harm as Stohp said."

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Wednesday June 8th, 2022 4:51:21 PM

Departing on carpets at 11:30 the goal is to get Drezz secure in the cathedral as soon as possible and begin assessing the area. Zander asks after guard on the outer wall, wanting to know how secure they are.

Zander listens to the plan nodding along. "Delia if you take Zone 1, just make sure to stay far enough out from the cathedral you can see all of the lower walls, we can have Hawky patrolling over Zone 2. Bart can stay near Zone 6 side. Armalad flexing through between 5 and 6, flying when needed. Then our only real weakness with be Zone 2 and 7. Anywhere else will be covered by Delia and/or have someone nearby. Zone 2 Hawky may give advanced warning and there or Zone 7 we can quickly cover Drezz from harm as Stohp said."

DM Robert - "We also just don't have enough people to cover everywhere." 
Wednesday June 8th, 2022 6:07:29 PM

Plans are discussed.
Okay like Armalad has been saying her flying is going to last only 9 minutes and you are getting up there at 11:30 and the speech doesn't start until 1pm. So you can go zone or wander around checking out security. I imagine you'd want to save the flying until the speech actually starts...or until Drezz actually steps out from the temple.

_________________

There's a knock at the door and you see it's Gordo. He nods to you, "My lords and ladies, If you would like we can handle boarding from your roof. It would limit the number of people seeing you leave as I can take you directly out toward the lake and then up and around to the temple. I can take um, the regular sized folks in the first trip and then I can come back and take your two larger members in the second run. I believe there is a back entrance on their patio."

In the temple you are met by two paladins. They nod to Zanderallen. "Sir we are here to assist you. There is an anteroom where we had planned to put the politicians. But then it was pointed out to us that perhaps keeping all of them separate would be more prudent. So we've set aside some of the quarters for our guests. Please let us know how you would like to proceed."

At the front of the temple Lieutenant Lestrade is waiting to speak to you. "He nods to you. Good to be working with you again but I wish the circumstances were better. I have 20 men ready to be assigned. Also There's 10 of the palace guard that have placed themselves at our disposal for this event."

It is now 11:45

So I had an idea....
new map idea

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Wednesday June 8th, 2022 9:32:42 PM

Armalad says, "I'm going to save the Flying / Thought Detecting for when Drezz speaks."

She asks the others, "Do you still want me on one of the walls? I could patrol there for a while I suppose.
If not you could place me wherever you need me."

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Thursday June 9th, 2022 7:45:04 AM

The guards have almost certainly managed this kind of thing before, or at least one of their captains would have. So Stohp doesn't tell them what to do, rather she asks them what their experience tells them about placement of guards and keeping things civil. Even beyond assassination attempts there are important crowd control duties the guards will likely have - keeping people orderly and preventing stage rushes by excited or angry crowds, that sort of thing.

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12 
Thursday June 9th, 2022 10:57:29 AM

"Lestrade? Is that you? I hate these masks. When the Drezz goes outside, I'll be right in front (Zone 3), trying to look intimidating and looking outward."

==========
Stock will drink a potion of Heroism before he goes outside - active for 50 min

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Thursday June 9th, 2022 3:02:02 PM

Zander sighs in relief as he recognizes the guard lieutenant in charge. Since Lestrade is asking he's willing to provide advice on how he'd prefer the guard set up. "Lestrade, it's good to see you. We've got a plan of how we're going to setup, which I'd rather not discuss, no offense to you but the less people know the better. Please modify my placements if you have any better ideas, they are your men. But I think the best way to supplement our positions is the ten palace guard in front of the platform to hold back the crowd, then all of your men divided into pairs. Your most trusted pair at the doors of the cathedral in case we need to retreat inside. Then a pair on all the walls, outer and inner each side. Two pairs guarding the house (Zone 7) and the final three pairs patrolling around the main crowd. Thoughts?"

DM Robert - "I hate these masks." 
Thursday June 9th, 2022 5:37:11 PM

Armalad is open for whatever needs to be done.
Stohp asks for the guards opinions.
Stock says his plans.
Zanderallen gives some orders, after all you are guard commissioners now. I think your math is off
Bartomus?
Delia?
______________

Lestrade nods but before he says anything one the temple paladins steps forward. "Sir, I respectfully request that you have myself and Erlic as the guards to the temple doors. Then Joan and Wilhelm can be guarding Drezz's room before the speech starts. Oh my name is Charles."

Lestrade smiles, "Well Stock I can see that Zanderallen has a grasp on things. But I think we have a few more teams for general 'floor' duty in the crowd." see the map for disposition of men.

He then looks at everyone. "Some people are starting to gather now. Do you want to patrol some to see if there's anything we may have missed or anyone that is already acting suspicious? Granted we could do that, but it's big area to cover and there's going to be several hundred people up here, if not a few thousand. I understand that the Overlord is contracting some sort of magical to help broadcast the speeches to other places in the Float since our entire population of 51,203 can't possibly fit in this area. And there's a variety of street performers staring their acts to entertain the crowds and such as well."

It is now 12:00 game time.

IF you want to patrol then it is either perception check or a sense motive check. You will need to specify what zone you are in.

da map

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+21=40 ; d20+17=24 ;
Thursday June 9th, 2022 10:36:56 PM

Armalad patrols zone 1 with Joker at her side looking for anything amiss. She casts the Minotaur version of Toros Taur Try on both herself and Joker granting them each a +1 to Perception for 10 minutes. She also has her Alertness bonus for having Joker within arms reach.

Perception (Armalad): 40
Perception (Joker): 24

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue


Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=24 ;
Friday June 10th, 2022 12:16:08 AM

Bartomus worked his way up and onto the wall (Zone 6) and it wasn't as easy as he expected what with the crowds, the glave, and the armor. When he got up there, he took a few seconds and then began scanning those about him and down below (Zone 3).

Sorry.
Perception Zone 3 - 24


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=29 ; d20+29=41 ; d20+12=19 ; d20+15=23 ;
Friday June 10th, 2022 12:48:54 AM

(sorry, it's been a rough day/week)
For patrolling, Delia posts herself to zone 1 and Hawky to zone 2, with orders to return to her if he sees anyone who looks like they're trying to hide and/or be suspicious as a smart and well trained hawk determines suspiciality (yes I know that's not a real word). Delia also tries to remain unseen on her patrol, looking out across the other zones with her spyglass.

==================
Delia Perception: 29
Delia Stealth: 41
Hawky Perception: 19
Hawky Stealth: 23

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Friday June 10th, 2022 12:50:55 AM

(whoops. Both Hawky and Delia will both be on zone 2 for patrol. I missed Armalad's post. My bad.

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Friday June 10th, 2022 5:55:43 AM

Stohp will wander the area keeping her eyes peeled and checking the nearby one story buildings to see if any would make a spot for an assassin to hide.

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12  d20+19=22 ;
Friday June 10th, 2022 11:17:38 AM

Stock stays in the temple for now, wandering room to room and looking for things out of place.

===========
Since it's still 1 hour until speech time, Stock still hasn't taken the potion
Perception 22...must be distracted


Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Friday June 10th, 2022 12:18:59 PM

Zanderallen nods as Lestrade makes the adjustments to the guard dispositions. "That should cover us as far as security goes. If anyone wants to conduct some presweeps I'll stay with Drezz and get him warmed up for the speech." In the room Zander works to make sure Drezz is relaxed and ready to go. As they approach speech time he has a couple more protections to cast on Drezz before they leave the cathedral.

DM Robert - "I hate these masks." 
Saturday June 11th, 2022 3:53:16 PM

Armalad patrols zone 1.
Bartomus uses the handy steps (not shown) and goes up the wall to better see down into zone 3.
Delia patrols zone 2.
Stohp goes into zone 3? 4?
Stock looks through the temple.
Zanderallen stays with Drezz.
______________
The perceptions you rolled last time allow you to see a few things. To get more detail you need to make some more rolls, sometimes one sometimes two.

Armalad spots the two guardsmen on this level talking with a man in front of a food cart. He appears to be selling a variety of shish-kabob type foods. The kabob's look to be over a foot long from where she is. She can't overhear the conversation but there's some hand gesturing going on.
Sense Motive 15 Highlight to display spoiler: {Apparently they are asking the man to move his cart further down the wall, and he's complaining that most of the people are toward the temple end of the wall and that's where the best sales are going to be.}
Perception 25 Highlight to display spoiler: {those are some really long shish-kabob and there's more lying on the top. Might almost be more like a crossbow bolt.}

Bartomus you spot a man zig zaging through zone 3. He's not really trying to get a good spot for the stage, he's moving against the crowd and going toward zone 4 at an angle.
Perception 25 Highlight to display spoiler: {You note his hand movements. The man is cutting purse strings.}

Delia, Hawky spots something and dips and whirls to get your attention. It looks like there is a fight going on in front of the reddish pink building along the row of buildings on the western inside of the low blue wall.
If you want to go investigate Perception 20 or sense motive 20 Highlight to display spoiler: {The building is a tavern. An argument in the tavern has spilled out onto the street. Apparently one man accidentally insulted the other re the appearance of the man’s wife. They’re unarmed and equally inexperienced in fighting. Lots of wild punches and a crowd gathering.}

Stohp see's a street performer juggling knives close to the edge of the stage. He looks nervous.
Diplomacy 15 to talk to him or Intimidate 15 Highlight to display spoiler: {There’s a big crowd after all and he doesn’t want to make a mistake. He mentions that this is the best place to earn some coin especially on a day like today.}

Stock....nothing really going on in the temple.

Zanderallen, the priests approach you. "Zanderallen we would like to help with the veracity of the orators. We have prepared Zone of Truth."

Drezz pipes up, "Yes, also summon some priests of Alemi, I would have their oath binding to aid in my narration."
Zanerallen and Stock, Knowledge Local 15 or Knowledge Religion 15 Highlight to display spoiler: {Oath-binders is a thing in the Floating City where one hires a priest of Alemi to moderate important meetings to make everyone tell the truth and Oath-Bonds an agreement with a magical consequence if one of the parties reneges on the agreement. }

It's now 12:30
map

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+10=26 ;
Saturday June 11th, 2022 9:16:09 PM

Stohp approaches the knife juggler and asks him to move back 100 feet from the stage (diplomacy 26). She has no objections to him practicing his trade, just not next to the stage. She'll find him a nice spot where he can perform to those waiting without being in the way.

Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=23 ; d20+15=19 ; d20+15=25 ;
Saturday June 11th, 2022 11:58:33 PM

Bartomus found a good place to stand and look over the crowd gathering below. He caught sight of someone moving against the flow of the crowd and at an angle and tried to keep the swimming upstream person in his sights.

" 'cuse me," the voice was a bit higher and he only heard it because he felt a tug on his kilt. He tried keeping the man moving against the crowd in his sight, but had to look down as there was another tug.

Bartomus looked down and there was a very small child pulling on his kilt. The child was stocky and had bushy eyebrows looking up at him with a slight twist to its closed lips.

"Yes?" Bartomus asked and tried to smile slightly as it seemed that the child was worried.

"I can't find my mama. Can you see my mama?" The voice was higher pitched and there was a quiver to it. Bartomus sighed softly and nodded down at the lost little one. He knelt down to be a bit closer.

"Sure, sure, what's your mama look like and what is she wearing?"

"She's got blonde hair and a blonde beard." The child, and Bartomus was pretty certain a dwarven girl, said without hesitation. "I call her mama, but other people call Geira. We're Stonglocks."

Bartomus nodded as she spoke and then she thrust her small hand out at him. He chuckled and carefully let her grasp two of his fingers which she shook. His smile grew and he chuckled.

"Well, now, we should be able to find her. Here's my question though, did you lose her up here or down below, little miss?" Bartomus asked with a slight nod.

"Oh, up here, I am sure of it. I tried seeing down there, but had to pull myself up on my tip toes and then she wasn't next to me, but you were. I am Armata."

Armata let his fingers go and tilted her head. Bartomus nodded and focused his gaze on her which knitted his brows together and Armata became a bit nervous.

"Alright then, Armata Stronglocks, I am Bartomus with the Silver Shields. What I am thinking is maybe you could climb up on my shoulders, hold on to my horns and we can find your mama together, watcha think?"[b/]

The dwarf's eyes went wide and she smiled. [b]"Sure, Mr. Bartomus.


Armata scampered up onto his shoulders and Bartomus used to his glave to steady his slow rise as he stood up. He glanced back out at the crowd below but couldn't see the man and sighed but then turned towards the crowd that had gathered where he was at. He didn't see anyone with blond hair, but suddenly heard a loud excited squeel and the shout of "MAMA."

Numerous masked heads turned his direction and gave the odd pair an even odder set of stares. But, one of the heads that turned about had a blonde braided beard hanging below the bottom of a cat mask. That woman's eyes went wide and scampered over to where Bartomus and Armata were.

"Child what are you doing up there on this poor man's shoulder and why weren't you were I told yo to be at all times, RIGHT NEXT TO ME." Bartomus did his best not laugh as it was pretty clear that the latter question was anything but that. He could hear a bit of a whimper from Armata.

"Ma'am, I may have cut her off without realizing it when I came up the stairs and stepped up to the wall there to look at the cathedral. Your little one asked if I could help her find you. Us Silver Shields are always willing to help someone lost find their folk."

As Bartomus spoke, he started to kneel back down leaning on his glave. Armata's mother was less than pleased, but seemed to relax a good deal as she listened to what Bartomus said. As he finished, her eye went up and she smiled. Armata climbed down using Bartomus' horns and bent knee as needed. She eventually jumped down and stepped next to her mother.

"Thank you Mr. Bartomus." Armata said with a strong voice. She looked up at her mother and smiled very innocently. Her mother looked back at Bartomus and he simply nodded at her and smiled.

"Alright, little miss, mind your mum and enjoy the event. Going to be lots of talking, but you can watch all of the people and their masks. Nice to meet you Armata of the Stronglocks." There were a few more nods and then her mother's hand took Armata's and off they went. Bartomus chuckled into his mask and laughed when Armata's head swung back to look at him with a giant smile on her face and a slow exaggerated wink.

He turned back to see what was occurring below.

Perception 23 - so wrote a short story as to why; Perception to find Mama and helping Armata - so 19; New perception for scanning the crowd again - 25

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20=7 ; d20=12 ; d20+21=39 ; d20+17=24 ; d20+39=43 ; d20+17=30 ; d20+21=41 ;
Sunday June 12th, 2022 8:41:02 PM

Sense Motive: 12 - Armalad
Sense Motive: 7 - Joker
Perception: 39 - Armalad
Perception: 24 - Joker

Armalad cannot decipher a thing between the gesturing of the gaurdsmen and the kabob vender but the length of the kabobs make her do a double take and let out a curse in Elvish as she realizes the kabobs may be crossbow bolts. She explains the situation to her familiar as they make their way to the vendor

She hurries over to where the vendor is flashing her badge as Joker calls out, "Oi, you got a loicense for those crossbow bolt kabobs you got there?"

Armalad says, "You! By Authority of the Overlord I demand you allow me to search your cart for hidden weapons. Any weapons found will be confiscated by the same authority and you may be subjected to fine or imprisonment as Float Law allows. Do you understand? If we don't find anything and you are just selling abnormally large shish kabob then given the sensitive nature of this venue you are still going to have to move your cart to another location farther away from the stage and outside of crossbow range as your cart could be a false positive for our security sweeps."

She then proceeds to tell the guardsmen that are standing by the cart and Joker to help her thoroughly search both the shish-kabob cart and the vendor himself for illicit weapons.

(OOC: ignore the d20 +39 as I misclicked)
Cart Search Armalad - Perception: 41
Cart Search Joker - Perception: 30

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12  d20+3=4 ; d20+19=24 ;
Monday June 13th, 2022 9:22:33 AM

Stock is getting a little bored. This happens when he thinks action is coming and then...time passes. He hears the mention of Alemi but doesn't make much of it. With nothing going on in the temple, he heads outside and begins to scan the crowd in front of the dais.

============
Local 4
Perception 24


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+29=31 ; d20+22=28 ; d20+12=28 ;
Monday June 13th, 2022 11:35:35 AM

She gives Hawky a hand signal to show she got his message, then, if there are any guards nearby she calls to them and points out the disturbance. It's far enough away that she isn't concerned enough to leave her post.
She continues her silent patrol of the walls.

Delia Stealth: 31
Perception: 28
Hawky Perception: 28

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Monday June 13th, 2022 3:12:38 PM

Zanderallen almost blinks in surprise at the priests offer. Politicians having to speak in a Zone of Truth, he'd never considered it before. No wonder the council lords were so good at saying a bunch of words without any meaning to them. "That aid would be much appreciated. And yes let's get Oath-binders called. If there are any concerns with Flower or her priests unduly favoring Drezz their inclusion may help. And would be on hand if any deals need to be brokered between candidates."
--------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
To be cast at 12:50pm
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes


DM Robert - "You! By Authority of the Overlord I demand you allow me to search your cart for hidden weapons.." 
Monday June 13th, 2022 5:44:17 PM

Stohp moves a knife juggler.
Bartomus helps a lost child.
Armalad accosts a vendor.
Stock eyes the crowd in the front of the stage.
Delia notes the bar fight and decides it's not of importance.
Zanderallen thanks the priests and casts some spells.

________________

The vendor's eye's budgle at Armalad and then makes to run. Fortunately the guardsmen are keyed up and as soon as he makes a move they pounce on him. There maybe a sap being used on the vendor by one of the guards. Searching the cart reveals that there is a heavy crossbow strapped to the bottom of the food cart. The guards will drag off the offender. Food in the cart is now untended....

The group keeps vigilant but nothing else grabs their attention. The Overlord arrives at the temple and takes a seat on the the temple steps. She whispers to any Shield that gets near. "We have a lot riding on this, is everything prepared? I know you are the best hope we have of this coming off successfully."

Two priests of Alemi arrive.

Time ticks.
11:55, any spells that need to get cast on Drezz assume you have enough time to go back and get them cast. Next post will start the speech.

map


Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Monday June 13th, 2022 9:12:49 PM

Armalad renews her Toros Taur Try spell on both her and Joker and then prepares to cast Fly and Detect Thoughts when the speech begins doing her plan of buzzing between 1,5,3,4,7 as her 9 minutes of flight time allows and scanning the crowd for surface thoughts that may indicate trouble makers.

(OOC: not sure if you mean the speech starts next post or if we are planning to do something dynamically in time with the speech we go at the same time so I'll include the effects of fly and detect thoughts)

If Armalad's flight coincides with the speech she will turn her 60 foot cone toward a group of the crowd and focus for 3 rounds trying to look for any surface thoughts that could be dangerous to Drezz before moving onto another area. She will keep a close eye on the time and when her flight gets close to 9 minutes she will try to land on either the tower at 7 or the wall at 1.

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Fly - 9 minutes, 60 foot fly speed; Armalad
Detect Thoughts - 9 minutes, 60 foot cone of thought detection; 1st round thoughts or no thoughts, 2nd round number of thoughts, 3rd round surface thoughts if fail DC 18 Will Save
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Tuesday June 14th, 2022 7:22:34 AM

Stohp feels they've prepared as best they can. All that can be done now is await events.

Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31 
Tuesday June 14th, 2022 9:08:25 AM

(ooc: everyone is at full hp, right? If I remember right, Zander healed us up before we rested.)
Right before the speeches start, Delia casts Barkskin and Longstrider on herself. She also hangs her rope of climbing on the wall facing the crowds to give herself a quick way down if needed.
An arrow is nocked and she's prepared to shoot anyone who threatens their charge.

[I]Barkskin 100 min, Longstrider 10 hours[I]

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=19 ;
Tuesday June 14th, 2022 9:45:09 AM

Bartomus watched the crowd grow and saw some commotion off in the distance, but shrugged and looked about the areas he was focused on. He could sense the crowd focusing on the stage and he started to worry a bit more.

He quickly did the movements for the spell that hardened his skin and started studying the area around the stage trying to determine how far it was from him and the stairs down from the area he was standing.

Perception 19
Casting Stoneskin - duration for 130 minutes;
What is the distance from where Bartomus is at to the stage?
Also, I think there was a curing of wounds after the HQ fight, but apparently I didn't make the change. If not, I would cast sure light wounds on myself and that would be a d8+1 pt per casting level - so +13 which would bring me up to my HP total.



Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +21; Surv: +15; SM: +14 
Tuesday June 14th, 2022 11:40:34 AM

Status: Heroism

Stock takes up his position OOC Like a bouncer at a concert and pops the cork on a vial, downing it. He feels his senses sharpen and his muscles twitch a little from the potion. He settles in and grumbles about how it's difficult to see over all these humans when you are a dwarf.

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=11 ;
Tuesday June 14th, 2022 4:46:42 PM

Zanderallen smiles at the Overlord, "Ma'am, this place is locked down about as tight as can be without declaring martial law. Someone can still make an attempt but I'll give their chances about a snowflakes chance in hell."

He then starts his last minute preparation, tightening his straps for the umpteenth time and making sure all weapons are in position. His plate mail gleams in the open air level. He turns to Drezz, giving him final instructions and prep talk, "Alright Drezz, this is it. You only need to worry about one thing, telling people the truth. Remember, just stick with me and everything will be fine. Now let's go kick some Diamond Lords in the teeth."

When the time comes he opens the temple doors, looking around to get the all clear signal from the teams before stepping aside to let Drezz step forth. He takes a position right behind him all the way up to the stage, outwardly calm but whole body tensed for action.

Perception 11

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Tuesday June 14th, 2022 4:47:58 PM

----------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes


(/OOC sorry forg

DM Robert - "Alright Drezz, this is it." 
Tuesday June 14th, 2022 6:05:30 PM

Armalad gets ready.
Stohp feels as ready as she can be.
Delia preps for the speech.
Bartomus heal up. from your wall position I'd say the closest to the stage you could be just short of 100 feet to up about 225 feet to the first building next to the wall.
Stock downs a potion.
Zanderallen finishes prepping.
____________

ON Drezz
NonDetection
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil
____________

The priests prepare the way and announce that they will be taking turns casting zone of truth. They will stand off to left side of the stage (if you were facing the stage). The priests of Alemi come forth with Drezz. Drezz nods to the priests and says "I swear that all that I shall say and reveal is the truth." He turns to the crowd and takes OFF HIS MASK, "People of the Float, I want you to know this is me, not someone else hiding behind a mask. The Lords of Diamond are built on secrecy these are not street kids shaking down local merchants. These are businessmen and aristocrats who have built a small empire, but one that is not well organized. Each Lord of Diamond has his or her own agenda, plan, or pet project. They use extortion, drugs, slavery, murder, fraud, whatever their means to achieve their goal and score points against each other. Yes to them it's a game, with a score card. The Float is their board, and many of you are the pawns, obstacles, and goals."

He continues, "Nobody knows who these men or women are, who controls them, who leads them. Nobody has known for 500 years. But today, I stand before you with a secret of my own. Ten years ago I learned that my sister was slain in the city, it was a most horrible death. I'm sure you'll recall the story in the Weekly Bugle, it was quite sensational. He provides enough detail that it will spark memories but not graphic enough to scare the crowd But what was not reported was that she was an agent of the Overlord. And she had been charged with trying to seek out the Lords of Diamond and see if they were real and what they were up to. Well with her death I found her diary, and it seemed she did find them and in turn they found her and dealt with her. So I went to the Overlord and offered my services to try to pick up where she left off. Mine is a quest for revenge a quest I still have not fulfilled. But I did manage to join them I am in fact one of the Lords of Diamond! And I have evidence and proof of the identities of several of the Lords of Diamond!"

Armalad as you fly around and do your detect thoughts, What's she doing flying around? I got to move the guy in front of me smells. Rabble Rabble. It was three years ago. Lords of Diamond aren't real. Lords of Diamond are responsible for all the misery in the Float. That Zanderallen looks cute. Look at the dwarf trying to be a big man. Where's the rest of the Shields? I thought he would be taller. Hold on to your potatoes. Oh I remember that. It's getting more and more absurd. We are at war with the Lords of Diamond, right here in my own city. The largest criminal organization in the world. I don't understand. I'm not paying for any damages.

Everyone must make a perception check.
I'd say that's about 5 minutes of talking, act accordingly.. BUT MAKE SURE TO POST A PERCEPTION.
Yes there is a goal for the roll.

da map check out 'page' two.


Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+17=24 ; d20+21=39 ;
Tuesday June 14th, 2022 8:37:07 PM

Armalad notices that a little over half her flight / thought detecting time has expired and decides to angle herself to be more towards zone 1 when it will run out rather than 7 as it would probably be easier to deal with the wall than the tower.

Otherwise she keeps her flight / thought detecting going with Joker at arm's length flying near her

Perception - Armalad : 39
Perception - Joker : 24

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Fly - 9 minutes, 60 foot fly speed; Armalad
Detect Thoughts - 9 minutes, 60 foot cone of thought detection; 1st round thoughts or no thoughts, 2nd round number of thoughts, 3rd round surface thoughts if fail DC 18 Will Save
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue


Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+17=30 ;
Wednesday June 15th, 2022 7:11:54 AM

Stohp is only half listening, more focused on the job at hand (perception 30)

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +21; Surv: +15; SM: +14  d20+21=27 ;
Wednesday June 15th, 2022 9:02:48 AM

Stock turns slightly at the commotion and sees Drezz with his mask off. He smiles behind his mask and his attention returns to in front of the dais. His eyes slowly scan left to right, close to far, trying to look big and trying to look over the heads of all these humans. He refrains from jumping to see over them, barely.

=========
Perception 27


Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=28 ;
Wednesday June 15th, 2022 10:03:50 AM

Bartomus looked on from his slight vantage point and felt first the surprise amongst the crowd as Drezz pulled off his mask and began to speak. Surprise seemed to shift something else and the tension of that became more palatable. He glanced about and there seemed to be closed fists, snarls, and whispers.


Perception 28
Ready Spike Stones spell




Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=20 ;
Wednesday June 15th, 2022 11:01:29 AM

Zanderallen stands at parade rest behind Drezz, eyes scanning the crowd and surrounding area. (He's getting nervous if the crowd looks like page 2) But he trusted the palace guard to appropriately hold back the crowd. He is half listening to Drezz, the man seemed to have the crowd's attention. A good start if he could bring it home. His gaze flickers from spot to spot where he knows his fellow Shields and the guard should be stationed, looking for any of them to spot trouble in their zone and give signal.
----------------------------------------
Perception 20

Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes


Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+22=32 ; d20+12=23 ;
Wednesday June 15th, 2022 3:10:50 PM

Delia tunes out much of Drezz's speech, scanning the area for any anomolies or disturbances. Hawky circles ahead, doing the same.

Delia Perception: 32
Hawky Perception: 23

DM Robert - Lights, Camera, ACTION  d20=9 ; d20+20=22 ; d20+46=55 ; 10d6=31 ; d20+2=22 ; d20=8 ; d20=12 ;
Wednesday June 15th, 2022 5:44:32 PM

Armalad keeps on the lookout. (flying z1/7 - 39, Joker 24)
Stohp keeps a lookout (z4 - 30)
Stock keeps on his toes (zA/1 - 27)
Bartomus (z6 - 28)
Zanderallen is on guard (zA - 20)
Delia (z2 32, Hawky 23)

Drezz (AC17(19) starts with 36hp -8)
NonDetection
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil
______________

Anyone over 20 on Perception, see's 4 individuals easily working their way forward from zone 4, they are just behind the first row of people in zone 3. They don't appear armed or armored, but they are all dwarves.

Anyone over 22 on Perception, a guard has climbed to the roof of both the west side and south side first building inside the blue wall. They are alone, and don't have a partner. They do appear to have long bows, something the guard doesn't normally carry.

Armalad only Highlight to display spoiler: {For just the briefest flicker you think you spotted a shimmering somewhere over the first line of tree's in the park area (note these trees are only 20 foot high).}

Zanderallen notes a tiny red marble that seems to be coming straight at the podium. He quickly realizes but not fast enough that a fireball is headed is way. enlarged fireball, FIY caster is chaotic neutral

Fireball reflex 20 damage 31 (10d6) (everyone on dais, the clerics off to the side, and Stock)
Drezz reflex =22, Zanerallen take 8 of Drezz's damage

The priest of Alemi goes down
The priest casting zone of truth at the dais edge goes down.

map

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+21=34 ; d20+17=23 ;
Wednesday June 15th, 2022 8:52:22 PM

Armalad figures Delia and Hawky can see to the single card with the longbow and other folks can deal with the Dwarves she needs to investigate the trees in the front line of the park area. She casts see invisibility on herself and moves toward the trees where she saw the shimmering, Joker in tow.

Armalad - Perception: 34
Joker - Perception: 23

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Fly - 9 minutes, 60 foot fly speed; Armalad
See Invisibility (90 minutes): You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility - cas, See Invisibility, Detect Thoughts -cast, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly-cast, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Thursday June 16th, 2022 7:19:31 AM

Stohp trusts the others to deal with the ranged threats and places herself between the stage and the approaching dwarves. Somewhere right near the edge of the stage where she won't get bowled over by a panicking and fleeing crowd.

Stock (JonM) HP: 144/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+11=23 ;
Thursday June 16th, 2022 9:35:17 AM

Stock coughs at the flames and smoke and bellows, "HERE WE GO!" His eyes trace the distance as he positions himself next to Stohp and in front of Drezz.

He barks at the dwarves in their native dialect, "Careful there, friends. Help get some of these people to safety...It feels like the speeches are over."

=============
Reflex 23...actually 25 with dwarf hardy bonus

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=30 ;
Thursday June 16th, 2022 10:33:40 AM

People were still listening to Drezz talk while Bartomus continued his surveillance. Four dwarves were heading towards the dais and that was odd. They were not sitting, or just standing to listen, they were moving. Then he saw someone climbing up onto the building below and to his left of the wall, he was on. He glanced across the crowd and saw another guard do the same. Both were armed with bows.

"Guards don't usually use bows," Bartomus said aloud to no one in particular.

Then the dais alit in fire. He started moving along the wall towards the area where the bowman was. Glancing back, he figured he would lay the trap to prevent anyone from rushing the dais or make it very painful.


Another perception check - 30
Cast spike stones in the space between the front of the crowd in Zone 3 and around the front of the dais. Will create 20' squares per casting level - so 20' wide by as long as I can. Range is 230' (100+10/casting level). Those entering: (1) reduce speed by 1/2; 1d8 of piercing damage for each 5' movement through; If they take damage, a Reflex save of 18 to avoid injuries to feet and legs. Fail reduces that 1/2 speed for 24 hours or until cured by cure spell. Rogues can detect the location with perception but need a DC 29 to see it. Cannot be disabled by disabled skill. Ummm...will last about 13 hours.


Zanderallen (Zachary H) 115/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+15=25 ; d20+7=25 ;
Thursday June 16th, 2022 11:25:27 AM

Zanderallen sees the red bead flying through the air, but it's moving way too fast to do anything. He covers up behind his cloak of resistance and lets it's protective magic take the worst of the blast. He still reels from his own burns and the burns transferred from Drezz, thankful Drezz only looked barely singed.

Combat reflexes take over almost immediately, he looks at the priests with pain but his charge is Drezz. Zander draws his shield and grabs Drezz around the shoulders with his shield arm, turning him towards the temple with his shield covering his back. "Inside, NOW! On me." He leads Drezz down from the stand and towards the temple, eyes alert for any immediate danger.
-----------------------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes


Reflex 25 - half damage taken plus transferred damage 24 damage total

Perception 25

Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+20=32 ; d8=4 ; d6=3 ; d20+12=30 ;
Thursday June 16th, 2022 5:37:29 PM

Seeing the strange guard on the roof, Delia trains her bow on him. If he fires at Drezz, she will fire at him.

Hawky continues to circle looking for anything else out of place. Perception: 30

=======
Readied Attack: 32 (-2 for each range increment past 110ft)
Damage: 20 (17 arrow and 3 cold)

DM Robert - HERE WE GO!  d20+36=41 ; d20+15=33 ; d20+15=26 ; d20+15=34 ; d20+15=26 ; 4d8=20 ; d20+4=19 ; d20+4=7 ; d20+4=16 ; d3=3 ; d20+4=15 ; d20+22=34 ; d20+17=36 ; d20+12=31 ; d20+16=27 ; d20+11=15 ; d20+6=23 ; d8+4=6 ; d8+4=12 ; d20+16=25 ; d20+11=17 ; d20+6=20 ; d8+4=7 ; d20+20=21 d20+20=25 d20+20=27 2d8(6+7)+9=22
Thursday June 16th, 2022 6:32:51 PM

Armalad casts a spell.
Stohp rushes forward.
Stock prepares.
Bartomus casts a spell
Zanderallen moves Drezz.
Delia readies to shoot.
-------
Drezz (AC17(19) giving AC21 for cover starts with 36hp -21)
NonDetection
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil
______________

Armalad scans the trees but can't see anything. She does hear someone casting a spell. Spellcraft 19 Highlight to display spoiler: {someone cast dimension door}

The 4 dwarves I'm just going to call them what they are, crowd assassins surge forward with unnatural speed for most humanoids. They manage to avoid serious injury from Bartomus's spell. Three of them stop to engage Stock and Stohp. One continues around and tries to get to Drezz but Zanderallen places himself in the way.
1-3 are able to strike at Stock and Stohp (move speed 70, so they spend 40 in the spike stone area, and still had enough to make it to you. However I'm giving the guards get a AOO on them.

Guards AOO.
All 4 miss.

c1 strikes at Stock, open fist, no AOO (monks)
20+20=21 MISS

C2 and C3 strike at Stohp
d20+20=25 miss
d20+20=27 hit, damage 2d8+9=22

Bounty hunter 1 - west roof
Shoots at Drezz (aC21) Wait, scratch all that, he's not human, he's surface drow, they don't get the favored enemy...
first shot +16 To hit 27, damage d8+4=6
second shot +11 to hit 15, miss
third shot +6 to hit 23, damage d8+4=12
Drezz takes 10, Zanderallen takes 10

Bounty hunter 2 - south roof (This is the only 1 I think Delia has a shot at)
first shot +16 To hit 25, damage d8+4=7
second shot +11 to hit 15, miss
third shot +6 to hit 20, miss
Drezz takes 3, Zanderallen takes 4

map
_____
1 Crowd assassin 20 damage
2 crowd assassin 20 damage
3 crowd assassin 20 damage
4 crowd assassin 20 damage
2 Bounty hunter, AC25 20 damage

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+22=33 ; d20+21=31 ; d20+17=19 ; d20+16=27 ; d8=4 ; d6=3 ; d6=5 ;
Thursday June 16th, 2022 10:39:54 PM

Spellcraft: 33

Armalad figures out that whoever was in the trees casted dimension door and tries to hastily look for someone that could be a caster showing up unexpectedly somewher.

Perception - Armalad: 33
Perception - Joker: 19

If she can get a bead on the caster she moves towards him and if he is in bow range will fire a shot

Otherwise she will move towards the bounty hunter on the west roof and if she can fire a shot at him.

Attack:
27 vs AC; 9 nonlethal damage + 5 nonlethal shock damage

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Fly - 9 minutes, 60 foot fly speed; Armalad
See Invisibility (90 minutes): You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility - cas, See Invisibility, Detect Thoughts -cast, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly-cast, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue

Stock (JonM) HP: 183/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 1/33 used  d20+19=25 ; d20+14=32 ; d20+14=26 ; d20+9=15 ; d10+23=30 ; d6=6 ; d10+23=31 ; d10+23=24 ; d6=3 ;
Friday June 17th, 2022 10:33:40 AM

Status: Heroism, Raging

Stock cocks his head at the dwarf and says, "Bad choice." RAGE! His flail then goes to work on the dwarf.

========
Full Attack
PA1 hits AC25, 30 damage + 6 electricity
PA2 hits AC32, Critical Threat, confirms vs AC30 (Forgot +4 from Crit Focus), 55 damage + 3 electricity + sickened for 1 minute from sickening critical
PA3 hits AC15
5ft. step to AG17




Zanderallen (Zachary H) 124/139 AC: 31(27 without shield) T: 13 FF: 30 CMD: 24  d6=2 ; d6=5 ; d6=1 ; d6=6 ; d6=5 ; d6=3 ; d6=2 ; d20+7=18 ;
Friday June 17th, 2022 12:42:50 PM

Zanderallen has singular purpose, keep Drezz alive and inside. If he could get Drezz out of line of sight of the archers he could handle the single assassin that made it through. He continues pushing Drezz towards the door, Heroically channeling positive energy to his allies while excluding the assassins. "OPEN THE DOORS!" he yells to the paladins. Upon reaching the door and getting Drezz inside he stops in the doorway drawing his sword to block the assassin. "Stay near me Drezz, we don't know if they have men in the temple."
--------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes


Hero Point Spent for extra action - Channel Positive Energy
Selective Channeling - Excludes the 4 assassins (10/12 Lay on Hands remaining)
Drezz, Zander, Stock, Stohp, and if any priests are still alive heal 23 hp

Shield is covering Drezz, Zander's AC updated

Double move combined with drawing weapon to X25, Drezz at W26
Zander provokes from c4

Perception 18 to look for anyone inside the temple

Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+18=34 ; 2d8+26=33 ; d6=1 ; d6=3 ; d20+18=24 ; d20+13=25 ; d20+8=10 ; d8+13=15 ; d6=6 ; d8+13=16 ; d6=3 ; d20+8=28 ;
Friday June 17th, 2022 1:35:44 PM

speaking of favored enemy... are the bounty hunters human? If so, BH2 takes 4 extra damage from last shot. So that I make you do less math, what range penalty am I at?

Delia unloads on the bounty hunter she can see, cursing the Lords of the Diamonds for their willingness to send attackers after someone in the middle of a crowd.

(OOC I'm not sure how these tricks work, but Hawky is attack(all) trained, Fetch (The animal goes and gets something. If you do not point out a specific item, the animal fetches a random object.) trained, has spring attack, and is at 3 int. Can he Fetch someone's weapon? If it doesn't work, fine but I'm trying to figure ways for Hawky to be useful in combat)

Delia whistles the Fetch signal for Hawky (AC 23) and points at BH1's bow. If he can make it to the target(80ft fly), he will spring attack this round and replace his melee attack with a disarm attempt. If not, he will do it whenever he gets close enough

=============
My shots are not currently factoring in either range penalty or +4 potential favored enemy to hit

Attack 1: 34 to hit; Damage: 37 (45 if FE)
Attack 2: 24 to hit; Damage: 21 (25)
Attack 3: 25 to hit; Damage: 19 (23)
Attack 4: 10 miss

If allowed, Hawky disarm at BH1's bow: 28 to disarm

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=11 ;
Friday June 17th, 2022 6:09:19 PM

Bartomus turned his attention to the arrow slinging assassin on the building below him. It was time to give him a shock.


Call lightening for 11, reflex save against 17 saves half damage. bolt 1/10 used.




Stohp (Mitch) HP: 64/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+21=29 ; d20+16=30 ;
Saturday June 18th, 2022 11:58:00 AM

Stohp grimaces and tries to disarm the enemy while taking a 5 foot step back. She doesn't have to beat them, just keep them from reaching Drezz. (29 and 30 to disarm the two nearby enemies, on success she throws the weapons 15 feet away back towards the crowd)

DM Robert - "Bad choice."  d20+13=14 ; d20+13=15 ; d20+20=27 ; 2d8+9=22 ; d20+28=48 ; d20+20=31 ; 2d8+9=16 ; d20+14=16 ; d20+9=10 ; d20+4=24 ; d8+4=10 ; d6=2 ; d6=3 ; d6=2 ; d6=4 ;
Sunday June 19th, 2022 1:42:12 PM

Please note, Zanderallen healed those of you around the stage for 23

Armalad shoots her bow seeing a still invisible figure crouching behind the podium on the stage. The figure wasn't there before. She shoots at him. Just barely hitting him (Really Nonleathal damage?)

Stock unleashes the inner beserker, but doesn't kill his target. (they have Purity of Body, making them immune to all normal and magical disease, granted sickened isn't diseased, but I would say he's immune to your feat)

Zanderallen keeps moving and pushing Drezz.

Delia shoots with vengeance (yes they are human) and he goes down! I'd say 500 feet for the one you killed, 300 feet for the dwarves at the stage, the mage is invisible).

Bartomus calls some lighting.

Stohp tries to trip, failing both times.

Drezz moves along.

-------
Drezz (AC17(19) giving AC21 (touch is 16) for cover starts with 36hp )
NonDetection
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil
______________

The invisible Mage Assassin casts Enlarged Maximized Scorching Ray at Drezz, to hit 15 (d20+13) and misses! Zadnerallen sees a ray cast from the area of the podium...or what's left after that fireball. and still invisible because he cast greater invisibility before his first attack

c1 strikes at Stock with stunning fist, open fist, no AOO (monks)
20+20=27 hit damage 22 (2d8+9) stunning fist DC20 fortitude or be stunned.

C2 looks at Stohp, saying, "Really, this is a trip."
CMB trip d20+28=48 critted the trip. Stohp goes down.

C3 seeing Stohp go down goes around her and up the stairs. Stohp may have 1 AOO at -4 for being prone.

C4 easily follows Zanderallen up the stairs. "Why are you making this difficult?"
He hits Zanderallen with a stunning fist attack.
d20+20=31 hit damage 16 (2d8+9) stunning fist DC20 fortitude or be stunned.

Bounty hunter 1 - west roof
Shoots at Drezz, through cover, and just under 200 feet.
first shot +14To hit 16, miss
second shot +9 to hit 10, miss
third shot +4 to hit 24, damage d8+4=10
Drezz takes 5, Zanderallen takes 5

The 4 temple paladins come forward. One lays hands on Drezz healing him for 2. Another heals Drezz with lay on hands. for 3. One lays on hands on Zanderallen healing him 2, and the other paladin lays on hands on Zanderallen healing him for 4.

map
_____
FYI Monks CMD: Bull Rush 37, Grapple 35, Trip 39
1 Crowd assassin AC 29, 114 damage,
2 crowd assassin AC 29, 20 damage
3 crowd assassin AC 29, 20 damage
4 crowd assassin AC 29, 20 damage
1 Bounty hunter AC24, 11 damage
2 Bounty hunter, AC25 117 damage DEAD
1 Mage Assassin AC 27, 14 nonlethal damage.


Stohp (Mitch) HP: 64/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+13=17 ; d20+8=14 ;
Sunday June 19th, 2022 7:16:41 PM

Stohp can get up as a free action and does so (class feature). Her trips aren't any better though (used the -4 before I remembered the feat, 21 and 18 to trip). She'll move towards the temple entrance after getting up.

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+36=38 ; d8=2 ; d6=6 ; d6=3 ;
Sunday June 19th, 2022 10:03:15 PM

(OOC: yes nonlethal because I do more damage with nonlethal attacks than I do with lethal attacks because of the bows enchantment 1) and 2) if we can take whoever alive maybe we get another bite at the Lords of Diamond apple)

Armalad was prepared for just such an occasion and heroically casts true strike before imbuing her arrow with glitterdust as she fires at the invisible mage assassin.

She then moves closer towards the mage assassin hoping to get within 30 feet of him next round if he is indeed blind for sneak attack if possible

38 vs AC; 7 nonlethal + 6 nonlethal shock + 10 foot radius spread centered on the invisible mage assassin Will DC 18 or be blinded; if blinded each round can make another save to remove the condition and invisible things become visibly outlined in dust becoming visible for duration of spell and receiving -40 on stealth checks

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Fly - 9 minutes, 60 foot fly speed; Armalad
Glitterdust : 9 rounds - mage assassin and anyone in 10 foot radius spread around him at time of casting; covered in dust; need to make DC 18 will saves or become blinded; can roll a new save each round; invisible things outlined; -40 to stealth
See Invisibility (90 minutes): You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike - cast, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust - cast, Glitterdust, See Invisibility - cast, See Invisibility, Detect Thoughts -cast, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly-cast, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue

Stock (JonM) HP: 179/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 2/33 used  d20+21=31 ; d20+19=29 ; d20+14=30 ; d20+9=25 ; d10+23=24 ; d6=4 ; d10+23=32 ; d6=5 ; d10+23=29 ; d6=5 ;
Monday June 20th, 2022 10:06:25 AM

Status: Heroism, Rage

"You're not feeling even a little sick? That's too bad. I'm not even a little stunned so I guess we're even."

He wails on the monk some more.
===========
Fortitude 31
PA1 vs C1 hits AC 29, 24 damage + 4 electricity
PA2 hits AC30, 32 damage + 5 electricity
PA3 hits AC25, 29 damage + 5 electricity
If the monk he's fighting goes down, 5 ft step to AH17


Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+18=28 ; d20+18=32 ; d20+13=21 ; d20+8=23 ; d8+13=21 ; d8+13=20 ; d6=3 ; d6=4 ; d8+13=18 ; d6=4 ;
Monday June 20th, 2022 3:29:01 PM

Hawky has his command of Fetch on the still living bounty hunter's bow, with a disarm of 28 (w/ nat 20 if it matters). (Fly 80ft, AC 23)

If Delia cannot see the invisible man, she will fire at one of the monks, preferably the ones right by Drezz and Zanderallen.

If Armalad's glitterdust spell is successful, Delia suddenly sees a very sparkly man that her friend is attacking and will unload on him instead.

=====================
Attack 1: 24 or 28 v humans (28-4 range); 48 or 56 v humans
Attack 2: 28 or 32 v humans (32-4 range); 22 or 26 v humans
Attack 3: miss
Attack 4: miss



Zanderallen (Zachary H) 109/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+20=40 ; d20+16=27 ; d20+11=30 ; d20+11=23 ; d20+6=24 ; d20+6=19 ; d8+14=22 ; d6=3 ; d8+14=22 ; d8+14=15 ; d6=1 ; d8+14=16 ; d8+14=15 ; d6=2 ;
Monday June 20th, 2022 3:58:20 PM

Zanderallen doesn't even slow as the monk attempts to hit a nerve point. He gets a little nervous as the paladins converge on him but relaxes from that potential danger as they offer healing. He turns to face the assassin, holding the doorway as he transitions his shield to protect himself now that Drezz has cover from the door. "I happen to be rather opposed to assassination as a means of political discourse. And the Diamond Lords in particular. NOW DIE!" Zander attempts to smite the assassin in front of him.
-----------------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes
4/5 Smite remaining
10/12 Lay on hands remaining


Fort Save 40 saves vs DC 20

Swift Action Smite Evil on C4 (if evil +6 to hit and AC, +13 to damage, ignore DR)

Full Attack on C4

C4 is EVIL
33(27+6 hits), 35(22+13) +3 fire damage
36(30+6) threatens, 33(23+6+4) confirms, 63(22+13+15+13) +1 fire damage
30(24+6) threatens, 29(19+6+4) confirms, 57(16+13+15+13) +2 fire damage

C4 is NON-EVIL
27 misses
30 threatens, 27(23+4) no confirm, 22 + 1 fire damage
24 misses

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=9 ; 3d6=11 ;
Monday June 20th, 2022 4:13:27 PM

Bartomus wanted to move closer to the arrow sooner, but wasn't sure that was the best approach. He called down two more books of lightening on the Archer as he scanned the area

using both standard action to call bolts down, 9, 11..reflex save against 17 on each bolt to save half on each.

DM Robert - "NOW DIE!"  d20+2=16 ; d20+13=27 ; d20+28=31 ; d20+20=33 ; 2d8+9=18 ; d20+22=23 ; d20+22=34 ; d20+17=30 ; d20+17=31 ; d20+12=25 ; 2d8+9=18 ; 2d8+9=13 ; 2d8+9=13 ; d20+22=37 ; d20+22=33 ; d20+22=33 ; d20+17=22 ; d20+17=27 ; d20+12=16 ; 2d8+9=20 ; 2d8+9=18 ; d20+39=56 ; d20+16=27 ; d20+11=30 ; d20+6=24 ; d4+5=7 ; d4+5=9 ; d4+5=7 ; d20+2=5 ; d20+2=12 ; d6=1 ; d6=6 ;
Monday June 20th, 2022 6:37:42 PM

Stohp gets up and tries to trip her opponent but fails. Then she moves to the temple (location?) And moving a standard move away is going to provoke an AOO.
Armalad preps her bow and shoots an arrow at the mage sniper
Stock hits his opponent who goes down on the first swing and then takes a 5 foot step You can take a 5-foot step before, during, or after your other actions in the round. I'm interpreting that to mean your other attacks can go to the other monk.
Delia, Hawky grabs the bow CMD is 30, but a nat 20 always hits, however, fetch as the animal trick is not considered a CMB attack, fetching without improved disarm is needed to avoide AOO, I'm ruling the bow is grappled. The mage slumps over.
Zanderallen calls on his holy vengeance but finds it really doesn't help him in this battle.
Bartumus um you only get 1 standard action, and then a move action calls down a lighting bolt.

-------
Drezz (AC17(19) giving AC21 (touch is 16) for cover starts with 36hp )
NonDetection
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil
______________

C2 takes an AOO on Stohp,
To hit d20+28=33 damage 18 (2d8+9)
then after Stock whacks him he concentrates on Stock with Flurry of Blows.
+22 To hit 23 miss
+22 To hit 34 hit damage 18 (2d8+9)
+17 to hit 30 hit damage 13 (2d8+9)
+17 To hit 31 hit damage 13 (2d8+9)
+12 to hit 25 miss

C4 unloads with flurry of blows on Zanderallen
+22 To hit 37 hit damage 20 (2d8+9)
+22 To hit 33 hit damage 18 (2d8+9)
+17 to hit 22 miss
+17 To hit 27 miss
+12 to hit 16 miss

C3 moves up to the interfering Zanderallen and attempts to trip him.
CMD +39= 56, Zandreallen is tripped.

Bounty hunter 1 - west roof
after dodging part of that lighting strike hangs onto his bow but whips out his kukri and attacks Hawky.
+16=27 damage 7 (1d4+5)
+11=30 damage 9 (1d4+5)
+6=24 damage 7 (1d4+5)

temple paladin 1 and 4 attack the monks.
5 and 12. miss.
the other two lay on hands on Zanderallen
1 and 6 hp healed

[Edit by Jerry: Robert, you shared the module link instead of the map link. I'll let you edit here again and link the map link sir. No harm done as players couldn't have accessed it. See email. ;)]
_____
FYI Monks CMD: Bull Rush 37, Grapple 35, Trip 39
1 Crowd assassin AC 29, 142 damage DEAD,
2 crowd assassin AC 29, 91 damage
3 crowd assassin AC 29, 20 damage
4 crowd assassin AC 29, 43 damage
1 Bounty hunter AC24, 17 damage
2 Bounty hunter, AC25 117 damage DEAD
1 Mage Sniper AC 27, 82 lethal damage and 30 nonlethal damage- blinded. ???

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+16=31 ; d8=2 ; d6=1 ; d6=4 ;
Monday June 20th, 2022 10:57:34 PM

(OOC: I cannot see the map, I requested access)

Armalad seeing the invisible mage assassin fall over decides to go after the bounty hunter on the roof seeing as how the mage is apparently out of commision.

She moves towards Bounty Hunter 1 remembering her orders were to see to range attackers and even though he no longer has the bow, hopefully her, Delia and Hawky can drop him before helping with the monks.

31 vs AC; 5 nonlethal + 4 nonlethal shock damage
(OOC: Armalad has precise shot so she doesn't take a penalty at firing at the bounty hunter engaged with Hawky.)



Stohp (Mitch) HP: 46/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Tuesday June 21st, 2022 8:26:08 AM

Trusting her allies to deal with the rest, Stohp enters the temple to check if the enemy somehow snuck more assassins inside. She wouldn't put it past them. (map broke, can't list position)

Stock (JonM) HP: 144/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 3/33 used  d20+19=34 ; d20+14=17 ; d20+9=22 ; d10+23=26 ; d6=1 ;
Tuesday June 21st, 2022 9:42:51 AM

Status: Heroism, Rage

"That stung." Stock can feel the soreness through the rage and his movement is thrown off. He sees two of his swings go wide as the sneaky dwarven monk dodged.

In dwarven he says, "I didn't know your monk training would go well with the anarchy that comes from assassination. Interesting career choice."

============
PA1 vs C2 hits AC34, 26 damage + 1 electricity
PA2 hits AC17
PA3 hits AC22


Zanderallen (Zachary H) 98/139 AC: 31 T: 13 FF: 30 CMD: 29  d6=1 ; d6=1 ; d6=6 ; d6=2 ; d6=3 ; d6=4 ; d6=2 ; d6=3 ; d20+16=30 ; d8+14=18 ; d6=2 ;
Tuesday June 21st, 2022 2:05:49 PM

Zanderallen falls awkwardly at the exceptional skill of the dwarf. He scrabbles back onto his feet with a quick burst of healing energy on his wounds. He roars in anger as he swings his sword into the monk he's been fighting, landing a nasty blow.
------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes
4/5 Smite remaining
9/12 Lay on hands remaining


Move Action - Stand Up, provokes

Swift Action - Lay on Hands heals 20

Attack C4
30 hits, 18 + 2 fire damage

Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+13=14 ;
Tuesday June 21st, 2022 4:58:54 PM

My thought with the lack of Hawky's feat was if the archer had his bow equipped, then he wouldn't have a weapon to take a AoO with to matter. Hawky also does have spring attack so he could have grabbed it and flown back out of reach with bow in claw.Hawky: AC 23(27 vs movement AoO), HP 41/64

Hawky attempts to maintain the grapple and completely fails. Hearing his human's whistle, he retreats, taking the AoO (AC up to 27 from mobility)

Delia flinches as Hawky screams in anger and pain at the bounty hunter and whistles him off. She will shimmy down the rope of climbing she set up earlier, say the command word to unhook it around 10 feet off the ground, and take off at a run towards Zone 6 to get a better and closer angle, preferably to get a line on the one who hurt Hawky. (move speed 45)

DM Robert - "That stung."  d20+13=16 ; d20+22=33 ; d20+22=26 ; d20+17=30 ; d20+17=36 ; d20+12=15 ; 2d8+9=20 ; 2d8+9=18 ; 2d8+9=20 ; 2d8+9=21 ; d20+20=30 ; d20+22=35 ; d20+22=30 ; d20+17=25 ; d20+17=32 ; d20+12=29 ; d20+22=28 ; 2d8+9=18 ; 2d8+9=19 ; 2d8+9=22 ; 2d8+9=13 ; d20+20=26 ; d20+20=30 ; 2d8+9=17 ; d20+16=19 ; d20+11=28 ; d20+4=9 ; d8+4=8 ; d20+2=3 ; d6=1 ; d20+7=25 ;
Tuesday June 21st, 2022 5:56:30 PM

Armalad shoots the bounty hunter.
Stohp tries to get to the entrance to the temple, but it's a pileup of monks and paladins. Put you at your reach to the monks currently.
Stock hits the monk with his flail.
Zanderallen gets back up and attacks. (c3 and C4 are going to get AOO's on you)
Delia moves with gusto, putting you on the wall with Bartomus in zone 6.
Bartimus, I assume drops another lighting bolt. He takes it in the face.

-------
Drezz (AC17(19) giving AC21 (touch is 16) for cover starts with 36hp -16)
NonDetection
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil
______________

C2 spends a ki point giving himself a +4 dodge bonus (his AC is 33)
then flurries on Stock again.
+22 To hit 33 hit damage 20 (2d8+9)
+22 To hit 26 hit damage 18 (2d8+9)
+17 to hit 30 hit damage 20 (2d8+9)
+17 To hit 36 hit damage 21 (2d8+9)
+12 to hit 15 miss

C3 Takes his AOO on Zanderallen
+20 to hit 30, miss
He decides to clear a path and flurries on P2, P4, and spends a Ki point to get an extra attack on Zanderallen.
P2+22 To hit 35 hit damage 18 (2d8+9)
p4+22 To hit 30 hit damage 19 (2d8+9) kills p4
p2+17 to hit 25 hit damage 22 (2d8+9)
p4+17 To hit 32 hit damage 13 (2d8+9) kills p3
Z+12 to hit 29 miss
Z +22 to hit 28 miss

C4 see's Zanderallen getting up and also takes an AOO
+20 to hit 26 miss,
Seeings his brother take out the roadblocks he rolls around and through the doorway. He activates his ki pool to increase his Dodge (He's AC 33) Provoking from Zanderallen, Stoph and then if Zanderallen has combat reflexes from Zanderallen again.
He then attacks Drezz (only 1 attack since he moved)
+20 To hit 30 hit damage 17 (2d8+9)

Bounty hunter 1 - west roof
Isn't too keen on being the center of attention. He decides to level the playing field and shoots at Amalad (elves are still not favored enemies....remember, he wasn't disarmed, and held onto the bow). He drops his kukri and fires.
first shot +14To hit 17, miss had the wrong stat block, lowering roll by 2.
second shot +26 to hit 10, damage d8+4=8
third shot +4 to hit 9, miss

temple paladin 1 see's his brothers go down and steps up on c3
3 miss.
temple paladin 3 lays on hands on Drezz 1 hp healed

Drezz, strikes at the monk with his dagger.
To hit 25, misses.

map

_____
FYI Monks CMD: Bull Rush 37, Grapple 35, Trip 39
1 Crowd assassin AC 29, 142 damage DEAD,
2 crowd assassin AC 33, 118 damage
3 crowd assassin AC 29, 20 damage
4 crowd assassin AC 33, 63 damage
1 Bounty hunter AC24, 35 damage
2 Bounty hunter, AC25 117 damage DEAD
1 Mage Sniper AC 27, 82 lethal damage and 30 nonlethal damage- blinded. ???

Armalad (Hugh) HP 80/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+20=37 ; d20+9=22 ; d20+13=33 ; d20+13=33 ; d8=7 ; d8=2 ; d6=4 ; d6=1 ; d6=4 ; d6=4 ; 4d6=10 ; d20+13=19 ; d20+8=22 ;
Tuesday June 21st, 2022 11:01:38 PM

If Armalad is within 30 feet of the Bounty Hunter she will tell Joker, "Fog cloud cover please, 4 squares"

Joker will use his wand of silent image (UMD: 37) to oblige and create the illusionary fog in a 4x4 square covering where he and his master are flying.

Armalad has to make a DC 11 Will Save (22) to disbelieve.

(OOC: I'll roll a full attack and if she still has to move toward the bounty hunter she'll only move and make a single attack)

She then makes a full attack from the concealment of the fog cloud against the bounty hunter

1st attack
33 vs AC; threat of critical; 33 to confirm 19 nonlethal damage + 8 nonlethal shock damage + 10 nonlethal sneak attack damage + 6 nonlethal from deadly aim (note I didn't multiply the sneak attack nor deadly aim damage per the rules since percision damage is not multiplied on crits)
rapid shot:
19 vs AC; miss
2nd attack
22 vs AC; miss

Otherwise she moves and shoots
taking the d20 roll from the first attack of a natural 20 her roll would be 36 with a 36 to confirm, no sneak attack or deadly aim damage because she isn't within 30 feet so damage becomes 17 nonlethal + 8 nonlethal shock from the crit alone

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Fly - 9 minutes, 60 foot fly speed; Armalad
Glitterdust : 9 rounds - mage assassin and anyone in 10 foot radius spread around him at time of casting; covered in dust; need to make DC 18 will saves or become blinded; can roll a new save each round; invisible things outlined; -40 to stealth
See Invisibility (90 minutes): You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.
Joker: Silent Image (possibly) - illusionary 10 x 10 fog cloud covering joker + Armalad's square. This gives Armalad concealment so she can sneak attack against things within 30 feet. DC 12 will save to disbelieve the fog cloud if interacted with
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike - cast, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust - cast, Glitterdust, See Invisibility - cast, See Invisibility, Detect Thoughts -cast, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly-cast, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue


Stohp (Mitch) HP: 46/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20=2 ;
Wednesday June 22nd, 2022 7:15:22 AM

Stohp has very little chance of actually stopping the monks (would need almost a 20 to hit any combat maneuvers) but she can at least provide a flanking bonus.

Stock (JonM) HP: 77/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 4/33 used  d20+23=30 ; d20+26=31 ; d20+13=23 ;
Wednesday June 22nd, 2022 9:44:59 AM

Status: Heroism, Rage

The bruises from the pesky monk are starting to stack up. He keeps trash talking the dwarven monk in their native language, "You don't look so good. Why don't you just back off and I'll go take care of your friends"

This time he slows down his swing, focusing on the follow through from his strikes. It's too much micro management though in a raging state. He misses three times (entirely from that dodge bonus!).
============
non-Power Attack vs. C2 hits AC30
Hero Point spent for +8, non-power attack vs C2 hits AC31
non-Power Attack vs C2 hits AC23


Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+18=38 ; d20+18=21 ; d20+18=32 ; d20+13=22 ; d20+8=17 ; d8+13=16 ; d8+13=17 ; d6=5 ; d6=3 ; d8+13=19 ; d6=2 ;
Wednesday June 22nd, 2022 2:30:33 PM

Delia aims for one of the monks she can see, trying to help out the group right around Drezz.

==============
Full round attack at C2, or move to see him and fire a shot
Attack 1: 38 to hit, 21 doesn't confirm crit; 41 damage (21 if single attack)
Attack 2: 32 to hit; 21 damage
Attack 3: 22 to miss
Attack 4: 17 to miss

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=9 ;
Wednesday June 22nd, 2022 2:58:16 PM

Bartomus moves down towards the staurs leading diwn the wall. If the bow firing assassin is still alive, another bolt.

If not, double moves back to the stairs down off the wall and stops where he can assess who needs what help.

thank you for filling in that move.

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=9 ;
Wednesday June 22nd, 2022 2:58:16 PM

Bartomus moves down towards the staurs leading diwn the wall. If the bow firing assassin is still alive, another bolt.

If not, double moves back to the stairs down off the wall and stops where he can assess who needs what help.

thank you for filling in that move.

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=9 ;
Wednesday June 22nd, 2022 2:58:17 PM

Bartomus moves down towards the staurs leading diwn the wall. If the bow firing assassin is still alive, another bolt.

If not, double moves back to the stairs down off the wall and stops where he can assess who needs what help.

thank you for filling in that move.

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=9 ;
Wednesday June 22nd, 2022 2:58:17 PM

Bartomus moves down towards the staurs leading diwn the wall. If the bow firing assassin is still alive, another bolt.

If not, double moves back to the stairs down off the wall and stops where he can assess who needs what help.

thank you for filling in that move.

Zanderallen (Zachary H) 89/139 AC: 31 T: 13 FF: 30 CMD: 29 
Wednesday June 22nd, 2022 3:26:42 PM

Zander knows he'll be sore tomorrow but for the moment his armor protects him from the worst of the attacks. The only real pain he suffers is that transferred from Drezz. His mind races as he takes in the current situation. Two assassins, two dead paladins, limited help in the immediate vicinity. Time for plan B. "Drezz, GET IN!" With little time to explain Zander drops his sword to have a hand free. Pulling the draw strings all the way open on his Type IV Bag of Holding he "helps" Drezz inside. Pulling it shut behind him, and drawing his warhammer from his belt. "Looks like you've got to get through me now boys."
-----------------------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes
4/5 Smite remaining
9/12 Lay on hands remaining


Free action, drop longsword

Standard action put Drezz in Bag of Holding

Move Action draw warhammer


DM Robert - "Drezz, GET IN!"  d20+13=14 ; d20+22=37 ; d20+22=31 ; d20+17=19 ; d20+17=23 ; d20+12=27 ; d20+22=29 ; 2d8+9=14 ; 2d8+9=11 ; d20+28=45 ; d20+22=23 ; d20+22=34 ; d20+17=29 ; d20+17=22 ; d20+12=30 ; 2d8+9=14 ; d20+18=34 ; d20+4=16 ; d20+2=18 ;
Wednesday June 22nd, 2022 5:46:51 PM

Armalad moves forward with cover and shoots an arrow.
Stohp tries to provide a distraction.
Stock swings and misses.
Delia shoots at a monk... (he has AC 33 on your fire round, so only the first hits, he has deflect arrow so he can deflect 1, I'm assuming you're firing two arrows on your first shot? You didn't specify.)...however the one arrow that hits him is enough to put him down.
Bartomus drops another bolt on the archer, and moves down the stairs.
Zanderallen (oh i forgot to half his damage last round...adjusted, give yourself 9 damage) stuffs Drezz into his bag of holding, it's a tight fit. The maneuver is unexpected by the dwarves, and it's only 5 foot so not sure it provokes).

-------
Drezz (AC17(19) giving AC21 (touch is 16) for cover starts with 36hp -7)
NonDetection
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil
______________

C3 wishes he had the steal feat/trick, he 5 foot steps and then unloads on Zanderallen, spending another Ki point to get an extra attack on Zanderallen.
+22 To hit 37 hit damage 14 (2d8+9)
+22 To hit 31 hit damage 11 (2d8+9)
+17 to hit 19 miss
+17 To hit 23 miss
+12 to hit 27 miss
+22 to hit 29 miss

C4 tries a different route, spending a Ki pool to first disarm, and then flurry.
CMB disarm +28, 45, the warhammer goes flying.
+22 To hit 23 hit miss
+22 To hit 34 hit damage 14 (2d8+9)
+17 to hit 29 miss
+17 To hit 22 miss
+12 to hit 30 miss

Bounty hunter 1 - west roof
See's that his bounty is out of range of targeting, and doesn't much like the way things are going. He starts running the roof tops, double move, acrobatics check 34. He doesn't fall off and starts moving along the rooftops away from the stage.

temple paladin 1 see's his brothers go down and takes a 5 foot step up on c3 to flank.
16 miss.
temple paladin 3 attacks c4
18 miss

map

_____
FYI Monks CMD: Bull Rush 37, Grapple 35, Trip 39
1 Crowd assassin AC 29, 142 damage DEAD,
2 crowd assassin AC 29, 139 damage DEAD
3 crowd assassin AC 29, 20 damage
4 crowd assassin AC 29, 63 damage
1 Bounty hunter AC24, 69 damage
2 Bounty hunter, AC25 117 damage DEAD
1 Mage Sniper AC 27, 82 lethal damage and 30 nonlethal damage- blinded. ???


Stohp (Mitch) HP: 46/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20=18 ;
Thursday June 23rd, 2022 7:14:05 AM

Stohp tries to grab the last Monk by the door and actually succeeds! (37 to grapple). He'll probably break through in a moment but it'll make him use up an action.(CMD vs grapple 28)

Stock (JonM) HP: 99/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 5/33 used  d8=6 ; d8=4 ; d8=7 ;
Thursday June 23rd, 2022 10:06:23 AM

Status: Heroism, Rage!

Stock begins moving toward Zanderallen, drawing and drinking a potion on the way.

In dwarven he says, "Give up Monks! You guys are done." He's oblivious to the fact that he is wiping blood from his face as he says this.

===
Move - draw potion of Cure Serious
Standard - Drink Potion - 22 hp
5 ft step to AG18


Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+18=26 ; d20+18=33 ; d20+13=25 ; d20+8=18 ; d8+13=20 ; d6=5 ;
Thursday June 23rd, 2022 10:47:10 AM

If Delia can see c4 she will fire at him, if not, she'll take advantage of Stohp holding a target still and go for c3.

=============

Attack 1: 26 - miss
Attack 2: 33 to hit; damage 25 - but probably deflected?
Attack 3: 25 - miss
Attack 4: 18 - miss

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=11 ;
Thursday June 23rd, 2022 1:19:13 PM

Bartomus looked over his shoulder and assumed one last bolt at the fleeing assassin hoping that ot might cause them to fall in their attempt to fleeing.

He then looks about from where he came out to see where he is in relationship to the sharp stone trap he laid.

lightening for 11, she against 17 to reduce by half.

Zanderallen (Zachary H) 75/139 AC: 31(27 without shield) T: 13 FF: 30 CMD: 29  d6=1 ; d6=4 ; d6=3 ; d6=6 ; d6=2 ; d6=1 ; d6=5 ; d6=5 ; d20+19=24 ; d20+14=30 ; d20+9=17 ; d4+16=20 ;
Thursday June 23rd, 2022 2:38:05 PM

Zanderallen looks down at his empty hand, then at the monk his disarmed him. Then he looks at his shield, securely strapped to his arm, and grins. With a quick touch to heal some of his wounds he heroically calls upon the power of Domi to empower his shield before repeatedly bashing the monk in Stohp's arms in the face.
-------------------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes
4/5 Smite remaining
8/12 Lay on hands remaining


Swift Action Lay on Hands - 25 healed

Hero point used for extra action
Divine Bond to add +3 Weapon Enhancement to shield

Full Attack on Grappled Flanked C3 with shield (losing shield bonus to AC)
[OOC: +19 attack bonus +13 BAB +3 enhancement +5 Str -4 Power Attack +2 Flank]
24 misses
30 hits, 20 damage
17 misses

Armalad (Hugh) HP 80/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+36=38 ; d8=3 ; d6=6 ; d6=6 ;
Thursday June 23rd, 2022 5:02:24 PM

(OOC: If Armalad was outside of 30 feet of the bounty hunter she wouldn't have had Joker use the wand. The wand does nothing for her if she isn't within 30 feet of whatever she is attacking, otherwise if she was within 30 feet when she attacked then the sneak attack + deadly aim should have applied but it looks like the cloud happened but the extra damage didn't but I only wanted the cloud if it would get me sneak attack)

Armalad sees the bounty hunter get away and the unusual tactic that Zanderallen employs and figures it is time for one of her own. She heroically casts true strike and then imbues one of her arrows with resilient sphere and then fires at Zanderallen knowing that although the arrow will hurt it is only nonlethal damage

38 vs AC; 11 nonlethal + 6 nonlethal shock to Zanderallen but Zanderallen is protected by a 9 foot diameter sphere of force surrounding him
She then moves towards the stage

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Fly - 9 minutes, 60 foot fly speed; Armalad
Glitterdust : 9 rounds - mage assassin and anyone in 10 foot radius spread around him at time of casting; covered in dust; need to make DC 18 will saves or become blinded; can roll a new save each round; invisible things outlined; -40 to stealth
See Invisibility (90 minutes): You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.
resilient sphere: 9 foot radius sphere centered on Zanderallen encapsulates Zanderallen
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike - cast, True Strike-cast, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust - cast, Glitterdust, See Invisibility - cast, See Invisibility, Detect Thoughts -cast, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly-cast, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere - cast, Confusion
5th: False Vision, Waves of Fatigue

DM Robert - "You guys are done."  d20+13=17 ; d20+26=34 ; d20+4=14 ; d20+4=17 ; d20+2=6 ; d20+2=11 ;
Thursday June 23rd, 2022 5:42:38 PM

Stohp wraps up the monk in her arms.
Stock sucks down a potion.
Delia, can't see the dwarf inside the temple, can see the one grappled by Stohp on the stairs, can shoot him since grappled he can't deflect that arrow.
Bartomus encourages the man to keep running. makes his save this time.
Zanderallen manages to bash the monk in the face.
Armalad shoots an arrow at Zanderallen hitting him (hmm, now if I was an evil DM a 9 foot diameter sphere pops into existence, does it go from the center growing outward, does it just come into existence, it if comes into existence does everything in that 9 foot diameter get put in it?)

-------
Drezz (AC17(19) giving AC21 (touch is 16) for cover starts with 36hp -7)
NonDetection
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil
______________

C3 is currently grappled. He will attempt to break the grapple. CMB 34 (+26)
Seeing the spherical wall of force he decides things aren't working out. "You win this one play actor. He moves away, jumping down the side of the stairs with seemingly no effect.
Stohp, Zanderallen, and p1 get an AOO.

C4 considers trying to batter down the sphere but decides it would probaby take too long. He leaves as well. Also jumping down the side of the stairs with no difficulty.
Zanderallen and p3 get an AOO.
CMB disarm +28, 45, the warhammer goes flying.

Bounty hunter 1 - west roof
Get's hit by the lightning but keeps moving away.

temple paladin 1 gets a normal swing and an AOO.
2 misses
temple paladin 3 gets a normal swing and an AOO
2 misses.

map

_____
FYI Monks CMD: Bull Rush 37, Grapple 35, Trip 39
1 Crowd assassin AC 29, 142 damage DEAD,
2 crowd assassin AC 29, 139 damage DEAD
3 crowd assassin AC 29, 45 damage
4 crowd assassin AC 29, 63 damage
1 Bounty hunter AC24, 74 damage
2 Bounty hunter, AC25 117 damage DEAD
1 Mage Sniper AC 27, 82 lethal damage and 30 nonlethal damage- blinded. ???


Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=13 ;
Thursday June 23rd, 2022 6:21:02 PM

Bartomus watched the runner do just that and while his attention at the ruckus up front. Seeing two flee from their Shields opponents, he calls down a 5th bolt of lightening at the closest one one his dude of the stage area.

c3 or c4
13 points electrical damage andreflex save of 17 reduces 1/2, if I can spend a hero point to help hit or make it harder to avoid, I'lldo so




Armalad (Hugh) HP 80/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+16=27 ; d8=3 ; d6=6 ; d6=6 ;
Thursday June 23rd, 2022 10:41:23 PM

(OOC: From an arcane archer perspective: When the arrow is fired, the spell's area is centered where the arrow lands. What I imagine that would mean is it starts from where the arrow hit growing outward)

Armalad flies towards bounty hunter 1 firing an arrow at him as she goes.

27 vs AC; 11 nonlethal damage + 6 nonlethal shock damage

Stohp (Mitch) HP: 46/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Friday June 24th, 2022 7:57:59 AM

Stohp doesn't bother with the AoO that would probably miss that agile monks anyway. She'll just stay close and make sure there aren't any other unexpected surprises.

Zanderallen (Zachary H) 75/139 AC: 31 T: 13 FF: 30 CMD: 29 
Friday June 24th, 2022 12:48:35 PM

With the wall of force protecting the fleeing monks just as much as it protects him he watches them run, raging at being unable to pursue them for a moment before reason kicks in that he would be equally unable to catch them whether the bubble was there or not. He instead takes the reprieve to catch is breath and retrieve Drezz from the bag. "We're safe in here. Plus it appears the assassins are all either dead of fleeing. You Ok?" Zander winces as the movement reveals several large dents in his plate that will need to be mended.
-----------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes
Divine Bond +3 Weapon enhancement on Shield 13 minutes
4/5 Smite remaining
8/12 Lay on hands remaining


Full Round action to "retrieve an item from the bag" to pull Drezz out inside the sphere

Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+22=37 ; d20+22=36 ; d20+17=34 ; d20+12=20 ; d8+5=8 ; d6=2 ; d8+5=8 ; d6=5 ; d8+5=13 ; d6=4 ; d8+5=12 ; d6=1 ;
Saturday June 25th, 2022 9:22:35 AM

Delia trains her bow on her target(C3), aiming for center of mass now instead of weak points. She waits just a moment to judge his speed and then releases 5 arrows in a blur.

She whistles gently to Hawky and offers an arm for the injured bird to land on. He gratefully descends onto it, preening his ruffled feathers.

=========
Full round attack w/o deadly aim @ C3
Attack 1: 37 to hit; damage 10 & 13
Attack 2: 36 to hit; damage 17
Attack 3: 34 to hit; damage 13
Attack 4: 20 to miss

DM Robert - "You guys are done."  d20+15=26 ; d20+21=39 ; d20+21=40 ; d20+14=28 ; d20+11=17 ;
Sunday June 26th, 2022 10:07:05 AM

Bartomus drops a lighting on one of the monks. (reflex save 26)
Armalad keeps shooting after the bounty hunter as he flees.
Stohp stays on guard.
Zanderallen pulls out Drezz.
Delia wants more blood. (he deflects the first arrow)
Stock?
__________________

------
Drezz (AC17(19) giving AC21 (touch is 16) for cover starts with 36hp -7)
NonDetection
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil
______________

This has all happened so quickly that the crowd has barely had a chance to react. About 25% of zone 3 is in the process of fleeing. The other 75% are watching the train wreck. Few of the people in zone 4 have left.

C3 and C4 suddenly change direction and charge toward the crowd. They both easily clear the 20 foot spike stone barrier (Acrobatics 39 and 40). As soon as they land on the other side the zone 3 people scream and chaos ensues. They were fine with watching as long as the 'barrer' kept them safe. But now that the combatants have breached the barrier and are among them they panic. Screams go off, people surge against each other. Women and children go down in the press of bodies.

Bounty hunter 1 - west roof
Jumps down from the roof (acrobatics 28) rolling with the landing and coming up running. He's ahead of the throng that has broken out in zone 3 behind him but is about equal to the first batch of people that broke when the fireball went off.

Drezz starts to answer and hears the screams from the crowd. He shuffles forward in the sphere out of the temple now. "We must stop this, people will be injured." He tries shouting to gain the populaces attention. "Citizens! Please. Remain Calm! Panic leads to chaos!" (Diplomacy 17...not quite enough).

map

_____
FYI Monks CMD: Bull Rush 37, Grapple 35, Trip 39
1 Crowd assassin AC 29, 142 damage DEAD,
2 crowd assassin AC 29, 139 damage DEAD
3 crowd assassin AC 29, 88 damage
4 crowd assassin AC 29, 70 damage 17 nonletheal
1 Bounty hunter AC24, 74 damage
2 Bounty hunter, AC25 117 damage DEAD
1 Mage Sniper AC 27, 82 lethal damage and 30 nonlethal damage- blinded. ???


Armalad (Hugh) HP 80/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+16=23 ;
Sunday June 26th, 2022 11:15:37 PM

Armalad doesn't have calm emotions nor is she particularly gifted at diplomacy and waves of fatigue will probably just make it so that more people get hurt so she keeps flying / firing after bounty hunter 1.

23 vs AC; miss

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Fly - 9 minutes, 60 foot fly speed; Armalad
Glitterdust : 9 rounds - mage assassin and anyone in 10 foot radius spread around him at time of casting; covered in dust; need to make DC 18 will saves or become blinded; can roll a new save each round; invisible things outlined; -40 to stealth
See Invisibility (90 minutes): You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.
resilient sphere: 9 foot radius sphere centered on Zanderallen encapsulates Zanderallen
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike - cast, True Strike-cast, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust - cast, Glitterdust, See Invisibility - cast, See Invisibility, Detect Thoughts -cast, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly-cast, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere - cast, Confusion
5th: False Vision, Waves of Fatigue

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=25 ;
Monday June 27th, 2022 2:02:42 AM

"Everyone, stay where you were, don't run. Let the guard get the attackers." Bartomus bellowed in a loud, deep voice. He then made an effort to rescue whoever he might see in need of such a thing.

Intimadate for commanding folks to stay where they are - 25; begin rescue operations.

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=25 ;
Monday June 27th, 2022 2:02:43 AM

"Everyone, stay where you were, don't run. Let the guard get the attackers." Bartomus bellowed in a loud, deep voice. He then made an effort to rescue whoever he might see in need of such a thing.

Intimadate for commanding folks to stay where they are - 25; begin rescue operations.

Stock (JonM) HP: 60/159; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 6/33 used 
Monday June 27th, 2022 9:16:07 AM

Fatigued - 11 more rounds, Heroism

Stock snaps out of his momentary day dreaming and curses at the backs of the fleeing monks. He limps over to Stohp and says, "It's been a while since somebody's roughed me up quite like that. You doing ok? I tried talking to those dwarven monks, bating them a bit, telling them that assassination doesn't much align with any monk creed I heard of. They ignored me though. Hopefully I gave them something to think about."

Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+8=28 ; d20+22=38 ;
Monday June 27th, 2022 1:46:55 PM

Delia gives the fleeing monks a long look, but decides firing into the crowd at that range isn't a good idea.

She hops down from the wall she's on (Acro 28), executes a perfect roll, and comes up running towards the crowd to assist in getting people back on their feet and spot anyone who isn't acting like a concerned and/or scared civilian.

Perception: 38

Zanderallen (Zachary H) 75/139 AC: 31 T: 13 FF: 30 CMD: 29  d20+24=39 ;
Monday June 27th, 2022 2:36:28 PM

Zander tries to wave down Armalad to dismiss the sphere. "Armalad, the sphere please." But even while encapsulated he can still make his voice heard, and top of the temple stairs is a rather prominent position. He raises his voice as loud as he can while maintaining clarity of tone, "Everyone remain calm, let the cowards flee. Look around you and help those nearby to their feet. And for Domi's sake don't step on any children or I'll come down there and give you a piece of my mind."
-------------------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes
Divine Bond +3 Weapon enhancement on Shield 13 minutes
4/5 Smite remaining
8/12 Lay on hands remaining


Diplomacy 39 to help restore order to the crowd

DM Robert - "Hopefully I gave them something to think about." 
Monday June 27th, 2022 5:57:59 PM

Armalad keeps shooting.
Bartomus decides intimidating the crowd is the way to go.
Stock limps up the stairs.
Delia goes into the crowd.
Zanderallen lends a voice of calm.
Stohp?
______________

The crowd was on the verge of bolting but Zanderallen's voice seems to have backed them down a bit. They are still a bit on edge. Delia weaving among them doesn't spot anything untoward. She helps a few people back to their feet.

The bounty hunter lifts a sewer lid and jumps down the hole.

The monks, being monks, run (move 70x4). They gain the area where the sewer grate has been lifted and jump down as well.

Combat is over.

There's 1 human bounty hunter body being dragged forward by two guards.
There's two dwarven monk bodies down in front of the podium.
There 1 human spell caster of some kind lying on the podium.

Drezz starts orating again, "Good people of the Float, with the Silver Shields on hand I know that we can overcome the various plots and programs of the Lords of Diamond. As I was saying I have proof of several of the true names of the Lords of Diamond. I know without the fine clerics of Flower, fallen to this cruel assassination attempt, to hold me to truth with their spells, you would have a twinge of doubt. But the priests of Alemi took my oath before they too were slain in this foul assassination attempt, so what I say is still true. I know that following people are counted Lords of Diamond, Lord Marcus Rothchild, Florance DeChancy, and Gerard Gilcrest! More will follow but I implore you at this point, it is unsafe to be near me. There's no telling what they may try next. Please return to your homes, your business, and your families, and be assured that if you vote for me I will put an end to the Lords of Diamond."

Delia you hear murmuring from the crowd. "What, the other two guys still running for Overlord are also Lords of Diamond?" "How far does their conspiracies go? Don't those guys still have to give their speeches? This is horrible. We vote for a now known Lord of Diamond or we have the Overlord pick a regent? What if they pick another Lord of Diamond? How can anyone know who's a Lord of Diamond?"
Anyone else, Perception listen 24 or better to hear the crowd talk.

Everyone add 42,000 xp for the combat and role playing.
Scene change once you discover the loot.


Armalad (Hugh) HP 80/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+21=32 ; d20+17=37 ; d20+21=26 ; d20+22=29 ; d20+22=29 ;
Monday June 27th, 2022 11:12:05 PM

Perception: 32 - Armalad
Perception: 37 - Joker

Seeing as the danger is over for now, Armalad dismisses her resilient sphere then takes a look around.

She then casts detect magic and checks the prisoners / bodies for magic items.

Perception: 26
Know[arcana]:29
Spellcraft:29

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Fly - 9 minutes, 60 foot fly speed; Armalad
Glitterdust : 9 rounds - mage assassin and anyone in 10 foot radius spread around him at time of casting; covered in dust; need to make DC 18 will saves or become blinded; can roll a new save each round; invisible things outlined; -40 to stealth
See Invisibility (90 minutes): You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike - cast, True Strike-cast, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust - cast, Glitterdust, See Invisibility - cast, See Invisibility, Detect Thoughts -cast, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly-cast, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere - cast, Confusion
5th: False Vision, Waves of Fatigue

Stohp (Mitch) HP: 46/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20=10 ;
Tuesday June 28th, 2022 7:39:28 AM

Stohp keeps a close eye out for a follow up attempt (perception 29). You can never be too careful.

Stock (JonM) HP: 60/159; AC: 27/25/15; DR 3/-; CMD: 31; Rage: 6/33 used  d20+21=40 ;
Tuesday June 28th, 2022 9:26:47 AM

Fatigued - 10 more rounds, Heroism

Stock is tired but always alert. His eyes sweep the crowd and he sees Armalad approaching to inspect some of the bodies. "Well done Armalad. You seem to have jelled with us quickly. Were they carrying anything that tells us who hired them?"

He limps over to help inspect the bodies.

===========
Perception 40
It looks like we have enough xp to level up...does everybody agree?


Zanderallen (Zachary H) 75/139 AC: 31 T: 13 FF: 30 CMD: 29  d20+7=27 ; d20+24=31 ;
Tuesday June 28th, 2022 12:50:37 PM

Zander thanks Armalad for letting him out and let's Drezz say his piece from the temple stairs. He is about to escort him down to join the rest of the Shields when he hears the murmuring of the crowd. He pauses, thinking, and decides if their hand has been dealt on who to support politically they might as well go all in. "Well said Drezz but there seems to be some doubt among the people, let me convince them." He moves beside Drezz, removing his mask and looking over the crowd, "I, Zanderallen of the Silver Shields, stand unmasked before you and the gods and declare, I believe Drezz. Flower has marked him, the Lords of Diamond have tried to silence him with assassins, even attempted to silence this very debate. Who has the motivation to do that other than the very men he just named? Listen to their words if you will, we must get Drezz to safety for his sake as well as your own. May the gods bless those slain by the assassins of the real Lords of Diamond." If Rothchild, DeChancy, or Gilcrest are around he casts them a look of righteous hate before putting his mask back on and leading Drezz down to where the Shields are inspecting the assassins. The hate turns to tears as he looks at the bodes of the slain clergy.
------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes
Divine Bond +3 Weapon enhancement on Shield 13 minutes
4/5 Smite remaining
8/12 Lay on hands remaining


Perception 27 (nat 20)

Diplomacy 31

(OOC: I was right on the line before this so definitely a level up for Zander)

DM Robert - " . . . I believe Drezz." 
Tuesday June 28th, 2022 5:50:00 PM

Hopefully everyone should level up at this point.

Loot:
Headband of Vast Int +4
Cloak of Resistance +2
Ring of Protection +2
2 Belt of Giant Strength +2
2 Monk's Robe
Elixir of Hiding,
2 Potion Cure Moderate Wounds
2 Potion Barkskin
2 Potion Cat's Grace
2 Potion cure serious wounds
2 smokesticks
2, tanglefoot bags
+1 kukris (2)
masterwork composite longbow (+4 Str) with 20 arrows
amulet of natural armor +1,
belt of giant strength +2,
cloak of resistance +1,
ring of protection +1,

Coin 7,793gp
Crowd Assassin’s bulletin (Guild Note worth 50,000gp can be cashed in at any bank in Plateau City)
Mage Sniper Wizard pouch (diamond dust) (20,000gp)
Mage Sniper Wizard’s bangles (various) (8,000gp)
Bounty Hunter’s gems/jewelry (25,000gp)

The wizard is just barely alive. (He's not going to reveal anything, he just has a standard Flyer/bulletin calling for Drezz dead, for 25,000 gold, to collect on completion). The bounty hunter has a flyer from the bounty hunter's guild putting a bounty on Drezz dead, for 25,000 gold. It looks like you had a couple of different groups all trying to take out Drezz at the same time.

The crowd reacts to Zanderallen's endorsement with suitable oohhs and aahhs. They nod with praise. There's a lot of "That's good enough for me." comments.

Lord Marcus Rothchild and Gerard Gilcrest refuse to come out of the temple. They are righteously angry but unwilling to face the crowd right now to try and spin it differently.

Armalad (Hugh) HP 80/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+18=24 ;
Wednesday June 29th, 2022 12:22:58 AM

OOC: My experience is way off. Where should we be? I don't seem to be anywhere near 665,000 or am I looking at the wrong exp track?

Armalad says, "I already have one of those headbands with the same enchantment."

Armalad double checks to make sure the wizard's spellbook isn't anywhere in the area

(Perception: 24)

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+12=13 ;
Wednesday June 29th, 2022 1:50:20 AM

Bartomus was lost in watching everyone escape and really didn't clue into the fact that the ruckus was over until someone nudged him to help retrieve the bodies. He dashed over to do so and soon joined in with the others looking over what they could salvage from the attackers.

"Giant strength could be helpful for me, if it would fit I guess."

Sorry not sure if I missed monday's post or not with the time difference. Perception was a complete fail.

Stohp (Mitch) HP: 46/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Wednesday June 29th, 2022 6:18:27 AM

Stohp reflects that the multiple groups after Drezz is a blessing and a curse. It means they could probably expect more attempts, but they are unlikely to be coordinated and thus less dangerous.

Zanderallen (Zachary H) 118/139 AC: 31 T: 13 FF: 30 CMD: 29  d6=3 ; d6=4 ; d6=2 ; d6=3 ; d6=1 ; d6=5 ; d6=2 ; d6=4 ; d6=6 ; d6=4 ; d6=4 ; d6=2 ; d6=4 ;
Wednesday June 29th, 2022 9:59:53 AM

Zanderallen makes sure to collect his weapons from where they had been dropped and disarmed. Then when everyone is grouped up he channels energy to take the edge of their numerous wounds. He offers his bag of holding to help get all the loot home. "We'd better get moving soon. Drezz, how would you feel swinging by your hiding hole and picking up that evidence? You just called them out, you're going to need to back those words up soon. Then we need to get secure at home."
--------------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes
Divine Bond +3 Weapon enhancement on Shield 13 minutes
4/5 Smite remaining
4/12 Lay on hands remaining


Channel Energy x2 to Heal everyone 43 hp

(OOC: Hugh - 665,000 is for slow. You should be looking at 445,000 for medium advancement to level 14)

Stock (JonM) HP: 103/159; AC: 27/25/15; DR 3/-; CMD: 31; Rage: 6/33 used 
Wednesday June 29th, 2022 10:55:40 AM

Fatigued - 9 more rounds, Heroism

Stock helps pack up the assorted loot and gives Z a tired look. "Thanks for the healing, buddy.

I imagine we should travel in a pack with Drezz to get his stuff, then head back home. We really need some guards or an alarm system or something back at the HQ. The locks on the doors and even the windows seem inadequate if we're not always there."


==========
Loot sheet updated. Please make your requests now. I'll sell off the remaining stuff around July 6.


Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+22=26 ; d20+12=28 ;
Wednesday June 29th, 2022 1:49:37 PM

Delia lets Zanderallen know that Hawky appreciates the healing. Then she sends Hawky back into the air to keep watch and she does as well.

Perception: 26
Hawky Perception: 28

======
(Amulet of Natural Armor would be slightly useful to me when I don't have a chance to cast Barkskin and I'll take and/or split the regular arrows with Armalad.
I could use the ring of protection +2 and cloak of resistance +2 if no one closer to harm's way can make use of it.
I'm at xp to level up and will be able to do so this weekend at the latest - and my ooc is longer than my in character. Oops?)


Flower's Blessing
Up The Towers

Interlude: The Trial of Peerimon
none

No Light In The Darkness
1 Visitors

2: Where Eagles Dare

3: Down the Worm Hole

The Face of Evil

The Lich's Chamber

Wrapping up

Interlude
The Collector
Terror on Lakeview Passage

House of Mystery

The Zoo

The Administration Building

Mutated Troll Exhibit

The Tower

Interlude
All That Glitters
The Heir Apparent

The Siege

The Dragon Boat

By My Axe

Into the Jungle

Hail to the King

Interlude
Seige of Elvengard
An Unusual Request

On to Elvengard

Summit at Elvengard

The Pyramid

Wrapping Up

Flower's Blessing
Mask Day is Coming

Blessing Day

Trying Not to be Seen

Safe House

Hiding Out

Flower's Blessing
Election Day


DM Robert - "I imagine we should travel in a pack..." 
Wednesday June 29th, 2022 5:46:22 PM

experience: I think you-all should be around 490,000 experience +/- a couple hundred

Spellbook: Hmm, module writer didn't write it in, here's his spells on tap, he had multiple meta magic feats though:
Lvl 0 (DC 16): Mage Hand, Message, Prestidigitation, Ray of Frost
Lvl 1 (DC 17): Grease, Mage Armor, Magic Missile*, Magic Missile*, Magic Missile*, Ray of Enfeeblement, Reduce Person
Lvl 2 (DC 18): Glitterdust, Resist Energy, Resist Energy, Scorching Ray*, See Invisibilty, Silent Magic Missile*, Silent Shield
Lvl 3 (DC 19): Non Detection, Ray of Exhaustion, Silent Resist Energy, Silent Resist Energy, Wind all, Fireball, Empowered Magic Missile*
Lvl 4 (DC 20): Dimension Door, Dimension Door, Dimension Door, Enlarged Fireball*, Overland Flight
Lvl 5 (DC 21): Enlarged Maximised Magic Missile*, Enlarged Maximised Ray of Enfeeblement, Maximised Scorching Ray*, Silent Greater Invisibility, Wall of Force
Lvl 6 (DC 22): Chain Lightning*, Enlarged Maximised Scorching Ray*, Enlarged Maximised Scorching Ray*, Greater Dispel Magic

Consider that his spell book


Armalad does some more checking and turns up spellbook.
Bartomus eyes the belt of giant strength. It's magical it sizes to fit whoever is holding it
Stohp is grateful the attacks aren't coordinated.
Zanderallen heals and relieves the fatigue, and asks about picking up the evidence.
Stock is worried about the living/hiding situation.
Delia keeps Hawky on lookout.
___________

As the party gathers up things the crowd disperses. Overlord Aerashkiel comes over to you. "I have a suggestion. Perhaps it would be better to take all the candidates to the palace?" She points upward where you note that Overlord's palace floats above the city. "That way you would have better security and the palace guard could help?"

Drezz nods and says to you'all "It's a thought. Also with me naming the other lords of diamond they may soon have a price on their head as well. That's usually how the lords keep themselves a secret society."

He thinks for a minute. "I think for now we should leave the evidence where it is. Even with all of us going I feel that they may try something and I don't want to be responsible for collateral damage to the citizens of the Float. We got lucky today."



Armalad (Hugh) HP 80/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Thursday June 30th, 2022 2:44:12 AM

(OOC: oh right we are on the medium track but I still appear a little off so I guess I'll go to 490k?)

Armalad says, "Can I have that spell book or rather any spells I don't already have in mine? I can scribe the spells into my own spell book with a little bit of time."

To Drezz she says, "We could always act like we are moving your evidence to somewhere else and set a trap for those who have been setting the terms for us."

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
See Invisibility (90 minutes): You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike - cast, True Strike-cast, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust - cast, Glitterdust, See Invisibility - cast, See Invisibility, Detect Thoughts -cast, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly-cast, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere - cast, Confusion
5th: False Vision, Waves of Fatigue

Stohp (Mitch) HP: 46/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Thursday June 30th, 2022 7:08:21 AM

Stohp thinks the palace works. Extra security is nice, she wonders why Drezz wasn't taken there immediately.

Stock (JonM) HP: 103/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 6/33 used 
Thursday June 30th, 2022 11:46:57 AM

Status - Letting Heroism and fatigued expire

Stock says to Stohp, "We didn't exactly have a lot of time to make decisions here on bringing Drezz and the other candidates to the Palace. Maybe that's the new SOP for elections. I like the idea. I also like the idea of setting a trap with the evidence.

Drezz - What form is this evidence? Papers? Books? Paintings done by local masters? Apologies if you told us this before."

======================
Here's the link to the party treasury: http://bit.ly/2x0LVar
Delia has already claimed 3 items...Stock is passing on this batch


Zanderallen (Zachary H) 118/139 AC: 31 T: 13 FF: 30 CMD: 29 
Thursday June 30th, 2022 11:59:31 AM

Zanderallen wonders how many more assassins might still active in the city after the last 24 hours, but he's not going to argue with the added security of the palace. He wonders what the Overlord thinks about his speech but frankly doesn't care all that much. "Taking all the candidates to the palace also lets you keep an eye on all of them, doesn't it? Very well, I can't think of any reason not to accept your gracious invitation. We can leave the evidence for now, we'll see how the next 24 hours play out." Zander is ready to depart.
------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes
Divine Bond +3 Weapon enhancement on Shield 13 minutes
4/5 Smite remaining
4/12 Lay on hands remaining


(OOC: Zander is leveled, not adding the bonuses till we get a chance to rest. Zander is also passing on any magic items from this batch. Thanks for recording those Jon.)

Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31 
Thursday June 30th, 2022 12:18:41 PM

Delia turns to Drezz when his evidence comes up,"Is the evidence something you can have someone fetch for you? I don't know if anyone dangerous will be watching it, but if not, I could retrieve it with a low chance of being seen. Being loud about it to set a trap works too." After her suggestion, she will continue to remain on watch.

======
(I'd be replacing the +2 protection and resistance with a +1 each for loot purposes. And will happily relinquish claim if others don't have a +2 version either - will be leveled tonight or tomorrow & for reference am at 485,700)

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Thursday June 30th, 2022 5:25:58 PM

"If you are the only one who knows where the evidence is, and please keep it that way if that is the case, then taking you to the palace may be safer." Bartomus offered, then he continued. "But, if it is in the hands of someone else, then we may need to move it to a place where it is safe and where others have seen it so it doesn't suddenly vanish. You have made accusations, but if the evidence vanishes, well then is there in fact proof of what you said?"

XP - 470450 based upon the tally sheet and level 14. Bartomus will follow along with everyone else.



DM Robert - "I like the idea." 
Thursday June 30th, 2022 6:03:44 PM

Armalad 490 check wonders about setting a trap, again collateral damage.
Stohp thinks the palace might work and wonders why it was not the first place to go.
Stock wants to know what the evidence looks like.
Zanderallen is for getting to the palace to rest.
Delia offers to get the evidence. Why don't you bump to 490 as well
Bartomus asks about the evidence.
_____________

Drezz says, "Well actually the evidence isn't actually in the city. I thought it best to have it hidden elsewhere. I can send for it but it may take a few days to get here. It's large, documents, notebooks, witness names and such. I really don't want to say more with anyone nearby that could overhear things and spread the word." He thumbs toward Rothchild and Gilcrest.

Overlord Aerashkiel answers, "Well I didn't want to make is seem that there was favoritism involved in protecting a candidate. And usually after the ceremony in the temple there's more that one choice so the candidates do some heavy campaigning in the city. But now with things the way they are, I can justify bringing everyone to the palace."

Aerashkiel turns to Lord Marcus Rothchild and Gerard Gilcrest who are lingering just inside the temple. They both look unpleased. She says "Is that agreeable to you two?

Gilcrest nods emphatically. Rothchild sneers a little "If it please your lordship."

The magic carpet service will conduct everyone up to the palace.

palace

Armalad (Hugh) HP 80/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Thursday June 30th, 2022 11:09:13 PM

Armalad requests a private audience with the Overlord when they get to the palace.

If granted she will pitch her idea for Drezz's protection to him.

She says, "Sir, your palace is large enough that we could put Drezz in one room but use the false vision spell to make it appear as if he was in another room at the opposite end of the palace. With your permission I would like to do just that. We sequester Drezz in a room in one wing and I cast the false vision spell on said room making it appear to be in another wing. We have a skilled guard detail lying in wait at the other location and when the assassins show up, Drezz will be nowhere nearby and the assassins can be dispatched"

Stohp (Mitch) HP: 46/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20=10 ;
Friday July 1st, 2022 7:22:51 AM

Stohp keeps a close eye on things during the trip (perception 27)

Zanderallen (Zachary H) 118/139 AC: 31 T: 13 FF: 30 CMD: 29 
Friday July 1st, 2022 2:10:50 PM

"It's your call Drezz, but seems to me we're going to need that evidence sooner rather than later. I agree with keeping it quiet though." Zanderallen is not fully convinced of the safety of the palace. But it should be harder for anyone who doesn't belong to get there. He stays near Drezz at all times.
--------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes
Divine Bond +3 Weapon enhancement on Shield 13 minutes
4/5 Smite remaining
4/12 Lay on hands remaining


Delia (Hannah) HP: 107/107; AC 28/17/22; CMD 31  d20+23=24 ; d20+14=17 ;
Friday July 1st, 2022 2:34:24 PM

(leveled)

Delia keeps a general watch as they move Drezz, wondering if the Shields will be expected to protect Rothschild and Gilcrest now that they were outed as Lords of Diamond. She frowns, hoping that responsibility will fall to the palace guards instead of them.
Hawky circles through the air above them as they take the flying carpet, watching for anything out of the ordinary.

Perception: 24
Hawky Perception: 17


Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Friday July 1st, 2022 5:15:45 PM

"So, your Overlordship, what would you like us to do?" Bartomus calls after the Overlord and before the carpet starts ferrying people to the Palace. He rides along and gathers with the other Shields while looking about.

DM Robert - "what would you like us to do?" 
Saturday July 2nd, 2022 3:26:58 PM

Armalad proposes a plan.
Stohp keeps an eye out.
Zanderallen is not sure about the palace.
Delia and Hawky stay on alert.
Bartomus wonders what the Overlord has in mind.
Stock ?
_______________

Please let me know when your characters are all raised.

The Overlord responds to Armalad "That seems dramatic but I guess it sounds reasonable as well. I hadn't planned much beyond moving your combatants out of the way of our constituents."

To Zanderallen and Bartomus she says, "Stay on guard with Drezz. While I trust Captain Vala we've seen just how the wealth and power of the Lords of Diamond can draw from a vast amount of resources."

You are shown to a suite of rooms where you can rest.
suite

Once you get there Drezz says, "I can contact and have the documents sent for, if you can get me a feather token."


DM Robert - "what would you like us to do?" 
Saturday July 2nd, 2022 3:26:58 PM

Armalad proposes a plan.
Stohp keeps an eye out.
Zanderallen is not sure about the palace.
Delia and Hawky stay on alert.
Bartomus wonders what the Overlord has in mind.
Stock ?
_______________

Please let me know when your characters are all raised.

The Overlord responds to Armalad "That seems dramatic but I guess it sounds reasonable as well. I hadn't planned much beyond moving your combatants out of the way of our constituents."

To Zanderallen and Bartomus she says, "Stay on guard with Drezz. While I trust Captain Vala we've seen just how the wealth and power of the Lords of Diamond can draw from a vast amount of resources."

You are shown to a suite of rooms where you can rest.
suite

Once you get there Drezz says, "I can contact and have the documents sent for, if you can get me a feather token."


Stohp (Mitch) HP: 46/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Sunday July 3rd, 2022 10:55:45 AM

Stohp isn't needed for the moment so she'll go on the errand to get a feather token.

Armalad (Hugh) HP 88/101 AC 24 / Touch 18 / Flat 18 CMD 25 
Sunday July 3rd, 2022 11:37:36 PM

(OOC: Leveled; I'll have to look at the spell list of the spell book we captured, figure out what I don't have and start making my copy rolls a day at a time)

Armalad says to the Overlord before they go, "Can someone show me to the room where we are planning the trap so I can get the details right for my false vision?"

Assuming she gets and escort she goes and studies the room carefully planning to recreate the scene with her false vision. She then returns back to the group.

Armalad says, "I guess I'll get us set up then. If you are okay with my plan that is Drezz. I think I should start with a tiny hut and then my second spell."

Cast
Nondetection Drezz
Tiny Hut - 10 Hours : unmoving, opaque sphere of force of any color you desire around yourself. Half the sphere projects above the ground, and the lower hemisphere passes through the ground. As many as nine other Medium creatures can fit into the field with you; they can freely pass into and out of the hut without harming it. However, if you remove yourself from the hut, the spell ends.
False Vision - 10 Hours : This spell creates a subtle illusion, causing any divination (scrying) spell used to view anything within the area of this spell to instead receive a false image (as the major image spell), as defined by you at the time of casting. As long as the duration lasts, you can concentrate to change the image as desired. While you aren't concentrating, the image remains static.
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike - cast, True Strike-cast, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust - cast, Glitterdust, See Invisibility - cast, See Invisibility, Detect Thoughts -cast, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly-cast, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere - cast, Confusion
5th: False Vision, Waves of Fatigue

If Drezz is on board she casts Tiny Hut first and then False Vision making the vision of Drezz appear to be a Tiny Hut in the other wing of the palace.

Zanderallen (Zachary H) 118/139 AC: 31 T: 13 FF: 30 CMD: 29 
Monday July 4th, 2022 4:18:42 PM

Zanderallen calls out after Stohp that they already have 2 feather tokens from the Overlord but she's already gone. Oh well, getting an extra wouldn't hurt. Zanderallen checks the doors and windows to the outside to see how secure they are. "Anybody ever heard of assassins getting to the Overlord's palace before?"

Delia (Hannah) HP: 107/107; AC 28/17/22; CMD 31  d20+23=34 ;
Monday July 4th, 2022 5:48:50 PM

Delia will join Zanderallen in checking on the windows and doors around Drezz's quarters and peering into any shadowy corners (perception 34)

DM Robert - "what would you like us to do?" 
Monday July 4th, 2022 5:54:25 PM

Stohp takes a moment to get a feather token, forgetting that Zanderallen had some.
Armalad sets a trap.
Zanderallen wonders about assassins making it to the palace, no one has ever assassinated an Overlord.
Bartomus?
Delia sees nothing of interest.
Stock ?
________________

Armalad basically take the same room layout but flip it 180 degrees (east to west).

The big speech having taken place at 1, you find yourself ensconced in the palace at a mere 1:30. Time is on your side.

A palace guard comes by to announce that there will be a large ball/banquet at 9pm. Everyone is invited. The Overlord is going to bring up all the important people and business men from the city. It is another opportunity for Drezz to get the word out.

Drezz is very excited about attending. "It's the last chance to make an impression before voting starts tomorrow."

Consider yourselves with 8 hours rest, even if it's not quite 8 hours. The palace cleric will heal everyone back up to full.


Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25 
Monday July 4th, 2022 11:44:52 PM

Armalad says, "Oh goody so we can go to a dance with all the muckity mucks of the city where hidden among them will be Lord of Diamond Assassins because Lords of Diamonds are big muckity mucks themselves. Whatever could go wrong?"

(OOC: Re: the 8 hours rest. Does this mean I could change some of my spell selections?)

Stohp (Mitch) HP: 46/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Tuesday July 5th, 2022 8:27:38 AM

Stohp returns with the feather token and gives it to Drezz. She decides not to dress up for the party - she's there as a guard and needs to look like it. Also, she doesn't want to get in a fight without her armor.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Tuesday July 5th, 2022 1:17:31 PM

Stock hears Stohp mention how she is not going to be in fancy dress and nods wholeheartedly. "That finery the Drow gave us won't stop an axe like my armor. I'm wearing it. Granted I can't dance at the ball like I could in my silk but, dance is not a skill that I've been graced with anyway.

Armalad - you are both speaking the truth and also overthinking it. Somehow problems just seem to find us and then get resolved. It comes with the territory of being a Shield.

Z - is your plan to bestow the same kinds of protection on Drezz as he had for the speech?"

============
Get in your last minute Catacombs requests on the loot sheet. I'll be selling everything tomorrow
Stock is Level 14


Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Tuesday July 5th, 2022 2:36:26 PM

"Sorry, lost track of things there for a bit," Bartomus said with no real specific aim in mind other than to explain his staring off into space as the announcement was made about the public event that evening.

"I could wear the Drow courtier clothes, but I agree with Stock, it doesn't have the protection that armor provides. I think I need to see about investing in something that is a bit more fashionable and very protective.."

He looked about trying to find a good location to rest and focus his thoughts on the events that might transpire later in the evening.

Delia (Hannah) HP: 107/107; AC 28/17/22; CMD 31 
Tuesday July 5th, 2022 3:08:30 PM

"Good. Dressing up seems like a waste of effort to me. Remaining a visible and looming presence is probably a good idea too. I don't know if the fancy "muckity mucks" care for the Shields as much as regular people, but the reminder that we are backing Drezz is good for his politics? Right?"

DM Robert - "Dressing up seems like a waste of effort to me. " 
Tuesday July 5th, 2022 6:11:22 PM

Armalad is not happy about the banquet (yes you can change spells).
Stohp is ready to guard at the banquet.
Stock is not made for dancing....eating maybe.
Bartomus prepares for the evening.
Delia is ready to stand guard as well.
Zanderallen?
_________________

Time creeps on. Drezz is excited. "Oh I say, I love having this glamor effect on my armor." Drezz proceeds to stand in front of a mirror and 'change' his clothes by concentrating.

Next post is the start of the banquet, unless you want to do something more preppy.

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Tuesday July 5th, 2022 7:58:20 PM

"So our goal tonight is to protect Drezz and not get anyone injured in the process, right?" Bartomus asked the group as they started to get ready to go to the banquet.

"Oh, unless they are the bad guys and are trying to kill Drezz or any of us, right?" He quickly adds.

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25 
Wednesday July 6th, 2022 2:05:55 AM

Armalad says, "Unless anyone wants to quickly divy up that loot and sell what we don't want so we can buy new gear from the catacombs I think we are ready."

Cast
Tiny Hut - 10 Hours : unmoving, opaque sphere of force of any color you desire around yourself. Half the sphere projects above the ground, and the lower hemisphere passes through the ground. As many as nine other Medium creatures can fit into the field with you; they can freely pass into and out of the hut without harming it. However, if you remove yourself from the hut, the spell ends.
False Vision - 10 Hours : This spell creates a subtle illusion, causing any divination (scrying) spell used to view anything within the area of this spell to instead receive a false image (as the major image spell), as defined by you at the time of casting. As long as the duration lasts, you can concentrate to change the image as desired. While you aren't concentrating, the image remains static.
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Grease
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Lightning Bolt, Fly, Haste
4th: Shapable Fireball, Resilient Sphere, Confusion, Crushing Despair
5th: False Vision, Waves of Fatigue, Shapable Shout

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Wednesday July 6th, 2022 9:26:41 AM

Stock shakes his head at Bartomus, "No, that's not my goal. That sounds too much like only going halfway to me. If the Lords of Diamond pop up tonight again and things get physical, I'm not pulling any punches."

If anything, Stock's demeanor shows just how ticked off the dwarf is. It doesn't seem like it will be hard for him to summon his RAGE.

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Wednesday July 6th, 2022 10:59:39 AM

Delia trades out the new ring and cloak, adds the amulet, and is ready to go. She nods in agreement with Stock.
One of the assassins had already killed some priests. The only quarter shown would be to get answers, but since none of them so far had known anything useful, she would just have to see what happens.

DM Robert - "If the Lords of Diamond pop up tonight again and things get physical, I'm not pulling any punches. " 
Wednesday July 6th, 2022 5:48:12 PM

Bartomus wants to make sure of the directions for the night.
Armalad is ready (You know you have to remain inside the Tiny hut for it to continue the duration, and it can't move?)
Stock is ready to level the field at the slightest provocation.
Delia is in agreement with Stock.

Stohp?
Zanderallen?
__________________

The banquet hall is quiet large, it is open air to a 'second' story high and there's a balcony that looks down into the hall on the west wall. There's stairs up to the balcony level at either end of the room (north and south edge of the west wall). It looks like it has been set up as a buffet service line as well as waiters moving about the room with trays of various beverages. Since it is indoors everyone has their mask off. Many are dressed in their finery, but some have opted for some armor options.

1-Perception 10 Highlight to display spoiler: {You spot Happy in the crowd. He seems to be talking to some other people you've not seen before.}

2-Perception 15 Highlight to display spoiler: {You spot Rothchild and Gilcrest in the room. They seem to be walking around eating from small plates that they deposit on waiters trays when they grab a drink. They are not together.}

3-Perception 20 Highlight to display spoiler: {You spot Lieutenant Lestrade and few other guardsmen in the crowd. They appear to be wearing finery above their normal spending allotment. The guardsmen you recognize are all from the fence level.}

4-Perception 25 Highlight to display spoiler: {You spot Phaela Vala on the second floor balcony. There's a constant stream of waiters that seem to be coming to her, but they don't have any trays with them.}

5-Perception 30 Highlight to display spoiler: {You note that all the waiters are armed under their white coats. Lestrade and his men are armed as well.}

Knowledge Nobility 15 to not stick out like a sore thumb and give the wrong impression of the Shields to the more gentile folk.

Diplomacy 20 to stay with Drezz and not muck things up.

Intimidate 20 to stay with Drezz and make anyone think twice about anything.


Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25  d20+25=35 ; d20+25=33 ; d20+25=39 ; d20+25=33 ; d20+25=29 ; d20+19=25 ; d20+19=21 ; d20+19=31 ; d20+19=28 ; d20+19=23 ; d20+10=18 ; d20+3=5 ;
Wednesday July 6th, 2022 11:33:53 PM

Armalad Perception: 35, 39, 33, 29, 25
Joker Perception: 25,21,31,28,23,18
Armalad - Know [nobility]: 18
Intimidate - 5

Armalad casts Toros Taur Try on herself and Joker before joining the soiree.

She notices Happy and the people Happy is talking to.

She notices Rothschild and Gilcrest.

She notices Lestrade and the guardsmen in the crowd

She also notices Phala and the waiters on the second story.

She does not make a dolt of herself blending in but she isn't very intimidating when it comes to making folks think twice.

She will wait for Drezz to give some sort of speech again to the assembled gathering before casting detect thoughts on the crowd again.

Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Grease
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Lightning Bolt, Fly, Haste
4th: Shapable Fireball, Resilient Sphere, Confusion, Crushing Despair
5th: False Vision, Waves of Fatigue, Shapable Shout

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=31 ; d20+15=22 ; d20+15=32 ; d20+15=30 ; d20+15=23 ; d20=6 ; d20+7=26 ;
Wednesday July 6th, 2022 11:43:36 PM

Bartomus followed the others to the party and tried to fit in, but gave it up to just glare at anyone that got too close to Drezz that he didn't recognize. He waived at Happy and shrugged off the fact that he didn't recognize anyone the bar owner was talking with. What he did notice was the livery of the guards and that it had been upgraded rather well above their pay.

"Anyone know if the Guard suddenly received bonuses lately? Otherwise, we might not want to rely upon their help in anything right now." He shared with others standing near him. "Also what's Phaela up to?"

[i]Perception rolls - 1=31; 2=22; 3=32; 4=30; 5=23
Knowledge nobility = 6;
Intimidate - 26


Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip)  d8=6 ; d20+17=20 ; d20+17=31 ; d20+17=19 ; d20+17=32 ; d20+17=24 ; d20=8 ; d20+10=30 ; d20+2=8 ;
Thursday July 7th, 2022 12:44:15 AM

(I have dinged. Can you even make knowledge checks untrained?)

Stohp notices some things but not others and doesn't comment on them either way. In her leather armor she certainly sticks out (nobility 6) but she doesn't muck things up for Drezz as she sticks close to him (diplomacy 30). She's not very scary (intimidate 8)

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used  d20+19=33 ; d20+19=32 ; d20+19=20 ; d20+19=37 ; d20+19=31 ; d20+18=23 ;
Thursday July 7th, 2022 9:25:12 AM

Stock wanders around the party in a slow circuit centered on Drezz wherever he is. If and when he sees somebody giving the Drow the business, he wanders over and scowls at them until they leave Drezz alone.

As he wanders past Bart, he hears the question and says, "They are probably 'undercover' though I'm not sure who they are trying to fool. And I'm not sure what Vala's up to..."

In general, he sticks out in crowds like this and doesn't really care.

==========
Perception 33, 32, 20, 37, 31
Intimidate 23
Knowledge check untrained can only be attempted up to DC10 although I think you could aid somebody
Autofail on Nobility


Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Thursday July 7th, 2022 9:29:22 AM

Specifically Stohp noticed Rothchild, Happy and Gilgrest, and Phaela Vala. Which is nice because I don't remember who most of those people are (I am bad with names)

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32  d20+30=40 ; d20+1=15 ; d20+23=38 ; d20+23=36 ; d20-1=9 ; d20+23=24 ;
Thursday July 7th, 2022 12:35:07 PM

Delia lurks around 30 feet from Drezz, trying to stay out of the way of the fancy people she knows she will offend, but close enough to intervene should it become necessary.

Her eyes steadily pass over the crowd, taking in the flurry of activity. She watches Rothchild and Gilcrest for a moment, then moves on, unless they get close to Drezz.
She gives the same consideration to the well-dressed guards, ignoring them unless they get close to Drezz.
She notices the "waiters" reporting to Phaela, noting the odd shapes under their coats that could only be weapons.

Whenever anyone who is armed gets within arm's reach of Drezz, Delia gets ready to spring into action. She also watches for disturbances in the crowd that could mean someone going against the flow of traffic

============
Stealth to lurk nearby relatively unnoticed: 40 (Ranger lvl 12+ gets a hide in plain sight in favored terrain ability (Camouflage) so I become one with the wall or something)
Know (nobility): 15 (apparently staying out of their way is effective - or I fail because untrained)
Intimidation if I do get noticed: 9
Perception:
autosucceed first 3
38 v dc 25
36 v dc 30
General Perception if needed: 24


Zanderallen (Zachary H) 118/139 AC: 31 T: 13 FF: 30 CMD: 29  d20+7=21 ; d20+25=41 ;
Thursday July 7th, 2022 5:42:48 PM

Zanderallen stays with Drezz, easily mingling among the nobles and other upper class. He wonders what so many of the Float level guard are doing in the Overlords palace.
--------------------
Perception 21
Know(Noble): 20 (Take 10)
Diplomacy 41

DM Robert - "They are probably 'undercover..." 
Thursday July 7th, 2022 6:13:49 PM

Armalad notices some things.
Bartomus notices some things.
Stohp tries to be diplomatic.
Stock notices things and looks intimidating.
Delia is observant.
Zachary blends into society quiet well.
_____________
Happy runs the Giggling Ghost where you sometimes get free food.
Rothschild and Gilcrest two of the Outed Lords of Diamond.
Lestrade one of the city guard you've had encounters with in the past.
Phala captain of the palace guard.

1 - Sense Motive 20 Highlight to display spoiler: {You suspect that the guard have been brought in to act as undercover guards since the full compliment of Palace guard are probably casually known to high muckety mucks. Also the full Palace Guard is decked out and stationed everywhere.}

2 - Sense Motive 25 Highlight to display spoiler: {You put two and two together. Phala is tracking Rothchild and Gilcrest. Everyone they talk to is tagged by a rotating 'waiter' that is always nearby offering food or drink on a platter.}

The party progresses quite a bit. Drezz is working the crowd and making inroads. Around 11pm Drezz says to you all "I would like to thank you for all your help. Whether elected or not, I will always remain in your service for anything I can provide."

A few minutes later Rothchild comes over to Drezz. He holds his hands in front of him in a sign of unarmed/peaceful intentions. He quietly says, "We should talk. Midnight? There's a conference room off to the side over there." He walks away.

Drezz has a look of deep contemplation. "If elected, I won’t be able to rule if assassins are coming right and left for me. I can't effectively rule from the security of the palace. At least it appears secure. I think meeting with Rothchild could be beneficial. I don't have enough to take the Lords of Diamond down completely because they are so secretive in their identities. Putting them to rest may take years."

He looks up. "Would you care to examine this conference room for safety?"

conference room

What do you want to do in prepping and reconnoitering the room?

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25  d20+2=18 ; d20+24=32 ; d20+18=29 ;
Friday July 8th, 2022 12:09:02 AM

Sense Motive: 18

Armalad - Perception : 32
Joker - Perception: 29

Armalad casts Toros Taur Try Minotaur on herself and Joker then both thoroughly examine the conference room for any surprises like trap doors, hidden passageways, hidden weapons caches, etc.

She then says to Drezz, "With your permission I'd like to cast resilient sphere on you after you enter the conference room prior to your meeting. You don't need to hug or touch Rothschild right? So if you are inside the resilient sphere you would protected for the 10 minutes the spell lasts. I mean you don't have to do this but I'm assuming we can't be privy to this meeting. If you say no will you at least leave the conference room door open so I can be closeby with a fly spell and see invisibility and a message spell cast on you and the party so we can know to rush over in case this is another trap?"

Armalad then gets near Rothschild and casts detect thoughts turning her thought detecting cone towards Rothschild and concentrates for the requisite 3 rounds to hopefully get all the details she can from Rothschild's surface thoughts.

If possible she gets near Gilcrest as well and reads his surface thoughts. She doesn't trust these guys as far as she can throw them and expects them to be up to something considering this could be like the last chance for 2 outed members to do something about Drezz and maybe not see them get taken out by others of their ilk.

If Drezz says no and her thought detecting exercise has yielded any troubling information she immediately divulges it to Drezz out of earshot of Rothschild and Gilcrest to see if he might change his mind about that Resilient sphere after all.

Potentially Cast dependent on Drezz (OOC: will update my spell tracking accordingly based on Drezz):
Resilient Sphere - centered on Drezz - 10 foot diameter sphere that functions as a wall of force, protects Drezz for 10 minutes or until Armalad dismisses
See Invisibility - Armalad - 100 minutes - You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures. The spell does not reveal the method used to obtain invisibility. It does not reveal illusions or enable you to see through opaque objects. It does not reveal creatures who are simply hiding, concealed, or otherwise hard to see.
Message - Party + Drezz - 100 minutes: You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.

Cast:
Detect Thoughts: 60 foot coneshape emanation, concentration up to 10 minutes; Will Save
1st Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).

2nd Round: Number of thinking minds and the Intelligence score of each. If the highest Intelligence is 32 or higher, you are stunned for 1 round and the spell ends. This spell does not let you determine the location of the thinking minds if you can't see the creatures whose thoughts you are detecting.

3rd Round: Surface thoughts of any mind in the area. A target's Will save DC 18 prevents you from reading its thoughts, and you must cast detect thoughts again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts.

Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Grease
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts - cast, Rope Trick
3rd: Tiny Hut, Lightning Bolt, Fly, Haste
4th: Shapable Fireball, Resilient Sphere, Confusion, Crushing Despair
5th: False Vision, Waves of Fatigue, Shapable Shout

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used  d20+13=32 ; d20+19=36 ;
Friday July 8th, 2022 9:14:14 AM

"Z - Stay near Drezz while we check this out. Let me know if there is anything you'd like us to look for."

Stock starts sweeping the series of rooms (in number order) looking for anything out of the ordinary. "Armalad - Do you detect any magic in here?"

At one point he climbs under the conference table.

============
Take 10 on sense motive 23 vs DC20
Sense motive 32 vs DC25
Perception - 36 sweeping the conference room and adjoining areas


Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip)  d20+10=24 ; d20+17=26 ;
Friday July 8th, 2022 9:58:41 AM

Stohp notes the undercover guards (senes motive 24) and helps check out the conference room (perception 26)

Zanderallen (Zachary H) 118/139 AC: 31 T: 13 FF: 30 CMD: 29  d20+20=28 ;
Friday July 8th, 2022 12:40:35 PM

Zanderallen nods to Stock, managing to move through the crowds to somehow always be near Drezz without openly following him around. "I think talking to him is a good move. I think talking to him alone is too dangerous. I would like to be in attedance at this meeting"
-----------------
Sense Motive 28

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+12=25 ; d20+12=18 ; d20+15=34 ;
Friday July 8th, 2022 7:02:55 PM

Bartomus followed along with the others to sweep the conference room. As they look about, he kept looking about to see if there were any odd shifts in the room like what they might have seen with the creatures that attacked their HQ.

"What would be the best way to be in this room while it's going on? Change shape maybe?" he asked Stock.

[I] sense Motive 1 = 25: sense Motive 2 = 18
Perception 34


Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+12=25 ; d20+12=18 ; d20+15=34 ;
Friday July 8th, 2022 7:02:55 PM

Bartomus followed along with the others to sweep the conference room. As they look about, he kept looking about to see if there were any odd shifts in the room like what they might have seen with the creatures that attacked their HQ.

"What would be the best way to be in this room while it's going on? Change shape maybe?" he asked Stock.

[I] sense Motive 1 = 25: sense Motive 2 = 18
Perception 34


Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32  d20+4=11 ; d20+23=35 ;
Saturday July 9th, 2022 12:02:21 AM

"Wait, we're contemplating letting Drezz - who has had at least 5 different groups try to kill him in the past, what, 24 hours, out of our sight? That sounds like a hard no."

She will assist in examining the rooms, making sure to listen for things like out of place rustling that could give away invisible opponents as well.
=================
Sense Motive: 11
Perception: 35

DM Robert - "I would like to be in attedance at this meeting." 
Saturday July 9th, 2022 4:17:05 PM

Drezz does a lot, (but never mentions casting detect magic.)
Stock sweeps the meeting chamber.
Stohp also checks out the meeting chamber.
Zanderallen thinks they should be in the meeting.
Bartomus examines the room.
Delia is adamant about staying with Drezz.

__________

Everyone finds nothing physically amiss in the room. It's sturdy. In fact the outer walls (dark black line) are stone and the inner walls and doors are sturdy wood. The furniture is made of wood and quite sturdy. The privys are clean. The serving room has no food but is well stocked with wine and other alcohol. Each of the rooms in back has a desk and desk chair along with a two lounge chairs. There are no hidden doorways or secret passages. There are no physical traps.

Stock only Highlight to display spoiler: {you notice something odd about the outer walls. Close examination reveals the mortar to be glittery. There's diamond dust used in the mortar between the stones.}

If Stock mentions what he found, Knowledge Arcane 20 Highlight to display spoiler: {The walls have been proofed from teleportation, ethereal crossing, scrying, etc.}

Armalad finds Rothchild's mind a blank. He's protected from mind reading apparently.

Armalad finds Gilcrest and reads his thoughts Highlight to display spoiler: {He's running through various ideas to spin events into the their favor. His thoughts are revolving around an evolution of making the Lords of Diamond an opposition party to the government and spinning events to a more favorable light.}

Drezz tells everyone "Well the resilient sphere idea seems prudent, but I think I'd like to have a more open approach. However, I agree that you all should be in the room. It only makes sense. So how about not casting the resilient sphere right away, but have it ready if you deem the situation is getting out of hand."

room

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Sunday July 10th, 2022 10:42:13 PM

Bartomus walked out of the meeting room suite and shrugged.

"Well, it's nice, clean, and tidy. So that makes me rather nervous, but that could just be me. We can figure out what we should do when Stock gets out here." Bartomus said shrugging and then pointing back at Stock.

"Hey, is there any like terrible curse that we can get the tree candidates to all swear to that will police them on their own? Like if someone tries to harm someone, those trying to harm anyone get turned into like dung beetles and live as such the rest of the mortal lives and not the bug's?"

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Sunday July 10th, 2022 10:56:17 PM

Stohp considers. "If something goes wrong now, it'll probably be the remaining lords trying to kill all three of them because they've been outed. From what Drezz says that's a death sentence, so I half expect they want to meet to make some sort of deal."

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25  d20+23=35 ;
Sunday July 10th, 2022 11:11:34 PM

Armalad says to the others out of earshot of Gilcrest and Rothschild. "Rothschild's mind is a blank. He is protected from mind effecting spells somehow. Gilcrest is running through various scenarios of how to spin the outing of the Lords of Diamonds in his favor from transforming them into a secret society into an actual legitimate opposition party. I don't know if Gilcrest is powerfully placed in the organization, naive or ambitious but it is odd to me that Rothschild is the one who wants to meet with Drezz while Gilcrest is trying to scheme his way out of this. I don't like this as I don't know what Rothschild is up to but if we are going to be in the room where it happens with me readying a resilient sphere on Drezz at the first sign of trouble and Zanderallen ready to cast other protective / healing magic on Drezz should this go sideways we should be okay. We've kept him alive through 2 previous assassination attempts. Anyone got a death ward spell they can throw on Drezz prior to going into this meeting. I would hate for Rothschild to have some sort of death effect spell lined up and for us to miss it. Not that I know if Rothschild is capable of casting or anything but with enough discipline people can learn to cast off spells or use wands. I mean I tought Joker to do it."

Armalad casts the Message spell between the group and Drezz anyway in case things get hairy and they need to talk to eachother at a distance.

She readies to cast Resilient Sphere at the first sign of trouble when the meeting starts.

Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Grease
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts - cast, Rope Trick
3rd: Tiny Hut, Lightning Bolt, Fly, Haste
4th: Shapable Fireball, Resilient Sphere, Confusion, Crushing Despair
5th: False Vision, Waves of Fatigue, Shapable Shout

Know(Arcana): 35 - didn't look at the spoiler; pre-rolling in case Stock shares any insight.

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Monday July 11th, 2022 9:33:01 AM

Satisfied that the room is safe, Delia will content herself with glaring in the general direction of Rothschild.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Monday July 11th, 2022 9:56:06 AM

"Whoa check that out. This feels noteworthy. There's diamond dust in the mortars. Either there's some magic going on here or the Float is a lot wealthier than I thought, mixing diamond in their construction materials."

To Bart he says, "Probably no use to transform in the room in order to hide, we'll all be there. But you could always transform into living fire or something to present a more intimidating target. I don't know about curses but that sure would be useful. I guess in this story though, we're the curse and if either side asks up, we smash them like a dung beetle."

Stock listens to Armalad's description of what purpose the diamond might serve and nods. "Good to know. Keeps everybody from leaving at will. I'm not sure if it represents a trap or just a security measure for the palace. Let me ask Phala."

He ducks away from the Silver Shield Huddle and goes to find Phala and ask her about the diamond dust.


Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Monday July 11th, 2022 3:37:43 PM

"I've been preparing Death Ward ever since we started bodyguard duty, it just didn't last long enough to cover the whole speech so I was saving it for somebody to start slinging Death Magic. It should cover a quick meeting though. I wonder if this is a trap for Drezz, or if Rothchild is trying to work out a deal on his own, in which case it could very easily become a trap for both of them. While I would shed no tears for Rothchild's death he may have valuable information on other Lords of Diamond."

DM Robert - "Hey, is there any like terrible curse that we can get the tree candidates to all swear to..." 
Monday July 11th, 2022 5:34:30 PM

Bartomus wonders if there a curse that can be taken by everyone.
Stohp theorizes about the meeting.
Armalad reveals what she learned and says the conference room is fairly proofed.
Delia tries to look menacing.
Stock runs to Phala to ask for some information.
Zanderallen wonders about what Rothchild could know about the other LoD.
__

Stock finds Phala. She seems a bit put out as she has to stop her instructions to the 'servants', but then considers the priorities of the day. "Well there are some rooms in the palace that when it was built were made proof from all sorts of scyring and teleporting and such. Usually they are conference rooms, the treasury, the records room, and the Overlord's bedchambers. It costs way too much to do it for the whole palace but I guess when the Float was first built it was deemed an acceptable cost. At least that's what I've been able to determine. The city was built in the third age by the Teucri, and that's like thousands of years ago right?"

Drezz goes into the conference room and takes a seat. "I would like all of you to pick your seats. I'm not elected Overlord yet so I can't set up my advisory council yet. But I'd like your assistance in this. I know there's no way you could really serve on the council and still do what you do best for the Float but at least for this night I hope you can serve. And also maybe decide where Rothchild should sit. I mean it's his request for the meeting, we can set some of the rules."

conference room

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Monday July 11th, 2022 9:44:50 PM

"I kinda feel like I should hold up one of the walls outside one of these hallways, if you all don't mind." Bartomus pointed to where the two hallways opened into the conference room. "Probably be helpful if someone else took the wall on the other side too."

He looked at the table and where Drezz took his seat.

"How the ends pointing back towards the kitchen and the privy be the seats for the guests? That way no one is claiming the center there as their's as none of you are elected yet?"

[I]Bartomus will take up the space at the corner of the conference table at ST2/3 and pointing to the other corner near ST 13/14 & Drezz.

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25  d20+24=25 ; d20+18=29 ;
Tuesday July 12th, 2022 12:30:19 AM

Armalad sits at O12, Joker sits at N12.

Armalad says, "For this night I will serve, and while I am fairly smart and nimble, politics and people skills aren't really my thing. I don't like that a certain someone was a blank to me but I guess we will just have to deal. Hopefullly this isn't a trap but I can't help feeling like it is. At least this place is proofed against teleportation so we don't have to worry about rogue spellcasters dimension dooring in. I feel like we've dealt with that far too often recently."

Armalad also readies to cast resilient sphere on Drezz at the first sign of trouble and keeps an eye out for said trouble

Perception: 25 - Armalad
Perception: 29 - Joker

Cast - Message 100 min - party + Drezz + Joker; whispered conversation within 200 foot range
Cast - Toros Taur Try (Minotaur) on Armalad and Joker; +1 Perception / Intimidation - 10 minutes

Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Grease
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts - cast, Rope Trick
3rd: Tiny Hut, Lightning Bolt, Fly, Haste
4th: Shapable Fireball, Resilient Sphere, Confusion, Crushing Despair
5th: False Vision, Waves of Fatigue, Shapable Shout

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Tuesday July 12th, 2022 5:26:15 AM

Stohp will park by the door at K/L 9/10. That way she can hopefully catch anyone who tries to break in. Or run out after doing something foolish. She also checks all the other doors into the room and locks them if possible.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Tuesday July 12th, 2022 9:48:54 AM

Stock nods along with the room layout and considers sitting next to Rothchild, wherever the man sits but then rejects it as too overtly aggressive. Stock knows he can be almost as aggressive from across the room so he chooses to sit at the middle of the table that Drezz is at (O12).

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Tuesday July 12th, 2022 4:04:56 PM

Zanderallen likes Bart's suggestion but gently guides him to take a seat on Drezz's side of the table. "I like keeping the center of the table open to show equality. But we should all sit on Drezz's side since we're taken to be supporting him, regardless of actual individual support, no reason to crowd out Rothchild or anyone he might bring. It would be an honor to serve as your advisory council for the evening Drezz." Zanderallen takes a seat immediately adjacent to Drezz, Q12.

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Tuesday July 12th, 2022 4:12:00 PM

Delia will remain standing behind Drezz (Q13). She gives him a slightly sheepish smile, "I'm honored, but I'm much better off being your bodyguard than your advisor. Plus... if necessary, it's easier to shoot Rothschild - or anything else - when I'm already standing..."

DM Robert - "... if necessary, it's easier to shoot Rothschild - or anything else - when I'm already standing..." 
Tuesday July 12th, 2022 6:07:32 PM

Bartomus leans on a wall.
Armalad and joker takes a seat.
Stohp checks the doors, they all lock from the inside.
Stock looks to pick a seat, but then notices that Armalad beat him to his choice seat, so he settles to sit between her and Zanderallen.
Zanderallen takes a seat and asks Bartomus to reposition.
Delia stays on her toes.

----

Armalad, Knowledge Arcane 18 Highlight to display spoiler: {Ring of Mind Shielding. Also I don't believe you ever cast detect magic and looked around the banquet hall. There's a lot of idle rich with the magical do dad to enhance something or other. Not to mention what the known Lord of Diamond people may be wearing.}

Rothchild enters followed by Gilcrest, a woman enters with them and you recognize Florance DeChancy, the other Lord of Diamond that Drezz outed. You're not sure how you missed her in the banquet hall. Rothchild smirks at you. "Well Drezz, quite the spectacle you've created."

Drezz seems cold and distant. "I have no idea why Flower revealed me to be a Lord of Diamond. But I guess you know some of it from my speech. I intend to make the Lords of Diamond pay for all they have done, especially the murder of my sister."

Rothchild responds, "You're a fool Drezz. You have no understanding of real politics and nuisances with which you are up against." He pauses and then points at all of you in a sweeping gesture. "Democracy is over-rated. It can't make the hard decisions during hard times. It has to appease the masses to stay in power. The Float needs to be run by true nobles and have a new king. That's what you're up against Drezz, and it's not going to stop."

Knowledge Nobility to rebut his claims of nobles and kings being the best form of government. Not setting a number, you can refute in character or roll, better/higher role of course will cite more convincing arguments.

He continues, "As to your sister. Well she's been gone a long time now and unfortunately you will never be able to extract your revenge. I did some checking, The Lord responsible was Crimson. And he is no longer around."

For those of you that have been around a while...
Knowledge local 5 or Intelligence 5 Highlight to display spoiler: {Lord Crimson aka Lord Damon Perimon. He was a thorn in your side for quite some time and is currently a prisoner of the Merfolk for what he was attempting to do with them, as well as what you uncovered of his doings in the city. Feel free to recount his evilness and your justice upon him.}

Sense Motive 20 Highlight to display spoiler: {For someone with a supposed death sentence on his head he seems pretty calm. He's not trying to work any kind of mutual assistance pact. Do you question him?}

conference room

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20=14 ; d20+7=12 ; d20+12=30 ; d20+5=12 ; d20+5=18 ;
Tuesday July 12th, 2022 8:45:46 PM

Bartomus took his position holding up the wall. He watched as the parlay began with the entrance of not two of the Lords of Diamond, but what must be a third member of the group Drezz had called out in his speech. He caught the smirk from Rothchild and made a note that he needed to renew his own membership in the "not a fan of that man" club. He watched as Drezz cooly laid out his basis for what he had done and nodded in agreement as it was consistent with what the man had repeatedly said from the start. Bartomus felt that that deserved some level of recognition, but Rothchild had none of it.

"Isn't always interesting that those wanting kingdoms always assume they will be the king and not someone that gets tossed in a dungeon by one of those supposedly supporting them? Sorry, sorry, shouldn't have spoken up." Bartomus spoke with a slow, steady tone and looked at Rothchild when he mentioned being a king, and then with a growing more and more sickeningly sweet smile turned his gaze from Rothchild to Gilchrest. As he finished his question, he ended it with a wide smile and winked at the Lady of Diamonds that had come in with the other two. He then shrugged as he muttered his apologies.

Knowledge Nobility - blind role - 14;
Knowledge Local - Crimson - 12 (Good lord and I played for a while...Bart you are killing me!)
Performance 12 (keys stuck so ignore the 18)



Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25  d20+23=32 ; d20+10=27 ; d20+10=12 ; d20+2=6 ;
Wednesday July 13th, 2022 2:00:07 AM

know arcana - 32 = pass
know nobility = 27
know local = 12
Sense Motive = 6

Armalad says, "Personally I think a pure democracy is nothing more than mob rule. However I think a monarchy is also overrated considering one hands sovereignity over to a family or lacking heirs a designated successor for essentially no good reason. I'd love for citizens to be truly sovereign to make their own decisions and stand or fail completely by their own merit however I don't think that is possible in an area as large as the float, I think that system would be theoretically possible in a small locality but the Float is too big an area for that to work. With that being said a representative system of government where the people hold free and fair elections to elect their chosen representatives is probably the best we can do. The people get their say in who gets to be Overlord but then the Overlord is designated with making the tough decisions. While personally I believe in the Woldian pantheon I don't quite understand why Flower gets to play an outsized role in the candidates considered "worthy" and I think that part of our electoral process a bit too theocratic for my taste, the people do have the ability to reject Flower's chosen candidate or candidates at the ballot box so I guess the people still have the ultimate say, though I imagine having the endorsement of one of the Gods must carry no small weight. I guess if I had to chose my preferred system of Government I'd say libertarian sovereign citizens is greater than an elected representative system is greater than a democracy is greater than a monarchy. No one man should have all that power, it must be tempered by something whether it be the will of the people or some other check or balance a monarchy is far too easy for a tyrant to abuse and Rothschild it seems to me that you are nothing more than a would-be tyrant."

Joker says, "You tell 'em boss"

Armalad clears her throat and says, "As for Lord Crimson well I believe he was dealt with by The Shields before my time with them. I believe he's rotting in a merfolk prison at the bottom of the ocean somewhere for what he attempted to do to them. Though one could argue Crimson is just a cog in your machine so in order to have true justice for Drezz's sister taking your entire corrupt organization down does seem fitting. By what right do you collectively have to rule? Just because your ancestors were prominent in the founding of the Float or your family amassed a lot of wealth doesn't mean you personally are anything special for just as no man should be penalized for the sins of their father should no man be elevated for their father's accomplishments. Rothschild you will be judged and you will be found wanting."

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip)  d20=6 ;
Wednesday July 13th, 2022 7:18:02 AM

Stohp is unimpressed and uninterested in Rothchilds self justifying philosophy. She keeps a close eye on things and waits for him to get to his point (perception 23)

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used  d20+4=13 ; d20+13=18 ;
Wednesday July 13th, 2022 10:23:25 AM

"So wait - we're just supposed to take your word on the whole 'Crimson did it' thing? So here's the real problem with your super secret society. Once the cracks start to form, it just falls apart. I mean how can anybody trust anything that you say? Also how does it even work now for you that you've been outed?...I pity you." His tone is dripping in (fake?) sympathy as he finishes.

"As for the proper form of government goes, I'll leave that to the intellectuals just so long as it provides the services that ordinary folk need to thrive."
=========
Local 13
Sense Motive 18


Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+10=20 ;
Wednesday July 13th, 2022 3:13:20 PM

Zanderallen fights to maintain an aura of calm, What would Micah do? he echos in his head as he marshals his rebuttal. He then speaks with deadly intense but a level voice, "Let us not mince words over Crimson, better know as former Lord Perimon. He was himself one of your so-called "true" nobles. Who abused his power, abused his station, and attempted to dominate the hard working men and women of the lower levels for his own personal gain. And for his arrogance now rots in the deep in Merfolk prison. This is the kind of man you would elevate to rule the Float?! The nobility of this city is rotten to the core, scheming, plotting, and murdering to line your own coffers. That is why you hate us so isn't Rothchild? Because we have foiled your enrichment schemes in protection of the common people? You build a temple to Domi on the Open Air level but you throw his tenets out the window as soon as stepping over the lower classes adds coin to your purse. Do you know where the Silver Shields came from Rothchild, hm? Merchants of the Fence got together to encourage and supply a group of people they thought could make the Float a better place. What if that ability was given to all the levels, to elect representatives, to have a say in how the city is run? Instead of the Open Air nobles lording it over all with this stupid lottery? What if, god's forbid, even the Trash Level got to elect representatives to the City Council? Maybe they could actually make it a place where the guard wasn't scared to go. But that doesn't benefit your does it Rothchild, have you been promised Kingship? Oh, that would be something wouldn't it? King Rothchild. Makes me sick just thinking about. What support do you think you have Rothchild that you're so confident in your assertions? There is still time to cut a deal, the nobles also needs representatives on the council, reveal the Lords of Diamond and you might escape the doom awaiting them."
-----------------
Know (Nobility) : 20
Know (Local : Auto pass
Sense Motive: Auto pass

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32  d20+8=18 ;
Wednesday July 13th, 2022 5:35:56 PM

Delia snorts in derision at Lord Rothchild's claims about government and leaves it to her compatriots to refute.

==========
Sense Motive: 18

DM Robert - "...just so long as it provides the services that ordinary folk need to thrive." 
Wednesday July 13th, 2022 5:57:43 PM

Bartomus takes a stab at Rothchild.
Armalad dissertates.
Stohp is vigilantly unimpressed.
Stock tries to pity Rothchild.
Zanderallen gives a cutting reply to Rothchild.
Delia?
__________

Drezz is taken aback. "Lord Crimson was Lord Damon Perrimon? And he was responsible for my sisters death. And is now beyond revenge, but I guess he is also serving justice in a way." He sighs.

Rothchild sneers at you. "It's a good thing to have a bit of blackmail to keep the assassins at bay. We all learned from Crimson with that ploy. His father kept a well packed diary that he threatened everyone with in order to have his plans take precedence all the time. With your spouting of evidence at the speech it put some of the assassination plans on hold. But if you reveal all that you have then there would be nothing protecting you would it?

Knowledge Local 15 (Stock, Stohp, Zanderallen, or Bartomus since you're the only remaining 'old' players) Highlight to display spoiler: {Way back in the Rosebud episode you learned that the then Lord Perimon had had a book stolen and was looking for it. He had been stolen by the person that was murdered in that episode and it was in fact the 'missing' diary of evidence. It has not yet been found.}

Drezz says, "Be that as it may I promised the people the evidence would be made public and it shall be. So you three are definitely going to be shown for what you are. But perhaps I should hold back on some of the other pieces until I've managed to uncover everything." He turns to you all "I ask your opinion, is holding back some of the evidence to ensure against assassination attempts a reasonable thing, or should I reveal everything I've managed to uncover. And of that I'm sure it's only a tip of the iceberg."

Rothchild rolls his eyes. "Yes ask political questions of the hired muscle. Think what you may about the Lords of Diamond. You will soon face us in a new light. I've spoken with several others. I think that we may come out as a party of opposition. So I warn you, if you become Overlord you may be safe from assassination if you hold back but if you continue with this vendetta then we shall see how attentive the rabble is to a long campaign of he said she said. It would be better to work with us than against us."

Drezz shakes his head, "I just can't do that, working with you would go against everything I've worked for." He looks to each of you. "What would you recommend?"

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Wednesday July 13th, 2022 8:09:31 PM

Stohp remembers the book mystery, though not if it was ever known that it was blackmail materials for the other lords. At Rothchild's claims Stohp smiles pleasantly. "If we had that book you and your associates would be dead. Executed for the crimes no doubt mentioned in it. I suspect one of your fellow lords has it for leverage in exactly this scenario. I look forward to pressuring whomever it is to the point they are forced to use it. to save their own skin." She's not trying to intimidate him, just stating cold fact. The others can and probably will provide intimidation.

To Drezz she says, "We have so far outclassed every assassin sent after you, and the supply of expert assassins is not endless. Rothchild wouldn't be talking to us at all if he didn't think his situation dire for all of his supposed confidence, and the other Lords would be happy to murder and make scapegoats of those whom you've revealed. Make no deals with any of them that doesn't help us bring in the rest, or your entire operation will be wasted as the worst of them escape justice. When one of the two turns up dead, the other will come running to us Or they both die as is their just deserts and we have to press on without them. Rothchild's position is patently ridiculous and should be ignored."

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25 
Wednesday July 13th, 2022 11:42:32 PM

Armalad says, "We've managed to stop every assassin that has been sent at you, but can we continue to do what we do and guard you as Overlord? We can serve as your council tonight and your continued personal guard at first assuming the people heed Flower's advise but there will come a time when some situation arises where we Silver Shields are the best situated to handle it and we must be dispatched to deal with it. You've promised the people transparency, if elected I think you should deliver on that promise while it could be prudent to hold some information back, perhaps if you reveal everything you know others will come forward that know things emboldened by your example and we can be rid of the Lords of Diamonds once and for all. If you hold back and they do transform themselves from shadowy power brokers and shot callers to an in the open opposition party then they can attack you for a lack of transparency if you do hold back what you know. I argue you share everything you know with the people even if it is only the tip of the iceberg and then we move fast in dismantling the organization based on what we do know. Alternatively now that we know about this existence of this condemning book once in the position of Lord Crimson but now vanished we mount an expedition searching for it. It seems like if we could come into posession of it, it would provide a blue print for getting most if not all of the Lords of Diamonds. There has to be some way either arcane or divine to determine where the book is located and then it is only a simple question of retrieving it."

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=14 ; d20+7=14 ; d20+7=22 ;
Thursday July 14th, 2022 12:39:38 AM

"I do think you have a pickle on your hands your lordships, and ladyship." Bartomus smiled from the far wall. "Way I see it, there's additional evidence out there in someone's hand and they have it. What is already revealed might just be the pieces they needed to put everything together right? Just like Stock was saying?"

Bartomus looked across at his fellow Taur and shrugged uncertainly.

"But, here's the thing. The paper already has a story and is waiting for even more of one. I think the fancy folks up top, kinda forget that it is all of those folks down below that make things work for them. Suspect that there are others we could ask for help to make sure things go fairly - some ratkin, drow, oh and merfolk. Not sure your magic carpets will get you all that far. Messages are all written out and would be tree walking with the druids in a moment's notice. Wanted a war did you? Really, want a war? With one army in the lower parts? Three more coming through portals, trees, and from the bottom of the lake? Sounds rather fun actually?"

Bartomus smiles wickedly at Rothchild.

"Such grand fun, you two would want to play in that game, wouldn't you, your ladyship?"

Know Local - 14, so following Stock's lead
Bluff - 14 - about the papers and Pepper Pots
Intimidate -21 - about the war



Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used  d20+4=21 ;
Thursday July 14th, 2022 9:24:54 AM

"Share all your information Drezz. If I remember right, your goal was never to be the Overlord anyway, only to dismantle the Diamonds and right a wrong done to your sister. You can accomplish that and you might still be stuck with the Overlord position...don't know why anybody would want that...Anyway once you are Overlord, you can do your best to right this ship. And don't worry about the effect this tit for tat will have on the common people. They'll persevere like they always do. It's usually the nobles that end up with their head on a pike."

============
Local 21


Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Thursday July 14th, 2022 10:22:48 AM

Delia steps up to stand right behind Drezz's shoulder, looking at Rothschild, "Cornered animals are the most dangerous. Keep your promises, Drezz, and we'll keep ours to put down whoever comes after you."

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Thursday July 14th, 2022 1:33:23 PM

Zanderallen grins, like a tiger playing with his food, "Rothchild, my poor deluded lord. Drezz has walked away from how many assassination attempts now? Which thank you by the way for paying for those during the debate, really no better bit of evidence that a secret organization is trying to kill you than when they try to kill you in the middle of revealing them. For calling us hired muscle you really do make a flub out of your own political maneuverings. Kind of like when you lost out on advantageous trade deals with the new lizardfolk town because they knew how to ask all the right questions. Or when the drow made trade deals with all the local merchants because a random trade festival popped up. Or when you lost out on the free trash services of the ratfolk so they could have a better life. But we're just dumb hired muscle."

He then turns to Drezz, "Don't be swayed for an instant with his heavy handed attempts to dissuade you from your path. Let the Lords of Diamond come out in the open if they want, expose as many of them as you can. Let them see how long the attentions of the Fence, Barracks, and Merchant levels will hold out if they want. I'll back the people, not these wanna be lordlings. My advise is give them each 24 hours to join you in taking down the Lords of Diamond or to fall with them."

DM Robert - "If we had that book you and your associates would be dead." 
Thursday July 14th, 2022 5:41:58 PM

Stohp says what's on her mind.
Armalad muses about the missing diary?
Bartomus bluffs about the paper already having a story.
Stock is for laying all the cards on the table.
Delia encourages Drezz to stay the course.
Zanderallen hands a piece of crow pie to Rothchild.
____________

Drezz nods to you. "Thank you for your confidence and support." He turns to Rothchild, "Let the chips fall where they may. I made a promise and I intend to keep it. You can join me in revealing what evidence each of you has or face public trial for your crimes. I'm sure you haven't managed to corrupt all the courts. I doubt the people are so naive as to believe any so called flim-flamery you think you can pull over their eyes."

Rothchild harumphs and stands. His lackeys follow him out of the meeting.

Anything your characters want to do to influence the election or do you want to stay holed up with Drezz in the Palace the next day?

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25 
Friday July 15th, 2022 12:33:06 AM

Armalad says, "Should we go out and campaign for Drezz or send some of us who are persuasive to do so? I'm not really good at people skills but maybe I could shoot arrows with vote for Drezz notes tied to them into walls or notice boards?"

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Friday July 15th, 2022 8:11:46 AM

"If I saw an arrow that said vote for someone I would take it as a threat, not an ad campaign. Those who think they can help can do so by all means but most of us should stay on guard."

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Friday July 15th, 2022 9:23:19 AM

"I'm not much for standing around but I'm not sure how good I'd be at campaigning. If anybody else heads out, I'll accompany you.

Drezz - Let me know if you want me to hang fliers anywhere."


Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Friday July 15th, 2022 10:31:55 AM

"If we are going to go out, shouldn't we take him with us? Or, are we going to split? I mean I like the digs about here, glittery and all, but wouldn't mind a good meal down at the Ghost." Bartomus said and his stomach grumbled in agreement.

I will do the Level 14 upgrade of Bart this weekend.

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Friday July 15th, 2022 1:57:53 PM

As much as Zanderallen would like to go out and talk to their friends he knows that his place is by Drezz's side until the election is over. Being most able to protect him and easily move among the circles in the palace made too strong an argument for staying in the palace. He gives Drezz space to move and make connections among the movers and shakers at any events going on but always manages to be within reach in case something happens.

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Friday July 15th, 2022 3:38:11 PM

"Ok... so other than completely destroying the Lords of Diamond, how do we stop them from trying to kill Drezz? Is there like a 'if you survive 3 weeks, great job! You made it' clause?
"We can only keep a constant watch on him and defend him from every threat for so long, and even then there's always the chance that something slips through."


DM Robert - "...but wouldn't mind a good meal down at the Ghost."  d100=5 ; d100=11 ; d100=67 ;
Saturday July 16th, 2022 6:23:59 PM

Armalad asks about campaigning.
Stohp thinks guarding is more her thing.
Stock is up for poster hanging.
Bartomus is down for another meal, like the banquet wasn't enough, but then did he eat there?
Zanderallen is going to stick by Drezz's side.
Delia wonders how long they have to guard Drezz.

________

Drezz says, "Thank you for your concern Delia. But one way or another I feel it will all be over after the elections. As we just had that meeting, it seems the Lords of Diamond are content to let the cards fall where they may. I think too many of them may feel safe in their anonymity. I think it best we stay here though until the election is over."[b]

Night descends.

The next day is election day and all the Float heads to the polls. There is actually a polling booth on the palace level where you can go to cast your votes. Probably because much of the staff can't get time away from the many chores of running the palace, keeping it clean, cooking, guarding, and the like. In any case it is a vastly boring day for you all.

By evening it is announced. Drezz won by a landslide and will be appointed the next Overlord. There were a few votes for Rothchild and Gilcrest but hardly worth noting.

There's a knock on the door. Answering it you see Captain Phaela Vala and a full contingent of palace guards. [b]"Overlord Drezz we are here to escort you to the main suite. It is secured from entrusions by magic and proofed against all detection spells. Further, we've ejected the other candidates from the palace. Overlord Aerashkiel will meet with you and go over all the details for transfer of power."


She turns to you'all. "Thank you for your service. I'm sure we could not have gotten this far without your help. Tomorrow is Mask day and the big ceremonies are going to in full swing."

Knowledge local 10 or Intelligence check of 10 Highlight to display spoiler: {As written in the module, mask day requires all residents to be present on the street for the big parade at their designated places. You of course have assigned places on the Fence level. The procession by the undercrat starts at the highest level and then descends into the Trash level to enter the sanctum. After that the 20 undercrats procession up to the temple of Flower with many but hardly everyone joining after them to witness their fates and choices.}

Drezz turns to you'all as well. "I can't thank you enough. It seems you've saved my life at least 4 times or more with all these assassination attempts. Rest assured you'll have no more trouble with the city council and you have but to ask of me and I will help you with whatever you need."

EVERYONE gets 6000xp each for role playing.


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+7=8 ; d8=8 ;
Saturday July 16th, 2022 7:59:18 PM

Bartomus smiled at the Captain and realized he had absolutely no clue what was said. His mind was swirling as he started to see a way to cast a very different spell using fire and at the same time heard a whisper that told him he could make someone dance whether they wanted to do so or not.

When Drezz started speaking, he focused on Drezz and not the ideas that had locked into his mind. He nodded and then smiled.

"Well, it's been an adventure and then some, but congratulations Overlord and just promise to do all of those things you promised you would do now that you can, ok?" He walked over and shook the man's hand.

[I]Knowledge float..um failed, of course, he did. But, leveled up and realized (a) his hit point score was not current and (b) rolled an 8 so that was awesome for Bart.[/i}

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Sunday July 17th, 2022 3:25:54 PM

Stohp is a little concerned that there's some follow up assassination plot coming, possibly during the precession. Still the previous overlord who was after the Diamonds never died so presumably they can handle it. She's familiar with Float costumes (+17 local so auto pass)

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25  d20+10=23 ;
Sunday July 17th, 2022 11:28:12 PM

Know Local: 23

Armalad says, "Congratulations Overlord Drezz. You won in a landslide so I guess the endorsement of the Gods and assassination attempts while you are exposing a shadowy organization in a speech combined to win the day. I agree that you must honor your promise of total transparency when it comes to dismantling the Lords of Diamonds. I still think we should use either divine or arcane means to try to locate that book of blackmail the late Lord Crimson had on the other lords of diamonds. WIth that in your posession Drezz you could dismantle the organization in no time based on what the others said."

She continues, "If you do happen to turn your magical energies towards that book and you find where it is and you need help retrieving it, I'm willing to help out with that."

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Monday July 18th, 2022 12:33:47 PM

Delia will shake Drezz's hand in congratulations, "Now that you're one of the big, powerful people, don't forget about the little guys. Stay safe."

She is then ready to return to HQ and hopes for an assassin free Mask Day.

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Monday July 18th, 2022 4:55:04 PM

Zanderallen congratulates Drezz on his win, "Don't bet on this being over just because you won the election. And remember if you want to really make some changes on the Float you're going to have to come talk to the people lower down than the Open Air, or even the Gold Levels. If the palace doesn't get to you, you can count us among your friends. If the nobles get to you then we might just have to test how secure this palace is." Zander makes all his statements with a large grin and deadly serious, or is he? He's not sure himself if he expects Drezz to make anything change.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Monday July 18th, 2022 5:03:43 PM

“Good luck, Drezz. Just remember- with great power comes a great ability to squash the little guy accidentally. Don’t let that be you.”

Mask Day


Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25 
Monday July 18th, 2022 11:31:46 PM

(OOC: checking in)

Armalad wonders what is next for the Silver Shields.

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Tuesday July 19th, 2022 7:40:13 AM

Stohp wonders if there's some way around tradition that will let them watch over Drezz one more day so he doesn't get murdered during the parade.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Tuesday July 19th, 2022 8:58:25 AM

“Good luck, Drezz. Just remember- with great power comes a great ability to squash the little guy accidentally. Don’t let that be you.”

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Tuesday July 19th, 2022 1:35:19 PM

“Good luck, Drezz. Just remember- with great power comes a great ability to squash the little guy accidentally. Don’t let that be you.”

DM Robert - "...but wouldn't mind a good meal down at the Ghost." 
Tuesday July 19th, 2022 5:35:37 PM

Bartomus is caught up in magic probabilities.
Stohp is aware what the day will bring.
Armalad offers to help on the long missing diary.
Delia is ready to return home.
Zanerallen offers congratulations and encouragement.
Stock gives a bit of a warning.
_______________

It's a long walk back to HQ and even this early in the morning there are people about doing last minute things before the noon promenade. Hopefully Happy will have a place at the Giggling Ghost for you to have a healthy breakfast.

As you descend...

Open air level...
Perception 20 Highlight to display spoiler: { You spot the masked young noble, Baldric Rothchild (yes he's the son of the Lord Rothchild you've come to know and love) that was not in line for any inheritance that was looking for something to do with his life. When you spoke with him he was debating to how to get chosen. At least you assume it was him, he has the same mask you saw him buy.}

Merchant level...
Perception 20 Highlight to display spoiler: { You spot the a young female wearing the same mask as Zanderallen and assume it is Pepper Plate, at least the mannerisms are the same, wandering around on the merchant level. She appears to be dragging her feet a bit and er shoulders are slumped.}

Perception 20 Highlight to display spoiler: { You spot the masked young boy, Ulrich, that you helped get into a smithing family. He's walking slowly caring a load of groceries or some such. His head is a bit in the air as if he's lost in thought. He was one whose father neglected and beat him on occasion. The mother was picked for an undercrate 10 years ago.}

Fence level...
Perception 20 Highlight to display spoiler: { You spot the two masked men that were waiting at the bottom of the stairs at the southeast tower when you were high tailing it back to the HQ with Drezz. Delia snuck up on them and surprised them. Then they asked her about giving sneaking lessons. They are hanging around the bottom of whichever stairs you happen to pick to get to the fence level.}

Perception 20 Highlight to display spoiler: { You spot the masked father of that young boy that you helped get into a smithing family. The father appears to be drunk already, at this early hour. Or perhaps he is still drunk and has not yet returned home to sleep it off.}



Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=17 ; d20+16=34 ; d20+16=31 ; d20+16=23 ; d20+16=23 ;
Tuesday July 19th, 2022 8:39:29 PM

Bartomus was still a bit lost in his thoughts as they left the palace and walked about the open area. The sky, trees, and buildings were distracting delights to the taur.

As they moved further down into the Float, he started looking about. The merchant level was a place he did business before joining the Shields and continued to do so. One mask stood out, it matched Zanders and Bart was pretty certain its was his girlfriend, but her mannerisms were odd.

"Zander - there, your girl, I think. What's going on there?" Bartomus said and pointed at her. He also caught sight of Ulrich, it had to be him. He called out his name and waived, but wasn't certain that he heard. He hoped things were better for the younger man.

When they worked down the stairs into the Fench, two men were waiting or appeared to be waiting for them. Bartomus felt his shoulders tighten and his hand did the same on his glave.

"Delia, your fanboys are up ahead." He said, then glanced about and caught sight of the drunken father well into his cups. Bartomus sighed and shook his head. His grip only tightened on his glave out of frustration at the opportunities the man was loosing.

Missed the first perception, scored the other four.


Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25  d20+24=35 ; d20+24=37 ; d20+24=34 ; d20+24=39 ; d20+24=40 ; d20+18=26 ; d20+18=37 ; d20+18=25 ; d20+18=22 ; d20+18=26 ;
Wednesday July 20th, 2022 12:32:23 AM

Armalad casts Toros Taur Try - Minotaur on both her and Joker as they move through the city

Armalad Perception rolls: 35, 37, 34, 39, 40
Joker Perception rolls: 26, 37, 25, 22, 26

Active Effects:

Toros Taur Try - Joker / Amalad : +1 to Perception and Intimidate 10 minutes

Armalad calls out to Baldric, "I hope you choose a better lifepath for yourself than your father did for him."

Armalad waves to Pepper.

She watches Ulrich on the merchant level and also spots Delia's fan club as well as the father of Ulrich being drunk as she nears home.



Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip)  d20=2 ; d20=9 ; d20=6 ; d20=16 ; d20=9 ;
Wednesday July 20th, 2022 7:34:43 AM

Stohp notes most of the people as they pass them and doesn't really care. I mean she lives here and probably sees a dozen other people she knows even through their masks so 4 or 5 more isn't worth comment.

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+7=10 ; d20+7=11 ; d20+7=13 ; d20+7=13 ; d20+7=18 ;
Wednesday July 20th, 2022 10:38:16 AM

Zanderallen is lost in thought as they descend the Float, barely noticing what's going on around him. His senses had been on high alert for too long. When Bart points out Pepper he snaps out of it and waves to her, stopping to chat for a moment if she has time before moving on.
-------------
Perception: all missed

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Wednesday July 20th, 2022 2:04:31 PM

“Good luck, Drezz. Just remember- with great power comes a great ability to squash the little guy accidentally. Don’t let that be you.”

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Wednesday July 20th, 2022 2:09:09 PM

[i]Apologies for the double posts. I’m on vacation with spotty internet.[i]

Stock cruises down through the Float, basking in the approval of the citizens…or at least that’s what he takes it as. He is also vigilant as always.

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Wednesday July 20th, 2022 2:19:34 PM

Delia notes each recognizable person as they pass, when they see Pepper she adds, "Hey Z, she looks upset. I hope getting embroiled in the Drezz mess didn't do anything bad..."

She smiles and waves at Ulrich, stopping for a short moment to check up on him.
Ulrich's father is pointedly ignored so that he remains unharmed by anything other than his own actions.

=========
Auto-succeed all perceptions

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Wednesday July 20th, 2022 3:33:53 PM

[i]Apologies for the double posts. I’m on vacation with spotty internet.[i]

Stock cruises down through the Float, basking in the approval of the citizens…or at least that’s what he takes it as. He is also vigilant as always.

DM Robert - "I hope you choose a better lifepath for yourself than your father did for him." 
Wednesday July 20th, 2022 5:41:34 PM

Bartomus spots a few people you've encountered.
Armalad notices all the familiar masks (and people underneath them).
Stohp is busy with being busy and really doesn't note too much other than the everyday traffic.
Zanderallen is on the wind down from a long adventure and misses everything until he's nudged. He goes over to Pepper.
Stock is his usually taciturn self.
Delia notices everything and checks on Ulrich.
__________

Pepper spins at Zanderallen's approach. She rushes to his arms. "Oh Zander, I'm so glad to see you. I've just been thinking. Normally I don't really think much about Mask Day, I mean the odds of being chosen are so huge. But then I got to thinking what if I'm chosen and you're not? I wouldn't see you for 20 years. And then you'd probably move on with your life, becoming a great hero, finding a castle or something to settle in...." She trails off and just hugs Zanderallen harder.

Ulrich nods to Delia "Hi mam. Things are going okay. It's a lot different than what I'm used to. I'm not very strong and stuff, so I'm not much of a help. They say I'll get stronger once I have a few more regular meals. Still smithing just doesn't feel like a fit you know?" He shrugs.

On the fence level you have the choice of three places to go eat, The Giggling Ghost, (tavern), The Fatted Calf, (tavern/Inn) and The Brass Toad, (tavern/inn).



Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25 
Thursday July 21st, 2022 12:28:32 AM

Armalad says to Ulrich, "Have you ever thought about learning how to shoot a bow? Delia and I could probably teach you."

Armalad says, "Shall we eat at the Giggling Ghost or somewhere's else?"

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Thursday July 21st, 2022 8:15:36 AM

Stohp actually feels like visiting the Fatted Calf today.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Thursday July 21st, 2022 9:11:16 AM

”Yeah - it’s the Fatted Calf for me”

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Thursday July 21st, 2022 10:09:36 AM

After some elbowing and smirking at Zander getting some cuddles in with Pepper, Bartomus joined in the conversation about where to go get something to eat.

"Alright, if that's the choice, why not. Fatted Calf it is."

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Thursday July 21st, 2022 12:29:57 PM

Zanderallen holds Pepper close, comforting her in silence for a moment. He speaks softly, "If that happens dearest I'll take the issue straight to Domi and get the ballot thrown out. And I would never move on without you, I'd pester the Star Mages until they froze me for 20 years to wait for you first. Come with me to eat lunch, all these assassins have taken up too much of my time recently." He offers an arm to take her to the Fatted Calf, pondering Happy's offer about a ring...

DM Robert - "Alright, if that's the choice, why not. Fatted Calf it is." 
Thursday July 21st, 2022 6:03:00 PM

Armalad asks about bow shooting and suggests the Giggling ghost.
Stohp feels like going to the Fatted Calf.
Stock is up for the Fatted Calf.
Bartomus also agrees to the Fatted Calf.
Zanderallen takes Pepper and goes with the group to the Fatted Calf.
Delia?
_____________

Grokk Greatbelly sees the adventurers enter and greets them. "HO! Welcome. It's been awhile since you've visited me. Though I guess really it's only been since the beginning of Mask Week right? Come come. I think there's a table over here." He leads you to the back and you can see the place is fairly busy. By no means standing room only and waiting in line but it seems like many have opted to have a big breakfast since the noon hour is going to stretch with ceremony. There's a lot of talking at the tables.

1 Perception 10 Highlight to display spoiler: {"I visited every temple while wearing my mask and maee a donation it shows my devotion and loyalty to the gods and I'll not be chosen."}

2 Perception 10 Highlight to display spoiler: {"I have a lucky token and only wear that token on Mask Day. It was passed down to me from my father. No one in our immediate family has ever been chosen."}

3 Perception 10 Highlight to display spoiler: {"I heard you should declare Wardd to be your patron. No known patron of Wardd has been chosen for 10 years."}

4 Perception 10 Highlight to display spoiler: {"Listen I gamble for a living and I'm telling you with the population of the Float the odds are 2500 to 1 that you get picked. That's like the longest long shot. It's just population density makes it more likely you know someone that got picked the lower you live on the Float."}

Grokk says "Now what do you feel like. You name it and I'll see to it getting made to order. Say do you have a favorite? I could name it the Adventure's Sandwich or something like that." He waits for your order.

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Thursday July 21st, 2022 6:52:47 PM

[I](ooc: sorry - work has been a mess all week and I totally lost track of this)[I]
Delia frowns thoughtfully at Ulrich's discontent, "Tell ya what, stick with smithing for few months and then if it's still not working out once you're used to it, come find me at the Shield's HQ. I could teach you some woodworking - or, like Armalad said, archery - if you're more interested in that line of work. Or you think about what you're good at and we find something like that."

She then catches back up with the party and happily goes with them to the Fatted Calf.

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Thursday July 21st, 2022 7:53:44 PM

Stohp suppose that it has been longer then usual, but usually they eat fore free here once a day so any absence would be noted. Takes her time to eat, idly listening to the random conversation around her (perception high enough to autopass)

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=34 ; d20+16=17 ; d20+16=24 ; d20+16=32 ;
Thursday July 21st, 2022 11:50:05 PM

"Lots of worry about being selected it sounds like to me. " He said as he tilted his head slightly to hear the conversations.

Perception rolls - 2nd failed with a 1 - all others made it.

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25  d20+24=40 ; d20+24=41 ; d20+24=36 ; d20+24=25 ; d20+18=36 ; d20+18=38 ; d20+18=23 ; d20+18=32 ;
Friday July 22nd, 2022 1:22:22 AM

Armalad renews her Toros Taur Try cantrip on both herself and her familiar.

Armalad - Perception: 40, 41, 36, 25
Joker - Perception: 36,38,23,32

Armalad says to Bartomus, "Well can you blame them? Who wants to give up their freedom for decades and not be able to see their family and friends."

Armalad says to Grokk, "Do you know how to make Elvish bread? I would like a peanut butter and raspberry jam sandwhich on Elvish bread with a glass of mead and a side of sliced fried tubers"

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+7=22 ; d20+7=21 ; d20+7=26 ; d20+7=11 ;
Friday July 22nd, 2022 4:48:51 PM

Zanderallen jokes with Grott, "Sorry, we've been holed up dodging the Lords of Diamond and Happy is the only one that caters. But if you're going to name something the Adventurer's Sandwich it's got to be nice and hearty. How about some roast beef sandwich with all the fixings on some savory taur bread? And I'll have it for myself right now."

He listens to the dread of getting picked around him and tries to let it in one ear and out the other like past Mask Days, but this one seemed different. The picking of the Overlord seemed to have started something, something that maybe shouldn't end until the whole practice was thrown down. But maybe that was just his stomach talking.
------------------------------
Perception: 22, 21, 26, 11

DM Robert - "Lots of worry about being selected it sounds like to me." 
Saturday July 23rd, 2022 5:27:37 PM

Delia offers some advice and hurries along.
Stohp eats and listens.
Bartomus mentions what he hears.
Armalad makes an order.
Zanderallen makes his order and wonders if the whole mask day is for the good.
_______

Grokk takes the orders. To Armalad he says, "Hmm, Peanut butter and rasberry jam on elvish bread seems to lack some pzazz. But I'll get your order for you. To Zanderallen he nods "Well it sounds hearty enough, maybe some cheeze and fried onions on it as well, do you think an jou sauce or barbeque sauce?"

You get your meals and start to eat. It's a bit somber. Patty pokes at her food a bit but manages to eat some.

When the meal is over Patty stands. "Well I have to get back to the merchant level and take my place along the street for the procession." She gives Zander a peck on the cheek and dashes away.

There's not much left to do here but get ready to take your place on the street. Somehow the streets are arranged in a rough spiral on each level so that everyone has a place and the Overlord descending to become the new Underlord always manages to pass everyone.

Unless you want to do something then there's not much but to take your place in the streets with your masks....unless you feel like making a bold statement and appearing without your masks....

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Sunday July 24th, 2022 5:22:55 PM

If someone else suggests it then Stohp would have no problem being maskless, but she's lived her long enough that the idea wouldn't come to mind without someone else suggesting it.

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Sunday July 24th, 2022 10:20:29 PM

"So we are masking? Or, do we want to do something a bit more rebellious?" Bartomus asked the rest of the Shields as he held his mask in one hand. He looked about at the others and shrugged in a questioning manner.

Will go with the group on this one

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25 
Monday July 25th, 2022 12:13:53 AM

Armalad says, "What is the penalty for not wearing a mask when one is required? Is it a fine or jail time or do you automatically become Undercrat for decades. We elves are long lived but some of the other races noble or ignoble are noticeably not."

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Monday July 25th, 2022 8:25:58 AM

"The masks are just a tradition. People don't want to be selected and out of that came a superstition that if you hid your face it would decrease the chances of you being selected. It's pure random chance though. No penalty for not doing it."

Now that someone has suggested the idea Stohp rather likes it.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Monday July 25th, 2022 9:18:23 AM

"As much as I like my mask this year, I'll join Stohp without one." He leaves his mask tethered to his belt in an open sign of defiance.

======
OOC - Apologies for missed posts last week. I'll also work on getting our loot sold.


Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Monday July 25th, 2022 10:41:58 AM

Zanderallen devours his sandwich, the thought of rebellion fueling his appetite. "My compliments to the chef the suggestions were perfect."

He gives Pepper's hand a quick squeeze as she leaves to her place. Thinking about it why was everyone required to stand in place, like slaves lined up for inspection... "If because this is the way it's always done is the only reason to do something, it's time to re-think it. And I think this tradition is tyranny." And with that statement Zander tosses his mask into the fire as they leave to take their place.

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Monday July 25th, 2022 1:54:39 PM

Delia also leaves her mask on her belt, but voices some concerns, [b]"Now that I've actually thought about it, I can't say that I agree with how Mask Day works, but... Is it a good idea to give the middle finger to a core working of the Float - especially right after sticking our noses into the election.
Does this mean we'll ignore if our Mask is chosen? Help an unwilling person who's chosen? People look to the Shields and I just don't want to start an angry mob."

DM Robert - "As much as I like my mask this year, I'll join Stohp without one.." 
Monday July 25th, 2022 5:58:57 PM

Stohp is ready and offers some insight on masks.
Bartomus wonders about being rebellious and is willing to go with the group.
Armalad asks if masks are required by law No. Masks are meant to 'hide' the wearer from the fate of having to serve as an undercrat. Somehow the custom developed that you could hide from fate or the gods will.
Stock is willing to buck tradition.
Zanderallen makes a statement by publicly burning his mask before the procession.
Delia wonders about repercussions.
____________

At high noon, all the bells of the city go off. Everyone, and I mean everyone comes out into the streets along the designated path to face their fate once again. The people near you look are your maskless faces and whisper amongst themselves.

All the priests of the city lead this “procession” except for the priests of Flower. (The priests of Flower are stationed at the end of the procession at the gates to the core, in the Trash level.) Each level has a route planned that the Descending Former Overlord will travel. A loop of sorts through each level so that the Overlord’s Crown passes those it will select to be Undercrats. As the procession reaches each level, the bells on that level will sound telling everyone to stand on the edges of the street so it can pass by.

As it nears you, you can see former Overlord now Underlord Aerashkiel in the forefront behind the leading clerics. She is wearing a large crown with many points...maybe 20. Behind her you can make out 12 individuals walking behind Aerashkiel. Each of their mask glows with a soft yellow light.

Perception 25 Highlight to display spoiler: {From the dress and mannerisms, you can determine the following people have been summoned to serve. Florance DeChancy, Gerard Gilcrest, the lad Ulrich, Baldrich Rothchild, and of course 8 others you don't recognize.}

You each feel something strange in your head as the procession comes closer.

Stohp Highlight to display spoiler: {I've done this job for centuries. I've sorted high, I've sorted low. I've done the job through thick and thin.}

Bartomus Highlight to display spoiler: {It's time to play my part, You may call me worn and old, If that's all you truly see, But listen close and I will tell where you're supposed to be.}

Armalad Highlight to display spoiler: {Desire, cunning, a certain moral flexibility.}

Stock Highlight to display spoiler: {A thousand years or more ago, when I was newly born, there lived four wizards of renown, They shared a wish, a hope, a dream, but the price must be born.}

Zanderallen Highlight to display spoiler: {Trustworthy, loyal, and modest... all there, I see. And just a hint of tenacity, excellent!}

Delia Highlight to display spoiler: {Oh, know the perils, read the signs, the warning history shows, we must unite inside her or we'll crumble from within I have told you, I have warned you...Let the Sorting now begin.}

You see a flash from one of the tines on the crown and a small ball wends its way from the tine down the street toward you...


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=27 ;
Monday July 25th, 2022 8:55:49 PM

"What? Who said that?" Bartomus asked after hearing something as he realized he knew a few of those who had been chosen.

He looked about trying to get a sense of who said what he had heard and the looked back and caught the ball of light moving towards them.

"Um, what's up with that?"

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25  d20+19=26 ;
Tuesday July 26th, 2022 1:01:47 AM

Perception:26

Armalad says, "Oh my gosh. Ulrich and Baldrich Rothschild have been summoned to become Undercrats. Both seemed kind of undecided on what do with their lives and uncertain in their lot. Do you think being chosen for Undercrat has something to do with how they were feeling leading up to this? I'm not sure how to feel about Ulrich, I mean he was uncertain about what he wanted to do with his life but now that has been chosen for him. I was earnest in offering him training in how to use a bow. Well Elves are long lived. When the boy finishes his term I could still teach him to shoot a bow if he's interested. Also Forance DeChancy and Gerad Gilcrest have been chosen as well, I do not know how I feel about that"

Armalad says, "I don't know what you are hearing Bartomus but I am kind of getting an impression of desire, cunning and a certain moral flexibility, no words just that impression"

Armalad sees the ball of light wend its way from the crown and stands on her guard in case it is some sort of sneak attack from an enemy.


Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Tuesday July 26th, 2022 7:06:24 AM

Stohp waits patiently for the procession to reach them. Noting those Armalad pointed out and the weird voice in her head she frowns in annoyance, still expecting something to go wrong and waiting for it to drop.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used  d20+19=29 ;
Tuesday July 26th, 2022 9:18:59 AM

Stock is staring off into the procession, lost in thought. He blurts, "Anybody know anything about four famous wizards? Maybe the first four wizards ever?"

He spots the ball of light and steps out in front of the Shields, protectively.

==========
Perception 29


Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32  d20+23=35 ;
Tuesday July 26th, 2022 2:44:51 PM

"At least he'll get to be with his mother again for a while,"" Delia murmurs thoughtfully upon seeing Ulrich.

When the voice starts speaking she tenses, bow seeming to jump into her hand and her other hand straying nervously to the mask hanging on her belt. The light moving towards them moves her hand off the mask and to her quiver and she shifts into her stance.
She'll mutter, "Great. Crumbling from within sounds so fun."

===========
Perception 35

DM Robert - "What? Who said that?" 
Tuesday July 26th, 2022 5:27:53 PM

Bartomus looks confused then worried.
Armalad identifies the ones you know in the procession.
Stohp is uneasy.
Stock takes a defensive stance.
Delia is ready for action.
Zanderallen?
_______________

The drifting ball from the crown suddenly makes a right angle turn and touches the mask of a person standing on the other side of the street from you. The mask glows. The figure bows and says goodby to a few people standing nearby. Then as the procession approaches he joins the other figures with glowing masks in the line. You note that not everyone is wearing the same mask. In fact it's quite the smörgåsbord of types.

As the procession passes you see another ball of light lift from a tine of the crown and waft forward. In the back of the line you see Drezz and several palace guard. He waves to you and motions to you to join him in the procession. Drezz says to you, "As Overlord it is my duty to follow behind. When the old Underlord leads the returning undercrats up we'll follow them all the way up to the Diamond Cathedral."

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Tuesday July 26th, 2022 8:48:59 PM

"Well now, so that is how the selected are chosen, but I wonder why?" Bartomus said to no one in particular and watched the chosen person across the way join in the procession. He shrugged still somewhat confused by the entire process and then saw Drezz waiving at the Shields from within the group of palace guard assigned to him. Bartomus waived back and smiled.

"Sure thing boss man, why not." Bartomus steps into the street and moves join in with Drezz's part of the procession. All the while, he continued to watch the ball of light.

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25 
Wednesday July 27th, 2022 12:58:57 AM

Armalad says, "I guess we follow Drezz. I don't know where the feeling or voices we heard come from nor how people get chosen and I mean I guess yay Ulrich gets to see his mom again but won't they both forget the time they spend together as Undercrats? Will she even still be alive when he gets out? It doesn't seem fair does it?"

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Wednesday July 27th, 2022 7:59:01 AM

Stohp is far more comfortable following along with Drezz. If something bad does happen then they'll have a chance to deal with it that way.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Wednesday July 27th, 2022 9:14:52 AM

Stock keeps his eyes open as he follows in line with the other Shields, this time taking up the rear guard. "I'm not sure I'll ever understand WHY this works the way it does...I suppose much of the mystery probably comes from what the Underlord and their workers actually do...which we also may never know."

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+7=25 ;
Wednesday July 27th, 2022 11:55:48 AM

(OOC: Since Mask day occurs every year is this procession any different than the 20ish Mask Day processions Zanderallen has been a part of in his years of growing up on the Float? Is the voice in the head new?)

Zanderallen tenses as he scans the selected undercrats, then breathes a sigh of relief as Pepper is not among them. No need to create more of a scene than their lack of masks already was. What was the selection process anyway? It seemed trouble makers were more likely to get picked, last year several of the leaders of the Fists of Love cult had been selected and disappeared. "What relation is Baldrich Rothchild to our dear friend Marcus Rothchild? If one didn't know better than almost seems like the city choosing his relative to serve as leverage against him doing anything drastic." He gladly steps into line behind Drezz, smiling at the invitation.
------------------------
Perception 25

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32  d20+23=34 ;
Wednesday July 27th, 2022 3:46:11 PM

[I](OOC: Delia is also a Float native and is wondering about the different masks being chosen - because if I remember right, that is atypical)[/b]

Delia stays with the Shields to follow Drezz. She responds to Armalad, "Well, along with the memory wipe, people can be returned to the same age as when they left. So they'd have about 9 years together on the underside and then she could jump back 20 years in age. Maybe her husband would die of alcohol poisoning by then..."
As she walks she keeps an eye out for balls of light coming towards her and anything else weird, repeating the line she heard in her head so she won't forget it.

============
Perception: 34

DM Robert - "Well, along with the memory wipe, people can be returned to the same age as when they left." 
Wednesday July 27th, 2022 5:54:59 PM

heh heh, the voice is actually partial quotes from the Sorting Hat from the Harry Potter books. I made the crown sort of like the Sorting Hat. 20 tines on the crown 20 people chosen, a ball of energy/magic comes off each tine as that person is chosen.

Bartomus falls into step with Drezz.
Armalad wonders about the fairness of the Wold.
Stohp is ready to clobber something and follows Drezz.
Stock has a philosophical bent.
Zanderallen Yes, this is pretty typical, might be the first time you've heard the voice but you've heard others tell of it, at least others not chosen. Baldrich is Marcus's youngest child, but Baldrich has already stated he never got along with his father. is glad Pepper is not in the procession and joins with Drezz.
Delia see above for part, but sometimes all of one mask are chosen and sometimes not. People just like to try to think that way to try and make sense of why some people are chose and some are not. she follows along still wondering about the mysterious words, but it makes a sort of sense with the Lords of Diamond outed and possibly taking a more up front status in Float politics, if Rothchild can be believed.
_____________

You wind your way through the Fence level and return to the central stairwell to desend into the Trash level. There you see everyone lined up on the streets. The procession reaches the Underramp, however, you can see that there has only been 19 undercrats chosen so far. All the priests of Flower stand before the closed doors of the UnderFloat. You see the last light from the tine of the crown of the Underlord waft forward. The high priest of Flower, waiting for the ascension of the Underlord is chosen. She smiles ruefully, and takes her high priest garments and hands them to the younger man who has been her assistant. He bows to her and dons the garments as she joins the procession. The huge doors to the UnderFloat open. Inside the entryway is the 'old' Overlord and the returning undercrats.

Perception 20 Highlight to display spoiler: {There aren't enough undercrats, you count only 16, then you see 4 caskets on carts at the back of the entryway.}

The Overlord and the 20 chosen enter and the returning undercrats and Overlord exit. Everyone cranes their necks to try and see inside, but there is a matching inner door that remains closed until the outer door shuts. This door opens and shuts by itself with no help.


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=26 ;
Wednesday July 27th, 2022 9:30:30 PM

"You all saw those right? I thought everyone came back? Maybe we have a buyer for the diamond dust Zander?" Bartomus nodded to the area where the carts were.

"So now we work our way back up, right? There's going to be food there, right?"

Perception 26

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25  d20+23=35 ;
Thursday July 28th, 2022 2:39:27 AM

Perception: 35

Armalad says, "Yes I count 16 undercrats and 4 coffins in carts. I thought everyone came back as well. I wonder if there is some problem plaguing the undercrats that caused some of them to die this time. I wonder if this means Ulrich won't potentially have any time with his mother after all if one of them could come back in a coffin. Interesting that the Priestess of Flower was chosen to become the final Undercrat. As for the diamond dust well 50 gold pieces worth will allow me to cast misdirection and give us warding against scrying though a dedicated caster might be able to bypass my protection considering I'm somewhat of a multi-disciplinarian but I'm pretty good with a bow."

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Thursday July 28th, 2022 7:31:58 AM

Stohp shrugs. "Or some of them were old and died of natural causes. Lets not do anything until asked - there's supposed to be a whole time reversing thing happening, perhaps that will bring back the dead as well."

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Thursday July 28th, 2022 10:09:47 AM

"If something did happen to them other than old age, they won't even remember it to ask for help. Does anyone who has contact with the undercrat world remember anything that happens down there to ask for help?"

=====
Perception auto-succeed

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Thursday July 28th, 2022 10:09:47 AM

"If something did happen to them other than old age, they won't even remember it to ask for help. Does anyone who has contact with the undercrat world remember anything that happens down there to ask for help?"

=====
Perception auto-succeed

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+7=17 ;
Thursday July 28th, 2022 11:22:37 AM

"Drezz, I always was told that the undercrats were returned after their service. With your new Overlord knowledge, is it typical for them to come back dead?" The more of this whole thing Zander saw the more it seemed to be a terrible thing. What was really going on in the UnderFloat anyway?
----------------
Perception 17

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+7=17 ;
Thursday July 28th, 2022 11:22:37 AM

"Drezz, I always was told that the undercrats were returned after their service. With your new Overlord knowledge, is it typical for them to come back dead?" The more of this whole thing Zander saw the more it seemed to be a terrible thing. What was really going on in the UnderFloat anyway?
----------------
Perception 17

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used  d20+19=26 ;
Thursday July 28th, 2022 12:38:41 PM

"Furthermore, is anybody else surprised they have a supply of coffins down there? Or maybe they just get them as they get their supplies...the logistics of this thing is fascinating. And then the Priestess goes ahead and disrobes...wait...that's not the right word...she doffed her vestments."

===========
Perception 26


Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used  d20+19=26 ;
Thursday July 28th, 2022 12:38:41 PM

"Furthermore, is anybody else surprised they have a supply of coffins down there? Or maybe they just get them as they get their supplies...the logistics of this thing is fascinating. And then the Priestess goes ahead and disrobes...wait...that's not the right word...she doffed her vestments."

===========
Perception 26


The Blessing of Youth


DM Robert - "...the logistics of this thing is fascinating." 
Thursday July 28th, 2022 6:03:56 PM

give yourselves 1000 xp for roleplaying.

Bartomus spots the coffins.
Armalad speculates.
Stohp advises a wait and see approach.
Delia wonders (and no one that has ever come back has revealed what goes on, either through memory wipe or geas or whatever).
Zanderallen asks Drezz about the dead....well actually you've probably seen this before, expect Gargul in person.
Stock wonders how they eat and such.
___________

The 16 undercrats and the Underlord ascend and the parade changes from somber and sad to celebratory with fireworks and confetti. All the masks come off and many throw them in the air. Others say prayers over the masks and put them away to be sold or saved.

Young children bring lays of flowers and throw flowers they have grown in their window gardens at their feet. These people are honored and cherished. Songs of thanks spring up. Families rush forward to welcome back their loved ones. There are some tears as 4 of the Undercrats being brought up in a casket drawn the undercrats. However, as soon as they start the procession up people rush forward to take over pulling the carts. .

Banners that cross the road carry the name of one of the returnees. Each returning Autocrat has multiple banners carrying their name.

The procession of the returnees goes back through the levels of the city to Flower’s Temple. The crowd starts to form a semicircle around the temple stairs where Flower herself stands. You are almost blinded with the radiance from Flower. The 16 undercrats and the former Underlord go up to the edge of the steps with the priests of Flower. Flower then speaks and it seems to vibrate in your brain "Welcome, please wait a moment.

Drezz and his guards sort of work their way to the front of the crowd and push you along with them.

Flower motions to the 'new' high priest, who goes up the steps to her. "I accept you as my new high priest. Strive to serve all in my stead and in my name."

Knowledge Religion 15 Highlight to display spoiler: {you've never heard of a god actually manifesting and installing a high priest . . . at least not in public.}

Then another being winks into existence on the top of the steps. It is none other than Lord Gargul. He steps forward and catches your eyes (he seems to look at each of you at the same time) and motions toward the caskets.

What do you do....?


Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25  d20+12=23 ;
Thursday July 28th, 2022 11:59:27 PM

know religion: 23

Armalad says, "I've never heard of a God physically manifesting to choose their next high priest before...wait is that Gargul?"

Armalad approaches Lord Gargul eyes downcast and says, "Begging your pardon m'lord. I do not know if this is my place to speak as I know the exception with respect to bringing people back from the dead typically extend only to the adventuring types such as myself because we presumably here a calling to serve and protect the Wold from various dangers but Undercrats are called to serve too just in a different way and it doesn't seem fair that they give up decades of their lives in service to the Float only to not be able to come back afterward so I was wondering that is if you feel it appropriate if maybe you could make another exception with respect to bringing people back from the dead for these 4 undercrats who did not live to see the end of their service."

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Friday July 29th, 2022 1:32:26 AM

Bartomus watched as Lord Gargul appeared and then motioned towards the caskets. He looked at them and walked towards them. Armalad was already addressing the diety and Bartomus found himself nodding along in support of what was being said.

"Agreed. Those that serve in that capacity are worthy of life anew." The taur added.

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Friday July 29th, 2022 8:57:09 AM

Stohp rolls her eyes. She already said the dead ones are probably coming back. That's almost certainly why Gargul is here. She's been around the Float long enough to have had a mask day before, does she remember the gods showing up to previous ones?

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used  d20+1=6 ;
Friday July 29th, 2022 9:25:09 AM

It's not Stock's first time seeing a God...but two at once is almost too much. He mutters in a low voice almost absentmindedly, "Ugh...Gargul...that's just disconcerting when you look at us like that. I bet you realize it too."

Now addressing the others around him "Imagine if he does raise them and they 'wake up' inside of a casket. That'd be frightening."

=======
Religion 6


Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Friday July 29th, 2022 10:49:32 AM

Zanderallen hangs back, watching what the gods do. He did not know why they were manifesting themselves and was somewhat concerned with what might be happening in the Float. He had concerns and questions but this was not the right time or place for them. He bows to Flower and salutes Gargul, remembering his previous experience in the Gargul's realm with a shudder.
------------
Know(Rel): 22 (take 10)

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Saturday July 30th, 2022 1:34:10 AM

Delia shifts uncomfortable in the presence of the deities. She averts her eyes, but nods her head respectfully to both.

She still snorts at Stock's comment, muttering in response, "Maybe they were briefed on what dying would mean. Or they open the caskets first so no one hits their head."

DM Robert - "Imagine if he does raise them and they 'wake up' inside of a casket." 
Sunday July 31st, 2022 8:59:40 AM

The party seems to be at a loss for what to do.
_______

Lord Gargul rolls his eyes slightly.

Suddenly there is a familiar imp standing beside Armalad, "Yeah that's the Boss. Doesn't want to be at Flower's doorstep but.." There's a poof.

Now the imp is standing by Zanderallen. "The Boss still needs to work on his subtlety. He wants you to open the caskets." There's a poof.

Then the imp is standing by Stohp "Sure it's been like what 23 years since anyone died during their stint in the underfloat. But who wants to wake up inside a coffin." There's a poof.

The imp is now on Bartomus's shoulders looking out from between the horns. "Say this is a great view. I bet that kid was impressed. Don't worry the program's on track." There's a poof.

The imp is standing in front of Stock looking up at him. "How do you think other's feel when you give them a look? Anyway you had the right of it. They ain't dwarves and aren't going to appreciate the dark confined places." There's a poof.

The imp is beside Delia. "Hey there. I know this one chick that woke up in a coffin, but she wasn't dead yet, she had to bust it open from the inside and then dig her way out of the dirt. Her enemies thought it would be funny to bury her alive. Boy howdy that turned out bad for them."

With the final poof the imp is gone and you still see Lord Garful waiting for you to open the coffin lids. (They aren't hammer down or anything.)

How is everyone with WBL? Are you below or there or slightly over?



Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Sunday July 31st, 2022 11:47:29 PM

If no one else steps up first Stohp will go open the coffins. She might have a little trouble depending on how big and heavy they are though since she's not very strong.

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25 
Monday August 1st, 2022 1:14:33 AM

(OOC: I am 66,376.1 gold below 14th level WBL)

Armalad goes to the nearest coffin and opens it. She curtseys to the Lord of Death and the Imp along the way.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Monday August 1st, 2022 9:17:22 AM

"Let me help you Stohp..."

His rough dwarven hands fit under the lid and begin to lift...

===========
Stock is a little low for WBL - 142,718 out of 185,000; I'm still waiting to be helped in the catacombs for our most recent sale but that's probably just 5-10k apiece.


Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Monday August 1st, 2022 2:20:26 PM

Zanderallen almost says something, catches himself, realizes the gods could probably hear it in his mind anyway so he just mutters under his breath as he helps open the four coffins, "It would be really nice if people just said what they wanted. Keep Drezz alive, got that covered. Participate in religious rituals we've never even seen before? Guidance please."
--------------------
(OOC: Zanderallen is also low for WBL - 132,848 out of 185,000.)

CDM Jerry [OOC post] 
Monday August 1st, 2022 2:32:08 PM

DMs check email and the DMboard please.

Delia (Sub by Zachary) HP: 107/107; AC 26/18/20; CMD 32 
Monday August 1st, 2022 2:34:09 PM

With her nerves already frayed in the presence of the divine, Delia jumps and has a knife half-way out when the imps appears beside her. Calming herself she's about to ask about the story but then the imp is gone. She moves to help open the coffins, moving to the back side to partially hide from the gods.
-----------------------
(OOC: Delia has 134, 021 listed on her character sheet as WBL)

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=36 ;
Monday August 1st, 2022 4:10:08 PM

Bartomus headed Iverson to help with the efforts underway to open each casket. He was still chuckling about the comments the imp had made about the view from between his horns.

"Hopefully these will be joyfully reunited with their families. " He said as he stepped away from the open caskets discretely glance at the firms within.

WBL, I'll have to check tonight when back at the house.

Perception check 36




Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=36 ;
Monday August 1st, 2022 4:10:08 PM

Bartomus headed Iverson to help with the efforts underway to open each casket. He was still chuckling about the comments the imp had made about the view from between his horns.

"Hopefully these will be joyfully reunited with their families. " He said as he stepped away from the open caskets discretely glance at the firms within.

WBL, I'll have to check tonight when back at the house.

Perception check 36




Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=36 ;
Monday August 1st, 2022 4:10:09 PM

Bartomus headed Iverson to help with the efforts underway to open each casket. He was still chuckling about the comments the imp had made about the view from between his horns.

"Hopefully these will be joyfully reunited with their families. " He said as he stepped away from the open caskets discretely glance at the firms within.

WBL, I'll have to check tonight when back at the house.

Perception check 36




DM Robert - "Hopefully these will be joyfully reunited with their families." 
Monday August 1st, 2022 6:14:48 PM

Stohp goes to open the coffin lids.
Armalad opens the coffin lids.
Stock goes to help with the lids.
Zanderallen mutters.
Delia tries to hide behind the coffins.
Bartomus helps with the coffins.
__________

The coffin lids swing back on well greased hinges (ala Dracula's coffin). There is no hint of decay, but you're pretty sure that there is probably some magic involved like gentle repose. The coffins are in good condition but close inspection can tell you that they are not new so there's no telling how many time they've had to be used....granted apparently the imp implied the last time was 23 years ago.

Gargul then raises his hands over his head. You feel the energy of god level magic as your hair begins to stand on end. With a booming voice he says, “Thank you for your service. Arise and live again!”

The people sit up in the coffin. Others from the crowd quickly step forward to help them out of the coffins while another group discretely pulls the coffin carts away.

Gargul then disappears.

Flower walks into the temple and the priests quickly start the undercrats forward. Everyone else tries to get in as well, but there's only so much room in the cathedral. Drezz and his guards come forward and push you ahead of them into the cathedral. The priests and ushers help everyone to find seats. You are placed in the same seats you had last time. Drezz turns and leans back to you. "I've really been meaning to thank you in some way of significance. Is there anything you need?"

A huge choir begins to sing in the Diamond Cathedral and the acoustics are perfect, perhaps even magically enhanced. A prayer is offered to the gods for preserving the city.



Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25 
Monday August 1st, 2022 8:25:54 PM

Armalad says, "Um well we either need to reenforce Shield HQ so if we are being attacked again we can use our more damaging spells and have them confined to there to keep collatoral damage low or I could use bracers of archery, preferably of the greater variety but I could always pick those up later when I earn the coin."

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Tuesday August 2nd, 2022 8:26:19 AM

Stohp agrees with Armalad. "We really need to increase security at our home base. Reinforced walls and windows so people can't just break in, maybe spells to prevent teleportation in except for members of the group, etcetera."

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Tuesday August 2nd, 2022 9:53:44 AM

"Guards. Or some kind of defenses while we are away...maybe permanent alarm spells so we know if our sanctum has been violated?"

Delia (Sub by Zachary) HP: 107/107; AC 26/18/20; CMD 32 
Tuesday August 2nd, 2022 5:52:15 PM

Delia is uncomfortable being pushed into the Cathedral and takes a couple quick steps to get slightly ahead of them. Being relatively new to the Shields she shuffles uncomfortably at being asked about a reward, unsure what would be acceptable.

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Tuesday August 2nd, 2022 6:00:40 PM

Zanderallen draws in a deep breath as Gargul unleashes his magic, thinking about when that magic was directed at him. He can't help but smile as the undercrats return to life, hoping they are about to reclaim some of their stolen lives. He let's himself be ushered into the cathedral joining in the service. When Drezz asks he adopts a meek voice, "We did have some arraignments that we asked of the previous Overlord relating to the protection of Shield HQ, as new Overlord honoring that commitment would be appreciated. As for anything else, it is no secret magical gear is not cheap to come by. It seems we are in a constant arms race against threats to the Float."

DM Robert - "...but I could always pick those up later when I earn the coin.." 
Tuesday August 2nd, 2022 6:12:52 PM

Armalad lists a few things.
Stohp wants extra security for the HQ.
Stock wants some sort of bugler system.
Zanderallen makes a request
Delia is not sure of things.
Bartomus?
___________

The ceremony commences. Flower steps onto the stage from the back. She flanked by the new high priest and another priest. She stops and the two priests step forward and away from her. Flower’s face becomes very serious but there is a gentle smile there. "Let the chosen come forth. Dear hearts, your service was a great sacrifice but it was required. I ask of you do you wish the blessing of youth? And of course we must erase that which was your duty from your memories."

Each former undercrat steps forward. gonna just skip to the interesting stuff.

--One lady, you estimate to be 30 or so, says yes and wants to go back to the age of 10. She didn’t have much fun in the orphanage as a youth and wants to enjoy growing up this time. Flower then casts the blessing of youth.

--One man, who must be near 50, is a turtle keeper and driver on the docs. He accepts going back to his teenage years. The more years he can work with the majestic giant turtles, the better. Flower then casts the blessing of youth.

--One man appears to be barely thirty. He declines the blessing of youth. He says, "If I understand rightly you erase our duty and that which we say, but not necessarily that which we learned on our own that does not apply to our duty?"

Flower looks at him and says, "Ah I believe I have your petition from Pantheon. Alemi has deemed your request acceptable."

The man bows his head. Flower casts a spell upon him. Spellcraft 29 Highlight to display spoiler: {She cast a high level of Miracle} You see a blue star trace itself onto his forehead.

The choir sings once more as Flower ascends through the roof and fades.

The new Overlord Drezz steps forward and shakes the hand of each, giving them 20 years of salary pay doubled. Drezz says, "I thank you for your service. The Float is your home and the sacrafices you made are for each and everyone of us." The man with the blue star on his head then casts a spell and dissappears. Spellcraft 23 Highlight to display spoiler: {he cast greater teleport}

The High Priest of Flower dismisses the crowd. After the Blessing of Youth is over, the new Overlord approaches the Shields and says, "I believe the former Overlord has already started construction reinforcing your head quarters. I'm not sure about guards, that may be too much of painting a target on you for being associated with me. But I'll see what I can work our. In the meantime, here is some more mundane compensation." He motions and one of the palace guards starts to hand him pouches. He hands a pouch to each of you. Inside the pouch is enough gems to provide you to your WBL +10,000 gp. "Oh and keep hold of those commisionar badges. We may have errands for you to do to help the guards against the Lords of Diamond and other problems."

DA END.

Okay... This is my last module. I'm stepping down as DM. Still haven't heard from Jerry as to a replacement and I know Mike K. is busy with personal stuff right now. So, I'll post to the end of the week but basically you are waiting for a new DM and for a new module to be approved. So it's the interlude again. Go to the catacombs, etc.

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25 
Wednesday August 3rd, 2022 12:23:18 AM

(OOC: I'm still like 10s of thousands below our current level WBL with 15k added and bracers of archery greater are 25k :( )

Armalad wonders what is next and wonders how she can get another 10k in gold to finance her bracers of archery which would make her 10% more likely to hit with a bow and also do a little more damage

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Wednesday August 3rd, 2022 3:13:15 AM

Bartomus is grateful for seeing the restoration ceremony and the opportunities those that served were rewarded with. He accepts the kindness of the overlord and smiles as he tucks the gifted pouch inside his doublet.

"Thank you Sir for a most interesting opportunity to serve the Float." He gave a deep bow.

sorry apparently my post didn't post. Thanks for a great adventure modular!

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Wednesday August 3rd, 2022 3:13:15 AM

Bartomus is grateful for seeing the restoration ceremony and the opportunities those that served were rewarded with. He accepts the kindness of the overlord and smiles as he tucks the gifted pouch inside his doublet.

"Thank you Sir for a most interesting opportunity to serve the Float." He gave a deep bow.

sorry apparently my post didn't post. Thanks for a great adventure modular!

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Wednesday August 3rd, 2022 6:36:18 AM

(Note that the post says TO your WBL + 10,000g)

Stohp snorts. "We're already heavily associated with you so if that's going to paint a target on us it's far to late for that. We had guards before but they were murdered by our enemies. Perhaps it is time to hire more, but it'll be hard to find any as competent as ourselves and it seems pointless if they're just cannon fodder to any enemy that might attack. We'd just be putting them in harms way."

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Wednesday August 3rd, 2022 9:15:57 AM

"I don't know if I would accept the youth but I would certainly demand my memories." He waves his hand at the ceremony. "This whole thing is mind boggling."

He accepts the payment as a good dwarf would but then turns to leave.

============
Robert - Thank you for all the fun over the last few years! You will be missed on The Float!

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+5=21 ;
Wednesday August 3rd, 2022 12:42:25 PM

Zanderallen watches the ceremony with interest. He'd never been in the Cathedral on Mask Day before this year and seeing such direct involvement of the gods gave him much to think about. Zander is very interested about the man going off to serve Pantheon. He didn't know what magic was being thrown around but he known enough to know it was some powerful stuff. Also how did he manage to teleport inside the cathedral? That had been blocked before.

At the further mention of guards Zander has to fight back tears, memories of Rodrigo and the other murdered flashing before his eyes. "No guards, that's just putting others in harms way. Just sturdy construction and magical wards to give us fair warning of threats." Zander takes the pouch offered and looks inside, gasping at the display of wealth contained. "Thank you Drezz. This is too much entirely. I am truly happy to have ensured you took your rightful place as Overlord. My tongue and blade are ready to serve the people of the Float."
-------------------------------
Spellcraft 21

(OOC: The pouches should put everyone at 195,000 gp total wealth per DM Robert after the 15k we just got from selling loot. Spending spree time.)

Thanks for the fun times Robert. You've been a fantastic DM.

Delia (Sub by Zachary) HP: 107/107; AC 26/18/20; CMD 32 
Wednesday August 3rd, 2022 12:47:34 PM

Delia watches the people with interest as they continue with who they are now, minus their memories of the past 20 years, or choose to reset to where their were when they were taken. She ponders what it will be like for them to go back to where they were but with the rest of the world moved on 20 years.

She takes the pouch from Drezz with reverence, unable to even form any words other than, "Thank you"

Interlude

DM Robert - "Thank you." 
Wednesday August 3rd, 2022 5:34:40 PM

Armalad seems confused.
Bartomus thanks Drezz.
Stohp wonders if guards is just chumming the waters.
Stock feels like the whole thing has stretched his mind.
Zanderallen thanks Drezz and feels rich.
Delia wonders about feeling out of time and place for the people that served.
___________

Yes what Zanderallen said, The pouches should put everyone at 195,000 gp total wealth per DM Robert after the 15k we just got from selling loot. Spending spree time.

You exit the Cathedral and it seems like a new day. There's still evidence of the celebrations from the procession up, wayward streamers, residue of fireworks, etc. As you work your way home you hear the merriment going strong in every inn and tavern you pass.

People are generally in a grand mood and from past post mask day madness you know that little work is actually going to be done today.



Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25 
Wednesday August 3rd, 2022 11:20:47 PM

Armalad makes a list of the items she wants, makes a mental note to visit the catacombs and goes to see Phaela to make sure she is fine with Armalad's reassignment to the Shields on a permanent basis given the fine job everyone did in keeping Drezz alive.

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Thursday August 4th, 2022 8:40:53 AM

Stohp does some training and some shopping (I think I somehow fell behind again so will try to catch Stohp up on the weekend.)

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Thursday August 4th, 2022 9:34:43 AM

Stock heads out to a local wood merchant and selects a small piece of a rare hardwood specimen he can't recognize with a shockingly large knot along its length. He sets it down on his workbench and stares at it for a while before joining the others talking about how to spend their newfound riches.

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Thursday August 4th, 2022 10:12:14 AM

Bartomus walked along with the others and stopped at an occasional food cart to pick up something to eat as he walked. Soon he realized he had gotten a bit behind the others and shrugged as he continued to just enjoy the celebratory mood of the Float. He wandered a bit and then worked his way back to headquarters.

Stock came in with a nice piece of wood and Bartomus gave an approving nod. He thought about the workbench up in his room and made his way up to check on things post the attack on their headquarters. As he walked about, he saw that there had been good progress made on the clean-up and efforts to repair things.

Eventually, he got done checking out the partially finished projects on his workbench. Made some mental notes and then wandered into the larger common room.

Delia (Sub by Zachary) HP: 107/107; AC 26/18/20; CMD 32 
Thursday August 4th, 2022 2:13:39 PM

Delia can't help but get a little smile at the celebrations going on around the city. She start looking at her gear to think about what she needs to spend the money on.

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Thursday August 4th, 2022 2:24:01 PM

Zander is happy to wander down the streets after the stress of the past several days. He has a couple items on his mind, mostly personal. His blade needed some new enchantments, he'd fallen behind on his WLA training with everything going on, and perhaps most important he needed to talk to Happy about that ring smith the minotaur had mentioned. But all those could wait till a good night's sleep.

DM Robert - Window shopping 
Thursday August 4th, 2022 5:54:47 PM

Armalad thinks about what to buy and visits Phaela.
Stohp decides to do some training.
Stock gets some wood...(now if he only had sheep and brick...ha ha ha)
Bartomus is contemplative.
Delia knows she has to decide the best uses of her money.
Zanderallen realizes he needs to do some training...and purchasing.
__________

Armalad finds security has been tightened up. She can't get passage up to the palace. However, when informed of who is below Phaela comes down. "Well Armalad I guess we're going to have to make your leave extended. Working with the Shields for the safety of the whole Float might be just a tad more important of a mission. We'll miss you. Hopefully we won't need to call on the Shields to help us do our job."

(A day or so passes to give you the leg up on getting things done that require time.)

One morning there's a knock at your door. Opening it you find a gnome there. He launches into a fast patter. "Hello, Ike Olmes sent me round to talk to you. Said you've had a lot of glass damage. Can see your problem here. People think of houses as homes, don't think ahead about how the thieves and such have easy access through windows. Glass is easy to break and then leaves a hole. Well I've got just what you need. You just have to sign this agreement and I can bill the city and get started. Make your place a showplace. From the outside. Great things don't you know, get business going with a well know showplace." He waves a document at you.

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25  d20+9=28 ;
Thursday August 4th, 2022 11:16:28 PM

Armalad says, "Mind if I read that contract before I sign it? Also what exactly are you replacing the glass with? Did you find a way to make clear mithril or something?"

Know[Local]: 28

She makes sure the text of the contract conforms to any local laws that she is aware of and if it does she asks the others, "Do we all sign it? Should just one of us?"

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Friday August 5th, 2022 9:25:45 AM

Stock has a momentary vision of a hexagonally shaped island, not like The Float, but a real pastoral scene with small villages forming and roads linking them, farmers working in fields...and then he has a vision of the number 7 and then a small patch of desert where a group of robbers hang out. The vision goes away and Stock grumbles, "I hate robbers..."

He goes to greet Ike and nods once. "Good to see you, Ike. I'm sure the contract's all in line. When can work start?"



Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Friday August 5th, 2022 3:12:19 PM

Zander greets the gnome, finding himself dizzied by trying to keep up, "If Ike sent him that's good enough for me. But if the city is paying better make sure there's not any irregularities. Any Shield's signature should be just as good as any others. Only the palace scribes know how many times we've revised that original charter."

He ponders what kind of developments might be in the cards for the Shields.

But ultimately he spends his time split between the WLA lodge, the Temple of Domi, spending time with Pepper, and lending a hand throughout the Fence level.

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Friday August 5th, 2022 8:57:34 PM

Stohp considers the building upgrades and some half formed ideas she might approach the others about.

DM Robert - So long and thanks for all the fish. 
Saturday August 6th, 2022 4:04:04 PM

Armalad wants details.
Stock's vision has him delusional, Ike isn't here, the gnome was just sent by Ike.
Zanderallen if for letting the gnome do his thing.
Stohp contemplates building upgrades.
Bartomus?
Delia?
__________

The gnome explains. "Well it's rather simple, actually it's not, but, anyway instead of ordinary old glass windows and such what me and the boys are going to do is put in stained glass windows. Except instead of lead holding the individual glass pieces in place we'll be using iron, and some lead. And actually the iron will be sunk into the walls, so really it's sort of like iron bars. If you really want to stick it to the city we can use adamantine. So you'd have a web of bars inlaid with stained glass making some pretty pictures and such. It won't keep out someone determined, but it will slow them down and make quite a mess and be noisy as all get out if they try to come in through the windows again."

Zanderallen and Pepper are seen occasionally having lunch or dinners together.



Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Sunday August 7th, 2022 7:31:32 PM

Stohp does her training

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Sunday August 7th, 2022 8:43:10 PM

"I don't think that we need to stick Drezz and the council with the most expensive option there." Bartomus said as he pulled himself out of the day dream he had faded off into.

"be great if we could incorporate the Shields into the window designs too." He added, his excitement about the project was evident by the terrible in his eyes.

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25 
Monday August 8th, 2022 12:23:25 AM

Armalad says, "Okay so we don't want to stick them with the most expensive option but what about a step up. We could go with steel instead of iron right? I mean it isn't adamantium but it is a step up from iron right?"

She also resolves to do some shopping

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Monday August 8th, 2022 9:17:50 AM

"Oh sorry - I thought I heard Ike in here. I'm Stock." Embarassed, Stock heads out the door and heads up to the open air level for a walk.

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Monday August 8th, 2022 2:26:12 PM

"That sounds great Sir Gnome, what kind of designs are being planned for the stained glass?"

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Monday August 8th, 2022 2:29:41 PM

(thanks for the subs and thanks for the DMing, Robert!)

Delia will go to their rooftop archery range and practice her craft, wondering what the next crisis will be and planning on what to buy to be best prepared for come what may.

Steel instead of iron (DM MikeK) 
Monday August 8th, 2022 7:21:33 PM

Stohp and Delia split off to do some individual training, while Stock heads out to get some air.

Zanderallen, Armalad, and most especially Bartomus are getting into the idea of heavy duty stained glass.

The gnome blinks for a second at Armalad before replying, "Well, yeah. I guess we could split the difference and do steel."
He diligently writes down notes in a small book.

At Zanderallen, he grins.
"I was thinking of a series on a gnomish couple in various stages of, uh, love," he replies with a twinkle in his eye.
"But, usually the customer has some ideas or designs. And we'll go with them."

He gazes up at Bartomus.
"I don't suppose you have an idea or design?" he asks leadingly.

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25 
Monday August 8th, 2022 11:16:34 PM

Armalad says to Zanderallen and Bartomus, "If you guys have ideas about aesthetics then I will defer to you. I just want our headquarters strong enough that if cast a lightning bolt indoors I don't have to worry about it cutting a hole through our wall and taking out innocent bystanders. I don't intend to go around casting lightning bolts indoors but I want to have the option."

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Tuesday August 9th, 2022 7:42:58 AM

As Stohp IC is an experienced carpenter she probably has lots of suggestions that I OOC won't think of because I know nothing about buildings.

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Tuesday August 9th, 2022 9:56:04 AM

"Well, that gnome idea might work for some - maybe in a more private setting like Zander's room" Bartomus snickers and adds to the gest.

"But I was wondering if we could reflect our Silver Shield with the names of who were and are members? Good way to keep that information right there." Bartomus offered up to start on windows for the headquarters.

"Then maybe a few things from our adventures. The tall pyramid? The underwater castle? A turtle boat 'caue who doesn't like the turtle boats, right? One of the Float? Not the actual nitty-gritty, but some scenery from a few of those places that would be up there with the names? We could add to those over time I suspect. Put the current members above the Shield with an Adventurers Guild blazon as well..."

Bartomus trailed off and waited to see what the supervisor's response was.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Tuesday August 9th, 2022 10:11:23 AM

Stock continues on walkabout around the Float, eventually finding his way to the Open Air level. He wandered the streets for a while eventually, inevitably finding his way to the villa that is the site of his masterpiece. He stopped outside and closed his eyes, visualizing the curves and angles of the architectural woodwork as he built it.

After a moment, he opened his eyes again and headed back down to the HQ. If there's builders about working on his house, then he'd better be there to be the foreman.

Who needs a foreman? (DM MikeK) 
Tuesday August 9th, 2022 9:01:45 PM

Stock takes a moment to reflect on the villa, a masterpiece from a different lifetime. Calls of recognition by passer by provide clear evidence that he is achieving some notoriety in his current calling as well. After a few moments, the dwarf makes his return to Shieldhouse. Construction is coming, and somebody will need to provide oversight.

As a carpenter herself, Stohp also takes interest in the gnome's suggestions. She provides several thoughts that, judging by the gnome's surprised reaction, raises her several pegs in his estimation.

Bartomus is also a wealth of ideas. The gnome nods and writes and nods and writes some more. Bart must be doing well, because no one is cutting him off.

Armaland lets the others go. She just wants to make sure the place doesn't come down if, ahem, someone starts casting spells that go boom.

The gnome dutifully takes it all down.
"Doesn't seem like a problem," he says. "We can start ordering material, and I'll be back in a few days with some ideas. Feel free to draw up some yourselves, and we can pitch some darts and see what hits."

If that is satisfactory, the gnome takes his leave.

It's been a long day, and a good night's rest awaits The Shields...followed by several more.

[OOC - Several days pass. Feel free to get stuff done]

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25 
Tuesday August 9th, 2022 11:24:43 PM

Armalad goes to the catacombs to upgrade her belt and her bow and finally get her greater bracers of archery (OOC: I've had an order placed for a couple of days)

After she gets her bracers and upgrades her belt and bow she wants to practice with her arrows some more to familiarize herself with her updated equipment.

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Wednesday August 10th, 2022 6:09:07 AM

Stohp at some point approaches the group as a whole. "We've discussed guards and stuff in the past but as I mentioned I worry that just makes them a target. I think if we really want this place secure we should try to expand our operations in general. We can't be the only people noticing problems around this level who wants to do something about it, and while there's the adventurer's guild and the guard There's a lot of stuff that happens that neither of them pick up and that we 8 can't do anything about because we're busy with more important stuff.

How do you guys feel about maybe buying another building and expanding? Hiring guards but also likeminded people so we can deal with more things then just us our little group can handle? I can deal with most of the administrative duties but it'll be a group effort."


(Basically I'm thinking of taking the Leadership feat but having my Cohort be an expanded Silver Shields operation rather then just a group following Stohp alone)

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Wednesday August 10th, 2022 11:06:38 AM

Stock helps organize the work and lends a hand to the more physical labor in between jaunts to the Catacombs to check on his open order. In his downtime he begins polishing the hunk of granite he took from the temple near Evandale.

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Wednesday August 10th, 2022 4:18:26 PM

(thanks for the subs and thanks for the DMing, Robert!)

Delia will go to their rooftop archery range and practice her craft, wondering what the next crisis will be and planning on what to buy to be best prepared for come what may.

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Wednesday August 10th, 2022 4:28:47 PM

Zanderallen nips the idea of gnomish love scenes from his windows or any windows. "It would be nice if one of the main level windows facing out towards the lake was a Silver Shield with our name Silver Shields on a scroll in front of the shield. Maybe another pane depicting Happy, Grok, and Brassy and some symbol of their establishments since it was their support and money hat originally build us these headquarters."

After a stop at the Catacombs Zander heads to complete a training regime at the WLA, feeling a little naked with his sword left behind for enchantment.
---------------------------------
(OOC:Notice that Zanderallen is completing WLA Training Level IV, open since 12th level. 4000 gp fee marked on character sheet.)

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Wednesday August 10th, 2022 4:29:18 PM

I may have spotty or very short posts this week, sorry. I should hopefully be able to catacombs visit before this weekend is over and then I'll be set

Delia enjoys the first few days of downtime in contrast to the crazy assassination+politics+festival pace of the last few days. She checks over her equipment, refills her quivers, pets Hawky, and plots a shopping trip.


Shields Inc. (DM MikeK) 
Wednesday August 10th, 2022 8:00:14 PM

The Catacombs is the destination for most, as improving gear is always a good idea.

Stohp brings up the idea of purchasing a nearby building and setting up a Junior Shields division, sending her DM scrambling to figure out just how that would work.

The gnome writes down Zanderallen's suggestions, and is off.

All and all, a pretty quiet few days.

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25 
Wednesday August 10th, 2022 10:58:45 PM

Armalad can't wait to get her new / upgraded gear from the catacombs

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Thursday August 11th, 2022 8:12:45 AM

Stohp asks around to see if anyone else is interested in her idea and wants to help.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used  d20+9=28 ;
Thursday August 11th, 2022 9:56:15 AM

Stock returns to his bench and begins slowly shaping the knotted hardwood. The repetitive tasks melt away the hours. After a while, a clear image begins to take shape in his head for what he wants to make. This will take some time...

=========
Craft Carpentry 28

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20=9 ;
Thursday August 11th, 2022 12:12:00 PM

Bartomus lost himself for a day in his room and worked on a couple of the earlier carvings of the Shields adventures. The conservation with the home had triggered his own want to get a few things done. His room had been temp repaired and so he was able to work.

Eventually, the need for food and exercise arose and he decided to go visit the catacombs and see about some upgrades to his armor and his grave. Plus, he felt like he needed to visit the WLA to just check in.

perception 24... forgot to do bonus. Was traveling after a very long day at the office.

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Thursday August 11th, 2022 2:59:28 PM

Zanderallen spends some time trying not to pester Stock, but probably pestering Stock in practicing his dwarvish. "Always had a fancy for the language and the WLA was having classes."

He joins the round table discussion with Stohp, "Almost start our own mini WLA chapter focused on smaller local problems. Establish lines of communication with the other settlements around the lake. Recruit and train people to be able to handle problems that we don't have time to deal with. I like the idea Stohp. Now would even be a perfect time to talk to the Overlord about extending our adventuring charter to cover such a group. We'd have to find more space too, wonder if the businesses along this stretch could be convinced to sell. Although first we'd have to find people interesting and willing to commit." Zander's words start running together as he starts talking the idea over and getting more excited.

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Thursday August 11th, 2022 3:31:06 PM

Stohp is excited that Zander is excited. ”Yes exactly. We have all this goodwill and favor from on high, if we want what we’ve done to outlast us then we need to look to the future. We use this windfall to help set up something bigger and more permanent. It’ll be a lot of work but when we eventually retire we’ll have people in place we trust and trained to continue the work”

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Thursday August 11th, 2022 3:31:06 PM

Stohp is excited that Zander is excited. ”Yes exactly. We have all this goodwill and favor from on high, if we want what we’ve done to outlast us then we need to look to the future. We use this windfall to help set up something bigger and more permanent. It’ll be a lot of work but when we eventually retire we’ll have people in place we trust and trained to continue the work”

Stained Glass redux (DM MikeK) 
Thursday August 11th, 2022 8:23:31 PM

Zanderallen spends his time alternately making plans with Stohp and asking Stock various questions in Dwarvish.

One suspects Stohp is the more receptive to Zanderallen's interest.

Armalad waits impatiently on the Catacombs.
OOC - I have posted pleas on DM Board and LnB for some staffers.

Bartomus decides to check in at the WLA. There are no Wold shattering emergencies. Was the taur looking for anything in particular?

The gnome returns, bearing various designs for the stained glass portion of the windows. Pics abound - the various merchants of the Fence Level, the beastfolk's pyramid, the merfolk castle, the Crying Woods, turtle boats, flying carpets, lizard folk, dark elves, a silver shield.
All are well done.

"What do you think? he wonders.

Stained Glass redux (DM MikeK) 
Thursday August 11th, 2022 8:23:31 PM

Zanderallen spends his time alternately making plans with Stohp and asking Stock various questions in Dwarvish.

One suspects Stohp is the more receptive to Zanderallen's interest.

Armalad waits impatiently on the Catacombs.
OOC - I have posted pleas on DM Board and LnB for some staffers.

Bartomus decides to check in at the WLA. There are no Wold shattering emergencies. Was the taur looking for anything in particular?

The gnome returns, bearing various designs for the stained glass portion of the windows. Pics abound - the various merchants of the Fence Level, the beastfolk's pyramid, the merfolk castle, the Crying Woods, turtle boats, flying carpets, lizard folk, dark elves, a silver shield.
All are well done.

"What do you think? he wonders.

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25 
Thursday August 11th, 2022 10:43:44 PM

Armalad likes the artwork.

She decides to go to the Star Mages Guild and check in while she waits for her order to be fufilled.

Armalad (Hugh) HP 101/101 AC 24 / Touch 18 / Flat 18 CMD 25 
Thursday August 11th, 2022 10:43:44 PM

Armalad likes the artwork.

She decides to go to the Star Mages Guild and check in while she waits for her order to be fufilled.

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Friday August 12th, 2022 1:22:52 AM

Bartomus stopped in the WLA and inquired as to whether there had been any progress in the cataloging of the various books they had acquired in their earlier adventure. It was more of a curiosity than anything else. He double checked that he was current on his membership as he thought he was. Then after a bit, and mentioning he had a tome he had kept for himself that he would bring by some time in the future, he headed down to the catacombs.

No just wandering about and double-checking things on my sheet.

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Friday August 12th, 2022 7:46:24 AM

Stohp likes the artwork and talks over some concerns that occurred to her with him. "I like the stained glass windows for defense, but on reflection I worry if we're to ostentatious it'll come off badly to our neighbors. We want to come off as powerful, but grounded and willing to help, not as rich important people lording our wealth over others." She'll discuss with him on how to maintain that fine balance.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Friday August 12th, 2022 9:13:28 AM

Stock looks over the images and nods appreciatevely, always a supporter of well done crafts. "One mild request - could you use a bit more of the silver coloring on the silver shield. I worry that it will fade with time and truly that color should stand out proudly in your artwork."

His attention returns to Zanderallen. He nods, making slight phonetic and grammar tweaks along the way. "One more lesson from me then? There's two words I'd like you to learn: " He barks out two sharp sounding words that are quite similar sounding, working with big Z to get the pronunciation just right.

"You see - the second word there is 'Paladin' - that's you obviously. But the first? The first word I had you say is actually an old Dwarvish form of the word...I guess the word 'Exasperating' is the best fit. So...Exasperating Paladin. Funny how those sound the same isn't it."

He turns on his heal and walks lightly into the workshop.

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Friday August 12th, 2022 3:24:31 PM

Zanderallen blinks at Stock's retreating back, realizing he's been had. He then laughs and decides he's bothered Stock enough for the day.

He reviews the designs for the stained glass, agreeing it shouldn't be too grand but also, "If we're going to try and turn this place into a larger chapter house having a building that looks the part it's the worst. Something people who join can look at and be proud to be a part of. But it is the Fence so there are limits."

(OOC: Check the catacombs, looks like orders are in. Zanderallen is ready to go.)

Delivery (DM MikeK) 
Saturday August 13th, 2022 10:39:54 AM

The gnome takes some more notes, murmuring as he goes,
"Silver in silver shield...look good, but not too good..."

"Got it. I'll be back in a couple days with some more drawings.

Bart asks at the WLA about the near library of tomes the Shields have brought from past adventures.
"Down the hall, second door on the right. Says Study Hall. Ask for Pip. Actually, she's likely the only one there. Deep researchers usually go to the Star Mages."

As Stock is teaching Zanderallen the finer points of dwarven pronunciation, there is a "Bamf", and a half-ogre in Catacombs livery is standing in the Shieldhouse entry room.
"Delivery," he croaks. "Stock and Zan...Zan...starts with a Z"
The half-ogre places two packages on the floor.
"Bamf"
He's gone.

Stohp (Mitch) HP: 94/94hp AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, +2 vs trip) 
Sunday August 14th, 2022 9:33:05 PM

Stohp finally gets around to doing her shopping. Maybe. (Hope to have her leveled and caught up to WBL tonight)

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Sunday August 14th, 2022 11:50:37 PM

Armalad takes care of her shopping and continues her plan to check in with the Star Mages to see what is going on.

(OOC: check emails / catacombs)

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used  d20+9=25 ;
Monday August 15th, 2022 9:24:55 AM

Stock unpacks his new belongings, taking the now enchanted Axe up to the roof for some solo sparring practice. He then makes his way back to the workshop where he begins carving the piece of hardwood he started previously...

It is difficult - he is not used to carving something so small...

==========
Craft Carpentry 25

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Monday August 15th, 2022 10:54:31 AM

(ooc: sorry for disappearing - I had a busy work week then caught the Rona. But I did put in my catacombs order)
Delia allows the others to make the window design choices, as she knows she'll choose function over form every time. She continues to spend most of her time on the roof, working with Hawky to figure out ways he can fight people without putting himself in too much danger.

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=20 ;
Monday August 15th, 2022 11:44:03 AM

Bartomus nodded and headed down the hall. When he found the door, he knocked and asked aloud, "Pip, you in here? They sent me down to you."

He looked about trying to find the researcher.

Perception 20

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=20 ;
Monday August 15th, 2022 11:44:03 AM

Bartomus nodded and headed down the hall. When he found the door, he knocked and asked aloud, "Pip, you in here? They sent me down to you."

He looked about trying to find the researcher.

Perception 20

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Monday August 15th, 2022 2:50:08 PM

Zanderallen tries to thank the half-ogre but is interrupted by his departing 'Bamf', "Well, they're efficient I'll give them that." He unpacks his package, storing away one item for later, and gently unwrapping his sword. It had been through a lot and now had the enchantments it deserved. It still felt like the same weapon, and the weight felt the same picking it up. But a few experimental swings it felt like a whole new blade, lighter, more balanced. Grinning like a kid in a candy shop Zander almost runs up to the training room to re-acquaint himself with the feel of the blade. He giggles with glee as the new magical edge chops right through the practice mats with the slightest effort.

Pip (DM MikeK) 
Monday August 15th, 2022 8:57:51 PM

Zanderallen and Stock gleefully try out their upgraded weapons. Much hacking and slashing is heard in the training room.

Stohp starts her own shopping.

Delia waits for her delivery on the roof, watching Hawky and wondering how to keep the bird safe but also effective.

There is another “Bamf” in the entryway.
The same half-ogre is standing there in Catacombs livery. He has an irritated look.
“This is the same…..(sigh). Fine. Delivery for Armalad.”
He drops a package.
“Bamf”
The half-ogre is gone.

Bartomus wanders down the WLA hall, finds the appropriate door, knocks and asks aloud, "Pip, you in here? They sent me down to you."

“Come on in,” comes a muffled answer

Entering, Bart spies the bottom half of a halfling at the top of a stepladder.
Presumably, the upper half has crawled deeper into the pile of loosely tied parchments placed haphazardly on the top shelf of the wall to wall bookcase before him.

“What can I do you for?” Pip’s voice sounds from beneath/behind the scrolls.


Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d8=5 ;
Monday August 15th, 2022 9:53:24 PM

Stohp feels a bit more powerful then before and is ready for the next adventure (was actually only 1 level behind but didn't update the number at the top of my sheet).

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Tuesday August 16th, 2022 1:42:55 AM

Armalad doesn't really see anything going on at the Star Mages Guild currently so she goes home and is greeted by her package.

She opens said package and gears up with her upgraded belt, bow and new bracers.

She then goes to where the archery targets are set up for her and Delia and starts firing arrows at said target.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used  d20+9=14 ;
Tuesday August 16th, 2022 12:17:57 PM

Stock continues carving. The piece of wood now has what looks like 2 legs clearly defined. It's hard to get a sense of scale yet but it definitely looks humanoid.

===========
Craft Carpentry 14

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Tuesday August 16th, 2022 4:19:07 PM

Satisfied with his purchase Zanderallen spends his time split between Pepper, the WLA, and envisioning the future with Stohp.

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32  d20+10=27 ;
Tuesday August 16th, 2022 5:30:22 PM

Delia makes sure that all of the practice shots haven't put any undue wear and tear on her bow and arrows and spends some time repairing fletching as needed while waiting for the catacombs order.

Craft Bowmaking 27

Waiting (DM MikeK) 
Tuesday August 16th, 2022 8:51:59 PM

Stohp feels a bit more powerful and is ready to go.

Armalad takes her new upgrades up to practice with Delia, who is still waiting for her delivery. Only Delia knows if she is waiting patiently or not.

Stock has made fine progress on..well..something that is sure to be good.

Zanderallen spends his time split between Pepper, the WLA, and envisioning the future with Stohp.
And it is here our story begins, as the paladin is stood up for the first time in ages.

Pepper is a no-show for a dinner date at a favorite little place on the Merchant Level.


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Tuesday August 16th, 2022 9:13:50 PM

Bartomus got lost in the titles and the scrolls and then realized he never answered Pip.

" sorry, sorry, so many cool things here. Um, so I have tome, filled with illustrat and worrying I can't read that seems to show a good deal about the conflict between the Drow and Lizardfolk." Bartomus took a brief breath and continued. "Any way to figure out what the book says and when it was written? It might help us know more about the lake regions and even the Float?"

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Tuesday August 16th, 2022 11:23:59 PM

Armalad says to Delia, "Check out my new greater bracers of archery. Do you have some? I'm told they greatly improve accuracy and somewhat improve damage."

She then proceeds to fire some arrows at the targets

Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Wednesday August 17th, 2022 7:36:39 AM

If nothing urgent has cropped up Stohp will start looking into buying a neighboring warehouse to turn into an HQ for their proposed expansion of the team.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used  d20+9=10 ;
Wednesday August 17th, 2022 8:24:56 AM

Stock's hand slips as he is carving the small figure's nose, leaving a gouge in the wood. He spits out a rough sounding word in Dwarven and puts the figure down again. He gets up and tags along with Stohp to take his mind off his slip.

========
Craft Carpentry 10 / Nat 1

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Wednesday August 17th, 2022 2:19:07 PM

Zanderallen waits patiently at diner, thinking something at work might be holding her up. As the minutes tick by he decides to surprise her, grabbing their favorite to go he heads to the printing house asking if anyone has seen Pepper.

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Wednesday August 17th, 2022 2:45:49 PM

Delia nods to Armalad, gesturing to her owns wrists, "Yeah, these bracers are pretty nice. Not sure how they do what they do, but hey, they work. And," she fires an arrow off, intentionally shifting her form so that the string smacks into her arm, "They protect your forearm from string snap too if you ever rush something."

Lernitig's Gate
Scene 1: Missing


Trifecta (DM MikeK) 
Wednesday August 17th, 2022 7:34:26 PM

“Bamf.”
Same half-ogre. Same Catacombs livery.
He glances about, hangs his head, and shakes it slowly.
“Delivery for Bartomus and Delia,” he utters in a defeated tone.
The half-ogre drops the packages.
“Bamf.”

Bartomus, meanwhile, introduces himself to Pip.
The halfling pulls himself out from the pile of papers, and gives Bart a rapturous look.
“You’re the fellas that brought back the lich’s library from It’lal,” he coos. “Oh, what a fine month of reading that was.”
Pip proceeds to recite long passages, and is probably prepared to give the taur the whole thing, should Bart let him.

Some salient points do emerge:

1-The Crying Woods has long been sentient but it was not always evil. In fact for many decades the drow and the lizard folk lived peacefully within it. After the forest began to reach out to attack the sentient species within its borders, the drow found a solution by enchanting crystals that would keep the forest at bay. An alliance between drow and lizard folk was established based on this trade. The drow crafted these crystals that adorned many lizard folk and surrounded their cities, and the lizard folk supplied them with food and goods taken from the forest. This alliance lasted for many years as both drow and lizard folk empires flourished.

2-The lizard folk turned on the Drow and seemed to be working with the Crying Wood. A war ensued that lasted several years. The drow were defeated and had to return to the mountains.

3-However, the lizard folk were actually not willing participants in the war. The lich appears to be searching for something/someone called Karkasan, who he blames for the war. Karkasan apparently was experimenting on reptilian races in an effort to build powerful servant races, and in some manner forced the lizard folk into the fight.

4- The lich also believes this Karkasan has something to do with the Crying Wood’s change in demeanor from ambivalent to malevolent.

5- The lich believes this Karkasan is still around.

Pip takes the book from Bartomus, and glances through it.
“I’ll start on this today,” he promises. “Should be done when you come back.”
OOC - Can you email DM regarding when you got the book? I don’t remember off hand.

Armalad and Delia continue practicing their archery.

Stohp and Stock mosey about, looking for nearby warehouses for sale. Nothing sticks out yet.

Zanderallen goes hunting for Pepper. He drops by Rosebud Publishing. No one there has seen the spunky woman for at least a day.
Her boss, Barbara Daneel, grows concerned as Zanderallen asks around.
“I thought she was with you,” she confesses. “Should we check her apartment?”


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday August 18th, 2022 12:52:43 AM

Unless any Shield has specifically given Armalad any information about Pepper or what Pip discovered in the Lich's notes she continues to practice archery with Delia.

She replies to Delia's observation on the greaters of archery, "Well I can assure you they radiate an aura of moderate transmutation so they must do something. I would like to think this improved ability with the bow is more than merely the placebo effect."

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Thursday August 18th, 2022 9:28:09 AM

Stock continues to tag along with Zanderallen, keeping up the basics of a conversation in Dwarven, correcting him when the human's pronunciation is especially bad and also laughing when the pronunciation is so bad that Zanderallen says something unintentionally funny.

Eventually in the common tongue he says, "It is good to be about and see our Neighbors. It's a reminder of why we carry the weight for them."

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Thursday August 18th, 2022 10:00:15 AM

Zanderallen feels the bottom of his stomach drop out but only through iron determination does he keep a calm demeanor for Barbara, "I'm sure it's nothing, I'd go check her apartment. She probably just got caught up on some lead. She'll turn up with the next headline, wondering why everyone was worried." He finishes his statement with a growing sense that everything he just said was a lie. But with the dread mounting he heads to Pepper's apartment, hoping to find her safe and well. But anyone who knows him recognizes the tell tale signs of anxiety as he tightens and adjusts various straps and buckles on his equipment.

Arriving at her apartment he knocks. If he receives no answer he'll try the door and ask the neighbors if they've seen Pepper recently.

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Thursday August 18th, 2022 12:30:07 PM

"Wow, Pip, you've done a lot of reading. Gonna Shays all of that with the Shields. Borrow this and we'll connect about it when your done. The picture s are incredible which is why I'm gonna keep it." Bartomus explained as he did the item over to the researcher. He looked about and then thought for a moment.

Then Bartomus shared with pip what happened in n their last journey into the crying woods and the children of the dragon lord. He wondered aloud if that might be this Karkasan the litch was talking about.

"Pip, if you find anything about how to take out that person or thing, you send word to the Shields as soon as possible, ok?"

Bartomus reached into his inner pich in his doublet and fished out two gold coins.

"buy yourself some good food and something equally good to drink. You've earned by me!"

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Thursday August 18th, 2022 4:46:13 PM

Delia thanks the dead inside half-ogre as he disappears and she fastens on her shiny new belt. She flexes an arm curiously as the belt imbues her with greatly increased strength.
"Hmm... I'm going to have to be a little careful with my bow now. Its draw weight is no longer the max I can pull... but hey, this will be easier to swing around now." She draws her sword and swings it experimentally before sheathing and going back to archery practice with her newly boosted stats.
She looks over at Armalad, "I wonder if the bracers stabalize your arms somehow? Or... I don't know. Magic was never part of my education."

Mounting Dread (DM MikeK) 
Thursday August 18th, 2022 8:16:55 PM

Delia and Armalad continue their evening at the archery range, discussing bows and magic.

Bartomus gives Pip a thank you tip.
The halfling skips away, obviously looking forward to good food, good drink, and a good book.

Stock switches from tagging along with Stohp to tagging along with Zanderallen.

Thus, the dwarf is present when the paladin knocks on Pepper’s door, and then again, and once again, but receives no reply.
He is also present as Zanderallen questions neighbor after neighbor, none of whom have seen the reporter in at least a day.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Friday August 19th, 2022 12:31:34 AM

Armalad says, "Yes well I upgraded the draw weight of my bow when I updated by belt of physical perfection. All in all I should be 15% more likely to hit thanks to the bracers and belt and upping the draw weight will also let me do more damage in concert with the bracers since the belt improved my maximum. As for how the bracers do what they do who can say but as long as they do what they do I'll continue to improve."

Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Friday August 19th, 2022 8:54:56 AM

Stohp continues to work on her new project blissfully unaware that the rest of the party is turning up problems.

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Friday August 19th, 2022 10:21:35 AM

Bartomus headed out of the WLA headquarters and worked his way back to Shield headquarters. He replayed the conversation with Pip and was pretty excited to share the information about Karkasan that the litch had discovered. He grabbed a few things to eat as he walked from food vendors along the way.

He came back to headquarters and it was pretty quiet.

Hello? Hey folks, where is everyone?" He called out from the larger room on the first floor. It was still in the midst of being repaired, so he was still able to see where the fight had occurred to protect Drezz. "Anyone home? Shields?"

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Friday August 19th, 2022 10:58:53 AM

With each neighbor's shaking head the knot in Zander's stomach grows larger. After several of them he finally admits defeat and hangs his head. "She's gone Stock, they took her." Saying it out loud finally makes Zander accept the fear that has been growing. Defeat and despair have no chance to told hold as anger surges forth. Zander fight and contains the urge to break something, visibly shaking with emotion. He growls to Stock through clenched teeth, "I'm going to break whoever took her. We need the others." Then with little warning he breaks into a pounding jog back towards HQ, only slowing to make sure Stock is able to keep up after a few hundred yards.

When they reach home he bursts in the door yelling in a voice shaking with exertion and anger, "They took her! I'm going to kill them!"

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Friday August 19th, 2022 11:36:38 AM

Delia opens her mouth to respond before slamming it shut as she sees Zanderallen pounding towards HQ with Stock in tow.
"Trouble," she says to Armalad before racing down the steps to meet them in the lobby.
She grabs Zanderallen's shoulders as he barrels in, "Who took her? Took Pepper?" She guesses.
[b]"Who was the last person to see her, and when?"



Missing Person (DM MikeK) 
Saturday August 20th, 2022 8:57:25 AM

The Shields congregate on their own back to Shieldhouse, and none too soon.

Zanderallen arrives in a state, with Stock trotting along to keep up.

The highly agitated paladin relays that Pepper is missing.

Leaving the Shields to figure out how to find her.

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Sunday August 21st, 2022 10:56:06 PM

Armalad says, "By they do you mean The Lords of Diamond?"

She then asks, "Have you tried scrying on her location?"

Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Sunday August 21st, 2022 11:17:28 PM

Stohp tries to be a calming influence. "We don't know anything for sure yet so lets calm down a little. If our emotions run hot it'll just make it more likely we make a mistake.

Lets see what our magic can find out, if anything. Then we can pull on our resources to try to track her down - we have a lot of friends in both low and high places."


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Monday August 22nd, 2022 12:23:12 AM

Bartomus had decided to go grab something to drink and found himself coming back with a mug full of ale as the others came storming in. He listened and found himself agreeing with Stohp and liking Armalad's idea.

"Can we call upon some of the folks about here to start snooping about on our behalf? But, I think we should act like we know nothing and scry what we need for information." Bartomus looked over at the Armalad.

"Can you do they scrying or do we need some others to help?"

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Monday August 22nd, 2022 8:44:20 AM

"Ease up, Big Guy. Leave the Rage to me. She might just be out reporting on a case or something." Stock is definitely concerned, despite his words. Their enemies have killed those close to the Shields before.

"...and should something have befallen her. Rothchild, Gilcrest, Dechancey - those are our suspects."

=======
Is Z's relationship with Pepper common knowledge around the Float? In case it matters, take 10 on Knowledge Local for 15


Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Monday August 22nd, 2022 10:55:32 AM

Delia stays very calm on the surface and starts asking questions.
"If she is missing, who was the last person to see her and when? We already know who might target her because of us, but is there anyone in her life who would want to hurt her?
If we can find any part of her trail, we will find her."


Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Monday August 22nd, 2022 2:27:19 PM

Zander takes several deep breathes and answers the questions, "All of us are pretty high profile and we haven't been secret about our relationship, I'd say anyone who is watching us knows Pepper and I are involved. As far as I've found out so far no one has seen her since last night, I don't know when exactly the last time she was seen was. Neighbor's haven't seen her all day, Rosebud doesn't know where she is, and while this wouldn't be the first time she's missed a date it is the first time she's missed a date without leaving a note."

"Scrying, contacting people. good ideas. Do you need me to help with the scrying? I could also go talk to Lieutenant Lestrade and file a missing persons report."

Scrying, contacting people. good ideas (DM MikeK) 
Monday August 22nd, 2022 8:08:02 PM

Armalad assumes “they” is The Lords of Diamond, and asks about scrying.

Stohp tries to be a calming influence, and also speaks of magical location.

Bartomus agrees with Stohp, and asks if anyone in the Shields have scrying capability.

Like Armalad, Stock has a list of suspects running through his head.

Delia asks about the last person to see her, confident that if a trail is found, it can be tracked.

Zanderallen forces himself to be calm, and answers his friend’s questions as best he can.

The Shields have thought of various next steps. All that remains is to start working.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Monday August 22nd, 2022 10:25:12 PM

Armalad says, "I can't scry but I might be able to get one of the other Star Mages to scry for me if none of you can. If you can get me within 800 feet of her I could figure out what direction to go though."



Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Tuesday August 23rd, 2022 7:35:12 AM

Stohp sees no reason to limit themselves to a single step. While Armalad and the other magically inclined try to scry or otherwise magically locate her Stohp heads off to see the city guard and file a report so they can start keeping an eye open and be ready to track down leads. Since Zander suggested it she'll probably let him take the lead if he goes with her.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Tuesday August 23rd, 2022 9:55:27 AM

"I once knew a Dwarf druid who would scry on this woman he loved - or thought he loved. Bart - I would bet you could cast it."

Stock tags along with Stohp. He specifically asks the guard if there have been any other reports of missing people, specifically journalists. He will also tag along on any house calls the guard make themselves to try to track her down.



Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Tuesday August 23rd, 2022 2:23:32 PM

"Ok, Stohp. Let's go to the guard. Maybe we can check her apartment on the way back. Some others can figure out how to scry her location." Zander goes with Stohp and whoever wants to come to the guard on the Merchant level to file a missing persons and ask after any reported disturbances. His plan is then to head back to Pepper's apartment to look for clues.

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Tuesday August 23rd, 2022 8:26:31 PM

Delia will join the group going to the guard and then assist in investigating Pepper's apartment.

Apartment hunting (DM MikeK) 
Tuesday August 23rd, 2022 8:27:25 PM

Armalad can’t scry, but he knows some people who can.

The group doesn’t explicitly give him the go-ahead, but agreement seems implied.

Meanwhile, Zanderallen, Stohp and Stock head off to the Merchant Level to the city guard station there.

The hustle and bustle of thel guardhouse comes to a quick halt as the three Shields enter the room. While the trio is unfamiliar with this particular station, their reputations have proceeded them.
Within no time, the lieutenant and ranking sergeant of the station have the group in an alcove, and listen intently to Zanderallen’s concerns.

“First step would be to check her apartment,” the lieutenant replies. “If you’re going to do that, you’re probably gonna do a better job than we can. I’ll have my team recheck neighbors and the streets.”

With the report filed, the Shields head to Pepper’s apartment. Zanderallen retrieves the spare key from Pepper’s hiding spot, and opens the door.

The interior of the apartment appears untouched. Everything looks to be in place. Pepper is not home.
There is one oddity.
Sitting in the middle of the living room floor is a stone diorama of an archway embedded into the side of a wall. The object takes up about a foot cubed, and weighs close to 30 lbs.

Know Local DC10 Highlight to display spoiler: { It’s a replica of Lerntig’s Gate on the Trash Level.}

Zanderallen has never seen it before.


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+8=16 ;
Tuesday August 23rd, 2022 9:48:28 PM

Bartomus just followed along with the group and peered into the room from the doorway as he was a lot bigger than Pepper and figured that having a Taur squeezed into Zander's girlfriend's apartment was not all that helpful. He looked at the stone gate in the middle of the room.

"Zander, did your girlfriend have some connection to the gate down on the Trash level?" Bartomus asked as he looked at it from his vantage point. "I just don't see her as the model building type, unless she was into that and that's cool and all."

KnowLocal/Float - 16


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+10=11 ; d20+19=27 ; d20+23=31 ; d20+23=30 ;
Tuesday August 23rd, 2022 10:42:55 PM

Armalad says, "Was Pepper working on a new story having to do with the gates on the trash level?"

She then casts detect magic and examines the model in detail for any potential clue or hidden secret that might help them learn something new.

Perception: 27
Know(Arcana): 31
Spellcraft:30

Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+17=37 ; d20+15=34 ;
Wednesday August 24th, 2022 8:22:02 AM

Stohp uses her perception and her skill at carpentry to look around and try to determine if there's any further clues or any hidden compartments in the furniture or the building. Anything from loose floorboards to cleverly concealed drawers (perception 37, carpentry 34)

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Wednesday August 24th, 2022 9:07:59 AM

Stock is impressed by how focused Stohp is as she picks apart clues in the apartment. His attention returns to the archway and takes a close look at it.

=========
Take 10 on Local for 15
How detailed is the diorama? I guess I'm trying to figure out if this is so detailed that it might actually be the real gateway, just somehow miniaturized?
Perception Take 20 for 39


Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Wednesday August 24th, 2022 11:01:27 AM

Zanderallen thanks the guards. As they enter the apartment he scratches his head, "What were you working on Pepper? I have no idea what this is. But unless your magical inquiries reveal something we should go to the actual Lerntig Gate."
-----------
Know(Local): 18 (Taking 10)

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Wednesday August 24th, 2022 11:58:44 AM

Delia carefully combs the apartment for anything that seems out of place. Checking windows for signs of tampering; mud, leaves, or gravel on the floor; anything that would look like someone took her.

Take 20 on Survival for 43 (+7 vs tracking, +4 vs humans)

What were you working on Pepper?(DM MikeK) 
Wednesday August 24th, 2022 8:15:56 PM

As far as Zanderallen knows, Pepper was not working on a story about either the Trash Level or Lernitig’s Gate. Nor is she the “model building type”.

Stohp does a rather impressive job looking for clues and secret compartments and the like. She doesn’t find anything.

Delia does an equally impressive job searching the windows and doors for signs of tampering. She finds none.

Stock gives the model a good going over. The dwarf notes enough differences to assure him it is not the actual gate somehow reduced. The differences are noteworthy in that the model is a perfect version of what the gate probably looked like when newer. It has none of the scuffs, dents, abrasions, and accumulated dirt that the real thing has.

Armalad casts detect magic and examines the model in detail.
It has no secret compartments.
It is magical, and radiates a strong aura of conjuration.
She is unable to fully determine the full magical properties of the replica, a fact that tells her whoever created it is pretty powerful.
The best she can come up with is that the replica has something to do with planar travel, but is not itself capable of initiating planar travel.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday August 25th, 2022 12:23:01 AM

Armalad says, "That gate is magical and it radiates a strong aura of conjuration. I cannot determine fully the magical properties of what this does so whoever made this has to be powerful. It has something to do with planar travel but it cannot itself iniate plar travel"

She then says, "I have an idea but I'm not sure how we are going to pull it off and it involves spliting the partty. What if some of us go down to the gate and trigger it while others of us stay here and observe how the model reacts"

Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Thursday August 25th, 2022 7:53:50 AM

Stohp shrugs. "We're in town, moving about everywhere as an 8 group is usually pointless anyway. Do you want to stay here while the rest of us head down?"

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Thursday August 25th, 2022 9:28:18 AM

"I need to keep moving otherwise I get stir crazy. I'll head down. Who else is coming?"

=========
OOC - Do we actually know how to trigger that gate? I can't remember if we've ever actually used it."


Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Thursday August 25th, 2022 11:06:08 AM

"What do you mean it's linked to planar travel?!? What happened here?" Zander nervously adjusts a strap on his gauntlet before stopping himself. "Let's go to the real gate, this has to be linked somehow."

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Thursday August 25th, 2022 1:38:41 PM

"ok, I'll go with these two and try to keep them from smashing things along the way." Bartomus offered and raised an eyebrow of concern when nodding over at Stock and Zander.

"Gotta ask though, anyone able to sense whose plane this might be? Meaning, do we have the gods at play here, or someone like that collector?"

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Thursday August 25th, 2022 1:42:29 PM

Delia wonders if there is any indication of how long the gate has been there. Dust on it, the apartment is arranged to make space for it, dirty dishes set on top of it, etc.
"I can stay with Armalad if she wants some backup, but I won't be any use if something magical happens unless it needs to be shot."

Splitting up? (DM MikeK) 
Thursday August 25th, 2022 7:40:23 PM

Delia wonders how long the replica has been in the apartment. The answer seems to be “not very long”. The replica is quite clean, with no signs of dust accumulation or insects using it or stuff piled on or about it.

The group determines to split up. Armalad and Delia plan to stay in the apartment, while Zanderallen, Bartomus, Stock, and Stohp plan to head down to the Trash Level.

Stock’s question is valid, however.

The group has no idea how to activate the gate. In point of fact, except for a very brief time just prior to the Sargrass Event, the gate has been considered defunct for decades.
Even when it was active, it was one way: a magical gate through which strangers arrived regularly and very surprised.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday August 25th, 2022 10:51:22 PM

Armalad says, "Well that is the problem I can't determine what exactly it does, just it has something to do with Planar Travel but since it can't trigger itself and it is a replica of something that exists that maybe can trigger itself the question is does whatever it does act in sympathy to what it is a model of and if it does if we can trigger the gate would the model react the same way?"

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Friday August 26th, 2022 12:03:23 AM

"Could we go ask the Star Mages?" Bartomus asked aloud. "Seem to remember they are into research questions and such. Might be something they have come across. Could also offer up some gift and see if Eberyon is willing to let a helper give us a few hints."

Bartomus went up and tapped on the gate. He asked it if it might send Pepper back or open. He waited and then shrugged.

Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Friday August 26th, 2022 7:26:25 AM

"If nothing else this indicates the gate is important in whatever she was investigating. Lets look at it first, see if anything is different or active that wasn't the last time we were there, then we can take our findings to the star mages guild and see what they make of it." Stohp suggests.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Friday August 26th, 2022 8:23:08 AM

"Yeah, like I said, who's coming?"

Stock is already halfway out the door. "By the way, is that thing heavy? I remember when we visited the Drow we needed a key to travel...could that be the key? Maybe we bring it with."

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Friday August 26th, 2022 10:37:24 AM

"Maybe Pepper is doing something at the gate? or someone there saw her. Maybe we should look there first and then play with the magic." Delia will change to heading with the group in case they find something at the gate area in need of tracking or shooting.

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Friday August 26th, 2022 11:03:16 AM

"Let's go to the gate. And unless no one objects let's bring the model with us as well." Zanderallen will try to pick up the model to test how heavy it is.

Lernitig's Gate (DM MikeK) 
Saturday August 27th, 2022 10:50:36 AM

Still at Pepper’s apartment, the party discusses some more.

Stock and Zanderallen test the replica’s weight, and find it weighs about 30 lbs. With dimensions of 1 foot by 1 foot by 1 foot, carrying it is a manageable, if somewhat awkward, exercise.

The general consensus is to head down to Lernitig’s Gate with the replica in tow. The group plans to follow up with the Star Mages afterwards.

The Shields proceed to the nearest stairway, down the steps, and soon enough arrive at an alleyway familiar to the four older members of the group.

Embedded in the wall is the archway known as Lernitig’s Gate.

As soon as the replica comes within 30’ of it, the Gate flashes, and becomes transparent.
A window to another place.
Or more accurately, a door.
On the other side is a wasteland of black rock under an eerie, cloud covered, sulfur colored sky.


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=26 ;
Sunday August 28th, 2022 4:36:14 PM

"Seems we found the key,"/ Bartomus said with a nervous shift of his head. "so," He started as he looked about. "does that mean we gotta carry that with us into where ever that might actually be? If so, we need to thing about how best to do that."

He then turned his attention to the gate.

perception 26 at the gate.



Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Sunday August 28th, 2022 8:38:05 PM

"Ok, so this opens the gate. That doesn't mean we'll find Pepper on the other side. Lets back up so it closes, ask around to see if anyone's seen her. Perhaps send some magical scout through before we charge in." Stohp advises.

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Sunday August 28th, 2022 8:42:09 PM

Armalad says, "Does anyone know shrink object? I don't but if we did we could reduce the key down to something more standard key size. Also another question is where does this particular door lead and should we just walk blindly through it? How do we get back home once we go through the door?"

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32  d20+13=14 ;
Monday August 29th, 2022 11:02:32 AM

Delia scratches her head, "Well that's... concerning. But if this thing was in Pepper's apartment, she couldn't have used it to travel through the gate. Stohp is right that we need to spend some time on this side asking around."
She'll peer into the landscape on the other side of the gate, "Anyone know where it leads?"

===============
Know (geography maybe?) to get a grasp on where this could be: 14 (Delia knows nothing apparently)

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used  d20+19=34 ;
Monday August 29th, 2022 4:09:55 PM

Stock stands with his jaw set staring at the gate. He then pivots, looking around for local residences or anybody who may have seen recent activity at this gate. If he sees anybody he approaches them and asks if they've ever seen the gate open like that.

"Amazing. The gate's been dormant and we just stumble upon the key...or somebody stumbles upon it and leaves it in Pep's apartment. As my old foreman used to say, somebody knows something."

============
Perception 34 looking around for locals


Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Monday August 29th, 2022 4:51:42 PM

Thoroughly upset after trundling the heavy replica through the streets Zander's heart sinks when the gate opens before them. "Why would you have a gate key in your apartment Peps? This isn't the gate that fey knight came out of was it? We have unfinished business with him..."

More Questions (DM MikeK) 
Monday August 29th, 2022 8:20:13 PM

At Stohp’s suggestion, the party backs up.
Sure enough, when whoever is carrying the replica gets more than 30’ away from Lernitig’s Gate, the Gate flashes, and there’s nothing but an arch embedded in the stone wall.

Move forward, and a flash, and the view of the black rock wasteland.

As Bart surmises, it looks like the Shields found the key.

Zanderallen recalls the view before them now is the same one presented before that fey knight fellow stepped out during the Sargrass Event and rather unpleasantly Reverse Gravitied everybody. Lord Vanius, I believe his name was.
Memory Lane See Nov 8 - Nov 14, 2017

Stock looks around for some locals. He spots a couple figures back at the entry to the alley watching the group. They look like local grubber kids.


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20=8 ;
Monday August 29th, 2022 9:11:30 PM

"Hey, you kids, can you help us with something?" Bartmos hollers back at the kids lurking at the opening of the alley. He didn't give them the chance to respond before asking his next question. "You all see anyone come down into this ally in the past day or so? Lunch is on me if you can share what you might have seen."

He figured the offer of free food might be something to catch their attention and get them talking. Plus, he was a bit hungry himself. Things like this tended to trigger a want to eat or chew on something.

Rolled an 8 to see what might work - Bluff would make that a 16; Diplomacy an 8; Perform a 14

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Monday August 29th, 2022 11:36:45 PM

Armalad waits to hear what the grubber kids have to say. She is curious if they have seen anything useful to their investigation.

Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+16=18 ;
Tuesday August 30th, 2022 7:52:56 AM

Stohp tries to use her local knowledge to determine the best way to get the information they need - who they should ask questions, what they should offer to get answers, etc (knowledge local 18).

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32  d20-1=8 ;
Tuesday August 30th, 2022 10:30:34 AM

Delia will glance around for any guards and approach them, "Good morning. The Shields are investigating this gate - You seen or heard anything strange with it?"

===================
If needed: Diplomacy 8 or Profession (Townguard) 16

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used  d20+13=17 ;
Tuesday August 30th, 2022 1:38:05 PM

Stock walks over to the kids, nodding at Bart's greeting and says, "Anybody been through this gate? Either you saw them or your heard about it happening?"

==========
Sense Motive 17


Lunch is on me (DM MikeK) 
Tuesday August 30th, 2022 9:07:35 PM

"Hey, you kids, can you help us with something?" Bartmos hollers back at the kids lurking at the opening of the alley.

Stock walks over to the kids, nodding at Bart's greeting and says, "Anybody been through this gate? Either you saw them or your heard about it happening?"

Armalad waits to hear what the grubber kids have to say.

Delia looks for some guards to approach. But, this is the Trash Level. The guard pretty much leaves this level to its own devices.

At Bart’s call and with a dangerous looking dwarf approaching, several of the kids scatter.
But two stick around.
They are human boys, one around 12, and the other a year or two younger. They look very much alike.
The younger one is ready to bolt, but the older has a hand on his shoulder.
“You’re Silver Shields,” the eldest declares, knowingly. “Bartomus and Stock Simpleshard.”

Upon getting confirmation, he gives the younger boy a look.
“Told you.”
Back to Stock and Bart.
“Jay saw something.”
Back to the other boy.
“Tell ‘em”

With a bit more encouragement, Jay gets the courage to speak.
“I didn’t see no one. I wasn’t close enough. But, yesterday morning there was this bright flash in the alley, just like now. I went over, and heard some weird talking, and then nothin. I went to look, and there was nothing there. Then I was walkin out and just turned the corner and there was a flash again. So, I go back, and still nothin.”

Stohp thinks about how to get more information.
Given their position in the city, The Shields have pretty much all the city’s resources at there disposal.
The City Guard is still investigating. Magical aid could be requested from the Star Mages or the Circle of Alder. Heck, the guy in charge of the city owes you a favor. The coven from the Sargrass Event is probably around here somewhere as well.


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=23 ;
Tuesday August 30th, 2022 9:21:20 PM

"Alright, you two did good, really good. Thanks Jay, and your name?" Bartomus asked the older of the two as his fingers shifted into a pocket in his doublet. He fished out two gold coins and held them up together with his thumb and first two fingers. "Now this is for the information. A good meal was promised. So, you two head up to the next level and head to the Giggling Ghost. Tell Happy that the Shields sent you for a good meal 'cause you helped them out today. One time deal and get the good things and ask for a take home bag too. Got it?"

Bartomus held out the two coins to the two boys. "Oh, if you want to earn one of these a month from us, you keep your eyes and ears open and send us word if you see anything suspicious. Got it? We can pass that on to the authorities, or some of us might come and deal with it. Interested in the job?"

Bartomus watched them closely for their reaction and winked at his fellow Shields.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Tuesday August 30th, 2022 11:58:47 PM

Armalad the polyglot and cunning linguist she is says to Jay, "If I said somethings in a variety of languages could you tell me if what I said sounded similar to the weird talking you heard?"

She then proceeds to give a language sample using the following languages in the following order until Jay either stops her because it sounded like what he heard or she runs out of languages:

Draconic
Infernal
Abyssal
Aklo
Celestial
Auran
Ignan
Aquan
Terran
Sylvan
Woldian Below
Elven
Dwarven
Gnome
Halfling
Goblin
Gnoll
Giant
Orc



Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Wednesday August 31st, 2022 1:04:23 PM

Since there are no guards about and others in the group have the kids handled, Delia will instead thoroughly examine the gate and the area right around it for anything out of place. Maybe someone dropped something, left a bootprint with bizarre dirt, scuff marks, or really anything she can find.

==========
Survival (take 20): 43 (+7 tracking; +4 vs humans)

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Wednesday August 31st, 2022 3:18:52 PM

Zanderallen listens in wonder as Armalad rattles off a string of foreign tongues, cringing at some of more guttural ones. Unless one of them rings a chord with the boys he suggests they seek additional help, "I think we need to visit the Star Mages guild next. Maybe send a note up to the Overlord as well. I just realized finding a Gate Key is a really big deal. The Sargrass event is the only time I ever remember this gate opening. And it opened into the Shadowlands or some Fey place."

Zander shakes his fist at the memory of Lord Vanius, things would be different from when they met several years ago.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Wednesday August 31st, 2022 3:39:56 PM

"Hey kid, does anybody else hang out around here you know of that might have seen the flash at the gate or gotten close enough to hear the talking or to see the people?"

"Armalad - could you cast any kind of spells that create an ALARM when somebody crosses through the gate? I also wonder if we ask the Star Mages for some kind of DIVINATION"

Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Wednesday August 31st, 2022 6:49:47 PM

Stohp isn't sure if Armalad's approach will work since only a few words were said but she'll add her Minotaur, Tauric, High Woldian, and Woldian Below to the list of languages.

Linguistics lesson (DM MikeK) 
Wednesday August 31st, 2022 8:22:14 PM

Bart offers some coin, and then offers some more it the boys keep their eyes and ears open.
Jay, and his older brother, Kay, readily agree to the deal.

Armalad embarks on quite the list of languages, and Stohp throws in a couple more.
Jay listens carefully, but eventually shakes his head.
“It sounded like some of them, but not quite,” he reports seriously. “It was kinda like…” Jay proceeds to give a passable recreation of what Armalad and Bart recognize as an incantation.
Identifying the spell is impossible, as Jay’s memory isn’t perfect - syllables are missing and the pronunciation is atrocious. But the phrasing and some words mark whatever was said as a spell being cast.

Stock asks if anyone else might have seen the person or flashes.
Jay shakes his head.
“I was closest,” he says. “I didn’t anyone else in the alley.”

Delia thoroughly examines the gate and its surroundings. She even drops to all fours to intently stare at the ground for minutes on end.
Her attentiveness pays dividends.
One humanoid, wearing boots, came out the gate.
The same boots, weighed down by some kind of load, went back in.
The boot tracks can be found near the gate, but definitely neither walked out of, or into, the alley.

Zanderallen and Stock think of some more options.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday September 1st, 2022 12:00:02 AM

Armalad says, "Well I do know the spell alarm, but the problem is I didn't prepare it today so I would have to cast it tomorrow. If I prepared it and cast it as long as I stayed within one mile of the gate I'd know if anyone disturbed it."

She then says, "As for divinatiion, the guild probably can help but they'll likely demand some sort of payment for the spellcasting service. I tend to prepare a loadout more suited to battle by default considering my skill with the bow and what I can do with arrows. I didn't expect anyone to be kidnapped or disappeared. Perhaps in the future I'll prepare some scrolls that we can use in these types of situations though honestly I'm a little light on gold right now having spent most of our recent windfall on my new bracers, improving the strength rating on my bow and upgrading my belt of physical perfection. It seemed like a good idea at the time."

Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Thursday September 1st, 2022 8:29:25 AM

Alright so lets try to work out what's going on from what we know. Pepper had this item that serves as a key from the gate and someone seems to have found out how to activate it. They are brining things into the city from the other side. This may be some sort of smuggling operation that she found out about and was investigating, so if we can track down the smugglers we can hopefully track down Pepper.

Of course this could all be completely off, it's just my best guess for now. If there is something being smuggled in here rather perhaps we should check out the other side and see if there's anyone there who's sending the stuff through."


Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Thursday September 1st, 2022 9:55:48 AM

Stock looks awkwardly at Zanderallen and then says to Stohp, "Could be the smuggling type. Though they could also have been weighed down by Pepper...One other thing we think we know is that Lord Vanius tried to seal this gate and it supposedly goes to Harrowed Moon. It's clearly no longer sealed. It might be worthwhile doing a little learning on Harrowed Moon and The Lands of Rest before we enter...if we decide to enter that is."

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Thursday September 1st, 2022 10:58:47 AM

After spotting the tracks, Delia will wave the group over, pointing out and describing what she found as she dusts off her knees. She also wonders how old the tracks look and if there's a substantial time difference between the in and out.
"I would think a smuggling operation would be more than 1 person. And the weighted tracks are the ones leaving the city, so if things are being smuggled - it's out, not in."
She joins Stock in giving Zander an uncomfortable look, "This fey lord, would he take Pepper to get back at you? And... could the gate/key thing be his calling card? We keep on saying Pepper found the key, but what if it was left by the person who took her?"

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Thursday September 1st, 2022 2:45:44 PM

Zanderallen's stomach drops as the answer seems to be before him. His faces drains of color as he stares at the now de-activated gate. He then touches his holy symbol, mumbling a faint prayer. Starting with his sword he starts checking equipment, straps, buckles, adjusting here, tightening there. Color returns to his face as a fire lights in his eyes. We have research to do on the Lands of Rest. It is becoming clear to me someone took Pepper through that gate. Whether a vendetta for some past wrong or a hired agent I do not know. Let's see if any special precautions need to be taken but I am marching through that gate tomorrow morning unless someone has a better idea." He then picks up the key and starts heading up to the Star Mage's guild.

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Thursday September 1st, 2022 4:31:24 PM

"I gotta day, this was a grab and call." Bartomus agreed with the others assessment. "Grab the Zman's girl, and leave a calling card, expecting us all to run into a trap. Problem we now have is that if one person can use this thing, " Bartomus pointed over at the gate. "Then what protects the Float from a dozens of raiders pouring through that? That's what we need to let the Overlord know. Need this area watched by someone or lots of someones once we get onto the other side and find his favorite journalist!"

Bartomus too a moment and looked from Zander then over to the gate. "Star mage time. We pray their fee and send that invoice up to Drezz 'cause we have a bigger problem or opportunity that this Gaye presents."

A grab and call (DM MikeK) 
Thursday September 1st, 2022 8:17:27 PM

Armalad doesn’t have a divination spell handy, although he knows the Star Mages could cast one, likely for a price.

Stohp tries to work out what's going on from what is known.
Stock, Delia, Zanderallen, and Bart fill in some blanks.

It all adds up to an unpleasant story.

Delia does some more thinking on the tracks. They haven’t been there long, and the gap wasn’t great. She can’t tell exactly, but figures the timing lines up with the flashes Jay saw.

Bart and Zanderallen are ready to move out.

Does everyone head up to the Star Mages?


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday September 1st, 2022 10:27:34 PM

Armalad is a member in good standing with the Star Mages guild having attained the rank of Grand Mage so presumably she guides the others to the best diviner she knows in the guild and explains the group's need to said diviner.

Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Friday September 2nd, 2022 7:40:53 AM

Stohp will pay one of the locals to keep an eye on the portal while they are gone just in case something else happens here.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Friday September 2nd, 2022 9:06:47 AM

"Ladies and Gentlemen - I'm going to head up to the WLA and ask some questions. I fit in better there than with the Star Mages anyway."

Stock waits a beat to see if anybody else is coming, then heads up to the WLA to see what he can learn about a few topics:
1. Lord Vanius - especially his known responsibilities and patron
2. The Lands of Rest
3. Harrow Moon - is this the same as the Lands of Rest
4. Lernitig's Gate - especially connections to The lands of Rest and why the gate stopped being used originally
===========
Take 20 on Diplomacy to Gather Information for 23



Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Friday September 2nd, 2022 11:18:47 AM

"The guild has a good rsearcher there. They are worthy hi for me please. He's working on something for me." Bartomus said to Stock. "I'm going to follow our Star Lady here and visit their guild. I might learn something about them never having gone there before. "

Bartomus turned back to Jay and Kay. "Can you two keep watch here on the ally but on the download? If you need to employee a couple of your mates that ran off, I'm willing to pay them ten silver to help you two leaders."

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32  d20+32=37 ; d20+23=26 ;
Friday September 2nd, 2022 12:11:35 PM

Delia will clarify where and when the Shields are joining back together and then will stay at the gate in case anything weird happens.
She finds a convenient, out of the way spot and hunkers down to wait until they regather.
She smiles slightly as she watches people go about their lives. A good reminder as to why she does what she does. Even on the Trash level, hard as it can sometimes be, life goes on and people find how to make it work.

Stealth: 37
Perception: 26

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Friday September 2nd, 2022 2:32:39 PM

"That's a good call Bart, portals opening up is something the overlord should be alerted to. Armalad can head up the group going to seek aid from the Star Mages, Stock is headed to the WLA, I'll head to the palace, and Delia can watch the Gate. We'll meet back up for dinner."

Zanderallen will make the trek up to the top, sending in his name to speak to the Overlord. If he gets an audience he will greet Drezz warmly and explain the situation. Pepper is missing, a gate key was left in her apartment, the Gate on the trash level is operating again, the Shields plan to travel through it to find out why, any information about the Lands of Rest would be appreciated, other members are checking with the Star Mages and WLA. But we thought the Overlord should know a gate is open.

Splitting up (DM MikeK) 
Sunday September 4th, 2022 2:28:50 PM

Armalad and Stohp make their way to the Star Mages. As Armalad is a member in good standing with the Star Mages, she is able to set up a visit with an elf named Galendral to assist in scrying for Pepper. She lets the pair know the standard cost for such a request is 500 gp.

Once paid (or invoiced to Drazz) Galendral settles down before a bowl of water with a mirror in hand, and begins the incantation. The process takes nearly an hour, and there are points where the elf is obviously laboring.

“Something is trying to interfere with the spell. Not the reporter. Otherworldly”
But, Amalad picked out Galendral for a reason, and eventually the pool in the bowl shows a dirty and disheveled Pepper sitting on a stone floor, knees up with her arms wrapped around them, back against a stone wall. The surrounding area occasionally fades to grey mist before coming back into focus.

“Not her surroundings,” Galendral states. “That’s the interference.”

When the mist fades, the diviner rotates the scene.
There isn’t much to go on.
Pepper is alive, and apparently unharmed. She is inside a 10’x10’ pit of grey stone. The ceiling is an iron grate 10’ above her.

Stock and Bart visit the WLA.

Of Lord Vanius, the pair find nothing but Stock’s own report from their first meeting -
A very pale, very good looking, male half elf, armored in breastplate and with a longsword sheathed at his side. Pretty much everything he's wearing screams masterwork level craftsmanship. Though shorter than an average human, he has a very commanding, regal presence about him. High level magic user. Probably undead. Said he was from the Harrowed Lands and his mistress was Fidelia.

The Lands of Rest are where souls go after death, whereas the Shadow Lands between leads from the lands of the living to the lands of the dead.

Harrow Moon is one of the realms composing the Shadow Lands. It is land of blasted rock and everdarkened sky, ruled without question by an ancient vampire named Fidelia. It is populated primarily by trolls and goblins. It is cut off from the gods, and thus divine spellcasters have trouble connecting. Magical detection and magical modes of transportation, even flight, are said to attract dangerous attention. The entire land is oppressive to the psyche, wearing down the will of would be heroes. There is one place of refuge, called The Inn, an unassuming building bathed in a warm light. Adventurers are said to be safe there, and it contains the only known portals out of the realm - one of which is said to lead to the Giggling Ghost.

Lernitig’s Gate has no known connection to Harrowed Moon, other than The Shields’ encounter with Lord Vanius during the Sargrass Event. Prior to that, it had been dormant for 50 years. Prior to that, an occasional traveler would suddenly appear at the gate, usually quite surprised. There is no indication that said travellers were from anywhere outside the Wold proper.

Zanderallen appearance, reputation, and countenance result in a quick audience with the Overlord.
Drezz listens carefully, asks one or two intelligent questions, then nods.
“You do what you have to do. I’ll make sure the Gate is watched, alarmed, and defended.”

Delia keeps watch. Nothing unexpected happens.

That evening finds the group back at HQ.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Sunday September 4th, 2022 11:06:15 PM

Before leaving Galendral Armalad asks, "Just what do you mean by otherworldly? Something alien, celestial, demonic, infernal, fae, Imortal Power, God or do you don't really have a flavor to go with what is impacting the spell?"

Armalad will wait patiently for an answer if one is forthcoming if not she heads back to HQ and reports what they have learned.

She tells the others that something other worldly was interfering with the spell but eventually they were able to see Pepper. She tells the other Pepper is alive but she's in a 10 x 10 cell of grey stone walls with an iron grate above so it is kind of a generic dungeon location that could be anywhere.

She finishes with "I don't know if there are any places on the float that might match this description that we should search first before checking out the gate again"

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Monday September 5th, 2022 12:34:56 PM

Wishing he could have some mode of instantaneous communication with Armalad, Stock sighs and re-reads his own description of Vanius. He looks at Bart and says, "Probably a vampire or something. I gotta say, after fighting that Lich, I don't love the idea of another deadly undead."

Stock then makes his rounds and pays respects to the various guild masters before heading back to HQ.

==========
Assuming Stock connects with Armalad to get an update, is it even possible to have a pit on the Float? I mean given it's unusual construction?
Knowledge Local take 10 for 15 - are there any "pit-like" constructions that Stock knows of on the Float? Just trying to figure out if the pit is definitely not here


Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32 
Monday September 5th, 2022 12:59:13 PM

Delia will head back to HQ at their set time.
As she listens intently to Armalad's report, she will place a both steadying and restraining hand on Zanderallen's shoulder, "Was there any light from the grate? Did it look like torchlight, sunlight, weird light?"
At the suggestion of checking the Float, she objects, "We know someone came through the gate around the time she went missing and left weighed down by something. They could, technically, not be related, but then why would a magic gate key be in her apartment? The longer we take to commit to going through the gate, the colder Pepper's trail gets. And the more time she spends as a prisoner of presumably this undead guy and his vampire mistress."

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Monday September 5th, 2022 8:29:44 PM

"So, we got to deal with a lich or something worse? That's just lovely," Bartomus said with enough level of sarcasm that even Stock would note that. He waived off as Stock went about visiting with those he might know in the guilds.

Bartomus grabbed something to eat from a street vendor cart and then he walked back to the HQ building. When everyone got there and Stock shared his report, Bartomus added anything that Stock might have missed. "So what, vials of sunlight? Holy water blessed by various temples? What else might we need for such a thing?"

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d3=1 ; d20+23=32 ;
Monday September 5th, 2022 10:11:26 PM

Armalad thinks to what she knows of liches to add ideas for what to use against them. She'll share anything relevant with the team.

(Know: Arcana - 32)

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Tuesday September 6th, 2022 8:07:09 AM

Stock nods to Bart and says, "I don't know...but I do wish Micah was here. He always had some kind of way to fight back against undead."

Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+17=31 ;
Tuesday September 6th, 2022 9:11:51 AM

Stohp pays close attention to the vision and tries to pick out any and all details that might help the party locate the pit later. She thanks the Star Mage and convenes with the others. "It seems likely Pepper is indeed on the other side of the portal. We'll have to go through it to get our answers." she tells the others what she knows about the magical interference native to the realm they are likely going and brainstorms what work arounds they might manage.

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Tuesday September 6th, 2022 3:08:58 PM

Zanderallen thanks Drezz for the assistance and warns him the Shields will be entering the Gate in the morning. Joining back up with the others he listens intently to the various pieces of information. The others fear the table might crack under the force of his grip as he hears of the state of Pepper. His voice is almost shaky as he speaks up, "Thank you all for the support. I think the only path open is to go through the Gate. Delia is right, the trail only grows colder the longer we wait. Harrow Moon does not sound like the sort of place to go lightly, rest up well tonight and we'll enter in the morning."

Zander barely manages to follow his own advice, eventually falling deeply asleep. He is awake before the first crack of dawn and wastes no time preparing for the day. First to the roof for prayers and martial exercise, really one and the same to a paladin of Domi. Then he begins his arming ritual, following a ritual prayer over each armor piece. He eats a quick breakfast and is ready to depart.

We'll have to go through (DM MikeK) 
Tuesday September 6th, 2022 8:00:14 PM

Galendral shakes his head at Armalad’s question.
“Not of the Wold is the best I can do.”

Delia’s question reminds Armalad that they saw no light sources looking up, merely an overall dusk like effect.

Stock, and everyone else, knows you can’t dig a stone pit in the Float.

Armalad shares what she knows about liches to the team.
OOC - Feel free to read the monster manual entry on the Pathfinder site

All in all, the group determines that they’re gonna have to go through the gate.

A night’s sleep is taken.

Preparations are made.

In the morning, the Shields work their way down to the alley on Trash Level, and close to Lernitig’s Gate.

The Gate flashes, and becomes transparent. A window to another place. Or more accurately, a door.
On the other side is a wasteland of black rock under an eerie, cloud covered, sulfur colored sky.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Wednesday September 7th, 2022 12:19:09 AM

Armalad says, "Well Liches are undead so they are immune to all mind affecting effects, bleed, death effects, disease, paralysis, poison, sleep effects, stunning, nonlethal damage, ability drain, energy drain, physical ability score damage, exhausition, fatigue effects, and they are not at risk of death from sustaining massive damage. That also means they don't eat, sleep or breathe. Liches particularly are harder to impact with channeling than most undead, and require magical bludgeoning weapons in order to bypass their damage reduction which is fairly high. They also are immune to cold and electricity and they have this thing called a phylactery that we have to find and destroy if we don't want it to keep coming back. It's touch attacks do negative energy damage, it possesses a fear aura that could make us shaken and if it hits you with its touch attack you need to physically resist or become permanently paralyzed though for all intents and purposes you appear dead and in order to remove the paralysis you need either remove paralysis or any spell that can remove a curse so we probably should prepare some of those spells or get some scrolls going into this and it probably wouldn't hurt to have some way to improve our ability to resist things physically."



Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used 
Wednesday September 7th, 2022 8:50:01 AM

Stock looks at Armalad and says, "You sure you didn't miss your calling as an encyclopedia?" He then leads the way through the portal.

Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20=3 ;
Wednesday September 7th, 2022 9:23:49 AM

Stohp goes in behind Stock keeping aware of any possible dangers (perception 20)

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=36 ;
Wednesday September 7th, 2022 10:52:50 AM

He had gotten himself up and did his morning meditations with his focus on projectiles, healing, and strength along with flashes of fire and lightening. It was a meditation that sent him reflecting on previous battles and engagements and what had worked and what hadn't as well as he hoped. He made sure when it was over and he was gearing up, that he double checked his new gear and loaded the sling with one of the magic bullets before wrapping it about his hand. Grabbing his glave after he got his armor shifted into the right place, he headed down and joined the others. He made sure to grab a roll and some cheese to munch on the way to the lifts.

As they walked he reflected on what Armalad shared about liches. He had asked her a few things as they walked and he nodded in understanding as he heard what she said clearer this time. When Stock made his encyclopedia comment, Bartomus sighed as the dwarf stepped through the portal.

"Ya know, he does have a cute, softer side," Bartomus tried to say it sincerely and then started giggling at the thought. "Probably at the bottom of his left toe or something. What would an adventure be without someone playing the Grumpy type, right?"

Bartomus stepped through the portal scanning about as he did so.

Perception 36

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32  d20+21=30 ;
Wednesday September 7th, 2022 1:24:32 PM

In the morning, Delia went through her morning routine of stretching, exercising, and thoroughly checking her equipment. As they set out, she move next to Zanderallen, "It would be useless to tell you not to worry, but we will find Pepper." She awkwardly nods and then moves to the front of the group.

Delia tries to move through the portal first and immediately starts searching for the match of the tracks left on their side of the portal before their own footprints can muddy the ground.

=====================
Survival: 30 (37 for tracking)

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30  d100=24 ;
Wednesday September 7th, 2022 3:35:01 PM

Zander pauses just outside the gate, holding the key model. "Do we need to leave the key on this side, or take it through with us?" If nobody knows he steps through the gate last, holding the key.
-------
OOC: accidental role

Scene 2: To the Rescue


Harrowed Moon (DM MikeK)  d20=14 ;
Wednesday September 7th, 2022 8:10:06 PM

The Shields make their preparations, and step through the Gate.

-

You find yourself on a slight rise, overlooking a wasteland of blasted black rock under an eerie, overcast, sulfur colored sky. It is chilly - a dry, thin sharpness in the air - pricking at your windpipe and lungs, as they struggle to adjust to the feeling. It is silent, no wind, no birdsong, no insects, no movement but your own. Even that sounds wrong, the once familiar creak of leather, clink of metal, and crunch of footfalls on the stone perceived as if from a distance, rather than your own.

Shadows form, and then dissipate, across the landscape below, with no discernable reason for their existence. Landscape is covered, and then revealed - craggy black hills, sharp waterless gullies, a cluster of white crystal-like forms in the distance.

Perhaps you are surprised, perhaps not, to note the Gate is gone, as is the replica that brought you here.

Delia bends low, eyes scanning the ground. The rocky soil is difficult to read. The odd shadows hinder her. And yet, the ranger’s eyes make out telltale sign. The footprints were here, and moved … wait, there is no north. No stars. No suns. No moon. Cardinal directions do not exist here. The ranger considers. The tracks lead … straight ahead.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+19=35 ;
Thursday September 8th, 2022 12:47:04 AM

Armalad changed her spells up a little. She says, "So remember we were talking about how Liches have high DR overcome by magic and bludgeoning weapons, well I don't have one of those or the ability to even temporarily give myself one, so I guess I'll cast and use my bow like I always do."

She also takes in her surroundings (Perception: 35)

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike, Mage Armor, Mage Armor, Detect Undead
2nd:Glitterdust, Web, Acid Arrow, Resist Energy, False Life, Mirror Image
3rd: Fly, Haste, Protection From Energy, Arcane Sight
4th: Selective Fireball (DC 19), Black Tentacles, Locate Creature, Resilient Sphere
5th: Selective Shout (DC 20), Shadow Evocation, Shadow Evocation


Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Thursday September 8th, 2022 7:46:50 AM

Stohp is immediately concerned. "This rescue attempt is pointless if we can't cross back over from this side. Do we have magic that can get us out of here?"

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used  d20+24=28 ;
Thursday September 8th, 2022 8:53:08 AM

"Oh yeah bludgeons - I have one of those. Of course it may not be a lich - I was actually concerned about vampires. I bet you could pierce one of those."

He scans the landscape and follows Delia, keeping relatively close. "It might help to let Hawky do some scouting..."

==========
Perception 28

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32  d20+28=34 ; d20+12=16 ;
Thursday September 8th, 2022 10:40:48 AM

Delia takes a moment to steady herself at the sight of the lightless sky, pointing out the tracks.
"Whatever took Pepper wanted us to come. And is easy to follow. This screams trap." She takes a moment to cast Longstrider (11hrs) and Darkvision (11hrs) on herself and then strides on, eyes on the footprints.

She puts a concerned hand on Hawky when Stock asks about scouting, "Didn't someone say that flying could get the attention of dangerous things here?"
For now, Hawky will keep watch from Delia's shoulder.

Survival: 34 and at full speed
Hawky Perception: 16

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+10=12 ;
Thursday September 8th, 2022 5:23:50 PM

Zander grimaces slightly when the gate and replica disappear, but he was honestly expecting as much, "We'll just have to find The Inn when we're ready to leave. If we hurry we can make it back in time for supper at the Giggling Ghost. If anyone is in need of a weapon I have a spare", he pats the warhammer bouncing at his hip, "It is made of adamantine, magic, and baned against the undead. If we come against a Lich my blade will carry all the wrath of a paladin's fury." With that said he looses said blade for easy access and motions Delia to lead on, keeping a wary eye on their surroundings.
--------------------------------
Perception 12

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=21 ;
Thursday September 8th, 2022 7:50:37 PM

Bartomus stepped forward and looked about again. It was weird.

"So are we ever going to get the nice warm welcome like at the Ghost with good food, music and drink minus all of this?"

He turned about and gulped as he saw more of the same and at the fact that the gates big or small were already gone.

"Yea, not a fan of this at all."

perception 21



Hawky stands fast (DM MikeK) 
Thursday September 8th, 2022 7:51:50 PM

In the dim quiet, the Shields converse. Voices are oddly muted.

Armalad confesses he has no weapon to combat liches.
Stock replies he is expecting vampires. He asks if Hawky should take flight.
Delia recalls stories of this land, and is reluctant to set her loose.
For her part, Hawky remains very firmly attached to Delia’s shoulder.

Stohp wonders how the group will get back to the Wold.
Zanderallen recalls the Inn should provide the means.
The paladin also offers an adamantine war hammer to any who wish it.

Delia casts preparation spells, and follows the tracks. All follow.

Footfalls are muffled as you descend from the rise into a series of small, rocky hillocks.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+19=35 ; d20+11=22 ;
Thursday September 8th, 2022 11:01:07 PM

Armalad says, "Hey what do you know, because I am an arcane archer I know how to use all martial weapons. So I could totally wield that war hammer and my specializiation in universal magic means I can attack with said warhammer at range so unless someone else thinks they'd have a better shot with it, I'll borrow it when we fight the lich."

She then keeps and eye out and keeps a silent step as they move along.

Perception: 35
Stealth: 22

Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Friday September 9th, 2022 8:35:21 AM

If someone needs to borrow a weapon and there are no other spares handy Stohp will surrender her flail. She only uses it to trip people after all. She'll follow the tracks with the rest - this is certainly a trap but they have little other choice in the matter.

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 0/35 used  d20+24=37 ;
Friday September 9th, 2022 9:54:06 AM

"I'm not sure if the thing that took her is intentionally being easy to follow...you could just be really good at tracking, D."

Stock keeps on pushing forward with Delia, eyes on the surrounding hills. He'll choose a larger hill at random and jog up to the top, slowing his pace as he nears the ridgeline to keep from being silhouetted along it. He takes a long from the height and assuming he doesn't see anything, jogs to catch up with the Shields.

========
Perception 37


Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Friday September 9th, 2022 2:35:52 PM

Nodding at Armalad's request for the hammer, Zander trundles onward. "We're not in the Float anymore." he says to no one in particular as the alien landscape and atmosphere weigh down on him.

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32  d20+28=43 ; d20+12=19 ;
Saturday September 10th, 2022 4:30:57 PM

Delia shrugs off Stock's compliment, "He doesn't look to be doing much to cover them. Straight ahead, no diversion, no nothing. Unless he is and I'm totally missing them," she adds with a crooked smile.

She keeps her eyes to the tracks as she walks, trusting the others to spot incoming dangers. So far, her singleminded focus on the tracks help her to push off the gloom of this plane.

New Survival if needed: 43
Hawky Perception: 19

Scout (DM MikeK) 
Sunday September 11th, 2022 10:30:07 AM

Some discuss weapons.
Delia focuses on tracks.
All attempt to keep this place, and the reason for being here, contained in the back of your minds.

Stock jogs to the top of a nearby hill.

As he reaches the top, a panicked humanoid scream pierces the silence, accompanied by snarls and howling of some group of animals.

As Stock reaches the top of the hill, and the rest round the corner, the shadows concealing the path suddenly part, revealing four simple wagons lined up next to a gully. Large lizards, now dead, served as draft animals.
Lanky canine forms circle the wagons, their snarls now audible in the stillness.
One leaps onto a wagon bed, sinks its fangs into a small humanoid creature, and flings it to the ground. An impossibly bright crimson spray marks the arcing path of the unfortunate. It thumps heavily to ground, and is set upon by three more of the canine animals. Its screams are mercifully short.

Battle Map

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Sunday September 11th, 2022 8:23:15 PM

Armalad casts Mage Armor on herself.

(OOC: no map access)

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike, Mage Armor, Mage Armor, Detect Undead
2nd:Glitterdust, Web, Acid Arrow, Resist Energy, False Life, Mirror Image
3rd: Fly, Haste, Protection From Energy, Arcane Sight
4th: Selective Fireball (DC 19), Black Tentacles, Locate Creature, Resilient Sphere
5th: Selective Shout (DC 20), Shadow Evocation, Shadow Evocation


Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+9=23 ;
Sunday September 11th, 2022 8:40:15 PM

(Can't access the map)

Stohp moves forward and if she can get within 20 feet of one of the things she'll throw a tanglefoot bag at them. 23 to hit touch AC, DC 15 reflex to avoid being glued to the floor, –2 Penalty on attack rolls and a –4 Penalty to Dexterity

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32  d20+21=22 ; d20+21=34 ; d20+16=26 ; d20+11=24 ; d8+13=20 ; d6=3 ; d8=7 ; d6=1 ; d8+13=16 ; d6=4 ;
Monday September 12th, 2022 3:41:47 PM

If she can see any of the assailants, Delia will fire a full volley off.

If she can't, she will move up to get line of sight and take a single shot.

Hawky remains firmly fixed on Delia for the moment.
========
Attack 1: Nat 1, miss
If I didn't have to move:
Attack 2: 34 to hit; 23 damage (20 piercing, 3 cold)
Attack 3: 26 to hit; 21 damage (20 piercing, 1 cold)
Attack 4: 24 to hit; 20 damage (16 piercing, 4 cold)

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+22=36 ; d8+17=23 ; d6=4 ;
Monday September 12th, 2022 4:19:56 PM

Galvanized into action by the scream Zander wastes no time in rushing to aid without a second thought. He charges the nearest canine, drawing his sword and willing it to ignite as he rushes forward.
-------------------------
Charge if within 60 ft, otherwise double move forward 60 ft.
+2 to hit, -2 to AC (AC 29)

36 to hit, 27 damage (23 weapon, 4 fire)

Scout Take 2 (DM MikeK) 
Monday September 12th, 2022 8:07:16 PM

Some discuss weapons.
Delia focuses on tracks.
All attempt to keep this place, and the reason for being here, contained in the back of your minds.

Stock jogs to the top of a nearby hill.

As he reaches the top, a panicked humanoid scream pierces the silence, accompanied by snarls and howling of some group of animals.

As Stock reaches the top of the hill, and the rest round the corner, the shadows concealing the path suddenly part, revealing four simple wagons lined up next to a gully. Large lizards, now dead, served as draft animals.
Lanky canine forms circle the wagons, their snarls now audible in the stillness.
One leaps onto a wagon bed, sinks its fangs into a small humanoid creature, and flings it to the ground. An impossibly bright crimson spray marks the arcing path of the unfortunate. It thumps heavily to ground, and is set upon by three more of the canine animals. Its screams are mercifully short.

Battle Map

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Monday September 12th, 2022 8:58:37 PM

Armalad casts Fly on herself and moves forward 60 feet to AR 36 Joker tailing after

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Monday September 12th, 2022 10:11:27 PM

Bartomus runs straight forward after realizing the silence had been pierced by a blood curling scream

"that doesn't sound good at all" He said as he ran.

running straight forward to I believe line 40

Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Tuesday September 13th, 2022 5:36:43 AM

Stohp takes advantage of her run feet moving 150 feet to AQ/AR 25/26 by my count.

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 35; Rage: 0/35 used  d20=7 ;
Tuesday September 13th, 2022 9:54:59 AM

Status: Cat's Grace
Stock waves his arm in the direction of the rest of the party, beckoning them forward. He then pulls a potion and drinks it.

============
Knowledge check to identify the canine-like animals rolled a 7 depending on the skill for a total of Nature 17, Local 10, All others 8
Move - Draw potion
Standard - Drink
5 ft step to AE37


Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Tuesday September 13th, 2022 10:51:00 AM

Hearing the howl and seeing Stock wave them forward, Zanderallen takes off at a run. All his training kicking in as he covers grounds, even in his heavy plate. As he comes around the corner of the hill to see the full caravan he draws his sword, willing flames along it's length. He roars a challenge to the wolves hoping to draw their attention from any potential survivors, "AHHHHHH!!!!!!!!!!!"
-------------------------------------
Run action for x4 movement (-1x from heavy armor +1x from Run feat) to AM25

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32  d20+13=25 ; d20+22=34 ; d8=4 ; d6=5 ;
Tuesday September 13th, 2022 12:54:15 PM

Delia also takes off at a run, seeing if she recognizes the wolf creatures.
She lets the others rush past her as she lines up her first shot on W6.

=============
Move to AQ37
Attack 1 with range penalty: 34 to hit; damage 22 (17 piercing, 5 cold)
Know(25) dungeoneering or nature (+4 if they are aberrations)

Wolf Fight - rd 1 (DM MikeK) 
Tuesday September 13th, 2022 7:27:42 PM

The Shields respond to the attack as heroes do.
En masse, you push forward.
Stock drinks a potion.

The creatures look like very big wolves. Their hackled fur matches the blackness of the stone ground. All dozen raise their heads, and appraise the approaching heroes with yellow eyes. Each is approximately 8 feet long, stands 4-1/2 feet tall at the shoulder, and weighs about 450 pounds.

Joker follows Armalad, and Hawky glides off of Delia’s shoulder and circles behind her
J and H respectively on map.
Though both are flying, neither the familiar nor the hawk make any attempt to ascend. Hawky in particular seems keen to stay as close to the ground as possible.

Delia gets close enough for an archer. Her arrow leaves her bow with an unnervingly loud “TWANG”.

The missile flight is true.

The arrow strikes with a THACK easily heard from 200+’ away.
Even the sound of the creature’s skin cracking from the freezing bolt is audible.

Your previously dulled senses have come alive, now heightened well beyond normal. Every cry, every clank, every weapon strike is amplified. You can see the saliva dripping from wolves mouths. You can smell the salty tang of blood. Every nuance of the life and death conflict assaults your senses.

Everyone Will Save DC 12 or be Shaken.

The wolves advance, moving silently but quickly to form a long front to meet the Shields.

Battle Map

—----------------

W6 - wounded


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+9=20 ; d20+20=37 ; d8=2 ; d6=3 ; d6=1 ; 10d6=34 ;
Tuesday September 13th, 2022 10:59:54 PM

(Will: 20)

Armalad flies 45 feet to AL 30

Armalad fires an arrow and imbues it with Shadow Evocation choosing to mimic a fireball spell.

She targets W5 (37 vs AC; 7 + 1 shock nonlethal damage) to W5 plus W5, W2, W6 and W7 all have to make DC 21 Will Save followed by a DC 21 Reflex Save or take 34 fire damage

Succeeding on the Will save means the damage done is only 1/5th (so 6) and surviving on the Reflex save mean only half the damage is dealt (3 or 17 depending on Will save result)

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike, Mage Armor - cast, Mage Armor, Detect Undead
2nd:Glitterdust, Web, Acid Arrow, Resist Energy, False Life, Mirror Image
3rd: Fly -cast, Haste, Protection From Energy, Arcane Sight
4th: Selective Fireball (DC 19), Black Tentacles, Locate Creature, Resilient Sphere
5th: Selective Shout (DC 20), Shadow Evocation -cast, Shadow Evocation

Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Wednesday September 14th, 2022 8:05:59 AM

Stohp moves 10 feet to the left to stand with Z. Let the wolves come to them while the ranged PCs wear them down.

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+20=28 ;
Wednesday September 14th, 2022 1:06:43 PM

Zanderallen slides to a halt, the crunching of the ground loud beneath his plate boots. He throws off any feelings of dread and stands ready to meet the wolf like creatures. "Come and meet Domi!" He calls forth his divine bond to empower his blade. His sword seems to blur slightly as it moves with inhuman speed.
------------------------------------
Divine Bond Sword - improved to +5 Flaming Speed Longsword - 14 minutes

Shaken - Immune if Fear, Will Save 28 if otherwise

Standard action Divine Bond

no other actions.

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+12=24 ;
Wednesday September 14th, 2022 3:26:21 PM

Bartomus snapped put of the mental fog when he heard the arrow release and all sensory perceptions increased dramatically. He moved quickly forward and came to a stop as he cast the spikey stone fence from the slope on his left and out in front of Zander and Stohp.

will save 24
Spikey stones starting at 20' Square @ AF/Ag 32/33 forward 7 20' sqs then over 1 20 sq w top edge at AH/AI 23.
Then two upwards to AH/AI 19
Then to the right to Aq/AR 19

Here's the spell link
1d8 per 5' sq traveled thru
Reflex save against 18 to avoid injures to feet reducing sped by half if failed.

Subject to spell resistance.

http://legacy.aonprd.com/coreRulebook/spells/spikeStones.html#spike-stones


Wolf Fight - rd 1.5 (DM MikeK)  d20+7=25 ; d20+7=8 ; d20+7=10 ; d20+7=18 ; d20+10=28 ; d20+10=28 ; d20+10=19 ; d20+10=28 d20+10=27 d8=7 d8=1
Wednesday September 14th, 2022 8:32:49 PM

Rolling....

Wolf Fight - rd (DM2 MikeK)  d20+14=19 ; d20+14=28 ; d20+20=35 ; 2d6+11=18 ; d4=1 ; d20+14=16 ; d20+14=21 ;
Wednesday September 14th, 2022 8:57:58 PM

Stohp, Delia, and Stock Will Save DC 12 or be Shaken.

Armalad flies forward, and launches an arrow imbued with Shadow magic.
The arrow strikes W5 true.

W2, W6, and W7 dodge frantically at the blast. W2 and W6 manage to avoid the brunt of the damage.

Stohp closes with Zanderallen.
The paladin slides to a halt, the crunching of the ground loud beneath his plate boots.

Bart moves forward and casts a spell.
What he has done is not immediately apparent to anyone else.

Most of the wolves continue circling in on the Shields.

W10 and W11 rush in and snap at Stohp.
Stohp gets an AoO

One connects, sinking its teeth into the taur's calf and yanking her off her feet.
Stohp takes 18 hp damage. Also make Fort Save vs DC 19 or -1 Con (poison). Also, has been tripped and is prone.

W8 and W9 close on Zanderallen. Large jaws snap at his legs, attempting the same tactic on the paladin. But they are unable to get past his defense.

W6 and W7 advance, but then recoil sharply at something on the ground.
W6 stops at AG-AGH/23.
W7 at AF/24-25.
Both warily back off and circle.

Battle Map

—----------------
W2 - wounded
W5 - wounded
W6 - wounded
W7 - wounded


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+9=23 ; d20+19=35 ; d8=1 ; d6=3 ; d6=6 ; 4d6=9 ;
Thursday September 15th, 2022 12:17:16 AM

Armalad says to Joker, "Meet me 20 feet off the ground at my position then how about you make me a cloud."

Armalad moves to AR30 at 20 feet up, Joker moves to AR31 at 20 feet up then Joker uses 1 charge of the wand of silent image it carries to make the illusion of a cloud in AR30, AR31, AP30 and AP31.
(OOC: Joker's UMD score is +21 and activating a wand is DC 20 so Joker auto-succeeds at the attempt)

Armalad saves against the silent image of a cloud that Joker creates (23 vs DC11) around her

She then proceeds to launch a single arrow at W10 for which she has concealment is within 30 feet and uses her deadly aim ability (35 vs AC; 1d8 + 1d6 + 1d6 shock + 4d6 + 11 = (1 + 3 + 6 + 9 + 11) = 24 + 6 shock nonlethal damage to W10

Stohp (Mitch) HP: 101/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+8=24 ; d20+22=24 ;
Thursday September 15th, 2022 8:05:07 AM

Stohp will try to trip one of the wolves as they rush in to keep them in range. 24 to trip.

Stohp (Mitch) HP: 83/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Thursday September 15th, 2022 8:05:53 AM

(Forgot to update HP in header. She did make the fort save with 24)

Stock (JonM) HP: 214/214; AC: 27/24/15; DR 3/-; CMD: 36 (40 vs trip); Rage: 1/35 used  d20+10=12 ; d20+18=23 ; d10+23=31 ; d6=6 ;
Thursday September 15th, 2022 9:57:36 AM

Status: Cat's Grace, Raging
Stock notes the encircling wolves, he thinks about closing with his friends but instead charges ahead, slipping into a rage and trying to strike the nearest lupine form.

===========
Will Save 12 vs DC12. Nailed it.
Move to AD33
PA hits AC23 vs W1, 31 damage + 6 electricity
Depending on their reach, Stock may get an AOO here from Unexpected Strike.
Rage Power: Unexpected Strike - The barbarian can make an attack of opportunity against a foe that moves into any square threatened by the barbarian, regardless of whether or not that movement would normally provoke an attack of opportunity. This power can only be used once per rage. A barbarian must be at least 8th level before selecting this power.



Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+21=28 ; d20+21=36 ; d20+16=19 ; d20+11=14 ; d8+18=20 ; d6=5 ; d8+18=23 ; d6=4 ; d8+18=21 ; d6=5 ; d8+18=21 ; d6=3 ;
Thursday September 15th, 2022 2:57:34 PM

Zander has no time to assess the main battle, he knows they're outnumbered but he has several bad doggies snapping at his ankles. Keeping his guard and stance low to meet their ugly mutts he unleashes a series of lightning fast attacks.
--------------------------
Divine Bond Sword - improved to +5 Flaming Speed Longsword - 14 minutes

Full Attack W8

28 to hit, 25 damage (20 weapon, 5 fire)
36 to hit, 27 damage (23 weapon, 4 fire)
19 to hit, 26 damage (21 weapon, 5 fire)
14 to hit, 24 damage (21 weapon, 3 fire)

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 32  d20+12=18 ; d20+21=22 ; d20+21=27 ; d20+16=17 ; d20+11=15 ; d8+14=18 ; d6=1 ; d8+14=18 ; d6=3 ; d20+12=22 ;
Thursday September 15th, 2022 4:05:47 PM

Apologies. Yesterday got away from me

Delia shook her hand, trying to clear it of the ringing the twang of her bow inches shattering the muted silence caused. By the time it cleared, the wolves had advanced.

She took a deep breath, taking in the brutality surrounding her, and let it out, steadying herself (Will 18).
She repositioned and targeted the wolf trying to flank them (W10), releasing a disappointingly inaccurate volley. She shakes herself and resets her feet, ready for them this time.

Hawky will stay close to Delia, rising about 20 feet in the air to stay away from the wolves and keeping an eye out for other incoming threats.

============================================================
5 ft step to AR36 - full round attack (w/ point blank shot that I forgot to add)
Attack 1: fumble
Attack 2: 28 to hit; damage 19
Attack 3: fumble
Attack 4: 16 to hit; damage 21

Hawky Perception: 22


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Thursday September 15th, 2022 6:42:51 PM

Bartomus didn't like the figures showing up on the ridge and watched in complete dismay as Stock went running off that direction as another large wolf came about at where he and Delia was. He didn't like this at all. He pulled out the metallic rod he had been given and concentrated on the idea of a deluging firestorm coming down on the wolves to Stock's left side.

"Let it rain fire," Bartomus said as he completed the spell and flicked the tip of the metal rod where he intended the storm to erupt.

Utilizing the Lesser Maximize Metamagic Rod and casting it centered on X40 - excluding Stock if the 28 ten-foot cubes would reach that far - I don't think they do.

Reflex save against 18 saves half; spell resistance.

1d6 x 14 to all those struck by fire - I believe that would be 84 points of damage done to anyone caught in the storm; Those that fail the reflex save - catch fire and endure 4d6 fire damage each round until put out.

http://legacy.aonprd.com/coreRulebook/spells/fireStorm.html#fire-storm link as I may not have done all of this right


Wolf Fight - rd 3 (DM2 MikeK)  14d6=42 ; d20+10=11 ; d20+10=18 ; d20+10=20 ; d20+10=30 ; d20+10=14 ; d20+18=24 ; d20+18=21 ; d20+18=26 ; 2d6+11=19 ; 2d6+11=19 ; d4=4 ; d4=3 ; d20+14=31 ; d20+14=15 ; d20+20=22 ; 2d6+11=22 ; d4=1 ; d20+14=28 ; d20+20=36 ; 21d6+11=70 ; 2d6+11=21 ; d4=3 ; d20+14=34 ; d20+14=32 ; d20+14=24 ; d20+20=36 ; d20+20=33 ; 2d6+11=19 ; 2d6+11=17 ; d4=2 ; d4=2 ;
Thursday September 15th, 2022 8:56:26 PM

Armalad gives Joker instructions, and the mephit unhappily complies.
As her shot flies into W10, Joker whines to Armalad.
“Too high. We’re too high.”

Stohp tries to trip “one of the wolves”.
She missed.
Designate actual targets from now on, please.

Throwing caution to the wind, Stock races forward.
W1 nimbly dodges the frothing dwarf’s attack.

Zanderallen can feel the heat from his blade as the lays about.
Two deep crimson lines appear in W8.
The giant wolf yips in pain but doesn’t retreat.

Delia repositions and fires a volley at W10.
Only one of her arrows find the mark.
Hawky ascends, but is only willing to rise to 15’, no higher.

Bartomus casts a spell.
As he is casting a 7th Level spell, and Lesser Metamagic rods only work for spell levels 1-3, he gets no aid from the wand. Also, no charge is used.
Since Stock is not a plant creature, Bart cannot explicitly exclude the dwarf from the area of effect.
However, we will assume Bart placed the area of effect just beyond Stock,
The five wolves to Stock’s front are engulfed in a Fire Storm

W1, W3, and W7 catch fire.

As Stohp falls prone, W5 joins W11 and W12 in attacking the taur.
One rips into her.
Stohp takes 19 hp damage, plus make Fort saves vs DC19 or -4 Con.

W8 and W9 continue to attack Zanderallen,
One breaks through his defense.
Teeth clamp painfully on his leg, and with a quick rip of its head, the wolf has him on ground.
Zanderallen takes 22 hp damage, plus make Fort saves vs DC19 or -1 Con (poison), plus is prone.

W10 swoops in at Delia.
It too, rips her from her feet.
Delia takes 21 hp damage, plus make Fort saves vs DC19 or -3 Con (poison), plus is prone.

A flaming W7 turns tails and runs away.

W2 and W3 join W1 in attacking Stock.
Stock does get an AoO.
Two rip into him. But knocking a dwarf from his feet is no small task. Stock remains upright.
Stock takes 36 hp damage, plus make two Fort saves vs DC19 or -2 Con and -2 Con respectively (poison).

W4 continues circling, eyeing Bartomus and Delia.

Battle Map

—----------------
W1 - wounded, on fire
W2 - wounded
W3 - wounded, on fire
W4 - wounded
W5 - wounded
W6 - wounded
W7 - run away
W8 - wounded
W10 - wounded


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+13=16 ;
Thursday September 15th, 2022 9:28:30 PM

Bartomus watched the fire rain down and smirked as he slipped the rod into his belt. He hadn't ever really used that spell before, had learned it and thought about it, but it was something else to see. Then he saw the wolf slam into Delia ripping her from her feet and biting into her.

"I am really starting to hate this place," Bartomus moved to where he could take a swipe Wolf 10 attacking or moving away from Delia.

[I]16 to hit, I think that is a miss. Not sure if that wolf dashed in and then left or is near to Delia.[/]

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+17=29 ; d20+17=24 ; d20+12=14 ; d8=3 ; d6=4 ; d6=2 ; 4d6=19 ;
Thursday September 15th, 2022 11:19:55 PM

(OOC: With respect to Joker saying we are too high to be within 30 feet Pythagoras says otherwise. Per the pythagorean theorem a squared + b squared = c squared when trying to find the distance of the hypotenuse of a triangle. Because the Wolf is on the ground at AU30 and Armalad is 20 feet up at AR30 then sides a and b of the triangle between Armalad and the wolf are 20 and 15 respectively so side c which is the distance from armalad to the wolf is the square root of 20 squared + 15 squared or 400 + 225 or 625 and the square root of 625 is simply 25 so Armalad is 25 feet from W10 meaning she is right where she intended to be)

"keep concentrating on the cloud!" Armalad says to Joker

Armalad fires a rapid shot barrage of deadly aimed sneak attacked arrows at W10

29 vs AC; hit I think? for 1d8 + 1d6 + 1d6 + 4d6 + 11 = 3 + 4 + 2 + 19 + 11 or 37 + 2 shock nonlethal damage
24 vs AC; miss I think?
14 vs AC; miss I am certain

Stock (JonM) HP: 184/214; AC: 27/24/15; DR 3/-; CMD: 36 (40 vs trip); Rage: 1/35 used  d20+18=30 ; d10+23=32 ; d6=5 ; d10+19=22 ; d3=3 ; d10+19=29 ; d10+18=21 ; d10+13=23 ; d10+8=10 ;
Friday September 16th, 2022 8:39:44 AM

Status: Cat's Grace, Raging

Stock reacts on instinct slamming one of the incoming wolves, he then feels them slam into him, biting and trying to flip him off his feet. Easier said than done though when dealing with a raging dwarf.

His battle rage focuses on the wolf in front of him and he swings over and over.

==========
AOO vs W2 from last round hits AC30, 32 bludgeoning + 5 electricity
Fort Saves - 22, 29 (actually I think those should have been +20 so 23 and 30); can you also tell me how many incoming attacks hit so I can apply DR effectively? This time it is easy because of the Fort saves but in the future...
PA1 vs W1 hits AC21
PA2 vs W1 hits AC23
PA3 vs W1 hits AC10 (oh those rolls)



Zanderallen (Zachary H) 127/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+21=25 ; d20+17=19 ; d20+17=24 ; d20+12=14 ; d20+7=22 ; d8+18=24 ; d6=2 ; d8+18=25 ; d6=3 ;
Friday September 16th, 2022 11:42:38 AM

Falling with an oof and a loud clang Zander fights to a sitting position. With two wolves looming over him he rates his chances of regaining his feet as low and fights from the ground, making as brave an effort as he can. Even from the ground his sword strikes out with a vengeance.
--------------------------------------
Divine Bond Sword - improved to +5 Flaming Speed Longsword - 14 minutes

Prone (-4 to hit in melee, +4 to be hit in melee)

Fort save 25 passes

Full Attack W8
19 misses
24 to hit, 26 damage
14 misses
22 to hit, 28 damage

Stohp (Mitch) HP: 64/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+8=14 ;
Saturday September 17th, 2022 2:05:49 AM

(Sorry I meant for that to be the AoO on the one that damaged me)

Stohp decides she won't be much help killing these things but she can keep them distracted. She goes total defense for +4 AC this round. She fails her save this time.

Delia (Hannah) HP: 58/79; AC 26/18/20; CMD 39  d20+12=13 ; d20+12=28 ; d20+20=34 ; d8=1 ;
Saturday September 17th, 2022 11:02:23 AM

(this is totally on me, but I hadn't updated my CMD on my header with the belt of str/dex and I guess some levels of BAB and it's actually 39, updated now)

Longstrider, Darkvision, Con -3, maybe Prone

Prone AC: 22 (24 against the first hit)

Delia curses colourfully as she hits the ground, unable to shake off the burning sensation spreading from her wound. She whistles and Hawky swoops to AU34, using the Aid Another action to give Delia a +2 AC versus the next attack against her.

Her sword slithers from her sheath and she will attempt to stand up, taking a single swing at W4.

==================
Con save 13 vs DC 19
Hawky Attack: 28 vs Aid AC 10
Delia Attack: 34 to hit, 6 damage

Wolf Fight - rd 4 (DM2 MikeK)  d20+18=33 ; d20+18=30 ; d20+18=25 ; 2d6+11=21 ; d4=4 ; d20+18=32 ; d20+18=20 ; 2d6+11=19 ; d20+14=25 ; d20+10=17 ; d20+10=20 ; 4d6=11 ;
Saturday September 17th, 2022 12:03:33 PM

Bart moves to aid Delia, swinging at the wolf, but missing.

Armalad snaps at Joker to maintain the illusion.
She fires a salvo at W10. The first arrow hits hard, killing the wolf.

Joker is not happy.
“Boss, it’s not safe. We’re too high.”
The mephit maintains her position.

Stock blasts W2 as it approaches, but is unable to connect again.

Zanderallen lays about from a sitting position.
But none of his attacks connect.

Stohp goes totally defensive.

With W10 dead by Armalad’s arrow, Delia is able to get to her feet unmolested.
W4 is too far away to attack

W5, W11, and W12 continue attacking Stohp.
Snarls, teeth, and the scent of death assault the taur.
W5 rips through her defense, drawing more blood.
Stohp takes 21 hp damage, and Fort DC 19 or lose 4 Con.

Zanderallen is experiencing the same.
W8 and W9 snap and growl.
W8 bites down hard.
Zanderallen takes 19 hp damage.

W2 has had enough and flees the raging dwarf.

W1 and W3 are still burning, and both decide that takes priority.
Stepping away from Stock, each rolls along the stones in an attempt to extinguish the flames before rising back to their feet.
W1 is still burning. The odor of roasting flesh is powerfully strong.
W3 has managed to extinguish the flames.

W4 slashes at Delia, missing.

Battle Map

—----------------
W1 - wounded, on fire
W2 - ran away
W3 - wounded
W4 - wounded
W5 - wounded
W6 - wounded
W7 - ran away
W8 - wounded
W10 - dead


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+13=23 ;
Saturday September 17th, 2022 6:39:16 PM

"Really, really starting to hate this place," Bartomus shifted to AP/AQ 36 (5') and tried stabbing at the wolf that had torn into Delia. But his glave missed. The Taur bellowed loudly.

Attack on W4 for 23 - miss

Stohp (Mitch) HP: 43/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+8=26 ;
Sunday September 18th, 2022 8:20:53 PM

Stohp managed to resist the poison (26 save) and continues to play defense and keep them hopefully busy.

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+17=22 ; d20+17=30 ; d20+12=29 ; d8=3 ; d6=5 ; d6=1 ; 4d6=12 ; d8=3 ; d6=5 ; d6=3 ;
Sunday September 18th, 2022 9:00:08 PM

Armalad says to Joker, "What is so unsafe about our position? Also keep maintaining the cloud illusion"

Armalad fires at W12 this time with the same combination she used against W10 (
a rapid shot barrage of deadly aimed sneak attacked arrows )

22 vs AC miss
30 vs AC hit for 1d8 + 1d6 + 1d6 shock + 4d6 sneak attack + 11 = (3 + 5 + 1 + 12 + 11) = 31 + 1 shock nonlethal damage
29 vs AC hit for 1d8 + 1d6 + 1d6 shock + 11 = (3 + 5 + 3 + 11) = 19 + 3 shock nonlethal damage



Stock (JonM) HP: 184/214; AC: 27/24/15; DR 3/-; CMD: 36 (40 vs trip); Rage: 1/35 used  d20+18=37 ; d20+22=24 ; d10+23=32 ; d6=1 ; d20+13=27 ; d20+8=28 ; d20+12=32 ; d10+23=30 ; d6=4 ; 2d10+46=56 ; d6=5 ; d8=6 ;
Monday September 19th, 2022 8:33:55 AM

Status: Cat's Grace, Raging
"No you don't get away, Doggy. Come back here." Stock closes again with the smoldering wolf thing, gives the end of his flail an extra twirl and then slams it again...and again...and AGAIN.

He looks up at the other wolf and shouts, "You're next"
=========
5 ft step to AC32
PA1 vs W1 hits AC37, Crit threat, Probably does not confirm vs AC24, 32 bludgeoning + 1 electricity
PA2 vs W1 hits AC27, 30 bludgeoning + 4 electricity
PA3 vs W1 hits AC28, Crit threat, Confirms vs AC32, 56 bludgeoning + 5 electricity + 6 sonic + DC14 Fort save or be deafened + sickening critical = sickened for 1 minute


Zanderallen (Zachary H) 108/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+17=27 ; d20+17=29 ; d20+12=17 ; d20+7=8 ; d8+18=26 ; d6=5 ; d8+18=21 ; d6=3 ;
Monday September 19th, 2022 10:52:46 AM

"Bad dogs!" Zander yells as he fights to keep his shield between himself and the gnashing teeth. He's mostly successful but roars in pain as he gets chomped again. He retaliates with some swings of his own.
-------------------------------------
Divine Bond Sword - improved to +5 Flaming Speed Longsword - 14 minutes

Prone (-4 to hit in melee, +4 to be hit in melee)

Full Attack on W8
27 to hit, 31 damage
29 to hit, 24 damage
17 misses
8 misses

Delia (Hannah) HP: 58/79; AC 26/18/20; CMD 39  d20+22=34 ; d20+22=26 ; d20+17=36 ; d20+17=19 ; d20+12=29 ; d8+14=21 ; d6=6 ; d8+14=20 ; d6=5 ; d8+14=21 ; d6=6 ; d8+14=22 ; d6=3 ; d8+14=15 ; d6=1 ; d20+14=24 ;
Monday September 19th, 2022 4:22:10 PM

(if no wolf was able to eat me, I would have kept my bow out and not drawn the sword)

Delia will shout up at Armalad as she carefully maneuvers away from the wolf's snapping jaws, "Somebody said flying high is bad and attracts attention! Hawky won't go up high either."

She takes a breath in, releases slightly, then fires a devastating volley at the wolf in front of her (W4). If she kills it, she whirls to face W12 and unleashes the rest.
She lets out a signal whistle as the last arrow leaves her hand and Hawky swoops off to help Stohp.

======================
5 ft step to AR36
34 to hit; 52 damage (21+6+20+5)
26 to hit; 27 damage (21+6)
36 to hit; crit threat 19 not confirmed; 25 damage (22+3)
29 to hit; 16 damage (15+1)

Hawky (10ft elevation) moves to AS22 and uses his action to Aid Another (24 to hit vs AC 10) to give Stohp a +2 AC against W11's next attack.

Wolf Fight - rd 5 (DM2 MikeK)  d20+18=35 ; d20+18=30 ; d20+18=25 ; 2d6+11=17 ; d4=1 ;
Monday September 19th, 2022 7:06:31 PM

Bartomus shifts position and tries stabbing at the wolf that had torn into Delia. But his glave missed.

Stohp resists the poison and continues to play defense to hopefully keep the wolves busy.

Armalad asks Joker what the issue is with her position, while directing him to keep it up. She fires a salvo that buries two arrows deep into the previously unwounded W12.
Joker maintains position.
“I can’t explain. I just got a really bad feeling about being this visible to anyone looking. We’re the only cloud in the sky.”

Stock closes again with the smoldering W1, gives the end of his flail an extra twirl and then slams it again...and again...and AGAIN.
Bones crack, and crack again. The wolf howls piteously before another crunch cuts it off.

Zanderallen shifts and scoots and swings.
The paladin starts to get his range.
W8 drops with his first blow. He slices W9 deeply on his second.

Delia shouts up at Armalad as she carefully maneuvers away from the wolf's snapping jaws, "Somebody said flying high is bad and attracts attention! Hawky won't go up high either."

The archer then looses an impressive volley.
W4 doesn’t have time to utter a sound, and W12 fares no better.
Both wolves die quickly.

W3 isn’t interested in taking on Stock alone.
The wolf turns tail and runs.

But W5, W9, and W11 think they might be close to poaching a taur sized meal.
All three turn on Stohp.
W5 snaps through her defensive flailing.
Stohp takes 17 hp damage, and Fort DC 19 or lose 1 Con.

Battle Map

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+19=38 ; d8=2 ; d6=3 ; d6=6 ; 4d6=16 ;
Monday September 19th, 2022 10:44:59 PM

Armalad says to Joker, "Follow me and don't stop the cloud illusion. Also would you rather take your chances on the ground with the wolves?" she asks the mephit

She moves at an angle to be 15 feet off the ground at AR27 with Joker hopefully the same height at AR28 and then fires a single arrow (no rapid shot but with deadly aim and sneak attack)

38 vs AC; for 1d8 + 1d6 + 1d6 shock + 4d6 + 11 = (2 + 3 + 6 + 16 + 11) = 32 + 6 shock all nonlethal at W11

Stohp (Mitch) HP: 26/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+8=26 ;
Tuesday September 20th, 2022 7:30:59 AM

Stohp manages to continue resisting the poison and stay alive long enough for her allies to hopefully bail her out this round. She continues to flail with her flail in a defensive way.

Stock (JonM) HP: 184/214; AC: 27/24/15; DR 3/-; CMD: 36 (40 vs trip); Rage: 1/35 used 
Tuesday September 20th, 2022 10:09:20 AM

Status: Cat's Grace, Raging

Stock runs down the hill to assist Stohp.

===========
It looks too far to charge into combat so looks like Stock will take the Run action.
Run to AN25


Zanderallen (Zachary H) 108/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+17=31 ; d20+17=24 ; d20+12=13 ; d20+7=13 ; d8+18=23 ; d6=3 ;
Tuesday September 20th, 2022 11:27:44 AM

Zanderallen rolls slightly to get his sword arm over, "Get off her!" he yells as he fights to get the wolves off Stohp. He gets one blow in.
------------------------------------
Divine Bond Sword - improved to +5 Flaming Speed Longsword - 14 minutes

Prone (-4 to hit in melee, +4 to be hit in melee)

Full Attack on W9
31 hits, 26 damage
24 misses
13 misses
13 misses

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+15=26 ; d6+2=5 ;
Tuesday September 20th, 2022 3:59:14 PM

Bartomus moved forward taking time to uncurl the sling wrapped about his hand and drop one of the magic bullets into it and twirled it about. The sling, it was the new one he had specially worked in the catacombs to combine with the bullets, sent a bullet at the wolf to Stohp's right (w11). He was equally grateful for the training the WAL had given him in making precise shots.

Move to AP/AQ 30 for 30 feet
Magic sling and magic bullets - 26 v AC? - if a hit = 5pts damage


Delia (Hannah) HP: 58/79; AC 26/18/20; CMD 39  d20+21=22 ; d20+21=25 ; d20+16=19 ; d20+11=25 ; d8=7 ; d6=3 ; d8=2 ; d6=1 ;
Tuesday September 20th, 2022 6:49:55 PM

Delia switches targets to one of the wolves still alive attacking Stohp and fires away.

22 to hit; miss
25 to hit; 23 damage (20+3)
19 to hit; miss
29 to hit; 16 damage (15+1)

Wolf Fight - rd 6 (DM2 MikeK) 
Tuesday September 20th, 2022 7:01:19 PM

Armalad reduces his height slightly, then batters W11 with a well placed shot.
Joker follows suit, maintaining the illusion.

Stohp flails with her flail.

Stock dwarf rushes down the hill.

Zanderallen, Delia, and Bartomus succeed in bringing down W9.

This last casualty breaks the resolve of the final two wolves.
They turn and bound away.

– End Combat


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=22 ;
Tuesday September 20th, 2022 7:48:11 PM

"really, really not a fan of these things," Bartomus said as he examined one of the creatures and took some time to memorize the form, just on case its a form he may need to assume at some point.

"we gotta check on those folk that these things attacked," Bartomus added. He fished into one of his pouches and pulled out s couple potions. "Who needs healing swigs?

Bartomus will offer two of his CMW potions with anyone needing them. Also has a pair of CSW and can heal as well.

Go along with others to caravan survivors. Perception of 22


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+19=30 ;
Tuesday September 20th, 2022 11:19:59 PM

"Come Joker, let us attend to the wagons the wolves were attacking. We can reduce our height further to ground level and you can dismiss the cloud illusion, we shan't be needing it anymore." Armalad says to her familiar as they move towards the caravan.

Perception: 30

Stohp (Mitch) HP: 26/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Wednesday September 21st, 2022 7:09:15 AM

Stohp tiredly raises her hand, being down to a quarter of her health.

Delia (Hannah) HP: 58/79; AC 26/18/20; CMD 39  d20+22=23 ; d20+12=23 ;
Wednesday September 21st, 2022 10:15:15 AM

Delia will join in looking for survivors, sending Hawky to sit on the top of a wagon (not pushing him to go higher than he will comfortably go) to keep watch.

Delia Perception: 22
Hawky Perception: 23

Zanderallen (Zachary H) 108/149 AC: 31 T: 13 FF: 30 CMD: 30  d6=4 ; d6=6 ; d6=3 ; d6=6 ; d6=1 ; d6=6 ; d6=1 ; d6=5 ; d6=5 ; d20+14=24 ;
Wednesday September 21st, 2022 1:57:09 PM

Zanderallen pushes up to his feet, watching the last couple wolves run away. He offers a hand to Stohp, palm slightly glowing with holy energy. "On your feet big girl, I'll channel some more healing once we've checked for survivors in case they need help. But this should patch up the worst of it."
------------------------
Divine Bond 13 minutes

Lay on Hand on Stohp for 35 hp also neutralizes any poison and removes any disease with a save DC of 24 or less

Stock (JonM) HP: 142/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 2/35 used  d20+19=30 ;
Wednesday September 21st, 2022 6:07:55 PM

A tired Stock comes to a stop and grunts. "Hold up Armalad...let me help."

Perception 30

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday September 22nd, 2022 1:05:59 AM

Time slows down for Armalad as they approach the caravan (OOC: Checking in)

Stohp (Mitch) HP: 61/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Thursday September 22nd, 2022 7:23:16 AM

Stohp thanks Zander for the healing.

Caravan (DM MikeK)  d20+17=29 ;
Thursday September 22nd, 2022 8:25:16 AM

With the wolves fled, the plain falls silent.
The sharpness of the battle again gives way to a subdued dullness.

Bart offers healing potions to any who need one.
Stohp raises a tired hand.
Zanderallen pushes up to his feet, watching the last couple wolves run away. He offers a hand to Stohp, palm slightly glowing with holy energy.
Stohp - healed 35 hp and poison neutralized, healing lost Con damage.

Aramalad returns to ground level, to the obvious relief of Joker.
The mephit also returns to ground level and dismisses the illusion.

You all head over to the ambushed caravan.

Four wagons, ten by fifteen feet, were each pulled by a pair of large monitor lizard looking creatures. The wagons contain basics of a moving household under canvas - foodstuffs, some simple tools, wood, a couple simple stools.
The household was a dozen or so goblins. Haphazardly scattered arms, legs, and torso make the exact count difficult.

The lizards and the goblins are all dead.

Stock and Armalad Highlight to display spoiler: { The pair are standing upon the third wagon when both hear movement under one of the piles of canvas.}


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=18 ;
Thursday September 22nd, 2022 12:10:58 PM

"Poor folk didn't stand much of a chance against those things," Bartomus said as he shook his head in frustration at the complete brutality of the attack on the goblin caravan.

"Seems like two choices, we follow the way they traveled, of see if we can get some idea of where they were heading." He tried scanning back the direction that the caravan had traveled, but kept having his eyes wander about the remains.

[I] perception 18, so rolled a two.[ /i]



Delia (Hannah) HP: 58/79; AC 26/18/20; CMD 39 
Thursday September 22nd, 2022 12:51:16 PM

As the adrenaline of the battle fades, Delia examines the bite on her leg, grimacing at the look of it and the burning sensation still pulsing through her veins.
She carefully limps over to Zander, "This bite isn't normal and Stohp's bites look a look less angry after your help. Would you be able to help me out too?"

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+5=19 ; d6=5 ; d6=4 ; d6=1 ; d6=1 ; d6=2 ; d6=6 ; d6=1 ; d6=2 ; d6=2 ; d6=5 ; d20+14=16 ; d6=1 ; d6=1 ; d6=1 ; d6=1 ; d6=5 ; d6=1 ; d6=5 ; d6=2 ; d6=5 ; d6=6 ; d6=2 ; d6=6 ;
Thursday September 22nd, 2022 3:05:32 PM

Zander grimaces as he views the aftermath of the wolf attack. He's a little surprised to see goblins, until he realizes they're not in the Float anymore, the shields were the outsiders here. He wishes peace to their souls and moves to deal with the injuries of the group. He inspects Delia's bite wound and determines it needs some attention. So he first focuses to cleanse it before gathering his will and the group to heal everyone.
-----------------------------
Heal 19 to inspect wound for poison or disease

Lay on Hand Delia - heals 27 hp and removes poison and disease with a save DC of 16 or lower

Channel Energy (lay on hands x2) - Everyone heals 31 hp

4 of 14 lay on hands used

Stock (JonM) HP: 142/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 2/35 used 
Thursday September 22nd, 2022 6:33:09 PM

”Armalad - do you hear that? Help me move this stuff. Something is alive down there.” Stock starts trying to dig out whatever is making the noises.

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+19=20 ; d20+17=33 ;
Thursday September 22nd, 2022 11:13:45 PM

Armalad says, "Come Joker. Let's help our Dwarf friend with the investigation into the mysterious noise."

Armalad and Joker help Stock as needed.

Perception - 20 - Armalad
Perception - 33 - Joker

Something is alive down there (DM MikeK) 
Friday September 23rd, 2022 7:39:18 AM

The carnage is disheartening, even when victims are goblins.

Zanderallen turns to heal up Delia.

Meanwhile, Armalad and Stock have found something in one of the wagons. The pair move a box, a chair, a sack of meal, a coil of rope, and find a goblin.
The female, clutching something under her cloak, scoots as far away from the two as the gear in the wagon will allow.
Shivering with fear, she stares with widened eyes at the dwarf and the elf.


Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 2/35 used  d20+3=20 ;
Friday September 23rd, 2022 12:47:17 PM

Stock looks rather unimpressed with the goblin. "Who are you? What can you tell us about this place?"

He scratches his face, looks over his shoulder and then shouts out, "Z - I need your eloquence over here."

==========
Diplomacy 20

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30 
Friday September 23rd, 2022 2:15:44 PM

Hearing his name Zander comes over, "Does anyone speak goblin?" Not waiting for a reply he makes sure his weapons are fully put away and removes his gauntlets, baring his hands. He walks up to the back of the wagon making sure not to crowd the goblin, hands held up and open. He speaks in as soothing a voice as he can manage hoping to get his point across in tone and body language even if the goblin can't understand him, "Hello. You are safe. My name is Zanderallen. What is your name?"

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+25=30 ;
Friday September 23rd, 2022 2:16:11 PM

Diplomacy roll: 30

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=36 ;
Friday September 23rd, 2022 5:33:25 PM

"um uh, no, not even sure what it sounds like." Bartomus does everything possible to look less than a threat. He continued to walk about trying to see if there are any indications of where this caravan was heading.

perception 36



Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39  d20+21=32 ; d20+12=16 ;
Friday September 23rd, 2022 10:42:15 PM

Delia nods in thanks to Zander as the poison leaves her system and then lets the others deal with the goblin.

She will keep watch, settling Hawky on her shoulder and smoothing down his ruffled feathers. He will Aid Another on keeping watch

===========================
Delia Perception: 34
Hawky Perception: 16 vs dc 10 aid

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Saturday September 24th, 2022 8:33:04 AM

Stohp thanks people for the healing. She hangs back, not wanting to scare the survivor with her giant size.

Grta (DM MikeK) 
Sunday September 25th, 2022 2:11:03 PM

Stock is unimpressed with the goblin.
Truth be told, it is an unimpressive looking goblin.
Scrawny, even for a goblin, and covered in a ragged cloak of worn canvas, it stares wordlessy at the dwarf.

Zanderallen comes over, and begin soothingly talking to it.

Bartomus stays away from the goblin, instead walking around the wagons.
There is worn track here that the wagons were traveling along. The makeshift road continues westward, weaving around a couple hills until it is lost from sight.

Delia and Hawky keep watch.

Nothing appears while Zanderallen keeps up calming the goblin.

After five or ten minutes, the goblin begins to relax slightly.
Looking at Zanderallen, she answers in common, “I am Grta. Why are you here?”


Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+17=19 ;
Sunday September 25th, 2022 7:09:23 PM

Stohp looks for anything useful that isn't 'broken. The survivor will need anything and everything that survived to rebuild her life. (perception 19)

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Monday September 26th, 2022 12:17:55 AM

Armalad says in Goblin, "We are looking for someone."

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 2/35 used  d20+24=37 ;
Monday September 26th, 2022 8:35:55 AM

Stock backs off but keeps within hearing range, rifling through the remains of the caravan for anything of use or value.

==========
Perception 37


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Monday September 26th, 2022 11:04:59 AM

"Alright, so we have a couple of options," Bartomus offered up as he looked westward towards the hills in the distance. "If we can't figure out from her where they were going, we can always take her back to where they came from, right?"

Bartomus pointed off to where the road vanished between the hills. When he heard the woman speak, he looked over in her direction.

"Oh, good, we can communicate," Bartomus said with some relief apparent in his town.

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39 
Monday September 26th, 2022 12:24:51 PM

Delia continues to keep watch for any additional external threats, murmuring to Hawky in an encouraging tone that is just as much for her as it is for him.

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+25=40 ;
Monday September 26th, 2022 7:07:11 PM

Somewhat surprised at hearing the goblin answer in common Zander continues talking in an easy tone, "Nice to meet you Grta. We're here looking for someone. Someone very important to me. She was taken from her home. Where were you going?"
------------
Diplomacy 40

Whete are you going? (DM MikeK) 
Monday September 26th, 2022 7:40:05 PM

Delia and Hawky keep watch, the ranger comforting herself as much as her companion.

Grta responds to Zanderallen’s questions.
“We are going to Town Two. Krrl says we will be safer there. Krrl….”
Grta stops, realization sinking in.
“Krrl shoved us back here when the wolves came. Told me to hide.”
Still lying low in the wagon, Grta asks in a scared whisper, “Where is everyone else?”

Stohp and Stock look through the wagons. Of value, there is nothing, and it doesn’t appear there was anything of value to begin with. However, having very little does help the salvage effort. There are basic tools and grain and simple stools, tables, and a bedframe that can be gathered up.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Monday September 26th, 2022 11:23:07 PM

Armalad asks Grta if she speaks Goblin being a Goblin.

Armalad then says (in common this time), "I hate to break it to you but until we heard your movement we thought the wolves had gotten everyone. With respect to your destination of Town Two you said you would be safe from something. Was that just the Wolves or are there larger dangers afoot?"

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=32 ;
Tuesday September 27th, 2022 12:42:45 AM

Bartomus focused his attention on the carts and tried to determine if they had enough of any one cart to put all of the things into to transport.

"Remember the big beetles in the Crying Forest?" Bartomus said while looking at the remnants of the caravan. "What if we gather up her belonging and either creatively create a cart that a huge beetle like that could carry, or load her and the stuff onto the huge beetle and we get moving towards either of these two towns.

Perception for the making of a cart - 32

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Tuesday September 27th, 2022 6:31:56 AM

Stohp is familiar with the big beetles but wonders why Bart is brining them up. Even with magic they're far more likely to get a horse or ox or something to carry the wagons then a giant beetle that lives only in one area. For that matter, what was pulling the carts before, some kind of now dead animal or were they just carts pulled by hand?

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 2/35 used  d20=3 ;
Tuesday September 27th, 2022 9:24:30 AM

Stock stops rummaging when he hears the goblin's former destination. Town Two? Is that a place? Did I hear that wrong? Maybe it's in the Crying Wood since Bart is now talking about beetles...

He then rejoins the others talking to the goblin, doing his best to look Knowledgeable about Town Two.

===========
Knowledge Geography (untrained) 3 - pretty sure he's never heard of Town Two

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30 
Tuesday September 27th, 2022 1:02:40 PM

Zanderallen is pretty sure Town Two is a place no Shield has heard of since they're in a different plane. But this leaves him feeling tugged hard in different directions. But first the news had to be broken to Grta. "Grta, there's no good way to say this, and I'm very very sorry, but the wolves got everyone... I'm afraid you're the only one left. But don't worry we'll make sure you're safe. How far is it to Town Two?" Even as he says it Zanderallen has no idea how he's going to accomplish it, but he knows it's the right thing to do.

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39 
Tuesday September 27th, 2022 2:31:47 PM

Delia continues to stand lookout, listening curiously to the debate on what to do with their new goblin charge.

we'll make sure you're safe (DM MikeK) 
Tuesday September 27th, 2022 7:21:04 PM

Delia continues to stand lookout, listening curiously to the debate on what to do with their new goblin charge.

Bart asks about beetles, confusing some of his comrades.

Stohp looks about for pack animals, but none of the giant lizards hitched to the wagons remain alive.

Three of the four 10’ wide x 15’ long wagons are still intact. Bart figures he and Stock could likely cobble together a hand cart of sorts out of the wreckage of the fourth. Whatever he has in mind could be pulled off, with time.

Armalad and Zanderallen break the news to Grta regarding her companions.
She sighs, and is quiet for a bit.
Armalad asks if larger dangers are afoot.
Grta looks at her as if she asked if fire was hot.
“Wolves, trolls, thieves, ghouls, vampire, skulls, The Hunt. This is a land of nothing but larger dangers, Outsider.”

Neither Stock, nor anyone else, has heard of a place called Town Two.

“It is five more miles,” she answers Zanderallen. “Around this bend, then left. We thank you for your offer Outsider, if you would see me part of the way. The town won’t like Outsiders, so we should make the last part on our own.”


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Tuesday September 27th, 2022 9:22:32 PM

"I am thinking if I transform into a beetle, I could either pull their cart along behind or stick everything they own atop and we just move towards where she's suggesting." Bartomus tossed out his idea trying to figure out how the widowed doesn't also become completely desolate.

"Also, I wouldn't recommend this as a potential resort location from the Float. Once we find Pepper and get back, we need to make sure this stays here," Bartomus waved a hand about and shrugged.



Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Tuesday September 27th, 2022 10:53:51 PM

Armalad says, "Tell me about this Hunt. I am interested in knowing more."

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+15=30 ;
Wednesday September 28th, 2022 8:11:23 AM

Stohp considers before shaking her head. "If you go beetle and we adjust a cart for you to be able to move that'll get her places until we leave, but afterwards she'll be stuck with a cart she can't use unless she finds new animals. Let's make a handcart out of this refuse that she's capable of moving herself. Heck with three wagons intact you can go beetle and pull one while the smaller, single man one is loaded in with the rest. You can pull it until we separate but that way she won't be stuck once we're gone."

She'll lend her carpentry expertise to Stocks to make the smaller cart and make any adjustments required for Bart to pull a wagon in beetle form. (30 carpentry)

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 2/35 used  d20+9=29 ;
Wednesday September 28th, 2022 9:12:19 AM

"Excuse me ma'am. How exactly do you figure the folks in Town Two will react to us?"

Eventually he moves to help Stohp with the wagons.

=========
Craft Carpentry 29 to aid Stohp


Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39 
Wednesday September 28th, 2022 1:51:33 PM

Delia finally adds to the conversation, in her usual blunt fashion, making an assumption due to the continued use of "we" and "us" and her holding something under her cloak, "Are you or your kid hurt? And do you need a cart to carry your belongings or are these well meaning folk just making assumptions for what you need? We want to help you, so tell us to buzz off in anything that's not that."

"We can also take this travel opportunity to ask a resident about this place and some of the hazards here,"
she'll add to the Shields.

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30 
Wednesday September 28th, 2022 4:20:41 PM

5 miles, that wouldn't take them too far off the hunt for Pepper, 'Sorry dear, you know I have to help Grta' he thinks to himself as he makes the mental commitment to escort Grta. "Alright Grta, I'm afraid we're on a tight schedule to who we're looking for, so we can talk as we get things ready and travel. We will escort you to within sight of Town Two and then we'll have to be on our way." He will help with carrying anything that is needed.

Are you or your kid hurt? (DM MikeK) 
Wednesday September 28th, 2022 6:54:47 PM

Bartomus and Stohp get to work doing whatever they plan on doing with wagons. The carpentry skills are there, so whatever you can imagine is doable.

Armalad asks about the hunt.
Grta gives him the same look.
“The Huntsman and his Hounds sometimes enjoy walking these lands and killing whoever they find.”

Stock asks about Town Two’s reaction to the Shields.
Grta replies immediately, “Half will run and half will attack. Outsiders only come here to kill and be killed.”

Zanderallen expresses that the group is in a hurry, but will still escort the goblin within sight of Town Two.
Grta stammers for a bit, then finally nods her head in acceptance.

Delia cuts to the point.
"Are you or your kid hurt? And do you need a cart to carry your belongings or are these well meaning folk just making assumptions for what you need?"

At that, Grta finally pulls herself out of her hidey hole, one arm reaching out to grab onto a box for balance.
Standing, she eases back her makeshift cloak to reveal an infant goblin sleeping on her arm.
“We are not hurt. Thank you. I would be grateful if you would carry food, and maybe a chair. There are friends at the village who will help me get them after you leave.”


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday September 29th, 2022 12:11:25 AM

Armalad asks, "Does this huntsman ever go to other places and captures folk to lure new folks here to hunt them?"

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Thursday September 29th, 2022 7:25:31 AM

Stohp finishes her work and looks at it approvingly. If it turns out to not be needed then fine, it's good work regardless.

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 2/35 used 
Thursday September 29th, 2022 9:17:56 AM

"Kill or Be Killed? Sounds like a lovely place. I'm either the worst ambassador for a place like that that the Float could send or quite literally the Best.

And this Huntsman? He sounds like a peach. How would the folk of Town Two react to his demise? Just wondering if this will gain us friends or enemies."


=========
I think the plan ended up to put together a makeshift hand cart that Bart could also pull in one of his forms.


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20=12 ; d20+8=9 ;
Thursday September 29th, 2022 1:53:50 PM

Bartomus set in and tried to figure out how to build a cart for a beetle and made an effort to help Stick who seemed to know what to do. He kept looking up at the horizon and then trying to cobble something together to be helpful.

Craft - 1st role didn't add the skill bonus. Second role was a fumble with the bonus. Gm call.

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30 
Thursday September 29th, 2022 2:51:32 PM

Zander does a double take as he realizes he completely missed the hints of a little one. He offers a hand to help Grta if she wants it. With a hand cart fashioned and remnants of the supplies loaded he asks if everyone if ready, "If that's all we should be off. Who knows what else may become attracted by this caravan. Point the way to us Grta and we'll get you as close as you think is wise."

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39 
Thursday September 29th, 2022 3:35:26 PM

(distance question, if Delia goes back over to where the tracks we were previously following are and walks beside them, will she be out of sight. Also, do they go approximately the same direction?)
If Delia can safely stay with the tracks they assume will lead them to Pepper, she will range out and do so. If not, she will stay with the group and stay alert.

She nods to Grta, "If your arms need a break, one of us can hold the baby. If not, we'll cover everything else until Town Two."

Scene 3: The Searchers


If that's all we should be off (DM MikeK) 
Thursday September 29th, 2022 7:18:45 PM

Delia offers to take turns carrying the infant, but Grta declines.
The ranger goes back to pick up the tracks. She notes they head for the same track of a road, and likely intersect with it about a quarter mile behind the wagons.
Keeping the Shields in sight, she follows the tracks all the way to the road, only to find they end there.

Armalad asks more on the Huntsman.
Grta merely shrugs.
“Rumors have him going everywhere in pursuit of the kill. I do not know more.”

Stohp and Stock and Bart cobble together a hand cart and fill it with various goods.

The Shields proceed to down the road.
About a half mile on, after circling another hill, the group finds the gulley on their right has given way to a large depression, which they stand on the edge overlooking.

At the bottom of this depression is an odd looking wood, which appears silver in color.
On the far side, directly opposite the party, is a point of warm yellow light that seems strangely inviting. That point of light is the most hospitable spot the party has seen thus far.

They are also at a crossroads, with the road to the right meandering down the incline, through the wood at the bottom, and then upwards to the point of light.
The road straight appears to circle around the depression, apparently headed toward the same destination.
The road left heads back into the hills.

Grta gazes across the depression at the light.
“The Inn” she identifies it. “You should go there. It is a refuge for the Outsiders.”

She points to the left hand road, leading back into the hills.
“Town Two is this way.”


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Friday September 30th, 2022 1:45:56 AM

Armalad says, "So we escort Grta to town 2 then circle back towards the Inn? Sounds like a plan."

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Friday September 30th, 2022 7:17:20 AM

Stohp is willing to escort the goblin all the way.

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 2/35 used 
Friday September 30th, 2022 9:21:03 AM

"The Inn? Haven't we heard of this place? Hey Grta - Are all peoples and races invited to The Inn?"

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=19 ;
Friday September 30th, 2022 1:51:02 PM

"Sounds like a great plane, Armalad," Bartomus nodded in agreement and took the first lag with the cart. He scanned the area of the hills when Greta pointed that that was the way they needed to head. But, he really found himself focusing on getting the cart to go where he wanted it to go.

Perception 19

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39  d20+28=46 ;
Saturday October 1st, 2022 5:52:18 PM

Delia reports on the tracks and then stays with the party, looking for signs of the same footprints again.

===========================================
Survival to pick up the trail on the road: 46

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+17=23 ;
Monday October 3rd, 2022 6:32:55 AM

Stohp keeps a close eye out for more danger as they travel (perception 23)

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 2/35 used  d20+23=41 ;
Monday October 3rd, 2022 8:58:33 AM

Stock's eyes take in the wood in the depression. Are the trees themselves silver? And the leaves too?

Perception 41

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30 
Monday October 3rd, 2022 2:12:18 PM

"The Inn is where we'll need to go to be able to go back home. So knowing where it is certainly helps. We'll make sure you get to Town Two safely and then go to the Inn. Maybe someone there can provide some additional information."

Eyes out for more danger (DM MikeK) 
Monday October 3rd, 2022 7:23:18 PM

You decide to escort Grta to Town Two and then proceed to The Inn.
Turning left, you hike up the track.
Bartomus hauls the cart.

Delia searches for the tracks. She finds none. She is sure she’s being quite thorough. But the footprints end at the track.

Stock's eyes take in the wood in the depression. The dwarf sees no leaves. To his mind, the trees appear a lot more crystalline than tree-looking.

You move back into the hills, following the track.

Stohp Highlight to display spoiler: { Aways up ahead in the gloom, a dozen or so melon sized shapes appear to be gliding along a serpentine pattern. The taur cannot tell if the whatevers have noted you, but they are headed your way.}


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+19=38 ;
Monday October 3rd, 2022 11:28:19 PM

Perception: 38

Armalad keeps her eyes peeled as they move along the trail.

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Tuesday October 4th, 2022 8:33:24 AM

"Incoming" Stohp warns. She describes the things and the distance to them as best she can.

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 4/35 used  d20+24=39 ; d20=6 ;
Tuesday October 4th, 2022 9:46:44 AM

Stock moves to place himself physically between the incoming things and the party.

===========
Perception to see them: 39
Knowledge to identify them
Nature: 16
Planes, Religion, Arcana, Dungeoneering: 7
Local: 9


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=32 ;
Tuesday October 4th, 2022 1:13:49 PM

"Well, I needed a break from being a beast of burden," Bartomus said with a chuckle and put down the handles used to bring the cart along with them.

Bartomus scanned the area Stohp makes out and readied a magic bullet in his sling.

"Greta, any chance you know what's coming and if it's a foe?" Bartomus asked as he began spinning his sling.

Perception 32



Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39  d20+13=17 ;
Tuesday October 4th, 2022 2:45:53 PM

Delia moves in front of Grta and her baby protectively, an arrow nocked in the instant after Stohp's warning. She peers at the thing coming towards them, wondering if she knows what it is.

===============
Know(dungeon or nature): 17 +4 if aberration

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30 
Tuesday October 4th, 2022 4:48:33 PM

Zander tenses at the mention of the unknown creatures. He moves next to Grta protectively, "Stay close, I'll keep you safe."

what's coming? (DM MikeK) 
Tuesday October 4th, 2022 7:42:36 PM

Stohp calls out “Incoming”, and points to some objects ahead.

Aways up ahead in the gloom, a dozen or so melon sized shapes appear to be gliding along a
serpentine pattern.

Zanderallen, Delia, and Stock form up in front of Grta.
None are quite sure what they are looking at.

Bart unhooks himself from the wagon, and asks if she knows what they are.

Grta turns increasingly paler shades of white.
“Skulls,” she breathes fearfully. She turns from the track and bolts to your right, scooting for a break between two of the rocky hills.
“Run! We must run. And hide! We must find a place to hide!”

She is currently 25’ from you.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+11=30 ;
Tuesday October 4th, 2022 10:23:27 PM

Armalad says, "Did she say skulls? Are we following our goblin friend or are we fighting whatever these are because I don't think we have a lot of time to choose."

Armalad prepares to fight or flight with the rest of the group.

Stealth: 30

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+4=22 ;
Wednesday October 5th, 2022 7:15:05 AM

"When in Rome do as the Roman's do. She knows more about this place then we do so let's hide. But lets do it far enough away from her so that if we're caught she's not put in danger."

Stohp is generally terrible at hiding, but presumably she finds a landmass or bush large enough to hide her huge form since I rolled well (stealth 22)

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39  d20+21=41 ; d20+30=33 ;
Wednesday October 5th, 2022 10:13:45 AM

"As we just proved, we can take on a lot more than Grta and her people. But there's no point in fighting if we don't have to."
Delia overtakes Grta slightly (movespeed 40) and looks for a good hiding place(s) that will conceal even the heavily armoured and very large. She points out the places to be best concealed to her allies.

She will also sweep Hawky off her shoulder to underneath her cloak and take cover herself. She would like to stay at a spot where she can

===============
Perception: 41
Stealth: 33

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20=19 ;
Wednesday October 5th, 2022 1:23:25 PM

Bartomus followed along after he grabbed the cart and pushed it up next to the rocky knolls. He then turned about and changed into a large stone elemental mimicking the rock style and hunched down to block the entrance Greta, her little one, and his fell Shields took to get out of the way.

He shifted to where he was hunched about and tried blending into the scenery.

Wild shape - Huge - Stone elemental. Not sure what to roll for this and another option would be to just hide away. Did a roll and if disguise would work that 19 would be 20

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39 
Wednesday October 5th, 2022 6:46:50 PM

[i](OOC: Huh. I did not finish that thought before I hit post - I meant to say something like stay where she can keep an eye on the "skulls" while remaining hidden herself)

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30 
Wednesday October 5th, 2022 7:52:28 PM

Zander jogs after Grta, trying not to stand out.

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+12=21 ;
Wednesday October 5th, 2022 10:44:32 PM

Joker - Stealth = 21

Since Flight and Hide was chosen Armalad and Joker take up hiding places hopefully so the skulls can't detect them.

(OOC: checking in; forgot to make a stealth roll for Joker)

no point in fighting if we don't have to (DM MikeK) 
Thursday October 6th, 2022 7:37:10 AM

While Delia isn’t convinced the “skulls” pose as much of a threat to the Shields as to Grta, everyone decides to follow Grta’s lead.

As you make your way around the base of the hill, you spot several large boulders clumped together down a slight ravine to your right.

Making for these, you see a crack that even the taurs can squeeze through.

“This way, and be quiet,” Grta hisses, before disappearing into the crevice.

Options are:
Follow Grta into the gap between the boulders.
Hide near the opening of the gap, so as to be able to see anything coming. This risks being seen yourself.
Whatever you decide.

If not done already, please make Stealth roll if attempting 1, 2, or some other version of hiding.


Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+4=24 ;
Thursday October 6th, 2022 8:13:42 AM

Stohp squeezes into the crack. Her stealth is somehow even better then last time (24). "So what are these things and what do they do?"

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 4/35 used  d20+1=11 ;
Thursday October 6th, 2022 9:33:29 AM

Stock follows Grta between the boulders and stays low, listening close to whatever happens.

=======
Stealth 11


Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39  d20+30=42 ; d20+21=32 ; d20+12=14 ;
Thursday October 6th, 2022 3:04:37 PM

Delia hunkers down at the opening of the gap, passing Hawky to someone else's shoulder so that he won't be seen either.
She shushes the Shields anytime she hears them from her spot at the entrance, keeping a careful watch to see if the skulls approach them or if anything else appears.

===============
Stealth: 42
Perception: 32
Hawky Stealth: 14

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30  d20-4=4 ;
Thursday October 6th, 2022 4:07:44 PM

Zanderallen squeezes done among the rocks, staying as quiet as he can and trusting Delia to be their eyes and ears.
--------
Stealth 4

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+2=11 ;
Thursday October 6th, 2022 6:32:53 PM

Bartomus stayed with his original plan and tried his best to make sure that he hid as well as he could using the transference into a huge stone golem within the gap once his fellow Shields headed through.

Did role a stealth role - 11; but staying with the goal above - letting DM reconcile these. ;-)

keeping a careful watch (DM MikeK)  d20+10=13 ;
Thursday October 6th, 2022 8:54:37 PM

Delia hunkers down at the opening of the gap, passing Hawky off to Armalad.

The rest of you follow Grta, who finds the deepest, darkest, least accessible, out of sight spot she can find and squeezes even tighter into it.

Zanderallen manages to hit every outcropping, overhang, and protrusion on the way in. The clangs, bangs, and gongs echo around Delia like a drum corps warming up.

Bartomus changes form into a stone golem, filling the opening with matching stone color.

Stohp’s question only elicits a “shush” from Grta.

The pitch black crevice becomes silent, save for her fearful breathing.
Even Zanderallen finally stops making noise.
Fortunately.

Everyone except Delia hear a soft sound outside. It gradually builds - an eerie, high pitched, raspy keen. It is a sound veteran warriors have heard before, but try hard to ignore - that last breath, the death rattle, escaping the body before the soul flees for the Lands of Rest.
The sound fades, and eventually Delia gives the all clear.

Delia hears the same thing, but she also sees them. Skulls, just as Grta said. Humanoid skulls. Human, Elf. Dwarf, Gnome. A dozen in all, levitating several feet above the ground in a pack. The teeth of each are elongated into fangs, and a dim, sickly green glow emanates from the eye sockets. The skulls move closer, then farther, a serpentine path Delia readily recognizes as a basic search pattern. The skulls pass by, following the course of the hillside. The keen fades.
All clear.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Friday October 7th, 2022 12:38:18 AM

Armalad asks Grta, "What were those things?"

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Friday October 7th, 2022 6:22:25 AM

Stohp advices the group to keep moving as they ask their questions. This land seems full of dangers and the faster they move the fewer fights they'll have.

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 4/35 used 
Friday October 7th, 2022 9:04:56 AM

"Agree with Stohp on this one. Let's get moving. And while we are moving, let me pile on Armalad's question - What are they doing? It sounds like they were searching for something."

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39 
Friday October 7th, 2022 10:17:16 AM

As the keening death rattle builds, Delia forces her breathing to stay steady. She remains perfectly still as the skulls continue their search on past the Shield's hiding place.

She adds an extra bit of time before giving the all clear, or even moving, to verify the skulls are really gone.
She describes their appearance in more detail, joining the others in movind forward as they wonder about their purpose.

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30 
Friday October 7th, 2022 3:38:10 PM

No matter how many times he heard that sound, and even dealt the blow that caused it, there was nothing quite so unsettling as the death rattle. He shakes himself off as the all clear is given and moves out presses the others on, "The sooner we get moving the sooner we can leave this place." He leaves his growing concern for Pepper unspoken.

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Friday October 7th, 2022 8:44:49 PM

"Creepy," Bartomus grumbled as he changed back into his Taur self and walked over to the abandoned cart. He shook himself as if shaking his head shoulders would somehow shake off the oppressive nature of this place.

"Anyone want to ask Greta if there's like a nice quiet park we can take her to instead of all of this? Bartomus asked as he started hauling the cart down the agreed upon path.

The sooner we get moving the sooner we can leave this place. (DM MikeK) 
Sunday October 9th, 2022 12:11:59 PM

Somewhat shaken, you ask Grta what those were.

“Skulls,” she says again, with some exasperation in her voice.

Seeing you want a bit more, she continues while everyone once more is on the road.
“Fidelia is Mistress of this land. She is all powerful. Yet, on occasion, outsiders arrive to challenge her. They are always heroes, always with great power, always confident they will be the ones to kill the Mistress.
Always wrong.
Most die.
Some, she finds amusing, and wishes to play with.”

Grta waves toward the hill.
“She turns them into those and looses them on the land. Whatever they find, they devour, sucking the life force from you like flesh. Your armor and shields are useless against them.”

The goblin looks up the road.
“They don’t enter the towns. Some say by Fidelia’s order. It is as good a reason as any.”

You top a rise and see a small hamlet of a dozen or so small houses below, about a quarter mile ahead.
Grta regards the “town”, scans to the right and left of the road leading to it and turns to you.

“Thank you for helping me. I should go the rest of the way by myself. The townsfolk will help with the cart. Go to the Inn. Go back to your land.”

She turns, and heads down the hill.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Sunday October 9th, 2022 9:53:32 PM

Armalad says, "To the inn then?"

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=25 ;
Sunday October 9th, 2022 10:17:56 PM

"Safe passage Grta," Bartomus said after she turned and departed. When Armalad mentioned heading to the Inn, Bartomus set the cart down and off the path a bit.

"Aye, let's start out and hope that they have a fine mead and some warm food." Bartomus slapped Armalad on the shoulder. Bartomus then started back the way they had come and scanned the path now ahead.

Perception 25

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Monday October 10th, 2022 8:28:18 AM

"She says that like skulls regularly just run around screaming. You'd think they'd have a name that indicates the difference between regular ones and murderous ones."



Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 4/35 used 
Monday October 10th, 2022 9:07:20 AM

Stock shrugs at Stohp's question, "Maybe we just smash all skulls we find...just to be sure." Stock moves out ahead of the party, leading the way back toward where they thought the inn was.

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39 
Monday October 10th, 2022 9:14:30 AM

Delia stared after the Skulls. Would their own path take them into conflict with this Fidelia? If so, would the fate of the Shields be any different than the past heroes, or were their own skulls doomed to soon wander this plane? Doomed to forever scream their last breath.

She shook herself, methodically checking straps on her equipment to calm back down. This place...
"Yes. Let's go to the Inn. Though if this place's Mistress is all powerful, I wonder why she allows safe havens."

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30 
Monday October 10th, 2022 2:38:10 PM

"Best to you Grta." Zander waves good bye and turns to head to the Inn. He plasters a smile to his face against the dread of the place.

Let's go to the Inn. (DM MikeK) 
Monday October 10th, 2022 7:12:27 PM

You bid farewell to Grta, turn, and retrace your steps.
Questions nip your heels as you travel.
Why skulls? Why allow a safe haven? Will you find yourselves facing Fidelia? And above all, where is Pepper?

Answers are not apparent, and soon enough, you again find yourself at the crossroads.

Thus far, you have neither seen nor heard any more creatures.

To your right, the road leads back to the destroyed wagon train.
To your front, the road dips into the depression, through the silver colored tree like whatevers, and then up to the still warm glow of the inn.
To the left, the road appears to circle the depression, also arriving at the inn.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Monday October 10th, 2022 11:09:07 PM

Armalad asks, "Should we circle the Depression? I don't like how the depression could be a choke / ambush point."

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Monday October 10th, 2022 11:09:07 PM

Armalad asks, "Should we circle the Depression? I don't like how the depression could be a choke / ambush point."

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Tuesday October 11th, 2022 8:11:02 AM

Stohp nods. "Agreed."

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 4/35 used 
Tuesday October 11th, 2022 8:21:04 AM

"Even the word...depression...it just has such a sad ring to it. That's fine; let's avoid it for now."

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39 
Tuesday October 11th, 2022 10:19:01 AM

"Why are there two roads to the same destination?" Delia muses. "Those tree-things down there would provide us cover, but... things are more likely to live there too. Let's circle it."

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=27 ;
Tuesday October 11th, 2022 1:26:07 PM

"I think it's strange as well. Why two different ways to one place when you can see both?" Bartomus didn't like the feel of this, but shrugged. ""Around we'll go"

He followed along with the others and grinned at the thought of some fine mead and a good meal. He scanned the horizon and looked over his shoulder as they walked along.

Perception 27

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30 
Tuesday October 11th, 2022 4:03:18 PM

"Around seems the better option. Unless this is one of those cases where the way that seems fair is full of danger. But we'll soon find out.", Zander realizes his attempt at humor was poor but marches onwards to the left.

The long way (DM MikeK) 
Tuesday October 11th, 2022 7:11:18 PM

You weigh your options, and decide to go around.

The track leads through the black hills and around the depression.
All around you is nothing but black stones and sulfur sky.
The monotony, the shadows, the reason for your being here, all press down on your moods.

The hike takes the rest of the day, if there were days. But with no suns, no moons, and no stars, time doesn’t seem all that important.

But you are certain it is deep into the night when you next see the light of the Inn.
And then the Inn itself.

It is a two story, decent sized structure composed of brick. A stout wooden door, painted green sits in the middle, and paned windows are generously strewn along the walls of both stories. Cheerful yellow lamplight pours from the windows, in defiance of the surrounding bleakness.

Walking up, you spy a wretched sight.

Squatting to one side of the front door is a physical wreck of a male goblin. Its ears have been ripped off. Its legs are broken. A dirty rag is tied around its head, like a blindfold. And there is a gaping wound in its belly, as if it’s been pierced with a spear. By all rights, it should be dead. But when you approach, it calls out, in a pitiful rasp.
“Free me!”


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Tuesday October 11th, 2022 11:38:38 PM

Armalad says, "I have no healing magic or else I would help that wretch. Anyone with healing magic want to help him?"

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Wednesday October 12th, 2022 7:47:15 AM

Stohp hesitates. "We are strangers in this plane and it's possible this is not what it seems to be. He asks to be freed, but doesn't seem to be a prisoner and does not go inside to seek shelter and help."

She considers, looking troubled. "How did he even get here unless those in the inn are responsible or he is not what he seems to be? We should investigate and help if he's as he seems to be, but be wary of a trap."

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39  d20+21=37 ; d20+21=29 ;
Wednesday October 12th, 2022 2:13:56 PM

Delia looks around cautiously, seeing if anyone else is around or watching.

==================
Perception: 37
(ignore the second one, I double tapped by accident)

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+5=7 ; d20+20=23 ; d20+25=29 ;
Wednesday October 12th, 2022 4:43:24 PM

Given to acting impulsively Zander hastens to the goblins side when it cries for help. He pauses momentarily at the wariness of his companions and decides to inspect the wounds before proceeding further. His traditional medical skills are only mediocre so he keeps his examination high level. As he looks over the injuries he speaks to the goblin, "Rest easy, I can help you. Just give me a minute to look over these wounds. How did you receive these injuries? What did this to you? Has no one from the Inn come to help you?"
--------------------------
Heal 7
Sense Motive 23
Diplomacy 29

The goblin (DM MikeK) 
Wednesday October 12th, 2022 7:33:49 PM

Armalad looks for one of her companions to heal the goblin.

Stohp and Delia are unsure. Perhaps this is a trap of some kind?
Delia looks around cautiously.
She sees nothing.

Zanderallen comes forward and examines the wounds. The paladin quickly latches on to two important facts.
One, these wounds are lethal. The gut wound alone would kill a man in minutes.
Two, the goblin is not bleeding. He really should be. A lot.

The not bleeding, not dead goblin answers Zanderallen.
“I cannot be helped. I can only be freed. Only you can free me. Only you can fulfill the prophecy. Only by the prophecy’s fulfillment can I be freed.”


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday October 13th, 2022 1:43:02 AM

Armalad asks, "...and just what is this prophecy you speak of?"

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Thursday October 13th, 2022 7:45:59 AM

Stohp still thinks it's a trap, but some complicated magic ritual type trap and the goblin may be the bait, not the antagonist. She'll wait for what he says about the prophecy and if he doesn't specify ask about what he is supposed to be freed from.

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 4/35 used  d20+13=30 ;
Thursday October 13th, 2022 8:57:55 AM

Stock has no love of goblins and his hands get itchy when he's around them. He lets the others take the lead and instead just listens for once.

===========
Sense Motive 30


Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39  d20+14=30 ;
Thursday October 13th, 2022 10:20:34 AM

After seeing nothing, Delia will join Zander next to the goblin, examining his wounds in more detail to see if she can find any mundane information on the reason for his state.

She adds to Armalad's question, "And how do you get freed?"
=============
Heal check: 30

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Thursday October 13th, 2022 11:20:32 AM

Bartomus was silent and bewildered by the should be dead goblin talking and asking for some relief. He nodded in agreement to the questions asked and thought for a moment.

"Do those inside know you are here and have they tried helping?" Bartomus asked.

He thought it was a question that they should have an answer to before stepping inside.

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30 
Thursday October 13th, 2022 12:42:04 PM

The faint glow beginning to show in Zander's hands dims as he relaxes his focus on his divine healing. The contradictions of the gobliln's wounds and his words convince him that the healing he could provide is not going to be of any use here. Something very odd is at work and his danger sense is going off at the mention of prophecy. He has no more questions to add but does offer a word of warning, "Prophecies and promises can be quite dangerous in the land of the fey."

Freed from what? (DM MikeK) 
Thursday October 13th, 2022 8:08:32 PM


The goblin doesn’t look at anyone, being blindfolded.

It replies to each question in turn without moving or otherwise acknowledging the speaker.

In response to Armalad: “I am forbidden to tell you, or anyone, the prophecy.”

In response to Bartomus: “They have tried. They cannot help. Only you can.”

In response to Delia: “I will be free once you have fulfilled my prophecy.”

Delia thoroughly inspects the goblin’s wounds. Lifting its blindfold, she discovers its eyes have been plucked out. As stated before, the gut wound is fatal, but not bleeding. Nor is its heart beating. Nor is it breathing. The goblin is quite dead.

In response to Stohp: “Free from my undeath”


Freed from what? (DM MikeK) 
Thursday October 13th, 2022 8:08:32 PM


The goblin doesn’t look at anyone, being blindfolded.

It replies to each question in turn without moving or otherwise acknowledging the speaker.

In response to Armalad: “I am forbidden to tell you, or anyone, the prophecy.”

In response to Bartomus: “They have tried. They cannot help. Only you can.”

In response to Delia: “I will be free once you have fulfilled my prophecy.”

Delia thoroughly inspects the goblin’s wounds. Lifting its blindfold, she discovers its eyes have been plucked out. As stated before, the gut wound is fatal, but not bleeding. Nor is its heart beating. Nor is it breathing. The goblin is quite dead.

In response to Stohp: “Free from my undeath”


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday October 13th, 2022 9:58:55 PM

Armalad asks, "So if I'm understanding you correctly since you are undead and you want to be free, you want us to destroy you? I believe that is the only way to end undeath right? Destroy the undead creature?"

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday October 13th, 2022 9:58:55 PM

Armalad asks, "So if I'm understanding you correctly since you are undead and you want to be free, you want us to destroy you? I believe that is the only way to end undeath right? Destroy the undead creature?"

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39 
Friday October 14th, 2022 12:19:55 PM

Delia stands back up, dusting off her hands, "Well. He's dead as a doornail. It does seem mighty cruel to leave him like this, 'specially if we are the only ones who can help like he says. But other than the odd zombie, I haven't had too much to do with the undead." She looks at the others for more knowledge about prophecies and/or undead.

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39 
Friday October 14th, 2022 12:19:55 PM

Delia stands back up, dusting off her hands, "Well. He's dead as a doornail. It does seem mighty cruel to leave him like this, 'specially if we are the only ones who can help like he says. But other than the odd zombie, I haven't had too much to do with the undead." She looks at the others for more knowledge about prophecies and/or undead.

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Friday October 14th, 2022 5:59:18 PM

"Never dealt with turning the undead back to life and then bury them, right?"

Bartomus was rather confused with the situation that they were presented with.

"Do you want us to do any thing for you?" Bartomus asked the dead, but not dead Goblin.

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Friday October 14th, 2022 6:18:34 PM

If Stohp is following this right the goblin wants to die and be free of it's suffering. Stohp has no objections, being forced to live in agonizing pain is no life and she sees no reason to not respect it's wishes. She guesses Zander has the best chance of destroying/freeing him.

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 4/35 used 
Saturday October 15th, 2022 10:23:21 AM

Stock is more troubled by the scene than he would normally admit. Finally he speaks up, "So you are some kind of goblin seer? Now I've heard everything...

Hey - Who is inside here? What will they tell us about you?"


Who is inside here? (DM MikeK) 
Sunday October 16th, 2022 10:57:09 AM

It certainly appears that the goblin is undead, and is asking you to destroy him.

But he bows his head and shakes it slowly.
“You cannot destroy me. You can free me by fulfilling the prophecy.”

This circular conversation goes on for some time and seems like it could go on forever.
The goblin wants you to free him
The goblin says you cannot destroy him
The goblin says you must fulfill the prophecy
The goblin says he can’t tell you the prophecy

At some point, Stock asks “Hey - Who is inside here? What will they tell us about you?"

The goblin considers.
“Brennan Proudfoot, priest of one of your gods, is inside. He will say I am an Oracle. He will say I am undead. He will say he tried to destroy me. He may be free to say other things I cannot.”


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Sunday October 16th, 2022 10:42:46 PM

Armalad says, "Let's ask this Brennan Proudfoot about this riddle then and see how we can possibly free you without destroying you if you can't be destroyed."

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Monday October 17th, 2022 6:17:48 AM

It doesn't seem like there's anything else they can do with this goblin for the moment so Stohp suggests they move on.

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 4/35 used 
Monday October 17th, 2022 9:02:19 AM

”Agreed Stohp. Let’s go inside and meet this Proudfoot.”

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Monday October 17th, 2022 10:32:11 AM

"Well, I guess we need to meet Brennan Proudfoot, anyone recognize that name?" Bartomus asked as he scanned about the Shields. Then he turned back to the goblin. "We'll try our best to free you from all of this undeath."

Bartomus reached for the door and pulled it open. He held it for the others to head inside when they needed to do so.

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39  d20+21=30 ;
Monday October 17th, 2022 11:15:29 AM

Delia furrowed her brow, "Aren't Oracles supposed to spout prophecies? Not tell you there is one but never tell what? You know what, nevermind. What's another weird magic thing that doesn't make sense."
She follows the others into the Inn, immediately scanning the room for potential threats and/or those who don't look like they wish to be seen.

================
Perception: 30

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+12=21 ;
Monday October 17th, 2022 3:24:37 PM

His compassion having turned quite fully in disgust at whatever this thing is Zanderallen backs away from the creature. He's a little nervous about potential consequences in this plane but Domi didn't raise a coward, so Zanderallen focuses his divine sight to Detect Evil on the undead goblin oracle. He'll let everyone know what he finds but regardless of the outcome follows the others inside to look for this Proudfoot.
------------------------
Know(Religion): 21 to identify the creature or any information about how to destroy it

Scene 4: The Inn


The Inn (DM MikeK) 
Monday October 17th, 2022 7:35:11 PM

Most decide to enter the Inn, with Delia wondering how Oraclish this tight lipped Oracle could be.

But Zanderallen isn’t done with the goblin yet.
He uses his detection ability, and …
Nothing.

Not “you didn’t detect evil” nothing.
Just nothing.
The detection did not work. The paladin might as well ask Stock to detect evil, for the result would be the same.

Meanwhile, Delia is one step inside the Inn, with Bart right behind her holding open the door.
The main tavern is cozy. There's a fire to warm the bones. One end of the room holds a large window, where one can look out into the lavender twilight of the land. Past the bar, at the opposite end, are two large, dwarven statues. Both statues carry swords. The left statue sword hilt is engraved with the words "Giggling Ghost", the right statue sword hilt is engraved with "Wold Catacombs".

There is only one visitor within the Inn, a halfling wearing some kind of glamoured armor and carrying a couple short swords. The armor keeps shifting color and texture, but always features a prominently displayed High Woldian symbol
Knowledge Religion DC 15 - Highlight to display spoiler: {symbol for Pantheon}

He is sitting alone at a communal table, staring into the fire, which puts his back toward you.
As you enter, he raises a tired hand.
Immediately, an elf serving girl arrives with a mug.
She places it on the table and whisks away the empty.
The halfling drains half of it in one pass and returns to his contemplation of the fire.

Other than he and the serving girl, the only other person in the room is another elf behind the bar.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+12=15 ; d20+2=6 ;
Monday October 17th, 2022 11:42:59 PM

Know: Religion 15
Diplomacy: 6

Armalad says to the halfling seated at the bar, "Excuse me wise and just servant of Pantheon wouldst thou be Brennan Proudfoot? If so the Silver Shields of The Float would like to have a word with you about the undead oracle goblin planted outside this bar. When talking to him about his predicament he directed us to you as you might be able to discuss things he is barred from talking about. We wish to free him if we can but his predicament poses quite the riddle and we are wondering if you might have information we lack in this endeavor."

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+19=39 ;
Tuesday October 18th, 2022 7:09:50 AM

Seeing as Armalad is approaching the Halfling Stohp will ask the barkeep. She'll also ask if the signs indicate ways back to the Wold proper through the GG or catacombs. This may be their exit route. (Diplomacy 39 if that's needed)

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 4/35 used 
Tuesday October 18th, 2022 8:43:30 AM

”I know you didn’t ask me to, Z, but I most certainly detect evil from that goblin.” He moves ahead and joins Armalad with the Halfling.

========
Does Stock recognize the dwarven subjects in the statues?

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39 
Tuesday October 18th, 2022 12:05:08 PM

Delia finds a nice corner to lurk in, Strider style, and waits for the halfling's response. The goblin is certainly a diversion from their mission to rescue Pepper, but if it's a quick one they might as well.

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Tuesday October 18th, 2022 4:23:48 PM

"Um, I am not going to rely upon Stock's assessment of the should be dead goblin doorman," Bartomus said as he slipped inside.

He headed towards the bar.

"two questions, if I can bother you?" Bartomus said with a bit of amusement. "Do you have a sweet, cold, tall tankard of mead? If so, how do I pay for it?"

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+25=37 ;
Tuesday October 18th, 2022 7:22:18 PM

Zanderallen nods once as his divine sight reveals absolutely nothing. It's about what he expected and why he hadn't used it immediately. Moving into the tavern he tried not to wince as Armalad awkwardly introduces herself. He recognizes the holy symbol and moves to sit near but not right next to the halfling. "Mind if we join you?"
------------------
Know(Rel): Take 10 for 22
Diplomacy 37

Brennan Proudfoot (DM MikeK) 
Tuesday October 18th, 2022 8:12:06 PM

Armalad walks up and addresses the halfling.
Stock joins them, and then Zanderallen, with the paladin belatedly asking permission.

The halfling rolls his head to one side to regard Armalad, then rolls back to take in Zanderallen.
He lifts a hand, and the elven serving girl swoops in to replace his mug, which he then gulps down.
Based on his look, and his smell, this routine has been going on for some time.

“Well, Shilver Shieldsh of the Float,” he drawls. “I am not jusht, and definitely not wise. But I am Brennan Proudfoot. You found me. Well done.”

He pats Armalad on the shoulder in mock congratulations before throwing the arm awkwardly toward the door.

“Ash for our dead friend at the door, he’sh an Oracle. No idea what hish prophecy ish, but it mushta ticked off shomeone around here purty good. He’sh not allowed to tell anybody what it ish, and he only getsh releashed from undeath once it ish done. Now THATsh a cursh!”

He giggles a bit, then gapes around at the six of you.

“Whaddya you care, anyway? You come allaway into Koshe Marr just to take out an undead goblin? Thatsh sherious dedication. Ain’t none of you look like a Grim.”

Stock does not recognize the dwarf statues. They are identical.

Delia sits and observes, though Proudfoot appears to be the only show in town.

Stohp and Bart head for the bar.

"Two questions, if I can bother you?" Bartomus said with a bit of amusement. "Do you have a sweet, cold, tall tankard of mead? If so, how do I pay for it?" Bart asks.

The bartender responds pleasantly, “Yes, and with money. Four coppers.”

Stohp asks about the dwarves. He responds that they do go back to the Wold.
“You stand before the statue and touch the hilt. This triggers portal back.”

The bartender doesn’t know about the goblin.
“We don’t engage with anyone or anything outside these walls.”


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Wednesday October 19th, 2022 1:21:32 AM

Armalad says, "We didn't come here to help the undead goblin. He just happened to be in our path and he suggested you could tell us things he couldn't. We like to help people if we can. We came here looking for our friend who was kidnapped."

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+19=38 ;
Wednesday October 19th, 2022 8:55:31 AM

With the bartender being unhelpful it seems they'll have to deal with the drunk. Since the other's have already engaged him she'll get everyone meals, including he halfling to make him more likely to talk. (Diplomacy 38 to aide another)

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 4/35 used 
Wednesday October 19th, 2022 9:07:19 AM

Stock nods at Armalad’s description and continues, “She is the big Paladin’s girlfriend. What can you tell us if this place? If you know the goblin outside, you’ve clearly gone outside unlike the bartender.”

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39 
Wednesday October 19th, 2022 12:54:52 PM

Delia approaches the bartender as her friends continue to see if the halfling can be helpful, questioning in her normal straightforward fashion, "How safe is it here, really? I mean - does the Inn have any innate protective qualities on it's own or does it exist because this place's mistress allows it to?"

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Wednesday October 19th, 2022 1:33:21 PM

"Perfect," Bartomus responded and reached into his doublet. He pulled out a gold coin and sat it down on the bar. "Let's start with this paying for my mead, and the rest of those I came in with - along with the guy my friends are talking with. Then we can keep the libations flowing. Now, do you have anything that would be cheesy, savory and warm? A dinner pie maybe?"

Bartomus' stomach gurgled and he shrugged.

"Oh, and does this Mr. Grim come in here often to use those portals?"

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30  d20+25=35 ;
Wednesday October 19th, 2022 4:25:22 PM

Zanderallen has some major questions about how and why this halfling is drinking his life away in this bar, but in the interest of trying to get useful information out of him he sets those questions aside, "Let's set the goblin aside for now. Someone very important to me was taken to Koshe Marr, seemingly kidnapped. Is there a likely suspect or someone that would know more?" Zanderallen keeps an outward calm and friendly demeanor, but something about this halfling just sitting in this place drinking himself to oblivion is rubbing Zander the wrong way.
-------------------------------
Diplomacy 37 (with Stohp aid)

A clue (DM MikeK) 
Wednesday October 19th, 2022 8:08:51 PM

Armalad says, "We didn't come here to help the undead goblin. He just happened to be in our path and he suggested you could tell us things he couldn't. We like to help people if we can. We came here looking for our friend who was kidnapped."

Stock nods at Armalad’s description and continues, “She is the big Paladin’s girlfriend. What can you tell us of this place? If you know the goblin outside, you’ve clearly gone outside unlike the bartender.”

Zanderallen adds, "Let's set the goblin aside for now. Someone very important to me was taken to Koshe Marr, seemingly kidnapped. Is there a likely suspect or someone that would know more?"

In the meantime, Stohp appears with food for all.

Brennan Proudfoot stops drinking, and gives Armalad a thoughtful look, followed by further glances at Stock and Zanderallen.
A thought occurs to him, followed by two more in rapid succession.
This is verbalized, with each syllable accompanied by a widening of his eyes.
“Huh…oh wait…OHHH! Nice!”
He gives the door to outside a look of appreciation.
“Clever.”

Finally, he returns his attention to you. You notice he’s sitting a bit straighter, and speaking clearer. However he’s far from sober.

“Yes, I’ve been outside,” he snaps at Stock. “My team spent years finding a way in here. We finally got in, began our quest in earnest, and in three days I was the only one left. This place is death. Death and deceit and pain.”

He drains his mug.

“But to your question. It, along with that goblin pointing you to me, leads me to think I may know where your friend is.

A few days ago, on my way back from a recon mission, I stumbled across a group of trolls and ogres. They were headed toward one of the local villages. One of the trolls was carrying a human female on its back.”

Delia decides to talk to the bartender, "How safe is it here, really? I mean - does the Inn have any innate protective qualities on it's own or does it exist because this place's mistress allows it to?"

The elf shrugs.
“I do not know why the Inn is here, only that it is. I have never seen any being from this plane enter the Inn.”

Bart asks for more food, which the bartender agrees to serve up.
"Oh, and does this Mr. Grim come in here often to use those portals?" Bart asks.

The elf shakes his head.
“I do not know a ‘Mr. Grim’. However no one uses these portals on a regular basis, for they are one way. You may leave here by those statues. But there is no return point on the other side.”

Which jibes with Bart’s memory of both the Giggling Ghost and the Catacombs. Neither business has obvious passages to this place, and Happy, for one, has never mentioned such a thing exists.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+23=34 ; d20+10=30 ; d20+10=29 ; d20+12=18 ; d20+12=31 ;
Thursday October 20th, 2022 12:49:51 AM

Armalad says to Brennan, "So you think the Oracle pointed us to you not so he could be released but because you knew something as to wherabouts of our kidnapped friend? Interesting."

Armalad says, "I really need to learn better divination spells. None of the ones I know could help us with the goblin out there and if he did mean to send us to you because he knew why we were here I want to help him even more."

She then is silent for a bit as she reflects on if she can remember anything that might be relevant regarding the goblin from all of her studies.

Know[Arcana]: 34
Know[Local]: 30
Know[History]: 29
Know[Planes]: 18
Know[Religion]: 31

She then sidles up to the bartender and says, "So let me get this straight. You don't treat with those outside the walls of the inn and you know there isn't a direct portal back here from the catacombs or the Giggling Ghost. Just how long have you been here at this inn and how did you get here? If you were here long enough wouldn't you have seen the goblin the first time you walked though the door?"


Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Thursday October 20th, 2022 6:43:09 AM

Stohp gets a piece of paper and tries to draw up a rough map of the area and the village in question with the Halfling's help.

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 4/35 used 
Thursday October 20th, 2022 10:38:29 AM

”What was that connection you just made between us and that goblin? And are trolls and ogres really so independently motivated around here? They’ve always struck me as pretty dim, compared to other giants. Who would they be working for?”

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39 
Thursday October 20th, 2022 1:31:52 PM

Delia perks up at the mention of picking up on the trail. If they can find another bit of tracks, she can at least get them closer to Pepper.
She helps Bart carry food over and adds her own questions to the mix, "What was your quest? And," she will describe Pepper's appearance to check if it matches the human female Brennan saw, "How long ago and far away from here did you see the woman?"

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30 
Thursday October 20th, 2022 6:09:22 PM

Zanderallen almost jumps upon the halfling at the mention of trolls and ogres carrying a human woman, he restrains himself just in time but piles questions rapid fire onto the poor soul, "A human woman. What did you look like? Red hair? Did she look alright? What is the town they were taking her to? How do we get there? How long ago was it exactly when you saw her?" He stops to take a breath and then realizes his aggression and just stands there with a sheepish grin eagerly awaiting answers.

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Friday October 21st, 2022 12:11:44 AM

Armalad waits to hear what others have to say. (OOC: Checking in)

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 4/35 used  d20+13=33 ;
Friday October 21st, 2022 9:13:54 AM

Sorry for the double post there. It just posted again when I logged in this morning.

Stock moves around the table to get a good look at the halfling. His eyes follow the adventurer closely as he responds.

=========
Sense Motive 33


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Friday October 21st, 2022 10:57:34 AM

"Thanks for that information. Nice to know there is a way home," Bartomus said with a nod to the elf. Bartomus reached across the counter with an extended hand. "Bartomus with the Silver Shields," he adds as he nods towards the other members of the group.

He smiled and then his stomach gurgled again.



Getting the details (DM MikeK) 
Friday October 21st, 2022 11:35:47 AM


Armalad considers what she knows about the goblin. She’s perfectly aware about goblins of course, but Oracles in Koshe Marr don’t ring any bells.
She can only recall a brief mention of a prophet class particular to this land. Something about their visions were always accurate.

She then turns to interrogate the bartender further. Something he’s not particularly pleased about. A flash of irritation crosses his features.
“We have served the Inn for…some time. I do not intend to answer further questions about my personal life.”

Bartoumus is more friendly, and introduces himself.
The elf takes his hand.
“I am Gaeron.”

The rest of the Shields have all kinds of questions following Brennan Proudfoot’s revelation.

He endures the buffet of questions, takes another drink, and answers as he pleases.

“There are trolls, and then there are trolls,” he answers Stock, while sketching out a map on the paper Stohp provides.
“Koshe Marr is populated by the latter. Bigger, tougher, smarter, meaner. Who are they working for? Who knows? This is a place of lies and secrets. Everything out there has an agenda.
I saw a human looking form with curves under a cloak. Other than being a redhead, and alive, I really can’t tell you much more. This was a couple days ago.” (DM Note: Or whatever timeframe matches Pepper’s abduction.)

He finishes his sketch, showing a road leading eastward from the Inn, branching, and an ‘x’ on the left branch.

“They went here. Small village, but a solid looking stone keep overlooking it. Take a day to walk there.”


Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30 
Friday October 21st, 2022 2:45:58 PM

Barely before the halfling finishes speaking Zander is on his feet. He gets to the door before he realizes that not everyone is with him. He stops, "What are we waiting for? We know where Pepper is, we know how to get there." It's hard to say if it's just the atmosphere of Koshe Marr or something more but a sense of desperation makes it into his voice.

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39 
Friday October 21st, 2022 7:20:51 PM

(ooc: were we here for info or because we need to rest?)

She places a hand on Zander's shoulder as he begins to rush off, laying out her blunt opinion, "Hold on. When we saw her magically she was a prisoner. They took her for a reason and will keep her alive for that same reason. Us, on the other hand, will die if we go off half-drawn. We all want to find her, but you love her and might act dumb about it. Take a breath, gather some info, eat some food, maybe rest."
She looks to the rest of the Shields to cement a plan.

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Sunday October 23rd, 2022 10:10:17 PM

"We had a tough fight. Do we need to recover spells before we leave?" Stohp asks the group.

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Monday October 24th, 2022 12:37:46 AM

Armalad says, "Yes. Let me rest and recover spells and even switch out some spells in the morning. I definitely think I'll keep locate person and I can cast it when we get to this village and if she is anywhere in the vacinity the spell will lead us to her. In fact I can prepare a second copy and that way even if she isn't there if there are clues there and we find a new location I can cast the spell there too."

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 4/35 used 
Monday October 24th, 2022 9:22:06 AM

"My spells are all available to me." Stock says this with a straight face and winks at Delia. "I can sit here with Proudfoot while you all prepare.

So, Brennan...what's your plan now? Finding comfort in the bottom of the bottle? Head back to the Wold...if that's where you are from?..."


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Monday October 24th, 2022 10:35:48 AM

"Nice to meet you Gaeron," Bartomus said in returning the introduction. He shifted a bit to overhear the conversation at the table and then looked back at Gaeron.

"So, this inn, we can stay here overnight right? Is it a place used by just adventurers here, or locals as well?" Bartomus asked Gaeron as he caught the good idea many had to stay a night and rest up here before heading out to find Zander's girlfriend.

Zanderallen (Zachary H) 139/149 AC: 31 T: 13 FF: 30 CMD: 30 
Monday October 24th, 2022 12:54:28 PM

Zanderallen slumps as Delia admonishes him, ashamed he let his feelings run away from him. He silently mouths, Thank you to her before slumping into a chair. He hadn't noticed how tired he felt after the hours they'd spent marching through this dreary place. A rest was probably for the best.

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39 
Monday October 24th, 2022 3:45:35 PM

Delia can't contain a snort at Stock's comment, but she will pat Zander on the shoulder and shove his plate of food back towards him.
"Feelings happen to us all," She says sagely as they settle in the rest.

She looks to Armalad, "Maybe if she's not in the village I can get us close again with mundane means and then you bring it home with magical. Being able to just find someone would have been so useful..."

Rest Stop (DM MikeK) 
Monday October 24th, 2022 7:40:32 PM

Zanderallen is halfway out the door at Proudfoot’s words, but Delia pats him on the shoulder and reels the paladin back in.

You realize you have been walking all day. Rest will do you all good.

At Bart’s question, Gaeron points to a staircase in one corner.
“There are rooms upstairs. Keys are in the locks of unoccupied rooms. Nothing will bother you here.”

Stock returns to questioning Proudfoot.

“I’m going to get fall down drunk,” the halfling answers factually.
“After that, I don’t know. I may do it again.”

Going upstairs, you do find several decent sized rooms, each with four beds.

Assuming the night passes uneventfully, what are your plans?


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Monday October 24th, 2022 9:20:40 PM

Armalad will prepare two copies of locate person and maybe some more combat oriented area of effect spells to boot.

(OOC: can I update my spell list tomorrow?)

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Tuesday October 25th, 2022 8:23:22 AM

Stoph considers their options but there's a lot of information they don't know, such as why Pepper was kidnapped. This is likely a trap meant for the team, for if what they wanted had to do with Pepper directly then they would have it and have no use for her by this point.

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 4/35 used 
Tuesday October 25th, 2022 8:54:11 AM

”What was that connection you just made between us and that goblin? And are trolls and ogres really so independently motivated around here? They’ve always struck me as pretty dim, compared to other giants. Who would they be working for?”

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39 
Tuesday October 25th, 2022 9:27:46 AM

Once all of the questions have been asked and answered, Delia will settle in for the night, ready to go to the village Proudfoot told them about bright and early the next morning.

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 0/35 used 
Tuesday October 25th, 2022 9:30:41 AM

=========
OOC: Weird - that last post was from a few days ago. Not sure why that popped up

=========
Stock is trying to noodle over the repercussions of Pepper being held by some unknown nasty giant folk...but gets nowhere. He hears Stohp's conjecture that it might be a trap and nods. "Yeah, maybe. I'm not sure who would be gunning for us out here but she would be a good hook to get us to act. We'll have to go in using our brains, not just our muscles." He says this straight-faced.

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Tuesday October 25th, 2022 10:54:20 AM

"Much appreciated. We'll probably need a good rest and seems like this is the perfect place for that. Thank you kindly Gaeron."

Bartomus listened to the rest of the discussion.

"I wonder if we can help release the goblin while also taking care of Pepper's captors. But, yea, there is nothing here but a "TRAP". Bartomus said with spelling out trap.

When the others were done, he then made his way up to one of the rooms. He found a bed, stretched out and went to sleep. When the morning came, he took care of necessities and then found a place to spend some time thinking of the day ahead. He prepared himself thinking of firing, lightening, healing, and such.

We'll have to go in using our brains (DM MikeK) 
Tuesday October 25th, 2022 7:21:54 PM

You take the opportunity to sleep, suspecting a trap as the reason Pepper was taken.

You wake refreshed from a good night’s sleep.

Armalad has no trouble preparing her desired spells.

Coming downstairs, the view outside the window has not changed. Lavender twilight envelops a blasted terrain.

The barkeep and serving girl wait by the bar.

Brennan Proudfoot is nowhere to be seen.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Tuesday October 25th, 2022 8:32:39 PM

Armalad changes her spells. She asks the barkeep where Brennan Proudfoot wondered off to.

"I have 2 copies of locate creature prepared. If you can get me within 960 feet of Pepper and there is not running water separating us I can point the way."

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike, Mage Armor, Mage Armor, Shield
2nd:Glitterdust, Web, Selective Burning Hands (DC 17), Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Locate Creature, Locate Creature
5th: Selective Shout (DC 20), Waves of Fatigue, Cone of Cold



Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Wednesday October 26th, 2022 12:15:56 AM

Bartomus joined the others and ordered something to eat for breakfast. '"Most important meal of the day, right? Especially, right before storming the stronghold."

Bartomus looked out the window and then back at the Shields. "We can find her - but that's pretty close Armalad. Like catapult close.



Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Wednesday October 26th, 2022 6:44:31 AM

"Well lets grab breakfast and get going. Unless we have some scrying magic we haven't already tried our best bet is to get close and see what we can see from outside the town."

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 0/35 used 
Wednesday October 26th, 2022 9:35:02 AM

"Breakfast sounds fantastic. Got any sausages?

So we know Pepper is in a cell somewhere, more or less 'ok'...
...we know a person matching her description was taken by some bad giantfolk - trolls and ogres - was carried off toward a local village. By the way do we know which village Proudfoot was talking about?

That feels like a good start. Not sure that's enough to get within range of your spell the first time...but who knows."


Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Wednesday October 26th, 2022 2:48:40 PM

Zanderallen takes some time before everyone rests for the night to do his best and make sure everywhere is cured of any wounds or afflictions they might have. He retires to bed and, unusually for him, struggles to fall asleep, troubled dreams filling his rest. He is one of the last down to breakfast, washed and fully groomed. He eats in silence, a haunted look in his eyes. Once everyone has finished he requests aid armoring up and after buckling on all his equipment stands ready to depart.
--------
9 Lay on Hands and 2 Lesser Restorations to heal HP, Ability damage, disease, and/or poison

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39 
Wednesday October 26th, 2022 3:46:56 PM

Delia looks to Stohp, gesturing towards the door, "You made the map with Proudfoot. Want to do the honors?"

As they leave, she will check if the goblin oracle is still there.

Have fun storming the stronghold. (DM MikeK) 
Wednesday October 26th, 2022 7:57:55 PM

You take your breakfast and prepare.

Armalad asks about Brennan Proudfoot.
“He is still in his room,” the barkeep answers. “When you left, he continued drinking excessively. I expect he will be in there for the better part of the day.”

Stohp does have the map Proudfoot provided.
It shows the road to the east and then take a branch to the north.
The halfling also stated it would take a full day to walk.

You leave the Inn, greeted by a lavender sky and blasted terrain.
The road east leads through the same type of rolling hills you previously traveled, limiting visibility to a few hundred yards.

The goblin is still there.
He says nothing as you pass.

You strike out into the unknown of Koshe Marr.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+19=35 ;
Wednesday October 26th, 2022 8:34:35 PM

(Perception: 35)

Armalad keeps an eye out for trouble as they set off on their rescue mission.

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+17=34 ;
Thursday October 27th, 2022 6:53:41 AM

Stohp marches along also keeping her eyes open for trouble (perception 34)

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 0/35 used  d20+24=42 ;
Thursday October 27th, 2022 10:39:05 AM

Stock squints at the ghostly goblin as he passes, more out of curiosity than rudeness - though maybe those are the same thing in this situation. He moves to the front of the pack and scans the terrain like a hawk as they pass.

==========
Perception 42


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=20 ;
Thursday October 27th, 2022 10:53:28 AM

"Thanks for the peaceful sleep and the safe night," Bartomus said as he set two gold coins on the bar and followed after the other Shields. As he passed by the silent goblin, he looked down and said, "We'll try buddy, we'll try."

Then he joined in the line heading off into the purple sky and he found himself humming one of the songs making its way through the Float. He kept himself looking about, but found himself looking a bit more up at the weird colors in the sky.

Perception 20

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39  d20+21=30 ; d20+21=25 ; d20+13=19 ;
Thursday October 27th, 2022 6:10:33 PM

Delia keeps an eye out for trouble and makes sure they're on the right track with Proudfoot's map.

=================
Perception: 30
Survival: 25 or Know(Geo): 19

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Thursday October 27th, 2022 8:14:29 PM

Zanderallen falls into marching order, keeping mostly to himself and actively concentrating to not push the pace beyond what would be wise.

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday October 27th, 2022 9:17:44 PM

(OOC: checking in)

Armalad is curious to know of what progress they've made along their path

Deja vu (DM MikeK) 
Thursday October 27th, 2022 9:27:42 PM

You head down the road, cautiously watching the landscape.

Stohp and Stock are especially vigilant, fortunately.

To the taur, the sight is awfully familiar. Up ahead in the gloom, a dozen or so melon sized shapes appear to be gliding along a serpentine pattern. You cannot tell if they have noted you, but they are headed your way.

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Friday October 28th, 2022 5:53:57 AM

"We've got more of those skull things. Do we avoid them again?" Stohp asks.

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 0/35 used  d20+24=44 ;
Friday October 28th, 2022 9:14:00 AM

"I'm not sure we gain anything from fighting here. Anybody see a place to hide? Otherwise we stop the threat."

=========
Perception 44


Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39  d20+21=34 ;
Friday October 28th, 2022 9:43:32 AM

"I'm a little curious about what they actually can do, but not curious enough to find out and use up time and resources we could direct towards Pepper," she says as she also looks around for places each or all of them could hide.

================
Perception: 34

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=19 ;
Friday October 28th, 2022 11:01:27 AM

Bartomus looked up and watched the coming flying skulls and looked about, but kept coming back to the fact that there were flying attacking skulls in this place. That was a distraction. "Why would something like those even be created?"

Perception 19

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Friday October 28th, 2022 2:07:17 PM

"Because some people or things just like to cause trouble and sadness Bart. That's why we must always strive to fight for good in the world. But I see no benefit of fighting these creatures if they can be avoided. Delia, Stock hiding spots?" Zander knows when something is outside his skill set and looks to the others to find a suitable place.

Dwarven eyesight (DM MikeK) 
Saturday October 29th, 2022 11:59:47 AM

You decide to try and avoid the skulls again.

Scanning the rocky terrain, no hiding spots are obvious.

However, Stock is seriously tuned in to the landscape.
Maybe it's the dwarven blood.
Regardless, he spies a crack between two boulders a couple hundred feet away that should do the trick.

You quickly cover the distance and find a crawlspace you can you to move out of sight, if desired.

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+2=7 ; d20+10=18 ;
Saturday October 29th, 2022 12:49:31 PM

"Well spotted Stock," Bartomus said as he saw what simply looked like a blemish in the stonescape of the surrounding area. He moved quickly and crouched down as he did so turning himself once again into a huge stone golem and making the effort to pretend to be another part of the landscape.

Not sure what to roll, so tried stealth and got 7; Survival for 18

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+19=26 ; d20+11=16 ;
Sunday October 30th, 2022 9:09:21 PM

Armalad takes cover with the rest

Perception: 26
Stealth: 16

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+4=12 ;
Monday October 31st, 2022 8:32:31 AM

Stohp hides with the rest (stealth 12)

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 0/35 used  d20+1=21 ;
Monday October 31st, 2022 11:48:21 AM

"I mean I don't understand why I'm the only one who saw this spot...it's got room enough for all of us.

Anybody know what those are?"


==========
OOC - I'm thinking Rod meant that Bart turns into an earth elemental, in which he can earth glide and be totally out of sight
Stealth 21 - that's 2x 20's in a row. Get ready for some 1's
I don't think we identified them before - Stock had a low roll but I don't think anybody else tried


Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39  d20+28=42 ;
Monday October 31st, 2022 4:10:23 PM

Delia also takes cover, caution over curiousity every time.

Stealth: 42

Well spotted Stock (DM MikeK)  d20+8=11 ;
Monday October 31st, 2022 7:19:15 PM

You scramble for the cleft in the rocks, Stohp just able to squeeze through.

Hiding silently, you wait.

As before, there is a quiet sound. It gradually builds - an eerie, high pitched, raspy keen. It is a sound veteran warriors have heard before, but try hard to ignore - that last breath, the death rattle, escaping the body before the soul flees for the Lands of Rest.

The sound moves off.

Stock asks if anyone knows what these things are. No one does.

You wait a bit more, and then cautiously peek out.

The way is clear.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Monday October 31st, 2022 8:23:28 PM

Armalad said, "The goblin lass said they were skulls. I don't think we want to necessarily fight those. I mean we could probably take them, if they are only flying skulls but if they have some way to call for help, they may impede our quest to find Pepper."

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=21 ;
Monday October 31st, 2022 11:16:12 PM

"Still don't know why those things exist," Bartomus said as he shook his head. He slowly stood and took in the scenery from the perspective of a rock golem.

Then he shrugged and rolled his shoulders before changing back into his taurself. He then started to head I the direction of the keep.

"Are we going to continually have to look out for those?"

Perception 21

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Tuesday November 1st, 2022 8:04:45 AM

Stohp shrugs. "Probably. Even if we could beat them in a fight probably best to avoid any fights as it might alert whomever is responsible for the kidnapping to our approach."

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 0/35 used 
Tuesday November 1st, 2022 9:16:07 AM

"OK, it looks all clear now. Let's keep moving. I think decisive action is our ally today."

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39  d20+21=40 ;
Tuesday November 1st, 2022 9:41:14 AM

"It sounded like they exist because this world's mistress is cruel and sadistic. Using the skulls of her killed enemies to guard and decorate her realm is just... gross."
She strikes out as soon as the danger has passed, casting longstrider on herself (11 hours, +10 move speed) and keeping a lookout again.

Perception: 40

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Tuesday November 1st, 2022 7:01:44 PM

Zander waits for the all clear and then forms up with the rest.

Scene 5: Rescue

Interlude
The Collector
Terror on Lakeview Passage

House of Mystery

The Zoo

The Administration Building

Mutated Troll Exhibit

The Tower

Interlude
All That Glitters
The Heir Apparent

The Siege

The Dragon Boat

By My Axe

Into the Jungle

Hail to the King

Interlude
Seige of Elvengard
An Unusual Request

On to Elvengard

Summit at Elvengard

The Pyramid

Wrapping Up

Flower's Blessing
Mask Day is Coming

Blessing Day

Trying Not to be Seen

Safe House

Hiding Out

Flower's Blessing
Election Day

Mask Day

The Blessing of Youth

Interlude
Lernitig's Gate
Scene 1: Missing

Scene 2: To the Rescue

Scene 3: The Searchers

Scene 4: The Inn

Scene 5: Rescue


The Keep (DM MikeK) 
Tuesday November 1st, 2022 7:32:32 PM

You discuss the skulls. Delia’s commentary seems appropriate.

Nothing else appears on the road for the rest of the “day”.
The road branches, and you take the left in accordance with Proudfoot’s map.

Near the top of yet another rise, Delia stops, crouches, and motions everyone to join her. Moving up slowly, you peak over the top.

Below you is a shallow valley, about a half mile wide.
On the far side, a keep and some outbuildings sit on the opposite rise.

The keep is composed of a single block of black stone. It is 90’ square and 25’ high, with no windows.
There is a large set of wooden double doors on the south side of the keep, facing you.
These doors are closed.
A block of stone, 20’ square, sits on top of the keep, offset south and west of center.
There is a wooden ramp on the eastern side of the keep, allowing visitors to walk up to the top.
There are a dozen or so small hovels arrayed around the ramp.

You have been walking for 13 hours.
The location of the keep coincides with the location of the village given to you by Proudfoot.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Tuesday November 1st, 2022 8:33:09 PM

Armalad says, "Well, I'm pretty sure if she's in there for my spell to work I need to be in there too. If the spell is blocked by running water I can't imagine those thick stone walls will help it any."

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+19=35 ;
Wednesday November 2nd, 2022 7:49:27 AM

Stohp examines the landscape (perception 33). Is it possible to avoid the small town and approach the keep from another side? Another option that comes to mind is lowering themselves from the top of the valley into the keep, does that look feasible?

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 0/35 used 
Wednesday November 2nd, 2022 12:36:56 PM

"If it is just stone, your spell may work Armalad. If you've heard that about running water, that sounds very specific and unless that stone is somehow special, it may still work. Certainly worth trying if you have a couple attempts prepared. Also Earth Elemental Bartomus could glide underground and maybe pass through the stone...if it is truly just stone."

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=25 ;
Wednesday November 2nd, 2022 2:43:54 PM

"I like that idea, Stock. Be worth considering. Was also wondering if dropping in on the top there might be an option?" Bartomus asked as he pointed down to the square and wood ramp about it.

He scanned the area and looked at the village trying to see if anything jumped out at him about the people that lived there.

Perception 25

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39  d20+21=32 ;
Wednesday November 2nd, 2022 3:49:07 PM

Delia will scan the keep for sentries, arrow slits, etc, and then the hovels for people out and about who could spot them.

Perception: 32

The Keep (DM MikeK) 
Wednesday November 2nd, 2022 7:34:48 PM

You consider your options.

The keep sits on the rise on the far side of the valley, level in elevation with you, but half a mile away.
Dropping down onto the roof is not an option, unless you all fly above it.

All of the houses are arrayed around the ramp on the eastern side of the keep. No one sees any houses on the south side or the west side. As you are south of the keep, you've no idea what's on the north side.

Bart and Delia both note a few humaniod figures moving about the houses. They all seem on the smallish side.

There are no arrow slits, or windows of any kind, in the keep.
Delia believes she spots a door situated in the block on top of the keep.

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+23=37 ; d20+23=28 ;
Wednesday November 2nd, 2022 8:23:37 PM

Armalad says, "I didn't prepare enough Fly spells for everyone just me and Joker can always fly so I don' know how everyone else would get up there."

Armalad uses detect magic and takes a look around. If the door really is that high up maybe there is some magic gimmick nearby they could use to get up there.

Know[arcana]: 37 to detect the presence or absense of auras
Spellcraft: 28 to identify any effects

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike, Mage Armor, Mage Armor, Shield
2nd:Glitterdust, Web, Selective Burning Hands (DC 17), Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Locate Creature, Locate Creature
5th: Selective Shout (DC 20), Waves of Fatigue, Cone of Cold

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Thursday November 3rd, 2022 7:59:53 AM

"We should circle around at a distance if possible. Get a look at the place from all angles." Stohp suggests. I'm not sure from the description if that's possible though.

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 0/35 used 
Thursday November 3rd, 2022 3:20:07 PM

"There is the door up top in that block but also the large set of wooden double doors on the south side of the keep, facing us. We can almost all of us get to the top -
Armalad and Jester can Fly
Hawky can fly
Bartomus can turn himself into something that can fly
That just leaves myself, Stohp, Z and Delia. I have 2 potions of Fly on me so that just leaves 2 extras. Still though - I think there's value in Armalad trying to LOCATE Pepper and it seems like that requires us to get a bit closer."


Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=27 ;
Thursday November 3rd, 2022 4:17:17 PM

"Well, then let's scout about, but eventually we gotta find a way inside, cause I doubt she's in one of those residences." Bartoms added and then moved back down the slope following it along for some distance before working up to peak back down at the keep and village.

perception 27

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Thursday November 3rd, 2022 5:37:12 PM

Zanderallen surveys the keep and the surrounding area and has a thought, "I'm all for scouting the place but the way that keep is built there is no way to get inside without being spotted. Even if you make it to the top undetected there is only the one door. So why not just walk up to the town and introduce ourselves? If they didn't want us to follow they wouldn't have left the gate stone in Pepper's apartment. And if they want to hurt her they've had ample opportunity already."

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday November 3rd, 2022 9:17:36 PM

Armalad says, "Let me see if I spot any magical auras about. If that really is the entrance maybe there is some trick nearby meant to help those local her to get there and we don't have to waste my magic."

(OOC: checking in)

Planning (DM MikeK) 
Thursday November 3rd, 2022 9:32:04 PM

You continue to discuss options.

You have been traversing a series of ridge lines.

You are on the road at the top of one of those ridge lines.
To your north is a shallow valley, half a mile wide. On the far side of the valley is another ridgeline.
On top of that ridge line is the keep.

The rood continues across the valley, climbs the far ridge line, and ends at the small village east of the keep.

The village is arrayed around a wooden ramp that goes from the ground to the roof of the keep.

On the roof of the keep is the stone block with a door.

There is also a set of large double doors set in the southern wall of the keep. These look like your typical keep/castle gate doors.

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Friday November 4th, 2022 7:52:12 AM

"I think we've learned all we can from here. Lets try to get closer, avoiding the town, and maybe we'll see something useful when we can make out more details."

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 0/35 used 
Friday November 4th, 2022 10:26:23 AM

[b]"I agree with Stohp. We can't undo it once we announce ourselves. Let's keep low and travel along the ridgelines to get closer, staying out of sight of the town. If we see nothing else noteworthy once we're within 800 or so feet, we go to the front door...or that roof door via the wooden ramp.

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Friday November 4th, 2022 5:23:45 PM

Zanderallen nods in agreement with Stohp and moves forward with the others, doing his best to stay inconspicuous.

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+11=31 ; d20+23=27 ; d20+23=29 ;
Friday November 4th, 2022 8:08:25 PM

Armalad moves forward stealthily with the others but still keeps her magic detecting cone functional.

(stealth: 31)

(Know[arcana]: 27)
(spellcraft: 29)

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+2=22 ;
Friday November 4th, 2022 11:15:39 PM

"Alright, let's move closer." Bartomus said with an added shrug.

Bartomus moved closer and made an effort to approach with as much stealth as he could manage.

Stealth - 22 a natural 20...wow

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39  d20+28=46 ;
Saturday November 5th, 2022 1:06:57 PM

Delia creeps forward with the others,"For all we know, the ruler here my already know we're in her realm. I mostly trust that the Inn is safe, but it also seems like a convenient place to attract your potential problems to..."

Stealth: 46

Recon (DM MikeK) 
Sunday November 6th, 2022 11:05:20 AM

Following Stock's plan, you leave the road, moving westward along the ridgeline until you've lost sight of the village.

Climbing down, you cross the valley to the next ridge, furtively dodging from outcropping to outcropping.

The land is silent and dark. The air is still.

You see nothing as you cross, ascend the next ridge, and approach the keep from the west.
You close to about 800'.

The western side of the keep is solid black rock. No doors. No windows.
A quick peek on the north reveals the same.

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+19=37 ; d20+23=32 ; d20+23=27 ;
Sunday November 6th, 2022 8:41:58 PM

(OOC: Does Armalad detect any magical auras)

Armalad peers at the walls of the keep taking a good long sweep with her 60 feet of magic detecting cone

Perception: 37
Know [Arcana]: 32 to determine if she can identify any auras
Spellcraft: 27 to puzze out the effects of any auras

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Monday November 7th, 2022 6:27:28 AM

Stoph looks for guards or anything that might keep them from just climbing the wall with a rope. After all one of them can fly up there and secure a rope, but that seems too easy.

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+17=33 ;
Monday November 7th, 2022 6:30:29 AM

(perception 33)

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 0/35 used  d20+24=32 ;
Monday November 7th, 2022 9:29:16 AM

"OK we're close enough now that Armalad's magic should work, right? If we're not convinced that magic will work, let's scale this wall like Stohp says."

=======
Can we see any movement on the roof? Or really anywhere around the tower? Basically trying to ask if we broke cover right now and climbed the wall would we immediately and obviously be spotted?
Perception 32



Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=17 ;
Monday November 7th, 2022 3:55:45 PM

"Still liking the air approach," Bartomus offered his opinion as he looked at the dark black wall. He kept looking at it and then turned about to the older Shields. "Is it just me, or didn't we something similar - black walls I mean - in the odd step pyramid along the lake? Or is my memory getting a bit fuzzy?"

He tried scanning the walls, but really his mind was lost in memory and he found himself looking about as if trying to return to some part of his mind that wasn't easily accessible.

Perception - 1+16=17

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39 
Monday November 7th, 2022 6:20:16 PM

"Well. We have two options, and we gotta commit to one. Sneak in and risk antogonizing the owners of this here building? Or knock on the door and risk antogonizing the owners of this building?
"We have no intel on the inside either way. And, no offense, but I don't like our odds of remaining unseen and unheard once we're closer. But... can Zander remain civil to these folks who might have kidnapped Pepper?"


Recon (DM MikeK) 
Monday November 7th, 2022 8:01:57 PM

At 800' out, you're still too far away to make use of Armalad's detection ability.

Stohp sees no guards.

Bartomus wonders about the similarity between the keep and the ziggeraut in the woods. But no, the stone here is different, just the color is the same.

Despite Delia's misgivings, you creep closer, and closer still.

Now, you are only 60' from the western wall. The ground is open. Anybody looking down from the top of the keep couldn't help but seeing you.
Anybody rounding a corner would also spot you.

But you see no one.
No alarm is given.

Armalad confirms the walls have no magic aura.

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Tuesday November 8th, 2022 12:22:08 AM

Armalad says, "Well the walls aren't magical."

She peers at everything in their vacinity though just to make sure there is no hidden secret way of getting to that high perch everyone notced.

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Tuesday November 8th, 2022 7:11:37 AM

"So. Either this whole place lights up with guards or magic once we're in and it's a trap, or she isn't here at all." Stohp guesses. "Remind me what the scrying showed before we left?"

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39 
Tuesday November 8th, 2022 8:50:13 AM

Delia nods at Stohp, "This screams trap and I'm not thrilled about it. The scry showed her in some sort of pit cell. If we had more detail than that, I don't remember it."

(Does the color of this stone match the color of the stone in the scry? But I guess none of us actually cast the spell so we might not know)


Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Tuesday November 8th, 2022 12:09:05 PM

Zanderallen fights hard to keep his breath steady and even as they approach closer and closer. He resists an irrational urge to call out, instead he replies in an undertone, "The scrying was fairly limited, just enough context to guess she was in a cell, or other small dark room. If no one is going to greet or stop us I guess we head right up. Being on top of the keep is better than being stuck down here."

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 0/35 used  d20+21=37 ; d20+24=26 ;
Tuesday November 8th, 2022 12:30:58 PM

"Alright then. I'm going up top."

In quick succession Stock chugs two potions, and disappears. He flies to the top, takes a peak around, and lowers his Rope of Climbing, instructing it to fasten to any outcroppings he sees up top and to knot along the way down.

=========
Potion of Fly, Potion of Invisibility
Stealth 37 including +20 bonus from invis
Perception 26
Rope of Climbing lowers Climb DC by 10 when knotted.



Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Tuesday November 8th, 2022 4:21:48 PM

[I have no idea why it reposted that from yesterday - please delete GM]

"Agreed it's probably a trap. But, I'm with Stock. I'll follow along but in a different format," Bartomus said and turned himself into a small wind elemental and tried to the best of his abilities to blend into the sky as best as possible. He would land on the wooden ramp atop the building.

Wind elemental - wild shape 2/6; Hide away 1/6

Top of the Keep (DM MikeK) 
Tuesday November 8th, 2022 7:58:26 PM

Armalad peers at everything in their vicinity to make sure there is no hidden secret way of getting to that high perch everyone noticed. She sees none.

Stohp, Delia, and Zanderallen discuss the results of the scrying.

Everyone is thinking ‘trap’.

Nevertheless, you continue on.

Stock drinks two potions, disappearing from view. Well, except for Armalad, who can spot the magical aura ascending to the top of the keep.
He lands on the roof, and looks about.

There is the stone block to his southeast (S13/T14). It is 10’ square and 10’ high. The dwarf sees no openings from his vantage point, but recalls Delia said there was one on the south side, where she had seen movement.

Stock finds a crenellation, and attaches his Rope. The other end tumbles over the wall to the ground below.

Bart becomes a wind elemental and moves to join Stock.
Landing on the ramp would put you opposite the dwarf, and in view of everyone in the village. DM is putting you there for now, but please clarify if that is where you really want to be.

Top of Keep
Brown squares - ramp from top of keep to ground.
Black squares - 10’ cube stone block


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+11=25 ; d20+12=26 ; d20+19=21 ; d20+17=33 ;
Wednesday November 9th, 2022 12:39:22 AM

Armalad takes 10 on the climb check 12 vs 10 = pass and Joker flies up afterward.

Armalad and Joker want to be at R13 and R14 respectively taking cover behind the stone block while trying to peer around the sides toward the village.

Armalad uses the message spell while on the roof so that the team can communicate over distance by whispers.

Active Effects:
Message: Whispered conversations at a distance (140 mins, up to 14 creatures)

Armalad - Stealth: 25
Joker - Stealth: 26
Armalad - Perception: 21
Joker - Perception: 33

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike, Mage Armor, Mage Armor, Shield
2nd:Glitterdust, Web, Selective Burning Hands (DC 17), Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Locate Creature, Locate Creature
5th: Selective Shout (DC 20), Waves of Fatigue, Cone of Cold

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Wednesday November 9th, 2022 7:22:40 AM

Stohp will also take 10 to climb and get on top. She'll stay near the rope and look for ways in and/or any indications that there's a basement.

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 0/35 used  d20+4=23 ;
Wednesday November 9th, 2022 8:58:41 AM

Invisible and Flying
With the rope secure and the Shields climbing, Stock moves over to the door on the south side of the block to inspect the door, looking to see if it is unlocked and able to be opened. Also checking for traps.

=======
Perception 43 (I added +4 instead of +24 on accident)


Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30  d20=8 ;
Wednesday November 9th, 2022 9:48:34 AM

Starting to feel the hair on the back of his neck stand on end Zanderallen reaches for his sword to calm himself. As he does so he intones a prayer to Domi, calling upon his spirit to inhabit his blade. The rope signalling all clear to him he clambers up the side of of the keep, moving out of the way of anyone else coming up and looking around.
--------------------------------
Rope of Climbing DC -5 vs 8 succeeds

Divine Bond 1 of 3 used
+1 Speed added to Sword for total of +5 Flaming Speed - lasts 14 minutes

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39  d20+21=31 ;
Wednesday November 9th, 2022 12:39:25 PM

Delia sighs, shrugs, then climbs up after everyone else. She will encourage everyone towards the lowest profile spots on the top and look around to see if anyone is visible.

Perception 31

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=22 ;
Wednesday November 9th, 2022 5:42:01 PM

Bartomus walked over to help Stock with the effort to bring the party members up via the rope.

"See anything of importance folks?" Bartomus whispered aloud. He scanned about as the others joined atop the building.

Perception 22

Surprise (DM MikeK) 
Wednesday November 9th, 2022 8:06:27 PM

You climb up, joining Stock.

Armalad casts a spell, enabling you to communicate.
She and Joker sidle up to the west side of the stone block.

Stohp looks for a basement. But, as you are on the roof of a 25’ high structure, there is none to be found.

Stock circles to the south of the stone block to get a look at the door.

He discovers there isn’t one. The whole south side of the stone block is open.
Inside is some kind of lift.
The floor is of wood, and there’s a pulley system through the center of the floor to some block and tackle on the ceiling.
Its pretty clear that pulling on one of the two ropes will cause the lift to descend into the keep.

Standing on the lift are two goblins.
They are unarmed and unarmored.
At Stock’s appearance, their eyes get very wide and their mouths drop open in surprise.

What they’ll do next is anybody’s guess.

Top of Keep
Brown squares - ramp from top of keep to ground.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday November 10th, 2022 12:56:30 AM

Armalad whispers to Stock, "Do you see anything? Should we advance on your position?"

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Thursday November 10th, 2022 7:33:56 AM

Stohp hadn't expected to find a basement up here, she was just checking if she could see a trap door or something down below in the ground. She'll move the rope to the other side so the party can climb down and join Stock when he signals for them to advance.

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 0/35 used 
Thursday November 10th, 2022 9:27:00 AM

Probably still invisible and flying
OOC - Keep in mind, Stock is still invisible. It's possible he hasn't showered on this trip and gear may shift on his body as he flies over - but at the least it is hard for the goblins to see him.


Seeing the opening and the door minders, Stock ducks back around the block and holds a finger up to his lips for everybody to be quiet...and then realizes nobody can actually see him. He goes up to Z as he reaches the top and whispers "There's no door but a small lift with two goblins. They may have heard me. Or smelled me."

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Thursday November 10th, 2022 10:20:44 AM

Zanderallen nods in the direction Stock's voice is coming from. He whispers back and motions for everyone to move forward, "Then let's go say hello."

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39  d20+29=45 ;
Thursday November 10th, 2022 10:38:08 AM

Delia opens her mouth to ask if it's a friendly hello or a sword hello, sees everyone already moving, shrugs again, and advances. She still does try to keep a low profile in case there are more than just goblins about.

Stealth 45

Surprise, again (DM MikeK) 
Thursday November 10th, 2022 7:57:48 PM

Oh right. Stock is invisible.

Stock rounds the corner and sees the goblins.
The goblins' faces scrunch in confusion, but neither does anything.

Stock tells Zanderallen about the goblins.

Zanderallen leads everyone around to the south side of the stone block.

The whole south side of the stone block is open.
Inside is some kind of lift.
The floor is of wood, and there’s a pulley system through the center of the floor to some block and tackle on the ceiling.
Its pretty clear that pulling on one of the two ropes will cause the lift to descend into the keep.

Standing on the lift are two goblins.
They are unarmed and unarmored.
At your appearance, their eyes get very wide and their mouths drop open in surprise.

What they’ll do next is anybody’s guess.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Friday November 11th, 2022 1:42:02 AM

Armalad says, "We are looking for our friend. A paladin suggested she might be in your village. May we have a look around?"

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Friday November 11th, 2022 5:52:42 AM

Stohp moves around to join the group, while also just happening to put herself between the goblins and their avenue of escape.

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 0/35 used 
Friday November 11th, 2022 8:57:09 AM

I'll let Invisibility end - it's just 3 minutes; Fly should be about done too at 5 minutes

As soon as the Shields get to the roof, Stock grabs the rope and asks it to coil up. He joins the others at the lift and says, "What is this place anyway? Who uses it or lives here?"

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20=13 ;
Friday November 11th, 2022 8:15:41 PM

"can we offer then gold?" Bartomus asked aloud hoping he could be heard. "or, can we pit them to sleep?

Delia (Hannah) HP: 107/107; AC 26/18/20; CMD 39  d20+21=35 ;
Friday November 11th, 2022 9:59:56 PM

Delia attempts to look casual as she holds her bow just shy of ready, nerves taut as she remains on alert to threats from the goblins or elsewhere.

Perception: 35

Zanderallen (Hannah subbing)  d20+25=27 ;
Friday November 11th, 2022 10:09:19 PM

Zanderallen resists the urge to shake answers out of the goblins, instead schooling his features into polite interest, "Once we find our... friend unharmed we'll be out of your hair."

Diplomacy 27

Q and A (DM MikeK) 
Saturday November 12th, 2022 11:30:35 AM

You move around to face the two goblins, who both appear to be scared to death.
Stohp blocks most of the doorway, as Stock, Armalad, Bart, and Zanderallen offer questions and commentary.

The two pairs of goblin eyes both momentarily flick to Bart at the word ‘gold’, but mostly they focus on various swords, axes, and bows.

Zanderallen tries to put them at ease.
One swallows nervously, then speaks a few short bursts.

“Grantham Drall’s castle. Just us in the village. Drall has a human in the pit.”
It points down.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Sunday November 13th, 2022 7:19:01 PM

Armalad says, "Yes this pit sounds an awful lot like the vision we saw that spurred us on our quest in the first place. Who exactly is this Grantham Drall character and why would they want to get on the bad side of the Silver Shields of The Float?"

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20=12 ; d20+16=34 ;
Monday November 14th, 2022 12:59:14 AM

"Gold can be arranged for those that help us find our friend. Maybe even a better place to live" Bartomus adds to the discussion. "Ya don't want to get on Z's bad side and if there's gold and good food in the offer, wouldn't that be even better?

Perception 12 +16=28

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Monday November 14th, 2022 8:11:53 AM

"Does this elevator lead to the pit?" Stohp asks.

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 0/35 used 
Monday November 14th, 2022 8:56:35 AM

"I just got a strange sense of deja vu from Bart."

Stock shakes his head to clear the strange thought he had and then focuses on the goblins. "Is Mr. Drall here today? and if not is he expected back soon?"

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Monday November 14th, 2022 11:45:13 AM

Zanderallen conscientiously fights to control a building rage, getting his words out around deep breathes. The overall effect is probably not that calming but atleast it keeps him from smashing things, or people. "You will take us to this pit, now. Or if you can't do that then to Drall. I'm not asking." And with the Zander steps onto the lift.

You will take us to this pit, now (DM MikeK) 
Monday November 14th, 2022 8:34:27 PM

Questions continue.

The goblins are answering, but they’re not happy. Thus the responses are short.
They get confused by Armalad, and don’t answer.

At Bart’s offer of gold, they share a look.

Stohp asks if the lift stops at the pit.
The goblins nod.

Stock asks if Drall is home.
The goblins nod again,

Zanderallen demands to be taken there now, and steps on the lift.

The goblins hasten to obey.
Both make to pull on one of the two ropes.

The problem that manifests itself to the rest of you is the lift is 10’x10’.
It is not nearly big enough to accommodate all of the Shields.


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Monday November 14th, 2022 11:28:44 PM

Armalad says, "I'll cast fly on myself and joker and I will folllow behind those who can't fly and need to ride the elevator down to the pit level."



Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Tuesday November 15th, 2022 7:32:46 AM

Stohp suggests they rig up a rope. Or just use the ones for the elevator. Since the elevator is going down those who won't fit or fly on it can climb down the rope after it so they can be there sooner in case of immediate trouble at the bottom.

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 0/35 used 
Tuesday November 15th, 2022 9:29:41 AM

"I think Stohp is the odd one out here - Armalad flies, Z, myself, Delia on the lift. I'm sure Bart has some solution to get down there."

Stock hands Stohp his Rope of Climbing in case its needed.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Tuesday November 15th, 2022 12:39:34 PM

Delia will cast Barkskin on herself (will update header when posting on computer) and then step into the lift if there's space. If not, she can climb down after it.
"Well. This sounds fun and not at all like we're riding into a trap."
She crouches down to be eye level with the goblins, "If you don't cross us, we have no reason we know to hurt you. So I would recommend not. And if things do get sour, get out of his way," she points at Zander as she speaks and then prepares to descend.

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Tuesday November 15th, 2022 3:54:20 PM

Zanderallen makes no additional comments to the goblins, barely paying attention to them anymore other than to tell them to wait until everyone is on the lift. But Delia's threat does come right as he is attending to his gear. Including an ominous hiss of steel as he looses his blade in it's scabbard to be ready at a moment's notice. Along with a now almost ritual tightening of buckles and straps.

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20=2 ;
Tuesday November 15th, 2022 4:29:35 PM

"so how watched is this lift?" Bartomus asked as he looked at the top of the lift to see if it had a roof. "A large spider or even a bat?

Bartomus shrugged and weighed either option.

Perception w+16= 18

Troll Keep - Round 0 (DM MikeK) 
Tuesday November 15th, 2022 8:07:29 PM

Zanderallen, Stock, Armalad, Delia, Joker, and Hawky crowd onto the lift with the two goblins.

It makes for a very full car.

Properly motivated by Delia and Zanderallen, the pair of goblins pull on the ropes for all they’re worth.

Everyone notes the lift has a roof (picture an elevator car), but walls on only two sides (east and west). The north and south sides are open.

Stohp and Bart have the option of squeezing together onto the top of the lift, or doing something else.

The lift drops to the next level, an open space containing storage and cooking areas. There are several more goblins on this floor, none of whom are the least bit interested in getting anywhere near a lift packed with heavily armed humanoids.

The lift continues its descent, stopping on the first floor.

The roof of the first floor is 15’ high. Assuming Bart and Stohp are on top of the roof, they would need to squeeze through the 5’ opening between the roof of the lift and the ceiling of the first floor in order to be able to drop to the floor.

Delia, Zanderallen, Armalad, and Stock find themselves in an open hall 100’ x 140’.
A set of simple, wooden, unbarred doors sits in the wall to the south.
Three doors are evenly spaced into the eastern and western walls.

Two trolls were playing bones on the north side of the room.

They glance over at the lift’s appearance, do a double take, and start bellowing
If you know Giant Highlight to display spoiler: {”Intruders!”}

Each rises, while pulling out and drinking a potion.
They wear some kind of hide armor,
While carrying no weapon, it does appear their claws are encased in some kind of steel sheathe.

We are in rounds

Anyone with arcane sight or detect magic Highlight to display spoiler: {The entire room is under the effect of a moderate evocation spell, Both trolls have multiple magic items (armor, rings, amulet)}

Keep Map

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+10=19 ;
Tuesday November 15th, 2022 8:42:08 PM

Armalad knows Giant and she's going to respond with their call of Intruder with a heroic bluff (OOC: used a hero point to add +8 onto the roll.

Bluff: 19

Armalad calls out in Giant: Highlight to display spoiler: {"WE ARE NOT INTRUDERS. WE ARE CLEARLY EXPECTED BY GRANTHAM DRALL. IF HE WASN"T EXPECTING US WHY THEN WOULD HE EXTEND THE INVITATION TO VISIT HIS KEEP BY KIDNAPPING OUR ASSOCIATE?"}

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+4=6 ;
Wednesday November 16th, 2022 7:17:03 AM

Stohp is not going to overload the already overloaded lift with an extra 800 pounds. That's just asking for the lift to fail. She had considered climbing down the lift ropes after the party but that might be just as bad as standing on the roof upon reflection. The rope of climbing probably is nowhere near long enough. So with a shrug she eventually decides to conceal herself nearby and keep watch (stealth 6, or 14 if she can take 10)

Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=19 ;
Wednesday November 16th, 2022 11:23:53 AM

Bartomus waited until the lift started to drop and then changed into a large spider and road the lift on down with the others. He makes a point of counting the number of floors they drop past. When the lift stops, Bartomus started to crawl out of the gap, but heard the shouting from the trolls and then loud shouting back from Armalad.

He quietly chattered his mandables and shifted to where his eight eyes could see the trolls reaction to what ever was said and study the hall.

Perception 19

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Wednesday November 16th, 2022 1:46:23 PM

Zanderallen doesn't speak Giant, but he can read body language. He can only guess at what Armalad is trying to do and so refrains from taking any immediately hostile actions. He instead moves to place himself between the trolls and the rest of the party. His shield already strapped to his arm he places a hand upon his sword to draw at a moment's notice if the trolls charge.
----------------------------------------------
Divine Bond from the roof +5 Speed Flaming Longsword ~10 minutes left

Move to the I column 5 feet in front of Armalad

Ready Action to draw longsword if the trolls get close

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Wednesday November 16th, 2022 2:46:52 PM

Delia moves out of the lift, repositioning to column F and 5 ft back. She eases her body into a firing stance, nerves screaming to defend against the trolls, but she waits to see if Armalad can successfully diffuse the situation.

Troll Keep - Round 1 (DM MikeK) 
Wednesday November 16th, 2022 7:51:32 PM

Bartomus shifts into the form of a large spider and rides down on the roof of the lift. He watches warily as the trolls say something, and Armalad responds with something. The druid sees nothing else of note.

Zanderallen moves forward, protecting the Shields, while allowing Armalad time to do whatever it is she’s doing.

Delia exits and falls back into nice bow range.

Stock holds his ground.

Stohp elects to wait on the roof.

Armalad calls out a response.

Troll 1 and 2 look at Armalad, then each other.
Neither answer her, but neither approaches or does anything else either.

In the meantime, the northwest door opens, but no one comes out.

You can hear the sounds of an incantation coming from behind the middle door on east wall.

The northeast door opens, out strides an imposing looking troll. He is encased in full plate mail, wears a long cloak that is a patchwork of beast and humanoid hides roughly stitched together, and his hands are encased in bulky gauntlets with the palms and fingers studded with wickedly serrated spikes.

“Grantham Drall.” he growls, tapping his chest. Then waves his arm in the universal ‘go away’ motion.

Keep Map

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Wednesday November 16th, 2022 8:22:17 PM

Armalad says to Grantham, "Charmed I'm sure, but we didn't come all this way to leave without our friend Pepper, who we've been informed is being kept in your pit, so you want us to go away, fine, but we aren't leaving without her so if you produce her then we will be on our way with Pepper, otherwise well Zanderallen might get angry and you wouldn't like him when he's angry so we can resolve this whole misunderstanding without further violence or we can do it the hard way and potentially mess up your lovely keep. I know which way I prefer."

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Thursday November 17th, 2022 7:56:00 AM

Stohp didn't want to get on the roof due to weight concerns. She's outside concealed next to the tower waiting for her companions to return.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Thursday November 17th, 2022 9:55:12 AM

Delia mutters under her breath, "I also have a way I prefer." However, she allows the others to negotiate without initiating the 'messing up his lovely Keep.'

Zanderallen (Zachary H) 149/149 AC: 31 T: 13 FF: 30 CMD: 30 
Thursday November 17th, 2022 10:07:21 AM

Zanderallen looks this Grantham Drall up and down and glares at him. He taps his own chest and says, "Zanderallen" Not expecting the troll to understand common he speaks a little anyway, "I am not leaving without Pepper or information about where she is."
----------------------
Divine Bond +5 Flaming Speed Longsword ~10 minutes

Stock (JonM) HP: 172/172; AC: 29/25/17; DR 3/-; CMD: 36 (40 vs trip); Rage: 0/35 used 
Thursday November 17th, 2022 11:28:43 AM

"He speaks well for a troll. Nice armor too.

Bart! Stohp! You might want to get down here."


Stock casually moves forward and makes himself a shield between the trolls and the rest of the Shields.



Bartomus(Rod) HP: 114/114 AC 21; CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Thursday November 17th, 2022 4:41:46 PM

Bartomus continued to watch the exchange and only shifted to where if necessary he could do a spider leap off the lifts roof and into the hall. He also began to prepare a spell just in case this all went very badly.

Begin prep of Stoneskin and executing it if things start to fly.

Troll Keep - Round 2 (DM MikeK)  d20+25=35 ;
Thursday November 17th, 2022 8:22:25 PM

Armalad has quite a bit to say.
Of course, it’s all in Giant, so none of the rest of you understand her.

Stohp is apparently planning to sit this one out on the roof of the keep.

Delia prepares for action.

Zanderallen states his name, and makes it rather clear he’s not leaving.

Stock calls for Bart and Stohp to come join the Shields and steps forward.

Unbeknownst to the dwarf, SpiderBart is already there, watching from the top of the lift and preparing a spell.

The two goblins are doing their best to hide behind Armalad.

Troll 1 and Troll 2 tilt their heads as they try to follow along with Armalad.

Gantham isn’t having it. The troll raises to his full height.
Gigantic bat wings unfurl from his back.
Giant - Highlight to display spoiler: {”Angry? I will show you angry!”}

The half troll, half something else roars a challenge at Armalad that can easily be heard by Stohp at the top of the keep.
Even the highly educated and experienced half elf cannot help but shudder at the display.
[Intimidate check to Demoralize 35.] Armalad is Shaken for 3 rounds.

Drall looks at Zanderallen, snorts, and waves his arm again.

From behind the middle door in the east wall, another incantation can be heard.

Keep Map

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+7=27 ; d20+17=20 ; d8=1 ; d6=6 ; d6=3 ; 4d6=14 ; 10d6=35 ;
Thursday November 17th, 2022 9:27:51 PM

Armalad shakily cries out, "Ssss...so it is unstoppable force versus immovable object time then? You were warned and chose poorly!"

To Joker she says, "Fog cloud" quietly as she and her familiar step out of the elevator (to I11) and her familiar does his familiar trick of cloaking her and him in illusionary fog-like smoke as he follows her out of the elevator.

(Will Save vs the Illusion = 27)

Armalad then fires off an arrow magically imbued with the spell cone of cold targetting Drall.

Drall should be denied his Dex to AC and he's within 30 feet so sneak attack (20 vs flat footed AC) if that hits Drall takes 32 nonlethal magical damage + 3 nonlethal shock damage and if it hits a cone of cold springs up outward from where her arrow struck Drall aimed at catching both him and his two troll cohorts in the spells area meaning Drall and his trolls must make DC 21 Reflex Saves or take 35 cold damage and will only take 17 damage on a successful save. This only matters if the arrow hits otherwise the spell fizzles.

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike, Mage Armor, Mage Armor, Shield
2nd:Glitterdust, Web, Selective Burning Hands (DC 17), Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Locate Creature, Locate Creature
5th: Selective Shout (DC 20), Waves of Fatigue, Cone of Cold - cast


Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20=20 ;
Friday November 18th, 2022 8:13:53 AM

Stohp will hear the noise and start her climb down. Hoping the noise means no one is on the elevator anymore she'll start to climb down. With the narrow shaft she can probably brace against the wall which means she can be slow and careful. That means she only makes 15 feet of progress per round though, so she'll probably miss the fight regardless.

23, or if she can take 10 13.

Zanderallen (Zachary H) 149/149 AC: 31(35 vs Drall) T: 13 FF: 30 CMD: 30  d20+29=42 ; d8+31=37 ; d6=5 ;
Friday November 18th, 2022 1:00:05 PM

Zanderallen doesn't need to speak Giant to understand that. His sword roars out of scabbard with a flash of flames and a battlecry roars out of his throat. "FOR PEPPER!!!" His feet pounding the ground he charges straight at the demonic troll calling Domi's power into his blade as he ducks under the trolls arms to close and smite him.
-----------------------------------------
Divine Bond +5 Flaming Speed Longsword ~10 minutes

Swift Action - SMITE Drall +6 to hit and AC, +14 damage, bypass DR

Charge Drall +2 to hit, -2 AC combined with drawing sword

Attack on Drall
42 to hit, 42 damage (37 weapon, 5 fire)

Bartomus(Rod) HP: 114/114 AC 21; 140/140 CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+1=17 ;
Friday November 18th, 2022 6:37:58 PM

"I guess we're doing this, " Bartomus said aloud but in reality it was just chattering. He finished his spell and then leaped out of the space above the lift.

As he landed on all eight legs off to the side of the lift where Zander had once stood, he hissed at the trolls.

Acrobatics for the landing 17 - landing at I 11/12
Finished casting stone skin 140/140 reflected in header. Will change back into Bart next round.


Delia (Hannah) HP: 107/107; AC 29/17/23; CMD 39  d20+21=41 ; d20+21=30 ; d20+21=24 ; d20+16=21 ; d20+11=29 ; d8+13=18 ; d6=1 ; d8+13=19 ; d6=5 ; d8+13=20 ; d8+13=15 ; d8+13=21 ; d6=6 ; d8+13=16 ; d6=2 ; d8+13=16 ; d6=1 ;
Saturday November 19th, 2022 11:47:37 AM

Barkskin: 100 minutes from elevator descent

Delia will 5ft step to F13, then unload on Drall, muttering to herself about killing kidnappers not negotiating with them and giving them a chance to prepare.

Hawky finds something on the wall to perch on and awaits instructions.

==============
Attack 1: 41, 30 to confirm crit
Damage: if crit, 78 (54+24), if not crit 43 (19+24), 6 of that is cold
Attack 2: 24 to hit; 27 (21+6 cold)
Attack 3: 21 to hit; 18 (16+2 cold)
Attack 4: 29 to hit; 17 (16+1 cold)

Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 1/35 used  d20+17=35 ; d20+17=31 ; d10+19=20 ; d6=5 ; d10+19=25 ; d8=5 ; d20=11 ;
Sunday November 20th, 2022 8:30:02 AM

Raging
"Oh. We're doing this Bart.

MIDDLE DOOR, EAST WALL. SPELL INCOMING. CAN ANYBODY SEE THE SOURCE?"


Stock looks that way before focusing on the big trolls in front of him. His rage builds as he charges.

======
Rage, Charge Troll 2 - AC is 2 less, header not updated
AC is 4 high vs. giant subtype
Charging PA1 hits AC35, Critical Threat, Confirms vs AC35 (forgot +4 from critical focus), 20 bludgeoning + 5 electricity if not confirmed, 45 bludgeoning + 5 electricity + 5 sonic as the thundering enchantment goes off
DC14 Fort save or permanently deafened
That last D20=11 is the Perception I forgot to roll to see whatever is casting a spell in total that should be a 36 (+25)


Stock (JonM) HP: 172/172; AC: 28/25/16; DR 3/-; CMD: 34; Rage: 1/35 used 
Sunday November 20th, 2022 8:30:43 AM

should have been charging Troll 2

Troll Keep - Round 3 (DM MikeK)  d20+29=41 ; d20+29=34 ; d20+29=36 ; d8+30=32 ; d6+32=33 ; d20+26=35 d20+26=29 d20+26=27 d20+26=41 d20+26=45 d20+26=38 d8+16=22 d6+15=18 d8+16=24 d6+15=16 d6+15=17 d6+12=14
Sunday November 20th, 2022 1:45:30 PM

Armalad gives instructions to Joker quietly as she and her familiar step out of the elevator and her familiar does his familiar trick of cloaking her and him in illusionary fog-like smoke as he follows her out of the elevator.

Armalad then fires off an arrow magically imbued with the spell cone of cold targeting Drall.

DM Asks - What are the dimensions of the illusionary fog cloud?

The arrow strikes true. However the shock damage seems to have no effect.
A cone of cold springs up outward from where her arrow struck Drall catching both him and his two troll cohorts in the spells area

The spell effect fizzles at Drall (spell resistance-dm rolled for PC) for no effect.
The cone does impact Troll 1 and Troll 2, with Troll 2 unable to evade the full effects.

Stohp uses the ropes and sides of the shaft to climb down to the second floor.

Zanderallen charges Drall, his sword roaring out of scabbard with a flash of flames. The troll actually grins in anticipation of the coming fight, swinging a meaty claw at the paladin as he approaches. The barbs catch Zanderallen across the ribcage.
AoO - Zanderallen takes 22 hp damage.

The paladin’s sword slams home, but Zander notices the fire damage appears to have been negated.

Bart completes his buff spell, and spider leaps from the top of the lift.
Armalad is in his intended landing spot, so the druid has to adjust slightly.

Muttering to herself, Delia steps forward and launches a full barrage at Drall.
Her first arrow hits, though not critically.
She notes the cold damage did not affect him, either.

Stock calls out a warning that casting is taking place behind the middle door in the east wall. The raging dwarf charges Troll 2.
The creature tags Stock with a clawed hand as the dwarf closes the range.
AoO attack hits Stock for 18 hp damage.
Stock puts the hammer down with a thunderous BOOM,

With the departure of all the heroes from the lift, the two goblins waste no time on launching it upward.
They get as far as the second floor, where they find themselves face to face with Stohp, who has managed to step aside just in time to avoid the ascending lift.
Stohp is a 5’ step away from boarding the lift.

As the lift rises, all can see it was resting upon iron grating set into the floor.
Delia spares a half-glance. It’s the pit.

Grantham Drall laughs with unrestrained joy as he lays into Zanderallen.
The paladin is fortunate to avoid one clawed gauntlet. But the other claw and the bite strike home.
Zanderallen takes 63 hp damage, bypassing DR.

Troll 1 steps in.
The two trolls slash and bite at Stock.

Troll 1 misses with one claw. He hits with bite and claw, while Troll 2 hits with bite and both claws, raking the dwarf as well.
Stock takes 111 hp damage.

The door in the middle of the east wall opens, and in steps another troll.
He is unarmored.
He begins casting a spell, but Drall bellows something, Highlight to display spoiler: {Not the Pit!!}, and the spell fizzles in the troll’s hands. He ducks his head in deference to Drall,

Keep Map

Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+17=26 ; d8=5 ; d6=2 ; 4d6=18 ; d20+12=29 ; 10d6=39 ;
Sunday November 20th, 2022 9:15:15 PM

(OOC: let's do 3 squares long by 2 wide this time)

Armalad says to Joker quietly, "stay with me" as she and her Mephit take a 5 foot diagonal step to J10 (meaning the fog cloud should be at J10, K10, L10, J11, K11, L11)

She then imbues an arrow with Selective Fireball and fires another arrow at Drall, presumably still versus his flat AC (26 vs AC; which presumably hits again for 1d8 (5) + 1d6 (2) + 4d6 (18) + 11 = 36 nonlethal damage and a selective fireball centered on Drall, and including Troll 2 and Troll A while excluding Stock and Zanderallen (OOC: don't think any other ally is in range of the fireball, if they are she can exclude up to 4 others in the spell range)

Armalad also rolls to overcome Drall's SR with the selective fireball 29 vs Drall's SR

Presumably Drall, Troll2 and Troll A must make a DC 19 reflex save or take 39 fire damage, success means they only take 19 fire damage.

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike, Mage Armor, Mage Armor, Shield
2nd:Glitterdust, Web, Selective Burning Hands (DC 17), Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt, Lightning Bolt
4th: Selective Fireball (DC 19) - cast, Black Tentacle, Locate Creature, Locate Creature
5th: Selective Shout (DC 20), Waves of Fatigue, Cone of Cold - cast

Zanderallen (Zachary H) 93/149 AC: 31(37 vs Drall) T: 13 FF: 30 CMD: 30  d6=5 ; d6=2 ; d6=1 ; d6=3 ; d6=3 ; d6=6 ; d6=5 ; d6=5 ; d20+27=34 ; d20+27=42 ; d20+22=36 ; d20+17=27 ; d8+32=38 ; d8+32=37 ; d8+32=39 ; d8+32=38 ;
Monday November 21st, 2022 10:08:06 AM

Zander roars in pain and anger as Drall's claw and teeth find purchase. He adjusts his stance as he regains balance from his charge and quickly swipes his shield hand over the worse wound closing some of it back up with divine healing. He lets the divine spirit in his sword guide his hand as he wings with inhuman speed.
------------------------------------------
Divine Bond +5 Flaming Speed Longsword ~10 minutes 1/3 used
Smite Evil +6 to hit and AC, +14 damage vs Drall - 1/5 used
Lay on Hands 1/13 used


Swift Action Lay on Hands 29 healed

Full attack +1 from Speed into Drall (not including fire damage)
34 to hit, 38 damage
42 to hit, 37 damage
36 to hit, 39 damage
27 to hit, 38 damage


Stock (JonM) HP: 64/172; AC: (30 vs giants) 26/24/14 ; DR 3/-; CMD: 34; Rage: 2/35 used  d20+18=21 ; d20+13=33 ; d20+17=36 ; d20+8=17 ; d10+23=32 ; d6=6 ; d10+23=31 ; d6=4 ; d10+23=24 ; d8=5 ; d10+23=27 ; d6=3 ;
Monday November 21st, 2022 10:16:27 AM

Raging and REALLY hurt
If Stock wasn't raging, he'd realize how woozy he really was. His footwork shifts slightly and he lays into the original target of his attacks. He blinks away the flames that briefly surround him but feels at least one strike hit home.

=========
5 ft. step to J6
PA 1 vs T2 hits AC21, 32 damage + 6 electricity
PA2 vs T2 hits AC33, Critical Threat hits AC36, Regular damage: 31 bludgeoning + 4 electricity; if it is a crit: 55 bludgeoning + 4 Electricity + 5 sonic
PA3 vs T2 or T1 hits AC17, seems unlikely but 27 bludgeoning + 3 electricity
Stock can't be flanked (improved uncanny dodge), Also please tell me how many hits he takes so I can take off DR



Delia (Hannah) HP: 107/107; AC 29/17/23; CMD 39  d20+22=39 ; d20+22=26 ; d20+18=29 ; d20+13=23 ; d8+14=18 ; d6=1 ; d8+14=21 ; d6=1 ; d8+14=21 ; d6=1 ; d8+14=17 ; d6=1 ; d8+14=20 ; d6=1 ; d6=6 ;
Monday November 21st, 2022 6:09:47 PM

Delia takes a quick glance down at the pit, but the trolls ripping apart her allies are her more pressing concern and she doesn't want to distract Zander. She adjusts closer to be within point-blank range and fires at Troll 1, shouting, "STOHP! WE NEED YOU DOWN HERE NOW."

=============================
5ft step to G12 - full round attack (attack 3&4 I added the wrong thing in the roller, last d6 roll to make sure it wasn't broken with all those 1s lol)
Attack 1: 39 to hit, 41 damage (18+1 + 21+1)
Attack 2: 26 to hit, 22 damage (21+1)
Attack 3: 28 to hit, 18 damage (17+1)
Attack 4: 23 to hit, 21 damage (20+1)

Bartomus(Rod) HP: 114/114 AC 21; 140/140 CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  14d6=41 ;
Monday November 21st, 2022 7:02:14 PM

Spidey-Bart changes back into himself. He looked at the challenge presented by the trolls and looked upwards..

"Eberyon, strike them with your firey touch."

cast flamestrike at 08 to try to catch Drall and Troll A. 10' radius. 41 damage...1/2 fire and 1/2 divine energy. Refle. Save to avoid half...against 18, I believe. Divine energy not flame resistant http://legacy.aonprd.com/coreRulebook/spells/flameStrike.html#flame-strike

Troll Keep - Round 4 (DM MikeK)  d20+12=19 ; d20+10=30 ; d20+14=31 d20+14=21 14d6(2+2+5+2+6+2+6+5+4+4+1+3+2+1)=45 d20+26=42 d20+26=40 d20+26=29 d8+16=24 d6+15=20
Monday November 21st, 2022 8:05:08 PM

Armalad fires another arrow at Drall, hitting.
The resulting fireball is impressive, but orange flashes around each of the four trolls indicate some kind of protective magic is in play. None of the trolls take any damage from the fireball.

Zanderallen heals himself, and assaults Drall, landing three impressive blows.

Stock roars in pain. The dwarf shifts his footing, and lands one heavy blow on T2

Delia takes a quick look into the pit, and spots a red haired humanoid cringing at the bottom. The archer doesn’t have a lot of time though, and moves forward to aid Stock.
Arrows fly. Only the first hits, but it hits hard.

Bartomus turns into himself and casts flamestrike.
A column of divine fire slams down upon Drall and Troll A.
Both have spell resistance. Dm rolled this time, but please do so in the future.

The spell fizzles against Troll, but impacts Drall!
And Drall fails his reflex save!
While neither troll seems hurt by the fire, the spell’s remaining power is enough to overcome the Troll boss.

Drall collapses, unconscious.

Troll 2 and Troll A both grab their unconscious leader and push/drag him into the corner room.
Stock gets an AoO on Troll 2.

Troll 1 attacks Stock.
The dwarf his hit with one bite and one claw.
Stock takes 44 hp damage (two hits).
Note Stock was hit 5 times last round.

Another troll (M) steps out of the door to the northwest.
She casts her own Flamestrike on the taur and the cloud.
Armalad, Joker, and Bart 45 hp damage. Half divine. Ref DC 20 for half.

Keep Map

Note - Armalad’s fog cloud provides Concealment for everyone, INCLUDING trolls. No one but Armalad has line of sight through fog bank.

Troll 1 - AC 30
Troll 2 - AC 30
Grantham - AC 32 (ff 26), SR29
Troll A - AC ?
Troll M - AC ?, SR 22


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+14=18 ; d20+17=33 ; d20+17=25 ; d8=6 ; d6=3 ; 4d6=14 ; d6=3 ; 10d6=34 ; d20+12=31 ;
Tuesday November 22nd, 2022 12:03:10 AM

Reflex Saves:
Joker - 18 <- has improved evasion feature as familiar so half damage
Armalad - 33 <- has evasion class feature so no damage

Armalad heroically calls out to Joker, "Look out" (using a hero point to grant half her bonus to Joker) to her familiar as the flame strike hits. Unfortunately her warning was not enough for the mephit to completely ignore the spell

She then imbues an arrow with lightning bolt and fires her arrow at Troll M for 25 vs flat footed AC, if that hits then Troll M takes 1d8 (6) + 1d6 (3) + 4d6 (14) + 11 + 1d6 (3) = 34 nonlethal + 3 nonlethal shock and a line of lightning stretches forth from F5 to S5 (supposed to be 120 foot line but it looks like S5 is bounded by a wall) and Troll M, Troll 1, Troll 2 and Drall all must make DC 19 reflex saves or take 34 electric damage, half on success (also since Drall is unconscious I think he auto-fails the save).

(OOC: Armalad rolled 31 on her SR check meaning I think both Troll M and Drall are impacted by the lightning bolt)

(OOC: the fog cloud is a 1st level illusion spell, meaning if someone interacts with it and succeeds on a DC 11 will save then they know the fog is an illusion and can see through it)

Armalad is worried about her familiar and since he got a little singed by that last spell she orders the familiar to fly 40 feet and take cover behind the elevator shaft moving the illusion with the mephit

Joker: 35 / 57 hp

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike, Mage Armor, Mage Armor, Shield
2nd:Glitterdust, Web, Selective Burning Hands (DC 17), Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt, Lightning Bolt - cast
4th: Selective Fireball (DC 19) - cast, Black Tentacle, Locate Creature, Locate Creature
5th: Selective Shout (DC 20), Waves of Fatigue, Cone of Cold - cast

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Tuesday November 22nd, 2022 6:07:56 AM

Stohp continues to climb? (I forget which floor the fight is happening on).

Stock (JonM) HP: 65/214; AC: (30 vs giants) 26/24/14 ; DR 3/-; CMD: 34; Rage: 3/35 used  d20+18=23 ; d20+36=56 ; d20+13=31 ; d20+17=19 ; d20+8=21 ; d10+23=31 ; d6=6 ;
Tuesday November 22nd, 2022 9:59:08 AM

Raging!
"No Leaving!"
He reacts with fury, swinging out with his flail, but only catching air.
Stock pivots on the troll nearby, sucking wind and tries to catch the troll unaware, going for the legs!

===========
I realized my header wasn't updated correctly for the extra HP from Rage. It should be correct now. Rage is such a pain to deal with in Pathfinder, says this guy 5 years after starting to play a barbarian!
AOO on T2 hits AC23 miss
Attack 1 - Trip vs T1 using flail special ability and strength surge rage power
56 vs CMD
*This draws an AOO
PA2 vs hopefully prone T1 hits AC31, Critical Threat does not confirm vs AC19
PA3 vs T1 hits AC21 31 damage + 6 electricity


Zanderallen (Zachary H) 118/149 AC: 31(37 vs Drall) T: 13 FF: 30 CMD: 30  d6=2 ; d6=2 ; d6=2 ; d6=5 ; d6=1 ; d6=1 ; d6=6 ; d6=5 ; d6=3 ; d20+21=36 ; d8+18=19 ; d6=4 ;
Tuesday November 22nd, 2022 11:00:05 AM

Zander takes the brief opening afforded by the felling of Drall to heal more of his wounds. But his battle rage is in full swing and he doesn't hesitate to press the attack, moving into Troll 2's reach to attack the beast. He roars at the top of his lungs as he rushes forward, "Come back Drall, FOR PEPPER!!" Something jumps to his mind as he remembers previous fights with trolls. "Drall isn't dead! Fire doesn't hurt him, we need acid!"
-------------------------------
[i]Divine Bond +5 Flaming Speed Longsword ~10 minutes 1/3 used
Smite Evil +6 to hit and AC, +14 damage vs Drall - 1/5 used
Lay on Hands 2/13 used

Swift action lay on hands - 25 healed

Move to N7, believe that's an AoO from Troll 2

Standard attack on Troll 2
36 to hit, 19 weapon damage + 4 fire damage

Bartomus(Rod) HP: 114/114 AC 21; 140/140 CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+6=18 ;
Tuesday November 22nd, 2022 1:37:34 PM

Bartomus had started to snicker as his call to Eberyon for flames seemed to have had some effect. Then the other troll returned the favor and Barts howel end with him reaching for a vital while looking at the magic wielding troll.

"Laugh for us," Bartomus hissed and swallowed the vial.

Drink CMW 2d8 +3 (?assuming the caster level for catacombs spells is just +3)
Swift action - Fey Domain- hideous laughter on mage troll. Will save against a DC 23, they may get a +4 due to our character type differences. Failure = prone this round 13/14 uses.


Delia (Hannah) HP: 107/107; AC 29/17/23; CMD 39  d20+21=29 ; d20+22=33 ; d20+17=25 ; d20+12=14 ; d8+14=20 ; d8+14=16 ; d6=5 ; d6=2 ; d8+14=22 ; d6=6 ; d8+14=21 ; d6=6 ; d20+13=22 ;
Tuesday November 22nd, 2022 6:31:08 PM

"I really hope that's actually Pepper," Delia mutters under her breath as she switches targets to the spellcasting troll, moving forward again to hit her target more easily. She then calls, "I've got frost and fire, but no acid. Bart? Armalad? Stohp?"

She whistles and sends Hawky to fly-by aid Stock, cawing and battering the prone troll with his wings to distract the troll and make it harder to hit Stock. With Spring Attack he ends up back around F12 and won't provoke AoO.

====================================
5ft step to F11 - full round attack at Troll M (missed factoring pointblank on first shot)
Attack 1: 30 to hit, 43 damage (20+5 + 16+2)
Attack 2: 33 to hit, 28 damage (22+6)
Attack 3: 25 to hit, 27 damage (21+6)
Attack 4: 14 to hit,

Hawky Aid Another: 22 vs AC 10 to grant Stock +2 AC against Troll 1's next attack.

Troll Keep - Round 5 (DM MikeK)  d20+13=27 ; d20+11=16 ; d20+11=12 ; d20+11=14 ; d20+2=13 ; d20+26=36 ; d6+15=18 ; d20+26=45 ; d6+15=20 ; d20+22=23 ; d20+26=31 d20+26=28 d20+26=28 d8+16=21 4d8(3+7+8+8)+14=40 3d8(7+8+7)+5=27
Tuesday November 22nd, 2022 7:35:25 PM

Armalad imbues an arrow with a spell and fires her arrow at Troll M.
It hits.
A line of lightning streaks across the room, and only the caster is able to evade any of the damage.

She sends Joker and the fog cloud to the back of the room.
(There is no shaft, just a hole in the roof where the lift comes through.)

Stohp avoids the ascending lift, and then climbs the rest of the way down.
She finds herself standing on an thickly barred floor above a 10’ deep pit.
There is also quite the battle underway.

Stock swings and misses at the departing T2.
Continuing his turn, the dwarf ducks and swings for T1’s legs.
The troll connects as he closes.
Stock takes 15 hp damage.

But, the maneuver is successful. T1 is on his back.
Stock follows up with a hit, but misses on the next attack.

Zanderallen pursues the fallen Drall, running up to and attacking T2.
The troll smacks him as he approaches.
Zanderallen takes 20 hp damage.

Whatever fire protection is in effect is on this troll as well. (but keep telling me what the fire damage is, please).

Bartomus drinks a healing potion, and then casts a spell on Troll M.
Unfortunately, it doesn’t work on her.

Delia takes another step forward, and fires another round, this time at the spellcasting troll. Three arrows hit home.

Hawky takes off at Delia’s command, and rakes across T1’s face, throwing off its aim.

T1 rolls away from Stock, and stands up.

T2 is in bad shape. But he stands his ground and attacks Zanderallen.
The troll must be really woozy, for only its bite finds purchase.
Zanderallen takes 21 hp damage.

Troll A casts a spell on Drall.

Drall moans. Still prone, he pulls out and drinks a potion.

Troll M makes a motion. Armalad and Delia start feeling very sleepy.
Armalad and Delia Will Save DC20 or fall asleep.

Keep Map

Troll 1 - AC 30, CMD 37
Troll 2 - AC 30, CMD 37
Grantham - AC 32 (ff 26), SR29
Troll A - AC 19 (ff 16), SR 22
Troll M - AC 21 (ff 16)


Armalad (Hugh) HP 115/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+19=32 ; d20+12=22 ; d8=2 ; d6=5 ; 4d6=11 ; d6=3 ; 10d6=40 ;
Tuesday November 22nd, 2022 8:33:26 PM

Armalad is a full blooded elf, not a half elf and as a full blooded elf she is immune to magical sleep effects so no save needed for Armalad.

Armalad takes a 5 foot step to I9 and as an Arcane Trickster possesses the ability to declare an impromptu sneak attack which she does against Troll M who is within 30 feet of her.

Also it has been 3 rounds so Armalad is no longer intimitaded so she rolls her full attack bonus against Troll M's flat footed AC as she imbues her arrow with her last Lightning Bolt

32 vs Troll M's Flat Footed AC = Hit

Armalad also rolled a 22 to overcome SR so she overcomes one of the troll's SR but not Drall's

Still after Troll M takes 1d8 (2) + 1d6 (5) + 4d6 (11) + 11 nonlethal + 1d6 (3) nonlethal shock = 29 magic nonlethal + 3 nonlethal shock another lightning bolt springs forth spreading from F5 to S5 and every single troll (except Drall whose SR wasn't overcome) takes 40 lightning damage unless they make a DC 19 reflex save in which case they only take 20 lightning damage


Bartomus(Rod) HP: 84/114 AC 21; 140/140 CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  2d8+3=15 ;
Tuesday November 22nd, 2022 11:48:18 PM



forgot to roll potion - +15-45=-30 reflected in header

Bartomus(Rod) HP: 84/114 AC 21; 140/140 CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  2d8+3=15 ;
Tuesday November 22nd, 2022 11:48:22 PM



forgot to roll potion - +15-45=-30 reflected in header

Stohp (Mitch) HP: 96/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Wednesday November 23rd, 2022 7:26:01 AM

Stohp remembers the vision and checks down the grate to see if Pepper is there. She trusts her allies to handle the fight for now.

Zanderallen (Zachary H) 107/149 AC: 31(37 vs Drall) T: 13 FF: 30 CMD: 30  d6=3 ; d6=1 ; d6=5 ; d6=6 ; d6=5 ; d6=3 ; d6=3 ; d6=1 ; d6=5 ; d20+21=27 ; d20+21=35 ; d20+16=22 ; d20+11=28 ; d20+11=16 ; d8+18=24 ; d6=6 ; d8+18=22 ; d6=4 ; d8+18=24 ; d6=4 ; d8+18=26 ;
Wednesday November 23rd, 2022 12:02:49 PM

Zanaderallen heals some of his wounds and continues his push. Stepping in closer as he continues his swings. "For PEPPER!" is his continued battlecry as his blade hacks into troll flesh. He splits his attacks between the trolls in front of him, hitting them even if they go down to slow down their regeneration.
--------------------------------
Divine Bond +5 Flaming Speed Longsword ~10 minutes 1/3 used
Smite Evil +6 to hit and AC, +14 damage vs Drall - 1/5 used
Lay on Hands 3/13 used


Swift action lay on hands - 30 healed

5ft step to O6

Full round attack 1st and 2nd into Troll 2, 3rd and 4th into Troll A
27 misses Troll 2
35 hits Troll 2, 24 damage + 6 fire
22 hits Troll A, 22 damage + 4 fire
28 hits Troll A, 20(16+4 Crit Focus) Crits, 50 Damage + 4 fire

Stock (JonM) HP: 53/214; AC: (30 vs giants) 26/24/14 ; DR 3/-; CMD: 34; Rage: 4/35 used  d20+18=37 ; d20+22=28 ; d10+23=29 ; d10+23=26 ; d6=6 ; d8=1 ; d20+24=27 ; d20+18=30 ; d20+13=33 ; d20+17=23 ; d20+13=16 ; d10+23=28 ; d6=6 ; d10+23=24 ; d6=4 ;
Wednesday November 23rd, 2022 12:17:55 PM

Raging

Stock continues to labor, trying to slam it as it crawls away. He steps into the troll as it rises to its feet and continues to bear down.

"HEALING!!!"

=======
The troll can't be prone and move without an AOO - that is under the crawling rules
In case you allow it I will roll for an AOO
PA hits AC37, Critical Threat Confirms vs AC28 (it is still prone), 55 damage + 6 electricity + 1 sonic
Perception 27 - So there is some kind of energy resistance to fire...but are the wounds regenerating or is that stopped by the fire?
PA1 hits AC30, 28 bludgeoning + 6 electricity
PA2 hits AC33, Critical Threat does not confirm vs AC23, 24 bludgeoning + 4 electricity
PA3 hits AC16


Delia (Hannah) HP: 107/107; AC 29/17/23; CMD 39  d20+12=13 ; d20+12=23 ; d20+22=31 ; d20+22=29 ; d20+17=23 ; d20+12=25 ; d8+14=20 ; d6=4 ; d8+14=21 ; d6=3 ; d8+14=17 ; d6=4 ; d8+14=22 ; d6=2 ; d8+14=21 ; d6=5 ;
Wednesday November 23rd, 2022 2:04:23 PM

Will save 13, use Improved Iron Will to reroll to 23

The troll's magic has her for a heartbeat. Delia stumbles, the warm embrace of sleep after the stress of these few days almost too inviting to resist.
But then she roars, nearly matching Stock's ferocity as she simply refuses.
She gets her feet back under her and sends a volley of arrows flying around the room.

=============
(I don't know who's still alive, so target priority M, A, 1, 2 | to hit and damage are 1 less vs A & 2)

Attack 1: to hit 31; damage 48 (20+4 + 21+3)
Attack 2: to hit 29; damage 21 (17+4)
Attack 3: to hit 23; damage 24 (22+2)
Attack 4: to hit 25; damage 26 (21+5)

Bartomus(Rod) HP: 84/114 AC 21; 140/140 CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  4d8+14=32 ;
Wednesday November 23rd, 2022 2:25:31 PM

Bartomus heard Stock's call and moved behind him. He worked his fingers and as he came up behind him he slapped his shoulder.

"Heal, heal I said!" Bartomus said aloud.

move to 7 IJ...cure critical Wounds on stock for 32

Troll Keep - Round 6 (DM MikeK)  d20+13=23 ; d20+10=12 ; d20+11=31 ; d20+11=30 ; 16d6=56 ;
Wednesday November 23rd, 2022 7:27:17 PM

Armalad’s elfin blood suffices to ward off any attempts at magical sleep.
She steps forward and fires another arrow into Troll M.
Again a bolt of lightning tears across the room.

Troll M, 1, and 2 are able to avoid the full blast.

Stohp looks down into the grate below her. Sure enough, Pepper is at the bottom. The woman is huddled in a corner with her arms held protectively over her head, but she seems all right.

Zanderallen continues to attack. He steps into Troll A, and attacks both he and T2.
The hit on T2 is enough to drop it.

Stock calls for healing.
The dwarf blasts T1 as it rolls away, then pursues and blasts it a couple more times.
The troll falls
He notes the trolls are not getting burned. The regular wounds are regenerating.

Delia shakes off the sleep effect, and lets her arrows fly.
The first drops Troll M.
The next three drop Troll A.

Bart circles around Armalad and casts some much needed healing on Stock.

Bellowing in pain and rage, Drall stands.
The half troll casts a spell.
Everyone can feel the moisture being sucked out of them.

All PCs take 56 hp damage. Fort DC 18 for half (28 hp).

The trolls’ wounds heal.
Troll M raises her head.

Keep Map

Troll 1 - AC 30, CMD 37 - Collapsed
Troll 2 - AC 30, CMD 37 - Collapsed
Grantham - AC 32 (ff 26), SR29
Troll A - AC 19 (ff 16), SR 22 - Collapsed
Troll M - AC 21 (ff 16) - Prone


Armalad (Hugh) HP 59/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+9=10 ; d20+19=25 ; d8=4 ; d6=3 ; d6=1 ; 5d4=13 ; d20+12=30 ;
Wednesday November 23rd, 2022 9:13:39 PM

Armalad does not succeed on the fort save and says in response, "Now I need healing, I don't think I can take another spell like that"

She then fires off another arrow at Troll M imbued with burning hands this time

25 vs AC hit, 1d8 (4) + 1d6 (3) + 11 + 1d6 (1) shock = 18 nonlethal magical damage + 1 nonlethal shock

Troll M and Troll 1 both have to make DC 17 Reflex saves or take 13 fire damage with only 6 taken on a successful save

SR roll if needed = 30

0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands - cast, True Strike, Mage Armor, Mage Armor, Shield
2nd:Glitterdust, Web, Selective Burning Hands (DC 17), Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt-cast, Lightning Bolt - cast
4th: Selective Fireball (DC 19) - cast, Black Tentacle, Locate Creature, Locate Creature
5th: Selective Shout (DC 20), Waves of Fatigue, Cone of Cold - cast

Zanderallen (Zachary H) 78/149 AC: 31(37 vs Drall) T: 13 FF: 30 CMD: 30  d20+21=22 ; d6=4 ; d6=1 ; d6=5 ; d6=2 ; d6=6 ; d6=1 ; d6=2 ; d6=3 ; d6=5 ; d20+27=47 ; d20+27=38 ; d20+27=34 ; d20+22=35 ; d20+17=28 ; d8+32=37 ; d8+32=34 ; d6=4 ; d8+32=34 ; d6=3 ; d8+32=35 ; d6=5 ;
Thursday November 24th, 2022 9:43:15 AM

Zanderallen gasps in agony as the water is ripped from his body, caught completely off guard by the attack. Fearing how it might leave his allies he Heroically follows the wave of dehydration with a wave of healing. "Somebody finish these trolls off. Drall, Domi says hello." Zander takes a quick step into the troll, coming in under his guard. His blade still flashing with holy energy he lays into the demon troll.
----------------------------------------
Divine Bond +5 Flaming Speed Longsword ~10 minutes 1/3 used
Smite Evil +6 to hit and AC, +14 damage vs Drall - 1/5 used
Lay on Hands 5/13 used


Hero Point spent to use Channel Positive Energy, selective channeling to exclude Drall, Troll 2, and Troll A.
Zander, Stock, and Bart heal 29 HP

5ft step to P6

Full Attack on Drall, not stopping if he drops
47 hits, 38 confirms crit, 71 damage +4 fire
34 hits, 34 damage +3 fire
35 hits, 35 damage +5 fire
28 misses,

Stohp (Mitch) HP: 97/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+7=18 ;
Thursday November 24th, 2022 12:46:49 PM

Stohp makes her save so ends up slightly healthier then before the troll's attack (18 exactly). Now sure Pepper is safe she'll move to J/K 5/6 to provide flanking to Z (I think she can get there without provoking AoO, but it will take her full movement)

Stock (JonM) HP: 86/214; AC: (30 vs giants) 26/24/14 ; DR 3/-; CMD: 34; Rage: 5/35 used  d20+20=28 ; d20+18=37 ; d20+22=31 ; d10+23=25 ; d10+23=33 ; d6=4 ; d8=7 ;
Thursday November 24th, 2022 3:48:41 PM

Raging
“I’m regenerating too! Haha!! Stop their regeneration!!!”
Stock moves over to the regenerating troll and tries to drop it again.

——-
Fort save 28
Move to g4
PA hits TM AC37, Threat confirms vs AC 31, 58 damage + 4 electricity + 7 sonic


Delia (Hannah) HP: 79/107; AC 29/17/23; CMD 39  d20+12=30 ; d20+20=40 ; d20+20=36 ; 2d8+10=20 ;
Thursday November 24th, 2022 8:46:31 PM

Delia will draw her sword and move to Troll M, taking a very deadly swing.

She sends Hawky up the elevator shaft to avoid more AoEs.

Fort save: 30
Attack: 40 crit threat, 36 to confirm, 20 damage

Armalad (Hugh) HP 59/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Friday November 25th, 2022 12:00:59 AM

(OOC: checking in)

Troll Keep - Round 7 (DM MikeK)  d20+28=45 ; d6+16=21 ;
Friday November 25th, 2022 11:56:08 AM

Armalad requests some healing, but doesn’t stop firing.
She hits Troll M with another arrow.
The troll collapses again.
The fire damage to her and T1 is still getting absorbed.

Zanderallen sends out some healing, then moves in to attack Drall
There is a wall in the way, so the paladin cannot simply step and attack.
He must step over the body of Troll M to get close enough, which allows Drall to slam him with a clawed hand.

Zanderallen takes 21 hp damage

The paladin only gets one attack, but it’s a doozy.

Blood flies as Drall collapses.

Zanderallen also notes the flame of his blade appeared to gain strength as he left the larger room.

Stohp moves up.

Stock swings around and slams Troll M again.

Delia moves up and also stabs Troll M.
Hawky flies up the lift shaft.

The trolls’ wounds heal.
All are unconscious, though Troll 2 and Troll A appear nearly healed.

Keep Map

Troll 1: -32 hp (AC 30, CMD 37)
Troll 2: -5 hp (AC 30, CMD 37)
Grantham: -32hp (AC 32 (ff 26), SR29)
Troll A : -2hp (AC 19 (ff 16), SR 22)
Troll M: -104hp (AC 21 (ff 16))


Stohp (Mitch) HP: 97/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Friday November 25th, 2022 12:56:27 PM

Stohp tries to remember what it is that stops troll regeneration (I know OOC and I think we've fought trolls before but I don't' remember if she'd know)

Bartomus(Rod) HP: 75/114 AC 21; 140/140 CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+12=28 ; d8+14=19 ;
Friday November 25th, 2022 3:17:58 PM

Bartomus was taken back by the life-draining sucking feeling let loose by the troll.

"OUCH!" The taur managed to get out of his mouth after taking a bit of a pause, too long of one actually, to check out his condition.

"Heal the Shields!" Bartomus said aloud and concentrated on the six Shields in the room.

Fortitude Check - -28; Mass Cure Light Wounds - six w/i 60 - headed for 19 points for each of the Shields

Zanderallen (Zachary H) 76/149 AC: 31(37 vs Drall) T: 13 FF: 30 CMD: 30  d8+32=40 ; d8+32=36 ; d6=5 ;
Friday November 25th, 2022 3:31:17 PM

(OOC: missed the wall, thanks DM Mike)

Zanderallen takes Dralls fist and follows it back in to put the troll down once more. Seeing the monster's wounds still closing he moves to a more permanent solution. Reversing the grip of his blade he performs a coup de grace on Drall. "Back to the abyss, fiend. Don't mess with Pepper."
------------------------------
Divine Bond +5 Flaming Speed Longsword ~10 minutes 1/3 used
Smite Evil +6 to hit and AC, +14 damage vs Drall - 1/5 used
Lay on Hands 5/13 used


Full Round Action Coup de Grace Drall
76 damage + 5 fire DC DC 86 Coup de Grace

Delia (Hannah) HP: 98/107; AC 29/17/23; CMD 39  3d8+42=57 ; d6=1 ;
Saturday November 26th, 2022 12:15:03 AM

Delia glances between her sword in her right hand and her bow she had passed to her left, then drops her sword with a clang and fires an arrow through the spellcasting troll's throat.
"Thanks, Bart," she croaks through a dry mouth.

=======
Coup de grace on Troll M: DC 68 Fort save or die

Stohp (Mitch) HP: 97/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Saturday November 26th, 2022 2:07:50 PM

Seeing the others handling the trolls Stohp moves back to Pepper. "Hey. It's safe now. You ok?"

Stock (JonM) HP: 86/214; AC: (30 vs giants) 26/24/14 ; DR 3/-; CMD: 34; Rage: 5/35 used  d20+18=20 ; d10+23=26 ; d6=4 ;
Sunday November 27th, 2022 5:59:18 PM

Double post there...This is the one that counts[i]
"Deja vu all over again!"

Stock moves to the nearest almost alive troll and slams it again. "STOP COMING BACK"

[i]==========
Move to L4
power attack vs T2 hits AC20...woof; that might miss the dead troll; 26 damage + 4 electricity


Armalad (Hugh) HP 59/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+19=32 ; d8=7 ; d6=5 ; 4d6=13 ; d6=1 ; 5d4=16 ; d20+12=23 ;
Sunday November 27th, 2022 9:07:23 PM

Armalad takes a 5 foot step to K9 and fires off another magically imbued arrow at Troll 2 this time.

32 vs flat footed (since unconscious) = hit for 1d8 (7) + 1d6 (5) + 4d6 (13) + 11 + 1d6 (1) = 36 nonlethal magic damage + 1 lightning damage (however if they are alreayd negative does nonlethal become lethal at this point?)

This time the arrow causes a selective burning hands to be cast getting troll A and Troll 2 in the arc of the 15 foot fiery cone for 16 fire damage to both

Armalad also rolls a 23 on her caster level check to overcome SR so Troll A takes the 16 fire damage (or it is absorbed)



Stock (JonM) HP: 86/214; AC: (30 vs giants) 26/24/14 ; DR 3/-; CMD: 34; Rage: 7/35 used 
Monday November 28th, 2022 8:46:04 AM

"Why do they keep coming back? How do we get Pepper out?" Stock stays near the downed trolls in case any regenerate enough to start getting up.

Not Dead Yet (DM MikeK) 
Monday November 28th, 2022 1:18:54 PM

Stohp returns to the pit. She calls down to Pepper, "Hey. It's safe now. You ok?"

The woman looks up.
It is Pepper.
"Stohp?" She asks incredulously.
"Oh, thank the gods! Is Zander there? Yes, I'm ok. Where's Zander? Is he ok?"

Stohp notes there is a door in the iron grate on the pit, which is latched but not locked.
It's a simple matter to hop down, help Pepper out, and then climb back out.

Meanwhile, the others continue pounding on the trolls.
You are easily causing damage more quickly than the trolls' regenerative ability can heal it.
But they are slowly healing.

Everyone recalls that trolls naturally heal nearly any wound.
The only way to truly kill them is to use fire or acid as the killing stroke.
Quite a few of you are using fire, but there is some kind of spell effect in this main room making the trolls highly resistant to fire. (There's a Resist Energy - Fire in effect).

Eventually, the Shields are able to cause enough fire damage to overcome this and kill all but one of the trolls.

Grantham Drall appears to be naturally resistant to fire.
Experimentation reveals Zander's flaming sword does not do enough damage in one blow to overcome it.

Zanderallen (Zachary H) 76/149 AC: 31(37 vs Drall) T: 13 FF: 30 CMD: 30 
Monday November 28th, 2022 2:39:55 PM

Upset that Drall's wounds won't stop healing, Zanderallen is convinced the damage he inflicted will keep the troll leader down for a good long time. He helps with the other trolls before hearing Pepper calling out. Having charged off he had never seen the pit under the lift. "Pepper?! I'm here.' He comes running to the pit, helping her out if no one else has, and lifts her in a huge embrace, completely forgetting he is covered in a good bit of blood, his own and troll.

Delia (Hannah) HP: 98/107; AC 29/17/23; CMD 39 
Monday November 28th, 2022 7:08:43 PM

Delia reclaims her sword and sheathes it. She will then stand over Drall, firing an arrow into his throat every so often to keep him down until Pepper and Zander have their moment. She will stop as soon as the Shields decide they might like to talk to him (coup de grace every other round w/ longbow: Minimum of 55 damage).

Delia (Hannah) HP: 98/107; AC 29/17/23; CMD 39 
Monday November 28th, 2022 7:19:11 PM

OOC:(oops, I meant 45 min damage, 55 is average.
Also, I realized that there is no max negative hp for regenerators. So, if it's alright, I will coup de grace every 5 rounds instead so that he's not at negative 500 when we want to talk to him)


Armalad (Hugh) HP 59/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Monday November 28th, 2022 11:54:44 PM

Armalad says, "I'm down to just a flaming sphere but if it is safe for him to return to be near us Joker can make a 15 foot cone of acid every 4 rounds or less or fire off an acid arrow every hour. He also could potentially summon another water mephit but the odds of that working are only one in 4. What do you guys think?"

Stohp (Mitch) HP: 97/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Tuesday November 29th, 2022 8:14:06 AM

"I think there's got to be more then this then these trolls. I mean they couldn't exactly march through town to kidnap someone without being noticed, and what caused them to target Pepper?"

She'll give Zander and Pepper a moment before asking her about what she knows.



Stock (JonM) HP: 65/172; AC: (31 vs giants) 27/25/15 ; DR 3/-; CMD: 32; Rage: 7/35 used  d8=3 ; d8=1 ; d8=8 ; d8=5 ;
Tuesday November 29th, 2022 9:08:51 AM

"Well I'd call that a success. Also a reminder to bring more fire and acid next time."

Stock takes a knee and lets the others keep the regenerating trolls down. He takes a potion out of his bag and chugs it.

"I agree with Stohp though. That big troll can barely speak. It doesn't strike me as the criminal mastermind behind Pepper's kidnapping. Pepper - do you know what's going on?"

=========
Potion of Cure Serious, heals 21
Sidenote - if a troll regenerates a handful of HP every 6 seconds.just imagine how fast that means their skin and muscles are reknitting back together; Talk about some gruesome body horror.


Bartomus(Rod) HP: 75/114 AC 21; 140/140 CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=23 ;
Tuesday November 29th, 2022 4:17:22 PM

"Can we toss them all down into the pit and lock the door? I mean it might buy us some additional time. Also easier to do that acid ring thing," Bartomus offered up as a suggestion looking down at the slowly healing trolls. "I can also do a fireball, or if we got something I could make into a snare that is another option. But, I wonder if we told the goblins we needed their help with getting rid of these guys. Maybe a little insurrection here could be a good thing to start some change?"

Bartomus looked about at each of the openings in an effort to see if there might be something that might work to hold these things back.

Perception 23

My Hero! (DM MikeK) 
Tuesday November 29th, 2022 7:51:00 PM

Zanderallen runs to embrace Pepper, who isn't at all concerned about what the paladin is covered in...at first. After a few moments, she lets go, takes a step back, and looks down.
"Oh, I'm covered in...oh...oh dear."

Nonetheless, the plucky reporter is quite ready to get out of here.

Four trolls have been permanently killed, using fire.
Delia keeps Drall down, puncturing him every couple dozen seconds or so.

Various options are given regarding the troll's future - blast him even further and leave, throw him in the pit and leave, take him with you until you get enough fire and/or acid to really kill him, let him wake up and question him.

Several Shields don't think Drall makes a good mastermind of this kidnapping scheme. Something is off.

The side rooms with open doors appear to be quarters for the various trolls.

Bartomus(Rod) HP: 75/114 AC 21; 140/140 CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Tuesday November 29th, 2022 9:12:02 PM

"Alright," Bartomus said after looking about at the various openings. "I vote that we put Drall in the pin, lock it and then see if we can get some information from the goblins. Cause, none of this makes sense."

Bartomus paused after saying the last word and looked as if he was really processing something. "Could this be a distraction? Send the Shields after Pepper and that leaves the Float open to who ever or what ever kidnapped her?"

Bartomus(Rod) HP: 90/114 AC 21; 140/140 CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  2d8+2=15 ;
Tuesday November 29th, 2022 9:14:13 PM

Bartomus then reached into his doublet and pulled out one of the vials and gulped it down.

CMW potion for 15

Armalad (Hugh) HP 59/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Tuesday November 29th, 2022 9:14:58 PM

Armalad says, "I think we might want to bind his hands and gag him if we toss him in the pit. Didn't we just see that Drall can cast spells?"

Stohp (Mitch) HP: 97/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Wednesday November 30th, 2022 7:48:42 AM

Stohp asks Pepper what she knows - did she see who kidnapped her, what she found out she thinks might have caused it, etc.

Stock (JonM) HP: 65/172; AC: (31 vs giants) 27/25/15 ; DR 3/-; CMD: 32; Rage: 7/35 used 
Wednesday November 30th, 2022 11:12:48 AM

Stock cleans up some troll skin on his breastplate that is trying to move towards the rest of the body as he listens to Pepper's response to Stohp's question.

"I say we question Drall. I don't think we are in a hurry to get leave...although we don't know the lay of the land well enough to say what other forces are in the area that would take offense to use being in this dungeon."

He hears Bart talk about this being a diversion and his eyebrow raises..."...that's a disturbing thought."

Zanderallen (Zachary H) 76/149 AC: 31(37 vs Drall) T: 13 FF: 30 CMD: 30 
Wednesday November 30th, 2022 11:26:17 AM

Zander apologizes, "I'm so sorry dear." He then pulls a cloth out of his bag but quickly gives up as he recognizes the futility of wiping off Troll blood. When Stohp comes over to ask her questions he gives her hand a final squeeze before returning to help deal with Drall. He walks over to where Delia is keeping an eye on Drall. "Let's get this armor off him, and bind him up. Drall did not kidnap Pepper, he's just the jail keeper. Stock, help me move this great mass. We need to find out who's he's working for and why they wanted the Shields here." Zanderallen takes a minute to look Drall over as they bind him, trying to identify him and his bat wings.
-----------------------------------------
Knowledge(religion): 22 (taking 10)

Delia (Hannah) HP: 98/107; AC 29/17/23; CMD 39 
Wednesday November 30th, 2022 5:58:23 PM

Delia will help loot and bind Drall, giving Pepper a nod in greeting.
"Sorry I didn't say something immediately. Didn't want to distract Zander from his troll slaying."

Just a jail keeper (DM MikeK) 
Wednesday November 30th, 2022 7:54:55 PM

Once Pepper has been disengaged from Zanderallen, Stohp asks what she knows.

Which is nothing.

Pepper stares off into space for some time, obviously trying to remember, and just as obviously frustrated.
“I don’t know,” she sighs in exasperation. “I was in my apartment, and then I was there.” She points to the bottom of the pit.
“They never talked to me. They never let me out. They just threw down some bread and cheese.”

The topic of what to do with Drall is ongoing.

Eventually, Zanderallen, Stock, and Delia combine to strip him of his armor and bind him up.

The paladin tries to figure out why the troll has bat wings, but other than eliminating undead and gods, can’t make a determination.
(Will need a Knowledge - Planes check)

Delia finds out what goodies Drall possesses.
Quite a few:

potion of bear's endurance,
potion of haste,
potion of invisibility
+3 full plate,
bag of holding (type I),
belt of giant strength +4,
cloak of the troll king
gauntlets of rending
headband of alluring charisma +2,
ring of major energy resistance (fire),
ring of protection +2,

Drall is unconscious, stripped, and bound. But is not in the pit.

At this time, only Drall himself has been searched.


Armalad (Hugh) HP 59/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+25=26 ; d20+25=45 ; d20+25=34 ; d20+25=26 ; d20+25=33 ; d20+25=40 ; d20+25=40 ; d20+25=41 ; d20+25=33 ; d20+25=28 ; d20+25=41 ; d20+25=44 ; d20+25=45 ; d20+25=38 ; d20+25=40 ; d20+25=44 ; d20+25=32 ; d20+25=37 ; d20+25=41 ; d20+25=35 ;
Wednesday November 30th, 2022 10:58:16 PM

Armalad says, "cloak of the troll king? That sounds expensive what does it do?"

She then casts detect magic and starts searching the other trolls for goodies

(OOC: here are 20 spellcraft rolls to identify magic items let me know if I need more:
26, 45, 34, 26, 33, 40, 40, 41, 33, 28, 41, 44, 45, 38, 40, 44, 32, 37, 41, 35

Stohp (Mitch) HP: 97/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Thursday December 1st, 2022 7:05:26 AM

Stohp will check what the other rooms are, starting with the room the others tell her Drall came out of.

Stock (JonM) HP: 90/172; AC: (32 vs giants) 28/25/16 ; DR 3/-; CMD: 34; Rage: 7/35 used  d8=8 ; d8=5 ; d8=7 ; d20+24=30 ;
Thursday December 1st, 2022 9:31:58 AM

Stock waits patiently for Drall to regenerate enough to talk. "I'll take any more healing that you guys have. While he waits he pops his second of three healing potions and tosses the bottle idly against the wall. [b]"That was a strong one..."

[i]===========
Cure Serious 25hp
I thought all the other trolls were dead. If any others are not dead, Stock will search them
Perception 30.[i]

Delia (Hannah) HP: 98/107; AC 29/17/23; CMD 39  d20+21=23 ;
Thursday December 1st, 2022 10:55:26 AM

Once the ring has been removed, Delia will comment, "Well that should make our lives easier now."
She will search the rooms for anything interesting as well.

Perception: 23

Bartomus(Rod) HP: 90/114 AC 21; 140/140 CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Thursday December 1st, 2022 11:10:14 AM

"Stock, take these two - not the super strong stuff, but can help. If you need more, I can hand you another."[b] Bartomus handed Stock two of the vials.

Then he walked over and reached down to grab Drall's feet, grimacing as he got too close and began dragging the creature to the open pit.

[b]"You can talk to him as I get him into the pit, right Stock?"
Bartomus asked as he pulled slowly on the bound trollking. "Anyone else can help with getting him locked away!"

Stock - 2 CMW potions for 2d8+2 each, have a few more and two CSW potions

Zanderallen (Zachary H) 115/149 AC: 31(37 vs Drall) T: 13 FF: 30 CMD: 30  14d6=39 ;
Thursday December 1st, 2022 7:48:27 PM

Zanderallen apologizes for not attending to wounds and channels energy twice, excluding Drall. He waits for Drall to come to, not ever going too far from Pepper.
-------
Everyone heals 39

Watch your step (DM MikeK)  d20=17 ;
Thursday December 1st, 2022 8:02:11 PM

Armalad wonders about the nature of the Cloak of the Troll King.
It sounds expensive.
Unfortunately, it isn’t.
Price 9,000 gp; Slot shoulders; CL 5th; Weight 2 lbs.; Aura faint evocation
This long cloak is a patchwork of beast and humanoid hides roughly stitched together. A crude, crown-shaped patch of yellow-dyed fabric is sewn on the back, and a length of knotted hemp rope secures the cloak around the wearer's neck. The wearer gains a +5 competence bonus on Intimidate checks and the ability to use burning hands as a spell-like ability three times per day.

Armalad then gets the magic items from the dead trolls, as well as verifying that yes, all trolls except Drall are dead.

Loot, including Drall’s stuff:

potion of bear's endurance,
potion of haste,
potion of invisibility (x2)
potion of barkskin, (x2)
potion of bull's strength (x4)
potion of protection from energy (fire) (x3)
elixir of fire breath (x3)
ring of protection +2 (x4)
ring of major energy resistance (fire)
ring of protection +3
ring of jumping (x3)
+3 full plate, large
+4 hide armor, large (x2)
amulet of mighty fists +3 (x2)
amulet of natural armor +3
bag of holding (type I)
belt of giant strength +4
bracers of armor +4
cloak of resistance +3
cloak of the troll king
dust of disappearance
headband of vast intelligence +4
gauntlets of rending
headband of alluring charisma +2

Bartomus drags the unconscious Drall to the pit.
Unless there is some objection, the troll fits in there nicely.

Delia and Stohp go to explore rooms, starting with Drall’s and then proceeding to the other two open doors.
As seen in the map of the last round of the fight, there are three doors each in the eastern and western walls, and a pair of double doors in the southern wall.

The rooms all appear to be simple quarters - a bed, a table, an unlocked chest.
In Drall’s room, the pair find a bag of gemstones (7500 gp).

As Stohp passes through the threshold of the northwest doorway, she triggers a protective spell.
The spell radius is 60’, meaning everyone is affected, except for Hawky who is not in the room.

Everyone except Hawky Fort Save DC 17 or suffer wracking pains that impose a –4 penalty on attack rolls, skill checks, and ability checks.

Pepper goes wide eyed for just a moment.
"What was that?" she gasps.
Pepper makes her save!!

Keep Map

Bartomus(Rod) HP: 90/114 AC 21; 140/140 CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+12=23 ;
Thursday December 1st, 2022 10:39:50 PM

Bartomus was somewhat careful in lowering Drall into the pit, but not overly careful. As he finished getting Drall down into the pit, he turned back towards Stock and asked if there was anything he wanted to ask. But a weird ear popping, spine-tingling, hairs on the skin raising sound and feeling permeated the space they were in. Bartomus cringed and then shook it all off.

He looked over at Pepper and nodded. "Yea, what the heck was that?"

Fortitude save = 23

Armalad (Hugh) HP 59/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+9=12 ; d20+6=19 ; d20+22=26 ;
Friday December 2nd, 2022 3:24:57 AM

Fort: 12 = armalad
Fort: 19 = joker

Joker saves, but Armalad doesn't.

She says, "Maybe next time I should search for traps first in a strange castle."

If possible Armalad still tries to disable the tripped trap

Disable Device: 26


Stohp (Mitch) HP: 97/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip)  d20+8=14 ;
Friday December 2nd, 2022 8:08:19 AM

Stohp is highly embarrassed that she forgot to search for traps. She pays for it too, having to wait out it's effects (14 fort). "Sorry."

Stock (JonM) HP: 152/172; AC: (32 vs giants) 28/25/16 ; DR 3/-; CMD: 34; Rage: 7/35 used  d20+17=23 ; d8=7 ; d8=5 ; d8=5 ; d8=2 ;
Friday December 2nd, 2022 10:04:03 AM

"What was that? It felt like a little pinch."

He power chugs the potions and basks in the healing of Z's channel. "That feels better." He throws the empty potion bottles at Drall's body.

He keeps waiting for Drall to wake up so that maybe the Shields can interrogate it.

=====
Fort Save 23
First Bart Potion: 14 HP
Second: 9 HP
Loot sheet is updated. Start thinking about claims.


Delia (Hannah) HP: 98/107; AC 29/17/23; CMD 39  d20+12=22 ;
Friday December 2nd, 2022 11:49:59 AM

Delia blinked as the wave of magic crashed over them, pain tingling down her limbs.
"That did not feel good," she comments as she pauses, giving the rogues a chance to examine the remaining rooms and anything else for traps.

Fort save: 22


Zanderallen (Zachary H) 115/149 AC: 31(37 vs Drall) T: 13 FF: 30 CMD: 30  d20+21=38 ;
Friday December 2nd, 2022 4:28:12 PM

Zanderallen grunts as he fights off the waves of pain, "Well, lesson learned I guess." He ponders healing Drall to wake him up faster.
--------------
Fort 38

Lingering pain (DM MikeK) 
Saturday December 3rd, 2022 10:35:08 AM

Most of you fight of the effects of the spell, but Armalad and Stohp do not.

The effect does not wear off, nor go away, nor do the duo get used to it.
Every muscle feels on fire, stinging pain rips through nerves, and the brain desperately fights through the pain just to function.
[DM Note - It hurts, it doesn't wear off, and Armalad and Stohp have an ongoing –4 penalty on attack rolls, skill checks, and ability checks]

Despite the pain, Armalad is able to find the trap.
It is an elaborate magical rune etched into the floor of the doorway.
She is able to identify it as a Symbol, and given the effects, a Symbol of Pain.
Unfortunately, she is unable to disable the trap.

Bart deposits Drall into the pit.

Based on his rate of healing, and the time elapsed searching the other bodies, you estimate another 5 minutes before he heals enough to regain consciousness.

All the trolls have been searched.
Only Drall's room in the northeast corner has been searched.
Only the door in the northwest corner has been searched for traps (after the triggering of the Symbol on that doorway).



Stohp (Mitch) HP: 97/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Sunday December 4th, 2022 3:02:12 PM

"Well. Unless someone can dispel this, or we get in another fight, I'm going to just sit down and hurt for a while." Stohp says grimacing.

Bartomus(Rod) HP: 90/114 AC 21; 140/140 CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Sunday December 4th, 2022 3:44:58 PM

Bartomus looked down in the pit and made a point of closing the lid and putting in the lock necessary to buy them some time. Then he grabbed his glave and standing about the wall to be further back from the opened door, he reached around the wall with his glave and pushed the doors open a bit farther in hopes to see if there were any other things that happened with the doors being opened.

"Anything anyone knows to help them?" Bartomus asked as he held his head back from the door opening. "We are running out of time with guy in the pit by the way."

Armalad (Hugh) HP 59/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Sunday December 4th, 2022 8:17:16 PM

Armalad says to Stohp, "I'm with you." and also lays down on the floor

Stock (JonM) HP: 152/172; AC: (32 vs giants) 28/25/16 ; DR 3/-; CMD: 34; Rage: 7/35 used  d20+24=27 ; d20+24=35 ;
Monday December 5th, 2022 8:49:46 AM

Stock starts methodically searching the adjoining room starting in the top left and working counterclockwise around the room. He checks each door for traps prior to opening and then searches each room as he goes. If Drall comes to consciousness while he's searching, he will stop that and return to interrogate Drall.

==========
Top left traps / searching: 27 and 35...you know what, Stock will take 10 on the rest rather than making a whole bunch of rolls...34 perception for traps and searching.


Delia (Hannah) HP: 107/107; AC 29/17/23; CMD 39  d20+12=24 ;
Monday December 5th, 2022 9:23:17 AM

Delia calls Hawky down, then sends him back up the shaft with instructions to warn them if he sees anyone approaching the keep.

She then joins Stock in his methodical search (auto succeed on aid to make his check a 36 perception).

Hawky perception: 24

Zanderallen (Zachary H) 115/149 AC: 31(37 vs Drall) T: 13 FF: 30 CMD: 30  d20+5=20 ;
Monday December 5th, 2022 4:59:49 PM

"Symbol of Pain, that's a bit above my ability to fix. It will wear off eventually or I believe if you get far enough away the effects will end." He doesn't have an interest in searching the troll keep and instead keep a watchful eye on Drall, stopping Bart from putting the cover on, "I want to see when he wakes up."
----------
Spellcraft 20 for Symbol of Pain

He's awake (DM MikeK) 
Monday December 5th, 2022 8:03:32 PM

Stohp and Armalad endure the pain.
Zanderallen lets everyone know it will wear off eventually.

The top of the pit is a grating, so Bart can close and latch it, with everyone still being able to see Drall.

Delia sends Hawky to keep watch.

She and Stock begin working their way around the adjoining rooms.
In the next five minutes, they is able to clear all the western rooms.
They find 8000 gp, but nothing else of interest.

Bart messes with the doors in the northwest corner, but finds nothing else of interest.

Delia and Stock have reached the closed double doors in the south, when Drall regains consciousness.

The troll looks about, then up. He rolls over to sit against one wall, and looks expectantly at Zanderallen.


Armalad (Hugh) HP 59/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+19=33 ;
Monday December 5th, 2022 11:48:41 PM

Armalad warily watches Drall (Perception: 33)

Stohp (Mitch) HP: 97/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Tuesday December 6th, 2022 8:02:06 AM

Stohp half expects Drall to have some way out and that they'll have to wrangle trolls at some point.

Stock (JonM) HP: 152/172; AC: (32 vs giants) 28/25/16 ; DR 3/-; CMD: 34; Rage: 7/35 used  d20+18=36 ;
Tuesday December 6th, 2022 9:24:57 AM

Keeping his voice low, Stock says, "Can any of you guys speak Drall's language? I can't." Stock walks up to the pit and calls down,

""Hey Big Guy - You are in for a WORLD of hurt unless you give us the answers we need..."

==========
Intimidate 36 - goal is to Influence Opponent’s Attitude
The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier
It technically takes 1 minute of conversation to do this.


Bartomus(Rod) HP: 90/114 AC 21; 140/140 CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Tuesday December 6th, 2022 12:38:34 PM

"Alright, so some good, but that's it." Bartomus shrugged and looked back at the lift shaft. "I still think we head up. Get back to the Tavern and get Pepper and us home. Maybe we turn the Goblins on Drall and they can reclaim this for themselves?"

As he talked, he walked over to the lift and tried to get a sense on how to call it back down.

Zanderallen (Zachary H) 115/149 AC: 31(37 vs Drall) T: 13 FF: 30 CMD: 30  d20+25=36 ;
Tuesday December 6th, 2022 2:45:33 PM

When Zander sees Drall come to his smile while talking to Pepper disappears behind a steel wall. Locking down his emotions he let's Stock take the opening since the dwarf really seems to have it in for the troll. He puts his foot on the edge of the grate and leans down to look at Drall, "Now, now, I'm sure it doesn't need to come to that Stock. Drall, you and I both know you're not behind tanking Pepper. Somebody put you up to it. You just tell us who it is and we're out of your hair, claws, teeth. However you trolls say it."
----------------------
Diplomacy: 36
(trying to play some good cop, bad cop with Stock's opening to get info out of Drall.)

Delia (Hannah) HP: 107/107; AC 29/17/23; CMD 39  d20=13 ;
Tuesday December 6th, 2022 3:55:34 PM

(misclicked the roll)

Delia will back Pepper up away from Drall - and what Stock and Zander might do to him - and the pit and let the good and bad cops do their thing.

He speaks! (DM MikeK) 
Tuesday December 6th, 2022 7:22:26 PM

Stock and Zanderallen work on Drall, good cop/bad cop style.
Armalad watches warily as she can with a -4 penalty.
Delia backs Pepper out of the way.
Stohp waits for some inevitable trick.
Bart looks for a way to call the lift back down. The taur figures out that simply pulling on one of the two ropes will bring it back.

Drall spends several minutes establishing what has happened to the other trolls.
He speaks only in Giant, requiring Armlad to translate.

Once it has been firmly established that all the other trolls are dead, though, he starts chuckling. The chuckle builds in strength until he is laughing, nearly uncontrollably. After a good minute, he winds down.

“Oh, She’s not going to like this,” he chuckles in perfect Common.
He gazes back up at Zanderallen.

“Lord Vanius appeared in the middle of my keep with the girl,” he replies, as affably as a troll could. “He had all the trolls come out and instructed us to watch her until he returned. He then disappeared. Then you came.”


Armalad (Hugh) HP 59/115 AC 25 / Touch 19 / Flat 18 CMD 27  d20+19=27 ; d20+6=18 ; d20+6=8 ; d20+8=26 ;
Tuesday December 6th, 2022 10:27:39 PM

Through the pain Armalad searches her memory for any reference to Lord Vanius. (OOC: remembered the penalty this time)

Know[Arcana]: 27
Know[Nobility]: 18
Know[History]: 8
Know[Planes]: 26

Stohp (Mitch) HP: 97/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Wednesday December 7th, 2022 8:52:26 AM

"So we should expect another guest at some point. One either responsible for the kidnapping, or at least knowing who is. Shall we wait for them and ambush them when they return?"

Stock (JonM) HP: 152/172; AC: (32 vs giants) 28/25/16 ; DR 3/-; CMD: 34; Rage: 7/35 used 
Wednesday December 7th, 2022 9:10:05 AM

"WHO is not going to like this and WHY is that so funny? Also, WHAT even are you?...with those wings and all."

To Armalad he says, "Well done on the translations. I don't understand the words you are saying but you are clearly communicating the emotion in the words. Really impressive."

Delia (Hannah) HP: 107/107; AC 29/17/23; CMD 39 
Wednesday December 7th, 2022 9:43:52 AM

Seeing the confusion on Armalad's face, Delia leans over to her, "Lord Vanius was some jerk from this plane who butted heads with the Shields a while back, before I joined. He's Mistress what's-her-undead-face's high up minion. She is probably the one who isn't going to like this..."

She asks the rest of the group, "Didn't we already think it was this Vanius guy because of his history with the Shields? He have any surprises he could whip out if we jump him?"

Zanderallen (Zachary H) 115/149 AC: 31(37 vs Drall) T: 13 FF: 30 CMD: 30 
Wednesday December 7th, 2022 5:54:41 PM

"Other than being powerful enough to operate the gate that nobody thought was active we know very little about Lord Vanius. He showed up when everyone though the Wold was ending due to the blood grass catastrophe, laughed at us and I seemed to remember unleashed some sort of powerful magics to bind us."
He turns back to Drall, giving him a look as he replies in common, "So is Lord Vanius a big enough deal that you just drop every to do what he says?"

Curiouser (DM MikeK) 
Wednesday December 7th, 2022 7:53:55 PM

Again, Drall has shifted to Common, and thus no one has to translate for him.

The Shields have a brief sidebar to recall Lord Vanius. Zanderallen and Delia have the long and short of it.

Delia also answers most of Stock's questions.
Drall shrugs at the dwarf and points to Delia.

"This," he also replies to Stock, indicating himself, "is a half fiend troll."

Zanderallen follows up.
"So is Lord Vanius a big enough deal that you just drop everything to do what he says?"

Drall blinks.
"Yes."
By his tone, you might as well have asked if water is wet.

Stohp is starting to wonder when other bad guys will be arriving.

Stohp and Armalad are still suffering.

Bartomus(Rod) HP: 90/114 AC 21; 140/140 CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Wednesday December 7th, 2022 7:57:57 PM

"I am kinda thinking we take Pepper and blink back out," Bartomus added his thoughts tot he conversation. But, then he thought for a bit. "Being on a different plane, could we call for some help and maybe set a trap for the Vanius? I mean if it would be worth the effort, I am game. But if we can just head back to the Inn here and then back home, there's something I am more than willing to just do."

Bartomus looked back at the pair of ropes.

Armalad (Hugh) HP 59/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday December 8th, 2022 1:09:02 AM

Armalad asks, "Can we just blink out from here or would we have to go to the equivalent point where the gate is and use the key? I mean does anyone among us know how to planeshift and would that work considering how we got here?"

Stohp (Mitch) HP: 97/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Thursday December 8th, 2022 7:32:26 AM

"If possible we'd probably better deal with whoever behind this here, else when we return they can just kidnap our friends and allies again and force us back here. We can't protect everyone we know." Stohp points out.

Zanderallen (Zachary H) 115/149 AC: 31(37 vs Drall) T: 13 FF: 30 CMD: 30 
Thursday December 8th, 2022 3:58:15 PM

Zanderallen weighs their options and comes to a decision. "We have achieved our immediate goal of rescuing Pepper. But, Lord Vanius, whether on his own initiative or under the bidding of his mistress, has decided to make enemies with us. As Stohp so aptly put, we can't protect everyone we know. Which means we need to get Vanius to back-off. We could return to the Inn to rest and leave Pepper somewhere safe, and then seek out Vanius."

"Hey Drall. Since you've been so helpful, you wouldn't happen to know where Lord Vanius is would you?"

Delia (Hannah) HP: 107/107; AC 29/17/23; CMD 39 
Thursday December 8th, 2022 4:10:36 PM

Delia agrees that they can't just leave Vanius alone now that he has shown his willingness to kidnap loved ones, "Surely he had some kind of reason for taking Pepper. And all he's got is a few dead trolls, so I doubt he's gotten what he wants out of it yet.
But, first priority should be to get Pepper to safety, whatever we decide that means, and be ready to take Lord Vanius, and maybe the lady who runs this place, head on if it comes to that."


Armalad (Hugh) HP 59/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday December 8th, 2022 9:30:58 PM

Armalad says to Drall, "You don't know how to release that undead goblin oracle outside of that inn do you?"

Stohp (Mitch) HP: 97/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Friday December 9th, 2022 7:43:13 AM

"The Inn seems like a good rallying point. Let's move quickly, he'll be able to find out where we are going pretty easily since Drall's been listening in. The sooner we leave the sooner we get there."

Next steps? (DM MikeK) 
Friday December 9th, 2022 10:21:44 AM

You continue discussions.

Drall answers Armalad.
"I don't know any undead goblin oracle."

Drall answers Zanderallen.
"Lord Vanius quarters with Mistress Fidelia in her Castle."

The troll pauses, debating internally.
He speaks again, looking Zanderallen dead in the eyes.
"You have beaten me and killed the others. But you are not strong enough to enter the Castle. You are also not strong enough to earn the enmity of Vanius. Some other game is being played.

Go to your Inn. Go to the Wold. Rejoice in your lives."

Stock (JonM) HP: 152/172; AC: (32 vs giants) 28/25/16 ; DR 3/-; CMD: 34; Rage: 7/35 used 
Friday December 9th, 2022 10:27:40 AM

"Yeah back to the Inn I think. Maybe we can take another run at Proudfoot about the undead goblin. We also need to warn The Float that there may be trouble coming from Vanius."

Bartomus(Rod) HP: 90/114 AC 21; 140/140 CMD 20 Melee +13;Perc+16;Heal+9 2d8+2 
Friday December 9th, 2022 11:04:04 AM

"Ask him where this Mistress' castle is located, just so we have some idea of where these raids are being launched. Agree with you Stock, better to warn the Float and start looking at ways to watch for unexpected visitors." Bartomus suggested to Zander and gave a slight tug on one of the lift ropes. "Still say we free the goblins or at least tell them the trolls are dead and he's locked in the pit. Give them something hopeful you know."



Zanderallen (Zachary H) 115/149 AC: 31 T: 13 FF: 30 CMD: 30 
Friday December 9th, 2022 2:21:09 PM

Zanderallen blinks as Drall speaks so directly to him. He takes a moment to stare back and assess the troll before nodding in thanks, "It seems honor can be found in many places. Thank you Drall."

He turns to the rest of the Shields, "I don't like it, but I trust what Drall has said. Let us return to the Inn. I begin to fear what was thought earlier that we might have been lured here as a distraction. Vanius has earned himself another mark and one day we will collect. But there is still too much to be done in our world to throw our lives away in pointless battles in the Land of the Fey."

Delia (Hannah) HP: 107/107; AC 29/17/23; CMD 39 
Friday December 9th, 2022 2:43:28 PM

Delia purses her lips, "It seems like our two options are to go home or storm the castle. I'm all for the going home and regrouping one. As much as I dislike the idea of being a plaything for the Fey, there's not much we can do about that right now. Maybe just check in on friends and family a little extra for a while."

Stohp (Mitch) HP: 97/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Sunday December 11th, 2022 6:41:54 PM

Stohp's said her peace so she grits her teeth and makes herself get up and get ready to leave.

Exit Strategy (DM MikeK) 
Sunday December 11th, 2022 7:12:18 PM

Zanderallen makes the call, and the rest appear to agree - time to head out.

The lift returns, with the two goblins still attending.
They are very surprised by what they see on the ground floor, and are very helpful in getting The Shields to the roof.

It takes a couple trips.
Pepper stays locked at Zanderallen's side.

Bartomus gives some thought to the goblins as well.

Will you travel straight back to the Inn, or is there anything you wish to do first or on the way?

Armalad (Hugh) HP 59/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Sunday December 11th, 2022 8:27:01 PM

Armalad casts locate person thinking of Pepper. She has 2 preparations of the spell and with Drall saying there is some other game afoot well changlings are a thing. Is the Pepper by Zanderallen pinging on her locate person spell?

Bartomus(Rod) HP: 90/114 AC 21; 140/140 CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d20+16=31 ;
Sunday December 11th, 2022 10:26:00 PM

"So, here's the deal. You can run this place. You and your fellow soldiers - make the place better, friendlier. Find a way to get rid of those dang wicked flying skull things."[b] Bartomus explained to the two goblins as he rode the elevator upwards. [b]"Be creative - you could even form an autonomous collective. You can do this."

Bartomus waits for the other Shields to join him and scanned about where the goblins told him to stay until the others arrived.

Perception 31 for where he is told to stay - assuming there may be a more direct exit out of the building, but if on top, then scanning about the area.

Stock (JonM) HP: 152/172; AC: (32 vs giants) 28/25/16 ; DR 3/-; CMD: 34; Rage: 7/35 used 
Monday December 12th, 2022 9:31:34 AM

Stock listens to Bartomus' impassioned speech to the goblins and says to him, "You are a noble taur. Definitely doing more for these creatures than I am willing."



Delia (Hannah) HP: 107/107; AC 29/17/23; CMD 39 
Monday December 12th, 2022 12:08:45 PM

Delia, in a rare moment of social awareness, decides to refrain from commenting to Bart that Drall is still alive and will almost certainly behave the exact same way as he did before he got the fear of Domi beat into him.
Assuming that Armalad does not raise any alarms with her spell, Delia wants to leave this plane as soon as possible so that they can see if anything happened while they were away from the Float.

Zanderallen (Zachary H) 115/149 AC: 31 T: 13 FF: 30 CMD: 30 
Monday December 12th, 2022 12:28:54 PM

Zander does not object to Pepper being locked to his side, he nods to Drall as the last group rides up the lift, expecting the half-fiend troll will not remain locked in the pit for long. But Drall was not the issue, what game was Vanius up to? Someday maybe they would beat the answer out of him. Now back to the Inn and maybe they could devote some more thinking to that Goblin Oracle.

Armalad (Hugh) HP 59/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Monday December 12th, 2022 11:09:00 PM

Armalad waits patiently for her spell to confirm if the Pepper by Zanderallen is the real Pepper

Stohp (Mitch) HP: 97/101 AC: 27/15/23 CMD: 24 (+4 vs grapple, disarm, trip) 
Tuesday December 13th, 2022 7:29:44 AM

Stohp is skeptical about any efforts to inspire goblins to change things considering the actual person in charge and responsible for things around here is still around. This Fidelia lady. She advises the party to avoid the town on the way back.

Stock (JonM) HP: 152/172; AC: (32 vs giants) 28/25/16 ; DR 3/-; CMD: 34; Rage: 7/35 used 
Tuesday December 13th, 2022 8:56:08 AM

Stock leans over toward Armalad and says in a low voice, "Why are you looking at Pepper like that? You don't think she's in on this do you?"

Armalad (Hugh) HP 59/115 AC 25 / Touch 19 / Flat 18 CMD 27 
Tuesday December 13th, 2022 8:54:37 PM

(OOC: checking in; not feeling well fyi)

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday December 26th, 2022 5:10:55 PM

Updating header

Bartomus(Rod) HP: 90/114 AC 21; 140/140 CMD 20 Melee +13;Perc+16;Heal+9 2d8+2  d8=6 ;
Friday December 30th, 2022 10:13:23 AM

Happy New Years everyone! Starting the level update so rolling for new HP!

Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Monday January 2nd, 2023 10:27:29 AM

(OOC: Updated Armalad's Sheet for the new level)

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Tuesday January 3rd, 2023 10:38:07 AM

Just updating header

Bartomus(Rod) HP: 94/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Tuesday January 3rd, 2023 10:39:22 AM

Found error - needed to put current hit points correctly

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday January 4th, 2023 6:59:53 AM

Stohp is ready to continue (I have leveled)

Zanderallen (Zachary H) 115/159 AC: 31 T: 13 FF: 30 CMD: 31 
Wednesday January 4th, 2023 5:09:26 PM

Zanderallen is leveled up and ready for review.

(I added a table at the bottom of the sheet to track level up approvals)

The Goblin (DM MikeK) 
Wednesday January 4th, 2023 7:27:42 PM

Having pursued Pepper’s kidnappers deep into Koshe Marr, the Silver Shields infiltrated a keep and destroyed her troll guards.

Their leader, Grantham Drall, a half troll half something with wings, survived. The Shields locked him into the very pit where Pepper had been held.

In the ensuing discussions, the Shields determine to go back to the Inn, escape from this place, and warn Floating City that the denizens of Koshe Marr appear to have a way into the city.

To be safe, Armalad casts a Locate Person for Pepper. She should be relieved to find that the woman they’ve rescued is the one and only.

Bartomus gives a speech to the goblins.
It impresses Stock, but its hard to tell if he’s made an impact on the goblins.
Stohp and Delia also are skeptical.

The Shields depart the keep without incident.

It’s a solid day’s march back to the inn, and the group spends a long night in the barren plains. But, their luck holds out, and they are unmolested either in camp or on the road back.

As you approach the Inn, you note the goblin is again sitting beside the door.
Pepper recoils at its appearance.
It looks as it did before, ripped ears, broken legs, rag tied around its eyes, gaping wound in its belly.
As you approach, he sighs, “At last. You have come.”
Then he cackles, a barking sound that quickly becomes a coughing fit.
“Fulfilled the prophecy yet thwarted His plans…nice.”


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Wednesday January 4th, 2023 10:00:06 PM

Header HP update. Delia (and Hawky) level up will be complete once I decide on new favored enemy and which skill to Skill Focus for her.

Bartomus(Rod) HP: 94/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Thursday January 5th, 2023 1:31:41 AM

"We did it then?" Bartomus asked the goblin at the door. "Not sure we did, not sure if we helped your neighbors. But, if you think we helped, then let's celebrate that."

He reached for the door to the inn and held it open for the rest of the Shields while looking down at the goblin.

Stock (JonM) HP: 167/188; AC: (32 vs giants) 28/25/16 ; DR 3/-; CMD: 35; Rage: 0/37 used 
Thursday January 5th, 2023 8:57:24 AM

"Hey ghost goblin. Did we ever ask your name?

Celebration sounds great, Bart."


Stock says this in passing and doesn't really wait for a response from the ghost. He enters the inn and wipes his boots at the door. As he does so, he scans the faces looking to see if it is all the same patrons as their previous stay.

===========
Header updated
OOC - Should we assume we are fully healed? Or just healed for one night's rest?


Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 30 CMD: 31  18d6=68 ;
Thursday January 5th, 2023 5:06:01 PM

Zanderallen expends most of his remaining lay on hands to channel healing for everyone before resting. He's nervous out in the plains at night, but his heart is much steadier with Pepper safely rescued. While traveling his almost never more than an arm's length away.

When they approach the Inn and the goblin greets them he puts an arm around Pepper, "Pay this hideous creature no mind dear. It speaks gibberish. Let's get inside and eat."
---------------------
Zander will use 6 of his remaining 9 lay on hands to channel energy 3 times. Everyone will heal 68 HP before resting.

Rest and Relaxation? (DM MikeK) 
Thursday January 5th, 2023 9:17:23 PM

Bartomus holds open the door for the rest of the Shields while looking down at the goblin.
"We did it then?" he asks. "Not sure we did, not sure if we helped your neighbors”

Stock asks its name, but isn’t really interested in the answer. The dwarf is through the door before it can.

Zanderallen is even faster, escorting Pepper on through the door.

The goblin’s face scrunches up at Bart.
“My neighbors?” he remarks caustically. “Who gives a rat’s fart about my neighbors? You freed Me!”
With that, the goblin disintegrates into ash.

Zanderallen provides more healing to the team.

Other than the innkeeper and two waitresses (the same ones you encountered before) the main room is empty.

Pepper looks around.
“How does this get us home?” she asks, though Zanderallen notes she’s relaxed upon entering the Inn and is starting to shift into Reporter Mode.


Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday January 5th, 2023 10:18:19 PM

Armalad says, "I really wonder what the heck that prophecy was about. It kind of bugs me knowing that we fulfilled it but not knowing what exactly it was. I mean it is great that goblin guy gets to go see Gargul after who knows how long he was undead for but I don't know how I feel about secret prophecies also I wonder whose plans we thwarted in fulfilling said prophecy. I mean given where we are I would imagine no one nice but still it would be nice to not be in the dark about all this."

Bartomus(Rod) HP: 94/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Thursday January 5th, 2023 11:47:42 PM

"Totally agree Armalad," Bartomus said while following the others into the Inn. He continued to walk towards one of the tables the others seemed to be heading towards and felt an empowering warmth course over him. He glanced about and saw Zander in deep concentration while also being relatively close to his rescued date. "Thanks Zee."

"Can we order some really good food, some good drink, and take a moment before jumping back into the float?" Bartomus asked as he looked past the Shields to the innkeeper. He really wanted some cold mead and good food.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Friday January 6th, 2023 9:20:24 AM

Delia looks at the ash pile of the goblin muttering, "I guess it's too late to ask whose plans we thwarted." She continues at a more normal tone, "But I guess it might be a good thing that someone's plans were thwarted if they had anything to do with Pepper."
She shrugs, moving inside with the rest of the Shields, ready for a nice meal, but seating herself with eyes on the door.

Stock (JonM) HP: 188/188; AC: (32 vs giants) 28/25/16 ; DR 3/-; CMD: 35; Rage: 0/37 used 
Friday January 6th, 2023 11:53:50 AM

"Hey Pepper - you didn't know that goblin ghost outside did you? Seems unlikely but I thought I'd ask."

Stock hears Bart's request and looks expectantly at the inn staff. He then says to the innkeeper, "Is Proudfoot still here?"

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 30 CMD: 31 
Friday January 6th, 2023 4:56:07 PM

"The Inn is some sort of safe haven here in Koshe Marr. That statue will teleport us back home, I believe to the Giggling Ghost but I might be thinking of something else. But first it's been a very long walk and the food and drink here are quite good." Zander shakes his head at the report of the goblin turning to dust, "I am sure that will come back to haunt us some day. Glad we freed the poor soul, a little worried about what we stumbled into. But I'm sure we'll work it out in the end."

Proudfoot's letter (DM MikeK) 
Saturday January 7th, 2023 11:43:06 AM

You collectively wonder about the goblin’s prophecy and who you may have thwarted.

Stock takes a flyer and asks Pepper if she knows the goblin.
“I’ve never seen a goblin before,” she replies. “Or a troll either, for that matter.”
She tucks in even closer to Zanderallen.
“You really fight things like this for a living?” She shudders at the thought. “How do you keep yourself from collapsing at the sight of them?”

Several of you think it's a very good time for some food and drink.

The staff starts bringing out bread, cheese and wine for the appetizer course.

Stock asks the innkeeper about Proudfoot.

“He went out,” the elf replies. “He left this.”
The innkeeper hands Stock a folded sheet of paper, sealed in wax with the same High Woldian symbol that adorned the halfling’s armor.
Knowledge Religion DC 15 - Highlight to display spoiler: {Symbol of Pantheon}.

The note inside reads

I told you when we met, this is a place of lies and secrets. Everything out there has an agenda. I am no exception.

I am a pawn, extorted to send more pawns forward to battle for kings, or in this case bishops vying to be kings.

I have received my reward and leave on my last quest for revenge.
I pray against all logic that I am successful.
More likely, I will die like my friends.

My confession:
It is impossible to connect with the Woldian gods in this cursed place, even at the Inn. Spells, especially those most powerful, cannot be recovered once spent. At least not by one's own god.
But in my deepest prayers, other voices here offered me a bargain - In exchange for my spells, all I had to do was direct you to the keep of Grantham Drall.

Yesterday, the Oracle outside began to speak clearly, proclaiming his prophecy fulfilled.
“No creature of the Land, nor any with impure heart, shall harm a hair on his head.”

It seems this Drall was a favorite of the Mistress. One of her other Captains, jealous of her attentions, sought to destroy him. The Oracle’s words prevented him or his company from attacking Drall directly. Thus, he lured you here to do his work for him.
It appears you were successful.

I pray all of your company, and your distressed damsel, survived this ordeal unharmed.

As recompense for my part in this, I offer you the contents of the chest in my room.

I doubt I will need them again.

With sincerest apologies,
Justicar Brennan Proudfoot



Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Sunday January 8th, 2023 9:10:16 PM

Stohp reads the note and considers. "Well if this is true then we don't have to worry about a repeat hopefully. I don't like being used, but with Drall defeated whomever is behind this hopefully got what they wanted even if Drall wasn't killed"

Bartomus(Rod) HP: 94/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Sunday January 8th, 2023 9:51:35 PM

"So he used us to have the prophecy fulfilled, is that it?" Bartomus asked before stuffing his mouth with some of the treats brought to their table.

"Oh, which room is, or was, Proudfoots?" Bartomus added and looked about then chewed on another pastry.

Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27  d20+12=14 ;
Sunday January 8th, 2023 11:28:16 PM

Know[Religion]: 14

After reading the leader Armalad says, "That is why arcane spells are better than divine, you can prepare the spells using your own power not someone else's. I wonder what kind of thing Proudfoot made a deal with, I can't imagine that turns out well assuming he makes it, though it sounds like he doesn't expect to. I thought paladins were supposed to not make bargains with not good entities."

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Monday January 9th, 2023 11:27:35 AM

"Desperate, scared, and hurt people will do lots of things they would normally be horrified by," Delia says quietly. She shakes her head, "Anyway. So this Lord Ventriloquist guy wanted to murder Drall, but because a prophecy said he couldn't, he kidnapped Pepper and gave her to Drall so that us "pure of heart" could kill him? That's... convoluted. But we didn't kill Drall, so now what?"

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Monday January 9th, 2023 11:28:02 AM

(Delia is leveled and ready for review)

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 30 CMD: 31 
Monday January 9th, 2023 2:09:21 PM

Zanderallen has a sudden insight of how terrifying what they do is to most people. To him it had been a slow build up of things that just needed doing. His eyes take on a haunted look as he thinks back over some of the more dreadful thing they've had to face. He shakes himself off and smiles back at Pepper, "You just stay focused on the important things. Protecting the people you care about from the monsters. And it helps knowing I've got Domi in my corner."

Zander notes the symbol on the note, "Pantheon, god of justice."

His face goes pale as the note is read, he swears quietly as it finishes, "I was so blind. Focused on only my problems. It's so obvious Proudfoot was deeply lost and all I did was get upset that he wasn't helping us. Now he's sold himself to some fell power and gone to his destruction." Zander weeps quietly, "Pantheon, judge your servant in the fairness of his loss."

"We have been used. Drall may not have been killed but he has been knocked down several pegs. I doubt there will be repercussions to us, other than we are now known as pawns to be used. I doubt this is our last visit to Koshe Marr. Let us honor Proudfoot's last wishes and collect his gift. Once we're home I'm going to see if I can find record of Proudfoot. Something happened to him and his friends and I bet someone back in the Wold knows."
----------------------
Knowledge Religion: 24 (taking 10)

Stock (JonM) HP: 188/188; AC: (32 vs giants) 28/25/16 ; DR 3/-; CMD: 35; Rage: 0/37 used  d20+1=14 ;
Monday January 9th, 2023 7:05:04 PM

"So don't get me wrong. I don't like to be used and I certainly don't like that Pepper was brought into this but I have no issues knocking around Drall. He seemed like he needed it and I'd do that kind of work for free. Let's grab this reward though and head back to the Float. If I don't miss my mark, I'll bet somebody else will want our help soon."

======
Religion 14

Let's grab this reward (DM MikeK) 
Monday January 9th, 2023 7:56:14 PM

The various Shields generally agree that they’ve been used for someone else’s purposes to eliminate Drall.

How you feel about that varies from hero to hero.

Zanderallen in particular regrets his treatment of Brennan Proudfoot.

Neither Proudfoot nor Drall are within reach any longer though, and thoughts turn to food, drink, and rewards.

The innkeeper points out Proudfoot’s room.
The door is unlocked, and the room cleaned out, except for a chest at the foot of the made bed.


Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27  d20+21=31 ; d20+27=42 ; d20+27=39 ;
Monday January 9th, 2023 8:36:16 PM

Perception: 31 to check for traps
Disable Device: 42 to disarm trap (if needed)
Disable Device: 39 to Open Lock

Armalad examines the chest and makes sure it is safe. Since she didn't know the nature of the entity Proudfoot bargained with she figured it was best to make sure he didn't gift them the chest then booby trap it to amuse whatever it was he struck a bargain with.

Bartomus(Rod) HP: 94/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d4=4 ; d20+16=34 ;
Tuesday January 10th, 2023 12:14:39 AM

"Any traps?" Bartomus asked from the hall looking into the room as Armalad. He peaked into the room through the now open door.

Perception - 34

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday January 10th, 2023 7:22:55 AM

Stohp rests and recovers. Presumably the pain spell has long worn off but it still took a lot out of her so she mostly just sits and eats and lets the others worry about chests and traps.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Tuesday January 10th, 2023 9:41:31 AM

Forgot to adjust HP after Zander's healing effort.

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 30 CMD: 31 
Tuesday January 10th, 2023 3:13:50 PM

Zanderallen doubts there is any danger in opening Proudfoot's chest but he also doesn't say anything to stop Armalad from thoroughly checking it. Instead he moves just outside the door to the room but around the corner to be nearby in case anything happens. He motions Pepper to not stand in line of effect from the chest.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+28=33 ;
Tuesday January 10th, 2023 3:50:28 PM

Delia also stays behind the corner, letting Armalad check for traps. She habitually glances around for any potential threats while the rogue does her thing.

Perception 33

Mind the chest (DM MikeK) 
Tuesday January 10th, 2023 6:43:46 PM

Armalad moves into inspect the chest.

Zanderallen doubts its trapped. Nevertheless he, Delia, Bart, Stock, and Pepper wait around the corner. Stohp sits and eats. The others can worry about the chest.

Armalad finds nothing.
The chest is unlocked.
Carefully she opens it.

Nothing explodes.

Inside are a short sword, a large book, a rod, and four decent sized diamonds.

Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27  d20+26=30 ; d20+26=27 ; d20+26=36 ; d20+26=33 ; d20+26=36 ; d20+26=37 ; d20+26=41 ;
Tuesday January 10th, 2023 10:43:58 PM

Armalad casts Detect Magic and starts examining the contents of the chest.

Spellcraft to identify properties of magic items:
30, 27, 36, 33, 36, 37, 41

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday January 11th, 2023 9:07:26 AM

Stohp idly wonders if anything there will be useful to her.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Wednesday January 11th, 2023 9:16:01 AM

Delia keeps up her watch, waiting for Armalad to identify and appraise.
If the book is non-magical, she will curiously flip through it.

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 30 CMD: 31 
Wednesday January 11th, 2023 2:59:50 PM

Letting his breath out Zander realizes he's grown very distrusting in his time as an adventurer. No naïve do-gooder caught in a warehouse of rats. Times had been so simple when the dark alleys of the Fence level were the Shields greatest fear. Now denizens of dark and twisted planes were toying with them.

"Who is ready to go home? I for one miss the smells and sounds of the busy streets of the Float. The quiet lifeless of Koshe Marr really puts a dampener on one's spirits."

Who is ready to go home? (DM MikeK) 
Wednesday January 11th, 2023 7:54:00 PM

OOC - Bart, please see/respond to my emails regarding your character sheet

As the others idly wonder, Armalad identifies each item, which are all magical

Rod of Metamagic, Quicken
Icy Burst Short Sword of Speed +3
Manual of Bodily Health +2

In addition the four diamonds are appraised at 20,000 gp each

After some self-reflection, Zanderallen declares he’s ready to return to the Float.

The innkeeper takes the opportunity to ask you, “Will you be requiring rooms, or..?” he lets the sentence hang while holding an arm toward the dwarven statues.


Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Wednesday January 11th, 2023 8:28:04 PM

Armalad says, "The dwarf had some neat stuff. I'm surprised he left it behind. That manual, rod and sword would probably be useful. Well are we staying here tonight and setting home in the morning via some kind of magical route or are we going to try to use the Dwarf statues to get us to the Catacombs and then presumably from there we could take the normal Float exit"

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Thursday January 12th, 2023 2:32:58 AM

Bartomus just watched the efforts to identify what was in the chest. He got distracted by the decorations in the hallway and when he heard the mention of returning to the Float, he clued back into what was going on.

"All for going home. One way trip though. Wanna just sell everything when we get into the Catacombs? Might be a way to handle the diamonds and such."

Sorry - got distracted IRL. MK, saw your email about feats - will get that taken care of probably over weekend as on the road Friday morning.

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday January 12th, 2023 8:10:20 AM

Stohp finishes her meal and leads the way to the exit home.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Thursday January 12th, 2023 9:16:08 AM

"I'm all for heading home too. Especially if resting here does weird stuff like Proudfoot was saying."

Stock (JonM) HP: 188/188; AC: (32 vs giants) 28/25/16 ; DR 3/-; CMD: 35; Rage: 0/37 used 
Thursday January 12th, 2023 10:39:27 AM

"That's nice book..." Stock looks greedily at the manual. He then says, "Lets return to the Float - or at least attempt to. Grab the stuff. We can sort it out on the way."

=========
I'm working on the loot sheet is updated. Please make your claims. Right now I'm the only one requesting anything...if anybody also wants the same stuff I've claimed, we'll flip a coin or something.


Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 30 CMD: 31 
Thursday January 12th, 2023 3:37:59 PM

Zanderallen nods to the innkeeper and walks over to the bar, "We will not be requiring rooms. Thank you for the food it was all excellent." He then squares up whatever is owed and grabbing Pepper follows Stohp to the statue. He gives Stock a friendly jab as the dwarf eyes the book, "Will you need someone to read it to you Stock. Doesn't look like the sort of book with a lot of pictures."
---------------------------
I'll get my picks marked of the loot

The Float (DM MikeK) 
Thursday January 12th, 2023 8:55:33 PM

Some of the treasure is of interest to some of you.

Going home is of interest to everyone.

With a final nod to the innkeeper, the Shields step up to the dwarven statue.
A portal opens.
You walk inside.

There is a flash of green, and you all find yourselves in the familiar confines of The Giggling Ghost.
Happy is schmoozing at a nearby table. He has glanced up at the flash of green, and smiles.
"Ladies and Gentlemen!" he cries to the inn, extending a hand toward you, "Our very own Silver Shields!"

There is a general cry of approval. "Shields!"
And the crowd goes back to its respective dinners, as adventurers popping through the green flamed fireplaces into The Giggling Ghost isn't really all that unusual.

Welcome back to the Float. You're home.

-------
Nice job! Everyone earns a Hero Point!

Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday January 12th, 2023 9:16:30 PM

Armalad asks, "Are we eating here or somewhere else?"

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday January 13th, 2023 9:14:35 AM

Stohp, having already ate, is ready to go on home and take a nap.

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 30 CMD: 31 
Friday January 13th, 2023 2:15:15 PM

Zanderallen takes several seconds to orient himself as he adjusts to the familiar sights, sounds, and smells of the Giggling Ghost. Taking a deep breath in and out he smiles as the gloom of Koshe Marr leaves him. "I think I'll be taking Pepper home. I'll catch up with the rest of you later." Offering his arm he starts navigating the crowd towards the door.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Friday January 13th, 2023 4:45:17 PM

"awesome, we're home, " Bartomus said with some relief. He looked about and realized that the food was pretty tempting.

" I'm wanting for a bite. But you kids go catch up." He added with a smirk aimed at Zander. He headed over to.a stool and sat down.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Friday January 13th, 2023 11:00:26 PM

Delia shies away from the welcoming shouts after the constant impending doom of Koshe Marr, relaxing again as the familiar bustle and smells of home flood her senses and her brain correctly files the noise away as not a threat.
She smiles, clapping Stohp on the shoulder, "I'm with you. Resting at home sounds like the best idea."

Interlude (DM MikeK) 
Saturday January 14th, 2023 2:27:45 PM

Zanderallen takes Pepper back to her place.

Delia and Stohp head for HQ.

Bartomus stays at the Ghost for some grub, which Happy provides on the house.

Armalad and Stock are on their own.

There is plenty of time to study, meet up with folks, get some Catacombs time in, or craft stuff.

Stock (JonM) HP: 188/188; AC: (32 vs giants) 28/25/16 ; DR 3/-; CMD: 35; Rage: 0/37 used 
Sunday January 15th, 2023 8:49:51 AM

Stock is unusually quiet when the Shields return. He joins the others returning to the HQ and eventually makes his way to his workshop.

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Sunday January 15th, 2023 7:21:53 PM

Stohp goes to catch up on her WLA training.

Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Sunday January 15th, 2023 8:50:39 PM

Armalad will also grab a quick bite from the ghost before going home. (OOC: I think I hit a level where I don't gain a CR so I don't think I get anything this level for going to the Star Mages)

Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Sunday January 15th, 2023 8:50:43 PM

Armalad will also grab a quick bite from the ghost before going home. (OOC: I think I hit a level where I don't gain a CL so I don't think I get anything this level for going to the Star Mages)

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Sunday January 15th, 2023 9:19:07 PM

After sharing with Happy and those interested in the tale, Bartomus tried paying his host for the meal. When his payment was refused, Bartomus rolled his eyes knowing that he would not win with the owner of the Ghost. Bartomus took the few coins and passed them to the waiting staff as a tip.

He made his way back to the Shields headquarters and took his time strolling through the Float appreciating it much more than the dark tower they had just left. When he got to the headquarters, he headed up to his room and stretched out on the bed in his room. He was asleep moments later.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Sunday January 15th, 2023 9:19:11 PM

After sharing with Happy and those interested in the tale, Bartomus tried paying his host for the meal. When his payment was refused, Bartomus rolled his eyes knowing that he would not win with the owner of the Ghost. Bartomus took the few coins and passed them to the waiting staff as a tip.

He made his way back to the Shields headquarters and took his time strolling through the Float appreciating it much more than the dark tower they had just left. When he got to the headquarters, he headed up to his room and stretched out on the bed in his room. He was asleep moments later.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Monday January 16th, 2023 1:02:28 PM

Delia relaxes on the roof of HQ with Hawky, practicing some combat focused tricks and pondering a shopping list (that will certainly include acid arrows).

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 30 CMD: 31 
Monday January 16th, 2023 2:41:53 PM

Zanderallen lingers with Pepper but eventually leaves her after he feels confident she feels safe in her home. Koshe Marr now knows not to mess with her or there will be an avenging knight come to flip their world upside down. He then heads home for a deserved night's rest.

In the morning he gets up and after greeting the new day asks if anyone wants to join him in going to inform the guard and the palace that they have safely return with Pepper. With anyone in tow who wants to join he goes to do just that. Giving a very brief tale to the guard and filling the Overlord in on a few of the details, especially relating to the Gate that was activated.

Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Monday January 16th, 2023 8:16:39 PM

Armalad has some mead whilst at the Giggling Ghost (OOC: checking in)

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday January 17th, 2023 5:53:02 AM

While at the WLA Stohp asks around for anyone looking for more long term, consistent employment. If they're going to expand the operation and hire some domestic staff then some adventurers would make good guards and general helpers. She'll set up a day and time to do interviews with anyone interested.

A knock at the door... (DM Wayne) 
Tuesday January 17th, 2023 12:16:52 PM

Stock rejoins the Shields, making his way to his workshop.
Stohp visits the local Woldian League of Adventurers and catches up on her WLA training, also putting in job postings for Shields HQ and confirming a date and time later in the week for interviews with candidates.
Armalad stops by The Giggling Ghost, placing, and quickly receiving, her to-go order of food and mead.
Bartomus enjoys catching up with his acquaintances and friends at the Ghost, finishing the night by returning home to Shields HQ and tucking in for the night, a rest well-deserved.
Delia rises to the roof, practicing difficult maneuvers in preparation for future battles.
Zanderallen concludes an enjoyable evening with Pepper, and then seeing her safely in for the night returns to Shields HQ where he too tucks in for the night, a rest well-deserved, with plans in his head for going, with any Shield who will come, to the guard and the Overlord to report on Pepper’s safe return and the activation of the Gate.

Six days pass, with no candidates for Shields HQ. When Stohp asks why, the WLA say that the local merchants posted openings shortly after Stohp was last in, and the merchants apparently have been hiring every new adventurer who’s come by, promising better pay than other posted offers. Stohp returns to Shields HQ wondering what could be so important to the merchants…

The next morning, the Shields are enjoying a rare communal brunch together – enjoying the comforts of home and just… being home. Zanderallen, a man of action, got up early, bought yeast dough from the local bakery, and set it to baking. He then secured a brief meeting with the Overlord. The Overlord receives Zanderallen’s report with some interest, asks a few probing questions, and then agrees to post a guard on Lernitig’s Gate. Zanderallen then rushes back to Shields HQ, finishes baking bread for everyone, and serves it with the glee of a man whose true love has just been rescued. Delia and Bartomus contribute expertly-selected nuts and berries from the nearby forest, consulting Armalad first for her encyclopedic knowledge of such things, and Armalad returned to combat practice after Delia and Bartomus went gathering. Stock and Stohp select meats from the local butcher and have them grilled before bringing them back to Shields HQ. Much camaraderie ensues. The meal is soon finished and the dishes put away, and the Shields are lounging around relaxing for once in a long while. Then comes a knock at the door, an insistent knocking followed by a voice with an animal’s edge to it, yet in Common, “Hey Shields… Shields… are you in there?” It’s then that you realize there are various silhouettes of armed and armored individuals visible through a window or two near the door… a motley group – some silhouettes big like Zanderallen or Stock, or thin like Armalad or Delia, but none as big as Bartomus or Stohp.

What do you do?

(DM Wayne here, I hope my first post finds you well! My apologies for the delay in posting.

OOC – crafters may spend up to seven full days of crafting time before responding to this post.
)


Stock (JonM) HP: 188/188; AC: (32 vs giants) 28/25/16 ; DR 3/-; CMD: 35; Rage: 0/37 used 
Tuesday January 17th, 2023 12:40:54 PM

Stock is up quickly. "...it all usually starts with a knock at the door. Let's see what's happening this time."

He heads to the door and opens it, using his wide body to block as much of the door frame as possible.

"What do you need?"

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+30=44 ;
Tuesday January 17th, 2023 3:19:10 PM

Delia would spend that time crafting, repairing, or purchasing regular arrows to replenish her stock.

When the knock on the door sounds, accompanied by the sight of armed folks outside their door, Delia rises and draws her bow in one smooth motion. Though not really expecting anyone to be storming HQ in broad daylight, she puts a little distance between herself and the doorway, but positions herself so that she can see over Stock's head.

Along with observing the front door interaction, she will listen for anything outside of the ambient sounds of the Float. (perception 44)

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 30 CMD: 31  d20+21=23 ;
Tuesday January 17th, 2023 4:34:25 PM

Zanderallen looks over to the door when he hears the knock wondering what could be going on. Seeing the rough outlines of who is outside he tenses, trouble has come to the Float too many times for him to ever really feel at ease, especially so soon after Pepper had gone missing. He is on his feet, hand on his sword just behind Stock. He gives the dwarf room to maneuver if needed but takes a position immediately in support. He adjust slightly as he notices Delia behind him to give her a clear line of sight. He scans the crowd outside, trying to get a judge on their attitude.
-------------------------
Sense Motive: 23

Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27  d20+20=25 ; d20+10=13 ; d20+10=13 ; d20+10=14 ; d20+12=21 ;
Tuesday January 17th, 2023 9:10:47 PM

Armalad tries to observe the figures at the door and figures out if she can place any of them.

Perception: 25
Know[Local]: 13
Know[History] 13
Know[Nobility] 13
Know[Religion] 21

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday January 18th, 2023 7:35:42 AM

Stohp double checks the time to see if these might be her interviewees. She would have course kept the group informed as to what she had been up to so hopefully no one jumps to silly assumptions. Regardless of the time she'll head over in case this does has something to do with her efforts.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  7d20+9=95 ; d20+9=19 ; d20+9=27 ; d20+9=12 ; d20+9=24 ; d20+9=22 ; d20+9=29 ; d20+16=32 ; d20+8=18 ;
Wednesday January 18th, 2023 10:50:26 AM

Bartomus enjoyed the first relaxing Shields morning get-together. They needed those moments to normalize what otherwise seemed to always be a crisis response and management approach to daily living. He noted he needed to work on a few carvings and took the time in the days following to spend time at his work bench carving the various pieces of bone he had acquired to record their adventures.

He finished the carving of the merfolk and their lovely princess that the Shields had rescued down in the depth of the castle under the lake. He actually felt pretty good about that and took it down to let the other Shields take a look. Craft 19

Then there was the carving of the encounter with the Drow and that one he took a couple of days working on to ensure it was of the highest quality. He made sure that the carving was also inked and waxed giving it a sense of life. It was also added to a shelf in the common room used for their meals Craft 27[/]

He picked up the carving that was supposed to help the ratfolk with their new settlement in the somewhat tamed forest. But, he just didn't like the layout and struggled with how best to represent that effort. [I]Craft 12
. He stepped away from the workbench and wandered about the merchant level picking up needed fruit and pastries to take back to their HQ.

The next two days, he fell into his grove and knocked out a carving about the events of masking day and really felt it captured all of the special actions each member of the Shields took to ensure the safety of the new leader of the float. He decided to keep that one all-bone with no stains or coloring and added it to the shelf.

He had still the woods adventure to get done...and this time the carving tool was laid out and made significant gains on that project. It wasn't done, but it was close enough to where only a few last touches would be needed. He stepped away from the carving bench and descended the stairs to the main room and realized everyone was looking at the door.

"We have visitors, I take it?" Bartomus asked as he stepped off the stairs. He scanned the group standing at the doorway.

Perception - 32; Knowledge Float - 18


A knock at the door... (DM Wayne) 
Wednesday January 18th, 2023 8:32:34 PM

Stock straightens to his feet while others are still rising and reaches the door first, and begins to open it, occupying the space.

Delia is sitting one second, and up and bow in hand with arrow nocked the next, ready to give Stock a reverse mohawk if that’s what it takes to make the shot. Delia hears the ambient sounds of the Float… and the slight clinking and clanking of armor as some outside the door appear to be shifting their armored bodies nervously.

Zanderallen is just half a step behind Stock, sword magically appearing in his handm and finishes in a tactically-wise position.

Armalad shifts her feet slightly, angling for a more definitive look at the crowd outside, her keen eyes quickly scanning the group, catching partial views of: two Drow elves, a thickly muscled arm connected to a body just out of view, and a human with a shaved head covered with tattoos, and… is that one green eye and one blue? From the windows, the cast shadows, and the voices it sounds like there’s about eight of them.

Stohp checks the time, and then remembers that the WLA told her that there were no interviewees because the merchants had been snapping them up.

Bartomus comes down the stairs, looking ahead to the doorway just as Stock fully opens it.

Standing before the Shields is what looks like… an adventuring company? A short male beastfolk (rat) stands in front, slender with a protruding face and two prominent front teeth. Behind him stand a female Drow with long white hair in a single braid, wearing robes, and a well-muscled male Drow with piercing green eyes, hair dyed to match, and all the hair on the right half of his head shaved off.

As the Shields take in that sight, just beyond the two drow is a tall and heavily muscled male half-orc, over 6’ tall, with a whole-head helm standing next to the bald human. The half-orc has a cocky stance and with a smile first cracks his knuckles and then tilts and cracks his neck, each way.

Bringing up the rear and spread to the sides so they’re visible to Stock and others close to the door are a lanky male human in light armor nearly 6’ tall, a half-elf with long arms and a big longbow on his back, and a Dwarf in chain shirt and wearing a holy symbol.

Knowledge: Religion DC 10 Highlight to display spoiler: {It is a holy symbol of Alemi.}

The male beastfolk looks from side to side quickly, pauses, and says “Oh wow, the Shields are here!” With that he turns his head back to his companions and says, “are you guys ready for this?” There’s a choral shout of “yeah!!!” from the group, and the beastfolk turns his head back to Stock and says, “So… ah… Stock, right? Can we come in now?” The beastfolk looks at Stock expectantly.

A Creeping Feeling...
New Blood


Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used  d20+1=7 ;
Wednesday January 18th, 2023 9:13:55 PM

"Of course we're here. Who are you then and why are you darkening our doorstep?"

His eyes sweep across the crew, unimpressed. Except for the half-orc. That one is impressive.

===
Religion 7


Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27  d20+12=23 ; d20+24=44 ; d20+24=30 ; d20+24=25 ; d20+24=44 ; d20+24=30 ; d20+24=30 ; d20+24=41 ; d20+24=39 ; d20+24=36 ; d20+24=27 ; d20+26=45 ; d20+26=44 ; d20+26=42 ; d20+26=40 ; d20+26=28 ; d20+26=38 ; d20+26=33 ; d20+26=44 ; d20+26=41 ; d20+26=34 ;
Wednesday January 18th, 2023 11:40:46 PM

Know: Religion 23

Armalad continues to observe the other folks at the door.

She says, "Is it ok if I cast detect magic?"

If the other group has no objections she casts detect magic and observes the other group with her magic detecting cone

Know [Arcana]: 44 ; 30 ; 25 ; 44 ; 30 ; 30 ;41 ; 39 ; 36 ; 27 ;
Spellcraft: 45 ; 44 ; 42 ;40 ; 28 ; 38 ; 33 ;44 ;41 ; 34 ;



Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+12=17 ;
Thursday January 19th, 2023 1:46:30 AM

"Don't mind the dwarf, he's trying to be polite." Bartomus offered in response to Stock's 'greeting.' He continued to a point where he could join the other Shields. "Is there something we could do for you fine folk? "

Sense motive - 17

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday January 19th, 2023 7:21:10 AM

(totally missed that last post)

Stohp joins the growing crowd of shields at the door and listens in, ready to move forward if needed.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+10=17 ;
Thursday January 19th, 2023 11:35:18 AM

Delia raises an eyebrow at the group before them, taking in the eclectic bunch and their enthusiasm. Her eyes stick on the drow's bright green hair an extra moment and she idly hopes he has a hood for when he's trying to be stealthy. She also spends an extra moment on the archer, judging him on how well cared for his bow and arrows look. (craft (bows) 17)

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 30 CMD: 31 
Thursday January 19th, 2023 3:28:50 PM

Zanderallen passes an appraising glance over the motley crew on the doorstep. They seemed more naive than malicious, oh how the times had changed him. "Forgive us if we seem unwelcoming, but an armed party appearing on one's doorstep is somewhat alarming. You have us at a disadvantage of you know who we are but we don't know who you are. Perhaps you can introduce yourselves and why you need to come inside." His voice is gentle but firm.

A knock at the door... (DM Wayne) 
Thursday January 19th, 2023 9:37:58 PM

Stock’s words are like rain on an outdoor party.

The motley group gets quiet, and the beastfolk’s ears begin twitching somewhat rapidly and intensely.

Armalad identifies the Dwarf’s holy symbol, but says nothing aloud about it. The motley group shifts to hushed silence when she says “…if I cast…” and then as one let out a breath of relief as she finishes with “…detect magic…

The motley group looks at each other for a moment after Armalad’s request and as one they all shrug their shoulders, which Armalad interprets as “no problem!” and casts her spell.

Detect Magic result for Armalad’s eyes only: Highlight to display spoiler: {Round 1: Magic Present in area. Stock is in front of you, however, still occupying door space, as Jon wrote. More information on Friday’s post, when I will give you the round 2 and round 3 information, using the skill rolls you provided, as the interaction of the groups continues.}

Bartomus takes a more polite tact than Stock, though still not granting entry to the motley group.

Stohp moves alongside the Shields and stands ready to assist them.

Delia judges the archer on professionalism in bow care, and finds him… adequate… for a novice.

Zanderallen applies a light sheen of alchemical silver to his tongue and applies his renowned diplomatic voice to the conversation.

The light of reason seems to dawn upon the motley group, who all look at each other for a moment, then all at the beastfolk, nod as one, and then the beastfolk turns back towards the Shields, looking over Stock at Zanderallen.

The beastfolk finally speaks, and says, “Oh wow! You must be Zanderallen! I heard no one can be so clear, so polite, and get right to the point right away like you!

Forgive me…us. I’m Triggan Best, leader of the Lakeview Lads. We just incorporated our adventuring company with the Float’s business office. Some merchants wanted us to protect the Float when the Shields… you… are away on missions, and handle the little stuff that doesn’t need to be shot with magical exploding arrows,
” he says with a smile, looking at Armalad.

He continues, “We wanted to come inside because, well, you’re the Shields and this is Shields HQ! This is the place where the magic happens, and well, we’re not just adventurers, but we’re your biggest fans!

He looks over the Shields, not seeing recognition in their eyes, and goes on, “Well, I guess you don’t remember me… I was a few years younger when you cleared all the threats out of the ziggurat I grew up in… but I remember you,” he finishes with a bucktoothed smile.

The human with one green eye and one blue eye speaks up, “All of us were affected by your heroism, or inspired by you Shields, one way or another. May we please come in? And my name is Xera.” she finishes with a smile, and more eloquence than Triggan managed.


Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday January 19th, 2023 11:36:17 PM

Armalad waits to get all the information on the kind of magical items the group possesses, their relative strengths and what they particularly are.

If the items they carry are on par with the type of fledgling adventuring company they claim to be then she'll say to the others, "The quality of their gear is on par with who they claim to be."

If the items they carry are better then one would expect to find on a fledgling adventuring company, She'll ask,"Just how wealthy are these merchants that hired you? I wouldn't expect to find insert most expensive/powerful unexpected magical item name here based on the other information you are telling us."

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday January 20th, 2023 7:58:39 AM

Ah. This was abasically what the Shield's were originally formed for, though now they keep ending up going elsewhere to deal with bigger problems. With their own group being so successful it makes sense the merchants would try to create a repeat of the process. "Let them in. We can talk about old times, give them some pointers and war stories from when our own group was formed for the same purpose."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Friday January 20th, 2023 10:20:23 AM

"Well, I'll be," Bartomus said with a level of surprise as to what the group represented. He took a few additional moments to take in each of the new adventurers on the Float and for a moment or two felt a bit of nostalgic envy. They were just starting their journey and adventures. It wasn't all that long ago that the Shields were doing the same. A broad welcoming smile swept across his face.

"Come on in, take a seat, or look around." Bartomus said with a welcoming tone. "Triggan, maybe you can help me a bit with a project I have been trying to get carved. The ziggurat attack was a big mission, but my carving efforts have eluded me. Would love to hear what you remember. Same with the rest of you actually."

He looks about and tried to remember what they had as food and drink to share with their new guests.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used  d20+14=27 ;
Friday January 20th, 2023 11:27:07 AM

Stock grunts and moves to the side, eyeing each of the newbies critically as they pass him.

========
Sense Motive 27


Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 30 CMD: 31 
Friday January 20th, 2023 5:37:18 PM

Zanderallen's stern glare turns into a welcoming smile as his suspicions turn out to be true, so this is why the WLA told them all the adventurers had been snapped up. He visibly relaxes and beckons them in, unless warned by Armalad. "Greetings and well met. Come in, come in. We had been discussing trying to gather together some bold types for exactly these reasons. The Floats a big place and we can't be everywhere at once. Make yourselves at home." He moves out of the way as the group comes in, wondering if they looked like that once. Probably did, or even rougher around the edges if he were to be honest.

A knock at the door... (DM Wayne) 
Saturday January 21st, 2023 2:43:51 PM

(OOC - everyone please update your HP to full in your post header, thanks!)

Detect Magic result for Armalad’s eyes only: Highlight to display spoiler: {As your spell progresses, you see that there are a total number of magical auras equal to the last time you counted magic auras on Stock alone. The strongest aura is moderate in power, and as you make your skill checks, that moderate aura of abjuration is located on Stock’s ring finger. There are no magical auras on any of the motley group standing at your door. The remainder of the auras you can see for yourself on Stock’s character sheet.}

Armalad says to all, “ The quality of their gear is on par with who they claim to be.

Stohp requests the Lads be allowed inside.

Bartomus invites Triggan to help him finish the ziggurat carving.

Triggan, surprised and pleased, says “Of course Bartomus, I’m grateful for the chance to work with a Shield!” Triggan’s “leader face” seems to have fallen away, and in its place are piles of awe and hero-worship.

Stock makes room for the Lads to come inside, and they do, somewhat relieved, somewhat cautiously, except for the half-orc, Stock’s eyes only: Highlight to display spoiler: {who seems to possess courage that borders on overconfidence. No ill intent here, but perhaps a lack of awareness of just how much the Shields outclass the Lads.}.

Zanderallen welcomes the Lads inside Shields HQ, and reminisces about the Shields’ early days as he looks the Lads over.

The Lads all enter, at a slightly slower-than-normal walking pace, as they look around and marvel at the strength of Shields HQ.

Triggan says to Bartomus, “I’m excited to help you Bartomus, but first let everyone introduce themselves. I’m Triggan Best, and like Delia, I’m a wilderness warrior, most at home in the forest.

Triggan nods to Xera to continue.

Xera says, “I’m Xera, skilled in witchery. About five or six years ago a coven of witches predicted Lernitig’s Gate would open and that the Shields’ doom was coming through it. That attack wasn’t your doom, but I was an orphan kid on the streets then, and after you defeated the skeleton hordes, the witches took me in, fed me, clothed me, and trained me in their arts.

Xera looks to the half-orc, who grunts audibly, and begins, “I’m Grysh Dockhand. I smash bad guys… now. Like four years ago I was drunk in a bar when the Shields came through, and I was an angry drunk, and was really mean to a lot of people. When I sobered up and thought about what the Shields did vs. what I did, I decided to change myself. I found Triggan later, and he’s the one who told me, and us, how we could be like you, in our own way.

Grysh turns to the drow. The drow woman speaks first, “I’m Yerikah Mylyl, and this is my brother Jerma. The Shields saved our city, It’lal, and afterwards our whole family talked about it for days, and as a family we decided to send the two of us to help in the Float, however we could. I’m a wizard and Jerma is a warrior.

As one, Yerikah and Jerma look at the human man in light armor, who clears his throat and says, “I’m Taran. I grew up an orphan on the Trash Level. I cried myself to sleep every night as a kid because my life was going nowhere and I couldn’t see my future. Then the Shields came maybe six years ago when that plant plague was going around, and you cured me! I saw my future then, and started finding and talking to anyone I thought that could help me become strong enough to help others,” Taran finishes, with moisture forming at the edges of his eyes, and, wiping it away with a sleeve as he turns to the half-elf, “Your turn.

The male half-elf begins, “I’m Ceridan, and I’ve trained as a marksman. I’ve always been fascinated with longbows (points to the one on his back). I went to just look at them in the Split Arrow, the shop Sid ran when he was with the Shields. Sid encouraged me, and I trained and trained and trained until Sid thought I was ready, and here I am!” Ceridan turns to the male dwarf and smiles.

The dwarf says, “I’m Duluth Silverhand, a priest of Alemi. I’m not the best warrior, but I try to do my part with this (he says, drawing a net), slowing down a foe, or tying them up afterwards, while Triggan, Jerma, and Grysh do all the hard work. When I was an acolyte in training, I was stationed in the house of Paragon Belkior, who was a great adviser to the Shields for quite some time. When I had progressed in my studies enough, Paragon Belkior suggested I find a way to help the Float and take some of the load off of the shields. I began asking around at the WLA and met Triggan and Grysh there. The rest is stone."(dwarven euphemism for history)

Triggan says, “Thanks Lads! Bartomus, I would be so happy to help you with your carving. Lads, make friends! I know you can do it,” Triggan finishes with a wink and flexing of his whiskers.

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+13=23 ;
Sunday January 22nd, 2023 7:12:05 PM

Stohp looks over the group as they introduce themselves trying to get a good read on them (23 sense motive). They seem eager enough and have a good mix of talents which is good. She'll ask them if they've done any jobs as a group yet and talk about the Sheidls own early jobs, and how badly some of them went, trying to cut through the hero worship and show that the party isn't perfect and the job is incredibly dangerous at times.. "Don't get into this line of work if you aren't willing to take big risks and possibly die. Our own group has lost plenty of people in the past and even if we all live it's often only through the use of healing magic and a few seconds could have meant our death." she warns.

Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Sunday January 22nd, 2023 8:27:17 PM

Armalad says to Ceridan, "A fellow archer eh? and one who favors the long bow? Have you ever thought about delving into the mysteries of the arcane? I'm an arcane archer and I can imbue my arrows with magic and spells and it does add a certain amount of flexibility into my repetoire. If so I could probably give you some pointers."

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Monday January 23rd, 2023 9:25:30 AM

Delia shakes her head slightly at the awe in the eyes of the Lads, but she pays close attention as they each introduce themselves and comment about how the Shields specifically impacted them.
Though she was not part of any of those adventures, it warms her heart knowing that the men and women she's thrown her lot in with are such legitimately good people.

She stands slightly off to the side as the Lads are ushered in, unsure of what to do with them.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used 
Monday January 23rd, 2023 9:46:26 AM

"You all had me at a disadvantage and have humbled me. While it seems I've either met most of you before or at least have been involved with the events around you, I did not take the time to meet any of you. Heed Stohp's words however. As you may have heard, the last group of brave folk that supported us met an untimely end." He lets this sit for a somber moment.

Always direct, he then says, "So why are you here?"

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Monday January 23rd, 2023 10:55:22 AM

"Sure thing Triggan, we need to meet your crew." Bartomus readily agreed with the younger adventurer's priorities. He listened to each of the newer group introduce themselves and he nodded in remembering the events that they were sharing, some more vividly than others. It was a powerful recollection of the efforts of the Shields.

"Strohp is telling the truth there folks," Bartomus added with a serious nod. He glanced over at Stohp and added a tip of his head in her direction. "Not going to sugar coat it, what we do is dangerous. Very dangerous. Seeing you all here, though, well I think it reaffirms that we might have made some good choices along the way. BUT, focus on your training. Join the League and train on a bunch of things. Ok? What's your next step for your group?"

Bartomus reached for an apple and took a bite.

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 30 CMD: 31 
Monday January 23rd, 2023 3:44:59 PM

Zanderallen has to take a seat as the Lads share their stories, tears threatening to overwhelm him. He takes several deep shaky breaths and look at each of them in turn, "Thank you. It's not often you get to see the people you touch. You've re-taught me an old lesson. Life is hard, and being an adventurer you'll be called on to throw yourself at the hardest parts of it. It's easy to get lost, you need something to ground you. For me, and I hope for you, that grounding is knowing who you're fighting for. Not riches, not fame, not power, not yourself, but the average men, women, and taurs that don't have anyone to stand up for them. And sometimes you get lucky and... and... something amazing happens." Zander sits, lost in a trip down memory lane.

Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Monday January 23rd, 2023 8:43:02 PM

Armalad waits to hear Ceridan's response to her inquiries. (OOC: checking in)

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday January 24th, 2023 8:27:31 AM

Stohp finishes her stories and tries to judge how the young adventurers take it.

A knock at the door... (DM Wayne) 
Tuesday January 24th, 2023 12:25:00 PM

For Stohp’s eyes only: Highlight to display spoiler: {The Lads appear to be exactly what you think: young, eager, motivated to help the Float… and inexperienced, but having useful talents and abilities, much like the Shields, once.}

Stohp reviews the Lads and considers them thoughtfully. Stohp warns them of the perils of adventuring. The Lads have previously talked about it, and have considered the risks. In Grysh’s words, “We know it can be risky, but if not us, then who, the fisherfolk at the docks? No, it needs to be us.

Armalad proselytizes Ceridan on the merits of Arcane Archery. Ceridan listens with rapt attention, drinking up every word with hero worship written on his face (DC: 0), but remaining silent, apparently intimidated by Armalad’s legendary aim and abilities.

Delia’s spirit is brightened by the Shields’ impact on each Lad, and she continues to observe.

Stock undergirds Stohp’s warnings on the risk of adventuring with more examples. The Lads pay serious attention. Stock asks why the Lads are here.

Bartomus likewise adds support to Stohp’s warnings, and agrees with Stock, also stating his interest in why the Lads are here.

Zanderallen is lost in reverie and déjà vu for a moment, or two, and then gives the Lads solid mentorly advice on adventuring motivation.

Triggan speaks first, addressing Stock and Bartomus’s question, “Well… two reasons. You, the Shields… you inspired us all to take life by the buckteeth and guide it to something better than it is! And, well… the merchants who sponsored us, they set us up with a cool base of operations… not as cool as Shields HQ, but still… would you come with us, now, to visit it, and tell us what you think?” As Triggan finishes his meandering answer, and request, the Lads, as one, look at the Shields expectantly, with pre-smiles on their faces.


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Tuesday January 24th, 2023 2:32:34 PM

Delia can't help but smile at their enthusiasm. Though she's now a part of the Shields, she feels oddly thankful that she wasn't part of the exploits that touched these folks' lives.
She'd be glad to know that she'd done some good in the world, but the wide-eyed, bordering worshipful, stares up at the more long-term members of the Shields? She would never be comfortable with that.
She edges a little more into the background and waits for the others to respond to the visit request.

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 30 CMD: 31 
Tuesday January 24th, 2023 3:57:46 PM

Zanderallen jumps at the offer. "You guys have your own HQ. We'd love to see it! We're going to have to host a Grand Opening, invite the whole Fence. We'll sponsor it to help introduce you to everyone. We'll do a bit in the paper. Lead the way."

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used 
Tuesday January 24th, 2023 7:55:39 PM

"Let's go. I'll be happy to see this HQ. Where is it?"

Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Tuesday January 24th, 2023 8:35:21 PM

Armalad is also a recent addition to the Shields so she hasn't been on all those legendary adventures the others have but she was a palace guard for much of her career and she knew a thing or two about honor and duty and figured it was time to mentor the next generation a little.

She says, "I'm game for checking out your base of operations, I learned this lesson the hard way, don't go casting lightning bolt inside if your walls aren't thick enough to prevent collateral damage"

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Tuesday January 24th, 2023 11:55:37 PM

"Sounds like a great thing to do Zander. Be nice to share the jobs here on the Float. Let's go see their place!" Bartomus added with excitement. "Do we need to pick some things up from the market to toast their good luck and fortune?"

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday January 25th, 2023 7:54:31 AM

Stohp shrugs, smiles, and goes along.

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 30 CMD: 31 
Wednesday January 25th, 2023 4:12:20 PM

Zanderallen waits with barely contained excitement to see how the Lakeview Lads receive the idea.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Wednesday January 25th, 2023 4:16:19 PM

As she waits to set out, Delia wonders how far away the Lads' HQ is and wonders if the two could set up an easy and fast communication pathway.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used 
Wednesday January 25th, 2023 4:45:14 PM

"We will need to talk to the main powers of the Float to start coordinating when they come to us and when they go to you...and to make sure they don't give you too much to chew on at a time."

Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Wednesday January 25th, 2023 8:24:45 PM

Armalad waits to visit the other adventuring party's home (OOC: checking in)

On the way to the Lads' HQ... (DM Wayne) 
Wednesday January 25th, 2023 10:31:25 PM

Delia contemplates as she edges into the background, thinking about how the Shields and Lads could communicate easier.

Zanderallen matches the Lads’ enthusiasm and readily agrees to the Shields going to see the Lads’ HQ.

Stock joins Zanderallen in excitement about the Lads HQ, musing aloud about how the Float’s leaders could determine which group to send on a mission.

Armalad calmly agrees to see the Lads’ HQ, waiting patiently for the journey to begin.

Bartomus joins in the excitement and begins planning a celebration for the Lads’ HQ.

Stohp nonchalantly agrees to go see the Lads’ HQ.

The Lads appear overjoyed, though some, like Xera, Grysh, and Taran, try to put on a “cool” face to keep up their image. It doesn’t work, but they appear to believe it’s working.

Triggan says, “We should start walking now. It’s on the other side of this Fence level from your base; the merchants gave us a good portion of a nice warehouse, with the warehouse tucked away somewhat near and behind Mann’s furniture shop. Mr. Mann, Barco, and a few others gave us space and just enough furniture to get our HQ started.

Line up Lads, back to base, and let’s show the Shields our best!


With that, the Lads give a mighty “Hurrah!” and follow Triggan’s lead out the door.

The Shields follow, with a mix of hearty excitement and calm agreement depending on which Shield one examines.

The walk takes a bit, and along the way, some Lads make conversation.

Triggan says to Bartomus, “Bartomus, how long have you practiced carving? Your art looked great!

Grysh ends up walking alongside Stock. There’s some mutual sizing up of each other for a bit, and then Grysh reaches back, rubs the flat of his greataxe blade a bit, and then says to Stock, “Hnh… Stock, why do you use the Flail? Does it kill the bad guys faster?

Ceridan gazes with awe at Armalad’s bow, occasionally looking over his shoulder at his own. He says to Armalad, “M…m…m…my bow is made of yew. What wood is your bow made of?[/b]”

Taran matches pace with Stohp, and says to Stohp, “Uh… Stohp. No wait, don’t stop… I mean… sorry… Stohp, I hear you’re really good at spotting traps. What was the hardest trap for you to find?

Jerma naturally walks parallel to Zanderallen, looking back and forth first at Zanderallen’s longsword, and then at his own. Jerma then says to Zanderallen in heavily-accented Common, “Zanderallen, I’ve never seen a sword that sharp and shiny. How do you do it?

Yerikah and Xera cluster near Delia. Xera says to Delia, “Wow, how do you keep your adventuring clothes in such great shape? I’d’ve thought you could never get all the monster blood out![/b]”

Yerikah says, “Xera, don’t be so… ohh!!!! Delia, forgive Xera. She was brought up among bloodwitches and sometimes I think blood is all they talk about. Delia, how did you become a Shield? I don’t think you were there when the Shields saved It’lal…


Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday January 26th, 2023 9:53:33 AM

Stohp comments that you don't usually run into traps in the middle of the city but has a few tales to share (I honestly don't think we've ever even seen a trap other then the one in the troll dungeon XD). She'll talk about how it's best to keep in mind where you're at as that will help you determine when you should be looking for traps. In the city traps are most likely to defend places where important items are being kept rather then defend an area like might happen in a dungeon, so are more likely to be concealed around chests, drawers, and doorways then in an open hall or entryway - there probably aren't any pit traps in the float for example.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used 
Thursday January 26th, 2023 10:25:53 AM

Stock gives Grysh a side-eyed look but truly is happy to talk shop, "I have an axe too, Dwarven style. The flail always just felt right to me. Sometimes I take advantage of being shorter than most and the flail is easier to trip an opponent with. But who am I kidding...most of the time I just smash my opponent anyway. That axe looks deadly...same question - why did you take up the axe?"

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Thursday January 26th, 2023 6:20:46 PM

"Aww, thanks Triggan that's very kind of you to say. " Bartomus blushed as he acknowledged the compliment. "I learned from an elder the tribe that adopted me. Came to the Float in pursuit of new opportunities and did bone carvings on the Merchant level where I had a small stall with a bed and such in back. Then Happy introduced me to what became the Shields. Still carving though. Having that is a great outlet for me."

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Thursday January 26th, 2023 6:34:22 PM

Delia looks down at her well-worn and at the very least travel stained clothing, "Uhhh... I walk in the rain, I guess? And well, I'm an archer, so there's less nearby bloodspray. Unless it's my own, but then I just... wash it?" she shrugs uncertainly.
She looks at Yerikah, shrugging again, "No, I wasn't. I'm a fairly recent addition to the Shields. I was looking for a more permanent group to be part of after a long stretch of being a mercenary scout and hunter. It was good work and I put down a lot of dangerous things, but I needed a change.
So, when I returned home to the Float I asked Happy to keep his ears open and next thing I knew he was introducing me to these folks."[/b]

Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday January 26th, 2023 9:26:33 PM

Armalad says, "My bow is made of Ash I believe. I purchased it from the catacombs. I am fairly knowledgable in the arcane but I don't possess the skill to craft weapons nor have I learned how to enchant them either. I mean I can imbue arrows with some magic when I fire them just by being an arcane archer but I mean I can't really build something lasting."

On the way to the Lads' HQ... (DM Wayne) 
Thursday January 26th, 2023 10:26:48 PM

Stohp instructs Taran on the finer points of trap-spotting. Taran listens, mind blown.

Stock talks smash/slash-shop with Grysh. Grysh ponders a moment on the axe question, as they make their way towards Lads HQ, and finally says, “Whenever I spend time with family, orc cousins, and all that, all the warriors use the greataxe, and talk about having cut someone in half from head to toe. When I thought about how strong I was, I thought the axe was best. Haven’t seen a flail used, really… show me sometime? I bet you can’t trip me,” Grysh finishes with a guffaw.

Delia extols the virtues of being an archer – less exposure to the bloodspray of melee, and Yerikah and Xera nod as they receive this wisdom.

Triggan listens to Bartomus’s history of carving, rubs his buckteeth a moment in thought, then says, “Hmm… I wonder if I could make great carvings, using only my teeth,” he finishes with a wink. He then adds, “we’re almost there,” pointing out landmarks indicating the groups are getting near the furniture district.

Zanderallen is struck mute by Jerma’s question, lost deep in thought as to the best way to answer.

The Lads seem to be contemplating, and maybe mentally hero-worshiping the Shields’ answers, and then at just about the same time, Triggan asks Bartomus and Xera and Yerikah ask Delia the same question: “Who’s Happy?

The Lads fall silent awaiting the tale of Happy.

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday January 27th, 2023 8:03:53 AM

That gets a raised eyebrow. "You know, the manager for the Gigling Ghost? I thought every adventurer knew Happy, you probably will get to know him by the end of the year. That place tends to draw in adventurers, even from across the wold."

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used 
Friday January 27th, 2023 9:10:39 AM

"Yeah, Happy takes good care of us. I imagine he will of you as well."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Friday January 27th, 2023 12:14:29 PM

"You haven't been to the Giggling Ghost?" Bartomus nearly stumbled as he turned to look at Triggan and then he heard the same question from others.

"Happy is the owner, no a manager, of the Ghost. Just a great guy who knows so much about the Float. Been a strong supporter of our efforts." Bartomus looked about at the other Shields.

"Maybe we need to celebrate at the Ghost after our tour and visit."

On the way to the Lads' HQ... (DM Wayne) 
Saturday January 28th, 2023 1:29:28 AM

The Lads listen to The Shields tell of Happy.

Triggan says, “Huh. I guess none of us ever happened to find out who the Ghost’s manager was. Very interesting – he, at least a little bit, helped put the Shields together?

Oh wait, (as the group turns a corner) we’re here!


The two adventuring groups see before them a nondescript warehouse. There’s barely a front retail space with a sales counter and perhaps five feet of space behind it, with the top half of the wall open space for doing business across the long oaken countertop. There’s a sign with faded paint above it that says, Ye Olde Furniture Warehouse.

Triggan leads the groups past a couple of old salesmen playing checkers on the countertop, past the length (and it’s long!) of the warehouse, and then a left turn into the back alley, and Triggan reaches low, a bit under the gap from the bottom of the door to the ground, grabs ahold of a stone and turns it. There’s a click, and then Triggan straightens up and turns the doorknob, and as he opens the door, says, “that was our alarm, in case someone tried to break in while we were out.

The door opens wide, letting in the sunlight, and Triggan leads you in.

The first thing that happens is that the dust in the room rolls a critical hit on anyone with a sensitive nose – ah-choo!

This portion of the warehouse has some shaky interior walls – not so much walls as a lot of big pieces of wood – tables without legs, perhaps – set up vertically to give the Lads some privacy from the rest of the warehouse’s daily business. The Lads have a space about 30’ by 30’ with a large wooden round table in the center that’s large enough to seat all eight Lads. There are also eight chairs around the table, each chair somewhere between good and dubious in condition, and a mishmash of benches and more chairs that have seen better days.

Triggan’s mood has brightened, as has that of the rest of the Lads, and he gestures for everyone to sit down.

DC 10 Perception Check: Highlight to display spoiler: {Xera rolled her eyes at Triggan’s obvious hero-worship, and then tried to hide the fact that she’d rolled her eyes in front of everyone.}

Triggan says, “Well, what do you think? Great, huh? Sure beats sleeping in the Trash Level,” he says, beaming. The rest of the Lads are also smiling, perhaps only for the relief of knowing they don’t have to stay on the Trash Level…


Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+16=27 ;
Saturday January 28th, 2023 8:15:24 AM

Stohp runs her experienced eye over the place. "Could use a little work but seems solid enough." (carpentry 27 to determine what shape the place is in and if there's any fast/cheap improvements she could suggest or quickly do)

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=33 ; d20+8=12 ;
Sunday January 29th, 2023 3:33:45 PM

"You got to start and this is a good place to do that." Bartomus added to what Stohp had said. He looked about trying to get a sense of what they might need, other than new furniture.

"Be sure to help the folks that sponsor you, they can help you make improvements and things your headquarters might need as you get more involved."

Perception 33; Craft - 12

On the way to the Lads' HQ... (DM Wayne) 
Sunday January 29th, 2023 8:48:26 PM

Stohp compliments the Lads’ base, and notes it needs a little work. For Stohp’s eyes only: Highlight to display spoiler: {The overall structure of the warehouse is fine for what it is – a building that’s been around a few decades and the owner(s) have invested in most of the necessary routine maintenance, varnishing the wood to keep the high humidity from damaging it too quickly, etc. The table seems solid enough, but some of the chairs look a bit wobbly, and someone should probably hammer a few more nails and other light touches to stabilize them. The benches can hold a Taur each, but a Taur using any of the chairs is just begging for trouble.}

Bartomus encourages the Lads about their base and makes some useful suggestions to the Lads, fresh as they are.

The other Shields spend more time evaluating the base and furniture, and considering what to say.

Triggan and the Lads are delighted at the kind words of the Shields. He says, “Shields, thank you so much! We’re a little light on supplies here, but, Bartomus, you said we should celebrate at the Ghost – that’d be great! Less dusty than here, and we’d love to see it and be introduced to Happy!

The other Lads smile and nod after Triggan speaks, and the Lads once more look expectantly at the Shields.

Then Triggan says, “Uh… where exactly is the Ghost?


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Sunday January 29th, 2023 10:07:58 PM

"Oh laddy, we can get you to the Ghost. Just follow us, right Shields?"

Bartomus pulls Triggan into a side hug and smiles at the other Shields.

"Plus, first round of the really good stuff will be on us Shields. Maybe the second round as well." Bartomus smiles at the newbies and winks over at Zander.

Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27  d20+20=21 ;
Sunday January 29th, 2023 10:18:59 PM

Perception: 21

Armalad notices Xera rolling her eyes but says nothing.

She says, "It is certainly homey. So off to the Giggling Ghost next then?"

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+12=22 ; d20+17=37 ;
Monday January 30th, 2023 8:35:08 AM

Stohp puts on her best poker face and tells the others to go on ahead, she had something important to do this morning (bluff 22). Hopefully none of the new adventurers catch on, though some of her fellow shields might notice she's scheming something On the way out the door she'll watch carefully as the alarm trap is reset and how the door is secured so she can sneak her way in later. (Can I make a perception check to get a bonus to disable device later? If so perception 37).

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used  d20+25=29 ;
Monday January 30th, 2023 9:01:23 AM

Stock also notes Xera's but since he was also rolling his eyes at the new group, he doesn't see anything wrong with it. Remarking on the HQ he says, "The smell reminds me of my workshop. Excellent choice. This will do for you."

He then leads the way to the Ghost for a celebration.
===========
Perception 25

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+4=18 ;
Monday January 30th, 2023 9:18:32 AM

Delia frowns slightly, wondering what "important business" Stohp is putting above the Lads. That doesn't seem like her (sense motive 18), but maybe the hero worship is getting to her.

She joins Stock at the front of the pack as they head to the Giggling Ghost, excited to introduce a new adventuring group to a resource, and more importantly, a friend like Happy.

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 30 CMD: 31 
Monday January 30th, 2023 5:28:54 PM

Zander takes everything in, wondering whether he should say anything but then he notices Stohp and exchanges a look with her as she excuses herself. He'd known Stohp long enough to know she was up to something, and given her skill set he had a pretty good guess. He quickly steps in to cover for her, "We'll miss you Stohp, but who knows better than us the demands on an adventurers time. We'll see you later." He falls into step with the others on the way to Ghost.

On the way to the Lads' HQ... (DM Wayne) 
Monday January 30th, 2023 9:11:10 PM

Bartomus joins in camaraderie with Triggan and promises the Lads that getting to the Ghost will be no trouble at all, not to mention the provisions there!

Armalad musters a compliment, of sorts, for the Lads’ HQ. The Lads appear to take it as a compliment.

Stohp makes excuses for running off instead of going along with the groups to the Ghost, and… (for Stohp’s eyes only): Highlight to display spoiler: {The alarm’s only defense was being somewhat well-hidden. Since you’ve seen where to disarm it, the simple but effective lever and pulley system inside the HQ and behind the door will be no trouble for you to disarm and re-arm in the future, as you like.}

Stock compliments the Lads HQ, drawing a big smile from Grysh and Triggan each, and leads the groups to the Ghost!

Delia ponders what Stohp is up to, but Stohp is keeping her own counsel… Delia shrugs and joins Stock at the front of the groups as they head to the Ghost.

Zanderallen makes a well-educated guess as to Stohp’s behavior, and, due to years of friendship, covers for her instead of trying to confirm his suspicions. Zanderallen notices Bartomus’ wink and gets in line behind Stock and the rest.

The Shields lead the Lads on as direct a route as is possible on the Float!

Fortunately the Ghost, like Shields HQ and Lads HQ, is also on the Fence Level.

The adventuring brigade enters the Ghost, Stock and Delia first through the Happy Park entrance, to a bustling brunch crowd. The Ghost is not packed yet, but as the sun rises higher in the sky soon the lunchtime crowd will fill the Ghost to the gills!

For now, the Ghost is perhaps three-quarters full in its Tavern level. Ahead of Stock, Fern the halfling finishes busing a table, and as she turns to head for the kitchen she sees the Shields and her whole face lights up. “Oh my stars! The Shields are here! (turns face towards kitchen) HAPPY, THE SHIELDS ARE HERE!

Fern looks over the Shields, pauses as the Shields appear to continue further back than she expected, and says, “Stock, aren’t you going to introduce us to your new Shields? (turns head again) HAPPY, GET OUT HERE, THEY MUST HAVE RECRUITED, BECAUSE THERE’S TWICE AS MANY OF THEM!

Fern shouted a lot louder than she has in the past. Maybe she’s been practicing?

Fern says to the Shields (all 16 of them as far as she’s concerned), “Right over here Shields, I just cleared these three tables – should be more than enough for all of you! (turns head) HAPPY!

On the third call a balding human man with wisps of gray around his head and an apple cider belly walks around the corner from the back of the kitchen, sees the “16 Shields,” slaps his forehead and laughs… Stock, Delia, my friends, my Shields… glad you’ve recruited! I bet no one can stand against you now!

Who are your new recruits?


On the way to the Lads' HQ... (DM Wayne) 
Monday January 30th, 2023 9:11:10 PM

Bartomus joins in camaraderie with Triggan and promises the Lads that getting to the Ghost will be no trouble at all, not to mention the provisions there!

Armalad musters a compliment, of sorts, for the Lads’ HQ. The Lads appear to take it as a compliment.

Stohp makes excuses for running off instead of going along with the groups to the Ghost, and… (for Stohp’s eyes only): Highlight to display spoiler: {The alarm’s only defense was being somewhat well-hidden. Since you’ve seen where to disarm it, the simple but effective lever and pulley system inside the HQ and behind the door will be no trouble for you to disarm and re-arm in the future, as you like.}

Stock compliments the Lads HQ, drawing a big smile from Grysh and Triggan each, and leads the groups to the Ghost!

Delia ponders what Stohp is up to, but Stohp is keeping her own counsel… Delia shrugs and joins Stock at the front of the groups as they head to the Ghost.

Zanderallen makes a well-educated guess as to Stohp’s behavior, and, due to years of friendship, covers for her instead of trying to confirm his suspicions. Zanderallen notices Bartomus’ wink and gets in line behind Stock and the rest.

The Shields lead the Lads on as direct a route as is possible on the Float!

Fortunately the Ghost, like Shields HQ and Lads HQ, is also on the Fence Level.

The adventuring brigade enters the Ghost, Stock and Delia first through the Happy Park entrance, to a bustling brunch crowd. The Ghost is not packed yet, but as the sun rises higher in the sky soon the lunchtime crowd will fill the Ghost to the gills!

For now, the Ghost is perhaps three-quarters full in its Tavern level. Ahead of Stock, Fern the halfling finishes busing a table, and as she turns to head for the kitchen she sees the Shields and her whole face lights up. “Oh my stars! The Shields are here! (turns face towards kitchen) HAPPY, THE SHIELDS ARE HERE!

Fern looks over the Shields, pauses as the Shields appear to continue further back than she expected, and says, “Stock, aren’t you going to introduce us to your new Shields? (turns head again) HAPPY, GET OUT HERE, THEY MUST HAVE RECRUITED, BECAUSE THERE’S TWICE AS MANY OF THEM!

Fern shouted a lot louder than she has in the past. Maybe she’s been practicing?

Fern says to the Shields (all 16 of them as far as she’s concerned), “Right over here Shields, I just cleared these three tables – should be more than enough for all of you! (turns head) HAPPY!

On the third call a balding human man with wisps of gray around his head and an apple cider belly walks around the corner from the back of the kitchen, sees the “16 Shields,” slaps his forehead and laughs… Stock, Delia, my friends, my Shields… glad you’ve recruited! I bet no one can stand against you now!

Who are your new recruits?


Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Monday January 30th, 2023 11:20:31 PM

Armalad says, "Well we were actually approached by our "recruits" so they kind of recruited us to survey their headquarters and then the decision was made to come hear for refreshment. They are a relatively new adventuring company but they certainly seem like they can help the merchants out with some things while we are otherwise occupied with such intrigues as Overlord elections and assassination attempts and kidnappings through gates that should have not been operational as we've had to deal with in our most recent adventurers."

Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Monday January 30th, 2023 11:20:31 PM

Armalad says, "Well we were actually approached by our "recruits" so they kind of recruited us to survey their headquarters and then the decision was made to come hear for refreshment. They are a relatively new adventuring company but they certainly seem like they can help the merchants out with some things while we are otherwise occupied with such intrigues as Overlord elections and assassination attempts and kidnappings through gates that should have not been operational as we've had to deal with in our most recent adventurers."

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+4=21 ; d20+8=28 ; d20+8=28 ; d20+16=17 ; d20+16=27 ;
Tuesday January 31st, 2023 6:15:29 AM

As soon as the others are gone Stohp moves quickly. She needs tools so either heads home or to the nearest carpentry shop, whichever is closest. She gets tools and any supplies she might need as judged by her previous carpentry check. Once tools are secure she makes her way back to the new group's hideout and makes her way in, trying to time it so people won't see her breaking and entering (stealth 21, disable device 28 to get past any lock. I actually only have 1 rank of disable device because traps have never come up XD).

Once inside she makes sure the door is secure behind her - she doesn't want anyone else breaking in while she's here nor to tip off her surprise by the door being unlocked or the alarm disabled if she can prevent it. Then she starts to work. She can't fix up the entire place in a few hours, but she can at least reinforce those lousy chairs and make things nicer in general. She starts with the quickest tasks before moving to ones that might take longer (carpentry 17, that's no good, hero point reroll for carpentry 27)

She internally debates with herself if she should claim credit or sneak out and before they get back so it looks like a magic carpentry fairy did it.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used 
Tuesday January 31st, 2023 9:13:54 AM

Stock looks at Fern and her request for an introduction and just says, "No. They are not Shields." He heads over to the bar and orders a warm cup of tea.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Tuesday January 31st, 2023 9:15:12 AM

Delia grins at Happy, more at ease than she has been since the Lads showed up. After Armalad's description she gestures at the new adventurers, "Happy, meet the Lakeview Lads! We'll do what we can to support them but they are their own group. They just hadn't met you yet and we decided that was too terrible to let stand."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Tuesday January 31st, 2023 10:46:23 AM

"They are young, scrappy and their future looks bright. Going to be a great addition to the Float, Happy." Bartomus said with a big smile. "But, we need them to learn about some of the finer things and that includes the wonders of that sweet golden honey mead, or well for me at least, and something equally nice for each of the Lakeview Lads. I'll get their first round of the good stuff, Happy."

Bartomus looked over and pointed at the newcomers.

"Now, as to who is who, um let me try this. That's Triggan, Xera, Grysh, um Seratin, no um Ceridan," Bartomus said as he caught himself and then turned towards the rest of the Lads. "Now that is Trajan no that's not right Taran, yea, Taran, Jerma, and no you aren't seeing double Yerika here is a sib of Xera there."

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 30 CMD: 31 
Tuesday January 31st, 2023 5:50:35 PM

As they prepare to leave for the Ghost, Zander stops a runner and hands him a coin to go deliver a message to Pepper that a new adventuring party has formed on the Fence and they're giving them a welcome in the Giggling Ghost if she's available to join them. "Be quick about it"

Zanderallen laughs as Bart stumbles over introductions, letting the taur thoroughly embarrass himself as he remembers all the jibes Bart has given him over the years regarding Pepper. But before the Lads go without proper introduction he steps in and rattles off proper introductions,
"This is Triggan, wilderness warrior, hopefully he can find his way around alleys as well as trees.
Xera, mistress of witchcraft, watch out for her.
Grysh, rather use his fists that his words but only if you deserve it.
Yerikah, master of the arcane arts and sister to Jerma.
Jerma, master of the blade and brother to Yerikah.
Taran, I suspect he's good at sneaking and quick with his hands, but since I met him I can't find my coin purse to test that theory.
Ceridan, master of the bow, trained by one of our very own now retired, Sid.
Duluth, priest of Alemni, and trained by a dear friend of mine the esteemed Paragon Belkior.
Together they are the Lakeview Lads and they've taken it upon themselves to help out around the Fence. So if you're in a pinch the Lads are here to help just like the Silver Shields. It warms my heart to know we've inspired others to take up the mantle of adventuring to help others so bring out a round Happy. Three cheers for the Lakeview Lads."


Zanderallen sits down and commits himself to celebrating.

Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Tuesday January 31st, 2023 8:19:56 PM

Armalad takes a seat with her back to the wall facing the door (OOC: checking in)

On the way to the Lads' HQ... (DM Wayne) 
Tuesday January 31st, 2023 8:44:51 PM

Armalad replies succinctly and thoroughly to Happy about the “recruits,” befitting her genius-level intelligence.

Stohp is nowhere to be seen amongst the groups, but is, shall we say, productive. For Stohp’s eyes only: Highlight to display spoiler: { In about an hour, by which time the Shields and Lads should still be celebrating, Stohp swings by the nearest carpentry shop, getting some key supplies of a hammer, nails, etc., re-enters Lads HQ, fixes up all of the most-rickety chairs, brooms away the cobwebs, and sweeps a LOT of sawdust out the side door!}

Stock channels all his Dwarven taciturnness, and plainly asserts that the Lads are not Shields (without actually explaining who they are). The Lads slouch slightly at this.

Delia turns on the charm and explains to Happy about the Lads. The Lads unslouch.

Bartomus turns on his gregariousness and buys the Lads the first round of drinks, doing pretty well with their names, but the young dwarf’s mood goes slightly ashen when Bartomus misses Duluth’s name.

Zanderallen comes in with the save, introducing each and every one of the Lads. The Lads beam as the valorous Zanderallen notes and introduces each of them to Happy!

Happy smiles, with each introduction, from Bartomus and Zanderallen, and after they’re done, pauses half a second, and says, “Well I’ll be… I didn’t think anything could happen on the Float without me overhearing something about it here! Servers, get the Lads and the Shields their drinks!

Happy goes to each of the Lads in turn, shaking their hands, welcoming each one and wishing them well, and as Happy finishes shaking Duluth’s hand, he turns to the Shields and says, “Shimmer, Fern, and Starlight will make sure you have whatever you order. I’ve got to talk to my other friends and find out how I of all people was so pleasantly… surprised!” Happy finishes with a wink and a grin, and heads outside, telling a pair of sprites dressed in gaudy uniforms to keep everyone happy, and then the sprites, Sparkle and Firecracker begin singing a catchy tune while alternating between flying and dancing!

Shimmer, Fern, and Starlight spread out and begin taking drink orders from the Lads first, who seem bowled over by being treated so well! Triggan takes Bartomus’ advice on the golden honey mead, as do Yerikah, Jerma, and Duluth. Grysh orders ale and Ceridan orders wine. Xera orders water and Taran does likewise. Then the servers take the Shields’ orders.

(OOC: What drinks do the Shields order?)

Triggan takes a deep swig of his mead and his eyes sparkle with life, and he says to Bartomus, “You weren’t kidding Bartomus, this mead is a-may-zing!”

Yerikah and Jerma drink slowly at first, then more quickly, their eyes also lighting up with happiness. Duluth tries to hide how pleasant the mead is, but Stock knows the Dwarven signs and sees that Duluth too is very pleased with the mead.

Grysh finishes his ale quickly, and then lets out a loud belch! He seems blissfully unaware of the shocked stares around him, and grunts with satisfaction, saying “Great ale, I’ll have another!”

Ceridan pretends to ignore Grysh’s uncouthness and sips at his wine, pondering its notes and flavor.

Xera and Taran enjoy their refreshing waters and spend the time people-watching their fellow Lads – leaving the Shields to wonder if this is the first time they’ve gone to a tavern together as a group…

Stohp enters the Ghost, quickly locating the Shields and the Lads, and joins them in celebration. Shimmer asks Stohp what she wants to drink.

Armalad shifts her seat so that her back is to the wall, facing the door.

Triggan, looking at Bartomus but glancing around at all of the Shields present, says, “Thanks Bartomus, this is great!

What was it like for you Shields when Happy was introducing you to each other? Did you meet right here in the Ghost? Which table? What did you think of each other before you got to know each other?


(OOC – all the Shields realized that while Triggan has eye contact with Bartomus, his ranging glances mean that Triggan, and perhaps all of the Lads, would just love to hear answers from all of the Shields!)

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+17=37 ;
Wednesday February 1st, 2023 7:56:02 AM

Stohp reviews her work with pride. She's done well. She'll review for any other easy tasks she can accomplish quickly before deciding to leave a note thanking the Lads for their willingness to help and explaining the improvements she made. She signs it "The Carpentry Fairy" and leaves, making sure everything is exactly back to where it was before she left (perception 37 to do that I guess?)

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Wednesday February 1st, 2023 9:28:21 AM

Delia orders an ale and points out the exact spot she was standing when Happy introduced her to the Shields.
"It was overwhelming, honestly. I mean, they were The Shields. And this was pre-Micah's retirement too, so I had a brief stint with him. I was out of the Float doing work for most of their tenure, but it was hard not to thing of them as this crazy, heroic force."
She grins slightly, "And then Happy invited me to join cause he thought I could keep up with them, and they welcomed me right in. And - something I've learned over the years, people are just people. Whether they're a carpenter, town guard, adventurer, criminal, or evil mastermind. We're all just people with our own flaws and fears, strengths and skills. Once you learn that about us - and each other - you'll do fine."
With possibly the longest thing she has said all at once said, Delia falls into silence, sipping her ale quietly.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used 
Wednesday February 1st, 2023 10:01:02 AM

"So I became a part of the Shields just before we had a bit of a scuffle in the old Hands of Love Temple. These guys were waiting in the stairwell to take down Shredds and my first words to the group were 'What are you all looking at?'. That feels appropriate. So anyway I'm pretty sure I threw myself bodily through a wall - that also feels appropriate - and the rest is history. Who was there...? Bart and Stohp and Z of course but also K and Micah and Dorbin and Sid. I miss those guys." When he looks down at his tea he sees it is cold. He grumbles but drinks it anyway.

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 30 CMD: 31 
Wednesday February 1st, 2023 4:38:12 PM

Zander thinks back to his original meeting with the Shields. He considers embellishing the story as the only one who could counter him is Stohp and she's not here. But he sticks to the truth, even at his own expense.
"Back when I joined we weren't even the Silver Shields yet. Stohp is the only member of the original group that I joined with. And unfortunately for me there was no glorious introduction. The pre-Shields discovered me in my briefs, tied up in a warehouse of a nefarious druid they were investigating. I had been looking into him on my own, and without someone to watch my back had fallen into his trap. I joined up, we took the druid down, and pretty soon after that took on the name Silver Shields. Faces have come and gone since then but the mission has stayed the same."

Zander just has some of the mead, reminiscing on old friends.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Wednesday February 1st, 2023 7:40:38 PM

"Boy, not sure about the start of all of this. I know Happy introduced me to the group and Micah and Zander were there and Stohp as well." [b] Bartomus added as he took a sip of the mead savoring it. when Zander added the names of the older members he smiled in awareness and remembered things.

[b]"Things happened here on the Float first as I recall. Then we had some adventures across the lake into the woods there. Our world expanded pretty fast after that."
Bartomus added. He paused for a few moments and took a look around.

"Come to think of it, we've had some pretty incredible adventures that have opened up opportunities for folks here on the Float and well beyond its walls.



On the way to the Lads' HQ... (DM Wayne) 
Wednesday February 1st, 2023 10:48:12 PM

Stohp… um… The Carpentry Fairy… ‘s work at Lads HQ is done, and her drink at the Ghost well-earned, and enjoyed!

Delia gushes with pride recalling and relating the day she met the Shields.

Stock both tells his tale of joining the shields, and unintentionally delivers some deadpan humor along the way. Grysh interjects, trying to sound like Stock, “Love your tale Stock… it felt appropriate!” Grysh finishes with a smile and an uncouth belly laugh. Xera buries her face in her hands. Cerdian smiles slightly at the mention of Sid.

Zanderallen relates his self-effacing tale of joining the Shields, finishing with stalwart squarejawedness, resulting in wordless mouthed “oh wow!” expressions on the Lads.

Bartomus begins recollecting, and then muses aloud on how the Shields ended up being a blessing to many more people than they expected at the beginning. The Lads all smile at Bartomus’ speech, and Triggan says, “Shields, your stories are amazing. I hope one day we have our own stories to tell!

Everyone, three cheers for the Shields! Hip hip hooray!
” and with more “Hip hip hoorays” the Lads hoot, holler, and clap, and the other patrons nearby, who had unobtrusively been listening with interest to the Shields recount their humble beginnings, begin clapping, hooting, and hollering “Hip hip hooray for the Shields!” too!

Soon, everyone else in the now three-quarters-full Ghost is cheering the Shields!

After some minutes, the cheers slowly begin to die down, the claps cease, and the patrons, even the Lads, go back to finishing their drinks, but with bright smiles on their faces.

As Grysh loudly slurps his second ale until there’s none left, as he stops, Triggan stands and clears his throat, and says, “Shields, thank you so much for all you’ve done. We have to get back now, check in with our patrons and see who needs rescuing from an angry lake trout as opposed to invaders from beyond the Gate.” Triggan and the Lads get up, walk over, shake hands, and in some cases even bear-hug the Shields and then bid the Shields farewell until the Lads and the Shields meet again.

As you finish the last of your drinks, say your farewells to the servers Shimmer, Fern, and Starlight, you stride off into the noonday sun and easily make your way back to Shields HQ.

How do you spend the rest of the day?

(OOC – in your posts, include your Shield’s reaction to the cheering crowd of the Ghost!)

Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Wednesday February 1st, 2023 11:01:29 PM

Armalad would have told the lads how she was a former palace guard who was assigned to join the Shields during the whole overlord election debacle and that after that was resolved she kind of just stuck with them.

When the cheering starts she is a little perturbed. Sure both her and joker helped a lot with these most recent adventures but they don't have the history that some of the other members of the shields have.

Also the person she kind of replaced from the Mage's Guild perspective might have just succumbed to megalomania and who knows what she is up to now so the question is, for her is there something about the life of an adventurer that adds a high amount of pressure that could cause one with an arcane bent and superior intellect to break?

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday February 2nd, 2023 7:32:21 AM

Stohp arrives just in time for the cheering and misses the conversation that caused it. Long used to her fame she's merely mildly curious what set off this round of excited cheering as she fetches some food and eats before leaving a short while after the others.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used 
Thursday February 2nd, 2023 8:31:25 AM

"They're cheering you Stohp. Take a bow." Stock nods his head and drinks his tea in peace. When he heads back to the HQ, he goes to his workshop and starts sketching and designing the wooden frame for a mirror he wants to make for his room.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+33=49 ;
Thursday February 2nd, 2023 2:59:22 PM

When the cheers start, Delia effectively vanishes in discomfort (stealth 49, camoflage (basically hide in plain sight in favored terrain)).

Once the cheers die down, she rematerializes, sitting silently until they and the Lads go their separate ways. During the goodbyes she'll awkwardly pat Xera on the shoulder, "Keep being weird about blood if you want to."

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 30 CMD: 31 
Thursday February 2nd, 2023 4:38:00 PM

While never truly comfortable being cheered, Zander has come to accept it. He stands and bows his head in acknowledgement. He notices Stohp entering and makes sure she has a chair and a drink to refresh herself. after the cheering and the Lads excusing themselves he wishes them goodbyes and good luck, "Thank you all. I've sometimes worried about what happens if we're not around and it's good to know there are those who will step up to answer the call. Domi bless and guide you all."

Leaving the Giggling Ghost he heads up to look in after Pepper and make sure she is doing alright after her ordeal in Koshe Marr. He'll tell her about the Lads and how she'll have to start watching for their exploits as well. He'll split any time Pepper can't spare at the WLA, checking in with old friends, before eventually making his way home after dinner with Pepper.

Bloody Mess


Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Thursday February 2nd, 2023 9:24:20 PM

Armalad continues to mull things over ordering another mulled wine while she does so. (OOC: checking in)

Twilight KNOCKING... (DM Wayne) 
Thursday February 2nd, 2023 9:49:17 PM

(Retcon) Armalad tells the Lads her story of joining the Shields (back during that convo).

Armalad’s mind bounces between some related and unrelated topics, though perhaps it all has to do with the effect of being a Shield? Perhaps too smart for her own good, Armalad becomes lost in pondering, enjoying a second wine to go with her moody thoughts, before returning to Shields HQ with the rest at the end.

Stohp enjoys some food and drink and is a bit bemused at the cheering (for her?), but Stock encourages her to enjoy the cheering, well-earned. Stock returns with the rest to Shields HQ, Stohp eventually finishing her meal and drink and starting a good distance behind the other Shields, but all eventually reaching Shields HQ. Stock makes good progress on his mirror frame design.

Delia invisible-wallflowers at once in response to the cheers, but rejoins the groups when the cheers finish. Delia recognizes that she and Xera just might have something in common, retracting from boisterous and loud companions, and briefly encourages Xera before departing.

Zanderallen, long-familiar with unexpected cheers, gives the crowd what they want, though his humble heart is not fully in it. He assists Stohp as she enters. Zanderallen gives the Lads a brief benediction. As the groups leave, Zanderallen goes to visit Pepper, who he finds was busy interviewing Belba Stubbletoe, the Turtlemaster, down at one of the docks. Belba excitedly describes the great art of turtle-driving to her audience of one, and Pepper eventually has to end the interview when Belba begins to insist on discussing the breeding habits of turtles in more detail than anyone but Belba wants.

Pepper thanks Belba for a “great” interview, and that if Pepper ever wants to know anything about turtles, she’ll be sure to seek out Belba. Then, spotting the approaching Zanderallen, Pepper says, “Belba, now if you’ll excuse me, I see one of the Shields and I need to go do a second interview about that… uh… Gate adventure they had recently. Ta ta!

Pepper hops, skips, and almost jumps over to Zanderallen, hooking his elbow with hers and says, “Just in time for our dinner! You ALWAYS know how to rescue a girl!” Pepper finishes with a wink, walking fast and pulling Zanderallen along in a devoted effort to escape Belba’s encyclopedic knowledge of turtles…

Zanderallen and Pepper enjoy a relaxing dinner, and maybe it was just the interview with Belba, but Pepper is more than happy to talk through her experiences in Koshe Marr with her love, the telling seeming to be a means of catharsis for her, enabling her to release worries that had been visible on her forehead even after returning to the Float, and now are gone, carried instead by the broad shoulders of Zanderallen.

Eventually Zanderallen wishes Pepper goodnight and returns back to Shields HQ, a spring in his step at the visible emotional healing in Pepper after Koshe Marr. Zanderallen especially, but all of the Shields, fall asleep to a well-earned rest that night…



5:30 a.m.

The sun is *thinking* about rising more than three smidges above the horizon and changing the early morning sky from gray/blue to full blue.

The Shields are still asleep, even the early risers, who for once are trying to enjoy the rest of heroes…



Downstairs at Shields HQ.

From outside the front doors comes…








BAM.

BAM!

BAM! BAM! BAM!

BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM!


Shields! SHIELDS!!!! HELP!!!! HELP!!! THEY’RE DYING!!! FOR ALEMI’S SAKE, OPEN UP!!!! … … please

The incessantly loud knocking and shouting has woken all of the Shields, still in their nightclothes, armor hung on its rack, weapons sheathed and on nightstands within reach.

The knocking continues, quieter, slower, like someone slowly giving in to despair… the voice is no longer loud enough to be heard…

What do you do?

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday February 3rd, 2023 8:13:14 AM

Stohp's been at this enough that she's awake and alert quickly. Grabbing her stuff she moves quickly to the door as she straps on armor. From what is being said her mind immediately goes to the adventuring group they just met. If they've gotten themselves killed like the last group of people they got to help then she'll kill them.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used 
Friday February 3rd, 2023 9:01:46 AM

Stock is up in a flash. He grabs his flail in his right hand and his belt in his left and dashes downstairs, steps behind Stohp.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Friday February 3rd, 2023 9:37:38 AM

Delia, who as a ranger is able and always does sleep in her full gear, is out of bed at the second knock and flies down the stairs. Hawky, rumpled and grumpy, follows right behind.

If she makes it to the door first, she throws it open, greeting the person knocking with a fully drawn bow.
"Who's dying? Report!" she bellows in her best ex-townguard voice.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Friday February 3rd, 2023 1:09:50 PM

Ooc: (missed the spells request. Excluding extremely situational exceptions (and the 4th level note), Delia always has these spells prepared:

1st
Longstrider (12hr)
Speak with Animals
Entangle x2

2nd
Barkskin (120 min, +4) x2
Speak with Plants

3rd
Darkvision (12hr) x2
Cure Mod Wounds (2d8+10)

4th
Freedom of Movement (120 min)
Animal Growth (12 min) - in city[**currently prepared]
Commune with Nature (12 mile) - outside of city

She typically casts longstrider on herself every morning and darkvision every evening, but not today yet!)



Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Friday February 3rd, 2023 6:07:23 PM

"What is that knocking?" Bartomus shouted from the comfort of his bed. He had hopes of sleeping in for once. They had had a great celebration at the Ghost with the Lakeview Lads and he might have had a few too many of the honey meads. Squinting as the knocking continued, he managed to wrap himself up in his blanket and open the door.

The knocking continued and then there was something about someone being killed. He dropped the blanket, put on his kilt, and grabbed his glave. He came bounding down the stairs as Delia tossed open the door, and bellowed at the knocker who was staring down the shaft of a drawn arrow. Bartomus snickered and realized that the blood flow and adrenaline had hit reducing the headache he thought he was having. He came up and stopped a couple of dozen feet back from the door.



Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Sunday February 5th, 2023 8:57:02 PM

(OOC: Do Elves sleep or do they trance? Or was that something from 3.5 that didn't get carried into Pathfinder; regardless as a wizard cross class Armalad still needs the 8 hours of being undisturbed to prepare spells; I think Elves might not sleep though b/c they do have magical sleep immunity)

Armalad grabs her bow and rises from her meditative state to go downstairs and find out what all the commotion is.

When the door is open she wants to tell whoever it is knocking to slow down and explain just who they are that is dying.

Twilight KNOCKING... (DM Wayne) 
Sunday February 5th, 2023 9:50:56 PM

Stohp moves with the alacrity of one who has done it all before, strapping on the lightness of her steelgrass breastplate in as much time as it would take to strap on mere leather armor. Snatching her weapons on the move, Stohp bursts forth from her second-floor room only a step behind Delia.

Stock grabs his flail and his belt, cinching it as he goes, opening the door of his third-floor room and racing downstairs with Barbarian-speed, seeing the flash of Stohp’s foot two flights down turning the corner onto the first floor.

Delia, ever-vigilant, is instantly awake, smug in her satisfaction that, finally, sleeping in my armor all these years has paid off again(!), doubles her smug as she barrels forward through her unlocked door, specially hinged to swing both ways for just such an occasion, grabbing her bow and quiver at door’s edge on the way! Stohp’s door has just opened as Delia sprints past Stohp in the nick of time to avoid a mid-air collision.

Bartomus did have a few too many of the honey meads, but after shouting an unanswered question, Bartomus comports himself, gathering his glaive on the way, and getting in line behind Stock, bounding down the stairs and stopping midway on the first floor, about 25’ from the double-doors, of which Delia has opened one and barks “Who’s dying? Report!” in her best ex-townguard voice.

Armalad was deep in her meditation, once more conjuring arcane maths in her mind and connecting them to the Wold, considering what spells, if any, to change from her standard Float Spells preparations, when the incessant knocking grew loud enough to pull her out of meditation and back to the Wold, catching the mysterious, pleading, shouts and speech… at once Armalad grabs her bow and races downstairs, half a step behind Bartomus.

Bartomus stops short, obscuring Armalad’s view, so she side-steps to the right of Bartomus as he comes to a stop. Bartomus and Armalad see Delia at the door, Stohp just behind her, magical flail in hand, and Stock to one side, magical flail in hand, and lit by the dawn twilight leaving behind some of the last vestiges of the early morning grey are…

Xera, standing with eyes surrounded by the red of utter despair, Taran, kneeling, looking at the ground, Ceridan, a thousand-yard stare and an empty quiver, and Yerikah, broken, sobbing uncontrollably.

Zanderallen, deep in sleep, sees Pepper being drawn through Lernitig’s Gate by a huge, monstrous hand reaching through a shimmering portal.

Xera tries to speak, can’t, then blows her nose and spits again into a soaked handkerchief, says, “They’re… they’re all dying! The fisherfolk… the Lads… the plants… the reeds… THE REEDS, they came to life and they… they… they’re CHOKING them all to death, pulled them overboard… oh Alemi, the horror… THE HORROR!!!!”

Zanderallen shouts “Pepp-er!” speaking and running in slow motion as a second huge hand gestures and Zanderallen feels like he’s moving through molasses

Xera falls into sobbing and blowing her nose again.

Zanderallen shouts “Noooooooooo!!!” as the huge monstrous hands disappear through the shimmering portal of Lernitig’s Gate, taking Pepper with them!

Ceridan babbles, “[b]Arrows… more arrows… I need more arrows, but they don’t work! My friends… LOST!
” and with that Ceridan goes silent again, staring a thousand yards ahead once more…

Zanderallen “runs” through the invisible molasses, finally drawing close to Lernitig’s Gate…

Yerikah continues to sob incoherently.

…only for Zanderallen to see the shimmering portal vanish in front of him as he barrels through the empty space…

Taran finally looks up, and says, “Shields… it was easy work the merchants said… the fishing fleet got stuck in a reed tangle, just go out there and cut them free… as easy as delivering honey mead… a honey mead run they called it… Shields, HELP THEM! PLEASE!”, and with that Taran goes quiet and stares down at the floor again, never having moved from his kneeling position.

…and with Pepper gone forevermore, Zanderallen’s heart breaks and he collapses to the ground lifeless…

But the shout, “Shields, HELP THEM! PLEASE!” reignites Zanderallen’s heart and his ashen body once more glows with the energy of life as he lifts his head…


Drip.

Drip.

Drop.



Zanderallen awakens, drenched in a cold sweat, and remembers: Pepper is alive… he rescued her… and someone needs his… the Shields’ help! Zanderallen grabs his flaming longsword and shield and races down the stairs convicted that so long as Domi’s blessings course through his mind and muscles, he shall ever champion the defenseless innocents! OOC: Zanderallen begins his next post halfway down the stairs from the second floor to the first floor.



A wet puddle is starting to form on the ground beneath Taran’s chin.

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday February 6th, 2023 8:16:18 AM

Stohp resists the urge to shake the man. "Where damn it, where are they? At the docks or out on the lake? We can't save them unless you tell us where!" As soon as she has an answer she's off, running through town at full speed (with the run feet she covers 150 feet per round). Hopefully any spells like haste or longstrider that might speed up the group the others will cast while she's getting the needed information

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used 
Monday February 6th, 2023 9:05:34 AM

"Hold up Stohp, let's get some more details."

To Taran he says, "Who is dying? The fishermen? Where are Triggan, Grysh and Duluth? What was doing the killing?"

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Monday February 6th, 2023 10:43:52 AM

Delia takes a moment to steady herself, casting Longstrider as the Lads report. (movespeed 45 in urban favored terrain)
She then calmly yanks Taran to his feet, "Alright Lads. Early lesson in adventuring. You don't get to have your breakdown until AFTER the threat is over." She grips his shoulders, "Take us to whatever is going on. NOW. We can get details on the way. Other Lads, move out or go inside."

She turns to Hawky, "Follow Stohp. Signal when we get close."



Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 30 CMD: 31 
Monday February 6th, 2023 3:28:09 PM

Zanderallen may be shaking off the effects of a nightmare but years of combat training and several night time emergencies kick certain things into auto drive. Getting out of bed, trousers, boots, and tunic are right at hand and are donned in an instant. Sword in one hand and bag of holding in the other he's out the door and down the stairs before he realizes it. Hardly slowing him down he buckles his sword to his belt and other wondrous items come out of the bag and onto his person. He reaches the front door as he's buckling on his cloak. "You heard the ladies, action now, breakdown later." He grabs Taran around the shoulders and starts marching him down the front steps and out to the street, "Left or right? Move it!"

Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Monday February 6th, 2023 8:33:30 PM

Armalad says , "Aye, take us to where they are now and we'll see what we can do for them and if they are beyond help then we'll avenge them, but let's hope it doesn't come to that."

Twilight KNOCKING... (DM Wayne) 
Monday February 6th, 2023 8:58:21 PM

Stohp asks Taran, the only Lad still semi-coherent, where the victims are.

Stock asks Taran exactly who is dying, what was killing them, and where the other Lads are.

Delia speaks to the four Lads as a group, asking them to have a stiff upper lip and finish the mission first, break down later, and let’s get a move on to the attack scene. Delia also directs Hawky to track Stohp, just in case.

Armalad also asks the Lads to take the Shields to the attack scene.

Zanderallen, having sprang out of bed and landed into his waiting clothes, at once grabbed his flaming longsword and bag of holding, trailed them in his wake as he sprinted the length of the hallway and down the stairs, coming up behind the rest of the Shields.

Zanderallen’s seven-league strides quickly bring him to the front door as years of practiced muscles finish buckling on his cloak, and calls the Lads to action! Zanderallen is already out the doors with Taran clutched at his side when he puts Taran back on his feet, marching him down the front steps and out to the street, interrogating him for directions. The rest of the Shields followed Zanderallen’s lead and are close behind, as the other three lads are lost in sorrow, madness, or both!

The brisk morning air and sudden motion brings Taran to his senses, and turning his head to Zanderallen, he says, “This way to the Turtle Docks… you can take our turtle… Belba is waiting for you so she can use magic to make the turtle go faster… The fleet… it’s in a reed tangle maybe a tenth of a mile north by northeast… The merchants hired one of Belba’s turtles to take us out there… When we got to the fleet, the fisherfolk complained about the reeds being tangled on rudders and oarlocks, hard to remove…

Some of us started boarding the fleet’s fishing boats to help chop away the reeds… and then the reeds… THE REEDS… they came alive!

Triggan and Jerma were yanked overboard first along with several fisherfolk… by their necks… blood coming out of their mouths and the maddening sound I’ll never forget, as a few fisherfolk necks were snapped!

The rest of us fought hard to cut away the reeds, with little effect… Grysh and Duluth and the fisherfolk managed to form defensive triangles with weapons and oars, but I don’t know how long they can last… Ceridan ran out of arrows, and Xera and Yerikah out of spells… and then the water… THE WATER, IT TURNED BLOOD RED… and I swear by Alemi, I heard muffled chomping, gnashing, and rending sounds as bubbles rose to the surface and popped…

Shields… please… we’ve got to get to the turtle or (in a whisper) …it’ll be too late…


Taran is walking faster, trying to pick up speed and pull Zanderallen along the route to the Turtle Docks…

At his pace, without aid, it may take precious minutes to get from the Fence Level down to the Turtle Docks…

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=25 ; d20+16=33 ;
Monday February 6th, 2023 9:31:05 PM

Bartomus hearing what was giong on, turned back up the stairs and slipped his armor on. Then he came dashing down the stairs with his kit and fell in with the others.

He listened and gave the Lads a few close lookovers to see if they had other wounds not easily visible. He didn't like what he was hearing. It sounded like the sharkmen had a feeding frenzy attacking one of the turtles. Bartomus liked the turtles.

"Should we call for carpets? You know, get above this and drop down into the docks?" Bartomus looked about and tried to find one of their runners. If he found one of the younger errand runners, he will wave them over and tell them to find carpets for the group. He will also ask them to keep watch on the HQ offering to four gold pieces for their help.

"Any clue if our ship may have been hit in these attacks?" Bartomus voiced to the group as they continued their quick step down to the docks. "Also, I wonder if we might be able to ask the King under the Lake for some help in this situation?"

[I]Perception 25 for wounds, 33 for looking for the errand kids they had hired in the past.[/b]

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+21=33 ;
Tuesday February 7th, 2023 6:46:21 AM

Stohp is aware that, logically, everone pulled underwater is almost certainly already dead as it had to take minutes for anyone to reach the HQ and it will take just as long for the group to get back there. That's still no reason to dally and save any still aboard the ship.

It's early in the morning and public transit might not be up and running yet. Stohp quickly thinks through her knowledge of the float and leads the group to rush off to the fastest route to get to the turtle dock.(knowledge: Local 33)

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used 
Tuesday February 7th, 2023 1:36:47 PM

"Right about now I'm wishing I still had that helm that let me breathe underwater...At least my armor won't be weighing me down."

===========
Stock is without armor and most of his magic items right now. We will have to remember to go back after this scene to load up.


Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 
Tuesday February 7th, 2023 2:59:23 PM

Zanderallen does the mental math of how long it's been since the initial incident. Between them getting back to town, to Shield HQ, back to the docks, and back out to the fleet, it wasn't looking good for anyone that had been pulled overboard. But people still on the boats could hold out and were worth hurrying for. "Sending for carpets or the Merking are good ideas and if anyone has a way to send a message on the move do so. But we'll be at the docks before a message is likely to reach them. Let's hustle people we've got people in the water." Zanderallen picks up the pace but holds them back from sprinting.

AC is updated with lack of armor and shield. Magic items were in Zander's bag of holding and he'll have them all on.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Tuesday February 7th, 2023 4:31:08 PM

With others taking charge of Taran, Delia will speed up to get ahead of the group. She lets them know she's making sure that their transportation is ready to go as soon as they all arrive.

(movespeed 45 w/ longstrider and urban terrain)

Armalad (Hugh) HP 59/128 AC 25 / Touch 19 / Flat 18 CMD 27 
Tuesday February 7th, 2023 8:33:12 PM

Armalad calls for Joker and the pair set off with the rest. As a caster who specialized in spells that compliment her ability to imbue arrows with spells she hadn't really prepared any spells to help the group move faster.

Armalad says, "I have some scrolls of expeditious retreat I could cast but there is only 4 of them. Any takers?"

Twilight KNOCKING... (DM Wayne) 
Tuesday February 7th, 2023 11:12:49 PM

Bartomus wonders if it’d be possible to call for magic carpets, as he examines the Lads’ physical condition – Bartomus’ eyes only: Highlight to display spoiler: {these four Lads were physically unharmed. It seems they relied on ranged attacks and spells, though ineffectual, and ran to get help when it was clear they and the fisherfolk couldn’t win. Long-term, a lot of bedrest under your watchful eye would benefit them, but there was no bleeding to staunch. }. He asks aloud whether the Shields’ ship would have been hit. He also asks whether the King under the Lake could help. Bartomus does not notice any errand boys nearby – it may be too early in the morning this day, even for them.

Stohp, with long and deep knowledge of the Float, having lived here since the beginning of her adventuring career, if not before, needs the merest fraction of a moment to determine the best shortcut to the Turtle Dock, and does so, her tall strides and acrobatic talents enabling her to gain the lead from Zanderallen and, as she deftly takes a 90-degree turn, shouts, “Shields, to me! I know a shortcut!”

Stock is moving at full Barbarian speed, unencumbered by armor, and like the unarmored Zanderallen, negotiates the sharp turn through sheer muscle!

Zanderallen asks the group to skip the alternatives and just race for the docks as he rounds the bend!

Delia becomes one with Float City and races ahead of Stock and Zanderallen, hardly noticing the sharp turn, watching Stohp to see the shortcut first and take it ahead of Stohp!

Joker is on Armalad’s shoulder mid-call, anticipating the need, or maybe just jittered by the commotion, but with Armalad nonetheless.

[i[(OOC – Expeditious Retreat is Range: Personal, Target: You, unless Imbue Arrows enables you to deliver the spell to another. Joker can Share Spells, of course.)[/i]

Stohp’s route teaches the Shields a few new things about the Fence Level, from hairpin alley shortcuts to using both entrances to cut through a small shop to reach the land-side door of the Turtlemaster.

As Taran sees where Stohp is leading, he begins shouting “Belba! We’re here! We’re here!”

By this point, of course, so has Delia, who has raced ahead to the docks and begins helping Belba finish Turtle prep.

As the rest of the Shields and Taran arrive, Belba is already calling out, “load up, my dears, load up!”

As the Shields and Taran race onto the turtle, and begin catching their breath, Delia is intently watching Belba, perhaps waiting for something.

Belba then says, “Everyone here? Good! I’m… uh… not supposed to let anyone know that I can cast this spell, but you won’t tell anyone right? Besides, only turtlemasters can cast this spell…” Belba finishes with a wink.

Belba begins casting a spell, and throws droplets of oil and water at the turtle, then touching it with her hand, as Taran heads for the reins. As Taran grasps hold of the reins Belba finishes her spell, letting go of the turtle, and the turtle, with the Shields and Taran on board, is lifted by several inches as a small continuously rolling wave appears underneath the turtle, and then with a snap of the reins, Taran guides the turtle out and away from the float, swimming even faster than the Shields have ever experienced a turtle swim!

As the Shields catch the wave leaving the docks, Taran says, “at this speed we should see the fishing fleet soon.”

(OOC – Per Taran, the fleet is about 500 feet away from the docks as you start, which is a DC 60 Perception check. Some of you have tricks to get near +30 Perception, but this is still too far away to have a chance of seeing the fleet at first, even with a size bonus to notice several Large boats)

After several seconds of turtle-surfing, with the sun continuing to slowly rise, the grays are gone and there are several specks of darkness on the horizon which might be recognizable to those of you with keen eyes, or good fortune.

Perception Check DC 40 – {Highlight to display spoiler: { You’re able to make out four Large fishing boats. There seems to be a lot of frenetic action, but you can’t make out anyone’s distinguishing features at this range, whether human, half-orc, or what-have-you. At 380’ away, if you wanted to use arrows or Long Range Spells on the boats and their inhabitants, you could; make sure to apply the appropriate range penalties based on the range increment of your ranged weapon if you fire arrows, etc.}}

Perception Check DC 48 – {Highlight to display spoiler: {In addition to seeing the hidden text above for DC 40, you also can make out, across the four fishing boats, some humans, a half-orc, and a dwarf reduced to batting away bunches of green plants reaching for them. The humanoids are beginning to move slower, like their muscles are tiring.}}

(OOC – The turtle has traveled 120’ and is speeding up, but at least one of you might be fortunate enough to make something out and begin battle-planning… if you’re well-trained in Perception and roll high, that’s probably enough to see boats… if any are left…

This is technically round 1 of combat, foes in sight or not. Specks on the horizon are 380’ away, and you aren’t sure what they are unless you make that Perception check.

Everyone please write their combat actions/spells if any, for Round 1, in addition to your usual wonderful prose.

Also, please double-check your headers to put yourself at correct AC (if you didn't get to wear armor, etc.), and also put yourself at Full HP. Thanks!
)

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+17=18 ;
Wednesday February 8th, 2023 7:20:56 AM

"Cast whatever buffs we have that will help with underwater combat while you can." Stohp advises. she's good at perception but not that good (only +17) and she has no magic to cast so she'll merely move to the front of the boat and keep watch.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+30=44 ;
Wednesday February 8th, 2023 9:23:03 AM

"Thanks, Belba." Delia will say as she breaks off her intense stare, turning it instead to their destination.

Delia pulls out her spyglass (are more details I can see with a halved range penalty?) and begins to narrate what she can see (Perception 44).
"Four boats. Something is still happening out there, so be ready."

Round 1, she will cast animal growth on Hawky and then send him to circle over the area in question.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Wednesday February 8th, 2023 4:22:36 PM

Bartomus sighed and was a bit concerned for the Lads, but really they had no time to do much of anything. He yelled over his shoulder at the Lads.
" get yourselves rested and healed up. This is too close to the Float and you need to be prepared."

He shook his head and rushrdcafter the Shields down into the lower parts of the Float. jumped onto the turtle from the dock. He still was awed by the turtles. That awe increased as the spell Belba let loose sent the turtle swiftly moving into dawning morning.

He squinted into the distance. He could feel the growing anticipation. He reached down into his pouch and took hold of some of the diamond dust. He felt the need to augment his armor and used the dust to make his skin extra hard.

attempted to roll, but having connectivity issues in the building I'm in.so only got error messages on my screen.



Stock (JonM) HP: 203/203; AC: 13/13/10; DR 3/-; CMD: 35; Rage: 0/38 used  d20+20=22 ;
Wednesday February 8th, 2023 5:03:09 PM

"This will be tricky...I should have grabbed more of my things..."

Stock is doing his best to see but still can't make anything out.

"I can swim some but I worry if I get pulled under how effective I will be. I think it will be best to stay on board."

He looks about the turtle boat for an oar or something to reach into the water with if necessary.
=========
Perception 22

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 
Wednesday February 8th, 2023 6:33:19 PM

Zanderallen wonders what Belba is talking about but he will make no complaint or comment on the increased speed. Seeing they are fast approaching danger he draws his sword and calls upon Domi's power to enhance it. "Watch out for each other, priority if anyone is in the water we need to get them out."
----------------------------------------------
Divine Bond Weapon Spirit Increase +4 Flaming Longsword to +5 Flaming Speed Longsword 15 minutes 1/3 uses

Armalad (Hugh) HP 128/128 AC 25 / Touch 19 / Flat 18 CMD 27  d20+20=36 ;
Wednesday February 8th, 2023 8:40:01 PM

Perception: 36

Armalad tries to see what she can find but comes up short so she settles for casting mage armor on Joker.

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike, Mage Armor, Mage Armor, Color Spray
2nd:Glitterdust, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion, Resilient Sphere
5th: Selective Shout (DC 20), Waves of Fatigue, Cone of Cold


Twilight KNOCKING... (DM Wayne) 
Wednesday February 8th, 2023 11:57:39 PM

Stohp advises the Shields’ spellcasters, then moves to the front of the boat to keep watch.

Delia thanks Belba, and then pulls out her spyglass to get a better look.

(OOC – Delia is now entitled to read the DC 48 text in the prior DM post.

Also – For Delia’s Eyes Only (since the spyglass cut the distance penalties in half and she rolled so well): {Highlight to display spoiler: {Delia sees the boats and the survivors more clearly, and discerns that the half-orc is Grysh from the size of his battle axe and tough build, and the dwarf is Duluth, based on his armor, and hair and beard color, and overall size. Delia may have met fisherfolk over the years as a town guard, but she doesn’t recognize anyone specific that she knows amongst the fisherfolk. The “bunches of green plants” more clearly resolve into clusters of reeds common to Turtle Lake, but usually appearing closer to shore, and not moving like a cunning animal trying to track and kill its prey. Grysh’s energy must just have run out because he’s moving a lot slower, as though suddenly lethargic. Everyone else is low on energy too, by their movements.}}

Delia casts Animal Growth on Hawky and sends him scouting.

(OOC: Since Belba boosted the Turtle’s movement, Hawky quickly finds out that Turtle can swim as fast as Hawky can fly!

Delia – please put in your post the distance at which Hawky began his circle – he could indeed start at 380’ distance (avoid combat risk), but it’s a wide circle at Run x4 flight speed of 240’/round – please let us know in your next post the distance between 380’ and 140’ from the scene that Hawky begins his ‘circling the area’)


Bartomus had warned the other three Lads to recover at Shields HQ before doing anything else. He wasn’t sure his words set in, but had no time to check as the Shields raced for the Turtle Docks. The Turtles surprised Bartomus once more as Belba cast her secret spell, causing the Turtle to swim faster than he had thought possible! Waiting to get close enough to make anything out, Bartomus cast Stoneskin on himself.

(OOC - +16 perception is not enough to reach even the DC 40 result unless Bartomus was going to boost it with a spell or magic item or spyglass or something, unfortunately.)

Stock squints, but the specks are too far away still. Stock looks around the boat to see if any useful tools have been left. There is an oar, and picking it up Stock estimates it weighs about 10 pounds and could be used as an improvised club, though with a small risk of it breaking when hitting an armored or otherwise-hardened foe.

(OOC – this is close enough to a Club that there is no improvised weapon penalty; it’s just a regular club (1d6 damage), not a greatclub, that has a handle long enough to wield two-handed if desired, much like a longsword. Oar did not get a description in the corebook, just a price and weight, so I made a ruling.)

Zanderallen gives battle orders to the Shields, and then silently prays to Domi. His sword glows slightly brighter and gains blur lines as Domi’s power flows through him and into his sword!

Armalad squints, and comes close, but bigger specks still don’t have enough detail for her to make out. Armalad casts Mage Armor on Joker.

The Turtle increases speed again, moving 240’ while the Shields squint and cast spells. The Shields are now 140’ away, and the specks have become… the size of things… boatlike? There seems to be a lot of motion from outside the boats coming in, and a lot less motion on the inside of the boats.

Perception DC 16: {Highlight to display spoiler: {Yup, those are four large (OOC: 10’ by 10’ or so) boats like the kind the fisherfolk use. Some bunches of green plant stuff is moving from the water to the boats sometimes, and sometimes taking things that might be vaguely humanoid shape off the boats! Also, the first three boats are equal distance to you in a horizontal line, or so, and the fourth boat is just beyond and a bit to the left of the rightmost close boat.}}

Perception DC 24: {Highlight to display spoiler: {As DC 16, but now you can see that the green plant stuff is clusters of reeds wrapped around torsos, or even necks (?) of humanoids mostly 5’ to 6’ tall. All four boats have reeds holding a victim aloft 5’ off a boat’s side.}}

Perception DC 30: {Highlight to display spoiler: {As DC 24, but you can tell if a grabbed fisherfolk is man or woman, and that two of the grabbed victims are likely Grysh (the leftmost boat) and Duluth (the fourth boat, just beyond the rightmost boat.}}

Taran shouts, “They’re all going to be done for if you don’t board a boat right away!

Do you want to board the left boat, the middle boat, or the right boat?

We can’t make the farthest boat without being attacked on the way
.”

(OOC – this is Round 2.)

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+17=37 ;
Thursday February 9th, 2023 7:15:12 AM

Stohp gets a good view of the situation and reports (perception 37). "Four boats in a line. The reads are all over them and grabbing people to take them under. Someone's about to be dragged under on each boat. We should probably hit each boat in the line left to right."

Stock (JonM) HP: 203/203; AC: 13/13/10; DR 3/-; CMD: 35; Rage: 0/38 used  d20+20=40 ;
Thursday February 9th, 2023 8:55:53 AM

"Can anybody tell how much space is between the boats? I'd like to pull the turtle between the left and middle boat and that way we can split up between the two boats but I can't tell if there is too much (or too little) space between the boats for that to work though. If so I'll go middle...if not I agree with Stohp - we go left to right and some might have to get off at each stop."

He then mutters, "Sorry Duluth"

===========
Perception 40


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+28=35 ;
Thursday February 9th, 2023 9:25:03 AM

Hawky: Animal Growth 15 minutes -1 round
Delia: Longstrider 15 hours


Hawky huffs indignantly that big-slow-shell-beast can keep up with him. Since he can't scout ahead, he just keeps pace at 15 feet elevation.

Delia carefully tucks away her spyglass (perception 35), reporting on everything she saw, including whether there is space like Stock asked, "I only see Grysh and Duluth of the Lads. And, either they've hit their wall or the reeds - the evil, smart reeds - are doing something to them. Armalad, our companions, and I might be able to help out at range." She reminds herself of what she told the Lads: grief later. People needed them now.

She then steps over to Stock and casts Freedom of Movement (Most relevant bonuses: cannot be grappled and no penalties for being underwater (other than breathing)).

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31  d20+10=27 ;
Thursday February 9th, 2023 3:05:50 PM

"Belba, put us in reach of the left boats. We cut people free of the reeds get them on the turtle and move to the next. Archers and casters start on that rear boat. Try to disable to reeds before they carry people under." He reaches down to pat the turtle they're riding on, "Watch yourself, I don't know how large a creature these reeds will try to pull down, we're counting on you and Belba. Belba I am going to protect your turtle from poison unless you have objections." Unless Belba stops him Zanderallen will cast Delay Poison on the Turtle. He then prepares to get in reach of some of these reeds.
--------------------------------
Divine Bond +5 Flaming Speed 149 rounds

Delay Poison - Turtle - Delays onset of all poisons for 11 hours.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=21 ; d20+16=29 ; d20+16=22 ;
Thursday February 9th, 2023 6:20:22 PM

Bartomus seemed to see movements that were more creature like than plant.

[/b]"There's something odd about the reeds and how they are moving. I don't think these are from below the lake. "[/b]

The taur nodded in agreement as to which boats to head towards.

"Hey, Zee, want me to play Sharkman or merefolk to get a peak from down below?

Armalad (Hugh) HP 128/128 AC 21 / Touch 19 / Flat 14 CMD 27  d20+20=31 ;
Thursday February 9th, 2023 8:35:20 PM

(Perception: 31)

Armalad quickly explains to the others what she sees and then tries to figure out her best course of action. She casts grease on herself.
Then she heroically casts fly on herself.

She says, "I could go for the 4th boat. I can fly and I'm covered in grease so it should make it difficult for one of the vines to grapple me."

Fly : 60 foot fly speed (average)
Grease: +10 to escape artist

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease -cast, Burning Hands, True Strike, Mage Armor, Mage Armor->cast, Color Spray
2nd:Glitterdust, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly-> cast, Haste, Lightning Bolt, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion, Resilient Sphere
5th: Selective Shout (DC 20), Waves of Fatigue, Cone of Cold



Twilight KNOCKING... (DM Wayne)  d20+16=30 ; 2d8+7=10 ; d20+16=21 ; 2d8+7=19 ; d20+16=29 ; 2d8+7=10 ; d20+16=21 ; 2d8+7=20 ; d20+16=35 ; 2d8+7=19 ; d20+16=22 ; 2d8+7=22 ;
Thursday February 9th, 2023 10:55:43 PM

Stohp squints a bit, but makes out the whole tactical situation and reports to the Shields.

Stock also squints and makes out the whole tactical situation. He strategizes out loud, unsure of the best boat to end up near, but voting for the middle boat if the difference can’t be split.

Hawky maintains pace with the Turtle and rises to 15’ up. Delia puts away her spyglass, no need to squint, and likewise reports on the whole tactical situation. She casts Freedom of Movement on Stock.

(OOC – Belba did not come with you; Taran has the turtle’s reins. Belba just cast the secret super-swim spell.)

Zanderallen makes a command decision and asks Taran to split the difference on the two left boats. Zanderallen casts Delay Poison on the Turtle, and readies his muscles for action.

Bartomus agrees with Zanderallen and Stock on splitting between the left two boats. He asks Zanderallen if he should wild shape into an aquatic form to see the battle from underwater.

Armalad casts Grease on herself and heroically casts Fly on herself, and considers aloud if she could go after the fourth boat alone.

Stohp, Stock, and Delia all report that the large boats are just close enough for the huge turtle to split the difference.

Taran sees that Stock’s suggestion to try for two boats carries the day and Zanderallen has ordered it, so Taran steers the Turtle slightly and eases back a bit on speed, so the Turtle swims right into the fray, slowing to a stop almost adjacent to both boats.

Battlemat

(OOC – I was able to place some of you where you are on the turtle by your statements and actions, and the rest I took an educated guess at.

No, you don’t have edit permissions on the map – describe your route from starting square to ending square (e.g. L19 to N20) and I’ll do all the updates.)


The reeds attack their prey as the Shields come ever closer on their Turtle! (The reeds attack while the Turtle is still 140’ away from the face of Boat 1; as the Turtle closes, the reeds’ attacks, and their stomach-churning results, are visible and clear to all the Shields.)

There are eight reeds coming out of the water, two per boat.

Starting from Boat 1, a reed ceases toying with Grysh and rolls its binding up his body trying to constrict his throat, easily overcoming the weakened Barbarian’s tired muscles, his rage already spent, and Grysh is barely still conscious (10 damage), but his arms are starting to fall slack.

The second reed on Boat 1 tries to reach one of the two fisherfolk nearest, and does so, but experienced fisherfolk are made of stern stuff, and the fisherman is still trying to pull the reed from around his throat (19 damage).

On Boat 2, a reed likewise finishes toying with its pet fisherwoman, and shifts to the throat, succeeding in beginning its inexorable victory (10 damage). The second reed spends time feeling around its portion of the boat, and not finding a target. It keeps searching, apparently by touch.

On Boat 3, another reed moves its grip to the throat of a fisherman, succeeding greatly (20 damage) and the fisherman is weakly trying to remove the reed from his throat. The other reed gropes around its portion of the boat, but finds no prey.

On Boat 4, a reed shifts its grip to Duluth’s throat with great ease, and squeezes his throat until Duluth passes out and blood pours from his throat! If Duluth is not dead, he’s close to it! (19 damage) the other reed finds a fisherwoman on the boat and reaches for her neck, gripping it tightly and squeezing hard (22 damage)! The fisherwoman’s pulls at the reed around her neck are limp and ineffectual.

(OOC –

COMBAT NOTES – on the boat’s approach, those with archery, flight, swimming, etc. are welcome to declare that they hopped out of the boat during the final 145’ of swimming, or that they shot arrows on the approach, before any lines of sight were blocked, but after the reeds began squeezing the life from their prey. This is Round 3, and since none of you are driving the Turtle, each Shield has the luxury of firing from a distance or waiting for the Turtle to close to boarding distance before taking their round.)

All the underwater combat rules from the core rulebook are in effect, including when an above-water creature tries to attack a creature fully under the water’s surface. Reminder: spellcasters beware of what water may do to your spells when targeted fully underwater…


Sharp-eyed Shields notice from far off, and the rest of you once the Turtle is adjacent to the boats, that the reeds above the water go down into the water and under the boat they’re next to, into some kind of large floating tangle of reeds 10’ under the water. Is each reed a foe, or is it part of a single larger foe, deep enough in water to be out of the reach of unaided arrows, and many spells?

Lads and Fisherfolk are wounded, even dying, all around you, Shields – what do you do?


Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+21=36 ;
Friday February 10th, 2023 7:39:25 AM

Stohp runs across the turtle boat and the fisher boat to jump in the water next to GR (I think she has just enough move). She'll try to grab the read and pull it free - she's not very strong but she's great at grappling (I want to grapple the read and pull it off, but am not sure if that's possible by the rules. I read it as either being possible, or it only being possible for me to give +2 to his attempt to free himself.)

Grapple 36

Stock (JonM) HP: 203/203; AC: 13/13/10; DR 3/-; CMD: 35; Rage: 0/38 used  d20+8=12 ; d20+20=35 ; d10+23=31 ; d6=1 ;
Friday February 10th, 2023 11:03:20 AM

"Up to you if you go diving in Bart. Just be careful. It will be near impossible for any of us to help you down there if you get wrapped up. We also might need you to help fish some of these guys out of the water if they fall in."

As the turtle comes alongside, Stock bellows out a war cry and leaps across to the boat. He then pivots on a heal and smacks at the reed holding the fisherfolk with his flail, trying to avoid the guy it is holding.

==========
OOC - I'm definitely wishing Stock had grabbed a few more things - Boots of Striding and Springing
and Gloves of Swimming and Climbing would come in handy righty about now
Rage!
Acrobatics to jump to Boat 2:12 - I think that's a DC10: 5 foot jump is normally DC5 but w/o a 10' running start doubles it to DC10.
Power Attack vs. the reed holding Fr hits AC35, 31 damage + 1 electricity




Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31  d20+6=13 ; d6=3 ; d6=4 ; d6=5 ; d6=1 ; d6=1 ; d6=4 ; d6=2 ; d6=1 ; d6=3 ; d6=4 ;
Friday February 10th, 2023 4:21:08 PM

Zanderallen takes in the carnage and knows what he has to do. There were too many entangled people to all reach, he needed to keep them alive for his friends to save then deal with the reeds. With Stohp attending to Grysh he has the space he needs. He steps back to get a running start and jumps across to boat 2. He draws his blade and raises his holy symbol high casting out a wave of healing energy. "EVERYONE TO THE TURTLE!! I'll try and keep everyone alive, hang in there Duluth."
------------------------------------------
Divine Bond +5 Flaming Speed 148 rounds

Delay Poison - Turtle - Delays onset of all poisons for 11 hours.

Move action - Step back to K17 then 10 foot running start to jump (Acrobatics 13) to boat 2 and end up at I22
I believe I'll need a 10 ft jump DC 10 and it will take all 40 ft of move (Boots of Striding and Springing)

Standard Action - Channel Positive Energy in a 30 ft radius Heals Everyone except the fisher woman on Boat 4 25 HP Lay on Hands 2/13 used


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Friday February 10th, 2023 5:23:31 PM

"Good point, Stock." Bartomus replied and watched as the turtle continued forward. Then he smiled. "But I gotta think they deserve some help too."

As he answered, he pointed over to the 4th boat and the poor souls on it. Then he dove into the water and as he did so changed into a huge water elemental swimming towards the other boat.

using wild form to make the change into the elemental.



Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+22=42 ; d20+22=30 ; d20+22=25 ; d20+17=19 ; d20+12=32 ; d20+12=32 ; d8+13=19 ; d8+13=17 ; d8+13=21 ; d8+13=18 ; d6=5 ; d6=2 ; d6=5 ; d6=3 ; 2d8+26=37 ; 2d8+26=41 ; d20+14=31 ;
Saturday February 11th, 2023 1:46:01 PM

Delia will settle into the rhythm of the turtle's movement, factoring the rocking into her shot. She takes a breath, holds it, and unleashes a volley on the takes fires at reeds holding onto Duluth.

She sends Hawky over to boat 4 as she fires, ordering him to Fetch anyone there who falls or is pulled into the water. (Str 25, Int 3) He will play tug of war with the reeds if it comes down to it.

=================================
Attacks at Duluth's reeds, secondary target of Fisher Woman 4's reeds if needed.

Attack 1: nat 20, 30 to confirm
Damage: non-crit: 19 piercing + 5 cold | crit: 56 + 5 cold
Attack 2: 24 to hit
Damage: 17 piercing + 2 cold
Attack 3: 19 to hit
Damage: 21 piercing + 5 cold
Attack 4: nat 20, nat 20 to confirm
Damage: non-crit: 18 piercing + 3 cold | crit: 59 + 3 cold

Hawky grapple if needed: 31


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d8+13=15 ; d6=6 ;
Saturday February 11th, 2023 1:49:32 PM

(oops, forgot manyshot on attack 1. Add 15 piercing & 6 cold to attack 1 both crit and non-crit please)

Armalad (Hugh) HP 128/128 AC 21 / Touch 19 / Flat 14 CMD 27  d20+20=21 ;
Sunday February 12th, 2023 10:43:57 PM

Armalad isn't really equipped to heal and although she's flying and greasy strength isn't really her strong suit. Instead seeing Delia shoot the reads she decides she will too

Assuming the read holding Duluth is still standing after Delia's barrage she will fire a single arrow at it imbued with selective fireball. The fireball will not hurt Duluth or the fisherfolk being that Armalad has the selective spell feat.

However the reed holding Duluth as well as the reed on the other side of boat 4 will be targetted assuming the arrow strikes true against the reed holding Duluth.

Armalad flies to F21 in order to get point blank shot against the reed however that was for naught as her arrow flies errant with a natural 1

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease -cast, Burning Hands, True Strike, Mage Armor, Mage Armor->cast, Color Spray
2nd:Glitterdust, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly-> cast, Haste, Lightning Bolt, Lightning Bolt
4th: Selective Fireball (DC 19) - cast, Black Tentacle, Confusion, Resilient Sphere
5th: Selective Shout (DC 20), Waves of Fatigue, Cone of Cold


Twilight KNOCKING... (DM Wayne)  d20+21=22 ; d20+21=22 ; d20+15=16 ; d20+10=13 ; d20+16=27 ; 2d8+7=10 ; d20+16=20 ; 2d8+7=18 ; d20+21=41 ; d2=1 ; d20+26=46 ; d20+26=35 ; 4d8+14=32 ;
Monday February 13th, 2023 12:40:39 AM

(OOC – the newest sheets tab is Round 4, please use Round 4 to plan your next actions. I will make a new sheet for each new round.)

Stohp moves (K16 to M20) onto Boat 1, and happy to see a rescuer, the two fisherfolk fall back into the water, swim over to the Turtle and climb aboard with Taran’s help. Stohp reaches over to Grapple the Reed, and succeeds only by her extensive and excellent training as a grappler.

(OOC: Stohp started the Grapple this turn, and is out of actions this turn. On Stohp’s next action, Stohp has two choices: 1) if her next grapple check succeeds, Pin the Reed, so it can’t attack anyone. She can Grapple as a Move Action, so can try to Pin the Reed twice; 2) Aid Another, for any help, is always a Standard Action, so Stohp could do this action once and also one Grapple as a Move Action, attempting to Pin; 3) Stohp could do anything else.)

The two fisherfolk in the boat saw Stohp coming and leaned back to accommodate her, and on their turn they jump into the water, swim to the Turtle, and are helped onboard by Taran.

The Reed, sensing danger has grabbed ahold of it (OOC: size large danger) and sensing even more food than is present in Grysh releases its hold on Grysh, who falls into the water, bleeding and unconscious, and promptly begins to drown. The Reed attempts to break free of Stohp’s grapple on its first attempt and utterly fails! Then, as though both Reeds near Boat 1 were arms of one creature, the other Reed attempts to break the first Reed free of Stohp’s grapple, and it too utterly fails!

Grysh mumbles “glub… glub… glub…” as he bleeds…

(OOC – Stock, that’s a 10’ jump to reach the boat, so DC 20. Even Raged, Stock would judge that a less than 50% chance of success, and he knows that flails don’t swing well while treading water. I give Stock the benefit of his extensive experience, and since he’s adjacent to the Reed already, have him strike from where he stands on the Turtle, granting him a Full Attack Action. If Stock’s a risk-taker and would have taken the jump, I’ll take that into account in future actions.)

Stock rages and swings his mighty Flail in both hands, smacking the Reed hard, feeling some physical resistance, (but the shocking enchantment works normally) then nearly losing his flail on the second attack (OOC – natural 1), and missing with the last swing.

The wounded and scorched Reed’s attention has been gotten. It drops the fisherman, who begins weakly swimming to help on the Turtle, and Taran shifts a foot to allow him to climb aboard. The Reed reaches for Stock, hitting him and grabbing him (10 damage), and its attempt to grapple succeeds (OOC – natural 20, result of 41). Then, as if arms of the same creature, the other Reed by Boat 2 also reaches for Stock, hitting his unarmored body (18 damage).

Zanderallen saw Stock’s false start at jumping across and decided to play it safe, using the Turtle to get a running start and telling others to duck, Zanderallen makes the running jump across to Boat 2, drawing his sword along the way and then channels healing to every ally he can reach.

Grysh is instantly healed and conscious, and grabs ahold of the boat and throws up a lot of lake water. The first wounded fisherwoman (now on the Turtle) is fully healed. The wounded and grappled fisherman at Boat 3 is healed. Duluth is snatched from the jaws of death for a brief moment. The wounded and grappled fisherwoman at Boat 4 is not reached.

[i](OOC – read Z’s email; Z has Selective Channeling; Z successfully excludes all Reeds and/or tangles of Reeds beneath the Boats)


Delia begins firing arrows as Bartomus shifts into a Huge Water Elemental and easily swims over to and under the boat.

Delia’s first, second, and fourth arrows hit the reed holding Duluth, and there is some physical resistance, but it takes significant damage from the first, the second, and then the fourth arrow neatly severs the Reed in two, some strange sap issuing from the top half of the Reed as it and Duluth begin to fall into Turtle Lake, and a veritable geyser of sap vomits forth from the bottom part of the Reed, and as it disappears into the Lake, the other Reed suddenly goes slack and falls off of the wounded fisherwoman, who likewise falls into the Lake!

(OOC – Bartomus, on the map, you’re a 3x3 grid UNDERNEATH THE BOAT and Duluth is within your watery body, though not “held” by you, with the wounded fisherwoman adjacent to you.)

Duluth, recently healed and dropped, is desperately trying to tread water, fails, grabs ahold of the boat side (he’s still encumbered by armor and gear).

The wounded fisherwoman mumbles, “Glub… glub… glub…” as she begins drowning. Hawky, seeing two people fall into the water at the same time, acts on animal instinct and (1 = Duluth; 2 = fisherwoman) “rescues” Duluth, who seems to be just fine. (Hawky plans to rescue the other person as soon as Hawky can.)

Armalad raises her bow to fire… and Delia has stolen her thunder… though not her fire. Armalad sees that Stohp is winning her grapple against the Reeds by Boat 1, but Stock is grappled by Reeds, and no one is helping the grappled Fisherman at Boat 3. Taking careful aim, and knowing Stock will last a lot longer than the Fisherman, Armalad shoots her imbued arrow at the Reed holding the Fisherman by Boat 3, and halfway on its path a faulty fletching feather falls off, and the arrow spins out of control, missing the Reed, and sailing dozens of feet before it strikes the distant water and the fireball harmlessly explodes over the Lake. Well, not totally harmlessly. Later, careful searching might find a few fried fish who thought they were only coming up to eat insects…

Over by Boat 3, the Reed on the suddenly-healed Fisherman continues to try to strangle him, and succeeds easily, having achieved optimum position around his neck and squeezing with twice normal force (32 damage), causing the fisherman to lose consciousness, and blood begins to slowly trickle out of his mouth, the red streak down his chin visible to all paying attention. The other Reed continues to feel around on the boat’s surface for more prey.

(OOC: ROUND 5 –

STOCK – you’re Grappled. Its CMD is 32; if you attempt to break out of the grapple, that’s what you need to equal or beat. Otherwise, check the grappled penalties and grappled condition as normal.)


Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+21=34 ; d20+21=41 ;
Monday February 13th, 2023 6:19:58 AM

Stohp is able to maintain her grapple and tries to tie the tentacle in knots (first check success, 34 to pin, 2nd check success, 41 to tie it up - with a rope if needed but I thought it'd be cool to tie it up in itself).

Stock (JonM) HP: 248/248; AC: 11/11/10; DR 3/-; CMD: 34; Rage: 2/38 used  d20+23=41 ;
Monday February 13th, 2023 9:23:34 AM

Raging, Grappled
Stock grunts at the two reeds grappling him. It's really galling to the raging dwarf that these plants think they can do this. He flexes his muscles, twists at the waste and then is free.

He bellows out a taunt in Dwarvish and shakes his flail, crackling with electricity at the the reeds.

=========
Thanks for the ruling - While Stock is a daring sort, I don't think I would have tried that jump had I interpreted the situation right. For some reason I read that as jumping over a 5 ft square, not thinking it was needing to jump a total of 10 ft. Makes sense now.

CMB 41 vs CMD




Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+22=27 ; d20+22=39 ; d20+17=23 ; d20+12=18 ; d8+13=14 ; d6=6 ; d8+13=18 ; d6=3 ; d8+13=16 ; d6=2 ; d8+13=20 ; d6=2 ; d3=3 ; d20+14=30 ;
Monday February 13th, 2023 11:34:40 AM

(ooc, for future reference Stock has Freedom of Movement and is immune to grappled and underwater penalties)

Delia: Longstrider 12 hrs, Hawky: Animal Growth 12 min, Stock: Freedom of Movement 120 minutes


"Good boy," Delia mutters as Hawky swoops to drag Duluth onto the boat. Hoping that the churning water underneath boat 4 means that Bartomus is there, she whistles sharply to draw Hawky's attention to her new target and he will prioritize saving him next.
She switches her attention to the poor soul getting strangled on boat 3 and fires another volley, though not as devestating as the previous one, at the reeds choking him.

=================
Attack 1: 27 to hit
Damage: 14 piercing + 6 cold & 18 piercing + 3 cold
Attack 2: 39 to hit
Damage: 16 piercing + 2 cold
Attack 3: 23 to hit
Damage: 20 piercing + 2 cold
Attack 4: 18 misses

D3 misclick
Hawky grapple: 30 if needed on fisherman 3

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+12=17 ; d20+16=29 ;
Monday February 13th, 2023 4:01:32 PM

Bartomus sees, and possibly hears the "glub, glub, glub." He reaches out and tries raising the drowning fisherwoman up and into the boat. At the same time, he looked about to see what or where the Reeds were coming from.

Not sure what to roll, tried CMB and got a 17 to try to raise Fisherwoman on Boat 3; Perception 29

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31  d20+22=39 ; d20+26=31 ; d20+22=33 ; d20+17=28 ; d20+12=27 ; 2d8+34=42 ; d6=1 ; d8+17=25 ; d8+17=25 ; d6=2 ; d6=4 ; d8+17=21 ; d6=5 ;
Monday February 13th, 2023 9:04:37 PM

"Archers, that boat!" He yells as he looks and points towards boat 3. He steps up to the reeds attacking Stock and unleashes his wrath.
-----------
Divine Bond +5 Flaming Speed 147 rounds
Lay on Hands tracker 2/13 used
Delay Poison - Turtle - Delays onset of all poisons for 11 hours.


5 ft step to H21

Full Attack on Reeds, H20 into I21

39 to hit, 31 to confirm crit, 42 damage + 1 fire
33 to hit, 25 damage +2 fire
28 to hit, 25 damage +4 fire
27 to hit, 21 damage +5 fire


Armalad (Hugh) HP 128/128 AC 21 / Touch 19 / Flat 14 CMD 27  d20+20=22 ; d8=2 ; d6=4 ; d8=3 ; d6=2 ; 10d6=35 ;
Monday February 13th, 2023 11:13:53 PM

Armalad tries embuing a lightning bolt this time and aims at the reed at I20

If she has to she gains height on her position so she should still be within 30 feet of the targetted reed giving her point blank shot.

If the arrow hits it will create a lightning bolt that extends from I20 to G20 then from F19 to A19 then A-1 18 to A - 6 18 then A-7 17 to A-13 17 then A-14 16 to A-17 16 getting the reeds at I and H 20 and C 19 and not striking anything else. If the arrow misses the spell fizzles.

22 vs AC of read at I 20

1d8 + 1d6 shock + 11 x 2 from many shot + DC 19 reflex save or take 10d6 electricity only half on success

if arrow hits:
Reed at I20:
2 + 4 + 11, 3 + 2 + 11 and 35 electric damage from the lightning bolt if failed DC 19 reflex save for 17

Reed at H20
DC 19 reflex save for 17 electric damage else 35 electric damage

Reed at C19
DC 19 reflex save for 17 electric damage else 35 electric damage

Note please see link: [href="https://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates/"]space and area[/link] for how I arrived at my line shape. since 120 / 4 = 30 I stacked 4 30 foot lines together

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease -cast, Burning Hands, True Strike, Mage Armor, Mage Armor->cast, Color Spray
2nd:Glitterdust, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly-> cast, Haste, Lightning Bolt, Lightning Bolt - cast
4th: Selective Fireball (DC 19) - cast, Black Tentacle, Confusion, Resilient Sphere
5th: Selective Shout (DC 20), Waves of Fatigue, Cone of Cold


Twilight KNOCKING... (DM Wayne)  d20+21=26 ; d20+20=38 ; d20+15=31 ; d20+10=27 ; d10+23=29 ; d10+23=27 ; d10+23=25 ; 3d6=7 ; d20+9=17 ;
Tuesday February 14th, 2023 5:45:48 AM

Stohp leverages her advantageous grappling position, first to pin the Reed, and then since the other Reed reached over in a failed attempt to break Stohp’s hold, she grabs ahold of it and triple-ties the two Reeds together like Large shoelaces! (OOC – tying up with ropes while grappling “requires a combat maneuver check at a -10 penalty.” Here, Stohp is using the ropelike nature of the Reeds themselves, so this DM would lessen, or even eliminate, the penalty, and also Stohp got a natural 20 and is automatically successful in the Tie Up attempt, setting a DC of 41 for any attempt by the Reeds to escape this position.)

Stohp’s Reeds then attempt to escape being tied up, but strain to no effect, for the moment.

Stock summons his years of martial training, and his astonishing strength, and at once reminds the vines that he benefits from Freedom of Movement and he was just faking it! Stock launches into a demonstration of a fully armed and operational Barbarian, bashing the right Reed to the center, then the left Reed to the center, finishing with a dramatic overhands smash onto both Reeds! (OOC – reedy physical resistance continues, but Stock put a serious hurt on the Reeds!)

Delia again reaches for her quiver, two arrows nearly teleporting into her lithe hand and launching towards the Reed holding the limp and bleeding fisherman at Boat 3, followed by two more in swift succession, the first three striking true, but not dropping the Reed. She whistles, and Hawky floats over to the drowning fisherwoman, pulling her onto the boat with overgrown avian muscles, fortunately at an angle where the woman begins coughing up some water, and then, still conscious, rolls slightly to more fully cough up all the water, and then begins wheezing audibly.

Bartomus assists Hawky, and wanting to help, touches the woman’s mouth and pulls the excess water out of her lungs as his water elemental body attracts the stray pockets of water. She is now breathing normally, without wheezing. (OOC – Hawky handled the heavy lifting, I used your roll for a Heal check in combination with your water elemental body to get her breathing normally.)

Bartomus looks around underwater, and sees that the Reeds each go to a central tangle of Reeds underneath the boat they are near – there are not, for now, eight Reedy monsters, but only four (one floating lifeless to the lakefloor beneath Boat 4 and Bartomus), each of the three remaining tangles stretching two tendrils 10’ to reach above the water, search out prey, and attack! There is also a substantial amount of vegetation on the lakefloor, which is at a depth of 20’ here. Bartomus does not see any additional mobile tangles of reeds… at the moment.

Zanderallen calls for archery support on Boat 3, and then demonstrates why no one should cross the Shields! Stepping into flanking position with Stock, Zanderallen’s fiery blade faces no physical resistance at all from the Reeds, slicing the first one in half, causing a geyser of sap to erupt from its bottom half, and then likewise cleaving the second in twain for good measure, the Reeds losing pints of water to steam as they collapse into the Lake, lifeless.

Armalad’s targets once more fall away before her, this time at the hands of Stock and Zanderallen, leaving only two boats with Reeds, and Stohp seems to have Boat 1 well in hand, so she instead aims at the Reed at Boat 3 not holding the unconscious fisherman (C19), having seen enough to realize each Boat has one “creature” of multiple Reeds, and that if she can kill one Reed, she can kill the whole creature! Armalad recites energetic arcane phrases, her arrows already glowing in her hand, and her enchanted bow hurls them forth, barely striking the Reed, which perhaps was distracted by the effort the other Reed (D22) grappling the Fisherman, and the bolt leaps forth, sizzling its wrath upon the Reed, to full effect, as the Reeds’ grapple distracted it enough that the Reed was unable to dodge even a portion of the bolt! The two arrows each face some physical resistance, but cut in, and there is no resistance to the lightning from the bolt or that imbuing the arrows with electricity. The Reeds, gravely wounded, are still there, and with no foe in reach…

The Reeds at Boat 3, withdraw into the Lake, pulling the limp, bleeding fisherman with them!

(OOC – fully submerged, the Reeds cannot be shot by above-water arrow fire and all of the Shields know this from their past underwater adventures – someone will have to venture beneath the Lake if the Shields have any hope of rescuing this fisherman!)

Bartomus sees the Reeds withdraw and pull the Fisherman under the Lake just a couple dozen feet away, and as they do so, the Tangle of Reeds, shifts, reforms, and many thorny Reeds expose themselves into kind of a makeshift mouth with “teeth” far more deadly than any shark! The Tangle-Mouth is poised to begin its meal early…

Bartomus also sees several Large patches of vegetation beneath the Turtle, 20’ deep, begin to stir and move! Fisherfolk blood has entered the water, and some… things… are awakening! Four Large patches lift free from the Lakefloor and move so that all are 10’ directly beneath the Turtle, the four of them equal in size to the Gargantuan Turtle, and spread their Reeds in silent coordination, like a pack of wolves about to strike down a herbivore!

(OOC –

SHIELDS – only Bartomus is aware of the threat beneath the Turtle, and he really sees two threats – Boat 3’s Tangle of Reeds about to devour the unconscious Fisherman, and four new Tangle of Reeds about to mount an ambush on the Turtle, the Shields aboard, or all at once.)


What do you do?

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+17=33 ;
Tuesday February 14th, 2023 8:02:39 AM

With her two targets dealt with Stohp looks around, figuring it can't be that easy. She looks above and below the water trying to find any more threats (perception 33)

Stock (JonM) HP: 248/248; AC: 11/11/10; DR 3/-; CMD: 34; Rage: 3/38 used  d20+20=40 ;
Tuesday February 14th, 2023 8:53:00 AM

Raging Freedom of Movement
Stock takes half a step toward Stohp and realize he can't fit on that boat with the Taur there. He then scans the water line for other targets but sees nothing. He subconsciously wipes water away from his face, apparently the result of an errant splash and gazes into the water, looking for signs of movement from either Bartomus or...anything else.

========
Thanks for the reminder on Freedom of Movement
Perception 40


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Tuesday February 14th, 2023 10:57:37 AM

Bartomus didn't like anything that he saw underwater. He shifted and began to twirl his hand in a ever-quicking circle creating a vortex of spinning water he aimed at the gapping thorn mouth and the tendrils pulling the fisherman toward that maul. He thought of lifting or rustling the combined masses upwards towards the surface.

Vortex/Whirlwind - if I read this right, the thornmouth has to make a reflex save of 19 to avoid being caught in the vortex. Also, there may be a -4 penalty, reducing that to 15, if connected to the ground. Again if I am reading all of this right. The goal is to try lifting it toward the surface to make it more visible/attackable.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Tuesday February 14th, 2023 10:57:37 AM

Bartomus didn't like anything that he saw underwater. He shifted and began to twirl his hand in a ever-quicking circle creating a vortex of spinning water he aimed at the gapping thorn mouth and the tendrils pulling the fisherman toward that maul. He thought of lifting or rustling the combined masses upwards towards the surface.

Vortex/Whirlwind - if I read this right, the thornmouth has to make a reflex save of 19 to avoid being caught in the vortex. Also, there may be a -4 penalty, reducing that to 15, if connected to the ground. Again if I am reading all of this right. The goal is to try lifting it toward the surface to make it more visible/attackable.

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31  d20+6=16 ; d20+20=36 ; d8+17=20 ; d6=3 ;
Tuesday February 14th, 2023 8:06:07 PM

Zanderallen curses as he sees the fisherman pulled under. He pauses only long enough to take a couple deep breathes to fill his lungs before diving into the lake. He swims towards the reeds swinging with all his water hindered might.
&#8208;------------
Divine Bond +5 Flaming Speed Longshore 145 rounds
Delay poison turtle 11 hours
Lay on Hands 2/13 used

Swim check 16 moving at half speed(20 ft) I think Zander can get under boat 3 and in reach

Standard Attack underwater (-2 to hit, half damage)
36 to hit, 10 damage +3 fire(if it works)

Armalad (Hugh) HP 128/128 AC 21 / Touch 19 / Flat 14 CMD 27  d20+20=22 ;
Tuesday February 14th, 2023 8:25:49 PM

Armalad flies higher to get a better vantage point and also surveys the area for threats

(Perception: 22)

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease -cast, Burning Hands, True Strike, Mage Armor, Mage Armor->cast, Color Spray
2nd:Glitterdust, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly-> cast, Haste, Lightning Bolt, Lightning Bolt - cast
4th: Selective Fireball (DC 19) - cast, Black Tentacle, Confusion, Resilient Sphere
5th: Selective Shout (DC 20), Waves of Fatigue, Cone of Cold

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+18=31 ; d20+20=38 ;
Wednesday February 15th, 2023 12:18:56 AM

Delia: Longstrider 12 hrs, Hawky: Animal Growth 12 min, Stock: Freedom of Movement 120 minutes

Hawky wheels over to the churning waters marking where the fisherman was drug under, shrieking in frustration that he cannot fetch what he was going to.

Delia will take a running leap and hop over to boat 2 (currently +18 acrobatics w/ longstrider for 31 acro), stowing her bow as she lands. She will then stand by to help pull Zander and/or the fisherman out of the water as needed.

================
Move to H21
Ready Action: Grapple 38 to grab anyone friend shaped and wrestle them away from the reeds.

Twilight KNOCKING... (DM Wayne)  d20+9=29 ; d20+9=28 ; d20+10=30 ; d20+15=16 ; d20+15=33 ; d20+15=33 ; d20+15=19 ; d20+16=28 ; d20+16=31 ; d20+16=25 ; d20+16=24 ; d20+16=22 ; d20+16=28 ; d20+16=29 ; d20+16=21 ; 2d8+7=19 ; 2d8+7=14 ; 2d8+7=16 ; 2d8+7=16 ; 2d8+7=13 ; 2d8+7=19 ; d2=2 ;
Wednesday February 15th, 2023 6:52:18 AM

Stohp, believing her Reeds dealt with for the moment, sees no further threats above the Lake, and then dunks her head below, so the dawn’s early glare doesn’t reflect off the lakewaters and obscure her distance vision, and as she does so, she sees a placid, empty lakefloor with vegetation slowly waving… and then turning to look underneath the Turtle she sees several large and shadowy tangles of reeds have come loose from the lakefloor, gathering beneath the enormous Turtle, and some reeds have extended from each tangle, rising slowly… cautiously(?) towards all four sides of the Turtle. Stohp’s head is presently underwater.

Stock looks around the Lake, seeing no further threats, but his keen Darkvision eyes work even in the dawn’s early light, and he chances to look down at the water… looks like some vegetation came free from the lakefloor and some reeds are rising slightly faster than the tangles of vegetation and… those are Reeds! Stock is on guard at this potential new threat.

Bartomus’s watery body begins moving rapidly, swimming over to the Tangle of Reeds under Boat 3, which is busy grappling the fisherman. Bartomus’ elemental form shifts into a watery vortex, spinning faster and faster and engulfing the Tangle of Reeds but for the one Reed grappling the Fisherman. The Tangle of Reeds tries to resist being battered about by Bartomus, and avoids being damaged with ease (OOC natural 20 vs. DC 22 for Huge Water Elemental; Lake is 20’ deep, Bartomus is 15’ tall, his vortex need not be connected to the ground.), but then the Bartomus-vortex swirls higher and higher in an attempt to hold the Tangle within Bartomus so he can alley-oop the Tangle onto the Lake’s surface, perhaps even partially on Boat 3, so others can target it, and this attempt also fails, as the Tangle executes a counter-swim! (OOC natural 19, result of 28 vs. DC 22, sorry Bartomus!)

Zanderallen makes a running leaping dive into the water to attack the Reed holding the Fisherman, the weight of his gear helping him fight his natural buoyancy, and as the flaming sword pierces the water, amazingly, the flame stays on, creating a small but constant flow of steam rising to the surface… for now… Zanderallen’s powerful legs propel him forward, his sword in front of him like a spear, and he stabs into the Reed holding the fisherman to great effect!

The Tangle of Reeds, already heavily wounded by the Shields, ceases moving, mostly… unconscious (?), if that even applies to a Tangle of Reeds with a thorny, eviscerating, mouth.

(OOC – (1) Zanderallen’s flaming sword is a third-level magic Fire effect, which requires a DC 23 caster level check; the sword’s level is 10 for this effect, and this round Zanderallen rolled a natural 20, easily making the check. Every round Zanderallen wants to have the Flaming be effective, or “on,” while immersed underwater, Zanderallen needs to roll 1d20+10 vs DC 23.

(2) – with two rounds of flaming sword damage in, Zanderallen is certain the Reeds really hate Fire attacks… the Fire is having slightly more effect than expected.)


Armalad flies higher and looks for more threats, seeing none above the Lake, and then looks down… and sees a mass of floating vegetation around the edges of the Turtle.. with a few reeds coming up from the floating vegetation… perhaps straining towards the surface? Reeds! (OOC – Armalad sees *some* of the same Reeds coming up the left side of the Turtle that Stock has also seen…)

Hawky flies over Boat 3, shrieking.

Delia flexes her leg and back muscles and deftly executes a running leap over the gap, minding it, and lands in Boat 2 on her feet without overturning it, and stowing her bow as she lands! Delia looks for an opportunity to help Zanderallen with the last grappled fisherman.

Stohp’s Reeds continue to struggle ineffectively. (Boat 1’s Reeds are out of the combat at this point. I’ll leave them on the map, but you may safely ignore them… for now.

When Reeds Attack…


The Turtle is blissfully unaware of what is about to happen.

The Four Tangles of Reeds beneath it each pick one of the four Turtle flippers and Attack!!!

Front Left Flipper – Two Reeds grab ahold and constrict tightly (33 damage)
Front Right Flipper - Two Reeds grab ahold and constrict tightly (32 damage)
Rear Left Flipper – One Reed succeeds and constricts tightly (13 damage)
Rear Right Flipper – One Reed succeeds and constricts tightly (19 damage; Turtle has now taken 97 damage, but is still conscious, though heavily wounded as even those on top of the Turtle can see the Reeds wrapped around its flippers.

In mere seconds, the Turtle could be killed and all aboard taken to a watery and Reedy grave!

[OOC – These new four Tangles of Reeds are all 100% underwater and cannot be reached with arrows from above water. Full underwater combat rules continue to apply.]

SHIELDS – What do you do?


Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+21=33 ;
Wednesday February 15th, 2023 7:19:07 AM

(OOC: I can't seem to find the map link in the last week or so of posts, can you relink?)

Stohp raises her head and calls, "Everyone dive in the enemies are all underwater!" the swims to the nearest reed not tied up. She'll try to grapple again getting 33 this time.

Edit: Somehow this got posted private to DMs.

Stock (JonM) HP: 248/248; AC: 11/9/11; DR 3/-; CMD: 34; Rage: 4/38 used  d20+10=22 ; d20+20=39 ; d20+20=24 ; d10+23=28 ; d10+23=31 ; d6=3 ;
Wednesday February 15th, 2023 10:59:29 AM

[b]Raging Freedom of Movement[/i]
Seeing the emerging threat, Stock cannonballs into the lake. If he wasn't in a blind rage, he'd be amazed at how easy the swim was.

Targeting the reeds grabbing the front left flipper, he swings his flail with all his considerable might.

=======
Swim 22
Current CON is 28 so 56 rounds of breath to start - 2 this round so down to 54
PA hits AC39, threat, AC28 (rolled 25 but forgot critical focus bonus) to confirm
Regular damage: 28 + 3 electricity; if it is a crit: 59+3 electricity + sickened for 1 round (sickening critical)
Freedom of movement means bludgeoning acts normal underwater
Rather than targeting individual reeds, Stock would go for the mass that seems to be the body of the thing...


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+14=22 ;
Wednesday February 15th, 2023 1:17:34 PM

Delia takes in the battlefield, weighing her strengths against that of her ally's for a moment, then dives in the water towards Zanderallen. (swim 22)
She pulls the fisherman away from him, gesturing emphatically towards the turtle as she takes over pulling the fisherman out of the water.

If she breaks the surface, she will call Hawky to drag him over and onto the nearest boat.

=======
Regular movespeed: 30ft
Move to Zander and fisherman, take fisherman and pass him off to Hawky as soon as she can. She would then take another breath and get as close to the lake bottom as she can.


Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31  d20+6=23 ; d20+10=17 ; d6=2 ; d6=5 ; d6=2 ; d6=3 ; d6=6 ; d6=4 ; d6=2 ; d20+26=38 ; d8+32=36 ;
Wednesday February 15th, 2023 1:56:18 PM

Seeing Delia's gesture Zander let's her take the fisherman and looks at the turtle. He fights to keep a gasp in to not lose any air. He then does several things at once, moving with heroic intent. He channels a wave of positive energy to heal the fisherman just rescued and the turtle but excluding the reeds. He then surges forward to the reeds holding the turtle's nearest flipper. His anger burns unlike his sword as the water douses the flames and he lashes out with Domi's power after having seen the teethed maw and no longer believing these reeds to be natural.
============
Divine Bond +5 Flaming Speed Longshore 144 rounds
Delay poison turtle 11 hours
Lay on Hands 4/13 used

Standard Action Channel Positive Energy 30' radius selective channel excluding 6 creatures should remove all reeds Boat 2,3,4, and turtle all heal 24 HP

Move Action Swim check 23 to move 10 feet underwater to H20 to reach front right (turtle's perspective) flipper reeds

Swift Action Declare SMITE EVIL on said reed creature IF EVIL +6 to hit and Zander's AC, +15 damage, Ignore DR

Hero Point Standard Action Attack reed creature (Flaming dies with a hiss CL 17 vs DC 23)
If Evil - 38 to hit, 18 damage
If not Evil - 32 to hit, 10 damage

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 
Wednesday February 15th, 2023 1:57:28 PM

Holding Breath - 28 rounds base
-2 rounds
-3 actions

23 rounds of breath remaining

Armalad (Hugh) HP 128/128 AC19 / Touch 17/ Flat 12CMD 27  d20+2=21 ; d20+15=35 ; d20+15=28 ; d8+2=8 ; d8+2=6 ; d8+2=8 ;
Wednesday February 15th, 2023 8:39:08 PM

Armalad fly / swim dive bombs the reed with her spear (it has 20 foot range)

Swim Check: 21

Attack: 35 vs AC; threat of critical if plant can be crit hit; 28 vs AC to confirm crit for 8 damage + 14 crit damage if crit is confirmed

spear is piercing weapon and Armalad made a swim check of 21 so it should attack as normal

Active Effects:
Fly - 60 foot fly speed
Grease - +10 circumstance bonus to escape artist and combat maneuver checks made to escape grapples
Charging - -2 to AC (header updated)

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease -cast, Burning Hands, True Strike, Mage Armor, Mage Armor->cast, Color Spray
2nd:Glitterdust, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly-> cast, Haste, Lightning Bolt, Lightning Bolt - cast
4th: Selective Fireball (DC 19) - cast, Black Tentacle, Confusion, Resilient Sphere
5th: Selective Shout (DC 20), Waves of Fatigue, Cone of Cold



Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Wednesday February 15th, 2023 10:04:40 PM

Bartomus growled in frustration as his attempt to disrupt the maul failed. The thing seemed to move and as it did so, the others were attacking the turtle. He hated this situation. He let out the water equivalent of a sigh and then turned his vortex towards the reeds attacking the turtle. He expanded and extended the vortex trying to capture the two main bodies, would it be bodies or clusters, of reads that were streaming upwards and wrapping around one of the turtles.

Vortex attack - 19 to avoid being captured and if I can do it horizontally, I would try to capture two of the reeds attacking the side of the turtle closest to me.


Twilight KNOCKING... (DM Wayne)  d20+9=29 ; d20+9=18 ; d20+9=21 ; d20+9=27 ; 2d6+7=19 ; d6=2 ; d20+16=29 ; d20+16=34 ; d20+15=21 ; 2d8+7=16 ; 2d8+7=14 ; d8+7=13 ; d4=3 ; d20+27=37 ; d20+21=23 ; d20+16=34 ; d20+16=20 ; 2d8+7=14 ; d20+21=24 ;
Thursday February 16th, 2023 6:55:33 AM

The Turtle strains, but is only able to free itself from the Top-Right Tangle/Reeds (back left flipper).

Stohp alerts the Shields to the battle having shifted beneath the Lake and swims to the nearest Reeds attacking the Turtle and attempts to grapple the Bottom-Right Tangle/Reeds, and succeeds!

(OOC – There’s a 10’x10’ Tangle of Reeds BENEATH each quarter of the Turtle, and from each Tangle one or two Reeds have latched onto a Turtle Flipper (one per corner of the Turtle) and damaged and grabbed each respective Flipper.

To attack a Tangle/Reeds, move adjacent to a corner of the Turtle on the map, then swim DOWN 10’ to attack horizontally, or 5’ and melee directly below and diagonal to you (“down is towards the enemy!” (-- Ender Wiggins), then take a combat/noncombat action that works underwater.

I am using the map’s orientation to reference, clockwise, Bottom-Left, Top-Left, Top-Right, and Bottom-Right of the Turtle; I do see some of you using “front left flipper” and that’s fine, but when I refer to a particular Tangle/Reeds I’ll use the above naming convention.)


Grysh smiles as Stohp dives in, and slowly begins pulling himself into Boat 1.

Stock cannonballs into the lake, stopping with magical precision horizontal from the Bottom-Left Tangle/Reeds, and encounters only the physical resistance of the Tangle itself, still striking true and heavily bruising Reeds within the Tangle, critically breaking a “tooth” or two of the verdant Reedy maw. Stock is unsure what a “sickened” plant would look like, but the Tangle/Reeds is apparently not immune to Stock’s awesome critical skill, as it seems to be moving and reacting poorly in the wake of Stock’s flailing attack!

Delia pauses a half-second, then dives into the Lake, swimming towards Zanderallen, rescuing the drowning and unconscious fisherman, handing him to Hawky to drag him on the Boat to begin coughing up water, all while catching Zanderallen’s attention, waving him on towards the Turtle. Delia then takes a deep breath, readying herself to dive as soon as she can. (OOC – move to swim there, standard action to handle/rescue the Fisherman, free actions to direct Hawky, wave Zanderallen onwards, take deep breath. Well done!)

Zanderallen nods at Delia’s direction, strains to hold his breath as the gruesome attacks on a beloved Turtle unfold, and then moves with heroic intent! Zanderallen channels Domi’s healing energies while on the swim, wounds healing on the Turtle, Stock, and all Fisherfolk within range. Zanderallen swims forward 10’ to the nearest flipper, and down 5’ along the way, reaching the Bottom-Left Reeds, and with a quick mental prayer to Domi to Smite Evil, attacking them alongside Stock. Zanderallen’s sword swings true, heroically striking the Tangle/Reeds, but the flame has gone out and Domi’s blessing does not flare against the Tangle/Reeds, who act with all the viciousness of the kingdom of nature from a deepwelling sense of HUNGRY seen in the rapidly opening and closing thorn-toothy maw, and even… wolf-like cunning (?)… but not apparently from malice… at least not from themselves…

Armalad, poised perhaps 30’ (plus or minus) in the air, surveys the Lake around the Turtle, and then, remembering past underwater adventures where above-water weapons are completely ineffective vs. completely-submerged targets (OOC – total cover for defender underwater), gulps with anticipation and dives towards the Lake, drawing her spear on the way and thrusting it forth before her! The Armalad-spear pierces the Lake with little effort, her lithe legs and flight spell powering her down, down, down into the depths of the Lake, and her spear into the Bottom-Left Tangle/Reeds, striking true, but facing some physical resistance from the Tangle/Reeds itself.

Bartomus growls in response to the Tangle/Reeds astoundingly evading all effects of his vortex, but smiles as Zanderallen finishes off the thing. Bartomus turns his attention to the Tangles/Reeds attacking his beloved Turtle, sighs, and in a barely-visible displacement of Lakewater, is soon past Armalad, Stock, and Zanderallen’s melee with the Bottom-Left Tangle/Reeds and down to the Lakefloor, 20’ below the Turtle, with the Tangle/Reeds occupying the 11’-15’ height above the Lakefloor. Just enough. His 15’-tall watery form brushes the Bottom-Left and Top-Left tangles as he spins faster and faster until the Vortex forms once more, catching the bulk of the two Large Tangle/Reeds, and the Bottom-Left Tangle/Reeds neither is damaged by the vortex nor is it grasped by the vortex. The Top-Left Tangle/Reeds is damaged by the Vortex but is not grasped by it.

The Bottom-Left Tangle/Reeds, wounded by three attackers and Sickened by Stock, mildly distracted by a watery vortex, ends its grapple on the Turtle and reaches for Armalad with both Reeds, and since Armalad is in the space (cube) between its 10’ reach and its body, though slightly off to the side, it bites at Armalad too, with its thorn-toothy maw! Armalad’s Greasy form is grabbed twice (14 damage, 12 damage) and mauled by the thorn-toothy maw (11 damage; total of 37 for the round)!

The Top-Left Tangle/Reeds doesn’t know what to make of the watery attack, and holds on for dear life, squeezing the Turtle Flipper further, but this time the Turtle flexes its flipper-muscle and resists the squeezing damage.

The Top-Right Tangle/Reeds had its grapple broken, so it melees again, reaching out twice, and connecting once (14 damage).

The Bottom-Right Tangle/Reeds attempts to squeeze further, but again the Turtle flexes its mighty flipper-muscles and resists the constriction!

SHIELDS – What do you do?

(OOC - edited to give Armalad the benefit of Stock Sickening the Bottom-Left Tangle/Reeds, saving Armalad several HP!)

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+3=4 ; d20+21=40 ; d20+21=41 ;
Thursday February 16th, 2023 7:39:29 AM

Stohp continues to prove to be a grapple champion and is able to pin the creature then attempt a tie up action with the rope she keeps in her backpack - or the next nearest reed (40 to maintain and pin, 31 to tie up). Stohp is not a particularly strong swimmer though and she sinks as she wrestles with the creature (finally remembering to roll swim checks, 4 = fail, she sinks farther down. She can hold her breath for 10 more rounds)

Stock (JonM) HP: 248/248; AC: 11/9/11; DR 3/-; CMD: 34; Rage: 5/38 used  d20+10=17 ; d20+20=29 ; d20+15=28 ; d20+10=19 ; d10+23=33 ; d6=1 ; d10+23=30 ; d6=2 ; d10+23=30 ; d6=6 ;
Thursday February 16th, 2023 8:52:53 AM

Raging Freedom of Movement
Stock does his best to hold his position in the water and continues slamming his flail over and over at the (bottom left) tangle of reeds.

===========
Swim 17, 52 rounds of breath remaining after this round
Power Attack 1 hits AC29, 33 damage + 1 electricity
Power Attack 2 hits AC28, 30 damage + 2 electricity
Power Attack 3 hits AC19, 30 damage + 6 electricity


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+15=19 ; d20+15=34 ; 2d6+7=15 ; 2d6+7=18 ;
Thursday February 16th, 2023 3:55:03 PM

He had tried to be nice, really he had. But now that the reeds were turning into sharped-edged munch mouths and not only feeding on turtles, TURTLES EVEN, but now a shield, Bartomus got upset. He bellowed as he slammed into first the TopLeft Reed and then into the one trying to eat Armalad for a mid-day snack.

There is a 15' reach and I think I can hit both reeds, but leave that up to the DM for these slam attacks. 19 on TopLeft for 15, 34 on BottomLeft for 18


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+15=19 ; d20+15=34 ; 2d6+7=15 ; 2d6+7=18 ;
Thursday February 16th, 2023 3:55:03 PM

He had tried to be nice, really he had. But now that the reeds were turning into sharped-edged munch mouths and not only feeding on turtles, TURTLES EVEN, but now a shield, Bartomus got upset. He bellowed as he slammed into first the TopLeft Reed and then into the one trying to eat Armalad for a mid-day snack.

There is a 15' reach and I think I can hit both reeds, but leave that up to the DM for these slam attacks. 19 on TopLeft for 15, 34 on BottomLeft for 18


Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31  d20+6=21 ;
Thursday February 16th, 2023 5:50:45 PM

Seeing the danger to their turtle from all corners Zander leave these reed to his allies as he propels himself under the turtle. He strains but the reed remain just out of reach for the moment. He tries to make lots of noise with his kicks and arms as he swims up to distract the reed from the turtle.
==================
Divine Bond +5 Flaming Speed Longshore 143 rounds
Delay poison turtle 11 hours
Lay on Hands 4/13 used
Smite Evil 1/5 used

Swim 21 full round action to move half speed to K17, 5 feet below the turtle, 10-ish below the surface I think.

Breath -1 round -1 action 21 rounds remaining

Armalad (Hugh) HP 91/128 AC21 / Touch 19/ Flat 14 CMD 27  d20+23=40 ;
Thursday February 16th, 2023 9:17:31 PM

CMB: 40

Armalad attempts to escape the grapple with the reed and if possible fly out of the water to set herself up to attempt another diving charge with her long spear next round

Active Effects:
Fly - 60 foot fly speed
Grease - +10 circumstance bonus to escape artist and combat maneuver checks made to escape grapples

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease -cast, Burning Hands, True Strike, Mage Armor, Mage Armor->cast, Color Spray
2nd:Glitterdust, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly-> cast, Haste, Lightning Bolt, Lightning Bolt - cast
4th: Selective Fireball (DC 19) - cast, Black Tentacle, Confusion, Resilient Sphere
5th: Selective Shout (DC 20), Waves of Fatigue, Cone of Cold



Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+14=30 ;
Friday February 17th, 2023 12:23:05 AM

Delia: Longstrider 12 hrs, Hawky: Animal Growth 11.3 min, Stock: Freedom of Movement 119.4 minutes

Holding Breath: 24 rounds -1 for full round action for 23 remaining


Delia will swim to H22 and angle downward (swim 30), pulling out her bow as she does so.

Twilight KNOCKING... (DM Wayne)  d20+21=34 ; d8+7=12 ; d20+21=35 ; d8+7=13 ; d20+21=39 ;
Saturday February 18th, 2023 11:03:29 AM

Stohp, perhaps miffed that the Tangle/Reeds grasping the Bottom-Right flipper ignored her and constricted the Turtle’s flipper harder, redoubles her efforts to put the Tangle/Reeds in its place… though Stohp is not the one being grappled, she adjusts and expertly executes a “pluck” maneuver, grabbing the end of the one Reed holding onto the flipper and unwinding it until the Reed falls off the flipper and then quick as a snake grasping the other Reed that was coming in for the attack, Stohp thrashing the water with powerful kicks to stay in place while she begins wrapping the Reeds together, pinning them. Then with the same quiet expertise she displayed with the first Tangle/Reeds, her powerful hands deftly fly almost faster than the eye can follow as she uses the Reeds to tie them up all the way back to the Tangle and stuffs the yarn-ball of Reeds in the Tangle’s mouth! (OOC – DC 41 for the Tangle to attempt to escape from being Tied-Up)

Stock mildly concentrates on the water feeling like solid ground to fight from and effortlessly begins his full attack routine on the Bottom-Left Tangle/Reeds, his air supply running ever lower as he does so… Stock’s first two swings strike true, meeting the usual physical resistance of the strange Tangle/Reeds, but bruising its unnatural body until, following the second strike, it ceases moving, its Reeds fall limp, and Armalad may attempt to extricate herself from the floating verdantry soon enough.

Bartomus… sweet, gentle Bartomus… until his beloved Turtles are attacked! Bartomus’ watery eyes almost glow red with rage, and with an explosion of watery mini-vortices (for how does one bellow underwater without air, which a water elemental does not need?) around the “head” of Bartomus’ formless watery “body,” he notices as his first blow glances off the Top-Left Tangle/Reeds at a bad angle, that the Bottom-Left Tangle/Reeds has ceased moving, so he continues his assault on the Top-Left Tangle/Reeds, this time connecting, doing damage, but facing that same physical resistance.

Zanderallen swims past the unmoving Bottom-Left Tangle/Reeds to a position 5’ below the Turtle but 5’ above the remaining Tangle/Reeds, and attempts to draw the attacks of the wolflike HUNGRY foes! The Tangle/Reeds are unmoved by Zanderallen’s performance.

(OOC - Unfortunately, it seems the Tangle/Reeds only respond to at least, or maybe only, two things that the Shields have seen thus far: the need for self-defense, and HUNGRY. Zanderallen, though mighty and muscled, just isn’t as big a dinner plate as the Turtle, or even one of its flippers…)

Armalad prepared for a tough escape, even with her Grease protecting her, but Stock’s expert flail attacks obviated that need. Without the Tangle/Reeds opposing her, she need only strain slightly (move action) to get out of the dead and heavy grasp of the Reeds. Now free, Armalad inwardly groans as she recalls the Fly spell does absolutely nothing to enhance her underwater movement, and she begins swimming towards the surface, confident that if she can only raise but a hand above the waterline, she can once more own the sky.

(OOC – As a courtesy, I repurpose your unneeded grapple check (natural 17), add your swim bonus for a sum of 19 vs. a Calm Water DC of 10. Armalad can swim up to one-quarter her speed (30/4 = 7.5’ = 5’) as a move action. Here, she needs only 5’ movement upward, so she has just enough swimming to do so.)

Armalad is only lightly encumbered, and so has little trouble swimming to and reaching the surface, gasping for air after her brief but intense combat underwater, thankful the Top-Left Tangle/Reeds was so occupied by its flipper “meal” that it did not strike at her as she breached the Lake’s surface tension.

(OOC – Armalad next round may immediately begin Flying up and out of the water etc as normal – horizontal or downward movement *through* the water is still Swim skill, DC 10, movement as above.)

Delia, holding her breath, flips and aiming a bit diagonal towards the Lakefloor, swims head-first towards her underwater destiny, finishing just under the bottom-left of Boat 2, with a clear firing angle at the Tangle/Reeds that are still active and/or tied-up.

(OOC – Delia is Move 40’ under Longstrider, meaning on a successful swim check, 40’ as a full-round action, or 20’ as a move action.

DELIA – I had lost track of you on the map, but I think you were last at F20 rescuing the Fisherman from Zanderallen; the other D was Duluth at Boat 4.

F20 to H22 is 15’ of diagonal movement, and aiming down, you could certainly be 10’ deep from the Lake surface, all as one move action.

As my map may have confused you, your next action may include your remaining standard action from this post, taken before the Reeds’ actions following this paragraph, and then you can proceed into what Delia does during the next round.

Remember – ranged weapons underwater have a range increment of just 5’, so -2 at 10’, -4 at 15’ and so on; feats like Far Shot, which you have, would help vs. this underwater range penalty.)


When Reeds Attack!

The Top-Left Tangle/Reeds are quite upset that Bartomus has punched them with a watery fist! This Tangle/Reeds is upset that the Lake itself is interrupting its feast, but the Lake doesn’t have any tasty flipper-flesh to eat! Thinking to perhaps use the Flipper as cover, the Tangle/Reeds maintains its grapple of the flipper and pulls its Tangly body (and thorny mouth!) up to the Flipper and chomps down hard! (12 damage) The Turtle’s Flipper begins oozing Turtle blood…

The Top-Right Tangle/Reeds continue to attempt to make a meal of its Flipper, maintaining its grapple and pulling its body up to the Flipper and likewise chomping down mercilessly! (13 damage; Turtle at 112 damage so far.) This Flipper begins oozing Turtle Blood as well… the Turtle is still conscious, but losing some light in its eyes, warbling pitifully and helplessly as these underwater terrors steal its lifeblood…

The Bottom-Right Tangle/Reeds, its gnawing hunger desiring to finish the job, to slay and consume the Turtle, strains to reach its thorny maw towards its flipper just 10’ away, but though it strains with all its unnatural might, it just barely fails to escape having been Tied-Up by Stohp, and so its thorny maw, not able to reach quite as far as its Reeds, goes unsatisfied… for now…

SHIELDS – What do you do?

Map

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  3d8+15=31 ;
Saturday February 18th, 2023 11:49:17 AM

Bartomus really was angered. In his mind, he was roaring as he would on land, but in the depths of the lake, does a roar sound from a water elemental? That was something he would have to someday ask one of the merfolk.

But now, the turtle was fading. He took his time, relying upon his training with the League, he lifted a column of water and extended healing to the poor turtle.

Use feat from WLA for casting while in wild shape to cast Cure Serious Wounds - 31 points of healing

Stock (JonM) HP: 248/248; AC: 11/9/11; DR 3/-; CMD: 34; Rage: 5/38 used  d20+10=30 ; d20+20=26 ; d10+23=32 ; d6=3 ;
Saturday February 18th, 2023 2:23:07 PM

Raging Freedom of Movement
Stock rage swims to another (top left) tangle of weeds and unloads again.

=======
Swim 30
Power attack hits AC26, 32 damage + 3 electricity


Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=16 ; d20+21=27 ;
Sunday February 19th, 2023 12:23:38 PM

Stohp's going to swim up back towards the surface and towards the back flipper. She only gets 15 feet of movement (passed swim check) so may not be able to do more the nsurface, but if she can she'll surface then dive back towards the the next tangle and try to unwrap it from the turtle's flipper (with 10 foot reach as long as the flipper isn't more then 5 below the water and her no more then 10 from the surface she can swim 10 feet up, then 5 feet down and grab the next reed/tangle. 27 to grapple)

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+19=33 ; d20+19=31 ; d20+14=17 ; d20+9=23 ; d8+14=15 ; d6=3 ; d8+14=17 ; d6=4 ; d8+14=19 ; d6=1 ; d8+14=17 ; d6=2 ;
Sunday February 19th, 2023 6:48:41 PM

(OOC: I did in fact lose track of where I was on the map - thanks! Also, didn't realize Far Shot hit the underwater penalty too!! Longstrider, however, only affects land speed, so my effective move is 30ft for calculating swim distance)

Delia: Longstrider 12 hrs, Hawky: Animal Growth 11.3 min, Stock: Freedom of Movement 119.4 minutes

Holding Breath: 20 rounds remaining


Delia, wanting to plant herself and not move, will spend the extra action last round swimming to J20.

This round, she will fire at the Top-Left Reed Tangle.

==================
Modifiers between J22 and L16: 20 feet of water -4, within point-blank range +1, piercing full damage from underwater (auto succeed swim up to 15).

Attack 1: 33 to hit; Damage: 15 piercing + 3 cold & 17 piercing + 4 cold
Attack 2: 31 to hit; Damage: 19 piercing + 1 cold
Attack 3: 17 misses
Attack 4: 23 to hit; Damage: 17 piercing + 2 cold

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+19=33 ; d20+19=31 ; d20+14=17 ; d20+9=23 ; d8+14=15 ; d6=3 ; d8+14=17 ; d6=4 ; d8+14=19 ; d6=1 ; d8+14=17 ; d6=2 ;
Sunday February 19th, 2023 6:48:41 PM

(OOC: I did in fact lose track of where I was on the map - thanks! Also, didn't realize Far Shot hit the underwater penalty too!! Longstrider, however, only affects land speed, so my effective move is 30ft for calculating swim distance)

Delia: Longstrider 12 hrs, Hawky: Animal Growth 11.3 min, Stock: Freedom of Movement 119.4 minutes

Holding Breath: 20 rounds remaining


Delia, wanting to plant herself and not move, will spend the extra action last round swimming to J20.

This round, she will fire at the Top-Left Reed Tangle.

==================
Modifiers between J22 and L16: 20 feet of water -4, within point-blank range +1, piercing full damage from underwater (auto succeed swim up to 15).

Attack 1: 33 to hit; Damage: 15 piercing + 3 cold & 17 piercing + 4 cold
Attack 2: 31 to hit; Damage: 19 piercing + 1 cold
Attack 3: 17 misses
Attack 4: 23 to hit; Damage: 17 piercing + 2 cold

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday February 19th, 2023 10:22:19 PM

Armalad flies upward getting herself in position for another dive bombed long spear charge attack.

She casts mage armor on herself as well.

Active Effects:
Fly - 60 foot fly speed
Grease - +10 circumstance bonus to escape artist and combat maneuver checks made to escape grapples
Mage Armor : +4 to AC

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease -cast, Burning Hands, True Strike, Mage Armor->cast, Mage Armor->cast, Color Spray
2nd:Glitterdust, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly-> cast, Haste, Lightning Bolt, Lightning Bolt - cast
4th: Selective Fireball (DC 19) - cast, Black Tentacle, Confusion, Resilient Sphere
5th: Selective Shout (DC 20), Waves of Fatigue, Cone of Cold



Twilight KNOCKING... (DM Wayne)  d20+15=21 ; d20+10=28 ; d10+23=28 ; d10+23=29 ; d6=3 ; d6=6 ; d20+27=33 ; d20+16=25 ; d20+16=21 ; d20+15=22 ; 2d8+7=16 ;
Monday February 20th, 2023 12:50:24 PM

Bartomus muses on the philosophical question, “when a water elemental shouts underwater, does anyone hear it?” He then shakes his head from his academic reverie and focuses on saving his beloved Turtle, healing it significantly.

Stock rage swim-walks (Freedom of Movement) to the Upper-Left Tangle/Reeds, needing only a ‘five-foot swim’ to do so, which he is magically enabled to do.

(OOC: Stock, you get a full attack here so I’m rolling your 2nd and 3rd attacks; under Freedom of Movement, you don’t need a Swim check at all, and I interpret ‘move and attack normally while underwater’ to grant you the ability to ‘5-foot-swim’ as though it were a ‘5-foot-step.’)

Stock takes advantage of the Top-Left Tangle/Reeds grappling the Turtle to strike three telling blows, each slowed slightly by the plant’s physical resistance, but yet, by however little tenacity or HUNGER, the Top-Left Tangle/Reeds still hangs on to life, and to the tasty Flipper!

Stohp swims to the surface, catching a full breath, and then dives back down five feet, attempting to grapple the Top-Right Tangle/Reeds, but perhaps her good fortune has run out as this Tangle/Reeds cunningly avoids giving Stohp a solid hold.

Delia’s earlier swim finishes (at J20), and, somewhat poised in the calm water, begins unleashing a fusillade of arrows at the Top-Left Tangle/Reeds, her multi-shot slaying it outright as the arrowheads, though slowed by both the water and the plant’s physical resistance, were expertly aimed as well as powerfully launched by Delia’s practiced muscles! Turning to the final Tangle/Reeds, she fires her second shot too soon and it veers wide by a few feet, but finds her aim once again on her final shot, somewhat piercing past the plant’s physical resistance and wounding it for the first time.

(OOC – Far Shot works on range penalties; an underwater crossbow gets a range increment of 20’ for example, while the underwater combat penalty effectively changes all other ranged weapons from a good range increment (e.g. 110’ for composite longbow, IIRC) to just a 5’ range increment as I read it. Far Shot cuts the range penalty in half which isn’t great compared to a 110’ range increment, but is an improvement.

I misread on Longstrider – swim is calculated off of your base speed, but you’re correct that Longstrider contains exclusionary text forbidding one from adding it to swim.)


Armalad flies up, readying her spear on the way, and then casts Mage Armor on herself.

Zanderallen appears mesmerized by the hypnotic Brownian motion of the remaining Tangle/Reeds.

The Turtle strains to free itself from the final Tangle/Reeds, and succeeds!

The Top-Right Tangle/Reeds still Hungers, and draws in close, grabbing with two Reeds and its Toothy Maw chomping down over and over, trying to tear sweet victuals from the Turtle’s Flipper! It hits with but one Reed and the bite barely fails to puncture the Turtle’s Flipper. (16 damage; Turtle at 97 damage, including accounting for Bart’s heal) The Turtle is once more grappled and a painfully-warbled cry issues forth, curdling your blood, were it possible.

SHIELDS – What do you do?

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31  d20+10=27 ; d20+20=33 ; d20+20=30 ; d20+15=16 ; d20+10=26 ; d8+18=26 ; d6=2 ; d8+18=20 ; d6=3 ; d8+18=19 ; d6=6 ;
Monday February 20th, 2023 5:51:39 PM

Zanderallen wills his anger into his sword and is answered with a stream of bubbles as the heat rekindles. He almost lets out a yell of triumph but remembers just in time he's underwater and instead just roars in his mind. He unleashes as savage series of attacks, even hindered.
================
Divine Bond +5 Flaming Speed Longshore 141 rounds
Delay poison turtle 11 hours
Lay on Hands 4/13 used
Smite Evil 1/5 used

Full round attack on Top Right Reed -2 to hit, half damage Spellcraft 27 for Flaming this round
33 to hit, 13 damage + 2 Fire
30 to hit, 10 damage + 3 Fire
16(Nat 1) misses
26 to hit, 9 damage + 6 Fire

Breath -2 rounds - 1 action 18 rounds remaining

Stock (JonM) HP: 248/248; AC: 11/9/11; DR 3/-; CMD: 34; Rage: 6/38 used  d20+20=33 ; d10+23=28 ; d6=5 ;
Monday February 20th, 2023 6:11:45 PM

Freedom of Raging Movement
Stock continues to tread water and swims to join big Z at the last enemy, swinging his flail over and over.

=======
48 rounds of breath remaining - he could do this all day!
Move - Swim over to the top right maw...that doesn't look like 5 feet this time.
Power Attack hits AC33, 28 damage + 5 electricity



Armalad (Hugh) HP 91/128 AC23 / Touch 17/ Flat 16 CMD 27  d20+2=11 ; d20+15=35 ; d20+15=20 ; d8+2=4 ; d8+2=8 ; d8+2=6 ;
Monday February 20th, 2023 8:22:20 PM

Armalad fly-charges / dive bombs the reeds that are still threatening the Turtle

Swim : 11

Charge attack with Spear: 35 vs AC; threat of critical; 20 vs AC to confirm; 4 damage + 14 damage if crit is confirmed

Active Effects:
Fly - 60 foot fly speed
Grease - +10 circumstance bonus to escape artist and combat maneuver checks made to escape grapples
Mage Armor : +4 to AC
Charging: -2 to AC

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease -cast, Burning Hands, True Strike, Mage Armor->cast, Mage Armor->cast, Color Spray
2nd:Glitterdust, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly-> cast, Haste, Lightning Bolt, Lightning Bolt - cast
4th: Selective Fireball (DC 19) - cast, Black Tentacle, Confusion, Resilient Sphere
5th: Selective Shout (DC 20), Waves of Fatigue, Cone of Cold

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  3d8+15=35 ;
Monday February 20th, 2023 11:37:23 PM

Bartomus continued his touch of the turtle in order to provide healing to it while the other Shields beat the reed mawl with their weapons. The blows were landing with such ferocity that he suspected the final attack reed would soon be floating about in the lake as well.

Using 2nd CSW on the turtle for 35

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+21=34 ; d20+21=26 ;
Tuesday February 21st, 2023 7:16:17 AM

Should the tangle near Stohp still live she'll go for the grapple again, 34 to grapple and 26 to try to pin (or to fail to grapple if the first is to low)

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+19=32 ; d20+19=33 ; d20+14=27 ; d20+9=10 ; d8+14=21 ; d6=1 ; d8+14=15 ; d6=1 ; d8+14=17 ; d6=3 ; d8+14=15 ; d6=2 ;
Tuesday February 21st, 2023 9:20:28 AM

Delia: Longstrider 12 hrs, Hawky: Animal Growth 11.2 min, Stock: Freedom of Movement 119.3 minutes

Holding Breath: 18 rounds remaining

We got you, buddy, Delia thinks to the turtle as she unleashes on the offending tangle, firing 4 well aimed arrows in quick succession, but a current catches her last arrow and she can't get it on the string and stable in time.

Hawky, still perched protectively next to the last fisherman pulled out of the water, joins the big-slow-shell with a mournful cry.

==================
Modifiers between J22 and L16: 20 feet of water -4, within point-blank range +1, piercing full damage from underwater (auto succeed swim up to 15).

Attack 1: 32 to hit; Damage: 21 piercing + 1 cold & 15 piercing + 1 cold
Attack 2: 33 to hit; Damage: 17 piercing + 3 cold
Attack 3: 27 to hit; Damage: 15 piercing + 2 cold
Attack 4: 10 to fumble

Twilight KNOCKING... (DM Wayne)  d20+15=16 ; d20+10=12 ;
Tuesday February 21st, 2023 1:52:21 PM

Zanderallen snaps free of the mesmerizing motions of the final Tangle/Reeds and summons his anger at the Tangle/Reeds unceasing attempts to make Turtle Soup into a (kind of?) devastating flaming full attack… Slash!Slash!bubbly steamSlash! There are only burbles underwater, but the Tangle/Reeds seems most unhappy about weapons both flaming and slashing, even those slowed by swinging through the Lakewater…

Stock swim-five-foot-steps to join Zanderallen in melee with the final Tangle/Reeds and unslowed by the water begins his bruising assault, striking just to the south of Zanderallen, as the Tangle/Reeds is so Large, with great effect on the first hit, slowed by the usual physical resistance, and overcommitting on the second and missing it entirely, and then likewise on the final swing.

Armalad once more prepares to spearfish a Tangle/Reeds, flying down faster and faster the proud woman with a big spear falls, splitting the water tension asunder in a strong effort to bring death to her enemy, striking the Tangle solidly but narrowly missing a weak spot in the grappling plant, yet despite the solid strike the spearpoint fails to make it past the plant’s physical resistance.

Bartomus continues to significantly heal the Turtle!

Stohp changes her tack and sneaks in a grapple this time, but fails to pin the Tangle/Reeds.

Delia thinks she’s getting used to this underwater archery thing… if she’s not careful an archery school might hire her away from the Shields… Delia’s hand motions would be invisible but for the water slowing her slightly and tiny rising air bubbles flung off by the force of her drawstring pulls! Burble…muted thunk…burble…muted thunk…burble…muted thunk…burble…quiet…

After Delia’s multi-shot, the last Tangle/Reeds’ grip on the Turtle’s Flipper falls lax just as Delia’s second shot strikes true and a final muted underwater geyser of strange sap spews forth.

Calm falls across the watery battlefield.

(OOC – Combat is over. Spells lasting 1 minute/level or longer are still running, should you want to use them.

The Turtle is still heavily wounded, but there is light in its eyes. Bartomus, Delia, and Armalad, all knowledgeable of Natural things, can see there’s still a pained expression in its head movements and lackluster Flipper movement. It’s scared, but less scared than when it almost died. It dunks its head in the water and looks down, perhaps looking for the source of the strange light that saved it from dying and made it feel better.

(OOC – Those Shields who’ve put a lot of ranks in Heal skill – the Turtle needs more healing if you expect it to carry everyone back to the Float, and maybe tow one or more of the fishing boats too – the surviving fisherfolk are physically healed, but still in battleshock. Some counseling may be in order before they can all be rounded up and taken back to the Float for rest.)

One Fisherman still has a significant physical wound.

Looking around, counting the living, the fisherfolk have clearly lost some workers – there’s not quite enough fisherfolk to crew all four boats.

Looking at the bits of viscera left on the boats… the viscera floating on the surface, some… larger… chunks of viscera on the Lakefloor 20’ below…

Delia notices a pattern… (For Delia’s Eyes Only) Highlight to display spoiler: {a trail of viscera going off into the distance on the Lakefloor to the North, where the Lakefloor falls deeper again perhaps 150’ away before vision fails from the refraction of the water and the increasing depth… tracks… a trail… of horror…}

A fisherman’s voice on Boat 3 suddenly gets louder and louder, “Blasted durned weeds… some crazy plant on my hook… just cut my thumb! It’s… eating it? I’ll show it… Aieeeeee!!!!!

SHIELDS – what do you do?

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31  d20+6=8 ; d20+6=12 ; d20+26=37 ;
Tuesday February 21st, 2023 2:05:31 PM

As the last of the reeds drift away to lifeless husks Zander gives a thumbs up to Stock and fights his way to the edge of the turtle to pull himself out of the water. He struggles a bit but finally manages it. Seeing some remaining injuries he takes a deep breath and channels forth a wave of soft white light. He decides firm guidance is the best measure at the moment. There will be time for grief on shore, "Deep breathes everyone, let Domi's grace wash over you. Everyone gets your boats in order, we need to get back to the Float."

When he gets a moment he pulls Delia as far to the side as can be managed and whispers to her very quietly, "There's no chance anyone pulled over... No." His shoulders droop as he fully admits the truth to himself, "Any chance of recovering any bodies?"
========================
Swim, 8 and 12

Diplomacy 37 to calm and get everyone working

Stock (JonM) HP: 248/248; AC: 11/9/11; DR 3/-; CMD: 34; Rage: 7/38 used 
Tuesday February 21st, 2023 3:06:13 PM

Raging Freedom of Movement
Stock swims to the surface and takes a welcome breath. He climbs up the side of the turtle and looks over to the third boat to see who or what is talking.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+20=26 ; d4=4 ; d20+24=38 ;
Tuesday February 21st, 2023 8:23:01 PM

Armalad takes 10 on her swim check to get back to the surface then flies the rest of the way over to either one of the boats or the turtle.

Still not really healer she sees if there is anything she can do to help.

If she is near the fisherfolk complaining about the plant she tries to figure out what it is

Perception: 26
Know[Nature]:38

Active Effects:
Fly - 60 foot fly speed
Grease - +10 circumstance bonus to escape artist and combat maneuver checks made to escape grapples
Mage Armor : +4 to AC


Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+21=39 ; d20+21=35 ;
Wednesday February 22nd, 2023 7:08:15 AM

Stohp maintains the grapple before pinning and tying up the thing (44 to maintain, 30 to pin (+5 for maintaining, -10 for using rope)

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+14=24 ;
Wednesday February 22nd, 2023 9:23:47 AM

Delia, seeing the trail of sorrow leading down, takes a moment underwater to collect herself before bursting to the surface.

Making sure only Shields could hear her, she informs them, "I saw a trail of blood leading deeper into the lake. I know we aren't perfectly equipped, but if we don't follow it soon it will be washed away. There's no way any of the missing Lads survived, and there won't be much to recover, but there might be some more reeds at the end of that trail."

She lets the others deal with the upset man, swimming to the turtle's face and soothing it (Handle Animal or Wild Empathy 24 (20 if it's a magical beast with 2 or lower int))

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=22 ; d20+16=17 ;
Wednesday February 22nd, 2023 10:14:43 AM

Bartomus heard what Delia said and raised a watery hand up out of the water. He pointed at Delia and gave a thumbs-up sign while also trying to speak in his watery form. "Got it and will scout it out."

He scanned the water below and thinking he picked up on the trail, he moved in that direction.

Perception to find the blood trail, perception in that area - first was a 22, second was a natural one for 17

Twilight KNOCKING... (DM Wayne) 
Wednesday February 22nd, 2023 8:05:44 PM

Zanderallen gives a thumbs-up to Stock on the way to pulling himself out of the water and onto the Turtle. Zanderallen sends out healing energy again, healing the last wounded fisherman and some of the serious wounds that remain on the Turtle. (and excluding the two Tangle/Reeds that Stohp Tied Up, the Bottom-Right Tangle/Reeds and the Tangle/Reeds under Boat 1) He considers the situation, and spreads very inspirational words (which helps in the short-term, but battleshock requires extended counseling to treat), and then pulls Delia aside for a reality check on the victims.

Stock also breaks the Lake’s surface, likewise climbing up and onto the Turtle, and realizes there’s some shouts and screams from Boat 3. From this distance, Stock sees an agitated fisherman jumping around in his boat in a panic and large red droplets flying into the air from one hand. The Fisherwoman in the boat is also in a panic but trying to get him to calm down, and some of his red splatters are getting on her.

Armalad swims to the surface, wounded but alive, and then calls upon her magical flight to take to the skies once more! Her attention drawn by the scene on Boat 3, Armalad flies to within 10 feet to get a better understanding of the situation. She sees what Stock and others on the Turtle saw, but also that there’s some kind of small green plant, no more than six inches long, which has opened to reveal a two-inch wide scarlet center with several spikes each about half an inch long, and the tiny plant seems to be doing its best to… eat(?)… the fisherman’s thumb, which is a bit of a bloody mess right now as the plant holds on, trying to draw the thumb into some sort of digestive orifice…

Armalad thinks deeply about what kind of plant… monster(?)… it might be, but if it’s been in the Wold a while, she hasn’t heard of it. Yet, a memory tingles at the back of her mind. The Float does have a library or two… of sorts… perhaps some time spent researching might jog her memory…

Stohp has not forgotten that two Tangle/Reeds are still very much alive, if moving little as they still struggle to escape, their thorny maws sometimes rotating and snapping as if to mime making Stohp their next meal! Stohp finds that using rope is not quite as effective as using the Reeds to tie themselves up, but as the Reeds can still move and strain, and are HUNGRY, they might escape sometime soon…

Delia minutely shudders at the implications of the trail of blood and viscera leading deeper underwater, then surfaces and gathers the Shields alone to her, telling them what she saw and her concerns for time… blood would surely wash away, the bits of viscera… eventually, but it’s impossible to tell whether that’s sooner or later. She directs the rest of the Shields to help Armalad with the fisherman in Boat 3 and swims to the Turtle, calming the Turtle as Zanderallen heals it.

Bartomus hears Delia, and gestures and says to her that he’ll check out the trail. With Delia’s guidance, what looked at first the detritus of an underwater battlefield, now was an ever-thinning shape that led to the depths, bits of sheared flesh and bone here and there… Heal Check DC 20: {Highlight to display spoiler: {consistent with the rotating thorny maws of the Tangle/Reeds…}}

Bartomus begins swimming to follow the trail, with no idea how far it goes, and perhaps about to learn how deep Turtle Lake can be… he swims north-ish under and past the Turtle, and soon reaches the shallow (20’ deep) Lakefloor’s edge – from here it falls to 30’ deep immediately, and then deeper still!

BARTOMUS – the farther and deeper you go, the more the trail of “fleshcrumbs” begins to lessen… - Make ONE Perception check and apply it to both of the following tasks:

Perception DC 15: {Highlight to display spoiler: {The Lakefloor has a short line of 3’-wide rocks/boulders ahead, and there are three sets of viscera to the left of the rocks and one set to the right.}}

Perception DC 20: {Highlight to display spoiler: {There is a hard-to-see trail of viscera going from the three spots on the left towards and on top of the rocks and then to the one spot on the right, and then the trail goes forward to the right.}}

BARTOMUS – Do you follow the left trail or the right trail?

The Tied-Up Bottom-Right Tangle/Reeds, were it to have eyes, would be glaring at Stohp, but instead its thorny maw rotates, chomps and it strains to escape…

Likewise the Tied-Up Boat 1 Tangle/Reeds does the same, orienting its thorny maw also at the nearby Stohp…

The fisherman, still trying to shake the plant thing off, suddenly sees Armalad and shouts, “Shields, HELP MEEEEEEEE……Aieeeee!!!!” as the strange plant moves a half-inch up the man’s thumb… consuming… it?

SHIELDS – What do you do?

Mitch (Subbing for Hugh) 
Thursday February 23rd, 2023 7:05:17 AM

Armalad will move over and try to help the fisherman get the tiny plant off his thumb.

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday February 23rd, 2023 7:05:55 AM

Stohp will climb onto a boat and take a head count - how many people are missing or dead?

Stock (JonM) HP: 203/203; AC: 12/10/12; DR 3/-; CMD: 34; Rage: 7/38 used  d20+20=26 ;
Thursday February 23rd, 2023 8:56:55 AM

Freedom of Movement, Fatigued for 14 rounds
Stock continues watching the fisherman and now Armalad helping with it. [b]"Taran - can you bring the turtle alongside the third boat there? I'd like to help if I can.

=======
If Taran can get us close enough, Stock will move onto boat 3 and try to grapple the little plant
CMB=26 vs CMD




Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=30 ; d20+16=32 ;
Thursday February 23rd, 2023 10:45:43 AM

Bartomus looked at the trail and saw something heading off to the rocks and then right. The trail went even further to the right and Bartomus decided to follow it. He created a watery fin to create a ripple within the water so the Shields could see where he was heading. As he went further along the trail to the right, he scanned the water and lake bed for any further signs.

Perception - 30; Perception32

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31  d20+6=20 ; d20+10=16 ; d20+20=25 ; d8+18=20 ;
Thursday February 23rd, 2023 12:11:33 PM

As the turtle starts to move Zander sees the tied up tangles struggling underneath them and decides to go take care of them while the others get the fisher man cared for. As long as they're not panicking longer term issues can be handled on shore. He jumps off the turtle and start with the bottom right flipper tangle.
=========================
Swim 20

Attack - Spellcraft 16 no fire
25 to hit, 10 damage

(Let me know if we need me to keep rolling attacks, Zander will hack the reeds until they stop moving and trying to eat him)

Twilight KNOCKING... (DM Wayne)  d20+13=14 ; d20+15=26 ; d20+10=21 ; d8+18=21 ; d8+18=20 ;
Thursday February 23rd, 2023 10:11:22 PM

Armalad flies adjacent to the fisherman, drawing her quarterstaff along the way, and takes a swing at the thing, completely missing it as the fisherman yowps with pain and shakes his arm vigorously!

Stohp begins counting… as a long-time Float resident, she knows this kind of “fleet” is two people per boat, the rest of the room for tools and the day’s haul, four boats, should be eight fisherfolk. One.. two.. six. There’s six. Also while Grysh and Duluth have been rescued, Taran and the others reported Jerma Mylyl and Triggan were taken under… so if the count is right, four are missing in total… but best to ask and confirm.

Stock calls for Taran to bring the Turtle over to Boat 3. The Turtle is still wounded, but Zanderallen’s last heal…

Any Shield: Heal DC 20 Highlight to display spoiler: {The Turtle is mostly healed, but not moving with full ability. More healing is needed to restore the Turtle’s body and confidence (OOC – another 37 HP worth of healing)}

Taran gets the Turtle to turn towards Boat 3, and to begin slowly swimming.

As the Turtle slowly moves towards Boat 3, Stock suddenly remembers he still has Freedom of Movement and can swim to Boat 3 easily no matter how fatigued he is.

Bartomus’ watery eyes are still keen, and the fleshcrumb trail noticeable enough that, once Delia pointed it out he can easily follow it, though not without effort.

Bartomus flows on as the Lakefloor depth falls below 50’… 65’… 80’… then levels out for a good distance… northish(?) if Bartomus’ memory and sense of direction are correct.

A seaweed/reedy “forest” about 5’ tall and 100’ wide and 200’ or more long is ahead and the fleshcrumbs lead into it. Following the trail is about to get trickier…

BARTOMUS – Perception DC 25 Highlight to display spoiler: { the viscera become very hard to see among the weed/reed “forest” but you’ve followed the trail through and out of the “forest” more northish, and it leads to an even vaster weedy/reedy forest ahead, and there’s a “town” of many weedy/reedy “buildings” unless your eyes and the gently-moving Lakewater are playing tricks on you. The trail of viscera comes to an end 300’ from this “town.” Perhaps a home… or… breeding ground (?) for Tangle/Reeds? The size of the “town…” there could be dozens or hundreds of Tangle/Reeds inside… or few… where do they come from… how do they spawn? It’s large enough that the Shields probably need to plan an expedition and not hold their breath, dive, and hope for the best…}

BARTOMUS – If you failed the above check, then read the following…Highlight to display spoiler: {You lose track of the viscera amongst the “forest” and spend a lot of time circling the edges and going in and out… then become concerned your watery body and motion might have swept viscera under the “forest…” hard to say. In the distance, at the edge of your vision, there are perhaps more weedy/reedy “forests” to the northish, westish, and eastish… you can pick one and press on, or head back and perhaps the Shields can plan an expedition and those with sharper eyes may pick out the trail you’ve lost…}

Zanderallen notices Taran slowly getting the Turtle moving, but (see Heal Check further above)… Then Zanderallen sees the two Tied Up Tangle/Reeds… not evil, but perhaps a worse danger to the Float than a pack of crazed rabid sharks with adamantine teeth… Zanderallen pulls out his sword and gets to work, and it is work – Zanderallen didn’t have far to swim/five-foot-drop-sploosh(!) to begin a full attack routine, but swords are not the best underwater weapon and after six seconds Zanderallen determines he’s wounded it not quite a third of the way there.

Delia continues soothing and encouraging the Turtle in an effort to speed it along towards Boat 3, but is beginning to wonder if she’d be more effective just swimming over there and killing the tiny plant…

Everyone on the Turtle (which is slowly moving away) saw Zanderallen leap in and through the calm water see him slashing away at the Tangle/Reeds. He’ll get the job done, but it’d go faster with some help.

The fisherman shrieks, “Get it off… GET it OFF… GET IT OFF… Aieeee!!!!!!” The fisherwoman also shrieks, looking around for something, anything, that would let her hurt the plant without hurting the fisherman…

More blood splatters… The plant has moved up the fisherman’s full thumb… or does he still have a thumb any more?

Other fisherfolk scattered around the Turtle and the Boats are beginning to panic too, shouting “Shields, don’t you care that he’s dying right in front of you?

SHIELDS – what do you do?

Armalad (Mitch subbing for Hugh)  d20+13=24 ; d6=6 ;
Friday February 24th, 2023 8:23:43 AM

Armalad continues to try to help the fisherman (attack roll 24, 9 damage to the thumb monster since that's apparently needed? Also, Hugh's power is still out)

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+16=32 ; d10=3 ;
Friday February 24th, 2023 8:25:07 AM

Stohp divirts to also help the screaming fisherman. 32 to hit the thumb monster and 4 damage.

Stock (JonM) HP: 203/203; AC: 12/10/12; DR 3/-; CMD: 34; Rage: 7/38 used  d20+10=21 ; d20+20=36 ;
Friday February 24th, 2023 9:10:47 AM

Freedom of Movement, Fatigued for 12 more rounds
Stock sighs and dives back in the water, swimming to the third boat and climbing aboard.

=======
Swim 21
If Stock has enough movement to get there in 1 move action he will then try to grab the thing since I can't imagine attacking it with a heavy flail.
CMB 36 vs CMD




Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=30 ; d20+16=28 ;
Friday February 24th, 2023 10:43:07 AM

He continued his swimming in the form made out of water. He enjoyed it and kept his attention focused and worked his way through the forest. He looked up and saw the light coming down through the green and reveled in the same sense of wonder that he felt standing in a forest on land and looking up. He turned back and followed the trail and stopped.

He gulped and took in the site of the town, was that what it actually was? He studied it. Then sighed. This was a much bigger problem. He committed the layout to memory and then turned back southward. He swam as quickly as his borrowed form could take him. He moved closer to the surface to scan for the turtle and the boats. Then headed that way.

Perception 30 for following the visceral trail; Percetion 28 for finding the way back to the turtles.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+14=20 ;
Friday February 24th, 2023 11:34:45 AM

(Ooc sorry for missed: I did that thing where you formulate a message in your head and then it never makes it to reality, but I would have spent another turn trying to cheer up the turtle anyway)

(Heal 20)
Delia pats the turtle a couple more times, murmuring, "You'll be ok, buddy." then takes a breath and dives to help Zander with the remaining tangles. She figures that's better than firing arrows through a man's thumb.

She'll spend this round getting 10ft from both tangles if she can (30ft movement for double move, autosucceed on swim)

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 
Saturday February 25th, 2023 8:50:10 AM

Completely unaware of what's happening on the surface Zander continues his work of hacking apart the dangerous reeds. "Where could they have come from?" He thinks to himself as he hacks the tough sinew like reeds apart.

Twilight KNOCKING... (DM Wayne)  d20+5=20 ;
Saturday February 25th, 2023 12:00:56 PM

Armalad recovers her balance and staves the tiny plant off the fisherman’s thumb, or what remains of it – too much blood to tell!

(OOC – yes, at least one successful attack was necessary… I rolled a natural 1 for Armalad last post…)

The tiny plant is slowly rolling around on the boat’s floor when Stohp arrives and, one hand hanging onto the boat and the other landing a vicious overhead strike, smooshes it with her flail! The tiny plant has ceased rolling around.

Stock then arrives, in time to see the squished tiny plant on the boat floor, and notices that Stohp’s flail strike has broken off some of its tiny half-inch thorns, which look particularly pointy and sharp.

Bartomus successfully follows the ever-fainter trail of viscera and discovers what may or may not be some kind of… underwater plant-town(?)… or maybe a plant-building or two amongst a building-complex-like weed/reed forest? Bartomus determines this would be a significant investigation to find any more Tangle/Reeds amongst the trail’s end. He spins around and nearly surfaces, beginning the swim back to the Turtle and the Boats.

(OOC - Bartomus is not yet back to the Turtle and Boats, and so has one post to muse about his situation before rejoining the Shields.)

Delia finishes cheering up the Turtle, and then sees about picking a close-but-not-too-close position from which to execute ‘impossible’ underwater archery on the remaining Tangle/Reeds. She then gets off just one shot, but two arrows in her hand, as she finds her spot.

Zanderallen continues hacking away at the Tangle/Reeds in front of him while pondering the origins of these somewhat alien, if not unnatural, foes… no, not foes, menaces to the people and animals of the Float, if not the Wold…

(OOC – I’m going to use the law of averages here since no one is in any immediate danger, but this is a job that needs doing and is a bit tedious underwater.)

Delia and Zanderallen together get this Tangle/Reeds most of the way to death, and expect to progress faster once Delia can unleash her usual fusillade.

Before the eyes of Armalad, Stohp, and Stock the man continues to howl as blood leaks from his injured thumb… and then… then the man’s forearm begins turning blood-red, as though his blood were leaking from his very pores! “Noooo….. my blood…. My liiiiiifee…..!!!! Heal me, Shields! Cure me![/b]”

Heal Check DC 20: Highlight to display spoiler: {The reaction of the man’s forearm to the tiny plant’s attack… it must be a poison of some sort. Thankfully the plant was tiny, so Heal Check DC 15 to treat the poison; it’s of a type that requires two successful saving throws to cure, and the fisherman has already succeeded once, though the second success is not guaranteed…}

SHIELDS – What do you do?

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Sunday February 26th, 2023 2:35:05 AM

How could there be a city of those things?" Bartomus asked himself as he continued to swim in the direction of the slow moving turtle. He thought about what he had seen and it became apparent to him that they were going to need to do some research on these things. He almost wondered if there was a way to haul one of the dead ones in a net back to the Float and ask some of the learned scholars to come assess what it was. Or, maybe ask the merfolk what the things were. He nodded in agreement with that idea and came up to where the turtle was at.

He scanned the surface and got as close as he could to the turtle before changing back into his Taurish self. Then pulled himself up onto the giant creature as carefully as possible.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Sunday February 26th, 2023 2:35:08 AM

How could there be a city of those things?" Bartomus asked himself as he continued to swim in the direction of the slow moving turtle. He thought about what he had seen and it became apparent to him that they were going to need to do some research on these things. He almost wondered if there was a way to haul one of the dead ones in a net back to the Float and ask some of the learned scholars to come assess what it was. Or, maybe ask the merfolk what the things were. He nodded in agreement with that idea and came up to where the turtle was at.

He scanned the surface and got as close as he could to the turtle before changing back into his Taurish self. Then pulled himself up onto the giant creature as carefully as possible.

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 
Sunday February 26th, 2023 2:51:00 PM

Zanderallen stays under to finish the job. These things were the stuff of nightmares to a guy who grew up on a floating city.

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Sunday February 26th, 2023 6:46:54 PM

Stohp dives into the water and motions frantically to get Zanderallen's attention. They need magical healing assistance here.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+14=24 ;
Sunday February 26th, 2023 8:02:56 PM

Seeing Stohp's frantic motioning, Delia will surface and ask what's happening.

Assuming it's explained, she'll head over to the screaming man and examine him or give her assessment from hearing/seeing what's happening as soon as she can. (Heal 24)

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20=10 ; d20+24=28 ;
Sunday February 26th, 2023 8:18:44 PM

Heal: 10

Armalad does not really know the healing arts however she does know nature (Know: Nature - 28)

If her knowledge of nature is sufficient she tells everything she knows to the rest of the party

Stock (JonM) HP: 203/203; AC: 12/10/12; DR 3/-; CMD: 34; Rage: 7/38 used  d20+4=16 ;
Monday February 27th, 2023 8:26:15 AM

Freedom of Movement, Fatigued for 11 more rounds
Stock does what he can to help the man. When Delia climbs on board, he says, "Glad you came. I don't think Armalad or I know how to help here.

=========
Aid Delia on healing 16

Twilight KNOCKING... (DM Wayne)  d20+5=21 ;
Monday February 27th, 2023 1:34:05 PM

“How could there be a city of those things?” Bartomus wonders to himself on the swim back… but is the weedy/reedy forest full of Tangle/Reeds, or is it just a large convenient place to hide? Perhaps the Shields can figure this one out together!

Bartomus flows to the Turtle, finally reaching it while it’s in motion towards Boat 3, and the passengers are briefly startled until the mini-tsunami reaching onto the Turtle turns into a familiar face!

Zanderallen continues to work on the Tangle/Reeds under Boat he’s almost there, but probably needed Delia’s arrows to finish it right now.

Stohp hears the plaintive cry for help and dives into the water to get Zanderallen to help.

Delia surfaces to find out the commotion, aiming diagonally for the moving Turtle. As Delia takes a dolphin breath, Taran quickly explains it to her, and then Delia swims towards Boat 3. She is just able to get there and put her hands on the boat’s railing, pulling herself up enough to see the man’s blood-red forearm, and shouts “It’s poison! Help pull me up so I can treat him faster!

(OOC – Delia, you now know the spoilered text for the heal check in the prior DM post)

Armalad has not seen anything like this before, but since it happened after the tiny plant’s attack, natural causes might include disease or poison. She can’t rule out either, though if forced to place a bet, it would be on poison, or an allergy, or something that causes an immediate reaction… poison ivy? Well, maybe another Shield knows the answer for certain. All that’s certain for now is the bleeding/oozing/whatever the tiny plant did to the fisherman! Armalad then hears Delia burst forth from the water and with the merest of glances call it poison!

Stock and Armalad then help Delia on board. The boat’s feeling it with four onboard (Armalad can fly), but Delia is even more certain now that it’s poison as she is within feet of the fisherman.

The fisherman’s arm… remains blood-red but either the poison ran its course or he’s a hardy old salt! “Owww… it stopped… but it still hurts! Shields, do you have any magic or herbs or something so it won’t get worse? What was that thing?!?

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Monday February 27th, 2023 3:43:58 PM

Bartomus started to change into his Taur self and then heard the call for some help with a crusty old fisherman. He shifted back into the water elemental and swam over to the boat. He shifted about and then popped up a potion bottle at the group gathered around the man. A long watery tentacle dropped it into the man's lap as the water dissipated.

Cure moderate wounds potion 2d8+2

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Monday February 27th, 2023 10:23:00 PM

Armalad says, "My magic is limited to mostly offensive magic. Are any of our healers aboard who can maybe help the fisher folk?"

She then flies gently above the turtle so as not to overwhelm it

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+14=28 ; d20+13=18 ;
Monday February 27th, 2023 11:25:52 PM

Delia pats the man on the shoulder, leaving a wet handprint, "You had it under control." She will then verify that he really does have it under control (Heal 28).

She wrings the water out of her cloak as she goes to examine the extra angry plant. She will use an arrow to poke and prod and get a good look and see if she can drum up any additional knowledge about what the little plant might be (Know Nature 18).

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday February 28th, 2023 6:23:21 AM

Stohp realizes someone else has gone up to help the fisherman and pulls herself back onto the boat.

Stock (JonM) HP: 203/203; AC: 12/10/12; DR 3/-; CMD: 34; Rage: 7/38 used 
Tuesday February 28th, 2023 8:49:59 AM

"Water Bart - Good to see you back. Did you find anything below?"

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31  7d6=30 ; d20+15=20 ; d20+15=23 ;
Tuesday February 28th, 2023 1:17:35 PM

Seeing Stohp Zanderallen immediately stops his hacking and moves to follow her. When he reaches the surface he follows the directions to the boat. "Help me up and give him some space." Hearing the explanation of disease or poison he doesn't mess around to figure it out, Domi's power would cleanse both. His hand glows with a gentle white light as he takes the man's forearm. "This may burn a little, that is Domi's power removing any toxins remaining."
-------------------------
Lay on Hands will heal him 30 HP, remove Shaken, Blindness, Fatigue, Exhaustion, any Poison with a Save DC of 20 or lower, and any disease with a DC of 23 or lower. 5/13 used

Twilight KNOCKING... (DM Wayne)  2d8+2=18 ;
Tuesday February 28th, 2023 1:23:27 PM

Bartomus was just getting fully on the Turtle when he heard and then saw the commotion on Boat 3, and, setting a potion on the Turtle first, immediately flowed back into watershape, picked up the potion, and flowed off the Turtle, towards Boat 3, extending a watery tentacle as he approached, to drop the potion bottle into the fisherman’s lap.

(OOC – you must fully assume Taur form to retrieve any of your equipment, as it all melded with you into wild shape. I granted your post, of course, just the timing of actions were adjusted to conform to how wild shape works.)

Armalad asks for Shields’ healers to come help, then flies to the Turtle, hovering above it.

Delia encourages the Fisherman, and indeed her keen skill in the healing arts tells her that the poison has passed, though there is damage (and lost blood) to be healed. It could have been much worse had he not led such a hardy life. Delia looks at the little plant and considers… but it seems unfamiliar. Perhaps a sage or a library on the Float might know something, or perhaps one of the other Shields?

Stohp, her mission accomplished, pulls herself onto Boat 1.

Stock calls out to Bart, asking what he learned in the deep…

Zanderallen finishes off the Tangle/Reeds under Boat 1 and surfaces, catching a breath or three before looking around to prepare to go after the other Tangle/Reeds still under the Turtle.

The fisherman looks at the fisherwoman, who uncorks the potion, considers the source, and then hands it to the fisherman in his undamaged arm, who then drinks it… (OOC - heals 18 hp) the last little issuances of blood heal up. Apparently and finally pain-free, he reaches into the water with his bloodied arm and begins rubbing off the blood with the other.

The Turtle finally makes it adjacent to Boat 3.

As the fisherman does so, he looks up and around at Delia and the watery thing and the other Shields on the Turtle, and says, somewhat loudly, and loud enough for the now-adjacent Turtle passengers to hear, “[b]Owww…. I think that’s the last time we let the line out far enough to try for the catfish along the lake bottom - the lake’s fighting back now! … Shields, thanks for helping me out of that one, I’m Hasan Brage, by the way. You know what? I don’t see the bodies of my friends who got pulled under, or any of the first Lads who tried to help us - do you think the plants pulled them to the bottom of the lake?”

Hasan was speaking loud enough to ensure the Turtle passengers heard him, and by coincidence, while Zanderallen is catching his breath on the surface and aiming himself towards the final Tangle/Reeds, he hears all that the fisherman said, too, as does Stohp and all the Shields.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Tuesday February 28th, 2023 7:56:47 PM

Delia's head swivels to Hasan, "Did you fish any differently than you had before out here? Disturb something angry and hungry that hadn't been bothered before?" Hawky has reclaimed his spot on her shoulder, inconveniencing her efforts to wring water out of her gear. He mimics his mistress and fixes a beady eye on Hasan.
She considers his question for a moment before sighing, "Probably. There was a... trail underwater. I think Bart followed it, but don't know what he's found. I have this for whenever we're ready to check it out." She pulls a Bottle of Air out of her handy haversack.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Tuesday February 28th, 2023 10:04:30 PM

Bartomus swam over to the turtle and then worked himself to a ladder or a place to climb back up onto the amazing beast. He road one of the rippled waves that the turtle's front fin made and clambered up onto the Turtle's shell. As he did so, he shifted back into his Taur self and scrambled upward to where he could find a seat. He took a moment and caught the questions that Delia was asking the fisherman.

He shot her a look that could be read as change the subject, or can we talk about this back at HQ, with the hopes that either would be seen and quickly understood. He also looked over Zander to see if he was getting his breath.

Thanks wasn't sure how that works.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+20=27 ;
Tuesday February 28th, 2023 10:19:35 PM

Armalad turns her gaze outward looking for any other threats (Perception: 27)

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday March 1st, 2023 8:35:33 AM

"There are merfolk under the lake, we've met before and left on friendly terms. If something's changed they might know about it if we can't figure it out ourselves."

Stock (JonM) HP: 203/203; AC: 12/10/12; DR 3/-; CMD: 34; Rage: 7/38 used 
Wednesday March 1st, 2023 12:51:59 PM

"Either the plants pulled them down or they 'ate' them...whatever that means for a plant. How many people are missing?

Either way, I think we need to gear up and get a message to the merfolk like Stohp says. Then maybe we're heading underwater again."


Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 
Wednesday March 1st, 2023 2:27:27 PM

Zander gets his breath and listens in to the conversation. He notices Bart giving Delia a look. "Bart if you think there's any chance the victims are alive we need to go check it out now. If you found where the tangles came from we can discuss later." He eyes the taur carefully, waiting for an answer.

Twilight KNOCKING... (DM Wayne) 
Wednesday March 1st, 2023 8:16:48 PM

Delia speaks with Hasan, probing him about the fisherfolk’s actions before the attack. Delia then answers Hasan’s question as best she can.

Bartomus flows onto the Turtle and regains his Tauric form. Bartomus aimed non-verbal communication at Delia which might be understood in shorthand as “zip it!” Bartomus then looks towards Zanderallen to confirm he’s breathing ok.

Armalad looks around for other threats, but things are peaceful… for the moment…

Stohp suggests the merfolk be consulted.

Stock asks how many people are missing. Stock agrees with Stohp’s suggestion to meet with the merfolk, and then perhaps plan an expedition into the depths.

Zanderallen catches up on the conversation, also seeing Bartomus’ non-verbal communication to Delia, and asks Bartomus whether any victims might be alive, and to discuss the source of the Tangle/Reeds later.

Hasan says, “An underwater trail? Can even the Shields trace such a thing? Hmm… the Lake is naturally calm water…” The middle-aged fisherman turns to the fisherwoman with him and Delia in Boat 3, and speaks, “I know you’ve lost almost everything… but do you think the Shields can follow the trail?

The fisherwoman, her adrenaline gone, sinks to her knees in the boat, and begins softly sobbing, the sobbing increasing as she forces herself to say, loudly, perhaps intentionally loud enough for all the Shields to hear… “ Shields… wow, I can’t believe I, Fabricia Shanoza, only a fisherwoman, get to talk to you… but… it’s just not right that those… plants… killed our friends and family… and it’s *worse* that we don’t have their bodies for burial. I know recovering the dead isn’t part of protecting the City’s people, but I don’t know what I’ll do if I can’t bury my husband and daughter!” Fabricia is sobbing regularly, continually, though not uncontrollably… her sorrow is beyond words and is written all over her…

Hasan kneels also, and gently reaches for her, then pulls his hand back, then reaches again, then pulls his hand back… It’s clear that Hasan has no idea how to aid Fabricia, or even if he’s the right person to do so.

No one has yet answered Stock’s question about who and how many were lost.

SHIELDS – What do you do?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday March 1st, 2023 8:20:57 PM

Armalad says, "So if we are going to somehow follow this underwater trail on a recovery mission aren't we supposed to know the numbers and description of all those currently unaccounted for?"

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Thursday March 2nd, 2023 12:56:25 AM

"Now Miss Fabricia, I think we need to get you and the injured turtle back to the Float," Bartomus offered in response to the new widow's dismay. He glowers at Zander and then turns back to the others. "I really like Stohp's suggestion, especially with the murky waters below. The merfolk would be worth talking to on this one. Lots and lots of things to ask them about."

Bartomus emphasized the word 'Lots' and tapped a finger on his chin to signal again to the Shields that there was more to what he was saying.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Thursday March 2nd, 2023 12:56:25 AM

"Now Miss Fabricia, I think we need to get you and the injured turtle back to the Float," Bartomus offered in response to the new widow's dismay. He glowers at Zander and then turns back to the others. "I really like Stohp's suggestion, especially with the murky waters below. The merfolk would be worth talking to on this one. Lots and lots of things to ask them about."

Bartomus emphasized the word 'Lots' and tapped a finger on his chin to signal again to the Shields that there was more to what he was saying.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Thursday March 2nd, 2023 12:56:32 AM

"Now Miss Fabricia, I think we need to get you and the injured turtle back to the Float," Bartomus offered in response to the new widow's dismay. He glowers at Zander and then turns back to the others. "I really like Stohp's suggestion, especially with the murky waters below. The merfolk would be worth talking to on this one. Lots and lots of things to ask them about."

Bartomus emphasized the word 'Lots' and tapped a finger on his chin to signal again to the Shields that there was more to what he was saying.

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday March 2nd, 2023 7:49:16 AM

Stohp did a headcount earlier so presumably knows how many and whom have been lost so she can answer Stock's question. "We need to do some follow up to make sure this won't happen again. If we take the time to go back to the float and then return whatever trail there is will have faded. I know many predators have strong senses of smell, including some aquatic ones - Bartomus could you take the form of a shark or something and follow the blood trail to the source of the attack?

Stock (JonM) HP: 203/203; AC: 12/10/12; DR 3/-; CMD: 34; Rage: 7/38 used 
Thursday March 2nd, 2023 8:43:34 AM

"I'm spectacularly unprepared to go diving, Stohp. Besides, it sounds like Bart has already tracked the trail as far as he could. I will need my gear - as well as one of those underwater breathing helms - if we are to go under."

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Thursday March 2nd, 2023 2:24:16 PM

Delia puts a gentle hand on Fabricia's shoulder, grief flashing across her normally calm features, "We'll do what we can. But right now it sounds like what we can do is getting everyone still here home safely. And then figure out next steps."

She starts shepherding everyone onto the turtle and/or doing whatever organization of the boats needs to happen to return to land.
"Maybe one of us has magic to let us breathe underwater if we come back tomorrow. Or we always have the old fashioned way of passing around my magicky air bottle between breath-holding."

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Thursday March 2nd, 2023 8:27:06 PM

Armalad says, "That sounds like a plan then."

Twilight KNOCKING... (DM Wayne) 
Thursday March 2nd, 2023 10:15:50 PM

Armalad once more centers Stock’s question of who all was lost amongst the fisherfolk and the Lads.

Bartomus is gentle in words with Fabricia, trying to get her to focus on returning to a place of safety. He also tries to speak somewhat in code to the Shields.

Stohp did a headcount earlier, and recalls that the Lads reported Triggan and Jerma Mylyl as lost overboard… Fabricia has mentioned her husband and daughter, but also “friends”… looking at the boats and thinking about their usual crews… probably no more than two other fisherfolk, so six lost in total, maybe plus or minus one. Stohp suggests following while the trail is fresh.

Stock objects, and notes Bartomus’ efforts and recent return, as well as Stock’s desire for his own adventuring gear.

Delia consoles Fabricia. Then Delia begins gently guiding the remaining fisherfolk still on boats to form a fleet with the Turtle, which will go slow as maybe half of the fisherfolk are mentally able to row. That leaves a fourth boat that could use some strong arms to row it back. Delia offers some useful planning tips for the Shields to go underwater.

Armalad agrees with Delia.

Zanderallen sees Delia organizing things and the Shields strategizing, and realizes the final Tangle/Reeds still needs ending, but he could use some help, so he joins in the organizing of the townsfolk in hope of freeing up enough Shields so the last Tangle can be finished off in just seconds.

Fabricia listens to Delia, and her sobbing slows down. While Delia is beginning to direct traffic, something wells from deep within Fabricia, and she gathers herself, face still soaked with tears of loss and stands up, wiping tears from her eyes and looks out at all of the Shields and clears her throat. As many turn to face Fabricia, those who turned can see both desolation and rage simultaneously in her face, and for those closer like Delia, in her eyes as well.

Fabricia says, pleads, almost shouts through her gritted teeth, “Please, bring back their bodies so I… we… can bury them… and if you can, [shouting] tear all those plants frond from frond and burn them to ashes in the biggest fire ever… scorch the lake floor of them all so we few who remain can fish in peace and mourn our dead!

And with that, Fabricia runs out of energy and collapses again into a sobbing heap on the boat. The other fisherfolk act together and pull Boat 3 close to the Turtle, and then to pull Fabricia onto the Turtle. Gathered around her, they offer emotional support, and as they do so, almost as one, they all turn their heads toward the Shields and look at the Shields silently, expectantly, for what feels like minutes and then again, almost as one, they turn back to Fabricia and speak more soothing words to her.

Taran has at times been lucid, and at times just standing there in not quite the thousand-yard stare that Ceridan had. As the fisherfolk murmur condolences and encouragement to Fabricia, Taran comes out of “just standing there,” addresses the Shields and says, “Shields… this situation is worse than just family members lost and can’t be buried… and poor, poor Triggan and Jerma… the fisherfolk bring in a LOT of fish… food… for Floating City. People on the Float may go hungry, or even starve, if you don’t wipe out these… these… alien plants. If the plants can multiply enough they might even surround the Float and prevent all trade -- help us, help the Float live, Shields, you’re our only hope!

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday March 3rd, 2023 8:02:47 AM

Most of the party seems to want to return and Stohp's not going to argue over it anymore. Best they move quickly and get back as soon as they can.

Stock (JonM) HP: 203/203; AC: 12/10/12; DR 3/-; CMD: 34; Rage: 7/38 used 
Friday March 3rd, 2023 8:43:27 AM

"Bart - do you have any magic prepared that would help us breathe underwater? If not, we might have to acquire some magic. I imagine scrolls could be bought. Honestly feels like something we should always have loaded and ready to go since we live on a floating city."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Friday March 3rd, 2023 10:54:12 AM

Bartomus listened to the widow's lament and sighed heavily as her anger coursed through her and hung over all of them. He wondered what the best approach would be considering the village-like setting he had seen atop the lakebed.

Taran's assessment of the situation sent a shiver down Bartomus' spine. There was the magnitude of the situation he had seen lain bare before them all. He caught the word "alien" and let that roll about. Surely the merfolk had to have some ideas about these denizens of the underwater shore.

"Maybe, Stock. I have some ideas but would need to spend some time meditating on them. Also, wasn't there some type of weed that can help with underwater activities?" He asked aloud in more of a musing with a bit of a grin. "Probably not a weed, but let's get back to the Float and we can lay out a plan based upon everything we know."

He then turned to the fisher folk and raised his voice a bit. "Over the past few months, have your nets been damaged? Fish intake reduced? Any indication that these creatures may have been there for a while?"

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+28=30 ; d20+14=26 ;
Friday March 3rd, 2023 12:52:33 PM

Delia blinks, then nods at Fabricia's vehemence, helping the woman onto the turtle along with the fisherfolk.

She will wait patiently on the sad journey back to plan with the Shields once there are no longer traumatized civilians around to overhear whatever Bartomus wanted to say.

Hawky wheels overhead, both keeping an eye out for any weird shapes or shadows in the water around them.

===================
Delia Percep: 30
Hawky Percep: 26



Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 
Friday March 3rd, 2023 12:57:13 PM

Zanderallen is burning with a curiosity of what Bart found, but he can take a signal that something bigger is at play. He instead focuses on calming the survivors. "We promise we will be looking further into this and doing everything we can. But we can't do anything until we know everyone here is safe. Let's get all these boats secured to the turtle and get back home."

Twilight KNOCKING... (DM Wayne) 
Saturday March 4th, 2023 12:29:04 AM

Stohp resigns herself to the Shields’ push to return to the Float and prepare for an underwater expedition.

Stock asks Bartomus whether he prepared any water breathing magic, and suggests the Shields should always be prepared for underwater adventuring.

Bartomus patiently and wisely considered each speaker in turn, from Fabricia’s simultaneous mournful sorrow and rage, to Taran, who said he grew up on the Trash level, and therefore no stranger to hunger, seeing the greater threat. Bartomus then hears Stock’s question, and replies with some ideas and suggests further discussion wait until Shields HQ. Bartomus then turns his attention to the fisherfolk, and queries them about any recent unusual events while fishing.

Delia is briefly taken aback by Fabricia’s speech, but then nods, and helps the fisherfolk get Fabricia aboard the Turtle, noting that some of the fisherfolk will need to return to their boats to help row… and the Turtle still needs a bit more healing before it can swim at full speed with a full load. Delia scans the horizons, while Hawky patrols the waves from the air. Neither see any strange creatures.

Zanderallen wonders what Bartomus found, but plays along for now. He calms the survivors by promising the Shields will get to the bottom of the attack and the Tangle/Reeds, but insists that first the survivors must be safe aboard the Float.

Armalad mentally prepares herself for the underwater expedition, thinking about what specialty gear to get from Shields HQ, what spells to prepare…

Hasan scratches his chin while Stock speaks, and then looks around at his fellow fisherfolk, all of them slowly shaking their heads from side to side, but not speaking. Hasan replies to Stock, “No, we haven’t… those of us here and… (he looks down) elsewhere… we have a pattern, we’ve divided up the lake and try to rotate from place to place to avoid killing the goose that lays the golden eggs, as it were… sometimes large tangles of weeds and reeds can come loose from the lakefloor naturally, and we thought that happened this morning… and maybe it did, just those… creatures… took advantage of us dealing with normal reeds to sneak in for the attack…” Hasan sighs, looks around at the fisherfolk, lingers on the sobbing Fabricia, and shakes his head.

Hasan moves closer to Delia, and says in a whisper, "I'm whispering so I don't upset Fabricia, but you should know something about what her family... her husband Edvards and her daughter Nuray, and what they were wearing... for the recovery... tell the rest of the Shields once you're out of our hearing..." Hasan whispers good descriptions to Delia of Edvards and Nuray.

With that, Delia and Zanderallen direct some of the more “present” fisherfolk back onto their boats to prepare for travel, and then the Shields turn their attention to the final Tangle/Reeds, and just before it unknots itself, Stock, still free to move, follows Zanderallen’s water-slowed lead and does the bulk of the work with the other Shields contributing in their own way. In seconds, the creature is no more.

Delia explains the need to fully heal the Turtle for the trip back, since it’s carrying the Shields and the fisherfolk still incapable of rowing due to their mental trauma. Bartomus and Zanderallen summon healing energies once more and the Turtle almost seems to be smiling – hard to tell with a turtle’s beak, but it’s moving much more easily now.

The sun has fully risen at this point, the dawn’s greys fully gone, and with occasional shoulder pats, Taran manages to maintain his focus enough to guide the Turtle, the Shields, and the fisherfolk fleet back to the Float.

The return trip takes much longer this time, without Belba’s “secret spell” still running. The Turtle’s flippers move in rhythm, as do the oars of the fishing fleet. The Turtle is maybe a bit overloaded, but the fleet, half-staffed with rowers, is also moving slowly.

Finally, the Float is in easy view without squinting, and soon enough the Turtle and the boats are at the Float’s dock. Belba and other Floatfolk are there, waiting. At the slower pace, the Turtle fleet must have been visible to the Float for quite a while. It’s nowhere near noon, but it’s just past early morning, and now simply the morning.

The Turtle gently returns to its home at the dock, and the fisherfolk bring in their boats, careful to rope them through iron eyes to keep them from drifting away. Belba and the support staff of the Turtlemasters help the fisherfolk onto the Float, and lead them to some nearby temporary seating, blankets, food, and acolytes of Domi ready to render medical aid (though the fisherfolk are all physically healed) and counseling.

Belba’s eyes are wide at seeing the trauma written on the fisherfolk’s faces, and perhaps even a hint of sadness on one or more of the Shields, were they not all possessed of stiff upper lips…

Belba says, “Shields… (she looks again at the fisherfolk, and then back to the Shields)… I don’t… I can’t imagine what… I don’t see Triggan… or Jerma… ohhhhhh… perhaps after I see that all of the fisherfolk are receiving the care they need, we can talk about what happened out there?” With that, Belba nods to the Shields and walks among the fisherfolk, speaking to each of them by name, going silent at times as if she was about to call the name of a fisherfolk who simply… didn’t return. Belba is not a particularly emotional type of person, but as she’s among the fisherfolk, you see perhaps the hint of moisture at the corner of one eye…

The Shields are well-acquainted with the long path home, and Stohp once more leads the way, adjusting her shortcuts since no dangerous leaps need be taken.

Soon enough the Shields are back at Shields HQ. There’s a note on the door from Belba, which says that she helped them back to the Lads HQ where some of the merchants’ employees are tending to Xera, Yerikah, and Ceridan. Shields HQ is quiet as you open the front doors… a far cry from the noise of this morning. Everything is as you left it.

SHIELDS – What do you do?

(OOC - this next posting week is the Shields planning for the expedition, discussing options, strategies, tactics, and maybe encountering the unexpected - please feel free to take your time speaking in character about what your hero recommends the Shields plan, do, etc. Some Shields have already mentioned visiting knowledgeable people, so please include that in role-playing the planning.)

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Saturday March 4th, 2023 1:23:17 AM

As they entered their HQ, Bartomus sighed in relief. It was a deep, long muscle relaxing sigh.

"I suggest we get something to eat and drink," Bartomus said to his fellow Shields. "Then we can gather around the table with whatever maps we might have of the Float. I need to share what I saw down underwater. And, we need to see if we can have a few runners get us one of the druids, a scholar from the League, and does anyone remember how we can reach the merfolk?"

Bartomus stepped back to the doorway and looked outside for one of the street kids that they have employed. If there is one, he will send them to the druid grove and to the League with a very specific message. The Shields need vital advice immediately for the future sustainability of the Float."

He then made the effort to take care of an essential necessity before finding some food and drink.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 7/38 used 
Saturday March 4th, 2023 11:03:55 AM

Stock wastes no time donning the rest of his gear, once again feeling comfortably armored.
"I will head to the WLA and see if there is anything in the archives about bloodthirsty plants from the deep.
I also don't remember if there is a way to contact the merfolk but that also should be a priority. I've heard that a sending can be sent at times like this but none of us that have met the merfolk have ever expressed this capability.
Lastly, I also appreciated the freedom"
I had back there on the lake. That should be another priority for most of us, even if it requires us to buy some scrolls. I do wonder if the council would secure this for us."[/b]

When the brief discussion is complete, Stock takes his leave and heads to the WLA.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Sunday March 5th, 2023 4:51:56 PM

Delia will listen carefully to Hasan's description, mentally marking down any distinguishing items of Fabricia's family. If any other folk are missing, she will ensure she gets a description of them.

Once they are back at HQ she will join in the planning, "I can cast the same I did for Stock on two of us and Bart can turn into a water elemental again. That would only leave 3 more. And maybe we should track down some good slashing weapons as well since stabbing the plants didn't seem to be doing as much."

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Sunday March 5th, 2023 8:55:40 PM

Earlier in their adventuring career the shields were able to rent magical gear that let them move and breath underwater. Stohp will go try to find that gear once again.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday March 5th, 2023 9:23:37 PM

Armalad says, "I actually do know Water Breathing and can prepare up to four copies of it but it takes 3rd level slots and I usually put Fly and Lightning Bolt there."

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 
Monday March 6th, 2023 3:10:39 PM

Zander walks among the acolytes of Domi, greeting most of them by name from his time around the temple. He gives them a brief summary of what happened on the lake to prepare them for the aid the fishermen will need. "We'll be happy to discuss what happened in more detail Belba, once these poor folk are taken care of." He walks back with a heavy heart at those lost.

Once inside he turns to Bart, "All right big fellow, what do you see down there that you didn't want to share with the general public?" He waits for the taur to fill in the group.

"I'm going to see if I can get an audience with the Overlord or someone in his office. They'll need to know if they is danger to the fishing industry. If the fishing boats stop going out the Float is in serious trouble."

Twilight KNOCKING... (DM Wayne) 
Monday March 6th, 2023 8:17:33 PM

Bartomus relaxes, once more at home in Shields HQ. He floats suggestions of what to do next, starting with a meal! He then steps out just a moment to look for a messenger. At the moment there isn’t one, but the day is young.

Stock once more dresses for battle, pleased to have his faithful tools with him once more. He announces his plans to head to the WLA for information, and suggests some magical routes the team might investigate for communications and for underwater action. Stock then leaves for the WLA. On the way, he hears the conversations on the street. It seems that in the time it took the Shields to return home, gear up, talk, and perhaps even begin eating, almost everyone walking on the street is talking about the attack on the fisherfolk. At first people weren’t looking down to pay attention to a random dwarf on the streets of the Float, but about halfway to the WLA, a group of teenagers point at Stock in full battle gear and say, “Hey, there’s one of the Shields, we can ask him! Mr. St--- St--- was it Stohp? Is that your name Mr. Shield? Tell us what happened in the attack – we want to know everything!” The speaker is a teenage human girl, dark hair, beige skin. With her are three teenage boys around the same age but two are human and half a head taller, and the third is a half-elf, and two teenage girls, one a gnome and the other a dwarf. All are looking expectantly at the mighty Shield, “Stohp” to tell them a thrilling tale of adventure!!!

While still among the Turtle Fleet, Delia made sure to focus on the valuable information Hasan gave them. It was thought one or two others were missing, but after Delia speaks with the fisherfolk and with Stohp, she finds that there are four missing: Edvards, Nuria, and the Lads, Triggan and Jerma. Back at Shields HQ, Delia contributes to the mission planning, counting what resources they do have (two freedom of movement spells, Bart’s waterform) and considering what weapons to focus on… perhaps swords, as although the water can slow an un-freedom arm significantly, slashing weapons seem to work better…

Stohp listens to the others strategize, and recalls that the Shields had previously rented some magical gear to function underwater… She thinks she recalls where to go to check on it, and heads out after Stock, soon splitting off from his path to the WLA. Just as she thinks she’s getting close, the way ahead is blocked by two Minotaurs carrying a large stained-glass window pane out of a glassmaker’s shop and into the street. Stohp is no novice and quickly slows to a walk, looking this way and that for an opportunity to get past the laborers carrying the pane. As the laborers are orienting the pane, the closer one to Stohp, in looking around to make sure he doesn’t bump into anyone, happens to see Stohp and makes eye contact with her, saying “Oh, excuse us ma’am, the Temple of Domi wanted their new piece right away. We’ll just be a minute getting this balanced to go forward and then you can go around us.” While the ‘taurs are jostling the large pane first one way, and then another, Stohp catches a view of the art in the stained glass pane. Some sort of Champion of Domi fighting a… demon(?)… coming out of a gate, with a lot of refuse around the gate. The Champion has a flaming red sword, and some sort of hash lines, perhaps indicating the sword is moving with great speed. A spark of familiarity ignites inside Stohp. Perhaps it will grow into a flame of recognition…

Armalad offers to prepare some Water Breathing spells, but warns of the cost in lost offensive spells among her usual repertoire… She is concerned about losing access to Fly, but then recalls that the Fly spell is useless underwater unless an air pocket can be found… the possibility of losing Lightning Bolt leads to her recalling that many of the elemental spells function differently underwater, among other spells… she’ll have to plan carefully which of her usual spells should be kept and which should be swapped out for something more useful where the Shields are going…

As the Shields begin gathering on the Float to head towards Shields HQ, Zanderallen’s heart is touched by the acolytes of Domi counseling the tormented fisherfolk… He greets many by name and helps them to better understand what the fisherfolk have come through. A brief farewell to Belba and turning towards the road to Shields HQ, Zanderallen walks seriously, thinking deeply about the tragedy and threat that befell the fisherfolk, and how to prevent it from ever happening again. At Shields HQ, Zanderallen listens to Bartomus, and then asks him to share the deep lore of his underwater journey. After Bartomus fills in the group, (minus Stock and Stohp who both have left to follow their own plans to aid the expedition) Zanderallen tells the Shields of his plans to seek an audience with the Overlord’s office, if not the Overlord himself, due to the threat to the Float’s fishing industry, food supply, and possibly all trade on Turtle Lake!

SHIELDS – What do you do?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Monday March 6th, 2023 8:29:28 PM

Armalad says, "Well if Fly and Lightning Bolt are bad choices for underwater I can do Dispel Magic, Invisibility Sphere, Haste, Slow, Water Breathing, Arcane Sight, or Major Image. Do you think I should do some combination of Water Breathing and something else or just stock the 4 water breathing and we can be sure to not run out of air. Each casting of my spell lasts for 20 hours and I can divide the time evenly amongst us."

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 7/38 used 
Tuesday March 7th, 2023 8:35:50 AM

"I'm Stock. Not Stohp. Stohp is a taur, I'm a dwarf. She's also a better carpenter and wrestler. As for what happened...let's just say you should stay out of the water." He pushes past the kids and heads to the WLA. Once there he asks for a docent and will ask how he could find information about past attacks in the lake that have come from the deep.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Tuesday March 7th, 2023 10:30:48 AM

"So," Bartomus said looking at Zander and then realized that a few of the Shields weren't there. "I followed the blood and stuff."

He paused and sighed.

"There was a kelp forest and I worked my way through that and after following the faint trail, I spied what looked like a reeds community, not sure if I would call it a town, but a collection of the reeds in a rather organized fashion."

He again sighed and looked about.

"So, you can see why I was trying to control the story, right?" Bartomus looked straight at Zander and then continued. "If there are a group of these creatures in the lake, and if they have a sense of community, I think we need to figure out what they are and what happened."

"As to breathing underwater, I think there is a way I can do that as was suggested. Use that gift on a few of you and then I can change into a creature of water as I did. I also wonder if I could tree walk from the grove here into that forest? It's one of the things I want to ask the druids. But, we need to know what the merfolk might know about the reeds. If nothing, then could they be a new inhabitant to the lake?"

The Taur lifted his morning tea to his lips and let the others respond to what he had shared.

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 
Tuesday March 7th, 2023 2:28:47 PM

"A community of reeds. That is even more worrisome. I watched those reeds, there was no intelligence to them, just a primal need to feed. If there is an organized community then something sent those reeds. Unleashed those horrors on innocent people. We need to find out what is going on down there and put an end to it." Zander unconsciously touches his sword hilt as he finishes his statement. Armed with that info he departs to the palace level to seek an audience with the Overlord. He might also be able to help in providing the ability to breathe underwater.

Underwater Plan-Weaving (DM Wayne) 
Tuesday March 7th, 2023 9:19:12 PM

Armalad considers what she knows about magic and the underwater environs, musing aloud what spells might be better choices on this journey than her usual selections, and which of her usual selections she should keep.

Stock, to the point as always, quickly corrects the Shields fanteens as to who he is while also using his arms to form a kind of flying wedge and gently but brusquely make his way past the teencrowd. Stock’s stern face radiates “important business” and after the gasps of the teencrowd and their comments about how serious and heroic Stock is, Stock metaphorically leaves them in his dust and soon arrives at the WLA. After waiting in line for about five minutes behind apparently yet another group of fresh new adventuring faces asking all the usual new-to-the-Float questions like “where’s the jobs board?” and “can we meet the Shields?” it’s finally Stock’s turn. The clerk at the desk is new, but there is a sparkle in the middle-aged half-elf woman’s eyes, and after briefly looking Stock up and down, she says, “Hmm… I may be new here, but there’s only one group of adventurers that could possibly afford a suit of mithral full plate armor, and that’s the Shields! How may I assist you, and which Shield are you anyways… wait, let me guess… Bartomus?

Meanwhile, the real Bartomus sighs briefly realizing that Stock and Stohp aren’t around to hear his tale, but begins it anyways in the hearing of Zanderallen, Armalad, and Delia, expressing his concern that, at a distance, there appeared to be some form of “town” of weedy/reedy “buildings” – not that he could tell how many were occupied, but the evident organization was made for troubling possibilities… Bartomus goes on to discuss strategy for underwater travel and preparing appropriate spells. Bartomus once more brings up meeting with the merfolk to see what they know about these… newcomers? Bartomus drinks his tea while waiting for the others to react.

Zanderallen is also troubled by this news… the “town” doesn’t fit with the HUNGRY motivation the Tangle/Reeds displayed with the fisherfolk and the Turtle. Zanderallen is determined to find a way to end this new threat, and saying his farewells, heads for the palace level and an audience with the Overlord. Zanderallen, armed and armored fully, with each buckle now in its proper position, heads out of Shields HQ and as he turns onto the road towards the path to the palace level, he sees before him a teenage human girl, dark hair, beige skin. With her are three teenage boys around the same age but two are human and half a head taller, and the third is a half-elf, and two teenage girls, one a gnome and the other a dwarf. The girl is just finishing saying, “It’s too bad Stock was too busy to do more than tell us to stay out of the water. Good thing our families aren’t fisherfolk and – hey, that’s Shields HQ and there’s a Shield! Hey you, you’re a Shield, right? Uh, Salamander, Zallenander… something like that? Can you please tell us the real story of what happened to the fisherfolk? We’re… like… dying to know!” The six teenagers watch Zanderallen with smiles and bated breath.

Delia muses about spell strategy with Armalad and Bartomus.

Stohp appears transfixed by the stained-glass Champion of Domi… just then one of the two minotaurs carrying the stained-glass, the one nearest Stohp, notices her frozen stare and stops his friend and then says to Stohp, “Ma’am, are you ok? I know this stained-glass is a real work of art… hey, is that armor steelgrass? Wow, such fine craftspersonship! Not a mark on it… wait, are you one of the Shields? I know your name! It’s on the tip of my tongue… it’s… Stock?” the minotaur smiles hopefully. “By the way, my name’s Pravin. Pravin Shalmaneser.

Sir, can you spare a potion of water-breathing?


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday March 7th, 2023 10:48:51 PM

Armalad asks, "Can I get some of that tea."

She then postulates, "if there is an underwater reed city then maybe we'll need things like invisibility sphere and major image to create places we can hide?"

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Wednesday March 8th, 2023 9:52:45 AM

"I think we are going to need to know a lot more about what is down there. Hiding might be a good way to do that." Bartomus agreed with Armalad. He gave her a weak smile and a shrug and then went to fetch the pot of tea and couple of additional cups.

When he emerged with both, he filled her cup and pushed it toward the Star mage and then refilled his own. He pointed to the other cup with the teapot and looked at Delta with a questioning expression.

"What worries me is that a village or community, yea that might be a better word, of those reeds." Bartomus sighed and took a long sip of the tea. "We can't take on an entire community in a few hours and my approach to helping a group breath below the surface won't last but that for each one I work with."

He shook his head and twisted his lips to one side. "Really think we need more information. But, I like your thinking Delta. I am just not certain about the best way to go about this problem. I also have to say, I don't think any of the fisher folk are still alive, but still would bring them some closure to be able to bury their kin."

[/b]"I want to head out and find the druids. Ask them a few questions. Then maybe take a turtle out onto the waters after getting some advice on how to reach out to the King, or his daughter, and ask about the reeds. Get something to eat along the way too of course. You want to come along?"[/b]

He asked Armalad and Delta as he listened to what they suggested before firming up a course of action.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Wednesday March 8th, 2023 11:12:25 AM

Delia's attention snaps back to the present at the clink of a tea cup on the table, she nods and accepts the cup gratefully.
"Sorry. Trying to think of the best way to safely remove this threat. The question I keep coming back to is: Is this targetted or instinctual? It doesn't change how this needs to end, but it might change our path to get there. If these reeds have simply changed hunting grounds, our lives will be so much easier and we could likely hack away at it section by section and it won't learn. If this is targetted and there's an intelligent force behind it we need to wipe everything out at once.
I can talk to plants if we think that would help, but they tend to be pretty dumb. And if this is a hive mind of any sort it could warn something we're coming."


She sipped her tea for a few moments, deep in thought, "Either way, I think step one is making sure all of us are ready for underwater combat at the drop of a hat. Water breathing and Freedom of Movement spells and scrolls, darkvision or good underwater light sources... that sorta thing."

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 7/38 used 
Wednesday March 8th, 2023 11:54:32 AM

Stock glances at his hands and arms and says, "Why do people keep confusing me with a taur...No I'm not Bartomus, I'm Stock. Anyway who knows about past run-ins with the wildlife at the bottom of the lake? Some locals were just jumped by some aggressive weeds we haven't seen before and I'm curious if the League has any records about similar sightings or attacks."

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 
Wednesday March 8th, 2023 1:17:38 PM

Zanderallen raises an eyebrow at the group of teens. He sighs as they being their line of questioning. So many points to balance but unknown rumors would likely guess things to be worse than the truth, "There was an attack, some type of carnivorous plant from the lake depths. Some of the fishermen and Lakeview Lads were taken under... We're investigating to make sure it doesn't happen again. Please excuse me, and Domi go with you." As he leaves the teens he realizes there somewhere he needs to go first. He turns aside from the path up and heads to the warehouse where the Lakeview Lads have set up base. He knocks on the door, waiting on a response.

Underwater Plan-Weaving (DM Wayne) 
Wednesday March 8th, 2023 10:03:58 PM

Armalad asks for tea and then continues her conjecture on what spells might be best…. She feels confident about major image, but silently wonders whether the “spaces of empty water” might give an invisible person away immediately, or just make it slightly less effective than normal. Perhaps an experiment is in order… she considers… depending on how soon the Shields leave after changing spells tomorrow morning.

Bartomus agrees with Armalad’s focus on a “hiding strategy” and then goes to get more tea and cups. Bartomus expresses his concern that the size and number of the reedy mounds could be hiding a lot of reeds, or a few, but thinks it wisest to plan for the worse scenario. He details his meet-the-druids and meet-the-merfolk strategies a bit more, then waits for Armalad and Delia to chip in.

Delia comes out of reverie as her hands gratefully receive a cup of tea. The tea spurs the creative parts of her brain and highly detailed tactics and strategies spill forth, organized and marching like an army led by a general. Delia has laid forth her concerns about the best approach to deal with the Reeds, and sums up some of the team’s most useful magical options underwater.

Stock confirms he’s not wearing a Taurish hat of disguise – his hands and arms are still as Dwarven and sturdy as they ever were! Stock asks the half-elf woman whether the WLA knows of someone experienced with wildlife at the bottom of Turtle Lake, particularly ‘aggressive weeds.’

Zanderallen spares a moment more than Stock did, and gives the fanteens a few more details, including the loss of some of the Lakeview Lads before making his way politely past them. Then Zanderallen recalls Belba’s note about ensuring Xera, Yerikah, and Ceridan were being counseled and taken care of at the Lads’ HQ, and adjusts his course to that destination. He quickly arrives and knocks on the door.

Stohp doesn’t know what to make of Pravin’s misidentification. Caught off-guard she adopts a thoughtful face and Pravin waits patiently for “Stock”’s response.

(OOC – Mitch asked if anyone would sub for him this week. I would like that too…

Meanwhile, at stately WLA headquarters, the half-elf woman scrunches her eyebrows and thinks about Stock’s question. A tiny vein visibly pulses every now and then on the left half of her forehead as she ponders. She turns to a shelf of books, plucks one out and rapidly pages through it, finger-reading headers, then finishes, closes it, and scratches her head. Then she says, “Well Mr. Stock, I don’t think any of the current crop of adventurers have done that since our logs say the Shields were the last to go underwater like that… but we have kept what logs we could on all of the attempts to fight the Sahuagin, not just the Shields. According to the logs, the last group that tried to fight them mentioned they’d gotten some help from a ‘Syrdeth Redbow.’ I didn’t see that name near the logs’ entry on the Shields’ Sahuagin assault, but maybe that name’s familiar to you? If not, I don’t know how to find him without doing some asking around and research. Do you know anyone by that name? As for the prior group, they left the Float after failing to defeat the Sahuagin the way the Shields did. I could send messages to other WLA chapters, but that may take even longer than me asking around about Redbow.

Back at the Lads’ HQ, all is quiet outside but for Zanderallen’s knocking… a moment… and then some scrambling is heard behind the door, things move, and then the door opens, without setting off the alarm. Taran stands before Zanderallen, and without a smile or a word then opens the door fully and steps back, beckoning Zanderallen inside.

Zanderallen sees the room somewhat full. In one corner, many chairs are gathered, and Xera, Yerikah, and Ceridan are each sitting with their back to the wall and an acolyte in robes of Domi sitting across from each of them. Xera and her acolyte have their heads close, and Xera is whispering in the acolyte’s ear, occasionally wiping away her own tears, blowing her nose, and so on. Yerikah is out of tears, but still sobbing on the shoulder of her acolyte, repeating one word over and over, “Jerma!” Ceridan sits quietly, listening to the consoling words of his acolyte… only occasionally ghost-drawing an arrow that isn’t there from a quiver that isn’t there.

Grysh and Duluth are sitting at the Lads’ big table, each drinking a mug of dark ale, sometimes looking over at their recovering friends, sometimes looking at each other, nodding, and then going back to drinking.

At the clank of entry from Zanderallen’s boots Grysh and Duluth look up, and for the first time in quite a while, Zanderallen sees them smile… the first time in quite a while he has seen any Lad smile… Out of the corner of his right eye Zanderallen thought he saw the beginning of a smile on Taran’s face, but it vanished as quickly as it appeared.

Grysh swallows, sets down his ale, and says, “C’mon, sit. Have an ale with us. I… we… don’t know how else to thank you and the Shields…” Zanderallen hears the uncharacteristic mellowness in Grysh’s words. When the Lads were at Shields HQ, Grysh had on a tough face, a strong, proud stance even as he admired the Shields as much as the rest of the Lads. Now, Grysh wears the wisdom of sorrow that will forever inform his future approaches to battle… and to life…

Stohp (Hugh subbing for Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday March 8th, 2023 10:45:38 PM

Stohp says, "I'm actually Stohp, not Stock. Stock is a Dwarf. Anyway could you direct to the shop around her that rents gear that makes the ability to breathe and move underwater."

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday March 8th, 2023 10:47:32 PM

Armalad says, "We need to do some experimentation with Invisibility Sphere and being underwater as I'm not sure if the water would negate the benefit of the spell or if it would only make it slightly less effective."

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 7/38 used 
Thursday March 9th, 2023 9:02:34 AM

"Yeah, I know Redbow. Haven't seen him in a bit but he helped us last time. I'll go track him down. Thanks for jogging my memory."
With little other ceremony, Stock departs the WLA, trying to remember where near the docks they met the man the last time they had to go diving.

=======
Diplomacy to gather information near the docks; Take 10 for an 11
Stock is not the best at Diplomacy


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Thursday March 9th, 2023 2:17:18 PM

"I like those ideas, and Delia, those questions are part of the challenge we have. If these are creatures of the lake and they can do what we saw with that guys thumb, then we gotta have a plan." Bartomus offered to the others and took another drink of tea.

"But, if they have been here all along, then we gotta figure out what changed. Otherwise, we gotta huge problem on our hands." He sit his cup down and then sighed.

"Who wants to go visit the druids?" He was hoping that he might get some clue that would help figure out a better choice amongst what was appearing to be versuons of bad and bad.

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 
Thursday March 9th, 2023 3:11:34 PM

Zander greets Taran quietly, clasping him on the shoulder as a comforting gesture. As his eyes take in the scene he nods to Xera, Yerikah, and Ceridan. He smiles back at Grysh and Duluth and join them at the table, setting down some of his gear. He takes an ale, "I'm glad to see you two recovering." He pauses conjuring up the pain of Rodrigo's Death (August 31st post), he chooses his next words carefully but let's his emotions show. "I'm sorry about Triggan and Jerma. I know, trust me I know, that nothing I or anyone else says will make that loss any less. But I want you to know this. They are gone, but they are still with you, in here." He taps his chest right over his heart. "And they died doing what they knew was right. Because of them and all of you those fisher men and women are still alive. And that matters. It doesn't change how much it hurts, but it matters. To Triggan and Jerma." He downs the last of his ale in toast.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Thursday March 9th, 2023 3:57:22 PM

Delia takes another pensive sip of tea, "Hmm, yeah that plant was weird. Stocking up on some anti-toxins might not be a bad idea... and if we wait more than a day, I'm all for testing magic out too."
She'll go with Bart to the druids to see if they have any insight.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Thursday March 9th, 2023 8:25:06 PM

(OOC: Checking in)

Armalad tries to get someone to volunteer for her invisibility sphere experimentation. If no one does she could always just test it herself with herself and joker.

Underwater Plan-Weaving (DM Wayne)  d20=19 ;
Thursday March 9th, 2023 9:48:34 PM

Stohp gently corrects Pravin and asks him for directions to a shop that handles underwater gear.

Pravin’s cheeks flush red when he realizes his misidentification. “I’m sorry ma’am, the two names just sound alike… I apologize. A shop that rents underwater gear? Hmmm… well, not a shop per se, but there’s a man who does that kind of business strictly by word of mouth… his name is Syrdeth Redbow… I think he works for Lord Belkior or someone up there. He lives down at the docks, near Sailor’s Fork, and he runs the Shield Construction business in a warehouse. Probably easy to find once you get down there. Has a big sign, I think. Well, I guess we’d best be getting this stained-glass over to the temple of Domi… I hear they really like Zallenander, or some champion with a name like that.” And with that, Pravin and his fellow taur get back to their delivery. Stohp starts heading for the docks.

(OOC - Pravin sure knew a lot for a stained-glass deliverytaur...)

Armalad suggests testing certain spells, like invisibility sphere, in the water before going on the expedition so the Shields can be informed about which spells to select for the expedition.

Stock thanks the half-elven woman for jogging his memory and departs the WLA, heading towards the docks. He feels sure he’ll remember more the closer he gets.

Stohp and Stock are each about halfway to the docks when they meet each other at an intersection, almost bumping into each other.

Meanwhile, back at the Hall of Shields, Bartomus compliments Delia on her strategies and tactics. He cautions Delia and Armalad on the potential dangers of the plants down there, especially based on the tiny plant that almost ate Hasan’s thumb. Bartomus asks for traveling companions to go visit the druids.

Zanderallen greets the Lads warmly, responding to each as they need, and sits down to drink ale with Grysh and Duluth. Zanderallen encourages the Lads to take heart from Triggan and Jerma’s sacrifice, and their own efforts, which led to saving so many of the fisherfolk. Zanderallen toasts the memory and actions of Triggan and Jerma.

A second passes… and Grysh and Duluth raise their mugs to toast as well. “To Triggan and…” their voices trail off, recalling who is nearby, still gently sobbing, and then both of them silently mouth “to Jerma!” so only Zanderallen and Taran can see their faces.

Delia sips more tea, continuing her strategizing, and suggesting anti-toxins… a moment and she recalls the Delay Poison spell can be quite useful too… Delia agrees to go with Bart to see the druids, all members of the Circle of Alder… but where did they last see them, was it on the Float, or on the shore? What if they’re gathering mistletoe on shore and the Shields need to take a Turtle to get there and more Reeds attack? Hmmm… well, easy enough to start with their quarters on the Float and see if they’re there before chartering a Turtle. There’s more than one Turtle to charter… Rick’s Turtle James probably wouldn’t have let a stranger like Taran direct the Turtle that Belba enchanted to help the Shields face the Reeds, so perhaps James is still healthy and ready to go if the Druids aren’t on the Float…

Armalad inquires again about testing out magic. Delia replies that she’s interested in it, but the Shields might want an extra day to do that. Armalad considers testing it with herself and Joker. Come to think of it, Armalad just needs to see what happens to one roughly humanoid-type shape… even a standard Invisibility spell would be enough for that… Delia and Bartomus seem set on leaving for the Druids next…

ARMALAD – head to the docks and test with whatever spells you have on hand right now, or go with Delia and Bartomus now, and prepare appropriate spells tomorrow?

SHIELDS – what do you do?


Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 7/38 used 
Friday March 10th, 2023 8:31:42 AM

Stock looks up at Stohp and really looks at her. Then he looks down at himself. Then he looks at Stohp and says, "You ever think we look alike?" He then shakes his head and says, "Come one, we're probably here for the same reason. Let's find Redbow."

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Friday March 10th, 2023 9:20:34 AM

Delia will down the rest of her tea and put the cup in the kitchen, "Armalad, we can swing by a bit of water somewhere on our way to the druids and test out your spells. If they aren't home, we'll probably have to go by the docks anyway."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Friday March 10th, 2023 10:43:13 AM

Bartomus led the way to the grove where he had communed with the druids of the Float. He looked about hoping to see a familiar face.

"Hello," Bartomus said softly. "Hoping to talk with a few of you about something the Shields have discovered."

He waited for an answer and if someone were to appear, he would quickly explain what he had seen in the lake and ask about the kelp forests and the reeds. He would also ask about traveling between trees like those in the grove and the kelp forests.

Stohp (Zach subbing for Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday March 10th, 2023 11:39:34 AM

Stohp snorts and raises an inquisitive eyebrow at Stock's question, "You'd think by this point people would know who we are, especially on the Fence level" She shrugs her shoulders and dismisses it, not worth worrying over. "Let's see if the elf is in, Shield Construction was his business I think."

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 
Friday March 10th, 2023 11:43:59 AM

Zander sets down his cup and gives a sad smile to the Lads, "If you want to talk further, my door is always open." He then leaves them in the capable hands of the acolytes of Domi. There was no more he could do, they needed time and space to grieve. And while they did that he would take vengeance. He gets most of the way to the stairs before realizing he is carrying a heavy scowl and takes a moment to take a deep breath and settle his emotions. Still looking like a man on a missions he no longer wears to the look of a man of his way to kill someone. Up to the Open Air Level to alert the Overlord.

Underwater Plan-Weaving (DM Wayne) 
Saturday March 11th, 2023 11:35:49 AM

Stock considers Stohp for a long moment, asking her if the two of them could be confused for one another. Then invites her to head to Redbow with him.

Delia finishes her tea and cleans up her area. She offers Armalad and opportunity to test spells on the way to the Druids.

Bartomus leads Delia and Armalad to the grove on the Float where the Druids normally reside, on the open-air level in a park, resolving to stop by the Druids’ townhouse on the merchant level later if necessary. The Shields are greeted apparently by a new initiate of the Druids, based on the liontaur woman’s relative youth and clothing. “Hail and well-met Shields! I am Filippa.” she says, continuing, looking up at Bartomus, perhaps a head taller than Filippa, and then down at Delia and Armalad, “Wow… I never thought I’d get to meet the great Bartomus, honored elder of nature! I am so humbled to meet you! And… (turning) you must be Delia and Armalad, the Shields’ archers without equal!” The lion-woman appears to get everyone’s names correct. “ Shields, how may we of the Grove assist you?” Filippa finishes.

Filippa listens to Bartomus intently. “ Exalted Bartomus, I wish I could help. Cathbad, Carlo, and Jella have themselves tree-traveled to the mainland, following the latest clues to Jella’s father’s whereabouts. I don’t know exactly where they are right now. My knowledge of nature is not as great as yours… I have never considered the nature under our feet, on the lakefloor… how short-sighted of me. I will make sure to ask Cathbad and the others about it on their return. I can only think of this: what makes a tree a tree, and a plant a plant? The Lake “forests” of reeds and kelp sound more like overgrown plants than trees, but perhaps you could simply try using your tree spells and see if they work?” Filippa finishes and smiles, like a preciously bright student who has done the best with the novice-level knowledge they have and are hoping for a pat on the head from the famous visiting professor.

Stohp grumbles at being reminded of misidentification by Float citizens who should know better by now… Stohp agrees to go see Redbow with Stock, stopping by Shield Construction first.

Stock and Stohp make their way to Shield Construction relatively quickly, aided by Stohp’s nigh-perfect memorization of the Float’s layout, especially on the Fence level and on down to the docks. Soon they are before the massive warehouse with a recently-cleaned-and-painted sign towards the top level, simply “Shield Construction.” A dozen or so people of various sizes and species are going to and fro in front of and in and out of the warehouse. Off to the right is a retail counter set in the wall facing the street, workers visible in the background inside the warehouse, but no one at the counter. There is, however, a silver bell about the size of Stohp’s right fist sitting on the counter, and on the outside wall to the side of the counter someone has painted in white paint with block letters,

RING FOR
SERVICE


Zanderallen smiles in a way that fully communicates his and the Shields’ condolences to the Lads, and then lets them know he’s always available to speak with. Zanderallen sees Duluth and Grysh and even Taran smile as he leaves, and the three of them begin talking quietly, perhaps returning to an earlier conversation. As he leaves, he takes a deep breath and refocuses himself on the situation, and in Domi’s teachings about how to approach difficult situations. Zanderallen makes his way out of the Lads’ HQ, across the Fence level, and makes his way from the Fence level to the ramp system that leads all the way to the top. Four levels of ramps takes a while, but Zanderallen is determined and in exemplary athletic shape, and arriving on the top level he pauses a moment to take in the beautiful mix of plants and architecture, reaching towards the sky and even the sun itself… no reedy tendrils reaching out to grab him here.

Having missed Bartomus and the others by mere moments Zanderallen is not distracted as he strides over to the several guards at the edge of the Palace of the Overlord. Several humanoid guards stand at the ready, ranging in height from 4' to 7' tall, their faces obscured by the internal shadows of their helmets. They part as one, allowing their sergeant-at-arms (by the visible insignia) to step forth to meet Zanderallen. Zanderallen is no stranger to taurs or to giant foes, but this sergeant is an especially imposing centaur man, perhaps seven-foot-six… or even a solid eight feet tall at the front, clad in full plate armor and barding. The paragon of centaurs towers over Zanderallen and his voice is a deep rumbling avalanche, “ Hail and well-met Zanderallen! My superiors told me you were a frequent visitor to the Palace. Your desire is written all over your face… tell me Zanderallen of the Silver Shields, for what reasons do you seek audience with the Overlord today?

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Saturday March 11th, 2023 12:51:38 PM

"Well met Filippa," Bartomus greeted the woman with a warm smile and listened to her response to his questions. He nodded at her set of questions.

"Exactly that. Right? The kelp was growing tall with thicker stalks and their tops reaching for the light. What I don't want to do is try a tree walk for the shields that doesn't work. May need to experiment as you suggest as growing up on the plains gives me little in the way of experience with trees or large lakes either."

He chuckled at that confession and then reached out to shake the woman's hand in thanks. "I appreciate the time and the thoughts. He gave her a polite bow and looked about. [b]"Time to call out to the merfolk, I guess."

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Sunday March 12th, 2023 7:16:19 PM

Delia lets Bart take the lead on talking to the druids, giving Filippa a polite nod at the start and end of the conversation.
"Looks like we're going to be by some water and can test your spells out, Armalad. Well... probably. How do we contact the merfolk?"

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday March 12th, 2023 8:15:41 PM

Armalad says, "When you dealt with that errand for the druids you had my predecessor from the Star Mages guild with you who had a lot more and different spells than I do. As I said previously my spell book isn't really optimized for travel as it focuses on a lot of area of effect spells I can trigger by imbuing the spell in my arrow. Who has spells that let us travel via sea weed?"

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 7/38 used 
Monday March 13th, 2023 8:54:52 AM

Stock rings the bell and looks around the counter for anybody who can help. "Stohp - Do you see anybody?"

"Helloooo? Redbow?"
, Stock calls out.

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 
Monday March 13th, 2023 6:01:21 PM

Zander nods his head to the centaur, "Well met, Sergeant. I do not know of news of the fishing fleet attack has reached the palace but I seek an audience with the Overlord or his aides to give an account and detail some discoveries made. The Shields are departing on a fact finding mission but due to the threat to the city I feel the authorities need to be aware of the situation."

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Monday March 13th, 2023 8:19:40 PM

(OOC: Checking In)

Armalad makes sure she has an invisibility sphere prepared when they go to visit the water

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday March 13th, 2023 8:58:54 PM

Stohp sees lots of people just none obviously manning the desk. She waits patiently for them to be serviced.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Monday March 13th, 2023 10:53:31 PM

(OOC Checking in)

Delia asks Armalad some questions about why invisibility magic would work differently under water and how to spot the signs.

Underwater Plan-Weaving (DM Wayne) 
Monday March 13th, 2023 11:47:38 PM

Bartomus greets Filippa and considers the lore she offers, then politely turning to the Shields, suggests they next travel to the Merfolk.

Delia wonders how the Shields can contact the Merfolk.

Armalad considers the limitations of her spellbook and asks the Shields, “Who has spells that let us travel via sea weed?

Delia asks Armalad why invisibility magic would work differently under water and how to spot the signs.

Stock grasps the handle of the oversized silver cowbell, with a handle made of a short but thick metal pipe – Stock’s index fingertip barely reaches his thumbtip on the other side when grasped. He rings the repurposed cowbell mightily and calls out for Redbow.

Zanderallen returns the strong greeting to the centaur sergeant, and states his business: to inform the Overlord of important details of the fishing fleet attack and related matters. The sergeant listens carefully, and backsteps to the side as he says, “ small details about the attack have made it here… including that the Shields are the only ones in any shape to discuss the matter without reliving traumatic memories. (He turns to a nearby page) You there, run and pass the word up the chain to the Overlord that Zanderallen brings information key to the Float’s security. (Turning back to Zanderallen) Noble Zanderallen, please walk briskly and do not run – give the Overlord time to realize your impromptu visit is imminent, and to prepare himself and his court. (He turns slightly to look at two nearby guards) And you there, Guards Zejd and Abele, escort Zanderallen to the doors of the Overlord’s court – ensure that no one blocks Zanderallen’s path!

With that, Guards Zejd and Abele smile at Zanderallen and gesture for him to follow between them as escort. The three armored warriors make their way deep into the Overlord’s palace, Zejd and Abele keeping servants from remaining frozen in the middle of the hallway at the sight of the Champion of Domi, the great warrior Zanderallen! Through this hallway and that, up a full flight of stairs, down a hallway, down a half-flight of stairs, across a large room where many wait to see the Overlord, and up a half-flight of stairs, finally the three are at the entrance to the Overlord’s greeting complex. Abele and Zjed each step forward to greet and bow to the guards at the Overlord’s grand doors and speak their business, and that of Zanderallen. The two guards nod, and a third guard, briefly hidden behind a pillar, steps out and slides a small piece of metal, whispering into the small exposed hole, then slides the small piece of metal back, and then slips once more behind the pillar.

In a moment, grinding noises are heard behind the doors… it seems the Overlord must have enlisted some Dwarven engineers to create such a loud and grandiose mechanical system for opening doors… and for keeping them shut… since Zanderallen was last here.

Guards Zejd and Abele lead Zanderallen into the Overlord’s greeting complex, where he sits atop one of his many thrones throughout the palace, this one apparently designed to be less intimidating than the ones he uses for official decrees. Soon the three are in the Overlord’s presence, a mere twenty feet from him and his retinue of palace guards.

The Overlord’s voice booms as he says, “Zanderallen of the Silver Shields… it has come to my attention that there is more to this fishing fleet accident… or attack (?)… than is known to me. You are a loyal citizen of the float and have never lied to me before. Tell me what you know… and what you think it means for the Float!

Armalad makes a mental note to change spells to include Invisibility Sphere before the Shields go to the water… and as it’s still not quite mid-day since the dawn attack, that won’t be until the next morning… She is beginning to think that perhaps the Shields need the next day for spell testing and the merfolk, and then can head for the weedy/reedy “town” the day after that, with the correct spells prepared.

Stohp observes the many people going back and forth while Stock rings the silver cowbell mightily, calling for Redbow.

Within a moment a worker finishes moving some block and tackle into place, and then hears the cowbell and jogs over to the counter. The worker is a female elf of unusual height, about six feet tall. The elven amazon is wearing a utilitarian heavy cloth outfit, apparently designed to prevent bruises, scrapes, and cuts as might happen in a construction warehouse. She’s somewhat youthful for an elf, and her hair is tied in a bun on the back of her head. Her wide almond-shaped violet eyes seem to take in the whole situation at once without her moving her head up to Stohp or down to Stock. She makes a slight smile as she says, “ Sir dwarf, lady ‘taur, if you want to speak with Syrdeth, fortune smiles upon you today, he’s here instead of off locating another supplier of construction materials. Now who should I tell him is… wait… a strong dwarf in mithral armor and a lithe ‘taur in light armor… you’re the Shields, aren’t you? (turns) Hey everyone, the Silver Shields are here, come see!!!” and with that, Stock and Stohp are quickly surrounded, at a few feet of distance, by awestruck Shields-fans, whispering and murmuring… “Is it really them? Of course it’s them you fool! It’s Stock the ‘taur and Stohp the dwarf! No no, you have it wrong, it’s Stock the dwarf and Stohp the ‘taur! Hey, no one can stop that ‘taur! I heard from the dockworkers she hogtied one of those plant-monsters with its own fronds! No she didn’t! Yes she did! How do you know? The dockworker overheard one of the acolytes after they helped some of the survivors! How do you know it was a plant monster and not just a story? Everything’s true where the Shields are involved! I dunno… (random gnome in the crowd turns towards Stohp) Hey, you there, Stohp! No uh… I mean… ma’am, Ms. Stohp, did you really hogtie a plant monster? (a young halfling) That’s not a real question for the Shields! Ms. Stohp, how’s the weather up there? A-ha-ha-ha-ha! (loud adult female halfling voice) Be quiet Fredwise! Don’t insult the Shields, they’ve saved every one of us many times over! I’m sorry Ms. Stohp… please forgive my teenage son… I think that gnome had a real question for you, though, about the plant monster… did you really hogtie a plant monster with its own fronds?

STOCK AND STOHP: Perception DC 20 Highlight to display spoiler: {Through the chaos of the workers-turned-ShieldsFans, you see a familiar silhouette through the open-window counter, just at the wall’s corner edge, that of a male elf leaning against the wall corner, moving like he’s lightly chuckling.}

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 7/38 used  d20+25=27 ;
Tuesday March 14th, 2023 8:38:52 AM

"Stohp - when did we become celebrities?" Stock spots the one he thinks is Redbow and walks steadily towards him.

"We need your underwater gear again."

========
Perception 27

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Tuesday March 14th, 2023 10:07:33 AM

"So, I could spend some time, and a good deal of gold asking an ally of Eberyon's to entreat with the King or Princess," Bartomus smiled at that addition and then pulled himself back into the present. "Ask for a parlay from atop a turtle and at least see if the reeds are a normal part of the lake or a new invasive. The latter could be a source for an alliance, the former a reason to ask for guidance."

Bartomus' stomach growled and he looked about for a place to grab something to eat. "Wanna grab something, cause I think calling for a fey herald to entreat a king might require a full belly."

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 
Tuesday March 14th, 2023 2:50:00 PM

Zander follows the guards as directed. He's almost grow accustomed to the pomp of the palace at this point, but still thinks it's all a bit silly. He nods and salutes politely to the various guards they pass. When the doors slide open he's glad it's one of the lesser throne rooms. He wondered if Drezz had really become so caught up in it all or it was necessary for the position. He bows to the Overlord but give him a familiar grin, after all he'd saved the man's life on more than one occasion, Safe House. "Drezz! Or excuse me, Overlord. How is palace life treating you? Not pulled you too high into the clouds I hope. I wish it were happier news that brought me to call upon you but that is rarely the way of things is it. I have been told you're aware of the attack on the fishing fleet this morning? Well what is not common knowledge is that Bartomus followed the trail of the monstrosities deeper into the lake. He did not risk getting too close but they seem to have come from some sort of underwater town or structure of reeds. We are preparing gear and magics so that we can investigate... But if some force is attacking the Float's fishing fleet, that seemed like information you needed to know."

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday March 14th, 2023 8:28:30 PM

Armalad says to Delia, "Well my fly spell was ineffective under the water and the question is if you have an invisibility sphere does it it end up leaving some sort of tell tale sign that something is amiss with the water? I mean if you are on dry land and someone hits an invisible person with something like flour you'd know someone was invisible."

Underwater Plan-Weaving (DM Wayne) 
Tuesday March 14th, 2023 10:15:24 PM

Stock is a bit unnerved about the intense public attention… affection… whatever it is, and complains a little to Stohp about it. Stock then quickly spots a lightly-chuckling male elf through the gap of the open window and manages to duck and weave and leap over the counter and into the warehouse, and says, without introduction, “We need your underwater gear again.

Bartomus muses aloud that he might need to ask a favor of a fey herald to reach a merfolk king, which would be easier on a full stomach, and asks the Shields to join him for lunch.

Zanderallen follows along with the guards, keeping a brisk pace. Upon meeting the Overlord, Zanderallen inwardly chuckles at how quickly Drezz has become formal, putting on a show for the gallery of servants and attendees and guards. Stilling his inward chuckles, Zanderallen gets to business, detailing more on the attack on the fisherfleet by the Tangle/Reeds, and the possibility of the attack being targeted at the Float’s fishing fleet specifically.

Armalad explains to Delia some examples of how magic may be affected by the environs.

Stock, now with a better view of the male elf, can see clearly that this is Syrdeth Redbow, his elven complexion showing no change at all from the last few years.

Syrdeth says, “Stock, good to see you and Stohp again. I am kept informed by reliable sources (he smiles) of many, but not all, of the Silver Shields’ adventures, and I am pleased with how resourceful you all have become! I still have some of the gear I lent to the Shields a few years ago, perhaps half… but surely with powerful spellcasters among the Shields now you have no shortage of spells such as water breathing, freedom of movement and the like, especially with a powerful druid like Bartomus, whether Armalad knows water breathing or not. Still, spells do not last forever, but magic items may, so I understand your desire…

Stohp realizes the window might be a tight fit without breaking anything belonging to Shield Construction, spots a set of double doors, works her way through the crowd and has just made it to Stock and Redbow at this point in the conversation.

Syrdeth continues, “Tell me Stock… Stohp… this attack on the fisherfleet… I have heard the tales of horror and woe as the acolytes of Domi counseled the survivors, but what was the battle like? What were these… reeds?

The Overlord… Drezz… at first stares silently at Zanderallen. Then, slowly, near imperceptibly, a sly grin creeps across his face. He lets out an Overlordly guffaw, then some hearty laughter, and then stops and says, “ Ah, Zanderallen, always to the point, and here I thought you’d do me the courtesy of letting everyone think me an overly-formal, legalistic blowhard! No, it hasn’t pulled me too high into the clouds, though I like to let some think that way…

So, these reeds, they attacked the fleet from underwater, I deduce? There are things I can do, but I don’t exactly have the merfolk navy at my beck and call… still, the Float has options, and I will explore those, my thanks to you and the Shields, Zanderallen. In case this attack was a mere distraction, and the real threat might come from another direction… be careful on your mission Zanderallen… the Shields could be needed on the Float at any time! Go, and may Domi be with you!


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Tuesday March 14th, 2023 11:36:05 PM

Delia lightly ponders the affect that terrain can have on magic of all types and then promptly shelves it when Bart mentions food.
"I agree that talking to folks sometimes needs food to bolster you. Do we need a fey herald? I've never had to call about mer-royalty before."

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+22=36 ;
Wednesday March 15th, 2023 8:02:30 AM

Stohp calmly does her best to deal with the fans and leave a good impression without having to sit there for half an hour explaining all their recent adventures (36 diplomacy). She also clarifies who is who. "I am Stohp, he is Stock. To remember just try to think that Stock is stockier then Stohp. she suggests.

Once the manage to make their way through the crowd she'll give a brief summery of events to Syrdeth. "We're more powerful and richer then we were before it is true, and could probably use our own magic or visit the catacombs for everything we need, but we're a bit short on time and the gear proved useful last time so here we are again. Honestly we should just keep a stock of underwater gear for stuff like this considering we live on a lake."

Stohp should have enough cash to purchase things instead of renting this time (her sheet says she has 30k loose gold, and adding up everything I've clearly been lax in writing down loot because she's only got 85kish in gear, oops)

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Wednesday March 15th, 2023 10:21:26 AM

"Not sure how else we reach them to be honest." Bartomus replied to Delia. "Swimming on our own might not actually get us down that deep without some additional gear and such.

He talked as they worked their way to the stairs to the level below. He wanted to find a street vendor and those were not the norm up on the top level where linen napkins and waiters were the norm. His stomach growled a few times as they passed one of the higher-up restaurants.

"We need to meet up with the rest of the Shields and try to work out the details of a plan. Something still doesn't add up in my mind."

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 7/38 used 
Wednesday March 15th, 2023 12:30:08 PM

"I think you've nailed the main issue here. Yes we have magic to fall back on but when going underwater, you don't want that magic to run out on you. We'll take whatever you will part with...and will bring it back afterward."

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday March 15th, 2023 8:22:59 PM

Armalad asks Delia, "Where are we going to get a fey herald from?"

She also says, "Let's do a working dinner and come up with plans." when Bartomus mentions regrouping with the rest of the Shields.

Underwater Plan-Weaving (DM Wayne) 
Wednesday March 15th, 2023 10:11:04 PM

Delia agrees with Bartomus that a meal is in order, and asks for more info about the fey herald and mer-king.

Stohp manages to concisely summarize the Shields’ recent adventure in a way that occupies the ShieldsFans for several minutes as they try to mentally unpack all that she has told them, especially the part about who is Stohp and who is Stock! While they’re occupied, Stohp is able to excuse herself to join Stock and find Redbow. After Redbow finishes speaking, Stohp explains the urgent need for the Shields to use underwater magic items now vs. visiting the catacombs. Stohp thinks to herself that the Shields should just buy his complete stock of underwater magic items and be done with it, because this might not be the last underwater threat to the Float…

Bartomus led the Shields down some levels in the Float, seeking familiar food with more taste to it than the fare higher up. He opines that the Shields will want additional gear in order to get down far enough, even if some of the Shields wear armor heavy enough to sink like a stone. Bartomus mused aloud about meeting with the rest of the Shields soon to work out a plan and answer his niggling questions about the whole situation.

Stock tells Redbow that the Shields definitely want the reliability of magic items for this expedition, and would like to borrow whatever you have and we’ll return it all afterwards.

Armalad asks Delia where fey heralds can be found, and then suggests all of the Shields gather for dinner to make plans.

(OOC – ZANDERALLEN – your purpose seemed to be to deliver the news/warning to the Overlord so the Float can take steps to protect itself in the Shields’ absence. You’ve accomplished that; if you like, your next post can include any additional information you wanted Drezz to have, if you feel you didn’t tell him everything in the Tuesday post)

Zanderallen sees that Drezz is pleased with Zanderallen, but disturbed by the news. The Overlord excuses himself and sends Zanderallen on his way, directing the escorts to clear the path for Zanderallen’s important business. Zanderallen is whisked through the palace and out, with a large nod from the centaur sergeant as Zanderallen jogs out of the palace and heads down the ramp system.

It's at this point that the driven Zanderallen comes across a minotaur man, a human woman, and an elven woman – Shields!

(OOC – Zanderallen, Bartomus, Delia, and Armalad… Zanderallen has caught up with the rest of you on one of the ramps down towards the street food vendors; please start your next posts from this meeting.)


Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday March 16th, 2023 7:56:26 AM

Stohp will busy herself counting coins. The annoying thing with purchasing magic items is having to accurately count out thousands of coins and she couldn't precount without knowing what they're getting so she goes ahead and gets started while the merchant determines what all he has she can buy

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 7/38 used 
Thursday March 16th, 2023 8:41:52 AM

Stock raises himself on his toes to see into Stohp's hand and tries to "help" by counting along. Surprisingly to Stock, it seems that his counting keeps forcing Stohp to start over in her count. "It's alright Stohp-just get an accurate count. It's not like we're on a clock or anything."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Thursday March 16th, 2023 10:15:11 AM

"Hey, Zander, Zander," Bartomus called out to the walking paragon of Domi in their group. He smiled at seeing him as he was more finely dressed and he suspected that was to see the Overseer.

"Hope you were more successful in getting some information than my reaching out to the Druids, who were mainly out doing what they need to do." Bartomus' explanation did not hide his disappointment with his efforts. He nodded towards Armalad and continued.

"My stomach is trying to scream about how hungry it is and she suggested a working dinner at HQ. So, how about we load up a few baskets of stuff to share and carry it back to HQ. You wanna invite your girlfriend?" The Taur grinned and winked at Zander. "What sounds good for a working dinner folks, we can find it all on the merchant level."

Bartomus spread his hands out over the scene as they continued their descent to the landing for that floor.

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 
Thursday March 16th, 2023 12:04:29 PM

Zander smiles broadly, "Well I'll make sure and tell everyone you made me wait for hours and stand at attention for the whole ceremony. You are correct, the reeds seem to have come from the deeper areas of the lake. And don't worry about us, we're always careful. Take care Drezz and let us know if your sources turn up any additional information." Zander bows respectfully and follows the guards out of the palace. His mind keeps lingering on his promise to be careful, thinking back to his last trip under the lake. A shu

He waves as he joins up with his 3 friends. "I saw our old buddy Drezz. He's got some levers he can pull on his end and he'll let us know if he finds anything. We can see if Pepper wants to join us for dinner. She's probably about ready to kill me for not stopping by to give her the scoop on the attack."
=====
Sorry, missed the submit button yesterday.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Thursday March 16th, 2023 4:34:37 PM

Delia shrugs at Armalad's question, "Not sure. Bart said something about summoning one. Food first though." She points out a few of her favourite food stops to get a wide spread and enough for Stohp and Stock as well.

Underwater Plan-Weaving (DM Wayne) 
Thursday March 16th, 2023 10:52:47 PM

Redbow’s concentration was elsewhere, and perhaps it was on some magical means of communication, for without any callout by Redbow, a female liontaur comes from around the back, wheeling in a rather large chest. She smiles at Redbow, “Will that be all, sir?” and Redbow replies, “Yes Wilhelmina, thank you so much!

Stohp and Stock’s concentration is so focused on counting gold and platinum that they almost miss the exchange, but then see Redbow stick his fingers into holes on either side of the chest, wiggle them around, there’s a click, and then he pulls his fingers out of the holes, grabs ahold of the lid and opens the chest. Stohp muses briefly about the locking mechanisms inside the chest.

Stohp and Stock see before them the following, which is a bit sparser than the last time Redbow offered to loan underwater magic items to the Shields:

2-Gloves of Swimming and climbing
1-Goggles of Night
2-Helms of Underwater Action
2-Fishscale flippers: Gain swim speed equal to your normal movement. (Boot slot)
1-Second Elder’s Wrath: A mundane-looking bow embedded with clusters of gems at either end and strung with kelp. This bow may be fired underwater at no penalty, and deals a bonus 1d6 piercing damage to any creatures hit while underwater.
1-Shell Armour: Full plate, Heavy armor. No movement penalty under water and provides some buoyancy.
1-Kelp Armor: When dry the kelp provides no more protection than light robes. But when underwater or wet it provides Full plate, heavy armor protection at no movement penalty.
1 - Underwater masterwork light crossbow.
3 - masterwork tridents.

Redbow says, “I know there’s a little less than last time, but it’s been a few years and adventurers pass through the Float fairly frequently. I could have sold it all, but I thought to myself, even as the Silver Shields grew in power it was possible they might still need some of the items to defend the Float. Once more you may borrow these, but understand I am a businessman… given how infrequently you’ve needed these, after your current mission you should offer to buy the particular items you really want, because I may need to sell the whole batch to the next set of traveling adventurers with more coin than sense to avoid the deep.” Syrdeth finishes with a smile. You aren’t entirely sure if he’s joking on this last point. “Well, I presume you’ll want to borrow the whole lot, yes?

(OOC – I don’t know if DMs are allowed to offer magic item sales outside of the Catacombs, but if the Shields do buy some of the items here, please feel free to point the Catacombs salesbeing to this post and ask whether the post would speed up the purchase(s). You can also give them the link to the original post Redbow offered the items in years ago, if you think it’ll help. Worst case, get a catacombs ticket and buy things like normal.)

Bartomus greets Zanderallen, suggesting the four of them head for the merchant level to buy enough food to feed everyone at the working dinner at Shields HQ tonight, enough for Pepper too!

(OOC - flashback to the Overlord’s palace)

Zanderallen good-naturedly ribs Drezz about the pomp and circumstance. Zanderallen confirms Drezz’s suspicion, that the Reeds are coming from the deeper areas of Turtle Lake, and finishes by requesting Drezz pass along any info his informants can find out. Zanderallen assures Drezz he’ll be careful, thinking back to the last time Zanderallen went under Turtle Lake…

(OOC – back to the present with the Shields heading to the merchant level)

Zanderallen replies to Bartomus that he saw their old friend Drezz, who promised to pass along any information his informants find out about the situation with the Reeds. Zanderallen agrees to check on whether Pepper will join the Shields, considering that letting her sit in on the planning session might make up for him not giving her the scoop before the rumor mill spread facts and half-truths and speculation throughout the Float…

Delia shrugs at Armalad’s question about where to get a fey herald, then redirects the conversation onto food! Delia begins telling her fellow Shields some favorite food places, tasty and can sell enough to feed everyone!


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Thursday March 16th, 2023 11:40:30 PM

Armalad is interested in joining Delia for food and would like to potentially call dibs on the bow that can fire under water when they learn about it.

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday March 17th, 2023 8:23:28 AM

Stohp reviews the gear and decide's what she's buying and what she'll merely rent.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 7/38 used 
Friday March 17th, 2023 9:14:41 AM

"Come on Stohp, let's head back. This gear should give us a head start on visiting the deep again. Hopefully the others have figured out the magic they can provide that will help."

Stock waits for Stohp and then grabs the gear to take back and divvy up.

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 
Friday March 17th, 2023 3:54:01 PM

Zanderallen walks with the others, thinking of food. And still wondering what was going on at the bottom of the lake.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Friday March 17th, 2023 5:58:20 PM

Delia would respect Armalad's dibs. As they collect dinner, she mentally runs through any of the magic she's been able to conjure previously for something that might help underwater.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Friday March 17th, 2023 11:11:12 PM

Bartomus nodded at what Zander had shared and pointed to one of the street vendors.

"Let's load up with some pastries there, grab some fruits over there, cheeses over at that vendor, and I can carry a cask of the sweet mead along with what we get from these vendors."

With that Bartomus began spending coin as he pointed at things that he wanted for the feast at the Shield's headquarters. He began loading things up and balancing the weight and followed along with the others back to their headquarters.

Underwater Plan-Weaving (DM Wayne) 
Saturday March 18th, 2023 4:13:21 PM

Armalad agrees with Delia on food (and can restate dibs once all the Shields are together and share their experiences).

Stohp gets right to work, noting items she wants and counting out coins, and noting what items are merely borrowed with an expectation to survive the expedition and return them to Syrdeth afterwards.

Syrdeth sees Stohp’s notes and says, “Stohp, you can scratch out the word ‘rent’ – lending these items to the Shields is my way of helping protect the Float these days… just succeed in the Shields’ efforts and the return of any items you don’t purchase will be enough for me.

Stock encourages Stohp to hurry up with the writing and calculating, but waits patiently for her to finish.

Once Stohp is done, and gold and receipts are exchanged for the purchased items, Stock and Stohp gather all of the gear, say their farewells to Redbow, which he reciprocates, and then Stohp and Stock are headed back towards Shields HQ, Stohp’s “secret” shortcuts becoming more known to the Shields the more frequently she uses them.

Zanderallen, for once not in an urgent hurry but only a regular hurry, keeps up with the Shields, thinking of food… but the back of his mind ponders Bartomus’ report – was it a true “town” he saw, or one under construction? With reeds and seaweeds forming the construction material, how could the Shields even tell the difference?

Delia assists Bartomus and the shields in the selection of food and related items, mentally reviewing her spells and experiences for something, anything, that might prove as key to the expedition as her Freedom of Movement spells, which enabled Stock to fight as though on dry land, as well as to ignore the grappling efforts of the Tangle/Reeds…

Bartomus acknowledged Zanderallen’s report, turning it over in his mind. Then Bartomus’ nose caught whiffs of the fragrant aromas of food and sweetbreads, and he quickly led the Shields to the right vendors. Bartomus and Delia together picked out a most excellent feast for the Shields’ planning meeting!

Then the four Shields are on their way back to Shields HQ. Without Stohp along to guide them, they take the trusty and reliable roads that have always worked well enough.

Serendipitously, the six Shields all arrive back at Shields HQ about the same time, within a minute or two of each other.

Once inside, preparations for the meal and planning session begin!

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Saturday March 18th, 2023 5:30:11 PM

"A working, feasting dinner," Bartomus said with a smile as everything was spread out on the large table at Shield's HQ. He turned to the inspiration for their current planning dinner "Great idea Armalad."

"I am still trying to figure out what the reeds are and if they have always been in the lake, or are a new arrival?" Bartomus started off as he reached for some of the cheese, a pastry, and a small bread roll. "Got nothing from the druids either and don't think the tree walking is an option. So that's frustrating."

"Before we try to deal with a whole village of those nasty, spikey, bitey things, I think we should ask for a meeting with someone from the merfolk." He turned to another thought as he filled his tankard from the cask of sweet ale. "I can ask Eberyon to send us one of the allies of the fey folk to visit the King and request a parley with us. It will cost time, gold, and a few gems. Which I am willing to pay if we think we could get some underwater information about the reeds."

The Taur shrugged and leaned back on the stool he was sitting upon. He reached for one of the sweet fruits and took a bite.

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Sunday March 19th, 2023 6:53:54 AM

Stohp will show off the provided items and pass them around. She will claim a helm of underwater action for herself.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday March 19th, 2023 8:37:01 PM

Armalad says, "Without the ability to use my spells and arrows I'm kind of in a whole so I was hoping to get the underwater bow. I need to figure out if invisibility sphere works underwater. I'm thinking I could try to go back to my original plan of illusionary sniping for sneak attacks."

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 7/38 used 
Monday March 20th, 2023 9:19:17 AM

"OK Bartomus, lets hear from the merfolk. The problem is though I don't think Eberyon's ally will be able to get to the merfolk much quicker than we could. This will surprise nobody but I am ready to go take down these weeds immediately.

As for the gear, I already have some nice gloves that will help me swim. With some help breathing underwater from Bart and maybe some freedom of movement from Delia, I'll be set."


Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 
Monday March 20th, 2023 1:59:44 PM

Zanderallen takes a quick stop in at the Catacombs as they gather to eat supper, "I'm going to pick up a magic ring that grant me Freedom of Movement as well as the other underwater helm. That way I don't have to worry about being stuck underwater in heavy armor."

Underwater Plan-Weaving (DM Wayne) 
Monday March 20th, 2023 8:54:14 PM

Bartomus admires the spread-out meal fit for Shields! He muses about whether the Reeds are invaders or have always been here. Bartomus suggests the Shields speak with the merfolk, perhaps even expending resources to send a fey ally to speak with the Merking.

Stohp shows the Shields the items she and Stock were able to get from Redbow, claiming one of the helms for herself.

Armalad requests the underwater bow, so that she can use her magical arrow powers, as though some or many of her spells will function mostly-normally underwater, cast as a wizard normally would cast them (presuming water breathing), the loss of her archery would be a significant obstacle to her contributing in combat as normal.

Stock agrees with Bartomus’ suggestion to contact the merfolk, though he’s ready to immediately enter battle with the weeds. He suggests some magical aid from the Shields will render him fully functional underwater.

Zanderallen places an order for magical gear at the Catacombs so that he’ll be able to function in heavy armor underwater.

(OOC – Zanderallen, in-story are you claiming the second helm of underwater action Stohp and Stock brought, or are you ordering a brand-new one from the Catacombs?)

Delia, like Bartomus, tucks into some of the food, listening to the Shields talk, and strategizing what she’ll suggest next.

(OOC – continue your planning dinner)

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Monday March 20th, 2023 9:04:50 PM

Armalad says, "To clarify any area of effect spell I can cast I can imbue in an arrow and have that arrow be the vector for delivering said area of effect spell. Therefore having a bow that allows me to fire arrows underwater allows me to attach area of effect spells that work underwater to the arrow. Wait a minute that gives me an idea, if I attach cone of cold to an arrow and fire it underwater does the cone of cold make the water freeze?"

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 7/38 used 
Tuesday March 21st, 2023 8:35:42 AM

"So do we just go down there and knock on their weedy doors until we find the bodies? Armalad, didn't you have the ability to locate a creature? Or would that be ineffective underwater?"

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Tuesday March 21st, 2023 9:50:47 AM

"Yea, I am worried about the time factor too, Stock" Bartomus said looking across the table at the ever-ready, hard-smacking dwarf. "I just don't see how we take on an entire village of those things."

He took a swig of the mead and its smooth, sweet honey-based taste provided a momentary delightful distraction.

"Actually, hey, um Stock, I kinda like your thinking. Although, I think the bodies may have been food for the nasties. I really like that approach."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Tuesday March 21st, 2023 9:50:52 AM

"Yea, I am worried about the time factor too, Stock" Bartomus said looking across the table at the ever-ready, hard-smacking dwarf. "I just don't see how we take on an entire village of those things."

He took a swig of the mead and its smooth, sweet honey-based taste provided a momentary delightful distraction.

"Actually, hey, um Stock, I kinda like your thinking. Although, I think the bodies may have been food for the nasties. I really like that approach."

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday March 21st, 2023 11:15:20 AM

"I don't see why it wouldn't work under water. Worse case scenario we have allies in the lake we can get assistance from." Stohp points out.

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 
Tuesday March 21st, 2023 2:47:05 PM

(OOC: Zander is claiming the 2nd helm, just handling the transaction through the catacombs and buying a ring.)

"Unless we feel our preparations are not in order we need to get to the bottom of this quickly, tomorrow if there are no objections. The longer this goes the more risk of a second attack, and if the boats aren't going out on the lake panic is going to take the city real quick. We can scout it out first but we have to know why the reeds attacked. If someone sent them, then ask them to stop. And if they disagree we'll tell them to stop. We'll be prepared for underwater action this time."

Zander pats his sword hilt as he says 'tell them to stop' and keeps a grim smile on his face as he discusses the need for action. Flesh eating monster plants didn't even reach top 3 for craziest things to threaten the Float. Or was the bravado just to hide the gnawing dread of going back underwater... Zander shakes his head to clear such dark thoughts. Domi will guide me. he thinks to himself.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Tuesday March 21st, 2023 3:08:46 PM

Delia looks up from her food and spell cataloguing, "If we get into too much trouble, I can use to pull us to the surface. If we're close enough together for me to reach everyone... I can also be prepared to Delay or Neutralize poisons. And, plants are dumb, but I could talk to them and gather information or when we get past the point of talking, potentially [link href="https://www.d20pfsrd.com/magic/all-spells/c/command-plants/"Command them. I'm also curious how Entangle works on semi-sentient plants.
I will prepare everything that seems useful tomorrow and be ready to go."


She smiles at Armalad, "I won't arm wrestle you for the bow. Your spells need it more. Just means I'll have to get up close and personal like last time. I'll take any combination of the flippers and gloves that others don't need."

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Tuesday March 21st, 2023 3:18:41 PM

(OOC: Oops. Missed a bracket and messed up my link formatting. Repost for clarity's sake)

Delia looks up from her food and spell cataloguing, "If we get into too much trouble, I can use Water Walk to pull us to the surface. If we're close enough together for me to reach everyone... I can also be prepared to Delay or Neutralize poisons. And, plants are dumb, but I could talk to them and gather information or when we get past the point of talking, potentially Command Plants them. I'm also curious how Entangle works on semi-sentient plants.
I will prepare everything that seems useful tomorrow and be ready to go."


She smiles at Armalad, "I won't arm wrestle you for the bow. Your spells need it more. Just means I'll have to get up close and personal like last time. I'll take any combination of the flippers and gloves that others don't need."

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday March 21st, 2023 8:18:28 PM

Armalad asks the others, "What did you think about my idea of using a cone of cold? Do you think it would freeze the water in a cone?"

(OOC: Checking In)

Underwater Plan-Weaving (DM Wayne) 
Tuesday March 21st, 2023 9:24:27 PM

Armalad further clarifies the limits and nuances of her arcane archery, and wonders aloud how much of the water might freeze from a cone of cold cast underwater.

Stock asks what the big strategy is going to be for the expedition, and before anyone can answer Stock also asks Armalad whether Armalad has magic to locate a specific creature.

Bartomus agrees with Stock that time is important, but again is concerned about the mere possibility that the whole set of “mound town” buildings are occupied by Reeds. Thinking it over a swig of mead, Bartomus agrees with Stock’s suggestion of a direct approach.

Stohp can’t think of a reason cone of cold would fail to work underwater, and then suggests the Shields consider their lake allies for help.

Zanderallen, having finished claiming the second helm from Stohp and Stock’s stockpile, suggests strongly that the Shields begin their expedition no later than the next day in order to act before any possible second attack by the Reeds and to reduce the amount of time the Float’s various civilian fleets stay docked for fear of Reed attacks. Zanderallen puts on a strong front while suffering mild traumatic déjà vu from his past adventures underwater…

Delia finishes listening to the various points made by her Silver Shield colleagues, and at an appropriate moment begins speaking, suggesting she have a Water Walk spell prepared for emergency evacuation to the surface, and spells to handle poisons. She muses about the possibility of even gaining intelligence from some of the underwater plants, or using her Entangle spell to interfere with the Reeds. Delia generously allows Armalad to claim Second Elder’s Wrath, as Delia can work somewhat close when she has to (and is skilled at taking far, or even underwater, shots…). Delia lays dibs on remaining underwater gear not critical to another Shield’s functioning underwater.


Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday March 22nd, 2023 10:02:57 AM

Stohp checks if there's anything else that needs to get done before they head out. The sooner they go the better and she at least has nothing else to contribute to the plan.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 7/38 used 
Wednesday March 22nd, 2023 12:33:15 PM

"I'm ok to go then. I think we just need to act and then re-act when we start to see what we're up against. It's clear none of our allies here have much in the way of knowledge on what we are facing."

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 
Wednesday March 22nd, 2023 5:20:03 PM

I agree Stock, this seems to be some new threat. And since we're moving into their natural habitat we'll have to be really careful. Best get some rest. Being underwater is very physically taxing." Zanderallen follows his own advice, turning in to bed early that night.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Wednesday March 22nd, 2023 7:54:31 PM

Delia helps clean up their dishes and then turns in herself, getting ready for the busy day tomorrow

(I will update my spells tomorrow or later tonight, just wasn't sure I'd get them in before the post.)

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday March 22nd, 2023 8:09:51 PM

Armalad also helps clean up the dishes.

(OOC: I too will update my spell list tomorrow)

Underwater Plan-Weaving (DM Wayne) 
Wednesday March 22nd, 2023 9:01:40 PM

Stohp checks to see what remains to be done.

Stock is ready to go, and thinks that none of the Shields’ allies have useful information, or perhaps, might be too hard to reach given Bartomus’ suggestion of paying a significant cost to get a message to the MerKing, and how quickly Bartomus agreed with Stock’s plan for a direct approach.

Zanderallen agrees with Stock, and suggests the Shields all get well-rested before heading out. Zanderallen excuses himself to go to bed.

Delia helps clean up the meal, and then gets to bed early herself.

Armalad likewise helps clean up the meal.

Bartomous helps clean up the meal too.

The Shields follow Zanderallen’s lead and take to bed early, the better to have more time to select spells in the morning, and perhaps plan how they’re going to travel to the “mound town” of the Reeds.

The Shields all get a restful night’s sleep, and then it’s time to prepare spells, eat, and…

SHIELDS – what do you do to get ready for the expedition, and how do you go about it?

(OOC – here’s what I understand of the underwater items, based on dibs called thus far:

2-Gloves of Swimming and climbing (Delia claims 1; 1 left.)
1-Goggles of Night (No one yet – this is a Darkvision-granting item)
2-Helms of Underwater Action (Stohp and Zanderallen)
2-Fishscale flippers: Gain swim speed equal to your normal movement. (Boot slot) (Delia claims 1; 1 left.)
1-Second Elder’s Wrath: A mundane-looking bow embedded with clusters of gems at either end and strung with kelp. This bow may be fired underwater at no penalty, and deals a bonus 1d6 piercing damage to any creatures hit while underwater. (Armalad)
1-Shell Armour: Full plate, Heavy armor. No movement penalty under water and provides some buoyancy. (No one has claimed)
1-Kelp Armor: When dry the kelp provides no more protection than light robes. But when underwater or wet it provides Full plate, heavy armor protection at no movement penalty. (No one has claimed)
1 - Underwater masterwork light crossbow. (No one has claimed)
3 - masterwork tridents. (No one has claimed))

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Thursday March 23rd, 2023 10:41:29 AM

Before retiring with the others, Bartomus looked at the various weapons and claimed one of the tridents in case he needed to fight while not swirling about in the form of whirlpool.

He walked into his room and gathered a stack of gold and a group of gems. Then he searched out the outcove with the tree they planted that hung out over the edge of the float. It was the perfect place to undertake this last task for the day.

"Eberyon, I Bartomus of the plains, a lad you accepted into your fold, call upon your help. We need a herald to request a parlay with one of the advisors to the King of the Merfolk about a matter within the lake's murky waters. Here is the offering I lay out for your servant. It will be at the foot of my bed if perchance I should discuss with the ally in my dreams."

Bartomus waited for a bit, and took some calm in watching the sunset across the lake. Then he gathered up his offering and headed up to his room to sleep and perchance to dream. He arranged the offering beside his bed, made a mental note to purchase some items from the catacombs, and slipped under the quilted coverlet.

Cast planar ally, lesser - domain for Fey druids as my last spell for the day invoking Eberyon. Offering upwards of $6k for the help with the parlay. Morning he will do his meditations and come up with a spell list (hopefully if I get home for lunch) for the excursion.


Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday March 23rd, 2023 1:08:15 PM

Stohp was pretty sure that it was at the latest just after lunch but if the others want to wait until morning she will not argue the point. It's highly unlikely anyone dragged below survived the hours it took them to fall back and plan unless purposely being kept alive, in which case a night's sleep won't matter anyway.

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5 
Thursday March 23rd, 2023 3:57:38 PM

Zanderallen is up early and is less rested than he would have hoped. His sleep troubled by memories of the deep one. Waking up he banishes such thoughts with his morning devotions and exercise. He eats a quick bite of breakfast and then prepares his gear. Each strap and buckle set and every pouch double secured for the trip underwater. He waits in the common room for the others to be ready.
==========
Spells Prepared
1st level (4) - Lesser Restoration x2, Protection from Evil x2
2nd level (3) - Delay Poison x2 , Shield Other
3rd level (3) - Dispel Magic x2, Daylight
4th level (2) - Break Enchantment, Death Ward


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Thursday March 23rd, 2023 4:46:00 PM

Delia straps on the gloves, hangs the flippers on her belt until such a time as they are diving, and takes the underwater crossbow as well, just in case.

Spells Prepared:
1st: Entangle, Delay Poison x3
2nd: Speak with Plants (12 min), Barkskin (120 min, +4 AC), Bear’s Endurance (12 min, +4 Con)
3rd: Command Plants, Neutralize Poison, Cure Mod Wounds
4th: Freedom of Movement (120 min) x2



Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 7/38 used 
Thursday March 23rd, 2023 6:45:28 PM

Stock grabs the second set of flippers and a trident and then asks Bartomus, "So what will it feel like when I'm breathing water? Because last time when I used one of those helmets, I was just breathing magical air I think."

Then, when planning the expedition he says, "I suppose we get a turtle to take us out where the ambush was and jump in, right?"


Underwater Plan-Weaving (DM Wayne) 
Thursday March 23rd, 2023 10:13:01 PM

Bartomus, before retiring to bed, reviewed Redbow’s haul (slowly but surely being purchased by individual Shields), and claimed a trident. Next he gathered a significant amount of gold and gems, and set about making an offering to Eberyon, seeking contact with the MerKing via planar ally, lesser. Bartomus arranged the offering near his own bed, and then fell asleep, perchance to dream…

Stohp wonders at just how early the Shields were deciding to hit the sack, but she’s seen more unusual things from the Shields in her career. She muses that in any case, the taken were likely either killed immediately or held prisoner, and time is not of the essence, beyond the Shields’ wish to prevent a second Reedy attack. Eventually, it is even time for Stohp to sleep, too.

Zanderallen was first to hit the hay, and first to wake. His mind and thoughts are not as clear of his old memories as he would like, but he must ready himself! A short breakfast later, Zanderallen is preparing his gear as though he were aide to the Overlord’s best warrior… and then waits in the common room for the other Shields.

Delia straps on a set of the magical gloves, and hangs the magical flippers on her belt. She also grabs the underwater crossbow… and thinking about it, rummages around in Shields’ storage, going through items left behind by retired Shields, or perhaps those who simply briefly used a crossbow and bolts early in their careers. She finds four quivers, each holding 10 bolts, and makes room for them too, alongside the underwater crossbow.

Stock picks out the second set of flippers and a trident. He then muses with Bartomus about what it will feel like once Stock is breathing water. Stock suggests that the group should hire a Turtle to take them out to the ambush site, and then dive from there.

Armalad eventually falls asleep too, and in the morning thinks carefully about her spell selection, her thoughts bouncing around quickly from her years of study… fire spells can be a bit iffy underwater, but when they work, the steam they create is boiling hot… conjured acid is fully useless, immediately dissipating into the water… but cold, lightning, and sonic seem like fine, reliable choices. Magic Missile probably doesn’t care… most if not all of the usual protection and enhancing spells should work just fine too… Armalad finishes her musing and selects her spells.

SHIELDS - it's the morning and some (like Zanderallen) are already to go - how do you prepare and where do you go?

Previously, during the night

Bartomus dreams… and then not-wakes-up in a not-pine-forest at the edge of a not-grassy-plain and the edge of a not-large-pond… nature… is abstract… and painted in various pastel shades of green and brown under a pastel blue sky and pastel yellow sun… A watery shape coalesces out of the pond and stands on top of the not-pond and is the not-pond! It speaks in Sylvan… “Who is it that seeks… oh… Bartomus… you are known to the host of Eberyon… I am Aed Flirtypond… Your offering is pleasant, though I do not recognize the faces on the coins. The gemstones are quite nice… I will perform one task for you, in exchange for as much of the gems and gold as I please… What do you ask of me?

(OOC – Bartomus, next post, both respond to the prompt above, and also skip time and describe what you do to prepare in the morning before meeting Zanderallen in the common room – kind of a double-post as it were, so the dream-negotiations don’t slow down the Shields’ posts about their morning prep before leaving Shields HQ.)

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Thursday March 23rd, 2023 11:43:12 PM

Armalad prepares her spells and tries to get some practice in with the underwater bow if time.

0th - Ray of Frost, Light, Message, Detect Magic
1st - Magic Missile, Mage Armor, Mage Armor, Shield, True Strike, Detect Hidden Doors
2nd Selective Burning Hands (DC 17), False Life, Mirror Image, See Invisibility, Hideous Laughter, Invisibility
3rd Water Breathing, Water Breathing, Lightning Bolt, Invisibility Sphere
4th - Selective Fireball (DC 19), Confusion, Resilient Sphere, Black Tentacles
5th - Cone of Cold, Selective Shout (DC 20), Cone of Cold


Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 7/38 used 
Friday March 24th, 2023 9:15:43 AM

Stock removes his boots as they will not work with the flippers and stands next to the door to Shields HQ giving subtle signals (at least for Stock, so really not that subtle) to the rest of the Shields that he's ready to depart.

"Anybody know how warm the water is in the Lake this time of year?"



Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday March 24th, 2023 9:31:27 AM

Stohp is also up early and ready quickly.

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5 
Friday March 24th, 2023 2:25:03 PM

"Everybody got there water gear? I've got to run and see Pepper before we depart. I'll meet you at the docks, maybe we can arraign for a turtle to take us out to the site of the last attack."

With that Zander slips outside and heads for the merchant level at a brisk pace. It was early but he enjoyed the sounds of tradesmen beginning their day. Pepper would probably just be arriving at the printing house when he got there. She knew what had happened last time and he couldn't leave without re-assuring her he'd be fine.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Friday March 24th, 2023 4:32:33 PM

[BARTOMUS 1/2 - Enter the Dreamscape]
"Nicely met Aed Flirtypond," Bartomus answered within the dreamscaped pond and forest edge. He looked at the shape and smiled at its offer. "The challenge presented in response to my request needs a bit of refinement. I can offer you double the gems for sure, but the gold needs to be limited and not as to what you might please. So, if we can agree on twice the number of gems, and say four thousand gold coins that I have, then what I need you to visit the King of the Merfolk below the lake and ask him for a parley with myself and my colleagues to discuss the reeds that attacked the fishing fleet. Assist with that request and if he agrees to come, or send someone, help them locate us on the lake, and assist in translating if the need arises. Does the role of herald for us Shields to a King no less sound pleasing to you, Aed Flirtypond?"

Bartomus asked and smiled as he pointed at the gems already there. In his mind, he reached into his purse and dumped out the rest of the gems he had, and added the necessary gold coins he had counter-offered.



Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Friday March 24th, 2023 4:37:47 PM

[Bartomus - Morning Preparations]

Bartomus awoke and was still processing the dream. He wandered off to the balcony with their planted tree and looked out over the lake. He sat down and began meditating on the tasks ahead. His mind swirled and returned to thoughts of healing based upon all they saw with the way the reeds attacked. Then he thought of things that might impact the reeds and their village. He still felt the need to know more and find someway to communicate with the creatures. Then an idea hit him from the time he took the form of a stone golem and changed stone.

When he was sure of his path forward, he smiled and offered another thankful prayer to Eberyon. Then he wandered down into the Catacombs to pick up a few things.

Spell List - 4/0, 4+1/1, 4+1/2, 4+1/3, 4+1/4, 4/5, 3/6, 2/7, 1/8
0 - Stabilize, Enhanced Diplomacy, Guidance, Know Direction
1 - Faire Fire, Entangle, Detect Snares and Pits, Cure Light Wounds x 2
2 - Bull's Strength, Delay Poison, Restoration - Lesser, Summon Nature's Ally II, Soften Earth and Stone
3 - Speak with Plants, Glibness, Cure Moderate Wounds, Water Breathing x2
4 - Cure Serious Wounds x2, Blight, Command Plants, Summon Nature's Ally IV
5 - Awaken, Cure Critical Wounds X2, Commune with Nature
6 - Cure Light Wounds-Mass, Move Earth, Summon Nature's Ally VI
7 - Heal, Sunbeam
8 - Control Plants

Trip to the catacombs for a few other things is the rest of his morning jaunt.


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Saturday March 25th, 2023 12:59:47 AM

Delia will shrug and grab the Darkvision Goggles since no one else has. They might come in handy at the bottom of a lake.

============
Lent items: Flippers, Goggles, Gloves

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Saturday March 25th, 2023 12:59:48 AM

Delia will shrug and grab the Darkvision Goggles since no one else has. They might come in handy at the bottom of a lake.

============
Lent items: Flippers, Goggles, Gloves

Underwater Plan-Weaving (DM Wayne) 
Saturday March 25th, 2023 9:16:27 PM

Armalad prepares her spells and takes some practice shots with Second Elder’s Wrath. The shots are accurate enough, just not magically accurate.

(OOC – This appears to be a Fate Item – does what it says on the tin, but lacks even a +1 enhancement bonus. It is Masterwork, however, so that +1 to hit is present)

Stock removes his boots in preparation for using the flippers, and perhaps engages in a bit of foot-tapping to move the Shields along. He asks if anyone knows how warm or cold the Lake is this time of year.

Stohp matches Stock’s example, up early and ready to go.

Zanderallen checks to see if everyone has equipped themselves with the underwater gear, then splits up from the group to swing by Pepper’s, suggesting as he goes that the group charter a Turtle. Zanderallen plans out a route through the merchant level, to the printing house where Pepper works.

(OOC – Flashback to Bartomus’ Dream)

Bartomus greets Aed Flirtypond, and counter-offers on the mix of gems and gold. He states his request for the one task the spell enables him to bargain for – deliver a message to the MerKing: The Shields request the MerKing, or one of his envoys, meet the Shields near their Turtle about thus-and-such off the northern edge of the Float to discuss the monstrous reeds’ attack on the Float’s fishing fleet.

(OOC – Bartomus is aware that the additional tasks are beyond the spell’s scope of “one task” so as the one who knows the full route to “Mound Town” Bartomus gives sufficient description of the area for natives like Merfolk to find the Shields; nothing to be done on translation as an additional task, short of another planar ally, lesser spell.)

Bartomus wonders if one of the other Shields’ spellcasters can cast a translation spell, or perhaps one of the Shields already knows the language of the Merfolk’s envoy?

(OOC – Flash to present morning)

Bartomus woke, drenched, and his bed and floor drenched, the floor absent of gems, and about 2,000 gold pieces remain from the pile of 6,000 gold pieces, still processing the dreamy negotiations and their result. Startled, he changed back to ‘taur from his Huge Water Elemental form. Bartomus, first drying himself and then pondering how to get all the water out of his bedroom, sighed, walked outside to the balcony, and meditated by the planted tree, overlooking the lake. Still disturbed by how little the Shields, and he, knew of the Reeds, and perhaps any motivations or feelings beyond HUNGRY, he focused on ways to impact the Reeds’ town, and how to communicate with them. Then, suddenly inspired, he arose from his meditation and headed for the Catacombs for some shopping.

Delia sees that the Shields did not claim all of the items, and selects the Darkvision Goggles for herself.

(OOC – Flashback to Bartomus’ Dream)

Aed smiles, if a fey/water elemental/water-something can be said to smile, at Bartomus and says in its babbling-brook voice, its alien-fey-water “staring” at the ‘taur, “Bartomus, your offer is too generous by far… so of course I will take all of it!” With that, Aed absorbs all of the water in the not-pond and, towering above Bartomus, lands upon him and the gems and gold with great not-force! Bartomus can only “Blub… blub… blub…” before turning into a not-water elemental and the “blub”-ing ceases… with the gems and gold long-since washed away, perhaps a distant flicker of gold in the not-pond before the not-water is once more clear and neither gold nor gems are visible. Bartomus-the-not-water wonders if Aed taking the offering means the deal was accepted. Perhaps so, but only time will tell…

(OOC – Flash to present morning)

At Zanderallen’s suggestion, Stock and Stohp take count of the Shields before chartering the Turtle, and find that Bartomus is not there, but Armalad and Delia are. Bartomus did leave a note about a quick catacombs trip, however.

As Zanderallen is known to be coming to the Docks once his business is done, Stock and Stohp leave a note for Bartomus to head directly for the Docks, where the Shields will charter a Turtle.

Stock, Stohp, Armalad, and Delia head for the Docks to charter a Turtle. When they get there, Belba is standing outside the Turtlemasters’ House, speaking with… Rick the Turtle-Driver, who Turtled the Shields to their last underwater adventure some years ago!

Belba turns and smiles at the Shields. Rick turns and looks at the Shields, pauses, “well, I remember you two, Stock and Stohp, care to introduce me to your friends, or is this another Shields emergency?” he finishes with a smile.

Back at the printing house, Zanderallen arrives and sees the staff bustling about here and there, the regular “thump” of individual printing presses and the high pitch of warning whistles when a press is about to come down, fingers and thumbs caught under it or not! Pepper charges Zanderallen from a flanking position and hugs his thickly-muscled right arm as tight as she can, but naturally his armor does not give. “So good to see you, handsome! Oh… that look in your eye… another mission away from the Float?” Pepper waits patiently for Zanderallen’s reply, still a double-hold/hug on his right arm.

Bartomus takes a ticket at the catacombs and waits in line. The strange monkey pops up from behind the counter and calls Bartomus’ number. “Bartomus… you again? What can I sell you today, fine adventurer?

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Sunday March 26th, 2023 5:34:52 PM

Stohp introduces Rick to everyone he doesn't know and explains the situation. "If you're willing we'd like to chatter you to take us back out there so we can make sure this doesn't happen again."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Sunday March 26th, 2023 7:47:19 PM

Bartomus dried off and tried using his bed roll to sop up the water. He took the water logged bedding down to where it could be twisted to pull out the water. Then he hung it all up to dry, before getting himself ready and off to the catacombs.

He smiled at the monkey and was sure to call him sir before making his order of potions. Then when his order was taken smiled and worked his way back to the turtle drivers. He explained what he wanted to hire for the Shields and how it would probably be a two part trip. One part to parley with a emissary on the water and he wanted a captain that was not going to be concerned or surprised. The other part was whether or not the Shield's ship could be crewed and towed behind the same turtle. His idea was one of using that crew and ship to get the Shields close to the reed mound city and then hold off for their return from below the surface. He didn't want to see turtles attacked. A boat could keep itself alert and move about as the need arose.

Ticket submitted - one item uncertain about

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday March 26th, 2023 9:28:46 PM

(OOC: It doesn't have to be magic as Armalad is an arcane archer all the arrow's she fires become magical when she fires them)

Armalad says to Belba and Rick, "I'm Armalad. I am an arcane archer formally employed by the palace guards and now a member of the Silver Shields. We need to go on a search and recovery mission into the reedy parts of the nearby body of water."

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Monday March 27th, 2023 12:57:09 PM

Delia gives Rick a firm handshake as she's introduced, "And this is Hawky. Seems like we've hopped from emergency to emergency since I've joined the Shields. But Zander had an errand to run first, so we have time. Nice to meet you, Rick."

If she's able to, she will wander off a little and meet the turtle they're going to ride, politely introducing herself and Hawky again.

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5 
Monday March 27th, 2023 4:04:29 PM

Zander hugs Pepper back, careful not to crush her with his full plate, "I'm afraid so dear. Can't have the fishing fleet scared to leave the docks. We're going for a little swim and then I'll be back and tell you all about it. Shouldn't be gone for long." He spends a couple minutes chatting with Pepper before disentangling himself with a kiss, "Sorry love, but the rest of the Shields are going to be waiting for me at the docks." He lingers for just a moment before hurrying off down to the docks.

Stock (Zachary H subbing for Jon) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used 
Monday March 27th, 2023 4:13:14 PM

Stock harrumphs at the delay of Zanderallen. He wasn't too excited about going underwater and he'd rather just get it over with. He manages a slight grin at Rick which doesn't do much more than lighten the scowl he's wearing.

Underwater Plan-Weaving (DM Wayne) 
Monday March 27th, 2023 7:12:30 PM

Stohp introduces Rick to the newer Shields, explains the situation, and asks to charter Rick and James for this expedition to protect the Float!

Bartomus escaped from his drenched bedding with ease, twisting the water out of it, and then headed to the catacombs where the monkey took his ticket for potions and other bits and bobs.

Bartomus then joined the four Shields already at the Turtlemaster’s by serendipitous coincidence, and added more details to Rick’s proposed itinerary, including towing a boat and a planned meeting with an unusual emissary on the water. Bartomus also wanted to see if more than one Turtle would be needed to tow the Shields’ ship to the expedition drop area so that the Turtle(s) wouldn’t have to stay around and risk Reedy Attacks.

Armalad introduces herself to Belba and Rick, adding more details to the current mission.

Delia shakes Rick’s hand, introducing herself and Hawky, asking which Turtle they’d be riding.

Rick replies, “It’s great to meet both you and Ms. Armalad there, Ms. Delia. James is my Turtle, right over there. (He gestures) Belba was just telling me how James’ brother Turtle, John, off to the right, got pretty injured in your last mission, but Zanderallen and… Bartomus, right? They kept him alive and healed him completely after the battle. John is still a little shell-shocked, but I think James is thunderin’ to help you stop these darn Reeds.” Rick finishes with a smile.

With that, Delia and Hawky head over to James to introduce themselves. Delia and James hit it off right away – he’s quite calm and peaceful at her approach.

Zanderallen returns Pepper’s hug as best he can, being fully armored in dozens of pounds of enchanted steel. Zanderallen briefly explains the situation to Pepper, emphasizing the ease of such a mission. Zanderallen and Pepper enjoy a momentary kiss-in-shadow-silhouette, and then they say their farewells. Pepper watches him go, waving at him as he turns the corner, and then gets right to work writing the headline for her next Shields scoop… hmm… Shields Weed the Reeds!… too rhyming?

Stock mutters loudly about Zanderallen’s delay…

And then… Zanderallen is on the horizon, a speck. Stock idly eats an orange as Zanderallen gets closer… closer… eighth by eighth the orange disappears until suddenly Zanderallen is upon Stock, and, incidentally, the Shields!

Rick says to Bartomus, “As I was telling Stohp, of course I can take all of you to wherever you want to go on Turtle Lake. Towing your ship will slow things down a might, but James can do it. Belba, James would probably appreciate some of your ‘help’ if you know what I mean (winks at her). We can give you the normal rate – the extra you would have owed for the towing we’ll waive because of the danger to the float. Still, Rick and James have to eat, y’know?

Belba chuckles a bit, then in a hush to James, but which the Shields can overhear, she says, “Rick, don’t be so open about that – can’t have everyone knowing the Turtlemasters’ secrets, now can we?” and then in a normal voice to the Shields says, “I recall your ship has a bit of heft to it – of course I’ll help James get going once you’re all set. Speaking of which, are all of you ready now? I see six Shields!

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Monday March 27th, 2023 11:33:01 PM

Armalad proceeds to introduce Joker to Belba, James and Rick. She says, "This is my familiar, Joker. He is a water mephit so he should be at home under water."

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday March 28th, 2023 10:57:14 AM

(We have a ship? I thought we just always borrowed one XD. Forgot or just wasn't paying enough attention)

Stohp is ready to go and does a headcount to see if anyone's missing.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Tuesday March 28th, 2023 2:25:13 PM

Delia wonders if the turtle brothers were sired by a turtle named Zebedee and continues to talk with James. She hasn't used any abilities to make them understand each other, but she still promises him that, even though he was taking them into dangerous waters, they would keep him safe and would avenge the hurt done to his brother.

She is ready to go as soon as the Shields have gathered.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Tuesday March 28th, 2023 3:57:45 PM

"Assuming that the delivery can reach us, I am ready," Bartomus said looking back over his shoulder in hopes that the Catacombs delivery service would appear.

As to the ship, well, there was the pirate longship, but I think we turned it over to folks with the idea we might need to borrow it once with a crew." Bartomus explained with a bit of uncertainty in his voice as the memory was there, but just not super crisp "I think, and if that is the case, my thought defending a ship might be easier than a living, sentient being. Use the ship as a launch point for any adventure to the reed mound. Have the turtle hold off or return also ready to come get the ship and us when we need them to do so. If we have to pay the crew and such, that's fine too."

"Oh, and um," Bartomus added as an almost after thought. "We have a rendevous with someone from the merfolk too. Assuming Aed Flirtypond does his role as our herald as well as I hope. Need to do that first."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Tuesday March 28th, 2023 3:57:45 PM

"Assuming that the delivery can reach us, I am ready," Bartomus said looking back over his shoulder in hopes that the Catacombs delivery service would appear.

As to the ship, well, there was the pirate longship, but I think we turned it over to folks with the idea we might need to borrow it once with a crew." Bartomus explained with a bit of uncertainty in his voice as the memory was there, but just not super crisp "I think, and if that is the case, my thought defending a ship might be easier than a living, sentient being. Use the ship as a launch point for any adventure to the reed mound. Have the turtle hold off or return also ready to come get the ship and us when we need them to do so. If we have to pay the crew and such, that's fine too."

"Oh, and um," Bartomus added as an almost after thought. "We have a rendevous with someone from the merfolk too. Assuming Aed Flirtypond does his role as our herald as well as I hope. Need to do that first."

Stock (Zachary H subbing for Jon) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used 
Tuesday March 28th, 2023 4:00:34 PM

Stock nods as the last of the Shields show up. He looks over at where their ship was docked and back at the turtle. He knew they were strong but that seemed like a bit much. "Don't worry Belba, your secrets are safe with us. Let's get on with it."

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5 
Tuesday March 28th, 2023 4:11:29 PM

Zanderallen slows his brick pace as he spots the rest of the Shields negotiating for passage. He joins up with them and grins a little sheepishly at everyone waiting for him. "Hm, I hadn't thought about the dragon ship. Last time we pulled some rough hands from the taverns to row us. Always meant to setup a plan of how to crew her for emergencies but I don't think we ever got around to it. There wouldn't happen to be a small keelboat or something we could rent? Large enough for us to pull ourselves out of the lake but small enough to be towed around."

Underwater Plan-Weaving (DM Wayne) 
Tuesday March 28th, 2023 9:52:21 PM

Armalad introduces Joker to Belba, James, and Rick.

Stohp is ready to go, and does a headcount. All six Shields are here, plus Belba (not going) and Rick and James (going).

Delia ponders the Turtle brothers’ ancestry while she speaks with James, promising to keep him safe. Delia then stands, ready for the mission.

Bartomus says he’s ready, so long as the Catacombs’ delivery service can reach him. Bartomus recollects aloud that the Shields’ ship might be in use, but also might have a crew that owes them a service in exchange for use of the ship. Bartomus informs the Shields of a meeting on the waves he hopes he’s arranged, for counsel with the MerKing, or his envoy.

Stock seems more at ease with the gathering of the Shields. He considers the Shields’ ship and the Turtle… and the Turtle pulling the 75’ longship made of heavy woods seemed perhaps beyond even the capabilities of the Gigantic Turtle! Stock assures Belba that the Shields will keep her secrets.

Zanderallen adjusts his pace down a bit as he comes up to the Shields speaking with Rick and Belba. Zanderallen enters the conversation as Bartomus and others are discussing the longship, the dragon ship. Zanderallen muses about the last time the Shields needed a crew for it. He suggests perhaps a smaller boat, just big enough for the Shields, would work best.

Belba begins chuckling, not quite out of control… She says, “Zanderallen, I guess you never learned why we are the TurtleMASTERs… Stock, I agree: let’s get on with it!

Belba directs everyone to board the longship, and as the Shields look in that direction questioningly, figures previously hidden rise up from behind the half-wall on the top deck, from behind masts, and soon there must be a visible crew of at least 50! A voice calls from the side, and from out of the Turtlemaster’s office steps a familiar man, Hasan Brage. “Shields, you didn’t think you were going on this mission without us supporting you, did you? We can’t work, we can’t eat fish, we can’t do anything we want until those Reeds are dealt with! When Belba suggested we get your ship in shape for when you inevitably went after the Reeds, we jumped at the chance to help you and save our city, our livelihoods… FOR EDVARDS AND NURAY, FOR TRIGGAN AND JERMA, (screams) FOR THE FLOAT!!!!” at the last screamed oration the crew on the dragon ship as one raises their right fist to the highest, and their shouts of “FOR THE FLOAT!” easily reach to the Shields, Rick, Belba, and Hasan.

With that Hasan waves the Shields on and runs as fast as he can towards the dragon ship.

Spurred by the tragedy the fisherfolk didn’t all survive, and Hasan’s stirring speech, the Shields likewise quickly make their way to the longship!

Rick splits off and leaps aboard James.

In the half-minute it takes the Shields to race over, get aboard and get settled, Belba wastes no time! Spellcasting is heard in the background, a turned head of Shields along the way reveals that the first thing Belba did was summon an obscuring fog large enough for James, and Belba, to be hidden from distant viewers.

Spellcasting is somewhat loud, and some sounds carry, though the distance and the running keep the Shields from knowing exactly what is happening… at first…

As the Shields take their positions, with Bartomus giving Hasan and others directions to where the MerKing is supposed to meet the Shields, a cry goes out from amongst the ship, drawing everyone’s attention back to the Docks and Belba’s magical fog – emerging from the mists… it can’t be… but it is… James is no longer Gigantic, but twice that…. Colossal! James is surging forth on controlled turbulent waves, kind of a slipstream effect as his impossibly-powerful Colossal Turtle Flippers cut through the Lake like a hot knife through butter!

As Rick, Belba, and James approach, Rick gives hand signals to the dragon ship and the crew gathers ropes and with Rick’s help James is soon harnessed to the dragon ship, combining with the crew’s efforts on masts and oars to achieve the astonishingly fast speed of… about 15 knots/hour (OOC triple normal dragonship speed)!

Then Belba, with her small frame, easily hides behind Rick and obscures further spellcasting motions from the Shields. Soon after, the Lake’s drag on the longship greatly lessens and now James and the longship are moving at the absolutely ludicrous speed of 30 knots/hour!

A crewperson in the crow’s nest calls out a danger in the water ahead… looks to be a… whirlpool?

SHIELDS – what do you do?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+20=36 ; d20+12=17 ; d20+24=36 ; d20+10=11 ; d20+10=22 ; d20+24=40 ;
Tuesday March 28th, 2023 11:08:57 PM

Armalad tries to get a good look at the whirlpool and see if it really is a whirlpool or could be something else.

Perception: 36
Know[planes]: 17
Know[nature]: 36
Know[local]: 11
Know[geology] : 22
Know[arcana]: 40

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday March 29th, 2023 8:17:28 AM

There's nothing Stohp can do about a whirlpool but brace herself and leave it to the professionals so that's what she does.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=32 ;
Wednesday March 29th, 2023 9:10:00 AM

Bartomus goes up alongside Armalad and looks ahead. He was trying to get a sense of where they were on the lake. Were they near where he had told Aed Flitypond to meet? He asked himself. He focused his attention on the whirlpool and without looking away

"Captains, would the merfolk come with such an entrance?" Bartomus yells back over his shoulder. "I think we should ease up on the speed."

Perception 32

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+28=33 ;
Wednesday March 29th, 2023 1:45:43 PM

Delia, perched at the bow of the ship, pulls out her spyglass and takes a look at the whirlpool.

================
Perception 33

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5 
Wednesday March 29th, 2023 9:13:18 PM

Zanderallen smiles broadly at the fishermen coming together. His smile darkens slightly at the mention of the fallen, but he pushes the sadness away. It was time for action. He gazes critically at the fog cloud a couple times and audibly gasps as the new and improved James powers out of the fog. "Hold on everyone!"

Stock (Zachary H subbing for Jon) 
Wednesday March 29th, 2023 9:15:55 PM

Stock grabs his stuff and boards the long ship. When big James comes tearing out of the fog he roars, "Why didn't you use that earlier?"

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday March 29th, 2023 11:09:21 PM

(OOC: checking in)

Time slows down for Armalad as they approach the whirlpool

Underwater Plan-Weaving (DM Wayne) 
Wednesday March 29th, 2023 11:38:31 PM

Armalad squints ahead at the whirlpool, attempting to gather more information about it.

Stohp braces herself and waits to see what the sailors do.

Bartomus moves up beside Armalad and also squints ahead, wondering if they’re already near the meeting spot – the ship is moving so unexpectedly fast and Bartomus wasn’t watching a sundial but… Bartomus loudly, to be heard above the near-constant Colossal Turtle Flippers, the oarsman drumming to keep the crew at speed, and the rush of apparent wind as one moves at 30 knots/hour, asks the Captains if this is how merfolk might make an entrance, and to perhaps ease up on the speed just in case…

Delia, perched at the bow of the ship, pulls out her spyglass, aiming it at the whirlpool.

Zanderallen was pleasantly surprised at the fisherfolk’s unity. He mentally nodded solemnly at the names of the fallen, but presses himself forward in their memory and names. Zanderallen attempts to arch one eyebrow at Belba’s first spell being the summoning of fog, but then once on board the dragon ship and staring again at the fog, his “What…” is at once cut off and answered in full when James’ Colossal head breaks the fog, and then the rest of him with Rick and Belba riding on top! All around Zanderallen hear him gasp in astonishment!

Stock in one motion vaults forward, grabs his huge backpack, and puts it on firmly, charging for the dragon ship with the others. Stock is near Zanderallen and hears him gasp, leading to Stock locking his eyes on the sight of James’ exit as well. Stock wonders-yells-aloud, “Why didn’t you use that earlier?” Stock is perhaps out-volumed by the fast and loud slapping of Colossal Turtle Flippers against the Lake for the moment, and realizing this, understands that he’ll need to find a quieter moment if he hopes to get an answer…

Delia is the first to see (thanks to her spyglass) a reasonably sharp image of a widening whirlpool perhaps a few hundred feet ahead. She adjusts her view as the Captains coordinate Rick turning James slightly to the right and the right-side rowers slowing to half-speed to cause the left-side rowers to turn the ship to the right, while deck hands also adjust the masts to accommodate. As the slight turn is completed, the Captains coordinate an overall slowing from 30 knots/hour down to 20, then 10, then 5, with many deck hands and crow’s-nest crew watching for more details (the crew lacks a fine spyglass like Delia’s).

Delia’s eyes only Highlight to display spoiler: { Delia sees shapes coming up and out of the whirlpool – horses?!? No… Giant Seahorses, complete with bit and bridle! Riding, being pulled by them, something, are several merfolk!}

Armalad’s and Bartomus’ eyes only Highlight to display spoiler: { Armalad and Bartomus squint well, but the distance is significant, yet still they see large dark shapes coming up and out of the whirlpool – a mish-mash of… horses, riders, and… Large Fish?}

Hasan shouts, “Shields! What are those… things? Another threat to the Float?!? The Merfolk you talked about?!?Should we ram them or run away? Just say the word and Rick and I will go back to full speed!

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+17=18 ;
Thursday March 30th, 2023 7:26:05 AM

Stohp would love to answer but can't see much of anything (perception 18) so all she can do is wait.

Stock (Zachary H subbing for Jon) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used  d20+25=29 ;
Thursday March 30th, 2023 1:46:09 PM

Stock pushing his way to the front, finding a spot to stand where he can see over the gunwale. He squints at the whirlpool forming, "Delia, what do you see? Looks like trouble."
===========
Perception 29

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5 
Thursday March 30th, 2023 1:47:04 PM

Zanderallen resists the urge to push to the front, knowing his spotting will add little value. He waits for the scouts to report.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=36 ;
Thursday March 30th, 2023 2:49:50 PM

"Slow Captain, Slow. Shields be ready, but I think we may have a royal retinue arriving." Bartomus wasn't sure as he shouted, but he was placing a lot of faith in the request he made to Ade Flirtypond and Eberyon in his position.

He continued to stare at the whirlpool trying to ascertain the figures appearing within its swirl of water.

Perception 36 - nat 20



Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+28=40 ; d20+4=22 ;
Thursday March 30th, 2023 3:52:05 PM

Delia will turn and bellow her report, trying to be heard above other sounds, "Giant Seahorses with Merfolk handlers. Don't recommend hostile action."

She turns back to watch their approach, uncertain of Merfolk culture, but trying to gauge their bearing and formality of dress to see what she can gather.

Perception: 40
Sense Motive: 22

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Thursday March 30th, 2023 9:14:33 PM

"Are that what those giant shapes are?" Armalad asks

She waits to see them get closer.

Underwater Plan-Weaving (DM Wayne) 
Thursday March 30th, 2023 9:50:05 PM

As the dragon ship progresses, at the slight turn, the distance closes some, but…

Stohp looks, but the distance is still too great to see more than dark, indistinct shapes of size.

Stock pushes his way to the front and squints enough to see the whirlpool, shapes, and… Stock’s eyes only Highlight to display spoiler: {horses?}

Zanderallen stands his ground, waiting for the scouts to report.

Bartomus asks Hasan to continue slowing, suspecting a merfolk retinue has arrived. As the dragon ship closes, Bartomus (eyes only) Highlight to display spoiler: {becomes somewhat more confident of his prediction, his eyes squinting well and resolving Giant Seahorses, complete with bit and bridle! Riding, being pulled by them, something, are several merfolk!}

Delia turns and shouts her report, confirming Bartomus’ prediction – “Giant Seahorses with Merfolk handlers. Don't recommend hostile action,” and then turns back to watch, trying to determine more about them – appearance, clothes, etc.

At Delia’s report Hasan and the crew breathe a sigh of relief.

Armalad, the dragon ship a bit closer, finds Highlight to display spoiler: {indeed that there are Giant Seahorses, complete with bit and bridle! Riding, being pulled by them, something, are several merfolk!}

Hasan calls out orders to the crew and asks Rick to slow James in turn so the Shields can meet the… envoys?

As the Shields and crew watch, the riders and their sea-horses (what Delia called “giant seahorses”) come closer, and at about 100 feet away, one of the riders raises an unclothed tan (?) arm holding something of size, white-ish, and then the sound of a loud horn comes forth! Some of the others do likewise, and as they approach, the sounds of something like a trumpet resound… though lacking the metal tones and rings some of the Shields might be familiar with from musicians on the Float…. What are these trumpets made of?

As the trumpets (?) play, the horses and their riders spread apart somewhat, and form a diamond of fourteen seahorses and riders around one larger seahorse in the center.

The diamond quickly draws near the dragon ship and at about 60 feet away for the crew (and earlier for eagle-eyed Shields) many more details are available – the Shields who once went underwater certainly recognize merfolk and some, like Delia and Bartomus are sure to point this out, perhaps even Stock too! Zanderallen is at a bit more of a distance, but eventually even he too can agree with the called recognition from the Shields.

Delia and other sharp eyes notice the variation on clothing the merfolk wear, often many strings of seashells, simple vests made of seaweed, decorative weeds and strings along their tails accentuate their appearance without overwhelming their natural colors. Some have skin and/or of deep, warm shades of brown, lighter shades of tan and gold, or very pale tones of peach and white. The scales of their lower bodies are iridescent and are mostly the green and blue shades of the sea.

The diamond has drawn close enough that with a slight squint you can make out the giant seahorse and its rider in the center, your eyes drawn in by the excess of shiny metals interspersed amongst her many shell necklaces, elegant seaweed… dress (?) and other gaudy baubles.

Shields who were on the previous merfolk adventure(s) Perception DC 15: Highlight to display spoiler: {It has been some time, but she appears to be the merfolk Princess Melanie!}

SHIELDS – What do you do?

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+17=24 ;
Friday March 31st, 2023 7:27:19 AM

Stohp will give a bow and call out in greeting. "Princess Melanie! It's been some time! Good to see you again." she'll turn to the ship's crew and those who were not on the previous adventure. The merfolk princess herself has come to greet us. No doubt she will be able to help with our problem - show respect everyone."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=25 ;
Friday March 31st, 2023 5:22:52 PM

"It's the Princess," Bartomus said like a star struck fan. He smiled at Stohp's hail.

"What she said folks. Best, very best behavior that would make your mum's proud when they hear talk of this event. " Bartomus said back to the crew.

"We are indebted to you and yours Princess Melaine for coming to hear and hope to advise us on a matter of the gravest importance." He smiled and .over closer to the arriving merfolk host.



Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+28=34 ;
Friday March 31st, 2023 8:35:38 PM

Delia gives Princess Melanie a respectful nod and then gives up her position at the bow to others who would be speaking with her.

She will continue to keep watch.

Perception: 34

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5  d20+10=27 ;
Saturday April 1st, 2023 1:05:33 AM

Zanderallen recalls the last time he saw the princess, having just rescued her from a sacrificial altar. He pushed back the memories of his own demise, rubbing at his chest where he often still felt the ache of the deep one's spear. He slips into protocol to bring his thoughts under control snapping out orders to the crew loud enough for the approaching merfolk to hear, "All hands attention! Royalty approaching, prepare a proper greeting for her highness the Princess Melanie, fairest under the Lake." He directs the crew into something almost resembling a proper salute

Stock (Zachary H subbing for Jon) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used 
Saturday April 1st, 2023 1:07:34 AM

The ship almost capsizes with the force of Stock's eye roll at everyone's antics in greeting the princess. But royalty had the power to help them so he bows begrudgingly.

Underwater Plan-Weaving (DM Wayne) 
Saturday April 1st, 2023 9:43:57 PM

Stohp bows, and calls out a greeting to the approaching merfolk, loud enough to be heard, greeting Princess Melanie by name. Stohp tells everyone within shouting distance that the merfolk have sent their envoy.

Bartomus confirms Stohp’s proclamation, smiles, and then moves closer to the edge of the dragon ship.

Delia shows respect to the princess, and then moves towards the middle of the ship to allow those who know the princess to speak with her. Delia continues to keep watch while doing so, but sees no enemies for now.

Zanderallen’s memories of the Shields’ last mission with the merfolk come to the fore: the sahuagin, rescuing Melanie, being pierced by a fearsome foe’s spear, all the way through. Zanderallen pulls upon the fortitude, physical and mental, that Domi granted and grants him, and barks out orders to the crew, loud enough for the merfolk to hear – alerting the crew that it’s a royal visit and to prepare appropriately. The fisherfolk are not military-trained, for the most part, but manage to point several fingers at their temples and Zanderallen mentally calls it good.

Stock is completely unimpressed at everyone, in his view, bowing and scraping before the princess… but though royalty, she and her retinue may yet help the Float, and so Stock holds back disgust he might otherwise voice.

Armalad is observing and listening to everyone’s response to this princess she has never met. An eyebrow thinks about whether arching right now would be appropriate.

The merfolk diamond reforms and reforms and creates an opening at the front. One merfolk rider in slightly nicer shell necklaces than all but the princess rides forth and says in a burble of bubbles (Armalad’s ears only) Highlight to display spoiler: { (OOC - In Aquan, so Joker also hears and understands) Hail and well met Silver Shields! The Royal Court, even the MerKing, has heard your request for a parley. Her highness the Princess Melanie insisted on being the envoy and the MerKing has indulged her request. Please send your envoys to the Princess using one of your rowboats and the parley shall be held on the surface of Turtle Lake. And for the hearing of your crew, whom we do not know…}

The rider then dunks her head and neck in the water, perhaps breathing it as the Shields breathe the air, then raises her head again and says in Common, “Hail Silver Shields! The Princess Melanie requires your presence atop Turtle Lake. Come hither in one of your row-boats.” and finishes with a kind of bubbly burbly giggle.

The merfolk are close enough that for those looking towards Princess Melanie and her speaker, it appears Princess Melanie is mildly pleased with the crew’s attempt to be respectful.

SHIELDS –
1) who goes into rowboat(s) to meet and greet Princess Melanie, and if that's you, what do you do when you get there?
2) who doesn't go, and if so, what do you do?

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Sunday April 2nd, 2023 8:07:48 PM

Since Stohp has met the merfolk before she will volunteer to be one of those who go out to meet them, though if her size is a problem she will grudgingly let others go.

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Sunday April 2nd, 2023 8:07:48 PM

Since Stohp has met the merfolk before she will volunteer to be one of those who go out to meet them, though if her size is a problem she will grudgingly let others go.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+20=30 ;
Sunday April 2nd, 2023 11:39:48 PM

Armalad inspects this Princess Melanie.
Perception: 30


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Monday April 3rd, 2023 12:28:56 AM

"Alright, let's do this." Bartomus said as Stohp volunteered. He made his way forward and carefully stepped into the suggested rowboat and took a seat. His thoughts turned to how best to quickly explain the situation with the reeds and what appeared to be their village. He took some effort to calm himself and how best to greet the Princess.



Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 7/38 used 
Monday April 3rd, 2023 8:54:04 AM

Stock mutters, "Typical royalty. Needing us to come to her even though she's come up all the way from the deep just so that she can show dominance..." Still though, Stock joins the rowboats.

Stock (Zachary H subbing for Jon) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used 
Monday April 3rd, 2023 5:13:25 PM

Zander isn't one to hang back when good talking is being offered. He clambers into one of the rowboats to meet the princess. He will offer a polite greeting when they arrive. "It is good to see you again, Your Highness. How are things under the Lake?"

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Monday April 3rd, 2023 5:28:24 PM

Delia, an eyebrow already raised at the jointly flighty and pompous behaviour of the merfolk, turns her snort of laughter at Stock's derision into a cough.

She looks between their own ship and the row boat a couple times with slight concern, weighing the relative danger of each group. If there's space, she will go with the merfolk group and leave Hawky with the ship, if not, she will send Hawky with the merfolk group and stay behind herself.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Monday April 3rd, 2023 9:12:50 PM

Joker says, "Hey boss, isn't it funny the merfolk first addressed us all in Aquan before Common."

Armalad says, "Aquan must be their court tongue."

Armalad and Joker will join one of the rowboats being respectful on the way to the parlay

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5 
Tuesday April 4th, 2023 4:18:25 PM

Zanderallen waits for an answer with anticipation. He wondered how the merfolk were getting on after the incident? Would there be any resentment that they had been saved by surfacers. Had they seen any of these killer reed tangles?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday April 4th, 2023 8:19:42 PM

(OOC: Checking in)

Armalad and Joker wait to see what the Merfolk want

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Tuesday April 4th, 2023 9:08:50 PM

As they prepare to meet with the merfolk, Delia hopes that she won't say or do anything that would disrespect them. She can barely remember all the ways to not offend other humans local to the Float, let alone a whole different underwater culture.

Underwater Plan-Weaving (DM Wayne) 
Tuesday April 4th, 2023 10:44:24 PM

Stohp volunteers to be among those who go down to greet the merfolk, so long as her taurish size doesn’t prove troublesome.

Armalad inspects Princess Melanie, gaining slightly more detail than others. Princess Melanie’s upper body is that of a graceful human-like adult woman, perhaps in her early 20s were she fully human, with a bedazzling number of shell necklaces and numerous bits and bobs of shiny metal here and there on many of the shell necklaces. She has long auburn hair with fully inky-black eyes and the hint of beige scaly patterns on her exposed arms and face. Her lower fishy half immediately transitions from human-like skin/scales to full-on fish scales, in an iridescent green-blue rainbow-among-shades. Her seaweed dress hides little of her fishy half, and seemingly serves as a way to ‘hang’ additional shiny baubles on her fishy self without needing to affix the baubles directly to her. Princess Melanie seems pleased to be here, and her gaze appears to fall most often on the longer-tenured Shields.

Bartomus agrees to go down to visit Princess Melanie, and takes a seat in the first rowboat. As this is a rowboat for a dragon ship, its about as wide as a fisherfleet vessel, but twice as long. Stohp is able to sit comfortably in it with Bartomus, but they can lean back in opposite directions and make room for up to two others, starting with Zanderallen, who bounds into the rowboat.

Stock continues to mutter to himself about the negatives of royalty, and perhaps comes close to considering forming an autonomous collective? Stock shakes off such a silly thought, shrugs and enters the rowboat with Stohp, Bartomus, and Zanderallen.

Delia barely covers her consternation with Stock with a cough, then looks for a second rowboat and finds it, entering with Hawky, followed soon thereafter by Armalad and Joker, who were talking about something in that wizard-familiar language unintelligible to Delia.

Zanderallen, sitting in the rowboat as it’s lowered into the water, finds his mind racing with questions.

Armalad and Joker likewise sit in their rowboat as it’s lowered into the water, waiting with calculated patience to see what can be learned.

Delia frets over protocol, hoping to avoid putting her foot in her mouth given that she has enough trouble remembering landlubber protocols!

The Shields’ two rowboats are fully in the water, and arrive within the Diamond about the same time, the distance being short and Delia and Armalad fighting less inertia than the heavily-laden first rowboat.

The merfolk riders expand their diamond and each of them turns to face the outside, occasionally dipping just below the Lake surface, vigilant for foes of any kind, but for the Princess’ speaker who now says first in Aquan, then again in Common, “Silver Shields, Princess Melanie will now speak to you.” finishing with a smile and then treads water backward and to the right a foot or so.

Princess Melanie lets out a sigh, and then begins simply and only in Common, “Please forgive my entourage… Daddy is so bound to tradition! Bartomus, the not-water elemental Flirtypond was a strange creature indeed, but as you can see it passed along your message. We in the Royal Council discussed your message at some length. We think we know what you’re talking about, but to narrow down the “Tangle/Reeds” that concern you and the Float, please tell me all about your encounter and what you learned… one of their “corpses” would be useful to see too, if you kept one or more for study.

Princess Melanie pauses and waits for the Shields to respond.

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday April 5th, 2023 6:01:27 AM

Stohp will explain the encounter they had is as much detail as she can remember.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 7/38 used 
Wednesday April 5th, 2023 11:08:22 AM

"...and don't forget the way the little tiny weeds tried to eat that fisherman's arm. That was insane." Stock will add what details he remembers to Stohp's description.

Stock then says to the Princess, "Do you have any knowledge of some kind of threat like this?"

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+28=30 ;
Wednesday April 5th, 2023 5:55:30 PM

Delia will take a moment to instruct a couple fisherman with Hawky's "alert" word and then tell him to listen to them, that way if the boats/turtle get into trouble, they have a way of alerting the Shields.

She will listen to the exchange between the Mer-Princess and the Shields, habitually keeping an eye out for danger.

=========================
Perception: 30

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5 
Wednesday April 5th, 2023 6:09:43 PM

Zanderallen let's the others describe the encounter, laughing at Melanie's distress at being so bound by tradition.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Wednesday April 5th, 2023 7:23:57 PM

Bartomus smiled at the Princess and let the others tell their story. Then, when they're was a praise, he raised his hand.

Princess Melanie, we are extremely grateful your l you and yours listened to our makeshift Herald. The situation is vexing in that my exploration under water led me to think that there is a larger population of these creatures involved."

He paused, then he went into previse detail to describe what he saw in the attacks by the four reeds, then in his scoring through the kelp forest and to the village he thought he saw. He took his time with his descriptions and particularly the village collection. Then he paused after a long sigh.

"contacting your kingdom just made sense as both a good neighbor, but also we are truly uncertain as to what these beings are and what caused them to attack a precious turtle."



Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday April 5th, 2023 10:25:02 PM

Armalad adds what she knows to the mix. "We were contacted by a ragtag group of adventurers when their escort mission of a bunch of fisherfolk went horribly wrong. We had to deal with the plant creatures previously mentioned and after some initial attacks on tendrils that had reached above the surface of the water we had to chase the tendrils under water. Eventually we were able to take care of them but the remains of the fisherfolk and adventuring group were not present. The fisherfolk wanted us to recover whatever is left if there is anything there and that puts us where we are now."


Underwater Plan-Weaving (DM Wayne) 
Wednesday April 5th, 2023 11:06:27 PM

Stohp relates the Tangle/Reeds encounter as best she can.

Stock adds the bit about the tiny reddish plant that tried to eat Hasan’s thumb, and fills in any gaps he notices. He then asks Princess Melanie what she knows.

Delia sets up a couple of fishermen with a way to alert Hawky to any danger while the Shields are conferring with Princess Melanie. Delia settles into guard duty, listening to her fellow Shields retell the Tangle/Reeds encounter, and paying some attention to the interplay between Princess Melanie and the Shields who rescued her in the past. Delia spots no danger for the moment.

Zanderallen listens as Stohp and Stock give most if not all of the details about the Tangle/Reeds encounter, chuckling at Princess Melanie having to put up with royal traditions.

Bartomus listens as well, and as Stohp and Stock finish, enters the conversation, expressing the Shields’ gratitude for her coming all this way. He then elaborates on his concerns that the “moundtown” might be an actual community of the Tangle/Reeds. Bartomus then describes the battle in some detail, a bit more than Stock and Stohp because Bartomus was a water elemental at the time, freely moving about and looking above and below the Lake often at the same time. He finishes by emphasizing the Shields’ concern for their neighbors the Merfolk and his puzzlement at the Reeds attacking a turtle, as if they had an insatiable appetite, or perhaps were just inimical to animal life.

Armalad then adds her perspective on the encounter, beginning with the Lads, going through the battle, and then the loss of the remains of some fisherfolk and some of the Lads, and the fisherfolk’s desire for the retrieval of their loved ones’ remains for burial and closure.

Princess Melanie, and her speaker, listen intently to the Shields different perspectives and take a few moments after the Shields finish to consider.

Her speaker leans over and whispers in Princess Melanie’s ear.

Armalad and Joker only - Perception DC 25 (hearing) Highlight to display spoiler: {(Aquan)Princess, these tangles of reeds sound much like the Stranglereeds that plague some of our cousins in distant waters – masses of tangled thick reeds extending from bulbous pods split by wide, thorn-toothed maws. This is troublesome, Princess – they don’t normally travel such far distances and there has never been a report of them here in Turtle Lake.}

Princess Melanie whispers back.

Armalad and Joker only, if prior check made: Highlight to display spoiler: {(Aquan)Yes Lancer, I think you are right. I must tell the Shields at once. But what do you think about the tiny plant that tried to eat the man’s thumb? Small, some red… you don’t think…?}

Her speaker whispers back.

Armalad and Joker only, if prior check made: Highlight to display spoiler: {(Aquan)Princess, there aren’t many plants that fit that description, particularly the red color and the ability to eat animal flesh. Do you think we should ask them if the plant looked like it had a spherical shape of hundreds of long, thin blood-red petals or would it only confuse them since it was so tiny, and may not have grown all of its parts?}

Princess Melanie whispers back

Armalad and Joker only, if prior check made: Highlight to display spoiler: {(Aquan)Lancer, you’ve got to stop it with assuming air-breathers aren’t all that intelligent. Zanderallen and the rest showed smarts, courage, and bravery in rescuing me, and along the way paid dearly from what I understand. I will succinctly explain the details to them, so they can be on their guard when they inevitably make the trip below… our guards might be of some help against the Stranglereeds, distracting them at key moments, but the possible presence of Blood Lilies, one of the rarest and deadliest animated plants… even nigh-mythical… no, our guards wouldn’t survive a battle with them, if there are many fully-grown, even with the Shields around. I will tell them what we know, and offer to follow at a distance, recovering the remains of the lost and returning them to the dragon ship for burial so the Shields won’t be distracted by such mundane tasks.}

Princess Melanie and her speaker then turn to face the Shields, and Princess Melanie speaks in Common, “Shields, we think we know what the Tangle/Reeds were… translation to your language is… sometimes awkward… we call them… garrotte-reeds… lasso-reeds… perhaps there is a better word for when a reed or rope is tied around your neck and you cannot breathe, either water or air. These necktight-reeds normally like warm rivers or lakes, they can blend in with other plants so most cannot see them, and they are forever hungry. If you have magic to prevent them from encircling your neck that would be the best, so that you can focus on killing them as soon as possible. I am troubled that you encountered eight of them, maybe more given the trail of remains back to their “moundtown.” Normally they group no more than the fingers on one human hand, or so. They also aren’t cunning, or even intelligent – that is the most disturbing detail of all – their mindless insect-like brains is one of our key advantages when our distant cousins report occasional encounters in distant waters. A “moundtown” as Bartomus describes it… unheard of! But, cunning necktight-reeds are also unheard of… could there be a power behind them, or perhaps one of them is corrupted by foul energies and is controlling the others?

As for the small red plant… Lancer and I know little, but there are myths and legends… these… Blood Flowers… they can be identified by having hundreds of red petals, green vine-like arms, and like necktight-reeds can hide themselves among other plants… they too like warm waters and are insatiably hungry. It is said that they are cunning like some packs of carnivorous fish, can be patient and strike from cover when you least expect it. Like the necktight-reeds, they are supposed to appear only in small groups. But… none of us here have ever seen one or met anyone living who has. I speak of what we’ve learned through our oral traditions, but can offer no more than warning of fierce danger… It is said that to touch one is to die, though I know not if death would be from the sharpness of their petals or through some other means.
Princess Melanie pauses, and watches the Shields absorb her words.

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday April 6th, 2023 8:38:23 AM

Stohp nods. "Well, at least we know it isn't some new danger, though it's acting in new ways. There are many powers that could control and strengthen such creatures, we now we know to head in expecting some sort of druid or caster that might be behind whatever is going on."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Thursday April 6th, 2023 10:42:30 AM

Bartomus listened intently after noting the whispers that went back and forth between the princess and her advisor. He sighed rather heavily when she shared about the neck-tight reeds and the bloodflower. It wasn't just one thing that was odd.

"Possibly working in concert with someone or something else. Though, some of this has me wondering when we had that massive shift with the Saragrass and such, did we have something get planted or changed within the lake?" Bartomus offered trying to remember the details of one of the near cosmic incursions that the Shields delt with some time ago. "But, Stohp, you've got the better idea and I wonder who would want to do this. Someone wants to cause a crisis I think for the Float and exploit that situation. Maybe another leadership challenge?"



Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 7/38 used 
Thursday April 6th, 2023 1:31:32 PM

"Suffice it to say that we don't know enough yet - probably there is some force behind it and this is some kind of direct or indirect attack on the city...but it could also be something more benign but equally as deadly like a bloom in the waters are causing these things to reproduce.

Either way, we'd recommend to you merfolk to take the proper precautions and patrol your borders for migrating plants."


Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5 
Thursday April 6th, 2023 4:16:36 PM

Zanderallen listens in horror to the description of these tangle reeds and Blood flowers. "Those Blood flowers seem familiar, similar to something we encountered with the Sargrass cataclysm. Could spores from that event have landed in the lake and never been dealt with? Guess there's nothing to do other than go down and have a look ourselves. Thank you Princess Melanie."

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Thursday April 6th, 2023 9:22:54 PM

Delia continues to keep watch, throwing in the occassional grimace at the description of the reeds and their inclinations.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+20=28 ; d20+18=25 ;
Thursday April 6th, 2023 9:40:09 PM

Armalad and Joker look at each other and then back at the Princess and says, "You say those blood lilies or flowers are nigh on mythical but it sounds like it could be what was also encountered besides the garrote-leaves of course. The tiny-ness of the plant made it slip my mind but at the time well I am pretty well versed in knowledge of nature and I couldn't place what that plant was. With respect to the blood lilies strength or power level just how confident are you that we The Silver Shields could potentially stop it being that you don't seem to think your guards could even assist us against it? Might there be a repository of knowledge your people have access to that has more information about what this blood lily or flower can do?"

Underwater Plan-Weaving (DM Wayne) 
Thursday April 6th, 2023 10:59:17 PM

Stohp considers, and tells the group that it’s an old danger acting in new ways, and perhaps there’s a druid or other spellcaster behind the Tangle/Reeds’ cunning attack on the fisherfleet.

Bartomus tried to follow along with the whispers, but even the snatches he heard were not in a language he knew. He became concerned at the mention of possibly two threats instead of one. Bartomus muses aloud about the Sargrass incident and whether something could have happened then. He finishes by discussing with Stohp the possibility that the attack is a prelude to another leadership challenge.

Stock gets to the point – the Shields know more, but don’t yet know enough. Stock advises the merfolk to be on the alert on all of their borders for more of these monstrous plants.

Zanderallen is aware of the horrific descriptions of the monstrous plants, yet is drawn to the words like a moth to a flame. He offers that the Shields might have encountered something similar during the Sargrass cataclysm. Zanderallen resolves that the Shields must go down and end the threat, whether its source be Sargrass spores… or something unrelated…

Delia continues to keep watch, noting no threats, and occasionally shudders at Melanie’s descriptions of the monstrous plants.

Armalad and Joker listened raptly to Princess Melanie’s words… and perhaps too the faint whispers that preceded them. After Princess Melanie and the other Shields finish speaking, Armalad finally speaks up, discussing many finer details about the situation than any of the other Shields had perceived. One thing is immediately clear to the Shields and by the startled reactions, the merfolk as well – Armalad does not just have keen elven ears… she can understand the merfolk’s native tongue!

It was obvious to the rest of the Shields that Princess Melanie had a slightly-accented Common, and at times could not find an appropriate word. Armalad appears to have more skill in this arena.

The name “Blood Lilies” has been spoken aloud. The other Shields skilled in nature lore (Bartomus and Delia) instantly see in their mind’s eye blood-red lilies as large as the Tangle/Reeds, petals spreading forth for an attack… but… what kind of attack?

Bartomus and Delia quickly come back to Armalad’s monologue, wherein Armalad has perhaps forgotten she is speaking to royalty and is on a roll that no one soon stops. Armalad wonders why Princess Melanie is confident the Shields will prevail against the blood lilies when the Princess’ own guard would stand much less of a chance. Armalad doesn’t wait for answers, but finishes with asking whether the merfolk have some store of knowledge that might reveal more about the capabilities of the blood lilies.

There is stunned silence from the merfolk for several moments. Princess Melanie’s guards each keep one eye on their respective horizons and the other on their princess. The princess’s advisor simply has no words. The expression on her face is of one who has witnessed the most unthinkable social faux pas before royalty and is obvious to all.

Princess Melanie appears calm, her expression unmoving, though there may be clues…

Sense Motive DC 11 Highlight to display spoiler: {Princess Melanie is trying to hide the expression of a human girl caught with her hand in the cookie jar, here meaning if anyone previously had ever managed to eavesdrop on her, she never knew it happened… until now. The only deceit here is Melanie trying desperately to hide her embarrassment and not flush her cheeks, and today is not her day for success at that skill...}

Princess Melanie is finally the first to speak. Perhaps recognizing she’s not doing very well at hiding her emotions, she chooses to show them instead, beginning with a (protective) series of laughs.

Finally Princess Melanie speaks to the Shields, but looking straight at Armalad, “Shields, never in my life have I met a surface-dweller who understands our language, and now the first time it happens it’s one who can hear a pin drop above water! While Armalad might have asked more polite questions that showed more respect to visiting royalty, I will forgive her in this instance because the Shields will need even the tiny scraps of conjecture we can offer. First, storing knowledge underwater is hard – ink, even squid ink, doesn’t want to stay in one place, and rock carvings work best above water. We are more reliant on oral histories and practiced memories than anything else, but our writings can be tedious to go through. Also, we in the Royal Council also have our sages, with lengthy and accurate memories of recent and long ago histories. Individual merfolk have lesser defenses than the Shields – it’s not that the blood flowers are exceptionally resilient, but that warriors must be nigh-unkillable to survive whatever petal horrors they visit upon their victims. Merfolk wear light protection in order to function well in underwater fights, but these legendary monstrous plants are skilled in taking advantage of that.

Therefore, some of my guard will follow you at a distance and focus on recovering the remains of the last victims of the Tangle/Reeds attack while you Shields, now warriors of legend yourselves, put an end to these foul plants whose very touch may mean your death! How does a touch kill you? I do not know… the legends said only that their touch turned your own body against you! I wish we knew more, but on the bright side encounters with the blood flowers are so few and dimly remembered that once you defeat the monstrous plants in the “moundtown” I hope all of us never hear of them again during our lifetimes!


With that, Princess Melanie gestures at several merfolk, about half of her guard, and directs them in the merfolk’s tongue at normal volume. Armalad: Highlight to display spoiler: {In Aquan, Princess Melanie directs the guards to do exactly as she offered to the Shields, to follow the Shields at a distance, recover any remains of surface-dwellers, especially remains the Shields point out, and return them to the dragon ship for burial. Still speaking in Aquan, she turns to Armalad and says, “you understood all that, right?” finishing with a smile.}

Princess Melanie finishes addressing her guards and then turns and continues in her native tongue, speaking directly to Armalad and finishing with a smile. The princess then turns to face all of the Shields, and says in Common, “My guards will follow you at a distance, as I said, and focus on the recovery of remains and delivering them to the dragon ship for burial. You need only point out particularly important remains as needed. If you need to speak to the guards, they don’t know Surface Common well yet, but Armalad can translate for you.

Princess Melanie returns Zanderallen’s thanks and then bids the Shields farewell. She, her adviser, and half the guard mount their giant seahorses and dive deep and far under Turtle Lake. The other half of her guard mount their giant seahorses and ride at attention, all looking at Armalad for their cue to follow.

The Shields likewise say their farewells and row back to the dragon ship, board, and Rick, Belba, James and Hasan and his crew get things going again. James had shrunk to only gigantic size once the conversation went on long enough, but Belba once more steps behind Rick and casts a few spells, and Colossal James rides once more on a slipstream of water, towing the sailing/rowing dragon ship at 30 knots/hour once more, heading on that north by northeast direction Bartomus called out from his underwater exploration.

It does not take long before Bartomus calls out, “this is the spot!” and James and the dragon ship slow to a stop some miles north by northeast of the Float. Far enough that the Float is too tiny to be easily seen at this distance except perhaps by Delia’s spyglass. Water diffracts light, but the Shields (and the merfolk guard) are confident the Lake floor is between 80’ and 100’ deep here.

SHIELDS – What, if anything, do you do before diving the Turtle Lake deeps?
(OOC – include all spells cast, such as water breathing, etc. and include an OOC line in your post with the names of each recipient, the duration for each recipient, etc. with this spell and with all spells cast)

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 7/38 used  d20+14=22 ;
Friday April 7th, 2023 9:39:32 AM

"Bart - I will need some water breathing before we dive in. Likewise, Delia, you can save the freedom of movement until we know we are close."

Stock puts on his flippers and lashes the borrowed trident to his gear.

=======
Sense Motive 22


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+4=17 ;
Friday April 7th, 2023 11:37:14 AM

Delia mentally shrugs at Princess Melanie's obvious discomfort, if you're going to talk in front of people, don't be surprised if they understand you at some point.

"Sounds like these noose-reeds are what we ran into. You two's necks will be safe with Freedom of Movement," she nods at Stock and Zanderallen.
"And I have some poison prevention prepared. If we're careful and stick together, we should be fine."

She double checks all her gear, especially the borrowed stuff, muttering about crossbows being so much less convenient than bows as she does so.
She holds her spells until they are closer to combat so they last as long as possible.


Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday April 7th, 2023 1:15:38 PM

Stohp thanks the princess for the information she shared. When the turtle makes ready to dive she puts on her helm of underwater action, activating it as soon as her head hits water.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Friday April 7th, 2023 5:30:51 PM


When the expedition got underway, he scanned the horizon and paid close attention to the route they were taking. When he became more and more certain they were getting close, he signaled that fact to the Captain. Then when he knew they were there, he called out and the water-skipping turtle came to a stop. He looked about and nodded in agreement that this was in fact the place.

"Right Stock, who else needs such a breathing touch? You'll be able to breathe above or under the water. I think I will be going as a water elemental again. That worked last time." Bartomus said to Stock and then turned looking at the rest of the Shields. When those are noted he would ask them to gather about allowing him to touch each of them. Afterward, he would change himself back into a huge water elemental as he slid off of James' shell.

Water Breathing 1st casting of the 2 spell slots. 2 hrs/level - so 30 hours equally divided between those that need it.

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5 
Friday April 7th, 2023 8:11:42 PM

It takes a second for Zander to realize what happened, but then comprehension dawns that Armalad was replying to what the Princess thought was a private conversation. He winces a little at the break-down of social convention, but what was one to do? He just bows to the princess as she depart and re-boards the ship. When Bart announces their arrival he takes a few moment to prepare, making sure every piece of his equipment is secure. "I will save one casting for emergencies but Stohp I am going to grant you some protection from poison. It won't stop you from getting poisoned but it will delay any effects for hours." With that he jumps off the side of the boat activated his new helm and feeling the power of his new ring remove any hindrance from being underwater.
===============
Spells Cast: Delay Poison on Stohp - Poison does not effect Stohp for 11 hours, at the end of 11 hours any and all poison in her system will immediately take full effect.

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Sunday April 9th, 2023 6:51:12 PM

Stohp makes sure all her gear is secured well enough to not float away as they dive.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20=20 ;
Monday April 10th, 2023 3:18:41 AM

Armalad says to the princess, "I'm sorry if I've given offense. Let's just say I'm a very cunning linguist and leave it at that. I didn't mean to cause any embarrassment or scandal and I probably could have been more tactful in how I spoke to you. I guess we'll just have to be careful not to let the blood flowers touch us."

Armalad then starts casting her spells.

She puts mage armor on herself and casts waterbreathing and shares it with anyone who wants it.

Mage Armor = +4 AC for 10 hours
Water Breathing = 20 hours worth of water breathing, can share up to 9 other people, dividing the duration by those it is shared with

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used; 30 ft. Swim Speed 
Monday April 10th, 2023 9:23:39 AM

Status: Water Breathing
Stock lowers himself into the water. "It's cold today."[/g]

He then dips his face in the water and confirms that he is able to breathe. [b]"Ready to go"


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Monday April 10th, 2023 1:19:34 PM

(ooc: forgot Zander got himself a ring of freedom of movement. Stock and Stohp, you will have my 2 casts, since it doesn't help archery.)
(We have 50 hours of water breathing, divided among I think 4 who need it?)
Water Breathing (some number of hours)


As they are preparing, Delia will take a moment to braid her hair back in preparation for going underwater. She snaps her darkvision goggles on, then follows suit of Stock, pushing past the mental block of inhaling underwater. She double checks her flippers and gloves, then is ready to go.

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5 
Monday April 10th, 2023 5:09:45 PM

Zanderallen takes a minute to accustom himself to moving about underwater. He soon gets the hang of thinking himself through the water as the helm magically aid his swimming. He takes some experimental swings marveling as the ring on his finger warms slightly, allowing his arm and blade to swing freely. The air bubble around his head may get stale but he had been assured it would stay breathable.
=======================
Spells in effects - Delay Poison - Stohp - 11 hours

Underwater Plan-Weaving (DM Wayne) 
Monday April 10th, 2023 8:54:07 PM

Stock asks for Water Breathing from Bartomus, and asks Delia to delay Freedom of Movement until closer to encountering any Tangle/Reeds.

Delia is at ease despite Melanie’s uncomfortableness. She concludes the “noose-reeds” are what attacked the fisherfolk, and then suggests a battle strategy for protecting Stock and Stohp from the noose-reeds. Delia then goes silent, rifling through her gear, getting it in order.

Stohp thanks Princess Melanie. She then readies her helm of underwater action for the dive.

Bartomus carefully directed the Captains to the correct spot on the Lake for the dive. He agreed to grant Water Breathing at the appropriate time, asking for who else might need it. Once the Shields desiring the magic so indicate, Bartomus grants it, excluding himself, and then wildshapes into a huge water elemental form!

Zanderallen double-takes at Armalad’s sudden conversation with the Princess, only belatedly realizing what must have happened! The conversation finishes, and Zanderallen bows to Princess Melanie and wishes her well. He then secures his equipment following Bartomus offering Water Breathing. Zanderallen then casts Delay Poison on Stohp. (OOC – Duration 11 hours)

Stohp then secures her own gear as well.

Armalad gives Princess Melanie what might pass for an apology among scholars. Princess Melanie smiles in a way that perhaps indicates she in turn has given “scholar’s grace” for the social faux pas before she and her half of the merfolk dive and go on their way. Armalad notes aloud that the best defense against the blood flowers is “don’t be where they’re reaching for!” Armalad then casts Mage Armor on herself, noting that she too, like Bartomus prepared [i]Water Breathing, but agrees to partake from Bartomus’ Water Breathing this time.

(OOC – you’re going down 80-100 feet. Stohp and Zanderallen bought helms and Bartomus is a water elemental, so 30 hours divided by Armalad, Delia, and Stock is 10 hours each, which should be plenty, the Shields hope…)

Stock tests out Bartomus’ Water Breathing and finds it works! He declares himself ready to go.

Delia braids her hair back, to streamline herself for battle! Then she puts her darkvision goggles on and like Stock tests out breathing underwater… it feels unnatural at first, but Delia soon acquaints herself with it. Then she double-checks the flippers and gloves borrowed from Redbow, and declares herself ready.

Zanderallen practices moving around underwater – with the ring of Freedom of Action he finally understands what Stock was tight-lipped about when Stock received Delia’s spell – there is no longer swimming, only walking, running, and “pulling” oneself up or down “stairs” in order to change position, even depth! Could this be… even stranger than flying like a bird the way Armalad often does?

Now that Bartomus has cast Water Breathing the Shields gather on James the Turtle, and all but Bartomus and Zanderallen simply fall backwards into the Lake, allowing the weight and density of their weapons and armor to take them deeper and deeper to the bottom! Bartomus in water form effortlessly follows the lead-weight Shields! Then, any who find themselves too buoyant (due to lack of dense weights) simply grab a hold of Zanderallen, who briefly removes his ring so his full plate quickly drags them to the Lake floor! Sliding his ring back on, Zanderallen regains his balance and those who were too buoyant now have lungs full of water, and so perhaps only occasionally have to grab ahold of Zanderallen or Stock to stay along the Lake floor. The merfolk follow you down, and though most of the Shields are not accustomed to hearing chuckling underwater, there apparently is a way for it to carry, especially in Aquan. Though the Shields find it strange, those not in water elemental form eventually adapt to speaking, after a style – sound distorts quickly underwater… in Common. Zanderallen and Stohp find that with their helm-enabled air bubbles are able to speak Common normally within the bubble and then have their voices retain understanding at a greater distance than those with water-filled lungs such as Delia, Armalad, and Stock. Bartomus realizes he can still cast spells through water-shifting, but lacks any semblance of vocal cords… Bartomus Highlight to display spoiler: {(OOC – if only Bartomus could speak a language designed for such an unusual scenario… like Aquan…)} Armalad Highlight to display spoiler: {finds Aquan to be designed for much more effective use underwater than surface-dweller tongues reliant on air and its vibrations, and} occasionally gives direction to the merfolk in their own language, and for the rest of the Shields, the incomprehensible clicks and water-swishes seem to travel clearer and farther than anyone using Common, even in a magical helm.

(OOC – please roll with it on the underwater communications thing – this is supposed to be an alien environment for surface-dwellers, and magic handles a lot of it, but not all – chalk it up to “DM’s license” for this adventure. Yes, spell-casters can still cast spells normally, given water breathing, helms, etc. – enunciating the words is more important than whether anyone can hear you.)

The trip down leads the Shields, or at least some of the Shields, once more into the alien depths… the brightness of the sun begins to lessen some, though perhaps 100 feet of depth is but a drop in the bucket compared to the deeps of Turtle Lake wherein the merfolk dwell, and the sahuagin were fought. Occasional boulders along the Lake floor cast large shadows, making Delia and Stock happy to be able to see into it. Other than the Reeds, and perhaps these mythical blood flowers, and the sahuagin, the Lake simply hasn’t had that many predators that would attack people – plenty up and down the fish food chain, but without the midnight depths of the Wold’s oceans, well, this is “easy.” Bartomus leads the way, as best as water-in-water can lead, making currents to signal the path this way and that… but soon enough the now-lessened remnants of viscera still point out the gruesome final journey of Edvards, Nuria, Triggan, and Jerma…

There’s a lot of seaweed, kelp, and other vegetation down here, but with Bartomus retracing his “swims,” soon the Shields stand, float, or otherwise are present looking ahead at what Bartomus found the other day.

Bartomus Highlight to display spoiler: {”recalls discovering what may or may not be some kind of… underwater plant-town(?)… or maybe a plant-building or two amongst a building-complex-like weed/reed forest?” and then internally hmms at not being able to talk or yell to alert the shields and begins pondering “water sign language,” perhaps directing a sudden current (pushing someone lightly with a watery arm) towards a desired destination, or pushing a seaweed forest over, flattening the terrain in a specific path… but what would be best for what Bartomus wants to tell the group from time to time? (OOC – Rod, this is an opportunity for Bartomus to “play charades” with the Shields when he wants to give them direction – run with it!)}

The Shields see amongst the reedy and seaweedy “forests” along the Lake floor some… structures (?) if they can be called that – huge, irregular “domes” that could be called “woven” of reeds and the like, some rising 20 feet from the Lake floor, still far below the surface some 95 feet above your heads. The trail of viscera has increased slightly… a sign of the water’s wear on the corpses… or of the Reeds… playing with… or even eating… stomachs try to churn at the thought, but the Shields are made of sterner stuff than that… aren’t they?

The merfolk, never having met any of the victims, all manage to turn their heads in time to avoid having a severe reaction, but the Shields can tell (Sense Motive DC 15) Highlight to display spoiler: { that for these merfolk, battlefield carnage… is maybe a bit new – Princess Melanie may have left the most inexperienced guards with the Shields since they were just on corpse recovery duty it seems.}

(OOC – SHIELDS please include in your next posts whether your Shield has a sterner stomach even in the face of the mounting realization that you’re looking at strewn bits of some Lads and of Fabricia’s husband and daughter, or whether your Shield is new to such alien undersea horror and perhaps has a stomach not-so-sternly-resistant. This is a roleplaying choice, not a saving throw, but each Shield does have a reaction – describe it, please!)

SHIELDS, having recovered, in your own way, from the gruesomely increasing amount of viscera-decorated carnage, you see before you the trail of viscera leads towards a…. complex (?) of reedy mounds… either one mega-mound with multiple chambers, or multiple chambers that have grown together serendipitously. The trail then seems to stop about 30 feet from the complex. There are other, disconnected, mounds off to the left and the right, about three on each side.

SHIELDS – what do you do?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20=6 ;
Monday April 10th, 2023 11:01:25 PM

Sense Motive: 6

Armalad is oblivious to the merfolk's reactions or what might be their impetus for having them.

Armalad, herself is not a stranger to the dead, having served with the palace guards and being an academic had attended her fair share of dissections. The state of the viscera is somewhat disturbing though. Dealing with a dead body from combat or dissection things are usually more or less whole unless the person's cause of death was something spectacular or certain spells were cast on a corpse. She doesn't gag or retch or anything but she doesn't dwell too hardly on what particularly she is seeing.

Armalad asks the others, "Should we investigate those chambers off to the side before investigating the massive reed structure or circle back to them later?"

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday April 11th, 2023 7:11:30 AM

Stohp has been to the murky depths of the lake before and adjusts quickly to the oddities of underwater conversation and navigation. Similarly she has seen pllenty of corpses, both friend and stranger, in plenty of terrible states. She is not disturbed by the status of the corpses - rather she is disturbed by them being here at all.

"It's been most of a day. If the creatures attacked merely for food then their would not be all these traces left. Heck regular fish should have come along and eaten all of this by now. Whatever is going on it's no simple predator attack, and it ls likely keeping wild animals from this area."

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used; 30 ft. Swim Speed 
Tuesday April 11th, 2023 8:56:39 AM

Status: Water Breathing
Stock starts talking too loudly at first, not used to the effect of the water. He then shakes his head and brings it down to a more normal level. "It's just sad really. I was holding out hope that the victims were somehow going to be ok." True to his word, Stock's reaction is just sadness.

"My old campaigner instincts are to go for the smaller buildings first. Let's go right of the trail first." He looks to the other Shields to agree before leading the way forward.

"Delia - It feels like we're close enough now for Freedom of Movement. What do you think?"
-----------
Sense Motive Autopass +14


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+10=27 ; d20+16=17 ;
Tuesday April 11th, 2023 11:02:04 AM

Bartomus nodded and extended the spell to those that needed it and then slipped into the water. He changed into a moving whirl of water and found himself laughing. Or, at least he thought that was what he was doing. He looked over at the fins of the turtle and down at the diving Shields and Merfolk. He smiled and dropped down ahead of them and started pointing the way forward. He wasn't really certain that they could see him. He moved his hands but realized eventually he didn't have hands. Then he tried shouting again...what exactly did water elementals sound like, he then thought to himself.

"Think, think, think," the Taur turned Waterwhirl on a huge scale said aloud. Whether that came out in anything audible he had no clue and suspected that swirls of water rising may have been all that occurred.

Then he had an idea. He tried tapping one of the shields with a small ripple of swirling water and did the same to one of the merfolk. Then when it seemed he might have the helmed Shield, was it Stohp, had to be. He spun out two vortexes in the direction of where they had to go. He sent one forward. Then he moved forward and sent that one forward again. Then sent the second one ahead of the first. He looked about, would that still be over his shoulder he wondered. Eventually, the merfolk caught on and it appeared so did the Shields. He continued this approach to lead the shields along the lake bed. However, leading those underwater with water in the murky dark was a challenge. Without a doubt, someone started wandering slightly off and he found himself moving water whirls forward for one group, then gently pushing the wayward adventurer back in the right direction.

He picked up the initial sight of one of the viscerated fisher folk and used that grisly lodestone to direct everyone further along. He then saw a couple of initial forms that were the outskirts of the reed village, if that is what it would be called. The path of remains continued onward and he brought the two whirlpools together and tilted them to create a pointing set of streams towards the direction they still needed to go. When the two streams met, they canceled each other out.

"Don't cross the streams, apparently" He said aloud and tapped one of the merfolk gently who was avoiding looking at the increased gore and swimming in the wrong direction as a result. He was pretty sure that this merfolk had turned a deeper shade of greenish blue than the others. But, come to think of it, they were all a bit green about the gills and whatnot. It was vile, there was no doubt about that. But, sadly, he had seen worse, a lot worse. He sent forward a new water whirl and continued onward.

He stopped at the point where the center of the village if that is what it would be called seemed to rise up off the lakeshore. He took some time to focus on the reeds from his vantage point. But, got distracted, seriously distracted by one of the merfolk that was desperately trying to keep themselves together as they seemed wide-eyed, even more so for them, at one of the ghost white pieces of flesh. He moved over to that terrified fishlad and gently created a swirl of currents to move him, if not his eyes over to the much bigger problem they were facing. He managed to at least hear what the others were saying. He wasn't sure what was the best approach, so stayed focused on the shell-shocked merfolk.

Sense motive 27; Perception 17 which means Bartomus rolled a 1 for that check at the trail's end.

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5  d20+21=39 ;
Tuesday April 11th, 2023 1:59:48 PM

As they follow the little whirlpools across the lake floor Zander speak up, adjusting his voice mid statement as he adjusts to the underwater echo, "GOOD THInking, Bart. Now we just have to go with the flow."

As they come across the trail of viscera his stomach knots up, back in the early days it was nausea, but now it's anger. Anger at something that would just leave bits of the victims strewn across the lake bed. "What kind of monster just tears apart people for fun? If a predator had eaten them I could have understood, still would have tried to drive it off, but this... this is evil."

He notes the reaction of their guard, definitely would be keeping them out of harms way. No reason for more kids to get killed by whatever was down here, "If you gentle merfolk would like to hang back, I'd hate for any of you to fall to these creatures. We can handle it from here and call you back when we're finished."

"I agree Stock, check some of these outer buildings to get a sense of what we're up against, before becoming trapped inside. Lead on"
==============
Sense Motive 39

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+4=21 ;
Tuesday April 11th, 2023 4:24:37 PM

Violent death is not new to her. She has dealt it to many and seen it dealt to many. But still... Delia reflexively reaches to touch Hawky for comfort, realizing too late that she left him stationed above the surface on the boat. She would not feel confident in his safety in these depths.
The faces of Triggan and Jerma flash into her mind, and the faces of many others who didn't deserve to die such a savage death.
She glances at the Merfolk, sensing their discomfort, but glad that others moved to comfort them as she wouldn't know what to say even while not grieving herself.

She agrees that investigating the outer "buildings" is the safest best.
"Hold... on...." she burbles out, then makes a face at the thick feel of speaking through water. She swims to Stock, carefully casting Freedom of Movement (120 minutes) and then moving to do the same on Stohp (also 120 minutes).

==================
Sense Motive: 21

(Freedom of Movement (abridged):
This spell enables you or a creature you touch to move and attack normally for the duration of the spell. You cannot be grappled (but you can still grapple) and you auto-succeed any checks to escape a grapple.
The spell also allows the subject to move and attack normally while underwater, even with slashing or bludgeoning weapons, provided that the weapon is wielded in the hand rather than hurled.)


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday April 11th, 2023 9:27:52 PM

Armalad and Joker wait to hear what the others have to say. (OOC: checking in)

Underwater Plan-Weaving (DM Wayne) 
Tuesday April 11th, 2023 10:02:32 PM

Armalad sees the merfolk turning their heads away from the viscera, but thinks little of it. She mentally notes the unsettling presence of the viscera of Floatizens, but summons her academic training to avoid losing her lunch over it though she takes care not to dwell on the viscera beyond what may be necessary. Armalad gathers in close enough for her fellow Shields to “hear” her ask whether the Shields should investigage the mounds separate and to the sides, or follow the trail into the mound-complex (“moundplex?”).

Stohp relies upon her prior underwater expeditions and instinctively adjusts her positioning and manner of speaking based on her lessons learned. Jaded by past battles, the bodies of foe, friend, and bystander alike, her stomach is made of sterner stuff and she remains focused on the mission. Stohp, having already drawn near to the Shields and heard Armalad’s question, and adds, from her air-filled helmet, her observation that if the attack was truly about hunger, then every scrap would have been eaten, leaving virtually no trail. She speculates that normal fish are likely giving this area a wide berth.

Stock at first begins speaking like he’s on the surface, and then quickly realizes water, not air, is flowing in and out of his lungs whenever he tries to speak. Making adjustments, he too draws close to the Shields and notes his sadness that it’s clear now that all of the taken must be dead. Stock suggests the Shields go towards the smaller mounds on the right first, and then waits to see how his friends react. Then Stock asks Delia if now might be a good time for Freedom of Movement. Stock briefly considers the behavior of the merfolk and mentally makes astute observations.

Bartomus cast Water Breathing on the three Shields that need it and then slipped into water elemental form, and into Turtle Lake, down, down, down… realizing along the way that communicating with the Shields was going to be difficult without being skilled in alternative ways of making sounds underwater, especially speech sounds! Bartomus experimented with moving his Huge arms to make watery vortices that made Shields and merfolk alike feel like a directed current was “pushing” them without actually moving them, and soon caught on to Bartomus’ lead. Bartomus led the group past unfortunate landmarks of viscera he’d passed by the other day, and onwards until they reached their destination, guided by the “water-rails” Bartomus created for any whose swimming became misaligned. He saw concerning reactions from the merfolk, perhaps due to the scattered viscera, and focused on helping them keep it together while listening to the Shields strategize.

Zanderallen, too, follows Bartomus’s whirly vortices, and then speaks, with ease because of the air bubble, but with strangeness as his voice leaves the air bubble and enters the Lake! He congratulates Bartomus for finding a way to keep the group on course. As the viscera continued and led to the “moundtown,” Zanderallen’s stomach knotted up, not with the pain of a novice to battle, strife, and death, but with anger at the fate the monstrous plants visited upon the Floatizens. Zanderallen too, falls in agreement with Stohp, that hungry beasts, or monstrous plants, wouldn’t be too picky about what they ate – wild beasts in forests will clean a carcass down to the bone, with vultures to eat anything inedible… could these monstrous plants find part of people to be inedible? Zanderallen’s anger boils up, and he is convinced this type of killing is evil, not just for food. He observes the behavior of the merfolk and resolves that Princess Melanie was right – recovery of corpses is all that they should perform on this mission.

Zanderallen asks the merfolk to hang back, but they seem puzzled by his words. It is then that Zanderallen recalls that Princess Melanie said Armalad would be the one to tell the merfolk anything.

Shaking his head, Zanderallen moves near Stock and speaks his agreement with Stock’s plan, while gesturing for Armalad to come closer.

Delia is a ranger through and through – huntswoman that she is, in her training, and in helping others, she is no stranger to gutting fish for the frying pan or preparing and dressing an animal for roasting over an open flame… but this… perhaps this was for food, but she too senses something alien about the HUNGER of the monstrous plants, and reflexively reaches to Hawky for comfort, and then recalls he’s still above-water at the dragon-ship. The scattered viscera cause the faces of Triggan and Jerma to flash through her mind, among others. Delia notices the discomfort of the merfolk and is pleased by Bartomus’ wordless water vortices drawing their attention away from the viscera, saving her from public speaking. Delia agrees with Stock and Zanderallen that starting with the surrounding buildings would be best. She begins to speak, but is fumbletongued at first, unconsciously realizing that the glides and nasals of the Common tongue change significantly when your lungs and mouth are filled with water. She adapts her mouth and tongue movements as she swims over to Stock and then Stohp, not too far away as everyone had gathered to “speak,” and casts Freedom of Movement on each of them.

(OOC – 120 minutes on each)

With Zanderallen, Stock, and Delia aligned on heading to the three smaller, separate buildings to the right, the Shields agree to search the outskirts before perhaps going into the monstrous plants’ den!

Zanderallen takes a moment to have Armalad explain to the merfolk that they are to hide here at this vantage point until the Shields tell them to come in for corpse recovery, and Armalad does so, speaking the merfolk’s tongue once more!

Considering the whole “moundtown,” the Shields observe essentially a line of seven mounds, with the central one being the larger “moundplex” of them all, and the other six being single spherical mounds of approximately 50’ in diameter with some having a rough circular opening on the side facing you, and the others the Shields may have to swim around to find the opening. The “moundplex” is decidedly less-round, and yet not quite a square or rectangle, perhaps “four sides and a flat roof” is as much as can be said about it.

On the right, the two closest mounds do not have an opening facing you, and the rightmost mound does have an opening facing you, though it’s beyond darkvision range from your vantage point, so only those with lowlight vision can see what might be some kind of back wall… and empty space in-between? At this distance, you guess that opening is a lot closer to 10’ by 10’ than 5’ by 5’. Non-water-elemental Taurs might have to do some ducking, and water-elemental Taurs might have to “squeeze,” though that’s a much easier task when you’re made of water!

SHIELDS –
1) Please declare a “swimming order” (though three of you with Freedom of Movement are entitled to march!).

**and**

2) Pick your first mound on the **right**:

A) Nearest to “moundplex.” (more scouting required to find entrance)
B) Between small mounds. (more scouting required to find entrance)
C) Farthest from “moundplex.” (opening is visible from your vantage point)

MoundTown?


Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday April 12th, 2023 7:41:13 AM

Having proven capable of literally tying the enemy in knots and being very mobile with her helmet Stohp swims towards the front, 2nd or 3rd in line. She indicates the mound with the visible entrance as her choice.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used; 30 ft. Swim Speed 
Wednesday April 12th, 2023 9:34:52 AM

Status: Water breathing, Freedom of Movement
Stock takes up his position as the vanguard. He gets out his flail and tests it in the water before pushing forward toward the mound with the opening.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=17 ;
Wednesday April 12th, 2023 12:26:35 PM

Bartomus looked at each of the mounds and then over at his fellow Shields. He tried talking and saw merely a strand of swirling bubbles. He made a note of where Stohp and Stock started to move to and looked over at Zander to see if he was going upfront or not. He would fall in somewhere in that front to middle portion as best as he could without pulling or pushing everyone about. He tried using a tiny whirl of water and bubbles to point to the same mound that Stohp was pointing at.

Perception - rolled a one to get 16 - second now.


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+28=48 ;
Wednesday April 12th, 2023 2:56:45 PM

{Swim speed 30ft, Darkvision, Water Breathing}

Delia takes her bow out and then follows after Stohp. She gravitates towards the front since she will need to be close to use her bow in the lake.

She keeps a watchful eye out for any nearby plant clusters, whether they look hungry, sentient, or otherwise. She also takes a moment to attune to the natural rhythms of the underwater terrain so that she can be alert to any changes in that rhythm.

=========================
Perception: 48 (nat 20 to balance out Bart lol)

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5 
Wednesday April 12th, 2023 3:05:16 PM

Zander gestures to the opening they can see, thinking they'd work their way in from the outside. Being on of the less hindered by being underwater from his magic items he takes rearguard. "If we need more light I can cast Daylight on something. I would guess it might draw some attention though."

Whack-a-Mound (DM Wayne) 
Wednesday April 12th, 2023 11:24:36 PM

Stohp points toward the rightmost mound, with the visible entrance, as she moves into the 2nd or 3rd position in line.

Stock moves into the front of the lines, testing his flail along the way… which seems much happier being free to move

Bartomus once more tried to speak, but if only he knew a language designed for underwater use… he manages some incomprehensible clicks and is glad no dolphins are nearby to chuckle over his attempts to use their clicks as some kind of simplified underwater language. He saw Stock and Stohp moving towards the rightmost mound, and then looked to see if Zanderallen was following them, and sees Zanderallen taking rear guard in the Shields’ formation, so Bartomus settles into the middle behind Stohp, once more sending gentle vortices to guide all of the Shields towards where Stock was leading them. Bartomus looks around a bit, and is quickly satisfied that no monstrous plants are coming to attack them.

Delia draws her bow as she swims after Stohp, not easily seeing Bartomus in water form, but once Delia attempts to take a position alongside Stohp, or perhaps back and to either side of Stohp, and then the “heavy water” becomes much more noticeable to her, and the gentle guiding vortices start up again, assuring her that she swims alongside and between Stohp and Bartomus. Delia has a keen eye out for any monstrous plant attackers, but sees none… for now.

Zanderallen has taken rear guard, flexing his unhindered underwater fighting ability, and suggests that he could cast Daylight if it was wise.

Armalad silently swims into a middle-front position parallel to Delia, gripping Second Elder’s Wrath as if her life depended on it, with Joker following just behind.

(OOC - SHIELDS’ northern (of the Float) cross formation:

Stock
Stohp
Delia and Bartomus and Armalad
Zanderallen

(with Delia and Armalad alert for opportunities to “swim up” alongside Stohp for a better shot))


The northern cross stalks the Lake floor, and at times swims a few feet above it, as within three minutes the Shields arrive at the first mound. No monstrous plants to greet them it seems.

The rightmost mound is about a 50’ diameter hemisphere, with a 25’ high “ceiling.” The walls and ceiling of this dome appear to be made entirely from a mix of seaweed, reeds, kelp, and various other plant fibers. Gasps aren’t very audible when they’re from water instead of air, but nonetheless the superb natural knowledge of Armalad, Bartomus, and Delia causes each of the three to at lease pause in admiration of the organic structure and its architecture… and perhaps wonder if anyone on the Float could put this knowledge to use making underwater structures on the Lake floor directly beneath the Float.

Stock is at the front, and with his Darkvision he can see clearly inside… in black and white. Delia too, but being perhaps 10’ back can’t quite make out the farthest wall. Likewise Armalad with low-light vision can see fully inside, and in color, despite being perhaps 10’ back from Stock.

The three can all see that this mound appears empty, though someone or thing could hide just on the other side of the walls immediately around the opening. In the center are three smaller rectangular mounds arranged in a triangular formation, but without the sides touching at corners. Various small mounds are around each larger mound as kinds of concave “bowls” though empty of contents. This mound appears to have a purpose, though no visible occupants as of yet, at least while the Shields stand and float outside the 10’ by 10’ opening.

SHIELDS – what do you do?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+24=34 ; d3=3 ; d20+24=30 ; d20+20=36 ; d20+12=13 ; d20+12=26 ; d20+12=31 ; d20+10=24 ; d20+10=24 ; d20+10=21 ; d20+10=29 ; d20+10=29 ; d20+18=38 ; d20+13=19 ; d20+4=20 ;
Wednesday April 12th, 2023 11:49:07 PM

Armalad and Joker study the mound and the opening, drawing upon their senses and their breadth of knowledge. Any insight they discover they will share with the group. Armalad also casts detect magic and
turns her 60 foot magic detecting cone in the direction of the mound if it reaches.

Skill Roles Armalad:
Knowledge [Arcana] 34
Knowledge [Nature] 30
Perception: 36
Knowledge [Planes] 13
Knowledge [Religion] 26
Knowledge [Dungeoneering] 31
Knowledge [History] 24
Knowledge [Local?] 24
Knowledge [Nobility] 21
Knowledge [Engineering] 29
Knowledge [Geography] 29

Skill Roles Joker:
Knowledge [Nature] 19
Perception: 38
Knowledge [Planes] 20


Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday April 13th, 2023 8:05:47 AM

An empty mound. Stohp wonders if most of these are empty and how long it will take to check them all.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Thursday April 13th, 2023 9:08:55 AM

"Are these noose-reed houses? Or maybe some underwater creature's home that's been taken over?" she asks, quietly as the underwater echo allows.

She continues to stay alert to threats outside of the hut as her allies focus on the hut itself.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used; 30 ft. Swim Speed  d20+25=33 ;
Thursday April 13th, 2023 12:23:26 PM

"We might have to change the name of this place from Moundtown to Mound-Ghost Town.

Rectangles and triangles are hardly shapes of nature..."


Stock enters the mound, staying just inside the entryway, and his eyes track left to right across the "room", finally settling on the various mounds and bowls of different shapes and orientations. He touches the wall of the mound and notes any reaction to his contact.
=======
Perception 33, looking around


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+7=15 ; d20+16=29 ;
Thursday April 13th, 2023 4:36:48 PM

"Pretty Impressive," Bartomus said allowed, but all that came out was swirls of water and bubbles. He wasn't paying attention to those but rather lost in thought with the other nature-oriented members of the party looking at the weaving done to create the mound in front of them and presumably the others as well.

When Stock headed into the mound, Bartomus followed floating behind and above the dwarf.

Knowledge Nature for 15 looking at the mound and convex weavings; Perception 29 - entering the building above and behind Stock

Whack-a-Mound (DM Wayne) 
Thursday April 13th, 2023 10:39:09 PM

Armalad and Joker consider the mound and the opening, searching their minds for some clue that will trigger productive academic analyses. Then Armalad casts Detect Magic and begins scanning in the direction of the mound, the 60’ cone reaching just shy of the far wall. No magic detected right now, including in the triangular formation of the three smaller rectangular mounds. (OOC – since we’re in posts (and not combat, yet) please feel free to describe up to 10 rounds (1 minute of that precious Freedom of Movement duration on Armalad’s friends) of Detect Magic use per post.) While they’re thinking, Armalad and Joker continue to expand their admiration of the construction/growing techniques and/or spells that must have been needed to make plants grow in this seemingly artificial way, or were they all bound together like ropes, twined about each other? The plants certainly, with the Detect Magic not registering them as magical, are either conjured or are simply real seaweed, reeds, and kelp. Armalad, as a scholar, often frequents whatever passes for a library in the Float – the WLA’s files, the Star Mages Guild, and anywhere else that membership or a non-member price can buy access to knowledge… and she has not read or heard of anything like this… it seems within the realm of Druidic magic… perhaps Bartomus may know something, some specific spell or ritual, she thinks to herself.

Stohp jumps to the conclusion the mound is empty – there’s a lot of evidence to back that up, but no one has yet poked their head through the doorway to check behind the immediate walls surrounding the opening – perhaps sahuagin are even now floating to the sides and above the opening… no, even underwater, she’d have smelled their oily-fish smell by now!

Delia wonders aloud, as aloud as expelling and vibrating water can be loud, whether this is a mound for the Reeds, or a mound for another that’s been taken over, and then returns to being astonishingly aware of the Shields’ surroundings. No threats yet.

Stock wonders whether this is a “ghost town,” and then muses that regular shapes aren’t a thing Nature likes to do… at least not often… Stock steps inside the mound, stopping in the opening itself, and scans the whole interior, confirming Stohp’s suspicion that it’s empty of antagonists… thus far. His gaze settles on the center of the interior, pondering its implied geometry, and then touches the wall and… it’s a wall made of entwined lengths of reeds, seaweed, and kelp. A seemingly artificial structure made solely out of natural materials. Stock’s keen Darkvision assures him that nothing’s here… unless it’s made of water like Bartomus, or hidden in some way…

Bartomus is impressed by the natural materials in an unnatural configuration. He is further impressed that it’s not just one mound, but a “mound town.” Bartomus then followed above and behind Stock, creating an area of somewhat thickened water around Stohp, but Bartomus chooses not to occupy her space, allowing his water-elemental-self to stretch and elongate as needed. Bartomus begins to wonder whether the structure was crafted… or spell-crafted, that is, conjured, non-magical reeds and seaweed and kelp summoned from some other plane or elsewhere on the Wold. While he muses about those possibilities, he too scans around the mound, using his elemental body-granted Darkvision, and sees what Stock sees – nothing but the mound, the triangular arrangement of rectangular mounds in the center… and then Stock touches the wall! Bartomus half-flinches, suddenly expecting the mound to be a cunning trap, a giant vine-monster that comes alive and swallows the Shields whole in its “mouth” of rotating razor-sharp teeth! But, no such luck. The mound is the mound… today… now.

Zanderallen brings up the rear, but lacking aid to his sight, realizes it’s a bit dark in there… thinks about his one Daylight spell, but, seeing no fracas, vortices, or other clues to battle, instead focuses on watching out for a Reedy attack from the rear…

Once it’s clear that Stock is not immediately slaughtered by Reeds, Armalad moves up to scan better inside with her Detect Magic, and confirms to the Shields that there’s nothing magic here, and agrees with Stock that there’s nothing moving around inside. The triangular pattern is artificial though, and perhaps academically intriguing for long-term study… if the Shields weren’t on a mission, and a slightly-less-than-two-hours-timer on those pesky Freedom of Movement spells…

Stohp takes stock, and notes that it’s taken the Shields 3 minutes to get here from the vantage point, and 2 minutes of poking around. 5 minutes. She thinks about the whole “mound town” layout and guesstimates that if everything was empty, perhaps another 25 minutes or so for the smaller mounds, and who knows for the moundplex – is it one big chamber inside, or a series of them? Still, barring strange occurrences, the 2-hour duration of the Freedom of Movement spells should be plenty… oh, better allow for time to call the merfolk to transport the corpses, of course…

SHIELDS – what do you do?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+20=28 ; d20+24=32 ; d20+24=34 ;
Thursday April 13th, 2023 11:29:24 PM

Armalad says, "Should we proceed to the next outer reed complex or go directly to mound town?"

To Bartomus she asks, "Could some druidic ritual or magic have convinced these reeds to assemble in this way?"

Whatever her companions decide to do she keeps her magic detecting cone at the ready and her eyes peeled.

Perception: 28
Know[Arcana]: 32
Spellcraft: 34

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday April 14th, 2023 7:58:33 AM

"We might as well make a thorough search. Check each in turn. This one is empty, but we don't want to leave an ambush of enemies waiting to sneak up from behind if one of these groups of mounds has them."

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Friday April 14th, 2023 8:42:20 AM

"Agreed, Stohp. Better safe than sorry. And, we need to make sure we don't miss any."

She continues to be on high alert.

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5 
Friday April 14th, 2023 3:59:16 PM

Waiting in the rear sometimes made things drag, and sometimes it meant you got to hang out and enjoy the ominous lake floor while your friends inspected the eerie plant mound. "I agree, we can sweep out this side quickly before heading to the central mound. At the very least it will give us a known safe retreat path if things go south."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=17 ;
Friday April 14th, 2023 4:05:37 PM

Bartomus did a quick swim about the mound and shot out and over Stohp back out to where the rest of the Shields were talking. He sent a little vortex to the next mound on the same side and made his way over to it.

He waited for one of the other Shields to catch up and kept glancing at the next mound, but also tried to find the other Shields who were coming to inspect this second mound.

Perception - yep, watery Bartomus is distracted apparently as he rolled a one for the perception for a total of 17

Whack-a-Mound (DM Wayne) 
Saturday April 15th, 2023 9:29:18 PM

Armalad queries the group on where to go next. She then asks Bartomus whether druidic magic could have created these mounds. Armalad maintains her Detect Magic and continues sweeping while awaiting her replies. Bartomus and other Shields light up with the magic of their gear and occasional spells, so Detect Magic is functioning… just not finding anything within this mound.

Stohp suggests it would be best to check all of them, just to guard against later ambushes, if any.

Delia agrees with Stohp, continuing to be on high alert.

Zanderallen marveled at the Lake floor while listening to his companions strategize. He then agrees with Stohp and Delia to check the last two mounds on this side before proceeding into the moundplex.

Bartomus swims around the empty mound quickly, absorbed in observing its details and completely ignoring Armalad’s question directed to him. He then swims back outside and starts sending vortices towards the next mound, somewhat impatiently waiting for the other Shields to follow. Then perhaps all these vortices turned him about one too many times, because it took him a while to realize he was looking in the wrong direction for the Shields! He re-orients himself and waits patiently for the Shields to follow his vortex-walk.

Stock keeps staring at various places in this mound in turn, but finally convinces himself that it truly is empty, of all but water, despite the unnatural geometry.

The Shields soon agree with Stohp’s plan and find Bartomus’ vortices pointing the way to the next mound. Knowing that this side of moundtown only had the one visible entrance, the Shields exit the rightmost mound via its one “southern” entrance, and go clockwise around the outside, through the “alley” between this mound and the next one, and see that the next mound has a “northern” opening but the mound closest to the moundplex doesn’t, leaving its “east” and “west” as remaining possibilities.

This second-rightmost mound’s round opening is also about 10’ by 10’ and open to the Lake as well. As the Shields round the bend from the second-rightmost’s “east” to its “north” they no longer have the advantage of approaching from straight-on to see directly inside.

Armalad senses no magic on the exterior wall of this mound.

This mound, like the other hemispherical mounds, is likewise made of woven reeds, seaweed and kelp.

From your current approach, those with darkvision and low-light vision can only see a diagonal swath about 5’ deep into the opening – no sign of trouble, yet…

SHIELDS – what is your battle/exploration plan for this mound?

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=30 ;
Sunday April 16th, 2023 3:46:42 PM

Bartomus turned back to the second mound in their exploration and looked about as water elements might - did that mean turning around or did they just shift front for back and back for front? He would have to ask one of the Shields about that when they were topside next.

He looked over the mound and the opening. Studied it closely. Then if he felt it was not a threat, he would push forward and enter the room. Any odd feeling would have him spin a vortex in some fashion to warn the rest of the Shields.

Perception 30 - if seems safe, he's going to pull a Stock and go on in. If not, try to warn everyone.

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+17=18 ;
Sunday April 16th, 2023 10:54:02 PM

Stohp lets the others investigate the hut, keeping an eye out as best she can for other enemies (perception 18)

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+24=40 ; d20+24=29 ; d20+24=41 ;
Sunday April 16th, 2023 11:48:43 PM

(Perception: 40)
(Knowledge[Arcana]:29
Spellcraft:41

Armalad continues to look around using her magic detecting cone and senses looking for anything strange or threatening.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used; 30 ft. Swim Speed  d20+25=35 ;
Monday April 17th, 2023 8:52:55 AM

Status: Water Breathing, Freedom of Movement

Stock bustles into the new mound in front again. He adjusts his spectacles and scans the inside of the mound.

=======
Perception 35


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+28=31 ;
Monday April 17th, 2023 9:18:14 AM

Delia swims up next to Stohp and keeps watch with her. "I hope nothing is in the third hut. But I also hope there is. This waiting... it's making me nervous," she mutters. Most new terrains she can find her way through, but underwater is finally odd enough to slightly unnerve her and bring out some agitation.

Perception: 31

Whack-a-Mound (DM Wayne) 
Monday April 17th, 2023 9:54:42 PM

Bartomus, feeling his water-oats, as it were, swims ahead of the Shields speedily, darting this way and that to “look” around the mound and its entrance. Then, peeking waterly around the opening, Bartomus’ Darkvision judges the coast to be clear and he enters…

Stohp Freely Moves to a spot near the Mound entrance, and then stands guard, watching for ambushes.

Armalad likewise stands guard while swimming forward, attempting to gain an arc of vision that will enable her senses and Detect Magic to peer into the opening. Her swimming is not only not as fast as Bartomus’, but also not as fast as those empowered with Freedom of Movement to hustle, nay, to run on the Lake floor. Joker is also not as fast as Bartomusm but is fast enough to playfully swim backwards just a bit faster than Armalad swims forward. Armalad realizes she is the only Shield without a magical swimming or movement aid of some kind that functions underwater, as Delia casually and easily swims past Armalad, almost as fast as Joker.

Stock has likewise left Armalad in the metaphorical dust, Freely Running up to and into the mound’s entrance, scanning around.

Delia swims to a point perhaps 10’ short of Stohp, Free Running being faster than the swimming granted by the flippers, and likewise begins keeping watch. She has been practicing “speaking” underwater, and though it feels to Delia like shouting, she is just now barely able to make herself heard clearly, without distortion, to Stohp, perhaps helped by Stohp’s head being inside a bubble of air… the Lake floor has earth, plants, even tall enough plants one might mistake some for small “trees” in height… but still the mostly-silent stillness… the water moving in and out of her lungs without drowning her… at some level Delia would give much to be on the surface again, away from this alien land… sea… scape, with the distorted sun so far above this undersea Wold…

Zanderallen continues to guard the back, Freely Running until to go further would place Armalad at the rear of the group, and then he stops, seeing Stock race inside ahead, and tenses himself for possible battle.

Bartomus and Stock, both inside this new mound, find yet another empty space inside, but this time there are but two rectangular mounds, long sides in parallel, in the center of the mound. Each rectangular mound in this chamber is approximately 10’ long by 5’ wide, and there is a kind of humanoid shape made of reeds, seaweed, and kelp lying on each rectangular mound. Approaching closer, Bartomus and Stock, each with Darkvision, see the eerie black and white image of empty “eye sockets,” and openings moreso than mouths, with purely empty space within. It is almost like a reedy humaniform body, yet hollow inside as though it were a suit of reedy armor. Curiouser and curiouser…

SHIELDS – what do you do?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+24=37 ; d20+24=44 ; d20+24=28 ;
Monday April 17th, 2023 10:02:10 PM

Armalad says to the others, "I can hardly move compared to the rest of you. I don't suppose anyone has a freedom of movement spell so I could catch up to the rest of you easier."

Armalad makes her way slowly inside the mound. If she can't see anything she'll cast light on the underwater bow. If she can reach what Bart and Stock sees she wants to examine it.

(Perception: 37)
(Know[Arcana]: 44)
(Spellcraft: 28)

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday April 18th, 2023 6:59:02 AM

As the others tell what they've found Stohp considers. "It sounds like these things are being stored for later use. Either to be worn by some group of people, or activated by some kind of magic. It might be worth trying to take apart the reed things."

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used; 30 ft. Swim Speed 
Tuesday April 18th, 2023 8:30:11 AM

Stock moves up to the reedy humanoid shape and pokes it with the handle end of his flail. He is curious if it holds its shape or is more flexible like a fabric and whether it regains its shape if it gets distorted

"Can anybody tell if these are magical?"

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Tuesday April 18th, 2023 8:48:21 AM

At the report of what's in there, Delia grimaces, "What is here that is trying to imitate humanoids?"

Delia cannot offer magical assistance to Armalad, but she does offer to pull the other archer along with her as she swims if it would speed them up at all. (light load is only 133lbs, currently carrying ~35lbs of gear, but idk how heavy Armalad+stuff is or how underwater would impact weight calculations)

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5 
Tuesday April 18th, 2023 3:13:50 PM

Upon hearing what is inside the building Zanderallen hustles up to the front entrance, "I need to see this." Zanderallen starts to concentrate and sweeps the room and the reed bodies? with Detect Evil

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=33 ; d20+7=22 ;
Tuesday April 18th, 2023 3:58:46 PM

Bartomus rolled his eyes, if water elementals have actual eyes, as Stock came rushing into the room. He chuckled and then looked over the dwarf's shoulder, which actually wasn't all that difficult, in either elemental or Taur form. The suit of reedware was what he had seen something moving about in on his first visit. He swirled about it and studied it closely. He could see that it was hollow and that got him wondering if in fact there was something else at play down here. He started making a mental catalog of the size of creatures that could fit into that reedware.

Perception 33 on the reedware; Knowledge nature for some insight into the potential wearers of the suit for 22



Whack-a-Mound (DM Wayne) 
Tuesday April 18th, 2023 10:43:03 PM

Armalad asks for magical aid with swimming, so she doesn’t have to be reliant on the kindness of Shields… She manages to struggle-swim to a point 30’ from the entrance and 20’ from Delia, seeing a narrow swath inside with her low-light vision, which is good because she hasn’t yet had time to cast light, having done all that swimming! None of the Shields are able to help her, but then Joker comes close, and whispers in the strange tongue of the merfolk, ARMALAD ONLY Highlight to display spoiler: {You ok slowpoke? Boss-woman, me thought you messed up only taking the bow from the table of stuff. Look in pack. Me got you stuff!” You feel Joker open the top of your pack, rummage around, and then Joker swims in front of you, holding some gloves and flippers towards you. You recognize these as Gloves of Climbing & Swimming and most importantly, Swimming Flippers like the ones Delia is wearing.}. Joker opens Armalad’s pack, retrieving some items, and then swims just in front of her, offering her the items. (OOC Perception DC 15, if you’re outside with Armalad Highlight to display spoiler: {Joker appears to have retrieved a set of gloves and flippers.})

Stohp muses aloud about what these plant-humaniform “bodies”/”armors” might be for, and suggests the Shields might want to take one apart.

Stock moves closer and pokes it with his flail’s handle. The plant-humaniform holds its shape, as though a tightly-woven basket, giving only slightly in comparison to the strength in Stock’s legendary thews. He then moves back out to the entrance, and uses his water-filled lungs to ask the Shields for someone to check it for magic. Stohp, in an air bubble, can hear him and the air bubble creating a slight megaphone effect (heard out to 10’ instead of 5’), Stohp is able to relay this question to the other Shields.

Delia hears Stohp’s report from Stock, and grimaces at… an invasion of plant-people? No, too silly… or is it? Delia offers to help tow Armalad. Then Joker shows something to Armalad from Armalad’s pack. Delia considers the physics of one swimmer trying to tow another. (OOC – good news, buoyancy means weight is little issue… but weight brings inertia with it, so much like James the Turtle towing the dragon ship, it takes a bit to get going, but once you’re going, you can maintain. Delia, being a physical warrior type, realizes all this in half a second.)

Zanderallen too hears Stock’s report from Stohp, and then hustles up to the entrance, announcing his desire to see also, as well as starting his Detect Evil… only to realize that at this depth, and with the mount interior out of direct sunlight, his unaided human eyes cannot see a thing inside the mound, but for the entrance walls going 5’ forward, and then the sun’s rays are cut off, the distortion of the water diffracting and curtailing the usual twilight that might extend inside such a structure on the surface. His Detect Evil is another matter entirely… initially, he sees no evil ahead through the entrance and into the mound. Zanderallen considers, perhaps another Shield has a magical light… regular torches and my lantern won’t work here… my sword may flame on… or not… hmm… what to do…

Bartomus was not at all surprised when Stock gate-crashed the mound, chuckling, as only a water elemental can, in response! Bartomus swirled around the “reedware,” still viewing it in only black and white as no one had yet brought a magical light source inside. Darkvision made it easy to spot things stark contrasts could reveal, but harder, nay, impossible, to notice any nuanced color patterns, if any. BARTOMUS Highlight to display spoiler: {(OOC spoiler because Bartomus presently cannot communicate well with the Shields) finds that the “reedware” is almost taur-sized, but not wide enough across the front or back to be worn by a taur, and really, the only thing that might fit would be an oversized human, probably male… but if this were a construct, or some form of created being, then it would be incomplete, most likely, lacking whatever its creator wanted it to have inside… to Bartomus it seems equally likely to be armor for some strangely tall and skinny humanoid as it does to instead be a hollow shell meant to be filled perhaps with more plant matter, and then set loose upon the Wold… one thing is clear – if meant as armor, then any “humanoid” with a reverse-knee-joint compared to the more human-like species of the Wold would definitely NOT be able to fit in the “reedware”…} Bartomus did witness Stock poking at the “reedware” and observe its natural strength, like a kind of super-wicker-basket, or rope made from exceptionally strong grasses… or, here, reeds, seaweed, and kelp.

The Lake’s quietness is almost taunting the Shields – what are these plant-humaniforms (“reedware”)… where are the Reeds…

SHIELDS – What do you do?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday April 18th, 2023 11:30:09 PM

Armalad reaches into her pack and dons the gloves and fins. She then moves to catch up to the rest of the shields where she will hopefully be able to cast light and examine what the others are looking at.

She says to Joker, "Thanks for that. Don't forget you have fast healing underwater."

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday April 19th, 2023 8:23:21 AM

Stohp waits for the others to complete their magic checking.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used; 30 ft. Swim Speed 
Wednesday April 19th, 2023 9:14:48 AM

Stock stows his flail again and grabs the reedware. He then tries to see how difficult it is-if it is even possible-to pull it apart.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=33 ; d20+16=23 ;
Wednesday April 19th, 2023 7:00:56 PM

Bartomus took note and started thinking of the type of creatures that might wear such armor. He wanted to show it to the merfolk, but Stock had grabbed it. He rolled his watery eyes and swam up and over the dwarf towards the other Shields. He looked at the third mound on this side and then glanced at each of the opposing mounds.

Perception 3rd mound on the right for 33; and then a perception check on the other three mounds across the way 23.

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5 
Wednesday April 19th, 2023 9:01:06 PM

"Strange. Well unless they start moving I guess we should move on." Zander will back out of the entrance to allow others to investigate but will start looking towards the next mound.

Whack-a-Mound (DM Wayne) 
Wednesday April 19th, 2023 10:52:03 PM

Armalad thanks Joker and puts on what appear to be a set of gloves and a set of fins. She then more quickly swims, as fast as Delia now, to the rest of the Shields gathered at the mound’s opening. Armalad then drops her Detect Magic to cast light on a handy object (OOC please describe in your next post) and looks ahead, her lowlight vision granting her color vision inside the mound, showing her a decently wide cone-shape within, the walls to either side obscuring her view of the emptiness Stock reported there. As with the first mound, the walls, floor, and ceiling are all made of tightly-woven greenish reeds, blue-green seaweed, and greenish kelp. The same with the two rectangular mounds in the center and the foreboding plant-humaniform shapes thereon. Perhaps most importantly, Armalad looks on the scene with a wizard’s eyes, one knowledgeable in the arcane… ARMALAD only Highlight to display spoiler: {Your keen elven eyes see the details on the “faces” of the plant-humaniforms from here, though the angle is poor. While perhaps Bartomus, more focused on nature, wherever he is in the area in water-form, might ponder these semi-hollow shapes to have an equal chance of being some form of plant full-plate armor as being inanimate constructs… one word comes to Armalad’s mouth (DC 15 Knowledge: Arcana, which she automatically succeeds at): golems. Perhaps golems-in-progress, but Armalad would place her gambling chips on golems under construction, even from here. She will need to get closer to improve her analysis. Her heart starts to beat a bit faster. PLANT Golems – she has never heard of even one existing - can such a thing even be created in the Wold?!? Who could cross the magic streams of the arcane and the primal?!?}

Stohp continues to guard the Shields against outside attack while the spellcasters pull out their metaphorical magnifying glasses and tomes of knowledge.

Stock stows his flail and then starts to lift one of the reedware. Stock is mighty (OOC STR 19) but finds the reedware both bulky and has significant mass and inertia, even with the buoyancy of the Lake helping him. He then moves on to see if it can be easily rended apart with his bare hands. It cannot – much like a ball of twine, it would be easier were there a loose “thread” than this construction, where any reedy ends are hidden within. Stock recalls from the battle with the Reeds that only Zanderallen’s sword didn’t face physical resistance when hitting the Reeds… and if Stock cared to, he need only draw his magical adamantine dwarven waraxe and get to work if he wanted to cart away the reedware in tiny pieces.

Bartomus begins narrowing the field of who might be capable of wearing such reedware as armor. He was about to reach for a reedware, but Stock had grabbed one of the two reedware, so Bartomus, using his Huge watery strength and size, floated the other reedware off its rectangular mound and out the entrance, startling Stohp, Delia, Armalad, Zanderallen, and not so much Stock because little impresses Stock. The Shields quickly put two and two together and realize Bartomus must be at work, even if it’s very difficult to see him right now. Bartomus’ act does bring a reedware out into what sunlight penetrates this deep, so now every Shield has seen one with their color vision, noting the greens and blues of the plants that make up the reedware. Bartomus is about to go further with his plan (BARTOMUS’s eyes only Highlight to display spoiler: { to show it to the merfolk, and then he realizes – he can’t speak in this form… he can’t speak the merfolk language… and the merfolk might, not seeing Bartomus, perceive the reedware to be some kind of monstrous attacker. Bartomous, with your great WISDOM, you know you are nigh-invisible in this form when not attacking, and you know that you can’t presently speak the merfolk language, what are the details of your plan regarding the reedware and the merfolk?} and pauses a brief moment. No Shield can see Bartomus’s “eyes” look in the direction of the next closest mound to the center, but look they do, scanning, but not finding anything more than has been seen… yet.

Zanderallen says that unless the reedware starts moving, the Shields should move on, and begins to step back out of the entrance, and then suddenly there is light from behind him! Armalad has suddenly appeared and enabled Zanderallen to see past the entrance and about 10’ more into the chamber. This is not quite far enough to see the rectangular mounds Stock described, but perhaps Armalad can light things up more inside. Still, Zanderallen realizes he would be a slow searcher inside, and so was just about to turn around when suddenly a plant-humaniform came speeding out of the chamber! They ARE attacking! They… At that moment Zanderallen and the others feel the thicker water that indicates Bartomus is moving past them in water elemental form, and Zanderallen realizes that the reedware is still inanimate on its own… it’s being “carried” by Bartomus. Still… Bartomus’ act gave Zanderallen a chance to see the reedware in what sunlight reaches the bottom of the Lake floor. Then the reedware’s motion stops. What is Bartomus up to?

Delia continues to be on guard, like Stohp.

SHIELDS – what do you do?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday April 19th, 2023 11:03:21 PM

Armalad casts light on her underwater bow as she swims into the mound to scope out the contents.

She surveys the reed structures and puts 2 and 2 together and gets plant golem? She calls out to the other shields, "Unless I am mistaken and I doubt that I am mistaken it looks like these reed sculptures are actually a kind of work in progress plant-golem. I don't know if you should be playing around with the plant golem Bartomus."

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday April 20th, 2023 8:29:30 AM

Stohp passes along Armalad's message if necessary and adds again they should probably destroy the things as the find them if they are a potential threat later.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used; 30 ft. Swim Speed  d20+25=29 ;
Thursday April 20th, 2023 8:51:57 AM

"Plant golem tells us wizard then. It's still possible a druid is around here somewhere but definitely wizard."

Stock starts making his way to the third mound (closest mound to the center on the right I think) and once he arrives, swims around to find the entrance and inspects the inside from the doorway again.

=========
Perception 29


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Thursday April 20th, 2023 9:19:25 AM

"That's great. I love fighting wizards," Delia deadpans, "So, destroy them or move on? Either way, we should do it quickly."

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5 
Thursday April 20th, 2023 4:28:03 PM

"What foul experiments are being carried on down here? If they're merely work in progress let's continue on. We do not have forever."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=21 ;
Thursday April 20th, 2023 5:26:53 PM

"Well that didn't go as I thought it would." Bartomus said to himself as no one could understand him as he watched Zander nearly loose it with the reedware he brought out. He swirled about and made sure to stay out of the way of his fellow Shields and let the reedware drop down to the ground. He heard Armalad's suggestive warning and shrugged in acknowledgement, or rather he though he shrugged.

Plant Golem, interesting he thought to himself. In his mind, he had gone a completely different way, maybe like an underwater lizard, if there were such things, that could have this attached to it. It would explain the huts and a settlement. You wouldn't need a settlement for something you could create as needed, or at lest that is what he thought.

He moved on towards the other mound, but held back as others were already exploring it. He tried to follow what they were doing while also studying the tall mound. He had his suspicions that that is where they really needed to go.

Perception tall mound - 21

Whack-a-Mound (DM Wayne) 
Thursday April 20th, 2023 11:25:14 PM

Armalad’s bow now glows with a light spell, 20’ in radius. Using that light and her keen elven eyes, Armalad, now flippered, swims easily inside this second-from-right mound for further investigation. After careful consideration of her vast arcane knowledge, natural knowledge, and having hung around a druid and ranger for a while, Armalad announces an interesting conclusion to the Shields – the plant-humaniforms/”reedware” are most likely plant golems in the construction process. She yells, with water-filled lungs, to warn Bartomus of this discovery, but Bartomus and the other plant-golem-in-progress are a significant distance outside the mound Armalad entered… if only Bartomus knew the tongue of the merfolk she could “shout” in a way to easily reach him… instead, even after swimming back to the mound’s entrance her “shout” only reaches any Shield standing 10’ outside the entrance of the mound at best, such as Stohp, Delia, and Zanderallen, and of course Stock was basically still in the entrance from giving his report, so also heard Armalad’s discovery and “shout.” The way Stohp and Zanderallen react, their air bubbles must really help capture underwater sounds with less distortion.

Stohp hears Armalad’s warning, and, not being able to see Bartomus, but able to see the plant golem he’s “carrying,” her helm of underwater action enables her to zoom close enough to the golem to relay Armalad’s message to Bartomus about the “reedware” likely being a plant golem under construction!

Stock wastes no time in concluding a wizard must be involved, perhaps a druid too. He slides the plant golem husk he was carrying back in to the mound it came from and then [i]freely runs
over to the next right-side mound that is closest to the center moundplex, seeking and soon finding the entrance, wasting no time and just stands there in the entrance looking inside with his dwarven eyes…

Delia has a bridge to sell the Shields, half-heartedly, and her joke is humored. She asks the Shields near her (Armalad and Zanderallen, since the others have moved towards the next mound to some extent or another) whether the plant golem husks should be destroyed or left as-is before the Shields move to the next mound.

Zanderallen is astonished at the possibly-foul experiments going on in moundtown, but votes that the Shields head for the next mound since spell clocks are ticking and the plant golem husks are inanimate.

Bartomus realized that Zanderallen’s reaction was not what Bartomus had planned, and began to drop the reedware just as Stohp arrived to pass along Armalad’s warning about plant golems under construction. Bartomus had assigned a low chance of the reedware being any kind of construction meant for animation, but Armalad does know wizardry… if true, that leaves the moundtown’s existence unexplained… why would one need or want several mounds if they weren’t occupied with, say, Reeds, and instead all the mounds were apparently being used for was…

After coming to that unsettling conclusion, Bartomus headed for the next mound, seeing only Stock ahead of him. He moved to a point about 40’ behind Stock, so as not to interfere by way of his Huge watery form, but still able to use his form’s darkvision to peer through the 10’ long opening and 10’ more into the mound in the usual black and white imagery. Bartomus Highlight to display spoiler: {doesn’t see far enough yet to reach the center of the room, but so far the mound walls are similar to the other two mounds, and there’s nothing besides Stock moving in the entrance hallway or 10’ deep into the chamber.} Bartomus is curious to see more inside, but also muses about simply getting on to the moundplex…

Stock has the best view of this third-explored mound thus far, and STOCK’s eyes only Highlight to display spoiler: {see that in the center of this otherwise empty chamber is one big rectangular mound, perhaps 20’ by 10’, and one plant-golem-in-progress lying on the mound, perhaps a full 12’ long, 6’ wide, and 3’ thick. Like the other two, which look like weaklings compared to this one, this plant-golem-in-progress is an empty shell… except for that eerie glowing, even in black-and-white, from a small trough just to the left side of the mound… some kind of glowing energy in the trough, and reeds and vines connecting the trough to the mouth of the plant golem husk, and it's still 15’ away from Stock in the entrance, but it looks like this strange magical (?) device is… filling… the golem?!? There might only be minutes… or a half-hour… or something… before its work is complete, and… then… what?!?}

SHIELDS – what do you do?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+24=41 ; d20+24=39 ;
Thursday April 20th, 2023 11:31:48 PM

Armalad tries to reason if it is better to leave the plant golems alone or try to destroy them. She knows full-formed golems are very tough to destroy usually but maybe these partially formed golems aren't as tough and should be destroyed lest they develop to cause problems.

She decides to think for a moment about what the best course of action is. She then shares that information with Delia and whoever else is nearby considering no one else knows Aquan besides Joker

Know[Arcana]: 41
Spellcraft:39

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+17=27 ;
Friday April 21st, 2023 6:24:01 AM

Stohp has stated her thoughts so will just have to see if the others agree. For now she'll keep her eyes open and pass messages for people to coordinate with her increased mobility (perception 27)

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=33 ;
Friday April 21st, 2023 9:57:39 AM

Bartomus moved a bit closer towards the larger main mound (10') while continuing to be able to respond to whatever Stock had discovered in the third mound. He was still pondering what Armald had said about the reedware and what it could represent.

Perception 33

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=33 ;
Friday April 21st, 2023 9:57:40 AM

Bartomus moved a bit closer towards the larger main mound (10') while continuing to be able to respond to whatever Stock had discovered in the third mound. He was still pondering what Armald had said about the reedware and what it could represent.

Perception 33

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used; 30 ft. Swim Speed  d20+16=30 ; d10+19=28 ;
Friday April 21st, 2023 12:51:23 PM

Status - Water Breathing, Freedom of Action
Stock swims back and does his best to gather the others close enough so they can hear him yell and says, "There's another plant person in there - probably a golem - and it looks like it is being built. It's being filled with some kind of energy. We should stop it until we figure out what is going on. Follow me..."

He then swim-runs into the room and draws his axe. He swings it trying to permanently damage the trough.

============
Power Attack hits AC 30, 28 damage, adamantine weapon

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5 
Friday April 21st, 2023 3:52:08 PM

Zanderallen follows Stock over to the next mound. He can't see inside the dark mount but Stock's words tell him all he needs to know. He feels his way inside casting Daylight on his blade.
=============
Daylight Duration 120 minutes

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Saturday April 22nd, 2023 9:54:25 AM

Delia kicks off after Zanderallen and Stock, passing on his shout, or at least his obvious "there's a threat" actions" to anyone nearby who can hear her.

She keeps her bow out, trying to swim to where she can see into the mound in question.

Whack-a-Mound (DM Wayne) 
Saturday April 22nd, 2023 11:55:48 PM

Armalad considers the dilemma of the plant golem husks, whether to leave them alone or destroy them. She shares her thoughts with Delia.

(OOC – I saw the skill rolls, but this is purely a roleplaying choice as to the best way to deal with a potential threat while spell timers continue to count down…)

Stohp waits to see if others agree with her, and while she waits plays relay racer, passing messages between Shields somewhat far apart. She continues to watch for danger, but sees none… for now.

Bartomus moved 10’ closer to the moundplex while staying somewhat near Stock in case he needs help. He continued to ponder Armalad’s analysis of the reedware and whether she could be right.

Stock Freely Runs about, gathering the Shields for communication. He may not know where Bartomus is, but his frantic actions draw Bartomus’s attention and he draws near to the crowd of Shields Stock has summoned.

Stock reports his findings, ‘yelling’ to about 10’ distant with his water-filled lungs, that this third mound has a plant golem inside, under construction, and even now being filled with energy! He implores the Shields to stop it now, before it’s too late. Stock directs the Shields to follow him, drawing his axe as he [Freely Runs] back inside the mound.

Zanderallen listens intently to Stock, absent-mindedly tapping the side of his helm of underwater action and then, a few tiny bits of banana fall out of the edges of the helm, floating there in the Lake, and at once glass lenses slide down from the top of the helmet and cover Zanderallen’s eyes. He can now see about five times farther, and about five times more clearly, than the light and water distortion allowed before! Bananas… oh, that Wiz-Bang at the Catacombs!

Zanderallen then Freely follows Stock back to the third mound, casting Daylight on his blade to ensure that between the helm’s lenses and his spell that he will see! As he finished his spell, at once the inside of the mound is illuminated, so that all with a view can see, in color, the astounding vision of the blue-green reed/seaweed golem being filled with strange arcane energies from a small trough just to the side, the energy travelling along reeds and vines from the trough to the plant golem! The energies are multispectral and ominous for all that they are silent…

Delia’s legs pound the Lake waters, propelling her forward about as fast as she could move on land. Delia repeats Stock’s key points to ensure everyone heard his underwater ‘yell’ distinctly, then swims to where she can see inside the now-Daylight’ed mound, drawing her bow as she arrives. Stock and Zanderallen are a bit in the way, but she can still see much of the multispectral energies – not so bright that they were illuminating outside the mound before, but still astonishing to view with the Daylight making them clear at a distance!

SHIELDS – what do you do?

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=24 ;
Sunday April 23rd, 2023 5:56:46 PM

Bartomus took up a guard position turning outward towards the open water knowing that at his size, he couldn't rush into the space. He glanced back over his shoulder as the effort was made by Stock to destroy the energizing trough and feeding system.

Hold any action and going "on guard" to scan the area to see if there is any response to the attack on the charging station.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+20=21 ; d20+18=28 ;
Monday April 24th, 2023 12:30:44 AM

Armalad and Joker follow Delia in going after Bartomus keeping eyes peeled for potential threats

Perception:
Armalad:21
Joker:28

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+17=32 ;
Monday April 24th, 2023 7:39:30 AM

Stohp has neither the strength or weaponry to break these things so just has to watch and guard the area (perception 32)

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used; 30 ft. Swim Speed 
Monday April 24th, 2023 8:48:22 AM

Status - Water Breathing, Freedom of Action

Stock moves up to the trough filling the golem and slams it with his axe.

"This probably won't make us any friends down here."

============
Rolling over the attack from the previous post - Power Attack hits AC 30, 28 damage, adamantine weapon


Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 13/13 SE 5/5  d20+21=31 ; d8+17=24 ;
Monday April 24th, 2023 2:28:27 PM

"Not usually in the business of making friends with things that eat people." Zander moves alongside Stock and starts hacking at the reeds and vines connecting the golem to the trough, hoping to sever the connection without causing too much damage to the golem itself. He marvels once again at how freely his sword swings through the water.
=====================
31 to hit 24 slashing damage

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+28=47 ;
Monday April 24th, 2023 6:24:23 PM

Delia will pull out one of her adamantine arrows, look at Stock and Zander, and tuck it back into her quiver.

She will examine, without touching, the trough the magic is coming from.

Perception: 47

Whack-a-Mound (DM Wayne) 
Monday April 24th, 2023 10:39:41 PM

Bartomus stands guard at the third mound, facing outward until the entrance is less clogged with Shields. He watches Stock begin to enact the plan to destroy this plant golem being fed by strange energies, nearing completion! Bartomus expects an ambush once the Shields begin attacking the plant golem construction site.

Armalad and Joker join Bartomus and Stohp in guard duty, watching with keen vision, somewhat affected by the distortion of the water, but still able to (with lowlight vision) see at far distances.

Stohp, recognizing that she’s specialized in nonlethal attacks for the most part, also stands guard outside.

Stock Freely Runs inside, adamantine waraxe in hand, and raising it high over his head, Freely Chops down, aiming to split the trough and its multispectral contents in half, commenting as he swings that the Shields have let slip the dwarf of war…

Zanderallen agrees with Stock, and Freely Runs behind Stock, arriving alongside as Stock raises his axe over his head and begins his downward swing, Zanderallen likewise having raised his sword, aiming for the connecting reeds and vines, and beginning his own downward stroke…

Delia briefly pulls out one of her adamantine arrows, looks up and over at Stock’s adamantine waraxe held high by mighty dwarven warrior thews, and puts it back into her quiver. She follows Zanderallen and Stock into the mound, letting them race forward as she stops at the end of the entrance, no need for her Goggles of Darkvision while Zanderallen’s Daylight spell is active, and peers deeply at the trough with multispectral light and energy radiating, suffusing the reeds and vines reaching out of the trough and up and onto and into the plant golem lying on the huge rectangular mound… in the brief moment before Stock’s adamantine waraxe begins to (attempt to) cut at the trough, Delia marvels at what appears to be, to a primal spellcaster, arcane energies traveling primal conduits to slowly build an arcane construct of primal materials… Armalad’s words ring true in her mind as Stock’s waraxe strikes the trough…

Few things in the Wold can stand up to an adamantine edge falling upon them with only the force of the Wold’s gravity pulling it down – neither leather nor even iron or steel would do well. Add to Woldian gravity the irresistible mighty thews of an experienced dwarven barbarian… well, nothing short of some of the strongest magical weapons or armor can take such a hit. The trough is clearly heavily infused with magic, but not of the kind that makes its woven reedy sides and ends impenetrable to an adamantine edge with nigh-incalculable force behind it…

Stock’s adamantine waraxe swiftly separates the trough’s glowing woven reeds from glowing woven reeds all the way to the Lake Floor, and Zanderallen’s sword cleaves through yet more connecting reeds and vines as the energies of the trough go out… and then explode in a blinding flash!

No Shield “hears” or “feels” the force of any explosion… waves of multispectral light expand from the (presumably) sundered trough (Stock’s mighty thews think it’s sundered!).

Bartomus, Armalad, Joker, and Stohp were all facing away from the entrance when Zanderallen’s Daylight suddenly grew in intensity, blasting out of the mound, past and around the three, who each reflexively closed their eyes with the extra split-second of warning that facing away gave them.

Stock, Zanderallen, and Delia:

Fortitude Save DC 30 vs. the multispectral light, or be blinded!

(OOC – Stock, yes, Dwarven +2 vs. spells/spell-like abilities applies.)

SHIELDS – what do you do?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Monday April 24th, 2023 11:16:01 PM

Armalad asks, "Should I switch to my adamantine arrows too? I only have 40 of them so I don't know how much of the plant golems I could damage."

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday April 25th, 2023 7:09:44 AM

Stohp reviews what the others have told her. "If energy was still being sent to these things then they may be incomplete. It might be better to rush to the center and deal with the source then spend a lot of time destroying each of the golems on the way."

She'll resume acting as messenger so everyone can hold a real conversation despite the underwater difficulties and help guide the blind until their vison clears or someone magically restores them.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+12=17 ;
Tuesday April 25th, 2023 9:30:46 AM

Fort: 17

Delia recoils as the light she was examining explodes. She shields her eyes, but it was too late. She'd already been incensed.

She opens her eyes, blinking away tears (an extra strange feeling underwater) and rubbing her eyes. She looks around frowning, pulls her darkvision goggles back on over her eyes, then freezes. She turns white as she says, voice tinged with panic "Uh guys? I can't see."

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used; 30 ft. Swim Speed  d20+20=37 ;
Tuesday April 25th, 2023 9:43:41 AM

Water Breathing, Freedom
Stock has a momentary thought that his inner reservoir of rage would be useful to sever this conduit (and survive what comes after) but severs it anyway. He blinks away the stars that fill his vision and turns to Z.

"Wow. Did you know that was going to happen? Problem solved I guess."

He inspects his work to make sure the golem threat is truly ended.

========
Fortitude 37


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=26 ; d20+16=24 ;
Tuesday April 25th, 2023 10:52:04 AM

Bartomus saw the flash of something that illuminated the area and wondered what his fellow Shields had actually done to cause it. Surely, he thought to himself, it couldn't have been from cutting up the reedware?

He scanned the other three huts to their left and then scanned the tall mound for any response to the flash of light. He suspected that such an event would be a bit hard not to have noticed.

Perception three huts - 26; Tall mound -24

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 12/13 SE 5/5  d20+21=34 ;
Tuesday April 25th, 2023 11:51:22 AM

Zander throws his shield in front of his face, slamming his eyes shut as the explosion of magical light blasts out. He blinks several times, first fearing blindness but his eyes adjust back to the normal light and he looks around. He nods to Stock, "Didn't expect that, but that should solve it. Of course if anyone was looking vaguely this direction they know we're here."

He sees Delia reaching around in the start of a panic and quickly moves over to her, taking hold of one of her hands. He automatically slips into a re-assuring tone, "I'm here, don't fret Delia. I'll have you sorted in a moment. Just stay calm." Zander intones softly and his hand starts to glow with white light. He gently touches Delia's face and with a warm glow her vision should return.
==========================
Fort Save: 34

Lay on Hands Mercy: Blindness on Delia
12/13 remaining

Whack-a-Mound (DM Wayne) 
Tuesday April 25th, 2023 10:40:18 PM

Armalad saw, before the blast, Delia considering adamantine arrows and asked Shields nearby whether she should use any of her 40 such.

Stohp considers the fact that these husks were under construction, and suggests to the Shields that they all head for the moundplex to cut off the head of the snake, as it were. Then she resumes being underwater messenger, looking to see if anyone was fully blinded by the multispectral explosion. Stohp soon finds and helps Delia, who seems to be the only Shield so affected.

Delia recoils from the sudden star birthed before her eyes… reflexively trying to blink away tears while rubbing her eyes. It takes her a moment, but then she realizes and exclaims simultaneously that she’s blind!

Stock thought about raging during the strike, but trusted in his mighty thews powering adamantine, perhaps straining harder than if he had raged, and because of that, by a fluke, happened to close his eyes from the exertion as the waraxe cleaved through the trough… and entirely missed being blinded! Blinking away some afterimages from the light that did penetrate his eyelids, Stock turns to Zanderallen and expresses his astonishment, and then his elation that the problem in this mound seems to be solved. He then looks over the finely severed woven reeds of the trough… reminds him of something… reminds him of how against the Reeds, Zanderallen’s blade for once seemed as or more effective than his own flail… Stock realizes that all these Reeds seem somewhat vulnerable to slashing weapons, something the Shields had briefly mentioned in the aftermath of the battle with the Reeds, but this moment made it transparently clear to Stock.

Bartomus was startled by the increasing Daylight, at least that’s what he thought it was at first, and kept his watery eyes “away” and “closed” from the sudden intensity behind him, wondering what had happened with the Shields who’d entered the mound once more! After a moment he opens his “eyes” and “blinks” them over and over, freshening the water that makes his “eyes.” Able to see again without afterimages, Bartomus scanned the farther three huts, though the distortion was somewhat significant at this distance, and did not see any approaching foes or large movements visible hundreds of feet away. Then he looked at the moundplex for a more local security response from the Reeds, but the moundplex’s opening is far and pointed away from this mound, so anyone…thing… inside may have seen nothing at all… he hopes… but continues his vigilance.

Zanderallen had an eye on Stock while his own blade was heading down to sever connecting reeds and he saw… something… sundered (?)… in the multispectral energy coming from the trough and reflexively raised his shield and closed his eyes as he felt his blade slice through some connecting reeds, then hitting empty air, all while his closed eyelids lit up like someone shining ten bright lanterns at his eyelids at the crack of dawn! Then the light faded away, and, feeling it safe, he opened his eyes, blinking many times as if he thought himself blinded, but there was his vision and he turned and saw Stock, the trough split in twain, and several connecting reeds also severed. Zanderallen tells Stock that he didn’t expect it, but agreed this mound was solved, though anyone with the correct vantage point would know something had happened!

Zanderallen turns to look out the entrance, perhaps to begin cheering on the Shields, when he sees Delia blindly groping about. He is swiftly by her side, the water not slowing his free stride at all, and begins reassuring her. Then Zanderallen summons Domi’s mercy, his hand glows with white light and, lifting up Delia’s Goggles of Darkvision a bit, he touches Delia’s forehead between her eyes… and just like that, Delia’s vision returns!

Stock looks around the mound once more and reports that the danger seems gone, but that in the trough are some unusual, even rare, materials, previously hidden by the multispectral light! Stock sees in the cleft trough (Stock’s Eyes Only, for now: Highlight to display spoiler: { a mix of rare, raw, and uncut gemstones in a rainbow variety of colors, leaves and reeds and sticks of various colors and type, some recognizably above-ground only, even if Stock might not know their names.})

SHIELDS – what do you do?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+24=34 ; d20+24=34 ;
Tuesday April 25th, 2023 11:04:49 PM

Armalad wonders out loud, "Do you think if the golems become fully formed and you destroy one it blows up in blinding blast like that one did or do you think that one had that blinding blast because Stock destroyed it while the magicks were still creating it so the disruption of the magic needed an outlet?"

She puts her own knowledge of Arcana to the task and then posits the most likely explanation

If it is the former she says to the others, "We'd best press on to the central mound as I would imagine that blinding feature is present once they become fully formed and having us all go blind in combat would be most unfortunate, so if we can destroy whatever is powering them at the source maybe it won't come to that?"

Know: Arcana - 34
Spellcraft: 34

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday April 26th, 2023 7:33:50 AM

Stohp resumes her position for their traveling formation and is ready to head to the central mound.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Wednesday April 26th, 2023 10:00:20 AM

Bartomus moved forward after hearing the others indicate that the central mound was their objective. He swims forward angling towards the opening as he continues to monitor the large mound,

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=24 ;
Wednesday April 26th, 2023 10:01:07 AM

Perception 24 -- forgot to add it before hitting submit.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Wednesday April 26th, 2023 11:49:16 AM

As a hand touches hers, Delia recoils and snatches Zander's wrist defensively. Hearing his voice, she releases the hand and waits. She breathes a sigh of relief as the pain in her eyes fades and the darkness bleeds back to light, "Thank you. That... yeah, thanks."

She takes a moment to settle herself, again reaching for Hawky before realizing he's gone. Then she joins the others, ready to go to the center mound.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used; 30 ft. Swim Speed 
Wednesday April 26th, 2023 2:03:54 PM

Water breathing, Freedom of movement

Stock inspects the severed trough, picking out any uncut gems that look valuable and says, "A lot of this stuff - rocks, vegetation - is stuff that I can recognize is from the surface. Makes me think whoever is running the show is at least familiar with the surface, if not from the surface."

"Agreed, Armalad. Onward to the center then."

Stock half swims half runs out and toward the central mound to find a way in. "If we can't find a door, I bet I can cut a doorway in from the outside."

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 12/13 SE 5/5 
Wednesday April 26th, 2023 3:07:49 PM

Zanderallen keeps a hand near as Delia regains her sight to make sure she keeps her balance. He smiles gently at her unspoken words simply answering, "Domi's gifts are for all." His face hardens again as he turns back to the task at hand.

"Somebody with plant knowledge from the surface, this sounds like something Briadoc would be involved with. We better get moving now." Zander freely jogs along the lake bed towards the center mound. looking for an entrance but staying with the group.


Whack-a-Mound (DM Wayne) 
Wednesday April 26th, 2023 9:42:23 PM

Armalad wonders whether a fully operational plant golem would explode in a blinding flash when slain. Pondering deeply, she thinks, and then announces to the Shields that she believes the latter explanation is more likely… perhaps the trough had been magical itself, in addition to having arcane energy to send to the plant golem husk… not quite a retributive strike as from breaking a powerful staff, but perhaps similar… Armalad suggests that it’s time to move on to the moundplex.

Stohp falls into the Shields’ traveling formation, ready to move on to the moundplex.

Bartomus, having heard the Shields discuss moving on to the central mound, flows ahead of Stohp, crossing back towards the moundplex and flowing around it, spotting a dark spot (it’s a good distance past 60’ darkvision) that may or may not be the entrance. Bartomus sees nothing he would recognize as a threat.

Delia, ever on guard, even when blind, recoils when an unknown hand touches her, then groping to “see” and grabbing the wrist she finds! Then her waterlogged hears hear the somewhat distorted voice of Zanderallen as it leaves his air bubble and vibrates the water on and in her ears, and she relaxes at the sense of familiarity. The sigh of relief from sight restored to her eyes couldn’t come soon enough, but it came, and delight is written all over the archer’s face! Delia thanks Zanderallen curtly, but with respect. Momentarily looking for Hawky, left above on the dragon ship, she soon remembers where he is and then falls into Shields formation with Stohp.

Stock rummages around in the trough, coming out with handfuls of shiny stones. He briefly describes some of what he sees, including that the trough’s materials are part undersea plants and part surface-dwelling plants. Stock agrees with Armalad about moving on to the moundplex and falls into Shields formation at the head, and then Freely Runs forward, towards the moundplex, looking this way and that, feeling the limitations of darkvision that only reaches sixty feet, and beyond that is no better than standing on the surface under the Wold’s sun. He picks a direction and begins circling the moundplex to the left.

Zanderallen is ready to aid Delia, should she require it, as she recovers her sight. He assures her that Domi wants all to receive Domi’s gifts. Zanderallen’s face then becomes as granite as his focus turns to the next task: the moundplex! He comments that with parts of surface plants on the Lakefloor, perhaps Briadoc is involved. Zanderallen urges the Shields onward toward the moundplex, freely jogging into Shields’ formation and then urging the Shields onward.

Resuming the Shields’ Cross Formation, the Shields somewhat quickly make their way to the moundplex’s entrance, a mere process of elimination to circle around until the entrance presents itself.

(OOC – Map! (more details added as the Shields can observe them.)

https://docs.google.com/spreadsheets/d/15f1X5lWDvBihx1d6ULe_LArA1lJqzuZXPP6DjXjtPBg/edit?usp=sharing

stocK is placed on the map, bottom left. The Shields’ Cross, with each Shield’s actual present size, is up top; note that Bartomus’ Water Elemental Form is Huge while stohP is merely Large.
)

Stock has led the Shields, with Free Barbarian Speed, to the entrance, about ten feet wide and circular in shape as with the prior mounds. This moundplex is much larger, however, and has not just one gigantic room, but one or more corridors as well!

At the entrance, under normal circumstances, Stock, Bartomus, and Delia all have Darkvision 60’, and based on their marching order, Stock would see out to (column M) where a 10’-wide opening appears on the left-hand wall, and Bartomus and Delia only see to (column J) and might, by squinting, believe a turn or opening is coming up on the left. Armalad’s low-light vision would enable her to see all the way to the end (column Y), though not in great detail. Still, she’d be aware of the 10’-wide opening on the left, that the corridor continues, and that it appeared to come to an end. Zanderallen and Stohp both have helms of underwater action, granting them five times normal sight distance than a human would see at this depth and looking ahead through so much water, and this would be enough to see similarly to Armalad, but only to (column J) because the interior goes from kind-of-light to no light very rapidly.

Yet, all of that is irrelevant because Zanderallen’s Daylight spell will be shining 60’ ahead for quite a while, enhancing both his and Stohp’s helm-vision, as well as Armalad’s low-light vision! From Zanderallen’s back rank, Daylight springs forth 30’ past Stock (through column G), where Stock has Darkvision another 30’ beyond that (column M). Armalad can see clearly all the way to the back (column Y). Bartomus and Delia’s first 50’ of vision are in bright Daylight and their last 10’ of vision (column J) is in Darkvision. Zanderallen and Stohp can both see to the end (column Y) as well, because five times normal daylight vision is pretty far.

What the Shields see, lighting up the moundplex with Daylight is even more intricate and tightly-woven reeds, seaweed, and kelp walls than the other mounds. The blue-greens of the deeper waters permeate the moundplex in some kind of alien fractal pattern, would that the Shields even knew what fractal meant in this time-lost Wold! The floor and ceiling inside this first corridor are woven reeds and seaweed as well as the walls.

Dare the Shields enter a… building (?)… so natural and yet so alien?

SHIELDS – duty calls you forth, but in what marching order, now that the corridor’s size prevents the Shields’ Cross and will force Bartomus the Elemental to Squeeze through the corridor, his water packed so tightly that none can pass through him?

First, pick a spot to be on the map, anywhere up through (column J) but no further.
Second, in your post include what square (B35, D36, etc.) you want to be in.
Third, if you are bigger (Bartomus and Stohp), then pick a square where your UPPER LEFT CORNER will be (keep your starting square in row 35).

SHIELDS – what thoughts and preparations do you discuss amongst yourselves just before entering the moundplex? (include all spells you cast, note the durations, and observe that spells lasting 1 minute/level or less (15 minutes at most, depending on caster level) may or may not last the entire time you spend in the moundplex. Assume you have up to 2 minutes to cast everything you need to, but no more, because Stock is impatient about smashing evil... (DM grin))

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+21=41 ;
Wednesday April 26th, 2023 11:24:10 PM

Armalad uses the pearl of power in her Mage's guild pendant to recast her Mage Armor spell targetting Joker.

As far as positioning goes it will be F35 and F36 for Armalad and Joker

Armalad keeps an eye out for traps as they move through the mound

Perception: 41 when searching for traps

Mage Armor = +4 AC for 10 hours - Joker
Mage Armor = +4 AC for 10 hours - Armalad (this one was cast when we first went down here)
Water Breathing = 20 hours worth of water breathing, can share up to 9 other people, dividing the duration by those it is shared with
gloves and fins: swim speed with swim bonus

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday April 27th, 2023 7:17:46 AM

(I'm getting a 404 error when I click on the map)

Stohp will get directly behind Stock so she can provide support with her greater reach.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used; 30 ft. Swim Speed 
Thursday April 27th, 2023 9:12:14 AM

Status: Water Breathing, Freedom of Movement
Stock swim marches ahead. His only preparation is to psych himself up and ready his axe - now that he knows it appears to be the right tool for this job.

"Z - you are my conscience at times like this. Do we take prisoners?...
I must be growing soft if I'm asking that before we fight."

[i]=======
Move to J35
Here's a correct map link: Map

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+28=34 ;
Thursday April 27th, 2023 5:03:27 PM

Delia swims up to just behind Stohp, confident in even her underwater ability to aim around her Taur friend and leaving the spot next to Stock for Zander.

move to G35; perception 34 to observe any threats through water echoes, disturbances, or other not as reliant on sight methods since she can't see too much underwater or around Stohp

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 12/13 SE 5/5 
Thursday April 27th, 2023 5:42:20 PM

As they approach the entrance Zanderallen will pray to Domi to enhance his blade with a divine spirit. He pushes up towards the front with Stock, "At the moment we're still trying to talk to somebody, but this is looking less and less like a random attack on the Float so I'm preparing for the worst."
==================
Move right behind Stock at I35

Divine Bond - Upgrade sword to +5 Flaming Speed - Duration: 15 minutes

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Thursday April 27th, 2023 9:19:09 PM

(OOC: Checking In.)

Time slows down for Armalad as they enter the main complex

Whack-a-Mound (DM Wayne) 
Thursday April 27th, 2023 10:17:01 PM

Map:

https://docs.google.com/spreadsheets/d/15f1X5lWDvBihx1d6ULe_LArA1lJqzuZXPP6DjXjtPBg/edit?usp=sharing

(OOC – Thanks Jon!)

Armalad focuses on her pearl and then casts Mage Armor on Joker. She then begins looking for traps. It appears there are none near her present position.

Stohp freely walks directly behind Stock, to take advantage of her long arms.

Stock freely strides, just reaching the corner of the opening on the left. He then, with watery lungs, turns to Zanderallen at his side and asks whether prisoners will be taken or not.

Delia closes in just behind Stohp, and readies herself for archery, not really needing her Goggles of Darkvision because Zanderallen freely runs past her and by Stohp to take the lead with Stock, his Daylight now illuminating the entire corridor and into the next opening. Delia is at once thankful for being able to see, though the water distorts things at farther distances, but also grimaces in that the Daylight has likely cost the Shields all hope of surprising any Reeds here… presuming the Reeds have eyes or something like them. Did they?

Zanderallen has just finished freely running to the front, and skids to a stop a little bit, if one can do that underwater! Then he summons Domi’s blessings and his blade strengthens, any stronger glow being dwarfed by the Daylight spell on it. Zanderallen replies to Stock that he’d like to speak to someone, but the situation looks not at all like a random attack on the Float…

Armalad was staring at the floor, walls, looking for traps when all of a sudden all of the Shields came rushing past her, their wakes pushing some loose reeds this way and that in the weave. Well, maybe not all. She hadn’t felt Bartomus’ living water push past her, so he must be behind her, probably close by.

Bartomus, seeing that the narrow corridor might force him to be front-line if he raced ahead, and his watery form were compacted enough, so he paused to allow the Shields to take their pick of marching order positions while he considered what preparatory spells he might cast, if any.

(OOC – Bartomus, next post please feel free to “step back in time” and note what your two minutes were spent doing prior to the Shields getting in place to explore the moundplex.)

SHIELDS – now that you are in position, only Stock, and to a greater extent, Zanderallen, are able to peek around the corner and see further than the first 5’ of the opening. They see the opening leads into a large room with the back wall some 40’ or so away from the opening. The blue-green patterns on the reeds in the walls, floors, and ceilings continue as far as Stock and Zanderallen can see. There are two very small traces of what appear to be viscera in the entrance, each no more than might fit between a human index finger and thumb tightly close to one another.

What do you do?

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday April 28th, 2023 6:21:22 AM

Stohp follows the lead of the pair in front, hand on her flail in case of combat or ambush.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+28=42 ;
Friday April 28th, 2023 8:39:39 AM

Delia swims forward after Stohp, fanning out to the side as the enter the larger room. She has her bow in her hand, largely relying on her magically improved legs to propell her.
She keeps an eye out for any reeds that don't quite move with the current or any other threat Zander's miniature sun reveals.

Perception 42

Bartomus(Rod) HP: 123/123 AC 21; Slam +17 (2d6+9) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=18 ;
Friday April 28th, 2023 10:27:30 AM

[2minutes prior - sorry] Bartomus swam upward and waited for the others as he was going to have to squeeze into and through that space. When the others get assembled and start working their way into the mound, he finished casting two spells for his own needs.

He squeezed himself into the corridor feeling his density increase as he did so. He wondered if his pressure had any effect on the walls he was slipping past and pushing against. When he turned and got into the larger area, he adjusted accordingly and looked about. Move to J30

Spells cast - Command Plants will last for 15 days
Bull's Strength - raises strength to 28 - adding an additional plus two to damage and attack

Perception once coming to a stopping point at J30 - 18


Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 12/13 SE 5/5 
Saturday April 29th, 2023 8:15:11 AM

Zander nods to Stock and the rest as he see everyone stacked in the corridor. Knowing his light is giving them away anyway he walks around the corner into the room, calling out, "Hello, anybody home?"
========
Move to L33

Whack-a-Mound (DM Wayne)  d20+20=24 ;
Saturday April 29th, 2023 11:15:56 PM

Map:

https://docs.google.com/spreadsheets/d/15f1X5lWDvBihx1d6ULe_LArA1lJqzuZXPP6DjXjtPBg/edit?usp=sharing

Stohp follows the lead of Stock and Zanderallen, her flail ready for battle!

Delia follows behind Stohp, intending to fan to one side once the Shields enter the large room. Her bow in hand, magical flippers propelling her forward, she is alert for any danger, especially minute disturbances from reeds, even ones that are part of the moundplex.

Bartomus had swam upward, waiting for the Shields to assume their ‘marching’ formation (and oddly, to Bartomus, three of the Shields were in fact marching, not swimming!), then he considered the spells he wanted to cast. Command Plants would require him to target specific plants at Close range, so despite its lengthy duration he knew he needed to cast that in battle, once any Reeds or other monstrous plants revealed themselves, or were found. He elects to just cast Bull’s Strength on himself, which he knows will last 15 minutes… enough time to find at least the first battle of however many battles there will be today!

Zanderallen nods to Stock and the Shields in formation, and then boldly walks around the corner and calls out a greeting.

Stock, anxious to deal with the Reedy threat once and for all, maintains formation and wordlessly moves ahead with Zanderallen. (OOC – to K33)

Armalad moves alongside Delia, looking for traps. (OOC – DM rolled 4+20 = 24 base, 25 for traps) Joker moves just to the side, able to peek around the corner.

Bartomus fully squeezed into the corridor, coming up just short of being able to see more than where Stock and Zanderallen had progressed.

All seems peaceful…

Delia shatters the silence, but with water in her lungs only those 10’ away can make out what she says - Bartomus, Stohp, Armalad, Joker ONLY: Highlight to display spoiler: {It’s a trap – there’s a Reed RIGHT THERE!!!!}

Still, while the water garbled her words too much for Stock and Zanderallen to understand, each turned back to see if she was calling for help, but she was dead serious, her left arm outstretched and using her bow to point at a section of moundwall (M33 and M34).

Delia has her bow in her left hand and has nocked an arrow, looking for a target in that direction. She shouts again, out to 10’ - Bartomus, Stohp, Armalad, Joker ONLY: Highlight to display spoiler: {The Reed is right there, I bet it’s going to attack Zanderallen! Lift your helmet eyecovers so you can see! This is an ambush!}

All is quiet on the moundplex front, other than Zanderallen’s greeting and Delia’s frenetic words from her water-filled lungs.

SHIELDS – what do you do?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Monday May 1st, 2023 12:49:40 AM

Armalad casts message targetting the party and tells everyone, "Delia says that it is a trap and that there is a reed ready to attack Zanderallen"

Mage Armor = +4 AC for 10 hours - Joker
Mage Armor = +4 AC for 10 hours - Armalad (this one was cast when we first went down here)
Water Breathing = 20 hours worth of water breathing, can share up to 9 other people, dividing the duration by those it is shared with
gloves and fins: swim speed with swim bonus

Spells Prepared:
0th - Ray of Frost, Light, Message, Detect Magic
1st - Magic Missile, Mage Armor - cast, Mage Armor, Shield, True Strike, Detect Hidden Doors
2nd Selective Burning Hands (DC 17), False Life, Mirror Image, See Invisibility, Hideous Laughter, Invisibility
3rd Water Breathing - cast, Water Breathing, Lightning Bolt, Invisibility Sphere
4th - Selective Fireball (DC 19), Confusion, Resilient Sphere, Black Tentacles
5th - Cone of Cold, Selective Shout (DC 20), Cone of Cold



Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday May 1st, 2023 7:06:36 AM

Stohp will reach out and touch those in front of her to indicate they should halt then repeating Delia's message to them.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used; 30 ft. Swim Speed  d20+25=26 ; d20+25=43 ;
Monday May 1st, 2023 9:04:50 AM

Water Breathing, Freedom of Movement[i]

Stock turns around and scans the area as he moves left to make room for the rest of the group to enter.

[i]==========
Perception 43
Move to G30


Bartomus(Rod) HP: 123/123 AC 21; Slam +17 (2d6+9) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+1=16 ;
Monday May 1st, 2023 10:10:45 AM

Bartomus, hearing that there is a reed mat ready to attack attempted to speak in the language of water elementals and water plants (?) with a command to the reed mat to stand down in its attack. He tries to emphasize this command in hopes that it can be heard by any other reed mats ahead of the party.

Command plants - Charisma role of 16 versus its Charisma if this can work; 60' range; Will save negates command effort it appears
http://legacy.aonprd.com/coreRulebook/spells/commandPlants.html#command-plants


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+24=35 ; d8=1 ; d6=1 ;
Monday May 1st, 2023 6:17:04 PM

Delia nocks an arrow and draws, and then pauses as she hears what seems like a spell echoing out of Bart's water-form.

She readies to fire should hostilities begin.

======================
Readied Attack: 35 -1 for each 5ft of water between Delia and the reed who would be doing the attacking.
Damage: 15 (14 piercing, 1 cold)

Whack-a-Mound (DM Wayne)  d20+10=23 ;
Monday May 1st, 2023 9:49:09 PM

Armalad casts Message and with the barest of whispers is clearly heard in the ears of the rest of the Shields, repeating Delia’s warning about Zanderallen being in danger.

(OOC – On the Message cantrip –

Message is not a voice channel where everyone can speak and be heard by everyone else – Armalad, the caster, is like a dispatcher for a taxi service, capable of speaking to any number of recipients, even all of them, at once, BUT the rest of the Shields may only use Message to speak to Armalad alone, otherwise they may have to “shout” with water-filled lungs, etc.

If you use Message to communicate during a post, use the phrase, “[my hero] Messages Armalad that XYZ is happening…”

Hugh can simply write, “Armalad Messages Shields A, B, and D only as follows:” or “Armalad Messages all Shields the following” etc.)

Stohp, simultaneously with Armalad’s spellcasting, taps Stock and Zanderallen on their shoulders and repeats Delia’s warning to them. Then Stohp gets a bad case of echo when Armalad’s magical voice appears in her ears via Message.

Stock turns around at Stohp’s touch and communication, and then as he begins to slowly move out of the way of other Shields (to J33) and scan the area around him he begins hearing Armalad’s Message.

Bartomus listens to Armalad’s repeat of Delia’s warning. He still wishes he knew one of these underwater languages, but he knows Command Plants will enable him to communicate with any plant who fails to resist the spell, so after casting the spell in the general direction of the wall behind Zanderallen, he begins trying to somehow make his watery body make sounds. He hadn’t seen an attack start yet, but still he forced out the command to stay still and hoped the Reed would have to obey.

Delia nocks an arrow, pulling back in anticipation of battle as she listens to Armalad repeat everything she just said… and then there is churning of the water, something not quite like the ‘sound’ of Armalad spellcasting next to her, yet vibrating her eardrums – Bartomus must be spellcasting! She does not let loose her fingertip of doom just yet, but Readies to shoot the first Reed, plant, whatever to attack the Shields!

Zanderallen is looking around, puzzled that nothing is moving or responding, and then Stohp touches his shoulder and repeats Delia’s warning. Then Armalad’s magical Message comes in with stereo effect. He turns to look at the walls to his right again, facing them with sword in hand. He stares intently (PER = 23) but cannot see anything but the woven reeds and seaweeds and kelp of these strange moundplex walls. Then almost imperceptible waves of water touch him, flowing past. Too far away to realize Bartomus has cast a spell, he dismisses them as mere coincidence to the task at hand. Looking at the wall again, the reeds had been ever so slightly rocking back and forth with the motion of the Lake, but now they did not move at all. Curiouser and curiouser thought Zanderallen.

All seems quiet on the underwater front.

SHIELDS – What do you do?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+20=36 ;
Monday May 1st, 2023 10:45:22 PM

Perception: 36

Armalad keeps her eyes peeled for any threats, ready to communicate to the party anything that she sees

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday May 2nd, 2023 7:12:39 AM

Stohp waits for someone to make a decision to advance, attack, or otherwise deal with the ambush. Presumably someone who's spotted the enemy and can do something about them.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used; 30 ft. Swim Speed  d20+25=30 ;
Tuesday May 2nd, 2023 9:24:55 AM

Stock keeps pushing forward, wall on his left and Shields on his right. He does not see an obvious target or threat. He pushes forward to the opening at F27 and takes a look.

=========
Perception 30


Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=25 ;
Tuesday May 2nd, 2023 10:24:24 AM

"Well, now that's fascinating," Bartomus said aloud when the reed beast didn't attack Zander. Or, at least that is what he heard while the others simply saw bubbles and probably heard gurgling, swishing sounds.

He followed in behind the Shields and turns to the reed beast. He nodded at the obedient mat and smiled at it. He then looked about at the walls to see if there were any mats.

Perception - 25

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 12/13 SE 5/5  d20+22=38 ; d8+18=26 ;
Tuesday May 2nd, 2023 1:55:52 PM

Zander holds for a moment, not quite sure what is going on. With no further developments he shrugs his shoulders and walks into the center of the room, ready to attack anything that attacks him.
====================
Move to J30

Ready attack
38 to hit, 26 damage

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+28=33 ;
Tuesday May 2nd, 2023 4:23:35 PM

Delia stays put for the moment, continuing to watch for any reeds moving out of the natural water current and trying to keep aware of Bart's water current and ready to defend.

=====================
Perception 33
Readied Attack repost: 35 -1 for each 5ft of water between Delia and the reed who would be doing the attacking.
Damage: 15 (14 piercing, 1 cold)


Whack-a-Mound (DM Wayne) 
Tuesday May 2nd, 2023 9:06:42 PM

Armalad actively looks for threats, the slightest bit of motion worthy of an arrow, or perhaps at least a Messaged broadcast to all the Shields and Joker. Armalad ONLY Highlight to display spoiler: { Her narrow focus makes her think that she sees a Reed, or Reeds, in (M33, M34, N34)… not a bit of movement, well-blended in, but Zanderallen’s Daylight (M33, M34) and her low-light vision (N34) combine to tell her that she must be looking at the Reed Delia warned about… but… what to do? It… or (shudder) they… seems to be a part of the very walls itself! }

Stohp readies to follow the next plan another Shield directs, weapon in hand.

Stock begins to move in the direction of the next exit to the room, but walks 10’ (J33 to I31) and stops – the whole wall is bluish-greenish woven reed, seaweed, and kelp, but (Stock ONLY) Highlight to display spoiler: { Zanderallen’s Daylight illuminates (F30, F29) just right and Stock sees a 10’ by 10’ area (ceilings are 10’ here) where some occasional streaks of red are visible… a strange, alien red that Stock has only seen once before on that tiny plant that almost ate Hasan’s thumb! The weave seems to be moving more than the slow rocking of the Lakewater would account for… Stock knows what he must do. }

Stohp sees another Shield finally advancing and falls in step behind Stock. Zanderallen later runs around and then in front of her, on her right, and then he stops, noticing Stock is staring at a particular section of moundwall…

Bartomus whispers his amazement, but the only one that hears it is Armalad, via the Message, though it comes to her as garbled watery noises, not as an actual language. Bartomus sees Stohp move ahead, which creates enough space for him to ooze forward another 10’, still squeezed and compacted, but now his ‘head’ is at the front, and with Zanderallen’s Daylight (Bartomus ONLY) Highlight to display spoiler: { can look at the Reed whose location he guessed (M33, M34) from Delia’s warning. Odd, he thought… Zanderallen wasn’t attacked… he trusted Delia on the location, but stare as he might he can’t tell the Reed from the wall, especially after he commanded it to stop moving. His only clue of success is that none of this wall section is slowly rocking with the slight motion of the Lakewater, when other wall sections around him do have that slight movement. Bartomus pauses and wonders, given the 60’ range of the spell, whether he caught any more Reeds than this one, and if so, whether they resisted his spell. He’d need to get closer to (M32 and beyond) to see if they too are frozen in place. }

Zanderallen pauses a moment, still a bit puzzled. Following Armalad’s Message he doesn’t believe anything has changed, so he shrugs and moves to (J30) and walks abreast with Stock towards the next opening when Stock stops walking, and turns to face the wall to his left (F30, F31), staring at it intently. Zanderallen stops too, in the center of the room, blade ready for action!

Delia feels Bartomus’ compacted water flow past her, and silently thanks him for leaving a walkway into the room. She notes (Delia ONLY) Highlight to display spoiler: { that the Reed she spotted earlier (M33, M34, and now also N34 she sees) is frozen stiff, not even the slightest movement. Did Bartomus’ spell slay it or command it? Probably the latter, given his reverence for the Wold’s nature. }

The Lakewater is so thick it seems one could cut it with a knife!

SHIELDS – what do you do?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday May 2nd, 2023 11:53:04 PM

Armalad messages to the team, "I think I see the reeds that Delia warned about but they seem to be part of the wall itself. I could shoot it with an adamantine arrow but would it make more sense for someone to take an axe to the reeds? Delia or I could tell you if you were getting warmer to the specific reed and then you would take the axe to that reed maybe breaking it?"

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday May 3rd, 2023 7:04:29 AM

Stohp is starting to get a little antsy. Whatever they are doing they should do it.

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=26 ;
Wednesday May 3rd, 2023 9:11:32 AM

When an opening appeared, or if he could squeeze and flow between the others, Bartomus tried to move into the room. He continued to scan the walls and ceiling where ever he was at.

If possible, move to K28 - Perception looking at the walls in this room first at the one patch of wall identified and then elsewhere including the ceiling.

Stock (JonM) HP: 203/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 0/38 used; 30 ft. Swim Speed  d20+16=32 ; d10+19=26 ;
Wednesday May 3rd, 2023 9:41:27 AM

Stock turns to the others and bellows out,
"Looks like that angry red reed is buried in the walls I'm on it. There are few problems with walls that axes can't solve."

Stock moves up to the wall and slams it with his axe.

===========
Move to G30
Power Attacking the wall! hits AC32, 26 adamantine slashing damage


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Wednesday May 3rd, 2023 1:11:29 PM

Delia will point the enthusiastic dwarf towards the specific reeds that were trying to attack Zander, moving into the open room as well. As she passes everyone, she will inform them, "With Bart's spell, these plants shouldn't be a problem for a while. Not sure if that will last if we start killing them though."

Zanderallen (Zachary H) 159/159 AC: 15 T: 13 FF: 14 CMD: 31 LoH 12/13 SE 5/5 
Wednesday May 3rd, 2023 6:54:41 PM

Zanderallen continues to hold in the center of the room. "So the walls want to kill us, but then Bart did something, and now Stock might make them angry? Is that the gist of it?"

"It's a Trap!" - Admiral Ackbar (DM Wayne)  d20+16=26 ; d20+16=26 ; d20+16=26 ; d20+16=22 ; d20+16=21 ; d3=1 ; d20+16=31 ; 2d8+7=14 ; d20+16=34 ; d20+16=35 ; d20+16=17 ; d8=1 ; d8=6 ; d20+16=24 ; d20+16=35 ; d20+16=32 ; 2d8=4 ; d20+18=28 ; 2d8+7=15 ;
Wednesday May 3rd, 2023 11:44:43 PM

Armalad Messages the Shields that the Reed(s) Delia spotted seem to be part of the very moundwall itself. She suggests that she or Delia guide Shields to strike with adamantine weapons at the correct wall section.

Stohp hears Armalad’s Messaged plan of action, but no one has given the “go” order yet, so Stohp is more than a bit unsettled by the pace.

Bartomus finally sees a path where his temporarily “heavy water” wouldn’t crush a Shield against the wall, so he flows (squeezes) to a point where he’s more the size of a watery hydra (height of 10’) than a watery giant (height of 15’) (center of mass K28) and looks around the two walls closest to him (top and right of room), benefiting from Zanderallen’s Daylight, seeing easily in color. Bartomus ONLY Highlight to display spoiler: { does not specifically see Reeds in the two walls nearest him, but as he traveled past the suddenly frozen-still moundwall where he’d cast Control Plants on the Reed Delia spotted approximately (M33,M34), now he sees that at the border of two 5’ wall sections (M28, M29), one of them is frozen despite the gentle rocking of the Lakewater (M29), and one is not (M28). Could his spell, with its 60’ range, have controlled more than one target? Two… wait, if they’re all 10’ by 10’, then three monstrous plants were affected (counting 10’ at a time from the 30’ diameter of M34 through M29)!!! Hmm… Stock’s still staring at that far section of wall… could that be a… fourth… monstrous plant? }

Stock, his lungs filled with water, shouts to the Shields, but only Zanderallen, Stohp, and Bartomus are close enough to hear his voice, so he also whispers a reply to Armalad via Message, leaving only Delia and Joker unaware of his call to battle against the “angry red Reed”. Then Stock rushes the wall like a runaway horses-and-carriage, adamantine waraxe in hand, and his weapon easily cuts through regular woven reeds… and apparently tougher monstrous plant material too!

(OOC – this is the Surprise Round – only Stock makes an attack this Surprise Round)

In the depths of Turtle Lake, there is little sound but for the movement of air bubbles, perhaps a momentary flow of rushing water, whirls, and eddies, little more sound than the Woldian Void… but Stock hears… feels… his water-filled grunt of satisfaction as many blue-green woven reeds fall from the wall, strange sap/not-sap, liquid/not-liquid falls from the many red petals now visible!

Stock, and all other Shields inside the room, see a wounded but apparently fully adult version of the tiny red thumb-eater plant in a ten-foot section of the moundwall, rising up and ready for battle, ready to respond in kind to Stock’s wounding first strike!

Delia moves into the open room Messaging her comment to Armalad, picking a spot by Stohp (K30), and then actually gurgling water in her mouth and lungs to tell Stohp and Zanderallen the same thing. As she finishes, she thinks Bartomus is nearby too. Surveying the room, functionally very hard of hearing due to being underwater, it is not until she looks around for Stock, who seems to have moved first and gotten ahead of her, that she sees what the other Shields see in the room – Stock with waraxe in hand and ahead of him a towering and very Large version of that thumb-eating tiny red plant! Her right hand is already reaching into her quiver for just the right arrow as she considers if now is the time to begin shooting…

Zanderallen holds his position in the center, and puzzles out the happenings aloud, wondering if Stock might make them angry at precisely the moment Stock’s waraxe cleaves into the moundwall and exposes the Blood Lily!

(OOC – Round 1 of battle begins!!!)

Its silent howl of pain, if it has one, completed, the heretofore legendary Blood Lily is before the Shields!

Hundreds of long and thin blood-red petals form a spherical shape atop its central stem. A pair of stout vine-like appendages sprout from either side of its central mass. In the room, Bartomus and Delia marvel at its large radiant blossom, a ball of scarlet spikes reminiscent of a sea urchin.

AT ONCE the scarlet “sea urchin” fully faces Stock and launches four flaming-red flechettes, that is, four of its hundreds of petals become stiff and sharp as knives and are launched like porcupine spines at sullen Stock, but Stock is able to freely dodge two of them and angles his waraxe to block the other two! Stock stands unharmed… for now.

From an adjacent wall (F32, F33) a Reed bursts forth, a tangled mass of thick reeds extending from a bulbous pod split by a wide thorn-toothed maw, occupying part of the room, and two familiar tendrils lash out from it to strike and grapple Stock! The tendrils are upon Stock in a flash and as Stock ducks out of the way of the first one, the second one scores a solid hit!

(STOCK – take 14 damage)

A tiny wisp of Stock’s blood enters the Lakewater…

And with that, the strangely cunning monstrous plants all make their move… those not under Bartomus’ spell!

From the top wall (I25, I26) reeds rotate in the moundwall, revealing sinister scarlet in a 10’ by 10’ shape, which fully bursts forth from the moundwall with a diagonal step and slings two scarlet spikes at each of Stock and Zanderallen, one of them piercing deep into Stock!

(OOC – second one was a critical threat, but is not a critical hit; damage is 1 point (this one fails to beat Stock’s DR), and 6 points (this one gets some damage past Stock’s DR). The petal spikes are excessively sharp and the second hit Causes a Bleeding Wound to STOCK. (because it beat his damage reduction)

STOCK, at the START of each of your posts in this combat, take 1d8 Bleeding Damage (DR does not apply). Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage.)

(ZANDERALLEN – please update your AC in your posts – you have Freedom of Movement and are wearing your Full Plate – your header says AC 15 instead of 31 right now)

Of the other two aimed at Zanderallen, one veers wide but the other strikes deep in his right side (Zander – it Critically Hit you for a total of 4 damage!) and Causes a Bleeding Wound to ZANDERALLEN!

ZANDERALLEN, at the START of each of your posts in this combat, take 1d8 Bleeding Damage (DR does not apply). Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage.)

Suddenly, another Reed moves forth (from K25, K26) and brushes past nigh-invisible-watery Bartomus on its way to strike at Stock. (BARTOMUS, Take An Attack of Opportunity!) It greedily reaches out towards Stock with a tendril, flanking with its two “friends” on the other side of Stock, just hitting through its pure cunning! (STOCK - take 15 damage)

Finally, another Blood Lily becomes visible (in M27, M28) but cannot get through Bartomus’ Huge watery form so it moves through the Moundwall, between the top Blood Lily and Reed (B2 and S2 on the map) until it fully emerges beyond them, then turns to “face” Stock.

(BARTOMUS – If you have Combat Reflexes, this is your Second Attack of Opportunity in this Round.)

SHIELDS – it’s your half of Round 1… Fight!

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+10=21 ; d20+20=23 ; d8=3 ; d6=4 ; 4d6=12 ;
Thursday May 4th, 2023 2:37:34 AM

Armalad whispers at Joker, "Create an illusion of an ink cloud and stay close to me"

Joker uses the wand of silent image to create a 4x4 ink cloud covering Armalad, Joker and the 2 squares in front of them and follows Armalad as she moves to K 33. Joker is at L 33 and there are 2 squares of illusionary inkiness at K 32 and L32

(Armalad's save vs Illusion: 21)

Armalad fires an arrow targetting B1 as Armalad has concealment from the illusionary ink cloud and B1 is within 30 feet, B1 should be sneak attacked

Armalad is using both deadly aim and many shot with this attack

23 vs B1's Flat Footed AC, if that hits 1d8 (3) + 1d6(4) electric + 11 x2 + 4d6 (12) = 28 + 8 electric + 12 sneak attack



Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+21=22 ;
Thursday May 4th, 2023 8:03:55 AM

Stohp has handled the reeds before so she'll move towards one of them to grapple (not sure what each enemy is, can you add them to the map key and move Stohp towards a reed?). Unfortunately she isn't able to get a good grip (22, nat 1. I think it's technically replacing an attack rolls, so can auto miss on a nat 1?)


Stock (JonM) HP: 220/248; AC: 26/24/14; DR 3/-; CMD: 36; Rage: 1/38 used; 30 ft. Swim Speed  d8=2 ; d20+19=31 ; d20+14=24 ; d20+9=25 ; d10+23=27 ; d10+23=32 ; d10+23=30 ;
Thursday May 4th, 2023 9:17:19 AM

Status: Water Breathing, Freedom of Movement and now RAGING!
Stock yells out, "Found them!" He sees wisps of his blood floating in the water. This drives his rage forward and he lets loose on the reed in front of him, cutting and slashing at the red reed.

Somewhere in his brain he notes the blood leaking out of him but he rationalizes that he still has plenty more to give.
======
Map Link
Just confirming on damage last round, you weren't including DR right? So 14->11, 1->0, 6->3, 15->12
2 Bleed damage
Also confirming enemies close to Stock - B1 is the one that struck first, S2 struck last, S is Stohp right? But it also looks like it attacked? So is S outside of the wall Stohp but S inside the wall an enemy?
Raging Power Attack vs B1 hits AC 31, 27 damage
PA vs B1 hits AC 24, 32 damage
PA vs B1 hits AC 25, 30 damage


Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+6=19 ; 2d6+6=10 ; d20+6=16 ; 2d6+6=12 ; d20+6=16 ; d20+6=19 ; d20+6=25 ; 2d6+6=11 ; 2d6+6=14 ;
Thursday May 4th, 2023 10:24:28 AM

There were a group of them here and some aren't moving. Bartomus said to himself and tried to process the information that he observed. Then Stock let loose.

"Wait Stock, wait," Bartomus tried yelling affirming what Delia and others were saying, but dwarves gotta dwarf.

Things started to move and Bartomus watched as a reed mat with one of its telltale tendrils brush past him and slammed it with both of the watery fists he formed. Then he looked about and saw both a reedy mat come out of the wall and a blood Lilly right behind it. Bartomus slammed one fist at the reed and then looked hard as he aimed for a weaker spot where slammed a second fist.

AOC - two slams - 1st with a 19, for 10; 2nd with 16 for 12; Does not have that feat, but does have cleave..will consider that the next round

Attack on S2 - two slams 1st with a 19 for 11// second for 25, and using Vital Strike for 2xs regular damage of 14x2 = 28

I don't believe I can use Cleave after this set of attacks, will use that next round


Zanderallen (Zachary H) 147/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 12/13 SE 5/5  d8=8 ; d20+10=12 ; d20+22=34 ; d20+22=32 ; d20+17=33 ; d20+12=14 ; d8+18=20 ; d8+18=20 ; d8+18=19 ;
Thursday May 4th, 2023 6:11:28 PM

Zander barely notices the initial scratch but holds back a yowl as the salt water hits the bleeding wound. He'd deal with that later. He finally had something to hit. He steps up to the reed closest him, free movement and magically enhanced speed making a blur under the water.
==============
AC Updated: sorry about that

Bleed Taken: 8

Divine Bond: +5 Speed 15 minute original duration

5 foot step to I29

Full attack on S2 Spellcraft 12 no fire
34 to hit, 20 damage
32 to hit, 20 damage
33 to hit, 19 damage
14 misses

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+18=31 ; d20+18=24 ; d20+13=14 ; d20+8=11 ; d8+14=19 ; d6=3 ; d8+14=16 ; d6=5 ; d8+14=20 ; d6=6 ;
Thursday May 4th, 2023 10:56:41 PM

Reminder that Stock, Zander, and Stohp are affected by Freedom of Movement and the reeds cannot grapple y'all

Delia blows some annoyed bubbles at the blood lilies she has to fight underwater as she repositions closer with her swim speed and raises her bow.

=====
5ft "step" to J30 should be 20 ft away from B1 (-4) - forgot to add point blank to attack roller
Attack 1: 32 to hit; 22 & 21 damage (19 piercing, 3 cold, 16 piercing, 5 cold)
Attack 2: 25 to hit; 26 damage (20 piercing, 6 cold)
Attack 3: 15 - nat 1
Attack 4: 12 to hit;


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Thursday May 4th, 2023 11:13:18 PM

Time slows down for Armalad and Joker as combat heats up. (OOC: Checking In)

"It's a Trap!" - Admiral Ackbar (DM Wayne)  d20+16=22 ; d10=6 ; d20+16=18 ; d20+15=18 ; d20+16=26 ; d20+16=31 ; d20+15=27 ; 2d8+7=17 ; d20+16=23 ; d20+16=24 ; d20+16=21 ; d20+16=18 ; d20+16=18 ; d20+16=34 ; d8=4 ; d20+16=33 ; d20+16=27 ; 2d6+4=12 ; 2d6+4=6 ; d4=1 ; d4=4 ;
Thursday May 4th, 2023 11:21:49 PM

Armalad and Joker move into action, entering the room and then in quick succession Joker uses a wad to create an inky cloud.

(OOC - DC 12 Will Save for any Shield interacting with it to “see through” the figment.
STOHP – roll that Will Save since Joker created the figment with 1 square of you inside it! Success = behave like it’s not there; Fail = it’s dark there and hard to see through!)

Armalad nocks an arrow on the go in Second Elder’s Wrath and shoots at B1, the arrow flying as though on the surface, in air, narrowly missing Stohp on the right and Reed #1 on the left, catching Blood Lily #1 flat-footed from within the ink cloud! The arrow sinks in deep, electric arcs cauterizing the leaves and petals as it goes!

Stohp moves forward to grapple a Reed (“Stranglereed,” thus S# on the map; here she reaches for S1.) but fails. (OOC - Reeds are CMD 32 for grapplers, etc. Combat maneuvers fail on a 1 just as attacks fail on a 1. Core Rulebook, p. 198.)

(OOC –

STOCK – yes, your DR calculations are correct – apply your own DR. I noted that you did not Bleed from the petal that hit you but failed to beat your DR.

Re: “S” and Stohp – the Legend in the top left of the map (row 6) indicates Stohp is represented with a P. No Shield is represented by an S. I neglected to make “S” into “S1” which I have since fixed.

Now added to the Legend, beginning in G2 and G3:

S# is a Stranglereed (“Reed”)
B# is a Blood Lily. B on its own is Bartomus (currently taking up 9 squares as a Huge Water Elemental

B1 is the Blood Lily that struck at Stock first, but missed with all 4 attacks. B1 is also the Blood Lily Stock cut out of the moundwall with his first strike in the surprise round. B2 is the Blood Lily who launched 2 petal blades at each of Stock and Zanderallen, wounding both of you.)

Stock yells that he’s found them, but everyone except Armalad (via Message) is too far away to hear Stock’s water-filled vocal cords gurgle his announcement. Then he notices his own blood in the water from the petal-blade, with more oozing out, and becomes enRaged! Stock, Freely Attacking, executes a Full Attack routine so completely that the water swirls about him violently, his first swing glancing off a suddenly hard and sharp group of petals and then on the backswing he beats the plant’s defenses and cuts deep with his adamantine waraxe!

(OOC – Blood Lilys are AC 25 when not flat-footed.)

Bartomus considered that there was more than one monstrous plant here, some not moving. And then Stock happened. He reflexively called out for Stock to wait, but the only one who heard his static-y gurgling in no particular language was Armalad via Message.

(OOC – An Attack of Opportunity is 1 attack – it is not a Full Attack. Bartomus lacks Combat Reflexes, so he only gets the 1 attack of opportunity this round.)

When Reed #2 (S2) leaves the wall to go attack Stock, not noticing the watery Bartomus, Bartomus takes the opportunity to swing a large watery “fist” at it, missing (result = 19, AC is 23 for a Stranglereed / “Reed”). When the third Blood Lily also moves past him, Bartomus is not able to re-orient himself in time to strike at it. He re-orients himself and then sets about water-pummeling the Reed (S2) into submission! (OOC – I am ignoring the second d20 roll in your post, since it was for an AoO you didn’t qualify to take) Bartomus’s right fist swings hard at the Reed, but rolls off the Reed like… well… you know… and then he brings his left fist down in a hammer-like blow, striking harder but still rolling off… Bartomus reshapes himself in anticipation of his next attacks…

Zanderallen shrugs off the critical hit, but then the water hits the bleeding wound and he stifles a yelp! (Turtle Lake has less salt than one might think – Turtle Lake appears to drain to an ocean from the official Woldipedia player map of the Crying Wood region, but Lakes are typically freshwater… estuary effects at most.) The stifling is made easier by the call to battle in the somewhat silent deep – the air bubble of his Helm makes the occasional sounds a bit clearer than if he was fully immersed in water. Then, like a flash, Zanderallen is next to a Reed in a 5’ step (S2) and with his blade’s Speed, creates violent turbulence in the Lakewater around him as he executes… strike, spin, parry, thrust, turn, stab, and slice… water on that last attempt. Zanderallen’s first three cuts leave many stray bits of tendrils and other plant matter floating around him!

Delia swims 5’ and unleashes her fusillade of arrows upon the Blood Lilys, her multishot freezing its last moving parts and shattering it like an ice sculpture! Quickly selecting a new Blood Lily, since her arrows sink so deep in them compared to Reeds, she spies (B2) readying a run towards Stock and hits it with her second shot, with the wounded Lily nimbly zigging when Delia’s final two arrows zagged! (B2) continues on towards Stock…

The plants now have two sources of fresh blood in the water… what will they do?

Round 2

A Reed (S1) saw and felt the touch of a meaty fist, and it rotates in place, orienting its mouth of shark-like teeth at Stohp, attempting to strike/grab with its tendrils and bite with that serrated orifice! (ignore Roll #2, the d10; accident) It tries mightily, but Stohp completely eludes its grasp, from tendrils and orifice alike!

Another Reed finds its pain caused by the source of fresh blood in front of it (S2) and likewise it attempts to grab and bite Zanderallen, striking him with only one tendril (17 damage) and attempting to grip him, but Zanderallen freely escapes its grasp!

[deleted reference to B1’s rolled and missed attacks since Delia posted just before I was about to post.]

Another Blood Lily (B3) explodes four scarlet spikes at Stock, who freely dodges three of them, but then the fourth one strikes home (4 damage, so 1 beats DR, but Stock is already Bleeding, and Bleeding does not stack.)

The final Blood Lily (B2) moves past its comrades and partially merges into the Moundwall, leaving enough of it exposed to flail two vines at Stock, striking twice!

(STOCK – the first hit is 12 damage. The second hit is 6 damage. Both get some damage past your DR, injecting strange and alien plant toxins into your dwarven blood… Two doses of Blood Lily poison are active in you – you are now bleeding copiously from all of your pores!

Roll TWO DC 23 Fortitude saving throw at the start of EACH of your next SIX posts. (frequency is 1/round for 6 rounds).

This poison takes TWO consecutive successful saving throws to cure – make one save, miss the next, you start all over again.

Specify which save is for “dose 1” and which is for “dose 2.”

Track each dose’s saves separately – if you get two consecutive successful saves against one dose, you are cured of both doses.

Failed Save = 1d4 CON damage and Sickened.

Round 2 poison info:

Fort DC 23 (once each)

IF Dose 1 fails = 1 CON damage + Sickened.
IF Dose 2 fails = 4 CON damage + Sickened.)

SHIELDS – it’s your half of Round 2… Fight!

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+21=29 ; d20+21=40 ;
Friday May 5th, 2023 6:54:19 AM

Stohp tries this grappling thing again, failing on her first try but succeeding on her second (grappling is a move action for her, 29 and 40)

Stock (JonM) HP: 200/248; AC: 26/24/14; DR 3/-; CMD: 36; Rage: 2/38 used; 30 ft. Swim Speed  d8=7 ; d20+23=34 ; d20+23=34 ; d20+19=30 ; d10+23=28 ; d10+23=33 ; d20+19=32 ; d20+14=26 ; d20+9=22 ; d10+23=28 ;
Friday May 5th, 2023 9:47:31 AM

Status: Water Breathing, Freedom of Movement, RAGING!, Bleeding
Stock keeps churning up water steadily filling with chunks of vegetation and his blood. As the Blood Lily closes to attack he swings once...and then keeps swinging. He is humming a dwarven cooking song as he chops...although in this water it's unlikely anybody else can hear it.

=========
Bleed - 7 damage
Dose 1 Save: 34
Dose 2 Save: 34 - OOC Fortunately Stock's save against poison is +23 right now so just a Nat 1 is a failure. I'm assuming if I get two consecutive passes on both doses AND there is not a third dose then there is no need to keep rolling right?
Using Unexpected Strike for first attack - Power Attack vs B2 hits AC 30, 28 damage
Full attack - Power Attack hits AC 32, 33 damage (accidentally rolled damage first)
Power Attack hits AC 26, 28 damage
Power Attack 3 hits AC 22




Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=22 ; d20+6=21 ; d20+6=10 ;
Friday May 5th, 2023 10:48:11 AM

Bartomus looks upwards to get a sense of the height of the chamber they are in and then goes forward with his effort to pummel the reed next to him. But, both attacks missed their mark.

Attack for 22 against 23 miss, attack for 10 against 23 miss on S2

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+20=39 ; d20+20=27 ; d20+20=21 ; d20+15=18 ; d20+10=16 ; d8+14=17 ; d6=3 ; d8+14=20 ; d6=2 ; 2d8+28=43 ;
Friday May 5th, 2023 2:06:27 PM

Water Breathing, Swim Speed 30ft, Darkvision 60ft
Sorry for late post! I had one mostly typed out and then got pulled away but had it in my head I had finished it


Delia kicks again to reposition, taking a half second to resettle with sights on her new blood lily target, countering range with range. The power of her first shot takes her a little off guard underwater and her later shots suffer because of it.

====================
5ft swim to I30. Full attack at B3. Point blank shot and I think -3 for range. Second target would be B2.
Attack 1: 39 to hit - crit threat, 27 to confirm; if confirmed:
Damage 63 & 22 (17+43 piercing, 3 cold) & (20 piercing, 2 cold)

Attack 2: 21 to hit; nat 1
Attack 3: 18 to hit;
Attack 4: 16 to hit;



Zanderallen (Zachary H) 127/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 12/13 SE 5/5  d8=3 ; d20+22=36 ; d20+22=27 ; d20+17=19 ; d20+12=19 ; d20+10=13 ; d8+18=19 ; d8+18=25 ;
Friday May 5th, 2023 8:11:22 PM

Zanderallen marvels at this freedom as his arm just slips out of the vines embrace without a care. But the pain of the slice keeps him grounded in combat. Almost detached from the fight a train of thought goes through the back of his mind that the lake is fresh water, so why does that Blood Lily petal string so much. Questions for another day as the active part of his mind brings his blade to bear on the Reed in front of him.
========
Full attack, Spellcraft 13 still no fire
36 hits, 19 damage
27 hits, 25 damage
19 misses
19 misses


"It's a Trap!" - Admiral Ackbar (DM Wayne)  d20+21=29 ; d20+16=30 ; d20+16=25 ; d20+17=26 ; 2d6+4=9 ; d20+16=20 ; d20+16=23 ; d20+15=18 ; d20+16=17 ;
Saturday May 6th, 2023 11:27:31 PM

Stohp redoubles her efforts and lands a grappling hold on S1!

Blood Lily (B2) didn’t notice until after it had moved in and struck at Stock that Stock struck back! Not only did Stock strike back, he then enters a rage-nado of blows, agitating the water around him like something not yet invented in the Wold! The Blood Lily (B2) is cut deeply twice more by the adamantine-bladed Stock vortex, but remains in place, flexing its petal-blades and vines!

Bartomus optimizes his shape as best he can, and thankfully unlike the other mounds where the ceiling was 20’ high only at the very center of the hemisphere, this larger moundplex seems to have a 20’ high ceilings in this room, but the entrance and the entry hallway was but 10’ by 10’ by 10’. He swirls and agitates his water and tries to give a jab-hook combination like he’s seen Monks do, but without their training each of his slams barely misses his target (S2).

Delia quickly repositions herself and unleashes a fury of arrows at the farther Blood Lily (B3), her first shot sinking in so deep the fletching can no longer be seen, but the resonance of her bowstring throws off her aim with her next few shots, which all miss by a few inches.

Zanderallen smiles as he freely and easily flows out of the Reed’s grasp, though still pained by the petal-blade that seems to have severed a minor artery… Still Zanderallen presses on, willing his blade to enflame… but it goes out as soon as it appears, and the magical steel edge, everpresent, cuts on… one… two… water doesn’t make a “whiff” sound when he misses… twice… and the fight rages on, though the Reed (S2) seems heavily wounded…

Armalad appears lost in thought, though ready to act once she decides on a course of action.

Round 3

Stohp’s foe (S1) tries to put Stock under its control, but barely fails to break Stock’s hold on it!

Stock’s foe (B2) lashes at blood-covered Stock, all of his pores oozing his blood, with its vines and one of them hits (9 damage, START AND TRACK DOSE #3 DC 23 Fortitude Save), but fails to yank Stock off his feet.

(OOC – I forgot last round, but a Blood Lily vine strike is not just damage and poison, but also a free action trip attempt that does not provoke an AoO.)

Zanderallen’s foe (S2) angrily tries to grab and consume its metallic prey once more, unable to penetrate Zanderallen’s full plate armor with either its tendrils or its shark-toothed maw.

Delia’s foe (B3) cunningly moves back slightly and then out of sight, only to reappear a moment later next to Stock and strike at him with one vine, zigging when Stock zags, missing him!

SHIELDS – it’s your half of Round 3… Fight!

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  2d6+6=8 ; 2d6+6=15 ;
Monday May 8th, 2023 12:05:29 AM

Bartomus smiled, if water elementals could smile, and transforms himself into a vortex of water whirling about where his center is (base 10' at J27/28 K27/28) and moved into and behind the reed next to him. His vortex went to the roof of the room they were standing in. He continued to move along the woven wall and into the blood lily that was attacking Stock

Vortex/whirlpool slam into S2 and move, as I understand it, to G27/28 & H27/28 - Reflex save of against 23 to avoid taking slam damage - Damage for S2 if failed = 8; has to make a 2nd reflex save to avoid being pulled into the vortex.

Same for B2 - Reflex save against 23, otherwise take 15 points damage. Not sure if B2 & S2's volume would exceed the vortex.


Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  2d6+6=8 ; 2d6+6=15 ;
Monday May 8th, 2023 12:05:32 AM

Bartomus smiled, if water elementals could smile, and transforms himself into a vortex of water whirling about where his center is (base 10' at J27/28 K27/28) and moved into and behind the reed next to him. His vortex went to the roof of the room they were standing in. He continued to move along the woven wall and into the blood lily that was attacking Stock

Vortex/whirlpool slam into S2 and move, as I understand it, to G27/28 & H27/28 - Reflex save of against 23 to avoid taking slam damage - Damage for S2 if failed = 8; has to make a 2nd reflex save to avoid being pulled into the vortex.

Same for B2 - Reflex save against 23, otherwise take 15 points damage. Not sure if B2 & S2's volume would exceed the vortex.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+18=27 ; d20+18=36 ; d20+13=22 ; d20+8=23 ; d8=2 ; d6=6 ; 4d6=16 ; d8=7 ; d6=3 ;
Monday May 8th, 2023 12:51:54 AM

(OOC: Sorry I fell asleep and woke up after midnight; if I'm gonna post on Sundays for Fridays I need to post earlier rather than later)

Armalad makes a full attack action against B3 from within the inky illusionary cloud as Joker maintains the illusion

(OOC: Armalad has precise shot, so she can fire into melee without risking hitting her friends)

(1d8+1d6
+1d6
Shock
+11) x 2 on first of full attack
+4d6

27 vs AC: (1d8 (2) + 1d6 shock (6) + 11) x2 + 4d6 (16) = 15 + 12 shock damage + 16 sneak attack
36 vs AC: 1d8+1d6 shock +11 = 7 + 3 + 11 = 18 + 3 shock damage
22 vs AC: 1d8 + 1d6 shock + 11 = miss
23 vs AC: 1d8 + 1d6 shock + 11 = miss



Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+26=38 ; d20+26=45 ;
Monday May 8th, 2023 7:36:46 AM

Having secured the grappling advantage Stohp tries to repeat her trick of tying the monster up with it's own tentacles (grapple 38 to maintain and pin, 45 to tie up)

Stock (JonM) HP: 189/248; AC: 26/24/14; DR 3/-; CMD: 36; Rage: 3/38 used; 30 ft. Swim Speed  d20+23=38 ; d20+23=42 ; d20+23=31 ; d8=5 ; d20+19=24 ; d20+14=34 ; d20+18=25 ; d20+9=15 ; d10+23=25 ; d10+23=32 ; 2d10+46=54 ;
Monday May 8th, 2023 9:46:31 AM

Water Breathing, Freedom of Movement, Raging, Bleeding
Stock's rage chopping continues. Beneath the raging exterior he is starting to get annoyed that they just. won't. die. His focus drifts momentarily to the similarities between this and chopping wood. Sometimes it is a chore and you just need to keep working; keep chopping... He snaps back to the present and chops away at the weed.

=======
Poison Dose 1 Fort Save: 38 (2 saves in a row)
Poison Dose 2: 42 (2 saves in a row)
Poison Dose 3: 31 (1 save)
Bleed Damage: 5
PA1 vs B2 hits AC24, 25 damage if it hits
PA2 hits AC34 Threat, confirms (?) with 25, If it doesn't confirm - 32 damage; if it does confirm - 86 damage
PA3 hits AC15
Map Link



Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+21=33 ; d20+21=28 ; d20+16=27 ; d20+11=16 ; d8+15=16 ; d6=2 ; d8+15=21 ; d6=5 ; d8+15=20 ; d6=1 ; d8+15=23 ; d6=6 ;
Monday May 8th, 2023 4:00:47 PM

Delia continues her barrage at the same target, despite its repositioning. She forces a thick breath in and out, steadying herself from the previous volley's odd interaction with the underwater combat.

=============================================
Full attack at B3 (-2 range, +1 point blank shot)
Attack 1: 33 to hit; 18 & 26 damage (16 piercing, 2 cold) & (21 piercing, 5 cold)
Attack 2: 28 to hit; 21 damage (21 piercing, 1 cold)
Attack 3: 27 to hit; 29 damage (23 piercing, 6 cold)
Attack 4: 16 to hit; miss

Zanderallen (Zachary H) 158/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 11/13 SE 5/5  d6=4 ; d6=1 ; d6=2 ; d6=6 ; d6=3 ; d6=1 ; d6=6 ; d6=3 ; d6=1 ; d6=5 ; d20+22=29 ; d20+22=42 ; d20+26=41 ; d20+17=33 ; d20+12=13 ; d20+10=27 ; d8+18=23 ; d6=3 ; 2d8+36=52 ; d6=5 ; d8+18=24 ; d6=6 ;
Monday May 8th, 2023 4:01:30 PM

Zanderallen quickly heals some of his wounds, stopping the irritating bleeding in the process. He then takes a short hop to the left, moving to support Stock as the Reed he's fighting seems to be wearing down. "For being legends these Blood Lilies are awfully hard to kill."
=============
5 ft step to H29

Swift Action - Self Lay on Hands 29 healed plus bleed stopped

Full Attack starting with S2, if S2 drops remaining attacks into B2 27 to bring the FIRE
29 to hit, 23 damage + 3 fire
Nat 20, 41 to confirm, 52 damage + 5 fire
33 to hit, 24 damage + 6 fire
Nat 1 misses

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Monday May 8th, 2023 8:16:44 PM

Time slows down for Armalad (OOC: Checking in; will try to post earlier tomorrow)

"It's a Trap!" - Admiral Ackbar (DM Wayne)  d20+11=21 ; d20+11=29 ; d20+9=16 ; d20+9=29 ; d8=3 ; d6=4 ;
Monday May 8th, 2023 11:00:24 PM

(OOC – BARTOMUS – rules on Whirlwind (a Supernatural Ability).

Bestiary p.306, Whirlwind (Vortex is just an underwater version) – “The whirlwind is always 5 feet wide at its base, but its height and width at the top vary from creature to creature (minimum 10 feet high). A whirlwind’s width at its peak is always equal to half of its height. The creature controls the exact height, but it must be at least 10 feet high.”

Bartomus, with a 20’ ceiling here, you/vortex are one 5’ square at ground level, and 10’ by 10’ at the ceiling (20’). Some back of the napkin volume calculations (not exact math, but starting from one 5’ by 5’ cube the first three height increments and four at the top you’re at a minimum of 7 cubes, maybe even 8 to 10. The plants are all size Large, (eight 5’ by 5’ by 5’ cubes) but a lot of that is vines/tendrils ‘occupying combat space’ so…

You can hold up to two in your vortex.

BARTOMUS – next, a Supernatural Ability takes a Standard Action to activate. (Core Rulebook, p.183, in the table of actions that take a Standard Action to use.)

Finally, my copy of the Bestiary p. 127 indicates a vortex DC of 22, not 23.)

Bartomus begins swirling his watery body around and around with Supernatural speed, forming a water vortex that is 5’ wide and long on the mound-ground (J28), and 10’ wide by 10’ long at the top, and a total of 20’ in height. Nearby, Zanderallen and Delia can feel the vortex-waves at their strongest, except, of course, for the Reed next to all three of them (S2) which Bart-vortex plows into! S2 is battered (8 damage) and looks like it might stop moving at any moment, but is still animate enough to not be caught up in the vortex!

Bart-vortex continues moving into the nearby Blood Lily (B2), which likewise is battered (15 damage) yet remains animate and is not caught up in the vortex! (OOC - Natural 20!) (Though for the moment it remains within the Bart-vortex as Bartomus stopped movement in (G28))

Armalad continues her innovative trick of being inside an illusionary ink cloud that she herself can easily ignore and opens up with a fusillade from Second Elder’s Wrath at the Blood Lily (B3) actively poking its vines out of the wall to sneakily attack Stock! Armalad’s shots are not as precise as those of Delia – she must still take her allies into account to avoid hitting them in the back! Here, Armalad is fortunate – a corner of (B3) can be shot without shooting Stohp in the back (F30) – and Armalad threads that needle, needing only her first shot to sink deep into the hapless Blood Lily, electrocuting its way into, through, and out the other side of its thick trunk and with that, it ceases moving but for the gentle rocking motion of Turtle Lake!

Armalad looks for her next target, and again threads the needle, avoiding Delia and Stohp as her second arrow plunges deep into (B2, at G29)’s trunk, not coming out the other side, but with the same result – (B3) slowly stops moving as well!

Figuring Zanderallen can take an accidental hit easier than Stohp, Armalad again shifts targets to (S2, at I27), thankful that the swirling water mass moved out of the way – she might have had to try shooting over Zanderallen’s shoulder… hmm… the ceilings are 20’ tall in here… she thinks to herself that she could simply swim higher in any future battles and not have 6’6” masses of steel in the way of her shots.

(OOC – Armalad could have done a vertical “5-foot mini-swim (step)” upwards to avoid any chance of her Medium allies granting cover to the Large foes from her arrows… likewise with 20’ ceilings, each Shield will have some ability to control their height by simply swimming up (or down), as though all of the Shields could fly…)

Armalad’s third shot misses (S2), but her fourth shot just barely hits its central bulbous pod, sinking in, strange sap-like substance oozing out, and it too stops moving!

Stohp’s muscles move with the memories of her prior hog-tying of the Reed during the attack on the fisherfolk and she quickly works a second tendril into her grasp and then ties the tendrils in a knot! Surely a prisoner-plant for questioning?

Stock lets out a small gasp as in but a few seconds Armalad has finished off three of the four remaining combatants and Stohp has hog-tied the fourth! Battle over? Stock’s wound still bleeds and visions of the murdered fisherfolk enhance his Rage as the poison leaves his system (all three doses) and he moves (5’ step to G31) just enough to unleash his own vortex of adamantine upon the doomed (S1), who thankfully has fewer defenses than a Blood Lily, and is grappled and pinned to boot! Stock’s first blow is nothing special – it hits, it cuts deep, but his backswing, oh, that backswing, it comes in at an angle the hog-tied Reed wasn’t expecting and nearly cuts it in half! The Reed is still moving… barely playing dead enough for Stock’s third swing to miss it!

Delia, left with only one target, but impeccable aim, finishes off the Reed with her first arrow, neatly severing it in half at the point Stock left unfinished, no easy trick with an arrow, underwater!

With that, the Shields’ foes, not counting any of those Bartomus Commanded earlier, are no more.

Zanderallen heals some of his wounds and then steps to assist Stock, but Stock no longer needs his help! He surveys the scene and sees the fading electric arcs indicating Armalad’s three kills, along with a Reed that looks largely like only Stock cut it apart! Zanderallen’s sword then lights up in flame, but no visible targets remain.

Armalad… is satisfied, though with the inky cloud none can see her expression.

(Stohp missed my instruction to make a DC 12 Will Save vs. the Inky Illusion, as part of her was in it at the time – if made, then Stohp alone was able to see exactly how pleased Armalad was after dropping three plants in one round!)

Armalad Highlight to display spoiler: { notes, on the eastern (right) wall, about a 30’ wide section (M29 to M34) is completely frozen and not moving like the woven reeds on the other wall sections. Curiouser and curiouser. }

SHIELDS – you’re out of combat time, but Stock is still visibly bleeding – what do you do?

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=3 ;
Tuesday May 9th, 2023 7:25:05 AM

Stohp does not make the will save so cannot see through the cloud (11). She notes the sounds of combat dying down even if she can't see all of it and starts to relax.

Stock (JonM) HP: 159/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 3/38 used; 30 ft. Swim Speed  d8=5 ; d8=8 ; d8=2 ; d8=5 ;
Tuesday May 9th, 2023 9:15:00 AM

Fatigued, Underwater Breathing, Freedom of Movement

Stock scans for any more moving weeds. Not seeing any, his shoulders slump and blood continues to seep out of his wounds.

"Bah. It's just a scratch. It doesn't seem to want to stop though and I don't want to attract any other underwater life with its smell."

He takes a potion out of his bag, and hillarity ensues as he pops the cork and puts his entire mouth on the vial. trying to force as much of the fluid as possible into his mouth. He then waves his arms at Zanderallen, pointing to his various cuts and bruises with eyebrows raised pleadingly.
========
Bleed - 5 pts
Potion of Cure Serious 20 pts, bleeding stopped


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+28=36 ;
Tuesday May 9th, 2023 3:15:23 PM

Delia started to move towards Stock to stop the bleeding, then let a small smile slip out at his struggles with underwater drinking. Once she sees his wounds no longer actively spewing blood, she turns her attention away and looks for any additional threats.

=============
Perception: 36

Zanderallen (Zachary H) 158/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 10/13 SE 5/5  d6=4 ; d6=4 ; d6=6 ; d6=6 ; d6=1 ; d6=1 ; d6=6 ; d6=1 ; d6=2 ; d6=1 ; d6=5 ;
Tuesday May 9th, 2023 4:00:36 PM

Zanderallen gives Stock a blank look for just a moment before shrugging his shoulders and starting to turn away. Then he walk swims over to his dwarven friend, "Alright, where did the plant try and eat you?" He then provides some requested healing.
=============
Lay on Hands - Stocks Heals 33 HP 10/13 remaining

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=29 ;
Tuesday May 9th, 2023 4:49:59 PM

Bartomus let the moment of the vortex end tossing anything he had swirling about towards the far corner of the room. As he did so, he made mental notes on how his vortex worked versus how he thought it might work.

Then, he resumed his form at the opening of the hallway next to him. GHI 26/27/28 He scanned it for any signs of additional reeds, blood lilies, and the like.

Perception 29


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday May 9th, 2023 8:08:29 PM

Armalad tells Joker to drop the illusion and uses her message spell to tell the others that there is a section of wall that appears to be frozen and not moving like the other reeds.

"It's a Trap!" - Admiral Ackbar (DM Wayne) 
Tuesday May 9th, 2023 11:08:53 PM

Stohp, like the rest of the Shields, has lost track of Armalad due to the inky cloud near the room’s first entrance. She notes all of the plants ceasing their movement, especially the one she had hog-tied, making it easy prey for Stock’s waraxe and an arrow from a Shield archer, and takes an audible breath within her air bubble…

Stock’s rage runs out, and he takes deep inhales and exhales of Lakewater, as his wound keeps bleeding. He pulls out a healing potion and uncorks it very close to his mouth, being quick to suck in as much as he can before it merges with the Lakewater. His bleeding finally ceases. Stock smiles as he waves at Zanderallen with one arm and points to his wounds with the other.

Delia was concerned for Stock’s babbling brook of blood, but once his intense labors rewarded him with healing from a potion bottle and the bleeding stopped, she had a smiling sigh of relief and then set to guard duty, alternating her gaze between the two exits.

Zanderallen is puzzled at first… Stock, really… Charades in the middle of this mission? … OH! RIGHT! and then regains his senses and freely walks to Stock, inquiring as to his wounds, given that Stock bled from all of his pores at once after the Blood Lily struck him! Zanderallen then sets about healing Stock with his devotion to Domi.

Bartomus shifted back into his Huge Water Elemental form, once more occupying vast amounts of space in the room. He considered his theories before using his vortex ability in the fisherfolk attack, and in this battle, and felt much more confident that he now knew instinctively how his size and shape changed in vortex form, what it was good for, and what it was not good for. Bartomus looked over the short hallway in front of him and saw that he’d have to move further in to see what was around the corner. He recalled that the other Reed(s?) he Commanded before the battle were still back at the other entrance, merged into the Moundwall. He knew his spell would last for about two weeks, and hoped no one would figure out a way to break his hold over them. Bartomus considered… hmmm… once the Shields have solved this “moundtown,” what should the Shields do with the plant(s?) under his command before his spell runs out?

Armalad directs Joker to cease concentrating on the inky cloud, and Joker does so, the cloud soon fading from view. Then she Messages the Shields that there is a section of wall unmoving, resisting the ebb and flow of the Lakewater that gently moves the reeds on all of the other walls.

SHIELDS – what do you do?

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday May 10th, 2023 8:17:11 AM

Stohp is ready to move on when the other's are.

Stock (JonM) HP: 192/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 3/38 used; 30 ft. Swim Speed 
Wednesday May 10th, 2023 9:32:48 AM

Water Breathing, Freedom of Movement

Stock tries to get a grasp on where Bartomus is...and then where his head (?) is, if there in fact is something like a head on the elemental. He then yells, "I'll still lead the way." He squeezes past the watery form and moves ahead to see what comes next.

=======
Move -> E25




Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+28=44 ;
Wednesday May 10th, 2023 11:12:15 AM

Delia swims over to the unmoving wall Armalad pointed out and examines it closely. If her visual search leads to nothing, she pokes it with an arrow.

Perception: 44

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=35 ; d20+11=19 ;
Wednesday May 10th, 2023 4:15:54 PM

Bartomus watched as the other Shields went to inspect the very obedient reeds... and did Delia have an arrow in her hand.

He tried yelling no, and then instead directed a small swirl of water at her moving hand as he stepped further into the small corridor.

perception around corner 35; range role on the stream/current a Delia's arrow hand 19 for the super soaker current.

"No... no... no... it cannot be!" (DM Wayne) 
Wednesday May 10th, 2023 10:45:13 PM

Stohp readies herself to move on once the Shields begin moving. She gets her wish as Stock gurgles something to Zanderallen and Delia and begins moving in to the new corridor. She freely follows, though some ‘thick water’ gets over/around her in the process. Is her head inside Bartomus?!?

Stock looks around, trying to recognize Bartomus’ watery head while deep underwater, and the closest he can come is reaching out with his right hand and feeling the water being a bit ‘thicker’ in certain places, if that’s possible. He then walks close enough to Zanderallen and Delia and the ‘thick water’ to tell the three Shields that he’s still going to lead the way, and freely proceeds ahead down the twisting corridor, after passing through some ten feet of ‘thick water…’

Delia swims over to the unmoving wall Armalad noted, and looks over it closely. Delia (only) Highlight to display spoiler: { sees this is actually a 30’ wide by 10’ tall section of moundwall that’s frozen in place compared to the wall to the left, or even above the 10’ mark. She notes a Reed (M29-M30), a Blood Lily (M31-M32), and another Reed (M33-M34). While Bartomus’ watery form has kept him silent for the most part but for occasional vortices, Delia recalls when the Shields were about to enter that she felt spellcasting nearby (OOC – spellcasting is always an obvious act, even if the verbal component is expressed differently by a druid in water elemental form), and since no one else’s lips or arms were moving, it must have been Bartomus. He has somehow… Commanded the Plants to remain still. Delia has adventured long enough to know that if this is remotely similar to the novice spell Charm Person among wizards that if she pokes any of this wall with one of her arrows it might break the spell on that plant and set it free to attack the Shields, starting with her. She considers her options.}

Bartomus watches as Delia swims to inspect the moundwall, arrow in her hand. He desperately tries to gurgle a “Noooooooo….” but fails, so he sends a minor vortex to push her arrow hand suddenly but not violently. Then he flows towards the new corridor and peeks around the corner, having flowed into the 10’, 15’, and 20’ heights of the inner Mound, no longer squeezing between Shields, but above them!

Delia is not at all injured by the vortex, but does notice Bartomus’s now-familiar watery “touch” and considers whether the two are thinking the same thoughts right about now. Delia’s arrow hand does not yet jab into the moundwall, though it may…

Meanwhile, back around the corner, with Stock, Stohp, and Bartomus… Stohp’s vision comes to an end 10’ inside the new room (Zanderallen hasn’t begun walking his Daylight over there yet and the mound is pitch black this far inside without his lit blade), but Stock and Bartomus see ahead, in the black and white of Darkvision:

The wide, spacious hallway continues around a somewhat sharp curve that reverses your direction, and as the water flows in and out of your lungs, bringing life-giving energy as though it were air, the hallway opens up into a very large room, wider than it is long, and still with ceilings as high as a column of three very tall human men, were they able to hold themselves in place. There are two large seaweed mounds in here, each about 5’ tall and 20’ long, apart, but at a right angle to each other. At the end of the one on the left, that parallels your path, is the hand and lower arm of a humanoid, and likewise straight ahead of you on the left edge of that seaweed mound are the fingers and hand of an adult human man, the gently rolling waters almost making it seem like the fingers… the hand… is waving at you just a little bit. Bile makes a valiant attempt to rise out of your stomachs, but the Shields’ tummies are made of cast iron and Stock and Bartomus hold back the physical expression of their recognition of the semi-intact viscera ‘waving’ at them…

(OOC - STOHP can see her immediate position from the Daylight and about 10’ into the new room, but even her enhanced eyes cannot resolve the berm 20’ ahead of her, let alone the small body parts, until more light comes into her zone.)

The two mounds, or berms, are made of the same material as the moundwall, but rising to a height of 5’ tall (blocking Stock’s vision straight ahead due to his height). Stymied by the opaque mounds, Stock simply freely moves straight up 5’ and can fully see the room (but for row 12 just yet; out of Darkvision range of both Stock and Bartomus).

SHIELDS – What do you do?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday May 10th, 2023 11:25:16 PM

Armalad moves to catch up to the others and if she saw what Bart did to Delia she messages him asking, "What do you know about those strange unmoving reeds?"

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday May 11th, 2023 8:12:44 AM

(Can you relink the map so I don't have to scroll up several weeks to find it again?)

Stohp waits for the group to get back together again expecting another ambush up ahead.

Stock (JonM) HP: 192/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 3/38 used; 30 ft. Swim Speed  d20+25=37 ;
Thursday May 11th, 2023 9:12:14 AM

Water Breathing, Freedom of Movement

Stock makes his way into the room and takes a long look at the mounds and the body parts, trying to piece together what is happening here.

[/i]=========
Map Link
Perception 37, are the body parts attached to these mounds or just adjacent to them?[/i]

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Thursday May 11th, 2023 1:54:44 PM

Delia connects the dots in her head about the unmoving section of plant matter on the wall being due to Command Plants. She nods to herself, knowing that they will be a non-issue for quite some time. She waves her hand to him in acknowledgement as she moves away from the wall to follow Stock into the next room.

If they are regathered, she will comment out loud that, "Those reeds were hit by Bart's plant spell. They'll stay the way they are for, oh a week or two, if nothing messes with them."

(OOC) I currently have Command Plants prepared so I'm making the assumption Delia completely knows how it works

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=27 ;
Thursday May 11th, 2023 4:07:49 PM

Bartomus flowed into the room above Stock and began looking about at the situation they had discovered.
He realized that in one way, they might be able to just negotiate to take the remains that were being used as trophies, maybe, he thought. Or, were those something else?

Move to F/G 19
Perception of the room its ceiling - 27



Zanderallen (Zachary H) 158/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 10/13 SE 5/5 
Thursday May 11th, 2023 5:31:13 PM

Zanderallen moves up to the berms and pushes up on top to shed light on what his allies are looking at.

"No... no... no... it cannot be!" (DM Wayne) 
Thursday May 11th, 2023 11:06:45 PM

Map:

https://docs.google.com/spreadsheets/d/15f1X5lWDvBihx1d6ULe_LArA1lJqzuZXPP6DjXjtPBg/edit?usp=sharing

Armalad, only 10’ from Delia, felt the after-flow so strongly she thought Bartomus was trying to get her attention… but for seeing Delia’s arrow hand jerk violently. She has a hunch and Messages Bartomus, pointing her finger towards the hallway, just catching enough of his ‘thick water’ by chance that Bartomus hears Amalad’s question about what he knows about the frozen moundwall section.

Stohp pauses, waiting for the rest of the Shields to catch up and light the way. She readies herself for some sort of ambush in the meantime.

Stock freely swims in a bit more (H18), so as to see more of the room while some 7 to 10 feet above the moundfloor. He now sees the left wall (row 12), and then spends some time looking over the hand with fingers on the moundfloor – the hand is connected to a lifeless arm which is connected to the lifeless remains… what little remains… of a human man’s body. There was only one human male among the list of the lost… He looks to his left and sees that the hand and lower arm of a humanoid, a slender, though muscled arm, continues to what remains of a slender body, missing one ear… but the other ear comes to a point… the head and face have little left, but Stock feels some sense of recognition….

Delia’s synapses fire faster at Bartomus’ sudden and forceful vortex, and it all clicks for her… no danger… so long as the frozen wall is not disturbed. She waves in the general direction of the ‘thick water,’ i.e. the next hallway, as she swims to catch up with Stock, Stohp, and the rest. Delia manages to pass along her discovery to Stohp, and she hopes, Bartomus/’thick water’, in person, and also Messages Armalad the same. Delia is able to swim some distance (E23), passing alongside Stohp and under Bartomus (at the time) and at her new perch about 7 to 10 feet off the moundfloor, her Goggles of Darkvision grant her the same view Stock and Bartomus had when they first rounded the corner – the berms, the viscera, but not (row 12).

Bartomus then flows forward fast, technically squeezing around Stock a little, but not so much it bothers either of them. From here he makes the same observations as Stock just now. Bartomus ponders whether the plants could be negotiated with in order to recover the corpses without issue.

Finally, Zanderallen brings the Daylight, ending in (G20) about 7 to 10 feet off the moundfloor, and bringing the detail of true color to Stock and Bartomus’ findings as well as enabling Delia and Stohp to see the left wall (row 12).

Stohp had been patiently waiting for this and moves up until the closeness of Zanderallen and the ‘thick water’ make it clear there’s a Shields traffic jam. She stands taller than the berm, but if there’s to be an ambush of ranged attackers, she has some cover at least.

A glance through the next opening reveals just a 5’ section of another berm before the light reaches its bright distance and things dim rather quickly after that, the Lakewater diffracting the Daylight ever more the further away things are…

Back in the room the Shields are in, color vision reveals the dark skin of the slender arm and other body parts… there (J15) lies the remains of Jerma Mylyl… at least there’s enough to bury… there was only one adult human male among the lost, and with the identification of Jerma’s remains comes the confirmation that the body directly in front of Stock must be Edvards Shanoza, the widow Fabricia’s husband… late husband…

Somehow, the silence of the deep makes it all the worse… and if any Shield were to shed a tear at the losses of Fabricia and the Lads, well, the Lakewater has obscured that bit of history to all watchers…

(OOC – if your Shield would shed a tear, use italics to note it as internal character thoughts, for the benefit of the players and the DM, even as your Shield may hold a stoic, emotionless face as the plants’ carnage faces you straight on, with what is left of Jerma and Edvards’ faces, if anything…)

Armalad realizes everyone else has left the room, leaving her in the dark but for a portion of Daylight and her low-light vision so she nods to Joker and the two swim ahead to catch up some, arriving just behind Delia.

SHIELDS – what do you do?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Friday May 12th, 2023 2:09:38 AM

Armalad moves up and decides to stay more with the group from now on. She doesn't want to be in the rear, rear but she wants to be towards the back.

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+17=20 ;
Friday May 12th, 2023 7:53:56 AM

Stohp looks carefully around, expecting the arm to be a divirsion and an attack to come from another direction while they try to collect it (perception 20)

Stock (JonM) HP: 192/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 3/38 used; 30 ft. Swim Speed 
Friday May 12th, 2023 9:24:21 AM

Water Breathing, Freedom of Movement

"Well that is one mystery solved - the location of the remains of these two." Stock purses his lips and kneels close to Edvard's body.

"The bigger mystery though is what is making these plants homicidal. And of course the half made plant golems. Those two things feel like the same mystery though." He remembers that it is difficult to hear him and he mimes to the others a question - do we take these two out of this place now and leave them outside?

=========
OOC - Anybody remember how many bodies we are recovering?


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+28=37 ;
Friday May 12th, 2023 11:24:56 AM

(OOC - I think there were 2 fisherfolk and 3 or 4 lads? That was a bit ago though)

Delia takes in the sight of those murdered by the plants and shakes her head. A tragedy like this shouldn't happen to people just trying to feed their families or to those just trying to help others.

She asks Armalad to Message the group, "Unless someone wants soggy corpses in their Bag of Holding, if they're left at this point, they'll still be here when we come back through."

She keeps a close eye on the walls for any other sign of aggressive reeds or blood lilies.

=====================
Perception 37

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=19 ;
Friday May 12th, 2023 8:33:26 PM

Bartomus nodded in agreement with both Stock and Delia. Then realized that they couldn't see him. So, he tried raising the a bit of water from in front of their faces upward, then downward so they might get a nodd of the head so to speak.

He flowed over and around to the opening on the far side of the door and peaked down the hallway.

Move to L23/24; Perception 19

Zanderallen (Zachary H) 158/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 10/13 SE 5/5 
Saturday May 13th, 2023 8:14:54 AM

Zander stops dead as the light reveals the scene before them. When it was just for food it was bad enough. But these creatures hadn't even eaten them. Just mangled and dragged the bodies off. Zander's vision blurs as he blurts out a barely coherent burst, [/b]Who, What, Why?! Who would do this?"[/b]

"No... no... no... it cannot be!" (DM Wayne) 
Sunday May 14th, 2023 12:02:14 AM

Map:

https://docs.google.com/spreadsheets/d/15f1X5lWDvBihx1d6ULe_LArA1lJqzuZXPP6DjXjtPBg/edit?usp=sharing

Armalad resolves to keep pace with the group while remaining in the rear.

Stohp expects an ambush based upon the horrific viscera before the Shields and so looks this way and that for monstrous plants to come out from the walls again!

Stock notes that part of their mission is complete – locating these two remains. He tries, with water-filled lungs, to wonder aloud on the viciousness of these alien monstrosities and the half-made plant golems, trying to connect all of the dots in his mind. He tries to ‘yell’ his question, about whether to move bodies now, to the Shields, but remembers his diaphragm isn’t vibrating air all that much right now, so he Messages Armalad (now in sight) and makes gestures to supplement the questions the Shields cannot hear.

(OOC1 - Bartomus hears, being right next to Stock… Zanderallen realizes Stock is trying to talk but hasn’t moved the 5’ closer needed to overcome watery distortion of sound. Everyone else is too far.

OOC2 – Shields rescued 2 of 4 lads who stayed with the fisherfolk, but Jerma and Triggan had been taken before the Shields arrived, along with Fabricia’s husband Edvards and daughter Nuray.)


Delia grimaces, shaking her head at the horrors before her. She Messages Armalad to pass along to the group that the Shields should leave the bodies for now, and recover them on the way out. Delia also watches out for an ambush, whether from the next room or from the very walls, floor, or ceiling themselves!

Bartomus nods in agreement with Stock (whom he can just hear) and Delia’s suggestion (which Armalad repeated via Message), then realizing that water nodding in Lakewater isn’t too visible… He tried making water move up and down in front of their faces to mimic a nod, then flowed over the berm adjacent to him and took a look deeper into the next room with his Darkvision.

Zanderallen stops in his tracks, dumbfounded at the partial remains of Edvards and Jerma… His mind races… Do the plants get full, and then leave the excess just lying around… do they have any feelings of malice to go with their apparent wolfpack mentality? (Said mentality being unheard of amongst plants to begin with!) Some parts were eaten, or at least gnawed off… how much animal flesh could the plants digest? Were they like those few plants who eat insects? In the end, Zanderallen splutters out his many questions, which, thanks to his air bubble, Stock and Stohp can hear, but not the departed Bartomus, and in his frenzied exclamations he forgets to Message Armalad.

Bartomus peered into the next room as deeply as his Darkvision allowed, and **only he** sees a bit more than the partial berm at (Q23) that Zanderallen’s Daylight revealed, stopping just 5’ past the berm. From his new perch, Bartomus sees more, perhaps almost all, of the berm straight ahead, as well as another berm a bit off to his left and… a strange glowing patch of seaweed, pulsating with light that glows somewhat bright, then fades to almost nothing over 5 seconds, and then back to fully bright again over the next 5 seconds… He has never seen anything like this before! If something is bioluminescent, it just glows, fairly constantly, not with anywhere close to this much variation! The other Shields must be at the wrong angle to see this from where they are… perhaps the berm in front of him is absorbing too much of the light, or perhaps whatever color it is makes it blend in a bit, or the Lakewater diffracts it too much at a distance… If only Darkvision wasn’t in black and white alone – the seaweed must be glowing in a single color, not making it easy to spot compared to the sun’s light which contains all of the colors as any glass prism can show… but not ruining his Darkvision either, just letting him see its bright-dim oscillation. What is it ?!?

SHIELDS – What do you do?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday May 14th, 2023 8:54:39 PM

Armalad resolves for her and Joker to stay just in front of Delia and for her to act as a routing hub for any messages coming her way from any team member.

She tells the others to leave the remains for now and that we will pick them up when they get back and asks Bartomus about what if anything he can see in the next room.

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Sunday May 14th, 2023 10:13:13 PM

Bartomus tried tora9se himself up a bit higher and talks rewards the party.

"light and two big perms up ahead in next room," Bartomus spoke in what ever language elements spoken. He hoped someone could understand him.

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Sunday May 14th, 2023 10:13:15 PM

Bartomus tried tora9se himself up a bit higher and talks rewards the party.

"light and two big perms up ahead in next room," Bartomus spoke in what ever language elements spoken. He hoped someone could understand him.

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday May 15th, 2023 7:00:24 AM

Well nothing's jumped out of them yet so best to get moving. Stohp motions for the group to keep moving.

Stock (JonM) HP: 192/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 3/38 used; 30 ft. Swim Speed  d20+25=26 ;
Monday May 15th, 2023 8:36:45 AM

Before moving on, Stock pokes at the berm closest to him with his axe. Assuming there is no reaction, he will continue onward.

========
A single move gets to L22. If stock can go further he will get into the next room - Q22 and look at the glowing thing
Perception 26


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39 
Monday May 15th, 2023 4:05:54 PM

Delia will join the group peering into the next room. Once she can see the pulsing light - does it look anything like the energy that was going into the plant constructs outside?

Zanderallen (Zachary H) 158/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 10/13 SE 5/5 
Monday May 15th, 2023 4:45:09 PM

Zander shakes off his rage and moves forward with the others, keeping pace with Stock.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+20=37 ; d12=12 ; d20+18=22 ;
Monday May 15th, 2023 10:55:07 PM

Armalad and Joker move up with Delia to peer into the next room

Perception - Armalad: 37
Perceptoin - Joker: 22

"No... no... no... it cannot be!" (DM Wayne) 
Monday May 15th, 2023 11:19:00 PM

Map:

https://docs.google.com/spreadsheets/d/15f1X5lWDvBihx1d6ULe_LArA1lJqzuZXPP6DjXjtPBg/edit?usp=sharing

Armalad decides to attain and maintain marching order just in front of Delia, and to pass along Messages as necessary. She Messages the Shields to leave the corpses here for pickup later, and then Messages Bartomus asking for his report.

Bartomus attempts to reply to Armalad’s Message, but his watery form has no air to vibrate, nor even a diaphragm… his reply comes back as nonsense clicks.

(OOC – to Message back, one has to be able to whisper in a relevant language. Water Elementals can only speak Aquan without help, and Bartomus, not knowing Aquan, can only make nonsense clicks as he attempts to speak in Common, and those nonsense clicks do come back through the Message – it’s like Armalad is hearing a random mishmash of Aquan sounds, none of them amounting to words, akin to a humanoid listening to a dolphin.)

Stohp, seeing no ambush has come, motions for the Shields to head for the next opening, and begins freely advancing some, but allowing Stock and Zanderallen to race ahead as usual.

Stock freely walks towards the next opening, poking at the berm he passes along the way… but nothing happens other than the reeds getting a little mussed up. He continues forward, walking down from the 10’ level to the 5’ level when he encounters ‘thick water,’ i.e Bartomus. Stock takes a position at the end of the next opening (Q22) coming back to the 10’ height to see over the berms, and sees what Bartomus saw, and more!

Delia swims (double-moves) ahead to almost the opening’s end (M23), though Armalad sprinted to keep just ahead and finish ahead, and Delia likewise finished at a 10’ height to see above the berms, at least to one side of Stohp as Armalad looks around the other side of Stohp.

Zanderallen frees himself of his rage and freely moves forward, keeping pace with Stock, ending up just behind Stock, again at the 10’ altitude.

The last room you entered had Jerma Mylyl, or what remained of him, and his gear, as well as Edvards Shanoza. Hopefully, the final Lad, and Fabricia’s daughter Nuray Shanoza, can be recovered in the next room.

The next room is rather large and has many mounds within. There is a total of four of those bioluminescent patches of seaweed, each independently oscillating bright-dim, back and forth, back and forth… it was easier for Stock to notice before Zanderallen brought his Daylight blade into the room, but the oscillating glow remains noticeable… Two are filled with huge plantmass as just masses, not even close to humanoid like the under-construction plantmasses in the other mounds. The other two have the beginnings of huge plantmasses but are only large clumps about medium size. It’s hard to figure out if they’re even supposed to be anything other than perhaps a magical experiment or aberrant plantgrowths of some type or another.

From a 10’ swim height, just behind the rounded top edge of the berm some 15’ to Stock’s left (P19/Q19), a woman’s hand is visible, along with her wrist, and then her arm descends down the back side of the mound opposite from you. On the mound Stock has stopped over is an armored, hairy creature’s hand, wrist, and again the rest of the arm descends down the side of the mound straight ahead of the rest of the Shields (Q3). They can only be Nuray Shanoza and Triggan Best.

Shields, your final grim tasks are ahead of you. What do you do?


Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+17=26 ;
Tuesday May 16th, 2023 7:14:33 AM

It seems they've hit a dead end but they haven't found who or what is responsible for making all of this and sending the attack. Stohp looks around for hidden ways to keep going (perception 26)

Stock (JonM) HP: 192/203; AC: 28/25/16; DR 3/-; CMD: 35; Rage: 3/38 used; 30 ft. Swim Speed 
Tuesday May 16th, 2023 9:02:40 AM

"Dead end indeed. In more ways than one..." Stock mutters this to nobody in particular. He walks past the woman's hand, confirming it looks to be that of Nuray Shanoza and up to the Huge Plantmass. He pokes it with his axe.

========
Move to R16


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+24=40 ; d8=7 ; d6=2 ;
Tuesday May 16th, 2023 11:48:58 AM

Delia continues to swim forward, when she sees Stock poking at something, she pulls her bow up, ready to provide covering fire.
Part of her wonders why only arms and hands have survived and where the rest of the bodies might be. Once a lack of threats has been verified she is interested in poking around in the berms next to the remains of those they went to recover.

==============
Swim to Q23 above the berm and ready an arrow if something tries to attack Stock.

Readied Attack 40 (-1 for each 5 ft) to hit; 22 damage (20 piercing, 2 cold)

Zanderallen (Zachary H) 158/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 10/13 SE 5/5 
Tuesday May 16th, 2023 6:09:59 PM

"This makes no sense. What is going on here? If we weren't underwater I'd say we burn this whole place to the ground." With nothing further to contribute at the moment Zanderallen begins the grisly task of gathering up the remains in the room.

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=25 ;
Tuesday May 16th, 2023 7:24:50 PM

Bartomus shifted and if possible, he moved to near where Stock went. He studied the room and the masses in it.

Move to R 20/2; perception25

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+24=35 ;
Tuesday May 16th, 2023 8:46:44 PM

Armalad says over the message, "Do you think those plant golems need the dead bodies to form? Could they be some sort of necromantic construct hybrid?"

She racks her brains.

Know[Arcana]: 35

"No... no... no... it cannot be!" (DM Wayne)  d20+34=36 ; 4d8+12=20 ; d4=4 ; d20+34=46 ; 4d8+12=32 ;
Tuesday May 16th, 2023 11:41:07 PM

Map:

https://docs.google.com/spreadsheets/d/15f1X5lWDvBihx1d6ULe_LArA1lJqzuZXPP6DjXjtPBg/edit?usp=sharing

Stohp perceives a dead end, and wants to know more so she looks around carefully.

Stock mutters/bubbles a dark joke to himself as he walks closer to the slim female form… though damaged, with gruesome chunks missing, there is still some hair on a scrap of her head that looks to be the color the fisherfolk provided to the Shields for identification. Stock continues freely walking past her remains and stops in front of the Huge Plantmass and pokes it with his waraxe.

Delia swims past Stohp, raising her bow and nocking an arrow as she sees Stock’s water-distorted shape poking at a Huge Plantmass with his waraxe. She takes aim at the Huge Plantmass and patiently waits for her opportunity.

Zanderallen is flustered and frustrated… flustrated at the path of carnage and the dead end. He straps his blade on his back that the Shields might still see Daylight and begins the solemn task of gathering the remains near each other in preparation for calling the merfolk to carry them.

Bartomus flows over and around and through Shields, briefly assuming a lengthy worm-like shape to get past Stohp who has stopped in the opening and then moves nearer the center of the room, studying it and the plantmasses of various sizes in it.

Armalad muses over the Message her theory about the golems possibly needing dead bodies to form.

As the Shields move to recover the bodies of Nuray and Triggan, and Stock pokes at a plantmass with his waraxe… SUDDENLY Huge plantlike forms stir and each rise to a full 15’ in height, whose bulk was concealing some of the bioluminescent seaweed with their own planty-nature oscillating bright-dim… the seaweed on the moundfloor beneath them glows no more… their strange energies, drained… strange humanoid bones beneath them along with scatterings of metal weapons and armors atop some of the moundfloor once covered by the plantform’s Huge mass… The towering plant hulks also no longer glow, but instead waves several vines… tendrils… vindrils… swirling about a blue-green mass that shimmies and rotates until scarlet lilys come out from their masses and adorn their bodies and… the Scarlet Seaweed Hulks stand revealed from their surprising hiding places!

With the silent scream of death, hatred, and abhorrence for all that the Shields represent, the Plant… Things… stride forward, the scarlet lilies covering their “bodies” seemingly rocking back and forth in the familiar pattern of the lake water, almost hypnotizing you in place… but true heroes that the Shields are, you all shrug it off and ready your muscles, tendons, and minds to bring justice… to avenge… to revenge? No, true heroes to the core, you enter battle to recover the dead… and to end this threat to the innocent fisherfolk of Float City and to the food supply for the Float once and for all!


(OOC

DELIA – your prediction has come true and a Huge and Alien 15’ Tall and 15’ Wide Scarlet Seaweed Hulk TOWERS over Stock and is clearly rearing back to attack him.

Take your Readied Attack prior to taking your Round 1 actions as normal.)

Round 1

The Hulks, their construction complete, animated by powerful and unknown magical energies, begin their Shield-breaking mission!

Stock’s foe rises and then swings one mighty vindril at Stock, its near-clumsiest attack still slamming hard into Stock, drawing blood… ALL of Stock’s blood it seems, as Stock oozes blood from every pore, the familiar poison of the Blood Lily coursing through his veins, delivered with the pounding force of this… this… magical plant hulk!

(STOCK – the hit is 20 damage before DR. One dose of Blood Lily poison is active in you – you are now bleeding copiously from all of your pores!

Roll ONE DC 23 Fortitude saving throw at the start of EACH of your next SIX posts. (frequency is 1/round for 6 rounds).

This poison takes TWO consecutive successful saving throws to cure – make one save, miss the next, you start all over again.

Failed Save = 1d4 CON damage and Sickened.

Round 1 poison info:

Fort DC 23

IF Failed = 4 CON damage + Sickened.)

The Hulks are so tall their ‘strides’ ignore the 5’-tall berms that the 5’- and 10’-tall Shields often must maneuver around or over – the other Hulk swims/flows/moves through the water naturally but recklessly charging the hapless Zanderallen who cradles part of what was once Triggan… And the Hulk finishes its charge by swinging a vindril at Zanderallen from a full 15’ away, easily shaking a plate of his full plate armor enough for Blood Lily poison to seep past… Zanderallen’s armor goes Scarlet as blood escapes all of his pores and begins to coat his steel suit!

(ZANDERALLEN – the hit is 32 damage. One dose of Blood Lily poison is active in you – you are now bleeding copiously from all of your pores!

Roll ONE DC 23 Fortitude saving throw at the start of EACH of your next SIX posts. (frequency is 1/round for 6 rounds).

This poison takes TWO consecutive successful saving throws to cure – make one save, miss the next, you start all over again.

Failed Save = 1d4 CON damage and Sickened.

Round 1 poison info:

Fort DC 23

IF Failed = 4 CON damage + Sickened.)

SHIELDS – the Scarlet Seaweed Hulks, animated as suddenly as a spring-loaded trap, drain the very lifeblood of your warriors, perhaps intent on adding Stock and Zanderallen’s skeletons to their stash of fisherfolk and Lads’ bones!

(Armalad racks her brains – arcane eight-ball says…. “mayyyyyybe…”)

WHAT DO YOU DO?

Stohp (Mitch) HP: 97/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+21=36 ;
Wednesday May 17th, 2023 7:08:54 AM

The creatures may be huge, but no so huge she can't try to grapple them. Stohp moves to intercept S2 and grab on (grapple 36)

Stock (JonM) HP: 220/248; AC: 26/24/14; DR 3/-; CMD: 36; Rage: 4/38 used; 30 ft. Swim Speed  d20+18=23 ; d20+11=18 ; d20+19=39 ; d20+23=35 ; d20+14=15 ; d20+9=10 ; d10+23=24 ; 2d10+46=59 ;
Wednesday May 17th, 2023 9:49:58 AM

Underwater Breathing, Freedom of Action, RAGE

"Oh no you didn't. Time to whack some weeds."

Stock willfully ignores the blood seeping out of his body and stares at the thing. He then enters his barbarian rage with a scream...that doesn't travel more than 5 or so feet. He then starts to slash. The water fills again with bodily fluids and plant matter and the freedom of movement spell throws off his timing enough so that he flubs two of the slashes.

========
Fort Save 25 vs DC23 (forgot to add +2 for the Hardy bonus of dwarves)
Knowledge Nature 18 - Anything worth noting on these things?
Power Attack hits AC39, Critical Threat confirms (?) vs AC35, 24 damage if not a crit, 83 damage + the target is sickened if a crit
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Power Attack 2 hits AC15...nat 20, nat 1 :)
Power Attack 3 hits AC10...nat 1 x 2!


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+19=26 ; d20+19=32 ; d20+14=31 ; d20+9=22 ; d8+14=17 ; d6=3 ; d8+14=22 ; d6=4 ; d8+14=16 ; d6=2 ; d8+14=19 ; d6=2 ; d8+14=19 ; d6=2 ;
Wednesday May 17th, 2023 12:24:58 PM

The plant mass rears and Delia's shot is released. She glances between the two things, then kicks towards Stock and unleashes a volley on their foe.
She keeps on eye on Stock's wounds as he continues to bleed.

==============================================================
Readied Attack (40 -1 for each 5 ft, +1 point blank) 36 to hit; 23 damage (20 piercing (+1 point blank), 2 cold) at S1.
5ft swim to R19
Full attack 20ft away (-4 underwater, +1 point blank)

Attack 1: 26 to hit; 46 damage (17 piercing, 3 cold, 22 piercing, 4 cold)
Attack 2: 32 to hit; 18 damage (16 piercing, 2 cold)
Attack 3: 31 to hit; 21 damage (19 piercing, 2 cold)
Attack 4: 22 to hit; 21 damage (19 piercing, 2 cold)

Zanderallen (Zachary H) 126/159 AC: 31(29 Charge) Smite AC:37(35 Charge) T: 13 FF: 14 CMD: 31 LoH 10/13 SE 4/5  d20+21=28 ; d20+23=41 ; d20+27=44 ; 2d8+36=47 ;
Wednesday May 17th, 2023 4:16:57 PM

Zander slides several inches on the lake bed as his hastily raised shield fails to block the tentacle slam. What would be a loud "Oof" is quickly dampened by the water but the crunching of steel echoes through the room. He grimaces as he feels the poison burning in his veins but burning is all it does. Heedless of danger he charges the plant mass, trying to move through the threatened area as quickly as possible. He can't remember if Blood Lilies possess a locus of evil but it doesn't matter to him, he calls down Domi's wrath upon them regardless of effectiveness. Whether guided by divine or mundane forces his blade bites deep into plant matter as he yells, "FOR TRIGGAN!"
=======================
Daylight
Divine Bond +5 Speed

Fortitude Save 28: 1 success

Swift Action: Call Smite Evil on S2 If Evil (+6 to hit and AC, +15 damage)

CHARGE S2 end in square S24 +2 to hit -2 AC combined with drawing sword

41 potential crit, 44 to confirm, 47 damage

If Evil
47 to hit, 50 to confirm, 77 damage

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  2d6+6=18 ;
Wednesday May 17th, 2023 4:57:16 PM

Bartomused sighed as loud as water could sigh and move to the other side of the bulking mass twirling into a vortex going as wide and tall as he could muster trying to slam and pull the creature attacking Stock. He also started thinking of next steps.

Move to u16 while vortexing. I believe that it needs to.make a save against the DC22...damage of 18 (2d6+6)



Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+10=30 ; d20+20=24 ; d8=2 ; d6=5 ; 4d6=17 ;
Wednesday May 17th, 2023 9:27:01 PM

Armalad tells Joker to use the 10 x 10 ink cloud illusion again and to follow her.

Will Save to resist illusion: 30

She then advances to R19 Joker in toe and uses her single multi-shot against the hulk with sneak attack

24 vs AC (1d8 (2) + 1d6 shock(5) + 11) x2 + 4d6(17) sneak attack if that hits
26 + 10 shock + 17 sneak attack if 24 hits



"No... no... no... it cannot be!" (DM Wayne)  d20+34=53 ; 4d8+12=36 ; d4=3 ; d20+36=56 ; d20+8=13 ; d20+31=46 ; d20+33=44 ; 4d8+10=27 ; d4=1 ; d4=3 ; d20+34=39 ; d20+34=44 ; d20+36=51 ; d20+36=56 ; 4d8+12=25 ; 4d8+12=37 ; d4=1 ; d4=4 ; d4=2 ;
Thursday May 18th, 2023 12:21:43 AM

Stohp attempts to grapple the supple vine-y hulk and does not succeed. The strength of this Scarlet Seaweed Hulk far exceeds that of the Reeds… also, the Hulk has a Reach that far exceeds Stohp’s, and the Hulk takes its Attack of Opportunity as Stohp closes in! A lengthy vindril lashes around Stohp’s right leg, smothering it in Blood Lily poison with a sting and snap like a whip, were it to ever cross Stohp’s air bubble… and then it (free action) YANKS her leg hard and Stohp is on her back on the lakefloor, TRIPPED. (Natural 20, hit CMD 56)

(STOHP – the hit is 36 damage. One dose of Blood Lily poison is active in you – you are now bleeding copiously from all of your pores!

Roll ONE DC 23 Fortitude saving throw at the start of EACH of your next SIX posts. (frequency is 1/round for 6 rounds).

This poison takes TWO consecutive successful saving throws to cure – make one save, miss the next, you start all over again.

Failed Save = 1d4 CON damage and Sickened.

Round 1 poison info:

Fort DC 23

IF Failed = 3 CON damage + Sickened.)

(OOC – and yes I forgot to roll the free trip attempts on Stock and Zanderallen last round – call it favor of the gods of the Wold)

Delia was READY, and lets loose the first arrow of war, which hits but fails to sink very far – these Hulks might even be MORE resistant to arrows than the Reeds! Then the icy particles from the Frost on her bow seem to multiply across the surface of Stock’s foe (S1) and it is now moving visibly slower…

Stock unleashes his RAGE, ignoring the scarlet poison and ignoring his own blood seeping from his pores, loosing a gurgling scream of injustice to be avenged! He freely and fully attacks his foe (S1), scoring a Sickening waraxe swing across what may have been a Critical part of its seaweedy mass – Stock’s waraxe exits the gaping wound, covered with planty gore! (OOC - PG, of course!) Surprised by his instant success his next two swings go wild and the Hulk easily dodges them, despite its Huge size! (Stock knows no details of these Hulks other than experiencing the seeming mix of the poison of the Blood Lily with the strength of a Reed and bearing the size of one of the Great Giants!)

Delia notes Stock’s bleeding but presses her attack – time enough to heal later (she hopes)! Her multishot bounces harmlessly off the Hulk’s seaweedy mass, its bodily weeds and reeds contracting just in time to be too hard to sink into! Delia’s next two shots manage to dig in a tiny bit each and her fourth shot bounces off quickly, catching the wrong angle of attack.

Zanderallen has the air knocked out of him by the vindril’s hit, shoving him a few feet along the Lakefloor as the vindril had skipped past Zanderallen’s shield to land on Zanderallen, whose full plate armor rung like a bell, the distorted sounds echoing quickly in the moundplex off of the Shields and those strange piles of metal and bones where the Hulks had stood up from. Blood dripping from all of his pores, Zanderallen focuses on the holiness of Domi and for now, his body fights back this venomous intrusion! His weapon hand free now that the vindril’s impact knocked Triggan’s remains loose from his arms, Zanderallen’s blade is AT ONCE in his strong right arm as he Freely Charges the Hulk (S2), heedless of danger. This time, however, the Hulk had already taken its Opportunity to Attack an incoming foe… Zanderallen summons all of his faith in Domi and attempts to Smite the voiceless Scarlet Seaweed Hulk, his blade connecting easily and chopping deep into the heart of alien horror that is this verdant little moundplex of horrors… his blade’s Daylight exits the Hulk as quickly as it entered, leaving a gaping opening where it had struck! Yet, the light of Domi’s Smite simply falls off the Hulk like water off a duck’s back…

Bartomus swims over and above and around the Hulk fighting Stock (S1), taking up the 20’ height and filling in all the gaps where it stands, the Hulk not even seeming to realize that the sudden flow of water indicates a new foe. Then Bartomus’ watery form begins contracting, rotating, and forming a watery vortex from above the Hulk’s “head,” if it can even be said to have such a thing… “top” (?) and drills it down towards the bottom of the Hulk. The Hulk is far too massive to be caught in the vortex, but it can be battered by the visceral swirling and pounding of Bartomus’ watery form, and perhaps because it is Sickened and even Slowed (by Delia’s frosty arrows), it is minorly damaged by the vortex, unable to dodge it, yet its seaweedy makeup resisting the bulk of the blunt impact.

Armalad has Joker use the inky cloud illusion again after they both advance to a position directly above Delia. Armalad immediately disbelieves the illusion as it appears in the 10’ and 15’ heights above Delia, and then Armalad nocks two arrows at once and lets loose against the Hulk engaged with Stock (and, though its hard to see, Bartomus), both of her arrows bouncing harmlessly off its seaweedy mass!

Round 2

Stock’s foe (S1) is affected by the sickening slice and Delia’s frosty arrow, but still slings one vindril at Stock, easily wrapping its vindril around his left leg and then yanking hard, beating Stock’s awesome resistance to trips due to his dwarven stability (44 vs. CMD 40) and thrashing Stock to the floor, Prone, as yet more Blood Lily Poison enters his dwarven frame!

(STOCK – the hit is 27 damage before DR. One additional dose of Blood Lily poison is active in you – you are bleeding copiously from all of your pores!

Roll TWO DC 23 Fortitude saving throw at the start of EACH of your next SIX posts. (frequency is 1/round for 6 rounds).

You are on the Second Round of the initial hit, and the First Round of this hit, vs. the 6-round duration of each dose.

This poison takes TWO consecutive successful saving throws to cure – make one save, miss the next, you start all over again.

Once one of the two doses is up to two consecutive successful saves, all doses are cleared from your body.

Failed Save = 1d4 CON damage and Sickened.

Combat Round 2 poison info:

Fort DC 23
Dose 1 (2nd of 6 rounds)
IF Failed = 1 CON damage + Sickened.

Dose 2 (1st of 6 rounds)
IF Failed = 3 CON damage + Sickened.)

Zanderallen’s foe (S2) doesn’t like Stohp, but seems to perceive Zanderallen, being closer and causing damage, as the primary threat and so it slams two vindrils in his direction, hitting easily both times, and with one around each of Zanderallen’s legs it yanks hard and Zanderallen is on his back, prone like Stock! (each free trip attempt beat Zanderallen’s CMD by 20 or more)

(ZANDERALLEN – the hits are for 25 damage and 37 damage respectively. Two additional doses of Blood Lily poison are active in you – you are bleeding copiously from all of your pores!

Roll THREE DC 23 Fortitude saving throw at the start of EACH of your next SIX posts. (frequency is 1/round for 6 rounds).

You are on the Second Round of the initial hit, and the First Round of the second hit and the third hit, vs. the 6-round duration of each dose.

This poison takes TWO consecutive successful saving throws to cure – make one save, miss the next, you start all over again.

Once one of the three doses is up to two consecutive successful saves, all doses are cleared from your body.

Failed Save = 1d4 CON damage and Sickened.

Combat Round 2 poison info:

Fort DC 23
Dose 1 (2nd of 6 rounds)
IF Failed = 1 CON damage + Sickened.

Dose 2 (1st of 6 rounds)
IF Failed = 4 CON damage + Sickened.

Dose 3 (1st of 6 rounds)
IF Failed = 2 CON damage + Sickened.)

(OOC – Stock and Zanderallen and Stohp are all PRONE!

Prone: The character is lying on the ground.

A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow).

A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.

Standing up is a move-equivalent action that provokes an attack of opportunity.)

SHIELDS – could Zanderallen’s favor with Domi finally be running out? Will this moundplex be his final resting place? Can Stock and Zanderallen and Stohp stand up again without getting their lights knocked out?

Stohp (Mitch) HP: 61/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+9=25 ; d20+21=36 ;
Thursday May 18th, 2023 7:39:03 AM

Stohp resists the poison and grimly crawls towards the thing - standing will just get her tripped again and she's familiar with that endless cycle. Once within reach she'll try to grapple again - she can't exactly disarm or trip the thing since it's floating in water without legs. 36 again so probably fail.

Stock (JonM) HP: 196/248; AC: 26/24/14; DR 3/-; CMD: 36; Rage: 5/38 used; 30 ft. Swim Speed  d20+23=43 ; d20+19=32 ; d20+14=15 ; d20+9=22 ; d10+23=32 ; d10+23=24 ;
Thursday May 18th, 2023 9:21:33 AM

Underwater Breathing, Freedom of Movement, Raging
Stock bellows in fury as the thing tries to trip him, avoiding being tripped and then starts chopping again.

========
Poison Dose 1 Fort save 43, second save, all poison is cleared
Strength surge to avoid being tripped: The barbarian adds her barbarian level on one Strength check or combat maneuver check, or to her Combat Maneuver Defense when an opponent attempts a maneuver against her. This power is used as an immediate action.
PA1 hits AC32, 32 damage
PA2 hits AC15
PA3 hits AC22, 24 damage



Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  2d6+6=13 ; 15d6=48 ;
Thursday May 18th, 2023 10:50:57 AM

"NO!" Bartomus shouted as he watched the moving, hulking mass of seaweed send Stock to the
ground and his vortex continued to pummel the creature about him. He worked the spell he was thinking of when these things attacked and let it loose within the vortex touching the creature.

Vortex against hulk for 13, save against DC 22 to only take half; and then,
Casting Blight for 48 points, 1/2 if a Fortitude save against 18 (if headband still in effect, otherwise against 16)




Zanderallen (Zachary H) 93/159 AC: 31(27 Prone) T: 13 FF: 14 CMD: 31 LoH 10/13 SE 4/5  d20+21=39 ; d20+21=40 ; d20+21=24 ; d6=5 ; d6=1 ; d6=6 ; d6=6 ; d6=2 ; d6=1 ; d6=3 ; d6=5 ; d6=2 ; d20+15=25 ; d20+15=25 ; d20+18=35 ; d20+22=42 ; d20+18=19 ; d20+13=28 ; d20+8=13 ; 2d8+36=45 ; d8+18=26 ; d20+10=27 ; d6=2 ; d6=1 ;
Thursday May 18th, 2023 3:02:00 PM

Being tripped and falling underwater was a unique sensation, but with how easily the plant hulk could pull him off his feet there was no point fighting to stand up against such reckless hate. Instead he struggles to bring his arm to bear from the ground, hacking at the lower portions of the hulk. While Domi's power was not able to smite these hulks it could still heal him, which he swiftly takes advantage of.
=================
Daylight
Divine Bond +5 Speed

Fortitude Dose 1 Save 39: 2nd success
Fortitude Dose 2 Save 40: 1st success
Fortitude Dose 3 Save 24: 1st success

Swift Action Lay on Hands: Heals 29 Neutralize Poison Effect on Dose 2 - 25 cured, Dose 3 - 25 Cured

Full Round attack on S2 while Prone -4 to hit, 27 for FIRE

35 potential crit, 42 confirms, 45 damage plus 2 fire
19 (Nat 1) misses
28 to hit, 26 damage plus 1 fire
13 misses

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+19=21 ; d20+19=34 ; d20+14=17 ; d20+9=23 ; d8+14=18 ; d6=1 ;
Thursday May 18th, 2023 3:21:03 PM

Though her arrows are not doing much, the cold seems useful... so she will continue to fire.
She sends a concerned glance at Stohp and Zander as their feet get swept out from under them in underwater motion and her volley doesn't connect as well as she would have liked.

=======================
S1: -3 total
Attack 1: 21 to whiff
Attack 2: (got button happy, -2 more for) 32 to hit - 19 damage (18 piercing, 1 cold)
Attack 3: 17 to miss
Attack 4: 23 to miss

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+18=35 ; d20+18=24 ; d20+13=18 ; d20+8=27 ; d8=5 ; d6=5 ; 4d6=16 ; d8=6 ; d6=1 ;
Thursday May 18th, 2023 9:23:46 PM

Armalad whispers to Joker to keep concentrating on the ink cloud while she makes a full attack this time with her bow. At least one of her shots makes it, including her first shot where she shoots 2 arrows at once

35 vs AC for (1d8 (5) + 1d6 shock (5) + 11) x 2 + 4d6 sneak attack = 32 + 10 shock + 16 sneak attack
24 vs AC miss
18 vs AC miss
27 vs AC for (1d8 (6)+ 1d6 shock(1) +11) if that hits = 17 + 1 shock

"No... no... no... it cannot be!" (DM Wayne)  d20+8=27 ; d20+7=19 ; d20+17=37 ; d20+17=23 ; d4=1 ; d20+34=45 ; d20+34=43 ; d20+34=44 ; 4d8+12=25 ; 4d8+12=22 ; 4d8+12=29 ; d4=1 ; d4=4 ; d4=1 ;
Friday May 19th, 2023 2:05:46 PM

Stohp’s Tauric blood resists the poison, though her blood still pours from her pores, and grimly crawls close enough to attempt to grapple, but fails again. Stohp wonders if this hulk is so strong that it’s nigh-impossible for her to grapple it.

Stock’s primal rage surges through all of his muscles as he resists the hulk nearly 30 times his mass, and remains standing, shrugging off the hulk’s poisons as he does so! His waraxe at the ready, Stock freely dishes out seaweed salads to anyone who wants them as his first chop slices another deep gash in the scarlet hulk, but his second and third swings fail to cut through as it flexes viny “muscles.”

Bartomus remains in vortex form, straining to slam his foe with torrents of water but the hulk proves too strong for it! No mean feat, Bartomus then casts Blight at the hulk (S1) while whirling around it! He successfully delivers the attack, but the hulk is made of sterner stuff (save = 19) and more importantly must have some inherent magical protection because the hulk is entirely unaffected by Bartomus’ spell! He wonders, Just what sort of unnatural monstrous plant is this hulk, anyways?

(OOC – Bartomus, this is a Touch Attack, requiring you to roll to hit your target. I see you have a BAB of +11, and in elemental form, your total Strength bonus is +6 (+2 from 14, +4 from elemental shape) for a total of +17. Rolling for you, you get a natural 20, a critical threat! The roll to confirm, however, is 23, which does not confirm. As above, it seems to have some magical protection, resistance, something!)

Zanderallen knew it was logical, but still was bemused that freely moving underwater also enabled freely-being-tripped underwater! He looks for the hulk’s big toes, but finding none Zanderallen begins hacking methodically at its (S2) bottom/underside/whatever, cutting and cauterizing deeply on the first swipe, but his awkward position results in the rest of his swings missing… curiously, as the fire bites into the hulk, the hulk begins moving faster, just as Delia’s frosty arrow made the other hulk slower!

Delia mutters about resistant plants, but seeing the slowing effect on this hulk (S1) she continues firing, only hitting on her second arrow, doing a little damage, and frosting it up more.

Armalad has Joker keep up the ink cloud and then she unleashes a flurry of arrows, hitting only with her double-shot (multishot), with one arrow precisely hitting a weak spot and digging in deep, electric arcs burning petals as it goes, and the other barely penetrating the hulk but delivering its full electric payload as it does so.

The hulk (S1) seems staggered, retracting its petals, sticking them out, retracting again, and then… the hulk explodingly unravels into a dispersed mas of seaweed vines and blood lily petals, releasing its poison into the surrounding waters in a ten-foot radius!

(OOC – Armalad, the hulks have Damage Resistance, and manyshot calls out that it applies twice, once to each of the two arrows. Reading your math, I see one mistake – I think you are supposed to roll 2d8, not 1d8 * 2. Same goes for the Shock 1d6. For ease, we’ll finish this battle your way (*2) but I’ll double-check Paizo’s FAQ, etc. later. Here, that means I need the following information whenever anyone (you or Delia) manyshots because damage resistance is much more common this far in the Shields’ epic tales:

#1 = 5 arrow + 11 bonuses + 5 shock + 16 sneak = 37
#2 = 5 arrow + 11 bonuses + 5 shock = 21)

(STOCK – There is no damage associated with this, but it is one more dose of Blood Lily poison, re-poisoning you after your body flushed the prior two doses!

Roll ONE DC 23 Fortitude saving throw at the start of EACH of your next SIX posts. (frequency is 1/round for 6 rounds).

You are on the First Round of this hit, vs. the 6-round duration.

This poison takes TWO consecutive successful saving throws to cure – make one save, miss the next, you start all over again.

Failed Save = 1d4 CON damage and Sickened.

Combat Round 3 poison info:

Fort DC 23
Dose 1 (1st of 6 rounds)
IF Failed = 1 CON damage + Sickened.)

(Bartomus – your water elemental form is immune to this liquid poison – it simply doesn’t intermix with your watery form, and stays in the Lake in the area where the hulk fell… for now. Be careful not to drag any of it with you as you flow around the room…)

Round 3

If the second hulk noticed the first hulk’s destruction, it shows no signs of it! Seemingly magically sped up by the fire of Zanderallen’s blade, it proceeds grasping at Zanderallen with not one, not two, but THREE VINDRILs, pounding Zanderallen deeper and deeper into the moundplex floor, though it appears Domi must have smiled upon Zanderallen because had fate been any different the hulk could have spelled his underwater doom… again!

(ZANDERALLEN – the hits are for 25, 22, and 29 damage, a sum of 76 damage. THREE new doses of Blood Lily poison are active in you – you are bleeding copiously from all of your pores!

Roll THREE DC 23 Fortitude saving throw at the start of EACH of your next SIX posts. (frequency is 1/round for 6 rounds).

You are on the First Round of all three hits, vs. the 6-round duration of each dose.

This poison takes TWO consecutive successful saving throws to cure – make one save, miss the next, you start all over again.

Once one of the three doses is up to two consecutive successful saves, all doses are cleared from your body.

Failed Save = 1d4 CON damage and Sickened.

Combat Round 2 poison info:

Fort DC 23
Dose 1 (1st of 6 rounds)
IF Failed = 1 CON damage + Sickened.

Dose 2 (1st of 6 rounds)
IF Failed = 4 CON damage + Sickened.

Dose 3 (1st of 6 rounds)
IF Failed = 1 CON damage + Sickened.)

SHIELDS – only one somewhat wounded hulk remains… but is Zanderallen on his last legs… knees… something?

WHAT DO YOU DO?

Stock (JonM) HP: 196/248; AC: 26/24/14; DR 3/-; CMD: 36; Rage: 6/38 used; 30 ft. Swim Speed  d20+23=30 ;
Friday May 19th, 2023 3:23:16 PM

Underwater Breathing, Freedom of Movement, Raging
Stock spits out the poison cloud and then remembers he is underwater. The limitations to this underwater fighting spur on his rage. He spins and tries to close on the weed attacking big Z.

He yells out, "You may flourish beneath the waves, but you're still nothing more than a soggy twig in my eyes!"

========
Poison Save 30
Double Move to T24


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+27=32 ; d8=7 ; d6=1 ;
Saturday May 20th, 2023 12:33:28 AM

Realizing that the value of her arrows is more in the cold slow than damage, Delia moves closer and aims a single shot, taking her time with one arrow to find somewhere her shot can sink in. After her shot, she moves next to Zander and Stock so that she can be either an extra target or provide assistance as needed if either go down.

=====
Move to U22, non-deadly aim single attack, -2 range, +1 point blank. Shot on the Run feat - move to T23.

32 to hit; 14 damage (13 piercing+1 cold)

Stohp (Mitch) HP: 61/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+9=28 ; d20+21=24 ; d20+21=30 ;
Saturday May 20th, 2023 2:54:25 AM

Stohp doesn't really have many options other then grab things and try to pin them. She resists the poison (28) and tries again but fails.

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  4d8+15=35 ;
Saturday May 20th, 2023 1:27:49 PM

He didn't like what he was seeing. Zander was being pummeled like a puny earthling and Stohp was grasping while oozing blood everywhere. On top of that, he seemed to be in a cloud of stuff that he could only guess was as vile as it seemed to be hanging in the water.

As carefully as he could, taking the full movement around and over the thing in the corner next to him and eventually coming aside Zander, Stohp and where Stock had moved to. Then he touched Zander hoping that the cure would be of help to their warhorse! While he did so, he came up with a plan for helping Stohp.

[I]Take the full 60' of movement to go over and about the 5' wall to the right of AJ trying to ensure none of the poison follows along or if it does, it's moved away from the party. Coming to rest at TUW-21.

Cast Cure Critial Wounds on Zander - Heal for 35[i/]

Zanderallen (Zachary H) 64/159 AC: 31(27 Prone) T: 13 FF: 14 CMD: 31 LoH 10/13 SE 4/5  d20+21=22 ; d20+21=30 ; d20+21=33 ; 7d6=12 ; d20+15=17 ; d20+15=27 ; d20+15=32 ; d20+16=30 ; d20+16=21 ; d20+11=28 ; d20+15=22 ; d20+6=22 ; d8+16=18 ; d8+16=24 ; d8+16=22 ; d8+16=20 ; d8+16=18 ;
Saturday May 20th, 2023 2:32:56 PM

Zanderallen grins as the flames of his blade burst out against the plant hulk. The grin quickly turns to curses as the hulk speeds up in pummeling into the ground. The poison burns and Zander gasps as it boils inside him. He nods in thanks to Bart for the healing as he further heals himself. He then returns the favor as best he can, prone and reeling from poison. He suppresses the flame of his blade.
===============
Daylight
Divine Bond +5 Speed
1 Con Damage
Sickened -2 to hit, damage, saves, skill and ability checks

Fortitude Dose 1 Save 22: Failed
Fortitude Dose 2 Save 28: 1st success
Fortitude Dose 3 Save 31: 1st success

Swift Action Lay on Hands: Heals 12 Neutralize Poison Effect on Dose 1 - 17 not cured, Dose 2 - 27 Cured, Dose 3 - 32 Cured

Full Round attack on S2 while Prone -4 to hit
30 to hit, 18 damage
21 to hit, 24 damage
28 potential crit, 22 to confirm, 22 normal + 20 crit damage
22 to hit, 18 damage

"No... no... no... it cannot be!" (DM Wayne)  d20+35=51 ; d20+37=44 ; d4=4 ; d4=2 ; 4d8+12=41 ; d20+34=37 ; d20+34=41 ; 4d8+12=27 ; 4d8+12=24 ; d4=4 ; d4=3 ; d4=3 ;
Saturday May 20th, 2023 11:46:28 PM

Stock spits out the poison cloud and then remembers he has to breathe water… yuck! He spins and freely races over towards the remaining hulk (S2), attempting to finish adjacent to the hulk, however…

The hulk finds it Opportune to Attack Stock as Stock advances, and lashes out with a vindril which finds purchase, hurting and poisoning Stock as well as Tripping him! (At T23’, 10’ out, AoO triggered for moving from 15’ threat reach to 10’ threat reach, 44 vs. CMD 40 (including Dwarven Stability))

(STOCK – the hit is for 41 damage. TWO doses of Blood Lily poison are active in you – you are bleeding copiously from all of your pores!

Roll TWO DC 23 Fortitude saving throws at the start of EACH of your next SIX posts. (frequency is 1/round for 6 rounds)

You are on the First Round of this new hit, and Second Round of the poison cloud, vs. the 6-round duration.

This poison takes TWO consecutive successful saving throws to cure – make one save, miss the next, you start all over again.

Failed Save = 1d4 CON damage and Sickened.

Combat Round 4 poison info:

Fort DC 23
Dose 1 (2nd of 6 rounds)
IF Failed = 4 CON damage + Sickened.

Dose 2 (1st of 6 rounds)
IF Failed = 2 CON damage + Sickened.)

Delia shoots on the run, taking an accurate shot at the hulk (S2), which, though it is moving slightly faster, and thus is slightly harder to hit than before, still connects solidly, no sap dripping from the wound but frost from her arrow spreads over it and reduces the hulk to its prior normal speed. Delia finishes by swimming directly over Stock’s tripped body, the hulk too busy with recovering from opportunely attacking Stock to attack her as well, and finishing where she intended, adjacent to Zanderallen and the hulk, bow in hand.

Stohp’s Tauric blood resists the poison once more and she is no longer poisoned! She again reaches for its planty bulk, trying twice, but its verdant mass resisting her both times.

Bartomus was shocked at the power of these hulks, smashing Zanderallen into the moundplex floor like he were a Lakeview Lad while Stohp continually failed to find purchase on the hulk as blood ever-oozed out of her pores! He began flowing towards Zanderallen, exiting his vortex form along the way, some orange cloud coming with him but he guides it into the berm to Armalad’s left and then ‘somersaults’ over the berm leaving the scarlet seaweed hulk’s poison behind and flowing to the side of and over Stock, and then flowing a portion of himself over to Zanderallen, who feels first a strong lakeflow and then healing energies enter his body. Bartomus’ voice is not heard, but Zanderallen strongly feels spellcasting energies nearby and makes a correct deduction.

Zanderallen smiled as his blade burst forth into flame and cut into the hulk, but his efforts weren’t rewarded exactly as he expected! Thankfully Bartomus helped him, and then he suppressed his blade’s flame and continued his prone assault on what he hoped was the hulk’s big toe… darn plant masses – no big toes to hit! Once more only his first attempt cuts into the hulk, doing at least some damage but this ‘tree’ may take a while to fell!

Armalad considers her attack options as the hulk’s vindrils lash at Zanderallen again!

The hulk (S2) lands two more solid blows on Zanderallen!

(ZANDERALLEN – the hits are for 27 and 24 damage, a sum of 51 damage. TWO new doses of Blood Lily poison are active in you – you are bleeding copiously from all of your pores!

Roll THREE DC 23 Fortitude saving throw at the start of EACH of your next SIX posts. (frequency is 1/round for 6 rounds).

You are on the First Round of all three hits, vs. the 6-round duration of each dose.

This poison takes TWO consecutive successful saving throws to cure – make one save, miss the next, you start all over again.

Once one of the three doses is up to two consecutive successful saves, all doses are cleared from your body.

Failed Save = 1d4 CON damage and Sickened.

Combat Round 4 poison info:

(NOTE – 1 point of CON damage does not yet cause any penalty to the saving throws you are about to roll – it’s every two *full* points of CON damage that give you a -1 on Fort saves.

The Sickened -2 on saves does apply, of course.)

Fort DC 23
Dose 1 (1st of 6 rounds)
IF Failed = 4 CON damage + Sickened.

Dose 2 (1st of 6 rounds)
IF Failed = 3 CON damage + Sickened.

Dose 3 (1st of 6 rounds)
IF Failed = 3 CON damage + Sickened.)

SHIELDS – only one somewhat wounded hulk remains… but Zanderallen may be nearing death’s door…

WHAT DO YOU DO?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+18=30 ; d8=1 ; d6=3 ; d8=7 ; d6=1 ; 4d6=13 ; d20+18=27 ; d20+13=20 ; d20+8=28 ; d20+8=23 ; d8=7 ; d6=2 ; d8=4 ; d6=6 ;
Sunday May 21st, 2023 11:59:26 PM

(OOC: I could have sworn I looked up manyshot when I first got it and I thought the FAQ said since the arrows go at the same time you multiply by 2 but if you want me to roll individually I will. )

Armalad shifts to S2 with Joker maintaining the illusion she also switches to her Adamantium arrows this time

30 vs AC for (1d8 (1) + 1d6 shock (3)+11) + (1d8(7) + 1d6 shock(1) +11) + 4d6 sneak attack (13) = 12 + 3 shock + 18 + 1 shock + 13 sneak attack
27 vs AC for (1d8 + 1d6 + 11) = 18 + 2 shock damage
20 vs AC; miss
28 vs AC threat of crit , 23 to confirm = no crit = (1d8 (4)+ 1d6(6) + 11) = 15 + 6 shock

5 adamantium arrows fired, 4 hit, chance to recover 1 of them after battle

Stohp (Mitch) HP: 61/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+21=30 ; d20+21=33 ;
Monday May 22nd, 2023 7:21:12 AM

Stohp continues to have trouble impeding the enemy.

Stock (JonM) HP: 158/248; AC: 26/24/14; DR 3/-; CMD: 36; Rage: 7/38 used; 30 ft. Swim Speed  d20+23=25 ; d3=1 ; d20+23=36 ; d20+19=39 ; d20+23=29 ; d10+23=33 ; d10+23=25 ; d10+23=28 ;
Monday May 22nd, 2023 9:08:40 AM

Underwater Breathing, Freedom of Movement, Raging, Starts Turn Prone
In his raging state, Stock refuses to believe that he is bleeding out of all his pores. He stands up, doing his best to avoid the behemoth and attacks.

=====
Map
Poison Save 1 25
Poison Save 2 36
Move Action Stand
If Stock is attacked and tripped again while standing, he will convert his Standard action to another move action and try to stand again.
5 ft. Step to U24
Power Attack hits AC39, Threat confirms(?) vs AC29, No Crit: 33 damage, Crit: 86 damage and Sickened


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+16=33 ;
Monday May 22nd, 2023 10:14:25 AM

(OOC did I get pushed forward by Stock or something? I ended my move last turn at T23, so I'm going to assume I'm still there since we are able to move in 3D)
Delia will 5ft swim back to T22 and defensively cast (if needed, Concentration 33vsDC 19) Delay Poison on Zanderallen. No poison, in his system or added to his system, is able to affect him for the next 12 hours.

Zanderallen (Zachary H) 39/159 AC: 31(27 Prone) T: 13 FF: 14 CMD: 31 LoH 10/13 SE 4/5  d6=3 ; d6=2 ; d6=5 ; d6=1 ; d6=5 ; d6=3 ; d6=3 ; d6=5 ; d20+15=26 ; d20+15=25 ; d20+15=24 ; d20+16=36 ; d20+20=26 ; d20+16=20 ; d20+11=12 ; d20+6=25 ; 2d8+32=36 ;
Monday May 22nd, 2023 3:49:26 PM

Zanderallen barely pushes himself back up from the 2nd slam of the great hulk, his vision reeling as he bounces off the ground repeatedly. He barely notices Delia's touch, his brain shutting down non-essential functions to hold on to consciousness. He clutches at some inner resolve, or maybe grim acceptance that he has no way out, as he continues pouring Domi's power into his injuries. The curing light dims way too fast as it tries to diffuse to way too many cuts, bruises, and cracked bones. But he let's out a gasp as the burning in his veins threatens to overwhelm his as the poison is purged from his system. He then sucks in a big gulp of air and weekly calls out as he swings his blade, "That the best you got? I can do this all day." His first blow takes all his strength as he uses all of his might to Heroically drive it deep into the beast.
===============
Daylight
Divine Bond +5 Speed
1 Con Damage
Sickened -2 to hit, damage, saves, skill and ability checks

3 Doses of Posion in system, currently delayed

Swift Action Lay on Hands: Heals 26 Neutralize Poison Effect on Dose 1 - 26 cured, Dose 2 - 25 Cured, Dose 3 - 24 Cured

Full Round attack on S2 while Prone -4 to hit
36 (Nat 20) 30 to confirm Using Hero Point for +4 after the roll since I'm pretty sure 30 is their AC, 36 damage
20 misses
12 misses
25 potential crit but misses

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+6=9 ; d20+6=22 ;
Monday May 22nd, 2023 3:49:57 PM

Bartomus saw some improvement in Zander and Stohp still looked like they were struggling to regain their footing. However, he thought that maybe he could reach out and try smashing the remaining hulk of seaweed. But, both attempts failed and he was simply flaying about in the water like some child playing at the shore.

Water elemental slams - 9 against AC - fail; and 22 Against AC, I think that was a fail earlier in one of the fights.

"No... no... no... it cannot be!" (DM Wayne)  d20+34=37 ; 4d8+12=21 ; d4=4 ; d4=4 ; d4=3 ; d4=1 ;
Monday May 22nd, 2023 10:16:05 PM

Armalad changes targets to the remaining scarlet seaweed hulk (S2) and begins firing adamantine arrows from an altitude convenient to avoid firing within inches of the Shields, hitting the hulk with her doubleshot (manyshot), the adamantine arrows not helping at all versus the resistant woven reeds and seaweed of the hulk, with one of the arrows giving a spark as it sinks into a weak spot in the hulk and the other arrow sinking in a bit and likewise giving a spark. Two misses and then the fourth shot (fifth and final arrow) strikes home, but in a tough spot, not cutting any woven seaweed but scorching much seaweed with arcs of electricity!

(OOC – its AC is 30, so just the first two plus the final arrow (nat 20) hit; chance to recover two of them, the second and third shots (the third and fourth arrows))

Stohp again earnestly tries twice to get a hold on the hulk but it seems to be too strong! Perhaps if Domi smiled upon Stohp…

Stock stands up and the hulk takes advantage of the opportunity, slamming him hard on the right shoulder as Stock begins to rise! (21 damage, 1st dose)

(OOC – AoOs resolve prior to the triggering event, so the hulk cannot keep Stock down in this way, given it only has 1 AoO/round. On its next action, however…)

Stock’s eyes would kill if they could, and he continues his rise to completion, denying the reality of his own blood seeping out of all of his pores, he wills his pores to close, and they do! He then freely steps right next to the hulk (T24) and makes a mad slash at it with his adamantine dwarven waraxe, striking a solid blow, but missing that weak spot with Armalad’s adamantine arrow sticking out of it… yet Stock must have accidentally hit something critical, for the hulk (S2) seems staggered, retracting its petals, sticking them out, retracting again, and then… the hulk explodingly unravels into a dispersed mass of seaweed vines and blood lily petals, releasing its poison into the surrounding waters in a ten-foot radius catching Stohp, Zanderallen, Stock, Bartomus (whose watery form is immune), and narrowly misses Delia who presciently swam back just enough bare seconds before!

Zanderallen is caught off guard by the spreading poison, his face protected by his air bubble but the torrent of poison seeping in through limbs and body (4th dose for Z). Likewise Stohp (1st dose) and Stock (2nd dose).

Delia, free of combat, is about to swim to Zanderallen to cast Delay Poison, but now suddenly a poison cloud is in front of her! Dare she suffer the poison herself in order to save Zanderallen, surely drinking some of the poison as she breathes water on the way to him?

(OOC – Delia, feel free to cover two posts of content in the next one: 1) what did Delia do when faced with the poison cloud and knowing her spell is only delivered by touch; and 2) what does she do next after this DM post?)

Zanderallen, suffering from four doses of Blood Lily poison, smashed, battered, struck down… and yet not destroyed… spits out some blood and perhaps a tooth, prays to Domi and heals the poison (Zanderallen will need a 4th Saving Throw for the poison cloud dose) and he shouts at the floating remains of the scarlet seaweed hulk, “Was that the best you had? I can do this all day!” Zanderallen slowly rises to one knee…

Bartomus, seeing that Zanderallen and Stohp were no longer in danger, began planning how to aid the Shields, half of them once more exposed to poison, blood seeping from all of their pores!

(STOCK – The attack of opportunity did 21 damage (noted above), and the poison cloud added the second dose, re-poisoning you after your body flushed the prior doses!

Roll up to six DC 23 Fortitude saving throws per dose (resolve all of this in your very next post). (frequency is 1/round for 6 rounds).

You are on the First Round of both doses, vs. the 6-round duration.

This poison takes TWO consecutive successful saving throws to cure – make one save, miss the next, you start all over again.

Failed Save = 1d4 CON damage and Sickened.

Round 5 poison info:

Fort DC 23
Dose 1 (1st of 6 rounds)
IF Failed = 4 CON damage + Sickened.

Dose 2 (1st of 6 rounds)
IF Failed = 4 CON damage + Sickened.)

(STOHP – There is no damage associated with this, but it is a dose of Blood Lily poison!

Roll up to six DC 23 Fortitude saving throws (resolve all of this in your very next post). (frequency is 1/round for 6 rounds).

You are on the First Round of this hit, vs. the 6-round duration.

This poison takes TWO consecutive successful saving throws to cure – make one save, miss the next, you start all over again.

Failed Save = 1d4 CON damage and Sickened.

Round 5 poison info:

Fort DC 23
Dose 1 (1st of 6 rounds)
IF Failed = 3 CON damage + Sickened.)

(Zanderallen – the rolls are above – either Lay on Hands or start rolling up to six DC 23 Fortitude saves vs. your 4th dose (from the poison cloud), resolve it all in your next post. 1 CON damage and Sickened if Failed.)

SHIELDS – poison still courses through the veins of your comrades – WHAT DO YOU DO?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Monday May 22nd, 2023 10:46:45 PM

Having nothing else to do besides retrieve her arrows which seems insignificant compared to the problems experienced by her friends Armalad heroically tries to help her friends.

(OOC: burning a hero point to grant someone a +4 to one of their Fort Saves)

Stohp (Mitch) HP: 61/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+9=29 ; d20+9=22 ; d20+9=16 ; d20+9=13 ; d20+9=24 ; d20+9=15 ;
Tuesday May 23rd, 2023 7:03:21 AM

Despite her low con Save Stohp resists the poison again (29, 22, going to take Hugh's bonus to instantly clear it)

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 39  d20+12=32 ; d20+12=15 ; d20+12=26 ;
Tuesday May 23rd, 2023 9:49:55 AM

(OOC: I think I lost track of where I was on the map. My goal was to be in the NE square from Zander, so I would be in the poison radius, actively casting Delay Poison on Z when it exploded. I already had a concentration check of 33 if that's needed)

Delia remains focused on completing the spellcast on her beat-up friend, the new dose of poison only making her more determined. She feels no ill effect. Yet... As soon as she finishes the spell, she will try to move back and out of the poison cloud. If she had to move to Zander, she will move out round 2.

If anyone else looks like they actively suffering from being poisoned (though she's not terribly worried about Stock, given his hardiness), she will cast Delay Poison on them. If not, she will cast it on herself round 2. At latest, she casts it on herself round 3. (3 prepped)

Fort save 1: 32 success
Fort save 2: 15 fail
Fort save 3: 26 success

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  4d8+15=35 ;
Tuesday May 23rd, 2023 10:20:23 AM

Bartomus watched in bewilderment as yet another one of the creatures exploded sending a filth into the watery interior of the mound. He quickly took a look at Stohp and then Stock seeing both had been battered pretty hard.

"Ladies first," he said aloud but still relatively clueless that no one could hear him. He sent a swirl about Stohp as he cast his second and last significant curing spell. Although, he had another thought for Stock after he finished this.

Cast Cure Critical Wounds on Stohp - +35

Stock (JonM) HP: 95/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed  d20+23=27 ; d20+23=26 ; d20+23=29 ; d20+23=34 ;
Tuesday May 23rd, 2023 1:53:12 PM

Underwater Breathing, Freedom of Movement, Fatigued for a while
"Ugh. The water tastes bad now. Do you taste that, Zanderallen? It's kind of bitter and kind of metallic. Yuck. Speaking of which - Z you don't look good."

While Stock probably also looks like death, he is totally oblivious to this fact.
========
Dose 1 Save 1: 27
Dose 2 Save 1: 26
Dose 1 Save 2: 29
Dose 2 Save 2: 34
Kept raging while making saves so I marked off two more rounds of rage...but now am fatigued again


Zanderallen (Zachary H) 102/159 AC: 31(27 Prone) T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5  d20+15=29 ; 14d6=39 ; 7d6=24 ;
Tuesday May 23rd, 2023 8:10:15 PM

Zanderallen grins crookedly back at Stock, "Huh, that's strange. This helmet bubble keeps the water out and I taste the same thing. Must be the poison. I don't know what you're talking about, I've never felt better." the cry of pain as Zander tries to stand up cuts off his statement about feeling alright. He then channels more of Domi's power. First into his own wounds, and then into everyone once he sees no one appears in immediate danger from poison.
====
1 con damage

Lay on Hands self x2 heals 39 hp and 29 cures last dose of poison

Lay on hands x2 to channel positive energy everyone heals 24 hp

5 lay on hands remaining

"What... were... those things?" (DM Wayne)  d4=4 ;
Tuesday May 23rd, 2023 9:39:31 PM

Armalad tries Heroically to use her vast store of knowledge about plants to help Stohp resist the Blood Lily poison, and succeeds!

Delia heroically leans into the poison cloud enough to cast Delay Poison on Zanderallen, though several seconds later it costs her!

(OOC – failing the round 2 save means being Sickened and take 4 CON damage as Delia’s blood oozes from all of her pores!

No concentration needed – this is basically contact poison absorbed by the skin, etc.)

Delia then buys herself some time by casting Delay Poison on herself.

Bartomus was startled by yet another exploding plant monster! He looked over Stohp and Stock, and then flowed over to Stohp, casting Cure Critical Wounds on her. Those nearby could swear the flowing water ‘sounded’ like spellcasting.

Stock gives the poisoned water a bad review, bad enough to maintain his rage a bit longer as he wills his body to expel the poison and his pores finally stop seeping his own blood! He feels fine now, if significantly wounded, but the rest of the Shields look at him aghast at his scarlet uniform!

Zanderallen manages a grin at Stock, and tries valiantly to pretend he is unwounded, but his body rats on him! He then calls upon Domi’s power to heal himself and the other Shields.

As the Shields look at each other, healed or mostly there, Delia and Zanderallen still look a bit sickly and may need more specialized healing. After a full minute has gone by, the sickly feeling passes but the lingering damage to some Shields’ bodily constitution remains.

The Shields take stock of the room by the Daylight of Zanderallen’s blade, though some areas are shadowed by the berms. To the left of the entrance lies the remains of Nuray Shanoza, and beyond her, now that the scarlet seaweed hulks are no more but for their slowly-lessening poison clouds, lie piles of strange bones along with weapons, armors, and other artifacts atop bioluminescent moss that has been drained of its light.

To the right of the entrance lie the remains of Triggan Best, fallen in disorder after a hulk slammed merciful Zanderallen who was cradling Triggan’s remains at the time. Beyond the remains likewise lie piles of strange bones along with weapons, armors, and other artifacts atop bioluminescent moss that has been drained of its light.

The other two patches of bioluminescent moss have merely Medium-sized piles of scarlet seaweed upon them, and beyond those smaller piles are yet more strange bones, but no other artifacts.


SHIELDS – answers to mysteries and clues to new mysteries lie strewn about the moundplex room… What does each Shield do next?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d100=29 ; d100=56 ;
Tuesday May 23rd, 2023 11:27:43 PM

Armalad tries to retrieve the 2 adamantine arrows, looks like one arrow was damaged beyond usage but the other is still intact so she picks up her wayward arrow.

Stohp (Mitch) HP: 61/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday May 24th, 2023 6:56:03 AM

Stohp thinks back, checking her memory on if there was a split in the path or other indication that there is more to check out in the giant mound.

Stock (JonM) HP: 141/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed  d8=4 ; d8=5 ; d8=8 ;
Wednesday May 24th, 2023 10:02:06 AM

Underwater Breathing, Freedom of Movement
Stock wanders over to the pile of bones, weapons, armor and other things. He pulls out a potoin on the way and sucks out the fluid inside. He then picks through the pile looking for anything of obvious value.

"There were mounds to the right, a moundplex in the middle and mounds to the left. I think when we are done here we explore the mounds to the left."

==========
Map
Potion of Cure Serious 22 pts (3d8+5), 1 remaining


Delia (Hannah) HP: 115/115(max HP temp decreased to 85); AC 29/17/23; CMD 39  d20+11=14 ; d20+11=27 ;
Wednesday May 24th, 2023 10:22:26 AM

Water Breathing, Darkvision, Swim 30ft, Delay Poison (12 hours), -4 Con

"Well that's just my favorite thing," Delia mutters as she feels the poison hit. After she casts Delay Poison on herself, she will swim to the strange bones and examine them as she waits for the Sickened feeling to pass.

============
Know(Dungeoneering) 14
Know(Nature) 27

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  3d8+15=33 ; d20+16=29 ;
Wednesday May 24th, 2023 10:38:02 AM

Bartomus swirled about Stock having offered some help to Stohp. He giggled at Stock's comment and tried suggesting to the dwarf that the scars might help improve his looks this time. He took a moment and let the energy build and then tapped the dwarf on the back when it was time to do so. The energy shifted and flowed about the dwarf.

The Bartomus scanned the floor and the pile of debris that had sat underneath the latest to explode nightmare. He also took note of what the floor was made of in this mound.

Bart has used all CCW spells, now one of two CSW - note mainly for me - Cure SW for +33 on Stock.
Perception for 29


Zanderallen (Zachary H) 102/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5  d4=2 ;
Wednesday May 24th, 2023 1:51:11 PM

Zanderallen returns the favor to Delia by casting Lesser Restoration, curing some of the damage from the poison she subjected herself to in aiding him. He rests for a moment doing nothing more than holding up his blade to illuminate as much of the room as possible while nursing his bruises.
=========================
1 Con Damage

Lesser Restoration cures Delia 2 Con damage

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+20=37 ;
Thursday May 25th, 2023 12:23:04 AM

Armalad searches the area for other interesting things. (OOC: checking in)

Perception: 37

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday May 25th, 2023 8:18:48 AM

Stohp remembers to update her header, an incredibly rare a occurance that she rarely remembers to do unless she takes damage. This will probably get her killed one day.

Stock (JonM) HP: 174/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed  d20+25=31 ;
Thursday May 25th, 2023 9:31:31 AM

Underwater Breathing, Freedom of Movement
Stock's keen eyes spot Bartomus, shrouded in an ethereal mist that causes the water around him to ripple and sway. With a grunt of acknowledgement, Stock pivots his attention back to the cache of treasures before him, his hands eager to delve into the spoils of their recent conquest.

==========
Perception 31


Zanderallen (Zachary H) 102/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Thursday May 25th, 2023 4:45:30 PM

Zanderallen continues to catch his breath and adjust his armor to lessen how badly the dents press into his body.

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=33 ;
Thursday May 25th, 2023 7:55:02 PM

Bartomus looked at the pile of things that had been left when the weed matty thing attacked.

Perception 33



Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Thursday May 25th, 2023 9:59:08 PM

Armalad takes her time searching. (OOC: Checking In)

"What... were... those things?" (DM Wayne) 
Thursday May 25th, 2023 10:22:36 PM

Armalad moves to retrieve her bespoke arrows, but only one is intact.

Stohp runs through the moundplex in her mind, looking to see if another path was missed, but she doesn’t believe so. There are, however, multiple interesting piles of bones, weapons, and armors here in this room…

Stock heads over to one of the piles of bones, weapons, armor, and so forth, sucking in a potion along the way. He begins speaking, but no one can hear him the dozens of feet away he is from the Shields, except Armalad via Message.

Delia shudders as the Blood Lily poison takes effect, sapping her endurance. She casts Delay Poison on herself, buying her hours for Bartomus or someone to cast Neutralize Poison on her. Then she follows Stock to the pile of bones, etc. She thinks carefully about the bones, but they don’t seem to be aberrant. Looking at them in the light of nature, Delia’s mind is illuminated as she realizes Highlight to display spoiler: { the bones seem to be of very large lizardfolk…. Nooo… Scion lizardfolk similar to the ancient guardian lizard folk encountered defending the Dragon Crown (All That Glitters, Sept 8, 2021)… Nooo… these are skeletons for even larger lizard folk of even more ancient stock than the Scions…}

Bartomus flows around Stock, barely catching Stock’s comment about further exploration amongst the other mounds. He makes a joke but at most Stock only notices burbles of Lakewater. Bartomus then casts Cure Critical Wounds, healing Stock. He then flows in and around the debris, examining each. The bones seem familiar, perhaps more thought (OOC Knowledge: Nature) may grant insight. Bartomus begins swirling certain items above the pile, seemingly valuable, bringing them to Stock’s attention as though on a platter of Lakewater.

Stock and Bartomus see atop the ‘platter’ of Lakewater a minor treasure horde.

(OOC:

A pair of gold bracers and a large emerald. Stock’s dwarven eyes go wild with dwarven greed at the emerald’s size and apparent value, even to a casual appraiser not giving it deep thought.

The Bracers don’t feel like gold – they are gold, but are much tougher… enchanted, perhaps?

Each Bracer bears an emblem of a single eye centered over an open, tooth-filled maw…

A potion.
A scroll (well, a sealed scroll case – might not be wise to open it here!).
A silver ring with arcane engravings.
A shortsword not at all rusty from being underwater for who knows how long.)
An electrum ring with arcane engravings.)
A javelin.
A wand.

Zanderallen smiles as he returns the favor to Delia with Lesser Restoration, restoring some of her sapped endurance. Then he focuses on holding his blade to illuminate the room as best he can to help those searching the room for clues…

Armalad begins searching the pile of bones, weapons, etc. nearest her, at the opposite end of the room from where Stock is. She is skilled at sifting through treasure piles it seems, quickly putting the bones in one pile and the other items in another pile, and then looks at each in turn.

(OOC:

A pair of gold bracers and a large emerald. Armalad’s elven eyes go wild with elven intrigue at the emerald’s size and apparent value, even to a casual appraiser not giving it deep thought beyond wondering if any spell requires such a large emerald as a material component.

The Bracers don’t feel like gold – they are gold, but are much tougher… enchanted, perhaps?

Each Bracer bears an emblem of a single eye centered over an open, tooth-filled maw…

A heavy steel shield seemingly untouched by corrosion despite however long it’s been submerged in the Lakewater.
A potion.
A staff, exquisitely engraved in draconic with seemingly every known rune regarding abjuration magic.
A strange bottle… no… carafe… no… very exotic, perhaps from one of those far-off desert realms…
A darkwood shield not at all waterlogged from submersion in Lakewater.
A rod.
A medallion.)

Stohp reflects upon her present capabilities after having been healed.

Stock rifles through the presented treasures, doing his best to identify them.

Zanderallen continues recovering from almost being killed a second time at the bottom of the Lake, and focuses on repairing his armor.

Bartomus also continues to review the pile he’d selected.
(OOC – Perception a second time isn’t necessary – the first roll gave the information I provided above. However, since Bartomus has had extra time to think, I will apply your die roll to Knowledge: Nature as you would likely also come to the same conclusions as Delia did earlier: Highlight to display spoiler: { the bones seem to be of very large lizardfolk…. Nooo… Scion lizardfolk similar to the ancient guardian lizard folk encountered defending the Dragon Crown (All That Glitters, Sept 8, 2021)… Nooo… these are skeletons for even larger lizard folk of even more ancient stock than the Scions…}

SHIELDS – What do you do next?

Stock (JonM) HP: 174/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed  d20+1=20 ;
Friday May 26th, 2023 9:42:01 AM

Water Breathing, Freedom of Movement
Stock takes his time looking over the hoard, looking for value and likely seeing wealth everywhere. He turns around and shouts at the closest Shields, "There's still the question of who did this? Whose stuff is this? Whose golem was that? I think we keep moving to the last set of mounds to the left of this place."

========
Appraise 20, 22 on nonmagical goods that contain precious metals or gemstones

Delia (Hannah) HP: 115/115(max HP temp decreased to 100); AC 29/17/23; CMD 39  d20=4 ;
Friday May 26th, 2023 9:51:43 AM

[i](Thanks for that Mitch. Your header post really made me laugh lol)
Water Breathing, Darkvision, Swim 30ft, Delay Poison (12 hours), -2 Con
[i]

Delia nods gratefully to Zander and pokes at the bones a little more, she will describe to nearby Shields that these are very large, pre-Scion lizard-folk. She will try to determine the age of the bones. (Just a roundabout are they as ancient as their size would imply or new enough to be a more immediate concern)

=======================
Bone Age:
Know Nature would be 17
Heal would be 18
Survival would be 26

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=34 ;
Friday May 26th, 2023 10:23:15 AM

Bartomus noticed that Delia was still not up to par, but his mind raced to find the best way to relieve her. He rolled that around in his mind as he processed what he had seen amidst the hoard. The bones weren't what he expected to be here. He also couldn't figure out why these things had come to life. The merfolk had said that the blood lillies were rare, almost mythic, so why did they exist here and what brought them to life?

He punctuated Delia's information with a swirl of water

He went back to one of the two larger mats that were along the side wall and focused on them for a few moments.

[I]Perception - focusing on the other large mats and looking for any evidence of a similar collection of things. [/1]


Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday May 26th, 2023 11:36:14 AM

Stohp considers. "Could this stuff be automated? Like it's just set to make these things that used to be under someone's control and now it just keeps making them and they occasionally run amuck? I think trying to destroy these things where the plant monsters form will either stop the problem or draw the attention of whomever is doing this so that's probably the first step regardless."

Zanderallen (Zachary H) 102/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Friday May 26th, 2023 6:39:59 PM

Zander agrees with Stoph, "I don't know what Blood Lilies are doing at the bottom of the Lake but destroying these energy pools is a good first step. I don't want any more of those hulks, if one of them got to the float it could do some serious damage."

"What... were... those things?" (DM Wayne) 
Saturday May 27th, 2023 12:04:20 AM

Stock can scarcely control his dwarven lust for all things gold and gem-like, maybe magic too! Then he cuts to the chase, asking questions via Message and asking Armalad to repeat to the group and relay replies back to him, which she graciously agrees to do now that combat is over. He lists mysteries including: who was the attacker; whose stuff is this; and who made the golems (hulks). Stock finishes by suggesting the Shields move on to the remaining mounds.

He then looks over the items in front of him, trying to assess their worth, plus or minus. Stock thinks (not spoiler tagging because the info would be shared soon enough) the emerald is in the neighborhood of 15,000 gp… if that’s not an overlord’s ransom, most people would think it was! The golden bracers have the heft of being made out of actual gold, not just gold-plating on some other material… At least 1,000gp for the materials… possibly more if it’s enchanted in any way as the gold would be close to 100% pure based on how much spellcasters whine and bargain in the many marketplaces Stock has passed through. The other items are harder to gauge, possibly or definitely magical, and that probably means moving both of the large piles (Armalad’s and Stock’s) together back at Shields HQ and having Armalad get to work with spells and brainpower. The silver ring is probably in the 50-100gp range based on apparent purity and craftspersonship, and the electrum ring maybe twice that.

Delia smiles at Zanderallen’s healing and looks over the bones some more. She uses Message, with Armalad as dispatcher, to quickly communicate to the Shields the nature of these bones, “very large, pre-Scion lizard folk, very likely from ancient stocks, though I’m not aware of any active populations of that size in a large area around Turtle Lake.” Delia then turns her attention to clues as to the age of these bones… Highlight to display spoiler: { these bones are much more recent than ancient… by the scrapings and scars on the bones it appears some of these pre-Scion lizard folk were used as living sacrifices to power the creation of the scarlet seaweed hulks, likely along with the drained magical power of some of the “normal” weapons, armor, etc. in the pile with them. }

Bartomus pondered how best to help Delia. Zanderallen did something divine that seemed to help her, but does primal magic have access to similar spells?

(OOC – Yes – Lesser Restoration is a Druid spell too. Bartomus may or may not have it prepared re: the spells he chose for this expedition)

Bartomus next began pondering the bones, and after that he pondered the sources that animated the plant heaps into scarlet seaweed hulks. His mind then raced on to why a seemingly mythic plant monster should suddenly show up, not just as a handful (four of them) but also as some kind of strange plant construct, clearly created by… something…

After swirling water at the end of Delia’s relayed Message, he flowed over to another bioluminescent seaweed mat, with but a Medium weight of plants in the center, entirely inanimate. The seaweed mat dimmed and glowed, but the plantmass in the center did not glow at all… not yet…

Stohp ponders, and then Messages to the Shields the question of whether this was some form of automated workshop. She suggests that destroying plantmass growing places like this mound and others would put a dent in the threat to the Float in the short term.

Zanderallen agrees with Stohp – destroying these bioluminescent seaweed structures and the plantmass on top of them would be a good start. He voices aloud what was already rustling at the back of each Shield’s mind – the danger to the Float if these hulks were to attack it!

Armalad ponders the treasures before her.

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d4=4 ;
Saturday May 27th, 2023 10:32:39 AM

Bartomus realized he could try to restore Delia to a lesser degree or outright heal her, but still wondered what they had ahead of them. He choose the latter and stayed in close proximity to Delia then touched her when the spell was completed.

Restore Lesser - for 4 - Here's the details - so, that should offset some of the damage being done by the poison. Bart didn't prepare those spells, but has the Heal in reserve to do so once we leave this place. Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued. It does not restore permanent ability drain.


Delia (Hannah) HP: 115/115(max HP temp decreased to 100); AC 29/17/23; CMD 39 
Saturday May 27th, 2023 10:46:58 AM

Delia lets everyone know that these bones are probably not as old as they should be for the difference between ancient and modern lizardfolk. And that it appears they were used for sacrifice.

She wonders if the Lads met with the same fate or if they were victims of hunger. She agrees with destroying anything potentially harmful.

"What... were... those things?" (DM Wayne) 
Saturday May 27th, 2023 11:32:01 PM

Bartomus identified the druidic spell that would likely restore Delia. He then pondered what lay ahead. Bartomus flowed near Delia and cast Lesser Restoration on her, restoring her bodily endurance. Any sickness she felt from the poison would have to fade with time, or perhaps require a magical cure.

(OOC – Delia is under a Delay Poison right now, which didn’t help the CON damage, but does make her immune to poison for a time, and thus to the sickening aspect. Delay poison specifically does not cure ability damage already taken prior to receiving the spell.)

Delia gives a fuller explanation on the bones to all, relayed by Armalad’s Message. She wonders whether Triggan and Jerma were used to make scarlet seaweed hulks (sacrificed) or simply victims of hunger. In hindsight, Delia leans towards the hunger explanation given the pre-Scion lizard folk bones lacked any fleshly remains.

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=21 ;
Sunday May 28th, 2023 10:52:14 AM

Bartomus still didn't feel like he was understanding what had transpired here to create the creatures that they fought and apparently, that were trying to create another pair of such creatures. He looked closer at the walls and wondered how long the building had been there. He had too many more questions than answers.

He made a series of bubbles and currents and moved himself back out into the other room and took a great look around it.

Perception 21 in the other room

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+24=35 ; d20+24=43 ; d20+24=38 ; d20+24=41 ; d20+24=39 ; d20+24=34 ; d20+24=28 ; d20+24=34 ; d20+24=35 ;
Sunday May 28th, 2023 8:59:08 PM

Armalad casts Detect Magic and tries to identify all the various magic items before her.

Spellcraft: 37, 45, 40, 43, 41, 36, 30, 36, 37

(OOC: forgot the racial +2)

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday May 29th, 2023 9:42:53 AM

Well if nothing else is threatening the shields then it's about time to start dismantling this place permanently. It'll take hours if not days but needs to be done. She wants there to be nothing left of this place but debris so that these events cannot repeat.

Delia (Hannah) HP: 115/115(max HP temp decreased to 100); AC 29/17/23; CMD 39 
Monday May 29th, 2023 6:40:47 PM

If we have investigated everything, Delia will join Stohp in deconstruction.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Monday May 29th, 2023 9:12:44 PM

If Armalad has gleaned all she can from the pile of magical goods then she too will join in deconstruction efforts.

(OOC: Checking In)

"What... were... those things?" (DM Wayne) 
Monday May 29th, 2023 11:27:17 PM

Bartomus was still puzzled by the process to create the scarlet seaweed hulks, seemingly including and yet beyond druidic power alone. He then flowed back into the prior room to search for more clues, but finds none other than the remains of Jerma and Edvards.

Armalad sets about identifying the magic items in the pile nearest her.

(OOC:

A pair of gold bracers – Bracers of Armor +6
+3 heavy steel shield.
Potion of Beast Shape I.
Staff of Abjuration (25 charges).
Efreeti Bottle
+3 Darkwood Heavy Shield: power (1) Blinding; power (2): Energy Resist 10: Sonic.
Rod of Metamagic, Empower, Lesser.
Medallion of Thoughts.

List does not include the items in the pile Stock is rummaging through.)

Stohp Messages to the Shields the need to completely tear down the moundplex to the last wall and floor.

Delia agrees in Message with Stohp.

Armalad agrees with Stohp also, but a pile remains near Stock so she swims over and catalogues his pile.

(OOC – the Spellcraft rolls are all more than high enough from the first group, so with combat apparently over, Armalad’s effort (and Spellcraft and Detect Magic) quickly gain her the following information on Stock’s pile:

A pair of gold bracers – Bracers of Armor +6
Potion of Neutralize Poison
A scroll (well, a sealed scroll case – might not be wise to open it here! LATER, on the dragon ship, Armalad will learn this is a scroll of Greater Heroism).
A silver ring with arcane engravings – Ring of Spell Storing (holds 5 levels of spells)
Shortsword of Subtlety (+1 shortsword with an extra +4 to hit and damage on a successful Sneak Attack)
Ring of Wizardry (III)
+2 Javelin.
Wand of False Life (50 charges))

Stohp soon finds that her great strength is not enough to rend the reedy, seaweedy walls by brute force and so borrows a magical blade from the piles, but even as she cuts a section of reedy wall it quickly grows back within seconds! Stohp is no spellcaster, but suspects powerful magics are at work, powerful magics that must be dismantled before the moundplex can be destroyed by several Shields hacking with magical blades and the like. She Messages this finding to the Shields.

Nuray and Triggan’s remains ever so slowly roll back and forth in the natural flow of Turtle Lake.

SHIELDS – what do you do?

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday May 30th, 2023 10:11:54 AM

Stohp wasn't really expecting to cut down the building by hand. She suggests they go consult the merfolk who no doubt know far, far more about underwater construction and demolition then the party.

Stock (JonM) HP: 174/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed 
Tuesday May 30th, 2023 10:34:10 AM

Water Breathing, Freedom of Movement

"There is one more area left to explore. I think we go there - maybe then we can get some answers."

========
Loot sheet is updated with these finds. Some big dollar items there. Please put in your bids.


Zanderallen (Zachary H) 102/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Tuesday May 30th, 2023 3:59:54 PM

"I agree Stock. Let us finish clearing this entire complex. Somebody has to be responsible for this mess. There aren't any other rooms hidden in this mound are there?"

"What... were... those things?" (DM Wayne) 
Tuesday May 30th, 2023 8:50:01 PM

Stohp suggests the Shields consult the merfolk on ways to dismantle the moundplex.

Stock reminds the Shields of the remaining mounds to the left of the moundplex center the Shields stand in.

Zanderallen agrees with Stock, and then wonders aloud, via Message whether there are any more rooms in the current mound.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday May 30th, 2023 9:57:05 PM

Armalad messages the others, "Do you think if we collect the remains or take out the glowing reeds maybe we interfere with whatever is going on here? I'm not sure if I have any spell capable of disrupting what is going on here but maybe the remains or the glowing weeds are the key to what is going on?"

Delia (Hannah) HP: 115/115(max HP temp decreased to 100); AC 29/17/23; CMD 39 
Tuesday May 30th, 2023 10:21:00 PM

"Are the merfolk near enough to recover the remains while we investigate the last mound? Or are they too green for bits of people? If we do send this complex crashing down, I don't want the folks above to lose what little peace burying these remains might bring."



Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Wednesday May 31st, 2023 12:20:57 AM

Bartomus was lost in his floating about, but none of his thoughts allowed him to answer the questions he had. He looked about and nodded at the others. He had an idea on how to try to take the mound apart. But, he also felt that they needed to take Stock's suggestion.

He could explain what he saw and what he might want to do to the merfolk, but they also needed to continue on with the exploration and determine what else was going on.

He moved further along towards the exit of the mound. They needed to get more answers.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday May 31st, 2023 7:01:09 AM

Stohp is glad of the reminder that there is in fact more spots to look for answers as she had thought they had run out of places to look.

Stock (JonM) HP: 174/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed 
Wednesday May 31st, 2023 9:35:35 AM

Stock helps to carefully gather the remains (there doesn't seem to be much to grab) and lays them on the lake floor outside the complex.

Zanderallen (Zachary H) 102/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Wednesday May 31st, 2023 2:14:40 PM

Zanderallen helps gather up all the remains from two rooms, carefully keeping the various bits apart. "Last set of mounds first. Then we'll come back in here and see if we can smash apart those energy nexus. Armalad, do you want to call the merfolk over to collect these remains?"

Delia (Hannah) HP: 115/115(max HP temp decreased to 100); AC 29/17/23; CMD 39  d20+28=31 ;
Wednesday May 31st, 2023 3:03:02 PM

As they begin to leave this particular complex, Delia will keep an eye on their surroundings to see if the fight has brought any onlookers.

Perception: 31

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday May 31st, 2023 8:36:03 PM

Armalad calls out to the merfolk in Aquan to come and collect the remains

"What... were... those things?" (DM Wayne) 
Wednesday May 31st, 2023 9:50:43 PM

Armalad confers (via Message) with the Shields as to whether collecting the remains, or perhaps the remaining bioluminescent reeds, might help the situation.

Delia asks (via Message) whether it’s time to call in the merfolk pall bearers to transport the remains, or whether the remains are somehow contaminated by the moundplex.

Bartomus considered the best way to take the moundplex apart, and then thought about what Stock said. He decided the Shields should press on to finish exploring the moundplex and flowed towards the next room, further towards the exit of the moundplex.

Stohp realizes she had forgotten about the remaining mounds.

Stock helps as an interim pall bearer, to get the remains of the Lads and the fisherfolk outside the moundplex so the merfolk can more easily find and transport the remains.

Zanderallen joins Stock in doing so, and once done, Messages the Shields that the next stop is the final group of mounds, and then back to the moundplex to see about destroying as much as possible. He asks Armalad to call in the merfolk to transport the remains.

Delia stands guard, watching and, to the extent the Lake allows, listening for any belligerents here to interrupt Stock and Zanderallen solemnly recovering the remains of Jerma, Triggan, Edvards, and Nuray.

Armalad nods at Zanderallen’s request, joining him outside and then in a series of strange clicks oddly suited to transmission in water, signals the merfolk in Aquan.

The merfolk soon arrive, and their greenness to horror, as Princess Melanie had noted (in Aquan), is evident. Stomachs visibly churn and gurgle without air to carry the gurgles to the watching Shields… and then one of them takes command and they begin loading the separate piles of what once were Lads and fisherfolk into separate nets, almost bags (unusual for merfolk in any past encounter the Shields have had), and then once Zanderallen and Stock have assented that all the remains they could find are accounted for, the lead merfolk salutes the Shields, and says something in Aquan.

Armalad Highlight to display spoiler: { hears the lead merfolk say, “I know the King, and especially the Princess, would share the King, and especially the Princess, would share your sorrow were they here. We will safely deliver the remains to the fisherfolk on the dragon ship. I cannot speak for our leaders, but I hope, once your tasks here are done, you will seek out Princess Melanie again to share your knowledge of these horrible foes of all! }

With that, the lead merfolk turns and gestures for the others to follow, and all of them head towards the surface, at an angle, back in the direction of the dragon ship, give or take.

SHIELDS – you have done what you were asked – the remains are recovered and on their way back to the dragon ship, and eventually the Float, and it seems you’ve dealt great punishment to the footsoldiers of some heretofore unknown source of malevolence… the remaining three mounds on the other side await… do you go to the closest one first, the middle one, or the farthest one… or do you race back to the dragon ship, just happy to be alive?

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday June 1st, 2023 8:10:30 AM

Stohp isn't ready to be done here until they can be sure this won't just repeat next month. She indicates her vote with a motion to the closest remaining mounds.

Delia (Hannah) HP: 115/115(max HP temp decreased to 100); AC 29/17/23; CMD 39 
Thursday June 1st, 2023 9:08:12 AM

Delia nods in agreement with Stohp. She allows the Shields to form up, then heads towards the uninvestigated mound.

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=20 ;
Thursday June 1st, 2023 10:57:19 AM

Bartomus moved along to the closest mound once Stohp and Delia pointed in that direction He spent some time looking at it as he approached.

Perception 20 - Also, are these mounds just growing atop the lake bed? Assuming that, but wanted to be certain.

Stock (JonM) HP: 174/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed 
Thursday June 1st, 2023 4:01:02 PM

"Everything we've seen indicates that there must be some force behind this. We can't stop until we find that."

Zanderallen (Zachary H) 102/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Thursday June 1st, 2023 7:44:02 PM

Zanderallen leads the way to the closest mound, sword still glowing brightly.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Thursday June 1st, 2023 9:40:28 PM

Armalad clicks in Aquan at the departing Merguards, "We will of course share what we know with the Princess and King should he wish. Thank you for your help in this matter and for your condolences. I will pass them along to the family of the fisherfolk and the adventurers who were escorting them."

"What... were... those things?" (DM Wayne) 
Thursday June 1st, 2023 11:47:16 PM

Stohp argues in favor of finishing the job down here, gesturing to the final mounds.

Delia agrees with Stohp, waiting for the Shields to form up and then she falls in formation as the Shields progress forward.

Bartomus easily flowed ahead of the Shields to the nearest mound and then observed it for a bit, pondering whether and/or how the mounds are growing… on top of the Lakebed… or from it? Bartomus is inclined more towards natural analysis, but given his deep knowledge of nature, after staring and pondering a while, DC 25 Knowledge Nature Highlight to display spoiler: {comes to the conclusion that the mounds are artificially constructed of natural materials, the artificialness coming in how well-optimized the weaving of reed and seaweed is, not to mention some form of regrowth/regeneration enabling it to quickly heal sword and axe cuts. Also, the woven reeds of the moundfloor, standing outside the mounds, seem to continue their artificial wovenness into the very Lakefloor itself, kind of grafted into the Lakefloor instead of growing out of it.}

Stock argues that there must be some force behind the moundplex and the monstrous plant attacks, and that the Shields must be the ones to find that force!

Zanderallen leads the way to the closest mound, blade still glowing brightly, and the Shields still deep enough at the bottom of the Lakefloor as to have difficulty telling time, other than that the sun has not yet set and the freedom of movement spells haven’t run out… yet…

Armalad converses in Aquan with the merfolk as they depart, but none but Armalad and the merfolk understand what was said.

Zanderallen freely leads the Shields to the next mound, in practiced underwater battle formation, trusting that Bartomus remains ever near and ever watchful over the Shields.

Armed with Daylight, Zanderallen pairs with Stock at the front of the next mound’s entrance and as the two gaze onward, in the center of this otherwise empty chamber is one big rectangular mound, perhaps 20’ by 10’, and one plant-golem-in-progress lying on the mound, perhaps a full 12’ long, 6’ wide, and 3’ thick. This plant-golem-in-progress is an empty shell… unlike its twin on the opposite side of the moundplex, nothing glows here but Zanderallen’s blade. The trough next to it is empty of glowing magical energies… perhaps awaiting a resupply from… who… or… what?

Though hypervigilant as always, the Shields behind Stock and Zanderallen see no ambushes or anything dissimilar in construction to the other mounds… beyond the lack of “magical fuel” for this plant-golem-in-progress.

SHIELDS – What do you do?

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday June 2nd, 2023 6:52:31 AM

Stohp idly wonders what large scale underwater construction equipment made by merfolk might look like and how effective it might be at tearing this place down.

Stock (JonM) HP: 174/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed  d20+25=33 ;
Friday June 2nd, 2023 10:29:59 AM

Stock walk/swims around the room, feeling his natural rage tick upward a bit with frustration. He waves his arms and then mouths, "Nothing?" to the other shields.

If nobody sees anything, he is ready to move on, hoping for some closure to this growing mystery.
==========
Perception 33

Delia (Hannah) HP: 115/115(max HP temp decreased to 100); AC 29/17/23; CMD 39  d20+28=36 ;
Friday June 2nd, 2023 10:39:04 AM

Delia moves in with the group, arrows nocked, but bow not drawn. Yet.
She continues to keep a practiced eye out for any out of the ordinary movement.

Perception: 36

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+7=16 ; d20+16=19 ;
Friday June 2nd, 2023 10:42:22 AM

Bartomus got distracted by his fellow Shields moving into the mound and so his efforts to study the relationship between the mounds and the lake itself were for not. He peeked into the mound and related to Stock's frustration. He too will move on to the second mound unless someone shouts about something vital in this one.

Knowledge Nature - 16 -- He may come back to this point fyi;
Perception 19


Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+7=16 ; d20+16=19 ;
Friday June 2nd, 2023 10:42:22 AM

Bartomus got distracted by his fellow Shields moving into the mound and so his efforts to study the relationship between the mounds and the lake itself were for not. He peeked into the mound and related to Stock's frustration. He too will move on to the second mound unless someone shouts about something vital in this one.

Knowledge Nature - 16 -- He may come back to this point fyi;
Perception 19


Zanderallen (Zachary H) 102/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Friday June 2nd, 2023 12:42:49 PM

Zanderallen goes into the mound to light the interior for his friends. When the room comes up empty he slams his sword into the plant golem husk in anger. "Who just sets up a monster building station and then leaves it?" Once the place has been thoroughly searched he leads to the next mound.

"What... were... those things?" (DM Wayne) 
Saturday June 3rd, 2023 10:54:20 PM

Stohp contemplates what underwater demolition tools the merfolk might have, and whether they would be effective vs. the mounds.

Stock mutters about having nothing to raging smash, and gestures for the Shields to move on to the next mound.

Delia continues to stand guard.

Bartomus had switched his attention from the relationship between the mounds and the Lakefloor to the Shields’ investigation, and too was disappointed to find nothing new, and then looked to the next mound. He left, still puzzling over the relationship.

Zanderallen likewise was frustrated that there were no clues in this mound, and his blade cut deep into the plant golem husk with his desire to avenge the Lads and the fisherfolk. He rails at the unknown moundmaker for not staying at this “monster station” to be defeated by the Shields at once. After the Shields have finished searching this mound, Zanderallen and Stock lead the way to the next mound.

The middle mound on this side mirrors the middle mound on the other side, and again, only husks without the glowing fuel that feeds their construction.

The Shields’ frustration is palpable now as they head for the final mound, which mirrors the farthest mound on the other side, again with no clues, no magical fuel.

SHIELDS – you have cleared the mounds of foes… and of some magical treasure that may have been fueling the plant golems’ construction… what do you do about the mounds now… and is there anything remaining to recover and bring to the Float for analysis?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday June 4th, 2023 8:39:20 PM

Armalad says, "Maybe we take some samples of things to the surface? I could swing by the Star Mage's guild and see if any of my guildmates might be able to help us?"

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+16=23 ;
Sunday June 4th, 2023 9:25:16 PM

They were all empty. Bartomus took a bit of time and looked over the way things were laid out trying to find some idea of how long the mounds were there and why they were laid out as they were. He then swam back to where the large mound was and figured it would be worth the effort to try.

He focused on the area around the side where the large mats were and cast the spell.

Perception for layout; then cast Soften Clay and Stone on the foundational area of the large mound


Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday June 5th, 2023 7:12:41 AM

Stohp waits to see what effect Bartomus's spell has.

Delia (Hannah) HP: 115/115(max HP temp decreased to 100); AC 29/17/23; CMD 39 
Monday June 5th, 2023 9:03:07 AM

Water Breathing, Darkvision, Swim 30ft, Delay Poison, -2 Con

Delia rolled her shoulders from the high tension of finding nothing.
She will then thoroughly search the area for any traces of movement in and out - she's not sure what trail might be left underwater, but she won't be much use dismantling the complex.

=============
Take 20 to search for tracks: Survival 49(42 + 7 to find tracks, if constructs are involved, another +2)

Stock (JonM) HP: 174/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed 
Monday June 5th, 2023 9:49:36 AM

"I think we take what we can back up, including the remains. Then we encourage the merfolk to start a bit of local gentrification. The Star Mages are a good place to start - as are the Druids, Bart. We should grab whatever we can of the golem building constructs."

Zanderallen (Zachary H) 102/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Monday June 5th, 2023 2:09:07 PM

"We should take or attempt to destroy the energy sources. Get samples and do research. Something is going on at the bottom of this lake and I don't like it." Zanderallen will try and determine how hard it would be to remove part or all of the glowing energy sources in the central mound.

"What... were... those things?" (DM Wayne) 
Monday June 5th, 2023 10:47:00 PM

Armalad suggests samples be gathered for analysis at the Float, perhaps at the Star Mages Guild. She recalls unusual symbols on some of the recovered treasure that feel familiar somehow… perhaps the WLA librarians would know more… or perhaps even she herself with some time alone on the Float in the library with their books and her own records.

Bartomus lets it sink into him that the remaining mounds were empty… some partial construction, but nothing active. He considered whether he could see clues as to the history of the mounds, and then swam back over to the moundplex… back inside and to the room where the hulks had attacked. Bartomus then cast Soften Earth and Stone on the foundational Lakefloor beneath the reedy/seaweedy floor. He then pushes against the moundfloor to see if it gives more now that nearly a 40’ by 40’ section of the underlying Lakefloor has been softened. Bartomus knows that wet earth will become thick mud, and that’s what it feels like as his massive water-hand pushes against the still-intact reedy moundfloor. With the softening of the Lakefloor, this section of the moundfloor can be pushed and pulled a little, up and down, no longer woven tightly into the Lakefloor. The moundfloor itself is still intact, just able to undulate with sufficient force, such as that of a Huge Water Elemental. The Moundplex floor feels more like a strong wicker basket that has come free of its mooring than a solid building on the float about to break because its stone floor lacks support.

Stohp noticed vast quantities of water swiftly moving, and figuring Bartomus was up to something, followed him back in to the moundplex, freely running to try to keep up. She arrives back in the hulk room just as the waters make it obvious some kind of spellcasting is happening and then she watches the waters “shimmy” and undulate the moundplex floor. It appears that Bartomus’ spell has done something to separate a large section of the moundplex floor from the Lakefloor… but not the entirety of the moundplex.

Delia stretched her neck and shoulders, repeating tiny exercises a valuable mentor had once taught her, and, still alert, began actively searching for… tracks? She thinks, it would be much easier on the Lakefloor… this moundfloor is like a huge wicker basket, almost so tightly woven as to be impenetrable! The only construct ‘tracks’ are where the Huge masses were resting on the bioluminescent seaweed structures before arising/swimming above the moundfloor and remaining so for the entire battle. The Stranglereeds and Blood Lilys, however, left their own version of “tracks” as they swam – the bits and bobs of viscera that first led Bartomus to find the moundplex, and then continued inside the moundplex itself. The bones… they were of a larger creature, and when she turns her eyes to looking for humanoid footprints… she doesn’t find any of the Shields, as each simply didn’t weigh enough… but the Ancient Scions… they may have swam here but once they entered the moundplex they walked, or bounced, but there were still residual impressions… did they walk of their free will? Did they know what fate awaited them? Who or what was so strong to either amass all of the magical treasure or… if the Ancient Scions had it, then to defeat them? Delia’s musings are broken momentarily when Stock begins speaking over the Message.

Stock Messages the Shields that they should bring back to the Float as much as they can, including any remains not already given to the merfolk to take to the dragon ship. He suggests the Shields encourage the merfolk to take over the moundplex as a way of keeping it out of the hands of whatever force was behind the attack and the hulks. Stock agrees with Armalad, and then also suggests the Druids to Bartomus, who hears the Message but remains unable to whisper back a reply while in water elemental form. Stock concludes by emphasizing the need to bring as much of the demolished Huge hulks along as possible.

Zanderallen adds by Message that the Shields should take or attempt to destroy the energy sources, whatever remains now that the Shields have confiscated the remaining items still enchanted. He agrees with Armalad and stock about gathering samples and having research done, concluding that he has a bad feeling about this situation. Zanderallen returns to the hulk room after Bartomus’ casting is long since over, but Stohp is still standing there, deep in thought. He freely walks on towards the remaining mounds, the Medium Incomplete plant golem husks and the barely-glowing bioluminescent seaweed structures. After doing a few test cuts he concludes that yes, he could remove the glowing parts… they don’t seem to regenerate the way the rest of the moundplex does… but when he cuts away a bit that bit slowly ceases to glow… an enchantment, perhaps, on the whole patchy seaweed structure? Standing there, he also is reminded of those much-larger-than-human bones on the other patches gone dark, where the magical treasure was recovered.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Monday June 5th, 2023 11:03:13 PM

Armalad starts collecting samples for study. She tries to fully detach any biolumenescent plants she comes across and takes as much as is practical from both the mound walls and husks

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday June 6th, 2023 6:55:59 AM

Stohp waits for the others to finish any remaining investigations.

Delia (Hannah) HP: 115/115(max HP temp decreased to 100); AC 29/17/23; CMD 39 
Tuesday June 6th, 2023 9:32:01 AM

Not expecting to have found much, Delia nods along with her thoughts.
She assists Armalad in gathering the materials she wants before they start any destroying.

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Tuesday June 6th, 2023 10:40:11 AM

Bartomus looked over at the others and stopped moving the mound about.

He shrugged and understood Stohp's approach. Then he turned back to a section of the wall that was made up of the seaweed woven into its tight pattern. He had an idea.

He cast a spell and then asked a couple of questions of the plants in that section.

"Who encouraged you to be woven together so well?"

"Could you describe how the glowing power came to be?"

Cast Speak with Plants on part of the wall not loosened from the lake bed and asked those two questions.

Stock (JonM) HP: 174/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed 
Tuesday June 6th, 2023 11:36:57 AM

Stock heads back to the mound where the golem husk was being "filled" with energy and where his axe broke that trough of energy. He looks for the source magical device that was supplying the energy and tries to pick it up to bring back to the Float.

Zanderallen (Zachary H) 102/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Tuesday June 6th, 2023 4:42:56 PM

Satisfied with the samples they seem to be able to collect, Zanderallen assists Aramalad in any large scale cuttings she wants. "I guess this will have to do. Unless the plants know more I guess it's back home and to the library to try to match this up with something."

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday June 6th, 2023 8:49:03 PM

Armalad takes inventory of her samples (OOC checking in)

"What... were... those things?" (DM Wayne) 
Tuesday June 6th, 2023 11:40:14 PM

Armalad sets about gathering samples, including doing her best to fully detach any remaining bioluminescent plants. She is successful in this, and though not many were left, she has all of them (three 5’ by 5’ thin ‘mats’ of them in all, which seemed to have sent their seaweediness through the moundfloor and into the earth below, and with Bartomus’ softening of the Lakefloor, Armalad had a much easier time gathering larger amounts of the bioluminescent seaweed without immediately killing them… She mentally notes that a large bucket of water might be desirable to keep them alive during analysis on the float… perhaps a donated rowboat half-full of water or somesuch. The moundwalls are resistant, but some donated time from Stock’s adamantine axe nets enough samples, even with their apparently enhanced regeneration. The hulks are much easier to hack off samples of, especially the partially-completed husks.

Stohp waits for the others to finish playing detective.

Delia assists Armalad in the gathering, organizing, and storing of the many samples Armalad takes.

Bartomus notices the Shields’ activities and stopped undulating the moundfloor… so much… Nodding at Stohp’s patience, he turned towards a moundwall and cast a spell. Highlight to display spoiler: {The woven reeds and seaweeds are pretty dumb, even for plants, but in answer to the first question, “The two-legged one with power like you.” In answer to the second one, “The two-legged one came with power and gave power to glow.” (OOC – you’re at the moundwall/seaweed’s helpfulness limit. It’s not hostile, but it also has little ability to pay attention to detail other than slurping up plant nutrients from the Lakefloor…) }

Stock returns to where he nearly blinded Delia for life and recovers the remains of the trough, hoping that Armalad or Bartomus or someone can make sense of it with more time.

Zanderallen smiles as Armalad, with Delia’s help, gathers a plethora of samples, and then Stock returns with the remains of the trough from the other mound. He lends his blade to cutting any samples Armalad requests.

Armalad, with Delia’s help, finishes packing and organizing her samples… stray bits of seaweed prove able as ‘ropes’ of a kind to enable strong Shields like Stock and Zanderallen to freely carry the bulky loads to the surface as though walking up stairs to the surface.

SHIELDS – any last investigating, gathering, and/or attempts to destroy the moundplex, etc. before returning to the dragon ship?

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday June 7th, 2023 7:41:03 AM

Stohp is ready to go for now, but she'll be back. She is determined to see this place destroyed even should it take an army of merfolk workmen and several weeks of work.

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Wednesday June 7th, 2023 11:16:07 AM

Bartomus nodded in understanding as to what he had been told. He made a point of thanking the responsive plant and adding that he appreciated the information. Then as he was about to leave, he asked one more question.

"Did the two legs also bring in the nasty plants with the sharp thorns and teeth?"

He waited and after getting whatever response he might get, he again kindly thanked the plant and moved back out to join the others. He spun a tight circle of water upwards and looked at the others before ascending slowly to the surface.


Stock (JonM) HP: 174/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed 
Wednesday June 7th, 2023 3:12:29 PM

The moment Stock senses that the Shields' devling is complete, Stock swims upward to reconnect with the boat and actually breathe air again.

Zanderallen (Zachary H) 102/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Wednesday June 7th, 2023 4:30:10 PM

Even with all the freedom given him by the ring and helmet Zanderallen is very ready to head to the surface. He loads himself up with the samples and pushes off for home, as soon as water Bart finishes talking to plants.

"What... were... those things?" (DM Wayne) 
Wednesday June 7th, 2023 10:01:17 PM

Stohp makes plans to thoroughly destroy the moundplex with the Shields and the merfolk.

Bartomus asked a final question of the moundplex seaweed/reed wall, Highlight to display spoiler: { and it replies, “Yes.} Bartomus then moved to rejoin the shields, flowing in a tight circle of water, and then moving above the Shields and looking back to see when they would follow.

Stock was the first, having Armalad load him up with the bulkier samples and Zanderallen handing him any stray viscera that couldn’t be identified by where it was found in the moundplex. Once loaded he freely moved… swam… flew(?) through the water upward, breaking the surface for the first time in many hours, forcing his lungs to eject the Lakewater and begin breathing honest Woldian air once more!

Zanderallen was the second, pausing only to load himself, and be loaded with by Armalad, anything else that the Shields were taking besides themselves. He too, having felt Bartomus flow fully outside the moundplex and up into the Lake, and seeing Stock leaving first, Zanderallen then freely moved… swam… flew(?) to the surface, leaving behind unpleasant experiences, such as the one hulk nearly pounding him into Stranglereed-meal on the floor of the strange moundplex, poison coursing through his veins… then he too breaks the surface, finally able to tap the helm to turn off its magically-refreshed air bubble and to once more breath honest Woldian air, catching the scent of the water, the air, the forests a long swim away… perhaps even the peculiar smells the Float generates, that are strong enough to waft miles away on air currents…

Stohp sees this, smiles, and gestures to Armalad and Delia to follow as Stohp then freely moves… swims… flies(?) to the surface to join Stock and Zanderallen.

Armalad and Delia begin following, but at a much slower pace, even with their magical flippers.

Bartomus sees the speed difference and forms himself into a gentle vortex, ‘carrying’ them faster than they can swim, and the three join Stock, Zanderallen, and Stohp on the surface.

Those Shields with extra keen eyes easily spot (DC 20) the dragon ship, perhaps 200’ away from where you surfaced directly over the moundplex. As you begin moving, or freely moving in that direction, Bartomus once more is able to raise Armalad and Delia to the water speed of the other Shields and in less than half a minute the Shields are at the dragon ship, water level.

Voices call from above, and rope ladders are rolled over a railing while two rowboats are lowered to give the Shields a chance to sit and get their bearings before the sailors use the rope pulleys to get the rowboats and Shields on board.

Hasan is quickly there as sailors bring blankets to help dry the Shields off. Some offer to put the many bundles of samples in the hold. Others offer to take you to the few private rooms on board so you can perhaps change the garments under your armor.

As the many sailors offer to help you, Hasan says, “Shields, thank you! You’ve done the impossible – we suspected the bodies wouldn’t be completely intact, but the merfolk delivered the remains, we identified Edvards and Nuray, and Fabricia will plan their funerals once she finishes mourning, which may not be for some time. But you have set her heart slightly at ease – she knows she can bury her family in a place she can return to over and over, to remember the good times. And you have helped we fisherfolk too – we all know, or knew, each other very well and you have brought closure to us on the most horrible thing we have ever experienced! I hope the threat is over but…. (looks at all the samples) it looks like not for a while. We don’t have your magic or skills, but if there’s anything we can do to help you put a stop to who- or whatever was behind the attack – we’re here for you – call on us for anything, especially sailing your ship to wherever you need to go!

With that, Hasan falls in with the others, helping with the samples, getting all of you and dry blankets to the private rooms, and so forth. Then he bellows out orders for the fisherfolk to get the dragon ship underway. Finally he heads to the railing and calls out to Rick and James to hook to the front again and prepare to bring Nuray, Edvards, and the Shields home to the Float!

As you head to your rooms, the familiar spellcasting of Belba is heard over the railing, and once more James becomes Colossal, a slipstream of water forms beneath him, and the dragon ship’s sailors set sail and row heartily towards the Float!

SHIELDS – You have a good amount of minutes before you are back on the Float. While you are together, divided into a few private rooms, how do you relax and take comfort after such a harrowing delve into the deeps of Turtle Lake?

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Wednesday June 7th, 2023 10:37:52 PM

Bartomus waited and when all of the others were back up on the turtle he splashed himself aboard. Then he changed back into his taur shape and took a deep breath. He took a few moments and listened to Hasan and nodded in consolation.

He then suggested that Hasan and the rest of the fishing fleet avoid this area for a while. He made his way towards the other Shields and whispered.

"So, the plants down there were created by a humanoid. That person also brought in the various nasty, merfolk legendary plants that nearly took you under Stock." Bartomus shared what he had learned with the others. "I think talking to the druids is spot on. But, we don't know why this was all done, unless it was to threaten the food supply of the Float."

He took a breath and waited for what the others thought might be going on.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday June 7th, 2023 11:15:19 PM

Armalad says to those who are thankful, "We need the donation of a rowboat that we can submerge to keep our samples of the plant structures down there. We need to do some research and it would help to preserve them on the service with this rowboat. Hopefully we can figure out who is beyond the original attack and who is building the structures below and put a stop to them."

She then says to Bart, "I need some samples to take to the Star Mages. I think they could aid in researching the origin of this new magic and perhaps aid in tracking who is ultimately behind it.. They have mages more powerful than myself there as I have split my time between archery and magic so I think they could help."

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday June 8th, 2023 7:56:30 AM

Stohp talks to the others about ways to destroy the complex lest more of those things be made. Right now her best plan is to get the merfolk to bring what construction tools they have to dismantle the thing while the Shields guard them from whatever defenses remain that might try to stop it. Sure the thing tries to magically sow itself back together, but enough hands and the right tools could in theory outpace it's repair efforts or cause it to run out of power to repair eventually. She expects it'll be a long laborious process but the alternative is leaving the thing down below to spit out more of those monsters.

Stock (JonM) HP: 174/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed 
Thursday June 8th, 2023 9:00:13 AM

Stock listens to Stohp and points out, "The Merfolk don't need CONstruction tools as much as they need DEstruction tools. That seems like a smaller ask to me. Without knowing the humanoid power behind this though, we can't be sure this won't just be rebuilt somewhere else..."

Zanderallen (Zachary H) 102/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Thursday June 8th, 2023 5:05:22 PM

Zanderallen stops with the others just briefly to express his agreement. "Our ultimate goal needs to be to find whoever created that structure, hopefully the druids, starmages, or merfolk can point us in a direction. Now if you excuse me I need to attend to my gear. The sooner it's all dried and oiled the better." With that he enlists the aid of a sailor to undo his full plate and begins the arduous task of getting it all cleaned up. The enchantments on it should help but he wasn't going to take any chances when it came to rust.

Delia (Hannah) HP: 115/115(max HP temp decreased to 100); AC 29/17/23; CMD 39 
Thursday June 8th, 2023 5:30:48 PM

[I](ooc: sorry, should have thought ahead and asked for a sub yesterday. A kids ministry event made for a 12 hour day :) )
Delia thanks Bart for the swimming speed assist.

As they climb back onto the boat, Hawky jealously reclaims his human, digging his talons into the shoulder guard specifically reinforced for him to perch on. Delia pats him absently as she listens to the demolition conversation, thinking about how they might be able to track down this humanoid power.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Thursday June 8th, 2023 9:20:42 PM

Armalad prepares her portion of the samples for transfer to the Star Mages guild. She hopes to keep them intact in water. (OOC: Checking in)

Home is Where the Heart is... isn't it?


"How can we celebrate when the killer still stalks the Lake?" (DM Wayne) 
Thursday June 8th, 2023 10:35:50 PM

Bartomus ensured the rest of the Shields were safely aboard the dragon ship first, and then he simply flowed out of the Lake and onto the deck, reverting to his natural minotaur form as he did so. He breathed air for the first time in a long time, savoring it while listening to Hasan and the others. Bartomus waited for an opportunity and then suggested to Hasan that the fisherfolk not fish near the ruins below for quite a while. Then he found his friends and whispered to them some of what he learned and deduced below, especially from speaking with the plants of the moundplex. He then wondered aloud whether cutting off the Float’s food supply was the actual goal, or not? More intelligence is needed, it seems.

Armalad accepts the offers of help from the fisherfolk, with specifics – convert a rowboat into a floating laboratory or repository or something to keep the samples alive for research. The fisherfolk don’t understand why Armalad wants this, but overjoyed with the return of the remains of their kin they quickly go about converting a rowboat into exactly what Armalad requested. She then turned to Bartmous, explaining why she wanted the samples – to gain the aid of researchers in the Star Mages Guild.

Stohp engages the Shields in discussions of how best to go about destroying the moundplex. She offers her plan to bring in the merfolk to deconstruct or demolish the whole thing with specialized equipment, presuming it exists. Stohp concludes with the point that if not destroyed, it might be used again to make more of the hulks.

Stock listens to Stohp’s plans intently. He suggests the merfolk should focus on pure destruction of the moundplex rather than pick it apart with equipment. Stock points out that the Shields need to know who was behind it, so they can be stopped from just building another moundplex somewhere else.

Zanderallen pauses his plans to get out of his armor just long enough to listen to the other Shields and nod in agreement. He suggests that finding the creator, or force, behind the moundplex is the most important thing the Shields can be doing, and whoever can help – star mages, druids, etc. – the Shields should go and get that help as soon as possible. Then he returns to getting help from a sailor to help take off his full plate so he can care for it… and maybe get into a dry tunic and leggings while he’s at it.

Delia thanks Bart for speeding the Shields’ return to the dragon ship. As she climbs aboard the dragon ship, Hawky expresses his gratitude at having his human again! Delia relaxes with Hawky, half-listening to “destroy the moundplex” discussions while she thinks about how to track down someone who can work underwater and probably didn’t leave tracks… would there be a spoor… a scent… still around the moundplex of this being? Sharks can smell blood underwater so… is there a way to ‘track’ this being?

Armalad helps the sailors with the final details and requirements for the rowboat and it is soon complete, not sunken, but the interior filled with enough water for the samples to stay fresh, and then lifted by ropes so it doesn’t slow down the sailors and Colossal James as the dragon ship speeds on towards the Float.

The Shields continue going about their business, using the private rooms to change into dry clothes, polishing armor, fanciful ideas about what kinds of underwater plant-cutting tools the merfolk have, and so on.

The sun is lower in the sky now, but some daylight remains even after the better part of two hours spent underwater.

Perhaps 15 minutes later, with Colossal James leading the way, Rick guiding him, and Belba occasionally healing a rope burn on James from the towing, the dragon boat sails/rows/is pulled into the Fence Level. As Colossal James arrives first, there is a flickering and he returns to being just Gigantic James, slipping out of the rope leads with Rick’s help, and then Rick takes James over to James’ usual spot in the docks while the sailors finish rowing the dragon ship into its mooring place.

As the sailors finish tying the dragon ship to the dock, the Shields, refreshed, come topdeck to see their home once more before them! Other ships are docked nearby, crews on those ships each standing at the edge of their craft closest to the dragon ship, looking, watching, perhaps waiting… then some watchers-by on shore call out, “It’s the Shields! They’re alive! They’re back!” the small crowd on shore erupts with cheers, and then likewise the crews of the other ships docked somewhat near the dragon ship! The sounds of musical instruments carry through the air, the sailors begin making up a sea shanty on the spot for the Shields!

(OOC – if anyone is good at writing sea shantys, this is your opportunity to write one for the Shields and get it on the wiki!)

The cheering pressing crowds of sailors on deck present a happy obstacle to the Shields returning home, and then as the Shields try to make their way ashore, the small crowd grows with the addition of the crews of the nearby docked ships, cheering the Shields, there are shouts of “they recovered Nuray and Edvards! Hip hip hooray for the Shields!

SHIELDS – the crowds won’t keep you if you don’t want to be kept, but it seems they really, really want to cheer your success! How does each Shield react, even choose, if need be, between letting the crowds enjoy an earned “win” after the loss of their dearly departed friends Nuray and Edvards, and pressing on to home, or the star mages guild, or the druids, or whomever can help the Shields find out who’s behind the attacks?

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday June 9th, 2023 7:14:16 AM

Stohp's mind is still back on the problem under the water when they arrive. It takes a moment for her to tear it away and focus on the excited crowd. "I know Gargul at times lets those who've passed on come back to finish unfinished business, especially adventurers. We should try for these folks." she mutters t o Zander, not wanting to speak the though aloud lest false hope spread through the crowd.

Delia (Hannah) HP: 115/115(max HP temp decreased to 100); AC 29/17/23; CMD 39  d20+28=44 ;
Friday June 9th, 2023 11:48:00 AM

Delia, still mildly uncomfortable with her status as a Shield and what it means to people who were her peers or betters for so long, fades in the background. Whether they enjoy it anymore of not, the longstanding members of the Silver Shields are at least more practiced at holding the adoration of the crowds. She will linger as long as the rest of the Shields do.

Stealth 44 (+2 and hide in plain sight if we count as in Urban terrain again)

Stock (JonM) HP: 174/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed 
Friday June 9th, 2023 2:50:15 PM

Stock leads the crowds through a stirring rendition of a sea shanty that seems to spontaneously coalesce.

The Peril Beneath Turtle Lake

(Verse 1)
Come gather 'round, ye hearty souls, and heed this tale I tell,
Of a gallant group of adventurers, the mighty Silver Shields excel,
Upon the Turtle Lake they sailed, where danger lurked below,
To save the floating city, The Float, from perils none could know.

(Chorus)
Oh, The Silver Shields, their valor never yields,
Beneath the waves, their courage shields,
They fought the tides, with hearts held high,
To rescue The Float, against the peril nigh.

(Verse 2)
On Turtle Lake, a city floats, its homes upon the waves,
But a darkness stirred beneath, threatening to send it to its graves,
With swords and spells, The Silver Shields embraced their noble quest,
To face the hidden danger, and put their courage to the test.

(Chorus)
Oh, The Silver Shields, their valor never yields,
Beneath the waves, their courage shields,
They fought the tides, with hearts held high,
To rescue The Float, against the peril nigh.

(Verse 3)
Through tempests wild and roaring waves, their ship sailed true and fast,
Guided by the light above, to where the danger cast,
Into the depths they plunged, with hearts determined and brave,
To battle the underwater threat and their city's fate to save.

(Chorus)
Oh, The Silver Shields, their valor never yields,
Beneath the waves, their courage shields,
They fought the tides, with hearts held high,
To rescue The Float, against the peril nigh.

(Verse 4)
With shields raised high and blades aflame, they faced the beast below,
A creature fierce and mighty, with a malevolent glow,
But The Silver Shields stood strong, united through and through,
They battled with all their might, their purpose they'd pursue.

(Chorus)
Oh, The Silver Shields, their valor never yields,
Beneath the waves, their courage shields,
They fought the tides, with hearts held high,
To rescue The Float, against the peril nigh.

(Verse 5)
Through crashing waves and thunderous roars, they fought without retreat,
The creature's strength no match for them, they would not know defeat,
And when the battle ceased, triumphant they emerged,
The Float was safe, their victory celebrated as they surged.

(Chorus)
Oh, The Silver Shields, their valor never yields,
Beneath the waves, their courage shields,
They fought the tides, with hearts held high,
To rescue The Float, against the peril nigh.

(Outro)
So raise a glass to these heroes bold, The Silver Shields renowned,
For saving The Float, their floating city, where hopes and dreams abound,
Their tale shall echo through the ages, a shanty sung with pride,
Of adventurers who braved the depths and triumphed by Turtle Lake's side.


=========
I can't take much credit for that. Chat GPT can be amazing

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Friday June 9th, 2023 11:56:47 PM

Bartomus blushed at the welcome they received and then laughed as Stock led them in a stirring song he made up on the spot. It was a good deal of fun and much needed as he headed back to their headquarters.

He waived off the request from the grateful fishing folk to stay yawning to emphasize his point. He was hungry, tired, and he needed to think about reaching out to the Druids. He would send a runner asking for an appointment the next morning with the druids.

"How can we celebrate when the killer still stalks the Lake?" (DM Wayne) 
Saturday June 10th, 2023 10:44:16 PM

Stohp’s mind won’t stop ruminating about the moundplex and the monstrous plants, even as the dragon ship docks in its berth. Eventually the cheers of the crowd draw her attention, and she comments only to Zanderallen, below the roar of the crowd.

Delia wallflowers. Though they cannot see her, she and all of the Shields are cheered as a group and individually, over and over, but there is no place further back to which Delia may shrink than she already has.

Stock joins and then leads the crowd in its new sea shanty!

Bartomus was bashful about the crowd’s cheers, but then laughed out loud as Stock led the crowds in a new sea shanty! When the shanty was done, Bartomus began making his way through the remaining crowds, heading for Shields HQ. He begged off the crowds’ continuous request for celebration, showing signs of tiredness after the long excursion beneath Turtle Lake. Bartomus just wanted a good meal, a good sleep, and then perhaps to reach out to the Druids. He retained a runner to pass along his meeting request to the Druids.

Zanderallen sighed and gave the crowds some of what they wanted, knowing it was more important for the Shields with deep research skills to escape the celebration than the champion of Domi…

Armalad looked for an opportunity…

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Sunday June 11th, 2023 6:56:01 PM

Bartomus paid the runner with a few silver and offered a few in the morning for the response and the time the Druids would like to meet. He watched as the youngster went off at the double quick. He smiled and then yawned.

He was beat and really needed some time to sleep. He made it into the HQ and then went up to his room. When he was stretched out on the bed, he yawned and stretched. Moments later he was snoring and dreaming of swimming.

He woke up with the start of the sun rising. He yawned again. He realized he hadn't even changed his clothes. He shrugged, rubbed his chin and headed off to do his morning meditations. He head off to the small balcony that he had paid to have added to this part of the Float and where a small tree was enjoying the view. As the sun began to rise over the Lake and cast its glow against the wall of the Float, Bartomus took it all in realizing again that there was a whole new world underneath the waves on the Lake.

Eventually, he pulled himself up from his seated position and made his way back to HQ and looked about the front door to see if his runner was back. He moved over to one of the vendors not too far away, purchased some caff to sip and a few pastries for himself with a couple of extras for the expected runner.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday June 11th, 2023 7:40:32 PM

Armalad tries to figure if it would be easier to bring the samples to the Star Mages or the Star Mages to the samples and then sets about accomplishing what she thinks is the better course of action.

If anyone cares to listen she echoes the sentiment of her compatriots, "There is still work to be done. We have to learn more about who was behind what happened and what they could be up to."

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday June 12th, 2023 8:44:32 AM

Stohp puts in an appearance at the celebrations breifly before going to bed (unless it's not evening hard to tell)

Stock (JonM) HP: 174/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed 
Monday June 12th, 2023 9:52:08 AM

Stock laughs and claps his hands one last time as the song is finished. He then helps the Shields to carry the artifacts back to Shield HQ. He plans to visit the WLA the next day to deliver a report on what the Shields found especially regarding underwater golem construction and see if anybody there has heard of something like this before.

Delia (Hannah) HP: 115/115(max HP temp decreased to 100); AC 29/17/23; CMD 39 
Monday June 12th, 2023 11:36:15 AM

While Stock's shanty tugs a smile out of her, she still slips away as soon as the first Shield begins to leave. She meets the rest of them back at HQ and awaits the meeting with the Druids.

Though she is still not physically at 100%, she will carefully clean and dry her bow and string, as well as any arrows that got damp before beginning some much needed rest.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Monday June 12th, 2023 8:37:30 PM

Armalad prepares to give her colleagues in the Star Mages a rundown of what she knows regarding the samples. (OOC: checking in)

"How can we celebrate when the killer still stalks the Lake?" (DM Wayne) 
Monday June 12th, 2023 9:34:14 PM

Bartomus paid the runner not just to deliver the message, but also to wait for and then deliver to Bartomus the response from the Druids on scheduling a meeting. Soon Bartomus was at Shields HQ and asleep.

Armalad considers… and realizes that while smaller amounts of samples could be kept in pottery or other non-leaky vessels to transport to the Guild’s location, if the whole collection were needed for experiments (a likely situation) then scheduling a meeting with the Guild at the rowboat full of samples, with the Guild having time to prepare multiple Dimension Door or Greater Teleport spells, or perhaps simply to bring a Portable Hole to more easily transport the samples and water without going through the streets of the Float… yes, bring tiny samples to prove it’s not a wild goose chase, then negotiate a larger transportation of the collection to the Guild for full research. She then comments to the Shields as the crowds cheer that they should really get on with the mission, but only a few hear as Stock is still mid-sea shanty for a bit. Armalad patiently waits and then informs even Stock…

Stohp gladhands the crowds for a bit before, like Bartomus, begging off to rest at Shields HQ.

Stock gleefully finishes the sea shanty, and then finally asks Armalad what was so important that she thought interrupting a sea shanty was worth it… Looking at the pile of artifacts from the hulk battle, then at the rowboat full of hulk and plant specimens, then back at the artifacts, Stock smiles, gathers up the artifacts in several convenient canvas sacks, and begins heading back to Shields HQ. After securing the artifacts in Shields HQ, Stock gets some well-earned rest, falling asleep with plans to report to the WLA the next day.

Delia smiles briefly at Stock’s sea shanty, and then slips away as Bartomus makes his way through the crowds… with Stohp following soon after, Delia has an easy time using the two taurs to fade out of the crowd’s attention. She smiles as Bartomus arranges for the runner to set up a meeting with the Druids. Back at Shields HQ, reclining on a comfortable couch she begins reviewing her weapons and making necessary repairs after all that time underwater… once done she too heads for her own room and gets a hero’s rest.

Armalad, once the rowboat of samples is secured on the dragon ship, takes representative smaller samples, placing them in various containers of convenience, with lakewater as needed, and likewise uses the departure of the two taurs as cover for escaping the crowds. Once back at Shields HQ, she retires to her room, perhaps becomes less waterlogged, and begins planning how to articulate the discoveries and the requests for research necessary to find out who and/or what is behind the monstrous plant attacks… and the moundplex!

Zanderallen, after more time with the crowds, and perhaps some off-key (?) choruses of the sea shanty, notes the departure of all of his fellow Shields. Once they are all far enough away, Zanderallen bids the crowd farewell with a blessing from Domi and makes his way back to Shields HQ for a well-deserved rest…



6:30 a.m.

The sun has risen rising more than several smidges above the horizon and has changed the early morning sky to full blue.

The Shields are still asleep, even the early risers, who once more are trying to enjoy the rest of heroes…



Downstairs at Shields HQ.

From outside the front doors comes…








BAM.

BAM!

BAM! BAM! BAM!

BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM! BAM!


Shields! SHIELDS!!!! … … are you awake?

The incessantly loud knocking and shouting has woken all of the Shields, still in their nightclothes, armor hung on its rack, weapons sheathed and on nightstands within reach.

The knocking continues, firm, steady, like someone determined to meet the Shields, no matter the cost…

What do you do?

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Tuesday June 13th, 2023 10:03:33 AM

There was a knocking coming from somewhere as he tried eating his pastry and drink his caff waiting for his runner to return. It got louder and louder coming from all about him. He shook his head and realized he had been dreaming. Dreaming about meditating and eating a pastry.

He sighed, loudly. He shook his head again and pulled himself up out of his bed. His dreaming had in fact been partially true as he was still wearing his clothes. He shrugged and stomped down the stairs to the door.

"Yea, yea, I'm coming, give it a bloody flipping rest, wontcha?" Bartomus bellowed at the door where the knocking continued. The knocking continued and then the person asked if the Shields were awake.

Bartomus unlocked the door and swung it wide open.

"Whole bloody damn neighborhood is awake with all of that noise you've been making. What's the matter?"

Stock (JonM) HP: 174/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed 
Tuesday June 13th, 2023 4:51:57 PM

For once Stock is not up early. He is sleeping the sleep of somebody who swam a great race when the pounding wakes him up. He reacts immediately and makes it to the front door in his small clothes and brandishing his handaxe.

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Tuesday June 13th, 2023 5:02:33 PM

Zanderallen is enjoying sleeping in, muscles sore from underwater use in whole new ways. Even freely moving you just used things differently than on land. The first couple bangs barely even register. But then he snaps to full awareness, grabbing his sword off the stand as he runs downstairs. He joins Bart at the front door, "Speak up."

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Tuesday June 13th, 2023 5:02:37 PM

Zanderallen is enjoying sleeping in, muscles sore from underwater use in whole new ways. Even freely moving you just used things differently than on land. The first couple bangs barely even register. But then he snaps to full awareness, grabbing his sword off the stand as he runs downstairs. He joins Bart at the front door, "Speak up."

Delia (Hannah) HP: 115/115(max HP temp decreased to 100); AC 29/17/23; CMD 39 
Tuesday June 13th, 2023 6:08:12 PM

Delia groans lightly at the knocking, legs sore in a capacity she's not experienced before. She takes a moment of grumpiness as she mutters, "Not again."
But only a moment, as the last time they were woken by frantic knocking, people were dying. She pushes herself out of bed, stomping (compared to her normal silent steps) to the front door, snagging her bow and quiver on her way out of her room.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+24=44 ;
Tuesday June 13th, 2023 9:18:55 PM

That evening Armalad puts pen to paper in an abstract she writes about what the shields experienced under the water with respect to the mound plexes and strange new type of golems. (Know[Arcana]: 44 = natural 20) (OOC figure she wrote some elegant treatise to share with the guild)

Later that night Armalad says, "Not again" as her meditation was interrupted by another knock at the door.

"Come Joker, It would seem that someone is seeking us again in the dead of night. I have a bad feeling this will be another water mission."

Armalad and Joker head to see the commotion.

"The Overlord wants... all of us?" (DM Wayne) 
Tuesday June 13th, 2023 11:39:07 PM

[OOC – I’ve been a bad DM about awarding Hero Points, so looking back…

Zanderallen – 1 Hero Point for a key area healing during the first battle, saving fisherfolk and Lads alike!

Stock – 1 Hero Point for bravely stepping up to destroy the trough in the mounds, not knowing what would happen but acting to save everyone from a foe about to awaken.

Armalad – 1 Hero Point for pressing Princess Melanie, at great diplomatic risk (and role-playing!), to provide more and deeper information about the Blood Lilies.

Delia – 1 Hero Point for saving Zanderallen from Blood Lily poison before saving herself.

Stohp – 1 Hero Point for boldly and successfully hog-tying many Stranglereeds with her bare hands!

Bartomus – 1 Hero Point for thinking wisely about the then-upcoming underLake expedition and preparing various useful spells, especially Command Plants, and turning a tough battle with four Stranglereeds and four Blood Lilies into a near-cakewalk for the Shields through his wisdom!]


Bartomus is rudely awakened from his dream about peaceful meditation and pastry chomping by the incessant knocking… he makes his way down to the front door, moaning about noisy knockings and opens the door.

Stock is doing his best to enjoy the sleep of heroes… but some things are just not meant to be! Up at once, Stock’s handaxe almost teleports into one hand and he’s soon downstairs, striding up as Bartomus opens the door.

Zanderallen likewise was trying to enjoy the sleep of heroes, had been so worn out he hadn’t even tried to visit Pepper before Shields HQ! Oh, the costs of defending the Float… the incessant knocking eventually wakes even Zanderallen and, as with Stock, he is at once downstairs as Bartomus is opening the door, Zanderallen with his sword in his hand as if it had always been there!

Delia cannot believe that, tired as the Shields are, again with the incessant knocking! Zanderallen hasn’t even had a chance to prepare and cast more Lesser Restorations on her to fully cure the Blood Lily poison’s effects on her health! Still, the Shields are probably needed again, and she doesn’t want anyone to die because she slept in… so at once she springs out of bed, bow in hand and quiver on back as if they had always been there and loudly stomps downstairs, joining the crowd of Shields there.

Armalad was exhausted the night before, but writing always seemed to energize her, so she made sure to journal about the expedition, adding tactical notes, mysteries, and other curiosities in the margins as she wrote her elegant treatise. Once finished, she manages to grab some sleep of heroes when rudely awoken as the rest of the Shields, and patted her spell component pouch with one hand as her regular enchanted bow appeared in the other, a quiver hung on her elbow, soon righted as she and Joker joined the rest of the Shields downstairs as Bartomus opened the door.

Bartomus looks down to see two of the Overlord’s Royal Guard standing at attention, a human man and a half-elf woman. He doesn’t recognize them specifically, but there’s no mistaking the armor, insignia, epaulets, and so on.

Stock likewise doesn’t recognize these two.

Zanderallen Highlight to display spoiler: { takes a moment, but then recognizes Zejd (human man) and Abele (half-elf woman), whom the centaur sergeant had directed to take Zanderallen directly to the Overlord. A bit unusual for some of the Overlord’s personal guards to leave the Overlord’s level, but not unheard of. }

Neither Delia, nor Armalad, nor Stohp recognize these two either.

The woman, catching a glimpse of Zanderallen peeking around Bartomus, smiles and says, “Shields, we apologize for the unusually early call, but the Overlord has called for you, all of you, to come at once and report. I can only say that it is highly important that you come now, before the streets fill with more cheering crowds once the Float awakens. Yes, you should get your full gear and make yourselves presentable. Will five minutes be enough? The Overlord has a banquet table of food and drink waiting for you,” she finishes, not having introduced herself or her fellow guardsperson.

Shields - what do you do?

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday June 14th, 2023 8:44:08 AM

Stohp is normally a light sleeper and would be up by this time but she's not only still asleep but the knocking doesn't immediately wake her. So she's the last one to wander downstairs and look blearily at the group as she tries to figure out what's going on.

Delia (Hannah) HP: 115/115(max HP temp decreased to 100); AC 29/17/23; CMD 39 
Wednesday June 14th, 2023 9:38:51 AM

Delia glances at Stohp as she enters, quietly saying, [b]"Overlord wants us in 5 minutes. Full gear and "presentable" whatever that means to you."

Delia, remaining fully geared even in sleep, will splash some water on her face and decide that's as presentable as she's ever going to be. She will then assist Zanderallen and anyone else who needs to don armor.

Stock (JonM) HP: 174/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed 
Wednesday June 14th, 2023 9:48:09 AM

Stock barks at the woman, "Would it have been too much to ask his majesty to let us sleep in?" He turns on a heel and heads back to dress. He calls over his shoulder, "Five minutes will not be enough."

Still though, Stock does his best to don his armor and gather his gear relatively quickly.

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Wednesday June 14th, 2023 3:17:11 PM

Zanderallen immediately relaxes and then tenses again when he sees palace guard. He nods in response to the request, "We're all a little groggy from some unusual activity under the water. We'll be ready as soon as we can be."

He then turns back inside and roars in barracks fashion, "Shields to report for duty. The Overlord wishes to see us and has been kind enough to lay out a full spread for breakfast. Full kit, on the double." He then hustles back to his room requesting aid from somewhere with less metal to get on to help him with his full plate.
============
OOC: Zander has 1 point of CON damage, which should heal with a 8 hour rest. If anyone else has ability damage speak up, Zander has 2 castings now today.

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Wednesday June 14th, 2023 7:38:29 PM

Bartomus shuck his head and sighed.

"We gotta get a person to screen the door banging, He said with a sigh. He turned and stomped back up to his room grabbed his glave and changed his clothes. Then he followed the others along to the Underlord's chamber.

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Wednesday June 14th, 2023 7:38:30 PM

Bartomus shuck his head and sighed.

"We gotta get a person to screen the door banging, He said with a sigh. He turned and stomped back up to his room grabbed his glave and changed his clothes. Then he followed the others along to the Underlord's chamber.

"The Overlord wants... all of us?" (DM Wayne) 
Wednesday June 14th, 2023 10:53:23 PM

Stohp looks blearily at the group, puzzled by the ruination of her hero’s sleep.

Delia condenses the situation for Stohp – get dressed, get geared, be on the way to the Overlord’s level in 5 minutes. She is, of course, already ready to go herself, but splashes some water on her face to make sure. Delia looks around for anyone needing an aide to speed up their donning of armor, like, say, Zanderallen…

Stock doesn’t stand on ceremony here, he voice-stomps it! Then he heads back to get ready, commenting that 5 minutes won’t be enough. As he begins to don his armor, halfway through 5 minutes he finds Delia’s speedy hands tying leather straps and fastening buckles before he knows what’s going on. Stock doesn’t quite need 5 minutes for everything.

Zanderallen’s muscles don’t know whether to tense or relax at the sight of the palace guard. He still manages to make sense of the request, but informs them that top readying speed may not be only 5 minutes. Zanderallen is suddenly at attention and barking orders as though the Shields were going into battle. He then races to his room to begin putting on full kit. Delia is there as if she had teleported, and is already passing him armor pieces in the order he needs them. About halfway through the 5 minutes, Zanderallen is perhaps three-quarters done and Delia is gone. A shout of surprise from down the hall towards Stock’s room tells Zanderallen all he needs to know as he finishes up his armor and gathers his gear.

Bartomus shook his head and sighed, muttering about the Shields needing someone to stop just anyone from coming up and BAM!-ing on the door in the wee hours as he stomped back up the stairs and got his gear.

Armalad needs little further time to get ready, but checks everything in her room to make sure she hasn’t forgotten any key spell components… oh no… there’s been no time to prepare or change spells for today! She makes some quick and wise choices about alternatives, packs them, and heads back downstairs.

Once the Shields are gathered, in about 5 minutes, plus or minus, the female guard speaks again, “Excellent, let’s get going. We know a few routes to keep us mostly out of public view!” The two guards lead the way, still not having given their names, and the Shields make note of these alternative routes. Stohp seems unsurprised by the routes… she’s simply never had need to take the Shields the private routes before, only the public routes.

Many minutes later (not 30 minutes, but criss-crossing levels and going up ramps does take some time), the Shields are on the Overlord’s level, passing by the guards outside. An 8’-tall centaur in full plate armor and barding, with chevrons indicating the rank of sergeant-at-arms, salutes Zanderallen fully, and the Shields normally, as you pass from the outer guardhouse and into the inner courtyard, and into the Palace of the Overlord. The two guards/guides take you this way and that, as if they’ve done this for the Overlord’s guests many times, even recently.

Eventually all of you, guards and Shields, are in the dining chambers of Overlord Drezz. This is not the dining hall – there is only room here for two banquet tables, not several, but they are loaded with breakfast staples including sliced ham, sliced steak, fried eggs, bacon, fruits clearly imported from other towns, various sliced breads, cooked fish common to Turtle Lake, glass carafes of fruity beverages, and more! The female guard invites all of you to sit at a third oversized table with place settings, silverware, goblets, and so forth, including two chairs and place settings sized for taurs. There’s easily enough room at this third table for all of the Shields, the Overlord, and a few of his retainers. As she does so, she then says, “Please forgive my manners. I am Abele and my fellow guard is Zejd. The Overlord will be here momentarily. In the meantime, each of you please take a seat on this (gesturing) half of the table and the servants (gestures to wait staff nearby) will take your orders and serve you immediately. You should begin eating right away because the Overlord has already eaten and will want to discuss serious matters once your hunger is sated.” With that, she and Zejd head for the exit and close the doors behind them.

Once you are seated, you find each of you has a personal waiter or waitress assigned to just you, and they are very meticulous in taking your order and efficiently loading one or more plates, as needed, and bringing them to you within one minute from the food tables. Your choice of hot (and cold) food is before you, the hot food steaming, the fruit mouth-watering.

Shields – what meals and drinks did you each choose, and how do you enjoy them before the Overlord arrives?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday June 14th, 2023 11:40:50 PM

Armalad orders hot cider with biscuits, jam, honey and butter and a rasher of bacon.

She sips deeply of the warm cider. She of course shares the bounty with her familiar. Making sure he has his own plate of each. She is careful in what she tops each biscuit with and pairs a bite of biscuit with that of bacon.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday June 15th, 2023 7:54:20 AM

Though Stohp has abandoned most trappings of her homeland food from the Taur islands remains her favorite, a fact that is probably well known enough that it could be anticipated should the overlord be catering to the shields specifically. Assuming so she digs in with gusto even as her mind is mulling over the possibilities with this meeting. If not she'll just grab something basic and have a light meal as she thinks.

Stock (JonM) HP: 174/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed 
Thursday June 15th, 2023 9:08:51 AM

Stock orders for himself a full plate of protein and is slightly annoyed to keep asking for more and more to be added to his plate (don't the waiters see that this dwarf is hungry?). He says to Abele, "Any idea what these serious matters entail?"

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Thursday June 15th, 2023 10:33:23 AM

Bartomus asked for some of the sliced and cubed fruit, a few pastries, scrambled eggs and hot tea with sugar. He then nodded when Stock asked for some clue on what the reason was for the early morning meeting. When his plates arrived, he took a bit of the pastry and sighed with content. It was better than the one he thought he was eating in his dream.

Delia (Hannah) HP: 115/115(max HP temp decreased to 100); AC 29/17/23; CMD 39 
Thursday June 15th, 2023 2:34:03 PM

Delia barely notices that she startled both friends she squired for, wondering what the Overlord could need so incredibly urgently.

Once they arrive and are getting settled, there are a few awkward moments between Delia and her server as she keeps trying to get her food herself. Eventually she gives in and asks the server for ham & bacon, hashbrowns, eggs, and upon some consideration, she adds fruit to her order. She asks for plain black coffee as well (assuming that it is a thing and not a luxury item. If coffee is not commonplace, she will ask for black tea instead).

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Thursday June 15th, 2023 2:53:23 PM

Zanderallen mentally chides himself for not introducing the guards only he had met earlier. He returns the salutes of the various guards they pass as they enter the palace. He's happy to note the side entrances seem to be well used, hopefully that meant Drezz wasn't always holding everything in ceremony.

As he sees the spread in front of him he marvels at the decadence. But he adjusts his gear to take a comfortable seat and gets down the business of eating. He orders waffles with blueberry jam, sausage, bacon, mixed fruit and apple cider. He eats deliberately, enjoying the spread but not dallying over his food. "I wonder if the Overlord has word of more occurring underwater, or if something else has come up?"

"The Overlord wants... all of us?" (DM Wayne) 
Thursday June 15th, 2023 10:27:25 PM

(OOC – Armalad and Stock – heal your hit points to full; Zanderallen took care of that the night before; remaining CON damage, if any, is still present as the Shields have not yet had the opportunity to regain spells used the day before in the moundplex.)

Armalad orders hot cider with biscuits, jam, honey and butter and a rasher of bacon. She enjoys precisely arranging and topping her food, and ordering for Joker as well, before digging in.

Stohp looks longingly over the food tables until she spots what she wants – several selections from the Taur Isles. She excitedly orders and soon is enjoying some of her favorite breakfast dishes of the Isles while she actively wonders about the purpose of this meeting.

Stock simply orders “All the meats!” As he works through his dishes, he looks up and calls out for Abele, half-getting out his question but then remembers she and Zejd had already left the dining hall just before the wait staff began serving the Shields.

Bartomus ordered a variety of fruits along with more common, though luxurious in quality, breakfast fare such as pastries and eggs, with tea as a chaser. He looks up when Stock tries to speak to Abele. As his food arrived and he began eating he found the Overlord’s pastries exceed those of his dreams in taste, texture, and richness.

Delia tries to serve herself but the wait staff are having none of that in the Overlord’s dining hall so Delia obliges and orders some hearty breakfast fare, with fruit after some thought. Of course the Overlord has coffee – what was she thinking? The wait staff offers a choice of three types of coffee, one from beans somewhat local to the area, two from areas much further away.

Zanderallen suddenly realizes that his friends didn’t know the guards by name as he did, now it was too late… He saluted the guards saluting him as the group made their way to and into the Overlord’s dining hall. Once inside and in his seat he marvels at the opulence of the spread on the food tables. His breakfast order comes easy to his tongue and likewise the wait staff quickly serves it before him. Zanderallen, somewhere halfway through his meal, finishes swallowing and muses aloud whether the Overlord knows more about the underwater threat, or if something new has arisen.

Eventually forks and knives and hands are moving more slowly than they were at the beginning, and the more perceptive of the Shields notice that some of the wait staff are no longer in the dining hall.

Then low sounds of stringed instruments enter the room first, followed by a few musicians playing a low, quiet fanfare, probably not audible outside the dining hall… with Overlord Drezz and his retainers entering last.

As the sounds at the Shields’ table come to a halt, the Overlord says, “Well Zanderallen, I hope that wasn’t too opulent and ostentatious for you,[b]” Drezz finishes with a half-grin. “[b]Enough levity for now, unfortunately,” he concludes as his retainers take seats to his left and right at the other end of the Shields’ table and Drezz sits down in the rather opulent end chair, with upholstery made of a dizzying array of dyed-in colors.

He dismisses the wait staff, leaving only the Shields, his two retainers (nondescript humanoid males in full plate with full helms) and himself in the dining hall.

The Overlord continues, “I apologize for not letting you get a full night’s rest, but I hope the food (gestures) more than made up for it.

I want to hear all that happened, but boil it down to its simplest elements, and then I want each of you in turn to emphasize what you think is the most important intelligence the Shields gained from the expedition.

Whoever’s ready first, start right in, I’m listening. Deeply listening,
” the Overlord finishes.

Shields – if your Shield is one to give the full chronological rundown of the expedition to the minutest detail, that’s fine – say your Shield does that.

The Overlord asked for not just that, but each of you has been invited to tell the Overlord the most vital intelligence gained, and *why* your Shield thinks it was the most vital.

If your Shield goes silent, that’s fine, but I want to be clear that each Shield understands exactly what the Overlord is asking for, even if one or more Shields say little to nothing in response to the Overlord’s requests.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Thursday June 15th, 2023 11:57:36 PM

Armalad gives a chronological breakdown of recent events down to the minutest detail as only Armalad can.

Just when she thinks the Overlord's eyes glaze over and he's going to fall asleep, Joker prompts, "Tell him about the new kind of construct boss!"

Armalad says, "yes, that is why I think the most important part of our expedition is finding these plant-golems which appear to be a new type of magic, that somehow appears to be fueled by death and magical treasure. She gives highlights from the treatise she prepared that she remembers and says, "I was planning to share the samples gathered with my fellow Star Mages in the hopes of learning more about this new type of magic and who could possibly be behind it. It would appear what happened that night on the lake with the fisherfolk and fledging adventurers was meant in part to spirit off remains to fuel mound construction."

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday June 16th, 2023 7:13:50 AM

"The structures we found seem most important." Stohp posits. "there's no way to know how old they are, so either someone made them to create these plant monsters recently or found them and figured out how to activate them. Either way until we destroy them this could happen again."

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Friday June 16th, 2023 10:07:31 AM

"Right, and I had plans to go visit with the Druids to talk about who might have the skills necessary to create the underground complex that housed a variety of extremely rare, if not outright mythic according to the merfolk, vile and nasty plants." Bartomus followed up after Armalad and then went into detail what he observed of the creatures and learned from the plants themselves. He then realized something Armalad said resonated, but also triggered a faint warning sound in his mind.

"Makes sense, needing additional food for the growth of those nasty things, but wasn't there something odd about the bones below the moving smashing mounds of green? Does that mean those were very old and gone dormant, or something else?"

Bartomus stabbed a piece of melon and chewed on it as well as the questions he had just asked aloud.

Delia (Hannah) HP: 115/115(max HP temp decreased to 100); AC 29/17/23; CMD 39 
Friday June 16th, 2023 12:44:33 PM

Delia quietly offers in response to Bart's question about bones, tripping over her words a bit in the presence of all the pomp, despite their history with Drezz, "The bones we saw belong to a type of lizardfolk that should be extinct. But the bones weren't old enough to belong to something that's extinct. They looked like they were sacrificial - used for some kind of sacrifice for magic. Probably the... glowy... seaweed."
She returns to silence. That and what the others had said the most concerning things to her.

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Friday June 16th, 2023 4:43:21 PM

Zanderallen flashes Drezz a huge smile, "No sir. Next time might I recommend be carried in on a palanquin carried by some exotic race. Palm fronds held over your head by beautiful concubines." After having a good laugh his face sobers as the discussion turns to serious topics. He listens carefully to Armalad's account, ready to add details but finding no need to with Armalads sharp mind. He waits for his chance and expresses his concerns, "The Blood Lilies Armalad mentioned, they should not be here. There were part of the spilling over from the Sargrass that nearly destroyed the Wold years ago. They should have all been removed from the Wold. If some stayed here or got brought over later, They. Must. Be. Destroyed. They are a Wold ending threat."

"The Overlord wants... all of us?" (DM Wayne) 
Sunday June 18th, 2023 12:14:44 AM

Armalad gives a perfect and full chronological rundown to the minutest detail. At Joker’s memory tickler, she then focuses Drezz’s attention on the scarlet seaweed hulks/golems, and the use of sacrifices and magical treasure to create them. Armalad concludes that perhaps there was an actual goal to the fisherfolk attack, to get more sacrifices to create more golems.

Stohp skips the chronological breakdown and asks the Overlord to focus on the mounds and the moundplex as the key discovery, since they appear to be suitable workshops to create the golems and can still be used as such until a way is discovered to fully destroy them.

Bartomus piggybacks on Armalad’s mention of the Star Mages Guild and research to offer that he thinks the Druids may have useful analysis as well, especially regarding how the mounds/moundplex could have been created, not to mention the near-mythic Blood Lilys. He then mused aloud about the positioning of the bones beneath the golems.

Delia contributes her insights into the type of bones, the ancient lizardfolk long thought to be extinct. She finishes with a reference to the bones perhaps connected to the bioluminescent seaweed, also under the golems.

Zanderallen shows the Overlord a big smile first, ribbing Drezz about ostentatiousness. He then turns to business, Armalad having already given the blow-by-blow accounting. Zanderallen, like Bartomus, focuses on the Blood Lilys, who should not have survived the conclusion of the Sargrass spillover, and need to be eliminated.

Stock is characteristically silent, perhaps judging his fellow Shields have covered all the key topics. Should he have put some focus on the trough? No, it was adequately covered in Armalad’s lengthy blathering.

Drezz continues his silence a bit after the Shields have spoken their pieces and Stock simply shook his head and jerked a thumb at the rest of the Shields when asked for the “most important intelligence the Shields gathered.”

The Overlord then says, “…Grim news indeed, Sh – friends. Very good intelligence though. You continue with your research with your contacts, and I will put some of my own to work as well, with full discretion, of course.

I am glad you took on this mission, and saving the remaining fisherfolk, out of the goodness of your hearts, yet I feel you may need some material assistance in locating, even purchasing, stronger magical gear and tools to tackle the threats under Turtle Lake… and perhaps beyond!

I must put certain things in motion, and I will send a messenger with guards and carriers when this “material aid” is ready for you, but it will be much sooner than you think and that’s for the better, I say!

Guards!

(Abele and Zejd at once enter the dining hall from outside)

Guards, provide the Shields the heroes’ escort out of the palace, and send carriers with them with a week’s provision of royal foodstuffs – they have much research ahead of them and they should dine on the choicest foods while performing it!

Shields, I must go now and do all that I said I would do, and look for ways to do redouble the Float’s defenses, and more! May Domi bless you all!


Drezz and his retainers get up from the table and make their way out of the dining hall. Abele and Zejd give orders to the wait staff regarding the Overlord’s edicts on quality foods for the Shields. Abele and Zejd then gesture for the Shields to follow them out of the dining hall and then the Overlord’s palace.

The trip back to Shields HQ is uneventful, Abele and Zejd again using their out-of-the-way shortcuts to minimize the amount of Floatizens who see the procession.

After the food is delivered and Abele and Zejd say their farewells, soon the Shields are left with fully-stocked pantry and larder, and some minor magic – a few stones that can keep cupboards cool so unsalted meats, fruits, and other perishables will last many days longer than normal. It must be good to be the Overlord!

Alone at last, the Shields once more set about progressing their research and reaching out to their contacts.

The Star Mages Guild raises several eyebrows at the learning of arcane/primal plant golems but immediately get to work studying the samples Armalad carefully preserved. The Star Mages tell Armalad that whatever clues they find, the Shields are likely going underwater again and should prepare themselves appropriately, perhaps over-prepare would be a better word, with magical aids for breathing and fighting underwater.

The Druids of the Grove provide a time the same day to meet with Bartomus, and he communicates to them what has happened, his concerns and speculations, and those of the rest of the Shields. He also lets them know that the Star Mages are working on Armalad’s samples, but Armalad held back some for Bartomus to show the Druids, and the Druids promise to fully investigate the samples. As to the mounds and the moundplex, they have concerned looks on their faces but also promise to fully investigate those as well amongst the extended network of Druids.* The Druids suggest Bartomus keep two, maybe three, Water Breathing spells ready every day for the Shields – the enemy has already proven they like to make surprise attacks from the water.

(OOC - *Druids tend to focus more on oral histories than written libraries, so the Druids of the Grove will need time to communicate with their peers in other regions.)

The Woldian League of Adventurers is lacking in knowledge of the golems, the Blood Lilys, the mounds and moundplexes, but as Pip the WLA librarian presses Stock for more details, Stock grunts once and pulls out one of the two pairs of magical bracers the Shields found, with an emblem of a single eye centered over an open, tooth-filled maw. Pip’s eyes go wide and he gulps three times in quick succession! Pip promises Stock that he’ll have a useful report for the Shields within a day, perhaps sooner if he finds the right books in the WLA library quicker than usual.

SHIELDS – you have set your contacts and research in motion, and it looks like you have time today for Zanderallen to prepare enough restorative magics to fully heal all the Blood Lily poison damage remaining in Delia and any others.

What do you do for the rest of the day until Pip contacts you with his report?

(OOC –

Shields, thank you for a most enjoyable first Woldian module for this DM! I had a lot of fun and I hope you did too!

Mike K begins the next exciting Shields adventure Monday, perhaps even with interesting news from Pip’s research!

The July 1 level-up is approaching and Mike K will handle the details on that.

Don’t worry, I might have more alien terrors in mind for the Shields to face… at the start of January or so…)

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+24=32 ; d20+24=38 ;
Sunday June 18th, 2023 11:16:07 PM

Armalad and Joker visit the labs in the star mages guild where the samples are being kept to see what kind of research is being done on the samples and if she can suggest anything useful.

Know(Arcana) : 32
Spellcraft: 38

After that she goes for some target practice with her bow

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday June 19th, 2023 7:20:13 AM

Suitable and seemingly automated - no one was seen working the place and for all they know it could spit out horrors endlessly should the right conditions be met.

While they are waiting for their contacts Stohp will approach Zander about possibly trying to raise the dead adventurers.

Stock (JonM) HP: 174/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed 
Monday June 19th, 2023 10:02:59 AM

Stock waits patiently for Pip to find out any details. In the meantime he spends his time carving a piece of drift wood he found at the bottom of the lake.

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Monday June 19th, 2023 10:32:07 AM

Bartomus watched as the food, with the preservation stones, was brought in and put away. He was amazed at the gifts from Drezz and wondered what else the many may be considering to make available to the Shields.

He then went to his meeting with the Druids and nodded at their recommendation about ensuring the Shields could breathe underwater. With an understanding nod that more information was needed, but that it would take time, Bartomus thanked the Druidic council members for their time and their ears before returning to Shield HQ.

The rest of the day, Bartomus caught himself up on a few of the bone carving projects he had lying about his workstation.

OCC - Thanks Wayne for a great adventure! Welcome back Mike K

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 40 
Monday June 19th, 2023 11:06:08 AM

Delia settles in to wait for the information to be researched and gathered. She keeps her underwater spells prepared as well, ready for another attack no warning attack.

In the morning, she wakes wildly early with a start, already flinging herself out of bed before realizing that this time, there is no frantic knocking on the door. She sighs, getting up the rest of the way and decides she might as well begin her day. She heads to the roof with Hawky and puts him through his paces before she begins her own archery practice.

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Monday June 19th, 2023 6:17:11 PM

Zanderallen spends the day following up with some of the others, now that's he's thought more on the Blood Lilies he can't shake the memories of the first time they saw the effects of their bleeding poison. He finds opportunities to cure those hits by blood lily poison and throws in some extra Lay on Hands to Neutralize any poison that may be hiding in their system. He catches lunch with Pepper but with his mind on dangers he dare not share for publishing coupled with the stress of memories of the last underwater misadventure there is a rare rift between them.

After lunch he double checks his underwater gear and is satisfied with his preparations. He sits down with Stohp to discuss the fate of the Lakeview Lads. "It will be a challenging affair with their bodies be so devoured. But I see no reason for that to prevent us petitioning Gargul, they died in service to the Wold. Let us go to the temple." Once at the temple Zander will inquire after resurrection services for Triggan and Jerma.

Interlude - Lakeview Lads Resurrection

Temple of Gargul (DM MikeK) 
Monday June 19th, 2023 7:35:45 PM

Armalad drops in on the Star Mages.
She is escorted upstairs into a room fortified with abundant magical protections.
Inside, several people are dissecting samples, casting various detection spells, researching various tomes, and writing down meticulous notes. The wizard is more than welcome to help out. It is obvious from the activity that the Star Mages will be at this for several days.

After a quiet talk, Zanderallen and Stohp decide to head to the Temple of Gargul to petition for the return of Triggan and Jerma.
Their fame precedes them, and in no time at all, the duo find themselves in a small, but comfortable room.
The priest listens to their tale, but appears confused.

“I understand your request, but we’ve always found adventurers of your level simply cast the requisite spells themselves. What do you need us to do?”

The rest of the Shields try to settle into their “Not Fighting for Their Lives” routine - practice, study, hobbies, some time with Hawky.
A little down time is always nice.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Monday June 19th, 2023 10:10:40 PM

Armalad researches when she can but otherwise practices using her bow and arrows some more.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday June 19th, 2023 11:10:41 PM

Stohp is not magically inclined and has no idea if anyone in the party is capable of casting the spell with only the pieces they have so follows Zanderlarian's lead. Worst case scenario they can try Belkar - he's retired now but certainly powerful enough to cast the spell.

Stock (JonM) HP: 174/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed  d20+17=22 ;
Tuesday June 20th, 2023 9:35:11 AM

Stock retreats to the rooftop archery range and joins Delia for some target practice using his javelins. Between shots he says to Delia, "You ever get tired of the constant hustle? Always having one more task to save The Float? I can't say I get tired of it but sometime I would like the opportunity to sleep in...just once."

He smiles and takes another throw of a javelin. It's not his best throw as the tip dips down and to the left.

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Tuesday June 20th, 2023 11:31:30 AM

Bartomus took some time with his carving and then when he felt he needed a break, he headed out into the Float with the objective of visiting a few of the arts and crafts vendors where he use to have his own stall before all of the work with the Shields. Bartomus enjoyed browsing the wares, picking up a few things from some of the vendors old and new.

He picked up some great spring rolls from a street vendor and began working his way back to their HQ. All the while, his mind kept playing over parts of what they had seen and fought against down in the deep.

Spent a total of 20 gp

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 40 
Tuesday June 20th, 2023 11:41:46 AM

Delia looses another arrow and then pauses, giving Stock a half shrug. "I've been serving the Float for as long as they've let me. I'm honestly not sure what I'd do with myself if it didn't have to do with saving this city. Sometimes I wonder what I'll do once my body can't keep up with the wear and tear of adventurer life. Probably get very grumpy in my boredom and ability to sleep in every day."
She returns his smile, hers a little sad, [b]"The not being able to save everyone... that's the part that wears on me. Being an avenger never feels as good as successfully protecting in the first place."

She shakes herself a little, smile becoming more genuine, "But maybe Zanderallen and Stohp will have some luck at the temple."

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Tuesday June 20th, 2023 5:45:05 PM

Zanderallen nods in agreement with the priest, "If we had members capable of such magics we would go to them. But we are no longer graced with such divine casters. With the state of their bodies it would require a Resurrection spell to return them. We would cover the material components if your temple is able to provide the casting."

Temple of Gargul (DM MikeK) 
Tuesday June 20th, 2023 7:59:25 PM

While the majority of The Shields banter and practice some archery at Shieldhouse, Zanderallen and Stohp lay out their case to the priest.

He cocks his head sidewise.
"We have the capacity to cast the spell," he answers hesitantly. "But you do realize you're asking people dedicated to getting souls to the right place to ask our diety to bring one back. I need a moment."

The fellow excuses himself and leaves the room.

About fifteen minutes later, he comes back.

"Because you are who you are, we will help", he agrees. "Please return tomorrow just after dawn. We will be ready."

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday June 20th, 2023 11:39:54 PM

Armalad says to Delia as the two do target practice, "I enjoy being an arcane trickster and arcane archer and even a bit of a rogue, though I am good at magic in general too, I guess I just spread myself thin. Perhaps when the day comes to hang up my bow, I'll dedicate myself full time to doing research in the Star Mages guild. Perhaps even shake things up and attain a high rank despite my cross-discipline approach."

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday June 21st, 2023 6:46:52 AM

Stohp thanks the priest and heads home. She spends a lot of time thinking through everything she'll say to Gargul to convince him to allow the adventurers to return.

Stock (JonM) HP: 174/203; AC: 27/25/15; DR 3/-; CMD: 33; Rage: 9/38 used; 30 ft. Swim Speed 
Wednesday June 21st, 2023 9:17:15 AM

Stock throws a few more javelins and then gathers up the party's new-found loot and prepares to head to the Catacombs.

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Wednesday June 21st, 2023 11:41:27 AM

Zander bows to the priest, "I am aware of what we are asking, we feel these souls were snatched too early from the service there were supposed to perform by evil that should never have been." He thanks the priest and says they will return.

As and Stohp leave he turns to his taur companion, "We will need to go tell the Lakeview Lads. For one we will need the remains of Triggan and Jerma to focus the Resurrection spell on. And they were Triggan and Jerma's companions, if anyone has a right to petition Gargul it's the rest of the Lads."

He will then follows Stohp's lead to the headquarters of the Lads, asking them to all gather for a discussion.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 40 
Wednesday June 21st, 2023 4:46:18 PM

"I wouldn't begin to know how to keep all those things straight. I know stuff about my particular things and call it a day. But then again, that means my things are more narrow." Delia says to Armalad.
She fires an impressive number of arrows in quick succession, working on her speed, before continuing, "Already thinking about the post-adventurer life?"

Dual Visits (DM MikeK) 
Wednesday June 21st, 2023 9:08:23 PM

Zanderallen and Stohp head to the Giggling Ghost, as the “headquarters” for the Lakeview Lads is just a side room at the inn.

Inside are the half orc, Garish, and the dwarf, Duluth. The two look up from their card game as the pair of Shields enter. As recognition cross their faces, both launch themselves to their feet.

“Zanderallen, Stohp, welcome,” Duluth greets them.
Both stand, waiting expectantly.

The rest of the Shields are at their HQ.
There is a polite rapping at the door, and when opened, the Shieds find Pip, the resident WLA librarian, waiting patiently. The halfling tells his escort, a couple junior members of the WLA by the looks of them, to wait outside. The escort is in too much of fanboy mode on the Shields to raise any objections.

Pip eases inside, a Bag of Holding at his hip.
“Momentous events, Master Bartomus,” he greets the taur lightly. “I’ve run across quite the tale. You wouldn’t happen to have a table nearby. And a drink. I could definitely use a drink.”
Sense Motive DC 15Highlight to display spoiler: {He’s trying to hide it, but the halfling is worried.}


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20=11 ;
Wednesday June 21st, 2023 11:42:09 PM

sense motive: 11

Armalad doesn't pick any oddness up from the Librarian. She says to Pip, "Pray tell us about this haul."

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+12=28 ;
Wednesday June 21st, 2023 11:58:32 PM

"Welcome, welcome," Bartomus said and nodded at the group. He fished out a few silvers and a couple of gold coins and handed them to the escort Pip had. "We might be a while with Pip, so, go find some good treats at that street vendors here. A few make incredible pasties or spring rolls. Highly recommended."

Bartomus smiled and waived at the fans, then followed Pip indoors being sure to shut the door behind them. He listened and then nodded at their visitor.

"Of course, we have some fine mead, courtesy of the Underlord no less, Pip." He pointed towards a table and said over his shoulder, "get comfortable there at the table with Armalad and I will bring the mead. Take a deep breath, we can figure it out Pip, we can."

Bartomus didn't look back, but he processed the very worried look of their visitor. He grabbed a small cask of ale, tankards, a tap, and brought them out to the table.


Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday June 22nd, 2023 7:23:45 AM

Stohp asks them to gather their team as this concerns all of them. (unless only 2 are left? I forget). "We'd like you all to meet with us at the temple to Gargul in the morning. We are going to try to petition him for the lives of your comrades. It's a long shot, but he is known to sometimes return adventurers to life should their lives have been cut short before they could do all they were meant to do."

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 40  d20+4=7 ;
Thursday June 22nd, 2023 8:54:17 AM

Delia does not notice the disparity between Pip's tone and request for a seat and a drink. She settles against the wall to listen to what he has to say.

===========
Sense Motive: 7

Stock (JonM) HP: 174/203; AC: 28/25/16; Per: +25; Surv: +13; SM: +14  d20+14=31 ;
Thursday June 22nd, 2023 10:12:33 AM

Stock comes downstairs and spots Pip on his way in. "That was quicker than I thought, Pip. What did you find?" Stock helps to grab glasses and Bart's supply of mead and bring it to the table. He pours a drink and hands it to Pip. "You look like you need this more than the rest of us. Calm down and tell us what's going on."

==========
Sense Motive 31


Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Thursday June 22nd, 2023 2:56:16 PM

Zander greets the two lads with a smile but then his face turns grave as they relay their news, "Prepare yourselves, standing before Gargul is a taxing ordeal. We will stand with you as far as wish." Zander stands ready to answer any questions.

Pip reports (DM MikeK) 
Thursday June 22nd, 2023 5:24:17 PM

At Stohp’s prompting, Garish ducks out. Soon, the remaining five Lads are in the room, pretty much stunned as they individually work out what they’ve just been told.

Duluth recovers the quickest. Sorta.
“Stand before Gargul?” he asks, dumbfounded. “The actual deity, Gargul?”

“We’ll be there,” Taran declares. Then, more tentatively. “You’ll all be there too, right?”

At Shields HQ, Pip has himself a nice, long mug of mead. He does the reputation of halflings proud, downing the pint in no time at all.

Once finished, he begins his tale, pulling out tomes and flipping to relevant passages as he goes.

“You’ll recall…well, some of you won’t, so I’ll back up.
The Shields went to It’lal some time ago and encountered a lich who possessed an extensive library. Master Bartomus asked me to review. From those tomes, we discovered the lich was searching for a creature he named Karkasan. The lich maintains this Karkasan was responsible for the ancient war between the progenitors of the Lizard Fok and the earliest drow of It’lal. It also writes this Karkasan was defeated….”

Pip looks around.
“And bound to the Crying Wood.”
The halfling flips the books, pointing to pages.
“Much like the paladin Florin was bound. But Florin volunteered, to be a protector. It says here Karkasan’s body was entombed in the Heart of the Wood, and his soul bound to the forest…eons ago. Its imprisonment is the reason the Woods is what it is, Karkasan’s evil infesting the awareness of the forest over years and years.”

“There’s more. The lich writes Karkasan can be freed. A certain spell [points] with certain components [points again] cast over the entrapped body in the Heart of the Wood.”

The halfling takes another drink.
“All of which could easily be passed off as the ancient ramblings of a clearly demented undead wizard.”

He points again at a symbol in the book.
“Except for this.”

Its a drawing of a sigil. An emblem of a single eye centered over an open, tooth filled maw.
“The lich calls it the Eye of Karkasan. Nobody I know has ever heard of it, or ever seen it before.”

He looks up.
“Until earlier today, when you all pulled up two pairs of magical bracers from the bottom of the lake bearing that exact same sigil.”


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+24=26 ; d3=3 ; d20+24=39 ;
Thursday June 22nd, 2023 9:51:08 PM

Armalad wracks her brain and assuming she doesn't know anything about Karkasan asks Pip, "Just what is significant about Karkasan and his eye?"

Know[Arcana]: 26
Spellcraft: 39

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Friday June 23rd, 2023 12:54:24 AM

Bartomus listened and then he froze...he continued to listen as he started to stand.

"Don't go anywhere, Pip. Refill your tankard, I need to show you something." Bartomus said as he stepped away from the table and quickly, very quickly, walked up to his room taking the steps two at a time.

When he stepped into his room, he looked about. Where was it, where was it? He asked himself and then he saw it. It was a large, old, maybe ancient, well bound portfolio and it was carefully placed between the wall and his working desk to ensure it didn't get warped. He carefully pulled it out and then went down the stairs as quickly as he had climbed them.

"Pip, so would these illustrations be of that war?" Bartomus set the large folio tome down and opened it to a two page illustration of Drows fighting the Lizard folk, but now he wondered if they were something older.

"Kept it from Kurgan's library, or rather laboratory and figured I could study the illustrations." Bartomus explained.


""Bartomus said as he put down one of the large tomes with detailed illustrations of armies, maps, and weapons. He decided to put the book into his backpack, ""
https://www.woldiangames.com//archives/index.php?game=Lakeview&start=1594470777&end=1598107608


Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday June 23rd, 2023 7:34:49 AM

Stohp heads home and joins the group listening to Pip. She'll tell them about the raising later.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 40 
Friday June 23rd, 2023 10:03:53 AM

Delia takes in the info slowly.
"So you're saying there's an ancient warmongering evil and some people bound his soul - because he was too powerful to kill or because they were trying to corrupt the Woods? - and we just unearthed something with his symbol?
"That definitely seems concerning, but is it an active threat?"


She leans over to look at the book with the components. She knows jack squat about ancient arcane rituals, but she wants to know what the components are and if the underwater threat they faced could have supplied any of those components.

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Friday June 23rd, 2023 2:03:49 PM

Zanderallen clasps Taran on the shoulder, "Till the last step if you want us. Rest and prepare, we'll be back tomorrow." He then bids his goodbyes and leaves with Stohp back down the street to HQ. He gets a quick read something of major importance is going on in the room and so remains silent until he can be brought up to speed.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday June 25th, 2023 9:16:49 PM

(OOC: checking in)

Armalad still thinks about the name Karkasan

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday June 26th, 2023 12:24:07 AM

Should the current conversation finish Stohp will let the others know about the attempt to raise the Lads.

Stock (JonM) HP: 174/203; AC: 28/25/16; Per: +25; Surv: +13; SM: +14 
Monday June 26th, 2023 9:42:35 AM

"Delia - I'd say this is an active threat. Something tied to this forgotten symbol killed some fishermen and we had to go diving to clear the area. It's a shame we didn't run into the brains of the operation at the bottom of the lake but this helps clarify what we might be looking for.

Pip - I don't suppose you know where in the Crying Wood we might find Karkasan's entrapped body, do you?"


Wrapping up (DM MikeK) 
Monday June 26th, 2023 12:53:51 PM

Armalad tries to recall previous mentions of Karkasan. She cannot. She then presses Pip on Karkasan’s significance.

Delia pretty much spells out Karkasan’s significance, with Pip nodding along. But, then she gets to wondering how the halfling’s information pertains to the here and now.

Stock thinks he sees a connection, and again Pip nods along. But then he wants to know where Karkasan is entombed.

Pip shrugs. “In the Heart of the Wood, according to the lich anyway. I don’t know where that is.”

Bart brings down an illustrated tome. Pip looks through it, nodding to himself.
“Yes, this could be the war between the drow and lizard folk. Notice here? The two sizes of lizard folk? The lich wrote that Karkasan experimented on lizard folk, made them bigger, more aggressive, but also more pliable. You can see them here.”

Based on the relative sizes in the illustrations, it sure looks like the “bigger” lizard folk match the size of the bones the Shields found in the mounds.

The meeting over, Pip leaves with a promise to keep looking.

Stohp and Zanderallen return, fill in the rest of team on the Resurrection plans, and get filled in on Pip’s findings.

The night passes.

The next day dawns, and the Shields have an appointment at the Temple of Gargul…


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 40 
Monday June 26th, 2023 2:30:49 PM

If possible, Delia would like to acquire a map of the Crying Woods and all the reports of nasty things or occurrences in and around the woods that she can get her hands on.

Her goal is to see if there is any kind of pattern, origin point of corruption, etc or any reports of something that would imply to her a "heart" of the woods.

She will work much harder to be presentable to go to the Temple than she ever has to go before nobility. She sets out a genuinely clean tunic to wear under her armor and scrubs all the dirt off her boots the evening before.

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11  d20+9=19 ;
Monday June 26th, 2023 3:54:42 PM

Bartomus nodded and studied the drawings in the tome he had shared.

"Pip, if you think you could study through this and be sure to bring it back, mead upon its return, take this with you for now." Bartomus said as he handed the tome to Pip. "I may be a bit busy to study it as intently as you can and if it gives us some insight, well that would be helpful. We could even ask one of the Drow for additional information. May need allies here."

After they all got caught up, Bartomus added that they may need to reach out to both the lizard folk and the drow. He mentioned waking through trees as a way to travel there and back if need, but thought some of the merchants from both groups might be an option as well.

Bartomus headed back up the stairs and continued to work on his carvings trying to get one completed. The time flew and he paused to eat. Then he called it a night.

Next morning, he got himself up and headed out for his morning meditations. He made sure to focus on things underwater and how to ensure his fellow Shields could breathe underwater. Then he got back into the HQ in time to get properly cleaned up and dressed in his court attire. He figured he should look his best to be at any temple. He grabbed his glave, tucked in his sling with its bullets into a pouch, and rounded it out with a handful of gold coins in case they needed to buy something. Then he waited by the door to follow the other Shields to their visit to the temple.


Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Monday June 26th, 2023 4:02:00 PM

"Well we've certainly learned a lot today. I think we need to sleep on it. Tomorrow we are going to Gargul's temple to intercede on behalf of the slain lakeview lads. Prepare yourselves."

Zanderallen struggles to sleep till even his normal early hour, and finally gives in to his nervous energy. He completes his exercise and prayers on the roof, eats a good breakfast, and then prepares his gear. He covers the holy symbols on his armor with a black band of mourning, hoping to soon be able to remove it. Once all the rest of the Shields who want to come are ready he leads the way to the Temple, he prays the rest of the Lads are ready. 'Domi, grant them courage.'

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+20=28 ;
Monday June 26th, 2023 8:51:56 PM

Armalad joins the others in going to the temple of Gargul. She keeps her eyes peeled as they go.

Perception: 28

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday June 27th, 2023 7:12:00 AM

Stohp wakes up refreshed and spends the morning going over possible arguments to make to Gargul.

Stock (JonM) HP: 174/203; AC: 28/25/16; Per: +25; Surv: +13; SM: +14 
Tuesday June 27th, 2023 9:04:28 AM

"Good morning, Shields." Stock greets the others with smells of cooking eggs and bacon from the kitchen. "I thought I'd get us all setup before we visit Gargul's House. Side note - you wouldn't believe how many eggs you need to buy to feed a moderate sized adventuring party.

Now - do you think I should wear my armor or that fancy courtier outfit that the Drow gave me?"




Gargul (DM MikeK) 
Tuesday June 27th, 2023 1:26:13 PM

The Shields rise to find Stock has cooked up breakfast.
After some inquiries about what to wear, the general consensus seems to be ‘clean’.

After another helping of eggs or two, the group is off.
They arrive at the temple of Gargul to find the Lads already there.
Taran spots the Shields first and points them out to the rest of the Lads.
A palpable wave of relief passes over each of the five Lads as the quickly run up to the Shields.
“Thank Alemi. You’re here,” Duluth gushes. “We didn’t know how early to come..”
“We’ve been here for two hours,” Xera interrupts, while shooting the dwarf a dirty look.
Duluth waves it off. “Better safe than sorry.”
That elicits a general groaning and rolling of the eyes. Apparently, not the first time he’s uttered that phrase.

With the Lads in tow, the Shields enter the temple, where they are met by a nervous looking priest.
As they make their way to a side temple, the man leans in to speak lowly into Zanderallen’s ear.
“This is highly irregular, you know. Clerics of Gargul asking their lord to return a soul? If you all weren’t, well you, I doubt we’d be doing this.

Nevertheless, Shields and Lads and two clerics of Gargul and the remains of Jerma and Triggan (mercifully covered with a thick blanket) congregate in a large room.

“Prepare yourselves,” the priest intones. “And I’d advise being on your best behavior.”

He begins the spell.

The room fades out.

The Shields find themselves on a wide but shallow deck jutting out into a small pond. Glades and woods border the forest. A small dirt trail leads back from the deck to a small wooden cabin, where a tendril of smoke lazily rises from the lone chimney. It feels like early morning, just after dawn. A mist rises above the pond. Crickets chirp and birds call.

Reclining in a wooden Adirondack chair is a handsome older gentleman.
He has a fishing pole in left hand, which flicks the pole occasionally.
In his right is a champagne glass filled with an orange bubbly liquid.

The Shields notice that besides the man, there are just themselves and the spellcasting priest.

The priest takes about two seconds to size up the scene, then pretty much collapses into a prostrate position facing the gentleman.

He casts out the line and, still facing out at the pond, sighs, and speaks in pleasant baritone.

“The Silver Shields. Of course. Gerand, I’m thinking you might be overfond of this group.”

The priest flattens out even further. He’s practically lying on the deck, but says nothing.

Gargul glances over at the Shields, and sighs again.
Well, you’re here. No point arguing about it. Good morning, Silver Shields. Mimosa?”

A tray holding several more champagne flutes appears and hovers before the group.


Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Tuesday June 27th, 2023 3:46:48 PM

Bartomus looked about the change in the room and realized they were in that "other" space. A space different, but similar to where he had first met Eberyon as a young bullish Taur. He took it all in and then when the person was there reclining in the wooden outdoor chair, he realized that things had changed indeed. He kept his head bowed slightly out of respect but made a point of keeping the scene under observation.

The priest had prostrated himself well on the wooden deck boards. When the older-looking man-god spoke, the priest seemed driven to make himself part of the very grain of the wood. Bartomus kept himself calm as Gargul spoke about them.

He bowed his head in acknowledgment to the greeting. Then when offered a drink, he smiled.

"That is very kind of you, yes thank you." Bartomus responded and reached for one of the proffered floating champagne flutes. He held the flute aloft and again bowed his head in respect to Gargul. He would only drink from the flute once the rest of the Shields had accepted the man-god's hospitality.

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 40 
Tuesday June 27th, 2023 4:13:54 PM

Delia is the most out of her comfort zone she has ever been. For a moment she wonders if she should follow the priests' lead, but instead sees Bart's respectful nod and settles on that.
She is utterly silent and watches the veteran Shields for cues, cautiously taking a flute a few moments after Bart does.



Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Tuesday June 27th, 2023 4:28:14 PM

Zanderallen greets the lad and heads into the temple with a somber face. As the priest finishes his ritual it takes him but a moment to recognize the presence of Gargul. He drops to a kneel and fist clasped to heart bows in deepest respect. Standing up at the offer of drinks he takes one and has a sip to steady himself. He speaks calmly and frankly, making no attempt to charm a diety, "Lord Gargul, we deeply apologize for disturbing you, and I recognize what we are doing is a little unorthodox. But we've come to petition for the lives of Jerma and Triggan. They and their friends were inspired to follow our footsteps. They were cut down by an evil that by all rights should never have been there, an evil we should have stopped. If you would consider returning them, we feel they have much left to give." Zander has to take a couple pauses as he finishes his statement to keep his voice steady. He finishes and gives Gargul a quick sad look before lowering his head.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday June 28th, 2023 12:13:12 AM

Armalad accepts the Mimosa of the God. She was told to be on her best behaviour and it is rude to turn down refreshment offered.

She adds, "They were part of an adventuring party, a fledgling one, but adventurers nonetheless. I know it is usually the group that the dead were a part of that petitions you on their behalf but as I said they were just starting out and such magics are beyond them. We are trying to do what we can to right this wrong from our end by putting an end to the threat and whoever is behind it once and for all but Jerma and Triggan and their party have much potential and much they could contribute to The Float and The Wold as a whole if allowed to reach it. Please grant our petition."

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday June 28th, 2023 8:00:24 AM

Stohp gives a respectful bow to the god, but does not accept a drink. She just ate and it's a bit early for her to be drinking alcohol. She adds a bit of context to the request. "Though it was their choice to become adventurers we feel responsible for what happened, as I was specifically searching out others to assist us in dealing with threats to our home.

Stock (JonM) HP: 174/203; AC: 28/25/16; Per: +25; Surv: +13; SM: +14 
Wednesday June 28th, 2023 11:23:44 AM

Stock keeps an eye on Zanderallen and follows the paladin's actions. "These young adventurers paid the ultimate sacrifice trying to help the fishing community of the Float. They were caught in the evil plan of some power we do not yet fully understand of a level of power well above their own. And while we have not yet confirmed the source of evil, we believe it to be tied to a creature known as Karkasan and tied to a lich we battled previously. I would wager neither of these are friends of your domain..."

Gargul continues (DM MikeK) 
Wednesday June 28th, 2023 3:23:41 PM

Gargul occasionally casts his line as The Shields make their plea. Only Stock elicits a visible reaction, a slight turn of the head with a distasteful expression at the mention of “lich”.

He turns back to the pond.
“Jerma and Triggan are hardly the first to die emulating The Silver Shields. Nor will they be the last. One of the costs of fame, it turns out.

As for potential, in three years a prince will be born to the rulers of Plateau City. The right soul, with some training and luck, could lead the continent to a golden age. I had Triggan in mind for the role.”


He turns to the group.

“Death isn’t the end. Nor is birth the beginning. Existence continues in the Lands of the Rest. And most of the souls are quite happy to be there.

If all of this is about assuaging your guilt, you have nothing to be guilty about.
People make their own choices.
If this is about potential, the potential remains.
Opportunities to give to the Wold renew themselves, in time.”



Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday June 28th, 2023 4:19:55 PM

Stohp bows again at Gargul's words and thinks for several moments about the proper response. "With all due respect lord, it is about fairness. As adventurers we risk much, but in exchange the Silver Shields have been greatly blessed. Twice one of our number has fallen, twice we have been granted an audience with you. That alone is a rare and wonderful blessing beyond the ken of most mortals and more then I could have ever asked. That we were also blessed by the return of our companions when it was determined they still had tasks to complete in the land of the living is a blessing almost beyond comprehension, and one I will be eternally grateful for.

So, having been given such great blessings, it is our duty to pass those blessings on and to see that the good we do outlives us. Thus we searched for people to sponsor and assist as they sought to do good in the Wold as we have, and now that some of them have fallen it felt only right we offer them the chance to petition you on their own behalf and on behalf of their companions, the same great blessing we have been given in the past. No more, and no less."


As Stohp finishes it suddenly occurs to her intentions might have been totally misunderstood. Having barely known the Lads she had always intended merely to give them the chance to petition Gargul as the Shields had in the past. She'd only told the shields because they'd be invested in the outcome just like herself. She had assumed the lads hadn't spoken up before now due to hero worship and fear of the god making them to nervous to say anything. Now though she turns about to look for them and motion them forward, hoping and praying that the priest included them in the spell. If they have not been she will be very cross and kicking herself internally for the next week.

If they have been included she will give a small sigh of relief and motion them to come forward and present their own petition while motioning the other Shields back. This is not about them. It's about the next generation.

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Wednesday June 28th, 2023 4:32:54 PM

Zanderallen splutters at Gargul's mention of the potential plan for Triggan. Zanderallen's face goes through a series of conflicting emotions that he doesn't even attempt to hide, confusion, doubt, anger, sadness, guilt, shame, and finally acceptance. He answers Gargul slowly, "You have my thanks Lord Gargul, and my apology. I got caught up in my own perceptions of death, and instead of reacting with anger you have taught me something. Death is but a door..." He smiles faintly as finishes with a paraphrases of Gargul's from his religious studies with new understanding.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday June 28th, 2023 8:39:04 PM

Armalad reflects on what Lord Gargul has to say. Who was she to question His motives?

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 40 
Thursday June 29th, 2023 12:22:22 AM

Delia speaks very softly, eyes on the ground, "Death and loss are part of life. We just hoped to delay this particular grief and allow Triggan, Jerma, and the rest of the Lads a second chance at doing some good in the Wold. My lord." She ends with a respectful nod and helps Stohp usher the Lads forward.

Stock (JonM) HP: 174/203; AC: 28/25/16; Per: +25; Surv: +13; SM: +14 
Thursday June 29th, 2023 10:19:00 AM

"I have to say, your worshipfulness, I agree with you. It's just that as we look to battle what I suspect is an undead menace, we will need strength on our side. Perhaps we will need to look for that strength elsewhere. I just hope it can be found it time..."

Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Thursday June 29th, 2023 10:50:48 AM

"Lord Gargul," Bartomus said after thinking a good deal on what was just shared as he savored the drink from the flute. "All things to all times and who are we to shift the wheels that are in motion, unless there is an opportunity provided here what with a litch already involved and someone recreating old legendary creatures once lost to time. If the two lads are at peace with where they are at, so be it. But, how best then can we ensure that their sacrifices are not to be lost in the passing of time? What unrest might be created amongst the Wold with such things on the loose?"

Bartomus went silent and took a slow, long sip from the flute as he continued his thoughts in his own mind rather than aloud.



The bargain (DM MikeK) 
Thursday June 29th, 2023 1:16:29 PM

”Oh, I am talking with your wards,” Gargul answers Stohp.
”I have chosen to conduct the interviews separately.”

The other Shields comment.
Gargul nods along, until Stock speaks up.
He scoffs and rolls his eyes.
”You can’t possibly believe I’m not aware of your relative power levels.
(sigh)
You were all doing so well, too.”


Gargul casts another line.
Some time passes.
Some more time passes.

After a while he turns back to the group, a stern expression taking over his features.
“I have two conditions for you, Silver Shields.

One. We will not do this again. Raising Silver Shields may be necessary, but this is the one and only time you ask for a soul outside of the six of you.

Two. You, collectively, owe me a favor. When I come to collect, you will do as I ask without reservation.

I will promise only that the task will not be diametrically opposed to your core beliefs.”



Bartomus(Rod) HP: 123/123 AC 21; Slam +6 (2d6+6) Glv +16 2d8+2 Slng +14 CMD 11 Melee 11/6/1;Perc+16;Heal+11 
Thursday June 29th, 2023 4:00:56 PM

Bartomus listened and took surprise at the fact that interviews were going on elsewhere at the same time, but then he realized he was in fact talking to a god of the Wold. A nice fishman of a diety, but still a diety.

The fact that a diety said the Shields were doing well, well that was a nice moment. Bartomus started to smile and then nodded at the other Shields with a "isn't that pretty cool" look in the silence that followed.
He took the last sip from the flute and then the tone changed. He would never be certain, but he felt that there was a coldness, grayness like granite or marble on a winter day that met his gaze when he looked up at Gargul stating his two conditions.

Bartomus nodded with the first one, and then he caught himself with the second. But, they had come this far and this is what the outcome of doing just that produced. He felt that they were committed. He looked at the other Shields and shrugged with a look of "I guess we are doing this."


Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 40 
Thursday June 29th, 2023 4:29:28 PM

Delia looked at the other Shields apprehensively as Gargul stated his conditions.
While he was an orderly god, the god of Life and Death was an intimidating being to owe a favor to. He seemed to promise that it would not be an evil task, but that still left a wide range that wouldn't fall under "diametrically opposed" for him to ask of them.

But like Bart, she knew that this was the path they had committed to. And it seemed a fair price to pay for the lives of Triggan and Jerma. The fact that they had died could never be undone and they would always bear those scars, but she hoped that this second chance would be a chance at healing for all of the Lads.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Thursday June 29th, 2023 11:20:16 PM

Armalad says to her friends, "So if this is a one time deal, do we need to like ensure every nook and cranny of the float and its surrounding environs doesn't have some sort of nefarious business afoot so we don't have a future fledgling adventurer group have members killed by a challenge that is way beyond them and intended for us? I'm not sure if we can be everywhere at once. Just saying."

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday June 30th, 2023 7:04:13 AM

Stohp has said her piece and doesn't mind owing the god a favor. I mean, favor or no favor, should Gargul make a request of the Shields there was never any chance they'd tell him no. So she bows in acceptance, thanks the god for his time, and is ready to go.

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Friday June 30th, 2023 10:29:25 AM

Zanderallen considers diving on top of Stock and stopping the dwarf's insolence but from his kneeling position he'd never get there in time. Instead he keeps his head down and prepares for the damage. He winces at Gargul's tone and nods in acceptance. "Understood loud and clear Lord Gargul." He doesn't particularly enjoy owing a favor to another deity, but Gargul and Domi saw eye to eye on many things so it was what it was. He bows deeply as they are dismissed.

Considerations (DM MikeK) 
Saturday July 1st, 2023 12:20:59 PM

Bart, Zanderallen, Stohp, and Delia have reservations, but agree to the conditions.

Armalad is not so sure.

Stock is still thinking.

Lacking a unanimous decision, Gargul patiently waits.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday July 2nd, 2023 11:50:12 PM

Armalad says, "It isn't that I don't agree with owing Gargul some favor. I can deal with that, it is just the thought that some other future group of folks inspired by us get in over their heads and slaughtered and there is nothing that can be done for them besides vengeance. I mean I get that this is a unique circumstance but I don't understand how we can prevent what happened here from happening again since we were completely unaware of the dangers lurking in the water. Do you guys get what I am saying?"

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday July 3rd, 2023 6:57:54 AM

Stohp waits for the remainder to say something.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Monday July 3rd, 2023 3:51:57 PM

"I hear you Armalad," Bartomus said with a good deal of sympathy. "But, not sure what we can do, other than to just say that the lads are happy here with Gargul and go back to the problem we have in the deep."

Bartomus shrugged making it clear he really wasn't sure of any other choice.

Stock (JonM) HP: 174/203; AC: 28/25/16; Per: +25; Surv: +13; SM: +14 
Monday July 3rd, 2023 5:13:33 PM

”I for one am happy to oblige you and am likewise grateful of the limitations you are willing to put upon said request to make it amenable to our beliefs. Condition accepted.”

More considerations (DM MikeK) 
Monday July 3rd, 2023 8:12:28 PM

Armalad continues to verbalize her reservations.

Gargul casts his line. And waits.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday July 3rd, 2023 8:26:06 PM

Stohp is now getting annoyed. "Armalad, all of your points are fascinating and have nothing to do with the god whose time we are now wasting. If you have no objections to the favor then let us all just agree to the favor and return. It is our responsibility to find a way to inspire people without them dying foolishly, not the gods, and we'll figure something out later."

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Monday July 3rd, 2023 9:48:27 PM

Armalad says to Stohp, "Then so be it. But we must figure out how to do so then."

Delia (Hannah) HP: 115/115; AC 29/17/23; CMD 40 
Tuesday July 4th, 2023 12:39:29 AM

Delia is increasingly uncomfortable the longer they spend in Lord Gargul's presence. She can almost feel the power radiating off of him, despite his more innocuous appearance in this encounter.
She bites her tongue to hold onto some bit of dignity and not to beg her friends to just agree on something so that they can leave.

Bargain made (DM MikeK) 
Tuesday July 4th, 2023 7:59:36 PM

Armalad acquiesces.

Gargul nods.
”So be it.”

The Shields are back in the side room at the Temple of Gargul.
There was no flash, no warning, no nothing. Just a complete change of scene in an instant.

The Lakeview Lads are also present, all of them.
But they look different. Most noticeably, Triggan and Grysh are both displaying the Eye of Gargul prominently on the breastplates of their armor.
But even the rest…there is a more seasoned look to all of them. And their equipment is better - not yet nearly in the class of the Shields, but still a fair sight better than a few minutes ago.

Duluth looks to Zanderallen.
“How long? How long have we been gone?”

“Thirty seconds,” answers the priest, Garand.
He’s changed as well. He’s tired and thinner.
He gives the Shields a quick nod, and leaves the room.

At his answer, shocked looks pass over the faces of the Lads.
“Seconds??” Taran whispers.

Other acolytes arrive to escort the group from the Temple.
Jerma leads the Lads as a group up to the Shields.
“Thank you. I believe we owe you a drink. To the Ghost?”


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+6=18 ;
Wednesday July 5th, 2023 1:40:48 AM

Armalad starts wracking her brain thinking on how to inspire people but in a way that won't get them killed in foolhardy endeavors.

Int Check: 18

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday July 5th, 2023 8:27:55 AM

Stohp for the moment is ready to celebrate the miracle of the lad's return and forget about the problems she's been chewing on for days for a bit.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Wednesday July 5th, 2023 10:12:35 AM

Bartomus bowed deeply to Gargul's priest and contemplated what they had see. He followed the others oit of the temple and smiles at Jemma's suggestion. A visit to the Ghost made all the right sense.

Stock (JonM) HP: 174/203; AC: 28/25/16; Per: +25; Surv: +13; SM: +14 
Wednesday July 5th, 2023 12:40:39 PM

Stock points directly at Triggan and Jerma and says, "You guys have been marked. I don't know that you need to change your life choices but at least you should recognize the power Gargul has had on your lives."

He stares them down and then smiles. "To the Ghost!"

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Wednesday July 5th, 2023 3:36:43 PM

Delia looks over the Lads with a raised eyebrow. She remains silent for the time though, heading to the Ghost with everyone else.

OOC:(I'm leveled up but Hawky isn't yet)

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Wednesday July 5th, 2023 5:25:47 PM

Zanderallen stirs from his deep thoughts, lost in memories of his time before Gargul. As they are snapped back to reality he first notices the worn appearance of Garand. He wants to apologize but stops himself. The priests wear was largely his fault for meddling and he must carry that burden. As Duluth speaks his attention focuses on the Lads and his face lights up in smile at seeing Triggan and Jerma. However his intuition starts screaming at him as it notices the changes faster than his conscience perception. He nods to Jerma, "I think a drink is in order, it seems there may be much to discuss"

Lakeview Lads (DM MikeK) 
Wednesday July 5th, 2023 6:24:44 PM

The Shields and The Lads head down to the Giggling Ghost, pull up a table, and let food and drink flow.

Stock notes Triggan and Grysh have been marked by Gargul.
Both nod and grin.
“Oh, we know,” Triggan answers.

The Lads have quite a story. What was seconds for an observer, and a dozen or so minutes for the Shields was a three month adventure for the Lads.

The take turns telling the tale - how Gargul demanded the group clean out a haunted monastery in return for Triggan and Jerma; their battles with skeletons, zombies, and finally a weird kind of ghoul; treasures won; last second escapes; all the trappings of a grand adventure.

“Grysh and I follow Gargul now,” Triggan declares with pride. “I am going to become a Grim.”

It should not be lost on the Shields that the Lads have emerged from all this a well-forged, close knit team. They are now capable enough to handle standard Lakeview Passage issues, experienced enough to tread into the unknown with caution, and knowledgeable enough to know when they’re outclassed.

The night eventually winds down, and people start making their way back to wherever they want to go.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday July 5th, 2023 9:11:08 PM

Armalad says, "Well that is one group of copycats down. How do handle the next one that comes along?"

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday July 6th, 2023 7:00:52 AM

Stohp is glad that the Lads are hardened and alive. She was getting rather tired of everyone associated with the Shields randomly dying.

Stock (JonM) HP: 222/222; AC: 28/25/16; Per: +26; Surv: +13; SM: +15 
Thursday July 6th, 2023 9:02:57 AM

"Now mind you I'm not second guessing Gargul here but what do you suppose would have happened if one of the lads had died on this quest of theirs...wouldn't that have just been tragic to bring back Triggan and Grysh only to lose one ore more of the lads...

As for how we handle the next ones...? I'm not sure there is a good answer to that question. We live a dangerous life. If some proud Woldians want to experience it...then that's on them."



Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Thursday July 6th, 2023 9:47:51 AM

She congratulates the Lads on a hard won battle and their new found resolve.

Delia smiles crookedly at Armalad, "I threw myself into danger without much knowledge of the Shields. I had my own inspirations and reasons - or "destiny" if you want to call it that - to start fighting and I just never stopped.
It's not like we're plucking people out of their lives and tossing them into danger. We're walking a path and some people will decide, with or without us, to walk a similar one."


Interlude (DM MikeK) 
Thursday July 6th, 2023 8:48:30 PM

The party breaks up.

The Shields appreciate the hardening of the Lads.

Some, such as Armalad, wonder about the next round of starstruck imitators.
Others, like Delia and Stock, are philosophical.

The Shields retire to their HQ.
The night passes without incident or even, mercifully, knocks on the door.

A new day dawns, and it looks like everyone is free to pursue whichever leads take their fancy.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Thursday July 6th, 2023 10:27:42 PM

Armalad persists the conversation, "Yes some people choose to do this on their own accord and whether they understand the risks or not, they exist and there can be consequences but we just chose to intercede in the destinies of this other group and Lord Gargul made us aware that this is a one-time thing. However, we technically made ourselves responsible for the next group that comes along because what we did here and there won't be a God waiting to undo whatever horrible fate happened to them. Frankly I don't want that kind of responsibility."

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+24=35 ;
Friday July 7th, 2023 7:45:41 AM

Stohp finally gives Armalad her own answer. "We have accepted no such responsibility. What you seem to be forgetting was that when we met the Lads I was actively recruiting help. I was searching out adventurers and experienced guards to hire to help us manage things around the float and have eyes on our HQ when we're out. Hearing of the lads we then approached them to sponsor and hire them. Now true we learned that those sponsoring us had already taken steps to support the Lads and we didn't end up doing much other then providing encouragement, but the point remains that we made ourselves responsible for them not because they were random smucks emulating us, but because we were actively searching for and recruiting help. We now have that help and are not responsible for the actions of anyone else who tries to go fight giant monsters on their own."

So having spoken of her efforts to get some hired help around the place Stohp is reminded that she never actually finished doing that. Sure they found the lads, but they still lack domestic staff like they had in the past and she had been intending on hiring more. With how busy everyone is with research of this latest problem it would be nice if they had some people who could keep things tidy so the group could focus on the task at hand. She'll use her local knowledge to know where to go to look to find reliable, trustworthy staff (knowledge local 35)

Stock (JonM) HP: 222/222; AC: 28/25/16; Per: +26; Surv: +13; SM: +15 
Friday July 7th, 2023 10:13:12 AM

Stock listens to Stohp and Armalad's back and forth and shrugs. "I for one have a training date at the WLA. Is anybody else heading up that way?"

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Friday July 7th, 2023 10:27:45 AM

Delia stretches as she gets up, "No, but I do have a date with the Catacombs. With everything going on, I haven't taken the time to get some updates and I think I'm due."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Friday July 7th, 2023 10:29:19 AM

Bartomus had spent the time at the Ghost enjoying the stories shared by the new adventurers and the mead. He listened and then lost himself in his thoughts and the stories captured in the tapestries that hung about the walls. He continued his silent contemplations as the party. He said his goodnights and laid himself down on his bed.

When he awoke, he slung on his clothes, undertook his daily meditations and then walked back into their headquarters. Stock had mentioned a visit to the League of Adventurers and he wanted to head up there as well. He felt there was a need for some additional training, talking, and learning as a result of their underwater adventure.

"Stock, I'll head up with you to the League," Bartomus offered and made a mental note that he needed to also visit the catacombs to look at some improvements to his gear. Plus, there were potions to reacquire.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday July 9th, 2023 10:10:32 PM

Armalad says to everyone, "Okay I didn't know we were advertising for them so now I get it."

Stock (JonM) HP: 222/222; AC: 28/25/16; Per: +26; Surv: +13; SM: +15 
Monday July 10th, 2023 9:38:11 AM

Stock leads Bartomus through the winding streets of town, talking about the finer arts of carving and heads up to the WLA Guild. "Hi - I'm Stock. I need to pay my dues. Also I'm due for some training. Is anybody around that can help with that?"

Zanderallen (Zachary H) 159/159 AC: 31 T: 13 FF: 14 CMD: 31 LoH 5/13 SE 4/5 
Monday July 10th, 2023 1:12:53 PM

Zanderallen pursues his normal downtime activities. Hanging out at the WLA, training and teaching at the Temple to Domi, training with other Shields, checking in on their various friends among the city, and of course spending time with Pepper.

"Do we have any leads regarding the blood lilies? If we can find something I'd rather not wait around until somebody gets attacked again."

Interlude (DM MikeK) 
Monday July 10th, 2023 8:06:01 PM

Stohp heads to the Giggling Ghost, because frankly, if you want to hire anybody for anything, Happy knows people. The innkeeper assures the taur he’ll assemble a crack staff in no time.

Stock makes his way to the WLA for a training session. Bart goes with him.
Waiting for them at the door is a heavyset fellow wearing Catacombs livery and carrying a box.
“Delivery for Stock,” he declares, handing over the box.

Inside the pair are received by a wide eyed attendant.
“Hi - I'm Stock. I need to pay my dues. Also I'm due for some training. Is anybody around that can help with that?"
The fellow nods a couple times and points down the hall.
Behind another door are two dwarves who put Stock through the paces.

Delia swings by the Catacombs and comes back with some new goodies.
[Delia purchase approved!]

Zanderallen makes the rounds - Catacombs, WLA, Pepper - before working his way back to his friends.
"Do we have any leads regarding the blood lilies? If we can find something I'd rather not wait around until somebody gets attacked again."

No leads. But everyone was busy with Gargul and the Lads, so perhaps some are available.
The Shields reached out to several groups earlier, The Star Mages, the druids of the Circle of Alder, that librarian at the WLA, and the Overlord himself.

Seems like a good time for some follow up.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday July 11th, 2023 1:47:01 AM

Armalad heads back to the Star Mages to see if the members of her order figured anything out.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday July 11th, 2023 7:04:53 AM

Stohp finishes up at the Ghost and joins one of the others to check on possible answers. With Stock already at the WLA and the Star Mages being secretive she'll probably join whomever goes to the druids.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday July 11th, 2023 10:21:24 AM

Bartomus smiled at the WLA staff at the front desk and waited for them to get Stock's status updated. When his favorite, most of the time, dwarf headed off to the training rooms, Bartomus stepped up and introduced himself.

"Good morning, Bartomus with the Silver Shields, and a member here," he said while adding a smile and a shrug. He fished out a purse filled with the necessary payment for his updated membership and set it down before the staffer. "Here's what I need to pay dues-wise. Also, still thinking about the training that would make the most sense. I feel that learning a few different languages might be of help. Especially something to talk with the merfolk. Come to think of it, maybe something that works with the lizardfolk. But, I also, need to check in with the library staff to see if they have found out anything more. So, yea, the library and then the classroom I guess?"

Bartomus stopped talking and waited to follow as directed where the attendant sent him.

Zanderallen (Zachary H) 168/168 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Tuesday July 11th, 2023 2:06:42 PM

With the other leads being followed up on Zanderallen will make the trek up to the Palace level. He greets the guards and attendants he's starting to become familiar with and ask that his name be sent in to the Overlord. He would like to know if there has been any updates on the business in the Lake. He is willing to wait or come back later, whenever the Overlord is free.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Tuesday July 11th, 2023 6:28:55 PM

Stock takes his training like a good dwarf and dishes out a good deal more to the two dwarves trying to train him. "And so that is what a good bodyguard does....good to know! Still though maybe I'll just focus on smashing face most of the time."

Gathering the news (DM MikeK) 
Tuesday July 11th, 2023 8:10:38 PM

Armalad heads back up to the Star Mages to see if they’ve figured anything out.

She finds they are quite excited about the plant creature. Someone, or more likely a group of someones, has managed to combine nature based divine magic, necromancy, enchantment, and knowledge of golem craftsmanship to draw the spirit out of a living subject and embed it into a formed plant golem.

“The result is quite a formidable creature”, the academic gushes,

At the WLA, Bartomus introduces himself, evoking a smile of recognition from the attendant.
“Languages are next to the library,” he tells the taur.
At the library, Pip greets him warmly.
“This is all fascinating reading,” he notes. “Though somewhat troubling.”
“I’ve cross referenced, and this Karkasan creature seems to have really existed, was more or less responsible for the Drow - Lizard Folk War, and was imprisoned within the Crying Woods. Though your friends were right in that this is all very ancient history. There’s been no mention of Karkasan in any other of our materials. It’s very likely I was over excited about the find.”

Pip does note the writings say Karkasan can be freed by use of three powerful spell components:
Item - Sarr’s Armor
Item - Largon’s Dragon Crown.
Item - Scepter of the Dead

Following his visit with Pip, Bart proceeds to the classroom where he finds the two elves there fluent in just about anything he can think of.

Nobody seems headed to the druids quite yet.
Stohp lingers around the WLA.

Zanderallen goes to visit the Overlord.
He finds himself immediately invited into an antechamber and in conference with the man in no time at all.
“The merfolk have a name,” Drezz informs him after a very short preamble.
“Norella Eksen. Some kind of elf druid that somehow made herself amphibious and hung out with the merfolk for several years. Merfolk say the strangle vines and blood lilies are just her style. They also say she’s crazy. They banished her from their lands after one of her experiments ate a couple kids.

They’re looking for her now, and we’ve got people scrying where we can. It’s a big lake, but if its her, and she’s down there, something should turn up sooner or later.”

Stock gets all trained up.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday July 12th, 2023 1:52:05 AM

Armalad says, "Yes well we fought them in the water and it wasn't a fun time. Do you have any idea who could have accomplished this feat? Surely the list of those capable can't be that long."

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday July 12th, 2023 5:55:36 AM

Well if no one else was already heading to see the druids then Stohp will just go ahead and go. It's not like she's doing anything useful just hanging around.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Wednesday July 12th, 2023 9:17:24 AM

Stock departs the League and checks with Bart if he's done yet and has any desire to visit the Druids. Either way, he heads to the Grove, bumping into Stohp on the way.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Wednesday July 12th, 2023 11:05:45 AM

Bartomus entered the library and was glad to see Pip. He listened to what Pip had found and became more focused on what was being shared. He felt that the Shields would be needing to have a bit more of a conversation with the Drow and the Lizard Folk to learn about this Karkasan. Also to learn about what the three items were that Pip had discovered were required to release this terror from the Crying Woods.

"Pip, this is all vital information," Bartomus said with deep sincerity. "I will share all of this with the Shields of course. I do wonder if we need to also ask more about the story of Karkasan of our Drow and Lizard Folk allies. Your work has given us a few vital clues and those could be essential to our next step in dealing with what may be a significant threat to the Float and the communities of the lake."

Bartomus thanked Pip and shook the librarian's hand. "Appreciate all of the help Pip. Please, if you discover anything else, or have any other ideas, you are always welcome at Shield headquarters."

Bartomus then left the library and stepped into the classroom and introduced himself to the two elves that were there. "I am hoping you both could help me learn how to speak the lizard folk, especially if there is any connection to those associated with dragons. Also, want to be able to talk with the merfolk in the Lake. I feel both may become very useful in the future."

Bartomus followed their lead and committed himself to their instructions.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Wednesday July 12th, 2023 12:28:55 PM

(OOC sorry - Sunday was crazy and I lost track of posting Mon/Tu)

Delia, having to relearn some techniques with the newly increased strength rating of her bow, vanished onto the roof of Shield HQ to practice. She misses the flurry of drawing in thrown out leads, absorbed in the rhythm of firing.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday July 13th, 2023 12:37:07 AM

On the way to the Druid's grove Stohp stops to place an order for some helpful items for their continued underwater adventures.

Zanderallen (Zachary H) 168/168 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Thursday July 13th, 2023 4:02:41 PM

Zanderallen unconsciously starts adjusted and tightening straps and pieces of gear as he hears the news from Overlord Drezz, "Norella Eksen. Crazy druid banished into the depths of the lake sounds like just the sort of person we need to "talk" to. I'll go inform the others and see if we have any means of helping in the search. But as soon as anyone has a lead, send it our way. We're prepped and ready to go back in the Lake. Thank you."

Zander will join up with the rest of the Shields and share the update. "We're likely going back underwater for an extended period again soon, be ready."

"But... I don't want to eat all my seaweed!" (DM Wayne) 
Thursday July 13th, 2023 10:48:48 PM

Armalad waits impatiently as the academic ponders her question… After a moment or three of nose-scratching and deep thought, the academic says, “This creature is so novel… if one person split their studies… no, no one could achieve full arcane and primal mastery… it could be a team… or perhaps one very powerful spellcaster of one tradition and a nearly as powerful spellcaster of the other tradition… we arcane specialists don’t normally mix the magical streams, you see… though there are mystic theurges… I’ll have assistants do further research, but… the underwater connection complicates things because underwater societies tend to have few written records since, without fire, they can only engrave on stones and other items of convenience… tell you what Armalad, once my assistants have scoured our library I’ll send a messenger with our findings to Shields Headquarters. Deal?

Also, perhaps if you could arrange a meeting between some merfolk spellcasters and a few of us we might sort something out…


Stohp resolves to go to the Druids’ Grove while waiting for the others to finish their research at other locations, but first stops by the Catacombs to place an order.

Stock catches up with Stohp on the way to the Druids’ Grove.

Bartomus listens to Pip’s lengthy report, taking occasional notes to report back to the Shields later. Then he busies himself learning Aquan (merfolk, and water elementals…) and Draconic (lizardfolk, and kobolds…) from the two elves, helped along by his lengthy time hearing Armalad use Aquan to speak to the merfolk and Draconic to cast many, if not all, of her Arcane spells. Come to think of it, Stohp has occasionally demonstrated fluency in many languages as well… all the better for his crash course in these two rather unusual languages!

(OOC – my real-life degree is in linguistics, and my brain explodes at the thought of learning two languages in one, or even two, day(s), but… Pathfinder!)

Delia’s muscles sing with the long memories of an arrow nocked and bowstring drawn, and really have to work for the first time in a long time as her new bow’s draw weight is… not for the faint of heart!

Zanderallen’s hands have minds of their own, readying his armor and gear for battle though no threat presents itself. Some of the guards stand more at attention, but all know in the deepest parts of their beings that Zanderallen, Champion of Domi, bears no malice to the Overlord. Zanderallen recaps what Drezz just said, says his thanks, and Abele and Zejd help him whisk out of the Overlord’s demesne and back into the Float proper.

He heads for Shields HQ, but finds only Delia, practicing with her new bow. Zanderallen shrugs and informs her of the need for another underwater expedition.

Stohp and Stock arrive at the Druids’ Grove, and are met by an unfamiliar face: a lion-woman, apparently tending to the trees, turns at Stock’s noisy approach and then rises to her full height. She strides lightly until she is standing before the Shields. “Hail and well-met Shields! Stohp and Stock, yes? How may we of the Grove be of assistance?

Stohp and Stock notice that the lion-woman appears to have correctly identified each of them, unlike some other denizens of the Float…

Shields – what do you do next?

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday July 14th, 2023 1:46:11 AM

"I believe one of my companions came by here the other with some questions about dangers we faced in the depths of the lake. I thought I'd come by and find out if anything has been learned?"

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Friday July 14th, 2023 3:00:15 AM

Armalad says, "Let me know what you find out. I'll get to working on a meeting of the minds of the merfolk and us."

Armalad returns home and tells the others what she learned she also says, "Do we have a way to get a message to the merfolk without boarding a giant turtle and having the princess show up with all that pomp and circumstance? The Star Mages have requested a meeting with some mer-mages and I figure the princess could probably arrange it."

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Friday July 14th, 2023 3:01:59 PM

Delia starts a little bit when Zander approaches, her shot going wide, not hearing him coming for the first time in her life.
"Oh boy. Well... it's not like we weren't expecting to have to go back down. This druid sounds like a piece of work."

Zanderallen (Zachary H) 168/168 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Friday July 14th, 2023 5:05:04 PM

Upon finding Delia on the roof Zander unpacks and strings his own bow from his bag of holding and takes his stance in the firing lane next to Delia. He chats with her as he joins in the practice. His stance is balanced, but does not come easily. The work of a warrior who has dedicated his life to martial practice but not the way of the bow. "What is it about dangerous plants that draws the mad scientist? If people would just leave well enough alone. But at least we have a lead, something tangible we can chase down."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Friday July 14th, 2023 9:28:31 PM

When his head was hurting from all he had absorbed, Bartomus thanked his instructors for their focus, be it magic or otherwise, in instructors him.

He made his way back to the hq and shared with those there what Pip had shared. He also shared his idea of approaching the lizard folk and drow delegates to learn even folk tales about the origins of that ancient war.

"But... I don't want to eat all my seaweed!" (DM Wayne) 
Friday July 14th, 2023 11:14:30 PM

Stohp replies to the lion-woman with the purpose of their visit.

Armalad askes the academic to keep her informed, and promises to work on a Float/Merfolk meeting. She then returns to Shields HQ where she finds Delia and Zanderallen and relays to them what she’s learned, also asking how to contact the Merfolk without the princess having her whole entourage.

Delia looses an arrow a bit too early when Zanderallen is suddenly there, updating her on his meeting with Drezz. She appropriately furrows her brow at the news of the druid and more underwater exploring.

Zanderallen retrieves his own bow and joins Delia in practice. He wonders aloud why the druid has the obsession with dangerous plants…

Bartomus eventually finished cramming two languages into his size Large skull (maybe that helped?), thanked his instructors each in turn, and then made his way back to Shields HQ, arriving shortly after Armalad finishes speaking. Bartomus relays what he learned from Pip about Karkasan, and offers his ideas on reaching out to the lizardfolk and the drow to see what knowledge and legends they have about any of this.

Stock listens quietly, letting Stohp and the lion-woman do all the greeting/introduction/time-wasting/polite stuff.

The lion-woman listens closely to Stohp. When Stohp finishes, the lion-woman says, “Ohhh… you mean when Master Bartomus came by recently. I wasn’t able to help him then because Cathbad, Carlo, and Jella had tree-traveled to the mainland searching for clues on Jella’s father, but they have recently returned, so I will go and notify them, and one or more of them should greet you shortly… shortly as trees measure it…” she finishes with a giggle. “Please enjoy some fruit while you wait. I shouldn’t be too long.

Shields – what do you do next?

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday July 16th, 2023 9:45:15 PM

Armalad asks, "Do we have anyway of getting a message to the merfolk?"

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Sunday July 16th, 2023 11:29:49 PM

"Armalad," Bartomus said with a bit of hesitation. "We can ask Eberyon to send us a messenger. It's an expense worth taking, but if we do, we need to have the mages come up with a way to talk to them. It actually needs to be a high priority."

He looked up the stairs and thought of going to go get the gems that would be needed, then looked back at his fellow Shields.

"It would be a good way to utilize my new skills too." He repeated it in Aquan and smiled.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday July 17th, 2023 7:58:55 AM

Stohp waits patiently and does in fact enjoy some fresh fruit.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Monday July 17th, 2023 12:35:06 PM

Delia offers Zander very insightful, but rather tactless corrections on various bits of stance and timing. She knows his primary skills lie elsewhere, but can't quite help herself from being helpful (or trying to be).

"If you get your jollies out of murder and experimenting, I'd rather someone mutate plants than make a flesh golem or something. Neither is great, but plants are pretty cool and it seems less insane to turn them into murder monsters than humanoids." She pauses firing for a moment and looks at Zander seriously, feeling the need to clarify, "Either way, murder is bad though."

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Monday July 17th, 2023 12:57:21 PM

Stock contemplates the finer points of a perfect strawberry he finds. He says to Stohp, "You know I'm still not used to being recognized by total strangers. I know the fame comes along with the job but it sure feels like we're a long way from the Temple of the Hands of Love."

Zanderallen (Zachary H) 168/168 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Monday July 17th, 2023 2:58:38 PM

Zanderallen accepts Delia's advice as it is meant, caring not for her delivery method. He smiles as she feels the need to clarify her statements, "Hm, I guess the murdering only happening after the creation of the monstrosity is better than the murdering happening both before and after the creation. But why? I still want to know how there are still blood lilies around. I've seen firsthand the blight those abominations cause. If this druid is working with them, she needs to be stopped. The Wold bleed last time those things ran free."

Journey to The Red Fountain
The Invitation


The plot thickens (DM MikeK) 
Monday July 17th, 2023 5:53:07 PM

After a very nice repast, Stock and Stohp are visited by Cathbad, the elven leader of the druids.
She gives them a nearly identical report as the Star Mages gave Armalad. The plant golem was created by what appears to be a combination of nature based and arcane based magic, almost certainly from multiple casters.
“No one person could cast this many types of spells at the power level needed,” she declares. Then pauses. “Perhaps a mystic theurge in possession of a set of scrolls…but for the number of golems you encountered, it seems unlikely. My bet is two or three spellcasters working in concert.”

Two days pass.

Over that time, the group gets together, compares notes, and asks some more questions.

Once Cathbad hears the name Norella Eksen, she confirms the half elven woman was a member to the Circle of Alder. She eventually became convinced the secret to living with the Crying Wood was to move underwater. She left Floating City some twenty years ago and hasn’t been seen since.

It turns out the Overlord has a means of contacting the merfolk. Messages are passed, but it turns out the merfolk don’t really spend a lot of time on arcane research.

It is at the end of the second day that the report comes in.

Fishermen found a destroyed fleet of three boats.
No survivors, or even bodies, are found.
Floating amongst wreckage is a basic wooden shield with a message carved into it:

Silver Shields of Floating City,
You will come to the source of the Red Fountain, at noon on (a date that is five days from now).
I am waiting.
Norella


Profession - Sailor DC20 or Knowledge - Local DC30 Highlight to display spoiler: { Not sure about the term “Red Fountain” but there is a spot near the southeast corner of Turtle Lake where the water's surface occasionally turns a reddish color.}

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+10=15 ; d20+24=30 ; d20+24=30 ; d20+12=22 ; d20+10=20 ; d20+10=29 ; d20+10=18 ;
Monday July 17th, 2023 10:48:39 PM

Know(Local) : 15

Armalad says, "I do not know of any red fountain, however I'm off to the Star Mages Library to see if the name Norella means anything."

Armalad then peruses the library looking for any clues into this Norella (OOC: dunno if I get a circumstance bonus from the library)

Knowledge: Arcana - 30
Knowledge: Nature - 30
Knowledge: Religion - 22
Knowledge: Local - 20
Knowledge : History - 29
Knowledge : Nobility - 18

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+25=36 ;
Tuesday July 18th, 2023 7:05:09 AM

Stohp spends the two days doing orientation with the new employees, catching up on her WLA training, and sharing information gathered with the other shields. Upon learning of the note she is disgusted. "Ah yes, the mass murder method of delivering a message. Can't just send a letter or even make a dramatic display to some fisherman to intimidate them into telling us the message, have to kill a bunch of people just to do basic communication. It's almost certainly a trap, but even if whomever it is wants to talk I say we don't listen and just take them out. Anyone willing to commit mass murder - or mass kidnapping I suppose - just to pass a 1 sentence message isn't worth discussing anything with."

Stohp knows enough about the area to guess at the mentioned location. She'll share what she knows with the others (Knowledge Local 36)

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Tuesday July 18th, 2023 9:04:39 AM

Stock tries to head off Armalad before she leaves - "Norella was the name of druid who made herself amphibious...the merfolk just told us about this."

He then listens to Stohp describe her guess at the "red fountain". "I wonder what makes the water turn red. Some underwater rock deposits high in iron ore maybe? Or Magic. Usually stuff like this is magic.

So do we take our longship? Seems like a good chance to take it for a spin.

Z - Did you ever come up with a name for it? If you can't tell, I don't care if this is intended as a trap. The only trap is telling ME where this Norella might be."


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+8=13 ;
Tuesday July 18th, 2023 10:38:58 AM

Bartomus looked at the message and agreed with Stohp. He however was completely stumped as to what area of the Lake would be called a red fountain. That seemed like an odd reference and what would cause the water to turn red. He thought the latter to himself and smiled appreciatively at Stohp for her sharing of where that location might be.

"So, we have a vicious and crazy druidess that has to be working with others to create, or recreate some of the things we have already seen. She seems determined to resurrect, or let loose, the war monger Karkasan. That won't be a good thing for anyone."

Bartomus paused and thought back to what Pip had shared with him.

"There are three essential components that her cabal will need, according to Pip's research, to make their wish a reality." He took a second to remember what Pip had shared and then counted each of them off with a finger on his right hand. " Sarr’s Armor, Largon’s Dragon Crown, and always a crowd pleaser I am sure, the Scepter of the Dead. What if we find one and destroy it? Heck, destroy two of them to be sure? I think I need to ask Pip for some additional information. Also, time to find the Drow and Lizard Folk delegations and ask some pretty pointed questions."

Bartomus then waited to see what the others thought, but he formulated a plan to visit the trade delegations of both the Drow and Lizard Folk, and stop in on the Circle of Alder as well.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Tuesday July 18th, 2023 12:07:23 PM

Delia shakes her head sadly, "Hopefully in these 5 days she takes a break from murder. But... any benefit in going before those 5 days? We might catch her off-guard and setting up for her trapping of us. And then Stock can spring his trap. Or we can just verify the location of the "source" of the red spring."

If they do wait the 5 days, she agrees with Bart that info gathering is good, but 5 days probably isn't enough time to locate and recover rare and dangerous things like that.
She herself will lug some targets to somewhere below water and practice breath holding, swimming, and underwater firing to go with her above surface practices. If they don't wait, she's ready to go with underwater spells prepared.

Hopefully she takes a break from murder (DM MikeK) 
Tuesday July 18th, 2023 7:36:51 PM

Armalad considers taking the name Norella to the Star Mages, but as Stock points out, both the merfolk and the druids have provided some details:

Norella Eksen is half elven female druid who was a member of the Circle of Alder. She eventually became convinced the secret to living with the Crying Wood was to move underwater. She left Floating City some twenty years ago and hasn’t been seen in the city since then.
She did turn up at the merfolk village after that. By then, she was amphibious. She was known to experiment creating plant creatures and the merfolk banished her from their lands after one of her experiments ate a couple kids.

Stohp recalls some of the older folks on the docks speaking of an area in the southwestern quadrant of the lake where the surface occasionally turns red. A good candidate for this Red Fountain.

Is it a trap? Probably. Do the Shields care? Nope.
Some discussion is made about arriving early.

Stohp’s spot is about 100 miles from Floating City.
Longship cruising speed is about 3 miles an hour, putting you 33 hours (with a double crew and night vision) away. Just sailing during daylight hours would get you there just about noon on the third day.
The “invite” wants you at noon on the fifth day.

Bartomus wants to talk to the delegations of It’lal and the Lizard Folk.

While discussions continue, there is a “Bamf”
Two large half orcs in Catacombs livery appear, struggling mightily with the weight of a large box.
They quickly set the box down on the floor, accompanied by grateful sighs.
“Delivery for Stohp”, they cry in unison.
“Bamf”. And they’re gone.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday July 18th, 2023 10:04:44 PM

Armalad says, "So she's a crazy druid who turned herself amphibious and likes to experiment with plants. Totally sounds like our girl and it totally sounds like we can put an end to her this time hopefully considering her plant experiments are becoming somewhat of a menace."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday July 18th, 2023 11:49:38 PM

"Yea, but she's not working alone. Right?" Bartomus looked over at Stohp.

"I think we need to figure out a way to protect the boat. Gotta be some defenses we can have magically laid on it, into it, whatever?" Bartomus asked looking about. Then he continued. "I am going to go change into the silks that we got from Lady Yasume and going to visit the It'lal to see what they have to add about those three relics. I think I will see if Pip can come along and take notes. There may be something worth their starting on this tale from the beginning."

He rose from the table and looked about when the Orcs appeared and dropped the large box. He looked at the box and then slowly looked over at Stohp.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+25=41 ;
Wednesday July 19th, 2023 7:59:21 AM

Stohp gets her order and is ready to go. It seems she upgraded her armor and got some wands and things to better support the group. "Even assuming all of them don't show up taking out whomever does sends a message to them. We won't tolerate their actions and we won't negotiate for whatever mad scheme they have. Might make the rest reconsider some things. The sooner we get there, the sooner we can get the lay of the land and maybe set our own trap so we should head out today." she'll see to hiring good crew using her extensive local knowledge (41 if that matters)



Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Wednesday July 19th, 2023 9:37:51 AM

Stock tries to sneak a peak at Stohp's delivery but then shrugs it off. "I agree that we try to get there early. Who can we get to help us get a crew together?

Bart brings up a good point about protecting the boat. I'd hate to be stuck out there without a ride...oh yeah and the crew - don't want any collateral damage. It might be easier to ask the merfolk for an escort though. The boat drops us off and then withdraws under cover of whatever force the merfolk can provide...

And then one more point; this evil piece of work is pulling The Float's Mighty Defenders away. We have to put the entire place on alert of attack. That means a conversation with the Powers that Be again."


Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday July 19th, 2023 10:54:30 AM

Stohp isn’t hiding her delivery she just doesn’t think it that important/interesting. Feel free to look at her sheet to see what she got.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Wednesday July 19th, 2023 12:50:55 PM

Delia hops up. "Alright. We're 33 hours of travel away. I vote travel through the night. There are some things we need to do but do we set out as soon as we can today or first light tomorrow?"

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Wednesday July 19th, 2023 4:54:27 PM

"I don't know if there is much value to getting there early, I doubt we'll catch her unawares. And it takes us away from the Float for longer. This is a woman who lives at the bottom of the Lake. She does not travel the same way as us, she is not bound by our same limitations. The fishermen of the float have told us they will crew the longboat when needed. And while collateral damage is a concern, Norella has Blood Lilies at her command. Anywhere on the Lake surface is in danger. Probably the safest place for the crew is at the Red Fountain under our protection. Plus if it is a ruse to take us away from the Float it gives us the quickest means to get back."

Plans (DM MikeK) 
Wednesday July 19th, 2023 6:12:36 PM

The Shields set about making plans.

First off, a crew for the longboat. As Zanderallen points out, the fishermen have already offered. Plus, the Shields live near the docks. Plus the Shields are legends.
Add in Stohp’s impressive knowledge of the locals and gathering a crew (or two) and prepping the longboat won’t take more than a few hours.

Debate still circles whether to leave early or later, how to go about protecting the vessel, and what, if any other steps to take.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday July 19th, 2023 9:42:04 PM

Armalad says, "I have some personal preparations to make, involving scrying spells in my spellbook from a delivery of the catacombs that is held up plus another spell from the library of the Star Mages given my new status as a Master Mage gives me access to the archives of 4th and 5th level spells and I want wall of stone."

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday July 20th, 2023 7:13:04 AM

Stohps ready to go. She's made her case for going early and any planning and preparation can wait until they get there and get the lay of the land.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Thursday July 20th, 2023 9:06:11 AM

Stock does some last minute prep as well. He dons his belt of physical might over some looser clothes and goes for a long run up and down the ramps of the float (a 22 strength/24 CON helps with the endurance :) ). By the time he returns he has worked up a bit of a sweat and is ready to go.

"Z brings up a fair point regarding leaving early.
Armalad - would you be able to secure the magic to teleport us back if needed?
We also have the ring gates that we could use to pass messages if the Lake falls under a threat. Paragon Belkior's office had the other, the last time we used it I think."


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday July 20th, 2023 11:46:19 AM

Bartomus went into his room and changed into the spider silks and holding his glave. When he returned, Stohp was sorting through the various things she had ordered from the Catacombs. He paused for a moment in thought.

"Can we rune a boat? Add some magic to its hardness? Or, coat it in something to do so?" He asked again his mind wondering about their future voyage. "Adding a few harpoons and such might be worth the expense too?"

He shrugged and then headed out the door.

"Going to go grab somethings in the catacombs, get this worked on again," he said as he lifted his glave. "Then going to grab Pip, or at least ask if he would like to come along as I go visit the delegation from It'al to see what they might know about those three items and Karkastan."

He waived and headed off on his errands.

Catacombs done, so off to ask Pip to come along and then to find Drow delegation in residence at the Float.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Thursday July 20th, 2023 4:20:58 PM

Delia doesn't have any contacts outside of the town guard and this threat isn't in their juristiction, so she's almost buzzing with unspent energy. Since they aren't leaving immediately, she finds a place to practice her underwater archery, breath holding, and swimming until they head off.

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Thursday July 20th, 2023 4:24:17 PM

"What if we compromise a bit. Leave so as to arrive on the morning of the invite day? That will give us several hours to look around the Red Fountain before the meeting, minimizes how long we're away from the Float, and gives us a little time to prepare. I think trying to protect the whole ship might be too much. If instead we focus on reinforces the cabin the crew can retreat inside if we come under attack. A safe haven."

Compromise? (DM MikeK) 
Thursday July 20th, 2023 5:28:38 PM

Bart takes a few hours to run some errands. After a shopping trip, he stops by the WLA and asks Pip to come with. Hearing Bart’s purpose, the halfling is happy to attend.
The taur’s status as a Silver Shield again opens all kinds of doors, and in no time he and Pip are having cookies and tea with the Lady Yasume Mylyl, Ambassador of It’lal.
Unfortunately, the young surface drow has no idea what Bart and Pip are talking about.
“I’m sorry, but I’ve never heard of a Karkasan or these three items before, “ she apologizes. “If this is of great importance, I can direct our scholars back home to review our archives.”
Sense Motive DC 20 Highlight to display spoiler: { She seems trustworthy }

Armalad gets busy scrying some spells. DM isn’t sure how long this takes.

Stock runs some laps and offers a few pointers.

Delia practices to bide the time for the others to prepare.

There is continued discussion on when to arrive and how to prepare.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Thursday July 20th, 2023 9:10:29 PM

(OOC: It takes 1 hour per spell level so 3 level 6s and 1 level 5 spell would take 23 hours total; Could we fudge time a bit so that the spells were scribed in the appropriate time between ?)

Armalad takes pains to resolve the hold-up at the Catacombs

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+12=20 ;
Thursday July 20th, 2023 10:44:35 PM

Bartomus watched Lady Yasume closely as she considered what he, and Pip, explained to her. He sat down his half-eaten cookie and shot a glance over to Pip before turning to the ambassador.

"Madame Ambassador, I believe this is of great importance. The creature that was bound into the Crying Wood, Karkasan, was the central figure in starting a war between your people and the Lizard Folk, and their larger colleagues, many centuries ago." Bartomus made a point of looking into the woman's eyes the whole time he spoke. He paused, blinked, and then focused his gaze on her face again.

"I fear that we need to know whatever we can about these artifacts, especially anything your people might know. Pip and I will be making a similar request to the Lizard Folk as well. Pip can then share what we learn with both courts. If a war erupts again, with the help of this mad druidess, then it will embroil all of us in its terrors, I fear."

He then made a point of sipping the remainder of his tea before rising. He glanced again at Pip signaling him to do the same.

"We have imposed upon your precious time too much already, Good Lady. I do ask if we may take our leave and return your day to you." Bartomus bowed deeply and smiled when regained his stance.

Sense Motive - 20

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday July 21st, 2023 6:17:44 AM

Stohp agrees to the compromise and spends the few days making sure she's able to consistently activate her magic wands and staff.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Friday July 21st, 2023 11:15:51 AM

"OK so we have a departure date and time. I will check in with the Paragon about the ring gate communication."

Stock departs Shield HQ to check in on the status of the ring gate with Paragon Belkior's office.

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Friday July 21st, 2023 2:26:33 PM

With the departure date Zanderallen heads to the docks to plan departure with the fishermen. He also talks to them about reinforcing the cabin in case something happens. Nothing crazy just making sure the walls and, doors, and ceiling are sturdy and that any windows have sturdy shutters that can be locked in place.

The evening before they leave Zander takes Pepper out to dinner and says his good-byes.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Saturday July 22nd, 2023 1:06:40 PM

Delia will go with Zander to look over the ship and cabin reinforcements. She's not a shipwright by any means, but has made enough bows to understand a bit of wood working if they can find or reinforce any weak spots.

Day of Departure (DM MikeK) 
Sunday July 23rd, 2023 5:29:25 PM

The Shields agree on Zanderallen’s plan to arrive the morning before Norella’s timeline, and Delia’s plan of sailing through the night.

This means the group will leave the evening of Day 3.
It is currently mid day of Day 1, giving everyone two and half days to make any desired preparations.

Armalad takes one of those to scribe her desired spells.

Zanderallen and Delia head down to the docks.
Hasan is there to meet them and assures them he’ll take care of reinforcing the cabin.

Zanderallen goes off to meet Pepper.
Delia observes lumber getting cut and brought on board. It appears Hasan knows what he’s about. Windows and doorways get reinforced, heavy storm shutters are placed over the windows, and it looks like some kind of arched bracing structure is going up inside the cabin itself.
Additional lumber is carried into the hold, along with pitch, nails, and saws of various sizes.

Bartomus and Pip take their leave of Lady Yasmune.

Stohp spends the few days making sure she's able to consistently activate her magic wands and staff.

Stock checks with Paragon Belkior’s office. The halfling is still on assignment at Plateau City, but his aide does have the ring gate.
She asks if Stock would prefer them hand it over to the new Overlord. If not, she assures the dwarf it will be monitored in case the adventurers use it.

The days pass, and soon enough the Shields board their longboat and get underway.

Please post any relevant preparations done over two and half days available.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday July 23rd, 2023 10:30:23 PM

Armalad completes her transaction from the catacombs and also sets about securing a barrel she can shrink each day as an emergency measure to give Joker Fast Healing on land. She can also create a wall of stone but that isn't always an option so the shrunken barrel is a good solution that is always available.

She also dons her new hand of glory pin with which she affixes one of her 3 rings so she gains the benefit of the ring of feather fall, deflection and wizardry III.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday July 24th, 2023 8:46:35 AM

Stohp has the items she wants for the trip so focuses on preparing the very new staff for what to do while they are gone.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Monday July 24th, 2023 10:11:06 AM

Stock says to the aide, "Yes, especially with Belkior abroad. We also want whoever is on this end to signal us if the City is under attack. Lets take it over to the Overlord's office."

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Monday July 24th, 2023 11:59:58 AM

Delia repairs and restocks arrows from all her practicing and is ready.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Monday July 24th, 2023 4:22:37 PM

As they wandered about the Float leaving the fine building that was used by Lady Yasmune, Bartomus made sure to purchase food and drink from a nearby inn for both him and Pip. He also suggested that they proceed to the headquarters of the Lizard Folk's delegation afterwards.

When they arrived at that building, he made an effort to find someone who might remember who he was and ask for the head of their delegation. If granted an audience withough an appointment, he would share the same information that he had with Lady Yasmune about Karkasan and the three artifacts that Pip had learned about. He made sure to introduce Pip and suggest that any information that might be had in the next day or two could be shared with him. After that, it should be shared with Pip.

After their adventure, Bartomus let Pip head home and he did the same. However, he realized he needed to check in with the Catacombs and did so. Learning of a mistake in his thinking, he resubmitted a revised list and then made it home.

On the second day, Bartomus got his gear ready and hopefully his order from the catacombs would arrive as well. He meditated on the spells he might need for the days ahead and prepared accordingly. He also renewed his want to figure out a way to protect the boat and crew in their upcoming rendevous.

Sailing (DM MikeK) 
Monday July 24th, 2023 8:30:04 PM

Most Shields finish some personal prep time.

Bartomus and Pip travel to meet an old friend.
Tangleweed, the lizard folk ambassador, greets the taur warmly.
However, like Lady Yasmune, he professes no knowledge of the name Karkasan.
“The elves have a longer memory,” he admits. “Their archives give you a better option. I shall ask our teachers, in case I am wrong.”

Stock takes the Gate Ring to the Overlord, where it is no difficult task to include it among the items a round the clock guard watch over.
The dwarf is satisfied someone will be on the other end.

Armalad is greeted at the dock by a half orc in Catacombs livery.
“Delivery for Armalad,” she barks, handing her a box.
“Bamf”
The courier is gone.

The Shield board their longship.
Hasan barks orders and soon they are bearing southward toward the probable location of the Red Fountain.

Rotating crews, the ship sails on through the night, all of the following day, and into the night again.

Survival DC 15 Highlight to display spoiler: { The ship is making its expected speed. Barring something unforeseen, she should arrive just after sunrise.}


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20=11 ;
Monday July 24th, 2023 10:56:45 PM

Survival : 11

Armalad cannot tell a thing about how the boat progresses but she is ready for whenever they reach their destination nonetheless.

She asks the others, "So if we are sure we are walking into a trap, what can we do to derail the trap?"

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday July 25th, 2023 7:43:31 AM

Stohp shrugs. "We can't know what kind of trap until we get there."

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16  d20+14=24 ;
Tuesday July 25th, 2023 11:45:51 AM

Stock takes a turn at the oars and laughs as he goes. "We're making good speed. Likely we arrive just after sunrise assuming our map is correct."

=========
Survival 24


Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41  d20+24=44 ; d20+29=45 ;
Tuesday July 25th, 2023 2:59:45 PM

Delia finds her way up into the crows nest, automatically tracking their exact progress and timing. She keeps a sharp eye out for anything out of the ordinary. Hawky is contently perched on her shoulder.

=================
Survival: 44
Perception: 45

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Tuesday July 25th, 2023 4:27:18 PM

Zanderallen tries his best to avoid pacing the deck as they travel, taking turns at the oars and talking with the crew to keep spirits high. He knows they are putting themselves in danger for the Shields but also recognizes with the fishing fleet under attack they have every right to participate in the solution. Hopefully with the safety of the cabin they should be able to keep everyone safe in the event of an attack. He prepares himself for whatever outcome awaits their final destination. Did she want to talk, or was she luring them into a trap?

We're here (DM MikeK) 
Tuesday July 25th, 2023 7:09:48 PM

The Shields settle in for the journey.

Zanderallen and Stock take turns at the oars, garnering both appreciation as well as some good natured ribbing regarding their technique.

Armalad wants to discuss derailing a trap, but finds the rest of the group is more willing to read and react.

Delia spends her time in the crows nest, Hawky on her shoulder.

As the sun climbs, the sharp eyed ranger is the first to spot the color change in the water. She calls out, directing the ship.

Soon enough, the longship is floating near the oddity. The water is a bright orange-red color in a circle about 60’ in diameter. There is some bubbling at the very center.
Hasan has wisely placed the longship 150’ away from the westernmost edge of the phenomenon.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+21=36 ;
Tuesday July 25th, 2023 8:50:43 PM

Armalad says, "Wow that is an interesting phenomenon."

She tries to get a good look at it from her spot on the boat.

Perception: 36

She also says, "So I bought a decanter of endless water to help Joker should he get hurt on land and can either unshrink a barrel to stick him in or create a quick stone wall but theoretically couldn't a decanter of endless water be used a jet propulsion device underwater?"

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=28 ;
Wednesday July 26th, 2023 12:11:47 AM

Bartomus had lost himself in the boat and to the rhythm of the oars slicing through the waters of the lake. Armalad's comments brought him up out of the comfortable spot he had chosen within the ship and he looked about.

"Is it made of the water, or something from down deep below the water?" Bartomus asked as he looked out at the change in the lake.

Perception 28 adding to Armalad's efforts.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday July 26th, 2023 5:46:30 AM

Stohp puts her hat on and jumps into the water to get a better look at the area underwater

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Wednesday July 26th, 2023 9:07:57 AM

Stock nods at Stohp's splash. "Somebody is in a hurry."

He looks at Armalad and rubs his beard. "I suppose it's kind of like what happens if you were to fill your mouth up with water and expel it. Technically it pushes you but I don't think you'd go anywhere very quickly. I think a proper propulsion device would be more like a portable geyser of endless water than a bottle of endless water meant for drinking.

Bart - Can you spare me a spell of water breathing?

Delia - How about Freedom of Movement again? Unless we want to hold off on that for now..."


Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Wednesday July 26th, 2023 12:37:24 PM

Zanderallen holds up his hands, "Let's not get the cart before the horse here. We're still 6 hours away from the proposed meeting time. Let's have a look around before we expend all our powerful magic, unless they work for the rest of the day. And before anyone runs off too far, we need to establish a means of communication. Armalad, message seems to work before, will it reach the fountain from here?"

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Wednesday July 26th, 2023 12:57:38 PM

Delia descends the mast once they stop moving and has determined that there are no immediately visible threats. As she lands, she pulls a Bottle of Air out of her pack.
"If we are willing to hold our breaths and pass this around, we who don't have Underwater Helms can explore underwater too. Freedom of Movement from me is only about 2 hours. I have 3 castings of it with this," she gestures with her Ring of Spell Storing, "And 5 castings of Delay Poison - which lasts 13 hours, so I'm going to load everyone but me up with that before we go any further. You'll be immune until the spell wears out, but we may need to Neutralize poison on everyone before those 13 hours are up just to be safe. For Freedom of Movement, Zander and Bart are covered, so it'll be Stock, Stohp, and third one between Armalad and I."

Unless someone objects, she takes the next 5 rounds to cast Delay Poison on Bart, Armalad, Zander, Stock, and Stohp to last the next 13 hours.

The Red Fountain

The Heir Apparent

The Siege

The Dragon Boat

By My Axe

Into the Jungle

Hail to the King

Interlude
Seige of Elvengard
An Unusual Request

On to Elvengard

Summit at Elvengard

The Pyramid

Wrapping Up

Flower's Blessing
Mask Day is Coming

Blessing Day

Trying Not to be Seen

Safe House

Hiding Out

Flower's Blessing
Election Day

Mask Day

The Blessing of Youth

Interlude
Lernitig's Gate
Scene 1: Missing

Scene 2: To the Rescue

Scene 3: The Searchers

Scene 4: The Inn

Scene 5: Rescue

A Creeping Feeling...
New Blood

Bloody Mess

Sir, can you spare a potion of water-breathing?

MoundTown?

Home is Where the Heart is... isn't it?

Interlude - Lakeview Lads Resurrection
Journey to The Red Fountain
The Invitation

The Red Fountain


Taur overboard (DM MikeK) 
Wednesday July 26th, 2023 7:23:23 PM

Armalad and Bartomus try to make out more about the colored water.
From their vantage point, there’s not any more to see.

The water is a bright orange-red color in a circle about 60’ in diameter. There is some bubbling at the very center.

Stohp puts on her hat(?) and jumps in the water. Visibility here is about 100’. Positioned near the surface and about 180’ from the center of the discoloration, the taur really can’t see much of anything.

Stock is amused and Zanderallen cautions against getting ahead of yourselves.

The two discuss stratagems with Armalad and Delia.

The ranger offers a series of spells.

The lake surface is clear and calm.
No one sees anything else.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday July 26th, 2023 9:18:53 PM

Armalad says, "Well the decanter has several options, they being stream, fountain and geyser."

"I imagine if I were to set the decanter to geyser mode underwater that 20 foot long 1 foot wide stream at 30 gallons per round could be used in the water jet fashioned I envisioned."

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  13d4=27 ;
Wednesday July 26th, 2023 9:46:54 PM

(her helm of underwater action)

Stohp pokes her head up and reports seeing no danger in the immediate area. She'll then pull out the staff of divination she purchased and activates it's Prying Eyes effect. 27 tiny eyeballs appear in the water around her. "Spread out evenly through the water traveling 200 feet then return. If you see anything that dangerous return at once."

That should give the party a good idea of the general area. Since the eyes know what she knows they should be able to come back if they run across anything she'd consider dangerous (I think first time using this).

spell link for DM and the curious

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16  d20+27=40 ;
Thursday July 27th, 2023 9:21:46 AM

Stock stares overboard at swimming Stohp and shakes his head. "She's definitely motivated.

There is very little I can do until I have a target...I'm going to fly up there and see if I can get a good view."


He drinks a potion and then lifts off the ship, banking in slow arcs with Hawky until he gets up to about 100 ft. He then does about a 1/4 mile circle, keeping an eye out before returning to the ship 5 minutes later.

==========
Drink potion of Fly
Perception 40


Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Thursday July 27th, 2023 1:33:30 PM

Zanderallen holds at the ship, keeping an eye on the scouts for any signs of trouble. He spends the time checking all his gear and making sure everything is secured, especially the draw string on his bag of holding. It would be a massive pain if it got filled up with water.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41  d20+13=17 ; d20+8=10 ;
Thursday July 27th, 2023 2:28:11 PM

Hawky paces Stock as they ascend, eying the typically ground-bound dwarf. He adds his eyes to the circuit, though is a little distracted by his flying ally. He does, however, make sure to exhibit his superior flying speed upon descent, making a steep dive and abrupt stop back to his perch on Delia's shoulder. He preens himself calmly as she continues her conversation with Zanderallen.

==============
Perception 13
Fly: 10 for not terribly impressive aerial acrobatics

Air war (DM MikeK) 
Thursday July 27th, 2023 7:26:32 PM

Stohp pokes her head up and reports.
She breaks out her new staff and activates a number of Prying Eyes.
[OOC - Number of prying eyes is d4+caster level (staff cl is 13). There was no d4 roll, but to get to 27 Stohp would need to activate twice (4 charges). Please clarify next post]

While Stohp awaits the return of the Prying Eyes, Stock takes to the air.
He banks in slow arcs until he gets up to about 100 ft. He then does about a 1/4 mile circle and returns.

Hawky does not let this challenge go unanswered. Even after Delia gives him release, the raptor waits a good 20 seconds. Then, he flaps hard, ascending rapidly and shooting past the dwarf to a commanding height. Hawky dives, flashing past Stock again, before executing a series of tight barrel rolls around the dwarf as Stock moves in his circle.

Satisfied he’s sufficiently demonstrated who belongs in the air, Hawky folds his wings and plummets at Delia, flaring his wings at the very last moment to land gently on the ranger’s shoulder. He preens himself calmly, blatantly ignoring Stock, as she continues her conversation with Zanderallen.

Other than Hawky and the circle of orange-red water, Stock sees nothing of interest.


Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d4=2 ;
Thursday July 27th, 2023 7:38:56 PM

(When copying the rules from the rule page to my character sheet I typo'd and wrote '13d4' instead of '1d4+13. My bad! it is 15 eyes.)

Stohp worries over if she worded her request correctly. Should she have sent them farther? Would they come back if they found a humanoid that didn't threaten them but likely who they were looking for? Would they report back over harmless fish who happen to look a little toothy? Maybe she should have done more test runs of the spell.

Externally she just keeps her head above water and tries to look calm while she waits.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday July 27th, 2023 9:36:39 PM

Bartomus seemed to be lost again in his thoughts and realized that Stock had asked for some assistance. But, then Stock flew off and Bartomus was trying to form some idea of what to say. When Stock returned to the ship, Bartomus played catch up.

"Stock, and anyone else," he said as he looked about. "I can ensure you have the ability to breathe underwater for a reasonable period of time. Those that need it, need to gather around for a Taur hug."

He paused.

"I can then shift into a creature of water and do a scout about if that would be helpful?"


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Thursday July 27th, 2023 11:47:50 PM

Armalad asks, "Do we still have those knick-nacks we borrowed last time or are we left to our own devices?"

If she does she readies the underwater bow and flippers as well as taking the decanter of endless water from Joker before lining up for the Taur hug so she can breathe underwater.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Friday July 28th, 2023 9:28:10 AM

He touches down on the deck of the boat and gives Hawky a flat stare. "You win. You always do."

Stock then turns to Armalad and says. "Good question. I don't remember returning them..."

So I guess we keep an eye out...or eyes out in Stohp's case...for Norella to show up?

Bart - you may want to be on your guard once she shows up. If she is indeed a druid, she may look at you as her most direct threat."


Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Friday July 28th, 2023 10:53:12 AM

Delia laughs merrily, Hawky's competitiveness bringing a moment of much needed levity to her, "If you want to make him mad, just challenge him to a walking competition next." The bird fixes a stern eye on her, and then very precisely adjusts another feather and adds her to the list of people he is ignoring for the moment.

She becomes serious again as they start talking about spells, "We still have hours to go - I don't know if water breathing will last that long or if Bart has multiple casts."

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Friday July 28th, 2023 11:41:03 AM

Zanderallen eyes Hawky with a grin on his face, "Stock, I think you've offended our feathered friend with your aviation. But unless Stohp's eye reveal something about the fountain, I guess we wait."

Report (DM MikeK) 
Sunday July 30th, 2023 10:21:21 AM

Stohp sends 15 tiny eyes out in various directions.
Not having far to travel to carry out her instructions, they return before Stock has completed his loop.

Visibility is about 100’ near the surface. Eyes that dropped deeper into the lake found the going darker.
The deepest descended 200’ straight down with visibility allowing it to see another 60’. It did not see the bottom of the lake.
Eyes approaching the circle of orange red coloration spotted a small stream of the same colored liquid rising straight up from an unseen source. The stream is a few inches in diameter, and rises up to the bubbling in the middle of the discoloration on the surface.

None of the other eyes saw anything other than some ordinary fish.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday July 30th, 2023 9:16:55 PM

Armalad wonders if they still have the underwater gear they used when investigating the mounds. If she does she readies them and if she received her Taur hug of underwater breathing she jumps into the water with the rest.

"Shall we dive further or are we waiting for something?" she asks

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday July 31st, 2023 7:23:36 AM

Stohp reports what she saw. "it looks like there's noting waiting to attack us yet. Visibility gets worse as you get lower. Shall we head out?

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Monday July 31st, 2023 9:30:08 AM

"One moment..."

Stock scrawls out a quick note and then opens up his pack. He pulls out the ring gate and looks around in his bag to see if anything was passed through from the Float side. He then passes the note into the other side. "I just wanted to pass a note through to tell the people back home that we've arrived here. I still worry that we've been pulled out of our defensive position at our home by an enemy that could just then attack our home."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=28 ;
Monday July 31st, 2023 10:46:11 AM

"I agree with you Stock. Not liking this setup at all." Bartomus said as he continued to scan the area for any changes or variations in the pattern of waves that might indicate something hiding along the surface.

He then returned to those in the long boat. "Ok, Stock, you and who else needs the water-breathing spell?'

Bartomus then prepares to cast that spell on those that need it.

Perception 28
Water Breathing spell - let me know who needs that beyond Stock so I can split it up accordingly.


Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Monday July 31st, 2023 12:03:28 PM

Water Breathing - ? hours, Darkvision - 13 hours, everyone else Delay Poison - 13 hours

Delia steps over to Bart for the Taur hug of Water Breathing and casts Darkvision on herself.
She charges Hawky with the safety of the ship while they are gone.

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Monday July 31st, 2023 6:04:23 PM

With his ring and helmet Zander is ready to head out at any time, but he's confused as to the purpose. "We are early for the proposed meet. There's no sign of a trap in the immediate area. Are we seeking out trouble? I don't want to get too far from the ship while an unknown is on the way." He's preps to dive but is still confused.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Monday July 31st, 2023 9:03:01 PM

Armalad asks, "Do we have a way to get back home in a hurry if we need to if this isn't a trap for us but for the Float?"

And plans (DM MikeK) 
Monday July 31st, 2023 9:27:25 PM

Stock checks the ring gate.
There has been no message from the Overlord.
The dwarf sends through a status update.
A note comes back.
All quiet here. Good luck

Some are ready to head underwater.
Others are unsure if it’s too soon to do so.

It is currently 3 hours until the designated time.


Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16 
Tuesday August 1st, 2023 6:20:19 AM

"I think we wait until the meeting time. Our only way back is this boat anyway.

So we need to find the "Source of the Red Fountain". Do you think that would be on the lake floor?"


======
Other than some magic, Stock is ready to go


Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday August 1st, 2023 7:21:57 AM

Stohp disagrees. "The whole point of coming early was to look around and find out things. We've got hours, lets go look around and find the source now and anything else in the area."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday August 1st, 2023 5:32:10 PM

"Well, it's not coming from up there," Bartomus said with a snicker and glance to the heavens in response to Stock's question. "Time to go a swimming. Who needs the water breath? Gather round for a group hug if so."

Cast Water Breathing - we can divide the available 32 hours for spell duration between whom? Stock? Bart as a fail safe? Who else? Say who and will divide that up as part of this round if GM is fine with that.

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Tuesday August 1st, 2023 5:42:21 PM

"Fair, I forgot the meeting was at the source. Just as long as our magics last long enough if she's late"

And decisions? (DM MikeK) 
Tuesday August 1st, 2023 6:58:16 PM

Everyone, some reluctantly, agree that now is the time to go into the water.

With that, various water breathing and water maneuvering magics are employed.

Last minute instructions are given to Hasan and Hawky.

The Shields then...do what?

Please indicate type and duration of spells/magics in effect

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday August 1st, 2023 8:24:23 PM

Armalad receives a hug of water breathing.

She then puts on the gear they borrowed previously (fins and bow) and readies to use the decanter of endless water as a geyser to do a water jet to propel herself faster underwater

Water Breathing - Not sure who all got it but party members / 32
Fins of swimming - worn
underwater bow - equipped
decanter of endless water - geyser mode to use as a water jet

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday August 2nd, 2023 7:29:01 AM

Stohp will lead the way since her helm lets her move quickly and see farther (can see 5x normal vision distance in water)

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft 
Wednesday August 2nd, 2023 9:47:14 AM

Stock packs away his boots and puts back on his borrowed flippers and readies his borrowed trident. With waterbreathing in place, he cannonballs into the water.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41  d20+29=40 ;
Wednesday August 2nd, 2023 11:00:48 AM

Zander and Stohp have their fancy helms, so don't need water breathing. So it's Stock, Armalad, and Delia and then if Bart has too for backup, we have 8 hours each.

Water Breathing - 8 hours, everyone else Delay Poison - 13 hours, Darkvision & Swim 30ft


Delia dives into the water, borrowed flippers and goggles in place. She keeps her eyes and ears open as they head to the source.

================
Perception 40

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+21=28 ; d20+19=37 ;
Wednesday August 2nd, 2023 6:45:03 PM

(OOC: Checking in)

Armalad and Joker take a look around as they are underwater.

Armalad - Perception: 28
Joker - Perception: 37

Armalad
Water Breathing - 8 hours
Fins of swimming - worn
underwater bow - equipped
decanter of endless water - geyser mode to use as a water jet
Joker
Fast Healing 2 - underwater


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Wednesday August 2nd, 2023 7:43:16 PM

"Right then, Stock, Armalad, and Delia, gather around," Bartomus then finished the necessary steps to allow the four them, himself included, to breath underwater with one of the three spells of that type he had meditated on before they left. He ensured he touched the three before they went diving into the lake. "You should be fine. I am going to utilize the water elemental form, but want this as a backup just in case while we are down there."

Then he swung one leg, then another over the side of the boat. He shrugged and shifted his form into that of a huge water elemental. Then he began to swim downward following the source of the color rising in the red stream towards the surface. He scanned ahead as he descended.

Spell cast with a duration of 8 hours per person;
Darkvision 60', movement 90' as a huge water elemental. Purposefully moving in a way not to interfere with the others also descending.


To the bottom (DM MikeK) 
Wednesday August 2nd, 2023 8:46:42 PM

The Shields share some water breathing, make ready various magics, and descend.

Zanderallen and Stohp are able to make out the stream of orange red liquid rising from below.
They lead the others toward it until everyone can see the flow, rising about 40’ away on the group’s east.
They descend into the darkness.

Visibility is reduced to 40’ (200’ for Zander and Stohp).

After a 500’ descent, the bottom of the lake is reached.
The floor of the lake is mostly silt, with an occasional rock outcropping.

The stream of red orange liquid emerges from one such outcropping.

Otherwise, no one sees anything interesting.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday August 3rd, 2023 7:24:09 AM

"Alright we're here. Are there any spells we can lay on the area to give us an advantage? Perhaps we hide some of the group to get the drop on them? I mean they've already proven themselves mass murderers, I doubt we can trust any deal or meeting to be done in good faith. It would be good to be prepared for when things go south, or just when we decide further conversation is pointless and just to take them down."

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft  d20+27=37 ;
Thursday August 3rd, 2023 11:29:00 AM

Stock swims around the vent with the orange liquid and does his best to inspect it in the dim light.

He even tries to sniff at the orange liquid which with water breathing means he is ingesting it. If he still can't tell anything interesting regarding the orange liquid, he will try to taste it, hoping he gets some signal regarding if it is natural or supernatural or magical.

===========
Perception 37


Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Thursday August 3rd, 2023 2:34:17 PM

"I'll sweep the area." Zanderallen open his divine senses and does an expanding circle around the outcropping. He scans about 100 feet in all directions, dome, around the orange glow with detect evil.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41  d20+14=15 ; d20+14=24 ; d20+29=33 ;
Thursday August 3rd, 2023 3:30:15 PM

Water Breathing - 8 hours, everyone else Delay Poison - 13 hours, Darkvision & Swim 30ft

Delia looks on in concern at Stock's inhalation of discolored water but takes solace in the Delay Poison on him. She will see what her geographical and natural head knowledge tells her about the potential cause of the red orange liquid without being quite as hands on as her dwarven friend. (nearby deposits, type of rock, who knows)

She also looks around to see if plants are thriving in the area, or look sad or suspicious.

=====================
Know (Geo): 15
Know (Nature): 24
Perception: 33

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=18 ;
Thursday August 3rd, 2023 6:30:05 PM

Bartomus swam in an expanding circle for about 120' out from the stream of red water taking note of the ground features.

perception 18

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+21=40 ; d20+26=32 ; d20+26=39 ; d20+26=30 ;
Thursday August 3rd, 2023 7:26:39 PM

Armalad casts detect magic and sweeps the area with her magic detecting cone.

Perception: 40
Know(Arcana): 32
Spellcraft: 39
Know(Nature): 30

Armalad
Water Breathing - 8 hours
Fins of swimming - worn
underwater bow - equipped
decanter of endless water - geyser mode to use as a water jet
Joker
Fast Healing 2 - underwater

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d4=1 ;
Friday August 4th, 2023 7:40:16 AM

Stohp has some options in her staff but decides to hold off since she's not sure how effective the eyes are as guards and true seeing has a duration in minutes.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft 
Friday August 4th, 2023 9:28:08 AM

Stock glances back at Delia and sees her obvious concern. He shrugs and says, "I guess I'm trusting my overall strength of vigor. Of course the heartiest of adventurers are rarely the smartest..."

Crossing the streams (DM MikeK) 
Friday August 4th, 2023 10:50:26 AM

Zanderallen makes a sweep with Detect Evil. He finds nothing.

Bart swims the area. His movement plus 60’ vision allows him to sweep an area about 180’ from the stream. There isn’t anything of interest. The lake bottom is mostly silt, with an occasional rock outcropping.

Stock approaches the stream of liquid and gives it a good sniff
Stock - Highlight to display spoiler: { Will save DC 15. Failure - roll d20. Take that amount of Wisdom damage + dazed that amount of time. 0 Wisdom or below = unconscious. Success - Stock can feel part of himself getting sucked into the stream and decides it would be a very good idea to get away from it. }

Armalad casts Detect Magic.
The stream of discoloration is ridiculously powerful pure magic.
Armalad Highlight to display spoiler: { Pretty sure it is Woldsblood. Pretty sure everyone needs to stay away from it.}

Delia notes there is no plant life in this area, just silt and rock.


Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Friday August 4th, 2023 1:40:30 PM

Delia glances around at the bare rock and says, presumably too late, "Uh Stock, maybe don't do that. No plant life doesn't feel like a good sign for your health."

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Friday August 4th, 2023 10:43:46 PM

Zanderallen relays his findings, or lack thereof, and looks around at the others to see if they've found anything. He yells to get his voice to carry a little bit through the water. "Doesn't seem to be anything here, other than this weird orange vent. Guess we wait and see if she shows up."

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday August 6th, 2023 11:09:17 PM

Armalad says, "So you know the red stain? I'm pretty sure it is Wold's Blood. No one touch it for their own good. That may be part of the setup here in the first place."

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday August 7th, 2023 8:26:34 AM

Stohp is ready to sit and wait. It doesn't look like they can do anything else productive for the moment.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft  d20+12=23 ;
Monday August 7th, 2023 9:24:05 AM

Stock underwater coughs, sending a stream of bubbles upward. "I agree with Armalad; I'm not sure what that is but it is most definitely harmful. Try to avoid ingesting it."

========
Will Save 23

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Monday August 7th, 2023 12:22:21 PM

"Wold's Blood?" Delia repeats uncertainly, moving closer to Armalad to be heard, "That seems very concerning."

She continues to keep a sharp eye out. Taking note if there's anything alive in the nearby area.

Woldsblood (DM MikeK) 
Monday August 7th, 2023 5:35:17 PM

Armalad postulates the liquid stream is likely Woldsblood.
Stock doesn’t know what it is, but he’s learned one shouldn’t get too close.

Know Religion DC15 Highlight to display spoiler: { Woldsblood is pure unadulterated magic, emanating from the Lands of Shadow. It is ridiculously powerful, ridiculously dangerous, and ridiculously valuable. Woldsblood }

Armalad wonders if perhaps the Woldsblood itself is the trap.

The Shields have reconnoitered an area some 210’ in diameter from the rising stream and found nothing.

Stohp and Zanderellen wonder if simply waiting is the best option.

It is still 2.5 hours until the meeting time.


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Monday August 7th, 2023 8:39:24 PM

Bartomus returned and then made an effort to see how deep the silt was aboit 60' away from the rus9ng color. He created a small whirlpool abput the height of Stock to see if that created a divit in the adult.

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+13=18 ;
Monday August 7th, 2023 10:18:02 PM

Armalad says, "Woldsblood is pure unadulterated magic emanating from the lands of Shadow. It is valuable, powerful and dangerous. I still postulate if our adversary means to use this stream of Woldsblood against us somehow or if she perhaps has some connection to the Land of Shadow too. If she meant for us to meet here perhaps she will arrive via it? If she can command this much Woldsblood though she will be very formidable indeed so we need to be very careful."

Know Religion: 18

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday August 8th, 2023 7:36:19 AM

"Well can we turn off the flow or turn it to our advantage somehow then?" Stohp asks

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft 
Tuesday August 8th, 2023 12:41:42 PM

"We were asked to meet here specifically. Either it was chosen because it is an obvious underwater landmark or because our foe will use this in some way. Or both. I'm at a loss though to figure out how it could be used.

I'm starting to think we may just have to wait this out."


Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Tuesday August 8th, 2023 2:07:18 PM

Zanderallen somehow manages to sputter when the spurt is identified as Woldsblood, "How? I guess it shouldn't surprise me that the Wold is bleeding into the Lake. This area has way too much going on. I'm almost more surprised the Float isn't directly on top of this place using it to power whatever arcane engines keep the place going. It's the kind of site of power someone like Norella would be drawn too. Woldsblood is dangerous even to those versed in its use, hoping it's just a clear landmark to her..."
================
Knowledge(Rel) - Taking 10: 25

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday August 8th, 2023 8:41:12 PM

(OOC: Checking In)

Armalad asks, "Is Norella a bloodwitch or was she previously a fixer of Alemni? I believe both these two career paths give one some experience in the manipulation of WoldsBlood. None of my paths give me any insight into the stuff though and I've never personally studied it at the Star Mage's."

Stop diviting the adults (DM MikeK) 
Tuesday August 8th, 2023 8:41:16 PM

Bartomus creates a divit in the adult…….um….the silt is pretty deep, as expected for a big lake bed.

The team seems favor waiting it out.

Time passes.

After a very long 2 and half hours underwater, the meeting time is at hand.

Last chance to specify any last minute preparations


Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday August 9th, 2023 6:48:31 AM

Stohp is frustrated. She had hoped they could set up some kind of advantage. Perhaps set up some of those magical traps they've run across before or hide some of their numbers in ambush. Maybe do something about the stream of Woldsblood. Instead it seems such magics are either beyond the party or no one can think of a way to do either, and the area's to barren for concealing people or setting up more mundane fortifications. What are they going to do burry themselves in the silt? Build a small fort out of seaweed? Even if she had the tools at hand it's not like a wall stops anyone when swimming.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft 
Wednesday August 9th, 2023 9:37:53 AM

Effects: Water Breathing, Heroism
As the meeting time approaches, Stock pops the top on a potion and sucks it in. "I've got 2 more of these if anybody wants. It will make you feel like a real hero.

Delia - This is probably your cue as well to give us FREEDOM OF the water's sluggish nature. My MOVEMENT will be so much smoother...

I get your frustration though Stohp. Assuming she shows up, this feels like a missed opportunity. Our party just doesn't have all of the magical answers to some of these questions."


=======
Potion of Heroism - 50 min


Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Wednesday August 9th, 2023 11:29:24 AM

Delay Poison ~10 hours on everyone but Delia, Water Breathing, Darkvision, Swim Speed 30ft

"Hmmm, not sure what you could possibly be referring to Stock," Delia smiles slightly as she begins casting Freedom of Movement on Stock and Stohp. (130 minutes of Moving Freely for you two)

"Bart and Zander are covered and it doesn't help archery very much. Maybe I shoulda brought Hawky for the third one..." She'll cast the last one on herself, unless Armalad really needs it.

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6  d20+10=28 ;
Wednesday August 9th, 2023 4:52:50 PM

Zanderallen uses his magic to give Delia the same poison protection as the rest of the group. He sense Stohp's frustration but he has nothing to add to the endeavor. "We atleast know she hasn't prepared any surprises for us. Armalad I believe Norella used to be part of the Druid circle. So unless she has gained knowledge since being banished she should be no more versed in Woldsblood than us."

As the meeting time approaches he peers through the underwater darkness, hoping the clarity granted by his helm makes up for his meager perception skills.
================
Delay Poison on Delia, 13 hours

Perception 28

Let there be light (DM MikeK) 
Wednesday August 9th, 2023 8:18:46 PM

The Shields wait, growing increasingly impatient and frustrated.
As the noon hour approaches, some last minute buffs are administered.

Suddenly, Zanderallen and Stohp both find they can make out a point of yellow light to the north. The light is stationary, at the same depth as the party, and appears to be emanating just beyond the pair’s 200’ visibility.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday August 9th, 2023 9:14:06 PM

Armalad waits for the light to be pointed out to her to ask if they should hold their positions or investigate it

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+21=28 ;
Thursday August 10th, 2023 7:51:16 AM

Stohp will point out the light to the others, then make a point to keep an eye in other directions in case it's just a distraction. Including up, gatka remember that 3d space underwater (perception 28)

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft 
Thursday August 10th, 2023 9:09:04 AM

Effects: Water Breathing, Heroism, Freedom of Movement

Stock spots the approaching light and starts to look all around for other approaches but spots Stohp already doing that. He nods at her in thanks and then places himself bodily between the approaching light and the other Shields. He pulls out three different vials, scanning them and then drawing one seemingly at random to suck down.

=========
Potion of Resist Energy - Electricity, 30 min


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=31 ;
Thursday August 10th, 2023 11:06:54 AM

Bartomus got lost in the process of making a divit and watching the swirling water twirl away the muck that revealed the lake floor. He then practiced making small whirlpools that he set dancing about the lake in the time. He gurgled at Delia in thanks for her protection and then spent a bit of time swimming about the Woldbleed that the others had identified.

Then he heard the others talk about a light and he looked in the direction that they were pointing. He looked that way and then looked about them to see if there were any others coming from elsewhere.

Perception 31

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Thursday August 10th, 2023 12:00:30 PM

Zanderallen moves above and slightly behind Stock, counting on the lake bed to be a wall below. He carefully checks his gear and weapons, but leaves them stowed. "Remember we are meeting under a parley, we will all leave weapons stowed or at ease. I do not want us to be the ones who swing first. We suspect Norella but she could be as innocent as us, we are here to talk."

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday August 10th, 2023 12:06:07 PM

Stohp is incredulous. ” the message, telling us to meet here was found in the wreckage of destroyed ships and murdered sailors.”. She reminds him.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41  d20+29=39 ;
Thursday August 10th, 2023 1:53:22 PM

Delia gives Stohp a "She has a point gesture" as they wait for Norella to appear, but returns the arrow that all but appeared in her hand to its place in her quiver. Her bow remains out.

She also keeps an eye out for anything new or for the light to get closer.

======================
Perception 39

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Thursday August 10th, 2023 8:27:55 PM

Armalad has the underwater bow equipped though she has not taken any arrows from her quiver as yet.

"I keep this bow with me underwater as it works down here. Notice I do not have any arrows knocked. This will have to suffice."

Stalemate (DM MikeK) 
Thursday August 10th, 2023 8:45:16 PM

Bartomus tries to make out the light, but without the benefit of Zanderallen's and Stohp's extended vision, it is too far to see.

Stock and Zanderallen position themselves in anticipation of the approaching whatever.

But nothing is approaching.
Zanderallen and Stohp see the light is not moving. It remains stationary, beyond the range of their visibility.

Stohp sees nothing else in any direction, including up.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday August 11th, 2023 7:03:58 AM

Stohp crosses her arms and waits. The fount of woldsblood concerns her and she's not swimming away from it just cause some random light showed up.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft 
Friday August 11th, 2023 9:44:31 AM

Effects: Water Breathing, Heroism, Freedom of Movement, Resist Energy - Electricity

"Parley? Really Z?"

Stock looks annoyed but hooks his flail to his pack. He cups his hands to his face and yells at the light. "NORELLA! IS THAT YOU?!" Underwater that may be of limited effect.

If there is no response from the light, an impatient Stock says, "Let me check this out." He starts effortlessly 'running' through the water toward the light.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41  d20+29=45 ;
Friday August 11th, 2023 10:00:17 AM

Water breathing, Darkvision 60ft, Delay Poison, Swim 30ft

If he moves, Delia will follow Stock for about 60 ft to be a little bit of backup without moving too far from the group.

She is also looking for where the plant line is.

================
Perception:
45

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=31 ;
Friday August 11th, 2023 10:59:12 AM

Bartomus kept hearing an echo of a voice in his mind, from his youth, saying something about not going towards the light. So when Stock started running that way, he shook his head as he's pretty sure that that memory of a small elderly woman saying not to go towards the light had some applicability here.

"So I guess we're doing this," Bartomus said in Aquan and then gurgled with a sigh. He swam above and behind both Stock and Delia. As he did so, he scanned the area ahead.

Perception 31

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Friday August 11th, 2023 11:14:09 AM

Zanderallen swears and starts muttering darkly, "She asks to meet up and talk and everyone jumps straight to let's start murdering each other. Something shows up, first thought, let's berserker charge it." Zander hold position at the meeting location, waving his arms to show they are empty, even as his companions actions destroy any hope of a peaceful meeting. His muttering continues, "Anybody think the crazy druid could be concerned about some other force acting in the lake, rather than it being her?"

Splitting up (DM MikeK) 
Sunday August 13th, 2023 4:03:22 PM

As word travels regarding the stationary light, the Shields react differently.

Stohp waits.

Stock yells, but the light is more than 200’ away. It is unlikely the shout would have been heard above water, let alone below.
There is no response.

Stock “runs” in the direction Stohp and Zanderallen pointed out.
Delia moves with him.
Bartomus sighs and follows both.

Zanderallen waits.

The trio moves toward the light.
Delia stops 60’ from Zanderallen and Stohp, who she can barely see at this distance. She can, barely, make out a point of dim light somewhere ahead in the depths.

Stock and Bartomus keep moving.
They are soon lost to Delia’s sight.
And then move out of visual range of Zanderallen and Stohp.

Stock and Bartomus Highlight to display spoiler: { Neither the dwarf nor taur are able to see their other companions.

They have traveled 250’ from the Fountain when they discover the light is in fact 4 everburning torches affixed to the top of several stone columns encircling an area 40’ in diameter. The lights make everything inside the circle easily visible.

A large, flat rock lies in the center of the circle, and a line of smaller stones lead from it to the outer rim on each side, effectively delineating a line across the middle of the circle.
The side closest to the Red Fountain is empty.
Five figures float in the opposite side, waiting.

They all appear to be large, nearly prehistoric looking lizard folk.
Four, holding tridents, float along the line of stones.
The fifth, unarmed, is slightly behind them.
They do not appear to have seen the pair, yet.

Stock is currently 70’ from the group.
Bart is 80’ away.
}


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Sunday August 13th, 2023 8:23:35 PM

Armalad and Joker swim after the others to at least try to pull even with Delia.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday August 14th, 2023 7:43:34 AM

Stohp sighs as the others swim out of sight. After a short internal debate she'll say, "The other's have gone farther then I can see, we should go after them. Can't let ourselves be picked off." and swims after them.

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft 
Monday August 14th, 2023 9:53:24 AM

Effects: Water Breathing, Heroism, Freedom of Movement, Resist Energy - Electricity

Stock thinks to himself, What??? That is NOT what I expected. Time to get some of the other Shields to help figure out what this is about.

He backs away, moving slowly for a 20 feet. When he's sure that he can get away, he jogs back to the others and describes the strange gathering.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Monday August 14th, 2023 11:34:30 AM

Delia crosses her arms thoughtfully after Stock's description, "Is Norella trying to get us to disrupt this? Use us as sacrifices? Sending these lizards as her envoy? I can probably get close to them without being sensed, but I don't know what good that will do because I won't be able to understand anything being said."

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Monday August 14th, 2023 5:42:25 PM

Zanderallen starts moving forward with Stohp before seeing Stock returning. Hearing his explanation he responds, "I'm going with the simplest explanation is often the correct one. The table is setup for people to join it from the Red Fountain. We were told to meet at the Red Fountain. I'll bet this is our meeting. Norella could have sent envoys or could be hidden somewhere nearby. Let's go say hello"

Zanderallen sets out towards the lights. As he approaches he'll hold his hands open wide to and announce his presence, "Hello, The Silver Shields approach! Identify yourselves."

Kar-tiss (DM MikeK) 
Monday August 14th, 2023 8:00:15 PM

One cannot be sure what Stock was expecting to find, but 5 large, aquatic lizard folk did not make the list.

The dwarf retreats, meeting his comrades who were moving forward.
He quickly informs them of what he’s found.

Delia ponders.

Zanderallen decides this must be the meeting and determines to join it.

The paladin (and others?) move back into the light.
Zanderallen stops at the edge demarcated by the stones below.
"Hello, The Silver Shields approach! Identify yourselves."

“Well THERE you are!” the lizard folk in back replies in Common enthusiastically. “We were beginning to wonder.”
“Identify ourselves? Well CERTAINLY! I am Kar-tiss, emissary of the Great Lord, Karkasan the Immortal, once and future Emperor of the East.”
Kar-tiss has been grinning somewhat manically this entire time, and tends to end his sentences with a little giggle.
The grin drops a little as the lizard folk looks searchingly over Zanderallen’s shoulders.
“You did bring Stohp with you, I hope?”

The four lizard folk in front are unarmored, but wear bracers and carry tridents.
Kar-tiss, also unarmored, carries only a dagger.

-------------

Map
Kar-tiss is L1.


Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27  d20+21=32 ;
Monday August 14th, 2023 10:16:56 PM

Armalad says, "Greetings, I am Armalad formerly special operative with the palace guard now a member of the Silver Shields and Master Mage of the Star Mages, guild. I apologize for our tardiness we were waiting closer to the source of the red stream and didn't realize our parlay would be taking part quite so far from there. I trust we haven't kept you waiting too long?"

Diplomacy: 32

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday August 15th, 2023 6:41:07 AM

Stohp advances into the light cautiously, and tries to keep her voice under control. "I am Stohp Shatterhorn. What is it you want?"

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft  d20=13 ; d20=5 ;
Tuesday August 15th, 2023 8:48:55 AM

Effects: Water Breathing, Heroism, Freedom of Movement, Resist Energy - Electricity

Stock strokes his beard, listening to the conversation...and then realizes that stroking his beard just causes it to get a little unruly underwater. He pats it down again and moves adjacent to Stohp when she is referenced by the lizards.

========
Rolling a knowledge check to figure out what these are but not sure if it is nature or local...or something else.
Nature - 24
Local - 9


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=22 ;
Tuesday August 15th, 2023 11:13:56 AM

Bartomus had paused and then realized he got lost in the currents of the moment. He sighed, which sent a series of bubbles skyward and followed along with the others. He came up to a position not to close to cause a stir in the water impacting the other Shields, and then just nodded as the others introduced themselves.

He added his name in Aquan and common. He spent most of his time going back over the discussions he had with Pip as he recognized the name of the source of the Lizard Folk-Drow war.

"It seems the waters of the lake here have a means of preserving old tales and legends," Bartomus added.

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Tuesday August 15th, 2023 2:27:15 PM

Delia immediately and unconsciously moves to cover Stohp when her name is mentioned. She will adjust so that she has a clear line of sight on all the lizards while still being 5-10ft away from Stohp.

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Tuesday August 15th, 2023 5:40:27 PM

Zanderallen moves closer to make room for his companions to join the light. He introduces himself and asks, "Apologies again for our wariness, we are not used to these surroundings. To what do we owe the pleasure of this meeting?"

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Tuesday August 15th, 2023 8:15:12 PM

Armalad waits to hear what the delegation has to say. (OOC: checking in)

So tell me what you want (DM MikeK) 
Tuesday August 15th, 2023 9:56:57 PM

The Shields cautiously move into the light of the torches.

At the mention of Stohp’s name, both Delia and Stock move protectively closer to the taur. Delia rises a bit in the water to gain line of sight on Kar-tiss.

Stock tries to determine what creatures he’s looking at, but they look for all the world like large lizard folk that can breathe underwater.

Zanderallen and Armalad try some diplomacy.

Kar-tiss ignores Armalad completely.

“Well, the pleasure is all mine,” he giggles at Zanderallen. “Trust me.”
“You’re here because I finally got that fool Norella to send you a message you couldn’t ignore. She sends her regrets, by the way, but she’s in her fortress in a basalt plateau about a mile that way, getting ready.”

“You’re also here because I need Sarr’s Armor,” he cheerily adds, pointing at Stohp. “Have to free the Immortal One you know. And, well, you’re kinda wearing it.”

Map
Kar-tiss is L1.



Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday August 16th, 2023 2:20:12 AM

Stohp vaguely tries to remember where she got her Sargrass Breastplate. Her initial thought is that whole resurrections of Sar event, the one with the bloodgrass and the god. She'll have to think more about it later, for now she hopes her allies will take positions for a fight with these guys for when things inevitably go sour.

"So, to confirm, you guys did destroy the fisherman's boats and kill everyone on board to leave that message? It didn't occur to you to just send a post card? Ask nicely for help or for someone to tell us about you? Maybe write a message and give it to someone to give to us? I mean if a fisherman came to us with a story of a giant aquatic lizardfolk who showed up out of nowhere and said he had a very important message for us could we please meet you out here that probably would have worked."

Stock (JonM) HP: 238/238; AC: 29/26/16; Per: +27; Surv: +14; SM: +16; Swim: 30 ft  d20=15 ;
Wednesday August 16th, 2023 9:38:59 AM

Effects: Water Breathing, Heroism, Freedom of Movement, Resist Energy - Electricity
Stock moves forward, even with Zanderallen, as the temperature of the conversation gets frosty.

"This lizard's goofy. It thinks its going to rip off Stohp's armor. Also...wow. They think that's Sarr's armor.

For the record, is the Basalt Plateau that you mention above the water or below?"

=======
Move to T11
Knowledge Geography on a Fortress on a Basalt plateau - max 10 untrained


FYI - The Map link is incorrect...you can use the one from Monday[/i]

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41  d20+29=49 ; d20+14=30 ;
Wednesday August 16th, 2023 10:59:53 AM

Water Breathing, Darkvision(60ft), Delay Poison, Freedom of Movement

Already positioned for this interaction to sour, Delia adds to the incredulity already well expressed by Stock and Stohp, "You say that like Norella tried to leave us messages that we did ignore."

She will make sure that nothing else is sneaking up on them while she tries to remember any basalt plateaus she would know of.

Perception: 49
Know (Geo) 30

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Wednesday August 16th, 2023 4:05:49 PM

Zanderallen had been trying to play nice, but his limit was fast approaching. Sensing more than seeing Stock move into position next to him, his hand moves deliberately to the hilt of his sword. He doesn't draw steel yet but every fiber in his body is poised to fight at the slightest provocation. The giggling and the casual mention of murder as a message sending tool has his blood up. His voice is loud and steady, holding back the menace of growing anger, "So you admit to the killing of innocents!? Throw down your weapons and surrender or prepare to face judgement!" He stares down Kar-tiss, expecting and ready for violence to erupt at any moment.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d100=12 ; d20+8=27 ;
Wednesday August 16th, 2023 6:39:17 PM

"Yea," Bartomus starts in Draconic, "I think there's other ways to send a message other using the bones of your ancestors to create mounds of poisonous things. Plus, from what I can gather from your descendants and the Drow, no one is a big fan of you late Imperial what you call him. So Cat kiss, what is your plan?"

Bartomus then just starts slowly twirling.

intimidation for 27

Kar-tiss Fight - Round 1 (DM MikeK)  17d8=97 ; d20+18=19 ; d20+18=34 ; 2d6+9=18 ; 17d6(1+6+5+2+2+5+1+4+5+1+3+5+2+6+4+4+4)=60
Wednesday August 16th, 2023 9:20:08 PM

Kar-tiss giggles all the more at the Shields’ increasing hostility.

“Well yes! We killed everyone on board to leave a message. Those other ways aren’t nearly as much fun. We also sent the tangleweeds and killed all those people. But if it really bothers you, don’t think of it so much as killing them as giving them a head start on everybody else.”

He winks at Stock.
“No and no. Under water. And sarr’s armor, lower case. Any number of items would do. Stohp just happens to be closest.

Bart’s attempt to intimidate does not appear to demoralize Kar-tiss.
The lizard man playfully shakes a finger at the water elemental.
“Not ancestors. Not interested if people like it. It’s happening.”

“What I plan to do next…oh yes…”

Kar-tiss switches to Draconic - Highlight to display spoiler: {“Attack”}
And then to Aquaan - Highlight to display spoiler: {“Attack”}

------------------ Combat Rounds -----------------------------------

Then he casts a spell before turning to solid stone.
Everyone the moisture getting sucked out of their bodies. Bartomus is especially impacted.
Bartomus feels the moisture getting sucked out of his form. It is quite painful.
Everone Fort Save DC 24.
All but Bart take 60 hp damage on fail or 30 on save.
Bart takes 97 hp damage on fail, 48 hp damage on save.

L2 and L3 take up a defensive position in front of Kar-tiss, tridents at the ready.

L4 takes off, buzzing past Delia at high speed, striking out with its trident as it passes, but missing badly.
Delia does not get an AoO

L5 does likewise. It swims quickly past Armalad, striking hard with its trident on the way by.
Armalad hit for 18 hp damage.
Armalad does not get an AoO

Two more shapes appear out of the darkness behind Kar-tiss.

The first is a 7’ long dark colored eel of some kind.

The second is a lot bigger and can only be described as a sea serpent.

Both angle upwards and head toward the party, moving fast.
Map

Armalad (Hugh) HP 91/128 AC25 / Touch 19/ Flat 18 CMD 27 
Wednesday August 16th, 2023 9:21:24 PM

Armalad says, "Wait are you saying this was just a diversion and Norella is planning some sort of other offensive? How long do we have to reach this basalt plateau fortress before she unleashes whatever she is planning?"

Bartomus(Rod) HP: 26/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+17=20 ;
Thursday August 17th, 2023 1:54:48 AM

Bartomus squealed and nearly evaporated. He screamed the word "heal" and as the word was uttered in Sylvan, the energy began surging through him. It revigorated him but did not curb his anger or want for vengeance.

Fortitude - 20 = fail, 97 points taken,
HEAL spell cast on self for 97 points.



Stohp (Mitch) HP: 81/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+11=28 ; d20+25=42 ;
Thursday August 17th, 2023 7:29:21 AM

Stohp will move back to Z/AA 13/14 and grab L4. She wishes she'd stuck with her original declaration that they shouldn't even bother to talk to mass murderers and gotten the drop on the enemy instead of letting them get the drop on the party.

Stock (JonM) HP: 256/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used  d20+20=33 ; d20+28=39 ; d10+30=33 ; d6=4 ;
Thursday August 17th, 2023 12:03:23 PM

Effects: Water Breathing, Heroism, Freedom of Movement, Resist Energy - Electricity, Raging

Stock taps his helmet and says, "We're doing this then." He involuntarily coughs because of the spell and moves forward. Swinging his flail as he "walks" thru water.

====
Fort Save 33 / 35 if it is a spell or spell like ability
Move to Q11
PA vs L2 hits AC34 (should have been +23 w/ Power Attack), 33 bludgeoning + 4 electricity



Zanderallen (Zachary H) 170/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6  d20+24=26 ; d20+5=15 ;
Thursday August 17th, 2023 3:51:32 PM

Zanderallen roars as he resists the necrotic pull of the enemy spell, "Then view this as a head start on your plans being ruined." As his sword leaves his sword he calls forth a spirit of Domi to fill the blade, it begins vibrating almost faster than the eye can follow. He advances into the awaiting guards.
===================
Divine Bond +Speed to Longsword 16 minutes

Fort Save 26 passes, 30 damage taken
Spellcraft 15 to identify spell for stone statue

Standard Action call Divine Bond
Move to Q15


Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41  d20+13=23 ; d20+25=41 ; d20+25=27 ; d20+20=26 ; d20+15=32 ; d20+10=29 ; d8+10=12 ; d6=6 ; d8+10=11 ; d6=2 ; d8+10=11 ; d6=2 ; d8+10=12 ; d6=1 ; d8+10=12 ; d6=4 ; d8+10=18 ; d6=4 ;
Thursday August 17th, 2023 4:18:51 PM

Freedom of Movement, Delay Poison (everyone has this), Water Breathing, Darkvision (60ft)

Delia shudders at the oddity of being surrounded by water and still feeling the moisture begin to be sucked out of her. She heroically pushes off the brunt of the spell. She waves her bow, mildly annoyed at the lizard charging - and whiffing - at her.

She will then edge forward and fire on L3. She decides center of mass is better underwater than precise aiming.

=================
Fort save 27 (23+4 from hero point) vs DC 24

5ft step to U16, Full attack on L3 (-4 underwater range penalty, +1 point blank, no deadly aim)
1: 41 to hit; 33 damage (12+11 piercing + 8+2 cold)

2: 27 to hit; 13 damage (11 P + 2 C)

3: 26 to hit; 13 damage (12 P + 1 C)

4: 32 to hit; 13 damage (12 P + 4 C)

5: 29 to hit; 22 damage (18 P + 4 C)

Armalad (Hugh) HP 56/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+10=13 ; d20+22=28 ; d8=7 ; d6=5 ; 15d6=65 ;
Thursday August 17th, 2023 10:08:24 PM

Armalad fails the save and then imbues her phase arrow with cone of cold aiming at the sea serpent (space I10) meaning the serpent, eel, L1 and L3 will all be caught in the Cone of Cold

the arrow travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (Any magical barrier stops the arrow.) This ability negates cover, concealment, armor, and shield modifiers, but otherwise the attack is rolled normally.

28 vs Sea Serpent AC (negating cover, concealment, armor and shield modifiers) = 11 + 5 shock damage

Sea Serpent, Eel, L1 and L3 all need to make a DC 21 Reflex saves or take 65 cold damage with only 32 cold damage being taken on a successful roll

Armalad then spreads out away from the rest of her group so in order to avoid another area of effect. (OOC move diagonal to Z20l)


Stohp (Mitch) HP: 81/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday August 18th, 2023 5:34:21 AM

(Stohp did make her save with a 28 just forgot to list it)

Kar-tiss Fight - Round 2 (DM MikeK)  d20+18=20 ; d20+18=32 ; 2d6+9=15 ; d20+17=34 ; d20+18=24 ; d20+13=29 ; d20+8=23 ; d20+13=17 ; 2d6+9=18 ; d20+18=26 ; d20+18=37 ; 2d6+9=18 ; d20+14=31 ; d20+19=24 ;
Friday August 18th, 2023 1:45:00 PM

Bart takes a lot of damage.
The taur heals himself.
OOC - Please update your header

Stohp swims up to grabbing range, latches onto L4, and pulls the lizard folk into her embrace.

Stock closes in on L2.
The lizard folk lashes out with its trident as the dwarf gets in range, missing.
It appears very surprised when Stock’s flail easily slides through the water and plasters him in the ribcage.

Zanderallen gets his sword ready for some work.
He tries to figure out Kar-tiss’ stone spell, but it proves beyond him.
The paladin advances on L3.
Like his companion, the lizard folk is waiting. It lashes out with its trident, hitting the paladin.
Zanderallen takes 15 hp damage

Delia shifts position slightly.
The ranger unleashes a torrent of arrows at L3, the missiles whizzing past Zanderallen’s shield and into the lizard folk.
As the last sinks into its chest, L3 loses consciousness and sinks to the bottom.

Armalad imbues an arrow and launches it at the sea serpent.
The arrow strikes true.
However, the cone of cold doesn't do much damage.
Neither Serpent nor Eel nor stoned Kar-tiss appear to be affected.
The unconscious L3 is very, very dead though.

The arcane archer shifts position.
—-----

In his stone form, Kar-tiss has also sunk to the rocky bottom of this temple/amphitheater/thingy.
Suddenly, he is flesh and blood again.
He makes a quick hand motion and then casts a spell.
Zanderallen Will Save DC 20 or become paralyzed.
Delia Up to four ongoing spell effects (from potions or spells, not magic items) are dispelled, starting at highest level spell in effect and working down.

After completing the spell, Kar-tiss swims away a bit, then turns back to stone.

L2 attacks Stock, striking at the dwarf multiple times and trying to bite him for good measure.
Only one strike with the trident gets through.
Stock take 18 hp damage.

L4 tries shakes free from Stohp and swims off away.

L5 moves up and attacks Armalad, striking hard with its trident.
Armalad takes 18 hp damage.

The eel closes on Zanderallen, who can now see it has arms and claws as well as a lot of teeth.
The creature flies past the paladin, unsuccessfully attempting to slap him with its tail before rising high above the fray.
Zanderallen does not get an AoO

The Sea Serpent extends its long neck to snap at Stock.
It misses.

------------
Map

L1 (Kar-tiss) stone
L2: AC 26, -37 hp
L3 DEAD
L4: CMD 28
L5:
Eel
Serpent: AC 24, -16 hp


Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41  d20+23=43 ; d20+23=43 ; d20+23=28 ; d20+14=23 ; d20+9=28 ; d20+9=22 ; d20+4=12 ; d8+20=21 ; d8+20=21 ; d8+20=27 ; d6=4 ; 2d10=4 ; d8+20=21 ; d6=1 ; d8+20=25 ; d6=2 ; d8+20=26 ; d6=1 ;
Friday August 18th, 2023 6:01:57 PM

Holding Breath: 1/11 (after action)

Delia feels her limbs grow sluggish and her lungs seize as the magic on her dissipates. She closes her eyes for the briefest moment, forcing panic down and holding her breath. She opens her eyes again and locks onto L2 to continue to clear Zander's path to Kar-tiss.

Full attack on L2 (-5 underwater range penalty, +1 point blank, -5 for deadly aim): -1 duration of holding breath (if needed, target 2 is Sea Serpent which is either 7 or 8 squares away, so -3 or 4 to hit and -1 damage)
[i] (sorry - forgot to add range modifiers on attacks 1 & 2, -4 to dice rolls for just those attacks)[i]
1: 43 to crit, 43 to confirm (double 20s); 99 damage (69 piercing + 4+4 cold + 21 P + 1 C)

2: 24 to hit; 27 damage (25 P + 2 C)

3: 23 to hit; miss

4: 28 to potential crit; 22 not confirmed; 27 damage (26 P + 1 C)

5: 12 to hit; miss

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+12=21 ; d3=3 ; d20+12=15 ;
Friday August 18th, 2023 9:21:05 PM

Bartomus swims at the large lizard man that has slipped away from Stohp and slammed his two watery mauls into it. Neither connected.

Used my melee bonus of +12, vs water elemental large of +15. Both missed with a 21 and a 15

Stock (JonM) HP: 242/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used  d20+25=37 ; d20+20=26 ; d20+15=24 ; d20+10=18 ; d10+30=33 ; d10+30=40 ; d6=1 ; d6=1 ;
Saturday August 19th, 2023 8:16:48 AM

Effects: Water Breathing, Heroism, Freedom of Movement, Resist Energy - Electricity, Raging

Spells are flying around. Arrows slice through the water. But somehow both the lizard and the serpent struggle to hit the raging dwarf. He mouths at the lizard, "You're dead."

=====
5 ft. step to P11
PA1 vs L2 hits AC37, 33 damage, 1 electricity
PA2 hits AC26, 40 damage, 1 electricity
PA3 hits AC24
PA4 hits AC18

Achievement Unlocked: 3D Combat on a 2D Plane


Armalad (Hugh) HP 38/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+23=39 ; d8=5 ; d8=6 ; d6=5 ; d6=2 ; 4d6=12 ;
Sunday August 20th, 2023 8:29:52 PM

Armalad uses a full round withdraw action to get to V20 then declares an impromptu sneak attack against l5

(39 vs AC; 1d8 (5) + 1d6(5) + 5 + 1d8(6) + 1d6(2) +5 + 4d6(12) = 30 (multishot + sneak attack)

Stohp (Mitch) HP: 81/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday August 21st, 2023 7:25:01 AM

Stohp takes stock of the situation. The one she grabbed is running and probably unimportant. She notes the caster using some sort of stone form to protect himself. A neat trick but it occurs to her a statue cannot resist being tied up. She swims to the statue ready to act on it next turn or as an AoO (I think she can 'run' to move 5x her movespeed of 30 feet and reach him. She can avoid drawing an AoO from most the enemies by staying low.)

Kar-tiss Fight - End Combat? (DM MikeK)  d20+23=39 ; d100=64 ;
Monday August 21st, 2023 5:33:45 PM

Delia finds herself 500’ underwater with no ability to breathe.
After a brief moment of panic, the ranger concentrates on the job at hand.
And concentrates awfully well at that.
Her first arrow kills L2 outright.
She shifts to the sea serpent, hitting it once.

Bart swims over to L4 and attacks, but misses.

Stock prepares to attack L2, but finds Delia has already finished it off.

Armalad uses a full round withdraw action to get to V20.
Full round action to withdraw. Not seeing how Armalad gets another full round action to manyshot

Stohp swims straight at Kar-tiss. Maybe L2 might have blocked the taur, but that lizard folk is dead now.
Stohp arrives next to the stone figure.

—--------

Kar-tiss returns to flesh and blood form, backing away 5’ from Stohp before very carefully casting a spell while avoiding the taur’s possible attack.
And like that, the lizard folk is gone.
The water closes together where his form once stood.

At Kar-tiss' disappearance, both the sea serpent and the eel flinch, pause a moment, and then flee from the scene.

L4 and L5 take one look at the remaining odds, and also turn tail and run. In no time they are obscured by the darkness outside the range of the everburning torches.

[L4 and L5 have swim speeds of 45' and are "running". Closest is 180' from Bart.
Sea serpent and eel are even faster.


---------
Hero Points to Delia and Stohp.

Armalad (Hugh) HP 38/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday August 21st, 2023 8:32:46 PM

(OOC: My bad I forgot to put heroically; I fully intended to burn hero points last round to attack 5)

Armalad asks, "Does anyone have any clue where that fortress on the basalt plateau is?"

Stohp (Mitch) HP: 81/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday August 21st, 2023 10:06:39 PM

Stohp sees the direction the enemy moves, even if they leave her line of sight. "Can someone cast haste on me? We could use a prisoner to track down where their fortress is and I think I can catch and capture one."

She'll delay her action to the end of the round then run after the enemy. Her base movespeed underwater is 30, run lets her cover 150, and if haste works with the water swim speed (don't actually know if it does) she can easily catch up to the enemy.

Stock (JonM) HP: 194/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 1/41 used 
Tuesday August 22nd, 2023 9:16:16 AM

Effects: Water Breathing, Heroism, Freedom of Movement, Resist Energy - Electricity, Fatigued

Stock sees the lizard collapse in front of him but still follows through with his blow. By the time he looks up, the lizards are fleeing. "What????" He starts to water run after one...then another...then his frustration causes his rage to dissipate. He shakes his head...and then his flail at the departing foes.

"I'm not sure about the plateau but we need to contact the Float anyway to make sure it is safe. While we do so we can ask that a message be passed to some of the scholars there. Maybe they can find record of a basalt plateau."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday August 22nd, 2023 9:59:37 AM

"I don't Stohp," Bartomus said. He sighed frustrated with gurgling and a bubble of water heading to the surface.

Though, he did quickly try something. He cast an entangle spell trying to use what ever sea grasses there might be to slow the closest lizard man.

"But, if we have the time, I can get a good sense of which direction they were heading and still heading. It will take some time though."

Entangle - range for Bart is about 1,000' entangles and makes things difficult terrain IF THERE is tall grass, kelp, etc. 40' radius around area and I would target that in front of the nearest Lizardman. Reflex save against a 16 otherwise gains the entangled condition.



Delia (Hannah) HP: 90/120; AC 29/17/23; CMD 41 
Tuesday August 22nd, 2023 5:28:51 PM

Accepting the retreat of their opponents, Delia quickly retrieves her Bottle of Air conveniently stored in her Handy Haversack and starts breathing from it. She keeps her breaths slow and deep to stave off the worst of the adrenaline spike and coming crash of the last few seconds.

Intermission (DM MikeK) 
Tuesday August 22nd, 2023 7:15:58 PM

Bartomus looks about for some grasses to entangle the fleeing lizard folk, but as mentioned earlier, there is nothing in the area but silt. He notes that both picked different directions while fleeing, each picking the straightest line away from combat.

Stohp requests a haste spell, but none is forthcoming.

Everyone does recall Kar-tiss saying the basalt plateau “was about a mile that way” while pointing to the north.

Meanwhile, Delia calmly procures a bottle of air from her haversack, and holds it over her mouth with one free hand, while trying to maintain her position with the other.


Stohp (Mitch) HP: 81/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday August 22nd, 2023 7:22:34 PM

"Well if the enemy is located a mile that way then lets go a mile that way. If we try to prepare, learn more, or otherwise delay in any way then it means more people die." Stohp suggests. "I'm going to go check if the entangle caught either of those lizardfolk, be right back." She'll swim the direction the pair went until she sees the end of Bartomous's spell.

Armalad (Hugh) HP 38/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday August 22nd, 2023 8:34:01 PM

Armalad says to the party, "Let's go to the basalt plateau but can someone heal me first?"

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday August 22nd, 2023 11:42:33 PM

"Here, take two of these," Bartoms said as two small, different-sized vials appeared at the tips of small whirls of water. "Then let me take a look at you to see what else we can do here to make you almost as good as new."

"Delia, how long do you have? I need a bit of time to get a sense of where and what we might have ahead of us."

[I]CSW Potion for 3d8+2 and a CMW 2d8+2 potion given to Armalad

Stock (JonM) HP: 194/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 1/41 used 
Wednesday August 23rd, 2023 8:57:31 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min), Fatigued

Stock swim/walks to Delia and says, "Good thing you had that bottle...It might make whatever comes next a little awkward but at least you can breathe."

He starts jogging after Stohp along the floor of the lake.

Delia (Hannah) HP: 90/120; AC 29/17/23; CMD 41 
Wednesday August 23rd, 2023 2:29:19 PM

Delia gives Bart a thumbs up, hesitant to speak this far underwater now that she cannot breathe it. She nod in response to Stock, then shrugs when he mentions it being awkward. She will see if she can hold the bottle with her mouth, or if breathing requires one hand at all times.

She slowly follows along, manuevering a rope out and around herself for makeshift towing.

(no swim speed or FoM anymore, so unassisted move speed 15ft. Her + gear is about 200lbs above water.

Zanderallen (Zachary H) 193/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 12/14 SE 6/6  d6=6 ; d6=3 ; d6=5 ; d6=1 ; d6=5 ; d6=5 ; d6=6 ; d6=2 ; d6=6 ;
Wednesday August 23rd, 2023 2:49:53 PM

Zanderallen finally summons the will to shake the spell, never should have been able to affect him in the first place but...

Before everyone runs off he channels a quick burst of positive energy to heal everyone. "We don't have anyway to get Delia back in a fighting state do we?"
=================
"Everyone one that waits a second for Zander to channel heals, 38 HP"

(OOC: Sorry for disappearing had some medical stuff with our toddler earlier this week that consumed my attention. All good now.)

Just keep swimming (DM MikeK) 
Wednesday August 23rd, 2023 7:00:06 PM

Stohp takes a quick loop around the 80’ diameter effect of Bartomus’ entangle spell. She finds no captured lizard folk and returns.

Stock makes to follow, but realizes the taur is moving in the opposite direction the group believes the basalt plateau lies. He waits, and she returns.

Bartomus and Zanderallen dish out some healing.

The group discussed heading out. With Delia down to a 15’ swim rate however, the Shields are looking at 35 minutes(ish) to cover the distance.

Delia ties a rope around herself, hoping to get a lift.


Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  3d8+2=9 ; d8=1 ; d8=3 ; d8=5 ;
Wednesday August 23rd, 2023 9:28:01 PM

Between the potions and the channeling Armalad is looking better but she still isnt' 100%

Armalad tries to use the decanter of endless water on the higher setting as a jet and have Delia attach the rope to her to see if that can pull the two women along at a decent clip.

She tells her friends, "I'm doing much better but I'm still a little banged up."

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday August 24th, 2023 6:55:31 AM

"We have a boat." Stohp points out dryly. "We at least need to tell the crew where we are going and can probably sail most of the mile slightly faster then we can swim.

Stock (JonM) HP: 232/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 1/41 used 
Thursday August 24th, 2023 9:05:29 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min)

Stock nods his head at Stohp and says, "Agreed that is probably faster but the basalt plateau is underwater. We won't find it just rowing in that direction. Also that puts the crew at some risk again. Otherwise I can pull Delia." He moves over and grabs the other end of her rope. "Without water breathing though, she will not easily be able to use her bow."

======
I'm not well versed on the rules impact of pulling Delia but with a 22 strength, Stock can drag 5x his light load of 173 lb = 865 lb. and I think be unencumbered. That might still be faster than going up, boarding, and then rowing to the underwater plateau.

Hope all is well at home Zachary!


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday August 24th, 2023 1:22:38 PM

"Gotta agree with Stohp." Bartomus said with a nod. "We want to conserve our strength before we lead an assault on some rocky stronghold. Delia, I wonder if I could use this form to find a way to gently push you upward or heck even pull the rope. Wanna give it a go?"

Trying to figure out if the water elemental form use its powers to assist Delia. Willing to give it a try.

Zanderallen (Zachary H) 193/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 11/14 SE 6/6  d6=2 ; d6=6 ; d6=4 ; d6=5 ; d6=4 ; d6=5 ; d6=5 ; d6=3 ;
Thursday August 24th, 2023 2:12:48 PM

Zanderallen swims over to Armalad and Lays on Hands, closing up most of her remaining wounds, "That should get you going."

"Our crew expected us to have a meeting at noon. If we don't tell them what's going on they're going to assume the worst and we'll come back to the Float panicking that we're dead. But I'm not a big fan of them being near Norella's stronghold. I think the fastest among us should alert the ship and tell them to stay near the fountain as the only surface landmark."
====================
"Armalad heals 34 HP. 11/14 Lay on Hands remaining

Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Thursday August 24th, 2023 3:35:17 PM

Delia gives Zander another thumbs up after his channel, looking unwilted. She will gratefully accept any and all towing up towards the ship so that they can inform their crew and regroup.

I was told there would be no math (DM MikeK) 
Thursday August 24th, 2023 7:14:08 PM

Armalad, Bartomus, and Stock all try to grab the rope around Delia.

Armalad tries to kill her DM with a “what’s the speed of a water jet propulsion system producing 5 gal/sec thrust” question.
DM has no idea. We’ll go with movement speed of 25’, but Armalad will need continuous STR DC12 checks to keep the decanter pointed in the desired direction.

And we'll decree Stock can pull Delia at a speed of 20’.

And we'll also decree Bartomus can ‘push’ Delia at a speed of 25’ or ‘lift’ her at a speed of 20’

Delia wants to go up. Therefore, she and Bart move up to the surface, arriving in just over a minute.

Armalad, Stock, Stohp, and Zanderallen can move ahead of them, wait, go up with them, or something else.
Please recall the four are faster than Bart/Delia, and visibility is 60’ at the surface/40’ at the bottom (x5 for Zanderallen and Stohp).


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d12=8 ; d20+16=32 ;
Thursday August 24th, 2023 9:06:03 PM

Bartomus makes a mental note that he needs to improve his vision when swishing about in the water as he works to form denser currents of water to help lift Delia upward toward the surface. As he practices water-based maneuvers, he scans the water for any unusual movements while keeping an idea of where his fellow Shields are in the water column.

If no issues arise, he will let Delia swim for the ship while he swirls about a safe distance before swimming to the boat, changing back into his Taur form, and climbing into the vessel.

Perception - 32

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday August 24th, 2023 11:31:25 PM

(OOC: from the item description: “Stream” pours out 1 gallon per round.
“Fountain” produces a 5-foot-long stream at 5 gallons per round.
“Geyser” produces a 20-foot-long, 1-foot-wide stream at 30 gallons per round, you think the Geyser is too powerful to work?)

Armalad decides to stay with the bulk of the team. If everyone is going up she'll go back for Joker and then the pair will go up together. He was still hanging back as the team was approaching the meeting which was a good idea considering that anti-water creature area of effect.


Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday August 25th, 2023 8:27:39 AM

"Well if we want to keep eyes below water then the slower swimmers can get on the boat and we can drop a rope in the water. The fastest of us can stay in the water and keep their eyes open while the boat follows the direction the rope is being pulled. It lets us move a little faster but helps us makes sure we won't miss it because it's under the waves."

Stock (JonM) HP: 232/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 1/41 used 
Friday August 25th, 2023 9:49:44 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min)

"Alright - I will stay below for now." He keeps himself pointed in the rough direction that they believe is the group's target.

====
Sounds like some stay below and some check in with the boat?


Delia (Hannah) HP: 120/120; AC 29/17/23; CMD 41 
Friday August 25th, 2023 11:21:34 AM

As soon as Delia's head breaks the surface of the lake, Hawky is there. She waves him off and he lands on the rail of the ship, staring at her as she swims towards it.

Once she above the surface, Delia suggests to the people with her, "We could all regroup and rest on our ship, then about 3/4s of a mile from here, drop into the water and keep an eye out. There might also be some above water signs of a giant plateau or the basalt, since this part of the lake isn't extremely deep. Or..." She asks the crew if any of them are familiar with this area or have maps/charts of the area.

Zanderallen (Zachary H) 193/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 11/14 SE 6/6 
Friday August 25th, 2023 2:24:04 PM

Being able to see better under than all but Stock due to his helmet Zander stays under with his dwarven companion.

He gently reminds Armalad's wounds that he healed them and they should stay closed.

The plateau (DM MikeK) 
Saturday August 26th, 2023 9:46:17 AM

The Shields reach a compromise of sorts.

Delia, Armalad, and Bartomus get back in the boat.
Hawky glides over to ensure her companion is ok.

Zanderallen, Stohp, and Stock remain underwater.
The trio head off in the direction indicated by Kar-tiss, indicating their direction of movement by occasionally tugging on a line Hasan knots together so as to reach the lake bottom.

The lake bed remains silt, broken up by occasional lichen encrusted bedrock.

After about 10 minutes of swimming/movement, Zanderallen spots a low plateau rising from the sea floor.
The paladin brings everyone to a halt about 150’ from the structure.

It is not all that impressive.
The basalt plateau rises about 50’ above the sea floor and is roughly circular, measuring some 300’ in diameter.

With the top of the plateau still 450’ below the water’s surface, it is not visible from the longship.


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=26 ;
Saturday August 26th, 2023 10:03:38 AM

"Well," Bartomus started as he got comfortable with his usual form. "That was a heck of a first meeting with Kar-Tiss. Not a fan of that lizard man, not at a fan."

The taur went silent and then took a few deep breaths. For the next minute or two, Bartomus was lost to the waves and the sun as he sat silently.

Perception to get sense of where on the lake they are - 26; then Bartomus is casting his
Commune with Nature spell. Link sent via email.


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Saturday August 26th, 2023 10:09:19 AM

PS - Bartomus stays lost in his meditative, trance like thoughts for ten minutes.

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Sunday August 27th, 2023 9:24:39 PM

Armalad tells Joker, "You need to stay back next time we get into a conflict with Kartiss and company. I mean good job staying back this time but I think one hit like that on you and you'd need fast healing"

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday August 28th, 2023 8:03:44 AM

Stohp will go up and let the others know what has been found and that Bart seems to be casting a spell to gather more information.

Stock (JonM) HP: 232/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 1/41 used  d20+27=35 ; d20+11=28 ;
Monday August 28th, 2023 9:12:50 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min

"Is that basalt? That crazy lizardman said it was...I guess it's basalt. Not really impressive though."

Stock watches Stohp head upwards and continues forward. He scans the plateau, trying to get a sense of what they were facing.
===========
Is there an actual structure? or just a plateau?
Perception 35 or 37 if dwarven stonecunning is of any use; Just trying to get a sense of the overall layout
Knowledge Nature 28 - Does the plateau seem like a naturally formed feature of the lakebed? Is basalt a reasonably common stone in the area, especially for a lakebed?



Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Monday August 28th, 2023 12:41:24 PM

Delia will spend some time with her bottle of air and her rope trying to rig something to keep her hands free. Her initial thought it something like a horse's nose bag, but that seems unwieldy in practice. She settles for making a harness/carrier/loop that she attaches to her belt with enough slack that she can hold it to her mouth. That way, she can let go of it without losing it when she needs both hands.

She'll stretch, double and triple checking her bow and arrows for any ill effects of underwater use and then be ready to submerge as soon as Bart's spell is done. Just before submerging, she will cast Barkskin on herself.

Zanderallen (Zachary H) 193/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 11/14 SE 6/6 
Monday August 28th, 2023 2:13:26 PM

"Why are you asking if it's basalt? Can't dwarves just tell what stone is, or do you need to go bite it?" Zander grins broadly at Stock, laughing at his humor. He takes in the size of the place, thinking there could be a whole lot of tunnels inside that rock.

Mmmm, good basalt (DM MikeK) 
Monday August 28th, 2023 8:52:51 PM


Bartmous tries to figure out where the are.
As best as he can determine, they are right about at the red dot.
Fountain Location

He takes the next 10 minutes to cast a spell.

This gives the Shields time to observe and prepare.
Delia and Armalad wait on the ship, diving down as Bart’s casting completes.

Stock moves forward, getting to within 60’ of the plateau wall.
He can tell it is basalt, which is not out of line with the rest of the lakebed.
The portion of the wall he can see appears natural, with your standard plateauy folds, cracks, and crevices.

At the end of the casting period, Bartomus knows (and probably relays) the following:
You are underwater with a basalt plateau as the only terrain item of interest. A stone door sits on the north side of the plateau. The party is on the south side.
There are a series of tunnels inside the plateau
There are two people inside the plateau.
There are plant golems inside the plateau.


Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday August 28th, 2023 11:16:22 PM

Armalad says when she hears Bart's news "so there are 2 people and a mess of plant golems in there? Well I guess if we want to stop that assault we need to take them out right?"

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday August 29th, 2023 5:02:03 AM

"Well going through the front door will mean fighting our way through all their defenses. I'm guessing no one has a way for us to make our own back door?"

Stock (JonM) HP: 232/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 1/41 used 
Tuesday August 29th, 2023 9:02:43 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min

Stock nods at Stohp's question and says, "You know, it's at times like this that I miss some of our more magically inclined members...like Dorbin. He'd have a magical answer here.

Bart - Do you have anything for this situation? Anything that allows you to take the STONE and SHAPE it however you want?"


Assuming there are no answers, Stock leads the way in a circuit around the plateau to where the door probably is.

[i]====

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday August 29th, 2023 10:23:41 AM

When he was done with his spell, he worked to commit what he had learned to memory. He then slipped back into the form of huge water elemental

"Well, my meditations had me thinking of softening stone and we could cut the clay out." Bart looked at the dwarf. He recalled the flow of the tunneling he had gotten a sense of and gave some thought as to where he could try such a thing. "Such an approach could flood a tunnel or two, signaling where we are coming from, but worth the thought."

"Delia, if the breathing gets a challenge, I can also recast the spell to allow you to breathe without the bottle."



Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Tuesday August 29th, 2023 11:56:02 AM

Delia would shrug in response to Bart, "It'd be better to save it for if someone else's gets dispelled too."

She's excited about the prospect of fighting constructs. She's studied them. Knows what their normal weak spots are.

The Plateau


Going through the front door (DM MikeK) 
Tuesday August 29th, 2023 9:17:47 PM

The Shields deliberate some.

Stock and Bart offer suggestions.

Finally, Stock moves, leading the group around the plateau to the 'front door'.

Arriving, Bart points out the doors.
A set of large double doors sit in the face of the plateau.
They appear to be of the same material as the plateau itself.
Each of the two doors is 10' high and 10' wide.
There is a large keyhole in the right handed door.



Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+28=39 ;
Tuesday August 29th, 2023 9:49:49 PM

Armalad says, "Let me try to pick the lock. She uses her ranged ledgerdomain which let's her pick the lock at a distance but ups the difficulty of the DC by 5.

Disable Device: 39

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday August 30th, 2023 7:15:45 AM

Stohp remembers that one time someone talked about her 'legendary skill' at disabling devices at a time where she had never used the skill at all. She also remembers how shortly after the party walked right into a trap because they had never needed to look for them before. She stays far back in case the door explodes or something.

Stock (JonM) HP: 232/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 1/41 used 
Wednesday August 30th, 2023 9:19:51 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min


"Either the inside must be flooded already or there is something special about this entryway to prevent the place from filling with water...or we are about to flood this joint.

Let's go, Shields."


Stock moves up to one of the doors and tries to pull it open.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Wednesday August 30th, 2023 9:20:14 AM

Delia trusts Stohp's trap sense and stands next to her.

Zanderallen (Zachary H) 193/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 11/14 SE 6/6 
Wednesday August 30th, 2023 3:48:50 PM

Zanderallen has never had a problem finding things with his face and isn't about to start now. Assuming Armalad gives the all clear to the lock he swims next to Stock and tries to yank the other door open. "I'm guess the whole place is flooded."
==========
(OOC: I remember posting yesterday, but maybe I looks like I forgot to hit submit, oops. But I was just going to go with the kick down the front door option.)

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=35 ;
Wednesday August 30th, 2023 3:57:26 PM

"ok, let's go then" Bartomus said from a but further back to avoid causing any currents he generated from cause the other Shields issues. He watched intently as Armalad work the device.

Perception 35

Gatekeepers - Round 1(DM MikeK)  d20+34=36 ; d20+34=41 ; 4d8+12=28 ; 4d8+12=35 ; d20+34=46 ; d20+34=53 ; 4d8+12=30 ; 4d8+12=38 ;
Wednesday August 30th, 2023 8:48:49 PM

Armalad stands back and uses her ranged legerdemain to pick the lock. There is a satisfying clicking sound.

Stock and Zanderallen move forward to try the doors, while the rest of the Shields give them and any traps a respectful distance.

The doors swing outward, revealing a flooded tunnel leading deeper into the rock.
Not that anyone can see much of it with the two plant golems standing in the doorway.

They immediately attack the two armored figures standing before them..
G1 attacks Stock with two ‘arms’.
Both crash into the dwarf
Stock takes 63 hp damage.

G2 attacks Zanderallen with two ‘arms’
Both crash into the paladin.
Zanderallen takes 68 hp damage.

Map

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+20=34 ; d8=1 ; d6=3 ; d8=2 ; d6=6 ; d20+20=23 ; d8=4 ; d6=3 ; d20+15=30 ; d8=6 ; d6=2 ; d20+10=20 ; d8=5 ; d6=4 ;
Wednesday August 30th, 2023 10:29:49 PM

Armalad tells Joker to get away from her and then uses a full attack to send arrows hurling at the nearest plant golem.

manyshot
Rapid shot +1 (from enchant arrow) + enchant arrow

(1d8 +1d6 shock +4) x 2 at +20
(1d8 + 1d6 shock +4) at +20
(1d8 + 1d6 shock +4) at +15
(1d8 + 1d6 shock +4) at +10

34 vs AC: ( 1d8(1) + 1d8(2) + {1d6(3) + 1d6(6) shock} +8 ) = 11 + 9 shock
23 vs AC: (1d8 + 1d6 shock + 4) = 8 + 3 shock (if that hits)
30 vs AC: (1d8 + 1d6 shock + 4) = 10 + 2 shock
20 vs AC: (1d8 + 1d6 shock + 4) = 9 + 4 shock (if that hits)

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday August 31st, 2023 6:44:46 AM

Stohp will stay back so she doesn't clock up the doorway

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+12=15 ; d20+12=13 ;
Thursday August 31st, 2023 10:54:08 AM

Bartomus swam as far as he could coming up against the plateau. He created two fists of water and tried slamming them into the plant golem attacking Stock.

Both missed, the last was a natural 1 for 13

Stock (JonM) HP: 225/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 2/41 used  d20+25=45 ; d20+29=31 ; d10+30=40 ; d6=1 ; d10+30=38 ; d8=1 ;
Thursday August 31st, 2023 12:19:17 PM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; RAGING

The blows hit Stock and his rage kicks in. "No Chance!". He moves forward, trying to dodge the inevitable attacks and swinging his flail.

===========
Move to AA19, AC is 4 higher on AOO's from mobility
Power Attack vs G1 hits AC45, Critical Threat, Confirms (or not) vs AC31
If it is not a crit: 40 bludgeoning damage+1 electricity
If it is a crit: 78 bludgeoning damage, 1 electricity, 1 sonic, DC14 Fort save or deafened, target is sickened


Zanderallen (Zachary H) 150/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 10/14 SE 6/6  8d6=25 ; d20+10=21 ; d20+23=25 ;
Thursday August 31st, 2023 4:19:54 PM

If his head wasn't encased in a bubble of air from the helmet a plume of bubbles would be shooting out of Zanderallen's mouth as he let's out a massive "OOOOOOF" from the slams of the plant golem. Knowing there's nothing to it but to engage he surges forward with Stock. He swings across the corner, focusing the same golem as Stock.
================================
Swift action Lay on Hands 25 healed

Move to AB19

Activate Flaming 21 (It has a CL of 10, and then what is the effective spell level for the DC? I'll add the fire damage because I think it's close, let me know)

Attack G1
25 to hit, (well I don't think the fire will actually matter because don't think that hits)

Gatekeepers - Round 2 (DM MikeK)  d20+34=43 ; 4d8+12=26 ; d20+34=50 ; 4d8+12=30 ; d20+34=44 ; d20+34=40 ; 4d8+12=35 ; 4d8+12=30 ; d20+34=45 ; d20+34=49 ; 4d8+12=30 ; 4d8+12=34 ;
Thursday August 31st, 2023 8:50:41 PM

Armalad tells Joker to get away from her and then uses a full attack to send arrows hurling at G1. Two of her arrows hit.

Stohp remains where she is.

Bart swims up to G1. As he closes, the golem, with its longer reach, strikes out.
Bart takes 26 hp damage.
Bart’s attacks miss.

Stock’s rage kicks in and he moves forward.
G1 has already used its AoO, but the dwarf draws another from G2.
The golem smashes the dwarf as he approaches.
Stock takes 30 hp damage.
Stock gets in a good blow, but not a critical one.
Unfortunately, golems have no vital organs and can’t be critically hit.

Zanderallen does a quick heal, then moves forward and also attacks G1.
The paladin is unable to penetrate the golem’s hide.

The golems continue attacking their original targets.
G1 hits Stock twice.
Stock takes 65 hp damage

G2 hits Zanderallen twice
Zanderallen takes 64 hp damage.

Map

G1: AC30, -73 hp
G2:
G3:
G4:


Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+20=30 ; d8=6 ; d8=4 ; d6=4 ; d6=1 ; d20+20=21 ; d20+15=35 ; d20+15=32 ; d8=8 ; d8=1 ; d8=8 ; d6=4 ; d6=3 ; d20=8 ; d6=4 ; d20+10=29 ; d8=8 ; d6=1 ;
Thursday August 31st, 2023 11:59:36 PM

Armalad continues her barrage against the damaged golem with one of her arrows potentially doing a lot of damage.

manyshot
Rapid shot +1 (from enchant arrow) + enchant arrow

(1d8 +1d6 shock +4) x 2 at +20
(1d8 + 1d6 shock +4) at +20
(1d8 + 1d6 shock +4) at +15
(1d8 + 1d6 shock +4) at +10

30 vs AC: ( 1d8(6) + 1d8(4) + {1d6(4) + 1d6(1) shock} +8 ) = 18 + 5 shock
21 vs AC: miss
35 vs AC: threat of critical, 32 to confirm (1d8 + 1d6 shock + 4) x 3 = 29 + 11 shock
29 vs AC: (1d8 + 1d6 shock + 4) = 12 + 1 shock if that hits

Bartomus(Rod) HP: 97/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+12=19 ; d20+12=16 ;
Friday September 1st, 2023 10:31:27 AM

"I hate these things," Bartomus said aloud as he watched a series of arrows fly past him and a few lodged themselves into the mass of plantlife pounding on them. He slammed his water fists into the same gollum and missed, again.

Fist attacks are failing here - 19 and 16 against G1

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+21=24 ; d20+21=37 ; d20+16=35 ; d20+16=17 ; d20+11=22 ; d20+6=15 ; d8+22=30 ; d6=4 ; d8+22=28 ; d6=2 ;
Friday September 1st, 2023 10:31:43 AM

(Shoot. I re-opened my computer and my very easy post was just sitting here, unsubmitted... Sorry about that.)

Last turn: Delia swims forward to AB14, angrily muttering about lizards.

This turn: Delia, now within more comfortable firing range, does so at G1, hoping to focus one down.

==========================
-5 for range, +1 point blank, +2 favored enemy construct (G2 is the same range away and she will switch targets to him if needed)

Attack 1: 24 to miss
Attack 2: 37 to hit; 30 piercing, 4 cold
Attack 3: 35 to hit (crit not confirmed and didn't matter); 28 piercing, 2 cold
Attack 4: 22 to miss
Attack 5: 15 to miss

Stock (JonM) HP: 142/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 3/41 used  d20+25=40 ; d20+20=27 ; d20+15=23 ; d20+10=17 ; d10+30=40 ; d6=4 ;
Friday September 1st, 2023 12:16:05 PM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; RAGING

Stock blinks away the weirdly red colored water surrounding him. He doesn't realize it might be red because of his growing injuries. Instead, he unleashes on the plant beasts...unfortunately doing little more than creating a vortex of red water.

======
PA1 hits AC40, 40 damage + 4 electricity
PA2 hits AC27
PA3 hits AC23
PA4 hits AC17


Zanderallen (Zachary H) 116/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 10/14 SE 6/6  8d6=30 ; d20+23=36 ; d20+18=22 ; d20+13=26 ; d20+8=18 ; d8+21=26 ; d20+10=15 ;
Friday September 1st, 2023 5:10:28 PM

Zanderallen heals himself and then attacks.
===============
Swift Action heals 30

Full Round Attack on G1, no fire
36 hits, 26 damage
22 misses
26 misses
18 hits

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d4=4 ;
Friday September 1st, 2023 5:13:33 PM

The problem with a front door is that it's a good place to bog down invaders while the bad guy slips out the back. Or does a million other things honestly, that's what fortresses are for, but for the moment all Stohp can do is cast another prying eyes (17 eyes) and send them around the fortress to watch for anyone leaving or any important change/danger.

Gatekeepers - Round 3 (DM MikeK)  d4=4 ; d20+34=39 ; 4d8+12=33 ; d20+34=45 ; d20+34=36 ; 4d8+12=31 ; 4d8+12=23 ;
Sunday September 3rd, 2023 12:36:57 PM

Armalad continues her barrage against G1. Two of her arrows hit.
Unfortunately, golems have no vital organs and can’t be critically hit.

Bart slammed his water fists into the same golem (G1) and missed, again.

Delia also attacks G1. Her arrows succeed in stopping the golem.

The golem unravels into a dispersed mass of seaweed vines and blood lily petals when destroyed, releasing a 10-foot-radius volume of blood lily poison.
Bartomus, Stock, and Zanderallen Fort Save DC 23 or take 4 points of Constitution damage and be sickened (This is a poison effect).

Stock attacks G2, hitting once.

Zanderallen heals himself. He also attacks G2, hitting once.

Stohp considers casting a spell
OOC - Prying Eyes has a 1 minute (10 rounds) casting time. Please confirm that’s what you want to do.

Another golem (G3) pushes through the dispersed mass of seaweed that used to be its comrade and attacks Bart.
Bart takes 33 hp damage

G2 continues its assault on Zanderallen.
Zanderallen takes 54 hp damage.

Map

G1: DEAD
G2: AC 30, wounded ( -70 hp)
G3:
G4:


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Sunday September 3rd, 2023 2:03:29 PM

Delia trusts Stohp's trap sense and stands next to her.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Sunday September 3rd, 2023 2:04:28 PM

(sorry, sometimes my phone doesn't fully process a submission and resends when I pull the post up again. Please ignore)

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+20=23 ; d20+20=40 ; d8=7 ; d6=2 ; d20+15=21 ; d20+10=21 ;
Sunday September 3rd, 2023 9:20:26 PM

Armalad moves up to AA13 and attacks G2 like she attacked G1

(1d8 +1d6 shock +4) x 2 at +20
(1d8 + 1d6 shock +4) at +20
(1d8 + 1d6 shock +4) at +15
(1d8 + 1d6 shock +4) at +10

(OOC: I thought when pathfinder redid the rules the only thing that were immune to crits were elementals or am I wrong)

23 vs AC: miss
40 vs AC: (1d8 + 1d6 shock +4) at +20 = 11 + 2 shock
21 vs AC: miss
21 vs AC: miss

Stock (JonM) HP: 142/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 4/41 used  d20+27=38 ; d20+25=34 ; d20+20=31 ; d20+15=16 ; d20+10=24 ; d10+30=31 ; d6=3 ; d10+30=39 ; d6=5 ;
Monday September 4th, 2023 9:41:39 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; RAGING

Stock steps up to the plant golem in front of him and keeps hammering away with his flail, trying to tear apart their leafy limbs.

==
Fort Save 38
5 ft step to AA20
PA1 vs G2 hits AC34, 31 bludgeoning damage + 3 electricity
PA2 vs G2 (or G3) hits AC31, 39 bludgeoning damage + 5 electricity
PA3 vs G2 (or G3) hits AC16
PA4 vs G2 (or G3) hits AC24


Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=19 ; d10=7 ;
Monday September 4th, 2023 10:07:26 AM

(oh, no then.)

Stohp will move up behind Zanderallen. She can't disarm these things, and grappling it won't stop it from blocking the way forward so she'll doink it with her dinky flail damage (31 to hit, 8 damage)

Bartomus(Rod) HP: 64/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+17=23 ; d20+12=30 ; 15d6=39 ;
Monday September 4th, 2023 1:37:15 PM

Bartomus managed to capture some of the swirling goo that was released from the exploding golem. He really hated those things.

Then through the muck came a punch. Bartomus took a moment and began channeling the streams of magic, a dark down in the muck magic, and reached out touching the Golem that slapped him.

Made the Fortitude save barely with a 23, but Bart is immune to poisons based upon being over 9th level, unless these are different....
touch attack for 30 (against its touch AC, but doesn't matter) casting Blight for 39 damage on Golem 3. Fortitude save to only take half - against a DC 20 or 23 (later would include the headband Bart wears, but not sure about that in elemental form)


Zanderallen (Zachary H) 93/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 10/14 SE 6/6  d20+24=33 ; 8d6=31 ; d20+23=32 ; d20+18=20 ; d20+13=21 ; d20+8=22 ; d8+21=29 ;
Monday September 4th, 2023 3:17:39 PM

Zanderallen grunts in pain, resigned to being a punching bag for these deplorable plant monstrosities. His body easily fights off the blood lily poison. H lands a single blow against his foe.
===============
Fort Save 33

Swift Action Lay On Hands 31 healed

Full Attack on G2
32 hits - 29 damage

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+21=34 ; d20+21=28 ; d20+16=34 ; d20+11=18 ; d20+6=23 ; d8+22=24 ; d6=2 ; d8+22=25 ; d6=3 ; d8+22=24 ; d6=3 ;
Monday September 4th, 2023 5:02:41 PM

Reminder: all but Delia have Delay Poison, so if you fail a save, you do not suffer the ill effects until like... 8 hours from now

Barkskin


Delia nods in satisfaction as the magic keeping her target together dissolves along with the construct's body. She turns her focus to G2.

===========================
-5 for range, +1 point blank, +2 favored enemy construct

Attack 1: 34 to hit; 54 damage (24 p, 2 cold + 25 p, 3 cold)
Attack 2: 28 to miss
Attack 3: 34 to hit; 27 damage (24 piercing, 3 cold)
Attack 4: 18 to miss
Attack 5: 23 to miss

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday September 4th, 2023 11:34:57 PM

(OOC: Checking in)

Time slows down for Armalad as the combat starts to heat up

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday September 5th, 2023 8:02:39 AM

Stohp wishes she had thought of making more eyes before they opened the door.

Stock (JonM) HP: 142/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 4/41 used 
Tuesday September 5th, 2023 3:17:01 PM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; RAGING; Delay Poison

Stock's doughty constitution is more than up to the task of fighting off a mere poison. At the same time though, a small part of Stock's brain TOTALLY REMEMBERS the fact that Delia's spell is delaying any poison in which he comes into contact.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Tuesday September 5th, 2023 4:34:14 PM

As her bottle of air bobs next to her on its makeshift leash, Delia remembers that they're underwater and she's holding her breath. She started with 12 rounds and has used 6 rounds worth of air.
Underneath Barkskin's magic, her face begins to turn pink. Normally, she breathes through her fears, so she's still trying to figure out what her underwater stress reducer is. She tries counting her arrows, but seeing how much the water throws off her aim ends up frustrating instead.

Gatekeepers - Round 4 (DM MikeK)  d20+34=52 ; 4d8+12=26 ; d20+34=35 ; d20+34=38 ; 4d8+12=29 ;
Tuesday September 5th, 2023 6:36:13 PM

Armalad moves up and attacks G2.
One arrow hits home

Stock steps into the breach and pounds on G2.
The golem unravels into a dispersed mass of seaweed vines and blood lily petals when destroyed, releasing a 10-foot-radius volume of blood lily poison.
Stock, and Zanderallen Fort Save DC 23 or take 4 points of Constitution damage and be sickened..eventually. (This is a poison effect).

Stohp moves up behind Zanderallen.
With the paladin’s foe now a floating debris field, thanks to Stock, she finds no opponent within flail bonking range.

Bart’s immunity to poison makes him impervious to the floating debris field.
The druid takes a 5’ step and begins casting a spell.
This draws an AoO from the golem, who blasts him.
Bartomus takes 26 hp damage and must make a Concentration check vs DC 40 or lose his spell.

Zanderallen rinses and repeats.
The paladin heals himself, takes a 5’ step, and engages G3.
He gets in a solid blow.

Delia sees G2 go down.
She puts a couple arrows into G3 instead.

G3 shifts its attacks to Stock.
It actually misses once. The other appendage hits.
Stock takes 29 hp damage.

G4 moves up.

Map

G1: DEAD
G2: DEAD
G3: AC30, injured (-110 hp)
G4:


Bartomus(Rod) HP: 75/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+27=39 ; 4d8+16=37 ;
Tuesday September 5th, 2023 11:37:48 PM

Bartomus took another blow and gritted through being swatted by a creature that should have been unraveling at his feet.

He didn't have time to dwell on it, as he gathered back into himself. He cast one of the few major heal spells he had on himself.

Concentration check - (Lvl 16, Wis Modifier 5 w headband, WLA Combat Casting +4, using a hero point for an additional +2 = +16+5+4+2=+27) - roll ended up being 39 for a fail.
Cure Critical Wounds on self for 37


Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+20=22 ; d20+20=30 ; d8=5 ; d6=2 ; d20+15=16 ; d20+10=17 ;
Tuesday September 5th, 2023 11:45:37 PM

Armalad moves up to AA16 and switches targets to 3

(1d8 +1d6 shock +4) x 2 at +20
(1d8 + 1d6 shock +4) at +20
(1d8 + 1d6 shock +4) at +15
(1d8 + 1d6 shock +4) at +10

22 vs AC: miss
30vs AC: (1d8 + 1d6 shock +4) at 9 + 2 electricity damage
16 vs AC: miss
17vs AC: miss

Stock (JonM) HP: 117/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 5/41 used  d20+27=34 ; d20+25=27 ; d20+20=27 ; d20+15=20 ; d20+10=23 ; d20+25=26 ;
Wednesday September 6th, 2023 9:08:40 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; RAGING; Delay Poison

Stock turns his attention to yet another of the weedy beasts, attempting to slam it with his flail but doing little more than churn up the poison and floating vegetation. Stock looks like a squat figure of raging frustration.

=========
Fort Save 34
PA vs 3 hits AC 27, AC27, AC20 and AC23...ouch
Hero Point Used for another standard action
PA vs 3 hits AC26 REALLY!




Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+12=31 ; d10=7 ;
Wednesday September 6th, 2023 9:28:07 AM

Stohp will wait to see if #3 dies, then step up to bonk whichever is left alive (31 to hit, 8 damage.)

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+25=43 ; d8+22=27 ; d6=5 ;
Wednesday September 6th, 2023 1:20:50 PM

breath holding started at 24 not 12 rounds, so 16 rounds of air remaining, Barkskin

Delia will swim forward to AB17 and fire a single shot at an alive target.

===============
G3 is -3 range, +1 point blank, +2 favored enemy (G4 is -2 more to hit)
43 (or 41) hits; 33 damage (27 p, 5 c)

Zanderallen (Zachary H) 120/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 10/14 SE 6/6  d20+24=30 ; 8d6=27 ; d20+23=42 ; d20+18=19 ; d20+13=18 ; d20+8=14 ; d8+21=24 ;
Wednesday September 6th, 2023 4:33:30 PM

Glad to finally get ahead of the beating he's been taking, Zanderallen is aglow with white light as his Lay on Hands pours forth. He then attempts to finish off the newest foe, while warily closing with the final golem.
--------------------------------------
Fort Save 30

Swift Action Lay on Hands for 27

5 ft step to AB21

Full Attack on G3
42 hits, 24 damage
Everything else misses

Gatekeepers - End Combat (DM MikeK) 
Wednesday September 6th, 2023 7:45:22 PM

The Shields persevere against the golems onslaught.
Sword and arrow and even Stohp's flail combine to fell the last two golems.

They unravel into a poisonous mass, but between various immunities and that Delay Poison, no one feels sickened.

Bart and Zanderallen also get some healing in.

Before the group lies a 20' wide x 15' natural looking underwater tunnel leading deeper into the plateau.

Zanderallen and Stohp Highlight to display spoiler: { The tunnel is 100' long. At the far end it opens into some kind of chamber. }

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday September 7th, 2023 12:04:35 AM

Armalad calls for Joker to join the rest of the party seeing that the way is seemingly clear for now.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday September 7th, 2023 7:07:50 AM

"Well they almost certainly know wer'e here so lets move before they can get up to to much mischief."

Stock (JonM) HP: 101/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 5/41 used  d8=2 ; d8=4 ; d8=1 ; d8=3 ; d8=1 ; d8=7 ; d8=3 ; d8=3 ;
Thursday September 7th, 2023 8:58:55 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; Fatigued


"Give me a minute to collect myself. That took a lot out of me. Also I would be appreciative of any healing anybody can afford...seems like I need to carry more than 3 healing potions now."

Stock pops two potions and looks only marginally better.
========
2 Potions of Cure Serious Wounds; 1 remaining; 14 healing + 18 healing



Bartomus(Rod) HP: 98/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  3d8+2=12 ; 2d8+2=11 ;
Thursday September 7th, 2023 11:28:36 AM

I agree with Stock, that was rough." Bartomus said in agreement. "Delia, do you need me to cast another breath underwater spell?

Bartomus asked as he fished out and swirled two potions down his throat or what would be a throat that he created as he consumed the potions.

Swallowed or swirled a CSW for 12 and a CMW for 11

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Thursday September 7th, 2023 4:43:51 PM

Delia shook her head stubbornly at Bart as she breathed from her Bottle of Air. She has about a minute of strenuous activity between catching up on breaths and that seems to be plenty for now.
All her healing spells have been swapped out for underwater/plant based spells, but she pats Stock on the shoulder as she swims by him.

She floats just in front of Zander and Stock, looking down the tunnel/passage and keeping watch as Stock catches his breath.

Zanderallen (Zachary H) 173/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6  16d6=53 ;
Thursday September 7th, 2023 5:26:26 PM

"Gather round everyone, I'll do the best I can." Zanderallen channel's Domi's power to heal everyone twice. He then peers down the passageway, "Looks like we've got about 100 feet before it opens into a larger chamber. We'll move once Stock catches his breath."
================
"EVERYONE heals 53 HP

Respite - End Combat (DM MikeK) 
Thursday September 7th, 2023 6:52:40 PM

Armalad calls Joker back to the group.

Zanderallen performs some much needed healing, supplementing the efforts of Bart and Stock.

Meanwhile, the rest of the Shields mentally prepare for the next stage of their assault.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+26=44 ;
Thursday September 7th, 2023 11:38:07 PM

Stohp will keep a sharp eye open for dangers and traps along the way (44 perception to spot traps, 39 vs everything else)

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+21=36 ;
Friday September 8th, 2023 12:20:29 AM

Armalad moves towards the front of the group so she can start checking for traps. She has Joker be outside the vicinity of any potential trap.

Perception: 36

Stock (JonM) HP: 186/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 6/41 used  d8=8 ; d8=2 ; d8=6 ; d8=6 ;
Friday September 8th, 2023 9:51:06 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison

Stock channels his inner rage briefly, channeling his inner resolve toward his still festering wounds. They close slightly. He shakes his head in anger that they refuse to close completely. Stock follows the trapspotters forward.

========
Rage, Rage Power - Renewed Vigor (1/day) - 4d8+10 healing = 32

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+29=34 ;
Friday September 8th, 2023 10:56:35 AM

Delia also follows the trap-spotters. She will stay towards the front of the group so that there is less water between her and any potential targets and keep an eye out for non-trap dangers.

================
Perception 34

Zanderallen (Zachary H) 173/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6 
Friday September 8th, 2023 2:51:17 PM

Zanderallen moves forward with the rest, keeping his magically enhanced vision looking down the hallway while the more perception checks for danger near by.

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Friday September 8th, 2023 10:00:45 PM

Bartomus took a moment and reveled in the sense of being healed through the powers that Zander channeled through the party. He swirled slightly and then nodded at the rest before following down the hallway.

The Keep


Swimming in the dark (DM MikeK) 
Saturday September 9th, 2023 11:15:51 AM

Armalad instructs Joker to remain behind the party.
She takes point and swims carefully forward.
How is Joker moving/breathing?

The arcane archer is closely followed by Stohp, Delia, Zanderallen, and Stock, with Bartomus bringing up the rear.

As the party moves forward, the little light that was filtering down from the early afternoon sun all but disappears.
By the time the Shields have moved 90’ into the cavern, only those with darkvision can see anything at all.
Zanderallen and Stohp find their magical helms are of no help seeing further, as they don’t provide darkvision.

Stock, and anyone else with darkvision, notes the roof and walls of the tunnel widen 10’ ahead of Armalad. A chamber is just ahead.


Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+21=41 ;
Sunday September 10th, 2023 11:40:19 AM

(OOC: Joker is a water mephit with a natural swim speed thus can breathe underwater; he also gets fast healing under water)

Armalad casts light on the head of one of her arrows. If she needs to she can cover it with her hand to block the light.

She keeps looking out for potential traps.

Perception: 41



Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday September 11th, 2023 7:18:35 AM

Stohp will cast True Seeing on herself with the staff. allowing her to see in darkness, through illusions, invisibility, the ethereal plane, and through any shapeshifting.

Stock (JonM) HP: 186/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 6/41 used 
Monday September 11th, 2023 8:58:26 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison

Stock notes the changes to the structure that he sees with his dark vision and shares it with the party in the dark and then squints at the bloom of light coming from Armalad. He swim/walks forward immediately behind Armalad as she moves forward.


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+29=44 ;
Monday September 11th, 2023 12:15:01 PM

Barkskin: 160 min since entering the plateau

Delia closes her eyes, trying to sort through the distorted water sounds to try and hear anything that sounds out of place.

==============
Perception 44

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20=16 ;
Monday September 11th, 2023 1:39:48 PM

The elemental form provided Bartomus with the ability to see in the darkness. He was thankful for that, although he proceeded with caution as he swirled forward into the widening opening before them. He tried to get a sense of what might had made this structure.

[I]Dark vision of 60' ft in this form, Perception 16+16 for 32, know nature?



Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+8=20 ;
Monday September 11th, 2023 1:40:25 PM

know nature for 20

Zanderallen (Zachary H) 173/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6 
Monday September 11th, 2023 4:37:52 PM

Zanderallen fishes his holy symbol out from under his chest plate. He casts Daylight on the symbol. "They already know we're coming, might as well be able to see properly." He shines it ahead of them, looking to see what the room opens into.
===============
Daylight 130 minutes

Swimming in the light (DM MikeK) 
Monday September 11th, 2023 7:26:47 PM

Armalad casts light on the head of one of her arrows and moves forward, looking for traps.

Stohp will cast True Seeing on herself

Stock moves up directly behind Armalad, relaying what he sees.

Zanderallen casts Daylight on the holy symbol at his chest.

This pretty much takes care of any impairments to visibility.

The tunnel empties into an underground lake.
The surface of that lake (light blue on the map) is 10’ above the heads of the party. The cavern roof slowly rises another 10’ above that.

There is a rocky “shore” on the far side of the cavern/lake, with tunnels leading deeper into the rock.
The shore and the tunnels (light grey on the map) are above water level.

Delia, Armalad, and Stohp notice that while most of the water in the caveren/lake is clear, a section to the left is overgrown in seaweed (light green on map)

Map

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+21=41 ; d20+26=35 ; d20+26=33 ;
Monday September 11th, 2023 8:34:40 PM

Perception: 41

Armalad swims closer towards the green section and tries to look for any traps hidden in the seaweed. If she doesn't see anything she casts detect magic and turns her magic detecting cone at the seaweed.

Know[Arcana] = 35
Spellcraft = 33

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=17 ;
Tuesday September 12th, 2023 12:57:18 AM

Bartomus followed after Armalad and took a position (40 AA) to where he could better see the seaweed, but not be right on it. He also took time to cast a spell allowing him to speak to plants. He scanned the area as he moved into a position.

Speak with plants - duration 16 minutes; Perception natural one with a plus 16 for 17

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday September 12th, 2023 7:17:41 AM

Stohp suspects the only thing in the seaweeed is more plant golems and is ready to suggest they move past but to late so she'll just wait to see what happens.

Stock (JonM) HP: 186/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 6/41 used  d20+29=41 ; d20+22=31 ; d10+26=31 ; d6=2 ;
Tuesday September 12th, 2023 9:27:10 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison

Stock accompanies Armalad and Bartomus as they approach the greenery. Flail at the ready and TOTALLY not trusting the plant life.

=========
Perception 41, eyeballing those weeds
Readied Action: 5 ft. step and slam anything that reacts aggressively in the vegetation that is in range.
Power Attack would hit AC31, 31 bludgeoning + 2 electricity

[/i]

Zanderallen (Zachary H) 173/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6 
Tuesday September 12th, 2023 3:45:05 PM

Zander exchanges a look with Stohp as several people immediately head towards the seaweed. But the bear was being poked and Zander wasn't one to say I told you so until after the danger was over. So he moves up with Stock, but not quite as aggressively.
=========================
Daylight

Water Elementals! - Rd 1 (DM MikeK) 
Tuesday September 12th, 2023 7:23:59 PM

Armalad and Stock approach the seaweed.
Bartomus takes up position behind them.
Zanderallen swings around Stohp and waits with the taur.

No one sees anything in the seaweed.

Armalad and Bartomus cast spells.
Armalad focuses on the seaweed patch and finds the entire patch is subject to a single, faint magical aura.

Before she gets time to identify the spell, there is movement in the tunnels ahead and to the right.

Emerging into the Daylight are 6 water elementals - four large and two huge.
They silently glide across the rocks, heading toward the party.

On top of that, Armalad and Stock both can make out the sound of a female voice calling out an incantation. Its one voice, but it sounds like it’s coming from the same two tunnels.

Map

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+25=44 ; d20+25=34 ; d8+19=27 ; d6=6 ;
Tuesday September 12th, 2023 8:26:09 PM

22 rounds of air remaining, Barkskin

"Oh boy. Angry water," Delia thinks to herself. She will swim up to Y38 and then ready an action for the first elemental to move forward and attack. If the party closes with them, she will accept the range penalty and fire.

===================
(rolled to confirm before I remembered you can't crit elementals)
Readied Attack: -1 for each 5 ft between Y38 and target; +1 to hit and damage if within 30 feet
44 to hit; 33 damage (27 piercing, 6 cold)

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+23=40 ; d8=4 ; d8=8 ; d6=1 ; d6=2 ; 10d6=45 ;
Wednesday September 13th, 2023 12:18:11 AM

Armalad warns the others, "So there's some kind of magic on the seaweeds, need more time to investigate and there's an incantating voice coming from one of the tunnels."

Armalad moves up to AC43 and imbues an arrow with a lightning bolt and sends it at HWE1 (OOC: not using deadly aim so my to hit is +23 still using many shot so 2 arrows are fired)

40 vs AC; (1d8 + 1d6 + 1d8 + 1d6 +5 +5) = 17 + 3 shock also HWE1, HWE2, WE5 and WE6 are all subject a lightning bolt for 45 electric damage or only 22 electric damage on a successful DC 19 reflex save.



Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday September 13th, 2023 5:26:59 AM

Stohp will swim up and, presuming she hears the chanting as well once she gets closer, try to communicate with the team who've hopefully all poked their heads above water to hear her. "If we're facing a powerful druid they can summon water elementals for a long time. We should try to push past and stop her summoning."

Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+8=14 ; d20+16=26 ;
Wednesday September 13th, 2023 10:22:48 AM

From where he stood or swirled, Bartomus spoke to the Seaweed and asked, "Are you going to attack us?"

He then shifted towards the water elementals and yelled out in Aquaan. "We don't need to fight, just let us pass and we can talk to the Mistress of this fine abode."

He tried to catch the words of the incantation.

Intimidate roll of 14 with water elementals; perception 26

Stock (JonM) HP: 186/238; AC: 27/25/14; DR 4/-; CMD: 38; Rage: 6/41 used  d20+1=7 ;
Wednesday September 13th, 2023 11:37:43 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison

Stock squints at the bloom of daylight. "Anybody know anything about these wet things coming at us?"

He wades forward preparing for combat.
=========
Knowledge Planes (I think?) to identify - 7
Double move to AC51
Not currently raging


Zanderallen (Zachary H) 173/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6 
Wednesday September 13th, 2023 1:55:38 PM

Zanderallen starts swimming for the shore, "Try to get out of the water, we've seen what Bart can do in that form. If we get to land we might have a chance to push past them." He then swims for the shore and calls upon Domi's spirit to enhance his weapon.
===============
Daylight

Move to AC44

Standard Action - Divine Bond - Increase +5 Flaming Longsword to +5 Flaming Burst Speed Longsword - 16 minutes

Water Elementals! - Rd 2 (DM MikeK)  d20+11=30 ; d20+11=16 ; d20+8=28 ; d20+8=25 ; d20+16=30 ; d20+11=15 ;
Wednesday September 13th, 2023 7:06:45 PM

Delia swims up and readies an attack.

Armalad shares what she knows.
She moves up and imbues an arrow with a lightning bolt and sends it at HWE1.
It hits, sending a lightning bolt crashing around the elementals.
HWE2 takes the brunt of the bolt. The other three are able to avoid the full blast.

Stohp swims up and offers a suggestion.
Please give destination coordinates

Bart asks a question of the seaweed and follows up with a plea to the elementals.
The seaweed replies, “We must. We must hold you.”
The elementals reply, “We must. We are commanded to attack.”

The taur is unable to make out the exact incantation.

Stock asks what they’re facing, but there’s no need. He’s seen this before.
It’s Bart’s favorite shapechange. Water elementals.
The dwarf powers through the water and onto a ledge.

Zanderallen calls out advice.
Then swims for the shore and calls upon Domi's spirit to enhance his weapon.

The elementals move forward to attack.
Delia’s arrow joins Armalad’s in striking the lead huge water elemental.

Huge Water Elemental 1 slides into the water, a massive wave heading for Zanderallen. An appendage reaches out and strikes, but the paladin evades the blow.

Huge Water Elemental 2 pauses on the ledge to deal with Stock
It too, misses.

The four large water elementals make their way slowly across the stone tunnels and enter the water with a rush.

Now, two voices are heard, again echoing down both tunnels used by the elementals
Both are apparently chanting incantations.
One voice is the same female, the other male.

-------

Map

HWE1: AC21, damaged (-65 hp)
HWE2: damaged (-40 hp)
WE3
WE4
WE5: damaged (-17 hp)
WE6: damaged (-17 hp)



Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+23=38 ; d8=1 ; d6=2 ; d8=3 ; d6=2 ; 10d6=43 ;
Wednesday September 13th, 2023 8:46:41 PM

Armalad goes back to AD40 and fires another lightning bolt arrow at HWE1.

38 vs AC; (1d8 + 1d6 + 1d8 + 1d6 +5 +5) = 9 + 3 shock also HWE1, WE4 and WE5 must make a DC 19 reflex save or take 43 electric damage with only 21 electric damage taken on a successful save.

Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday September 14th, 2023 3:48:37 AM

Stohp will follow her own advice, moving right past WE 3 and 4 to reach Q/R 45/46.

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 7/41 used  d20+25=39 ; d20+20=22 ; d20+15=32 ; d20+10=26 ; d20+15=30 ; d10+30=35 ; d6=6 ; d10+30=37 ; d6=6 ; d10+30=36 ; d10+30=39 ; d6=2 ; d8=5 ; d10+30=33 ; d6=3 ;
Thursday September 14th, 2023 9:15:57 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf


Dripping water, Stock swings his flail in a brutal arc, the end crackling in electricity. "Splish Splash, baby." He growls in a rage and savagely blasts thru the elemental.

=======
5 ft. step to AB51
PA1 hits AC39; 35 bludgeoning + 6 electricity
PA2 hits AC22; 37 bludgeoning + 6 electricity
PA3 hits AC32, Critical Threat would confirm with a 30 if they can be criticalled; 36 bludgeoning + 2 electricity if not a critical hit; 75 bludgeoning + 2 electricity + 5 sonic + sickened for 1 minute
PA4 hits AC26, 33 bludgeoning + 3 electricity


Bartomus(Rod) HP: 123/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+12=27 ; d3=2 ; d20+12=31 ; d8+3=9 ; d8+3=8 ;
Thursday September 14th, 2023 10:35:08 AM

Apparently it reposted my last post for yesterday ignore that please.
DM MikeK says - I deleted it.


"Well, I at least asked." Bartomus shook his head and slammed out twice at the advancing water elemental that wasn't him (WE3).

First slam for 27, 2nd using clever skill for 31 - damage first 9 x2 using vital strike, damage second 8 = 26 in total if exceeded AC of WE3

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Thursday September 14th, 2023 12:53:14 PM

Delia will move along the wall to U42, trying to get out of the water. She will accept any AoO as she has no other choice.

Zanderallen (Zachary H) 173/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6  d20+23=25 ; d20+23=39 ; d20+18=35 ; d20+13=33 ; d20+8=12 ; d8+21=23 ; d6=3 ; d8+21=27 ; d6=2 ; d8+21=26 ; d6=3 ; d8+21=28 ; d6=4 ;
Thursday September 14th, 2023 2:52:33 PM

Fighting water elementals in the water wasn't his idea of a good time, but in the words of a famous explorer, 'Can't go over it, can't go around it, got to go through it' Zander glides up to the nearest huge elemental and unleashes a flurry of attacks, blade sped by divine speed.
==================
Daylight
Divine Bond +5 Flaming Burst Speed

5ft step to AB45

Full attack on HWE1
25 hits, 23 damage + 3 fire
39 hits, 27 damage + 2 fire
35 hits, 26 damage + 3 fire
33 hits, 28 damage + 4 fire
12 misses

(OOC: I believe elementals are actually immune to crits? If not there are 2 potential crits.)

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday September 14th, 2023 8:26:12 PM

(OOC: Checking In)
Time slows down for Armalad as the chaos of the battle subsides for a bit.

Water Elementals! - Rd 3 (DM MikeK)  d20+11=14 ; d20+8=22 ; d20+8=27 ; d20+12=27 ; d20+12=16 ; d8+5=10 ; d20+12=28 ; d20+12=29 ; d8+6=11 ; d8+6=12 ; d20+1=15 ; d20+1=11 ; d20+6=24 ; d20+6=11 ; d8+5=10 ;
Thursday September 14th, 2023 9:01:06 PM

Armalad drops back and fires another lightning bolt arrow at HWE1
The large elementals save, but the huge one takes full damage.

Stohp swims past two elementals, drawing attacks from both.
One hits.
Stohp takes 10 hp damage.

Stock steps in and beats the stuffing out of HWE2.
The elemental collapses and winks out of existence.

Bart attacks WE3, hitting a solid blow.
If using Vital Strike, you can only make a single attack.

Delia moves along the wall, trying to get out of the water.
Following Stohp is a good idea, as the taur already drew all the AoOs.

Zanderallen moves up and finishes off HWE1

The elementals keep up the attack.
W3 attacks Bart, hitting with two slams.
Bartomus takes 23 hp damage.

W4 attacks Stohp, missing.

W5 tries something different. Sliding under to Zanderallen, it becomes a whirlpool, battering him about.
Zanderallen Make one save vs Reflex DC19 or take 10 damage. Make a second save vs Reflex DC19 or be sucked down to the bottom of the whirlpool and trapped.

Regardless of his saves, W6 slides up and tries to bash him, with no success.

The female voice is heard again, another incantaion.

Map

HWE1: DEAD
HWE2: DEAD
WE3 AC18 damaged (-13 hp)
WE4 AC18 damaged (-16 hp)
WE5: AC18 damaged (-33 hp)
WE6: AC18 damaged (-17 hp)



Stohp (Mitch) HP: 111/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+21=25 ;
Friday September 15th, 2023 7:07:52 AM

Stohp will listen to determine which exit the voice comes from before heading down it. (perception 25)

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 8/41 used  d20+29=41 ; d10+30=40 ; d6=1 ;
Friday September 15th, 2023 10:39:52 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf

Stock wipes the watery remains away from his face and charges back into the water to help out Stohp. The water smoothly parts around the barbarian and he slams into the elemental with a shout.

==========
Charge to V46
AC against AOO's are +4 from Movement
AC in general is -2 from charge
Charging, Flanked Power Attack against WE4, Applied +4 to hit from both; hits AC41, 40 bludgeoning + 1 electricity


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Friday September 15th, 2023 1:56:48 PM

Delia will continue to move towards land. She will attempt to squeeze through Stohp's squares and if she counted right will be able to end up at S48 with a full move.

Zanderallen (Zachary H) 173/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6  d20+16=29 ; d20+16=33 ; d20+23=33 ; d20+23=24 ; d20+18=20 ; d20+13=31 ; d20+8=12 ; d8+21=23 ; d6=1 ; d8+21=26 ; d6=6 ; d8+21=26 ; d6=1 ;
Friday September 15th, 2023 9:34:45 PM

Fully focused on the elementals around him Zanderallen fights to stay at the surface. He kicks out of the sucking whirlpool with a concentrating effort while his sword continues in a blur around him, hacking into the watery essence of the elementals attacking him.
================
Daylight
Divine Bond +5 Flaming Burst Speed

Full Attack on WE5 into WE6
33 hits, 23 damage + 1 Fire
24 missses (nat 1)
20 hits, 26 damage + 6 Fire
21 hits, 26 damage + 1 Fire
12 misses

Bartomus(Rod) HP: 100/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20=20 ; d20+12=15 ; d4=2 ; d4=1 ; d8+3=5 ;
Saturday September 16th, 2023 10:26:20 AM

Bartomus gurgle and slams back with one first and then tried again but failed. Even his first slam was a little weak.

Cleve attack but only first hit was succesful for 5 pts against WE3

Water Elementals! - Rd 4 (DM MikeK)  d20+8=28 ; d20+8=20 ; d8+1=2 ; d20+13=20 ; d20+13=15 ; d8+5=9 ; d8+5=10 ;
Sunday September 17th, 2023 1:45:25 PM

Stohp listens. The voice is coming from both exits. But, she feels it is louder down the one to her left. to determine which exit the voice comes from to left.
Accordingly, she turns the corner, not quite ducking WE4's AoO.
Stohp takes 2 hp damage.
This is not theproblem.
The problem is the gargantuan crocodile blocking her path.
I think Stohp is under a True Seeing spell? Please confirm.

Stock charges into the water. The elemental already swung at Stohp, so the dwarf gets a free shot.
He rocks the elemental with a massive blow.

Delia squeezes past the otherwise occupied WE4 and in behind Stohp.
She finds it’s pretty dark in those corridors.

Zanderallen avoids getting trapped in the whirlpool, and lays about with his flaming blade.
The whirlpool dissipates after two blows. He hits WE6 with the last.

Bartomus gives WE3 a weakened blow.

—--

WE3 attacks Bart, missing both times.

WE4 tries the whirlpool attack on Stock
Stock Make one save vs Reflex DC19 or take 9 hp damage. Make a second save vs Reflex DC19 or be sucked down to the bottom of the whirlpool and trapped.

WE6 tries the same on Zanderallen
Zanderallen Make one save vs Reflex DC19 or take 10 hp damage. Make a second save vs Reflex DC19 or be sucked down to the bottom of the whirlpool and trapped.

The female voice sounds another incantation.

Map

HWE1: DEAD
HWE2: DEAD
WE3 AC18 damaged (-13 hp)
WE4 AC18 damaged (-51 hp)
WE5: DEAD
WE6: AC18 damaged (-39 hp)


Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+19=24 ; d20+19=31 ; d20+14=19 ; d20+9=22 ; d8=5 ; d6=1 ; d8=1 ; d6=5 ;
Sunday September 17th, 2023 11:46:22 PM

Armalad moves to AE42 and fires multiple arrows into WE3

Manyshot + deadly aim

(OOC: forgot I couldn't do a full attack and move
26 vs AC; 1d8 + 1d6 + 11 + 1d8 + 1d6 + 11 = 28 + 6 shock


Stohp (Mitch) HP: 109/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday September 18th, 2023 7:24:25 AM

(Yes she is under true seeing).

Stohp takes a second to examine the tunnel and the croc hoping there's some way she can get past them with maybe an acrobatics check.

Bartomus(Rod) HP: 100/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+12=18 ; d20+12=19 ; d8+2=6 ; d8+2=8 ;
Monday September 18th, 2023 9:18:54 AM

Bartomus didn't like the fact that this was taking a lot more from him. He swung a watery fist once, connected. He felt some momentum and swung again. This time the connection felt firmer.

Attack - 18 against AC 18 for a hit for 6, Cleve for 2nd swing 19 against AC 18 for 8 - 14 points total.

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 9/41 used  d20+12=20 ; d20+12=23 ; d20+25=27 ; d20+20=31 ; d20+15=21 ; d20+10=15 ; d10+30=31 ; d6=4 ; d10+30=34 ; d6=5 ; d10+30=39 ; d6=6 ;
Monday September 18th, 2023 9:23:01 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf


Stock senses the spinning doom of the elemental and twists out of it, just in time. He then steps back toward the shore and slams the elemental a few more times.

========
Reflex Save 1: 20
Reflex Save 2: 23 - I'm thinking freedom of movement would have prevented being held by the vortex attack, right?
5ft step to U47
PA1 vs WE4 hits AC27, 31 bludgeoning + 4 electricity
PA2 hits AC31, 34 bludgeoning + 5 electricity
PA3 hits AC21, 39 bludgeoning + 6 electricity
PA4 hits AC15




Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+15=33 ; d20+14=27 ;
Monday September 18th, 2023 2:49:49 PM

Delia pulls out an everburning torch from her Handy Haversack (move action) and then swears in surprise when it reveals the Croc of Unusual Size.

"Of course the way to the crazy druid lady is blocked by a giant critter. What else could we possibly have expected?" Delia mutters in frustration, the constant threat of drowning wearing on her normally steady nerves. She then forcibly steadies herself and would like to see if the Croc is open to being wild empathy-ed or animal handled. She pulls out a bit of jerky, realizing that it's a Hawky sized snack instead of something that Hawky's size would be a snack to, but why not try anyway.

================
(I have not used this bit of the Ranger kit before, so I don't really know how it works especially in a round-situation, but here goes)
Wild Empathy - 33
Handle Animal - 27

Zanderallen (Zachary H) 163/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6  d20+16=17 ; d20+16=32 ; d20+23=34 ; d20+23=25 ; d20+18=35 ; d20+13=19 ; d20+8=26 ; d8+21=26 ; d8+21=23 ; d8+21=25 ; d8+21=23 ; d8+21=27 ; d6=4 ; d6=1 ; d6=5 ; d6=2 ; d6=6 ;
Monday September 18th, 2023 3:59:14 PM

Zander gets battered around as the whirlpool tries to suck him down, but manages to avoid being dragged under. But trapped as he is, he doesn't have any options other than to cut down the water element. Which he does with relish.
===================
Daylight
Divine Bond +5 Flaming Burst Speed

Full Attack on WE6
34 hits, 26 damage + 4 fire
25 hits, 23 damage + 1 fire
35 hits, 25 damage + 5 fire
19 hits, 23 damage + 2 fire
26 hits, 27 damage + 6 fire

Water Elementals! - Rd 5 (DM MikeK)  d20+13=27 ; d20+13=29 ; d8+6=11 ; d8+6=11 ;
Monday September 18th, 2023 7:17:29 PM

Armalad shifts position and sends a volley of arrows into WE3.

Stohp takes a second to examine the tunnel and the croc hoping there's some way she can get past it.
Well, anything’s possible. But getting a 10’ taur over a 20’ crocodile from a 10’ passageway is a tall order.
Can move at half speed through enemy occupied square with Acrobatics check DC 41. Must roll for each enemy occupied square moved through (minimum 5 checks. Failure means movement stops and croc gets an AoO.

Bart smacks WE3 again.

Stock avoids the whirlpool, shifts position, and kills WE4

Delia pulls out an everburning torch from her Handy Haversack, sees the croc, and says something unprintable.
She tries using her way with animals to calm the critter down. Time will tell.
Wild empathy takes at least a minute

Zander gets battered around as the whirlpool tries to suck him down.
He responds by killing the elemental.

—--

WE3 attacks Bart, hitting twice.
Bartomus takes 22 hp damage

The crocodile is undecided on what to do. It backs up, moves forward, backs up, shifts right, comes back to the tunnel, pokes its snout in a bit, recovers. It seems to be deciding whether or not to squeeze into the tunnel.

The female voice sounds yet another incantation.

Map

HWE1: DEAD
HWE2: DEAD
WE3 AC18 damaged (-51 hp)
WE4 DEAD
WE5: DEAD
WE6: DEAD


Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+19=28 ; d20+19=35 ; d20+14=29 ; d20+9=29 ; d8=2 ; d8=4 ; d6=4 ; d6=6 ; d8=5 ; d6=1 ; d8=8 ; d6=6 ; d8=6 ; d6=4 ;
Monday September 18th, 2023 10:54:07 PM

Armalad fires a full salvo at the last water elemental

28 vs AC (1d8 +1d6 lightning + 11 + 1d8 + 1d6 lightning + 11) = 28 + 10 lightning
35 vs AC (1d8 + 1d6 lightning + 11) = 16 + 1 lightning
29 vs AC (1d8 + 1d6 lightning + 11) = 19 + 6 lightning
29 vs AC (1d8 + 1d6 lightning + 11) = 17 + 4 lightning

Stohp (Mitch) HP: 109/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday September 18th, 2023 11:43:41 PM

Well darn. Rushing past the summons to grapple the caster was a good plan but one it seems the enemy anticipated. There's no way she's going to squeeze past the thing and she's not going to beat it in a fight so she backs out. "There's a big croc blocking the tunnel, we'll have to kill it to get past." she lets the others know.

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 10/41 used  d20+27=39 ; d10+30=35 ; d6=5 ;
Tuesday September 19th, 2023 8:54:13 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf


Stock's head whips around and sees Zanderallen and makes out the watery form of another elemental. He barks at Z, "Go help. I'll kill this one."

==========
Charge to W43
Charging PA hits AC39, 35 bludgeoning + 5 electricity damage
AC is -2 from charge but +4 vs AOO's


Bartomus(Rod) HP: 78/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+12=17 ;
Tuesday September 19th, 2023 10:24:07 AM

Bartomus tried smacking the water elemental in front of him, but was off with his swing he thought, but it probably was the lightning storm of arrows that hit the creature. He swam in the water thinking that an effort to talk to the crock might be a better first action than making it into future shoes and armor. But, it might have been a bit late for that approach.

Attack on WE3 - but I think Armalad took it out with that barrage. So, using swim aspect of the Elemental - move to UV 49. Question - are the tunnels underwater or dry?

Zanderallen (Zachary H) 163/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6 
Tuesday September 19th, 2023 2:15:08 PM

Almost instinctively sputtering to clear the water that should be in his face, but isn't due to the bubble from the his helm, Zanderallen drags himself out of the water and along the ledge just behind Stohp. "By Domi, that's a big croc. Alright, let's see how tough it's hide is." No longer in the water and able to focus on the incanting coming from down the hall Zanderallen starts to get really nervous about how long it's been going on.
==========
Daylight
Divine Bond +5 Flaming Burst Speed

Double move to T50

Dire Crocodile! - Rd 6 (DM MikeK) 
Tuesday September 19th, 2023 6:43:24 PM

Armalad finishes off the last water elemental.

Stohp lets the Shields know about the giant crocodile in the way and backs up.

Stock sees Armalad has taken care of the last elemental. No need for the dwarf to head that way.

Bart swims over and hauls himself onto the narrow for him ledge.
Tunnels are above water line. Grey squares are dry.

Zanderallen swims across the lake and pulls himself out in front of the taurs.

—--

The crocodile waits.

The voice stops.

Map

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Tuesday September 19th, 2023 7:24:20 PM

Delia continues trying to "talk down" the croc, gesturing for Zander and Stohp to not murder it if it continues to seem receptive.
Her tone calm and relaxed, "Don't worry, buddy. I'm not gonna let the big mean paladin hit you. He'd be a lot of metal and muscle to pick out of your teeth anyway." Without changing tons she asks her allies, "Is there another way around?"

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday September 19th, 2023 10:37:18 PM

Armalad heads over to rejoin her friends. She calls for Joker to come forward as well but for now she still wants him to hang back a bit from where the group is clustered and still submerged in the water so he can have fast healing just in case.

Stohp (Mitch) HP: 109/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday September 20th, 2023 3:40:40 AM

Stohp will check the south exit to see if it loops around to meet where the croc is.

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 11/41 used 
Wednesday September 20th, 2023 9:41:56 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf

Stock takes off at a run heading east through the weeds to explore the tunnel, traveling as far as he can in that direction.

========
There are possible exits South, Southeast and Southwest, right?
With the run feat I think Stock has 120 feet of movement
Also with freedom of movement, I'm thinking those weeds shouldn't really affect him


Bartomus(Rod) HP: 91/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20=11 ; 2d8+4=13 ;
Wednesday September 20th, 2023 10:50:49 AM

Bartomus shifted and became his normal Taur self. He sucked down a curing potion and looked past to the crocodile.

"Hey big boy,"[b] he said in a calm, soothing voice. [b]"How about you just leave us alone?"

Bartomus trying to use wild empathy on the crocodile as they are within 30 feet of each other. Not sure if there is a roll for this, but I rolled a raw 11. CMW potion for 13

Who's a good crocodile? - Rd 7 (DM MikeK) 
Wednesday September 20th, 2023 6:50:49 PM

Delia continues trying to talk down the croc.
8 rounds remain before you find out if your attempt is successful.

Armalad heads over to rejoin her friends.
Joker moves to the middle of the lake.

Stohp checks the south exit.
Sure enough, a joining tunnel leads back to the croc’s chamber.
There’s another underground lake in front of her.
It appears empty of life, but there’s a decent pile of gems and other items on the bottom of it.

Stock takes off through the seaweed to try the remaining tunnel.
The seaweed tries really hard to entangle the dwarf and fails completely.
Stock finds himself maneuvering through a narrow, twisty passageway.

Bartomus wants to start his own wild empathy.
Delia is already in process, so his attempt supplements hers.

—--

The crocodile waits.

Nothing else seems to happen

Map

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday September 20th, 2023 11:50:41 PM

Armalad asks if the crocodile swallowed a hand or a clock or both.

She readies a dispel magic as a counterspell given the incantations they've heard

Stohp (Mitch) HP: 109/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday September 20th, 2023 11:59:44 PM

This exit she could squeeze past the crocodile. She seriously considers it but instead decides to check out the small late with treasure to see if there's any exit she couldn't see from the surface. She gives the treasure a wide birth expecting a trap.

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 12/41 used 
Thursday September 21st, 2023 8:58:01 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf; INVISIBLE


Stock realizes that annoying feeling in the back of his raging brain is that he has completely lost track of the rest of the party. He takes a moment to draw and drink a potion of invisibility before continuing.

=========
Move 30 feet southward along the tunnel, drawing a potion
Standard - Drink potion and disappear


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Thursday September 21st, 2023 1:05:54 PM

"You're just a big friendly guy, aren't you?" Delia says to the croc as she keeps doing her thing.

To the rest of the Shields she asks, "So this way will take a while and I have no idea what's waiting for us behind this guy. But also... look at his little face."

Zanderallen (Zachary H) 163/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6/6 
Thursday September 21st, 2023 1:39:04 PM

Zanderallen heads off after Stohp. He stops short of the crocodile but tries to get close enough to see into the chamber it seems to be guarding.
=================
Daylight
Divine Bond +5 Flaming Burst Speed

Move to R54

Bartomus(Rod) HP: 91/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d100=68 ; d20=4 ;
Thursday September 21st, 2023 4:26:09 PM

Bartomus smiled over at Delia.

"He's an amazing specimen. Never seen such a grand croc like this one, "[B] Bartomus added. [B]"I wonder if they would like to go swim in the giant lake. Bet that sun would feel good and warm."

Bartomus tried to also see if the tunnels were natural or not.

tried rolling for support, then again so I'm letting the DM figure out what those numbers mean. &#128521;.

Voices - Rd 8 (DM MikeK) 
Thursday September 21st, 2023 5:14:38 PM

Armalad readies a counterspell.

Stohp jumps in the lake and looks around.
True Seeing reveals no other exits.

Stock continues on, though he does pause a moment to down a potion of invisibility.

Delia and Bartomus keep making friendly with the gargantuan, tooth filled, crocodile.
They point out this might take awhile.

Zanderallen swings around after Stohp.
The paladin inches up a close as he dares.
He can tell the chamber before him is a natural looking cavern.
He can see the west side and notes no exits.
He also has a great view of the crocodile.
He does not have line of sight on either the north or south sides of the chamber and therefore doesn’t know what is or isn’t there.

—--

The crocodile reacts to the bright light cast by Zanderallen’s spell.
It shifts position, backing up and moving so as to keep its eyes on both Delia/Bart and the paladin.

The male voice speaks.
Delia, Bartomus, and Zanderallen all identify it as coming from the south side of the chamber.
“You Shields are a cautious bunch all of a sudden.
However, I do have other places to be.
Let’s see if we can move this along.”

He casts a spell.
A bank of very thick fog billows out from near the center of the chamber. The fog obscures all sight, including darkvision, beyond 5 feet.

To Zanderallen, the massive crocodile has completely disappeared in the fog.
Delia and Bart can barely make it out.

Map
- Light grey/white square designate fog bank.

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+21=30 ;
Thursday September 21st, 2023 11:02:41 PM

Armalad casts Arcane Sight on herself and starts looking for the source of the voice.

Perception: 30

Stohp (Mitch) HP: 109/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday September 22nd, 2023 6:51:19 AM

Stohp finds herself agreeing with the man lizard man. She surfaces and puts herself near the entrances that lead towards the croc to hopefully spot out anyone sneaking out invisibly. "Kill the croc or move it, we're wasting to much time."

Stohp (Mitch) HP: 109/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday September 22nd, 2023 6:51:51 AM

V/W 51/52

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 12/41 used 
Friday September 22nd, 2023 9:07:08 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf; INVISIBLE


Stock hears the distant conversation and tries to double time it to get close again.

=======
Double move along the passage, hoping it doesn't dead end and trying to get as far west and north as possible.


Bartomus(Rod) HP: 91/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=36 ;
Friday September 22nd, 2023 10:48:36 AM

"Here I thought we were just being friendly with you big guy." Bartomus said with a laugh. He gave a small nod to the crock that he could make out at the tip of the fog. He thought violet would be a great contrast to the green of the crock and cast a simple spell.

He then walked towards where Stohp's voice came from and took a look about.

Faerie Fire - burst on the creature's snout (M51 I think) - spell resistance applies and I believe that would be against a 16; Move to XY 54; Perception for 36

Zanderallen (Zachary H) 163/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 5/14 SE 6?/6  d20+23=36 ; d8+21=24 ; d6=6 ;
Friday September 22nd, 2023 3:26:43 PM

Zanderallen has had enough of waiting and if he couldn't see the croc that meant the croc couldn't see him. "Alright, if you want to get smote, I'm happy to oblige." He then walks into the fog, hugging the south wall as he goes. If he finds somebody he says hello with a Smite Evil and his blade.
=================
Daylight
Divine Bond +5 Flaming Burst Speed

Move to M56

If finding someone

Swift Smite Evil +6 to hit/AC +16 damage

Standard Attack
36 to hit, 24 damage + 6 fire (if evil 42 to hit, 40 damage + 6 fire)

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Friday September 22nd, 2023 4:31:35 PM

"I'm sorry that I'm not eager to fight and kill and be bitten by a 20ft long animal whose only crime is being manipulated by some skeevy druids," Delia says back to Stohp a bit grumpily. She doesn't like that it's taking a long time either and understands the frustration and is concerned by the delay too.

She turns her attention back to the croc, "They're grumpy, but don't let that get to you. They're gonna walk nearby you though and we would all appreciate it you didn't bite anyone."

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Sunday September 24th, 2023 11:53:50 PM

Armalad waits to see the familiar traces of arcane energy (OOC: checking in) due to her spell

Tag, you're it - Rd 9 (DM MikeK)  15d6=58 ; d20+8=27 ; d20+11=22 ; 34d6=118 ; 5d6=25 ;
Monday September 25th, 2023 7:16:13 PM

Armalad casts Arcane Sight and looks about.
The Seaweed in the lake detects as Faint magic.
The fog cloud detects as Moderate magic.
The crocodile detects as Strong magic.

She cannot see the location of the spellcaster from her position.

Stohp moves out of the lake and opines that someone should kill the crocodile.

Stock double times it, trying to head west and north.
Reaching a fork, he turns west.
10’ later, the dwarf sees a Shambling Mound completely blocking the corridor.
He turns around.
Another shambling mound. Then a third.
None of the shamblers attempt to pursue him.

Bart casts a spell on the crocodile.
He then swings around Stohp to look around.
To his south is another underground lake, with a pile of shiny treasure at the bottom
To his west is a tunnel leading to the fog concealed crocodile cavern.

Zanderallen can now see the croc. He moves into the fog, hugging the south wall. The fog is incredibly thick. So thick that it hampers the paladin’s speed.
Can only move at half speed within the fog
He does not run into anyone.

Delia keeps working on the crocodile

—--

The crocodile doesn’t move.
It is fully visible to everyone with line of sight due to faerie fire.

“Nice try,” says the voice from above and behind Zanderallen. “But we’re up here.”

Two voices cast spells.
One is at L57, and the other is at M57. Both are about 10' above Zanderallen's head.

A column of fire slams down on Zanderallen (and the crocodile)
Zanderallen 87 hp damage. Reflex DC 21 to take only 43 hp.

Simultaneously, a thin green ray leaps out at him and strikes his head
Zanderallen takes 118 hp damage. Fort DC 23 to take only 25 hp.

Map



Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+21=29 ; d20+26=37 ; d20+26=40 ;
Monday September 25th, 2023 9:22:08 PM

Armalad casts the fly spell and takes to the sky trying to find the source of the spellcasting.

Active Effects: Fly - 60 foot fly speed
Arcane Sight

Perception: 29
Know(Arcana): 37
Spellcraft: 40

Stohp (Mitch) HP: 109/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=11 ;
Tuesday September 26th, 2023 4:52:10 AM

Stohp sees the explosions and moves to help her ally. Move to M/N 49/50 and she'll look around to find the enemy as best she can with the smoke (Perception 32)

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 13/41 used 
Tuesday September 26th, 2023 9:16:33 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf; INVISIBLE


Stock's rage is starting to burn hot. He lashes out at a wall of the cave as he hoofs it back the way he came.

===========
Double move to AL53...ugh...I've chosen poorly here.


Bartomus(Rod) SBM 16//0-5 HP: 101/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  2d8+2=10 ;
Tuesday September 26th, 2023 10:08:06 AM

Bartomus was looking at the second lake with its bottom scattered with treasures of various types. Something collected that stash, he thought to himself.

Then there was an eruption of light off to his right that lit up the fog and permeated the hallway. Lost in it was the outline of the crocodile. The light had a fiery glow to it and it was bright. It wasn't a good sign at all Bartomus thought.

He drank a potion and then cast a spell that might provide him a means to deal with whatever triggered this fiery glow.

Drink CMW potion and heal for 10; cast sunbeam - duration 16 rounds - 5 beams

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+29=34 ;
Tuesday September 26th, 2023 3:55:53 PM

Delia edges forward slowly, unable to see Zander getting murdered by spells. She will attempt to locate the people by their voices.

========================
Move to P50; Perception 34

Zanderallen (Zachary H) 124/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 4/14 SE 6/6  d20+16=26 ; d20+24=27 ; 8d6=29 ; d20+13=28 ;
Tuesday September 26th, 2023 5:02:16 PM

His companions hear loud swearing inside the cloud as Zanderallen fights to hold himself together. Shrugging off the worst of the magical attack he swiftly heals himself before yelling out at the top of his lungs, "FOUND THEM! They're right above me, there must be a raised section to this cavern." He then incants briefly before focusing on the fog cloud, willing it away.
===================
Reflex save 26 passes, 43 damage taken

Fort Save 27 passes, 25 damage taken

Lay on Hands 29 healed

Dispel Magic on Fog Cloud, CL check of 28 should remove a spell cast by a caster of 17th level or lower

Boss Battle - Rd 10 (DM MikeK)  d20+16=21 ; d20+16=17 ; 17d6=50 ;
Tuesday September 26th, 2023 7:31:46 PM

Armalad casts fly on herself.
She cannot take to the sky as she’s in a tunnel.
DM assumes she moves her 60’ straight down the corridor.

Stohp moves to assist.
With her True Seeing, she quickly makes out Kar’tiss and a female elf standing in a chamber situated 10’ above the one the Shields are in.
She also sees the very large crocodile she’s standing next to.
The previously docile creature is not so docile after getting seared with a flame strike spell.
It takes an AoO on the taur, but misses.

Angry at himself, Stock doubletimes back the way he came.

Bart drinks a potion and casts a spell.

Delia moves forward.
She’s got a general idea of the location of the two spellcasters.

Zanderallen announces he’s found the spellcasters.
The paladin heals himself and casts dispel magic
The cloud bank disappears, giving everyone an excellent view of the spellcasters.

—--

The crocodile snaps at Stohp again, and again misses.

“Huh,” Kar-tiss utters, surprised. He recovers and casts a spell.
An electrical bolt flies from his fingers into Stohp, then continues to Armalad and Delia.
Stohp takes 50 hp electrical damage, Reflex DC 22 halves
Delia and Armalad take 50 hp electrical damage, Reflex DC 20 halves.

The druid recreates the fog cloud, once again obscuring vision.
However, this time movement is not impaired.

Map



Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+18=24 ; d20+22=23 ;
Tuesday September 26th, 2023 8:46:39 PM

Armalad has evasion and takes no electricity damage on her successful save so she returns the favor with a seeker arrow imbued with a lightning bolt at Kartiss.

Arrow ignores cover and concealment but misses (nat 1; spell is lost)

Stohp (Mitch) HP: 109/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=15 ; d20+25=36 ; d20+25=34 ;
Wednesday September 27th, 2023 8:17:54 AM

Stohp avoids the attack with ease (+23 reflex and I take no damage on success) and reaches up to seize the mad lizard man. She has 10 feet of reach and grapple moves the target to 5 feet so if she succeeds she pulls him to the ground where the others can deal with him (36 to grapple, if successful a follow up is 34 to pin. If unsuccessful the second attempt does no better then the first.)

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 14/41 used 
Wednesday September 27th, 2023 9:19:50 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf; INVISIBLE


Stock begins to hear combat and sees flashes of light ahead as he angles around the corners. He keeps swearing in dwarven as he makes his way as fast as he can toward the signs of battle.

=========
Double move to AF50...almost there!


Zanderallen (Zachary H) 124/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 4/14 SE 6/6  d20+23=33 ; d8+21=26 ; d6=4 ; d6=2 ; d6=4 ;
Wednesday September 27th, 2023 4:03:37 PM

"Would you stop it with the fog!" Zander yells in frustration as his efforts to restore vision are thwarted. As he makes out the vague shape of Stohp's arms grabbing above him he readies his blade for her to pull an enemy within his reach.
============
Daylight
+5 Speed Flaming Burst Long Sword

5 ft step to L57

Ready action to attack whatever Stohp grabs if she pulls it off the ledge.
33 to hit, 26 damage + 4 fire

(OOC: ignore the other 2 d6 rolls, die roller went crazy.)

Bartomus(Rod) SBM 16//0-5 HP: 101/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+12=23 ;
Wednesday September 27th, 2023 4:55:00 PM

Bartomus moved down the hallway coming to a stop at the foggy opening to the cavern where the glowing, angry crocodile was. He tried assessing where people were in the fog filled room. He thought he saw something off to his right where he heard Zander yelling.

Move to P 54/55;perception 24

Boss Battle - Rd 11 (DM MikeK)  d20+18=19 ; d20+18=19 ; 17d6=55 ;
Wednesday September 27th, 2023 7:20:05 PM

Armalad evades the lightning and fires back an arrow that somehow misses.

Stohp somehow manages to cross directly in front of an angry, gargantuan crocodile without getting eaten. She grabs Kar-tiss and yanks the startled lizard folk off the ledge.
Now this is a large lizard folk and he's got no place to go...except on top of Zanderallen.

Zanderallen gets his readied action and slices Kar-tiss.

Zanderallen Reflex DC 15 to avoid falling lizard folk. Save puts him at L56. Failure puts him prone at M56 and under Kar-tiss (lets call it grappled. I'm making this up)

Stock keeps swearing in dwarven as he makes his way as fast as he can toward the signs of battle.

Bart moves up. The crocodile is visible due to the faerie fire surrounding it.
Stohp is right in front of him.

—--

The crocodile misses Stohp again.

Kar-tiss turns to stone.
If Zanderallen is under him, the paladin is pinned.

The druid casts a spell. Sheets of fire leap up along the edges of the room and into each corridor.
The flames circle around the crocodile, leaving it unharmed.
Zanderallen, Stohp, Bartomus, Armalad, and Delia take 78 hp damage and catch on fire. Reflex DC 24 to take half damage and avoid catching on fire.

Map


Stohp (Mitch) HP: 109/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=13 ; d20=7 ;
Wednesday September 27th, 2023 7:54:13 PM

He may be stone but Stohp is still grappling him I guess and she can use her grapple to move herself and him her speed so 30 feet and off of Zanderallen (43 to maintain grapple if that's needed? moving herself to N/0 51/52, enemy to N/O 53/54). As far as I can tell while she loses dex bonus to AC she can still make a reflex save so she somehow does all of these while keeping the stone lizard between herself and the flames (reflex 30, no damage). She also finds the time to call out to the druid. "I've got this guy cold. He's a mass murdering nut who has to be stopped but if you surrender we can arrange clemency for you."

EDIT: Her movement does draw an AoO

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+20=34 ; d20+20=31 ; d20+23=37 ; d20+23=40 ; d20+18=29 ; d20+13=23 ; d20+8=24 ; d8+19=21 ; d8+19=20 ; d6=1 ; d6=5 ; d8+19=20 ; d6=3 ; d8+19=27 ; d6=2 ; d8+19=26 ; d6=4 ; d8+19=20 ; d6=5 ;
Wednesday September 27th, 2023 8:47:50 PM

OOC: so sorry I missed a post - my lunch break got interrupted and I ended up working late so it left my brain today

Delia, distracted by the spells flying and the fact that they likely will have to kill poor Mr. Croc, uncrosses her eyes and actually does something.

She got a bead on crazy druid lady in the moment the fog cloud lifted and saw Zander and Stohp closing in on Kar-tiss, so she will fire at where she thinks the druid is. After she fires, she hears Stohp's offer of surrender and winces slightly.

=======================
Have improved evasion:
Lightning Reflex: 34 vs 20
Fire reflex: 31 vs 24

5ft step to O51, 50% mischance on Druid
37 to hit; 47 (21p, 20p, 1c, 5c)
40 to hit; 23 (20p, 3c)
29 to hit; 29 (27p, 2c)
23 to hit; 30 (26p, 4c)
24 to hit; 25 (20p, 5c)

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+18=37 ; d20+22=37 ; d8=1 ; d6=2 ; 10d6=37 ;
Wednesday September 27th, 2023 11:47:42 PM

Armalad evades the fire as she evaded the electricity (Reflex 37 + evasion = no damage)

Armalad sends a seeker arrow imbued with a selective fireball right back at the druid

37 vs Druid's AC and ignores cover

Fireball would impact druid, stone kartiss and croc but ignore Zanderallen, Delia, Stohp, Bart and Armalad due to it's selective nature

Druid takes 5 + 2 shock and needs to make a DC 19 Reflex save or take 37 fire damage with only 18 being taken on a successful save.

Croc and Stone Kartiss have to do the same (37 fire on a failed DC 19 reflex save or only 18 on success)

Selective nature of spell ignores Armalad's allies

Stock (JonM) HP: 234/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 15/41 used 
Thursday September 28th, 2023 9:21:18 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf; INVISIBLE


Is that lake water running off me? No definitely sweat...how could I get separated what a dumb dwarf!

Stock keeps pumping his legs. As he hits the straightaway he kicks it up a gear. "Watch out Delia! Invisible Dwarf coming through!"

===========
Run to Q50 or if you'll allow Stock to pass thru Delia's square (or allow her to move) to N50
AC moving up to the croc is 31 from mobility and invisibility should hopefully cause 50% miss chance (or maybe no attack at all? Please?)


Bartomus(Rod) SBM 14//0-5 HP: 62/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+11=24 ; d20+11=24 ; 4d6=14 ; 16d6=52 ;
Thursday September 28th, 2023 10:17:02 AM

Bartomus bellowed in rage at the singe that he experienced and let loose a bright beam of focused light at the druidess following where the fire originated and Armalad's arrow burst. When the beam flashed out, he then sucked down another potion to try to offset the singe and burn he was feeling.

14 points damage, Reflex save against 22 takes half and prevents permanent blindness. If sunlight is unnatural to her, its double damage. If undead, then 16d6 damage for 52 with the save reducing that by half, if failed and undead type is harmed by bright sunlight, the failed save kills the creature.

Zanderallen (Zachary H) 85/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 4/14 SE 6/6  d20+16=27 ; d20+16=28 ; d20+18=37 ; d8+17=20 ;
Thursday September 28th, 2023 2:49:43 PM

Zanderallen spins out of the way of the falling lizardfolk and somehow that motions carries him out of the worst of the fire. "Alright, well if that's still your play. Time to do some masonry." Zanderallen drops his longsword and draws his adamantine warhammer as he follows where Stohps is dragging the stone lizardfolk. He swings at the stone lizardfolk, hoping to break off pieces.
=====================
Reflex to avoid lizardfolk 27 passes

Reflex against fire 28 passes (39 damage taken)

Free action drop sword
Move combined with drawing hammer adjacent to Kar-tiss
Attack statue Kar-tiss (power attack)
37 to hit, 20 damage (Adamantine overcomes Hardness)

Boss Battle - Rd 12 (DM MikeK)  d20+18=22 ; d100=99 ; d100=90 ; d20+9=24 ; d20+8=14 ; d20+9=26 ; d20+18=37 ; d20+18=33 ; 3d6+13=22 ; 3d6+13=25 ; d20+30=36 ; d20+27=30 ; 12d6=45 ; d20+8=21 ;
Thursday September 28th, 2023 8:53:55 PM

Stohp uses the grappled and statued Kar-tiss to shield herself from the flames.
Once again she passes in front of the crocodile, and it still isn't able to grab her.
She pulls Kar-tiss after her.

Delia takes a step and fires a volley at where she thinks the druid is.
Please go ahead and roll your own miss chance next time
None of the arrows make contact.

Armalad fires off a single arrow. It streaks unerringly to its target and explodes in a fireball that misses all her allies, but engulfs druid, crocodile, and Kar-tiss.

Invisible Stock arrives on the scene.

Bartomus casts a spell at the druid.

Zanderallen takes a satisfying chip out of statue Kar-tiss.

—--

The crocodile chomps on Stohp. Hard.
Stohp takes 47 hp damage.
It doesn't let go either. With the taur firmly fixed between its jaws, the croc prepares to do that thing crocs do.
Stohp is grappled.

Kar-tiss becomes flesh and blood. Grappled by Stohp and threatened by Zanderallen, he tries casting a vocal only spell.
But, Stohp's grip is too strong to ignore.
The spell fizzles.
Kar-tiss returns to his stone form.

The druid cries out, "Karkasan commands your deaths!"
She takes a step back and casts a spell.
The roof of the cavern transforms from solid rock to not so solid mud.

Which holds back the weight of thousands of pounds of water in the lake overhead for maybe two seconds.

The entire ceiling gives way, dropping a deluge of mud and water on everyone but Bart and Armalad.
Zanderallen, Delia, Stohp, Stock take 45 hp damage. Reflex DC 22 halves.

In addition, Zanderallen, Delia, Stock, Bartomus, and Armalad must make a Reflex DC 15 check or be knocked prone and swept into the nearest underground lake.

Despite getting pummeled, the crocodile does not let Stohp go.

The literal wall of water pouring down obscures any sight of the druid. 

Map

Croc: CMD 36
Kar-tiss: stone
Druid: AC 33



Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+18=24 ;
Thursday September 28th, 2023 9:12:28 PM

Reflex - 24

Armalad avoids getting swept away and then attempts to fix things by using a Wall of Stone spell to fix the missing piece of the cave ceiling.

(OOC: IDK if I can do this but I want to try to fix it)

Stohp (Mitch) HP: 62/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=8 ; d20=17 ; d20+25=33 ; d20+25=33 ;
Friday September 29th, 2023 6:30:17 AM

Well that really hurt. Despite her injuries and being grappled by the croc she continues her absurd streak of avoiding the enemy druid's spells (31, 40 reflex). While being grappled by the Croc she can't grapple the statue so she tries to break it's hold on her and probably isn't successful (33 and 33 grapple which probably isn't enough for the giant croc)

Zanderallen (Zachary H) 64/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 3/14 SE 6/6  d20+16=19 ; d20+16=19 ; 8d6=24 ; d20+21=26 ; d20+16=28 ; d20+11=26 ; d20+3=16 ; d8+17=20 ; d8+17=24 ; d8+17=22 ; d8+17=24 ;
Friday September 29th, 2023 10:25:27 AM

Zanderallen staggers underneath the flow of mud and water, but holds his footing. His helmet warms as it's underwater magic surges into effect, keeping his eyes and mouth clear. A brief flash of white light illuminates the immediate area as he heals some of his wounds. Zander marvels as his swings his arm freely underneath the deluge of water, the ring on his finger humming fiercely. He continues his newfound love of masonry.
=============================
Daylight

Reflex against falling mud 19 fails, 45 damage taken

Reflex against being washed away 19 succeeds

Swift Action Lay on Hands heals 24 hp

Full Attack on Statue Kar-tiss (Adamantine) (was looking at the wrong weapon for the first 3 attacks, to hit adjusted in post, should be +18/+13/+8/+3)
23 to hit, 20 damage
25 to hit, 24 damage
23 to hit, 22 damage
13 to hit, 24 damage



Stock (JonM) HP: 212/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 15/41 used  d20+14=27 ; d20+25=44 ; d20+29=46 ; d20+20=32 ; d20+15=32 ; d20+19=26 ; d20+10=15 ; d10+30=37 ; d10+30=32 ; d6=6 ; d8=1 ; d10+30=33 ; d6=1 ; d10+30=33 ; d6=5 ; d10+30=40 ; d8=4 ; d10+12=19 ;
Friday September 29th, 2023 11:24:57 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf

Stock bellows in frustration as he finally arrives on the scene...just in time to be doused in water. He thoroughly lays into the pet croc, becoming visible after the first swing.

========
Reflex 27, 22 damage taken - I'm assuming DR does not apply
Reflex 19 to avoid being swept away (that is my last roll...fortunately it passed!)
5 ft. step south to N51
Power Attack1 vs. Croc hits flat footed AC44, critical threat, confirms vs flat footed AC46, 69 bludgeoning damage + 6 electricity + 1 sonic + target it sickened
Power Attack 2 hits AC32, 33 damage + 1 electricity
Power Attack 3 hits AC32, critical threat, confirms vs AC26, 33 regular damage + 5 electricity, Additional crit damage: 40 bludgeoning + 4 sonic + that croc is so sick now
Power Attack 4 hits AC15


Bartomus(Rod) SBM 13//1-5 HP: 62/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+11=15 ; d20+16=24 ;
Friday September 29th, 2023 4:11:08 PM

He wasn't sure if the beam did anything. The fog and such being what it was, but then all of a sudden there was a deluge, no an absolute flood of water. Bartomus' eyes went wide, knowing what it could mean. He blinked and the water was everywhere. He swirled in it and once again transformed into large water elemental and tried to see if any of the Shields went wisking by him.

Reflex save 15 against 15 - pass barely I believe; Wild shape into Large Water Elemental; Perception 24

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+20=24 ; d20+20=22 ; d20+26=45 ; d20+26=37 ; d8+20=27 ; d6=6 ; 2d8+40=49 ; 2d10=13 ;
Saturday September 30th, 2023 10:47:55 AM

Delia somehow finds a crag in the wall and ducks behind it, avoiding all consequences of the deluge except being mud splattered and then partially blasted clean.

She will move to M55, maneuvering around the grappling Stohp/Croc (the square above Zander) and ready an action to fire point-blank at Kar-tiss when he turns back to flesh and casts a spell.

==================
Reflex 24 vs 22
Reflex 22 vs 15

Readied Attack on Kar-tiss: potential crit 45, 37 to confirm
Regular damage 33 (27p, 6c); crit damage 95 (76p, 19c)


Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday October 2nd, 2023 1:04:36 AM

Time slows down for Armalad as she attempts to use a wall to fix the broken ceiling. (OOC: checking in)

Stohp (Mitch) HP: 62/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday October 2nd, 2023 5:25:18 AM

Stohp wishes someone had dealt with this crocodile earlier but it's to late now she's stuck with it.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Monday October 2nd, 2023 10:44:30 AM

As she waits for kar-tiss to be a target, Delia feels bad that Stohp is actively being eaten by a croc she wanted to be friends with. And also feels bad as the croc is being actively murdered by Stock.

Boss Battle - Rd 13 (DM MikeK) 
Monday October 2nd, 2023 6:53:43 PM

Armalad stays upright and tries to repair the roof.
Unfortunately, the space is simply too large to completely reseal.
She does manage a ledge over the eastern half of the chamber.
The Shield are no longer threatened with a crushing waterfall.
But the water is still coming down.
The chamber, tunnels, and underground lakes are rapidly flooding.

Stohp avoids injury from the falling debris and water.
But she is forced to let go of the Kar-tiss statue.

Zanderallen takes a beating.
But the paladin is not dissuaded from turning Kar-tiss into rubble.
He pounds away, breaking more and more off.

Stock takes his frustrations out on the crocodile.
It winks out of existence, leaving a now freed Stohp standing alone in the space.

Bartomus shifts form into a water elemental, ready to assist any comrades swept away.
He might be surprised when no one does.

Delia maneuvers in behind Zanderallen, the non-presence of the crocodile helping her cause considerably.
She readies an action.

—--

Kar-tiss turns back to lizard folk.
Waiting for it, Delia drives an arrow through his forehead.
The fellow is quite dead.

The cascading water and fog cloud still obscure most vision.

The water has risen to waist height and still flows quickly into the adjoining areas.

The opening leading into the druid’s chamber closes, sealed by a wall of stone.

Map

Druid: AC 33


Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday October 2nd, 2023 8:28:29 PM

Armalad tries to use Cone of Cold to seal the rest of the opening by freezing the cascading water in place.

Stohp (Mitch) HP: 62/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday October 3rd, 2023 2:59:17 AM

Stohp stands and takes a moment to catch her breath while one of the more magically inclined presumably opens the way.

Stock (JonM) HP: 212/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 16/41 used 
Tuesday October 3rd, 2023 9:15:14 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf

Stock switches weapons as he moves to the new wall. As he gets to the stone he (flavor) kicks it. "Putting up walls...how quaint. Who can help demolish this? Otherwise I'm going to take it down."

=======
Move Action - Sheath flail
Move to N56
As a part of move, draw axe


Bartomus(Rod) SBM 13//1-5 HP: 62/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday October 3rd, 2023 10:53:17 AM

Bartomus looked at the stone wall that appeared. He shifted into the space behind and to the left size of Zander.

"I can try softening the stone right there in a small space if you think that would be helpful," Bartomus said. He cast a spell focusing it and controlling it to a smaller area in front of where Zander stood.

Cast soften earth and stone in a 20x20' area on the wall in an attempt to create an area we can then carve out an opening.

Zanderallen (Zachary H) 64/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 3/14 SE 6/6 
Tuesday October 3rd, 2023 2:09:16 PM

Zanderallen will take some time to retrieve his sword, hoping that it was pushed up against the wall and not spent up into the bay. If he can't find it quickly he'll leave it, the thing would glow like a beacon as soon as they had time to search with detect magic. "If you can soften a spot up Stock and I should be able to tear it open."
===============
Daylight

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+29=30 ;
Tuesday October 3rd, 2023 2:22:31 PM

Delia looks down at herself after the point blank crit on Kar-Tiss, grimacing lightly. Oh well,, she thinks, At least on the way out it'll get cleaned off.

If Zander's sword is within sight (Perception 30) but not easy grabbing distance for him, Delia will jog over to get it so that he and Stock can focus on bashing down the wall.

Boss Battle - Rd 14 (DM MikeK)  d4+1=5 ;
Tuesday October 3rd, 2023 6:57:29 PM

Armalad casts a Cone of Cold, hoping to seal the rest of the roof.
It doesn’t work.
To avoid injuring Stock or Stohp, the arcane archer has to angle the cone in such a way it only affects a portion of cascading water.
While that does freeze, the pressure of the rest of the water quickly tears away the plug.

Stohp stands and takes a moment to catch her breath.

Stock switches weapons as he moves to the southern wall.
The problem, the dwarf quickly realizes, is the wall directly in front of him is part of the natural cavern system. The “new” wall of stone is 10’ above him. Meaning the cavern is also 10’ above him.
Trying to break the wall directly in front of him would be a) nearly impossible, and b) pointless.

Bartomus slides in and takes a look.

Like everyone else, he can easily see the druid’s stone ‘patch’ - a 15’ wide x 10’ tall section of stone 10’ above the floor of the cavern the party occupies.
His spell easily affects the entire area, turning it all into a soft clay.

Zanderallen looks about and is able to recover his sword.

Delia waits.
—--

The water remains about waist height and is still flowing eastward.

Map

Armalad (Hugh) HP 95/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday October 3rd, 2023 10:33:28 PM

Armalad uses her selective cone of cold to get all of the water while missing her friends hoping to form a plug that can sustain the water pressure.

Stohp (Mitch) HP: 62/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=3 ;
Wednesday October 4th, 2023 12:25:33 AM

Stohp will wait for someone to make a hole and follow along using her true seeing to look for hidden enemies (perception 24)

Bartomus(Rod) SBM 13//1-5 HP: 77/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  3d8+2=15 ;
Wednesday October 4th, 2023 9:45:52 AM

Bartomus looked at the area that was turned to clay. He took a moment to consume another potion.

"Maybe stone rather than water would be more helpful."

He then shifted into a huge stone-shaped elemental.

CSW Potion for 15; Wild shape - 3/7 - huge stone elemental would have 15' reach but that's next round

Stock (JonM) HP: 212/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 17/41 used 
Wednesday October 4th, 2023 10:13:17 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf

"That's a useful spell Bart...I'm less certain about the usefulness of being an earth elemental while underwater...even if we are currently in an air pocket."

He starts using hands and axe to cleave away all of the mud in the way, creating a ramp upward to the ledge 10 feet up.

========
Mud is weird...I'm guessing it doesn't have to be "broken" like a stone wall so I'm thinking since Bart's spell effects 2x 10' cubes, he is able to affect an upper cube where the wall of stone was placed and a lower cube down to the floor. If not, Stock also has a +18 to climb so should be able to climb up 10 feet and then clear away the mud.


Zanderallen (Zachary H) 90/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 1/14 SE 6/6  8d6=26 ;
Wednesday October 4th, 2023 5:33:23 PM

Zanderallen starts to help Stock and then notices everyone's wounds, including his own. He channels positive energy, having to dig deep to find the reserves to do so.
==============
Daylight

Channel Positive Energy EVERYONE heals 26 hp

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday October 4th, 2023 8:52:19 PM

(OOC: checking in)

Armalad receives the healing while pausing to see the result of her most recent spell.



Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday October 5th, 2023 7:03:07 AM

Stohp is healed.

Boss Battle - Rd 15 (DM MikeK) 
Thursday October 5th, 2023 12:28:16 PM

Armalad tries again, casting a selective cone of cold at the cascading water.
She is successful at plugging up the gap.
However, she knows this is a temporary solution. Once the ice melts….

Stohp waits.

Bartomus consumes a potion and transforms into a Huge Earth Elemental.
In the process, his growing form pushes Stohp and Delia 5’.

Stock can’t reach the portion of the wall that is now clay.
He is successful in climbing up to the clay, sticking his hands easily into it soft substance. Next round, he can start clearing away with an axe.
Though it’s obvious Bart’s huge elemental form will clear out the clay in no time.

Zanderallen takes time to heal his comrades.
—--

The water level is decreasing as more of it continues to flow eastward.
It is now thigh high to the humans.

Map

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+29=30 ;
Thursday October 5th, 2023 2:12:03 PM

Delia will grab Kar-Tiss and move him such that he doesn't get washed away. She will also rifle through his pockets for any notes or papers or rituals or anything else of non-magical note while earth elemental Bart clears a path.

Perception 30

Zanderallen (Zachary H) 90/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 1/14 SE 6/6 
Thursday October 5th, 2023 5:47:25 PM

Zanderallen steps out of the way as Earth Elemental Bart moves in. "That should clear it quick. The rest of us should probably spread out a little. If the druid is waiting for us no reason to all be grouped up for AoE."
=============
Daylight

Zanderallen move to J55

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday October 5th, 2023 8:35:04 PM

Armalad says, "My ice solution won't hold forever. I'm out of wall of stone and I was only able to make a partial plug with my initial attempt but if anyone else has any walls, it might not be a bad idea to reinforce the ice till we deal with the druid."

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday October 6th, 2023 7:02:00 AM

Stohp will spread out as suggested.

Stock (JonM) HP: 238/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 18/41 used 
Friday October 6th, 2023 9:07:04 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf


Stock stays up front and center and starts rage digging at the mud with his axe.

"Let's go Bart. Get in there."



Bartomus(Rod) SBM 13//1-5 HP: 77/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Friday October 6th, 2023 9:41:02 AM

Bartomus looked at the dwarf and smiled. Or, did his best to create a smile amongst the various shards and cracks that represented his face. He reached out with long fingers of stone and began carving out an opening in the clay setting aside the large clumps of clay into a pile. He paid attention to what he was doing to ensure it was done carefully versus frantically.


Norella


Boss Battle - Rd 16 (DM MikeK)  d20+14=34 ; d20+14=15 ; 2d8+10=16 ; 15d6=50 ;
Friday October 6th, 2023 12:53:52 PM

Delia rifles through Kar-tiss’ stuff. Don’t want anything important getting waterlogged. She immediately finds the lizard folk’s spellbook, and stows it away.

Zanderallen moves a bit.

Armalad points out the ice ceiling won’t hold.

Stohp thinks about moving.
DM will not guess PC’s destination. Player must provide it

Stock starts in on the clay with his axe.

But it’s Earth Elemental Bartomus who does the job.
His huge arms easily clear the clay out.

Once again, there is an open ledge 15’ wide (L-M/57) and 10’ high.
The floor of this ledge is 10’ above the floor of the cavern.

—--
There are four hill giants waiting for the party.
As Bartomus finishes clearing the opening, one steps forward and blasts Stock with its greatclub.
Stock take 16 hp damage, plus make a Climb check DC 25 or fall.
If Stock does not fall, he can melee attack G2 with -4 atk penalty.
Also note he has no shield - he's hanging from the ledge with one hand and swinging his axe with the other - please post adjusted AC.

The other giants mill around, as there isn’t enough room for the large creatures to get within melee range of anyone.

Bart and an unfallen Stock can see the druid, standing in yet another chamber further south.

She casts a spell, causing a column of flame to crash down in the center of the room. Bartmous and Stohp caught in the area of effect.
Bartomus and Stohp take 75 hp damage. Reflex DC 21 for half damage.

Additionally, the flame strike melts that portion of the ice plug it comes into contact with.
Water starts pouring down on squares K52 and K53

The water level remains thigh high to the humans.

Map

G1:
G2:
G3:
G4:

NOTE - Anyone standing on ledge is outside melee range of anyone standing on floor of cavern (and vice versa) unless attacker has minimum 10' reach.

Druid: AC 33 (druid only visible to Bart and Stock [if hanging from ledge]. Druid AC vs ranged attack 37 due to cover provided by giants)


Zanderallen (Zachary H) 90/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 1/14 SE 6/6 
Friday October 6th, 2023 9:55:00 PM

Eventually the water would fill this chamber up but he'd rather not stand around and get blasted by the druid waiting for that to happen. "Anybody got a way to make a ramp or anything to climb up to that ledge?" He tries to dig deep and channel energy to heal his companions but finds himself unable to call forth any positive energy. He takes a deep breath to steady himself after the effort.
===================
Daylight

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+24=35 ; d20+19=25 ; d20+14=29 ; d20+9=25 ; d8+20=21 ; d6=6 ; d8+20=21 ; d6=5 ; d8+20=22 ; d6=1 ; d8+20=23 ; d6=2 ; d8+20=24 ; d6=4 ; d6=3 ;
Saturday October 7th, 2023 11:39:54 AM

Delia looks up at G2. Time to clear a path. (I don't know if I have my bow drawn or if I have to draw it. She tries to hold her bow in her off-hand whenever possible, but I realize I didn't specify)

====================
Move to pick up bow, single attack on G2:
37 to hit, 27 damage

Full attack on G2:
Attack 1: 35 to hit; 53 damage
Attack 2: 25 to hit; 23 damage
Attack 3: 29 to hit; 25 damage
Attack 4: 25 to hit; 28 damage

(ignore last d6, was a double click)

Bartomus(Rod) SBM 13//1-5 HP: 82/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+11=23 ; 4d8+16=42 ; d20+12=28 ; 2d8+9=23 ; d20+7=21 ;
Saturday October 7th, 2023 6:59:00 PM

Bartomus growls as the fire caused him more pain. He was developing a growing hatred for the druidess. He took a moment to cast a healing spell on himself and then he vanished.

Save made for half damage so down to 40, CSW for 42 up to 82. IGNORE - Spell is a full round action so my attempt to then slam doesn't count, nor does a second...was lost in my own little world of 2e sorta...sorry

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+22=34 ; d8=5 ; d6=1 ;
Sunday October 8th, 2023 7:15:53 PM

Armalad moves to L50 and fires am arrow imbued with confusion at G1

34 vs AC(9 + 5 shock) and all giants must make a DC 19 will save or be confused per https://legacy.aonprd.com/coreRulebook/spells/confusion.html#confusion

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=7 ;
Monday October 9th, 2023 6:51:05 AM

Stohp dodges into the water to avoid the flames (reflex 30) and considers her options. She kind of regrets not grappling the druid, but then again the lizardman was probably the right choice. For now she'll stay where she is and let the others know what she sees.

Stock (JonM) HP: 226/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 19/41 used  d20+18=32 ; d20+24=34 ; d20+19=36 ; d20+14=33 ; d20+9=23 ; d10+10=15 ; d10+10=15 ; d10+10=15 ; d10+10=13 ; d10+18=28 ;
Monday October 9th, 2023 9:54:55 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf


Stock takes a giant club to the face and holds on, spitting out blood from a split lip. He says, "I should just back away and let you drown rather than ending you with violence. But I like violence."

[/i]=========
-Stock never uses a shield, AC is correct except vs. Giants he gets a +4 dodge bonus to AC
-Climb Check 32
-If G2 falls to Delia's barrage, he uses his movement to climb up to M59 and attacks G1 with the first attack below. His AC vs AOO's will be +8 from Mobility and AC bonus vs. Giants
-Otherwise he attacks G2
...-4 to attack included in the numbers below, also these are not power attacks
--Attack 1 hits AC34, 15 damage
---If G2 falls to this attack, he climbs up and moves to M59; Otherwise he continues to attack G2 until it dies
--Attack 2 hits AC36, 15 damage
--Attack 3 hits AC33, 15 damage (wow...3 in a row)
--Attack 4 hits AC23, 13 damage
-Climb check to finish climbing up (if needed) - 28[/i]

Boss Battle - Rd 17 (DM MikeK)  d20+3=9 ; d20+14=34 ; d20+14=20 ; d20+14=32 ; 2d8+10=20 ; d100=26 ; d20+14=29 ; d20+9=29 ; d20+9=26 ; d20+14=15 ; d20+9=12 ; 2d8+10=20 ;
Monday October 9th, 2023 5:10:17 PM

Zanderallen tries to dig deep and channel energy to heal his companions but finds himself unable to call forth any positive energy. He takes a deep breath to steady himself after the effort.

Delia obliterates G2. Like the other summoned creatures, the hill giant dissipates as he dies.

Bartomus casts a healing spell on himself.

Armalad hits G1 with an arrow.
G1 shakes its head in confusion

Stohp avoids the flame strike and continues to call out positions as she sees them.

Stock climbs up and moves into all three remaining giants, drawing attacks from all three.
G1 strikes true.
Stock takes 20 hp damage.

The dwarf responds, hitting G1 with a nice blow.

—--

G1 stands there, babbling incoherently
The other two giants attack this crazy dwarf.
G4 manages a hit.
Stock takes 20 hp damage.
Where's all these nat 20s when I'm the player?

Bart and Stock see the druid cast another spell.
She is encased in some kind of energy field.

Water continues pouring down on squares K52 and K53

The water level starts to rise. It is just under waist high to the humans.

Map

G1: AC21: Damaged (-29 hp)
G2: DEAD
G3: AC21
G4: AC21

Druid: AC 33 (druid only visible to Bart and Stock )



Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+22=30 ; d8+22=24 ; d6=5 ; 10d6=41 ;
Tuesday October 10th, 2023 4:15:45 AM

Armalad shoots an arrow imbued with lightning bolt at G4.

30 vs AC; 6 + 5 electric damage and G3 and G4 must make a DC 19 reflex save or take 41 electric damage. Only 20 electric damage is taken on a successful save

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday October 10th, 2023 5:50:57 AM

Stohp doesn't really care about the flooding, the whole place is underwater and most of the party are probably still enchanted to survive it. The narrow corridor is proving to be a problem for the party though. She debates going around that other path to see if they connect but decides that by the time she did the fight would be over one way or another.

Stock (JonM) HP: 194/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 20/41 used  d20+23=41 ; d20+18=20 ; d20+13=25 ; d20+8=24 ; d10+20=21 ; d10+20=25 ; d10+20=21 ;
Tuesday October 10th, 2023 9:07:49 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min); all durations -10 min; Delay Poison; #RagingDwarf


The enraged dwarf does his best to fight three giants at a time.

==========
Armor Class is +4 vs Giants
PA vs G4 hits AC41, 21 damage
PA2 vs G4 hits AC20
PA3 vs G4 hits AC25, 25 damage
PA4 vs G4 or G3 hits AC24, 21 damage


Bartomus(Rod) SBM 13//1-5 HP: 82/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday October 10th, 2023 9:34:38 AM

Bartomus looked about and looked particularly at Zander.

"Climb on up,"[b] Bartomus said as he took a knee and stretched out his arms. He dug the fingers of both hands into the clay at the bottom of the opening widening it slightly. With a rocky side glance, he looked over at Zander.

[b]"Not going to do this all day, pretty boy!"
Bartomus winked at Zander with a grin.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+24=26 ; d20+24=44 ; d20+24=28 ; d20+19=25 ; d20+14=29 ; d20+9=25 ; d8+20=28 ; d6=3 ; d8+20=26 ; d6=4 ; d8+20=24 ; d6=3 ; 2d8+40=47 ; d10=2 ; d10=8 ; d8+20=21 ; d6=5 ; d8+20=23 ; d6=4 ; d8+20=27 ; d6=5 ;
Tuesday October 10th, 2023 11:00:55 AM

Delia watches the first giant disappear with satisfaction. Then she adjusts her forms slightly to compensate for the rising water, but fortunately she's shooting upwards as well. She sites at Giant heads and releases another devastating barrage.

Attack priority G4->G3->G1

Attack 1: 26 hits; 61 damage (28 p, 3c; 26p, 4c)
Attack 2: 44 crit, 28 confirms; 84 damage (24p, 3c; 47, 10c)
Attack 3: 25 hits; 26 damage (21p,5c)
Attack 4: 29 hits; 27 damage (23p,4c)
Attack 5: 25 hits; 32 damage (27p,5c)



Zanderallen (Zachary H) 90/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 1/14 SE 6/6  d20+23=38 ; d8+21=28 ; d6=6 ;
Tuesday October 10th, 2023 11:02:40 AM

Zanderallen is quick to take advantage of the ramp offered by his team mate, "Oh you beautiful mound of dirt! Bart, drinks on me!" He then charges up the Bart-a-stairs to engage the giants. "Couldn't let you have all the fun Stock" He gives the closest giant a nasty slash with his blade.
=========
Daylight

Move to M58 (I think that's a far as I can get with 30ft move having to climb up Bart)

Attack G1
38 hits, 28 damage + 6 fire

Boss Battle - Rd 18 (DM MikeK)  d20+2=4 ; d20+2=18 ; 15d6=51 ;
Tuesday October 10th, 2023 7:22:52 PM

Armalad shoots an arrow imbued with lightning bolt at G4.
The bolt of electricity rips through G4 and G3, damaging them badly.

Stohp internally debates next steps.

Stock cuts a swath through the giants.
It takes two blows to finish off G4.
His next blow cuts deeply into G3.

Bartomus makes like stairs.

Delia unleashes a devastating barrage of arrows.
The last two giants wink out of existence.

—--

The druidess screams in frustration.
"By Karkasan's decree, you must die!"
She casts another spell.

A cone of cold engulfs Stock and Zanderallen.
Stock and Zanderallen take 51 hp damage. Reflex DC23 halves.

She then scurries out of sight, heading east.

Water continues pouring down on squares K52 and K53

The water level continues to rise. It is waist high to the humans.

Map

Druid: AC 33


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday October 10th, 2023 9:14:02 PM

Armalad calls for Joker to get closer but still hang back.

She prepares to keep pace with Delia as they chase after the druidess.

(OOC: Want Armalad to go no farther than Delia does and wants Joker to be back at least 40 feet from the group)

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=15 ; d20=14 ;
Wednesday October 11th, 2023 8:00:11 AM

Stohp sees her chance. With Bartamous helpfully still being a staircase she runs after the druid, which with her feat lets her move 5x her speed when running or 150 feet. She'll try to catch up to the fleeing enemy and be near them to get an AoO if they try to cast anything with which she will grapple them. (If a climb check is needed despite Bart imitating a staircase then 18. Her grapple check if needed is 39)

Stock (JonM) HP: 143/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 21/41 used  d20+14=22 ;
Wednesday October 11th, 2023 9:04:30 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min) and Cold (30 min); all durations -10 min; Delay Poison; #RagingDwarf

Stock lays waste to the giants and then catches a wintery blast to the face. He turns to the others and barks out "Healing!"

He goes through his pack but only finds his emergency potion of healing...instead of drinking it he grabs another potion before proceeding slowly southward.

=========
Reflex 22...so close!!!
Move to M65
Resist Energy Cold...better late than never


Bartomus(Rod) SBM 13//1-5 HP: 82/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Wednesday October 11th, 2023 9:20:22 AM

"Alright, Delia good shooting, but you two are the last ones to get up there, let's do this." Bartomus glanced over her direction as Stohp clambered up and over him into the opening following after the druidess. He glanced down into the water to look for any fish, because there wasn't much else he could do in this position.

Once they are up and in, Bartomus will burrow/earth glide into the next chamber to the 59 blocks in there.



Zanderallen (Zachary H) 84/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6  d20+16=27 ; 8d6=19 ;
Wednesday October 11th, 2023 11:32:50 AM

Zanderallen avoids the worst of the icicles flying at him. He hears Stock's call for healing but after a quick assessment of his own wounds uses the last of his Lay on Hands on himself. He then takes off in pursuit of the druid.
==========
Daylight

Reflex 27 saves, 25 damage taken

Lay on Hands Swift action heals self 19

Double move to about Q68, depends on where the passageway is.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Wednesday October 11th, 2023 3:15:29 PM

Delia will gratefully accept the Bart stairs, running smoothly up them and keeping her momentum to round the corner after the druid. She makes ready to avoid the impending elemental hostility thrown at them.

=========
Double move to N65, if we count as underground for favored terrain, her movespeed is increased by 5 ft and she instead moves to P67 (70 ft move).

Boss Battle - Rd 19 (DM MikeK) 
Wednesday October 11th, 2023 8:03:46 PM

Stohp races up the Bart stairs, squeezes past Stock and Zanderallen, then squeezes through the next tunnel.
She spies the druid and moves in. But, about 10’ from the druid, she is stopped by some kind of energy field.

Stock takes out a potion and follows Stohp.

Zanderallen lays hands on himself and follows, squeezing around Stock and slipping past Stohp. He too is brought up short of the druid by the energy field.

Delia and Armalad climb Bartomus and race forward.

Delia outpaces the other archer, slips around Stohp, and is stopped from advancing by the same energy field.

Bartomus glides into the next chamber
—--

The druid’s eyes go wide as the Shields arrive.

She casts a spell at Delia, turns and scoots down the tunnel.

Delia Fort save DC22 or turn into a squirrel. If failed the Fort save, also make a Will save DC 22.

Map

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+26=31 ; d20+26=42 ;
Wednesday October 11th, 2023 8:55:45 PM

Armalad moves up and studies the energy field (OOC: she had previously cast arcane sight earlier in the battle)

(Know[Arcana]: 31)
(Spellcraft: 42)

Armalad might have just the tool in her arsenal for this obstacle though she was hoping to imbue an arrow with it and launch it at an enemy but if the barrier is preventing the party from moving forward if a antimagic field would suppress it she could always cast the spell as intended on herself and breach the barrier with her friends in tow.

Bartomus(Rod) SBM 13//1-5 HP: 82/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=28 ;
Wednesday October 11th, 2023 10:38:44 PM

Bartomus looked forward as Armalad followed after their fellow Shields and he continued to glide into the stone. He moved forward and kept his eyes and forehead above the floor of the narrow passage. He stopped right behind Stock.

"So, what are we looking at?" He whispered to Stock having raised his head up a bit to allow his lips to be above the floor. He tried looking about to get a sense of what was ahead of him.

Perception for 28

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+27=29 ; d20+22=25 ; d20+17=36 ; d20+27=35 ;
Thursday October 12th, 2023 7:06:34 AM

Well if it stops her at 10 feet Stohp has reach for that and even if she can't grapple, cause that would be reaching through with her arm, she can maybe use her flail to hit the druid inside? If so Stohp will walk up and trip with it. She can make multiple attempts, one per attack, and her best is 36. When/if the druid stands she gets an AoO to try to trip again at 35.

Stock (JonM) HP: 143/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 22/41 used  d20+25=39 ; d10+29=36 ;
Thursday October 12th, 2023 9:26:54 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min) and Cold (30 min); all durations -10 min; Delay Poison; #RagingDwarf


"Good question Bart. Seems like our Druid is frantically trying to escape and we're beating down ALL of her barriers. We're stopped here for now...maybe you can slide through the earth to her."
Stock moves up until he too feels the energy field and in his frustration tries to slice through it with his adamantine axe.

==========
Power Attack hits AC39
36 damage
Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20.


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+13=17 ; d20+13=33 ;
Thursday October 12th, 2023 2:27:49 PM

Delia, pulling up short against the magical barrier, suddenly vanishes. A tiny, reddish squirrel chitters in confusion in her place.

She will shrug her little squirrel shoulders in resignation and then scale the wall with her shiny new climb speed, examining the edges of magical barrier for any gaps to slip through.

====================
Fort save 17 vs 22
Will save 33 vs 22

Zanderallen (Zachary H) 84/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6 
Thursday October 12th, 2023 3:34:09 PM

Zander is brought up hard against the energy wall grimacing at the barrier in his way. He jumps in surprise as a squirrel appears out of nowhere to scale the wall near him. Looking around he notices Delia is missing and puts two and two together with the spell casting of the druid. "Don't worry Delia. I can fix that, but it will just take me a minute. But as soon as we catch the druid, I'll return you to your lovely self." He awaits the results of his friends attempts to bypass the wall, ready to charge through if something works.
=======================
Daylight

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday October 12th, 2023 9:02:46 PM

Time slows down for Armalad as she studies the barrier in front of her (OOC: checking in)

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=5 ;
Friday October 13th, 2023 7:13:46 AM

If Stohp can't trip inside the barrier she'll try a tanglefoot bag. 25 vs touch

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Friday October 13th, 2023 8:50:20 PM

Squirrel-lia wonders if she can make a tiny bow and shoot teeny arrows at her foes. She chitters her teeth curiously, wondering how effective they might be as weapons.

Boss Battle - Rd 20 (DM MikeK)  17d6=49 ;
Saturday October 14th, 2023 11:04:56 AM

Armalad moves around Stock and Stohp and pursues the druid down the corridor.
She notes the barrier is not stationary, but moves as the druid moves.
She is stopped 10’ from the druid.
With her arcane sight, she sees the spell effect registers as moderate abjuration.

Bart earth glides up to Stock, pokes his face up from the floor, and asks the dwarf for an update. From his position, the taur elemental can’t see anything of interest.

Stohp finds the effect has moved with the druid.
She pursues.
She finds her weapon passes through the effect easily, but no part of her body can.
With Armalad in the way, and with the field negating her reach (can’t get arms extended), she’s unable to bring her flail close enough to attempt a trip.

Stock answers Bart. The dwarf tries moving up, but now both Armalad and Stohp are in the way.

Delia is a squirrel. Thanks to her will save, she’s otherwise still herself (ability scores, spell abilities, HD, hp, saves, class level abilities, etc are all retained).
Squirrelly-D climbs the wall, races past Stohp, and into the tunnel.
Skittering along the ceiling/wall corner, she is still brought up 10’ short of the druid.

Zanderallen promises Delia he can reverse the spell.
The paladin waits.

—--

The druid casts another spell.
The chamber and corridor are shot through with sheets of roaring flame.
Everyone but Bart is effected.
All but Bart, 49 hp dam (fire). Ref DC 24 halves.

The druid retreats and disappears around the corner of the hallway (U69), with the barrier retreating with her.

Map


Stock (JonM) HP: 139/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 22/41 used  d20+14=28 ;
Saturday October 14th, 2023 11:17:58 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min) and Cold (30 min); all durations -10 min; Delay Poison; #RagingDwarf

"Any ideas here? I can't hit her if I can't get up close and personal."

Stock dodges to the side and finds his new-ish ring absorbs most of the flames. He shakes his axe at the druid as she disappears.

Stock puts away his axe and proceeds forward empty handed for now.

=====
Reflex 28, damage halved to 24, major ring of fire resistance reduces this to 4 damage
Move Action - sheathe axe
Standard Action - Move ahead as far down the hallway as possible. - 30 feet of movement and Stock will try to be as close to the front as possible.


Bartomus(Rod) SBM 13//1-5 HP: 82/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Sunday October 15th, 2023 2:50:57 PM

"Well, now that's not all that polite," Bartomus said as the flames died down leaving an acrid odor in the cavern's air from the singed and scorched clothing and hair. "Let's see how far I can get following her."

Bartomus earth glides to where his stoney face could see tunnel from which the flames came belching out of at the Shields.

Earth glide, double move, to OPQ 66 or 67 depending upon who moves where from the Shields

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+18=28 ;
Sunday October 15th, 2023 8:48:38 PM

Armalad takes no damage from the fire (28 vs save + evasion) thanks to her rogue training and runs after the druid. She figures if she can get close enough to the druid she can activate the antimagic field get past the barrier and maybe grapple the other caster.

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=9 ; d20+20=23 ;
Monday October 16th, 2023 7:49:31 AM

Stohp avoids the attack again and moves after the druid. She'll throw a tanglefoot bag at her and see if she can move past her to block her exit. (23 vs touch)

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+18=34 ;
Monday October 16th, 2023 12:22:05 PM

Squirrel-ia easily dodges the fire, equally as nimble in her squirrel form as her human one. She keeps pace with the barrier up along the wall, still looking if there are any cracks or openings or anything that she could squeeze through to start chewing on Norella.

Reflex 34 vs 24 (I wasn't quite sure what to add, since polymorph probably makes my equipment not effective anymore? Fortunately I rolled high enough that my base save+squirrel modified dex without equipment was plenty)

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6  d20+16=28 ;
Monday October 16th, 2023 2:08:00 PM

Zanderallen avoids some of the fire a trundles after the rest, waiting to go around the corner and needlessly expose himself to more fire before the druid's shield is down.
================
Daylight

Reflex 28 saves, 24 damage taken

Boss Battle - Rd 21 (DM MikeK) 
Monday October 16th, 2023 7:43:28 PM

Stock asks for ideas, sheathes his axe, and pursues behind Armalad and Stohp.

Armalad moves around the corner and is again brought up short by the barrier.
She can see the druid just around the next corner.
She casts anti magic field on herself and finds the field no longer holds her back.

Stohp pursues, squeezing through the narrow corridor.
She has to stop when Armalad stops, and has no visual on the druid, who has ducked around another corner.

Bartomus earthglides under the party and the tunnels to OPQ 66. He looks down the corridor but can’t see much.
The ele-taur’s tremorsense is able to discern multiple creatures moving east. Most he picks out as party members moving toward another at V71.

Equipmentless Squirrel-ia keeps pace with Armalad.

Zanderallen trundles after the rest.

—--

The druid moves east, again out of sight of everyone, including Bartomus’ tremorsense.

Perception DC16 - Highlight to display spoiler: { coming from the corridor where the druid is fleeing is the sound of a splash, and then nothing}

Map

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+12=22 ;
Monday October 16th, 2023 10:03:42 PM

Armalad says, "Everyone follow me and stay close. I've got an antimagic field around me that let's me bypass her barrier."

She runs around the corner stopping at the barrier, pausing for her friends to keep up before continuing her full double move after the druid.

If she can get within melee range of the druid she'll take a heroic action (use hero point) to attempt to grapple 1d20 + 12 = 22 vs Druid's CMD

This grapple attempt would provoke an AOO from the Druid but I think if Armalad was within that range of the Druid any magical buffs on the druid would be suppressed by the Antimagic Field as the Antimagic Field has an area of effect of a 10 foot radius emanation centered on Armalad



Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=6
Monday October 16th, 2023 10:41:34 PM

Stohp hears the splash and raises a concern. "Without magic there's no way we can keep up with her in the water and I heard a splash." She'll keep up the chase.

Edit: Perception is +21 so 27

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Tuesday October 17th, 2023 9:14:45 AM

Squirr-lia jumps onto Armalad's shoulder, clinging onto her quiver strap and starting to take deep breaths with her tiny lungs.

Stock (JonM) HP: 139/286; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 23/41 used 
Tuesday October 17th, 2023 9:22:39 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min) and Cold (30 min); all durations -10 min; Delay Poison; #RagingDwarf

Stock pushes forward moving again as far east as possible. "Look out. Make a hole. Out of the way..."

=========
Double move as far east as possible, 30 ft. movement. Trying to get as close to the front line as possible.




Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday October 17th, 2023 9:48:15 PM

Time slows down for Armalad as the chase continues (OOC: checking in)

Bartomus(Rod) SBM 13//1-5 HP: 82/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=27 ;
Tuesday October 17th, 2023 9:53:53 PM

Bartomus glided again forward and down trying to get closer to the druidess that was causing them so much grief. As he did so, he tried to keep his eyes open for any possible means of quickening their progress. He was pretty sure he heard a splash and that meant something going into water. Wasn't there a large lake with jewels and gold this way, he thought to himself.

Perception 27



Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday October 18th, 2023 7:45:46 AM

If possible Stohp will again take the run action to catch up, though I suspect there are too many corners and turns. True should still be up.

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6 
Wednesday October 18th, 2023 5:36:07 PM

Zanderallen keeps pace in the back, no really able to add much.
===========
Daylight

Combat Ends (DM MikeK) 
Wednesday October 18th, 2023 7:29:43 PM

Armalad pursues, rounding the corner.
The passageway drops steeply, descending 10’ over the next 20’ traveled.
At the bottom of this descent, the corridor is mostly flooded. water is chest deep.

Pushing on, Armalad encounters and passes through the druid’s energy field.
As she does, a fish in the water suddenly transforms back into a female druid.

She grabs the druid and holds on tight.

Delia attempts to jump to Armalad’s shoulder.
But as she approaches she finds herself, well herself again.
The ranger stays with Armalad.
For the duration of Armalad’s spell, as long as Delia stays within 10’ of Armalad, she is herself.

Stohp, Stock, and Zanderallen follow.

Bartomus also glides forward.

—--

The druid momentarily fights against Armalad but cannot break free.

In the end, she simply sags in her grip.

The water is still rising.
It’s up to Armalad’s neck.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday October 18th, 2023 8:52:57 PM

Armalad says to the others, "Quick bind the druid's hands, feet, and gag her mouth so I can dismiss the antimagic field and be able to breathe water again, though does a druid need to be able to make gestures or incant to wild shape or do we need to hit her with a sap or something too? Otherwise help us get out of this water and back to somewhere where the water level isn't as deep and that can buy us more time to figure things out"

If the others set about securing the druid then she'll wait till everyone is ready and dismiss the antimagic field otherwise if the party make move to help her out of the neck deep water she holds onto the druidess as they get to higher ground.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Wednesday October 18th, 2023 8:57:30 PM

Delia, just barely avoiding crushing Armalad as she turns from 2 lbs to 200 lbs, pulls out her rope and begins tying the druid with her reacquired apposable thumbs.

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+21=27 ;
Thursday October 19th, 2023 7:25:38 AM

Stohp shows Delia how an expert ties someone up (27 to tie up, she has to beat the roll to get free)

Stock (JonM) HP: 91/238; AC: 28/26/15; DR 4/-; CMD: 36; Rage: 23/41 used 
Thursday October 19th, 2023 8:44:34 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min) and Cold (30 min); all durations -10 min; Delay Poison; Fatigued (minutes)

Stock feels his heart slow down and he physically sags. "I feel like I ran a marathon down here. What happened? What did you do Armalad? Is Delia back to her normal self?

Delia - Do you crave the taste of nuts?"


Bartomus(Rod) SBM 13//1-5 HP: 82/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday October 19th, 2023 12:27:07 PM

Bartomus glided in behind the others and watched them bind the druid. He snickered at Stock's question to Delia.

"We need to get all of us out of here and back up to the surface." He maintained his rocky appearance and added."Who needs a refresh on that breathing spell?"



Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6  d20+13=26 ;
Thursday October 19th, 2023 5:06:10 PM

"Well since we can't keep Delia a human through anti-magic let's see about breaking that enchantment. But it will take 1 minute so we need to make sure we're secure first." Once they make sure the druid is secure and Zanderallen will motion to Delia to join him, either as a squirrel or human and begin praying and incanting. After 1 minute his spell finishes, hopefully restoring Delia to her normal self.
=========
Daylight

Break Enchantment 1 minute casting time removes enchantments, transmutations, and curse.
Caster Level check of 26 will successfully break any spell cast by a 15th level or lower caster.
(will Hero Point for +4 if needed)

To squirrel or not to squirrel (DM MikeK) 
Thursday October 19th, 2023 6:09:14 PM

Stohp and Delia bind and gag the druid.

Dragging her along, the Shields retreat back to the elevated section of the tunnels/rooms. Water is still rising, but it is dry here for the time being.

Zanderallen and Delia get away from Armalad’s anti magic shield.
Delia poofs back into a squirrel.

Zanderallen heroically removes the spell and a minute later Delia poofs back into a person.
Zanderallen spends a hero point.

The party is in the room centered on M68.
Against one wall of this room is an ornately wrought iron chest.

Several Shields are aware of a pile of treasure in the water at V59.

Kar-tiss’ body is at L56.

All corridors and chambers other than the one the party occupies and the one centered on M60 are flooded.

Survival DC 15 Highlight to display spoiler: {} The group has about 10 minutes before even the high ground is completely flooded.

Map


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20=4 ;
Thursday October 19th, 2023 11:44:05 PM

Survival : 4

Armalad says, "Can the druid wildshape or not once I dismiss my anti-magic field? That is what I'm worried about. I know we don't have long before we are flooded and there is treasure in the water and probably some nice items on Kartiss's body so once we are sure the druid is not a threat I'll dismiss the field, someone can renew my water breathing we can collect the treasure and get out of dodge."

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=11 ;
Friday October 20th, 2023 7:12:28 AM

"If she can wildshape she can attempt to escape." Stohp points out. "I don't think I like that. I'd rather we leave her tied up and just cast water breathing on her. Then we can carry her to the boat and talk once we're back at the float and she's secure."

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Friday October 20th, 2023 12:37:43 PM

Delia nods at Stohp, impressed with her knot-work. She smiles at Stock before leaving the anti-magic field, "If I get any sudden cravings to start chewing on your head, I'll be sure to warn you first."

She then sits patiently in squirrel form in front of Zanderallen as he casts his spell, actively keeping her tail and whiskers still as she finds their twitching annoying. Once human again, "Thanks, Zander, I really didn't want to learn how to make a bow that tiny."
"Won't the water breathing magic be un-magicked by Armalad's magic?"
She looks to Bart, "Any ways to stop you from doing your thing that would still let Armalad and the druid breath underwater?"

Bartomus(Rod) SBM 13//1-5 HP: 82/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+9=22 ;
Friday October 20th, 2023 2:45:10 PM

"I just make myself into a shape, but yea, it's magic that makes that happen," Bartomus tried explaining his knowledge of shape-shifting. "I think you are right about things being undone by Armalad's doing. We don't have any trees down here, so that takes that away as an option. I can cast the breathing spell to get us back up to the ship. But, we don't have a lot of time left down here to explore and get out."

Survival - 22

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6 
Friday October 20th, 2023 4:02:16 PM

Zander embraces Delia briefly as he finishes his spell, both in relief and exhaustion. "Praise Domi, it worked." He wobbles a bit on his feet before steadying himself and taking charge. "Alright everyone, we did what we came here to do. We don't have a lot of time and beyond just the water I'm sure there's gonna be a lot of angry lizards if we stick around too long. Let's grab Kartiss' body, the treasure, and the druid and get our of here."

He walks over to where Armalad has the druid tied up and speaks very sternly, "I don't know what all you've been up to down here, but you've got some things to answer for. You come peacefully and cooperate and I promise things will go a lot better for you. You try to run away and Bart will have to collect you. And if he has to work too hard you might end up coming with us the same way Kartiss is. Got it?"

Don't make me get my Bart (DM MikeK) 
Friday October 20th, 2023 7:12:58 PM

As Zanderallen is curing Delia, a hurried conversation continues.

Bart confirms Armalad’s fears.
A druid’s wild shape ability requires no vocal or somatic components. They just become a different shape. Bart can change into animals ranging from tiny to huge as well as elementals, so it’s a good bet this one can as well.
Only Armalad’s anti magic effect is preventing her from doing so.

Which leaves the party with some really good questions.
How do they get everyone, including Delia and the druid, through 500’ of water to the surface, without the druid turning into something fast and/or unpleasant on the way?

Perception DC 15 Highlight to display spoiler: { The half elf druid has gills, even within the effects of Armalad’s antimagic shield.}

Zanderallen decides to explain the reality of the situation to the druid.
She strikes a defiant pose, until he gets to the part about Bart collecting her.
Her eyes flick over to the earth elemental.
She processes the odds for a moment, then her head drops, and she nods in agreement.

The party is in the room centered on M68.
Against one wall of this room is an ornately wrought iron chest.

Several Shields are aware of a pile of treasure in the water at V59.

Kar-tiss’ body is at L56.

All corridors and chambers other than the one the party occupies and the one centered on M60 are flooded.
Water has started trickling in to the room occupied by the party.

Survival DC 15 Highlight to display spoiler: {} The group has about 9.5 minutes before even the high ground is completely flooded.

Map

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Sunday October 22nd, 2023 8:27:40 PM

Armalad has a shrunken barrel that was originally a contingency for Joker to be able to be submerged to be quick healed in. Theoretically the anti-magic field is suppressing the shrink item spell on the barrel such that the barrel is full sized. The question is if the the barrel is large enough to fully submerge a size small familiar could a medium creature fit in the barrel? If so then there is a way to get Armalad to the surface and not have to compromise the anti-magic field.

Armalad says, "I have a barrel it was originally intended to submerge joker in and fill with water if we needed to trigger his fast healing. The question is can I get in the barrel and we seal it and the druid will be fine cause she has gills and we tie the druid to the barrel and you tie a rope to the barrel that you get out of the 10 foot radius of my antimagic field and you get it to the surface as fast as you can?"

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday October 23rd, 2023 1:29:49 AM

Stohp is ready to go, though she supposes they should collect the corpse and other stuff here. They don't want someone else to come in, rez the guy, and resume the operation, whatever it was. Being not very strong she'll ask whomever else is willing to help.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Monday October 23rd, 2023 9:30:54 AM

Delia leans in to look at the druid more closely, "Huh. She has gills. That's a new one. Well, she'll be fine without magic. The barrel... if it's filled with air, it will be more buoyant than we are, right? I can 'evacuate' the rest of us with Walk on Water, but it may not match the barrel. And we'd have to secure Norella to it."

She then looks around the caves, watching the water, "We have about 9 minutes before we're completely submerged. Whatever we do, better start soon."

=====
Perception of +29
Survival of +25

Stock (JonM) HP: 91/238; AC: 28/26/15; DR 4/-; CMD: 36; Rage: 23/41 used 
Monday October 23rd, 2023 9:34:42 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min) and Cold (30 min); all durations -10 min; Delay Poison; Fatigued (minutes)

"I'll go check out that treasure in the water. I am still able to breathe water and can move about freely...as long as I'm not near Armalad. It's not really a rush for me even if this place fills with water. If I have free hands, I'll check out Kartiss' body on the way back as well."

Stock gets moving

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d8=1 ;
Monday October 23rd, 2023 10:05:10 AM

"I can at least do a bit of healing if we are all out of the range of that circle," Bartomus offered. He then cast a cure light wounds for those outside of Armalad's ten-foot circle. He pulled the spell off, but was a bit uncertain about it.

"I plan to swim out and up as well. Though, I think I could follow Stock to check on Kartiss' body on the way out." Bartomus thought his current form could be helpful to the dwarf deaing with the stony remains of the lizard lord.

[I]Cure Light Wounds Mass - for 1 (sigh) + 16 = 17

Roll Out the Barrel (DM MikeK) 
Monday October 23rd, 2023 7:11:49 PM

Bart encourages everyone to get away from Armalad, then casts Cure Light Wounds on those that did.

Bart and Stock move off to collect the treasure pile at V59.
Arriving, the pair collect the following:
Spyglass
MW Trident
various gems (worth 20,000 gp)
6 everburning torches
Ring of Protection +3
Wand of Delay Poison (CL 2)
Emerald encrusted mithril necklace - nonmagical, but worth 20,000 gp

Bart and Stock also let the rest of their comrades know they’ll collect Kar-tiss as well.

Armalad happens to have a barrel.
And, sure, a medium sized creature can fit inside it.

She and Delia exchange some ideas about how to get out.

-------------------

The party is in the room centered on M68.
Against one wall of this room is an ornately wrought iron chest.

Kar-tiss’ body is at L56.

All corridors and chambers other than the one the party occupies and the one centered on M60 are flooded.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday October 23rd, 2023 10:38:54 PM

Armalad says to Delia, "That is where the rope comes in. Besides attaching the druid to the barrel you need to pull the barrel along with you until you reach an opening where we can all exit. Theoretically the barrel should float to the surface but if it isn't working then you pull it along behind you at a safe range."

Armalad calls for Joker to come forward but stay out of range of her field and tells him, "Stay with the group."

To the group she says, "Watch out for Joker because I can't if I'm in the barrel and suppressing our druid friend"

Armalad prepares to enter the barrel but asks, "Is there anything else we need to discuss before I enter the barrel?"

Stock (JonM) HP: 107/238; AC: 28/26/15; DR 4/-; CMD: 36; Rage: 23/41 used 
Tuesday October 24th, 2023 8:33:12 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min) and Cold (30 min); all durations -10 min; Delay Poison; Fatigued (minutes)

Stock arrives back just in time to find Armalad climbing into a barrel.

"OK. Bart and I gathered some of the treasure. I can help tie the rope and then we swim upwards. Let's go."


Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday October 24th, 2023 8:36:35 AM

Stohp thinks the party is ready to go.

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday October 24th, 2023 10:16:18 AM

"Ok, we are all agreeing then that we are leaving that thing alone?" Bartomus pointed at the wrought iron chest. "If so, then we got some smashing to do on our way out."

If the chest is to be left alone, Bartomus would then earth glide as quickly as he could to where the stone body of the Lizard Lord was last seen. He would then spend a few minutes smashing with his rocky fists the statue.

If others go to the chest, Bartomus will wait on guard.


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Tuesday October 24th, 2023 1:58:33 PM

"Can we shove the chest in a bag of holding or something? It might hold some answers. Or just magic stuff, but that'd be great too.
Armalad, I've got Joker. It'll make me miss Hawky a little less for the remaining minutes we're down here."

She will help secure the rope and druid, making sure there's enough of a lead to keep anyone holding the rope out of the anti-magic field.
"As soon as we get a straight shot to the surface, I can cast Water Walk and we'll all rise at the same pace. Hopefully trailing a barrel behind us."
(If the spell is cast underwater, the subjects are borne toward the surface at 60 feet per round until they can stand on it. Up to 13 targets, 130 min each)


Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6 
Tuesday October 24th, 2023 5:09:39 PM

"I've got the chest. Let's go." Zanderallen walks over to the chest and attempts to shove it into his Bag of Holding.

Type IV with minimal equipment currently in it, should have about 1400 lbs and 200 cubic feet of available space

A peculiar procession(DM MikeK) 
Tuesday October 24th, 2023 7:30:20 PM

A plan, of sorts, is reached.

Zanderallen gets the iron wrought chest.

Bart gets the body of Kar-tiss. It is not stone, as he had attempted to flee at the last moment but Delia and her bow was waiting for him.

Armalad gets in the barrel.
Delia ties the druid to the barrel and gives enough lead line to stay 10’ away from it.

Once the water gets high enough, Delia and whoever tow the barrel with the druid tied to it through the flooded tunnels to the lake bed floor.

…..
Does everyone still have the ability to breathe underwater?


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+21=24 ;
Tuesday October 24th, 2023 8:29:39 PM

Armalad thinks she might have to take the nickname barrel rider when all this is over if the plan succeeds. She tries to perceive what she can (Perception: 24) through the barrel.

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday October 25th, 2023 7:14:28 AM

Stohp still has her hat so is fine.

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used 
Wednesday October 25th, 2023 9:25:21 AM

Effects: Water Breathing (hours), Heroism (50 min), Freedom of Movement (150 min), Resist Energy - Electricity (30 min) and Cold (30 min); all durations -20 min; Delay Poison

An exhausted Stock can't help but chuckle at the unusual plan as he dips his face in the water, breathing in the water one more time and helping Delia in pulling the barrel.


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+29=48 ;
Wednesday October 25th, 2023 2:11:21 PM

Delia is unable to breath water but unconcerned as long as someone else is towing the barrel and she can use her bottle of air. She will keep general watch, but check in on Norella often for any funny business.

If everyone is ready, she will cast Water Walk on their crew, careful to keep them all out of the anti-magic radius of the barrel.

======================
Perception: 48

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6 
Wednesday October 25th, 2023 4:05:19 PM

Zanderallen checks his helmet before diving back into the water. The moment of unease passes as the air bubble forms around his head. He gives the thumbs up he's good to go and ready to help pull the barrel, from a safe distance.

Surface (DM MikeK) 
Wednesday October 25th, 2023 7:19:17 PM

The Shields make their way out of the cavern - Delia, Zanderallen, Stohp, and Bart swimming ahead, Stock towing a rope tied to the druid tied to a barrel occupied by Armalad.

Once clear, Delia casts her spell, and the quintet, followed by a barrel, quickly rise to the surface.

Soon enough, Hasan has the Dragon Boat alongside.

The Shields, the barrel, and the affixed druid are hauled aboard.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday October 25th, 2023 10:44:49 PM

Once she can tell that the barrel has reached the surface and has been brought aboard the boat she opens the barrel and says, "You know that wasn't as bad as I thought it would be."

"Do you think my anti-magic field will hurt the dragon boat? I'm not sure if I should dismiss it yet since we previously established the druid can wildshape without needing to speak or make any gestures." She says to the others.

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20=3 ;
Thursday October 26th, 2023 1:13:28 AM

Bartomus shifted from past the arrow riddled body of the lizard lord and then turned into a huge water elemental. He swam about the Shields in a large upward circular spiral. He was a bit slow in his surfacing, but eventually came up on the one side of the boat jumping out of the water and shifting into his Taur form. He stumbled and found himself desperately clamoring to grab ahold of the side of the boat.

figured I needed to role something, and well, I rolled a 3

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday October 26th, 2023 7:25:06 AM

Stohp is glad to be done and ready to get home. To her knowledge the boat is non-magical so the field can stay up.

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used  d20+21=32 ;
Thursday October 26th, 2023 9:13:51 AM

"I don't know, Armalad. I suppose it depends if this dragonboat is really a dragon that has wildshaped into a boat. I feel like we would have figured that out by now if it were the case.

The bigger problem is when your anti magic effect wears off. It is nigh on impossible to hold a druid as a prisoner."


When they are on board the boat, Stock confronts the druidess and says, "I think it is about time you tell us what all this is about and also...Karkasan...what's the deal with that guy anyway? How does he go about winning your loyalty and getting you to live at the bottom of a lake? And why does he want to kill everybody?"

===========
I'll throw in some Intimidation there and roll a 32

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Thursday October 26th, 2023 9:47:31 AM

Delia, Hawky perched on her shoulder, knocks on the side of the barrel to help Armalad know they're on the boat. She'll also help the other woman get out if needed.

Turning to Norella, she taps the barrel thoughtfully, "Could we lock her in here? If she had some way to teleport, she would have used it already, right?" She trails off, listening to Stock's questions and their answers.

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6 
Thursday October 26th, 2023 2:45:02 PM

Since Stock has already started the bad cop side of the routine Zanderallen leaves him to it for the opening questioning. He checks in with Hasan, thanking him for keeping the boat ready and to hold off on casting off just yet, well not casting off since that would imply a dock, but you know what I mean. Zander beats a hasty retreat from his attempted use of nautical jargon and questions the rest of the Shields out of earshot of the druid. "I think before we leave we need to confirm if our captive is Norella. Also we know there were more areas in that cavern that we didn't explore. Do you think we need to rest here on the ship and go back down tomorrow? I'm concerned we may have left pieces of the puzzle behind."

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday October 26th, 2023 8:54:08 PM

Armalad opines, "I didn't think about holding the druidess in the barrel. I guess that would be a good of a place for her as any the only problem would be how small can druids shrink? Wouldn't the problem be she turns into something tiny and then when the lid comes off the barrel she eludes our grasps only to turn into something much faster and run very far away?" (OOC: checking in)

Norella (DM MikeK)  d20=9 ;
Thursday October 26th, 2023 9:06:12 PM

The crew, even one experienced with the ways of the Shields, are quite surprised at the haul that works its way on board.

Bart is the last to arrive, shifting from graceful elemental to sorta graceful minotaur mid jump. He lands awkwardly on deck, but on deck he stays.

The boat is, fortunately, nothing more than a boat.
Armalad’s anti magic does nothing to it, though the field wreaks havoc on items and powers that get too close.

Having established they won’t sink, the Shields turn their attention to their captive.

Stock asks a few pointed questions.
Zanderallen lets the dwarf go, but also would like to establish her identity.

The druid is slumped against the barrel, shoulders drooped, head hanging down.
“Karkasan is the essence of the Crying Wood,” she answers heavily. “Ages ago, his soul was somehow trapped in The Wood. I don’t know how, but he’s grown independent of the Wood and stronger somehow.”

She looks up at Stock, then Zanderallen, tears in her eyes.
“I am Norella. I went into The Wood, seeking knowledge. He..he..trapped me. Forced his will upon me. He controls me like a puppet.”

She sighs.

“It is only this field that has dampened his control. When it expires, he will control me again. I will try to kill you. It is his only command for me, to take your lives.”

Sense Motive DC10 Highlight to display spoiler: { She believes she is telling the truth }


Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=17 ; d20=6 ;
Friday October 27th, 2023 7:36:43 AM

Stohp nods thoughtfully as the druid explains (sense motive 37). "Well then we'll have to figure out some way to keep his influence away from you. Perhaps some sort of portable anti-magic field or mental protection spell." she tries to remember if she's ever heard of such items, or if perhaps the city has an anti-magic prison she can sleep at and members of the shields can escort her when she needs to go anywhere (Knowledge: local 31)

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+6=13 ;
Friday October 27th, 2023 9:25:57 AM

Delia softens at the druid's explanation of her actions. She steps into the anti-magic circle to kneel down and take the women's hands, "What you did when he was controlling you is not your fault, Norella. We'll find a way to protect you. And stop Karkasan."
She tracks down a blanket and wraps it around Norella's shoulders before settling herself down near to her again. Hoping to provide some kind of anchor or comfort to her.

===============
Sense Motive: 13

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+12=24 ;
Friday October 27th, 2023 10:09:11 AM

Bartomus shook off the poor landing he managed to stay upright from and stretched into his natural skin no longer being of rock or water. He watched with interest and the discussion with the druidess. She seemed to be telling them all the truth about a rather sad existence she was living as the lizard lord's sword.

"So, what's in it for the lizard?" Bartomus asked. "What also has he promised for you? I mean you don't seem all that happy or excited about being under his control. So, why?"

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used  d20+16=32 ;
Friday October 27th, 2023 11:00:31 AM

Sense Motive 32

"Whenever things don't seem right the answer is 'it's because of Magic'. That's why I don't like the stuff.

Shields - do we think this is some kind of Curse that can be Removed?

And you, Norella - So did you ever meet with Karkasan? What can you tell us about them? And how about Kartiss? That guys was a piece of work. How did you come into connection with him? What was his role?"


Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6  d20+22=35 ;
Friday October 27th, 2023 3:51:56 PM

Sense Motive 35

It's takes all of Zanderallen's self control to maintain a neutral face as Norella speaks. She seemed so sure of what she was saying. He knew of possessions that were quite powerful, totally bending someone to the will of the caster. But could they have been so lucky? To stumble into finding this out from an anti-magic field. It almost seemed too good to believe... But if it was true than Norella needed their help desperately. "Norella, I want to believe you and we will work to free you from Karkasan's grasp. But if you are under the thumb of such powerful magic we all must be very careful."

Zander turns to Armalad, "How long can you keep this field up? Do you have any theories of what kind of magic Norella might be under? Unfortunately if my understanding of the field is correct, we can't detect what kind of magic she might be under while it's suppressed. I have some ability to remove curses, enchantments, and other powers but it is limited and I would need to rest and regain my strength before attempting it."

He turns back to Norella and asks her very directly with genuine kindness in his voice, "Norella, I hope you can appreciate the situation we're all in. We have made a credible claim that we believe. However by the very nature of the claim we can't verify it. And to verify it we have to put you back under the grasp of the domination. And I fear not as much for us as I fear what Karkasan might do to you to prevent you sharing what you know. So I ask, if we can figure out a safe way how, would you consent to us sedating you so we can try to determine what magics he has on you? You have my word as a servant of Domi we would do you no harm."

Norella's Tale (DM MikeK) 
Saturday October 28th, 2023 3:52:53 PM

Norella tells her tale, to varied reactions.

Delia and Stohp try to reassure her.

Stock wants to know more about Karkasan.
Bart wants to know more about Kar-tiss.

Norella shakes her head at Stock’s question.
“Karkasan isn’t a person, at least not now. You’ve been in the Crying Woods?”
Seeing the Shields nodding, she goes on.
“That feeling you get when you’re in there…that watching…that malevolence. It was wrong for a natural woodland, even one self-aware, to have that feel. I went in to find out why…
Kar-tiss was, is, an…acolyte I guess..of Karkasan. He found me, after, and told me some of it.
There was a war, ages ago. Karkasan and his side lost. But I guess he was too powerful to kill? He was punished instead, his body in some kind of stasis and his soul bound to that of the Crying Wood.
His acolytes were also placed in stasis.
Kar-tiss says Karkasan is growing in strength. He freed some of his acolytes. He’s dominated people, like me, to be his body.
He’s trying to get free. To return his soul to his body and escape from the prison he was confined to so long ago.”

Zanderallen is sympathetic, but his immediate concern is the druid’s compliance is admittedly temporary.

Armalad replies the anti magic shield’s duration will expire in about 2 hours.

Norella agrees to be sedated, if the Shields can manage it.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+7=12 ;
Sunday October 29th, 2023 11:28:34 PM

Armalad says, "What about a simple protection spell? It hedges out mind control right? Or break enchantment? "

Armalad wracks her mind for any sea creature capable of secreting a poison that could sedate someone potentially and shares anything she comes up with with the rest of her team who might be able to retrieve one from the sea

Knowledge(Nature): 12


Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday October 30th, 2023 7:28:01 AM

"There's a bunch of stuff that might work, we'll have to experiment in a secure location where if things go wrong we can keep her from escaping while under Karkasan's control."

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used 
Monday October 30th, 2023 9:20:25 AM

"I could knock Norella on the head. It might be difficult but we could potentially keep her hanging on by a thread."

He then makes his way down to a spot at one of the oars and starts helping to pull the boat back toward the Float.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+14=29 ;
Monday October 30th, 2023 11:04:59 AM

"Like Stock, I don't have ways to knock someone out in a friendly sort of fashion."
Hearing Armalad mutter about sea creature poisons, she'll add her knowledge to the pot. She has a vague thought of druids not being as affected by natural things and wonders if poisons are part of that.

Know (Nature) 29

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6  d20+5=15 ; d20+15=32 ;
Monday October 30th, 2023 4:13:58 PM

"Thank you for your understanding Norella. I hate that we have to resort to such measures but I fear for your safety as much as ours. If Karkasan has that level of control I fear he might try to make you harm yourself rather than be captured or freed from his influence."

He listens to her relate more details surrounding Karkasan, "That would fit what we learned from Jella. If Karkasan is growing in power any effort to contain him would be harder. How many other agents does he have? How many steps ahead of us is he? It seems we've been reacting to his plans, we have to free Norella. And then we need to find a way to end Karkasan."

He wracks his brain on ways to to remove Karkasan's influence. "I can offer some help in form of protection from evil. But it is not a sure thing against magic already in place, and even if it works it only suppresses the effect, which gives us some minutes. As for more powerful magic I am tapped out at the moment."
==================
Spellcraft 15
Know (Religion) 32


What do you do with problem like Norella (DM MikeK) 
Monday October 30th, 2023 7:24:50 PM

The Shields mull various ways to either dampen the mind control of Norella or render unconscious.

Stock knows one method.
A good blow with the handle of his flail would do the trick, but it wouldn't feel that great.
Call it a non-lethal coup de grace

Delia and Armalad put their heads together.
Some of that lichen they saw on the lake floor, properly diluted, might serve as a tranquilizer.

Zanderallen thinks as well, but all he can come up with is your various protections and dispels.

Compounding all this is the group is 33 hours by boat from Floating City

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday October 30th, 2023 10:44:21 PM

Armalad asks, "Anyone got a sap? I can sneak attack with a sap and have it still deal non-lethal damage. Otherwise can our water elementally friend go down and get some of that lichen from down below? We might be able to whip up a tranquilizer with it."

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday October 31st, 2023 7:27:35 AM

Stohp does not like the idea of beating the woman into unconsciousness but has no better solution other then keeping her restrained in the hold and keeping a close eye on her.

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used 
Tuesday October 31st, 2023 9:07:29 AM

Stock continues to listen while he pulls at the oars. "I don't love it either Stohp but restraining her is difficult if she can just shape change. This lichen sounds like the best option."

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday October 31st, 2023 10:54:07 AM

Bartomus had lost himself in his thoughts l. When he heard them talk about the lichen, he snapped put of his daydreaming.

[B]"Us druids get immune to poisons, so that lichen might work. If it's not a poison, but I can go for a swim and gather some of it."[b] He said as he stood up and stepped to the edge of the boat.

He leans over the edge and if all are in agreement, shifts into a water elemental and stays swimming.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Tuesday October 31st, 2023 1:31:28 PM

Delia shrugs, "Might as well try the lichen. Should be easy to see if it works or not. Zander, you broke a spell off of me - what else do you spellcasters have in your quivers that could subdue possession?"

A nice cup of tea (DM MikeK) 
Tuesday October 31st, 2023 8:31:04 PM

Bartomus returns to the lakebed floor.

The druid scours around for a bit, returning with the lichen.

Delia and Armalad grind the fungus into a rather unpleasant smelling concoction, which Norella grudgingly drinks.

Nature knowledge saves the day!

The druid slumps over, unconscious.

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday October 31st, 2023 8:42:59 PM

"I'm impressed," Bartomus said. He had scouted out the Lake's floor and brought the lichen up to the others. Then he pulled himself onto the boat and readjusted to his natural form. "Will be making a mental note about this and I suggest we share that with the Druids and Guild on the Float, could be useful for medicinal purposes.'

He continued to stare at their prisoner and then off across the Lake.

"My list of other things all focused on plants, cures, and a few options to call in some fey help if we really needed it."[b] He paused and added. [b]"Of course, those friends always come at a price, and might be worth it if we need to keep an eye on her. But, for now, who needs a heal or more? Got some potions and a few spells left for use."

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday October 31st, 2023 11:22:20 PM

Armalad says, "I don't know how long the tranquilizer will last. We should probably be ready to gather more lichen just in case. I can sit by her with my antimagic field till it expires and if she stirs we can dose her with the lichen again, then after that if someone will get me a sap I can be ready to sneak attack her hopefully into unconsciousness if I detect her starting to stir otherwise my bow does nonlethal damage unless I turn that off with a command word but it would probably be more awkward to use than a sap."

Armalad asks the other Shields or the boat crew for a sap she could borrow.

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday November 1st, 2023 7:31:50 AM

Stohp will stay with the druid the entire trip just in case something goes wrong. With her in a wooden room she can't morph anything to fly or swim away and Stohp can quickly grapple her if needed.

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used 
Wednesday November 1st, 2023 9:34:18 AM

Stock continues pulling at an oar and watches the success. "Well done, Bart. Onward to the Float."

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+13=21 ;
Wednesday November 1st, 2023 12:02:49 PM

Delia agrees with Armalad, that they should gather a bunch of lichen while they have the opportunity and she will make that request of Bart.
As they start sailing back to the Float she asks, "Surely some of the Float bigwigs would be able to help break Norella's possession. Or the Druids? Sedating her for the days or weeks or months it might take us to track down Karkasan seems real unpleasant for everyone."

Hawky will wheel above the ship, keeping an eye out for anything he deems suspicious.
===============
Perception 21

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6  d20+13=22 ;
Wednesday November 1st, 2023 2:36:39 PM

Zanderallen makes sure Norella is properly cushioned as they knock her out, promising that everything will be ok. "Armalad is the only one among us who can Detect Magic isn't she? Well I guess we will have to wait for after the anti-magic field is gone for that. But if we could pull her out of the aura I would like to exam her with my divine sight. I might be able to sense Karkasan's presence, might tell us something. And then because I have the magic prepared I will attempt to dispel it. I think it's unlikely to work but it's worth a shot. I can prepare more powerful enchantment breaking magic tomorrow."
====================
After she's out of the aura
Detect Evil
Dispel Magic, dispel check of 22

Wakey, wakey (DM MikeK) 
Wednesday November 1st, 2023 6:39:59 PM

The unconscious druid is secured as best the Shields are able.
Armalad finds she has her choice of saps among the crew.

Stohp and Stock also vow to stand guard.

Two hours later, Armalad's spell expires, allowing all magic to function.
Zanderallen's detect evil finds nothing.
He tries dispel magic, but he's pretty sure the attempt was not strong enough.

Four hours after that, Stock and Stohp notice the druid begins to stir.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+21=25 ; d20+19=20 ; d6=1 ; 4d6=15 ;
Wednesday November 1st, 2023 9:50:24 PM

Perception: 25

If Armalad notices the druid starting to stir depending on where she is positioned in the hold with respect to the druid she'll either use her sap or her sap with hand of the apprentice. (Would prefer to use hand of the apprentice b/c the to hit bonus is either and I'm pretty sure she can just call impromptu sneak attack if the attack doesn't qualify for the sneak attack)

20 vs Flat Footed - hand of the apprentice or 13 vs flat footed melee
1d6 + 1 + 4d6 sneak attack = 1 + 1 + 15 = 17 nonlethal damage

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=9 ;
Thursday November 2nd, 2023 7:56:01 AM

Stohp is pretty sure beating her into unconsciousness will just make her attack automatically regardless of possession. Since they had hours to sit and wait she would have had time to try to see if they had enough lichen to dose the druid repeatedly as needed until they get back to town - if so she'll try to feed the druid some more (No idea what to roll for that). If not then she'll be ready to grapple her if she tries to take any action (34 grapple)

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used 
Thursday November 2nd, 2023 9:29:33 AM

Stock watches Stohp closely as she tries to feed the lichen to the druid. "It's almost like the same skill you need to HANDLE an ANIMAL. It would almost be easier if she was wildshaped into an animal form to do this."

Stock chuckles at his own joke, moving to flank Norella with Stohp with both of his hands free to grab her if need be.

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20=11 ;
Thursday November 2nd, 2023 9:47:50 AM

"Sure thing, Delia," Bartomus said when Delia made the request for him to search for more lichen.

He shifted for the fifth time as he slipped off of the boat and into the water. He dove down and looked for more of the lichen that had been used for the sedative. He surfaced with whatever he had found.

He then pulled himself into the boat. Changed back into his taur self and then took time to rest when not needed to stand watch. He pondered on Stock's joke and wished his morning meditations had given him some different ideas for the spells he obtained.

Survival role for 20/22 - the higher number would come from the headband Bart wears, but still not sure if that applies while in a wild form, so gave the lower number too.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Thursday November 2nd, 2023 1:51:45 PM

Delia pats Bart on the shoulder in thanks, which likely ends up being more likely an elbow pat due to his size.

She joins in the confusion of why Armalad is beating Norella into unconsciousness, "If we just keep her sedated by lichen goo until we get back to the Float and not on a ship, we can get some help containing or unpossessing her and not have to concuss her."

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6 
Thursday November 2nd, 2023 2:28:11 PM

Once Zanderallen finishes his limited investigation he leaves the cabin, rubbing his brow. He had pushed his divine powers further today than he had in a long time and he could feel it. But the best way to clear that feeling was honest labor so he takes a turn at the oars. He roars out encouragement to the crew giving driving them forward with word and example. "Drinks are on the Shields once we make it home, the quicker we make it the greater the tab."

Having taken a shift he comes running when he hears Norella is stirring. He is ready to jump in but holds back physical action while they try the lichen.

Home (DM MikeK) 
Thursday November 2nd, 2023 8:06:12 PM

Awesome job everyone!
All PCs earn a hero point!


Zanderallen takes a turn at the oars, while also encouraging the crew with drinks.
Hasan picks up on the paladin's intent, dividing the crew into shifts and then promising the one who makes the best time some more rounds, compliments of the Shields, of course.

The result is fairly consistent high rate of speed.

Meanwhile, Norella stirs.
Armalad is there with her sap.
But Stohp finds sticking a spoonful of goop into the semi-conscious druid results in a gulping reflex.

The druid slumps again, and the Shields have their process.

Bart makes another lichen run, gathering enough this time for the trip.

It is not an enjoyable one.
The crew, and anyone else on the oars, work themselves into a sore muscled, hard sweat.

Meanwhile Stohp, Armalad, and others take turns watching the druid like a Hawky, stuffing a spoon of lichen into her mouth whenever she flinches.

32 long hours later, the dragon boat pulls into the docks.

The crew unanimously elects to do their drinking the following evening.
Today is for getting some sleep.

Leaving the Shields with an unconscious druid on their hands.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday November 2nd, 2023 11:15:24 PM

Armalad says, "After resting I can prepare 2 antimagic fields a day. I might be able to contact the Star Mages guild to see if anyone there could cast more but they'll probably want some kind of payment for services though given our druid friend's condition I might be able to barter having another StarMage be able to study said condition for spell casting services."

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday November 3rd, 2023 8:11:38 AM

Stohp checks the time. If it's daytime then she'll drag her tired body off to find someone to consult about a secure place to keep the druid. If it's night then they'll just have to hope that they can keep her drugged till morning. Sleep in shifts.

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used 
Friday November 3rd, 2023 9:36:31 AM

"Yeah, let's talk to the Star Mages. Maybe they have a strong enough practitioner of the art to strip whatever enchantment off Norella. We can pay them if need be - although I do believe the city should be footing this bill...I'd recommend Bart visit the Grove as well - they might be interested in what is happening here."

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Friday November 3rd, 2023 10:50:00 AM

"Surely one of the Star Mages with the no-magic-spell up can just read a book nearby Norella or whatever scholar things they do.
And wasn't Norella part of the Grove? They'd got to be really interested in knowing that she didn't go murderous of her own accord."


Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Friday November 3rd, 2023 9:36:12 PM

Bartomus agreed with the idea to enlist the aid of the Star Mages.

"I also think we should follow up like you're saying Delia, with the Druids for some help in keeping her and her master at bay". He pointed to the drugged druid. "Then we ask the guild for info on the various components they were searching for."



Discussion on the dock (DM MikeK) 
Saturday November 4th, 2023 2:36:38 PM

The Shields arrive at the Float in the late afternoon.

Armalad offers to visit the Star Mages.

Stohp drags herself to visit somebody who can help.

Stock agrees visiting the Star Mages sounds like a good idea.

Delia thinks either the Star Mages or the druids of the Circle of Alder or both should be able to help.

Bartomus agrees with Delia.


Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Sunday November 5th, 2023 7:54:26 PM

"Alright, I will head off to the Druids." Bartomus said when they got off the boat. "I think that we need to take the sleeper with us or with those going to the Star Mages. Whoever learns what, we can hire a runner and a carpet to get what one group learns to the others."

He waited a few moments and then started off to the Druids with the sleeper. He would hire a carpet to make the trip much quicker for whoever wants to go to the floor where the Druidic Circle is located.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+13=19 ;
Sunday November 5th, 2023 8:25:12 PM

Armalad heads over to the Star Mages and tries to figure out who the mage most likely be willing to cast one or multiple antimagic fields a day in exchange for being able to study someone possessed by an enchanted wood.

Know - Local: 19

Once she figures on a fellow mage who might be willing to make the deal she has in mind she goes to that mage and explains what is happening and see if they ware willing to cast antimagic fields.

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d4=2 ;
Monday November 6th, 2023 6:32:33 AM

Stohp will go with Bartamous to see the druids.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Monday November 6th, 2023 8:11:47 AM

Delia joins the group taking Norella to the Druids to help keep an eye on her.

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used  d20+6=12 ;
Monday November 6th, 2023 9:16:00 AM

Having never been to the Star Mages' Guild, Stock tags along with Armalad, doing his best not to gawk or seem too out of place. He does what he can to help her find a likely mage helper.

========
Aid on Knowledge Local - 12




Interlude - Norella Interview

Interviews (DM MikeK) 
Monday November 6th, 2023 6:18:00 PM

Armalad and Stock walk up to Star Mages Wold Headquarters on the Gold Level.
Neither need to have worried about finding someone to help them.
Again, the reputation of the Silver Shields opens a lot of doors, including here.
In no time, they find themselves in the office of Master Aerylon Marinor, Chief Assistant to The Chancellor,

The lanky elf appears to be in his mid-forties, belying his centuries of actual age. His straight white hair is held out of his face by a golden band, and falls down past his shoulder blades. He wears a blue robe, tied a the waist with a white cord. His guild badge, a multi-colored scintillating crystal formed as three interlocking circles, sits prominently on the right side of his chest.

“And how may I be of service to the Silver Shields?” he inquires.

Upon learning of the group’s predicament, he considers a moment, then answers.
“Certainly, you could hire us to cast the spell repeatedly. However, you are likely to find a more permanent solution at the Overlord’s Palace. They have cells specially equipped to hold the most powerful of spellcasters.”

Bartomus, Stohp, and Delia hire a carpet, and fly their burden to the Grove.

They soon find themselves in consultation with Druid Cathbad, who is deeply troubled by what they have to say. She gives them a similar answer to the one received by Armalad and Stock.
“I would say hold her at the Overlord’s Palace. She should be safe there while I consult with some colleagues on a means to free her from this domination.”


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday November 6th, 2023 10:37:21 PM

(OOC: Armalad is a member of the Star Mage guild herself; She just diversified her knowledge to where the number of antimagic spells she could cast is less than if she was a pure caster)

Armalad says, "Thank you for the suggestion of the Overlord's palace."

She then says to Stock, "Let's move our prisoner there as soon as possible so that we can figure out how to break the enchantment that holds her permanently."

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday November 7th, 2023 6:10:15 AM

Right. Stohp had made a knowledge check about that but may have forgotten the answer on the long trip. She'll facepalm, explain it's been a long day and/or night, and head that way.

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday November 7th, 2023 9:32:16 AM

"Alright Cathbad, we can do that. Seems we were asked to help in a more protective role for the Float by the Overlord." Bartomus said in response to the Druidess' suggestion. "Any help for her would be appreciated. Also, any information that can be obtained from all of you regarding who she served may be essential to preventing any new terrors arising in the Woods or even from the bottom of the Lake itself."

He looked over at the others and gave a slight shrug.

"Could we ask you another favor? Some of our party went to the Star Mages, and I am wondering if we could ask that a message be sent to them as to where we are heading? We are going to need to call a carpet as well."

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used 
Tuesday November 7th, 2023 5:54:35 PM

Stock looks blank faced at Armalad, "Seems like we should have known that." He looks back to the minister and says, "Thank you for your time and your help. Would you mind sending a MESSAGE to Bartomus that we are heading to grab Norella and bring her to the Overlord?"

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6 
Tuesday November 7th, 2023 6:14:18 PM

Zanderallen tags along with the group, glad of the solution of the Overlords palace.

==
(OOC: sorry for missing a couple posts. We had a huge project launch at work that has consumed my time.)

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Tuesday November 7th, 2023 6:19:40 PM

Delia listens to the explanation to the druids, offering any additional details. She's relieved that there is a solid solution and leaves the druids to deliver Norella somewhere she'll be safe until they have a more permanent solution.

The Palace (DM MikeK) 
Tuesday November 7th, 2023 6:50:53 PM

Messages whiz back and forth, as each group secures from their hosts the means to let the others know what they’ve learned.

Cathbad assures Bart she’ll do her best both to assist Norella and to learn more of this Karkasan person.

Soon enough, all of the Shields, plus the drugged Norella, arrive at the Overlord’s Palace.

More Messages had preceded them.

They are let in immediately, and escorted through a secret door in an unfamiliar side room down a long corridor lined with locked steel doors.
The guards pause before one.

“There’s a permanent anti magic shield in this room,” the Captain politely informs the team.
“You’re free to come in if you like, just letting you know.”

The door opens to a sparsely furnished, windowless, prison cell.
Norella is locked in.

“I’m told the Star Mages and the Druids are coming in a couple of hours to check her out,” the Captain relays.

Thus, Norella appears to be safe and secure.

The Shields are on their own.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday November 7th, 2023 10:29:31 PM

Armalad says, "Well what do we do in the meantime while we are waiting for the druids and the star mages to get here? I really should have known about this cell considering I was a palace guard before I joined you guys. I guess I just had a brain fart."

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday November 8th, 2023 7:25:58 AM

Stohp is glad that the druid is safely stored and heads to bed. She didn't get much sleep on the trip.

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 23/41 used 
Wednesday November 8th, 2023 9:09:59 AM

Stock smiles at Armalad and says, "You wizard types often don't see the answer in front of your face...as long as its not in a book...if it is in a book then you'll find it.

I suppose the next step is completing an interrogation of Norella. It would be nice to get the jump on the bad guys for once, rather than waiting for them to kill somebody."


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+14=20 ;
Wednesday November 8th, 2023 12:45:44 PM

Delia, after resting from the ship-sprint home, will employ her knowledge of the natural world to try and come up with a plant that would survive in a windowless cell. If she comes up with nothing, she will ask Stock and Bart for assistance in carving a small flower just so that there's something other than stark walls in that cell.
She would verify with Bart that with anti-magic, there's no trouble a druid could get up to with such a plant or other natural material.

Know (Nature) 20

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6 
Wednesday November 8th, 2023 8:28:15 PM

Zanderallen shudders at the cell but accepts it's necessity. "I'm going to stay here and wait for Norella to wake up. I can't imagine what she has been through possessed by Karkasan. I promised she would come to no harm and I want one of us to be there when she wakes up to assure her she's safe and we kept our promise."

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Wednesday November 8th, 2023 8:57:23 PM

["I think she'll be safe here, but I've not been in such a cell, so I don't know if there's some other means of her getting out." Bartomus said to Delia. He looked over at Zander.

"Zander, I think you want to.slso screen anyone coming to see her. Be sure of who they are and that others are sure of who they are. "

He turned over to Stock.

"We gotta have a talk st HQ about next steps. "

Good night (DM MikeK) 
Wednesday November 8th, 2023 9:46:24 PM

The Shields leave Norella, the guards, the druids, and the Star Mages to their own devices, though Delia does think of a nice plant to bring next time to cheer the room up.

A bit later, both Cathbad and Master Marinor contact Bart and Armalad respectively to let them know Norella appears to be the victim of a very powerful type of Domination spell. Both think they can dispel it in the morning, once they’ve assembled the right people and prepared the right spells.

This pretty much frees up the Shields for the rest of the afternoon and evening.

Most have gone sleepless for the past 32 hours.

Stohp, for one, heads for bed.

Anyone checking will have found there’s quite a haul from the day’s activities:

4 Large Trident +2
4 Bracers of Armor +5
4 Ring of Protection +2
4 Belt of Giant Strength +4
pearl of power (5th),
potions of cure moderate wounds (2),
potions of cure serious wounds (2),
potions of delay poison (3),
potion of glibness,
potions of invisibility (2),
scrolls of detect secret doors (2),
scroll of dimension door,
scrolls of fly (2),
scroll of greater invisibility,
scrolls of scorching ray (2),
scrolls of see invisibility (2),
scrolls of teleport (2),
dark reaver powder (2),
deathblade (2);
+1 dagger,
amulet of natural armor +3,
bag of holding (type I),
belt of incredible dexterity +2,
cloak of resistance +4,
hat of disguise,
headband of vast intelligence +4,
ng of mind shielding,
ring of protection +2,
slippers of spider climbing,
eye ointment for true seeing (worth 500 gp),
silver mirror (worth 1,000 gp),
spellbook,
1,823 gp
Spyglass
MW Trident
various gems (20,000 gp)
6 everburning torches
Ring of Protection +3
Wand of Delay Poison (CL 2)
Emerald encrusted mithril necklace - nonmagical (20,000 gp)

Chest full of diamonds (250,000 gp)

potions of haste (2);
+1 ironwood wild full plate,
+2 darkwood heavy wooden shield,
+1 club,
masterwork shortspears (3),
belt of mighty constitution +2,
cloak of resistance +3,
druid's vestments,
dusty rose prism ioun stone,
eyes of the eagle,
headband of inspired wisdom +4,
ring of protection +2,
holly and mistletoe,
spell component pouch,
waterskin,
134 gp

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday November 8th, 2023 9:56:00 PM

Armalad would normally rogue-ally look at and appraise the treasure haul but they've all had a long ordeal. Therefore Armalad does whatever it is that Elves normally do at night (OOC: I think we talked about the whole trance thing in the past but I don't know if we ever reached a consensus that that was a 3.5 thing or what but if an elf is immune to magical sleep effects why can they sleep of their own volition?

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday November 9th, 2023 7:54:50 AM

Stohp sleeps straight through till next morning unless something comes up to get her up.

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used 
Thursday November 9th, 2023 8:46:02 AM

Stock begins the thankless job of cataloging all of the finds, posting a note that while it will take some time to get it all priced out, bids for any items can be place in the usual place!

He then collapses into his bed in Shield HQ, not even taking the proper time to clean and dress his wounds.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Thursday November 9th, 2023 9:05:45 AM

Stock is very appreciated for handling the treasure. Delia curls into her bed, glad for a solution to Norella's trials and that she won't be locked in a cell for long.

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday November 9th, 2023 10:02:10 AM

Bartomus looked over the piles of things that were saved from the underwater domain. He nodded at Stock and made clear his thanks for the work that lay ahead in sorting all of that out. Then he slowly climbed the stairs and found his door. Moments later, he was in his room and snoring amongst the blankets of his bed

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6 
Thursday November 9th, 2023 4:02:02 PM

After making sure Norella is safe and sound Zanderallen heads back home and crashes hard. Even so his hardened body accepts no excuses to sleeping in. He is up barely later than his usual hour and completes his prayers and exercises feeling refreshed of spirit. Preparing a loaded repertoire of Enchantment Breaking magic he prepares to journey back to the palace to assist with Norella.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday November 9th, 2023 8:38:37 PM

If Armalad wakes up she goes to checkout the treasure now (OOC: Checking in)

Good morning (DM MikeK) 
Friday November 10th, 2023 10:14:37 AM

The Shields spend the afternoon and evening get much needed sleep, or in Armalad’s case, rejuvenation.

Morning comes, as morning tends to do.
Zanderallen is up and working through his morning routine.

Others begin examining the gear recovered during the last adventure.

Others sleep in.

After a hearty breakfast, the Shields are pretty much free to pursue what they wish.
The dragon boat crew expects someone with money to show up at the Giggling Ghost, but not until evening.

The Circle and the Star Mages plan to make their attempt to free Norella in a hour.
Then, there’s the pile of gear.
Or visiting one of more persons/places of interest.


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Friday November 10th, 2023 10:51:25 AM

Delia will be trading in her ring of spell storing (50,000gp) now that its purpose of an extra casting of Freedom of Movement was spent and poke around with the others in their treasure pile.

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday November 10th, 2023 7:12:41 PM

Stohp will look over the loot but nothing catches her interest. She'll be sure to show up in time for the attempt to free Norella

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Friday November 10th, 2023 9:52:48 PM

Bartomus eventually awoke and after dealing with some necessities, he wandered down to the table where the loot was still piled up.

"I could use a set of these bracers, be a good addition to the breastplate and wouldn't interfer with my hands and such." Bartomus said and then pointed to the four bracers. "Use the bag there and put those potions all in it. Be worth having a fall back for the team."

After giving that a thought, he caught the other smaller collection. He looked at it and then sighed.

"Those are her's," he pointed to what had to be Norella's belongings. "Part of me says, we lock them down in a bank vault for her, if she ever really regains her, so that she doesn't loose everything."


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+26=35 ;
Sunday November 12th, 2023 9:50:16 PM

Armalad says, "The cloak of resistance and amulet of natural armor are better than what I have now. Also I could use some of those healing potions since I can't cast those spells."

Armalad swapped her normally prepared Toros Taur Try for Read Magic and examines the captured spellbook.

Spellcraft:35

Stock (JonM) HP: 108/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used 
Monday November 13th, 2023 10:45:25 AM

Stock posts the list next to the gear with a group of gear set aside as Norella's. "I'm indifferent to setting this aside for Norella. I see Bart's point but I still haven't gained much sympathy for the woman until we know for a fact that she is being controlled."

Without much else to do, Stock heads down to his workshop to hone his craft and wait for word from the mages and druids.

Zanderallen (Zachary H) 60/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6  d20=6 ;
Monday November 13th, 2023 5:33:50 PM

"We can make final determinations after we see what has happened to her. I plan on attending the attempt to remove her enchantments, throw whatever I have into the mix as well." Zanderallen takes his leave but makes a stop at Rosebud's to see Pepper on his way up. He apologizes for being on the run and gives her the briefest of summaries, "If what Norella says is true than she needs all the friends she can get and the Shields have finally found the source of so many of the Float's problems." He promises to stop by later and then hurries on to the Overlord's Palace, wanting to check on Norella before the ordeal of the enchantment breaking began.
============
Random roll, oops

Friendly face (DM MikeK) 
Monday November 13th, 2023 6:45:32 PM



Several Shields look through the gear.

Armalad reviews the spellbook.

There is some discussion around Norella’s gear, which is tabled pending the results of the enchantment breaking.

Later that morning, the group returns to the Overlord’s Palace.
Norella has been moved to a different side room, this one without an anti-magic shield. The druid is lying unconscious on a padded table, surrounded by several druids, mages, and a familiar looking halfling dressed in white and exuded an aura of peace.

“You always find such interesting mysteries,” Paragon Belkior remarks by way of greeting. “I hope you are well.”

Spellbook -
9th - Power Word Kill, Dominate Monster, Meteor Swarm
8th - Horrid Wilting, Mass Charm Monster, Mind Blank, Incendiary Cloud, Discern Location, Symbol of Insanity
7th - Insanity, Statue, Finger of Death, Power Word Blind, Greater Teleport, Mass Invisibility
6th - Chain Lightning, Disintegrate, Greater Dispel Magic, Mass Suggestion, True Seeing, Acid Fog
5th - Baleful Polymorph, Dominate Person, Teleport, Cone of Cold, Passwall, Blight
Pretty much all the Level 4 and below spells, except for good aligned spells.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday November 13th, 2023 10:40:30 PM

Armalad says, "There are a lot of spells in that spellbook I'm also interested in copying into my own. I don't think I have every 4th level spell and some of the higher level ones so I'm going to want to copy some spells into my spellbook."

later when in the cell Armalad says, "I believe her word that she was enchanted to act the way she was as she peacibly surrendered once I caught up to her with my anti-magic field."

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday November 14th, 2023 8:13:48 AM

"Well there's something out there mind controlling people into being mass murderers but other then that I'm doing great." Stohp comments dryly as she watches the procedure intently.

Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used 
Tuesday November 14th, 2023 9:01:26 AM

Stock gives Stohp a wry smile. "Girl, we're problem solvers and this feels like our kind of problem. Never a dull moment..."

To Belkior he says, "Good morning, Paragon. What do you mean by 'mysteries'? So Norella is or is not being controlled by some long dormant force of magic? Is there something else you've learned?

Did you have a chance to talk to her after the proceedings?"


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Tuesday November 14th, 2023 12:02:13 PM

Delia waits patiently for Norella to be conscious and in full control of her mind.

Wakey, wakey (DM MikeK) 
Tuesday November 14th, 2023 7:14:04 PM

Belkior laughs easily at Stohp’s wit.
Turning to Stock, he replies.

“I have not had a chance to speak with her yet. But, I understand she’s the subject of some kind of powerful mental domination. The Chancellor sent me a note asking for aid.
Now, let us see.”

Belkior casts a spell, sprinkling a great deal of diamond dust over Norella as he does so.
Spellcraft DC 24 Highlight to display spoiler: {Miracle}

The Paragon finishes the casting, but remains still. His eyes appear to be focused on a point deeper in the room, and his lips move, as if in a conversation.

After a solid ten seconds, the halfling collects himself, looking troubled.

“She should be free from control, for now,” he informs the group. “But, it would be safest for her to find somewhere else to live, say Plateau City. She will remain susceptible to this being’s power, and her resistance will wane over time and proximity.”

Belkior nods at one of the druids in attendance, who steps forward and waves some kind of root under Norella’s nose.
She is awake in instant, gasping and waving the offending plant away.

“Welcome back,” Belkior says kindly. “I believe the Shields have some questions.”


Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday November 14th, 2023 8:38:29 PM

Bartomus was shocked into silence at seeing the Paragon had returned to the Float. He always appreciated the Paragon's presence and was sad to see him move on to other duties that were needed by the Overlord and the Council.

When Norella awoke, Bartomus snapped out of his silence and watched her being revived with a plant that he needed to add to his "learn more about that" list.

"Are you up to the questioning Norella?" Bartomus asked with some hesitation. He glanced at the Paragon and smiled. "You can be assured with his presence that no harm will come to you within this facility. You are on the Float and we are wanting to know a lot more about how you were being controlled."

He stopped there and looked over at his fellow Shields.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday November 14th, 2023 11:48:47 PM

Armalad asks, "Do you know what the entity that was controlling you end game was?"

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=10 ;
Wednesday November 15th, 2023 8:37:07 AM

Stohp will let the other's ask questions. As the one who tended to the druid and fed her more herb every time she stirred there is a chance she'll be a calming, comforting presence which she doesn't want to spoil by asking pointed questions (would I roll diplomacy for that? she isn't talking, but just in case 34 diplomacy.)

Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used 
Wednesday November 15th, 2023 10:09:25 AM

Stock nods at Belkior and then watches the procedure with interest. "Well I guess that confirms that she was being controlled."

He waits patiently for a moment when it seems Norella is fully "with-it" and then asks whatever is on his mind...
"Where did you come into contact with Karkasan?
Where is it now?
What is it now? I mean it is not really living right?
What will its next move be?"


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Wednesday November 15th, 2023 11:31:28 AM

While Belkior is preparing for his spell, Delia will brew or request that someone brew some tea, so that the conversation with Norella feels less like an interrogation.

She listens intently, not having any questions to add at this time.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday November 15th, 2023 8:46:46 PM

(OOC: Checking In)

Armalad waits to hear the answer to her question and any asked by her fellow party members.

Q & A (DM MikeK) 
Thursday November 16th, 2023 9:33:53 PM

Armalad does indeed have a question.
Stock has several.

Meanwhile, Delia and Stohp take some steps to make Norella feel more comfortable.

Bartomus does both.

Norella sits up and takes in her surroundings while listening to Bart. She frowns at Cathbad, who is present. Belkior’s presence does help. Everyone, in fact, is a bit more at ease.

Turning to address the Shields, and pointedly not the Circle of Alder members, she answers questions.

“I don’t know how I was controlled. Some kind of spell ability I assume, though there was no visible caster. I was in the Crying Wood, dealing with the aura of animosity one always experiences inside the wood. Then, a voice in my head said, ‘you’ll do’. I felt an indescribable pain. When I recovered, I was sharing my body with another presence. It was controlling me, and I could do nothing.

He calls himself Karkasan. He is very old, very powerful, and full of rage. Rage against everything, but particularly the Shadow Elves.

Right now? He IS the Crying Wood. Karkasan is that malevolence you feel when you enter the Wood. His, I don’t know, soul, I guess, is trapped in the Wood.

What he wants is freedom. I felt very clearly. He is imprisoned somehow, and he wants out. He wants vengeance. He wants to kill us, kill the elves, conquer the lizard folk, and rule.

Kar-tiss was one of his followers, back whenever they were in charge. Kar-tiss talked a lot. He implied he and some other acolytes of Karkasan were imprisoned in soul gems, and recently got out. They are gathering components for some kind of ceremony to release Karkasan.”


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday November 16th, 2023 11:57:30 PM

Armalad asks a follow up question, "Can Karkasan be removed from the wood without being released? Like could we transfer him to some other vessel that doesn't have the capabilities of the crying wood? Maybe something inert and then throw it into a volcano or something?"

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday November 17th, 2023 6:05:48 AM

Stohp considers this. "Him being freed could provide a chance to deal with him permanently. No one's been able to do anything about the woods, but if his bond is cut from the woods then he might be mobile but it'd make him venerable, possibly even mortal."

Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used 
Friday November 17th, 2023 10:44:23 AM

"I agree Stohp. We deal with the thing permanently; and I can't chop down the entire Crying Wood so unless there is some magical solution, I think we may need to free it to kill it. With that said, I worry about this news that some of Karkasan's acolytes have been freed.

Norella - do you have a line on where any of these acolytes might be found?"


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Friday November 17th, 2023 11:37:21 AM

Delia agrees with Stock and Stohp. The hazards of the Crying Woods have claimed many lives. Removing the source of the corruption and putting it down for good seems like a great option.
She does like Armalad's suggestion of throwing his soul in a volcano though.
"We need more information on what Karkasan was before he was trapped, so that if we do have to fight him, we know what we'll be up against."

(OOC: unless we've already gathered that info? I can't remember what we know about him - sorry)

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Friday November 17th, 2023 12:54:41 PM

Bartomus listened and then remembered something.

"Hey, you all remember the fight with the wright with the library and the metal spider thing?" He said as Delia mentioned the need for more information.

"Well one of the books I kept, and gave over the Guild for study, was filled with these amazing illustrations about a war between the shadow elves and the lizard folk. BUT, there were some big lizards and we also had the visitor who was one of the 'children' of the lizard leader. Could there be more hints about Karkasan in that?"[b]

It was an idea at least. He had offered money to the Guild librarian, what was his name?, to work on the translation of the book.

[b]"We might want to go back and revisit the Shadow Elves' ambassador here to the Float. This won't go well if the acolytes bring back their boss before we are ready."


Some Answers (DM MikeK) 
Saturday November 18th, 2023 2:48:24 PM

Norella shrugs at Armalad’s question.
“I was a tool, not a follower. I don’t know what is possible and what is not.”

Stohp, Stock, and Delia seize on the possibility.
Separating Karkasan from the Wood on their terms, and then dealing with him, could result in removing the malevolence of the Crying Wood.

As Delia comments on acquiring more information, Bartomus realizes they may already have.

In days past, Stock, Stohp, Bartomus and Zanderallen relieved a lich under the Surface Drow city of It’lal of library full of tomes and scrolls. A treasure trove Bart has turned over to the librarian of the Woldian League of Adventurers, a halfling by the name of Pip.

Pip had previously come to the Shields with a partial translation, identifying Karkasan as responsible for the ancient war between the progenitors of the Lizard Fok and the earliest drow of It’lal. He noted Karkasan was defeated and bound to the Crying Wood in a ceremony similar to that endured by the paladin Florin, when bound as protector of Elvengard. Florin volunteered, Karkasan did not. Pip also reported Karkasan’s body was entombed in the Heart of the Wood, and his soul bound to the forest…eons ago.
And he found the binding process could be reversed by a another ceremony, one which required three components -Sarr’s Armor, Largon’s Dragon Crown, and the Scepter of the Dead.

Norella perks up.
“The Crown and the Scepter. Kar-tiss spoke of these. Other acolytes were seeking them.”

Pip was still researching, and can be found at the WLA library.

Bartomus also wonders about perhaps visiting the local representative of the Surface Drow.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Sunday November 19th, 2023 11:39:43 PM

Armalad says, "Wait so other flunkies of Kartiss were looking for the crown and the scepter? What about the armor? If we can get our hands on at least one of these items we can disrupt their ceremony and maybe figure out how to put his soul somewhere else."

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Monday November 20th, 2023 9:03:38 AM

"Doesn't Stohp have the armor? Isn't that part of why we were targeting and baited underwater in the first place?
Regardless, I want to know why he was trapped instead of killed. To know what made his previous opponents unable to find a more permanent solution to him."


Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used 
Monday November 20th, 2023 9:29:34 AM

"Let's go talk to Pip then. It seems we have to start being proactive.

Norella - I suggest you go far from here. If I see you in these parts again, I will assume that you are under Karkasan's control again."


Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Monday November 20th, 2023 5:17:01 PM

"Stohp, what about a blacksmith and a really really hot furnace for the armor?" Bartomus gives Stohp a very 'i-m-serious' look, and then nodded at Stock.

"let's go see Pip. Zander, you want to take a few to the Drow emissaries to the Float?"

Seeing the Librarian (DM MikeK) 
Monday November 20th, 2023 8:19:33 PM

Armalad wants to get her hands on one of the items.

Delia recalls they may already have.
Kar-tiss did say Stohp was wearing Sarr’s Armor. Though he also said,“Any number of items would do. Stohp just happens to be closest”

Stock and Bart think it's a good time to visit Pip, the WLA Librarian.

As Zanderallen remains mum on Bart’s idea to also visit the Surface Drow, the group accordingly heads to the WLA.

Bart knows the way, and soon enough the group finds themselves in a small room whose walls, and most other space, are lined top to bottom in scrolls and tomes.

Sitting morosely at a center table is the halfling.
He looks up, and upon recognizing Bart his eyes go wide.
Pip starts to his feet, swallows convulsively, then tries for a smile.

“Ah, Master Bart! What, ah, what a pleasure. Um, what can I do for you?”

Sense Motive DC10 Highlight to display spoiler: { Seems Pip is trying to hide a guilty conscience about something. }


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday November 20th, 2023 10:14:22 PM

Armalad says, "Ok so we may have one of the items already, then all we need are maybe 2 more and maybe we can remove Kartiss's soul from the wood and put it somewhere safe like in several boxes waited and sunk to the bottom of the Wold's deepest trench or a Volcano or Jericho space. I'd like to see someone figure out how to retrieve Kartiss's soul from Jericho space especially if we made sure it was traveling through Jericho space somehow

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday November 21st, 2023 6:40:28 AM

Stohp remembers that and is a little surprised that it's true. She didn't think her breastplate was all that powerfully magical when she got it, and some sort of ancient hero's item strikes her as something that should be incredibly enchanted. Then she stops herself, reflecting that to the average person a 1000 magic sword was more gold then they'd ever see in their lives and her perspective is really skewed.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+6=15 ;
Tuesday November 21st, 2023 2:05:16 PM

Delia cocks her head at Pip's nervousness, a gesture Hawky mirrors from her shoulder.
"What's wrong?" She asks, genuinely concerned, "Did you find something out?"

Sense Motive: 15

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20=11 ; d20+12=13 ;
Tuesday November 21st, 2023 6:01:12 PM

Bartomus walked into the room and smiles at Pip. He sat down at the table and looked up at the librarian he had befriended. Before he could answer Delia called the somewhat nervous librarian out. Bartomus looked at her with obvious confusion and then back at Pip.

"Good to be back here Pip, but something worrying you that Delia here caught, or are a group of us upsetting your schedule?

Bartomus let his question hang there in the air.
I got an 11, but didn't add the bonus when I did, it's a one

Something amiss (DM MikeK) 
Tuesday November 21st, 2023 7:28:14 PM

Armalad has all kinds of ideas around what to do with pieces of Karkasan.
Stohp reflects on her perspective of power and monetary value.

Delia and Hawky, upon be introduced to Pip, sense the halfling’s nervousness and ask about it.

Bart follows up.

The halfling tries, for about two seconds, to maintain a stoic front. But it immediately crumbles under the head tilting gaze of ranger and hawk.

“Oh Master Bart! I’m so sorry! I’ve made a huge blunder! I tried to fix it, but they wouldn’t let me in and now here you are and I’ve lost them and you’re looking for answers but now they’re down the chute and I tried to get them back but they won’t let me and now I’ve ruined everything!”

Pip collapses into a sobbing heap on the table, utterly despondent.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday November 21st, 2023 8:38:30 PM

Armalad asks, "What chute are we talking about and who the heck is they?"

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=21 ;
Tuesday November 21st, 2023 8:53:09 PM

"Who are we talking about, Pip?" Bartomus asked after Armalad's question. The reaction of the librarian put him on edge instantly. He glanced about the room and tried to notice if there were others in the immediate area.

Perception 21

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday November 22nd, 2023 8:00:43 AM

Stohp is equally confused and waits for an explanation.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Wednesday November 22nd, 2023 11:33:56 AM

Delia belatedly realizes he was trying to hide whatever happened and looks around, grieved as he starts sobbing, "Oh no. I'm sorry, Pip. I didn't mean to upset you. But... what chute?"

Zanderallen (Zachary H) 200200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6 
Wednesday November 22nd, 2023 4:44:32 PM

Zanderallen steps to the front of the group and sits next to Pip, putting an arm around the despondent halfling. "Hey now, calm down there friend. There's no reason for these tears. I'm sure whatever it is there's a way it can be fixed. Look here. Breath in. Breath out."" Zanderallen continues to work on calming the poor fellow down before he starts asking any questions.

The Trashmen Cometh
Lost Documents


Pip's story (DM MikeK) 
Wednesday November 22nd, 2023 7:09:47 PM

The blubbering halfing isn’t making a lot of sense.

Armalad impatiently asks for clarification.
Stohp is also confused.
Bart is concerned there may be an attack. He scans the room. No, nobody else. Just Shields and Pip.

Delia and Zanderallen take a more people friendly approach.

Eventually, the get the librarian calmed down to the point where he can tell a coherent story.

“I was translating a tome for Master Bart,” he starts.
The story continues, with an occasional dabbing of the eye or a pause for a post hysteria shuddering breath:

“It was really old, and very exciting. Well, I put it down and left to get some lunch and when I got back….
I had inadvertently placed the tome on the “trash” pile and when I got back, I found that pile had been removed.”
He holds up his hands to forestall the Shields.
“I tracked down the cleaning team, got the location of the trash chute they used, then got a diagram of the city’s disposal chutes and deduced the chute emptied into Trash Bin #7.
I went down there, but the Trash Guild men on the post wouldn’t let me go into the Trash Bin. They said only Guild members could enter, and then said it was too dangerous for them to go in.”

Pip looks up at Bart helplessly.
“So, the tome is in the Trash Bin. But the guild members won’t let me enter to retrieve it, and they won’t retrieve it themselves.”


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday November 22nd, 2023 8:41:58 PM

Armalad says, "Ok so the problem is simple we go down to trash bin 7 and convince the trash guild men to make the silver shields honorary trash guild members then we go into the bin and retrieve this tome no harm no foul."

Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used 
Thursday November 23rd, 2023 8:11:03 AM

“Oh Pip…Do you know what happens to the trash after bin 7? In case we are too late?”

Bartomus(Rod) SBM 13//1-5 HP: 99/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday November 23rd, 2023 10:02:56 AM

"I have a strange feeling about this,"[b] Bartomus said in response to what Pip had been told. [b]"But I agree with you Armalad, that seems like the best approach."

He nodded a few times in an attempt to assure himself of what had been suggested and then gave an approving nod to affirm Stock's questions to Pip.

"Might also suggest Pip that while we go after the tome, you put your efforts in getting down as much as you remember from your efforts. That way we all have that information regardless of what we learn down at Chute Seven."

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=16 ;
Thursday November 23rd, 2023 10:53:44 AM

Stohp is annoyed. This hardly seems like something to get so emotional about. Stuff happens. She'll use her knowledge of the float to find the quickest way down there and anything they should maybe do to ensure they can get through (41 knowledge local)

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Thursday November 23rd, 2023 6:36:11 PM

Delia tilts her head the other way, this time not directed at Pip, "Huh. What's in the Float's trash bins?"

A Simple Problem (DM MikeK) 
Thursday November 23rd, 2023 8:02:18 PM

Stohp is annoyed. This hardly seems like something to get so emotional about.
She thinks for a moment, then imparts upon her comrades some local knowledge:

Trash Level bins are another one of those mysteries of Floating City.
Disposal chutes of various sizes are located throughout the city, allowing for trash to drop to locations on Trash Level. While some dump points are public sites, other chutes lead to one of 8 Trash Bins.
Trash Bins are extra-dimensional spaces. Small office on the outside, but much larger inside.
Due to their magical nature, spells from outside the bin do not affect the space inside the bin (ie - no teleporting, detecting, scrying, etc).
Each of these bins are attended to by Trash Men, a guild registered with the city.
They are the only ones who enter the bins.

However, as Armalad points out, The Silver Shields aren’t just anyone.

Both Stohp and Pip know the way to Trash Bin #7 on the Trash Level.

Pip shakes his head furiously at Bart’s suggestion he remains behind. He holds up a scroll.
“No sir. I’ve a Locate Object spell scroll and I’m intimately familiar with the tome. Once we get inside, I should be able to tell where the tome is.”

As for what is in the bins and what happens to the trash once inside the bin, there’s a collective shrug.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Friday November 24th, 2023 4:03:09 AM

Armalad says to Stohp and Pip, "Lead on to the bin in question, unless you think we need to see if we can get some sort of order from the Overlord that might make it easier for the trash guild to let us in the bin?"

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday November 24th, 2023 10:31:22 AM

Stohp will lead the way with Pip. Given that the trash men wouldn't go inside she half expects some problem they'll have to solve when they get there.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Friday November 24th, 2023 11:49:47 AM

Delia follows Stohp and Pip to the Trash Level. Hopefully the reputation of the Shields will be enough that the Trash Men will let them break the rules without much convincing.

Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used 
Friday November 24th, 2023 2:49:27 PM

"These bins don't automatically contract to smash the trash do they? I've always had an irrational fear of being stuck in a trash compactor." Despite this, Stock leads onward.

Zanderallen (Zachary H) 200200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 0/14 SE 6/6 
Friday November 24th, 2023 6:49:49 PM

"Crawling into a trash bin. Not very glorious but doesn't sound too bad. Although why do the trash guild members think it's too dangerous for them to go inside? I guess we'll ask when we get there."
Zander falls into line with the others to Trash Bin 7.


Bartomus(Rod) SBM 13//1-5 HP: 106/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  2d8+2=7 ;
Friday November 24th, 2023 10:24:00 PM

"More concerned about things being in there that can grab you. Be on the look out for something looking out at us coming in."

Bartomus offered in response to Stock's concern. He fished out a potion and kicked it back quickly.

CMW Potion for 7

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Saturday November 25th, 2023 10:39:35 AM

As they head down Stohp gets a bit wistful. "In the early days we did a lot of work down in the Trash sector. Stopped a plant zombie plague." She'll share the whole story for those who hadn't heard it.

A little walk (DM MikeK) 
Sunday November 26th, 2023 2:48:27 PM

There is a bit of concern about getting compacted or possible grabbed by some tentacly creature and pulled under the surface, but the Shields are going anyway.

On the way, Stohp tells Delia, Armalad, and Pip about the time the Silver Shields stopped a zombie plague on the Trash Level ( See Shredded Cheese module in the archives ).

The Shields and Pip descend down to the Trash Level by way of the Northeast tower. They take Cutthroat Lane and almost immediately turn right into a narrow, darkened alley. Pip has a moment of apprehension and closes the gap on Bartomus. But, as expected, nobody bothers the group.

The Shields arrive at an average looking door set into an average looking wall.
The words “Trash Bin Seven” are stenciled onto the door in that typical bureaucratic lettering used the Wold over. There are no windows in the wall or door.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Sunday November 26th, 2023 8:40:36 PM

Armalad says, "Can we just go in or do we need to find a member of the trash guild to deputize us or something?"

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday November 27th, 2023 8:12:43 AM

Stohp would presumably know from her knowledge check if there's a little office inside or if the entire building is the off limits bin. If the former she'll knock politely. If the later she looks around and says, "From what Pip said I expected a few to be waiting here for us. "

Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used 
Monday November 27th, 2023 9:18:36 AM

Stock tries to open the door after Stohp's knock, yelling "Hellooo?!? Silver Shields here. We just need to do an inspection of Bin Seven to look for an item that was accidentally thrown away..."

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Monday November 27th, 2023 1:45:11 PM

Delia gets uncharacteristically starry eyed as Stohp retells the tale of early Shield heroics. She had left the Float by that point, but the lives of many she knew had been saved by the Shields that day. She shook her head in wonder, how did she ever come to be considered a peer by the likes of these?

Bartomus(Rod) SBM 13//1-5 HP: 106/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=34 ;
Monday November 27th, 2023 3:51:37 PM

Bartomus wandered along with his fellow Shields and added a few things into the tale Stohp was weaving about something that happened a good while back in the Shield's history. He looked about trying to remember where things had occurred and happened. He snickered at Stock's approach to the situation.

"Maybe you should yell a bit louder my friend, that way they can hear you up a level or two." Bartmous said with a big grin. He scanned the area trying to get a sense where those with the Guild might be standing.

Perception 34

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Monday November 27th, 2023 3:53:55 PM

Zanderallen tags along with the group thinking back to the old days. Lot of faces had changed since then. But the goal had always stayed the same. How had they come from solving street thugs on the Fence to staring down a millennial old evil? "Just remember Pip, while we're down there stay close to us. Don't go running off even if you think you see the book. We'll get it back safely."

Silver Shields Here (DM MikeK) 
Monday November 27th, 2023 7:16:53 PM

Approaching Trash Bin 7, Delia has a “what am I doing here with THESE folk” moment.
Zanderallen makes sure Pip knows to stay close, though at this point, the halfling is already underfoot.

Stohp is fairly certain there’s an office behind the door.
She knocks politely.

Stock, being Stock, cuts to the chase.
The door is unlocked.
The dwarf strides inside.
“Hellooo?!? Silver Shields here. We just need to do an inspection of Bin Seven to look for an item that was accidentally thrown away..."

Inside is an office space barely large enough to occupy the dwarf at a desk to Stock’s left, and an elf sitting at a table facing the opposite wall on his right. Between the two, on the wall facing Stock, are a series of switches, dials, levers, and buttons of various shapes, sizes, and colors. Smack in the middle is a chained, padlocked iron door.

The elf, a female who Armalad swears can’t be more than 30 actual years old, is sitting directly in the line of fire of Stock’s bellow. She startles so badly she nearly hits the ceiling. Her chair crashes down behind her and a stack of papers leans precariously.

The dwarf, a male Stock would call middle-aged, is leaning his chair back on its two back legs so that he is resting against the wall, feet stacked up on the desk in front of him. He also starts, but not nearly as badly as the elf.

There is a brief pause as the elf scrambles to her feet and stands, embarrassed.

“The Silver Shields you say?”, the dwarf rumbles, enthusiastically. “You see Sundance? Told you enough 59 dash 8’s would do it.”

The dwarf tips forward, opens a drawer, removes a stamp and some ink. He waves Stock over.
“Plop your 59-8-B down and we’ll get this show started.”


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+13=23 ;
Monday November 27th, 2023 8:57:42 PM

Know Local - 23

Armalad thinks back to what she might know of local regulation involving form 59-8-B and if she can't come up with a valid reason within the law or a loophole why they can proceed with out one. If she hits upon one she will say, "No need for the form" matter of factly, while she lays out precisely why it isn't needed in their scenario.

Bartomus(Rod) SBM 13//1-5 HP: 106/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+8=26 ;
Tuesday November 28th, 2023 12:34:43 AM

Bartomus listened through the doorway and when he heard discussions about forms, he let a soft sigh. "Enter the bureaucrats," he thought to himself. He thought about what was being said and tried to think a to whether he had ever heard anything about the operations of the trash disposal for the Float.

Knowledge Local/Float - 26

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+25=34 ;
Tuesday November 28th, 2023 8:53:19 AM

Stohp has lived here a while and had dealings with the area so also pulls on her local knowledge and past experiences to figure out how to make this go smoothly (knowledge local 34), responding to the query and doing whatever it is these guys are expecting to move things along.

Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used  d20+4=12 ;
Tuesday November 28th, 2023 10:15:04 AM

Stock approaches the dwarf with a traditional Dwarven greeting. "I'm Stock. Yours was our first stop so naturally we don't have a form 59-8-B ready but the item that our friend Pip has misplaced is of great importance to the Wold. We've traced its disposal to this bin...tell us though, is it possible to enter a bin to search for an item?

Has anybody in fact entered this bin lately?"


========
Diplomacy 12


Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Tuesday November 28th, 2023 11:24:27 AM

Delia stays outside to not overcrowd the room, smiling to herself at the contrast between the Shield's past success against huge odds, and being stopped short by bureuacracy. She mutters to Bart, "The true enemy of the Float's mightiest heroes: improper paperwork."

Improper Paperwork (DM MikeK) 
Tuesday November 28th, 2023 6:49:56 PM

Nobody has heard of a Form 59-8-B, or any other form for that matter.
What goes on in the Trash Bin is a Trash Guild secret and the Shields aren’t historically big on forms anyway.
As Delia comments, improper paperwork is the bane of the group.

Stock, again, verbally blows past the dwarf’s remark.

Both elf and dwarf frown and get this confused sort of look.

“Wait,” the elf starts. She’s cut off by the dwarf.
“You’re not here in response to our request?”

He leans into Stock and grouses conspiratorially, “I filled out and submitted that blasted dash eight for ten straight days and we’ve heard squat.”

The dwarf leans back, plainly irritated.
Then he gets thoughtful, looks at Stock, and Armalad, and the folks standing in the doorway.

“You need to search the bin, eh? I think we might be able to make that happen.”

The elf stands bolt upright in surprise and indignation.
“Regs clearly state no one allowed inside except Trash Guild or responders in possession of a duly notarized 59-8-B”.

The dwarf waves her off.
“Piffle. We need those beasts cleared. They want to go in. They’re the Silver Freakin’ Shields. Oh, and I’m Senior and you’re Junior. The reason I’m Senior is I know that sometimes regs can be … massaged a bit.”

The elf looks like she just heard the worst blasphemy ever.

The dwarf turns back to Stock.
“Course, if you all get killed, I’m gonna be in a lot of trouble. Rather you didn’t.”

He calls out so everyone can hear.
“We’ve got some beasties in there that have gotten a bit out of hand. Need them exterminated so we can go in safely. Standard pay is 1000 gp per beastie, which makes it five grand. Oh, and watch out for Frank. Questions?”


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday November 28th, 2023 8:36:43 PM

Armalad says, "Why don't you name us honorary or deputy trash guild members or something? That way we satisfy bureaucratic regulations while being the Silver 'Freakin'' Shields. Also who is Frank? and what type of Beasties you have living in your trash bins?"

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday November 29th, 2023 8:02:10 AM

Stohp is curious. "Who normally shows up to respond to the dash eight? We'll deal with the critters and get out book but afterwards I might check to see what the delay is. Two weeks to not deal with dangerous monsters seems alarming."

Bartomus(Rod) SBM 13//1-5 HP: 106/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Wednesday November 29th, 2023 8:45:15 AM

[b]"Wait, you were asking or sending your forms to for us to help?"[b] Bartomus said from the hall as he stretched to listen in and hear what was being said. He was curious as they hadn't heard anything, but then they hadn't actually been back on the float all that long. He started to wonder how monsters of any type got into the trash bins. That led him to wonder where the trash bins went.

Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used 
Wednesday November 29th, 2023 9:58:05 AM

"So what kind of critters are we talking here? Giant Rats? I haven't squashed one of those in years...and don't worry about us dying. Most of us have never died before."

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41 
Wednesday November 29th, 2023 1:25:26 PM

Delia had three questions and other party members already got to two out of three. She waits to hear who Frank is and what manner of beasties they are supposed to be hunting, but adds, "Need any proof of death? A hoof, an ear, a spike to return for the bounty?"

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Wednesday November 29th, 2023 5:34:01 PM

Zanderallen gestures at the metal door. "Sounds easy enough. In, out, can't take us more than 20 minutes right?"

What kind of beasties? (DM MikeK) 
Wednesday November 29th, 2023 7:16:32 PM

The dwarf asks for questions, and as he’s been a bit short on details, the Shields have a few.

Replying to the various form questions, he says, “We haven’t been asking for you specifically. We have been asking for help. The guild is supposed to get our Dash 8, hire the appropriate response team, and send them to us. Unfortunately, ten days is not our record. At some point they’d get tired of reading the same Dash 8 over and over and would send somebody.

We don’t have honorary members. But again, I’ve been sending the forms and you're a darn sight better than whoever they’d eventually send. And I’ve got too much seniority to get fired. We’ll be fine.”

“Critters get in just like you’d think. Some idiot throws baby ones in the trash chute. If they happen to like trash, they do great. These five are doing really great. They got really big and really mean really fast.

Don’t know what they are, exactly. There about ten feet long, kinda green/brown. They got six legs holding up a snake like body and a bazillion tentacles reaching out from its head or mouth. Pretty much all mouth. They like dead stuff. Anything organic and rotting, they’re all over it.
Knowledge Dungeoneering DC 15 Highlight to display spoiler: { They sound like Carrion Crawlers, but those shouldn’t be all that dangerous. }”

“Frank is our resident gelatinous cube.”

“No proof of death needed.”

The elf utters a cry of dismay.
The dwarf rolls his eyes and barks in exasperation. “Seriously, do you not know who the Silver Shields are?”

The elf pouts.
The dwarf explains.
“Response teams bring a Candle of Truth with them and swear on it when they get back the job is done. I think I’ll just believe you.”

“Anything else?”


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+13=16 ;
Wednesday November 29th, 2023 11:40:20 PM

Know - Dungeon - 16

Armalad says, "Your beasties sound like carrion crawlers. Unless they are some new variant we should be able to handle them. As for Frank I take it he's sort of a member of the trash guild? He doesn't like tomes does he? Besides killing these carrion crawlers we really need to recover this tome that Pip accidentally threw away."

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday November 30th, 2023 8:26:19 AM

Stohps got all the information she wants and is ready to go.

Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used 
Thursday November 30th, 2023 8:37:17 AM

"I can't promise anything on Frank...if he happened to absorb the item we're looking for, we will have to excise it from Frank's mass.

One last question - do you have nose plugs for any of the more squeemish Shields?

::Stohp::"


He turns away from the taur, giggling at his humor.

Bartomus(Rod) SBM 13//1-5 HP: 106/123 AC 21; Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday November 30th, 2023 9:20:47 AM

"Any restrictions within that bin? Magic dampners, anything we should know about being inside it's space other than be careful with frank and kill what ever the teethy, nasty things?" Bartomus asked as there seemed to be something about all of this gave him an odd feeling.

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+14=28 ;
Thursday November 30th, 2023 12:03:10 PM

(OOC: are carrion crawlers aberrations? Or some other type of critter. Just asking because aberrations are a favored enemy)

Delia laughs to herself at the contract between the elf and dwarf's perception of their rules. She likes the dwarf. Rules are great, until they get in the way of problems getting taking care of.
She nods with Armalad's assessment. Definitely sounds like carrion crawlers, but... "Who is getting their hands on baby carrion crawlers? And then tossing them in the trash?"
As for Frank, "Hopefully he hasn't absorbed it... and if so, I'm sure we can recover it with only lots of discomfort for all of us and no lasting damage."

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Thursday November 30th, 2023 4:04:54 PM

"You have a resident gelatinous cube? That weird to anybody else? No. Well let's go then. Unlock the door and we'll clear our your pest problem."

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday November 30th, 2023 11:55:04 PM

(OOC: Checking In)

Armalad waits to hear more about Frank and the odds of the tome being intact

Delia (Hannah) HP: 120/120; AC 30/18/24; CMD 41  d20+14=28 ;
Friday December 1st, 2023 12:07:58 PM

Delia compares notes with Armalad on what they know about Carrion Crawlers and warns the party of what they can expect (the 28 rolled last post was a know (Dungeoneering) check). She also thinks on what she knows about gelatinous cubes and will share any useful info.

Know (Dungeoneering) for carrion crawlers: 28 (from last post)
Know (Dungeoneering) for gelatinous cubes: 28

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Saturday December 2nd, 2023 12:10:39 AM

"It is weird but from what I can remember of them makes sense. Good way to break down things." Stohp says conversationally.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+13=33 ;
Monday December 4th, 2023 12:11:18 AM

Armalad thinks on Gelatinous cubes herself.

Know[Dungeon]: 33

(OOC: Checking IN)



Air Lock (DM MikeK) 
Monday December 4th, 2023 10:29:19 AM

Delia and Armalad share all they know on carrion crawlers and gelatinous cubes.
While carrion crawlers are aberrations, the cube is classified as an ooze.

The dwarf answers the last few questions while he and the elf pull out keys and move to opposite ends of the lever filled wall.

“Frank was here before us. We put up with him. Kind of an adopted dangerous pet you can’t actually get close to. If you’ve got to deal with him, we understand.
It’s eats organics. So do the crawlers. You say your tome hasn’t been down here that long. I’d say it’s a good bet it’s intact.

I don’t know about magic restrictions. Says in our manual the bin is its own plane, if that means anything to you. Otherwise, well, its full of trash.”

The dwarf opens a drawer.
“Scented scarves,” he notes. “For the squeamish.”
He give Stock a wink.

With that, he gives the elf a countdown and they simultaneous turns their keys.
There are a series of mechanical clicks and metallic sliding and other ‘door unlocking’ sounds.

Without hesitation, or much care, the dwarf walks over, grabs the handle, and opens the door.

On the other side is a very clean chamber, 30’ square. Another door is on the other side.
The dwarf hands Stock two copies of the keys he and the elf just used.
“On either side of the door over there are two keyholes,” he instructs, pointing them out.
‘Similar pair on this side. Turn keys at same time and door unlocks.

You don’t come back in a couple days, I’ll have a lot of forms to fill out. Rescue party probably a day or two after that.”



Delia (Hannah) HP: 120/120; AC 32/19/26; CMD 42 
Monday December 4th, 2023 12:08:45 PM

Delia gives the dwarf a casual salute as she heads into the chamber, "We'll do our best to minimize your paperwork, sir."

At the start of every day she casts Longstrider +10 movement, 13 hours, Darkvision, 13 hours.
Before turning the keys, she takes a moment to cast Barkskin +5 AC, 130 minutes.

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday December 4th, 2023 1:15:02 PM

Stohp will let someone else turn the key, it'd be awkward with her overly large hands.

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Monday December 4th, 2023 3:49:55 PM

Zanderallen nods to the elf and dwarf, "Thank you for the assistance. We'll be in and out, no fuss, no paperwork." He moves towards the front and takes the 2nd key from Stock. He holds it ready in the key hole waiting for every to give the go ahead and Stock to turn his key.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+21=29 ; d20+26=38 ; d20+26=28 ;
Tuesday December 5th, 2023 12:03:29 AM

Armalad says, "This is quite the remarkable setup you folks have. Has anyone else from the Star Mages guild been here to study it? Is it okay if I publish a small treatise to the members of the guild about my time here in your pocket realm?"

She studies the dual lock setup from an arcane perspective to get an idea of how the apparatus might work.

(Perception - 29
(Know: Arcana - 38
(Spellcraft - 28

Bartomus(Rod) SBM 13//1-5 HP: 106/123 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=20 ;
Tuesday December 5th, 2023 12:26:33 AM

"Let's do this," Bartomus said. He took a few moments and cast stoneskin. Then he got his glave ready and looked over at the others. "Ready?"

Perception - 20

Trash Bin 7(DM MikeK) 
Tuesday December 5th, 2023 8:44:48 AM


The Shields take the keys and enter the clean room.

Armalad posits writing a treatise on their setup.
The elf goes about 15 shades of white as the blood drains from her face.
Even the dwarf loses some of his jaded look.
“That one is above my pay grade, he answers, after a pause. “You’ll need permission from the Guildmaster, most likely.”

The dwarf closes the door behind the team.
It locks fast.

After some buffing spells, Zanderallen and Stock move to the far wall and turn their keys in sync.
More mechanical sounds.
Someone opens the door.

Its a trash dump all right.
The odor of decay rolls into the clean room.
Fort DC 15 or become Nauseated.

The other side is a much larger space.
The ceiling is 40’ high.
Detritus is visible dropping down like sudden stormbursts from above.

Piles of garbage and trash of every description, from banana peels to crockery to broken furniture to the bodies of small animals reach 20’ or 30’ high. Due to the trash piles blocking line of sight, the party are unable to make out the size of the chamber. Narrow “trails” between the trash piles lead right, left, and straight.

Delia points out they are animal trails, and there is ample evidence of a thriving rat population.


Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used  d20+20=36 ; d20+14=18 ;
Tuesday December 5th, 2023 9:23:42 AM

"What an interesting smell we've found.

Any ideas how we'll find this thing?"


Stock heads toward the center trail and glances down, looking for signs of something larger than a rat.

========
Fort 36
Survival 18


Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=11 ; d20=20 ;
Tuesday December 5th, 2023 10:50:23 AM

Stohp has dealt with far worse in her time. (fort 22). She's immediately alert for the danger they were warned of in here.(41 perception)

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=11 ; d20=20 ;
Tuesday December 5th, 2023 10:50:24 AM

Stohp has dealt with far worse in her time. (fort 22). She's immediately alert for the danger they were warned of in here.(41 perception)

Delia (Hannah) HP: 120/120; AC 32/19/26; CMD 42  d20+15=29 ; d20+23=28 ; d20+29=30 ;
Tuesday December 5th, 2023 10:56:16 AM

(do massive piles of trash in a pocket plane happen to count as either underground or urban terrains?...)
Barkskin, Longstrider, Darkvision


Delia doesn't even blink at the smell. She takes a moment to comment on the rat trails and then scales the nearest trash pile, helped along by her shiny new spiderclimb slippers.

Once at the top, she'll survey the place with her spyglass, looking for signs of Frank, carrion crawlers, or anything else that catches her eye.

=============
Fort 29 vs 15
Survival: 28 (32 vs abberations)
Perception: 30 (34 vs abberations)


Bartomus(Rod) SBM 13//1-5 HP: 106/123 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+17=35 ;
Tuesday December 5th, 2023 3:16:04 PM

"This place could use an air freshener or something," Bartomus said in agreement with Stock. He looked about and

Bartomus(Rod) HP: 106/123 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=25 ;
Tuesday December 5th, 2023 3:22:34 PM

and seeing Delia climb up one of the piles. He scanned the ceiling first, and then scanned a few of the nearest piles trying to see if by chance there might be an empathetic rat or two that he could entice with future rewards for some assistance.

Sorry for the double post - hit submit apparently before being done.
Fortitude for 35; Perception for 25


Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6  d20+24=40 ;
Tuesday December 5th, 2023 5:07:36 PM

While not being happy about the smell Zander doesn't even flinch at the putrid odor. "What a wonderful place. Where's Pip? Didn't he have a way to locate the book now that we're here."
=========
Fort 40

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+10=13 ;
Tuesday December 5th, 2023 11:05:33 PM

Fort 13

Armalad says, "Oh what a terrific smell you have discovered."

She feels nauseated and asks for one of those things that the guildmembers gave them to deal with the smell.

Terrific Smell (DM MikeK)  d20+3=18 ;
Wednesday December 6th, 2023 10:08:19 AM

Armalad isn’t doing well.
Armalad gains Sickened condition - –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Without pause, Delia scrambles up the nearest tall pile of garbage she can find.
Bartomus has no trouble finding rats, as they scatter out of the ranger’s path as she ascends.

At the top, Delia calls back a report.
The Trash Bin is about 800’ square and 40’ high.
It is more of the same - piles of trash and refuse threaded through with small trails.
She sees neither carrion crawlers nor a gelatinous cube in her proximity.
With all the hills of trash, there’s still a lot of space hidden from her line of sight.

Stock asks about finding the tome.

Thus far, no one has seen anything bigger than your average well fed rat.

Zanderallen points out Pip is supposed to help in that regard.

He turns to the halfling.
Pip’s face is wrapped in one of the scarves the dwarf had offered earlier.
Whether or not the item is helping, the librarian is enduring the odor as well as can be expected.

“The range of my scroll is about five hundred feet,” he answers the paladin. “If Mistress Delia is correct regarding the dimensions of the bin, and I have no doubts, I suggest we move more to the center of the bin prior to casting the spell, so as to ensure the item is within range.”


Bartomus(Rod) HP: 106/123 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=31 ;
Wednesday December 6th, 2023 12:16:21 PM

"Got it Pip," Bartomus replied to the librarian. "How long does it take to cast, just so we know how to prepare."

He looked about and continued to watch the rats, but couldn't help but notice Armalad's greenish hue. He gave a sympathetic nod and grimace.

As he carefully walked forward some twenty (20') feet, he tried reaching reaching out to the rats he saw and made it clear they were looking for a very large book.

Perception 31
Wild empathy-looking for big book, help?




Delia (Hannah) HP: 120/120; AC 32/19/26; CMD 42  d20+23=35 ;
Wednesday December 6th, 2023 12:36:06 PM

Delia tries to discern the quickest trail through the trash to get to the center before descending her hill.

Upon seeing Armalad's complexion, she'll pull out her Bottle of Air and hand it over, "Might be too late, but clean air might help a bit."

Survival for most efficient path to the center: 35

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Wednesday December 6th, 2023 3:09:31 PM

"Alrighty, let's move quick then. The less of this stink gets in our gear the better. Remember Pip, stay close, you look about the right size for a carrion crawler snack." Zanderallen takes a position right next to Pip, in arm's reach in case the halfling makes a dash for something or something makes a dash for the halfling.

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+25=28 ; d20+25=34 ;
Wednesday December 6th, 2023 4:47:33 PM

Stohp will stay next to Pip as they advance, readying an action to grapple anything that might pop up and attack him (or herself for that matter, 28 to grapple)

Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used  d20+27=31 ;
Wednesday December 6th, 2023 5:26:03 PM

Stock merely raises an eyebrow at Zanderallen. He just shrugs away the smell and keeps looking.

====
Perception 31


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+19=38 ;
Wednesday December 6th, 2023 11:48:56 PM

Armalad attempts to switch to the bottle of air. She takes a look around (Perception: 38)

Delia (Hannah) HP: 120/120; AC 32/19/26; CMD 42  d20+9=22 ;
Thursday December 7th, 2023 1:59:20 PM

Hawky, now with Delia since the Shields are no longer underwater, also remains unbothered by the smell.

"Hawky can fly over this whole place in a few minutes, but the crawlers will probably see him and know we're about. He can also more hover above so we have early warning of beasties."
They shift into a 'ready to launch' position, Hawky impatient to be in what passes for skies here and do his thing.

============
Hawky Fort: 22

Who wants a snack? (DM MikeK) 
Thursday December 7th, 2023 4:34:13 PM

Bart asks Pip how long it will take to cast the spell from the scroll.
“Just a few seconds,” is the reply.

Armalad gets a Bottle of Air from Delia and breathes in some unscented air.
She feels much better. Armalad is no longer Sickened.

Delia spots a reasonable looking path toward the middle of the Bin.

She leads the way, with Hawky ready to launch.
Zanderallen and Stohp stick close to Pip, who does not seem eager to strike out on his own anyway.

With the group’s intent to move quickly, Bartomus doesn’t really have time to try and influence the rats’ attitude. The druid is aware that even if he did have time, Wild Empathy does not grant the ability to communicate, just change attitudes.

Delia leads the party around various trash piles, always meandering toward the center.
Nearly there, she rounds a larger pile and finds the path she was following ends at an intersection with a much larger one.

This new path is about 10’ wide and trash free, all the way down to the shiny metal floor of the bin.
Delia can tell following the path to the left will lead closer to the center.


Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=4 ;
Thursday December 7th, 2023 7:16:11 PM

Stohp is suspicious of the clear trail. It makes her think of a game trail in a forest. Such paths are cleared by animals crossing them regularly, and they knew some dangerous ones are in here. "Any trail here might have been made by the crawlers we were warned of. We have to deal with them regardless so let's use it, but keep alert." (perception 25)

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday December 7th, 2023 7:16:32 PM

(oh and she'll keep that prepared action from last post)

Bartomus(Rod) HP: 106/123 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=34 ;
Thursday December 7th, 2023 10:27:39 PM

"So does this Fred by any chance clean things up?" Bartomus asked looking at the shiny floor. He looked over at Stohp as he asked his question. He glanced about and looked for any additional sign in the direction of the path to the left. He looked up to the roof as well.

[I]Perception 34]/i]

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+21=30 ;
Friday December 8th, 2023 1:34:08 AM

Armalad keeps an eye out for any surprises as they navigate the trash container. (Perception: 30)

Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used 
Friday December 8th, 2023 9:33:18 AM

"Bart - I think you have the right of it this time. This feels like the work of the resident Cube."

Delia (Hannah) HP: 120/120; AC 32/19/26; CMD 42  d20+31=49 ;
Friday December 8th, 2023 2:29:45 PM

Delia nods to Stock and Bart, "Seems the right size for the average cube."

She'll examine the ground for a slime trail or anything that might indicate recent passage of Frank.

====================
Survival 49 (with +8 for tracking)

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Friday December 8th, 2023 6:58:44 PM

"How fast do cubes move? Anybody know?"

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Sunday December 10th, 2023 7:44:33 PM

Armalad asks, "What shape do you think is the fastest? a cube, cone, spheroid?"

Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used 
Monday December 11th, 2023 9:26:59 AM

Stock nods to Zanderallen and says "Well, I've never seen one but it is a cube with no legs. So pretty slow I'd guess."

He hangs back and watches Delia do her thing.

Delia (Hannah) HP: 120/120; AC 32/19/26; CMD 42 
Monday December 11th, 2023 11:05:00 AM

Delia looks up from the ground for a second, "Not fast. We could probably outwalk him if we needed to."

====================
Survival 49 (with +8 for tracking) to determine how long it's been since Frank's passage

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Monday December 11th, 2023 3:12:47 PM

Zander nods at Delia's answer. "That's re-assuring. I'd prefer not to become anything's lunch."

Shhhhh. Frank tracks. (DM MikeK) 
Monday December 11th, 2023 5:16:49 PM

A discussion ensues regarding this new trail.
The consensus is it was likely left by the gelatinous cube the dwarf guild member had named Frank.

Delia inspects closer and does find telltale signs of an ooze.
She also determines the creature was traveling right to left, meaning its direction of travel is toward the center of the Trash Bin.

Further discussion brings a reasonable certainty that cubes move fairly slow.

No one sees the cube or any carrion crawlers or anything else.

Will the Shields follow Frank’s path or do something else?


Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday December 11th, 2023 8:03:16 PM

Stohp considers. "Let's not follow the trail. We wouldn't want to walk into Fred by accident. We can make our way more directly or off to the side."

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday December 11th, 2023 9:12:09 PM

Armalad says, "I agree, let's give Frank a wide berth if we can. Otherwise we may accidentally find ourselves fighting him and I'd rather not"

Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used 
Tuesday December 12th, 2023 9:05:34 AM

Stock nods his agreement to the rest of the party, and makes his way towards the front of the line. [b]”We want the approximate center right? PiP do you have your spell ready?”[b]

Delia (Hannah) HP: 120/120; AC 32/19/26; CMD 42  d20+13=17 ; d20+16=23 ;
Tuesday December 12th, 2023 1:49:36 PM

Delia stands up from her ooze examination, wiping her gloves off. She'll send Hawky up for a quick look to see if Frank is between the Shields and the center of the Bin.

He shoots up, does one small loop, then returns. He'll give a pre-deteremined signal for each thing he sees or doesn't see.

===========
Hawky:
Perception: 17 (to spot Carrion Crawlers: 21)
Stealth: 23

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Tuesday December 12th, 2023 5:32:54 PM

"Don't walk into the digestive cube sounds like a great plan. Let's go that way." Zanderallen joins the others on the non-oozed trail.

Bartomus(Rod) HP: 106/123 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=27 ;
Tuesday December 12th, 2023 9:30:18 PM

Bartomus headed further into the trash bin along the trail that they assumed that the cube was making. He held his glave at the ready.

forward 30'
Perception 27



Not walking into digestive cube (DM MikeK) 
Tuesday December 12th, 2023 9:59:42 PM

The Shields decide to avoid Frank.
Hawky takes a quick flight, and lets out a screech indicating he’s spotted something just off to the right.

The party decides to take a different route.
Delia leads the way over another trash pile.
It’s dirty and smelly, but honestly, the party has seen worse.

Before long, Delia announces they are near the center.

Pip dutifully pulls out a scroll and casts a spell.
“That way,” he announces, pointing out a direction of travel.
Fortunately, the direction is away from where Hawky found Frank.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday December 13th, 2023 12:18:05 AM

Armalad says, "This is great. We'll get the tome, off the crawlers if we can find them and then the guild folks and their cube can be left in peace."

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday December 13th, 2023 6:41:56 AM

Stohp is glad nothing has gone wrong yet. Still time for it though.

Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used 
Wednesday December 13th, 2023 9:53:55 AM

Stock takes out his flail and tests out its electric charge on some of the trash along the floor. When the others look at him questioningly he just shrugs, "I just want to be ready. And you knew I wasn't going to just use my fists."

He spots down Pip's arm at their target and leads the way.

Delia (Hannah) HP: 120/120; AC 32/19/26; CMD 42  d20+29=47 ; d20+13=14 ;
Wednesday December 13th, 2023 11:51:20 AM

Delia gives Hawky a scrap of jerky when he returns for being such a good boy. She keeps her eyes and ears open as they follow Pip's guidance, Hawky does the same from her shoulder, but he is very distracted by his snack.

Perception: 47 (51 v aberrations)
Hawky Perception: 14 (18 v aberrations)

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Wednesday December 13th, 2023 3:59:53 PM

"Good work Pip, let's go get that book.", Zanderallen falls into line right behind Pip, ready to protect the halfling in the event of trouble.

Following Pip (DM MikeK) 
Wednesday December 13th, 2023 7:55:57 PM

Stock takes out his flail and tests out its electric charge on some of the trash along the floor.
The dwarf is expecting trouble.

His comrades are far too experienced not to plan for it, either.
Zanderallen and Stohp stick close to Pip.

Delia is completely focused on the terrain before her.

Really, only Hawky is distracted from the task at hand. Delia’s treats keep her engaged.

The group tromps up one side of a trash heap and down the other, and repeats the process several times.

Delia stops the group just as Pip declares, “it should be in that next pile ahead.”

The ranger points out a kind of cave carved out of the left side of the trash heap. Several creatures can be seen moving around, into, and out of it. Each has a long, sinuous body covered in mottled green and brown flesh. With six writhing, segmented legs, they move with a disturbing grace through the filth and decay of the trash pile. Countless tentacles writhe and reach out, ending in sharp, paralyzing fangs.

The Shields make out no more than three of the creatures at any one time.

They are about 120’ away.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday December 13th, 2023 11:57:38 PM

Armalad asks, "If I can hit one with a spell imbued arrow if they all in a line or within a certain radius I might be able to hit all of them."

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+29=30 ;
Thursday December 14th, 2023 4:18:45 AM

"Looks like it's occupied. Lets engage at range, with luck we can take out several before they even reach us." Stohp says. She places herself between the casters/archers and the enemy to prepare a trip to any enemy that moves into her reach (nat 1, automiss)

Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used 
Thursday December 14th, 2023 9:02:38 AM

Stock looks back at Delia and Armalad and says, ”You may fire when ready.” he puts himself in position to intercept any beasts and grabs a javelin from his pack.

Delia (Hannah) HP: 120/120; AC 32/19/26; CMD 42  d20+29=49 ; d20+29=44 ; 2d8+46=54 ; d8+23=30 ; d6=4 ; 2d10=18 ;
Thursday December 14th, 2023 3:48:25 PM

Delia nods to Armalad, taking up position behind their front line and making sure Pip is even further behind the front line, "Firing on your signal of blowing them up."

She takes the opportunity of a surprise attack to get sure footing, settles into her stance, then readies an arrow to fire at the first one to exit the cave post spell explosion.

===============
(-1 range penalty I forgot to plug into the die roller, +4 to hit & damage v. aberrations)
Readied Attack: 48 potential crit, 43 to confirm
Damage: 106 (84 piercing and 22 cold)

Bartomus(Rod) HP: 106/123 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday December 14th, 2023 6:19:20 PM

"Folks," Bartomus starts to say say then turns to Pip. "Pip, is the book in cage? Cause I don't want to light that up with flames before we get the book. Otherwise, I gotta get a lot closer with the trustee Sling."

Bartomus then moved up behind Stohp and the others of the junk lot front lines!

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Thursday December 14th, 2023 7:55:33 PM

"Watch the flanks, these crawlers don't seem slowed by the trash." Zanderallen tightens his shield strap as he moves adjacent to Stock on intercept duty.

Engage at range? (DM MikeK) 
Thursday December 14th, 2023 8:12:08 PM

Armalad offers to launch an imbued arrow to affect them when lined up or maybe an area spell.
The trash hill, the cave, and the constant movement of the creatures makes that shot difficult.
Armalad is quite sure she can catch two in a line now. Waiting for three or more to line up may take a while, and the Shields are not all that inconspicuous on this pile.
She’s no idea how many she can catch with an area of effect spell, but any centered blast would certainly effect the cave.
Pip shakes his head at Bart’s question. “It’s just the tome,” he replies. “Fire, water, pretty much everything would damage it.”

Stock and Stohp like the plan of a ranged attack.

Delia draws bow and waits for Armalad.

Zanderallen points out the crawlers are moving easily over the trash.
He gets ready beside Stock.

The group figures they’ve got very little time before they’re spotted.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+22=26 ; d8=1 ; d6=5 ; d8=7 ; d6=1 ; 10d6=32 ;
Thursday December 14th, 2023 8:37:19 PM

Armalad fires an Lightning Bolt imbued manyshotted arrow at the nearest she can catch a second in a line.

26 vs AC; 5 + 5 electricity and 11 + 1 electricity and 32 electric damage DC 19 for half and secondary target 32 electric damage DC 19 for half

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday December 15th, 2023 8:19:48 AM

Stohp waits for the enemy charge, tense and ready to act.

Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used  d20+18=33 ; d6+6=8 ;
Friday December 15th, 2023 10:17:32 AM

Stock chucks the javelin at the nearest injured beast. "Been a while since I have thrown one of those...reminds me of the target practice I did in the Crying Woods that one time..."

He then sets his feet, flail out ahead of him to receive the beast charge.

=========
Hit AC 33, 8 damage


Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Friday December 15th, 2023 11:19:28 AM

Zanderallen raises his sword and calls for Domi's power, the blade glows and then hums as it starts vibrating almost faster than the eye can perceive. He gives it a few experimental swings to switch his reflexes to the faster speed the blade now moves at. He grins as he awaits the creatures, eyes scanning for their approach.
==============
Divine Bond - Adding Speed and Flaming Burst to Longsword - 16 minutes

Delia (Hannah) HP: 120/120; AC 32/19/26; CMD 42  d20+26=40 ; d20+26=34 ; d20+21=39 ; d20+16=27 ; d20+11=25 ; d8+23=26 ; d6=6 ; d8+23=28 ; d6=2 ; d8+23=26 ; d6=4 ; d8+23=28 ; d6=6 ; d8+23=27 ; d6=4 ; d8+23=26 ; d6=6 ;
Friday December 15th, 2023 11:36:09 AM

The hair on Delia's arms stands on end as the lightning arrow forms next to her and rips off towards their targets. She fires at the nearest one. Her years of hunting creatures like this paying off, as her arrow finds a weak point. She fires 6 more arrows off in quick succession.

======================================
Readied Attack: 48 potential crit, 43 to confirm
Damage: 106 (84 piercing and 22 cold)
======================================
-1 range, +4 v. aberrations
40 to hit; 62 damage (32 damage (26 piercing, 6 cold) + 30 damage (28 piercing, 2 cold))
34 to hit; 30 damage (26 piercing, 4 cold)
39 to hit; 34 damage (28 piercing, 6 cold)
27 to hit; 31 damage (27 piercing, 4 cold)
25 to hit; 32 damage (26 piercing, 6 cold)


Bartomus(Rod) HP: 106/123 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Friday December 15th, 2023 10:13:11 PM

Bartomus watched the javelin and then the arrows fly. He tapped his glave softly on the floor and then waited to see if the nasty creatures came towards them.

"She can sure send out a barrage of those, can't she?"

Carrion Crawler Battle! - rd 1 (DM MikeK) 
Saturday December 16th, 2023 3:03:55 PM

Aramalad fires her imbued arrow.
On cue, Delia rips off six arrows of her own.
And Stock chucks a javelin.

Bartomus, Stohp, Zanderallen get ready for a response.

These do not appear to be your grandfather’s carrion crawlers.

The closest one flinches away from Armalad’s shot.
It impacts harmlessly into the trash pile.

Four of Delia’s arrows hit true.
And it takes every one of them to finally drop the crawler.

120’ is a hefty throw for a javelin. Stock gets close, but his target moves away in time and he misses.

The crawlers pop out of the cave and over the trash heap.
There are now four of them and they barrel toward the Shields on line, covering two-thirds the distance.

Pip lets out an ‘eep’ and backs away and step or two.

Battle Map

Crawlers: AC 29

1 - Dead
2
3
4
5


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Sunday December 17th, 2023 8:46:10 PM

Armalad casts Fly and takes to the air.

Bartomus(Rod) HP: 106/123 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  6d6=21 ;
Sunday December 17th, 2023 9:06:12 PM

Bartomus cast a spell and yells, "Shields, hold the line!"

Casting Sunburst at C10 - all four would receive damage of 21 and be blinded. Reflex save against 23, I believe, to save half of 21 and avoid being blinded. If the carrion crawlers are such that sunlight is harmful or unnatural, the damage is double. I also think this might remove molds, fungi, and such.

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=13 ; d20=8 ;
Sunday December 17th, 2023 9:50:32 PM

Stohp is ready to trip the first enemy to enter her reach (40). If she gets an AoO she’ll trip as well (35)

Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used  d20+20=38 ; d6+8=14 ; d20+11=24 ; d20+1=6 ; d20+1=15 ; d20+4=6 ;
Monday December 18th, 2023 9:20:03 AM

"Hold here Zanderallen. Let them come to us."

Stock pulls out his 'special' javelin and throws it.

==========
Move - draw Javelin+2
Standard - Throw
Thrown Javelin+2 vs Bug #2 hits AC 38, 14 damage
Knowledge check to identify any weaknesses; not sure what to roll so I'll throw a few different -
Nature 24
Dungeoneering 6
Arcana 15
Local 6

[/i]

Delia (Hannah) HP: 120/120; AC 32/19/26; CMD 42  d20+27=43 ; d20+27=35 ; d20+22=25 ; d20+17=26 ; d20+12=31 ; d20+12=13 ; d8+23=25 ; d8+23=27 ; d8+23=24 ; d8+23=25 ; d8+23=24 ; d6=5 ; d6=5 ; d6=2 ; d6=2 ;
Monday December 18th, 2023 12:15:47 PM

Hawky takes to the "sky", shrieking a battle cry.
As Delia switches targets, she calls back to Pip, "Don't go far. They won't get past us." If she knows anything helpful about how to better kill or not kill carrion crawlers, she will share that information.

================
Hawky move to K10, 40 ft up in the air
Full attack at 2:
43 to hit; 62 damage (25+5 + 27+5)
35 to hit; 26 damage (24+2)
25 to miss;
26 to miss;
31 to hit (crit not confirmed); 27 damage (25+2)

(ignore extra d8 roll)

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6  d20+23=27 ;
Monday December 18th, 2023 1:56:10 PM

Zanderallen has to fight the urge to rush forward, helped by Stock's warning. He risks a quick glance behind at Pip and bellows out an order, "PIP! Get your behind next to Delia. Next to us is safest." He has no time to verify his order is followed as the carrion crawler closes with extraordinary speed. He readies his stance and blade to receive the charge of the beast in front of him.
==============================
Divine Bond: Flaming Burst, Speed

Readied Attack
27 misses

Carrion Crawler Battle! - rd 2 (DM MikeK)  d20+14=34 ; d20+14=33 ; d20+14=21 ; d20+14=17 ; d20+26=38 ; 2d8+12=24 ;
Monday December 18th, 2023 8:00:13 PM

Armalad casts fly and ascends 30’ into the air.

Bartomus casts a spell, causing a globe of searing radiance to silently explode among the crawlers. Crawlers 4 and 5 hesitate.

Stock heaves his special javelin, scoring a hit.

Hawky takes to the "sky", shrieking a battle cry.

Delia calls for Pip to stay close.
She fires another deadly swarm of arrows.

Zanderallen orders Pip to stay close to Delia.
Pip lets out another “eep” in response.
The halfling hastens to obey.

Stock and Delia try to recall any special weaknesses.
They can’t think of any.
On the plus side, they can’t think of any special defenses possessed by the bugs either.

But, again, these bugs appear to be different than the more familiar variety.

Crawler 2 charges in. One of its many tooth filled appendages takes a bite out of Bart.
The druid can feel poison coursing into his body.
Bart takes 24 hp damage, plus DC 26 Fortitude save or be paralyzed for 1d4+1 rounds. Creatures immune to poison are still susceptible to this effect.

Crawler 3 steps forward.
Everyone but Aramalad feels an intense pressure in their head.
All PCs but Armalad Will Saves DC23. Failure results in Stunned for d4 rounds

The cuts on the crawlers heal rapidly.

Battle Map

Crawlers: AC 29, CMD 33 (37 v trip)

1 - Dead
2 - 130 hp damage
3 - 1 hp damage
4 - 11 hp damage. Blind
5 - 11 hp damage. Blind



Bartomus(Rod) HP: 106/123 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+17=32 ; d20+17=20 ; d20+17=33 ; d20+12=14 ;
Monday December 18th, 2023 9:31:26 PM

Bartomus felt the slashing bite and the poison that followed. Plus, something that tried to push into his mind. He shrugged off the poison and its effect and hesitated for a moment when the pressure in his head grew. But, a slow shake of his head and that passed. When he swung his glave, however, he failed to connect to the biting thing that was healing itself in front of him.

Fortitude Will save of 32 v. 26 - Passed; Will save 20 v. 24 - failed; Use of a Hero Point to reroll - 33 v. 24 Passed. Swing and miss with a 14 against AC 29

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+22=38 ; d20+17=31 ; d20+12=21 ; d8=7 ; d8=4 ; d6=3 ; d6=3 ; d8=2 ; d6=2 ; 10d6=44 ; d8=6 ; d6=6 ;
Tuesday December 19th, 2023 1:48:55 AM

Armalad makes a full attack against the nearest crawler imbuing her first arrow with another lightning bolt

first arrow - 38 vs AC multishot (1d8 + 1d6 lightning + 4) (1d8 + 1d6 lightning + 4) 11 + 4 electric + 7 + 3 electric + 10d6 lightning reflex - 44 lightning + DC 19 reflex for half and nearest other crawler in straight line has the reflex as well
second arrow - 31 vs AC (1d8 + 1d6 + 4) 10 + 6 electric
third arrow - miss


Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=12 ; d4=4 ;
Tuesday December 19th, 2023 7:33:24 AM

Stohp clutches her head as the sound disorients and confuses her (22 will, 4 rounds stunned)

Stock (JonM) HP: 238/238; AC: 29/26/16; DR 4/-; CMD: 38; Rage: 0/41 used  d20+12=16 ; d4=1 ;
Tuesday December 19th, 2023 8:42:43 AM

Stock is about to yell a battle cry when he feels a foreign entity burrow into his conscious mind. He stops mid bellow and falls silent.

—————
Will save 16, stunned 1 round

Zanderallen (Zachary H) 200/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6  d20+21=23 ; d20+23=30 ; d8+21=23 ; d6=5 ;
Tuesday December 19th, 2023 2:31:32 PM

Zander staggers slightly as the pressure builds in his head. He grits his teeth and roars in defiance as he pushes through the feeling. He glances to his left and right and sees the frozen stance of his companions. He accepts that observation grimly as he takes a few steps forward banging his sword on his shield to try and draw the beasts to himself rather than his paralyzed companions. He is ready to gut the first crawler that tries him.
==================
Divine Bond: Flaming Burst Speed

Move to L11

Ready action attack
30 hits, 23 damage plus 5 fire

Delia (Hannah) HP: 120/120; AC 32/19/26; CMD 42  d20+15=17 ; d20+15=31 ; d20+28=31 ; d20+28=36 ; d20+23=42 ; d20+23=39 ; d20+18=35 ; d20+13=26 ; d8+24=26 ; d6=2 ; d8+24=31 ; d6=5 ; d8+24=32 ; d6=6 ; d8+24=31 ; d6=1 ; 2d8+48=64 ; 2d10=8 ; d8+24=25 ; d6=6 ; d20+16=23 ;
Tuesday December 19th, 2023 5:17:55 PM

Darkness edges into Delia's vision as the foreign pressure builds. She closes her eyes before snapping them open again. These things are her prey, not the other way around.

She whistles and Hawky dive bombs the third crawler before returning to the sky.

======================
Will save (hero point reroll): 31 vs DC 23

Full round attack; point blank +1, v. aberrations +4; at Crawler 2, then 3
31 to hit; 64 damage (28 damage & 36 damage)
36 to hit; 38 damage
42 to hit, 39 to crit; 104 damage (31+1+crit 64+8)
35 to hit; 31 damage
26 to miss

Hawky spring attack:
23 to miss 3


Carrion Crawler Battle! - rd 3 (DM MikeK)  d20+14=20 ; d20+14=20 ; d20+26=41 ; d20+26=32 ; 2d8+12=21 ; 2d8+12=17 ;
Tuesday December 19th, 2023 7:19:03 PM

Bartomus shakes off both the mind effect and the poisoning.
However, the combination does slow him down just enough that he misses with his glaive.

Armalad fires an arrow into Crawler 2. A lightning bolt sizzles across toward Crawler 3.
Both crawlers avoid a full blast

Stohp and Stock are stunned by the crawlers’ unexpected attack.

Zanderallen observes the attack’s effect grimly. He steps forward, pounding on his shield to attract attention.

Delia keeps firing arrows, as Hawky tries a flyby attack.
Her first arrow finishes off Crawler 2.
The next three finish off Crawler 3.

Whether it’s the shield pounding or his movement, Zanderallen succeeds in drawing the attention of the two remaining, blind crawlers.
Despite their blindness, they advance on his position rapidly.
The attack at the edge of their range, which nullifies the paladin’s AoO.

Both hit, though the paladin’s immunity to poison prevents any paralyzation.
[b]Zanderallen[b] takes 21 and 17, for a total of 38 hp damage.

Both crawlers heal some more.

Battle Map

Crawlers: AC 29, CMD 33 (37 v trip)

1 - Dead
2 - Dead
3 - Dead
4 - 1 hp damage. Blind (AC 21)
5 - 1 hp damage. Blind (AC 21)


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+22=38 ; d20+17=35 ; d20+12=21 ; 10d6=37 ; d8=4 ; d6=1 ; d8=4 ; d6=2 ; d8=1 ; d6=5 ;
Tuesday December 19th, 2023 9:39:44 PM

Armalad makes another attack with the lightning imbued arrows going from the closest remaining to the other remaining.

38 vs AC; (8 + 1 electric) (8+ 2 electric) + 37electric DC 19 reflex for half and other crawler in straight line has the reflex as well
35 vs AC; (5 + 5 electric)
21 vs AC; miss

Bartomus(Rod) HP: 106/123 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=32 ; 2d8+2=11 ;
Tuesday December 19th, 2023 11:19:46 PM

Bartomus smiled at Armalad. Then he moved to the side of the blinded crawler (i/J 8) and with the reach of the glave attacked the creature.

He hit with a vital strike at the beast adding to whatever incoming Armalad had done to the thing.

Move to I/J 8 and hit with a 32 v 29 AC for 2xs regular damage - so 22 points.

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday December 20th, 2023 7:45:45 AM

Stunned. It's what's for dinner.

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used  d20+23=33 ; d10+30=35 ; d6=2 ;
Wednesday December 20th, 2023 9:10:53 AM

RAGING

Stock shakes away the cobwebs in his head and RAGE! growls at the beasties. He moves between them to make sure he can get a few good hits in.

======
Move to K12, Power Attack vs 4 of 5 if 4's dead
PA hits AC33, 35 damage + 2 electricity


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday December 20th, 2023 10:55:14 PM

Time slows down for Armalad as she waits to see the results of her most recent arrows.

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday December 21st, 2023 7:29:48 AM

By which of course I mean it's the stunned Stohp that'd dinner for the crawlers.

Zanderallen (Zachary H) 162/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6  d20+23=26 ; d20+18=37 ; d20+22=26 ; d20+13=28 ; d20+8=10 ; d20+23=40 ; d20+27=31 ; d8+21=25 ; d6=5 ; 2d8+42=51 ; d6=5 ; d10=10 ; d8+21=24 ; d6=5 ; 2d8+42=52 ; d6=4 ; d10=7 ;
Thursday December 21st, 2023 9:52:12 AM

Zanderallen grunts as the creatures try to make him dinner. He steps forward quickly and strikes fast and true.
===============
Divine Bond: Speed, Flaming Burst

5ft step to K11

Full Attack Crawler 4
26 hits, 25 damage plus 5 fire
37 potential crit, 26 confirms, 51 damage plus 15 fire
28 hits, 24 damage plus 5 fire
10 misses,
40 potential crit, 31 confirms, 52 damage plus 11 fire

Delia (Hannah) HP: 120/120; AC 32/19/26; CMD 42  d20+28=30 ; d20+28=47 ; d20+28=35 ; d20+23=40 ; d20+18=29 ; d20+13=14 ; d8+24=28 ; d6=1 ; d8+24=31 ; d6=2 ; d8+24=29 ; d8+24=27 ; d8+24=27 ; d6=2 ; d10=9 ; d10=7 ; d8+24=28 ; d6=2 ; d8+24=32 ; d6=1 ; d20+16=20 ;
Thursday December 21st, 2023 10:57:34 AM

Delia steps forward to make sure both her targets are within murdering range and unleashes another storm of arrows on their foes.

If any are still alive, Hawky swoops for a second try, but misses even the blinded aberration.

30 to hit; 62 damage (28+1 + 31+2)
47 potential crit, 35 confirms; 101 damage (29+27+27+2+9+7)
40 to hit; 30 damage (28+2)
29 to hit; 33 damage (32+1)
14 miss

Hawky 20 to miss

Bunch of dead carrion crawlers (DM MikeK)  d20+11=26 ; d20+11=14 ;
Thursday December 21st, 2023 4:30:52 PM

Armalad, Bartomus, Stock and Zanderallen combine to bring down Crawler 4.

Delia brings down Crawler 5 on her own.

Nothing breaks the ensuing silence for several moments.

From behind Delia comes a small voice.
"Wow," breathes Pip, after witnessing the Shields at work.

Bartomus(Rod) HP: 97/123 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  2d8+2=9 ;
Thursday December 21st, 2023 10:06:23 PM

"Let's go get that book before any others come about," Bartomus said with a bit of worry in his voice. He hadn't processed the fact that he had gotten bit, in spite of the adamaite armor spell he had cast before entering the pit. Bartomus fished out a potion and swallowed the contents of the vial, but it didn't have much of a kick. He tossed the empty vial towards one of the pits and started off in the direction that Pip had originally pointed towards when Bartomus had asked about using fire.

Realized I hadn't deducted the damage at the start of the fight, did so and added the CMW potion result



Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+21=38 ;
Thursday December 21st, 2023 11:56:27 PM

Armalad says to Pip, "You should have seen us fight the Druid we captured and her companions. It was really something else."

With the Crawlers dispatched she takes a look around for the tome if she sees it. (Perception: 38)

Zanderallen (Zachary H) 162/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Friday December 22nd, 2023 12:11:38 PM

Zanderallen cleans his blade and looks around, "Well that was unpleasant. Pip, what's the bearing on the tome?"

Delia (Hannah) HP: 120/120; AC 32/19/26; CMD 42 
Friday December 22nd, 2023 12:12:27 PM

Delia shrugs at Pip's wonder, "We have our skills. But if someone asked me to study a old, dusty book to learn how to stop an ancient, evil, whatever-Karkasan-is, I'd go crazy in 3 minutes. Your locate spell still up?"
She ushers him forward to help find the tome and reclaims her arrows. She also double checks that the Crawlers are dead-dead since they were regenerating while alive.

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=6 ;
Friday December 22nd, 2023 5:57:48 PM

'"Well if there are more we should probably deal with them since we said we would." Stohp points out. She'll keep her eyes and ears peeled for more.(27 perception)

Tome Recovery (DM MikeK) 
Saturday January 6th, 2024 3:14:44 PM

The Silver Shields have disposed of the carrion crawlers in Trash Bin 7.

Pip, the WLA librarian who is responsible for everyone being down here in the first place, gawks at Armalad’s comment about an even more impressive finds, ducks his head in thanks at Stock and Delia’s encouragement regarding his own skills, and nods decisively at Zanderallen’s question.

“My spell is up. I believe the tome is in the cave.”

The party dutifully makes its way to the trash cave.
It’s exactly as one would imagine an area hollowed out of a hill of trash would look, and smell.
Nothing else appears to threaten the group.

They soon locate the missing tome, thankfully still intact and none the worse for wear.
In addition to the book lost by Pip, two additional manuals are also in the cave.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+21=34 ; d20+26=35 ;
Sunday January 7th, 2024 7:46:43 PM

Armalad takes a look at the other 2 manuals they discovered.

(Perception: 34
(Linguistics: 35

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=6 ;
Monday January 8th, 2024 5:27:08 AM

Stohp will do a quick circuit around the little cave and try to double check that they got all the crawlers. It'd be a shame to report the job done only for a dozen larva they missed to grow up and eat one of the trashmen. (27 perception)

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Monday January 8th, 2024 9:55:38 AM

"Armalad - would it be possible for you to study those in a place with a better smell? Come on Shields. Lets head back."

Zanderallen (Zachary H) 162/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Monday January 8th, 2024 12:38:20 PM

Zanderallen stands watch outside the cave after the interior is determined to be free of danger. "Let's not spend too long here. I don't know if gelatinous cubes can smell blood but something tells me Fred, or Frank, or whatever they named it will be by here soon to clean up. I'd rather not become supper."

Delia (Hannah) HP: 124/124; AC 32/19/26; CMD 42  d20+30=44 ;
Monday January 8th, 2024 1:18:29 PM

Delia join Stohp in another quick check of the cave to make sure there are no more shinies or threats, but is also quite ready to leave Trash Bin 7 and not have a run in with Frank.

Perception 44

Bartomus(Rod) HP: 97/123 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=18 ; d20+4=23 ;
Monday January 8th, 2024 4:08:17 PM

Bartomus made an attempt to see if there might be any other things of interest and then looked over Armalad's shoulder at the other two tomes found in the cave area.

"Anyone else think it is a bit odd that three books were in the cave?" Bartomus just had to ask what was crossing his mind. He followed the others back towards the main door.

Perception 18; Appraise 23

Tome Recovered (DM MikeK) 
Monday January 8th, 2024 6:20:52 PM

Armalad picks up the other two manuals and gives them the once over.
She doesn’t have much time as Stock and Zanderallen are especially keen on moving on to a less aromatic locale.

Fortunately, she makes them out quickly.
Both are magic items designed to enhance one’s attributes!

Manual of Quickness of Action +1
Tome of Understanding +1

While Stohp, Delia, and Hawky engage in a brief search for more crawlers, or any other dangers, Bartomus wonders aloud about the oddity of only books existing in the cave.
The answer may never be discovered.

No further creatures are found.

The Shields make their way back to the Bin’s office, avoiding any places that might contain a Frank.

Stock and Zanderallen work the keys and soon enough the party is once again assembled in the small office along with the veteran dwarf and the young elf.

“How did it go?” the dwarf asks.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday January 8th, 2024 10:15:19 PM

Armalad says, "We killed the Carrion Crawlers, secured our missing tome and these other two magic books."

Bartomus(Rod) HP: 97/123 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday January 9th, 2024 12:04:58 AM

"No sign of your friend Frank though," Bartomus added to Armalad's answer. "Thanks for accommodating our request."

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Tuesday January 9th, 2024 9:24:06 AM

[b]”I wouldn’t say there was NO sign. I mean there was that cleared path that looked like it could have been Frank’s handiwork. But in truth I am glad to be out of the trash heap.

Pip- this is the book, right?”[b]

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday January 9th, 2024 9:34:19 AM

"Well, signs of him but we avoided him after we found his trail." Stohp muses.

Zanderallen (Zachary H) 162/200 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Tuesday January 9th, 2024 11:28:47 AM

Zanderallen hands back the key, "Pest control complete. We checked out their lair as well and no signs of more of the creatures. Should be just Frank until somebody drops something new down a chute."

His eyes widen as Armalad explains what the other tomes are, "Those are quite something. Looks like there's some reading to be down. But first, Pip let's see what this tome has to offer about our present situation."

Delia (Hannah) HP: 124/124; AC 32/19/26; CMD 42 
Tuesday January 9th, 2024 4:55:49 PM

Delia gives the dwarf a respectful nod, vaguely including the elf as well, "Five carrion crawlers killed and all Shields and Frank accounted for should mean no more paperwork for you. As far as this particular situation goes."

Reward (DM MikeK) 
Tuesday January 9th, 2024 7:01:41 PM

The Shields report to the dwarf that the carrion crawlers are slain, Frank is still lurking about, and the team was successful with their own personal mission.

The dwarf smiles broadly.
He signs a piece of paper that was already sitting on his desk and presents it to Stock with a flourish.
“Our chit for 5000 gold pieces”, he declares. “Redeemable at the Guild Office, the Treasury, or the Giggling Ghost.”

With that, he tips back in his chair, hands folded behind his head.
“Told ya,” he tells the elf. “Silver Shields. No problem.”

Zanderallen asks Pip about the contents of the lost tome relative to the team’s present situation.

The halfling takes the book reverently.
Turning to the paladin he asks, “perhaps we could bathe first?”

Depending on Zanderallen’s answer, there’s not much more to do here.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday January 9th, 2024 8:32:08 PM

Armalad says to Zanderallen, "I agree let's hit the baths but not take the tome into the tub. If it needs to be cleaned up I can use prestidigitation."

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday January 10th, 2024 5:37:12 AM

Stohp is also agreeable to this notion. Everyone is probably filthy and they can perhaps discuss the book over one of their free meals at one of the taverns after they're fit for public.

Zanderallen (Zachary H) 209/209 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Wednesday January 10th, 2024 11:28:02 AM

Zanderallen laughs as he realizes the wisdom of Armalad's and Stohp's advice regarding their stench, "We are quite a mess aren't we. Bath and food sound like excellent first steps. Then we can peruse the tome clean and on full bellies."

Delia (Hannah) HP: 124/124; AC 32/19/26; CMD 42 
Wednesday January 10th, 2024 1:09:03 PM

Delia shrugs; she's smelled worse. But a meal sounded like a great idea.
She's ready to head out, clean up, get some food, and try not to let all the crazy lore about Karkasan go over her head.

Bartomus(Rod) HP: 97/123 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Wednesday January 10th, 2024 3:44:05 PM

"Here I thought that smell was just Stock," Bartomus said with snicker. "Pip, you and those tomes, especially the one I lent you are coming to Shields Headquarters so they don't go missing again. We can feed you, probably find something you can ware, and then work on what you might have been working on. Sound good?"

Bartomus followed the others out of the area and then added.

"Maybe we can ask one of the runners we have used before Stock to pick up for us food from Happy at the Ghost?"

Time for revels? (DM MikeK) 
Wednesday January 10th, 2024 5:36:03 PM

A bath sounds good to most, and food sounds good to everybody.

Appropriately, the Shields make their way back up to the Fence Level and Shield HQ.

Waiting for the group is a human teenager wearing Catacombs livery.
“Package for Simpleshears, shars, shares. Something like that. Well, like, here’s your package.”
He disappears with a BAMF.

The package is Stock’s Catacombs purchase.

Pip is relieved of the Karkasan tome right there.
Bartomus would also like the rest of the items brought back as well.
Pip reluctantly acquiesces to the request.

The group hits the baths and come out warm, clean, and mostly free of the stench of death.

Then, its to the Giggling Ghost.

The party gets about three steps into the door before Happy bellows, “Patrons of the Ghost! I give you … The Silver Shields!".
The tavern erupts in ‘huzzahs’ and cheers and general happy yelling.
Patrons crowd around.
Drinks are pressed into the hands of everyone, even Pip, who does not turn them away.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday January 10th, 2024 9:04:39 PM

Armalad says, "We need to turn in the chit to get the rewards for beating the carrion crawlers." reminding the group as she takes her drink.

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday January 10th, 2024 10:56:47 PM

Stohp is a little nonplused at the greeting - they eat here every day - but politely interacts with their fans for a bit before sitting down to eat.

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Thursday January 11th, 2024 9:23:02 AM

”Stohp- just remember the price of fame. While you eat here every day and people recognize you and thank you every day…to any of these people you are still a sign of hope and justice and that person may never have seen YOU before. It’s a weird asymmetry that a lot of people forget about.

Despite his words though, Stock gruffly pushes past their fans and ends up ordering his usual glass of milk from Happy.

Bartomus(Rod) HP: 97/123 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday January 11th, 2024 2:51:42 PM

"Happy are you and that mead you got there is a sight for sore eyes, on and order something stiff for our friend Pip here. He had a day of it. Not recommended to lose something and have to go scrounging for it." Bartomus said with a big smile and patted Pip on the back.

He followed the others and waited for the most delicious, nearly ice cold honey mead in a taur sized tankard. He nodding towards Pip as Happy and his staff went about getting things for their party.

"Don't make his too stiff, we need his mind to be fairly clear when we are done. Armalad has the bill or a way to pay the bill. Right?" Bartomus looked about for their meal ticket. ;-)

Delia (Hannah) HP: 124/124; AC 32/19/26; CMD 42 
Thursday January 11th, 2024 2:59:45 PM

Delia somehow vanishes from the middle of the Shields and the press of patrons at the shouts. She sits herself down at the table and waits for the storm of attention to pass to order food and drink.
(minimum stealth of 46 and hide in plain sight in urban terrain)

Zanderallen (Zachary H) 209/209 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Thursday January 11th, 2024 4:16:46 PM

Zanderallen greets and shakes hands with the other patrons, happy to spread a little joy. He enjoys his food and drink heartily before pushing back his plate. "Alright, now back to the original order of business. What did you find in that tome about Karkasan?"

Pip's tale (DM MikeK) 
Thursday January 11th, 2024 9:17:03 PM

Zanderallen and Bartomus actively interact with the adoring crowd.
Stohp does her shy best to do the same.
Stock pushes through.
Armalad reminds all about the chit.
Delia manages to disappear and be waiting for the group at their table.

Happy takes the chit.
“Trashmen now? A little bit of everything for the Shields, eh?”
He doesn’t leave, or apparently talk to anyone. Yet, in a few moments, a staff member sidles up with a bag of gold. Inside is 5000 gp.
Happy also waves off Bartomus’ talk of a bill.
“Your gold is no good here,” he chuckles.

Pip is clean, fed, and has a pint in his hand, making him about as happy as he can be.

To Zanderallen’s question, he answers, “Much of it I’ve told:

The lich you defeated in It’lal believes Karkasan was responsible for the
ancient war between the progenitors of the Lizard Fok and the earliest drow of It’lal. It also writes Karkasan was defeated and bound to the Crying Wood.
Karkasan’s body was entombed in the Heart of the Wood, and his soul bound to the forest. Over time the evil of Karkasan warped the awareness of the Crying Wood to what it is now.

We also now know Karkasan can be freed. A certain spell with certain components cast over the entrapped body in the Heart of the Wood.

The components are Sarr’s Armor, Largon’s Dragon Crown, and the Scepter of the Dead.

The lich apparently planned to gather the components, reincorporate Karkasan’s soul into his body, and then kill him. And then make him a zombie servant. And then, well, this lich plans are quite a lengthy and imaginative list which I will not go into here.

There is a description of Largon’s Crown….an artifact in the shape of a crown with twin metalwrought dragons around the bottom edges.”

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday January 11th, 2024 10:16:33 PM

Armalad asks Pip, "Does it say what this dragon-crown artifact does or did? Or who this Largon was or what he was known for? Maybe if we knew any of that we'd know where to look for it?"

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday January 12th, 2024 6:55:23 AM

Stohp considers things. "If the descriptions are detailed enough we might be able to use magic to try to locate the remaining artifacts, if not us then one of our contacts in the Float. Finding them will lead us to our enemy, or at least let us deny them more tools to their ritual."

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Friday January 12th, 2024 8:36:36 AM

”Stohp- just remember the price of fame. While you eat here every day and people recognize you and thank you every day…to any of these people you are still a sign of hope and justice and that person may never have seen YOU before. It’s a weird asymmetry that a lot of people forget about.

Despite his words though, Stock gruffly pushes past their fans and ends up ordering his usual glass of milk from Happy.

Delia (Hannah) HP: 124/124; AC 32/19/26; CMD 42 
Friday January 12th, 2024 10:44:39 AM

Delia leans back, stretching out her legs and sipping her own pint.
"Any mention of what caused the people who fought Karkasan before to bind him instead of destroy him? Defenses they weren't able to overcome? Something bad happens if he gets dead dead?"

Zanderallen (Zachary H) 209/209 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Friday January 12th, 2024 3:57:24 PM

Zanderallen listens to Pip, "So we know Stohp's armor is one of Sarr's Armor, but that other pieces are around. So they can get around that. Largon's Crown though. That sounds pretty unique. If we can secure it then we can stop the ritual, or control the ritual..." Zander drifts off as he thinks about this last piece of information. "So hear me out. We don't know why Karkasan was only imprisoned instead of destroyed but this lich seems to think it's possible to kill him. And we know Karkasan's bound soul is the source of much of the evil in this area, and will remain a danger as long as he exists. What if we hunted down these three artifacts and used them to destroy Karkasan?" He looks around at his companions, waiting for a response.

Bartomus(Rod) HP: 97/123 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Friday January 12th, 2024 8:07:27 PM

"Odd question, but any of remember how to contact that dragon-son we helped with the temple and all? Kinda feel he could be a source of info for us on a dragon crown?" Bartomus was thinking about their firmer adventures and the child or offspring that just had to Karkasan's.

He took a bite of one the pasties and a drink of his mead.

Discussions (DM MikeK) 
Saturday January 13th, 2024 3:56:22 PM

Pip relays what he knows.
The Shields have questions.

To Armalad, the halfling makes a helpless gesture.
“None of the documents I’ve reviewed contain more than a name and description of the Crown.”

Stohp wonders if the description is detailed enough for a locator spell to work.
Pip doesn’t even bother answering that one. He’s not a wizard, after all.

To Delia, Pip is slightly more help.
“The lich mentions in several places something along the lines of ‘now I’ve have the means to destroy him utterly.” This seems to indicate the powers at the time couldn’t kill Karkasan. Binding him was the best they could do.”

Zanderallen is thinking more strategically.
Pip’s mouth drops open at the paladin’s thinking.
“Uh,” replies the non-adventurer doubtfully, “what if he kills you?”

Bartomus heads outside the box again, wondering about the location of Malici, the half dragon they helped retrieve a magical medallion for and who then ended up king of a group of lizard folk. As far as the Shields know, he and the lizard folk founded a village a couple days upstream of the southern river.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Sunday January 14th, 2024 11:28:46 PM

Armalad asks, "Do Lizardfolk normally keep records of dragon crowns?"

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday January 15th, 2024 9:39:36 AM

"It would be great to be able to eliminate the malice of the woods, but it's a terrible risk to take. If we fail then it could be catastrophic."

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Monday January 15th, 2024 11:03:46 AM

Delia shrugs at Pip, "Karkasan is killing other people now, even if his weakened state. Summoning him to kill him is a risk, but if we leave it alone, he's going to keep trying to get free with his minions. And, with whole Norella thing, he's already shown he is completely willing to domineer and kill innocents just to get his way. And our attention. And maybe also just for 'fun.' We at least have to do something about Karkasan and I'm all for ending the problem permanently."

Bartomus(Rod) HP: 97/244 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Monday January 15th, 2024 2:57:47 PM

"Malici, yea that's it. We might need to go see him. I mean we are taking about his daddy, I think." Bartomus offered with a nod of his head. "But, I gotta get a few of these aches and pains healed up first. "

Zanderallen (Zachary H) 209/209 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Monday January 15th, 2024 4:05:08 PM

"I don't wish to under risk for no reason. I am fully aware of the consequences of failure. We first need to research how this lich thought he could kill Karkasan. If he had the means then I'd rather us find them and end this threat rather than wait to let Karkasan break free when there may be no one able to stop him."

Zander ponders for a moment, "We're going to need sources of old information. Any ideas? Drow city, archives, Overlord? Are their any rumors of Karkasan era ruins we could go seek out? Surely since the Crying Wood retreated their has to be something out there to find."

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Monday January 15th, 2024 6:11:08 PM

"Besides Pip - don't worry about us. For the most part nobody has figured out a way to kill one of the Silver Shields. There was just that one time...but that ended ok anyway."

More discussions (DM MikeK) 
Monday January 15th, 2024 7:18:41 PM

Zanderallen's observation sparks more conversation as each of the Shields makes their own comment or asks one another questions.

Pip latches onto Stock's hint of a really good story, taking on an attentive expression.



Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday January 15th, 2024 8:45:40 PM

Armalad says, "I could check what records we have at the Star Mages guild on any of this. I'm not sure if they have anything on any of the topics we are looking into or not but it probably wouldn't hurt to look."

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Tuesday January 16th, 2024 8:53:42 AM

”Not much of a story really. We were underwater in this lake when Big Z got killed. Well it turns out that when you die, you’re better off being a hero of some renown in a troubled world where the Gods can control the powers of life and death. So we petitioned on Z’s behalf and before we knew it, we were back and Z was with us.”

Bartomus(Rod) HP: 97/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday January 16th, 2024 9:16:08 AM

"Zander, I think the Drow delegation here didn't have much to offer when we last approached them about Karkasan. But, it could be worth asking them to contact their elders and scholars." Bartomus said. "I agree with Delia that this is a danger we do not want to have unleashed on the Float or the greater Wold. I am willing to head over to their delegation."



Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Tuesday January 16th, 2024 1:06:31 PM

"Being armed with knowledge sounds great. Pip, the lich's book didn't mention anything about how to kill Karkasan just that it could be done?"

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday January 16th, 2024 3:08:01 PM

We'll just have to keep doing what we are doing, keeping in touch with our contacts and see what happens. I'm sure the enemy will show up sooner or later, we'll just have to try to react quickly to minimize casualties since we have no way to track them down."

Zanderallen (Zachary H) 209/209 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Tuesday January 16th, 2024 3:39:45 PM

"Maybe they didn't know because we were asking the wrong questions. What we really need is ruins that pre-date the Float. Ancient places lost in the forest, relics from Karkasan's time. There has to be a way to find something." Zander takes a couple deep breathes and settles down. He realizes he's getting overly excited putting a name to this faceless evil they'd been fighting for so long.

Big Z (DM MikeK) 
Tuesday January 16th, 2024 5:34:05 PM

Armalad offers to go see if the Star Mages have any information, though she is pessimistic.

Stock is not a great story teller. He gives Pip the super condensed version of Zanderallen’s death. Pip was obviously hoping for more, but refrains from pressing.

Bartomus thinks another swing at the delegation from It’lal might be worth it.

Delia asks Pip another question. He shrugs helplessly again.
“It wasn’t in the material I reviewed.”

Stohp and Zanderallen both feel continued pursuit of this subject will yield results.
The group has stumbled across multiple ancient places both in the current Crying Wood and its older footprint. It is not unlikely more are out there.

Supper is done and the dishes are cleared away.

Happy swings by again.
“Anyone for dessert? Got a raspberry pie you wish your mama could make.”


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+27=41 ; d20+11=20 ; d20+13=21 ; d20+11=25 ; d20+13=19 ;
Tuesday January 16th, 2024 9:05:35 PM

Armalad asks for a piece of raspberry pie.

She then sets out for the Star Mages guild to research the following

Largon’s Dragon Crown,
the Scepter of the Dead.
Karkasan
Malici

(OOC: Don't know if I get some kind of circumstance bonus to these rolls?)

Know[Arcana]: 41
Know[History]: 20
Know[Nobility]:21
Know[Local]:25
Know[Religion]:19

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Wednesday January 17th, 2024 9:17:11 AM

Stock raises his hand to Happy to order a slice.

"So it's unclear to me - do we have any clues to run down now? We know Karkasan wants to come back and that to stop him we need the Crown and the Sceptre...right? But nothing more actionable than that. We never asked Norella what who or what was searching for those items and where they were searching...maybe I'll head up for another interview with her...We still have a bunch of her property. I can bring that up to her as well."

Stohp (Mitch) HP: 88/111 AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday January 17th, 2024 10:12:00 AM

Stohp finishes eating and heads out (I should be leveled now)

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday January 17th, 2024 10:25:16 AM

Updating HP in header, which was several levels out of date apparently. Again.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Wednesday January 17th, 2024 10:58:00 AM

Delia perks up at Zander's mention of ancient ruins. She'd be useless at book-research, but running around a haunted forest to find things is right up her alley.

She also orders a slice of pie, smiling at the plate when it's set down in front of her.
"We have a description of the Crown, but no ideas of things that match that description so far."

Zanderallen (Zachary H) 209/209 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Wednesday January 17th, 2024 3:51:16 PM

Zanderallen happily takes a piece of the offered pie, enjoying it heartily. "Alright, let's go find some ancient ruins. I will visit our friend the Overlord this afternoon and update him as well as ask if any official records point to any potential points of interest."

Investigations (DM MikeK) 
Wednesday January 17th, 2024 7:02:45 PM

All hands go up for pie.
Happy obliges.

As he’s setting the plates, he offers, “If you’re looking for old stuff, I hear the Lads are in It’lal region. Guessing they’ll be back in a day or two.”

The Shields consume dessert, which is delectable, and go their separate ways.

Armalad visits the Star Mages, asking to do some research.

The mages have nothing on Karkasan. The lich’s library under It’lal, most of which was retrieved by the Shields and placed with the WLA, seems to be the only currently known source.

The news on Malici is based completely on the Shields’ reports - a half dragon who showed up with a medallion, got the Shields to accompany him on a quest that ultimately revealed him to be a lost king of the lizard folk, then settled quietly on a riverside.

The Scepter of the Dead gets some hits. It’s an artifact level device created by a demilich known as The Dread. It is believed to be one of the tools it used to strip the souls of powerful warriors and forcing them into a kind of phylactery. When The Dread was destroyed, the Scepter was lost. Rumors have placed it both in the Tower of Boydos in Cinnamon Valley, and the Shadow Realms between the Wold and the Lands of Rest.

The only Largon to be found was a sorcerer underling of the great dragon Parnoth, who ruled a section of the southern Culverwood known as the Emerald Kingdom. Largon escaped to the east when Parnoth was defeated.

Stock swings by Shield House, picks up Norella’s gear, and then accompanies Zanderallen up to the Overlord’s palace. The dwarf finds the druid is still incarcerated.

Zanderallen and Delia make a call on the Overlord.
There is a bit of a wait, but eventually the man ducks into a side room to get an update.
Initiative to Zander and Delia regarding what you tell him


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday January 17th, 2024 10:06:12 PM

Armalad heads over to wherever the rest of the Shields are to give them the news about what she found regarding Largon and the Scepter of the Dead as that information seems the most different from what they have.

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Thursday January 18th, 2024 8:57:42 AM

Stock keeps the meeting with the Druid brief. ”I left your stuff with the guard. Once you are released, they should give it back. Here’s a list of what I gave them. Make sure they give it all back to you. Anyway, I do have one question I was hoping you could help with- we never discussed who or what was searching for the crown and scepte nor did we talk about where they were searching…what do you remember about this?

Zanderallen (Zachary H) 209/209 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Thursday January 18th, 2024 12:10:55 PM

After exchanging the customary greetings and pleasantries Zanderallen gives an update. He doesn't go into their potential plans for Karkasan but fills in who he is, what he's up to, and the items he's looking for to free himself. He explains how the Shields are looking for old ruins and other potential sources of ancient information to try to find more information on Karkasan and the relics he's looking for. He asks if there are any old record in the Float or any information comes in of other ancient sites in the forest come up that they be shared with the Shields.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Thursday January 18th, 2024 1:55:04 PM

Delia goes with Zander to provide completely unnecessary moral support.
Though initially confused by not sharing their full plans, she realizes halfway through the conversation that most people would react with similar concern as Pip to the idea of releasing Karkasan, no matter the purpose. So, she listens in relative silence for what information the Overlord may have.

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday January 18th, 2024 2:56:31 PM

Stohp will check in with various local contacts to see if they need anything and generally do smaller stuff to help out. They're asking a lot of people for help and it's good to show that street goes both ways.

Bartomus(Rod) HP: 97/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday January 18th, 2024 3:43:27 PM

Bartomus departed and got distracted visiting with an old friend amongst the various merchants's stalls that he used to frequent much more often when he had such a stall. He realized he needed to go visit the Drow consulate's office on the Float. He got himself back to the HQ, changed into the court attire he was gifted by the Drow leadership, and dashed off to their facilities on the Float.

He approached the guard at the door and introduced himself. He explained he was yet again coming to inquire about matters of great importance to not only the Float, but the Drow homeland and all that Lady Yasume and her court hold dear. He then waited patiently to be seen and share the information they had learned about Karkasan.

Meetings (DM MikeK) 
Thursday January 18th, 2024 8:40:55 PM

Armalad shares her news.

Stock has a question for Norella. She considers, lifting an eyebrow and gazing toward the ceiling in an effort to recall the memory.
“Kar-tiss said something like ‘his brothers’ were collecting the other items. All he ever said about them was they were needed to free Karkasan. I got the feeling one was searching north of here.”

Zanderallen shares the findings, but not the plans, of the Silver Shields.
Delia catches on, and listens in relative silence.
The Overlord rubs his chin in thought.
“An entity responsible for the Crying Wood. Now there’s a revelation. To be honest, most sites turned up out there have been discovered by you. I’ll direct someone to dig into our archives and see if anything interesting turns up. If so, you’ll be the first to know.”

Meanwhile Stohp makes herself useful. She finds a rather common reaction to a minotaur offering assistance. Nearly everybody has large, heavy objects they need moved up, down, or over.

Bartomus gets into his finery and heads up to the Drow’s consulate office.
In no time, he finds himself in a small side room with a cup of tea in hand.
Lady Yasume Mylyl perches opposite.
After an appropriate amount of time, she gets around to the topic at hand.
“And what brings one of the famous Silver Shields to our door,” she inquires politely.


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday January 18th, 2024 9:52:14 PM

Armalad says, "The way I see it we need to check 4 places. Place 1 with Malici, Place 2 is east of the Emerald Kingdom, Place 3 is the Tower of Boydos and Place 4 is the shadow realms."

Bartomus(Rod) HP: 97/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+14=29 ;
Friday January 19th, 2024 10:04:59 AM

"Lady Yasume Mylyl, truly I am grateful for your hospitality and willingness to hear me. The Shield has responded to the rise of an organized effort led to resurrect a being of ancient legend bound by strong magic into what we call the Crying Wood." Bartomus said this without a great deal of emotion or particular emphasis. This was in his mind an attempt to report to the Drow's lead emissary on the Float the potential threat to the Float and the greater Wold.

"It is my understanding, aided by various sages here, that Karkasan's minions are searching for various items to unlock their master's soul. A vile creature whose anger would be unleashed upon all that currently inhabit the remnants of the world that chained him for greater than a millennium." He held the teacup in both hands and set it down as he looked up at Lady Yasmne.

"I also believe ancient ancestors of your people may have played a part in binding this dragon, or dragon-born threat, into the Wold with others." Bartomus eyes held the woman's gaze as he continued. "We fear that if this Karkasan is released and the items associated with his power are recovered by his minions. Destruction and strife will undoubtedly find their way to the luxurious halls of your nation's palace and workshops."

"We, the Shields, well," Bartomus paused for a moment. "I would say all of us, need to know if there is any information be it in ancient tomes in an archive, legends, whispers of folklore, anything that your nation might be able to share regarding this Karkasan and the items associated with his binding by those ancient heroes so long ago."

He locked eyes with hers. Then he let out a slow sigh and looked down at his teacup and its delicate form.

"We know there is a crown, Largon's Dragon Crown and Scepter associated with Death itself," Bartomus said with some hesitation. [/b]"But, we need to know more about those, where they might have last been seen, and any hint as to how they might be used. We also know that we are playing catch up to those that are trying to restore Karkasan unto the Wold."[/b]

As Bart doesn't have a high diplomacy skill modifier, he will utilize (a) a hero point for a plus +8 Luck bonus to his roll, and (b) utilize performance skills he has for the roll. So if that roll is needed, I rolled a D20 with the +6 perform and +8 luck bonus. Rolling - 29

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Friday January 19th, 2024 10:40:59 AM

Delia nods gratefully to the Overlord. The Shields needed all ears to the ground for this one.

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Friday January 19th, 2024 11:08:53 AM

"Some place to the North. Ok that's a good start. Thank you Norella and you take care."

Stock takes his leave and connects with the other shields. Along the way, he spots Stohp lifting boxes and snickers as he passes. "Nice job Stohp. Glad you are helping out wherever you can. Truly well done."

Zanderallen (Zachary H) 209/209 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Friday January 19th, 2024 5:28:28 PM

Zanderallen graciously thanks the Overlord and after the proper dismissals returns home. He eagerly awaits word if any one else's contacts turn anything up.

Places to Check (DM MikeK) 
Saturday January 20th, 2024 4:29:31 PM

Lady Yasmue drinks her tea and listens to Bart attentively.
When the taur finishes, she takes another sip, considering.

“That is quite a revelation,” she says at last. “And, of course, what is ancient to you may only be a few generations for us. I must confess, I have not heard the name Karkasan nor of a binding of a creature to the wood. But, I am young relative to many of my peers in It’lal. I shall make inquiries, young taur, and promise to relay what I discover.

With that, Bart returns to Shield House.

He meets up with the rest of the Silver Shields.

Information is relayed and plans form.


Bartomus(Rod) HP: 97/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Sunday January 21st, 2024 3:53:26 PM

"We will all be grateful for what help and knowledge that you can share with us, Lady Yasume." Bartomus smiles relieved that things went better than he thought they might. He finished he tea and then excused himself as quickly as possible to allow the consulate to return to her duties.

On the way home, he popped into the Ghost and purchased a cold cask of the sweet honey mead. Wrapped in burlap, he hoisted it onto his shoulder and brought it into Shield Headquarters.

"Now, don't let the dwarf tap that before I get back down," he said as he set the cask on the big meal table. He dashed up the stairs and in a few minutes returned in his street attire versus the spider silk clothes he had been wearing.

When the others got about the table, the cask was tapped, and the mead shared along with the results of his efforts to learn more from the Drow.

"Still thinking a visit to the Lizard Folks and our friend is the next step," Bartomus offered after a taste of the mead.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Sunday January 21st, 2024 9:09:40 PM

Armalad says to Bart, "And that is why I included it with the 3 places I've gleamed to be historically significant to the crown and the scepter. Apparently the owner of the crown fled east of the Emerald Kingdom. Perhaps the Lizard Folk can give us a more definite destination. The shadow realms between the wold and the lands of rest is also kind of vague so I think the Tower of Boydos should be our second stop unless the lizardfolk give us a better lead."

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Monday January 22nd, 2024 8:57:02 AM

"That's more than I found out, Armalad. All I heard is that we might need to go north of here. Not the most descriptive of directions if you ask me."

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday January 22nd, 2024 9:39:23 AM

Stohp gets home frightfully annoyed. She thought people knew her, being a famous adventurer, and lifting things is something she is entirely incapable of doing. She's more useful as a bureaucrat and problem solver then a pair of muscles.

Zanderallen (Zachary H) 209/209 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Monday January 22nd, 2024 2:31:52 PM

"Shadow Realms you say... We've already made some friends there. And I use the terms friends very very loosely. The Emerald Kingdom lead sounds like it has potential. Well let's all get a good nights rest and if no other leads come up looks like we may be taking a trip."

Zanderallen spends most of the rest of his evening with Pepper, apologizing for having to run around so much the past few days. He shares as much as he dares about Karkasan with her, knowing that this kind of knowledge is dangerous to those who know it.

Underwold Dreams
Seasoned Blood


For whom does the knock toll? It tolls for thee! (DM Wayne) 
Monday January 22nd, 2024 11:29:06 PM

Bartomus gracefully concludes his conversation with Lady Yasume. He returns to Shield HQ with a cask of mead and shares it and what he learned with the Shields. He suggests the Shields visit the Lizardfolk and friend next.
Armalad agrees with Bartomus and suggests the Tower of Boydos as the second stop.
Stock shares what little he learned from Norella.
Stohp wonders if Floatizens have been paying attention all these years.
Zanderallen considers the Shadow Realms and the Emerald Kingdom, and completes his thought by suggesting the Shields get a good night’s rest before heading out in search of more information on the ‘morrow. Then he visits Pepper for a while, confiding in her some morsels on Karkasan.
Delia listens thoughtfully to her friends.

Dawn comes, and there is no knock at Shields HQ.

The early morning arrives lackadaisically and still there is no knock.

Some of the Shields stir and begin their morning routine whether it be checking their gear… or immediately heading to the firepit to throw tasty morsels on the grill and setting a log to burning… or raiding the pantry for more immediate fare such as day-old pastries…

It is during this easy morning that the knock on the door comes.

First, a bit too quietly for all but a stray cat outside who yowls at being startled… and then the knocking is just loud enough for any Shields in the front room or kitchen to hear, and then it stops.

Who could it be?

The Shields murmur amongst themselves and speculate, “who is *so* polite and well-mannered to knock at the Shields’ doors in this way?!? Could it be… an ambush? From Karkasan already?”


What do you do?


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+25=42 ; d8=6 ; d6=3 ; d6=3 ; d6=6 ; d6=5 ; d8=4 ; d6=1 ; d6=3 ; d6=2 ; d6=2 ; 4d6=11 ;
Monday January 22nd, 2024 11:40:40 PM

Armalad grabs her newly upgraded bow, positions herself within 30 feet of the door and knocks 2 arrows(multishot) trained on the door. If whoever is knocking is intending harm to the party then they'll be met with 2 arrows that has firey burst, icey burst, shocking burst (from arcane archer), thundering and merciful and they'll also get sneak attacked.

(OOC: ready action to fire on person on other side of door if recognized hostile or goes to take a hostile action)

42 vs AC; (1d8+1d6
+1d6 fire +1d6 ice + 1d6 shock +5) x 2 on first of full attack
+4d6

= (6 + 3 + 3 fire + 3 ice + 6 shock + 5) + (4 + 1 + 3 fire + 2 ice + 2 shock + 5) + 11 sneak attack

= 35 nonlethal + 6 fire nonlethal + 5 ice nonlethal + 8 shock nonlethal


Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Tuesday January 23rd, 2024 12:10:28 AM

(so sorry - typed up a post for Monday and never hit submit I guess. Hilariously, it is perfectly summed up by "Delia listens thoughtfully to her friends.")

Delia looks around the room, sipping her mead happily. She listens to the information brought back through various research and contacts, grateful to be part of such a team.

Delia, on the roof practicing archery and putting Hawky through some paces, is unaware of the knock. If she heard the cat's yowling, she'd glance over the side of the roof to see what disturbed it.

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday January 23rd, 2024 8:16:55 AM

Knocks on the door aren't that strange. Stohp idly wanders over to see who it is.

Bartomus(Rod) HP: 97/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday January 23rd, 2024 4:40:29 PM

Bartomus had gotten up and done his morning meditations at the tree that was growing in the added niche on the outer side of the Float. He had wandered into their building and was putting together something to eat.

He saw Armalad coming down and setting up to shoot someone and realized that they're was someone at the door as Stohp headed that direction. With a bowl of granola in his hand, he wandered closer and stopped near Armalad.

"Usually, our enemies don't knock first," He said rather nonchalantly. "But, if they are going to be so polite, you got this for sure."

He gave a nod to Stohp supporting her opening the door.

Zanderallen (Zachary H) 209/209 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Tuesday January 23rd, 2024 5:36:54 PM

"For once it's not the force banging of the palace guard." He starts to get up but sees Stohp already ahead of him and sits back down. He calls out, "We're coming."

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Tuesday January 23rd, 2024 6:43:40 PM

Stock just looks at Armalad. "Feels like overkill. I mean I like the enthusiasm but even aiming a bow is a threat...so just make sure you're threatening the right type of person."

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday January 23rd, 2024 9:50:55 PM

Armalad has Joker use the fog trick to hide her in an illusion of fake fog that way whoever is knocking isn't hostile they'll never know they were being aimed at and she can just lower the bow. (OOC: Checking In)

For whom does the knock toll? It tolls for thee! (DM Wayne) 
Tuesday January 23rd, 2024 10:10:56 PM

Armalad lives the speculation, instantly ready to ambush any ambushers out there!
*Delia only*: Highlight to display spoiler: {Looks like the Lakeview Lads down there, all of them, Triggan and Grysh in front. Having knocked, they’re patiently waiting for a Shield to open the doors.}
Stohp walks over and opens the door, blocking Armalad’s line of fire and her sight of who’s at the door. *Stohp sees* Highlight to display spoiler: {Looks like the Lakeview Lads, all of them. Triggan and Grysh in front. Triggan smiles upon seeing you.}
Bartomus stands near Armalad with a bowl of granola, encouraging Stohp to find out who’s at the doors.
Zanderallen calls out to whoever’s at the door that the Shields will open the door.
Stock admonishes Armalad for overreacting to a simple knock.

Once Stohp (still blocking everyone but Delia’s view) opens the doors, after a brief pause a familiar voice says, “Shields. So glad to see you again. We’ve traveled a long way. May we come in, rest, and speak with all of you inside?

The Shields inside see glimpses past Stohp of a fairly large group outside… six to ten humanoids…

*Bartomus sees*: Highlight to display spoiler: {In the space between Stohp’s legs the bottom half of a familiar form can be seen. Legs that aren’t quite like any human or halfling, and the hands… it’s a ratfolk! … It’s Triggan Best! The Lakeview Lads are here!}

What do you do?

Bartomus(Rod) HP: 97/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Wednesday January 24th, 2024 12:58:25 AM

"Well, now here is a wonderful turn of events, Triggan Best, what a surprise. Come in, come in." Bartomus recognized the voice and the legs, or well the form of legs that a rat folk would have. "Are you all hungry, thirsty. Come, come, let's get you inside. Stohp, no need to block the door."

Bartomus glanced down at Armalad.

"No need for the pin cushion approach here. They are friends and a few of us know who he is well and if he comes with friends, well they are friends of the Shields."

Bartomus nods towards the way of the kitchen and the large table. He suspected that this was not going to be a pleasant, hi how are you, just visiting type of event. But, they could provide a degree of comfort and welcome the party that he suspected had travelled for a while.

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday January 24th, 2024 8:20:58 AM

"Of course, make yourself at home." Stohp says, moving aside for the group to come in.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Wednesday January 24th, 2024 9:14:11 AM

Delia gives the Lads a friendly wave from the roof , whether they're looking or not, and heads down to join everyone on the main floor.

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Wednesday January 24th, 2024 3:13:15 PM

"Hello there! What brings you to our humble abode? It's been some time since we've seen you."

Zanderallen (Zachary H) 209/209 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Wednesday January 24th, 2024 4:22:31 PM

Zanderallen greets the Lads warmly and busies himself pulling out chairs around the main gathering area so all can sit down. He goes and gets some more refreshments and drinks of whatever they have sitting around, "Welcome, welcome. Good to see you. Have a seat and grab a drink. Rest yourselves and then tell us about your adventures."

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday January 24th, 2024 9:41:37 PM

Armalad puts her bow away and moves to get a better glimpse of their visitors.

For whom does the knock toll? It tolls for thee! (DM Wayne) 
Wednesday January 24th, 2024 11:14:39 PM

Bartomus’ keen eyes and fond memories of past discussions with Triggan on nature enable him to identify who is at the door and invite them in.
Stohp moves aside and greets the Lakeview Lads pleasantly.
Delia’s wave appears not to have been seen from the roof, but she is soon downstairs with the crowd.
Stock greets the Lads with a question.
Zanderallen is a gracious host, bringing chairs and drinks for all.
Armalad’s adrenaline ceases pumping as she moves to see the visitors better, and it is indeed the Lads.

The Lads gracefully make their way inside Shields HQ, each thanking the Shields for their hospitality, with a nod to Zanderallen.

Soon everyone is seated with a drink in hand.

The Shields know Taran and Ceridan and Grysh and Triggan, Xera and Jerma and Duluth and Yerikah…

The Lads look at each other, one to another, and within a moment all are looking at Triggan Best.

Triggan begins, “So many questions! I’ll take Zanderallen’s question first.

Some time ago, Yerikah and Jerma wanted to visit It’lal, see family, check in with local leaders to see if any help was needed. We hired a turtle, got dropped off on the closest shore and made our way there,
” and Triggan turns to Jerma.

Jerma says, “Our family was doing well, but reports of hostile encounters between It’lal border patrols and strange, somewhat large, lizardfolk were increasing in frequency, from a rarity to once a week. Still, nothing that our… the It’lal… patrols couldn’t handle. But then… Yerikah, how did the matron mother phrase her request to us?

Yerikah replies, “She said ‘I know all the aberrant creatures in our mountains and caverns, but we’ve had to add new entries to our bestiary books. Something is stirring up creatures who shouldn’t even come near the light of day. Take your Floaty Friends and see what you can find out – I smell a spellcaster at work, or an unusually powerful being.’

Triggan continues, “When Jerma and Yerikah asked the rest of us to join them, we could hardly say no – the matron mother offered to pay us well, and she did, but our ‘adventures’ were… difficult.

Grysh punches Triggan in the arm, “You mean they were… STICKY!!!” and bellows out a hearty laugh!

Triggan chuckles slightly, saying, “Yes, but not in a good way,” Triggan sighs, and continues, looking at Zanderallen, “I suppose I have to finish the story now,” he finishes, sounding resigned to it.

He takes a long pause.

What do you do?

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday January 25th, 2024 8:32:11 AM

Stohp will prepare the Lad's tea or whatever other refreshment they'd like while they tell their story.

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Thursday January 25th, 2024 8:57:19 AM

Stock mutters, ”…sounds like a sticky situation…” He then raises an eyebrow and looks around to see if anybody heard the bit of humor from the usually serious dwarf.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Thursday January 25th, 2024 2:15:33 PM

Delia unsuccessfully attempts to hide a snort at Stock's quiet comment and ends up coughing up some tea. She quickly recovers and holds her questions about the things that have been going bump in the night until the story is complete.

Zanderallen (Zachary H) 209/209 AC: 32 T: 13 FF: 31 CMD: 33 LoH 14/14 SE 6/6 
Thursday January 25th, 2024 2:32:42 PM

Powerful spellcaster setting new and unseen monsters into the over world. That sounded like the kind of thing they were looking for. He gives Triggan an expectant look, "Let me give you a piece of advice. If you're going give an opening like that you best be prepared to spill the rest."

Bartomus(Rod) HP: 97/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday January 25th, 2024 3:57:33 PM

"So, who got caught in a spider's nest or a giant slug slime?" Bartomus asked with a bit of a smile and leaned forward. "Sounds like you all have had a grand adventure just getting here. Want to hear more, but right now how about you give us a bit more on the giant lizardfolk and others that are showing up there? Oh, and has there been anyone new that might have come and sought an alliance with you all? Dragon born type?"

Bartomus wanted to know more about the Lad's adventures, but also there was an affirmation to their collective hunch that there was a problem brewing away from the Float in the lands of the Itilal.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Thursday January 25th, 2024 10:24:23 PM

(OOC: I'm reminded of that one episode of southpark where they kept showing the same scene from different points of view and it ended with different characters having icecream and saying, "And that's what I call a sticky situation and everyone laughs)

Armalad joins in on the laughter and says to Bartomus, "I dunno about you but any of those scenarios definitely qualify as a sticky situation."

For whom does the knock toll? It tolls for thee! (DM Wayne) 
Thursday January 25th, 2024 10:35:38 PM

Stohp makes the rounds, taking the Lads’ drink orders and then heading to the kitchen to fill them.
Stock makes a small joke under his breath, and then looks to see if anyone heard him.
Delia fails to keep her composure at Stock’s joke.
Zanderallen recommends that Triggan be ready with the full story with an opening like that!
Bartomus asks the Lads to focus more on the foes the dark elves were facing, and whether any lizardfolk or dragon-born were involved.
Armalad joins in the laughter and makes a joke to Bartomus.

Triggan continues, “Spill… well, our guts were almost spilled, or eaten. (lightly chuckles)

Grysh interrupts, “C’mon Triggan, at this speed we’ll never get to the good part! Shields, let ME tell you how it went down!
(Grysh stands up, becoming animated, and mock-holding a greataxe (only air in his fists))

THERE we were in the Caves of It’lal! Oooh… you can just hear the capital letters can’t you?!? Anyways, we’d been traveling the caves quite a while, everyone taking six weeks’ iron rations with them and we were at half rations left, or at least I was… Duluth and me in the lead because we can see in the dark and the rest with hidden lightstones so we don’t get spotted a whole cavern away. Well, I must’ve been the only one looking UP from time to time and I saw this big creepy-crawlie, like a caterpillar with tentacles coming down from above towards Duluth! That’s right, Duluth here (jabs rib) was almost a meal for a very hungry caterpillar! Well, I got its attention right away with my greataxe and shoved Duluth out of the way so he wasn’t in danger, but of course that’s when the others climbed down from the ceiling too! I gave that thing better than I got – some kind of poison in its tentacles but I just kept chopping away until it was dead! And now Duluth owes me some… I think he calls it “white gold”… at the Giggling Ghost!

Grysh finishes his tale by flexing his impressive biceps, more than a few times.

Yerikah pipes up, “Actually, by the time of that battle we’d found a sort of dungeon that looked to everyone’s eyes like natural stone! You see, Jerma and I had been scouting ahead of the Lads before Grysh’s tale, and we’d found a concealed cave entrance in a dark corner of a larger cavern – just some piled rocks but enough to fool a casual passer-by.

Jerma continues, “What Grysh left out in his battle is that the creatures are known as Carrion Crawlers – you’ve probably already fought some, but we hadn’t – Yerikah and I were the only ones who’d heard of them – drow school focuses on… different things than… in other nations. Agreed, Yerikah, that cave entrance was really well-concealed – it looked like the stones had naturally fallen there, but clearly they had been placed by someone.

Triggan speaks up, “So, you might recall that following Gargul’s resurrection of us, some of us, including myself, got very good at worshiping him, so I had cast light on a stone I kept with me, and sensing danger, I used it to lead all of us into the concealed cave. It didn’t open into a chamber right away… oh no… it must have been about two miles of walking in a relatively narrow tunnel, only 10’ across or so, same height. It didn’t end after two miles, but we found something…
Triggan turns and looks at Duluth, expectantly. Duluth looks for all the world like a child with stage fright, unused to having the spotlight or speaking at length.

There is an uncomfortable pause, but it looks like Duluth is working up the willpower to continue the tale.

What do you do?

Bartomus(Rod) HP: 97/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Friday January 26th, 2024 12:21:55 AM

"Alright, you have gone this far with this tale, keep going Duluth, seize the moment." Bartomus offered Duluth with encouragement. The Taur's eyes sparkled with interest and he leaned a bit further forward. "What was at then end of the long, long tunnel? More of the nasty Carrion Crawlers? Not a fan of those at all."

Bartomus' mind was racing about trying to understand the connections between their guests and their quest. It was starting to fall into place, he felt.

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday January 26th, 2024 6:20:36 AM

Stohp stays quiet and politely listens to the story.

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Friday January 26th, 2024 9:20:08 AM

Stock leans up next to Grysh and nabs the clear ioun stone floating around his head. "Pro-tip: Next time you go on safari, bring one of these...you won't have to stomach those iron rations any longer."

His attention returns to the story and he focuses on Duluth. "Well? What happened?"


Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Friday January 26th, 2024 11:07:54 AM

Delia opens her mouth to tell them, "Hmm. Those sound like carrion crawlers. We fought some recently too," and then promptly shuts it when Jerma picks up the story.

She switches listening focus to Duluth, but doesn't look at him, feeling great sympathy for a fellow quiet soul.

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Friday January 26th, 2024 3:05:25 PM

Grysh should have been a bard Zander thinks to himself as he sips his drink and listens attentively.

For whom does the knock toll? It tolls for thee! (DM Wayne) 
Saturday January 27th, 2024 11:38:55 PM

Bartomus encourages Duluth, thinking hard all the while about how the Lads’ adventure and their problems might connect somewhere.
Stohp quietly listens.
Stock advises Grysh on ration management and “encourages” Duluth, dwarf-style!
Delia was ready to comment, but wisely held her tongue as the Lads, definitely now more seasoned than before, continue. She feels a distant kinship to Duluth.
Zanderallen thinks Grysh should have been a bard, or at least moonlighted as a performer.
Armalad almost bends over in muffled laughter as the truth hits the nail on the head – Carrion Crawlers, with their icky, sticky, paralyzing-poison-coated tentacles!!!

Duluth clears his throat several times, interspersed with “uh” and “ahem.” Finally, he begins, “So we were in that cave and, as the only dwarf in the Lads it felt like my nerves were on fire, watching for danger from the stone itself. Earth elementals, thoqquas, purple worms, and worse sometimes show up, and knowing that foul beasts from the deeper tunnels were coming near the surface just made it worse for me, inside. But, I kept at it, and then I suddenly saw a bit of artificial stonework in what should have been just another limestone tunnel. I hand-signaled the group to stop, looked closer, then brought over Taran, and had Triggan unshield his lightstone slightly so Taran could check with me to make sure it wasn’t trapped – nothing like that should have been there outside of a dwarven city or stronghold, and it was clear that if some powerful foe was stirring up the Underwold beasts then we had to investigate everything unusual,” Duluth finishes, sweating with the memories. Xera notices and gives him a ‘kerchief he uses to wipe his forehead. He thanks her.

Taran continues, “So, like Duluth said, it was weird. But, once I started looking, and feeling around, I found the hidden keystone in no time and there was a click and we slid what was a stone door, of a kind, to the side in a cavity built for it. Inside we found and explored a small three-room hideout – now, that’s a lot of stonework! Maybe it was done naturally, but I feel like a powerful spellcaster must have cast a bunch of spells to make it as nice as it was, that far beneath the mountains surrounding It’lal. The hallways and ceilings were all 10’ wide. That door… it looked almost seamless with the stone – we really lucked out with Duluth spotting it,” Taran finishes, patting Duluth on the back with an “atta’boy.”

There’s a pause of just three seconds and then Ceridan begins, “We expected combat, so we shifted to our new marching order, new since Triggan and Grysh added the spells of Gargul to their repertoire, and new since usually we weren’t in caves looking for unusual stonework. Grysh and Duluth took the lead, Jerma and Taran next, then Yerikah and Xera, then Triggan and me guarding the rear. Just as some of us were beginning to wonder why the ceiling wasn’t worked stone like the walls and floors, that’s when Grysh, around the corner from me, called out something I shouldn’t mention in polite company (Grysh… blushes?!?) and I just knew it was an attack and told everyone to look up, and good thing because more of them were coming out of dark recesses in the ceiling we hadn’t really noticed in the low light conditions we were using, and those who could see in the dark were worried about traps in the walls and floors and such since it was worked stone.” he finishes.

Xera jumps ahead in the story, “So, after we killed the Crawlers, we made sure they were dead and then took our time examining everything. One room had more nooks in the ceiling than would be expected, and there was a slight breeze, which explained why the firepit in the center of the room worked – from what Duluth tells me, you never ever use a firepit, even with coals, underground if you don’t have a way to vent the smoke and get more fresh air. The firepit was cold, but had been used some time in the past to burn a lot of papers. It all looked ashy, but sometimes fire doesn’t get everything so Yerikah used Mage Hand and sifted slowly. Nothing there, but perhaps the hot air from the fire blew a piece away, because in a corner of the room I found a scrap of paper with some writing in an esoteric script I didn’t recognize. I asked for help and Duluth obliged with Comprehend Languages. Once we knew what it said, we knew it was something big.

Yerikah picks up the story again, “The nearest library we had was It’lal, so, almost halfway on our rations (smiles at Grysh) we agreed to head back to It’lal so we could ask the Matron Mother what our people knew of this… artifact.

Jerma continues, “The Matron Mother put the scribes to work, but it turns out It’lal is pretty far from The Scab, so the drow archives didn’t have anything.

Triggan concludes, pulling out a journal, and opening it to reveal a charred scrap of parchment alongside a translation in the journal, “Shields, it says, ‘…an artifact in the shape of a crown with twin metalwrought dragons around the bottom edges, reputed to be in the Scab, deep within the East Wind Tunnel Entrance…' with the text before and after lost to the firepit.

Triggan offers the journal and the scrap to Armalad, “Armalad, last I heard you’re the Shield who knows all the languages – It’lal didn’t know what language this was written in, but at least Comprehend Languages worked.

Triggan turns to the Shields as a whole, and says, “Shields, I don’t know if this is of any help, but every WLA member is taught the same – ‘if you ever encounter an artifact and you aren’t the greatest heroes of your region, go tell the greatest heroes of your region about the artifact and then get far far away!’,” Triggan finishes with a chuckle.

Triggan says, “So, Shields, you know anything about this crown with the dragons?

What do you do?

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Sunday January 28th, 2024 10:56:30 PM

Armalad asks, "What are the odds? We are looking for the crown with the dragons and lads show up with a lead as to where it could be located."

Bartomus(Rod) HP: 97/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Sunday January 28th, 2024 11:24:12 PM

"Exactly," Bartomus chimed in after Armalad. He shook his head and swallowed some more mead. "Looks like we have to learn more about this Scab and what creatures might inhabit it. Also, Jerma, you and I may need to make a visit to the Lady Yasume as she was going to do some of what you all apparently had done."

He looked about the walls of the room they were in. He sighed.

"You know, I want us to invest into a series of maps the size of these walls. We gotta have some visual ways to see where things are."

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday January 29th, 2024 7:18:33 AM

The Lads shared their story, so Stohp will share the party's, sharing in great detail their recent adventures with the mad lizardfolk and the mind controlled druid. "So as you can see this is a very important find. Your troubles and ours sound similar and they seemed to be after another piece of the armor so it's likely there's another of these guys behind it."

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Monday January 29th, 2024 9:24:35 AM

"All that said...we don't really know MUCH about the crown. We're looking for it. Maybe it can help bring an ancient evil back to the Wold. But we really don't know much more than that.

...and The Scab...It's been a while since I've been home..."


Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Monday January 29th, 2024 12:18:48 PM

As the story telling continues Zanderallen becomes increasingly focused on the tale. Gradually leaning farther and farther forward, on the edge of his seat as the Lad's finish the tale. As others begin discussed he can't help but fiddle with his day time gear, tugging and tightening sword strap and his minimal city armor.
"This is the lead we were hoping for from all our sources. Well done Lads, this artifact mentioned is part of a plan to return a great evil to this land. We need to get our hands on it first. And whatever agent is looking for it has a head start. Pack your bags Shields, it's off to the Scab for us."

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Monday January 29th, 2024 5:32:00 PM

As their story concluded, a very slight smile shows on Delia's face. Her time spent hunting horrible monsters underground sounds like it will come in handy now. She joins the other Shields in expressing gratitude to the Lads.

"My bags are always packed," she responds seriously to Zanderallen, a hand absently brushing her haversack.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday January 29th, 2024 11:25:30 PM

Armalad says to Delia, "Have bow will travel and well Joker too"

For whom does the knock toll? It tolls for thee! (DM Wayne) 
Monday January 29th, 2024 11:56:30 PM

Armalad comments on the nature of serendipity.
Bartomus asserts the need to learn more about the Scab, check in again with Lady Yasume, and perhaps add some maps to the walls at Shields HQ.
Stohp shares the Shields’ recent adventures regarding the ancient lizardfolk and the dominated druid. The Lads eyes go wide with the description of the ancient lizardfolk, apparently a description they’ve heard before. There are many oohs and aahs at the blow-by-blow description of the underground battle against the druid and the lizardfolk spellcaster. Triggan nods in agreement with Stohp’s conclusion first, and then the Lads one by one thereafter.
Stock interjects that the Shields don’t know all that much about the crown, other than the description… and did… did Stock get wistful for a moment, speaking of home? Stock? Wistful?
Zanderallen is all in to the Lads’ story, as though peeling an onion layer by layer until the center is found. He congratulates the Lads on bringing actionable intelligence to the Shields, and then calls for the Shields to head for the Scab!
Delia’s long expeditions in the Underwold slaying OtherWoldy Aberrations and other fearsome foes come to mind, almost casting her into a daydream of perfectly-executed somersaults leading to volleys of archery enough to blot out the sun, were the sun in the Underwold! With practiced effort she comes out of her reverie and tells Zanderallen she’s ready to go.

The Lads talk amongst themselves for a moment or two, and then Triggan stands and turns to the Shields, “Shields, we don’t know exactly how valuable our experiences, and that parchment fragment, are to you, but it sounds like time is of the essence.

We had plans for where we might explore next, but the Scab is a good distance away and we don’t want you concerned with who’s defending the Float while you’re gone. If you’ll let the Overlord know we’ll stay until your return then we’ll say our goodbyes now and go get our headquarters shipshape, that is, unless the furniture guild has rented it out from under us again!
” At Triggan’s final comment, all of the Lads erupt into laughter!

The Shields surmise that this might actually have happened before, at least once!

Triggan then adds, “Of course, we can still make short trips from the Float, so if you want us to courier messages to anyone no more than a few days’ round-trip I’m sure we can arrange for that.

With that, the Lads all stand and spread out among the Shields, wishing them well on their adventure on a one to one basis: Triggan seeks out Bartomus, adding that he’s made some progress in his wood carving skill and should have something worth showing Bartomus on the Shields’ return. Grysh strides over to Stock and trades good-natured barbs with him. Yerikah and Xera ask Armalad if she recognizes the language on the parchment scrap. Taran and Jerma ask Stohp for more details on the Shields’ recent adventures. Duluth looked like he was going to walk over to Stock before Grysh zoomed over, and by chance Duluth ends up sitting next to Delia in silence, his mood seemingly lightening at being “alone together” with a fellow silent soul. It doesn’t last long, as Ceridan spots Delia and walks over, beginning to ask Delia for archery tips, talking a mile a minute!

Eventually the conversations die down, hugs are had, and the Lads leave, one by one, heading for their HQ.

The Shields start taking stock of whether they have enough supplies for the trip, and realize they just might need a plan…

[OOC - What do the Shields plan, what do the Shields do, and who do they talk to, if anyone, outside the Shields?]

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday January 30th, 2024 2:07:55 AM

Well the first step is research. They'll have to learn where the east wind tunnel even is and what is known about it. There's a good chance such information isn't known locally, so they might have to contact locals for that information. So in that spirit, once done entertaining their guests, she'll head to the Giggling Ghost. Happy meets adventurers from all over the Wold and is a good place to start for both types of information.

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Tuesday January 30th, 2024 9:51:44 AM

Stock bids a fond farewell to the Lads, full of hugs, backslapping and hearty handshakes. He then starts thinking about the problem at hand - how easiest to get to the Scab and where to go once there to find the East Wind Tunnel.

He heads up to the WLA to ask some questions of his fellow adventurers around these two points.

Bartomus(Rod) HP: 97/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday January 30th, 2024 2:44:12 PM

After some mutually encouraging talk about carving with Triggan that included some mental sizing up of the situation.

As the Lads departed, Bartomus noted that they would get the HQ together for their house sitting. He shared with his fellow Shields that "it just made sense."

Later he shared his thought of going to leave a message for Lady Yasume with her staff, buy a few maps, and start making a list of what they are going to need for a long haul.

Bartomus(Rod) HP: 97/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday January 30th, 2024 2:44:17 PM

After some mutually encouraging talk about carving with Triggan that included some mental sizing up of the situation.

As the Lads departed, Bartomus noted that they would get the HQ together for their house sitting. He shared with his fellow Shields that "it just made sense."

Later he shared his thought of going to leave a message for Lady Yasume with her staff, buy a few maps, and start making a list of what they are going to need for a long haul.

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6  d20+10=13 ;
Tuesday January 30th, 2024 5:15:41 PM

Wishing the lads the best Zander joins in saying a hearty good bye. He then thinks on how to get to the Scab, if there were any local travel routes he knows of(Know: Local 13). If he comes up blank he decides to go up to the palace and talk to the Overlord and let him know that the Shields had discovered a lead to one of Karkasan's artifacts in the Scab and ask if they had any record of the East Wind Tunnel.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+16=25 ;
Tuesday January 30th, 2024 5:51:26 PM

Delia joins in the goodbyes, giving Duluth a kindred spirit nod as she sees the Lads off.

She will consider what she knows about the Scab in particular and what routes there are or that she may have previously taken.

Know (Geo): 25 (+6 forest or +2 underground if applicable)

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+27=45 ;
Tuesday January 30th, 2024 9:41:53 PM

Armalad studies the scrap of paper to see if she is familiar with the language on it (Linguistics: 45)

As for supplies Armalad asks, "How long will this journey be and what kind of a route are we taking? Won't the answers to those questions impact our provisioning plan."

For whom does the knock toll? It tolls for thee! (DM Wayne) 
Tuesday January 30th, 2024 10:10:18 PM

Stohp enjoys the epilogue to the Lads’ visit, and as they file out already her mind is racing with ideas! With barely an “I’ll be at the Ghost” Stohp has left the building. With her Epic Knowledge of Float Shortcuts, Stohp is at the Ghost in no time. Happy is just drying off a glass and putting it away when he notices Stohp. “Miss Stohp, so good to see you! Would you like your usual drink this early in the day?

Stock is more animated than usual, heavy on the camaraderie with the Lads! As the Lads leave, he begins thinking about the best routes to the Scab, and from there to the East Wind Tunnel… Stock’s eyes only Highlight to display spoiler: { the walk to the WLA jogs Stock’s memories of the Clan Mountainheart stronghold from… ten years ago… has it been that long? Of course! He was always busy with carpentry, but the real glory went to those of his clan assigned to guard the (somewhat) nearby Eastern Wind Tunnel entrance from drow invasions, aberrant horrors, and whatever else might wander from the Underwold up to the surface! Stock’s work had never taken him there, but, if starting the journey from Mountainheart stronghold he’s pretty sure he could lead the Shields there, though it could be a full day of walking. A small blessing contrasted with the curse of being the clan located closest to the Entrance and thus taking on all of the guard duty without asking the other clans for help, ever! The harder part of their journey will be getting the Shields to the Scab, and then to the particular mountains of the Scab most familiar to him. Yet… there are rivers throughout the mountains, and rivers make great landmarks, as do the skylines of particular mountain ridges… at least from a distance.} Stock arrives at the WLA and by coincidence Pip is at the front counter, poring over some dusty tome as thick as Stock’s right bicep! “Huh? What? Stock! So good to see you! How can I help you today? Please tell me it involves research,” he finishes with a bright smile!

Bartomus talked (wood) shop, literally, with Triggan for quite a bit before the Lads said their goodbyes and left one by one. He began to think of how best to prepare Shields HQ, so that the Lads could best keep an eye on it, and then his mind turned to a few key errands: leave a message with Lady Yasume with her staff (they graciously took his message and promised to timely deliver it to the Lady), buy a few maps (from whom/where? WLA, Catacombs, somewhere else?, and make a list of items for a long expedition (Bartomus scribbles in a journal as he goes)

Zanderallen considers just how much he knows of routes towards the Scab and swiftly realizes he’d best locate some maps to jog his memory! Hmm, he thinks, the Ov--Drezz probably has the best maps… Zanderallen is swiftly at the Palace, trading salutes with the only sergeant he has to look up to, in order to see his face! It seems Drezz has given orders to speed Zanderallen to Drezz’s presence anytime he comes to the Palace, for Zanderallen is soon met by guards who cheerily tell him they’ll have him to Drezz in no time without Zanderallen even getting to open his mouth! The longest delay is outside the throne room, as Drezz is “briefly indisposed.” About 15 minutes later Zanderallen is escorted into Drezz’s presence. Drezz says, “I suppose you’re wondering why I had your entry sped along so much. Since the attack of the carnivorous plants I’ve given orders to the guards to act like they’re on a war footing even though the war with these plants and their masters hasn’t really started beyond your skirmish with them. So, something is up. It’s written all over your face. What is the news, old friend?

Delia and Duluth each exchange a brief nod, all the ‘emotional outburst’ they can manage. Duluth grunts approvingly and elbows Ceridan in the ribs when he goes on a bit too long about archery techniques. Soon the Lads are gone, and Delia considers her many travels…Highlight to display spoiler: {Delia, a trained explorer, can almost re-live any of her hundreds or thousands of travels in her head, and she has some good ideas on routes but realizes she hasn’t seen large-scale maps of the Wold in some time. She feels highly confident that given a selection of high-level, medium-level, and low-level maps she could quickly mark near-optimal routes on each for speed along the known roads, or avoiding notice off the beaten path… but she’s convinced speed is the better option – woe to any bandits or monsters who get in the Shields’ way on the roads to the Scab! She’s heard of the Eastern Wind Tunnel, but she didn’t grow up in the Scab, so would need to see a map to do more than get the Shields to the eastern half of the Scab. If only the Shields knew someone familiar with the Scab even more than her own impressive geographical knowledge! It’s then she realizes a gap in her knowledge: she knows the geography, but not the names of all of the dwarven clans in the area – but, once the Shields are in the Scab proper, perhaps the first clan they run into can point them towards the next, and so on, until they can find the Entrance. Hm, the locals probably have much more detailed maps than the Float, but, seeing some of her friends already running errands, it seems likely to Delia that one or more of them has gone to acquire whatever maps can be found here. It’s a start.}

Armalad studies the scrap of paper deeply, without magic, to ascertain if it’s in one of the many languages she knows. Highlight to display spoiler: {Truly, this is an Epic Challenge to analyze this small amount of writing, even knowing what it says. Armalad runs through half of the languages she knows before seeing similarities to Woldian Below, but… perhaps proto-Woldian Below… no wonder the Drow could not decipher it without magic – only one as trained in the linguistic arts as Armalad could make the necessary mental connections to come to this conclusion in just one full minute instead of one or more hours! Armalad scribbles furiously in a journal, putting together a crude partial cipher, translating first from archaic Woldian Below to modern Woldian Below, and then to Common for the benefit of the Shields and then to Elven for herself… because Elven! Not a full linguistic mapping of this archaic Woldian Below, but it will have to do for now. Perhaps if more samples could be found…} Armalad looks up from her work to see that only she and Delia remain in Shields HQ. Delia’s the survivalist, so Armalad asks her about the length of the journey, the route, and how those factor in to Shields’ provisioning.

What does each Shield do next?

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday January 31st, 2024 8:14:37 AM

Given how much the party has been asking around Happy is probably familiar with the general situation so Stohp will just ask about the specifics. "There's an important artifact we just learned is in the Scab in someplace called the East Wind Tunnel Entrance. We have no idea where that is or how to get there, but you have contacts all over so I thought you'd either know the general direction we should go or know someone who can help."

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Wednesday January 31st, 2024 1:24:26 PM

Delia looks after Stock and Zanderallen, realizing that she needs some more specific info and can likely get it from maps or a dwarf.
"Always choose dwarf," she mutters to herself before jogging after Stock. She catches herself last minute and waves to Armalad before taking off. Hawky settles onto her shoulder as she heads out after her dwarf friend.

She asks Stock questions about the East Wind Tunnel and Scab in general to see if she can connect her knowledge with the actual names of places instead of whatever she named them in her head.

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Wednesday January 31st, 2024 4:42:54 PM

Zanderallen salutes and thanks the guards as he is hurried through the palace. He smiles and greets Drezz warmly before turning somber as Drezz explains the new protocol, "I fear your precautions of war may turn all too real. Karkasan is a very real threat. But I do have some good news. The Lads found a lead on one of the artifacts Karkasan's agents are looking for, in the East Wind Tunnel in the Scab. We're looking for maps to figure out where that is. And it's a little bit of a rush because they have a head start."

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Wednesday January 31st, 2024 4:55:40 PM

He looks up when he gets to the counter and then turns to see Delia trailing him. "Oh hey, Delia, I didn't see you there following me; just have travel on the mind...and going home. It's been a while since I've been home. You ever been to the Scab?"

He then turns to Pip...

"OK Pip - we need to head out on a bit of a walkabout. I'd love your help - or the help of anybody else here whose done it recently - plotting a route from the Float to the East Wind Tunnel in the Scab. If possible, it can go through the Clan Mountainheart stronghold thereabouts - I'm should be welcome back - but it's not really necessary if there's another way. Maybe in a perfect world we have somebody able to teleport us there...that's how I got to the Float in the first place after all...

And please - no questions on WHY we're leaving. That's how rumors start."


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday January 31st, 2024 9:18:09 PM

Armalad plans a treatise on Proto-Woldian Below for the Star Mages Guild in the future and is ready to share the partial Lexicon she made with anyone should they come back. She then hunts down Delia and asks about the journey to the Scab, the time it should take to get there and how they are planning to get there.

For whom does the knock toll? It tolls for thee! (DM Wayne) 
Wednesday January 31st, 2024 11:39:00 PM

Stohp gets right to the point with Happy. He hmms a lot, chewing a fingernail as he does so. (Is that a new habit? Ewwww…) Happy then says, “Stohp, around here there’s a few ideas, and your fellow Shields are probably already checking on them – the Overlord has the Palace Archives which should have some general maps of the Wold, and the WLA probably has a lot of close-in maps from all over – a bit hit and miss, but they should both have some useful maps and Pip is sure to have useful info from all those reports WLA members file… but there’s a river that pretty much flows between Turtle Lake and the Scab, so if you had to, you could walk alongside the riverbanks for… probably hundreds of miles. I don’t recall if the river brings water to the Lake, or receives water from the Lake, but I’m certain the WLA or the Palace Archives will know – even the Druids might know, though it’s over a hundred miles to the southern shore of Turtle Lake. I’ll ask around, quiet-like about if the river’s an option. I don’t know the geography of the Scab all that well, but whispers once in a blue moon travelers from Plateau City, heading for a new life in the far Eastern Wilderlands, bring rumors with them, and as I heard it, the dwarves who live near the Eastern Wind Tunnel Entrance keep guards there all the time, day and night, fearful of another drow invasion from the Underwold, or worse! Stohp, when you get out there, always keep a lookout – we may have to deal with undersea plant monsters here, but places that connect to the Underwold… [he visibly shudders] well, some suffer a fate worse than death! Oh! I just remembered - the river’s kind of in two parts – travelers said the Serpent’s Breath flows out of the Scab and towards us. Don’t you worry, I’ll get you anything new I learn, especially about the part of the river connecting to Turtle Lake. Just stop by again before you leave.

Delia saves vs. Armalad’s questions and is soon on the road after Stock, who’s rather speedy for a dwarf! She had delayed critical moments while Stock was zooming far enough ahead that she could not immediately catch up. Fortunately Stock let everyone know where he was going so Delia, straining to reach the prize with outstretched arm, arrives just as Pip is beginning his lecture!
[OOC Stock is move 40’ vs. Delia’s move 45’ in the city, but Stock had a head start.]

Zanderallen salutes the guards, thanking them as they sped his way to Drezz. The Overlord listens intently to Zanderallen, and then claps his hands three times. Two unarmored guards appear, with the build of long-distance runners. Drezz orders, “Take Zanderallen to the Palace Archives and direct the Archivist to locate and lend to Zanderallen whatever maps, documents and scrolls he requests.” At once, the guard/runners escort Zanderallen through a dizzying number of secret passages he never knew existed, until Zanderallen is suddenly in a dusty library… an old library… and standing in front of an aged, wizened gnome woman who pushes her glasses up her nose at his arrival, and then sees the guards as well. The guards say, “Archivist Besh, the Overlord directs you to lend to Zanderallen of the Shields any and all maps, documents, and scrolls he requests.” And with that, the guard/runners are gone as quickly as they brought Zanderallen. Archivist Besh says, “Well… Zanderallen… how may I be of assistance?

Stock was about to answer Pip when a rush of air and smell of a sprinter’s sweat announced Delia’s presence behind him, not that Stock’s nose registered the scent against the background Turtle Lake-humid air of the Float!
He asks Delia whether she’s ever been to the Scab. Delia holds up one finger to request time for a deep breath or three, so Stock uses the time to direct Pip in locating a route from the Float to the East Wind Tunnel in the Scab. Stock also shuts down Pip’s first ‘but, why’.

Armalad double-takes as Delia waves and runs out the door as Armalad begins asking the first question, mutters under her breath, and stows the parchment in a handy scroll case and then takes off after Delia! Armalad arrives at the WLA as Pip is perhaps several sentences into his reply to Stock, Delia being faster than she in cities. Armalad too is breathing a little heavy after that sprint, so perhaps Pip can finish before Delia and Armalad can have their conversation.

Bartomus brings his list of scribbles to the Float’s general store, and a few specialty stores, using his expertise in surviving in many kinds of wilderness to the shopping task, estimating food, thinking if a wagon would be necessary, or if the Shields should make a Catacombs stop to purchase one or more bags of holding or similar… he and Delia could keep the Shields fed with foraging and hunting, but the more pre-made and salted food they could bring with them, the faster they could travel – and of course he could supply the Shields almost every day if they didn’t mind Goodberries and water from Create Water for every meal! Although with two Taurs in the Shields… he determined the Shields needed 12 goodberries per meal, or 36 per day, and at an average of 5 per spell, that’d be all of his first-rank spells and some of his second-rank spells every day they were on the road if they wanted to save the lengthy time foraging and hunting would consume… and they might get bored of the repetive meals so they’d probably have to split the difference – some goodberries, some pre-made salted meats and so on, and some foraging and hunting, but not nearly as much time as if they were only foraging and hunting.

Pip thinks hard a moment as Stock, Delia, and Armalad wait patiently. Then he gets up and says, “I’ll be in the back about 10 minutes – I know we have maps, but I want to grab a book or two so you or I can copy down some key information for you. However, I know the easiest landmark that goes straight from here to the Scab is the river that passes through Cutter at the southern shore of Turtle Lake, which eventually meets up with the Serpent’s Breath river that connects to the Scab, and I think you’re going to become *very* familiar with those rivers unless you have access to someone who can teleport all of you, and do so safely!” With that, Pip is gone in the back. The WLA HQ is otherwise empty at the moment, and job postings are few – a rare lull in an otherwise oddly-busy WLA post.

What does each Shield do next?

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+26=28 ;
Thursday February 1st, 2024 7:57:28 AM

Stohp considers. "We have a ship, but it might be to big to go upriver. I'll find out. Thanks for the help." Stohp heads out, reflecting that really it would be easiest to get magical teleportation there and back. Going upriver in a ship might take days or weeks. She'll reflect on her local knowledge about where to ask her questions about boats and the river, and if there's someone or group they could just pay to be a teleport taxi (28 knowledge local)

Bartomus(Rod) HP: 97/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday February 1st, 2024 9:49:24 AM

Bartomus lost himself in his wanderings and in doing so had this overwhelming inspiration as to how to provide food and water to the Shields. He made his list and kept adding things to it ranging from the two bags of holding, trail rations, dwarven rations, while keeping in mind many of the Shields have their Ioun Stones from Lady Yasmine.

He also managed to leave a detailed message about the fact that the Mother Matron had done some research for the Lads with Lady Yasmine's staff.

Then he began his walking down to the catacombs to submit his list to buy.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Thursday February 1st, 2024 9:51:48 AM

After Pip disappears, Delia will turn to Armalad as if there hasn't been a whole trek across the cities since her questions.
"If we're going to be taking the rivers, that will be completely different from an oveland journey. Especially if we're feeding a crew." she'll estimate travel times to Armalad based on what she knows of those rivers.

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Thursday February 1st, 2024 5:47:59 PM

Fighting back a sneeze at all the dust Zanderallen greets the archivist, "Greetings, Ahhh, uphm, er, excuse me. Nice to meet you ma'am. I'm looking for maps of the Scab, in particular looking for a place known as the East Wind Tunnel. It's possible it's an old place, might not still be called that. And once we figure out where it is I need to figure out the best way to get from here to there. Think you can help?" He puts on his most charming smile, finally loses his battle against the dust, covers his mouth for a massive sneeze and then grins sheepishly.

For whom does the knock toll? It tolls for thee! (DM Wayne) 
Thursday February 1st, 2024 10:43:16 PM

Stohp considers the Shields’ dragon boat, but resolves to find out how big it is compared to the river. Then she realizes that Happy had a point – if they knew of anyone who could teleport them there, and maybe wait around for them to finish their mission… but who knows how long they’ll be in the Underwold? Still, teleporting there just means they look for someone to teleport them back once they’re done… does anyone on the float offer these services? Could Lernitig’s gate be activated for this trip? Is there a compatible gate in the Scab? She remembers that on the Gold Level is Gordo’s Transport, but he oversees the transport ring, or way station, to Plateau City, and going there wouldn’t put the Shields any closer to the Eastern Scab! Gordo is reputed to be knowledgeable about transportation needs in the Float, so if such a teleport service exists, he might know of it. Of course, isn’t Armalad a powerful wizard now? Couldn’t she learn how to teleport the Shields? What about Armalad’s friends, the Star Mages Guild? Hm, does Drezz have his own pet wizards, or just the Palace staff from before he became Overlord? Many possibilities, but it’d be good to have a backup plan if none of them work out…

Bartomus’s message for Lady Yasmine was to let her know what the Lads found out from the Matron Mother in It’Lal. He tightened up his scribbles on trip supplies, remembering that more than one shield purchased a magic item so they wouldn’t need food while they were using it. He continued on his way to the Catacombs, purchase list in hand.

Delia nonchalantly turns to Armalad and notes the vast differences between an overland trip and a river trip, given a river trip would require a crew to keep the craft going 24/7. Delia does her best to provide an estimated travel time for each per 100 miles, knowing the final answer will depend on whatever Pip’s maps have, and if Zanderallen was fortunate with Drezz… and did Happy have anything useful to give Stohp?

Zanderallen saves vs. sneeze, at first, and requests maps of the Scab, with a focus on the East Wind Tunnel Entrance, and then help selecting one or more viable routes from the Float to the Entrance. He tries to finish with a smile but fails to save vs. sneeze the second time.

Archivist Besh squints and stares at Zanderallen a long moment, then, pushing her glasses up her nose again (even though she didn’t need to), says, “We have the kinds of maps you’re looking for, but I must warn you, they may be half a century out of date – it’ll be enough to point you in the right direction, following the rivers to the Scab, but you’ll want to consult with a merchant guild that plies that route – they would have the most up to date maps, reports on any bandits, and so on…

Archivist Besh stood up while speaking, and then continued speaking even as she climbed a small stepladder contraption on wheels. Then she muttered something under her breath while squeezing each rail with her hands three times, and then said aloud, “Extend thirty feet,” and with that the (magical???) wheeled stepladder extended thirty feet up! She continued, “Shelf 876.543,” and with that the stepladder sped her around the archive – she held on with one hand with the other holding her purple hat in place! Within ten seconds she was across the spacious Archive, pulling three boxes off the tippy-top shelf onto the ladder, which seemed to move its rails slightly to clamp them tight. “Home!” she bellowed, as best a three-foot-tall ancient gnome woman could bellow, and the stepladder whisked her back to the front desk in front of a bemused Zanderallen. “Contract twenty-five feet,” she finished, and soon she was only a few steps from the ground, disembarked, said, “set them down, thanks!” and the boxes slid from the top of the ladder to the floor in a neat stack.

It seemed at first that she must have magical strength, moving boxes so easily, but after placing them on the front desk and opening them up, the boxes were merely filled with bulky scrolls and packing material. She selects a few scrolls and walks to a nearby table, unfurling the scrolls for Zanderallen’s benefit. “So, this first scroll is a good overview of the Elennian peninsula, from a bit west of Plateau City to the Scab to the Float. Here are a few magical quills and inkpots – they don’t do anything special, except that I have some magic stones that will enable me to erase any useless annotations you make while you’re on your journey. Next, the second scroll goes just from the Scab to Turtle Lake in fairly good detail – this is one you might mark your possible routes – now the rivers are already on here (points), but for all I know you’ll find out there’s a river dragon or something and need to plan an alternate route. Finally, this third scroll is just the Eastern half of the Scab – see, there’s the Serpent’s Breath river – it connects to this river here, coming from the southern shore of Turtle Lake and heading towards the sea.

Now, here’s the fun part – rivers don’t normally reverse their course when they’ve been flowing for years and years, but the Wold is a magical place. So (flips through various dusty books, pointing out detailed information on the rivers… from 100 years ago) I think you should expect the southern river to empty into the ocean from Turtle Lake, which is fed by snowmelt further north, and then likewise with the Serpent’s Breath, it’s coming from the mountains of the Scab and it’s always flowed to the ocean, too. The books don’t say it’s a whitewater river, so there’s probably various river barges for hire, but going upstream, even in a calm river, is quite a bit of work, and might be slower than walking, but of course the crew can paddle in shifts around the clock.

Oh, I almost forgot, you asked about the Eastern Wind Tunnel Entrance. (Blows dust off another book. -2 to Zanderallen’s sneeze save) Here, see there’s a small inset map here, showing that, at least 200 years ago, it was not too far from Clan Mountainheart. (Takes a magical quill, and dips it in magical ink) Let me mark the locations on the Scab map I’m lending you – it doesn’t have the details of the inset map in the book. (Marks location of the Eastern Wind Tunnel Entrance) One of my other books mentioned that Clan Mountainheart had their stronghold north of Fhorge Mountain, but that’s 200 years ago – it might even be closer to their current Stronghold – another scroll I read said that about 100 years ago they built a new stronghold (marks map) about here, plus or minus. Don’t put too much confidence in where I marked, just know that wherever they are, they’re not too many days’ travel from the Eastern Wind Tunnel Entrance. Apparently drow invasions of the surface are a thing out there, and Clan Mountainheart reputedly guards the Entrance at all times, watching for the next invasion! Of course, that rumor was from 50 years ago so… I wish you the best in getting current intelligence from the locals in the Scab once you get out there, and getting better maps from any merchant companies piloting boats on the rivers.

Questions?
” Archivist Besh finishes.

Meanwhile, back at the WLA, Pip returns with maps and books.

[OOC – Pip’s printed material largely duplicates Archivist Besh’s, but as the Shields learn, his advice is his own…]

Pip thunks down books and maps with a loud “oof!”

Pip says, “Stock, and hello Delia and Armalad, as to your questions Stock, here’s a map covering Plateau City to here, with the Scab in the middle. This one goes from the eastern edge of the Scab to here, sorry, the adventurer who donated it said he lost a strip on the left edge of the map to a troll’s claw, but at least you can see the two rivers and where they connect. I expect they both empty into the ocean. Here’s a map of the whole Scab – I know it’s not focused solely on the Eastern Scab, but the clans are marked – thankfully this map is less than 25 years old – see, there’s the current location of Clan Mountainheart. Now, the Eastern Wind Tunnel Entrance isn’t on this map, but that’s why I have these books. If you don’t mind me marking the map (makes small circle with an “E” in the center) the text in this book says the Entrance is some days’ walk northeast of Clan Mountainheart’s new stronghold. Not sure exactly how the old one got destroyed, maybe a scribe at a bigger, older library knows, but one of the reasons that Clan Mountainheart picked that location for its stronghold was to take on the duty of guarding the Scab from any Underwold dangers. Our library isn’t too heavy on politics, so I don’t know why they were motivated to do so, but you can ask them when you get out there, if you like. I don’t know how large a contingent of guards they keep at the Entrance, or how often, but… Stock, you said you know Clan Mountainheart? Well, that should help, I hope! This will be a long journey by boat or land, well over 400 miles. If I can trust the legends on these maps, maybe 500? Well, call it 450 so I’m close,” Pip finishes with a smile. “Say, Armalad, you’re a wizard right? Have you thought about buying some teleport scrolls and just getting the Shields out there that way? It would be risky – if you can’t cast Greater Teleport then you all might materialize inside solid rock, or 500 feet in the air, but at least you’d get there quickly,” Pip finished with a sheepish grin.

Pip says, “You’re welcome to borrow the maps. The books you could take with you but books are heavy – you might be better off just taking notes on scrolls of whatever information you want from the books. Your journey seems simple though – follow the rivers until you get to the Scab, and then Stock can take you the rest of the way, right Stock?

Armalad and Stock take in Pip’s lecture and consider it deeply.

What does each Shield do?

Picking the Scab


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Friday February 2nd, 2024 12:38:04 AM

Armalad says "I can buy 2 scrolls of Greater Teleport which would be enough to transport the person using the scroll plus 5 additional medium or smaller creatures. Large creatures count as 2 medium creatures. The thing is there would be a small chance with these scrolls that Joker or I fail to activate either and would have to wait 24 hours as their caster level is greater than my own but we both know how to use magic devices so Joker and I could transport up to 5 people with us each time. I'd ask the other member of the parties for funds to spring into 2 additional scrolls of greater teleport for the trip back."

She makes sure the other members of the party know this is an option and that she has 4,550 gold for 2 scrolls of greater teleport but that to get home she needs an additional 4,550 gold for the return trip; unless they want to return in a more mundane fashion.

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Friday February 2nd, 2024 9:18:22 AM

"Armalad - that sounds like the best plan. Greater Teleport is the one where you don't show up in the wrong place, right? I'd prefer that and I'm sure we can gather enough funds among the crew to buy the requisite 4 scrolls. Stohp's good at tricking a magical item as well...though she keeps that to herself most of the time except when she pulls out that staff of hers.

Pip - does the League have any scribes that could copy these notes out of the books for us? I'm not great with writing, except with Dwarven runes."


Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Friday February 2nd, 2024 1:10:21 PM

Delia scratches her head at Armalad's suggestion. Sometimes she forgets that she is among some of the most powerful people in the Wold and that magically appearing hundreds of miles away in an instant is an option for them.
"Huh. Yeah that would be great. I have money to help." She vocalizes, still distracted by the prospect of magical teleportation. "And you can get us right to the entrance of the Tunnel?"

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Friday February 2nd, 2024 3:31:24 PM

Zanderallen makes mental note of Besh's rushed lecture, giving up entirely and sneezing repeatedly. Thanking her profusely he quickly but gently gathers up the lent maps and supplies and beats a hasty retreat from the library. He hurries back home to HQ to share his info. Finding they've learned much the same he adds on his additional info and backs the teleport plan. "I would amend I think it would be best to aim for the Mountainheart stronghold. If they are self appointed guardians of the area it would behoove us to introduce ourselves and they will have the best information on what we're getting into."

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Saturday February 3rd, 2024 2:57:58 AM

Stohp decides she'll consult with the party before investigating further. She's pretty sure Armalad cannot cast teleport but she could be wrong.

Bartomus(Rod) HP: 97/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Saturday February 3rd, 2024 5:30:02 PM

Bartomus wandered back from the catacombs. He got about half way back to the HQ and realized he hadn't placed his order. He blamed the discussion he was having with a muralist who he had looked up to commission the map painting. He suggested that the artist head on over to the HQ later that day so that they could agree on which wall and figure out where to get info for the source material. Surely, he thought to himself, one of the Guilds had an expert and sources that could be utilized?

Back down he went to the catacombs. Then eccentric back to the HQ.

"So what did I miss?" He asked sheepishly.

Szabo

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Sunday February 4th, 2024 12:41:12 PM

Armalad says, "Just to confirm; I should go down to the catacombs and place the order for the scrolls of greater teleport?"

For whom does the knock toll? It tolls for thee! (DM Wayne) 
Sunday February 4th, 2024 4:56:43 PM

Armalad suggests buying enough scrolls that she and Joker (who shares her skill) could Greater Teleport” the Shields to the Scab and back with just 4 scrolls, minimum 2 to get there quickly and then figure out return transportation.

Stock thinks, of all of Pip’s suggestions, that using magic to get to the Scab would be best – it would certainly minimize how long the Float was without the Shields – no offense to the Lads! Stock asks Pip for scribes to copy any info the Shields want from the books. Pip obliges himself, quickly copying down anything Stock, Armalad, and Delia requested be copied to aid in their planned journey to the Scab from the books and maps Pip brought out. The actual maps, with Pip’s mark-ups, are lent, and Pip also hands over the fresh journal he wrote in, so any scribe among the Shields can take additional notes, maps, etc. during their mission.

Delia had forgotten that Armalad had risen so high in magical power! Delia absent-mindedly fingers her longbow, reflecting on how she considers herself just an outdoorswoman with a bow… but then she, too, can cast spells. So hard to think of herself and the Shields having such a power differential from the average Floatizen, or even member of Drezz’s Palace Guard… Then, before she forgets, she volunteers to help with the cost of the scrolls.

Zanderallen focuses his efforts on memorizing what Besh explained, giving in to a few consecutive sneezing fits in doing so! He thanks Archivist Besh profusely, and then gathers the lent maps and supplies and rushes back to Shields HQ.

Stohp doesn’t recall Armalad ever speaking of knowing any of the teleport spells, but of course, that doesn’t mean she doesn’t have them, or couldn’t use a scroll from the Catacombs or somewhere…

Bartomus sent a muralist to Shields HQ to determine the best location for a mural/map painting. Then he went on to the Catacombs, and afterwards, quickly back to Shields HQ.

All of the Shields present at Shields HQ, they confer, leaning on the Greater Teleport plan and Zanderallen concurs, but suggests picking the Clan Mountainheart stronghold as the destination.

Armalad asks for confirmation from the Shields that she should go buy the scrolls of Greater Teleport, subtly reminding all of the need for each of them to share in the cost of the scrolls.

All Shields have shared all that they have learned and thought about prior to returning to Shields HQ.

What does each Shield do?

Bartomus(Rod) HP: 97/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Monday February 5th, 2024 12:43:26 AM

"Alright, sounds like Pip might be the one to work along with Happy to work with the artisit when they get here. But, with your note book, you got hints for when we are out there?"

Bartomus wanted to just make sure of what he had heard from the recap.

"We could take a turtle down to the river delta way down south. Then try to get some sense of teleporting from there?"

He was still processing everything. But, then looked over at Stock.

"Couldn't what he knows about the Clan Mountainheart serve as a talisman or something to help in the casting of a teleport spell?"

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday February 5th, 2024 7:52:57 AM

Stohp currently has 75k of cash she hasn't gotten around to spending so will foot the bill for all the scrolls for easier bookkeeping.

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Monday February 5th, 2024 9:42:59 AM

"I'm not sure we need to do that Bart. Armalad should be able to teleport us from here to Clan Mountainheart and from there it is not far to the Tunnel.

I know I don't talk a lot about home but you all know that I am Clan Mountainheart, right? We should be welcome there; after they get over the shock of us all just dropping in via teleportation. Now let's talk rations - Delia, Armalad: You'll need one of these or a bunch of food."


He grabs the clear spindle ioun stone hovering about his head and holds it up.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+16=26 ;
Monday February 5th, 2024 11:50:04 AM

Delia spreads out one of the more detailed maps of the area around the Clan Mountainheart stronghold. She'll spend a few moments muttering to herself about terrain, distances, the size of Taur stomachs, and the like before looking up to answer Stock's question.

Know (Geo) 26 for precise prediction of travel times, including likelihood of delays, if needed

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Monday February 5th, 2024 3:05:53 PM

Zander is about to pull some coin when Stohp drops her gold on the table, he nods in thanks and moves to the next item. Recalling about food he reaches into a pouch on his belt and pulls out his own Ioun stone, holding it momentarily before releasing it to orbit his head. He kept it in a pouch most of the time as Pepper didn't like it floating around his head, but better get used to it being there for the trip.

He looks at Stock, desperately searching his memories, "I had forgotten that. You've been a Shield for so long, atleast by my human reckoning. Well that makes things much simpler. I was a little worried about just dropping in to a group of grumpy dwarves. So I think it's settled? Get the scrolls, teleport to Clan Mountainheart, get the lay of the land, and then travel to the East Wind Tunnel?"

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday February 5th, 2024 9:39:27 PM

Armalad says, "I don't have enough for an ioun stone or a spoon of sustanance so I guess I should plan to also get a bunch of rations in addition to the scrolls of teleportation. (OOC: I have enough for 2 of the 4 scrolls so if Bart wants to pay for the other 2 we are good)

Iconic Planning, Seated Around a Large Table (DM Wayne) 
Monday February 5th, 2024 10:54:26 PM

Bartomus notes Pip, with his map knowledge, would be the best one to work with the artist so the Shields have a wall-size map mural useful to them. Teleport is not in Bartomus’s wheelhouse, but he offers some suggestions, not realizing Greater Teleport takes all the guesswork out of Teleport.

Stohp informs everyone that she’ll pay for all the scrolls. Armalad is lost deep in thought and doesn’t hear Stohp’s generous offer.

Stock expresses confidence in Armalad’s ability to use the right spell to get the Shields to Clan Mountainheart, no muss, no fuss. Then he reminds the Shields that he is of Clan Mountainheart himself and expects to be able to easily introduce them to his clan. Finally he suggests the Shields either buy a lot of rations, or a handy-dandy “no-eat” ioun stone.

Delia selects and spreads out the close-in maps of the Eastern Scab. After she sets aside the other maps and Pip’s accompanying missives to make room on the table, she compares the two maps. Delia sees that while Pip’s map is more recent and has more detail, Pip’s map doesn’t have the markings Besh supplied, but a few judicious marks later and Pip’s map contains Besh’s marks too. After muttering through several mental calculations, she replies to Stock, “Maybe one or two weeks round-trip on the surface between the stronghold and the entrance, but then exploration of a large cave system could take weeks or months, depending. (looks around at Shields) That’s a bag of holding, or two, worth of salted meats, iron rations, and other stuff that doesn’t spoil too fast. Can anyone cast any spells to create food, water, anything,” she finishes with a hopeful look.

Zanderallen was reaching for his coinpurse when he heard Stohp, and graciously allows her offer. Like Stock, he too has a “no-eat” ioun stone. Zanderallen summarizes the Shields’ apparent plan and asks for confirmation of it.

Armalad comes out of deep thought and notes she’ll need to buy a lot of iron rations, agreeing with Delia. Armalad remains unaware that Stohp stated that she, Stohp, would buy all the scrolls.

What does each Shield do?

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday February 6th, 2024 8:51:44 AM

Stohp pokes Armalad and repeats herself. She also offers to cover the cost of any other party wide needs for the trip like food, as again she's rich and doesn't really need a fancy new sword or whatever so can afford to pay for such things.

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Tuesday February 6th, 2024 9:21:36 AM

"So that will be 4 scrolls and then maybe rations for 2 weeks for 2 people - Armalad and Delia?" Stock is ready to move when everybody else is.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Tuesday February 6th, 2024 2:31:53 PM

Delia nods to Stock, "Two weeks for everyone who doesn't have magic food is a good starting point. I can also hunt or scavenge for food if there's food to be found. If we had a way of contacting your clan, we could get food sent to us and meet them at the mouth of the tunnel if we're running low? Or, if we're incredibly desperate for food, some could teleport back home and bring food back. We'd need more teleport scrolls then."

Whenever they scatter to gather rations, Delia will also purchase rudimentary map making supplies to chart their path through the caves.

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Tuesday February 6th, 2024 4:49:50 PM

Zanderallen offers space in his Bag of Holding Type IV for the carrying of rations and supplies, but is otherwise satisfied with the plan and ready to go.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday February 6th, 2024 8:53:08 PM

Armalad says, "If you want to be that generous Stohp, go ahead and make those purchases. Then after we have the scrolls I guess you guys can tell where Joker and I need to send us specifically."

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday February 6th, 2024 8:53:11 PM

Armalad says, "If you want to be that generous Stohp, go ahead and make those purchases. Then after we have the scrolls I guess you guys can tell where Joker and I need to send us specifically."

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday February 6th, 2024 8:53:13 PM

Armalad says, "If you want to be that generous Stohp, go ahead and make those purchases. Then after we have the scrolls I guess you guys can tell where Joker and I need to send us specifically."

Iconic Planning, Seated Around a Large Table (DM Wayne) 
Tuesday February 6th, 2024 10:38:49 PM

Stohp ensures that Armalad knows Stohp is paying for all of the scrolls, and adds that she’ll cover anything else like a pallet of iron rations for those who need to eat.

Stock tallies up supplies as the scrolls and rations for 2 weeks…

Delia clarifies to Stock that she said just the above-ground round-trip between the stronghold and the cave entrance could be up to two weeks. In addition to that, delving into a cave system of unknown size could consume weeks to months in addition to the overland food needs. Two weeks would be enough for a one-way walk to the entrance and then up to one week underground, teleporting out once they had the crown… but that would be extremely optimistic. Delia suggests food deliveries from Stock’s clan to the entrance, so that they wouldn’t need to get to the surface and then also travel a week to the stronghold. She also suggests more scrolls could help – Armalad alone could teleport to a food store/vault, load a bag of holding, and teleport back. Delia makes a mental note to buy mapmaking supplies, and to practice the rarely-used symbols for when a cave goes vertical instead of horizontal…

Zanderallen volunteers his maximum-size bag of holding for rations and supplies.

Armalad accepts Stohp’s generous offer and awaits purchasers to return so she and Joker can Greater Teleport the Shields forthwith.

Bartomus thinks about what magic spells he may have to aid in supplying food and water…

What does each Shield do?

Bartomus(Rod) HP: 122/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  3d8+15=25 ;
Tuesday February 6th, 2024 11:46:50 PM

"Hey folks," Bartomus pulled himself out of his day dreaming. "I got some rations coming and another big bag of holding. Plus, I can do the create water spell thing and cast the goodberries spell too."

"The rations are for when our Ioun stones or spells don't work, or we really, really just want to chew on something." Bartomus added with a shrug. He winced

"Before we go, though I gotta do some healing to be at my prime. So, there's that. A good night's sleep and solid rest then we teleport to visit Stock's kin?"

Bartomus can cast a CSW spell on himself today assuming there is a full rest before they teleport. CSW = 25

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday February 7th, 2024 8:35:37 AM

"It's a bag of holding, we can store enough food to last us for months if needed, and it's not like we can't afford it." Stohp points out. She heads to the catacombs and gets the teleport scrolls and on her way back casually buys a months worth of trail rations just in case (15g I believe)

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Wednesday February 7th, 2024 9:16:33 AM

With the planning nearing completion and Stohp taking it on herself to get supplies, Stock takes our his rocks and lapidary set and works on polishing them.

[b]"Huh...it seems like I forgot to pick up a stone at a couple of our recent expeditions; I can't forget this time especially if we're in the Scab."[/b[

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Wednesday February 7th, 2024 11:08:27 AM

"The two taur will eat more, won't they? If that's a concern, could Zander and Stock lend out the stones for the trip? Or we take a quick catacombs trip and buy more things that make us not have to eat like normal folks. A couple times I've considered getting a ring that does that. Caves can get real dangerous, so it might be smart to just remove that variable.
With our rations count, are we including feeding Hawky and Joker? He doesn't love being underground, but he's used to it by now and I'm not leaving him behind for that long."


While she's thinking about rings and before they rest, she will ask Bart to load her ring of spell storing with 2 castings of cure light wounds, and 1 of cure moderate wounds, since they are lower level spells for him, and put delay poison as the last slot.

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Wednesday February 7th, 2024 12:26:13 PM

Zanderallen gently reminds to two taurs they should figure out where they stored their ioun stone gift from Lady Yasume. He then helps Stohp load 300 days worth of rations into his bag of holding, never ceasing to be amazed at how much stuff it could fit. He double and triple checks all his gear one last time and excuses himself to say a teary good-bye to Pepper, explaining they will be gone for an extended period searching for an artifact.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday February 7th, 2024 8:31:27 PM

Armalad says, "Good point. As a being tied to the element of water, Joker can swim and breathe water while also healing quickly so if there are any rivers or lakes on our route Joker might be able to supplement his rations with fish."

Iconic Planning, Seated Around a Large Table (DM Wayne) 
Thursday February 8th, 2024 12:09:46 AM

Bartomus comes out of communing with nature to offer his primal abilities to create water and, if fresh berries are available, meals. He suggests a good night’s rest and then teleport in the morning.

Stohp notes that Zanderallen’s bag of holding can carry enough food that a long caving trip won’t be an issue. Then she makes her way to the Catacombs, placing an order for four scrolls of Greater Teleport.

Stock begins polishing rocks, musing that he should get more samples in the Scab.

Delia considers helpful ways to cover the Taurs’ appetites, not realizing that they too have the same type of Ioun Stone! She also notes Hawky will need to eat, and his food needs to be more… bird-centric… than iron rations. Delia wonders aloud whether Joker needs to eat. Then she asks Bart to fill her ring of spell storing with a particular set of spells before they leave the Float. Having done that, she too makes her way to the Catacombs to place an order.

Zanderallen lightly suggests that Stohp and Bartomus locate their Ioun Stones. Next he helps Stohp load nearly a year’s worth of rations (for one size-M person) into his bag of holding. Then he heads off to see Pepper one last time before the Shields leave on this somewhat-secret mission.

Armalad considers, and explains that while Joker does need to eat, Joker has certain advantages that may lessen the need for food and fresh water.

What do the Shields do before attempting to Greater Teleport early the next morning?

(OOC – I pinged Catacombs staff on the DM Board, but don’t expect any issues with the purchases requested.

Everyone please make one more post describing their “mission prep montage” the rest of the day, having one final breakfast in Shields HQ the next morning, etc.

I’ve asked Hugh to knock out all of Armalad and Joker’s dice rolls for using the scrolls in Armalad’s next post, and to include a brief OOC summary of how many days it takes Joker to activate a scroll.)


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+26=39 ; d20+24=29 ;
Thursday February 8th, 2024 2:34:32 AM

Armalad makes sure she gets what she needs as a Wizard to be able prepare new spells the next morning. She also makes sure she has her shrunken barrel and wall of stone ready to go in case she needs to douse Joker in water in a hurry for fast healing quick, which has become a standard prep for her ever since she got the 2 spells.

The next morning Armalad prepares Read Magic as a Cantrip and 2 Eagle's Splendor as 2nd level spells as well as 2 heroism at 3rd level spells

Armalad eats a hearty breakfast.

She also reminds the others about the decanter of endless water she bought for Joker's quick healing so they technically have an endless water source.

When they go to activate the spells Armalad uses Joker's Shared Spells familiar ability to make read magic work on Joker.

She then casts Eagle's Splendor on Joker giving him +4 Charisma for 12 minutes

She then casts Heroism on Joker giving him + 2 to skills.

Joker knows the scroll is a spell of greater teleportation and has an effective Charisma of 18 so he can just roll to activate the scroll.

1d20 + 28 vs DC 33; fail on nat 1 through 4 = 41 = succeed on first attempt; So Joker can take 5 medium creatures; large creatures count as 2 with him.

Armalad has a high int and greater teleport on her spell list. She uses Eagle's Splendor and heroism to boost her Charisma/UMD. Her UMD is now effectively 26. She needs to meet or beat a 7 and she has 3 scrolls. If she rolls a nat 1 she has to wait 24 hours for that scroll. if she rolls a 2 through 6 she can retry immediately.

1d20 + 26 vs DC 33 fail on 1 through 6 can retry on 2 through 6 = 31 = fail on first attempt can retry.

Second attempt (see OOC) 1d20 + 26 vs 33 = success and can take 5 medium creatures with large counting for 2)

(OOC Total time elapsed for Joker read magic + eagle's splendor(Joker) + heroism (Joker) + standard action UMD = 4 rounds or 24 seconds)

(OOC Total time elapsed for Armalad = Joker's 4 rds + eagle's splendor(Armalad) + heroism (Armalad) + 2 standard action UMD = 8 rounds or 48 seconds)

Spells prepared:
Current spells prepared
0th: Detect Magic, Message, Light, Read Magic
1st: Grease, Burning Hands, True Strike, Mage Armor, Mage Armor, Color Spray
2nd:Glitterdust, Eagle's Splendor-x, Eagle Splendor - x, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Heroism - x, Heroism - x Lightning Bolt, Lightning Bolt Selective Web(DC 18), Dispel Magic, Arcane Sight, Shrink Item
4th: Selective Fireball (DC 19), Black Tentacle, Confusion, Resilient Sphere
5th: Selective Shout (DC 20), Wall of Stone, Cone of Cold, Selective Ice Storm (DC 20)
6th: antimagic field, selective cone of cold (DC 21), greater dispel magic



Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday February 8th, 2024 7:18:31 AM

Stohp also has a pretty high UMD so can potentially be a backup scroll user. For now she gets things organized and makes sure everyone has a pack with at least a few days food and some water in case the party gets separated. She'll also buy a variety of climbing gear and extra ropes.

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Thursday February 8th, 2024 10:13:54 AM

Stock works with Stohp to confirm everything is packed correctly. Then he goes back to his rocks, wistfully polishing as he thinks about home.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Thursday February 8th, 2024 10:35:13 AM

Delia restocks on arrows while out and about from the catacombs trip, then carefully packs up any useful maps they're borrowing as well as her map supplies. She unpacks and repacks all her gear and supplies, as well as supplies for the whole group, while waiting for the catacomb's delivery to bring the scrolls.
She spends additional down time on the roof top, running drills with Hawky.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+26=34 ;
Thursday February 8th, 2024 10:57:29 AM

(OOC: Armalad's second UMD attempt)

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Thursday February 8th, 2024 3:08:51 PM

Zanderallen devotes himself fully to enjoying a quick date with Pepper before noting the agreed upon departure time is nearing. He bids her farewell promising to be safe and heads for home.

On his way back he catches runners and sends one off to the palace with a message for the Overlord, 'Travelling magically, off to the Scab. Will return as soon as able. Use the Ring Gate for emergency communication.', one runner to the Lads, 'We're off, thanks for the tip. Take care of the Float while we're gone.', and finally one to Happy, 'The Shields are going to be gone for at least a couple weeks, could you make sure HQ gets looked after? Thanks.

Once home he goes to his room and gathers up the last of his gear. Taking time to double and even triple check everything is stowed properly. Wouldn't want to lose anything during the teleport. As his magically inclined companions start their prep work he checks a couple straps one last time before stepping up to join hands with the first caster.

High and Low (DM Wayne) 
Friday February 9th, 2024 12:07:38 AM

Armalad got the necessary rest overnight to prepare different spells, and in the morning after a hearty breakfast the Shields are all gathered together, packed and ready to go.

Stock reminds Armalad and Joker again of key details of the location and appearance and relative altitude of the Mountainheart Stronghold, along with his favorite places to work on his carpentry skills there.

Armalad and Joker’s recollections refreshed, Armalad begins casting many spells and Joker readies for his part… As the seconds pass interminably, the Shields (but for Armalad and Joker) reflect on the events of the past day that drove them to plan their next expedition like with never-before-displayed precision, the result of working together as a team for so long, even including the newer members Armalad and Delia…

Scene fades to just 18 hours earlier…

Stohp and Stock spend a fair amount of the rest of the day packing and taking inventory, preparing for even the remote possibility that the Shields might get split up in the Wind Tunnels… ioun stones lost while squeezing through tight caves… but at least they’ll all have some food and water! Afterwards Stohp goes shopping for climbing gear and ropes, since Zanderallen’s bag of holding still has plenty of room. Stock stays at HQ, polishing rocks, reflecting on just how long it’s been since he’s been home… Soon enough night comes and they retire to their respective rooms, rest well-earned.

Delia buys more arrows while waiting for the Catacombs to fulfill her order. On her return to Shields HQ she carefully folds and packs the maps, map-making supplies, and then sets about optimizing how Stohp and Stock packed things. Eventually she is content with how things are packed, and an unnoticed nervous tic finally subsides once things are in order. After an evening of drills with Hawky she too heads for her room and gets a heroic sleep.

Zanderallen enjoys an afternoon date with Pepper until they both knew he had to shift his focus to the expedition. On his way back he dispatches runners with messages to the Overlord, to the Lads, and to Happy. Zanderallen spends his evening at Shields HQ going over his gear, making a list and checking it twice… finally he too gets a good night’s rest and is one of the first to awake in the morning and be ready.

Bartomus likewise ensures he has everything. Create Water is prepared, as it normally is. Guidance too. (Armalad and Joker might need help on those scrolls next time.) Goodberry as well, but will there be berry bushes in the mountains or caves?

Armalad’s decision to have breakfast means even the most impatient Shield has time to realize that breakfast is the most important meal of the day! The Shields eat in silence, focusing on strengthening themselves for the unusual trip. The travel is to be instantaneous, but the climate in the Scab will likely be very different – higher elevation, possibly colder or hotter, the possibilities seem endless to all.

As the Shields finish cleaning up breakfast, a Large Purple Ape in Catacombs Livery appears in a puff of white smoke which quickly dissipates. The Ape looks around, seemingly startled, and then he speaks! “Oh no! Where’s Beagly Beagly? He has the next set of orders for the Lads! I knew we should have taken the same teleport chamber!

The Ape pulls a medium-size bag off of his back and begins talking to it, “Bartomus’s order.” and with that the top bag flap opens by itself and an impossibly large package comes out of it. “Don’t worry Bartomus. Astral Explosion Inhibitor kept your order safe.” The Ape slides a large box across the floor to Bartomus. He then speaks again to the bag, retrieving Stohp’s order and throwing it to a nonchalant Stohp who easily catches it with one hand. The Ape speaks a final time to the bag and a tiny bag comes out. He gracefully walks over to Delia and places it in your hand. He says, “Delia, I hope you like these. The cost was probably higher than you liked**, but at least we had them in Stock!” His job done, he pulls out a small black ball, hurls it to the ground and a large cloud of white smoke appears around him, is gone in a few seconds, and so too is the Ape!

Scene skips ahead, Armalad finishing up her first set of spells

Armalad was chanting quite a while as one spell seemed to give Joker a 50gp hair-do, and another caused him to strike an Epic Pose. Armalad directs Bartomus and Stohp to come in close to Joker. Joker then does the best impression of an archmage the Shields have ever seen and suddenly Joker and the two taurs are GONE!

Armalad resuming her magical opera, and likewise her hair becomes not out of place at a local play, in the rich people’s box! Next, she too strikes an Epic Pose. She begins reading the scroll, “Klaatu… Barada… Nikt-ee? Oo? Uh?” Armalad is not often at a loss for magical words, but the seconds drag on as she and the remaining Shields go nowhere fast!

She redoubles her efforts and this time enunciates the magical phrases properly, and the remaining Shields are GONE!

As the sun continues to rise upon the Float, who knows what vicious plans Karkasan has for the Float without the Shields there to protect it?

Joker, Bartomus, and Stohp are the first to arrive, and though it is well-lit, it is underground, and it must be a dwarven stronghold because Bartomus and Stohp immediately hit their heads on the ceiling! Pushing past the pain, the two taurs see from the startled expressions of the dwarves with hammers and axes and wood planks and wood shards around them that they must be in something akin to a Carpenters’ Guild Hall, or Trade School, or something.

The dwarves quickly speak amongst themselves in Dwarven (which Stohp knows). Highlight to display spoiler: {Brothers, who are these ‘Taurs’? Are they evil sorcerers, to just appear like that? She has shiny weapons and armor. He looks like he’s been sleeping in the forest for a week – ewwww! Do you think they can understand us? Should we call for help or hear them out? What if neither they or we speak each other’s language?} The dwarves raise their hammers and axes, but seem hesitant, unsure if this is the right thing to do.

Joker, Bartomus, and Stohp, what do you do?

Meanwhile…

As Armalad, Delia, Hawky, Stock, and Zanderallen reappear, they are startled to find themselves atop a mountain outcropping, some 300’ above a wide cavern entrance below, with what look like a pair of huge stone doors, closed, with perhaps four man or dwarf-sized humanoids with helmets and armor standing guard in front of them.

The wind is a bit nippy up here, the cold working its way slowly into the Shields’ clothing, but the view – the view of the sunrise from here is so amazing, so profound… Stock… has a moment, seeing this view again for the first time in over a decade. The rest of the Shields, unable to help admiring the view as well, also notice Stock’s moment. Clearly he had focused so hard on ensuring the Shields would make it to the Scab accurately that he may have unintentionally given very specific details of places in the Scab with great meaning to him.

Together, the Shields share Stock’s moment.

Then, the moment over, it seems that climbing gear will be needed – there’s no easy way up or down, except perhaps with pitons… or magic.

Armalad, Delia, Hawky, Stock, and Zanderallen, you’re 300’ feet above the ground with the mountain below you at about a 25-degree angle, but pockmarked with plenty of rough hand- and foot-holds – what do you do?

(OOC –
1)
Jon, I hope I didn’t take too many liberties with Stock’s background. Feel free to post about the Moment, or not, as you see fit.

2)
Catacombs update –
Bartomus, Stohp, and Delia go see what Jon the Janitor said. Importantly, no issue on getting the scrolls, but um… read Jon the Janitor’s response to Stohp carefully… and **Delia, looks like Hawky will need an Ioun Stone, not a ring… otherwise, feeding Hawky could get interesting…)


Bartomus(Rod) HP: 122/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Friday February 9th, 2024 1:18:40 AM

Before going to sleep, after the packing, Bartomus loaded the ring with the spells that had been requested. Then headed off to sleep.

He woke early and undertook his meditations. He ensured that spells like guidance, goodberries, create water were part of his morning meditations along with spells that he was used to throwing about when in the field.

Then he looked over at Stohp and Delia as they gathered together for the send off. He had with him his gear, the new bag of holding with the rations he had ordered, various rods, rope and things tucked inside. Then when Joker struck a pose, they flashed and suddenly he was in a low ceiling place with the smell of wood and woodchips filling his nostrils. A few dwarfs were staring at the threesome that had suddenly appeared in their wood shop.

"Friends" Bartomus said in Common while holding his left hand open and trying to balance his glave against his opened right hand. "Stock is our Friend."

Bartomus added the latter bit with a bit more strength to his voice. He glanced over at the others with a pleading look hoping someone could introduce them.

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday February 9th, 2024 7:34:08 AM

You know, for some reason Stohp assumed they'd just appear a little ways outside of a town, or in a random spot in the mountains. Holding her head and hearing the dwarves talk Stohp responds in dwarvish. "Apologies, we seem to have poorly aimed our spell. We're adventurers from the Float and have business in the Scab. Could you tell us where we are at so we can figure out how badly off target we are?"

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+31=38 ; d20+16=19 ;
Friday February 9th, 2024 10:45:59 AM

(OOC - Catacombs order: whether it's with the ioun stone or a slotless ring, both Hawky and Delia are able to not eat)

In HQ, Delia thanks the delivery ape, opening the box and equipping herself and Hawky with their new shinies. As they gather for teleporting, she'll place a firm and comforting hand on Hawky and another on a shoulder of a teleporting companion and braces for movement.

Once at their destination, she will take a moment to assess their surroundings for hazards and try to identify where they are based on her studies of maps and available landmarks.

With slippers of spider climb, Delia is not concerned about the descent and could help stabilize the others as they climbed down. She sizes Armalad up, staring a little too intensely and wondering if she could just carry the other woman down safely.

================
Perception: 38
Know (Geo): 19

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Friday February 9th, 2024 12:29:53 PM

"Well look at that. When I was a kid I'd call that Mount Stonegiant...now that's not the real name mind you and I've never bothered to learn it but the view here has always been great. I do think we just need to make our way down to those doors...

HO THERE! WE ARE COMING DOWN."
This last bit he calls out to the four armored forms below.

He sees Delia begin walking down the slope with little difficulty and holds back the rest of the party. "Remember - she has those slippers. Unless you can do that too, you'll have to climb. There's handholds and I have my rope."

He takes his Rope of Climbing off his pack and tells it to loop around a nearby outcropping and then tells it to knot itself.

"It will take a few attempts but we should be able to make it down fairly easily without free-climbing."

==========
Rope of Climbing: A 60-foot-long rope of climbing is no thicker than a wand, but it is strong enough to support 3,000 pounds. Upon command, the rope snakes forward, upward, downward, or in any other direction at 10 feet per round, attaching itself securely wherever its owner desires. It can unfasten itself and return in the same manner.

A rope of climbing can be commanded to knot or unknot itself. This causes large knots to appear at 1-foot intervals along the rope. Knotting shortens the rope to a 50-foot length until the knots are untied, but lowers the DC of Climb checks while using it by 10. A creature must hold one end of the rope when its magic is invoked.

Stock also has a +15 to climb but I'm thinking everybody can Take 10 on their climb down.


Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Friday February 9th, 2024 3:53:35 PM

Zander joins Stock in admiring the view, taking several minutes to get used to the open space. Having lived his whole life in the Float not having anything over his head was still a little unnerving, even with all the adventuring. He peers down the mountain, not overly sure in his ability to navigate it. Once he sees he'll have the assistance of Stock's climbing gear and expertise he starts his descent, relying on Stock for guidance and his natural athleticism to get down safely.
========
Even armored Zander has a +2 Climb with his shield stowed. Slowly and steadily taking 10 with the assistance of the Rope of Climbing I think should get him down.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+17=26 ;
Saturday February 10th, 2024 12:18:40 PM

Joker arrives with the Taurs in tow and with the Dwarves speaking some language. Although Joker only speaks Common, and Aquan he is familiar with Linguistics and tries to study what the Taurs are saying.

Linguistics: 26

If he thinks he figures out enough from what they are saying to attempt the word peace in Dwarven he will otherwise he just says in Common "We come in peace. I am the familiar of the Master Mage and Arcane Archer Armalad of the Silver Shields."

Meanwhile Armalad looks down at the drop and sees her friends prepare to climb down. Armalad turns her ring finger towards her friends and says, "I've got a ring of feather falling so I don't think I'll be climbing down. I'll just let the ring do its work."

(OOC: From what I understand a Ring of Feather Falling should just negate any fall damage so she should just be able to float down the mountain at 60 feet per round and take no damage at the bottom)

High and Low (DM Wayne) 
Saturday February 10th, 2024 11:33:39 PM

Last night…
Bartomus charged Delia’s ring as requested, and then too got his rest. Waking before many of the others he entered into his meditations, preparing the spells that might be unusually helpful for this unusual expedition… Once he was at peace and his mind restored he double-checked his new bag of holding and all the supplies he’d filled it with.
Now…
As Bartomus appeared in the… woodshop (?) the smell was overpowering, yet comforting – all the inner scents of wood fully released into the air of this underground chamber! The stare of the dwarves was uncertain… but then the Shields had just appeared out of nowhere! Out of his comfort (and linguistic) zone, Bartomus did his best to convince the dwarves that the two taurs and the water mephit were friends.

Stohp was slightly taken aback by appearing within a dwarven dwelling, presumably within the Clan Stronghold, instead of outside. Then she remembered Stock had also given details of his favorite places to practice carpentry… Still, best to be certain – in fluent dwarven she introduced the three and asked where they’d arrived.

Shields HQ
Delia thanked the delivery ape and she and Hawky donned their new shinies. Then she made sure to hold both Hawky and Armalad, bracing for the spell.
Now…
It was a beautiful moment, but only a moment! At once, Delia assesses the situation, the encroaching cold, the height up the mountain… Definitely the Scab – certain groups of mountain peaks, columns of steam in the distance (the Scab is known for its hot springs, some powered by fire elementals!). Her skill and slippers would get her down safely, but… Armalad?

Stock is gleeful in his Moment… for him. He recommends the Shields make their way down the mountain to the double doors, then mountain-shouts (a dwarven cultural thing) to get the attention of the guards who, as one, move slightly (so hard to read facial expressions at this distance) in response. He notices Delia take a step or two down the mountain before turning and considering Armalad. Stock wastes no time in alerting the Shields to the need for climbing safety! Stock pulls out his rope of climbing, activates it and then leads the way down the rope, using both it and the hand-size pockmarks he’s climbed so many times as a youth to safely get 60’ down the mountain, gesturing for the Shields to follow.

Zanderallen also enjoys the Moment. The dichotomy of the Float’s many roofs and the endless blue sky here in what must be the Scab touches him at his core. The obvious pockmarks in the mountain raise his confidence of the Shields making it safely down, but Stock’s magical rope sets his mind at ease – just have to be patient, and maybe not look down too much. Zanderallen stows his shield and then begins his descent, forcing himself to hear Stock well past the wind – it’s strong, but not dangerous, and it seems everyone has to shout a bit more than usual to be heard.

Joker, and the Taurs, appear suddenly, and surrounded by dwarves saying something, but what? If only his wizard was here – she knew all the words! Relying on Armalad’s many nights studying languages and their commonalities he tries to piece together even a part of what the dwarves and Stohp had said. He couldn’t parse what the dwarves said, but Stohp seemed to be calm and peaceful, so once she finishes speaking, he repeats what he thinks is the right word.

Armalad sees the Shields working with Stock to climb down safely. Good idea, for them. She points to her ring and shouts that she’ll get down with magic. The mountain is at about a 25 degree angle so from the outcropping she’s able to get a good headstart of empty space and then begins falling safely. The wind, it turns out, is varying between 10 and 20mph. It’s also subject to seemingly random sudden changes of direction. Armalad is not harmed, but the wind shoves her around a fair amount as she continues to fall! Still, she makes it to the ground safely ahead of the climbing Shields, though with a newfound appreciation for the behavior of the wind in a mountain range.

Two of the dwarven guards advance on Armalad. Hands on axe hilts, but axes not drawn. One is the epitome of a gruff dwarven male, a slight bit of grey tinging his otherwise all-brown hair and braided beard. The other has no grey, but is similar in gruffness and a bit more thickly muscled than the other. The older dwarven guard says, in perfect Elvish, “Miss, aren’t you a bit too far from home? These are our mountains.

Behind Armalad, Zanderallen and Stock are still about 120’ up and Stock is sending the rope down below another 60’.

Delia has just reached the base of the mountain with Hawky gliding overhead, but is some 60’ behind Armalad and to one side. The dwarves don’t seem to be paying nearly as much attention to Delia as to Armalad.

Back in the woodshop…

The dwarves briefly look back and forth at each other after Stohp speaks in fluent dwarven. Then Joker says, or tries to say something in dwarven. The dwarves quickly look at each other again. Then their leader (?) replies in dwarven, Highlight to display spoiler: {Adventurers? From the… Float? Was the city gifted to the taurs? It has been… a long time… since any of ours have been to the Float. You are in the Carpentry Guild Training Hall of course! Also, in the Clan Mountainheart Stronghold… or at least an arm of it. The Chief’s tunnels, at least, are protected against such transportation magic as you seem to have used… Are you a sorcerer???} The dwarves are still holding hammers and axes, but not in battle stance and not in a threatening way. With more time to observe, their axes are sharp, but seem more built for chopping wood than flesh…

What does each Shield do?

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+13=32 ;
Sunday February 11th, 2024 8:58:36 AM

Delia adds her rope of climbing to Stock's rope of climbing and keeps underneath them in case of slippage. She has no experience with elf/dwarf rivalries and assumes safety for Armalad from the guards.

Hawky does a loop, keeping watch as we climb.

Hawky perception: 32

Bartomus(Rod) HP: 122/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=34 ;
Sunday February 11th, 2024 8:20:55 PM

Bartomus looked over at Stohp who started speaking what he presumed to be Dwarvish. He looked back at the woodworking dwarves and the beards filled with wood chips, sawdust and beard beads of various metals. He took a deep breath and savored the scent of mountain ash, oak, and clear pine. He would love a tour of the shop and their work. He started to say something about that when Joker spoke.

As Joker talked, Bartomus kept a large smile on his face. He continued to watch the reactions and then one of the dwarves spoke in return. Bartomus glanced back over at Stohp hoping that things with their first contact were working their way out.

Perception 34

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Monday February 12th, 2024 9:01:32 AM

Stock does his best to catch up with Armalad. He starts to call down...then thinks better of it and trusts Armalad not to tick off the dwarves in the couple of minutes before he gets down.

When he does make it, he eyes the dwarves to see if he recognizes them. Either way he says, "I'm Stock, this is Armalad, Zanderallen and Delia. We seem to have lost the rest of our party - I'm sure they're here somewher...

Right, Armalad? Joker's here somewhere right?

Anyway we're the Silver Shields. What news of the Mountainhome and the Simpleshards?"




Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday February 12th, 2024 9:53:39 AM

Armalad replies in Dwarven, Highlight to display spoiler: {"I am indeed far from home, but I am where I intend to be. I am Armalad of the Silver Shields of The Float and those behind me still climbing down are Zanderallen, Stock, Delia and Hawkey also of the Silver Shields. We come in peace and are on a mission to locate a specific artifact that legend says is in the Scab"}

She focuses on her empathic link to Joker...theoretically if they are within 1 mile of Joker she should sense him and feel his emotions. She sends calmness over the bond.

If she can figure out where she feels Joker from she will reference the location in her next dialogue.

She then continues in Dwarven, Highlight to display spoiler: {"Two Taurs and a Mephit came before us. Perhaps they are insert location reference from where she feels Joker's empathic link here}

==============================

Meanwhile Joker asks Stohp for a translation of what the Dwarves are saying in Common. If he gets one and gets the question about being a sorcerer he says, "Tell them I'm the familiar of a Wizard who is also an Arcane Trickster and an Arcane Archer and that the Wizard I'm bonded to is in the vicinity. (OOC: Assuming the empathic link is working)

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday February 12th, 2024 9:59:30 AM

Stohp snorts and shakes her head. "If we were sorcerers we probably wouldn't have screwed it up and ended up here instead of outside the front gate like proper visitors. We had to buy a scroll and it's out first time trying something like this. Tell me, do you know the name Stock Simpleshard? He's a member of our group and we were relying on his recollections of the area to guide us, so my best guess is he used to spend a lot of time here and hopefully he arrived with the rest of our group outside the gate."

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Monday February 12th, 2024 9:59:47 PM

Zanderallen is fully focused on not falling down the mountain and continues his slow but steady descent, glad of the rope that seems to move to meet his hand as he shuffles down. When he reaches the bottom he salutes the dwarven guard and gives a proper greeting in dwarven, heavily accented dwarven, but still dwarven.

Mountainhome (DM Wayne) 
Monday February 12th, 2024 11:01:02 PM

Delia added her rope of climbing to Stock’s, making for an easier trip down the mountain for the rest of the Shields. Hawky does a loop, easily noticing the dwarven guards advancing on Armalad.

Bartomus hoped for the best in Stohp and Joker’s conversation with the dwarves, in the meantime enjoying the unexpected delight of freshly-cut wood smells and metal beads.

Stock, helped along by Delia alternating ropes of climbing with him, makes it to the ground a bit quicker than expected (still has to wait for his own rope to recoil to him). He allows Armalad a couple of minutes to keep herself alive, and then rushes over at mighty speed to introduce himself and the Shields. At the right moment he also asks of news of Mountainhome and the Simpleshards (his clan).

Armalad replies in perfect Dwarven, to the astonishment of the guards, who clearly were not expecting to ever hear any elf master the guttural harshness of a language akin to that of grinding rocks! Armalad reaches out to Joker across the empathic link, projecting calmness. Then she continues speaking to the dwarves. She feels Joker’s bond, perhaps a tenth of a mile away, somewhere in the direction of the closed stone doors, but definitely beyond them.

Joker asks Stohp to translate the conversation. Then he feels calm across the empathic link. Armalad is… a good distance away, aboveground, a small fraction of a mile. Thataway. (OOC - INT 7) Stohp fails to offer a translation.

(OOC – though Stohp didn’t use the spoiler tag, I am presuming the conversation continues in Dwarven.)

Stohp gets straight to the point, just like Stock. Wait, is that the reason those Floatizens confused us for each other? She groans inwardly. Stohp explains their use of magic items to teleport to the Scab, and that they are allied with Stock Simpleshard who came with them and gave them the best information he had about his home for the spells.

Zanderallen is wire-focused on not falling down the mountain, though the ropes of climbing made the descent far easier than he expected. Then he makes his way towards the guards, Delia soon behind him after she recovers her rope of climbing.

The two guards stare at Armalad, then at each other, then at Armalad again. The older guard calmly replies in Dwarven, Highlight to display spoiler: {Well, I never thought I’d hear an elf master the (guttural rolling r that sounds like a rockslide)… isn’t that something! Silver Shields? Never heard of them – Floaters generally don’t come out this far, they take a ship on the ocean (turns head and spits to one side like just saying it was uttering a curse!)! Stock… that’s a dwarven name. Is that him coming up behind you? Well, let’s just stand right here and see what he has to say. Taurs and a Mephit? Ha! That’ll be the day.}

Stock arrives and begins his introduction in Dwarven, having caught the tail end of Armalad’s words. As he finishes, he stares at each of them a few seconds and says Highlight to display spoiler: {Don’t stone-face me Morgrym and Rogar! I remember 10 years ago Rogar, you had guard duty at the Carpentry Guild Training Hall, just in case one of us had a bit too much to drink the night before, and you could barely stay awake watching us practice our trade. I’m impressed you turned it around while I was away and made it to the Outer Guard, but lay off my friend here! Now tell me what news of Mountainhome and the Simpleshards?

Rogar looks a bit sheepish, and turns to Morgrym who waves him off. Morgrym says, “Stock Simpleshard. You’ve been gone… well, not that long as we reckon it,” he finishes with a half-smile. With one eye on Armalad he continues, “As for news of here, life goes on. No new invasions from the dark elves, though of course there’s always the occasional UnderWoldian aberrant creature that finds its way near the surface at the Entrance and we have to put it down. The Simpleshards family continues, though you’ll have to check in with them, I think one of the oldest of the family elders passed on recently. Your… friend… here says your group is here to find a particular artifact,
} and then Zanderallen arrives, giving a greeting in accented dwarven, with Delia right behind him. The older guard continues at one point staring deeply and uncomfortably at each of the Shields and even Hawky, in turn.

Zanderallen only Highlight to display spoiler: { – You know that stare – this being a dwarven clanhome, you presume he is a Paladin, and not… the opposite… but clearly he is not relying on his eyes to evaluate all of you!}

The older guard says Highlight to display spoiler: {Come, Stock, you’ve been gone too long. Inside, the guards will be for your ‘friends’, not you, as much to keep some of them (looks at Armalad) safe as much as to assuage the usual fears of non-dwarves inside the Clanhome instead of in the Trading Cave. Tell us about these… Silver Shields… as we walk.}

The older guard begins speaking in Common, Plateau City-dialect, “I am Morgrym, Chief of the Outer Guards. Yes, we know Stock Simpleshard. He says you Silver Shields are his friends. We’ve never heard of the Silver Shields, so don’t mind our security measures. Come on – Rogar here will lead you to the stone doors ahead and I’ll bring up the rear. Your elf… Armalad (with perfect Elven enunciation)… says your group includes two Taurs and a Mephit, who teleported inside Mountainhome – well, hopefully they haven’t caused too much of a ruckus… or been killed!” Morgrym finishes with a loud, repeating, belly-laugh that seems to echo amongst the mountains despite the winds that are beginning to howl, having increased from perhaps 15 miles per hour to 25!

Rogar nods at the Shields and then turns on one heel and begins walking towards the stone doors, his arms indicating that he’s making some hidden hand signal, and then the two other guards at the doors move in a curious way and then the doors slowly begin to slide apart from each other. “Well, coming?” Rogar calls back.

Meanwhile, in the Carpentry Guild Training Hall…

The dwarves listen carefully to Stohp’s staccato speech, and then the leader replies in dwarven, Highlight to display spoiler: {Stock Simpleshard! There’s a name I haven’t heard in 10 years! Yes, indeed, he used to spend a lot of time here! Hmmm… Morgrym and Rogar are on Outer Guard duty today, so they may give him a bit of a rough time, but I expect they’ll let him and his friends in. Say, your friends there don’t seem to be understanding us, but none of us speak Taur, or whatever his (points at Joker) language is. I don’t suppose they speak the trade tongue (Common), do they? (turns to another dwarf) Kazmuk, go call a runner to let the Outer Guards know friends of Stock Simpleshard are here! (turns back to Stohp) I know our ceilings aren’t meant for you Taurs, but our benches are dwarven-sturdy! Please, take a seat, and if your friends don’t speak the trade tongue, just let them know we’re waiting for communication back from the Outer Guard confirming Stock’s arrival. (turns to crowd) Hey everyone, it looks like Stock is back! (half cheer, half go “who?”)}

What does each Shield do?

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday February 12th, 2024 11:32:37 PM

Armalad says in Dwarven Highlight to display spoiler: { I think I would know if my familiar had been harmed. I think I'm getting more confusion than anything as sadly he doesn't speak Dwarven only Common and Aquan." }

She follows the others in the least threatening manner she can accomplish.

======================================================================

Meanwhile back at the craft hall. Joker tells Stohp he can sense Armalad nearby which would mean Stock is nearby. If anyone told him there was an ask if they speak Common. Joker will reply in Common, "I know Common."



Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+23=29 ;
Tuesday February 13th, 2024 8:01:46 AM

Now that she's sure violence isn't going to erupt of she starts saying something in an unknown language she'll switch to common and explain the situation to the other two. "I don't see any problem with sitting and waiting. Your shop here is very nice. I do some carpentry myself you know.": If anyone is willing she'll talk shop while they wait (29 carpentry to hold an interesting conversation about it)

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Tuesday February 13th, 2024 8:59:10 AM

Delia whistles for Hawky and follows their guides. Despite having zero knowledge of dwarven, she is calm and confident that her dwarven speaking friends have it under control.
Hawky lands on her shoulder, then stares back at the older, dwarven guard, head tilted.

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Tuesday February 13th, 2024 9:16:47 AM

"Morgrym - I'll be happy if you don't call Armalad MY ELF. You and I both know your dad spent a few years living among the elves. There's no help in trying to elevate us above the fair folk.

Anyway Rogar, lead the way."


Stock gives each of the guards a measuring look before heading into the doors.

==========
Take 10 on Knowledge Local for 13 - Stock can't help measure himself up against these guys as a warrior; the last time he was here he was just a carpenter.

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Tuesday February 13th, 2024 4:56:30 PM

Zanderallen smiles as he recognizes the stare of the older dwarf, holding his arms slightly out with his palms forward to sign open acceptance of the scrutiny. He follows as instructed, guessing the hand signal to share that the dwarf's divine sense revealed no ill intent. He replies in common, "We apologize for the chaos of our arrival. I am Zanderallen of the Silver Shields. We have business in the area and figured it best manners to check in first. We relied on Stock's memories to guide us and it seems he led us to his favorite places rather than a convenient place. I guess we should consider ourselves fortunate we did not find ourselves in some lady's chamber."

Bartomus(Rod) HP: 122/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+9=27 ;
Wednesday February 14th, 2024 1:50:25 AM

Bartomus watched the exchange and then began looking at the work that was being done trying to find anything of interest to occupy his attention. Although, as he listened to Stohp speak something, it had to be dwarvish, he thought he might have heard something about Stock. He smiled and took a moment to raise his hands above his head and stretch. His arms had started to cramp.

"A good stretch is so underrated, wouldn't you agree Joker?" Bartomus asked aloud and peered over at one of the projects underway. "Carving that, I see. How exactly does that wood compare when carving to the oak over there? Wood isn't my specialty, tend to like the work of bone and shell. Like this here."

He brought one hand down to his side, leaned slightly forward, and tilted his head to where the carved acorn was hanging outward towards the woodworkers. He tapped it and sent it swaying a bit.

"But, if you were to visit us at the Float, well, some fine things indeed I might be able to show you that are sitting on my bench."

He shrugged and smiled back at the dwarves and then gave Stohp a smile that clearly did not indicate his contentment in waiting to have some idea of what was going on. But, to others he was quite certain his bluff would be perceived as since.

Bluff the dwarves as he implies the need for some status update on their situation with Stohp. Bluff = 27

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday February 14th, 2024 7:35:50 AM

Stohp explains the situation to the other two again. Namely that they seem to have teleported inside the town they were aiming for and the others should be coming in to fetch them shortly.

Mountainhome (DM Wayne) 
Wednesday February 14th, 2024 8:27:23 AM

Armalad allows a little bit of perturbed to show when she says replies in Dwarven.

Stohp switches to Common and seeks rapport via carpentry. Wait, Stock is a carpenter also… no wonder people confuse us!

Joker can finally understand something and says he speaks Common, too!

Delia calls Hawky to her as she follows Rogar, with Morgrym bringing up the rear. Hawky eyes Morgrym curiously. Morgrym chuckles.

Stock undercuts Morgrym’s dwarf-centric hypocrisy, eying both Rogar and Morgrym as the group delves into Mountainhome.

Zanderallen smiles warmly with arms and palms open in response to Morgrym’s Stare. He asks for forbearance for the Shields’ abrupt arrival, introducing himself, the Shields, and that they have business in the Scab. Zanderallen’s sly humor causes the seasoned Morgrym to reveal a half-smile for a half-second and the younger Rogar to blush visibly!

Bartomus made small talk with Joker while waiting for someone to start speaking in Common. The dwarves hear Bartomus speak in Common about the time Stohp and the dwarves switch from Dwarvish to Common – coincidence?

Bartomus watches as first Stohp and then the dwarven carpenters begin talking animatedly about carpentry, the dwarves falling into a kind of “dwarv-mon,” speaking in Common, but falling back on dwarven for technical carpentry terms. Stohp clearly has no problem following along and adapting, demonstrating linguistic skill and adaptability equal to Armalad’s!

Bartomus strikes up a conversation with other dwarves nearby since it appears a number of them know Common, discussing the merits of bone and shell vs. wood carvings. He then slyly tries to get Stohp’s attention to gain a translation of what was said before they switched to Common.

Morgrym replies in Common to Armalad, “Now Miss Armalad, you didn’t say the mephit was your familiar, just part of your group along with two Taurs.” Morgrym finishes with a snide smile.

Inside the Carpentry Hall, Stohp gives the other two the ‘Stohp’s Notes’ version of the situation and conversation.

Then the dwarves ask Stohp, “So, while we’re waiting, if you’re a fellow carpenter with Stock, what’s your opinion of his carpentry skill these days?

Other dwarves speaking with Bartomus, “We don’t see too many shells here, except when digging sometimes, as though this area were under water millenia ago, or even earlier! Bone we have some experience with – take a look over here. Alternating struts of the back of this oaken chair are made of rothe (OOC cave cattle) bones, with an ash strut between each pair of bone struts – quite the artistic look, eh?

Meanwhile, the stone ‘sea’ having parted for the Shields, they follow Rogar into the entrance tunnel where the group picks up four more escorts. Armalad senses she is getting closer to Joker, step by step. Though Mountainhome was natural and rugged mountain stone on the outside, on the inside it is clear that though the original caves may remain, they have been greatly expanded, worked stone added to walls and ceilings apparently as décor, if not for function. As Rogar and his team lead the Shields around this corner and that, the Shields see countless dwarves going about their lives, doing normal jobs and cave-specific jobs (one side tunnel not taken had the smell of cattle and several dwarves were taking animal husbandry tools with them down that tunnel), some dawning realization tickles the back of everyone’s mind except Stock, who is both at ease, but maybe a bit anxious – clear to the Shields who have known and worked with him for so long.

Stock (automatic), and any of Armalad, Delia, or Zanderallen who make a DC 10 Knowledge: Local check (ok to roll untrained). Highlight to display spoiler: { There are no co-ed work teams. Guards and Animal Workers, Masons, Carpenters, etc. are only dwarven men. Food Preparation and Pottery and Textile-Making workers are only dwarven women, and so on. There is not even one exception to ‘prove the rule.’ This is different than both Float culture and each of your own home cultures. (to the DM’s knowledge)}

Rogar leads the Shields to a large rectangular chamber with a massive oaken table, covered with a variety of tablecloths in various patterns that are common only among dwarves, that can seat perhaps 20 regular humanoids on each side via several long and sturdy-looking stone benches.

Rogar calls out for hospitality for the guests of Mountainhome, and while everyone is being seated, from other archways flow half a dozen dwarven women bringing out a variety of appetizers – apparently various types of (cave?) mushrooms, green growths with the sparkle of sprinkled sugar (?) crystals, and other traditional dwarven fare. One of the women plays hostess, explaining (only to the non-dwarves) what each plate is, what it pairs best with and so on, and then another woman begins explaining the dwarven ale options, along with water for those whose constitutions aren’t up to dwarven ale! (At this, all the dwarves, not including Stock, erupt in laughter. (OOC - Stock decides whether Stock erupts in laughter too.)

Rogar turns to face a male dwarf in workshop outfit who has just arrived at the archway the Shields came through, “Yes, Kazmuk?

Kazmuk replies, “Rogar, we have some… visitors in the Carpentry Hall. Two Taurs and a Mephit! They say they know… (looks around room) STOCK SIMPLESHARD! YOU ARE HERE!” And with that, Kazmuk rushes over to Stock and gives him a big dwarven-bro hug!

Stock: Highlight to display spoiler: { Kazmuk, of course, is your second cousin on your mother’s side, and fellow carpenter. Once when you were but a fresh apprentice carpenter, certain technical aspects of the work didn’t want to cooperate with how you wanted your hands and arms to execute them and Kazmuk alone noticed your distress and demonstrated efficient mechanical muscle techniques that you adopted and quickly improved your skill with, enough so that you didn’t get dismissed from the Carpentry guild! Kazmuk is about 10 years your senior, and when you left Mountainhome he had been grieving the death of his father, also a carpenter, who died shoring up wooden supports in a cave-in that no one could stop. His father saved four other dwarves, but that only slightly lessened the pain of loss for Kazmuk. }

Morgrym takes this opportunity, within earshot of the other Shields, to speak to two guards, “ Bring the Taurs and Mephit here. They’re part of Stock’s team.

The two guards step outside and around the corner, and then a distinct, loud, tapping… code? echoes through nearby tunnels.

Back at the Carpentry Hall, a dwarf pauses at the exit arch and then comes over to interrupt the carpentry master class Stohp and the dwarves were having, “Let’s go – we’re called to the smaller feast hall. You’ll… need to duck in pretty much all of our corridors, but you can make it.” He stands at the exit arch, waiting for Stohp, Bartomus, and Joker to follow.

What does each Shield do?

Bartomus(Rod) HP: 122/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Wednesday February 14th, 2024 8:52:02 AM

Bartomus looked at the well crafted chair with the rothe bone insert and ran a hand carefully over the work. He turned to give a very genuine nod of approval.

"It really plays well in the design and accents the wood as well. incredible." Bartomus said. He continued to look around and listen to explanations of projects and tools. He was already hunched over and realizing that he would have to keep that position for a while. Hopefully, he could stretch out at some point.

When the call came to join the others in a smaller feast hall, he felt a bit of relief knowing that the others had to have arrived safely. He smiled and followed along with the dwarves leading the way. He tried to make sure he didn't scrape his horns, or head, across the top of the chiseled stone ceiling.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+2=10 ;
Wednesday February 14th, 2024 11:36:09 AM

Delia notes the distinct gender division with relative neutrality. It's weird and foreign, but many social structures are weird and foreign to her so she shrugs it off as long as no one looks at her giant longbow with judgement.

She accepts the water instead of the ale and tries the other food curiously as she listens to the dwarven woman describing the food.

==============
Know Local: 10

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Wednesday February 14th, 2024 11:54:58 AM

Stock embrace Kazmuk with a single tear showing on his face. "Cousin...it's good to see you healthy. How is your mom? Did you ever finish the design on that hand plane you were working on? And what of my family? Are they here?

Rogar - you beautiful man. I love this service. I'm not particularly hungry but it has been so long I will definitely eat!"




Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+13=31 ;
Wednesday February 14th, 2024 12:54:50 PM

Armalad says in common back, "Have you ever heard of a normal mephit activating a scroll of greater teleport? Joker has had special training as well as a magical item that allows him to activate wands and scrolls."

Know - Local = 31

(OOC: Do the dwarfish women have beards or no beards?)

Armalad observes neutrally "Your mountain hold seems to have rigidly defined gender roles."

When seated at the table she orders the Dwarven Ale in Dwarven figuring whatever the Woldian equivalent of when in Rome... is as she does so

==========

Meanwhile Joker follows along to dining hall, flying of course

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6  d20+10=17 ;
Wednesday February 14th, 2024 4:37:51 PM

Zanderallen follows the dwarves into the hold, glad once again to have a roof over his head. Even if it was a closer roof than the more spacious levels of the Float. His manners prevent him from openly gawking as he takes in the surroundings and aspects of dwarf culture. He listens attentively to the women explaining the food, thanking them in dwarven. He follows their suggestions for pairing, savoring the down to earth food. He does pace himself on the ale, for even being a hearty fellow he had no desire to get into a drinking match with a dwarf hold. He bristles a little upon hearing the Shields referred to as Stock's team but quickly thinks better of it. The dwarves were going to assume the dwarf was in charge no matter what he said, they didn't mean any harm by it and their was no reason to ruffle feathers over a non-issue.
========
Know (local) 17

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday February 15th, 2024 7:17:20 AM

It is well established since basicly when he showed up that Stohp and Stock have similar names and identical side professions. Stohp will talk about the various projects they have worked on together such as the decorative carvings they've added over time to their HQ.

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday February 16th, 2024 6:29:21 AM

Stohp will hold above mentioned conversation while they walk to meet the rest of the group.

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Friday February 16th, 2024 8:59:32 AM

Stock gets up to welcome Stohp and gang when they arrive in the hall. "Friends - my kinsfolk have welcomed us with a traditional dwarven snack. Come, eat."

He then turns toward Kazmuk and gives him the 60 second version of his last 10 years. He finishes by saying, "It is good to be here and I wish we could stay longer but we're on a bit of an expedition. We will be traveling to the East Wind Tunnel..."

Bartomus(Rod) HP: 122/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Friday February 16th, 2024 1:45:08 PM

"You all did make it!" Bartomus responded to Stock's greeting. He forgot he needed to duck and tried raising up his hand and head. Both tapped the top of the doorway as he stepped through. He exaggerated the level of the jostling he undertook and then worked on finding a place at the table.

He took time to savor the mead and foods offered. He took notice of the fact that the dwarven women, and those of the Shields, were sitting off to one side. He smiled and gave a nod to Delia. Then he listened to what was being said, if it was in dwarven he gave a simple shrug until someone used common.

Mountainhome (DM Wayne) 
Friday February 16th, 2024 2:22:38 PM

Bartomus appreciates the wood/bone craftsdwarfship and artistic taste of the chair. He continues to talk (wood)shop with the dwarves until this half of the Shields were summoned to the smaller feast hall, mindful of the (low) ceiling.

Delia inwardly arches an eyebrow or two at this particular dwarven society, but it’s no skin off her nose. She accepts the water and experiments with the food while being attentive to the foodservants’ explanations of each item.

Stock returns the dwarven-bro hug! Is that… light… reflecting off one of Stock’s eyes? No, couldn’t be! Trick of the caves! Stock peppers Kazmuk with questions, excited and enthused to see him, in particular. Then Stock thanks Rogar for leading them to the exquisite meal!

Stock welcomes Stohp, Bartomus, and Joker when they arrive in the feast hall. Then he explains to Kazmuk the Stock’s Notes version of the last ten years on the Float, and that the Shields will soon be traveling to the East Wind Tunnel.

Armalad brags on Joker to Morgrym, and then casually remarks on the division of work amongst the genders, to which Morgrym chuckles lightly. Armalad then joins the guests at the table, ordering the Dwarven Ale in dwarven. There is perhaps the briefest pause of dwarven conversations (amongst the natives) at the table as Armalad nails the particular gravelly phonemes in doing so, and then the dwarves nonchalantly continue their conversations as if nothing had happened. A dwarven server brings a mug of dwarven ale over to Armalad from the tray of already-filled mugs.

(OOC – A subject of much contention, but for so long as I am DMing Mountainhome, the dwarven women in *this location* do not have obvious beards, but that’s because of effort – it seems they all have a perpetual ‘five-o’clock-shadow’ as modern shaving cream does not exist to pair with sharpened blades for cutting hair.)

Zanderallen feels oddly at ease, Descending into the Depths of the Wold, the constant ceiling unusually reminding him of the Float, of all places! No stranger to gallivanting around the Wold, and fluent in Dwarven, he soon makes himself at ease at the table, repressing any stomach gurgles at the sight of unusual foods, and successfully aligning with the unspoken cultural undercurrents in the room. The food is different, but enjoyable in its own way, and following the dwarven foodservants’ advice on pairings reaps many blessings, a mushroom ‘bread’ negating the hot spices of ‘cave jalapenos’ while preserving and enhancing the flavors! Stock’s team? Well, if it makes them happy to be so provincial… Zanderallen then chuckled inwardly at it – it was possible the Shields needed to ‘ride Stock’s coattails’ to the maximum here!

Stohp successfully ingratiates herself with the dwarves sitting and standing around her by discussing the many carpentry projects she and Stock have worked on together. Stohp only: Highlight to display spoiler: {Why am I getting stares from some of them when I talk carpentry? Oh, right, every carpenter here is a male… and come to think of it I thought those in the Carpentry Hall were staring at me because I’m eight feet tall, but in hindsight that clearly wasn’t why! At least they respect my work because it’s clear I know what I’m talking about!}

Morgrym stares intently at least of Bartomus, Stohp, and Joker as they enter and join the festivities and then, seemingly untroubled, continues participating in the feast and conversations thereof.

The conversations were going as one might expect until Stock casually mentions the Shields want to go to the East Wind Tunnel.

A hushed silence falls over the room, at least for the Mountainhome dwarves.

Morgrym soon breaks the silence, “Stock… you’ve never been in the guards, but we have, and every guard does tours of duty guarding that East Wind Tunnel Entrance against the aberrant horrors of the UnderWold, and the local clans of dark elves therein who have given themselves over wholly to evil Powers.

None are permitted to go the Entrance, nor even enter, without permission from the Clan Chief as you well know.

Do you and your team now ask for an audience with Chief Sternbough?


In the wake of Morgrym’s statements and hanging question, it is suddenly so quiet, but for the distant clanking of dish-cleaning, that one might hear a pin drop.

What does each Shield do?

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Friday February 16th, 2024 5:04:04 PM

Armalad says, in Dwarvish Highlight to display spoiler: {"As I stated we are seeking an artifact of great import and it just so happens to be located in the East Wind Tunnel. If we need an audience with your chieftan to get permission to go there then may we respectfully have an audience? }

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Friday February 16th, 2024 10:12:39 PM

Delia pauses mid-chew at the awkward silence, looking between the rest of the Shields and Morgrym. She looks at Armalad as she speaks, registering a little late she can't understand what her friend is saying, then shrugs.
She carries on eating while they have the chance, figuring the dwarven-speaking Shields can and shall handle the debating and convincing into letting them travel into horrible, dangerous tunnels. She picks through her food, taking morsels out that are good for hawk tummies and offering them to Hawky.

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday February 19th, 2024 6:26:21 AM

Stohp isn't going to get involved in the gender politics here, or politics in general here as much as she can help it. She'll be herself, openly and without compromise, and if it bothers some people or gives some of them ideas then that's their problem not hers. She'll chat amiably with whomever wants to chat and at the question and sudden silence simply waits for Stock to give his answer.

Stock (JonM) HP: 238/238; AC: 27/25/14; DR 4/-; CMD: 39; Rage: 1/41 used 
Monday February 19th, 2024 9:30:31 AM

"Yes of course I knew this. We will need an audience with the Chief. We can certainly finish our snack here first but I'd appreciate it if you could send a runner to inquire with the Chief on their availability to meet with us. As a resident, I don't expect special treatment although due to deteriorating security around The Float, we are pressed for time."

Bartomus(Rod) HP: 122/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Monday February 19th, 2024 1:13:05 PM

For Bartomus, it was an incredible experience just sitting in a dwarven hall far away from the Float and the Plains that he had called home. His eyes examined the details of the carvings, the tankards used for the drinks, the dress of their hosts, and of course the food. While doing so, he would nod politely at someone who might have caught his inquisitive look and then send his eyes onward to the next detail that caught his attention. He could hear the exchange between their host, a relative of Stock's he presumed based upon the friendly manner in which the two seemed to be talking.

However, something changed in that discussion with Morgrym and Stock. A seriousness settled over the hall that was accompanied by silence from their hosts. Bartomus turned his attention to where nearly every dwarf was looking. Stock seemed determined, but polite about what he was saying to Morgrym. Bartomus waited for a translation.

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Monday February 19th, 2024 5:46:28 PM

Doubly glad that they made the decision to stop at Mountainhold Zanderallen wonders what horrors the East Wind Tunnel has seen to make the whole room go silent. He leaves the chief requesting to Stock, either he would follow the appropriate procedures or his gruffness would be well known at home. He debates talking to Morgrym privately but decides against it, it could wait till the chief.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday February 19th, 2024 10:19:52 PM

Armalad sips her ale and waits to hear what the Dwarves have to say about this audience request.

Mountainhome (DM Wayne) 
Monday February 19th, 2024 11:56:26 PM

Armalad says something in Dwarvish, but perhaps adopting a tiny bit of Elvish haughtiness in doing so. Then she sips her ale and waits to see what happens.

Delia ducks the brief awkward silence by focusing on her meal and giving choice bits to Hawky.

Stohp deftly navigates the tips of massive conversation icebergs, keeping her conversations down-to-Wold. She leaves ample room for Stock to answer Morgrym.

Stock is not flapped. He confidently asks for an audience with the Chief at the Chief’s next convenience, also noting that his team’s mission is of some urgency.

Bartomus felt like a tourist on a fantastic and exciting trip. He noted the quite-familiar conversations Stock was having with certain dwarves and then returned to admiring bits and pieces of craftsdwarfship and dwarfculture. Then a hush fell over the room and Bartomus turned to see and hear what he’d missed.

(OOC – Morgrym’s speech was not spoilered – no translation necessary – Bartomus simply was focused elsewhere.)

Zanderallen breathed an inner sigh of relief that the Shields had gone to Mountainhome first instead of the Entrance. It is a tough decision, but Zanderallen remains silent to allow Stock to handle Morgrym’s query.

Morgrym gives a brief nod to Armalad to acknowledge he heard her. Stock then confirms that he and his team request an audience with the Chief regarding the Entrance.

Morgrym’s brow furrows, in just the thinking sense. He glances over the assembled Shields, eyes alighting on every shiny rust-free weapon, armor, shield, and bit of equipment. Morgrym says, “Very well, I will send the inquiry.

(Turns head) Rogar, make it so.

(Rogar barely nods and is at once up from his seat and out of the feast hall)

Now, then, Stock and Stock-friends, let us make merry, for tomorrow is not guaranteed to anyone who delves the Underwold!
” With that, Morgrym lets out a hearty belly-laugh and the Mountainheart dwarves laugh with him. The room is full of the noise of toasts, clinking mugs, and well-wishes for Stock and his team.

Stock Highlight to display spoiler: { you join in the laughter, but you know solemnly in your heart of hearts that from all you have ever learned growing up in Mountainhome Morgrym is right – even being a guard at the Entrance is risky. Still, you find it easy to summon your dwarven stoicness power so that no Shield thinks you brought down to Wold by the mere mention of delving the Underwold.}

All other Shields Highlight to display spoiler: { Stock is among the dwarves laughing with Morgrym, seemingly unperturbed. Still, though all know that some like Delia have faced certain horrors of the Underwold, what un-Woldy horrors await the Shields beyond the Entrance? Morgrym’s phrasing would be enough to send shivers up the spine of lesser heroes but not the Silver Shields – no, they dare not feel even the faintest shiver of fear lest the Float, and perhaps more, be lost!}

After several minutes the room is back to regular conversations.

It is in the midst of this that Rogar returns. He is immediately at Morgrym’s side and whispers guardedly into Morgrym’s ear.

Morgrym nods and then leans over the table towards Stock and says in a low voice, (Stock only) Highlight to display spoiler: {Chief Sternbough has granted your request. The meeting will be tomorrow morning. We will wake all of you at dawn, you’ll eat here in the feast hall, and then the Chief will see you and your team in the throne room. Finish your feast tonight and get a good sleep – you will all need it for the audience.}

Eventually the feasting and drinking die down and the foodservants are clearing the dirty dishes and the table.

A group of dwarven women appear at the entrance to the feasthall and the eldest steps forward and says, “Master Stock, and your… Shields… please come this way (gestures) so we can show you to your rooms for the night.

What does each Shield do?

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday February 20th, 2024 2:18:04 AM

Before leaving Armalad asks the others of her party, "What are the odds that we'll need to teleport away from where we are headed tomorrow? I am trying to figure out if I should prepare my same spell load out in case we need to teleport back to the Float or as near as we can get to the Float from there or if you expect us to come back to the Dwarven gate" Armalad and Joker head to the room prepared for them. If the party doesn't expect them to need the teleportation she may alter her spell loadout in the morning.

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday February 20th, 2024 9:09:30 AM

Stohp enjoys the festivities and gets a good nights sleep for the dangerous trip ahead.

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday February 20th, 2024 9:33:24 AM

"Good food and good wishes," Bartomus said with a smile. "Let us make memories that will be the source of laughter for years to come."

The taur joins in with the celebrants in the room and enjoys the conversation about things in the stronghold, the Float, and various topics in between. When the evening began to slow, he was grateful for the offer of places to sleep. On the way following their hosts, he cast upon himself a few minor cure spells putting an end to the remaining aches he had been nursing the past few days.

He stretched out best he could on the double beds that had been put end to end to accommodate his length. It may have been the healing spells, or the consumption of mead, but regardless he slept solidly.

Stock (JonM) HP: 265/265; AC: 31/28/17; Per: +27; Surv: +16; SM: +16 
Tuesday February 20th, 2024 10:48:11 AM

Stock announces to the other Shields, "We will meet with Chief Sternbough first thing tomorrow. Get some rest..."

He genuinely enjoys the fellowship with the other dwarves and savors the sights, sounds and smells of home. Still though, he keeps an eye out for the rest of his family.

That night he sleeps little, not so much out of anxiety but out of a desire to experience Home for just a few more moments.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Tuesday February 20th, 2024 11:43:25 AM

Delia thanks the nearby dwarves for the meal and then curls her tall self onto a dwarven bed. Despite some of the creatures she's seen in the Underwold, she sleeps soundly, knowing the Shields will face whatever comes with the same tenacity they face everything else.

Hawky perches on his human, tucking his head into his wing.

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday February 21st, 2024 8:35:06 AM

Given her size there might be some shenanigans getting her a decent place to rest. Stohp will just sleep on a palet on the floor if needed.

Mountainhome (DM Wayne) 
Wednesday February 21st, 2024 10:17:26 AM

Armalad asks the Shields whether the group will need to teleport on the ‘morrow. She runs through various spell packages in her mind in anticipation of their answers.

Stohp thoroughly enjoys the rest of the feast and the conversations, and then turns her focus to a good night’s sleep for the unknowable expedition ahead. Their dwarven hosts, thankfully, pushed together multiple dwarven beds in larger ‘dorm’ rooms sufficient to accommodate Stohp and Bartomus each in their own rooms. This is likely to be far better than however many weeks she and the Shields spend sleeping in caves on bedrolls…

Bartomus likewise is enthusiastic about the festivities, participating wholeheartedly. After healing up a bit he enjoyed the sleep of the righteous!

Stock informs the Shields that they’ll meet with the Chief first thing in the morning, advising good rest to all! Home again, he falls fully into dwarven camaraderie, something of a subdued spectacle to non-dwarves, yet wide-ranging in visual flair and jokes that often fall out of Common and straight into Dwarven jargon for which there is no Common equivalent, the gravelly syllables at times making conversations sound like rockslides! Stock keeps an eye out for his family, but noting names and faces and professions, realizes that though Kazmuk is here, the commonality among all the dwarves present must be just those who have risen to great trust by the Chief – understandable given the unusual nature of the Shields’ arrival and the allowance of so many non-dwarves into Mountainhome proper, away from the trading caves. Perhaps there will be an opportunity to meet his extended family once the Chief has seen the nature of the Shields personally? Stock rests, but sleeps in snatches, holding onto these new memories of Home tightly.

Delia thanks their hosts for the hospitality and then adjusts to sleeping on a dwarven bed plus two footrests linked with the bed in a column. She rests peacefully, confident that the Shields are more than capable of facing anything she’s seen in the Underwold.

Hawky, too, gets a good night’s rest.

Zanderallen likewise enjoys the rest of the festivities and is agreeable to a night’s rest before meeting with the Chief first thing in the morning.

The night passes uneventfully, though some Shields work harder than others to get to sleep.

Does morning arrive, without even an opening in any bedroom to show it?

Each Shield is individually woken by the gravelly voice of a dwarven guard who then switches to Common, “wake, friend, for the Dawnhole is alight!”

All Shields, that is, but for Stock: Highlight to display spoiler: { You are woken by your close family members. Your post is your opportunity to select their names and describe how they awake you, tearful reunion stuff, and all that. If you like, up to ten of them will crowd into your room to greet you before breakfast in the feast hall. I’ll handle their roleplaying after your initial introduction of the Simpleshards, other than below, I’m noting ‘many dwarves of similar appearance to Stock accompany him to the feasthall and eat breakfast with the Shields’ and clearly identifying them as ‘Stock’s close family.’}

After waking the Shields, each guard then exits their respective rooms and closes the door softly. The Shields have a gut instinct that their guard remains on duty outside their bedroom, to later guide them to the feasthall for breakfast.

Once each Shield has performed their morning routine and readied themselves, they are all led to the feasthall where once more the foodservants have arranged everything, with subtle changes to the provisions – what must constitute ‘dwarven breakfast.’ Less rothe-steaks and more unfamiliar cooked meats, all of which smell delicious even to non-dwarven noses.

Stock is uncharacteristically last to arrive, but arrives in a loud cacophony of (to those who understand Dwarven) familial jokes and stories (even those who don’t understand Dwarven recognize the emotions) as several, perhaps more than several, dwarves arrive with him – each of these dwarves remarkably similar in appearance to Stock! Of course – Stock’s close family! But… why weren’t they here last night? A question for Stock at a convenient time, perhaps…

The Shields and Stock’s family are all soon tearing in to their delicious dwarven breakfast, ‘breakfast mushrooms’ with very different seasonings and spices from last night, lighter-weight meats that taste and satisfy similarly to the eggs and bacon of the Float and other humanocentric cities, and small helpings of sweet fruits none but Stock have seen before, perhaps reflecting the lack of arable land and fruit trees in the mountains compared to the plains.

Morgrym, Rogar, and other guards stand at attention. As the Shields appear to be finishing their meal, the guards alter their positioning in a way to the Shields’ knowledgeable eyes indicate that it is nearly time to meet with the Chief. Yet, Morgrym is clearly not at ‘Now!’. (The Shields may linger a few moments to speak with Stock and his family, if they wish.)

What does each Shield do?

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Wednesday February 21st, 2024 3:34:15 PM

Zanderallen thanks the guard for the wake-up call and quickly makes himself ready. He refrains from strapping on his full plate, instead merely wearing his back-up chain for a less war-like appearance. He follows his guard to the breakfast hall and greets everyone warmly. When Stock and family make an appearance he beams at the scene of familial bliss. He listens joyfully to all the story-telling, struggling somewhat with the familiar short hands in a language not his own, but making sure to throw out little embellishments or details, "You should make sure and ask Stock about the time he was almost eaten by a giant plant."

As he notices the body language of the guards shift he pushes back from the table and thanks the hosts for breakfast, ready to leave.

Stock (JonM) HP: 265/265; AC: 31/28/17; Per: +27; Surv: +16; SM: +16 
Wednesday February 21st, 2024 5:00:52 PM

Stock is dreaming. It is his Mother's voice and she is none to happy. "And here you are, asleep in your bed and the Dawnhole is nearly lit. Too much time aboveground I say."

If anything it was the other voices in the room that woke Stock from his slumber.

"There he goes. Give the boy one night of celebration and he thinks he can sleep in. Get yourself out of that stone cot, Stock Simpleshard."

He moves quickly then, jumping to his feet in his small clothes, becoming aware of a small crowd in his small room. He sees his mother, Fiona, the matriarch of all Simpleshards...and his sister Enola...and there is his dad, also known as Stock, standing silently in the back as usual...Cousins, Aunts, Uncles...they were all there. Tears are shed, hugs are shared, and the stories begin.

He is led to the hall and hears Zanderallen's reminder of one of the dicier moments in his adventuring past. He holds up his hands in his mother's direction before she can say anything, looking guilty all of a sudden. "Ah Ma - don't listen to big Z, he exaggerates. It wasn't hardly a thing. Not once...NOT ONE TIME have I died since I started adventuring."

He then gives Zanderallen an imploring look, willing the man to not share the more dangerous of his exploits.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Wednesday February 21st, 2024 5:41:24 PM

Delia, after her regular morning routine, enjoys watching Stock and his family reunite and rib each other.

At Zander's comment and Stock's reaction, she looks serious for a moment and addresses his mother politely, "Don't worry, ma'am. It was only one of the giant plants that almost ate him. Or maybe two... Anyway, nothing else has come close to eating any of us. Except maybe those animated sea-plants... Huh. Lots of carnivorous plants around. Fortunately, there won't be enough light in the Tunnels for carnivorous plants!"

She finishes brightly and returns to her breakfast, thinking her words to be comforting.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday February 21st, 2024 8:33:12 PM

Armalad does whatever elven casters do at night (I thought we covered this before that they might trance) and gets up early to prepare her spells for the next day such that she is studying her spellbook when the Dwarf Guard appears. She chooses to prepare the spells needed to support the greater teleport in case they need to escape from the tunnel directly.

To the Dwarf guard she replies in Dwarven, Highlight to display spoiler: {"No need to use the trade tongue on my behalf. I am known as quite a cunning linguist after all."}

Armalad says to Stock, "Wow you have quite the amount of kin. I never knew."

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Wednesday February 21st, 2024 11:16:29 PM

Bartomus had awaken and in the quietness of the room he was provided, spent time in contemplation of the day ahead. He wove in his mind the various things that had been learned and that experience told him should be of concern. When he was finished, he gathered his belongings. He was in the process of tightening the knots on his kit when the door opened.

A somewhat thinner dwarf stood at the door, Bartomus turned.

"I have been asked to bring you to the feast hall, Bartomus." There was a hesitancy in the way the words were delivered in common. Bartomus smiled.

"Well, I would appreciate that. As you know my name, you have the advantage of the situation." Bartomus replied. He extended his hand outward to the dwarf who seemed to be a bit uncertain as to Bartomus' meaning. Within seconds, though, the bushy black brows that provided some refuge for the greenish-brown eyes to hide underwent wide.

"My apologies," the guard responded. "I am Barrick Strongspear, a cousin twice removed to Stock. Same in relation to Our Chief."

Bartomus grinned and shook the hesitant hand that was put forward.

"Well, cousin to the Chief no less, I am honored to have your assistance Barrick Strongspear. You lead and I will follow, and try not to bump my head and horns into as we walk."

Worry crossed over Barrick's face. Bartomus noticed that the number beard beads that Barric was wearing was fewer than he had seen others the night before wearing. He surmised that Barrick might be a bit younger as a result.

"I am joking, young master Barrick. I will try to be a few of my steps behind you so if I do have to duck down, I don't catch your tunic or your beard." Bartomus winked and then started laughing.

Barrick processed the information, rolled his eyes slightly, and then joined in the joke. A twinkle sparked in the young dwarf's eyes.

"Well, don't be too far behind, I would hate to have one of the others mistake you for a wild beast and think you should be shuffled off to the stockade." He waited just a moment and winked back at Bartomus. Then turned on his heel and started off down the hallway.

Bartomus burst out laughing. He was snickering about that remark for a few hallways.

"Here we are," Barrick turned at the door. He gave Bartomus a once over. "I see we were both successful in our objective. You didn't tangle yourself in my tunic, and I see none of my kin tried trapping you along the way."

Bartomus laughed again and took a bit of satisfaction in the young dwarf's amusement. He then worked himself into a position in the hall that would be more comfortable and not require him to stand repeatedly.

He ate and looked over when the fanfare outside the hall grew closer. He glanced about and then realized that Stock had not joined them and was not surprised that Stock was the reason for the growing noise. When Stock and the family came into the hall, Bartomus noticed that young Barrick was at the back of the gathering.

He continued to eat and watch Stock interact with what appeared to be members of his family. Bartomus felt a bit jealous of the dwarf. He smiled at the scene and watched the others in the room.

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday February 22nd, 2024 8:07:55 AM

Stohp doesn't take long to be ready and she tries a little bit of everything, enjoying the chance to try new foods.

Mountainhome (DM Wayne) 
Thursday February 22nd, 2024 11:49:37 AM

Zanderallen politely and matter-of-factly readies himself as he always does, this time pausing and setting his full plate back down in order to present a more conciliatory look to the Chief. Not long after he tucks into his breakfast, Stock and his family (!) arrive in a cloud of camaraderie, are seated, and are soon laughing, talking, and joking in Dwarven. Zanderallen follows along fairly well, but the vast distance between any two settlements often leads to linguistic drift, and so he continues to learn and adapt to ‘Mountainhome-dialect’ Dwarvish.

Stock woke to his night’s dream come true – surrounded by his family, the Simpleshards, who were happy to see him, and mock-scolded him for being gone ‘so long’ even by dwarven standards! The hugging and joking continued to the feasthall, briefly interrupted by Zanderallen referencing a recent adventure’s peril to Stock who shrugged it off playfully, with a secretly pleading look towards Zanderallen to stop while he was behind…

Armalad has a restful trance-night and finishes her spell preparation as the guard arrives to take her to the feasthall, offering an… unusual… comment in Dwarvish. Once Stock and his family arrive, she expresses her surprise at the size of his family.

Bartomus woke early and meditated on the primal nature of the Wold, refreshing his spell selection for the day, and was ready to go when the guard arrived. He and the young Barrick hit it off well, apparently sharing a sense of humor! Once eating in the feasthall, he was pleasantly surprised that Stock arrived with his family, causing simultaneous feelings of happiness for Stock and wishing that he himself were surrounded by his own Taur family.

Stohp, once woken, is all about the mission and is soon chowing down in the feasthall, relishing every new food's taste, like a soldier waiting for the call to war!

Delia swiftly and deftly resolved her morning routine and was soon in the feasthall, smiling at Stock’s family dynamics. Delia tries to ‘help’ Stock, but is rewarded with a slowly growing look of concern on his mother’s face as she turns to face Stock with a stereotypically-Dwarvish-mother Highlight to display spoiler: {Well?!? Start the avalanche, let’s hear it!}.

Morgrym clears his throat loudly, like a hammer forging an axe, in Common, “All right everyone, finish those last few bites and let’s not keep the Chief waiting any longer.

(addressing Mrs. Simpleshard, in Dwarvish) Highlight to display spoiler: {Matriarch Simpleshard, any war stories will have to wait until after the Chief has spoken with Stock’s team.},
” he finishes with a wide smile. Mrs. Simpleshard briefly looks downcast, but then turns to Stock with resolve in her eyes.

The last few bites of mushroom are soon swallowed, if not also chewed, and washed down with choice beverages. Much Simpleshard hugging ensues, and those who know Dwarvish hear Mrs. Simpleshard exact promises from Stock to tell her everything later! For those who don’t know Dwarvish, all they needed to see was Stock’s Ma wagging her pointer finger at him while talking nonstop for about 30 seconds…

Morgrym, smiling and winking at Stock with a ‘you owe me’ look, Rogar, and their fellow top guards then lead the Shields through a different set of hallways until finally a set of double-doors open up into what must be the throne room.

Stock: Highlight to display spoiler: {My thoughts are that Stock was unlikely, when he lived here, to ever come to the throne room but your next post is your opportunity to insert any familiarity, or awe, or other emotions Stock would feel upon being granted an audience with the Mountainheart Clan Chief…}.

All but Stock: the throne room is extremely spacious, clearly hollowed out by expert dwarven masons, decorated by unparalleled dwarven artisans in silver (most) and gold (accents) with long story-murals wrapping around the room, each wall perhaps 100’ long or more and magical lights throughout so that even dwarves may appreciate the colors of the murals and not just their outlines! Thick carpets woven from rothe-hair and dyed the shades of the most delectable mushrooms you’ve eaten cover the vast floor. From the rafters hang Battle Pennants alternating with Pennants honoring Domi, though this is not itself a temple to Domi.

Many dwarves, guards, servants, and priests (or academics?) stand along the other three walls from where the Shields entered. There are several rows of long benches akin to pews.

Morgrym leads the Shields to their seats in the front left pew as the Shields walk forward, the pew that will be at the right hand of the Chief, who is not yet present. Morgrym reminds the Shields to mentally prepare for the Chief’s arrival, and in Common, “It need not be said, to dwarves at least, that you wait for Chief Sternbough to speak first. Do not be surprised if he speaks to Stock alone first.

Morgrym then takes his post along the left-side wall as you came in, but is still a good forty feet from the throne – it seems though he is a head of the Outer Guards, he is not in the Chief’s Personal Guard proper.

Three minutes pass with the Shields patiently waiting.

How does each Shield pass the time until the Chief arrives?

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Thursday February 22nd, 2024 5:18:33 PM

Zanderallen meets Stock's imploring look with an evil grin, but makes a sign of locking his lips and throwing away the key. It takes all his will to hold back hearty chuckling at seeing so mighty a warrior as he has come to see Stock brought to such terror by the threat of motherly worry. But he soon brings his mischief under control, especially at the pointed remember of which one of them has actually passed out of the land of the living. He shudders slightly as the wound in his chest twinges.

As they enter the throne room Zanderallen visibly seems to relax as he spots Domi's pennant displayed so prominently. With his knowledge of history and nobility he has a passing knowledge of dwarven customs, if not the specifics of how this clan hall works. As they are left in their spot he passes on a piece of advice to the rest of the Shields, "Take no offense if the chief takes primary interest in Stock, we are in their home. Stay quiet until he addresses us all, and offer salute when he enters. A little grace goes a long way." He waits patiently for the chief to arrive gazing at the beautiful murals around the room.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Thursday February 22nd, 2024 9:40:42 PM

Delia lapses into silence, finishing her breakfast and feeling vaguely like she didn't help matters. She shrugs to herself.

When they move settles onto the low bench, doing her best to stretch out without looking disrespectfully casual. She nods to Hawky and he does a few fast loops around the large room to stretch his wings before settling on one of her legs to wait. She rarely speaks in the presence of high ranking fancy people, so she is perfectly content to let Stock and any others speak to the Chief.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Friday February 23rd, 2024 2:16:37 AM

Armalad and Joker try to keep a low profile as it seems like some of the Dwarves didn't like her being an elf when they first arrived.

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday February 23rd, 2024 7:33:06 AM

The party has dealt with officials a lot recently so Stohp expects there to be no problem with the meeting. She spends the time waiting admiring the excellent craftsmanship of the room and murals.

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Friday February 23rd, 2024 9:53:29 AM

Morgrym's call to order had Bartomus swallowing the last bit of the breakfast mushroom he had tried. It was a tasty, filling affair that paired well with the sweetness of tea. He had been talking with some of the folk near his seat about the Float as they shared things about their mountain home.

As they left, he smiled at the exchange between Stock and Mrs. Simpleshard. In no short time the realization that someone was getting the "you stay safe and be sure to visit me when you are done" lecture from his mother. Then they began walking through various halls coming to a large set of double doors that opened to a different world.

The throne room was incredible in Bartomus' opinion. It was of the same caliber, if not grandier, than the great Diamond Cathedral atop the Float. Bartomus slowed and took in the room where he did not have to duck or hunch down. The carvings with the interwoven lighting, the exquisite use of silver and gold, and even the banners, all told a story of struggle, victory, and community.

Bartomus took his seat and nodded when the advice of not speaking was spoken to as the rule of the day. He then let his eyes wander about the carvings and whispered to himself.

"Is that a dragon there? What is the story behind that panel? And that one over there, what creature is that they are holding at bay?"

He started wondering about the history and stories that were being shared. He continued his study whispering in marvel at what he was seeing.

Audience with Chief Sternbough (DM Wayne) 
Saturday February 24th, 2024 12:02:16 AM

Zanderallen exercises mighty self-discipline, against which there is no law. He is helped along by a brief twinge of ‘phantom pain’. Taking in the expansive throne room, Zanderallen is suddenly at ease, especially after panning his view across the pennant-filled rafters! He then whispers directions to the Shields, after which he returns to admiring the dwarven art surrounding the Shields.

Delia realizes she might have overspoke, but shrugs – nothing to do about it now. She appreciates the wide pews enabling her to feel relaxed – the room, so open! How high are the rafters, anyway? No matter – what a view as Hawky loops the room, flying high and then gliding and then repeating more than a few times before alighting on Delia’s right leg, exercised and happy.

Armalad and Joker play wallflower – the dwarves have been generally polite and welcoming, but some seem to have a chip on their shoulder against elves, only dwarven traditions of hospitality to guests holding them back from yet more snide remarks. Thus Armalad is content to let Stock take the lead even though she knows in her mind and heart that she could make a far more effective argument than he, arrowpoint by arrowpoint taking her through her imagined speech of reasoning – the dwarves could do naught but agree with her cold emotionless logic!

Stohp is relaxed, anticipating another formulaic meeting with a leader, convincing them of the important of the Shields’ cause, so she nonchalantly admires all the work, especially the woodwork of the rafters, that has gone into this marriage of wood entwined amidst rock that is Mountainhome’s throne room and its murals and pennants.

Bartomus was caught slightly off guard by Morgrym’s announced transition from feasthall to throne room, but savored the last remnants of breakfast mushroom and the ever-so-slightly sweet tea of dwarven make…was the sweetness from a cooked lichen of unusual source, or did they find some berries? The conversations he had with the dwarves, many of them Stock’s family or friends, in one way or another, swirled within his mind as his body got up and walked him in line behind Morgrym and the Shields, still smiling over the mighty Stock, slayer of countless evils, hanging on every command of his mother! Like his fellow Taur, Bartomus too was drawn in by the uncountable hours of artisanry that went into this dance of wood around stone and murals drawing from a wide variety of shades yet perhaps less than half the palette to be found in nature – fewer greens and blues available in the mountains of the Scab though… where did the dwarves find enough trees to cut down, or claim, for the amount of wood he’d seen in the Carpentry Hall and the Throne Room combined, not to mention the wooden doors… those trading caves must be busy indeed! And then there was the decoration and plating of silver and gold to accentuate, to surround, and sometimes even to draw the eye to an important scene among many in the oh-so-limited palette of faded reds, a large and lush variety of browns, pure whites (certain mushrooms???), dark blacks, and dull yellows and greens… so little in purple, blue, and any bright color other than white! He dutifully listened to Zanderallen’s directions and then mused aloud at the meanings behind those murals and scenes which caught his eyes.

Stock enjoyed some final moments with his family and friends, made a thousand promises to his mother that he was not sure he could keep, and bid them farewell as he and the Shields marched to their destiny. Once in the pews, Stock’s face was granite. He barely nodded as Zanderallen instructed the others. Stock seemed to be staring straight through the throne, his face angled up to meet the throne which stood on three layers of concentric granite hexagons.

Those Shields glancing at Stock may wonder… is Stock up to this challenge, of making the case for the Shields’ mission with his words and not his flail? Only time would tell.

As the Shields, perhaps drawn in by Stock’s unceasing gaze, took in the throne itself, first its artistry impressed those with a craftsperson’s eye and then… beyond all the decoration it was black as night… pure obsidian… so large… how is it still intact… why didn’t it chip when it was shaped and cut… oooohhhhh…. magic! The obsidian throne looked big enough to hold a Taur, so when a dwarf sits upon it the message of pre-eminent power, wealth, and authority must be unmistakable to all within the Clan!

At once (at once!), there is the loud grinding sound of stone upon stone as twenty-foot tall double-doors of rock (How, how did we miss seeing those! So large! The throne was obscuring the bottom of where they met, that’s it!) slide open behind the throne over the course of one full minute. As the noise dies down, and the gap is an astounding forty feet wide, four dwarves in (stone!!!) full plate armor walk around each side of the throne, eight in all, taking flanking positions in a straight line with the throne in the middle. Then from the Shields’ right side two dwarves in robes enter from a side archway and likewise two dwarves in robes enter from another archway on the left side, each joining the line of guards and extending the straight line.

The eight dwarves in (stone!) full plate armor scan quickly and thoroughly around the room, some of them alighting their gaze on each Shield for a full minute at a time, as if making certain the Shields were not a threat. The one closest to the left side of the throne barks something in Dwarven Highlight to display spoiler: {All clear Chief! Your highness may enter at your convenience!}

As the Shields scan from left to right, wondering where the Chief will enter the throne room, they are caught off guard when a dwarf emerges from the very throne itself, walking through it as if it weren’t there! This must be Chief Sternbough – an aged dwarf with equal numbers of streaks of white hair as well as red, and an ornately knotted beard with the same, though the red is wound over the white so as to be most of the color in his beard. He wears a chain shirt of an unusual greyish color that fits him well yet does not flex even as much as one might expect of steel. His clothing is not only of high quality, but of colors and dyes that no other native dwarf in your sight has had! Stock’s garb may have colors and dyes available on the float but here it’s clear that the natives dress like their surroundings, perhaps better to blend in if invaded, but the Chief… the Chief stands out on purpose, like a general on a battlefield, attracting the attention of all as though he were a peacock of the brightest plumage!

The armored dwarf to the left side of the throne (the Chief’s right hand side!!!) commands in Common, “all rise, Chief Sternbough has the dominion!”

Prepared by Morgrym and Zanderallen, the Shields rise as one, even the granite-faced Stock, whose face has lost none of its immutable neutral expression.

Time seems to slow and freeze as Chief Sternbough surveys his throne room, filled nearly to capacity (when did all those other dwarves arrive, and so silently!). His gaze stops on Stock for perhaps one second longer than any of the others, and then looking at the crowd overall, nods.

The armored dwarf barks, in Common, “You may all be seated now, except for Stock and his Silver Shields. Please remain standing.

The rest of the crowd seats themselves, and there is murmuring among some behind the Shields in Dwarven, Highlight to display spoiler: { “The Silver Shields? Who are they? Why is Stock the only dwarf among their number? Couldn’t Stock have found other dwarves to befriend instead?”.}

(Stock only) Highlight to display spoiler: {The insular and provincial nature of some of the comments of those with the least stature in the Royal Court perhaps grate on the Shields, but no one feels their barbs more than you, Stock. You’ve given years of service to protecting the Float and slaying Evil so that Evil would not move on to the Scab after defeating the Float, and these political ministers and servants eye only their own upward mobility, not even knowing the dangers the Shields have saved them from? You hope that no one, especially not the Shields, see the slightest softening of your serious-granite dwarven face summoned for this make-or-break attempt to prevent Karkasan from ruling or destroying the Float, and then the Scab, and then… could even the Wold itself be in danger? No matter, Chief Sternbough is here and soon it will be your turn to speak. Best to be axe-focused on your words!}

Chief Sternbough speaks, first in Dwarven, turning his head to address each pair of robed dwarves in turn, Highlight to display spoiler: { “Scribes, I will address these ‘Silver Shields’ in Common, as at least one or two of them do not know our tongue. When I do so, scribe my words and theirs in Common as well for the Royal Record and the Archives.” }

Chief Sternbough then faces the Shields fully and finally alights upon his throne. He stares long and hard at Stock. A dozen seconds pass, and then he says, firmly, “Apprentice Carpenter Stock Simpleshard… ten years… what have you accomplished,” he finishes with a slight grin.

Stock, how do you answer your Chief???

Shields, how do you comport yourselves while Stock has the floor, and what thoughts race through your minds???

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Saturday February 24th, 2024 1:55:50 AM

Stohp stands calmly at ease, confident in Stock's ability to convince his kin of their mission.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Saturday February 24th, 2024 9:43:57 AM

Armalad and Joker stand. Well Armalad is standing, Joker is kind of hovering, considering he has wings and prefers to fly around. Armalad hunches considering she is an elf amongst the Dwarves but if Chief Sternbough ever deems to address her, she will reply to him in Dwarven as she had been doing with the Dwarves here since she arrived.

She gets how there can be animosity between these rough folk who dwell amongst the stone and her people who prefer the forests but just because there is that stereotypical rivalry doesn't mean that she herself couldn't be an ambassador between her kind and the Dwarves.

Afterall the Shields have had a Dwarf and an Elf on the team for a while now and they've managed to work together and coexist why then not their people?

She does pick up how the crowd seems sad that Stock is the only Dwarf amongst the Shields and wonders if maybe the Dwarves are just xenophobic in general.

Stock (JonM) HP: 265/265; AC: 31/28/17; Per: +27; Surv: +16; SM: +16 
Saturday February 24th, 2024 6:45:53 PM

Stock cocks his head, "Let's see...what have I done. Well, your Chief-ness, I've been busy...so busy. As some remember, I left here in search of myself. I teleported to the Float of my own free will to aid in the construction and decoration of a villa on the Open Air Level, up top. For three years I poured every ounce of my creativity and sweat into that place. During this time the wealth of the owners rose and fell and at some point in the second year, my payments from the owners stopped completely. Despite this, I finished what I call my masterpiece...It is a display of architectural woodworking that won't make me famous but of which I will forever be proud.

I knew however that my time as a carpenter was over. I had reached the highest level my skill would take me and so I fell into these Silver Shields. Of this current group, only Zanderallen, Stohp and Bartomus remain from those Shields.

We have spent the last several years defending the Float on all sides. We have traveled planes and we have traveled to the bottom of a lake. One of us died...Not me, Mom...and so we were able to plead for his life among the immortals. We have visited with beastfolk and with surface drow as ambassadors of a sort. We have saved lives. So many lives. And so I...we...stand as the defenders of a town, floating upon the waves of a lake, far from much of civilization. We are here chasing a threat that has made our home its target.

We were given a tip to check the East Wind Tunnel for an artifact that is one of several keys to our success and so we need your help in accessing the tunnel."


He stops suddenly and out of breath...as if he were sprinting and stopped before falling into a chasm. He clamps his mouth shut though and stares down the Chief.

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Saturday February 24th, 2024 9:50:39 PM

Bartomus' head snapped to the entrance and the parade of the guards that stepped into the room from the wall that suddenly opened. Bartomus gasped when the Chief came stepping out of the obsidian throne. It was surprising and awe-inspiring as well. He stood and when he realized it, he slowly closed his mouth as he was certain he looked a bit foolish.

When the Chief and stock had started their exchange he focused his attention on the Chief. He wanted to replicate this event in a carving someday and he worked to commit the details to memory.

When Stock started talking, in Common, Bartomus looked over at him. During his explanation of his past endeavors, Bartomus smiled on in pride remembering their adventures together. He found himself nodding slowly in agrement with what Stock was saying, what he was asking, and why he was asking it.

Audience with Chief Sternbough (DM Wayne) 
Saturday February 24th, 2024 10:10:08 PM

Stohp stands relaxed, presuming Stock’s tongue is as valiant as his flail!

Armalad stands, Joker hover/stands if there is such a thing! Armalad readies herself to speak if called upon by the Chief of these “rough folk.” She notes the mumblings among the crowd and wonders whether these Mountainhome Dwarves are particularly xenophobic… or elf-phobic… or have dwarfocentric cultural views…

Bartomus had not ceased to be amazed at the ways of the dwarves since arrival in Mountainhome and the throne room was no exception! How did the Chief walk through the Obsidian Throne and then sit upon it?!? His attention soon turned to memorizing Stock’s mannerisms as Stock answered the Chief’s question in perhaps the longest amount of time Bartomus had ever heard Stock speak at once! He was proud of Stock, never a diplomat, for rising to the occasion!

Delia and Zanderallen each hold their breath as Stock begins, releasing later as Stock’s speech proves concise and to the point. Hopefully the Chief isn’t a leader who expects formal flowery speech out of everyone!

Stock… is Stock. The Shields expected nothing less of their long-time friend and teammate.

As Stock began his speech Chief Sternbough stroked his lengthy, well-knotted, and well-kept beard… thusly… with the facial expression of one deep in thought. The Chief’s right hand moves to tend loose hairs at the end of his beard as Stock describes his masterpiece. There is no flicker of great recognition of the phrase ‘Silver Shields’ in his eyes, just the slight nod of one whose servants have mentioned the words to him in passing, once.

The Chief’s interest seemed mildly piqued when Stock’s story moved on to immortals, and his eyes grew wide at the mention of surface drow, and then perhaps the slight smile the Chief began with grew more noticeable as Stock concluded with the saving of lives and defense of a town ‘floating on a lake’. The Chief’s face flickered with what some Shields saw as the dual emotions of fascination with the architecture of such an unusual place and (was that revulsion?) a slight flinch at the thought of anyone living on… water!

Chief Sternbough narrowed his eyes at the mention of the East Wind Tunnel, and an artifact. He had no immediate reaction to the request for help, as though his servants had already passed that part along.

Stock finally, if it were possible, runs out of steam, ceasing his speech and facing the Chief unflinchingly.

Chief Sternbough matches Stock’s stare for a full minute, as if taking his measure in more ways than one.

Chief Sternbough stands, still facing Stock, and then turns his gaze to all in attendance, in Dwarven, Highlight to display spoiler: {Stock and his Shields seek help in a way that affects Clan security, even the security of all clans within the Scab. Only those with a need to know shall remain for this Royal Discussion.}.

Without a further spoken word the dwarves in all of the pews, but for the one the Shields are seated in, at once get up and begin departing. Other dwarven servants along the walls also leave, even Morgrym and his retinue.

Soon only the Chief, his eight stone-plated guards, the Shields, and the four dwarves in robes remain. Doors in the walls are closed and the thunk of boots outside indicate guards (perhaps Morgrym’s team) are keeping the throne room secure against other listeners though the doors themselves were so thick it is doubtful even one adjacent to a door would be able to hear anyone deep inside such as the Chief, his attendants, and the Shields.

Chief Sternbough speaks again, this time in Common, “Silver Shields… you may presume I have many questions for you. I will start with one question and this time, I want all six of you to take turns explaining, each in your own way.

One caveat: do not give the presence of Stock as part of your answer – your mission justification must stand on its own.

Now then:

What are the best reasons that Clan Mountainheart should allow the Silver Shields to enter the Eastern Wind Tunnel, though Underwold Horrors and the Accursed Drow Invaders lurk within, our death on their lips?


(OOC – Each Shield is given an uninterrupted chance to answer the above question, and it is clear Chief Sternbough desires no wallflowers who choke up at the thought of answering this question. Each Shield is to dig deep into their own unique understanding of their mission so that, though all may choose to mention facts in common, it is clear to all, especially Chief Sternbough, that (for example), Delia’s answer could only have come from Delia, and Armalad’s answer only from Armalad, etc.)

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Saturday February 24th, 2024 11:43:58 PM

Delia shuffles Hawky from knee to shoulder to stand at relaxed attention as the dwarf chief enters and he and Stock exchange formalities.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Sunday February 25th, 2024 9:50:02 AM

Armalad says in Dwarven Highlight to display spoiler: {"As a guest who is honored by your gracious hospitality I would show Chief Sternbough and His people respect by answering your question in your own tongue, however not all of my group speak the Dwarven language so I will do them the courtesy of continuing my answer in the common tongue and though you obviously have problems with the dark elf invaders who dwell beyond your Eastern Wind Tunnel this particular elf wouldst be a stalwart friend an ally to The Dwarven People and ambassador of her kind if they'd allow it."}

She then says in Common, "Now that my preamble is done let me get to the point. There is a dark entity named Karkasan bound to the Crying Wood. It is the Dark Presence one always feels while visiting there. We recently dealt with a threat to the Float involving a kind of plant golem and rare sea plant that could do terrible things. We fought and defeated or captured those responsible and learned through a Druidess who was overwhelmed by some magical power and press ganged into the cause that this group were followers of Karkasan recently freed from their own entrapment. We also learned that they need to find artifacts in order to free Karkasan as well via a ritual. One of the artifacts in question is Largon's Dragon Crown which we received a tip on where it was located by a lesser adventuring company based out of the Float we mentored / petitioned Gargul to restore some of their number as they were amongst the victims of the attack involving the plant golem and that rare sea plant. They found on one of their recent adventures a bit of text in a strange tongue that when deciphered described the description of Largon's Dragon Crown to a tee. It said 'an artifact in the shape of a crown with twin metalwrought dragons around the bottom edges, reputed to be in the Scab, deep within the East Wind Tunnel Entrance…' We then set off to your Mountain Hold in hopes of getting permission to go into the East Wind Tunnel and retrieve this Largon Dragon Crown before Karkasan 's followers do and keep it safe from them. We hope to eventually devise our own way to separate Karkasan from the Crying Wood while preventing him from going free, ideally transferring his soul to some inert vessel we could store someplace safe or get rid of without releasing him so that his evil is never free again nor would it bother those who venture into the Crying Wood. Thank you for your consideration." Armalad gives a courtesy

Joker adds, "What she said."

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday February 26th, 2024 7:01:02 AM

Stohp considers the question. From the phrasing he wants context, but more then that he wants each persons reasoning for pursuing this goal and why the Dwarves should trust these strangers over dealing with the problem themselves. So Stohp addresses that more then the details of what their after. "The best reason? It will save lives. These people are madmen Chief. They sank ships and murdered dozens simply to get a letter delivered when someone investigated the disappearances. Upon confronting them, they seemed amused by it like it was a prank being played. We killed the one there to stop their insanity, but have learned there are more. We know what they seek is in the area, and I fear what they might do to those living nearby while hunting the item. We've proven able to beat one of their number, and are the best option to defeat whomever they sent here as quickly as possible, before they can kill again."

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Monday February 26th, 2024 10:49:02 AM

(Oops, Saturday's post I forgot to refresh the page and thought I was between DM posts)

Delia stares at the dwarf chief as he requires speech from all of them. She takes a breath, then Armalad speaks, takes another and Stohp steps in next. She takes a third breath, looks side to side at the other Shields, touches Hawky nervously, then answers. Her voice is quiet, but serious.

"We are taking this path because it is right. Because I couldn't live with myself if I didn't do my best to protect my city. My home. I, and we, have hunted many horrors before and will do it as long as we need to. Whatever dark places they hide." She shifts back to her normal pragmatism, adding, "And, if we go in, we'll thin out the numbers of things in there that y'all have to worry about without any of your resources being used up."

Stock (JonM) HP: 265/265; AC: 31/28/17; Per: +27; Surv: +16; SM: +16 
Monday February 26th, 2024 2:29:29 PM

To be clear, Chief, we do not know the scale and scope of evil represented by the entity know as Karkasan. My sense is that this may evolve into something akin to the Sargrsss incident of a few years ago…and that it puts us all in jeopardy. I fight today to limit what it can become tomorrow. Today the danger affects my adopted home. This latest rumor we chase down has potential to impact my Home, too due to simple proximity. As a warrior of some regard, I will do everything possible within my power to protect these two places.

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Monday February 26th, 2024 3:32:11 PM

Zanderallen waits his turn to speak before beginning. He refrains from some of the flowery speech or honeyed words he might use on Float officials, Chief Sternbough was looking for plain truth. "Your hall is decorated with the symbols of Domi, so I assume we share similar values. Karkasan stands against Domi's teachings and seeks to dominate and oppress. And he is an evil that will not go away with time, having extended his life indefinitely with foul necromancy. We have stood against him and his minions before we even knew who he was. If he is not stopped he will spread over this whole land like a plague, it may take years but he will come to the very doors of Clan Mountainheart. By aiding us you help us stop Karkasan before he can even leave his prison, preventing thousands of lives from ever being put in danger."

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Monday February 26th, 2024 4:01:06 PM

"Chief Sternbough," Bartomus said after a brief bow of his head. "First, it is an honor to be here in this hall and keep. I am in awe at the wonderous carvings and the artistry that we have seen in the past day or so. In addition, the hospitality has been just as incredible. I truly wish it was to celebrate all that Stock has done or to watch him get lectured by his mother more."

The Taur paused and gave the Chief a broad, genuine smile. Then he took a deep breath and as he let it slowly out, his face took on a very serious look.

"My colleagues have given you their reasons that this should be a concern to the Mountain Hold here." Bartomus looked over at his fellow Shields and then back up at the Chief.

"I came to the Float a few years back now. I was originally taken in by members of the clan of taurs that lived on the wild grasslands north of the Float. My mother died when I was born and I was raised as a servant who was called to join Eberyon's dance." Bartomus smiled at the memories flashing in his mind. "I visited a set of hills that, like the Float itself, were unmoving in the waves the wind caused on the high grasses. There I got guidance to seek out a future in the Float and did so. I am an artisan of some measure, nothing like what I have seen displayed here, and was making a living the best I could. Then I got into helping Stock, Zander there, my fellow Taur Stohp, and others."

"Sir, why should you and yours care about this matter we bring to you? The Float is far away and the interactions bet Bartomus paused and took another breath. Then he set his eyes on the Chief. "But, if you are already seeing challenges in the Scar, and if the evil that we are dealing with is coming after that crown, then then the Scar is going to be the new front lines. Front lines to what could become a massive war where those aligned with the evil that Karkasan represents, and Karkasan himself, may cause great damage to you and yours. The Float is my home, and I am committed to doing what is necessary to protect it, but I think all of us want to protect anyone in the Wold from the nightmares that Karkasan's followers want to unleash."

Bartomus ran out of words. He simply held his eyes with the Chief's for a bit, then he nodded and looked down at the carpet. He had said what he could the best that he could.

Audience with Chief Sternbough (DM Wayne) 
Monday February 26th, 2024 10:19:05 PM

Delia had shuffled Hawky back and forth as Chief Sternbough entered the room through the throne and then spoke with Stock.

Armalad offers a preamble in Dwarven, and then gets to the point in Common, as much as is possible with the complex situation the Shields find themselves in. Joker agrees. Chief Sternbough maintains a face like granite during Armalad’s answer, but…

Sense Motive DC 30 Highlight to display spoiler: {There seemed to have been a flicker of recognition in his eyes at each mention of Largon’s Dragon Crown.}

Stohp focuses on ‘best reasons’ and, Armalad having given the “big picture,” focuses on two things: the nature of their implacable foes and the Silver Shields as the One Hope to stop them.

Delia takes a breath while Armalad expends hers, and then ready to speak, waits a bit longer as Stohp had begun, but Stohp does not belabor the point, as is her way. Delia unconsciously displays a few nervous tics and tells, and then describes the peril her home faces, the duty she feels to protect her home, and finishes with the benefit to Clan Mountainheart’s safety.

Stock relates the scope of Karkasan’s plots to the Sargrass incident. He also expresses the need to protect all, not just in his Home but in his adopted home as well.

Zanderallen takes the pulse of the room, and considers all the exercise in his Dwarven language skills he’s gotten since arriving and realizes that while humans tend to use whichever verbal strategy seems best to them, the Mountainheart dwarves in particular seem to value clarity in speech, like counting all the rocks after a landslide, though individual dwarves may be verbose or laconic (like Stock) at times. He begins by speaking about Domi, and all can see a slight and brief smile on the Chief’s face at each mention of Domi. Zanderallen paints Karkasan as a kind of anti-Domi. Zanderallen stresses the unending nature of Karkasan’s threat, even to Mountainhome, if not stopped!

Bartomus does not share Zanderallen’s aversion to flowery speech, but focuses it on honest compliments that are also targeted to curry favor with the Chief and his retinue, adding a bit of humor though perhaps only one guard (the youngest?) chuckles almost inaudibly. An adjacent foot taps his boot and the chuckle stops! Bartomus moves on to how he came to the Float, and to care about it greatly. He moves on to the danger to the Scab and Mountainhome as the new front lines if the Float falls.

Chief Sternbough says, a moment after Bartomus concludes, “I see.” He then glances at one robed dwarf in particular and when he does so all can see the faintest shaking of the robed dwarf’s head between left and right.

The Chief faces the Silver Shields and speaks once more, “The Wind Tunnels are a dangerous place. There are many caverns within them, often limestone, containing Aberrant Horrors, but those surface infrequently. Always on our minds as a people… on the minds of all in the Scab… is the threat from the Drow, who previously invaded the Scab from the Wind Tunnels, making magical use of lava-filled tubes for moving their army around quickly to attack unpredictably. Heroes of an older time collapsed the West Wind Tunnel Entrance in a daring and risky battle no one wants repeated ever again, as failure means a Drow army bursting forth and threatening all of us again. We, Clan Mountainheart, have guarded the East Wind Tunnel Entrance ever since, ready to do what it takes to ensure the Accursed Drow are never seen in the Scab again! The Chief pauses briefly, and how animated and angry he has become sinks into the Shields – he is clearly not in a mood to favorably consider any mention of Surface Drow of It’lal, though they are not like the Drow living in the Underwold beneath the Scab, nor should all Drow be painted with such a broad brush as the Chief has just done.

Each Shield mentally asks themselves, What horrors did the Dwarves of the Scab, especially Clan Mountainheart, face in that Drow invasion that still scars their minds, and mayhap even the minds of their children and grandchildren years and years and years after the war was ended? How was Stock’s mind not likewise polluted by this rage, this pain that afflicts even the Chief of Clan Mountainheart while pennants of Domi fly overhead throughout the Throne Room? Those answers, if they come, will have to wait for another day… presuming the Wold does not fall under Karkasan’s heel this day…

The Chief continues, “I have another question, and again I want each of you to give your own answer, as best as you understand the combat and other capabilities of your… special group:

What abilities does your group possess that gives your group a good chance of not only surviving, but of slaying all the Underwold Horrors you encounter, obtaining the Crown, and returning here to tell the tale?


(OOC – Each Shield is given an uninterrupted chance to answer the above question, and it is clear Chief Sternbough desires no wallflowers who choke up at the thought of answering this question. Each Shield is to dig deep into their own unique understanding of the “Combat And Other Capabilities” of the Silver Shields **As A Team** so that, though all may choose to mention facts in common, it is clear to all, especially Chief Sternbough, that (for example), Delia’s answer could only have come from Delia, and Armalad’s answer only from Armalad, etc.)

[OOC – IMPORTANT

**Everyone** roll a Diplomacy Skill Check.
Include your own Diplomacy Bonus in an ‘OOC’ in your post.
The best bonus-holder is the Lead, and everyone else is rolling for DC 10 to Assist.
This is tough – Chief Sternbough has a solid granite ‘poker face’ – roll high!]

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20=3 ; d20+22=38 ; d20+19=24 ;
Tuesday February 27th, 2024 1:10:50 AM

(OOC: Sense Motive - 3, Diplomacy - 38 from Armalad; Diplomacy - 24 from Joker)

Armalad says, "Well Delia and myself are both ranged specialists though our specialties complement each other rather than compete. I have trained a little as a Wizard, a little as a Rogue, a little bit more as an Arcane Trickster but the bulk of my training has been as an Arcane Archer. Therefore I tend to prefer to either imbue my arrows with spells that will effect multiple enemies and/or get within 30 feet and have the ability to sneak attack whether through an assist from my familiar creating an illusion with a wand or using some of the trircks I've learned as an Arcane Trickster. Being a Rogue and Arcane Trickster gives me the ability to attempt to disarm traps from afar as well. Going back to Delia well she is a Ranger trained in the classical art of ranged combat. Her bond is her animal companion hawky and she has some spells and favored enemies that give her certain advantages. She has both Undead and Aberrations as favored enemies. Speaking of Rogues, Stohp is a straight-up Rogue and probably the most dextrous member of our party, so her sneak attack does a lot more damage than mine does however she also has other options in combat including Grappling, Tripping and Disarming giving our group an upper hand in certain combat situations. Stock is our Barbarian and I do not mean it as an insult. He is brave and he throws himself into the thick of battle. He is probably the hardest to kill amongst our group having the ability to just shrug off a certain amount of every attack against him. His attacks also pack a punch. Zanderallen is a noble Paladin. He too is a frontline fighter and armored to boot with his paladin abilities giving him the ability to shrug off damage from any attack save from an evil aligned weapon. He's probably also up there in the hard to kill category as well. He can smite evil, heal with his lay upon hands ability has some spells in his repetoire and is a competent fighter. Bartomus is our druid. He is wise and has the ability to cast a variety of spells and assume a variety of forms using wild shape as well as using spells to summon things like elementals to aid us in combat. We may seem like an eclectic bunch but we get the job done. We've dealt with every challenge we've come across so far whether it was invisible assassins sneaking into our home base or retrieving a tome from a garbage pocket realm containing carrion crawlers to stopping those who'd attack the float from the waters of turtle lake and beyond. While it sounds like horrors await us beyond the East Wind Tunnel we have faced our own horrors on our adventures and have won thus far. This is not to make us sound cocky but experienced. We do not take your Wind Tunnels lightly but if that is where Largon's Dragon Crown is then that is where we must venture to retrieve it."

Joker adds, "The boss is being modest. She's really smart. She has a lot of spells, some of which she fires from her bow and some of which are more situational but still she has antimagic field and she intended to fire it from an arrow and have it stick with her enemy but when we were fighting Karkasan's followers she took a chance and cast it on herself as it was intended to be cast and because of which we were able to get the Druidess to surrender and learn that she was mind-controlled into going along with the attack. Also when we were fighting those Karkasan guys they were trying to use the cave we were fighting in to their advantage by flooding it and the boss used some of her spells in an unconventional way to form ice to try to plug up some of the gaps and buy us more time before we were waterlogged which I don't mind being water logged as a water mephit as I have fast healing when underwater in fact the boss is aware of this and has a shrunken barrel or the ability to create a sort of mini well and I have my decanter of endless water and we can set up a dunk tank for me in case of emergencies as I'm not as hardy as the rest of the members of the team but I help out where I can. The boss even figured out using multiple spells ways for her and me to cast scrolls of greater teleport so that we could get here quicker than the normal way of navigating from the Float to the Scab. WIth her brains, Bart's Wisdom, Stock's indomitable spirit, Zander's bravery and will, Delia's bushcraft and Ranger skills, Stohp's mixed bag of capabilities, and hawky and my ability to help out where needed and as we can the Silver Shields will see this through Chief, or my name isn't Joker."

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+24=25 ;
Tuesday February 27th, 2024 4:58:47 AM

"Honestly I'm not the greatest warrior, but once I do get my hands on something I can usually pin it and tie it up. I've rendered many a spellcaster helpless that way, even the last of these foes we expect to confront here. So more of a support role." (Diplomacy 25, nat 1 with +24 bonus)

Stock (JonM) HP: 265/265; AC: 31/28/17; Per: +27; Surv: +16; SM: +16  d20+16=17 ; d20+4=8 ;
Tuesday February 27th, 2024 8:55:54 AM

Stock knows the horrors that haunt the dwarves minds yet he is still annoyed by his Chief’s challenge. He is just not used to this. Still he gives it a shot.

”Stohp is the glue that keeps us together. While not powerful in the traditional sense, she is an implacable foe. Big Z is the shield of the Silver Shields. He protects us and leads us. Bart is our wise councilor. Nature bends to his very whim. Delia’s bow is the silent murderer among us. Armalad lis equal parts genius and nimble footed. She has forgotten more facts than I will ever learn. And I am the hammer…well make that a flail…of the Silver Shields. Point me in a direction and get out of the way.”

——-
sense motive 17, Stock is distracted
Diplomacy 8


Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+2=19 ;
Tuesday February 27th, 2024 9:36:53 AM

"Chief Sternbough," Bartomus started. "I will stand with what was said by Armalad and Stock. I, like the rest of the Shields, try to find a solution first that doesn't require a blade or hammer first. But, when that is not the option, we fight. We have fought together in other planes where the very nature of where we were was in question. We fought when the sky broke open and the very grass turned into an attacking beast. We may not be the most ideal of all those responding to the constant threats to the Wold to take this threat on, scholars may have their favorite heros of days long past. But, sir, we are the ones that are here and now responding to a threat that is growing in the shadows."

OCC - Diplomacy - gulp - oh hey, 19!

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6  d20+30=40 ;
Tuesday February 27th, 2024 4:15:21 PM

Zanderallen reads the grim hatred of the drow in the chief's demeanor and shudders at the rage contained within. He stands up straight as iron, WLA badge clearly visible clasping his cloak. While his words would seem like bravado in most, Zanderallen delivers his speech in assured confidence, [b]"You ask, why us? Who are the Silver Shields to entrust the safety of your clan holds to? Others have spoken to our specific strengths, I share what horrors we have already faced down with the tales we already have to tell. We started taking on street thugs and gangs on the lower levels of the Float, winning the trust and support of the Fence level. Our deeds went ahead of us and the city council started commissioning us for operations into the Crying Woods. When the Blood Grass rained down upon the Float we protected the people, holding our part of the line. When the Crying Wood retreated we were among the first to venture into the unknown, making first contact with new friends and ancient enemies. We travelled into the depths of the float to protect the merfolk kingdom, where I fell slain protecting the princess from dark rituals of the Deep Ones. But Domi backed our pleading with Gargul that he still had tasks for me, and I was returned. We continued to protect the Float, navigating coup attempts, political plotting and assassination attempts, securing the complete trust of the past and current Overlord in revealing and driving out a cabal of nobles set on ruling the Float for their own gain. We travelled to pocket planes and the Lands of Rest, fighting their denizens and securing the safety of the city and those we love. We have delved into the depths of the Crying Wood center and back to the lake floor putting a stop to agents of Karkasan and his will. To prove our accolades I present the backing of the Woldian League of Adventures, recognizing several of us as Champions and Heroes, of the Star Mage Guild, and the Float Druid Grove. When we originally decided upon our name it was because our motivation was to be a shield to those weaker than us, and silver because we preferred to use our words when possible to solve problems, but we can and have been the hammer when it is needed. I am a holy warrior of Domi, vessel of his divine power. Stohp is a taur of many talents, bringing tactical options to any situation. Stock is a mighty warrior, capable of taking down foes and obstacles many times his size. Bartomus is a druid of the circle, the very elements answer his will. Delia is an archer of no equal and a survivalist, able to track a fly across the plains and shoot it's wings off at 100 paces. Armalad brings her own brand of archery, adding in arcane trickery to confound and obliterate our foes. To complement our strength we have amassed vast quantities of magical gear to augment our personal prowess. Holding all that together is an unconquerable will to protect our friends from those who would harm them, letting nothing stand in our way. So maybe the question that should be asked is, do you dare try and stop us? Zanderallen delivers his closing line without the slightest hint of threat or malice. Just the deadly seriousness of a man driven by the conviction he is doing what's right.
======
Diplomacy Roll: 40
Diplomacy Bonus: 30 (including WLA Prestige bonus)

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20-1=17 ;
Tuesday February 27th, 2024 4:50:14 PM

Delia lets out a tiny sigh of relief after she finishes answering the first question, taking a few of the other Shields responses to realize that she has to answer another one. She starts thinking through her answer, smiling shyly at the praise of the other Shields as she does so.

Inspired by Zanderallen's candor, she steps up, shoulder to shoulder with him, "Sir. I am a latecomer to the Silver Shields. I can only claim a fraction of the heroism that they shoulder. But I spent years before joining them hunting creatures that had escaped from the UnderWold to wreak havoc on the surface and sometimes had to chase them all the way to their lairs. Each other Shield has, either as part of the group, or as an individual, proven themselves - ourselves - in countless and wildly varied dangerous situations. Even when unprepared, we've come out ahead. And we are not unprepared for the UnderWold."
She ducks her head, stepping back and slightly behind Zanderallen as she finishes speaking. She hopes their answers are enough because if the Chief asks a third question she's shrinking into the floor.

Audience with Chief Sternbough (DM Wayne) 
Tuesday February 27th, 2024 10:54:32 PM

Armalad provides a meticulous, detailed, and thorough strategic and tactical overview of the capabilities of the Silver Shields as a team and individually. Joker may not be the brain trust of the Shields, but he tells what he knows in an effective way, supplementing Armalad with specific examples.

Stohp focuses on what she considers her own strengths in helping the Shields win battles and wars.

Stock just wants to get to the slaying of Underwold Horrors and recover the Crown, but it feels to him as though convincing the Chief to let the Shields get on with it is a tougher challenge than the Wind Tunnels themselves! He gives a concise and to the point rundown of each Shield’s team role, and perhaps wonders if he was too light on details, even given Armalad’s long-winded blathering.

Stohp emphasizes that the Shields are not battle-crazed killers, but are no slouch when war comes to their doorstep, agreeing with other Shields’ rendering of the Shields’ capabilities.

Zanderallen had not seen such barely-contained rage in a leader before who was also being polite, if kingly-polite, at the same time! Still, Zanderallen of Domi remained unfazed and launched into not just an analysis of the Shields, but an oration. His reward is the faintest, most barely-visible cracking of the Chief’s granite face.

Delia too puts her own courage on display, for who dares follow a masterpiece of the oratorical arts like that?!? She goes straight in to her personal adventures fighting Underwold Horrors, giving chapter, verse, spleen, and blood of each one! Her answer complete, she wallflowers upon Zanderallen’s “dress” Chain Mail.

Each pair of robed dwarves murmurs amongst themselves. The Chief raises his right hand to scratch his chin, and scratches it for one full minute. He turns his face towards the pair on the far right, in particular the closer one, and says, “Chief Scribe, I have heard their capabilities, their achievements, their foes defeated… but what say you and the scribes as to the specifics of their smallest details?

The robed dwarf steps forward, and a dwarven woman’s voice answers from within her cowl, “Chief Sternbough, their magical auras lend truth to their words. They do not appear to have spoken falsehoods that magic may detect. We do not know the rest of these Silver Shields, but how they comport themselves lends credibility to their professed abilities. As for Stock, his physique has definitely changed from carpenter to warrior in the decade since he found another path. His attitude most certainly has not changed, though he has the wisdom of that additional decade,” she concludes.

Chief Sternbough nods and faces the Shields once more, commanding, “Stock… no, Silver Shields… Your mission is necessary. It will be very dangerous, but I think at least some of you, and I hope all of you, will return, with or without the Crown. The Crown is not unknown to us, but has been thought lost for a very long time. Was that… sadness… in the King’s impregnable granite face?!?

The Chief pauses a moment and then continues, “These are the conditions: one, do not leave an easy path for Horrors or Drow to reach the surface. Yes you can use magic to widen small tunnels to Taur size, but no more than that, and no more than necessary; two, you will take one of my scribes with you to map and document the journey, and I hope that scribe will be of some help in navigating the maze of twisty tunnels, seemingly all alike, and in locating the Crown given its prominence in our written archives.

Each of you – do you accept these terms individually, not just because your leader may agree to them?


What does each Shield say?

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday February 27th, 2024 11:21:43 PM

Armalad says, "Respectfully I have a few questions concerning your conditions. As to the first condition, let's say we go spelunking and we find the crown and we are on our way back to the East Wind Tunnel Gate. If we have the time and are not actively engaged in combat or in some condition that prevents us from doing so are we expected to take measures like collapsing the way behind us or booby trapping the way behind us to make it more difficult for any potential Dark Elves to follow? With respect to the second condition do your scribes belong to some warrior sect in addition to being scribes? I ask because you yourself indicate how perilous this journey may be as you raise the possibility some or all of us might not make it back here and we are seasoned adventurers while I have no intention of belittling the noble profession of scribe nor impugning the honor of any individual scribe of yours seeing as how I'm technically a fellow academic as being a Master Mage in good standing with the Star Mages Guild is one of my credentials and I can look after myself if it is hard enough just venturing into the tunnels, locating Largon's Dragon Crown, retrieving it and coming back alive as a group how much harder will that task be if we are to insure the safety of a third party? Make no mistake we will do everything in our power to keep your scribe alive but if it is this undertaking is as perilous as you say it is are any of your scribes up to the task? and even if they are as you indicate it is possible members of our own party might not make it back alive, if your scribe doesn't make it back alive will their death be held against us? I do not seek to complicate things Chief. I merely wish to clarify the terms of our agreement so everyone can know just what we are agreeing to and what our responsibilities are under the terms of your agreement."

Joker adds, "See. I told you she was a smart one. She asks for clarification with respect to points of a contract before she sees herself bound to it."

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Wednesday February 28th, 2024 7:32:55 AM

Zander lets out a breath he didn't know he was holding. He had spoken openly and said what he felt needed to be said but always worried how his words would be taken. Thankfully the chief seemed to have taken them at face value as given.

He ponders upon the crown, was it a dwarven artifact in origin?

He then answers the Chief, "Your terms seem reasonable but I have a few questions on the second, similar to my companion. For the first the only path we will cut, outside of pure size necessity, will be through the horrors of the UnderWold.

But for the second I ask the same question you asked us. What are the capabilities of your scribe to journey with us into the UnderWold? Whether they are looking for it or not they will be under our protection and we need to know if we have to be preserving a librarian or being accompanied by someone capable of defending themselves."


Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday February 28th, 2024 8:05:10 AM

Stohp has no questions or concerns about the conditions. Indeed a local that knows better the dangers they will face would be a great help.

Stock (JonM) HP: 265/265; AC: 31/28/17; Per: +27; Surv: +16; SM: +16  d20+16=17 ; d20+4=8 ;
Wednesday February 28th, 2024 8:38:58 AM

Stock knows the horrors that haunt the dwarves minds yet he is still annoyed by his Chief’s challenge. He is just not used to this. Still he gives it a shot.

”Stohp is the glue that keeps us together. While not powerful in the traditional sense, she is an implacable foe. Big Z is the shield of the Silver Shields. He protects us and leads us. Bart is our wise councilor. Nature bends to his very whim. Delia’s bow is the silent murderer among us. Armalad lis equal parts genius and nimble footed. She has forgotten more facts than I will ever learn. And I am the hammer…well make that a flail…of the Silver Shields. Point me in a direction and get out of the way.”

——-
sense motive 17, Stock is distracted
Diplomacy 8


Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Wednesday February 28th, 2024 9:36:41 AM

Delia nods at the Chief's conditions and then her allies' followup questions. Now that she is not being forced to speak, she subsides into comfortable silence and listens, absently stroking Hawky's feathers.

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Wednesday February 28th, 2024 4:08:42 PM

"We can do this, Chief," Bartomus added. "We will try our very best. Making any promise beyond that is not realistic or worthy of sharing with you."

Bartomus paused for a moment.

"But," Bartomus started with a bit of hesitancy. [b]"I gotta think that anyone you are sending with us would be able to swing a hammer or break rock just as well as Stock here. Otherwise, that person realizes just what this might be like in joining us?"[/i]

Bartomus looked over at the Shields and the various members of the retinue that remained in the hall.

Audience with Chief Sternbough (DM Wayne) 
Wednesday February 28th, 2024 10:53:48 PM

Armalad does her best to clarify the deal in order to protect the Shields. Joker pre-empts any conclusion that Armalad is other than analytical in her approach.

Zanderallen enjoyed an inward sigh of relief. The dwarves know of the Crown? Curiouser and curiouser. He joins Armalad in querying the survival capabilities of the scribe.

Stohp agrees to the conditions, as regards herself.

Stock indicates he wants to hear the Chief’s response to the Shields’ questions before giving his answer.

Delia agrees to the conditions, as regards herself.

Bartomus also expresses concerns as to whether a scribe could survive the dangers of the Underwold alongside the Shields.

Chief Sternbough listens to each Shield in turn, and once all have spoken, begins his replies, “The scribe will be equipped with defensive and concealing magics, including the ability to temporarily shelter within rock, in some ways similar to how you saw me enter the throne room,” he finishes with a smug smile. Continuing, the Chief says, “While the scribe won’t be able to contribute to the deaths of the Horrors, I think you need not worry about needing to protect the scribe. Plan your tactics and prepared spells as though the scribe were not with you, but take advantage of the knowledge of one steeped in Clan Mountainheart Archives. So long as your noisy armor and other ‘tells’ distract the Horrors then the scribe will be able to react and stay safe, and likely undetected, until the battle is over.

Armalad, unless you need to collapse tunnels to win a battle, or to survive, don’t – the rockfall can echo for miles. I am requiring the Silver Shields to avoid, for example, using Rock to Mud on a cavern ceiling and perhaps connecting a deep chamber to the surface – natural woldquakes cause enough of those openings as it is, and force all the clans to assign sentinels to each new opening. Likewise, if you don’t need to Stone Shape a narrow tunnel to more than a Taur’s width, then don’t – some Horrors are of colossal size and presently don’t have a path to reach the surface, or the tunnels of any clan, but any wider than a Taur and that could be a new path for some Horror to reach our tunnels. Clear as quartz?

As for your responsibility towards my scribe, I ask only that you communicate with my scribe throughout your journey so that my scribe can direct you towards tunnels and landmarks useful in drawing closer to the Crown. As you must know, any large cavern system can go for miles and miles, even tens of miles, in many directions. You’ve already indicated that time is of the essence. If you went alone you could be down there for months or years, however long your rations and magic hold out. If my scribe dies and some of you make it back, bring my scribe’s body back with you. You probably have a bag of holding or portable hole by now. If some Gigantic Horror swallowed my scribe whole, then come back and report that fact to me.

If it were as simple as telling you, ‘enter the East Wind Tunnel entrance, take the main tunnel five miles ahead, then five hundred feet straight down, and make a left at the stalagmite carpet’ we would have the Crown already in our possession! I understand it is reputed to be a powerful artifact, powerful enough that we do not want the Drow or some Horror with OtherWoldly Intelligence to have it instead… as you describe your current foe, Karkasan. No, we can easily provide you with summaries of the writings we do have on the Crown, but our scribes are not just scribes, but explorers and mappers of caverns and tunnels, experienced cavers who know how to travel in all six directions through the seemingly unending switchbacks in the Wind Tunnels, and to keep you away from tunnels that would take you into the Lava Tubes where a sudden magma eruption might spell the end of you all. There are a few deep, deep, caves where the Crown is reputed to lie within, but mayhap none of those reports are accurate and you’ll need one experienced in those very tunnels to make a good guess while a mile below the surface lest your war for the Crown come to an end with no further clues.

Finally, if Karkasan attacks your Float while you’re in the Wind Tunnels alone for weeks, months, or years, of what use was your mission? No, you must take my scribe, and in turn your prowess at slaying Horrors will enable my scribe to see new tunnels and expand the maps in our archives… and better protect my people from Horrors and… the Accursed Drow.

Do you have more questions whose asking delays the completion of your mission?


What does each Shield do?

(OOC – scorecard:
Delia, Stohp: yes.
All others: no answer yet.)


Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday February 28th, 2024 11:56:51 PM

Armalad says, "Thank you for clarifying Chief. Joker and I do accept the terms of your deal. However I do have a few further questions."

"You ask us not to use Rock to Mud on a ceiling or Stoneshape a passageway wider than a Taur and those are easy enough things to agree to. However, I possess the ability to cast the spell Wall of Stone. Would it make sense to potentially block off certain passageways on our way back if it meant it would be more difficult for horrors or dark elves to follow without risking making a lot of noise? Additionally I know Shadow Evocation and it can mimic explosive runes and if you have a passage way to the catacombs and I have enough time I may just be able to scribe Explosive Runes into my spellbook. Would it make sense to leave some explosive runes behind? With respect to the Shadow Invocation version objects take no damage and with respect to the actual version should I learn it as long as we didn't put the explosive runes on a wall, ceiling, load bearing column or the like it shouldn't damage the tunnels any just any would be pursuer that happened to read them."

(OOC: Do we have the spellbook from the Red Fountain encounter with us?)



Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday February 29th, 2024 3:21:13 AM

Stohp is glad to hear the scribe will be capable of protecting himself and has no questions.

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday February 29th, 2024 9:51:08 AM

Bartomus nods in understanding to the Chief's clarifications. He looked over at Armalad and listened to the questions being asked as he started to form approaches to the challenges ahead.

"We can do this," Bartomus said softly to himself. He nodded, "we can do this."

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Thursday February 29th, 2024 3:33:33 PM

Zanderallen dips his head in thanks for the clear answer, "Thank you Chief Sternbough for that clarification. I had figured as much but better to know for certain than risk uncertainty in a crucial moment when some horror jumps us. I thank you for lending us this aid and promise to do everything in my power to bring your scribe back, even should the un-thinkable happen. I am satisfied with everything discussed and ready to go. We have a lot of ground to cover."

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Thursday February 29th, 2024 6:37:27 PM

Delia is also ready to get started and has no questions.

Audience with Chief Sternbough (DM Wayne) 
Thursday February 29th, 2024 11:05:49 PM

Armalad thanks the Chief and accepts the terms, but, being Armalad, she has just a “few” more questions…

Stohp continues listening, at ease knowing the scribe will be well-defended.

Bartomus nods and accepts the terms, mentally girding himself for the perils ahead.

Zanderallen also accepts the terms and thanks the Chief for his explanations.

Delia continues listening.

Stock nods, with a slight grunt. His mind races, wow (!) this talky-talk thing is going on much longer than I expected!

The Chief considers the Shields’ responses and questions, and then, “Then it is agreed!

First… Armalad, if you’re forced to greatly reshape a cavern to win a battle, use Wall of Stone to restore it as best you can so that no new colossal horrors have a new path. Otherwise, you never know which tunnel you might need as an escape route, so don’t block off a tunnel except to win a battle or unless my scribe asks you to do so, which probably won’t happen. Explosive Runes may harm the Drow, but most of the Horrors are lucky to be able to speak, let alone read. As for the Catacombs, the closest teleporter is in Thistleport, at the Woldian League of Adventurers branch office there. That’s many days away by foot, faster if you can teleport back and forth but…

Shields, you were fortunate to arrive here safely. Occasionally teleport magics within the Scab are… unpredictable. We do not know precisely why, only that my scribes’ studies recommend keeping the teleporting start and end locations above-ground – then, if the Scab “acts up” you may, rarely, find yourselves diverted to one of the edges of the Scab, or even a further-off city. If you need to teleport while underground, your endpoint should always be aboveground. Dimension Door is a bit more reliable, but sometimes your endpoint scatters, so its safest to target the center of a large cavern and riskiest to target a narrow tunnel. Perhaps it’s the constant lava flows, or magical remnants of some long-forgotten war in the Underwold, or the creation of one or more Powers, but one of the reasons we focus more on magics that enable the recipient to pass through rock and stone is the off chance that, underground, even the simplest teleport spell could scatter within a cavern… or into solid rock and instant death. Some of your group was very fortunate indeed to appear safely in the Carpentry Hall, well within our mountain! Presuming you are successful in your mission, and teleport home from outside our mountain’s doors, you should be fine. It’s, again, much more of a rare nuisance from surface start to surface end, yet sometimes risks death in the Tunnels. You could take a barge down the Serpent’s Breath River for a day or two in order to be outside the Scab proper when you teleport, to be certain, but I expect you’ll find time is of the essence then.

(turns slightly) Chief Scribe, read them in.


She steps forward, doffing her cowl. The other three scribes do likewise.

A robed dwarven woman with hair the color of amethyst says, “I am Chief Scribe Bodill, with a flourish of her immaculately knotted beehive hair, “and standing next to me is Dolgrin (male), and over there are Agna (female) and Grunyar (male).” With each introduction, the named scribe doffs their cowl.

Dolgrin speaks first, his stance flowing in the manner of limestone, “Our expeditions rarely progress beyond a certain point, since we don’t want to lose even one of us. We call this point The Fork. The primary Windtunnel has many branches, but if you take the main path… 5? 10? 7 miles? Hard to measure distance without footprints, but when the main Windtunnel splits into The Fork, both the left and right paths continue several miles more each. Some key stalactite formations to help you identify where you are along the path are… [provides scrolls to the Shields] Stock should have no trouble identifying these formations.” Dolgrin smirks in the direction of Armalad.

Agna speaks second, her face as clear and beautiful as quartz, “The left passage at The Fork is largely barren rock – it’s a wonder even the cave insects find things to eat – we suspect the monsters here feed on each other, but perhaps they have hidden food sources. Strange and terrible monsters lurk here – not cave scorpions, not dwarfoid, but some kind of hybrid, maybe? Definitely not Driders though – those are hybrids of Dark Elves and spiders. Our scouts have only caught glimpses of these creatures occasionally fighting or feeding on other creatures… and what’s strange is that their appearance always seems to coincide with minor groundquakes – the quakes seem more of a concern than the creatures – harder to fight one million pounds of rock than some strange crossing of dwarfoid and scorpion! Some of our older scrolls merely mention a wondrous crown of unknown power, but importantly about half of those scribe-authors were all lost on an expedition to this area.”

Grunyar speaks third, his face set like granite, “The right passage at The Fork is largely filled with glowing moss and… sometimes zombies or skeletons are spotted not half a mile down this passage. Our teams haven’t explored this route deeper because whenever we get within a few hundred feet of the undead, some of us start acting strangely, almost like zombies themselves, and begin walking towards the real zombies. Those not affected have managed to pull the others out of range of the effect each time, but the effect seems stronger the closer you get to the… wandering… patrolling… undead. I suggest you be very cautious here Shields – and if you have significant magical defenses, use them all before engaging these undead! I agree with Agna, some of our older scrolls merely mention a wondrous crown of unknown power, but importantly the other half of those scribe-authors were all lost on an expedition to this area.”

Chief Scribe Bodill concludes, “Shields, first, all of us want you to survive because you are Stock-friends, but if I may be selfish for a moment, we scribes also want you to survive, and return with a full report, because we would know what happened to our kin and most especially we want any surviving writings they made of their explorations. Finally, it is conjecture, but we believe that the mentions of ‘a crown of wondrous power’ must be your Largon’s Dragon Crown. Great artifacts tend to attract those both greedy and powerful, and we have lost too many dwarves in past efforts merely to fully map certain tunnel networks, so expect great opposition, both at the Crown’s actual location and whatever Horrors killed the scribes of the past and kept their irreplaceable scrolls which I’m certain must have much more precise information on the Crown! … The only good to come from those losses is that we scribes stopped being so possessive of our scrolls and worked with prior Chiefs to establish the Royal Archives and make many copies of each scroll so that such a catastrophic loss of knowledge would not happen again…

Chief Sternbough nods and looks at the Shields. “The scribe Dolgrin is the one who will accompany you on your mission. Dolgrin, give them a small demonstration and then see if they can follow your footsteps to the provisioners,” Chief Sternbough finishes with a big grin.

Dolgrin nods, and his right hand slightly rotates a ring on his left middle finger and he is gone!

From the nothingness before you, Dolgrin speaks, “This is the least of the defenses the Chief has graced me with. Stock already knows the way to the provisioners, but as for the rest of you, let’s see how well you can follow me as I zig-zag towards one of the exits.

[Perception DC 20 to follow Dolgrin’s footsteps by hearing. Those who fail should probably just follow those who succeeded. Stock alone may choose to ignore the footsteps and just head for the correct exit! If you can naturally see invisible or scent, note that in your OOC.]

Which Shields can easily follow Dolgrin? Practice for the Tunnels!

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+22=35 ; d20+20=35 ;
Friday March 1st, 2024 12:33:20 AM

Armalad and Joker close their eyes and take a deep breath listening for Dolgrim's footsteps. After a moment they both hear the footfalls of the Dwarf and much more.

As a highly intelligent elf with both classes under her belt that find noticing things important, racial bonuses towards noticing things and maximum effort spent mastering how to notice things which she passed unto her familiar the pair have no trouble following the footfalls and if this is the difficulty following Dolgrim will always be neither of the them can fail. (OOC: both Armalad and Joker have >= 20 in their Perception skills so they auto succeed a DC 20 perception check)

Armalad - Perception :35
Joker - Perception : 35

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday March 1st, 2024 6:47:31 AM

With her perception of 23 Stohp is also easily able to track the invisible dwarf. It's an odd experience, she knows she's been getting really good at stuff over the years but following someone invisible just as easily as if they were visible is a new experience and really shows how keen her senses have gotten over time;

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+14=32 ; d20+33=44 ;
Friday March 1st, 2024 10:46:48 AM

Both Delia and Hawky instantly track onto Dolgrim and she strides after him. Taking him literally, she follows his exact zigzagging path, likely right on his heels as they are in an urban environment (and/or underground?). And he is a dwarf.

Hawky perception: 34 (forgot favored terrain +2 for him)
Delia perception: 44

OOC (Delia also cannot fail a DC 20 perception. Underground and urban are both +2 favored terrain, so she has +5 movement bringing her to 35 due to Wold house rules on FT)

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6  d20+10=28 ;
Friday March 1st, 2024 4:14:54 PM

Zanderallen listens to the Chief and the Scribes diligently as they explain the situation. Sounded like they'd have to make a choice of which branch of the Fork they'd have to go down, but that was a choice for later. Zanderallen returns the Chief Sternbough's grin at his challenge, he did warn him that Delia could track a fly across a meadow, but he salutes the Chief thanking him, "Thank you Chief Sternbough, Domi's courage strengthen your heart."

He then turns to Scribe Dolgrin, and while he's able to follow the dwarf it is a strain on his sense and before they leave the hall he just shifts to following Delia, chuckling silently at her antics.
================
Perception 28

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=20 ;
Friday March 1st, 2024 7:37:40 PM

Bartomus took a moment and then realized that others were moving. He could hear various footsteps, but really wanted one last look at the hall, the carvings, and the people. Reluctantly, he turned and followed the others ducking as needed. He made a note to try to learn more about the carvings from Stock in hopes that maybe Stock's recollection of folk tales and legends might be of help in their new adventures.

Perception 20


Stock (JonM) HP: 265/265; AC: 31/28/17; Per: +27; Surv: +16; SM: +16  d20+16=17 ; d20+4=8 ;
Saturday March 2nd, 2024 6:14:35 PM

Stock knows the horrors that haunt the dwarves minds yet he is still annoyed by his Chief’s challenge. He is just not used to this. Still he gives it a shot.

”Stohp is the glue that keeps us together. While not powerful in the traditional sense, she is an implacable foe. Big Z is the shield of the Silver Shields. He protects us and leads us. Bart is our wise councilor. Nature bends to his very whim. Delia’s bow is the silent murderer among us. Armalad lis equal parts genius and nimble footed. She has forgotten more facts than I will ever learn. And I am the hammer…well make that a flail…of the Silver Shields. Point me in a direction and get out of the way.”

——-
sense motive 17, Stock is distracted
Diplomacy 8


Audience with Chief Sternbough (DM Wayne) 
Sunday March 3rd, 2024 12:26:57 AM

Armalad and Joker summon their concentration and listen. They are soon able to pick out Dolgrin’s footsteps on the cobblestone floor of the throne room, easy enough. Will it be harder on the featureless rock floors of Mountainhome? They will soon find out, but for now they head for the exit the phantom steps zig-zag towards…

Stohp likewise hears the robed dwarf’s footsteps in the throne room, and is amazed at how easy it is.

Delia and Hawky likewise are able to follow the footsteps.

Zanderallen considered the deep details their hosts provided on their mission. Thanking the Chief properly, Zanderallen too is soon following Dolgrin though with some effort… easier to follow Delia.

Bartomus took one last visual tour of the astonishing artistry on display in the throne room even as his mind and ears worked to locate Dolgrin, which they did… barely! As he followed the others he resolved to ask Stock more questions about the carvings.

Stock listens for Dolgrin and is able to follow him with his ears though as the Chief noted, there was only one exit to get to the provisioners quickly!

Four or five tunnels later Dolgrin becomes visible again and he and Stock lead the Shields to double-doors that Dolgrin opens and then into a larger cavern with the feel of a light breeze from the archway opposite the entrance. A fresh breeze – this connects outside! The cavern ceiling rises high, farther than darkvision can see, and even with the heatless everburning torches on the cavern walls low-light vision cannot even see that sixty feet.

Ahead of the Shields lie a couple-dozen open-air stalls with some vendors offering fresh foods and drinks and some offering packaged provisions like the so-called ‘iron rations’ but also many dry goods are here – clothing for a variety of climes, climbing gear, artisan’s tools, and so forth.

Dolgrin turns to the Shields, “Shields, you seem very well-provisioned, and we wouldn’t be surprised if you had magical bags capable of carrying more than you appear to have, but it’s possible that the information we just provided might cause you to realize you’d forgotten something, whether it’s another one hundred, or one thousand, feet of rope, more rations, and so on. You won’t find any enchanted items here, but as the old dwarven poet once wrote, ‘for want of a nail the pony was lost; for want of a pony the paladin was lost; for want of a paladin the battle was lost; for want of a victory the kingdom was lost.’ If there’s any ‘nail’ you forgot to buy at the Float, this is your… our last opportunity to do so before taking rothe-drawn wagons to the Entrance. No, we don’t have horses here – flat land without the rocky debris of past avalanches is few and far between – even with horseshoes the terrain would be too difficult. Other areas of the scab have enough of that terrain, but here instead of war ponies we have some war goats but (looks at Bartomus, Stohp, and Zanderallen and his full plate) they just can’t take some of you so wagons it is – we’ll be walking miles or tens of miles underground so don’t get proud about walking now because that’s all we’ll be doing for possibly a very long time.

Now, on with any shopping you want to do, and then we’ll head out the far entrance to the Trading Caves and the wagons.


(OOC – at the Provisioners, the Shields can buy anything in the Equipment Chapter (non-magical weapons, armor, dry goods, food, etc.) in the Corebook, food adjusted for the local ‘cattle’ (rothe) and different vegetables, etc. Yes, alchemical items are all available.)

The dwarven merchants are generally matter-of-fact and easy to deal with.

Shields, indicate what, if anything, you purchase here and then finish your post by following Dolgrin out the far exit.


Stock (JonM) HP: 265/265; AC: 31/28/17; Per: +27; Surv: +16; SM: +16 
Sunday March 3rd, 2024 3:11:25 PM

Stock shakes the cobwebs out of his head. "...this whole thing has been a weird experience..." He checks his ioun stone and assured it is still floating up there somewhere, he passes on more provisions.

"I'm ready, Dolgrin...and I wouldn't be surprised if the rest of the Shields were too. We tried to prepare before leaving the Float."

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Sunday March 3rd, 2024 9:12:20 PM

Stohp already has 250 feet of rope, but you know what it's cheap she she'll buy another 750 cause why not.

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday March 4th, 2024 5:12:28 AM

Armalad has 10 days of trail rations but wonders if that is enough. "Do you think I should get a month's worth of trail rations just in case?"

If the party seems to be in agreement she will buy the extra rations.

Stock (JonM) HP: 265/265; AC: 31/28/17; Per: +27; Surv: +16; SM: +16  d20+16=17 ; d20+4=8 ;
Monday March 4th, 2024 7:39:43 AM

Stock knows the horrors that haunt the dwarves minds yet he is still annoyed by his Chief’s challenge. He is just not used to this. Still he gives it a shot.

”Stohp is the glue that keeps us together. While not powerful in the traditional sense, she is an implacable foe. Big Z is the shield of the Silver Shields. He protects us and leads us. Bart is our wise councilor. Nature bends to his very whim. Delia’s bow is the silent murderer among us. Armalad lis equal parts genius and nimble footed. She has forgotten more facts than I will ever learn. And I am the hammer…well make that a flail…of the Silver Shields. Point me in a direction and get out of the way.”

——-
sense motive 17, Stock is distracted
Diplomacy 8


Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Monday March 4th, 2024 1:56:03 PM

Bartomus pulled out the rolled-up bag of holding and offered to have the extra provisions stored in it if needed. He gave Armalad a nod in agreement to the question about rations.

"Yea, I am going to grab more as well. He walked about the stalls and picked up ten of the dwarven rations, ten trail rations, some cheeses (three 2# wheels), potatoes, turnips, and a bag of nuts. He paid fifteen gold for the lot of things and arranged them in the bag of holding based upon what the others might want to store.

Sheet updated to reflect purchases in the Catacombs and these here.



Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Monday March 4th, 2024 2:36:30 PM

Delia will buy a ton more arrows and supplies to repair arrows, just to ensure that she (and Armalad if needed) never run out of ammo.

(OOC: I know there are crafting rules somewhere. I'll look them up after work for crafting material costs)

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Monday March 4th, 2024 6:04:42 PM

Zanderallen stops in to grab a few small supplies. Being surrounding by dwarven speakers has been an excellent crash course on solidifying his handle on the language. As he haggles with the merchants he wonders if he'll have a scab accent to his dwarven, or if it's still so egregiously human that no other accent will come through.

Having finished his shopping he joins back up at the wagons, "I'm ready to get trekking."
=======================
Purchases
- 7 pints of oil
- Bullseye Lantern
- 450 ft of rope
- Climber's Kit
- Miner's Pick x3
- Shovel x3

Total cost: 116 gp 7 sp
All goes in the bag of holding type 4 with all the iron rations

The Entrance (DM Wayne) 
Monday March 4th, 2024 11:23:17 PM

Stock clears his mind and informs Dolgrin that he needs no more than what the Shields already prepared for.

Stohp increases her rope supply to a full one thousand feet.

Armalad wonders aloud whether she should buy extra rations, given the Chief and scribes mentioning the Shields’ mission could take weeks or even months, and then she recalls that Stohp and others bought several months worth. Still, one more month couldn’t hurt with all the magical bags amongst the Shields…

Bartomus offered magical bag storage for the extra goods some Shields were purchasing. Next he selected some dwarf-style food and rations similar to those he’d had in the banquet hall. Variety is the spice of life!

Delia loads up on arrows and crafting/repair supplies, offloading much amongst the Shields’ magic bags.

Zanderallen too considers and then selects a variety of equipment, focusing more on light sources, rope, and digging and climbing gear, exercising his Dwarven much more than he’d expected but it was exhilarating and helped him see the world with more empathy, considering two cultures instead of one before acting… He reflected on his purchases – two ropes of climbing are nice, but the Shields might need more than two ropes at the same time to hear the dwarves describe caves that twist and loop in all three dimensions! As with the rest, he informs Dolgrin that the Shields are ready to embark upon the wagon train!

Dolgrin leads the abundantly-supplied Shields into the opposite tunnel, some fifteen feet wide and just seven feet tall – no easy journey for giants or ogres… or Taurs, but Stohp and Bartomus only have to stoop a little. This tunnel’s stone has been polished and treated but is otherwise natural. Every several feet there’s some inscribed writing in Dwarven and apparently translations in Common – advertisements for particular vendors in the Provisioners’ room. After a five-minute brisk walk (at average dwarf-speed) the tunnel exits into a cave some twenty feet in height and perhaps two hundred feet in width, with daylight coming in the entrance which is about twenty feet wide and eight feet high – just enough for a Taur without bumping their head.

The cave floor is subdivided into large square lots, marked by boundary stones with thick chalk marks of a variety of colors – the dwarves, or someone, must have a master alchemist to get chalk to be some of those colors! But for its location in a cavern, these Trading Caves appear to be akin to an open-air market where the owner rents stall space to vendors by the day. Today looks to be a light day, with maybe twenty percent of the marked squares being occupied by traders, and in some locations several squares have been bundled together for a trade caravan or three of rothe-drawn wagons. All but one of the trade caravans’ workers wear clan vests with different colors and symbols than those you’ve seen constantly here in Clan Mountainheart.

Dolgrin leads the Shields to the Mountainheart caravan of wagons. “Alright Shields, the Chief had three more wagons added to this caravan to carry the six… seven… eight… however many of you there are,” he pauses, having eyed Joker and Hawky, and continues, “These passenger wagons could take two Taurs each but best not to make just one pair of rothe work too hard. Perhaps if Stohp and a smaller Shield took the first passenger wagon, Bartomus and a smaller Shield the second wagon, and I and two other Shields take the third wagon… that would spread the work amongst the rothe. Naturally, if you have some tactical wagon-riding order then split up as you like – I only ask that Stohp and Bartomus are not together on the same wagon.

Perhaps slight smiles spread among the Shields at the thought of “wagon-riding order” but none would know as Dolgrin was already aboard the third passenger wagon, having signaled the caravan leaders that departure was as soon as everyone embarked. The Shields were at once aboard the wagons, Dolgrin gave a sharp whistle, and the steady pace of the rothe began, the big wagon wheels giving them needed traction to pull their loads.

As the hours go by, the Shields reflect on what Dolgrin has told them about the trip – only twelve miles as the crow flies, but the constant hills and valleys, steep ascents and descents, wear on the rothe. Perhaps once every four hours one of the rothe suffers a minor leg or foot injury which a dwarven priest of Domi is quick to heal. A minor inconvenience with magic at hand but Dolgrin was not kidding about the rough terrain – it takes essentially the whole day, about ten hours, to cross eight miles of this unforgiving terrain. In the distance to the left or right, clearer areas can be seen just a few miles away but the Shields are clearly on the shortest path to the East Wind Tunnel Entrance, so says Delia, looking at certain key maps in the Shields’ collection from time to time.

The caravan arrives at a cave, but Dolgrin informs the Shields that it’s merely a large cavern with the entrance expanded to accommodate a wagon’s width so that a caravan can safely rest for the night, not because the Dwarves care, but because the rothe can only work so many hours a day. As Dolgrin finishes explaining, the dwarven priest is seen again, this time creating water into a dozen buckets or so which the rothe happily lap from. Rothe workers then tend to any remaining injuries, provide food, clean some of the dirt that coated their hairy bodies along the route. Dolgrin informs the Shields that they’ll be at the Entrance the next day by early afternoon and if they want to get started caving then spellcasters should be ready to kill on sight any Aberrant Horror that shows itself.

The cave has plenty of room for the Shields’ bedrolls and so the night passes uneventfully, though the Shields’ minds race with anticipation.

Morning brings a light trail meal to break the fast of night, and the caravan is once more outside and assembled within about an hour of the dawn’s early light. The bumpy ride resumes and at times the Shields might think this wagon trip more dangerous than the Wind Tunnels themselves but if they do, they do not show it on their faces, stalwart and experienced warriors that they have become.

Indeed, by perhaps an hour after high noon the caravan approaches closely to an impressive mountain. Keen eyes amongst the Shields are the first to spot the rock outcropping apparently hiding a cave entrance underneath it. Soon the caravan comes to a stop and the caravan leaders alone disembark and head under the outcropping. Dolgrin asks the Shields to wait several minutes.

Patience is rewarded as the leaders return along with a few other dwarves armed and armored for war. The leaders direct their workers to begin taking supplies in to the Entrance and then call Dolgrin to bring his group inside. This is it!

Soon the Shields are inside a large cave some one hundred feet wide by eighty feet deep and sixty feet high or more (magical light sconces radiate up only thirty feet and those with elven or dwarven vision hit their limit before they see any ceiling. At the back wall, a large arrangement of boulders formed into a standalone wall blocks the Shields’ view of something, though those with enhanced vision think Highlight to display spoiler: {that’s a metal gate, I can just barely notice the reflection of the stray light that makes it through the thin gaps between the boulders! The slight glow… magical runes?!?}.

Dolgrin and one of the armored dwarves step away for a private conversation, which remains private because the other armored dwarves appear to make a point of having loud ‘small talk’ with the caravan leaders about the shipment, counting the food crates, and so forth. The keener Shield eyes note Dolgrin’s flash of a shiny ring signet ring??? to the armored dwarf during an apparent heated point in their conversation. After a few minutes the armored dwarf appears to concede the point and their conversation concludes. Dolgrin and the armored dwarf walk back over to the Shields.

The armored dwarf, older, salt and pepper hair, beard, braids, etc., skips any introduction entirely and, looking over the motley crew comprising the Shields, says, “I didn’t know so many outsiders had a death wish! (pauses on looking at Stock, then shakes his head) Well, no matter. Dolgrin proved you have clearance from the Chief to my satisfaction and that’s good enough for our brigade. We’ll need about twenty minutes to unlock the gate. Dolgrin, have them wait over there. You too.” The armored dwarf then walked straight into no, through! a cave wall without mussing his beard at all.

Dolgrin says, “Shields, ‘rocks are about to get real’ as some of us say, he glances at the wall the dwarf walked through so if you have any last-minute strategizing, or just want to ask me questions now that we’re here, you’ve got a bit of time.

Back against the far wall, a few armored dwarves (did ‘Pepper’ say they had a brigade? Just how many dwarves are stationed here?!?) point some sort of wands or rods or sticks or something at the top left boulder in the arrangement and it begins slowly floating through the air and coming down to the floor safely over the course of about two minutes. Right, three-by-three arrangement, 2 minutes each, 2 minutes to set up, 20 minutes… Part of what must be a massive gate, some fifty feet tall, is now visible to all.

[OOC - Shields, your posts, at a minimum, should have your comments with Dolgrin while you wait for the gate to be reached, but please feel free to cover anything you did during the day-and-a-half wagon journey as well through rough, rocky, steep terrain with the wagons often bouncing off of ‘small’ rocks…]

Armalad (Hugh) HP 121/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday March 5th, 2024 2:46:04 AM

Armalad and Joker make small talk as the Rothe Wagons slowly cover the distance to the gate. Armalad asks if the journey is so difficult on the Rothe why there was no effort to create a sort of mechanized land barge the Rothe's could like stay in a single place either near the gate or the opposite terminus and essentially walk in a circle turning a large wheel or crank that had a chain attached to the mechanized land barge that would pull the barges one way or another based on the direction the Rothe walked.



Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday March 5th, 2024 8:09:18 AM

Stohp will ride with Stock on the trip if possible. She's curious about the local carpentry and his experiences growing up. The dwarves are clearly extremely skilled.

Once at their destination she waits in the designated area calmly. For all of the dangers and uncertainties of their journey it lacks the sheer malovolence and dread the woods near their home project at any and all who dare approach so she finds it surprisingly easy to keep calm and wait to see what comes.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Tuesday March 5th, 2024 9:29:03 AM

Delia will climb into the wagon with Bart. She lets Hawky range about in the air as much as he wishes while they're still on the surface. As for herself, she'd triple check and repack her equipment, not that much mundane packing is needed for a Handy Haversack, but old habits die hard.
She also checks each arrow she currently has and purchased, making any adjustments or repairs.

When they stop for the night, she would assist in rubbing down the Rothe. As they rest, she'll cast Speak With Animals and have a nice chat with them too.
As they prepare to enter the caves, she'll cast Darkvision and Longstrider on herself, waiting patiently for the way to be clear.

Stock (JonM) HP: 265/265; AC: 31/28/17; Per: +27; Surv: +16; SM: +16 
Tuesday March 5th, 2024 9:31:14 AM

Stock spends the ride talking with Stohp about dwarves carpentry and in particular usage of some of the tougher giant mushroom stalks found underground as a wood replacement as well as discussing alternate wagon suspension designs that would make the ride through the mountains a bit easier on his backside.

At the cave he lets out a low grunt at the presumption that he’s an “outsider” but lets it go for now. His kin are a bit more xenophobic than he remembered. He then says to Dolgrin, ”Have you been through this gate before?”

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Tuesday March 5th, 2024 4:20:10 PM

Zanderallen gets in the rear wagon. He spends time chatting with Dolgrin and trying to strike up a conversation with the dwarven priests of Domi, curious about how they practice their devotion. When the first animal is injured he expresses concern and offers to share the burden of healing the animals with the power Domi grants him.

Up early the next morning he asks for aid in getting his plate armor on. He takes extra care in arming himself, he planned on being inside this armor for quite some time. He had a plan for sleeping. Fully armed and equipped he completes his morning ritual and loads back into the wagon.

Arriving at the entry gate he whistles at the sheer scale of the gateway. As Grumpy stares them down he stares right back, completely unbowed by the dwarf's hostility. He thinks about confronting the rude fellow but writes him off as a soldier just trying to do his job. When rocks starts flying around he makes sure he's got room to back up if needed. "This is quite the gate Dolgrin. Has anything ever made it through?"

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday March 5th, 2024 8:18:58 PM

Bartomus bounced about with Delia and her hawk. He shared with her things about the Shields and his past, hoping to learn a bit more about her now that they were sharing a wagon together. It was a rough ride. No other way to describe it. Bouncing off of small rocks, which were anything but small, only added to the experience.

When they camped for the night, Bartomus curled up and didn't worry about rations as he had his Ioun stone on for the campaign. Morning meditations focused on spells dealing with stone, damage, and healing. Then they got back into the wagons and rode the last bit to the keep with its massive gate. He shared Zander's impressions adding a whistle of his own.

"Dolgrin, what are the type of creatures that have you the most concerned beyond that gate?" Bartomus asked. He figured a bit of additional information might be advantageous.

The Entrance (DM Wayne) 
Wednesday March 6th, 2024 12:14:16 AM

Armalad and Joker pass the wagon ride with idle chatter. She suggests a large rothe-powered machine could move people and cargo faster.

Stohp and Stock ride together, as Stohp sneak attacks him with a barrage of questions on dwarven carpentry and his pre-Shields life in Mountainhome. At the Entrance, she finds it easy to calmly wait for the uncovering of the Gate. There may be uncountable Aberrant Horrors beyond the Gate, but unlike the Crying Wood, the Tunnels themselves aren’t out to get the Shields… she hopes…

Delia rides with Bartomus. She busies herself with tending to her gear and Hawky, and also spends time helping the animal workers with the rothe. Delia casts Speak with Animals and checks on how they’re feeling. The rothe are no smarter than cattle, but as the priest of Domi heals various bruises, cuts, and scrapes from the journey, and they eat their dinner and drink their water, they have no complaints, though it’s also clear that this is the only life they know, pulling wagons, being fed and watered, and healed of the wounds of the road.

Stock falls into answering all of Stohp’s questions, at ease in the ‘shop talk.’ Like Armalad, he too muses about his own ideas to improve the wagon transport. At the Entrance he thinks at first ‘Pepper’ has lumped him in with the ‘outsider’ tag, and then wonders whether ‘Pepper’ merely thinks Stock, too, has a death wish. Do I? Nahhh… The xenophobia barely concealed beneath the surface felt new… but then, he’d never been to the Entrance, and maybe even back in Mountainheart he hadn’t noticed it because he was rarely around non-dwarves… which had led him to find his own path on the Float and… were they always this way? Did I ever think that way? No, I always wanted more than Mountainhome was giving me… and they… so much to look back on with eyes ten years older… Stock turns to Dolgrin, asking if Dolgrin has been through this Gate before. Dolgrin nods, knowingly, closing his eyes as he does so as if to relive the memories better… after a moment he opens his eyes, a distant look in them.

Zanderallen gets in the rear wagon with Dolgrin, talking with Dolgrin and also the priest of Domi stationed at the reins ahead of him. Dolgrin is not laconic, but neither is he verbose. For one so learned, he seems balanced in conversation. The priest is happy to share with Zanderallen, who learns that living in a natural desert (as all caves are) and making it into not just a home, but a place a clan can thrive, seems to have given these dwarves, including the priest, a sharper readiness to dispatch threats to their survival yet also equally ready to be hospitable to… most guests. Clan Mountainheart appears rule-bound and tradition-bound, from the tying of certain professions to certain sexes to never forgetting, or forgiving, the atrocities of the Drow beneath the Scab lest the edge that enables Clan Mountainheart to survive in these rugged caves be lost! Domi doesn’t want you to be so consumed with fear and hatred… it’s a wonder you still receive spells… perhaps forgiveness from Domi as you take good care of your clan and build a more balanced society. Will there one day be the right opportunity to broach the subject that worship of Domi can include empathy? Zanderallen decides to demonstrate empathy by doing, offering to help the priest with healing the rothe, an offer accepted with a wide smile by the priest! The rest in the travel cave was welcome, and the next day, with some assistance from the priest, he was armored up and in the wagon again. At the Entrance, the size of the Gate impresses him, and its craftsdwarfship too! He stares back at the uncaring ‘Pepper’s’ words, restraining himself from eye-rolling. Once other dwarves begin moving the boulders he makes sure to be out of the way! Zanderallen inquires of Dolgrin whether anything has ever made it through. Dolgrin replies, with a wince, “We… learned ways to improve this Gate after the Drow invasion of the West Gate. More and better magical protections, the stack of boulders just in case the Drow invested in Anti-Magic Shell or brought disenchanter beasts or rust monsters or the like.

Bartomus inwardly chuckled at the wagon bounces keeping he and Delia in sync as though choreographed! She was her usual quiet self so he kept up the conversation for both of them. Whatever she may have said in reply must have been kept from the rest of the Shields by the routine ‘music’ of wagon wheels and rocks. At the travel cave, Bartomus went straight to sleep, relying on his Ioun Stone for sustenance. In the morning he considered their destination and adjusted his spells. On arriving at the Entrance, he echoed Zanderallen in response to the sight of the 50’ tall Gate, going above the 30’ of bright light, but even in the dimness above the shadowy height of it still gave pause. Bartomus turned to Dolgrin and asked for more specifics on these ‘Aberrant Horrors’ Dolgrin, the Chief, and others frequently spoke of.

As the boulders continue to be moved out of the way, Dolgrin replies to Bartomus, opening with a loud exhale and then inhale of breath, “There are so many we know of, yet it seems any time we send an expedition we find yet more unknown-to-us. You Shields seem to have strong enough weapons and magical accoutrements to be ready for the stupid or the non-intelligent Horrors. What we fear most is when the intelligent horrors show up. Any dwarven explorer trained in Clan Mountainheart knows the seismic signature of a purple worm or is ready with a magic or adamantine axe against a xorn phasing through the cave wall to eat all of your metallic gear… it’s when something with that level of power has the cunning of a sociopath and the infinite patience of being ageless that worries even the toughest dwarf warrior… and more than one such has been lost on “honor” expeditions taken alone, thinking that might and enchanted gear alone could conquer all threats… If you want to prepare then think about how to fight purple worms and carrion crawlers and thoqqua and the rest, but then imagine a pod of any of them, eight or sixteen of them, lying in ambush in a specially-modified tunnel…

As Dolgrin finishes his monologue, the last few boulders are rolled away from the Gate. Indeed, it is even more impressive now, with all its glowing runes showing, than when just the hint of glowing runes was obscured by countless tons of boulders in front of it.

‘Pepper,’ standing alongside the Shields, perhaps even has a tiny look of admiration in his eyes for the Gate, though he has seen it far more than they. A thick and opaque curtain falls into place from beyond the 60’ sight limit above. Dwarves stand guard while occasional flashes of light come out of the space between the curtain and the Gate. Security precautions for the magical protections are serious, it seems, especially if command words or other easy tools can be used to temporarily disable them. An ominous and lengthy rumbling, with concurrent screeches of stone on metal, is heard!

Dolgrin says, “Start casting your Darkvision and other hours-long spells you use for exploration now. Once the Gate opens, we’ll have to move fast!

After a few minutes the curtain rises once more, and darkness lies beyond, the East Wind Tunnel Entrance now open to all, Shields, dwarves… and any nearby Aberrant Horrors!

‘Pepper’ says, “All right you lot, get on with it! We aren’t to keep it open any longer than absolutely necessary! Dolgrin will tell you how to signal us from the other side once the Gate is back in place, but our brigade could die for nothing if you don’t go through NOW so we can close the Gate!

Dolgrin turns to the Shields and says, “Come on! Start running in your two-abreast marching order with me in the center! We’ll adjust once we’re inside!

[OOC – Shields, in your post, describe any hours-long buff spells you’d throw up, such as Darkvision, and then move on to your portion of the Heroic Montage that is the Shields fearlessly running and leaping into the Unknown of the Tunnels so the dwarves can close the Gate behind you!]

Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday March 6th, 2024 1:48:25 AM

Armalad casts Mage Armor on her and Joker and light on an arrow she carries. Since Shrunken item lasts for days and she hasn't had a need to unshrink her barrel presumably a previous casting of Shrunken item is still in effect.

Once the spells are out of the way Armalad and Joker sprint with the others taking positions between the middle and the rear so that they are towards the back but not in the vanguard.

Joker flies as nimbly as his mephit wings will take him while Armalad gracefully runs elf she is, her blonde hair flowing behind her as she does so

Spells Prepared
0th: Detect Magic, Message, Light, Read Magic
1st: Grease, Burning Hands, True Strike, Mage Armor -x, Mage Armor-x, Color Spray
2nd:Glitterdust, Eagle's Splendor, Eagle Splendor, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Heroism, Heroism Lightning Bolt, Lightning Bolt Selective Web(DC 18), Dispel Magic, Arcane Sight, Shrink Item
4th: Selective Fireball (DC 19), Black Tentacle, Confusion, Resilient Sphere
5th: Selective Shout (DC 20), Wall of Stone, Cone of Cold, Selective Ice Storm (DC 20)
6th: antimagic field, selective cone of cold (DC 21), greater dispel magic

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday March 6th, 2024 8:45:50 AM

Stohp had expected to have to rush in after all the talk of underground horrors so she's ready when the time comes. The problem is not outrunning her shorter legged comrades really, she's pretty fast on her feet.

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Wednesday March 6th, 2024 9:40:47 AM

Bartomus follows behind Dolgrin and makes it clear that his vision is limited to that of an elf in the dark. The light from the arrow Armalad should be adequate for the 60' of vision needed. If not, then Bartomus would ask Dolgrin if a sunstone would be wise to use once on the other side of the gate.

He moves behind the dwarf guide in the order and proceeds through the gate into the cavern beyond.

Stock (JonM) HP: 265/265; AC: 31/28/17; Per: +27; Surv: +16; SM: +16 
Wednesday March 6th, 2024 10:54:30 AM

Stock shares a traditional Dwarven goodbye with the guards, silently holding up a single fist as he jogs to the front of the Shields’ procession.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+45=50 ; d20+33=48 ;
Wednesday March 6th, 2024 11:34:30 AM

Delia chatted openly with Bart about her time spent as a town guard, then bouncing around as a scout/hunter/mercenary outside of the Float before Happy connected her with the Shields. As she spent most of the time the Shields were active outside of the Float, she's very interested to hear about their adventures straight from the source, instead of 7 steps down the gossip grapevine.

She casts Darkvision and Longstrider on herself and is waiting calmly for the call to head into the deep. When it comes, she takes the lead before fading into the shadows beyond the gate. She holds position inside, listening for any signs of danger.
Hawky takes off to fly above the rest of the Shields as they head inside.

Stealth: 50 (hide in plain sight underground)
Perception: 48 (50 v aberrations)

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Wednesday March 6th, 2024 3:42:47 PM

Zander may be naive but he has gained enough wisdom over the years to know better than to think he could "fix" the hatred. Maybe someday when the Wold was a quieter place he could return and share a better way to live. After coming to that conclusion he pushes such worries to the back of his mind, the tunnels were enough to focus on right now. At Dolgrin's words he intones a few words and blesses Stohp with Delay poison, "Since you're liable to try and wrangle something down here this will keep their venom from harming you, well for as long as the magic lasts."

As the final preparations are being made Zander takes a last minute check of his gear, adjusting straps, making sure his bull's eye lantern is readily accessible, and generally adjusting the weight to be comfortable. He hangs back to take the rear, motioning everyone forward, "Eyes up, feet forward, let's show these dwarves how the Float handles business."
===================
Delay Poison on Stohp - 14 hours Stohp is immune to all effects of poison, which will all be suffered when the spell ends

The Entrance (DM Wayne) 
Thursday March 7th, 2024 12:00:02 AM

Armalad pauses only to cast Mage Armor on herself and Joker, and Light on an arrow, and then she and Joker take positions towards the rear guard in formation.

Stohp impatiently taps a hoof for a dozen seconds as the casters prepare and then all are sprinting as Stohp takes her position near the front.

Bartomus notes that, in Taur form, he still needs light to see, as he too dashes into position near Dolgrin who says “a sunrod is too inflexible – you’re a Druid, can’t you shift into a form that has Darkvision? If not then you should cast a Light orison, or use a torch or lantern you can extinguish – those are the most we should risk outside of a pitched battle.

Stock respectfully bids the guards adieu in the most dwarven way and then is at the head of the Shields’ formation, like lightning, though Delia was with him all the way before vanishing into the shadows! Wait… is that new? She can turn invisible now???

As the Gate opened, Delia reflected on how Bartomus’ openness and easy conversational style got her to open up about her past careers from town guard to mercenary before Happy introduced her to the Shields. In a pure Delia move, she reversed the conversation ‘grip’ and had gotten Bartomus to take the lion’s share of the discussion, relating the Shields’ adventures before she joined. Already she was both being educated, and also able to rest – this talky talky stuff is harder than slaying Aberrant Horrors in the Underwold! She immediately began casting Darkvision and Longstrider on herself before Dolgrin was halfway done explaining… this was it! And then she was alongside the deceptively fast Stock… and then she was One With The Shadows despite Stock looking straight at her when she did it! This is going to be fun! At once her adrenaline filled her and her senses were on high alert for Aberrant Horrors! Hawky repeated a relatively small circle above the Shields, his sharp eyes doing what they could when the “horizon” was the pure black of the Night Below…

Zanderallen daydreamed of a more peaceful future where he could help Clan Mountainheart disentangle their past from the greater present he knew Domi desired to share with them. Then the Gate, in all its awe-inspiring craftsdwarfship, opened, Dolgrin gave his sage advice, and cast Delay Poison on Stohp, explaining what he’d done. Several seconds later Armalad’s spells were done and the Shields raced forward as one! He took the rear guard, as usual, the better to defend the spellcasters and Dolgrin from ambushes, and gave a brief Heroic Speech spurring the Shields onward!

The rumbling and screeching of the closing Gate is impossible to ignore just tens of feet away, but soon enough it ceases. The only light, at the moment, is Armalad’s arrow. Though the Gate has fully closed, and is no doubt being magically re-sealed, still… the faintest of breezes comes from ahead. Those of elven or dwarven eyes can see that soon after the fifty-foot height of the Gate the ceiling begins sloping downward. As the group gets underway, within one hundred feet or so the ceiling is soon down to about twenty feet high and the tunnel width, staying at thirty feet wide for another hundred feet beyond that, slims quickly down to fifteen feet wide at which time the ceiling angles down again to just ten feet wide. Limestone surrounds, nothing treated, painted, or worked. The Tunnel frequently varies in height and width over the next several hours but never too small for a ‘Taur.

Several hours… and we still haven’t seen a full-size branching tunnel? How many miles have we walked already, slowed by the tunnel twisting down at an angle, and then up, to one side and then to the other? So lifeless, or is it? Was that a tiny white scorpion that crawled into a slight crack in the cave? Are we stomping its food so now it’ll starve to death? Such an alien place… and Dolgrin just tells us to make the best of it, even though the twists and turns mean we’re walking at a child’s pace! How long to The Fork anyways, Dolgrin? And what if we get ambushed by something crawling out of the occasional two-foot wide holes we see in the ceiling? And how did lava form all these unusual wind tunnel shapes and patterns anyways?

In the trackless night below, Dolgrin maintains his answer, “as long as it takes…” and then Dolgrin suddenly whispers to Stohp and Bartomus, both adjacent to him, “we’re about to be attacked. Whisper to the others and ready your weapons!” Dolgrin’s words spread quickly among the Shields, though Delia is in the shadows as scout and does not hear, but then, she does not need to.

The Silver Shields’ noses become instantly aware of a familiar smell, a recent smell, varied though it is with the slight smell of rock and dirt. Carrion Crawlers!

A pitched battle ensues, but the eight near-mindless Carrion Crawlers face the Silver Shields! Dolgrin twists another magic ring and falls into the rock below, but not too far, his eyes and a portion of his face peering up at the battle. Still, instinctively the Shields shift formation to protect Dolgrin and set about vanquishing these Aberrant Horrors who are neither strong enough nor smart enough to present any real challenge to stalwart warriors like the Silver Shields!

After the battle, Dolgrin “walks” up out of the rock as though stairs were available to him. “Well done, Shields. You’ll have many more combats like this before we’re even close to completing our mission so clean up, step over the corpses, and leave them for the occasional wandering Gelatinous Cube… I don’t know if Armalad prepared Prestidigitation, but I did.

Dolgrin casts the cantrip and sets about thoroughly getting Crawler Slime off the Shields, even Hawky and Joker, splattered a little as the Shields went about their work.

Then the group resumes formation and presses onward, yawns starting among a Shield or two… Oh, right, a half-day’s wagon ride, maybe more than a half-day walking, a battle… time flies so fast when you can’t even notice it passing!

The group then arrives at a spacious cavern with several exits around the walls, many cave formations of the stalagmite/stalactite variety, the constant drip of water from somewhere above vision’s limit then hitting stalactites on the way down and then the stalactites “reaching down” to stalagmites “reaching up,” drips of water carrying bits of limestone from above to below, creating fragile but beautiful limestone ‘pillars’ where they meet. The number of visible exits, and presumably the number of exits beyond sight, threaten to give the Shields pause. This is what the Chief meant about spending weeks, months, or years trying to find the path without help – who knows how many miles each tunnel goes, or if it slims to just one foot wide for a mile and then opens up again to the chamber of the Crown!

Dolgrin says, “This isn’t the Fork, but we’re not far from it. It’s time to rest, though, and our Clan set up one, just one, travel cave as a protected base for our expeditions. Look down at our entrance. See this rock? (pushes hand-size rock to the side) That’s dwarven carved in the floor for ‘exit.’ (replaces rock) See the tunnel straight ahead of our entrance? Count three more tunnels to the right. We’re taking that one about five minutes at my walking speed and then you stronger Shields help me move some big rubble to expose the entrance to where we’ll sleep. Whoever your map-maker is, our ‘safe house’ is a great place to finish up today’s map without getting ambushed!

The group heads down the selected tunnel, and five minutes later big Shield muscles move a number of sizable rocks and the group enters the ‘travel cave,’ replacing almost all the heavy rocks but leaving a crack or two for air, fresh or not.

Dolgrin finishes with, “As you nod off, be thinking about whether you want to take the barren path or the mossy path at the Fork. That’s where our knowledge ends because of the lost expeditions. Whatever killed our kin must like that kind of environment, whether barren or mossy. Either path could take us to their corpses within half a day, several days, or weeks. We don’t know how far each path goes, so prepare for some wild caving and maybe having to use magic or druid shapes or something to fit Taurs through the tight spots! Safe sleep, Shields.” And with that, Dolgrin nods off to sleep.

[OOC – for each Shield, at a minimum include in your post your most Heroic Moment during the carrion crawler battle as the Shields trivially slay all eight of them, and otherwise post as normal your reactions to the lengthy caving thus far, Dolgrin, and the wild caving coming soon!]

Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+13=32 ;
Thursday March 7th, 2024 3:44:40 AM

Armalad has no trouble contributing to the one sided carrion crawler battle sneak attacking the second creature in a line of 4 of them with an arrow imbued with a lightning bolt that caused the line of electricity to arc between all 4 creatures.

Armalad wonders how long it will take them to find Larrion's Crown and what might await them in the future.

Hearing that whatever killed the Dwarven expedition likes Barren or Mossy cave regions she wonders if she knows of anything like that. (knowledge - dungeoneering 32) and shares with the others what might be out there.

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday March 7th, 2024 7:33:56 AM

Once underground Stohp is fairly careful of where she's stepping. You don't want to fall through the floor because it can't carry your 800 lbs. In the attack she does what she usually does - trip up enemies and grapple key targets to support the rest of the party. Travel through the caves quickly becomes tiring for her, not used to traveling with so few ways to track the time and distance.

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday March 7th, 2024 9:49:11 AM

He started to process the day when they settled in for the night, which was ever present and always right there beyond the light of the arrow or the cantrip he would touch off casting it to the tip of his glave.

The sudden attack of the carrion crawlers had been a battle royal with the Shields. Dolgrin's warning mere seconds before the vile creatures attached was the thing that gave them the upper hand. For Bartomus, he traded his glave for the large stone hands of a stone elemental and smashing one of the creatures that had been peppered with arrows. The team had worked together as well as they always had. He smiled as he realized that.

He drifted off to sleep having munched on part of a cheese wheel, nuts, and a part of one of the mushroom rounds he picked up in the dwarven market. Sleep found him quickly.

"Dolgrin, what are the type of creatures that have you the most concerned beyond that gate?" Bartomus asked. He figured a bit of additional information might be advantageous.

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday March 7th, 2024 9:58:55 AM

ignore last paragraph apparently it didn't get written over in the text screen I was using.

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 14/14 SE 6/6 
Thursday March 7th, 2024 12:31:08 PM

Zanderallen trudges along, sometimes having to strain to see in the gloom on the edge of the light provided from Armalad's arrow but never enough to risk expanding their visibility. He thinks back to his early years on the Float. These tunnels reminded him of the alleyways he grew up in. Except here there was no edge, no opening you could get to where you could look out and see the lake. Just darkness and stone.

As the warning passes down the ranks he snaps the fingers of his right hand, suddenly gripping his sword as it pops out of his new glove. He turns to face the two crawlers that emerge behind the party, willing the flames of his blade to ignite as he cuts them down.

When they arrive at the resting spot he moves to the front to help move stones. Once everyone is in he helps pull them back into place.

"I'm glad Dolgrin and Stock are here to tell time. Do dwarves just have a strong internal clock? How do you keep track of the passing of days? Also, we need to figure out watches. This cave may be safe but soon we'll be camping exposed.
My vote would be the mossy path. I believe that was path where scribes had seen undead. That reeks of ancient places and artifacts to me"


As Zanderallen beds down he taps at the ioun stone floating around his head. It seemed to be working, he hadn't eaten anything since that morning and felt none of the weakness of hunger. But his stomach still felt empty. He sighs and resigns himself to the feeling before adjusting his plate armor as much as able for a night's sleep.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Thursday March 7th, 2024 2:20:50 PM

Delia stalks through the tunnels ahead of the Shields, flitting from shadow to shadow by pure habit at this point. In larger tunnels, Hawky will fly for a short distance, otherwise, he will perch on various other Shields, letting his human range ahead.

As the Crawlers emerge from the tunnels, she slams arrow after arrow into them, slicing off tentacles, eye stalks, and going down the gullet with arrows expertly placed in weak spots.
She recovers as many as she is able, broken or otherwise.

When they were setting watches, she holds up her hand, "With this new ring (of sustenance), I only need a couple hours of sleep. So as long as I get that little bit of rest, I can stand watch the rest of the night."

Stock (JonM) HP: 265/265; AC: 31/28/17; Per: +27; Surv: +16; SM: +16 
Thursday March 7th, 2024 9:24:29 PM

Stock feels at ease in the cave despite the sense of impending conflict. He relishes the short, sweet fight with the carrion crawlers, at one point bodily picking up a beast and throwing it toward Zanderallen, timed just right so that the paladin followed through the beast with his sword splitting the crawler in 2.

At the stopping point, he exercises his strength at moving heavy objects and has the cave cleared in no time.

The Entrance (DM Wayne) 
Thursday March 7th, 2024 10:44:54 PM

Armalad’s Lightning Arrow made the Crawlers flicker between looking normal-colored and reverse-colored, back and forth until serious amounts of Crawler flesh are charred! Afterwards she muses about just how long it may take to find Largon’s Dragon Crown and what Horrors they will have to face. As the group is settling down for the night, her mind latches onto the extra details Dolgrin suggests about the two paths… but there are so many Horrors out there that the barren path might host demons, earth elementals, or something else that simply doesn’t care about lack of a regular ecosystem… and the mossy path… well, there are far worse plant monsters out there than a Woldian Flytrap! The Shields’ recent plant battles were underwater so, barring an underwater lake (and Armalad knew such a lake could be gigantic… or tiny…) perhaps… Fey, hostile land plants, yellow musk creeper, olive slime… endless options there too. She muses aloud on some possibilities for each path but has to admit that an environment alone doesn’t narrow it down enough… though maybe if the Shields go Mossy then Bartomus should load up on plant control spells and she should load up on fire spells… and if the Shields go Barren… probably a wide variety of damaging spells to be ready for anything since Aberrant Horrors are so wildly different from each other… although earth elementals tend to hate Air Spells like Lightning Bolt… and how would the Shields defend against Rock to Mud or similar spells… similarly to fighting the druidess, she supposes… Armalad goes through the list of demon and devil immunities and resistances again as she blathers on about what spells she might prepare after trancing…

Stohp is cautious about selecting places for her hooves to fall, well aware that a solid-looking layer of rock, especially obsidian, could be thin and shatter under her hoof mid-battle! Thankful for Zanderallen’s Delay Poison, Stohp wades in without fear, holding back Crawlers that might otherwise reach for Armalad or Bartomus, or any Shield unaware. Arrival at the ‘travel cave’ is welcome news for her – no sun, no moon, no stars, how do the dwarves live like this?

Bartomus, laying down to rest, reflected on the first day… half-day… in the Tunnels. The significance of the increasing stench of the Crawlers had escaped his notice so he was thankful for Dolgrin whispering the alarm! A spinning glaive, even with a Light orison, didn’t seem the best choice when Crawlers descended from above, likely from Crawler-wide holes in the ceiling beyond their sight, so he immediately shifted into earth elemental form, shifting his hands to stone and simply crushed a Crawler to death that had been half-fried by Armalad’s arrow-bolt! Soon the crawlers were down, and then he waited for the prestidigitation from Dolgrin so none of the Crawler slime would affect his flesh when he shifted back. Hmm… side benefit of being an earth elemental – no blood, no flesh, don’t care about Crawler paralysis slime! He was proud of his friends… his team – they all had done what was necessary with no more than a shout from Dolgrin, and truth be told, he thought he might have heard Delia’s bowstring loose before Dolgrin warned them, wherever Delia had been hiding! Drifting back to the present, Bartomus munched on some snacks. His Ioun Stone technically made it unnecessary, but after such a slimy battle he felt the need for some comfort food. After he finished and began drifting off to sleep he realized, suddenly, that when he’d shifted to elemental form his glaive had merged with his new form as usual… and his Light was no longer visible! The battle had been fought solely from Armalad’s arrow-light and the dimness beyond… and Zanderallen’s flaming sword of course!

Zanderallen trudged along, reflecting on how similar, and yet so different, the Tunnels were from the Float – no risk of sunburn… but no Turtle Lake… the air was not as fresh… what if they went so deep there was no air, and they all died, gasping for breath? (Shakes head to rid himself of the sudden doom-thought!). The travel was so monotonous… except when it wasn’t! As the whispered warning spread through the Shields at once Zanderallen was in command, moving to occupy space and deny Crawlers, as many as he could, access to the Shields’ spellcasters! Out of the corner of his eye he caught Dolgrin ‘falling’ into the stone – good, one less to worry about for the battle! His sword was chopping and burning this way and that, having instinctively summoned it from his new glove! Soon Crawlers lay scorched and split at his feet! Later, at the ‘travel cave,’ he is first to move up to help Dolgrin with uncovering their refuge. As everyone settles in for the Night Below, he asks Dolgrin and Stock how one tracks time down here – an internal clock, something else? He also asks about setting watches. When the discussion turns to which path to take, Zanderallen votes for the mossy path. As the Shields begin to rest, Zanderallen falls asleep to thoughts of how weird it was to have an empty stomach and yet not be hungry…

Delia was One With The Night Below, flitting from darkness to darkness for there were few shadows beyond the reach of Armalad’s light-arrow. Hawky occasionally flew, but, his vision restricted, he spent the bulk of the time perched on a Shield’s shoulder. The increasingly familiar stench put her on alert, and as she was armed with Darkvision she’d seen the threat when Dolgrin did and was moving to deliver a warning (not wanting her shout to echo down the Tunnels and announce their presence to even more Horrors!) when Dolgrin moved slightly and suddenly the Shields had adopted combat readiness! Good! The Crawlers may have had excellent ‘noses’ but they missed her and would pay for it! Volleys of arrows struck home again and again and by the time there was quiet… Crawler parts lay strewn across the tunnel, one arrow having gone in the back of a Crawler’s head and come out its slimy tentacled mouth and others looked like they’d asked for acupuncture! Later, in the ‘travel cave,’ regarding watches she informed the rest that her new purchase enabled her to sleep for only two hours per night.

Stock felt as relaxed in the Tunnels as Zanderallen did in the Float. During the battle, his raging muscles pounding, he grapples, lifts, and hurls a Crawler at Zanderallen, saying “catch” in a low voice designed not to echo, honed from decades of growing up in Mountainhome. Zanderallen caught the hint, formed blazing sword, and cut the final Crawler in half mid-air, posing as it fell to the ground in pieces. Too bad it didn’t explode after all that… Later, at the ‘travel cave,’ he is right there with Zanderallen and Dolgrin, a big reason the Shields were quickly ensconced in their refuge.

Before the Shields fall asleep, Dolgrin addresses Zanderallen’s questions, “The Tunnels… are timeless. Well, not really, but the only thing we can track is how often we sleep… and how long a lantern burns. Conveniently, one pint of oil lasts six hours. Also, if one knows precisely how long one’s Light cantrip or orison lasts, that’s another good measure. Now, I can’t say for certain, but I think Armalad’s Light cantrip lasts about two hours, plus or minus 10 or 20 minutes, and that’s a convenient amount of time to measure watches in without burning lantern fuel. Bartomus’s Light orison wasn’t synchronized with Armalad’s, but it seemed to last around three hours, plus or minus, again. That’s also a useful amount of time to set watches. Armalad is an elf, and probably doesn’t need as much sleep as the rest of us, so… Bartomus could cast Light before falling asleep and when his spell runs out then Armalad could cast hers three times more and when her third spell ends, everyone should be awake, have eaten, and be ready to go. In past dwarven expeditions we’d rely on lamps and six hours per pint of oil to count the watches. If your spellcasters would all prefer to wake up in the ‘morning’ then others can do the pint of oil trick, though I don’t know if you brought enough oil in your magic bags. Pick a strategy and stick to it. So long as no one tries to catnap in the middle of the ‘day’ then we count ‘days’ by number of sleeps since the expedition started. Today is day zero. Tomorrow ‘morning’ we’ve been traveling for ‘one sleep.’ The next ‘morning’ it’ll be ‘two sleeps’ and so on. I suggest adding a hash mark to a journal page marked ‘time log’ every time we ‘get ready in the morning’ for the ‘day’s travel.’

Finally – always have a plan ready before you reach the decision tree. I heard Zanderallen’s vote, but I suggest you all sleep on it and then while we’re getting ready here tomorrow, eating or not, choose the path unanimously and then when we’re at the Fork we’ll simply take the path you selected without stopping.


With that, everyone gets as much rest as they need – perhaps the ‘travel cave’ is just off the beaten path, perhaps the group is merely fortunate, but though Delia and other light sleepers stand watch much of the night, nothing makes its presence known. Bartomus is able to make his morning meditations, adjusting his spells as he sees fit, as are the other spellcasters.

As the ‘morning’ finishes up, the Shields deeply consider the choice of which path to take.

Dolgrin waits patiently for the Shields to come to a decision.

[OOC – feel free to negotiate the choice in posts, or if the Shields are antsy for action, come to an agreement in email and then have a Shield announce the choice to Dolgrin in the next post. Next DM post is Saturday night, so you have a bit of time.

TIME - 1 Sleep.]


Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Friday March 8th, 2024 4:48:18 AM

Joker says, "I don't need to sleep and have darkvision also I can cast acid arrow once an hour so my suggestion is to not bother the casters unless we are under attack. I'll cast acid arrow and then when it comes back I know an hour has passed. Once I cast 8 acid arrows we will know it has been 8 hours. Is there somewhere I can use this acid without damaging something important?"

Armalad says, "After those encounters with the plant creatures I'm rather plant creatured out. Let's say we take the dry path as there is more variability as to what could be lurking there plus if we go the mossy path wouldn't the moss provide easier cover for ambushes? Just in case I'm keeping the spells ready to cast Greater Teleport. Worst case scenario perhaps we can figure a way to hole up somewhere and buy time for Joker and I to be ready and we aim for the surface outside of your mountain hold but not on the mountain itself like last time now that we've been here. I honestly hope we don't need it but it probably isn't a bad idea to have this in mind as a contingency in case everything goes sideways"

Spells Prepared
0th: Detect Magic, Message, Light, Read Magic
1st: Grease, Burning Hands, True Strike, Mage Armor -x, Mage Armor-x, Color Spray
2nd:Glitterdust, Eagle's Splendor, Eagle Splendor, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Heroism, Heroism Lightning Bolt, Lightning Bolt Selective Web(DC 18), Dispel Magic, Arcane Sight, Shrink Item
4th: Selective Fireball (DC 19), Black Tentacle, Confusion, Resilient Sphere
5th: Selective Shout (DC 20), Wall of Stone, Cone of Cold, Selective Ice Storm (DC 20)
6th: antimagic field, selective cone of cold (DC 21), greater dispel magic


Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday March 8th, 2024 6:48:36 AM

As far as Stohp can tell there's no guarantee either path will lead where they need to go, so she has no real opinion on which they should take. Now that they're down here she's a bit worried they have no real way to narrow down the location of their goal at all and they might just end up wandering here accomplishing nothing. Hopefully they can find the previous expedition and they'll have more details.

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Friday March 8th, 2024 10:01:47 AM

Bartomus woke and looked over at the moonrod that he had left near his kit. It gave him a bit of light that worked with regular vision. Yep, he thought to himself, still in the cave and will be for a long while.

He took a moment and then found a portion of the carved-out cave that served as a resting stop where he could undertake his morning meditations. He made note of the advice that Dolgrin had given about starting the light the party would need in coordination with Armalad. When he was done thoughts and guidance of healing, light, water, and spells that would be needed in the next marching session they were about to get underway.

When the others were packing up, he found himself staring at the two options they had.

"Moss means water and probably slick walls and such." Bartomus said and then thought a bit more. "Willing to go with Armalad's choice. Either way we are moving forward at least for now. As to using the acid, any chance you could use it to make a mark on the wall as to which way we are traveling?"

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Friday March 8th, 2024 10:54:08 AM

Delia recasts Longstrider on herself just before they set out and Darkvision on herself whenever it ran out in the night. She spends her extra 6 hours of wakefulness filling out her rough map and repairing the arrows she used against the crawlers, relying on her ears more than her eyes to alert her to the things that go bump in the night here.

She thinks on their options as she feeds Hawky scraps of jerky, he has an ioun stone and doesn't need to eat, but once he started snapping at it she took the hint that he would not tolerate the empty belly feeling as well as the rest of them.
"So, our options were barren with dwarf-driders and earthquakes, or glowing moss and undead and weird mind magic.
Wandering undead and a call to join make me think ancient relic more than miscellaneous monsters. So I vote mossy path."


She pulls out a piece of writing charcoal and looks at Bartomus, "I could mark the walls, but I don't know if that could lead something else to us or the surface."

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 13/14 SE 6/6 
Friday March 8th, 2024 5:25:02 PM

Zanderallen rests and rises feeling a little sore in the joints from sleeping in his plate armor. He summons his healing power and feels the aches drop away with a gentle warmth. Doing some quick exercises to shake the rest of the feeling he awaits the vote of the group, "Maybe we should be asking which way the expedition likely took. Would they risk their own twisted kin, or the mind magic of the undead? I feel scribes would feel better equipped to deal with undead and keep my vote on the mossy path."
=================
Penalty for Sleeping in Heavy armor: Fatigued
Lay on Hands used with Mercy (Fatigued)
13 out of 14 Lay on Hands remaining (marked on header)

The Fork (DM Wayne) 
Saturday March 9th, 2024 11:54:22 PM

Armalad offers her own solution to watches and timekeeping. She votes in favor of the barren path, and then details a ‘plan B.’ Armalad then sets about her watches.

Stohp observes neither path has a guarantee, only a hint that they, of thousands and thousands of tunnels, may hold the Crown… or just the next clue… She hopes that the previous expedition, or at least their remains and notes, can be found so the expedition is not a wild turtle hunt!

Bartomus woke to the reality of still being in a cave, who knows how far beneath the surface? Was a mountain above them, or just ground-level? He made his way to a suitable spot to meditate. Even these caves are part of Nature… Listening to the debate on which path to take, he too settled on the barren path.

Delia fills out her rough map before the thief known as Sleep steals away any memories – thankfully she’d done this kind of mapping before, though long ago, and had written the map legend first thing as to what symbols indicated vertical climbs and descents. Then she moves on to repairing arrows, those that weren’t too damaged by the Crawlers’ slime or saliva! Finally she gets in her 2 hours of rest and upon waking and meditating recasts her usual spells. She thought about the path choice while ‘feeding’ Hawky and then made her thoughts known – she voted for mossy path.

Zanderallen rose with the knowledge that he’d made a bad choice, and would be making it night after night for a long time. He sat up and laid hands on himself, dispelling the fatigue from poor sleep. Zanderallen reiterates that he thinks better clues from the expedition will be found on the mossy path.

Stock got up silently and readied himself for the day. He hadn’t spoken a word.

Dolgrin said, “Stock, your team so far has 2 votes for the mossy path, and 2 votes for the barren path. What say you?

Stock seems deep in thought, then looks back and forth between the two camps of Shields. “Let’s get to the Fork so we can see some of each path for ourselves. I’ll know rightaway then, no delay. Let’s get moving.” And with that Stock quickly works to pull away the rocks from the entrance.

Dolgrin shrugs, and then helps Stock. Zanderallen shakes his head and then helps with the rocks too.

Soon the group is on their way. The tunnels definitely get wilder – in just the next two hours or so, the Shields break out the ropes of climbing for some vertical traverses multiple times, sometimes one right after the other! The group knows it was two hours because Armalad renewed her Light arrow just a few minutes ago.

Something new – small patches of bioluminescent mushrooms appear from time to time. A patch is no more illumination than a candle’s brightness, but it’s a welcome reminder that though it be strange, life still finds a way to go on, even deep in the Night Below…

Perhaps fifteen or twenty-five minutes later, Dolgrin notes in a low voice “We’ve made it to The Fork. It looks like our tunnel just widened to cavern-size, now some one hundred feet across with us in the center and a dividing wall ahead, but this is the split. Each smaller tunnel will, soon enough, start going its own direction. If the divider is ‘North’ then each tunnel turns to the ‘Northwest’ and ‘Northeast’ but shimmies like a snake. You can see from here that there’s some of those ‘Crawler ‘ambush tunnels’ up in the ceiling, just one foot by two feet – maybe there’s no Crawlers there but keep your nose sniffing!

We’ve been able to skip searching side tunnels thus far because we had to reach this point, but now comes the ‘weeks or months’ part of the expedition – every time there’s a side tunnel that dwarves or larger can fit through, then we have to check it out, map it in full, and then retrace our path back to the original path we chose, whether barren or mossy.

My knowledge is about to end. On either path I know enough from the Archives to cover perhaps the next two or three hours along the that path, but in my experience tunnels like these probably will take several days just to reach the end of that path, not counting exploring the side tunnels. We won’t know until we get going. Speaking of which…

Stock – do you vote mossy path and send us that way, or do you vote barren path and tie the vote? If you can’t decide then I have a gold piece here, ready to flip to decide the path so we don’t dilly-dally.


(OOC –
In anticipation of path exploration beginning, let’s get some Survival die rolls out of the way for how well the group maps and explores the seemingly uncountable number of side tunnels a dwarf could fit through!

I checked – Delia, in her Favored Terrain, is clearly the main roller.

Delia – please roll five (5) Survival checks and note all sums in an OOC line in your post.
Everyone else – Aid Another action. IF you can Take 10 and get a 10 or higher, note ‘Aid Another – Take 10 = 15 (or whatever)’ in an OOC line. ELSE IF you’ve got a -1 or worse Survival bonus, then roll 1d20+Survival 5 times and report your totals in an OOC line.

This represents up to five (5) days of exploring and mapping, should the DM need to use that many – each path is of unknown length after all!

After you’ve all posted and we know where we’re going then Monday night’s DM post will send you on your way!

Elapsed Time - 1 sleep)


Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+22=35 ; d20+20=38 ;
Monday March 11th, 2024 2:17:54 AM

(OOC: Aid Another + Take 10 - Armalad: 10, 10, 10, 10, 10)
(OOC: Aid Another + Take 10 - Joker: 10,10,10,10,10)

Although Joker and Armalad only know the basics of Survival it is still enough to help Delia out where they can.

They also continue to keep an eye out for any threats.

Perception - Armalad - 35
Perception - Joker - 38

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=15 ; d20+23=38 ; d20+23=42 ; d20+23=33 ; d20+23=31 ;
Monday March 11th, 2024 9:35:51 AM

Stohp has a +0 so can take ten. From her position near the front of the party she can keep an eye out, or more likely an ear since she has no darkvision and can't see past the range of our lights. Perception for each day is 38, 38, 42, 33, 31.

Stock (JonM) HP: 265/265; AC: 31/28/17; Per: +27; Surv: +16; SM: +16 
Monday March 11th, 2024 9:53:32 AM

Stock gestures to follow the mossy path. The dwarf in him is comfortable here…but he knows the dangers as well.

Take 10 on survival for 24

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 13/14 SE 6/6 
Monday March 11th, 2024 2:07:24 PM

Zanderallen nods as Stock breaks the tie and sends them on their route. He follows along in the back, just on the edge of the light. He may be out of his element but he always had a knack for mapping back alleys in the Fence and uses that skill to aid in charting the tunnels. He offers his bullseye lantern if they ever need to look ahead as it dimly lights much further than dark vision (120ft) if the information is worth the risk.
======================
Survival with Take 10: 11 successful aid another

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=28 ; d20+16=21 ;
Monday March 11th, 2024 5:24:28 PM

Survival, which Bart has an +11 and will take a 10+11 for a total of 21,21, 21, 21 and 21

Bartomus would utilize his light orison when the light went out from Armalad's arrow. He continued down the moss covered path with the others once Stock registered his choice and breaking the tie that had existed up to that point.

He tried to highlight things he caught sight of while also keeping a lookout for changes in the tunnel they were traversing.

Perception 28 and 21



Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+27=46 ; d20+27=36 ; d20+27=35 ; d20+27=43 ; d20+27=29 ;
Monday March 11th, 2024 6:36:54 PM

While normally relatively quiet, the rest of the Shields see Delia shift into a state of intensity they haven't seen before as they look to her skills to keep them as safe as she can. She relaxes momentarily each evening while all of them are awake, but lapses but into heightened focused during the times she is the only one awake.

Hawky returns to his perch on her shoulder, falling into their normal scouting rhythms and practices.

===========
Anything aberration or undead bonuses apply to: +4

Hawky Take 10 succeeds on Aid Another for 14.
Delia Survival
Day 1: 46
Day 2: 36
Day 3: 35
Day 4: 43
Day 5: 29

The Fork (DM Wayne) 
Monday March 11th, 2024 10:31:42 PM

Stock raises his right hand, thumb upraised. Everyone holds their breath for a moment… and then Stock thumbs towards the mossy path! All nod in assent, and at once Delia is ahead, in the shadows, and the rest move into the two-abreast formation automatically. Stock’s mind ponders over how he feels so at ease in the Tunnels, with their rocky ‘home-ness,’ yet is also on high alert as if a monster lurked in every dark room, in his closet, and under his bed itself!

The group as a whole contributes to Delia’s efforts and watches out for ‘the forest’ while Delia investigates individual ‘trees’ to ensure both that her ‘relational map’ of the tunnels’ directions and distances is accurate, and that no one sets off a cave-in, falls into a two-hundred-foot-deep pit, or worse!

Armalad and Joker also watch out for more mobile dangers.

Stohp does likewise.

Zanderallen nodded when Stock thumbed towards the mossy path, taking his rear-guard position at the edge of Armalad’s light arrow, whether it glowed from Armalad’s spell or Bartomus’s! He began to mentally treat the side tunnels akin to the Float’s alleys, though what alley ever went straight up or straight down!?! Zanderallen reminded the group of his bullseye lantern’s range in case gaining intelligence was worth the trade-off in risk…

Bartomus traded off with Armalad on keeping the arrow lit. He too assumed his formation position once the path was declared. While not a caving professional like Delia or Stock, he was no slouch, and when he saw distinctive landmarks he pointed them out, to aid in Delia’s mapping.

Delia was already in the Night Ahead as the group behind her resumed their formation. She was silently thankful for her connection with nature enabling her to see in the dark like a dwarf and to swiftly traverse rocky floors and walls as though she were Stock running the city streets! In the dark, Delia felt more comfortable openly assuming an aspect of herself that she did not often display: the animal. She moved through the Tunnels like a tiger in the jungle, or a lion in the veldt, starlight shining down from clear skies illuminating their prey… And if she could do this… could the Drow be rangers? Could there be one Drow ranger who could equal or best her, spotting her in the dark from outside her vision range? She mentally throttled down the what ifs that tried to break her focus, and continued on – she had to be the best – everyone was depending on her!

Dolgrin spoke little, but deftly guided the Shields to map the first three side tunnels, and then shook his head, speaking in a whisper, “That’s it. It’s everyone’s job to map and guide now, following Delia and Stock’s leads. I’ll speak only as necessary, for ambushes, or anything I think is a key landmark to map.” Dolgrin continued to make notes in his own journal, and when Delia would stop in from time to time they’d compare notes, silently writing in each other’s journal necessary annotations, and quickly and silently checking with the rest for anything they’d spotted. The two journals, detailing tunnels’ twists and turns in any of six or more directions, started to become incomprehensible to the untrained eye – Delia and Dolgrin were trained, Stock was taught for decades as a child and an adult, the linguistics training of Armalad and Stohp enabled them to keep up, and Bartomus and Zanderallen each think they follow the increasingly complex map legend from knowledge of nature or of the Float’s back alleys, but it is clear to the Taur and human that the journals will make a great contribution to the Clan’s Royal Archives… but will need some translation aids for those without the necessary background!

The first day of mapping was a breeze – relatively few side tunnels, occasional small patches of bioluminescent mushrooms, and lots of the strange moss that didn’t seem to need sunlight to grow… was it using the mushrooms’ light for sustenance? No, there’s not enough mushroom light! Hmm…. The path got rougher, however, and the group guessed they’d advanced perhaps one mile of zig-zag tunnel. At least the side tunnels this first day tended not to shrink to below-dwarf-size until their endpoint. Had they maybe walked another two miles just following side tunnels and coming back out? How long had it taken to make all the journal notes and ensure they weren’t checking the same side tunnel twice? A grudging respect for cave-mapping expeditions began to grow upon the those Shields unfamiliar with the process…

The second day was mind-numbing – the group had advanced only one half of a mile because of the high number of Tunnels! Delia and Dolgrin talked about lava flows and leaks at the bottom of mountain lakes fed by snowmelt and… blah blah blah it’s taking so long! Can’t we just map the next one? Karkasan might own the Float by now! Delia and Dolgrin’s journals began to have pages that referenced other pages for ahead-back and left-right tunnels, and yet more pages for up-down tunnels… Dear Domi, can anyone read what they’re writing??? It was then that everyone pitching in paid off – Delia and Dolgrin were puzzling over how best to note a complex five-directional nexus when Joker said, “Hey… I thought I counted six tunnels there – do you have the ceiling one?” Candles went on behind Delia and Dolgrin’s eyes and they quickly came to an agreement on marking a six-directional nexus with both up and down tunnels. Delia was lost in focus, but Dolgrin muttered, “Thanks!” in a low voice.

The third day was like the second, but the group made three-quarters of a mile of progress. This time it was Zanderallen who gave Delia and Dolgrin a mapping idea based on his experience with switchback alleys on the Float – one of the side tunnels had an unusual configuration of switchbacks and three- or four- tunnel intersections and thus the tunnel map legend got a new symbol. For doing ‘nothing’ but walking and observing, this cave-mapping was mentally and physically exhausting in a way that most of the Shields had never experienced – when the yawns started, everyone was relieved! As she had done the other nights, Delia found two or three ‘rest cave’ candidates, ones that dead-ended quickly, preferably around a curve, with no exit caves! The bedrolls made sleeping on rocky floors just bearable, but Zanderallen, for one, was very happy he was dispelling his fatigue each morning!

As the group made preparations for their watches, Dolgrin quipped, “Well, you’re all doing better than I hoped for on this mapping thing. After you make sure the Float’s safe, you’re all welcome to come back and hire on for future mapping expeditions!

(OOC – a brief respite for the Shields – a chance to muse aloud, talk to Dolgrin if you want, change spells, etc. but otherwise next DM post will move through more mapping days.

Delia two (2) more Survival rolls please.
(Everyone else is fine – I know all of you can auto-assist.)


Mossy Path

Summit at Elvengard

The Pyramid

Wrapping Up

Flower's Blessing
Mask Day is Coming

Blessing Day

Trying Not to be Seen

Safe House

Hiding Out

Flower's Blessing
Election Day

Mask Day

The Blessing of Youth

Interlude
Lernitig's Gate
Scene 1: Missing

Scene 2: To the Rescue

Scene 3: The Searchers

Scene 4: The Inn

Scene 5: Rescue

A Creeping Feeling...
New Blood

Bloody Mess

Sir, can you spare a potion of water-breathing?

MoundTown?

Home is Where the Heart is... isn't it?

Interlude - Lakeview Lads Resurrection
Journey to The Red Fountain
The Invitation

The Red Fountain

The Plateau

The Keep

Norella

Interlude - Norella Interview
The Trashmen Cometh
Lost Documents

Underwold Dreams
Seasoned Blood

Picking the Scab

Mossy Path

Election Day

Mask Day

The Blessing of Youth

Interlude
Lernitig's Gate
Scene 1: Missing

Scene 2: To the Rescue

Scene 3: The Searchers

Scene 4: The Inn

Scene 5: Rescue

A Creeping Feeling...
New Blood

Bloody Mess

Sir, can you spare a potion of water-breathing?

MoundTown?

Home is Where the Heart is... isn't it?

Interlude - Lakeview Lads Resurrection
Journey to The Red Fountain
The Invitation

The Red Fountain

The Plateau

The Keep

Norella

Interlude - Norella Interview
The Trashmen Cometh
Lost Documents

Underwold Dreams
Seasoned Blood

Picking the Scab

Mossy Path

A Creeping Feeling...
New Blood

Bloody Mess

Sir, can you spare a potion of water-breathing?

MoundTown?

Home is Where the Heart is... isn't it?

Interlude - Lakeview Lads Resurrection
Journey to The Red Fountain
The Invitation

The Red Fountain

The Plateau

The Keep

Norella

Interlude - Norella Interview
The Trashmen Cometh
Lost Documents

Underwold Dreams
Seasoned Blood

Picking the Scab

Mossy Path

The Plateau

The Keep

Norella

Interlude - Norella Interview
The Trashmen Cometh
Lost Documents

Underwold Dreams
Seasoned Blood

Picking the Scab

Mossy Path


Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+20=37 ; d20+22=26 ;
Tuesday March 12th, 2024 1:46:14 AM

Armalad asks Dolgrim, "Just how often do you run these expeditions? Do you often hire outside contractors to participate or have our Silver Shields become a special case. Given the fact that pne of our goals of this expedition is to recover the journals of previous expeditions just exactly what is the success rate of these expeditions?"

Armalad and Joker continue to keep their eyes open

(Perception - 26 Armalad)
(Perception -37 Joker)

Spells Prepared
0th: Detect Magic, Message, Light, Read Magic
1st: Grease, Burning Hands, True Strike, Mage Armor -x, Mage Armor-x, Color Spray
2nd:Glitterdust, Eagle's Splendor, Eagle Splendor, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Heroism, Heroism Lightning Bolt, Lightning Bolt Selective Web(DC 18), Dispel Magic, Arcane Sight, Shrink Item
4th: Selective Fireball (DC 19), Black Tentacle, Confusion, Resilient Sphere
5th: Selective Shout (DC 20), Wall of Stone, Cone of Cold, Selective Ice Storm (DC 20)
6th: antimagic field, selective cone of cold (DC 21), greater dispel magic

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+23=29 ; d20+22=32 ;
Tuesday March 12th, 2024 10:09:38 AM

Stohp has always prided herself on her writing, drawing, and administrative skills. She may not know much about exploring dungeons and tunnels, but with a little guidance from the experienced Dolgrin she's soon expertly documenting the route, the various offshoots, and all the important details of their exploration. (Perception 29 to notice key details and Linguistics 32 to keep precise and copious notes.)

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 13/14 SE 6/6 
Tuesday March 12th, 2024 4:50:18 PM

Zander is glad he's not the one in charge of leading this expedition. Switchbacks and turns he can keep straight but the verticals, dead ends, holes in the ceiling and floor, and the fact that all the rock starts to look the same would leave him wandering down in this hole forever. But he has complete trust in Delia and a growing trust in Dolgrin that they are making progress.
"I don't suppose there's really anyway to tell if anyone else has passed this way recently? It would just be nice to know we're going the right way."

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=33 ;
Tuesday March 12th, 2024 5:09:56 PM

Bartomus trudged along with the others working. Their way through the caverns that were associated with the path that they took. He tried keeping aware of the changes n rock and atmosphere within the different caverns.

When they stopped for a rest, he smiled at Armalad's list of questions and apprecited that they were being asked. He also nodded in agreement with Zander's.

"Was thinking the same thing Zander," Bartomus added. "Are the explorers just sent out every so often and not expected to leave any trace of their travel?"

General perception check for 33

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+27=35 ; d20+27=43 ;
Tuesday March 12th, 2024 5:39:55 PM

Longstrider, Darkvision

Delia smiles at Dolgrim's praise, in a moment of relaxation as they settle down for the evening, "I'll save my answer for if we all get out of this alive." Seeing Stohp's much neater map recording, she happily lets the other woman take over official cartography from her, giving input as needed.

At Zander's question, she looks to Dolgrim, "How long ago did the lost expeditions come this way? I'm no expert at tracking dwarves, but if they left a trail I might be able to find signs of it."

======
Survival 1: 35
Survival 2: 43

Potential modifiers: Aberration or undead +4, tracking +8

Stock (JonM) HP: 265/265; AC: 31/28/17; Per: +27; Surv: +16; SM: +16 
Tuesday March 12th, 2024 11:52:21 PM

”I’ve never been quite this deep underground before. Believe it or not, there just wasn’t much call for it. How about you Dolgrin? Ever been this deep before?

Delia - really impressive 3 dimensional mapping…”


Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday March 13th, 2024 1:52:04 AM

Armalad says, "interesting with the 3 dimensional mapping. Hey Dolgrim have your people ever thought of getting some permanent images made of these 3 dimensional mappings in a map room or something?"

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+45=53 ; d20+33=43 ;
Wednesday March 13th, 2024 3:24:23 PM

Delia settles into the rhythms of high risk spelunking again, fading in and out of the shadows playing against the cave walls. Though she feels the weight of their responsibility, she doesn't feel burdened. Though danger could lurk in any cavern, there is a peace to the darkness. The ambient echos, drips, and scuffles have settled into the background. The musty air familiar. Though sharp, sight is the least useful here, maybe second to sense of taste...
She trails a hand along the wall, awaiting a change in any sense could alert her to danger.

===========
Stealth with hide in plain sight (forgot -5 for moving): 48
Perception: 43 (+4 v aberrations or undead)
(From last post:
Survival 1: 35
Survival 2: 43

Potential modifiers: Aberration or undead +4, tracking +8)


The Fork (DM Wayne) 
Wednesday March 13th, 2024 10:24:49 PM

Armalad asks Dolgrin how often these mapping expeditions are run, and what their success rate is. Joker and Armalad remain on edge, expecting an ambush.

Stohp contributes her skillful scribing hand to the mapping tasks, enabling Delia and Dolgrin to focus more on mapping accuracy and less on pen-person-ship. As Delia and Dolgrin need more mapping symbols for the occasional ‘new’ landmark or cave shape, Stohp is ready with a some rare scripts from little-used languages so that a ‘cave type 8’ is distinct in symbol from ‘8 dead carrion crawlers’ and so forth.

Zanderallen marvels at the precise bucket of skills it takes to lead the mapping part of this expedition – much like merfolk in Turtle Lake, cavers must always think in three dimensions! He asks aloud, hoping someone knows, maybe Delia, “How can we tell if anyone has passed this way recently? Can tracks be spotted on stone in some way?

Bartomus found that while he was not the most precise cave mapper, keeping mental track of limestone patterns, stalactite and stalagmite formations, the freshness and humidity of the air, when a breeze was at all noticeable, these were things that jumped out and shook hands with him as seemingly the walls, floors, and ceilings did for Delia and Dolgrin! He relaxed as Armalad and Zanderallen asked their questions, and added, “how often are the expeditions sent, and are they expected to leave no trace of their travel?

Delia needed about two minutes to come out of focus and then it dawned upon her – Dolgrin… Dolgrin(!) of Clan Mountainheart, the clan with seemingly the most tradition up their… he had thanked her, a non-dwarf! And a woman! Perhaps there was hope for them after all, even though they appeared to prohibit their women from combat jobs like Delia’s! She knew Stohp was copying their work, never hurts to have a third copy, but then she really looked at Stohp’s drafting, and it was so effortlessly clear and without smudges! She shifted her own note-taking in the dark to a higher-level, and when she compared notes with Dolgrin, she explained all the nuances to Stohp who needed no second try to record them in her trademark ‘clean’ style. At Zanderallen’s question, she looked around, and then considered – this wasn’t snow – even skin oils would spread and decompose with time and, seeing nothing, asked, “Dolgrin, exactly how long ago did these missing expeditions come out this way?

Stock finally began to be impressed by just how far they’d traveled undergound, musing aloud about not having needed to do more than the minimum training given his profession, and asked Dolgrin about his experiences. He complimented Delia on being able to track the tunnel network in full on just paper!

Armalad agreed with Stock – Delia and Dolgrin had ingenious solutions to the matter of preserving spatial relationships on paper! She asked Dolgrin whether Clan Mountainheart had considered creating larger versions of these maps on walls in a special map room.

With that, Delia’s mind doesn’t stop racing as she and Dolgrin and Stock work to locate ‘shelter’ for the fourth sleep, yet it’s Bartomus who provides the key clue with observations about the local air currents that lead to a makeshift ‘travel cave’! Hooray, sleeping in open tunnels the last two nights had put us all on edge!

Over the last few hours, Dolgrin addressed each Shield’s questions in turn at the time they were asked, “Armalad and Bartomus, we used to send out groups regularly, maybe every few months, but it takes years to put together a group with the right mix of stealth, mapping, combat expertise and magic. A bit over ten years ago we had four such groups. About eight years ago, long after Stock left, we began to think it was a good idea to send two groups out to find out whatever had happened to one of our heroes of old, Klink Barrelchest. Klink had fought the good fight and done his part when all the dwarves collapsed the Western Wind Tunnel Entrance to defeat the Drow invasion. After that war, we wanted to gain enough power to ensure the Drow could never again come so close to defeating us. We turned to our ancestral knowledge and oral traditions and soon determined, and began writing down, as much as we knew about what we could only call the Crown, which of course we now believe to be one and the same as the Largon’s Dragon Crown that you speak of. We were still working on the teams to send when one day we found only a note in Klink’s room stating that we were taking too long and that he was going to find the Crown himself, and that with his mighty weapons and armor no Drow or Aberrant Horror could long stand between him and bringing the Crown home. Needless to say, Klink never returned, and he left no clue as to which path he had taken among the thousands and thousands of paths in the Underwold, just here alone in the Scab! Klink was unparalleled among our warriors at the time and we feared for our chances against Aberrant Horrors without him, our ranks depleted by the Drow invasion. So, we spent the next many, many years training replacements, and improving our spellcasters and scouts, all trained in scribing and map-making. So, eight years ago we sent out two groups, each following clues that led to either the mossy path or the barren path, and as we said earlier, they took many of our key scrolls with them, no time spent copying them because they were so well trained and equipped and the scrolls had been filled with annotations in shorthand known only amongst the groups. As you know, neither group ever returned, and with only two groups in reserve we could only wonder what Horrors had befallen them. So we began training replacements again, and we’re still in that training, with our remaining teams a key part of our home’s defense in case the Drow invade from the Eastern Wind Tunnel Entrance. So, long answer, but while I cannot speak for the Chief, I suspect he and others saw an opportunity here – we could spare one trained person, me, and it might be as though we suddenly had a third team and need not wait many years more to send out another two expeditions.

Delia, I believe I answered your question earlier, but if you’re looking for tracks… it’s been years, and our groups are trained in ways to hide our tracks, in large measure. That said, if we spot any limestone formations that appear broken in a way that a quake could not cause… well, that’s kind of a ‘footprint.’

Stock, yes, but in other tunnels. This being the more dangerous general route, based on the lost expeditions, we took different paths to practice survival, and to ‘take nothing but memories, and leave nothing if you can help it!’


The group settles into its new routines ‘for the night’ and their fourth sleep passes, the third since The Fork.

The fourth and fifth ‘days’ of mapping proceed much like the first, slightly difficult but nothing Delia can’t handle alone. Stohp and Dolgrin are much busier on mapping than usual given the increased pace, and the group advances another mile for each day.

The sixth day is as unreal as the second day, only worse! How many six-tunnel nexii with both up and down tunnels can there be!!! It is only by the concerted efforts of the whole group that they don’t get lost, and still, despite the three-dimensional looping side tunnels, the group manages to push ahead one half mile on the main mossy path.

As the Shields begin to settle in a side dead-end tunnel for the ‘night,’ Dolgrin speaks up, “Curious… recall when Grunyar, in the throne room, mentioned that sometimes we spot zombies or skeletons even a half-mile down the mossy path, and we’ve not only traveled nearly five miles on the main mossy path, but we haven’t seen any undead. Not that I mind, but I wonder, all the way down here, what creates them, and what, if anything or anyone, commands them. Tracks fade with time, but since we haven’t seen any tracks… what could that mean?

Dolgrin awaits replies.

What does each Shield do?

(OOC –
‘Tonight’ is the seventh sleep, sixth since The Fork.
Distance traveled along the main path – four and three quarter miles, plus or minus, and also plus all the side tunnels – the Shields’ legs feel like they’ve been hiking five to ten miles per day in rough terrain, and Dolgrin’s prestidigitation gets a workout keeping people’s boots sweat-free.)


Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+13=16 ; d20+27=44 ; d20+1=5 ; d20+15=33 ;
Thursday March 14th, 2024 4:40:06 AM

Armalad - Know Religion - 16
Armalad - Know Arcane - 44

Joker - Religion - 5
Joker - Arcane - 33

Armalad recalls what she knows about zombies then relates that information which may be relevant to Dolgrim. She also recalls what she knows about arcane spells and the undead and if any of that information could influence the behavior of undead. Joker also tries to help but his knowledge isn't as vast as his masters in either category.

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday March 14th, 2024 8:47:44 AM

Stohp just shrugs at the question. "It means the undead are gone. With no knowledge of what caused them to be here in the first place it could be anything whatsoever. We could speculate all day but being careful and keeping our eyes open is the only real response we can give."

Stock (JonM) HP: 265/265; AC: 31/28/17; Per: +27; Surv: +16; SM: +16 
Thursday March 14th, 2024 11:15:09 AM

[b]”Dolgrin - didn’t your mother ever tell you not to question your good fortune? We all are quite surprised not to have to wear out more than our boots so far but whether undead or some other unspeakable horror, I’m sure our luck will catch up to us soon. And the Silver Shields are always ready to deal with that kind of trouble.”[b]

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+45=58 ; d20+33=47 ;
Thursday March 14th, 2024 2:12:54 PM

Delia nods along with Stohp & Stock's responses, equally as unwilling to allow the lack of danger to make her complacent. She settles in to take a long watch, melding into the shadows around the entrance to their cave.

She leans her head back against the cave wall as the night stretches on, filling the hours of wakefulness by telling herself stories in her mind like she used to do as a child. She decides to prepare a new spell tomorrow to assist their journey.

===================================
Stealth: 58
Perception: 47 (+4 v undead, aberrations)


Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 13/14 SE 6/6 
Thursday March 14th, 2024 4:29:09 PM

Time had lost most meaning at this point for Zanderallen. While he didn't hold back in lending aid, other than acting as the occasional anchor to lower something down a drop or haul it back up he was outside he general skill set. His mind wandered even as he tried to stay focused on keeping watch. If it weren't for the steady time keeping of Dolgrin and Stock he would have lost all track of days. He almost wished for some undead to smite to break the monotony of mapping these infernal tunnels, but he bites his tongue before saying anything out loud. "We'll find what we find. And if it's nothing we follow our maps back to the barren tunnels and start again."

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Thursday March 14th, 2024 7:54:34 PM

"I can see some aspects of your man Kilink's approach, but that sounds like a huge risk. " Bartomus then listened to all that was shared and thought about it as they continued onward.

Durinh the six days of grueling travel, Bartomus sometimes changing into a small earth elemental to let Dolgrin have at least one pair less of feet to worry about. When they decided to rest, Bartomus tried stretching just by laying down. Yet, Dolgrin's question snapped his head around and sat up.

"Where the undead a common occurrence? Cause if they were, might not your man Klink discovered their source and took care of that problem?"

sorry, posted this as private. Sigh.


Mossy Path (DM Wayne) 
Thursday March 14th, 2024 11:50:42 PM

Armalad shares her knowledge of the undead with Dolgrin, as well as the intersection with arcane spells.

Stohp suggests speculation is less useful than simply being ready when the undead do come.

Stock jokes with Dolgrin.

Delia agrees with Stohp and Stock and is soon lost in thought… and resolves to prepare a new spell.

Zanderallen mused on how time had become like a greased pig to him. Had they really been underground nearly a week, presuming their sleeps were at the same intervals as on the surface? He longed for battle, but not for threats to his fellow Shields… or Dolgrin. He urged the group to embrace the drudgery so that they would reach their reward.

Bartomus considered Klink’s desire for action both admirable… and foolhardy in the Night Below. He occasionally spent hours as a small earth elemental, finding it easier to reach nooks and crannies, and to enjoy the benefits of Darkvision… and Tremorsense! Hmmm… this feels useful… Bartomus asked Dolgrin whether Klink might have cleared out the undead.

Dolgrin listens intently to Armalad’s wisdom, but still drifts between explanations for the lack of undead. He nodded at Zanderallen’s summary. Dolgrin listened to Bartomus and replied, “Perhaps. Perhaps not. I hope we run into him, and he can tell us himself!

With that, the group falls into its nightly routine.

The seventh day brings a much-needed rest after the sixth day, with far fewer tunnels, and the group finally finds something of interest to anyone other than cave-mappers!?!

The group has traveled about a quarter of a mile and has begun investigating a side tunnel about ten feet wide and as tall, where if the main tunnel were a man walking forward this side tunnel is the man’s arm reaching backwards at an angle away from the man.

You’ve been traveling this tunnel for about forty-five minutes when it makes a sharp 135-degree bend to your left about sixty feet ahead of Stock and perhaps ten feet ahead of Delia, were she to allow herself to be seen. The tunnel is now lined to either side by small groups of bioluminescent mushrooms along the floor/wall edges, granting dim light ahead.

Your nerves glow with red-hot anticipation once more, expecting an ambush, but as you creep forward second-by-second Stock and Delia charge around the corner and find… more empty lava tube. They see the passage goes just twenty feet before it opens up into a chamber. The smell of death awaits you…


Knowledge: Religion DC 15: Highlight to display spoiler: {The smell of bones is ahead… though not so much as to rotting flesh… corpses decomposed to bones? Could there be Skeletons ahead?}

What do you do?

Mossy Path

[OOC –
You don’t see any foes, but your gut has a hunch, your noses notice something, and your adrenaline has put you in Combat Time.

0) The map is big. **Scroll around** because it starts in the Top Right, columns AL to AZ.
1) Keep talking/whisper actions short – what could your Shield say in six seconds?
2) If you move, state your starting and ending cell numbers (“Stock moves from AN5 to AV9, and if he sees no foes he advances up to forty feet more”).
3) The Shields are experienced heroes – I will give them the benefit of the doubt in stated actions even as this “maze of twisty little passages, all alike” communicates the Shields’ claustrophobic experience in the Night Below, right now. /OOC]

Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27  d12=2 ; d20+13=20 ; d20+1=17 ;
Friday March 15th, 2024 5:02:42 AM

Know - Religion : 20 - Armalad
Know - Religion : 17 - Joker

Joker says to Armalad. "Smells like Skellingtons"

Armalad sniffs and says "Aye smells like bones ahead"

She isn't going to be the first to stumble into whatever undead horror lies in wait nor will she be left behind so she plans to advance with the group keeping some of the more melee oriented Shields in front. (OOC: Advance with group up to 60 feet but prefers 40 however if party is getting too far ahead go 60)



Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday March 15th, 2024 9:26:32 AM

"Undead might mean a mage. Spread out.' Stohp comments. She'll try to walk 5 feet farther back from the front line so that a fireball or similar spell will hit fewer of them.

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20=2 ;
Friday March 15th, 2024 9:43:06 AM

Bartomus found some benefit from the shifting between his taur form and that of an creature of stone and earth. It was fun, not as fun as being a wind elemental, but fun none the less in reference to the constant dark. He also realized he could sense if the rock was moving or shifting.

Interesting, he thought to himself.

He started to get a bit worried as they were moving forward with a good deal of ease, which was a bit more unusual than the days, were they days down here, before. Then as they discovered a sharp bend in the cavern they were working, there was a whiff of something. Not the usual sweat of the Shields, or the occasional odd damp smell, but when Armalad and Joker identified it as bones, he realized that that was it.

He continued walking along with the Shields and began preparing to cast a spell.

(move and begin casting stoneskin)

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+5=21 ; d20+40=43 ; d20+33=44 ;
Friday March 15th, 2024 12:49:45 PM

Delia continues creeping along, the chalky, musty bone smell sending her into high alert. She brushes a hand across her arrow fletching, ready to fire at a moment's notice.

====
Know (Religion): 21
Stealth+Hide in plain sight move from AM5 to AQ11: 43
Perception: 44 (48 v undead)

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 13/14 SE 6/6  d20+15=31 ;
Friday March 15th, 2024 5:01:55 PM

Zanderallen recognized the smell. His hand instinctually goes for the hilt of his sword only to find nothing. He does a quick double take before remembering his sword was now stored in his glove. But for skeletons he had a different tool. Reaching slightly past where his hilt used to lie he grasps the solid haft of his war hammer, slipping his arm through the strap and drawing it. As he strides to the front he holds it out to the casters, "Light please"

Taking point unless someone beats him too it he squeezes through the twisting tunnel to AR9
====================
Know (Rel): 31

Stock (JonM) HP: 265/265; AC: 31/28/17; Per: +27; Surv: +16; SM: +16  d20+1=12 ; d20+27=38 ;
Friday March 15th, 2024 5:37:28 PM

Delia- Want to sneak up ahead and see what you see?

Stock spreads out by moving forward to the opening.

=========
Religion 12
Perception 38 or 40 with stonecunning


Mossy Path (DM Wayne) 
Saturday March 16th, 2024 12:38:17 AM

Joker and Armalad appear to identify a smell… Armalad delays for the vanguard to advance, when she’ll follow them.

Stohp warns the group not to be in ‘fireball formation.’ She allows the vanguard to go slightly faster than her to begin the spread-out.

Bartomus pondered the advantages of earth elemental form. He reacted to Armalad’s identification of the smell by casting Stoneskin.

Delia advances from shadow to shadow, the faint glow of the bioluminescent mushrooms providing plenty of shadows, looking for a foe to pin to the cave!

Zanderallen reaches for his sword, pauses on recognizing the smell, and pulls his warhammer instead. He advances to join Stock, requesting a Light spell as he goes.

Stock, in a low voice, asks Delia to go scout and then he advances to the opening, soon joined by Zanderallen nearby.

Dolgrin obliges Zanderallen with a Light spell on his warhammer.

Cautiously advancing to the entrance the Shields see… the tube widen to 15’ and likewise the ceiling rises to 15’. Seven stalagmites dot the floor on your left, each with active drips slowly building them taller and taller by mineral transference. The far wall is 50’ ahead but the tube then curves to the right, still 15’ wide. Then, rising from the piles of bone shards in the center of the chamber over several seconds, two giant-size humanoid skeletons stand before you, claws out!

What do you do?

(OOC – They are flat-footed, having just formed out of piles of bone, and have not taken an action of their own yet)

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+25=39 ;
Saturday March 16th, 2024 10:18:17 AM

Stohp will advance so that those around the corner can move up and get line of sight. She'd like to get in AR/AS 10/11 but will can only do so if K (Stock I'm guessing?) moves up. If he does that will let her move there and grapple, otherwise she'll just fill whatever space is open after the front line moves. Her grapple check is 39.

Stock (JonM) HP: 316/316; AC: 29/27/15; DR 4/-; CMD: 42; Rage: 1/44 used  d20+27=38 ; d10+32=36 ; d6=5 ;
Saturday March 16th, 2024 2:12:54 PM

Status Effects: Raging
Stock glances back at Dolgrin and says, "Ready to see the mighty Silver Shields go to work, cousin?" He smiles and then charges ahead, swinging his flail.

=========
Rage
Charge to AT10
Power Charge with flail hits AC38, 36 bludgeoning+5 electricity
AC is 2 less from charge
Delia is protected by Bodyguard feat: When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally’s AC. You may not use the aid another action to improve your ally’s attack roll with this attack.


Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+25=27 ; d8=5 ; d6=5 ; d6=4 ; d6=6 ; d8=7 ; d6=3 ; d6=4 ; d6=6 ; 4d6=10 ; 10d6=33 ;
Sunday March 17th, 2024 6:47:34 PM

Armalad and Joker adavance to AG8 and then peering around the corner fires an arrow imbued AU 10 which is within 30 feet and qualifies as a sneak attack if it hits. She remembers to whisper the command word to turn off merciful

27 vs FF AC on G1 at AU 10 - 10 Magic Piercing + 5 fire + 4ice + 6 shock + 12 Magic Piercing + 3 fire + 4 ice + 6 shock from multishot + 10 sneak attack + DC 19 Reflex save or take 33 shock damage from lighting bolt with 16 on successful save and G2 will have to make the DC 19 reflex save or take 33 shock with only 16 on half.

If the arrow misses the spell fizzles



Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=35 ;
Monday March 18th, 2024 12:07:54 AM

Bartomus shifted into the corner and let Armalad and Joker pass. He then quickly, as quickly as he could in the tight passage, to get to the opening of the hall.

He looked about and tried to find the source for the creature's creation from the bits about the cavern.

Perception 35



Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday March 18th, 2024 8:08:55 AM

Stohp realizes that the tightness of the corridor will make grappling hard and switches her action to a trip (grappling would pull the monster to her which can't be done if someone is in front of her attacking it)

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+29=34 ; d20+29=33 ; d20+24=40 ; d20+19=39 ; d20+19=20 ; d20+14=23 ; d8+24=29 ; d6=2 ; d8+24=26 ; d6=4 ; d8+24=26 ; d6=2 ; d8+24=30 ; d6=3 ; d8+24=32 ; d6=3 ; d8+24=31 ; d6=2 ; d8+17=18 ; d20+17=23 ; d6+7=11 ;
Monday March 18th, 2024 10:33:43 AM

(Delia is at AQ11, in the corner, so no bodyguard feat for her)

Seeing her allies charge in, she fires at volley at G2.

Hawky will swoop down and spring attack at G1, ending his move at AQ10.

======
Undead +4, point blank shot +1
Attack 1: 34 to hit { 29 piercing, 2 cold + 26 piercing, 4 cold
Attack 2: 33 to hit { 26 p, 2 c
Attack 3: 40 to hit { 30 p, 3 c
Attack 4: 39, not confirmed { 32 p, 3c
Attack 5: 23 to hit { 31 p, 2 c

(accidentally rolled a d8)
Hawky attack: 23 to hit { 11 piercing


Zanderallen (Zachary H) 226/226 AC: 34(32 Cleave) T: 15 FF: 33 CMD: 35 LoH 13/14 SE 6/6  d20+27=47 ; d20+31=41 ; 3d8=16 ; 2d6=12 ; d20+22=27 ; d8+20=25 ; 2d6=5 ;
Monday March 18th, 2024 3:00:32 PM

Zanderallen takes the opportunity to slip past the closer skeleton while it's unable to react moving next to both. He then cleaves through both.
====================
Move to AV11
Standard Action Cleave G1 into G2 with Undead bane warhammer -2 to AC

G1 (should be 3 lower forgot to subtract PA)
Nat 20, 38 to confirm, 88 damage (3d8+2d6+60)

G2
27 to hit, 30 damage



Mossy Path (DM Wayne)  d20+5=8 ; d20+5=11 ;
Monday March 18th, 2024 11:23:41 PM

Stock summons a torrent of strength and then with but a few words to Dolgrin, Stock charges into battle! His flail strikes the skeleton like lightning from above, denting the shabby metal armor that rose from the ground with the skeleton, cracking several bones! Yet, the skeleton still stands after the heroic impact.

Stohp hesitates a heartbeat for Stock to charge into battle, and then she advances to his ‘right wing’ and leg-sweeps the skeleton with her own leg, but Stohp is suddenly… visibly woozy on her hooves!

Stohp Highlight to display spoiler: {Something doesn’t ‘feel’ right here. ‘Woozy’ is not a condition with any penalties, but it seems like touching this skeleton for even a second longer than she had just done might be… unwise.}

Armalad advances, Joker close behind, until she is able to peer around the corner and, seeing giant skeletons in combat posture, launches an imbued arrow which just hits the skeleton solidly at an angle, avoiding Stohp’s leg as it returns, and piercing one of the armor dents Stock’s flail left, front and back, and continues on as a Lightning Bolt into the second skeleton! The front skeleton’s bones are ashen dust falling to the ground before it could collapse! The other skeleton likewise takes the full brunt of the Lightning Bolt but remains standing.

Bartomus looked for a way to move forward some distance, but it wasn’t happening in Taur form just yet, so he bided his time.

Delia began firing through the gap between Stohp’s right side and the cave, and though her third arrow was drawn back as her initial double-shot hit the skeleton, she instantly relaxed as the two arrows each struck and shattered a rib to either side with such violent impact that the shockwaves shattered the skeleton entirely, its haphazard metal armor falling to the ground on top of the inanimate bone shards!

As silence descended upon the cave Bartomus quickly advanced past his compatriots and began examining the ashes and shattered bones of the two giant skeletons as well as the now-not-so-large pile of bones in the center of the chamber. Perhaps magic was involved, but what kind? He also took a gander around the corner, the dim light beyond the chamber showing the 15’-wide exit was a switchback, shrinking to just 10’ wide.

Zanderallen had begun moving, but the arrows had outpaced him and the battle was over before he’d taken two steps!

Sensing safety, and wanting some light to be in, Hawky flew ahead and perched on Delia’s shoulder.

Likewise sensing the battle was over, Dolgrin advanced around the corner, his eyes confirming his suspicion, and was soon adjacent to the Shields, “I heard the lightning bolt but…” Dolgrin looks around at the ash and the bone shards, “Skeletons. Giant ones at that. Hm, I think that metal armor remnant… notice the burn marks. Half-Plate, originally, blackened steel… Fire Giants! Who… or what… is powerful enough to first kill and then animate Fire Giants as Giant Skeletons?!?

The Shields’ nerves are still aflame with adrenaline.
(OOC – with the battle over, your posts can be more talky than ‘six seconds,’ but we remain in round-by-round as far as movement/exploration.)

What do you do?

Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+27=46 ; d20+13=18 ; d20+27=35 ; d20+15=16 ; d20+1=3 ; d20+15=34 ;
Tuesday March 19th, 2024 2:48:45 AM

Armalad and Joker move forward and join the rest of the group in investigating the skeletal remains. At Dolgrim's question Armalad tries to apply her knowledge of religion and the arcane to answering it.

She'll also study the skeletons themselves from a spellcraft perspective to see if they were perhaps created by some variant of an animate dead spell.

If she can at least tell the spell if one was used she could tell Dolgrim how powerful a caster would have to be to animate the fallen giants.

Armalad
Know[arcana] - 46
Know[religion] - 18
spellcraft - 35
Joker - Know[arcana] 16
know[religion] - 3
spellcraft - 34

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday March 19th, 2024 8:55:52 AM

"They were just coming together as we rounded the corner. Whoever or whatever is making them is probably near, and there may be more further in. We should advance before the enemy realizes we're here."

She starts to move, then stops to add. "Also, touching them felt strange while they were animate so try to only hit them with weapons."

Stock (JonM) HP: 316/316; AC: 29/27/15; DR 4/-; CMD: 42; Rage: 1/44 used 
Tuesday March 19th, 2024 9:07:53 AM

Stock’s rage leaves him and for once is not exhausted. ”Too slow, Big Z!” Hearing Stohp and agreeing with the need for swift action, Stock moves ahead down the path, trying to keep a wall on his right and stopping at the first sign of trouble.

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday March 19th, 2024 11:30:19 AM

"Well done with the arrows!" Bartomus exclaimed as he hurried as best he could through the narrow passage and began his investigation.

" Could be Stohp, or could we have tripped something like a ward that started their coming together?" He asked. The he followed it up with a couple of questions to Dolgrin.

[B]" Any other creatures that you recognize the skulls of that seem odd here? Oh, and I'm assuming burying these in a wave of mud is out of the question as we were told don't soften the stone and such. "[B]

Zanderallen (Zachary H) 226/226 AC: 34(32 Cleave) T: 15 FF: 33 CMD: 35 LoH 13/14 SE 6/6 
Tuesday March 19th, 2024 1:45:17 PM

Zanderallen considers investigating the skeletons further but agrees with the assessment that if they triggered something they best keep moving before more things have time to prepare for them. "Too slow, humph." He's about to make an asthma joke but then stops himself short when he realizes Stock doesn't seem winded coming out of his battle rage. Seem you can teach an old dog new tricks. Instead he keeps his mouth shut and matches Stock, staying on his left side alert for more danger.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+40=47 ; d20+33=47 ;
Tuesday March 19th, 2024 4:23:16 PM

Delia switches back into stealth mode, whispering “Fetch" to Hawky about her two arrows (if salvageable). Hawky will then alight on Zander's shoulder.

Delia slips past everyone to resume her scouting position, about 15ft ahead of their frontline.

Stealth: 47
Perception: 47 (51 v undead/aberrations)

Mossy Path (DM Wayne) 
Tuesday March 19th, 2024 11:34:07 PM

Dolgrin belatedly casts a Light spell on ZanderallenÕs shield.

Armalad and Joker move further into the chamber, looking over the bones, shards, and ash, ArmaladÕs arrow-Light overtaking the dim light of mushroom patchesÉ taking note of the pieces of worn half-plate armorÉ and with the bone pile minus some of the bones that became ash, she also sees many bits of giant-size clothes, rotted. Exposure to the mushrooms? Tiny cave insects? Necromancy? HmmmÉ. Armalad pondersÉ Highlight to display spoiler: {arcane formulas tell you with sufficient material components a powerful cleric could have done this in but a single casting, but thereÕs no visible spellcasters nearby, and none of the group has reported having heard spellcasting. Where even to begin Ð mortal spellcastersÉ donÕt some demons and devils summon undead? Too many possibilities without more cluesÉ[/b] } She tells Dolgrin, ÒWe might be dealing with a wizard or cleric of the fifteenth circle at the minimum, but I think itÕs someone or something more powerful than thatÉ if not a mortal spellcaster, maybe an extraplanar being?Ó

Stohp observes that who/whatever empowered the skeletons, they must be somewhat nearby. She relates the strange effect just physically touching one had on her and warns the group to rely on weapons instead.

Stock jokes with Zanderallen and then moves ahead on StohpÕs conclusion.

Bartomus congratulates the archers. He muses whether the group had tripped a magical trap of some sort. Bartomus asks whether Dolgrin recognizes the bones of any other creatures amidst the pile.

Zanderallen considers spending more time investigating, but nods in agreement with Stohp and Stock about moving forward. He tilts his head slightly in curiosity, realizing that StockÕs battle-rage did not leave Stock winded for once! Zanderallen moved full speed ahead to keep pace with Stock.

Delia is far more surefooted in the Tunnels than Zanderallen, or even Stock at times, and is soon ahead of them and ZanderallenÕs new Light-shield. A brief whisper and Hawky flits near where the arrows hit and grabs what he can. A quick glance from Delia and she tosses them into one of the bags of holding to avoid leaving any more evidence of the groupÕs presence than necessary.

Dolgrin listens to Armalad and nods, ÒAny of those, or maybe something else entirelyÉ two Fire Giants takes a lot of power to animate at once, I like your thinkingÉÓ he trails off, his gaze hanging for a moment on the floorÉ or maybe on a patch of the mushroomsÉ before he turns and looks to resume his place in the middle of the marching order.

The remainder of the group then move to follow Delia, Stock, and Zanderallen in case thereÕs a spellcaster to stomp and question!

The skeletons and their prey (?) behind you, the tube does a somewhat-quick 180-degree turn to the right and shrinks back to 10Õ wide for the next 50Õ when it turns slightly to the right and a 5Õ-wide, 2Õ-deep stream blocks your path, flowing fast, but no rapids. Occasionally Stock spots a blind cave fish or three, but none of the Shields knowledgeable about fish notice anything unusual. The ingress and egress of the stream are filled to the top with water, and likely nothing is there but cave fish.

Ropes of Climbing are soon brought to bear, with Delia, Stock, and Stohp simply taking running leaps across and safely landing on the other side. It barely takes a minute for the group to move on, if that.

Having forded the stream, the Shields make another slight turn to the right followed by a sharp turn to the left, and then a second such turn. You reach an intersection. To your right the tube goes 45Õ and hits a wall, with a 15Õ-wide opening at the end-right, nothing but a few stalagmites in sight. To your left the tube goes 10Õ and then opens up into a medium-size chamber, with the far wall only 30Õ away and a 20Õ-wide opening on the right Ð more interesting is that Stock points out the remnants of a dwarven ÔcampsiteÕ Ð scraps of rotting leather, spoiled food with the stink of years, but no bodies, bones, and so forth.

Stock Perception DC 15 Highlight to display spoiler: {The rotted remnants of the dwarven campsite must be eight years old or more.}
Other Shields Knowledge: Nature DC 15 Highlight to display spoiler: {The rotted remnants of the dwarven campsite must be eight years old or more.}

What do you do?

Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+27=43 ; d20+25=28 ; d20+22=28 ; d20+20=37 ;
Wednesday March 20th, 2024 3:28:17 AM

Armalad and Joker survey the campsite.

Joker says, "This campsite aged like milk."

Armalad says, "I'd say its at least 8 years old."

To Dolgrim she asks, "On the off chance the giant corpse animater wasn't other-wordly, did any of the previous expeditions include a high powered cleric? I'd hate to think that one of your own went evil but if there are undead horrors down here I have to wonder if it is possible if a hypothetical cleric was slain by and came back as a powerful intellligent undead if it still might be able to tap into some of the power said cleric possessed in life only perverted in undeath or perhaps a hypothetical high level cleric could be possessed or mind controlled by something else?"

Both the elf and her familiar keep an eye out for potential threats

Perception - 28 - Armalad
Perception - 37 - Joker

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+22=40 ;
Wednesday March 20th, 2024 8:27:58 AM

Stohp hrms to herself as she thinks. No sign of a caster nearby, but fire giants aren't exactly known to be an underdark species and even if it was some weird confluence of magical nonsense that made the skeletons animate someone had to bring the skeletons down here. She files it away as weird but currently unanswerable. The campsite is promising and may have answers so she helps search it for clues. (Perception 40)

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+8=21 ; d20+16=31 ;
Wednesday March 20th, 2024 9:48:49 AM

Bartomus looked into the camp site and took some time to see what the others had described. He joined Stohp in the investigation of the site pulling out a moonrod to better see if necessary.

"So, they were eating, maybe repairing something?"Bartomus asked aloud as he looked at the few remnants of the camp. "Or, could something have gotten their attention and a food storage bag was left and other things over time pulled it apart? I mean, I don't think that a group of dwarves are going to run off without finishing their breakfast unless there was a sudden emergency."

He snickered and winked as he thought of a dwarf missing a meal and glanced over at Stock.

Knowledge natured 21 and perception helping Stohp 31

Stock (JonM) HP: 316/316; AC: 29/27/15; DR 4/-; CMD: 42; Rage: 1/44 used  d20+27=44 ; d20+27=38 ;
Wednesday March 20th, 2024 9:53:15 AM

Stock nods at Armalad’s and Joker’s observations. He moves among the camp detritus and does his own search.

=======
Perception vs dc15: 44
Perception searching the campsite: 38

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+33=50 ; d20+45=53 ; d20+16=18 ;
Wednesday March 20th, 2024 10:25:24 AM

Seeing the others begin a thorough examination of the campsite, Delia will stand guard at the new opening.

Hawky hops to Stohp's shoulder, peering around with her for anything of interest at the campsite.

========
Perception to stand watch: 50 (54 v undead/aberrations)
Stealth: 53
Hawky aid for Stohp: 18

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 13/14 SE 6/6 
Wednesday March 20th, 2024 10:55:10 AM

"Well, looks like we chose the correct path. But I still don't like what I'm seeing. I wouldn't expect the scribes to purposefully leave behind a camp site like this. They would have cleaned up behind themselves. So they were either attacked or felt the need to leave in a hurry. How long would blood stains last down here?"

He answers Armalad's question, "If they were followers of Domi, they would no longer be getting power from him. But there are plenty of less honorable powers that love to tempt mortals away from the path of good with promises of power."

He moves to the mouth of the stalagmite filled tunnel ready to continue on once they're done investigating the campsite.

Mossy Path (DM Wayne) 
Wednesday March 20th, 2024 10:10:20 PM

Armalad and Joker review the campsite, with Armalad concluding there’s at least 8 years of deterioration of leather and other bits and bobs. She discusses with Dolgrin the possibility that a past expedition had a powerful dwarven cleric who was desecrated into undead, or worse.

Stohp ponders. The Fire Giants’ presence this far in the Underwold without nearby lava didn’t make sense to her. She too looked over the campsite for clues.

Bartomus joined Stohp. He suggested there was something unusual about dwarves leaving remnants of food behind, given the need to carry everything with them to avoid being tracked by foes. Bartomus returned to helping Stohp.

Stock nods with Armalad and then does his own search of the campsite.

Delia stands guard at the tunnel not yet traveled. Hawky joins Stock.

Zanderallen was simultaneously pleased at finding clues and melancholy about the implications. He replies to Armalad regarding a cleric amongst the scribes. Then he stands with Delia, waiting for the others to complete their search.

Dolgrin, too, takes a turn reviewing the campsite. In the middle of that task, he replies to Armalad, “Possibly. I agree with Bartomus, the food remnants are a clear sign they faced imminent danger, or perhaps were slain or captured before they could react. Yes, each team had a cleric, but other than Klink, who went his own way, barely a few are at the Shields’ power level amongst all four teams we trained. Though we’ve traveled a good distance to get here, if the servants of some dark power traveled this route, that’s close enough to be troublesome for the Clan. As for mind control… I shudder to think of the power required to bend the mind of a trained cleric, or druid for that matter.

The camp-searchers spend more than a few minutes sifting through the detritus – no weapons, armor, or similar gear – a crushed lantern whose oil has long-since evaporated, a few blackened backpack straps and a few untouched backpack straps… broken sticks of chalk…

Stock reaches into a thick pile of torn clothing bits and pulls out a signet ring with a partial finger inside, the dried skin shredding at Stock’s lightest touch, leaving just a finger knucklebone piercing the ring-shaped void within. He says, “Dolgrin, what do we have here? I don’t recognize the family crest.” Dolgrin reaches out and Stock drops the ring into his right hand. Dolgrin pulls out a cloth from his belt pouch and cleans off the ring. He stares intently at it. “That’s the Mountainmane crest. Dalognan was in the group of scribes that came this way, a fine tracker and decent combatant… but something strong must have ripped off or cut off at least one finger to leave this behind… this was our first expedition not to return from this general area, far along the mossy path. Presuming we survive whatever killed them I’ll have a sad report to make if… when… we return.

The others find more of the same detritus. Whatever fate befell the scribes, it took them bodily with virtually all of their possessions. The searchers conclude their work and the Shields reform into standard marching order.

The Shields having learned an unfortunate truth, you press on to the other tube which stays 15’ wide at the sharp right turn, but it’ll be a bit of slow going as a large number of stalagmites will slow the Taurs as they walk. Some 40’ ahead on the left corner the tube continues to the left. Dolgrin comments, “I should name this chamber Taurs’ Misery! Heh heh heh… sorry… no, I was lying, I’m not sorry.” Dolgrin finishes with a smirk. (OOC – Taurs have to squeeze through this room, as the openings between the many stalagmite columns are no more than 5’ wide, at most, and not often that wide.)

Having squeezed by the small maze of stalagmites, the Shields take the slight left about 15’ and then take another slight left, entering a T-intersection from the side. The tube continues straight 30’ when it thins to just 5’ wide by 5’ tall, yet also there’s a 20’-wide opening on your left which doesn’t have a far wall in view yet you hear the low roar of a stream with not-quite-rapids… waterfall?

Delia and Stock whisper to the group that there’s a big hole in the ground ahead, 20’ wide, and longer than they can see with Darkvision from where they’re standing.

What do you do?

Mossy Path

Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday March 20th, 2024 10:55:12 PM

Armalad asks, "Can the taurs squeeze through the tighter passage or is the risk too great? Should we investigate the watery abyss ahead but be weary lest we potentially accidentally lose footing and slip?"

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday March 21st, 2024 5:12:27 AM

"I'm good for anything that doesn't require you guys to squeeze through." Stohp says. She's quite agile, and though it's slow she's able to weave through the stalagmites without to much trouble.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+40=52 ; d20+33=45 ;
Thursday March 21st, 2024 9:01:04 AM

"Be right back," Delia creeps towards the edge of the hole, stopping before she reaches it. Even if she can't see anything, she will listen for any sounds other than water.

=====
Stealth move to M12

Stealth: 52
Perception: 45 (49 v undead/aberrations)

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 13/14 SE 6/6 
Thursday March 21st, 2024 12:22:44 PM

When the size of the chamber in front of them is revealed Zanderallen pulls out the bull's eye lantern he acquired and preps it to be lit. "If we want to risk the light this lantern will illuminate much further than I believe your dwarves can see." He awaits the decisions of the scouts to light the lantern.
================
Bull's eye lantern - 60ft cone bright light, 120 cone dim light

Stock (JonM) HP: 316/316; AC: 29/27/15; DR 4/-; CMD: 42; Rage: 1/44 used 
Thursday March 21st, 2024 3:46:32 PM

[b]”I’m fine with more light here. Let’s keep moving. Let Delia scout ahead…wait where did Delia go? Oh I see or don’t see that is…”[b]

Stock pushes forward, once they have light at a pace that he assumes wouldn’t allow the party to catch up with Delia.

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=35 ;
Thursday March 21st, 2024 7:11:41 PM

"Going to change into a rock hound to start getting around here," Bartomus said after struggling with the squeezing and the twisting. He then came up to where the others had stopped.

"Light it up Zman." Bartomus said as he closed his eyes wanting to avoid being flash blinded by the sudden sharing of light.

Perception - 35 - listen and look before the lights come on.

Mossy Path (DM Wayne) 
Thursday March 21st, 2024 10:04:17 PM

Armalad wonders whether the Taurs will make it through the stalagmite columns (all the Ms on the map) but with great effort and patience each of them does so, helped by torso-twisting and other tactics that might not have worked so well in full plate! She then asks whether the sound of water ahead, combined with the gaping hole in the floor, is worth investigating.

Stohp, perhaps the limberest Taur ever, still has to sweat her way through the stalagmites but she makes it look easy!

Delia asks the group to wait while she investigates the low roar of water.

Zanderallen readies his lantern, reminding the group of the risk of lighting it.

Stock tells Zanderallen to Ôlight that candle.Õ

Bartomus had a bit harder time than Stohp though he was making progress. Once done, he promised to wildshape the next time ÔTaurs MiseryÕ showed up! He too asked Zanderallen to light the lantern.

Delia advanced into the Night Below, and her Darkvision rewarded her sooner than she expected. The hole is both twenty feet wide and long, and who knows how deep! Ahead on DeliaÕs right she sees vast quantities of water rushing at herÉ but falling harmlessly into the hole! ItÕs a leap of some twenty feet to reach the stream flowing swiftly towards you and then thereÕll be some resistance from the fast-moving stream Ð could be five feet deep the whole way ahead towards its source, and itÕs ten feet wide with ten feet of open air above it before the cave ceiling. It goes back farther than Delia can see, standing at the lip of the pit.

Then DeliaÕs Darkvision is colorized as ZanderallenÕs lantern flickers on and the group advances some twenty feet towards Delia and the hole, the group now seeing in color everything Delia saw in monochrome. The Shields look at each other, considering whether to wade through the shoulder-high stream, use tools to side-climb along the walls, or perhaps use magic? Dolgrin squints and spots something, ÒScratches. Giant-hand-size scratches Ð looks like the giant skeletons came from beyond the water and just side-climbed because they have skinny fingers, or claws, or whatever.Ó

Delia looks down, her Darkvision taking her farther down the pit than the lantern shows, the pit going some forty feet to a large pool of water, and the water too murky to see how deep it goes. The pitÕs water level is not rising, but neither is it sinking, so the water is going somewhere. She looks up at the giant hand scratches on the river walls, above the water, and agrees with DolgrinÕs assessment that the giant skeletons travel that way, crawling along the walls, and somewhat often, often enough that even she, the best tracker in the Float, if not all of the Elennian Peninsula, canÕt tell exactly how many unique skeleton claw marks there are Ð too heavily travelled, too recently Ð as in the last few months, or less.

What do you do?

https://docs.google.com/spreadsheets/d/1SUOq31zg3sK1g27Fgmo6YJ3RgTEtvDJincQIpzcAOtU/edit?usp=sharing

Mossy Path

Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Friday March 22nd, 2024 12:21:00 AM

Armalad says, "I guess the question is do we risk the unknown of the water or the heavily traveled side path the Giants take. I have a single Fly spell I can cast and Joker can always fly being a Mephit otherwise I'll have to share in the climbing gear if we are taking the side climb approach. I don't think it is a good idea to chance the water personally being that it has to go empty somewhere to keep the water level consistent and who knows if there is an undertow that could drag us down there?"

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Friday March 22nd, 2024 11:13:08 AM

"I agree, Armalad. Unknown cave water is bad news, I wouldn't want to risk it either.
"I have spider climb boots and could ferry all but the Taur across - if piggybacking isn't too undignified for y'all - without use of spells. And if we have pitons, I could help place them so that Stohp and Bart could climb across with secure hand and footholds."


Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 13/14 SE 6/6 
Friday March 22nd, 2024 3:59:54 PM

Zanderallen sighs as he looks the pit, waterfall, and scratch marks. There really wasn't any option other than to climb across and find out where those fire giants had come from. "Let's be smart about how we cross, if we run into trouble on the other side whoever is over there needs to be able to defend themselves while everyone else gets across. Stock, do you want to go first? Delia can bring me over right after."

Stock (JonM) HP: 316/316; AC: 29/27/15; DR 4/-; CMD: 42; Rage: 1/44 used  d20+15=27 ;
Friday March 22nd, 2024 4:35:43 PM

”i have two potions of fly as well. For now let’s proceed with caution. Maybe tether together with a rope.” He makes his way to the wall, ties his rope around his waist and starts free climbing.

Climb 27

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday March 22nd, 2024 6:46:08 PM

Stohp eyes the distance. "I could jump that with no problem as long as there's space for me on the other side. There's also a tunnel back that way we could try."

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=30 ;
Friday March 22nd, 2024 9:35:50 PM

"Would be interesting to see where that water goes. But, can also find away to cross over to the other side if that is our goal - always fun to try out a new form - air elemental for example." Bartomus said as he looked over the revealed portion of the cavern.

Perception 30

Mossy Path (DM Wayne) 
Saturday March 23rd, 2024 7:32:05 PM

Armalad muses about strategic tunnel choices.

Delia agrees on the danger of chancing the water, and suggests how she could help create a climbing route for the group.

Zanderallen declared the need to track the giant skeletons was imperative, and involved all in the tactical decisions.

Stock noted he had two potions of Fly to contribute to the mission, if needed. Then he gathered some rope around himself and with his prodigious muscles began climbing to assist Delia with getting the group over and past the underground stream.

Stohp considers jumping the twenty-foot pit to speed things up, then reminds the group of the unexplored tunnel.

Bartomus is curious about where the water drains to, and suggests he Wildshape into an air elemental to bypass the stream.

Dolgrin listens silently, nodding at the ideas of each Shield in turn.

What do you do?

Mossy Path

(OOC Ð DM Mike takes the chair on Monday. IÕll be back for the April 6 post in exactly two weeks!)

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=21 ;
Sunday March 24th, 2024 11:20:40 AM

Bartomus shrugs and then wanders back to the small tunnel that was behind him. He wildshaped into a small earth elemental and wanders down that passage peaking about as he proceeded. He stopped at the opening and peaked into the larger chamber.

Wildshape; move to G3; then perception 21, not sure how tremor sense would work but would wave that into this effort to get a sense of the next chamber - specifically if there is any movement in that chamber and if possible is water associated with it as well.

Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Sunday March 24th, 2024 3:29:21 PM

Armalad says, "Let's wait for Bartomus's scouting report to get an idea of how we should play this. He turned into an earth elemental yes? Perhaps his tremor sense can tell us something about what might be in the next chamber."

(OOC: A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability's range is specified in the creature's descriptive text. - I think he should just know if there is anything within 60 feet of him as he scouts)

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Monday March 25th, 2024 6:49:55 AM

Stohp comments, "For all we know the path in the back meets up with this river further down so lets just go that way instead of spending time getting past this hole for now."

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Monday March 25th, 2024 2:25:22 PM

Delia looks between the two paths. If Stock is continuing to climb she'll go with him, walking on the wall underneath where he's climbing.

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 13/14 SE 6/6 
Monday March 25th, 2024 2:26:30 PM

Zanderallen waits to hear back from the scouting effort. He thinks it unlikely the caves join together with all the evidence of passage seen on the rocks, but he's open to suggestions.

Checking with the tremorsense (DM MikeK) 
Monday March 25th, 2024 7:58:03 PM

Bartomus wildshapes into a small earth elemental and wanders down the path behind him.

Armalad, Zanderallen and Stohp hold positions, waiting for his report.

Stock hesitates.
Delia waits with him.

From his position at the mouth of the chamber, Bartomus notes it is quite spacious – you’ve entered through a mere 5’ by 5’ tube that goes 10’ before opening into a 25’ by 55’ chamber with no visible exits. A beautiful selection of stalactites slowly grow from the 25’ high ceiling with none of them extending more than 10’ in length. The chamber appears to be empty.

Mossy Path


Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday March 25th, 2024 11:42:57 PM

Armalad says, "if the chamber is empty and there are no exits I guess we have to go other way, unless it is possible there is some sort of hidden exit in the next chamber."

This is assuming Bart came back and told the team what he figured out.

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday March 26th, 2024 8:39:20 AM

Stohp shrugs. "If the other way is a dead end then lets get moving past this hole. Looks like it's time to get wet." She'll let the others figure their own way past as if she jumps across first she'll block people from crossing (and is not the best front line).

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=29 ;
Tuesday March 26th, 2024 9:45:10 AM

Bartomus took in what he could about the open chamber. He paused for a moment and then walked into chamber. He stood in his elemental form for a moment, took a sense of the space, and then returned to the small tube that he had come through.

a. If empty - Bartomus returned and made it known that the adjacent cavern was empty, but had some interesting geological features.

b. If not empty, Bartomus will react when he learns more.

Move to F7 pause and then return if in fact it continues to appear to be empty. When he returns, he will communicate the fact that the chamber was empty.

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Tuesday March 26th, 2024 9:46:50 AM

Perception check was 29 - sorry forgot to include it.

Stock (JonM) HP: 316/316; AC: 29/27/15; DR 4/-; CMD: 42; Rage: 1/44 used 
Tuesday March 26th, 2024 11:14:59 AM

”If that spot is truly empty of hostile, it is basically another travel cave…we should note it on the map and move on. I agree though, it’s probably time to get wet. Let’s see if Bart spots anything first.”

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 13/14 SE 6/6 
Tuesday March 26th, 2024 4:27:29 PM

Zanderallen prepares himself to climb or be carried, securing his pack and gear so they don't wash away.

Preparing for the descent (DM MikeK) 
Tuesday March 26th, 2024 6:51:34 PM

Bartomus moves into the chamber. In his earth elemental form he pauses, allowing his senses to take in the room. He sees nothing and senses no movement. The taur returns to report that the adjacent cavern was empty but had some interesting geological features.

The rest of the party continued preparations, but no one has started climbing or otherwise attempting to traverse the waterfall.

Mossy Path

OOC - If attempting to climb please make three climbing checks vs DC 20


Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday March 26th, 2024 11:21:01 PM

Armalad says, "If the next room has a hidden exit might Stock or Dolgrin notice being Dwarves and all? Don't they tend to have a natural sense for out of place stone work? Is it worth entering that room together save maybe the Taurs and just seeing if our Dwarven friends notice anything and then if they do and there is a secret exit we squeeze the Taurs through"

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=16 ;
Wednesday March 27th, 2024 6:59:30 AM

Once a couple people are across Stohp will make the jump easily (35 acrobatics to jump the gap vs DC 20 for a 20 foot jump)

Stock (JonM) HP: 316/316; AC: 29/27/15; DR 4/-; CMD: 42; Rage: 1/44 used 
Wednesday March 27th, 2024 9:02:28 AM

”It sounded like Bart had a good look up there. It seems like we either go upstream or down the falls. .

Stock ties his rope around his waste and begins climbing the wall, taking his time and leaving the end of his rope behind for anyone else who wants to climb.
===========

Take 10 on climb for 25


Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Wednesday March 27th, 2024 12:52:06 PM

Delia will get Zanderallen situated on her back and very slowly make her way across the gap with slippers of spider climbing.
She takes a moment to recover once he is dropped off, muttering something about not letting him eat dwarf food anymore, then runs back over to get Armalad as well.

==========

ooc Heavy load up to 400lb, her own gear takes up ~35lbs of that. Zander in full plate cuts it close, but if my math is right he's between 250-300lb total.
Slippers of Spider Climb only give 10 minutes of being sticky a day, so Delia is sticky for a full minute


Geronimo! (DM MikeK) 
Wednesday March 27th, 2024 7:01:18 PM

Armalad suggests investigating the eastern chamber further, but the rest of the Shields determine to press on.

Stock patiently works his down one wall beside the waterfall, rope dangling below him.

Delia carries Zanderallen down the other wall, relying on her sticky slippers to stay attached.

Hawky, naturally, flies down.

Dolgrin winks at Bartomus, and glides into the rock.

Stohp takes a jump. She clears the deep reservoir beneath the waterfall with ease, landing in the middle of the flowing stream beyond.
She finds the water is about waist high to a taur and not fast enough to cause concern.
She and a taur sized Bart should be able to wade to the end without issues.
She notes medium sized folk might have a bit more trouble.

Regular claw marks in the walls leave tell tale signs that the giant skeletons avoided the water and climbed through this tunnel.

Up ahead, the water continues under a ledge, while a dry tunnel leads up and to the left.

Mossy Path


Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday March 27th, 2024 11:24:21 PM

Armalad will let Delia climb her across the gap seeing as it would save her a Fly spell. Joker will fly and keep pace with Armalad and Delia

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday March 28th, 2024 7:09:38 AM

"The water's kind of deep, watch yourselves" Stohp calls back to the others.

Stock (JonM) HP: 316/316; AC: 29/27/15; DR 4/-; CMD: 42; Rage: 1/44 used 
Thursday March 28th, 2024 8:04:11 AM

[b]”You have a few options here Bart-and almost all involve you transforming into something else to get over here. As for me, I will keep climbing and moving forward. Wouldn’t want to get trench foot from wet boots if I can avoid it.”[ b]

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=22 ;
Thursday March 28th, 2024 11:13:49 AM

Bartomus watched in alwonder as Dolgrin disappeared into the rock yet could sense his movement. The Taur turned elemental followed suit in a burrowing glide downward.

It took him a bit longer having gotten fascinated with the feeling and a quartz crystal he passed along the way down. When he found a good place to pop up in the pool filled chamber, he rose up out of the earth. He shook himself and returned to his taur form.

sorry for missing yesterday's post. Earth glide to BC 29, perception 22. Now in Taur form



Another chamber (DM MikeK) 
Thursday March 28th, 2024 7:21:50 PM

Delia is already carrying Zanderallen.
Thus, to conserve her spells, Armalad must hitch a ride tied to the rope below Stock.

Bartomus elects to follow DolgrinÕs lead and earth glides to the open chamber.

He arrives last and moves into the next chamber behind the others.

Thankful to leave the stream behind, the Shields walk just 20Õ into a medium-sized chamber, about 40Õ long to the far wall and 20Õ wide. ThereÕs a 10Õ-wide opening in the far left corner, marking a hard left.

Once more itÕll be a bit of slow going as a large number of stalagmites will slow the Taurs as they walk. The floor is reasonably clean here, only two or three small bone scraps.

Perception DC 15 Highlight to display spoiler: {thereÕs some whiff of some kind of stinky scent coming from the opening in the far left corner, but itÕs too faint to try to identify, yet.}

Mossy Path


Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+20=33 ; d20+22=29 ;
Thursday March 28th, 2024 11:40:06 PM

Perception - 33 - Joker
Perception - 29 - Armalad

Joker says, "Okay who farted?"

Armalad says,"That's not a fart, but it does stink and it is coming from that opening in the far left corner."

Armalad warily stays with the rest of the group as they get nearer to the stinking corner staying towards the mid rear of the group.

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday March 29th, 2024 7:27:54 AM

Stohp is cautious in her advance as the party approaches the stench. Something that smells like that down here is likely either a powerful monster's musk to scare away lessers or something dead that would draw scavengers.

Stock (JonM) HP: 316/316; AC: 29/27/15; DR 4/-; CMD: 42; Rage: 1/44 used 
Friday March 29th, 2024 8:18:00 AM

[b]”I think this is one of those ‘Yes, and’ type situations, Joker. I broke wind back there but this is something else. And probably nothing good. Prepare yourselves. Dolgrin Cousin…is that some kind of cave smell I don’t recognize?”[b]

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+33=46 ; d20+45=55 ;
Friday March 29th, 2024 3:19:07 PM

(sorry for spotty posting this week. I'll be back on track next week)
Longstrider, Darkvision, Favored Terrain +2


Delia takes one breath in and her eyebrows draw together.
"Climbing can do that to you," she absently responds to Stock as she tries to identify the smell.

She creeps forward slowly towards the opening to get a better whiff.

Perception: 46 (+4 v undead/aberrations)
Stealth: 55

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 13/14 SE 6/6  d20+10=30 ;
Friday March 29th, 2024 3:59:06 PM

Zanderallen thanks Delia for the lift and catches his bearings in the new room. Catching the same whiff of something as everyone else he readies himself. He keeps his right hand free, knowing he can summon his sword with a thought. He moves towards the opening, shield raised to illuminate the space with the light cast upon it.
================
Move to H30

Perception 30

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=18 ;
Friday March 29th, 2024 9:01:19 PM

Bartomus sighed when he saw the thin passages that now stood before them.

He changed back into a creature of stone and glided first to where he could see into the chamber keeping himself a part of the rock wall.

perception 18/ wildshape 2nd time into large stone elemental. Erth glide to E27 & 28

Trouble (DM MikeK) 
Sunday March 31st, 2024 7:36:49 PM

With heightened senses on full alert, the Shields cautiously move forward.
Zanderallen raises his light enspelled shield to illuminate the space before them.

By the light of his shield, the party quickly confirms the 15’ by 25’ chamber with a 10’ wide opening in the far right corner, sharp right, has nothing but cave…but all of the Shields’ nerves are on fire.

Maybe he’s not paying attention or maybe his senses aren’t as attuned to potential dangers as the experienced adventurers.
For whatever reason, Dolgrin moves past the group into the chamber and peeks around the corner.

He doesn’t say a word, but you notice a lengthening trickle of drool leaving his lip, and then he walks slowly ahead, only covering another 5’.

Mossy Path

Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday April 1st, 2024 2:00:23 AM

Armalad and Joker move to I29 and cast Resilient Sphere on Dolgrim attempting to protect and trap the Dwarf. Dolgrim gets a DC 21 Reflex save to avoid being trapped in the sphere.

"I'm trying to protect Dolgrim while immobilizing him. In this way we can take out whatever is drawing him forward and then dismiss the protective sphere once the threat is gone." She explains to the others

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+25=32 ; d20+23=35 ;
Monday April 1st, 2024 7:51:27 AM

Something's wrong here, Dolgrim wouldn't advance ahead of the party without cause and the drool is a huge warning flag. If he somehow avoids Armalad's sphere Stohp will grab him (Grapple 32), otherwise shell advance ahead of him looking about for what could be causing him to act strangely.

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+13=14 ;
Monday April 1st, 2024 9:41:34 AM

The crystals were distracting and slowed the Taur turned elemental's movement. He shrugged as he sensed that someone who was short and stout was moving faster than the rest of the party.

He emerged from the wall and sawy their guide, cave mentor moving forward and hearing the party talking about capturing him. He watched Stohp go by reaching for Dolgrin. He reached out and tried to help in the grapple. But things went wrong.

Sorry wrongly typed where I wanted to be. Finish earth glide out of the wall and come to I/J 26. Grapple attempt - fumble with a 1 plus modifier. SIGH, I am blaming the crystals.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44 
Monday April 1st, 2024 11:30:34 AM

Delia curses as Dolgrin meanders forward. She grabs onto Hawky and moves up to H28.
She'll wait to see if Stohp or Bartomus are affected by this call before advancing further.

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 13/14 SE 6/6 
Monday April 1st, 2024 2:11:21 PM

Zanderallen starts to reach out for Dolgrin as the dwarf starts to move past, concerned about his apparent lack of focus. When he hears Armalad magically containing the dwarf he switches focus to what might be causing the compulsion. "Good thinking Armalad. Everyone take care, something seems to be messing with his mind. Stay near me and Domi's power will aid you." He then moves forward to the front, his sword seemingly appearing his hand as it wills it to full size and to flame up.
=====================
Move to I27
Aura of Resolve (Z immune to charm spells and spell-like, +4 for allies within 10 ft)
Aura of Righteousness (Z immune to compulsion spells and spell-like, +4 for allies within 10 ft)

Stock (JonM) HP: 316/316; AC: 29/27/15; DR 4/-; CMD: 42; Rage: 1/44 used 
Monday April 1st, 2024 4:11:10 PM

”I was about to say we should let Dolgrin lead us to the threat before restraining him…but this works too.”

He keeps close to Zanderallen albeit ahead of the paladin not wanting to take additional chances getting clear of the auras.

Snaring Dolgrin (DM MikeK)  d20+5=7 ;
Monday April 1st, 2024 7:40:12 PM

Armalad moves up and casts resilient sphere over Dolgrin. The spell easily encases the dwarf, who is now contained.

Stohp advances ahead of Dolgrin.
Stohp - Roll 2 Will Saves.

Bart glides out of the rock behind Dolgrin.
Bart - Roll 2 Will Saves. Include +4 morale bonus from Zanderallen.

Delia moves up, followed by Zanderallen and Stock.
The ranger intentionally keeps back a bit.
The paladin and dwarf are forced to do the same by the presence of Bartomus.

Mossy Path


Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Monday April 1st, 2024 9:00:43 PM

Armalad says, "A resilient sphere is not without its weaknesses so ideally we shouldn't let Dolgrim out of our sight on the off chance a caster appears however that possibility is probably low considering we've cleared the area behind us so theoretically he should be safe enough until we deal with the threat unless you want Joker to stay behind and use an illusion to hide Dolgrim's sphere"

Depending on what the team suggests either Joker hangs back and stand next to Dolgrim creating a silent image of a rock formation with his wand or Joker advances with Armalad who stays toward the middle of the group

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+21=24 ; d20+21=38 ;
Monday April 1st, 2024 10:47:33 PM

Bartomus moved forward and slid back into the corner of the wall. He had just emerged next to Stohp after failing his attempt to grapple the drooling dwarf.

Will saves with Z's added bonus - 24, 38 - Move to J/K 24

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+12=13 ; d20+12=20 ;
Tuesday April 2nd, 2024 7:57:03 AM

Stohp makes two will saves to an unknown result (13 and 20)

Stock (JonM) HP: 316/316; AC: 29/27/15; DR 4/-; CMD: 42; Rage: 2/44 used  d20+27=46 ;
Tuesday April 2nd, 2024 10:03:50 AM

Annoyed at the slow pace, Stock enters a rage and pushes ahead, looking for threats.

———-
Rage.
Perception looking for threats 46
Move to any threats Stock spots

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 13/14 SE 6/6 
Tuesday April 2nd, 2024 4:31:00 PM

Zanderallen blinks as he realizes how far ahead some of the party has gotten. He pushes around the taurs to keep pace with Stock, deciding his best bet is to keep the angry dwarf in as sound a mind as possible. Or at least as sound as Stock ever got.
================
(OOC: This is what I get for not checking the legend close enough, got Dolgrin and Delia confused on the map last round.)

Moving with Stock to at least O24

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+16=35 ;
Tuesday April 2nd, 2024 6:41:59 PM

Delia frowns in concern as everyone moves forward, she will however advance with Zander and Stock, weapons out, staying right behind her paladin friend.

She tells Hawky to Stay and Guard their backs. He will alert if he sees anything.

Hawky Perception: 35 (39 v undead/aberrations)

Rest (DM MikeK) 
Tuesday April 2nd, 2024 7:29:51 PM

Bartomus Only Highlight to display spoiler: { All Bart can hear in his mind is “You’ve won. You can rest now. Rest.”
Please make another Will Save vs DC 29. Zanderallen’s +4 bonus is still in effect.
}

Stohp Only Highlight to display spoiler: { Several more Fire Giant Skeletons fill the front end of a large cavern that stretches out into the darkness beyond. One dies under a fusilade from Delia and another is shredded by Armalad’s arrow borne lightning bolt. Zanderallen move forward to meet the remainders.}

Everyone except Bartomus and Stohp Highlight to display spoiler: { Bartomus stops. His arms hang limply at his side and drool drips from a lip. Stohp is similarly affected. But unlike Bart, Stohp slowly moves forward, walking another 5’ into the cavern before you.

Annoyed at the slow pace, Stock enters a rage, works his way through Bart’s unmoving legs and cuts around Stohp.
Zanderallen and Delia follow the raging dwarf.

Armalad and Joker keep pace behind.

Hawky stays where Delia told him to guard.

As you delve deeper into this unknowable chamber, apparently devoid of stalagmites, with a ceiling out of your sight, all your mind (your mind!!) can hear is, “You’ve won. You can rest now.”

Everyone make two Will Saves. First vs DC 36 and Second vs DC 29.
Stock, Zanderallen, and Delia gain +4 morale bonus from Zanderallen’s aura.
This is a charm effect, but not a spell. Zanderallen is not immune.

}

Bart and Stohp - please do not look at the map.
Mossy Path


Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+21=25 ;
Tuesday April 2nd, 2024 7:33:39 PM

Bartomus smiled and then sat down with a feeling of accomplishment.

Will save for 25

Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+18=27 ; d20+8=12 ; d20+10=25 ; d20+8=28 ;
Tuesday April 2nd, 2024 9:07:42 PM

Will Save 27 - Armalad (with Hero point) - fail
Will Save 12 - Joker - fail
Will Save2 - Armalad - fail
Will Save2 - Joker - succeed (nat 20)

Arnalad fails both saves despite making a heroic effort on the first. Joker fails the first.
Both take a seat.

(OOC: Will DC 36 really? Does anyone in the party have a chance at making that w/o rolling a nat 20? And so the shields get setup for a TPK off an unbeatable will save; hope I'm joking)


Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday April 3rd, 2024 8:20:40 AM

Stohp will take up position behind Zander and reach over him to trip the enemy.

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+21=41 ;
Wednesday April 3rd, 2024 9:47:17 AM

Ohhh ohhh hero point - roll - oh wait, NVM - have to use the hero point before the roll - shucks!

Stock (JonM) HP: 316/316; AC: 29/27/15; DR 4/-; CMD: 42; Rage: 2/44 used  d20+8=18 ; d20+20=23 ; d20+20=22 ;
Wednesday April 3rd, 2024 10:38:54 AM

Stock hears a buzzing in his head trying to break through his rage that grows into a voice. He swats at his head and looks around…

==========
Save 1with hero point- I screwed up the modifiers but that should have been +28 to the roll for a total of 38
Save 2 - 23 for the love of…a natural 3?
Clear Mind ability to re-roll: 22 you know…

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 13/14 SE 6/6  d20+26=29 ; d20+26=45 ; d20+26=30 ; d20+10=25 ;
Wednesday April 3rd, 2024 2:46:41 PM

Zanderallen starts to relax and slow his pace, almost willing his sword away. But with a heroic effort his sense of danger comes roaring to life and he yells out at the top of his lungs to counter the voice in his head, "THIS IS NOT OVER! DO NOT ENTER THE CAVERN! He then spins around looking around him as he calls for the aid of Domi's power to empower his blade "Show yourself!"
=================
Will(1): 29 Fails HERO POINT REROLL Will(1): 45 Passes
Will(2) 30 Passes

Perception 25

Divine Bond - Holyand Speed to Longsword for 17 minutes

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+29=44 ; d20+21=33 ; d20+33=37 ;
Wednesday April 3rd, 2024 4:44:25 PM

(Darkvision 60ft, Longstrider, Favored Terrain (Underground +2))

Delia gives her head a sharp shake, thinking "Shut up" back at the voice. She glances around at the glazed looks and slowed paces of her allies. Her grip tightens on her bow. Am I alone?, she starts to ask herself, before Zander's bellow and suddenly glowing sword startle her out of that line of thinking.
She nods to him, advancing cautiously. She stays within 10 ft of Zander for now, and looks into the cavern.

Hawky holds position.

=================
44 heroic will save 1
33 will save 2

Perception: 37 (41 v undead/aberrations)

Cavern Battle (DM MikeK) 
Wednesday April 3rd, 2024 7:27:11 PM

Stohp, Armlad and Stock Highlight to display spoiler: { Several Fire Giant Skeletons fill the immense cavern before you, but you mow them down without effort. Across the cavern, the true enemy becomes visible in a violet light - a gigantic purple fungus, spheroid shaped and 50’ high, dominates the far side of the cavern.
Armalad identifies it as a zygomind. The creature must be destroyed quickly before its supernatural charming effect takes hold.

Please post PC actions and also make another Will save.
}

Bartomus, Zanderallen, and Delia Highlight to display spoiler: {
Stohp, Stock, Aramalad and Joker, all drooling at the mouth, shuffle slowly eastward into an immense, stalactite free cavern.

At the edge of Zanderallen’s light, he and Delia can make out a line of stationary Fire Giant Skeletons. The cavern continues on behind them, but darkness obscures any details.

Bartomus is pulled from his reverie by the sound of a hawk screaming in his ear and the shock of a set of talons digging into his arm.
Hawky has dug in to the taur and flapping for all he is worth, apparently trying to pull Bart back behind the K 27 - K29 wall.

The voice in the trio’s minds continues on - “No, rest. Rest now.”
Hawky’s piercing screeching demands otherwise.

Go ahead and post a full round of actions.
Also, make two more Will Saves.
Zanderallen and Delia gain +4 morale bonus from Zanderallen’s aura.
All three PCs gain +2 Aid Another bonus from the madly screaming hawk.

}

Map for Zanderallen, Delia and Bart only.
Mossy Path


Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+18=27 ; d20+8=22 ; d20+24=33 ; d8=2 ; d6=4 ; d6=4 ; d6=1 ; d8=1 ; d6=2 ; d6=6 ; d6=4 ;
Wednesday April 3rd, 2024 9:20:54 PM

(OOC : What is the DC of the save?)

Armalad = 27
Joker = 22

Armalad explains to the others that the zygomind must be stopped quickly and then imbues her arrow with antimagic field supressing the merciful ability against the plant creature.

33 vs AC; 6 + 2 fire + 4 ice + 1 electirc and 5 + 2 fire + 6 ice + 4 electric and 10 foot antimagic field centered on where the arrow hit


Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+12=20 ;
Thursday April 4th, 2024 5:38:27 AM

Stohp will wait for the front line to charge the enemy and advance behind them. She can't really trip or disarm a fungus. (Will 20, 24 if close to Z's aura)

Stock (JonM) HP: 316/316; AC: 29/27/15; DR 4/-; CMD: 42; Rage: 4:44 used  d20+20=39 ; d20+25=42 ; d20+29=40 ; d10+32=42 ; d10+32=36 ; d6=6 ; d8=7 ;
Thursday April 4th, 2024 9:21:54 AM

Stock bellows in rage and then moves past the shattered remains of the giants to get to the fungus to “kill” it…

====
Raging
Will Save: 39
Power attack hits ac42, critical threat confirms vs ac40
If not a crit: 42 bludgeoning damage + 6 electricity
If it is a crit: 78 bludgeoning damage + 6 electricity + 7 sonic + the target is sickened for 1 minute


Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+19=39 ; d20+19=38 ;
Thursday April 4th, 2024 9:53:01 AM

He was comfortable sitting there relishing the fact that they had done rather well. That they could rest. WHEN ALL OF A SUDDEN THERE WAS A SCREECH IN HIS EAR! Followed by three sharp pinches into his arm and with feathers all about.

Bartomus shook it off and realized that others are following along with their dwarven guide in a weird shuffle towards the darkeness further on the cavern. Someone was telling him to res, but Hawky's screeching and fluttering flaps were trying to bat that away.

"Alright, alright," Bartomus shouts at the screeching hawk. He moves quickly forward while the other voice echoed in his head.

He began preparing a spell as he saw what was coming at the edge of Zander's shields.

"Folks, It might get a bit brighter in here."

Move to KL 22; Will Save one - Critical at 39; followed by a 38; cast Sunbeam and hold first strike to next round. - just putting this here so I remember tomorrow! [0/5 used at 17d6 reflex save reduces damage by half, removes blindness]

Zanderallen (Zachary H) 226/226 AC: 34 T: 15 FF: 33 CMD: 35 LoH 13/14 SE 6/6  d20+26=40 ; d20+26=46 ;
Thursday April 4th, 2024 12:17:55 PM

Confused and worried Zanderallen defaults to decisive action. He motions for Delia to follow, "Have Hawky try and wake the others, we've got to try and find the source. Let's go." Waiting just long enough to give Delia the chance to start moving Zanderallen sprints into the cavern, flaming sword held out to provide illumination. He'll run past the fire giants unless they move to block him.
===============
Run 120 ft to AK 23 unless blocked by fire giants or something else.
Will Saves 40 and 46

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+23=43 ; d20+23=35 ;
Thursday April 4th, 2024 2:10:22 PM

"Get eyes on something and I've got your back from here," She calls after Zander, running over to Stock.
"No rest until we're dead. And that might not even stick," she tells the dwarf, slapping him sharply.

"BART! There might be something behind us! Hawky was on guard mode. Hawky, Alert! Stay behind the corner and keep us grounded, buddy," she shouts, continuing to shake Stock until his eyes come back into focus.

Hawky will turn and prepare to fight if there is something to fight. If not, he finds something to perch on (not Bart, he might move). Either way, he continues his ear piercing screech as requested.

=======================
Will save 1 nat 20 for 43
Will save 2 35

Move to P26 and attempt to wake Stock

Cavern Battle rd2 (DM MikeK)  d20+15=27 ; d20+15=35 ; d20+15=26 ; d8+5=7 ; d20+15=31 ; d20+15=18 ; d20+15=22 ; d20+15=34 ; d20+15=19 ; d8+5=8 ;
Thursday April 4th, 2024 9:17:31 PM

Stohp, Armlad Highlight to display spoiler: { Armalad encases the zygomind in an anti magic field, effectively reducing the dangerous creature to a big fungus. Stohp is unable to grapple, but the rest of the Shields, led by Stock, batter and slice until there is nothing left.

As the Shields clear away the debris, Stohp notices a shiny box at the base of the former zygomind’s perch.

Please post PC actions and also make another Will save - DC29
Stohp gets +2 bonus.
}

Bartomus, Zanderallen, Stock, and Delia Highlight to display spoiler: {
Stohp and Aramalad and Joker, all drooling at the mouth, continue to shuffle slowly eastward into the immense, stalactite free cavern.

Stock’s raging mind refuses to accept what he sees. Suddenly, the dwarf finds himself in a completely different reality. Now he’s back at the start of the cavern with Zanderallen and Delia. A line of fire giants stand to his front.

And Hawky is being awfully loud.

Zanderallen races into the darkness, his shield casting light throughout the immense cavern.
The fire giant skeletons react slowly. Two swing at the paladin as he runs past.
One hits.
Zanderallen takes 7 hp damage

By Zanderallen’s light, all can see the chamber is very big, is filled up with quite a few fire giant skeletons, and is occupied at the far end by an enormous cage shaped plant of some kind. A strange glowing emanates from within it.

Delia sees Stock has snapped out of it. She instead shakes Stohp frantically.

Bartomus moves up and casts a spell.


Fire Giant Skeletons close in and attack Zanderallen.
One hits. Zanderallen takes 8 hp damage.

The rest move to cut off the rest of the party.

The voice in each of your minds continues on - “Rest Rest. Rest now.”
Hawky’s piercing screeching continues unabated.

Go ahead and post a full round of actions.
Also, make two more Will Saves. If you save vs the first (DC 36), there is no need to roll a second time. If you fail the first, roll a second (DC 29)

Zanderallen gains +4 morale bonus from his aura.
All PCs gain +2 Aid Another bonus from the madly screaming hawk.

}

Map for Zanderallen, Delia, Stock and Bart only.
Mossy Path


Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+27=40 ; d20+29=38 ;
Friday April 5th, 2024 1:59:34 AM

Assuming Stohp tells Armalad about the shiny box she casts detect magic and attempts to identify if magical.

Know - Arcana = 40
Spellcraft - 38

Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+18=28 ; d20+8=24 ;
Friday April 5th, 2024 2:04:03 AM

Saves - 28 = Armalad (Heroic still failed)
24 - Joker

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=14 ;
Friday April 5th, 2024 7:11:04 AM

Hrm. That felt to easy and do fast. Doesn't combat usually take what feels like at least a week even though it's only 30 seconds? Something niggles in the back of Stohps mind but she can't quite resolve it so shrugs and picks up the box (28 will)

Stock (JonM) HP: 316/316; AC: 29/27/15; DR 4/-; CMD: 42; Rage: 4:44 used  d20+25=45 ; d20+29=39 ; d20+20=23 ; d20+15=23 ; d20+10=11 ; d10+32=39 ; d10+32=40 ; d6=1 ; d8=2 ; d20+18=22 ; d20+18=29 ;
Friday April 5th, 2024 11:55:23 AM

Stock shakes his head and growls at Delia trying to wake him. He steps forward now that he has a different target and tries to cut a path to big Z.

He yells, [b]”Get out of my head!”[b]
======
5 ft step east
Full attack vs F8 and then F9
PA hits AC45, critical threat probably confirms vs AC39, 79 bludgeoning + 1 electrical + 2 sonic + sickened although that probably is not relevant
PA2, 3 and 4 probably miss vs AC23, 23 and 11
Will save 1 fails with 22
Will save 2 passes with 29

+4AC vs giant subtype

Bartomus(Rod) HP: 144/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  17d6=56 ;
Friday April 5th, 2024 4:04:19 PM

Bartomus sends a beam of bright reddish light at the skeleton in front of him (F7) and yells.

"Those are not friendlies folks."

Sunbeam at F7 - 1/5 used at 17d6 reflex save reduces damage by half, removes blindness.

56 points of damage from 17d6 as the creature is undead. Reflex save - to take 1/2 and if fails, undead creature dies. Reflex save I believe is 21 - 8+ 8 (1/2 of 17) + 5 from Wisdom Bonus with the headband.



Zanderallen (Zachary H) 221/226 AC: 34 DR:5/Evil T: 15 FF: 33 CMD: 35 LoH 11/14 SE 6/6  d20+26=38 ;
Friday April 5th, 2024 9:33:57 PM

Zander sprints through the skeleton horde his mind screaming against the voice inside his head, barely noticing the claws tearing his flesh. As the light from his sword illuminates the tree he gasps, but he had no doubt this thing was responsible for the voice. It must have lured an entire tribe of fire giants to be enthralled and then devoured them. Pointing his sword at the tree he roared out to his friends, "BRING IT DOWN!!" Then brandishing his blade above his head he spoke with authority as a flash of white light emanated from the holy symbol of Domi inscribed on the hilt, "Turn aside, creatures of undeath." Slowing his mad dash to a walk he awaited the results of his turning, hoping to clear a path to the tree.
=================
Damage taken after DR/5: 5

Will Save 38 passes

Standard Action: 2 use of Lay on Hands to Turn Undead (feat)
All undead with 30 ft (1, 2, 3, 11, 12, 13, 14 I think) must make a DC 26 Will Save or flee as if Panicked for 1 minute (intelligent undead can make a new save every round)

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+19=26 ; d20+19=21 ; d20+19=36 ; d20+28=48 ; d20+28=38 ; d20+28=44 ; d20+23=37 ; d20+18=38 ; d20+18=27 ; d20+13=17 ; d8+19=20 ; d8+19=25 ; d8+19=23 ; d8+19=26 ; d8+19=22 ; 2d8+38=42 ; 2d8+38=42 ; 2d10=13 ; d6=5 ; d6=4 ; d6=6 ; d6=6 ; d6=4 ; d6=4 ; d4=3 ; d6=5 ; d6=5 ; d6=1 ; 2d10=9 ; d6=5 ;
Saturday April 6th, 2024 2:27:49 PM

Longstrider, Darkvision, Underground +2
ooc(sorry for any formatting issues or mistakes, I had to post from my phone today)


Delia let's go of Stohp's arm, turning at Zander's call and, if able, will take her full turn to light the tree/fungus/thing up.

=============
save 1 w/ improved iron will reroll: 21
save 2: 36
=============
Range penalty -1 for ~150 feet, looked at the wrong line in my character sheet for modifier in roller, but I always use Deadly Aim so subtracted below, if undead +4 attack and damage, 6 flaming arrows used

Nat 20, 33 to confirm | 20 + 5 cold + 4 fire damage (if crit, 62+18+4 damage instead) & 25+6+6 damage
39 to hit | 23 + 4 c + 4 f damage
32 to hit | 26 + 5 c + 5 f damage
Nat 20, 22 to confirm | 22 + 1 c + 5 f damage (if crit, 64 + 10 + 5 instead)
12 to hit

Cavern Battle Rd3 (DM Wayne)  d20+19=27 ; d20+19=30 ; d20+5=18 ; d20+9=18 ; d20+9=29 ; d20+9=12 ; d20+9=23 ; d20+9=27 ; d20+9=26 ; d3=2 ; d20+9=27 ; d20+15=30 ; d8+5=8 ; d20+15=16 ; d20+15=26 ; d20+15=33 ; d8+5=9 ; d20+15=35 ; d20+15=24 ; d20+15=27 ; d20+15=19 ; d20+15=18 ; d20+15=24 ; d20+15=19 ; d20+15=17 ; d8+5=8 ; d20+5=22 ; d20+5=21 ;
Sunday April 7th, 2024 10:52:33 PM

Armalad, Joker, Stohp Highlight to display spoiler: {
Armalad casts Detect Magic, and magic comes from the box, but truly from within!
Stohp effortlessly picks the lock on the box and opens it.
Inside is a magnificent crown with twin dragons.
Armalad nonchalantly notes, “That’s it Stohp, we’ve found Largon’s Dragon Crown. We can go home now.

A voice calls out from behind them, in Dwarven, “Oh no, ya lousy elf witch! I’ve been searching for that Crown for years and I’ll be taking it, or my name’s not Klink Barrelchest, greatest hero of Clan Mountainheart!

The Shields seem stunned for a moment. Then Stock says, “Klink Barrelchest, it is you, just like the legends said! Of course we’ll bring the Crown back to Clan Mountainheart together, and leave this elf witch buried under a cave-in!” Stock uncharacteristically draws his flail and begins menacingly advancing on Armalad along with Klink Barrelchest. No surprise to Armalad that the dwarves always had it out for her… or did they? This is all so confusing… maybe that mental voice telling her to Rest has the right idea…

Stohp is elated that the Shields have found the Crown and can return home… but all this talk about killing Armalad is so confusing… maybe that mental voice telling her to Rest has the right idea…
Please post PC actions and also make another Will save.

}

Stock, Bartomus, Zanderallen, Delia Highlight to display spoiler: {
Armalad, Joker, and Stohp each advance another five feet towards the cavern.
Dolgrin is still in his Resilient Sphere.

(OOC – Stock, these Skeletons are Undead only, so +4 AC does not apply, sorry.)

Stock’s first blow completely shatters (F8) into thousands of pieces, but (F9) slides back a foot, narrowly avoiding Stock’s next three attacks.

Stock is fascinated by the soothing voice in his mind telling him to rest, but with Bartomus’s and Zanderallen’s light sources illuminating the cavern, the source of the mental voice sits revealed, the same Colossal purple fungus spheroid in the shape of a cage as Stock saw when he was… elsewhere… and with this knowledge he heroically throws off the fascination, and then resists re-entering that other place through sheer dwarven stubbornness!

(OOC – Spell DC formula: 10 + spell level (7) + WIS bonus (5) = 22.
Skeletons are not “specifically harmed by bright light” and so only take the increased damage (17d6) of the Sunbeam.)


Bartomus evokes a Sunbeam at (F7), extending sixty feet from his earthen hand, and (F7) is fully caught in it, is blackened and scorched, but somehow still standing (though heavily damaged).

(OOC – Bartomus, you didn’t roll the two Will saves at +2 per the last DM post, so I hope you’ll forgive me for rolling them for you in order to not delay things.
I see Will Save +17, +2 for Hawky’s Aiding, total +19.
Results of 27 (DC 36, fail, but see below) and 30 (DC 29 success).


Bartomus likewise is fascinated, and like Stock because he can now see the source of the mental voice he also heroically throws off the fascination, and then resists entering that other place through sheer druidic stubbornness!

(OOC – two skeletons did damage to Zanderallen, and as hinted by the time Stohp touched one earlier and “felt weird,” caused two DC 29 Will Saves for Zanderallen, who presently has a +26 Will Save vs. this effect. I presume Zanderallen would have saved on both and continued on, but will be requiring that DC 29 Will Save going forward, each time a Skeleton does melee damage.)

(OOC – STENCH – the Fungus STINKS! Everyone within 20 squares, Fort Save DC 29 or Sickened 2d4 Rounds. Once you save, you’re immune. Poison Save Bonuses/Immunities Count!)

Zanderallen make that DC 29 Fort/Poison save above at start of your next post, and apply this condition if failed:
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Everyone else: when you enter/cross the green line, make the same save as above.)[/i]

Zanderallen points out the Colossal Purple Fungus in Cage-Shape, shouting for the Shields to destroy it, and then he summons Domi’s Might and Turns Undead.

(OOC – 10 + CHA Bonus (6) + half-paladin-level (17/8 = 8.5, which rounds down to 8) = DC 24.
Website threw in a d3 for some reason; please ignore.)


F1 – Runs away from Zanderallen and towards the rest of the Shields.
F2 – unaffected.
F3 - Runs away from Zanderallen and towards the rest of the Shields.
F11 - Runs away from Zanderallen and cowers in the corner to the left of the Colossal Fungus.
F12 – unaffected.
F13 – unaffected.
F14 – unaffected.

Zanderallen’s mind is one with Domi and he continues to ignore the soothing voice telling him to Rest.

Delia takes advantage, her line of sight lit up by Zanderallen’s Shield, and unleashes a torrent of arrows, all of which hit the Colossal Purple Fungus!

Multishot - Arrow 1 – sinks in, but Delia expected more; Arrow 2 – doesn’t go in very far at all. Flames and Ice crystals are seen and appear to be having normal effects.
Arrow 3 – like arrow 2, doesn’t go very deep.
Arrow 4 – same.
Arrow 5 – like Arrow 1.
Arrow 6 – goes through a space between the “bars” of the Colossal Fungus Cage and breaks against the far cavern wall.

Large patches on the Fungus quickly grow to repair some of the wounds.

Delia suspects Damage Resistance of some form or another, but of what type? She also suspects unnaturally quick self-healing.

Delia likewise is fascinated, and like Stock because she can now see the source of the mental voice she also heroically throws off the fascination, and then resists entering that other place through sheer ranger stubbornness!

F7 – 56 damage.
Fungus – 147 damage

F7 moves to attack Bartomus (hit AC 30 for 8 damage. DC 29 Will Save or Fall Asleep), striking a telling blow.

F9 claws at Stock twice, missing twice.

F10 unintelligently moves to R24, granting Stock an AoO. If it’s not destroyed, it claws at Stock, (hit AC 33, for 9 damage. DC 29 Will Save or Fall Asleep) scoring a bloody hit!

Moving by some unknown direction, F4, F5, and F6 move in formation closer to the front of the cavern.

F2, F12, F13, and F14 all swipe twice at Zanderallen, but only F2 hits once (8 damage; DC 29 Will Save or Fall Asleep)

F15 and F16 move to the side of F14, and each pulls a big rock from within their ribcages, each rock heating up until it’s on fire (!), and then each throws a heated rock at Zanderallen, but their aim is poor and the rocks harmlessly hit the far wall beyond.

F17 retreats back slightly and F18 maintains position.

The Shields think to themselves, so eerie, as if the skeletons had some semblance of tactics, but not the common sense to avoid walking within Stock’s flail range… could they all be directed by the Colossal Purple Fungus?

Go ahead and post a full round of actions.
Also, make two more Will Saves. If you save vs the first (DC 36), there is no need to roll a second time. If you fail the first, roll a second (DC 29)

Zanderallen gains +4 morale bonus from his aura.
All PCs gain +2 Aid Another bonus from the madly screaming hawk.

}

Armalad, Stohp, do not view map.
Mossy Path

Bartomus(Rod) HP: 136/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+17=28 ; 2d20+12=50 ; d20+12=19 ; d20+12=17 ;
Sunday April 7th, 2024 11:24:18 PM

Bartomus heard the voice again in his head, and managed to shake it off just in time to be slashed by the skeleton he had hoped he was going to melt. He tried smashing it by slamming both fists into the creature, but neither seemed to strike the charred bones.

TY GM for rolling the will saves.
Stench - Bartomus is immune to poisons so no roll needed for the Fungus funk.
Will save - 28, will spend a hero point after the fact for a +4 to that roll and it is a pass.
Attack - two slams against F7 - for 19 and 17 - ugh - miss


Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+18=25 ; d20+8=18 ;
Monday April 8th, 2024 3:32:32 AM

Armalad: 25 - Heroic (almost out of hero points not that they are helping here really
Joker - 18

Armalad uses wall of stone to create a barrier cutting the Dwarves that would see them harmed off from the rest of the Shields. She says to Stohp "Start breaking out the scrolls of greater teleport and we'll aim for a spot just outside the float. It will take a bit to buff Joker and me but hopefully the wall of stone holds. I know Stock, Klink and Dolgrim will be sore at us but Klink's a legendary hero, and Stock can look after himself so they'll see Dolgrim back to the gate. Once they've had time to cool off we can send some of you back here to apologize to the Dwarves for what happened, but they turned on me first so we might as well get out of here while we can since we've found what we came for."

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+8=28 ; d20+20=40 ;
Monday April 8th, 2024 9:33:56 AM

(Rolled with +8 from hero point without remembering to include her actual bonus XD. Rerolled in case you asked for it... and got another 20, Stohp is done with this nonsense).

Ok, this is just absurd. None of this chain of events makes any sense and her party members are acting like nuts. With the clear evidence of what she sees being a lie and a heroic effort she tries to wrest herself free from whatever is influencing her (40 will save)


Stock (JonM) HP: 316/316; AC: 29/27/15; DR 4/-; CMD: 42; Rage: 6/44 used  d20+25=38 ; d10+32=38 ; d6=5 ; d10+18=26 ; d20+25=44 ; d20+29=46 ; d20+20=37 ; d20+24=39 ; d20+15=28 ; d20+10=29 ; d20+14=18 ; d10+32=42 ; d10+32=33 ; d6=6 ; d8=7 ; d10+32=42 ; d10+32=38 ; d6=1 ; d8=4 ; d10+32=40 ; d6=6 ; d10+32=41 ; d6=2 ; d20+18=34 ; d20+18=20 ;
Monday April 8th, 2024 9:52:05 AM

Stock reacts quickly to the passing skeleton, lashing out with his flail. He adjusts to the skeleton too slowly though and takes a glancing blow. He feels a growing torpor in his mind but heroically shrugs it off and goes back to smashing skeletons for now.

=============
AOO vs F10 hits AC38, 38 bludgeoning and 5 electric damage
I’m assuming this does not kill it
Will save 26, unless my +4 bonus from Indomitable Will vs enchantment Spells, then I will use a hero point to add +4 and pass
Power attacks vs 10 and then 9 hit AC44, crit confirms vs AC46, 75 damage +6 electrical +7 sonic
Vs AC 37 crit confirms vs AC39, 80 damage + 1 electrical +4 sonic
if 10 and 9 are destroyed, 5 ft step to R24
Vs AC28, 40 damage +6 electrical
Vs AC29, crit doesn’t confirm vs AC18, 41 damage + 2 electrical
Will save 1: 34
Will save 2: 20


Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+15=31 ; d20+16=19 ; d20+19=38 ; d20+29=46 ; d20+29=33 ; d20+24=42 ; d20+19=39 ; d20+19=34 ; d20+14=23 ; d8+24=29 ; d6=4 ; d8+24=30 ; d6=4 ; d8+24=25 ; d6=4 ; d8+24=32 ; d6=3 ; d8+24=26 ; d6=2 ; d8+24=32 ; d6=3 ; 2d8+48=56 ; 2d10=7 ;
Monday April 8th, 2024 11:28:48 AM

Longstrider, Darkvision, Underground +2

Delia curses, then narrows her eyes at the fungus' regenerative powers, racking her brain for any knowledge of such creatures and using that assessment to force it out of her brain.

Hawky continues his raucous cries as Delia switches targets to clear a path to the fungus. When F10 and F9 are dead, she will edge forward.

============
Know (Nature): 31
Know (Dungeoneering): 19
============
Will save 1: 38
============
Target order F10->F9->F5->F13->F14, F13 & F14 out of point blank range so -1 to hit and damage on them
46 to hit | 67 damage (29 + 4 cold & 30 + 4 cold)
33 to hit | 29 damage (25 + 4 cold)
42 to hit | 35 damage (32 + 3 cold)
39 crit, 34 to confirm | 26 + 2 cold, if crit 82 + 9 cold
23 to hit | 35 damage (32 + 3 cold)

if F10 and F9 die, 5 ft step to Q26

Zanderallen (Zachary H) 221/226 AC: 34 DR:5/Evil T: 15 FF: 33 CMD: 35 LoH 11/14 SE 6/6  d20+26=30 ; d20+22=28 ; d20+28=40 ; d20+25=44 ; d20+29=30 ; d8+22=29 ; d6=6 ; 2d6=7 ; d8+22=23 ; d20+25=31 ; d8+22=27 ; d6=5 ; 2d6=10 ; d20+20=22 ; d8+22=29 ; d6=6 ; 2d6=6 ; d20+15=23 ; d8+22=28 ; d6=4 ; 2d6=4 ; d20+10=22 ; d8+22=28 ; d6=4 ; 2d6=5 ;
Monday April 8th, 2024 10:57:35 PM

Zander is barely phased by the stench as he hits it almost like a wall during his mad dash. Coughing once he shrugs off any further ill effect. As one of the skeletons scores a hit through his armor he begins to feel drowsy but shoves through it, his blood roaring in his ears. He had hoped to drive off more of the skeletons with his flash of Domi's power, but it looked like it was back to the old fashioned way. Almost wishing he'd kept his hammer out Zander slipped under the guard of the line of skeletons and lashed out with his blade, moving in a blur due to the spirit of Domi empowering it. "IT IS TIME FOR YOU THE REST!" he roared back at the voice in his head.
========================
(OOC: 6+8 equals 14 not 16, thank you for correcting that Wayne, don't know what happened to my math there)

Fort Save vs Stench: 30 passes
Will save vs Sleep: 28 (+4 hero point after roll bonus) passes
Will save vs Voice(been forgetting my +2 from Hawky): 40 passes

Damage taken after DR:5/Evil: 3

Divine Bond - Holy and Speed to Longsword - 166 rounds remaining

5 ft step to AL23

Full Attack F12 into F13
44 crit threat, 30 to confirm - 42 normal damage (29 weapon, 6 fire, 7 holy) or 65 crit damage (52 weapon, 6 fire, 7 holy)
31 to hit - 42 damage (27 weapon, 5 fire, 10 holy)
22 to hit - 41 damage (29 weapon, 6 fire, 6 holy)
23 to hit - 36 damage (28 weapon, 4 fire, 4 holy)
22 to hit - 37 damage (28 weapon, 4 fire, 5 holy)


Cavern Battle Rd4 (DM Wayne)  d20+19=34 ; d20+19=31 ; d20+14=25 ; d20+15=18 ; d20+15=19 ; d20+15=26 ; d8+5=10 ; d20+15=26 ; d20+15=21 ; d20+15=30 ; d20+15=19 ; d20+15=22 ; d20+15=16 ; d20+15=35 ; d8+5=11 ;
Monday April 8th, 2024 11:34:02 PM

Armalad, JokerHighlight to display spoiler: {
Armalad walls off the Dwarves via Wall of Stone, and hatches an escape plan with Stohp.
Stohp agrees and tells Armalad and Joker to stop wasting time!

There is a loud chonk and Armalad sees Stock’s seldom-used magical Adamantine Dwarven Waraxe slowly carving a doorway in the Wall of Stone. Time to get us out of here, she thinksSo you can Rest … the soothing mental voice adds…

Please post PC actions and also make another DC 29 Will save.

}

Bartomus, Stohp, Stock, Zanderallen, Delia Highlight to display spoiler: {

Armalad and Joker advance five feet deeper.

(OOC – I’d forgotten to add the “DC 36 and DC 29 Will Saves” line to my first post back, and Bartomus had already posted before I made the edit, so here are those saves for Bartomus, again at Will +19 including Hawky: 34 and 31)

Bartomus is fascinated, and because he can now see the source of the mental voice he also heroically throws off the fascination, and then resists entering that other place through sheer druidic stubbornness!

Bartomus is startled by the skeleton’s strike, and not wanting his Sunbeam, which could hit three skeletons in a line, to damage the sleepwalking Armalad and Joker, instead punches at (F7) with earthen fists twice, missing both times. Then he realizes too late that he could have aimed above Armalad’s head and still hit the skeletons…

Stohp’s keen mind unravels the inconsistencies of her eyes and ears and suddenly she is jolted back to reality, back to the very cave entrance she thought she’d ran ahead of. Stock was fighting Giant Skeletons at his raging best, but Bartomus was failing to connect with the blackened Skeleton in front of him, so she shrugged and recalling the weird feeling from her leg touching a skeleton earlier, drew her magical Flail, stepped into position to flank (F7), and swung for its spine with gusto, narrowly missing it as its spine flexed out of the way from dodging Bartomus’s fists.

(OOC – Stock, the effect is not an Enchantment Spell; please note the hero point spent.
Stock, you alone are now immune to the save caused by melee damage from the skeletons.)


Stock continues his raging fury, damaging (F10) on its approach, and then destroying it outright with his follow-up strike! He cleaves into F9, likewise shattering it utterly and taking a step towards (F1). Stock needs his final two blows to likewise disassemble (F1).

Stock is fascinated, and because he can now see the source of the mental voice he also heroically throws off the fascination, and but then begins to drool in place…

(OOC – Knowledge: Nature is the correct skill for the Fungus)

Delia’s brow furrows, but the Colossal Purple Fungus is too obscure for her to identify at this time. She advances five feet and, switching targets, unleashes a storm of arrows at the skeletons before her. (F5) is hit in the sternum by the double-shot, vibrating madly, and the next arrow finishes it off. Her next shot hits (F13), though not in a weak spot, as does her final shot. The skeletons seem impervious to frost damage.

Zanderallen grits his teeth and bears the Fungus’s stench, also ignoring a hit by a skeleton, and steps forward into a flurry of sword slices, barely taking two blows to drop (F12), then missing (F13) with his final three attacks.

(OOC – Zanderallen, now both you and Stock are immune to the save caused by melee damage from the skeletons.)

F7 – 56 damage.
F13 – 48 damage.
Fungus – 127 damage (healing continues)

F4 steps five feet and punches at Stohp twice, missing. F3 walks forward and narrowly hits Stohp (10 damage) because she was focused on F7.

Stohp, DC 29 Will or fall Asleep.

F6 steps five feet and punches at Delia twice, missing.

F2 advances to reinforce the cavern entrance.

F17 advances into a defensive position, apparently ready to block any attack.

F11 still cowers in the corner (round 2 of 10).

F18 holds position.

F13 and F14 each strike twice, missing.
F15 moves up and strikes once, hitting (11 damage), but Zanderallen is now immune to the strange effect from being struck by it.
F16 moves into position to shore up a gap between the Zanderallen and the Fungus.

Go ahead and post a full round of actions.
Also, make two more Will Saves. If you save vs the first (DC 36), there is no need to roll a second time. If you fail the first, roll a second (DC 29)

Zanderallen gains +4 morale bonus from his aura.
All PCs gain +2 Aid Another bonus from the madly screaming hawk.

}

Stock alone Highlight to display spoiler: { Stock and the Shields quickly vanquish the skeletons and the fungus, but then Armalad, closer to the fungus, throws up a Wall of Stone separating herself, Joker, and Stohp from the dead fungus and what must be Largon’s Dragon Crown that Stohp just pulled out of an opened box in the fungus’s loot hoard!

The great dwarven hero Klink Barrelchest, looking just like he does in the paintings back in Clan Mountainhome, arrives and says, “Stock, we need to break that Wall down quickly to get the Crown back from that witch, Armalad! Draw your Adamantine Waraxe and cut a door in the Wall!and then a soothing voice adds, ‘yes, and afterwards, you can Rest, your Crown quest complete…’

Please post PC actions and also make another DC 29 Will save.

}

Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+10=26 ; d20+8=18 ; d20+12=16 ;
Monday April 8th, 2024 11:42:47 PM

(OOC: Oh I'll never make these saves these saves...I'll never make these saves. How in the heck will I contribute again if I'll never make these saves)

Armalad - 26 vs Will
Joker - 18 vs Will

Armalad grabs the scroll from Stohp and since it is just the 3 of them and that Stock is chopping through rock with his axe decides to just try the straight up CL roll taking her Joker and Stohp to the nearest location to the Float it is safe to teleport to.

1d20 + 12 vs Scrolls CL of 13 + 1 = 16 = success

Armalad successfully activates the scroll and her, Joker, Stohp and the crown should be unerringly teleported to where she designated outside the Float.

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+12=27 ; d20+12=26 ; d20+12=13 ;
Tuesday April 9th, 2024 4:11:12 AM

Stohp's trip back to the land of the aware proves very brief for she falls asleep (27 will) and potentially falls victim to the illusion again (will 26 and 13)

Stock (JonM) HP: 312/316; AC: 29/27/15; DR 4/-; CMD: 42; Rage: 7/44 used  d20+18=31 ;
Tuesday April 9th, 2024 9:39:28 AM

”Klink! I…don’t entirely understand but I do appreciate a little impromptu mining. I’ll have it down in an instant.”

———
Move action- stow flail
While moving toward the “wall” Stock will draw his axe
Will save 31 vs dc 29

Bartomus(Rod) HP: 136/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+19=39 ; 17d6=54 ;
Tuesday April 9th, 2024 4:46:13 PM

Bartomus took his shot. He let loose another sunbeam at the line of giant skeletons that stood between him and the weirdness that was occurring.

Will save = 39; sunbeam 54 pts damage reflex save of 21 prevents blindness and reduces damage by half.

Zanderallen (Zachary H) 212/226 AC: 34 DR:5/Evil T: 15 FF: 33 CMD: 35 LoH 11/14 SE 6/6  d20+25=37 ; d20+25=42 ; d20+29=42 ; d20+20=29 ; d20+15=34 ; d20+19=33 ; d20+10=22 ; d8+22=24 ; d6=6 ; d6=6 ; d6=1 ; 2d8+44=54 ; d6=6 ; d6=3 ; d6=6 ; d8+22=26 ; d6=1 ; d6=5 ; d6=4 ; 2d8+44=48 ; d6=4 ; d6=2 ; d6=1 ; d20+28=32 ;
Tuesday April 9th, 2024 5:19:30 PM

Zanderallen yells back at the rest of the Shields, "WHAT ARE YOU ALL DOING BACK THERE!? KILL THE FUNGUS!" He then continues madly hacking at the wall of skeletons in front of him, desperately trying to fight his way through. His eyes lock on the fungus just out of his reach and everything else starts to lose focus in his mind. His grip starts to loosen before he pulls himself back from the brink.
================
Divine Bond - Holy and Speed to Longsword - 165 rounds remaining

Damage taken: 6
Will Save: 32 +4(after roll hero point) 36: passes (Last hero point used)

5 ft step to AL24

Full attack F13 into F14
37 to hit - 37 damage (24 weapon, 6 fire, 7 holy)
42 crit threat, 42 to confirm - 69 damage (54 weapon, 6 fire, 9 holy)
29 to hit - 36 damage (26 weapon, 1 fire, 9 holy)
34 crit threat, 33 to confirm - 53 damage (48 weapon, 4 fire, 3 holy)
22 misses

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+19=28 ; d20+19=27 ; d20+28=47 ; d20+28=31 ; d20+28=38 ; d20+23=32 ; d20+18=33 ; d20+13=23 ; d8+23=24 ; d8+23=27 ; d8+23=26 ; d8+23=29 ; d8+23=28 ; d8+23=24 ; 2d8+46=49 ;
Tuesday April 9th, 2024 8:32:45 PM

Delia dodges back from the giant in her face, yelling back at Zander, "There's a lot of skeletons IN CASE YOU HAVEN'T NOTICED and I was TRYING to get you a dwarf." She will fire at the skeletons in front of Z, letting the frost crackle harmlessly over their bones.

She puts a hand against the wall, shaking her head as her brain starts to fuzz out.
===========
Will save 28
Will save 27
===========
5 ft step to P26, full round attack at targets F13-16-17
potential crit 47, 31 to confirm | 73 & 27 damage (first shot 24 non-crit)
38 to hit | 26 damage
32 to hit | 29 damage
33 to hit | 28 damage
23 to hit | 24 damage

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Wednesday April 10th, 2024 5:09:22 AM

Stohp regrets all the things. Especially failing her saves, but all the other things to.

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday April 11th, 2024 4:40:46 AM

zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz. zzz.

Cavern Battle Rd5 (DM Wayne)  d4=4 ; d20+5=15 ; d20+5=10 ; d20+5=9 ; d20+15=30 ; d20+15=35 ; d20+15=29 ; d20+15=26 ; d20+15=24 ; d8+5=7 ; 2d8+10=15 ; d20+5=25 ; d20+5=25 ; 2d8+20=26 ; d6=2 ; d20+15=18 ; d20+5=8 ;
Thursday April 11th, 2024 10:29:10 AM

Armalad, Joker, Stohp Highlight to display spoiler: {

Armalad and Joker race against time to Teleport themselves and Stohp to the Float with the Crown, and succeed in doing so just as a final ‘Chonk’ from Stock’s axe causes a dwarf-sized section of the Wall of Stone to fall towards Armalad and the rest.

Instantly, Armalad, Joker, and Stohp appear inside the Guild of the Star Mages’ leadership chamber, with the heads of the Guild assembled around the star-shaped meeting table!

Upon seeing the partial group of Shields and the unique and astounding Crown, the Guild Leader says, “Armalad! Most amazing! You’ve found Largon’s Dragon Crown! We’ll defeat Karkasan for sure now!

With that, the Guild leadership all stands, chanting, “Three cheers for Armalad! Three cheers for Armalad! Three Rests for Armalad! Rest… Rest… Rest… you’ve won![/b]”

The Guild Leader shouts, “All in favor of making Armalad Guild Leader, say Aye!

All shout in response, “Aye! … Rest… you have won… all of your goals are accomplished…

A Taur member of Guild leadership turns to Stohp and says, “Rest… great Shield, you can finally open your carpentry shop. Your days of battling threats are over! Rest…

Stohp, yes, you are here again.

1) Also, the failed save means you are asleep for 4 days, but you can be woken up as per what works for a 1st level Sleep spell: “Slapping or wounding a sleeping creature awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).”
2) When thrown into the ‘illusion’ in this way, Stohp now has a -5 to her DC 29 Will Save to realize that she’s in the ‘illusion’.

Please post PC actions and also make another DC 29 Will save.

}

Stock, Bartomus, Zanderallen, Delia Highlight to display spoiler: {

Armalad and Joker advance five feet, continuing to drool.

Stohp falls asleep where she stood, snoring loudly, apparently caused by the skeleton’s strike on her.

Stock walked forward five feet, then shook his head as though in a daydream and found himself back at the cavern entrance, the Shields blasting apart several more skeletons before him!

Bartomus emits a Sunbeam above the jaywalking Armalad and Joker, which blasts apart the damaged (F7) and greatly blackens (F4) and (F2).

Zanderallen summons a heroic effort and continues battling, yelling at the Shields to prioritize killing the Fungus. He steps into the thick of it, and swings mightily at (F13), shattering it on the first strike, then continuing the swing into (F14), knocking out ribs on the way in and disassembling its spine on the way back with the third strike! Zanderallen aims his final blows on (F15), one damaging it severely.

Delia steps back five feet, refusing to be fascinated by a Colossal Purple Fungus at her vision’s limit, and launches more arrows to clear Zanderallen’s path of skeletons. Her multi-shot hits a couple of weak points in (F16) which promptly collapses into a heap! Delia’s next three arrows likewise take apart (F17) and her last arrow misses the Fungus.

Her last shot fired, Delia suddenly begins drooling.

F2 – 54 damage.
F4 – 54 damage.
F15 – 50 damage.
Fungus – 107 damage (healing continues)

Somehow instantly aware that Stock is not drooling, F3 and F6 take advantage of their flank and Stock’s confusion to claw desperately at him, hit, crit with confirm, and two misses (hits are for 7 and 15, respectively for DR purposes, total 22; Stock is still immune to the saves for skeleton melee damage.)

F2 moves a bit, pulling a rock out of its ribcage along the way which then glows with fire, and hurls it at Stock, the poorly-aimed rock hitting Stock on a lucky shot! (OOC – natural 20, confirming the crit on a second natural 20, as the nigh-molten rock burns Stock for 26 blunt and 2 fire damage, sum of 28!)

The damaged F4 squeezes a bit, but makes it in behind Stock (OOC – Stock, take an AoO!), and if it survives, it claws at Stock once, scraping along but bouncing off Stock’s armor!

F18 moves in front of the Fungus as though defending it, and then pulls a rock from its ribcage, hurling the fiery meteor with great force at Zanderallen, but too high, missing widely.

F11 continues to panic in the corner (round 3 of 10).

Go ahead and post a full round of actions.
Also, make two more Will Saves. If you save vs the first (DC 36), there is no need to roll a second time. If you fail the first, roll a second (DC 29)

Zanderallen gains +4 morale bonus from his aura.
All PCs gain +2 Aid Another bonus from the madly screaming hawk.

At the moment, of the Shields, only Bartomus, Stock, and Zanderallen are not drooling.

}

Delia Highlight to display spoiler: {

Delia trivially shatters the remaining skeletal opposition at one arrow per skeleton, and then the traitorous Armalad throws up a Wall of Stone blocking the other Shields from herself, Joker, and Stohp, who has Largon’s Dragon Crown in hand!

Famous dwarven hero (from the art and reliefs in Clan Mountainheart throneroom) Klink Barrelchest arrives and orders Stock to “use your Adamantine Dwarven Waraxe to chop down the Wall of Stone so we can pry Largon’s Dragon Crown from the traitorous Elven witch Armalad!” With a sinister smile and outrageously bushy eyebrows and Colossal twirling mustache, Stock agrees and begins chopping a dwarf-sized hole in the Wall of Stone, an outline of stone soon falling forward, but the witch Armalad, her fiendish Joker, and Stohp all Teleport out!

Klink says, “No problem Shields, we’ll get that wascally witch Armalad next time! Now, I know you’re all exhausted, so it’s definitely time to sit down and Rest…

Delia briefly wonders how Klink arrived and how he knows so much about the Shields and their mission, but it’s all so complicated… and she should really just Relax…

Please post PC actions and also make another DC 29 Will save.

}

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  d20+17=34 ;
Thursday April 11th, 2024 10:57:55 AM

Delia looks at the situation around her, terribly confused.
How did Armalad get over there? And with the crown? Since when did Stock have a mustache like that? Where was Zander?
Wait. She can't hear Hawky. She looks around, worried. Where is he? He was just there... she could almost... hear him.
His calls bring her back to herself. To reality. She half-startles at the skeleton suddenly looming over her, but peers through his bones to survey the battlefield and pick her next targets.

=======
Will: 34

Stock (JonM) HP: 276/316; AC: 29/27/15; DR 4/-; CMD: 42; Rage: 8/44 used  d20+23=25 ; d10+31=32 ; d20+23=31 ; d20+18=27 ; d20+13=27 ; d20+13=33 ; d20+12=20 ; d10+31=36 ; d10+31=40 ; d10+31=35 ; d10+31=34 ; d20+18=24 ; d20+18=19 ;
Thursday April 11th, 2024 5:48:47 PM

Stock is getting pummeled again but is able to ignore most of the pain. Finding himself with his axe in hand, he starts swinging it wildly at the skeletons around him.

=========
Raging
Stock has resist fire 20 so ignores that part of the damage
AOO hits AC 25, 32 slashing damage
Target order F4-F3-F6
PA1 hits AC 31, 36 slashing
PA2 hits AC 27, 40 damage
PA3 hits AC27, 35 damage
PA4 hits AC28 with Nat 20(should have been +8 to hit), critical threat probably does not confirm vs AC 20, 34 damage
Will save 1 24
Will save 2 19…ugh bring on the drool

Zanderallen (Zachary H) 212/226 AC: 34 DR:5/Evil T: 15 FF: 33 CMD: 35 LoH 11/14 SE 6/6  d20+27=45 ; d20+31=33 ; d8+22=30 ; d6=6 ; d8+22=28 ; d6=1 ; d6=2 ; d20+28=34 ; d20+28=33 ;
Thursday April 11th, 2024 6:02:11 PM

Bone fragments raining down around him Zanderallen spots his opening. Ignoring the skeleton behind him and the one blocking his path he charges forward with only one target in mind. He calls down Domi's wrath upon the fungus, leaving Domi to sort out whether the creature was hungry or some malevolent force. Either way his blade strikes true. But then his mind betrays him as he finally succumbs to the fungal song.
================
Divine Bond - Holy and Speed to Longsword - 164 rounds remaining

Smite Evil declared against Fungus

Charge to AS23 (this will provoke from F15 and F18 at AC32)

Attack on Fungus (since Holy and Smite only trigger on Evil I'll post separately for this attack)
Not Evil
45 crit threat, 33 to confirm - Normal Damage 36 (30 weapon, 6 fire) Critical Damage 64 (58 weapon, 6 fire)

Evil
51 crit threat, 39 to confirm - Normal Damage 56 (57 weapon, 6 fire, 3 holy) Critical Damage 101 (92 weapon, 6 fire, 3 holy)

Will save 1: 34 fails
Will save 2: 33 passes

Armalad (Hannah subbing)  d20+10=28 ; d20+8=9 ;
Thursday April 11th, 2024 10:15:30 PM

Armalad breathes a sigh of relief at their close escape - those dwarves had gone crazy! She smiles at the praises of her guild, graciously accepting their instant promotion.

Joker hovers just behind her, "Glad someone else sees that you're the best, boss!"

================
Armalad Will: 28
Joker Will: 9

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+8=12 ;
Friday April 12th, 2024 3:40:49 AM

At this point Stohp is well aware that this is all some sort of illusion or mental trap, but that helps her not at all as she finds herself again in the dream space playing along even as the rational parts of her mind rage in a prison in the back of her mind (will 12)

"Nah, if I'm going to retire I'm going to become a WLA administrator or something. Pushing paper for the rest of my life sounds great!" She accepts her rewards and accolades with dignity and respect looking forward to an eternity of bureaucratic excellence.

Bartomus(Rod) HP: 136/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  17d6=50 ; d20+19=37 ;
Friday April 12th, 2024 10:34:34 AM

"Hating this cavern crap," he said aloud as he moved forward and came up behind Armalad and Joker. He reached over Armalad and let loose another beam of light at the giant skeleton off to his right and tried to make the emitting beam hit the creature further behind it.

Move to O22/23 and sunbeam against F3 and if the line is also seen the same by the GM - F2. 50 pts damage reflex save prevents blindness, as undead if they fail, I believe it kills them, otherwise reduces damage by 1/2.
Will save - 37, no second one needed.


Armalad (Hannah subbing) 
Friday April 12th, 2024 11:50:29 PM

Armalad continues to accept the accolades of the Starmages.

Delia 
Friday April 12th, 2024 11:54:06 PM

Delia double checks that Stock's facial hair has returned to normal before drawing back her first shot.

Cavern Battle Rd6 (DM Wayne)  d20+5=22 ; d20+15=20 ; d20+15=26 ; d20+15=19 ; d20+15=25 ; d20+5=6 ; d20+23=37 ; d20+43=50 ; 2d8+10=16 ; d20+23=29 ; 2d8+10=16 ; d20+23=25 ; d20+23=25 ; d20+23=41 ; 2d8+10=23 ;
Sunday April 14th, 2024 10:09:07 PM

Armalad, Joker, Stohp Highlight to display spoiler: {

Armalad graciously accepts the leadership of the Star Mages Guild, noting in the back of her mind that they should have made her Guild Leader years ago!

Merfolk arrive and report that Karkasan slipped in his own bathtub and died. The Float is safe forever! The Merfolk Princess finishes with, “You Shields can Rest now, especially you, powerful and mighty Armalad…

The Float being saved, Stohp heads over to the WLA where Pip says, “So glad you’re here, WLA Office Leader Stohp! Look at that line of novice adventurers going out the door! I’ll stay on them if you’d be so kind as to ink-stamp this pile of requests as ‘received.’” The pile of requests is impossibly high, but Stohp’s work is routine and easy… even Restful…

Please post PC actions and also make another DC 29 Will save;
for Stohp that’s still at a -5 penalty.


}

Delia, Stock, Zanderallen, Bartomus Highlight to display spoiler: {

Delia ceases drooling.

Stock takes advantage of the mindless (F4) as it tries to maneuver into position, and swings at it in a slicing manner, forgetting that he never stopped holding his flail in the real world, still connecting and totally destroying F4! Next he begins his regular attack routine, his first strike and swingback second strike demolishing F3! Stock pivots quickly to (F6), his third and fourth strikes likewise making bone bits out of F6!

Pleased with himself, Stock agrees with the soothing mental voice that his work is done and he can Rest… and begins drooling.

(OOC – I adjusted Z’s endpoint to AS22; per charge rules, a straight line from any part of Z’s square to any part of the target square cannot intersect with an obstacle, including a foe.)

Zanderallen spares a fraction of a second to raise his sword to Delia in thanks and charges forth in the same motion, trusty sword already slicing at the Colossal Purple Fungus! His sword seems to be the key to easily harming the Fungus, facing none of the resistance that Delia’s arrows faced, effective though they were! The Fungus is hurt significantly by Zanderallen’s slice, but its uncanny healing factor restores some of the cut ‘cage bars’ before Zanderallen’s very eyes! Of note is that the glow of Domi’s power, visible when an Evil opponent is struck… does not appear. Whatever this foul Fungus is, it’s not Evil…

Zanderallen then becomes fascinated with the Fungus, but seeing it lit up by his shield and sword before his very eyes, shakes off the fascination, and then steels himself, throwing off its repeated mental commands to “Rest…

Bartomus’s fine Tauric mind once more ignores the mental entreaties to “Rest…” as he moves forward , his main targets having vanished, achieving a clear line of sight between over the snoring Stohp and then emits another Sunbeam at (F2), blasting it out of existence despite it moving to the side and only being half-hit!

F15 – 50 damage.
Fungus – 151 damage (healing continues)

F15 and F18 smash at Zanderallen as he leaves their vicinity, missing! F18 is still in reach, and so tries to slam Zanderallen into the ground twice, still missing. F15 moves to just outside of its reach, pulling a rock out of its ribcage along the way, and hurling it at Zanderallen, missing wide!

The Colossal Purple Fungus, it turns out, has four tentacles and a fantastic reach, and takes the Opportunity to reach for the charging Zanderallen… and grabs him, (hit CMD 50!) pulling him in close (which is when Zanderallen slashes the Fungus) and then Constricting him (16 damage)!

There is no face or other part of the Fungus wherein a man like Zanderallen might try to read body language or facial expressions, there is only the flurry of action as it continues to hold Zanderallen in place (OOC - taking the -20 penalty for doing so, with a CMD roll of 29 that Zanderallen may try to beat on his turn, if he chooses to do so.), constricting him again (16 damage), and then its other three tentacles each slap at Zanderallen, one of them hitting (23 damage).

(OOC – per grapple rules, Zanderallen can continue using his one-handed weapon (longsword) to attack the Fungus, or to try to escape from the grapple.)

F11 continues to panic in the corner (round 3 of 10).

Go ahead and post a full round of actions.
Also, make two more Will Saves. If you save vs the first (DC 36), there is no need to roll a second time. If you fail the first, roll a second (DC 29)

Zanderallen gains +4 morale bonus from his aura.
All PCs gain +2 Aid Another bonus from the madly screaming hawk.

At the moment, of the Shields, only Bartomus, Delia, and Zanderallen are not drooling.

}

Stock Highlight to display spoiler: { So strange, one moment you were cutting a wall of stone with your axe, and then your flail in hand you were smashing giant skeletons, and now once more your axe is in hand, the traitorous Armalad and Stohp have escaped, and Klink says, “Yes, we’re all done here Stock. How about we sit down and I tell you about some of my adventures, help you get ready for sleep, so you can Rest…

Please post PC actions and also make another DC 29 Will save.

}

Bartomus(Rod) HP: 136/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+19=33 ; d20+27=40 ;
Sunday April 14th, 2024 11:17:53 PM

With the evaporation of the giant skeletons, Bartomus continued to hear something. Something trying to lure him to rest, but also something like battle, and in the distance Zander's shield seemed to be a glow. Bartomus ran as fast as he could straight ahead.

"Save the Zman, Shields, save the Z!"

Running - 30x3 = 90 to Ag 22/23; Bartomus is immune to the poison's affect past the green line.
Failed first will save with a 33; Using a hero point before rolling the next one so 19+8= +27 --> 40.
Also, 3/5 sunbeams used.


Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20=4 ;
Monday April 15th, 2024 6:13:55 AM

Stohp starts to do that whole sequence from Control with the endless office tasks and things getting more and more off but unlike the game she fails to question it and break free (will 11)

Stock (JonM) HP: 225/265; AC: 31/28/17; DR 4/-; CMD: 41; Rage: 9/44 used  d20+18=28 ;
Monday April 15th, 2024 10:41:42 AM

"Klink - What is happening? It's like I'm in two places at once! I don't like it! I need to help the Shields...and I'm not even tired. How can I sleep?"

===
Raging at the start of the turn
Will Save 28 vs DC29; Hero Point used to add 4 and pass the check, 1 point remaining!
End Rage; tireless rage means he is not fatigued


Delia (Hannah) HP 124/124 AC: 29/21/23  d20+19=32 ; d20+19=25 ; d20+23=37 ; d20+23=36 ; d20+18=27 ; d20+13=16 ; d20+12=31 ; d20+12=31 ; d8+19=20 ; d8+19=20 ; d6=6 ; d6=6 ; d6=5 ; d6=4 ; d8+19=21 ; d6=6 ; d6=5 ; d8+19=20 ; d6=4 ; d6=4 ; 3d8=15 ;
Monday April 15th, 2024 11:53:32 AM

Delia zeroes in on the fungus. Her arrows may not be the most effective, but they still did something and it needs to die before the Shields succumb to its magic completely.

Hawky's cries fade as her mind wavers again.

=============
Will 32 v 36
Will 25 v 29
=============
5 ft step to Q26, full attack at fungus with flame arrows, last attack w/ normal arrow at F15
37 to hit | 20 +12 fire/cold & 20 + 9 fire/cold damage
36 to hit | 21 +11 fire/cold
27 to hit | 20 +8 fire/cold
16 to miss
31 to hit, 31 to confirm crit at F15 | 72 crit damage (frost has no effect)


Zanderallen (Zachary H) 190/226 AC: 34 DR:5/Evil T: 15 FF: 33 CMD: 35 LoH 11/14 SE 6/6  d20+25=35 ; d20+25=45 ; d20+29=44 ; d20+20=36 ; d20+15=21 ; d20+10=24 ; d8+22=25 ; d6=5 ; 2d8+44=53 ; d6=4 ; d8+22=28 ; d6=4 ; d8+22=27 ; d6=2 ; d8+22=29 ; d6=1 ; d20+28=34 ; d20+28=32 ;
Monday April 15th, 2024 4:45:14 PM

Zander roar of exhilaration is cut short with the creaking of crushing metal as the fungus crushes the air from his lungs. But to hold him it had to be within reach of his blade, and that's all he cared about at the moment. His blood was up, his friends were in danger, he'd worried about his ribs later. This creature might not be worthy of being sent screaming back to the abyss but it sliced up just fine. He then blinks and fades slightly before refocused on the fungal mass squeezing the life from him.
============
Divine Bond - Holy and Speed to Longsword - 163 rounds remaining

Full attack on the fungus

35 to hit - 30 damage (25 weapon, 5 fire)
45 crit threat, 44 confirms - 57 damage (53 weapon, 4 fire)
36 to hit - 32 damage (28 weapon, 4 fire)
21 to hit - 29 damage (27 weapon, 2 fire)
24 to hit - 30 damage (29 weapon, 1 fire)

1st Will 34 fails
2nd Will 32 passes

Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+10=26 ; d20+8=26 ;
Monday April 15th, 2024 5:26:35 PM

(OOC: rolling rolling rolling against impossible saves )
Armalad - 26
Joker - 26

Armalad asks the mermaids how it is possible that Karkasan slipped in his bathtub when he is bound to the wood and how they would know being water creatures who do not venture into the wood and if Karkasan somehow made it to the sea how is it possible to slip in an underwater bathtub.

Joker says, "Those are some good points"

Cavern Battle Rd6 (DM Wayne)  d20+15=24 ; d20+15=27 ;
Monday April 15th, 2024 10:40:13 PM

Armalad, Joker, Stohp Highlight to display spoiler: {

Stohp enjoys her ‘retirement,’ no matter how busy it is!

The Princess replies, “Armalad, if you’re wondering how Karkasan slips in the bathtub, and other logical facts, just repeat to yourself, ‘it’s magic, I should really just Relax…’

Please see the non-spoiler text below.

}

Delia, Stock, Zanderallen, Bartomus Highlight to display spoiler: {

The drooling Armalad advances another five feet, as does Joker.

Stohp snores.

Bartomus races to help Zanderallen, and also Heroically resists the mental voice once more!

Stock ceases drooling.

Delia wonders how tough the Fungus really is as she unleashes another stream of arrows at its now-well-lit self! Four arrows hit it, but none critically, and it seemed to be primarily wounded by the fire and cold enchantments this time… Delia briefly ponders whether she just had relatively poorer aim this time than last time, as her final arrow causes a chain reaction in (F15) making it fall into a pile on the ground!

Delia begins drooling.

Zanderallen is taken aback by the Fungus-tentacle whipping out and squeezing him harder than Giant Constrictor, but the power of Domi drives him to continue slashing the Fungus, missing only his fourth of five slashes! Finally, the strange Fungal Cage falls apart, and the mental voice with it!

Zanderallen was fascinated by the soothing mental voice, but as the voice trailed off into silence, his Light shows him only a torn-apart Colossal Purple Fungus, with piles and piles of coins and glowing weapons and armor and not-glowing weapons and armor, and many other trinkets and objects in excellent condition.

F11 continues to panic in the corner (round 5 of 10).

F18 swipes twice at Zanderallen, both missing.
}

With the destruction of the Colossal Purple Fungus, at once (!) the Shields snap back to reality!

Zanderallen stands before the wreckage of the Colossal Purple Fungal Cage, Domi’s Light illuminating it well, a vast mountain of treasure within shining brightly!

Delia had just begun to drool again, with dreams of retiring as Captain of the Guard of the Float, when she sprang back into the reality of this stinky cave!

Bartomus, readying a Sunbeam to blast more skeletons, likewise heard the cries of confusion as the Shields returned to normal.

Stohp continues to snore.

Armalad and Joker, as one, say, “I knew it was all an illusion” as they respectively wipe away their own drool.

Stock stares long and hard at the flail in his hand, testing it, as if expecting it to be something else. Then, the pile of shiny treasure across the cavern catches his eye. Weapons and armor on top… something familiar about them, even from over a hundred feet away.

Dolgrin is still encased in the Sphere Armalad created.

At Delia’s sigh of relief, Hawky comes swooping around the corner to rejoin her, oddly silent after over half a minute of continuous squawking at peak volume.

Zanderallen notices the stench slowly lessening, but still there.

(OOC – no more Fort saves, but this would still be a very unpleasant room to spend time in)

Bartomus and Zanderallen finish off the last two skeletons with ease.

No foes remain.

Dolgrin is still Bubbled, and Stohp is still Sleeping, and a pile of treasure awaits!

What do the Shields do?

(OOC – The DM has not been generous enough with Hero Points, and this was quite the battle!

No one tell Jerry, but… two (2) Hero Points for everyone!)


Delia (Hannah) HP: 124/124; AC 29 
Tuesday April 16th, 2024 1:28:29 AM

(sorry will fix my header next post

Delia silences and calls Hawky with a short command. He lands on her shoulder, preening himself and seemingly unconcerned with the damage he may have done to their ears and the fact that everyone in this cave system now knows there is a hawk about somewhere.

She steps over to Stohp, shaking her awake and offering her a hand to stand up. Then she takes a long, hard look at Stock, "Your mustache. Keep it like that. It's better for everyone."

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Tuesday April 16th, 2024 5:21:27 AM

Stohp wakes up on the cave floor wondering why on earth she was sleeping there. Vague memories of battle mix with insane ramblings and events from the illusion. It's not that hard to figure out she fell under some sort of spell, and the dead fungus and other monsters indicate clearly what was affecting her. "Good thing there's so many of us so a few could resist the monster." she comments while rubbing her temples.

Bartomus(Rod) HP: 136/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=28 ;
Tuesday April 16th, 2024 9:49:40 AM

They had done it. The skeletons were destroyed and then the purplish mushroom like thing was destroyed by stroke after stroke from the Zman. With it, things seemed to return to normal, or at least the voice constantly trying to encourage Bartomus to rest was gone. But now, the Taur really needed a moment to catch his breath. In doing so, he realized how terrible the room smelled. Like the fish market on the Float on a hot day. It wasn't all that welcoming.

"Well that was a challenge," Bartomus finally said has he looked about. "Suspect that that played a role in killing the various creatures that were then turned into the attack squad that welcomed us here."

Bartomus nodded over towards the remains of the purple mass hacked to bits with the slice and dice maneuvers of Zander. He then began studying the cave and particularly looking for any signs of the party of dwarves they were sent to find. He cast a light spell on his glave and used it as he walked about the larger cavern.

Perception 28
Sunbeam 3/5
Hero Points adjusted upward! ;-)



Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Tuesday April 16th, 2024 12:31:56 PM

(OOC: I didn't do anything that battle except fail will save after will save. But I burned a bunch of hero points doing so so I'll take the re-up)

Armalad and Joker head back to Dolgrim and verify he is back to normal. If so she will dismiss the protective sphere

Zanderallen (Zachary H) 190/226 AC: 34 DR:5/Evil T: 15 FF: 33 CMD: 35 LoH 11/14 SE 6/6 
Tuesday April 16th, 2024 12:41:11 PM

Zander barely keeps his feet as the fungus collapses, not longer entangling him. The weight of it's psychic presence lifting from his mind feels like a giant hand finally letting him off the floor. He blinks several times and takes a few deep breathes to steady himself. After dispatching the skeleton in the corner he goes back to check on the others. "That was extremely unpleasant, but I'm guessing we may have found what caused the disappearance of the dwarven scribes. If that thing got into their heads, I fear we'll find their remains in that pile. Is everyone OK?"

Stock (JonM) HP: 225/265; AC: 31/28/17; DR 4/-; CMD: 41; Rage: 9/44 used 
Tuesday April 16th, 2024 5:58:59 PM

Stock gives Delia a look and says, “mustache?”
He then walks over to Dolgrin and tries to get the dwarf’s attention. “You in there, Cousin?

What a weird experience that fight was!”

All that glitters... (DM Wayne) 
Tuesday April 16th, 2024 9:48:26 PM

Delia brings Hawky to her, then begins shaking Stohp, trying to wake her. It doesn’t work. In desperation Delia tries a light slap to Stohp’s left cheek which finally awakens Stohp from the Extraordinary Sleep Stohp was in!

Stohp wakes up, surprised to find herself on the cavern floor, her left cheek oddly warm to the touch. Confusing memories mix with her present perceptions. She notes how fortunate the Shields were that not all of them fell to the Fungus’ mental entreaties.

Bartomus took in the Shields’ hard-fought victory, marred by the lessening, but still awful, stench of the destroyed Fungus. He reasons that the Fungus must have killed other creatures and turned them into its skeletal defenders. Bartomus casts a Light spell on his Glaive and begins exploring and examining the cavern. He finds nothing remains but piles of bones, giant-sized armor that the bones were wearing, and the Fungus-cage full of shiny treasure.

Armalad and Joker confirm Dolgrin is no longer drooling. Armalad dismisses the sphere.

Dolgrin says, “Armalad, thank you! I was in a waking dream, I think, all of the… battle? Are those piles of giant bones and… in the distance, is that some sort of colossal fungus?

What did I miss, and (wipes face)… why is there so much drool on me?


Zanderallen narrowly avoided falling as the Fungus dies, its tentacle still wrapped around him. He took a moment to clear his mind before felling the giant skeleton in the corner. Zanderallen turns his attention to the Shields, and also the once more free Dolgrin. He expresses his concern that the dwarven scribes were lost to this… Fungus.

Stock is puzzled by the mustache reference from Delia, and then moves over to Dolgrin, who is now appears to be acting normally.

Dolgrin says, “Thank you Stock… all of the Shields. I fear Zanderallen is probably right. Judging by the shining pile of treasure in the Fungus’s cage-like body I think our research needs to begin there.

Shall we?


What do the Shields do?

Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27 
Wednesday April 17th, 2024 5:38:16 AM

Armalad tells Dolgrim, "Well ironically enough shortly after we stashed you here for safe keeping Joker and I were in a waking dream for all of the battle which was ashame because I guess it started out mirroring the layout here and I identified the creature as a Zygomind and pretty much neutralized it with an arrow imbued with an anti magic field so that we made short work of it. I guess the lesson of this battle is maybe sometimes I should hang back because maybe I could have gotten a line of sight to it without being impacted had I been more careful in my movements? Oh but if this is anything like my dream in that treasure pile they'll be a box containing Largon's Dragon Crown but I think I'll let other folks dig through that first and then help identify stuff after if it's all the same."

Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip)  d20+28=47 ;
Wednesday April 17th, 2024 7:22:34 AM

Before anyone touches the corpse or treasure Stohp will look it over for traps. Maybe not mechanical ones, but they don't need some organ in the thing to rupture and poison the party or send them to lala land again when they try to access the treasure (47 to find traps)

Stock (JonM) HP: 225/265; AC: 31/28/17; DR 4/-; CMD: 41; Rage: 9/44 used 
Wednesday April 17th, 2024 9:23:39 AM

After helping to get everybody to their feet, Stock heads over and helps cut away the fungus cage and dig through the pile of treasure.

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44   d20+33=41 ; d20+16=17 ;
Wednesday April 17th, 2024 12:55:05 PM

Delia pats Stohp's shoulder apologetically for the wake up, then sets herself at the tunnel they came in to keep watch with Hawky on her shoulder while her party investigates the loot pile.

================
Perception: 41 (45 v undead or aberrations)
Hawky perception: 17

Zanderallen (Zachary H) 190/226 AC: 34 DR:5/Evil T: 15 FF: 33 CMD: 35 LoH 11/14 SE 6/6 
Wednesday April 17th, 2024 1:18:58 PM

"Care for the stench. Old fungal apparently figured his wit would cover his scent." Satisfied everyone is physically well Zanderallen heads back over to the pile of treasure and starts dragging it out of the fungal mass, piling it for the others to sort and identify.

Bartomus(Rod) HP: 136/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=26 ;
Wednesday April 17th, 2024 6:50:18 PM

Bartomus looked over at Armalad and nodded.

"Can't say that I've ever seen, let alone heard of a Zygamogamoniama before,["/B] He said and turned his attention to the pile of shiny baubles. He waited for an all clear sign from Stohp before he started poking at things in the pile.

[B]"Dolgrin, so I hate to ask this this way, but I don't see or recall any dwarvish spelling. So, could they have gotten away from this Zygomorphianika and hidden themselves somewhere?"


Perception 26 treasure pile

All that glitters... (DM Wayne) 
Wednesday April 17th, 2024 10:54:14 PM

Stock helps anyone get to their feet who needs it.

Armalad relates her “battle” experience to Dolgrin.

Stohp looks very carefully for traps amidst the Fungal Wreckage and all that glitters within. She pronounces the whole thing, “trap-free!”

At those words, Stock is at once arriving at the treasure pile and sorting things before anyone can stop him, which is briefly dangerous as he’s stacking fire-giant-size longswords and greatswords quickly into separate piles of about nine each, with each sword removed revealing more and more of a brighter glow beneath!

Soon, all within sixty feet or so can see that amidst the pile of weapons, armor, other stainless gear that’s probably magical, tattered-but-still-full backpacks and the like, Stock has separated out, with some care, items with intricate carvings and symbols that everyone suddenly realizes they last saw on some of the battle murals in the Clan Mountainheart Throne Room:

A set of dwarf-sized black-matte-painted full-plate armor that seems to absorb all light.

A rustless heavy steel shield of such quality even Zanderallen’s magical shield pales in comparison.

A warhammer filled completely with dwarven runes, some of which lightly glow blue from time to time.

A dwarf-height composite longbow with not a hint of wood rot, and a bowstring that might just be made out of metal!

Stock is uncharacteristically silent longer than usual.

Dolgrin has been looking over these items as Stock assembled them. After a moment, he falls to his knees and weeps softly, in an odd, gravelly, kind of way, as if dwarves can do nothing without reminding others of the rocks of the Wold.

Delia pats Stohp’s shoulder in apology and then sets herself to guard the only exit as Stohp goes to search for traps. She realizes, as she takes in her surroundings, that she still cannot see the ceiling. From the sounds of combat echoing much less harshly than she would have expected she guesses the cavern height here must be over one hundred feet. She thinks to herself, Great, there could be ambush tunnels above, full of carrion crawlers, and we wouldn’t know until we smelled their stench, if we even could smell their stench over the fungus stench!

Zanderallen warns the others of the Fungus’ stench, but with its death the stench has lessened enough to just be a big annoyance instead of a danger. He helps Stock by better sorting the items Stock throws away from the center, and then, like the rest, he stops for a moment when Stock stops and Dolgrin weeps.

Bartomus nods with Armalad. A rare fungus indeed, that he had not heard of before! He pauses when Dolgrin is weeping.

Dolgrin does not weep for long, wiping away tears and summoning dwarven stoicness, he says, “Keep going Stock. If any scribes’ journals are here, we must have them and decipher them right away! These… his… artifacts can wait a few more moments for proper Identification.

Stock nods and begins pulling backpacks from the pile, the first few of which fall apart in his hands due to leather rot and the papers inside becoming soggy dust as they are removed! Dolgrin says, “Keep going Stock, the Fungus’s stench probably came from musk, and we all know what too much moisture does to paper.

Bartomus takes the opportunity to ask Dolgrin whether the scribes they’re looking for could have escaped somewhere else.

Dolgrin is lost in thought, not hearing Bartomus’ question, or ignoring him, his eyes continuously following Stock’s hands.

Stock removes the final rotted backpack, and inside is a journal, not all of which has become soggy dust. More Shields gather around as Dolgrin shines a Light spell on the partially-intact single page, written in Dwarven.

Dolgrin reads it aloud in Dwarven, pausing as he skips past damaged parts of the page to move on to the next legible part: Highlight to display spoiler: {
…-sk’s Guide to Caverns of the Scab said the cavern ceiling couldn’t be seen with dwarven eyes in the dark, and even when a lightstone was slung as high as it could go, some 500 feet, no ceiling could be seen… though as the lightstone hit its zenith alongside one wall, its light caught in full above the lightstone one of many flowing limestone formations fit for a monarch… …-spair we will never find the crown so we can break the curse and free K-…
}

Stock ONLY Highlight to display spoiler: {Although every fiber of your being wants to make the ‘K’ for Karkasan, a legend, a myth, the truth (?), you grew up with was that centuries ago a great dwarven hero had gone looking for a crown, an artifact, that was said to be able to break any enchantment. Chief Sternbough’s distant ancestor, King Sternbough, so the story goes, had fallen under a bloodwitch’s curse of sleep, never to awaken again. The hero, the dwarven knight Klink Barrelchest, one of the greatest dwarven warriors ever, a dwarf, it is said, without fear… had set out into the Underwold alone to find the crown. All were too scared to accompany him, but dwarves enchanted his armor to enable him to escape any beast that might swallow him whole, and sneak around caverns almost as well as a trained trapfinder. Traveling alone, stronger in body than brain, he must have been no match for this great fungus and sleepwalked to his doom, just like the fire giants must have. At least now, presuming the Shields survive, you’ll be able to complete his quest to obtain the crown, you hope, although old King Sternbough’s body eventually faded away into death and old age when Klink never returned… Dare you wield the legendary Warhammer of Klink Barrelchest himself?!? If it would help you get the Crown, perhaps he wouldn’t mind at all…}

As Dolgrin finishes, Stock’s gaze turns, ever so briefly, to the runed warhammer.

What do you do?

(OOC – Items from the treasure pile:

9 fire-giant-size greatswords
9 fire-giant-size longswords
heavy steel shield
Breastplate
Dwarf-sized Full Plate
Two (2) rings
Ten (10) potion vials
Wand
Composite Longbow
Warhammer

20,000gp in assorted coins from copper to platinum, and a variety of gems, jewelry, and other non-magical baubles.

Rotted backpacks, rotted clothing, soggy paper dust.
One surviving, and damaged, journal page.)


Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Thursday April 18th, 2024 7:22:20 AM

Stohp considers. "Sounds like some sort of magical darkness may await us. Hopefully we can dispel it."

Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44   d20+16=35 ; d20+33=38 ;
Thursday April 18th, 2024 10:56:40 AM

"Can someone read the journal out in not-dwarven when you get a chance?" Delia calls over.

She pulls her everburning torch out of her pack, helps Hawky get a grip on it with his talons, and then sends him up to find the ceiling. She watches him, ready to call out a warning if she spots something he doesn't.

============
Hawky: fly speed 85ft, HP: 90/90, AC 26/17/20
Hawky Perception: 35 (39 v undead/aberrations)
Delia Perception: 38 (42 v undead/aberrations)

Zanderallen (Zachary H) 190/226 AC: 34 DR:5/Evil T: 15 FF: 33 CMD: 35 LoH 11/14 SE 6/6 
Thursday April 18th, 2024 11:59:58 AM

Zanderallen pauses as the dwarven equipment is found and sorted out. He shares the loss even if he doesn't know the people. He stands next to the weeping dwarves, wishing he knew the words in dwarven, chants a warrior death dirge of Domi over the fallen. Short and bitter he wipes away a tear as he finishes and goes back to sorting the rest of the gear, leaving the dwarves to mourn as they need. He holds silent as he ponders the fragmented journal.

Bartomus(Rod) HP: 136/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11  d20+16=36 ;
Thursday April 18th, 2024 5:20:13 PM

Bartomus felt a bittersweet sense of relief in at least knowing that the lost party was not trapped somewhere. Yet, the response by Dolgrin made it clear that the remarkable items that were in the pile were the personal goods of the Keeps beloved heroes. He fished out the bag of holding he had purchased to bring along on this journey.

He examined the piles looking for something that might be holding the crown they were in search of as part of their quest.

Perception 36...natural 20

Armalad (Hugh) HP 134/134 AC 25 / Touch 19/ Flat 18 CMD 27  d20+29=47 ; d20+29=43 ; d20+29=35 ; d20+29=36 ; d20+29=38 ; d20+29=41 ; d20+29=33 ; d20+29=44 ; d20+29=44 ; d20+29=36 ; d20+29=42 ; d20+29=38 ; d20+29=48 ;
Thursday April 18th, 2024 5:59:34 PM

Armalad gives the Dwarves a wide berth concerning the recent dream she had and the fact that these magic items might be culturally important to them and says, "Is it okay if I attempt to identify the rings, potions, and wand?"

Assuming people are okay with this she casts detect magic and takes a look:
Spellcraft to identify: 47, 43, 35, 36, 38, 41, 33, 44, 44, 36 -> potions
Spellcraft to identify: 42, 38 -> rings
Spellcraft to Identify: 48 -> wand


All that glitters... (DM Wayne) 
Thursday April 18th, 2024 11:02:42 PM

Stohp considers the words from the journal page.

Delia asks for a translation into Common. Then she sends Hawky, everburning torch in talons, to find the ceiling.

Hawky spirals upward until it seems the ceiling is one hundred and fifty feet up, plus or minus. His spiral flight reveals to all that there’s no carrion crawler-size set of tunnels up there, though there are cracks on the ceiling and the highest parts of the walls large enough to be seen 150 feet away, but not so large as to be ‘tunnels’ in any true sense of the word.

Zanderallen notes the loss felt deeply by Dolgrin, wondering if Stock feels the same, though it seems Stock never weeps, over anything. He stands with the dwarves, respectful, and then moves on to sorting the rest of the gear, pondering the words in the journal.

Bartomus hoped the lost scribes’ fate was painless. He pulled out his bag of holding, and looked for the crown, but despite Armalad’s report from the ‘illusion’ there was no crown to be seen. Had the Fungus simply reflected their own memories and desires as part of the ‘illusion’?

Bartomus’ attention is drawn more closely to the four items Dolgrin knelt in front of. Bartomus had seen the runed hammer before… on the murals in the Throne Room… was this the hammer of some dwarven hero of the distant past, mythic heroics forever captured on royal murals, and not the more recent missing scribes?

Armalad, though often cold and analytical, gives the dwarves room to grieve. She asks if it’s alright to identify the other items. Stock gives a thumbs up. Dolgrin might not be listening.

Armalad proceeds with identification.

Stock continues to stare deeply at the runed hammer.
Did his right hand flex in empty ‘hammer grip’, even a little?

What do you do?

(OOC –
Two (2) rings of swimming
Ten (10) potions of cure serious wounds
Wand of cure critical wounds (30 charges))


Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 
Friday April 19th, 2024 6:43:04 AM

Stohp is ready to continue on but will wait of the others aren't done.

Bartomus(Rod) HP: 136/144 AC 21; (150/150) Glv +16 2d8+2 Slng +14 CMD 11 Melee 12/7/2;Perc+16;Heal+11 
Friday April 19th, 2024 10:32:28 AM

"We probably need to get moving, folks." Bartomus said as he watched Hawky spiral upwards with the light. "These sacred relics need to be taken to their rightful home and we still have a special crown to find to stop the world coming apart."

He moves closer to the items that have captivated the two dwarves and stepped, if possible to where he was now standing behind the four items looking at Stock and Dolgrin.

"Is there something we should say or do before we remove them from this chamber? An homage or blessing or something."



Delia (Hannah) HP: 124/124; AC 29/21/23; CMD 44  
Friday April 19th, 2024 11:02:30 AM

Delia calls Hawky back, tucking the torch back in her pouch and offering him bits of jerky. Despite the Ioun stone circling his head sustaining him, he was less tolerate of the lack of eating than the rest of them.

She waits patiently for everyone to be ready to leave, maintaining her watch on the tunnel.

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