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Shredded Cheese
Sandbox Scene 0


Big Room - Little Pants (DM Mstitt) 
Tuesday September 20th, 2016 8:31:11 PM

Bobwise talks to Dorbin . He thanks the entire group for letting the two join. After some awkwardness he starts working on dishes. Dorbin tosses a small blue cube to Emily but it vanishes. He says, "I don't know this Shredds fellow, nor have I seen him before today. But Bobwise and I might be able to find out something from the inn his parents know. There might be some visitors there that might know more about him, right Bobwise?"
Bart suggests they get new masks. He asks Oscar about well made staffs and he smiles.
“Well, I have family everywhere. I’m sure I can find you something on the Gold level. You will have to give me a couple days. Us ratfolk have a network but it take a while to get word.”
Stohp tries to bring order. She makes a list.
"Micah mentioned past grievances, ratifying Bobwise, Dorbin, and Bart, the discussion of whether we need a leader, what a leader should do, and picking a leader. Z mentioned some of the same things but also Shredds. I think we should also discuss the warehouse here, what improvements we can make, and discuss how we'll pay for that and other things."
Finishing the list, she looks for a place to put it where everyone can see it. Unable to find anything she just holds it up so everyone can see. "Is there anything else we need to discuss? We can list everything and tackle them one at a time, it'll be less confusing then us jumping from topic to topic at random."
Micah agrees and Martisan tries to catch the food before it disappears. She casts a spell and waits. Zander checks off the items Stohp covers as Bobwise stands and joins the small crew washing dishes.
Oscar is small and his head reaches just over the cabinets by the sink. After several moments the dishes are done. Oscar places the damp towel on one of the tables and opens one of the cabinet doors. He then steps inside and begins to make his way through the house. The noise suddenly stops and attention returns to the big room.
(OOC: Your training room is ready when you are. You could place extra weapons inside and make a bit of an armory.. Just an idea. So, is the leadership discussion tabled? Continue the conversation? Time is on your side, it's just before noon. Do some training, relax, travel through the Float a bit. Once everyone has had a night's rest we can start the next adventure.)

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Tuesday September 20th, 2016 11:50:32 PM

"Oskar, that would be great. I just need to figure out some type of weapon I can carry that will not have the same damage as the Glave. But, not going to give it up either." Bartomus winked at the ratman and then listened to the discussion and looked over the list.

"I think we need to figure out how we pay for the operations of the place too, not just it's improvement. Also, do we have any way to get some advance word if this Shredds decides to make a hit on us here?" Bartomus asked as he rubbed his shoulder and fore arm. The wounds were still fresh from the altercation earlier.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Wednesday September 21st, 2016 9:02:17 AM

Dorbin sits back down and nods quietly at the list of items to be discussed. He looks over at Martisan when he sees she is going to start writing something. He tries to peek at her penmanship.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Wednesday September 21st, 2016 9:50:41 AM

"Ok, advance warning system... got it." Stohp sets the scroll down beside her and looks around. "First topic; does anyone else have a grievance with another party member? Could be anything, something they did, an annoying habit, lets get it out in the open instead of letting it fester."

K (Carl) HP: 25 AC:25/22/21 CMD:18  d20=19 ;
Wednesday September 21st, 2016 10:31:16 AM

A single bead of sweat falls down K's face, and he decides he can't keep his center any more. He exhales sharply and stands.

"If having a leader means we don't spend hours discussing stuff in committee, count me in." He wanders over to get more breakfast, finally noticing the kitchenware in the cabinets (perception: 19). Keeping his composure takes a lot out of him.

Returning to the group, he plops himself down in the most comfortable place he can find. "I've said my peace," is all he says before digging in.

Martisan (John for Damarr) HP: 18/18 | AC: 17 | T:17 | FF:13 | CMD: 15  
Wednesday September 21st, 2016 1:39:17 PM

"I have no grievances to raise," says Martisan. "Next topic,"

In her notebook she has her animated quill write Cleaning laundry and marks a big check by it.



Micah (John) HP: 25/25 AC: 15/10/15 CMD:14 
Wednesday September 21st, 2016 1:43:52 PM

Micah looks at each of his colleagues. Now that he and K have spoken he feels there is nothing unresolved regarding himself.

He waits silently for Stohp to move to the next item.



Bobwise (Jerry) 
Wednesday September 21st, 2016 6:28:23 PM

Bobwise realizes he is not being a good group member and smiling at Oscar says, "I'll be back to help after the meeting."

He goes and sits down.

"I have no grievances with anyone. Everyone has been nice and honorable to me. Sorry I just have a hard time sitting still, unless I'm working on spells or something."



Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Wednesday September 21st, 2016 7:09:43 PM

"Seems the air has been cleared. Unless, someone has objections Bobwise, Dorbin, and Bartomus I think I can safely say you are now full Silver Shields and that can be another item off the list.", Zander looks over Martisan's shoulder, an easier task, to double check the list before continuing and then stops himself, "Stohp you're leading this meeting so I'll let you continue it." He then sits down somewhere comfortable.

Big Room - Little Pants -Part 2 (DM Mstitt) 
Wednesday September 21st, 2016 8:46:09 PM

Oscar disappears under the kitchen cabinets and crashes through the house. Bart bring up operational concerns and asks about advance word about Shredds intents. Dorbin nods and listens. Stohp Takes notes as they discuss and brings up the first topic. “Grievances”
K sweats a bit. "If having a leader means we don't spend hours discussing stuff in committee, count me in." He wanders over to get more breakfast, finally noticing the kitchenware in the cabinets (perception: 19). Keeping his composure takes a lot out of him.

Returning to the group, he plops himself down in the most comfortable place he can find. "I've said my peace," is all he says before digging in.
Micah and Martisan have no grievances and is eager to move on to the next topic. Bobwise offers to help Oscar but the little rat is gone. Zander states "Seems the air has been cleared. Unless, someone has objections Bobwise, Dorbin, and Bartomus I think I can safely say you are now full Silver Shields and that can be another item off the list.", Zander looks over Martisan's shoulder, an easier task, to double check the list before continuing and then stops himself, "Stohp you're leading this meeting so I'll let you continue it." He then sits down somewhere comfortable.
---
Oscar continues to walk through the house. He then returns and steps from under the sink, a bit dirtier than he was before. “Oi.. the dishes are done. How is a house servant supposed to help y’all out? He then pulls out a wooden stick and begins to gnaw on it nervously. Oscar then steps through the group and disappears into the other rooms.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Wednesday September 21st, 2016 10:54:29 PM

Stohp marks off "Grievances" and "New Recruits" from the list. "Grats on being official members guys. Ok so next topic is back to the leadership thing, firstly the discussion on if we even need a leader. To move things along faster lets have everyone say what they have to on the subject, then give a yay or nay on if we need to pick a leader or leaders. Sound good?"

Once she's gotten everyone's acknowledgement she continues. "As for myself I feel we need a leader and say yay. As for why I it's actually because of you guys." She waves a hand, indicating K and the three newest recruits. "Half of our group is part of the Shields because they heard of what we've done and wanted to help. That won't stop, it'll just get bigger the longer we go. We're going to get more and more recruits, and we can either turn them down or turn them into a force for good. Lead them, teach them the hard lessons we've learned, and spread our influence and protection through the Fence. We've started something that will spiral out of control later if we don't establish a clear chain of command now."

She stands up and starts pacing in front of the group, gesturing passionately as she continues. "We were formed to help the people on the Fence, to fight crime and solve problems the guards couldn't or wouldn't handle. We can't do this alone. A group of 8ish adventures can't be everywhere, can't hear of every problem, and can't handle all the ones we do hear of because we'll be to busy elsewhere. We need to find allies, contacts, and informants. People who can provide us with needed resources, inform us when there's a problem that needs our attention, and be places we can't go gather information. We'll also need people to handle problems that are important, but we cannot personally attend to because of some other crisis going on elsewhere.

My vision of the Shields isn't just us running from crisis to crisis trying to hold the Fence together, it's of an organization built to do what the guards won't; keep people safe and stop crime pro-actively instead of re-actively. The Guards ignore the Fence until problems escalate to murder; we can make friends and have ears everywhere so that problems are solved before people die.

We're already making good progress on that as is; the merchants gave us this HQ, free meals, and feed us information. I'm hoping that I can recruit Jasper to be our eyes and ears on the Trash and the criminal underworld. With some luck and a bit more work the Hands can now be our allies, giving us another source of information. If we keep having people showing up like you guys did we'll also have young talent able and eager to go out and handle problems, allowing us to focus on the worst dangers or issues that come up."


She stops pacing and looks at the group again, making sure to meet every eye. "Think of how much good we could do if we set up something like that. Think of how messy it'll get if we don't have a hierarchy set in place, with the kinks worked out, before things escalate. Such an organization will never work without a clear chain of command and delegation of duties. Say we 8 are the core, the ones in charge of the various recruits and hirelings we pick up. How much confusion will there be if they get different messages from all of us? It'd spell disaster. That's why I feel we should elect a leader or leaders. Now we're just a handful of people doing good deeds; in the future we'll be more powerful, with greater responsibilities and everyone looking to us to lead.

It's best to establish who we are, what our goal is, and who is in charge now, early, before we have a dozen eager young men and women begging us to let them help, to let them improve their lot in life and the lives of their friends and family. If things go the way I think, or maybe just hope, we'll all end up leading others. It's the nature of adventurers as they gain power and prestige. By acting now and building a chain of command with just us, we'll be ready and know who's in charge and who's responsible for what when there are far more of us."


Finished with her speech she stands for a few moments more, taking in everyone's reactions, before sitting down, implicitly passing the floor to whoever wants to speak next.

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Wednesday September 21st, 2016 11:11:01 PM

"To me, the leadership has to be settled amongst you veteran members. As a new guy, I really don't have the ability to weigh in on that topic at all. But knowing who we go to when there are issues is pretty important. Plus, knowing how we go about addressing the problems here in the Fence is important too." Bartomus stood as he spoke. "But, for now, I just want to know where to set up in this place, and what we need to do to make sure Oscar and others can operate."

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Thursday September 22nd, 2016 9:13:16 AM

Dorbin sits quietly and thinks about what Stohp has said. Did Dorbin want to be a leader? It sounded like Stohp was setting this up to be a military organization where he would end up with soldiers that reported to him. That wasn't really what he had signed up for. He looks over at Bobwise and wonders what they have gotten themselves into. He pets Emily and quietly says, "I just wanted to try and help people. I don't want to be an army."

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Thursday September 22nd, 2016 10:30:22 AM

K listens intently to Stohp's speech. The taur makes some good points, but...

"Sounds like you're setting us up to be the law down here. We're barely functioning as a group at this point; we need to get our own stuff together before we head down that path." His 2nd breakfast finished, he puts his plate down on the floor next to him.

"We've got too many strong personalities and too many folks who will always serve the needs of their god or goddess before the needs of this group to just elect a leader and call it a day. Frankly, anyone who thinks they can just give an order to a paladin of Domi is probably in for a bad time." He reaches over and punches Zander in the arm to make his point.

"Besides, I still don't think you've shown the kind of patience and level-headedness you should. Don't think we don't notice how annoyed you get when we don't do what you want out there. It's easy to sit here in safety and give a prepared speech about working together. You start acting like this when things get violent, then we'll talk." He stretches his arms out a bit, finally feeling some tension leave them.

"Basically, prove you can lead before you ask to become a leader. With Shredds still out there, you'll have plenty of opportunity to show us you can do it.

"...and for what it's worth, I'll be pulling for you."

Micah (John) HP: 25/25 AC: 15/10/15 CMD:14 
Thursday September 22nd, 2016 2:08:02 PM

Micah grasps his chin in thought as Stohp shares her vision for the Shields.

When K speaks, an idea occurs to him.

"Your vision, Stohp, with many merits. I am not sure, however, that we have enough of a foundation yet to initiate something so vast. Perhaps we should start small. Rather than develop a hierarchy and an organizational structure, we should break things down into specific responsibilities.

At times, we could have been more effective had one person been directing us all. Perhaps we should make that an ad hoc assignment.

Sometimes in the workshop where I grew up there would come an order that is too big and needed too quickly to be done by one individual. In such cases, we agreed upon an individual who is in charge of seeing that all those working on the project were coordinated and the parts and tasks fit together. We called such a person the Lead Smith. They are not the boss, but they do call the shots on that particular project. With that in mind what if we create the position of Lead Shield to have the responsibility for directing all of us in undertaking a specific complex task?

I propose Stohp be the Lead Shield on the first major task we identify.


Micah thinks a bit more before proceeding, "Unless something else arises. As K suggests, that task could be bringing Shredds to justice."


Martisan (John for Damarr) HP: 18/18 | AC: 17 | T:17 | FF:13 | CMD: 15  
Thursday September 22nd, 2016 2:19:16 PM

Martisan instructs her quill to write in her notebook, Fresh meat. Beside that she marks a large check.

"We also need a spokesperson," chimes in Martisan after Micah finishes. "We seem to always flounder when someone needs to speak on behalf of the Shields. I nominate Handsome One and Handsome Two as our spokesmen, she points to first one paladin and then they other as she suggest this.

"Oh bother. Now we have multiple questions on the floor..," she mutters as poises her pen to
record the next decision.



Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Thursday September 22nd, 2016 3:45:34 PM

"I can agree with those choices - Lead on the next assignment is Strohp and the two paladins get to speak and smile for us all. I like that." Bartomus affirmed the issues raised and watched to see what the others did.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Thursday September 22nd, 2016 5:11:54 PM

Zanderallen listens carefully to all the talk, responding to K's punch with a punch of his own, "Hey, for being a follower of a goddess of love you certainly play rough sometimes. But yeah, you probably will have a bad day ordering me to do something I don't agree with."

'Where would we be without Micah?', Zander thinks to himself after Micah weighs in.

"I vote yay for the position of Lead Shield, and I second Stohp taking that responsibility in tracking down Shredds, or whatever comes up next. I think that position will serve us better at the present time. If we end up growing into what Stohp paints we can organize further then. I will also gladly give my smile to be the face of the group at times."

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Thursday September 22nd, 2016 6:07:00 PM

"That's what they call a love tap, Zander," says K before he smiles for the first time all day.

Bobwise (Jerry) 
Thursday September 22nd, 2016 6:59:32 PM

Bobwise gives a "high five" to Dorbin. "Yeah! We're in!"

He sits up straight. "I agree that our paladins can be head negotiators or spokespeople as long as they can couch their talk in terms of the adventuring group and not their particular religion. While I respect the faiths of anyone who has them, we are not a "Domi" group, so to speak. Am I making sense?

"We've got to keep working find OUR center as a group, because we all have differing goals and things we care about. Some here have their gods forefront in their lives. Others their heritage. Others their class and training. We can't force these varying ideals upon each other.

"This is me and what I believe in. This is my adventuring group and how my beliefs fit into that.

"When Dorbin and I decided to seek you out, it was because the perception from the outside is that you are good, you help people, and you are awesome! You [we] are one of the few bright points that exist on Fence Level.

"As far as combat is concerned, before we choose a leader for that realm of our adventuring, we need to talk "roles" within combat. What are our strengths? Who will be lead tank? Who will mind the flanks? I think some strategy talk for what role you want for me in combat is a good idea. We shouldn't decide everything as we still need to be flexible, but knowing who we can depend on in the fog of battle to do this and that will help us succeed against Shredds."

He pauses chagrined.

"Sorry, I knew if I opened my mouth too much would come out."

Big Room - Little Pants -Part 3 (DM Mstitt) 
Thursday September 22nd, 2016 8:50:38 PM

Stohp congratulates the new members and makes her case for leadership. Dorbin contemplates the leader idea and wonders if Stohp is a bit too militaristic. "I just wanted to try and help people. I don't want to be an army."
K listens to Stohp’s speech but counters. Asking if Stohp wants the group to be the “law”. He advises that the group has many strong personalities and follows that up with a question about Stohp’s ability to be patient and level-headed. He advises she prove herself.
Micah advises they start smaller. He suggests an ad hoc leadership. He suggests Stohp be the first Lead Shield
Martisan notes everything then suggests they need a spokesperson.
Bart agrees and votes for Stohp
Zander listens and returns the punch. He tells K he plays rough and then agrees that an order would probably not go down well. He seconds the vote for Stohp
Bobwise celebrates with Dorbin. He agrees the paladins should be spokespeople. He then recommends they work out roles.
(OOC: I tried to summaries the conversation. Issues feel free to let me know.)
Oscar grabs K’s discarded plate and eats what is left. He then strolls into the kitchen.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Thursday September 22nd, 2016 10:04:39 PM

"Lead Shield works for me. It gives us flexibility later. I wasn't trying to say we should form an army and become a law unto ourselves, just that in the coming months or years I expect things to snowball. We've been at this a few weeks tops and things are already escalating, both the problems we face and the number of recruits we're getting."

Marking off "Leadership" from the list, Stohp looks at the next item "Shredds". "It looks like next on the agenda is Shredd's. We need to track him down and bring him in for justice, before he manages to hurt people in some ill-conceived revenge plot. Or maybe a well-conceived one, which would be worse. Thoughts/ideas/suggestions?'

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Thursday September 22nd, 2016 10:50:23 PM

K immediately speaks up. "I think we should take the 50 gold rewards some of us took from Shredd's folks and offer it as a reward for information that leads us to him. There's some...what's the word...irony there, don't you think?"

It's all the paladin can think of. Finding a rat skulking around The Fence wasn't something he had any good idea how to go about directly.

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Friday September 23rd, 2016 12:10:54 AM

"I have an idea, I will be right back," Bartomus' face breaks out in a wide grin and he wanders off into the corridors and works his way back into the warehouse.



Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Friday September 23rd, 2016 12:13:34 AM

Bartomus wanders back, taking a bit of time to do so, to the kitchen. He walks in and knocks so as to get Oscar's attention.

"So, Oscar, want to make a bonus? We got 40 gold pieces that we can give for some good, solid, reliable and we can act upon it information on this guy Shredds. Way I see it, if we offered that to you, I suspect there are a lot of friends you might have who could help us pretty quickly and you would know who to give what portion to in the process. Interested?"

Micah (John) HP: 25/25 AC: 15/10/15 CMD:14 
Friday September 23rd, 2016 1:26:56 PM

"I can think of at least two leads we should follow," adds Micah. "First, we should check on Maltheus. He does have some unorthodox means of knowing things and Shredds might be after him.

Second, Shredds did infiltrate the Hands. Perhaps some of their recovered flock knows something of use that Six or Catherine might be willing to share with us."


Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Friday September 23rd, 2016 2:31:06 PM

Dorbin smiles as the idea of "Lead Shield" is established. He says, "I think I like that."

When the topic of Shredds comes up, he quietly speaks up and says, "Bobwise's family has a place that some people sometimes gather. I'm not sure I'd call it an inn, but sort of. We could go over there and see if anyone there knows anything, right Bobwise?"

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Friday September 23rd, 2016 4:21:12 PM

Zanderallen smiles around at the group, they were making some real progress. There would be growing pains but looking at his companions he pondered how quickly he'd come to like them. Almost as though some greater force had put them together. But that was enough philosophical thought, time to get back to business.

"I could check with the street children of the fence again. Having once been one of them I think they feel comfortable around me. After talking to them when we starting looking into the Hands I've been thinking about ways I could help them as a whole. Don't worry I'm not thinking of turning the warehouse into an orphanage but we'll see how it works out. As a first step I'll need to build relationships with the leaders, and in doing so I can also set up an information network. I'll also seem more genuine to them if I want something, trades are always best. Maltheus and the Hands also seem like good leads. Father Six seemed a sensible man, having a good relationship with him could help things in the future."

Bobwise (Jerry) 
Friday September 23rd, 2016 8:38:27 PM

"So after this meeting should we head out to gather information? All go out all together? I heard that rule number one of adventuring is 'stay with the group.'"

He pauses reconsidering...

"Course I hear lots of things. And I still would like to hear some basic planning on what our roles will be in combat."



Lead Arises (DM Mstitt) 
Friday September 23rd, 2016 10:48:34 PM

Stohp takes the reigns as Lead Shield. She marks off the “leadership” task and starts the next item, which would be “Shredds”.
K suggests taking 50 gold pieces and offering it as a reward for information.
Bart has an idea and leaves. He walks into the kitchen and catches the rat creature staring at a corner in the room.
"So, Oscar, want to make a bonus? We got 40 gold pieces that we can give for some good, solid, reliable and we can act upon it information on this guy Shredds. Way I see it, if we offered that to you, I suspect there are a lot of friends you might have who could help us pretty quickly and you would know who to give what portion to in the process. Interested?"
Oscar scratches his long nose and looks down at his tiny feet. He maws a bit then agrees.
Bart only Sense Motive vs DC 12 Highlight to display spoiler: { Oscar seems a bit uncomfortable. It’s hard to tell if he is being dishonest but he is acting a bit weird.
Oscar then tries to slip by (Acrobatics:11) Bart but makes things a little more awkward by tripping over his feet.
Grapple vs AC 11 to stop him. If you care to do so.
}

Back in the front room Martisan suggests they check on Matheus and then talk to the Hands of Love.
Dorbin seems happy with Lead Shield then adds.
"Bobwise's family has a place that some people sometimes gather. I'm not sure I'd call it an inn, but sort of. We could go over there and see if anyone there knows anything, right Bobwise?"
Zander smiles and thinks they are making good progress. He offers to check with the street children having been one. He talks about helping the children and building good relationships.
Bobwise asks what they should do after the meeting.
(OOC: Unless there are objections I think we can start the next module Monday. Feel free to RP through the weekend.)

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d20+2=15 ; d20+2=10 ;
Saturday September 24th, 2016 4:07:56 PM

"Hey, someone grab Oscar,"" Bartomus bellows as the ratkin stumbles past him and starts to scamber away. [i]Now that just went rather oddly,[/] the Taur shook his head as he turned to follow after their skitish butler. "Oscar, I think we need to have a candid conversation."

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Sunday September 25th, 2016 9:58:06 AM

"We've split up before safely." Stohp tells Bobwise. "In the past we've gone in pairs and just made sure to retreat at the first sign of trouble. That way there's less chance of any of us being picked off."

Martisan (John for Damarr) HP: 18/18 | AC: 17 | T:17 | FF:13 | CMD: 15  
Sunday September 25th, 2016 11:27:57 PM

Martisan writes in her book Run around in all directions--again and puts a big, bold check next to it.

"So, leader, What do we do?" she asks with a good-natured smirk, while ticking off options on her tiny fingers, "Visit Bobwise's family, check with the Hands, chase down Oscar, talk to Maltheus, revisit Zander's minuscule minions, distribute bribes. Hmmm. Did I leave anything out?"

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Monday September 26th, 2016 10:03:09 AM

K kicks back and waits for Stohp's response, curious to hear what she'll decide.

...then a thought occurs to him. "I'm not comfortable using the neighborhood kids for information on Shredds. This is a guy who kidnapped a 16 year old girl to get revenge on us, so he's already down with punishing kids. Let's not give him any more reason."

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Monday September 26th, 2016 11:27:14 AM

"That's a good point K. And as to splitting up, I'm a little more concerned about it at this point. Splitting in half may be alright, but pairs is a little exposed if Shredds still has some of those pajama wearing rogues with him. But I'll follow whatever the lead is here."

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Monday September 26th, 2016 11:55:54 AM

Dorbin hears Bart yell about Oscar. If Oscar comes into the main room, he will send Emily to block any apparent rat-sized exits.

Eldritch and the One Eyed Seer


Bobwise (Jerry) 
Monday September 26th, 2016 7:43:31 PM

"Why am I suddenly concerned about us talking strategy in front of folks we don't know? But then, I'm new too. As my mom always says, 'The only way to determine if someone is trustworthy is to trust them with something.'"

"I too would be more comfortable with 2 groups only. And we need a return time set so that if someone is late, we start looking sooner rather than later. And everyone knows where the other group is going."

Visitor Knocks (DM Mstitt)  d20+12=20 ; d20+9=15 ; d20+7=8 ; d20=17 ;
Monday September 26th, 2016 8:07:56 PM

Bart bellows about Oscar and the little rat man freaked out. The little rat slipped away with AC 15. He struggles to find a trap door but can’t find it. He them disappears out of the room. Stealth AC 20
In the big room Stohp tells Bobwise they split up before. She tells him they had once split up in pairs.
Martisan inquires next moves.
K waits and thinks.
"I'm not comfortable using the neighborhood kids for information on Shredds. This is a guy who kidnapped a 16 year old girl to get revenge on us, so he's already down with punishing kids. Let's not give him any more reason."
Zander agrees to K’s thought? Adds an opinion on splitting up.
Dorbin hears Bart yell but Oscar disappears into the house.
Outside the warehouse Eldritch paces. “What am I going to do? What am I going to say?”
He is very shaken. After several moments he bangs on the entrance to the warehouse.
(Perception vs AC 14 - You hear the door.)

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d20+6=14 ;
Monday September 26th, 2016 8:43:34 PM

Bartomus came out from the kitchen area trying to find Oscar, "Where did he go? Anyone see where our butler got away to? He seemed to panic when I mentioned Shredds and I am a bit worried as to where he might have ran away too."

As Bartomus continued through the warehouse looking for Oscar, he stops mid step. "Did you hear that, sounds like someone is knocking on the door."

He turned towards the door, listened and looked back at the other Shields.

Martisan (John for Damarr) HP: 18/18 | AC: 17 | T:17 | FF:13 | CMD: 15   d20+10=26 ; d20+10=22 ;
Monday September 26th, 2016 9:06:30 PM

Upon hearing a knock at the door (Perception 26), Martisan runs to the door and quickly opens it.

"Eldritch!" she exclaims. "Do come in," she urges, literally pulling him in and closing the door behind him after taking a quick look around to see if he was followed or being watched (perception 22).

"Leader, the answer to my question just showed up," she calls out to Stohp with a wink.



Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+5=15 ; d20+14=16 ;
Tuesday September 27th, 2016 9:16:58 AM

Dorbin tells Emily, "Go and check on Oscar. See if you can find him and if he leaves here, follow him." When the door opens, Dorbin jumps to his feet and looks around nervously.

OOC:
Emily perception: 15, stealth: 16

K (Carl) HP: 25 AC:25/22/21 CMD:18  d20=20 ;
Tuesday September 27th, 2016 10:03:11 AM

K hears the faint knock. He's briefly aware of how keen his senses are since the showdown they just had. First the plates, now that barely audible knock.

He has nothing to say, but instead waits for Eldritch to say whatever it was he came to say. He was still sore at him & the other for serving them up to Shredds under false pretenses.

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Tuesday September 27th, 2016 10:21:50 AM

"Martisan, who might our visitor be?" Bartomus asked as their guest was invited in and guided towards Strohp.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+2=20 ; d20+5=24 ;
Tuesday September 27th, 2016 11:28:35 AM

Startled by Oscars sudden movements, Zander doesn't let the distraction of the door stop him from tracking the little fellow down. (Perception 20) Leaving the visitor to the others he follows Oscar, "Ok, Oscar what is this all about? Don't worry you can tell us." His voice is friendly but firm and as he speaks he makes a grab for the ratman's arm. (grapple 24)

Micah (John) HP: 25/25 AC: 15/10/15 CMD:14 
Tuesday September 27th, 2016 1:26:52 PM

[b]"Welcome, Eldritch. What brings you here? Can I deduce from your presence that something is amiss with Maltheus?", asks Micah kindly.

He then goes about finding a place for Eldritch to sit and getting him a drink.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Tuesday September 27th, 2016 3:45:19 PM

At sight of Eldritch Stohp is immediately worried; Shredd's had threatened Maltheus before vanishing the previous night. Still, Maltheus might be here for an entirely different reason and she doesn't want to alarm him even more if that's the case. So she simply says "Eldritch, good to see you. Is something wrong?"

Bobwise (Jerry) 
Tuesday September 27th, 2016 8:12:46 PM

Bobwise looks up expectantly. "It really never stops around here does it, Dorbin? Amazing. I'm amazed we get to eat...like ever."

Visitor Knocks (DM Mstitt)  d20+12=17 ; d20+1=15 ; d20+9=22 ;
Tuesday September 27th, 2016 9:05:58 PM

Bart searches for Oscar but a knock at the door interrupts. He asks the others if they heard the knock.
Martisan runs to the door and opens it. Eldritch stands outside the door, his face pale. Rain falls outside the Float followed by several claps of thunder.
She invites him in and he steps in slow.
K hears the knock and watches as the Seer’s apprentice steps in.
Bart asks who the visitor is. Eldritch is a young human apprentice , fairly tall. His face covered with a hat.
He removes the hat and apologizes to the group. Micah asks and Eldritch begins to tear up. He managed to stand strong but can’t say a thing. He sits in the offered seat and stays silent for a long time.
Dorbin sends Emily after Oscar but the little rat creature is a little bit stealthier than even the cat. (Stealth: 17) Dorbin jumps when the door opens.
Zander is startled by Oscar’s sudden escape. The little rat man streaks past him and is stopped suddenly. He squeaks, then growls as the action surprises him.
“No… no.. let me go,” Oscar pleads. “He is known as the Shredder of Crutch Cross. I cannot speak ill of him.” Oscar is scared he threatens to bite Zander to provoke an escape. (Escape Artist AC 22 vs CMD)

Outside of the scuffle with Oscar Eldritch takes in a deep breath and explains that he found Matheus expired in his coffee shop this morning. “He was just dead,” Eldritch said. One broken cup fallen from his hand. The guards said there wasn’t any sign of struggle. They said, ‘the freak just died. Sorry. So.. so cruel is this world.”
Eldritch sobbed.


Micah (John) HP: 25/25 AC: 15/10/15 CMD:14 
Tuesday September 27th, 2016 10:03:46 PM

At Eldritch's news, Micah hangs his head in sorrow and regret. If only I had been more insistent on checking on Maltheus, he might be alive, he thinks to himself.

If only doesn't fix the damage, he hears the unbidden voice of his father say. Raising his head and staring intently at Eldritch, he asks "What can we do?"

Before Eldritch can reply he turns toward the disruptive rodent and sternly says, "Oscar. A man died and others are at risk of the same."

After a brief pause, he continues more slowly and softly but with no less steel in his voice, "You may help by telling us what more you know or have heard about Shredds or by sitting still and not disturbing the rest of us. Choose one. Now."

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Tuesday September 27th, 2016 11:49:39 PM

Bartomus walked over to where Oscar and Zander are standing. "Oskar, you want to live here and work here, but as I see it, we need to be sure you are working for us, and not for anyone else. Micah asked you for information, I really think it is in your best interest to answer him, and quickly."

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Wednesday September 28th, 2016 9:48:34 AM

K's heart sinks. He may have been angry with Maltheus' scheming, but Eldritch obvious cared about the man.

The paladin lets his companions handle Oscar, though he keeps an ear open. Fear is a lousy motivator, and he feared his companions would go down that path.

He walks to Eldritch and embraces him. "It's always been obvious that you cared a great deal for that man. His vices probably would have done him in much sooner without you in his life." He thinks for a moment. "Where is his body, Eldritch?" K pulls back from the embrace. "Some priests at my temple are able to...speak with the recently departed. Kinda. It's not pleasant, but if he was killed, it would help us know and get some justice."

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Wednesday September 28th, 2016 10:56:58 AM

Dorbin does not know Maltheus or Eldritch, so he lets those who do speak of them. He knows of life on the float and knows how easily death can be found. He tells Emily to get out of sight of Oscar, then he quietly speaks, "Oscar, you are with us now. We have defeated Shredds ourselves, just this day. He will not be able to get you here, inside our very house. As long as you are on our side, you are safe here."

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Wednesday September 28th, 2016 11:32:51 AM

As Oscar slips from his grasp Zander lets him go. He had grabbed him in case he was with Shredds. But he would not use force to counter fear, for false courage is worse than no courage. Oscar would just have to learn to trust them. "Alright, if you fear him that much we won't force anything out of you. But please don't disrupt us. And if you can find the courage to tell us what you know, we will protect you, you're with us now."

Hearing the news of Maltheus's death Zander is deeply troubled. He might have mixed himself up with the wrong people but he and certainly Eldritch deserved better. "I suspect foul play here. While I don't generally agree.l with disturbing the spirits of the dead I think in this case it is wise and Maltheus will not mind too much."

Martisan (John for Damarr) HP: 18/18 | AC: 17 | T:17 | FF:13 | CMD: 15  
Wednesday September 28th, 2016 1:24:51 PM

Martisan approaches the grieving Eldritch.

"There now," she says, touching his arm gently. "Why don't you tell us everything that happened?No detail is unimportant."

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+7=27 ;
Wednesday September 28th, 2016 5:43:59 PM

Stohp shakes her head in sorrow. If he was found this morning he was dead before Shredd's attacked them at the Hands of Love's compound. This is why they needed more help; to be places the Shields couldn't. Still this wasn't the time or place for that argument. For now she tries to pay attention to both conversations. Oscar seems greatly distressed so she adds in a comforting word; "I know you're scared Oscar. We'll do everything in our power to protect you." (diplomacy 27 to calm him down).

Bobwise (Jerry) 
Wednesday September 28th, 2016 8:04:53 PM

"K, in a few minutes when things are right, please introduce us and catch us up on things please."

Bobwise brews come coffee, adds lots of cream and looks on with interest.



Visitor Knocks (DM Mstitt)  d20=2 ; d20=6 ;
Wednesday September 28th, 2016 9:21:17 PM

Oscar slips from Zander’s grip. He stands and stares at the group.
"Alright, if you fear him that much we won't force anything out of you. But please don't disrupt us. And if you can find the courage to tell us what you know, we will protect you, you're with us now."
“I sorry, but I must go.” Oscar says in a panic.
He listened to the others but fear had overtaken his sense. He whispers, Perception vs AC 10 Highlight to display spoiler: {
“You brave fellas… but Silver minotaur has many arms. Many!”
} With that he turned and ran. He was in such a panic he smacked the room wall and left a hole. He stopped and turned back.
“I fix that, later.” He then headed up stairs and likely to the attic.

Everyone reacted with sadness to the news about Matheus. Eldritch falls into the arms of the Shields. “He rescued me from the depths of the Trash level. I would of been stuck there without him, waist deep in trash. He was far from perfect but he was... “ Eldritch sobbed again then stopped. He soaked up his tears and stood up.
“Gentlemen, the guards have been investigating the situation for hours. I am not able to properly bury my master. They believe it to be the death of a weird old man but I suspect Shredds is involved. I don’t have the skills, as you all seem too.
K offers to speak to recently departed Matheus. “I’m not sure if that would be appropriate, sir… but mind you I do not know of this magic. I’ve managed to convince the guards that this could be murder but I doubt they will give Matheus his due respect.”
Zander Suspects the same as Eldritch. He agrees with K’s idea of pulling the information from Matheus’s body.
Stohp shook her head. She tried to speak to Oscar, but he was gone. She tried to determine a timeline for Matheus’s death.
Bobwise asked K to introduce Eldritch, while he makes some coffee.

“I need your help to figure out what happened to Matheus,” Eldritch finally said.

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d20+6=22 ;
Wednesday September 28th, 2016 11:05:25 PM

Bartomus shrugged as Oscar ran past and in his panic to flee put the hole in the wall. When the ratman popped back and said, [b] I fix that," Bartomus started to chuckle but caught himself when he reailized all of what the fleeing ratman had said and processed it in his mind. He turned and started to speak but the mood and conversation with Eldritch had turned chillingly sober from what he could see. Bartomus looked about to see who else might have caught what Oscar whispered in his flight from the room and back up to the attic.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Thursday September 29th, 2016 9:35:04 AM

Dorbin elbows Bobwise and says, "Did you hear? He wants our help! OUR help! Not only are we IN, we're really going to do it -- we're going to help someone who needs help. How awesome is this?"

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Thursday September 29th, 2016 10:22:44 AM

"Right...manners are important. Eldritch, meet Bobwise, Dorbin, and Bart. They're new here, but fought Shredds and his gang by our side last night. Guys, meet Eldritch. He and his companion were instrumental in leading us to Shredds in the first place, though it seems they've paid a terrible price for it."

He leaves out the gambling debts and general unsavoryness of the situation while Eldritch is here mourning.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+2=5 ;
Thursday September 29th, 2016 2:23:48 PM

Missing Oscar's parting comment, Zander dismisses him from his mind. Not wanting to quash his spirits but also feeling the need to mentor Zander quietly says to Dorbin, "I can understand your excitement, really I've been there, but celebrating in the face of loss isn't the most gracious thing. It's a bittersweet feeling really. The opportunity to help someone often comes from some evil having been done to them. Never lose the excitement to help but temper that with comfort to those that are hurting." He then looks to Stoph to take the lead as he prepares his gear to head out.
------------
(Perception 5)

Martisan (John for Damarr) HP: 18/18 | AC: 17 | T:17 | FF:13 | CMD: 15   d20+10=16 ; d20+7=26 ;
Thursday September 29th, 2016 5:02:51 PM

Martisan quietly follows Oscar upstairs and into the attic.

"Oscar", she calls gently, "It's Marty. I know you are not accustomed to us, but I thought you might like some company. May I join you?

Unless he vigorously objects, she will take advantage of her small size to follow him into his "residence".
Attempting to calm him by the familiar, she asks for a tour of his den and makes small talk until he calms down (Diplomacy 26). Then she asks, "You seem to know a lot about this Shredder. Can you tell me what you know, so I can be more careful?

=========
16 perception
26 Diplomacy

Micah (John) HP: 25/25 AC: 15/10/15 CMD:14 
Thursday September 29th, 2016 5:11:43 PM

[i]Was I ever that young and eager[/b] muses the twenty-two year old priest to himself as he smiles at Dorbin's outburst.

Micah waits and listens quietly as the others address their unexpected guest.

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Thursday September 29th, 2016 5:38:34 PM

Bartomus watched Marty follow up after Oscar, and then heard his name and his being introduced by Zander. He smiled and extended his hand to Eldritch. "It is a pleasure, Eldritch. Zander, I am so sorry, but why would Oscar talk about a many handed Silver Minotaur?"

Bobwise (Jerry) 
Thursday September 29th, 2016 6:18:27 PM

Bobwise gives his friend Dorbin a friendly clasp on the shoulder. "Yes, indeed, my friend. It is a good thing."

Bobwise steps forward and offers his hand to Eldritch. "I am Bobwise. It is good to meet you. I hope we can help."

He takes a few steps back, then says. "We have breakfast if you haven't had any? And coffee?"

He offers Eldritch his chair to let him sit and relax, moving to another chair.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+7=18 ;
Thursday September 29th, 2016 8:59:39 PM

Stohp hears what Oscar mutters and grows extremely worried. Clearly they did not do a proper job investigating Shredds and he is extremely dangerous. Having been chosen to take charge at least for this adventure, Stohp decides it's time for her to do so.

"If it was Shredd's then I don't like the sound of this. He's killing people he knows we care about simply to get back at us. We need to immediately send word to Brizzie and her father and make sure they're safe; he's already tried for them once, he will probably try again. We also need to learn more about him as he clearly has a reputation for violence we haven't heard about."

Noticing Martisan pursuing Oscar she makes a snap decision. "Bart, Micah, Z, stay here with Eldritch and learn what you can. Martisan is following up with Oscar; with luck she can learn more from him. Meanwhile K, Bowise, Dorbin, and I can go check on Brizzie. We should consider getting them to move here, to the Hands of Love compound, or one of the temples. Perhaps your parents could look after them K. Regardless they aren't safe, and we need to get them someplace where they will be safe."

Holding her breath, without realizing it, Stohp waits to see everyone's reactions. Just because she was chosen as Lead Shield until Shredd's had been caught doesn't mean that anyone would actually listen to her orders.

Micah (John) HP: 25/25 AC: 15/10/15 CMD:14 
Thursday September 29th, 2016 9:19:26 PM

"Sounds good, Stohp," responds Micah positively. "If you take them somewhere other than here, leave a some type of sign. Should something come up here we can send Martisan with a message."

"Well," he says to Bartomus and Zanderallen, "I think I will put on a pot of tea." He proceeds to do just that.

Visitor Knocks (DM Mstitt) 
Thursday September 29th, 2016 10:27:13 PM

Bart shrugs and laughs a bit when Oscar smacked the wall. He noticed the sober mood outside and wondered if anyone heard what Oscar said.
Dorbin elbows Bobwise and asks if he heard that Eldtrich needs their help.
Bobwise clasps Dorbin’s shoulder. He greets Eldritch who returns the greeting. “You are new, I don’t recall you being with the group before. You are part of a good group of fellows.”
“I would love a cup of coffee, thank you.” Eldritch kindly refuses the seat.
K introduces all the new group members and Eldritch smiles and greets them.
Zander says to Dorbin "I can understand your excitement, really I've been there, but celebrating in the face of loss isn't the most gracious thing. It's a bittersweet feeling really. The opportunity to help someone often comes from some evil having been done to them. Never lose the excitement to help but temper that with comfort to those that are hurting."
Martisan follows Oscar. "It's Marty. I know you are not accustomed to us, but I thought you might like some company. May I join you?”
Oscar is initially grumpy but grumbles when she makes her way into his small attic room. “There is not much here. Unsure, why you would want a tour. Oiy…”
Oscar fiddled with a broken broom. “Oiy… Silver demon that minotaur is. He is in many places at once.”
Micah muses about Dorbin.
Bart watched Marty follow Oscar. Eldritch returned the greeting. “Oh, great god of war that minotaur is connected throughout the Float. I warned Matheus many times about dealing with him. That may be why your little friend said that. I can’t deduce if Shredds had anything to do with the death of my mentor. The guards will not allow me access. Maybe they will listen to you?”

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Friday September 30th, 2016 1:30:26 AM

"What dealings did Matheus have with what Minotaur?" Bartomus asked Eldritch and K.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Friday September 30th, 2016 1:15:02 PM

Dorbin calms down when Zander mentions the loss. He nods and tries to be respectful but likely just appears quiet and distant. He steps back and puts his back to the wall, watching how the others act. When Stohp mentions going to check on Brizzie, a smile appears on his face, but quickly disappears as he looks over at Zander. He says, in a monotone, "Yes. Yes, we should check on her now."

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Friday September 30th, 2016 6:22:31 PM

"Sounds like a solid plan. Tea sounds great Micah. I will add some martial advice, Shredds should be considered armed and dangerous at all times. His fire breath was strong enough to lay me low and I'm probably one of the most physically conditioned of the group. Be careful.", as he ends his statement his voice is full of care.

His gear ready, just in case, he turns to talk to Eldritch before breaking his own advice as Dorbin's monotone cause him to lose it. Trying not to chuckle, and failing, he says, [/b]"Dorbin, you young scamp. Don't stop being yourself ever. Now go have fun."[/b]

Martisan (John for Damarr) HP: 18/18 | AC: 17 | T:17 | FF:13 | CMD: 15  
Friday September 30th, 2016 6:35:00 PM


Martisan settles herself into Oscar's tiny domain. "Have you seen Shredds yourself?" she asks in a quiet, anxious voice, hoping to draw him out. "Do you know any of the places he hides?" she continues.



Micah (John) HP: 25/25 AC: 15/10/15 CMD:14 
Friday September 30th, 2016 6:36:44 PM

Micah continues to make Eldritch as comfortable as possible given the circumstances.

He nods thoughtfully as Zanderallen warns the others.

Bobwise (Jerry) 
Friday September 30th, 2016 6:54:56 PM

Bobwise nods at Stohp. "And I think it time we inform the guards of what we have learned, if not now, soon. They should help. If not, then that has to become a goal of ours. Get the guard to WANT to do their job here on Fence Level.

"I have an idea there, when the time comes."

Next On Deck (DM Cayzle) 
Saturday October 1st, 2016 10:00:39 AM

Post in progress ... coming up!

Next On Deck (DM Cayzle) 
Saturday October 1st, 2016 10:16:44 AM


Bart asks Eldrich some specific questions.

"Well, now that he is dead, I do not suppose that there are any secrets to keep any longer," he says. "Matheus was a seer, a true one! He saw glimpses of the future -- but not when he stood to profit. I think that's why he loved to gamble ... it was the one aspect of his life in which he was not plagued by visions. But the sad truth is that he was a horrible gambler and almost always lost. That got him in trouble with the bookmaker -- one of Shredds' hats is to run a few gambling dens. Mattheus was in debt, and Shredds wanted to make him predict the future to work off his debt. Naturally Mattheus saw that Shredds was bad, and resisted. Then you good folks intervened, and saved him from that. We were both so grateful."

Dorbin thinks that if Mattheus is dead, the group should check on Brizzie. Eldrich says, "The girl is healthy and strong, yes? Not old like Mattheus? She is surely fine. I pray."

Zander agrees that Shredds is dangerous, and urges Dorbin to go quick and check on Brizzie.

Micah fetches a drink for Eldrich, and finaly the fellow takes a sip and sits down.

Bobwise, perhaps naively, still thinks the Floating City authorities can be made to care about the lesser power struggles of Fence-level hoodlums. Maybe?

Meanwhile, Martisan continues her conversation with Oscar. [OOC, in Damarr's absence, the DM prefers not to delve too deeply into this portion of plot today.]

If Dorbin wishes, he can make a quick dash to the house of the alchemist to check on him and Briselda. They are both well and working hard to ready the shop for new customers. No problems there. Dorbin can race back just as Eldrich is finishing the drink Micah gave him.

Eldrich swallows and thanks you all. "I just want to send my friend off right to Gargul's judgement. Will you come with me and convince the guards to let me tend my friend?"

K (Carl) HP: 25 AC:25/22/21 CMD:18  d3=1 ;
Saturday October 1st, 2016 9:39:48 PM

Misclicked D3. Ignore.

***

"I'll be glad to help, Eldrich. Let me get dressed. 5 minutes."

He assumes some other Shields will go, but he needs no consensus to go along. The man obviously loved Mattheus & was asking for his help. That's all he needed.

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Sunday October 2nd, 2016 2:38:40 PM

"Alright, I can help as well. But, I do need to figure out whether taking my glave, sheathed or not, is going to be helping us or raising too much attention with the guards?" Bartomus asked K and the others.

Micah (John) HP: 25/25 AC: 15/10/15 CMD:14 
Sunday October 2nd, 2016 3:07:46 PM

Micah clarifies to Stohp, "It appears that those of us staying with Eldritch will be heading to Maltheus lodgin. I will check on Martisan and let her know where everyone is off to."

He heads up and does so, returning soon thereafter.

Martisan (John for Damarr) HP: 18/18 | AC: 17 | T:17 | FF:13 | CMD: 15  
Sunday October 2nd, 2016 3:13:38 PM

When Micah informs her of the others plans, she informs him she will continue talking to Oscar then head downstairs to await any news. "This won't have much range, but if you're close, it might help," she says before casting Message on Micah. She then returns to her conversation with Oscar.

She realizes it probably will not reveal much for now, but decides it is worth taking some time to get to know the person that will be watching over their headquarters.



Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Sunday October 2nd, 2016 9:06:44 PM

Stohp does head over to visit Brizzie & her father. She is pleased to see them well, but still apprehensive about their safety. "An acquaintance of ours who was involved with Shredd's turned up dead this morning. We don't have details yet so it might be a coincidence, but Shredd's did threaten to harm the man during the fight last night. Maybe I'm just being paranoid but now I'm worried about your safety; is there somewhere you two could go you would be hidden or guarded? Even just staying a friends might be enough if the Hands that worked for Shredds don't know who the friend is."

After telling them of her concerns and urging them to move to a safer location she heads back to the warehouse.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Monday October 3rd, 2016 10:22:05 AM

Once back she hears what the plan is and has a question. "Are we going to his house, the guard station, or to whichever healer they're getting to examine him?"

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Monday October 3rd, 2016 11:20:41 AM

Dorbin breathlessly reports to the others, "Brizzie and her father appear to be okay." When he hears about the guards and this fellow asking for help, he ponders out loud to no one in particular, "Why in the world would these guards attempt to keep a... well, anyone from helping tend to the last rites."

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Monday October 3rd, 2016 3:15:08 PM

"Should we all go to put Maltheus to rest? Well everyone but Martisan, she seems to have found something else to do." Zander is ready to head out to see the guard.

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Monday October 3rd, 2016 7:35:58 PM

"yep, right with you, just want to grab my gave this time." Bartomus walked over to the support column of the warehouse where he had stored his things. He grabbed the long pole arm and made sure the sheath was secured in place.

At the Broken Shack (DM Cayzle) 
Monday October 3rd, 2016 7:44:03 PM


K asks for five minutes to get geared up. Eldrich bows his head in approval and thanks.

Bart asks whether he should bring his large weapon carried openly. But a moment of reflection reassures him. The presence of city guards on the Fence is iffy at best, and people are much more likely to BE carrying weapons openly than the reverse. Indeed, even the peaceful homemaker out on shopping errands is likely to have a couple cleavers or butcher knives tucked in his belt! So please feel free to travel the Float fully equipped!

That said, things are different the higher up you go in the Float. No one goes armed in the open air level. Except city guards and registered adventurer groups! Like the Silver Shields!

Micah checks in with Martisan, and she suggests that someone should hold down the fort here at HQ. Micah agrees and then returns, ready to follow Eldrich to see to the late seer.

[OOC: Damarr reports today that with real life stuff going on for him, he'll be on walkabout for at few months at least. So let's consider his PC on NPC/Walkabout status for the medium term. Please remove him from the CC list when you email the group.]

After joining Dorbin on the errand to see the alchemist and his daughter, Stohp returns and asks where exactly the party is headed. Eldrich replies that Mattheus died in his own bed at home. Eldrich woke to hear his old friend gasping his last breaths. He ran for help and got the landlady and a healer-man, and when he returned, he could not enter the apartment because of the guards that arrived in the meantime. So he is leading the group to Mattheus's place of residence, to get the guards to let him in.

Dorbin asks why oh why there would be guards to stop people from tending the deceased. "That's what I asked!" exclaims Eldrich, "but they would not tell me. They just said it was palace business."

Zander asks about funereal practices in the Float. The major problem with dying in the Float is that space is at a real premium. A very few druids and nature-worshippers are buried in unmarked graves in the gardens of the open air, so that they can return to nature. Another very few of the rich and powerful are granted memorials and tombs in the area of the Temple of the Grim, where Gargul is honored. The cemetery there has a foul reputation, however.

But the very great majority of the dead are either cremated or weighted and buried "at sea" -- or anyway, at lake.

It seems sad to think of, but there is also the Trash Level. I'd rather not go into that, but suffice to say that there is a reason the Trash Level is flooded and washed out entirely from time to time.

No matter how your remains are treated after death, if any wish to mourn for you, they tend to go visit the Sobbing Stone at the Temple of Alemi when they want to remember the departed.

The party travels with Eldrich to the Broken Shack apartments, a run-down place that has seen better days. Eldrich seems embarrassed. "You know we had money troubles," he says, as an explanation for the shabby setting.

The guards are gone. The landlady greets you at the door of the apartment. Mattheus has been cleaned, dressed, and treated with respect. The landlady tells you that it was the guards who prepared him, and also left some gold for the funeral.

Bobwise (Jerry) 
Monday October 3rd, 2016 7:58:08 PM

Bobwise chimes in. "I'm willing to go wherever needed. As Stohp said, as our influence grows, we must change the culture of Fence Level. At least we must try."

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13  d20+3=16 ;
Monday October 3rd, 2016 8:46:52 PM

Micah follows along with the others.

"Palace business?" Micah muses aloud. When he hears that the guards prepared the body themselves, his curiosity is piqued further. He addresses the landlady, "Greetings, Ma'am. Could you tell us more about these guards? Did they say anything about why they were here or why Maltheus was being treated with such honor?"

When appropriate he will enter the room where Maltheus passed and take a look. (Perception 16)

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d20+6=13 ;
Monday October 3rd, 2016 11:14:15 PM

Bartomus listened while taking a guarding position outside of the doorway. This was a matter for Zander and Micah, he was there just to help and lend a hand if the need arose. He scanned the area and at the same time tried to listen in on the conversation.

==========
Perception roll, 13.

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Tuesday October 4th, 2016 8:23:16 AM

K looks down at Maltheus. "I forgive you for what you did, Maltheus. No point holding a grudge now." The paladin wondered why he was so well taken care of. Was this normal for the Fence? He didn't think so, but hadn't dealt with a lot of bodies just yet.

He listens for an answer to Micah's question.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Tuesday October 4th, 2016 9:34:32 AM

Dorbin follows along with the others, wondering if the group was being stalked by Shredds. When they arrived, he joined Bart in taking up a position to guard from the outside. He wasn't really sure what he was guarding, and he wasn't quite sure how he was supposed to look as a guard, but he just stood there and tried to imitate Bart.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Tuesday October 4th, 2016 2:15:41 PM

Seeing how Maltheus' body has been laid out Zander asks a question of Eldritch, "I'm assuming with your money situation Maltheus didn't have a prearranged burial plan? Also if you just told the land lady and went to get a healer, how did the guards know to come? Something is very fishy here." He scratches his head in confusion as to why this happened.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+9=26 ;
Tuesday October 4th, 2016 5:20:37 PM

Stohp remembers the first encounter the group had with the Hands; an adventuring group that called itself guards. Asking for a description of the men who arrived, she tries to think of how actually palace guard uniforms look (Knowledge: Local 26).

Bobwise (Jerry)  d20+2=6 ;
Tuesday October 4th, 2016 8:09:21 PM

Bobwise follows along and waits outside, watching the passersby looking for anything out of place. Everything looks normal [Perception check of 6]



At the Broken Shack (DM Cayzle) 
Tuesday October 4th, 2016 8:41:31 PM


The party talks with the landlady, a Missus Beadle. She describes the guards in great detail. "Right smart they was, with their red scarves and their feathers in their helmets. Official like. Would not say much, just 'Official Business.' I never saw the like."

That may make Stohp and Micah think back on the time you visited the palace. You do not much remember the guards cutting such a fashionable figure. Stophp especially does not recall seeing any sash or feather on any guards on the Open Air level or in the palace. She thinks it is as if someone who did not know anything about palace guards had created a disguise of something they had never seen, but just took a guess at.

K looks down at the body of the dead seer. He has never heard of palace guards ever coming to the Fence to pay respects to a dead person. Ever.

Zanderallen intuits that something is just not right here. How did the palace know to send the guards?

Bob, Dorbin, and Bart keep watch. Do you look at anything in particular? Details and skill checks, please.

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Wednesday October 5th, 2016 12:22:50 AM

"Ma'am, you said the Guards left you gold, did they say why or was there anything unusual about that gift?" Bartomus asked the landlady. He also looked into the room to see if there were any unusual markets around the deceased's body.

=========
Had already rolled a perception roll and didn't do well with it.

At the Broken Shack (DM Cayzle) 
Wednesday October 5th, 2016 5:37:01 AM


OOC: Your DM looks kindly on specific skill checks, and you can make as many as you like. For example, even if you have made a general check, you can also post, for example, "Goerge looks at the carpet to see how scuffed it is." or "I'll use my survival check to track where they went in the room." or "I'll use my disable device check to try to see if the lock on the chest has been picked." or "Dimteter rolls knowledge nobility to see if that guard uniform matches a noble house."

What I'm saying is that I greatly appreciate specificity, creativity, and thoughtfulness. That kind of check can let you learn stuff, even if you roll low!

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+6=15 ; d20+6=15 ;
Wednesday October 5th, 2016 8:06:59 AM

Dorbin stands and looks around the area, trying to match Bart in his guarding position. Dorbin then looks around to see if he sees anyone watching the group, or anyone who looks out of place (perception: 15). When he overheards about the red feathers, he takes another look around for things that are red (perception: 15).

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Wednesday October 5th, 2016 8:36:25 AM

K wasn't very perceptive, but he knew something was fishy about all this. "Eldrich, is anything missing? I doubt Maltheus didn't have some kind of hiding place or stash around here."

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20=2 ; d20+7=25 ;
Wednesday October 5th, 2016 9:07:50 AM

Stohp looks at the body but knows she lacks the training or experience to learn anything (Heal 2... hint hint). After asking Eldrich for permission she asks the group "Can one of you guys examine the body? I'm not sure which of us is the most medically inclined but it certainly isn't me."

While that happens she makes a quick examination of the room. Those "guards" were left here several hours and could have easily searched the place or taken stuff. So she looks for things that have obviously been disturbed or removed (Perception 25).

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13  d20+8=15 ;
Wednesday October 5th, 2016 1:32:56 PM

Noticing Stohp's examination of Maltheus, he joins her in her investigation. Specifically looking for any injuries, signs of poisoning, or foreign objects. [Heal check 15]

He then casts Detect Magic to look for any trace of magical effects that might have contributed to his death. With the spell active, he will then survey the entire room.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+5=12 ; d20+5=24 ; d20+5=19 ; d20+9=10 ; d20+2=13 ;
Wednesday October 5th, 2016 3:42:06 PM

Having received basic medical training Zander assists Micah in his medical examination (Heal 12 gives +2 to Micah).
Since the land lady has such a detailed description he thinks through all the organizations he knows of and tries to match any details in uniforms or procedures, asking the land lady for as much as she remembers. (Know: Nobility 24, Know: Religion 19, Diplomacy 10 for additional info)
Still looking for clues he searches around, not figuring he'll find anything anybody else hasn't. (Perception 13)


At the Broken Shack (DM Cayzle) 
Wednesday October 5th, 2016 8:31:00 PM


Bart asks the landlady about what the guards gave her and said to her. "Well, they told me not to tell anyone that they were here and that this gold would shut me up." Missus Beadle looks defiant at that.

Dorbin looks around at the shabby but neat and clean apartment. There are three rooms; the party is now in Mattheus's bedroom, where there is a bed, two small tables, a chair, and a closet.

K asks Eldrich if anything is missing. The fellow looks around. "Here are Mattheus's books, his fortune-telling cards, his mother's cup." He holds it up and a drop of water flies out. "I *think* everything is here, but it looks to me like it has all been searched through."

Stohp confirms that this room and the others in the apartment have been searched, carefully and neatly.

Micah joins he minotaur and uses a Detect Magic cantrip. That turns up nothing. Eldrich notices what you are doing and says, "We have no riches or wealth. Mattheus had sold all his things to pay his gambling debts, and in the end it wasn't enough. He just kept on gambling. It possessed him. All he had money for at the end was his rent and board with the good madam here, his medicine, and the odd copper he would donate to Wardd."

Micah then looks at the body, and does indeed conclude that the seer may have been poisoned, maybe by a slow-acting, accumulative alchemical.

Standing beside Micah, Zander looks at the poor fellow and notices that his lips are wet, and there are a few drops soaked into his shirt.

Missus Beadle bustles through and heads for the closet. "Sad man. Least I can do is help to get him ready." She picks out some clothes. "Now you young heroes go away while I tend to the necessary and give him some respects. Eldrich dear, have you decided how to lay him to rest? There's no one else to say, besides you."

Eldrich tries to answer, but chokes up and has to excuse himself.

Bobwise (Jerry)  d20+2=14 ;
Wednesday October 5th, 2016 10:39:04 PM

Bobwise continues to look around for anything that catches his eye as being wrong or out of place.

He will begin looking specifically for anyone casing the place. Guards? Shredd's folk? Nosey neighbors that saw something and now think there is something else to see?

[perception check of 14]



K (Carl) HP: 25 AC:25/22/21 CMD:18 
Wednesday October 5th, 2016 11:06:54 PM

K looks up at Eldritch. "Medicine? What medicine?"

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d20+5=7 ;
Thursday October 6th, 2016 1:37:07 AM

"Eldritch, may I take a look at those cards?" Bartomus asked and picked the fortune telling cards up when they were set down and began to look through the deck and count the cards. He tried to see how they were made and if there were any somehow different from the others, but he got distracted as folks continued to talk about things involving the deceased.

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+6=25 ;
Thursday October 6th, 2016 9:19:55 AM

Dorbin heads back to the doorway to guard there and looks around outside, looking for anyone watching them or anyone with red feathers (perception: 25).

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+2=12 ;
Thursday October 6th, 2016 3:03:08 PM

"Micah, do you see this?", Zander points out the moisture of the seer's lips and shirt, "Aren't there ways to detect the presence of poison using magic? Micah, Dorbin, Bobwise, Bartomus, do any of you have the ability to cast such magic? Eldritch, do you know what he drank? Is his glass still around, did he use his mother's cup? Is there any liquid left in it?", Zanderallen looks around for whatever Maltheus was drinking before he died.

(Perception 12)

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13  d20+7=9 ; d20+3=19 ;
Thursday October 6th, 2016 5:19:10 PM

In a hushed voice, Micah replies to Eldrich with a kindly smile, "Actually I am looking for traces of any enchantments that may have been cast on Mattheus."

Stopping the landlay from disturbing the body, he will try to collect any of the moisture on Mattheus' shirt and lips into the cup, being careful to not touch it himself. To the others he explains, "Mattheus appears to have been poisoned. Reilbel might be able to identify this liquid."

Perplexed by the circumstances, disturbed by Mattheus untimely death, and feeling somewhat responsible, he snaps at Miss Beadle with little tact. [Diplomacy 9] "You would let blood money close your lips? Your tenant appears to have been poisoned. Your silence may be protecting his murderer."

Embarrassed by his outburst, he then goes to the books to look for anything of potential interest. [perception 19]

=====
Diplomacy 9 to persuade the landlady to tell about the "guards"
Perception 19 to find any clues in Mattheus' books.


Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+7=18 ;
Friday October 7th, 2016 1:20:29 AM

Stoph tries to smooth things over with the landlady. "I'm sure she's told us everything she knows." Once everyone has finished with whatever investigatory task they're performing she asks the group "There doesn't seem to be much more to learn here; are we ready to move on? We should get that liquid examined."

Clues clues (DM Mstitt) 
Friday October 7th, 2016 8:20:44 AM

(OOC: sorry for the missed post.)
Bobwise looks for anything suspicious. There is leftover foot traffic all over the room. It’s hard to parse out anything that would be helpful. It looks like they come in from the door and lead to several points. (OOC: continue Perception checks my highlight more)
K asks about medicine and Eldritch adds that Matheus had frequent headaches. He often drank from his favorite glass to swallow it.
Eldritch handed Bart the fortune cards but there are no clues within the cards. The art is simple and they feel like a fairly cheap set.
Dorbin guards the doorway. Many people pass by outside as they finish up mid-morning tasks. After a long time a gentlemen in a guard uniform and a red feathered cap passes by and seems very interested in the activity. He doesn’t stay long and continues walking.
Zanderallen and Micah search for magic but they don’t find any magic. The cup is suspicious but you can’t tell what’s wrong.

At the Broken Shack (DM Cayzle) 
Friday October 7th, 2016 8:28:16 AM


Bobwise does indeed see several people standing around outside the apartment and gawking. A human couple stands in a doorway, and a half-orc woman peeks out through a door she holds ajar.

Dorbin heads to the main entrance and looks outside. There are a couple people standing about. A pert gnome girl with black curly hair comes up to him and asks for news about these fancy warriors who left a little while ago. He sees no feathers.

K asks Eldrich about the "medicine." He replies that Mattheus would take medicine each night. "He said it would help him dream true, whatever that means." But that's not poison -- it comes direct from a very good friend and apothocary. Someone he trusts.

Bartomus looks at the fortune telling deck. They are all made from the same stock and seem innocuous enough. Not magic. Not tainted in any discernable way.

Zander sees the moisture around the dead seer's mouth and immediately suspects poison. But as far as he can tell, it is just pure water, both on his lips and in the cup.

Micah investigates with Zander and confirms it is water. Still, usually a person can drink a drink of water without getting their lips and shirt wet. Plus, the water is beaded on the corpse, and that suggests he was lying there horizontally when he had his drink?? He sees nothing among the seer's papers, just jotted scribbles, likely meaningful to him only.

Micah snaps at Missus Beadle: "Your silence may be protecting his murderer," he says.

"What silence??" she declares indignantly. "Am I not telling you all about it? They wanted to buy my silence, and I was happy to take their money, but I'm telling you everything. I thought you were good people!" She puts her hands on her hips and glares at Micah.

Stohp smooths things over and suggests it is time to go.

At the Broken Shack (DM Cayzle) 
Friday October 7th, 2016 8:29:38 AM

LOLOL! Your two DMs were composing at the same time! I'll let both posts stand!

K (Carl) HP: 25 AC:25/22/21 CMD:18  d20=18 ;
Friday October 7th, 2016 8:39:28 AM

K scratches his head. He was no detective, and he didn't feel like he was accomplishing much. He has a look at this cup, trying to see if he can see anything.

Perception: 18 - Anything weird about the cup?

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Friday October 7th, 2016 9:54:04 AM

"Could he have been poisoned because of his gambling debts?" Bart asked aloud. "But if that was the case, why go to the expense of paying hush money, and to ensuring he was well taken care of here. Eldritch, you said he gave the occassional copper to the Warrd. Could there be some connection there?"

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Friday October 7th, 2016 12:06:20 PM

Dorbin thinks he spots a red feather and starts to point it out to the others when the little girl distracts him. He replies, "A messy business here, little one, not a place for children right now." When he looks up, he loses sight of the feather.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+2=14 ;
Friday October 7th, 2016 6:28:28 PM

Still scratching his head Zander looks over the water on the shirt and lips, "This almost looks like someone gave him the drink, maybe?". he muses aloud. He'll look around for any signs of forced entry or picked locks on the windows or doors. "Any chance anybody came in her last night?"

(Perception 14)

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13 
Friday October 7th, 2016 7:12:41 PM

Micah will continue to try to collect some of the spilled liquid using the cup. He hopes to get enough that Reilbel might be able to identify it.


The Crimson Note (DM Mstitt) 
Friday October 7th, 2016 9:56:13 PM

K scratches his head. He looks at the cup but doesn’t see anything weird. Now if you look deep into the cup you can catch little pieces of sand-like grains.
Bart asks if he was poisoned because of his debts but questions that theory because of the hush money. Maybe a connection with Warrd.
Dorbin points out the the man with the feather but becomes distracted. The man with the red feather disappears into a crowd. Dorbin dismisses the little girl kindly and she walks away.
Zander looks over Matheus’s body and thinks that someone may have forced him to take a drink.
“No, I didn’t see anyone. Uhm… He did enjoy Wardd. That reminds me. There is a note or a scroll around here somewhere. Matheus once told me about this note. He mentioned crimson. I’m not sure if that’s a name or a color. I have to find that note.

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d20+6=12 ;
Saturday October 8th, 2016 11:26:09 AM

Bartomus looked up when there was mention of the Wardd and a note. He began to walk about the rooms looking for some type of note or scroll with possibly a crimson ribbon or seal.

===
(perception 12)

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Sunday October 9th, 2016 6:24:50 PM

"Hey, there's stuff in this cup," K says to whomever may be listening. The paladin knows nothing about poisons, so doesn't touch anything lest he mess up some evidence.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Sunday October 9th, 2016 7:15:31 PM

Stohp is starting to feel a little out of her depth and not happy about it. While she's had plenty of practice noticing things and putting pieces together she's never been involved in a murder investigation and really has no idea what to do. Even worse her current line of work probably means she'll get stuck doing more things like this in the future.

Resolving to fix her lack of knowledge on such things at a later date, all she can do right now is help look for the scroll , note, or book that Matheas mentioned involving "crimson".

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13  d20+3=11 ;
Sunday October 9th, 2016 9:59:29 PM

Micah joins in the search, but finding small details is not something he is particularly skilled in doing.

Carl subbing for Jerry (Bobwise) 
Sunday October 9th, 2016 10:05:22 PM

Bobwise looks in the cup at K's discovery. "Yup, something's in there all right. Anyone know anything about poison?"

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+6=19 ;
Monday October 10th, 2016 9:46:33 AM

Dorbin peeks back in the door when he hears about poison, but he says nothing because he just doesn't know anything. He listens carefully about the search for a scroll, but continues to watch outside for any others who might be watching them (perception: 19). He tells Emily to head on up to the roof and have a look around.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+2=4 ;
Monday October 10th, 2016 2:30:17 PM

"I don't think we have the means to identify it but keep that safe. Reilbel the alchemist can probably tell us what it is." He then joins in searching for the note, after bumping into some of the others he realizes he's not helping the search and steps outside to see how Dorbin is doing. (Perception 4)

The Crimson Note - part 2 (DM Mstitt) 
Monday October 10th, 2016 8:03:58 PM

Bart looks up with the mention of the note. He searched for any notes. Near the back of the room is a library of books. In between the book are sorted papers. Stohp and K struggle with the investigation and search the room.
K notices the nodules in the cup but he is not sure what to do with it while Bobwise confirms that there is something in the cup. Dorbin and Zander watch outside as Emily the cat heads upstair.
Outside Float traffic lightened up a bit. That suspicious guard was gone but there are many other people walking by. Someone may have seen something but before you can do anything a bag floats past the two of you. It’s just an empty bag carried by a breeze but it could be useful. Zander suggests meeting up with Reibel, the alchemist. Missus Beadle walks slowly pass everyone and waits outside for everyone to leave.

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d20+6=7 ; d20+2=16 ;
Monday October 10th, 2016 9:43:03 PM

Bartomus looked about the room and found a library of books. Tucked in between the books were various papers. Bartomus began searching through the papers and called out to Matheus.

"Matheus, sir, could you please come here and help search these papers with me?" Bartomus yelled back over his shoulder to the rest of the party. He tried to understand what the papers were about, and what the books were worth as he searched them.

============
Perception 7; Appraise 16

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13 
Monday October 10th, 2016 11:03:38 PM

Giving up on getting some of the tainted water spilled on Mattheus, Micah will collect the grains in the cup.

"In addition to taking this Reilbel, it is possible, given time to pray, that I may be able to discern something about this substance," says Micah as he carefully protects the cup and its contents.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Tuesday October 11th, 2016 8:40:54 AM

Dorbin casually points out the random bag to Zander. He says, "Hey. Did you see that bag? Did it look suspicious to you?" He watches it in the wind and continues, "Think we should track it down?"

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Tuesday October 11th, 2016 9:38:25 AM

With nothing better to do Stohp continues to search through papers. As she does so so mentions to the others "I'm not sure how much we're getting done here anymore. Unless someone has a bright idea we should head to Riebel then go tell the real guard what happened and our suspicions. It's their job to do this kind of thing; they'll probably find more clues then we have."

Carl subbing for Jerry (Bobwise) 
Tuesday October 11th, 2016 10:58:46 AM

Bobwise is on board with talking to the alchemist.

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Tuesday October 11th, 2016 11:00:08 AM

K nods at Stohp's suggestion. "Agreed, let's let this gracious landlady get on with her day." On that note, he turns towards her. "Thank you for indulging our curiosity, ma'am."

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+9=17 ;
Tuesday October 11th, 2016 4:33:08 PM

Watching the bag float by Zander ignores it till Dorbin points it out, "Just an empty bag, trash in the wind. Sounds like the others are ready to head to the alchemist, looks like it's you're lucky day Dorbin. You get to see Briselda twice." Standing up straight from how he was leaning against the doorpost he thanks the land lady with a bow, "Thank you for your openness and help good lady. I apologize if we have been disrespectful or offensive in our actions or words. The suspected murder of Maltheus has been a shock." (Diplomacy 17)

The Crimson Note - part 2 (DM Mstitt) 
Tuesday October 11th, 2016 8:34:01 PM

Bart finds a rolled note as it conveniently falls from a hardcover book on alchemy.
Unrolling the note - Bart only Highlight to display spoiler: { “Note to self, They are after me, stupid seer,” the note begins. “I ran into that reporter the other day on the Gold level and she gave me the name of a new member of the High council. I’m not confident anyone can help me know. I’ve hidden some valuables under a rarely used bench in the restaurant. Eldritch, I’ve assuming you are reading this. You can have it all. I’m leaving the Float in two day. I have a guy that knows a guy named Eunoe. He has a Turtle waiting for me… Oh my.. I forgot.. That council members name is Winmore Crimson. He is a seedy, unfriendly man but April said he could help me.” }
Micah gives up trying to draw water from a dead man and says he may be able to discern something from the cup. Dorbin mentioned the bag but it’s just a plain old bag that you could put a cup in. Stohp continues to search but finds nothing (with no skill checks ;)) She suggests they find Riebel, the alchemist.
Bobwise and K and Zander agree to see the Riebel and thank the landlady. She smiles. She is tired but still pleasant.

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13 
Tuesday October 11th, 2016 8:41:01 PM

"Thank for you kind consideration," says Micah as he departs.

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d20+4=17 ;
Tuesday October 11th, 2016 11:23:25 PM

Bartomus looked at the scroll and read it. He paused as he did so, and then knocked one of the books onto the floor in such a manner that it allowed him to fold the scroll and slip it into his waste band. "Oh, my sorry about that, need to tidy this up."

He bent over and picked up the book that had fallen to the floor. He placed it back in the stack and straightened the papers. He turned towards the door and his fellow Shields. "So, we are off to see this Riebel fellow then?"

Bartomus winks at Strohp.

K (Carl) HP: 25 AC:25/22/21 CMD:18 AND Bobwise! 
Wednesday October 12th, 2016 8:35:40 AM

K and Bobwise wait outside for the rest of the Shields to finish up before heading to see Riebel.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Wednesday October 12th, 2016 8:38:32 AM

Dorbin follows along with the others, looking back to ensure Emily follows along.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+2=13 ;
Wednesday October 12th, 2016 4:04:27 PM

'Oh, Bart.', Zander thinks to himself as the big fellow knocks the book over. He had taken a liking to the minotaur, even if his size did get in the way every once in a while. But he was a good addition to the Shields.

He heads with the others to the alchemist's place, trying to watch for anyone trailing them.
(perception 13)

Bobwise (Jerry)  d20+2=7 ;
Wednesday October 12th, 2016 7:15:58 PM

Bobwise follows along watching left and right as they go looking for anyone watching them a bit too hard. "Keep an eye out guys. Shredds is not going to just hide out. He will be sending someone to watch our movements so he can plan his."

For some reason, Bobwise has never developed the knack of watching those around him, despite his always being paranoid of his surroundings.

Perception check of 7. :(

To the Alchemist you Go (DM Mstitt) 
Wednesday October 12th, 2016 8:07:22 PM

Zander and Bobwise watches for followers but there is only a couple minglers. You guys are in a big group so you attract your share of attention.
The group decides to visit the alchemist and he is happy to see them. He embraces K as Brizzie gives Dorbin a hug. “I’m so happy to see my savior's again,” she says as she dances around in a flower-covered sun dress.
“We were just cleaning up for lunch,” Reibel says. “Would you like to join us in the shop. I can pull up a couple more chairs?”
The shop is stellar. It is as attractive as the alchemist’s daughter, who is absolutely glowing. Apparently, having his daughter back home has made some improvements in his life.

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Wednesday October 12th, 2016 9:08:10 PM

Bartomus turned to Zander as they walked into the Alchemist's shop, "Zander, I need to show you something when we have a moment to ourselves, ok?"

He entered the shop, and smiled at the sight of Brizzie who welcomed the Shield's into her father's shop. He looked about and then took up a guard position near the door. He looked about and enjoyed seeing Brizzie and her father so happy.

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13 
Wednesday October 12th, 2016 9:20:26 PM

Micah greets Reibel and Brizzie warmly. Seeing them restored brings him joy. He delays bringing up their business with him to prolong that feeling.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Wednesday October 12th, 2016 9:52:50 PM

Stohp catches Bartomus's wink and guess that he found something. While eager to find out what it is, she decides a public area is probably a bad time to ask so she decides to wait until after they'd arrived at the alchemists.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Thursday October 13th, 2016 9:39:11 AM

When Brizzie gives Dorbin a hug, he turns red and looks down, quite embarrassed. When she dances around, a giant smile crosses his face and he looks over to Bobwise to see if he saw.

Bobwise (Jerry)  d20+2=22 ;
Thursday October 13th, 2016 7:08:49 PM

Bobwise gives Dorbin a nudge and a nod. "Dorbin perhaps you should go help Brizzie get ready for lunch, hmm? I'll be in to help in a sec perhaps."

He makes a "shooing" motion looking totally serious about it. He is. Lunch is important!

Knowing that anyone following might make themselves seen AFTER the party enters the shop, he takes a look through the window. As he watches, he ponders, ::I wonder if I have bad eyesight? Perhaps that is why I can't ever spot anything? Hey this window is VERY clean. Easy to see out of. I like it!"

[Natural 20 on perception check. Rolled a 22.]

--------

Rare OOC: If my DM does not let me spot something this time, I will hates him forever! Worse than Gollum hated Bilbo! Just saying!

K (Carl) HP: 25 AC:25/22/21 CMD:18 AND Bobwise! 
Thursday October 13th, 2016 7:59:52 PM

K is glad to see the alchemist and his daughter are doing well, glad his fears appear to be unfounded.

...but, he's on a mission. "Reibel, I wish we could say this was a social visit, but the truth is a colleague of ours was found dead this morning, and we think it want natural causes. We found some...stuff in his favorite cup and were hoping you could take a look."

Investigation Part 1 (DM Mstitt) 
Thursday October 13th, 2016 8:37:01 PM

Bart guards the door as Micah greets Reibel and Brizzie. Stohp catches Bart’s but she waits. Dorbin blushes but smiles at the happy display. K is happy but gets to the important stuff quickly.
"Reibel, I wish we could say this was a social visit, but the truth is a colleague of ours was found dead this morning, and we think it want natural causes. We found some...stuff in his favorite cup and were hoping you could take a look."
Reibel smiles. “Of course, so sad. I heard about poor Matheus. Word gets around really fast. Didn’t hear how it happened but a couple guards were here looking for some new chocolate I brew up. You should try it. I call them Turtles. I would be happy to look at the cup.” Reibel offers to take the cup. Brizzie collects some food and cups for lunch in the kitchen.
Bobwise nudges Dorbin and prods him to help her with lunch. The window is very clean but there is this tiny little spot in the window. You can’t tell if it’s on the inside or the outside of the window ;)
Outside of the very clean window, you see a pair of older gentlemen sitting across from each other. One of them takes a quick look over toward the shop. Then the other direction. After a moment he slaps down several silver pieces on a wooden table. The other old man matches that bet. They then begin to play a board game. Maybe they know something. Everyone could know something

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Thursday October 13th, 2016 8:37:49 PM

Stohp is hungry, but at the same time they would more then tripple the number of people eating so she hesitates. "If you're sure it wouldn't be imposing; there are quite a lot of us." She helps move the extra chairs into position if he insists on feeding them.

After K cuts to the chase Stohp adds "Indeed it's about that man I mentioned this morning, the one Shredds threatened. We went over to his house and some things there didn't add up so we're investigating as best we can."

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13 
Thursday October 13th, 2016 8:49:27 PM

Micah's eyebrows raise at the mention of guards asking for chocolate. He does not know much about poisons, but he thinks chocolate might mask the flavor of one. However, the liquid spilled on Mattheus did not contain any chocolate as far as he remembers, so he files away the thought for now, content to let others lead the discussion.



Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Friday October 14th, 2016 9:17:33 AM

"Brizzie, do the guards come by here often?" Bartomus asked of the smiling girl as she moved about the house.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Friday October 14th, 2016 9:29:41 AM

Zanderallen pulls himself out of his thoughts to help move chairs. He realizes he had been so focused on watching to see if they were followed he'd completely missed some of what had just happened. He has a nagging thought that Bart was trying to ask him something and makes a note to follow up with him when they have time. Since Bart already asked the question he was about to ask he takes one of the seats near the door, not wanting to impose but realizing they probably wouldn't accept no for an answer. And the food back at HQ was from them anyway.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Friday October 14th, 2016 9:43:26 AM

Dorbin elbows Bobwise and nods. Then he follows Brizzie to the kitchen, asking if he can help her out with the preparations. He tries to make some small talk with her, but mostly he just babbles incoherently and talks about the weather.

Investigation Part 1 (DM Mstitt) 
Friday October 14th, 2016 10:21:27 PM

Stohp is hungry but asks about it being an inconvenience. “Oh, please no,” Brizzie begins. “This is the least we can do.” Brizzie talks to Dorbin with a flirtatious smile and giggle. She almost spills a tray of tea when he mentions the weather. She laughs. “You are so funny. The weather never changes in the Float.”
“I'm so sorry for your friend," Reibel apologized. "Many different people come in here all the time. Business has been very brisk lately but I digress. This cup, I can see granules on the bottom. Let me drag these little things out of here and see if I can figure out something. I will need an hour or so.”
(OOC: What do you want to do while he looks into this?)

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13 
Saturday October 15th, 2016 1:04:11 PM

Micah waits for Reilbel's analysis.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Saturday October 15th, 2016 3:27:04 PM

Stohp takes Bartomous aside to ask him what he found earlier.

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Saturday October 15th, 2016 11:11:09 PM

Bartomus follows Stohp when he's signaled by her. He turned and huddled close in to her. "I found something at Matheus' house when we were searching through his library. Seems he had a note tucked away from someone else. Take a look."

Bartomus fished out a folded piece of parchment and handed it over to Stohp. It read:
[quote]
“Note to self, They are after me, stupid seer,” the note begins. “I ran into that reporter the other day on the Gold level and she gave me the name of a new member of the High council. I’m not confident anyone can help me know. I’ve hidden some valuables under a rarely used bench in the restaurant. Eldritch, I’ve assuming you are reading this. You can have it all. I’m leaving the Float in two day. I have a guy that knows a guy named Eunoe. He has a Turtle waiting for me… Oh my.. I forgot.. That council members name is Winmore Crimson. He is a seedy, unfriendly man but April said he could help me.”
[/quote]

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Saturday October 15th, 2016 11:13:01 PM

"So, you think we should escort Eldritch to this restaurant and help him find what is his? Then, maybe have the Shields figure speak with Eunoe?" Bartomus asked his fellow Taur.

K (Carl) HP: 25 AC:25/22/21 CMD:18 AND Bobwise! 
Sunday October 16th, 2016 10:54:47 AM

K does his best to stay out of Riebel's way while waiting patiently for the results.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Sunday October 16th, 2016 4:12:47 PM

As Zander waits for the alchemist's analysis he follows up with Bart on whatever he mentioned showing him earlier. "This note adds a whole new angle to this case. We'll follow up on this next. Good find Bart."

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Monday October 17th, 2016 12:06:22 AM

Troubled, Stohp makes sure everyone has a chance to see the evidence Bart found. "Once we're done here we should check out this restaurant with Eldritch. We should also make a copy of this then go to the guards. We'll continue to investigate on our own, but we aren't trained investigators. The guards have those, and they may have more luck then we do."

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Monday October 17th, 2016 8:49:12 AM

When Stohp mentions the note to Dorbin, he hesitates and smiles at Brizzie before he pulls himself away from her with a, "Please excuse me, very important business you know." He whispers to Stohp, "We should get to that restaurant quickly."

Chocolates (DM Mstitt) 
Monday October 17th, 2016 8:10:47 PM

While waiting for the analysis Stohp takes Bart aside and they discuss the note that Bart found. Bart asks about escorting Eldritch to the restaurant and then, possibly, talking to Eunoe. Zander comments that this adds a new angle to the case.
Stohp shares the evidence and recommends they get Eldritch and check out the restaurant. She also recommends making a copy of the note and presenting it to the guards.
Dorbin leaves Brizzie, who smiles, and heads back to the others.

Riebel returns soon, his brow drenched with sweat. “Ok, everyone,” he begins with a sigh. “I believe I have an idea what these granules are. Looks to me like your friend was poisoned with arsenic. That poison is illegal in the Float. It’s never used for anything enlightening. I belong to an alchemy club on the Gold Level. There is one alchemist that may be up to analyzing this, but he is really hard to get to. You would have to [[talk to someone in the Overlord’s Council in the Palace]] OR [[get an invitation to a club meeting, which I would be happy to provide]]. The alchemist’s name is Xander Krauss. I wish I had some connections on the High Council but that is way over the pay grade of a poor alchemist like me.”
“Oh, you better head up there soon. Mask day is only a day away. I need to get my chocolates ready. I’m going to hand them out to all the children.”

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13 
Monday October 17th, 2016 8:56:13 PM

Micah asks, "Do you have any idea who might be have access to this type of poison? Will Xander Krauss be likely to discern anything from this poison beyond its identity?"

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Monday October 17th, 2016 11:11:14 PM

"So Zander, Stoph, should we try to do like Dorbin says, head to restaurant and then work up to the Gold level to visit who he's talking about and this guy mentioned in the letter?" Bartomus asked them as he pointed over to the others listening to Riebel.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Tuesday October 18th, 2016 9:14:25 AM

"Is the restaurant on the way? I'm afraid we'll really lose something if we don't check that out first."

K (Carl) HP: 25 AC:25/22/21 CMD:18 AND Bobwise! 
Tuesday October 18th, 2016 9:49:42 AM

K says nothing. He looks to Stohp, waiting for her to make a decision.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Tuesday October 18th, 2016 1:52:26 PM

"Whoever did this didn't find the note, so whatever is hidden in the restaurant might be safe. However it wouldn't take long to check out real quick and might hold more clues. Really whatever you think is best," Zander says, adressing Stoph, "Looks like both paths may be time sensitive. " He follows wherever Stoph leads.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Tuesday October 18th, 2016 6:38:45 PM

Once again the party is faced with multiple alternatives. Moving around as a large group is safer, and their enemies have shown no qualms in attacking them in the open, yet if they don't split up they may lose a chance to get key information. Stohp makes a mental note to investigate long distance communication options. This would all feel much safer if they could get a hold of each other instantly in case of trouble.

"Both lines of investigation are important, but we have limited time. I think we should split up again. Micah, K, Dorbin, and Bart can make one group while Z, myself, and Bobwise can be the other. You four take the restaurant; safety in numbers and there's more chance of an ambush down here then up on the Gold level. You're errand is closer and will probably take less time so meet us on the gold level when you're through; we'll wait on you.

Everyone be careful. I don't know who we're up against but they're clearly resourceful and dangerous."


Crimson and Xander


Chocolates (DM Mstitt)  d20=16 ;
Tuesday October 18th, 2016 8:37:50 PM

To Micah’s question. Xander is the only one, I know that would even speak about such horrors as arsenic. Before he was removed from our group he mentioned consequences and talking to some red guy or umm…” Riebel stumbled for words. “Cromsun… maybe… uh.. Oh.. Crimson. I’m not sure what he had planned but it wasn’t good.”

Dorbin wonders about the lay of the land. Local Knowledge vs DC 16 Highlight to display spoiler: { The restaurant is South and about thirty minutes out of the way. The stairs toward the Gold level is Southwest of your position and a forty-five minute walk. You should make it by 2:00 local time if you head straight there.}

Bart, K and Zanderallen wait for some direction from Stohp but not before a messenger knocks on the door. Brizzie opens it with a smile but then that smile falls.
Stohp notes that moving around as a large group i safer. Their enemies have attacked them in the open. He makes a mental note then says
"Both lines of investigation are important, but we have limited time. I think we should split up again. Micah, K, Dorbin, and Bart can make one group while Z, myself, and Bobwise can be the other. You four take the restaurant; safety in numbers and there's more chance of an ambush down here then up on the Gold level. You're errand is closer and will probably take less time so meet us on the gold level when you're through; we'll wait on you.
Everyone be careful. I don't know who we're up against but they're clearly resourceful and dangerous."
A stranger steps into the shop and talks to Bobwise, who then frowns. Bobwise apologizes to the group and says that he has gotten an urgent message that may keep him busy for a while. He apologizes, wishes everyone the best, hopes to see you all again, and then steps from the shop and disappears into the afternoon crowd.
-- and Scene -- Take 250 Exp. each for your wonderful roleplaying

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13 
Tuesday October 18th, 2016 9:13:39 PM

"Fare well, I hope it is nothing too serious nor that it keeps you away for long", calls Micah as Bobwise departs, a serious and slightly melancholy look on his face.

"The gold level errand likely is much safer, but I am a little concern about only the two of you going," says Micah to Stohp. "Having said that, as long as you think it is not too great a risk it sounds good to me."

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Wednesday October 19th, 2016 12:41:07 AM

"Now, should we find Eldritch first and have him go with us to the restaurant?" Bartomus asked K as he headed towards the door.

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20=10 ;
Wednesday October 19th, 2016 7:40:22 AM

Dorbin pauses. He starts to head towards his friend Bobwise, then moves to go with the others, then looks back at Brizzie. He makes a decisions and moves quickly to Bobwise, saying, "Take care, you know where to find me when you're done. Do not forget to return, as I know where to find you as well."

He then moves over to Brizzie and says, "Take care, my fair lady, I look forward to the day I shall see you once again. For now, I must be off."

As the others gather to leave, he says, "I'm not sure how far away that place is," (Knowledge: 10), "but let us move quickly so we can join back up together soon. Emily Jasmine, let's go off on an adventure!"

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Wednesday October 19th, 2016 9:01:50 AM

Stohp is rather surprised by Bobwise's sudden departure. She starts to call to the other group to redivide evenly but they're already starting to walk out the door so she drops it. They should be fine, it's the gold level. Worst case scenario they can always run away. "Come on Z, lets get going."

K (Carl) HP: 25 AC:25/22/21 CMD:18 AND Bobwise! 
Wednesday October 19th, 2016 9:54:26 AM

K nods at Stohp's suggestion. He briefly wishes Martisan was still around to go with her and Zander; the gold level requires a more refined approach.

...but, she's not. So he heads off with his little group to the restaurant. "Let's let Eldritch do his thing. There's a good chance both he and us are being watched; if there's any possibility of an attack when we find what we're looking for, I'd rather he not be around."



Chocolates (DM Mstitt)  d20=12 ; d20=8 ;
Wednesday October 19th, 2016 8:39:03 PM

Micah bids farewell to Bobwise. He voices his concern about only two going to the Gold level but has no issue heading that way. Bart asks if they should get Eldritch first as Dorbin says goodbye to Bobwise. He then says goodbye to Brizzie and she blushes. Not unnoticed by Reibel, who smiles. Emily follows close behind.
Stohp is surprised by the sudden departure but gets the group together to head out to their next mission. K thinks about Martisan then heads to the restaurant.
-- The walk to the restaurant is uneventful. Eldritch is shopping for food at a nearby vendor. He is surprised when you mention the treasure that Matheus hid and knows exactly where the location is. Inside a worn sack in a hidden corner of the restaurant Eldritch finds the treasure and offers several items to you.
- vial of Cure Moderate Wounds potion
- vial of Spider Climb potion
- vial of Bear’s Endurance
“I am not the adventurous type, anymore at least.” he says with sadness. “Take these, I do not need them. There is also a 100 gold in here for all of you if you can figure out who did this. Head back here when you figure something out. The rest should be enough for me to keep the Broken Shack open for several more months. Again thank you,” he says then advises you that he has to return to the market for other food stuffs. He hopes to reopen the shack soon.
The other group headed toward the Gold level. In about 30 minutes you can see a crowd of people waiting in a long line along the SouthWest corner of the Float. Perception vs. DC 12 Highlight to display spoiler: {There is a set of stairs in front of you. A large, winding, metal-framed set of stairs. There is a steady stream of residents heading up. }
Around you is a crowd of people. Perception vs DC 15 Highlight to display spoiler: { at first you don’t recognize anyone. Most people are far too busy selling or buying from groups of vendors. There are some food vendors, that you can see from here. There is a blond woman 50 feet from you. She is wearing a yellow jacket that makes her stick out. Something familiar about her. }
What do you want to do next? Join the queue for the Gold level? Check out the blond woman?

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13 
Wednesday October 19th, 2016 8:39:30 PM

Micah is cautious and watchful as they head toward the restaurant. He is alert to any threat to Eldritch and is prepared to block it with himself if need be.



Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+2=11 ; d20+2=4 ;
Wednesday October 19th, 2016 9:07:25 PM

As Zander moves about he Gold level he hopes Stoph has keener eyes than he. Not seeing anything out of the ordinary he continues where they were told to meet with Xander, looking to Stoph for a hint if she sees anything.

Perception 11 and 4

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Wednesday October 19th, 2016 10:00:06 PM

"Eldritch, this is very generous, thank you for sharing these potions with us. I hope we can use them to bring some justice to you in all of this." Bartomus said as they were handed the potions that were found. "Micah, I wonder if we should look at that note again, if we are going to the Gold, maybe we should look at who Matheus had met and see if we can learn about the deal he made with that Council member?"

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+6=11 ;
Thursday October 20th, 2016 8:06:29 AM

Dorbin remains quiet again as the group is handed the treasure. When they head back outside, he looks around once more for any fancy-dressed "guards" with red feathers (perception: 11).

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+7=22 ; d20+7=12 ; d20+7=12 ;
Thursday October 20th, 2016 6:10:35 PM

Stohp uses her added height to look ahead (perception 22). "We're close but there's a huge crowd going up. I wonder what's going on?" Asking around, she tries to learn if there's something that's causing the extra large crowd or not (Diplomacy 12), not noticing the lady in yellow (perception 12).

Ginger (DM Mstitt)  d20=7 ;
Thursday October 20th, 2016 8:27:01 PM

Micah watches carefully for any threats but it seems a bit quiet near the Broken Shack.
"Eldritch, this is very generous, thank you for sharing these potions with us. I hope we can use them to bring some justice to you in all of this." Bartomus said as they were handed the potions that were found. "Micah, I wonder if we should look at that note again, if we are going to the Gold, maybe we should look at who Matheus had met and see if we can learn about the deal he made with that Council member?"
Dorbin remains quiet and perceptive but the only thing hi notices is that pair of old men still playing the board game. That is until one of them stands up in a huff and leaves. “Ah come on Jasef. Don’t be a sore loser.” The other man yells after him.
(OOC: You were not quite up on the Gold level as of yet..)
Zanderallen continues to move forward in the queue to travel up to the Gold level while Stohp looks over the crowd. There are several couples chatting while they wait. The queue is moving fairly quickly but slowed by a group of guards standing at the entrance.
- “Why are the Fence guards stopping everything?” Asked a greying halfling on the right side. He spoke to a small, digit of a man, who wore a large brimmed hat.
- “Ginger! How could you forget your Float id,” shouted a young mother to her daughter as they walk past you. Now we have to go all the way back home.”
- “Have you ever been to the Gold level during Mask day. I am so excited,” shouted a young boy walking between his elf parents.
Finally, the yellow woman is passing out scrolls to anyone that will take them. Till one of the guards spots her. He shouts at her and she disappears behind a crowd.
(Who do you talk too?)(Perception check vs DC 7 to check for ID Highlight to display spoiler: { Your id is contained somewhere on your body. })

K (Carl) HP: 25 AC:25/22/21 CMD:18 AND Bobwise! 
Thursday October 20th, 2016 8:31:04 PM

K continues heading up to the Gold level.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+2=11 ; d20+2=21 ; d20+9=15 ;
Thursday October 20th, 2016 8:36:26 PM

Perception (11) for ID. 'Glad we have an adventuring lisence. Hopefully that will get us through if we need to.', Zander think to himself. "It's a little crazy up here Stoph. I wonder what that lady is passing out?", he tries to follow where the lady in yellow went or for someone she gave a scroll to. (Perception 21) "What's on those scrolls? Mind if I take a look?" (Diplomacy 15)

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13 
Thursday October 20th, 2016 11:27:49 PM

"Good idea," says Micah as he pulls out the extra copy. "Let us join the others," he states as he heads that way.



Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Friday October 21st, 2016 12:06:19 AM

Bartomus followed after Micah as they left the restaurant and headed to where they could start the climb up to Gold.

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+6=15 ;
Friday October 21st, 2016 8:50:50 AM

Dorbin watches the old men leave and smiles. He heads with the others to catch up with the rest of the group. He knows they are a bit behind, but he starts watching the crowd for signs of their allies anyway (perception: 15).

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+9=24 ;
Friday October 21st, 2016 9:31:20 AM

Of course. Mask Day. It's always incredibly annoying how holidays make it so difficult to get anything done. Stohp does have her ID at least (Perception 24). She also notes the person Z pointed out. "Isn't that the bard that helped us find the gardens? April or Avril or something."

Ginger (DM Mstitt)  d20=10 ; d20=3 ;
Friday October 21st, 2016 9:47:01 PM

K continues toward the gold level (OOC: Bobwise is visiting a relative)
Zander finds his license. He looks for the woman in yellow and you see her standing about 20 feet away. Knowledge Local vs 10 Highlight to display spoiler: { You recognize the woman as the bard you met just before running into Octopus Gardens. It is Avril and the scrolls are likely some local news. }
Micah pulls out the copy of the note (OOC: What do you want to do with the note? Or do you want to meet the others?)
Bart,Micah and Dorbin head toward the others. It’s like you have magic feet but you approach the long line soon and approach the others. There are a dozen people in front and they step up two by two after the guards check for ids.
“Masks! Get your Masks here!” shouts a vendor from a rickety wooden shack. Mask hang from rope over his head.
Stohp realizes the backup is likely due to Mask Day. She also recognizes Avril.
Avril heads toward your direction handing out the scrolls but doesn’t notice you.
What is now noticeable is a strange event around the stairs upward. You see several creatures dressed in bright clothes waiting high above you. They stand at the edge of metal shelves for moments. You watch them jump and the crowd around you gasp. They fall while holding large ropes that disappears into the upper floor. Suddenly, everyone on the stairs begin to move upward.

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Friday October 21st, 2016 11:47:50 PM

"A mask, let me take a look, do you have something with green vines and acorns?" Bartomus asked the vendor in hopes of something to put on for the day. He turned and watched the creatures with the ropes. "what say you, I may have to move quickly now it seems.

K (Carl) HP: 25 AC:25/22/21 CMD:18 AND Bobwise! 
Saturday October 22nd, 2016 2:02:32 PM

K keeps calm. Last time something like this happened, it was just The Hand setting off fireworks. He'll step aside to let people pass, but keeps an eye on the jumpers.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Sunday October 23rd, 2016 9:51:14 AM

Stohp is startled by the sudden advancing of the line. Looking ahead to see the men? falling, she guesses that they're attached to some sort of mechanism so that their weight moves people up as they fall.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Monday October 24th, 2016 8:28:21 AM

Dorbin just continues moving along with the line of people, excited to be going to the upper levels.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+1=5 ;
Monday October 24th, 2016 7:06:15 PM

Zander takes Stoph's word for the identity of the woman in yellow. "Never been up to the Gold level around mask day before. Looks like they have some interesting ways of celebrating it. What do you think Stoph, stick around and watch or continue on to the alchemist's? Might be difficult to make our way through this crowd." Zander watches the antics of the falling people, he had always enjoyed Mask Day.

Know:Local 5

Stairway to Gold (DM Mstitt)  d20=9 ; d20=20 ;
Monday October 24th, 2016 8:42:42 PM

The mask vendor says to Bartomus “Green vines and acorns ... huh … let me look.” He looks around but his perception is a bit low. “I’m sorry friend, but I cannot find the mask that you request. Feel free to look, maybe I just missed it. I have this turtle vs hare mask. The turtle is painted on the left side and the hare on the right.”

K keeps calm and recalls the fireworks from the Hand. The jumpers fall safely to the ground as the crowd on the stairs disappear into the upper level. They then release the ropes and they begin to ratchet upward again. The guards stop everyone from boarding while the stairs begin to return.

Stohp guesses that the men are attached to a mechanism and Dorbin watches the crowd.
Zander says,
"Never been up to the Gold level around mask day before. Looks like they have some interesting ways of celebrating it. What do you think Stoph, stick around and watch or continue on to the alchemist's? Might be difficult to make our way through this crowd."
Perception vs DC 16 Highlight to display spoiler: {Avril begins shouting from a distance. “News! News! Hear the News! Out of the Big Float, the Iron Dragons Of The South are the newest Dragon Heroes! Here at home, it is a Crimson Scandal! Plan revealed to force the Underlord to pick the people he wants!”}
Once the stairs return to the ground the guards begin to let people upon them. The line moves quickly at first but slows as the people in front began to tire.

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13 
Monday October 24th, 2016 9:48:13 PM

Micah realizes that he pulled out the note just as Bartomus asked, but fallaciously assumed he wanted it and puts it back.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Tuesday October 25th, 2016 8:08:37 AM

Dorbin stands in the slow line and mumbles, "Anyone have connections to get a free pass to the front of the line? I hate waiting in line."

K (Carl) HP: 25 AC:25/22/21 CMD:18 AND Bobwise! 
Tuesday October 25th, 2016 9:34:32 AM

K looks ahead at the people tiring in line. Are they carrying a heavy load? Are kids slowing them down. He tries to figure out if there's anything he can do to help.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+9=28 ;
Tuesday October 25th, 2016 10:35:12 AM

Stohp finds the bungee jumper mechanism rather clever. "I imagine people get tired going up all of those stairs; those jumpers make things faster by making the stairs move them!"

Her interest is diverted when she hears Avril's pronouncement though (perception 28). Waving her over, Stoph says "Hello again Ms. Avril. I'd like to know more about this Crimson plot you mentioned."

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Tuesday October 25th, 2016 10:36:39 AM

Bartomus smiled and thanked the merchant for looking for a mask and then hustled to catch up to the others. He walked about looking at the line's makeup. His familiarity with the upper levels had been limited, an occassional delivery to a client, or errand. This was the first time he had ascended during the mask celebrations.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+2=10 ;
Tuesday October 25th, 2016 2:02:57 PM

Zanderallen gapes in amazement as he realizes what the jumpers are doing. As Stoph heads towards Avril he follows her, not having heard what Avril said but interested by Stoph's inquiry.

(perception 10)

Stairway to Gold Part 2(DM Mstitt)  d20=1 ; d20=2 ; d20=9 ; d20=12 ;
Tuesday October 25th, 2016 8:35:26 PM

Micah pulls out the note then returns it. Bart seem distracted by the vendor. He left the vendor and caught up with the others.
Dorbin mumbles "Anyone have connections to get a free pass to the front of the line? I hate waiting in line," but realizes they are fairly close now as the stairs are half full.
K wonders why they are getting tired but it could be the long trip upward but is it really that long? Another strange thing is why do they get to go so far up and then get help the rest of the way. All legit question that the DM cannot answer ;)
Stohp finds the device rather clever. "I imagine people get tired going up all of those stairs; those jumpers make things faster by making the stairs move them!"
Zander follows Stohp and realizes what the jumps are doing.
She then waves as Avril who heads toward them. She is visibly tired but explains she has just been working long hours. Perception Stohp and Bart vs DC 12 Highlight to display spoiler: { “Ah, the Crimson plot is quite clever. There is a young man in the Gold level, quite intelligent… he is a member of the Floating City Council. It was told to be that he has eyes on being the Overlord. My contacts are all secret of course.”
She pauses.
“He tells my contacts that he has a plan to bring the Overlord’s eye upon him so he can be selected during Mask day and it’s not just a fancy mask.”
“How are you doing? I heard all about the Octopus Garden’s debacle and Shredds. You guys are heros. I made sure I put you on the front page a couple days ago. I would have to find a copy if you want one?” “Oh, I almost forgot. Did you hear about the infection on the Trash level. It’s making people crazy they say. It’s all in this edition.”
}
Perception vs. DC 10 Highlight to display spoiler: { The jumper leap from the ropes back to the metal framework. They seem quite athletic to have hung on for a good 200 feet then leaping another foot to the metal floor. The ropes head upward a few more feet then stop. }

[OOC: All players are strongly encouraged to attend, in character, the Dragon Elevation Party in the Giggling Ghost. It’s been over five years real world time since the last Dragon Group was named! Please, go attend, have a great time as we celebrate some great characters!]

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d20+1=12 ;
Wednesday October 26th, 2016 1:07:04 AM

Bartomus overheard part of the conversation with Stohp, but found the jumpers more exciting than the conversation. He watched as they leaped from the end of their fall. The thought of doing that staggered him.

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+6=8 ;
Wednesday October 26th, 2016 9:05:50 AM

As they wait in line, Dorbin trips over Emily and looks down before he falls, not really seeing anything that's going on around him. He quietly scolds her, then stands in line patiently.

K (Carl) HP: 25 AC:25/22/21 CMD:18 AND Bobwise! 
Wednesday October 26th, 2016 9:50:44 AM

K feels impatience start to creep in, so he finds his center. He breathes in slowly, and exhales his anxiety and impatience. He stands motionless with his head down, moving only to breath and move up the line when appropriate.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+2=10 ;
Wednesday October 26th, 2016 3:12:33 PM

Still focused on the jumpers Zander misses most of what goes on around him.

(perception 10)

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13  d20+3=16 ;
Wednesday October 26th, 2016 4:34:26 PM

Micah perks up when he hears Avril make another crimson reference. (perception 16)
He smiles at her in greeting, but lets the others do the talking.

He finds the jumping mechanism (take 10 for a 13 perception) interesting.



Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+9=20 ;
Wednesday October 26th, 2016 6:52:50 PM

Stohp listens gravely to what Avril has to say. She even manages to not appear annoyed at being called "hero". The rat thing still felt silly, but the last adventure almost made her feel like a real adventurer. "That does sound troubling. No I hadn't heard about the infection on the Trash level. Does that paper have the details?"

Avril has turned out to be unexpectedly useful the last two adventures. It wasn't often you just stumbled on someone with access to so much useful information. Stohp had been talking about gathering allies and sources of information just a few hours ago, perhaps they could make an arrangement of some sort. She makes a mental note to bring that up to the rest of the party, for now she just asks "Is there a subscription or something we can pay for to get your stories as they come out?"

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Wednesday October 26th, 2016 6:53:21 PM

(forgot to put perception 20 to hear Avril over the crowd.)

Avril on the Stairs (DM Cayzle) 
Wednesday October 26th, 2016 9:17:26 PM


Micah, Zander, and Bart watch the jumpers with amazement.

Avril sees that K is impatient and Dorbin is falling down with the fatigue of the wait in line. "Why don't you show your official group registration papers and cut to the front?" she asks.

Stohp is genuinely interested in Avril's broadsheet of news, rumor, and gossip, and she is clearly pleased at the attention. "Sure! I can bring one by whenever I am in the neighborhood!"

"And you don't have to read the paper to learn about this disease. You can ask me! I wrote it!" She explains that there is always disease in the Trash Level, so it is probably nothing. But she hears that it makes people crazy. Maybe like rabies? Biting!



Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Thursday October 27th, 2016 8:13:31 AM

Dorbin finally looks up and notices when Avril starts talking to the group. His ears perk up when the trash level is mentioned. When he hears about disease there, he simply nods his head and remembers his own time wandering down there.

K (Carl) HP: 25 AC:25/22/21 CMD:18 AND Bobwise! 
Thursday October 27th, 2016 9:53:09 AM

OOC: Obviously I'm confused about our current situation. We're all together? I thought everyone except Zander and Stohp were trying to make their way up still.

K snaps out of it. "Wait, we can do that? Did anyone think to bring those with us?" He looks to Stohp for an answer. Seems like the kind of thing she'd handle.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+9=10 ; d20+7=26 ;
Thursday October 27th, 2016 4:10:25 PM

"So good to see you Avril. Is there anything about this disease that makes it of particular concern? And what about your papers are making the guards chase you off? Is somebody after you? Or do you just have a knack for finding out dangerous pieces of news?", Zander flashes a grin with his last statement hoping to put her at ease. (Diplomacy 10) (Sense Motive 26)

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Thursday October 27th, 2016 5:03:35 PM

Bartomus joined in the conversation about disease and the trash level. "So it's a bite inflicted disease? What does it do to people? Is it spreading?"

Stairway to Gold Part 3 (DM Mstitt)  d20=3 ; d20=3 ;
Thursday October 27th, 2016 9:03:59 PM

Dorbin finally notices Avril and see notices him. “Oh, are you new to the Silver Shields?” She says with some excitement. “I’ll tell you… these guys are the best. I am their number one fan.”
Zander says, "So good to see you Avril. Is there anything about this disease that makes it of particular concern? And what about your papers are making the guards chase you off? Is somebody after you? Or do you just have a knack for finding out dangerous pieces of news?"
Avril laughs. “There are many people that don’t want someone spreading news. They call it gossip. I am one of the first bards to push a paper like this. It makes some people uncomfortable.”
“I don’t know,” Avril added. “I have always had a talent for finding stuff.”
Bart asked about the disease but Avril could only recall that it made people violent and it was spreading… but her source was very unreliable.”
“He was a bit or an arrogant fellow,” she added.
(OOC: Sorry for the confusion. The rest of the group joined a short while ago. Basically, I assumed you were all waiting in line for the stairs. Avril is talking to you on the left side.)
K asks if anyone brought their registration papers. Perception vs DC 10 Highlight to display spoiler: { You notice a group of rag-tag adventures up ahead. They present papers and are allowed to enter the stairs to the grief of a couple behind them. You are now close enough to the front to see this.}

“Hey, you group,” shouts one of the guards. Are you joining the rest of the Fence on the Esca Ladders?” You find yourself near the front of the line.


Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Thursday October 27th, 2016 9:47:41 PM

"Thanks for the tip Avril. We're heading up, see you later?" She makes it a question as she's not sure if the bard had intended to go up to gold level or stay here to pass our more papers.

Presenting their papers to the guard, she adds. "We're heading up on business. Need to consult with some professional types on the gold level."

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Friday October 28th, 2016 9:00:41 AM

Dorbin smiles and nods to Avril, then quickly moves with Stohp to get on the stairs.

K (Carl) HP: 25 AC:25/22/21 CMD:18 AND Bobwise! 
Friday October 28th, 2016 9:35:06 AM

K's surprised to find himself in the front of the line. He has no idea what the guard is talking about, but blurts out "Yes. Yes we are," before anyone can argue. He looks around for where he's supposed to go.

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13 
Friday October 28th, 2016 10:13:04 AM

Micah smiles and nods at Avril as they move along. Being caught up in his own thoughts, he did not have a chance to ask her some questions that occurred. He muses that her uncanny ability to know things might shed some light on what Shredds is up to, but any inquiries of her will have to wait.

He follows the group along through the queue wordlessly.



Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+2=17 ;
Friday October 28th, 2016 4:31:30 PM

'Well it appears there are some perks to being an adventurer', Zander muses to himself as they present papers. He feels a little bad about cutting in line but they are investigating a murder so he gets over it.

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d20+1=19 ;
Friday October 28th, 2016 5:54:30 PM

Bartomus smiled at the guard when he asked if they were part of the Fence group and nodded in agreement. "Aye, need to move up to deal with an issue that seems to be growing. Nice of you to all and notice. Not all the guards down below have you skills for details. Thanks. "

The taurine smiled in appreciation and continental forward with the others
----
phone wont let me reveal the perception note, bit not sure it applied.


Stairway to Gold Part 4 (DM Mstitt) 
Friday October 28th, 2016 11:24:29 PM

b]Stohp[/b] thanks Avril. “Oh, you will see me around, no worries here. She presents her papers to the guard. "We're heading up on business. Need to consult with some professional types on the gold level."
The guards are a bit dismissive, thinking about loading everyone. “Please, just step onto the stairs.” Dorbin follows and both step onto the stairs.
Micah smiles and nods. Regrets not talking to Avril but follows the group.
Zander muses about being an adventurer as he present his papers. The guard looks for a few seconds. “Looking to make trouble in the Gold level,” the guard asks with frightening seriousness till he relaxed and smiled.
Bart smiled. "Aye, need to move up to deal with an issue that seems to be growing. Nice of you to all and notice. Not all the guards down below have you skills for details. Thanks. " (OOC: Your all good Rob)
K is surprised to be in front. He blurts out "Yes. Yes we are.” There is a large fence with a gate in the center. The guards stand on each side and wait for each one of the group to pass through. Your designated position is four steps up.
After the rest of the stairs are filled you hear a cheer and notice the jumpers above. The fall and immediately the stairs begin to raise. (Acrobatics vs DC 15 to stay on your feet when the stairs go up. 10 and below you fall over)

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+3=12 ; d20+9=27 ;
Saturday October 29th, 2016 4:26:04 PM

Stohp enters the stairs, looking about with interest, eager to see the mechanism in action. Then there's a sudden jerk and she almost falls on top of someone else but catches herself (acrobatics 27; ignore the 12 I rolled a dex check before rereading XD). "Ok, this looked neat but they're going to kill someone with this thing. A few taurs falling down the steps or on top of some poor Halfing is all it would take."

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d20+1=19 ;
Saturday October 29th, 2016 7:22:33 PM

When the lift started, and learched upward, he managed to stay upright. "Aye Stohp, the last thing they need is either of us falling down there, or suddenly sitting atop Dorbin here.'

Bart laughed and reached out to pat Dorbin on the shoulder.

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13  d20-4=-1 ;
Sunday October 30th, 2016 4:52:27 PM

Micah tumbles as the stairs jerk up (acrobatics -1). He takes the fall with good humor, but is perplexed why they would make something so potentially dangerous.

K (Carl) HP: 25 AC:25/22/21 CMD:18 AND Bobwise!  d20+6=21 ;
Sunday October 30th, 2016 7:29:18 PM

The nimble paladin has little trouble staying upright, offering an arm up to Micah as he falls. "Yea, it's dangerous, but it's not DANGEROUS dangerous. This is a festive time for the city; let them have their fun."

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+9=20 ;
Sunday October 30th, 2016 7:32:07 PM

Having just mentioned the dangers of the lift, Stohp looks around to see if her statement was already reality. If anyone got seriously hurt then the Shields should provide aid (perception 20).

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+2=12 ;
Monday October 31st, 2016 8:36:24 AM

When Bart reaches over to pat Dorbin on the shoulder, he finds the should missing as Dorbin wobbles back and forth with the sudden movement. He bends down to keep from falling down and barely keeps his feet. He looks over at Emily to find her casually licking her paws as the lift rises. Dorbin smiles up at Bart and shrugs.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20-4=2 ;
Monday October 31st, 2016 1:46:26 PM

Zander tumbles to the ground as the lift raises. He accepts help from his more nimble friends to regain his feet. (acrobatics 2)

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Monday October 31st, 2016 3:39:30 PM

Bart's hand went a bit wide in his efforts to congratulate Dorbin, or rather Dorbin went wide as the lift learched causing him to wobble and drop to the ground. "Here. friend, let me help you up and you too Zander."

Bartomus extended two hands to both fellows and helped them to their feet as the lift continued it's ascent.

Step onto the Golden Path (DM Mstitt) 
Monday October 31st, 2016 8:52:53 PM

Stohp is almost jerked from her hooves but manages to stand. She frets over the potential dangers of the stairs. There a few smaller creatures with minor injuries but after the stairs stop several clerics climb aboard and tend to them.
Bart laughs and pats Dorbin on the shoulder. "Aye Stohp, the last thing they need is either of us falling down there, or suddenly sitting atop Dorbin here.”
Micah falls into the row beneath him. Several large large half-orcs actually catch the cleric and laugh. It’s a loud, almost obnoxious laugh. Nothing threatening. “Be careful young human,” said the tallest one. “Paul won’t be able to catch you ever_time,” he continues as the stairs come to a stop.
K helps to steady Micah. “Tis is the best part of the festives,” Paul adds. “I have catch many small humans.” This prompted a laugh from all three half-orcs.
Dorbin wobbles a bit but manages to stay upright, unlike Emilly, who casually licks her paws.
Zander falls and Bart offers to help him up. (OOC: I believe Stohp is available to help you up too) The half-orcs are certainly being helpful.

The Gold Level is packed with vendors and visitors. Many tourist fill lines to mask vendors and food carts. Ruby Walk is to your right and Diamond Street is on the left.

Right in front of you is a fabulous fortified small castle, right at the corner of Ruby and Diamond, kitty corner from where you emerge onto the Gold Level. Everybody knows that this is the amazing Three Mansion (No. 83 on the map). It is said to be the home of a famous group of adventurers.

Please make a Knowlege History or Knowledge Local check, whichever is highest, or an Int check if you have ranks in neither ...

If you make a Know History or Know Local check vs DC5, then Please Highlight to display spoiler: {You recall that the celebrities who live here are "Dragon Heroes" whatever that means.}

If you make a Know History or Know Local check vs DC8, OR if you have been to the Giggling Ghost within the last two weeks, then Please Highlight to display spoiler: {You recall that Dragon Heroes are the premier adventurers of the Wold, members of the elite Dragon Consortium, sworn to defend the entire Wold as called upon against the greatest threats.}

If you make a Know History or KNow Local check vs DC11, then Please Highlight to display spoiler: {You recall that the group that lives here is the "Storm Dragons," but before that they were called "The Three," and later they merged with the Gold Dragons to form the Platinum Dragons. They also have a home in Plateau City.}

If you make a Know History or Know Local check vs DC14, then Please Highlight to display spoiler: {You recall that the Three were named after the Three founding members, Jus, Gareth, and Nonam, and they are famous fore their adventures in the Floating City.}

If you make a Know History or Know Local check vs DC17, then Please Highlight to display spoiler: {You recall that Jus is an elf Ranger/Fighter/Wizard. Nonam is a Wold-reknowned wizard (Second in fame and power only maybe to Joe Hand). Gareth is a tough warrior.}

If you make a Know History or Know Local check vs DC20, then Please Highlight to display spoiler: {You once heard this funny story about the source of the name "The Three" ...

When the Three were just starting out, they had to register their group name with the Floating City officials, just like the Silver Shields had to. When informed of the law, Nonam said, "This is silly. What do we need a name for?"

However he understood bureaucracy, and Nonam proposed the following names, "The Three Dragons," "The Three Heroes," and "The Three Adventurers."

Jus smiled to himself and says, "Hmm."

Gareth summoned all his creative ability and says "How about 'The Adventurers'? I'm not much for names. Let's just get going."

Jus smiled wanly and said, "Not quite it."

Then Nonam became slightly more thoughtful and said "The Three."

Jus smiled and nodded his head, grinning from ear to ear. "The legendary duo known as Fafhrd and the Grey Mouser of Lankhmar call themselves The Twain. I like it!"

Nonam also said with a smile, "You know it would be funny if we named ourselves 'the Three' and never changed it even if we had more members." Then he opened his mouth and stared at Jus in horror exclaiming, "I've been around you way too much."

Jus fiilled out the form and said, "Finished. There ya go."

He handed the form to the city official and turned to the other two.

"Three, we're off to seek our fortunes, defeat the bad guys, and become famous. Let's be off."

[OOC: That's a quote from the actual game as it was played in the mid-late 1990s.]
}

(“How would you like to proceed?”)

[OOC: Please enjoy a bit more Wold history here.]

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+9=26 ;
Tuesday November 1st, 2016 9:58:43 AM

Dorbin speaks up and describes much of the history of the small castle to the others as he stands and stares at it. He murmurs, "That Nonam was really something else."

K (Carl) HP: 25 AC:25/22/21 CMD:18  d20+1=10 ;
Tuesday November 1st, 2016 10:15:33 AM

K pats Paul on the shoulder as he exits the stairs. "Keep up the good work, Paul," he says as he passes. He looks around the gold level a bit; despite being raised here, he hadn't spent much time on this level. He knew some famous adventurers lived in that castle, but didn't know their story.

"Ok, fearless leader," he quips to Stohp. "Where to?"

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+1=7 ;
Tuesday November 1st, 2016 2:33:53 PM

"Thanks", Zander says to those helping him up. A little upset and his dignity a little wounded, his pragmatic side is appreciative of those placed to catch people and the clerics attending to the wounded. As he exits the lift onto the Gold level he listens to Dorbin tell of the history of the Three Mansion.

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13  d20+1=18 ;
Tuesday November 1st, 2016 5:05:49 PM

[b]"Thank you, especially you, Paul" says Micah amiably. He tries to take in the excitement of the day, but finds his concern for finding Maltheus' murderer and worry about Shredds doing more harm prevent him from too much levity.



Thou standith at the Mouth of Greatness (DM Mstitt) 
Tuesday November 1st, 2016 10:02:37 PM

Dorbin speaks up and describes much of the history of the small castle to the others as he stands and stares at it. He murmurs, "That Nonam was really something else."
K pats the half-orc on the shoulder and tells him to keep up the good work. The half-orc laughs loudly and slaps K on the back with his large, meaty palm.
Micah thanks the half-orc who smiles. Just like the rest of him Paul’s smile is huge with large missing teeth.
“See you around friends.” He then turns and chuckles with his friends as they head down Diamond. K looks around the Gold level and asks Stohp for where to head next.
Zander thanks everyone and listens to Dorbin
Micah worries about the murder and Shredds.
(OOC: Where do you want to head, next)
“Excuse me,” said a pair of Ratfolk waited behind you. “Xander, we have some time. Do you want to stop at the Golden Goose for lunch before we visit the Palace? Oh.. oh… I left my Crimson scarf on the stairs. Oh my.”
“Scarlet, it will be ok. We will get another one at Alta’s Scarfatorium.” Scarlet had a shock of red hair in the center of her head.


Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+9=13 ;
Tuesday November 1st, 2016 10:49:41 PM

Stohp knows of the Dragon's from tales of her youth and had heard that some of them lived on the float (knowledge local: 13). Some of the details Dorbin shares are new to her, and she listens with interest, but is distracted when the name "Xander" is mentioned. She jerks involuntarily in surprise, looking back at the Ratfolk, but hesitates. Could this be the alchemist they're after? What are the odds that they'd run across him by accident and that he'd mention "Crimson" a word connected to the plot they're investigating?

For a moment she considers letting him past and following him, but for once decides to just be direct. "Excuse me, are you Xander the alchemist per chance? We were just heading up here to consult with you if so."

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d20+1=7 ;
Tuesday November 1st, 2016 11:25:17 PM

Bartomus listened to Dorbin's every word as this was an area of the Float that he visited briefly to deliver commissions and never had the chance to really explore. He loved the details Dorbin was able to add to his knowledge of the Dragon's and the memories from the bar he visited in his dreams. He snapped out of the role of a visitor, mouth open in wonder and eyes wide from all that he could see, when Stohp started talking to two ratfolk.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Wednesday November 2nd, 2016 8:57:05 AM

Dorbin giggles when he overhears, "scarfatorium." He wonders if they serve food there, and if so, what kind.

K (Carl) HP: 25 AC:25/22/21 CMD:18  d20=3 ;
Wednesday November 2nd, 2016 10:12:43 AM

K nods. Stohp's doing a pretty good job of putting things together.

He turns around and keeps an eye out for trouble. Up here on the Gold level, he figures they're very unlikely to be attacked openly, but there's a lot of weird stuff going on lately.

Perception: 3 - to keep an eye out for danger

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+7=27 ;
Wednesday November 2nd, 2016 5:13:14 PM

Thinking he hears his name Zanderallen spins round to face the first ratfolk. Realizing she is talking to her companion he gets ready to leave not realizing that is also the name of the alchemist they are trying to meet. 'Good thing Stoph is here', he thinks. He'll wait for the ratfolk's reply trying to get a read on them as they interact. (Sense Motive 27)

Your Father is a Rat (DM Mstitt) 
Wednesday November 2nd, 2016 8:36:14 PM

Dorbin giggles at “Scarfatorium”
Stohp listens to Dorbin but becomes distracted when “Xander” is mentioned.
"Excuse me, are you Xander the alchemist per chance? We were just heading up here to consult with you if so," she asks.
“Oh my,” says Scarlet. “My husband could never be an alchemist.”
“I could be a alchemist,” Xander retorted. “Just because one’s history is filled with fighters. It doesn’t mean I can’t be one.”
“Your father will have a problem with that, Xander.” “Oh… I’m not worried about him…”
The two fight back and forth for a bit.
Bart listens to the details and looks at all the wonders. The golden towers filling the view. He listens to Stohp’s conversation.
Zander spins to meet the ratfolk. Their motive is fairly clear as they argue. They seem to be tourist and on the Gold level for the first time.
“Are we going to go to the Palace or are you going to argue with me?” Scarlet spat.
“I don’t know,” Xander says with a huff. “I was thinking about going back to the Trash level.” The argument has gone nuclear between these two little creatures.
K nods and appreciates Stohp’s skill. He looks around and see’s little.



Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Thursday November 3rd, 2016 8:00:42 AM

Dorbin steps away from the arguing couple to ensure he doesn't somehow get caught up in it. He takes a few steps around before asking the others, "So how does one go about finding an alchemist, anyway?"

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13  d20+9=15 ;
Thursday November 3rd, 2016 12:24:29 PM

"Red herring? wonders Micah, [i]"or is the crimson of concern?" Micah is not sure, so will continue to observe and listen to them. [Sense Motive 15]

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Thursday November 3rd, 2016 6:28:12 PM

"oh, isn't love just grand, " Bartomus said as he looked about. "I am so unfamiliar with this level, bit couldn't we just ask one of the merchants."

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Thursday November 3rd, 2016 8:17:50 PM

"Xander's not an entirely uncommon name. Let's just keep looking."

...and by that, K means "you folks keep looking, I'll keep looking pretty & keeping an eye out."

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+6=24 ;
Thursday November 3rd, 2016 8:30:02 PM

Stohp isn't sure if they're lying, but is suspicious (sense motive 24). Trying to be subtle, she moves out of the couples way so they can move on. If they do so, she waits for them to be out of earshot before asking "What do you think, coincidence? Should one of us follow them?"

Your Father is a Rat (DM Mstitt)  d20=3 ;
Thursday November 3rd, 2016 9:03:45 PM

Dorbin steps away from the arguing couple. He asks about finding an alchemist.
Micah wonders if the information is a “Red herring.” He continues to listen and observe.
Stohp asks if they should be followed.
“Oi, why is everything a fight?” Xander asks as he pushes through the group. “These nice people don’t want to listen to us fight.
Perception vs. DC 10 Highlight to display spoiler: { I got too much to worry about with the problem in the Trash level and this request from Winmore Crimson. I don’t know why someone from the Floating City council wants to talk to me?” Xander pulls out a small envelope with a post card. }
Micah suggests asking the merchants about the alchemist. K suggests they keep looking.
“A… Xander there is a alchemist group near the Palace. I’ve seen them in the Golden Goose before. We may not come here a lot but… we have been here enough.”

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Thursday November 3rd, 2016 10:42:11 PM

Zanderallen laughs at the antics of the rats and wishes them well in their exploration of the Gold level, personally convinced of their intentions.

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+6=11 ;
Friday November 4th, 2016 12:52:05 PM

Dorbin, experienced in the ways of the lower levels, but not in the ways of these fancy levels, walks up to the next person to walk by and says, "Excuse me, but would you know where we might find an alchemist around these parts?" (Perception: 11)

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13  d20+3=11 ; d20+8=22 ;
Friday November 4th, 2016 5:13:47 PM

"Xander"[b], Micah queries, [b]"Did you say you are from the Trash level? We are from the Fence ourselves and have had some pleasant dealings with other ratfolk. Should I want to find you later, where might I look?" [diplomacy 22]

Once away from the quarrelsome pair, Micah speaks softly to Stohp and the others. "Did you hear that? Winmore Crimson is wishing to talk to these two about problems in the Trash. Too many threads to weave together, but they seem to be doing so. It appears this random encounter may not be a complete distraction after all."

==================
Perception 11 to overhear
Diplomacy 22 when talking to the ratfolk

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+2=17 ;
Friday November 4th, 2016 7:48:11 PM

Zander hears the ratfolk mention a Winmore Crimson but Micah beats him to sharing it with the group. "I wonder if this is the same Crimson? I think we should head to the Golden Goose to find the alchemist Xander though. While Mask day is exciting we did come up here with a goal."

Perception 17 to overhear Ratfolk

The Golden Goose (DM Mstitt) 
Friday November 4th, 2016 8:48:55 PM

Zander lets the couple go and they step away. You can hear them begin to talk politics and that never goes well. "Xander", Micah queries, "Did you say you are from the Trash level? We are from the Fence ourselves and have had some pleasant dealings with other ratfolk. Should I want to find you later, where might I look?"
“Sure… sure the little rat man replied. Fine place the Trash level. Anything rat folk could ever want down there. We live just down the street from Hook Street across from the Vampires Daughter.”
“Xander, don’t tell them where we live,” snapped Scarlet. “They coulds be thieves.”
Micah then added to the group.
“Did you hear that? Winmore Crimson is wishing to talk to these two about problems in the Trash. Too many threads to weave together, but they seem to be doing so. It appears this random encounter may not be a complete distraction after all."
Zander suggests, "I wonder if this is the same Crimson? I think we should head to the Golden Goose to find the alchemist Xander though. While Mask day is exciting we did come up here with a goal."

Dorbin begins asking around in an attempt to find the alchemist. A kind, old, human woman stops and smiles. She is missing the entire right-side of her set of teeth. “Oh, dear. You are a handsome one. I have to say. Did you say you alchemist? There is a group of them that meet by the Palace. Just head down Diamond street. You can’t miss it.”

Down a ways. A good, brisk walk gets you to the Golden Goose with its huge painted goose sitting upon the roof of a two story building. The doors are large and open frequently. Looks quite popular today. Several men, dressed in cloaks enter from an alleyway on the left.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Saturday November 5th, 2016 10:25:54 AM

Stohp admires the building for a few moments. It's a very nice building, well made and with a nice logo. She considers getting someone to paint a silver shield on their warehouse.

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Sunday November 6th, 2016 11:38:38 AM

"So, this is where all the alchemists hang out on the gold level? I wonder how much lead it took to make this place..."

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13 
Sunday November 6th, 2016 10:49:13 PM

Micah chuckles at K's jest and enter with the rest.

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Monday November 7th, 2016 12:27:38 AM

Bartomus soon found himself drawn into the hustle of the folks about him. He saw a strange broadside advertising some type of performance featurong a ver angularly faced man with a large red cloak. He got distracted by the laughter of a wedding party paying by and whispered a blessing of God's fortune their way.

He realized that the Shields had heard on without him and he saw Stohp off in n the distance. He rushed after his new colleagues at the double step. He came up behind them standing outside a lathe two story building with a giant golden goose paid on the roof. Folks are coming and going at a constant page.

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+6=14 ;
Monday November 7th, 2016 7:29:43 AM

As they approach the building, despite all the masks, Dorbin looks around to see if there are any red feather-dressed people around that look like fake guards (perception: 14).

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Monday November 7th, 2016 12:45:32 PM

Zander looks around at the Golden Goose, wondering which came first. The name or the alchemists. He is somewhat concerned with the cloaked men entering from the alleyway since the front door seems to be open to all. "Quite the place they have here. Hopefully Xander is well known or it could take some time to search for him in there."

Entering the Golden Goose (DM Mstitt)  d20=8 ;
Monday November 7th, 2016 4:04:13 PM

Stohp considers finding someone to paint a shield on their warehouse. K wonders if all the alchemist on the Gold Level hang out at the Golden Goose and then makes a joke. Micah chuckles as Bart gets lost in the commotion of the Gold level. He ends up having to run after the others. Dorbin looks around to see if there are any red feather-dressed people but there are none. He does notice someone familiar approaching from behind him.
Zander says, "Quite the place they have here. Hopefully Xander is well known or it could take some time to search for him in there." He has some concern with the cloaked men entered the side of the restaurant.

From behind the group Reibel approaches and greets them all with a smile. “Ah, you made it. I was afraid you would have problems meeting the alchemist so I thought I would help you greet them. It's a casual affair but after fifteen years we tend to do things a certain way and picked up some privileges. Head down this way,” he points toward the side door. “Or you can go through the front door? I’m actually not sure he is here. He works for someone at the Palace and is oft on missions. At least that’s what he calls it.” Reibel waits for you to decide how you want to approach the Golden Goose.
Perception vs DC: 10 Highlight to display spoiler: { The front door is crowded and the door swing back and forth with the traffic. It doesn't seem a terrible place to start and Riebel will follow you and guide you to the group of alchemist. The chatter in the front of the line is about a singer getting ready to take the stage. Apparently, she has quite a voice.}
Perception vs DC 15 Highlight to display spoiler: { The side door is about 300 meters forward. The alleyway is dark. Above you is a conversation from one of the patrons on the right and a resident of the apartment building. They are talking from a second story window. There is a row of open windows following this one.
"Hey, send me one of those Golden Goose pints when you head back this direction."
"Sure," said the other man. The conversation continues but its nothing relevant.
}

K (Carl) HP: 25 AC:25/22/21 CMD:18  d20=8 ;
Monday November 7th, 2016 4:53:29 PM

K is completely oblivious (perception: 8). Reibel seemed inclined to use the side entrance, so he does as well.

"You're the pro here, Reibel. You think the side door is best, I'm ok with that."

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d20+6=13 ;
Monday November 7th, 2016 9:48:32 PM

"So will we be able to see the show they are all talking about?" Bartomus asked after hearing others talk about a performer about to take the stage.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+7=16 ;
Tuesday November 8th, 2016 12:17:19 AM

As tempting as a show is, they really don't have time for such distractions. Looking at the two doors (perception 16), she says "I'm assuming the side door would be faster. Lets check if he's there, and see if anyone knows where to find him if he isn't."

Remembering the earlier confusion, Stohp asks Reibel for a description of the alchemist they're after. That way if they run across any other people named Xander they'll know for sure it's the right Xander.

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+6=21 ;
Tuesday November 8th, 2016 8:17:05 AM

Dorbin moves to go with Stohp towards the side door and notices the folks talking in the windows. He looks at the other windows as well to see if there is anything else going on up there (perception: 21)

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13  d20+3=16 ;
Tuesday November 8th, 2016 3:32:04 PM

Micah nods to Stohp's suggestion and follows along.

(perception 16)

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+2=13 ;
Tuesday November 8th, 2016 4:13:48 PM

Following everyone towards the side door Zander stay in the middle of the group and scans the crowd with 'Detect Evil'. Those cloaked men have him jumpy. He's looking for a group of auras together. He expects to find individuals mixed in among the crowd and ignores them. In the Gold level he expects to see men corrupted by greed and money but that is not his business.

Mrs. Marilyn (DM Mstitt)  d20=20 ; d20=13 ; d20=5 ;
Tuesday November 8th, 2016 7:41:04 PM

“Ha, pro,” Reibel snorted at K’s comment. “I’m no pro.” He then smiled and walked toward the side door. Stohp decides to go for the side door and asks for a description and Reibel offers a descriptive description of the human alchemist.
“He is a retired guard from the Caeroldra Guard. He is bit stuffy, choosing to wear the guard uniform and that feather in his hat, rather than the comfortable cloaks that we wear. He is getting up there in age.” Reibel laughs. “Like all us alchemist. We age beautifully. He is a bit gray up top. He usually stands at the end of the table like a dictator over a war map.”
Reibel walked through the side door and stood and waited for the rest of the group to file in.
Bart asks about the show. “Oh my”, said a small halfling. “Wait till you see Marilyn. She has the voice of an angel.”
Dorbin follows Stohp and looks up at the windows. Shadows dance in the other windows. They seem busy but nothing suspicious.
“That pint is very expensive,” shouted the guy in the right window. “I’ll pay you back.”
“I’ve heard that before. Last time you put on your Mask and tried to run away. Seriously, you tried to run away over 3 silver.
Micah follows Stohp as Zander stays in the middle of the group. He casts ‘Detect Evil’ and gets a good selection of individual choices as he selected. A few of the cloaked men showed up with evil in their heart, particularly a pair near the back but they quickly disappeared into the
The Golden Goose is booming as ...
An unusual human woman stands on the stage. Marilyn has a stack of rings around her neck. Her neck is at least a foot longer than any other human. Marilyn struts across the stage in a thin tri-colored dress. Frills from her collar reach up desperately trying to touch her chin. She stands at the mic and begins to sing. (OOC: Roll a D20 to assess her skills. 10+ it’s wonderful and below terrible.)
Reibel steps up to a long table filled with cloaked women and men.
Perception vs DC: 13 Highlight to display spoiler: { Xander stands in front of a table -- of what looks like clerics. He looks over the others as they talk among themselves. He looks a bit out of place.}
Sense Motive vs DC: 10 Highlight to display spoiler: { There is a corrupted sense to this man. He is out of place for a reason. He is hiding something and seems very nervous.}
“Hi everyone,” Reibel said to the group.
“Reibel, so happy you can join us today. We were so lost without you.” Several stand up blocking the view. They embrace Reibel.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+7=24 ; d20+6=9 ;
Wednesday November 9th, 2016 12:23:37 AM

Stohp manages to spot Xander and keeps a close eye on him (perception 24). She tries to get a read on him, but it's hard at this distance (sense motive 9). Waiting patiently for Reibel to finish greeting his friends and coworkers, she mutters to the others quietly "Found him. He's standing in front of a group of folks at the table over there. They look like clerics."

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d20=7 ; d20+6=26 ; d20+2=22 ;
Wednesday November 9th, 2016 1:06:03 AM

Bartomus winced as the singer began what seemed like something heard on the desert plains when a beast was injured, but he turned his attention to the new "friend" that approached the group. As he listened, he got an uneasy sense about the man. His actions betrayed a level of nervousness that did not make sense to the Taur.

Shaking his head at the man, Bartomus looked about in an effort to find a Shield he could share his growing sense of concern about their "new friend." As he looked about, he noticed Xander was over at a table that he just didn't seem to fit in with. Something just was not right about this entire situation.

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+6=13 ; d20+2=21 ;
Wednesday November 9th, 2016 9:06:04 AM

Dorbin focuses in on Xander (perception: 13) and notices something is off (sense motive: 21). He quickly makes his was to Stohp and whispers, "This is wrong. That man is hiding something. Look how nervous he is."

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Wednesday November 9th, 2016 10:50:16 AM

Bartomus watched as Dorbin moved up to Stohp and whispered near her. He followed behind Dorbin and came behind both of them.

"Something isn't right, folks, not right at all." Bartomus whispered to the two of them

K (Carl) HP: 25 AC:25/22/21 CMD:18  d20=17 ; d20+6=13 ;
Wednesday November 9th, 2016 1:16:46 PM

K nods. "Yea, something's fishy." He studies Xander and the clerics intently for signs of evil.

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13  d20+3=16 ; d20+9=26 ; d20=9 ;
Wednesday November 9th, 2016 2:06:44 PM

Micah nods slightly as many of his companions confirm his impression of Xander (SM 26). He glances at Zanderallen and K knowing that they are likely checking the room for evil, alert to any indication from him.

He barely notices the singer (9) as he is too focused on their objective and the sense of danger he reads in the room.

He takes a quick look around the room for potential exits and entrances and tries to casually place himself between Xander and the most likely one for him to use. His hand naturally draws toward the handle of his hammer, but he consciously keeps from grasping it.

Xander must go (DM Mstitt)  d100=45 ; d20=8 ;
Wednesday November 9th, 2016 2:29:20 PM

Marilyn continued to sing, her long neck swinging along with her hips. Reibel finished greeting the others as Xander stood and watched.
Stohp identifies the man but can’t read what’s going on. She waits and mutters to the others. Bart winced as the noise from the strange singer hurt his ears. Bart noticed Xander’s level of comfort and whispers. Dorbin notices this too and both whisper their concerns to Stohp. K feels something is fishy
Xander was clearly uncomfortable with the presence of the Shield. He watches as each one whispers to the other.
“Reibel, what are they doing here!” He demanded.
Reibel stood up and with little fanfare spoke to Xander.
“Colonel, settle down. I’m sure your issues will be heard. These are my friends. The are an adventuring group from the Fence. You are from the Fence right?” He asks.
“What right do you have bringing them here. This is a private group.”
“Listen, I’ve told you once before. This is not a private group anyone is welcome.”
With this the other alchemist began to murmur.
“They must leave. I will not stand her and allow our business to be listened too.”
“Go ahead and leave,” snapped Reibel, “but these men have questions for you.”
With that statement Xander eyes got large as saucers. He suddenly bolted for the front door. Moving very quickly for an older gentleman.
(OOC: We are going to use a special roll here to catch the man. Xander rolls D100 that is the target. Each one of you roll a D100. Whoever gets closest +/- 10 captures Xander. If he gets away we will run this again.)
Xander target: 45
Xander tears through the large crowd. Pushing and shoving. Many of the formerly, happy patrons are upset. With the commotion.

K (Carl) HP: 25 AC:25/22/21 CMD:18  d100=27 ;
Wednesday November 9th, 2016 2:53:09 PM

K spends too much time rolling his eyes to catch the old man. He gives chase, apologizing as he goes through the crowd.

Micah (John) HP: 16/16 AC: 15/10/15 CMD:13  d100=24 ;
Wednesday November 9th, 2016 3:06:49 PM

[OOC: You didn't summarize Micah's action. Did you notice that he intentionally placed himself between Xander and the most likely exit. Does this eliminate Micah's need to roll?]



Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d100=100 ;
Wednesday November 9th, 2016 3:30:11 PM

(I WIN!)

Stohp performs an epic acrobatic feat to get through the crowd near to Xander (100!). She is so amazed at what she just did she forgets to actually grab him until after he's run past.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+2=12 ; d20+7=27 ; d100=16 ; d20+9=13 ;
Wednesday November 9th, 2016 4:46:13 PM

Before reaching the table where the alchemists are gathered Zanderallen whispers to his companions, "Watch out for the dark cloaked men, especially the two that just disappeared in the back. I am detecting evil intentions in them." He'll do his best to point out the ones that raise the most suspicion.

(Perception 12, Sense Motive 27)

Already somewhat suspicious Zander is barely surprised when Xander takes off. Unfortunately expecting it and being able to react in time are two different things. Bumping into a couple of the others he yells out in the most official voice he can muster, "Stop that man! He's wanted for questioning in a murder!" Unfortunately the full force of his yell is lost as he bumps into the table.

(d100=16 not within 10, Diplomacy 13)

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d100=60 ;
Wednesday November 9th, 2016 4:48:33 PM

Dorbin attempts to duck and weave around some people to get to the door before Xander, but he only manages to run into a table (60).

Xander must go (DM Mstitt) 
Wednesday November 9th, 2016 5:11:39 PM

(OOC: I'm sorry John. You must of posted seconds before I did. I would say roll and see what happens. He took you by surprise? I don't want it to end before it starts. Or... you could attempt a Grapple. That would work too. If you Grapple him then you have him. I'll give you a free shot. The Grapple will be essential to anyone getting him to stop... just an FYI)

Micah (John) HP: 16/16 AC: 15/10/15 CMD:14  d20+4=22 ;
Wednesday November 9th, 2016 8:45:18 PM

Micah shrugs when he sees the graying alchemist bolt for the door. "Why do they always run?" he asks himself as he bends his knees, lowering his center of gravity in a basic wrestling stance. Careful to time his action well, he lunges at the fleeing target, attempting to grab him around the waist. (CMB 22)

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d100=69 ;
Wednesday November 9th, 2016 8:54:25 PM

Bartomus saw the man flee, but too late. When he reached for the fleeing man, he missed capturing him. Bartomus spun about and headed after Xander.

Welcome to the Golden Goose (DM Mstitt) 
Wednesday November 9th, 2016 11:05:49 PM

K is eye rolling for too long but when he is done chases Xander.
Stohp speeds past as Xander watches with amazement.
Zander tries to warn the group but Xander takes off. He shouts "Stop that man! He's wanted for questioning in a murder!" then bumps into a table. Dorbin does his best duck and weave but gets hung up behind another table. Bart tried to run but missed but Micah did his best officer vs. suspect lunge and grabbed Xander. The crowd actually cheered loudly helped by Marilyn who said, “How about our heroes? Welcome to the Golden Goose!”
Xander fought with Xander’s grapple shouting and tossing out empty threats.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Thursday November 10th, 2016 9:21:12 AM

Dorbin seems embarrassed by the sudden attention and starts to slip back into the crowd. When he sees Xander struggling, he tries to discourage him by quickly dousing him in water out of thin air.

OOC: Cast Drench on Xander.

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Thursday November 10th, 2016 9:47:28 AM

Seeing Micah has a hold of the alchemist, K stops being pushy with the crowd. He slowly makes his way over, wondering if this man was guilty of something, or just scared. He pushes down the adrenaline that started pumping when the man ran and reminds himself that sometimes folks who are scared do stupid things.

He doesn't actually say anything, just stands ready to make sure Xander's treated gently.

Micah (John) HP: 16/16 AC: 15/10/15 CMD:14  d20+9=28 ; d20+4=5 ;
Thursday November 10th, 2016 4:23:42 PM

"Calm down," Micah says steadily and softly while maintain his grasp.

Working on a hunch, he whispers "If it is others you fear, we might be able to help."

Then more audibly, he "Will you agree to stop resisting?"

If the answer and matching reaction is affirmative, Micah will release him.
[Sense Motive 28 to verify that he is genuinely submitting]

If the answer is no, then he will unsuccessfully try to convert the grapple to a pin [Natural 1 rolled].

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Thursday November 10th, 2016 4:39:06 PM

Stohp heads back over and uses her size to clear a little space. "We should move somewhere more private to talk." she tells the others.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+7=10 ; d20+9=27 ;
Thursday November 10th, 2016 9:15:11 PM

Deciding to currently take the role of party spokesman Zander moves up to where his companions have Xander and tries to get a feel for the crowd, although they seemed to be cheering for them. Speaking up he says, "Sorry to interrupt the performance. Just some Silver Shield business, we'll get out of your way good people. Once again our apologies for the interruption.", turning to the stage, "Your performance has been wonderful."

Sense Motive 10 Diplomacy 27

Catch the Greased Alchemist (DM Mstitt)  d20=16 ; d100=30 ;
Thursday November 10th, 2016 9:58:30 PM

Xander struggles. “Get your hands off me you grubby mercenaries.”
That is, until Dorbin doused him with water. Oh the injuries he could curse Dorbin with if he could curse with his eyes.
K sees Micah has a handle on Xander and makes he way over. He reasons with himself on why someone would run.
“What do you want from me!” Xander, the Colonel demanded. “Where is my hat? You better not of lost my hat by snatching me like that,” he warned. Stohp clears some space and recommends moving somewhere private.
Zander decides to be spokesperson and says, "Sorry to interrupt the performance. Just some Silver Shield business, we'll get out of your way good people. Once again our apologies for the interruption.", turning to the stage, "Your performance has been wonderful."
“Thank you, good man,” Marilyn says with a high pitched noise that no one expected. “I will play a song just for you.” She promises and begins to sing again as the crowd cheers.
Micah tries to calm Xander by offering help. Xander attempts to (escape artist: 16 vs Micah’s CMD 14) Xander slips away to run again.
(Target to catch: 30 - No grapple this time. If you catch him he will stay (-/+ 15))

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d100=97 ;
Friday November 11th, 2016 12:04:10 AM

When Xander started pulling away from Micah, Bartomus started to help and then that noise started again. It was ear piercing. His shoulders scrunched and his body tensed in place. The cheering crowd helped to some degree, but the tone continued. He wanted to leave the building and turned to do so without realizing that Xander was running away.

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d100=47 ;
Friday November 11th, 2016 9:26:41 AM

Dorbin turns to take off after the fleeing Xander, but is distracted by something under the edge of a chair. Is that Xander's hat? He reaches down to check it out.

K (Carl) HP: 25 AC:25/22/21 CMD:18  d100=41 ; d20+5=21 ;
Friday November 11th, 2016 12:17:59 PM

41 to grab, success.

Xander doesn't get far. K grabs the man be the back of his neck and holds tight. "Sir, I suggest you stick around." He wheels Xander around to face Stohp. "Our leader here doesn't like physical violence, but she's very capable."

Intimidate: 21

K still feels worried about this guy, so he doesn't actually hurt him. Xander's beginning to test his patience, though.

Micah (John) HP: 16/16 AC: 15/10/15 CMD:14  d20+3=13 ;
Friday November 11th, 2016 1:30:02 PM

Micah smiles in relief at K's successful recapture of the flighty alchemist. He returns back to a ready stance, and surveys the rest of the room for any interference. (Perception 13)

"Perhaps we could find a more private place for a conversation," he suggests blandly belying the adrenaline surge resulting from Xander's attempted flight. He looks around questioningly, hoping for a recommendation.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+2=19 ;
Friday November 11th, 2016 2:04:49 PM

Glad for K's quick reflexes Zander moves to encircle the alchemist to prevent further flight. "Sir, we really only wished to ask you a few questions, your actions have now brought considerable suspicion on yourself. And don't say a licensed adventuring group containing two paladins coming up to you in the middle of your club and introduced by a colleague was a cause to be frightened.", as Zander closes his statement his voice turns hard. Looking around for a staff member or other personnel and asking around, "Is there a private room where we could sit down and have a talk?" While looking around he checks for any of the cloaked men he say earlier.

Perception 19

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Friday November 11th, 2016 5:11:20 PM

"Yes, a private room, wonderful idea," Bartomus echoed the statement as it provided a level of relief from caterwauling coming from the stage.

Sharp Dressed what? (DM Mstitt) 
Friday November 11th, 2016 10:48:54 PM


Bart started to help Micah but was distracted by the noise from the singer in the background. He was uncomfortable and wanted to leave. He did not realize Xander had escaped. Dorbin turns to chase after Xander but stops when he see’s Xander’s hat.
K manages to check the slippery alchemist and says, "Sir, I suggest you stick around." He wheels Xander around to face Stohp. "Our leader here doesn't like physical violence, but she's very capable." Xander is quite shaken but tries his best to hold on to any sort of trumped up bravado. “Get your hands off me. You don’t know who you’re talking too. I am a Colonel. You can’t treat me this way. I know some very powerful people that will have you adventurers licenses, all of you!” He threatened.

Micah smiles when Xander is recaptured. He watches the room for any interference but the crowded pub seems indifferent to the human. "Perhaps we could find a more private place for a conversation," Micah suggests.
Zander moves to encircle the alchemist.
"Sir, we really only wished to ask you a few questions, your actions have now brought considerable suspicion on yourself. And don't say a licensed adventuring group containing two paladins coming up to you in the middle of your club and introduced by a colleague was a cause to be frightened." He then asks around for a private room.
The other alchemist, even Riebel have disappeared in the commotion. Meeting over, maybe? Maybe not? Maybe they just didn’t want to be around.
A sharply dressed centaur walks past and suggests there is a room in the back but there is no space for even one centaur, like him. “No way, you’ll fit in that room,” he said. “You might as well just go back out the side door.


Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Saturday November 12th, 2016 11:51:39 AM

Bartomus focused on the fact that the Centaur indicated that there was a room in the back.

"Micah and Zander," Bartomus turned back from watching the Centaur move by, noting his dress appeared to be different from the others so far. "I doubt that Stohp and I can fit into a room if he couldn't."

Bartomus flipped his right forefinger at the centaur. "We can make great door guards for you three to get real close and get some answers from this guy before he slips away again.

Bartomus also hoped that the further back in the building, the less of the screeching he would have to indure.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+2=16 ;
Saturday November 12th, 2016 8:27:51 PM

Stoph tries to look fearsome after K's comment, fingering her sap (intimidate 16). "Enough of this nonsense, there are 6 of us and one of you, you won't get away."

After a moments thought Stohp suggests they retreat to the alley. "We're a large group with a couple large taurs. While we could have the taurs standing guard, if the room is so small a taur might not fight it probably won't be big enough for our entire group minus the taurs and Xander to fit. In the alley we can set guards at each end and move to a spot where we can't be overheard by the gossipers hanging out the windows."

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+6=18 ;
Monday November 14th, 2016 7:33:29 AM

Dorbin nods at Stohp's suggestion and quickly moves out the side door to check the alley to see if it is clear in the alley and above (perception: 18).

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Monday November 14th, 2016 9:53:29 AM

K is content to wheel this guy to wherever the group decides he needs to go.

Micah (John) HP: 16/16 AC: 15/10/15 CMD:14 
Monday November 14th, 2016 1:28:00 PM

Micah pulls Stohp aside as much as is possible and in a low voice suggests to her, "Some of the cloaked people that were here before have stepped out. Given their untimely disappearance and that of the other alchemists, I am a bit concerned about the security of the alley. Even witht guards on each end, we are vulnerable from above." As he says this last bit he has Shredd's rooftop attacks and escape in mind.

"Though not ideal, the room might be safer. However, being in unfamiliar territory any place might pose risks we cannot anticipate."

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Monday November 14th, 2016 2:14:20 PM

Worried about the alley as well Zander doesn't realize Dorbin is stepping outside to check it until he's at the door. Fearing an ambush he dashes after Dorbin. 'Please don't be assassins, why does that kid have to be so fast?' He thinks to himself as he sees Dorbin step out the door, close on his heels. "Dorbin, wait!"

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Monday November 14th, 2016 4:05:12 PM

Bartomus shrugged at Stohp's suggestion, but watched the interaction with Micah and Zander. Dorbin slipped out into the alley, and Zander followed after. Bartomus looked back at Stohp and Micah with a bit of concern.

Exhale (DM Mstitt) 
Monday November 14th, 2016 6:40:55 PM

Bart tells group that he doubts they can fit into the room. He comments that they can make door guards to get some answers. He also hoped to get out of the noise.
Stohp tries to look fearsome after K’s comment but Xander was already shaken. She then suggests you retreat to the alley. Dorbin nods in agreement and moves quickly. The alley is actually a little quieter. The windows above are still open but no one is leaning out of them. There is still traffic moving in and out of the door so you may want to move from the door. K is content to move Xander and Xander seems to of lost his spunk. Micah pulls Stohp aside and suggests. "Some of the cloaked people that were here before have stepped out. Given their untimely disappearance and that of the other alchemists, I am a bit concerned about the security of the alley. Even witht guards on each end, we are vulnerable from above." As he says this last bit he has Shredd's rooftop attacks and escape in mind.
"Though not ideal, the room might be safer. However, being in unfamiliar territory any place might pose risks we cannot anticipate."
Zander shouts at Dorbin as he steps outside.
“What do you want to know,” Xander said with a sudden sigh. He seemed ready for any questions. Still angry but ready.
Marilyn begins a new song and the crowd cheers. “You’all will have to ask me loudly. I can barely hear myself think. I don’t know why the alchemist thought this was a good idea anyways. You know they don’t like me anyways. I have people that appreciate my work. I don’t need this anymore. Just ask your questions so I can go.”

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Tuesday November 15th, 2016 9:47:48 AM

Dorbin looks back at Zander after he peeks out the doorway. He turns back and steps aside from the entrance so that others can move through the door. He shrugs and points to the corner, suggesting the group just move out of the middle of the room.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Tuesday November 15th, 2016 11:57:30 AM

Stohp thinks a moment and concedes Micah's point. "Why not here then? It's loud enough no one can overhear us and public enough no one can attack."

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Tuesday November 15th, 2016 2:04:26 PM

"Good enough." He turns Xander around. "We actually just came here for your help." He produces the granules from the drink they found earlier. "A friend of ours was found dead this morning. This stuff in his favorite cup is our best clue. We wanted an alchemist to look at it."

Micah (John) HP: 16/16 AC: 15/10/15 CMD:14  d20+4=10 ;
Tuesday November 15th, 2016 2:13:52 PM

Micah nods in response to Stohp's suggestion.

He keeps an ear open as K gets to their purpose while keeping an eye on the room, looking for any undue attention being given them or for any signs of interference.

===
Perception 10

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d20+6=18 ;
Tuesday November 15th, 2016 4:53:42 PM

Bartomus takes up a postion turned away from K and Xander allowing them to talk while he scanned the boistorus crowd enjoying the continued wailing from the stage. A few of the singer's high notes made him wince, and he tried folding his arms and just focused his attention to the hustle and bustle of the inn.
====
perception 18

Plenty of Alchemist around (DM Mstitt)  d20=11 ; d20=16 ;
Tuesday November 15th, 2016 9:04:53 PM

Dorbin peeks out the door then turns back. He then suggests they move to a fairly empty corner of the Golden Goose.
Stohp concedes and agrees to stay within the club and question Xander.
Micah watches the crowd as they enjoy the music. By now, another singer has began to sing. (OOC: Your choice - you can roll a D20 to see if the music suits you)
K turns Xander around and says
"We actually just came here for your help." He produces the granules from the drink they found earlier. "A friend of ours was found dead this morning. This stuff in his favorite cup is our best clue. We wanted an alchemist to look at it."
Bart scans the crowd for anything unusual but the crowd bounces away to the new music. This seem very different then most taverns. The long bartending counters were gone. There were more, sharpy-dressed, taurs walking around the dancing patrons serving drinks. Everyone seem more inclined to dance then socialize.

“This tells me nothing,” Xander shoots back. “It looks like you have small, crushed up leaves in a -what is that your holding? It could be anything. I don’t have any of my tools to examine it. There are plenty of alchemist that could tell you what it is. Why are accosting me? What do I have to do with any of this?”

If you make a Sense Motive check vs DC:10, then Please Highlight to display spoiler: {”He seems annoyed, indifferent, maybe a Diplomacy check will help, but is he really annoyed? Maybe it is an act?”}

If you make a Sense Motive check vs DC:18, then Please Highlight to display spoiler: {“You think his annoyance is a test, and you should challenge him calmly and with good reasons for him to help you. Also, he is not aware of the investigation so far so maybe this is annoyance. Maybe you should give him more information?”}

If you make a Knowledge Local check vs DC11, then Please Highlight to display spoiler: { Riebel has told you that Xander is not the kindest guy. He has a reputation for not suffering fools gladly, but he does respect those who treat him intelligently.”}

If you make a Perception check vs DC16, then Please Highlight to display spoiler: { “You see by the stains on his fingers that he recently came from the lab, and by his wrinkled clothes and unshaven face, that likely he has not slept recently.”}

“The side door bangs open loudly and someone enters but you see no one. Some of the female patrons squalk and move out of the way. “Oi... I can’t believe I have to come out to this place. Why did you have to agree to be a house rat for these…” That’s when you see the small, mouse-like rat folk. Oscar steps forward and delivers the note to Stohp. “I would give you a verbal message but I can’t hear a darned thing.”
Note from the Brassy McGurk
Hi group,
First thing, I want to thank you for all the work you have done for the people of the Fence. Not sure where you’re at right now but I’m sure you’re doing some good. Your little friend, from you warehouse is a bit spunky. I’ll tell you this He knows how to clean.
Anyways, so my niece has been singing your praises since you left. She is the sweetest… but I’m getting distracted. A new gentlemen is interested in joining your group, he is an elf and has some amazing talents. Please be kind because I’m insisting a bit… well… my niece likes him.. DON’T TELL HIM!.
Anyways… I had him follow your little rat friend Oscar.
Thanks, Brass”
(OOC: Welcome Sid to the game. He is actually standing outside the side door of the Golden Goose. Oscar insisted he stay outside. (Welcome to the game Andrew… :))

Sid  d20+8=21 ; d20+10=25 ;
Tuesday November 15th, 2016 9:53:47 PM

Sid leans back against the wall of the building in a little shade where the door won't open on him and watches the crowd crowd around him, relaxed but alert. He rubs the nub of his left pinky, in both nervousness and excitement and hums very softly to himself. He felt the comforting weight of his gear around him and smiled and thought to himself, "It's been too long since I've done something besides sling drinks," and waited.

=====================

Perception: 21
Stealth: 25

(Thanks for having me everyone!_

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+7=14 ; d20+2=18 ;
Tuesday November 15th, 2016 10:43:57 PM

'Phew, nothing in the ally. Well except for Oscar.', Zander thinks to himself looking back at the group talking to Xander in the corner. Noticing he looks a little out of sorts Zander doesn't buy his story for a moment, otherwise why would he run? But he gets distracted by Oscar running past him and back out. Asking Oscar on his way out he learns that somebody wants to join them. 'I guess I'll look after the new guy.'

Looking around the alley out back he says, "You sure you told him to wait out here? Where did he go?"

Sense Motive 14, Perception 18

OOC: Welcome Andrew!

K (Carl) HP: 25 AC:25/22/21 CMD:18  d20+6=11 ; d20=15 ; d20+8=20
Wednesday November 16th, 2016 10:17:02 AM

Sense motive: 11
Perception: 15

K breaths, and releases Xander. "Because the person who was killed was dear to us, dear to a good friend, and we were told you're the best.

"Someone's trying to clean this up quickly. We don't have time to deal with amateurs. Obviously we got off on the wrong foot here. I'm K, by the way. Paladin of Flower. We really do need your help."

He completely fails to notice anything going on with this new elf. Dude's got a one-track mind.

edit: forgot to actually roll diplomacy: 20
***

Andrew is my brother-in-law, everyone. Feel free to double the newbie hazing.

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+2=21 ; d20+6=23 ;
Wednesday November 16th, 2016 10:24:52 AM

As K introduces himself, Dorbin steps up beside them (perception: 23). He says, "Here, look at his hands. Look at his shirt. He has been in the lab recently. Perhaps for a long time." Dorbin says to K, loud enough for Xander to hear, "Maybe we should let him know that this is a serious murder investigation."

OOC:
Hello Andrew!

Micah (John) HP: 16/16 AC: 15/10/15 CMD:14  d20+9=27 ; d20+3=11 ; d20+8=16 ;
Wednesday November 16th, 2016 5:22:01 PM

"And I am Micah Smith," says the priest with a slight bow, his amulet of Domi swinging from his neck as he does so. Micah has encountered customers in his father's forge who are no nonsense people and suspects Xander is one of those.

When Dorbin exclaims his news, he pointedly looks more closely at Xander's hands, but does not mention it further.

Rather, he then looks Xander in the eye and says, "Adding to what my colleague, K, has said. We would not travel from the fence to waste your time....or ours. Nor would we travel in such large numbers were there not serious cause. If you are unable to draw conclusions from this sample based on simple observation, what would be required for you to provide a more complete answer."

===================
Sense Motive 27
Perception 11
Diplomacy 16 Aid another gives +2 to K's roll.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+2=8 ;
Wednesday November 16th, 2016 6:15:57 PM

Seeing his companions seem to have the alchemist under control Zander keeps watch. Still looking for the elf that supposedly is coming to join them.

(Perception 8)

Chipped (DM Mstitt) 
Wednesday November 16th, 2016 10:22:26 PM

Sid waits outside as Oscar runs into the building. He rubs the nub of his left pinky partially nervous and excited. He thinks to himself. "It's been too long since I've done something besides sling drinks," and waited. Outside the Golden Goose, with the huge goose on the front of the building the side of the building is a bit plain. The paint is chipped and faded. Above your head are a row of open windows with busy people passing by.
Zander is relieved there is nothing in else the ally. Zander is suspicious of this alchemist but gets distracted by the house rat, Oscar. Zander is the first to volunteer to look after Sid but he doesn’t see him.
Zander sees that the group is doing well with Xander and he looks for Sid. Sid seems to be quite the magician.
Sense Motive vs DC 15 Highlight to display spoiler: {Xander stands stiffly as K releases him. Xander listens, at least he looks to be listening. He seems very interested as K explains the situation. }
Micah introduces himself. “Ah, a brother of Domi. I have great respect for the teaching of Domi. You must have faith in yourself.”
Micah then adds "Adding to what my colleague, K, has said. We would not travel from the fence to waste your time....or ours. Nor would we travel in such large numbers were there not serious cause. If you are unable to draw conclusions from this sample based on simple observation, what would be required for you to provide a more complete answer."
“And this fella, does he have a name? How did he die? Was it quiick… nah it wouldn’t of been quick. It would of been painful if what’s in the bag is what I think. I’m thinking he vomited over and over.. That’s usually what happens.”
Dorbin notices the alchemists hands were dirty and Xander promptly folds them behind his back. “Oh,” Xander replied. “I’m sure it was murder. You don’t use arsenic for anything else. At least not anything I can think of.”

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Wednesday November 16th, 2016 10:42:00 PM

Bartomus continued to look about the crowd, occassionally tossing his head back over his shoulder to see how the discussion was going with Xander. When he heard the word "murder," he shifted and looked in on the conversation to see what was being discussed.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20=1 ; d20+10=11 ;
Thursday November 17th, 2016 12:26:07 AM

Sid waits outside the front of the Golden Goose for Oscar or one of the Silver Shields to come out. He thinks to himself, "I don't know why I had to wait outside, but I'm sure the Bossman had a reason." Sid rubs a hand reflectively over the wall, feeling how rough or smooth it is, and pushes away. He looks up with interest at the sign and the open windows. He had heard of the Gaudy Goose, but usually doesn't run around the Gold Level, so hadn't seen it properly until now. Sid takes in the building absently noting ways to climb or swing up to the higher stories, and looks into the open windows upstairs and the people going about their business there.

=====================

Perception: 9 (natural 1)
Stealth: 11 (natural 1)

(Well, I had hoped to have a little more time before my natural botching ability became apparent. So it begins -_-;; Also known as, "Oh my god, where did the building go?)

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Thursday November 17th, 2016 8:52:49 AM

Dorbin, trying to be quiet, says, "Arsenic? And where does one get arsenic, might I ask? Would you happen to have a supply?"

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+6=14 ;
Thursday November 17th, 2016 10:15:42 AM

Stohp is distracted by Oscars arrival, but since Zander went out to find the new guy she rejoins the interrogation (sense motive 14). So far they've only covered information they already knew, so Stohp decides to put some pressure on him. "We heard that you might be able to point us at who might have access to such a thing."

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+2=15 ;
Thursday November 17th, 2016 2:41:03 PM

Deciding there must be someone waiting Zander takes another look around and finally spots who he guesses is the new hopeful recruit. Something about his posture and gear marked him as an adventurer. He pauses momentarily to scan his heart for evil intent then approaches the elf, his chainmail clinking as always under his tunic bearing the crest of Domi and a WLA badge. At his side hang a longsword, war hammer, and sap and a sturdy shield is strapped to his back. As he approaches he gives a warm smile, he carries himself well and has the powerful physique and good looks common to paladins of Domi. Holding forth his hand he greets the newcomer, ""I take it you must be the one Oscar brought who hopes to join us? My names Zanderallen, the rest of the group is inside. Why don't you join me in standing watch while they ask an alchemist some questions. We can finish the introductions once they finish."

Perception 15

K (Carl) HP: 25 AC:25/22/21 CMD:18  d20+6=12 ;
Thursday November 17th, 2016 4:20:26 PM

K wonders how this guy went from "How am I supposed to know what that is" to "arsenic" so quickly. He could have just been acting unhelpful, or he could know more than he lets on.

Sense motive: 12 - Is this guy hiding something?

He sees they have company in the form of their rat-butler and an elf. He smiles at Oscar, still worried he feels like he has to serve. He nods at the newcomer, still not sure who he is or what he's doing here...

Micah (John) HP: 16/16 AC: 15/10/15 CMD:14  d20+9=15 ; d20+3=17 ;
Thursday November 17th, 2016 4:39:02 PM

When Xander mentions the vomiting, Micah adds, "That might explain the water on his clothing."

He waits for the answer to Dorbin's and Stohp's question, continuing to keep an eye on the crowd.

==========
Sense Motive 15
Perception 17

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d20+2=7 ; d20+2=8 ;
Thursday November 17th, 2016 7:22:18 PM

Artemis tried to get a sense of The Alchemist motive and involvement in the untimely death that they were investigating. But the Wailing shrieks of the singer on the crowd's enjoyment of it was such a distraction to the taur, that he couldn't concentrate on the discussion near him.

What The Alchemist Says (DM Cayzle) 
Thursday November 17th, 2016 10:53:28 PM


Bartomus checks in and sees that the alchemist has confidently revealed that he does recognize the poison. Some alchemical arsenic concoction.

Sid looks around to get a feel for the lay of the land, but he is distracted by Zanderallen's invitation to stand guard at the door as the alchemist is questioned.

Zanderallen by the way discerns that Sid's heart is pure. Relatively, at least.

Dorbin asks, "Arsenic? And where does one get arsenic, might I ask? Would you happen to have a supply?" The alchemist replies, "Oh, here and there. Can't expect me to reveal secrets of the trade!"

Stohp is more direct. "We heard that you might be able to point us at who might have access to such a thing." Xander nods. "Sure, sure. That kind of information is not free ... and how do I know you will not use the information for ... evil?

K wonders, "Is this guy hiding something?" Maybe? He also wonders why SId is here.

Micah thinks that the arsenic explanation makes sense. Well, it explains HOW, but not WHY ...

The crowd seems content to let the registered adventurers be about their work. Since no blood has been spilt, likely no one much cares.

Bartomus too has suspicions. But he cannot sense whether they have merit. Certainly, this Zander fellow is confident, and also unaware that his behavior is raising questions.

Xander thinks things over and seems to come to a conclusion. "Look, I want to help, and you seem like nice fellows. I suggest your search would be most fruitful in the Trash Level. There are definitely dealers in poisons there that could supply you with arsenic. Not that you are in the market, amirite?" He winks with a slow, droopy eyelid.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=28 ;
Friday November 18th, 2016 12:02:27 AM

Sid's gaze focuses on the mid-distance a moment as he ponders the merits of local duck and goose feathers in fletching, but snaps back to focus as Zanderallen walks up to him. "Oh, hello," Sid says taking his hand and giving it as firm a shake as he can, bracing himself for the inevitable squeeze. "Sid," he says, looking to see if he remembers him at all. "Journey Bowyer who is looking to expand his opportunities in live, and maybe do some good along the way." Sid breaks the grip and leans on the wall where he was before, keeping an eye on the door and behind Zanderallen's. "Is everything alright? Who or what are we looking out for?"

==============

perception: 28 (nat 20!)


Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+2=18 ;
Friday November 18th, 2016 8:16:00 AM

When Xander tries to brush the group off, Dorbin remains silent, but also thinks this fellow knows more than he is saying (sense motive: 18).

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Friday November 18th, 2016 10:11:53 AM

K's mission was to see if Xander could identify whether or not there was poison in the cup. That mission was successful.

Didn't leave too much to work with, though. K was too pretty to walk down to the trash level and start asking around for information on poison. He's pretty sure no one would give him the time of day.

This elf looked shifty, maybe he could do something.

Either way, he leaves the rest of the talking to Micah and Stohp.

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d20+3=13 ;
Friday November 18th, 2016 10:12:36 AM

"Hey Stohp, maybe you and I should just tie the guy up and carry him down to the trash level so we can talk to him all nice and quiet like," Bartomus turned a bit further and leaned into the conversation as he spoke in a bit of a growl with the slight wince when the singer hit one of her famed high notes.
=====
Intimidate = 13

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+2=10 ;
Friday November 18th, 2016 4:33:17 PM

"Nice to meet you Sid. Well we're on the lookout for anyone that looks overly suspicious. Haha. I know it's not much to go one but we have an unknown group that seems to be in the poisoning business. Why don't we go in and see how the questioning is going.", Zander will lead Sid back to re-join the rest of the group. Still keeping his eyes open for any sign of trouble.

Perception 10

Micah (John) HP: 16/16 AC: 15/10/15 CMD:14 
Friday November 18th, 2016 6:40:10 PM

Micah rolled his eyes when Xander proposed the group might use it for evil. When Bartomus suggests a more direct approach, he hides the appeal this course of action has to him.

Instead he says, "The trash level is too broad an answer. We are interested in solving a murder, not a neighborhood clean up campaign. Can you be more precise in where we might find purveyors of this poison? More importantly, can you give us any suggestions as to how we might track down someone who had purchased it?

After a moment's reflection, he adds, "Also, we have heard some rumors of other things going on in the trash. Are there other effects besides fatality that use of arsenic might produce?"

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+6=7 ;
Friday November 18th, 2016 8:28:44 PM

Stohp eyes him carefully as she asks her next question (Sense motive 7). "Even if the Trash is where the poison came from it's doubtful the murderer is from there. The victim had documents hidden referring to a Crimson. Our investigation of the term brought us to this level; to you. What do you know of Crimson?"


What The Alchemist Says (DM Cayzle) 
Saturday November 19th, 2016 1:09:09 AM


Sid introduces himself.

Zanderallen returns his greeting, explains that the group seeks information on a poisoning, and invites the new fellow in.

Dorbin feels sure that Xander is trying to misdirect you, or at least not talk about some topic he prefers to avoid.

K is glad to have used this fellow to gain vital information. Yes, Matteus the Seer was poisoned, by arsenic. As for Xander's other secrets ... maybe let them stay secret?

Bart is not ready to leave Xander to his own devices, and in fact is a little more than somewhat threatening!

Xander grimaces and just looks at Bart.

Micah allows the threat to stand, and wants more detail.

Xander looks at Micah. "You're some spellcaster, right? You got other casters? So use your magic to locate the same formulation of arsenic-based poison as you have here. You want a deal on Locate Object scrolls?"

Stohp wants to know about "Crimson."

Xander laughs. "The only "Crimson" I know is the nobleman on the Overlord's Council. Probably HE'S your murderer!"

Know Local DC15: Please Highlight to display spoiler: {Well, actually, as it turns out, there IS a noble with that nickname who advises the Overlord."}

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+9=20 ; d20+9=21 ;
Saturday November 19th, 2016 4:26:54 PM

Stohp is a bit disappointed at the flippant response. Either Xander is a truly amazing actor, or he knows nothing about the plot or the death. She remembered the noble Crimson (knowledge: local 20), but this didn't get them any closer to proving he was involved; she had hoped Xander would have been the source of the poison and that he'd spill his guts when confronted. Leaning back, she thinks hard, trying to think of something else to ask that will get them some kind of useful information.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=14 ; d20+10=28 ; d20+10=16 ;
Saturday November 19th, 2016 7:02:58 PM

Sid walks in slightly behind Zanderallen and looks at the assembled party in the back part of the Gaudy Goose and the man in the middle who seems to have their attention. As more habit than anything he keeps his eyes open and walks quietly. As he gets a better look at the man of the hour he racks his brain to see if he knows him and any dirt he may have heard on him from other tavern staff, servants, or those who work the night and might chat after a drink at the Toad.

===================
Perception: 14
Knowledge(Local): 28
Stealth: 16

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Saturday November 19th, 2016 8:13:49 PM

"So where would we find this Nobleman then?" Bartomus asked when he heard that there was a potential explanation for Crimson.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Monday November 21st, 2016 9:11:05 AM

Dorbin says to Stohp, "This guy isn't being honest, I'm sure of it. I think maybe we need to take him somewhere else where we can conduct a proper examination..."

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Monday November 21st, 2016 10:23:38 AM

K's not thrilled with the track this interrogation is leading down. They were here to ask questions of an expert, not interrogate a subject...but the guy did run when they saw them coming.

"Thank you, Lady Flower, for blessing me with an abundant deficiency in intrigue." He says this without sarcasm; if he was to lead a life as an adventurer, he prefered to do so in a straight-forward fashion."

"Am I missing something? We're supposed to be the good guys here, remember? Let's not keep pouring on the threats when this gentleman is cooperating." He turns to Micah, "is he right about that object locating spell? Can you do that?"

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+9=28 ; d20+7=16 ;
Monday November 21st, 2016 2:40:40 PM

Joining back up with them Zander has to mostly agree with K, but he was still a little put off by the fact that his first instinct had been to run. That was often the sign of a guilty conscience. But trying to bring the conversation back to a little more civil approach he speaks up, "Xander, maybe we've been a little short with you. I think you making a run for it started us out on the wrong foot. Maybe you could explain why you ran and then we can have you identify the formulation and we'll be on our way?" Having not been a direct part of the initial interrogation Zander hopes he might disarm Xander and get something out of him.

Diplomacy 28, Sense Motive 16

Micah (John) HP: 16/16 AC: 15/10/15 CMD:14  d20+1=20 ;
Monday November 21st, 2016 5:49:47 PM

Micah is disturbed by the possibility that a high level intrigue may be involved. Things continue to point to the gold level with this "crimson".

Xander does pose an interesting approach. To K he says, "Such major is possible, but not something I am capable of calling upon. I believe the arcane approach is more efficient at such workings. Dorbin, is this something you could accomplish?"

As Zanderallen steps in with his approach, he intently awaits Xander's response as well.

========
Knowledge local 20

Fish Fry (DM Mstitt) 
Monday November 21st, 2016 9:43:32 PM

Stohp is disappointed at Xander’s response. Stohp tries to think of something that could trip the alchemist up.
Sid walks in behind Zander and joins the all at the Golden Goose. Sid tries to recall anything about the man at the center of the Shield’s attention and the uniform catches his eye. Sid only Highlight to display spoiler: {He recalls an incident a few months ago. It seemed like a random event but a stranger held his chest than fell. You remembers seeing someone similar to Xander arguing with someone. There were accusations thrown around and it seems murder was mentioned but why Xander was not taken into the authorities is a mystery}
Bart asks where to find Crimson and Xander is happy to answer. “He is across the street, up two floors and on the right. Second door. He may be leaving… How about you all just go.. Hurry.”
Dorbin only Highlight to display spoiler: { Xander gives you a dirty look but says nothing.}
[b]K
is not thrilled with how things were headed. He says, "Thank you, Lady Flower, for blessing me with an abundant deficiency in intrigue." Then asks "Am I missing something? We're supposed to be the good guys here, remember? Let's not keep pouring on the threats when this gentleman is cooperating." He turns to Micah, "is he right about that object locating spell? Can you do that?"
Micah is disturbed by the possibility of high level intrigue and everything pointing to crimson. Micah says to K Such major is possible, but not something I am capable of calling upon. I believe the arcane approach is more efficient at such workings. Dorbin, is this something you could accomplish?"
(OOC: I’m sorry John. What is the Knowledge Local for?)
Zander agrees with K and is a bit put off that Xander ran.
He then adds, "Xander, maybe we've been a little short with you. I think you making a run for it started us out on the wrong foot. Maybe you could explain why you ran and then we can have you identify the formulation and we'll be on our way?"
Xander looked at Zander, studied him for a bit then slid his hands in his pockets. “Look,” he began. “You are all very nice adventures. You don’t need to be stuck here with me when you have bigger fish to fry. Oh…” He said suddenly as he pulled his right hand free. “There is a fish fry for Mask day on Diamond Street right next to the Palace.”
Perception vs DC 10 Highlight to display spoiler: { Something falls out of Xander’s pocket and he seems interested in hiding it.}
Perception vs DC 16 Highlight to display spoiler: { You notice a bag fall from Xander’s pocket. He notices it fall too and he eyes get real big. It hits the ground and Xander gently hides it behind his foot.}
Extra Credit Perception vs 20 Highlight to display spoiler: { You notice the bag contains a leafy substance and Xander touches it gently. }

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=16 ; d20+10=14 ; d20+10=21 ;
Monday November 21st, 2016 10:19:01 PM

Sid, walking behind Zanderallen cups his hand over his ear and whispers into it. "There was an incident some months ago where this gentleman was tied into someone who died clutching his chest. He's fought with a few people about it and was never taken in though there was talk of murder. Murder most foul... Did he just drop something?"
Sid loops around him on quiet feet to get a better look as the conversation goes on around him and thinks to himself, "Crimson? That's an odd name."

=========
Perception: 16
Stealth: 14
Knowledge(local)(on this Crimson thing/person): 21

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d20+6=12 ;
Tuesday November 22nd, 2016 12:19:49 AM

"So Xander, what is that there that you dropped, let me help get that for you." Bartomus moved his hoof and bent down to try to get the dropped item before the agitated alchemist could do so.

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+6=24 ;
Tuesday November 22nd, 2016 9:33:56 AM

Dorbin sees the dirty look and watches as Xander tries to hide the substance (perception: 24). When he sees Xander touch the leaf, he jumps back defensively out of range of Xander's hands. He calls out, "Watch out! He's got something hidden there and I think he's about to use it on us!"

He will attempt to cast mage hand and shove the bag away from Xander and towards a nearby wall.

K (Carl) HP: 25 AC:25/22/21 CMD:18  d20=1 ;
Tuesday November 22nd, 2016 10:07:15 AM

K, perceptive as always, fails to see anything fall until his companions react to it. He notes the curious mix of reactions from his companions.

"We're all on totally different pages here," he thinks to himself. Outwardly, he sighs and looks to Xander. "Just not your day, is it buddy?" he quips. He waits to see what his companions make of the bag he dropped.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+9=20 ; d20+7=13 ;
Tuesday November 22nd, 2016 10:47:58 AM

(Ignore the first roll; it is a left over from buggy mouse last time I posted)

Stohp also sees the dropped object (Perception 13) and resists the urge to facepalm. Note to self: always search suspects after catching them. Putting a hand on Xander, ready to hold him if he tries to run again, she suggests gently that he move.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+2=6 ;
Tuesday November 22nd, 2016 5:30:37 PM

(Perception 6)

Only slightly more perceptive than the eagle-eyed K, Zander misses everything. Except the fact the Xander is scrambling to find any reason he can push to get rid of them. He tenses as Dorbin yells a warning and Bart moves to pick something up, ready to tackle Xander if he makes any sudden movements. "Ok, everyone let's keep our heads. Xander I think you have some explaining to do." 'First step in potentially hostile negotiations, try to keep everyone calm and thinking clearly but be ready to act.', he reminds himself from his training.

Small Fry (DM Mstitt) 
Tuesday November 22nd, 2016 9:05:53 PM

Within all this growing tension Oscar rolls in and trips over his own feet. He slides to a stop just before Xander’s feet. “What are you doing!” Xander shouted. “Do you know what could happen…” He then suddenly stopped as the little Rat-like man stood. His face covered in dirt.
“Did I sign up for this?” He asks as he spits dirt from his mouth. “Oi… You all must be a popular group ‘cause I have another one for you. I left him outside but he followed me. Gentlemen and woman...well… um… you know.. I don’t.. This is Sugar, a bard from Brass. Brassy suggested you treat him well because his niece liked him.. Oh wait… it says on the note not to tell you that... anyways…” Oscar turned to leave then stopped. “I’m not leading anymore up here. Have you been on that Esca Ladder? I almost got caught in the folding stairs twice. Twice! That contraption is a death sentence for someone but… I am going on it one more time.” Oscar then said goodbye and waded through all the dancing people. On the stage was a centaur and a small elf, dressed in red singing holiday songs. The whole tavern seemed to know all the words. It was getting very loud. (OOC: Welcome Tim to the game :) We are once again full.)

Sid whispered his suspicions about Xander to Zander. He tries to recall this Winmore Crimson fellow and remembers something about a junior advisor to the Overlord was just selected due to the death of a senior member. The newer advisors stayed on the Gold Level in what was usually called the Palace.
Dorbin watches as Xander tries to manipulate the bag to avoid anyone touching it.
Bart offered to pick up the bag and Xander shouted at him. “Don’t touch that! You do not have the proper skills to handle such a thing!” Xander attempted to shield the object with his feet. “This ignorant, old alchemist has done a very bad thing,” he admitted. “Please, don’t touch it.” He said, his shoulders slumped. “Please don’t move it. If you do many of these people here will eventually die.
K thinks the group is on different pages as he looks at Xander. “Just not your day, is it buddy?”
“My days have come and gone,” Xander admitted.
Stohp feels a bit embarrassed for not searching Xander. Stohp puts a hand on him but the alchemist is almost ready to fall, not run. He steadies himself and carefully lifts the bag from floor of the tavern. He then pulls out a tiny broom to ensure he has everything.
Zander adds, "Ok, everyone let's keep our heads. Xander I think you have some explaining to do."
“You see,” Xander began, “I am but a little fish in the pond here. I’m afraid many innocent people have already died because of my actions. I do not know what to do to stop it. I helped to create the chaos in the Trash level. It became too much and I ran. I was stopped by a minotaur on my way back through the Fence level. He had heard of me, apparently, and asked me for some arsenic. I’m afraid I may have also been responsible for your friends death too. I need to sit.”

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=25 ;
Tuesday November 22nd, 2016 9:36:10 PM

Sid purses his lips at all of this and walks back to Zanderallen, being the only one he has been introduced to formally, and taps his shoulder, and whispering again, a little louder, says, "I don't know if you heard me but, here was an incident some months ago where this gentleman was tied into someone who died clutching his chest. He's fought with a few people about it and was never taken in though there was talk of murder AND I remember something about a Junior Advisor to the Overlord who just got a promotion because of a timely death. I think his name was, um, ah Winmore Crismon!" When Sid hears the last of what the deflated Xander says, he starts looking around the tavern for anyone who might want to turn this little songbird into a canary.

================
Perception: 25

Micah (John) HP: 16/16 AC: 15/10/15 CMD:14 
Tuesday November 22nd, 2016 11:23:13 PM

Micah frowns slightly as he processes the new developments. "Minotaur? Could that be Shredds?" he thinks, not yet ready to voice his suspicions aloud.

[OOC: a bit behind today. I'll try to catch up.]

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Wednesday November 23rd, 2016 1:15:17 AM

Bartomus frozen when Xander told him not to touch the fallen bag. He glared at the alchemist. Bartomus stepped away from the bag and watched as Xander picked it up and then swept up any remains that might have slipped out. He listened to Xander and then looked over at the others.

"Xander, what did this other Taur look like?"

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+6=11 ;
Wednesday November 23rd, 2016 8:13:28 AM

Dorbin remains silent as the others question Xander, but he still keeps his distance from the man and his bag. He watches the bag carefully, hoping that Xander isn't going to change his tune and use that poison on the group (perception: 11).

Liam "Sugar" Deckard] [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Wednesday November 23rd, 2016 1:12:15 PM

At Oscar's introduction, Liam raises his right hand, weighted by four rings, and gives a lazy, flick of a salute to the group, followed immediately by a wink. He then leans against the nearest wall, folds his arms, and watches the interaction with this Xander fellow. Liam was only a bit irked that Oscar had introduced him as Sugar. Only his dearest friends or acquaintances at the "Giggling Ghost" knew him by that name and these folks were clearly strangers and obviously preoccupied. He brushed it off, thinking to himself; Interrogation, if that's what's happening here, is a balanced dance between diplomacy and intimidation, a ritual with rules, enhanced by the willingness to know ones subject and be committed to take the dance to its conclusion.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+9=25 ; d20+7=21 ; d20+2=9 ;
Wednesday November 23rd, 2016 3:47:15 PM

Having missed the significance of what Sid said the first time, Zanderallen takes full note of it the second time. They finally had a break in the case and it looked like part of something a whole lot bigger. His eyes closely follow the bag as Xander gathers it up, his palms getting sweaty his mind runs through what kind of deadly poison it might contain. Hoping Xander still has a reason to live he continues reasoning with him, "Xander, it sounds like you've been mixed up in some bad business. You will have to face that but you can start making it right by helping us get to the bottom of it. And it's probably in your best interest to work with us as we have a reason to keep you alive while the people you were working with now view you as a loose end. We're going to need to know who hired you and what they had you do in the Trash level." Zander then speaks to the group in general and their current mission leader Stohp in particular, "How do you want to handle this everyone? Xander looks like he ready to cooperate, right Xander? And he is probably a target."

Diplomacy 25 to Xander, Sense Motive 21 on Xander, Perception 9 keeping an eye on the room

(OOC: Welcome Tim)

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Wednesday November 23rd, 2016 3:59:50 PM

Another newcomer? Now? We need to set recruitment hours or something.

At least they have the truth now. He nods to Zander. "Even on The Fence, the guards law murder somewhat seriously. Selling arsenic definitely less so. If he helps us, even if it's just IDing Shredds as the one who bought the arsenic, we could probably put in a good word for him.

Micah (John) HP: 16/16 AC: 15/10/15 CMD:14  d20+3=12 ;
Wednesday November 23rd, 2016 4:14:49 PM

"Oh Domi," Micah utters breathlessly at this recent development. He then silently prays, "Thank you for using Xander's clumsiness to show us the truth."

Looking around, he says aloud, "Sugar, I am Micah. A pleasure to meet you I am sure, but now is not the time for pleasantries. You and Sid here come well recommended and that will suffice."[b]

Drawing his shoulders back and speaking firmly but softly, he continues, [b]"Xander, there is no probably about it. You are a target now. If you want to survive this, I suggest you help us first, by giving us a brief summary of what you know and what you did. Then perhaps you can come with us for safety while we sort this out."


=============
Perception 12

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Wednesday November 23rd, 2016 9:06:04 PM

Thanking Oscar, she gives the newcomer a quick hello before waving him to a chair and motioning for him to be quite while Xander spills his guts. Stohp isn't terribly surprised at the sudden confession, mostly glad they're finally getting somewhere. Rather then add her own voice to the chorus of questions and encouragement she just waits for the story to start.

Target Xander (DM Mstitt) 
Wednesday November 23rd, 2016 9:07:06 PM

Sid purses his lips and adds his recollections to Zander. "I don't know if you heard me but, here was an incident some months ago where this gentleman was tied into someone who died clutching his chest. He's fought with a few people about it and was never taken in though there was talk of murder AND I remember something about a Junior Advisor to the Overlord who just got a promotion because of a timely death. I think his name was, um, ah Winmore Crismon!"
Outside of the group many residents of the Gold level danced to music being sung from a group of elves. Outside of the groups of people dancing you can see a couple lion-taurs standing, armed with bows. They don’t quite fit in but they seem to be slightly interested in what’s going on.
(OOC: D20 to roll to see if you like the music)
Zander takes note of what Sid just said. He watches Xander closely and starts to become anxious. "Xander, it sounds like you've been mixed up in some bad business. You will have to face that but you can start making it right by helping us get to the bottom of it. And it's probably in your best interest to work with us as we have a reason to keep you alive while the people you were working with now view you as a loose end. We're going to need to know who hired you and what they had you do in the Trash level." Zander then speaks to the group in general and their current mission leader Stohp in particular, "How do you want to handle this everyone? Xander looks like he ready to cooperate, right Xander? And he is probably a target."
“Ready to cooperate?” Xander asks rhetorically. “Well, when you cross Winmore Crimson there is not much left to live for. The plot… I bet you want to know the plot for the residents of the Trash level. I don’t know that exactly. When you’re in my business clients don’t exactly trust you with that information. All I know is it’s not good. Utter horror.”
Micah wonders if that minotaur was Shredds but keeps that thought to himself.
Bart froze and glared at Xander. He stepped away as the mess was carefully cleaned up. He asked about the taur Xander met.
Xander secured the bag and put it back in his pocket. “He was a fine gentleman. Very sharply dressed. It looked like he was quite successful. Not someone I would expect to poison someone. For that you want someone like me. A bit crazy.”
Dorbin remains silent and keeps his distance. Xander finds a seat. He doesn’t seem to be interested in fleeing or causing any more suffering.
Suger raises his right hand and salutes the group, followed by a wink. He then gets comfortable and watches. He was a bit irked over the introduction but maybe Oscar just assumed.. That’s always bad ;) He recognized the dance that was this interrogation.
K notices Liam and jokes? About setting recruitment hours. He is relieved they are getting some truth. "Even on The Fence, the guards law murder somewhat seriously. Selling arsenic definitely less so. If he helps us, even if it's just IDing Shredds as the one who bought the arsenic, we could probably put in a good word for him.”
Xander smiled, just slightly. “A good word, what’s that worth now-a-days?”
Micah prays. He then introduces himself to Liam ”Sugar” "Sugar, I am Micah. A pleasure to meet you I am sure, but now is not the time for pleasantries. You and Sid here come well recommended and that will suffice."
He advises Xander that he is indeed a target and asks for a summary.
Xander took in a breath. “There is a new poison, it’s a nasty recipe...well… let me clarify that. It’s not a poison but an infection. It’s passed through the air or by contact or at least it was until I adjusted the formula to reduce the likelihood of an airborne infection. I’m telling you that was tough. They were Cytillesh spores.”
Knowledge: Nature vs DC 10 Highlight to display spoiler: { Cytillesh is a dangerous type of fungus also known as brain mold. It gives off a bright blue glow equivalent to torchlight.}
“I had to go a long way for those. Anyways, there is another alchemist that goes by the name of Bruce. He should still be in the Trash level, for what, I don’t know. He mixed up the recipe and pushed into the hands of a couple residents. I couldn’t do that, you see. I could not do this to those poor people.”

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=27 ; d20+10=12 ; d20+10=24 ;
Wednesday November 23rd, 2016 9:46:06 PM

Sid gives Liam a nod and thinks, 'Well, I didn't know he was the adventuring type. Well, the feeling is probably mutual.' Sid slides back and listens, keeping his eyes peeled. 'Hmm,' he thinks, 'a sharp dressed minotaur of wealth and note?' He starts thinking about who that could be. "Puzzles, puzzles everywhere, and barely time to think," he mutters to himself.

================
Perception: 27
Stealth: 12
Knowledge(local): 24 (over a sharp dressed minotaur of possible wealth and note)

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Thursday November 24th, 2016 1:03:17 PM

'Brassy's niece seems to like a lot of people. But atleast they come with a good recommendation. And we might need all the help you can get with this mess.', Zander thinks to himself as he looks over the newcomer. "Well met Sugar. I'm Zanderallen, or Zander for short. Excuse us for a lack of full introductions. We'll get to that soon." He turns to Xander and gives him a little encouragement to keep going, "You might be surprised what a good word from the Silver Shield can do. And your description of the minotaur sounds like Sredds, he always did keep up his appearance."

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+6=19 ;
Thursday November 24th, 2016 1:45:40 PM

Dorbin sees Sugar enter and barely nods in greeting. Instead, he watches Emily Jasmine (a cat) move towards Oscar as he leaves the room. He hopes that Oscar doesn't get too scared, as he knows Emily won't attack him...at least he's pretty sure she won't. As he's thinking that, Emily turns and looks at him, as if she understands his hesitation. He looks back at Xander, satisfied that he is not going to run now, but remains silent. He looks around the room to see if anyone else appears to have taken serious interest in their conversation (perception: 19).

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d20+4=24 ; d20+4=12 ;
Thursday November 24th, 2016 5:15:36 PM

"By Eberyon, that would be a terrible way to die, having one's mind rot away as that grows inside them," Bartomus shivered and was unable to hide his revulsion from the others. He shook his head and turned about noticing that Oscar was leaving, having not realized he was in fact there. Looking about, he notices two others new to the party and nods at them both.

He shifted and looked at Stohp, "Any idea on which of our fellow Taur's would meet his discription and have the money for such a vile ingredient?"

==
Roll nature and apparently double hit it, but will take either! ;-)

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+1=16 ;
Thursday November 24th, 2016 6:25:27 PM

Stohp vaguely remembers something about the stuff mentioned (untrained check, knowledge: nature 11). Enough to know she should be alarmed at least. "Wait, that's not what you dropped is it? Why would you carry around something so dangerous in your pocket?!?"

Micah (John) HP: 16/16 AC: 15/10/15 CMD:14  d20+9=16 ; d20+3=9 ;
Thursday November 24th, 2016 9:39:56 PM

Micah is a bit tense given the implications of this new knowledge. Noticing that the two liontaurs seem a bit less than casual, he watches their body language a bit more closely while trying not to be too obvious.

=========
Sense Motive 16 on the liontaurs
Perception 9 to notice anything unusual about the liontaurs



Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20=6 ;
Thursday November 24th, 2016 11:11:02 PM

As he waits Sid wishes the next act would start soon.

======
On Music: 6

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Friday November 25th, 2016 9:10:03 AM

Dorbin shifts his feet nervously and looks around. Emily lets out a quiet meow and Dorbin realizes he can smell the smell of cooked turkey in the air...

What The Alchemist Says (DM Cayzle) 
Friday November 25th, 2016 2:44:48 PM


Xander watches you nervously. "I don't know how you found me. I don't care. Now I'm stuck." He is thoughtful, his eyes darting. "Sure," he says at last, "I'll ID the minotaur. Some Fence Level thug, sure. He was a bully, so he deserves it."

He looks around nervously. Dorbin sees that the liontaurs are coming closer, weapons out. Xander whispers, "But look here, I can't do any more against Crimson. That's messing with powers above my head. If I said any more, that's my death sentence."

The liontaurs approach, by chance, closest to Liam. "You and your friends are disrupting the performance. We're asking you nicely to leave now."

Xander gets up to go. He hands the leaves to Stohp. "It's the antidote for what's down in the Trash. Chew it before you're exposed, chew it after. Gods have mercy on me. I can't help you any more."

He follows the liontaurs' order to leave, heading to the door.

Do you leave too? If so, where do you go and what do you do?

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Friday November 25th, 2016 3:28:11 PM

"You heard the wemic, let's scoot..."

K starts heading towards the door. He says a quick, silent prayer as he goes. "Lady Flower, watch over this one. He lacks courage; perhaps in another life he could have done great things."

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=18 ; d20+10=19 ;
Friday November 25th, 2016 7:47:19 PM

Eyes open Sid quickly makes his way to the door, feeling like he's in a two copper drama. "Well, I was bored," he mutters to himself, trying to keep up with the torrent of information.

======

Perception: 18
Stealth: 19

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Friday November 25th, 2016 8:12:31 PM

As they leave Stohp asks one last quick question of Xander. "Can you tell us where to find Bruce? If you don't want to say that's fine." Finding the alchemist that stayed on the trash seems the obvious next step in the investigation.

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Friday November 25th, 2016 10:53:38 PM

"Oh staying isn't even my want," Bartomus replied to the liontaurs as he followed the others out of the building and away from the scretching from the stage. "Must be a refined feline taste for such music.



Liam "Sugar" Deckard [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Saturday November 26th, 2016 1:35:58 PM

Seeing the liontaurs approach, Sugar cuts his eyes in their direction, holds his arms up (90°), palms forward; We're leaving. Don't get your mane in a knot. He slowly makes his way toward the door.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Sunday November 27th, 2016 12:50:33 AM

Eyeing Sugar's instance surrender response to the liontaurs approach, Zander follows everyone else out. 'Wonder why that's his reflex. Maybe just a hard beginning years on the Fence. The guards can get kind of rough.' He does position himself between the rest of the group and the armed liontaurs, just in case the are more than overly aggressive bouncers.

What The Alchemist Says (DM Cayzle) 
Sunday November 27th, 2016 11:50:56 AM


Stohp rushes out for one more question, but Xander says, "Dunno, sorry," as he dashes off.

Bart and Liam leave too, with a bit of attitude.

K, Sid, Dorbin, Micah and Zanderallen leave without a word; Zanderallen is last out the door.

Outside, the entirety of the Float is open to the Silver Shields. There are still questions left unanswered a-plenty: What IS happening in the Trash Level? How is Shredds involved? Who is this Crimson fellow? Who is dealing poison in the Float? How does Oscar always seem able to track you down? When is Mask Day anyway -- tomorrow??? Do the Hands have anything planned for that? And what about Mattheus's friend -- do you have an obligation to tell Eldrich what you have discovered?

Micah (John) HP: 16/16 AC: 15/10/15 CMD:14 
Sunday November 27th, 2016 7:42:03 PM

"I am all for heading back to the headquarters and making proper introductions. Perhaps along the way, we can discuss our next steps," says Micah, keeping an eye open as he heads steps in the direction he proposes.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=27 ; d20+10=18 ;
Sunday November 27th, 2016 8:06:39 PM

Sid falls back slightly and says, "I'm all for that. I'd like to catch up on what is actually going on here." He slinks around trying to keep watch and blend into the crowd at the same time.

======
Perception: 27
Stealth: 18

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Sunday November 27th, 2016 8:26:50 PM

Now that they aren't in the middle of an interrogation Stohp takes the time to introduce herself to the newcomers,get names, and all of the requisite introductory stuff. As the group heads back to HQ she gives them a rundown on the current adventure as well as related snippets from past adventures. "Basically we got into the current mess because an acquaintance we met on the last adventure turned up dead, but left behind a message. We'll show you around HQ real quick, maybe send some messages, and then probably head down to investigate this further."

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Sunday November 27th, 2016 8:58:33 PM

Bartomus followed along with the others as the left the Goose and headed back to HQ. He kept his eyes opened for a mask that he could wear for Mask Day. There were vendors about with such things, but he was looking for something that reflected his connection to Eberyon. He could afford something, and when done he could hang it on the wall in his portion used for his bunk in HQ.

As he was looking about, he lost sight of the newbe Elf that had been with them wearing a cloak and rapier. Rapiers must be of fashion of late, he thought to himself as looked back at the younger male that had joined them. The man was tall, with locks of hair touched with gray too early and ears sporting jewerly of various sorts that played off the ornate embroidery in the man's black leather wardrobe. Bartomus shook his head, [i] that costed him a pretty mound of coin.[/]

"So, is it really Sugar," Bartomus asked loud enough for the other newbie to hear him. "Your name that is? What brought you over to the Shields? Was it for the pay?"

Bartomus chuckled at his joke as he glanced about for the right mask.

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Sunday November 27th, 2016 10:21:36 PM

K keeps silent as they return the HQ. When possible, he pulls Stohp aside as they walk. "Ok fearless leader (there is no evident sarcasm in his voice), can we talk for a moment about how we treat the citizenry of The Float? We're not exactly being kind, compassionate ambassadors out there. We barged into a live musical performance, caused a ruckus, and a few of us weren't exactly gracious when asked to leave."

"I'm sure everyone's heart is in the right place, at least I hope so, but this isn't behavior I can tolerate in a group of companions for long. We're supposed to be the good guys..."

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Monday November 28th, 2016 9:37:57 AM

Dorbin is lost in thought, walking looking down at his wandering cat as the group heads back to HQ.

Liam "Sugar" Deckard [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Monday November 28th, 2016 11:20:29 AM

Sugar follows the group. Let's see what sort of flat these lads are operating out of...
When engaged by Bartomus, Sugar cordially answers the minotaur's questions, dropping his voice an octave into his smooth baritone: Sugar, yeh...a nickname given as a youth here on the Fence...mostly close friends, the Giggling Ghost crowd, something to tether me here. I suppose women like the way it rolls off the tongue; bonus. Remaining confident yet calm Sugar continues to answer. A suggestion really, a lark, looking for a change of pace on this layer cake. In all honesty, I don't know much about you lads, the Shields, so lemme stroll a bit, see if this works for both of us; all involved. ... 'works out? great. If not, I'll seek a new path. As for pay?... I've scrounged and lived by wit all my life; except for the sliver spoon parts. Coin is great, but it doesn't drive me.

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Monday November 28th, 2016 5:05:11 PM

Zanderallen is pensive as they head back. He's glad they have new members interested in them but this current investigation just got a whole lot more complicated. Sometimes he wished they weren't in the city, especially one whose guards seemed rather lax in their duties. He thought they hadn't done too bad all things considered but their approach had been a little heavy handed for a theater. To some degree their hand had been forced by Xander's actions. The dangers of being a group of 8. It is hard to be inconspicuous.

What Has Gone Before (DM Cayzle) 
Monday November 28th, 2016 6:22:38 PM


Led by the group's cleric, Micah, the party heads back home to pause and breathe. A lot has happened, and the Silver Shields needs a moment to digest and consider. Especially Liam the Bard and Sid the Rogue, who seem a bit lost, understandably.

The adventurers leave the Gold Level and descend by one of the three Great Stairs down past the Merchant Level, past the Barracks Level, and then to the Fence Level. As you descend level by level, you are reminded that the Big Float is not just physically stratified, but culturally stratified too. On the Open Air Level, the highest strata of society live and play, and are served by their lessers, who work there but live lower down. The Gold Level is home to the bourgeoisie, the the working wealthy and middle class, skilled artisans, doctors, lawyers, goldsmiths, bureaucrats, famous heroes, and so on -- you recently saw Three Mansion here, where a retired Dragon Consortium group makes one of their homes. The Merchant Level is for the common artisans, coopers, ironmongers, traders, and such. The Barracks level is for laborers, servants, and especially men at arms; it is, in a way, a bulwark against the unsavory elements below. There are guards on the stairs of these levels, to ensure that the riff-raff do not rise above their station.

You reach the Fence Level, and of course there are no guards here. Instead, sailors and teamsters, butchers and coopers and fisherfolk walk around with clubs and shields. People stick together in groups of two or more, unless their reputations protect them. And you know all this well, because this is your home.

(Let us not consider the "Sewer of the Float", the Trash Level, where a dead man's value is weighed by the pound, where your gang -- if you are lucky enough to belong to one -- is what keeps you safe, where the City Guard visits only by the platoon, and only rarely.)

You walk the byways of the Fence to the street you know best, "Lakeview Passage." And indeed, the views of the lake here are fine. As always, there are fisherfolk and everyday people leaning on the railings and dropping fishing lines down into the waters. It is a good thing that the Float not only floats, but actually moves around the surface of the lake, since that way the fishing remains good as the city moves about.

Once upon a time, there was a warehouse here on Lakeview Passage, home to a demented druid, a rat-lover, who had a plan to use his swarms of rats to ruin the business of the Fence and grant him the satisfaction of revenge. But the Silver Shields defeated this madman, and has taken over that warehouse. This is the headquarters of the Silver Shields. [OOC: Please click here for the floorplan of the Silver Shields HQ.]

Inside, on the first floor, the ceiling is high, and even taurs can relax and stretch out. The Silver Shields talk over recent events, and spell out what has happened, as well as what may come next.

A friend of the group, a seer with one eye named Mattheus, was murdered, it turns out, by poison. The seer's friend, Eldrich, alerted the party to the suspicious death, but he has not yet heard the latest developments that the party has uncovered.

Mattheus evidently had a connection to a noble named Crimson, who he was nervous about but also thought might help him. The party found an alchemist, named Xander, who was related to all this somehow. He is very afraid of this Crimson, with whom he has dealings. This Xander really gets his toes in nefarious activities. He has helped spread some kind of toxin or plague on the Trash Level -- and he may be the one who provided the poison that killed Mattheus! The actual poisoner may be a minotaur, and may be a minotaur the party knows, a bully, bookmaker, and gang leader on the Fence named Shredds.

In addition to all this, it is MASK DAY! That's the annual holiday wherein the Underlord walks through the entire Float from the Trash to the Open Air. There, he releases 20 undercrats who have served the Underlord for 20 years, and the Underlord then assumes the role of Overlord, while the former Overlord assumes the role of Underlord. The new Underlord travels back down to the Trash, and on his way, he picks out 20 people to be the next 20 Undercrats and to serve the Big Float for 20 years.

The tradition is that all the people wear a mask in order to fool the new Undercrat and thereby not be chosen! That really does not work, but the holiday persists as a huge celebration of anonymity, in which all people in the Float are free to go anywhere in the city, in a bit of a bacchanalia. Some of the party already have masks ready.

To make matters more complicated, you have heard that the Hands of Love, a cult of the goddess of passion, have some plan to make trouble or advance their agenda on Mask Day. And in addition, if there is a plague on the Trash Level, how will that affect the Mask Day proceedings?

All that comes to a boil tomorrow, on Mask Day! And in the short time remaining before the festivities begin, what will you Silver Shields choose to do?

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Monday November 28th, 2016 6:49:03 PM

Sid glances to the windows and building tops and wishes he had his longbow and thinks to himself, "I'll get it at home tonight. I have to start a bow for Elly soon too. Hmmm." He keeps scanning the crowd and the building tops.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Monday November 28th, 2016 6:58:23 PM

Sid relaxes when they get their guy out of the open. "Oh," he says out loud, "I always thought this was just a warehouse. Cozy." He turns to Zanderallen, "So, do you guys live here or is this just your shopfront?"

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Tuesday November 29th, 2016 1:49:02 AM

Bartomus enjoyed the view as they descended back down to the Fence level. He looked about and followed the others to the Shield HQ. He needed to find a mask, it was Mask Day and everyone needs a mask to avoid being found by the Underlord. As they walked back into the HQ, Sid asked about how the building was used.

"Sid, I have only been with the Shields for a few days. I know we can stay here and Oscar has taken on the role of butler and steward for all of us." The taur said as he looked about.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Tuesday November 29th, 2016 9:10:55 AM

When the group returns to the warehouse that Dorbin is starting to think of as home, he looks out for Oscar, then finds some food to feed to Emily. He mumbles, "Would anyone really notice much of a plague on the trash level?"

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Tuesday November 29th, 2016 2:32:12 PM

On the way back Stohp considers and concedes K's point. "It's a fine line. I suspect it's partially our current mission. It's easy to be suspicious and short with people when local lords may be involved in murder plots. At the same time perhaps we are being to polite. Xander was a murder suspect and fled at the sight of us. If we had taken the reasonable precaution of searching him, we might have finished our business more quickly and caused less disruption."

Once back she takes a moment to relax and sends for a few messengers; local people she knows and trusts not to peak in the letters. She writes to letters, the first is to the guard, outlying the death of Mattheus, the suspicious circumstances, and what they've learned about his poisoning and a possibility of plague being spread in the lower levels of the city. Included will be a small amount of the cure so they can synthesize more if needed. She does not mention Crimson; they don't have any evidence or proof yet, and committing such accusations on paper is dangerous. The second letter is to Eldritch, informing him of everything they've discovered so far. This one does mention that a nobleman might be involved, but not the name; again, dangerous to write such things down.

Once finished she shows the letters to the others to insure no one has anything to add or objects to the idea.

Micah (John) HP: 16/16 AC: 15/10/15 CMD:14 
Tuesday November 29th, 2016 3:46:33 PM

Micah reads the letters Stohp has penned. He frowns slightly as he shares his thoughts, "I doubt the guards will do much with this, but informing them is probably for the best. I like that you kept it vague. I would expect that bribes are a common means of obtaining any information they have."

He pauses in thought a bit before continuing, "I would like to tell Eldritch in person, but sending a note is a good compromise. For not being together long, there sure seems to suddenly be many demands for our attention."

"Speaking of which: Given their prior interest in Brisselda, and knowing that something is planned by the Hands tomorrow, I am inclined to check in on them."

"Any thoughts as to what we should do or where we should be for Mask Day?" he asks to the rest of ther group.



K (Carl) HP: 25 AC:25/22/21 CMD:18 
Tuesday November 29th, 2016 4:09:00 PM

K nods as Stohp responds. "Thanks for listening. Can't promise I'll hold my tongue if anyone smart-mouths the locals again. I'm not too good at keeping my cool...but I guess you know that already." He gives the taur a slight smile as he does. He may be stubborn, but when K forgives someone, he takes it seriously.

"Good job so far, by the way. I may have been wrong about you."

***

"We just saw Brizzie this morning. I doubt anything's happened by now. Anyway, I think we're forgetting there are two strangers here."

He turns to Sid and "Sugar". K made an effort to cover up his own ridiculous name. The fact that someone would embrace such a nickname confused him. "I'm K, servant of Flower (ooc: Flower is the goddess of romantic and familial love). Why don't you tell us more about yourselves now that we're not interrogating an alchemist & being chased out of a concert?"

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Tuesday November 29th, 2016 4:15:14 PM

Bartomus listened to the discussion and took a chair when K asked the two new, new comers to introduce themselves. Sugar seemed to be looking for an adventure, but Sid had remained a mystery. He also found his mind turning back on the fact that he really needed to find a mask for the following day's festivities.

Liam "Sugar" Deckard [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Tuesday November 29th, 2016 6:23:50 PM

Liam couldn't help but smirk at the suggestion that he introduce himself. A captive audience was all too easy for the bard. Still, he didn't know where this was going, what this group looked to achieve or how he would fit into that plan, so he made the split-second decision to keep his introduction relatively conservative. Liam left the wall he was leaning on and began to walk around the new environ as he spoke.

Liam "Sugar—to my friends" Deckard, born only a stone's throw on this very level. Fishing in the summer, Liar's dice in the winter. Dad is a fishmonger, still works at the Dead End Fish Market. Discounts provided for those with enough coin to grease the right palm. Mum, well, mum is complicated; from performer and aspiring actress on the Fence, to Lady Vittoria on the Open Air. Lofty. That was my childhood, twixt and tween. One might say I've lived two lives, pauper and prince.

So, how does one acquire the moniker of Sugar? I've spent a lot of time in taverns. Ale and the female form are two of my favorite subjects. And, when Fern, of Giggling Ghost fame gives you a nickname, it sticks like honey—to the bun. Here I am, in this loop
Liam motions with his finger in the air to illustrate a figure 8 or rather, the sign for infinity. this endless loop, mead—blonde, ale—red head, whiskey—brunette. I tell a few jokes, dazzle the crowd with prose, and all the while trying to thwarts mum's attempt to marry me off to some coined tart that's never swam in Turtle lake and much less caught a bronze-back on the fly.

In looking for a change of pace, something deeper, I find myself with you all. Can I help reshuffle the deck? Will the die fall sixes? One never knows without taking the risk. As brevity is the king of wit. I leave you there.


Liam slowly walks back to his prior position, leaving against the wall.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Tuesday November 29th, 2016 7:20:12 PM

Sid smiles and claps for Liam. "Well, thank you for having me. I myself am not so witty, but I'll try to not be overly long. In case you haven't heard, my name is Sid and I am a bowyer." He stretches back a little keeping loose, "I'm here with my partner Elly and we own the Split Arrow on [insert location here]. I'd love to offer you all discounts, but Elly would kill me. She runs the shop, I've mostly been trying to raise capital and take care of the day to day. I helped a few groups out before I came to the Float, and Brassy knew I was looking for more, so he suggested I come down." Sid squints and tilts his a bit, "He seemed rather eager to get me out of the bar for some reason. Anyway! I'm quick, quiet, a decent shot, and interested in doing something good. I look forward to working with you all."

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Tuesday November 29th, 2016 7:20:41 PM

As they get back to the head quarters and Sid asks about it Zander replies to him and Sugar, "This is our office, meeting room, and living room all rolled into one. If you're inclined, and I hope you take up the offer, we have sleeping quarters upstairs. Right now we've just got some temporary hangings marking out rooms. It's been a little crazy here on the Fence since we've moved in, haven't had time to renovate yet. We might have to adjust the hangings to give you both some more room, our previous party members were both halflings." With that Zander will give the two new guys a tour and help arrange quarters upstairs if they wish.

"I think the letters are a good idea Stohp. While I agree that the guards probably won't do much best to keep local law enforcement informed. May keep them a little more alert. Now as to Mask day I think we should be out in force around the major festivities around the Fence. I'm less concerned about what the Hands of Love may do since we removed Shredds faction but if they is some bad disease in the Trash level it could make it's way up during the festivities. Or we could head down there ourselves to see what's going on." At the thought of heading down there Zander shudders a little involuntarily. Growing up on the streets of the Fence could be rough enough, but from stories he'd heard it was nothing to life down in the Trash level.

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Tuesday November 29th, 2016 8:50:32 PM

K takes mental notes as they speak. This Sugar fellow seemed like a decent sort. A little on the Caeroldra side of life, but to each his own. He raises an eyebrow at Sid's mention of being a bowyer. That could come in handy.

"Good," he beings after Sid stops talking. "It gets lonely in the back lines sometimes." He motions to the composite bow he left near the door. "Took me years to convince my parents to let me buy it. Probably for the best; I would have settled for something cheaper long before if they'd let me. They're priests of Flower...not big on violence."

He stands up. Back to business...

"...the guards know something. No one down here gets the kind of treatment he did when they found him dead. Maybe the letters will spook something out of them." He pauses a moment, then frowns. "No, that's stupid. They probably wouldn't be too worried." He sits, a bit out of his depth. He remembers how glad he was when Shredds attacked. Finally, there was a bad guy to target. No such luck here...

A Man, A Plan, A Lake: Mask Day (DM Cayzle) 
Tuesday November 29th, 2016 11:44:32 PM


On the walk to the HQ, Sid sees that the Mask Day festivities are already getting started, a day early. There are more people on the streets, some sporting masks. You hear some revelry and pass some minstrels as you walk the Fence.

Inside, Sid gets the tour. Zanderallen shows the new recruits the place from top to bottom. Bart explains who Oscar is and how the fellow came to butle for the party.

(BTW, a butler butles!)

Dorbin makes a half snarky, half thoughtful comment about plague in the Trash: "Would anyone really notice?" Of course, for regular old illness, no. But maybe Xander -- or the people pulling his strings -- have something special in mind. Perhaps an investigation would be wise. No one wants the Underlord's entourage to spread a magical disease through the city! Well, no one with good intentions!

Stohp and K discuss a philosophy of adventuring styles, and then Stohp pens a couple letters so that the people who need to know stuff will know it. If you meet the big bad enemy after all, and she says, "Have you told anybody else about this plot," you'll be able to honestly say that you have!

Wise Micah agrees with the DM that these letters were a good idea. He asks about the plan for Mask Day. Indeed, you have not yet set on a course of action ... and the day approaches!

Liam and Sid talk about themselves and put the others at ease regarding their intentions and capabilities. Truly, the Silver Shield has a way of attracting quality. Perhaps Happy at the Giggling Ghost DID have a good idea when he worked behind the scenes to gather you together.

So what is next? Thanks to the letters, you have done well by Eldrich, who is surely worried. And you have alerted the authorities, which is always a good idea for peacekeepers.

But what about Shredds and his poison, if that's even him?

But what about the Trash Level, and the new plague that's threatening?

But what about the Hands of Love and whatever they have planned?

Zander plays down the Hands threat and proposes just running security on the Fence Level during the Underlord's processions. What about the rest of the group?

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Wednesday November 30th, 2016 9:13:15 AM

OOC: Darnit, Cayzle. Warn a guy before you send him to trope-land. You owe me 30 minutes of my life.

***

K looks to Stohp. The mission looked a lot simpler when she asked to lead things for a while. He wondered how she was holding up. "As much as I want to solve this murder, a plague being spread through the entire Float seems like a bigger deal. Not really sure how to stop it, it's not like we can just tell the Underlord to take a year off." He turns back to Stohp. "What's the call, lady?"

=====

Cayzle Comments: Sorry, everybody knows TV tropes will ruin your life! :-)

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Wednesday November 30th, 2016 11:24:10 AM

Dorbin remains quiet and seems quite impressed with Sugar's stories of life as a bard. He says out loud, "Do you think Mask Day will include the trash level? I mean, I've been down there and all, but things move about a bit, so it's not like I really know my way around all that well. If we head down there to investigate, will Mask Day happen without us?"

Liam "Sugar" Deckard [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+4=6 ;
Wednesday November 30th, 2016 4:16:19 PM

Sugar continues leaning on the wall; his way to remain standing but relaxed. He speaks up (which isn't difficult). I realize I'm just signing on but, ... Mask Day, well, it's a big deal ... anonymous women in masks, right? I jest, but, really, anonymous women in masks! We cannot miss this event. It's an opportunity for a well-conceived stratagem, should we choose to employ such a measure. Mask Day is also an opportunity to simply have a little fun, gain some needed information from current or new sources—even those that need a little prodding, I could go on... The Trash will still be there the day after. Sugar looks around to see if he's on an island with this approach or among the majority, weighing the expressions and posture of each member carefully.

Perception — 6

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Wednesday November 30th, 2016 4:38:28 PM

"Well, we need masks, and that also sets in motion the ability for those behind these schemes to move about somewhat unrecognizable. Couldn't we rent masks, wasn't there someone who offered that? Liam, we could go get masks," Bartomus liked the idea of participating in Mask Day. He looked about as well.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+10=11 ;
Wednesday November 30th, 2016 5:04:41 PM

Sid furrows his brow, "Ok, so tomorrow is the day that the Lords switch places right? After twenty years in power I can only guess how many people would profit if the current Highlord were to stay in power. Or who would profit if something happened to both Lords. Hmmm..."

Sid's eyes unfocus as he tries to remember what the succession rules were for the Float.

===========

knowledge(local): 11(nat 1) -_-;;

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Wednesday November 30th, 2016 5:35:48 PM

"There was a merchant that came and gave masks to those of us that were there the other day." (OOC: Awhile back in real world time) "I agree we should participate in the festivities. The Fence merchants who have been sponsoring us would be quite put out if the Silver Shield didn't make an appearance. Beyond that? I would like to take a look in the trash level. Maybe go see the start of the procession."

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Wednesday November 30th, 2016 7:43:38 PM

"Zander, that's right, I need to look about here for it, as I think I got one." Bartomus stepped away to go search for the mask that he had gotten a few days earlier and had forgotten about in all of the things going on.

A Man, A Plan, A Lake: Mask Day (DM Cayzle) 
Wednesday November 30th, 2016 9:34:58 PM


K looks to Stohp and asks, "As much as I want to solve this murder, a plague being spread through the entire Float seems like a bigger deal. Not really sure how to stop it, it's not like we can just tell the Underlord to take a year off." He turns back to Stohp. "What's the call, lady?"

Meanwhile, Dorbin remains quiet and impressed by Sugar’s stories. "Do you think Mask Day will include the trash level?" Dorbin asks. "I mean, I've been down there and all, but things move about a bit, so it's not like I really know my way around all that well. If we head down there to investigate, will Mask Day happen without us?" he adds.

Sugar continues leaning on the wall. “I realize I'm just signing on but, ... Mask Day, well, it's a big deal ... anonymous women in masks, right? I jest, but, really, anonymous women in masks! We cannot miss this event. It's an opportunity for a well-conceived stratagem, should we choose to employ such a measure. Mask Day is also an opportunity to simply have a little fun, gain some needed information from current or new sources—even those that need a little prodding, I could go on... The Trash will still be there the day after. “

Bart asks about renting masks and volunteers to go get a mask. It is easy to find something decent, but all the extra nice ones are spoken for. Some of you already have masks, of course, nice ones made for you by that nice lady crafter.

Sid asks, "Ok, so tomorrow is the day that the Lords switch places right? After twenty years in power I can only guess how many people would profit if the current Highlord were to stay in power. Or who would profit if something happened to both Lords. Hmmm..."

You Float natives and residents put your heads together and clear up a few details. The Underlord and Overlord switch jobs every year. 20 Undercrats are selected to work for 20 years -- logically, there are 400 in total, from newbies to 19.9-year veterans.

Also, popular rumor says that after serving the Underlord for 20 years, the clerics of love will rejuvenate you to be any age you prefer, and you can either keep your memories of your service or lose them, Also, after serving the Underlord, some emerge with amazing skill, talents, and lore. Teucri lore!

The Teucri, of course, are the lost magical race of beings that created the Big Float as well as other amazing structures in the Wold.

ALSO, you know that Mask Day starts and ends on the Trash Level, and the revelry there is said to be more amazing than even on the Open Air level, seeing as the Underlord pays for it. The magnificence of the Trash Level party is determined by how many non-Trash folk get killed there on Mask Day. If few are killed, the party is amazing. If many are killed, the Underlord punishes the Trash folk with a poor party. And since Mask Day is the best of days on the Trash, residents are incentivized to be on their best behavior.

But if there is a magical plague, all that may be moot this year!

Anyway, to more immediate needs ... so far, K is prioritizing the plague and Liam is focused on the party. Anyone else weighing in? What's your plan of action?

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Thursday December 1st, 2016 12:57:36 AM

Sid clears his throat, "Ok, so I know I am one of the newest members here, but I think we should start tomorrow by following the party at the trash level. We could spread out or in pairs and make sure that the Trash have The Best Party Ever. I think that would serve... all of our interests here."

Sid then looks around, "And what do these 'undercrats' do anyway? Is it twenty years of servitude or are they just more functionaries of the Float that have their own 9 to 5 gig? Does any even know?"

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Thursday December 1st, 2016 1:46:08 AM

Bartomus returned with the mask he had borrowed and put away in a safe place. "Well, found this. So, won't need to go hunting for it."

He found his seat and listened to the conversation. When there was discussion about the Trash level and the plague, he sat up. "K, wouldn't tomorrow be the perfect day to spread the plague? If they spread the spores for that on enough people, it could really cause a panic in the Trash level in the days that follow."

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Thursday December 1st, 2016 8:06:58 AM

Dorbin pulls a mask out of his robes quietly. He agrees with Bart, "Indeed, if the plague is already in the trash level, it could spread rather quickly through the Mask Day celebrations!"

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Thursday December 1st, 2016 11:04:25 AM

Before speaking Stohp checks the time. Is it early enough to get more done today?

"Lets clarify a little before we go making plans. Of the original group only Micah and myself remain, so most of us didn't attend the original meeting and purpose behind the group. We were formed because the local businesses had problems that the guard refused to solve. If you've lived down here and payed attention you'll notice that, really, the guard doesn't care at all about the Fence and Trash levels. They might investigate a murder if people pester them about it, but anything lesser is simply ignored. That's why we exist. We exist to help the people when the guard doesn't have the will or manpower to.

It's tempting to call it a day and hope we can find out something tomorrow. Mask Day is THE big holiday of the city, and I'd hate to miss it, but people are dying. We know at least one murder has been committed, had several claims that this Crimson plans to manipulate the selection of lords, and learned that a plague is spreading in the trash that the celebration could spread across the whole city. Somehow this is all connected, and signs point to Mask Day being when it all comes together. We need to get to the trash and stop this before whoever it is can subvert the holiday and turn it into tragedy."


Micah (John) HP: 16/16 AC: 15/10/15 CMD:14 
Thursday December 1st, 2016 1:06:22 PM

"Well said," agrees Micah with a nod as Stoph summarizes the discussion. "This plague may start in the trash level, but it left unchecked, will not end there."

"Our best lead appears to be this alchemist named Bruce in the trash level," he says as he looks to the cupboard for a quick bite before heading out.





K (Carl) HP: 25 AC:25/22/21 CMD:18 
Thursday December 1st, 2016 1:45:10 PM

K stands. "Sounds like we have a plan." He retrieves his bow & makes sure the rest of his equipment is properly settled. The Trash was no place to walk around unarmed.

"Ready when you folks are."

Liam "Sugar" Deckard [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Thursday December 1st, 2016 3:02:55 PM

So, there's our stratagem; participate in Mask Day where it begins and ends and seek this potion pusher, Bruce. What's our position on Bruce? Is he a known contact, a hostile that needs some push, a gentle soul with open arms; thoughts? Put me to work. Sugar starts to walk toward the door ... I should have a mask in an old trunk at my father's flat. I'll breeze by and put my hands on it. Anyone need anything or want to come with?

(OOC: Being a native, and a bard, can we assume that Liam has a mask, or several in storage, minus a few gold from my sheet? If no, Liam will simply seek out a mask-selling merchant.)

Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury 
Thursday December 1st, 2016 3:05:50 PM

"You have reminded us of our duty Stohp. We need to stop this before it happens. Let's go.", Zanderallen checks his armor and equipment, making sure everything is in it's place and secure. As soon as he gears up he heads out with the others, bound for the Trash level.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Thursday December 1st, 2016 11:16:32 PM

Sid finishes his mead and orders another one, this time one of the sweeter varieties. "By Wardd's dice, that's a pretty paper. Maybe I'll go for the one with brown paper and twine next eh?" Sid clucks his teeth and winks to the heavens as he raises his glass, "May your dice roll high if that's the game. Cheers!"

Sid takes a long pull and looks at Liam. "Hey, aren't you going to try your luck at the draw?" Sid scoots his drink and box over and looks at the barkeep. "Please a round for my friend here. We've got to celebrate!"

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Thursday December 1st, 2016 11:31:24 PM

Everyone seems behind the notion to head below and investigate so Stohp does a quick check of her gear. "Lets get a fast lunch at get going then. We have to move fast if we want to prevent any funny business at the celebration tomorrow."

Into The Trash On Mask-Day Eve (DM Cayzle) 
Thursday December 1st, 2016 11:51:10 PM


Sid suggests training the Underlord's party as it walks its parade route through the Float. He asks what Undercrats do, exactly.

Know Local DC10 Highlight to display spoiler: {No one knows what Undercrats do! None are seen for 20 years after they follow the Underlord into the Deepkeep in the Trash.}

Bart finds his mask and worries about how a magic plague could spread on Mask Day of all days!

Dorbin agrees with that!

Stohp tries to make the group's purpose clear, and offers a perspective that only she and Micah share. Then she goes on to declare that the group's goal must be to quash the plot that you all have uncovered. "We need to get to the trash and stop this before whoever it is can subvert the holiday and turn it into tragedy," she declares.

Micah agrees and reminds the group about the main lead that they have.

Zanderallen, K, and Liam see the wisdom in this, and a plan is formed: Go to the Trash Level now, before Mask Day, look for this "Brian" fellow, and then figure out a next step.

[OOC for Sid only: Highlight to display spoiler: {I think you meant for your second post to be in the Giggling Ghost? If so, feel free to copy and paste it there, and let me know, so I can delete this one. LOL! }]

That's enough of a consensus for action! You grab quick meals, masks (either scrounged or readied before or saved from a prior year), and, most of all, arms and armaments!

You head for the nearest stairs down to the Trash ... and that is the Stair of Courage, at the northeast corner of the Float. Now, the Trash is no place for the weak, but the stairs, and the level to which they lead down, are still usually a-bustle with life, of a sordid variety. Usually there are the most common of laborers and working poor, commuting to and from jobs higher up. Or vagabonds and scamps, urchins of several ages, working the angles, begging, or picking pockets. Or residents of the higher levels, seeking the services and merchandise that you can only buy in the Trash, better left undescribed here.

However, the stairs are empty today. A few people are going down, but no one is going up. No street kids or blind beggars. No toughs or bodyguards. No trollops or dandies.

It gets dark as you step into the Trash Level, but that's not a surprise. On all the other levels of the Big Float, the ceiling of the level is covered in an evocative illusion of sky and sun, the same view you would see looking up on the Open Air Level. Is it a projection on the roof? Or are the other levels invisible when viewed from below? The amazing magic of the Teucri continues to astound the savants of this later day.

But there is no ceiling magic on the Trash Level. All the lighting is supplied by continual flame spells (for the major streets), or by torches or by nothing at all in the alleyways. So it is DARK here -- it always is.

And today, unusually, it is EMPTY. You see a few people moving slowly, as if in shock. Doors are closed. Lights doused. There are bodies in the gutter -- okay, that's not unusual -- but more than you should be seeing in the daytime. And no one seems interested in looting them.

You are in the uppermost right hand corner on this map. You just emerged from the circle. You know of all the marked/named locations. The Underramp to the Deepkeep is at the center of the map. Where do you head? How are you grouped (marching order)? Do you carry light sources? Some places are dim or dark!

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Friday December 2nd, 2016 9:05:43 AM

Dorbin nervously looks around and says, "This isn't right. Are we too late?"

K (Carl) HP: 25 AC:25/22/21 CMD:18  d20=5 ;
Friday December 2nd, 2016 10:24:26 AM

"They actually named this street Cuthroat Bend. How edgy." K wasn't terribly worried about the plague going around. His faith in Flower protected him from disease, and he imagined Zander had the same protections from Domi.

Secure in that knowledge, K walks over to the bodies. Can he tell what killed them? Are there wounds? Sores? K is no diagnostician, but surely he knows the difference between a boil and a puncture wound.

Heal: 5


Zanderallen (Zachary H) HP: 38/38 AC: 18 T: 10 FF: 17 CMD: 16 Party Treasury  d20+1=13 ; d20+5=14 ; d20+2=15 ;
Friday December 2nd, 2016 11:10:00 AM

"From everything I've heard the Undercrats just disappear into the Deepdark for 20 years after being chosen. No ones really knows what they do, at least no one that talks about it.' (Know: Local 13)

Zanderallen pulls out his lantern and lights it as they descend into the Trash level. "Does this seem darker than usual for the Trash level? Something is very wrong here.", he comments to his companions. Confident of Domi's protection he still can't quiet a little voice in the back of his head wondering if that protection extends to fungal mind spores. But not to be outdone by a follower of Flower he also examines some of the bodies, bringing his lantern to give light. Examining a few of them as they go along Zander tries to determine causes of death and signs of disease. While not an expert he was trained in basic field medicine.

Heal: 14 checking bodies
Perception: 15 bodies and looking around

Light source: Hooded Lantern 30ft radius normal light, additional 30ft raises light one step.

Liam "Sugar" Deckard [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Friday December 2nd, 2016 2:28:02 PM

Sugar carefully descends with the group, slipping his gloves on as he does so and feeling for the pommel of his rapier, just to make certain its still there, his scorpion whip as well. Sugar coughs aloud as K and Zander approach the bodies. You lads let me know when I might be of use, there's no diplomacy with the dead. . Sugar ponders many questions darting through his mind: This place is ripe. No wonder there's a plague. What am I doing near a plague? Is this what they call adventure? Will I have to burn my clothes when we leave here? I hope we're not here long? I need a drink.

Ready Action: draw rapier if someone or some thing aggressively moves toward Sugar; even a toothless child wielding a fishing rod.

Micah (John) HP: 16/16 AC: 15/10/15 CMD:14  d20+8=27 ; d20+8=19 ;
Friday December 2nd, 2016 5:50:43 PM

As the impact of the setting settles in he quietly breathes out, "Domi, help us."

He has been trained in the healing arts, mundane and divine. To get a better view, he casts light on his shield and then cautiously examines a corpse, being careful to protect his face from any spores or other contagion with a cloth.

Should anyone be approachable he asks about what is going on and where everyone is.

======
Heal check 27 to check cause of death
Diplomacy 19 to gather information about the current goings on

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14 
Friday December 2nd, 2016 7:19:13 PM

Stohp becomes more and more concerned as they head down into the Trash. She knows some folks down here and she's worried for them. Jasper and Rooger in particular come to mind; she hoped to track them down and gain their aide. She tries to remember if she ever learned where they lived down here.

Once they reach bottom she passes around some of the leafy substance the Alchemist gave them. "Take a dose before and after exposure he said, so take some before poking at dead bodies." To late she worries about possible deception. If Xander lied and gave them poison then they were committing mass suicide, but to not take some now that they were already bellow would likely be just as deadly.

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)] 
Friday December 2nd, 2016 7:40:46 PM

Bartomus looked at Stohp as she offered the leafy substance. He took a small pinch and chewed it. "Well now, not sure what we have going on here but we need to figure out how far this nightmare has spread and from where."

He dropped his glave and unsheathed the long blade. The sheath he attached to a corded hook on the back of his belt ensuring he wouldn't loose it in the darkness.

"So if this isn't normal for the Trash level to you all, we have a problem for sure."

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+10=30 ; d20+10=14 ; d20+10=20 ; d20+8=25 ;
Friday December 2nd, 2016 10:22:18 PM

Using lunch time to dash back to his flat above their store, Sid grabs his remaining gear, Lhysandri his long bow, and scribbles a quick note in elvish for Elly and grabs a roll, cheese, and an apple for his lunch on the run, making it back before everyone is completely ready to go. "Sorry, properly ready now," he says as he puffs a bit.

Down on the Trash level, Sid crinkles his nose. He'd never really been done here before, preferring the common ho-hum danger of the Fence, and he knows it's not the way this place is normally, usually, but the sight sets him on edge. "Ffloyd's Awl," he mutters as he strings his long bow and looks around, staying to the side some so he can use the light without being blinded by it. He shadows those looking at the bodies and focuses on their surroundings, never really having been the one to do the healing he decides to focus on what he is good at.
"Well," he thinks to himself, "at least a city-wide plague isn't old hat for these guys." It was cold comfort.

=========
knowledge(local): 30(nat 20!)
Stealth: 14
Perception: 25

((The third +10 roll should have been +8, so it's just wasted -_-))

Into The Trash On Mask-Day Eve (DM Cayzle)  d8=7 ; d20+4=14 ; d20+4=8 ; d20+4=18 ; d6+4=5 ;
Saturday December 3rd, 2016 10:02:06 AM


The Trash Level is dim and dank. Noxious odors waft around. the unsteady residents who dare to walk the street look around. Dorbin worries that the heroes are too late! Is he right ...

Liam, wearing gloves in the hope of some prevention, is on a razor's edge of alarm. Make that a rapier's edge, the rapier he holds ready in case ANY thing comes within reach!

Zanderallen lights a lantern, and then he and K move to inspect a body lying at the side of the street. Both paladins know that their special blessings protect them from the plague, and all plagues ... but what about this one ...

K and Zander, please both make Fortitude Saves vs DC12. If you fail, and ONLY if you fail, please Highlight to display spoiler: {You are sickened (http://paizo.com/pathfinderRPG/prd/coreRulebook/glossary.html#sickened) by the stench.}

K ONLY please Highlight to display spoiler: {You are missing your third level Paladin Mercy on your sheet I think? Please email me and Matt}

Micah casts a Light spell and follows a half a step behind the paladins. Micah, please make a Fortitude Save vs DC11. If YOU fail, and ONLY if you fail, please Highlight to display spoiler: {You are sickened (http://paizo.com/pathfinderRPG/prd/coreRulebook/glossary.html#sickened) by the stench.}

[OOC Micah: see below for that Heal check; not enough time for a Gather Info check]

As the overeager holy men step toward a prone body, Stohp calls out to them, urging a prophylactic dose of the medicine ...

Bart, though no less cautious than his friends, just seems less ... excitable ... about the situation.

Sid, a dozen or two feet behind the holy men, tries to keep a low profile and just look around. He seems reassured by the professional demeanor of the holy men taking point. Sid Only Please Highlight to display spoiler: {You see something odd about the shuffling folk up the street. They are walking funny. They twitch as they walk. They are turning toward the bright lights of the Silver Shields.}

Looking at the body, Micah sees sure indications that this is not a healthy person. His eyes are green -- or rather, something green is growing in them. And the veins on the arms and neck are ... bulging? And through the human's pale white skin ... they look ... green?

Stohp calls to the holy men about using the medicine ... and at that moment, the body comes ALIVE! It lurches (still prone) at the three. Rolling 1-3 Z; 4-6 K; and 7-8 M ... a 7! It BITES and CLAWS at Micah! The bite hits vs flat-footed AC14 (a miss), and the claws hit vs flat-footed ACs 8 (a miss) and 18. Micah takes 5 hp nonlethal damage from a clawing recently-human? still human? hand. That attack does not break the skin. Micah does notice some green flecks that do pass from the sick person, settling on himself.

Friends, we are in combat, I will have a battle map up, hopefully this weekend. Please make sure your hit points, AC, and other stats are all set and correct on your sheets.

Liam "Sugar" Deckard [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+9=27 ; d20+2=6 ; d20+9=20 ;
Saturday December 3rd, 2016 2:21:25 PM

Sugar speak aloud, but with normal volume and steep sarcasm; Great. What I've always wanted for Yuletide; a zombie apocalypse.
Standard Action: Perform — Inspire Courage (+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.)
Move Action: Draw Scorpion Whip (coz 10ft is as close to a creeper as Sugar wants to get)
Knowlege Local — 27 (for the Trash Level)
Knowledge Religion — 6 (for any notion of these human, non-human creepers)
Knowledge Arcana — 20 (for any notion of these human, non-human creepers)

(OOC: Sugar's Perfomance for Inspire Courage is Oratory. Imagine a series of athletic pep talks with a hint of wit during combat. "K, you're doing great! Don't inhale!")

K (Carl) HP: 25 AC:25/22/21 CMD:18  d20+7=19 ; d20+8=26 ; d20+8=21 ; d6+5=6 ; d6+5=11 ;
Saturday December 3rd, 2016 4:25:59 PM

Fort save: 19 - Pass

***

K takes a moment, a very brief one, to find his center. Part of his service to Flower was forgoing his love of battle when lives were actually on the line. All traces of emotion vanish as the paladin draws his rapier. He preferred his bow, but this one needed to be dispatched quickly. It had already gotten it's hands on Micah; hopefully the cleric would be ok.

He flicks the rapier's blade from his forehead downwards in a quick salute before engaging the reanimated human.

***

Hit AC 26 (threat confirm: 21) 6 damage, 17 if critical


Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=22 ; d20+10=14 ; d20+10=13 ; d20+7=8 ;
Saturday December 3rd, 2016 7:31:51 PM

Sid recoils a bit and notches an arrow, "By Ffloyd's Hammer!" His eyes flick up the street to the turning figures, "They're more up the street! They seem to be attracted by the light! And possibly my yelling!"

Taking a breath he keeps his eyes open and tries to blend into the dark. "Ok Sid," he thinks to himself, "what are these things. Think, think!"

Sid raises his bow and draws and releases at the thing in front of K and Micah.

========
Perception: 22
Stealth: 14
Knowledge(dugeoneering): 13

Hit AC: 8(Nat 1! Cause that's how I roll)

Bartomus [(Rod) HP: 13/20 AC: 13 (11+2)]  d8+3=6 ;
Saturday December 3rd, 2016 8:53:31 PM

Bartomus shook his head as he swallowed the plant bits that Stohp had shared with him and then things changed. With the light cast by Micah, the body that had been lying there, just lying there, had sprung back to life and went slashing at Micah with its fingers and teeth. He quickly looked down and realized he had not healed himself from the fight of just a few days ago.

"Frig," he spoke under his breath and his fingers began moving in a quick set of patterns as his mouth whispered a call upon Eberyon and the powers of new growth he patron brought fourth in Spring. The energy flowed over and around him after completing the incantation.
====
CLW = +6

Bartomus [(Rod) HP: 19/20 AC: 13 (11+2)] 
Saturday December 3rd, 2016 8:55:13 PM

The scratches and scars mended and in doing so Bartomus felt better. "Now, let's start protecting this place by protecting ourselves."

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Monday December 5th, 2016 8:20:02 AM

Dorbin quickly pulls out a small bag and a candle. He snaps his fingers and the candle lights. He looks around nervously as he mouths some magical words.

OOC:
Casting summon monster, summoned dog to arrive at the start of next round.

Micah (John) HP: 25/25 -5 nonlethal AC: 18/10/18 CMD:14  d20+5=13 ; d20+4=20 ; d8+2=3 ;
Monday December 5th, 2016 1:35:39 PM

"Rusty anvils!" exclaims Micah as the presumed corpse claws at him.

If it appears to not be neutralized by K's skewering, Micah will draw his hammer and attack it.

If it drops back down after the attack, he draws his weapon and, assuming the worst, moves to the nearest corpse and attempts a preemptive strike by striking down with his hammer.

=============
Fortitude save 13
Attack 20 for 3 points of bludgeoning damage

Zanderallen (Zachary H) HP: 38/38 AC: 16 T: 10 FF: 15 CMD: 16 Party Treasury  d20+6=12 ; d8+4=11 ; d20+8=9 ; d20+3=7 ;
Monday December 5th, 2016 1:59:36 PM

"Ugh, bleh", is all Zander manages to get out as he gets a lungful of the body's stench as it moves. His hand already on the hilt of his sword before he can think he pulls it out and swings down on the corpse regardless of whether or not it's still moving wanting to make sure it stays down, especilaly as Sid has called out there are more coming. He keeps hold of his lantern in his off hand and tries to keep it up to continue providing light. He casts his mind back to his training, trying to match these creatures with any undead he knows of.

-------------------------

Fort Save rolled a nat 1...
Attack 14 = 12 + 4 vs prone -2 sickened (Power Attacking as usual already figured in)
Damage 9 = 11 - 2 sickened
Know: Religion 7


Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+6=16 ;
Monday December 5th, 2016 6:10:51 PM

(Buff tracker:
+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls)

Startled, Stohp almost drops the bag of medicine she's holding when the "corpse" moves. Seeing no point in also piling on it when more danger might be on the way, she moves to plant herself between the shambling figures and the rest of the party. Should any of them approach she'll try to trip them up and slow their advance (prepared action: 16 to trip (17 of buff to attack includes Combat Maneuvers)).

Into The Trash On Mask-Day Eve (DM Cayzle) 
Monday December 5th, 2016 7:21:49 PM


First, please all do accept 250 experience points BEFORE the fight begins. This adds to the 250 xp awarded on Oct. 18, if you were in the game at that point.

=====

Here is the map. The grey squares are road. The pink squares are doors. The black squares are outer walls of buildings. The white squares are indoors or unknown. The scale is five ft per square.

You all are marked by a Blue Box and a letter: B, D, L, K, M, S, Stohp, and Z.

The people on the street are marked in red. Prone people also have a Red border. This is the map BEFORE Round One (posted below).

All buildings are at least two or three stories high. Some are four or five -- those are right up against the ceiling. On the upper levels, there is a limit of three floors per building, with a few exceptions. That's to make sure no one touches the ceilings. Here, they do not seem to care if you go that high.

Some of the doors lead to commercial establishments on the street level. Some commercial establishments have signs, and those are depicted on the map next to their doors.

Light: Zanderallen has a hooded lantern with a 30 ft radius. Micah has a Light spell with a 20 ft radius. Beyond those, all light is DIM (20% miss chance), creatures have concealment.

And The Map!

Combat Post Coming Up Later Tonite! Please do not post yet.

Trash Fight At The Stairs of Courage Round One (DM Cayzle)  d20+10=25 ; d6+3=6 ; d20+10=23 ; d6+3=8 ; d20+3=7 ;
Monday December 5th, 2016 11:29:31 PM


The monster attacked with surprise. Now it is the top of Round One.

Liam inspires courage and draws his whip. As a bard, he recognizes the signs of a "zombie apocalypse," that is, an epic tale of undead invasion.

K is not sickened by the stench of the creatures [OOC: If you save once, you do not have to save again today.] His quick bladework, bolstered by the bard, knocks out the plague victim, if that's what this is. Taking the blow, the thing screams with a high-pitched wailing before the damage shuts it up.

Sid calls out a warning. "They're more up the street!" He lets loose an arrow, but it flies wide of any mark.

[OOC to Bart: You cannot ingest the medicine and cast a cure in the same round -- that would be two standard actions. Please pick one for this round. We'll catch up next post.]

Dorbin starts a summoning. [OOC: Please give the map coordinates and action for your dog next round. Also, it vedry much helps the DM if you post a link to the thing you summon.]

Micah's mace finishes off the attacker.

Zanderallen is sickened by the stench of the monster, now utterly defeated.

Stohp readies a trip if any foes come into reach.

Now it is the bottom of Round One, and the enemy moves. And move they do!

Infected 1 is dead.

Infected 2 and 3 charge from the south and attack. They claw at Zander and Micah. Number 2 hits AC25, and Micah takes 6 nonlethal damage. Green spores fall on him. Number 3 hits AC23, and Zanderallen takes 8 nonlethal damage.

Infected 4 comes out of the Sins for Sale, and Stohp trips it with her readied attack. It crawls five ft closer (and is prone, map is wrong).

Infected 5 comes out of Trashy Treasures and tries to bite K. It hits AC7, a miss.

Infected 6, 7, and 8 come closer, but use all their move to do so -- no time for them to attack. Other infected move closer too.

All infected are AC12, CMD14.

NOTE: Anyone in melee range who has not yet done so, make a fort save DC12 or be sickened by the stench.

And the Map!

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+7=11 ;
Tuesday December 6th, 2016 12:45:27 AM

Sid moves back to 15:BI and steadies himself, "So, this is what Gary wanted to do when he grew up," he mutters as he takes aim. "Well, we'll just have to stop whomever is doing this too." After another breath he let's the arrow fly at #5. Sid grimaces, it has been longer than he thought since he last did this.

======
To Hit #5: 11

Bartomus [(Rod) HP: 19/20 AC: 13 (11+2)] 
Tuesday December 6th, 2016 1:54:19 AM

[ooc] I think Bart would have taken the medicine first, that is what I wrote, and then would due the cure light wounds. so, I would say those are my two standard actions. [/ooc]

Trash Fight At The Stairs of Courage Round One (DM Cayzle) 
Tuesday December 6th, 2016 10:23:15 AM

Extra note from the forgetful DM: The reason it took a blow from Micah to put the thing down was its damage reduction 5 / slashing. That piercing rapier was not as effective as it would have been.

K (Carl) HP: 25 AC:25/22/21 CMD:18  d20+8=15 ; d6+4=5 ;
Tuesday December 6th, 2016 10:23:47 AM

K pulls the blade from the first infected as it falls. "Micah, unless you're also immune to disease like Zander and I are, you may want to leave the front lines." His voice remains completely monotone. He hopes it's not already too late for the priest.

IF Micah moves, K takes a 5' step to stand shoulder to shoulder with Zander. Either way, he attacks infected #8.

***

Move: 5' step to BH19 if Micah moves. If he doesn't, K doesn't move.
Standard: Attack infected #8 - hit AC 15 for 6 damage (forgot the inspire confidence damage boost in my roll)

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+4=13 ; d4+1=2 ; d20+3=8 ;
Tuesday December 6th, 2016 10:55:59 AM

Dorbin looks up as he finishes the spell and creatures appear all over the place. He considers running back up the stairs, but points just behind the line of attackers to get his dog to attack them from behind! He is sad that the dog will likely get killed, but he knows it will come back again. Then he takes aim with his finger at the end creature and shoots a tiny green magical dart. The dart slaps harmlessly into the wall.

OOC:
Dog appears at BG21 and attacks #2, giving flanking bonuses to Zander, Micah, and K: Hit AC 13 for 2 damage.
Acid dart, ranged touch attempt at #5, hit AC 8, miss!

Spells prepared:
1: Grease, Color Spray, Sleep
2: Acid Arrow, Hypnotic Pattern

Summoned Dog: AC: 13/12/12 HP: 6 Atk: +2 Dam: 1d4+1

Cast:
1: Summon Monster I

Liam "Sugar" Deckard [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Tuesday December 6th, 2016 1:20:18 PM

I hope we survive these creepers. There should be a curfew 'round here for the undead.
Standard Action — Cast Dancing Lights, placing 4 glowing spheres 4 feet above the heads of opponents; 2, 3, 6, 8. That's the Yuletide spirit
Move Action — slide up beside Sid at BJ:15 Hi Sid, its just me, you have'n a laugh. Watch out for Stohp. If she steps wrong you're a dead man. Ha.
Free Action — Maintain Inspire Courage (+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.)
Weapons drawn — continue holding whip
Spells per day — Infinite Cantrips, 3/3 First level
Micah, Micah, don't let'm bite ya! Seriously though... Dorbin, bring'n the dawg! Quite a vicious hound that.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+4=12 ; d8-1=3 ;
Tuesday December 6th, 2016 1:38:05 PM

(Doesn't crawling provoke AoO?)

Stohp had been planing to retreat and almost steps on her compatriots who just moved right behind her. Grumbling, she instead steps a pace south and swipes at the critter now close enough to claw at her ankles (12 to hit, 3 damage).

Micah (John) HP: 25/25 -5 nonlethal AC: 18/10/18 CMD:14  d20+7=20 ; d8+3=9 ;
Tuesday December 6th, 2016 2:00:16 PM

"There are too many of them for me to back out," Micah says as he attacks again with his hammer at the same one their new canine ally attacked, soundly striking it. Having spent years of using a hammer to strike dangerously hot metal, his demeanor remains calm and methodical as he puts his hammer to a more deadly use now.

Remembering a cantrip he saw Pesmer used to be fond of, he calls out, "Sugar or Dorbin, these things are leaving a green dust when they hit. Can either of you cast prestidigitation and clean it off us? I have gotten some of it already."

======
Attack vs #2: 13+4+2(flank)+1(inspire)=20
Damage 6+2+1(inspire)=9 bludgeoning


Zanderallen (Zachary H) HP: 38/38(5 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d6=3 ; d20+3=5 ;
Tuesday December 6th, 2016 4:39:32 PM

"Stay together, and watch out for the claws.", Zanderallen calls out as the three of them up front start to get surrounded. He worries briefly for Brother Micah but agrees with him it's too late to get out now. Calling upon Domi to he heals himself with a touch and concerned with how many are coming he focuses a bit more on defending himself until he can get his shield out. His swing unfortunately is wild.

-----------
Move Action - Set lantern down behind me
Free action - 1 Lay on Hands - 3 healed, move second hand to sword
Standard Action - Swing at Infected 2
Fighting Defensively, Power Attack, Flank, Inspire, Sickened, Two-handed ( -4 Att, +2 Dam, +2 AC in header)
Attack 5 misses


Micah (John) HP: 25/25 -11 nonlethal AC: 18/10/18 CMD:14 
Tuesday December 6th, 2016 5:06:31 PM

[Update damage in header]

Trash Fight At The Stairs of Courage Round Two (DM Cayzle)  d8+2=6 [arrow damage]; d20+8=21 d20+8=19 d20+3=15 d8+3=8 d8+3=5 [att on M] d20+8=9 d20+8=27 d20+8=17 d20+8=12 d20+3=18 d20+3=11 d8+3=8 d4+1=4 [att on Z] d20+8=15 d20+8=26 d20+8=18 d20+8=18 d20+3=22 d20+3=13 d8+3=11 [att on K] d20+3=11 [att on St] d20+8=27 d8+8=11 d20+3=16 d4+1=5
Tuesday December 6th, 2016 6:25:22 PM


OLD Round One Business.

In Round One, Bart took the medicine. You now have a +5 alchemical bonus against stench and infection saves.

Also, Stohp please make a retroactive AoO vs the crawling Infected #4.

New Round Two Business.

Sid shoots - and just makes his shot! [OOC: You have +2 BAB +4 Dex, +1 Enhancement, and +1 Inspire Courage. That's +8, not +7, and you hit AC12, not AC11. Note that I assume you are shooting at Enemy 13. If you were to shoot at one that was closer, you would take a -4 penalty for shooting into melee. Shooting at #13 means you do not get your +1 point blank shot bonus, but not incurring the -4 is the difference between hitting and not. I'll roll your damage (1d8+2) ...] Sid hits for 6 damage, but damage reduction reduces that to 1 hp damage to Enemy #13.

Bart casts a Cure Light Wounds spell. (All players please note current hit points in your header.)

K hits Infected #8 for 6 damage, but only 1 hp damage makes it past its DR.

Dorbin's dog appears, flanking with Zander, and bites Infected #2 for 2 damage. It all gets through. Dorbin's acid dart falls short.

Liam casts dancing lights and steps up.

Stohp swings and connects, but the DR5/slashing means no damage is inflicted.

Micah hits Infected #2 with 4 hp damage after DR.

Zanderallen sets down his lantern, heals himself, swings, and misses.

Now it is the bottom of Round Two, and the enemy acts.

Infected 1 is dead.

Infected 2 is injured and screaming as it tries to claw and bite at Micah. It hits ACs21 and 19 (claws) and 15 (bite). That's 8+5=13 hp nonlethal to Micah

Infected 3 and 6 attack Zander. Altogether, a claw and a bite land. Zanderallen takes 8 nonlethal damage, 4 lethal damage from a bite, and his immunity to magical disease means he has no chance of infection from the bite.

Infected 4 rises from prone and provokes another AoO from Stohp. If it survives that, it takes a five foot step and tries to bite the rogue. It hits AC11, a miss.

Infected 5 and 8 attack K. Just 1 claw hits. K takes 11 nonlethal damage from a claw..

Infected 7 moves toward Stohp, provoking an AoO from Zanderallen and another AoO if Stohp can make more than one AoO per round. Please roll those! Then #7 claws at Stohp, hitting AC27 for 11 nonlethal.

Infected 9 moves up to bite at Dorbin's dog. It hits AC16, hurting the poor doggie for 5 damage.

There are another large number of infected coming toward you, attracted by the lights and the screaming of their wounded kin.

All infected are AC12, CMD14. They have DR 5/slashing.

ENEMY STATUS
Infected 1 - dead
Infected 2 - 6 hp damage
Infected 3
Infected 4
Infected 5
Infected 6
Infected 7
Infected 8 - 1 hp damage
Infected 9
Infected 10
Infected 11
Infected 12
Infected 13 - 1 hp damage
Infected 14
Infected 15
Infected 16
Infected 17
Infected 18
Infected 19
Infected 20

NOTE: Anyone in melee range who has not yet done so, make a fort save DC12 or be sickened by the stench. Also NOTE Please tell me what you are attacking with. It matters for the DR5/slashing.

And the Map!

K (Carl) HP: 25 AC:25/22/21 CMD:18 
Tuesday December 6th, 2016 8:53:16 PM

K frowns as his attack barely registers. "If anyone has a spare slashing weapon, it would undoubtedly be better than this rapier."

(I'll post an actual combat post later based on anyone being able to loan me a slashing weapon. Even a spare dagger would be more useful.)

Micah (John) HP: 25/25 -11 nonlethal AC: 18/10/18 CMD:14 
Tuesday December 6th, 2016 9:49:49 PM

[Micah has a dagger on his left hip, his shield side. K can see and reach it from where he currently is standing.]

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Tuesday December 6th, 2016 9:59:06 PM

Sid draws a dagger from his right hip.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+2=17 ; d20+4=15 ; d8-1=7 ; d8+9=10 ; d20+9=11 ;
Wednesday December 7th, 2016 2:01:40 AM

Stohp glances at the large club she's wielding, then at the completely uninjured zombie that she just bashed in the head, twice! (17 to hit on AoO, 7-5=2 damage) If this was a TV show, she'd be glancing at the camera, exasperated, about now. The creatures are crowding in close enough now that their fetid stench threatens to overwhelm her, so she breaths through her mouth; disgusting, but less so then smelling them (17 fort save).

Abandoning the offence she simply holds her ground, spending a few precious seconds trying to make a plan (total defense action, +4 AC for one round). Thinking hard, she tries to remember as much as she can about the nearest buildings and businesses. (Knowledge: local 11. the 10 was accidental d8 roll). The foremost questions in her mind; which buildings have another exit, either to another street or the rooftops? She wants an escape route not a bastion for defense.

Liam "Sugar" Deckard [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Wednesday December 7th, 2016 2:07:22 AM

Remind me to never venture here sober again!
Standard Action — Pressa Auspicium!, cast Prestidigitation on Micah (clean off green dust in a 1-foot cube each round) Round 1/600
Move Action — Take 5-Foot Step to BJ:14; back
Free Action — Maintain Inspire Courage (+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.) Round 3/12
Spells Continued: Dancing Lights (4 glowing spheres 4 feet above the heads of opponents; 2, 3, 6, 8) Round 2/10
Weapon — Scorpion Whip, Slashing, Reach 10ft (in the event that a creeper advances for an AoO)
Spells per day — Infinite Cantrips, 3/3 First level
Yo there Bart. Well, isn't this uncanny?

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+5=13 ; d4+2=3 ; d20+4=6 ;
Wednesday December 7th, 2016 8:34:03 AM

Dorbin winces as the dog yelps as it is slammed. He know it won’t last long, but hopefully it can help the others. Then he notices all the other zombie-like people walking towards them. He tries to take another shot at one of the zombies, but his acid dart flies harmlessly into the air as his eyes grow wide at the massive number of attackers. He says, “Guys? Do you see all these things?” He looks back at the stairs behind them and says, “Sugar, have you ever heard the tale of Brave Sir Robin?”

OOC:
Dog attacks #2, flanking bonuses to Zander, Micah, and K: Hit AC 13 for 3 damage.
Acid dart, ranged touch attempt at #5, hit AC 6, miss!

+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells prepared:
1: Grease, Color Spray, Sleep
2: Acid Arrow, Hypnotic Pattern

Summoned Dog: AC: 13/12/12 HP: 1 Atk: +2 Dam: 1d4+1

Cast:
1: Summon Monster I
Daily Acid Darts: 2/7


K (Carl) HP: 19/25 AC:25/22/21 CMD:18  d20+6=26 ; d20+6=25 ; d4+2=4 ; d4+2=3 ; d6=1 ; d6=5 ;
Wednesday December 7th, 2016 10:04:57 AM

K makes no noise as the strike connects, he just lightly touches the side of his face where it connected, his hands glowing pink for just a moment. He sees the dagger on Micah's hip. "Micah, I'll give this back when I'm done." He drops the rapier, hoping he won't have to leave it behind, before reaching out and drawing Micah's dagger.

Turning back to the infected, he presses the attack, striking infected #8. It's a good hit, but there are a lot of those things coming. "Zander, you're over extended. We're going to be surrounded if we don't move back."

***

Free: drop rapier
Swift: Lay on hands - 5 hp restored
Move: Draw dagger
Standard: Attack #8 - nat 20 (threat confirm 25) - 9 slashing damage (forgot the inspire confidence bonus again)

Zanderallen (Zachary H) HP: 38/38(5 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d20+3=15 ; d8+5=7 ; d6=2 ; d20+7=16 ; d8+5=6 ;
Wednesday December 7th, 2016 11:20:45 AM

As Infected 7 shuffles past him Zander takes advantage of the opening to land a slash with his longsword.
Attack - 13 (accidentally included flank same modifiers as last round) Hits!
Damage - 7 slashing

"I have heard that one Dorbin, I think it might be wise to follow in his footsteps. We can hold them in the doors to the Stairs of Courage." Still having the opening he takes another two handed swing at the infected in front of him before backing up and pulling out his shield. With another quick healing touch he spares a moment of regret for his lantern but that was replaceable they were not.

--------
Lay on Hands - Heals 2 lethal and 2 non-lethal
Attack on Infected 2 - 16 Hits! (No longer fighting defensively AC will be same due to drawing shield)
Damage on Infected 2 - 6 slashing
5 ft step to BH,18
Draw shield

Micah (John) HP: 25/25 -11 nonlethal AC: 18/10/18 CMD:14  d20+7=16 ; 2d6=7 ;
Wednesday December 7th, 2016 2:56:22 PM

Micah takes a moment to reflect on what they are fighting (Knowledge: Religion 16).

In response to his allies he cautiously moves back to keep in line with Zanderallen. (5 ft step to BI18)

With a shout, "By Domi!" he calls upon divine power to fight against these animated corpses.

====
Knowledge religion 16 to identify the horde
5 ft step to BI18 (Move before channeling to include infected 20)
Channel Energy to harm undead: 7 points damage; 4 uses remaining


Liam "Sugar" Deckard [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Wednesday December 7th, 2016 6:09:52 PM

Free Action — Brave Sir Robin? I must have missed that one. Yet, as king fishers catch fire, dragonflies draw flame. These creepers seem to be drawn to light. The stairs might prove too narrow a battlefield? The Sins for Sale could be a better bastion?

Sid (posted by Cayzle since Andrew is having connection issues)  d20+8=19 ; d20+8=18 ; d8+2=8 ;
Wednesday December 7th, 2016 6:47:04 PM


Sid clicks his tongue when he sees K pull the dagger from Micah's belt and sheaths it, He looks around to see if there are any light slashing weapons like a kuhkri or handaxe, or even a longsword, about. Muttering something to Wardd that could either be a prayer or a curse he says to Liam, "Well, if I keep firing like I am, they'll be having the laugh on me," before he notches and fires at #13 again.

========
Perception: +8 - 19
To Hit #13: +8 - 18 hits for 8-5=3 on infected #13


Bartomus [(Rod) HP: 19/20 AC: 13 (11+2)]  d20+2=9 ;
Thursday December 8th, 2016 12:27:59 AM

Bartomus saw movement off to his right. He shifted, took a few steps forward and slashed at the infected thing. His glave went wide.

"Sugar, when we get back up stairs, you are buying drinks," Bart yelled over his shoulder.

==
Move action ten feet;
Attack on Infected 20

Trash Fight At The Stairs of Courage Round Three (DM Cayzle)  d20+3=12 ; 2d8+2=10 ; d20+3=22 ; 2d8+2=12 [Bart fixes]; d20+8=22 ; d8+3=10 [#10 vs Stohp]; d20+4=13 ; d20+4=12 ; d20+4=7 ; d20+4=21 ; d8+3=6 ; d20-1=16 ; d20-1=9 ;[#3&6 vs Z]; d20-1=10 ; d20+4=24 ; d20+4=8 ; d20+4=20 ; d8+3=5 [Att on K]; d20+4=11 ; d20+4=6 ; d20-1=9 ; d20+8=15 ; d8+3=6 [atts on dog]; d20+4=21 ; d8+3=10 ;
Thursday December 8th, 2016 7:26:17 AM


OLD Round Two Business.

In Round Two, Stohp hit infected #4 for 2 damage on an AoO. And Zander hit infected #7 for 7 damage on an AoO.

In Round Two, Bartomus should have gotten an AoO on Infected 4 as it came closer. His attack is at +3 with Inspire Courage. The DM rolls a 12 to hit, just enough, and inflicts 10 hp on Infected 4, killing it.

New Round Three Business.

The heroes of the Silver Shields worry that they do not have the weapons or numbers to win this fight!

Stohp fights defensively. She wonders if these buildings have back entrances. It seems likely, but she does not recollect any particulars.

Sid looks around and counts, say, 20 of these infected pseudo-zombies converging on the group's position! He fires at #13 and inflicts 3 damage after DR.

Liam steps back to BJ:14 and uses magic to get the spores off Micah.

Dorbin's dog bites Infected #2 for 3 damage! Dorbin again has bad luck with his acid missile.

K hits #8 for 9! Boo-ya!

Zanderallen hits Infected 2 for 6 damage, killing it.

Micah wonders what the party is fighting! As far as he can theorize, it is like an undead plant growing within infected individuals, controlling them. He tries channelling, and makes a discovery! These things are susceptible to positive energy, get no save vs them, and it seems to daunt them too, making them less ferocious. Two fall down dead, and all those nearby are affected. AND of course the power HEALS all friends for 7. If you have both nonlethal and lethal damage, it applies to both. So for example, if you have 10 nonlethal and 4 lethal, you are healed 7 lethal (all 4 damage is gone) AND 7 nonlethal (you still have 3 nonlethal)

Bart reaches out to attack Infected 20, with his usual glaive and his horns (at -5 when used with a weapon.) That's a full attack because no movement other than a five ft step is needed. His horns miss (using the roll you made, Rod). Then he steps back and uses the glaive, with the DM rolling at +3 with inspire courage, and hitting AC22 for 12 damage, which kills it.

Now it is the bottom of Round Three, and the enemy acts.

Infected 1, 2, 4, 7, 8 & 20 are dead.

Infected 3 & 6 attack Zander, but they are daunted. They claw vs ACs 13, 12, 7, and 21, so one claw hits Zander for 6 nonlethal. The other two bites snap at ACs 16 and 9, both misses.

Infected 5, daunted, attacks K. Only the nat 20 lands, [b]a claw vs K for 5 nonlethal./b]

Infected 9, daunted, attacks the summoned dog, hitting ACs 11, 6, and 9.

Infected 10, undaunted, moves closer toward Stohp, but before it gets there, it provokes AoO from Stohp and Bart. Bart, if you choose to take this AoO, you have a -4 cover penalty because Stohp is in the way. If the enemy survives an AoO, it attacks Stohp with a claw. It hits AC22 for 10 nonlethal.

Infected 11 moves up and claws at the dog, wo also benefited from the channel. It hits AC 15 for 6, sending the canine back to the otherworldly place from whence it came, no doubt destined for a scoobie-snack, for such a good boy, yes he was!

Infecteds 12 and 14-24 hustle closer. #21 stands in the doorway of Sins for Sale.

Infected 13, daunted, stumbles closer to Stohp. If Stohp or Bart have any AoOs left, they may take them against #13. If 13 survives, it attacks Stohp, who is AC19, fighting with total defense. It swipes with a claw, hitting AC21 for 10 nonlethal! Depending on AoOs, I think that might knock Stohp down??!!?

All infected are AC12, CMD14. They have DR 5/slashing.

ENEMY STATUS
Infected 1 - dead
Infected 2 - dead
Infected 3 - 7 hp damage, daunted
Infected 4 - dead
Infected 5 - 7 hp damage, daunted
Infected 6 - 7 hp damage, daunted
Infected 7 - dead
Infected 8 - dead
Infected 9 - 7 hp damage, daunted
Infected 10
Infected 11
Infected 12
Infected 13 - 11 hp damage, daunted
Infected 14
Infected 15
Infected 16
Infected 17
Infected 18
Infected 19
Infected 20 - dead
Infected 21
Infected 22
Infected 23
Infected 24

NOTE: Anyone in melee range who has not yet done so, make a fort save DC12 or be sickened by the stench. Also NOTE Please tell me what you are attacking with. It matters for the DR5/slashing.

And the Map!

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 CMD: 14  d20+7=26 ; d20+9=20 ; d20+7=24 ;
Thursday December 8th, 2016 9:23:07 AM

(Buff tracker:
+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls)

The ferocity of battle makes it hard to Stohp to remember any particulars, especially since she rarely comes down here. Screw it. Eeenie Meanie Miney Moe. "Guys if we stay on the street we'll be fighting these things all night! Head into the Illegal Garden; that building on the left. Liam, Sid, get the door open, check for more zombies or survivors. Try not to get shot by a panicky civilian. Everyone else hold your ground and keep the zombies off them while they work."

As for herself, she has two of the creatures blocking the route between her compatriots and the door. She trips Infected 10 (26 to hit) as it approaches, stopping it's movement 10 feet away so it can't attack her. Grunting as 13 claws her, she trips it up as well, which provokes an AoO from it (Unless Bart finishes it with AoO), before tumbling to the other side of it (acrobatics 20) to put herself between it and the door everyone should be heading for in a second (If zombie 10 was tripped at BF 17 or 18 that'd put Stohp at BE 17 and 18, blocking both zombies from the door).

Assuming she's still conscious, she waves for the chosen lock-pickers to run past the zombies while she has them occupied.

K (Carl) HP: 25/25 (5 nonlethal damage) AC:16/13/13 CMD:18  d20+6=24 ; d4+3=4 ;
Thursday December 8th, 2016 10:54:24 AM

K feels Micah's energy fix him completely up, only for this stupid infected to hit him again. He hears Stohp's instructions, but wonders why they're fighting across the courtyard when the stairs are right behind them, and Trashy Treasures is basically covered by himself, Zander, and Micah in the front lines.

Still, he knows this is no time for a discussion.

He'll need to head west, but there's this infected clawing at him to deal with first...

***

Move: None
Standard: Attack infected #5 - Hit AC 24 for 4 slashing damage

This entire combat has been amazing attack rolls followed by crappy damage rolls.

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14  2d6=8 ;
Thursday December 8th, 2016 1:52:02 PM

Following Stohp's direction, he cautiously moves closer to the Illegal Garden. Then, seeing how effective it was before, Micah calls upon divine power again, a determined expression upon his face.

=====
5 ft step to BG18
Channel Energy 8 (3 uses remaining)

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14 
Thursday December 8th, 2016 1:53:14 PM

Add to last post

"While moving, he returns his hammer to his belt."

Liam "Sugar" Deckard [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Thursday December 8th, 2016 2:24:15 PM

Hearing Stohp implore Sugar and Sid to run past these creepers and unlock a door puts Sugar into a whole other level of discomfort. Unlock a door? Sure, I'll be right over.
Standard Action — Carmina Lumina!, cast Dancing Lights, canceling the previous, (four glowing spheres of light, one atop the other and spinning, at BB:24) In the hopes that this may attract a few creepers.
Free Action — maintain Prestidigitation on Micah (clean off green dust in a 1-foot cube each round) Round 2/600
Free Action — Maintain Inspire Courage (+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.) Round 4/12
Spells Continued: Dancing Lights (4 glowing spheres 4 feet above the heads of opponents; 2, 3, 6, 8) Round 2/10
Weapon — Scorpion Whip, Slashing, Reach 10ft (in the event that a creeper advances for an AoO)
Spells per day — Infinite Cantrips, 3/3 First level
Replying to Bart; Most definitely, I'll cover the round, assuming we're not pale as the waning moon!
Move Action — Take a 5ft step to BL:16, if Stohp no longer occupies that space. Otherwise, hold current position.

Liam "Sugar" Deckard [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Thursday December 8th, 2016 2:26:58 PM

Ignore this line: "Spells Continued: Dancing Lights (4 glowing spheres 4 feet above the heads of opponents; 2, 3, 6, 8) Round 2/10" in the previous post.

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+4=18 ; d6+1=5 ;
Thursday December 8th, 2016 2:50:59 PM

Dorbin pauses to let the others make their way to the door and prepare the entrance. In the meantime, he points one more time at the same zombie he has been trying to hit.

OOC:
Acid dart, ranged touch attempt at #5, hit AC 18, 5 damage!

+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells prepared:
1: Grease, Color Spray, Sleep
2: Acid Arrow, Hypnotic Pattern

Cast:
1: Summon Monster I
Daily Acid Darts: 3/7

Zanderallen (Zachary H) HP: 38/38(10 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d20+4=10 ; d8+2=4 ;
Thursday December 8th, 2016 5:17:02 PM

Unwilling to leave K to get surrounded and wanting to block Micah from any new incoming infected Zander maintains position. Continuing to strike out with his longsword his blow just missing, if only that dog had been around to distract it.

-------------
Standard action - Attack either at infected 6 or readied to attack the first creeper to move in reach if channel killed Infected 6
10 misses anyway
Move - none

2/4 Lay on Hands remaining.

Sid (posted by Cayzle since Andrew is having connection issues) 
Thursday December 8th, 2016 8:44:37 PM


Sid looks around, "Ffloyd's Hammer," he mutters, "might as well double down on the bad ideas then." He grabs the pouch under his tunic and mutters, "Got to be in my favor sometime." He crouches and bursts forward using the step as a starting block when Liam moves in his way.
Acrobatics: +10
If success: Leaning into it Sid bounds up Liam's back, one foot on his lower back and one on his shoulder and vaults to Stohp's shoulder and flings himself towards the Trashy Treasure door where he attempts to listen to the other side of the door, for any groaning, scratching, or general undead sounds. If it sounds clear then he will try opening the door, and then will try to pick the lock if it is locked
Perception: +8
Disable Device: +12

If fail: Pulling back suddenly Sid says, "Gaack!" and slams into Liam. "Thanks Wardd. Thanks." He coughs.

Trash Fight At The Stairs of Courage Round Four (DM Cayzle)  d20+4=24 ; d20+4=15 ; d8+3=7 [AoO vs Stohp]; d20+10=24 ; d20+8=10 ; d20+12=21 [Sid rolls]; d20-1=8 [att on M]; d20-1=0 ; d20-1=15 ; d20+4=23 ; d20+4=8 ; d20+4=10 ; d20+4=21 ; d8+3=11 ; d8+3=7 [atts on Z] ; d20+1=2 ; d20+6=7 ; d20+6=7 [three nat 1s vs Stohp];
Friday December 9th, 2016 1:43:54 AM


OLD Round Three Business.

In Round Three, b]Stohp[/b] knocks infected 10 down, saving herself from trouble.

In Round Three, Bartomus should have gotten an AoO on Infected 4 as it came closer. His attack is at +3 with Inspire Courage. The DM rolls a 12 to hit, just enough, and inflicts 10 hp on Infected 4, killing it.

New Round Four Business.

Stohp knocks infected 13 down, provoking an AoO in so doing, which is a nat 20 but not a crit, one that inflicts 7 nonlethal damage to Stohp. By my count, that's 17 nonlethal to Stohp, who is only barely managing to remain standing. She keeps it together wel enough to tumble around the prone zombies.

K hits #5 for 4, almost but not quite putting it down.

Micah lets loose another blaze of holy power, healing friends for 8 and hurting the zombies ... dropping Infected #3, 5, 6, 9, and 13.

Liam casts in an effort to distract the infected and then steps back.

Dorbin takes aim ... as his target drops dead. The arcanist redirects his attention to #21 (DM fiat) and shoots it for 5 damage. That kills it!

Zanderallen takes a step, swings, and misses.

Sid Sid tumbles [roll 24], listens [roll 10], and then opens a door [roll 21]. IMPORTANT QUESTION - Did Sid open the door to the Illegal Garden, where Stohp is, or to the Trashy Treasures, on the other side of the street?

Bart pauses and watches.

Now it is the bottom of Round Four, and the enemy acts.

Infected 1-9, 13, & 20 are dead.

Infected 10, daunted, rises from prone, provoking attacks of opportunity from Stohp and Micah, but Micah, who just put away his weapon, cannot take advantage of the opportunity. Stohp can, but not to trip the infected. Once it is on its feat, the infected tries to bite Micah, hitting AC8, a miss.

Infected 11&12, both daunted, make full attacks on Zanderallen. Two claws (out of two bite and four claw attacks) hit ACs 23 and 21for 11 and 7 nonlethal damage to Zander!

Infected 15, daunted, takes a 5 ft step toward Stohp and attacks, flanking her. It hits ACs2, 7, and 7, managing to somehow critically fumble with three natural ones!!

Infected 16-24 move forward, seemingly drawn to Liam's light.

All infected are AC12, CMD14. They have DR 5/slashing.

ENEMY STATUS
Infected 1 - dead
Infected 2 - dead
Infected 3 - dead
Infected 4 - dead
Infected 5 - dead
Infected 6 - dead
Infected 7 - dead
Infected 8 - dead
Infected 9 - dead
Infected 10 - 8 damage, daunted, prone
Infected 11 - 8 damage, daunted
Infected 12 - 8 damage, daunted
Infected 13 - dead
Infected 14 - prone
Infected 15 - 8 damage, daunted
Infected 16
Infected 17
Infected 18
Infected 19
Infected 20 - dead
Infected 21 - dead
Infected 22
Infected 23
Infected 24

NOTE: Anyone in melee range who has not yet done so, make a fort save DC12 or be sickened by the stench. Also NOTE Please tell me what you are attacking with. It matters for the DR5/slashing.

And the Map! Sid's position subject to alteration.

Bartomus [(Rod) HP: 19/23 AC: 13 (11+2)]  d20+5=21 ; d20+2=5 ;
Friday December 9th, 2016 2:15:03 AM

Bartomus laughed in response to Sugar's retort. He moved to his right and slashed with his glave, but the weapon went wide.
=======
Fortitude save...passed;
Moved to his right, but not sure if 21 is actually dead. Says it is abve, but map shows 21 still there. If it's dead, then the attack was on 13...but it was a miss.



Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+4=10 ;
Friday December 9th, 2016 8:35:43 AM

Dorbin elbows Liam and says, "It's your light! They are coming towards your light! Turn it off!" He then turns and cannot decide which enemy to target with an acid dart and the dart slaps into the ground right in front of him.

OOC:
Acid dart, ranged touch attempt at #10, hit AC 10.

+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells prepared:
1: Grease, Color Spray, Sleep
2: Acid Arrow, Hypnotic Pattern

Cast:
1: Summon Monster I
Daily Acid Darts: 4/7

Liam "Sugar" Deckard [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+4=11 ; d20+2=15 ; d20+2=12 ; d20+5=18 d4+3=4
Friday December 9th, 2016 9:29:57 AM

With a sly smile, Sugar responds to Dorbin; Moth to flame, my arcane friend.
Move Action — Move to BC:16, the door of the Illegal Garden (Note: In my last post I moved to BL:16 so that the move to BC:16 would be a normal move vs. a double move)
Standard Action — Check to see if the door is locked. If so, attempt Disable Device-15 to unlock door.
Free Action — Listen for creepers inside; Perception-11 (unless Sid is there and can shed light on the situation)
Free Action — maintain Prestidigitation on Micah (clean off green dust in a 1-foot cube each round) Round 3/600
Free Action — Maintain Inspire Courage (+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.) Round 5/12
Weapon — Scorpion Whip, Slashing, Reach 10ft (in the event that a creeper advances for an AoO)
Spells per day — Infinite Cantrips, 3/3 First level
Moving past a prone creeper; Fort Save-12 (whew) Ooooh that smell! The smell of death surrounds you.

=====

Extra posted by Cayzle after email discussion: Since Sid opened the door to he Illegal Garden, then
Sugar still has a Standard Action ... attack one of the
still living creepers/undead: #10 or #15?
Scorpion whip, 1d20+5 atk, 1d4+3 dmg slashing.
Cayzle rolls: hits AC18 for 4 slashing damage.

K (Carl) HP: 25/25 (5 nonlethal damage) AC:16/13/13 CMD:18  d20+6=21 ; d4+3=6 ;
Friday December 9th, 2016 9:37:34 AM

K nods approvingly at Micah, once again impressed at the prowess he and Zander show as followers of Domi. His face still shows no sign of emotion at he heads west, looping around Zander before engaging infected#12, hoping to put it down.

***

Move: BF20
Standard: Attack #12 - Hit AC 21 for 6 damage

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20=15 ;
Friday December 9th, 2016 9:56:19 AM

Sid grins as the lock of The Illegal Garden pops open like a school boy in a sweet shop. Not hearing anything that sounds shambly on the other side of the door he draws his right hip dagger and knocks with the pommel. "Silver Shields! Silver Shields coming in! Not Zombified!" and opens the door. If he can, Sid will dart in and to the right to clear the way for others.

=======
Fort: 17(If there be zombies!)

Zanderallen (Zachary H) HP: 38/38(27 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d6=3 ; d20+4=16 ; d8+2=3 ;
Friday December 9th, 2016 4:11:06 PM

Starting to really take a beating, Zander stumbles a little but keeps his feet. Kept up in the fight by Micah's channeling. Augmenting that with his own healing he quickly runs his hand across his worst bruise. Glad of K's support he takes a swing at the nearest creeper. The blow connects but unfortunately has little force behind it. He curses under his breath at the vile stench weakening him, as he takes a step back towards Stohp and Micah.

---------
Lay on Hands - 3 healed (1/4 remaining)
Standard - Infected #11 Attack 16 Hits! 3 Damage
5ft Step to BF19

Stohp (Mitch) HP: 18/18 (9 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14  d20+4=15 ; d8-1=4 ; d20+4=11 ; d8-1=2 ;
Friday December 9th, 2016 4:15:08 PM

(Buff tracker:
+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls)

Stohp holds her ground, thwacking the zombies ineffectually and hoping everyone runs inside quickly.

AoO: 15 to hit, 1 damage
Normal hit: 11 to hit, 1 damage

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14 
Friday December 9th, 2016 6:34:36 PM

Thinking they might have to withdraw further, Micah walks over to where K's magical rapier lies on the ground, picks it up and heads toward their intended refuge.

----
Not sure how many move actions that is. He may end up next to the square with the sword. He may also provide if I can't five ft step away from the one Micah is next to. If he has the move, he will move to screen Zander Allen.

Trash Fight At The Stairs of Courage Round Five (DM Cayzle)  d20+4=13 ; d20+4=7 ; d20-1=19 ; d20-1=2 ; d4+1=2 [att on St]; d20+4=18 ; d20+4=9 ; d20-1=17 ; d8+3=5 ; d4+1=4 [att on K]; d20+10=23 ; d20+10=20 ; d20+5=10 ; d8+3=8 ; d8+3=4 [Att on L] ; d20+10=13 ; d20+10=17 ; d20+5=20 ;
Saturday December 10th, 2016 8:51:33 AM


OLD Round Four Business.

Round Four Map - sorry, forgot to remove #21 after its death. And #23 is not prone.

New Round Five Business.

Bart Steps forward to swing at an infected, but misses.

Dorbin shoots an acid dart but misses.

Liam thinks about opening a lock but sees the effort would be redundant. Instead, he steps up next to Stohp, swings his whip, and hits Infected 15 for 4 slashing damage — taking it DOWN!

K moves up next to Zander, attacks #12, and hits for 6 slashing — taking it DOWN!

Sid opens the door on a long hallway. Many bunches of aromatic dries plants hang from the ceiling. He dashes in. The main room sems to be some kind of smoking den. There are lounges and tables. A few customers seem oblivious to the danger outside, and they look up blearly as Sid enters.

Zanderallen swings at 11 and hits for 3, then steps back.

Stohp attacks #10, hits for 1.

Micah steps away from the enemy and picks up the magic rapier.

Now it is the bottom of Round Five, and the enemy acts.

Infected 1-9, 13, & 20 are dead.

Infected 10, daunted, attacks Stohp, hitting ACs 13 and 7 with the claws, both misses, and a nat 20 with the bite (not a crit). Stop takes 2 lethal damage and must roll a saving throw!

Infected 11, daunted, takes a 5 ft step and makes a full attack on K. A claw and a bite hit for 4 nonlethal and 5 lethal damage to K! (No fort save fr the paladin.)

Infected 16 still looks at and swipes at the magic lights.

Ignoring the magic lights now, Infecteds 18 and 19 charge! Their ACs drop to 10 when charging.

Infected 18 charges Liam, provoking AoOs from Stohp. It hits Liam, vs ACs 23 and 20 for 12 total nonlethal. The bite misses.

Infected 18 charges Stohp, provoking AoOs from Stohp. It hits Stohp, vs ACs 23 and 20 for 12 nonlethal. The bite misses.

Infected 17 and 22-24 move forward.

All infected are AC12, CMD14. They have DR 5/slashing.

ENEMY STATUS
Infected 1 - dead
Infected 2 - dead
Infected 3 - dead
Infected 4 - dead
Infected 5 - dead
Infected 6 - dead
Infected 7 - dead
Infected 8 - dead
Infected 9 - dead
Infected 10 - 9 damage, daunted, prone
Infected 11 - 11 damage, daunted
Infected 12 - dead
Infected 13 - dead
Infected 14 - prone
Infected 15 - dead
Infected 16
Infected 17
Infected 18
Infected 19
Infected 20 - dead
Infected 21 - dead
Infected 22
Infected 23
Infected 24

NOTE: Anyone in melee range who has not yet done so, make a fort save DC12 or be sickened by the stench. Also NOTE Please tell me what you are attacking with. It matters for the DR5/slashing.

And the Map! Sid's position subject to alteration.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=25 ; d20+12=31 ;
Saturday December 10th, 2016 9:22:15 AM

Sid yells out the door, "We have civilians! Stoned civilians!" He looks around closely to make sure that there aren't any infected among the Illegal Garden's customers and goes to make sure the other door is locked, and starts thinking about a barricade.

===========
Perception: 25
Disable Device: 31(making sure that door is locked but good!)

K (Carl) HP: 25/25 AC:16/13/13 CMD:18  d20+6=17 ; d4+3=5 ; d6=1 ; d6=1 ; d6=5 ;
Saturday December 10th, 2016 3:54:16 PM

Glad to see the rest of the Shields are successfully getting into cover, K digs his dagger into the neck of the infected next to him. He slices outwards, tearing the thing's throat open.

He takes a 5' step to his NW to stand next to Zander, feeling it obvious that the paladins should be the line of defense for the rest of their companions. He passes his hand quickly over the bite mark from the infected, sealing the wound.

***

Standard: Attack #11 - Hit AC 17 for 5 damage
Move: 5' step to BE19
Swift: Lay on hands - 5 healed

Sugar [HP:26(14?)/26 AC:14/12 CMB:+3 CMD:14]  d20+4=24 ; d20+4=18 ;
Saturday December 10th, 2016 10:35:56 PM

If Sugar is allowed an AoO against infected #18 with his reach weapon, he will attempt to trip the creeper before he reaches him as a Standard Action. Improved Trip attempt: 24 (Nat 20)
Taste the street ya creeper?!
Free Action — ascertain Stohp's condition. Perception: 18
If Stohp is still up and holding her own, Sugar will take his Move Action to follow Sid into the Illegal Garden.
If Stohp is unconscious, Sugar will stand fast and Ready an Action to Trip the next threatening creeper.
Free Action — maintain Prestidigitation on Micah (clean off green dust in a 1-foot cube each round) Round 4/600
Free Action — maintain Inspire Courage (+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.) Round 6/12
Weapon — Scorpion Whip, Slashing, Reach 10ft (in the event that a creeper advances for an AoO)
Spells per day — Infinite Cantrips, 3/3 First level

Bartomus [(Rod) HP: 19/23 AC: 13 (11+2)]  d20+3=13 ; 2d8+1=6 ;
Sunday December 11th, 2016 7:03:05 PM

Bartomus stepped to his right and lashed out with his glave at the infected, prone creature to his right. He stood next to Stohp and Sugar to get a sense of where they should head to.

--
Move action = shift and move to Infected 10
Attack action = 1d20+2, +1 for the Inspire Courage; -4 to it's AC, so I believe the 13 hits; 6 pts damage;



Bartomus [(Rod) HP: 19/23 AC: 13 (11+2)] 
Sunday December 11th, 2016 7:05:03 PM

"Stohp, Sugar, we need to find a place to get away from these things. Hole up somewhere and get a sense of what has happened down here," Bartomus said as he pulled his glave out of the prone creature he had just stabbed. "We can't let any of these things work their way upwards in the Float."

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14  d6=1 ; d6=5 ;
Sunday December 11th, 2016 8:21:48 PM

With the rapier in hand, he moves to the center of the creatures, hoping he does not obstruct the others too much, and again calls on divine power.

[i]"We can make it,"[i] he thinks has he surveys the situation.

====
Channel energy 6 (1+5); 2 uses remaining
Move to BE19



Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Monday December 12th, 2016 8:43:27 AM

Dorbin looks at the others still fighting as he quickly moves as directed, into the garden, behind Sugar.

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14  d20+7=14 ; d20+2=18 ;
Monday December 12th, 2016 3:49:28 PM

(Buff tracker:
+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls)

Stohp trips the first enemy to charge them, saving Liam from attack but leaving herself vulnerable (trip 14 hits I think?). The second creature rushes forward and knocks her out even as another one chews on her a little (Fort 18). Moments after she collapses Micah's healing energy sweeps over her, bringing her back into consciousness. Grumbling she picks herself back up, provoking attacks of opportunities and possibly getting knocked out again immediately. The roller coaster life of an adventurer.

Bart yells something at Stohp, but she was busy being out cold at the time so doesn't hear him or respond.

(Move action: stand.
Standerd action: total defense, +4 AC for 1 turn.)

Zanderallen (Zachary H) HP: 38/38(19 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d6=2 ; d20+4=6 ;
Monday December 12th, 2016 5:15:07 PM

Bolstered by Micah's healing and the last of his divine healing, Zanderallen steps back up to the front line. glad to have another paladin to tag team with. 'Got to hold off these last few until everyone gets inside. And get them off Stohp', he thinks to himself. He swings at the creeper attacking Stohp, but misses.

-------
Lay on Hands - 2 healed (none remaining)
Move to BE-20
Attack 6 Misses Infected 19

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20-1=5 ; d20+8=14 ; d20+1=18 ;
Monday December 12th, 2016 5:55:54 PM

Sid, pumped by the adrenaline of the situation and being in action again, slings his bow on his back and goes to flip the closest table and barricade the front door. Huffing he leans against the table, "Man this thing is heavy." He'll look at the closest person, "Man, these things are well built, you might giving me a hand?"

========
Str(for table tipping): 5
Perception: 14
Diplomancy(to get help moving the table): 18


Trash Fight At The Stairs of Courage Round Six (DM Cayzle)  d20=10 ; d20+4=8 ; d20+4=11 ; d20+4=14 ; d20+4=11 ; d20+4=5 ; d20+4=23 ; d20-1=12 ; d8+3=11 ; d20+4=19 ; d20+4=8 ; d20+4=15 ; d8+3=9 ;
Monday December 12th, 2016 6:03:46 PM


Important Note! All rolls for positive energy healing in the Wold, including channels, reroll 1s! House Rule! Start rerolling 1s this round if you have not, and we'll let prior rolls stand because Retconning is too hard.

OLD Round Five Business.

Liam trips Infected 18 with an AoO before it gets to him!

New Round Six Business.

Sid
moves through the hazy room and to AS17 and locks the door there.

K kills #11 with 5 slashing damage.

Bart Steps up next to Stohp and attacks and kills Infected 10. He urges Liam to follow Sid.

Liam looks around. Stohp is down and then up again, so Liam follows Sid indoors.

Micah inflicts 6 hp of positive energy on all the infected within 30 ft. Fully seven are affected!

Dorbin follows Liam into the Illegal Garden.

Stohp carefully defends herself as she stands up. Infected 18 and 19 get in licks as AoOs, with 19 at -4 (daunted) and 18 at -8 (daunted and prone ... those AoOs hit ACs 10 and 8, both misses.

Zanderallen stands forward to attack, but misses.

Now it is the bottom of Round Six, and the enemy acts.

Infected 1-15, 20, & 21 are dead (14 is prone and far away). All remaining are daunted and injured.

Z, K, Stohp, Bart, and Micah are all attacked by Infected 16, 17, 18, 19, 22, 23, and 24.

Infected 16 moves to attack Bart, provoing an AoO as it advances, hitting with one claw to hurt AC11, a miss.

Infected 17 heads for Micah, hitting with a claw vs AC14, a miss!

Infected 18 rises from prone, triggering AoOs from Stohp and Bart (Bart, it has a +4 cover bonus vs you). If it survives, it attacks Stohp, hitting AC11, a miss.

Infected 19 takes a step to attack Zander with claws and bite. It hits Z, vs ACs 5, 23, and 2 for 11 total nonlethal.

Infected 22, 23, and 24 all advance and attack K. The three claw attacks hit ACs 19, 8, and 15. K is AC16, so one hits for 9 nonlethal to K

All infected are AC12, CMD14. They have DR 5/slashing.

ENEMY STATUS
Infected 1 - dead
Infected 2 - dead
Infected 3 - dead
Infected 4 - dead
Infected 5 - dead
Infected 6 - dead
Infected 7 - dead
Infected 8 - dead
Infected 9 - dead
Infected 10 - dead
Infected 11 - dead
Infected 12 - dead
Infected 13 - dead
Infected 14 - prone
Infected 15 - dead
Infected 16 - 6 hp damage, daunted
Infected 17 - 6 hp damage, daunted
Infected 18 - 6 hp damage, daunted, prone
Infected 19 - 6 hp damage, daunted
Infected 20 - dead
Infected 21 - dead
Infected 22 - 6 hp damage, daunted
Infected 23 - 6 hp damage, daunted
Infected 24 - 6 hp damage, daunted

And the Map!

Bartomus [(Rod) HP: 19/23 AC: 13 (11+2)]  d20+2=21 ; 2d8+1=6 ; d20+2=13 ;
Tuesday December 13th, 2016 12:49:04 AM

Bartomus watched as one of the infected lumbered towards him and he slashed at the creature that lunged. His glave cut deep into the creature and he realized another was rising from the floor. He slashed at that, but was unable to successfully hit the thing with Stohp ad him crowding the location.

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+4=10 ;
Tuesday December 13th, 2016 9:22:37 AM

Dorbin, standing in the doorway, takes a parting shot at one of the creatures before ducking inside the door to clear the way for others.

OOC:
Acid dart, ranged touch attempt at #18, hit AC 10

+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells prepared:
1: Grease, Color Spray, Sleep
2: Acid Arrow, Hypnotic Pattern

Cast:
1: Summon Monster I
Daily Acid Darts: 4/7

K (Carl) HP: 25/25 (9 non-lethal damage) AC:16/13/13 CMD:18  d20+6=9 ;
Tuesday December 13th, 2016 9:34:03 AM

K takes a step back, he's a bit extended.

Shoulder to shoulder with Zander, he strikes out at infected #23, but the attack is sloppy. He frowns slightly as the attack goes wide.

***

Move: 5' step to BF19
Standard: Attack #23 - Hit AC 9, miss

Sugar [HP:26(14?)/26 AC:14/12 CMB:+3 CMD:14] 
Tuesday December 13th, 2016 11:06:45 AM

Sid!, Is this place creeper free?! ... You need help 'wrastling' that table, mate?
Standard Action — Pressa Auspicium! Cast Prestidigitation on myself (clean off any green dust in a 1-foot cube each round) Round 1/600 You can't let that green dust linger. It might stain.
Move Action — Aid Sid. (If not allowed, snicker as Sid struggles with the table and Hold position with Whip ready to Trip)
Free Action — Discontinue Inspire Courage. 6 Rounds remaining for the day.
Free Action — Discontinue Dancing Lights.
Weapon — Whip, Nonlethal Slashing, Reach 15ft (in the event that a creeper advances for an AoO)
Spells per day — Infinite Cantrips, 3/3 First level

OOC — I've exchange my illegal (sorry) Scorpion Whip for a regular Whip. The change: nonlethal damage and 15 feet of reach. Sometimes you need to reach out and trip someone.

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Tuesday December 13th, 2016 12:45:16 PM

Stohp realizes she's blocking the door and, still defending herself, moves into the building.

Standerd action: total defense, +4 AC
Move action: into the building and around the corner so she isn't blocking the hall.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Tuesday December 13th, 2016 12:56:18 PM

Sid smiles at Liam, "Thanks! Thought a simple barricade on the front door would be nice, but look at me, I forgot the moving men. No creeps here so far!"

Zanderallen (Zachary H) HP: 38/38(30 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d20+4=18 ; d8+2=10 ;
Tuesday December 13th, 2016 2:40:35 PM

"Micah and Bart, get those infected down and move behind us. Just a few more to hold off K.", Zanderallen grins through the pain. He grimaces slightly as he swings, a hard look in his eyes as his sword slices deep into the creeper in front of him.

--------
Attack 18 a Hit! on Infected 23 for 10 slashing damage.

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14  d6=4 ; d8+3=11 ;
Tuesday December 13th, 2016 4:45:19 PM

Disregarding the threats from the two creatures next two him (OOC: or is it one after Bart's attack), Micah goes to a position behind Zanderallen. Calling upon the divine power given to him, he touches the paladin with the fingers of his hand holding K's rapier to restore his health.

===
Rerolled one from previous channel +3 damage/healing to all affected by last round's channel energy.
Moved to BE18
Spontaneously cast CLW on Zanderallen for 11 using PFE spot.



Trash Fight At The Stairs of Courage Round Seven (DM Cayzle)  d20+4=19 d8+3=8 [AoO on M]; d20+4=18 d20+4=10 d20-1=15 d8+3=10 d4+1=2 [att on B]; d20+4=13 d20+4=23 d20+4=18 d20+4=7 d20-1=13 d20-1=0 2d8(8+4)+6=18 [atts on Z]; d20+4=15 d20+4=16 d20+4=22 d20+4=6 d20-1=17 d20-1=3 2d8(8+4)+6=18 d4+1=2 [atts on K]
Wednesday December 14th, 2016 5:37:02 AM


OLD Round Six Business.

Bart takes an AoO to hit for 6 damage vs Infected 16, to drop it.

New Round Seven Business.

Dorbin fires off a magic dart, misses, and dashes deeper into the Illegal Garden.

Keeping her defenses up, Stohp enters the Illegal Garden too.

Inside the smokey establishment, Liam uses magic to clean off the green spores, and offers Sid a hand.

Sid ensures that the door is also blocked, with Liam's help.

K swings, misses, and takes a five ft step to BF19. Note that taking a 5 ft step never provokes an AoO.

Bart takes a swing and a miss.

Micah moves to BE18 and cures Zanderallen. NOTE: Just walking away from an enemy like that provokes an AoO, which Infected 17 takes to claw at Micah. It hits AC19, good enough to hit Micah for 8 nonlethal damage. ALSO NOTE: Were Micah to move to BE18 and cast, he would be doing so right next to Infected 19 in BD19. That wold open himself up to another AoO! So your very kindly DM is assuming you walked to BF18, a safe square, out of reach of enemies, from which to cast your cure.

Zanderallen puts an end to Infected 23.

Now it is the bottom of Round Seven, and the enemy acts.

Infected 1-16, 20, 21, & 23 are dead (14 is prone and far away). All remaining are daunted and injured.

Infected 17 takes a 5 ft step, then makes a full attack on the lightly armored Bart. It hits Bartomus with a claw for 10 nonlethal damage and a bite for 2 nonlethal -- AND make a fort save please! One more round like this will take out Bart!

Infected 18 takes a 5 ft step, then makes a full attack on Zanderallen. Infected 19 makes a full attack on Zanderallen. Four claws and two bites vs AC18 Z yield two claws that land for 18 hp nonlethal damage to Zander! If Zanderallen's header info is right, that knocks the paladin unconscious, though with no lethal damage. Still, prone victim next to two zombies ... huh.

Infected 22 takes a 5 ft step, then makes a full attack on K. Infected 24 takes a 5 ft step, then makes a full attack on K. Four claws and two bites vs AC16 K yield two claws and one bite that hit K for 18 nonlethal and 2 lethal damage on K After Micah's curing last round, K should still be on his feet ... for THIS round!

All infected are AC12, CMD14. They have DR 5/slashing.

ENEMY STATUS
Infected 1 - dead
Infected 2 - dead
Infected 3 - dead
Infected 4 - dead
Infected 5 - dead
Infected 6 - dead
Infected 7 - dead
Infected 8 - dead
Infected 9 - dead
Infected 10 - dead
Infected 11 - dead
Infected 12 - dead
Infected 13 - dead
Infected 14 - prone
Infected 15 - dead
Infected 16 - dead
Infected 17 - 9 hp damage, daunted
Infected 18 - 9 hp damage, daunted
Infected 19 - 9 hp damage, daunted
Infected 20 - dead
Infected 21 - dead
Infected 22 - 9 hp damage, daunted
Infected 23 - dead
Infected 24 - 9 hp damage, daunted

And the Map!

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+6=7 ;
Wednesday December 14th, 2016 8:14:38 AM

Dorbin, unaware that some of his companions have fallen outside (because he can't see through Stohp), looks around the room inside for any signs of infection or conscious activity (perception: 7).

OOC:
Spells prepared:
1: Grease, Color Spray, Sleep
2: Acid Arrow, Hypnotic Pattern

Cast:
1: Summon Monster I
Daily Acid Darts: 4/7

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=20 ;
Wednesday December 14th, 2016 9:09:35 AM

Sid looks for a longsword, scimitar or other larger slashing weapon that he can use while saying, "Nothing to worry about citizens, please remain calm and in your drug addled daze for the moment. Hey Boss, inside is secure for now and the front door is barricaded. Need us outside?"

=======

Perception: 20


Bartomus [(Rod) HP: 19/23 AC: 13 (11+2)]  d20+5=8 ; d20+2=14 ; 2d8+1=6 ; 2d8+1=10 ;
Wednesday December 14th, 2016 10:14:35 AM

Bartomus roared in pain as the next green veined once human thing lunged at him with claws that bit deep into his side. In the shock to the sudden assault, Bartomus watched in slow motion as the creature sunk its yellowed teeth into shoulder. A shiver echoed the violent pain that was pulsing through him.

He swung his glave and slashed the blade down into the thing that bit him. The blade went deep, and he quick pulled it back to avoid it being pulled out of his hands as the creature fell. He breathed in deeply and the pain returned. He shuddered as he looked down to see a dark stain of blood creep through his shirt and dribble down across the leather of the kilt.

====
I think I failed the fortitude test and I think that was to have a +1 in addition from the Inspired courage
Attack - 14; damage 6
Move, shift of five feet to the upper right

Sugar [HP:26(14?)/26 AC:14/12 CMB:+3 CMD:14]  d20+4=18 ;
Wednesday December 14th, 2016 10:36:44 AM

Hearing Sid conversing with citizens, Sugar looks around to see how many people are actually in this establishment. Sid, who are you talking to?
Perception — 18 (see what I can, hear what I can)
Standard Action — Cast Dancing Lights at AS,AT,AU,AV: 14 (four glowing orbs at 6ft off the ground, straight line) Round 1/10
Move Action — Ready the whip.
Free Action — maintain Prestidigitation on myself. Round 2/600
Weapon — Whip, Nonlethal Slashing, Reach 15ft (in the event that a creeper advances for an AoO)
Spells per day — Infinite Cantrips, 3/3 First level
Stohp! What's the play?!

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14  d20+4=10 ;
Wednesday December 14th, 2016 2:41:30 PM

Just as Stohp gets inside she hears a roar and looks back to see Z fall. The whole "Everyone run inside and bolt the door" idea doesn't seem to be working out as well as hoped. "They're in trouble out there, help me get everyone inside!"

She moves to just inside the door, 10 feet from zombie 18, and swipes at it, but misses (10 to hit).

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14  d6=1 ; d6=3 ; d6=1 ; d6=5 ;
Wednesday December 14th, 2016 3:29:59 PM

[OOC: Go house rule!]

Micah shouts in fury as he sees his friends being ravaged by these corrupted creatures, "By Domi! You shall cease your abominable assault!" He stands fully erect, both hands raised above his head, as he calls again upon divine power.

He will then moves protectively to screen his allies as they move to relative safety, carefully following behind them.

====
Channel energy 8; one use remaining



K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18  d6=6 ; d20+6=15 ; d4+3=5 ;
Wednesday December 14th, 2016 4:59:12 PM

That last infected hit K so hard it knocked the center right out of him. He starts seeing black, only to be pulled back by Micah's righteousness.

"THAT TEARS IT! shouts the now very angry paladin. He makes a fist and thumps himself in the chest, pushing back unconsciousness even further. K then grips his dagger, hoping Micah left something for him.

***

Move: None
Swift: lay on hands - 6 healed
Standard: Attack whomever's standing, starting with #24 if it's up. Hit AC 15 for 5 damage

Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d20+4=21 ; d8+2=10 ;
Wednesday December 14th, 2016 7:24:54 PM

Reeling from the continued onslaught Zander remains standing, further blostered by Micah's channeling he steadies himself from reaching out to grab K as the channel keeps him on his feet. "Get ready to bar that door we're going to be coming in quick real soon." he yells to his allies already inside, adding under his breath, "Domi give us strength to make it there." If any creepers are left standing in his reach after Micah's burst of power he takes a swing, his blade once again striking deep into their infected flesh. He remains by K's side until they can all move in together.

--------
Attack on Infected within reach, prioritizing any that could attack K
21 Hits! for 10 damage


Trash Fight Is Over -- and meanwhile, in the Illegal Garden ... (DM Cayzle)  d20+12=31 ;
Thursday December 15th, 2016 8:04:06 AM


Bart downs another enemy, and Stohp swings in the confusion of the melee that is not quite over yet.

Then Micah's channel puts an end to it, dropping the last four infected people near you.

K and Zander are left with no foes to face.

=====

Inside the Illegal Garden, Dorbin looks the people over for signs of infection. He sees none.

Sid calls out, reassuring the "drug-addled" crowd, and sees that every single person here is armed. Every one. Several of the blades are glowing. He thinks about grabbing a slashing weapon, but that might take more than just a grab ...

Liam calls out to Sid. After Stohp moves, Liam can see into the recreational establishment. He sees tables and soft padded chairs, serving boys and girls moving from patron to patron through the hazy air.

A willowy woman approaches Dorbin and Sid. She has sleepy eyelids, she is dressed in satin, and she weaves through the "tavern" in a state of evident intoxication. Her clothes are lovely but somewhat disheveled, and there are pink stains around her mouth.

If you can make a Knowledge Local or Nature DC10 check, Please Highlight to display spoiler: {You recall that users of a certain esoteric drug show these stains around their lips.}

"Ah, heroes from the upper levels," she says, with some amusement, puffing on some aromatic substance in a long, delicate pipe. "No one else would come fully armed into my establishment, reeking of war, locking the door and treating my patrons like ... like you are looking at cattle, perhaps? Only adventurers would be so bold. But may I see your license?" Her words are slightly slurred, as if she were under some influence.

If you make a perception check vs DC31, then Please Highlight to display spoiler: {You see that the drug stains, the cloves in her pipe, and her dissarray, are all part of an act. In reality, she is stone sober and looking at you very seriously. She seems ready to ... do something ... if threatened.}

If you do show her your license, she politely asks if you are here as customers, or if you have some other business.

If you do not, she asks that you sit down like any other customer, or please depart.

OOC: The combat is over. All PCs gain 1,000 xp. Thanks for a fun fight!

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Thursday December 15th, 2016 8:27:48 AM

Dorbin looks down, then over at Sid. He's not used to speaking out in such positions, so he lets Sid do the talking.

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Thursday December 15th, 2016 9:18:24 AM

Bart felt a wave of warmth course over him as Micah called out to Domi. As some of his wounds began to heal, he watched as the last of the infected withered and collapsed. He let out a heavy sigh, caught his breath, and followed the others into the nearby building.
"We are not going to be able to fight the entire Trash Level, there just isn't enough of us to do so," Bart said as they walked into the entrance way where the others had gone.

===
+8 to HP from Micah's channel energy - well done Micah.
On the road today and tomorrow. Will try to get a post again tonight or tomorrow.

Trash Fight Is Over -- and meanwhile, in the Illegal Garden ... (DM Cayzle) 
Thursday December 15th, 2016 9:32:58 AM

DM EXTRA!!!

Bartomus feels something creeping from his now-healed bite wound and moving through his body!

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 
Thursday December 15th, 2016 11:15:24 AM

Breathing heavy, K realizes there's nothing left to fight. He takes a breath, somewhat embarrassed about his behavior. "Great, now I get to atone tonight," he mutters. He flips the dagger in the air, catching the flat of the blade and offering the hilt to Micah. "Trade you," he says, eyeing his rapier. "Or, if you don't mind, maybe I can hold on to it? I'm sure there are more of those things out there." Either way, K wants his rapier back.

He's not ready to head in yet. He'll wait till everyone else is inside.

Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d20+5=12 ;
Thursday December 15th, 2016 12:25:12 PM

Surveying the street Zanderallen takes a deep breath and walks over to retrieve his lantern. He then moves back with the others and starts examining wounds, "DId anybody get bit other than myself and K? If so we need to take precautions. First off everyone should take the antidote the alchemist gave us and hope it's not too late. Then we should examine the wounds, let's get off the street." Using the lantern Zander will begin examining any bite wounds looking for any signs of infection or disease once they move inside. Completely distracted by the possibility of infection he doesn't pay much attention to what is going on inside.

-------
Heal 12

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=20 ; d20+10=19 ; d20+10=15 ;
Thursday December 15th, 2016 12:54:00 PM

Realizing that the heat and rush of battle made him misgauge the scene, his leg twitches as he shifts to a different mode. "My Lady," he says loudly, "I am very sorry for the inconvenience to you and your establishment. Please come this way and our noble leader should be able to provide you with the proper documentation." Gesturing Sid will lead her to Stohp and will say much quieter, "Madame, there is an incident brewing on this level that you need to be aware of." Taking her to Stohp Sid introduces them in a broad voice, "Madame, this is Stohp, leader of the Silver Shields. Stohp, this is the owner of this establishment ((if Sid knows her name from the Knowledge(local) roll he introduces her by name and title, if not Sid stops speaking))."

=====================
Perception: 20
Knowledge(Local): 19(for the stain and who this woman is)

Sugar [HP:26(14?)/26 AC:14/12 CMB:+3 CMD:14]  d20+9=22 ; d20+10=27 ;
Thursday December 15th, 2016 12:55:43 PM

Knowledge Local (all in on Illegal Garden) — 22
Diplomacy — 27; Sugar approaches the willowy woman, speaking rather quickly; Hi there! Madame Spice, apologies for barging in like we did. It'd take a few days on the dust to see what we just did, but regardless, we might be patrons? This is our first time in your lovely Garden. You know what it's like, running around in the dark, saving the city — or maybe not. Just between us, there are some undead-like, zombie-looking creepers outside, so you and your customers are safer here, inside, than out. Let's keep the door locked for now and keep the spice flowing, okay? Might we see a menu?



Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14  d20+1=13 ;
Thursday December 15th, 2016 5:46:58 PM

Wordlessly, Micah returns the rapier, but holds his hand up against the offer of the dagger. Then, after stowing his shield he, unstraps his dagger sheathe and hands it to K.

With his shield now on his back, he recasts light on the head of his hammer and surveys the area in front of the shop. As an after thought he casts detect magic and takes a second look around before joining the others.

===
knowledge local 13



Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14  d20+7=16 ; d20+9=22 ;
Thursday December 15th, 2016 7:50:57 PM

Stohp passes around the medicine again, making sure everyone who was bitten takes some. "I don't care if you have holy powers protecting you from disease, we don't know what this stuff is so take some to be safe!" Only after making sure everyone's injuries are treated does she address the owner.

Showing their license she tries to explain. If they're outside then she motions to the green, now motionless corpses to illustrate her point. "I apologize for our sudden, rude entry, but these zombie things were swarming us. We heard that some sort of plague was spreading down here and came to help, but weren't prepared for 20 odd shambling corpses to attack us immediately."

Trash Fight Is Over -- and meanwhile, in the Illegal Garden ... (DM Cayzle) 
Thursday December 15th, 2016 11:05:09 PM


Micah, Zanderallen, K, and Bartomus look around at the carnage. Micah detects magic, and senses something. He concentrates, and pinpoints one of the corpses. This one's clothing seems a better make, and he is wearing a magic ring.

The only person with an infected bite is Bart. If Bart takes the medicine immediately, he can make a new fort save, at +5 ... a save he'll very much want to make!

It is surely just a matter of time before more infected are attracted to the noise and light.

Inside the Illegal Garden, Sid makes nice like and brings the manager lady over to the entrance to speak with Stohp. Stohp shows the group's license and explains that the group just battled a horde of zombies right outside.

Liam looks around and thinks that this establishment, and likely the others that are near the stairs, seem to be catering to a tourist trade of thrill-seekers who want to be able to say they sampled the illicit pleasures of the Trash Level without actually having to go far from the steps back up. The clientele does not seem very Trashy, but rather, are likely from upper levels.

Shy Dorbin keeps his peace.

The willowy woman nods, as if she has heard it all before. "No worries. Zombies cannot open doors, so we should be fine. Thank you for your good work, though," she adds, condescendingly.

She stands and looks at you, expectantly. Do you have any business with her? Do you seek refuge in her establishment, and for how long? Do you want anything from her? She is both polite and dismissive, although she spares a smile for the smooth-talking Liam and asks him for his name.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=11 ; d20+10=26 ;
Thursday December 15th, 2016 11:16:28 PM

Sid takes a pinch of the good stuff from Stohp, though he wasn't anywhere near the creepers. He says to Stohp, "Boss, I saw one of the creepers come from Sin for Sale, so I'm going to check it out and lock it up if need be. Better slashy weapons would be nice too," he says as he walks off. Outside he says, "Remember the light calls them and the Boss has the medicine." To the impressive heroes of the line, and sneaks to Sins for sale to see if there are any creepers.

=========
Perception: 11
Stealth: 26

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Friday December 16th, 2016 8:00:31 AM

Dorbin reaches over and takes a taste of the antidote, hoping that it really will work.

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 
Friday December 16th, 2016 9:55:46 AM

K chews the antidote. He trusts in Flower's protection, but doesn't feel like picking a fight with Stohp at the moment. Plenty of time for that later. He also retrieves his rapier from Micah. "Thanks for getting it, bud. I'm fond of this thing, even if these things don't seem to care much about being stabbed." He fixes the dagger sheath to his belt.

He briefly wonders where the heck the new archer is going, but that's his business. He'll keep an eye on him out the window.

"No point in staying here too long." He figures Sugar...still can't get used to that name...will want to ask some questions, and he probably should, but they won't fix this issue from a drug den.

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Friday December 16th, 2016 10:44:35 AM

Bartomus shivered as the adrenaline started to give way to something else. He shivered again and moaned.

"Guys, guy, I don't feel right. One of those things bit me and it's like there's something crawling in my arm." His arms spasmodic and his whole body shivered."I think I need some more of that stuff we were given.

Another spasm coursed through the Taur's body and a rumbling gasp escaped from his mouth.

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Friday December 16th, 2016 10:52:42 AM

Since they seem to be safe at the moment Stohp quickly returns to the business at hand. "We need to find a man named Bruce. He's an alchemist connected to those responsible for spreading this plague." she says to the store owner.

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)]  d20+5=22 ;
Friday December 16th, 2016 10:52:47 AM

When the spasm subsides, grabs a pinch of the medicine Stohp was passing about and began chewing on it. The intensity of the spasms began to fade, although he his muscles seemed to twitch as they fought back against the bite's remnant. His breathing started to return to normal and he could focus on what the Shields were saying.
====
Fortitude save = 22


Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Friday December 16th, 2016 10:53:42 AM

(Doh! I forgot an important sentence!)

"Can you direct us to him, or to someone who might know where he lives?"

Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d20+5=8 ;
Friday December 16th, 2016 12:05:44 PM

Zander takes a dose of the antidote and takes it as he continues examining Bart's wound. His medical skills aren't much help but it appears the antidote is effective so he stops worrying as much. "We should probably have that bite looked at further at a later time but it looks good for now Bart. Which is good, I'd hate to have to put you down. You're a good and true companion and friend."

"It might seem uncharacteristic of me, but might I suggest a tactical retreat to resupply? We are not equipped to fight another group of infected. At the very least K and I need some patching up, and a solid blade for everyone would greatly increase our effectiveness. Other than my sword and Bart's glaive we're mostly relying on daggers, and that's not enough. And while very potent Brother Micah only has so much strength to channel the power of Domi. And he seems somewhat drained by our fight. I know time is running short but us dying and adding to this mess won't help."

--------
Heal 8 to treat disease on Bart

Sugar [HP:26(14?)/26 AC:14/12 CMB:+3 CMD:14] 
Friday December 16th, 2016 2:42:23 PM

Replying to the spiced-lipped owner of the Garden, Madame, I am Liam Deckard, but you may call me Sugar. Might I have the pleasure of your name? It's most lovely to make your acquaintance. Perhaps my next visit will be for more gratifying concerns. If Stohp doesn't get far with her inquiry of Bruce, Sugar will retrace that question. Madame, you seem nonchalant when we mentioned the possibility of undead, can you tell us anything about this plague or contagion? Anything of note is appreciated.

Sugar will then confer with Stohp for any further information or prying he might do to prove useful. And, take some of the bitter leaf she's offering as a medicinal agent.

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14  d20+8=26 ;
Friday December 16th, 2016 5:54:31 PM

Micah hears Bart's complaints and decides they are of more immediate concern, but does not want to leave valuable magic to scavengers.

As he heads toward Bart he suggests as he points to the well dressed corpse, "Dorbin, one of those unfortunates has a ring that radiates magic. You might want to retrieve it and see if he has anything that might give us a clue to his identity so that we can return it to his family. Bart, hold on. I am on my way."

Taking a look at the bite and his symptoms, he pulls out his healing kit and ministers to the shivering taur.

====
Heal Check to treat disease beats DC 26 to provide +4 to Bart's save.
[OOC: I realize he already likely made the save, but this is what Micah would do.]

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Friday December 16th, 2016 8:14:28 PM

As he walks, Sid finds his chalk.

In the Illegal Garden ... (DM Cayzle) 
Friday December 16th, 2016 11:03:34 PM


Sid sneaks across the street. He uses the natural dim light. The Sins for Sale establishment is evidently a kind of restaurant. The menu on the wall lists entrees such as "long pork" and "fillet of kid" -- a prominent notice declares, "Do not ask about the meat!" Do they really serve human flesh? It seems ambiguous.

More importantly, a few infected zombies remain in the place, and thank goodness for that 26 stealth check -- no need to roll since the ones here cannot beat that. Still, it does not seem like a safe place to be. Sid shuts the door firmly (it had been ajar) and returns.

Dorbin and anyone else who chews the medicinal herb gains a +5 on fort saves versus the Infection.

Bartomus has a moment of disquiet as he feel the infection starting ... and he feels suddenly very very HUNGRY! But the medicine and a new save -- not to mention medicinal help from Micah -- has Bart feeling back to normal in no time.

Micah also tells the party that one of the dead wears a magical ring. For some reason, Micah did not pick it up himself while the spell was active.

The paladins are at odds. K sheathes his sword and suggests moving on. Zanderallen suggests a tactical retreat.

Liam continues sweet-talking the manager. She smiles and gives her name as Illy. She looks forward to a future visit. But she becomes more serious about the Infected as she sees what happens to Bart and hears Liam and Stohp.

Stohp herself is all business with the smoking lady. "We need to find a man named Bruce. He's an alchemist connected to those responsible for spreading this plague. Can you direct us to him, or to someone who might know where he lives?"

[OOC: In general, my friends, keep in mind that your DMs present and future will appreciate skill checks rolled in situations such as these. Especially Diplomacy]

Illy thanks you for your help here on the Trash. "It's an ill turn that does not help Illy, I always say," she quips. "And if you Up-town boys and girls ever want to help us down here with problems that do NOT threaten to infect the upper levels, that's good too!"

"But yeah, sure, I know Bruce, He supplies me with some certain concoctions from time to time. He hangs at Sully's Tattoos. Sully is his girl, so there's that. And he makes her inks." She gives you directions to the tattoo parlor, which is number 70 on this map.

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Saturday December 17th, 2016 11:39:21 AM

Sugar thanks Illy and then takes a moment to retrieve his journal to note her name and location and also pen the location of Bruce and the comments from Illy to his regard.

Venturing outside to see what the rest of the team are up to, the bard casts Prestidigitation onto Bart. This won't heal ya big guy, but feeling clean always raises my spirits. Sugar then informs them that we have the location for Bruce the alchemist and can head there straight away.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=13 ; d20+10=19 ; d20+12=18 ;
Saturday December 17th, 2016 2:20:35 PM

Sid nods and says a very silent prayer to the lost ones in the restaurant. With his chalk he lightly marks a skull and crossbones on the door. Silently he drifts to Trashy Treasures and will do the same there, shut the door quietly if the door is open, and if he can see still figures standing in the dark, mark it the same as he did with Sins for Sale.

========
Perception: 13
Stealth: 19
Disable Devices(to make sure doors are locked): 18

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Saturday December 17th, 2016 11:10:31 PM

Bartomus smiled as the cleaning spell removed the traces of the battle. "Thanks, Sugar, it helps a lot. So, we head into the Trash and find an tattoo parlor? Well, I guess we can go check out the ink. Might need to see what her lines are like."



K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 
Sunday December 18th, 2016 1:58:26 PM

"That's not too far, we should go make sure he's alive." He turns to Zander. "We're in no position to take on all the infected of this level, but we need to find that Bruce guy. Let's at least make a trip there and see if he's home."

K's not sneaky, but he doesn't wear metal and is very limber. He should be somewhat quiet.

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14  d20+3=6 ;
Sunday December 18th, 2016 2:56:26 PM

Now that he is confident that Bartomus will be fine, and seeing that Dorbin is busy, Micah returns to where he saw the magic ring.

Being careful not to disturb the corpse both out of caution and respect, he gently removes the ring. In hopes that they might be able to return such a valuable item to its rightful owner, he checks the body for anything that might give a clue to his identity which is difficult today without risking exposure to more spores.

=====
Perception 6

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+10=29 ;
Monday December 19th, 2016 8:33:42 AM

As Micah removes the ring, Dorbin walks up behind and says, "Can I see it, maybe I can identify it?"

Spellcraft: 29

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Monday December 19th, 2016 1:53:23 PM

OOC: Before we're back in rounds, Sugar would like to cast Prestidigitation on all team members. Give'm a fresh start.

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Monday December 19th, 2016 3:58:31 PM

"So, if we are going to go that direction, we need to be able to do so without a lot of noise, or light I would guess. I almost wonder if we could send a bit of light rolling down one corridor, and we move down another?" Bartomus asked as he continued to feel a bit better about his situation. The bite still looked nasty, but was not angry with the odd color radiating from it.

Carl subbing for Stohp 
Monday December 19th, 2016 5:41:36 PM

Stohp nods as she listens to K's suggestion. She turns back to Zander, waiting for a response before making up her mind...

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Monday December 19th, 2016 6:41:40 PM

Sid sees much ado as people circle K and thinks to himself that everyone must almost be ready to go. After he checks Trashy Treasures he knows he should head back to the group.

Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury 
Monday December 19th, 2016 6:45:11 PM

"Fair enough. Let's go find Bruce. I'll be as quiet as I can.", he grins as his chain mail clinks. He snuffs his lantern and stows it. Too much light for the present danger.

Target Bruce(DM Mstitt)  d20=12 ;
Monday December 19th, 2016 9:52:19 PM

(OOC: Feel free to bless the group with Prestidigitation :)
Sugar thanks Illy then makes notes. She ventures outside and casts Prestidigitation onto Bart Sugar lets the others know where Bruce is located.
Bart appreciates Sugar’s help and asks about heading to the tattoo parlor? He is interested in checking out the line art.
Sid prays for the lost. He marks the door to the restaurant and Trashy Treasures. He then locks the doors securely. Outside, in the streets are empty except for the bodies of the infected that you just dispatched. He sees everyone seems to be almost ready and heads back to the others.
K suggests you head out to ensure Bruce is still alive. He adds that they are not in the position to take on the other infected but should check because they need to find the alchemist.
(OOC: With no Stealth check my assumption would be your are as loud as you could be without armor ;)
Micah feels a bit better about Bart’s status. He sees that Dorbin and Micah are busy and pulls the ring off the corpse. He checks the body but sees very little. Lying on the ground is a green ring or something you can’t make out.
Dorbin approaches Micah and asks for the ring. From first glance, before Micah even hands you the ring you notice something familiar. It’s a bluish color with a hint of waves. Micah only: Highlight to display spoiler: { This is the Ring of Water Walking worth 15,000 gp - CL 9}
Bart adds, "So, if we are going to go that direction, we need to be able to do so without a lot of noise, or light I would guess. I almost wonder if we could send a bit of light rolling down one corridor, and we move down another?"
Bart feels better but there is a shadow of an unnatural hunger rumbling within.
Stohp nods and waits for the others.
Zander agrees and snuffs out his lantern.
--- ---
The dead are scattered over the road. Sid can see a hint of shadows milling too far away. The smell of the Trash hasn’t become any better even with being down for a bit.
(Fort save to stop from retching)
Ahead of you is two rows of shops along the left and right of a trash covered road. Perception vs DC 12 s Highlight to display spoiler: {Each shop has an extended porch allowing a small group to walk fairly undetected.} (With some good Stealth rolls)
Noises in the shadows remind you that this is a dangerous time for anyone in the Trash level and even the Float. As you gather together you begin to hear sobbing then realize the people are slowly filtering out of the buildings. A woman runs up to Dorbin but passes him by. “You killed Abraham! Oh, Abraham… he was just sick.” She sobbed loudly. Several more residents stepped out and they cried.
Being a bit dark, others began to appear with illumination attracting unwanted attention.

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)]  d20+6=24 ; d20+5=8 ;
Monday December 19th, 2016 11:37:20 PM

Bartomus looked about and realized that they could utilize the various porches to move past the people coming to view the battle site. But, the smell. It was heavy, overwhelming, and his stomach hungry, growled. Then he started to cough and gag at the smell.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=9 ; d20+10=12 ;
Tuesday December 20th, 2016 2:05:43 AM

Sid comes quietly up to Stohp and pulls on her arm for attention and whispers to her. "Boss, I checked on Sins for Sale and Trashy Treasures, both have gone to the creepers. I marked them with the skull and crossbones, and I think there are more up the street! We got to be fast and quiet as mice."
Sid keeps his eyes open and his dagger in hand and hopes they can get the crowd to dispatch quickly. Crowd control isn't his forte and he gets slightly overwhelmed by trying to watch so many targets

==================

Perception: 9
Stealth: 12

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+7=27 ;
Tuesday December 20th, 2016 11:11:36 AM

Sugar bristles slightly as the woman sobs loudly and notices that a mob of the living could be headed their way. Look at all of those torches and lanterns. Sugar speaks sarcastically. It reminds me of a classic bedtime story; I think we're the villains. Sugar attempts to move stealthily beneath the covered porches on is way toward the tattoo parlor. Stealth—27 (Nat 20)

Weapon-in-hand—Whip, 15ft reach

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18  d20+8=20 ;
Tuesday December 20th, 2016 12:53:55 PM

Part of K is upset with these people. Sick folk aren't turned by clerics, undead folk are turned by clerics. This is stupid.

However, the other part of K is a paladin of the goddess of love, so those thoughts are quashed. He does what he can to comfort the grieving woman. "My apologies, miss, but Abraham here was already passed when he attacked us. It's why our priest was able to affect him like he was.

"I know it's little comfort, but we were able to release his spirit from undeath."

He looks up at Stohp, trying to convey, "let's get our people moving" with a look.

***

Diplomacy: 20 - Try to calm the grieving woman, and hopefully prevent these folks from attacking us.


Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14  d20+3=20 ; d20+8=12 ;
Tuesday December 20th, 2016 1:35:14 PM

"It appears to be a Ring of Water Walking," Micah says softly as he hands it to Dorbin. [b]"Keep it for now."

His heart rends as he sees and hears the laments of the survivors.

He says without shouting but in a loud voiced pitched to carry, [b]"These poor souls were more than just sick, but were corrupted with dark power. Were they merely ill, the healing power would not have harmed them."


[b]"Please. Please. Get off the streets. There may be more. You will be much safer inside," he pleads as he moves closer to the others.

====
Perception 20
Diplomacy 12 to influence residents

Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d20-4=3 ;
Tuesday December 20th, 2016 5:48:14 PM

A sense of despair overtakes Zanderallen as he sees all these people wander out. They didn't deserve what was happening down here. But there is so much to do. How were they supposed to make a difference? Drawing inspiration from K he takes a deep breath, and then releases. There was one thing very definite they could do. Find Bruce and stop the further spread of this disease. Action, much better. With some brief condolences, what was there to say, he heads off with the others to find Bruce, trying to keep quiet.

Stealth 3

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)]  d20+6=20 ;
Tuesday December 20th, 2016 9:02:19 PM

Between gagging and retching, Bartomus looked up and saw the collection of torches in the distance. He tried go get a sense of whether or not the crowd was meeting any resistence.
===
Perception - 20

Crowd Control (DM Mstitt)  d20=18 ; d20=11 ; d20=18 ;
Tuesday December 20th, 2016 9:09:33 PM

Bart realizes that they could go from porch to porch but gets overwhelmed by the smell and begins to gag. (OOC: Unsure where the Stealth check is. Looking at your sheet I assume it’s the 8. Correct me if I’m wrong)
Bart is noticeably sick. A bit hard to be stealthy and sick.
Sid informs Stohp about the other shops. He hopes to dispatch the crowd…
But that is going to be difficult. More people begin to trickle out into the street to find relatives. They don’t seem to be too friendly once they find someone they know upon the ground. Sid barely manages to hide from the crowd as it masses on the corpses. They begin to pick up the dead to carry them away. Perception vs. DC 15 Highlight to display spoiler: { The green spores fall from the bodies as they are picked up. They hang on the clothing of the mourners. }
Sugar bristles as the woman cry. The infected seem to stick to the shadows so far but Sugar adds, “Look at all of those torches and lanterns. Sugar speaks sarcastically. It reminds me of a classic bedtime story; I think we're the villains.” Sugar is successfully hidden under the darkness of the Sins for Sale, which juts out onto Cutthroat Lane.
Perception vs DC 10 Highlight to display spoiler: {To the right is a small alley between the fence surrounding the Under Ramp and the next building, which seems to be a home, with the windows and doors sealed shut. }
K is partially upset with the crowd. “Sick folk aren't turned by clerics, undead folk are turned by clerics.” He then quashes those thoughts and apologies to the woman. The woman continues to sob but seem pacified. She waits as a young man picks up Abraham and begins to carry him away.
Micah[/b] says, "It appears to be a Ring of Water Walking," Micah says softly as he hands it to Dorbin. "Keep it for now." He then adds loudly, "These poor souls were more than just sick, but were corrupted with dark power. Were they merely ill, the healing power would not have harmed them." "Please. Please. Get off the streets. There may be more. You will be much safer inside."
“We are mere peasants in this world of Trash,” snapped the young man that picked up Abraham. “We are tools for the ones above us. Every twenty years adventures dare to come down here. We will not leave our dead on the streets.” The young man continued till the older woman stepped forward and stopped him. Both walked away carrying the body.
Zander feels a sense of despair for all the people but there is a lot to do. He concludes that they need to find Bruce to stop this disease. Unfortunately, a cat walks in front of Zander and screams loudly as you step on it’s tail.

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 
Wednesday December 21st, 2016 9:21:01 AM

K can't help but laugh as Zander blows their attempts at being quiet so spectacularly. He slaps the paladin in the back and walks beside him. "It's fine. Our kind is not meant to skulk. Let's find this Bruce and get out of here."

With that, he heads to the tattoo parlor where Bruce is supposed to be.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=26 ; d20+10=19 ;
Wednesday December 21st, 2016 10:08:53 AM

Sid sighs and closes his eyes. Pinching his nose a bit he opens his eyes and blinks and refocuses on his surroundings. Seeing people move forward he says, "I'll take point... where are we going again?" After he's caught up he goes forward to scout, stops and turns to Stohp. "Hey Boss, those spores are getting everywhere on the... next of kin. I've been thinking about cleansing fire, but I don't know if that is an option. Think about it though." With that he goes to the forefront of the group, far enough that he can start scouting ahead, but not so far that he can't be called back.

============

Perception: 26
Stealth: 19

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+4=6 ;
Wednesday December 21st, 2016 10:31:38 AM

Sugar continues to move stealthily toward the tattoo parlor, keeping the team in sight, but just. As he sees Sid approaching he whispers to the elf, Hey ginger, how goes?. Sugar raises and eyebrow and cuts the rogue a sly grin, showing teeth and gums. Then thinks to himself; Is it elves or dwarves that lack a sense of humor...hmm?

Perception—6 (zip-a-dee-doo-dah)

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14  d20+7=27 ; d20+7=21 ;
Wednesday December 21st, 2016 5:36:58 PM

Stohp agrees with both points made by her party members. "We are poorly supplied for this, but this Bart lives nearby. If he helped make this plague, then he probably knew enough to prepare for it. Once we get there, with luck, we can secure more antidote and hole up for a short rest. Keep your eyes peeled for a smithing shop or other place we can get slashing weapons."

Stohp notices the falling spores (Perception 27) and her heart skips a beat. Of course, that's how they intend to spread it. Victims attack others and spread it, and if defeated then the corpses spread it further to any who touch them. Quickly she examines the package of medicine they were given, trying to judge how many doses are left. They've all had some and should be good for now. Guessing how much they need for another 2 doses for the entire party, she takes that much out and shoves it in a pocket.

Stepping forward, Stohp addresses the hostile crowd. "I am truly sorry for you loss and wish there had been any other way. Please, we brought medicine to prevent this plague from spreading. Take the fallen, care for them, and take this medicine as well. Make sure everyone who interacts with the bodies has some, and give any extra to anyone who has been attacked or otherwise interacted with the infected. If any of you know an alchemist, run a sample to them. We need more of it if we're going to treat everyone in the Trash." (Diplomacy 21).



Trash Plague


Plague-bearer(DM Mstitt) 
Wednesday December 21st, 2016 8:56:11 PM

K can’t help but laugh at Zander as the cat scurries away. "It's fine. Our kind is not meant to skulk. Let's find this Bruce and get out of here," he says.
Sid sighs, closes his eyes and focuses on his surroundings. He takes point. He asks about the spores and throwing out a cleansing fire. You notice that the alley is a bit crowded but you’re sure the bigger members of the party can squeeze through the alley. You will have to march through behind each other. A pale teenage child passes at least ten feet in front of you, leaving a shadow of green spores. The child seems to not notice you but that doesn’t seem like a bad thing. There is something not right about the child.

(OOC: How are you getting there? Through the alley or around the block to the front of the store.)
Sugar
Moves toward the tattoo parlor. He whispers to Sid “Hey ginger, how goes?”
Then tries to recall if elves or dwarves lack a sense of humor.
Stohp says, "We are poorly supplied for this, but this Bruce lives nearby. If he helped make this plague, then he probably knew enough to prepare for it. Once we get there, with luck, we can secure more antidote and hole up for a short rest. Keep your eyes peeled for a smithing shop or other place we can get slashing weapons."
Stohp notices the spores and her heart skips. She deduces the spreading of the spores. Examines the medicine they already have and pockets the remaining 2 doses.
Stohp addresses the crowd but the little bit you have will not help the entire crowd and may just start a fight. There are two that step up but the others wait anxiously.
“Prevent the plague?” Someone spoke up. “That’s great and all but we need a cure. Our families are dying. You have to help us or kill us all.”

Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d20+9=13 ; d20+9=23 ;
Thursday December 22nd, 2016 4:44:21 PM

Taking a moment to weigh the situation, Zander steps forward to address the crowd. He decides against telling them about Bruce as that would probably just start a riot and destroy any chance of getting answer out of him. "Please everyone listen up. We are going to do everything in our power to find a cure for this plague. But until we do the best thing everyone can do is try and prevent it's spread. I know it will be hard on everyone but you must be careful with the bodies of those who have fallen. Those spores seem to be what spreads it. We are having more of the antidote made up in the Fence and when we go back we will push them to make as much as possible and get it here. Right now we are following up on some other leads that may help us find a cure. So please try to be careful until then. I am truly sorry for what has been happening to all of you and that no one has done anything till now. We will do our best to fix that. So please go back to your homes and try and clean up any spores you find on yourselves. May Domi protect all of us."

After addressing the crowd Zander follows everyone in their choice of path.

--------
Hero point used to reroll diplomacy check

Diplomacy 23


Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Thursday December 22nd, 2016 5:09:19 PM

Sid, we take'n the alley or going 'round? Sugar pauses to consider the options. Regardless of the direction Sid chooses, Sugar will move toward the main entrance to the tattoo parlor. He will enter as a legitimate patron, still moving stealthily.

Should Sugar see a number of creepers, more than two, at the entrance of the parlor, he will take a Full Withdraw action back to the ally.

Weapon-in-hand: Whip, 15ft reach.

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 
Thursday December 22nd, 2016 8:18:50 PM

K's done talking. He doesn't care if they take a direct route or the alley, but he's ready to move.

Salah and the Red Coats (DM Mstitt) 
Thursday December 22nd, 2016 9:16:13 PM

Zander takes a moment then addresses the crowd.
"Please everyone listen up. We are going to do everything in our power to find a cure for this plague. But until we do the best thing everyone can do is try and prevent it's spread. I know it will be hard on everyone but you must be careful with the bodies of those who have fallen. Those spores seem to be what spreads it. We are having more of the antidote made up in the Fence and when we go back we will push them to make as much as possible and get it here. Right now we are following up on some other leads that may help us find a cure. So please try to be careful until then. I am truly sorry for what has been happening to all of you and that no one has done anything till now. We will do our best to fix that. So please go back to your homes and try and clean up any spores you find on yourselves. May Domi protect all of us."
The crowd is enamored with Zander. They drop everything and listen.
“Who would do this!” Several shout. “I lost my children just last night,” says another.
The others in the crowd seem to be confused and scared till a bearded elf steps forward. He wears a thick red coat. “Residents of the Trash level. Listen to the adventurers. They mean well. They do not intend us any harm.” He then introduced himself as Salah Caimaris.
From a small dark shack two more elves stepped out.
“We are the Red Coats. We try our best to protect the Trash. Right now we are busy with the Mask Day preparations, even with this infection it must go off without any problems. Sharian and Elas, help these people before the infected find us.” The two elves wore simular red coats that covered their entire body. “Do as the adventurer says and take care not to spread this plague. I don’t need any of my Red Coats infected with this curse. We have less than a day to prepare for Mask day or this is going to be a disaster.”
Sugar asks where to go next but decides to take the main entrance when they reach the tattoo parlor.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=21 ; d20+10=12 ;
Thursday December 22nd, 2016 9:55:11 PM

Sid looks around, "Alright, let's roll up to the front. I'll be stealthy point. Sugar, you... or apparently Zanderallen, man that good. Stirring! You guys can use your diplomancy." Sid walks on since apparently someone has to make a decision. Though being so forward he forgets to stick to the shadows like he should. He looks back, "Come on guys! Adventure calls."

=========
Perception: 21
Stealth: 12

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Thursday December 22nd, 2016 11:56:54 PM

Bartomus followed along with the Shields, but it was taking every bit of effort to not seize up wretching. When the red coats made themselves known, after Zander managed to turn the mob into the core for a response to the infection, he felt a bit of hope that they could in fact help. He felt another cramp in his stomach, and he was HUNGRY.

"I think I need to find something to eat folks," Bartomus said through clenched teeth. "Something here has me stomachs cramping something fierce."

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+10=27 ;
Friday December 23rd, 2016 6:34:26 PM

We should have a strategic plan here. Sugar petitions the Shields. Perhaps two of us, myself and another, should go in the front here, posing as patrons interested in unique types of ink, with one of you outside of this same front door and the remainder covering the back alley. Can we afford for this cat, Bruce to slip by us? Sugar waits briefly for an answer.

OOC: If our team is scattered due to the holidays, Sugar will continue on inside and start talking about ink and art and the rumor that the best hues come from this parlor. Sugar will ask to meet the ink master prior to getting his tattoo. Sugar will get a tattoo of a Siren on his left Bicep if he must. Diplomacy—27

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=21 ; d20+10=27 ;
Friday December 23rd, 2016 7:16:14 PM

"I'll go in with you. I won't look as out of place and you can do all the talking hotstuff." Sid calms down and blends in with the darkness, shadowing Liam.

==================

Perception: 21
Stealth: 27

Sully's (DM Mstitt)  d20=4 ; d20=9 ;
Friday December 23rd, 2016 9:31:04 PM

Sid decides to go upfront. Not the stealthiest of approaches but you are able to see the front of the store.
Bart followed along with quite a bit of effort. The Hunger within growing. He felt a bit of hope when the Red Coats showed up.
Sugar petitions for a strategic plan. “Perhaps two of us, myself and another, should go in the front here, posing as patrons interested in unique types of ink, with one of you outside of this same front door and the remainder covering the back alley. Can we afford for this cat, Bruce to slip by us?”
Sid replies "I'll go in with you. I won't look as out of place and you can do all the talking hotstuff."
---
Ink painted on the windows in different size concentric circles linked by curved lines. Sully’s name written in the center. Behind you the infected move slowly, ignoring anything that’s not noticeable to them.
The door to the shop if partially open. Perception vs DC 10 Highlight to display spoiler: { The door is ajar but behind you can see items behind it. Something blocking access to it. The windows are boarded up. }
Perception vs DC 15 Highlight to display spoiler: { You can hear an argument inside. “I’m serious… I need to leave. ‘You need to get out of town’, said a woman inside. ‘Tell me what you did to my brother.’ This is followed by a beating. ‘You don’t tell me what you did I will tattoo bruises all over you. }

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)]  d20+6=10 ;
Saturday December 24th, 2016 1:42:44 AM

Bartomus waived the others to go ahead inside. He leaned up against the outer wall and looked about as his stomach continued to clench and spasm. He noticed that the windows had been boarded up, but then a stomach cramp hit him hard. He let out a low moan as he tried to breath through the painful cramp.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=14 ;
Saturday December 24th, 2016 3:53:58 PM

Sid puts his hand on Liam's shoulder, winks and smiles and whispers, "After you hotstuff, I've got your back." As Liam enters Sid will slink in low and small to the opposite corner, using the focus on, who he supposes is Bruce and the distraction from Liam to quietly flank around the side.

===========
Stealth: 27
Perception: 14

((Merry Christmas Eve!))

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Monday December 26th, 2016 9:21:18 PM

Sid pushes Liam in to be helpful.

Sully's (DM Mstitt)  d20=10 ;
Monday December 26th, 2016 9:22:50 PM

Bart waived the others to go inside then leaned against a wall as his belly retched and he moaned. He noticed the windows had been boarded up.
Sid put his hands [b]Liam’s shoulder and whispers.
The front door is blocked (Strength check vs. DC of 18 to break it down.)
“... I’m telling you Sully I don’t know anything.”
“That’s wrong,” with that Sully slapped him hard. “Wait, what’s that.”
Sully heard movement at the front door.
“They are coming in!” Shouted Bruce. “They are coming to get me. Oh my what have I done. Don’t let them kill me!”
“Shut up!” Sully replied as she turned toward the front door and waited.

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 
Tuesday December 27th, 2016 9:56:41 AM

"We're not zombies," says K in a low voice through the door. "We're looking for a guy named Bruce. I'm K, paladin of Flower. We've got another paladin and a priest of Domi out here. Stop being paranoid and let us in. Otherwise, it's just you versus a whole bunch of undead."

Sully's (DM Mstitt)  d20=10 ;
Tuesday December 27th, 2016 2:06:44 PM

Bart waived the others to go inside then leaned against a wall as his belly retched and he moaned. He noticed the windows had been boarded up.
Sid put his hands [b]Liam’s shoulder and whispers.
The front door is blocked (Strength check vs. DC of 18 to break it down.)
“... I’m telling you Sully I don’t know anything.”
“That’s wrong,” with that Sully slapped him hard. “Wait, what’s that.”
Sully heard movement at the front door.
“They are coming in!” Shouted Bruce. “They are coming to get me. Oh my what have I done. Don’t let them kill me!”
“Shut up!” Sully replied as she turned toward the front door and waited.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20-1=5 ; d20+10=13 ;
Tuesday December 27th, 2016 6:37:45 PM

Sid purses his lips and pats Liam's shoulder and whispers, "I'm not butch enough to get through that. I'll try going around." With that he steps around to the sidedoor and sends a quick prayer to Wardd that he could actually have something he could pick.

==========
Stealth: 27
Perception: 13

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+7=20 ; d20+4=10 ;
Tuesday December 27th, 2016 9:38:37 PM

Sugar moves around back with Sid.
Stealth—20
Perception—10

Weapon-in-hand: Whip

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Wednesday December 28th, 2016 1:00:37 AM

Bartomus watched the others move around the edge of the building and he tried to pull himself together. When K explained who they were and what they were there for, he hoped that Bruce would simply open the door and let them in to talk. Plus, he might have something to eat. That would be really welcomed.

Sully's (DM Mstitt)  d20=9 ; d20=2 ; d20=2 ; d20=20 ;
Wednesday December 28th, 2016 9:23:02 AM

Sid admitted he was not strong enough to push the door down and heads to the side door along with Sugar. You can see, through windows caked in dirt, two figures within the building. Bart struggled with the Hunger as he hoped the two inside would just open the door.
Outside of the alley a group of residents begin screaming. Perception vs DC 10 Highlight to display spoiler: { You happen to catch a commotion from the direction you came. Residents running followed by the slow strut of the infected. A few of the infected stand within the alley waiting for something to move.}
----
Sully watched from inside as the group moved from the front of the building to the side door. “They don’t seem like the mindless victims of YOUR plague,” Sully said with emphasis.
“They could of evolved. Maybe they got smarter. Maybe they are targeting me?” Bruce replied as he started to panic. Sully ignored him as she walked over to the side door.
“What are you doing!” Bruce shouted. “Are you thinking about letting them in?”
“Maybe I want to end your suffering old man, like you did to my family.”
With that Sully banged on an uncovered window.
“Hey, what do you want with us!” She shouted. “We don’t want any trouble.”
The banging, luckily, was not loud enough to attract the infected in the alley.

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Wednesday December 28th, 2016 3:15:55 PM

Seeing infected in the alley, Sugar readies his whip to attack should a creeper move in his direction, though standing behind Sid, he's not sure how much room is afforded by this alley. Sid, we may need to withdraw. Neither of us are brutes.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+1=10 ; d20+8=14 ;
Wednesday December 28th, 2016 8:27:06 PM

Sid sighs to himself and grips his dagger, making a mental shopping list of things he needs for his kit, and slinks back to the door. He speaks low enough that his voice doesn't carry too far around him, but can be heard inside. "Hey, stop that banging before you bring the creepers all on us. Silver Shields, adventurers, here to stop the madness. We need to talk to Bruce before things go further south than it has, and don't try to go out the alleyway Brucey. Creepers are already there. Open up while we can be quiet about this. Hey hotstuff, your turn." Sid leans to the side of the door, dagger ready and hopes the more pursuasive members can convince him. Meanwhile he just makes note of his surroundings and things he may want to his kit.

=========
Diplomancy: 10
Perception: 14

Come inside said the Spider (DM Mstitt) 
Wednesday December 28th, 2016 10:17:55 PM

Sugar readies his whip and says, “Sid, we may need to withdraw. Neither of us are brutes.”
Sid sighs and grips his dagger, makes a note slinks to the door.
----
Sully responds, “adventurer? Your not infected? Oh this is good because Bruce here is the guy that started everything.”
“Don’t let them in, Sully,” Bruce insisted. “If I wasn’t tied up...”
“What would you do, run?”
Suddenly the locks on the door move and it opens slowly. A tall woman stands within a candle lit room. She has black hair and dark clothing.
“Don’t just stand there.”

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=26 ;
Thursday December 29th, 2016 12:14:29 AM

Sid walks in, dagger ready and darts to the side. He notes his surrounding looking specifically for things he can throw far that would be loud, bigger slashy weapons, or anything like alchemist fire, for instance. Sid looks to Sully and Bruce, "I hope you haven't hurt him too much, he might have what we need to stop this thing."

================
Perception: 26

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)]  d20+6=26 ;
Thursday December 29th, 2016 1:40:47 AM

Bartomus watched as a group ran screaming from the alley He leaned into his glave and readied it as he seemed to hear the swaying of something just off to the very edge of glance. He can also get portions of the conversation inside the building, mainly the shouting portions. His stomach growled and the smell of the Trash level was causing his throat to tighten.
===============
Perception 26

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+4=18 ; d20+10=29 ;
Thursday December 29th, 2016 12:47:52 PM

Sugar enters after Sid and introduces himself briefly to Sully, We have little time for anything but candor. Turning his attention to Bruce and speaking in a candid, no nonsense way; Bruce, the man of the hour, your ten minutes of fame are up, my friend. You must cooperate and help turn this plague around. People are dying. If we have to kill everyone in the Trash level, we might as well feed you to the creepers you helped create. ... Start talking. Sugar then puts his whip back on this belt, but making certain that Bruce saw the deliberate move.

Perception—18
Diplomacy—29

Bad Cop- Good? Cop (DM Mstitt) 
Friday December 30th, 2016 2:11:11 PM

Sid walks in and looks around. There are several weapons hanging on the wall. A Butterfly sword(20gp) is closest to the door. Next to that is Dwarven Urgrosh(50gp) then a Monk’s spade(20gp). They seem to be more decorative as they have more tribal designs and are secured to the wall.
Sully stands next to an old man in a small chair. Bruce is secured to the chair with rope and has bruises on his face.
Bart watched the residents scream and run followed by a group of infected. Their clothes torn and their jaws resting in a open position. Bart only, Highlight to display spoiler: { Once the door is closed the smell of the Trash level is better but the Hunger still grows }
Sully is a beautiful woman, tattoos covering her arms and half her face. The tattoo parlor has artwork scattered throughout. There seems to be no order or reason for any of it. It’s actually a bit of a mess. Upon the walls, a few of the tattoos seem to glow.
Sugar enters and introduces himself. Sully smiles and listens.
Bruce, struggles in his chair. Realizing he has no other options replies.
“It was not supposed to be like this,” he began.
“Xander told me no one was going to get hurt. I know… I know… they all say that. Now this infection is going to kill everyone. It will not take long for it to spread upward in the Float.”
Sully, hit him with the back of her tattooed hand. “You told me..us this already.”
Bruce falls sideways and lays on the floor. “If you were not valuable I would of killed you already.”
Sully steps back and stays quiet allowing you to continue with the interrogation.

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Friday December 30th, 2016 5:30:46 PM

Bruce, Sully, this information is not valuable at all, we need something tangible, a working remedy and a way of dispersing it without more people dying. My patience is at its end. Talk or we are feeding you to these creepers limb by limb!

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+1=14 ;
Friday December 30th, 2016 5:46:58 PM

"Now now Liam, calm down," Sid says. He walks around behind Bruce, and puts one hand on his shoulder and, quite naturally, has his dagger in his hand at Bruce's eye level. "Brucy here sounds contrite enough, I'm sure he wants to give us a remedy or way to neutralize the plague, don't you Brucy?" Sid leans down and whispers, "Now is your time Bruce. Rise up, make amends, and help us SAVE PEOPLE."

============

Diplomancy: 14

Mission (DM Mstitt) 
Saturday December 31st, 2016 1:15:35 PM

Sugar threatens Bruce. Sid tries to calms him. Walks behind Bruce and displays his knife.
"Brucy here sounds contrite enough, I'm sure he wants to give us a remedy or way to neutralize the plague, don't you Brucy?" Sid leans down and whispers, "Now is your time Bruce. Rise up, make amends, and help us SAVE PEOPLE."
----
“Ok… ok stop.”
“I can do something.”
“I can counter the infection from the spores. You just have to untie me and allow me into the back room. I think Sully has most of the ingredients to mix up the cure…”
Sully stood up but said nothing.
“How are you going to cure all of them?” She said.
“I will need to turn it into a powder. The adventurers will need to disperse it. That will require you going to the top of the FarPike building. This is at the end of Crutch Cross. You can’t miss it.. The tallest building.”
map
“You will have to throw the bag of powder into the ventilation shaft above it.”
“We need to make sure we have the ingredients. We need Ofelia fish and Lavender.”
“I have Lavender but this is a tattoo place not a fish market,” Sully replied.
“There is a fish market across the street. They should have some. Someone will need to get it.”
(OOC: I need to edit this map. Working on it.)

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=11 ;
Saturday December 31st, 2016 2:30:55 PM

"I'll do it. I just need someone who knows what an Oaf fish is. Now you two," Sid says to Sully and Bruce, "those creepers are lured in by light and sound, the louder and the brighter, the quicker they come, so try and have a low profile please?" Sid walks to the door, hoping that a fish expert will come along, or even Liam, and peers out into the dim chaos beyond.

===============

Perception: 11

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Sunday January 1st, 2017 1:06:51 PM

Bart heard the door open behind him, he truned a bit about and saw Sid...and there was that smell again. "So, Sid, what's our next move? Take that guy to the police up level?"

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+4=21 ; d20+8=18 ;
Sunday January 1st, 2017 8:42:54 PM

"Well, Brucey in there says he can make an antidote that we can disperse into the ventilation system, but he needs a fish to finish the concoction. Do you know about fish? It was an 'Ofelia' fish. Do you know what that is?" Sid looks at Bartomus and at the scene outside. Wary.

============
Int Check to remember correct name of strange fish: 21
Perception: 18

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)]  d20+4=11 ;
Monday January 2nd, 2017 12:17:46 AM

Bartomus looked over at Sid and tried to think about the type of fish that he had seen at the market. Growing up in the Great Plains, fish were not a great part of his natural world.
==========
Knowledge Nature - 11

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 
Monday January 2nd, 2017 12:53:47 PM

The outside seems clear for now, so K steps inside.

"Ok, where are we?"

***

I've been sick for the past two weeks. I apologize for dropping out, but I had zero energy & what I had was spent on the holidays. I'm back.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Monday January 2nd, 2017 1:19:15 PM

Dorbin wanders in, cat in his arms. He mumbles, "Silly cat was out getting in fights and I had to deal with... oh hey, sorry I'm late."

OOC:
Sorry about that folks, my Woldian yule break was a serious break! :)

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14  d20+3=16 ;
Monday January 2nd, 2017 4:19:34 PM

Micah joins the others. As he absorbs what has been discussed he realizes he is not thrilled about having to rely on this Bruce for a cure, but necessity dictates otherwise.

Addressing Bruce in a quiet, but emphatic voice, Micah says, "Perhaps you can give directions for the antidote while restrained. That way we do not have to worry about you trying to escape and getting yourself killed by the rotten fruit of your labor. Additionally, rest assured that before we risk distributing any cure you may make, you will be the first to be exposed to it."

That is the stick,[/] he thinks to himself, [i]now for the carrot.

"Having said that, also know that any actions you take to remedy the consequences of your mistakes will be tallied in your favor after this is all favorably resolved." He says this with his hand firmly clutching the holy symbol around his neck in silent recognition that these last words are a vow to be trusted.



Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury 
Monday January 2nd, 2017 6:03:09 PM

Zanderallen stands ready to go with the group, Micah's words sound good to him.

----------
Sorry to hear that Carl. I got sick for Christmas so I understand. Looks like those who did keep posting did a good job moving us along.

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+4=10 ; d20+9=20 ;
Monday January 2nd, 2017 6:37:36 PM

Sugar takes a sip of Throatburn from his flask. I'm going to have to eat soon, 'think my blood glucose level might be low.
Ofelia fish? In my time as a fishing guide, this was not a targeted species but I know what it is.
Profession: Fishing Guide—10
Know Nature—20

Sugar smiles that cool-hand smile, Hey Sully, got anything to eat here? Dried beef or similar? Sorry to ask, I'm just feeling a bit low.

Sugar is ready to leave when the Shield's roll. Hopefully, Sully has something decent to eat.

Fishy Nature (DM Mstitt) 
Monday January 2nd, 2017 8:00:51 PM

Sid volunteers to walk across the street to Eunoe’s Fish market.
Sid "Well, Brucey in there says he can make an antidote that we can disperse into the ventilation system, but he needs a fish to finish the concoction. Do you know about fish? It was an 'Ofelia' fish. Do you know what that is?" Sid looks at Bartomus and at the scene outside. Wary.
The Ofelia fish, that sounds a bit familier to Sid. Sid only Highlight to display spoiler: {He recalls that they like to spawn near the mouth of Turtle Lake but much too close to the Crying Woods for anyone to be too familier with it. It’s only a rumor though you think. }
[b]Bart
heard the door and turned to see Sid He Sid about the next move. He tried to think about the type of fish but had nothing.
K comes from the outside to see the tattoo parlor beginning to fill with the other Shields.
Dorbin follows and explains he was dealing with his cat. That must of been terrifying with all the infected.. (Notes the DM)
Micah joins and absorbs the discussion. He adds, "Perhaps you can give directions for the antidote while restrained. That way we do not have to worry about you trying to escape and getting yourself killed by the rotten fruit of your labor. Additionally, rest assured that before we risk distributing any cure you may make, you will be the first to be exposed to it."
"Having said that, also know that any actions you take to remedy the consequences of your mistakes will be tallied in your favor after this is all favorably resolved."
Bruce’s expression sinks. “Please sir, I am an old man. I could go no farther than the corner of the shop before someone, of your age, strikes be down. I am was a pawn in this. A pawn, just as guilty as the “Crimson” spilled. I want nothing more than to help.”
Zander
Sugar drinks a bit then asks for something to eat. Sugar Highlight to display spoiler: { recalls the Ofelia fish from a nature guide he read once. It’s a yellowish-orange color, round in shape. It spawns in rough waters just inside the River of Emptyng. It’s not for eating and it’s medicinal properties are unknown. Finding one of these is a task for the bravest fishermen. The Crying Woods being near the mouth of Turtle Lake make it very hard. }
---
She flips up her dark black hair and offers a half smile. I have Long Pig Jerky in the back from Sins for Sale. I think I have some meat from a cow that came in with last Tuesday’s shipment. With the mess down here that meat may be suspect. Would have to check.” With that Sully left the room.
(OOC: Welcome back… got a couple questions and a schedule that will be included with tonight’s email. Sid are you heading out the door? Anyone going with you?)

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=26 ;
Monday January 2nd, 2017 11:11:23 PM

Sid stops as people file in, "Ok everyone, I'll heading to get the Ofelia fish so that Brucey here can make an antidote for us to disperse in the vents and has volunteered to stay quiet and tied up so he doesn't get eaten. I'm usually sneakier than Wardd's Ace, so I was going to the fish market. Liam? You know what it looks like? Get your long pork and come on we don't have time." Sid looks at everyone, "I'm not team leader so If those here longer overrule me that's fine, but Elly and my regulars are in danger and this is the only thing I know to do. So if there are no complaints, come on Liam and anyone else, let's get some fish."

=========
Percpetion: 26

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Tuesday January 3rd, 2017 9:08:00 AM

At the mention of fish, Emily Jasmine's (the cat) ears perk up and she jumps out of Dorbin's arms. Dorbin shrugs and says, "Well, I think Emily is ready to go find some fish."

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 
Tuesday January 3rd, 2017 9:39:13 AM

"I'm not keen on you going by yourself, Sid, but if I went along your talents would be wasted. I'd recommend running if you get into trouble, but you're a grown man. Do whatever you feel is best."

Still trying to catch up, he elbows his way between Micah and Zander. "What's the deal with this Bruce guy, anyway? He responsible for this mess?" He keeps his voice in a low whisper.

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14  d20=11 ;
Tuesday January 3rd, 2017 11:08:44 AM

Stohp suddenly succeeds in existing again! (11 to exist)

Despite two weeks of non-existence, she somehow managed to follow everything that happened so she can explain to K what's going on.

"He's... sort of responsible. He's one of the alchemists who helped develop the plague for Crimson. I'm not sure if he's responsible for actually spreading the plague though."

"Liam, Sid, If you're going to go then go. The faster we get this done, the more people we can save. If there are to many zombies or they see you then fall back, we can go as a group and fight our way in if we have to."


She says the last part matter-of-factly, leaving unspoken her worry that they're fairly low on resources and healing and probably can't afford a fight.

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Tuesday January 3rd, 2017 12:37:41 PM

Sugar thanks Sully for the offer, but decides to pass on any suspect meat. Instead, he takes another sip from his flask. The Ofelia fish is round, yellowish-orange in hue, very similar to the Severum fish. It's a rare species, not suitable for eating with unknown medicinal properties. I hope we're able to find one, otherwise we'll be braving the white water in the River of Emptyng at the mouth of Turtle Lake within the Crying Woods. Sugar walks out with Sid.

Stohp, we'll return soon...or running back screaming in horror. Hahaha



Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury 
Tuesday January 3rd, 2017 2:11:56 PM

"Another man arm twisted into serving this "Crimson" fellow. Once we get going with the cure we're going to have to track him down. Be careful out there guys, there's a lot more of them than there are of us." Zander feels bad letting them go on their own but realizes that they will be in less danger without him tramping around. Instead he looks around for ways to fortify the building in case it comes to an attack.

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Tuesday January 3rd, 2017 4:54:48 PM

"Sully, if that jerky isn't tainted, I sure could use some of that, got a hunger something fierce," Bartomus said aloud over his shoulder. He turned to follow Sully hoping to be pointed to the jerky. "Any place down here sell bread, cheese, nourishment?"

Bartomus' stomach growled rather loudly. He shrugged somewhat embarrased, but continued on to follow Sully.

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14  d20+9=20 ;
Tuesday January 3rd, 2017 5:35:16 PM

"Then help you shall," says Micah in reply to Bruce. He peers intently at the captive, trying to discern the genuineness of his statement.

He then steps to where he can view Sugar and Sid. He absently rubs his amulet as he waits, ready to run out to their aid should they get overwhelmed.

=====
Sense Motive 20 on Bruce



Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=9 ; d20+10=11 ;
Tuesday January 3rd, 2017 7:36:34 PM

Sid nods and smiles, "Well, hopefully this won't be the last foolish thing I'll do," and heads into the dark. Blending with the shadows and wishing he had more eyes.

=====================

Perception: 9
Stealth: 11

((Well, this will be fun.))

Squeak... squeak said the mouse (DM Mstitt) 
Tuesday January 3rd, 2017 9:02:47 PM

Sid heads out to find Eunoe’s fish store while Dorbin’s Emily jumps from his arms.
Sid hopes it’s not the last foolish thing he does but one of the cats meows then leaps forward. One of the infected from the group turns, back toward Sid, and spies the cat. (Not Emily) Once it passes the infected woman follows, but luckily, away from you.
--
K is not keen on Sid going by himself and asks about Bruce.
Bruce, is a bit shocked by the sudden appearance of the rest of the Shields and this show of force cements any thoughts of resisting or running away.
“I promise, I will be no trouble but I do need my hands to work. I do not want to expose any of you.”
Micah studies Bruce and senses a nothing evil within the man. There is guilt and a few secrets within the dark circles around his eyes. Something a long conversation may drag out someday but Bruce is being truthful about wanting to help.
Stohp explains the story behind Bruce and expresses some concerns over becoming overwhelmed.
Sugar thanks Sully for the offer but passes. He identifies the fish and describes it. Sugar walks out with Sid
Zander realizes that Crimson has twisted another arm and makes a note to track him down later. He looks around for ways to fortify the building but sees very little. He may have to look again with a good roll ;)
Bart’s hunger is talking fierce. Sully smiled. “The jerky is good, just unique to some. It’s not a favorite. Once you try it it’s hard to stop. I’m an addict myself.”
“I have some bread and cheese in my apartment. I’d be willing to share.” With that she walked into the back alone with Bart.
-----
Outside of the tattoo parlor, and to the left, Sid notices a party down the street. It’s not a friendly party, by any means. At least seven, maybe more, of the infected stand in a circle. They are currently preoccupied with a meal. They are thirty feet away and can close in on you quickly if they are provoked. On the right is a far more terrifying scene as hundreds of infected fill Crutch Cross. Within the darkness you can make out the columnar structure of the FarPike building. Luckily, if you want to call it that, they are at least two hundred feet away and cannot be provoked by minimal noises.
Eunoe’s Fish shop is fifty feet in front of Sid and Sugar. The road is empty but for a couple stray cats and trash on the street.
map


Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Tuesday January 3rd, 2017 11:44:23 PM

"It all sounds good, Sully," Bartomus said eagerly as he followed Sully into the back. He needed food, he need food. His mind was too focused on the growing hunger pangs that kept twisting his stomach into knots.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Wednesday January 4th, 2017 8:22:41 AM

Dorbin nervously watched Emily and the other stray cats in the street, glad to see that the mobs hadn't turned to eating the cats... yet...

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18  d20+6=12 ;
Wednesday January 4th, 2017 10:06:43 AM

Sense motive: 12 - Can we trust this Bruce fellah to do what he says?

If K feels Bruce isn't lying, he'll speak up. "Look, most of us are real good in a fight, but we can't kill the whole Trash level. Let's let this guy do his thing quickly so we can...save those people?" He turns to Bruce. "Will that powder turn them back, or just kill them all and stop the infection, or just stop the infection from spreading but leave hundreds of zombies for us to deal with?"

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14 
Wednesday January 4th, 2017 12:30:49 PM

After Bruce promises to help, Micah thoughtfully stares at him. After a few seconds of this, he says calmly, "I believe you."

He then looks to K and with a nod begins to untie the down beaten alchemist. To the others he says, "If we wish to save the others, we will have to rely on Bruce."

As he unties him he says softly to Bruce, "Redeem yourself."

He then awaits the response to K's question, ready to use his skill in making poultices and caring for the sick to aid Bruce.



Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d20+2=18 ;
Wednesday January 4th, 2017 2:35:20 PM

Seeing that the others have Bruce taken care of Zander sets about trying to strengthen the building in earnest. Looking about for furniture, loose boards, or even just blankets to cover windows to block sight and dampen noise in the building. Hoping that by reducing noise, light, and movement they can keep the infected out.

--------------
Perception 18

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Wednesday January 4th, 2017 3:17:20 PM

Since there's nothing she can currently do to advance their plans Stohp stops to check on Bart. Although he'd taken antidote he seemed a bit... off since the fight. Maybe he'd gotten a dud dose? Anyways she goes over to him, asks him if he's alright, and helps him secure enough foodstuffs to fight off the hunger, whether natural hunger or plague induced.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Wednesday January 4th, 2017 6:36:05 PM

Sid continues making his mental list of Things Needed for distractions, and continues on swiftly to the fish store, glad that he can move both swiftly AND silently. Wardd Please let my steps be light and quick, he prays to himself.

==========================

Perception:
Stealth:

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=9 ; d20+10=14 ;
Wednesday January 4th, 2017 6:37:23 PM

===================
((I got so nervous I hit submit))

Perception: 9
Stealth: 14 ((Which is at least not a 1 this time!))

Jerk (DM Mstitt) 
Wednesday January 4th, 2017 9:28:08 PM

Bart followed Sully to the back. She searched for what seemed like forever and then found it. “Ah here it is.” The jerky was as wide as her small hands and extended upward a half an inch. “This is a thigh, I believe, but don’t worry it’s been washed and I think it’s from a Grubber in Dirt City. At least that’s what I’m told.”
--
Dorbin watched nervously. The infected seemed interested in the cats walking past but seemed to grow bored and left them alone.
K wonders about Bruce’s trustworthiness. It’s hard to tell but he seems to be willing to help. He asks Bruce about the results of the cure.
“Well, the Ofelia fish has some interesting properties. I have been researching these properties for years. When you work with poisons, it’s necessary to invest twice as much time into the cures. The infection is a fine dust, basically… it gets inside you and just turns you. The cure counters that infection. I haven’t done any wide spread cure tests.. This will be a test run. I suspect all the infected will be sick for a couple days but the cannibalistic tendencies will stop.”
He watched Bart disappear into the back.
“By the way, I think your friend there is infected. It has a couple hour turnover before the Hunger becomes overwhelming. I would stay away from him till you can disperse the cure. Just my opinion.”
Micah stares at Bruce but ultimately believes him. He unties the alchemist who rubs his wrists.
“Oh, believe me. I will fix this. I have no other options at the moment.”
Stohp stops to check on Bart wondering about his welfare as Sully smiles and takes a big bite from her copy of the Long Pig jerky.
Zander searched the building for holes. The front door has a large shelf behind it. It’s jarred open slightly due to the Shields attempt to come in. The windows are boarded up but some have fallen down partially. You can see a hint of movement outside. Could be Sid?
Sid makes his way across the street and to the door of Eunoe’s fish shop. The door is closed. Within windows, in the front, a shadow slides from the right side of the building to the left. You can hear humming but can’t make out the song. Suddenly, the door opens and a naga stands within the darkness.
“Hi how are you? Customers have been few and far between. How can I help you?”


Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)]  d20+5=20 ;
Wednesday January 4th, 2017 9:51:17 PM

Bartomus looked at the piece of jerky with a bit of uncertainty. He sniffed it, and his stomach growled. He looked at it again then back at Sully. When he saw her smile and take a bit of the piece she had kept for herself, he sighed and took a nibble of the stuff. Then he took a bigger bite and kept chewing.

---
Fortitude roll = 20

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Thursday January 5th, 2017 8:44:16 AM

Dorbin moves to help Zander but says, "Shh! We don't want to attack them while we're trying to hide from them."

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18  d20=12 ;
Thursday January 5th, 2017 10:32:11 AM

K pulls out the dagger at Dorbin's words, but then looks down at it. Those people can be cured. He knows that now, and can't very well go slaying them. They're innocent people.

He sighs, but resigns himself. "I can't allow myself to kill any more of those folk," he announces. He hands the dagger back to Micah, thanking the priest for letting him borrow it. "Anyone have one of those saps on them?" He asks aloud.

If not, he then looks around for a broken table leg, or anything else that can make a makeshift club. He hopes those things can still be knocked unconscious.

Perception: 12 - Can K find a makeshift club in this place?

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+4=9 ; d20+10=16 ; d20+10=23 ;
Thursday January 5th, 2017 12:25:06 PM

Sugar follows Sid to Eunoe’s and is a bit surprised to see a Naga as he could not remember the last time he saw one of this race. My name is Liam, and this is Sid, might we come in, you know, away from sight of these creepers? We're looking for a specific species, the Ofelia fish—round, orange-ish, flourishes in the River of Emptyng? Do you have these in stock?

Perception within Eunoe’s—9
Diplomacy with the Naga—16
Sense Motive toward the Naga's honesty—23



Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d20+2=13 ;
Thursday January 5th, 2017 5:10:09 PM

"Don't worry Dorbin, fighting them is the last thing I want to do. Especially if they can still be cured. Just trying to make sure we stay safe while we cure them.", Zander whispers back as he stops his efforts. Not finding anything that wouldn't cause more noise than it would help block he just stands watch at the front. Prepared to close the door and move the shelf in front of it if Sid and Sugar come back in need of help, after they get in of course.

Perception 13

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14 
Thursday January 5th, 2017 6:05:04 PM

Once Bruce is freed, Micah says, "Hold on a moment.". He then looks around until he finds a small object of little value and casts [i]light[/] on it. As he takes his dagger from K he hands the lighted object to him, saying "Keep this hidden. Since they are attracted to light, you might be able to toss this away to distract them. He then produces his sap and hands it to K, adding, "Just in case."

Micah then returns to Bruce, asking "Okay. So how can i help?"

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+10=28 ;
Thursday January 5th, 2017 7:18:27 PM

If possible Sid will push them in slightly and quietly close the door very quietly, otherwise he will say in in the doorway, "What my friend says in true, the streets are rife with undead and this Ofelia fish is a component in the cure. We need to quietly, and," Sid nervously out the window, "without more light than we have now, acquire this fish, and quickly. Very, very quietly."

=================

Perception: 28

Ofelia... Ofelia (DM Mstitt) 
Thursday January 5th, 2017 8:44:22 PM

Bart inspected the jerky and bit into it after Sully bit into hers. The jerky felt like cocoa on a cold day or chocolate after a stressful week. It was heaven.
Dorbin moves to help Zander but advised not to attack.

K pulls out his dagger but after realizing these people can be saved gives it back to Micah with thanks. He asks for a sap and looks around. There is a knocked over table in the corner which may help you out.
Sugar follows Sid and is surprised to see the naga. Eunoe, seems comfortable within the darkness of his shop. Eunoe shakes both men’s hands. His grip is a bit moist and scaly. Eunoe seems like an honest shop owner. He is likely the most honest creature you’ve had the privilege of meeting in the past couple weeks. The only problem is his shop is dark and it’s hard to see anything.
Eunoe, though invites you in. He stands outside the door, seemingly unconcerned with what’s going on. “You are looking for the Ofelia? Did Bruce send you? I told him I wasn’t going to give him anymore. Do you know what he did? Old Bruce is unscrupulous.. Anything to make a little gold. I have some in the back but it’s going to cost you 200 gold pieces.”
“I almost lost my life the last time I fished for these. I have a turtle sitting on the west end of the Fence. I call him Donatello.”
Bruce excuses himself and walks back into the kitchen. “Sully, I’m going to use your alchemy supply for this cure.”
“Stay away from my ink,” Sully replied.
With that Bruce disappeared and began working.

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Thursday January 5th, 2017 8:58:18 PM

Stohp doesn't really have anything productive to do. She twiddles her thumbs magnificently though.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Friday January 6th, 2017 9:35:53 AM

Dorbin stares at Stohp's amazing thumb-twiddling, but then shakes himself out of it and says, "Shhh! You're going to attract more of them!"

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18  d20=4 ;
Friday January 6th, 2017 10:05:57 AM

This is all weird. Bruce could be crafting a deadly poison right in front of them and K would never know. He peeks out the window, wondering how Sid and Liam were fairing. He makes sure his bow is in order; even if he can't kill any of those walkers, he could at least provide a distraction with a well-placed shot.

***

Readied action: If he sees Liam or Sid in danger of being discovered, K will shoot an arrow to distract the zombies. Not at the zombies, but at something that will make noise when struck...if he can see such a thing (perception: 4).

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=26 ;
Friday January 6th, 2017 10:26:10 AM

Sid looks at Liam and mouths '200g?' and points to himself and shakes his head 'no' he looks Liam and shrugs half pointing to him.
To Eunoe he says, looking at Liam to make sure he doesn't miss his reply, "What did old Brucey do? I've only met him once and he seemed like a total git to me."

===========

Perception: 26

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14 
Friday January 6th, 2017 12:18:18 PM

Micah keeps an eye on Bruce.

[If K didn't take the lighted object and sap, he keeps them himself.]

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Friday January 6th, 2017 1:02:57 PM

Stohp examines the various woodcrafts around the house. Very shoddy work here for the most part, she could make better furniture in her sleep. The alchemy table, at least, is well made, really a fine example of the craft, but she can't really examine it closely cause Bruce is busy using it.

Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d20+2=15 ;
Friday January 6th, 2017 1:59:06 PM

Zanderallen maintains his vigil at the window, giving K room for a shot if needed. He fights the nervous habit of checking his weapons and armor, knowing that the sound of a sharpening stone would not be a good thing in their current situation. Occasionally casting a nervous glance back at Bruce, hoping he really was dealing fair with them he keeps a eye on where he last saw Sid and Liam.

Perception 15

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Friday January 6th, 2017 4:15:10 PM

Sugar gives Sid a wink. Eunoe, you are correct, Bruce is quite unscrupulous. He's also an idiot. How many do you have in stock? I'll pay 200, but I need them all and need a precise count if you please. And, next time you go fishing for these, I'll come with, if you'd like. I'm an avid angler and wouldn't mind the adventure.

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)]  d20+5=14 ;
Friday January 6th, 2017 4:16:44 PM

Bart ate the rest of the jerky like it was a work of true cullinary delight. When he finished, he licked his lips and wiped his hand together. "Miss Sully, that was delicious, really needed that. Mighty thankful."

Bartomus looked about and then back at Sully. "So how long have you been doing ink?"
====
perception 14

Naga Snack (DM Mstitt) 
Friday January 6th, 2017 8:37:37 PM

Stohp and Dorbin entertain themselves while they wait for the others to return. K is still suspicious of Bruce, who is working diligently on the cure.
He checks his bow and contemplates shooting an arrow to distract the infected if they try something but the window K looks through is covered in dirt and grime.
Micah watches Bruce, who sweats a bit as he adds and mixes a paste. “I really need that Ofelia fish. Eunoe is probably trying to charge them for it. That naga is all business all the time. We don’t have time for a negotiation.
(OOP: John - Not sure what the lighted object is. The sap though is available is K doesn’t want it.)
Stohp searches the house, sees very little. Bruce pounds on the alchemy table or is it the cure. Is he making a cake?
Zander keeps an eye out the window. He is a bit nervous, which is warranted. Bruce is now standing staring forward. His cake-like creation sits draped over a bar at the end of the alchemy table.
Bart hunger satisfied thanks Sully and asks her about her ink.
“Dear, I’ve been doing this since I was six. My father passed it to me. I’m still learning, though, I am only 23. Bruce killed my father.”
“I would object…” Bruce began then stopped realizing that he was better off quiet.
--
Sid and Liam disappear into the shop across the street.
Eunoe looks at the two adventures and waits…
“If you don’t need the fish I can sell you some excellent Goldfish from Bridge Isle?”
The naga’s serpent-like eyes blinked.
Sugar gives Sid a wink. “Eunoe, you are correct, Bruce is quite unscrupulous. He's also an idiot. How many do you have in stock? I'll pay 200, but I need them all and need a precise count if you please. And, next time you go fishing for these, I'll come with, if you'd like. I'm an avid angler and wouldn't mind the adventure.”
“Oh boy..” Eunoe says with excitement. Have you ever fished with a naga? How long can you hold your breath?” After settling down he continues, “I have two left. Give me two minutes. I must go get them. He then spun his right hand and cast a spell. A light appeared over several containers. “Have a naga snack. I will be happy to allow you to eat anything.” With that he disappeared.

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+9=13 ; d3=1 ; d20+9=16 ;
Friday January 6th, 2017 10:57:25 PM

Sugar responds with wit to Eunoe's question about water breathing; With a l'il magic, several hours.
Sugar turns to Sid, 100 gold each! Wow. Swimming in the fish bowl. This better work.
Sugar thinks to himself; What's a naga snack? Are those rodent pellets on the floor? I'm hungry but I'm not eating anything from this joker.

Know Nature Naga—13
Know Arcana Naga—16
(Ignore the d3 misfire)

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+10=22 ; d20+10=30 ; d20+8=21 ;
Saturday January 7th, 2017 1:24:05 PM

Sid immediately takes a green and white piece of fur and holds it over the light so that it doesn't shine like a beacon to the creepers outside. Taking a breath he looks at the jars and takes a Naga Snack and starts chewing on it. "I swear this town has no sense of self-preservation," Sid says quietly while chewing. "I mean, what part of plant zombies doesn't anyone understand?" He takes another bite and shakes his head.

=========

Perception: 21
Knowledge(Dugeon, Naga): 22
Knowledge(Local, Eunoe): 30

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Saturday January 7th, 2017 1:54:51 PM

Bartomus looked back at Bruce when Sully mentioned her father. He shook his head and gave the man an odd look. Shrugging he looked back at the artwork that Sully had about her tattoo parlor. "Well, Miss Sully, when this problem is all solved, maybe I can come back and have you work some magic with ink on my arm. Always thought it would be great to have oakleaves, acorns in a nice band on my arm."

Bart smiled then turned to the others in the shop. [/b]"So once we get this problem here to fix up the cure to what he started, what will be our plan? I don't know where the tallest building is down at this level."[/b]

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Sunday January 8th, 2017 2:01:51 PM

"The Farpike building is the tallest, at the end of Crutch Cross." Stoph reminds Bart. "So we just have to get all the way down the street, past the hordes of infected, climb the tower, and dispense the cure."

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Sunday January 8th, 2017 4:20:23 PM

Bartomus looked back at his fellow Taur with a shrug. "Haven't really ever been down to this level, so I guess I can just figure it out when we start moving with the cure. I mean you make it sound so easy Stohp, just a quick run down the street and all. "

He winked and continued to look about. He walked up to take a peak out the window to get a sense where the mobs are on the street.

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14 
Sunday January 8th, 2017 9:50:07 PM

[OOC: Micah searched about for a valueless object in an earlier post. Assume it is a copper coin.]

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18  d20=19 ;
Monday January 9th, 2017 9:48:38 AM

"Does no one clean these windows?" mutters K aloud. He realizes a second later that he's in the trash level, and that's a stupid question.

He does his best to keep an eye out. If any walkers make their way between their sneaky folks and the rest of us, he wants to know.

Perception: 19

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Monday January 9th, 2017 10:34:43 AM

Dorbin looks for a chair and nervously takes a seat. Emily rubs up against his legs and he stands back up. He looks at the door, then sits back down. The cat takes a seat and starts taking a bath. Dorbin looks around at everyone in the room and stands up again.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Monday January 9th, 2017 4:42:25 PM

Sid takes another snack and continues to block the light. He nods appreciatively.

What Bugs You (DM Mstitt) 
Monday January 9th, 2017 9:13:47 PM

Sugar responds and Eunoe replies with a smile. “Oh, yay.. I haven’t had a fishing partner in twenty years.” He hands you the fish and takes your gold with a bigger smile. “Ah…” he begins as he walked over to glass containers. “Naga eat most things. The Eastern tribe, ie… my tribe eat vermin and insects. This is a naga specialty. Don’t worry they have all been seasoned with herbs. They taste so much better just after death so much stroll around inside the container.” He then bit into a large wharf rat.
“Good luck,” saying with his mouth full and teeth blanketed in red.
Sid takes a green and white piece of fur and holds it over the light so that it doesn’t shine like a beacon to the creepers outside. He looks at the jars and takes a snack. The seasoned walking stick struggled for a moment but stopped after the first bite.
"I swear this town has no sense of self-preservation," Sid says quietly while chewing. "I mean, what part of plant zombies doesn't anyone understand?" He takes another bite and shakes his head.
“Plant zombies…”, the naga laughed as he lead the two out the door. “Be safe. The Trash level is grateful to have you.”
Bart looked back at Bruce and shook his head. "Well, Miss Sully, when this problem is all solved, maybe I can come back and have you work some magic with ink on my arm. Always thought it would be great to have oakleaves, acorns in a nice band on my arm."
“You are welcome back anytime. Free tattoos for all.”
“Oh, great… I’ve wanted one for years,” Bruce replied but stopped abruptly when he realized it was a dumb thing to say.
Bart then asked the others for the plan.
Stohp replied by telling Bart about the FarPike building. "So we just have to get all the way down the street, past the hordes of infected, climb the tower, and dispense the cure."
"Haven't really ever been down to this level, so I guess I can just figure it out when we start moving with the cure. I mean you make it sound so easy Stohp, just a quick run down the street and all, " says Bart
Micah searches for a copper coin.
K mutters at the windows. He watches out the windows and notices the crowd down the street has began migrating toward Sid and [/b]Sugar[/b]. They are now fifty feet from the corner of the shop.
Dorbin nervously takes a seat as Emily rubs against him. He stands, looks at the door, sits then stands again.
Perspective vs DC 10 Highlight to display spoiler: { The noise from the crowd begins to grow. The smell increases as they approach.}
Sid eats another insect, chocolate covered.

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14 
Monday January 9th, 2017 9:35:15 PM

Micah took a coin out of his pouch and cast light on it.

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)]  d20+6=13 ;
Monday January 9th, 2017 9:54:35 PM

Bartomus looked back at Sully with a smile when she offered free ink in the future. But, then he got a whiff of it. That smell, it made his throat tighten and it made him begin to frown.

He peeked through the glass and boards into the dark and he thought he saw movement. Yea, there it was again and there and...it hit him. "Folks, I think they may be shambling this way and that can't be good. Not at all. "

Bartomus reached for his glave and made sure to tie down the blade's sheath. He started towards the door that led into the alley and looked at his comrades. "It looks like we may have to help them move the medicine to where it can be sparyed about."


K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 
Monday January 9th, 2017 10:32:17 PM

K looks over as something starts glowing. "You planning on distracting the horde with that, Micah? They're bearing down on our sneakers."

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=22 ; d20+10=13 ;
Tuesday January 10th, 2017 12:32:41 AM

Once the light is dispelled Sid puts the fur back in his haversack, and takes the fish from Liam's hand. "Cross when it's safe," he tells him and moves out into the perpetual night of the Trash level. Sid readies himself to move across the street if he can do it quietly, and if he can't he will dash to the tattoo parlor and hurl the fish into the shop before running down the street as the mother of all distractions.

====================

Perception: 22
Stealth: 13
((I'd really rather they didn't notice me though))

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Tuesday January 10th, 2017 8:47:26 AM

Dorbin looks over at the man making the cure and says, "Can't we just cure them now? I mean, cure this group, then walk past them and towards the tower?"

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14  d20+7=17 ;
Tuesday January 10th, 2017 12:37:29 PM

Stohp goes over to Bart and listens. "Time to go guys. Everyone grab your stuff, get ready to go. Bruce is that cure done yet?"

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+4=13 ; d20+7=23 ;
Tuesday January 10th, 2017 12:50:13 PM

Sugar thanks Eunoe with a nod and a polite, Best to you., then tucks the fish away in his messenger bag as Sid reaches for the prize, Ta Ta Bobolyne. My gold, my fish. You may, of course, lead the way. When Sugar returns to the tattoo parlor he will great the Shields, Two fish in hand, and only two. Where's Bruce? Sugar will then seek to learn more about the cure and how these fish will help, to ensure this was a wise and useful investment. Even more so since there are only two fish.
Perception—13
Stealth—23

Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d20+2=8 ;
Tuesday January 10th, 2017 12:55:45 PM

"This is going to get messy. Get ready to move everyone. Domi protect us.", with that Zander prepares to get moving quickly. He positions himself to be between the party and the horde once they start moving, whether that ends up being vanguard or rearguard.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Tuesday January 10th, 2017 6:40:28 PM

Sid looks at Liam before they leave and whispers, "Alright hotstuff, just remember, it doesn't count unless the fish gets to them.

One Fish...Two Fish (DM Mstitt) 
Tuesday January 10th, 2017 9:19:00 PM

Micah took a coin and cast a light on it.
K looks over and asks Micah if his is planning on tossing a distraction.
Bart looked back at Sully with a smile then caught a whiff of the smell and frowned. He looked outside to see the crowd heading their way. Bart reached for his glave and headed toward the door by the ally. "It looks like we may have to help them move the medicine to where it can be sparyed about,” he said.
Dorbin looks at Bruce and asks about curing them now.
Bruce stares at him for a moment. “Sure, you can do that. It will work in about five to ten minutes. After that it will cure some and not all. It may trap some of the cured. Just don’t think it’s a good idea.”
Stohp goes over to Bart listens and says, "Time to go guys. Everyone grab your stuff, get ready to go. Bruce is that cure done yet?"
“Just waiting on the fish,” Bruce replied.
Zander says this is getting messy and calls for protection from Domi. He positions himself between the party and the horde. (OOC: You are still inside the shop and in no danger at the moment.)
Sid says to Liam “Alright hotstuff, just remember, it doesn't count unless the fish gets to them.”
Sugar thanks Eunoe and wishes him the best. He puts the fish away and says, “Ta Ta Bobolyne. My gold, my fish. You may, of course, lead the way.”
He sneaks past the horde as it approached. They stepped forward within feet of the tattoo shop. They seemed to mingle. A strange thing to watch. What were they looking for? Meat?
He asks for Bruce. Bruce meets him at the door. “I will take those.” He frowns at only two. “It will be tough but it should work. It will at the most cure the ones around this area. I can then make more to help everyone else.”
Bruce then began to cut open the fish. He stripped the flesh from the fish then washed the bone. He shoved the bone into a stone bowl and began to crush it into a powder.
Sid follows and takes one of the fish. He is not the quietest but makes it past the crowd. As soon as Sid enters the crowd overwhelms the street in front of you. “You will need a good view of the crowd if you’re going to make it to the tower,” Sully says. There is a room upstairs that will give you a view.
“I need about ten minutes,” Bruce said. I will pack this up and get it ready for you.

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Wednesday January 11th, 2017 12:10:58 AM

Bartomus didn't like what he was seeing. The shuffling horde had grown and it was filling the street. Sid's slipping into the tattoo parlor was done with a quick shutting of the door. When Sully mentioned a vantage point in the room above, Bartomus looked at Stohp and then headed up the stairs. He made his way to the window and looked out at the street below. He also tried to get a sense of where the heck they were going to run to with this antidote.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Wednesday January 11th, 2017 10:05:57 AM

Dorbin heads up the stairs with Bart, looking to see if there might be a route along the rooftops that would avoid the mob downstairs.

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 
Wednesday January 11th, 2017 12:10:23 PM

"Glad you two made it back," K says as Sid and Liam return. "You folks handle dispersing that antidote. I'll stay down here and keep guard."

That said, he grasps the sap Micah handed over & watches.

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Wednesday January 11th, 2017 1:09:45 PM

Stohp heads up to look at the window, but it's quickly getting very crowded, not to mention the 2nd floor probably isn't built for over a ton in taurs crowding at the same window. She calls up the steps "Guys I need to get up there to see and make a plan and we won't all fit there at once. Look for a minute, then swap out please."

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14 
Wednesday January 11th, 2017 1:23:51 PM

Micah keeps watch out. Now that the others are safely returned, a diversion is no longer required.

[OOC: hard week. I'll try to keep up. This is my Tuesday post.]

Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury 
Wednesday January 11th, 2017 1:48:40 PM

Zanderallen blocks tbe door after the two sneaks make it back in, glad that they're good at what they do. He somewhat patiently awaits the finishing of the cure and mentally preparing himself for the mad dash he feels is coming.

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Wednesday January 11th, 2017 5:26:42 PM

Sugar stays close to Bruce during his alchemical-antidote-making-process. So Bruce, what's with the Ofelia fish? What makes it unique? ... What were you working on that created this plague? Sugar will also check in with the Shields frequently enough to know what's going on and what the plan is for moving forward.


Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=15 ;
Wednesday January 11th, 2017 5:27:27 PM

Sid smiles at K, "Good to be back, bit of a dark festival out there now eh?" He looks to Stohp, "Let me know how I can help boss." He leans back and watches the herd shuffle past.

=============
Perception: 15

Preparing to Pass the Gauntlet ... (DM Cayzle) 
Wednesday January 11th, 2017 9:05:22 PM


K replies, “Glad you two made it back,” as Sid and Liam return. He volunteers to guard downstairs. He grabs the sap and watches.

Micah helps K watch and puts away the diversion.

Zander blocks the side door and waits for the cure as Bruce begins to pour the crushed bone into the bowl with the rest of the ingredients.

Bart didn’t like what he was seeing as the horde filled the street. Closing the door Bart listened to Sully, as she mentioned the room upstairs. He looked at Stohp then headed upstairs. He looked out the window to try to get an idea but the windows were again covered in dirt.

Dorbin follows but his Perception is poor.

Stohp heads up after the others but it was becoming crowded and the floor creaked dangerously. She calls, "Guys I need to get up there to see and make a plan and we won't all fit there at once. Look for a minute, then swap out please."

Sugar pesters Bruce with questions, and his mumbles are equal part technical jargon and obfuscation. "Please let me work," he says. "10 minutes, please!"

[b]Sid has the best idea of how many Infected are out there -- gotta be dozens? More than last time? But they seem to be milling about pretty aimlessly.

As it has been down here on the Trash, the entire street is dimly lit, with only continual flames far above on the ceiling to illuminate the level. It is hard to make out details through the dirty window. That is, before your incoming DM puts the Infected on the map with any accuracy, you will need to figure out a way to do a better job actually looking! :-)

And the Map!

(Note: You know there are crowds of Infected in the street between you and the Farpike Building. Please clarify for your incoming DM ... how are you planning to pass the gauntlet? Obviously, if you run, you'll be subject to attacks of opportunity, and if you are, for example, brightly lit and noisy, you will surely attract them, as before. Or maybe you are planning to sneak among them ... if so, how? Or maybe you have a plan to distract them? Did I read that Micah has some idea around that? Please do lay out your plan ... but also do be quick, since the game changes hands pretty soon! Feel free to email each other to clarify your plans (CC DMs) Thanks!)

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Thursday January 12th, 2017 12:47:59 AM

Bartomus walked back down the stairs less informed than he had hoped. "Windows are filthy up there and you can't see anything. So, not getting a lot from up there. Anyone have a good fireball spell we could shoot off in the other direction?"

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Thursday January 12th, 2017 8:41:42 AM

Dorbin also quickly moves down the stairs and out of the way. He says, "I couldn't see a thing. We definitely need a distraction to get that mob cleared out."

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 
Thursday January 12th, 2017 9:56:35 AM

He looks at Sid & Liam. "Running through that is suicide. Any chance you two could take the rooftops over to the Farpike building?" K looks around a bit. "Anyone try cracking the window open on the 2nd story to get a better look out there?"

The paladin licks his finger & wipes a small corner of the window. Is the majority of that grime outside? Would cleaning the inside of the windows accomplish anything?

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14  d20+7=22 ;
Thursday January 12th, 2017 3:20:30 PM

Stohp heads upstairs and peers out of the window. Grimacing at how dark the Trash level is, she forces the crusty window open and sticks her head out. She doesn't bother trying to count or pick out how many enemies their are. Instead she looks for large clumps that can be seen despite the murk; even in this poor lighting a large pack of pseudo-zombies ambling about should be detectable (Perception 22).

She also tries to determine of there are any viable routes other then the street. If they could move along the rooftops, for instance, it would allow them to avoid most of the zombies. She checks for obstacles to that plan such as buildings much taller or shorter then their neighbors, large gaps that must be jumped across or run across, and any buildings scrapping the roof of the Trash, preventing anyone from walking on top of them.

Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury 
Thursday January 12th, 2017 3:33:07 PM

"Any way across the roofs? Otherwise we might be able to get out the side door and make our way through buildings?", Zander tries to toss out some ideas, knowing that a straight run through the horde is suicide.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=19 ;
Thursday January 12th, 2017 6:59:13 PM

Gazing outside the grimy window Sid says, "Well I haven't been quite so quiet, but they still haven't responded so I still think if I need to be on distraction duty, I could do it. I could also go from building to building though, I've been looking forward to that actually."

================

Perception: 19

Preparing to Pass the Gauntlet ... (DM Cayzle) 
Thursday January 12th, 2017 10:00:40 PM

Bart and Dorbin walk back down the stairs less informed than they had hoped.

Bart says, "windows are filthy up there and you can't see anything. So, not getting a lot from up there. Anyone have a good fireball spell we could shoot off in the other direction?" They both suggest a distraction.

K says, "Running through that is suicide. Any chance you two could take the rooftops over to the Farpike building?" K looks around a bit. "Anyone try cracking the window open on the 2nd story to get a better look out there?" He then wipes clean a small section of the window. Either method is productive, and K is rewarded with a much improved view of the street all the way to the Farpike Building. [OOC: K gets an XP award of 250 xp for thinking of two ways to clear the hurdle of “dirty windows.” Well done!]

Stohp peers through the open window and susses out the sitch. (see below)

Zanderallen looks at the rooftops and ponders those options. (see below)

Sid volunteers to do the dangerous jobs of being a distraction and or leading the rooftop climbing! The DM hopes he is fast, mobile, or a good climber. Or all three?

Rooftop Info: It is common knowledge that roofs in the Trash are all flat, because there is no rain or snow, and thus no reason for eaves. In the rest of the Float, buildings are generally 1-3 stories high and have 5 ft wide stone outer walls. Here in the Float, the buildings start that way, but they are often higher, because the inhabitants have built extra wooden or brick stories going up. They do not do that in the upper levels because that would (a) violate the ancient Teucri design, (b) take away from the impact of the magical “sky” ceiling, and (c) look bad. None of those reasons are a factor on the Trash, and in fact, bosses like to be higher in the hope of riding out the annual flooding of the Trash without getting soaked. Bottom line: Rooftoping it is a fine idea, but will feature climb checks (where roof levels are not equal) rather than acrobatics (most buildings touch or are very close -- no need to leap gaps.) Note that because roofs are flat, they are used. No guarantee that they will be unoccupied!

The Window View: Yes, there are clumps of Infected in the street -- they are not distributed evenly. They seem to cluster around some doors (not all) and around sewers. Lacking a beacon or attractant, they mill about slowly.

OLD MAP New Map is coming in the AM showing some of the nearby Infected. My map software is at work.

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14 
Thursday January 12th, 2017 10:45:34 PM

"When we are ready to move I can toss a lighted coin as a diversion. I can continue to repeat that, causing the old light to extinguish," offers Micah. "Additionally, I recall some arcane casters have a cantrip called dancing lights. If any of you have that prepared, that could also draw them away."

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Thursday January 12th, 2017 11:39:04 PM

Bartomus slaps his forehead when K mentions sliding the window open. He chuckles and shrugs. "I wonder if we could create distraction with a few of us running the opposite direction with a light and drawing the infected towards the landing. Not sure I am the one to go climbing from one roof to another."

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Friday January 13th, 2017 9:32:39 AM

Dorbin says, "I could also summon an eagle, who could likely carry the light around and quickly draw them away, if you think that would help."

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 
Friday January 13th, 2017 11:34:45 AM

K keeps watch out the window. "I don't much like the idea of using ourselves as bait. Not all of us can just clamor up out of harm's way. Micah, why don't you throw that glowing coin out the 2nd story window now, just to see if those people out there give a care about it?"

Preparing to Pass the Gauntlet ... (DM Cayzle) 
Friday January 13th, 2017 3:56:52 PM


Micah "When we are ready to move I can toss a lighted coin as a diversion. I can continue to repeat that, causing the old light to extinguish," offers Micah. "Additionally, I recall some arcane casters have a cantrip called dancing lights. If any of you have that prepared, that could also draw them away."

Bart "I wonder if we could create distraction with a few of us running the opposite direction with a light and drawing the infected towards the landing. Not sure I am the one to go climbing from one roof to another."

Dorbin "I could also summon an eagle, who could likely carry the light around and quickly draw them away, if you think that would help."

K "I don't much like the idea of using ourselves as bait. Not all of us can just clamor up out of harm's way. Micah, why don't you throw that glowing coin out the 2nd story window now, just to see if those people out there give a care about it?"

“Finished,” Bruce exclaims as he ties up the bag and hands it to K.

Suddenly, from everywhere the infected begin to bang on the walls and windows of the building next to the tattoo parlor (see map below). The building shakes.

“I have to go,” Bruce says but is quickly snatched up by Sully. “Oh no you don’t. This shop has a cellar and we are staying there. When you guys save the Trash Level come back here. Bruce will be ready for you to take.” With that Sully dragged Bruce away and they disappeared into the cellar.

So ... strategy. The most promising ideas include dancing lights, throwing a light coin out a window. and using a summoned eagle to fly around with one.

And The NEW Map, with Infected down Crook Street to the bend in the road. Your destination is a little further down the bend. You do note that the Infected tend to clump together, and even as they are now, you could hustle past them. And take Attacks of Opportunity as you did so.

[OOC: I'm throwing the normal one-post-per-day rule out the window. If you want to post again today and over the weekend, I'll try to get out responses (maybe even a map, maybe). Time's a-wasting, heroes!]

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=24 ;
Friday January 13th, 2017 4:30:24 PM

Sid looks up, "Hey, If you light the tip of arrow that I can fire! I think our best bet is somehow leading the creepers Northward to clear the way. In fact, if I and maybe someone else goes now, then we start clearing the way by building hopping." Sid uses his sleeve to wipe the grime away from the window to look across the street, "Either way someone needs to decide something quick."

================

Perception: 24

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Friday January 13th, 2017 4:58:09 PM

Bartomus slapped his forehead with his palm. "So dumb not thinking of just opening the window. Cleaning would have been another bright idea. Well, o viously a taur jumping from roof top to roof top wouldn't be best for us. So I can be part of the distraction team."

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 
Friday January 13th, 2017 4:59:05 PM

K looks down at the bag in his hand. "Ok, guess I'm holding this," he says to himself. He secures it to his belt.

"Those zombies next door aren't breaking it down because they like the window display. There's probably someone inside. Time to act, folks.

"Instead of deciding which distractions to use, let's just use all of them. Micah, throw that coin. Dorbin, summon as many critters as you can. Sid, don't go lighting all of the Trash level on fire."

K's a nimble guy. He's not quiet, but he's nimble. He can probably handle roof running as well as Sid and Liam should it come to that, but he'd rather get the street clear.

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Friday January 13th, 2017 5:07:24 PM

Stohp heads back down and calls everyone together. "Ok guys, we need to get moving. I checked things out and there are a bunch of infected on the streets between us, but with various light spells and a little luck we could divert them away. Our second option is to take to the rooftops, but there's now way to tell what's waiting for us on the rooftops and it'll be a difficult climb. If we run into a pack of zombies up there we won't be able to divert them down another road. Everyone gets a vote; how do we do this?"

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Friday January 13th, 2017 5:09:33 PM

Stohp adds, "We need to pick one route or the other. If a couple of us are on the street and a couple on the roof of some building and things go sideways for either group then we won't be able to react and help each other."

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 
Friday January 13th, 2017 6:23:02 PM

K looks out the 2nd story window. Does it lead out to the roof?

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+10=17 ; d20+8=21 ;
Friday January 13th, 2017 6:40:32 PM

Sid sighs, "Look, I'm good either way. I'm going to the roof and try to start luring them away like we talked about, I'll catch up where ever you go." As he makes his way up to the roof Sid gets his Yule flint and tinder out.

=============

Perception: 21
Stealth: 17

Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury 
Friday January 13th, 2017 6:50:11 PM

"I wonder if the infected are vulnerable to a little shock and awe. If we can draw their attention elsewhere, lights, fire, summons, then if we might be able to get past them before they notice us. Either way we need to get moving now. The longer we wait the more will show up and the more people get hurt.", Zander stands ready to open the door once the route has been chosen.

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14  d20+2=10 ;
Friday January 13th, 2017 7:33:22 PM

Micah stands ready to toss his lighted coin in the opposite direction of their chosen path when Zanderallen opens the door. While waiting looks about for a piece of pottery or something else that will make a loud noise when it lands. Should he not see anything, he will pull another coin from his pouch in preparation for being able to do it again.

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Friday January 13th, 2017 8:49:38 PM

Stohp sighs. Ok, so much for voting. Guess it's time to lead Ms. leader.

"Agreed Z. Ok, we'll do street, the rooftops are often used by the locals and could be just as clogged with zombies. Bart, summon your eagle and try to get the zombies outside to chase it and the light down the side street. We'll try to do that all the way to the tower; dancing lights, summoned animals, whatever, lure them away then move. If things go sideways I can use my any-potion to create a fog and give us cover."

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Saturday January 14th, 2017 3:46:22 AM

Sid stops halfway up the stairs and smacks his forehead, "Oil and rags, can't light an arrow on fire without oil and rags can you Sid?" He sighs and walks back to the group saying, "Scimitar, sling..."

Sugar (posted by DM Cayzle)  d20+7=27 ;
Saturday January 14th, 2017 3:56:33 PM


Sugar will cast Dancing Lights at the area designated by Stohp.

"Hopefully that will work."

Sugar will then take to the street with the Shields, but keeping enough distance in an attempt to move stealthily on his own.

Stealth—1d20+7 = 27

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)]  d20=8 ;
Saturday January 14th, 2017 10:04:51 PM

Bartomus laughed at Stohp. "Eagle, now that is a good one. Sorry, but haven't had that much luck with any eagles, but I have another idea."

Bartomus reached into his one of the pouches tied to the wide, carved leather belt and when his fingers emerged he had something pinched between them. With a quick move of his hand, he dropped the dirt between his fingers onto his body and spoke in Sylvian. He felt a tingle in his legs.

"Now, I can move a bit faster than usual."

Bartomus headed to the door and waited to see where the zombies moved to in response to the faerie fire. When he got a sense of their movement, he opened the door.

"When I get a good ways down the corridor, I can get a good glow on and run down one of the side corridors and draw the others off." Bartomus smiled back at his fellow Shields and headed out the door, but the door slapped close a bit quicker and louder than he attended.

In a blink of an eye, the taur vanished.

====
Cast Long Strider; +10 to speed = 40 ft; 1 hour duration.

Tries to stealthly move out the door and I believes he slams the door.

Hide Away for 1 Round

Move full to W70

Comes into view and assesses where zombies are located.

Running the Gauntlet (DM Cayzle)  d4+1=5 ; d4+1=4 ; (building heights)
Sunday January 15th, 2017 11:00:14 AM


[OOC: Please please check your headers for accurate hit point info! This is still the same day as the prior fight vs Infected. Also check spells and uses of abilities and items ...]

Sid wants to fire lit arrows, but realizes that he has no way to light them!

K sees that if he were to take to the roofs here, there is a big 40 ft wide gap where Executioner's Pass intersects Crutch Cross. You have to get to the southern end of Crutch Cross to get to your destination, the Farpike Building. To answer your immediate question, Sully's is in a 2 story building. The buildings to the east and west are 5 and 4 stories wide, respectively. So there is climbing to get up there.

The Silver Shields spring into motion!

Stohp does her best to organize things!

Zanderallen opens the door.

Micah throws a Light Coin to one side.

Sugar casts Dancing Lights to the other side.

Magically speedy, Bartomus dashes out into the street, invisible with his special fey magic.

As you have learned, the Infected are drawn to magical light, and they move toward the Dancing Light and the Light Coin, leaving a clearer path, for now, down Crutch Cross. They ignore the invisible Bart.

MAP COMING ASAP ... Okay, whoops, left my map at work. Here is a sketch to show you what is going on. The two magic lights are in yellow. The black arrows show the Infected moving toward the lights. InvisiBart is right in the middle.

THE SKETCHY MAP.

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+7=9 ; d20+4=14 ;
Sunday January 15th, 2017 2:05:45 PM

Sugar is on the street moving stealthily, whip in-hand. Hopefully, he moves unseen and avoids any creepers. Perception—14

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Sunday January 15th, 2017 3:28:00 PM

Bartomus appeared in the midst of the corridor, looked about and saw that the zombies were heading to the light. He smiled, waived back at his fellow shields, and then vanished again.

====

Hide away for the second round. (2/6)

Move full speed at 40' to I think AD71.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=10 ; d20+10=13 ;
Sunday January 15th, 2017 6:07:14 PM

Sid inhales deeply, hand on the door that almost slammed in his face, and steadies himself. He notches an arrow in case it will be useful, and slows his heart down a bit, and strolls into the gloom behind his new compatriots.

===============

Perception: 10
Stealth: 13

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14  d20+3=14 ;
Monday January 16th, 2017 9:35:39 AM

"Alright guys lets move!" As soon as the zombies have moved aside Stohp hurries over towards the alley at AI 67ish. That should be past the first set of zombies but far enough away from the 2nd set to not aggro them - she hopes. She tries to move as quietly as possible (stealth 14).

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+8=21 ;
Monday January 16th, 2017 9:53:30 AM

Dorbin quickly moves along on Stohp's command, also trying to remain quiet (stealth: 21).

OOC:
Spells prepared (+1 PP):
1: Grease, Color Spray, Sleep
2: Acid Arrow, Hypnotic Pattern

Cast:
1: Summon Monster I
Daily Acid Darts: 4/7

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18  d20+3=6 ;
Monday January 16th, 2017 11:21:51 AM

K's right behind them.

Stealth: 6 - ha! Sorry, everyone. Get ready to book it...

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14 
Monday January 16th, 2017 1:42:52 PM

Trusting in speed over stealth and being fully armored, Micah does not try to move silently. He does, however, have another coin ready to cast light on it. Once they get well past his original coin, he will do so with the understanding that it will cancel the magic on the first one. He will clutch it is his hand to blocks its light until he needs to throw it to a new location.



Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d20-4=5 ;
Monday January 16th, 2017 7:03:21 PM

Zander charges out with everyone. Silencing the battle cry rising in his throat. Really doubting any possibility of stealth he still tries his best to be quiet. He try to maintain his position between the party and the zombies, his shield strapped to his arm. As of yet he has no weapons drawn, really not wanting to have to fight any of the infected who should hopefully be better once they get the cure.

-----------------------------
Stealth 5

Running the Gauntlet R2 (DM Cayzle)  d4=1 [1 infected notices]; d4=1 [1 infected attacks]; d3=2 [it attacks K]; d100=4 [MISS CHANCE 20% = MISS];
Monday January 16th, 2017 11:06:30 PM


[OOC: Your DM assumes all move at 30 except Bart at 40. Tell me if not please!]

We start in this position at the start of Round Two: R2 Map!

Liam is on the street and trying to move stealthily.
(OOC: Perception 14, Stealth: 27)

Bart looks about and saw that the zombies are following the light. He waved to the others then vanishes again as he moves another 40 ft onward.

Sid inhales with his hand still on the slammed door. He notches an arrow and strolls into the gloom.

Stohp tells the others to move. She hurries toward AI67, hoping to be far enough from the second set.

Dorbin moves along on Stohp’s command as K bangs into a pair of garbage cans catching the attention of a couple zombies near him.

Micah trusts in his speed and is fully armored. He does not try to move silently but has a coin ready to cast light on. Once they get pass his original coin he will do so with the understanding that is will cancel the magic on the first one. He will clutch it in his hand till throwing.

[OOC: Micah, note that the existing Light is keeping a number of close-by Infected at bay ... also note that it is a standard action to cast. It is a standard action to throw the coin up to 50 ft with accuracy. You can drop it in 10 ft as a free action. Also, spellcasting is not quiet.]

Despite his size, Bart’s round-by-round invisibility and speed are serving him well. There are Infected right in front of him though ... will he walk past them? To where, and then with what plan of action?

Stohp, Liam, Sid, and Dorbin all make credible efforts at stealth; Zander, K, and Micah either make poor efforts or do not even try to move sneakily. Two infected notice, and one attacks K! But the 20% miss chance from the gloom works in the paladin’s favor, and the Infected misses!

More to the point, there are two Infected in your face right now! Will you stay and fight, maybe drawing attention from others? You will recall that when you used the light trick to distract Infected when you first entered, they were only fooled for a couple rounds. Or will you move off, even if it means letting the Infected get free licks in?

And here we are at the start of Round Three: The R3 Map!

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Monday January 16th, 2017 11:31:46 PM

Sugar takes a stealthy move action to, AE:72

OOC: I mentioned in a previous post that Sugar would attempt to create some space between himself and the other Shields. That was a vague mention. The goal is to stay 15ft away from any one member so that my stellar Stealth isn't for naught. Sugar's chaotic nature maintains a perspective of self preservation first, with other stuff falling into miscellaneous priority.

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)]  d20=8 ;
Tuesday January 17th, 2017 12:41:57 AM

Bartomus shifted into view and slipped up against the wall of the corridor. He waited to see what the others of the Shields did before moving any further.
====
Move to AJ 69; rolled for stealth if needed and I believe failed. Staying visible and glave at the ready.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Tuesday January 17th, 2017 9:44:43 AM

Dorbin whispers, "I think we should keep going."

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+10=15 ;
Tuesday January 17th, 2017 3:39:07 PM

Sid Falls in line behind Stohp as they make their dash wishing he had more options.

============

Perception: 15

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14  d20+3=18 ;
Tuesday January 17th, 2017 3:49:13 PM

(Stohp didn't take any actions other then moving and was aiming for the tiny alley, so she would have been able to make the double move (60 ft) required to put her near the spot I listed in my post. I'm going to have her act as if she had done so.)

Stohp, crouching at the near end of the alley, looks back to see her companions hadn't run full out and were now clumped up with a couple of zombies tailing them. Grimacing, she waves them forward. They have to keep moving!

Bart slides up nearby, his spell currently not hiding him from sight. "Do you think you can get past the next bunch and cast a light down the street to the right? With luck that will draw this next bunch away so the others can move up and drop a light down the left side of the street, clearing out most of the rest."

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Tuesday January 17th, 2017 3:50:29 PM

(OOC: note Stohp is using her own left/right, not left/right on the map. The map faces north but we're running south so it's reversed from our IC perspective.)

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18  d20+3=12 ; d20=11 ;
Tuesday January 17th, 2017 5:24:14 PM

K moves quickly to AE-75, opening himself up to attack by the infected next to him. He tries being quiet, hoping his companions will distract all the infected. He looks to the north of the street for a can, or a sign, or SOMETHING he can shoot at that will make noise.

***
sneak: 12
Perception 11 - anything to shoot at and distract these things?

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14  d20+3=9 ;
Tuesday January 17th, 2017 10:48:34 PM

Micah moves along with K.
He looks for a glass window he could try to break with the coin he is holding. He also keeps his eyes open for stones or other objects lying about that are heavier than his coin.

------
Perception 9

Running the Gauntlet R3 (DM Cayzle)  d100=24 ; d100=58 ; d20+4=17 ; d20+4=13 ; d4=3 ; d4=1 ; d100=18 ;
Wednesday January 18th, 2017 7:47:52 AM


We start in this position at the start of Round Three: R3 Map!

[OOC: No orders from Zander, so given his last post, the DM defaults to total defense and staying between the Infected and the others.]

A paladin to the core, Zanderallen covers the party’s tail, keeping between the Infected and the group while staying on the defensive.

Liam moves to AE72, keeping a distance from his clanky pals.

Bart, Sid, Dorbin, and Stohp rendezvous quietly near a side alley. Stohp whispers an idea to Bart.

Micah and K move on, less stealthily. Perhaps they seek to avoid attracting Infected to their friends.

Two infected get AoOs on Zander as he retreats, vs his Total Defence AC23. Miss chances: 24 and 58 nope. Attacks: 2 misses. Then, are they distracted by the light (1) or eager to follow up (2-4) ... 2d4 = 3, 1. One wanders off to the light. The other follows Zander. It attacks: an 18 means a miss due to concealment.

Meanwhile, a clump of seven seem to have gotten a bead on Micah and K. Micah thinks about breaking a window. There are no stones in the street, but a heavy weapon should suffice.

The rest of the party seems sneaky enough to escape notice.

And here we are at the start of Round Four: The R4 Map!

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Wednesday January 18th, 2017 8:54:43 AM

Dorbin whispers, "There are so many of them! Maybe we should just move along the wall and when we're spotted, go ahead and make a run for it. I can summon a blob of grease that might slow some of them down if we get in trouble."

OOC:
Spells prepared (+1 PP):
1: Grease, Color Spray, Sleep
2: Acid Arrow, Hypnotic Pattern

Cast:
1: Summon Monster I
Daily Acid Darts: 4/7

Running the Gauntlet R3 (DM Cayzle) 
Wednesday January 18th, 2017 10:30:26 AM

EXTRA EXTRA EXTRA

Here's an extra map to clarify where you have been and where you are going!

Enjoy!

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Wednesday January 18th, 2017 11:26:26 AM

Sugar makes a stealthy double move to AL:80, going around the creepers to the west.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=27 ; d20+10=20 ;
Wednesday January 18th, 2017 12:04:54 PM

"Ooo," Sid says quietly to himself and quickly goes to Micah. He takes the arrow off the resting bowstring and holds it out to him. "Got a light?"

================

Perception: 27
Stealth: 20

Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury 
Wednesday January 18th, 2017 2:19:50 PM

(OOC: Sorry for missing yesterday. I'm fighting off the last of some bug I got Christmas and have been really tired this week, but otherwise feeling much better. Thanks for putting me there Cayzle, exactly where Zander would be.)

Zander withdraws from the infected next to him and moves to AM 74 to meet the next threat. Keeping his shield raised he takes his lantern out is his right hand but doesn't light it yet. It would be a shame to lose it but it might serve as a good distraction.

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 
Wednesday January 18th, 2017 2:54:10 PM

"These things are slow," he says quietly to Sid and Micah. "So we need to distract them early. I'm going to run around this group here. Distract them with that arrow on the northern side of the street by Executioner's Pass."

K didn't want to put himself in the middle of those things, but he was quick, he was nimble, he had a bag full of important powder, and he was immune to this disease. "Lady Flower, check this out..." he prays silently before quickly moving around the small horde and down the street.

***

Full move action: AM80 - I counted - at triple speed for a full round move action, I can get to AM80 by going around the infected near me without incurring any AoO.

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Wednesday January 18th, 2017 3:13:41 PM

"I agree Dorbin, let's slide down the side for a bit, see how far we get." Bartomus nods, looks at Stohp, and the whispers with a wink, "Just gotta say it, how did a couple of nice Taurs in up in a place like this?" With a silent chuckle, Bartomus moved a bit further down the wall.

=====
Move to where right of Bartomus' square is at AK 70/71

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Wednesday January 18th, 2017 8:07:05 PM

Stohp also moves up, keeping up with whoever is now in the lead (K I believe).

Running the Gauntlet R4 IN PROGRESS (DM Cayzle) 
Thursday January 19th, 2017 7:07:32 AM

We start in this position at the start of Round Four: R4 Map!

[OOC: My friends, you are leaving out too much. This is only half a post, and I need input from several players before I can finish the round. We’re in combat! Everybdy has to post so PCs do not die. I can’t play your characters!]

Dorbin has a suggestion, but does not act. [OOC: You need to post actions, even just “keeps with group moving south” or something. Please make a stealth check.]

Liam sneaks further down the street, using the shadows like a professional spy. [OOC: Please make a stealth check, at -5 if you make a full hustle (60 ft).]

Sid moves to Micah (move action) and asks him to cast light on his arrow. [OOC: Are you delaying your standard action to fire that arrow, if Micah casts? There are seven Infected about to attack -- where do you shoot that arrow? Remember that if you put it near your friends, they will lose concealment and be illuminated.]

[OOC: Micah fails to post. I need a post, or a sub.]

Zanderallen uses the withdraw action and moves. [OOC: Are you using stealth? If not, they are almost sure to notice you. If you are, please make a stealth check, at -5 if you make a full hustle (60 ft).]

K has sugestions on arrow placement. Then he sets off. [OOC: What’s this triple move business? If you are running, you have to run in a straight line. Maybe you are hustling, a double move? If so, refigure your move please. Do you have move 30? Are you wearing heavy armor?]

Bart takes a move action down the street. [OOC: You still have a move action or a standard action to take. Are you using stealth? If so, make a stealth check please.]

Stohp keeps with the group. [OOC: Are you using stealth? If so, make a stealth check please.]

Interim map for Round Four In Progress: The R4 PRELIM Map!

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+10=13 ; d20+7=12 ;
Thursday January 19th, 2017 9:10:18 AM

Sid waits to fire his arrow at AU78, the corner of the building diagonal to him near the end of the street, about ten feet up. If Micah doesn't cast light then Sid will move again with them, meaning he waits until the last moment.

=================

Perception: 13
To Attack Wall: 12

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14  d20+3=16 ;
Thursday January 19th, 2017 9:27:10 AM

Stealth: 16

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+5=21 ;
Thursday January 19th, 2017 9:39:16 AM

Dorbin attempts to continue moving along with the group (Stealth: 21).

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)]  d20=3 ;
Thursday January 19th, 2017 9:42:16 AM

Bartomus hit the wall hard and sighed loudly. He hated dancing about like this, and that was what they were doing. "Time to vanish for a bit, meet you down that way."

====
[ooc] Failed a stealth check. What I was going to do was see what the zombies did before doing anything else. They didn't move, so ... Hideaway for 3rd time. Move down to where bottom right corner is at AM 78[ /ooc]


Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+7=27 ; d20+7=21 ;
Thursday January 19th, 2017 2:24:03 PM

OOC: going back to R3 as a normal move. Stealth—27

Sugar will now take a move action which should end at AL:80, going around the creepers to the west.
Stealth—21 (Sugar grinds his teeth as he sneaks past the creepers).

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Thursday January 19th, 2017 2:27:15 PM

And... as a Standard Action, Sugar will cast Dancing Lights at AV:80, four spinning torches, one atop the other. This negates the Dancing Lights further up the street.

Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d20-9=5 ;
Thursday January 19th, 2017 3:44:05 PM

Zander pushes forward trying to move quietly and hoping on distractions from the rest of the party to distract the bulk of the infected.

-------------
Stealth 5

Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14 
Thursday January 19th, 2017 4:49:22 PM

Micah casts light as requested. He will continue to pace K.

K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 
Thursday January 19th, 2017 8:10:59 PM

K tries to find some way to avoid the nearby horde, but there just isn't one. He's just going to have to move fast, risking injury in the process.

***

Double move: Run around horde to AL78, provoking AoO from AI74.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Thursday January 19th, 2017 8:23:29 PM

Sid raises the arrow, waggles it, and fires at the previously described corner, hoping it opens a corridor for them.

Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14  d20+3=4 ;
Friday January 20th, 2017 1:25:47 AM

Stohp follows along with the group (stealth 4). If the zombies look like they're about to swarm everyone then she throws her any-potion to grant the party concealment.

Running the Gauntlet R4 (DM Cayzle)  d100=15 ; d100=41 ; d100=47 ; d20+4=19 ; d20+4=19 ; d8=4 ; d8=5 ; d4=4 ; d4=1 ; d4=3 ; d100=66 ; d100=91 ; d100=69 ; d100=84 ; d20+4=22 ; d20+4=10 ; d20+4=20 ; d20+4=6 ; d8=5 ; d8=3 ; d100=36 ; d20+4=17 ; d100=78 ; d100=19 ; d20+4=22 ; d8=1 ;
Friday January 20th, 2017 8:56:57 AM


We start in this position at the start of Round Four: R4 Map!

Liam sneaks further down the street, using the shadows like a professional spy.

Bart turns invisible and takes a move action down the street. Close to Liam, though Liam does not know it.

Sid stealthily moves to Micah (move action) and asks him to cast light on his arrow. He waits.

K has sugestions on arrow placement. Then he sets off.

Micah casts Light and then moves to follow K.

Sid shoots his arrow.

Dorbin. Stohp, and Zanderallen move down the street as stealthily as they can.

Here is the Map after the party moves but before the Infected do.

Three Infected take swings at K as he hustles by: Miss chances 15, 41, 47, one misses due to concealment. The other two strike at AC19 and 19, two hits for 15 nonlethal to K!

Those are the only AoOs. Then they move.

The Infected standing next to Micah and Zander attack them.

Four attack Micah: Two hit for a total of 14 nonlethal to Micah.

One attacks Zander: It misses.

By chance, one each bumps into Stohp and Dorbin. One hits Stohp for 4 nonlethal.

Map for start of Round Five: The R5 Map!

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)]  d20=7 ;
Friday January 20th, 2017 9:25:44 AM

Bartomus moved and then came into view. He looked about and saw a clear path. He hustled forward trying to be in a position to where if the zombies suddenly shifted their focus, he could become a distraction allowing the others to slip by.

"Time to hustle," Bartom said aloud and then moved quickly down the corridor in view of his colleagues.
======
Hustle - so move for both movement and standard action. If done corectly, I believe I come out with my bottom right corner at AT88.

Stohp (Mitch) HP: 18/18 (19 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Friday January 20th, 2017 9:42:56 AM

Stohp sees Micah get surrounded and, alarmed, snatches for her any-potion. Unfortunately this distraction means she doesn't notice the other zombie bumping into her until after it's smacked her in the head. She falls to the ground, unconscious, the potion tumbling from her grasp and rolling a little bit away.

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  2d4+3=9 ;
Friday January 20th, 2017 11:08:17 AM

Dorbin stops when Stohp drops to the ground in front of him. He starts to panic as the zombie swings at him. He starts to reach down and pull Stohp, but he knows that isn't going to work. He takes a step back away from the creatures and quickly casts a spell, hoping to distract the zombies next to him and Stohp. He does not make a sound (no verbal component), but waves a small stick in the air. A rainbow of colors appears the in air above the two zombies.

OOC:
5' step to AN76. Casting hypnotic pattern. Affects 9 HD of monsters. Will save DC 17. Centered on AJAK-7475, 10' radius to capture both zombies there.

Spells prepared (+1 PP):
1: Grease, Color Spray, Sleep
2: Acid Arrow

Cast:
1: Summon Monster I
2: Hypnotic Pattern
Daily Acid Darts: 4/7

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+7=20 ;
Friday January 20th, 2017 12:14:51 PM

Sugar attempts to move Stealthily past K and into the intersection to AQ:85, pleased that some infected moved toward the Dancing Lights.
Stealth—20

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+1=16 ; d20+8=10 ;
Friday January 20th, 2017 4:17:57 PM

Sid waits and sees what Micah will do. If he can extricate himself without causing too much of a fuss Sid will hustle through the gauntlet, else Sid will bullrush AJ77 to try and knock him down allowing Micah a better egress. While waiting he glances over his shoulder to see how the herd behind him is moving ready to shout out to the rest.

===================

Bullrush: 16
Perception: 10

Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d20+4=10 ; d6+4=10 ;
Friday January 20th, 2017 6:19:14 PM

Pulling out his sap and 5 foot stepping to AN83 Zanderallen swings at the infected next to him, hoping to knock it out. Completely out of lay on hands and still bruised from earlier he decides keeping this one infected occupied is as much as he can do.

-------------------
Attack 10 to hit, 10 non-lethal crushing on damage

K (Carl) HP: 25/25 (21 non-lethal damage) AC:16/13/13 CMD:18  d6=2 ; d20+5=21 ; d6+2=7 ;
Friday January 20th, 2017 9:50:27 PM

K takes a look behind him. Micah's surrounded and Stohp is down. That's just perfect...

He hopes Micah channels energy like he did before, healing Stohp and driving those undead away. The street ahead of him is clear and they have to get moving. He rubs out the pain from the blow he took (lay on hands - 2).

If Micah channels and gets Stohp off her feet & unhinges the undead, K will make a double move to AU89.

Otherwise, he steps forward and beans the same infected Zander did on the noggin (Hit AC 21 for 7 non-lethal bludgeoning damage).

Micah (John) HP: 25/25 -14 nonlethal AC: 22/14/18 CMD:14 
Saturday January 21st, 2017 9:13:28 AM

Micah presses himself into the corner formed by the adjoining buildings. They are almost through, he thinks to himself. He looks at the intervening infected and, not wishing to use Domi's power to destroy those who could still be saved, he makes a decision.

Standing resolute, he takes a defensive posture and shouts out in a voice conditioned to be heard over the roaring fires of a forge, "I will draw them away from you!. Save the city!" In a much softer voice he adds, "and perhaps you can save me as well"!"

Having made his intentions clear he begins to sing in a steady baritone the The Song of Forging. He pitches his voice loudly to draw the infected away from those who are trying to save them.


My hammer is steady
My arm is strong
I shape the metal
All the day long

Though the sweat streams steady
My hands strikes true
The metal's form will reveal
When the work it through


He replaces the hammer strike that accompanies this slow worker's chant with a stamp of his foot, focusing on maintaining a strong defense to withstand the zombies' attacks as long as he can. With each verse, his voice gains in strength and timbre and he smiles as he thinks of the potential rescue of his friends.



=====
Total Defense (+4 dodge bonus added to AC in header)



Micah (John) HP: 25/25 -14 nonlethal AC: 22/14/18 CMD:14 
Saturday January 21st, 2017 1:32:34 PM

Worrying that others might try to rescue him, Micah interrupts his chant to say, "Only one is needed for the task I have chosen. Go! Do what needs to be done. If the cure can restore me, then so be it. If not, then so be that, too!"

Hopeful that his words will be heeded, Micah returns to his chant, drawing strength from the familiarity of its words and rhythm.

K (Carl) HP: 25/25 (21 non-lethal damage) AC:16/13/13 CMD:18 
Saturday January 21st, 2017 3:57:31 PM

K didn't like it, but he respected the cleric too much to make his sacrifice in vain. He books it to AU89.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20=16 ; d20+5=20 ; d20+5=20 ;
Saturday January 21st, 2017 4:13:40 PM

Sid looks at Micah, "Okay, wasn't expecting that, but now is as good a time as every." He moves to AE75 and climbs the wall. "Oh Wardd guide me. Ffloyd give me strength." He will will climb ten feet up and work over until he is told that he is at AG77

==================

Climb: 20

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Sunday January 22nd, 2017 12:50:03 AM

Bartomus turned mid hustle as he heard someone singing. Singing. He turned his head towards the singing...there stood Micah singing in a deep baritone stamping his feet in a rythmatic beat. The Taur looked in disbelief, and shook his head in bewilderment. A glimpse of blue silk caught his attention and his mind began to formulate a plan.

===
Blue silk scarf came from the Iron Dragon party...water: obscuring mist CL1 - one time use, dragon image dragon on one side and the original iron adventurer logo on the reverse...

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Sunday January 22nd, 2017 12:50:04 AM

Bartomus turned mid hustle as he heard someone singing. Singing. He turned his head towards the singing...there stood Micah singing in a deep baritone stamping his feet in a rythmatic beat. The Taur looked in disbelief, and shook his head in bewilderment. A glimpse of blue silk caught his attention and his mind began to formulate a plan.

===
Blue silk scarf came from the Iron Dragon party...water: obscuring mist CL1 - one time use, dragon image dragon on one side and the original iron adventurer logo on the reverse...

Running the Gauntlet R5 (DM Cayzle)  d20+1=10 ; d20+1=2 ; d20+1=3 ; d20+1=3 ; d20+4=10 ; d20+4=15 ; d20+4=12 ; d20+1=9 ; d20+4=16 ; d20+4=11 ; d20+1=13 ; d20+1=12 ; d20+4=5 ; d20+4=9 ;
Sunday January 22nd, 2017 11:54:18 AM


We start in this position at the start of Round Five: R5 Map!

[OOC: Clarification: In Round 4, both Sid shooting an arrow with Micah's Light and Liam casting Dancing Lights illuminated the same location, around AU-80. I'm ruling that that is the light from the arrow, and that Sugar put the Dancing Lights in another place, which Sugar can choose now (fixing the DM error).]

Stohp has fallen!

Bart hustles down the street.

Dorbin creates a pattern of magical light that fascinates the two Infected nearby (including the one that looked like it was about to bite Stohp!) It also distracts two of the ones attacking Micah.

Liam continues to move quietly. PLEASE place your Dancing Lights (see note above)

Sid sees that Micah has only two left on him, and he could depart ... so Sid climbs a wall and perches on a windowsill. The window opens and a voice says, "Get in here before you fall off!"

But in fact Micah starts singing in an effort to keep the Infected away from his friends by a noble act of self-sacrifice. Besides, he says, "perhaps you can save me as well" -- because even if he is Infected, the cure carried by K may cure him.

Zanderallen attacks and misses, perhaps hoping to let K get away.

K honors Micah's sacrifice by speeding away on his mission.

==========

An Infected swings at K as he hustles by: it misses.

A full attack on Zander: three misses.

Two full attacks on Micah: six misses. Yowzer! Die Roller hates the Infected this round!

Here are TWO maps:

The R6 Map -- UPPER!

The R6 Map -- LOWER!

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)]  d20=20 ;
Sunday January 22nd, 2017 12:36:28 PM

Bartomus saw that K had caught up with him. "Let's keep running and the cure you are carrying will be what saves Stohp and the others."

Bartomus hurried down the corridor and as he did so, he continued to look at the blue silk scarf that he had found after an amazing dream at the Ghost.
======
So, rolled a stealth check and it seems that Bartomus suddenly found some ninja moves. Move and standard action gets Bart to BC 94

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+7=17 ;
Sunday January 22nd, 2017 1:31:24 PM

Sugar moves to AW:92 and cast Dancing Lights at BK:98
Stealth—17

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=14 ;
Sunday January 22nd, 2017 3:28:00 PM

Sid turns around and swings a leg into the room. "Oh hello! I'm sorry to intrude. Would you mind helping me pull up a self-sacrificing cleric of Domi?" Sid pulls out some rope from his backpack, "I have rope!"

===================

Perception: 14(looking at my host and the room beyond, particularly for something stout to tie rope to)

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+6=22 ;
Monday January 23rd, 2017 8:54:34 AM

Dorbin watches the others move about. He maintains his concentration on the color pattern to keep the infected watching it. He thinks, "I can't just leave Stohp here." He looks at Stohp for any signs of reanimation, but tries to stay hidden behind the large minotaur body (Stealth: 22, but not moving).

K (Carl) HP: 25/25 (21 non-lethal damage) AC:16/13/13 CMD:18 
Monday January 23rd, 2017 10:40:31 AM

K sees the dancing lights Liam cast, and waits just long enough for the infected to move aside. He then books it straight along the western wall.

**

Run to BH103 - straight line, triple move speed.

Stohp (Mitch) HP: 18/18 (19 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Monday January 23rd, 2017 10:43:48 AM

Stohp rises. Dang it, she's not going to go down that easy! Without hesitation she dives into the infected, dashing towards their goal. K, surrounded, shouts to her and throws the cure with perfect accuracy despite her great speed. Snatching it out of the air like a pro, she tumbles and leaps over a large pack of infected, getting through with nary a scratch. At the door to the building two more stand, but she bats them aside with two quick blows from her sap (CRIT! CRIT!). Scaling the stairs inside in seconds, she drops the cure and saves the city! Adoring crows swarm the building cheering! She walks back out the door, grinning like a loon. The shields push their way to the crowd to stand around her. There's a silent moment; Stohp presumes it's because they're staring in awe at her epic feats.

Micah coughs, then asks "Stohp... why aren't you wearing any pants?"

... people have the strangest dreams while knocked out.

Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury 
Monday January 23rd, 2017 4:20:53 PM

Zander's face contorts as he tries to think through his options. K, Bart, and Liam looked like they had a good chance of making it through, Stohp was down with Dorbin standing over her, and Micah was sacrificing himself while Sid was trapped on the other side of the action. And there he was, standing in the middle of it all. 'Sorry Micah, I can't leave Stohp and Dorbin, or you for that matter. And I'm just likely to draw more attention to the others.', he thinks as he ignores the cleric's word to keep moving.

He withdraws from the infected facing him to stand over Stohp. Not wanting to break the fascination of Dorbin's spell he instead just thinks, 'Hey, bite somebody your own size.' To Dorbin it just looks like he's grinning like a madman.

------------
Full round Action - Withdraw action to AL76

Micah (John) HP: 25/25 -8 nonlethal AC: 18/10/18 CMD:14  2d6=6 ; d6=1 ; d6=2 ; d6=1 ; d6=4 ;
Monday January 23rd, 2017 5:11:48 PM

Micah finally notices that Stohp has fallen.

Hoping that he does not slay any of the infected he draws upon his faith again to bring her around and to buy him some more time for himself to draw them to him.

======
channel energy 6 (no more uses remaining today) [initially rolled 2d6, but that prevents use of 1 rerolls; rerolled individually and go the same result0
AC corrected since not taking total defense this round.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Monday January 23rd, 2017 11:58:21 PM

Sid hopes this stranger is kind enough to help, as using rope on something inside would be easier than using pitons outside. "Micah! Hold on a moment." He calls out.

Running the Gauntlet R6 (DM Cayzle)  d20+4=16 ; d20+4=22 ; d20+4=10 ; d20+4=9 ; d20+4=20 ; d20-1=7 ; d20-1=14 ; d8+3=8 ; d8+3=7 ;
Monday January 23rd, 2017 11:59:38 PM


We start in this position at the start of Round Six: R6 Map!

Stohp dreams of getting up! [OOC: excellent example of posting creatively even when you cannot act. Please accept a 100 xp RP award!]

Worried about Stohp, Zanderallen withdraws to AL76.

Bart sneaks farther down the street to BC94.

Liam sneakily moves to AW92 and cast Dancing Lights at BK98.

Sid greets his helper, a young teenage boy! Sid gets out a rope, drops one end down to Micah, and hands the other to the boy, who ties it to the bed.

Micah ignores the dangling rope for now, choosing to use his last channel. Friends nearby are cured by 6, and the Infected in the area flinch!

Dorbin maintains his magical light and tries to keep to the shadows near Stohp.

K waits for the dancing lights to do their good work, then books to BH103.

==========

One more Infected is attracted by Micah. That’s a standard attack and rwo full attacks this round on Micah: Two fists land solid punches, and Micah takes 15 hp nonlethal damage.

Infected down the street are drawn to the magic lights. You also hear some back near the tattoo parlor, now that there are no more lights up there to distract them.

Here are TWO maps:

The R7 Map -- UPPER!

The R7 Map -- LOWER!

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)]  d20=14 ;
Tuesday January 24th, 2017 1:07:12 AM

Bartomus watched the dancing lights attract the infected to a wall off to his right. When he turned back, he saw that K had ran down the corridor now well ahead of him. Bartomus went running after him taking care to to try to avoid attracting attention to himself as he hustled after K.
==========
14 for a stealth check
Hustle - moving both the move and standard action should be at BI 105

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+2=18 ;
Tuesday January 24th, 2017 1:40:42 AM

"Thank you," Sid says as his benefactor ties a rope to the bed to stabilize it. "Micah! The rope! You can be loud and obnoxious up here where it is safe!" Sid watches as Micah gets hit and pulls out a torch and his yule flint and tinder. He lights the torch, which is twice as bright as normal, and hurls it as close to AE72 he can in hopes of being making more of a distraction for the priest.

=================

To Hit: 18 ((6-4)+d20) ((Also, I understand that an improvised thrown weapon has only a 10ft range, but I am at least a story up so I was hoping for another 10 - 20ft, but I don't have the rule set. Also, I don't know exactly how the window faces in comparison to the grid so let me clarify that not only am I aiming for AE72, but also points outside of the light radius already on the map to maximize the area, so that hopefully more creepers are attracted from near the tattoo parlour area.))

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Tuesday January 24th, 2017 1:51:03 AM

Sid then watches worriedly hoping the priest still has the strength to climb.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Tuesday January 24th, 2017 12:38:42 PM

Dorbin keeps the colors going and helps Stohp up from the ground.

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+7=23 ;
Tuesday January 24th, 2017 12:51:07 PM

Sugar follows suit, catching up with Bart and K, thinking to himself, We must get this antidote to the top of the tower and the ventilators.
Stealth—23 (-5) 18

Micah (John) HP: 25/25 -23 nonlethal AC: 22/14/18 CMD:14 
Tuesday January 24th, 2017 12:56:25 PM

Seeing the rope Micah grabs hold of it. Cautious of those threatening him, he grasps the rope, letting his hammer drop to the ground. Once he has it firmly in grasp, he resumes his song with renewed vigor.



Micah (John) HP: 25/25 -23 nonlethal AC: 22/14/18 CMD:14 
Tuesday January 24th, 2017 12:57:45 PM

[Total Defense adjusted to AC; If grabbing the rope is a move action, then AC is 20/14/18 from fighting defensively]

Stohp (Mitch) HP: 18/18 (13 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Tuesday January 24th, 2017 1:17:24 PM

Stohp stirs groggily. "Waaaz going on? Did we win?" Vaguely she checks; yes, she is wearing pants. That's good. Didn't she drop something? Shaking her head she tries to remember what's going on.

K (Carl) HP: 25/25 (21 non-lethal damage) AC:16/13/13 CMD:18 
Tuesday January 24th, 2017 2:04:52 PM

K makes a bee-line for BK107, waiting for Liam & Bart to catch up & seeing how many more infected were on the last stretch of street.

Zanderallen (Zachary H) HP: 38/38(23 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d20+2=10 ;
Tuesday January 24th, 2017 5:27:34 PM

"No more napping on the job Stohp, we have work to do.", Zander says as he offers an arm to the minotaur, "K, Bart, and Liam are way ahead of us, last I saw they looked like they had a clear shot through. I think getting to safety is our best decision at the moment." He helps Stohp up and looks around for a door or window she could fit through, also keeping an eye on the infected next to him in case they lose interest in Dorbin's spell.

-------------
Perception 10

Running the Gauntlet R6 (DM Cayzle) 
Tuesday January 24th, 2017 11:53:23 PM

DM post coming in the morning.

Running the Gauntlet R7 (DM Cayzle)  d20+4=6 ; d20+4=6 ; d20+4=20 ; d20+4=22 ; d20+4=15 ; d20+4=15 ; d20-1=5 ; d20-1=3 ; d20-1=10 ; d8+3=8 ;
Wednesday January 25th, 2017 5:58:38 AM

We start in these positions at the start of Round Seven:
The R7 Map -- UPPER!
The R7 Map -- LOWER!

Three party members rush toward the end of the street ...

Bart hustles with K to BI105.

K heads to BK107.

Liam folows after.

Sid gets out a torch (move action) and lights it (move action), getting ready to throw it next round. The boy asks Sid, "Are you going to haul your friend up, or torch him?"

Micah grabs the rope and goes on the defensive. It looks like he expects to behauled up?

Stohp gets up, still disoriented.

Zanderallen looks around. The horde you by-passed up near Sully’s seems restless. The paladin recalls that the Infected tend to be fooled by the light trick for only a couple rounds ...

Dorbin maintains his magical light and also helps Stohp up. His magic lasts for two rounds after he stops concentrating.

==========

Distractions and such have kept the great majority of the Infected from the party -- for now -- but three are still attacking Micah all out! They strike at his defensive AC22 ... One grasping hand hits Micah for 8 hp nonlethal!

Here are TWO maps:

The R8 Map -- UPPER!

The R8 Map -- LOWER!

Micah (John) HP: 25/25 -31 nonlethal AC: 22/14/18 CMD:14 
Wednesday January 25th, 2017 9:14:55 AM

I hope it was enough thinks Micah referring to his attempts at a diversion before he slips into unconsciousness before the onslaught of the relentless infected.

Stohp (Mitch) HP: 18/18 (13 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Wednesday January 25th, 2017 10:08:42 AM

Stohp shakes her head, clearing the cobwebs from her mind. Quickly she looks about to find the any-potion she dropped. Snatching it up, she stands and assesses the situation.

K (Carl) HP: 25/25 (21 non-lethal damage) AC:16/13/13 CMD:18 
Wednesday January 25th, 2017 10:10:32 AM

"Just two more," says K as Bart and Liam follow. "Can either of you distract them? There may be infected inside; we need to all enter together.

***

K will take actions after Bart/Liam do.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Wednesday January 25th, 2017 10:26:06 AM

Dorbin concentrates on keeping the colors going, but points out Micah going down to Stohp and Zander.

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Wednesday January 25th, 2017 11:56:36 AM

I'll distract them with light. Give me a moment. Sugar forfeits the idea of being stealthy with just two more creepers on the street. Moving ahead of K, he casts Dancing Lights in the corner (BT:118) and should himself end up at BL:111

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+10=19 ; d20+5=16 ;
Wednesday January 25th, 2017 12:47:42 PM

"Aw crap," Sid says and throws the torch. "It's just one of those days you know?" He says to the boy. Sid slowly climbs down to just out of the creeper range, and will climb down the rest of the way if they move off.

K (Carl) HP: 25/25 (21 non-lethal damage) AC:16/13/13 CMD:18 
Wednesday January 25th, 2017 2:57:13 PM

K takes a double move to BM117. He motions to Liam and Bart to hurry after. "Get ready to make a run for it. We need to get in that building quickly & close the door behind us. Hopefully, there's no infected inside."

He makes sure the bag with the cure is easily visible on his person. "My head's still reeling from that beating they gave me. If I fall, take this and run. I can't catch their disease, and they don't seem inclined to outright kill anyone. I'll be fine."

He almost believes that.

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Wednesday January 25th, 2017 7:46:19 PM

Bartomus followed after K and nodded in agreement regarding the two infected that stood ahead of them. "Let's just get into the building and hopefully, we don't have more inside there.
===
Hustle - move during both move action and standard action to BN 115

Running the Gauntlet R8 (DM Cayzle)  3d4+3=11 ;
Thursday January 26th, 2017 6:26:26 AM


We start in these positions at the start of Round Eight:

The R8 Map -- UPPER!
The R8 Map -- LOWER!

DOWN THE STREET

Liam moves south [OOC: I give you 30 ft of move to BK104] and casts Dancing Lights at BT118.

Bart hustles with K to BN115.

K heads to BM117.

UP THE STREET

Micah falls!

Sid tosses his torch, hoping to distract the Infected. And whie they are attracted to magical light, they are even more attracted to fresh meat right in front of them! Sid dangles out the window, just out of reach of the Infected. The boy watches incredulously.

Stohp takes out a vial and looks around.

Dorbin maintains his magical light and mentions poor Micah!

Zanderallen has yet to act ...

==========

All three Infected bend over to bite at Micah. Micah takes 11 points of lethal damage.

More Infected have come down the street from Sully's, attracted by Dorbin's magical swirling lights. How long will that distract them? And what about that other group to the south?

Bart and K have a clear path to the door of the Farpike Building!

Here are TWO maps:

The R9 Map -- UPPER!
The R9 Map -- LOWER!

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+7=12 ;
Thursday January 26th, 2017 7:55:22 AM

Sugar moves to BM:116; double move.
Stealth—12 (-5) 7

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Thursday January 26th, 2017 9:21:20 AM

Dorbin looks at the oncoming group of infected and back over towards Micah. He says, quietly, to Stohp, "These lights aren't going to stop them all. We've got a clear shot to the end of the street, but we can't leave Micah, can we?"

He is ready to stay with the small group and will follow them if they move so he is not left in the middle of the road alone. The lights should stay up for 2 rounds after he runs away.

K (Carl) HP: 25/25 (21 non-lethal damage) AC:16/13/13 CMD:18 
Thursday January 26th, 2017 10:03:39 AM

K continues booking it to BP127, looking back to Bart & Liam, ready to get in this building as soon as Bart's with him.

Zanderallen (Zachary H) HP: 38/38(23 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury 
Thursday January 26th, 2017 10:06:25 AM

Motioning to Stohp and Dorbin Zander call out, "You two get out of here. I've got Micah." Moving over to Micah he yells up to Sid, "Get ready to pull." He crouches down and ties the end of the rope to Micah, guarding himself as best he can from the three infected standing over him. "PULL" Once Sid gets yanking Zander assists as best he can.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20-1=15 ;
Thursday January 26th, 2017 12:31:30 PM

"Oh thank Wardd," Sid says as he climbs back up. "I really thought they would disperse, though that means that he's still alive! Ok," Sid says back in the room grabbing the rope, "On three, 1... 2... 3." Using his great strength and might, Sid silently prays to Ffloyd that this kid both helps and is an apprentice blacksmith or something that would give him arms.

============================

Strength!: 15

Micah (John) HP: 25/25 -31 nonlethal AC: 22/14/18 CMD:14 
Thursday January 26th, 2017 8:58:11 PM

Micah, unaware of actual surroundings, finds himself back in his father's forge. "Annealing takes time, but it is necessary for the steel to remove its brittleness," says his imagined father.

Stohp (Mitch) HP: 18/18 (13 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Thursday January 26th, 2017 10:13:29 PM

As soon as Zander has tied his knot Stohp throws her any-potion. It shatters on the ground and with a loud hissing noise a fog spills out, covering the area. "That should cover him while they pull him up. Lets get moving before the lights fade!" She takes off after the rest of the group (30 ft move).

(Copying Obscuring Mist with my level 1 any-potion. The zombies should have a 20% miss chance on Micah, and once he's in the air they won't be able to see him or where he went so they hopefully won't try to pursue into the building.)

Zanderallen (Zachary H) HP: 38/38(23 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury  d20+2=21 ;
Friday January 27th, 2017 8:46:23 AM

'Oh thank you Stohp. We might make it out of here yet.', Zander thinks as he helps lift Micah. "Sid, I'm going to need that rope as soon as Micah gets up."
-------------------
Str check 21

(OOC: Might not have a chance to post later and trying to catch up this week.)

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Friday January 27th, 2017 9:43:32 AM

When Stohp tosses his potion, Dorbin runs with him after he sees that Micah is taken care of.

Running the Gauntlet R9 (DM Cayzle)  d20+4=13 ; d20+4=19 ; d20-1=19 ; d100=71 ; d100=35 ; d8+3=8 ; d4+1=3 ;
Friday January 27th, 2017 11:22:48 AM


We start in these positions at the start of Round Nine:
The R9 Map -- UPPER!
The R9 Map -- LOWER!

OLD BUSINESS: Last Round Zander moved to Micah and started tying the rope to him. Likely to a leg, say, seeing as three Infected are currently biting Micah at about the same time.

NEW BUSINESS -- at the Farpike Building

Liam moves to BM:116; double move.

K books it to BP127, looking back for Bart

OOC: No post from Bart; DM assumes a double move following K.

The round ends with K and Bart at the door to the Farpike Building. Liam is about a round behind. No map needed.

NEW BUSINESS -- up Crutch Cross

Dorbin looks at the infected and says, quietly, to Stohp "These lights aren't going to stop them all. We've got a clear shot to the end of the street, but we can't leave Micah, can we?" He is still concentrating on maintaining his magic. In fact, it seems that the mass of shifting colors and patterns is the most effective of all your magical at distracting the Infected, even those not hypnotized by its power. With his move action, he sticks with Stohp.

Zander yells at the others saying he has Micah. He tells Sid to pull. He finishes ties the end of the rope to Micah and hoists with Sid’s help.

Sid thanks Wardd as he climbs up. "I really thought they would disperse, though that means that he's still alive! Ok," Sid says back in the room grabbing the rope, "On three, 1... 2... 3." He pulled.

In his dream, Micah finds himself in his father’s forge. "Annealing takes time, but it is necessary for the steel to remove its brittleness," says his imagined father. But why does the coppery smell of the forge remind him of blood? And why does he think about biting, biting, and filling his mouth with blood! An amazing feeling of hunger comes over him, all-consuming.

Stohp tosses down his potion to fill the street with mist. Then she skeedaddles 30 feet south.

The three Infected do not seem to mind that Micah is out of their reach. They seem suddenly not interested in the cleric, now that they've gotten a taste of him.

However, Zander does look super tasty! At least to the one that is next to him in the mist ... the others cannot see Zander due to obscurement. The Infected next to Zander makes a full attack on the paladin! It hits AC19 and AC19 with a bite ... neither attack affected by the miss chance. Zanderallen takes 8 nonlethal damage and 3 hp lethal damage from the bite.

At the end of this round, Stohp and Dorbin are headed south. Sid and Micah (what's left of him) are in the building. Zanderallen is fighting an Infected in the mist.

No map for this round since the mist makes it hard to figure out where things are!

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Friday January 27th, 2017 11:26:20 AM

Bartomus followed K, hustling after his fellow Shield, but distracted by the scenery and lost in his thoughts as he moved. When he got to the door, he paused and looked about. Liam was a bit further behind the two of them and it gave him a chance to catch his breath.

"Ok, we just need to get to the top of this building and find a way to spread the cure."
-------------------
Sorry, I had typed out post, apparently I did not hit send.

K (Carl) HP: 25/25 (21 non-lethal damage) AC:16/13/13 CMD:18 
Friday January 27th, 2017 11:33:17 AM

K nods to Bart & opens the door to their destination. If it looks clear, he enters. If not, he waits for Liam and Bart to be there and ready, then enters.

Stohp (Mitch) HP: 18/18 (13 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Friday January 27th, 2017 12:06:35 PM

Stohp keeps running. The only thing that matters now is speed. (double move)

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20=8 ;
Friday January 27th, 2017 3:00:43 PM

"Alright alright alright, I'm not a healer, but he doesn't look too well." He looks at the boy, "Hey, do you know anything about healing?" If the boy answers in the affirmative Sid will back off, otherwise he will staunch the bleeding as best he can.

===================

Healing: 8

Running the Gauntlet R9 (DM Cayzle) 
Friday January 27th, 2017 3:30:00 PM


OOC to Micah: If you are conscious when bitten, you get a save. The medicine you were given offers a bonus on the save. If you are unconscious, then you get no save, and therefore the bonus is moot.

The original dream symbolism was admittedly silly, but it was intended to convey a deep-rooted and growing hunger. I'll edit the DM post to reflect that.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Friday January 27th, 2017 4:54:02 PM

Dorbin continues running with Stohp, hoping they can get inside before the others shut the door and keep them out.

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+4=18 ;
Friday January 27th, 2017 9:44:12 PM

Sugar moves forward to the door of the Farpike Building. If they have entered the building, Sugar will follow. Otherwise he will confer with K and Bart as to any pending danger, as in, do they hear creepers pounding on the other side, smell fire etc. If needed, Sugar will attempt to pick the lock on his next available turn.
Perception—18


Micah (John) HP: 25/25 -31 nonlethal AC: 22/14/18 CMD:14 
Friday January 27th, 2017 11:52:51 PM

Micah drops further into unconsciousness such that even his subconscience is inactive.

At the Farpike Building (DM Cayzle) 
Saturday January 28th, 2017 7:43:50 AM


Sid and Micah are in the second story bedroom of a teenage boy. The boy does not know anything about healing. "I'll go get my Mom and Gram," he says. He runs off. Sid tries to make the unconscious Micah comfortable. The cleric is starting to get an odd look to him ... the Infected look.

Dorbin and Stohp race south towards the Farpike building. With the path clear, they'll get there at the end of next round.

Zander is wounded and alone in the street, facing an Infected in the mist, ...

At the door to the Farpike building, Stohp, Bart, and Sugar find the door is locked. A small port opens in the door, and a masked face looks out. "What do you want?" the figure within says.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=23 ;
Saturday January 28th, 2017 8:29:24 AM

Sid sighs as he looks down at Micah, "If you die and turn on me I will drop you out of this window." Sid takes the rope and binds Micah's feet, and then his hands. "I swear if we live through this we're going to have to have a discussion about tactics and distractions." He takes sheet off the boy's bed and makes Micah more comfortable. "There were so many distractions you didn't have to stay there." As he talks Sid keeps Micah under a watchful eye, making sure that if he should turn, Sid won't be surprised.

==========================

Perception: 23(To watch Micah.)

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)]  d20+3=9 ;
Saturday January 28th, 2017 11:50:51 AM

"We need you to open this door so we can get the cure out to everyone here on the Trash, Bartomus answered in reply to the masked face in the port. He tried to be as intimidating as possible, but was still catching his breath. His voie had more of a whiny pitch to it than the deep forceful tone he was hoping for.
===
Intimidate - 9

K (Carl) HP: 25/25 (21 non-lethal damage) AC:16/13/13 CMD:18 
Saturday January 28th, 2017 12:51:23 PM

K stands back far enough for the symbol of Flower to be visible on his leather armor.

"I am Karma, paladin of Flower." He holds forth the bag of powder. "We are entering this building to disperse this cure with or without your permission, but we would greatly appreciate you working with us and opening this door."

There is no malice in his voice. He is not trying to be intimidating.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Saturday January 28th, 2017 1:52:12 PM

As Dorbin runs towards the door he sees the earlier arrivals have a nice conversation with someone at a window. He thinks, No time for talking, coming inside now!

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+10=22 ;
Sunday January 29th, 2017 4:44:56 PM

If the previous attempts of his companions fall short, Sugar will attempt to change the attitude of the masked man; Say, dear fellow, do they sell men's clothing where you bought that mask? We do so hate to impose on this most honored of days, but your well-being and in fact, that of all who dwell here are at peril should we not be able to complete our task. Shall we? In the event that this tactic fails, Sugar will cast Charm Person upon the masked man. OOC: It is mask day, after all. Is the masked face producing a masculine or feminine voice?; my pronouns will change accordingly.


At the Farpike Building (DM Cayzle) 
Monday January 30th, 2017 6:07:00 AM


Sid tends Micah, so far still unconscious.

Dorbin and Stohp race south; they'll arrive at the end of next round.

K politely reasons with the masked person behind the door.

Bart tries to be scary but comes off petulant. [OOC: LOL]

Sugar is ready to try a charm spell.

The eyes behind the mask actually GLOW -- a pure bright glow.

If you can make a Know Religion DC10 or Know Local DC15 check, then Highlight to display spoiler: {Some powerful followers of Gargul are known for this.}

The door opens before before Sugar has to resort to his charm spell.

You see a female in clean robes, a half-elf or a human, hard to tell with that mask. She has on a badge.

If you can make a DC10 Know Local check, then please Highlight to display spoiler: {She is wearing the badge of the Undercrats,}

She invites you to tell her more, and she listens to your story as two more of you show up. Then she leads you up the stairs.

Back up the street, in a small teenager's bedroom, a middle aged woman and an older lady arrive to find Sid and Micah. They are each holding rapiers. The older lady has a vial she is holding like a grenade.

"Who are you and what are you doing in my house!" the middle aged woman demands.

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Monday January 30th, 2017 9:48:00 AM

Bartomus followed the others as the woman with the glowing eyes lead them up the stairs. Her eyes actually glowed, like glowed, he thought as they climbed higher into the building. He looked behind him and saw Dorbin and Stohp. He smiled back at his colleagues and then turned back watching his footing as he climbed the steps.

K (Carl) HP: 25/25 (21 non-lethal damage) AC:16/13/13 CMD:18  d20+5=19 ; d20+1=10 ; d20=9 ; d20+6=10 ;
Monday January 30th, 2017 10:12:18 AM

Know, Religion: 19
Know, Local: 10

"Talk about a lucky break," thinks K to himself. He speaks as the door opens. "Thank you. Can't tell you how glad I am to find a follower of Gargul here instead of a bunch of infected...assuming that's what you are, miss. Never seen eyes like that on someone who wasn't." He holds up the bag of powder. "I have no idea if this will work or not, but we need to disperse it from the top of this building." K is already moving up the stairs. "Our friends are out there buying us time, and possibly dying. We need to move fast."

At the top of the building, K looks for the ventilation shaft Bruce mentioned (perception: 9). If he sees it, he loosens the bag and tosses it in. Otherwise, he asks for help locating it.

***

If needed, I made an attack roll to hit the vent: 10.

Dorbin [AC:13/13/10 HP:17/17 CMD:14]  d20+6=7 ;
Monday January 30th, 2017 10:23:06 AM

Dorbin moves in with the others and quickly shuts the door behind them. He watches the residents for any signs of aggression as they move inside, but he ends up looking to make sure Emily has arrived with the rest of the group (perception: 7).

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Monday January 30th, 2017 10:58:38 AM

Sid sighs, "See what a mess you've gotten us into. We really are going to have to hammer out these party dynamics." Sid continues to watch his new friend as he talks to the ladies. "Please forgive my rudeness, but I must watch closely right now. Your grandson nobly let me in as I was scaling the building. I am with a party of adventures trying to save this level and the whole Float itself...." Sid takes a breath.

=======================



Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=9 ;
Monday January 30th, 2017 11:00:57 AM

As he speaks Sid's head raises slightly and he focuses on the mid-distance.

=========================
((Ooops, hit the wrong button))

Perception: 9 (sigh)

Stohp (Mitch) HP: 18/18 (13 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14  d20+9=14 ; d20+9=29 ;
Monday January 30th, 2017 11:21:02 AM

Stohp doesn't recognize the eye-glow's meaning, though it tickles the back of her mind (knowledge: local 14. She does immediately recognize the sign of an Underlord though (Knowledge: local 29), so she's sure to tell them everything they know, including the hits and suspicions about Crimson and his attempt to subvert the election system.



Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+9=22 ; d20+10=20 ;
Monday January 30th, 2017 12:23:46 PM

Gargul and the Undercrats Sugar thinks to himself, sounds like a band of traveling minstrels.
Sugar thanks the glowing-eyed woman and stays with her for a bit of small talk and his own curiosity, while K and Bart go upstairs to disperse the antidote. Many thanks for allowing us this imposition. I do believe our values are aligned in this respect.
Know Local—22
Diplomacy to learn more about Gargul and the Undercats—20 So, the Undercats...?

Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)]  d20+6=17 ;
Monday January 30th, 2017 5:04:47 PM

Bartomus walked out onto the roof top after K. He caught the reference to Gurlag and shook his head in bewilderment at how quick K accepted her glowing eyes. He made a mental note on his need to take one of those tourist/visitors tours of the Float. To much time at his carving bench and hanging worth his Taur cousins really isolated him from the things important to his new line of work.

On top of the roof, he looked about trying to find the vent shaft. He thought he saw something that might be what they were looking for and called out to K.
"K, I think I found what we needed to find over here.
===
Perception 17

Zanderallen (Zachary H) HP: 35/38(28 non-lethal) AC: 22 T: 16 FF: 21 CMD: 16 Party Treasury 
Monday January 30th, 2017 8:45:04 PM

Zanderallen, realizing that something must be distracting Sid from throwing him the rope, considers his options. With the mist and chaos he has no real idea where the horde has gotten to or where his allies have gone. Planting his back against he wall he calls up to Sid as loud as he dares, "A little help please." He then takes total defense as he waits for help.

(OOC): Sorry for the lack of posting. I've been down with the flu all weekend.

Micah (John) HP: 25/25 -31 nonlethal AC: 22/14/18 CMD:14 
Monday January 30th, 2017 9:51:10 PM

Micah's subconscious, rebelling against the visions induced the growing hunger, slips him into a deeper state of unconsciousness.

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Tuesday January 31st, 2017 9:10:31 AM

Dorbin starts to follow the others upstairs, but he stops when he sees Sugar trying to talk to the folks downstairs. He stays with Sugar, thinking that none of the group should be alone right now.

At the Farpike Building (DM Cayzle) 
Tuesday January 31st, 2017 1:12:02 PM


Poor Sid and Micah, left behind! Sid tends Micah, and when the ladies arrive, he explains the entire situation. The granny tsks and offers her sympathy. "I'm sorry. Your friend is doomed. He will die soon and become undead. There is only one thing left to do. Would you like to honor his life, or if you cannot bring yourself to do it, we will help you with your mercy."

The middle aged woman sends her son out of the room and offers Sid a sharp dagger.

But wait! What about poor Zanderallen! The paladin has grabbed the rope and tied it on. He tries to defend from the Infected.

The ladies scold Sid. "There's another of yours out here? Help him in before he is gone too!"

Soon Zanderallen is hauled up and into the room, barely alive, but still conscious and unbitten. Whew!

===== ===== ===== =====

Dorbin and Stohp arrive at the Farpike building as K, Bart, and Sugar head upstairs with the robed woman.

Dorbin makes sure the door is closed to the Infected outside! His cat Emily is just fine. Everyone ascends.

Sugar recalls that every Mask Day, 20 people are selected to be Undercrats, for a period of service of 20 years. This is one of those people. What is she doing here? What IS this building? All he recalls is that Undercrats serve the Underlord, maintain the Float, and have a deep respect for history.

Stohp explains the entire situation to the Undercrat. She maintains a decorous manner until Sugar asks her about the "Undercats"! Then she snickers and says, "Well, there may be a few liontaurs in the service of the Underlord, but we're not felines!"

K has no time for jokes though. There are people dying out there!

Bart searches for the vent. The Undercrat smiles and says, "You are telling the truth, and your auras vouch for you. Here, come quick, and place your antidote here." She shows you the right spot.

The substance enters the system and soon is blowing out over the entire Trash Level. The Undercrat fiddles with the ventilation controls to aid the blowing. Within minutes, the Infected in the street are falling down.

"We worried that we would have to fight our way through the Trash this year," the Undercrat says. "With this medicine, you have saved a great many lives. You have done well here, young heroes. Tell me your names and homes. We Undercrats do not forget."

You see uninfected people emerge from the buildings. Some are gathering in the Infected, some are settling old scores. "You may want to collect your friends and depart," says the Undercrat. "If any were affected by the undead disease, keep them safe indoors until they are well."

The heroes of the Silver Shields chat with the Undercrat, answer her questions, and finally leave the building. Now, where are Micah, Zander, and Sid?

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d20+8=27 ;
Tuesday January 31st, 2017 3:02:08 PM

"Oh, sorry Zanderallen. Micah here turned an ugly pallor and took my attention." Sid claps him on the shoulder, "I owe you a drink if we get out of this. Ladies, if the rest of our band win the day, then Micah here will be cured as will the rest of the level. If not, I'll take care of him." Sid shakes his head, "I just wish I knew how long it would take." Sid draws one of his daggers and looks around and then at Micah.

==========================

Perception: 27

Zanderallen (Zachary H) HP: 35/38(28 non-lethal) AC: 22 T: 16 FF: 21 CMD: 16 Party Treasury 
Tuesday January 31st, 2017 4:16:18 PM

Finally in what appears to be relative safety Zander lets out a long breath. "I wouldn't worry too much about Micah, although binding him was not a bad idea. The rest of our group should be at the farpike building by now and released the antidote in the air. As long as it hasn't been overrun. What's going on outside? There seems to be a commotion." Too exhuasted to check for himself Zander looks to Micah. "I'll definitely take you up on that drink when we make it out of here."

Micah (John) HP: 25/25 -31 nonlethal AC: 22/14/18 CMD:14 
Tuesday January 31st, 2017 4:54:34 PM

Micah's peaceful appearing repose belies the battle going on as his body attempts to fight the corruption within.

Stohp (Mitch) HP: 18/18 (13 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 
Tuesday January 31st, 2017 4:57:18 PM

Stohp leads the way back since she was the last one to see them. "Should be right about... here. Look for a rope dangling from a window."

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Tuesday January 31st, 2017 5:09:14 PM

Sugar bows farewell to the glowing-eyed woman. May your dreams be gentle and your days peaceful. He arms himself with a whip as he follows Stohp out of the Farpike Building. I'll need some time in the sun after this bit of adventuring.

K (Carl) HP: 25/25 (21 non-lethal damage) AC:16/13/13 CMD:18 
Tuesday January 31st, 2017 8:50:41 PM

"K, of the Silver Shields. We all reside in a warehouse in The Fence. Thank you again for your help, but there's still trouble out there."

K rushes outside and kneels down at the first fallen infected he finds. He places a finger beneath the nose of one, trying to see if (s)he's still breathing. He'll also check his/her pulse, until he's certain one way or another.



Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Wednesday February 1st, 2017 1:04:02 AM

"Bartomus, Ma'am and thank you for helping us help the others, Kind Lady," Bartomus said as he followed his colleagues out of the Farpike Building. He bowed and then left. He still could not get over the fact that the woman had glowing eyes. Already K and Sugar were out in the streets, Bartomus looked about and continues walking back up the corridor.

A Happy Ending! (DM Cayzle) 
Wednesday February 1st, 2017 9:03:30 AM


Sid and Zanderallen notice that Micah is breathing more freely, and loses the unhealthy pallor. He is still rocked with shivers and shakes from time to time.

Stohp leads the way. Outside, K checks out a fallen Infected. Yes, the man is alive, and breathing, and looks more like a living person.

Sid and Zander hear their friends calling from outside. The party is reunited!

There is no longer any reason to brave the dangers of the Trash. Carrying their comatose friend, the Silver Shields make their way to the great steps and up to their home level. Back on the Fence, never did the old place seem so bright and cheery and sunny!

Micah regains consciousness hours later, but is too weak to do more than lay abed. He drifts in and out of awareness. Some broth from the Giggling Ghost does him some good, but like the Undercrat said, he needs rest at home.

The next day is Mask Day! But with Micah laid up, no one has too much heart for revelry. Still the sound of partying and music and revels drift in through the windows, and perhaps a few of you stray out to get a feel for the day. Maybe you see the Underlord's Procession passing through the Fence on the way to the top, and then back down. Maybe you see one of the Undercrats in the procession give you a sly wink!

That evening, after the parade is over and the Float is settling back to normal -- aside, of course, from the grieving families and friends of the 20 people taken to serve the Underlord -- you are all at home in your warehouse headquarters. There is a knock on the door. It is another Undercrat, not the same one that you met. He greets you in the name of the Underlord, and comes on a mission.

"The Underlord has heard of your deeds in the Trash yesterday, and wishes to tender his thanks. The Silver Shields have done him a service, and he never forgets. Please accept his gratitude -- reach into this bag and remove one gem. That is your reward for your good deed."

You each reach in and remove a gem. The value of the gems vary:

K: 100 gp Garnet
Sugar: 3,000 gp Sapphire
Bart: 3,100 gp Emerald
Stohp: 3,700 gp Large Black Pearl
Micah: 5,500 gp Large Diamond
Zanderallen: 4,900 gp Ruby
Sid: 3,100 gp Amethyst
Dorbin: 4,300 gp Large White Pearl

Without answering any other questions, the Undercrat bows and takes his leave.

[OOC: My friends, this concludes the current module. Please accept 3,000 xp each. Also please each accept one hero point, aside from Micah, who has earned two. Please update your PC sheets ASAP, and also please go shopping in the Catacombs!]

Dorbin [AC:13/13/10 HP:17/17 CMD:14] 
Wednesday February 1st, 2017 10:12:58 AM

Dorbin wanders around the warehouse when they return, fretting over Micah. He really doesn't know anything about healing, so he can do little to help, however. Emily the cat spends a bit of time curled up around Micah's feet while he is resting.

Oscar says goodbye (DM Mstitt) 
Wednesday February 1st, 2017 10:57:59 AM

"Oh my.. oh my your are all back," Oscar says with uncharacteristic cheer as you filter in.
"Your adventures are already well known by my rat folk family. They are so thankful for your self-less sacrifices."
He then wrinkled his nose and disappeared up the stairs. You can hear rumbling, then a crash upstairs.
Oscar returned with a frown. "I have no gift for you," he said flatly. There was a hint of guilt but that went away quickly. "Just appreciation for saving my family." With this Oscar began to sob. "My sisters and my brothers are all alive because of you..." The sobbing then stopped abruptly. "I must leave your service. My excellent skills are needed elsewhere. It was a pleasure and I will pass on your kindness to all my kind. You will be famous within the ratfolk... but I speak too long."
With that, Oscar turned and escaped through a trap door in the kitchen. You can hear him walk, loudly through the walls of the warehouse then silence.
(OOC: I will really miss Lakeview. You were my first PCs ever and I had a lot of fun doing this. The epitome of awesomeness. With that, I hand your lives over to your new DMs :)

K (Carl) HP: 25/25 (21 non-lethal damage) AC:16/13/13 CMD:18 
Wednesday February 1st, 2017 11:21:12 AM

K needs a rest after the beating he took down there, but he serves Flower and can't very well sit out Mask Day. Plus that lady was nice enough to give them all custom masks.

He lets Micah rest; dude deserves it. He's glad when the priest wakes. "You do your god proud, bud," is all he says, but he does manage a smile.

Everyone else is encouraged, but not forced to join him. "Come on, folks. It's tradition, we've been given gifts, and our neighbors sponsored us to keep this place safe and maintain a presence. We have a duty to attend to."

So, he does his thing and participates in Mask Day. He's glad for the Mask to hide his exhaustion. When the Underlord passes without selecting him, he removes his Mask but doesn't toss it; it's too nice.

He can't help but notice everyone else's gems are a lot nicer and bigger than his, but jealousy is not in his nature. He had everything he needed. "Not worth much, may as well keep it as a souvenir."

K sleeps well, wondering what happens tomorrow.

Stohp (Mitch) HP: 32/32 hp AC: 16/13/12 CMB: +8 CMD: 17 
Wednesday February 1st, 2017 1:22:34 PM

Stohp says goodbye to Oscar. "Thank you for your service, for the short time we had it. I wish you well in all future endeavors."

She to, attends Mask day, wearing the mask previously offered. The celebration is rather ruined by her worries over Crimson's machinations. With the Underlord informed nothing untoward should happened, but still she worries, and it ruins the festive mood. Not to mention her own injuries and those of her comrades...

Still she muddles through. Tomorrow she can go on a shopping spree and make herself feel better. She hadn't been able to really cut lose and buy whatever she wanted for years, and hadn't bothered to keep much from previous adventures. This time though she really feels like she's earned her reward, and she plans to enjoy every last copper of it.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15)  d8+1=8 ; d20+9=14 ;
Wednesday February 1st, 2017 6:33:28 PM

Once he is sure that everyone is alright Sid goes home and fills Ellie in on their adventure through the Trash Level. With the shop closed he spends Mask Day with her and is just glad to be alive. Unless pulled in he shows up after Mask Day before dawn, otherwise he just enjoys the crowds of living people.

=============

Health/Level: 8
Perception: 14 (Just keeping my eyes open as per usual)

Zanderallen (Zachary H) HP: 43/43 AC: 19 T: 11 FF: 18 CMD: 18 Party Treasury 
Wednesday February 1st, 2017 7:38:34 PM

Reluctant to leave Micah's side at first Zander agrees to go with K. His heart cannot stay heavy for long and he soon joins in the festivities full swing. Wearing the mask he was given he makes himself as visible as possible in their part of the Fence during the main procession. However once it passes he makes his way back to HQ to check on Micah and rest. He is sad to see Oscar go but wishes him well in his efforts, "If you ever find yourself in need of help or in the area feel free to stop by."

Having gone over in head a million times what he was going to say to Micah when he woke up Zander forgets it all when his friend comes to. All he can muster is a hearty handshake and an insistence that Micah eat some of the broth he's prepared for him.

Micah (John) HP: 25/25 -31 nonlethal AC: 22/14/18 CMD:14  d20+5=6 ; d20+5=8 ;
Wednesday February 1st, 2017 9:10:34 PM

Micah is a bit embarrassed by the trouble he is causing his friends, but works not to show it. Deciding that some wounds are best healed by time, he chooses not to call upon the power given to him for healing.

When he hears Oscar will be leaving, he pushes past the fatigue and goes downstairs to the stone floor. Using his hammer, he attempts to flatten a silver coin. His weakness makes his efforts clumsy. Casting mend he returns it to its original shape. He then tries again with not much more success. Worrying that he has not much time before Oscar must leave, he repairs it again and simply carves the coin into the crude shape of a kite shield.

"Oscar," he calls, "I do not wish to delay you further, so take this crude token as a sign of my appreciation for your service. One day, after I have recovered my strength, I will replace it with something that more suitably commemorates your support of the Silver Shields."

He then returns to bed, hoping that Emily was not too disturbed to return their resting place.



Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] 
Wednesday February 1st, 2017 9:14:14 PM

Bartomus followed the others out to the street and watched the festivities. He watched the procession of the Underlord. He was pretty certain that one of the Undercrats winked at them. He joined the merriment, the dancing and enjoyed the foods and drink. Eventually, he realized that the needed to head back to the HQ.

As he played over the events of the day, one thing caught his attention as odd. He realized that he had an idea of how to address that. He got back to the HQ and the area that he had taken over. He looked at his work bench and the materials he had. He made a mental list of what he needed and smiled.

"Tomorrow, anyone willing to go do a bit of shopping with me?" Bartomus asked aloud. "I need to get some supplies - quality ivory and some pigments. Also, a few shirts since this one got torn."



Dorbin (JeffO) [AC:13/13/10 HP:17/17 CMD:14] 
Thursday February 2nd, 2017 8:13:39 AM

When the others go out for Mask Day, Dorbin puts on his mask, but mostly just watches from the doorway saying, "Well, since Oscar isn't here, someone should stay with Micah."

Zanderallen (Zachary H) HP: 43/43 AC: 19 T: 11 FF: 18 CMD: 18 Party Treasury 
Thursday February 2nd, 2017 9:15:58 AM

As they all sit together that evening, relaxing after Mask Day, Zander speaks up, "That got a bit out of hand yesterday didn't it? But we all pulled through and I'm glad to call you all my companions. And to those of you who are new, feel free to make this your home. We'll help partition off some space for you upstairs. Now that I have the means I plan to go to the WLA soon and pay dues to become a journeyman. Anybody else want to join me?"

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Thursday February 2nd, 2017 12:09:30 PM

Sid checks in the day after Mask Day and with a small keg of stout and taps it, and pulls a drink for Zanderallen and anyone who wants one. "I appreciate the welcome Zanderallen. Actually I've heard stories and talk about the WLA, but don't really know anything about it as a modern organization, could you explain it in more detail, and what are these dues and this rank Journeyman for?"



Stohp (Mitch) HP: 32/32 hp AC: 16/13/12 CMB: +8 CMD: 17 
Thursday February 2nd, 2017 12:11:04 PM

Stohp doesn't return to the warehouse after attending the festivities, instead going to the quiet of her room at The Fatted Calf. Grokk greats her warmly, offers a warm meal, and inquires curiously about the events in the Trash, which he'd heard rumors about. At first she's unwilling to talk, but his warm patience eventually gets her to open up about events and her own personal fears.

"It got really rough Grokk. I don't think anyone got out of that without wounds; a bit less luck and some of us would have died. I'm not so sure I want to do this anymore."

Grokk, having lost a close friend back in his adventuring days, provides empathy and understanding for her fears. However, he also points out how many lives they saved and that they saved the festival. "Your fears are perfectly justified, and nothing says it has to be you risking her life to save others, but you should remember the good as well as the bad when you decide what you're going to do."

In the morning Stohp drops by a gem dealer before heading to HQ and is shocked by how much she gets for the gem. Wow... with this much money, I could retire for life. I could buy a house or live in Grokk's inn for decades and not put a dent into this.

Upon arrival she hears about Micah's plan to visit the WLA and, after a moments hesitation, agrees to accompany him.

Zanderallen (Zachary H) HP: 43/43 AC: 19 T: 11 FF: 18 CMD: 18 Party Treasury 
Thursday February 2nd, 2017 4:46:53 PM

Taking the drink Zander gives Sid a hearty clasp on the shoudler, "You're as good as your word Sid. The WLA is the Woldian League of Adventurers. It is a grand fellowships of adventurers bound by our common oath, to uphold the ideals of the league, combat evil, and protect the innocent. Several of us joined awhile back but never found the coin to pay the dues to start any of the more advanced training. You can tell who we are by the badge we all wear", Zander points to the badge bearing a battlemented tower with some runic characters pinned to his tunic, "I joined to be part of something bigger in striving to serve Domi as his tenets fit well within the League. I'd be more than happy to introduce you, any of the new Shields for that matter, at the chapter house if you're interested in joining."

(OOC: I don't remember how many of our new lakeviewers are new woldians so I'll email a link to the organizations page of the woldipedia to everyone.)

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Thursday February 2nd, 2017 6:07:45 PM

Sugar walks around HQ taking pause for a moment before looking for something to drink, anything will do at this point. He gives Micah a nod and hears K mention Mask Day. Sugar has always participated in the revels of Mask Day and will not miss this one. Sugar prepares his traditional mask and outfit and joins the Flower among the crowds before venturing on his own to enjoy drink and the company of a lass or two.

Once he's too tired to continue the party, he seeks rest at his father's home on the Fence, enjoying the familiar smells of Turtle Lake. It was great to see his father again and they discuss the events on the Trash level. Sugar sleeps late the next morning, then borrows a row boat and takes to the water for a bit of fishing. The fish are deep this time of year and are not biting on this day. Sugar doesn't mind as he contemplates the last two days and questions if adventuring is for him. Sugar is unsure of his role within the Shields or if he's even needed. He had been bored of the stage, but he did enjoy the spotlight and the warmth of the crowds. The Shields sought no glory and appreciation by the masses was at a minimum, but perhaps, in time, he'd feel less like an outsider and more like one of them.

He returns to his father's for the night and stops by the Shields HQ the next morning a bit preoccupied but anxious to see what the Shields have planned.


Mask Day Recovery


DM MikeK 
Thursday February 2nd, 2017 7:22:45 PM

And so, Mask Day comes and goes.

K, Stohp, Zanderallan, and Bartomus head out into the streets, masks donned, and take part in the festivities. None of them see anyone get selected as an Undercrat.

Sid spends the day with Ellie, enjoying both her company in particular, and that of all-alive people in general.

Dorbin elects to stay at the house, petting the cat and worrying about Micah.
Micah, meanwhile, quickly works up a commemorative coin for Oscar. The Ratfolk takes it with a heaving sob.
“A kinder group I have never met!” he cries. “Thank you, thank you. I will make you famous among my people.”
Zanderallen also gets back in time for a goodbye to their strange house-servant.

---

The next morning, the streets remain fairly quiet. It seems the night of Mask Day is generally filled with the carousing of people happy to be passed over for another year. And, some sleeping in the next morning is the general mood.

However, when Sid slips in to HQ, he finds most of the group is up early. Micah has recovered from his ordeal, and is none the worse for wear.
Zanderallen and Sid discuss the WLA, with Sid asking for more details. Zanderallen fills the elf in – and more info can be found here.

Sugar rolls in later that morning.

The Silver Shields look at each other, wondering what to do next.
Shopping? WLA Training? Visiting friends and/or loved ones? Finding a new housekeeper? Going back to bed? The possibilities are endless.


Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Thursday February 2nd, 2017 7:59:37 PM

Sid's eyes sparkle a little over his mug. In his head images of adventurers throughout the ages rose and evaporated like mist. A chance to be part of the oldest league of adventurers! He took a drink and hid his smile, "You know Zanderallen, I think that I might just want to become part of the WLA, please tell me more."

=====================================

((At this point we can start planning a road trip for training!))

Micah (John) HP: 25/25 -31 nonlethal AC: 22/14/18 CMD:14 
Thursday February 2nd, 2017 8:43:12 PM

Micah wakes up before the sunrise, glad to feel recovered. He starts the day, as usual, with prayers. This morning they are comprised of more thanksgiving than usual.

As others start to stir, he decides to rummage around in the kitchen and see what food is available. Not much of a cook, he is still able to put the stores Oscar left together to make a reasonable breakfast.

"Zanderallen," he says as he arises, "You spoke yesterday of going to the WLA. Count me in. Stohp? Who else?" Restless from being inactive too long for his tastes, he urges the others along.

K (Carl) HP: 25/25 (21 non-lethal damage) AC:16/13/13 CMD:18 
Thursday February 2nd, 2017 11:00:57 PM

K sleeps in. He sleeps in late because dude is tired.

He wakes and stumbles into whatever functions as their kitchen, immediately missing Oscar when he realizes there's no coffee.

He declines the trip to the WLA. "Maybe in the future. Gonna sit them out for now."

He opts instead to visit his parents at the temple. He promised his mother he wouldn't start a holy war with Caeroldra's followers, and that he wouldn't get himself killed. Best to check in and let her know he's accomplished both missions.

Bartomus [(Rod) HP: 16/23 AC: 13 (11+2)] 
Thursday February 2nd, 2017 11:38:24 PM

Bartomus got up early, contemplated on the events of the previous days, and kept trying to remember all of the odd dream he had had. He made a list of the items he would need for the project he had thought up the day before. He would wait to see who else wanted to go shopping about the Float.

When the others started to talk about their plans, he wandered over to listen in. The discussion on the WLA was intriguing. He was familiar with the organization, but had never undertaken an initiation with them. Joining as a member seemed to interest his fellow shields, and with his reward, it may be affordable.

"I would be game in joining the WLA, need to learn more about them and the Float. But, I also need to buy a few things for some client work, plus a few shirts, and such." Bartomus chimed in. "Also want to take one of those guided tours of the Float, seems that I haven't learned as much as I apparently should have these past couple of years."
===
healed on HP from sleep.

Dorbin (JeffO) [AC:13/13/10 HP:27/27 CMD:14] 
Friday February 3rd, 2017 8:44:17 AM

Dorbin wanders around the kitchen, cleaning up after the breakfast. When discussions appear about where to go during the day, he remains quiet. He doesn't think the WLA is for him, at least not yet. And he doesn't have any family that he knows of in the area.

He finds a clear area in the warehouse and practices his summoning magic. Those with poor timing may walk in on him playing with a wolf or a group of fire beetles.

Zanderallen (Zachary H) HP: 43/43 AC: 19 T: 11 FF: 18 CMD: 18 Party Treasury 
Friday February 3rd, 2017 11:32:54 AM

Zanderallen plans out his shopping, 'I wonder if I could find some plate armor with a bit of enchantment on it? The extra protection would be nice since I seem to be the spearhead for the shields when it comes to fighting. I'll have to look after we go to the WLA.'

"Bart, Sid, Micah, Stoph. You guys ready to go to the WLA? We can get that done and then I've got some shopping to do."

Zander is ready to go and pushes others to get going.

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Friday February 3rd, 2017 1:34:13 PM

Sugar arrives at Shield HQ to find everyone gone but Dorbin, who's conjured a wolf and some fire beetles. Hi D, is everyone spending coin or joining that cult they were talking about? ... Why didn't you go with them?

After a short conversation with Dorbin, Sugar leaves HQ to spend some time at the Giggling Ghost where he works on an epic tale to record the deeds of the Shields to save the Trash Level from the horrid plague. No detail shall go unnoticed and some embellishment is always welcome. Perhaps he will perform this tale in spoken word or as simply as a fireside story.

Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) 
Friday February 3rd, 2017 4:36:58 PM

"Just let me know how long it will take so I can tell Ellie, and then I'll be ready."

Stohp (Mitch) HP: 32/32 hp AC: 16/13/12 CMB: +8 CMD: 17 
Friday February 3rd, 2017 8:05:52 PM

Stohp confirms her readiness then stands around waiting for everyone else to be ready.

Sid (Andrew) HP:31/31; AC: 16/14/12; CMB: 2; CMD: 16) 
Saturday February 4th, 2017 4:59:48 AM

Sid goes and collects his things and tells Ellie how long it will be and comes back ready.

Micah (John) HP: 25/25 -31 nonlethal AC: 22/14/18 CMD:14 
Saturday February 4th, 2017 9:34:05 AM

As the others stir for the day, he realizes that, despite the quantity of food he prepared, it is not obviously he meant it for everyone. As K stumbles in, he passes him a passable platter of nutrition.

He leaves an open table, then cleans up as those who are leaving prepare to depart.

"Shopping," he shares with Zanderallen, "Perhaps I, too, can find something more useful than the undercrat's generous reward."

DM MikeK 
Saturday February 4th, 2017 10:49:05 AM


Folks rummage around in the morning, putting together breakfast. The benefits of having an Oscar on hand are quickly realized, especially for those seeking coffee.

Zander, Sid, Micah, Bartomus, and Stohp head up to the Gold Level, turn onto Gold Lane, and stop in front of the converted hotel now flying the banner of the Woldian League of Adventurers. They enter the first floor "common room" familiar to Zander and Stohp, but new to the rest of the group. The place filled with adventurers. A couple halflings, a human and a half-orc are reading the latest from a bulletin board. There is a small bar serving drinks -- evidently for free – and several liontaurs are taking their ease. Another area has a dart board, where an elf and two humans are playing.

A human woman in chain mail comes over to you, gives you a look over. Noting the WLA badges on Zander and Stohp, she says, “You may go in.” Turning to the three newcomers, she asks, "Your badges, gentlemen?"

--
K passes on the WLA, opting instead to visit his parents at the Temple of Flower. He waits at HQ for about 30 minutes with Dorbin, and then heads out. As usual, the paladin’s timing is good. He arrives as his parents are laying out the morning’s brunch on the patio. Melody embraces her son, and has him sit, as his father eyes him critically. Another table setting is quickly placed before K, and biscuits, juice and fried meat are placed on the table. Also coffee. The group digs in.

Daneel again gives K the once over.
“You’re harder than you were on your last visit,” he notes. “It’s in your eyes. Something happened.”
--

Dorbin finds an open area in HQ and practices his conjuring magic.

Sugar arrives later that morning and finds the young wizard getting fire beetles to march around the room. After a short conversation with Dorbin, Sugar leaves HQ to spend some time at the Giggling Ghost where he works on an epic tale to record the deeds of the Shields to save the Trash Level from the horrid plague.
The Ghost is not extraordinarily busy at this time. Just a an adventuring group popped in from Dirt City, and a couple semi-regulars – a half elf and a human, each clad in leather armor, playing cards. Of the two groups, the local card players seem to be more receptive to the tale.

--
Not long after Sugar leaves, Dorbin hears a “tap tap tap” on the front door of HQ. Opening the door reveals a human looking woman in her late twenties/early thirties wearing a plain petticoat and carrying a large carpet bag.

“Pippin.” She says by way of introduction, as she simultaneously hands Dorbin a sheet of paper and steps around him into the entryway, looking about with a critical eye.
“Lori Pippin, to be precise. I am pleased to inform you that I have accepted the position.”
The woman wrinkles her nose.
“And none too soon, by the smell of things. Is that coffee you are attempting to create? This will never do. Where is the kitchen? Never mind, I shall find it. You seem to have beetles and cats to round up.”
Lori Pippin strides toward the kitchen.

The paper says, “I couldn’t bear to think of such heroes without a housekeeper. I invited Lori to take the post. With great thanks, Oscar”


Sid (Andrew) HP:31/31; AC: 16/14/12; CMB: 2; CMD: 16)  d20+8=13 ; d20+11=29 ; d20+11=14 ;
Saturday February 4th, 2017 11:19:25 AM

"Uuhh," Sid says with eloquence as he takes in the guild hall remembering the books of memoirs and adventuring lore of ages past wrapping around him. He can smell the old paper and leather bound tomes, and almost sees motes of light dance before him as afternoon after afternoon spend in study blend into one awe inspiring moment.

=============================

Perception: 13
Knowledge(local): 29 ((For stories and personages of this local branch))
Knowledge(dungeoneering): 14 ((For stories and broader references of the WLA through their adventures))

K (Carl) HP: 25/25 (21 non-lethal damage) AC:16/13/13 CMD:18 
Saturday February 4th, 2017 4:31:17 PM

K nods. "After we eat. I didn't show up to ruin everyone's appetite." He discusses their run in with the Hands of Love. "Turns out they were infiltrated. Bunch of bad guys doing bad things in their name. We actually fought side-by-side with Caeroldra's followers against them.

"I spoke at some length with Father Six. You probably know him, right? Nice guy." He takes a swig of coffee. "We disagree about a great many things, but we both agreed there shouldn't be bad blood between us." He looks at his mother. "Looks like you can stop worrying about a holy war in The Fence, at least one that I start."

After the meal is done, he goes into detail about the infection in The Trash level. "They twisted this alchemist's arm to create a disease that made anyone infected mindless and hungry. Flower's gifts to me kept me safe from the disease, but the infected still managed to pummel me nearly to unconsciousness. We slew many of them before realizing they could be saved." He pauses, eyes distant. "As soon as we realized, we stopped attacking. We talked the alchemist into giving us a cure, then three of us ran to a building down the street to disperse it into the vents." He takes a breath. "You remember Micah? I brought him with me last time. He made himself bait when he got surrounded. I respect the guy too much to let that kind of sacrifice be wasted, but it wasn't easy." He stops, rapping his fingernails on his coffee mug. "He's fine, by the way. We saved hundreds of people, maybe thousands...still doesn't feel good. Didn't expect this gig to get this dark so fast."

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+11=28 ;
Saturday February 4th, 2017 6:51:29 PM

Sugar spends hours going over his recollection of the last 48 hours and his version of the experience. His notes were now taking shape into the type of tale he wanted to share about the Shields and their deeds to save these people. Creepers of the Trash, that might work for a title? Into this world we're thrown... That's a respectable intro.

Sugar notices a few adventurers coming into the relatively slow Giggling Ghost. He makes an effort to find Fern and then gives his epic tale a spin for the first time to the small group.
Perform (Oratory - Epic Tale)—28

Bartomus [(Rod) HP: 16/23 AC: 13 (11+2)]  d8=2 ;
Saturday February 4th, 2017 7:02:12 PM

"No badge here," Bartomus said in response to the request for badges. "But, my colleagues here wanted to advance within the WLA and I said I would join them as well. What do you need from me to join and become an initiate?"

Bartomus fished out the large emerald he had been given by the Undercat and held it in his hand.

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] 
Sunday February 5th, 2017 1:46:23 PM

After enjoying the feeling of a great performance, Sugar returns to Shield HQ with some enthusiasm. He introduces himself to Lori Pippin; Good afternoon. It is a pleasure to make your acquaintance. ... Pip, that has a nice ring to it. Sugar then looks for the rest of the Shields with whom he will share his epic tale.

Stohp (Mitch) HP: 32/32 hp AC: 16/13/12 CMB: +8 CMD: 17 
Sunday February 5th, 2017 6:04:18 PM

[/i]

Stohp heads on in and looks around for anyone that seems important and/or secretary-like. If she manages to spot such a person she goes up to them and asks who she should talk to in order to pay dues.

Sid (Andrew) HP:31/31; AC: 16/14/12; CMB: 2; CMD: 16) 
Sunday February 5th, 2017 8:20:52 PM

"Ugh," Sid utters and absently reaches into his Haversack and pulls his gem and continues to look about.

Dorbin (JeffO) [AC:13/13/10 HP:27/27 CMD:14] 
Monday February 6th, 2017 9:38:06 AM

Dorbin takes the paper and starts to read it when Lori Pippin barges through the door. He tries to say something to her, but she is already past him and headed towards the kitchen. He watches her go and finishes reading the paper. He wonders if he was supposed to let anyone in, but it's rather too late to consider that now. He heads back to the open area with the beetles and lets her go to the kitchen.

When the others arrives, he sort of points her out and says, "Uh, she's the new housekeeper, I think. Oh, from Oscar."

Zanderallen (Zachary H) HP: 43/43 AC: 19 T: 11 FF: 18 CMD: 18 Party Treasury 
Monday February 6th, 2017 5:03:12 PM

Zander follows Stoph, taking time to meet and greet others in the room. He is eager to build connections with other members, especially since he plans on advancing. If asked he says they are there to pay dues and receive training as journeyman.

DM MikeK  2d6=12 ;
Monday February 6th, 2017 8:32:27 PM


Zander and Stohp reply to the woman in chainmail that they are here to pay dues and receive training. Bartomus notes he would like to join the WLA. Sid and Micah are a bit pre-occupied with the décor.

Sid spots a diorama of an elven warrior throwing himself into gold colored vines on some kind of altar, while a battle rages between elves and a huge earth elemental behind him. It’s titled ”Florin’s Sacrifice”. The rogue recalls the story that Florin gave his life to somehow become one with the Crying Woods, preventing the forest from turning completely genocidal and quite likely destroying the Float. The particulars of the story are somewhat fuzzy.

Having ascertained your purpose, the woman leads the five Shields into an inner room. After a brief wait, a remarkably clean human in a noblewoman's kirtle enters and sits down with you. She is wearing a badge -- a stone tower with the WLA symbol on it. She greets Zander and Stohp by name.

“Welcome, we hear you and your group have been busy,” she notes with a smile. “Excellent job on the Trash Level. Just excellent.” Taking in the newcomers, she gets right down to business. "I assume you are with Zanderallen and Stohp. I am Lady Olisa, and I am an officer of the WLA.”

“I understand the three of you wish to join our organization and all wish to pay your Journeyman’s dues and take part in our training. Dues to become a Journeyman are 1000 gp. Training will take two days, and we will meet here first thing tomorrow. “
She gives the group a stern look. “And by ‘first thing’, I mean ‘sunrise’, and by two days, I mean ‘Two. Days.’”

Turning to Micah, Sid, and Bartomus, she asks “Each of you need to understand what we do here. We strive to be a source of Good in the Wold, and we demand that each our member abide by that goal.”
Lady Olisa continues for some time, explaining how the organization works, the very expensive dues that must be met once you have more experience, the benefits and the responsibilities. She emphasizes the latter.

[OOC: Please do read carefully the entire Woldipedia article on the WLA. ]

If you wish to continue, I will see you first thing in the morning, and you must be prepared to tell me why you wish to join our organization, because we do not take everyone who wishes to join. Not even those who’ve saved the lives of most of a Level." Lady Olisa pauses, with a slight grin. “Though that does ease the way a bit.”

--
K insists everyone eats first, and then relays his tale. Melody sighs in relief at the news that the followers of Caeroldra and her son are not at odds.
She pales quickly as her son continues on to the Infected. Eating first was definitely a good idea.
A thoughtful silence envelops K’s parents, as they digest both meal and news.

Finally, his father speaks.

“From the stories I’ve heard around The Three, and these Dragon Groups, I don’t think it gets any less dark going forward son. As you say, you did save hundreds. And my advice would be to focus on that. You’re putting yourself in harm’s way, and that’s the place people get hurt. Or killed. You do the best you can. That’s all anyone can do.

--
Sugar does not see Fern in the Ghost, but does give his ballad a go for the patrons present. The bard is in fine form, and all seven, plus the staff, rise and clap and bang their mugs on the tables.

“Bravo!” cries the half elven card player. “That was great!”

“A virtuoso performance!” Happy agrees, “And debuted here at the Giggling Ghost”
Sugar finds himself the recipient of several gold pieces tossed his way, and winds up with a total of 12 gp.

In a buoyant mood, the bard returns to HQ, and introduces himself to Pippin.

“Lily will do nicely,” she replies primly, while also handing the bard an astoundingly tasty soft cider drink.
--
A bit overwhelmed, Dorbin retreats back to the open room to continue practicing. Emily Jasmine is irritated at the young wizard’s meek acceptance of this stranger, and pointedly washes her ears with a paw.


Micah (John) HP: 25/25 -31 nonlethal AC: 22/14/18 CMD:14 
Monday February 6th, 2017 9:14:43 PM

"I apologize for my distraction, Ma'am," says Micah as he turns to display his badge. "I, too, wish to train. May I assume I need to be here two days hence, sunrise?" This last he says with a genuine smile, slightly abashed to have not been more engaged previously.

Bartomus [(Rod) HP: 16/23 AC: 13 (11+2)] 
Monday February 6th, 2017 9:53:55 PM

"So be it, Lady Olisa, then I shall see you at first light in the morning. Should we make our payments now?" Bartomus asked after making a slight bow at the Lady.

Stohp (Mitch) HP: 32/32 hp AC: 16/13/12 CMB: +8 CMD: 17 
Monday February 6th, 2017 11:01:16 PM

Stohp is perfectly agreeable to two days training. That's why she joined after all! To learn from more experienced adventurers. She had already set aside the thousand gold, and draws out the pouch containing it and passes it to Lady Olisa. "I look forward to it. Perhaps afterwards I'll feel a bit more competent!"

"No, you have it backwards Micah. We meet here tomorrow at sunrise, and then we spend two days training."

"If there's nothing else then I'll get going. Lots to do before we barricade ourselves here for study! I'll see you tomorrow, Lady."
she gives a little bow.

Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14]  d20+10=11 ; d20+11=21 ; d20+5=8 ;
Tuesday February 7th, 2017 12:01:48 AM

Lily it is, then; or Pip if you're lucky. Sugar takes a sip of the cider and pretends to like it although it is too sweat for his taste. Bluff—11

Dorbin, are you still the only Shield here? ... Are the others still with that cult?
I say, I must find some trouble to stir. Sugar thinks to himself. With that he exits HQ and floats through the Fence, mostly listening and taking in the surroundings. Perhaps an interesting rumor will fell his ears or a beautiful lass will catch his eye, or the young turks might be found throwing dice. Who knows what stroll into the night will bring.

Sugar will not return to HQ until the early morning. OOC: 2am to 3am-ish
Know Local—21
Perception—8

Sid (Andrew) HP:31/31; AC: 16/14/12; CMB: 2; CMD: 16) 
Tuesday February 7th, 2017 12:29:46 AM

Sid walks forward slightly mesmorized and mutters, "And Florin Jadenth lay upon the alter and said, 'For the love and light that exists in this Wold and the lives of my friends and those who would live in peace, take my soul and be cured of your animosity,' and the Crying Woods did shutter and moan at the pureness of his sacrifice. Arnest Everett Hornpipe, The Tragedy of the Crying Woods vol. IV." As they enter the inner room Sid continues to soak everything in and listens trying to absorb everything.


Dorbin (JeffO) [AC:13/13/10 HP:27/27 CMD:14] 
Tuesday February 7th, 2017 10:14:13 AM

Dorbin starts to talk to Sugar, but he quickly makes his exit. Dorbin goes back to trying out summoning spells and accidentally summons two ponies. He is not sure how Lily is going to react to a couple ponies wandering about inside. He hopes they don't make as big a mess as he thinks they are going to make.

K (Carl) HP: 25/25 (21 non-lethal damage) AC:16/13/13 CMD:18 
Tuesday February 7th, 2017 10:31:39 AM

K nods as his father stops talking. "I know you're right. We'll save a lot more when we find the piece of work behind all this."

He spends several hours at the temple, seeing to things that need doing, joining in afternoon prayers, getting one last good meal in before heading home.

Zanderallen (Zachary H) HP: 43/43 AC: 19 T: 11 FF: 18 CMD: 18 Party Treasury 
Tuesday February 7th, 2017 5:49:01 PM

"That is agreeable. We will be here first thing tomorrow. I look forward to it.", Zander then steps forward and counts out the 1000 gp from his recent reward for his dues. "It will be good to receive some additional training from experienced adventurers."

DM MikeK 
Tuesday February 7th, 2017 6:57:18 PM

Zander, Stohp, Bartomus, Sid and Micah all agree to be back at sunrise tomorrow for training. Lady Olisa takes funds from those that offer, and is prepared to wait until morning for those who wish to pay at that time.

OOC – If you are paying now, please deduct the funds from your character sheets.

The quintet returns to HQ.

They are met by K, who has just himself returned from his parents, Dorbin, who never left, and Lily Pippen, who wasn’t there before.

Lily has spent the last several minutes trailing behind summoned ponies, dragging her carpet bag behind her. Wherever the carpet bag goes, a very clean trail is left behind. In a very short while the woman, maintaining a prim and proper posture, has perfectly polished the parquet.

Without preamble, she hands each of the Shields the passes to the major taverns.
“Given the sorry state of our cupboards, I would suggest using these post-haste,” she notes, before turning upstairs.

---
Meanwhile, Sugar has made the mind-numbingly foolhardy decision to traipse around the Fence Level – an urban blight seething with every imaginable kind of cutthroat, thug, scallywag, and thief, so dangerous that the major taverns hired an entire adventuring party just to keep the bloodletting at an acceptable level – by himself, at night, without paying the slightest bit of attention to what he’s doing or where he’s going.

Only blind luck, so indescribably fortunate that Wardd himself pauses in his labors to whistle in appreciation, keeps the young bard from being beaten, robbed, stabbed, shot, sliced, diced, pureed, and dumped into the Lake – in teeny tiny pieces – as a treat for the fish therein.
After coming across the moaning bodies of a couple less-fortunate souls, Sugar realizes his error, and beats a hasty retreat back to HQ.

His DM strongly urges that he never, ever, ever, ever, tries this stunt again.

--
Together again, the group partakes in supper at their favorite establishment, compares notes, and prepares for the morrow.



K (Carl) HP: 25/25 AC:16/13/13 CMD:18 
Tuesday February 7th, 2017 7:15:44 PM

K looks down at the pass Lily handed him. "Who the heck is this?" He thinks to himself. Had he not spent the morning in the temple of Flower, it probably would have been said aloud.

He looks back up. "Excuse me, ma'am, but have we met?" He looks around. "Did we sign another adventurer up while I was away? If we're to recruit more, we should really give Zander more support in the front line."

Sid (Andrew) HP:31/31; AC: 16/14/12; CMB: 2; CMD: 16) 
Tuesday February 7th, 2017 9:05:30 PM

At HQ Sid that's Lily for supper and says, "Hey guys, I need to exchange my gem for gold. Does the WLA do that or do I need to get ripped off by a merchant?"

Micah (John) HP: 25/25 -31 nonlethal AC: 22/14/18 CMD:14 
Tuesday February 7th, 2017 9:48:36 PM

On the way back from the WLA Micah looses his balance, stumbling into Zanderallen. As he recovers he mumbles, "Sorry, Stohp. I guess I am woozy from all the excitement."

When he returns to their headquarters and sees the new arrival and her enchanted equines, he stands with mouth agape.


Sugar [HP:36/36 AC:14/12 CMB:+4(+5) CMD:15] 
Tuesday February 7th, 2017 10:53:41 PM

Sugar returns to HQ, nods at his companions, finds a comfy chair, and pens some satire.

Bartomus [(Rod) HP: 16/23 AC: 13 (11+2)] 
Wednesday February 8th, 2017 12:32:59 AM

After trading his emerald for the initiation fee, and getting the associated change, Bartomus followed his fellow Shields back to the HQ. Along the way, he stops at a few suppliers of bone, ivory, and leather. He purchased the items needed for his next project and a few beyond that. He caught up to his colleagues and walked into the headquarters.

He paused when greeted by an unknown woman, named Lilly, who passed him a certificate to the nearby tavern. "Um, ok, I guess I am eating out then?"

Bartomus dropped his purchases at this work bench and looked to see who else was going out. He could tag along, get back and lay out what he needed to do so, prior to leaving for the training room.

Stohp (Mitch) HP: 32/32 hp AC: 16/13/12 CMB: +8 CMD: 17 
Wednesday February 8th, 2017 10:13:49 AM

Stohp heads back to the HQ with everyone else and joins them for a meal. Afterwards she makes plans for the next couple of days. Of course, she'll be training most of the time, but man does she need a new wardrobe. She owns two outfits and both are getting pretty ratty, but now she's rich! So she asked about local tailors for Taurs at the WLA. After training she can drop by a few and get some nice new clothing.



Dorbin (JeffO) [AC:13/13/10 HP:27/27 CMD:14] 
Wednesday February 8th, 2017 1:00:19 PM

As the others arrive home, confused, Dorbin steps up and says, "This is Lily. She's apparently our new housekeeper. Oscar sent her."

Sid (Andrew) HP:31/31; AC: 16/14/12; CMB: 2; CMD: 16)  d20+9=12 ;
Wednesday February 8th, 2017 2:12:04 PM

"I'll go with you Bartomus," Sid says getting up. "I don't normally get out unless I'm working so it should be fun." Sid goes and has a few drinks with Bartomus and enjoy what is a rare free day for him. He keeps his eyes open, but isn't very concerned about things at the moment.

=================

Perception: 12

Zanderallen (Zachary H) HP: 43/43 AC: 19 T: 11 FF: 18 CMD: 18 Party Treasury 
Wednesday February 8th, 2017 4:22:31 PM

Back at HQ Zander almost joins Micah in his codfishing, but manages to find his manners. "Nice to meet you Lily. I'm assuming since Oscar sent you, you have the proper credentials. We try to keep it clean but if you're going to stay with us I must warn you that we sometimes tramp in some rather big messes. Glad to have you though. I'm Zanderallen by the way.'' Sometime later that day Zander goes shopping before he gets busy with WLA training.

Sugar HP:36/36 AC:15/12 CMB:+4(+5) CMD:15 
Wednesday February 8th, 2017 8:06:01 PM

After penning some satire and sketching a few ideas for the Shield's standard. Sugar makes a quick and direct trip to the Catacombs, then back to HQ. SOLD.

DM MikeK 
Wednesday February 8th, 2017 8:31:49 PM

Dorbin introduces Lily, who curtsies formally to each of her new charges.

Dinner is enjoyed on the house at whichever one of the three major taverns the Shield wish to frequent, and then some shopping to round out an early evening.

OOC – There is no need to go to the Catacombs for non-magical items. You may role play the shopping trip or just buy and let me know.

Upon returning, it appears Lily Pippin has also been about, as anyone meandering into the kitchen late will find a meat and cheese platter laid out next to a tapped ale cask.

Additionally, the woman hands Sugar a parcel, with the words ‘Catacombs’ stenciled neatly on the outside. The bard will find his sweet new cloak and amulet inside.

Very, very, very early the next morning, Zander, Stohp, Bartomus, Sid and Micah awake, dress, and head downstairs.
They are met by Lily bearing flatbread – toasted and formed into a pocket, which is crammed with scrambled eggs, potatoes, tomatoes, onions, and sausage – that each can hold in hand and munch on as they make the ascent to the Gold Level.

The quintet is met by Lady Olisa, who accepts their dues payment (and is able to make change in the event a gem is used), and guides them into a small side room, and up some stairs into a large training area. Bunks are also available, and the group spends the next two days putting in some serious work, and learning a new skill.

OOC - Two days for Training 1 are completed. Please update your character sheets with your selected bonus feat.

---
Meanwhile, Sugar, Dorbin, and K have a couple days on their own to pursue their own individual interests.

--
On the evening of the second day, the Shields - equipped, trained, and invigorated – reunite at HQ for some tal- telling and catching up.

OOC – Please feel free to fill in the two days however you like.


Bartomus [(Rod) HP: 16/23 AC: 13 (11+2)]  d20+6=24 ;
Wednesday February 8th, 2017 9:34:12 PM

“I, Bartomus, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it." Bartomus repeated the members oath to Lady Olisa and gave her the emerald that he had been given. The lady accepted his payment and oath and gave him a badge in the shape of a stone tower engraved with ruins. Bartomus pinned it on the better shirt he had worn to the training session. I really need to go find some new shirts, he thought to himself.

The next two days were a blur with his focus being on how to dress wounds, make slings for sprainged limbs, and how to set broken bones. There were drawings, looking at skeletons, and a host of other things. He also spent time with various Adventurers who shared with him maps, stories, and news about the various levels of the Float. Somewhere in between all of the studying, he practiced with his glave and with his sling. It was a much needed distraction. By the end of the day, he was exhausted, ate his meal, and then he collapsed on a bunk.
The second day was more of the same. He went over tomes, scrolls, walked amongst those that worked with the injured and sick, and came back to more reading. While out with members of the League responsible for his training, he was shown things on the various levels that tied into the previous day's lessons and mapwork. When the day came to an end, his name was entered into the League's membership and upgraded to the rank of Journeyman. His head hurt, but in a good way. What little break time he got before leaving was used scetching out the design he had for his next carving work.
As he headed back to the Shield's HQ, he stopped and purchased two new thick linen shirts to replace the ones he had that had been worn or ripped. He grabbed a few stuffed dumplings and thought about the past few days. He laughed as he thought about all of the events that were much more exciting than just working his stall. But, he was itching to start his carving project. When he got to HQ, he went to his area, changed his shirt, and brought his carving bench out to the larger room to listen in on the events of the day.
As the talking started, he kept his hands busy roughing out the base shape of the ivory medallion he envisioned. It would take a good two days to complete the piece, but as the conversations got livelier, his fingers and hands worked the piece. He smiled as it took shape - the lines giving way to subtle, soft natural forms. His eyes sparked with excitement as the vision in his mind was now revealing itself in the ivory.
======
Profession Crafting - 24
Training noted on character sheet, along with skills. Wealth adjusted as well

Micah (John) HP: 25/25 -31 nonlethal AC: 22/14/18 CMD:14 
Wednesday February 8th, 2017 9:52:43 PM

When he has time, Micah stops by to see his parents at the family smithy in the Barracks level. While filling them in on recent events, speaking enthusiastically about his new friends, he has another dizzy spell.

After a bit of questioning from his parents and sister, Micah realizes he is suffering from a concussion. When he admits that he never used his healing magic on himself, Mattus reminds his son that tools are meant to be used. Abashed after this admonishment, he immediately casts cure light wounds upon himself to discover, now that it is gone, that he had continually been suffering from a headache after the battle with the infected.

Micah has hoped his family could supply him with plate armor, having received training in its use from the WLA, but Mattus referred him to an armorer who could fit him immediately rather than have his son wait.

Successfully filling the order, he picks up some supplies to spend and spends his spare time writing spell scrolls.



Stohp (Mitch) HP: 32/32 hp AC: 16/13/12 CMB: +8 CMD: 17 
Wednesday February 8th, 2017 11:30:16 PM

Stohps training is very physical. She's always enjoyed scholarly work and never been much of a fighter so the League focuses on toughening her up. She spends hours running up and down the Float, sometimes on one level, sometimes on another, sometimes even going onto rooftops to parkour through town. Whenever they stopped to rest her trainers made her focus, trying to pick out small details of a scene or track a single person in a crowd. At the end of it she feels much faster, more agile, and more perceptive. She thanks her trainers profusely; the strenuous work was worth it. She feels much more capable of an adventurer now.

Though exhausted at the end of each day, that doesn't stop Stohp from pursuing her plans for a new wardrobe. When given a break or after each day's training she searches out tailors, examining their wares and placing orders. She wants to be able to fit in, blend in, anywhere, from a queen's ball to the most dangerous gutters of the trash, so she buys clothing of all makes and styles. After the first night Stohp realizes storage might be a problem. Fortunately, she's rich now! So she just rents a 2nd room at The Fatted Calf to store it all in. Grok looks on, bemused, as messengers start to trail in to drop off the clothing all the next day.

(buying 1 set of every single outfit option in the players handbook for 343g & 1s. She also rents a 2nd room for a month, costing 52g for a grand total of 395g 1s)

Sid (Andrew) HP:31/31; AC: 16/14/12; CMB: 2; CMD: 16) 
Thursday February 9th, 2017 1:45:43 AM

Thanking Lily for the sandwich he trailed along the group to the Hall. Nervousness making his stomach queasy, but also making him alert and ravenous. When he finally gets there he watches Bartomus say his oath, and then he repeats the same "I, Sid, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it." His grin is wide as he gets his badge and everyone seems to disperse as if they had choreographed it before he knows it.

Sid's training, as it always does, began with the bow. Two old gaffers, mostly trading stories, worked at their craft and Sid joined in. Soon he was laughing along with them as they finished bows, or smoothed out the imperfections of apprentices, when possible and setting right the stockpile that the WLA had. Though Sid's legs usually ached to roam he felt an odd peace as they worked and swapped stories, his last exuberant nervousness vanishing like mist.

Soon it was time for the tough training. Sid has never been good at survival, having to follow someone else in order to, hopefully, not get lost and to patch him up, "the right way," and know he was learning what the right way was. Happy to see some familiar faces in the training, it still is long and grueling for Sid. When they finally release him he stumbles upon a library and a few scholars. Striking up conversation Sid is given a few primers on Old High Woldian and sets on the language with a vengeance, finding the common influences that this mother tongue has set to influence all after it. Through dinner and into the night he studies, stopping only to wash and trance. By the time breakfast comes around he is famished. Taking a small break he meets up with the old Masters he worked with the day before and eats with them before they go back to the shop. "Old bones best move early or not at all lad," one of them laughs as they get to it. They talk theory, as Sid sees how they handle their tools of trade, and Sid listens to more tales.

Soon he has to go off, though they remind him that extra hands are always welcome, and it is another long, long day. Before dusk Sid switches out his OHW primers for other texts and studies them for several hours before he has to go. Sid gets a few texts to continue his studies and then hits the streets, his badge on his belt, just left of center, and goes to finally get the things he knows he needs. He thanks Ffloyd that Lady Olisa is honest, because thinking back he doesn't remember giving his gem up, but the pile of gold in his haversack proves otherwise. Sid hums softly to himself as he tries not to skip down the roads.

Dorbin (JeffO) [AC:13/13/10 HP:27/27 CMD:14] 
Thursday February 9th, 2017 9:11:42 AM

When Dorbin rises, much later in the morning (almost the afternoon), he notices the rest of the group is gone. He looks down at Emily, who just stares back at him. He shrugs and heads downstairs. Finding no one but Lily, he heads back to what he has started to think of as "his" corner of the room. It is a wide area of the former warehouse that hasn't really been all that civilized. The floor is plain and bare and there's no furniture in the area. He moves a couple old boxes to sort of define the area and to keep his summoned things from wandering out of the area. He ends up using another box as a chair and spends his time practicing his summoning and a few other illusion spells. Most of the spells involve different animals and creatures, and it becomes hard to tell the difference between the illusion creatures and the real creatures.

K (Carl) HP: 25/25 AC:16/13/13 CMD:18 
Thursday February 9th, 2017 9:48:13 AM

K appreciated having a more civil housekeeper, but wonders where Oscar found her. "Wait, Oscar sent you? Rat dude Oscar? That guys gets around..."

Anyway, K's room is usually kept clean regardless. It would be nice to be able to stay in and eat on occasion, though. Sometimes a guy just doesn't feel like going to the tavern.

***

He spends two days in prayer reflecting on this past "adventure." He determines the garnet he received from the Undercrats would best be spent on the families of anyone who the Shields killed while they were infected, but the paladin has no idea how to make it happen. K may be somewhat naive, but even he knows announcing free money to the folks in The Trash will result in hundreds of people saying it was them. He didn't get names.

So, he prays on it. He hopes Flower provides some inspiration.

Sugar HP:36/36 AC:15/12 CMB:+4(+5) CMD:15 
Thursday February 9th, 2017 12:18:11 PM

Sugar wakes early to the rambling sounds of five Shields leaving for some kind of combat training. He shuffles around for a moment then, it's back to sleep. And, that's where he stays until he is awoken by hunger and thirst. After a pint and some leftover meat and cheese, Sugar remembers the parcel that Lily handed him last evening. I should try these on; make sure that vamp understood my order.

The amulet is made from local tortoise shell, polished in an exquisite swirl design. It has good weight and Sugar can feel his skin toughen the moment it rests around his neck. He then unfolds the cloak of round design. It fits nicely over his shoulders and is lighter than he expected. These items should help, if only a little.

Sugar spends a few hours out by the docks talking to old mates who still guide wealthy merchants and Royal officers on furlough upon Turtle Lake. There's always a trophy catch to be had if you know the lake well enough. Returning to HQ, Sugar sleeps until Lily calls for dinner.

Zanderallen (Zachary H) HP: 43/43 AC: 19 T: 11 FF: 18 CMD: 18 Party Treasury 
Thursday February 9th, 2017 2:40:31 PM

Rising with the others Zander goes to his training with the WLA. He spends a lot of it with Stoph, running various paths through the city. It is grueling, especially as he does some of his training in his armor and by the end of it he is worn out but feels like he's made progress. He spends some of the time continuing to perfect his people skills. He joins in on some debating groups, making new friends and rivals as their arguments become quite involved. Zanderallen continues to develop his ability to sway opinions and read people's emotions. Somehow finding the energy to make it down to the catacombs he places his order, spending most of the undercrat's reward.

Happy with the results but glad it's over Zander is glad to relax as a group on the evening of the second day. He listens as others tell about what they learned or did and tells his own tale of how he nearly ran over a merchant selling cabbages during his training. As the evening wears on he starts planning what they may do next. "Anybody heard of anything going on that we could help out? Some downtime is good but we've a duty to the people of the Fence."

DM MikeK 
Thursday February 9th, 2017 9:23:28 PM

The quintet spends two full days training with the WLA.
Most everyone also gets in some good shopping.

K spends quite a bit of his downtime praying about the innocents lost on the Trash Level. He knows he can’t find the right people. Perhaps the undercrat could?

Dorbin continues his studies.

By the afternoon of the second day, both Dorbin and K realize there have been more people than usual coming by HQ. Each time the door knocks, Lily – who is displaying an amazing aptitude to appear just when and where she is needed – is there to answer it. However, by late afternoon, even the housekeeper is getting frustrated, and they overhear her side of the conversation.

“I have told you twice already They will be here this evening. Yes, I will tell them. Yes, I will deliver the message. Now shoo.”

Sugar spends some downtime hanging by the docks. The first day is routine. During the second he hears one old timer warn another away from Crook Street.

“Heard it was the plague,” the man notes solemnly.
“Pfft,” his companion responds, derisively. “Guards woulda shut the whole level down for plague.”
“Well,” comes back the first defensively, “they got it blocked off, don’t they?”
They wander out of range before finishing their conversation.

---
Around dinner, everyone finds themselves at HQ.
As usual, Lily is right there.

She hands a letter to K, points out a crate to Zanderallen, and in reply to his query about anything going on, hands him a note as well. “They’ve been very insistent on this one”, she states.

K’s letter -
Take Care, Son. Rumor has it Father Six and possibly others taken by Undercrat on Mask Day. Be careful down there. Dad.

Zander’s crate is labelled CATACOMBS, and contains full plate mail and a cloak.

The note reads
Emergency Meeting at GG at 7. Come as soon as possible. Come fully equipped. – Happy

Its just after 6 now. So, you have just enough time to get yourselves together and get over there.
OOC – Everyone please make sure the header in your PC Post Name is correct.


Micah (John) HP: 31/31 nonlethal AC: 21/10/21 CMD:15 
Thursday February 9th, 2017 9:43:04 PM

Seeing the note, he smiles and proudly puts on his new armor. "Fully equipped? It appears the gods are not content for us to idle long," he says as he stands by the door in preparation for departing with the others.

Bartomus [(Rod) HP: 23/23 AC: 13 (11+2)]  d8+4=9 ;
Friday February 10th, 2017 12:04:42 AM

Bartomus looked up from the carving bench and at Micah. He still had an ache in his arm and back. Suit up, what for?" he thought to himself.

He looked back at his carving and realized he had gotten more of it done than he had expected. There was still some need for fine details, the dieing of the ivory, and the setting of the stones. But, he could do that later. He stood and felt the twing again in his arm.

With a few quick movements of his hands and a few whispered words, he felt the energy course through him. He smiled and felt the pain in his shoulder and arm fade. He shivered and smiled. He walked over to the corner of the room he called his own and grabbed his glave and sling. He also grabbed the pouch of stones for the sling. When he had all of his gear together, he turned and joined Micah at the door.
=====
cure light wounds - 9.

Sid (Andrew) HP:31/31; AC: 16/14/12; CMB: 2; CMD: 16)  d20+9=10 ; d20+11=17 ;
Friday February 10th, 2017 6:33:30 AM

Sid makes it to HQ and goes up to his shared space and deposits his various crafting supplies. He pulls out the wrapping paper he made notes on with Barratorree during Yule on his wall and smiles. Hearing about them being needed at the GG he rushes back home to The Split Arrow and quickly talks to Elly in the back. Making her close up for a few minutes. After a broad conversation Sid looks at the time and knows he has to leave. He pulls out a 1,000g enjoys the shock on her face. "This is for us and our shop. I know we'll have to talk more about this, but apparently some other tragedy is starting."

"Well," Elly huffs at the pile of gold in front of her, "this is all well and good, but make sure it is a tragedy you come back from. Don't let your sense get past you."

"Me?" Sid says smiling, "You know that is impossible. Ugh, I've got to go though." They hug and kiss, and Sid is out, eyes a little blinded by adventure and his love, stealthily making his way to the GG and the rest of the shields with a good few minutes to spare.

================================

Perception: 10
Stealth: 17

K (Carl) HP: 25/25 AC:16/13/13 CMD:18 
Friday February 10th, 2017 9:50:09 AM

K's eyes widen. Father Six taken as an Undercrat? That's disarming...The Hands of Love need all the level-headed leaders they can get.

He needs to look into that. He clears his throat. "I'm headed down to The Trash to find an Undercrat. Anyone want to buddy up? I'll go alone, but that place is dangerous. Also need to stop by The Hand's HQ for a second."

Regardless of whether or not anyone accompanies him, K goes. He stops by The Hand's HQ and asks to speak with Sister Catherine to confirm whether or not Father Six was tapped to be an Undercrat.

In The Trash, he returns to the Farpike Building where the first Undercrat they met was. If she's there. He offers the garnet he received. "We slew a few victims before we realized they could be cured. The value of this gem should be shared between their families."

Zanderallen (Zachary H) HP: 43/43 AC: 23 T: 11 FF: 22 CMD: 18 Party Treasury 
Friday February 10th, 2017 10:12:07 AM

Zander goes over to the crate, 'That was quick'[/b], and gets his gear. Taking a good portion of the time they have before the meeting he puts on the plate for the first time, adjusting every strap and buckle until it fits just right. Sadly realizing his tunic, which has seen better days anyway, won't fit over the plate he sets it aside. He'll have to visit the tailor when he gets the chance. Pulling out the cloak he clasps it around his shoulders, plain brown and sturdy, just what he wanted. Clasping his WLA badge on his shoulder he puts his holy symbol, a hammer and anvil medallion wrought from iron, on hanging over the chest plate. [i]'I wonder if I could get the hammer and anvil embossed on the armor? Maybe when I get some more coin.'

As it approaches 7 and everyone is ready he leads the way to the Giggling Ghost. "Alright boys, lets go see what this is all about.", with a grin on his face Zander brandishes first his right fist then his left, "Whether we need to use Reason or Force."

Dorbin (JeffO) [AC:13/13/10 HP:27/27 CMD:14] 
Friday February 10th, 2017 10:13:02 AM

"Emergency meeting? I wonder what kind of emergency? And why us?" Dorbin looks around for answers, but finding none, quickly prepares himself, dusts off his robes, and heads with the others towards the GG.

Stohp (Mitch) HP: 32/32 hp AC: 16/13/12 CMB: +8 CMD: 17 
Friday February 10th, 2017 10:15:23 AM

Stohp reads the note about the meeting and, noticing K about to leave, catches him. "Where are you going? We have a meeting with the merchants that sponsor our group in less than an hour!"

Assuming he explains, Stohp frowns at the note from his parents. "Wait, does it mean taken, as in made an undercrat, or taken, as in the undercrats came and arrested him or took him somewhere? It's a bit unclear."

Shaking her head (or if K refuses to explain), she tells him "I get that you have an important errand to do, but the meeting request told us to come armed. We might be going into a fight and we need our full strength Can't it wait until morning?"

K (Carl) HP: 25/25 AC:16/13/13 CMD:18 
Friday February 10th, 2017 11:03:50 AM

K nods. "Yea, guess it can." He'll hold off until morning.

Sugar HP:36/36 AC:15/12 CMB:+4(+5) CMD:15  d20+11=31 ;
Friday February 10th, 2017 1:21:58 PM

Sugar is well rested and prepared, he thinks, for another adventure. Joining the other Shields, he mentions; Heard some old timers say that Crook Street was blocked off, said it was a plague. I don't know if that's 'our' plague or something else.

Sugar listens closely to the various conversations going on and reads the note for himself. At the moment he asks no further questions, poses no specific inquiry, but instead stands upon a nearby stool and projects his voice as he shares the epic tale, Creepers in the Trash with his fellow Shields, which details there last adventure within the Trash level.
Perform (Oratory - Epic Tale) — 31 OOC: booyah!

Sugar steps down and casually heads toward the Giggling Ghost with his fellow Shields.

Bartomus [(Rod) HP: 23/23 AC: 13 (11+2)] 
Saturday February 11th, 2017 12:24:32 AM

When they mentioned the Ghost, Bartomus looked at bracelet on his wrist. He had won it in a competition of rings at a party for the Iron Adventurers. It was his first time at the Ghost, but it was a fun time. Sadly, the way that Micah responded to the note seemed to indicate that this trip would not be for fun.

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